<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://atitd.wiki/tale10/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Feyth</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale10/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Feyth"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/Special:Contributions/Feyth"/>
	<updated>2026-04-11T12:52:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.6</generator>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Trees&amp;diff=225748</id>
		<title>Trees</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Trees&amp;diff=225748"/>
		<updated>2023-08-18T18:38:39Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trees''' are a fundamental resource in the Tale.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They are known for :&lt;br /&gt;
*Being the obvious source for [[wood]].&lt;br /&gt;
*Being harvested for their [[resin]].&lt;br /&gt;
*Providing hiding places for chicken [[eggs]].&lt;br /&gt;
*Hosting [[insects]].&lt;br /&gt;
*Roosting spots for [[falcon|falcons]].&lt;br /&gt;
&lt;br /&gt;
A couple trees also have a particular use, such as :&lt;br /&gt;
*Royal Palms will sometimes give you a perfect [[Palm Frond]].&lt;br /&gt;
*Coconut trees grow [[Coconuts]] over time, which can be harvested.&lt;br /&gt;
*Date palms, once fertilized, will provide [[Dates]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Below is a gallery of the various trees growing in Egypt.&amp;lt;uv /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This was created to serve as a reference in the hunt for specific tree [[Resin]]s. Knowing what a particular tree looks like is half the battle.&amp;lt;br&amp;gt;&lt;br /&gt;
===0-wood trees===&lt;br /&gt;
There is one tree standing out from the others, the date palm, which only produces dates after being fertilized. No wood will come out of it.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=250px heights=250px perrow=5&amp;gt;&lt;br /&gt;
File:Tree-0-DatePalm.png|Date Palm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===1-wood trees===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=250px heights=250px perrow=5&amp;gt;&lt;br /&gt;
File:Tree-1-Acacia.png|Acacia&lt;br /&gt;
File:Tree-1-AcaciaSapling.png|Acacia Sapling&lt;br /&gt;
File:Tree-1-AcaciaYouth.png|Acacia youth&lt;br /&gt;
File:Ackee.png|Ackee&lt;br /&gt;
File:Ackee_Youth.png|Ackee Youth&lt;br /&gt;
File:Tree-1-Anaxi.png|Anaxi&lt;br /&gt;
File:Tree-1-Arconis.png|Arconis&lt;br /&gt;
File:Tree-1-AshPalm.png|Ash Palm&lt;br /&gt;
File:Tree-1-AutumnBloodbark.png|Autumn Bloodbark&lt;br /&gt;
File:Tree-1-AutumnBloodbarkSapling.png|Autumn Bloodbark Sapling&lt;br /&gt;
File:Tree-1-AutumnBloodbarkYouth.png|Autumn Bloodbark Youth&lt;br /&gt;
File:Tree-1-Beetlenut.png|Beetlenut&lt;br /&gt;
File:Tree-1-BlazeMaple.png|Blaze Maple&lt;br /&gt;
File:Tree-1-BlazeMapleSapling.png|Blaze Maple Sapling&lt;br /&gt;
File:Tree-1-BlazeMapleYouth.png|Blaze Maple Youth&lt;br /&gt;
File:Tree-1-Bloodbark.png|Bloodbark&lt;br /&gt;
File:Tree-1-BroadleafPalm.png|Broadleaf Palm&lt;br /&gt;
File:Tree-1-CeruleanBlue.png|Cerulean Blue&lt;br /&gt;
File:Chakkanutnew.jpg|Chakkanut&lt;br /&gt;
File:Tree-1-Chicory.png|Chicory&lt;br /&gt;
File:cinnar.JPG|Cinnar&lt;br /&gt;
File:Tree-1-CoconutPalm.png|Coconut Palm&lt;br /&gt;
File:Tree-1-DeadwoodTree.png|Deadwood Tree&lt;br /&gt;
File:Tree-1-DeltaPalm.png|Delta Palm&lt;br /&gt;
File:Tree-1-Dikbas.png|Dikbas&lt;br /&gt;
File:Tree-1-DikbasSapling.png|Dikbas Sapling&lt;br /&gt;
File:Tree-1-DikbasYouth.png|Dikbas Youth&lt;br /&gt;
File:Tree-1-DwarfSafsaf.png|Dwarf Safsaf&lt;br /&gt;
File:Tree-1-Elephantia.png|Elephantia&lt;br /&gt;
File:Tree-1-FeatherTreeSapling.png|Feather Tree Sapling&lt;br /&gt;
File:Tree-1-FoldedBirch.png|Folded Birch&lt;br /&gt;
File:Tree-1-GoldenHemlock.png|Golden Hemlock&lt;br /&gt;
File:Tree-1-GoldenHemlockSapling.png|Golden Hemlock Sapling&lt;br /&gt;
File:Tree-1-GreenAsh.png|Green Ash&lt;br /&gt;
File:Tree-1-GreenAshSapling.png|Green Ash Sapling&lt;br /&gt;
File:Tree-1-GreenAshYouth.png|Green Ash Youth&lt;br /&gt;
File:Tree-1-Hokkaido.png|Hokkaido&lt;br /&gt;
File:Tree-1-Illawara.png|Illawara&lt;br /&gt;
File:Tree-1-IllawaraSapling.png|Illawara Sapling&lt;br /&gt;
File:Tree-1-IllawaraYouth.png|Illawara Youth&lt;br /&gt;
File:Tree-1-Jacaranda.png|Jacaranda&lt;br /&gt;
File:Tree-1-JacarandaSapling.png|Jacaranda Sapling&lt;br /&gt;
File:Jacaranda_youth.png|Jacaranda Youth&lt;br /&gt;
File:Tree-1-JapaneseCherry.png|Japanese Cherry&lt;br /&gt;
File:Tree-1-JapaneseCherrySapling.png|Japanese Cherry Sapling&lt;br /&gt;
File:Tree-1-JapaneseCherryYouth.png|Japanese Cherry Youth&lt;br /&gt;
File:Tree-1-Kaeshra.png|Kaeshra&lt;br /&gt;
File:Tree-1-KatsuraTree.png|Katsura Tree&lt;br /&gt;
File:Tree-1-KatsuraSapling.png|Katsura Sapling&lt;br /&gt;
File:Tree-1-KatsuraYouth.png|Katsura Youth&lt;br /&gt;
File:Khaya.jpg|Khaya&lt;br /&gt;
File:Tree-1-KhayaSapling.png|Khaya Sapling&lt;br /&gt;
File:Tree-1-KhayaYouth.png|Khaya Youth&lt;br /&gt;
File:Kotukutuku.png|Kotukutuku&lt;br /&gt;
File:Kotukutuku_Sapling.png|Kotukutuku Sapling&lt;br /&gt;
File:Tree-1-LocustPalm.png|Locust Palm&lt;br /&gt;
File:Tree-1-Mimosa.png|Mimosa&lt;br /&gt;
File:Tree-1-MimosaSapling.png|Mimosa Sapling&lt;br /&gt;
File:Tree-1-MimosaYouth.png|Mimosa Youth&lt;br /&gt;
File:Tree-1-MonkeyPalm.png|Monkey Palm&lt;br /&gt;
File:Tree-1-MontereyPine.png|Monterey Pine&lt;br /&gt;
File:Tree-1-MontereyPineMiddleAge.png|Monterey Pine Middle Age&lt;br /&gt;
File:Tree-1-MontereyPineSapling.png|Monterey Pine Sapling&lt;br /&gt;
File:Tree-1-MontuMaple.png|Montu Maple&lt;br /&gt;
File:Tree-1-OilPalm.png|Oil Palm&lt;br /&gt;
File:Tree-1-Oleaceae.png|Oleaceae&lt;br /&gt;
File:Tree-1-Oranje.png|Oranje&lt;br /&gt;
File:Tree-1-Orrorin.png|Orrorin&lt;br /&gt;
File:Tree-1-Parrotia.png|Parrotia&lt;br /&gt;
File:Tree-1-Passam.png|Passam&lt;br /&gt;
File:Tree-1-PeachNCreamMaple.png|Peach 'n Cream Maple&lt;br /&gt;
File:Tree-1-PeachNCreamMapleSapling.png|Peach 'n Cream Maple Sapling&lt;br /&gt;
File:Tree-1-PeachNCreamMapleYouth.png|Peach 'n Cream Maple Youth&lt;br /&gt;
File:Tree-1-PhoenixPalm.png|Phoenix Palm&lt;br /&gt;
File:Tree-1-Pratyeka.png||Pratyeka&lt;br /&gt;
File:Tree-1-Ranyahn.png|Ranyahn&lt;br /&gt;
File:Tree-1-Razorpalm.png|Razorpalm&lt;br /&gt;
File:Tree-1-RedMaple.png|Red Maple&lt;br /&gt;
File:Tree-1-RiverBirch.png|River Birch&lt;br /&gt;
File:Tree-1-RiverBirchSapling.png|River Birch Sapling&lt;br /&gt;
File:Tree-1-RiverBirchYouth.png|River Birch Youth&lt;br /&gt;
File:Tree-1-SafsafSapling.png|Safsaf Sapling&lt;br /&gt;
File:Tree-1-SafsafWillow.png|Safsaf Willow&lt;br /&gt;
File:Tree-1-Savaka.png|savaka&lt;br /&gt;
File:Tree-1-ScaleyHardwood.png|Scaley Hardwood&lt;br /&gt;
File:Tree-1-SilkyOak.png|Silky Oak&lt;br /&gt;
File:Tree-1-SpikedFishtree.png|Spiked Fishtree&lt;br /&gt;
File:Tree-1-SummerMaple.png|Summer Maple&lt;br /&gt;
File:Tree-1-SummerMapleSapling.png|Summer Maple Sapling&lt;br /&gt;
File:Tree-1-SummerMapleYouth.png|Summer Maple Youth&lt;br /&gt;
File:Tree-1-SweetPine.png|Sweet Pine&lt;br /&gt;
File:Tree-1-TapaceaMiralis.png|Tapacea Miralis&lt;br /&gt;
File:Tree-1-TinyOilPalm.png|Tiny Oil Palm&lt;br /&gt;
File:Tree-1-Trilobellia.png|Trilobellia&lt;br /&gt;
File:Tree-1-WhitePine.png|White Pine&lt;br /&gt;
File:Tree-1-WhitePineSapling.png|White Pine Sapling&lt;br /&gt;
File:Tree-1-WhitePineYouth.png|White Pine Youth&lt;br /&gt;
File:Tree-1-WindriverPalm.png|Windriver Palm&lt;br /&gt;
File:Tree-1-YoungGoldenHemlock.png|Young Golden Hemlock&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2-wood trees===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=250px heights=250px perrow=5&amp;gt;&lt;br /&gt;
File:Tree-2-BrambleHedge.png|Bramble Hedge &lt;br /&gt;
File:Tree-2-ButterleafTree.png|Butterleaf Tree &lt;br /&gt;
File:Tree-2-Cricklewood.png|Cricklewood&lt;br /&gt;
File:Tree-2-MiniatureFernPalm.png|Miniature Fern Palm &lt;br /&gt;
File:Tree-2-MiniPalmetto.png|Mini Palmetto &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3-wood trees===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=250px heights=250px perrow=5&amp;gt;&lt;br /&gt;
File:Tree-3-FernPalm.png|Fern Palm &lt;br /&gt;
File:Tree-3-UmbrellaPalm.png|Umbrella Palm &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===4-wood trees===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=250px heights=250px perrow=5&amp;gt;&lt;br /&gt;
File:Tree-4-BottleTree.png|Bottle Tree &lt;br /&gt;
File:Tree-4-FeatherTree.png|Feather Tree &lt;br /&gt;
File:Tree-4-GiantCricklewood.png|Giant Cricklewood &lt;br /&gt;
File:Tree-4-Hawthorn.png|Hawthorn &lt;br /&gt;
File:Tree-4-RoyalPalm.png|Royal Palm &lt;br /&gt;
File:Tree-4-SpindleTree.png|Spindle Tree &lt;br /&gt;
File:Tree-4-StoutPalm.png|Stout Palm &lt;br /&gt;
File:Tree-4-ToweringPalm.png|Towering Palm &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Glossary]][[Category:Plants]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Dig_Event&amp;diff=225610</id>
		<title>Dig Event</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Dig_Event&amp;diff=225610"/>
		<updated>2023-07-29T16:07:32Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Where to find details about the Dig Event */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Requirements to Participate ==&lt;br /&gt;
&lt;br /&gt;
Beginning of Tale: &amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Slate Blade]] + 2 Boards are needed to make a Slate Shovel &amp;lt;br&amp;gt;&lt;br /&gt;
{{RequireSkill | Carpentry | 1}} to make a Crafting Bench to assemble the Slate Shovel&lt;br /&gt;
&lt;br /&gt;
Later in Tale (Make a better shovel with metal): &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing 1]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing 2]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Where to find details about the Dig Event ==&lt;br /&gt;
&lt;br /&gt;
A Controller run event that shows up on the calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
Watch for news and winners' listings in the Events chat. /join Events &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:eventdignotice.jpg|400px|Left]]&lt;br /&gt;
&lt;br /&gt;
Click on the Calendar icon and scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
Click on the icon on the left under the title of the Event to see a small story and prize list.&lt;br /&gt;
&lt;br /&gt;
== Set Your Time Zone ==&lt;br /&gt;
&lt;br /&gt;
Set your Time Zone correctly because the calendar time for event start also uses it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:.jpg|600px|Left]]&lt;br /&gt;
 &lt;br /&gt;
* You must manually change your Time Zone back one hour in the spring and forward one hour in the fall.&lt;br /&gt;
* For the USA Eastern Time is 0500 (March 8 thru November 1 for 2020) for EDT, but then during EST has to manually be changed to 0400.&lt;br /&gt;
&lt;br /&gt;
== What to do ==&lt;br /&gt;
&lt;br /&gt;
Points and prizes are accrued for &lt;br /&gt;
&lt;br /&gt;
== How to Check Your Event Points ==&lt;br /&gt;
&lt;br /&gt;
Once the event begins, click player information then click events see my dig score.../  to see your points. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:eventdig.jpg|600px|Left]]&lt;br /&gt;
&lt;br /&gt;
== Aids in Doing the Best Digging ==&lt;br /&gt;
&lt;br /&gt;
[[Blacksmithing Guide]] to make a better shovel.&lt;br /&gt;
Make a set of Blacksmithing Tools to make a shovel on your anvil:&lt;br /&gt;
* [[Round Hammer]]&lt;br /&gt;
* [[Ball Peen Hammer]]&lt;br /&gt;
* [[Wide Cobalt Chisel]]&lt;br /&gt;
* [[Shaping Mallet]]&lt;br /&gt;
&lt;br /&gt;
== Gaining Points ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winners' Reports ==&lt;br /&gt;
&lt;br /&gt;
The Winners' list is automatically posted in the Events chat. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dig_Event_Winner's_Report.jpg|600px|Left]]&lt;br /&gt;
&lt;br /&gt;
In case you missed seeing the Winners' Reports or just general chat about the event, it is logged here:&lt;br /&gt;
&lt;br /&gt;
http://services.atitd.org/log.php&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Dig_Event&amp;diff=225609</id>
		<title>Dig Event</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Dig_Event&amp;diff=225609"/>
		<updated>2023-07-29T16:06:10Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Where to find details about the Dig Event */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Requirements to Participate ==&lt;br /&gt;
&lt;br /&gt;
Beginning of Tale: &amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Slate Blade]] + 2 Boards are needed to make a Slate Shovel &amp;lt;br&amp;gt;&lt;br /&gt;
{{RequireSkill | Carpentry | 1}} to make a Crafting Bench to assemble the Slate Shovel&lt;br /&gt;
&lt;br /&gt;
Later in Tale (Make a better shovel with metal): &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing 1]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing 2]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Where to find details about the Dig Event ==&lt;br /&gt;
&lt;br /&gt;
A Controller run event that shows up on the calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
Watch for news and winners' listings in the Events chat. /join Events &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:eventdignotice.jpg|800px|Left]]&lt;br /&gt;
&lt;br /&gt;
Click on the Calendar icon and scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
Click on the icon on the left under the title of the Event to see a small story and prize list.&lt;br /&gt;
&lt;br /&gt;
== Set Your Time Zone ==&lt;br /&gt;
&lt;br /&gt;
Set your Time Zone correctly because the calendar time for event start also uses it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:.jpg|600px|Left]]&lt;br /&gt;
 &lt;br /&gt;
* You must manually change your Time Zone back one hour in the spring and forward one hour in the fall.&lt;br /&gt;
* For the USA Eastern Time is 0500 (March 8 thru November 1 for 2020) for EDT, but then during EST has to manually be changed to 0400.&lt;br /&gt;
&lt;br /&gt;
== What to do ==&lt;br /&gt;
&lt;br /&gt;
Points and prizes are accrued for &lt;br /&gt;
&lt;br /&gt;
== How to Check Your Event Points ==&lt;br /&gt;
&lt;br /&gt;
Once the event begins, click player information then click events see my dig score.../  to see your points. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:eventdig.jpg|600px|Left]]&lt;br /&gt;
&lt;br /&gt;
== Aids in Doing the Best Digging ==&lt;br /&gt;
&lt;br /&gt;
[[Blacksmithing Guide]] to make a better shovel.&lt;br /&gt;
Make a set of Blacksmithing Tools to make a shovel on your anvil:&lt;br /&gt;
* [[Round Hammer]]&lt;br /&gt;
* [[Ball Peen Hammer]]&lt;br /&gt;
* [[Wide Cobalt Chisel]]&lt;br /&gt;
* [[Shaping Mallet]]&lt;br /&gt;
&lt;br /&gt;
== Gaining Points ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winners' Reports ==&lt;br /&gt;
&lt;br /&gt;
The Winners' list is automatically posted in the Events chat. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dig_Event_Winner's_Report.jpg|600px|Left]]&lt;br /&gt;
&lt;br /&gt;
In case you missed seeing the Winners' Reports or just general chat about the event, it is logged here:&lt;br /&gt;
&lt;br /&gt;
http://services.atitd.org/log.php&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Eventdignotice.jpg&amp;diff=225608</id>
		<title>File:Eventdignotice.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Eventdignotice.jpg&amp;diff=225608"/>
		<updated>2023-07-29T16:04:57Z</updated>

		<summary type="html">&lt;p&gt;Feyth: Feyth uploaded a new version of File:Eventdignotice.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Eventdignotice.jpg&amp;diff=225607</id>
		<title>File:Eventdignotice.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Eventdignotice.jpg&amp;diff=225607"/>
		<updated>2023-07-29T16:02:59Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Dig_Event&amp;diff=225606</id>
		<title>Dig Event</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Dig_Event&amp;diff=225606"/>
		<updated>2023-07-29T15:55:39Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Requirements to Participate ==&lt;br /&gt;
&lt;br /&gt;
Beginning of Tale: &amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Slate Blade]] + 2 Boards are needed to make a Slate Shovel &amp;lt;br&amp;gt;&lt;br /&gt;
{{RequireSkill | Carpentry | 1}} to make a Crafting Bench to assemble the Slate Shovel&lt;br /&gt;
&lt;br /&gt;
Later in Tale (Make a better shovel with metal): &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing 1]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing 2]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Where to find details about the Dig Event ==&lt;br /&gt;
&lt;br /&gt;
A Controller run event that shows up on the calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
Watch for news and winners' listings in the Events chat. /join Events &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Digeventcalendar.jpg|800px|Left]]&lt;br /&gt;
&lt;br /&gt;
Click on the Calendar icon and scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
Click on the icon on the left under the title of the Event to see a small story and prize list.&lt;br /&gt;
&lt;br /&gt;
== Set Your Time Zone ==&lt;br /&gt;
&lt;br /&gt;
Set your Time Zone correctly because the calendar time for event start also uses it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:.jpg|600px|Left]]&lt;br /&gt;
 &lt;br /&gt;
* You must manually change your Time Zone back one hour in the spring and forward one hour in the fall.&lt;br /&gt;
* For the USA Eastern Time is 0500 (March 8 thru November 1 for 2020) for EDT, but then during EST has to manually be changed to 0400.&lt;br /&gt;
&lt;br /&gt;
== What to do ==&lt;br /&gt;
&lt;br /&gt;
Points and prizes are accrued for &lt;br /&gt;
&lt;br /&gt;
== How to Check Your Event Points ==&lt;br /&gt;
&lt;br /&gt;
Once the event begins, click player information then click events see my dig score.../  to see your points. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:eventdig.jpg|600px|Left]]&lt;br /&gt;
&lt;br /&gt;
== Aids in Doing the Best Digging ==&lt;br /&gt;
&lt;br /&gt;
[[Blacksmithing Guide]] to make a better shovel.&lt;br /&gt;
Make a set of Blacksmithing Tools to make a shovel on your anvil:&lt;br /&gt;
* [[Round Hammer]]&lt;br /&gt;
* [[Ball Peen Hammer]]&lt;br /&gt;
* [[Wide Cobalt Chisel]]&lt;br /&gt;
* [[Shaping Mallet]]&lt;br /&gt;
&lt;br /&gt;
== Gaining Points ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winners' Reports ==&lt;br /&gt;
&lt;br /&gt;
The Winners' list is automatically posted in the Events chat. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dig_Event_Winner's_Report.jpg|600px|Left]]&lt;br /&gt;
&lt;br /&gt;
In case you missed seeing the Winners' Reports or just general chat about the event, it is logged here:&lt;br /&gt;
&lt;br /&gt;
http://services.atitd.org/log.php&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Digeventcalendar.jpg&amp;diff=225605</id>
		<title>File:Digeventcalendar.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Digeventcalendar.jpg&amp;diff=225605"/>
		<updated>2023-07-29T15:55:03Z</updated>

		<summary type="html">&lt;p&gt;Feyth: Feyth uploaded a new version of File:Digeventcalendar.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Digeventcalendar.jpg&amp;diff=225604</id>
		<title>File:Digeventcalendar.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Digeventcalendar.jpg&amp;diff=225604"/>
		<updated>2023-07-29T15:52:18Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Dig_Event&amp;diff=225603</id>
		<title>Dig Event</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Dig_Event&amp;diff=225603"/>
		<updated>2023-07-29T15:43:11Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Requirements to Participate ==&lt;br /&gt;
&lt;br /&gt;
Beginning of Tale: &amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Slate Blade]] + 2 Boards are needed to make a Slate Shovel &amp;lt;br&amp;gt;&lt;br /&gt;
{{RequireSkill | Carpentry | 1}} to make a Crafting Bench to assemble the Slate Shovel&lt;br /&gt;
&lt;br /&gt;
Later in Tale (Make a better shovel with metal): &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing 1]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing 2]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Where to find details about the Dig Event ==&lt;br /&gt;
&lt;br /&gt;
A Controller run event that shows up on the calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
Watch for news and winners' listings in the Events chat. /join Events &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dig_Event_Calendar_Notice1.jpg|800px|Left]]&lt;br /&gt;
&lt;br /&gt;
Click on the Calendar icon and scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
Click on the Eye icon on the left under the title of the Event to see a small story and prize list.&lt;br /&gt;
&lt;br /&gt;
== Set Your Time Zone ==&lt;br /&gt;
&lt;br /&gt;
Set your Time Zone correctly because the calendar time for event start also uses it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Time_Zone_setting.jpg|600px|Left]]&lt;br /&gt;
 &lt;br /&gt;
* You must manually change your Time Zone back one hour in the spring and forward one hour in the fall.&lt;br /&gt;
* For the USA Eastern Time is 0500 (March 8 thru November 1 for 2020) for EDT, but then during EST has to manually be changed to 0400.&lt;br /&gt;
&lt;br /&gt;
== What to do ==&lt;br /&gt;
&lt;br /&gt;
Points and prizes are accrued for &lt;br /&gt;
&lt;br /&gt;
== How to Check Your Event Points ==&lt;br /&gt;
&lt;br /&gt;
Once the event begins, click player information then click events see my dig score.../  to see your points. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:digevent.jpg.jpg|800px|Left]]&lt;br /&gt;
&lt;br /&gt;
== Aids in Doing the Best Digging ==&lt;br /&gt;
&lt;br /&gt;
[[Blacksmithing Guide]] to make a better shovel.&lt;br /&gt;
Make a set of Blacksmithing Tools to make a shovel on your anvil:&lt;br /&gt;
* [[Round Hammer]]&lt;br /&gt;
* [[Ball Peen Hammer]]&lt;br /&gt;
* [[Wide Cobalt Chisel]]&lt;br /&gt;
* [[Shaping Mallet]]&lt;br /&gt;
&lt;br /&gt;
== Gaining Points ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winners' Reports ==&lt;br /&gt;
&lt;br /&gt;
The Winners' list is automatically posted in the Events chat. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dig_Event_Winner's_Report.jpg|600px|Left]]&lt;br /&gt;
&lt;br /&gt;
In case you missed seeing the Winners' Reports or just general chat about the event, it is logged here:&lt;br /&gt;
&lt;br /&gt;
http://services.atitd.org/log.php&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Eventdig.jpg&amp;diff=225602</id>
		<title>File:Eventdig.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Eventdig.jpg&amp;diff=225602"/>
		<updated>2023-07-29T15:41:48Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Dig_Event&amp;diff=225601</id>
		<title>Dig Event</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Dig_Event&amp;diff=225601"/>
		<updated>2023-07-29T15:40:14Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* How to Check Your Event Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Requirements to Participate ==&lt;br /&gt;
&lt;br /&gt;
Beginning of Tale: &amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Slate Blade]] + 2 Boards are needed to make a Slate Shovel &amp;lt;br&amp;gt;&lt;br /&gt;
{{RequireSkill | Carpentry | 1}} to make a Crafting Bench to assemble the Slate Shovel&lt;br /&gt;
&lt;br /&gt;
Later in Tale (Make a better shovel with metal): &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing 1]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing 2]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Where to find details about the Dig Event ==&lt;br /&gt;
&lt;br /&gt;
A Controller run event that shows up on the calendar. &amp;lt;br&amp;gt;&lt;br /&gt;
Watch for news and winners' listings in the Events chat. /join Events &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dig_Event_Calendar_Notice1.jpg|800px|Left]]&lt;br /&gt;
&lt;br /&gt;
Click on the Calendar icon and scroll. &amp;lt;br&amp;gt;&lt;br /&gt;
