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	<id>https://atitd.wiki/tale10/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Amicca</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
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	<updated>2026-04-13T22:04:28Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://atitd.wiki/tale10/w/index.php?title=Project:Current_events&amp;diff=222046</id>
		<title>Project:Current events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Project:Current_events&amp;diff=222046"/>
		<updated>2022-06-21T20:41:48Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* EVENTS DESCRIPTIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;{{{class|mmw-policy}}}&amp;quot; style=&amp;quot;border: 1px solid #a2a9b1; background-color: #f8f9fa; font-size: 90%; margin-bottom: 1em; padding: 0.25em; {{{style|}}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:suggestion.png|32px]]&lt;br /&gt;
| style=&amp;quot;padding: 0 0.5em;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;'''Got a suggestion for events and prizes?'''&amp;lt;BR&amp;gt;Go to [[Events_Questions | Events Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= EVENTS DESCRIPTIONS =&lt;br /&gt;
For Controller Run Events see this page, [[Events]]&lt;br /&gt;
==Easter Eggs - Easter 2022==&lt;br /&gt;
[[Easter Eggs]]&lt;br /&gt;
&lt;br /&gt;
==SNOW - Christmas 2021==&lt;br /&gt;
&lt;br /&gt;
[[Snow Storms - Christmas 2021]]&lt;br /&gt;
&lt;br /&gt;
==Halloween Sculpture Event, 2021==&lt;br /&gt;
&lt;br /&gt;
[[Halloween Sculpture Event]]&lt;br /&gt;
&lt;br /&gt;
== Invasion of the Raiders ==&lt;br /&gt;
&lt;br /&gt;
[[Invasion of the Raiders ]]&lt;br /&gt;
&lt;br /&gt;
[[Cracking the Code]]&lt;br /&gt;
&lt;br /&gt;
[[Who are these Raiders?]]&lt;br /&gt;
&lt;br /&gt;
== The Stranger's Story - The Awakening ==&lt;br /&gt;
&lt;br /&gt;
[[The Stranger's Story - The Awakening]]&lt;br /&gt;
&lt;br /&gt;
== Player Tales and Recollections of Times Past ==&lt;br /&gt;
&lt;br /&gt;
===Tales 1-2===&lt;br /&gt;
&lt;br /&gt;
''Note on the Notice Sign, First Rest Point Mark 122, 477''&lt;br /&gt;
&lt;br /&gt;
'''The Road to Now: Part 1: In the Beginning'''&lt;br /&gt;
&lt;br /&gt;
All cultures have their origin myths that are recalled around the campfires to remind ourselves of who we are and what is important.  Our earliest beginnings are shrouded by time, imperfectly recorded and memories waver. Much remains unclear. &lt;br /&gt;
&lt;br /&gt;
Who amongst us now weave stories of the first Telling, where Khephry brought technologies that caused pollution and depleted resources, forcing us to take greater care of our environment and pursuing personal agendas to the detriment of others?  Once bitten, twice shy!  &lt;br /&gt;
&lt;br /&gt;
Around desert campfires, who still remembers the Persian thief Malaki of the second telling, who traded worthless junk for valuables and sought to defame virtue?  Beware the thief in the night! &lt;br /&gt;
&lt;br /&gt;
And what about the story of those mysterious chests that washed up along the Nile in the third Telling that brought Lung Spore Disease to our shores, crippling our health while we frantically searched for a cure. Grimly prophetic, that one, in hindsight. Have we learnt anything at all, I wonder? &lt;br /&gt;
And Geodude, at war with the world with a Woodplane and words of terror and derision. What more can I say? A story to recount to wide eyed children on the night when forgotten things emerge from the darkness to haunt us. Begone! And against all these things we have prevailed and prospered, after a fashion. &lt;br /&gt;
&lt;br /&gt;
Lest we forget. &lt;br /&gt;
&lt;br /&gt;
Please add your recollections here!&lt;br /&gt;
&lt;br /&gt;
 * Tale 1 - I think Khephry was only *secretly* the Stranger, and the Magnesium Mines (massive ecological impact, where we discovered 500+ players in one spot and live worldbuilding didn't play well together as it took the server down) and University of Progress techs were meant to be only loosely connected. Probably worth noting that we legislated our way out of the harms of most of the UProgress techs (Clearcutting, Ritual of Plant Growth) while allowing most of the benefits. While we don't have the legal system anymore, I thought that was a pretty fine accomplishment. Tale 2 - We invented chariots! You could go places without having been there before! Also we locked all our buildings up in boxes instead of letting them roam carefree in the wilderness. Herbs sprouted in the world!  Some good, some bad. - Somebob&lt;br /&gt;
 * https://web.archive.org/web/20100718181916/http://wiki.atitd.net/tale1/The_History_Of_Egypt&lt;br /&gt;
 *&lt;br /&gt;
&lt;br /&gt;
===Tales 3-4===&lt;br /&gt;
''Note on the Notice Sign, Halfway Mark 122, 522''&lt;br /&gt;
&lt;br /&gt;
'''The Road to Now: Part II Choices and Consequences'''&lt;br /&gt;
&lt;br /&gt;
The fourth Tale opened with the death of the Pharaoh. His two sons, Sami (eldest) and Wahim (the younger) were required by custom to agree who would ascend to the Throne of Egypt.  Neither son was prepared to trust Egypt to the other.  &lt;br /&gt;
&lt;br /&gt;
Sami wanted to share his father's wealth with the people, and sought to win their support with gifts, contests and events with exotic goods awarded to the champions and to all participants in the revelry.  Wahim refused to buy favour, but wanted to improve the people's enjoyment of everyday life. So, while Sami lavished the people with things, Wahim stirred trouble by introducing new ideas and challenging different ways of thinking. Wahim's challenges or 'tests' often encouraged crafting and introduced new capabilities and technology. &lt;br /&gt;
&lt;br /&gt;
Eventually, the brothers agreed to hold a vote to determine who would ascend as Pharaoh. Sami promised that if he won, then he would require his scientists to research new skills and technologies, but all monuments completed in honour of the seven worthy test disciplines introduced by Wahim would not be passed on to the next generation.  Should Wahim ascend, then the Monument Tests would become part of the next tale, but the technologies and skills created by the players will be forgotten and will need to be researched in each subsequent generation. The people of Egypt decided to support Sami as Pharaoh, and we bear the legacy to this day.  &lt;br /&gt;
&lt;br /&gt;
Please add your recollections here!&lt;br /&gt;
&lt;br /&gt;
 * Tale 3: The Valley of Kings was locked away behind a completely impassable wall, from the beginning of the time. Before this time, it had been a very popular - some say *too* popular - region for players to settle in. Mysterious altars and strange rock formations were found around the perimeter of the VoK wall, and once or twice, players were granted mysterious visions, somehow connected with unlocking our access to the region once more. Many things were tried, all to no avail. Many months later, after Swimming proved a lovely way to glitch oneself into the region and take a sight-seeing tour of the vastly, entire changed region (but take and leave no trace, for shame those who put cicadas there!) it was revealed that oops, the unlock event was, in fact, bugged and could not be completed. Someone else will have to fill in what happened next - something to do with players being allowed in, but never to build, on pain of everyone in the region being teleported out? - Somebob&lt;br /&gt;
 *&lt;br /&gt;
 *&lt;br /&gt;
&lt;br /&gt;
===Tales 5-6===&lt;br /&gt;
&lt;br /&gt;
''Note on the Notice Sign, Three Quarter Mark 79, 522''&lt;br /&gt;
&lt;br /&gt;
'''The road to Now, Part III New Skills, New Horizons'''&lt;br /&gt;
&lt;br /&gt;
Sami won the majority of citizens' votes, and ascended as Pharaoh in Tale 5.  He kept his promise, and asked the scientists to create many new player designed technologies, including Foraging (memorize foraging techniques; Preservation (portable meals); Silkworm Farming (enriched  silkworm food); Aquaculture (growing papyrus hydroponically); Herbology (cultivation of herb seeds); Fertilization (fertilizing flowering bulbs); and Molecular Balance (comparing two plant genomes).  Mining and fishing were also significantly overhauled.  &lt;br /&gt;
&lt;br /&gt;
Despite Sami's intention to invalidate the monuments and their embedded test proposals, the people, with some heckling from The Stranger, managed to complete four new Monuments and four new Tests were proposed by Egypt's Oracles. Although some took several tales to be implemented, they are now part of our rich tradition. The Test of Isis's Bounty enables exploration of Egypt's seas and waterways in sea-going ships. The Throne of the Pharaoh challenge requires teams to work together to produce elaborately decorated thrones, showing off Egypt's craftsmanship. &lt;br /&gt;
&lt;br /&gt;
Others proved less pleasing to the populace over time, and have been left discarded in the sands. What happened to Wahim?  A strategic retreat to the deep desert was his fate.  Do we now know him as The Stranger? &lt;br /&gt;
&lt;br /&gt;
Please add your recollections here!&lt;br /&gt;
&lt;br /&gt;
 * Tale 5: Second-hand recollections but: Late tale, I believe a few people's buildings got blown up, fairly deliberately. Possibly by my T5 guildmate Skyfeather, but I'm less clear on this part. Anyone recall this better? - Somebob&lt;br /&gt;
 *&lt;br /&gt;
 *&lt;br /&gt;
&lt;br /&gt;
===Tale 7===&lt;br /&gt;
''Note on the Notice Sign, Final Marker 79, 477''&lt;br /&gt;
&lt;br /&gt;
'''The road to Now: Part IV Almost there'''&lt;br /&gt;
&lt;br /&gt;
In Tale 7 The Stranger returned as an agent of chaos, seeking to incite civil unrest and destabilise loyality to Pharoah.  The ledgers of the scribes recorded this exchange, carefully restored from ancient scrolls: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see the Pharaoh has begun his unreasonable demands of you. Are you blind to his hypocrisy? Do you not see how his Universities exist only to fill his pockets with the fruits of your labour? Fools! He extorts the very sweat from your brow. Your ancestors knew me as The Stranger. You thought me dead. You should have known better, I am as immortal as Pharaoh himself.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
'In the time of the ancestors, Pharaoh asked me to set 49 challenges to improve your vigour and skill and to prove your worth and loyalty. In this age I come without permission or request. As I gaze upon your feeble efforts I can see you are not worthy of my tests. Prove to me that your society is WORTHY to be tested!'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First, a proof of my power.  &amp;lt;The Stranger snaps his finger and all Egypt's Chariot Stops crumble into dust&amp;gt;  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you truly a society with potential for greatness?  Show me now!  Gather 1777 cuttable stones, drawn from the lands that you claim to respect. Your time is short. Give your contributions to my representatives at the broken chariot stops before 3 hours is up.  Fail me, and you have failed yourselves and all posterity.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
How far we have come!&lt;br /&gt;
&lt;br /&gt;
Please add your recollections here!&lt;br /&gt;
&lt;br /&gt;
 * Tale 7: Most notable thing was the return of *every* Test Pluribus could get working again - far in excess of just 7 per discipline. This was some pretty great coding wizardry to resurrect stuff so old, and buggy, and getting it to work in the current ATITD codebase, and I think was a great idea to give people more choice in just how they wanted to engage in the game. I realized I never had to do Acro again, since Bedouin now provided Dexterity. And many other people could probably avoid tests they, too, didn't care for! Additionally, test unlocks were finally moved to be almost completely player-driven. As soon as we could meet the demo requirements, and had the levels, we could unlock a test, instead of waiting for the dev in charge to decide we're ready for the test, which was the cast for many other tales. As example, Safari was thus unlocked far in advance of when it was most other tales, and yeah, the carrot staring sucked enough, and the test was fun enough, I'm gonna keep on bragging about it :p Oh, right. Also the long-promised (like, promised back when the level system was first introduced and I first started complaining about it) way to bypass the cursed Level system was introduced: Beer Tokens one could use to skip an initiation, or gain a level instantly. Given for each month subscribed/paid or something I think, so full-tale prepays could level up massively instantly. - Somebob&lt;br /&gt;
 *&lt;br /&gt;
 *&lt;br /&gt;
&lt;br /&gt;
===Tale 8===&lt;br /&gt;
&lt;br /&gt;
 * Tale 8: Factions exist - we all know this, but that's the big change. It also leads to much of the drama throughout the tale, so even an RP-centric explanation probably has to address this. Test unlocks are now fully player-driven, with the Stranger's University of Progress making a return, and gating how many tests we could open in a given period of time - all the T7 tests, which had sometimes been implemented over the course of the tale, made a return right at the start. Demonstration requirements still had to be met, with some notably pleasing bugged exceptions. Mega Lag early tale. Maybe someone can invent a good story explanation for this, but it was a very notable event. Game of Thorns - Tribute/territory control wars. I don't think there is an uncontroversial version of this story, and Lukeera tells it a lot better than I do, but that was a defining event of T8 for me and probably a bunch of people. - Somebob&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tale 9===&lt;br /&gt;
&lt;br /&gt;
 * Tale 9: Levels go away, replaced by the Skills/XP and Tasks system. This is a fantastic idea, repeatedly marred by implementation quirks and bugs throughout the tale. The Tribute (territory control) minigame was refined, to be less grind-heavy and in theory more fun, but an all-faction regional control treaty was created in beta which was largely held to, with some notable violations and misunderstandings, leading to region capturing being a far smaller source of drama this tale, for good and ill. -Somebob&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_of_Worship&amp;diff=222045</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_of_Worship&amp;diff=222045"/>
		<updated>2022-06-21T20:38:56Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Test Proposal =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Using Eugenius' test idea Test of Khonsu's Light: https://www.atitd.org/wiki/tale7/User:Eugenius&lt;br /&gt;
&lt;br /&gt;
=Monument Location=&lt;br /&gt;
&lt;br /&gt;
North of Sharuhen 2900, -850&lt;br /&gt;
&lt;br /&gt;
= Materials needed for the T10 Monument=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Monument of Worship|state=collapse|&lt;br /&gt;
{{ResResource|Concrete|50000|50000}}&lt;br /&gt;
{{ResResource|Shovel Blade|127|127}} &lt;br /&gt;
{{ResResource|Water In Jugs|35000|35000}} &lt;br /&gt;
{{ResResource|Indian Red Paint|28000|28000}} &lt;br /&gt;
{{ResResource|Yellow Paint |25000|25000}}&lt;br /&gt;
{{ResResource|Spring Green Paint|18000|18000}}&lt;br /&gt;
{{ResResource|Medium Blue Paint|14000|14000}}&lt;br /&gt;
{{ResResource|Dark Orange Paint|12000|12000}}&lt;br /&gt;
{{ResResource|Dark Red Paint|10000|10000}}&lt;br /&gt;
{{ResResource|Salmon Paint|8000|8000}}&lt;br /&gt;
{{ResResource|Wheat Paint|6000|6000}}&lt;br /&gt;
{{ResResource|Huge Diamond|20|20|}}&lt;br /&gt;
{{ResResource|Huge Quartz|20|20|}}&lt;br /&gt;
{{ResResource|Huge Emerald|20|20}}&lt;br /&gt;
{{ResResource|Huge Ruby |20|20}}&lt;br /&gt;
{{ResResource|Huge Sapphire|20|20}}&lt;br /&gt;
{{ResResource|Huge Topaz|20|20}}&lt;br /&gt;
{{ResResource|Large Diamond|100|100}}&lt;br /&gt;
{{ResResource|Large Quartz|100|100}}&lt;br /&gt;
{{ResResource|Large Emerald|100|100}}&lt;br /&gt;
{{ResResource|Large Ruby |100|100}}&lt;br /&gt;
{{ResResource|Large Sapphire|100|100}}&lt;br /&gt;
{{ResResource|Large Topaz|100|100}}&lt;br /&gt;
{{ResResource|Medium Diamond|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Quartz|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Emerald|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Ruby |1000|1000}}&lt;br /&gt;
{{ResResource|Medium Sapphire|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Topaz|1000|1000}}&lt;br /&gt;
{{ResResource|Small Diamond|2000|2000}}&lt;br /&gt;
{{ResResource|Small Quartz|2000|2000}}&lt;br /&gt;
{{ResResource|Small Emerald|2000|2000}}&lt;br /&gt;
{{ResResource|Small Ruby |2000|2000}}&lt;br /&gt;
{{ResResource|Small Sapphire|2000|2000}}&lt;br /&gt;
{{ResResource|Small Topaz|2000|2000}}&lt;br /&gt;
{{ResResource|Camel Milk|10000|10000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Flax|3000|3000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Rotten Flax|3000|3000}}&lt;br /&gt;
{{ResResource|Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Rotten Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Tow|7000|7000}}&lt;br /&gt;
{{ResResource|Lint|7000|7000}}&lt;br /&gt;
{{ResResource|Twine|7000|7000}}&lt;br /&gt;
{{ResResource|Canvas|4000|4000}}&lt;br /&gt;
{{ResResource|Linen|4000|4000}}&lt;br /&gt;
{{ResResource|Rope|1000|1000}}&lt;br /&gt;
{{ResResource|Oil|10000|10000}}&lt;br /&gt;
{{ResResource|Candle|2000|2000}}&lt;br /&gt;
{{ResResource|Honey|50000|50000}}&lt;br /&gt;
{{ResResource|Barley (Raw)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Light Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Medium Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Dark Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Burnt)|1000|1000}}&lt;br /&gt;
{{ResResource|Petroleum|20000|20000}}&lt;br /&gt;
{{ResResource|Rabbit Pelt|100|100}}&lt;br /&gt;
{{ResResource|Eye of God Serum|200|200}}&lt;br /&gt;
{{ResResource|Oyster Shell Marble|2|150}}&lt;br /&gt;
{{ResResource|Yellow Alabaster|12|150}} &lt;br /&gt;
{{ResResource|Mud Granite|111|150}}&lt;br /&gt;
{{ResResource|White Travertine|31|150}} &lt;br /&gt;
{{ResResource|Canary Granite|43|150}}&lt;br /&gt;
{{ResResource|Night Granite|92|150}}&lt;br /&gt;
{{ResResource|Grey Star Marble|4|150}}&lt;br /&gt;
{{ResResource|Green Sun Marble|46|150}}&lt;br /&gt;
{{ResResource|Rose Alabaster|32|150}}&lt;br /&gt;
{{ResResource|Cherry Travertine|22|150}}&lt;br /&gt;
{{ResResource|White Alabaster|60|150}}&lt;br /&gt;
{{ResResource|Jade|1|150}}&lt;br /&gt;
{{ResResource|Wine at least 7 vintages Old|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 10% Alcohol|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 5 Tannin|50|50}}&lt;br /&gt;
{{ResResource|Very Potent Banana Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Date Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Honey Beer|40|40}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
'''HERMITAGE'''&lt;br /&gt;
&lt;br /&gt;
Indian Red - 1 Iron 9 Red Sand&lt;br /&gt;
&lt;br /&gt;
Dark Orange - 10 Carrot 1 Lime 1 Saltpeter&lt;br /&gt;
&lt;br /&gt;
Dark Red - 10 Red Sand 1 Saltpeter&lt;br /&gt;
&lt;br /&gt;
Salmon - 1 Iron 5 Red Sand 3 Cabbage 1 Clay 1 Lime&lt;br /&gt;
&lt;br /&gt;
Wheat - 7 Clay 1 Copper 1 Sulfur 1 Iron 2 Red Sand&lt;br /&gt;
&lt;br /&gt;
Other Colors too expensive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PEACEFULNESS'''&lt;br /&gt;
&lt;br /&gt;
Indian red - Red Sand 1 Carrot 7 Cabbage Juice 2 &lt;br /&gt;
&lt;br /&gt;
Yellow - don't have a recipe&lt;br /&gt;
&lt;br /&gt;
Spring Green - expensive.  18k paint will take 36k copper.  Cabbage Juice 1 Saltpeter 1 Copper 20 Lead 1&lt;br /&gt;
&lt;br /&gt;
Medium Blue - Red Sand 2 Cabbage Juice 7 Potash 1 Sulfur 1 Clay 1&lt;br /&gt;
&lt;br /&gt;
Dark Orange - Lime 1 Red Sand 3 Cabbage Juice 1 Carrot 6 Saltpeter 1&lt;br /&gt;
&lt;br /&gt;
Dark Red - Sulfur 1 Red Sand 10&lt;br /&gt;
&lt;br /&gt;
Salmon - Red Sand 4 Sulfur 1 Carrot 5 Iron 1&lt;br /&gt;
&lt;br /&gt;
Wheat - 6k units requires 600 dead tongues.  Sulfur 1 Red Sand 4 Cabbage Juice 4 Dead Tongue 1 Iron 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ZOTEP'''&lt;br /&gt;
&lt;br /&gt;
Indian Red Paint - Saltpeter 1 Copper 1 Lime 1 Carrot 9 Sulfur 1&lt;br /&gt;
&lt;br /&gt;
Dark Red Paint - Sulfur 1 RedSand 10 Saltpeter 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SOLARIS'''&lt;br /&gt;
&lt;br /&gt;
Medium Blue - Saltpeter 1 Red Sand 5 Clay 1 Cabbage Juice 4 Lime 1 (14k: 1400 Saltpeter, 5600 Cabbage Juice, 1400 Lime)&lt;br /&gt;
&lt;br /&gt;
Yellow - Potash 1 Red Sand 1 Clay 1 Sulfur 1 Iron 1 Carrot 7 (25k: 2500 Potash, 2500 Sulfur, 2500 Iron, 17500 Carrot)&lt;br /&gt;
&lt;br /&gt;
'''TELANOC'''&lt;br /&gt;
&lt;br /&gt;
Indian Red - Carrot 3, Redsand 4, Cabbage Juice 3&lt;br /&gt;
&lt;br /&gt;
Yellow - Carrot 7, Redsand 1, Iron 1, Copper 1, Sulfur 1&lt;br /&gt;
&lt;br /&gt;
Medium Blue - Potash 1, Cabbage Juice 8, Sulfur 1, RedSand 2, Clay 1&lt;br /&gt;
&lt;br /&gt;
Dark Orange - Saltpeter 1, Cabbage Juice 1, Carrot 3, RedSand 6, Lime 1&lt;br /&gt;
&lt;br /&gt;
Dark Red - RedSand 10, Saltpeter 1&lt;br /&gt;
&lt;br /&gt;
Salmon - Lime 1, Carrot 3, RedSand 6, Cabbage Juice 1, Saltpeter 1&lt;br /&gt;
&lt;br /&gt;
Whaet - Sulfur 1, Carrot 6, Redsand 2, Clay 1, Copper 1&lt;br /&gt;
&lt;br /&gt;
'''Kiji'''&lt;br /&gt;
&lt;br /&gt;
Indian Red - Cabbage Juice 1 Red Sand 8 Sulfur 1 Iron 1&lt;br /&gt;
&lt;br /&gt;
Medium Blue - Saltpeter 1 Lead 1 Cabbage Juice 8 Iron 1 Potash 1&lt;br /&gt;
&lt;br /&gt;
Dark Orange - Cabbage Juice 4 Carrot 5 Lime 1 Clay 1&lt;br /&gt;
&lt;br /&gt;
Dark Red - Sulfur 1 Red Sand 10&lt;br /&gt;
&lt;br /&gt;
Salmon - Lime 1 Red Sand 1 Cabbage Juice 5 Carrot 3 Clay 1&lt;br /&gt;
&lt;br /&gt;
Wheat - Lime 1 Cabbage Juice 1 Carrot 3 Copper 5 Clay 1&lt;br /&gt;
&lt;br /&gt;
'''Maata'''&lt;br /&gt;
&lt;br /&gt;
Dark Red - Saltpeter 1 Red Sand 10&lt;br /&gt;
&lt;br /&gt;
'''LukaJ'''&lt;br /&gt;
&lt;br /&gt;
Yellow - 1 Red Sand  1 Cabbage Juice  1 Saltpeter  1 Clay  9 Carrot&lt;br /&gt;
&lt;br /&gt;
Spring Green - 6 Copper  1 Red Sand  1 Carrot  1 Lead  1 Iron&lt;br /&gt;
&lt;br /&gt;
Medium Blue - 1 Saltpeter  5 Red Sand  1 Lead  4 Cabbage Juice  1 Sulfur&lt;br /&gt;
&lt;br /&gt;
Dark Orange  - 6 Red Sand  1 Cabbage Juice  1 Lime  1 Clay  3 Carrot&lt;br /&gt;
&lt;br /&gt;
Dark Red - 1 Cabbage Juice  1 Carrot  9 Red Sand&lt;br /&gt;
&lt;br /&gt;
Wheat - 1 Saltpeter  1 Red Sand  8 Carrot  1 Copper  1 Sulfur&lt;br /&gt;
&lt;br /&gt;
'''Amnhotep'''&lt;br /&gt;
&lt;br /&gt;
Salmon - 1 Cabbage Juice  7 Carrot  2 Red Sand  1 Lime&lt;br /&gt;
&lt;br /&gt;
'''Glyph'''&lt;br /&gt;
&lt;br /&gt;
Spring Green - 1 Carrot, 1 Red Sand, 1 Saltpeter, 1 Lime, 1 Cabbage Juice, 7 Copper&lt;br /&gt;
&lt;br /&gt;
Medium Blue - 1 Lime, 1 Carrot, 9 Cabbage Juice, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Dark Orange - 2 Cabbage Juice, 6 Carrot, 1 Lime, 2 Red Sand&lt;br /&gt;
&lt;br /&gt;
Dark Red - 1 Saltpeter, 9 Red Sand, 1 Carrot, 1 Lime&lt;br /&gt;
&lt;br /&gt;
Salmon - 1 Cabbage Juice, 1 Lime, 5 Carrot, 4 Red Sand&lt;br /&gt;
&lt;br /&gt;
Wheat - 3 Carrot, 5 Red Sand, 1 Saltpeter, 1 Cabbage Juice, 1 Iron&lt;br /&gt;
&lt;br /&gt;
'''sahira'''&lt;br /&gt;
&lt;br /&gt;
Spring Green -  1 Lime, 1 RedSand, 1 Clay, 2 Carrot, 7 Copper&lt;br /&gt;
&lt;br /&gt;
Medium Blue -  1 Sulphur, 1 Saltpeter, 1 RedSand, 8 Cabbage Juice, 1 Copper&lt;br /&gt;
&lt;br /&gt;
Dark Orange -  1 Saltpeter, 4 RedSand, 1 Cabbage Juice, 6 Carrot, 1 Lime&lt;br /&gt;
&lt;br /&gt;
Dark Red -  1 Saltpeter, 10 RedSand, 1 Sulphur&lt;br /&gt;
&lt;br /&gt;
Salmon -  5 Cabbage Juice, 1 Lime, 2 RedSand, 3 Carrot&lt;br /&gt;
&lt;br /&gt;
Wheat -  1 Potash, 1 Saltpeter, 2 RedSand, 6 Carrot, 2 Cabbage Juice&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== All-knowing Oracle ===&lt;br /&gt;
* Qwu&lt;br /&gt;
&lt;br /&gt;
=== Grand Oracle === &lt;br /&gt;
* Lizzi&lt;br /&gt;
&lt;br /&gt;
=== Oracle === &lt;br /&gt;
* Rhaom&lt;br /&gt;
* Kalmkitty&lt;br /&gt;
&lt;br /&gt;
=== Sage ===&lt;br /&gt;
*Sabuli&lt;br /&gt;
*Hermitage&lt;br /&gt;
*Amy&lt;br /&gt;
*Cruiser&lt;br /&gt;
&lt;br /&gt;
=== Master ===&lt;br /&gt;
* blondie&lt;br /&gt;
* Rey&lt;br /&gt;
* dedenav&lt;br /&gt;
&lt;br /&gt;
=== Scribe  ===&lt;br /&gt;
* Jazkar&lt;br /&gt;
* Ninfa&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  ===&lt;br /&gt;
* Zotep&lt;br /&gt;
* Bryce&lt;br /&gt;
* Ruby&lt;br /&gt;
* Augusta&lt;br /&gt;
* Subira&lt;br /&gt;
* Kiji&lt;br /&gt;
* Amnhotep&lt;br /&gt;
* Shikari&lt;br /&gt;
&lt;br /&gt;
=== Prentice ===&lt;br /&gt;
* Solaris&lt;br /&gt;
* Wijkuy&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
* Peacefulness&lt;br /&gt;
* Kasiya&lt;br /&gt;
* Amicca&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Monument ideas]]&lt;br /&gt;
* [[Monument Construction Site]]&lt;br /&gt;
* [[Monument of Body]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monuments]]&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_of_Body&amp;diff=222044</id>
		<title>Monument of Body</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_of_Body&amp;diff=222044"/>
		<updated>2022-06-21T20:38:25Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monument Site located at 980, -1800 east of the Koptos CS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Materials needed for the T10 Monument=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Monument of Body|state=collapse|&lt;br /&gt;
{{ResResource|Paper(Papyrus)|1000|1000}}&lt;br /&gt;
{{ResResource|Ink|100|100}} &lt;br /&gt;
{{ResResource|Cut Stone|1500|1500}} &lt;br /&gt;
{{ResResource|Heavy Lead Bowl|20|20}} &lt;br /&gt;
{{ResResource|Oyster Shell Marble |22|100}}&lt;br /&gt;
{{ResResource|Green Sun Marble|26|100}}&lt;br /&gt;
{{ResResource|Rose Alabaster|92|100}}&lt;br /&gt;
{{ResResource|Hornets Wing Granite|66|100}}&lt;br /&gt;
{{ResResource|Serpentine Marble|8|100}}&lt;br /&gt;
{{ResResource|Fire Rock|96|100}}&lt;br /&gt;
{{ResResource|Blood Granite|68|100}}&lt;br /&gt;
{{ResResource|Cactus Sap|2000|2000|}}&lt;br /&gt;
{{ResResource|Wood Spirits of Fire|21|21|}}&lt;br /&gt;
{{ResResource|Wood Spirits of Water|21|21}}&lt;br /&gt;
{{ResResource|Wood Spirits of Earth |21|21}}&lt;br /&gt;
{{ResResource|Worm Spirits of Fire|21|21|}}&lt;br /&gt;
{{ResResource|Worm Spirits of Water|21|21}}&lt;br /&gt;
{{ResResource|Worm Spirits of Earth |21|21}}&lt;br /&gt;
{{ResResource|Grain Spirits of Fire|21|21|}}&lt;br /&gt;
{{ResResource|Grain Spirits of Water|21|21}}&lt;br /&gt;
{{ResResource|Grain Spirits of Earth |21|21}}&lt;br /&gt;
{{ResResource|Grass Spirits of Fire|21|21|}}&lt;br /&gt;
{{ResResource|Grass Spirits of Water|21|21}}&lt;br /&gt;
{{ResResource|Grass Spirits of Earth |21|21}}&lt;br /&gt;
{{ResResource|Vegetable Spirits of Fire|21|21|}}&lt;br /&gt;
{{ResResource|Mineral Spirits of Fire|21|21}}&lt;br /&gt;
{{ResResource|Mineral Spirits of Water |21|21}}&lt;br /&gt;
{{ResResource|Fish Spirits of Fire|21|21}}&lt;br /&gt;
{{ResResource|Acorn's Cap Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Bleeding Hand Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Brain Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Camels Mane Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Catnip Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Cobra Hood Cap Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Colt's Foot Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Dead Tongue Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Dueling Serpents Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Dung Rot Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Earth Light Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Eye of Osiris Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Fish Hook Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Hairy Tooth Cap Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Heart of Ash Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Heaven's Torrent Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Iron Knot Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Nature's Jug Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Nefertari's Crown Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Peasant Foot Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Pool of Tranquility Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Ra's Awakening Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Razor's Edge Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Salt Water Fungus|111|111}}&lt;br /&gt;
{{ResResource|Slave's Bread Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Toad Skin Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Falcon's Bait Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Sun Star Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Nile Fire Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Beehive Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Golden Sun Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Carrion Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Spiderling Mushrooms|111|111}}&lt;br /&gt;
{{ResResource|Wine with an apple bouquet|0|7}}&lt;br /&gt;
{{ResResource|Wine with an artichoke bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with an asparagus bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a banana bouquet|0|7}}&lt;br /&gt;
{{ResResource|Wine with a bell pepper bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a black pepper bouquet|0|7}}&lt;br /&gt;
{{ResResource|Wine with a burnt match bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a butter bouquet|0|7}}&lt;br /&gt;
{{ResResource|Wine with a butterscotch bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a cassis bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a cedar bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a chocolate bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a coffee bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a dusty bouquet|0|7}}&lt;br /&gt;
{{ResResource|Wine with a fig bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a geranium bouquet|0|7}}&lt;br /&gt;
{{ResResource|Wine with a grapefruit bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a hazelnut bouquet|0|7}}&lt;br /&gt;
{{ResResource|Wine with a honey bouquet|0|7}}&lt;br /&gt;
{{ResResource|Wine with a lemon bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a melon bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a menthol bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a molasses bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with an oak bouquet|0|7}}&lt;br /&gt;
{{ResResource|Wine with a peach bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a pineapple bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a plastic bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a prune bouquet|0|7}}&lt;br /&gt;
{{ResResource|Wine with a raisin bouquet|0|7}}&lt;br /&gt;
{{ResResource|Wine with a raspberry bouquet|0|7}}&lt;br /&gt;
{{ResResource|Wine with a rose bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a sorbate bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a soysauce bouquet|0|7}}&lt;br /&gt;
{{ResResource|Wine with a tobacco bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a vanilla bouquet|0|7}}&lt;br /&gt;
{{ResResource|Wine with a violet bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a walnut bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with a wet wool bouquet|7|7}}&lt;br /&gt;
{{ResResource|Wine with at least 12% Alcohol|49|49}}&lt;br /&gt;
{{ResResource|Wine with a sugar level at least 50|49|49}}&lt;br /&gt;
{{ResResource|Wine with a tannin level at least 10|49|49}}&lt;br /&gt;
{{ResResource|Wine with a concentration of at least 50|49|49}}&lt;br /&gt;
{{ResResource|Banana and Barley flavored Beer|7|7}}&lt;br /&gt;
{{ResResource|Cherry Date Beer|7|7}}&lt;br /&gt;
{{ResResource|Dry Fruity Beer|7|7}}&lt;br /&gt;
{{ResResource|Nutmeg Jasmine flavored Beer|7|7}}&lt;br /&gt;
{{ResResource|Pear Potent Beer|7|7}}&lt;br /&gt;
{{ResResource|Sweet, Very Potent Beer|7|7}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== All-knowing Oracle ===&lt;br /&gt;
* Hermitage&lt;br /&gt;
&lt;br /&gt;
=== Grand Oracle === &lt;br /&gt;
&lt;br /&gt;
* Shelyak&lt;br /&gt;
&lt;br /&gt;
=== Oracle === &lt;br /&gt;
* Qwu&lt;br /&gt;
* Kalmkitty&lt;br /&gt;
&lt;br /&gt;
=== Sage ===&lt;br /&gt;
*Lizzi&lt;br /&gt;
*Bessieloo&lt;br /&gt;
*Telanoc&lt;br /&gt;
&lt;br /&gt;
=== Master ===&lt;br /&gt;
* Amy&lt;br /&gt;
* Cruiser&lt;br /&gt;
* Subira&lt;br /&gt;
* Hanid&lt;br /&gt;
* blondie&lt;br /&gt;
&lt;br /&gt;
=== Scribe  ===&lt;br /&gt;
*Lisimba&lt;br /&gt;
*Shikari&lt;br /&gt;
*Wijkuy&lt;br /&gt;
*Augusta&lt;br /&gt;
*Robare&lt;br /&gt;
*Kyline&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  ===&lt;br /&gt;
* Myn&lt;br /&gt;
* Myna&lt;br /&gt;
* chilipepper&lt;br /&gt;
* rey&lt;br /&gt;
* pindar&lt;br /&gt;
* ninfa&lt;br /&gt;
* Peabody&lt;br /&gt;
* Rosalyn&lt;br /&gt;
&lt;br /&gt;
=== Prentice ===&lt;br /&gt;
*dedenav&lt;br /&gt;
*Kiji&lt;br /&gt;
*macphisto&lt;br /&gt;
*jazkar&lt;br /&gt;
*bacon&lt;br /&gt;
*dusti&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
*Augir&lt;br /&gt;
*Kasiya&lt;br /&gt;
*Sabuli&lt;br /&gt;
*Nomis&lt;br /&gt;
*Solaris&lt;br /&gt;
*Nikara&lt;br /&gt;
*Peacefulness&lt;br /&gt;
*electra&lt;br /&gt;
*suma&lt;br /&gt;
*cegaiel&lt;br /&gt;
*ebony&lt;br /&gt;
*Styx&lt;br /&gt;
*Rasmoh&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Monument ideas]]&lt;br /&gt;
* [[Monument Construction Site]]&lt;br /&gt;
* [[Monument of Worship]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monuments]]&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_Construction_Site&amp;diff=222043</id>
		<title>Monument Construction Site</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_Construction_Site&amp;diff=222043"/>
		<updated>2022-06-21T20:37:48Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Related Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Monument Construction Site&lt;br /&gt;
| image        = mon_construction_site.png&lt;br /&gt;
| location     = [[Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = {{RequireSkill | Project Management | 2}}&lt;br /&gt;
| material1    = [[requires::Linen]]&lt;br /&gt;
| qty1         = 100&lt;br /&gt;
| material2    = [[requires::Small Stone Block]]&lt;br /&gt;
| qty2         = 50&lt;br /&gt;
| material3    = [[requires::Board]]&lt;br /&gt;
| qty3         = 80&lt;br /&gt;
| material4    = [[requires::Rope]]&lt;br /&gt;
| qty4         = 30&lt;br /&gt;
| material5    = [[requires::Papyrus Paper]]&lt;br /&gt;
| qty5         = 200&lt;br /&gt;
| material6    = [[requires::Ink]]&lt;br /&gt;
| qty6         = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Built outside. Once built, click on the site to select the desired project. &lt;br /&gt;
&lt;br /&gt;
* Site self-destructs after '''30''' days of no activity.&lt;br /&gt;
* May be disassembled for a full return of all materials and contents, including those of the site itself.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Used to construct monuments.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Monument ideas]]&lt;br /&gt;
* [[Monument of Body]]&lt;br /&gt;
* [[Monument of Worship]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monuments]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=222042</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=222042"/>
		<updated>2022-06-21T20:37:02Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Hor-em-akhet ====&lt;br /&gt;
===== General Information =====&lt;br /&gt;
''Ancient Egyptian toolset used for Relief Sculpting''&lt;br /&gt;
* Copper &amp;amp; Bronze Chisels&lt;br /&gt;
&lt;br /&gt;
===== Test Goal =====&lt;br /&gt;
Band together as a group of 5 players to carve out Hor-em-akhet '''''(The original Ancient Egyptian name for &amp;quot;The Sphinx&amp;quot;)'''''&lt;br /&gt;
&lt;br /&gt;
===== Task List =====&lt;br /&gt;
*Forge a Copper Chisel&lt;br /&gt;
*Dig up a Silicified Sandstone block ''(1 TP)''&lt;br /&gt;
*Carve Silicified Sandstone into Low Relief Carvings ''(1 TP)''&lt;br /&gt;
*Forge a Bronze Chisel&lt;br /&gt;
*Dig up an Anhydrite Block ''(1 TP)''&lt;br /&gt;
*Carve Anhydrite into High or Sunken Relief Carvings ''(1 TP)''&lt;br /&gt;
*Complete Hor-em-akhet ''(3 TP)''&lt;br /&gt;
&lt;br /&gt;
===== New Items &amp;amp; New Skill =====&lt;br /&gt;
* Silicified Sandstone ''(Item)''&lt;br /&gt;
* Anhydrite ''(Item)''&lt;br /&gt;
* Relief Sculpting ''(Skill)''&lt;br /&gt;
** Lvl 0 - Low Relief&lt;br /&gt;
** Lvl 1 - High Relief&lt;br /&gt;
** Lvl 2 - Sunken Relief ''(This is the method the Ancient Egyptians are famous for and its how they carved their sculptors)''&lt;br /&gt;
&lt;br /&gt;
===== Details =====&lt;br /&gt;
* Silicified Sandstone and Anhydrite are prospected and dug the same way limestone blocks work using glass rods and the tapping system&lt;br /&gt;
** Silicified Sandstone can only be obtained in Gebel &amp;amp; Southern Egypt ''(IRL it comes from around the city of Aswan, not sure where that would be in game terms) and Gebel''&lt;br /&gt;
** Anhydrite can only be obtained from the Red Sea&lt;br /&gt;
* Copper Chisels are used to care Low Relief Carvings&lt;br /&gt;
* Bronze Chisels are used to carve Sunken Relief Carvings&lt;br /&gt;
&lt;br /&gt;
  Is transporting the blocks long distance part of the test?  I.e. nile barges?  --amicca&lt;br /&gt;
&lt;br /&gt;
  If this is feasable from a server perspective, nile barges is a very neat idea, when I wrote this I was assuming we would just carve the stones into relief carvings at the dig site and then carry them  --rhaom&lt;br /&gt;
&lt;br /&gt;
== Art and Music ==&lt;br /&gt;
&lt;br /&gt;
== Human Body ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Gluttony ====&lt;br /&gt;
Each week you can join in a contest about how many items you can intake. You must do a ritual at a common altar in order to divine the type of item you must intake. Then you must eat/drink the item, and this entitles you to get a new requirement at an altar. You can keep doing this until the end of the week, as long as you can find/make the items you are requested to eat/drink. The 3? highest scores per week pass, but you need a minimum of 7 points.&lt;br /&gt;
