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	<id>https://atitd.wiki/tale10/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fumen</id>
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	<updated>2026-06-05T00:06:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Guilds/Amigos/Useful_info&amp;diff=225949</id>
		<title>Guilds/Amigos/Useful info</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Guilds/Amigos/Useful_info&amp;diff=225949"/>
		<updated>2023-09-18T06:13:27Z</updated>

		<summary type="html">&lt;p&gt;Fumen: missed a couple of line breaks in last edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tips for Tale 11.&lt;br /&gt;
&lt;br /&gt;
* after leaving Welcoming Island run to Great Hall and click on Test/ test of the elder/ petition for new election and at the voting booth change your voting stance to participate in the next elections. We need Elder in first week to respond to House challenges.&lt;br /&gt;
&lt;br /&gt;
* follow Tasks - second icon from the left, top menu - tasks are mini tutorials with rewards&lt;br /&gt;
&lt;br /&gt;
* significant changes to wood gathering - we can gather from bunch of trees with 1 click, no matter which tree you click&lt;br /&gt;
&lt;br /&gt;
* you can't load back items to your cart, you can only remove it&lt;br /&gt;
&lt;br /&gt;
* Talents, press P - I recommend to start with Laborer for extra carry&lt;br /&gt;
&lt;br /&gt;
* Flax growing - Symphony Ridge Gold seeds require 3 x weed and no watering (2 flax, 1 seed, no pollution) and are good at the start of the Tale until jugs are available, after jugs Old Dog gives best yield&lt;br /&gt;
&lt;br /&gt;
* Regional chat is permanent and visible to ALL factions. House chat is visible only to members of your House.&lt;br /&gt;
&lt;br /&gt;
* Research - is now global, once finished every University will have it unless it's a House only research like Guilds. Every House starts one technology at University, please don't start research unless asked for in our House chat to research we need to build laboratories&lt;br /&gt;
&lt;br /&gt;
* Pollution - very important, sheep pens, kilns and firepit pollute the area. Chat with your neighbors and set one location for firepits and animal pens otherwise you wont be able to grow flax or veggies and wood respawn on trees will be seriously hindered. Please think about others before you start polluting. While planning your camp think about pollution - animals usually affect flax/veggie growth (not Ranches) and forges/casting boxes/glaziers/charcoal devices affect flax/veggies/wood. I also recommend using our mining complex and furnaces to smelt all, smelting creates tons of pollution which is making gathering wood in the area of 100 coordinates very hard (extremely long wood respawn).&lt;br /&gt;
&lt;br /&gt;
* Papyrus planting location N of 700, -170, plant 10-20 seeds on East bank every 5-10 coordinates, after 10 min check both river banks and small ponds about 100 coordinates downstream, 1028 -2350 works great as well, plant 20-25 seeds, 1 every 5 coords, just south of the CS - check pinned info on our discord. For drying papyrus there is a mountain East of the Koptos chariot stop at 1200, -1200, we will build there hammocks and racks.&lt;br /&gt;
&lt;br /&gt;
* Skills, press S - hover mouse over skills to see what you will able to make or build after finishing that level or in most cases how to raise that skill.&lt;br /&gt;
&lt;br /&gt;
* Map of the area is F3, stretch it and move around screen. Exchange maps with others often to learn location of Unis ( click on other avatar/ special/ offer exchange of maps). F4 shows arrow always pointing North.&lt;br /&gt;
&lt;br /&gt;
* All Schools are at every Chariot Stops.&lt;br /&gt;
&lt;br /&gt;
* At Amigos - Please don't build in the Guild Hall area - no flimsy brick moulds or woodplanes. We need space for 3-5 Cp's 7*20 and more for art display. This will be also location for Megalopolis, Sphinx and probably Throne of the Pharaoh.&lt;br /&gt;
&lt;br /&gt;
* Place your camp at minimum 50 coordinates (100 is miuch better) of other players camp - you will need space for farms, animals and art.&lt;br /&gt;
&lt;br /&gt;
* I might be forced to change or adjust guild name - in Tale 10 Meshwesh researched Guilds tech (Guilds is a regional tech and every House needs to do it). An alt was created there and that alt created hidden guilds for FoA and also Amigos. I was able to convince Malard to transfer Amigos guildhall to me in T10 because it was new approach to research but in T11 it will be first come / first get's a name. &lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Guilds/Amigos/Useful_info&amp;diff=225948</id>
		<title>Guilds/Amigos/Useful info</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Guilds/Amigos/Useful_info&amp;diff=225948"/>
		<updated>2023-09-18T06:09:39Z</updated>

		<summary type="html">&lt;p&gt;Fumen: fixed a couple of formating errors--line breaks in the middle of a bullet point.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tips for Tale 11.&lt;br /&gt;
&lt;br /&gt;
* after leaving Welcoming Island run to Great Hall and click on Test/ test of the elder/ petition for new election and at the voting booth change your voting stance to &lt;br /&gt;
participate in the next elections. We need Elder in first week to respond to House challenges.&lt;br /&gt;
&lt;br /&gt;
* follow Tasks - second icon from the left, top menu - tasks are mini tutorials with rewards&lt;br /&gt;
&lt;br /&gt;
* significant changes to wood gathering - we can gather from bunch of trees with 1 click, no matter which tree you click&lt;br /&gt;
&lt;br /&gt;
* you can't load back items to your cart, you can only remove it&lt;br /&gt;
&lt;br /&gt;
* Talents, press P - I recommend to start with Laborer for extra carry&lt;br /&gt;
&lt;br /&gt;
* Flax growing - Symphony Ridge Gold seeds require 3 x weed and no watering (2 flax, 1 seed, no pollution) and are good at the start of the Tale until jugs are available, after jugs Old Dog gives best yield&lt;br /&gt;
&lt;br /&gt;
* Regional chat is permanent and visible to ALL factions. House chat is visible only to members of your House.&lt;br /&gt;
&lt;br /&gt;
* Research - is now global, once finished every University will have it unless it's a House only research like Guilds. Every House starts one technology at University, please don't start research unless asked for in our House chat to research we need to build laboratories&lt;br /&gt;
&lt;br /&gt;
* Pollution - very important, sheep pens, kilns and firepit pollute the area. Chat with your neighbors and set one location for firepits and animal pens otherwise you wont be able to grow flax or veggies and wood respawn on trees will be seriously hindered. Please think about others before you start polluting.&lt;br /&gt;
While planning your camp think about pollution - animals usually affect flax/veggie growth (not Ranches) and forges/casting boxes/glaziers/charcoal devices affect &lt;br /&gt;
flax/veggies/wood. I also recommend using our mining complex and furnaces to smelt all, smelting creates tons of pollution which is making gathering wood in the area of 100 &lt;br /&gt;
coordinates very hard (extremely long wood respawn).&lt;br /&gt;
&lt;br /&gt;
* Papyrus planting location N of 700, -170, plant 10-20 seeds on East bank every 5-10 coordinates, after 10 min check both river banks and small ponds about 100 coordinates downstream, 1028 -2350 works great as well, plant 20-25 seeds, 1 every 5 coords, just south of the CS - check pinned info on our discord. For drying papyrus there is a mountain East of the Koptos chariot stop at 1200, -1200, we will build there hammocks and racks.&lt;br /&gt;
&lt;br /&gt;
* Skills, press S - hover mouse over skills to see what you will able to make or build after finishing that level or in most cases how to raise that skill.&lt;br /&gt;
&lt;br /&gt;
* Map of the area is F3, stretch it and move around screen. Exchange maps with others often to learn location of Unis ( click on other avatar/ special/ offer exchange of &lt;br /&gt;
maps). F4 shows arrow always pointing North.&lt;br /&gt;
&lt;br /&gt;
* All Schools are at every Chariot Stops.&lt;br /&gt;
&lt;br /&gt;
* At Amigos - Please don't build in the Guild Hall area - no flimsy brick moulds or woodplanes. We need space for 3-5 Cp's 7*20 and more for art display. This will be also location for Megalopolis, Sphinx and probably Throne of the Pharaoh.&lt;br /&gt;
&lt;br /&gt;
* Place your camp at minimum 50 coordinates (100 is miuch better) of other players camp - you will need space for farms, animals and art.&lt;br /&gt;
&lt;br /&gt;
* I might be forced to change or adjust guild name - in Tale 10 Meshwesh researched Guilds tech (Guilds is a regional tech and every House needs to do it). An alt was created there and that alt created hidden guilds for FoA and also Amigos. I was able to convince Malard to transfer Amigos guildhall to me in T10 because it was new approach to research but in T11 it will be first come / first get's a name. &lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Fly_Tying&amp;diff=225855</id>
		<title>Fly Tying</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Fly_Tying&amp;diff=225855"/>
		<updated>2023-08-28T00:49:11Z</updated>

		<summary type="html">&lt;p&gt;Fumen: /* Free to use */ Corrected wording--&amp;quot;lures&amp;quot; to &amp;quot;Insects&amp;quot; to be clear the intent; added hyperlink to Insect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
'''Fly Tying''' is a multi-level skill taught at the [[School of Worship]]. It costs 100 [[Thread]] and 25 [[Thorns]] for the first level.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Allows you to create [[Fishing Lure]]s for [[Fishing]]. Higher tier Lures result in being able to use them for more casts before they break.&lt;br /&gt;
&lt;br /&gt;
==Fishing Lures==&lt;br /&gt;
The skill is accessed via clicking an insect in your inventory &amp;gt; Fly Tying....&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Free to use===&lt;br /&gt;
The following [[Insects]] are not required for any tuition and can be used to make lures or may be used as feed for [[Chickens|Chicken]] in Tale 10. &lt;br /&gt;
&lt;br /&gt;
*Corn Maggot&lt;br /&gt;
*Feather Midge&lt;br /&gt;
*Fruit Maggot&lt;br /&gt;
*Horned Hookworm&lt;br /&gt;
*Pickel Slug&lt;br /&gt;
*Rose Mite&lt;br /&gt;
&lt;br /&gt;
===Required for tuition===&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Degree !! Tuition !! Fly Type !! Fly Cost&lt;br /&gt;
|-&lt;br /&gt;
| Zeroth &amp;lt;v /&amp;gt; ||&lt;br /&gt;
* 100 [[Thread]] &lt;br /&gt;
* 25 [[Thorns]]&lt;br /&gt;
| Fresh Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Thorns|Thorn]]&lt;br /&gt;
|-&lt;br /&gt;
| First &amp;lt;v /&amp;gt; ||&lt;br /&gt;
*7 [[Bat Mite]]&lt;br /&gt;
*7 [[Bristleworm]]&lt;br /&gt;
*7 [[Clearwing]]&lt;br /&gt;
*7 [[Leaf Snapper]]&lt;br /&gt;
*7 [[Mud Asp]]&lt;br /&gt;
*7 [[Red Cricket]]&lt;br /&gt;
*7 [[Slime Moth]]&lt;br /&gt;
&lt;br /&gt;
|Glazed Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Thorns]]&lt;br /&gt;
* 1 [[Cactus Sap]]&lt;br /&gt;
|-&lt;br /&gt;
| Second &amp;lt;v /&amp;gt; ||&lt;br /&gt;
* 14 [[Blister Beetle]]&lt;br /&gt;
* 14 [[Honey Fly]]&lt;br /&gt;
* 14 [[Needleworm]]&lt;br /&gt;
* 14 [[Orchid Hopper]]&lt;br /&gt;
* 14 [[Rose Swallowtail]]&lt;br /&gt;
* 14 [[Stone Fly]]&lt;br /&gt;
* 14 [[Woolly Aphid]]&lt;br /&gt;
| Preserved Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Twine]]&lt;br /&gt;
* 1 [[Thorns]]&lt;br /&gt;
* 5 [[Beeswax]]&lt;br /&gt;
|-&lt;br /&gt;
| Third &amp;lt;v /&amp;gt; ||&lt;br /&gt;
*21 [[Bloodworm]]&lt;br /&gt;
*21 [[Camel Weevel]]&lt;br /&gt;
*21 [[Clay Slug]]&lt;br /&gt;
*21 [[Desert Millipede]]&lt;br /&gt;
*21 [[Raspberry Moth]]&lt;br /&gt;
*21 [[Ruby Hornborer]]&lt;br /&gt;
*21 [[Skinlicker]]&lt;br /&gt;
|Hardened Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Twine]]&lt;br /&gt;
* 1 [[Thorns|Thorn]]&lt;br /&gt;
* 7 [[Saltpeter]]&lt;br /&gt;
|-&lt;br /&gt;
| Fourth &amp;lt;v /&amp;gt; ||&lt;br /&gt;
*28 [[Ash Centipede]]&lt;br /&gt;
*28 [[Footworm]]&lt;br /&gt;
*28 [[Grass Slug]]&lt;br /&gt;
*28 [[Leafhopper]]&lt;br /&gt;
*28 [[Nightwing]]&lt;br /&gt;
*28 [[Queen Maggot]]&lt;br /&gt;
*28 [[White Sawfly]]&lt;br /&gt;
&lt;br /&gt;
|Mummified Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]] &lt;br /&gt;
* 2 [[Thread]] &lt;br /&gt;
* 7 [[Ash]]&lt;br /&gt;
* 1 [[Thorns|Thorn]] &lt;br /&gt;
* 1 [[Twine]] &lt;br /&gt;
|-&lt;br /&gt;
| Fifth &amp;lt;v /&amp;gt; ||&lt;br /&gt;
* 35 [[Corkscrew Asp]]&lt;br /&gt;
* 35 [[Hairy Slug]]&lt;br /&gt;
* 35 [[Oyster Mite]]&lt;br /&gt;
* 35 [[Ringed Wasp]]&lt;br /&gt;
* 35 [[Salt Mite]]&lt;br /&gt;
* 35 [[Snowberry Butterfly]]&lt;br /&gt;
* 35 [[Spittlebug]]&lt;br /&gt;
|Petrified Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]] &lt;br /&gt;
* 2 [[Thread]] &lt;br /&gt;
* 7 [[Salt]] &lt;br /&gt;
* 1 [[Thorns|Thorn]] &lt;br /&gt;
* 2 [[Raw Silk]] &lt;br /&gt;
|-&lt;br /&gt;
| Sixth &amp;lt;v /&amp;gt; ||&lt;br /&gt;
* 42 [[Dew Fly]]&lt;br /&gt;
* 42 [[Golden Asp]]&lt;br /&gt;
* 42 [[Nippleworm]]&lt;br /&gt;
* 42 [[Sand Mite]]&lt;br /&gt;
* 42 [[Toad Sawfly]] &lt;br /&gt;
* 42 [[White Mealybug]]&lt;br /&gt;
* 42 [[Woodmoth]]&lt;br /&gt;
|Glassified Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]] &lt;br /&gt;
* 2 [[Thread]] &lt;br /&gt;
* 7 [[Mandibular Glue]] &lt;br /&gt;
* 1 [[Thorns|Thorn]]&lt;br /&gt;
* 2 [[Raw Silk]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
* [[Insects]]&lt;br /&gt;
* [[Fly Fishing]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Insect Guide]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Herbs_Sweetflower.png&amp;diff=225842</id>
		<title>File:Herbs Sweetflower.png</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Herbs_Sweetflower.png&amp;diff=225842"/>
		<updated>2023-08-26T02:20:50Z</updated>

		<summary type="html">&lt;p&gt;Fumen: Fumen uploaded a new version of File:Herbs Sweetflower.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Herbs_Dewplant.jpg&amp;diff=225751</id>
		<title>File:Herbs Dewplant.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Herbs_Dewplant.jpg&amp;diff=225751"/>
		<updated>2023-08-19T00:08:30Z</updated>

		<summary type="html">&lt;p&gt;Fumen: Fumen uploaded a new version of File:Herbs Dewplant.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Herbs_Dewplant.jpg&amp;diff=225750</id>
		<title>File:Herbs Dewplant.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Herbs_Dewplant.jpg&amp;diff=225750"/>
		<updated>2023-08-19T00:06:07Z</updated>

		<summary type="html">&lt;p&gt;Fumen: Fumen reverted File:Herbs Dewplant.jpg to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Herbs_Dewplant.jpg&amp;diff=225749</id>
		<title>File:Herbs Dewplant.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Herbs_Dewplant.jpg&amp;diff=225749"/>
		<updated>2023-08-19T00:04:33Z</updated>

		<summary type="html">&lt;p&gt;Fumen: Up close image with a bundle of grass to give perspective to the size of the plant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Fumen&amp;diff=225746</id>
		<title>User:Fumen</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Fumen&amp;diff=225746"/>
		<updated>2023-08-17T22:47:27Z</updated>

		<summary type="html">&lt;p&gt;Fumen: /* = Test of the Ritual Tattoo */  Posted list 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Fumen/One Herb|Fumeology--One Herb]]&lt;br /&gt;
[[User:Fumen/Two Herb|Fumeology--Two Herb]]&lt;br /&gt;
&lt;br /&gt;
==== Test of the Oyster Catcher ====&lt;br /&gt;
&lt;br /&gt;
Completed: 29 June, 2021&lt;br /&gt;
&lt;br /&gt;
====  Test of the Acrobat: ====&lt;br /&gt;
&lt;br /&gt;
(f)= Follow All&lt;br /&gt;
&lt;br /&gt;
Masters:&lt;br /&gt;
&lt;br /&gt;
Aardyn, Andistyr, Artinum, atomadan (f), CracotiaCryo, Darkfyre, Dinkie, Etali, Gabrielnight, Genhotep, Kebi, Krysalyss (f), Lili, Mimyal, MrObject, Neena, Neroden, Nissim, Peabody, Peacefulness, Phoenixwcu, Rhythm, Rosalyn, Taylyria, Vhoross, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great Teachers:&lt;br /&gt;
&lt;br /&gt;
Amorahu, Ata, Atheria, AyII, Bessieloo, Bregin, Buck, Cellwin, deedsotep, Duffe, Farnite, Kazoo, kirie, Kubilai, Kyline, LadyBug, Mallet, Marlie, Mike, Nanras-ka, Narkho, Naroon, Pameow, Paull, Petis, Radcliffe, Rags, rolkar, Sabuli, Serefina, Shuyya, Sora, Tibere, TurtleProfiteer, Yarnheim  &lt;br /&gt;
&lt;br /&gt;
Master to: &lt;br /&gt;
&lt;br /&gt;
Amiat (f), Amorahu, Amy, atomadam, bacon, Bregin, Cas, Catote, Darkdreamer (f), Djoser, JCC++, kirei, Marlie, Narkho, Nissim, Oni, Sahara, Waterwillows&lt;br /&gt;
&lt;br /&gt;
Great Teacher to:&lt;br /&gt;
&lt;br /&gt;
Astia, Cruiser, Dinkie, Etali, Ion, Kazoo, Keko, Legrin, Seeker, Sora, Taylyria,&lt;br /&gt;
&lt;br /&gt;
====  Test of Astrological Alignment: ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Connections &amp;lt;player&amp;gt;(&amp;lt;house&amp;gt;): Arria(H), Augir(H), bacon(H), Cas(K), Darkfyre(H), deedsotep(M), Densor(H), Ebendra(H), Horumheb(H), Istwan(K), Jaby(K), JCC++(H), Jeffrez(H), Kalmkitty(K), Kay(H), Keko(H), kirei(H), KQhan(H), Krysalyss(M), LittleRags(H), LizMae(H), Lukeera(K), Lynessa(M), Mega-Ion(K), Mimyal(H), Narkho(K), Neena(K), Nissim(H), Odis(M), Onion(K), Rhaom(H), Rosalyn(K), Sabuli(H), Saintcyr(H), samruc(H), Seeker(K), Shikari(H), Silenus(H), Sitamun(H), Taylyria(M), Tibere(H), Tizuby(K), Totla(H), Tut(H), Zowch(H)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tested (no connection): Aidenna, Amanti, atomadam, Bann, blondie, Blues, Cruiser, Ebendra, electra, Fidget, Genhotep, Heimdall, Ion, Kavad, kirie, Kubilai, Kyline, Lucy, MacPhisto, makoto, Mandrake, Nanras-ka, Ninfa, Peabody, Redshift, Rhythm, RoaminUmp, Sabina, Sahara, Serefina, Stekki, Tamb, Wijkuy, Youn, Zahra, Zaral, Zephyr&lt;br /&gt;
&lt;br /&gt;
==== Test of Darkest Night ====&lt;br /&gt;
Current Mushroom list:&lt;br /&gt;
&lt;br /&gt;
0/7 [[Nature's Jug Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Limphonus Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
5/7 [[Orange Campanella Mushrooms]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Cobra Hood Mushrooms]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Toad Skin Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Pool of Tranquility Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Eye of Osiris Mushroom]]&lt;br /&gt;
&lt;br /&gt;
=== Test of the Ritual Tattoo ==&lt;br /&gt;
Mortar requirement list 2:&lt;br /&gt;
Present at least 4 complete Mortars to Great University of the Human Body at Elephantine 515 -3604:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Verdant Squill, 7 Dikbas Youth Resin, Powdered Emerald&lt;br /&gt;
        No more than 100 feet above sea level, Near a Large Stone&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Blooded Harebell, 5 Japanese cherry Resin, Powdered Emerald&lt;br /&gt;
        Between 100 and 200 feet above sea level, Near a Travel Facility&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Rhubarb, 3 Oranje Resin, Powdered Emerald&lt;br /&gt;
        Near a Road, Near Sulfurous Water&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Golden Gladalia, 4 Pratyeka Tree Resin, Powdered Opal&lt;br /&gt;
        Between 400 and 500 feet above sea level, Near the base of a Cliff&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Cicada Bean, 6 Broadleaf Palm Resin, Powdered Opal&lt;br /&gt;
        At least 600 feet above sea level, Near the base of a Cliff&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Golden Sellia, 2 Peaches 'n Cream Sapling Resin, Powdered Ruby&lt;br /&gt;
        Between 300 and 400 feet above sea level, Near a Common Altar&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Sugar Cane, 5 Orrorin Resin, Powdered Sapphire&lt;br /&gt;
        Between 200 and 300 feet above sea level, Far from any Flora&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Fumen&amp;diff=225677</id>
		<title>User:Fumen</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Fumen&amp;diff=225677"/>
		<updated>2023-08-12T14:42:24Z</updated>