Click on the Eye icon on the left under the title of the Event to see a small story and prize list.&lt;br /&gt;
&lt;br /&gt;
== Set Your Time Zone ==&lt;br /&gt;
&lt;br /&gt;
Set your Time Zone correctly because the calendar time for event start also uses it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Time_Zone_setting.jpg|600px|Left]]&lt;br /&gt;
 &lt;br /&gt;
* You must manually change your Time Zone back one hour in the spring and forward one hour in the fall.&lt;br /&gt;
* For the USA Eastern Time is 0500 (March 8 thru November 1 for 2020) for EDT, but then during EST has to manually be changed to 0400.&lt;br /&gt;
&lt;br /&gt;
== What to do ==&lt;br /&gt;
&lt;br /&gt;
Points and prizes are accrued for &lt;br /&gt;
&lt;br /&gt;
== How to Check Your Event Points ==&lt;br /&gt;
&lt;br /&gt;
Once the event begins, click player information then click events see my dig score.../  to see your points. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dig_Event_Score.jpg|800px|Left]]&lt;br /&gt;
&lt;br /&gt;
== Aids in Doing the Best Digging ==&lt;br /&gt;
&lt;br /&gt;
[[Blacksmithing Guide]] to make a better shovel.&lt;br /&gt;
Make a set of Blacksmithing Tools to make a shovel on your anvil:&lt;br /&gt;
* [[Round Hammer]]&lt;br /&gt;
* [[Ball Peen Hammer]]&lt;br /&gt;
* [[Wide Cobalt Chisel]]&lt;br /&gt;
* [[Shaping Mallet]]&lt;br /&gt;
&lt;br /&gt;
== Gaining Points ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winners' Reports ==&lt;br /&gt;
&lt;br /&gt;
The Winners' list is automatically posted in the Events chat. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dig_Event_Winner's_Report.jpg|600px|Left]]&lt;br /&gt;
&lt;br /&gt;
In case you missed seeing the Winners' Reports or just general chat about the event, it is logged here:&lt;br /&gt;
&lt;br /&gt;
http://services.atitd.org/log.php&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Digahole.jpg&amp;diff=225600</id>
		<title>File:Digahole.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Digahole.jpg&amp;diff=225600"/>
		<updated>2023-07-29T15:36:35Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Skills&amp;diff=224561</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Skills&amp;diff=224561"/>
		<updated>2023-02-15T11:48:16Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Skills''' can be self-taught by doing activities, learned at Schools by paying tuition, or learned at Universities after the necessary [[Technologies|Technology]] research completes. Some of the skills learned at Schools or at Universities may also be advanced by doing activities.&lt;br /&gt;
&lt;br /&gt;
The skills listed on this page are those which are advanced by doing activities, or those skills which contribute new functionality to the action skills. For a complete listing of skills purchased from Schools and their tuition requirements, see [[School Skills]].&lt;br /&gt;
&lt;br /&gt;
== School Skills == &lt;br /&gt;
&lt;br /&gt;
=== Multi-School Skills ===&lt;br /&gt;
&lt;br /&gt;
Degrees in the following skills may be purchased from multiple schools, in any order, but only one degree at each level indicated.&lt;br /&gt;
* [[Desiccation]]&lt;br /&gt;
* [[Salvage Techniques]]&lt;br /&gt;
* [[Structure Maintenance]] &lt;br /&gt;
* [[Structure Repair]]&lt;br /&gt;
&lt;br /&gt;
===School of Architecture===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill   !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Knapping]]  || must have [[Knapping]] skill level 5 &amp;amp; 7 [[Animal Bones]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint Knapping]]  || must have [[Knapping]] skill level 2 &amp;amp; 7 [[Flint]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Salvage Techniques]]  || 200 [[Firebricks]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Structure Maintenance]]  || 20 [[Oil]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Structure Repair]] || 14 [[Pulley]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocks of the Ages]] || 10 [[Slate]] (Requires [[Perception]] 1+ depending on [[Decorative Stone]] attunement, Can be repeated)&amp;lt;uv /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Art and Music===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill   !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Desiccation]]  || Must learn [[Chemistry 1]] &amp;amp; 5 [[Salt]], 1 [[Huge Topaz]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Salvage Techniques]]  || 100 [[Candle]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Structure Maintenance]]  || 4 [[Thermometer]], 100 [[Sheet Glass]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Structure Repair]]  || 60 [[Linen]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[The Art of the Pipe]]  || Must learn [[Glassblowing 2]] &amp;amp; 7 [[Fine Glass Rods]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of the Human Body===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill   !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer Brewing Automation]] 0 || Must learn [[Beer Brewing Science]] &amp;amp; 100 [[Candle]], 5 [[Rope]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer Brewing Automation]] 1 || 250 [[Candle]], 15 [[Rope]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer Brewing Automation]] 2 || 500 [[Candle]]s, 40 [[Rope]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer Brewing Automation]] 3 || 1000 [[Candle]]s, 70 [[Rope]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer Brewing Automation]] 4 || 25 [[Glass Rods]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving]]   || 100 [[Wood]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooperage]]  || 200 [[Bricks]], 5 [[Canvas]] &amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ecology]] 0 || 10 [[Tadpoles]], 5 [[Flax]], 1 [[Fertile Papyrus]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ecology]] 1  || 20 [[Cabbage Juice]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ecology]] 2  || 20 [[Dried Flax]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ecology]] 3  || 50 [[Buttermilk]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ecology]] 4  || 10 [[Papyrus Paper]], 20 [[Cactus Sap]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ecology]] 5  || 20 [[Charcoal]], 10 [[Sulphurous Water]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ecology]] 6  || 5 [[Copper Wire]], 20 [[Salt Water]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fly Fishing]]  || 100 [[Thread]], 1 [[Sharpened Stick]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungiculture]]  || Must learn [[Crossbreeding]] &amp;amp; 100 [[Compost]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Indonesian Bee Care]]  || 500 [[Honey]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilgrim Shrine Construction]]  || 1 [[Oyster Shell Marble]] , 1 [[Yellow Alabaster]] , 1 [[Mud Granite]]&amp;lt;v/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Salvage Techniques]]  || 1000 [[Charcoal]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Structure Maintenance]]  || 300 [[Linen]], 300 [[Canvas]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Structure Repair]] || 200 [[Cut Stone]], 200 [[Beeswax]], 200 [[Charcoal]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Swimming]]  || 10 [[Linen]] (Egypt must unlock Test of the Oyster Catcher)&amp;lt;v /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Natural Philosophy===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill   !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Conflict Shrine Construction]]  || 1 [[Oyster Shell Marble]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Exploration Travel]] 0  || 2 [[Leather]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Exploration Travel]] 1  || 7 [[Large Opal]] 7 [[Silk Cloth]] 100 [[Leather]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{RequireSkill | Local Leadership | 0}} || 300 [[Bricks]], 150 [[Boards]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{RequireSkill | Local Leadership | 1}}  || 100 [[Full Water Container]], 10 [[Leather]] (Also requires that you have reached Associate level for your faction)&amp;lt;v/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{RequireSkill | Local Leadership | 2}}  || 50 [[Papyrus Paper]] (Also requires that you have reached Member level for your faction)&amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{RequireSkill | Local Leadership | 3}}  || 50 [[Gold]] (Also requires that you have reached Kinsman level for your faction)&amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{RequireSkill | Local Leadership | 4}}  || 10 [[Steel]] (Also requires that you have reached Fellow level for your faction)&amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{RequireSkill | Local Leadership | 5}}  || 100 [[Concrete]] (Also requires that you have reached Patriarch level for your faction)&amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{RequireSkill | Local Leadership | 6}}  || 10 [[Island Blue Marble]] (Also requires that you have reached Elder level for your faction)&amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Navigation]] 0 || 50 [[Full Water Container]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Navigation]] 1  || 20 [[Glass Rods]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Navigation]] 2  || 25 [[Copper]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Navigation]] 3  || 50 [[Papyrus Paper]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Navigation]] 4  || 6 [[Silk Cloth]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Navigation]] 5  || 1 [[Large Sapphire]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Navigation]] 6  || 7 [[Huge Topaz]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Salvage Techniques]]  || 200 [[Cut Stone]], 100 [[Clay]], 2 [[Oyster Shell Marble]], 4 [[Canary Granite]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Structure Maintenance]]  || 2 [[Iron Large Gear]], 80 [[Leather]] &amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Structure Repair]] || 300 [[Paper (Papyrus)]], 300 [[Flint]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Thought===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill   !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Desiccation]]  || Must learn [[Chemistry 1]] &amp;amp; 20 [[Sulphurous Water]], 1 [[Huge Quartz]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiln Construction]] 0-1 || 20 [[Bricks]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiln Construction]] 2 || 200-400 [[Firebricks]] 10-20 [[Serpentine Marble]] 50-400 [[Cut Stone]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechanics|Mechanics 1]]  || Must learn [[Automation]] &amp;amp; 10 [[Washer]], 10 [[Bolt]], 2 [[Electrum Small Gear]], 1 [[Aluminum Medium Gear]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechanics|Mechanics 2]]  || 49 [[Sulfuric Acid]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]  || 10 [[Clay]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Management]] 0 || 2 [[Canvas]], 6 [[Rope]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Management]] 1 || 4 [[Canvas]], 12 [[Rope]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Management]] 2 || 200 [[Canvas]], 300 [[Glass Rods]], 100 [[Rope]], 300 [[Paper (Papyrus)]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Salvage Techniques]]  || 20 [[Cuttable Garnet]], 20 [[Cuttable Turquoise]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scrying]]  || Must learn [[Alchemy]] &amp;amp; 1 [[Cut Gems|Cut Garnet:Full Eye]], 1 [[Cut Gems|Cut Turquoise:Full Eye]], 1 [[Cut Gems|Cut Amethyst:Full Eye]], 1 [[Cut Gems|Cut Lapis:Full Eye]]&amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Structure Maintenance]]  || 300 [[Bricks]], 50 [[Oil]], 50 [[Beeswax]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Structure Repair]] || 2 [[Oyster Shell Marble]], 20 [[Cuttable Jade]], 200 [[Bricks]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Worship===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill   !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Arthropodology]] || 50 [[Dirt]], 50 [[Tadpoles]], 50 [[Beeswax]], 50 [[Cactus Sap]], 50 [[Dung]], 50 [[Thorns]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese Making]] || 10 [[Salt]], 10 [[Cow Milk]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]] 0 || 100 [[Carrots]], 100 [[Garlic]], 100 [[Leeks]], 100 [[Onions]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]] 1  || 20 [[Foraging|Common Rosemary]], 20 [[Foraging|Common Sage]], 20 [[Foraging|Thyme]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]] 2  || 50 [[Cabbage]], 49 [[Salt]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]] 3  || 7 [[Mushroom|Camel's Mane]], 7 [[Mushroom|Cobra Hood]], 7 [[Mushroom|Dead Tongue]], 7 [[Mushroom|Iron Knot]], 7 [[Mushroom|Peasant's Foot]], 7 [[Mushroom|Schizophyllum]], 7 [[Mushroom|Toad Skin]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]] 4  || 7 [[Foraging|Chukkah]], 7 [[Foraging|Crimson Lettuce]], 7 [[Foraging|Crumpled Leaf Basil]], 7 [[Foraging|Dwarf Wild Lettuce]], 7 [[Foraging|Jaivanti]], 7 [[Foraging|Royal Rosemary]], 7 [[Foraging|Wild Garlic]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]] 5  || 100 [[Peppers]], 100 [[Cucumbers]], 100 [[Eggplant]], 100 [[Coconut Meat]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]] 6  || 100 [[Barley]] (Burnt), 100 [[Malt]] (Burnt), 100 [[Wheat]] (Burnt)&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Desiccation]]  || Must learn [[Chemistry 1]] &amp;amp; 50 [[Salt Water]], 1 [[Huge Ruby]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Filleting]] 0 || 7 [[Slate Blade]], 7 [[Fish Meat|Phagrus Meat]], 20 [[Foraging|Common Basil]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Filleting]] 1  || 3 [[Fish Roe]], 70 [[Fish Meat|Carp Meat]], 25 [[Salt]], 77 [[Glass Jars]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Filleting]] 2  || 7 [[Fish Roe]], 105 [[Fish Meat|Perch Meat]], 21 [[Mushroom|Salt Water Fungus]], 17 [[Thermometer]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Filleting]] 3  || 14 [[Fish Roe]], 140 [[Fish Meat|Catfish Meat]], 35 [[Foraging|Ginseng Root]], 119 [[Gold Wire]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Filleting]] 4  || 21 [[Fish Roe]], 175 [[Fish Meat|Tilapia Meat]], 42 [[Mushroom|Heaven's Torrent Mushrooms]], 250 [[Powdered Gems|Powdered Diamond]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Filleting]] 5  || 42 [[Fish Roe]], 210 [[Fish Meat|Chromis Meat]], 50 [[Foraging|Myrrh]], 100 [[Powdered Gems|Powdered Sunstone]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Filleting]] 6  || 105 [[Fish Roe]], 245 [[Fish Meat|Abdju Meat]], 7 [[Foraging|Cyan Cressida]], 70 [[Marble Dust|Oyster Shell Marble Dust]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fly Tying]] 0 || 100 [[Thread]], 25 [[Thorns]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fly Tying]] 1  || 7 [[Bristleworm]], 7 [[Mud Asp]], 7 [[Leaf Snapper]], 7 [[Clearwing]], 7 [[Red Cricket]], 7 [[Slime Moth]], 7 [[Bat Mite]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fly Tying]] 2  || 14 [[Needleworm]], 14 [[Blister Beetle]], 14 [[Rose Swallowtail]], 14 [[Orchid Hopper]], 14 [[Woolly Aphid]], 14 [[Honey Fly]], 14 [[Stone Fly]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fly Tying]] 3  || 21 [[Bloodworm]], 21 [[Camel Weevel]], 21 [[Clay Slug]], 21 [[Desert Millipede]], 21 [[Raspberry Moth]], 21 [[Ruby Hornborrer]], 21 [[Skinlicker]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fly Tying]] 4  || 28 [[Footworm]], 28 [[Queen Maggot]], 28 [[Leafhopper]], 28 [[Nightwing]], 28 [[Ash Centipede]], 28 [[Grass Slug]], 28 [[White Sawfly]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fly Tying]] 5  || 35 [[Oyster Mite]], 35 [[Corkscrew Asp]], 35 [[Spittlebug]], 35 [[Snowberry Butterfly]], 35 [[Ringed Wasp]], 35 [[Salt Mite]], 35 [[Hairy Slug]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fly Tying]] 6  || 42 [[Ash Centipede]], 42 [[Bloodworm]], 42 [[Clay Slug]], 42 [[Feather Midge]], 42 [[Leaf Snapper]], 42 [[Ruby Hornborrer]], 42 [[Toad Sawfly]]&amp;lt;uv /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ploughing]]  || Must learn [[Ranching]] &amp;amp; 100 [[Onions]], 100 [[Carrots]], 100 [[Leeks]], 100 [[Cabbage]], 100 [[Watermelon]], 100 [[Peppers]], 100 [[Cucumbers]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Preservation]]  ||  50 [[Papyrus Paper]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual Item Construction]] 0 || 10 [[Linen]], 200 [[Firebricks]], 100 [[Oil]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual Item Construction]] 1 || 14 [[Candle]], 50 [[Silver]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Salvage Techniques]]  || 300 [[Leather]], 300 [[Glass Rods]], 300 [[Papyrus Paper]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Structure Maintenance]]  || 4 [[Mud Granite]], 4 [[Rose Alabaster]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Structure Repair]] || 1 [[Huge Emerald]], 1 [[Large Topaz]], 1 [[Medium Ruby]], 1 [[Small Sapphire]]&amp;lt;v /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== University Skills (aka Technologies) ==&lt;br /&gt;
&lt;br /&gt;
=== University of Architecture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Tuition !! Max level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Brick Fabrication]] || None&amp;lt;uv /&amp;gt; || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Automation]] || None&amp;lt;uv /&amp;gt; || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gearbox Design]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Treatment]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Obelisk Construction]] || None&amp;lt;v /&amp;gt; || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Steam Mechanics]] || None&amp;lt;uv /&amp;gt; || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stonework]] || 10 [[Flint]]&amp;lt;v /&amp;gt; || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Storage Improvements]] || None&amp;lt;uv /&amp;gt; || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Structure Improvement]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood Treatment]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== University of Art and Music ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Tuition !! Max level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]] || None&amp;lt;uv /&amp;gt; || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Acoustics]] || None&amp;lt;uv /&amp;gt; ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Flax Automation]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Glassblowing]] || None&amp;lt;v /&amp;gt; || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lapidary]] || None&amp;lt;uv /&amp;gt; || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar Construction]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Raeli Pottery]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Taxidermy]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Science of Color]] || None&amp;lt;uv /&amp;gt; || 3 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== University of The Human Body ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Tuition !! Max level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer Brewing]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonfire Stabilization]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dowsing]] || None&amp;lt;v /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Perfuming]] || None&amp;lt;uv /&amp;gt; || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrolysis]] || None&amp;lt;v /&amp;gt;, None&amp;lt;v /&amp;gt;, None&amp;lt;uv /&amp;gt; || 3 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== University of Natural Philosophy ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Tuition !! Max level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Casting]] || None&amp;lt;uv /&amp;gt; || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chariot Repair]] || None&amp;lt;v /&amp;gt;, None&amp;lt;v /&amp;gt;, None&amp;lt;uv /&amp;gt; || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Well Construction]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gear Casting]] || None&amp;lt;uv /&amp;gt; || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Marble Mechanics]] || None&amp;lt;uv /&amp;gt; || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]] || None&amp;lt;uv /&amp;gt; || 9 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]] || None&amp;lt;v /&amp;gt;, None&amp;lt;v /&amp;gt;, None&amp;lt;uv /&amp;gt; || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minting]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus Paper Fabrication]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Printing]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipwright]] || 4 [[Tar]]&amp;lt;v /&amp;gt; || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sign Construction]] || None&amp;lt;v /&amp;gt;, None&amp;lt;uv /&amp;gt; || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Trading]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood Paper Manufacture]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== University of Thought ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Tuition !! Max level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemy]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Beekeeping]] || None&amp;lt;v /&amp;gt;, None&amp;lt;v /&amp;gt;, None&amp;lt;uv /&amp;gt; || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chemistry]] || None&amp;lt;v /&amp;gt;, None&amp;lt;uv /&amp;gt; || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Contest Organization]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crossbreeding]] || None&amp;lt;uv /&amp;gt; || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Distillation]] || None&amp;lt;uv /&amp;gt; || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Herpeculture]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Molecular Balance]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Neutralization]] || None&amp;lt;uv /&amp;gt; || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Offering Vault Construction]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Structural Pottery]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Toxin Extraction]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Mining]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== University of Worship ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Tuition !! Max level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambrosia Brewing]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Husbandry]] || None&amp;lt;v /&amp;gt;, None&amp;lt;uv /&amp;gt; || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Avian Selection]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Entomology]] || None&amp;lt;uv /&amp;gt; || 3 ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]] || None&amp;lt;v /&amp;gt;, None&amp;lt;v /&amp;gt;, None&amp;lt;uv /&amp;gt; || 3 || Need Farming 2/2 to get barley seeds. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]] || None&amp;lt;uv /&amp;gt; || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Horticulture]] || None&amp;lt;uv /&amp;gt; || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hydroponics]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Myrmecology]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranching]] || None&amp;lt;v /&amp;gt;, None&amp;lt;uv /&amp;gt; || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Viticulture]] || None&amp;lt;uv /&amp;gt; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Self-Taught Skills ===&lt;br /&gt;
&lt;br /&gt;