&lt;br /&gt;
'''Possible items:'''&lt;br /&gt;
* (Eat a herb (from ground) (common herbs are more likely))&lt;br /&gt;
* (Eat a mushroom (from ground) (common are more likely))&lt;br /&gt;
* Eat a meal with certain minimum/maximum stats and certain ingredients&lt;br /&gt;
* Drink a mug of beer with certain characteristica.&lt;br /&gt;
* Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color)&lt;br /&gt;
&lt;br /&gt;
   I like the name and more food related tests.  It's kind of relates to the banquet test but much less crazy.  More things that interact with wine/beer flavors seems good.  The herb/mushroom requirements might make more sense as ingredients in a meal instead of from the ground?  That lets it be more of a test of trading/accumulating instead of running around. --Amicca&lt;br /&gt;
&lt;br /&gt;
  Eating herbs or mushrooms from ground could easily be omitted, wasn't my favourite to begin with -Solaris&lt;br /&gt;
&lt;br /&gt;
  Running around is something I don't do much.  However, travelling is a common element of Body tests -Peacefulness&lt;br /&gt;
&lt;br /&gt;
  Yeah, that makes sense.  It seems rough to have something that directly competes with Darkest Night and Tattoo for finding rare spawns though.  --Amicca&lt;br /&gt;
&lt;br /&gt;
====Test of Atlas====&lt;br /&gt;
The Body discipline is all about improving our physical and mental well being. By eating great meals, expanding our skills and foraging in the lands, we can tune our bodies to be the best they can be.&lt;br /&gt;
&lt;br /&gt;
Optional steps to teach new players various ways to raise stats:&lt;br /&gt;
&lt;br /&gt;
* a) Eat a fresh herb from the ground&lt;br /&gt;
* b) Raise a stat by spending talent points in a profession&lt;br /&gt;
* c) Eat a grilled vegetable&lt;br /&gt;
* d) Eat a meal&lt;br /&gt;
* e) Eat some cheese&lt;br /&gt;
&lt;br /&gt;
To pass the Test:&lt;br /&gt;
&lt;br /&gt;
* 1) Achieve 49 STR - 1 tp&lt;br /&gt;
* 2) Achieve 49 DEX - 1 tp&lt;br /&gt;
* 3) Achieve 49 END - 1 tp&lt;br /&gt;
* 4) Achieve 49 SPD - 1 tp&lt;br /&gt;
* 5) Achieve 49 CON - 1 tp&lt;br /&gt;
* 6) Achieve 49 FOC - 1 tp&lt;br /&gt;
* 7) Visit all University of Body to fine tune yourself - 1 tp&lt;br /&gt;
&lt;br /&gt;
I'm not married to the 49 number, but it should be something that is attainable without being something that is easy to get.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 I like this idea, it is simple and we need simple test and at the same time it's quite complicated to raise these skills at this level, and even if you don't know how to cook you can be helped by a friend   .  --dedenav&lt;br /&gt;
&lt;br /&gt;
 I like this one too.  Whatever the number it should be possible.  Maybe the various skills will need a little tweaking.  -Peabody&lt;br /&gt;
&lt;br /&gt;
 This is a cool idea. I suspect this will be &amp;quot;solved&amp;quot; pretty rapidly and we'll just see a line of kitchens you can eat from to pass.  Maybe it needs stat combinations unique to each person? Or somehow be competitive?  &amp;quot;Have the highest strength at the scheduelled body building event.&amp;quot;  --Amicca&lt;br /&gt;
&lt;br /&gt;
== Natural Philosophy ==&lt;br /&gt;
&lt;br /&gt;
==== Test of the Steadfast Scribe ====&lt;br /&gt;
Write books on herbs, score points on a variety of factors, make Library of Alexandria books not totally boring.&lt;br /&gt;
&lt;br /&gt;
   YES... make books more interesting! --Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Astronomy ====&lt;br /&gt;
&lt;br /&gt;
To participate in the test, first you must build an observatory at minimum elevation 300.&lt;br /&gt;
&lt;br /&gt;
Each Egypt night you can make an observation. You can only get one piece of data per night. You must set your observatory to aim at something during the day and data will become available at 6am in the morning. The possible settings are:&lt;br /&gt;
&lt;br /&gt;
* Existing star, type of data&lt;br /&gt;
* New star, type of data&lt;br /&gt;
&lt;br /&gt;
Possible types of data are:&lt;br /&gt;
&lt;br /&gt;
* Color(Red,Green,Yellow,Blue,Purple)&lt;br /&gt;
* Size(Giant,Huge,Normal,Small,Tiny)&lt;br /&gt;
* Temperature(Hot,Warm,Normal,Cool,Cold)&lt;br /&gt;
* Brightness(Shiny,Bright,Normal,Weak,Pale)&lt;br /&gt;
&lt;br /&gt;
For instance if you set your observatory to new star, color, you may get a new star that is green, with other data unknown.&lt;br /&gt;
&lt;br /&gt;
Each (real time) week, at test passes, the scientists announce a specific star type (for instance blue, size huge, temperature normal, brightness pale) and everybody gets points for the star they have in their files that matches the given star most closely (most type of data matches). Points are given according to the following:&lt;br /&gt;
&lt;br /&gt;
* One data type match - 1 point&lt;br /&gt;
* Two data types match - 5 points&lt;br /&gt;
* Three data types match - 25 points&lt;br /&gt;
* Four data types match - 125 points&lt;br /&gt;
&lt;br /&gt;
The points are accumulated week after week. Once you have 98 points? you may pass, but only if you are amongst the 3 highest scores (only 3 may pass each week).&lt;br /&gt;
&lt;br /&gt;
  I really like the idea of an astronomy system/test.  The scoring here seems a bit to random to me.  A bit close to galactic bingo. I wonder if there's a way more skill could be introduced into it, or at least more decision making. Introducing trading like the archeologist test has could be one idea.  Groups of people could compete together writing down their observations and comparing them. Maybe combining information about 1 object together, or fixing in accurate observations.&lt;br /&gt;
 Some misc ideas: &lt;br /&gt;
  * width of observation field, wide field sees more but less detail, tight field sees less but more detail.  Maybe wide and near field telescopes could combine data to find rare star types more easily.&lt;br /&gt;
  * Length of observation: in real telescopes duration of the shot is important because it means you capture more light and see dimmer objects.  There could be a tradeoff between the number of datapoints you gather each night and how accurate they are (or how dim of a star they can see).&lt;br /&gt;
  * Weather considerations.  Observations are regularly ruined by clouds.  Maybe that's a thing? Weather prediction with barometer/wind gauge/ humidity.  Weather would be a complicated additional system for the game so probably not plausible right now.&lt;br /&gt;
 * What sort of telescopes?  Ancient observatories were naked eye observatories with large scale instruments for sighting and measuring angles.  Glass telescopes are much newer and difficult.  Are thinking refractors or reflectors?  Also, how are we recording data?  Photographic plates?  Naked eye observations? Sun tracking with a lens burning in a trail on paper?&lt;br /&gt;
&lt;br /&gt;
  Responding to the comments: It is on purpose I did not provide detail about how the observations are done, because this would over-complicate things, but I'm thinking mirrors are involved. Probably not glass lenses, since this is later technology. If you have ideas for introducing more detail into the test it is welcome, but in the end it needs to be thought through with all details in place, and constitute a working whole. And yes, scoring is mostly random, that is why I didn't make it a thought test. I have had numerous ideas of how an astronomy test could be done, and this is the best so far. Please feel free to improve it if you can. -Solaris&lt;br /&gt;
&lt;br /&gt;
  I see, Natural Philosphy tests are pretty luck based already.  Maybe the observation taking  stage can be made interesting in some way.  What do you think about making it a social test where it's helpful to pool your observations of the same objects?  Mirrors would be reasonable, although I wouldn't be opposed to a naked eye observatory that would be more inline with actual ancient observatories.  It would be very cool if the skybox could be improved to make it actually observable in some way, but that might be impossible tech wise.&lt;br /&gt;
&lt;br /&gt;
== Thought ==&lt;br /&gt;
==== The Test of the Gods' Gaze ====&lt;br /&gt;
&lt;br /&gt;
Each week build pairs of eye and focus obelisks. Costs increase for each pair you build in a week. Points are awarded to the person with the pair of obelisks that are furthest apart that do not intersect any other obelisk pair's gaze. (In other words, draw a line between each pair; the longest un-intersected line wins the week.) It is not possible to tell in which direction another player's obelisk's matched pair is by looking at it, nor is it possible to tell which obelisks of another player are paired with each other (or if they even have a pair). Pairs that gaze mostly over water or too close to the edge of the map are disqualified (the gods want to see something interesting, after all). Obelisks crumble at the end of the week.&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The '''Home Shrine''' or '''Personal Shrine''')&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
 The concepts here already exist, in https://www.atitd.org/wiki/tale7/Remembrance_Ceremonies &amp;amp; https://www.atitd.org/wiki/tale7/Test_of_the_Holy_Shrine they just have not been used since T7 due to them being broken :) '' [[User:Rhaom|Rhaom]] 08:21, 26 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
  No new ideas after 20 years of them I guess... I think the difference here would be this is designed around soloable quests.  I'm imagining more varied types of daily things... like &amp;quot;bring a chicken to a cactus and feed it barley there.&amp;quot;  &amp;quot;Find hide 5 types of gems in your neighbors house.&amp;quot;  The sort of things wierd spirits would desire.  Although in general worship seems to be a group discipline, so maybe that doesn't fit.&lt;br /&gt;
&lt;br /&gt;
==== The Test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - '' [[User:Myn|Myn]] ([[User talk:Myn|talk]]) 19:08, 25 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
 There was a test called [https://www.atitd.org/wiki/tale6/Test_of_the_Bureaucrat Test of the bureaucrat] (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris&lt;br /&gt;
&lt;br /&gt;
  Those are good points.  It could definitely drop the pyramid scheme bit. although I do like the idea of being able to '''schism''' the church and have heretical teachings. Maybe the construction of a temple could be involved in some way?   '''Test of the Vow''' could be one option, or '''Test of the False Prophet''' is fun but not really thematic necessarily.  -- Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Khonsu's Light ====&lt;br /&gt;
&lt;br /&gt;
Test explation from a previous tale/wiki: https://www.atitd.org/wiki/tale7/User:Eugenius&lt;br /&gt;
&lt;br /&gt;
==== Test of The Mega Temple ====&lt;br /&gt;
&lt;br /&gt;
First a mega temple must be built. Then 49 people must sign up at the temple. Then the worshippers must perform quests and make sacrifices until they have reached 4900 points. First time a person solve a quest/make a sacrifice he/she gets a larger number of points than later. The sequence is:&lt;br /&gt;
&lt;br /&gt;
* 1. quest: 49 points&lt;br /&gt;
* 2. quest: 36 points&lt;br /&gt;
* 3. quest: 25 points&lt;br /&gt;
* 4. quest: 16 points&lt;br /&gt;
* 5. quest: 9 points&lt;br /&gt;
* 6. quest: 4 points&lt;br /&gt;
* All following quests: 1 point&lt;br /&gt;
&lt;br /&gt;
If you don't like the quest you are given at the temple you can wait for another week, and reqs will change. You don't have to finish the quest in a limited time though. Possible quests can be:&lt;br /&gt;
&lt;br /&gt;
* Sacrifice a given item in given number at a flaming altar. A holy light will show the direction to the altar. (To devs: If not possible, sac in temple instead).&lt;br /&gt;
* Perform a specific ritual at a common altar. A holy light will show the direction to the altar that must be used.&lt;br /&gt;
* Visit a pilgrim shrine and tithe to the shrine. A holy light will show the direction to the shrine.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Monument Construction Site]]&lt;br /&gt;
* [[Monument of Body]]&lt;br /&gt;
* [[Monument of Worship]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monuments]]&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=222040</id>
		<title>Wine/Flavors</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=222040"/>
		<updated>2022-06-21T19:21:38Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Tale 10 Flavors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Box|The following information is gained from users|If you find a flavor before/after the vintages indicated below, please update the wiki with your findings. If you are not comfortable editing the wiki, please leave an in-game chat with the details to a member of Egypt Wine and Beer.}}&lt;br /&gt;
&lt;br /&gt;
== Tale 10 Flavors ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Taste Category&amp;lt;br&amp;gt;(Tier 3) !! Secondary Taste&amp;lt;br&amp;gt;(Tier 2) !! Primary Taste&amp;lt;br&amp;gt;(Tier 1) !! Vintage First Appears !! Vintage Last Appears !! Winebook Notes !! Vineyard Owners&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CARMELIZATION ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization &lt;br /&gt;
| Butter  ||align=&amp;quot;right&amp;quot;| 0 || ??  ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Butterscotch ||align=&amp;quot;right&amp;quot;| 1 ||  ?? ||  || Amicca, Arbutus, Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Honey ||align=&amp;quot;right&amp;quot;| 13 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Molasses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||  || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate ||align=&amp;quot;right&amp;quot;|  2 || ?? ||  || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Soy Sauce ||align=&amp;quot;right&amp;quot;| 2 || ?? ||  || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CHEMICALS ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;22&amp;quot;|Chemicals &lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Odd Chemicals &lt;br /&gt;
| Fish ||align=&amp;quot;right&amp;quot;| 4 || 8? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Soap ||align=&amp;quot;right&amp;quot;| 7-12 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Sorbate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
| Fusel Alcohol ||align=&amp;quot;right&amp;quot;| 9-11 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Paper &lt;br /&gt;
| Filter Pads ||align=&amp;quot;right&amp;quot;| 7 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Wet Cardboard ||align=&amp;quot;right&amp;quot;| 8 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Petroleum &lt;br /&gt;
| Tar ||align=&amp;quot;right&amp;quot;| 1 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerosene ||align=&amp;quot;right&amp;quot;| 8 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Diesel ||align=&amp;quot;right&amp;quot;| 9 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plastic ||align=&amp;quot;right&amp;quot;| 9 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Pungency &lt;br /&gt;
| Ethanol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Sulfur ||align=&amp;quot;right&amp;quot;| 1 || 14 || || &lt;br /&gt;
|-&lt;br /&gt;
| Acetic Acid ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Ethyl Acetate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Sulfur &lt;br /&gt;
| Wet Wool ||align=&amp;quot;right&amp;quot;| 4 || ?? || || Amicca, Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Matches ||align=&amp;quot;right&amp;quot;| 6 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Skunk ||align=&amp;quot;right&amp;quot;| 6 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cabbage ||align=&amp;quot;right&amp;quot;| 7 || ??|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Hydrogen Sulfide ||align=&amp;quot;right&amp;quot;| 8 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Mercaptan || align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Garlic|| align=&amp;quot;right&amp;quot;| 3 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Rubber || align=&amp;quot;right&amp;quot;| 11 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* EARTHYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Earthyness &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Earthyness &lt;br /&gt;
| Mushrooms ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Dust ||align=&amp;quot;right&amp;quot;| 3 || 14?|| ||&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Moldyness &lt;br /&gt;
| Mildew ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Cork ||align=&amp;quot;right&amp;quot;| (15?) 17 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* FLORAL NOTES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
| Orange Blossoms ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Linalool ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Roses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Geraniums || align=&amp;quot;right&amp;quot;| 3 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Violets ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Amicca&lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* FRUIT ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;19&amp;quot;| Fruit &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Citrus Notes &lt;br /&gt;
| Grapefruit ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Lemon ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Berries &lt;br /&gt;
| Raspberry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   ||&lt;br /&gt;
|- &lt;br /&gt;
| Strawberry ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Cassis ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || Amicca, Shelyak, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry ||align=&amp;quot;right&amp;quot;| 3 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Dried Fruit &lt;br /&gt;
| Raisin ||align=&amp;quot;right&amp;quot;| 5 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Strawberry Jam ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Prune ||align=&amp;quot;right&amp;quot;| 11 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Fig ||align=&amp;quot;right&amp;quot;| 12 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Odd Fruit &lt;br /&gt;
| Artificial Fruit ||align=&amp;quot;right&amp;quot;| 7 || 12-15 || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Methyl Anthranilate ||align=&amp;quot;right&amp;quot;| 7 ||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Tree Fruit &lt;br /&gt;
| Cherry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Peach ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Apricot ||align=&amp;quot;right&amp;quot;|  1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Apple ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Tropical Fruit &lt;br /&gt;
| Banana ||align=&amp;quot;right&amp;quot;| 0|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Pineapple ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Amicca, Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Melon ||align=&amp;quot;right&amp;quot;| 1 ||  ?? || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* MICROBIOLOGICAL SMELLS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; |Microbiological Smells &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Animal Smells &lt;br /&gt;
| Horsey Smells ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mousey Smells ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Lactic Acid &lt;br /&gt;
| Sauerkraut ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Buteric Acid ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Sweat ||align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Yeast &lt;br /&gt;
| Leesy ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Flor Yeast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* NUTTINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness &lt;br /&gt;
| Almond ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Hazelnut ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Walnut ||align=&amp;quot;right&amp;quot;| 4 || ?? ||   || Amicca, Arbutus, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* OXIDATION ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
| Acetaldehyde ||align=&amp;quot;right&amp;quot;| 9||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* PUNGENCY ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Pungency &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Coolness &lt;br /&gt;
| Menthol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Heat &lt;br /&gt;
| Hot Alcohol || align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* SPICYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
| Cloves|| align=&amp;quot;right&amp;quot;| 9? || ?? ||  || Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || align=&amp;quot;right&amp;quot;| 7 || ?? ||   ||  Jeffrez, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Black Pepper || align=&amp;quot;right&amp;quot;| 14 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* VEGETABLES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;13&amp;quot;| Vegetables &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Cooked Notes &lt;br /&gt;
| Asparagus||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Green Beans ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Amicca, Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Green Olives ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Artichoke||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Black Olives ||align=&amp;quot;right&amp;quot;| 3 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Freshness &lt;br /&gt;
| Bell Pepper ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Mint ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Stemmy ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Grass ||align=&amp;quot;right&amp;quot;| 0  || ?? || || Amicca, Arbutus, RoaminUmp, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Deep dried notes&lt;br /&gt;
| Straw ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Tea ||align=&amp;quot;right&amp;quot;|4 || ?? ||  ||&lt;br /&gt;
|- &lt;br /&gt;
| Tobacco  ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || Amicca, cate&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ******* WOODINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Woodiness &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Phenolic Notes &lt;br /&gt;
| Vanilla ||align=&amp;quot;right&amp;quot;| 1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Burned Smells &lt;br /&gt;
| Smoke ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Toast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Coffee ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Resin&lt;br /&gt;
| Cedar ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
| Oak ||align=&amp;quot;right&amp;quot;| ?? || ?? || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
#Please put any notes about wine relevant to T10 here.  Also check the related links at the bottom of the page for information from T3-T9&lt;br /&gt;
&lt;br /&gt;
== Reading The Flavor Chart ==&lt;br /&gt;
&lt;br /&gt;
'''Vintage''' indicates how old the wine was when the flavor first appeared in the wine.&lt;br /&gt;
* If a wine contains flavors that have not developed at the wine's current vintage age, those flavors will not be detectable when the wine is tasted. &lt;br /&gt;
* If no flavors are detectable, a wine will report as ''Thin'' and not give tasting checks for quality. &lt;br /&gt;
* As the wine ages and flavors come in, the wine will stop being Thin.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is the age on the Secondary Taste that brings the flavor in, ''not'' the Taste Category or Primary Taste. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* Bell Pepper (0) and Green Beans (1) are both Vegetable/Freshness flavors. &lt;br /&gt;
* If a wine only has the Green Beans flavor in it, it will report as Thin until it is 1 vintage old (not giving the Vegetable or Freshness flavors). &lt;br /&gt;
* Bell Pepper, on the other hand, will show Vegetable, Freshness, and Bell Pepper flavors on different glasses starting at 0 vintages old.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Wine#Understanding Flavors|Further information on Flavors]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=222039</id>
		<title>Wine/Flavors</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=222039"/>
		<updated>2022-06-21T19:14:55Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Tale 10 Flavors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Box|The following information is gained from users|If you find a flavor before/after the vintages indicated below, please update the wiki with your findings. If you are not comfortable editing the wiki, please leave an in-game chat with the details to a member of Egypt Wine and Beer.}}&lt;br /&gt;
&lt;br /&gt;
== Tale 10 Flavors ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Taste Category&amp;lt;br&amp;gt;(Tier 3) !! Secondary Taste&amp;lt;br&amp;gt;(Tier 2) !! Primary Taste&amp;lt;br&amp;gt;(Tier 1) !! Vintage First Appears !! Vintage Last Appears !! Winebook Notes !! Vineyard Owners&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CARMELIZATION ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization &lt;br /&gt;
| Butter  ||align=&amp;quot;right&amp;quot;| 0 || ??  ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Butterscotch ||align=&amp;quot;right&amp;quot;| 1 ||  ?? ||  || Amicca, Arbutus, Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Honey ||align=&amp;quot;right&amp;quot;| 13 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Molasses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||  || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate ||align=&amp;quot;right&amp;quot;|  2 || ?? ||  || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Soy Sauce ||align=&amp;quot;right&amp;quot;| 2 || ?? ||  || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CHEMICALS ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;22&amp;quot;|Chemicals &lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Odd Chemicals &lt;br /&gt;
| Fish ||align=&amp;quot;right&amp;quot;| 4 || 8? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Soap ||align=&amp;quot;right&amp;quot;| 7-12 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Sorbate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
| Fusel Alcohol ||align=&amp;quot;right&amp;quot;| 9-11 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Paper &lt;br /&gt;
| Filter Pads ||align=&amp;quot;right&amp;quot;| 7 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Wet Cardboard ||align=&amp;quot;right&amp;quot;| 8 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Petroleum &lt;br /&gt;
| Tar ||align=&amp;quot;right&amp;quot;| 1 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerosene ||align=&amp;quot;right&amp;quot;| 8 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Diesel ||align=&amp;quot;right&amp;quot;| 9 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plastic ||align=&amp;quot;right&amp;quot;| 9 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Pungency &lt;br /&gt;
| Ethanol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Sulfur ||align=&amp;quot;right&amp;quot;| 1 || 14 || || &lt;br /&gt;
|-&lt;br /&gt;
| Acetic Acid ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Ethyl Acetate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Sulfur &lt;br /&gt;
| Wet Wool ||align=&amp;quot;right&amp;quot;| 4 || ?? || || Amicca, Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Matches ||align=&amp;quot;right&amp;quot;| 6 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Skunk ||align=&amp;quot;right&amp;quot;| 6 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cabbage ||align=&amp;quot;right&amp;quot;| 7 || ??|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Hydrogen Sulfide ||align=&amp;quot;right&amp;quot;| 8 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Mercaptan || align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Garlic|| align=&amp;quot;right&amp;quot;| 3 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Rubber || align=&amp;quot;right&amp;quot;| 11 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* EARTHYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Earthyness &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Earthyness &lt;br /&gt;
| Mushrooms ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Dust ||align=&amp;quot;right&amp;quot;| 3 || 14?|| ||&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Moldyness &lt;br /&gt;
| Mildew ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Cork ||align=&amp;quot;right&amp;quot;| (15?) 17 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* FLORAL NOTES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
| Orange Blossoms ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Linalool ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Roses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Geraniums || align=&amp;quot;right&amp;quot;| 3 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Violets ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Amicca&lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* FRUIT ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;19&amp;quot;| Fruit &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Citrus Notes &lt;br /&gt;
| Grapefruit ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Lemon ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Berries &lt;br /&gt;
| Raspberry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   ||&lt;br /&gt;
|- &lt;br /&gt;
| Strawberry ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Cassis ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || Amicca, Shelyak, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry ||align=&amp;quot;right&amp;quot;| 3 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Dried Fruit &lt;br /&gt;
| Raisin ||align=&amp;quot;right&amp;quot;| 5 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Strawberry Jam ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Prune ||align=&amp;quot;right&amp;quot;| 11 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Fig ||align=&amp;quot;right&amp;quot;| 12 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Odd Fruit &lt;br /&gt;
| Artificial Fruit ||align=&amp;quot;right&amp;quot;| 7 || 12-15 || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Methyl Anthranilate ||align=&amp;quot;right&amp;quot;| 7 ||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Tree Fruit &lt;br /&gt;
| Cherry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Peach ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Apricot ||align=&amp;quot;right&amp;quot;|  1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Apple ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Tropical Fruit &lt;br /&gt;
| Banana ||align=&amp;quot;right&amp;quot;| 0|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Pineapple ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Amicca, Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Melon ||align=&amp;quot;right&amp;quot;| 1 ||  ?? || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* MICROBIOLOGICAL SMELLS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; |Microbiological Smells &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Animal Smells &lt;br /&gt;
| Horsey Smells ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mousey Smells ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Lactic Acid &lt;br /&gt;
| Sauerkraut ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Buteric Acid ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Sweat ||align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Yeast &lt;br /&gt;
| Leesy ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Flor Yeast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* NUTTINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness &lt;br /&gt;
| Almond ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Hazelnut ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Walnut ||align=&amp;quot;right&amp;quot;| 4 || ?? ||   || Amicca, Arbutus, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* OXIDATION ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
| Acetaldehyde ||align=&amp;quot;right&amp;quot;| 9||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* PUNGENCY ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Pungency &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Coolness &lt;br /&gt;
| Menthol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Heat &lt;br /&gt;
| Hot Alcohol || align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* SPICYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
| Cloves|| align=&amp;quot;right&amp;quot;| 9? || ?? ||  || Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || align=&amp;quot;right&amp;quot;| 7 || ?? ||   ||  Jeffrez, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Black Pepper || align=&amp;quot;right&amp;quot;| 14 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* VEGETABLES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;13&amp;quot;| Vegetables &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Cooked Notes &lt;br /&gt;
| Asparagus||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Green Beans ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Amicca, Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Green Olives ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Artichoke||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Black Olives ||align=&amp;quot;right&amp;quot;| 3 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Freshness &lt;br /&gt;
| Bell Pepper ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Mint ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Stemmy ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Grass ||align=&amp;quot;right&amp;quot;| 0  || ?? || || Amicca, Arbutus, RoaminUmp, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Deep dried notes&lt;br /&gt;
| Straw ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Tea ||align=&amp;quot;right&amp;quot;|4 || ?? ||  ||&lt;br /&gt;
|- &lt;br /&gt;
| Tobacco  ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || Amicca, cate&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ******* WOODINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Woodiness &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Phenolic Notes &lt;br /&gt;
| Vanilla ||align=&amp;quot;right&amp;quot;| 1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Burned Smells &lt;br /&gt;
| Smoke ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Toast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Coffee ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Resin&lt;br /&gt;
| Cedar ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
| Oak ||align=&amp;quot;right&amp;quot;| ?? || ?? || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
#Please put any notes about wine relevant to T10 here.  Also check the related links at the bottom of the page for information from T3-T9&lt;br /&gt;
&lt;br /&gt;
== Reading The Flavor Chart ==&lt;br /&gt;
&lt;br /&gt;
'''Vintage''' indicates how old the wine was when the flavor first appeared in the wine.&lt;br /&gt;
* If a wine contains flavors that have not developed at the wine's current vintage age, those flavors will not be detectable when the wine is tasted. &lt;br /&gt;
* If no flavors are detectable, a wine will report as ''Thin'' and not give tasting checks for quality. &lt;br /&gt;
* As the wine ages and flavors come in, the wine will stop being Thin.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is the age on the Secondary Taste that brings the flavor in, ''not'' the Taste Category or Primary Taste. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* Bell Pepper (0) and Green Beans (1) are both Vegetable/Freshness flavors. &lt;br /&gt;
* If a wine only has the Green Beans flavor in it, it will report as Thin until it is 1 vintage old (not giving the Vegetable or Freshness flavors). &lt;br /&gt;
* Bell Pepper, on the other hand, will show Vegetable, Freshness, and Bell Pepper flavors on different glasses starting at 0 vintages old.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Wine#Understanding Flavors|Further information on Flavors]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=222038</id>
		<title>Wine/Flavors</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=222038"/>
		<updated>2022-06-21T19:14:01Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Tale 10 Flavors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Box|The following information is gained from users|If you find a flavor before/after the vintages indicated below, please update the wiki with your findings. If you are not comfortable editing the wiki, please leave an in-game chat with the details to a member of Egypt Wine and Beer.}}&lt;br /&gt;
&lt;br /&gt;
== Tale 10 Flavors ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Taste Category&amp;lt;br&amp;gt;(Tier 3) !! Secondary Taste&amp;lt;br&amp;gt;(Tier 2) !! Primary Taste&amp;lt;br&amp;gt;(Tier 1) !! Vintage First Appears !! Vintage Last Appears !! Winebook Notes !! Vineyard Owners&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CARMELIZATION ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization &lt;br /&gt;
| Butter  ||align=&amp;quot;right&amp;quot;| 0 || ??  ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Butterscotch ||align=&amp;quot;right&amp;quot;| 1 ||  ?? ||  || Amicca, Arbutus, Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Honey ||align=&amp;quot;right&amp;quot;| 13 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Molasses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||  || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate ||align=&amp;quot;right&amp;quot;|  2 || ?? ||  || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Soy Sauce ||align=&amp;quot;right&amp;quot;| 2 || ?? ||  || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CHEMICALS ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;22&amp;quot;|Chemicals &lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Odd Chemicals &lt;br /&gt;