		<summary type="html">&lt;p&gt;Fumen: /* = Test of the Ritual Tattoo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Fumen/One Herb|Fumeology--One Herb]]&lt;br /&gt;
[[User:Fumen/Two Herb|Fumeology--Two Herb]]&lt;br /&gt;
&lt;br /&gt;
==== Test of the Oyster Catcher ====&lt;br /&gt;
&lt;br /&gt;
Completed: 29 June, 2021&lt;br /&gt;
&lt;br /&gt;
====  Test of the Acrobat: ====&lt;br /&gt;
&lt;br /&gt;
(f)= Follow All&lt;br /&gt;
&lt;br /&gt;
Masters:&lt;br /&gt;
&lt;br /&gt;
Aardyn, Andistyr, Artinum, atomadan (f), CracotiaCryo, Darkfyre, Dinkie, Etali, Gabrielnight, Genhotep, Kebi, Krysalyss (f), Lili, Mimyal, MrObject, Neena, Neroden, Nissim, Peabody, Peacefulness, Phoenixwcu, Rhythm, Rosalyn, Taylyria, Vhoross, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great Teachers:&lt;br /&gt;
&lt;br /&gt;
Amorahu, Ata, Atheria, AyII, Bessieloo, Bregin, Buck, Cellwin, deedsotep, Duffe, Farnite, Kazoo, kirie, Kubilai, Kyline, LadyBug, Mallet, Marlie, Mike, Nanras-ka, Narkho, Naroon, Pameow, Paull, Petis, Radcliffe, Rags, rolkar, Sabuli, Serefina, Shuyya, Sora, Tibere, TurtleProfiteer, Yarnheim  &lt;br /&gt;
&lt;br /&gt;
Master to: &lt;br /&gt;
&lt;br /&gt;
Amiat (f), Amorahu, Amy, atomadam, bacon, Bregin, Cas, Catote, Darkdreamer (f), Djoser, JCC++, kirei, Marlie, Narkho, Nissim, Oni, Sahara, Waterwillows&lt;br /&gt;
&lt;br /&gt;
Great Teacher to:&lt;br /&gt;
&lt;br /&gt;
Astia, Cruiser, Dinkie, Etali, Ion, Kazoo, Keko, Legrin, Seeker, Sora, Taylyria,&lt;br /&gt;
&lt;br /&gt;
====  Test of Astrological Alignment: ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Connections &amp;lt;player&amp;gt;(&amp;lt;house&amp;gt;): Arria(H), Augir(H), bacon(H), Cas(K), Darkfyre(H), deedsotep(M), Densor(H), Ebendra(H), Horumheb(H), Istwan(K), Jaby(K), JCC++(H), Jeffrez(H), Kalmkitty(K), Kay(H), Keko(H), kirei(H), KQhan(H), Krysalyss(M), LittleRags(H), LizMae(H), Lukeera(K), Lynessa(M), Mega-Ion(K), Mimyal(H), Narkho(K), Neena(K), Nissim(H), Odis(M), Onion(K), Rhaom(H), Rosalyn(K), Sabuli(H), Saintcyr(H), samruc(H), Seeker(K), Shikari(H), Silenus(H), Sitamun(H), Taylyria(M), Tibere(H), Tizuby(K), Totla(H), Tut(H), Zowch(H)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tested (no connection): Aidenna, Amanti, atomadam, Bann, blondie, Blues, Cruiser, Ebendra, electra, Fidget, Genhotep, Heimdall, Ion, Kavad, kirie, Kubilai, Kyline, Lucy, MacPhisto, makoto, Mandrake, Nanras-ka, Ninfa, Peabody, Redshift, Rhythm, RoaminUmp, Sabina, Sahara, Serefina, Stekki, Tamb, Wijkuy, Youn, Zahra, Zaral, Zephyr&lt;br /&gt;
&lt;br /&gt;
==== Test of Darkest Night ====&lt;br /&gt;
Current Mushroom list:&lt;br /&gt;
&lt;br /&gt;
0/7 [[Nature's Jug Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Limphonus Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
5/7 [[Orange Campanella Mushrooms]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Cobra Hood Mushrooms]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Toad Skin Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Pool of Tranquility Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Eye of Osiris Mushroom]]&lt;br /&gt;
&lt;br /&gt;
=== Test of the Ritual Tattoo ==&lt;br /&gt;
Mortar requirement list 1:&lt;br /&gt;
Present at least 4 complete Mortars to Great University of the Human Body at Red Sea 1883 1699:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Cinnamon, 2 Japanese Cherry Youth Resin, Powdered Sapphire&lt;br /&gt;
        No more than 100 feet above sea level, Near a Statue&lt;br /&gt;
    Second Mortar Option: &lt;br /&gt;
        Fresh Discorea, 6 Monterey Pine Sapling Resin, Powdered Diamond&lt;br /&gt;
        On Rock, Near a Statue&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Nubian Liquorice, 3 Bottle Tree Resin, Powdered Diamond&lt;br /&gt;
        Between 100 and 200 feet above sea level, Far from any Flora&lt;br /&gt;
    Fourth Mortar Option: &lt;br /&gt;
        Fresh Fumitory, 1 Monkey Palm Resin, Powdered Diamond&lt;br /&gt;
        On Dirt, Near a Travel Facility&lt;br /&gt;
    Fifth Mortar Option: **complete**&lt;br /&gt;
        Fresh Mahonia, 3 Summer Maple Resin, Powdered Ruby&lt;br /&gt;
        On Grass, Between 300 and 400 feet above sea level&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Honey Mint, 4 Miniature Fern Palm Resin, Powdered Diamond&lt;br /&gt;
        Near a School, At least 600 feet above sea level&lt;br /&gt;
    Seventh Mortar Option: &lt;br /&gt;
        Fresh Verdant Squill, 6 Feather Tree Sapling Resin, Powdered Sapphire&lt;br /&gt;
        On Dirt, Near a Common Altar&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Faction_Reward_Points&amp;diff=225641</id>
		<title>Faction Reward Points</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Faction_Reward_Points&amp;diff=225641"/>
		<updated>2023-08-11T09:42:00Z</updated>

		<summary type="html">&lt;p&gt;Fumen: /* Purchase */ added short description for &amp;quot;House Points.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Purchase==&lt;br /&gt;
'''1 Minor House Points'''&lt;br /&gt;
* 10 [[Compost]]&lt;br /&gt;
* 5 House Points -- immediately increases standing with your house when purchased.&lt;br /&gt;
&lt;br /&gt;
'''2 Minor House Points'''&lt;br /&gt;
* 1 [[Wings of Horus]] (Untuned)&lt;br /&gt;
&lt;br /&gt;
'''5 Minor House Points'''&lt;br /&gt;
* 1 [[Malardium]]&lt;br /&gt;
&lt;br /&gt;
'''10 Minor House Points'''&lt;br /&gt;
* 1 [[Flight of Fancy]]&lt;br /&gt;
&lt;br /&gt;
'''1 Major House Point'''&lt;br /&gt;
* 1 Upgrade Permit&lt;br /&gt;
* 1 [[Flight of Fancy]]&lt;br /&gt;
&lt;br /&gt;
'''2 Major House Points''' changed to '''3 Major House Points''' on 10/10 after the Stranger allowed scrolls to be exchanged for Talent Points&lt;br /&gt;
* 1 [[Scroll of Wisdom]]&lt;br /&gt;
&lt;br /&gt;
'''3 Major House Points'''&lt;br /&gt;
* 1 [[Royal Wax]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* Major and Minor House Reward Points are earned through [[Dailies]]&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Faction_Reward_Points&amp;diff=225640</id>
		<title>Faction Reward Points</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Faction_Reward_Points&amp;diff=225640"/>
		<updated>2023-08-11T09:36:01Z</updated>

		<summary type="html">&lt;p&gt;Fumen: /* Purchase */ added markup for compost page linking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Purchase==&lt;br /&gt;
'''1 Minor House Points'''&lt;br /&gt;
* 10 [[Compost]]&lt;br /&gt;
* 5 House Points&lt;br /&gt;
&lt;br /&gt;
'''2 Minor House Points'''&lt;br /&gt;
* 1 [[Wings of Horus]] (Untuned)&lt;br /&gt;
&lt;br /&gt;
'''5 Minor House Points'''&lt;br /&gt;
* 1 [[Malardium]]&lt;br /&gt;
&lt;br /&gt;
'''10 Minor House Points'''&lt;br /&gt;
* 1 [[Flight of Fancy]]&lt;br /&gt;
&lt;br /&gt;
'''1 Major House Point'''&lt;br /&gt;
* 1 Upgrade Permit&lt;br /&gt;
* 1 [[Flight of Fancy]]&lt;br /&gt;
&lt;br /&gt;
'''2 Major House Points''' changed to '''3 Major House Points''' on 10/10 after the Stranger allowed scrolls to be exchanged for Talent Points&lt;br /&gt;
* 1 [[Scroll of Wisdom]]&lt;br /&gt;
&lt;br /&gt;
'''3 Major House Points'''&lt;br /&gt;
* 1 [[Royal Wax]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* Major and Minor House Reward Points are earned through [[Dailies]]&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Fumen&amp;diff=225633</id>
		<title>User:Fumen</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Fumen&amp;diff=225633"/>
		<updated>2023-08-10T23:48:06Z</updated>

		<summary type="html">&lt;p&gt;Fumen: /* Test of Darkest Night */ Updated list from game info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Fumen/One Herb|Fumeology--One Herb]]&lt;br /&gt;
[[User:Fumen/Two Herb|Fumeology--Two Herb]]&lt;br /&gt;
&lt;br /&gt;
==== Test of the Oyster Catcher ====&lt;br /&gt;
&lt;br /&gt;
Completed: 29 June, 2021&lt;br /&gt;
&lt;br /&gt;
====  Test of the Acrobat: ====&lt;br /&gt;
&lt;br /&gt;
(f)= Follow All&lt;br /&gt;
&lt;br /&gt;
Masters:&lt;br /&gt;
&lt;br /&gt;
Aardyn, Andistyr, Artinum, atomadan (f), CracotiaCryo, Darkfyre, Dinkie, Etali, Gabrielnight, Genhotep, Kebi, Krysalyss (f), Lili, Mimyal, MrObject, Neena, Neroden, Nissim, Peabody, Peacefulness, Phoenixwcu, Rhythm, Rosalyn, Taylyria, Vhoross, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great Teachers:&lt;br /&gt;
&lt;br /&gt;
Amorahu, Ata, Atheria, AyII, Bessieloo, Bregin, Buck, Cellwin, deedsotep, Duffe, Farnite, Kazoo, kirie, Kubilai, Kyline, LadyBug, Mallet, Marlie, Mike, Nanras-ka, Narkho, Naroon, Pameow, Paull, Petis, Radcliffe, Rags, rolkar, Sabuli, Serefina, Shuyya, Sora, Tibere, TurtleProfiteer, Yarnheim  &lt;br /&gt;
&lt;br /&gt;
Master to: &lt;br /&gt;
&lt;br /&gt;
Amiat (f), Amorahu, Amy, atomadam, bacon, Bregin, Cas, Catote, Darkdreamer (f), Djoser, JCC++, kirei, Marlie, Narkho, Nissim, Oni, Sahara, Waterwillows&lt;br /&gt;
&lt;br /&gt;
Great Teacher to:&lt;br /&gt;
&lt;br /&gt;
Astia, Cruiser, Dinkie, Etali, Ion, Kazoo, Keko, Legrin, Seeker, Sora, Taylyria,&lt;br /&gt;
&lt;br /&gt;
====  Test of Astrological Alignment: ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Connections &amp;lt;player&amp;gt;(&amp;lt;house&amp;gt;): Arria(H), Augir(H), bacon(H), Cas(K), Darkfyre(H), deedsotep(M), Densor(H), Ebendra(H), Horumheb(H), Istwan(K), Jaby(K), JCC++(H), Jeffrez(H), Kalmkitty(K), Kay(H), Keko(H), kirei(H), KQhan(H), Krysalyss(M), LittleRags(H), LizMae(H), Lukeera(K), Lynessa(M), Mega-Ion(K), Mimyal(H), Narkho(K), Neena(K), Nissim(H), Odis(M), Onion(K), Rhaom(H), Rosalyn(K), Sabuli(H), Saintcyr(H), samruc(H), Seeker(K), Shikari(H), Silenus(H), Sitamun(H), Taylyria(M), Tibere(H), Tizuby(K), Totla(H), Tut(H), Zowch(H)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tested (no connection): Aidenna, Amanti, atomadam, Bann, blondie, Blues, Cruiser, Ebendra, electra, Fidget, Genhotep, Heimdall, Ion, Kavad, kirie, Kubilai, Kyline, Lucy, MacPhisto, makoto, Mandrake, Nanras-ka, Ninfa, Peabody, Redshift, Rhythm, RoaminUmp, Sabina, Sahara, Serefina, Stekki, Tamb, Wijkuy, Youn, Zahra, Zaral, Zephyr&lt;br /&gt;
&lt;br /&gt;
==== Test of Darkest Night ====&lt;br /&gt;
Current Mushroom list:&lt;br /&gt;
&lt;br /&gt;
0/7 [[Nature's Jug Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Limphonus Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
5/7 [[Orange Campanella Mushrooms]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Cobra Hood Mushrooms]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Toad Skin Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Pool of Tranquility Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Eye of Osiris Mushroom]]&lt;br /&gt;
&lt;br /&gt;
=== Test of the Ritual Tattoo ==&lt;br /&gt;
Mortar requirement list 1:&lt;br /&gt;
Present at least 4 complete Mortars to Great University of the Human Body at Red Sea 1883 1699:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Cinnamon, 2 Japanese Cherry Youth Resin, Powdered Sapphire&lt;br /&gt;
        No more than 100 feet above sea level, Near a Statue&lt;br /&gt;
    Second Mortar Option: **completed**&lt;br /&gt;
        Fresh Discorea, 6 Monterey Pine Sapling Resin, Powdered Diamond&lt;br /&gt;
        On Rock, Near a Statue&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Nubian Liquorice, 3 Bottle Tree Resin, Powdered Diamond&lt;br /&gt;
        Between 100 and 200 feet above sea level, Far from any Flora&lt;br /&gt;
    Fourth Mortar Option: **completed**&lt;br /&gt;
        Fresh Fumitory, 1 Monkey Palm Resin, Powdered Diamond&lt;br /&gt;
        On Dirt, Near a Travel Facility&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Mahonia, 3 Summer Maple Resin, Powdered Ruby&lt;br /&gt;
        On Grass, Between 300 and 400 feet above sea level&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Honey Mint, 4 Miniature Fern Palm Resin, Powdered Diamond&lt;br /&gt;
        Near a School, At least 600 feet above sea level&lt;br /&gt;
    Seventh Mortar Option: **completed**&lt;br /&gt;
        Fresh Verdant Squill, 6 Feather Tree Sapling Resin, Powdered Sapphire&lt;br /&gt;
        On Dirt, Near a Common Altar&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Fumen&amp;diff=225632</id>
		<title>User:Fumen</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Fumen&amp;diff=225632"/>
		<updated>2023-08-10T23:44:42Z</updated>

		<summary type="html">&lt;p&gt;Fumen: /* Test of Darkest Night */ EoO mushrooms eaten&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Fumen/One Herb|Fumeology--One Herb]]&lt;br /&gt;
[[User:Fumen/Two Herb|Fumeology--Two Herb]]&lt;br /&gt;
&lt;br /&gt;
==== Test of the Oyster Catcher ====&lt;br /&gt;
&lt;br /&gt;
Completed: 29 June, 2021&lt;br /&gt;
&lt;br /&gt;
====  Test of the Acrobat: ====&lt;br /&gt;
&lt;br /&gt;
(f)= Follow All&lt;br /&gt;
&lt;br /&gt;
Masters:&lt;br /&gt;
&lt;br /&gt;
Aardyn, Andistyr, Artinum, atomadan (f), CracotiaCryo, Darkfyre, Dinkie, Etali, Gabrielnight, Genhotep, Kebi, Krysalyss (f), Lili, Mimyal, MrObject, Neena, Neroden, Nissim, Peabody, Peacefulness, Phoenixwcu, Rhythm, Rosalyn, Taylyria, Vhoross, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great Teachers:&lt;br /&gt;
&lt;br /&gt;
Amorahu, Ata, Atheria, AyII, Bessieloo, Bregin, Buck, Cellwin, deedsotep, Duffe, Farnite, Kazoo, kirie, Kubilai, Kyline, LadyBug, Mallet, Marlie, Mike, Nanras-ka, Narkho, Naroon, Pameow, Paull, Petis, Radcliffe, Rags, rolkar, Sabuli, Serefina, Shuyya, Sora, Tibere, TurtleProfiteer, Yarnheim  &lt;br /&gt;
&lt;br /&gt;
Master to: &lt;br /&gt;
&lt;br /&gt;
Amiat (f), Amorahu, Amy, atomadam, bacon, Bregin, Cas, Catote, Darkdreamer (f), Djoser, JCC++, kirei, Marlie, Narkho, Nissim, Oni, Sahara, Waterwillows&lt;br /&gt;
&lt;br /&gt;
Great Teacher to:&lt;br /&gt;
&lt;br /&gt;
Astia, Cruiser, Dinkie, Etali, Ion, Kazoo, Keko, Legrin, Seeker, Sora, Taylyria,&lt;br /&gt;
&lt;br /&gt;
====  Test of Astrological Alignment: ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Connections &amp;lt;player&amp;gt;(&amp;lt;house&amp;gt;): Arria(H), Augir(H), bacon(H), Cas(K), Darkfyre(H), deedsotep(M), Densor(H), Ebendra(H), Horumheb(H), Istwan(K), Jaby(K), JCC++(H), Jeffrez(H), Kalmkitty(K), Kay(H), Keko(H), kirei(H), KQhan(H), Krysalyss(M), LittleRags(H), LizMae(H), Lukeera(K), Lynessa(M), Mega-Ion(K), Mimyal(H), Narkho(K), Neena(K), Nissim(H), Odis(M), Onion(K), Rhaom(H), Rosalyn(K), Sabuli(H), Saintcyr(H), samruc(H), Seeker(K), Shikari(H), Silenus(H), Sitamun(H), Taylyria(M), Tibere(H), Tizuby(K), Totla(H), Tut(H), Zowch(H)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tested (no connection): Aidenna, Amanti, atomadam, Bann, blondie, Blues, Cruiser, Ebendra, electra, Fidget, Genhotep, Heimdall, Ion, Kavad, kirie, Kubilai, Kyline, Lucy, MacPhisto, makoto, Mandrake, Nanras-ka, Ninfa, Peabody, Redshift, Rhythm, RoaminUmp, Sabina, Sahara, Serefina, Stekki, Tamb, Wijkuy, Youn, Zahra, Zaral, Zephyr&lt;br /&gt;
&lt;br /&gt;
==== Test of Darkest Night ====&lt;br /&gt;
Current Mushroom list:&lt;br /&gt;
&lt;br /&gt;
0/7 [[Nature's Jug Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Limphonus Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Orange Campanella Mushrooms]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Cobra Hood Mushrooms]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Toad Skin Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Pool of Tranquility Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Eye of Osiris Mushroom]]&lt;br /&gt;
&lt;br /&gt;
=== Test of the Ritual Tattoo ==&lt;br /&gt;
Mortar requirement list 1:&lt;br /&gt;
Present at least 4 complete Mortars to Great University of the Human Body at Red Sea 1883 1699:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Cinnamon, 2 Japanese Cherry Youth Resin, Powdered Sapphire&lt;br /&gt;
        No more than 100 feet above sea level, Near a Statue&lt;br /&gt;
    Second Mortar Option: **completed**&lt;br /&gt;
        Fresh Discorea, 6 Monterey Pine Sapling Resin, Powdered Diamond&lt;br /&gt;
        On Rock, Near a Statue&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Nubian Liquorice, 3 Bottle Tree Resin, Powdered Diamond&lt;br /&gt;
        Between 100 and 200 feet above sea level, Far from any Flora&lt;br /&gt;
    Fourth Mortar Option: **completed**&lt;br /&gt;
        Fresh Fumitory, 1 Monkey Palm Resin, Powdered Diamond&lt;br /&gt;
        On Dirt, Near a Travel Facility&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Mahonia, 3 Summer Maple Resin, Powdered Ruby&lt;br /&gt;
        On Grass, Between 300 and 400 feet above sea level&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Honey Mint, 4 Miniature Fern Palm Resin, Powdered Diamond&lt;br /&gt;
        Near a School, At least 600 feet above sea level&lt;br /&gt;
    Seventh Mortar Option: **completed**&lt;br /&gt;
        Fresh Verdant Squill, 6 Feather Tree Sapling Resin, Powdered Sapphire&lt;br /&gt;
        On Dirt, Near a Common Altar&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Ranch&amp;diff=225631</id>
		<title>Ranch</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Ranch&amp;diff=225631"/>
		<updated>2023-08-07T16:05:16Z</updated>