These skills are initially learned through your own actions (mostly during or shortly after Passage to Egypt) rather than being learned from Schools or Universities. Additional levels are reached through using the skill and, in some cases, additional levels are made available through purchase from Schools and research of [[Technologies]] at Universities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill   !! How initially acquired !! Max Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Botany]] || Examine a plant after reaching Egypt&amp;lt;v /&amp;gt; || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brick Making]] || [[New Beginnings]] Task&amp;lt;v /&amp;gt; || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]  || [[New Beginnings]] Task&amp;lt;v /&amp;gt; || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothwork]]  || [[New Beginnings]] Task&amp;lt;v /&amp;gt; || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Flax Processing]]  || [[New Beginnings]] Task&amp;lt;v /&amp;gt; || 3 ||&lt;br /&gt;
|- &lt;br /&gt;
| [[Grass Harvesting]]  || [[New Beginnings]] Task&amp;lt;v /&amp;gt; || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Knapping]] || [[New Beginnings]] Task&amp;lt;v /&amp;gt; || 10 || [[Flint Knapping]] required to go from level 2 to 3, [[Bone Knapping]] required to go from level 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Milking Techniques]] || Milk a [[Cow]]&amp;lt;v /&amp;gt; (Percentage chance to acquire)&amp;lt;uv /&amp;gt;|| 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Tuition !! How initially acquired !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Camp Decoration]] || None&amp;lt;v /&amp;gt; || From a [[Guild Hall]]&amp;lt;uv /&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyramid Construction]] || None&amp;lt;uv /&amp;gt; || From the Faction Great Hall&amp;lt;uv /&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Banner Construction]] || None&amp;lt;uv /&amp;gt; || From the Faction Great Hall&amp;lt;uv /&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Diplomacy]] || None&amp;lt;uv /&amp;gt; || From the Faction Great Hall&amp;lt;uv /&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Ceremonial_Knife&amp;diff=224505</id>
		<title>Ceremonial Knife</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Ceremonial_Knife&amp;diff=224505"/>
		<updated>2023-02-13T19:39:26Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Platinum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Ceremonial Knife&lt;br /&gt;
| image  = Bag.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
A '''Ceremonial Knife''' is created in a [[Forge]]. It is used to fillet fish for the [[Test of the Giving Fisherman]] (and thus requires having started the test to forge one) and comes in five different types. Each type needs an increasing skill level in [[Filleting]] and gives an increasing percent increased chance of successfully filleting the fish.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
=== Iron ===&lt;br /&gt;
* 1 [[Utility Knife]]&lt;br /&gt;
* 10 [[Iron]]&lt;br /&gt;
* 2 [[Resin|Resin: Feather Tree]]&lt;br /&gt;
&lt;br /&gt;
Requires 10 minutes cooling, no [[Filleting]] skill requirements to forge&lt;br /&gt;
&lt;br /&gt;
=== Bronze ===&lt;br /&gt;
* 1 Ceremonial Knife:Iron&lt;br /&gt;
* 10 [[Bronze]]&lt;br /&gt;
* 6 [[Resin|Resin: Hokkaido]]&lt;br /&gt;
&lt;br /&gt;
Requires 30 minutes cooling, and [[Filleting]] 1 to forge&lt;br /&gt;
&lt;br /&gt;
=== Silver ===&lt;br /&gt;
* 1 Ceremonial Knife:Bronze&lt;br /&gt;
* 10 [[Silver]]&lt;br /&gt;
* 18 [[Resin|Resin: Passam]]&lt;br /&gt;
&lt;br /&gt;
Requires 90 minutes cooling, and [[Filleting]] 2 to forge&lt;br /&gt;
&lt;br /&gt;
=== Gold ===&lt;br /&gt;
* 1 Ceremonial Knife:Silver&lt;br /&gt;
* 10 [[Gold]]&lt;br /&gt;
* 54 [[Resin|Resin: Tapacae Miralis]]&lt;br /&gt;
&lt;br /&gt;
Requires 270 minutes cooling, and [[Filleting]] 3 to forge&lt;br /&gt;
&lt;br /&gt;
=== Platinum ===&lt;br /&gt;
* 1 Ceremonial Knife:Gold&lt;br /&gt;
* 10 [[Platinum]]&lt;br /&gt;
* 162 [[Resin|Resin: Bloodbark]]&lt;br /&gt;
Requires 810 minutes cooling, and [[Filleting]] 4 to forge&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
Used for the [[Test of the Giving Fisherman]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Ceremonial_Knife&amp;diff=224504</id>
		<title>Ceremonial Knife</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Ceremonial_Knife&amp;diff=224504"/>
		<updated>2023-02-13T19:39:05Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Platinum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Ceremonial Knife&lt;br /&gt;
| image  = Bag.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
A '''Ceremonial Knife''' is created in a [[Forge]]. It is used to fillet fish for the [[Test of the Giving Fisherman]] (and thus requires having started the test to forge one) and comes in five different types. Each type needs an increasing skill level in [[Filleting]] and gives an increasing percent increased chance of successfully filleting the fish.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
=== Iron ===&lt;br /&gt;
* 1 [[Utility Knife]]&lt;br /&gt;
* 10 [[Iron]]&lt;br /&gt;
* 2 [[Resin|Resin: Feather Tree]]&lt;br /&gt;
&lt;br /&gt;
Requires 10 minutes cooling, no [[Filleting]] skill requirements to forge&lt;br /&gt;
&lt;br /&gt;
=== Bronze ===&lt;br /&gt;
* 1 Ceremonial Knife:Iron&lt;br /&gt;
* 10 [[Bronze]]&lt;br /&gt;
* 6 [[Resin|Resin: Hokkaido]]&lt;br /&gt;
&lt;br /&gt;
Requires 30 minutes cooling, and [[Filleting]] 1 to forge&lt;br /&gt;
&lt;br /&gt;
=== Silver ===&lt;br /&gt;
* 1 Ceremonial Knife:Bronze&lt;br /&gt;
* 10 [[Silver]]&lt;br /&gt;
* 18 [[Resin|Resin: Passam]]&lt;br /&gt;
&lt;br /&gt;
Requires 90 minutes cooling, and [[Filleting]] 2 to forge&lt;br /&gt;
&lt;br /&gt;
=== Gold ===&lt;br /&gt;
* 1 Ceremonial Knife:Silver&lt;br /&gt;
* 10 [[Gold]]&lt;br /&gt;
* 54 [[Resin|Resin: Tapacae Miralis]]&lt;br /&gt;
&lt;br /&gt;
Requires 270 minutes cooling, and [[Filleting]] 3 to forge&lt;br /&gt;
&lt;br /&gt;
=== Platinum ===&lt;br /&gt;
* 1 Ceremonial Knife:Gold&lt;br /&gt;
* 10 [[Platinum]]&lt;br /&gt;
* 162 [[Resin|Resin: Bloodbark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requires 810 minutes cooling, and [[Filleting]] 4 to forge&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
Used for the [[Test of the Giving Fisherman]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Ceremonial_Knife&amp;diff=224503</id>
		<title>Ceremonial Knife</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Ceremonial_Knife&amp;diff=224503"/>
		<updated>2023-02-13T19:35:22Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Platinum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Ceremonial Knife&lt;br /&gt;
| image  = Bag.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
A '''Ceremonial Knife''' is created in a [[Forge]]. It is used to fillet fish for the [[Test of the Giving Fisherman]] (and thus requires having started the test to forge one) and comes in five different types. Each type needs an increasing skill level in [[Filleting]] and gives an increasing percent increased chance of successfully filleting the fish.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
=== Iron ===&lt;br /&gt;
* 1 [[Utility Knife]]&lt;br /&gt;
* 10 [[Iron]]&lt;br /&gt;
* 2 [[Resin|Resin: Feather Tree]]&lt;br /&gt;
&lt;br /&gt;
Requires 10 minutes cooling, no [[Filleting]] skill requirements to forge&lt;br /&gt;
&lt;br /&gt;
=== Bronze ===&lt;br /&gt;
* 1 Ceremonial Knife:Iron&lt;br /&gt;
* 10 [[Bronze]]&lt;br /&gt;
* 6 [[Resin|Resin: Hokkaido]]&lt;br /&gt;
&lt;br /&gt;
Requires 30 minutes cooling, and [[Filleting]] 1 to forge&lt;br /&gt;
&lt;br /&gt;
=== Silver ===&lt;br /&gt;
* 1 Ceremonial Knife:Bronze&lt;br /&gt;
* 10 [[Silver]]&lt;br /&gt;
* 18 [[Resin|Resin: Passam]]&lt;br /&gt;
&lt;br /&gt;
Requires 90 minutes cooling, and [[Filleting]] 2 to forge&lt;br /&gt;
&lt;br /&gt;
=== Gold ===&lt;br /&gt;
* 1 Ceremonial Knife:Silver&lt;br /&gt;
* 10 [[Gold]]&lt;br /&gt;
* 54 [[Resin|Resin: Tapacae Miralis]]&lt;br /&gt;
&lt;br /&gt;
Requires 270 minutes cooling, and [[Filleting]] 3 to forge&lt;br /&gt;
&lt;br /&gt;
=== Platinum ===&lt;br /&gt;
* 1 Ceremonial Knife:Gold&lt;br /&gt;
* 10 [[Platinum]]&lt;br /&gt;
* 162 [[Resin|Resin: Bloodbark]]&lt;br /&gt;
&lt;br /&gt;
'''May 3, 2022[7:06 PM] UK time&lt;br /&gt;
&lt;br /&gt;
Change Logger: changed: Platinum ceremonial knives no longer require a template'''&lt;br /&gt;
&lt;br /&gt;
Requires 810 minutes cooling, and [[Filleting]] 4 to forge&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
Used for the [[Test of the Giving Fisherman]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Hookah&amp;diff=224392</id>
		<title>Hookah</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Hookah&amp;diff=224392"/>
		<updated>2023-01-12T13:34:45Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hookah''' allows you to smoke [[Herbs]] to increase your [[Fumeology]] skill. &lt;br /&gt;
&lt;br /&gt;
Up to 3 different herbs can be placed in the hookah for smoking.&lt;br /&gt;
&lt;br /&gt;
It requires a [[Charcoal]] to light it and a [[Jugs of Water|Jug of Water]] to turn it off or clean.&lt;br /&gt;
&lt;br /&gt;
== Assembly ==&lt;br /&gt;
Hookahs can be assembled through click on ground Build a Hookah and require the following materials:&lt;br /&gt;
* {{Require | 14 | Canvas}}&lt;br /&gt;
* {{Require | 1 | Hookah Bowl}}&lt;br /&gt;
* {{Require | 1 | Water}}&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
The number of points depends on the quality of the hookah bowl:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing = &amp;quot;3&amp;quot;&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; | Quality&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; |&lt;br /&gt;
| -&lt;br /&gt;
| ~ 6800 || 23&lt;br /&gt;
| -&lt;br /&gt;
| ~ 1100 || 11&lt;br /&gt;
| -&lt;br /&gt;
| X || X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Improvement ==&lt;br /&gt;
&lt;br /&gt;
In addition to its basic quality, you can receive during an event, a hookah improvement kit, allowing you to improve your hookah in any School of Art and Music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ordinary hookah ====&lt;br /&gt;
The basic hookah, common, can be of 9999 maximum quality.&lt;br /&gt;
&lt;br /&gt;
[[Image: Ordinary_Hookah.png]]&lt;br /&gt;
&lt;br /&gt;
==== Hookah of the Master ====&lt;br /&gt;
This hookah has been improved with a kit of Master.&lt;br /&gt;
&lt;br /&gt;
[[Image: MasterHookah.png]]&lt;br /&gt;
&lt;br /&gt;
==== Journeyman's Hookah ====&lt;br /&gt;
&lt;br /&gt;
This hookah has been improved with a Journeyman kit.&lt;br /&gt;
&lt;br /&gt;
[[Image: Journeyman_Hookah.png]]&lt;br /&gt;
&lt;br /&gt;
==== Scribe's Hookah ====&lt;br /&gt;
This hookah has been improved with a Scribe kit.&lt;br /&gt;
&lt;br /&gt;
[[Image: Scribe_Hookah.png]]&lt;br /&gt;
&lt;br /&gt;
==== Prentice's Hookah ====&lt;br /&gt;
This hookah has been improved with a Prentice kit.&lt;br /&gt;
&lt;br /&gt;
[[File:Prentice Hookah 2022-01-08.jpg]]&lt;br /&gt;
&lt;br /&gt;
==== Student hookah ====&lt;br /&gt;
This hookah has been improved with a student kit.&lt;br /&gt;
&lt;br /&gt;
[[Image: Upgraded_Hookah.png]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=224189</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=224189"/>
		<updated>2022-12-08T08:39:29Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kushgif.gif|center]]&lt;br /&gt;
==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||'''X'''||'''X'''||-||'''O'''||-||-||-||-||-||-||-||-||-||'''O'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||'''X'''||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
*Large Smoke&lt;br /&gt;
*Small Smoke&lt;br /&gt;
*Large Beige&lt;br /&gt;
*Small Coral&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
==old conflict game info==&lt;br /&gt;
&lt;br /&gt;
==Arena Games &amp;gt; Kanivan Tak==&lt;br /&gt;
Other languages: Française: Jeux Des Arenes&lt;br /&gt;
Arena Games : Kanivan Tak&lt;br /&gt;
Note that this information has been copied directly from the T2 wiki, and lightly edited. If you find information that is false or inaccurate, please update it!&lt;br /&gt;
*The game is effectively like checkers, except not bound by a 'grid' system. &lt;br /&gt;
*Pieces can move in any direction within -60* - 60* from their position provided it is unobstructed, and king pieces can move in any direction. &lt;br /&gt;
*Pieces 'hatch' into kings (starting as eggs, and hatching into bird models..) upon reaching the last two rows. &lt;br /&gt;
*The actual gameplay is similar to checkers, in that pieces can jump enemy pieces (but don't have to), and it is possible to double- and multi-jump.&lt;br /&gt;
*There is also an inbuilt Stalemate feature, which says that if there are 5 consecutive moves in which a non-king piece does not move, and that no pieces are taken/jumped, the game is declared over, and the winner is whoever has the most pieces at that point.&lt;br /&gt;
&lt;br /&gt;
*You can see how many moves are left by clicking on the desk:&lt;br /&gt;
[[file:karivan_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you move a non-king piece or jump an opponent's piece, this number resets to 4.&lt;br /&gt;
&lt;br /&gt;
The pieces are moved by clicking on the arrows shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will make a marker appear on the board. The red arrows move the marker more than the black. The green button finishes the move.&lt;br /&gt;
&lt;br /&gt;
If there is an opponent's tak in range of yours, you can jump it using the wings button. You'll get a message if the attacking piece can't make it over the opponent's piece, or if jumping would land on another tak or off the edge of the board. Once you have jumped, you can either click on the next piece to multi-jump or click on your own piece and click 'Done jumping'&lt;br /&gt;
&lt;br /&gt;
Name	Creator	Date	Size	Description&lt;br /&gt;
tak_control.jpg	Kaotika	January 16, 2007 8:16 pm	12062	tak_control.jpg&lt;br /&gt;
tak_progress.jpg	Kaotika	January 16, 2007 8:16 pm	52341	tak_progress.jpg&lt;br /&gt;
Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences | Login&lt;br /&gt;
You must log in to edit pages. | View other revisions&lt;br /&gt;
Last edited January 26, 2007 1:58 pm by Kaayru (diff)&lt;br /&gt;
Search:&lt;br /&gt;
&lt;br /&gt;
==Arena Games : Yokir==&lt;br /&gt;
&lt;br /&gt;
Note that this information has been copied directly from the T2 wiki, and lightly edited. If you find information that is false or innacurate, please update it!&lt;br /&gt;
This is a three-person variation of a card game called Euchre (normally a four player game with two teams of two... reading about it online will probably help understand the variation). The deck consists of 24 cards of four suits: Architecture (a pyramid, color black), Leadership (a Pharoah's crown, color red), Art &amp;amp; Music (Musical notes and a paintbrush, color black) and Thought (a papyrus scroll, color red); and six ranks: Initiate, Student, Prentice, Journeyman, Scribe and Master.&lt;br /&gt;
&lt;br /&gt;
To win the game, you must reach 7 points (if two players reach 7 points simultaneously, play continues until there is a single player with more points). A series of &amp;quot;hands&amp;quot; is played, with the ability to pick up zero, one, or two points per hand. (Scoring below). Here is how the hands work:&lt;br /&gt;
&lt;br /&gt;
A dealer (although the computer will do the actual dealing) is randomly chosen from the three players at the start of the game, after each hand, the dealership passes down the list. The dealer deals five cards to each player, leaving a pile of 9 cards, the top of these is flipped face-up on the table, and the rest discarded for this hand. Starting on the dealer's left, each player has a chance to accept or reject the face-up card. If the card is accepted, the player takes the card into his hand and discards one of his current ones (discarded card not shown to the other players). The &amp;quot;trump&amp;quot; suit for this hand is the same suit as whatever card was picked up. If the card is rejected by all three players, then it is discarded, and the ability to call any one of the remaining three suits goes around player-by-player again . If everyone passes during this second round, all cards are discarded and everyone receives 0 points for that hand.&lt;br /&gt;
&lt;br /&gt;
The player who calls up trump, either by picked up the card on the first round, or calling one of the other suits on the second round, is on his own for the hand; the other two players are on a team. If the lone player takes 0, 1, or 2 &amp;quot;tricks&amp;quot; the other two players each get 1 point. If the lone player takes 3 or 4 tricks, he gets 1 point. If the lone player takes all 5 tricks, he gets 2 points. Letting your teammate know, in any way, what cards you do or do not have is taboo.&lt;br /&gt;
&lt;br /&gt;
There are 5 tricks per hand. One player leads a card, and the others must play a card of the same suit if they can; otherwise they can play any card they want. Whoever has the highest ranking card of the trump suit wins the trick, if no one has played a card of trump suit (and since you have to play the same suit as what was led, this is often the case) than the highest ranking card *of the suit lead* will win. For the first trick of the game, the player immedietly after the dealer leads. After this, the winner of the trick leads next.&lt;br /&gt;
&lt;br /&gt;
One last, and potentially confusing, detail. In each hand, two of the ordinarily low-ranking Initiate cards are turned into a Sage and an Oracle card. The names appear in brackets underneath the cards' rank, after the trump suit has been chosen.&lt;br /&gt;
&lt;br /&gt;
The Initiate of the trump suit is promoted to Oracle, and is the highest trump card in the hand. The Initiate of the same color suit as the trump suit is promoted to Sage of the trump suit, and is therefore the second highest-ranking card. For example, Art &amp;amp; Music are called trump; The Initiate of Art &amp;amp; Music now becomes the Oracle of Art &amp;amp; Music, and the Initiate of Thought now becomes the Sage of Art &amp;amp; Music (since Thought is the same color suit as Art &amp;amp; Music). The Initiate of Architecture and the Initiate of Leadership are still the same low-ranking cards they were before.&lt;br /&gt;
(I don't think this is how the Sage and Oracle cards work in this Telling. I believe that Sage and Oracle cards now can trump everything, aka they are higher ranked than the Trump suit Master card. What I am not sure about is which is the higher rank of the two. -- Jaella)&lt;br /&gt;
The card's ranks mirror the ranks in game, from Low to High the order is: Initiate, Student, Prentice, J'man, Scribe, Master, Sage, Oracle. Thus, the Oracle is the highest ranking trump card. For more information about Yokir, feel free to ask myself, Dors or any of the other Conflicters -- Al-Bilal&lt;br /&gt;
I rewrote the part about Sage and Oracle of the trump suit. I hope it is less confusing now. Al-Bilal, if you are emphasizing the highest ranking card you should write them from high to low. --Erika&lt;br /&gt;
&lt;br /&gt;
For Example&lt;br /&gt;
&lt;br /&gt;
The cards are ranked thusly from lowest to highest. Initiate, Student, Prentice, Journeyman, Scribe, Master. (with Sage, and Oracle to come after of the trump suit.)&lt;br /&gt;
&lt;br /&gt;
so if player's A, B, and C are playing.&lt;br /&gt;
&lt;br /&gt;
Hand one - Leadership is Trump&lt;br /&gt;
&lt;br /&gt;
Player A plays the sage of Arch&lt;br /&gt;
Player B doesn't have any Arch cards, so he plays the Student of Leadership&lt;br /&gt;
Player C is still required to play an Arch card if he has one, which he doesn't, and to not waste his trump cards, plays Journeyman of Thought&lt;br /&gt;
&lt;br /&gt;
Player B wins the trick and leads next hand&lt;br /&gt;
Hand two - Thought is Trump&lt;br /&gt;
&lt;br /&gt;
Player A plays the Master of Leadership&lt;br /&gt;
Player B plays his the Initiate of Leadership as he cannot beat Master&lt;br /&gt;
Player C has no Leadership cards, he has a choice, either play a trump card, or play one of his other cards losing the hand, but saving his trumps&lt;br /&gt;
&lt;br /&gt;
Player A or C wins the trick and leads next hand, depending on what choice C made&lt;br /&gt;
Things that could be confusing&lt;br /&gt;
&lt;br /&gt;
The Sage card becomes the trump suit, ignoring the picture on the card.&lt;br /&gt;
If you pick the trump, either by trading, or just choosinng from the list, you HAVE to win the hand or you will be awarded nothing, the other two get a point.&lt;br /&gt;
&lt;br /&gt;
==The Rules of Rite of Command==&lt;br /&gt;
The arena:The arena is made up of three levels.&lt;br /&gt;
   Level 1 is the furthest from the Dueling Arena desk.&lt;br /&gt;
   Level 2 is in between Levels 1 and 3.&lt;br /&gt;
   Level 3 is the closest to the Dueling Arena desk.&lt;br /&gt;
Levels run in a straight line and new cards are added at the end of the line.&lt;br /&gt;
How to play:A deck of cards is randomly assigned. Each player has the same deck of cards but in a different order.&lt;br /&gt;
Players have 2 minutes to review the deck of cards&lt;br /&gt;
&lt;br /&gt;
On each turn a player will draw a card from the deck and choose the level in which to play the card.&lt;br /&gt;
&lt;br /&gt;
Cards:&lt;br /&gt;
There are two types of card; soldiers and weapons.&lt;br /&gt;
Weapons have a type (e.g. Blunt, Blade) and a Power rating. They may be more effective against specific soldiers.&lt;br /&gt;
Soldiers have a class, a number of hands and weapon preference.&lt;br /&gt;
   They can only hold weapons of their preference.&lt;br /&gt;
   They can only hold the number of weapons their hands will allow.&lt;br /&gt;
&lt;br /&gt;
Winning and Losing:&lt;br /&gt;
When all cards are played combat begins and a winner is decided.&lt;br /&gt;
Each soldier will look along the line and consider weapons in order. A soldier will take any and every weapon he can regardless of who placed it until he runs out of weapons or his hands are full.&lt;br /&gt;
&lt;br /&gt;
The soldiers for each player will then fight with the first soldier in the Level for Player 1 fighting the first soldier in the Level for Player 2.&lt;br /&gt;
   The soldier with the greatest power will win. It will then take 3 damage to it's power due to battle fatigue and fight again.&lt;br /&gt;
&lt;br /&gt;
The player who has soldiers left in the Level at the end of battle win's the level.&lt;br /&gt;
The player that wins the most levels overall wins the game.&lt;br /&gt;
&lt;br /&gt;
==The Rules of Witagog==&lt;br /&gt;
The arena:Each Witagog arena is different.&lt;br /&gt;
Witagog's can travel along the stone tiled surface only.&lt;br /&gt;
Witagogs:Witagogs are beetle-like contraptions, they can be upgraded to move faster or fight better.&lt;br /&gt;
Witagogs have the following charactaristics:&lt;br /&gt;
   Strength -- The higher the strength the more damage the Witagog can inflict.&lt;br /&gt;
   Defense -- The higher the defense the more damage the Witagog can inflict in retaliation.&lt;br /&gt;
   Max HP -- The higher the Max HP the more hitpoints the Witagog can have.&lt;br /&gt;
   Heal -- The higher the Heal the more hitpoints the Witagog recovers each turn.&lt;br /&gt;
   Speed -- The higher the Speed the less it costs to move the Witagog.&lt;br /&gt;
   Legs -- Each leg allows the Witagog to move or attack in the direction the leg is facing.&lt;br /&gt;
How to play:Turns take play in two phases, the Moving Phase and the Building Phase.&lt;br /&gt;
The first turn is only played with the Building Phase. Each turn thereafter is played with the Moving Phase and then the Building Phase.&lt;br /&gt;
&lt;br /&gt;
Moving Phase:A player has 49 'move points' per Moving Phase. Every time you move a Witagog it depletes your points in relation to the Witagog's speed. If you do not have enough points to move the Witagog you cannot move the Witagog.&lt;br /&gt;
In the moving phase you can move your Witagog in any direction that it has a leg.&lt;br /&gt;
You can push your opponent's Witagog along the path by moving into it.&lt;br /&gt;
&lt;br /&gt;
Building Phase:A player has 49 'build points' per Building Phase. Except from the very first phase where the player only has 33 'build points'.&lt;br /&gt;
You can spend these points to upgrade the charactaristics of your Witagogs.&lt;br /&gt;
You can also attack your opponent's Witagogs if your Witagog has the appropriate leg.&lt;br /&gt;