| Fish ||align=&amp;quot;right&amp;quot;| 4 || 8? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Soap ||align=&amp;quot;right&amp;quot;| 7-12 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Sorbate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
| Fusel Alcohol ||align=&amp;quot;right&amp;quot;| 9-11 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Paper &lt;br /&gt;
| Filter Pads ||align=&amp;quot;right&amp;quot;| 7 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Wet Cardboard ||align=&amp;quot;right&amp;quot;| 8 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Petroleum &lt;br /&gt;
| Tar ||align=&amp;quot;right&amp;quot;| 1 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerosene ||align=&amp;quot;right&amp;quot;| 8 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Diesel ||align=&amp;quot;right&amp;quot;| 9 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plastic ||align=&amp;quot;right&amp;quot;| 9 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Pungency &lt;br /&gt;
| Ethanol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Sulfur ||align=&amp;quot;right&amp;quot;| 1 || 14 || || &lt;br /&gt;
|-&lt;br /&gt;
| Acetic Acid ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Ethyl Acetate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Sulfur &lt;br /&gt;
| Wet Wool ||align=&amp;quot;right&amp;quot;| 4 || ?? || || Amicca, Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Matches ||align=&amp;quot;right&amp;quot;| 6 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Skunk ||align=&amp;quot;right&amp;quot;| 6 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cabbage ||align=&amp;quot;right&amp;quot;| 7 || ??|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Hydrogen Sulfide ||align=&amp;quot;right&amp;quot;| 8 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Mercaptan || align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Garlic|| align=&amp;quot;right&amp;quot;| 3 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Rubber || align=&amp;quot;right&amp;quot;| 11 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* EARTHYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Earthyness &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Earthyness &lt;br /&gt;
| Mushrooms ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Dust ||align=&amp;quot;right&amp;quot;| 3 || 14?|| ||&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Moldyness &lt;br /&gt;
| Mildew ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Cork ||align=&amp;quot;right&amp;quot;| (15?) 17 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* FLORAL NOTES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
| Orange Blossoms ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Linalool ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Roses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Geraniums || align=&amp;quot;right&amp;quot;| 3 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Violets ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Amicca&lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* FRUIT ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;19&amp;quot;| Fruit &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Citrus Notes &lt;br /&gt;
| Grapefruit ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Lemon ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Berries &lt;br /&gt;
| Raspberry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   ||&lt;br /&gt;
|- &lt;br /&gt;
| Strawberry ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Cassis ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || Amicca, Shelyak, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry ||align=&amp;quot;right&amp;quot;| 3 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Dried Fruit &lt;br /&gt;
| Raisin ||align=&amp;quot;right&amp;quot;| 5 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Strawberry Jam ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Prune ||align=&amp;quot;right&amp;quot;| 11 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Fig ||align=&amp;quot;right&amp;quot;| 12 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Odd Fruit &lt;br /&gt;
| Artificial Fruit ||align=&amp;quot;right&amp;quot;| 7 || 12-15 || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Methyl Anthranilate ||align=&amp;quot;right&amp;quot;| 7 ||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Tree Fruit &lt;br /&gt;
| Cherry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Peach ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Apricot ||align=&amp;quot;right&amp;quot;|  1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Apple ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Tropical Fruit &lt;br /&gt;
| Banana ||align=&amp;quot;right&amp;quot;| 0|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Pineapple ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Amicca, Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Melon ||align=&amp;quot;right&amp;quot;| 1 ||  ?? || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* MICROBIOLOGICAL SMELLS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; |Microbiological Smells &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Animal Smells &lt;br /&gt;
| Horsey Smells ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mousey Smells ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Lactic Acid &lt;br /&gt;
| Sauerkraut ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Buteric Acid ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Sweat ||align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Yeast &lt;br /&gt;
| Leesy ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Flor Yeast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* NUTTINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness &lt;br /&gt;
| Almond ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Hazelnut ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Walnut ||align=&amp;quot;right&amp;quot;| 4 || ?? ||   || Amicca, Arbutus, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* OXIDATION ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
| Acetaldehyde ||align=&amp;quot;right&amp;quot;| 9||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* PUNGENCY ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Pungency &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Coolness &lt;br /&gt;
| Menthol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Heat &lt;br /&gt;
| Hot Alcohol || align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* SPICYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
| Cloves|| align=&amp;quot;right&amp;quot;| 9? || ?? ||  || Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || align=&amp;quot;right&amp;quot;| 7 || ?? ||   ||  Jeffrez, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Black Pepper || align=&amp;quot;right&amp;quot;| 14 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* VEGETABLES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;13&amp;quot;| Vegetables &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Cooked Notes &lt;br /&gt;
| Asparagus||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Green Beans ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Amicca, Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Green Olives ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Artichoke||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Black Olives ||align=&amp;quot;right&amp;quot;| 3 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Freshness &lt;br /&gt;
| Bell Pepper ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Mint ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Stemmy ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Grass ||align=&amp;quot;right&amp;quot;| 0  || ?? || || Amicca, Arbutus, RoaminUmp, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Deep dried notes&lt;br /&gt;
| Straw ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Tea ||align=&amp;quot;right&amp;quot;|4 || ?? ||  ||&lt;br /&gt;
|- &lt;br /&gt;
| Tobacco  ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || cate&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ******* WOODINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Woodiness &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Phenolic Notes &lt;br /&gt;
| Vanilla ||align=&amp;quot;right&amp;quot;| 1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Burned Smells &lt;br /&gt;
| Smoke ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Toast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Coffee ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Resin&lt;br /&gt;
| Cedar ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
| Oak ||align=&amp;quot;right&amp;quot;| ?? || ?? || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
#Please put any notes about wine relevant to T10 here.  Also check the related links at the bottom of the page for information from T3-T9&lt;br /&gt;
&lt;br /&gt;
== Reading The Flavor Chart ==&lt;br /&gt;
&lt;br /&gt;
'''Vintage''' indicates how old the wine was when the flavor first appeared in the wine.&lt;br /&gt;
* If a wine contains flavors that have not developed at the wine's current vintage age, those flavors will not be detectable when the wine is tasted. &lt;br /&gt;
* If no flavors are detectable, a wine will report as ''Thin'' and not give tasting checks for quality. &lt;br /&gt;
* As the wine ages and flavors come in, the wine will stop being Thin.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is the age on the Secondary Taste that brings the flavor in, ''not'' the Taste Category or Primary Taste. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* Bell Pepper (0) and Green Beans (1) are both Vegetable/Freshness flavors. &lt;br /&gt;
* If a wine only has the Green Beans flavor in it, it will report as Thin until it is 1 vintage old (not giving the Vegetable or Freshness flavors). &lt;br /&gt;
* Bell Pepper, on the other hand, will show Vegetable, Freshness, and Bell Pepper flavors on different glasses starting at 0 vintages old.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Wine#Understanding Flavors|Further information on Flavors]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Maps/Common_Altars&amp;diff=221972</id>
		<title>Maps/Common Altars</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Maps/Common_Altars&amp;diff=221972"/>
		<updated>2022-06-18T04:25:51Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
* Return to [[Maps]]&lt;br /&gt;
* Also see [[Common Altar]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
mlayer CommonAltar 650&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Abydos --&amp;gt;&lt;br /&gt;
(PinRdA) 1123,3090, Altar:Abydos(1123,3090)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Akhetaton --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Ammonium --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Arabia --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Arsinoe --&amp;gt;&lt;br /&gt;
(PinRdA) 2773,5490, Altar:Arsinoe(2773,5490)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Asyut --&amp;gt;&lt;br /&gt;
(PinRdA) 1225,1480, Altar:Asyut(1225,1480)&lt;br /&gt;
(PinRdA) 1144,1816, Altar:Asyut(1144,1816)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Axum --&amp;gt;&lt;br /&gt;
(PinGrA) 4067,-6913, Altar:Axum (4067,-6913)&lt;br /&gt;
(PinGrA) 3998,-7150, Altar:Axum (3998,-7150)&lt;br /&gt;
(PinGrA) 3776,-7234, Altar:Axum (3776,-7234)&lt;br /&gt;
(PinGrA) 3281,-7727, Altar:Axum (3281,-7727)&lt;br /&gt;
(PinGrA) 4778,-6532, Altar:Axum (4778,-6532)&lt;br /&gt;
(PinGrA) 4424,-5935, Altar:Axum (4424,-5935)&lt;br /&gt;
(PinGrA) 3291,-5578, Altar:Axum (3291,-5578)&lt;br /&gt;
&amp;lt;!-- Bahariya Oasis --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bernike --&amp;gt;&lt;br /&gt;
(PinRdA) 1681,2298, Altar:Bernike (1681,2298)&lt;br /&gt;
(PinRdA) 2025,260, Altar:Bernike (2025,260)&lt;br /&gt;
(PinRdA) 2368,-634, Altar:Bernike (2368,-634)&lt;br /&gt;
(PinRdA) 2072,-576, Altar:Bernike (2072,-576)&lt;br /&gt;
(PinRdA) 3414,-104, Altar:Bernike (3414,-104)&lt;br /&gt;
(PinRdA) 3253,210, Altar:Bernike (3253,210)&lt;br /&gt;
(PinRdA) 3569,-373, Altar:Bernike (3569,-373)&lt;br /&gt;
(PinRdA) 3327,-765, Altar:Bernike (3327,-765)&lt;br /&gt;
(PinRdA) 2980,-257, Altar:Bernike (2980,-257)&lt;br /&gt;
(PinRdA) 3064,139, Altar:Bernike (3064,139)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bitter Lakes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Blemmyes --&amp;gt;&lt;br /&gt;
(PinGrA) 4313,-5257, Altar:Blemmyes (4313,-5257)&lt;br /&gt;
(PinGrA) 3073,-4792, Altar:Blemmyes (3073,-4792)&lt;br /&gt;
(PinGrA) 3725,-4553, Altar:Blemmyes (3725,-4553)&lt;br /&gt;
(PinGrA) 3754,-3290, Altar:Blemmyes (3754,-3290)&lt;br /&gt;
(PinGrA) 3311,-3156, Altar:Blemmyes (3311,-3156)&lt;br /&gt;
(PinGrA) 4731,-3031, Altar:Blemmyes (4731,-3031)&lt;br /&gt;
(PinGrA) 4658,-2703, Altar:Blemmyes (4658,-2703)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Blue Nile --&amp;gt;&lt;br /&gt;
(PinRdA) -923,-6794, Altar:Blue Nile (-923,-6794)&lt;br /&gt;
(PinRdA) -3,-7068, Altar:Blue Nile (-3,-7068)&lt;br /&gt;
(PinRdA) 427,-7105, Altar:Blue Nile (427,-7105)&lt;br /&gt;
(PinRdA) 757,-5591, Altar:Blue Nile (757,-5591)&lt;br /&gt;
(PinRdA) 353,-5773, Altar:Blue Nile (353,-5773)&lt;br /&gt;
(PinRdA) -287,-6916, Altar:Blue Nile (-287,-6916)&lt;br /&gt;
(PinRdA) 791,-7470, Altar:Blue Nile (791,-7470)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Buhen --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Cyrene --&amp;gt;&lt;br /&gt;
(PinRdA) -792,7476, Altar:Cyrene (-792,7476)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Dakhla Oasis --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Damot --&amp;gt;&lt;br /&gt;
(PinRdA) 4055,-2318, Altar:Damot (4055,-2318)&lt;br /&gt;
(PinRdA) 5071,-2000, Altar:Damot (5071,-2000)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- East Kush --&amp;gt;&lt;br /&gt;
(PinRdA) 1067,-5607, Altar:East Kush (1067,-5607)&lt;br /&gt;
(PinRdA) 1849,-4657, Altar:East Kush (1849,-4657)&lt;br /&gt;
(PinRdA) 1647,-4663, Altar:East Kush (1647,-4663)&lt;br /&gt;
(PinRdA) 1296,-5048, Altar:East Kush (1296,-5048)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- East Sinai --&amp;gt;&lt;br /&gt;
(PinRdA) 4326,7624, Altar:East Sinai (4326,7624)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Elephantine --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Faiyum --&amp;gt;&lt;br /&gt;
(PinRdA) -669,6583, Altar:Faiyum (-669,6583)&lt;br /&gt;
(PinRdA) -408,6544, Altar:Faiyum (-408,6544)&lt;br /&gt;
(PinRdA) 296,6188, Altar:Faiyum (296,6188)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Gebel --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Giza --&amp;gt;&lt;br /&gt;
(PinRdA) 818,6610, Altar:Giza (818,6610) &amp;quot;Labyrinth&amp;quot;&lt;br /&gt;
(PinRdA) 665,5637, Altar:Giza (665,5637)&lt;br /&gt;
(PinRdA) 730,5686, Altar:Giza (730,5686)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Herakleopolis --&amp;gt;&lt;br /&gt;
(PinRdA) 1758,4486, Altar:Herakleopolis (1758,4486)&lt;br /&gt;
(PinRdA) 1726,4906, Altar:Herakleopolis (1726,4906)&lt;br /&gt;
(PinRdA) 1552,5208, Altar:Herakleopolis (1552,5208)&lt;br /&gt;
(PinRdA) 1015,4760, Altar:Herakleopolis (1015,4760)&lt;br /&gt;
(PinRdA) 1126,4861, Altar:Herakleopolis (1126,4861)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hermopolis --&amp;gt;&lt;br /&gt;
(PinRdA) 1926,3453, Altar:Hermopolis (1926,3453)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Kerma--&amp;gt;&lt;br /&gt;
(PinRdA) -1186,-1297, Altar:Kerma (-1186,-1297) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Kharga Oasis--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lahun --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Meroe Desert --&amp;gt;&lt;br /&gt;
(PinRdA) -2647,-7204, Altar:Meroe Desert (-2647,-7204) &lt;br /&gt;
(PinRdA) -2753,-6577, Altar:Meroe Desert (-2753,-6577)&lt;br /&gt;
(PinRdA) -2980,-7968, Altar:Meroe Desert (-2980,-7968)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Meshwesh Delta --&amp;gt;&lt;br /&gt;
(PinRdA) 986,7660, Altar:Meshwesh Delta (986,7660)&lt;br /&gt;
(PinRdA) 972,6877, Altar:Meshwesh Delta (972,6877)&lt;br /&gt;
(PinRdA) 339,7546, Altar:Meshwesh Delta (339,7546)&lt;br /&gt;
(PinRdA) 1342,7496, Altar:Meshwesh Delta (1342,7496)&lt;br /&gt;
(PinRdA) 1131,7175, Altar:Meshwesh Delta (1131,7175)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Nabta Playa --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Napata --&amp;gt;&lt;br /&gt;
(PinRdA) -61,-6431, Altar:Napata (-61,-6431)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Naqada --&amp;gt;&lt;br /&gt;
(PinRdA) 2467,2306, Altar:Naqada (2467,2306)&lt;br /&gt;
(PinRdA) 2318,3184, Altar:Naqada (2318,3184)&lt;br /&gt;
(PinRdA) 2341,2839, Altar:Naqada (2341,2839)&lt;br /&gt;
(PinRdA) 2351,2284, Altar:Naqada (2351,2284)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Nubia --&amp;gt;&lt;br /&gt;
(PinGrA) 2520,-7304, Altar:Nubia (2520,-7304)&lt;br /&gt;
(PinGrA) 2367,-7461, Altar:Nubia (2367,-7461)&lt;br /&gt;
(PinGrA) 2248,-7668, Altar:Nubia (2248,-7668)&lt;br /&gt;
(PinGrA) 1322,-7351, Altar:Nubia (1322,-7351)&lt;br /&gt;
(PinGrA) 3143,-7909, Altar:Nubia (3143,-7909)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Philae --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pwenet --&amp;gt;&lt;br /&gt;
(PinGrA) 4942,-946, Altar:Pwenet (4942,-946)&lt;br /&gt;
(PinGrA) 4334,-328, Altar:Pwenet (4334,-328)&lt;br /&gt;
(PinGrA) 4274,-355, Altar:Pwenet (4274,-355)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Red Sea --&amp;gt;&lt;br /&gt;
(PinRdA) 2256,1840, Altar:Red Sea (2256,1840)&lt;br /&gt;
(PinRdA) 2712,1818, Altar:Red Sea (2712,1818)&lt;br /&gt;
(PinRdA) 2267,2061, Altar:Red Sea (2267,2061)&lt;br /&gt;
(PinRdA) 2660,1349, Altar:Red Sea (2660,1349)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- South Sinai --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Suez --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Swenett --&amp;gt;&lt;br /&gt;
(PinRdA) 1801,-1149, Altar:Swenett (1801,-1149)&lt;br /&gt;
(PinRdA) 1663,-1156, Altar:Swenett (1663,-1156)&lt;br /&gt;
(PinRdA) 1929,-1201, Altar:Swenett (1929,-1201)&lt;br /&gt;
(PinRdA) 1981,-374, Altar:Swenett (1981,-374)&lt;br /&gt;
(PinRdA) 612,-985, Altar:Swenett (612,-985)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Thebes --&amp;gt;&lt;br /&gt;
(PinRdA) 594,180, Altar:Thebes (594,180)&lt;br /&gt;
(PinRdA) 759,811, Altar:Thebes (759,811)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Timna --&amp;gt;&lt;br /&gt;
(PinRdA) 4900,3845, Altar:Timna (4900,3845)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Upper Egypt --&amp;gt;&lt;br /&gt;
(PinRdA) 700,-1822, Altar:Upper Egypt (700,-1822)&lt;br /&gt;
(PinRdA) 1489,-2026, Altar:Upper Egypt (1489,-2026)&lt;br /&gt;
(PinRdA) 1484,-2081, Altar:Upper Egypt (1484,-2081)&lt;br /&gt;
(PinRdA) 863,-1728, Altar:Upper Egypt (863,-1728)&lt;br /&gt;
(PinRdA) 1682,-1650, Altar:Upper Egypt (1682,-1650)&lt;br /&gt;
(PinRdA) 708,-2406, Altar:Upper Egypt (708,-2406)&lt;br /&gt;
(PinGrA) 720,-2478, Altar:Upper Egypt (720,-2478)&lt;br /&gt;
(PinGrA) 833,-2963, Altar:Upper Egypt (833,-2963)&lt;br /&gt;
(PinGrA) 988,-1491, Altar:Upper Egypt (988,-1491)&lt;br /&gt;
(PinGrA) 1972,-2006, Altar:Upper Egypt (1972,-2006)&lt;br /&gt;
(PinGrA) 2499,-1626, Altar:Upper Egypt (2499,-1626)&lt;br /&gt;
(PinGrA) 886,-1408, Altar:Upper Egypt (886,-1408)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wadi Natrun --&amp;gt;&lt;br /&gt;
(PinRdA) -1195,7139, Altar:Wadi Natrun (-1195,7139)&lt;br /&gt;
(PinRdA) -863,6891, Altar:Wadi Natrun (-863,6891)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- West Kush --&amp;gt;&lt;br /&gt;
(PinRdA) 709,-4039, Altar:West Kush (709,-4039)&lt;br /&gt;
(PinRdA) 866,-3613, Altar:West Kush (866,-3613)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- West Sinai --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-- Western Desert --&amp;gt;&lt;br /&gt;
(PinGrA) -1530,-5130, Altar:Western Desert (-1530,-5130)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- White Nile --&amp;gt;&lt;br /&gt;
(PinRdA) 1096,-6175, Altar:White Nile (1096,-6175)&lt;br /&gt;
(PinRdA) 1253,-5653, Altar:White Nile (1253,-5653)&lt;br /&gt;
(PinRdA) 1836,-5648, Altar:White Nile (1836,-5648)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zau --&amp;gt;&lt;br /&gt;
(PinRdA) 34, 7817, Altar:Zau (34,7817)&lt;br /&gt;
(PinRdA) -429, 7709, Altar:Zau (-429,7709)&lt;br /&gt;
(PinRdA) -607, 7696, Altar:Zau (-607,7696)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- UNKNOWN --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|Maps Common Altars]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_of_Worship&amp;diff=221948</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_of_Worship&amp;diff=221948"/>
		<updated>2022-06-17T14:03:40Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Student */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Test Proposal =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Using Eugenius' test idea Test of Khonsu's Light: https://www.atitd.org/wiki/tale7/User:Eugenius&lt;br /&gt;
&lt;br /&gt;
=Monument Location=&lt;br /&gt;
&lt;br /&gt;
North of Sharuhen 2900, -850&lt;br /&gt;
&lt;br /&gt;
= Materials needed for the T10 Monument=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Monument of Worship|state=collapse|&lt;br /&gt;
{{ResResource|Concrete|25000|50000}}&lt;br /&gt;
{{ResResource|Shovel Blade|127|127}} &lt;br /&gt;
{{ResResource|Water In Jugs|35000|35000}} &lt;br /&gt;
{{ResResource|Indian Red Paint|28000|28000}} &lt;br /&gt;
{{ResResource|Yellow Paint |25000|25000}}&lt;br /&gt;
{{ResResource|Spring Green Paint|18000|18000}}&lt;br /&gt;
{{ResResource|Medium Blue Paint|14000|14000}}&lt;br /&gt;
{{ResResource|Dark Orange Paint|12000|12000}}&lt;br /&gt;
{{ResResource|Dark Red Paint|10000|10000}}&lt;br /&gt;
{{ResResource|Salmon Paint|8000|8000}}&lt;br /&gt;
{{ResResource|Wheat Paint|6000|6000}}&lt;br /&gt;
{{ResResource|Huge Diamond|20|20|}}&lt;br /&gt;
{{ResResource|Huge Quartz|20|20|}}&lt;br /&gt;
{{ResResource|Huge Emerald|20|20}}&lt;br /&gt;
{{ResResource|Huge Ruby |20|20}}&lt;br /&gt;
{{ResResource|Huge Sapphire|20|20}}&lt;br /&gt;
{{ResResource|Huge Topaz|20|20}}&lt;br /&gt;
{{ResResource|Large Diamond|100|100}}&lt;br /&gt;
{{ResResource|Large Quartz|100|100}}&lt;br /&gt;
{{ResResource|Large Emerald|100|100}}&lt;br /&gt;
{{ResResource|Large Ruby |100|100}}&lt;br /&gt;
{{ResResource|Large Sapphire|100|100}}&lt;br /&gt;
{{ResResource|Large Topaz|100|100}}&lt;br /&gt;
{{ResResource|Medium Diamond|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Quartz|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Emerald|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Ruby |1000|1000}}&lt;br /&gt;
{{ResResource|Medium Sapphire|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Topaz|1000|1000}}&lt;br /&gt;
{{ResResource|Small Diamond|2000|2000}}&lt;br /&gt;
{{ResResource|Small Quartz|2000|2000}}&lt;br /&gt;
{{ResResource|Small Emerald|2000|2000}}&lt;br /&gt;
{{ResResource|Small Ruby |2000|2000}}&lt;br /&gt;
{{ResResource|Small Sapphire|2000|2000}}&lt;br /&gt;
{{ResResource|Small Topaz|2000|2000}}&lt;br /&gt;
{{ResResource|Camel Milk|10000|10000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Flax|3000|3000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Rotten Flax|0|3000}}&lt;br /&gt;
{{ResResource|Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Rotten Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Tow|7000|7000}}&lt;br /&gt;
{{ResResource|Lint|7000|7000}}&lt;br /&gt;
{{ResResource|Twine|7000|7000}}&lt;br /&gt;
{{ResResource|Canvas|4000|4000}}&lt;br /&gt;
{{ResResource|Linen|4000|4000}}&lt;br /&gt;
{{ResResource|Rope|1000|1000}}&lt;br /&gt;
{{ResResource|Oil|10000|10000}}&lt;br /&gt;
{{ResResource|Candle|2000|2000}}&lt;br /&gt;
{{ResResource|Honey|50000|50000}}&lt;br /&gt;
{{ResResource|Barley (Raw)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Light Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Medium Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Dark Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Burnt)|1000|1000}}&lt;br /&gt;
{{ResResource|Petroleum|20000|20000}}&lt;br /&gt;
{{ResResource|Rabbit Pelt|100|100}}&lt;br /&gt;
{{ResResource|Eye of God Serum|200|200}}&lt;br /&gt;
{{ResResource|Oyster Shell Marble|0|150}}&lt;br /&gt;
{{ResResource|Yellow Alabaster|4|150}} &lt;br /&gt;
{{ResResource|Mud Granite|0|150}}&lt;br /&gt;
{{ResResource|White Travertine|0|150}} &lt;br /&gt;
{{ResResource|Canary Granite|0|150}}&lt;br /&gt;
{{ResResource|Night Granite|0|150}}&lt;br /&gt;
{{ResResource|Grey Star Marble|0|150}}&lt;br /&gt;
{{ResResource|Green Sun Marble|0|150}}&lt;br /&gt;
{{ResResource|Rose Alabaster|0|150}}&lt;br /&gt;
{{ResResource|Cherry Travertine|0|150}}&lt;br /&gt;
{{ResResource|White Alabaster|0|150}}&lt;br /&gt;
{{ResResource|Jade|0|150}}&lt;br /&gt;
{{ResResource|Wine at least 7 vintages Old|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 10% Alcohol|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 5 Tannin|50|50}}&lt;br /&gt;
{{ResResource|Very Potent Banana Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Date Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Honey Beer|40|40}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
'''HERMITAGE'''&lt;br /&gt;
&lt;br /&gt;
Indian Red - 1 Iron 9 Red Sand&lt;br /&gt;
&lt;br /&gt;
Dark Orange - 10 Carrot 1 Lime 1 Saltpeter&lt;br /&gt;
&lt;br /&gt;
Dark Red - 10 Red Sand 1 Saltpeter&lt;br /&gt;
&lt;br /&gt;
Salmon - 1 Iron 5 Red Sand 3 Cabbage 1 Clay 1 Lime&lt;br /&gt;
&lt;br /&gt;
Wheat - 7 Clay 1 Copper 1 Sulfur 1 Iron 2 Red Sand&lt;br /&gt;
&lt;br /&gt;
Other Colors too expensive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PEACEFULNESS'''&lt;br /&gt;
&lt;br /&gt;
Indian red - Red Sand 1 Carrot 7 Cabbage Juice 2 &lt;br /&gt;
&lt;br /&gt;
Yellow - don't have a recipe&lt;br /&gt;
&lt;br /&gt;
Spring Green - expensive.  18k paint will take 36k copper.  Cabbage Juice 1 Saltpeter 1 Copper 20 Lead 1&lt;br /&gt;
&lt;br /&gt;
Medium Blue - Red Sand 2 Cabbage Juice 7 Potash 1 Sulfur 1 Clay 1&lt;br /&gt;
&lt;br /&gt;
Dark Orange - Lime 1 Red Sand 3 Cabbage Juice 1 Carrot 6 Saltpeter 1&lt;br /&gt;
&lt;br /&gt;
Dark Red - Sulfur 1 Red Sand 10&lt;br /&gt;
&lt;br /&gt;
Salmon - Red Sand 4 Sulfur 1 Carrot 5 Iron 1&lt;br /&gt;
&lt;br /&gt;
Wheat - 6k units requires 600 dead tongues.  Sulfur 1 Red Sand 4 Cabbage Juice 4 Dead Tongue 1 Iron 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ZOTEP'''&lt;br /&gt;
&lt;br /&gt;
Indian Red Paint - Saltpeter 1 Copper 1 Lime 1 Carrot 9 Sulfur 1&lt;br /&gt;
&lt;br /&gt;
Dark Red Paint - Sulfur 1 RedSand 10 Saltpeter 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SOLARIS'''&lt;br /&gt;
&lt;br /&gt;
Medium Blue - Saltpeter 1 Red Sand 5 Clay 1 Cabbage Juice 4 Lime 1 (14k: 1400 Saltpeter, 5600 Cabbage Juice, 1400 Lime)&lt;br /&gt;
&lt;br /&gt;
Yellow - Potash 1 Red Sand 1 Clay 1 Sulfur 1 Iron 1 Carrot 7 (25k: 2500 Potash, 2500 Sulfur, 2500 Iron, 17500 Carrot)&lt;br /&gt;
&lt;br /&gt;
'''TELANOC'''&lt;br /&gt;
&lt;br /&gt;
Indian Red - Carrot 3, Redsand 4, Cabbage Juice 3&lt;br /&gt;
&lt;br /&gt;
Yellow - Carrot 7, Redsand 1, Iron 1, Copper 1, Sulfur 1&lt;br /&gt;
&lt;br /&gt;
Medium Blue - Potash 1, Cabbage Juice 8, Sulfur 1, RedSand 2, Clay 1&lt;br /&gt;
&lt;br /&gt;
Dark Orange - Saltpeter 1, Cabbage Juice 1, Carrot 3, RedSand 6, Lime 1&lt;br /&gt;
&lt;br /&gt;
Dark Red - RedSand 10, Saltpeter 1&lt;br /&gt;
&lt;br /&gt;
Salmon - Lime 1, Carrot 3, RedSand 6, Cabbage Juice 1, Saltpeter 1&lt;br /&gt;
&lt;br /&gt;
Whaet - Sulfur 1, Carrot 6, Redsand 2, Clay 1, Copper 1&lt;br /&gt;
&lt;br /&gt;
'''Kiji'''&lt;br /&gt;
&lt;br /&gt;
Indian Red - Cabbage Juice 1 Red Sand 8 Sulfur 1 Iron 1&lt;br /&gt;
&lt;br /&gt;
Medium Blue - Saltpeter 1 Lead 1 Cabbage Juice 8 Iron 1 Potash 1&lt;br /&gt;
&lt;br /&gt;
Dark Orange - Cabbage Juice 4 Carrot 5 Lime 1 Clay 1&lt;br /&gt;
&lt;br /&gt;
Dark Red - Sulfur 1 Red Sand 10&lt;br /&gt;
&lt;br /&gt;
Salmon - Lime 1 Red Sand 1 Cabbage Juice 5 Carrot 3 Clay 1&lt;br /&gt;
&lt;br /&gt;
Wheat - Lime 1 Cabbage Juice 1 Carrot 3 Copper 5 Clay 1&lt;br /&gt;
&lt;br /&gt;
'''Maata'''&lt;br /&gt;
&lt;br /&gt;
Dark Red - Saltpeter 1 Red Sand 10&lt;br /&gt;
&lt;br /&gt;
'''LukaJ'''&lt;br /&gt;
&lt;br /&gt;
Yellow - 1 Red Sand  1 Cabbage Juice  1 Saltpeter  1 Clay  9 Carrot&lt;br /&gt;
&lt;br /&gt;
Spring Green - 6 Copper  1 Red Sand  1 Carrot  1 Lead  1 Iron&lt;br /&gt;
&lt;br /&gt;
Medium Blue - 1 Saltpeter  5 Red Sand  1 Lead  4 Cabbage Juice  1 Sulfur&lt;br /&gt;
&lt;br /&gt;
Dark Orange  - 6 Red Sand  1 Cabbage Juice  1 Lime  1 Clay  3 Carrot&lt;br /&gt;
&lt;br /&gt;
Dark Red - 1 Cabbage Juice  1 Carrot  9 Red Sand&lt;br /&gt;
&lt;br /&gt;
Wheat - 1 Saltpeter  1 Red Sand  8 Carrot  1 Copper  1 Sulfur&lt;br /&gt;
&lt;br /&gt;
'''Amnhotep'''&lt;br /&gt;
&lt;br /&gt;
Salmon - 1 Cabbage Juice  7 Carrot  2 Red Sand  1 Lime&lt;br /&gt;
&lt;br /&gt;
'''Glyph'''&lt;br /&gt;
&lt;br /&gt;
Spring Green - 1 Carrot, 1 Red Sand, 1 Saltpeter, 1 Lime, 1 Cabbage Juice, 7 Copper&lt;br /&gt;
&lt;br /&gt;
Medium Blue - 1 Lime, 1 Carrot, 9 Cabbage Juice, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Dark Orange - 2 Cabbage Juice, 6 Carrot, 1 Lime, 2 Red Sand&lt;br /&gt;
&lt;br /&gt;
Dark Red - 1 Saltpeter, 9 Red Sand, 1 Carrot, 1 Lime&lt;br /&gt;
&lt;br /&gt;
Salmon - 1 Cabbage Juice, 1 Lime, 5 Carrot, 4 Red Sand&lt;br /&gt;
&lt;br /&gt;
Wheat - 3 Carrot, 5 Red Sand, 1 Saltpeter, 1 Cabbage Juice, 1 Iron&lt;br /&gt;
&lt;br /&gt;
'''sahira'''&lt;br /&gt;
&lt;br /&gt;
Spring Green -  1 Lime, 1 RedSand, 1 Clay, 2 Carrot, 7 Copper&lt;br /&gt;
&lt;br /&gt;
Medium Blue -  1 Sulphur, 1 Saltpeter, 1 RedSand, 8 Cabbage Juice, 1 Copper&lt;br /&gt;
&lt;br /&gt;
Dark Orange -  1 Saltpeter, 4 RedSand, 1 Cabbage Juice, 6 Carrot, 1 Lime&lt;br /&gt;
&lt;br /&gt;
Dark Red -  1 Saltpeter, 10 RedSand, 1 Sulphur&lt;br /&gt;
&lt;br /&gt;
Salmon -  5 Cabbage Juice, 1 Lime, 2 RedSand, 3 Carrot&lt;br /&gt;
&lt;br /&gt;
Wheat -  1 Potash, 1 Saltpeter, 2 RedSand, 6 Carrot, 2 Cabbage Juice&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== All-knowing Oracle ===&lt;br /&gt;
* Qwu&lt;br /&gt;
&lt;br /&gt;
=== Grand Oracle === &lt;br /&gt;
* Lizzi&lt;br /&gt;
&lt;br /&gt;
=== Oracle === &lt;br /&gt;
* Rhaom&lt;br /&gt;
* Kalmkitty&lt;br /&gt;
&lt;br /&gt;
=== Sage ===&lt;br /&gt;
*Sabuli&lt;br /&gt;
*Hermitage&lt;br /&gt;
*Amy&lt;br /&gt;
*Cruiser&lt;br /&gt;
&lt;br /&gt;
=== Master ===&lt;br /&gt;
* blondie&lt;br /&gt;
* Rey&lt;br /&gt;
* dedenav&lt;br /&gt;
&lt;br /&gt;
=== Scribe  ===&lt;br /&gt;
* Jazkar&lt;br /&gt;
* Ninfa&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  ===&lt;br /&gt;
* Zotep&lt;br /&gt;
* Bryce&lt;br /&gt;
* Ruby&lt;br /&gt;
* Augusta&lt;br /&gt;
* Subira&lt;br /&gt;
* Kiji&lt;br /&gt;
* Amnhotep&lt;br /&gt;
* Shikari&lt;br /&gt;
&lt;br /&gt;
=== Prentice ===&lt;br /&gt;
* Solaris&lt;br /&gt;
* Wijkuy&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
* Peacefulness&lt;br /&gt;
* Kasiya&lt;br /&gt;
* Amicca&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221712</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221712"/>
		<updated>2022-06-12T16:30:14Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Test of Atlas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Hor-em-akhet ====&lt;br /&gt;
===== General Information =====&lt;br /&gt;
''Ancient Egyptian toolset used for Relief Sculpting''&lt;br /&gt;
* Copper &amp;amp; Bronze Chisels&lt;br /&gt;
&lt;br /&gt;
===== Test Goal =====&lt;br /&gt;
Band together as a group of 5 players to carve out Hor-em-akhet '''''(The original Ancient Egyptian name for &amp;quot;The Sphinx&amp;quot;)'''''&lt;br /&gt;
&lt;br /&gt;
===== Task List =====&lt;br /&gt;
*Forge a Copper Chisel&lt;br /&gt;
*Dig up a Silicified Sandstone block ''(1 TP)''&lt;br /&gt;
*Carve Silicified Sandstone into Low Relief Carvings ''(1 TP)''&lt;br /&gt;
*Forge a Bronze Chisel&lt;br /&gt;
*Dig up an Anhydrite Block ''(1 TP)''&lt;br /&gt;
*Carve Anhydrite into High or Sunken Relief Carvings ''(1 TP)''&lt;br /&gt;
*Complete Hor-em-akhet ''(3 TP)''&lt;br /&gt;
&lt;br /&gt;
===== New Items &amp;amp; New Skill =====&lt;br /&gt;
* Silicified Sandstone ''(Item)''&lt;br /&gt;
* Anhydrite ''(Item)''&lt;br /&gt;
* Relief Sculpting ''(Skill)''&lt;br /&gt;
** Lvl 0 - Low Relief&lt;br /&gt;
** Lvl 1 - High Relief&lt;br /&gt;
** Lvl 2 - Sunken Relief ''(This is the method the Ancient Egyptians are famous for and its how they carved their sculptors)''&lt;br /&gt;
&lt;br /&gt;
===== Details =====&lt;br /&gt;
* Silicified Sandstone and Anhydrite are prospected and dug the same way limestone blocks work using glass rods and the tapping system&lt;br /&gt;
** Silicified Sandstone can only be obtained in Gebel &amp;amp; Southern Egypt ''(IRL it comes from around the city of Aswan, not sure where that would be in game terms) and Gebel''&lt;br /&gt;
** Anhydrite can only be obtained from the Red Sea&lt;br /&gt;
* Copper Chisels are used to care Low Relief Carvings&lt;br /&gt;
* Bronze Chisels are used to carve Sunken Relief Carvings&lt;br /&gt;
&lt;br /&gt;
  Is transporting the blocks long distance part of the test?  I.e. nile barges?  --amicca&lt;br /&gt;
&lt;br /&gt;
  If this is feasable from a server perspective, nile barges is a very neat idea, when I wrote this I was assuming we would just carve the stones into relief carvings at the dig site and then carry them  --rhaom&lt;br /&gt;
&lt;br /&gt;
== Art and Music ==&lt;br /&gt;
&lt;br /&gt;
== Human Body ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Gluttony ====&lt;br /&gt;
Each week you can join in a contest about how many items you can intake. You must do a ritual at a common altar in order to divine the type of item you must intake. Then you must eat/drink the item, and this entitles you to get a new requirement at an altar. You can keep doing this until the end of the week, as long as you can find/make the items you are requested to eat/drink. The 3? highest scores per week pass, but you need a minimum of 7 points.&lt;br /&gt;
&lt;br /&gt;
'''Possible items:'''&lt;br /&gt;
* (Eat a herb (from ground) (common herbs are more likely))&lt;br /&gt;
* (Eat a mushroom (from ground) (common are more likely))&lt;br /&gt;
* Eat a meal with certain minimum/maximum stats and certain ingredients&lt;br /&gt;
* Drink a mug of beer with certain characteristica.&lt;br /&gt;
* Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color)&lt;br /&gt;
&lt;br /&gt;
   I like the name and more food related tests.  It's kind of relates to the banquet test but much less crazy.  More things that interact with wine/beer flavors seems good.  The herb/mushroom requirements might make more sense as ingredients in a meal instead of from the ground?  That lets it be more of a test of trading/accumulating instead of running around. --Amicca&lt;br /&gt;
&lt;br /&gt;
  Eating herbs or mushrooms from ground could easily be omitted, wasn't my favourite to begin with -Solaris&lt;br /&gt;
&lt;br /&gt;
  Running around is something I don't do much.  However, travelling is a common element of Body tests -Peacefulness&lt;br /&gt;
&lt;br /&gt;
  Yeah, that makes sense.  It seems rough to have something that directly competes with Darkest Night and Tattoo for finding rare spawns though.  --Amicca&lt;br /&gt;
&lt;br /&gt;
====Test of Atlas====&lt;br /&gt;
The Body discipline is all about improving our physical and mental well being. By eating great meals, expanding our skills and foraging in the lands, we can tune our bodies to be the best they can be.&lt;br /&gt;
&lt;br /&gt;
Optional steps to teach new players various ways to raise stats:&lt;br /&gt;
&lt;br /&gt;
* a) Eat a fresh herb from the ground&lt;br /&gt;
* b) Raise a stat by spending talent points in a profession&lt;br /&gt;
* c) Eat a grilled vegetable&lt;br /&gt;
* d) Eat a meal&lt;br /&gt;
* e) Eat some cheese&lt;br /&gt;
&lt;br /&gt;
To pass the Test:&lt;br /&gt;
&lt;br /&gt;
* 1) Achieve 49 STR - 1 tp&lt;br /&gt;
* 2) Achieve 49 DEX - 1 tp&lt;br /&gt;
* 3) Achieve 49 END - 1 tp&lt;br /&gt;
* 4) Achieve 49 SPD - 1 tp&lt;br /&gt;
* 5) Achieve 49 CON - 1 tp&lt;br /&gt;
* 6) Achieve 49 FOC - 1 tp&lt;br /&gt;
* 7) Visit all University of Body to fine tune yourself - 1 tp&lt;br /&gt;
&lt;br /&gt;
I'm not married to the 49 number, but it should be something that is attainable without being something that is easy to get.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 I like this idea, it is simple and we need simple test and at the same time it's quite complicated to raise these skills at this level, and even if you don't know how to cook you can be helped by a friend   .  --dedenav&lt;br /&gt;
&lt;br /&gt;
 I like this one too.  Whatever the number it should be possible.  Maybe the various skills will need a little tweaking.  -Peabody&lt;br /&gt;
&lt;br /&gt;
 This is a cool idea. I suspect this will be &amp;quot;solved&amp;quot; pretty rapidly and we'll just see a line of kitchens you can eat from to pass.  Maybe it needs stat combinations unique to each person? Or somehow be competitive?  &amp;quot;Have the highest strength at the scheduelled body building event.&amp;quot;  --Amicca&lt;br /&gt;
&lt;br /&gt;
== Natural Philosophy ==&lt;br /&gt;
&lt;br /&gt;
==== Test of the Steadfast Scribe ====&lt;br /&gt;
Write books on herbs, score points on a variety of factors, make Library of Alexandria books not totally boring.&lt;br /&gt;
&lt;br /&gt;
   YES... make books more interesting! --Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Astronomy ====&lt;br /&gt;
&lt;br /&gt;