		<summary type="html">&lt;p&gt;Fumen: /* Cheesemaking Skill */ Fixed file upload error from previous edit, changed name of file to be more informative and specific&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|name=Ranch|location=[[requires::Outside]]}}&lt;br /&gt;
{{GivesXP | Add Pepper | Animal Husbandry | 1}}&lt;br /&gt;
&lt;br /&gt;
[[File:Max_Water_500_Size_of_Ranch.jpg|right|400px|caption]]&lt;br /&gt;
Learn the [[Ranching]] Technology from the University of Worship.&lt;br /&gt;
&lt;br /&gt;
Make a [[Lasso]].&lt;br /&gt;
Crafting Bench -&amp;gt; Skills -&amp;gt; Assembly -&amp;gt; Make a [[Lasso]]&lt;br /&gt;
*6 [[Rope]]&lt;br /&gt;
*Use a Lasso to attach a bovine to the Ranch.&lt;br /&gt;
&lt;br /&gt;
Make a [[Stockwhip]].&lt;br /&gt;
*Crafting Bench -&amp;gt; Skills -&amp;gt; Assembly -&amp;gt; Make a [[Stockwhip]].&lt;br /&gt;
*1 [[Crudely Carved Handle]]. Self -&amp;gt; Skills -&amp;gt; Carving 1 (1 [[Wood]])&lt;br /&gt;
*10 [[Rawhide Strips]]. Self -&amp;gt; Skills -&amp;gt; Carving 0 (5 [[leather]] total)&lt;br /&gt;
*Use a stockwhip to make a bovine move and herd it to your Ranch.&lt;br /&gt;
&lt;br /&gt;
==Building a Ranch==&lt;br /&gt;
&lt;br /&gt;
To build a ranch requires having materials in Inventory,&lt;br /&gt;
&lt;br /&gt;
Right-click the ground -&amp;gt; Farming... -&amp;gt; Ranch&lt;br /&gt;
* {{Require | 50 | Boards|verified=true}}&lt;br /&gt;
* {{Require | 200 | Wood|verified=true}}&lt;br /&gt;
* {{Require | 30 | Rope|verified=true}}&lt;br /&gt;
* Ranch now shows the number of cattle in a Ranch.&lt;br /&gt;
* The default orientation of this is the short sides to the north–south, the south side would hold the Food Trough upgrade when built.  (FYI for determining how you want to rotate it)&lt;br /&gt;
* {{RequireSkill | Animal Husbandry | 1}}&lt;br /&gt;
* When building a ranch, it is best not to build near another players as adding cattle can be added to the others ranch.&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
Click the ranch fence to build:&lt;br /&gt;
&lt;br /&gt;
Food Trough&lt;br /&gt;
*100 [[requires::Boards]]&lt;br /&gt;
*100 [[requires::Straw]]&lt;br /&gt;
*20 [[requires::Nails]]&lt;br /&gt;
&lt;br /&gt;
Water Trough (Holds max of 500 water):&lt;br /&gt;
*100 [[requires::Boards]]&lt;br /&gt;
*10 [[requires::Tar]]&lt;br /&gt;
*1 [[requires::Tin Sheeting]]&lt;br /&gt;
*20 [[requires::Nails]]&lt;br /&gt;
&lt;br /&gt;
Water Trough Upgrade (Holds max of 1000 water):&lt;br /&gt;
*20 Black, Termite-resistant, Nontoxic Boards&lt;br /&gt;
&lt;br /&gt;
Market Upgrade (requires [[Advanced Trade]] 2, allows selling pigs/cattle):&lt;br /&gt;
* 2 [[requires::Small Barrels]]&lt;br /&gt;
* 300 [[requires::Boards]]&lt;br /&gt;
* 20 [[requires::Rope]]&lt;br /&gt;
* 50 [[requires::Linen]]&lt;br /&gt;
&lt;br /&gt;
Construct Pigsties (Convert to house pigs. Requires Ranching 2) ranch becomes a [[Sty]] (T9, previously &amp;quot;Swinery&amp;quot;):&lt;br /&gt;
* 100 Hard, Rotproof Treated Boards&lt;br /&gt;
* 50 Insulative, Corrosion-Resistant Sun Steel Sheeting (Needs to be in ONE stack). 100 treated [[Sun Steel]] metal to make 50 treated sheeting. NOTE: Treat the metal, not the sheeting.&lt;br /&gt;
* 50 [[requires::Nails]]&lt;br /&gt;
* 1000 [[requires::Straw]]&lt;br /&gt;
&lt;br /&gt;
Connect to a [[Water Well]]:&lt;br /&gt;
&lt;br /&gt;
Click Utility-&amp;gt;Connect to a nearby water source on the Ranch. Needs a Water Well within 256&amp;amp;nbsp;ft of the ranch. Needs [[Pipe Segments]] to connect the Ranch to the Well, with more Pipe Segments needed the further away the Well is from the Ranch. Multiple Ranches can be connected to the same Well.&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
Cattle placed in a privately owned ranch will keep ownership of the owning user when transferring ownership to a guild or person. This is to facilitate loaning cattle to bootstrap other ranches. If the cattle is to be owned by the receiving guild or person, the cattle should be added after transferring ownership; or, if ownership is already transferred, the cattle should be removed from the ranch and added back in.&lt;br /&gt;
&lt;br /&gt;
==Bull and Cow and Calves and Milk==&lt;br /&gt;
&lt;br /&gt;
'''Wild Bull:''' &lt;br /&gt;
* Can be fed a pepper and might give a Cattle Dung (appears below the bull).  The Cattle Dung can be dried on a Flax Hammock to make Dried Cattle Dung.  After putting the Cattle Dung in your Inventory, click Self -&amp;gt; Skills -&amp;gt; Search Cattle Dung for Pepper Seeds. Perception ''might be'' needed to find the pepper seeds.  Grilled carrots and certain cheeses give Perception.&lt;br /&gt;
&lt;br /&gt;
'''Wild Cow:'''&lt;br /&gt;
* Can be Milked if you have empty Jugs or Canvas Bags in your Inventory. The first time you milk a cow, you will acquire the Milking Techniques skill.&lt;br /&gt;
* If no milk is given then the cow had not given birth recently and the udders are dry.&lt;br /&gt;
&lt;br /&gt;
'''Wild Heifer:'''&lt;br /&gt;
* A heifer is a cow that has never given birth. &amp;lt;s&amp;gt;Thus you cannot milk a heifer.&amp;lt;/s&amp;gt;  (T10 - you can milk a wild heifer, but it vanishes after milking)&lt;br /&gt;
&lt;br /&gt;
'''Wild Calf:'''&lt;br /&gt;
* Calves don't spawn in the wild. Results from tearing down a ranch with a calf in it.&lt;br /&gt;
* Can be whipped to move like a regular cow/bull and can be added to the ranch with a lasso.&lt;br /&gt;
&lt;br /&gt;
[[File:Calf_and_Cattle.jpg|right|caption]]&lt;br /&gt;
&lt;br /&gt;
'''Bull in a Ranch:''' &lt;br /&gt;
* Eats peppers from a Food Trough at the rate of ? peppers per hour per bull.  Does not give Cattle Dung. &lt;br /&gt;
* Drinks water from a Water Trough at the rate of ? water per hour per bull. &lt;br /&gt;
* You can use the option Remove from Ranch to revert to wild status if you have a Lasso in Inventory. &lt;br /&gt;
* Use Remove from Ranch option then Whip option to move to another Ranch.&lt;br /&gt;
**'''Note if a plough is attached, the plough will fall to the ground.  This needs to be picked up or it will be taken by the sweeper'''&lt;br /&gt;
* Can be used for [[Ploughing]] to grow [[Vegetables]]&lt;br /&gt;
** The position of ''the bull'' in the ranch seems to be used when calculating distance to the location you try to plow.  So you can try to move it closer to the edge of the ranch to plough further away.&lt;br /&gt;
&lt;br /&gt;
'''Cow or Heifer in a Ranch:''' &lt;br /&gt;
* Eats peppers from a Food Trough at the rate of 1 pepper per hour per cow. &lt;br /&gt;
* Drinks water from a Water Trough at the rate of 1.5 water per hour per cow. &lt;br /&gt;
* Cows give birth after 10 cycles (recently pregnant cows do not give birth right away again).  After doing so, they can be milked in a consistent time interval of 6 ducky hours. &lt;br /&gt;
* After being milked for a certain period, they dry up as in real life. &amp;quot;The udders have no milk.&amp;quot; &lt;br /&gt;
* Milking Technique can be learned from a cow in a Ranch or in the wild. &lt;br /&gt;
* Higher Milking Techniques skill increases milk yield. &lt;br /&gt;
* You can use the option Remove from Ranch to revert to wild status if you have a Lasso in Inventory. &lt;br /&gt;
* Use Remove from Ranch option, then Whip option to move cattle.&lt;br /&gt;
&lt;br /&gt;
'''Calves''' &lt;br /&gt;
* Chance of being born after 10 feeding cycles. &lt;br /&gt;
* Calves can be Slaughtered. They give [[Calfskin]] rather than Leather.&lt;br /&gt;
* Calves cannot be removed from ranches. The only way to remove a calf is to tear down the ranch or wait for it to grow up.&lt;br /&gt;
&lt;br /&gt;
'''Milk''' &lt;br /&gt;
* Higher levels of Milking Tech increases the average amount of milk per milking.&lt;br /&gt;
* According to Malard (Discord, #general, Nov 15 2018), milk will sour in approximately three days real time. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 21:09, 15 November 2018 (UTC) [Unknown if same for T9]&lt;br /&gt;
* Not all milk sours at the same time.&lt;br /&gt;
&lt;br /&gt;
==Ranching Tips==&lt;br /&gt;
&lt;br /&gt;
'''Getting Cattle Dung'''&lt;br /&gt;
* Have a lasso / stock whip and pepper in inventory&lt;br /&gt;
* Using a lasso remove an excess bull from the ranch&lt;br /&gt;
:* If the bull exits onto terrain that's difficult use the stock whip to move it to a flatter area&lt;br /&gt;
* Once the bull has exited the ranch there will be an option to Feed a Pepper&lt;br /&gt;
* After the bull eats the pepper there is a chance it will drop &amp;quot;cattle dung&amp;quot;.  The bull may also &amp;quot;seem to enjoy the pepper&amp;quot; but not consume it.&lt;br /&gt;
* After being offered a pepper, the bull will disappear.&lt;br /&gt;
&lt;br /&gt;
'''Getting a Pepper Seed from Cattle Dung'''&lt;br /&gt;
* Dry the Cattle Dung in a Flax Hammock.  It will take 2–3 days to dry.&lt;br /&gt;
:* There is no option to dry Cattle Dung on a Drying Rack.&lt;br /&gt;
:* After it dries it is called: [[Dried Cattle Dung]]&lt;br /&gt;
* When held in your inventory, the Dried Cattle Dung has an option to check for a seed.&lt;br /&gt;
:* Self / Skills / Look for Seeds in Dried Dung&lt;br /&gt;
:* If successful you get the message: ''You found an odd seed in the dung'' &amp;lt;br /&amp;gt;along with one of the [[pepper]] seed types in your inventory&lt;br /&gt;
&lt;br /&gt;
'''Slaughter'''&lt;br /&gt;
* Slaughter requires a Flint knife or better, and causes significant knife wear.&lt;br /&gt;
&lt;br /&gt;
'''Population Control'''&lt;br /&gt;
* The maximum is 10 cattle per ranch. Cattle will continue to consume any feed in their feed troughs.&lt;br /&gt;
* You can move excess cattle between ranches with a lasso and a stock whip.&lt;br /&gt;
* Cattle in ranch require both food and water to reproduce.&lt;br /&gt;
* Cattle in ranch will never die from lack of food or water.&lt;br /&gt;
* Note: You cannot remove peppers once they are added to the feed bin (they become Cattle Feed, which you can remove).&lt;br /&gt;
&lt;br /&gt;
'''Moving Cattle'''&lt;br /&gt;
* When moving cattle, avoid carrying equipped knives, peppers (for bulls), or empty jugs (for cows).&lt;br /&gt;
* The farther you are away from the cow when you whip it, the farther it will move.&lt;br /&gt;
* If you whip a cow again while it's still moving, the game will act as if it had already gotten to the spot that it's walking to, when deciding where it should move next.  With practice, you can learn to guess where the cow will end up, and not have to wait for it to walk there.&lt;br /&gt;
* When whipping repeatedly, if the distance between the cow's animation and its destination gets too far, the cow will teleport there.&lt;br /&gt;
* Be careful of adding cattle to ranches if you are near another persons ranch, you may lose your bull/cow to the other player.&lt;br /&gt;
&lt;br /&gt;
==Milking Technique==&lt;br /&gt;
&lt;br /&gt;
* Have empty jugs in your Inventory and click the Milk option on a cow, wild or in a ranch. &lt;br /&gt;
* Milking Technique shows up in your Skills tab alphabetically as if it is 'Cow'. &lt;br /&gt;
* Bad luck modifier added - the longer you go without gaining this technique, the better your chances are of learning it. &lt;br /&gt;
* Milking Technique is available to at least level 7.&lt;br /&gt;
&lt;br /&gt;
==Cheesemaking Skill==&lt;br /&gt;
[[File:Butter_Churn_t10.png|right|250px|Caption]]&lt;br /&gt;
&lt;br /&gt;
* Bought at School of Worship for 10 Jugs of Milk + 10 Salt&lt;br /&gt;
* Build a Butter Churn Self -&amp;gt; Projects -&amp;gt; Cooking... -&amp;gt; Butter Churn is an outdoor building, but may also appear to be inside a compound.&lt;br /&gt;
* Learn new cheese recipes at your faction's Great Hall.&lt;br /&gt;
* Can build a [[Creamery]] with a [[Small Construction Site]] and load 200 Wood + 15 Steel + 3 Copper Pots + 500 Bricks + 4 Linen + 2 Pulleys + 5 Rope + 2 Barrel Taps (Carving 3). &lt;br /&gt;
* Can build Small (16 Nails + 10 Rope + 60 Boards - holds 10 Cheese) and [[Large Aging Rack]] (30 Nails + 10 Rope + 200 Boards - holds 20 Cheese). The individual Cheese graphics show up starting from the lower shelf when put on.&lt;br /&gt;
[[File:Large_Aging_Rack.png|Left|125px|Caption]]&lt;br /&gt;
[[File:Creamery.jpg|Center|250px|Caption]]&lt;br /&gt;
&lt;br /&gt;
== Cheese Recipes ==&lt;br /&gt;
[[File:Istanboly1042.png|right|550px|Caption]]&lt;br /&gt;
Recipes below give the best proportions. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rumi - All factions &lt;br /&gt;
* 15 Milk&lt;br /&gt;
&lt;br /&gt;
Halloumi - Kush &lt;br /&gt;
* 10 Milk + 3 Buttermilk + 1 Salt&lt;br /&gt;
&lt;br /&gt;
Istanboly - Hyksos &lt;br /&gt;
* 10 Milk + 4 Oil + 2 Peppers&lt;br /&gt;
&lt;br /&gt;
Mish - Meshwesh &lt;br /&gt;
* 3 Buttermilk + 3 Sour Milk + 3 Pepper + 1 Salt&lt;br /&gt;
&lt;br /&gt;
== Tearing Down ==&lt;br /&gt;
A ranch can probably not be torn down while there are still cattle inside. Ask a GM for help if the ranch looks empty, but the window says there are still cattle inside. The ranch needs to recount its cattle.&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Butter_Churn_t10.png&amp;diff=225630</id>
		<title>File:Butter Churn t10.png</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Butter_Churn_t10.png&amp;diff=225630"/>
		<updated>2023-08-07T16:04:21Z</updated>

		<summary type="html">&lt;p&gt;Fumen: Updated t10 Butter Churn image with menu, no GM/Worldbuilder text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Updated t10 Butter Churn image with menu, no GM/Worldbuilder text&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Ranch&amp;diff=225629</id>
		<title>Ranch</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Ranch&amp;diff=225629"/>
		<updated>2023-08-07T15:58:11Z</updated>

		<summary type="html">&lt;p&gt;Fumen: /* Cheesemaking Skill */ Changed image file for a newer version of the client without the GM/Worldbuilder options showing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|name=Ranch|location=[[requires::Outside]]}}&lt;br /&gt;
{{GivesXP | Add Pepper | Animal Husbandry | 1}}&lt;br /&gt;
&lt;br /&gt;
[[File:Max_Water_500_Size_of_Ranch.jpg|right|400px|caption]]&lt;br /&gt;
Learn the [[Ranching]] Technology from the University of Worship.&lt;br /&gt;
&lt;br /&gt;
Make a [[Lasso]].&lt;br /&gt;
Crafting Bench -&amp;gt; Skills -&amp;gt; Assembly -&amp;gt; Make a [[Lasso]]&lt;br /&gt;
*6 [[Rope]]&lt;br /&gt;
*Use a Lasso to attach a bovine to the Ranch.&lt;br /&gt;
&lt;br /&gt;
Make a [[Stockwhip]].&lt;br /&gt;
*Crafting Bench -&amp;gt; Skills -&amp;gt; Assembly -&amp;gt; Make a [[Stockwhip]].&lt;br /&gt;
*1 [[Crudely Carved Handle]]. Self -&amp;gt; Skills -&amp;gt; Carving 1 (1 [[Wood]])&lt;br /&gt;
*10 [[Rawhide Strips]]. Self -&amp;gt; Skills -&amp;gt; Carving 0 (5 [[leather]] total)&lt;br /&gt;
*Use a stockwhip to make a bovine move and herd it to your Ranch.&lt;br /&gt;
&lt;br /&gt;
==Building a Ranch==&lt;br /&gt;
&lt;br /&gt;
To build a ranch requires having materials in Inventory,&lt;br /&gt;
&lt;br /&gt;
Right-click the ground -&amp;gt; Farming... -&amp;gt; Ranch&lt;br /&gt;
* {{Require | 50 | Boards|verified=true}}&lt;br /&gt;
* {{Require | 200 | Wood|verified=true}}&lt;br /&gt;
* {{Require | 30 | Rope|verified=true}}&lt;br /&gt;
* Ranch now shows the number of cattle in a Ranch.&lt;br /&gt;
* The default orientation of this is the short sides to the north–south, the south side would hold the Food Trough upgrade when built.  (FYI for determining how you want to rotate it)&lt;br /&gt;
* {{RequireSkill | Animal Husbandry | 1}}&lt;br /&gt;
* When building a ranch, it is best not to build near another players as adding cattle can be added to the others ranch.&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
Click the ranch fence to build:&lt;br /&gt;
&lt;br /&gt;
Food Trough&lt;br /&gt;
*100 [[requires::Boards]]&lt;br /&gt;
*100 [[requires::Straw]]&lt;br /&gt;
*20 [[requires::Nails]]&lt;br /&gt;
&lt;br /&gt;
Water Trough (Holds max of 500 water):&lt;br /&gt;
*100 [[requires::Boards]]&lt;br /&gt;
*10 [[requires::Tar]]&lt;br /&gt;
*1 [[requires::Tin Sheeting]]&lt;br /&gt;
*20 [[requires::Nails]]&lt;br /&gt;
&lt;br /&gt;
Water Trough Upgrade (Holds max of 1000 water):&lt;br /&gt;
*20 Black, Termite-resistant, Nontoxic Boards&lt;br /&gt;
&lt;br /&gt;
Market Upgrade (requires [[Advanced Trade]] 2, allows selling pigs/cattle):&lt;br /&gt;
* 2 [[requires::Small Barrels]]&lt;br /&gt;
* 300 [[requires::Boards]]&lt;br /&gt;
* 20 [[requires::Rope]]&lt;br /&gt;
* 50 [[requires::Linen]]&lt;br /&gt;
&lt;br /&gt;
Construct Pigsties (Convert to house pigs. Requires Ranching 2) ranch becomes a [[Sty]] (T9, previously &amp;quot;Swinery&amp;quot;):&lt;br /&gt;
* 100 Hard, Rotproof Treated Boards&lt;br /&gt;
* 50 Insulative, Corrosion-Resistant Sun Steel Sheeting (Needs to be in ONE stack). 100 treated [[Sun Steel]] metal to make 50 treated sheeting. NOTE: Treat the metal, not the sheeting.&lt;br /&gt;
* 50 [[requires::Nails]]&lt;br /&gt;
* 1000 [[requires::Straw]]&lt;br /&gt;
&lt;br /&gt;
Connect to a [[Water Well]]:&lt;br /&gt;
&lt;br /&gt;
Click Utility-&amp;gt;Connect to a nearby water source on the Ranch. Needs a Water Well within 256&amp;amp;nbsp;ft of the ranch. Needs [[Pipe Segments]] to connect the Ranch to the Well, with more Pipe Segments needed the further away the Well is from the Ranch. Multiple Ranches can be connected to the same Well.&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
Cattle placed in a privately owned ranch will keep ownership of the owning user when transferring ownership to a guild or person. This is to facilitate loaning cattle to bootstrap other ranches. If the cattle is to be owned by the receiving guild or person, the cattle should be added after transferring ownership; or, if ownership is already transferred, the cattle should be removed from the ranch and added back in.&lt;br /&gt;
&lt;br /&gt;
==Bull and Cow and Calves and Milk==&lt;br /&gt;
&lt;br /&gt;
'''Wild Bull:''' &lt;br /&gt;
* Can be fed a pepper and might give a Cattle Dung (appears below the bull).  The Cattle Dung can be dried on a Flax Hammock to make Dried Cattle Dung.  After putting the Cattle Dung in your Inventory, click Self -&amp;gt; Skills -&amp;gt; Search Cattle Dung for Pepper Seeds. Perception ''might be'' needed to find the pepper seeds.  Grilled carrots and certain cheeses give Perception.&lt;br /&gt;
&lt;br /&gt;
'''Wild Cow:'''&lt;br /&gt;
* Can be Milked if you have empty Jugs or Canvas Bags in your Inventory. The first time you milk a cow, you will acquire the Milking Techniques skill.&lt;br /&gt;
* If no milk is given then the cow had not given birth recently and the udders are dry.&lt;br /&gt;
&lt;br /&gt;
'''Wild Heifer:'''&lt;br /&gt;
* A heifer is a cow that has never given birth. &amp;lt;s&amp;gt;Thus you cannot milk a heifer.&amp;lt;/s&amp;gt;  (T10 - you can milk a wild heifer, but it vanishes after milking)&lt;br /&gt;
&lt;br /&gt;
'''Wild Calf:'''&lt;br /&gt;
* Calves don't spawn in the wild. Results from tearing down a ranch with a calf in it.&lt;br /&gt;
* Can be whipped to move like a regular cow/bull and can be added to the ranch with a lasso.&lt;br /&gt;
&lt;br /&gt;
[[File:Calf_and_Cattle.jpg|right|caption]]&lt;br /&gt;
&lt;br /&gt;
'''Bull in a Ranch:''' &lt;br /&gt;
* Eats peppers from a Food Trough at the rate of ? peppers per hour per bull.  Does not give Cattle Dung. &lt;br /&gt;
* Drinks water from a Water Trough at the rate of ? water per hour per bull. &lt;br /&gt;
* You can use the option Remove from Ranch to revert to wild status if you have a Lasso in Inventory. &lt;br /&gt;
* Use Remove from Ranch option then Whip option to move to another Ranch.&lt;br /&gt;
**'''Note if a plough is attached, the plough will fall to the ground.  This needs to be picked up or it will be taken by the sweeper'''&lt;br /&gt;
* Can be used for [[Ploughing]] to grow [[Vegetables]]&lt;br /&gt;
** The position of ''the bull'' in the ranch seems to be used when calculating distance to the location you try to plow.  So you can try to move it closer to the edge of the ranch to plough further away.&lt;br /&gt;
&lt;br /&gt;
'''Cow or Heifer in a Ranch:''' &lt;br /&gt;
* Eats peppers from a Food Trough at the rate of 1 pepper per hour per cow. &lt;br /&gt;
* Drinks water from a Water Trough at the rate of 1.5 water per hour per cow. &lt;br /&gt;
* Cows give birth after 10 cycles (recently pregnant cows do not give birth right away again).  After doing so, they can be milked in a consistent time interval of 6 ducky hours. &lt;br /&gt;
* After being milked for a certain period, they dry up as in real life. &amp;quot;The udders have no milk.&amp;quot; &lt;br /&gt;
* Milking Technique can be learned from a cow in a Ranch or in the wild. &lt;br /&gt;
* Higher Milking Techniques skill increases milk yield. &lt;br /&gt;
* You can use the option Remove from Ranch to revert to wild status if you have a Lasso in Inventory. &lt;br /&gt;
* Use Remove from Ranch option, then Whip option to move cattle.&lt;br /&gt;
&lt;br /&gt;
'''Calves''' &lt;br /&gt;
* Chance of being born after 10 feeding cycles. &lt;br /&gt;
* Calves can be Slaughtered. They give [[Calfskin]] rather than Leather.&lt;br /&gt;
* Calves cannot be removed from ranches. The only way to remove a calf is to tear down the ranch or wait for it to grow up.&lt;br /&gt;
&lt;br /&gt;
'''Milk''' &lt;br /&gt;
* Higher levels of Milking Tech increases the average amount of milk per milking.&lt;br /&gt;
* According to Malard (Discord, #general, Nov 15 2018), milk will sour in approximately three days real time. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 21:09, 15 November 2018 (UTC) [Unknown if same for T9]&lt;br /&gt;
* Not all milk sours at the same time.&lt;br /&gt;
&lt;br /&gt;
==Ranching Tips==&lt;br /&gt;
&lt;br /&gt;
'''Getting Cattle Dung'''&lt;br /&gt;
* Have a lasso / stock whip and pepper in inventory&lt;br /&gt;
* Using a lasso remove an excess bull from the ranch&lt;br /&gt;
:* If the bull exits onto terrain that's difficult use the stock whip to move it to a flatter area&lt;br /&gt;
* Once the bull has exited the ranch there will be an option to Feed a Pepper&lt;br /&gt;
* After the bull eats the pepper there is a chance it will drop &amp;quot;cattle dung&amp;quot;.  The bull may also &amp;quot;seem to enjoy the pepper&amp;quot; but not consume it.&lt;br /&gt;
* After being offered a pepper, the bull will disappear.&lt;br /&gt;
&lt;br /&gt;
'''Getting a Pepper Seed from Cattle Dung'''&lt;br /&gt;
* Dry the Cattle Dung in a Flax Hammock.  It will take 2–3 days to dry.&lt;br /&gt;
:* There is no option to dry Cattle Dung on a Drying Rack.&lt;br /&gt;
:* After it dries it is called: [[Dried Cattle Dung]]&lt;br /&gt;
* When held in your inventory, the Dried Cattle Dung has an option to check for a seed.&lt;br /&gt;
:* Self / Skills / Look for Seeds in Dried Dung&lt;br /&gt;
:* If successful you get the message: ''You found an odd seed in the dung'' &amp;lt;br /&amp;gt;along with one of the [[pepper]] seed types in your inventory&lt;br /&gt;
&lt;br /&gt;
'''Slaughter'''&lt;br /&gt;
* Slaughter requires a Flint knife or better, and causes significant knife wear.&lt;br /&gt;
&lt;br /&gt;
'''Population Control'''&lt;br /&gt;
* The maximum is 10 cattle per ranch. Cattle will continue to consume any feed in their feed troughs.&lt;br /&gt;
* You can move excess cattle between ranches with a lasso and a stock whip.&lt;br /&gt;
* Cattle in ranch require both food and water to reproduce.&lt;br /&gt;
* Cattle in ranch will never die from lack of food or water.&lt;br /&gt;
* Note: You cannot remove peppers once they are added to the feed bin (they become Cattle Feed, which you can remove).&lt;br /&gt;
&lt;br /&gt;
'''Moving Cattle'''&lt;br /&gt;
* When moving cattle, avoid carrying equipped knives, peppers (for bulls), or empty jugs (for cows).&lt;br /&gt;
* The farther you are away from the cow when you whip it, the farther it will move.&lt;br /&gt;
* If you whip a cow again while it's still moving, the game will act as if it had already gotten to the spot that it's walking to, when deciding where it should move next.  With practice, you can learn to guess where the cow will end up, and not have to wait for it to walk there.&lt;br /&gt;
* When whipping repeatedly, if the distance between the cow's animation and its destination gets too far, the cow will teleport there.&lt;br /&gt;
* Be careful of adding cattle to ranches if you are near another persons ranch, you may lose your bull/cow to the other player.&lt;br /&gt;
&lt;br /&gt;
==Milking Technique==&lt;br /&gt;
&lt;br /&gt;
* Have empty jugs in your Inventory and click the Milk option on a cow, wild or in a ranch. &lt;br /&gt;
* Milking Technique shows up in your Skills tab alphabetically as if it is 'Cow'. &lt;br /&gt;
* Bad luck modifier added - the longer you go without gaining this technique, the better your chances are of learning it. &lt;br /&gt;
* Milking Technique is available to at least level 7.&lt;br /&gt;
&lt;br /&gt;
==Cheesemaking Skill==&lt;br /&gt;
[[File:ButterChurn.jpg|right|250px|Caption]]&lt;br /&gt;
&lt;br /&gt;
* Bought at School of Worship for 10 Jugs of Milk + 10 Salt&lt;br /&gt;
* Build a Butter Churn Self -&amp;gt; Projects -&amp;gt; Cooking... -&amp;gt; Butter Churn is an outdoor building, but may also appear to be inside a compound.&lt;br /&gt;
* Learn new cheese recipes at your faction's Great Hall.&lt;br /&gt;
* Can build a [[Creamery]] with a [[Small Construction Site]] and load 200 Wood + 15 Steel + 3 Copper Pots + 500 Bricks + 4 Linen + 2 Pulleys + 5 Rope + 2 Barrel Taps (Carving 3). &lt;br /&gt;
* Can build Small (16 Nails + 10 Rope + 60 Boards - holds 10 Cheese) and [[Large Aging Rack]] (30 Nails + 10 Rope + 200 Boards - holds 20 Cheese). The individual Cheese graphics show up starting from the lower shelf when put on.&lt;br /&gt;
[[File:Large_Aging_Rack.png|Left|125px|Caption]]&lt;br /&gt;
[[File:Creamery.jpg|Center|250px|Caption]]&lt;br /&gt;
&lt;br /&gt;
== Cheese Recipes ==&lt;br /&gt;
[[File:Istanboly1042.png|right|550px|Caption]]&lt;br /&gt;
Recipes below give the best proportions. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rumi - All factions &lt;br /&gt;
* 15 Milk&lt;br /&gt;
&lt;br /&gt;
Halloumi - Kush &lt;br /&gt;
* 10 Milk + 3 Buttermilk + 1 Salt&lt;br /&gt;
&lt;br /&gt;
Istanboly - Hyksos &lt;br /&gt;
* 10 Milk + 4 Oil + 2 Peppers&lt;br /&gt;
&lt;br /&gt;
Mish - Meshwesh &lt;br /&gt;
* 3 Buttermilk + 3 Sour Milk + 3 Pepper + 1 Salt&lt;br /&gt;
&lt;br /&gt;
== Tearing Down ==&lt;br /&gt;
A ranch can probably not be torn down while there are still cattle inside. Ask a GM for help if the ranch looks empty, but the window says there are still cattle inside. The ranch needs to recount its cattle.&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Fumen/Two_Herb&amp;diff=225628</id>
		<title>User:Fumen/Two Herb</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Fumen/Two_Herb&amp;diff=225628"/>
		<updated>2023-08-05T14:44:41Z</updated>