&lt;br /&gt;
Attacking:When you attack an opponent's Witagog you deal damage to it equal to your Witagog's strength.&lt;br /&gt;
The opponent's Witagog will deal damage to your Witagog equal to it's defense.&lt;br /&gt;
If you did not kill the opponent's witagog it will deal defensive damage again.&lt;br /&gt;
&lt;br /&gt;
Winning and Losing:&lt;br /&gt;
Win the game by defeating all of your opponent's Witagogs OR&lt;br /&gt;
Have one of your Witagogs spend 3 consecutive turns in the opponent's archway.&lt;br /&gt;
&lt;br /&gt;
The Rules of SevenbladeItems required:&lt;br /&gt;
You need some Sevenblades. You can get these from the University or School of Conflict in the arena.&lt;br /&gt;
How to play:Both players choose a Sevenblade to play.&lt;br /&gt;
Player 1 then makes a claim about the Sevenblades in play such as 'our Sevenblades have 3 axe heads.' or 'our Sevenblades have 4 trident heads.' &lt;br /&gt;
Player 2 must either raise the bet, or deny. &lt;br /&gt;
To raise the bet a player must either choose a larger number or a greater weapon.&lt;br /&gt;
The weapons are graded as follows: Dagger, Club, Hammer, Mace, Trident, Axe, Sword.&lt;br /&gt;
&lt;br /&gt;
Winning and Losing:&lt;br /&gt;
The game ends when one player denies.&lt;br /&gt;
If the last bid matches the number of weapons in both Sevenblades combined then the betting player wins.&lt;br /&gt;
Otherwise the denying player wins.&lt;br /&gt;
&lt;br /&gt;
==Playing Zhadu==&lt;br /&gt;
Zhadu is played on a unique board made of triangles. Each triangle has four playable points within it: one in the center, and one in each corner.&lt;br /&gt;
&lt;br /&gt;
Empty Board&lt;br /&gt;
[[File:Test_Of_Zhadu$ZhaduEmpty.jpg|center]]	&lt;br /&gt;
Each player starts with 5 pieces. These are the 1 piece, the 2 piece, the 3 piece, the 4 piece, and the 123 piece.&lt;br /&gt;
&lt;br /&gt;
Initial Position&lt;br /&gt;
[[File:Test_Of_Zhadu$ZhaduInitial.jpg|center]]	&lt;br /&gt;
&lt;br /&gt;
Piece names, from top to bottom: 4, 3, 123, 2, 1&lt;br /&gt;
&lt;br /&gt;
Setup&lt;br /&gt;
From the above initial position, the players take turns setting up the board. The board must begin with all pieces in the &amp;quot;starting spots&amp;quot; of the board. These spots consist of all four points in the end triangles, and the center point on each side. Which piece goes where does not matter, save for strategic considerations. The following picture shows an example starting setup:&lt;br /&gt;
&lt;br /&gt;
Start Position&lt;br /&gt;
[[File:Test_Of_Zhadu$ZhaduStart.jpg|center]]&lt;br /&gt;
(example)	&lt;br /&gt;
In order to place a piece, first click on the piece you want to place. Then click on the point to which you wish to move it. Finally, click on the black spot in the middle of the board.&lt;br /&gt;
&lt;br /&gt;
Movement&lt;br /&gt;
Once all 10 pieces are placed, the game begins. The game consists of two elements: moving pieces, and capturing pieces. Players take turns moving their pieces. Pieces can move: from a corner of a triangle to its center; from the center of a triangle to one of its corners; or from the corner of one triangle to the adjacent corner of another triangle. The following picture is a visual depiction of these moves. Each line segment is a valid move:&lt;br /&gt;
&lt;br /&gt;
Legal Moves&lt;br /&gt;
[[File:Test_Of_Zhadu$ZhaduPaths.jpg|center]]	&lt;br /&gt;
&lt;br /&gt;
Each line segment is a legal move of distance one.&lt;br /&gt;
&lt;br /&gt;
Pieces move a number of spaces determined by the value of a piece. The 1 piece can (and must) move one space. The 2 piece can (and must) move two space. Similarly with the 3 and 4 pieces. The 123 piece can move either 1, 2, or 3 spaces. Pieces may backtrack. Moving the 2 piece forward one, and then back where it started is a legal move. Pieces may not move through other pieces.&lt;br /&gt;
&lt;br /&gt;
In order to move a piece, first click on the piece you wish to move. The click on each intermediary space through which it moves until you end up at the desired destination. To finish the move, click on the black spot in the center of the board. To cancel a move, click on the black spot before you have completed a legal move, after you have completed an illegal move, or click on another of your pieces.&lt;br /&gt;
&lt;br /&gt;
Capturing and Winning&lt;br /&gt;
You can capture one of your opponent's pieces by landing on it as the last part of one of your moves. Winning is called &amp;quot;Joining in the sharing.&amp;quot; In order to join in the sharing, the sum of the first and last pieces you capture must equal four. The following table describes this in detail:&lt;br /&gt;
&lt;br /&gt;
If you first capture...	you must capture this to win&lt;br /&gt;
1	3 or 123&lt;br /&gt;
2	123&lt;br /&gt;
3	1 or 123&lt;br /&gt;
4	You have already won&lt;br /&gt;
123	1, 2, or 3&lt;br /&gt;
Matches and Rank&lt;br /&gt;
Like the Test of Telepathy, you must win one more game than your opponent to win a match. You need two more match wins than lossed to go up a rank. If you have two more match losses than wins and cannot spend a win to stay in the tournament, you will have to reset. You may reset once every seven days.&lt;br /&gt;
&lt;br /&gt;
Original Directions&lt;br /&gt;
The original directions can be found in this PDF.&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
When the game starts, you are in placement mode. You have to place all five of your stones in the five starting positions before the game begins. These placements ignore movement rules.&lt;br /&gt;
You must click the black spot in the middle of the board to finalize a placement or a move.&lt;br /&gt;
If you wish to cancel a move before you finalize it, just click on any other piece.&lt;br /&gt;
No ante is required to play Zhadu.&lt;br /&gt;
You can end up in a situation where both players agree that no one can force a win. If this occurs, it is good form for both players to declate a stalemate (from the board menu).&lt;br /&gt;
If one player runs out of time, the opponent may end the game and claim a win, or they may agree to a stalemate.&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Test_Of_Zhadu$ZhaduEmpty.jpg&amp;diff=224188</id>
		<title>File:Test Of Zhadu$ZhaduEmpty.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Test_Of_Zhadu$ZhaduEmpty.jpg&amp;diff=224188"/>
		<updated>2022-12-08T08:27:02Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Test_Of_Zhadu$ZhaduInitial.jpg&amp;diff=224187</id>
		<title>File:Test Of Zhadu$ZhaduInitial.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Test_Of_Zhadu$ZhaduInitial.jpg&amp;diff=224187"/>
		<updated>2022-12-08T08:26:32Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Test_Of_Zhadu$ZhaduStart.jpg&amp;diff=224186</id>
		<title>File:Test Of Zhadu$ZhaduStart.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Test_Of_Zhadu$ZhaduStart.jpg&amp;diff=224186"/>
		<updated>2022-12-08T08:26:17Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Test_Of_Zhadu$ZhaduPaths.jpg&amp;diff=224185</id>
		<title>File:Test Of Zhadu$ZhaduPaths.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Test_Of_Zhadu$ZhaduPaths.jpg&amp;diff=224185"/>
		<updated>2022-12-08T08:25:58Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=224184</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=224184"/>
		<updated>2022-12-08T08:22:40Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* The Rules of Witagog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kushgif.gif|center]]&lt;br /&gt;
==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||'''X'''||'''X'''||-||'''O'''||-||-||-||-||-||-||-||-||-||'''O'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||'''X'''||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
*Large Smoke&lt;br /&gt;
*Small Smoke&lt;br /&gt;
*Large Beige&lt;br /&gt;
*Small Coral&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
==old conflict game info==&lt;br /&gt;
&lt;br /&gt;
==Arena Games &amp;gt; Kanivan Tak==&lt;br /&gt;
Other languages: Française: Jeux Des Arenes&lt;br /&gt;
Arena Games : Kanivan Tak&lt;br /&gt;
Note that this information has been copied directly from the T2 wiki, and lightly edited. If you find information that is false or inaccurate, please update it!&lt;br /&gt;
*The game is effectively like checkers, except not bound by a 'grid' system. &lt;br /&gt;
*Pieces can move in any direction within -60* - 60* from their position provided it is unobstructed, and king pieces can move in any direction. &lt;br /&gt;
*Pieces 'hatch' into kings (starting as eggs, and hatching into bird models..) upon reaching the last two rows. &lt;br /&gt;
*The actual gameplay is similar to checkers, in that pieces can jump enemy pieces (but don't have to), and it is possible to double- and multi-jump.&lt;br /&gt;
*There is also an inbuilt Stalemate feature, which says that if there are 5 consecutive moves in which a non-king piece does not move, and that no pieces are taken/jumped, the game is declared over, and the winner is whoever has the most pieces at that point.&lt;br /&gt;
&lt;br /&gt;
*You can see how many moves are left by clicking on the desk:&lt;br /&gt;
[[file:karivan_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you move a non-king piece or jump an opponent's piece, this number resets to 4.&lt;br /&gt;
&lt;br /&gt;
The pieces are moved by clicking on the arrows shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will make a marker appear on the board. The red arrows move the marker more than the black. The green button finishes the move.&lt;br /&gt;
&lt;br /&gt;
If there is an opponent's tak in range of yours, you can jump it using the wings button. You'll get a message if the attacking piece can't make it over the opponent's piece, or if jumping would land on another tak or off the edge of the board. Once you have jumped, you can either click on the next piece to multi-jump or click on your own piece and click 'Done jumping'&lt;br /&gt;
&lt;br /&gt;
Name	Creator	Date	Size	Description&lt;br /&gt;
tak_control.jpg	Kaotika	January 16, 2007 8:16 pm	12062	tak_control.jpg&lt;br /&gt;
tak_progress.jpg	Kaotika	January 16, 2007 8:16 pm	52341	tak_progress.jpg&lt;br /&gt;
Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences | Login&lt;br /&gt;
You must log in to edit pages. | View other revisions&lt;br /&gt;
Last edited January 26, 2007 1:58 pm by Kaayru (diff)&lt;br /&gt;
Search:&lt;br /&gt;
&lt;br /&gt;
==Arena Games : Yokir==&lt;br /&gt;
&lt;br /&gt;
Note that this information has been copied directly from the T2 wiki, and lightly edited. If you find information that is false or innacurate, please update it!&lt;br /&gt;
This is a three-person variation of a card game called Euchre (normally a four player game with two teams of two... reading about it online will probably help understand the variation). The deck consists of 24 cards of four suits: Architecture (a pyramid, color black), Leadership (a Pharoah's crown, color red), Art &amp;amp; Music (Musical notes and a paintbrush, color black) and Thought (a papyrus scroll, color red); and six ranks: Initiate, Student, Prentice, Journeyman, Scribe and Master.&lt;br /&gt;
&lt;br /&gt;
To win the game, you must reach 7 points (if two players reach 7 points simultaneously, play continues until there is a single player with more points). A series of &amp;quot;hands&amp;quot; is played, with the ability to pick up zero, one, or two points per hand. (Scoring below). Here is how the hands work:&lt;br /&gt;
&lt;br /&gt;
A dealer (although the computer will do the actual dealing) is randomly chosen from the three players at the start of the game, after each hand, the dealership passes down the list. The dealer deals five cards to each player, leaving a pile of 9 cards, the top of these is flipped face-up on the table, and the rest discarded for this hand. Starting on the dealer's left, each player has a chance to accept or reject the face-up card. If the card is accepted, the player takes the card into his hand and discards one of his current ones (discarded card not shown to the other players). The &amp;quot;trump&amp;quot; suit for this hand is the same suit as whatever card was picked up. If the card is rejected by all three players, then it is discarded, and the ability to call any one of the remaining three suits goes around player-by-player again . If everyone passes during this second round, all cards are discarded and everyone receives 0 points for that hand.&lt;br /&gt;
&lt;br /&gt;
The player who calls up trump, either by picked up the card on the first round, or calling one of the other suits on the second round, is on his own for the hand; the other two players are on a team. If the lone player takes 0, 1, or 2 &amp;quot;tricks&amp;quot; the other two players each get 1 point. If the lone player takes 3 or 4 tricks, he gets 1 point. If the lone player takes all 5 tricks, he gets 2 points. Letting your teammate know, in any way, what cards you do or do not have is taboo.&lt;br /&gt;
&lt;br /&gt;
There are 5 tricks per hand. One player leads a card, and the others must play a card of the same suit if they can; otherwise they can play any card they want. Whoever has the highest ranking card of the trump suit wins the trick, if no one has played a card of trump suit (and since you have to play the same suit as what was led, this is often the case) than the highest ranking card *of the suit lead* will win. For the first trick of the game, the player immedietly after the dealer leads. After this, the winner of the trick leads next.&lt;br /&gt;
&lt;br /&gt;
One last, and potentially confusing, detail. In each hand, two of the ordinarily low-ranking Initiate cards are turned into a Sage and an Oracle card. The names appear in brackets underneath the cards' rank, after the trump suit has been chosen.&lt;br /&gt;
&lt;br /&gt;
The Initiate of the trump suit is promoted to Oracle, and is the highest trump card in the hand. The Initiate of the same color suit as the trump suit is promoted to Sage of the trump suit, and is therefore the second highest-ranking card. For example, Art &amp;amp; Music are called trump; The Initiate of Art &amp;amp; Music now becomes the Oracle of Art &amp;amp; Music, and the Initiate of Thought now becomes the Sage of Art &amp;amp; Music (since Thought is the same color suit as Art &amp;amp; Music). The Initiate of Architecture and the Initiate of Leadership are still the same low-ranking cards they were before.&lt;br /&gt;
(I don't think this is how the Sage and Oracle cards work in this Telling. I believe that Sage and Oracle cards now can trump everything, aka they are higher ranked than the Trump suit Master card. What I am not sure about is which is the higher rank of the two. -- Jaella)&lt;br /&gt;
The card's ranks mirror the ranks in game, from Low to High the order is: Initiate, Student, Prentice, J'man, Scribe, Master, Sage, Oracle. Thus, the Oracle is the highest ranking trump card. For more information about Yokir, feel free to ask myself, Dors or any of the other Conflicters -- Al-Bilal&lt;br /&gt;
I rewrote the part about Sage and Oracle of the trump suit. I hope it is less confusing now. Al-Bilal, if you are emphasizing the highest ranking card you should write them from high to low. --Erika&lt;br /&gt;
&lt;br /&gt;
For Example&lt;br /&gt;
&lt;br /&gt;
The cards are ranked thusly from lowest to highest. Initiate, Student, Prentice, Journeyman, Scribe, Master. (with Sage, and Oracle to come after of the trump suit.)&lt;br /&gt;
&lt;br /&gt;
so if player's A, B, and C are playing.&lt;br /&gt;
&lt;br /&gt;
Hand one - Leadership is Trump&lt;br /&gt;
&lt;br /&gt;
Player A plays the sage of Arch&lt;br /&gt;
Player B doesn't have any Arch cards, so he plays the Student of Leadership&lt;br /&gt;
Player C is still required to play an Arch card if he has one, which he doesn't, and to not waste his trump cards, plays Journeyman of Thought&lt;br /&gt;
&lt;br /&gt;
Player B wins the trick and leads next hand&lt;br /&gt;
Hand two - Thought is Trump&lt;br /&gt;
&lt;br /&gt;
Player A plays the Master of Leadership&lt;br /&gt;
Player B plays his the Initiate of Leadership as he cannot beat Master&lt;br /&gt;
Player C has no Leadership cards, he has a choice, either play a trump card, or play one of his other cards losing the hand, but saving his trumps&lt;br /&gt;
&lt;br /&gt;
Player A or C wins the trick and leads next hand, depending on what choice C made&lt;br /&gt;
Things that could be confusing&lt;br /&gt;
&lt;br /&gt;
The Sage card becomes the trump suit, ignoring the picture on the card.&lt;br /&gt;
If you pick the trump, either by trading, or just choosinng from the list, you HAVE to win the hand or you will be awarded nothing, the other two get a point.&lt;br /&gt;
&lt;br /&gt;
==The Rules of Rite of Command==&lt;br /&gt;
The arena:The arena is made up of three levels.&lt;br /&gt;
   Level 1 is the furthest from the Dueling Arena desk.&lt;br /&gt;
   Level 2 is in between Levels 1 and 3.&lt;br /&gt;
   Level 3 is the closest to the Dueling Arena desk.&lt;br /&gt;
Levels run in a straight line and new cards are added at the end of the line.&lt;br /&gt;
How to play:A deck of cards is randomly assigned. Each player has the same deck of cards but in a different order.&lt;br /&gt;
Players have 2 minutes to review the deck of cards&lt;br /&gt;
&lt;br /&gt;
On each turn a player will draw a card from the deck and choose the level in which to play the card.&lt;br /&gt;
&lt;br /&gt;
Cards:&lt;br /&gt;
There are two types of card; soldiers and weapons.&lt;br /&gt;
Weapons have a type (e.g. Blunt, Blade) and a Power rating. They may be more effective against specific soldiers.&lt;br /&gt;
Soldiers have a class, a number of hands and weapon preference.&lt;br /&gt;
   They can only hold weapons of their preference.&lt;br /&gt;
   They can only hold the number of weapons their hands will allow.&lt;br /&gt;
&lt;br /&gt;
Winning and Losing:&lt;br /&gt;
When all cards are played combat begins and a winner is decided.&lt;br /&gt;
Each soldier will look along the line and consider weapons in order. A soldier will take any and every weapon he can regardless of who placed it until he runs out of weapons or his hands are full.&lt;br /&gt;
&lt;br /&gt;
The soldiers for each player will then fight with the first soldier in the Level for Player 1 fighting the first soldier in the Level for Player 2.&lt;br /&gt;
   The soldier with the greatest power will win. It will then take 3 damage to it's power due to battle fatigue and fight again.&lt;br /&gt;
&lt;br /&gt;
The player who has soldiers left in the Level at the end of battle win's the level.&lt;br /&gt;
The player that wins the most levels overall wins the game.&lt;br /&gt;
&lt;br /&gt;
==The Rules of Witagog==&lt;br /&gt;
The arena:Each Witagog arena is different.&lt;br /&gt;
Witagog's can travel along the stone tiled surface only.&lt;br /&gt;
Witagogs:Witagogs are beetle-like contraptions, they can be upgraded to move faster or fight better.&lt;br /&gt;
Witagogs have the following charactaristics:&lt;br /&gt;
   Strength -- The higher the strength the more damage the Witagog can inflict.&lt;br /&gt;
   Defense -- The higher the defense the more damage the Witagog can inflict in retaliation.&lt;br /&gt;
   Max HP -- The higher the Max HP the more hitpoints the Witagog can have.&lt;br /&gt;
   Heal -- The higher the Heal the more hitpoints the Witagog recovers each turn.&lt;br /&gt;
   Speed -- The higher the Speed the less it costs to move the Witagog.&lt;br /&gt;
   Legs -- Each leg allows the Witagog to move or attack in the direction the leg is facing.&lt;br /&gt;
How to play:Turns take play in two phases, the Moving Phase and the Building Phase.&lt;br /&gt;
The first turn is only played with the Building Phase. Each turn thereafter is played with the Moving Phase and then the Building Phase.&lt;br /&gt;
&lt;br /&gt;
Moving Phase:A player has 49 'move points' per Moving Phase. Every time you move a Witagog it depletes your points in relation to the Witagog's speed. If you do not have enough points to move the Witagog you cannot move the Witagog.&lt;br /&gt;
In the moving phase you can move your Witagog in any direction that it has a leg.&lt;br /&gt;
You can push your opponent's Witagog along the path by moving into it.&lt;br /&gt;
&lt;br /&gt;
Building Phase:A player has 49 'build points' per Building Phase. Except from the very first phase where the player only has 33 'build points'.&lt;br /&gt;
You can spend these points to upgrade the charactaristics of your Witagogs.&lt;br /&gt;
You can also attack your opponent's Witagogs if your Witagog has the appropriate leg.&lt;br /&gt;
&lt;br /&gt;
Attacking:When you attack an opponent's Witagog you deal damage to it equal to your Witagog's strength.&lt;br /&gt;
The opponent's Witagog will deal damage to your Witagog equal to it's defense.&lt;br /&gt;
If you did not kill the opponent's witagog it will deal defensive damage again.&lt;br /&gt;
&lt;br /&gt;
Winning and Losing:&lt;br /&gt;
Win the game by defeating all of your opponent's Witagogs OR&lt;br /&gt;
Have one of your Witagogs spend 3 consecutive turns in the opponent's archway.&lt;br /&gt;
&lt;br /&gt;
The Rules of SevenbladeItems required:&lt;br /&gt;
You need some Sevenblades. You can get these from the University or School of Conflict in the arena.&lt;br /&gt;
How to play:Both players choose a Sevenblade to play.&lt;br /&gt;
Player 1 then makes a claim about the Sevenblades in play such as 'our Sevenblades have 3 axe heads.' or 'our Sevenblades have 4 trident heads.' &lt;br /&gt;
Player 2 must either raise the bet, or deny. &lt;br /&gt;
To raise the bet a player must either choose a larger number or a greater weapon.&lt;br /&gt;
The weapons are graded as follows: Dagger, Club, Hammer, Mace, Trident, Axe, Sword.&lt;br /&gt;
&lt;br /&gt;
Winning and Losing:&lt;br /&gt;
The game ends when one player denies.&lt;br /&gt;
If the last bid matches the number of weapons in both Sevenblades combined then the betting player wins.&lt;br /&gt;
Otherwise the denying player wins.&lt;br /&gt;
&lt;br /&gt;
==Playing Zhadu==&lt;br /&gt;
Zhadu is played on a unique board made of triangles. Each triangle has four playable points within it: one in the center, and one in each corner.&lt;br /&gt;
&lt;br /&gt;
Empty Board	&lt;br /&gt;
Each player starts with 5 pieces. These are the 1 piece, the 2 piece, the 3 piece, the 4 piece, and the 123 piece.&lt;br /&gt;
&lt;br /&gt;
Initial Position	&lt;br /&gt;
&lt;br /&gt;
Piece names, from top to bottom: 4, 3, 123, 2, 1&lt;br /&gt;
&lt;br /&gt;
Setup&lt;br /&gt;
From the above initial position, the players take turns setting up the board. The board must begin with all pieces in the &amp;quot;starting spots&amp;quot; of the board. These spots consist of all four points in the end triangles, and the center point on each side. Which piece goes where does not matter, save for strategic considerations. The following picture shows an example starting setup:&lt;br /&gt;
&lt;br /&gt;
Start Position&lt;br /&gt;
(example)	&lt;br /&gt;
In order to place a piece, first click on the piece you want to place. Then click on the point to which you wish to move it. Finally, click on the black spot in the middle of the board.&lt;br /&gt;
&lt;br /&gt;
Movement&lt;br /&gt;
Once all 10 pieces are placed, the game begins. The game consists of two elements: moving pieces, and capturing pieces. Players take turns moving their pieces. Pieces can move: from a corner of a triangle to its center; from the center of a triangle to one of its corners; or from the corner of one triangle to the adjacent corner of another triangle. The following picture is a visual depiction of these moves. Each line segment is a valid move:&lt;br /&gt;
&lt;br /&gt;
Legal Moves	&lt;br /&gt;
&lt;br /&gt;
Each line segment is a legal move of distance one.&lt;br /&gt;
&lt;br /&gt;
Pieces move a number of spaces determined by the value of a piece. The 1 piece can (and must) move one space. The 2 piece can (and must) move two space. Similarly with the 3 and 4 pieces. The 123 piece can move either 1, 2, or 3 spaces. Pieces may backtrack. Moving the 2 piece forward one, and then back where it started is a legal move. Pieces may not move through other pieces.&lt;br /&gt;