To participate in the test, first you must build an observatory at minimum elevation 300.&lt;br /&gt;
&lt;br /&gt;
Each Egypt night you can make an observation. You can only get one piece of data per night. You must set your observatory to aim at something during the day and data will become available at 6am in the morning. The possible settings are:&lt;br /&gt;
&lt;br /&gt;
* Existing star, type of data&lt;br /&gt;
* New star, type of data&lt;br /&gt;
&lt;br /&gt;
Possible types of data are:&lt;br /&gt;
&lt;br /&gt;
* Color(Red,Green,Yellow,Blue,Purple)&lt;br /&gt;
* Size(Giant,Huge,Normal,Small,Tiny)&lt;br /&gt;
* Temperature(Hot,Warm,Normal,Cool,Cold)&lt;br /&gt;
* Brightness(Shiny,Bright,Normal,Weak,Pale)&lt;br /&gt;
&lt;br /&gt;
For instance if you set your observatory to new star, color, you may get a new star that is green, with other data unknown.&lt;br /&gt;
&lt;br /&gt;
Each (real time) week, at test passes, the scientists announce a specific star type (for instance blue, size huge, temperature normal, brightness pale) and everybody gets points for the star they have in their files that matches the given star most closely (most type of data matches). Points are given according to the following:&lt;br /&gt;
&lt;br /&gt;
* One data type match - 1 point&lt;br /&gt;
* Two data types match - 5 points&lt;br /&gt;
* Three data types match - 25 points&lt;br /&gt;
* Four data types match - 125 points&lt;br /&gt;
&lt;br /&gt;
The points are accumulated week after week. Once you have 98 points? you may pass, but only if you are amongst the 3 highest scores (only 3 may pass each week).&lt;br /&gt;
&lt;br /&gt;
  I really like the idea of an astronomy system/test.  The scoring here seems a bit to random to me.  A bit close to galactic bingo. I wonder if there's a way more skill could be introduced into it, or at least more decision making. Introducing trading like the archeologist test has could be one idea.  Groups of people could compete together writing down their observations and comparing them. Maybe combining information about 1 object together, or fixing in accurate observations.&lt;br /&gt;
 Some misc ideas: &lt;br /&gt;
  * width of observation field, wide field sees more but less detail, tight field sees less but more detail.  Maybe wide and near field telescopes could combine data to find rare star types more easily.&lt;br /&gt;
  * Length of observation: in real telescopes duration of the shot is important because it means you capture more light and see dimmer objects.  There could be a tradeoff between the number of datapoints you gather each night and how accurate they are (or how dim of a star they can see).&lt;br /&gt;
  * Weather considerations.  Observations are regularly ruined by clouds.  Maybe that's a thing? Weather prediction with barometer/wind gauge/ humidity.  Weather would be a complicated additional system for the game so probably not plausible right now.&lt;br /&gt;
 * What sort of telescopes?  Ancient observatories were naked eye observatories with large scale instruments for sighting and measuring angles.  Glass telescopes are much newer and difficult.  Are thinking refractors or reflectors?  Also, how are we recording data?  Photographic plates?  Naked eye observations? Sun tracking with a lens burning in a trail on paper?&lt;br /&gt;
&lt;br /&gt;
  Responding to the comments: It is on purpose I did not provide detail about how the observations are done, because this would over-complicate things, but I'm thinking mirrors are involved. Probably not glass lenses, since this is later technology. If you have ideas for introducing more detail into the test it is welcome, but in the end it needs to be thought through with all details in place, and constitute a working whole. And yes, scoring is mostly random, that is why I didn't make it a thought test. I have had numerous ideas of how an astronomy test could be done, and this is the best so far. Please feel free to improve it if you can. -Solaris&lt;br /&gt;
&lt;br /&gt;
  I see, Natural Philosphy tests are pretty luck based already.  Maybe the observation taking  stage can be made interesting in some way.  What do you think about making it a social test where it's helpful to pool your observations of the same objects?  Mirrors would be reasonable, although I wouldn't be opposed to a naked eye observatory that would be more inline with actual ancient observatories.  It would be very cool if the skybox could be improved to make it actually observable in some way, but that might be impossible tech wise.&lt;br /&gt;
&lt;br /&gt;
== Thought ==&lt;br /&gt;
==== The Test of the Gods' Gaze ====&lt;br /&gt;
&lt;br /&gt;
Each week build pairs of eye and focus obelisks. Costs increase for each pair you build in a week. Points are awarded to the person with the pair of obelisks that are furthest apart that do not intersect any other obelisk pair's gaze. (In other words, draw a line between each pair; the longest un-intersected line wins the week.) It is not possible to tell in which direction another player's obelisk's matched pair is by looking at it, nor is it possible to tell which obelisks of another player are paired with each other (or if they even have a pair). Pairs that gaze mostly over water or too close to the edge of the map are disqualified (the gods want to see something interesting, after all). Obelisks crumble at the end of the week.&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The '''Home Shrine''' or '''Personal Shrine''')&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
 The concepts here already exist, in https://www.atitd.org/wiki/tale7/Remembrance_Ceremonies &amp;amp; https://www.atitd.org/wiki/tale7/Test_of_the_Holy_Shrine they just have not been used since T7 due to them being broken :) '' [[User:Rhaom|Rhaom]] 08:21, 26 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
  No new ideas after 20 years of them I guess... I think the difference here would be this is designed around soloable quests.  I'm imagining more varied types of daily things... like &amp;quot;bring a chicken to a cactus and feed it barley there.&amp;quot;  &amp;quot;Find hide 5 types of gems in your neighbors house.&amp;quot;  The sort of things wierd spirits would desire.  Although in general worship seems to be a group discipline, so maybe that doesn't fit.&lt;br /&gt;
&lt;br /&gt;
==== The Test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - '' [[User:Myn|Myn]] ([[User talk:Myn|talk]]) 19:08, 25 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
 There was a test called [https://www.atitd.org/wiki/tale6/Test_of_the_Bureaucrat Test of the bureaucrat] (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris&lt;br /&gt;
&lt;br /&gt;
  Those are good points.  It could definitely drop the pyramid scheme bit. although I do like the idea of being able to '''schism''' the church and have heretical teachings. Maybe the construction of a temple could be involved in some way?   '''Test of the Vow''' could be one option, or '''Test of the False Prophet''' is fun but not really thematic necessarily.  -- Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Khonsu's Light ====&lt;br /&gt;
&lt;br /&gt;
Test explation from a previous tale/wiki: https://www.atitd.org/wiki/tale7/User:Eugenius&lt;br /&gt;
&lt;br /&gt;
==== Test of The Mega Temple ====&lt;br /&gt;
&lt;br /&gt;
First a mega temple must be built. Then 49 people must sign up at the temple. Then the worshippers must perform quests and make sacrifices until they have reached 4900 points. First time a person solve a quest/make a sacrifice he/she gets a larger number of points than later. The sequence is:&lt;br /&gt;
&lt;br /&gt;
* 1. quest: 49 points&lt;br /&gt;
* 2. quest: 36 points&lt;br /&gt;
* 3. quest: 25 points&lt;br /&gt;
* 4. quest: 16 points&lt;br /&gt;
* 5. quest: 9 points&lt;br /&gt;
* 6. quest: 4 points&lt;br /&gt;
* All following quests: 1 point&lt;br /&gt;
&lt;br /&gt;
If you don't like the quest you are given at the temple you can wait for another week, and reqs will change. You don't have to finish the quest in a limited time though. Possible quests can be:&lt;br /&gt;
&lt;br /&gt;
* Sacrifice a given item in given number at a flaming altar. A holy light will show the direction to the altar. (To devs: If not possible, sac in temple instead).&lt;br /&gt;
* Perform a specific ritual at a common altar. A holy light will show the direction to the altar that must be used.&lt;br /&gt;
* Visit a pilgrim shrine and tithe to the shrine. A holy light will show the direction to the shrine.&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221711</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221711"/>
		<updated>2022-06-12T16:29:59Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Test of Atlas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Hor-em-akhet ====&lt;br /&gt;
===== General Information =====&lt;br /&gt;
''Ancient Egyptian toolset used for Relief Sculpting''&lt;br /&gt;
* Copper &amp;amp; Bronze Chisels&lt;br /&gt;
&lt;br /&gt;
===== Test Goal =====&lt;br /&gt;
Band together as a group of 5 players to carve out Hor-em-akhet '''''(The original Ancient Egyptian name for &amp;quot;The Sphinx&amp;quot;)'''''&lt;br /&gt;
&lt;br /&gt;
===== Task List =====&lt;br /&gt;
*Forge a Copper Chisel&lt;br /&gt;
*Dig up a Silicified Sandstone block ''(1 TP)''&lt;br /&gt;
*Carve Silicified Sandstone into Low Relief Carvings ''(1 TP)''&lt;br /&gt;
*Forge a Bronze Chisel&lt;br /&gt;
*Dig up an Anhydrite Block ''(1 TP)''&lt;br /&gt;
*Carve Anhydrite into High or Sunken Relief Carvings ''(1 TP)''&lt;br /&gt;
*Complete Hor-em-akhet ''(3 TP)''&lt;br /&gt;
&lt;br /&gt;
===== New Items &amp;amp; New Skill =====&lt;br /&gt;
* Silicified Sandstone ''(Item)''&lt;br /&gt;
* Anhydrite ''(Item)''&lt;br /&gt;
* Relief Sculpting ''(Skill)''&lt;br /&gt;
** Lvl 0 - Low Relief&lt;br /&gt;
** Lvl 1 - High Relief&lt;br /&gt;
** Lvl 2 - Sunken Relief ''(This is the method the Ancient Egyptians are famous for and its how they carved their sculptors)''&lt;br /&gt;
&lt;br /&gt;
===== Details =====&lt;br /&gt;
* Silicified Sandstone and Anhydrite are prospected and dug the same way limestone blocks work using glass rods and the tapping system&lt;br /&gt;
** Silicified Sandstone can only be obtained in Gebel &amp;amp; Southern Egypt ''(IRL it comes from around the city of Aswan, not sure where that would be in game terms) and Gebel''&lt;br /&gt;
** Anhydrite can only be obtained from the Red Sea&lt;br /&gt;
* Copper Chisels are used to care Low Relief Carvings&lt;br /&gt;
* Bronze Chisels are used to carve Sunken Relief Carvings&lt;br /&gt;
&lt;br /&gt;
  Is transporting the blocks long distance part of the test?  I.e. nile barges?  --amicca&lt;br /&gt;
&lt;br /&gt;
  If this is feasable from a server perspective, nile barges is a very neat idea, when I wrote this I was assuming we would just carve the stones into relief carvings at the dig site and then carry them  --rhaom&lt;br /&gt;
&lt;br /&gt;
== Art and Music ==&lt;br /&gt;
&lt;br /&gt;
== Human Body ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Gluttony ====&lt;br /&gt;
Each week you can join in a contest about how many items you can intake. You must do a ritual at a common altar in order to divine the type of item you must intake. Then you must eat/drink the item, and this entitles you to get a new requirement at an altar. You can keep doing this until the end of the week, as long as you can find/make the items you are requested to eat/drink. The 3? highest scores per week pass, but you need a minimum of 7 points.&lt;br /&gt;
&lt;br /&gt;
'''Possible items:'''&lt;br /&gt;
* (Eat a herb (from ground) (common herbs are more likely))&lt;br /&gt;
* (Eat a mushroom (from ground) (common are more likely))&lt;br /&gt;
* Eat a meal with certain minimum/maximum stats and certain ingredients&lt;br /&gt;
* Drink a mug of beer with certain characteristica.&lt;br /&gt;
* Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color)&lt;br /&gt;
&lt;br /&gt;
   I like the name and more food related tests.  It's kind of relates to the banquet test but much less crazy.  More things that interact with wine/beer flavors seems good.  The herb/mushroom requirements might make more sense as ingredients in a meal instead of from the ground?  That lets it be more of a test of trading/accumulating instead of running around. --Amicca&lt;br /&gt;
&lt;br /&gt;
  Eating herbs or mushrooms from ground could easily be omitted, wasn't my favourite to begin with -Solaris&lt;br /&gt;
&lt;br /&gt;
  Running around is something I don't do much.  However, travelling is a common element of Body tests -Peacefulness&lt;br /&gt;
&lt;br /&gt;
  Yeah, that makes sense.  It seems rough to have something that directly competes with Darkest Night and Tattoo for finding rare spawns though.  --Amicca&lt;br /&gt;
&lt;br /&gt;
====Test of Atlas====&lt;br /&gt;
The Body discipline is all about improving our physical and mental well being. By eating great meals, expanding our skills and foraging in the lands, we can tune our bodies to be the best they can be.&lt;br /&gt;
&lt;br /&gt;
Optional steps to teach new players various ways to raise stats:&lt;br /&gt;
&lt;br /&gt;
* a) Eat a fresh herb from the ground&lt;br /&gt;
* b) Raise a stat by spending talent points in a profession&lt;br /&gt;
* c) Eat a grilled vegetable&lt;br /&gt;
* d) Eat a meal&lt;br /&gt;
* e) Eat some cheese&lt;br /&gt;
&lt;br /&gt;
To pass the Test:&lt;br /&gt;
&lt;br /&gt;
* 1) Achieve 49 STR - 1 tp&lt;br /&gt;
* 2) Achieve 49 DEX - 1 tp&lt;br /&gt;
* 3) Achieve 49 END - 1 tp&lt;br /&gt;
* 4) Achieve 49 SPD - 1 tp&lt;br /&gt;
* 5) Achieve 49 CON - 1 tp&lt;br /&gt;
* 6) Achieve 49 FOC - 1 tp&lt;br /&gt;
* 7) Visit all University of Body to fine tune yourself - 1 tp&lt;br /&gt;
&lt;br /&gt;
I'm not married to the 49 number, but it should be something that is attainable without being something that is easy to get.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 I like this idea, it is simple and we need simple test and at the same time it's quite complicated to raise these skills at this level, and even if you don't know how to cook you can be helped by a friend   .  --dedenav&lt;br /&gt;
&lt;br /&gt;
 I like this one too.  Whatever the number it should be possible.  Maybe the various skills will need a little tweaking.  -Peabody&lt;br /&gt;
&lt;br /&gt;
 This is a cool idea. I suspect this will be &amp;quot;solved&amp;quot; pretty rapidly and we'll just see a line of kitchens you can eat from to pass.  Maybe it needs stat combinations unique to each person? Or somehow be competitive?  &amp;quot;Have the highest strength at the scheduelled body building event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Natural Philosophy ==&lt;br /&gt;
&lt;br /&gt;
==== Test of the Steadfast Scribe ====&lt;br /&gt;
Write books on herbs, score points on a variety of factors, make Library of Alexandria books not totally boring.&lt;br /&gt;
&lt;br /&gt;
   YES... make books more interesting! --Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Astronomy ====&lt;br /&gt;
&lt;br /&gt;
To participate in the test, first you must build an observatory at minimum elevation 300.&lt;br /&gt;
&lt;br /&gt;
Each Egypt night you can make an observation. You can only get one piece of data per night. You must set your observatory to aim at something during the day and data will become available at 6am in the morning. The possible settings are:&lt;br /&gt;
&lt;br /&gt;
* Existing star, type of data&lt;br /&gt;
* New star, type of data&lt;br /&gt;
&lt;br /&gt;
Possible types of data are:&lt;br /&gt;
&lt;br /&gt;
* Color(Red,Green,Yellow,Blue,Purple)&lt;br /&gt;
* Size(Giant,Huge,Normal,Small,Tiny)&lt;br /&gt;
* Temperature(Hot,Warm,Normal,Cool,Cold)&lt;br /&gt;
* Brightness(Shiny,Bright,Normal,Weak,Pale)&lt;br /&gt;
&lt;br /&gt;
For instance if you set your observatory to new star, color, you may get a new star that is green, with other data unknown.&lt;br /&gt;
&lt;br /&gt;
Each (real time) week, at test passes, the scientists announce a specific star type (for instance blue, size huge, temperature normal, brightness pale) and everybody gets points for the star they have in their files that matches the given star most closely (most type of data matches). Points are given according to the following:&lt;br /&gt;
&lt;br /&gt;
* One data type match - 1 point&lt;br /&gt;
* Two data types match - 5 points&lt;br /&gt;
* Three data types match - 25 points&lt;br /&gt;
* Four data types match - 125 points&lt;br /&gt;
&lt;br /&gt;
The points are accumulated week after week. Once you have 98 points? you may pass, but only if you are amongst the 3 highest scores (only 3 may pass each week).&lt;br /&gt;
&lt;br /&gt;
  I really like the idea of an astronomy system/test.  The scoring here seems a bit to random to me.  A bit close to galactic bingo. I wonder if there's a way more skill could be introduced into it, or at least more decision making. Introducing trading like the archeologist test has could be one idea.  Groups of people could compete together writing down their observations and comparing them. Maybe combining information about 1 object together, or fixing in accurate observations.&lt;br /&gt;
 Some misc ideas: &lt;br /&gt;
  * width of observation field, wide field sees more but less detail, tight field sees less but more detail.  Maybe wide and near field telescopes could combine data to find rare star types more easily.&lt;br /&gt;
  * Length of observation: in real telescopes duration of the shot is important because it means you capture more light and see dimmer objects.  There could be a tradeoff between the number of datapoints you gather each night and how accurate they are (or how dim of a star they can see).&lt;br /&gt;
  * Weather considerations.  Observations are regularly ruined by clouds.  Maybe that's a thing? Weather prediction with barometer/wind gauge/ humidity.  Weather would be a complicated additional system for the game so probably not plausible right now.&lt;br /&gt;
 * What sort of telescopes?  Ancient observatories were naked eye observatories with large scale instruments for sighting and measuring angles.  Glass telescopes are much newer and difficult.  Are thinking refractors or reflectors?  Also, how are we recording data?  Photographic plates?  Naked eye observations? Sun tracking with a lens burning in a trail on paper?&lt;br /&gt;
&lt;br /&gt;
  Responding to the comments: It is on purpose I did not provide detail about how the observations are done, because this would over-complicate things, but I'm thinking mirrors are involved. Probably not glass lenses, since this is later technology. If you have ideas for introducing more detail into the test it is welcome, but in the end it needs to be thought through with all details in place, and constitute a working whole. And yes, scoring is mostly random, that is why I didn't make it a thought test. I have had numerous ideas of how an astronomy test could be done, and this is the best so far. Please feel free to improve it if you can. -Solaris&lt;br /&gt;
&lt;br /&gt;
  I see, Natural Philosphy tests are pretty luck based already.  Maybe the observation taking  stage can be made interesting in some way.  What do you think about making it a social test where it's helpful to pool your observations of the same objects?  Mirrors would be reasonable, although I wouldn't be opposed to a naked eye observatory that would be more inline with actual ancient observatories.  It would be very cool if the skybox could be improved to make it actually observable in some way, but that might be impossible tech wise.&lt;br /&gt;
&lt;br /&gt;
== Thought ==&lt;br /&gt;
==== The Test of the Gods' Gaze ====&lt;br /&gt;
&lt;br /&gt;
Each week build pairs of eye and focus obelisks. Costs increase for each pair you build in a week. Points are awarded to the person with the pair of obelisks that are furthest apart that do not intersect any other obelisk pair's gaze. (In other words, draw a line between each pair; the longest un-intersected line wins the week.) It is not possible to tell in which direction another player's obelisk's matched pair is by looking at it, nor is it possible to tell which obelisks of another player are paired with each other (or if they even have a pair). Pairs that gaze mostly over water or too close to the edge of the map are disqualified (the gods want to see something interesting, after all). Obelisks crumble at the end of the week.&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The '''Home Shrine''' or '''Personal Shrine''')&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
 The concepts here already exist, in https://www.atitd.org/wiki/tale7/Remembrance_Ceremonies &amp;amp; https://www.atitd.org/wiki/tale7/Test_of_the_Holy_Shrine they just have not been used since T7 due to them being broken :) '' [[User:Rhaom|Rhaom]] 08:21, 26 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
  No new ideas after 20 years of them I guess... I think the difference here would be this is designed around soloable quests.  I'm imagining more varied types of daily things... like &amp;quot;bring a chicken to a cactus and feed it barley there.&amp;quot;  &amp;quot;Find hide 5 types of gems in your neighbors house.&amp;quot;  The sort of things wierd spirits would desire.  Although in general worship seems to be a group discipline, so maybe that doesn't fit.&lt;br /&gt;
&lt;br /&gt;
==== The Test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - '' [[User:Myn|Myn]] ([[User talk:Myn|talk]]) 19:08, 25 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
 There was a test called [https://www.atitd.org/wiki/tale6/Test_of_the_Bureaucrat Test of the bureaucrat] (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris&lt;br /&gt;
&lt;br /&gt;
  Those are good points.  It could definitely drop the pyramid scheme bit. although I do like the idea of being able to '''schism''' the church and have heretical teachings. Maybe the construction of a temple could be involved in some way?   '''Test of the Vow''' could be one option, or '''Test of the False Prophet''' is fun but not really thematic necessarily.  -- Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Khonsu's Light ====&lt;br /&gt;
&lt;br /&gt;
Test explation from a previous tale/wiki: https://www.atitd.org/wiki/tale7/User:Eugenius&lt;br /&gt;
&lt;br /&gt;
==== Test of The Mega Temple ====&lt;br /&gt;
&lt;br /&gt;
First a mega temple must be built. Then 49 people must sign up at the temple. Then the worshippers must perform quests and make sacrifices until they have reached 4900 points. First time a person solve a quest/make a sacrifice he/she gets a larger number of points than later. The sequence is:&lt;br /&gt;
&lt;br /&gt;
* 1. quest: 49 points&lt;br /&gt;
* 2. quest: 36 points&lt;br /&gt;
* 3. quest: 25 points&lt;br /&gt;
* 4. quest: 16 points&lt;br /&gt;
* 5. quest: 9 points&lt;br /&gt;
* 6. quest: 4 points&lt;br /&gt;
* All following quests: 1 point&lt;br /&gt;
&lt;br /&gt;
If you don't like the quest you are given at the temple you can wait for another week, and reqs will change. You don't have to finish the quest in a limited time though. Possible quests can be:&lt;br /&gt;
&lt;br /&gt;
* Sacrifice a given item in given number at a flaming altar. A holy light will show the direction to the altar. (To devs: If not possible, sac in temple instead).&lt;br /&gt;
* Perform a specific ritual at a common altar. A holy light will show the direction to the altar that must be used.&lt;br /&gt;
* Visit a pilgrim shrine and tithe to the shrine. A holy light will show the direction to the shrine.&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=221582</id>
		<title>Wine/Flavors</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=221582"/>
		<updated>2022-06-08T03:26:02Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Box|The following information is gained from users|If you find a flavor before/after the vintages indicated below, please update the wiki with your findings. If you are not comfortable editing the wiki, please leave an in-game chat with the details to a member of Egypt Wine and Beer.}}&lt;br /&gt;
&lt;br /&gt;
== Tale 10 Flavors ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Taste Category&amp;lt;br&amp;gt;(Tier 3) !! Secondary Taste&amp;lt;br&amp;gt;(Tier 2) !! Primary Taste&amp;lt;br&amp;gt;(Tier 1) !! Vintage First Appears !! Vintage Last Appears !! Winebook Notes !! Vineyard Owners&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CARMELIZATION ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization &lt;br /&gt;
| Butter  ||align=&amp;quot;right&amp;quot;| 0 || ??  ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Butterscotch ||align=&amp;quot;right&amp;quot;| 1 ||  ?? ||  || Amicca, Arbutus, Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Honey ||align=&amp;quot;right&amp;quot;| 13 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Molasses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||  || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate ||align=&amp;quot;right&amp;quot;|  2 || ?? ||  || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Soy Sauce ||align=&amp;quot;right&amp;quot;| 2 || ?? ||  || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CHEMICALS ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;22&amp;quot;|Chemicals &lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Odd Chemicals &lt;br /&gt;
| Fish ||align=&amp;quot;right&amp;quot;| 4 || 8? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Soap ||align=&amp;quot;right&amp;quot;| 7-12 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Sorbate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
| Fusel Alcohol ||align=&amp;quot;right&amp;quot;| 9-11 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Paper &lt;br /&gt;
| Filter Pads ||align=&amp;quot;right&amp;quot;| 7 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Wet Cardboard ||align=&amp;quot;right&amp;quot;| 8 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Petroleum &lt;br /&gt;
| Tar ||align=&amp;quot;right&amp;quot;| 1 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerosene ||align=&amp;quot;right&amp;quot;| 8 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Diesel ||align=&amp;quot;right&amp;quot;| 9 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plastic ||align=&amp;quot;right&amp;quot;| 9 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Pungency &lt;br /&gt;
| Ethanol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Sulfur ||align=&amp;quot;right&amp;quot;| 1 || 14 || || &lt;br /&gt;
|-&lt;br /&gt;
| Acetic Acid ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Ethyl Acetate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Sulfur &lt;br /&gt;
| Wet Wool ||align=&amp;quot;right&amp;quot;| 4 || ?? || || Amicca, Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Matches ||align=&amp;quot;right&amp;quot;| 6 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Skunk ||align=&amp;quot;right&amp;quot;| 6 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cabbage ||align=&amp;quot;right&amp;quot;| 7 || ??|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Hydrogen Sulfide ||align=&amp;quot;right&amp;quot;| 8 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Mercaptan || align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Garlic|| align=&amp;quot;right&amp;quot;| 3 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Rubber || align=&amp;quot;right&amp;quot;| 11 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* EARTHYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Earthyness &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Earthyness &lt;br /&gt;
| Mushrooms ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Dust ||align=&amp;quot;right&amp;quot;| 3 || 14?|| ||&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Moldyness &lt;br /&gt;
| Mildew ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Cork ||align=&amp;quot;right&amp;quot;| (15?) 17 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* FLORAL NOTES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
| Orange Blossoms ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Linalool ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Roses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Geraniums || align=&amp;quot;right&amp;quot;| 3 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Violets ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Amicca&lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* FRUIT ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;19&amp;quot;| Fruit &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Citrus Notes &lt;br /&gt;
| Grapefruit ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Lemon ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Berries &lt;br /&gt;
| Raspberry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   ||&lt;br /&gt;
|- &lt;br /&gt;
| Strawberry ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Cassis ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || Amicca, Shelyak, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry ||align=&amp;quot;right&amp;quot;| 3 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Dried Fruit &lt;br /&gt;
| Raisin ||align=&amp;quot;right&amp;quot;| 5 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Strawberry Jam ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Prune ||align=&amp;quot;right&amp;quot;| 11 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Fig ||align=&amp;quot;right&amp;quot;| 12 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Odd Fruit &lt;br /&gt;
| Artificial Fruit ||align=&amp;quot;right&amp;quot;| 7 || 12-15 || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Methyl Anthranilate ||align=&amp;quot;right&amp;quot;| 7 ||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Tree Fruit &lt;br /&gt;
| Cherry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Peach ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Apricot ||align=&amp;quot;right&amp;quot;|  1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Apple ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Tropical Fruit &lt;br /&gt;
| Banana ||align=&amp;quot;right&amp;quot;| 0|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Pineapple ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Amicca, Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Melon ||align=&amp;quot;right&amp;quot;| 1 ||  ?? || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* MICROBIOLOGICAL SMELLS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; |Microbiological Smells &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Animal Smells &lt;br /&gt;
| Horsey Smells ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mousey Smells ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Lactic Acid &lt;br /&gt;
| Sauerkraut ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Buteric Acid ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Sweat ||align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Yeast &lt;br /&gt;
| Leesy ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Flor Yeast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* NUTTINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness &lt;br /&gt;
| Almond ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Hazelnut ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Walnut ||align=&amp;quot;right&amp;quot;| 4 || ?? ||   || Amicca, Arbutus, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* OXIDATION ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
| Acetaldehyde ||align=&amp;quot;right&amp;quot;| 9||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* PUNGENCY ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Pungency &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Coolness &lt;br /&gt;
| Menthol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Heat &lt;br /&gt;
| Hot Alcohol || align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* SPICYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
| Cloves|| align=&amp;quot;right&amp;quot;| 9? || ?? ||  || Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || align=&amp;quot;right&amp;quot;| 7 || ?? ||   ||  Jeffrez, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Black Pepper || align=&amp;quot;right&amp;quot;| 14 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* VEGETABLES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;13&amp;quot;| Vegetables &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Cooked Notes &lt;br /&gt;
| Asparagus||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Green Beans ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Amicca, Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Green Olives ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Artichoke||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Black Olives ||align=&amp;quot;right&amp;quot;| 3 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Freshness &lt;br /&gt;
| Bell Pepper ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Mint ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Stemmy ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Grass ||align=&amp;quot;right&amp;quot;| 0  || ?? || || Amicca, Arbutus, RoaminUmp, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Deep dried notes&lt;br /&gt;
| Straw ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Tea ||align=&amp;quot;right&amp;quot;|4 || ?? ||  ||&lt;br /&gt;
|- &lt;br /&gt;
| Tobacco  ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || cate&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ******* WOODINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Woodiness &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Phenolic Notes &lt;br /&gt;
| Vanilla ||align=&amp;quot;right&amp;quot;| 1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Burned Smells &lt;br /&gt;
| Smoke ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Toast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Coffee ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Resin&lt;br /&gt;
| Cedar ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
| Oak ||align=&amp;quot;right&amp;quot;| ?? || ?? || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
#Please put any notes about wine relevant to T10 here.  Also check the related links at the bottom of the page for information from T3-T9&lt;br /&gt;
&lt;br /&gt;
== Reading The Flavor Chart ==&lt;br /&gt;
&lt;br /&gt;
'''Vintage''' indicates how old the wine was when the flavor first appeared in the wine.&lt;br /&gt;
* If a wine contains flavors that have not developed at the wine's current vintage age, those flavors will not be detectable when the wine is tasted. &lt;br /&gt;
* If no flavors are detectable, a wine will report as ''Thin'' and not give tasting checks for quality. &lt;br /&gt;
* As the wine ages and flavors come in, the wine will stop being Thin.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is the age on the Secondary Taste that brings the flavor in, ''not'' the Taste Category or Primary Taste. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* Bell Pepper (0) and Green Beans (1) are both Vegetable/Freshness flavors. &lt;br /&gt;
* If a wine only has the Green Beans flavor in it, it will report as Thin until it is 1 vintage old (not giving the Vegetable or Freshness flavors). &lt;br /&gt;
* Bell Pepper, on the other hand, will show Vegetable, Freshness, and Bell Pepper flavors on different glasses starting at 0 vintages old.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Wine#Understanding Flavors|Further information on Flavors]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=221581</id>
		<title>Wine/Flavors</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=221581"/>
		<updated>2022-06-08T03:25:30Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Tale 10 Flavors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Box|The following information is gained from users|If you find a flavor before/after the vintages indicated below, please update the wiki with your findings. If you are not comfortable editing the wiki, please leave an in-game chat with the details to a member of Egypt Wine and Beer.}}&lt;br /&gt;
&lt;br /&gt;
== Tale 10 Flavors ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Taste Category&amp;lt;br&amp;gt;(Tier 3) !! Secondary Taste&amp;lt;br&amp;gt;(Tier 2) !! Primary Taste&amp;lt;br&amp;gt;(Tier 1) !! Vintage First Appears !! Vintage Last Appears !! Winebook Notes !! Vineyard Owners&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CARMELIZATION ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization &lt;br /&gt;
| Butter  ||align=&amp;quot;right&amp;quot;| 0 || ??  ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Butterscotch ||align=&amp;quot;right&amp;quot;| 1 ||  ?? ||  || Amicca, Arbutus, Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Honey ||align=&amp;quot;right&amp;quot;| 13 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Molasses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||  || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate ||align=&amp;quot;right&amp;quot;|  2 || ?? ||  || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Soy Sauce ||align=&amp;quot;right&amp;quot;| 2 || ?? ||  || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CHEMICALS ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;22&amp;quot;|Chemicals &lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Odd Chemicals &lt;br /&gt;
| Fish ||align=&amp;quot;right&amp;quot;| 4 || 8? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Soap ||align=&amp;quot;right&amp;quot;| 7-12 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Sorbate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
| Fusel Alcohol ||align=&amp;quot;right&amp;quot;| 9-11 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Paper &lt;br /&gt;
| Filter Pads ||align=&amp;quot;right&amp;quot;| 7 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Wet Cardboard ||align=&amp;quot;right&amp;quot;| 8 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Petroleum &lt;br /&gt;