		<summary type="html">&lt;p&gt;Fumen: Created page with &amp;quot;List of points earned with two herbs in a hookah:  Lavender Navarre&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of points earned with two herbs in a hookah:&lt;br /&gt;
&lt;br /&gt;
Lavender Navarre&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Fumen&amp;diff=225627</id>
		<title>User:Fumen</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Fumen&amp;diff=225627"/>
		<updated>2023-08-05T14:43:56Z</updated>

		<summary type="html">&lt;p&gt;Fumen: Adding 2 herb fume page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Fumen/One Herb|Fumeology--One Herb]]&lt;br /&gt;
[[User:Fumen/Two Herb|Fumeology--Two Herb]]&lt;br /&gt;
&lt;br /&gt;
==== Test of the Oyster Catcher ====&lt;br /&gt;
&lt;br /&gt;
Completed: 29 June, 2021&lt;br /&gt;
&lt;br /&gt;
====  Test of the Acrobat: ====&lt;br /&gt;
&lt;br /&gt;
(f)= Follow All&lt;br /&gt;
&lt;br /&gt;
Masters:&lt;br /&gt;
&lt;br /&gt;
Aardyn, Andistyr, Artinum, atomadan (f), CracotiaCryo, Darkfyre, Dinkie, Etali, Gabrielnight, Genhotep, Kebi, Krysalyss (f), Lili, Mimyal, MrObject, Neena, Neroden, Nissim, Peabody, Peacefulness, Phoenixwcu, Rhythm, Rosalyn, Taylyria, Vhoross, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great Teachers:&lt;br /&gt;
&lt;br /&gt;
Amorahu, Ata, Atheria, AyII, Bessieloo, Bregin, Buck, Cellwin, deedsotep, Duffe, Farnite, Kazoo, kirie, Kubilai, Kyline, LadyBug, Mallet, Marlie, Mike, Nanras-ka, Narkho, Naroon, Pameow, Paull, Petis, Radcliffe, Rags, rolkar, Sabuli, Serefina, Shuyya, Sora, Tibere, TurtleProfiteer, Yarnheim  &lt;br /&gt;
&lt;br /&gt;
Master to: &lt;br /&gt;
&lt;br /&gt;
Amiat (f), Amorahu, Amy, atomadam, bacon, Bregin, Cas, Catote, Darkdreamer (f), Djoser, JCC++, kirei, Marlie, Narkho, Nissim, Oni, Sahara, Waterwillows&lt;br /&gt;
&lt;br /&gt;
Great Teacher to:&lt;br /&gt;
&lt;br /&gt;
Astia, Cruiser, Dinkie, Etali, Ion, Kazoo, Keko, Legrin, Seeker, Sora, Taylyria,&lt;br /&gt;
&lt;br /&gt;
====  Test of Astrological Alignment: ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Connections &amp;lt;player&amp;gt;(&amp;lt;house&amp;gt;): Arria(H), Augir(H), bacon(H), Cas(K), Darkfyre(H), deedsotep(M), Densor(H), Ebendra(H), Horumheb(H), Istwan(K), Jaby(K), JCC++(H), Jeffrez(H), Kalmkitty(K), Kay(H), Keko(H), kirei(H), KQhan(H), Krysalyss(M), LittleRags(H), LizMae(H), Lukeera(K), Lynessa(M), Mega-Ion(K), Mimyal(H), Narkho(K), Neena(K), Nissim(H), Odis(M), Onion(K), Rhaom(H), Rosalyn(K), Sabuli(H), Saintcyr(H), samruc(H), Seeker(K), Shikari(H), Silenus(H), Sitamun(H), Taylyria(M), Tibere(H), Tizuby(K), Totla(H), Tut(H), Zowch(H)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tested (no connection): Aidenna, Amanti, atomadam, Bann, blondie, Blues, Cruiser, Ebendra, electra, Fidget, Genhotep, Heimdall, Ion, Kavad, kirie, Kubilai, Kyline, Lucy, MacPhisto, makoto, Mandrake, Nanras-ka, Ninfa, Peabody, Redshift, Rhythm, RoaminUmp, Sabina, Sahara, Serefina, Stekki, Tamb, Wijkuy, Youn, Zahra, Zaral, Zephyr&lt;br /&gt;
&lt;br /&gt;
==== Test of Darkest Night ====&lt;br /&gt;
Current Mushroom list:&lt;br /&gt;
&lt;br /&gt;
0/7 [[Nature's Jug Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Limphonus Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Orange Campanella Mushrooms]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Cobra Hood Mushrooms]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Toad Skin Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Pool of Tranquility Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Eye of Osiris Mushroom]]&lt;br /&gt;
&lt;br /&gt;
=== Test of the Ritual Tattoo ==&lt;br /&gt;
Mortar requirement list 1:&lt;br /&gt;
Present at least 4 complete Mortars to Great University of the Human Body at Red Sea 1883 1699:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Cinnamon, 2 Japanese Cherry Youth Resin, Powdered Sapphire&lt;br /&gt;
        No more than 100 feet above sea level, Near a Statue&lt;br /&gt;
    Second Mortar Option: **completed**&lt;br /&gt;
        Fresh Discorea, 6 Monterey Pine Sapling Resin, Powdered Diamond&lt;br /&gt;
        On Rock, Near a Statue&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Nubian Liquorice, 3 Bottle Tree Resin, Powdered Diamond&lt;br /&gt;
        Between 100 and 200 feet above sea level, Far from any Flora&lt;br /&gt;
    Fourth Mortar Option: **completed**&lt;br /&gt;
        Fresh Fumitory, 1 Monkey Palm Resin, Powdered Diamond&lt;br /&gt;
        On Dirt, Near a Travel Facility&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Mahonia, 3 Summer Maple Resin, Powdered Ruby&lt;br /&gt;
        On Grass, Between 300 and 400 feet above sea level&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Honey Mint, 4 Miniature Fern Palm Resin, Powdered Diamond&lt;br /&gt;
        Near a School, At least 600 feet above sea level&lt;br /&gt;
    Seventh Mortar Option: **completed**&lt;br /&gt;
        Fresh Verdant Squill, 6 Feather Tree Sapling Resin, Powdered Sapphire&lt;br /&gt;
        On Dirt, Near a Common Altar&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Beehives&amp;diff=225626</id>
		<title>Beehives</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Beehives&amp;diff=225626"/>
		<updated>2023-08-05T10:43:15Z</updated>

		<summary type="html">&lt;p&gt;Fumen: Updated with page for Large Beehive; minor, changed so the words appear as a whole link, not link partially in a word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several sizes and types of Beehives available depending on your skill level.&lt;br /&gt;
&lt;br /&gt;
* [[Simple Beehive|Simple Beehives]], formerly known as Aparies, produce [[Beeswax]] and [[Honey]].&lt;br /&gt;
* [[Small Beehive|Small Beehives]] produce [[Beeswax]], [[Honey]], and [[Royal Jelly]].&lt;br /&gt;
* [[Medium Beehive|Medium Beehives]] produce [[Beeswax]], [[Honey]], and [[Royal Jelly]].&lt;br /&gt;
* [[Large Beehive|Large Beehives]] produce [[Beeswax]], [[Honey]], and [[Royal Jelly]].&lt;br /&gt;
* [[Indonesian Bee Hive|Indonesian Bee Hives]] produce [[Aromatic Honey]] and [[Citrus]] when grown properly with others.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Fumen&amp;diff=225625</id>
		<title>User:Fumen</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Fumen&amp;diff=225625"/>
		<updated>2023-08-02T05:42:38Z</updated>

		<summary type="html">&lt;p&gt;Fumen: current tattoo 2 &amp;amp; 4passed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Fumen/One Herb|Fumeology--One Herb]]&lt;br /&gt;
&lt;br /&gt;
==== Test of the Oyster Catcher ====&lt;br /&gt;
&lt;br /&gt;
Completed: 29 June, 2021&lt;br /&gt;
&lt;br /&gt;
====  Test of the Acrobat: ====&lt;br /&gt;
&lt;br /&gt;
(f)= Follow All&lt;br /&gt;
&lt;br /&gt;
Masters:&lt;br /&gt;
&lt;br /&gt;
Aardyn, Andistyr, Artinum, atomadan (f), CracotiaCryo, Darkfyre, Dinkie, Etali, Gabrielnight, Genhotep, Kebi, Krysalyss (f), Lili, Mimyal, MrObject, Neena, Neroden, Nissim, Peabody, Peacefulness, Phoenixwcu, Rhythm, Rosalyn, Taylyria, Vhoross, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great Teachers:&lt;br /&gt;
&lt;br /&gt;
Amorahu, Ata, Atheria, AyII, Bessieloo, Bregin, Buck, Cellwin, deedsotep, Duffe, Farnite, Kazoo, kirie, Kubilai, Kyline, LadyBug, Mallet, Marlie, Mike, Nanras-ka, Narkho, Naroon, Pameow, Paull, Petis, Radcliffe, Rags, rolkar, Sabuli, Serefina, Shuyya, Sora, Tibere, TurtleProfiteer, Yarnheim  &lt;br /&gt;
&lt;br /&gt;
Master to: &lt;br /&gt;
&lt;br /&gt;
Amiat (f), Amorahu, Amy, atomadam, bacon, Bregin, Cas, Catote, Darkdreamer (f), Djoser, JCC++, kirei, Marlie, Narkho, Nissim, Oni, Sahara, Waterwillows&lt;br /&gt;
&lt;br /&gt;
Great Teacher to:&lt;br /&gt;
&lt;br /&gt;
Astia, Cruiser, Dinkie, Etali, Ion, Kazoo, Keko, Legrin, Seeker, Sora, Taylyria,&lt;br /&gt;
&lt;br /&gt;
====  Test of Astrological Alignment: ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Connections &amp;lt;player&amp;gt;(&amp;lt;house&amp;gt;): Arria(H), Augir(H), bacon(H), Cas(K), Darkfyre(H), deedsotep(M), Densor(H), Ebendra(H), Horumheb(H), Istwan(K), Jaby(K), JCC++(H), Jeffrez(H), Kalmkitty(K), Kay(H), Keko(H), kirei(H), KQhan(H), Krysalyss(M), LittleRags(H), LizMae(H), Lukeera(K), Lynessa(M), Mega-Ion(K), Mimyal(H), Narkho(K), Neena(K), Nissim(H), Odis(M), Onion(K), Rhaom(H), Rosalyn(K), Sabuli(H), Saintcyr(H), samruc(H), Seeker(K), Shikari(H), Silenus(H), Sitamun(H), Taylyria(M), Tibere(H), Tizuby(K), Totla(H), Tut(H), Zowch(H)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tested (no connection): Aidenna, Amanti, atomadam, Bann, blondie, Blues, Cruiser, Ebendra, electra, Fidget, Genhotep, Heimdall, Ion, Kavad, kirie, Kubilai, Kyline, Lucy, MacPhisto, makoto, Mandrake, Nanras-ka, Ninfa, Peabody, Redshift, Rhythm, RoaminUmp, Sabina, Sahara, Serefina, Stekki, Tamb, Wijkuy, Youn, Zahra, Zaral, Zephyr&lt;br /&gt;
&lt;br /&gt;
==== Test of Darkest Night ====&lt;br /&gt;
Current Mushroom list:&lt;br /&gt;
&lt;br /&gt;
0/7 [[Nature's Jug Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Limphonus Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Orange Campanella Mushrooms]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Cobra Hood Mushrooms]] &amp;lt;br&amp;gt;&lt;br /&gt;
7/7 [[Toad Skin Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Pool of Tranquility Mushroom]] &amp;lt;br&amp;gt;&lt;br /&gt;
0/7 [[Eye of Osiris Mushroom]]&lt;br /&gt;
&lt;br /&gt;
=== Test of the Ritual Tattoo ==&lt;br /&gt;
Mortar requirement list 1:&lt;br /&gt;
Present at least 4 complete Mortars to Great University of the Human Body at Red Sea 1883 1699:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Cinnamon, 2 Japanese Cherry Youth Resin, Powdered Sapphire&lt;br /&gt;
        No more than 100 feet above sea level, Near a Statue&lt;br /&gt;
    Second Mortar Option: **completed**&lt;br /&gt;
        Fresh Discorea, 6 Monterey Pine Sapling Resin, Powdered Diamond&lt;br /&gt;
        On Rock, Near a Statue&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Nubian Liquorice, 3 Bottle Tree Resin, Powdered Diamond&lt;br /&gt;
        Between 100 and 200 feet above sea level, Far from any Flora&lt;br /&gt;
    Fourth Mortar Option: **completed**&lt;br /&gt;
        Fresh Fumitory, 1 Monkey Palm Resin, Powdered Diamond&lt;br /&gt;
        On Dirt, Near a Travel Facility&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Mahonia, 3 Summer Maple Resin, Powdered Ruby&lt;br /&gt;
        On Grass, Between 300 and 400 feet above sea level&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Honey Mint, 4 Miniature Fern Palm Resin, Powdered Diamond&lt;br /&gt;
        Near a School, At least 600 feet above sea level&lt;br /&gt;
    Seventh Mortar Option: **completed**&lt;br /&gt;
        Fresh Verdant Squill, 6 Feather Tree Sapling Resin, Powdered Sapphire&lt;br /&gt;
        On Dirt, Near a Common Altar&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Cut_Gems&amp;diff=200232</id>
		<title>Cut Gems</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Cut_Gems&amp;diff=200232"/>
		<updated>2021-09-15T03:44:39Z</updated>