&lt;br /&gt;
In order to move a piece, first click on the piece you wish to move. The click on each intermediary space through which it moves until you end up at the desired destination. To finish the move, click on the black spot in the center of the board. To cancel a move, click on the black spot before you have completed a legal move, after you have completed an illegal move, or click on another of your pieces.&lt;br /&gt;
&lt;br /&gt;
Capturing and Winning&lt;br /&gt;
You can capture one of your opponent's pieces by landing on it as the last part of one of your moves. Winning is called &amp;quot;Joining in the sharing.&amp;quot; In order to join in the sharing, the sum of the first and last pieces you capture must equal four. The following table describes this in detail:&lt;br /&gt;
&lt;br /&gt;
If you first capture...	you must capture this to win&lt;br /&gt;
1	3 or 123&lt;br /&gt;
2	123&lt;br /&gt;
3	1 or 123&lt;br /&gt;
4	You have already won&lt;br /&gt;
123	1, 2, or 3&lt;br /&gt;
Matches and Rank&lt;br /&gt;
Like the Test of Telepathy, you must win one more game than your opponent to win a match. You need two more match wins than lossed to go up a rank. If you have two more match losses than wins and cannot spend a win to stay in the tournament, you will have to reset. You may reset once every seven days.&lt;br /&gt;
&lt;br /&gt;
Original Directions&lt;br /&gt;
The original directions can be found in this PDF.&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
When the game starts, you are in placement mode. You have to place all five of your stones in the five starting positions before the game begins. These placements ignore movement rules.&lt;br /&gt;
You must click the black spot in the middle of the board to finalize a placement or a move.&lt;br /&gt;
If you wish to cancel a move before you finalize it, just click on any other piece.&lt;br /&gt;
No ante is required to play Zhadu.&lt;br /&gt;
You can end up in a situation where both players agree that no one can force a win. If this occurs, it is good form for both players to declate a stalemate (from the board menu).&lt;br /&gt;
If one player runs out of time, the opponent may end the game and claim a win, or they may agree to a stalemate.&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=224183</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=224183"/>
		<updated>2022-12-08T08:15:48Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* old info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kushgif.gif|center]]&lt;br /&gt;
==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||'''X'''||'''X'''||-||'''O'''||-||-||-||-||-||-||-||-||-||'''O'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||'''X'''||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
*Large Smoke&lt;br /&gt;
*Small Smoke&lt;br /&gt;
*Large Beige&lt;br /&gt;
*Small Coral&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
==old conflict game info==&lt;br /&gt;
&lt;br /&gt;
==Arena Games &amp;gt; Kanivan Tak==&lt;br /&gt;
Other languages: Française: Jeux Des Arenes&lt;br /&gt;
Arena Games : Kanivan Tak&lt;br /&gt;
Note that this information has been copied directly from the T2 wiki, and lightly edited. If you find information that is false or inaccurate, please update it!&lt;br /&gt;
*The game is effectively like checkers, except not bound by a 'grid' system. &lt;br /&gt;
*Pieces can move in any direction within -60* - 60* from their position provided it is unobstructed, and king pieces can move in any direction. &lt;br /&gt;
*Pieces 'hatch' into kings (starting as eggs, and hatching into bird models..) upon reaching the last two rows. &lt;br /&gt;
*The actual gameplay is similar to checkers, in that pieces can jump enemy pieces (but don't have to), and it is possible to double- and multi-jump.&lt;br /&gt;
*There is also an inbuilt Stalemate feature, which says that if there are 5 consecutive moves in which a non-king piece does not move, and that no pieces are taken/jumped, the game is declared over, and the winner is whoever has the most pieces at that point.&lt;br /&gt;
&lt;br /&gt;
*You can see how many moves are left by clicking on the desk:&lt;br /&gt;
[[file:karivan_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you move a non-king piece or jump an opponent's piece, this number resets to 4.&lt;br /&gt;
&lt;br /&gt;
The pieces are moved by clicking on the arrows shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will make a marker appear on the board. The red arrows move the marker more than the black. The green button finishes the move.&lt;br /&gt;
&lt;br /&gt;
If there is an opponent's tak in range of yours, you can jump it using the wings button. You'll get a message if the attacking piece can't make it over the opponent's piece, or if jumping would land on another tak or off the edge of the board. Once you have jumped, you can either click on the next piece to multi-jump or click on your own piece and click 'Done jumping'&lt;br /&gt;
&lt;br /&gt;
Name	Creator	Date	Size	Description&lt;br /&gt;
tak_control.jpg	Kaotika	January 16, 2007 8:16 pm	12062	tak_control.jpg&lt;br /&gt;
tak_progress.jpg	Kaotika	January 16, 2007 8:16 pm	52341	tak_progress.jpg&lt;br /&gt;
Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences | Login&lt;br /&gt;
You must log in to edit pages. | View other revisions&lt;br /&gt;
Last edited January 26, 2007 1:58 pm by Kaayru (diff)&lt;br /&gt;
Search:&lt;br /&gt;
&lt;br /&gt;
==Arena Games : Yokir==&lt;br /&gt;
&lt;br /&gt;
Note that this information has been copied directly from the T2 wiki, and lightly edited. If you find information that is false or innacurate, please update it!&lt;br /&gt;
This is a three-person variation of a card game called Euchre (normally a four player game with two teams of two... reading about it online will probably help understand the variation). The deck consists of 24 cards of four suits: Architecture (a pyramid, color black), Leadership (a Pharoah's crown, color red), Art &amp;amp; Music (Musical notes and a paintbrush, color black) and Thought (a papyrus scroll, color red); and six ranks: Initiate, Student, Prentice, Journeyman, Scribe and Master.&lt;br /&gt;
&lt;br /&gt;
To win the game, you must reach 7 points (if two players reach 7 points simultaneously, play continues until there is a single player with more points). A series of &amp;quot;hands&amp;quot; is played, with the ability to pick up zero, one, or two points per hand. (Scoring below). Here is how the hands work:&lt;br /&gt;
&lt;br /&gt;
A dealer (although the computer will do the actual dealing) is randomly chosen from the three players at the start of the game, after each hand, the dealership passes down the list. The dealer deals five cards to each player, leaving a pile of 9 cards, the top of these is flipped face-up on the table, and the rest discarded for this hand. Starting on the dealer's left, each player has a chance to accept or reject the face-up card. If the card is accepted, the player takes the card into his hand and discards one of his current ones (discarded card not shown to the other players). The &amp;quot;trump&amp;quot; suit for this hand is the same suit as whatever card was picked up. If the card is rejected by all three players, then it is discarded, and the ability to call any one of the remaining three suits goes around player-by-player again . If everyone passes during this second round, all cards are discarded and everyone receives 0 points for that hand.&lt;br /&gt;
&lt;br /&gt;
The player who calls up trump, either by picked up the card on the first round, or calling one of the other suits on the second round, is on his own for the hand; the other two players are on a team. If the lone player takes 0, 1, or 2 &amp;quot;tricks&amp;quot; the other two players each get 1 point. If the lone player takes 3 or 4 tricks, he gets 1 point. If the lone player takes all 5 tricks, he gets 2 points. Letting your teammate know, in any way, what cards you do or do not have is taboo.&lt;br /&gt;
&lt;br /&gt;
There are 5 tricks per hand. One player leads a card, and the others must play a card of the same suit if they can; otherwise they can play any card they want. Whoever has the highest ranking card of the trump suit wins the trick, if no one has played a card of trump suit (and since you have to play the same suit as what was led, this is often the case) than the highest ranking card *of the suit lead* will win. For the first trick of the game, the player immedietly after the dealer leads. After this, the winner of the trick leads next.&lt;br /&gt;
&lt;br /&gt;
One last, and potentially confusing, detail. In each hand, two of the ordinarily low-ranking Initiate cards are turned into a Sage and an Oracle card. The names appear in brackets underneath the cards' rank, after the trump suit has been chosen.&lt;br /&gt;
&lt;br /&gt;
The Initiate of the trump suit is promoted to Oracle, and is the highest trump card in the hand. The Initiate of the same color suit as the trump suit is promoted to Sage of the trump suit, and is therefore the second highest-ranking card. For example, Art &amp;amp; Music are called trump; The Initiate of Art &amp;amp; Music now becomes the Oracle of Art &amp;amp; Music, and the Initiate of Thought now becomes the Sage of Art &amp;amp; Music (since Thought is the same color suit as Art &amp;amp; Music). The Initiate of Architecture and the Initiate of Leadership are still the same low-ranking cards they were before.&lt;br /&gt;
(I don't think this is how the Sage and Oracle cards work in this Telling. I believe that Sage and Oracle cards now can trump everything, aka they are higher ranked than the Trump suit Master card. What I am not sure about is which is the higher rank of the two. -- Jaella)&lt;br /&gt;
The card's ranks mirror the ranks in game, from Low to High the order is: Initiate, Student, Prentice, J'man, Scribe, Master, Sage, Oracle. Thus, the Oracle is the highest ranking trump card. For more information about Yokir, feel free to ask myself, Dors or any of the other Conflicters -- Al-Bilal&lt;br /&gt;
I rewrote the part about Sage and Oracle of the trump suit. I hope it is less confusing now. Al-Bilal, if you are emphasizing the highest ranking card you should write them from high to low. --Erika&lt;br /&gt;
&lt;br /&gt;
For Example&lt;br /&gt;
&lt;br /&gt;
The cards are ranked thusly from lowest to highest. Initiate, Student, Prentice, Journeyman, Scribe, Master. (with Sage, and Oracle to come after of the trump suit.)&lt;br /&gt;
&lt;br /&gt;
so if player's A, B, and C are playing.&lt;br /&gt;
&lt;br /&gt;
Hand one - Leadership is Trump&lt;br /&gt;
&lt;br /&gt;
Player A plays the sage of Arch&lt;br /&gt;
Player B doesn't have any Arch cards, so he plays the Student of Leadership&lt;br /&gt;
Player C is still required to play an Arch card if he has one, which he doesn't, and to not waste his trump cards, plays Journeyman of Thought&lt;br /&gt;
&lt;br /&gt;
Player B wins the trick and leads next hand&lt;br /&gt;
Hand two - Thought is Trump&lt;br /&gt;
&lt;br /&gt;
Player A plays the Master of Leadership&lt;br /&gt;
Player B plays his the Initiate of Leadership as he cannot beat Master&lt;br /&gt;
Player C has no Leadership cards, he has a choice, either play a trump card, or play one of his other cards losing the hand, but saving his trumps&lt;br /&gt;
&lt;br /&gt;
Player A or C wins the trick and leads next hand, depending on what choice C made&lt;br /&gt;
Things that could be confusing&lt;br /&gt;
&lt;br /&gt;
The Sage card becomes the trump suit, ignoring the picture on the card.&lt;br /&gt;
If you pick the trump, either by trading, or just choosinng from the list, you HAVE to win the hand or you will be awarded nothing, the other two get a point.&lt;br /&gt;
&lt;br /&gt;
==The Rules of Rite of Command==&lt;br /&gt;
The arena:The arena is made up of three levels.&lt;br /&gt;
   Level 1 is the furthest from the Dueling Arena desk.&lt;br /&gt;
   Level 2 is in between Levels 1 and 3.&lt;br /&gt;
   Level 3 is the closest to the Dueling Arena desk.&lt;br /&gt;
Levels run in a straight line and new cards are added at the end of the line.&lt;br /&gt;
How to play:A deck of cards is randomly assigned. Each player has the same deck of cards but in a different order.&lt;br /&gt;
Players have 2 minutes to review the deck of cards&lt;br /&gt;
&lt;br /&gt;
On each turn a player will draw a card from the deck and choose the level in which to play the card.&lt;br /&gt;
&lt;br /&gt;
Cards:&lt;br /&gt;
There are two types of card; soldiers and weapons.&lt;br /&gt;
Weapons have a type (e.g. Blunt, Blade) and a Power rating. They may be more effective against specific soldiers.&lt;br /&gt;
Soldiers have a class, a number of hands and weapon preference.&lt;br /&gt;
   They can only hold weapons of their preference.&lt;br /&gt;
   They can only hold the number of weapons their hands will allow.&lt;br /&gt;
&lt;br /&gt;
Winning and Losing:&lt;br /&gt;
When all cards are played combat begins and a winner is decided.&lt;br /&gt;
Each soldier will look along the line and consider weapons in order. A soldier will take any and every weapon he can regardless of who placed it until he runs out of weapons or his hands are full.&lt;br /&gt;
&lt;br /&gt;
The soldiers for each player will then fight with the first soldier in the Level for Player 1 fighting the first soldier in the Level for Player 2.&lt;br /&gt;
   The soldier with the greatest power will win. It will then take 3 damage to it's power due to battle fatigue and fight again.&lt;br /&gt;
&lt;br /&gt;
The player who has soldiers left in the Level at the end of battle win's the level.&lt;br /&gt;
The player that wins the most levels overall wins the game.&lt;br /&gt;
&lt;br /&gt;
==The Rules of Witagog==&lt;br /&gt;
The arena:Each Witagog arena is different.&lt;br /&gt;
Witagog's can travel along the stone tiled surface only.&lt;br /&gt;
Witagogs:Witagogs are beetle-like contraptions, they can be upgraded to move faster or fight better.&lt;br /&gt;
Witagogs have the following charactaristics:&lt;br /&gt;
   Strength -- The higher the strength the more damage the Witagog can inflict.&lt;br /&gt;
   Defense -- The higher the defense the more damage the Witagog can inflict in retaliation.&lt;br /&gt;
   Max HP -- The higher the Max HP the more hitpoints the Witagog can have.&lt;br /&gt;
   Heal -- The higher the Heal the more hitpoints the Witagog recovers each turn.&lt;br /&gt;
   Speed -- The higher the Speed the less it costs to move the Witagog.&lt;br /&gt;
   Legs -- Each leg allows the Witagog to move or attack in the direction the leg is facing.&lt;br /&gt;
How to play:Turns take play in two phases, the Moving Phase and the Building Phase.&lt;br /&gt;
The first turn is only played with the Building Phase. Each turn thereafter is played with the Moving Phase and then the Building Phase.&lt;br /&gt;
&lt;br /&gt;
Moving Phase:A player has 49 'move points' per Moving Phase. Every time you move a Witagog it depletes your points in relation to the Witagog's speed. If you do not have enough points to move the Witagog you cannot move the Witagog.&lt;br /&gt;
In the moving phase you can move your Witagog in any direction that it has a leg.&lt;br /&gt;
You can push your opponent's Witagog along the path by moving into it.&lt;br /&gt;
&lt;br /&gt;
Building Phase:A player has 49 'build points' per Building Phase. Except from the very first phase where the player only has 33 'build points'.&lt;br /&gt;
You can spend these points to upgrade the charactaristics of your Witagogs.&lt;br /&gt;
You can also attack your opponent's Witagogs if your Witagog has the appropriate leg.&lt;br /&gt;
&lt;br /&gt;
Attacking:When you attack an opponent's Witagog you deal damage to it equal to your Witagog's strength.&lt;br /&gt;
The opponent's Witagog will deal damage to your Witagog equal to it's defense.&lt;br /&gt;
If you did not kill the opponent's witagog it will deal defensive damage again.&lt;br /&gt;
&lt;br /&gt;
Winning and Losing:&lt;br /&gt;
Win the game by defeating all of your opponent's Witagogs OR&lt;br /&gt;
Have one of your Witagogs spend 3 consecutive turns in the opponent's archway.&lt;br /&gt;
&lt;br /&gt;
The Rules of SevenbladeItems required:&lt;br /&gt;
You need some Sevenblades. You can get these from the University or School of Conflict in the arena.&lt;br /&gt;
How to play:Both players choose a Sevenblade to play.&lt;br /&gt;
Player 1 then makes a claim about the Sevenblades in play such as 'our Sevenblades have 3 axe heads.' or 'our Sevenblades have 4 trident heads.' &lt;br /&gt;
Player 2 must either raise the bet, or deny. &lt;br /&gt;
To raise the bet a player must either choose a larger number or a greater weapon.&lt;br /&gt;
The weapons are graded as follows: Dagger, Club, Hammer, Mace, Trident, Axe, Sword.&lt;br /&gt;
&lt;br /&gt;
Winning and Losing:&lt;br /&gt;
The game ends when one player denies.&lt;br /&gt;
If the last bid matches the number of weapons in both Sevenblades combined then the betting player wins.&lt;br /&gt;
Otherwise the denying player wins.&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Events&amp;diff=222355</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Events&amp;diff=222355"/>
		<updated>2022-07-07T14:42:26Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Types of Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;July 23, 2021: &amp;quot;The sophistication and understanding of knowledge&amp;quot;&lt;br /&gt;
[[File:Sophistication and understanding of knowledge.png|frame]]&lt;br /&gt;
&lt;br /&gt;
== Types of Events ==&lt;br /&gt;
&lt;br /&gt;
* Player run - posted through a finished Megalopolis for at least 50 Papyrus Paper.  Fee varies based on the number of player postings on the calendar.&lt;br /&gt;
* Controller Events&lt;br /&gt;
** Cartouche&lt;br /&gt;
** [[Cooking Event]]&lt;br /&gt;
** Crate Event (involves NPCs and role playing categories)&lt;br /&gt;
** [[Decathlon]]&lt;br /&gt;
** [[Dig Event]]&lt;br /&gt;
** [[Fishing Event]]&lt;br /&gt;
** [[Gem Cutting Event]]&lt;br /&gt;
** [[Herbing Event]]&lt;br /&gt;
** Race of the Phoneix&lt;br /&gt;
** [[Smoke Out Event]]&lt;br /&gt;
**[[Wheat Event]]&lt;br /&gt;
** [[Winter Wonderland]]&lt;br /&gt;
&lt;br /&gt;
== Event Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Please add suggestions for prizes and event ideas here.&lt;br /&gt;
&lt;br /&gt;
==Suggested prizes==&lt;br /&gt;
&lt;br /&gt;
Please add a suggested prize and the current date of the suggestion. Please be specific.  Examples: Emerald Light Box, 100 Gravel, 30 Ash&lt;br /&gt;
DISCLAIMER: We will choose certain prizes from this list and will change the amounts of the prize to be appropriate.&lt;br /&gt;
&lt;br /&gt;
* Fishing Poles (2019-09-26)&lt;br /&gt;
* Better Scythes (better than Glass Scythe which is Q3000) (2019-09-26)&lt;br /&gt;
* Sheet Glass (2019-09-26)&lt;br /&gt;
* Insects (2019-09-26)&lt;br /&gt;
* Tangerine Marble (2019-09-26)&lt;br /&gt;
* Hookah Bowls (2019-09-26)&lt;br /&gt;
* Carpentry Blades (2019-09-26)&lt;br /&gt;
* Glass Powder (2019-09-26)&lt;br /&gt;
* Potash (2019-09-26)&lt;br /&gt;
* Gypsum (2019-09-26)&lt;br /&gt;
* Bauxite (2019-09-26)&lt;br /&gt;
* Cement (2019-09-26)&lt;br /&gt;
* Potash (2019-09-26)&lt;br /&gt;
* Vegetable Seeds (2019-09-26)&lt;br /&gt;
* Canvas (2019-09-26)&lt;br /&gt;
* Huge Gems (2019-09-26)&lt;br /&gt;
* Metal (2019-09-26)&lt;br /&gt;
* Nails (2019-09-26)&lt;br /&gt;
* Herb Sickles (2019-09-26)&lt;br /&gt;
* Travel Elixirs (2019-09-26)&lt;br /&gt;
* Flowers (2019-09-26)&lt;br /&gt;
* Decorative Items (fountains, etc.) (2019-09-26)&lt;br /&gt;
* Ranch Animals (maybe through a new type of token?) (2019-09-26)&lt;br /&gt;
* 10 Salt, 10 Cow Milk (not relevant after we can feed/water Cattle) (2019-09-29)&lt;br /&gt;
* Cuttable Stone (2019-09-29)&lt;br /&gt;
* Extra Guild Hall upgrade tokens (2019-09-29)&lt;br /&gt;
* Thermometers (2019-09-29)&lt;br /&gt;
&lt;br /&gt;
==Suggested Events==&lt;br /&gt;
&lt;br /&gt;
Please add a suggested type of event and put your avatar name after it.  Add your avatar name to a suggested event if it is what you would like too.  Please only one avatar name in this area.&lt;br /&gt;
&lt;br /&gt;
* 1) Easter egg hunt style, but with 100x more eggs and instead of eggs you're hunting asps or something. At the end you can turn in baskets of asps for prizes.&lt;br /&gt;
* 2) Invasive tree snakes! Work in teams to eradicate this pest by inspecting and carving your name (or someone else's) into every tree you can find. Other prizes may lurk in trees as well.&lt;br /&gt;
* 3) Grand Potlatch Ceremony. Build up points by tossing your goods into the Nile. The gods will be impressed by the largest sacrifices. The more of the item sacrificed the fewer points it's worth.&lt;br /&gt;
* 4) Conflict Games tournament. &lt;br /&gt;
* 5) Hide and Seek - clues like in the Visions test are given to find a person or thing&lt;br /&gt;
* 6) Searching the land from clues (like https://www.atitd.org/wiki/tale7/Events/Washed_Up_and_Put_Out_to_Dry)&lt;br /&gt;
* 7) Herbs&lt;br /&gt;
* 8) Digging&lt;br /&gt;
* 9) Cooking&lt;br /&gt;
* 10) Look for ducks randomly spawned near water and put them in a chicken coop to get them to lay 'fancy' eggs which contain a simple prize (Easter event) &amp;lt;cate&amp;gt;&lt;br /&gt;
* 11) Run each of the formal events (controller events) in turn, with the intention of finding and fixing all the remaining bugs. Put all the information we know about how to participate on wiki so players can find it. &amp;lt;cate&amp;gt;&lt;br /&gt;
* 12) Cartouche Building events, like the Tree of Light, the ghostly camel (can't remember it's name) and the horrid volcano thingy (also can't remember its name) &amp;lt;cate&amp;gt;&lt;br /&gt;
* 13) Airship races and regattas up and down the Nile. Player organised, I guess, though some Events Team assistance might help kick start things&lt;br /&gt;
* 14) Can acro sessions be automated so that every week a session is run somewhere, notified in Calendar. Once the event commences, the stadium calls time (every 3 minutes) so that all players stationed at the field get a popup msg or in Main &amp;quot;Time to MOVE!&amp;quot;, with the entire session going for say 1hr 30m. &amp;lt;cate&amp;gt;&lt;br /&gt;
* 15) Group building event - have a building site at Tanis, Avaris, and Meroe that anyone can contribute to(regardless of faction) once completed have the buildings give some bonus - maybe a temporary stat increase. &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
* 16) Phoenix races! &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
* 17) Skills events for all skill levels like the blacksmithing event of t8, or fishing, herb grape events where the request is for things that anyone might find/make. &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Events in Tale 10 ==&lt;br /&gt;
&lt;br /&gt;
[[Easter Eggs| Easter Eggs 2022]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Snow Storms - Christmas 2021|Snow Storms Christmas 2021]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Halloween Sculpture Event|Halloween Sculpture Event 2021]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Invasion of the Raiders |Invasion of the Raiders]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cracking the Code]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Who are these Raiders?]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Stranger's Story - The Awakening]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Your Time Zone ==&lt;br /&gt;
&lt;br /&gt;
Make sure to set your Time Zone correctly because the calendar time for event start uses that information for each player. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Time_Zone_setting.jpg|600px|Left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in game, your Time Zone does not account for the changing times in spring and fall.  You must manually change it.&lt;br /&gt;
&lt;br /&gt;