| Tar ||align=&amp;quot;right&amp;quot;| 1 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerosene ||align=&amp;quot;right&amp;quot;| 8 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Diesel ||align=&amp;quot;right&amp;quot;| 9 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plastic ||align=&amp;quot;right&amp;quot;| 9 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Pungency &lt;br /&gt;
| Ethanol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Sulfur ||align=&amp;quot;right&amp;quot;| 1 || 14 || || &lt;br /&gt;
|-&lt;br /&gt;
| Acetic Acid ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Ethyl Acetate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Sulfur &lt;br /&gt;
| Wet Wool ||align=&amp;quot;right&amp;quot;| 4 || ?? || || Amicca, Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Matches ||align=&amp;quot;right&amp;quot;| 6 || ??) || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Skunk ||align=&amp;quot;right&amp;quot;| 6 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cabbage ||align=&amp;quot;right&amp;quot;| 7 || ??|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Hydrogen Sulfide ||align=&amp;quot;right&amp;quot;| 8 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Mercaptan || align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Garlic|| align=&amp;quot;right&amp;quot;| 3 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Rubber || align=&amp;quot;right&amp;quot;| 11 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* EARTHYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Earthyness &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Earthyness &lt;br /&gt;
| Mushrooms ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Dust ||align=&amp;quot;right&amp;quot;| 3 || 14?|| ||&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Moldyness &lt;br /&gt;
| Mildew ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Cork ||align=&amp;quot;right&amp;quot;| (15?) 17 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* FLORAL NOTES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
| Orange Blossoms ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Linalool ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Roses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Geraniums || align=&amp;quot;right&amp;quot;| 3 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Violets ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Amicca&lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* FRUIT ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;19&amp;quot;| Fruit &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Citrus Notes &lt;br /&gt;
| Grapefruit ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Lemon ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Berries &lt;br /&gt;
| Raspberry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   ||&lt;br /&gt;
|- &lt;br /&gt;
| Strawberry ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Cassis ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || Amicca, Shelyak, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry ||align=&amp;quot;right&amp;quot;| 3 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Dried Fruit &lt;br /&gt;
| Raisin ||align=&amp;quot;right&amp;quot;| 5 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Strawberry Jam ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Prune ||align=&amp;quot;right&amp;quot;| 11 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Fig ||align=&amp;quot;right&amp;quot;| 12 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Odd Fruit &lt;br /&gt;
| Artificial Fruit ||align=&amp;quot;right&amp;quot;| 7 || 12-15 || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Methyl Anthranilate ||align=&amp;quot;right&amp;quot;| 7 ||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Tree Fruit &lt;br /&gt;
| Cherry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Peach ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Apricot ||align=&amp;quot;right&amp;quot;|  1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Apple ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Tropical Fruit &lt;br /&gt;
| Banana ||align=&amp;quot;right&amp;quot;| 0|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Pineapple ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Amicca, Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Melon ||align=&amp;quot;right&amp;quot;| 1 ||  ?? || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* MICROBIOLOGICAL SMELLS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; |Microbiological Smells &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Animal Smells &lt;br /&gt;
| Horsey Smells ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mousey Smells ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Lactic Acid &lt;br /&gt;
| Sauerkraut ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Buteric Acid ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Sweat ||align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Yeast &lt;br /&gt;
| Leesy ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Flor Yeast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* NUTTINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness &lt;br /&gt;
| Almond ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Hazelnut ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Walnut ||align=&amp;quot;right&amp;quot;| 4 || ?? ||   || Amicca, Arbutus, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* OXIDATION ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
| Acetaldehyde ||align=&amp;quot;right&amp;quot;| 9||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* PUNGENCY ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Pungency &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Coolness &lt;br /&gt;
| Menthol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Heat &lt;br /&gt;
| Hot Alcohol || align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* SPICYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
| Cloves|| align=&amp;quot;right&amp;quot;| 9? || ?? ||  || Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || align=&amp;quot;right&amp;quot;| 7 || ?? ||   ||  Jeffrez, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Black Pepper || align=&amp;quot;right&amp;quot;| 14 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* VEGETABLES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;13&amp;quot;| Vegetables &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Cooked Notes &lt;br /&gt;
| Asparagus||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Green Beans ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Amicca, Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Green Olives ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Artichoke||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Black Olives ||align=&amp;quot;right&amp;quot;| 3 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Freshness &lt;br /&gt;
| Bell Pepper ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Mint ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Stemmy ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Grass ||align=&amp;quot;right&amp;quot;| 0  || ?? || || Amicca, Arbutus, RoaminUmp, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Deep dried notes&lt;br /&gt;
| Straw ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Tea ||align=&amp;quot;right&amp;quot;|4 || ?? ||  ||&lt;br /&gt;
|- &lt;br /&gt;
| Tobacco  ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || cate&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ******* WOODINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Woodiness &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Phenolic Notes &lt;br /&gt;
| Vanilla ||align=&amp;quot;right&amp;quot;| 1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Burned Smells &lt;br /&gt;
| Smoke ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Toast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Coffee ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Resin&lt;br /&gt;
| Cedar ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
| Oak ||align=&amp;quot;right&amp;quot;| ?? || ?? || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
#Please put any notes about wine relevant to T10 here.  Also check the related links at the bottom of the page for information from T3-T9&lt;br /&gt;
&lt;br /&gt;
== Reading The Flavor Chart ==&lt;br /&gt;
&lt;br /&gt;
'''Vintage''' indicates how old the wine was when the flavor first appeared in the wine.&lt;br /&gt;
* If a wine contains flavors that have not developed at the wine's current vintage age, those flavors will not be detectable when the wine is tasted. &lt;br /&gt;
* If no flavors are detectable, a wine will report as ''Thin'' and not give tasting checks for quality. &lt;br /&gt;
* As the wine ages and flavors come in, the wine will stop being Thin.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is the age on the Secondary Taste that brings the flavor in, ''not'' the Taste Category or Primary Taste. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* Bell Pepper (0) and Green Beans (1) are both Vegetable/Freshness flavors. &lt;br /&gt;
* If a wine only has the Green Beans flavor in it, it will report as Thin until it is 1 vintage old (not giving the Vegetable or Freshness flavors). &lt;br /&gt;
* Bell Pepper, on the other hand, will show Vegetable, Freshness, and Bell Pepper flavors on different glasses starting at 0 vintages old.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Wine#Understanding Flavors|Further information on Flavors]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=221579</id>
		<title>Wine/Flavors</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=221579"/>
		<updated>2022-06-08T03:24:16Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Box|The following information is gained from users|If you find a flavor before/after the vintages indicated below, please update the wiki with your findings. If you are not comfortable editing the wiki, please leave an in-game chat with the details to a member of Egypt Wine and Beer.}}&lt;br /&gt;
&lt;br /&gt;
== Tale 10 Flavors ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Taste Category&amp;lt;br&amp;gt;(Tier 3) !! Secondary Taste&amp;lt;br&amp;gt;(Tier 2) !! Primary Taste&amp;lt;br&amp;gt;(Tier 1) !! Vintage First Appears !! Vintage Last Appears !! Winebook Notes !! Vineyard Owners&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CARMELIZATION ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization &lt;br /&gt;
| Butter  ||align=&amp;quot;right&amp;quot;| 0 || ??  ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Butterscotch ||align=&amp;quot;right&amp;quot;| 1 ||  ?? ||  || Amicca, Arbutus, Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Honey ||align=&amp;quot;right&amp;quot;| 13 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Molasses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||  || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate ||align=&amp;quot;right&amp;quot;|  2 || ?? ||  || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Soy Sauce ||align=&amp;quot;right&amp;quot;| 2 || ?? ||  || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CHEMICALS ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;22&amp;quot;|Chemicals &lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Odd Chemicals &lt;br /&gt;
| Fish ||align=&amp;quot;right&amp;quot;| 4 || 8? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Soap ||align=&amp;quot;right&amp;quot;| 7-12 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Sorbate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
| Fusel Alcohol ||align=&amp;quot;right&amp;quot;| 9-11 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Paper &lt;br /&gt;
| Filter Pads ||align=&amp;quot;right&amp;quot;| 7 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Wet Cardboard ||align=&amp;quot;right&amp;quot;| 8 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Petroleum &lt;br /&gt;
| Tar ||align=&amp;quot;right&amp;quot;| 1 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerosene ||align=&amp;quot;right&amp;quot;| 8 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Diesel ||align=&amp;quot;right&amp;quot;| 9 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plastic ||align=&amp;quot;right&amp;quot;| 9 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Pungency &lt;br /&gt;
| Ethanol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Sulfur ||align=&amp;quot;right&amp;quot;| 1 || 14 || || &lt;br /&gt;
|-&lt;br /&gt;
| Acetic Acid ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Ethyl Acetate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Sulfur &lt;br /&gt;
| Wet Wool ||align=&amp;quot;right&amp;quot;| 4 || ?? || || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Matches ||align=&amp;quot;right&amp;quot;| 6 || ??) || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Skunk ||align=&amp;quot;right&amp;quot;| 6 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cabbage ||align=&amp;quot;right&amp;quot;| 7 || ??|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Hydrogen Sulfide ||align=&amp;quot;right&amp;quot;| 8 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Mercaptan || align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Garlic|| align=&amp;quot;right&amp;quot;| 3 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Rubber || align=&amp;quot;right&amp;quot;| 11 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* EARTHYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Earthyness &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Earthyness &lt;br /&gt;
| Mushrooms ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Dust ||align=&amp;quot;right&amp;quot;| 3 || 14?|| ||&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Moldyness &lt;br /&gt;
| Mildew ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Cork ||align=&amp;quot;right&amp;quot;| (15?) 17 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* FLORAL NOTES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
| Orange Blossoms ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Linalool ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Roses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Geraniums || align=&amp;quot;right&amp;quot;| 3 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Violets ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Amicca&lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* FRUIT ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;19&amp;quot;| Fruit &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Citrus Notes &lt;br /&gt;
| Grapefruit ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Lemon ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Berries &lt;br /&gt;
| Raspberry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   ||&lt;br /&gt;
|- &lt;br /&gt;
| Strawberry ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Cassis ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || Amicca, Shelyak, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry ||align=&amp;quot;right&amp;quot;| 3 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Dried Fruit &lt;br /&gt;
| Raisin ||align=&amp;quot;right&amp;quot;| 5 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Strawberry Jam ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Prune ||align=&amp;quot;right&amp;quot;| 11 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Fig ||align=&amp;quot;right&amp;quot;| 12 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Odd Fruit &lt;br /&gt;
| Artificial Fruit ||align=&amp;quot;right&amp;quot;| 7 || 12-15 || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Methyl Anthranilate ||align=&amp;quot;right&amp;quot;| 7 ||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Tree Fruit &lt;br /&gt;
| Cherry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Peach ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Apricot ||align=&amp;quot;right&amp;quot;|  1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Apple ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Tropical Fruit &lt;br /&gt;
| Banana ||align=&amp;quot;right&amp;quot;| 0|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Pineapple ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Melon ||align=&amp;quot;right&amp;quot;| 1 ||  ?? || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* MICROBIOLOGICAL SMELLS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; |Microbiological Smells &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Animal Smells &lt;br /&gt;
| Horsey Smells ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mousey Smells ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Lactic Acid &lt;br /&gt;
| Sauerkraut ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Buteric Acid ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Sweat ||align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Yeast &lt;br /&gt;
| Leesy ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Flor Yeast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* NUTTINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness &lt;br /&gt;
| Almond ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Hazelnut ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Walnut ||align=&amp;quot;right&amp;quot;| 4 || ?? ||   || Amicca, Arbutus, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* OXIDATION ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
| Acetaldehyde ||align=&amp;quot;right&amp;quot;| 9||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* PUNGENCY ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Pungency &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Coolness &lt;br /&gt;
| Menthol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Heat &lt;br /&gt;
| Hot Alcohol || align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* SPICYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
| Cloves|| align=&amp;quot;right&amp;quot;| 9? || ?? ||  || Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || align=&amp;quot;right&amp;quot;| 7 || ?? ||   ||  Jeffrez, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Black Pepper || align=&amp;quot;right&amp;quot;| 14 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* VEGETABLES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;13&amp;quot;| Vegetables &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Cooked Notes &lt;br /&gt;
| Asparagus||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Green Beans ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Green Olives ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Artichoke||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Black Olives ||align=&amp;quot;right&amp;quot;| 3 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Freshness &lt;br /&gt;
| Bell Pepper ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Mint ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Stemmy ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Grass ||align=&amp;quot;right&amp;quot;| 0  || ?? || || Amicca, Arbutus, RoaminUmp, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Deep dried notes&lt;br /&gt;
| Straw ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Tea ||align=&amp;quot;right&amp;quot;|4 || ?? ||  ||&lt;br /&gt;
|- &lt;br /&gt;
| Tobacco  ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || cate&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ******* WOODINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Woodiness &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Phenolic Notes &lt;br /&gt;
| Vanilla ||align=&amp;quot;right&amp;quot;| 1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Burned Smells &lt;br /&gt;
| Smoke ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Toast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Coffee ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Resin&lt;br /&gt;
| Cedar ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
| Oak ||align=&amp;quot;right&amp;quot;| ?? || ?? || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
#Please put any notes about wine relevant to T10 here.  Also check the related links at the bottom of the page for information from T3-T9&lt;br /&gt;
&lt;br /&gt;
== Reading The Flavor Chart ==&lt;br /&gt;
&lt;br /&gt;
'''Vintage''' indicates how old the wine was when the flavor first appeared in the wine.&lt;br /&gt;
* If a wine contains flavors that have not developed at the wine's current vintage age, those flavors will not be detectable when the wine is tasted. &lt;br /&gt;
* If no flavors are detectable, a wine will report as ''Thin'' and not give tasting checks for quality. &lt;br /&gt;
* As the wine ages and flavors come in, the wine will stop being Thin.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is the age on the Secondary Taste that brings the flavor in, ''not'' the Taste Category or Primary Taste. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* Bell Pepper (0) and Green Beans (1) are both Vegetable/Freshness flavors. &lt;br /&gt;
* If a wine only has the Green Beans flavor in it, it will report as Thin until it is 1 vintage old (not giving the Vegetable or Freshness flavors). &lt;br /&gt;
* Bell Pepper, on the other hand, will show Vegetable, Freshness, and Bell Pepper flavors on different glasses starting at 0 vintages old.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Wine#Understanding Flavors|Further information on Flavors]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=221563</id>
		<title>Wine/Flavors</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=221563"/>
		<updated>2022-06-07T06:41:53Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Tale 10 Flavors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Box|The following information is gained from users|If you find a flavor before/after the vintages indicated below, please update the wiki with your findings. If you are not comfortable editing the wiki, please leave an in-game chat with the details to a member of Egypt Wine and Beer.}}&lt;br /&gt;
&lt;br /&gt;
== Tale 10 Flavors ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Taste Category&amp;lt;br&amp;gt;(Tier 3) !! Secondary Taste&amp;lt;br&amp;gt;(Tier 2) !! Primary Taste&amp;lt;br&amp;gt;(Tier 1) !! Vintage First Appears !! Vintage Last Appears !! Winebook Notes !! Vineyard Owners&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CARMELIZATION ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization &lt;br /&gt;
| Butter  ||align=&amp;quot;right&amp;quot;| 0 || ??  ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Butterscotch ||align=&amp;quot;right&amp;quot;| 1 ||  ?? ||  || Amicca, Arbutus, Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Honey ||align=&amp;quot;right&amp;quot;| 13 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Molasses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||  || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate ||align=&amp;quot;right&amp;quot;|  2 || ?? ||  || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Soy Sauce ||align=&amp;quot;right&amp;quot;| 2 || ?? ||  || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CHEMICALS ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;22&amp;quot;|Chemicals &lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Odd Chemicals &lt;br /&gt;
| Fish ||align=&amp;quot;right&amp;quot;| 4 || 8? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Soap ||align=&amp;quot;right&amp;quot;| 7-12 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Sorbate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
| Fusel Alcohol ||align=&amp;quot;right&amp;quot;| 9-11 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Paper &lt;br /&gt;
| Filter Pads ||align=&amp;quot;right&amp;quot;| 7 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Wet Cardboard ||align=&amp;quot;right&amp;quot;| 8 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Petroleum &lt;br /&gt;
| Tar ||align=&amp;quot;right&amp;quot;| 1 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerosene ||align=&amp;quot;right&amp;quot;| 8 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Diesel ||align=&amp;quot;right&amp;quot;| 9 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plastic ||align=&amp;quot;right&amp;quot;| 9 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Pungency &lt;br /&gt;
| Ethanol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Sulfur ||align=&amp;quot;right&amp;quot;| 1 || 14 || || &lt;br /&gt;
|-&lt;br /&gt;
| Acetic Acid ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Ethyl Acetate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Sulfur &lt;br /&gt;
| Wet Wool ||align=&amp;quot;right&amp;quot;| 4 || ?? || || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Matches ||align=&amp;quot;right&amp;quot;| 6 || ??) || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Skunk ||align=&amp;quot;right&amp;quot;| 6 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cabbage ||align=&amp;quot;right&amp;quot;| 7 || ??|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Hydrogen Sulfide ||align=&amp;quot;right&amp;quot;| 8 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Mercaptan || align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Garlic|| align=&amp;quot;right&amp;quot;| 3 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Rubber || align=&amp;quot;right&amp;quot;| 11 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* EARTHYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Earthyness &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Earthyness &lt;br /&gt;
| Mushrooms ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Dust ||align=&amp;quot;right&amp;quot;| 3 || 14?|| ||&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Moldyness &lt;br /&gt;
| Mildew ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Cork ||align=&amp;quot;right&amp;quot;| (15?) 17 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* FLORAL NOTES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
| Orange Blossoms ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Linalool ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Roses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Geraniums || align=&amp;quot;right&amp;quot;| 3 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Violets ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Amicca&lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* FRUIT ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;19&amp;quot;| Fruit &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Citrus Notes &lt;br /&gt;
| Grapefruit ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Lemon ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Berries &lt;br /&gt;
| Raspberry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   ||&lt;br /&gt;
|- &lt;br /&gt;
| Strawberry ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Cassis ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || Amicca, Shelyak, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry ||align=&amp;quot;right&amp;quot;| 3 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Dried Fruit &lt;br /&gt;
| Raisin ||align=&amp;quot;right&amp;quot;| 5 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Strawberry Jam ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Prune ||align=&amp;quot;right&amp;quot;| 11 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Fig ||align=&amp;quot;right&amp;quot;| 12 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Odd Fruit &lt;br /&gt;
| Artificial Fruit ||align=&amp;quot;right&amp;quot;| 7 || 12-15 || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Methyl Anthranilate ||align=&amp;quot;right&amp;quot;| 7 ||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Tree Fruit &lt;br /&gt;
| Cherry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Peach ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Apricot ||align=&amp;quot;right&amp;quot;|  1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Apple ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Tropical Fruit &lt;br /&gt;
| Banana ||align=&amp;quot;right&amp;quot;| 0|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Pineapple ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Melon ||align=&amp;quot;right&amp;quot;| 1 ||  ?? || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* MICROBIOLOGICAL SMELLS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; |Microbiological Smells &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Animal Smells &lt;br /&gt;
| Horsey Smells ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mousey Smells ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Lactic Acid &lt;br /&gt;
| Sauerkraut ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Buteric Acid ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Sweat ||align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Yeast &lt;br /&gt;
| Leesy ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Flor Yeast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* NUTTINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness &lt;br /&gt;
| Almond ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Hazelnut ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Walnut ||align=&amp;quot;right&amp;quot;| 4 || ?? ||   || Amicca, Arbutus, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* OXIDATION ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
| Acetaldehyde ||align=&amp;quot;right&amp;quot;| 9||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* PUNGENCY ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Pungency &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Coolness &lt;br /&gt;
| Menthol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Heat &lt;br /&gt;
| Hot Alcohol || align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* SPICYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
| Cloves|| align=&amp;quot;right&amp;quot;| 9? || ?? ||  || Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || align=&amp;quot;right&amp;quot;| 7 || ?? ||   ||  Jeffrez, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Black Pepper || align=&amp;quot;right&amp;quot;| 14 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* VEGETABLES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;13&amp;quot;| Vegetables &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Cooked Notes &lt;br /&gt;
| Asparagus||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Green Beans ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Green Olives ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Artichoke||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Black Olives ||align=&amp;quot;right&amp;quot;| 3 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Freshness &lt;br /&gt;
| Bell Pepper ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Mint ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Stemmy ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Grass ||align=&amp;quot;right&amp;quot;| 0  || ?? || || Amicca, Arbutus, RoaminUmp, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Deep dried notes&lt;br /&gt;
| Straw ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Tea ||align=&amp;quot;right&amp;quot;|4 || ?? ||  ||&lt;br /&gt;
|- &lt;br /&gt;
| Tobacco  ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || cate&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ******* WOODINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Woodiness &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Phenolic Notes &lt;br /&gt;
| Vanilla ||align=&amp;quot;right&amp;quot;| 1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Burned Smells &lt;br /&gt;
| Smoke ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Toast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Coffee ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Resin&lt;br /&gt;
| Cedar ||align=&amp;quot;right&amp;quot;| 1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Oak ||align=&amp;quot;right&amp;quot;| ?? || ?? || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
#Please put any notes about wine relevant to T10 here.  Also check the related links at the bottom of the page for information from T3-T9&lt;br /&gt;
&lt;br /&gt;
== Reading The Flavor Chart ==&lt;br /&gt;
&lt;br /&gt;
'''Vintage''' indicates how old the wine was when the flavor first appeared in the wine.&lt;br /&gt;
* If a wine contains flavors that have not developed at the wine's current vintage age, those flavors will not be detectable when the wine is tasted. &lt;br /&gt;
* If no flavors are detectable, a wine will report as ''Thin'' and not give tasting checks for quality. &lt;br /&gt;
* As the wine ages and flavors come in, the wine will stop being Thin.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is the age on the Secondary Taste that brings the flavor in, ''not'' the Taste Category or Primary Taste. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* Bell Pepper (0) and Green Beans (1) are both Vegetable/Freshness flavors. &lt;br /&gt;
* If a wine only has the Green Beans flavor in it, it will report as Thin until it is 1 vintage old (not giving the Vegetable or Freshness flavors). &lt;br /&gt;
* Bell Pepper, on the other hand, will show Vegetable, Freshness, and Bell Pepper flavors on different glasses starting at 0 vintages old.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Wine#Understanding Flavors|Further information on Flavors]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=221562</id>
		<title>Wine/Flavors</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wine/Flavors&amp;diff=221562"/>
		<updated>2022-06-07T06:39:20Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Tale 10 Flavors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Box|The following information is gained from users|If you find a flavor before/after the vintages indicated below, please update the wiki with your findings. If you are not comfortable editing the wiki, please leave an in-game chat with the details to a member of Egypt Wine and Beer.}}&lt;br /&gt;
&lt;br /&gt;
== Tale 10 Flavors ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Taste Category&amp;lt;br&amp;gt;(Tier 3) !! Secondary Taste&amp;lt;br&amp;gt;(Tier 2) !! Primary Taste&amp;lt;br&amp;gt;(Tier 1) !! Vintage First Appears !! Vintage Last Appears !! Winebook Notes !! Vineyard Owners&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CARMELIZATION ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization &lt;br /&gt;
| Butter  ||align=&amp;quot;right&amp;quot;| 0 || ??  ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Butterscotch ||align=&amp;quot;right&amp;quot;| 1 ||  ?? ||  || Arbutus, Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Honey ||align=&amp;quot;right&amp;quot;| 13 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Molasses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||  || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate ||align=&amp;quot;right&amp;quot;|  2 || ?? ||  || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Soy Sauce ||align=&amp;quot;right&amp;quot;| 2 || ?? ||  || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CHEMICALS ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;22&amp;quot;|Chemicals &lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Odd Chemicals &lt;br /&gt;
| Fish ||align=&amp;quot;right&amp;quot;| 4 || 8? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Soap ||align=&amp;quot;right&amp;quot;| 7-12 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Sorbate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
| Fusel Alcohol ||align=&amp;quot;right&amp;quot;| 9-11 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Paper &lt;br /&gt;
| Filter Pads ||align=&amp;quot;right&amp;quot;| 7 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Wet Cardboard ||align=&amp;quot;right&amp;quot;| 8 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Petroleum &lt;br /&gt;
| Tar ||align=&amp;quot;right&amp;quot;| 1 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerosene ||align=&amp;quot;right&amp;quot;| 8 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Diesel ||align=&amp;quot;right&amp;quot;| 9 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plastic ||align=&amp;quot;right&amp;quot;| 9 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Pungency &lt;br /&gt;
| Ethanol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Sulfur ||align=&amp;quot;right&amp;quot;| 1 || 14 || || &lt;br /&gt;
|-&lt;br /&gt;
| Acetic Acid ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Ethyl Acetate ||align=&amp;quot;right&amp;quot;| 5 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Sulfur &lt;br /&gt;
| Wet Wool ||align=&amp;quot;right&amp;quot;| 4 || ?? || || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Matches ||align=&amp;quot;right&amp;quot;| 6 || ??) || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Skunk ||align=&amp;quot;right&amp;quot;| 6 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cabbage ||align=&amp;quot;right&amp;quot;| 7 || ??|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Hydrogen Sulfide ||align=&amp;quot;right&amp;quot;| 8 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Mercaptan || align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Garlic|| align=&amp;quot;right&amp;quot;| 3 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Rubber || align=&amp;quot;right&amp;quot;| 11 || ?? || || Amicca&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* EARTHYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Earthyness &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Earthyness &lt;br /&gt;
| Mushrooms ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Dust ||align=&amp;quot;right&amp;quot;| 3 || 14?|| ||&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Moldyness &lt;br /&gt;
| Mildew ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Cork ||align=&amp;quot;right&amp;quot;| (15?) 17 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* FLORAL NOTES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