		<summary type="html">&lt;p&gt;Fumen: /* Usages per gem type */  Added cuts needed for crafting bench upgrade--lens set&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cut Gems''' are created by careful crafting of [[requires::Cuttable Gems]] on a [[Gem Cutting Table]]. Sections of the cuttable are gradually sliced away until the resulting gem matches a standard shape in the [[#Gem Catalog|Gem Catalog]]. At that point, the cut gem may be removed into your inventory.&lt;br /&gt;
&lt;br /&gt;
Nonstandard shapes may be saved in a Specimen Case (available with some multi-month pre-paid packages). Each case holds one cut gem. The contents of the specimen case may later be loaded onto a table for additional cutting. &lt;br /&gt;
&lt;br /&gt;
In the absence of a specimen case, cut gems that don't match a Gem Catalog entry must be discarded.&lt;br /&gt;
&lt;br /&gt;
Different types of cut gems are used in the construction or improvement of various buildings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gem Catalog ==&lt;br /&gt;
&lt;br /&gt;
WARNING: Some of the listed requirements are from previous tales. Make sure to double check quantities and cuts before cutting and edit as appropriate for Tale 9.&lt;br /&gt;
&lt;br /&gt;
=== Aidenn Mask ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:AidennMask.jpg|alt={Aidenn Mask (15 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 15&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || Two flaws next to each other&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Rare&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:''' || Find two flaws next to each other. Trim to sngle thickness using disc 1. Then use disc one to trim away excess from top and bottom of gem. Use disc 2 to cut corners of face.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aidenn Skew ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Aidenn_Skew.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 12&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Alpha.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 21&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Amanti ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Amanti.jpg|alt={Amanti (11 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 11&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || None&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || All&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:''' || Start with a 3x3x3 solid cube. Use disk 2 and keep turning on Z axis to cut until the center point shows. Flip over so the pointed end is face down and repeat.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
| &lt;br /&gt;
* 1 Cut '''Garnet''': Amanti for [[Test of the Windsong]]&lt;br /&gt;
* 1 Cut '''Turquoise''': Amanti for [[Test of the Windsong]]&lt;br /&gt;
* &amp;lt;Varying Amounts&amp;gt; '''Garnet''': Amanti for [[Test of the Covered Cartouche]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Amunet ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Amunet.jpg|alt={Amunet}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 46&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || a sphere of unflawed gem radius 5?&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Appolonia ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Appolonia.jpg|alt={Appolonia (21 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 21&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || One flaw with a large area of unflawed gem on one side of it&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || All&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:''' ||| Find a flaw near edge of gem with a large area of unflawed gem on one side of it. Trim using disc 1 and the 3 to make the heart shape.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 1 Cut '''(Any Gem)''': Appolonia for [[Test of the Windsong]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arch ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Arch.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bastet ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Bastet.jpg|alt={Bastet (11 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 11&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || A two-deep vertex flaw&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || All&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:''' || A fairly easy cut. Find a gem with a double deep flaw with some unflawed gem around the tip of the flaw. Use disc 1 to cut the gem from each side of flaw to single thickness. use disc 2 to cut point in unflawed area.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 2 Cut '''Sunstone''': Bastet for [[Prismatic Opticon]]&lt;br /&gt;
* 23 Cut '''(Any Gem)''': Bastet for [[Lesser Sphinx]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bent Eye ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:BentEye.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 8&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Bridge.jpg|alt={Bridge (14 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 14 &lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || A pair of two-deep vertex flaws directly opposite each other&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Ultra-rare&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 12 Cut '''Lapis''': Bridge for [[Test of the Megalopolis]]&lt;br /&gt;
|}&lt;br /&gt;
===Bridle ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Bridle.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 56&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cat's Eye ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:CatsEye.jpg|alt={Cat's Eye (28 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 28 &lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || A two-deep vertex flaw surrounded by a double ring of unflawed gem&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Rare&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 23 Cut '''(Any Gem)''': Cat's Eye for [[Lesser Sphinx]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Choronzon ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Choronzon.jpg|alt={Choronzon (43 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 43 &lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || A 5x5x3 block of unflawed gem&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Rare&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:''' || Find a 5x5x3 block of unflawed gem, then trim the corners using discs 3 and 2, then cut the ends using disc 1 if needed&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 27 Cut '''Garnet''': Choronzon for [[Fine Balance]] research &lt;br /&gt;
* 8-84 Cut '''Turquoise''': Choronzon for [[Test of the Megalopolis]]&lt;br /&gt;
|}&lt;br /&gt;
=== Corinth ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Corinth.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 92&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Corner Heart ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:CornerHeart.jpg|alt={Corner Heart (4 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 4&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || Very small unflawed area&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || All&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:''' ||| Once you cut a very small unflawed cut (about the size of a full eye). Using Disc one and spinning the gem around various sides to cut. (About the size of an Amanti) Cut using disc 3 on opposing corners. F8 View helps to see.  Rotate gem and keep cutting opposing sides until the gem matches the size of the final gem in the gem catalogue. (You may have to cut the gem smaller using disc 3 depending on the size you started with). When you have the right shape the center hole will appear.  &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 24 Cut '''Garnet''': Corner Heart for [[Test of the Megalopolis]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crater ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Crater.jpg|alt={Crater}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || A pair of Three-deep flaws intersecting.  &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || very rare&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* 0+ Cut '''(Any Gem)''': Crater for [[Crystal Obelisk]]&lt;br /&gt;
*large quantity of Citrine: Crater for Molecular Balance research&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dalessi ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Dalessi.jpg|alt={Dalessi (25 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || None&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || All&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:''' || Cut shaped by disc 3 and 1. One way to obtain it is to make a big flat surface with disc 3, then cut it into the triangle shape at the back with disc 1. There after shape the front with disc 3 and bottom with disc 1.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 1+ Cut '''Citrine''': Dalessi for [[Eastern Meditation]]&lt;br /&gt;
* &amp;lt;Varying Amounts&amp;gt; '''Turquoise''': Dalessi for [[Test of the Covered Cartouche]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Diamond ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:DeepDiamond.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
=== Deep Eye ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:DeepEye.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 40&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || a four-deep flaw surrounded by unflawed gem&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Double Dragyn ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:DoubleDragyn.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 47&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dragyn's Eye ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:DragynsEye.jpg|alt={Dragyn's Eye (17 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 17&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || 2 aligned flaws on adjacent faces&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Rare&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''How to:''' || Cut a right sided triangle by approaching the intersection with disc 1. Then get the final angle by using disc 3 from the back. Get the flat bottom by using disc 1 as well.&lt;br /&gt;
&lt;br /&gt;
Cutting hints from tale 3: A rare cut. To cut a dragyn's eye, you need two flaws that intersect in the same plane. It is ok if they just touch. It is even better if one or both continues past the intersection as it may give you more cutting options. From a top view, the two flaws will form an L, T, or + shape. Pick two legs that form an L to work on. The next condition to look for is to find a right triangle that surrounds each flaw. The long side of the triangle will touch the edge of the diamond shape of the flaw, the other two sides touch the remaining corners. This image shows a gem that was later successfully cut into a Dragyn's Eye. The green highlighted lines show the unflawed section that you need to cut out. If both flaws have non-flawed triangles around them that join on one edge, then it is quite likely the cut will work. Use disc 1 to flatten the sides so your triangles are revealed (it is likely the gem starts this way and no sanding is necessary). Use disc 1 again to flatten the bottom so the triangles are sitting on a flat base.&lt;br /&gt;
Rotate the gem so that the base is on the bottom and both triangles are facing away from disc 3. Use disc 3 until the Dragyn's Eye is complete.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' ||&lt;br /&gt;
* 1 Cut '''(Any Gem)''': Dragyn's Eye for [[Lesser Sphinx]]&lt;br /&gt;
* 1 Cut '''Amethyst''': Dragyn's Eye for [[Test of the Windsong]]&lt;br /&gt;
* 1 Cut '''Citrine''': Dragyn's Eye for [[Test of the Pathmaker]]&lt;br /&gt;
* 1 Cut '''Lapis''': Dragyn's Eye for [[Test of the Windsong]]  &lt;br /&gt;
* 1 Cut '''Sunstone''': Dragyn's Eye for [[Lesser Sphinx]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eye Hedron ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:EyeHedron.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 80&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eyelet ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Eyelet.jpg|alt={Eyelet (16 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 16&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || A two-deep vertex flaw&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Common&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 2 Cut '''(Any Gem)''': Eyelet to upgrade a [[Hackling Rake]] (must be 2 of same type)&lt;br /&gt;
* 4 Cut '''(Any Gem)''': Eyelet for [[Automatic Loom]]&lt;br /&gt;
* &amp;lt;Varying Amounts&amp;gt; '''(Any Gem)''': Eyelet for [[Crystal Obelisk]]&lt;br /&gt;
* 1 Cut '''Amethyst''': Eyelet per [[Simple Lockbox]] for [[Test of the Venery]]&lt;br /&gt;
* 1+ Cut '''Amethyst''': Eyelet for [[Charm of Flight]]&lt;br /&gt;
* 48 Cut '''Amethyst''': Eyelet for [[Test of the Megalopolis]]&lt;br /&gt;
* 1 Cut '''Garnet''': Eyelet per [[Simple Lockbox]] for [[Test of the Venery]]&lt;br /&gt;
* 1 Cut '''Lapis''': Eyelet per [[Simple Lockbox]] for [[Test of the Venery]]&lt;br /&gt;
* 1 Cut '''Turquoise''': Eyelet per [[Simple Lockbox]] for [[Test of the Venery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flower of Mo ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:FlowerOfMo.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 24&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Four Seasons ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:FourSeasonsSand.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 22&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Full Aidenn Mask ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:FullAidennMask.jpg|alt={Full Aiden Mask (21 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 21&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || Parallel two-deep vertex flaws with a one-deep flaw between and below them&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Ultra rare&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 1 Cut '''(Any Gem)''': Full Aidenn Mask for [[Lesser Sphinx]]&lt;br /&gt;
* 4-24 Cut '''Sunstone''': Full Aidenn Mask for [[Test of the Megalopolis]]&lt;br /&gt;
* 1 Cut '''Sunstone''': Full Aidenn Mask for [[Lesser Sphinx]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Full Eye ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:FullEye.jpg|alt={Full Eye (24 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 24 &lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || A three-deep vertex flaw&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Rare&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 2 Cut '''Sunstone''': Full Eye for [[Flax Gin]]&lt;br /&gt;
* 1 Cut '''(Any Gem)''': Full Eye for [[Prismatic Opticon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hexas Plate ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:HexasPlate.jpg|alt={Hexas Plate (9 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || One-deep vertex flaw&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || All&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:''' || Another disc 3 cut. Either find a surface with the cropped out triangular hole you can see here or cut the gem with disc 3 til you find one. Then simply cut away the edges with disc 1 and 3 respectively.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 23 Cut '''(Any Gem)''': Hexas Plate for [[Lesser Sphinx]]&lt;br /&gt;
* 3 Cut '''Amethyst''': Hexas Plate for [[Test of the Pathmaker]]&lt;br /&gt;
* 8-84 Cut '''Lapis''': Hexas Plate for [[Test of the Megalopolis]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hile's Chevrons ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:HilesChevrons.jpg|alt={Hile's Chevrons (25 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 25 &lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || Unflawed plane&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || All&lt;br /&gt;
|-&lt;br /&gt;
| '''How to: ''' ||  This cut is much easier than it might first appear.  &lt;br /&gt;
First, trim a flat, unblemished plane on one side of the gem using Disc 1. &lt;br /&gt;
Carve the long sides of the diagonal lozenge shape using Disc 2. &lt;br /&gt;
Rotate on the X axis and slice away the short ends of the lozenge shape using Disc 2. &lt;br /&gt;
Rotate on the Z axis so the vertical plane of the gem is facing away from Disc 2. &lt;br /&gt;
Use Disc 3 to slice to the edge of the lozenge. &lt;br /&gt;
Repeat for all four faces of the diagonal lozenge shape. &lt;br /&gt;
The cuts will meet in the center, creating the final gem. &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
|  &lt;br /&gt;
&lt;br /&gt;
* 1 Cut '''(Any Gem)''': Hile's Chevrons for [[Lesser Sphinx]]&lt;br /&gt;
* 1 Cut '''Sunstone''': Hile's Chevrons for [[Lesser Sphinx]]&lt;br /&gt;
* 2 Cut '''Sunstone''': Hile's Chevrons for [[Prismatic Opticon]]&lt;br /&gt;
* 2 Cut '''Turquoise''': Hile's Chevrons for [[Test of the Hexaglyphs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horus Eye ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:HorusEyeDirt.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyp ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Hyp.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 32&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Khufu's Ship ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:KhufusShip.jpg|alt={Khufu's Ship (22 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 22&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || Double-width one-deep vertex flaw&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:''' || A cut where you need to find an oval shape flaw for the deck. After you got it, shape the pointy bow with disc 3, the hull with disc 2, the sides with disc 1 and the stern with a combination of disc 3, 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 2 Cut '''Jade''': Khufu's Ship for [[Prismatic Opticon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== King's Tomb ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:KingsTomb.jpg|alt={King's Tomb (43 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 43&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || Single flaw surrounded by double ring of unflawed gem&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Ultra rare&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* None?&lt;br /&gt;
|}&lt;br /&gt;
=== Kona ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Kona.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 14&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lens ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Lens.jpg|alt={Lens (12 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 12&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || None&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || All&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 1 Cut '''Amethyst''': Lens for [[Test of Towers#Racing Mind Tower|Racing Mind Tower]]&lt;br /&gt;
* 27 Cut '''Garnet''': Lens for [[Fine Balance]] research&lt;br /&gt;
* 1+ Cut '''Garnet''': Lens for [[Charm of Flight]]  &lt;br /&gt;
* 1+ Cut '''Turquoise''': Lens for [[Crystal Obelisk]]&lt;br /&gt;
* Lens set to upgrade a [[Crafting Bench]]:  1 each Lens Cut: Amethyst, Citrine, Garnet, Jade, Lapis, Sunstone, Turquoise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Looking Glass ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:LookingGlass.jpg|alt={Looking Glass (24 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 24&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || A 6x4x1 area of unflawed gem&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Common&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 1 Cut '''Garnet''': Looking Glass for [[Ceremonial Voting Booth]]&lt;br /&gt;
* 3 Cut '''Jade''': Looking Glass for [[Test of the Pathmaker]]&lt;br /&gt;
* 24 Cut '''Jade''': Looking Glass for [[Test of the Megalopolis]] &lt;br /&gt;
* 1 Cut '''Turquoise''': Looking Glass for [[Ceremonial Voting Booth]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lotus ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Lotus.jpg|alt={Lotus (19 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 19&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || Specific pattern&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Ultra rare&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:''' || Requires a full T intersection of flaws with triple deep unflawed area to one side of intersection disc 1. To uncover intersection area use disc 3 to grind away unflawed gem to a point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* None? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moorish Arch ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:MoorishArch.jpg|alt={Moorish Arch}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 15&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* &lt;br /&gt;
|}&lt;br /&gt;
=== Mouse Trap ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:MouseTrap.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 32&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nekmahet's Bowl or Thoth's Kettle ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Nekmahet'sBowl.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 12&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Onuris Spearpoint ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:OnurisSpearpoint.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 31&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Osiris Eye ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:OsirisEye.jpg|alt={Osiris Eye}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || two 2-deep flaws with a 3-deep flaw in the middle&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''How to: || Find a gem with two 2-deep flaws with a 3-deep flaw in the middle. Use disc 3 to cut away excess gem from the rear of eye face. Use disc 2 to cut top and bottom 'eyelids'.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prism ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Prism.jpg|alt={Prism}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 40 ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
| [[Storage Improvements 1]]&lt;br /&gt;
* &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Queen's Eye ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Queen's_Eye.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 24&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Queen's Tomb ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:QueensTomb.jpg|alt={Queen's Tomb (18 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 18&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || Single flaw surrounded by a ring of unflawed gem&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Common&lt;br /&gt;
|-&lt;br /&gt;
| '''How to: || Find a single flaw (chip) surrounded by a ring of unflawed gem. Use disc 3 to cut away the excess gem behind the flaw. &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 1 Cut '''Amethyst''': Queen's Tomb for [[Test of the Bijou]]&lt;br /&gt;
* 27 Cut '''Garnet''': Queen's Tomb for [[Fine Balance]] research&lt;br /&gt;
* 1 Cut '''Garnet''': Queen's Tomb for [[Ceremonial Voting Booth]]&lt;br /&gt;
* 2 Cut '''Sunstone''': Queen's Tomb to upgrade a [[Gem Cutting Table]] with fine balance&lt;br /&gt;
* 1 Cut '''Turquoise''': Queen's Tomb for [[Test of the Bijou]]&lt;br /&gt;
* 1 each Cut '''Amethyst''', '''Garnet''', '''Lapis''' and '''Turquoise''': Queen's Tomb for rigging a [[Set's Ladder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ra's Lantern ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:RasLantern.jpg|alt={Ra's Lantern (27 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 27&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || Double-width vertex flaw, with one flaw two-deep, with unflawed gem on remaining three sides of prism&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Ultra rare&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:''' || Find a double-width vertex flaw, with one flaw two-deep, with unflawed gem on remaining three sides of prism. Use disc 3 to cut angle points top and bottom on all 4 corners. Use disc 1 to cut excess edges away on sides&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 1 Cut '''Sunstone''': Ra's Lantern for [[Prismatic Opticon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Razor ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Razor.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 18&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
=== Reflection ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Reflection.jpg|alt={Reflection (14 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 14&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || Two two-deep vertex flaws next to each other, points touching&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Rare&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refractor ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Refractor.jpg|alt={Refractor}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* [[Storage Improvements 1]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Ribbon.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ring ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Ring.jpg|alt={Ring (13 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 13&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || Two?-deep vertex flaw surrounded by a ring of unflawed gem&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Ultra rare&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:'''|| The ring cut requires a T intersection. The handle of the &amp;quot;T&amp;quot; forms the hole at the center of the gem on top of the ring and the top enables the hole beneath it that forms the ring. Use disc 3 to reveal the latter.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* None? &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Satellite ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Satelite.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 67&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
=== Shen of Horus ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:ShenOfHorus.jpg|alt={Shen of Horus}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 28&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || two adjacent 3-deep flaws, surrounded by unflawed gem&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || crazy&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Solarkin ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Solarkin.jpg|alt={Solarkin}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 24&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sprocket ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Sprocket.jpg|alt={Sprocket (14 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 14 &lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || Relatively unflawed diagonal plane&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || All&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:''' || Only disc 2 needed for this cut. Start with any gem without deep flaws. Disc 2 [D] 4 or 5 times to get a nice unflawed surface. Turn gem [J] Disc 2 a few times to make an equal surface [D]. Turn gem [O] + [K]. Disc 2 [D] to expose a completed front. Turn the completed front around so that it faces away from disc 2 towards the cutting table. Then slowly cut away the rest of the gem with disc 2 approaching the completed front while careful not to cut into it. Turn the gem when needed. Turning specs are: 2 times [L], [U], and [K].&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 6 Cut '''Sunstone''': Sprocket for [[Test of the Megalopolis]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sord's Stars ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Sord's_Stars.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
=== Sparrow ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Sparrow.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 29&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Staircase ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Staircase.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 28&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Suspension ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Suspension.jpg|alt={Suspension}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || 2-deep vertex flaw&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Common&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Symmetry ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Symmetry.jpg|alt={Symmetry (19 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 19&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || A 3x3x3 area of unflawed gem&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || All&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:''' || Easy cut. Find a 2x2x2 cube piece of unflawed gem (the size of a full eye) and cut the corners off using disc 3.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 2 Cut '''Turquoise''': Symmetry for [[Test of the Pathmaker]]&lt;br /&gt;
* 2 Cut '''Amethyst''': Symmetry for an [[Automatic Sawmill]]&lt;br /&gt;
* 2 Cut '''Sunstone''': Symmetry for an [[Automatic Sawmill]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Fox ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:TheFox.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 14&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Rose ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:TheRose.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 15&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Shark ===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:The_Shark_Gem_Cut.jpg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 8&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || A three-deep vertex flaw&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Rare&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:'''|| Start with a Full Eye, then use blade 3 on alternate corners. Can help to view in F8F8.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
| &lt;br /&gt;
* Variable # of Cut Lapis: The Shark for a [[Crystal Obelisk]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thistle ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Thistle.jpg|alt={Thistle (12 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 12&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || None&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || All&lt;br /&gt;
|-&lt;br /&gt;
| '''How to: || Fairly simple cut, find a bit of unflawed gem and use disc 3 to cut the top and bottom points, use disc 2 to cut the center facets.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 8-84 Cut '''Amethyst''': Thistle for [[Test of the Megalopolis]]&lt;br /&gt;
* 27 Cut '''Garnet''': Thistle for [[Fine Balance]] research&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thoth's Kettle or Nekmahet's Bowl===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Thoth'sKettle.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 12&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thoth's Knot ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:ThothsKnot.jpg|alt={Thoth's Knot (18 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 18&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || Two lines of three flaws, crossing adjacent to one another, with solid gem beside each and 1 cell of gem above and below&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Ultra rare&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tiki Mask ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:TikiMask.jpg|alt={Tiki Mask (35 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 35&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || Double-width one-deep vertex flaw&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Ultra rare&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* None  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tiny Eye ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:TinyEye.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 8&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tombstone ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Tombstone.jpg|alt={Tombstone}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 26&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tower ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Tower.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 64&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Triclops ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Triclops.jpg|alt={Triclops}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 14&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || 3 flaws in a row&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Ultra rare&lt;br /&gt;
|-&lt;br /&gt;
| '''How to:''' || Similar to aidenn mask. Simple enough to cut using disks 1 and 3 or 2 if the flaws are right.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* &lt;br /&gt;
|}&lt;br /&gt;
=== Twin ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Twin.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 84&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unity ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Unity.jpg|alt={Unity (36 carat)}]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 36&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || Three-deep vertex flaw surrounded by an area of unflawed gem&lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || Ultra rare&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:''' &lt;br /&gt;
| &lt;br /&gt;
* 23 Cut '''(Any Gem)''': Unity for [[Lesser Sphinx]]&lt;br /&gt;
* 4-24 Cut '''Lapis''': Unity for [[Test of the Megalopolis]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wide Eye ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:WideEye.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 22&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Window ===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;| [[Image:Window.png]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Carats:''' || 8&lt;br /&gt;
|-&lt;br /&gt;
| '''Reqts:''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Rarity:''' || &lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Uses:'''&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gem Cut By Type And Use ==&lt;br /&gt;
&lt;br /&gt;
The letters at the intersection of a gem and cut correspond to the letter in parenthesis under uses, for example Amethyst Dragyn's eye has sw, which corresponds to lesser sphinx(s) and storage (w). The capital Ys under the uses on the right seemed to simply say yes it has a use for this cut, but there were some inconsistencies with that, so not certain. &lt;br /&gt;
--Aetherfang&lt;br /&gt;
&lt;br /&gt;
Warning: this table is inconsistent with the data above and was copied wholesale from T7 so beware. Going to try and fix it later but getting everything else roughly workable in a modern wiki first -Somebob&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Cut'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Amethyst|'''Amethyst''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Citrine|'''Citrine''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Garnet|'''Garnet''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Jade|'''Jade''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Lapis|'''Lapis''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Sunstone|'''Sunstone''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Turquoise|'''Turquoise''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Ceremonial Voting Booth (b)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Covered Cartouche\Buildings|'''Covered Cartouche (c)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Eastern Meditation|'''Eastern Meditation (e)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Fine Balance|'''Fine Balance (f)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Flax Gin|'''Flax Gin (g)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Hackling Rake|'''Hackling Rake (h)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Bijou|'''Bijou (j)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Megalopolis (m)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Prismatic Opticron (o)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Pathmaker|'''Pathmaker (p)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of Towers#Racing Mind Tower|'''Racing Mind Tower (r)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Lesser Sphinx|'''Lesser Sphinx (s)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Venery|'''Venery (v)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Storage Improvements 1|'''Storage (w)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''[[Windtower]]'''&lt;br /&gt;
|-&lt;br /&gt;
| Aidenn Mask||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Amanti|| || ||c|||| || |||| ||Y||||||||||||||Y||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Amunet||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Appolonia||||||||||||||||||||||||||||||||Y||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Bastet||s||s||s||s||s||s||s||||||||||||||||||Y||||||Y||||&lt;br /&gt;
|-&lt;br /&gt;
| Bridge||||||||||||||||||||||||||||||Y||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Cat's Eye||s||s||s||s||s||s||s||||||||||||||||||||||||Y||||&lt;br /&gt;
|-&lt;br /&gt;
| Choronzon||||||f||||||||||||||||Y||||||||Y||Y||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Corner Heart||||||||||||||||||||||||||||||Y||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Cut'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Amethyst|'''Amethyst''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Citrine|'''Citrine''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Garnet|'''Garnet''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Jade|'''Jade''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Lapis|'''Lapis''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Sunstone|'''Sunstone''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Turquoise|'''Turquoise''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Ceremonial Voting Booth (b)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Covered Cartouche\Buildings|'''Covered Cartouche (c)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Eastern Meditation|'''Eastern Meditation (e)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Fine Balance|'''Fine Balance (f)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Flax Gin|'''Flax Gin (g)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Hackling Rake|'''Hackling Rake (h)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Bijou|'''Bijou (j)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Megalopolis (m)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Prismatic Opticron (o)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Pathmaker|'''Pathmaker (p)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of Towers#Racing Mind Tower|'''Racing Mind Tower (r)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Lesser Sphinx|'''Lesser Sphinx (s)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Venery|'''Venery (v)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Storage Improvements 1|'''Storage (w)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''[[Windtower]]'''&lt;br /&gt;
|-&lt;br /&gt;
| Crater||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Dalessi|| ||e|| || || || ||c|| || Y||Y||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Dragyn's Eye||sw||ps||s||s||sw||s||s||||||||||||||||||||Y||||Y||||&lt;br /&gt;
|-&lt;br /&gt;
| Eyelet||chmv||h||hv||h||hv||h||hv||||Y||||||||Y||||||||||||||Y||&lt;br /&gt;
|-&lt;br /&gt;
| Full Aidenn Mask||s||s||s||s||s||ms||s|| || || || || || || ||Y|| || || ||Y|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Full Eye||||||||||||g||||||||||||Y||||||||Y||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Hexas Plate||ps||s||s||s||s||s||s||||||||||||||||Y||||Y||||Y||||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Cut'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Amethyst|'''Amethyst''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Citrine|'''Citrine''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Garnet|'''Garnet''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Jade|'''Jade''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Lapis|'''Lapis''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Sunstone|'''Sunstone''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Turquoise|'''Turquoise''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Ceremonial Voting Booth (b)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Covered Cartouche\Buildings|'''Covered Cartouche (c)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Eastern Meditation|'''Eastern Meditation (e)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Fine Balance|'''Fine Balance (f)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Flax Gin|'''Flax Gin (g)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Hackling Rake|'''Hackling Rake (h)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Bijou|'''Bijou (j)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Megalopolis (m)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Prismatic Opticron (o)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Pathmaker|'''Pathmaker (p)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of Towers#Racing Mind Tower|'''Racing Mind Tower (r)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Lesser Sphinx|'''Lesser Sphinx (s)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Venery|'''Venery (v)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Storage Improvements 1|'''Storage (w)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''[[Windtower]]'''&lt;br /&gt;
|-&lt;br /&gt;
| Hile's Chevrons||s||s||s||s||s||s||s||||||||||||||||||Y||||||Y||||&lt;br /&gt;
|-&lt;br /&gt;
| Khufu's Ship||||||||||||||||||||||||||||||||Y||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| King's Tomb||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Lens||r||||cf||||||||||||Y||||Y||||||||||||||Y||||||&lt;br /&gt;
|-&lt;br /&gt;
| Looking Glass||r||||v||p||||||v||Y||||||||||||||Y||||Y||Y||||||&lt;br /&gt;
|-&lt;br /&gt;
| Lotus||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Moorish Arch||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Osiris Eye||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Prism||w||w||w||w||w||w||w||||||||||||||||||||||||||||Y&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Cut'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Amethyst|'''Amethyst''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Citrine|'''Citrine''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Garnet|'''Garnet''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Jade|'''Jade''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Lapis|'''Lapis''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Sunstone|'''Sunstone''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Turquoise|'''Turquoise''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Ceremonial Voting Booth (b)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Covered Cartouche\Buildings|'''Covered Cartouche (c)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Eastern Meditation|'''Eastern Meditation (e)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Fine Balance|'''Fine Balance (f)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Flax Gin|'''Flax Gin (g)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Hackling Rake|'''Hackling Rake (h)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Bijou|'''Bijou (j)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Megalopolis (m)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Prismatic Opticron (o)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Pathmaker|'''Pathmaker (p)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of Towers#Racing Mind Tower|'''Racing Mind Tower (r)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Lesser Sphinx|'''Lesser Sphinx (s)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Venery|'''Venery (v)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Storage Improvements 1|'''Storage (w)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''[[Windtower]]'''&lt;br /&gt;
|-&lt;br /&gt;
| Queen's Tomb||j||||bf||||||f||j||Y||||||Y||||||Y||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Ra's Lantern||||||||||||||||||||||||||||||||Y||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Reflection||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Refractor||w||w||w||w||w||w||w||||||||||||||||||||||||||||Y&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Cut'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Amethyst|'''Amethyst''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Citrine|'''Citrine''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Garnet|'''Garnet''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Jade|'''Jade''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Lapis|'''Lapis''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Sunstone|'''Sunstone''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Turquoise|'''Turquoise''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Ceremonial Voting Booth (b)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Covered Cartouche\Buildings|'''Covered Cartouche (c)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Eastern Meditation|'''Eastern Meditation (e)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Fine Balance|'''Fine Balance (f)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Flax Gin|'''Flax Gin (g)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Hackling Rake|'''Hackling Rake (h)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Bijou|'''Bijou (j)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Megalopolis (m)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Prismatic Opticron (o)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Pathmaker|'''Pathmaker (p)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of Towers#Racing Mind Tower|'''Racing Mind Tower (r)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Lesser Sphinx|'''Lesser Sphinx (s)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Venery|'''Venery (v)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Storage Improvements 1|'''Storage (w)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''[[Windtower]]'''&lt;br /&gt;
|-&lt;br /&gt;
| Ring||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Shen of Horus||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Solarkin||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Sprocket|| || || || || ||m|| ||||||||||||||||Y||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Suspension||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Symmetry||||||||||||||p||||||||||||||||||||Y||||||||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Cut'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Amethyst|'''Amethyst''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Citrine|'''Citrine''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Garnet|'''Garnet''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Jade|'''Jade''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Lapis|'''Lapis''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Sunstone|'''Sunstone''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Cuttable Turquoise|'''Turquoise''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Ceremonial Voting Booth (b)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Covered Cartouche\Buildings|'''Covered Cartouche (c)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Eastern Meditation|'''Eastern Meditation (e)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Fine Balance|'''Fine Balance (f)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Flax Gin|'''Flax Gin (g)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Hackling Rake|'''Hackling Rake (h)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Bijou|'''Bijou (j)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Megalopolis (m)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Prismatic Opticron (o)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Pathmaker|'''Pathmaker (p)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of Towers#Racing Mind Tower|'''Racing Mind Tower (r)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Lesser Sphinx|'''Lesser Sphinx (s)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Test of the Venery|'''Venery (v)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Storage Improvements 1|'''Storage (w)''']]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''[[Windtower]]'''&lt;br /&gt;
|-&lt;br /&gt;
| Thistle||||||f||||||||||||||||Y||||||||Y||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Thoth's Knot||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Tiki Mask||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Tombstone||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Triclops||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Unity||s||s||s||s||s||s||s||||||||||||||||Y||||||||Y||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usages per gem type ==&lt;br /&gt;
&lt;br /&gt;
Any&lt;br /&gt;
* 1 [[requires::Cut Gems#Appolonia|Appolonia]] for [[Test of the Windsong]]&lt;br /&gt;
* ? [[requires::Cut Gems#Crater|Crater]] for [[Crystal Obelisk]]&lt;br /&gt;
* 2 [[requires::Cut Gems#Eyelet|Eyelet]] to upgrade a [[Hackling Rake]] (must be 2 of same type)&lt;br /&gt;
* 4 [[requires::Cut Gems#Eyelet|Eyelet]] for [[Automatic Loom]]&lt;br /&gt;
* ? [[requires::Cut Gems#Eyelet|Eyelet]] for [[Crystal Obelisk]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Full Eye|Full Eye]] for [[Prismatic Opticon]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Prism|Prism]] for [[Storage Improvements 1]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Refractor|Refractor]] for [[Storage Improvements 1]]&lt;br /&gt;
* Cut gems for Lesser Sphinx&lt;br /&gt;
** 23 [[requires::Cut Gems#Bastet|Bastet]] for [[Lesser Sphinx]]&lt;br /&gt;
** 23 [[requires::Cut Gems#Cat's Eye|Cat's Eye]] for [[Lesser Sphinx]]&lt;br /&gt;
** 1 [[requires::Cut Gems#Dragyn's Eye|Dragyn's Eye]] for [[Lesser Sphinx]]&lt;br /&gt;
** 1 [[requires::Cut Gems#Full Aidenn Mask|Full Aidenn Mask]] for [[Lesser Sphinx]]&lt;br /&gt;
** 23 [[requires::Cut Gems#Hexas Plate|Hexas Plate]] for [[Lesser Sphinx]]&lt;br /&gt;
** 1 [[requires::Cut Gems#Hile's Chevrons|Hile's Chevrons]] for [[Lesser Sphinx]]&lt;br /&gt;
** 23 [[requires::Cut Gems#Unity|Unity]] for [[Lesser Sphinx]]&lt;br /&gt;
&lt;br /&gt;
Amethyst&lt;br /&gt;
* 1 [[requires::Cut Gems#Dragyn's Eye|Dragyn's Eye]] for [[Test of the Windsong]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Eyelet|Eyelet]] per [[Simple Lockbox]] for [[Test of the Venery]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Eyelet|Eyelet]] for [[Charm of Flight]]&lt;br /&gt;
* 48 [[requires::Cut Gems#Eyelet|Eyelet]] for [[Test of the Megalopolis]]&lt;br /&gt;
* 3 [[requires::Cut Gems#Hexas Plate|Hexas Plate]] for [[Test of the Pathmaker]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Lens|Lens]] for [[Test of Towers#Racing Mind Tower|Racing Mind Tower]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Lens|Lens]] to upgrade a [[Crafting Bench]] with a Lens Set&lt;br /&gt;
* 1 [[requires::Cut Gems#Queen's Tomb|Queen's Tomb]] for [[Test of the Bijou]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Queen's Tomb|Queen's Tomb]] for rigging a [[Set's Ladder]]&lt;br /&gt;
* 2 [[requires::Cut Gems#Symmetry|Symmetry]] for an [[Automatic Sawmill]]&lt;br /&gt;
* 8-84 [[requires::Cut Gems#Thistle|Thistle]] for [[Test of the Megalopolis]]&lt;br /&gt;
&lt;br /&gt;
Citrine&lt;br /&gt;
* 1+ [[requires::Cut Gems#Dalessi|Dalessi]] for [[Eastern Meditation]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Dragyn's Eye|Dragyn's Eye]] for [[Test of the Pathmaker]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Lens|Lens]] to upgrade a [[Crafting Bench]] with a Lens Set&lt;br /&gt;
&lt;br /&gt;
Garnet&lt;br /&gt;
* 1 [[requires::Cut Gems#Amanti|Amanti]] for [[Test of the Windsong]]&lt;br /&gt;
* &amp;lt;Varying Amounts&amp;gt; [[requires::Cut Gems#Amanti|Amanti]] for [[Test of the Covered Cartouche]]&lt;br /&gt;
* 27 [[requires::Cut Gems#Choronzon|Choronzon]] for [[Fine Balance]] research &lt;br /&gt;
* 24 [[requires::Cut Gems#Corner Heart|Corner Heart]] for [[Test of the Megalopolis]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Eyelet|Eyelet]] per [[Simple Lockbox]] for [[Test of the Venery]]&lt;br /&gt;
* 27 [[requires::Cut Gems#Lens|Lens]] for [[Fine Balance]] research&lt;br /&gt;
* 1+ [[requires::Cut Gems#Lens|Lens]] for [[Charm of Flight]] &lt;br /&gt;
* 1 [[requires::Cut Gems#Lens|Lens]] to upgrade a [[Crafting Bench]] with a Lens Set&lt;br /&gt;
* 27 [[requires::Cut Gems#Queen's Tomb|Queen's Tomb]] for [[Fine Balance]] research&lt;br /&gt;
* 1 [[requires::Cut Gems#Queen's Tomb|Queen's Tomb]] for [[Ceremonial Voting Booth]] &lt;br /&gt;
* 1 [[requires::Cut Gems#Queen's Tomb|Queen's Tomb]] for rigging a [[Set's Ladder]]&lt;br /&gt;
* 27 [[requires::Cut Gems#Thistle|Thistle]] for [[Fine Balance]] research&lt;br /&gt;
* 3 [[requires::Cut Gems#Appolonia|Appolonia]] for [[Prismatic Opticon]]&lt;br /&gt;
&lt;br /&gt;
Jade&lt;br /&gt;
* 3 [[requires::Cut Gems#Looking Glass|Looking Glass]] for [[Test of the Pathmaker]]&lt;br /&gt;
* 2 [[requires::Cut Gems#Khufu's Ship|Khufu's Ship]] for [[Prismatic Opticon]]&lt;br /&gt;
* 2 [[requires::Cut Gems#Choronzon|Choronzon]] for [[Prismatic Opticon]]&lt;br /&gt;
* 3 [[requires::Cut Gems#Amanti|Amanti]] for [[Prismatic Opticon]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Lens|Lens]] to upgrade a [[Crafting Bench]] with a Lens Set&lt;br /&gt;
&lt;br /&gt;
Lapis&lt;br /&gt;
* 12 [[requires::Cut Gems#Bridge|Bridge]] for [[Test of the Megalopolis]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Dragyn's Eye|Dragyn's Eye]] for [[Test of the Windsong]] &lt;br /&gt;
* 1 [[requires::Cut Gems#Eyelet|Eyelet]] per [[Simple Lockbox]] for [[Test of the Venery]]&lt;br /&gt;
* 8-84 [[requires::Cut Gems#Hexas Plate|Hexas Plate]] for [[Test of the Megalopolis]] &lt;br /&gt;
* 1 [[requires::Cut Gems#Lens|Lens]] to upgrade a [[Crafting Bench]] with a Lens Set&lt;br /&gt;
* 1 [[requires::Cut Gems#Queen's Tomb|Queen's Tomb]] for rigging a [[Set's Ladder]] &lt;br /&gt;
* Variable [[requires::Cut Gems#The Shark|The Shark]] for a [[Crystal Obelisk]]&lt;br /&gt;
* 4-24 Cut [[requires::Cut Gems#Unity|Unity]] for [[Test of the Megalopolis]]&lt;br /&gt;
&lt;br /&gt;
Sunstone&lt;br /&gt;
* 1 [[requires::Cut Gems#Dragyn's Eye|Dragyn's Eye]] for [[Lesser Sphinx]]&lt;br /&gt;
* 4-24 [[requires::Cut Gems#Full Aidenn Mask|Full Aidenn Mask]] for [[Test of the Megalopolis]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Full Aidenn Mask|Full Aidenn Mask]] for [[Lesser Sphinx]]&lt;br /&gt;
* 2 [[requires::Cut Gems#Full Eye|Full Eye]] for [[Flax Gin]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Hile's Chevrons|Hile's Chevrons]] for [[Lesser Sphinx]]&lt;br /&gt;
* 2 [[requires::Cut Gems#Hile's Chevrons|Hile's Chevrons]] for a [[Prismatic Opticon]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Lens|Lens]] to upgrade a [[Crafting Bench]] with a Lens Set&lt;br /&gt;
* 2 [[requires::Cut Gems#Bastet|Bastet]] for a [[Prismatic Opticon]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Ra's Lantern|Ra's Lantern]] for a [[Prismatic Opticon]]&lt;br /&gt;
* 2 [[requires::Cut Gems#Queen's Tomb|Queen's Tomb]] to upgrade a [[Gem Cutting Table]] with fine balance&lt;br /&gt;
* 6 [[requires::Cut Gems#Sprocket|Sprocket]] for [[Test of the Megalopolis]]&lt;br /&gt;
* 2 [[requires::Cut Gems#Symmetry|Symmetry]] for an [[Automatic Sawmill]]&lt;br /&gt;
&lt;br /&gt;
Turquoise&lt;br /&gt;
* 1 [[requires::Cut Gems#Amanti|Amanti]] for [[Test of the Windsong]]&lt;br /&gt;
* 8-84 [[requires::Cut Gems#Choronzon|Choronzon]] for [[Test of the Megalopolis]]&lt;br /&gt;
* &amp;lt;Varying Amounts&amp;gt; [[requires::Cut Gems#Dalessi|Dalessi]] for [[Test of the Covered Cartouche]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Eyelet|Eyelet]] per [[Simple Lockbox]] for [[Test of the Venery]]&lt;br /&gt;
* 2 [[requires::Cut Gems#Hile's Chevrons|Hile's Chevrons]] for [[Test of the Hexaglyphs]]&lt;br /&gt;
* 1+ [[requires::Cut Gems#Lens|Lens]] for [[Crystal Obelisk]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Lens|Lens]] to upgrade a [[Crafting Bench]] with a Lens Set&lt;br /&gt;
* 1 [[requires::Cut Gems#Queen's Tomb|Queen's Tomb]] for [[Test of the Bijou]]&lt;br /&gt;
* 1 [[requires::Cut Gems#Queen's Tomb|Queen's Tomb]] for rigging a [[Set's Ladder]]&lt;br /&gt;
* 2 [[requires::Cut Gems#Symmetry|Symmetry]] for [[Test of the Pathmaker]]&lt;br /&gt;
&lt;br /&gt;
{{RequireTable | All}}&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Gem Cutting Table]]&lt;br /&gt;
* [[Scholar's Gem Cutting Table]]&lt;br /&gt;
* [[Test of the Bijou]]&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/2&amp;diff=199800</id>
		<title>Laboratory/2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/2&amp;diff=199800"/>
		<updated>2021-09-12T17:53:46Z</updated>