In the US for 2020, Daylight Savings Time is March 8 thru November 1.&lt;br /&gt;
&lt;br /&gt;
Set your Time Zone back one hour in the spring and forward one hour in the fall. &amp;lt;br&amp;gt;&lt;br /&gt;
For reference:&lt;br /&gt;
* Eastern Time in the USA is 0500, as in the pic, when not during DST and has to manually be reset from 0400 during EDT.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Events&amp;diff=222354</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Events&amp;diff=222354"/>
		<updated>2022-07-07T13:08:50Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Suggested EventS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;July 23, 2021: &amp;quot;The sophistication and understanding of knowledge&amp;quot;&lt;br /&gt;
[[File:Sophistication and understanding of knowledge.png|frame]]&lt;br /&gt;
&lt;br /&gt;
== Types of Events ==&lt;br /&gt;
&lt;br /&gt;
* Player run - posted through a finished Megalopolis for at least 50 Papyrus Paper.  Fee varies based on the number of player postings on the calendar.&lt;br /&gt;
* Controller Events&lt;br /&gt;
** Cartouche&lt;br /&gt;
** Cooking&lt;br /&gt;
** Crate Event (involves NPCs and role playing categories)&lt;br /&gt;
** [[Decathlon]]&lt;br /&gt;
** Dig&lt;br /&gt;
** [[Fishing Event]]&lt;br /&gt;
** Gem Cutting&lt;br /&gt;
** [[Herbing Event]]&lt;br /&gt;
** Race of the Phoneix&lt;br /&gt;
** [[Smoke Out Event]]&lt;br /&gt;
** Wheat&lt;br /&gt;
** [[Winter Wonderland]]&lt;br /&gt;
&lt;br /&gt;
== Event Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Please add suggestions for prizes and event ideas here.&lt;br /&gt;
&lt;br /&gt;
==Suggested prizes==&lt;br /&gt;
&lt;br /&gt;
Please add a suggested prize and the current date of the suggestion. Please be specific.  Examples: Emerald Light Box, 100 Gravel, 30 Ash&lt;br /&gt;
DISCLAIMER: We will choose certain prizes from this list and will change the amounts of the prize to be appropriate.&lt;br /&gt;
&lt;br /&gt;
* Fishing Poles (2019-09-26)&lt;br /&gt;
* Better Scythes (better than Glass Scythe which is Q3000) (2019-09-26)&lt;br /&gt;
* Sheet Glass (2019-09-26)&lt;br /&gt;
* Insects (2019-09-26)&lt;br /&gt;
* Tangerine Marble (2019-09-26)&lt;br /&gt;
* Hookah Bowls (2019-09-26)&lt;br /&gt;
* Carpentry Blades (2019-09-26)&lt;br /&gt;
* Glass Powder (2019-09-26)&lt;br /&gt;
* Potash (2019-09-26)&lt;br /&gt;
* Gypsum (2019-09-26)&lt;br /&gt;
* Bauxite (2019-09-26)&lt;br /&gt;
* Cement (2019-09-26)&lt;br /&gt;
* Potash (2019-09-26)&lt;br /&gt;
* Vegetable Seeds (2019-09-26)&lt;br /&gt;
* Canvas (2019-09-26)&lt;br /&gt;
* Huge Gems (2019-09-26)&lt;br /&gt;
* Metal (2019-09-26)&lt;br /&gt;
* Nails (2019-09-26)&lt;br /&gt;
* Herb Sickles (2019-09-26)&lt;br /&gt;
* Travel Elixirs (2019-09-26)&lt;br /&gt;
* Flowers (2019-09-26)&lt;br /&gt;
* Decorative Items (fountains, etc.) (2019-09-26)&lt;br /&gt;
* Ranch Animals (maybe through a new type of token?) (2019-09-26)&lt;br /&gt;
* 10 Salt, 10 Cow Milk (not relevant after we can feed/water Cattle) (2019-09-29)&lt;br /&gt;
* Cuttable Stone (2019-09-29)&lt;br /&gt;
* Extra Guild Hall upgrade tokens (2019-09-29)&lt;br /&gt;
* Thermometers (2019-09-29)&lt;br /&gt;
&lt;br /&gt;
==Suggested Events==&lt;br /&gt;
&lt;br /&gt;
Please add a suggested type of event and put your avatar name after it.  Add your avatar name to a suggested event if it is what you would like too.  Please only one avatar name in this area.&lt;br /&gt;
&lt;br /&gt;
* 1) Easter egg hunt style, but with 100x more eggs and instead of eggs you're hunting asps or something. At the end you can turn in baskets of asps for prizes.&lt;br /&gt;
* 2) Invasive tree snakes! Work in teams to eradicate this pest by inspecting and carving your name (or someone else's) into every tree you can find. Other prizes may lurk in trees as well.&lt;br /&gt;
* 3) Grand Potlatch Ceremony. Build up points by tossing your goods into the Nile. The gods will be impressed by the largest sacrifices. The more of the item sacrificed the fewer points it's worth.&lt;br /&gt;
* 4) Conflict Games tournament. &lt;br /&gt;
* 5) Hide and Seek - clues like in the Visions test are given to find a person or thing&lt;br /&gt;
* 6) Searching the land from clues (like https://www.atitd.org/wiki/tale7/Events/Washed_Up_and_Put_Out_to_Dry)&lt;br /&gt;
* 7) Herbs&lt;br /&gt;
* 8) Digging&lt;br /&gt;
* 9) Cooking&lt;br /&gt;
* 10) Look for ducks randomly spawned near water and put them in a chicken coop to get them to lay 'fancy' eggs which contain a simple prize (Easter event) &amp;lt;cate&amp;gt;&lt;br /&gt;
* 11) Run each of the formal events (controller events) in turn, with the intention of finding and fixing all the remaining bugs. Put all the information we know about how to participate on wiki so players can find it. &amp;lt;cate&amp;gt;&lt;br /&gt;
* 12) Cartouche Building events, like the Tree of Light, the ghostly camel (can't remember it's name) and the horrid volcano thingy (also can't remember its name) &amp;lt;cate&amp;gt;&lt;br /&gt;
* 13) Airship races and regattas up and down the Nile. Player organised, I guess, though some Events Team assistance might help kick start things&lt;br /&gt;
* 14) Can acro sessions be automated so that every week a session is run somewhere, notified in Calendar. Once the event commences, the stadium calls time (every 3 minutes) so that all players stationed at the field get a popup msg or in Main &amp;quot;Time to MOVE!&amp;quot;, with the entire session going for say 1hr 30m. &amp;lt;cate&amp;gt;&lt;br /&gt;
* 15) Group building event - have a building site at Tanis, Avaris, and Meroe that anyone can contribute to(regardless of faction) once completed have the buildings give some bonus - maybe a temporary stat increase. &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
* 16) Phoenix races! &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
* 17) Skills events for all skill levels like the blacksmithing event of t8, or fishing, herb grape events where the request is for things that anyone might find/make. &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Events in Tale 10 ==&lt;br /&gt;
&lt;br /&gt;
[[Easter Eggs| Easter Eggs 2022]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Snow Storms - Christmas 2021|Snow Storms Christmas 2021]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Halloween Sculpture Event|Halloween Sculpture Event 2021]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Invasion of the Raiders |Invasion of the Raiders]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cracking the Code]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Who are these Raiders?]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Stranger's Story - The Awakening]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Your Time Zone ==&lt;br /&gt;
&lt;br /&gt;
Make sure to set your Time Zone correctly because the calendar time for event start uses that information for each player. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Time_Zone_setting.jpg|600px|Left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in game, your Time Zone does not account for the changing times in spring and fall.  You must manually change it.&lt;br /&gt;
&lt;br /&gt;
In the US for 2020, Daylight Savings Time is March 8 thru November 1.&lt;br /&gt;
&lt;br /&gt;
Set your Time Zone back one hour in the spring and forward one hour in the fall. &amp;lt;br&amp;gt;&lt;br /&gt;
For reference:&lt;br /&gt;
* Eastern Time in the USA is 0500, as in the pic, when not during DST and has to manually be reset from 0400 during EDT.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Events&amp;diff=222353</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Events&amp;diff=222353"/>
		<updated>2022-07-07T13:08:08Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;July 23, 2021: &amp;quot;The sophistication and understanding of knowledge&amp;quot;&lt;br /&gt;
[[File:Sophistication and understanding of knowledge.png|frame]]&lt;br /&gt;
&lt;br /&gt;
== Types of Events ==&lt;br /&gt;
&lt;br /&gt;
* Player run - posted through a finished Megalopolis for at least 50 Papyrus Paper.  Fee varies based on the number of player postings on the calendar.&lt;br /&gt;
* Controller Events&lt;br /&gt;
** Cartouche&lt;br /&gt;
** Cooking&lt;br /&gt;
** Crate Event (involves NPCs and role playing categories)&lt;br /&gt;
** [[Decathlon]]&lt;br /&gt;
** Dig&lt;br /&gt;
** [[Fishing Event]]&lt;br /&gt;
** Gem Cutting&lt;br /&gt;
** [[Herbing Event]]&lt;br /&gt;
** Race of the Phoneix&lt;br /&gt;
** [[Smoke Out Event]]&lt;br /&gt;
** Wheat&lt;br /&gt;
** [[Winter Wonderland]]&lt;br /&gt;
&lt;br /&gt;
== Event Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Please add suggestions for prizes and event ideas here.&lt;br /&gt;
&lt;br /&gt;
==Suggested prizes==&lt;br /&gt;
&lt;br /&gt;
Please add a suggested prize and the current date of the suggestion. Please be specific.  Examples: Emerald Light Box, 100 Gravel, 30 Ash&lt;br /&gt;
DISCLAIMER: We will choose certain prizes from this list and will change the amounts of the prize to be appropriate.&lt;br /&gt;
&lt;br /&gt;
* Fishing Poles (2019-09-26)&lt;br /&gt;
* Better Scythes (better than Glass Scythe which is Q3000) (2019-09-26)&lt;br /&gt;
* Sheet Glass (2019-09-26)&lt;br /&gt;
* Insects (2019-09-26)&lt;br /&gt;
* Tangerine Marble (2019-09-26)&lt;br /&gt;
* Hookah Bowls (2019-09-26)&lt;br /&gt;
* Carpentry Blades (2019-09-26)&lt;br /&gt;
* Glass Powder (2019-09-26)&lt;br /&gt;
* Potash (2019-09-26)&lt;br /&gt;
* Gypsum (2019-09-26)&lt;br /&gt;
* Bauxite (2019-09-26)&lt;br /&gt;
* Cement (2019-09-26)&lt;br /&gt;
* Potash (2019-09-26)&lt;br /&gt;
* Vegetable Seeds (2019-09-26)&lt;br /&gt;
* Canvas (2019-09-26)&lt;br /&gt;
* Huge Gems (2019-09-26)&lt;br /&gt;
* Metal (2019-09-26)&lt;br /&gt;
* Nails (2019-09-26)&lt;br /&gt;
* Herb Sickles (2019-09-26)&lt;br /&gt;
* Travel Elixirs (2019-09-26)&lt;br /&gt;
* Flowers (2019-09-26)&lt;br /&gt;
* Decorative Items (fountains, etc.) (2019-09-26)&lt;br /&gt;
* Ranch Animals (maybe through a new type of token?) (2019-09-26)&lt;br /&gt;
* 10 Salt, 10 Cow Milk (not relevant after we can feed/water Cattle) (2019-09-29)&lt;br /&gt;
* Cuttable Stone (2019-09-29)&lt;br /&gt;
* Extra Guild Hall upgrade tokens (2019-09-29)&lt;br /&gt;
* Thermometers (2019-09-29)&lt;br /&gt;
&lt;br /&gt;
==Suggested EventS==&lt;br /&gt;
&lt;br /&gt;
Please add a suggested type of event and put your avatar name after it.  Add your avatar name to a suggested event if it is what you would like too.  Please only one avatar name in this area.&lt;br /&gt;
&lt;br /&gt;
* 1) Easter egg hunt style, but with 100x more eggs and instead of eggs you're hunting asps or something. At the end you can turn in baskets of asps for prizes.&lt;br /&gt;
* 2) Invasive tree snakes! Work in teams to eradicate this pest by inspecting and carving your name (or someone else's) into every tree you can find. Other prizes may lurk in trees as well.&lt;br /&gt;
* 3) Grand Potlatch Ceremony. Build up points by tossing your goods into the Nile. The gods will be impressed by the largest sacrifices. The more of the item sacrificed the fewer points it's worth.&lt;br /&gt;
* 4) Conflict Games tournament. &lt;br /&gt;
* 5) Hide and Seek - clues like in the Visions test are given to find a person or thing&lt;br /&gt;
* 6) Searching the land from clues (like https://www.atitd.org/wiki/tale7/Events/Washed_Up_and_Put_Out_to_Dry)&lt;br /&gt;
* 7) Herbs&lt;br /&gt;
* 8) Digging&lt;br /&gt;
* 9) Cooking&lt;br /&gt;
* 10) Look for ducks randomly spawned near water and put them in a chicken coop to get them to lay 'fancy' eggs which contain a simple prize (Easter event) &amp;lt;cate&amp;gt;&lt;br /&gt;
* 11) Run each of the formal events (controller events) in turn, with the intention of finding and fixing all the remaining bugs. Put all the information we know about how to participate on wiki so players can find it. &amp;lt;cate&amp;gt;&lt;br /&gt;
* 12) Cartouche Building events, like the Tree of Light, the ghostly camel (can't remember it's name) and the horrid volcano thingy (also can't remember its name) &amp;lt;cate&amp;gt;&lt;br /&gt;
* 13) Airship races and regattas up and down the Nile. Player organised, I guess, though some Events Team assistance might help kick start things&lt;br /&gt;
* 14) Can acro sessions be automated so that every week a session is run somewhere, notified in Calendar. Once the event commences, the stadium calls time (every 3 minutes) so that all players stationed at the field get a popup msg or in Main &amp;quot;Time to MOVE!&amp;quot;, with the entire session going for say 1hr 30m. &amp;lt;cate&amp;gt;&lt;br /&gt;
* 15) Group building event - have a building site at Tanis, Avaris, and Meroe that anyone can contribute to(regardless of faction) once completed have the buildings give some bonus - maybe a temporary stat increase. &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
* 16) Phoenix races! &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
* 17) Skills events for all skill levels like the blacksmithing event of t8, or fishing, herb grape events where the request is for things that anyone might find/make. &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Events in Tale 10 ==&lt;br /&gt;
&lt;br /&gt;
[[Easter Eggs| Easter Eggs 2022]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Snow Storms - Christmas 2021|Snow Storms Christmas 2021]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Halloween Sculpture Event|Halloween Sculpture Event 2021]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Invasion of the Raiders |Invasion of the Raiders]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cracking the Code]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Who are these Raiders?]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Stranger's Story - The Awakening]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Your Time Zone ==&lt;br /&gt;
&lt;br /&gt;
Make sure to set your Time Zone correctly because the calendar time for event start uses that information for each player. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Time_Zone_setting.jpg|600px|Left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in game, your Time Zone does not account for the changing times in spring and fall.  You must manually change it.&lt;br /&gt;
&lt;br /&gt;
In the US for 2020, Daylight Savings Time is March 8 thru November 1.&lt;br /&gt;
&lt;br /&gt;
Set your Time Zone back one hour in the spring and forward one hour in the fall. &amp;lt;br&amp;gt;&lt;br /&gt;
For reference:&lt;br /&gt;
* Eastern Time in the USA is 0500, as in the pic, when not during DST and has to manually be reset from 0400 during EDT.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Events&amp;diff=222352</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Events&amp;diff=222352"/>
		<updated>2022-07-07T12:58:00Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;July 23, 2021: &amp;quot;The sophistication and understanding of knowledge&amp;quot;&lt;br /&gt;
[[File:Sophistication and understanding of knowledge.png|frame]]&lt;br /&gt;
&lt;br /&gt;
== Types of Events ==&lt;br /&gt;
&lt;br /&gt;
* Player run - posted through a finished Megalopolis for at least 50 Papyrus Paper.  Fee varies based on the number of player postings on the calendar.&lt;br /&gt;
* Controller Events&lt;br /&gt;
** Cartouche&lt;br /&gt;
** Cooking&lt;br /&gt;
** Crate Event (involves NPCs and role playing categories)&lt;br /&gt;
** [[Decathlon]]&lt;br /&gt;
** Dig&lt;br /&gt;
** [[Fishing Event]]&lt;br /&gt;
** Gem Cutting&lt;br /&gt;
** [[Herbing Event]]&lt;br /&gt;
** Race of the Phoneix&lt;br /&gt;
** [[Smoke Out Event]]&lt;br /&gt;
** Wheat&lt;br /&gt;
** [[Winter Wonderland]]&lt;br /&gt;
&lt;br /&gt;
== Event Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Please add suggestions for prizes and event ideas here.&lt;br /&gt;
&lt;br /&gt;
==SUGGESTED PRIZES==&lt;br /&gt;
&lt;br /&gt;
Please add a suggested prize and the current date of the suggestion. Please be specific.  Examples: Emerald Light Box, 100 Gravel, 30 Ash&lt;br /&gt;
DISCLAIMER: We will choose certain prizes from this list and will change the amounts of the prize to be appropriate.&lt;br /&gt;
&lt;br /&gt;
* Fishing Poles (2019-09-26)&lt;br /&gt;
* Better Scythes (better than Glass Scythe which is Q3000) (2019-09-26)&lt;br /&gt;
* Sheet Glass (2019-09-26)&lt;br /&gt;
* Insects (2019-09-26)&lt;br /&gt;
* Tangerine Marble (2019-09-26)&lt;br /&gt;
* Hookah Bowls (2019-09-26)&lt;br /&gt;
* Carpentry Blades (2019-09-26)&lt;br /&gt;
* Glass Powder (2019-09-26)&lt;br /&gt;
* Potash (2019-09-26)&lt;br /&gt;
* Gypsum (2019-09-26)&lt;br /&gt;
* Bauxite (2019-09-26)&lt;br /&gt;
* Cement (2019-09-26)&lt;br /&gt;
* Potash (2019-09-26)&lt;br /&gt;
* Vegetable Seeds (2019-09-26)&lt;br /&gt;
* Canvas (2019-09-26)&lt;br /&gt;
* Huge Gems (2019-09-26)&lt;br /&gt;
* Metal (2019-09-26)&lt;br /&gt;
* Nails (2019-09-26)&lt;br /&gt;
* Herb Sickles (2019-09-26)&lt;br /&gt;
* Travel Elixirs (2019-09-26)&lt;br /&gt;
* Flowers (2019-09-26)&lt;br /&gt;
* Decorative Items (fountains, etc.) (2019-09-26)&lt;br /&gt;
* Ranch Animals (maybe through a new type of token?) (2019-09-26)&lt;br /&gt;
* 10 Salt, 10 Cow Milk (not relevant after we can feed/water Cattle) (2019-09-29)&lt;br /&gt;
* Cuttable Stone (2019-09-29)&lt;br /&gt;
* Extra Guild Hall upgrade tokens (2019-09-29)&lt;br /&gt;
* Thermometers (2019-09-29)&lt;br /&gt;
&lt;br /&gt;
==SUGGESTED EVENTS==&lt;br /&gt;
&lt;br /&gt;
Please add a suggested type of event and put your avatar name after it.  Add your avatar name to a suggested event if it is what you would like too.  Please only one avatar name in this area.&lt;br /&gt;
&lt;br /&gt;
* 1) Easter egg hunt style, but with 100x more eggs and instead of eggs you're hunting asps or something. At the end you can turn in baskets of asps for prizes.&lt;br /&gt;
* 2) Invasive tree snakes! Work in teams to eradicate this pest by inspecting and carving your name (or someone else's) into every tree you can find. Other prizes may lurk in trees as well.&lt;br /&gt;
* 3) Grand Potlatch Ceremony. Build up points by tossing your goods into the Nile. The gods will be impressed by the largest sacrifices. The more of the item sacrificed the fewer points it's worth.&lt;br /&gt;
* 4) Conflict Games tournament. &lt;br /&gt;
* 5) Hide and Seek - clues like in the Visions test are given to find a person or thing&lt;br /&gt;
* 6) Searching the land from clues (like https://www.atitd.org/wiki/tale7/Events/Washed_Up_and_Put_Out_to_Dry)&lt;br /&gt;
* 7) Herbs&lt;br /&gt;
* 8) Digging&lt;br /&gt;
* 9) Cooking&lt;br /&gt;
* 10) Look for ducks randomly spawned near water and put them in a chicken coop to get them to lay 'fancy' eggs which contain a simple prize (Easter event) &amp;lt;cate&amp;gt;&lt;br /&gt;
* 11) Run each of the formal events (controller events) in turn, with the intention of finding and fixing all the remaining bugs. Put all the information we know about how to participate on wiki so players can find it. &amp;lt;cate&amp;gt;&lt;br /&gt;
* 12) Cartouche Building events, like the Tree of Light, the ghostly camel (can't remember it's name) and the horrid volcano thingy (also can't remember its name) &amp;lt;cate&amp;gt;&lt;br /&gt;
* 13) Airship races and regattas up and down the Nile. Player organised, I guess, though some Events Team assistance might help kick start things&lt;br /&gt;
* 14) Can acro sessions be automated so that every week a session is run somewhere, notified in Calendar. Once the event commences, the stadium calls time (every 3 minutes) so that all players stationed at the field get a popup msg or in Main &amp;quot;Time to MOVE!&amp;quot;, with the entire session going for say 1hr 30m. &amp;lt;cate&amp;gt;&lt;br /&gt;
* 15) Group building event - have a building site at Tanis, Avaris, and Meroe that anyone can contribute to(regardless of faction) once completed have the buildings give some bonus - maybe a temporary stat increase. &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
* 16) Phoenix races! &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
* 17) Skills events for all skill levels like the blacksmithing event of t8, or fishing, herb grape events where the request is for things that anyone might find/make. &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== EVENTS in Tale 10 ==&lt;br /&gt;
==Easter Eggs - Easter 2022==&lt;br /&gt;
[[Easter Eggs]]&lt;br /&gt;
&lt;br /&gt;
==SNOW - Christmas 2021==&lt;br /&gt;
&lt;br /&gt;
[[Snow Storms - Christmas 2021]]&lt;br /&gt;
&lt;br /&gt;
==Halloween Sculpture Event, 2021==&lt;br /&gt;
&lt;br /&gt;
[[Halloween Sculpture Event]]&lt;br /&gt;
&lt;br /&gt;
== Invasion of the Raiders ==&lt;br /&gt;
&lt;br /&gt;
[[Invasion of the Raiders ]]&lt;br /&gt;
&lt;br /&gt;
[[Cracking the Code]]&lt;br /&gt;
&lt;br /&gt;
[[Who are these Raiders?]]&lt;br /&gt;
&lt;br /&gt;
== The Stranger's Story - The Awakening ==&lt;br /&gt;
&lt;br /&gt;
[[The Stranger's Story - The Awakening]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Your Time Zone ==&lt;br /&gt;
&lt;br /&gt;
Make sure to set your Time Zone correctly because the calendar time for event start uses that information for each player. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Time_Zone_setting.jpg|600px|Left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in game, your Time Zone does not account for the changing times in spring and fall.  You must manually change it.&lt;br /&gt;
&lt;br /&gt;
In the US for 2020, Daylight Savings Time is March 8 thru November 1.&lt;br /&gt;
&lt;br /&gt;
Set your Time Zone back one hour in the spring and forward one hour in the fall. &amp;lt;br&amp;gt;&lt;br /&gt;
For reference:&lt;br /&gt;
* Eastern Time in the USA is 0500, as in the pic, when not during DST and has to manually be reset from 0400 during EDT.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Guides&amp;diff=222350</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Guides&amp;diff=222350"/>
		<updated>2022-07-07T12:19:46Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* New Player Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Guides==&lt;br /&gt;
&lt;br /&gt;
===New Player Guides===&lt;br /&gt;
&lt;br /&gt;
[[Guides/Dear Ariella New Player Guide|Dear Ariella New Player Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Passage to Egypt]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Setting Up Your Homestead]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Events| All things events!]]  &amp;lt;br&amp;gt;&lt;br /&gt;
[[PublicWorks|Public Works Locations]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[What you can not Teleport with]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Agriculture===&lt;br /&gt;
&lt;br /&gt;
Barrel making guide (see [[Barrel Vise]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheese | Cheese making guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ploughing]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vineyards and Wine Guides| Vineyards and Wine Guides by Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheat]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Growing Flax|Growing Flax]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
[[Fishing Trials|Fishing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranch]]&lt;br /&gt;
&lt;br /&gt;
===Cooking and Beverages===&lt;br /&gt;
&lt;br /&gt;
* [[Guides/Cooking|Cooking Guide/Recipes]]&lt;br /&gt;
* [[Cooking Tutorial with Ariella and Pascalito]]&lt;br /&gt;
* [[Guides/Brewing From A Recipe|Brewing from a Recipe]]&lt;br /&gt;
* [[Guilds/Happies/Recipes|Qwus Choice]]&lt;br /&gt;
* [[Lazybum's Food Charts]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
&lt;br /&gt;
[[Cooking Event]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Decathlon]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dig Event]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fishing Event]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Gem Cutting Event]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Herbing Event]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheat Event]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Faction Specific===&lt;br /&gt;