| Orange Blossoms ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Linalool ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Roses ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Geraniums || align=&amp;quot;right&amp;quot;| 3 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Violets ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Amicca&lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* FRUIT ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;19&amp;quot;| Fruit &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Citrus Notes &lt;br /&gt;
| Grapefruit ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Lemon ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Berries &lt;br /&gt;
| Raspberry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   ||&lt;br /&gt;
|- &lt;br /&gt;
| Strawberry ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Cassis ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || Amicca, Shelyak, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry ||align=&amp;quot;right&amp;quot;| 3 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Dried Fruit &lt;br /&gt;
| Raisin ||align=&amp;quot;right&amp;quot;| 5 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Strawberry Jam ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Prune ||align=&amp;quot;right&amp;quot;| 11 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Fig ||align=&amp;quot;right&amp;quot;| 12 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Odd Fruit &lt;br /&gt;
| Artificial Fruit ||align=&amp;quot;right&amp;quot;| 7 || 12-15 || || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Methyl Anthranilate ||align=&amp;quot;right&amp;quot;| 7 ||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Tree Fruit &lt;br /&gt;
| Cherry ||align=&amp;quot;right&amp;quot;| 0 || ?? ||   || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Peach ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Apricot ||align=&amp;quot;right&amp;quot;|  1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Apple ||align=&amp;quot;right&amp;quot;| 3 || ?? || || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Tropical Fruit &lt;br /&gt;
| Banana ||align=&amp;quot;right&amp;quot;| 0|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Pineapple ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Melon ||align=&amp;quot;right&amp;quot;| 1 ||  ?? || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* MICROBIOLOGICAL SMELLS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; |Microbiological Smells &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Animal Smells &lt;br /&gt;
| Horsey Smells ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mousey Smells ||align=&amp;quot;right&amp;quot;| 14 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Lactic Acid &lt;br /&gt;
| Sauerkraut ||align=&amp;quot;right&amp;quot;| 4 || ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
| Buteric Acid ||align=&amp;quot;right&amp;quot;| 1 || ?? || || Arbutus, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Sweat ||align=&amp;quot;right&amp;quot;| 4 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Yeast &lt;br /&gt;
| Leesy ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Flor Yeast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* NUTTINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness &lt;br /&gt;
| Almond ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Hazelnut ||align=&amp;quot;right&amp;quot;| 0 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Walnut ||align=&amp;quot;right&amp;quot;| 4 || ?? ||   || Amicca, Arbutus, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* OXIDATION ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
| Acetaldehyde ||align=&amp;quot;right&amp;quot;| 9||  ?? || ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* PUNGENCY ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Pungency &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Coolness &lt;br /&gt;
| Menthol ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Heat &lt;br /&gt;
| Hot Alcohol || align=&amp;quot;right&amp;quot;| 0 || ?? || || Amicca, Arbutus, RoaminUmp, Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* SPICYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
| Cloves|| align=&amp;quot;right&amp;quot;| 9? || ?? ||  || Jeffrez&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || align=&amp;quot;right&amp;quot;| 7 || ?? ||   ||  Jeffrez, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Black Pepper || align=&amp;quot;right&amp;quot;| 14 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* VEGETABLES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;13&amp;quot;| Vegetables &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Cooked Notes &lt;br /&gt;
| Asparagus||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Green Beans ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Green Olives ||align=&amp;quot;right&amp;quot;| 1 || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Artichoke||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Arbutus&lt;br /&gt;
|-&lt;br /&gt;
| Black Olives ||align=&amp;quot;right&amp;quot;| 3 || ?? ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Freshness &lt;br /&gt;
| Bell Pepper ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Arbutus, Shikari&lt;br /&gt;
|-&lt;br /&gt;
| Mint ||align=&amp;quot;right&amp;quot;| ?? || ?? ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Stemmy ||align=&amp;quot;right&amp;quot;| 0-1 || ?? || || Amicca, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Grass ||align=&amp;quot;right&amp;quot;| 0  || ?? || || Amicca, Arbutus, RoaminUmp, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Deep dried notes&lt;br /&gt;
| Straw ||align=&amp;quot;right&amp;quot;| 2 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Tea ||align=&amp;quot;right&amp;quot;|4 || ?? ||  ||&lt;br /&gt;
|- &lt;br /&gt;
| Tobacco  ||align=&amp;quot;right&amp;quot;| 6 || ?? ||   || cate&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ******* WOODINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Woodiness &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Phenolic Notes &lt;br /&gt;
| Vanilla ||align=&amp;quot;right&amp;quot;| 1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Burned Smells &lt;br /&gt;
| Smoke ||align=&amp;quot;right&amp;quot;| 0 || ?? || || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Toast ||align=&amp;quot;right&amp;quot;| 2|| ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Coffee ||align=&amp;quot;right&amp;quot;| 2 || ?? ||   || Shikari, Shelyak&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Resin&lt;br /&gt;
| Cedar ||align=&amp;quot;right&amp;quot;| 1 || ?? || || &lt;br /&gt;
|-&lt;br /&gt;
| Oak ||align=&amp;quot;right&amp;quot;| ?? || ?? || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
#Please put any notes about wine relevant to T10 here.  Also check the related links at the bottom of the page for information from T3-T9&lt;br /&gt;
&lt;br /&gt;
== Reading The Flavor Chart ==&lt;br /&gt;
&lt;br /&gt;
'''Vintage''' indicates how old the wine was when the flavor first appeared in the wine.&lt;br /&gt;
* If a wine contains flavors that have not developed at the wine's current vintage age, those flavors will not be detectable when the wine is tasted. &lt;br /&gt;
* If no flavors are detectable, a wine will report as ''Thin'' and not give tasting checks for quality. &lt;br /&gt;
* As the wine ages and flavors come in, the wine will stop being Thin.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is the age on the Secondary Taste that brings the flavor in, ''not'' the Taste Category or Primary Taste. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* Bell Pepper (0) and Green Beans (1) are both Vegetable/Freshness flavors. &lt;br /&gt;
* If a wine only has the Green Beans flavor in it, it will report as Thin until it is 1 vintage old (not giving the Vegetable or Freshness flavors). &lt;br /&gt;
* Bell Pepper, on the other hand, will show Vegetable, Freshness, and Bell Pepper flavors on different glasses starting at 0 vintages old.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Wine#Understanding Flavors|Further information on Flavors]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Moses_Basket_Mushroom&amp;diff=221500</id>
		<title>Moses Basket Mushroom</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Moses_Basket_Mushroom&amp;diff=221500"/>
		<updated>2022-06-03T15:59:38Z</updated>

		<summary type="html">&lt;p&gt;Amicca: make this a redirect to the correctly named mushroom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Moses Basket Mushrooms]]&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Moses_Basket_Mushrooms&amp;diff=221499</id>
		<title>Moses Basket Mushrooms</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Moses_Basket_Mushrooms&amp;diff=221499"/>
		<updated>2022-06-03T15:56:48Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Sources */ copy information (also unverified) from identical article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Moses Basket Mushrooms&lt;br /&gt;
| image  = MosesBasket.PNG&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
A type of [[Mushroom]].&lt;br /&gt;
&lt;br /&gt;
* Rarity : ?&lt;br /&gt;
* Spawn time : 2:00 AM (T10 unverified) – 4:36 AM (T10 verified)&lt;br /&gt;
* Terrain type : Mostly desert?&lt;br /&gt;
* Pattern : Covers wide area, hundreds of coords&lt;br /&gt;
* Known place of choice : ?&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*As all Mushrooms, can be used for [[Cooking]].&lt;br /&gt;
*Sometimes required for [[Test of Darkest Night]]&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Mushrooms]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Moses_Basket_Mushroom&amp;diff=221498</id>
		<title>Moses Basket Mushroom</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Moses_Basket_Mushroom&amp;diff=221498"/>
		<updated>2022-06-03T15:55:44Z</updated>

		<summary type="html">&lt;p&gt;Amicca: copy slightly more in depth (but unverified) information from other article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
A type of [[Mushroom]].&lt;br /&gt;
&lt;br /&gt;
* Rarity : ?&lt;br /&gt;
* Spawn time : 2:00 AM (T10 unverified) – 4:36 AM (T10 verified)&lt;br /&gt;
* Terrain type : Mostly desert?&lt;br /&gt;
* Pattern : Covers wide area, hundreds of coords&lt;br /&gt;
* Known place of choice : ?&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
* As all Mushrooms, can be used for [[Cooking]].&lt;br /&gt;
* Sometimes required for [[Test of Darkest Night]]&lt;br /&gt;
&lt;br /&gt;
== Research and Tuition ==&lt;br /&gt;
&lt;br /&gt;
== Required By ==&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Maps/Shrine_of_Conflict&amp;diff=221497</id>
		<title>Maps/Shrine of Conflict</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Maps/Shrine_of_Conflict&amp;diff=221497"/>
		<updated>2022-06-03T15:38:26Z</updated>

		<summary type="html">&lt;p&gt;Amicca: add amigos conflict shrine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(PinGrC) 3245, 4854, Shrine of Conflict (3245, 4854 South Sinai)&lt;br /&gt;
(PinGrC) 850, -4498, Shrine of Conflict (850, -4498, West Kush)&lt;br /&gt;
(PinGrC) 658, -1717, Shrine of Conflict (658, -1717, Upper Egypt)&lt;br /&gt;
|lat=-400|lon=-7044|zoom=2|height=1000|width=600|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/Oyster_Catcher&amp;diff=221446</id>
		<title>Users/Amicca/Oyster Catcher</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/Oyster_Catcher&amp;diff=221446"/>
		<updated>2022-06-01T05:03:39Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Correct Pearls&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Bad Colors !! notes !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 &lt;br /&gt;
|-&lt;br /&gt;
| Small || beige, black, pink, smoke || 1+ aqua not in 1, 1+ white not in 2||  ||  || smoke || smoke || ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Medium|| beige, pink, smoke|| || smoke || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Large || || || beige || &lt;br /&gt;
|-&lt;br /&gt;
| Huge || || || pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|            1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua      ||x||-|| || ||-||-||-|| ||-||-||-|| ||-|| &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige     ||x||x|| || ||x||x||x|| ||x||x||x||O||-|| &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black     ||x||x|| || ||x||x||x|| ||-||-||-|| ||-|| &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral     ||-||-|| || ||-||-||-|| ||-||-||-|| ||-||  &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink      ||x||x|| || ||x||x||x|| ||x||x||x|| ||-||O &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke     ||x||x||O||O||x||x||x||O||x||x||x|| ||-||  &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White     ||-||x|| || ||-||-||-|| ||-||-||-|| ||-|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Small pearls, not black, pink, beige&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Black pearl in Small setting 1&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Good: Medium Smoke Setting 1, Large Beige Setting 1, Huge Pink Setting 1&lt;br /&gt;
&lt;br /&gt;
Adding a small pink pearl:&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Black pearl in Small setting 1&lt;br /&gt;
    A Small Pink pearl in Small setting 2&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
3 Small pearls, of which 0 are the right color, and 0 are in the correct settings. 7 pearls required.&lt;br /&gt;
1 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
Added small smoke pearl in slot 3:&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Black pearl in Small setting 1&lt;br /&gt;
    A Small Pink pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
4 Small pearls, of which 1 are the right color, and 1 are in the correct settings. 7 pearls required.&lt;br /&gt;
1 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
== Added small smoke to setting 5 ==&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Black pearl in Small setting 1&lt;br /&gt;
    A Small Pink pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
    5 Small pearls, of which 2 are the right color, and 1 are in the correct settings. 7 pearls required.&lt;br /&gt;
    1 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
    1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
    A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
Need another small smoke in a a setting other than 5.&lt;br /&gt;
&lt;br /&gt;
== Adding Medium Pink Pearl in setting 2 ==&lt;br /&gt;
&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Black pearl in Small setting 1&lt;br /&gt;
    A Small Pink pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Medium Pink pearl in Medium setting 2&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
  &lt;br /&gt;
Your necklace has...&lt;br /&gt;
    5 Small pearls, of which 2 are the right color, and 1 are in the correct settings. 7 pearls required.&lt;br /&gt;
    2 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
    1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
    A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
== Added Small Smoke to Setting 6 ==&lt;br /&gt;
&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Black pearl in Small setting 1&lt;br /&gt;
    A Small Pink pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Small Smoke pearl in Small setting 6&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Medium Pink pearl in Medium setting 2&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
    6 Small pearls, of which 2 are the right color, and 1 are in the correct settings. 7 pearls required.&lt;br /&gt;
    2 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
    1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
    A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
== Added small smoke to slot 7 removed black in slot 1 and replaced with smoke ==&lt;br /&gt;
&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Smoke pearl in Small setting 1&lt;br /&gt;
    A Small Pink pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Small Smoke pearl in Small setting 6&lt;br /&gt;
    A Small Smoke pearl in Small setting 7&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Medium Pink pearl in Medium setting 2&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
    7 Small pearls, of which 2 are the right color, and 1 are in the correct settings.&lt;br /&gt;
    2 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
    1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
    A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
==  Replace small 2 with smoke, add smoke medium 3 ==&lt;br /&gt;
&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Smoke pearl in Small setting 1&lt;br /&gt;
    A Small Smoke pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Small Smoke pearl in Small setting 6&lt;br /&gt;
    A Small Smoke pearl in Small setting 7&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Medium Pink pearl in Medium setting 2&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 3&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
   7 Small pearls, of which 2 are the right color, and 1 are in the correct settings.&lt;br /&gt;
   3 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
   1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
   A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
== Move small smoke to slot 4 ==&lt;br /&gt;
&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Smoke pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Smoke pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Small Smoke pearl in Small setting 6&lt;br /&gt;
    A Small Smoke pearl in Small setting 7&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Medium Pink pearl in Medium setting 2&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 3&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
   6 Small pearls, of which 2 are the right color, and 2 are in the correct settings. 7 pearls required.&lt;br /&gt;
   3 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
   1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
   A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
Got a talent point&lt;br /&gt;
&lt;br /&gt;
== Added a small aqua pearl to slot 1 ==&lt;br /&gt;
&lt;br /&gt;
Right color, wrong slot.&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
    7 Small pearls, of which 3 are the right color, and 2 are in the correct settings.&lt;br /&gt;
    3 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
    1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
    A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Aqua pearl in Small setting 1&lt;br /&gt;
    A Small Smoke pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Smoke pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Small Smoke pearl in Small setting 6&lt;br /&gt;
    A Small Smoke pearl in Small setting 7&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Medium Pink pearl in Medium setting 2&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 3&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
== Added medium beige pearl to slot 4==&lt;br /&gt;
&lt;br /&gt;
Wrong color&lt;br /&gt;
&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Aqua pearl in Small setting 1&lt;br /&gt;
    A Small Smoke pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Smoke pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Small Smoke pearl in Small setting 6&lt;br /&gt;
    A Small Smoke pearl in Small setting 7&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Medium Pink pearl in Medium setting 2&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 3&lt;br /&gt;
    A Medium Beige pearl in Medium setting 4&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
    7 Small pearls, of which 3 are the right color, and 2 are in the correct settings.&lt;br /&gt;
    4 Medium pearls, of which 1 are the right color, and 1 are in the correct settings.&lt;br /&gt;
    1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
    A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
== Removed Smoke pearl from small slot 2, added white pearl to slot 2 ==&lt;br /&gt;
&lt;br /&gt;
Right color wrong spot.&lt;br /&gt;
&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Aqua pearl in Small setting 1&lt;br /&gt;
    A Small White pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Smoke pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Small Smoke pearl in Small setting 6&lt;br /&gt;
    A Small Smoke pearl in Small setting 7&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Medium Pink pearl in Medium setting 2&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 3&lt;br /&gt;
    A Medium Beige pearl in Medium setting 4&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
  7 Small pearls, of which 4 are the right color, and 2 are in the correct settings.&lt;br /&gt;
  4 Medium pearls, of which 1 are the right color, and 1 are in the correct settings.&lt;br /&gt;
  1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
  A Huge pearl.&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/Oyster_Catcher&amp;diff=221445</id>
		<title>Users/Amicca/Oyster Catcher</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/Oyster_Catcher&amp;diff=221445"/>
		<updated>2022-06-01T05:00:06Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Correct Pearls&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Bad Colors !! notes !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 &lt;br /&gt;
|-&lt;br /&gt;
| Small || beige, black, pink, smoke || 1+ aqua not in 1||  ||  || smoke || smoke || ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Medium|| beige, pink, smoke|| || smoke || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Large || || || beige || &lt;br /&gt;
|-&lt;br /&gt;
| Huge || || || pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|            1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua      ||x||-|| || ||-||-||-|| ||-||-||-|| ||-|| &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige     ||x||x|| || ||x||x||x|| ||x||x||x||O||-|| &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black     ||x||x|| || ||x||x||x|| ||-||-||-|| ||-|| &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral     ||-||-|| || ||-||-||-|| ||-||-||-|| ||-||  &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink      ||x||x|| || ||x||x||x|| ||x||x||x|| ||-||O &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke     ||x||x||O||O||x||x||x||O||x||x||x|| ||-||  &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White     ||-||-|| || ||-||-||-|| ||-||-||-|| ||-|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Small pearls, not black, pink, beige&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Black pearl in Small setting 1&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Good: Medium Smoke Setting 1, Large Beige Setting 1, Huge Pink Setting 1&lt;br /&gt;
&lt;br /&gt;
Adding a small pink pearl:&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Black pearl in Small setting 1&lt;br /&gt;
    A Small Pink pearl in Small setting 2&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
3 Small pearls, of which 0 are the right color, and 0 are in the correct settings. 7 pearls required.&lt;br /&gt;
1 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
Added small smoke pearl in slot 3:&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Black pearl in Small setting 1&lt;br /&gt;
    A Small Pink pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
4 Small pearls, of which 1 are the right color, and 1 are in the correct settings. 7 pearls required.&lt;br /&gt;
1 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
== Added small smoke to setting 5 ==&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Black pearl in Small setting 1&lt;br /&gt;
    A Small Pink pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
    5 Small pearls, of which 2 are the right color, and 1 are in the correct settings. 7 pearls required.&lt;br /&gt;
    1 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
    1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
    A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
Need another small smoke in a a setting other than 5.&lt;br /&gt;
&lt;br /&gt;
== Adding Medium Pink Pearl in setting 2 ==&lt;br /&gt;
&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Black pearl in Small setting 1&lt;br /&gt;
    A Small Pink pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Medium Pink pearl in Medium setting 2&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
  &lt;br /&gt;
Your necklace has...&lt;br /&gt;
    5 Small pearls, of which 2 are the right color, and 1 are in the correct settings. 7 pearls required.&lt;br /&gt;
    2 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
    1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
    A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
== Added Small Smoke to Setting 6 ==&lt;br /&gt;
&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Black pearl in Small setting 1&lt;br /&gt;
    A Small Pink pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Small Smoke pearl in Small setting 6&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Medium Pink pearl in Medium setting 2&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
    6 Small pearls, of which 2 are the right color, and 1 are in the correct settings. 7 pearls required.&lt;br /&gt;
    2 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
    1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
    A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
== Added small smoke to slot 7 removed black in slot 1 and replaced with smoke ==&lt;br /&gt;
&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Smoke pearl in Small setting 1&lt;br /&gt;
    A Small Pink pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Small Smoke pearl in Small setting 6&lt;br /&gt;
    A Small Smoke pearl in Small setting 7&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Medium Pink pearl in Medium setting 2&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
    7 Small pearls, of which 2 are the right color, and 1 are in the correct settings.&lt;br /&gt;
    2 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
    1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
    A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
==  Replace small 2 with smoke, add smoke medium 3 ==&lt;br /&gt;
&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Smoke pearl in Small setting 1&lt;br /&gt;
    A Small Smoke pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Beige pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Small Smoke pearl in Small setting 6&lt;br /&gt;
    A Small Smoke pearl in Small setting 7&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Medium Pink pearl in Medium setting 2&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 3&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
   7 Small pearls, of which 2 are the right color, and 1 are in the correct settings.&lt;br /&gt;
   3 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
   1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
   A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
== Move small smoke to slot 4 ==&lt;br /&gt;
&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Smoke pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Smoke pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Small Smoke pearl in Small setting 6&lt;br /&gt;
    A Small Smoke pearl in Small setting 7&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Medium Pink pearl in Medium setting 2&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 3&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
   6 Small pearls, of which 2 are the right color, and 2 are in the correct settings. 7 pearls required.&lt;br /&gt;
   3 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
   1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
   A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
Got a talent point&lt;br /&gt;
&lt;br /&gt;
== Added a small aqua pearl to slot 1 ==&lt;br /&gt;
&lt;br /&gt;
Right color, wrong slot.&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
    7 Small pearls, of which 3 are the right color, and 2 are in the correct settings.&lt;br /&gt;
    3 Medium pearls, of which 1 are the right color, and 1 are in the correct settings. 4 pearls required.&lt;br /&gt;
    1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
    A Huge pearl.&lt;br /&gt;
&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Aqua pearl in Small setting 1&lt;br /&gt;
    A Small Smoke pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Smoke pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Small Smoke pearl in Small setting 6&lt;br /&gt;
    A Small Smoke pearl in Small setting 7&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Medium Pink pearl in Medium setting 2&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 3&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
== Added medium beige pearl to slot 4==&lt;br /&gt;
&lt;br /&gt;
Wrong color&lt;br /&gt;
&lt;br /&gt;
Your Pearl Necklace has...&lt;br /&gt;
    A Small Aqua pearl in Small setting 1&lt;br /&gt;
    A Small Smoke pearl in Small setting 2&lt;br /&gt;
    A Small Smoke pearl in Small setting 3&lt;br /&gt;
    A Small Smoke pearl in Small setting 4&lt;br /&gt;
    A Small Smoke pearl in Small setting 5&lt;br /&gt;
    A Small Smoke pearl in Small setting 6&lt;br /&gt;
    A Small Smoke pearl in Small setting 7&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 1&lt;br /&gt;
    A Medium Pink pearl in Medium setting 2&lt;br /&gt;
    A Medium Smoke pearl in Medium setting 3&lt;br /&gt;
    A Medium Beige pearl in Medium setting 4&lt;br /&gt;
    A Large Beige pearl in Large setting 1&lt;br /&gt;
    A Huge Pink pearl in Huge setting 1&lt;br /&gt;
&lt;br /&gt;
Your necklace has...&lt;br /&gt;
    7 Small pearls, of which 3 are the right color, and 2 are in the correct settings.&lt;br /&gt;
    4 Medium pearls, of which 1 are the right color, and 1 are in the correct settings.&lt;br /&gt;
    1 Large pearls, of which 1 are the right color, and 1 are in the correct settings. 2 pearls required.&lt;br /&gt;
    A Huge pearl.&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221442</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221442"/>
		<updated>2022-05-31T21:10:34Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Hor-em-akhet ====&lt;br /&gt;
===== General Information =====&lt;br /&gt;
''Ancient Egyptian toolset used for Relief Sculpting''&lt;br /&gt;
* Copper &amp;amp; Bronze Chisels&lt;br /&gt;
&lt;br /&gt;
===== Test Goal =====&lt;br /&gt;
Band together as a group of 5 players to carve out Hor-em-akhet '''''(The original Ancient Egyptian name for &amp;quot;The Sphinx&amp;quot;)'''''&lt;br /&gt;
&lt;br /&gt;
===== Task List =====&lt;br /&gt;
*Forge a Copper Chisel&lt;br /&gt;
*Dig up a Silicified Sandstone block ''(1 TP)''&lt;br /&gt;
*Carve Silicified Sandstone into Low Relief Carvings ''(1 TP)''&lt;br /&gt;
*Forge a Bronze Chisel&lt;br /&gt;
*Dig up an Anhydrite Block ''(1 TP)''&lt;br /&gt;
*Carve Anhydrite into High or Sunken Relief Carvings ''(1 TP)''&lt;br /&gt;
*Complete Hor-em-akhet ''(3 TP)''&lt;br /&gt;
&lt;br /&gt;
===== New Items &amp;amp; New Skill =====&lt;br /&gt;
* Silicified Sandstone ''(Item)''&lt;br /&gt;
* Anhydrite ''(Item)''&lt;br /&gt;
* Relief Sculpting ''(Skill)''&lt;br /&gt;
** Lvl 0 - Low Relief&lt;br /&gt;
** Lvl 1 - High Relief&lt;br /&gt;
** Lvl 2 - Sunken Relief ''(This is the method the Ancient Egyptians are famous for and its how they carved their sculptors)''&lt;br /&gt;
&lt;br /&gt;
===== Details =====&lt;br /&gt;
* Silicified Sandstone and Anhydrite are prospected and dug the same way limestone blocks work using glass rods and the tapping system&lt;br /&gt;
** Silicified Sandstone can only be obtained in Gebel &amp;amp; Southern Egypt ''(IRL it comes from around the city of Aswan, not sure where that would be in game terms) and Gebel''&lt;br /&gt;
** Anhydrite can only be obtained from the Red Sea&lt;br /&gt;
* Copper Chisels are used to care Low Relief Carvings&lt;br /&gt;
* Bronze Chisels are used to carve Sunken Relief Carvings&lt;br /&gt;
&lt;br /&gt;
  Is transporting the blocks long distance part of the test?  I.e. nile barges?  --amicca&lt;br /&gt;
&lt;br /&gt;
== Art and Music ==&lt;br /&gt;
&lt;br /&gt;
== Human Body ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Gluttony ====&lt;br /&gt;
Each week you can join in a contest about how many items you can intake. You must do a ritual at a common altar in order to divine the type of item you must intake. Then you must eat/drink the item, and this entitles you to get a new requirement at an altar. You can keep doing this until the end of the week, as long as you can find/make the items you are requested to eat/drink. The 3? highest scores per week pass, but you need a minimum of 7 points.&lt;br /&gt;
&lt;br /&gt;
'''Possible items:'''&lt;br /&gt;
* Eat a herb (from ground) (common herbs are more likely)&lt;br /&gt;
* Eat a mushroom (from ground) (common are more likely)&lt;br /&gt;
* Eat a meal with certain minimum/maximum stats and certain ingredients&lt;br /&gt;
* Drink a mug of beer with certain characteristica.&lt;br /&gt;
* Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color)&lt;br /&gt;
&lt;br /&gt;
   I like the name and more food related tests.  It's kind of relates to the banquet test but much less crazy.  More things that interact with wine/beer flavors seems good.  The herb/mushroom requirements might make more sense as ingredients in a meal instead of from the ground?  That lets it be more of a test of trading/accumulating instead of running around. --Amicca&lt;br /&gt;
&lt;br /&gt;
  Eating herbs or mushrooms from ground could easily be omitted, wasn't my favourite to begin with -Solaris&lt;br /&gt;
&lt;br /&gt;
  Running around is something I don't do much.  However, travelling is a common element of Body tests -Peacefulness&lt;br /&gt;
&lt;br /&gt;
  Yeah, that makes sense.  It seems rough to have something that directly competes with Darkest Night and Tattoo for finding rare spawns though.  --Amicca&lt;br /&gt;
&lt;br /&gt;
== Natural Philosophy ==&lt;br /&gt;
&lt;br /&gt;
==== Test of the Steadfast Scribe ====&lt;br /&gt;
Write books on herbs, score points on a variety of factors, make Library of Alexandria books not totally boring.&lt;br /&gt;
&lt;br /&gt;
   YES... make books more interesting! --Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Astronomy ====&lt;br /&gt;
&lt;br /&gt;
To participate in the test, first you must build an observatory at minimum elevation 300.&lt;br /&gt;
&lt;br /&gt;
Each Egypt night you can make an observation. You can only get one piece of data per night. You must set your observatory to aim at something during the day and data will become available at 6am in the morning. The possible settings are:&lt;br /&gt;
&lt;br /&gt;
* Existing star, type of data&lt;br /&gt;
* New star, type of data&lt;br /&gt;
&lt;br /&gt;
Possible types of data are:&lt;br /&gt;
&lt;br /&gt;
* Color(Red,Green,Yellow,Blue,Purple)&lt;br /&gt;
* Size(Giant,Huge,Normal,Small,Tiny)&lt;br /&gt;
* Temperature(Hot,Warm,Normal,Cool,Cold)&lt;br /&gt;
* Brightness(Shiny,Bright,Normal,Weak,Pale)&lt;br /&gt;
&lt;br /&gt;
For instance if you set your observatory to new star, color, you may get a new star that is green, with other data unknown.&lt;br /&gt;
&lt;br /&gt;
Each (real time) week, at test passes, the scientists announce a specific star type (for instance blue, size huge, temperature normal, brightness pale) and everybody gets points for the star they have in their files that matches the given star most closely (most type of data matches). Points are given according to the following:&lt;br /&gt;
&lt;br /&gt;
* One data type match - 1 point&lt;br /&gt;
* Two data types match - 5 points&lt;br /&gt;
* Three data types match - 25 points&lt;br /&gt;
* Four data types match - 125 points&lt;br /&gt;
&lt;br /&gt;
The points are accumulated week after week. Once you have 98 points? you may pass, but only if you are amongst the 3 highest scores (only 3 may pass each week).&lt;br /&gt;
&lt;br /&gt;
  I really like the idea of an astronomy system/test.  The scoring here seems a bit to random to me.  A bit close to galactic bingo. I wonder if there's a way more skill could be introduced into it, or at least more decision making. Introducing trading like the archeologist test has could be one idea.  Groups of people could compete together writing down their observations and comparing them. Maybe combining information about 1 object together, or fixing in accurate observations.&lt;br /&gt;
 Some misc ideas: &lt;br /&gt;
  * width of observation field, wide field sees more but less detail, tight field sees less but more detail.  Maybe wide and near field telescopes could combine data to find rare star types more easily.&lt;br /&gt;
  * Length of observation: in real telescopes duration of the shot is important because it means you capture more light and see dimmer objects.  There could be a tradeoff between the number of datapoints you gather each night and how accurate they are (or how dim of a star they can see).&lt;br /&gt;
  * Weather considerations.  Observations are regularly ruined by clouds.  Maybe that's a thing? Weather prediction with barometer/wind gauge/ humidity.  Weather would be a complicated additional system for the game so probably not plausible right now.&lt;br /&gt;
 * What sort of telescopes?  Ancient observatories were naked eye observatories with large scale instruments for sighting and measuring angles.  Glass telescopes are much newer and difficult.  Are thinking refractors or reflectors?  Also, how are we recording data?  Photographic plates?  Naked eye observations? Sun tracking with a lens burning in a trail on paper?&lt;br /&gt;