		<summary type="html">&lt;p&gt;Fumen: updated shipwright needs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Hyksos Great Hall (Avaris)&lt;br /&gt;
  |location={{Location | 1937 | 1900}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=2&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=1d 19h (first break) checked|&lt;br /&gt;
{{LabResource|Greenish Citron|0|2}}&lt;br /&gt;
{{LabResource|Greenish Oroblanco|0|4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Shipwright|ignore=false|preferred=false|time=|&lt;br /&gt;
{{LabResource|Canvas|10|20}}&lt;br /&gt;
{{LabResource|Linen|20|20}}&lt;br /&gt;
{{LabResource|Silk Cloth|0|2}}&lt;br /&gt;
{{LabResource|Wood|26|68}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Ranching|ignore=false|preferred=false|time=|&lt;br /&gt;
{{LabResource|Hard Rotproof Boards|2302|2302}}&lt;br /&gt;
{{LabResource|Bacon|15|62}}&lt;br /&gt;
{{LabResource|Ham|20|26}}&lt;br /&gt;
{{LabResource|Grass|38|38}}&lt;br /&gt;
{{LabResource|Flax|2|2}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Guild:Amigos&amp;diff=199751</id>
		<title>Guild:Amigos</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Guild:Amigos&amp;diff=199751"/>
		<updated>2021-09-12T05:52:30Z</updated>

		<summary type="html">&lt;p&gt;Fumen: dropped off some of the materials committed to by Fumen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]] {{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Amigos''' &lt;br /&gt;
&lt;br /&gt;
Amigos is a Mentorship / Community projects guild where vets help new and returning players through the Tale. '''New players are especially welcome.'''&lt;br /&gt;
&lt;br /&gt;
Guild was created in T5 and had only 3 members, through the Tales we expanded and in T9 over 300 Tale players joined us.&lt;br /&gt;
&lt;br /&gt;
We will keep location near the CS as it helps with guild organized events (digs, gravel parties, cement stir or impromptu acro with beer/wine drinking ;)) &lt;br /&gt;
&lt;br /&gt;
Exact location of the Guildhall in T10 is in Upper Egypt, west of Koptos (610, -1710). &lt;br /&gt;
I know many members will want to build near the Guild Hall however I encourage populating wider area and surrounding regions to fully utilize farms, apiaries etc. Camps locations are on first come/build basis, please keep minimum 100 coordinates between camps.&lt;br /&gt;
&lt;br /&gt;
There is a lot of unknown about Tale 10 and Houses as Malard wants to keep under wraps all details so this page will be updated often :)&lt;br /&gt;
&lt;br /&gt;
Amigos is a public community project available for everyone to use. Donations are always welcome but please also don't expect same group of members to work on everything, we don't want people to burn out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Our goals in Tale 10:'''&lt;br /&gt;
* provide advanced devices in guild buildings (don't expect flimsy brick moulds) to make your life easier :)&lt;br /&gt;
* help with info and &amp;quot;how to&amp;quot; &lt;br /&gt;
* help with major Storyline tasks &lt;br /&gt;
* help with Hyksos House challenges and tasks&lt;br /&gt;
* create mining/smelting area for Iron/Copper/Tin. We need to find veins of all metals nearby after dowsing is researched.&lt;br /&gt;
* work on major Test and projects which require a lot of cooperation: Megalopolis, Aqueduct, Pyramids, Sphinx, Raeli Ovens and the Throne of Pharaoh, I want everyone who is interested to pass.&lt;br /&gt;
* help with regular Tests and voting&lt;br /&gt;
* help to advance research in Egypt&lt;br /&gt;
'''I really want everyone to be involved''', Tale 10 is set for only 1 year. There will always be something to do for yourself, people in the guild, Hyksos House and Research we will all benefit. I will guarantee you won't be bored.&lt;br /&gt;
&lt;br /&gt;
== '''Next Guild Project''' ==&lt;br /&gt;
&lt;br /&gt;
'''Major Project: Megalopolis'''&lt;br /&gt;
&lt;br /&gt;
Megalopolis is one of the most complex and time consuming projects. Parts you see below allow pass of 49 people. This Megalopolis will be only for main avatars unless we have space.&lt;br /&gt;
Amounts posted below are are approximate and are based on the 7 Mega we build at Amigos in last 5 Tales. Storage for the mats is in labeled warehouses at 660, -1735.&lt;br /&gt;
* Megalopolis Construction Site,&lt;br /&gt;
* Ramp (there are four),&lt;br /&gt;
* Tower (there are twelve),&lt;br /&gt;
* Wall Segment (there are eight),&lt;br /&gt;
* Bridge (there are four),&lt;br /&gt;
* Gate section (there are four),&lt;br /&gt;
* Edge wall segment (there are eight)&lt;br /&gt;
* Side wall (there are eight)       &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Required !! Amount !! Pledged !! Delivered !! Complete?&lt;br /&gt;
|-&lt;br /&gt;
|| Eyelet cut Amethyst  || 48 || 4 Kay 6 Sabina 1 Tazendra || 4 Kay; 1 Tazendra; Buck 14; 4 Fumen || &lt;br /&gt;
|-&lt;br /&gt;
|| Corner Heart cut Garnet || 24 ||24 Sabina 2 Tazendra || 2 Tazendra || &lt;br /&gt;
|-&lt;br /&gt;
|| Bridge cut Lapis  || 6 || 6 Buck || 7 Buck || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Sprocket cut Sunstone || 6 || 6 Tazendra || 6 Buck || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Looking Glass cut Jade || 24 || 12 Sitamun 15 Tazendra  || 15 Tazendra || &lt;br /&gt;
|-&lt;br /&gt;
|| Choronzon cut Turquoise || 60 || 8 Tazendra || 8 Tazendra ||  &lt;br /&gt;
|-&lt;br /&gt;
|| Hexas Plate cut Lapis || 60 || 10 Kay 30 oblifeer 9 Tazendra|| 10 Kay 9 Tazendra + 30 oblifeer ||&lt;br /&gt;
|-&lt;br /&gt;
|| Thistle cut Amethyst || 60 || 6 Kay 1 Tazendra 10 oblifeer|| 6 Kay 1 Tazendra Buck 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|| Unity cut Lapis || 8 || 3 Buck  || 3 Buck ||&lt;br /&gt;
|-&lt;br /&gt;
|| Full Aidenn Mask cut Sunstone || 4 ||   || 1 Augir, 1 Buck || &lt;br /&gt;
|-&lt;br /&gt;
|| Canvas || 150 ||150 Marlie || 150 Marlie || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Rope || 600 ||100 Marlie + 500 Duffe || 100 Marlie + 500 Duffe || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Brass Plate || 4 ||2 Kay + 2 chart || 2 Kay 2 chart|| [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Gold Foil || 1,200 || 1,200 Oaxani || 100 Qis, 1,200 Oaxani || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Bricks || 34,000 || 10,000 Jeffrez 20,000 Kauket 5k Kay 1k Fumen|| 20k Kauket 3k Kay 10k Jef ||&lt;br /&gt;
|-&lt;br /&gt;
|| Nails || 20,000 || 500 Kay 500 Kauket 1000 Shelyak 500 Lisimba || 500 Kauket 500 Kay 1000 Shelyak 500 Lisimba ||&lt;br /&gt;
|-&lt;br /&gt;
|| Cut Stone || 12,000 ||100 Lisimba || 100 Lisimba 200 Fumen  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Gold Wire || 960 || 960 Shelyak  || 960 Shelyak || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Gravel || 30,000 || 10k Augir; 1k Duffe; 2k Amy/Cruiser; 500 Shelyak || 1,000 Duffe + 2K A/C + 500 Oaxani; 1k Fumen ||&lt;br /&gt;
|-&lt;br /&gt;
|| Iron Bars || 472 || 120 Oblifeer + 100 chart + 50 Lisimba || 100 chart + 19 Qis + 50 Lisimba + 120 Oblifeer||&lt;br /&gt;
|-&lt;br /&gt;
|| Gold Bars || 120 || 10 Kay 50 Tazendra || 10 Kay 42 Tazendra ||&lt;br /&gt;
|-&lt;br /&gt;
|| Silver Sheeting || 120 ||20 Kay  50 Kauket 50 Qis|| 50 Kauket 20 Kay 50 Qis || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Boards || 10,000 || 5,000 Jeffrez + 5,000 Duffe ||  5,000 Duffe + 5,000 Jef || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Rigid + Rotproof Treated Boards || 1000 || 1000 Sitamun || ||&lt;br /&gt;
|-&lt;br /&gt;
|| White + Glossy + Fireproof Treated Boards || 5,000 ||  || 5000 FoxKids || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Pliable + Soft + Rotproof Treated Boards || 2,500 ||  || 2500 Foxkids || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Rigid Treated Boards || 2,500 || 2,500 (Jeffrez)  || 2,500 Jef || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Rotproof Treated Boards || 7,000 || 7,000 (Jeffrez)  || 7,000 Jef || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Glossy + Rotproof Treated Boards || 5,000 || 5000 FoxKids || 5000 FoxKids || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Pliable Treated Boards || 2,500 ||  || 2500 FoxKids || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Dark Golden Rod Paint || 25,000 || 5000 carrots Amy || PAINT DONE 5k carrots Amy || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Orange Paint || 17,500 ||  998 Lisimba, 1000 copper blondie ||  998 Lisimba, 1000 copper blondie,  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Saddle Brown Paint || 7,000 || 3000 carrots, 4000 clay Ninfa || 3000 Carrots, 4000 clay Ninfa 7k FoxKids|| [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Feldspar Paint || 15,000 ||  || 15k Buck&amp;amp;Jyin DONE||&lt;br /&gt;
|-&lt;br /&gt;
|| Indigo Paint || 38,000 ||3,100 Kay, 3,000 Lisimba || 3,100 Kay, 1608/3000 Lisimba ||&lt;br /&gt;
|-&lt;br /&gt;
|| Forest Green Paint || 27,000 || 5000 cabbage Cruiser || 5k cabbage Cruiser || &lt;br /&gt;
|-&lt;br /&gt;
|| Tomato Paint || 1,800 ||  || PAINT DONE || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Spring Green Paint || 500 || 2000 iron blondie  || PAINT DONE 2000 iron blondie || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a lot of materials on the donation table above, please look through the numbers and pledge/donate approx 1/50 of them so workload is spread between everyone participating.&lt;br /&gt;
One of the hardest materials will be Gravel. To get that amount we have Gravel parties 2-3h almost every weekend - I will be paying attention who is at the parties, everyone who wont be able to participate because of time zone or work will have to bring 500 Gravel and trade it to me to secure spot on this Megalopolis. I will create list of participants in the Mega once we are past half of the mats.&lt;br /&gt;
I also have all Cuttables that needs to be cut, please let me know if Cuttables in the wh by Red cp are cut and I will add more.&lt;br /&gt;
&lt;br /&gt;
That is also a lot of paint so if your recipe for above colors is cheap post it below - I can teach everyone how to use macro Automato paint mix which makes paint without any clicking.&lt;br /&gt;
==== Paint Recipes ====&lt;br /&gt;
{| class='wikitable sortable' border=&amp;quot;1&amp;quot; &lt;br /&gt;
! Who !! Dark Golden Rod (x2500) !! Feldspar (x1500) !! Orange (x1750) !! Saddle Brown (x700) !! Indigo (x3800) !! Forest Green (x3800) !! Tomato (x180) !! Spring Green (x50)&lt;br /&gt;
|-&lt;br /&gt;
| Augir&lt;br /&gt;
  ||  Carrot 2 Clay 6 Red Sand 2&lt;br /&gt;
  || ?&lt;br /&gt;
  ||  Lime 1 Red Sand 5 Carrot 4 Clay 1&lt;br /&gt;
  ||  Clay 10&lt;br /&gt;
  ||  Potash 1 Clay 6 Saltpeter 1 Red Sand 5&lt;br /&gt;
  ||  Saltpeter 1 Potash 1 Cabbage Juice 1 Carrot 1 Clay 9&lt;br /&gt;
  ||  Red Sand 8 Cabbage Juice 1 Lead 1 Sulfur 1&lt;br /&gt;
  ||  Saltpeter 1 Carrot 1 Copper 4 Clay 5 Potash 1&lt;br /&gt;
|- &lt;br /&gt;
| Snoerr&lt;br /&gt;
  || Cabbage Juice 1 Red Sand 7 Carrot 1 Iron 1 Sulfur 1&lt;br /&gt;
  || Iron 1 Red Sand 7 Carrot 1 Cabbage Juice 1&lt;br /&gt;
  || Cabbage Juice 1 Red Sand 2 Carrot 6 Iron 1 Sulfur 1&lt;br /&gt;
  || Red Sand 9 Carrot 1&lt;br /&gt;
  || Copper 1 Red Sand 6 Clay 1 Lead 1 Iron 1&lt;br /&gt;
  || Cabbage Juice 1 Red Sand 1 Copper 7 Sulfur 1 Carrot 1&lt;br /&gt;
(Alternate)&lt;br /&gt;
Saltpeter 1 Red Sand 6 Carrot 2 Cabbage Juice 1 Potash 1 Copper 2&lt;br /&gt;
  || Iron 1 Red Sand 8 Lead 1&lt;br /&gt;
  || Sulfur 1 Cabbage Juice 1 Copper 7 Potash 1 Carrot 2&lt;br /&gt;
|-&lt;br /&gt;
| Buck&lt;br /&gt;
  || Carrot 3 Clay 7&lt;br /&gt;
  || Carrot 4 Sulfur 1 Clay 6&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || Clay 10&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || Cabbage 1 Carrot 1 Clay 1 Copper 7 Lime 1&lt;br /&gt;
|-&lt;br /&gt;
| Oblifeer&lt;br /&gt;
  || Cabbage Juice 1 Red Sand 6 Carrot 3&lt;br /&gt;
  || Red Sand 1 Carrot 4 Cabbage Juice 5&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || Red Sand 9 Carrot 1&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || more expensive&lt;br /&gt;
|-&lt;br /&gt;
| Tazendra&lt;br /&gt;
  || Carrot 6 Clay 4&lt;br /&gt;
  || Cabbage Juice 3 Carrot 6 Clay 1&lt;br /&gt;
  || Clay 2 Carrot 6 Iron 1 Red Sand 1 Saltpeter 1&lt;br /&gt;
  || Clay 10&lt;br /&gt;
  || Cabbage Juice 6 Carrot 1 Clay 1 Red Sand 1 Iron 1&lt;br /&gt;
  || Carrot 1 Cabbage Juice 2 Clay 7 Lime 1&lt;br /&gt;
  || Carrot 8 Iron 1 Red Sand 1&lt;br /&gt;
  || Clay 3 Copper 5 Sulfur 1 Toadskin 1 Carrot 1&lt;br /&gt;
|-&lt;br /&gt;
| FoxKids&lt;br /&gt;
  || Clay 4 Carrots 6&lt;br /&gt;
  || Cabbage Juice 3 Clay 1 6arrot 6&lt;br /&gt;
  || Saltpeter 1 RedSand 2 Carrot 7 Clay 1 Lime 1&lt;br /&gt;
  || Clay 10&lt;br /&gt;
  || RedSand 6 Lime 1 Saltpeter 1 Cabbage Juice 3 Clay 1&lt;br /&gt;
  || Lime 1 Cabbage Juice 4 Carrot 1 Clay 1 Lead 1 RedSand 3&lt;br /&gt;
  || Potash 1 RedSand 6 Carrot 4 Saltpeter 1&lt;br /&gt;
  || Lime 1 Cabbage Juice 2 Carrot 1 Clay 1 Saltpeter 1 Copper 6&lt;br /&gt;
|-&lt;br /&gt;
| Kay&lt;br /&gt;
  || Clay 1 Red Sand 6 Carrot 3&lt;br /&gt;
  || Clay 1 Red Sand 3 Cabbage Juice 1 Carrot 5&lt;br /&gt;
  || Lime 1 Red Sand 1 Clay 1 Carrot 8&lt;br /&gt;
  || Carrot 2 Red Sand 8&lt;br /&gt;
  || Cabbage Juice 5 Carrot 1 Clay 1 Lime 1 Red Sand 3&lt;br /&gt;
  || Clay 1 Red Sand 3 Carrot 2 Cabbage Juice 3 Lead 1&lt;br /&gt;
  || Red Sand 1 Carrot 8 Lime 1 Clay 1&lt;br /&gt;
  || Copper 4 Silver Powder 1 Saltpeter 1 Cabbage Juice 4 Lead 1&lt;br /&gt;
|-&lt;br /&gt;
| Asnath&lt;br /&gt;
  || ?&lt;br /&gt;
  || ?&lt;br /&gt;
  || ?&lt;br /&gt;
  || ?&lt;br /&gt;
  || Clay 1 Red Sand 9 Sulfur 1 Copper 1&lt;br /&gt;
  || Saltpeter 1 Carrot 1 Red Sand 6 Potash 1 Cabbage Juice 5&lt;br /&gt;
  || ?&lt;br /&gt;
  || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Amigos Mining Complex''' ==&lt;br /&gt;
&lt;br /&gt;
Mining Complex at 480, -2035 S/W of Koptos CS. We build 8 Iron, 5 Copper and 2 Tin Amigos mines open to public use.. I addition Blue cp with 10 Blast Furnaces, and older compression and bulet furnaces. Red cp with 6 charcoal devices, clinker vat and firepits.&lt;br /&gt;
&lt;br /&gt;
Current mine locations:&lt;br /&gt;
* Tin 455, -2044&lt;br /&gt;
* Tin 442, -2044&lt;br /&gt;
* Iron 468, -2044&lt;br /&gt;
* Iron 481, -2044&lt;br /&gt;
* Iron 495, -2044&lt;br /&gt;
* Iron 509, -2044&lt;br /&gt;
* Copper 494, -2030&lt;br /&gt;
* Copper 480, -2030&lt;br /&gt;
* Copper 468, -2030&lt;br /&gt;
* Copper 455, -2030&lt;br /&gt;
* Copper 509, -2030&lt;br /&gt;
* Iron 481, -2057&lt;br /&gt;
* Iron 468, -2057&lt;br /&gt;
* Iron 494, -2057&lt;br /&gt;
* Iron 509, -2057&lt;br /&gt;
&lt;br /&gt;
== '''Next guild event''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Test buildings - need votes''' ==&lt;br /&gt;
&lt;br /&gt;
Like in T9 we will use below template, separate for every test. Members need to add all info if they want help with votes&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! Building !! RL Date Opened&lt;br /&gt;
|-&lt;br /&gt;
|| Upper Egypt || 960, -1600  || Tut || Night's Sky || Jun 2, 2021&lt;br /&gt;
|-&lt;br /&gt;
|| Upper Egypt || 686, -1749 || [[User:Pbock|Pbock]] || Night's Sky || Jun 20, 2021&lt;br /&gt;
|-&lt;br /&gt;
||  || || ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wood Treatment Recipes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Amigos Public Wood Treatment Tank at Amigos Purple cp 624, -1701&lt;br /&gt;
&lt;br /&gt;
* Rigid, Hard, Termite-Resistant, Non-Toxic, Black boards - '''Water Trough upgrade for Ranch''': Charcoal 130 sec, Sulphur 30 Sec, Saltpeter 15 sec, Lead 30 sec - thats 13 charcoal, 3 sulphur, 2 salpeter and 3 lead.&lt;br /&gt;
* Rigid Rotproof Black treated boards - '''Compost Mixer''': Lead 120 seconds, Charcoal 30 seconds, Lime 30 seconds, Beeswax 55 seconds - uses 12 lead, 3 charcoal, 3 lime, 6 beeswax. (Note: would probably work with Lead 100 sec, Charcoal 20 sec)&lt;br /&gt;
&lt;br /&gt;
== '''Map''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- MAP STARTS HERE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|exmarks=yes|lat=-200|lon=-1500|zoom=5|width=900|height=900|&lt;br /&gt;
&lt;br /&gt;
(CirWhA) 610, -1711, Amigos Guild Hall, Upper Egypt (610 -1711)&lt;br /&gt;
(CirWhL) 656, -1706, Amigos 2 Lab, Upper Egypt (656 -1706)&lt;br /&gt;
(CirWhL) 656, -1703, Amigos 1 Lab, Upper Egypt (656 -1703)&lt;br /&gt;
(CirWhS) 1430, -1162, Sulphur-Acid compound - 20 tubs &amp;amp; 20 kettles by sulphur water, Swenett (1430 -1162)&lt;br /&gt;
(CirWhS) 3704, -363, Salt compound - 20 tubs &amp;amp; 20 kettles, Bernike (3704, -363)&lt;br /&gt;
(Tnpollution) 480, -2035, Amigos Mining CP (480, -1703)&lt;br /&gt;
(MpSn) 442, -2044, Tin, Upper Egypt (442 -2044)&lt;br /&gt;
(MpSn) 455, -2044, Tin, Upper Egypt (455 -2044)&lt;br /&gt;
(MpFe) 468, -2044, Iron, Upper Egypt (468 -2044)&lt;br /&gt;
(MpFe) 481, -2044, Iron, Upper Egypt (481 -2044)&lt;br /&gt;
(MpFe) 495, -2044, Iron, Upper Egypt (495 -2044)&lt;br /&gt;
(MpFe) 509, -2044, Iron, Upper Egypt (509 -2044)&lt;br /&gt;
(MpCu) 494, -2030, Copper, Upper Egypt (494 -2030)&lt;br /&gt;
(MpCu) 480, -2030, Copper, Upper Egypt (480 -2030)&lt;br /&gt;
(MpCu) 468, -2030, Copper, Upper Egypt (468 -2030)&lt;br /&gt;
(MpCu) 455, -2030, Copper, Upper Egypt (455 -2030)&lt;br /&gt;
(MpCu) 509, -2030, Copper, Upper Egypt (509 -2030)&lt;br /&gt;
(MpFe) 481, -2057, Iron, Upper Egypt (481 -2030)&lt;br /&gt;
(MpFe) 468, -2057, Iron, Upper Egypt (468 -2057)&lt;br /&gt;
(MpFe) 494, -2057, Iron, Upper Egypt (468 -2057)&lt;br /&gt;
(MpFe) 509, -2057, Iron, Upper Egypt (509 -2057)&lt;br /&gt;
(MpPt) 952, -1458, Platinum mine, Upper Egypt (952 -1458)&lt;br /&gt;
(MpE) 571, -920, Sand mine Emerald, Swenett (571 -920)&lt;br /&gt;
(MpZn) 750, -1929, Zinc mine, Upper Egypt (750 -1929)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Map Legend ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtAl.png Aluminum&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtSb.png Antimony&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtCu.png Copper&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtCo.png Cobalt&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtAu.png Gold&lt;br /&gt;
|-&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtFe.png Iron&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtPb.png Lead&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtMg.png Magnesium&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtNi.png Nickel&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtPt.png Platinum&lt;br /&gt;
|-&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtAg.png Silver&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtSn.png Tin&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtZn.png Zinc&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerWhD.png Diamond&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerGrE.png Emerald&lt;br /&gt;
|-&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPkO.png Opal&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerGyQ.png Quartz&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerRdR.png Ruby&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerBlS.png Sapphire&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerYeT.png Topaz&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Guilds/Amigos/Useful info|Useful info]]&lt;br /&gt;
&lt;br /&gt;
* [[Guilds/Amigos/First skills info|First skills info]]&lt;br /&gt;
&lt;br /&gt;
* [[Guilds/Amigos/Wood treatment recipes|Wood treatment recipes]]&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Guild:Amigos&amp;diff=199622</id>
		<title>Guild:Amigos</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Guild:Amigos&amp;diff=199622"/>
		<updated>2021-09-11T04:29:24Z</updated>