&lt;br /&gt;
[[Tribute Post]]&lt;br /&gt;
&lt;br /&gt;
===Gem Cutting===&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
# These guides are in the T7 wiki and should be brought forward to T8.  There are many gem cuts that have no specific test attached or the test was abandoned but the method of cutting those gems is still useful.  Even abandoned or vanity cuts could be used in the future.&lt;br /&gt;
# There are &amp;quot;new&amp;quot; cuts that are not listed in the T7 catalogs but will display on the Gem Catalog List on the Gem Cutting Table.  These may not have cut instructions in the old catalogs.&lt;br /&gt;
&lt;br /&gt;
* [[Cut Gems]]&lt;br /&gt;
* [https://www.atitd.org/wiki/tale7/Guides/River_Plains_Gem_School River Plains Gem School]  &amp;lt;br /&amp;gt; This guide has animated gifs that show 360 degree views of the gems&lt;br /&gt;
&lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Mutagen Recipes Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Crossbreeding and Hints]] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://ashen.atitd.wiki/ Crossbreeding Simulation Tools]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Flowers]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Fertilization Chart]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Genome Theories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Flowers for Dummies|Flowers for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Gene_Ranges/ Flower Gene Ranges] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes/Vegetables]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mutagen Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nut's Essence]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flax Genome Theory]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Revelation Solvent]] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Orchids#Orchids/ Orchid Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Rose/ Rose Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Sand_Bloom/ Sand Bloom Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Sealily/ Sea Lily Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
[[Glass Making|Glass Making Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Glassblowing Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.atitd.org/wiki/tale6/User:Avanya/Glassblowing_guide Avanya's T6 Glassblowing Guide]&lt;br /&gt;
&lt;br /&gt;
===Ore and Metal Working===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Prospecting and Mining Camp Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide/Dowsing|Dowsing for Ore Veins]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Mining|Mining for Ore]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Color Blind|Color Blind Mining for Ore]] ​&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Mining/Sand Mining|Sand Mining for Gems]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Metal Treatment|Metal Treatment]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Gearbox Design|Gearbox Design]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Gearbox Ratios]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guide to Reactory and making Alloys]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Helpers===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Darkest Night Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Beetle Breeding Guide]]''' for [[Test of Khefre's Children]]&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
&lt;br /&gt;
[[Wood Treatment Guide]]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
[[Homestead Decoration|Homestead Decoration Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Commands|List of System Commands and Hot Keys]]&lt;br /&gt;
&lt;br /&gt;
[[Events]]&lt;br /&gt;
&lt;br /&gt;
YouTube Video: How to Set Nvidia Graphic as PC Default Graphic in Windows 10/8.1/7 &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gfTZGCvP_Y0 https://www.youtube.com/watch?v=gfTZGCvP_Y0]&lt;br /&gt;
&lt;br /&gt;
[[How to Install ATITD on Linux]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Practical Chemist|Practical Chemist]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Alchemy Guide|Alchemy Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Colors]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Quarry Prospecting/Spiral Search|Prospecting for Marble/Granite/Decorative Stone]]&lt;br /&gt;
&lt;br /&gt;
==Desert-Nomad Store==&lt;br /&gt;
[[Cat Sales| Cat Sales Guide]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Events&amp;diff=222349</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Events&amp;diff=222349"/>
		<updated>2022-07-07T12:18:41Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Event Suggestions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;July 23, 2021: &amp;quot;The sophistication and understanding of knowledge&amp;quot;&lt;br /&gt;
[[File:Sophistication and understanding of knowledge.png|frame]]&lt;br /&gt;
&lt;br /&gt;
== Types of Events ==&lt;br /&gt;
&lt;br /&gt;
* Player run - posted through a finished Megalopolis for at least 50 Papyrus Paper.  Fee varies based on the number of player postings on the calendar.&lt;br /&gt;
* Controller Events&lt;br /&gt;
** Cartouche&lt;br /&gt;
** Cooking&lt;br /&gt;
** Crate Event (involves NPCs and role playing categories)&lt;br /&gt;
** [[Decathlon]]&lt;br /&gt;
** Dig&lt;br /&gt;
** [[Fishing Event]]&lt;br /&gt;
** Gem Cutting&lt;br /&gt;
** [[Herbing Event]]&lt;br /&gt;
** Race of the Phoneix&lt;br /&gt;
** [[Smoke Out Event]]&lt;br /&gt;
** Wheat&lt;br /&gt;
** [[Winter Wonderland]]&lt;br /&gt;
&lt;br /&gt;
== Event Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Please add suggestions for prizes and event ideas here.&lt;br /&gt;
&lt;br /&gt;
==SUGGESTED PRIZES==&lt;br /&gt;
&lt;br /&gt;
Please add a suggested prize and the current date of the suggestion. Please be specific.  Examples: Emerald Light Box, 100 Gravel, 30 Ash&lt;br /&gt;
DISCLAIMER: We will choose certain prizes from this list and will change the amounts of the prize to be appropriate.&lt;br /&gt;
&lt;br /&gt;
* Fishing Poles (2019-09-26)&lt;br /&gt;
* Better Scythes (better than Glass Scythe which is Q3000) (2019-09-26)&lt;br /&gt;
* Sheet Glass (2019-09-26)&lt;br /&gt;
* Insects (2019-09-26)&lt;br /&gt;
* Tangerine Marble (2019-09-26)&lt;br /&gt;
* Hookah Bowls (2019-09-26)&lt;br /&gt;
* Carpentry Blades (2019-09-26)&lt;br /&gt;
* Glass Powder (2019-09-26)&lt;br /&gt;
* Potash (2019-09-26)&lt;br /&gt;
* Gypsum (2019-09-26)&lt;br /&gt;
* Bauxite (2019-09-26)&lt;br /&gt;
* Cement (2019-09-26)&lt;br /&gt;
* Potash (2019-09-26)&lt;br /&gt;
* Vegetable Seeds (2019-09-26)&lt;br /&gt;
* Canvas (2019-09-26)&lt;br /&gt;
* Huge Gems (2019-09-26)&lt;br /&gt;
* Metal (2019-09-26)&lt;br /&gt;
* Nails (2019-09-26)&lt;br /&gt;
* Herb Sickles (2019-09-26)&lt;br /&gt;
* Travel Elixirs (2019-09-26)&lt;br /&gt;
* Flowers (2019-09-26)&lt;br /&gt;
* Decorative Items (fountains, etc.) (2019-09-26)&lt;br /&gt;
* Ranch Animals (maybe through a new type of token?) (2019-09-26)&lt;br /&gt;
* 10 Salt, 10 Cow Milk (not relevant after we can feed/water Cattle) (2019-09-29)&lt;br /&gt;
* Cuttable Stone (2019-09-29)&lt;br /&gt;
* Extra Guild Hall upgrade tokens (2019-09-29)&lt;br /&gt;
* Thermometers (2019-09-29)&lt;br /&gt;
&lt;br /&gt;
==SUGGESTED EVENTS==&lt;br /&gt;
&lt;br /&gt;
Please add a suggested type of event and put your avatar name after it.  Add your avatar name to a suggested event if it is what you would like too.  Please only one avatar name in this area.&lt;br /&gt;
&lt;br /&gt;
* 1) Easter egg hunt style, but with 100x more eggs and instead of eggs you're hunting asps or something. At the end you can turn in baskets of asps for prizes.&lt;br /&gt;
* 2) Invasive tree snakes! Work in teams to eradicate this pest by inspecting and carving your name (or someone else's) into every tree you can find. Other prizes may lurk in trees as well.&lt;br /&gt;
* 3) Grand Potlatch Ceremony. Build up points by tossing your goods into the Nile. The gods will be impressed by the largest sacrifices. The more of the item sacrificed the fewer points it's worth.&lt;br /&gt;
* 4) Conflict Games tournament. &lt;br /&gt;
* 5) Hide and Seek - clues like in the Visions test are given to find a person or thing&lt;br /&gt;
* 6) Searching the land from clues (like https://www.atitd.org/wiki/tale7/Events/Washed_Up_and_Put_Out_to_Dry)&lt;br /&gt;
* 7) Herbs&lt;br /&gt;
* 8) Digging&lt;br /&gt;
* 9) Cooking&lt;br /&gt;
* 10) Look for ducks randomly spawned near water and put them in a chicken coop to get them to lay 'fancy' eggs which contain a simple prize (Easter event) &amp;lt;cate&amp;gt;&lt;br /&gt;
* 11) Run each of the formal events (controller events) in turn, with the intention of finding and fixing all the remaining bugs. Put all the information we know about how to participate on wiki so players can find it. &amp;lt;cate&amp;gt;&lt;br /&gt;
* 12) Cartouche Building events, like the Tree of Light, the ghostly camel (can't remember it's name) and the horrid volcano thingy (also can't remember its name) &amp;lt;cate&amp;gt;&lt;br /&gt;
* 13) Airship races and regattas up and down the Nile. Player organised, I guess, though some Events Team assistance might help kick start things&lt;br /&gt;
* 14) Can acro sessions be automated so that every week a session is run somewhere, notified in Calendar. Once the event commences, the stadium calls time (every 3 minutes) so that all players stationed at the field get a popup msg or in Main &amp;quot;Time to MOVE!&amp;quot;, with the entire session going for say 1hr 30m. &amp;lt;cate&amp;gt;&lt;br /&gt;
* 15) Group building event - have a building site at Tanis, Avaris, and Meroe that anyone can contribute to(regardless of faction) once completed have the buildings give some bonus - maybe a temporary stat increase. &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
* 16) Phoenix races! &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
* 17) Skills events for all skill levels like the blacksmithing event of t8, or fishing, herb grape events where the request is for things that anyone might find/make. &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Your Time Zone ==&lt;br /&gt;
&lt;br /&gt;
Make sure to set your Time Zone correctly because the calendar time for event start uses that information for each player. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Time_Zone_setting.jpg|600px|Left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in game, your Time Zone does not account for the changing times in spring and fall.  You must manually change it.&lt;br /&gt;
&lt;br /&gt;
In the US for 2020, Daylight Savings Time is March 8 thru November 1.&lt;br /&gt;
&lt;br /&gt;
Set your Time Zone back one hour in the spring and forward one hour in the fall. &amp;lt;br&amp;gt;&lt;br /&gt;
For reference:&lt;br /&gt;
* Eastern Time in the USA is 0500, as in the pic, when not during DST and has to manually be reset from 0400 during EDT.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Events&amp;diff=222348</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Events&amp;diff=222348"/>
		<updated>2022-07-07T12:15:28Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;July 23, 2021: &amp;quot;The sophistication and understanding of knowledge&amp;quot;&lt;br /&gt;
[[File:Sophistication and understanding of knowledge.png|frame]]&lt;br /&gt;
&lt;br /&gt;
== Types of Events ==&lt;br /&gt;
&lt;br /&gt;
* Player run - posted through a finished Megalopolis for at least 50 Papyrus Paper.  Fee varies based on the number of player postings on the calendar.&lt;br /&gt;
* Controller Events&lt;br /&gt;
** Cartouche&lt;br /&gt;
** Cooking&lt;br /&gt;
** Crate Event (involves NPCs and role playing categories)&lt;br /&gt;
** [[Decathlon]]&lt;br /&gt;
** Dig&lt;br /&gt;
** [[Fishing Event]]&lt;br /&gt;
** Gem Cutting&lt;br /&gt;
** [[Herbing Event]]&lt;br /&gt;
** Race of the Phoneix&lt;br /&gt;
** [[Smoke Out Event]]&lt;br /&gt;
** Wheat&lt;br /&gt;
** [[Winter Wonderland]]&lt;br /&gt;
&lt;br /&gt;
== Event Suggestions ==&lt;br /&gt;
&lt;br /&gt;
==SUGGESTED PRIZES==&lt;br /&gt;
&lt;br /&gt;
Please add a suggested prize and the current date of the suggestion. Please be specific.  Examples: Emerald Light Box, 100 Gravel, 30 Ash&lt;br /&gt;
DISCLAIMER: We will choose certain prizes from this list and will change the amounts of the prize to be appropriate.&lt;br /&gt;
&lt;br /&gt;
* Fishing Poles (2019-09-26)&lt;br /&gt;
* Better Scythes (better than Glass Scythe which is Q3000) (2019-09-26)&lt;br /&gt;
* Sheet Glass (2019-09-26)&lt;br /&gt;
* Insects (2019-09-26)&lt;br /&gt;
* Tangerine Marble (2019-09-26)&lt;br /&gt;
* Hookah Bowls (2019-09-26)&lt;br /&gt;
* Carpentry Blades (2019-09-26)&lt;br /&gt;
* Glass Powder (2019-09-26)&lt;br /&gt;
* Potash (2019-09-26)&lt;br /&gt;
* Gypsum (2019-09-26)&lt;br /&gt;
* Bauxite (2019-09-26)&lt;br /&gt;
* Cement (2019-09-26)&lt;br /&gt;
* Potash (2019-09-26)&lt;br /&gt;
* Vegetable Seeds (2019-09-26)&lt;br /&gt;
* Canvas (2019-09-26)&lt;br /&gt;
* Huge Gems (2019-09-26)&lt;br /&gt;
* Metal (2019-09-26)&lt;br /&gt;
* Nails (2019-09-26)&lt;br /&gt;
* Herb Sickles (2019-09-26)&lt;br /&gt;
* Travel Elixirs (2019-09-26)&lt;br /&gt;
* Flowers (2019-09-26)&lt;br /&gt;
* Decorative Items (fountains, etc.) (2019-09-26)&lt;br /&gt;
* Ranch Animals (maybe through a new type of token?) (2019-09-26)&lt;br /&gt;
* 10 Salt, 10 Cow Milk (not relevant after we can feed/water Cattle) (2019-09-29)&lt;br /&gt;
* Cuttable Stone (2019-09-29)&lt;br /&gt;
* Extra Guild Hall upgrade tokens (2019-09-29)&lt;br /&gt;
* Thermometers (2019-09-29)&lt;br /&gt;
&lt;br /&gt;
==SUGGESTED EVENTS==&lt;br /&gt;
&lt;br /&gt;
Please add a suggested type of event and put your avatar name after it.  Add your avatar name to a suggested event if it is what you would like too.  Please only one avatar name in this area.&lt;br /&gt;
&lt;br /&gt;
* 1) Easter egg hunt style, but with 100x more eggs and instead of eggs you're hunting asps or something. At the end you can turn in baskets of asps for prizes.&lt;br /&gt;
* 2) Invasive tree snakes! Work in teams to eradicate this pest by inspecting and carving your name (or someone else's) into every tree you can find. Other prizes may lurk in trees as well.&lt;br /&gt;
* 3) Grand Potlatch Ceremony. Build up points by tossing your goods into the Nile. The gods will be impressed by the largest sacrifices. The more of the item sacrificed the fewer points it's worth.&lt;br /&gt;
* 4) Conflict Games tournament. &lt;br /&gt;
* 5) Hide and Seek - clues like in the Visions test are given to find a person or thing&lt;br /&gt;
* 6) Searching the land from clues (like https://www.atitd.org/wiki/tale7/Events/Washed_Up_and_Put_Out_to_Dry)&lt;br /&gt;
* 7) Herbs&lt;br /&gt;
* 8) Digging&lt;br /&gt;
* 9) Cooking&lt;br /&gt;
* 10) Look for ducks randomly spawned near water and put them in a chicken coop to get them to lay 'fancy' eggs which contain a simple prize (Easter event) &amp;lt;cate&amp;gt;&lt;br /&gt;
* 11) Run each of the formal events (controller events) in turn, with the intention of finding and fixing all the remaining bugs. Put all the information we know about how to participate on wiki so players can find it. &amp;lt;cate&amp;gt;&lt;br /&gt;
* 12) Cartouche Building events, like the Tree of Light, the ghostly camel (can't remember it's name) and the horrid volcano thingy (also can't remember its name) &amp;lt;cate&amp;gt;&lt;br /&gt;
* 13) Airship races and regattas up and down the Nile. Player organised, I guess, though some Events Team assistance might help kick start things&lt;br /&gt;
* 14) Can acro sessions be automated so that every week a session is run somewhere, notified in Calendar. Once the event commences, the stadium calls time (every 3 minutes) so that all players stationed at the field get a popup msg or in Main &amp;quot;Time to MOVE!&amp;quot;, with the entire session going for say 1hr 30m. &amp;lt;cate&amp;gt;&lt;br /&gt;
* 15) Group building event - have a building site at Tanis, Avaris, and Meroe that anyone can contribute to(regardless of faction) once completed have the buildings give some bonus - maybe a temporary stat increase. &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
* 16) Phoenix races! &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
* 17) Skills events for all skill levels like the blacksmithing event of t8, or fishing, herb grape events where the request is for things that anyone might find/make. &amp;lt;Kalixta&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Your Time Zone ==&lt;br /&gt;
&lt;br /&gt;
Make sure to set your Time Zone correctly because the calendar time for event start uses that information for each player. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Time_Zone_setting.jpg|600px|Left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in game, your Time Zone does not account for the changing times in spring and fall.  You must manually change it.&lt;br /&gt;
&lt;br /&gt;
In the US for 2020, Daylight Savings Time is March 8 thru November 1.&lt;br /&gt;
&lt;br /&gt;
Set your Time Zone back one hour in the spring and forward one hour in the fall. &amp;lt;br&amp;gt;&lt;br /&gt;
For reference:&lt;br /&gt;
* Eastern Time in the USA is 0500, as in the pic, when not during DST and has to manually be reset from 0400 during EDT.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Guides&amp;diff=222347</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Guides&amp;diff=222347"/>
		<updated>2022-07-07T11:59:31Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* New Player Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Guides==&lt;br /&gt;
&lt;br /&gt;
===New Player Guides===&lt;br /&gt;
&lt;br /&gt;
[[Guides/Dear Ariella New Player Guide|Dear Ariella New Player Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Passage to Egypt]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Setting Up Your Homestead]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Events_Questions#SUGGESTED_EVENTS| All things events!]]  &amp;lt;br&amp;gt;&lt;br /&gt;
[[PublicWorks|Public Works Locations]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[What you can not Teleport with]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Agriculture===&lt;br /&gt;
&lt;br /&gt;
Barrel making guide (see [[Barrel Vise]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheese | Cheese making guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ploughing]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vineyards and Wine Guides| Vineyards and Wine Guides by Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheat]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Growing Flax|Growing Flax]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
[[Fishing Trials|Fishing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranch]]&lt;br /&gt;
&lt;br /&gt;
===Cooking and Beverages===&lt;br /&gt;
&lt;br /&gt;
* [[Guides/Cooking|Cooking Guide/Recipes]]&lt;br /&gt;
* [[Cooking Tutorial with Ariella and Pascalito]]&lt;br /&gt;
* [[Guides/Brewing From A Recipe|Brewing from a Recipe]]&lt;br /&gt;
* [[Guilds/Happies/Recipes|Qwus Choice]]&lt;br /&gt;
* [[Lazybum's Food Charts]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
&lt;br /&gt;
[[Cooking Event]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Decathlon]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dig Event]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fishing Event]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Gem Cutting Event]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Herbing Event]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheat Event]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Faction Specific===&lt;br /&gt;
&lt;br /&gt;
[[Tribute Post]]&lt;br /&gt;
&lt;br /&gt;
===Gem Cutting===&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
# These guides are in the T7 wiki and should be brought forward to T8.  There are many gem cuts that have no specific test attached or the test was abandoned but the method of cutting those gems is still useful.  Even abandoned or vanity cuts could be used in the future.&lt;br /&gt;
# There are &amp;quot;new&amp;quot; cuts that are not listed in the T7 catalogs but will display on the Gem Catalog List on the Gem Cutting Table.  These may not have cut instructions in the old catalogs.&lt;br /&gt;
&lt;br /&gt;
* [[Cut Gems]]&lt;br /&gt;
* [https://www.atitd.org/wiki/tale7/Guides/River_Plains_Gem_School River Plains Gem School]  &amp;lt;br /&amp;gt; This guide has animated gifs that show 360 degree views of the gems&lt;br /&gt;
&lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Mutagen Recipes Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Crossbreeding and Hints]] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://ashen.atitd.wiki/ Crossbreeding Simulation Tools]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Flowers]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Fertilization Chart]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Genome Theories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Flowers for Dummies|Flowers for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Gene_Ranges/ Flower Gene Ranges] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes/Vegetables]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mutagen Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nut's Essence]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flax Genome Theory]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Revelation Solvent]] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Orchids#Orchids/ Orchid Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Rose/ Rose Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Sand_Bloom/ Sand Bloom Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Sealily/ Sea Lily Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
[[Glass Making|Glass Making Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Glassblowing Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.atitd.org/wiki/tale6/User:Avanya/Glassblowing_guide Avanya's T6 Glassblowing Guide]&lt;br /&gt;
&lt;br /&gt;
===Ore and Metal Working===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Prospecting and Mining Camp Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide/Dowsing|Dowsing for Ore Veins]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Mining|Mining for Ore]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Color Blind|Color Blind Mining for Ore]] ​&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Mining/Sand Mining|Sand Mining for Gems]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Metal Treatment|Metal Treatment]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Gearbox Design|Gearbox Design]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Gearbox Ratios]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guide to Reactory and making Alloys]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Helpers===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Darkest Night Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Beetle Breeding Guide]]''' for [[Test of Khefre's Children]]&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
&lt;br /&gt;
[[Wood Treatment Guide]]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
[[Homestead Decoration|Homestead Decoration Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Commands|List of System Commands and Hot Keys]]&lt;br /&gt;
&lt;br /&gt;
[[Events]]&lt;br /&gt;
&lt;br /&gt;
YouTube Video: How to Set Nvidia Graphic as PC Default Graphic in Windows 10/8.1/7 &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gfTZGCvP_Y0 https://www.youtube.com/watch?v=gfTZGCvP_Y0]&lt;br /&gt;
&lt;br /&gt;
[[How to Install ATITD on Linux]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Practical Chemist|Practical Chemist]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Alchemy Guide|Alchemy Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Colors]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Quarry Prospecting/Spiral Search|Prospecting for Marble/Granite/Decorative Stone]]&lt;br /&gt;