&lt;br /&gt;
  Responding to the comments: It is on purpose I did not provide detail about how the observations are done, because this would over-complicate things, but I'm thinking mirrors are involved. Probably not glass lenses, since this is later technology. If you have ideas for introducing more detail into the test it is welcome, but in the end it needs to be thought through with all details in place, and constitute a working whole. And yes, scoring is mostly random, that is why I didn't make it a thought test. I have had numerous ideas of how an astronomy test could be done, and this is the best so far. Please feel free to improve it if you can. -Solaris&lt;br /&gt;
&lt;br /&gt;
  I see, Natural Philosphy tests are pretty luck based already.  Maybe the observation taking  stage can be made interesting in some way.  What do you think about making it a social test where it's helpful to pool your observations of the same objects?  Mirrors would be reasonable, although I wouldn't be opposed to a naked eye observatory that would be more inline with actual ancient observatories.  It would be very cool if the skybox could be improved to make it actually observable in some way, but that might be impossible tech wise.&lt;br /&gt;
&lt;br /&gt;
== Thought ==&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The '''Home Shrine''' or '''Personal Shrine''')&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
 The concepts here already exist, in https://www.atitd.org/wiki/tale7/Remembrance_Ceremonies &amp;amp; https://www.atitd.org/wiki/tale7/Test_of_the_Holy_Shrine they just have not been used since T7 due to them being broken :) '' [[User:Rhaom|Rhaom]] 08:21, 26 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
  No new ideas after 20 years of them I guess... I think the difference here would be this is designed around soloable quests.  I'm imagining more varied types of daily things... like &amp;quot;bring a chicken to a cactus and feed it barley there.&amp;quot;  &amp;quot;Find hide 5 types of gems in your neighbors house.&amp;quot;  The sort of things wierd spirits would desire.  Although in general worship seems to be a group discipline, so maybe that doesn't fit.&lt;br /&gt;
&lt;br /&gt;
==== The Test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - '' [[User:Myn|Myn]] ([[User talk:Myn|talk]]) 19:08, 25 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
There was a test called [https://www.atitd.org/wiki/tale6/Test_of_the_Bureaucrat Test of the bureaucrat] (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris&lt;br /&gt;
&lt;br /&gt;
  Those are good points.  It could definitely drop the pyramid scheme bit. although I do like the idea of being able to '''schism''' the church and have heretical teachings. Maybe the construction of a temple could be involved in some way?   '''Test of the Vow''' could be one option, or '''Test of the False Prophet''' is fun but not really thematic necessarily.  -- Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Khonsu's Light ====&lt;br /&gt;
&lt;br /&gt;
Test explation from a previous tale/wiki: https://www.atitd.org/wiki/tale7/User:Eugenius&lt;br /&gt;
&lt;br /&gt;
==== Test of The Mega Temple ====&lt;br /&gt;
&lt;br /&gt;
First a mega temple must be built. Then 49 people must sign up at the temple. Then the worshippers must perform quests and make sacrifices until they have reached 4900 points. First time a person solve a quest/make a sacrifice he/she gets a larger number of points than later. The sequence is:&lt;br /&gt;
&lt;br /&gt;
* 1. quest: 49 points&lt;br /&gt;
* 2. quest: 36 points&lt;br /&gt;
* 3. quest: 25 points&lt;br /&gt;
* 4. quest: 16 points&lt;br /&gt;
* 5. quest: 9 points&lt;br /&gt;
* 6. quest: 4 points&lt;br /&gt;
* All following quests: 1 point&lt;br /&gt;
&lt;br /&gt;
If you don't like the quest you are given at the temple you can wait for another week, and reqs will change. You don't have to finish the quest in a limited time though. Possible quests can be:&lt;br /&gt;
&lt;br /&gt;
* Sacrifice a given item in given number at a flaming altar. A holy light will show the direction to the altar. (To devs: If not possible, sac in temple instead).&lt;br /&gt;
* Perform a specific ritual at a common altar. A holy light will show the direction to the altar that must be used.&lt;br /&gt;
* Visit a pilgrim shrine and tithe to the shrine. A holy light will show the direction to the shrine.&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_Construction_Site&amp;diff=221441</id>
		<title>Monument Construction Site</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_Construction_Site&amp;diff=221441"/>
		<updated>2022-05-31T21:09:05Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Monument Construction Site&lt;br /&gt;
| image        = mon_construction_site.png&lt;br /&gt;
| location     = [[Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = {{RequireSkill | Project Management | 2}}&lt;br /&gt;
| material1    = [[requires::Linen]]&lt;br /&gt;
| qty1         = 100&lt;br /&gt;
| material2    = [[requires::Small Stone Block]]&lt;br /&gt;
| qty2         = 50&lt;br /&gt;
| material3    = [[requires::Board]]&lt;br /&gt;
| qty3         = 80&lt;br /&gt;
| material4    = [[requires::Rope]]&lt;br /&gt;
| qty4         = 30&lt;br /&gt;
| material5    = [[requires::Papyrus Paper]]&lt;br /&gt;
| qty5         = 200&lt;br /&gt;
| material6    = [[requires::Ink]]&lt;br /&gt;
| qty6         = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Built outside. Once built, click on the site to select the desired project. &lt;br /&gt;
&lt;br /&gt;
* Site self-destructs after '''30''' days of no activity.&lt;br /&gt;
* May be disassembled for a full return of all materials and contents, including those of the site itself.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Used to construct monuments.&lt;br /&gt;
&lt;br /&gt;
===Related Pages===&lt;br /&gt;
[[Monument ideas]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221439</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221439"/>
		<updated>2022-05-31T20:23:49Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Test of Astronomy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Hor-em-akhet ====&lt;br /&gt;
===== General Information =====&lt;br /&gt;
''Ancient Egyptian toolset used for Relief Sculpting''&lt;br /&gt;
* Copper &amp;amp; Bronze Chisels&lt;br /&gt;
&lt;br /&gt;
===== Test Goal =====&lt;br /&gt;
Band together as a group of 5 players to carve out Hor-em-akhet '''''(The original Ancient Egyptian name for &amp;quot;The Sphinx&amp;quot;)'''''&lt;br /&gt;
&lt;br /&gt;
===== Task List =====&lt;br /&gt;
*Forge a Copper Chisel&lt;br /&gt;
*Dig up a Silicified Sandstone block ''(1 TP)''&lt;br /&gt;
*Carve Silicified Sandstone into Low Relief Carvings ''(1 TP)''&lt;br /&gt;
*Forge a Bronze Chisel&lt;br /&gt;
*Dig up an Anhydrite Block ''(1 TP)''&lt;br /&gt;
*Carve Anhydrite into High or Sunken Relief Carvings ''(1 TP)''&lt;br /&gt;
*Complete Hor-em-akhet ''(3 TP)''&lt;br /&gt;
&lt;br /&gt;
===== New Items &amp;amp; New Skill =====&lt;br /&gt;
* Silicified Sandstone ''(Item)''&lt;br /&gt;
* Anhydrite ''(Item)''&lt;br /&gt;
* Relief Sculpting ''(Skill)''&lt;br /&gt;
** Lvl 0 - Low Relief&lt;br /&gt;
** Lvl 1 - High Relief&lt;br /&gt;
** Lvl 2 - Sunken Relief ''(This is the method the Ancient Egyptians are famous for and its how they carved their sculptors)''&lt;br /&gt;
&lt;br /&gt;
===== Details =====&lt;br /&gt;
* Silicified Sandstone and Anhydrite are prospected and dug the same way limestone blocks work using glass rods and the tapping system&lt;br /&gt;
** Silicified Sandstone can only be obtained in Gebel &amp;amp; Southern Egypt ''(IRL it comes from around the city of Aswan, not sure where that would be in game terms) and Gebel''&lt;br /&gt;
** Anhydrite can only be obtained from the Red Sea&lt;br /&gt;
* Copper Chisels are used to care Low Relief Carvings&lt;br /&gt;
* Bronze Chisels are used to carve Sunken Relief Carvings&lt;br /&gt;
&lt;br /&gt;
== Art and Music ==&lt;br /&gt;
&lt;br /&gt;
== Human Body ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Gluttony ====&lt;br /&gt;
Each week you can join in a contest about how many items you can intake. You must do a ritual at a common altar in order to divine the type of item you must intake. Then you must eat/drink the item, and this entitles you to get a new requirement at an altar. You can keep doing this until the end of the week, as long as you can find/make the items you are requested to eat/drink. The 3? highest scores per week pass, but you need a minimum of 7 points.&lt;br /&gt;
&lt;br /&gt;
'''Possible items:'''&lt;br /&gt;
* Eat a herb (from ground) (common herbs are more likely)&lt;br /&gt;
* Eat a mushroom (from ground) (common are more likely)&lt;br /&gt;
* Eat a meal with certain minimum/maximum stats and certain ingredients&lt;br /&gt;
* Drink a mug of beer with certain characteristica.&lt;br /&gt;
* Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color)&lt;br /&gt;
&lt;br /&gt;
   I like the name and more food related tests.  It's kind of relates to the banquet test but much less crazy.  More things that interact with wine/beer flavors seems good.  The herb/mushroom requirements might make more sense as ingredients in a meal instead of from the ground?  That lets it be more of a test of trading/accumulating instead of running around. --Amicca&lt;br /&gt;
&lt;br /&gt;
  Eating herbs or mushrooms from ground could easily be omitted, wasn't my favourite to begin with -Solaris&lt;br /&gt;
&lt;br /&gt;
  Running around is something I don't do much.  However, travelling is a common element of Body tests -Peacefulness&lt;br /&gt;
&lt;br /&gt;
  Yeah, that makes sense.  It seems rough to have something that directly competes with Darkest Night and Tattoo for finding rare spawns though.  --Amicca&lt;br /&gt;
&lt;br /&gt;
== Natural Philosophy ==&lt;br /&gt;
&lt;br /&gt;
==== Test of the Steadfast Scribe ====&lt;br /&gt;
Write books on herbs, score points on a variety of factors, make Library of Alexandria books not totally boring.&lt;br /&gt;
&lt;br /&gt;
   YES... make books more interesting! --Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Astronomy ====&lt;br /&gt;
&lt;br /&gt;
To participate in the test, first you must build an observatory at minimum elevation 300.&lt;br /&gt;
&lt;br /&gt;
Each Egypt night you can make an observation. You can only get one piece of data per night. You must set your observatory to aim at something during the day and data will become available at 6am in the morning. The possible settings are:&lt;br /&gt;
&lt;br /&gt;
* Existing star, type of data&lt;br /&gt;
* New star, type of data&lt;br /&gt;
&lt;br /&gt;
Possible types of data are:&lt;br /&gt;
&lt;br /&gt;
* Color(Red,Green,Yellow,Blue,Purple)&lt;br /&gt;
* Size(Giant,Huge,Normal,Small,Tiny)&lt;br /&gt;
* Temperature(Hot,Warm,Normal,Cool,Cold)&lt;br /&gt;
* Brightness(Shiny,Bright,Normal,Weak,Pale)&lt;br /&gt;
&lt;br /&gt;
For instance if you set your observatory to new star, color, you may get a new star that is green, with other data unknown.&lt;br /&gt;
&lt;br /&gt;
Each (real time) week, at test passes, the scientists announce a specific star type (for instance blue, size huge, temperature normal, brightness pale) and everybody gets points for the star they have in their files that matches the given star most closely (most type of data matches). Points are given according to the following:&lt;br /&gt;
&lt;br /&gt;
* One data type match - 1 point&lt;br /&gt;
* Two data types match - 5 points&lt;br /&gt;
* Three data types match - 25 points&lt;br /&gt;
* Four data types match - 125 points&lt;br /&gt;
&lt;br /&gt;
The points are accumulated week after week. Once you have 98 points? you may pass, but only if you are amongst the 3 highest scores (only 3 may pass each week).&lt;br /&gt;
&lt;br /&gt;
  I really like the idea of an astronomy system/test.  The scoring here seems a bit to random to me.  A bit close to galactic bingo. I wonder if there's a way more skill could be introduced into it, or at least more decision making. Introducing trading like the archeologist test has could be one idea.  Groups of people could compete together writing down their observations and comparing them. Maybe combining information about 1 object together, or fixing in accurate observations.&lt;br /&gt;
 Some misc ideas: &lt;br /&gt;
  * width of observation field, wide field sees more but less detail, tight field sees less but more detail.  Maybe wide and near field telescopes could combine data to find rare star types more easily.&lt;br /&gt;
  * Length of observation: in real telescopes duration of the shot is important because it means you capture more light and see dimmer objects.  There could be a tradeoff between the number of datapoints you gather each night and how accurate they are (or how dim of a star they can see).&lt;br /&gt;
  * Weather considerations.  Observations are regularly ruined by clouds.  Maybe that's a thing? Weather prediction with barometer/wind gauge/ humidity.  Weather would be a complicated additional system for the game so probably not plausible right now.&lt;br /&gt;
 * What sort of telescopes?  Ancient observatories were naked eye observatories with large scale instruments for sighting and measuring angles.  Glass telescopes are much newer and difficult.  Are thinking refractors or reflectors?  Also, how are we recording data?  Photographic plates?  Naked eye observations? Sun tracking with a lens burning in a trail on paper?&lt;br /&gt;
&lt;br /&gt;
  Responding to the comments: It is on purpose I did not provide detail about how the observations are done, because this would over-complicate things, but I'm thinking mirrors are involved. Probably not glass lenses, since this is later technology. If you have ideas for introducing more detail into the test it is welcome, but in the end it needs to be thought through with all details in place, and constitute a working whole. And yes, scoring is mostly random, that is why I didn't make it a thought test. I have had numerous ideas of how an astronomy test could be done, and this is the best so far. Please feel free to improve it if you can. -Solaris&lt;br /&gt;
&lt;br /&gt;
  I see, Natural Philosphy tests are pretty luck based already.  Maybe the observation taking  stage can be made interesting in some way.  What do you think about making it a social test where it's helpful to pool your observations of the same objects?  Mirrors would be reasonable, although I wouldn't be opposed to a naked eye observatory that would be more inline with actual ancient observatories.  It would be very cool if the skybox could be improved to make it actually observable in some way, but that might be impossible tech wise.&lt;br /&gt;
&lt;br /&gt;
== Thought ==&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The '''Home Shrine''' or '''Personal Shrine''')&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
 The concepts here already exist, in https://www.atitd.org/wiki/tale7/Remembrance_Ceremonies &amp;amp; https://www.atitd.org/wiki/tale7/Test_of_the_Holy_Shrine they just have not been used since T7 due to them being broken :) '' [[User:Rhaom|Rhaom]] 08:21, 26 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
  No new ideas after 20 years of them I guess... I think the difference here would be this is designed around soloable quests.  I'm imagining more varied types of daily things... like &amp;quot;bring a chicken to a cactus and feed it barley there.&amp;quot;  &amp;quot;Find hide 5 types of gems in your neighbors house.&amp;quot;  The sort of things wierd spirits would desire.  Although in general worship seems to be a group discipline, so maybe that doesn't fit.&lt;br /&gt;
&lt;br /&gt;
==== The Test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - '' [[User:Myn|Myn]] ([[User talk:Myn|talk]]) 19:08, 25 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
There was a test called [https://www.atitd.org/wiki/tale6/Test_of_the_Bureaucrat Test of the bureaucrat] (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris&lt;br /&gt;
&lt;br /&gt;
  Those are good points.  It could definitely drop the pyramid scheme bit. although I do like the idea of being able to '''schism''' the church and have heretical teachings. Maybe the construction of a temple could be involved in some way?   '''Test of the Vow''' could be one option, or '''Test of the False Prophet''' is fun but not really thematic necessarily.  -- Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Khonsu's Light ====&lt;br /&gt;
&lt;br /&gt;
Test explation from a previous tale/wiki: https://www.atitd.org/wiki/tale7/User:Eugenius&lt;br /&gt;
&lt;br /&gt;
==== Test of The Mega Temple ====&lt;br /&gt;
&lt;br /&gt;
First a mega temple must be built. Then 49 people must sign up at the temple. Then the worshippers must perform quests and make sacrifices until they have reached 4900 points. First time a person solve a quest/make a sacrifice he/she gets a larger number of points than later. The sequence is:&lt;br /&gt;
&lt;br /&gt;
* 1. quest: 49 points&lt;br /&gt;
* 2. quest: 36 points&lt;br /&gt;
* 3. quest: 25 points&lt;br /&gt;
* 4. quest: 16 points&lt;br /&gt;
* 5. quest: 9 points&lt;br /&gt;
* 6. quest: 4 points&lt;br /&gt;
* All following quests: 1 point&lt;br /&gt;
&lt;br /&gt;
If you don't like the quest you are given at the temple you can wait for another week, and reqs will change. You don't have to finish the quest in a limited time though. Possible quests can be:&lt;br /&gt;
&lt;br /&gt;
* Sacrifice a given item in given number at a flaming altar. A holy light will show the direction to the altar. (To devs: If not possible, sac in temple instead).&lt;br /&gt;
* Perform a specific ritual at a common altar. A holy light will show the direction to the altar that must be used.&lt;br /&gt;
* Visit a pilgrim shrine and tithe to the shrine. A holy light will show the direction to the shrine.&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221438</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221438"/>
		<updated>2022-05-31T20:20:06Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Test of Gluttony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Hor-em-akhet ====&lt;br /&gt;
===== General Information =====&lt;br /&gt;
''Ancient Egyptian toolset used for Relief Sculpting''&lt;br /&gt;
* Copper &amp;amp; Bronze Chisels&lt;br /&gt;
&lt;br /&gt;
===== Test Goal =====&lt;br /&gt;
Band together as a group of 5 players to carve out Hor-em-akhet '''''(The original Ancient Egyptian name for &amp;quot;The Sphinx&amp;quot;)'''''&lt;br /&gt;
&lt;br /&gt;
===== Task List =====&lt;br /&gt;
*Forge a Copper Chisel&lt;br /&gt;
*Dig up a Silicified Sandstone block ''(1 TP)''&lt;br /&gt;
*Carve Silicified Sandstone into Low Relief Carvings ''(1 TP)''&lt;br /&gt;
*Forge a Bronze Chisel&lt;br /&gt;
*Dig up an Anhydrite Block ''(1 TP)''&lt;br /&gt;
*Carve Anhydrite into High or Sunken Relief Carvings ''(1 TP)''&lt;br /&gt;
*Complete Hor-em-akhet ''(3 TP)''&lt;br /&gt;
&lt;br /&gt;
===== New Items &amp;amp; New Skill =====&lt;br /&gt;
* Silicified Sandstone ''(Item)''&lt;br /&gt;
* Anhydrite ''(Item)''&lt;br /&gt;
* Relief Sculpting ''(Skill)''&lt;br /&gt;
** Lvl 0 - Low Relief&lt;br /&gt;
** Lvl 1 - High Relief&lt;br /&gt;
** Lvl 2 - Sunken Relief ''(This is the method the Ancient Egyptians are famous for and its how they carved their sculptors)''&lt;br /&gt;
&lt;br /&gt;
===== Details =====&lt;br /&gt;
* Silicified Sandstone and Anhydrite are prospected and dug the same way limestone blocks work using glass rods and the tapping system&lt;br /&gt;
** Silicified Sandstone can only be obtained in Gebel &amp;amp; Southern Egypt ''(IRL it comes from around the city of Aswan, not sure where that would be in game terms) and Gebel''&lt;br /&gt;
** Anhydrite can only be obtained from the Red Sea&lt;br /&gt;
* Copper Chisels are used to care Low Relief Carvings&lt;br /&gt;
* Bronze Chisels are used to carve Sunken Relief Carvings&lt;br /&gt;
&lt;br /&gt;
== Art and Music ==&lt;br /&gt;
&lt;br /&gt;
== Human Body ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Gluttony ====&lt;br /&gt;
Each week you can join in a contest about how many items you can intake. You must do a ritual at a common altar in order to divine the type of item you must intake. Then you must eat/drink the item, and this entitles you to get a new requirement at an altar. You can keep doing this until the end of the week, as long as you can find/make the items you are requested to eat/drink. The 3? highest scores per week pass, but you need a minimum of 7 points.&lt;br /&gt;
&lt;br /&gt;
'''Possible items:'''&lt;br /&gt;
* Eat a herb (from ground) (common herbs are more likely)&lt;br /&gt;
* Eat a mushroom (from ground) (common are more likely)&lt;br /&gt;
* Eat a meal with certain minimum/maximum stats and certain ingredients&lt;br /&gt;
* Drink a mug of beer with certain characteristica.&lt;br /&gt;
* Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color)&lt;br /&gt;
&lt;br /&gt;
   I like the name and more food related tests.  It's kind of relates to the banquet test but much less crazy.  More things that interact with wine/beer flavors seems good.  The herb/mushroom requirements might make more sense as ingredients in a meal instead of from the ground?  That lets it be more of a test of trading/accumulating instead of running around. --Amicca&lt;br /&gt;
&lt;br /&gt;
  Eating herbs or mushrooms from ground could easily be omitted, wasn't my favourite to begin with -Solaris&lt;br /&gt;
&lt;br /&gt;
  Running around is something I don't do much.  However, travelling is a common element of Body tests -Peacefulness&lt;br /&gt;
&lt;br /&gt;
  Yeah, that makes sense.  It seems rough to have something that directly competes with Darkest Night and Tattoo for finding rare spawns though.  --Amicca&lt;br /&gt;
&lt;br /&gt;
== Natural Philosophy ==&lt;br /&gt;
&lt;br /&gt;
==== Test of the Steadfast Scribe ====&lt;br /&gt;
Write books on herbs, score points on a variety of factors, make Library of Alexandria books not totally boring.&lt;br /&gt;
&lt;br /&gt;
   YES... make books more interesting! --Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Astronomy ====&lt;br /&gt;
&lt;br /&gt;
To participate in the test, first you must build an observatory at minimum elevation 300.&lt;br /&gt;
&lt;br /&gt;
Each Egypt night you can make an observation. You can only get one piece of data per night. You must set your observatory to aim at something during the day and data will become available at 6am in the morning. The possible settings are:&lt;br /&gt;
&lt;br /&gt;
* Existing star, type of data&lt;br /&gt;
* New star, type of data&lt;br /&gt;
&lt;br /&gt;
Possible types of data are:&lt;br /&gt;
&lt;br /&gt;
* Color(Red,Green,Yellow,Blue,Purple)&lt;br /&gt;
* Size(Giant,Huge,Normal,Small,Tiny)&lt;br /&gt;
* Temperature(Hot,Warm,Normal,Cool,Cold)&lt;br /&gt;
* Brightness(Shiny,Bright,Normal,Weak,Pale)&lt;br /&gt;
&lt;br /&gt;
For instance if you set your observatory to new star, color, you may get a new star that is green, with other data unknown.&lt;br /&gt;
&lt;br /&gt;
Each (real time) week, at test passes, the scientists announce a specific star type (for instance blue, size huge, temperature normal, brightness pale) and everybody gets points for the star they have in their files that matches the given star most closely (most type of data matches). Points are given according to the following:&lt;br /&gt;
&lt;br /&gt;
* One data type match - 1 point&lt;br /&gt;
* Two data types match - 5 points&lt;br /&gt;
* Three data types match - 25 points&lt;br /&gt;
* Four data types match - 125 points&lt;br /&gt;
&lt;br /&gt;
The points are accumulated week after week. Once you have 98 points? you may pass, but only if you are amongst the 3 highest scores (only 3 may pass each week).&lt;br /&gt;
&lt;br /&gt;
  I really like the idea of an astronomy system/test.  The scoring here seems a bit to random to me.  A bit close to galactic bingo. I wonder if there's a way more skill could be introduced into it, or at least more decision making. Introducing trading like the archeologist test has could be one idea.  Groups of people could compete together writing down their observations and comparing them. Maybe combining information about 1 object together, or fixing in accurate observations.&lt;br /&gt;
 Some misc ideas: &lt;br /&gt;
  * width of observation field, wide field sees more but less detail, tight field sees less but more detail.  Maybe wide and near field telescopes could combine data to find rare star types more easily.&lt;br /&gt;
  * Length of observation: in real telescopes duration of the shot is important because it means you capture more light and see dimmer objects.  There could be a tradeoff between the number of datapoints you gather each night and how accurate they are (or how dim of a star they can see).&lt;br /&gt;
  * Weather considerations.  Observations are regularly ruined by clouds.  Maybe that's a thing? Weather prediction with barometer/wind gauge/ humidity.  Weather would be a complicated additional system for the game so probably not plausible right now.&lt;br /&gt;
 * What sort of telescopes?  Ancient observatories were naked eye observatories with large scale instruments for sighting and measuring angles.  Glass telescopes are much newer and difficult.  Are thinking refractors or reflectors?  Also, how are we recording data?  Photographic plates?  Naked eye observations? Sun tracking with a lens burning in a trail on paper?&lt;br /&gt;
&lt;br /&gt;
  Responding to the comments: It is on purpose I did not provide detail about how the observations are done, because this would over-complicate things, but I'm thinking mirrors are involved. Probably not glass lenses, since this is later technology. If you have ideas for introducing more detail into the test it is welcome, but in the end it needs to be thought through with all details in place, and constitute a working whole. And yes, scoring is mostly random, that is why I didn't make it a thought test. I have had numerous ideas of how an astronomy test could be done, and this is the best so far. Please feel free to improve it if you can. -Solaris&lt;br /&gt;
&lt;br /&gt;
== Thought ==&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The '''Home Shrine''' or '''Personal Shrine''')&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
 The concepts here already exist, in https://www.atitd.org/wiki/tale7/Remembrance_Ceremonies &amp;amp; https://www.atitd.org/wiki/tale7/Test_of_the_Holy_Shrine they just have not been used since T7 due to them being broken :) '' [[User:Rhaom|Rhaom]] 08:21, 26 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
  No new ideas after 20 years of them I guess... I think the difference here would be this is designed around soloable quests.  I'm imagining more varied types of daily things... like &amp;quot;bring a chicken to a cactus and feed it barley there.&amp;quot;  &amp;quot;Find hide 5 types of gems in your neighbors house.&amp;quot;  The sort of things wierd spirits would desire.  Although in general worship seems to be a group discipline, so maybe that doesn't fit.&lt;br /&gt;
&lt;br /&gt;
==== The Test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - '' [[User:Myn|Myn]] ([[User talk:Myn|talk]]) 19:08, 25 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
There was a test called [https://www.atitd.org/wiki/tale6/Test_of_the_Bureaucrat Test of the bureaucrat] (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris&lt;br /&gt;
&lt;br /&gt;
  Those are good points.  It could definitely drop the pyramid scheme bit. although I do like the idea of being able to '''schism''' the church and have heretical teachings. Maybe the construction of a temple could be involved in some way?   '''Test of the Vow''' could be one option, or '''Test of the False Prophet''' is fun but not really thematic necessarily.  -- Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Khonsu's Light ====&lt;br /&gt;
&lt;br /&gt;
Test explation from a previous tale/wiki: https://www.atitd.org/wiki/tale7/User:Eugenius&lt;br /&gt;
&lt;br /&gt;
==== Test of The Mega Temple ====&lt;br /&gt;
&lt;br /&gt;
First a mega temple must be built. Then 49 people must sign up at the temple. Then the worshippers must perform quests and make sacrifices until they have reached 4900 points. First time a person solve a quest/make a sacrifice he/she gets a larger number of points than later. The sequence is:&lt;br /&gt;
&lt;br /&gt;
* 1. quest: 49 points&lt;br /&gt;
* 2. quest: 36 points&lt;br /&gt;
* 3. quest: 25 points&lt;br /&gt;
* 4. quest: 16 points&lt;br /&gt;
* 5. quest: 9 points&lt;br /&gt;
* 6. quest: 4 points&lt;br /&gt;
* All following quests: 1 point&lt;br /&gt;
&lt;br /&gt;
If you don't like the quest you are given at the temple you can wait for another week, and reqs will change. You don't have to finish the quest in a limited time though. Possible quests can be:&lt;br /&gt;
&lt;br /&gt;
* Sacrifice a given item in given number at a flaming altar. A holy light will show the direction to the altar. (To devs: If not possible, sac in temple instead).&lt;br /&gt;
* Perform a specific ritual at a common altar. A holy light will show the direction to the altar that must be used.&lt;br /&gt;
* Visit a pilgrim shrine and tithe to the shrine. A holy light will show the direction to the shrine.&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Maps/Shop_Locations&amp;diff=221437</id>
		<title>Maps/Shop Locations</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Maps/Shop_Locations&amp;diff=221437"/>
		<updated>2022-05-31T19:04:06Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Shops in Egypt Listing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This map shows locations of shops where players can make unattended/offline trades with other players that have been pre-configured by the shop owner.&lt;br /&gt;
&lt;br /&gt;
* Return to [[Maps]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Shops in Egypt Map=&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(CirGrstar) 970, -4040, Flower Shop (970, -4040)&lt;br /&gt;
(CirGrstar) 1111,6991, West Bank (1111,6991)&lt;br /&gt;
(CirGrstar) 905, 6822, MeshWesh Trading Post (905, 6822)&lt;br /&gt;
(CirGrstar) 985, 7041, Meshwesh Iron Exchange (985, 7041)&lt;br /&gt;
(CirGrstar) 2024, 1996, MeshMart (2024, 1996)&lt;br /&gt;
(CirGrstar) 3050, -940, Happies Shop (3050, -940)&lt;br /&gt;
(CirGrstar) 795, -1724, KMart (795, -1724) Koptos&lt;br /&gt;
(CirGrstar) 730, -1830, Samruc's Alloy Shop (730, -1830) Koptos&lt;br /&gt;
(CirGrstar) 70, -6940, Easy Mode Mart (70, -6940) Meroe&lt;br /&gt;
&amp;lt;!-- Example --&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirGrstar) 1, 1, Example (1, 1) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Shops in Egypt Listing=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Region !! Location !! Selling !! Buying !! Updated&lt;br /&gt;
|-&lt;br /&gt;
| [[Meshwesh Iron Exchange]] || Meshesh Delta (Tanis) || 985, 7040 || Iron || Ore from the adjacent public mine || 2022-5-31&lt;br /&gt;
|-&lt;br /&gt;
| FlowerMart || West Kush || 970 -4040 || Sea Lily Bulbs || Linen || 2021-08-03&lt;br /&gt;
|-&lt;br /&gt;
| [[MeshMart|MeshMart]] || Red Sea (Avaris) || 2024, 1996 || Blacksmithed Goods, Blown Glass, Basic mats || Many Things! || 2021-08-15&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/Happies/Happies Shop|Happies Shop]] || Bernike (Sharuhen) || 3050, -940 || CC, Cement, Stones, Thermometer, Glass, Flyrods || Wood, Iron, Copper, Silt, Gravel || daily&lt;br /&gt;
|-&lt;br /&gt;
| [[KMart]] || Koptos ||795, -1724 || Charcoal, Metal, Alloys || Glass products, Wood, Lime, Potash || 2021-08-04&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Samruc|Samruc's Alloy Shop]] || Koptos ||730, -1830 || Alloys (duh!) || Iron, Copper || 2021-08-09&lt;br /&gt;
|-&lt;br /&gt;
| [[TheTreasureTrove|The Treasure Trove]] || Meshwesh Delta (Tanis) || 843, 7041 || Veggies, Wine, Sheet Glass, Charcoal || Pearls, Wood, Silt, and more. || 2021-08-07&lt;br /&gt;
|-&lt;br /&gt;
| [[Le_Gelat|Gelat Market]] || Bernike (Sharuhen) || 3050 -1090 || Gravel, Copper, Quartz, cc, smithed items || Fertile papyrus, silt,compost,iron || 2021-08-15&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/West Bank/West Bank Trading|West Bank Trading]] || Meshwesh (Tanis) || 1111, 6991||Marble and Granite || Gravel, Papyrus seeds || 2021-08-25&lt;br /&gt;
|-&lt;br /&gt;
| [[EasyModeMart|Easy Mode Mart]] || Meroe || 70, -6940||Metals, Cloth || Ores, Gravel, Flax || 2021-09-05&lt;br /&gt;
|-&lt;br /&gt;
| [[MeshWesh Trading Post]] '''OPEN''' || MeshWesh Delta (Tanis) || 905, 6822||'''Metals, Ores, Pottery, Flax Items, Basics''' || Various Items '''OPEN''' || '''2022-5-19'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/Sheep Conspiracy Research/Stash |Sheeper's Stash]] || Red Sea (Avaris) || 2224, 2042||Silk Cloth, Rumi Cheese: Potency 10, Other Items || Gravel, Bauxite, Gypsum || 2022-01-22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|Maps/Shop Locations]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Meshwesh_Iron_Exchange&amp;diff=221436</id>
		<title>Meshwesh Iron Exchange</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Meshwesh_Iron_Exchange&amp;diff=221436"/>
		<updated>2022-05-31T19:03:43Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Our Exchange */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Meshwesh Iron Exchange =&lt;br /&gt;
&lt;br /&gt;
[[File:Iron exchange 2.png]]&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Located at 985, 7040, just north of the Tanis CS.&lt;br /&gt;
&lt;br /&gt;
===Our Exchange===&lt;br /&gt;
Mine iron ore at our public iron mine and exchange it immediately for iron metal.  &lt;br /&gt;
&lt;br /&gt;
We use an efficient Persephone furnace to offer a reasonable rate of exchange.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! For Sale !! Price !! Stock || Last Updated&lt;br /&gt;
|-&lt;br /&gt;
| 10 Iron || 100 Iron Ore || 1500|| 5-31-22&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Maintained by members of [[Miraluna]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/Crystals&amp;diff=221391</id>
		<title>Users/Amicca/Crystals</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/Crystals&amp;diff=221391"/>
		<updated>2022-05-27T05:12:37Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&lt;br /&gt;
|+ Crystal Heiroglyphs&lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Placed !! Extra &lt;br /&gt;
|-&lt;br /&gt;
| Amen Ra || ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Anubis || X || |&lt;br /&gt;
|-&lt;br /&gt;
| Bastet || X ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Bes || ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Buto || X ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Dua || X ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Hapy || X ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Hathor || X ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Horus || X ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Isis || X ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Maat || ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Min || X ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Montu || X ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Osiris || X ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Set || ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Shu || ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Sobek || X ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Taweret || X ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Thoth || ||  |&lt;br /&gt;
|-&lt;br /&gt;
| Wepwawet || X ||  |&lt;br /&gt;
|-&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221381</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221381"/>
		<updated>2022-05-26T16:07:30Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
&lt;br /&gt;
== Art and Music ==&lt;br /&gt;
&lt;br /&gt;
== Human Body ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Gluttony ====&lt;br /&gt;
Each week you can join in a contest about how many items you can intake. You must do a ritual at a common altar in order to divine the type of item you must intake. Then you must eat/drink the item, and this entitles you to get a new requirement at an altar. You can keep doing this until the end of the week, as long as you can find/make the items you are requested to eat/drink. The 3? highest scores per week pass, but you need a minimum of 7 points.&lt;br /&gt;
&lt;br /&gt;
'''Possible items:'''&lt;br /&gt;
* Eat a herb (from ground) (common herbs are more likely)&lt;br /&gt;
* Eat a mushroom (from ground) (common are more likely)&lt;br /&gt;
* Eat a meal with certain minimum/maximum stats and certain ingredients&lt;br /&gt;
* Drink a mug of beer with certain characteristica.&lt;br /&gt;
* Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color)&lt;br /&gt;
&lt;br /&gt;
   I like the name and more food related tests.  It's kind of relates to the banquet test but much less crazy.  More things that interact with wine/beer flavors seems good.  The herb/mushroom requirements might make more sense as ingredients in a meal instead of from the ground?  That lets it be more of a test of trading/accumulating instead of running around. --Amicca&lt;br /&gt;
&lt;br /&gt;
  Eating herbs or mushrooms from ground could easily be omitted, wasn't my favourite to begin with -Solaris&lt;br /&gt;
&lt;br /&gt;
== Natural Philosophy ==&lt;br /&gt;
&lt;br /&gt;
==== Test of the Steadfast Scribe ====&lt;br /&gt;
Write books on herbs, score points on a variety of factors, make Library of Alexandria books not totally boring.&lt;br /&gt;
&lt;br /&gt;
   YES... make books more interesting! --Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Astronomy ====&lt;br /&gt;
&lt;br /&gt;
To participate in the test, first you must build an observatory at minimum elevation 300.&lt;br /&gt;
&lt;br /&gt;