		<summary type="html">&lt;p&gt;Fumen: added myself to a few of the requested items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]] {{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Amigos''' &lt;br /&gt;
&lt;br /&gt;
Amigos is a Mentorship / Community projects guild where vets help new and returning players through the Tale. '''New players are especially welcome.'''&lt;br /&gt;
&lt;br /&gt;
Guild was created in T5 and had only 3 members, through the Tales we expanded and in T9 over 300 Tale players joined us.&lt;br /&gt;
&lt;br /&gt;
We will keep location near the CS as it helps with guild organized events (digs, gravel parties, cement stir or impromptu acro with beer/wine drinking ;)) &lt;br /&gt;
&lt;br /&gt;
Exact location of the Guildhall in T10 is in Upper Egypt, west of Koptos (610, -1710). &lt;br /&gt;
I know many members will want to build near the Guild Hall however I encourage populating wider area and surrounding regions to fully utilize farms, apiaries etc. Camps locations are on first come/build basis, please keep minimum 100 coordinates between camps.&lt;br /&gt;
&lt;br /&gt;
There is a lot of unknown about Tale 10 and Houses as Malard wants to keep under wraps all details so this page will be updated often :)&lt;br /&gt;
&lt;br /&gt;
Amigos is a public community project available for everyone to use. Donations are always welcome but please also don't expect same group of members to work on everything, we don't want people to burn out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Our goals in Tale 10:'''&lt;br /&gt;
* provide advanced devices in guild buildings (don't expect flimsy brick moulds) to make your life easier :)&lt;br /&gt;
* help with info and &amp;quot;how to&amp;quot; &lt;br /&gt;
* help with major Storyline tasks &lt;br /&gt;
* help with Hyksos House challenges and tasks&lt;br /&gt;
* create mining/smelting area for Iron/Copper/Tin. We need to find veins of all metals nearby after dowsing is researched.&lt;br /&gt;
* work on major Test and projects which require a lot of cooperation: Megalopolis, Aqueduct, Pyramids, Sphinx, Raeli Ovens and the Throne of Pharaoh, I want everyone who is interested to pass.&lt;br /&gt;
* help with regular Tests and voting&lt;br /&gt;
* help to advance research in Egypt&lt;br /&gt;
'''I really want everyone to be involved''', Tale 10 is set for only 1 year. There will always be something to do for yourself, people in the guild, Hyksos House and Research we will all benefit. I will guarantee you won't be bored.&lt;br /&gt;
&lt;br /&gt;
== '''Next Guild Project''' ==&lt;br /&gt;
&lt;br /&gt;
'''Major Project: Megalopolis'''&lt;br /&gt;
&lt;br /&gt;
Megalopolis is one of the most complex and time consuming projects. Parts you see below allow pass of 49 people. This Megalopolis will be only for main avatars unless we have space.&lt;br /&gt;
Amounts posted below are are approximate and are based on the 7 Mega we build at Amigos in last 5 Tales. Storage for the mats is in labeled warehouses at 660, -1735.&lt;br /&gt;
* Megalopolis Construction Site,&lt;br /&gt;
* Ramp (there are four),&lt;br /&gt;
* Tower (there are twelve),&lt;br /&gt;
* Wall Segment (there are eight),&lt;br /&gt;
* Bridge (there are four),&lt;br /&gt;
* Gate section (there are four),&lt;br /&gt;
* Edge wall segment (there are eight)&lt;br /&gt;
* Side wall (there are eight)       &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Required !! Amount !! Pledged !! Delivered !! Complete?&lt;br /&gt;
|-&lt;br /&gt;
|| Eyelet cut Amethyst  || 48 || 4 Kay 6 Sabina 1 Tazendra 4 Fumen|| 4 Kay 1 Tazendra Buck 14 || &lt;br /&gt;
|-&lt;br /&gt;
|| Corner Heart cut Garnet || 24 ||24 Sabina 2 Tazendra || 2 Tazendra || &lt;br /&gt;
|-&lt;br /&gt;
|| Bridge cut Lapis  || 6 || 6 Buck || 7 Buck || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Sprocket cut Sunstone || 6 || 6 Tazendra || 6 Buck || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Looking Glass cut Jade || 24 || 12 Sitamun 15 Tazendra  || 15 Tazendra || &lt;br /&gt;
|-&lt;br /&gt;
|| Choronzon cut Turquoise || 60 || 8 Tazendra || 8 Tazendra ||  &lt;br /&gt;
|-&lt;br /&gt;
|| Hexas Plate cut Lapis || 60 || 10 Kay 30 oblifeer 9 Tazendra|| 10 Kay 9 Tazendra + 30 oblifeer ||&lt;br /&gt;
|-&lt;br /&gt;
|| Thistle cut Amethyst || 60 || 6 Kay 1 Tazendra|| 6 Kay 1 Tazendra Buck 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|| Unity cut Lapis || 8 || 3 Buck  || 3 Buck ||&lt;br /&gt;
|-&lt;br /&gt;
|| Full Aidenn Mask cut Sunstone || 4 || 1 Buck || 1 Augir || &lt;br /&gt;
|-&lt;br /&gt;
|| Canvas || 150 ||150 Marlie || 150 Marlie || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Rope || 600 ||100 Marlie + 500 Duffe || 100 Marlie + 500 Duffe || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Brass Plate || 4 ||2 Kay + 2 chart || 2 Kay 2 chart||&lt;br /&gt;
|-&lt;br /&gt;
|| Gold Foil || 1,200 || 1,200 Oaxani || 100 Qis, 1,200 Oaxani ||&lt;br /&gt;
|-&lt;br /&gt;
|| Bricks || 34,000 || 10,000 Jeffrez 20,000 Kauket 5k Kay 1k Fumen|| 20k Kauket 3k Kay 10k Jef ||&lt;br /&gt;
|-&lt;br /&gt;
|| Nails || 20,000 || 500 Kay 500 Kauket 1000 Shelyak 500 Lisimba || 500 Kauket 500 Kay 1000 Shelyak 500 Lisimba ||&lt;br /&gt;
|-&lt;br /&gt;
|| Cut Stone || 12,000 ||100 Lisimba 200 Fumen || 100 Lisimba ||&lt;br /&gt;
|-&lt;br /&gt;
|| Gold Wire || 960 || 960 Shelyak  || 960 Shelyak || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Gravel || 30,000 || 10,000 Augir + 1,000 Duffe + 2,000 Amy/Cruiser , 1k Fumen|| 1,000 Duffe + 2K A/C + 500 Oaxani ||&lt;br /&gt;
|-&lt;br /&gt;
|| Iron Bars || 472 || 120 Oblifeer + 100 chart + 50 Lisimba || 100 chart + 19 Qis + 50 Lisimba + 120 Oblifeer||&lt;br /&gt;
|-&lt;br /&gt;
|| Gold Bars || 120 || 10 Kay 50 Tazendra || 10 Kay 42 Tazendra ||&lt;br /&gt;
|-&lt;br /&gt;
|| Silver Sheeting || 120 ||20 Kay  50 Kauket 50 Qis|| 50 Kauket 20 Kay 50 Qis || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Boards || 10,000 || 5,000 Jeffrez + 5,000 Duffe ||  5,000 Duffe + 5,000 Jef || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Rigid + Rotproof Treated Boards || 1000 || 1000 Sitamun || ||&lt;br /&gt;
|-&lt;br /&gt;
|| White + Glossy + Fireproof Treated Boards || 5,000 ||  || 5000 FoxKids || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Pliable + Soft + Rotproof Treated Boards || 2,500 ||  || 2500 Foxkids || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Rigid Treated Boards || 2,500 || 2,500 (Jeffrez)  || 2,500 Jef || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Rotproof Treated Boards || 7,000 || 7,000 (Jeffrez)  || 7,000 Jef || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Glossy + Rotproof Treated Boards || 5,000 || 5000 FoxKids || 5000 FoxKids || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Pliable Treated Boards || 2,500 ||  || 2500 FoxKids || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Dark Golden Rod Paint || 25,000 || 5000 carrots Amy || PAINT DONE 5k carrots Amy || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Orange Paint || 17,500 ||  998 Lisimba, 1000 copper blondie ||  998 Lisimba, 1000 copper blondie,  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Saddle Brown Paint || 7,000 || 3000 carrots, 4000 clay Ninfa || 3000 Carrots, 4000 clay Ninfa 7k FoxKids|| [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Feldspar Paint || 15,000 ||  || 15k Buck&amp;amp;Jyin DONE||&lt;br /&gt;
|-&lt;br /&gt;
|| Indigo Paint || 38,000 ||3,100 Kay, 3,000 Lisimba || 3,100 Kay, 1608/3000 Lisimba ||&lt;br /&gt;
|-&lt;br /&gt;
|| Forest Green Paint || 27,000 || 5000 cabbage Cruiser || 5k cabbage Cruiser || &lt;br /&gt;
|-&lt;br /&gt;
|| Tomato Paint || 1,800 ||  || PAINT DONE || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|| Spring Green Paint || 500 || 2000 iron blondie  || PAINT DONE 2000 iron blondie || [[File:Green_tick.png| |Complete]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a lot of materials on the donation table above, please look through the numbers and pledge/donate approx 1/50 of them so workload is spread between everyone participating.&lt;br /&gt;
One of the hardest materials will be Gravel. To get that amount we have Gravel parties 2-3h almost every weekend - I will be paying attention who is at the parties, everyone who wont be able to participate because of time zone or work will have to bring 500 Gravel and trade it to me to secure spot on this Megalopolis. I will create list of participants in the Mega once we are past half of the mats.&lt;br /&gt;
I also have all Cuttables that needs to be cut, please let me know if Cuttables in the wh by Red cp are cut and I will add more.&lt;br /&gt;
&lt;br /&gt;
That is also a lot of paint so if your recipe for above colors is cheap post it below - I can teach everyone how to use macro Automato paint mix which makes paint without any clicking.&lt;br /&gt;
==== Paint Recipes ====&lt;br /&gt;
{| class='wikitable sortable' border=&amp;quot;1&amp;quot; &lt;br /&gt;
! Who !! Dark Golden Rod (x2500) !! Feldspar (x1500) !! Orange (x1750) !! Saddle Brown (x700) !! Indigo (x3800) !! Forest Green (x3800) !! Tomato (x180) !! Spring Green (x50)&lt;br /&gt;
|-&lt;br /&gt;
| Augir&lt;br /&gt;
  ||  Carrot 2 Clay 6 Red Sand 2&lt;br /&gt;
  || ?&lt;br /&gt;
  ||  Lime 1 Red Sand 5 Carrot 4 Clay 1&lt;br /&gt;
  ||  Clay 10&lt;br /&gt;
  ||  Potash 1 Clay 6 Saltpeter 1 Red Sand 5&lt;br /&gt;
  ||  Saltpeter 1 Potash 1 Cabbage Juice 1 Carrot 1 Clay 9&lt;br /&gt;
  ||  Red Sand 8 Cabbage Juice 1 Lead 1 Sulfur 1&lt;br /&gt;
  ||  Saltpeter 1 Carrot 1 Copper 4 Clay 5 Potash 1&lt;br /&gt;
|- &lt;br /&gt;
| Snoerr&lt;br /&gt;
  || Cabbage Juice 1 Red Sand 7 Carrot 1 Iron 1 Sulfur 1&lt;br /&gt;
  || Iron 1 Red Sand 7 Carrot 1 Cabbage Juice 1&lt;br /&gt;
  || Cabbage Juice 1 Red Sand 2 Carrot 6 Iron 1 Sulfur 1&lt;br /&gt;
  || Red Sand 9 Carrot 1&lt;br /&gt;
  || Copper 1 Red Sand 6 Clay 1 Lead 1 Iron 1&lt;br /&gt;
  || Cabbage Juice 1 Red Sand 1 Copper 7 Sulfur 1 Carrot 1&lt;br /&gt;
(Alternate)&lt;br /&gt;
Saltpeter 1 Red Sand 6 Carrot 2 Cabbage Juice 1 Potash 1 Copper 2&lt;br /&gt;
  || Iron 1 Red Sand 8 Lead 1&lt;br /&gt;
  || Sulfur 1 Cabbage Juice 1 Copper 7 Potash 1 Carrot 2&lt;br /&gt;
|-&lt;br /&gt;
| Buck&lt;br /&gt;
  || Carrot 3 Clay 7&lt;br /&gt;
  || Carrot 4 Sulfur 1 Clay 6&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || Clay 10&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || Cabbage 1 Carrot 1 Clay 1 Copper 7 Lime 1&lt;br /&gt;
|-&lt;br /&gt;
| Oblifeer&lt;br /&gt;
  || Cabbage Juice 1 Red Sand 6 Carrot 3&lt;br /&gt;
  || Red Sand 1 Carrot 4 Cabbage Juice 5&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || Red Sand 9 Carrot 1&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || more expensive&lt;br /&gt;
  || more expensive&lt;br /&gt;
|-&lt;br /&gt;
| Tazendra&lt;br /&gt;
  || Carrot 6 Clay 4&lt;br /&gt;
  || Cabbage Juice 3 Carrot 6 Clay 1&lt;br /&gt;
  || Clay 2 Carrot 6 Iron 1 Red Sand 1 Saltpeter 1&lt;br /&gt;
  || Clay 10&lt;br /&gt;
  || Cabbage Juice 6 Carrot 1 Clay 1 Red Sand 1 Iron 1&lt;br /&gt;
  || Carrot 1 Cabbage Juice 2 Clay 7 Lime 1&lt;br /&gt;
  || Carrot 8 Iron 1 Red Sand 1&lt;br /&gt;
  || Clay 3 Copper 5 Sulfur 1 Toadskin 1 Carrot 1&lt;br /&gt;
|-&lt;br /&gt;
| FoxKids&lt;br /&gt;
  || Clay 4 Carrots 6&lt;br /&gt;
  || Cabbage Juice 3 Clay 1 6arrot 6&lt;br /&gt;
  || Saltpeter 1 RedSand 2 Carrot 7 Clay 1 Lime 1&lt;br /&gt;
  || Clay 10&lt;br /&gt;
  || RedSand 6 Lime 1 Saltpeter 1 Cabbage Juice 3 Clay 1&lt;br /&gt;
  || Lime 1 Cabbage Juice 4 Carrot 1 Clay 1 Lead 1 RedSand 3&lt;br /&gt;
  || Potash 1 RedSand 6 Carrot 4 Saltpeter 1&lt;br /&gt;
  || Lime 1 Cabbage Juice 2 Carrot 1 Clay 1 Saltpeter 1 Copper 6&lt;br /&gt;
|-&lt;br /&gt;
| Kay&lt;br /&gt;
  || Clay 1 Red Sand 6 Carrot 3&lt;br /&gt;
  || Clay 1 Red Sand 3 Cabbage Juice 1 Carrot 5&lt;br /&gt;
  || Lime 1 Red Sand 1 Clay 1 Carrot 8&lt;br /&gt;
  || Carrot 2 Red Sand 8&lt;br /&gt;
  || Cabbage Juice 5 Carrot 1 Clay 1 Lime 1 Red Sand 3&lt;br /&gt;
  || Clay 1 Red Sand 3 Carrot 2 Cabbage Juice 3 Lead 1&lt;br /&gt;
  || Red Sand 1 Carrot 8 Lime 1 Clay 1&lt;br /&gt;
  || Copper 4 Silver Powder 1 Saltpeter 1 Cabbage Juice 4 Lead 1&lt;br /&gt;
|-&lt;br /&gt;
| Asnath&lt;br /&gt;
  || ?&lt;br /&gt;
  || ?&lt;br /&gt;
  || ?&lt;br /&gt;
  || ?&lt;br /&gt;
  || Clay 1 Red Sand 9 Sulfur 1 Copper 1&lt;br /&gt;
  || Saltpeter 1 Carrot 1 Red Sand 6 Potash 1 Cabbage Juice 5&lt;br /&gt;
  || ?&lt;br /&gt;
  || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Amigos Mining Complex''' ==&lt;br /&gt;
&lt;br /&gt;
Mining Complex at 480, -2035 S/W of Koptos CS. We build 8 Iron, 5 Copper and 2 Tin Amigos mines open to public use.. I addition Blue cp with 10 Blast Furnaces, and older compression and bulet furnaces. Red cp with 6 charcoal devices, clinker vat and firepits.&lt;br /&gt;
&lt;br /&gt;
Current mine locations:&lt;br /&gt;
* Tin 455, -2044&lt;br /&gt;
* Tin 442, -2044&lt;br /&gt;
* Iron 468, -2044&lt;br /&gt;
* Iron 481, -2044&lt;br /&gt;
* Iron 495, -2044&lt;br /&gt;
* Iron 509, -2044&lt;br /&gt;
* Copper 494, -2030&lt;br /&gt;
* Copper 480, -2030&lt;br /&gt;
* Copper 468, -2030&lt;br /&gt;
* Copper 455, -2030&lt;br /&gt;
* Copper 509, -2030&lt;br /&gt;
* Iron 481, -2057&lt;br /&gt;
* Iron 468, -2057&lt;br /&gt;
* Iron 494, -2057&lt;br /&gt;
* Iron 509, -2057&lt;br /&gt;
&lt;br /&gt;
== '''Next guild event''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Test buildings - need votes''' ==&lt;br /&gt;
&lt;br /&gt;
Like in T9 we will use below template, separate for every test. Members need to add all info if they want help with votes&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! Building !! RL Date Opened&lt;br /&gt;
|-&lt;br /&gt;
|| Upper Egypt || 960, -1600  || Tut || Night's Sky || Jun 2, 2021&lt;br /&gt;
|-&lt;br /&gt;
|| Upper Egypt || 686, -1749 || [[User:Pbock|Pbock]] || Night's Sky || Jun 20, 2021&lt;br /&gt;
|-&lt;br /&gt;
||  || || ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wood Treatment Recipes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Amigos Public Wood Treatment Tank at Amigos Purple cp 624, -1701&lt;br /&gt;
&lt;br /&gt;
* Rigid, Hard, Termite-Resistant, Non-Toxic, Black boards - '''Water Trough upgrade for Ranch''': Charcoal 130 sec, Sulphur 30 Sec, Saltpeter 15 sec, Lead 30 sec - thats 13 charcoal, 3 sulphur, 2 salpeter and 3 lead.&lt;br /&gt;
* Rigid Rotproof Black treated boards - '''Compost Mixer''': Lead 120 seconds, Charcoal 30 seconds, Lime 30 seconds, Beeswax 55 seconds - uses 12 lead, 3 charcoal, 3 lime, 6 beeswax. (Note: would probably work with Lead 100 sec, Charcoal 20 sec)&lt;br /&gt;
&lt;br /&gt;
== '''Map''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- MAP STARTS HERE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|exmarks=yes|lat=-200|lon=-1500|zoom=5|width=900|height=900|&lt;br /&gt;
&lt;br /&gt;
(CirWhA) 610, -1711, Amigos Guild Hall, Upper Egypt (610 -1711)&lt;br /&gt;
(CirWhL) 656, -1706, Amigos 2 Lab, Upper Egypt (656 -1706)&lt;br /&gt;
(CirWhL) 656, -1703, Amigos 1 Lab, Upper Egypt (656 -1703)&lt;br /&gt;
(CirWhS) 1430, -1162, Sulphur-Acid compound - 20 tubs &amp;amp; 20 kettles by sulphur water, Swenett (1430 -1162)&lt;br /&gt;
(CirWhS) 3704, -363, Salt compound - 20 tubs &amp;amp; 20 kettles, Bernike (3704, -363)&lt;br /&gt;
(Tnpollution) 480, -2035, Amigos Mining CP (480, -1703)&lt;br /&gt;
(MpSn) 442, -2044, Tin, Upper Egypt (442 -2044)&lt;br /&gt;
(MpSn) 455, -2044, Tin, Upper Egypt (455 -2044)&lt;br /&gt;
(MpFe) 468, -2044, Iron, Upper Egypt (468 -2044)&lt;br /&gt;
(MpFe) 481, -2044, Iron, Upper Egypt (481 -2044)&lt;br /&gt;
(MpFe) 495, -2044, Iron, Upper Egypt (495 -2044)&lt;br /&gt;
(MpFe) 509, -2044, Iron, Upper Egypt (509 -2044)&lt;br /&gt;
(MpCu) 494, -2030, Copper, Upper Egypt (494 -2030)&lt;br /&gt;
(MpCu) 480, -2030, Copper, Upper Egypt (480 -2030)&lt;br /&gt;
(MpCu) 468, -2030, Copper, Upper Egypt (468 -2030)&lt;br /&gt;
(MpCu) 455, -2030, Copper, Upper Egypt (455 -2030)&lt;br /&gt;
(MpCu) 509, -2030, Copper, Upper Egypt (509 -2030)&lt;br /&gt;
(MpFe) 481, -2057, Iron, Upper Egypt (481 -2030)&lt;br /&gt;
(MpFe) 468, -2057, Iron, Upper Egypt (468 -2057)&lt;br /&gt;
(MpFe) 494, -2057, Iron, Upper Egypt (468 -2057)&lt;br /&gt;
(MpFe) 509, -2057, Iron, Upper Egypt (509 -2057)&lt;br /&gt;
(MpPt) 952, -1458, Platinum mine, Upper Egypt (952 -1458)&lt;br /&gt;
(MpE) 571, -920, Sand mine Emerald, Swenett (571 -920)&lt;br /&gt;
(MpZn) 750, -1929, Zinc mine, Upper Egypt (750 -1929)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Map Legend ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#FFF&amp;quot;&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtAl.png Aluminum&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtSb.png Antimony&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtCu.png Copper&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtCo.png Cobalt&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtAu.png Gold&lt;br /&gt;
|-&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtFe.png Iron&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtPb.png Lead&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtMg.png Magnesium&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtNi.png Nickel&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtPt.png Platinum&lt;br /&gt;
|-&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtAg.png Silver&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtSn.png Tin&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerMtZn.png Zinc&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerWhD.png Diamond&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerGrE.png Emerald&lt;br /&gt;
|-&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPkO.png Opal&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerGyQ.png Quartz&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerRdR.png Ruby&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerBlS.png Sapphire&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerYeT.png Topaz&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Guilds/Amigos/Useful info|Useful info]]&lt;br /&gt;
&lt;br /&gt;
* [[Guilds/Amigos/First skills info|First skills info]]&lt;br /&gt;
&lt;br /&gt;
* [[Guilds/Amigos/Wood treatment recipes|Wood treatment recipes]]&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Fumen/One_Herb&amp;diff=199523</id>
		<title>User:Fumen/One Herb</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Fumen/One_Herb&amp;diff=199523"/>
		<updated>2021-09-10T16:52:41Z</updated>