&lt;br /&gt;
==Desert-Nomad Store==&lt;br /&gt;
[[Cat Sales| Cat Sales Guide]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=222292</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=222292"/>
		<updated>2022-07-01T22:04:40Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kushgif.gif|center]]&lt;br /&gt;
==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||'''X'''||'''X'''||-||'''O'''||-||-||-||-||-||-||-||-||-||'''O'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||'''X'''||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
*Large Smoke&lt;br /&gt;
*Small Smoke&lt;br /&gt;
*Large Beige&lt;br /&gt;
*Small Coral&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
==old info==&lt;br /&gt;
&lt;br /&gt;
Arena Games &amp;gt; Kanivan Tak&lt;br /&gt;
Other languages: Française: Jeux Des Arenes&lt;br /&gt;
Arena Games : Kanivan Tak&lt;br /&gt;
Note that this information has been copied directly from the T2 wiki, and lightly edited. If you find information that is false or inaccurate, please update it!&lt;br /&gt;
*The game is effectively like checkers, except not bound by a 'grid' system. &lt;br /&gt;
*Pieces can move in any direction within -60* - 60* from their position provided it is unobstructed, and king pieces can move in any direction. &lt;br /&gt;
*Pieces 'hatch' into kings (starting as eggs, and hatching into bird models..) upon reaching the last two rows. &lt;br /&gt;
*The actual gameplay is similar to checkers, in that pieces can jump enemy pieces (but don't have to), and it is possible to double- and multi-jump.&lt;br /&gt;
*There is also an inbuilt Stalemate feature, which says that if there are 5 consecutive moves in which a non-king piece does not move, and that no pieces are taken/jumped, the game is declared over, and the winner is whoever has the most pieces at that point.&lt;br /&gt;
&lt;br /&gt;
*You can see how many moves are left by clicking on the desk:&lt;br /&gt;
[[file:karivan_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you move a non-king piece or jump an opponent's piece, this number resets to 4.&lt;br /&gt;
&lt;br /&gt;
The pieces are moved by clicking on the arrows shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will make a marker appear on the board. The red arrows move the marker more than the black. The green button finishes the move.&lt;br /&gt;
&lt;br /&gt;
If there is an opponent's tak in range of yours, you can jump it using the wings button. You'll get a message if the attacking piece can't make it over the opponent's piece, or if jumping would land on another tak or off the edge of the board. Once you have jumped, you can either click on the next piece to multi-jump or click on your own piece and click 'Done jumping'&lt;br /&gt;
&lt;br /&gt;
Name	Creator	Date	Size	Description&lt;br /&gt;
tak_control.jpg	Kaotika	January 16, 2007 8:16 pm	12062	tak_control.jpg&lt;br /&gt;
tak_progress.jpg	Kaotika	January 16, 2007 8:16 pm	52341	tak_progress.jpg&lt;br /&gt;
Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences | Login&lt;br /&gt;
You must log in to edit pages. | View other revisions&lt;br /&gt;
Last edited January 26, 2007 1:58 pm by Kaayru (diff)&lt;br /&gt;
Search:&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=222291</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=222291"/>
		<updated>2022-07-01T22:02:13Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* old info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kushgif.gif|center]]&lt;br /&gt;
==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||'''X'''||'''X'''||-||'''O'''||-||-||-||-||-||-||-||-||-||'''O'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||'''X'''||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
*Large Smoke&lt;br /&gt;
*Small Smoke&lt;br /&gt;
*Large Beige&lt;br /&gt;
*Small Coral&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
==old info==&lt;br /&gt;
&lt;br /&gt;
Arena Games &amp;gt; Kanivan Tak&lt;br /&gt;
Other languages: Française: Jeux Des Arenes&lt;br /&gt;
Arena Games : Kanivan Tak&lt;br /&gt;
Note that this information has been copied directly from the T2 wiki, and lightly edited. If you find information that is false or inaccurate, please update it!&lt;br /&gt;
*The game is effectively like checkers, except not bound by a 'grid' system. &lt;br /&gt;
*Pieces can move in any direction within -60* - 60* from their position provided it is unobstructed, and king pieces can move in any direction. &lt;br /&gt;
*Pieces 'hatch' into kings (starting as eggs, and hatching into bird models..) upon reaching the last two rows. &lt;br /&gt;
*The actual gameplay is similar to checkers, in that pieces can jump enemy pieces (but don't have to), and it is possible to double- and multi-jump.&lt;br /&gt;
*There is also an inbuilt Stalemate feature, which says that if there are 5 consecutive moves in which a non-king piece does not move, and that no pieces are taken/jumped, the game is declared over, and the winner is whoever has the most pieces at that point.&lt;br /&gt;
&lt;br /&gt;
*You can see how many moves are left by clicking on the desk:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you move a non-king piece or jump an opponent's piece, this number resets to 4.&lt;br /&gt;
&lt;br /&gt;
The pieces are moved by clicking on the arrows shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will make a marker appear on the board. The red arrows move the marker more than the black. The green button finishes the move.&lt;br /&gt;
&lt;br /&gt;
If there is an opponent's tak in range of yours, you can jump it using the wings button. You'll get a message if the attacking piece can't make it over the opponent's piece, or if jumping would land on another tak or off the edge of the board. Once you have jumped, you can either click on the next piece to multi-jump or click on your own piece and click 'Done jumping'&lt;br /&gt;
&lt;br /&gt;
Name	Creator	Date	Size	Description&lt;br /&gt;
tak_control.jpg	Kaotika	January 16, 2007 8:16 pm	12062	tak_control.jpg&lt;br /&gt;
tak_progress.jpg	Kaotika	January 16, 2007 8:16 pm	52341	tak_progress.jpg&lt;br /&gt;
Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences | Login&lt;br /&gt;
You must log in to edit pages. | View other revisions&lt;br /&gt;
Last edited January 26, 2007 1:58 pm by Kaayru (diff)&lt;br /&gt;
Search:&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Tak_progress.jpg&amp;diff=222290</id>
		<title>File:Tak progress.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Tak_progress.jpg&amp;diff=222290"/>
		<updated>2022-07-01T21:55:11Z</updated>

		<summary type="html">&lt;p&gt;Feyth: Kanivan Tak progrss t2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Kanivan Tak progrss t2&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=222289</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=222289"/>
		<updated>2022-07-01T21:48:33Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kushgif.gif|center]]&lt;br /&gt;
==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||'''X'''||'''X'''||-||'''O'''||-||-||-||-||-||-||-||-||-||'''O'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||'''X'''||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
*Large Smoke&lt;br /&gt;
*Small Smoke&lt;br /&gt;
*Large Beige&lt;br /&gt;
*Small Coral&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
==old info==&lt;br /&gt;
Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences | Login&lt;br /&gt;
Arena Games &amp;gt; Kanivan Tak&lt;br /&gt;
Other languages: Française: Jeux Des Arenes&lt;br /&gt;
Arena Games : Kanivan Tak&lt;br /&gt;
Note that this information has been copied directly from the T2 wiki, and lightly edited. If you find information that is false or innacurate, please update it!&lt;br /&gt;
The game is effectively like checkers, except not bound by a 'grid' system. Pieces can move in any direction within -60* - 60* from their position provided it is unobstructed, and king pieces can move in any direction. Pieces 'hatch' into kings (starting as eggs, and hatching into bird models..) upon reaching the last two rows. The actual gameplay is similar to checkers, in that pieces can jump enemy pieces (but don't have to), and it is possible to double- and multi-jump.&lt;br /&gt;
&lt;br /&gt;
There is also an inbuilt Stalemate feature, which says that if there are 5 consecutive moves in which a non-king piece does not move, and that no pieces are taken/jumped, the game is declared over, and the winner is whoever has the most pieces at that point.&lt;br /&gt;
&lt;br /&gt;
You can see how many moves are left by clicking on the desk:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you move a non-king piece or jump an opponent's piece, this number resets to 4.&lt;br /&gt;
&lt;br /&gt;
The pieces are moved by clicking on the arrows shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will make a marker appear on the board. The red arrows move the marker more than the black. The green button finishes the move.&lt;br /&gt;
&lt;br /&gt;
If there is an opponent's tak in range of yours, you can jump it using the wings button. You'll get a message if the attacking piece can't make it over the opponent's piece, or if jumping would land on another tak or off the edge of the board. Once you have jumped, you can either click on the next piece to multi-jump or click on your own piece and click 'Done jumping'&lt;br /&gt;
&lt;br /&gt;
Name	Creator	Date	Size	Description&lt;br /&gt;
tak_control.jpg	Kaotika	January 16, 2007 8:16 pm	12062	tak_control.jpg&lt;br /&gt;
tak_progress.jpg	Kaotika	January 16, 2007 8:16 pm	52341	tak_progress.jpg&lt;br /&gt;
Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences | Login&lt;br /&gt;
You must log in to edit pages. | View other revisions&lt;br /&gt;
Last edited January 26, 2007 1:58 pm by Kaayru (diff)&lt;br /&gt;
Search:&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Monument_of_Worship&amp;diff=221682</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Monument_of_Worship&amp;diff=221682"/>
		<updated>2022-06-11T04:57:55Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Materials needed for the T10 Monument */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Test Proposal =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Using Eugenius' test idea Test of Khonsu's Light: https://www.atitd.org/wiki/tale7/User:Eugenius&lt;br /&gt;
&lt;br /&gt;
=Monument Location=&lt;br /&gt;
&lt;br /&gt;
North of Sharuhen 2900, -850&lt;br /&gt;
&lt;br /&gt;
= Materials needed for the T10 Monument=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Monument of Worship|state=collapse|&lt;br /&gt;
{{ResResource|Concrete|0|50000}}&lt;br /&gt;
{{ResResource|Shovel Blade|127|127}} &lt;br /&gt;
{{ResResource|Water In Jugs|35000|35000}} &lt;br /&gt;
{{ResResource|Indian Red Paint|0|28000}} &lt;br /&gt;
{{ResResource|Yellow Paint |0|25000}}&lt;br /&gt;
{{ResResource|Spring Green Paint|0|18000}}&lt;br /&gt;
{{ResResource|Medium Blue Paint|0|14000}}&lt;br /&gt;
{{ResResource|Dark Orange Paint|0|12000}}&lt;br /&gt;
{{ResResource|Dark Red Paint|0|10000}}&lt;br /&gt;
{{ResResource|Salmon Paint|0|8000}}&lt;br /&gt;
{{ResResource|Wheat Paint|0|6000}}&lt;br /&gt;
{{ResResource|Huge Diamond|20|20|}}&lt;br /&gt;
{{ResResource|Huge Quartz|9|20|}}&lt;br /&gt;
{{ResResource|Huge Emerald|20|20}}&lt;br /&gt;
{{ResResource|Huge Ruby |20|20}}&lt;br /&gt;
{{ResResource|Huge Sapphire|20|20}}&lt;br /&gt;
{{ResResource|Huge Topaz|20|20}}&lt;br /&gt;
{{ResResource|Large Diamond|100|100}}&lt;br /&gt;
{{ResResource|Large Quartz|100|100}}&lt;br /&gt;
{{ResResource|Large Emerald|100|100}}&lt;br /&gt;
{{ResResource|Large Ruby |100|100}}&lt;br /&gt;
{{ResResource|Large Sapphire|100|100}}&lt;br /&gt;
{{ResResource|Large Topaz|100|100}}&lt;br /&gt;
{{ResResource|Medium Diamond|950|1000}}&lt;br /&gt;
{{ResResource|Medium Quartz|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Emerald|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Ruby |1000|1000}}&lt;br /&gt;
{{ResResource|Medium Sapphire|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Topaz|1000|1000}}&lt;br /&gt;
{{ResResource|Small Diamond|1477|2000}}&lt;br /&gt;
{{ResResource|Small Quartz|2000|2000}}&lt;br /&gt;
{{ResResource|Small Emerald|2000|2000}}&lt;br /&gt;
{{ResResource|Small Ruby |2000|2000}}&lt;br /&gt;
{{ResResource|Small Sapphire|2000|2000}}&lt;br /&gt;
{{ResResource|Small Topaz|2000|2000}}&lt;br /&gt;
{{ResResource|Camel Milk|10000|10000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Flax|1|3000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Rotten Flax|0|3000}}&lt;br /&gt;
{{ResResource|Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Rotten Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Tow|7000|7000}}&lt;br /&gt;
{{ResResource|Lint|7000|7000}}&lt;br /&gt;
{{ResResource|Twine|7000|7000}}&lt;br /&gt;
{{ResResource|Canvas|4000|4000}}&lt;br /&gt;
{{ResResource|Linen|4000|4000}}&lt;br /&gt;
{{ResResource|Rope|1000|1000}}&lt;br /&gt;
{{ResResource|Oil|10000|10000}}&lt;br /&gt;
{{ResResource|Candle|2000|2000}}&lt;br /&gt;
{{ResResource|Honey|50000|50000}}&lt;br /&gt;
{{ResResource|Barley (Raw)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Light Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Medium Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Dark Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Burnt)|1000|1000}}&lt;br /&gt;
{{ResResource|Petroleum|4000|20000}}&lt;br /&gt;
{{ResResource|Rabbit Pelt|100|100}}&lt;br /&gt;
{{ResResource|Eye of God Serum|200|200}}&lt;br /&gt;
{{ResResource|Oyster Shell Marble|0|150}}&lt;br /&gt;
{{ResResource|Yellow Alabaster|4|150}} &lt;br /&gt;
{{ResResource|Mud Granite|0|150}}&lt;br /&gt;
{{ResResource|White Travertine|0|150}} &lt;br /&gt;
{{ResResource|Canary Granite|0|150}}&lt;br /&gt;
{{ResResource|Night Granite|0|150}}&lt;br /&gt;
{{ResResource|Grey Star Marble|0|150}}&lt;br /&gt;
{{ResResource|Green Sun Marble|0|150}}&lt;br /&gt;
{{ResResource|Rose Alabaster|0|150}}&lt;br /&gt;
{{ResResource|Cherry Travertine|0|150}}&lt;br /&gt;
{{ResResource|White Alabaster|0|150}}&lt;br /&gt;
{{ResResource|Jade|0|150}}&lt;br /&gt;
{{ResResource|Wine at least 7 vintages Old|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 10% Alcohol|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 5 Tannin|50|50}}&lt;br /&gt;
{{ResResource|Very Potent Banana Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Date Beer|0|40}}&lt;br /&gt;
{{ResResource|Very Potent Honey Beer|0|40}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
'''HERMITAGE'''&lt;br /&gt;
&lt;br /&gt;
Indian Red - 1 Iron 9 Red Sand&lt;br /&gt;
&lt;br /&gt;
Dark Orange - 10 Carrot 1 Lime 1 Saltpeter&lt;br /&gt;
&lt;br /&gt;
Dark Red - 10 Red Sand 1 Saltpeter&lt;br /&gt;
&lt;br /&gt;
Salmon - 1 Iron 5 Red Sand 3 Cabbage 1 Clay 1 Lime&lt;br /&gt;
&lt;br /&gt;
Wheat - 7 Clay 1 Copper 1 Sulfur 1 Iron 2 Red Sand&lt;br /&gt;
&lt;br /&gt;
Other Colors too expensive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PEACEFULNESS'''&lt;br /&gt;
&lt;br /&gt;
Indian red - Red Sand 1 Carrot 7 Cabbage Juice 2 &lt;br /&gt;
&lt;br /&gt;
Yellow - don't have a recipe&lt;br /&gt;
&lt;br /&gt;
Spring Green - expensive.  18k paint will take 36k copper.  Cabbage Juice 1 Saltpeter 1 Copper 20 Lead 1&lt;br /&gt;
&lt;br /&gt;
Medium Blue - Red Sand 2 Cabbage Juice 7 Potash 1 Sulfur 1 Clay 1&lt;br /&gt;
&lt;br /&gt;
Dark Orange - Lime 1 Red Sand 3 Cabbage Juice 1 Carrot 6 Saltpeter 1&lt;br /&gt;
&lt;br /&gt;
Dark Red - Sulfur 1 Red Sand 10&lt;br /&gt;
&lt;br /&gt;
Salmon - Red Sand 4 Sulfur 1 Carrot 5 Iron 1&lt;br /&gt;
&lt;br /&gt;
Wheat - 6k units requires 600 dead tongues.  Sulfur 1 Red Sand 4 Cabbage Juice 4 Dead Tongue 1 Iron 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ZOTEP'''&lt;br /&gt;
&lt;br /&gt;
Indian Red Paint - Saltpeter 1 Copper 1 Lime 1 Carrot 9 Sulfur 1&lt;br /&gt;
&lt;br /&gt;
Dark Red Paint - Sulfur 1 RedSand 10 Saltpeter 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SOLARIS'''&lt;br /&gt;
&lt;br /&gt;
Medium Blue - Saltpeter 1 Red Sand 5 Clay 1 Cabbage Juice 4 Lime 1 (14k: 1400 Saltpeter, 5600 Cabbage Juice, 1400 Lime)&lt;br /&gt;
&lt;br /&gt;
Yellow - Potash 1 Red Sand 1 Clay 1 Sulfur 1 Iron 1 Carrot 7 (25k: 2500 Potash, 2500 Sulfur, 2500 Iron, 17500 Carrot)&lt;br /&gt;
&lt;br /&gt;
'''TELANOC'''&lt;br /&gt;
&lt;br /&gt;
Indian Red - Carrot 3, Redsand 4, Cabbage Juice 3&lt;br /&gt;
&lt;br /&gt;
Yellow - Carrot 7, Redsand 1, Iron 1, Copper 1, Sulfur 1&lt;br /&gt;
&lt;br /&gt;
Medium Blue - Potash 1, Cabbage Juice 8, Sulfur 1, RedSand 2, Clay 1&lt;br /&gt;
&lt;br /&gt;
Dark Orange - Saltpeter 1, Cabbage Juice 1, Carrot 3, RedSand 6, Lime 1&lt;br /&gt;
&lt;br /&gt;
Dark Red - RedSand 10, Saltpeter 1&lt;br /&gt;
&lt;br /&gt;
Salmon - Lime 1, Carrot 3, RedSand 6, Cabbage Juice 1, Saltpeter 1&lt;br /&gt;
&lt;br /&gt;
Whaet - Sulfur 1, Carrot 6, Redsand 2, Clay 1, Copper 1&lt;br /&gt;
&lt;br /&gt;
'''Kiji'''&lt;br /&gt;
&lt;br /&gt;
Indian Red - Cabbage Juice 1 Red Sand 8 Sulfur 1 Iron 1&lt;br /&gt;
&lt;br /&gt;
Medium Blue - Saltpeter 1 Lead 1 Cabbage Juice 8 Iron 1 Potash 1&lt;br /&gt;
&lt;br /&gt;
Dark Orange - Cabbage Juice 4 Carrot 5 Lime 1 Clay 1&lt;br /&gt;
&lt;br /&gt;
Dark Red - Sulfur 1 Red Sand 10&lt;br /&gt;
&lt;br /&gt;
Salmon - Lime 1 Red Sand 1 Cabbage Juice 5 Carrot 3 Clay 1&lt;br /&gt;
&lt;br /&gt;
Wheat - Lime 1 Cabbage Juice 1 Carrot 3 Copper 5 Clay 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== All-knowing Oracle ===&lt;br /&gt;
* Qwu&lt;br /&gt;
&lt;br /&gt;
=== Grand Oracle === &lt;br /&gt;
* Lizzi&lt;br /&gt;
&lt;br /&gt;
=== Oracle === &lt;br /&gt;
* Rhaom&lt;br /&gt;
* Sabuli&lt;br /&gt;
&lt;br /&gt;
=== Sage ===&lt;br /&gt;
*Kalmkitty&lt;br /&gt;
*Hermitage&lt;br /&gt;
*Amy&lt;br /&gt;
*Cruiser&lt;br /&gt;
&lt;br /&gt;
=== Master ===&lt;br /&gt;
* blondie&lt;br /&gt;
* Rey&lt;br /&gt;
* dedenav&lt;br /&gt;
&lt;br /&gt;
=== Scribe  ===&lt;br /&gt;
* Jazkar&lt;br /&gt;
* Ninfa&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  ===&lt;br /&gt;
* Zotep&lt;br /&gt;
* Bryce&lt;br /&gt;
* Ruby&lt;br /&gt;
* Augusta&lt;br /&gt;
* Subira&lt;br /&gt;
* Kiji&lt;br /&gt;
&lt;br /&gt;
=== Prentice ===&lt;br /&gt;
* Solaris&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
* Peacefulness&lt;br /&gt;
* Kasiya&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=186221</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=186221"/>
		<updated>2021-07-15T18:37:40Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Oyster Catcher Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kushgif.gif|center]]&lt;br /&gt;
==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||'''X'''||'''X'''||-||'''O'''||-||-||-||-||-||-||-||-||-||'''O'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||'''X'''||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
*Large Smoke&lt;br /&gt;
*Small Smoke&lt;br /&gt;
*Large Beige&lt;br /&gt;
*Small Coral&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=180502</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=180502"/>
		<updated>2021-06-17T00:13:50Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Oyster Catcher Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kushgif.gif|center]]&lt;br /&gt;
==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||'''X'''||'''X'''||-||-||-||-||-||-||-||-||-||-||-||'''O'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||'''X'''||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
*Large Smoke&lt;br /&gt;
*Small Smoke&lt;br /&gt;
*Large Beige&lt;br /&gt;
*Small Coral&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=177634</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=177634"/>
		<updated>2021-06-08T05:50:58Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Pearls Not needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kushgif.gif|center]]&lt;br /&gt;
==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||'''X'''||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
*Large Smoke&lt;br /&gt;
*Small Smoke&lt;br /&gt;
*Large Beige&lt;br /&gt;
*Small Coral&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=177504</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=177504"/>
		<updated>2021-06-08T02:49:33Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kushgif.gif|center]]&lt;br /&gt;
==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||'''X'''||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
*Large Smoke&lt;br /&gt;
*Small Smoke&lt;br /&gt;
*Large Beige&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=177502</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=177502"/>
		<updated>2021-06-08T02:48:51Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kushfeyth.png |center|]]&lt;br /&gt;
==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||'''X'''||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
*Large Smoke&lt;br /&gt;
*Small Smoke&lt;br /&gt;
*Large Beige&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Kushfeyth.png&amp;diff=177496</id>
		<title>File:Kushfeyth.png</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Kushfeyth.png&amp;diff=177496"/>
		<updated>2021-06-08T02:46:15Z</updated>

		<summary type="html">&lt;p&gt;Feyth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=177487</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=177487"/>
		<updated>2021-06-08T02:32:25Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Pearls Not needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||'''X'''||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
*Large Smoke&lt;br /&gt;
*Small Smoke&lt;br /&gt;
*Large Beige&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=177128</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=177128"/>
		<updated>2021-06-07T03:31:34Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Oyster Catcher Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||'''X'''||'''X'''||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
*Large Smoke&lt;br /&gt;
*Small Smoke&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=177117</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=177117"/>
		<updated>2021-06-07T03:04:29Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Oyster Catcher Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||X||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||X||x||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
*Large Smoke&lt;br /&gt;
*Small Smoke&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=176825</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=176825"/>
		<updated>2021-06-06T08:54:32Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Pearls Not needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
*Large Smoke&lt;br /&gt;
*Small Smoke&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=176824</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=176824"/>
		<updated>2021-06-06T08:54:15Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Pearls Not needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
Large Smoke&lt;br /&gt;
Small Smoke&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=176301</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=176301"/>
		<updated>2021-06-05T00:41:53Z</updated>

		<summary type="html">&lt;p&gt;Feyth: /* Not needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
==Pearls Not needed==&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=176300</id>
		<title>User:Feyth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Feyth&amp;diff=176300"/>
		<updated>2021-06-05T00:41:35Z</updated>

		<summary type="html">&lt;p&gt;Feyth: Replaced content with &amp;quot;==== Oyster Catcher Tracker==== {| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot; !rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Med...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Oyster Catcher Tracker====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
==Not needed==&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
--&lt;/div&gt;</summary>
		<author><name>Feyth</name></author>
	</entry>
</feed>