Each Egypt night you can make an observation. You can only get one piece of data per night. You must set your observatory to aim at something during the day and data will become available at 6am in the morning. The possible settings are:&lt;br /&gt;
&lt;br /&gt;
* Existing star, type of data&lt;br /&gt;
* New star, type of data&lt;br /&gt;
&lt;br /&gt;
Possible types of data are:&lt;br /&gt;
&lt;br /&gt;
* Color(Red,Green,Yellow,Blue,Purple)&lt;br /&gt;
* Size(Giant,Huge,Normal,Small,Tiny)&lt;br /&gt;
* Temperature(Hot,Warm,Normal,Cool,Cold)&lt;br /&gt;
* Brightness(Shiny,Bright,Normal,Weak,Pale)&lt;br /&gt;
&lt;br /&gt;
For instance if you set your observatory to new star, color, you may get a new star that is green, with other data unknown.&lt;br /&gt;
&lt;br /&gt;
Each (real time) week, at test passes, the scientists announce a specific star type (for instance blue, size huge, temperature normal, brightness pale) and everybody gets points for the star they have in their files that matches the given star most closely (most type of data matches). Points are given according to the following:&lt;br /&gt;
&lt;br /&gt;
* One data type match - 1 point&lt;br /&gt;
* Two data types match - 5 points&lt;br /&gt;
* Three data types match - 25 points&lt;br /&gt;
* Four data types match - 125 points&lt;br /&gt;
&lt;br /&gt;
The points are accumulated week after week. Once you have 98 points? you may pass, but only if you are amongst the 3 highest scores (only 3 may pass each week).&lt;br /&gt;
&lt;br /&gt;
  I really like the idea of an astronomy system/test.  The scoring here seems a bit to random to me.  A bit close to galactic bingo. I wonder if there's a way more skill could be introduced into it, or at least more decision making. Introducing trading like the archeologist test has could be one idea.  Groups of people could compete together writing down their observations and comparing them. Maybe combining information about 1 object together, or fixing in accurate observations.&lt;br /&gt;
 Some misc ideas: &lt;br /&gt;
  * width of observation field, wide field sees more but less detail, tight field sees less but more detail.  Maybe wide and near field telescopes could combine data to find rare star types more easily.&lt;br /&gt;
  * Length of observation: in real telescopes duration of the shot is important because it means you capture more light and see dimmer objects.  There could be a tradeoff between the number of datapoints you gather each night and how accurate they are (or how dim of a star they can see).&lt;br /&gt;
  * Weather considerations.  Observations are regularly ruined by clouds.  Maybe that's a thing? Weather prediction with barometer/wind gauge/ humidity.  Weather would be a complicated additional system for the game so probably not plausible right now.&lt;br /&gt;
 * What sort of telescopes?  Ancient observatories were naked eye observatories with large scale instruments for sighting and measuring angles.  Glass telescopes are much newer and difficult.  Are thinking refractors or reflectors?  Also, how are we recording data?  Photographic plates?  Naked eye observations? Sun tracking with a lens burning in a trail on paper?&lt;br /&gt;
&lt;br /&gt;
== Thought ==&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The '''Home Shrine''' or '''Personal Shrine''')&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
 The concepts here already exist, in https://www.atitd.org/wiki/tale7/Remembrance_Ceremonies &amp;amp; https://www.atitd.org/wiki/tale7/Test_of_the_Holy_Shrine they just have not been used since T7 due to them being broken :) '' [[User:Rhaom|Rhaom]] 08:21, 26 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
  No new ideas after 20 years of them I guess... I think the difference here would be this is designed around soloable quests.  I'm imagining more varied types of daily things... like &amp;quot;bring a chicken to a cactus and feed it barley there.&amp;quot;  &amp;quot;Find hide 5 types of gems in your neighbors house.&amp;quot;  The sort of things wierd spirits would desire.  Although in general worship seems to be a group discipline, so maybe that doesn't fit.&lt;br /&gt;
&lt;br /&gt;
==== The Test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - '' [[User:Myn|Myn]] ([[User talk:Myn|talk]]) 19:08, 25 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
There was a test called [https://www.atitd.org/wiki/tale6/Test_of_the_Bureaucrat Test of the bureaucrat] (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris&lt;br /&gt;
&lt;br /&gt;
  Those are good points.  It could definitely drop the pyramid scheme bit. although I do like the idea of being able to '''schism''' the church and have heretical teachings. Maybe the construction of a temple could be involved in some way?   '''Test of the Vow''' could be one option, or '''Test of the False Prophet''' is fun but not really thematic necessarily.  -- Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Khonsu's Light ====&lt;br /&gt;
&lt;br /&gt;
Test explation from a previous tale/wiki: https://www.atitd.org/wiki/tale7/User:Eugenius&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221380</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221380"/>
		<updated>2022-05-26T15:10:26Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* The Test of Capricious Spirits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
&lt;br /&gt;
== Art and Music ==&lt;br /&gt;
&lt;br /&gt;
== Human Body ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Gluttony ====&lt;br /&gt;
Each week you can join in a contest about how many items you can intake. You must do a ritual at a common altar in order to divine the type of item you must intake. Then you must eat/drink the item, and this entitles you to get a new requirement at an altar. You can keep doing this until the end of the week, as long as you can find/make the items you are requested to eat/drink. The 3? highest scores per week pass, but you need a minimum of 7 points.&lt;br /&gt;
&lt;br /&gt;
'''Possible items:'''&lt;br /&gt;
* Eat a herb (from ground) (common herbs are more likely)&lt;br /&gt;
* Eat a mushroom (from ground) (common are more likely)&lt;br /&gt;
* Eat a meal with certain minimum/maximum stats and certain ingredients&lt;br /&gt;
* Drink a mug of beer with certain characteristica.&lt;br /&gt;
* Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color)&lt;br /&gt;
&lt;br /&gt;
   I like the name and more food related tests.  It's kind of relates to the banquet test but much less crazy.  More things that interact with wine/beer flavors seems good.  The herb/mushroom requirements might make more sense as ingredients in a meal instead of from the ground?  That lets it be more of a test of trading/accumulating instead of running around. --Amicca&lt;br /&gt;
&lt;br /&gt;
  Eating herbs or mushrooms from ground could easily be omitted, wasn't my favourite to begin with -Solaris&lt;br /&gt;
&lt;br /&gt;
== Natural Philosophy ==&lt;br /&gt;
&lt;br /&gt;
==== Test of the Steadfast Scribe ====&lt;br /&gt;
Write books on herbs, score points on a variety of factors, make Library of Alexandria books not totally boring.&lt;br /&gt;
&lt;br /&gt;
   YES... make books more interesting! --Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Astronomy ====&lt;br /&gt;
&lt;br /&gt;
To participate in the test, first you must build an observatory at minimum elevation 300.&lt;br /&gt;
&lt;br /&gt;
Each Egypt night you can make an observation. You can only get one piece of data per night. You must set your observatory to aim at something during the day and data will become available at 6am in the morning. The possible settings are:&lt;br /&gt;
&lt;br /&gt;
* Existing star, type of data&lt;br /&gt;
* New star, type of data&lt;br /&gt;
&lt;br /&gt;
Possible types of data are:&lt;br /&gt;
&lt;br /&gt;
* Color(Red,Green,Yellow,Blue,Purple)&lt;br /&gt;
* Size(Giant,Huge,Normal,Small,Tiny)&lt;br /&gt;
* Temperature(Hot,Warm,Normal,Cool,Cold)&lt;br /&gt;
* Brightness(Shiny,Bright,Normal,Weak,Pale)&lt;br /&gt;
&lt;br /&gt;
For instance if you set your observatory to new star, color, you may get a new star that is green, with other data unknown.&lt;br /&gt;
&lt;br /&gt;
Each (real time) week, at test passes, the scientists announce a specific star type (for instance blue, size huge, temperature normal, brightness pale) and everybody gets points for the star they have in their files that matches the given star most closely (most type of data matches). Points are given according to the following:&lt;br /&gt;
&lt;br /&gt;
* One data type match - 1 point&lt;br /&gt;
* Two data types match - 5 points&lt;br /&gt;
* Three data types match - 25 points&lt;br /&gt;
* Four data types match - 125 points&lt;br /&gt;
&lt;br /&gt;
The points are accumulated week after week. Once you have 98 points? you may pass, but only if you are amongst the 3 highest scores (only 3 may pass each week).&lt;br /&gt;
&lt;br /&gt;
== Thought ==&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The '''Home Shrine''' or '''Personal Shrine''')&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
 The concepts here already exist, in https://www.atitd.org/wiki/tale7/Remembrance_Ceremonies &amp;amp; https://www.atitd.org/wiki/tale7/Test_of_the_Holy_Shrine they just have not been used since T7 due to them being broken :) '' [[User:Rhaom|Rhaom]] 08:21, 26 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
  No new ideas after 20 years of them I guess... I think the difference here would be this is designed around soloable quests.  I'm imagining more varied types of daily things... like &amp;quot;bring a chicken to a cactus and feed it barley there.&amp;quot;  &amp;quot;Find hide 5 types of gems in your neighbors house.&amp;quot;  The sort of things wierd spirits would desire.  Although in general worship seems to be a group discipline, so maybe that doesn't fit.&lt;br /&gt;
&lt;br /&gt;
==== The Test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - '' [[User:Myn|Myn]] ([[User talk:Myn|talk]]) 19:08, 25 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
There was a test called [https://www.atitd.org/wiki/tale6/Test_of_the_Bureaucrat Test of the bureaucrat] (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris&lt;br /&gt;
&lt;br /&gt;
  Those are good points.  It could definitely drop the pyramid scheme bit. although I do like the idea of being able to '''schism''' the church and have heretical teachings. Maybe the construction of a temple could be involved in some way?   '''Test of the Vow''' could be one option, or '''Test of the False Prophet''' is fun but not really thematic necessarily.  -- Amicca&lt;br /&gt;
&lt;br /&gt;
==== Test of Khonsu's Light ====&lt;br /&gt;
&lt;br /&gt;
Test explation from a previous tale/wiki: https://www.atitd.org/wiki/tale7/User:Eugenius&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221355</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221355"/>
		<updated>2022-05-26T05:35:05Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Natural Philosophy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
&lt;br /&gt;
== Art and Music ==&lt;br /&gt;
&lt;br /&gt;
== Human Body ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Gluttony ====&lt;br /&gt;
Each week you can join in a contest about how many items you can intake. You must do a ritual at a common altar in order to divine the type of item you must intake. Then you must eat/drink the item, and this entitles you to get a new requirement at an altar. You can keep doing this until the end of the week, as long as you can find/make the items you are requested to eat/drink. The 3? highest scores per week pass, but you need a minimum of 7 points.&lt;br /&gt;
&lt;br /&gt;
'''Possible items:'''&lt;br /&gt;
* Eat a herb (from ground) (common herbs are more likely)&lt;br /&gt;
* Eat a mushroom (from ground) (common are more likely)&lt;br /&gt;
* Eat a meal with certain minimum/maximum stats and certain ingredients&lt;br /&gt;
* Drink a mug of beer with certain characteristica.&lt;br /&gt;
* Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color)&lt;br /&gt;
&lt;br /&gt;
   I like the name and more food related tests.  It's kind of relates to the banquet test but much less crazy.  More things that interact with wine/beer flavors seems good.  The herb/mushroom requirements might make more sense as ingredients in a meal instead of from the ground?  That lets it be more of a test of trading/accumulating instead of running around. --Amicca&lt;br /&gt;
&lt;br /&gt;
== Natural Philosophy ==&lt;br /&gt;
&lt;br /&gt;
Test of the Steadfast Scribe: Write books on herbs, score points on a variety of factors, make Library of Alexandria books not totally boring.&lt;br /&gt;
&lt;br /&gt;
YES... make books more interesting! -- Amicca&lt;br /&gt;
&lt;br /&gt;
== Thought ==&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The '''Home Shrine''' or '''Personal Shrine''')&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
==== The Test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - '' [[User:Myn|Myn]] ([[User talk:Myn|talk]]) 19:08, 25 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
There was a test called [https://www.atitd.org/wiki/tale6/Test_of_the_Bureaucrat Test of the bureaucrat] (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris&lt;br /&gt;
&lt;br /&gt;
  Those are good points.  It could definitely drop the pyramid scheme bit. although I do like the idea of being able to '''schism''' the church and have heretical teachings. Maybe the construction of a temple could be involved in some way?   '''Test of the Vow''' could be one option, or '''Test of the False Prophet''' is fun but not really thematic necessarily.  -- Amicca&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221347</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221347"/>
		<updated>2022-05-25T21:28:30Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Test of Gluttony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
&lt;br /&gt;
== Art and Music ==&lt;br /&gt;
&lt;br /&gt;
== Human Body ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Gluttony ====&lt;br /&gt;
Each week you can join in a contest about how many items you can intake. You must do a ritual at a common altar in order to divine the type of item you must intake. Then you must eat/drink the item, and this entitles you to get a new requirement at an altar. You can keep doing this until the end of the week, as long as you can find/make the items you are requested to eat/drink. The 3? highest scores per week pass, but you need a minimum of 7 points.&lt;br /&gt;
&lt;br /&gt;
'''Possible items:'''&lt;br /&gt;
* Eat a herb (from ground) (common herbs are more likely)&lt;br /&gt;
* Eat a mushroom (from ground) (common are more likely)&lt;br /&gt;
* Eat a meal with certain minimum/maximum stats and certain ingredients&lt;br /&gt;
* Drink a mug of beer with certain characteristica.&lt;br /&gt;
* Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color)&lt;br /&gt;
&lt;br /&gt;
   I like the name and more food related tests.  It's kind of relates to the banquet test but much less crazy.  More things that interact with wine/beer flavors seems good.  The herb/mushroom requirements might make more sense as ingredients in a meal instead of from the ground?  That lets it be more of a test of trading/accumulating instead of running around. --Amicca&lt;br /&gt;
&lt;br /&gt;
== Natural Philosophy ==&lt;br /&gt;
&lt;br /&gt;
== Thought ==&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The '''Home Shrine''' or '''Personal Shrine''')&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
==== The Test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - '' [[User:Myn|Myn]] ([[User talk:Myn|talk]]) 19:08, 25 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
There was a test called [https://www.atitd.org/wiki/tale6/Test_of_the_Bureaucrat Test of the bureaucrat] (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris&lt;br /&gt;
&lt;br /&gt;
  Those are good points.  It could definitely drop the pyramid scheme bit. although I do like the idea of being able to '''schism''' the church and have heretical teachings. Maybe the construction of a temple could be involved in some way?   '''Test of the Vow''' could be one option, or '''Test of the False Prophet''' is fun but not really thematic necessarily.  -- Amicca&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221346</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221346"/>
		<updated>2022-05-25T21:28:13Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Test of Gluttony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
&lt;br /&gt;
== Art and Music ==&lt;br /&gt;
&lt;br /&gt;
== Human Body ==&lt;br /&gt;
&lt;br /&gt;
==== Test of Gluttony ====&lt;br /&gt;
Each week you can join in a contest about how many items you can intake. You must do a ritual at a common altar in order to divine the type of item you must intake. Then you must eat/drink the item, and this entitles you to get a new requirement at an altar. You can keep doing this until the end of the week, as long as you can find/make the items you are requested to eat/drink. The 3? highest scores per week pass, but you need a minimum of 7 points.&lt;br /&gt;
&lt;br /&gt;
'''Possible items:'''&lt;br /&gt;
* Eat a herb (from ground) (common herbs are more likely)&lt;br /&gt;
* Eat a mushroom (from ground) (common are more likely)&lt;br /&gt;
* Eat a meal with certain minimum/maximum stats and certain ingredients&lt;br /&gt;
* Drink a mug of beer with certain characteristica.&lt;br /&gt;
* Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color)&lt;br /&gt;
&lt;br /&gt;
   I like the name and more food related tests.  It's kind of relates to the banquet test but much less crazy.  More things that interact with wine/beer flavors seems good.  The herb/mushroom requirements might make more sense as ingredients in a meal instead of from the ground?  That lets it be more of a test of trading/accumulating instead of running around.&lt;br /&gt;
&lt;br /&gt;
== Natural Philosophy ==&lt;br /&gt;
&lt;br /&gt;
== Thought ==&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The '''Home Shrine''' or '''Personal Shrine''')&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
==== The Test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - '' [[User:Myn|Myn]] ([[User talk:Myn|talk]]) 19:08, 25 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
There was a test called [https://www.atitd.org/wiki/tale6/Test_of_the_Bureaucrat Test of the bureaucrat] (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris&lt;br /&gt;
&lt;br /&gt;
  Those are good points.  It could definitely drop the pyramid scheme bit. although I do like the idea of being able to '''schism''' the church and have heretical teachings. Maybe the construction of a temple could be involved in some way?   '''Test of the Vow''' could be one option, or '''Test of the False Prophet''' is fun but not really thematic necessarily.  -- Amicca&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221341</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221341"/>
		<updated>2022-05-25T19:41:43Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Ideas for Monument Test Suggestions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
&lt;br /&gt;
== Art and Music ==&lt;br /&gt;
&lt;br /&gt;
== Human Body ==&lt;br /&gt;
&lt;br /&gt;
== Natural Philosophy ==&lt;br /&gt;
&lt;br /&gt;
== Thought ==&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The '''Home Shrine''' or '''Personal Shrine''')&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
==== The Test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - '' [[User:Myn|Myn]] ([[User talk:Myn|talk]]) 19:08, 25 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
There was a test called [https://www.atitd.org/wiki/tale6/Test_of_the_Bureaucrat Test of the bureaucrat] (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris&lt;br /&gt;
&lt;br /&gt;
  Those are good points.  It could definitely drop the pyramid scheme bit. although I do like the idea of being able to '''schism''' the church and have heretical teachings. Maybe the construction of a temple could be involved in some way?   '''Test of the Vow''' could be one option, or '''Test of the False Prophet''' is fun but not really thematic necessarily.  -- Amicca&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221340</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221340"/>
		<updated>2022-05-25T19:41:08Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* The Test of The Prophet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
&lt;br /&gt;
=== Art and Music ===&lt;br /&gt;
&lt;br /&gt;
=== Human Body ===&lt;br /&gt;
&lt;br /&gt;
=== Natural Philosophy ===&lt;br /&gt;
&lt;br /&gt;
=== Thought ===&lt;br /&gt;
&lt;br /&gt;
=== Worship ===&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The '''Home Shrine''' or '''Personal Shrine''')&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
==== The Test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - '' [[User:Myn|Myn]] ([[User talk:Myn|talk]]) 19:08, 25 May 2022 (UTC) ''&lt;br /&gt;
&lt;br /&gt;
There was a test called [https://www.atitd.org/wiki/tale6/Test_of_the_Bureaucrat Test of the bureaucrat] (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris&lt;br /&gt;
&lt;br /&gt;
  Those are good points.  It could definitely drop the pyramid scheme bit. although I do like the idea of being able to '''schism''' the church and have heretical teachings. Maybe the construction of a temple could be involved in some way?   '''Test of the Vow''' could be one option, or '''Test of the False Prophet''' is fun but not really thematic necessarily.  -- Amicca&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221331</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221331"/>
		<updated>2022-05-25T19:00:30Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* The Test of Capricious Spirits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
&lt;br /&gt;
=== Art and Music ===&lt;br /&gt;
&lt;br /&gt;
=== Human Body ===&lt;br /&gt;
&lt;br /&gt;
=== Natural Philosophy ===&lt;br /&gt;
&lt;br /&gt;
=== Thought ===&lt;br /&gt;
&lt;br /&gt;
=== Worship ===&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The '''Home Shrine''' or '''Personal Shrine''')&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
==== The Test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful).&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221327</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221327"/>
		<updated>2022-05-25T18:51:09Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* The test of The Prophet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
&lt;br /&gt;
=== Art and Music ===&lt;br /&gt;
&lt;br /&gt;
=== Human Body ===&lt;br /&gt;
&lt;br /&gt;
=== Natural Philosophy ===&lt;br /&gt;
&lt;br /&gt;
=== Thought ===&lt;br /&gt;
&lt;br /&gt;
=== Worship ===&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The `Home Shrine` or `Personal Shrine`)&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
==== The Test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful).&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221326</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221326"/>
		<updated>2022-05-25T18:50:31Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Ideas for Monument Test Suggestions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
&lt;br /&gt;
=== Art and Music ===&lt;br /&gt;
&lt;br /&gt;
=== Human Body ===&lt;br /&gt;
&lt;br /&gt;
=== Natural Philosophy ===&lt;br /&gt;
&lt;br /&gt;
=== Thought ===&lt;br /&gt;
&lt;br /&gt;
=== Worship ===&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The `Home Shrine` or `Personal Shrine`)&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;br /&gt;
&lt;br /&gt;
==== The test of The Prophet ====&lt;br /&gt;
&lt;br /&gt;
Players would perform an expensive ritual vow in order to become a prophet.  The vow would include certain restrictions to abide by.  This could be partially selected by the player and partially random.&lt;br /&gt;
&lt;br /&gt;
Once a player has made their vow they would have to recruit others to their religion.  This would involve a simple ritual.  The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort.  (increased bug collection,  larger fish, something along the lines of the pyramid bonuses, or something weirder)&lt;br /&gt;
&lt;br /&gt;
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.  &lt;br /&gt;
&lt;br /&gt;
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful).&lt;br /&gt;
&lt;br /&gt;
The restrictions from the vow would be a key part of the test giving a religion actual practical problems.  Some restrictions ideas:&lt;br /&gt;
* No eating meat products&lt;br /&gt;
* No carrying fish&lt;br /&gt;
* No carrying anything yellow&lt;br /&gt;
* No touching or refining flax&lt;br /&gt;
* No doing anything within 100 coords of an animal&lt;br /&gt;
The devs could get creative...&lt;br /&gt;
&lt;br /&gt;
At any time disciples could either quit the religion which would remove their contributed points, or create a '''schism''' which would take their followers and become a prophet.  This would allow them to change the vow by substituting some restrictions for others. &lt;br /&gt;
&lt;br /&gt;
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.&lt;br /&gt;
&lt;br /&gt;
I think it could be a fun social test which could promote a lot of fun arguments and roleplay.  Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221324</id>
		<title>Monument ideas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_ideas&amp;diff=221324"/>
		<updated>2022-05-25T18:39:16Z</updated>

		<summary type="html">&lt;p&gt;Amicca: Created page with &amp;quot;== Ideas for Monument Test Suggestions ==  Now that monuments are back we need ideas for tests!  Add your own/comment/edit here:  === Architecture ===  === Art and Music ===...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas for Monument Test Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Now that monuments are back we need ideas for tests!&lt;br /&gt;
&lt;br /&gt;
Add your own/comment/edit here:&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
&lt;br /&gt;
=== Art and Music ===&lt;br /&gt;
&lt;br /&gt;
=== Human Body ===&lt;br /&gt;
&lt;br /&gt;
=== Natural Philosophy ===&lt;br /&gt;
&lt;br /&gt;
=== Thought ===&lt;br /&gt;
&lt;br /&gt;
=== Worship ===&lt;br /&gt;
==== The Test of Capricious Spirits ====&lt;br /&gt;
&lt;br /&gt;
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The `Home Shrine` or `Personal Shrine`)&lt;br /&gt;
&lt;br /&gt;
You receive a randomized and possibly very strange quest that must be completed that day.  &lt;br /&gt;
It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day.&lt;br /&gt;
Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions.  &lt;br /&gt;
Finish some number of tasks to pass.  &lt;br /&gt;
&lt;br /&gt;
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions.  Continuing past completion could grant event type rewards.&lt;br /&gt;
&lt;br /&gt;
This would function as a source of interesting daily quests.  It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Funerary_Temple&amp;diff=221304</id>
		<title>Funerary Temple</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Funerary_Temple&amp;diff=221304"/>
		<updated>2022-05-25T05:45:00Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Funerary Temple&lt;br /&gt;
| image        = Temple_5.png&lt;br /&gt;
| location     = [[requires::Small Construction Site]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
| material1    = [[requires::Sheet Glass]]&lt;br /&gt;
| qty1         = 16&lt;br /&gt;
| material2    = [[requires::Firebricks]]&lt;br /&gt;
| qty2         = 5000&lt;br /&gt;
| material3    = [[requires::Gold]]&lt;br /&gt;
| qty3         = 40&lt;br /&gt;
| material4    = [[requires::Silver]]&lt;br /&gt;
| qty4         = 200&lt;br /&gt;
| material5    = [[requires::Iron Bar]]s&lt;br /&gt;
| qty5         = 50&lt;br /&gt;
| material6    = [[requires::Concrete]]&lt;br /&gt;
| qty6         = 250&lt;br /&gt;
| material7    = [[requires::Cut Stone]]s&lt;br /&gt;
| qty7         = 100&lt;br /&gt;
| material8    = [[requires::Mirror]]s&lt;br /&gt;
| qty8         = 4&lt;br /&gt;
| material9    = [[requires::Board]]s&lt;br /&gt;
| qty9         = 600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Needed for the [[Test of Funerary Temple]] under the Architecture discipline. Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 16 | Sheet Glass}} for the windows&lt;br /&gt;
* {{Require | 5000 | Firebricks}} for the kiln shaft&lt;br /&gt;
* {{Require | 40 | Gold}} for trim&lt;br /&gt;
* {{Require | 200 | Silver}} for trim&lt;br /&gt;
* {{Require | 50 | Iron Bar}} for roof supports&lt;br /&gt;
* {{Require | 250 | Concrete}} for foundation&lt;br /&gt;
* {{Require | 100 | Cut Stone}} for subfoundation&lt;br /&gt;
* {{Require | 4 | Mirror}} for the reflectory bowl&lt;br /&gt;
* {{Require | 600 | Boards}} for structure&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Your temple gains glory and grows when you add Raeli Tiles to it. The variety of colors amounts for a better score than the raw quantity of any single color.&lt;br /&gt;
&lt;br /&gt;
== Temple Appearance ==&lt;br /&gt;
As the glory of the Funerary Temple gets higher, the appearance changes into fancier versions.  When each threshold is reached, a new tier is added at the bottom of the structure.:&lt;br /&gt;
* 1 tier from Glory 0 to 599&lt;br /&gt;
* 2 tiers from Glory 600 to 4,999&lt;br /&gt;
* 3 tiers from Glory 5,000 to 9,999&lt;br /&gt;
* 4 tiers from Glory 10,000 to 49,999&lt;br /&gt;
* 5 tiers from Glory 50,000 to ....&lt;br /&gt;
&lt;br /&gt;
The colors of the windows of the Funerary Temple structure are based on which colors have the most tiles put into the temple.  &amp;lt;br&amp;gt;When there is more than one color with the exact same number of tiles, the first alphabetical colors are shown.&lt;br /&gt;
&lt;br /&gt;
[[File:Funerary-All.png|frame|left]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Quill&amp;diff=221300</id>
		<title>Quill</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Quill&amp;diff=221300"/>
		<updated>2022-05-24T17:14:35Z</updated>

		<summary type="html">&lt;p&gt;Amicca: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Quill&lt;br /&gt;
| image  = Quill-F8view.jpg&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Carve | Carving | 20}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
A '''Quill''' requires {{RequireSkill | Carving | 2}}.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*1 [[requires::Ibis Feather]]&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* 3 needed to build a [[Gazebo]]&lt;br /&gt;
* 4 needed to build a [[Library of Alexandria]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/template_sandbox/fakebuilding&amp;diff=221299</id>
		<title>Users/Amicca/template sandbox/fakebuilding</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/template_sandbox/fakebuilding&amp;diff=221299"/>
		<updated>2022-05-24T16:37:20Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FakeBuilding&lt;br /&gt;
| name         = Acid Bath&lt;br /&gt;
| image        = Acid Bath.png&lt;br /&gt;
| location     = [[Compound]]&lt;br /&gt;
| size         = {{Area | 5 | 3}}&lt;br /&gt;
| requirements = [[requires::Neutralization]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#subobject:&lt;br /&gt;
| material=[[Canvas]]&lt;br /&gt;
| count=4&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
| material=[[Wood]]&lt;br /&gt;
| count=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Requires you to have a non-alloy metal in inventory or else you will not get an interaction menu.  For every type of non-alloy metal in inventory, the menu will give a menu option for &amp;quot;Make Salts of (metal type).&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
== Produces ==&lt;br /&gt;
* [[produces::Salts of Metal]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;fully-verified /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/template_sandbox&amp;diff=221298</id>
		<title>Users/Amicca/template sandbox</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/template_sandbox&amp;diff=221298"/>
		<updated>2022-05-24T16:35:32Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Users/Amicca/template_sandbox/fakebuilding]]&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:FakeBuildings]]&lt;br /&gt;
 |mainlabel=Name&lt;br /&gt;
 [[material::+]]&lt;br /&gt;
   |? material &lt;br /&gt;
   |? count&lt;br /&gt;
 |?Has area#=Size&lt;br /&gt;
 |?buildlocation=Location&lt;br /&gt;
 |?description=Brief Description&lt;br /&gt;
 |?requires=Prerequisite&lt;br /&gt;
 |order=ascending&lt;br /&gt;
 |headers=plain&lt;br /&gt;
 |class=datatable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[material::+]]&lt;br /&gt;
 |? material&lt;br /&gt;
 |? count&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/template_sandbox/fakebuilding&amp;diff=221297</id>
		<title>Users/Amicca/template sandbox/fakebuilding</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/template_sandbox/fakebuilding&amp;diff=221297"/>
		<updated>2022-05-24T16:34:04Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FakeBuilding&lt;br /&gt;
| name         = Acid Bath&lt;br /&gt;
| image        = Acid Bath.png&lt;br /&gt;
| location     = [[Compound]]&lt;br /&gt;
| size         = {{Area | 5 | 3}}&lt;br /&gt;
| requirements = [[requires::Neutralization]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#subobject:&lt;br /&gt;
| material=[[Canvas]]&lt;br /&gt;
| count=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Requires you to have a non-alloy metal in inventory or else you will not get an interaction menu.  For every type of non-alloy metal in inventory, the menu will give a menu option for &amp;quot;Make Salts of (metal type).&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
== Produces ==&lt;br /&gt;
* [[produces::Salts of Metal]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;fully-verified /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/template_sandbox/fakebuilding&amp;diff=221296</id>
		<title>Users/Amicca/template sandbox/fakebuilding</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/template_sandbox/fakebuilding&amp;diff=221296"/>
		<updated>2022-05-24T16:32:19Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FakeBuilding&lt;br /&gt;
| name         = Acid Bath&lt;br /&gt;
| image        = Acid Bath.png&lt;br /&gt;
| location     = [[Compound]]&lt;br /&gt;
| size         = {{Area | 5 | 3}}&lt;br /&gt;
| requirements = [[requires::Neutralization]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#subobject:&lt;br /&gt;
 |Has material=[[canvas]]&lt;br /&gt;
 |Has count=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Requires you to have a non-alloy metal in inventory or else you will not get an interaction menu.  For every type of non-alloy metal in inventory, the menu will give a menu option for &amp;quot;Make Salts of (metal type).&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
== Produces ==&lt;br /&gt;
* [[produces::Salts of Metal]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;fully-verified /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/template_sandbox&amp;diff=221295</id>
		<title>Users/Amicca/template sandbox</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/template_sandbox&amp;diff=221295"/>
		<updated>2022-05-24T16:28:44Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Users/Amicca/template_sandbox/fakebuilding]]&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:FakeBuildings]]&lt;br /&gt;
 |mainlabel=Name&lt;br /&gt;
 [[material::+]]&lt;br /&gt;
   |? material &lt;br /&gt;
   |? count&lt;br /&gt;
 |?Has area#=Size&lt;br /&gt;
 |?buildlocation=Location&lt;br /&gt;
 |?description=Brief Description&lt;br /&gt;
 |?requires=Prerequisite&lt;br /&gt;
 |order=ascending&lt;br /&gt;
 |headers=plain&lt;br /&gt;
 |class=datatable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
  [[material::+]]&lt;br /&gt;
   |? material &lt;br /&gt;
   |? count&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/template_sandbox&amp;diff=221294</id>
		<title>Users/Amicca/template sandbox</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/template_sandbox&amp;diff=221294"/>
		<updated>2022-05-24T16:28:06Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Users/Amicca/template_sandbox/fakebuilding]]&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:FakeBuildings]]&lt;br /&gt;
 |mainlabel=Name&lt;br /&gt;
 [[material::+]]&lt;br /&gt;
   |? material &lt;br /&gt;
   |? count&lt;br /&gt;
 |?Has area#=Size&lt;br /&gt;
 |?buildlocation=Location&lt;br /&gt;
 |?description=Brief Description&lt;br /&gt;
 |?requires=Prerequisite&lt;br /&gt;
 |order=ascending&lt;br /&gt;
 |headers=plain&lt;br /&gt;
 |class=datatable&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/template_sandbox/fakebuilding&amp;diff=221293</id>
		<title>Users/Amicca/template sandbox/fakebuilding</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Users/Amicca/template_sandbox/fakebuilding&amp;diff=221293"/>
		<updated>2022-05-24T16:27:55Z</updated>

		<summary type="html">&lt;p&gt;Amicca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FakeBuilding&lt;br /&gt;
| name         = Acid Bath&lt;br /&gt;
| image        = Acid Bath.png&lt;br /&gt;
| location     = [[Compound]]&lt;br /&gt;
| size         = {{Area | 5 | 3}}&lt;br /&gt;
| requirements = [[requires::Neutralization]]&lt;br /&gt;
| {{#subobject:&lt;br /&gt;
 |Has material=[[canvas]]&lt;br /&gt;
 |Has count=4&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
== Use ==&lt;br /&gt;
Requires you to have a non-alloy metal in inventory or else you will not get an interaction menu.  For every type of non-alloy metal in inventory, the menu will give a menu option for &amp;quot;Make Salts of (metal type).&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
== Produces ==&lt;br /&gt;
* [[produces::Salts of Metal]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;fully-verified /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
</feed>