		<summary type="html">&lt;p&gt;Fumen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of herbs hit for Fumen. For the complete list, see the [[Fumeology]] page.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Herb || Flavor || Aroma&lt;br /&gt;
|-&lt;br /&gt;
| Allbright || Antiseptic || Exotic Spices&lt;br /&gt;
|-&lt;br /&gt;
| Altar's Blessing || Spicy || Pepper&lt;br /&gt;
|-&lt;br /&gt;
| Anansi || Spicy || Rotting Flesh&lt;br /&gt;
|-&lt;br /&gt;
| Apiphenalm || Woody || Licorice&lt;br /&gt;
|-&lt;br /&gt;
| Apothecary's Scythe || Antiseptic || Pine&lt;br /&gt;
|-&lt;br /&gt;
| Asafoetida || Mellow || Pepper&lt;br /&gt;
|-&lt;br /&gt;
| Asane || Bitter || Rotting Flesh&lt;br /&gt;
|-&lt;br /&gt;
| Ashoka || Sweet || Roasted Onions&lt;br /&gt;
|-&lt;br /&gt;
| Banto || Hot || Pepper&lt;br /&gt;
|-&lt;br /&gt;
| Bay Tree || Smokey || Minerals&lt;br /&gt;
|-&lt;br /&gt;
| Bee Balm || Hot || Rotting Flesh&lt;br /&gt;
|-&lt;br /&gt;
| Beetle Leaf || Dry || Pine&lt;br /&gt;
|-&lt;br /&gt;
| Beggar's Button || Spicy || Licorice&lt;br /&gt;
|-&lt;br /&gt;
| Bhillawa || Toasty  || Dried Cherries&lt;br /&gt;
|-&lt;br /&gt;
| Bilimbi || Mellow || Pine&lt;br /&gt;
|-&lt;br /&gt;
| Black Pepper Plant || Mellow || Berries&lt;br /&gt;
|-&lt;br /&gt;
| Blessed Mariae || Hot || Smoldering Paper&lt;br /&gt;
|-&lt;br /&gt;
| Blood Balm || Hot || Camel Dung&lt;br /&gt;
|-&lt;br /&gt;
| Blooded Harebell || Mellow || Smoldering Paper&lt;br /&gt;
|-&lt;br /&gt;
| Bloodwort || Sweet || Pepper&lt;br /&gt;
|-&lt;br /&gt;
| Bluebottle Clover || Antiseptic || Cedar&lt;br /&gt;
|-&lt;br /&gt;
| Blue Damia || Bitter || Menthol&lt;br /&gt;
|-&lt;br /&gt;
| Blue Terrafern || Toasty || Stewed Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| Borage || Creamy || Moss&lt;br /&gt;
|-&lt;br /&gt;
| Brown Muskerro || Toasty || Candy&lt;br /&gt;
|-&lt;br /&gt;
| Buckler-leaf || Mellow || Licorice&lt;br /&gt;
|-&lt;br /&gt;
| Bull's Blood || Harsh || Roasted Onions&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Tarragon || Harsh || Stewed Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| Calabash || Dry || Dried Apples&lt;br /&gt;
|-&lt;br /&gt;
| Caraway || Harsh || Moss&lt;br /&gt;
|-&lt;br /&gt;
| Cardamon || Woody || Roasted Nuts&lt;br /&gt;
|-&lt;br /&gt;
| Chaffa || Woody || Pine&lt;br /&gt;
|-&lt;br /&gt;
| Chatinabrae || Woody || Berries&lt;br /&gt;
|-&lt;br /&gt;
| Chives || Burnt || Exotic Spices&lt;br /&gt;
|-&lt;br /&gt;
| Cicada Bean || Woody || Menthol&lt;br /&gt;
|-&lt;br /&gt;
| Cinnamon || Spicy || Moss&lt;br /&gt;
|-&lt;br /&gt;
| Cinquefoil || Smokey || Berries&lt;br /&gt;
|-&lt;br /&gt;
| Clingroot || Spicy || Candy&lt;br /&gt;
|-&lt;br /&gt;
| Common Basil || Smokey || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Common Rosemary || Dry || Exotic Spices&lt;br /&gt;
|-&lt;br /&gt;
| Common Sage || Mellow || Smoldering Paper&lt;br /&gt;
|-&lt;br /&gt;
| Coriander || Creamy || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Corsacia || Burnt || Cedar&lt;br /&gt;
|-&lt;br /&gt;
| Covage || Dry || Licorice&lt;br /&gt;
|-&lt;br /&gt;
| Crampbark || Spicy || Exotic Spices&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Clover || Antiseptic || Maple&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Lettuce || Burnt || Stewed Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Nightshade || Smokey || Rotting Flesh&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Pipeweed || Sweet || Dried Apples&lt;br /&gt;
|-&lt;br /&gt;
| Crumpled Leaf Basil || Smokey || Licorice&lt;br /&gt;
|-&lt;br /&gt;
| Curly Sage || Dry || Menthol&lt;br /&gt;
|-&lt;br /&gt;
| Daggerleaf || Toasty || Maple&lt;br /&gt;
|-&lt;br /&gt;
| Dalchini || Burnt || Pine&lt;br /&gt;
|-&lt;br /&gt;
| Dameshood || Dry || Lead Pencil&lt;br /&gt;
|-&lt;br /&gt;
| Dank Mullien || Toasty || Cedar&lt;br /&gt;
|-&lt;br /&gt;
| Dark Ochoa || Antiseptic || Dark Cherries&lt;br /&gt;
|-&lt;br /&gt;
| Death's Piping || Hot || Camel Dung&lt;br /&gt;
|-&lt;br /&gt;
| Digweed || Burnt || Berries&lt;br /&gt;
|-&lt;br /&gt;
| Discorea || Mellow || Roasted Nuts&lt;br /&gt;
|-&lt;br /&gt;
| Drapeau D'or || Toasty || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Dusty Blue Sage || Mellow || Camel Dung&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Hogweed || Sweet || Exotic Spices&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Wild Lettuce || Burnt || Dried Cherries&lt;br /&gt;
|-&lt;br /&gt;
| Earth Apple || Smokey || Cedar&lt;br /&gt;
|-&lt;br /&gt;
| Elegia  || Bitter || Moss&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter's Plant || Antiseptic || Roasted Onions&lt;br /&gt;
|-&lt;br /&gt;
| Finlow || Smokey || Roasted Onions&lt;br /&gt;
|-&lt;br /&gt;
| Fire Allspice || Bitter || Licorice&lt;br /&gt;
|-&lt;br /&gt;
| Fire Lily || Spicy || Dried Cherries&lt;br /&gt;
|-&lt;br /&gt;
| Fivesleaf || Burnt || Leather&lt;br /&gt;
|-&lt;br /&gt;
| Flame Skirret || Spicy || Moss&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/18&amp;diff=199427</id>
		<title>Laboratory/18</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/18&amp;diff=199427"/>
		<updated>2021-09-10T02:01:27Z</updated>

		<summary type="html">&lt;p&gt;Fumen: updated timers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Holy Avaris (Hyksos / Avaris)&lt;br /&gt;
  |location={{Location | 1948 | 1878}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=1&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=2d 9h 12m checked |&lt;br /&gt;
{{LabResource|Charcoal|7|7}}&lt;br /&gt;
{{LabResource|Sweet Mandarin|1|1}}&lt;br /&gt;
{{LabResource|Reddish Mandarin|1|1}}&lt;br /&gt;
{{LabResource|Large Amanatsu|1|1}}&lt;br /&gt;
{{LabResource|Sweet Grapefruit|0|2}}&lt;br /&gt;
{{LabResource|Flat Orange|2|2}}&lt;br /&gt;
{{LabResource|Tangy Etrog|1|1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Metal Treatment|ignore=false|preferred=false|time=16hrs 56min|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/2&amp;diff=199426</id>
		<title>Laboratory/2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/2&amp;diff=199426"/>
		<updated>2021-09-10T01:59:41Z</updated>

		<summary type="html">&lt;p&gt;Fumen: updated timers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Hyksos Great Hall (Avaris)&lt;br /&gt;
  |location={{Location | 1937 | 1900}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=2&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=1d 19h (first break) checked | &lt;br /&gt;
{{LabResource|Greenish Citron|0|2}}&lt;br /&gt;
{{LabResource|Greenish Oroblanco|0|4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Metal Treatment|ignore=false|preferred=false|time=14h 20m (second break)|&lt;br /&gt;
{{LabResource|Copper Pipe|0|94}}&lt;br /&gt;
{{LabResource|Salt|0|160}}&lt;br /&gt;
{{LabResource|Flax|4|4}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/14&amp;diff=199425</id>
		<title>Laboratory/14</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/14&amp;diff=199425"/>
		<updated>2021-09-10T01:56:16Z</updated>

		<summary type="html">&lt;p&gt;Fumen: metal treatment progressing; updated timers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=BooBoo (MW / Tanis)&lt;br /&gt;
  |location={{Location | 992 | 6813}}&lt;br /&gt;
  |house=Meshwesh&lt;br /&gt;
  |level=2&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=1d 20h checked|&lt;br /&gt;
{{LabResource|Flat Corian|0|4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Metal Treatment|ignore=false|preferred=false|time=8h 24m|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/12&amp;diff=199424</id>
		<title>Laboratory/12</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/12&amp;diff=199424"/>
		<updated>2021-09-10T01:55:13Z</updated>

		<summary type="html">&lt;p&gt;Fumen: updated timers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Yogi (MW / Tanis)&lt;br /&gt;
  |location={{Location | 995 | 6813}}&lt;br /&gt;
  |house=Meshwesh&lt;br /&gt;
  |level=2&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=14h 37m (first break) checked|&lt;br /&gt;
{{LabResource|Tangy Citron|0|2}}&lt;br /&gt;
{{LabResource|Sweet Coralfruit|0|4}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Metal Treatment|ignore=false|preferred=false|time=6h 57m|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/1&amp;diff=199423</id>
		<title>Laboratory/1</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/1&amp;diff=199423"/>
		<updated>2021-09-10T01:53:39Z</updated>

		<summary type="html">&lt;p&gt;Fumen: updated timers; materials for perfuming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Meshwesh Great Hall (Tanis)&lt;br /&gt;
  |location={{Location | 997 | 6855}}&lt;br /&gt;
  |house=Meshwesh&lt;br /&gt;
  |level=2&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=1d 23h (2nd break) checked|&lt;br /&gt;
{{LabResource|Sweet Shangjuan|2|2}}&lt;br /&gt;
{{LabResource|Small Pummelo|1|4}}&lt;br /&gt;
{{LabResource|Flat Corian|0|2}}&lt;br /&gt;
{{LabResource|Charcoal|12|12}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Metal Treatment|ignore=false|preferred=false|time=14h 43m|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/4&amp;diff=199420</id>
		<title>Laboratory/4</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/4&amp;diff=199420"/>
		<updated>2021-09-10T01:42:09Z</updated>

		<summary type="html">&lt;p&gt;Fumen: updated materials for metal treatment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Annie (MW / Giza)&lt;br /&gt;
  |location={{Location | 771 | 6358}}&lt;br /&gt;
  |house=Meshwesh&lt;br /&gt;
  |level=1&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=2d 7h (first break?) checked|&lt;br /&gt;
{{LabResource|Reddish Lime|0|1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Gear Casting|ignore=true|preferred=false|time=1d 8h 2nd break|&lt;br /&gt;
{{LabResource|Silver Large Gear|0|1}}&lt;br /&gt;
{{LabResource|Brass Large Gear|0|2}}&lt;br /&gt;
{{LabResource|flax|2|2}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Metal Treatment|ignore=false|preferred=false|time=1d 12h 2nd break|&lt;br /&gt;
{{LabResource|Lime|0|256}}&lt;br /&gt;
{{LabResource|Cactus Sap|17|839}}&lt;br /&gt;
{{LabResource|Distillation Coil 6000+ quality|1|1}}&lt;br /&gt;
{{LabResource|Grass|8|8}}&lt;br /&gt;
{{LabResource|flax|1|1}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/5&amp;diff=199419</id>
		<title>Laboratory/5</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/5&amp;diff=199419"/>
		<updated>2021-09-10T01:40:52Z</updated>

		<summary type="html">&lt;p&gt;Fumen: Updated timers; metal treatment currently processing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Oliver (MW / Giza)&lt;br /&gt;
  |location={{Location | 773 | 6358}}&lt;br /&gt;
  |house=Meshwesh&lt;br /&gt;
  |level=1&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Metal Treatment|ignore=false|preferred=false|time=5h 34m (unknown # of repairs, at least 1|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/6&amp;diff=199418</id>
		<title>Laboratory/6</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/6&amp;diff=199418"/>
		<updated>2021-09-10T01:24:42Z</updated>

		<summary type="html">&lt;p&gt;Fumen: updated timer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Affable Labs (MW / Herakleopolis)&lt;br /&gt;
  |location={{Location | 1014 | 5318}}&lt;br /&gt;
  |house=Meshwesh&lt;br /&gt;
  |level=1&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=1d 4h (1st break) checked|&lt;br /&gt;
{{LabResource|Reddish Rangpur|0|1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Metal Treatment|ignore=false|preferred=false|time=9h 22m (2nd break)|&lt;br /&gt;
{{LabResource|Sulfur|619|619}}&lt;br /&gt;
{{LabResource|Copper Pipe|21|21}}&lt;br /&gt;
{{LabResource|Zinc|67|67}}&lt;br /&gt;
{{LabResource|Cactus Sap|721|721}}&lt;br /&gt;
{{LabResource|Grass|19|19}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wine&amp;diff=199389</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wine&amp;diff=199389"/>
		<updated>2021-09-09T18:49:05Z</updated>

		<summary type="html">&lt;p&gt;Fumen: /* Vine Cuttings */ Faction universities are no longer applicable for t10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grapes.png|150px]][[File:vinyrd.jpg|150px]][[File:Wine_Barrel.png|150px]][[File:EmptyWineBottles.png|150px]][[File:Ceremonial_Tasting_Table.png|200px]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Wine''' is an alcoholic drink (although it can be made with 0% alcohol) made with [[Grapes]] harvested from a [[Vineyard]] and allowed to ferment in a sealed [[Wine Barrel]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
To barrel:&lt;br /&gt;
*at least 21 [[Grapes]] &lt;br /&gt;
*1 [[Wine Barrel]]&lt;br /&gt;
*1 [[Barrel Tap]]&lt;br /&gt;
&lt;br /&gt;
To bottle:&lt;br /&gt;
*1 [[Empty Wine Bottles]] for every 21 grapes in the barrel&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
When drunk at a [[Ceremonial Tasting Table]], wine gives palate increases and allows one to fill a [[Wine Notebook]].  This allows one to raise their [[perception]].&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
*''30 required for [[Ambrosia Brewing]] research (At least 12% alcohol and 2 vintages old)''&lt;br /&gt;
*''30 required for [[Distillation]] research'' (At least 6% alcohol)&lt;br /&gt;
*''30 required for [[Distillation]] research'' (At least 12% alcohol)&lt;br /&gt;
&lt;br /&gt;
== Tending Quick Links and Originating Regions==&lt;br /&gt;
{{:Wine/Availability}}&lt;br /&gt;
&lt;br /&gt;
== Vine Phenotypes ==&lt;br /&gt;
{{:Wine/Phenotypes}}&lt;br /&gt;
&lt;br /&gt;
== Wine on the Vine ==&lt;br /&gt;
=== Vine Cuttings ===&lt;br /&gt;
Vine cuttings can be obtained from the [[University of Worship]] in regions that have unlocked [[Viticulture]]. &lt;br /&gt;
&lt;br /&gt;
* You must pay 1 [[Fish|Tilapia Meat]] for a cutting&lt;br /&gt;
* A new cutting becomes available about every hour. Unclaimed cuttings will be stored.&lt;br /&gt;
* It is possible for the university to be out of cuttings when you ask for one, if a lot of people have recently taken one. You still lose your fish, however.&lt;br /&gt;
&lt;br /&gt;
Vine cuttings may also be taken from your vineyard every two hours (even if you do not tend the vine at that time). Thus, you may find it easier to get a cutting directly from another player if it has been out in Egypt for a while. &lt;br /&gt;
&lt;br /&gt;
Once you have a cutting, you may ''Plant'' it on the vineyard. You will see the vines appear, and clicking on the vineyard again will reveal the starting grapes for that vine.&lt;br /&gt;
&lt;br /&gt;
=== Vine Attributes ===&lt;br /&gt;
Each vine has seven key attributes or statistics that are affected by your tending methods.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Abbreviation !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| '''Acid''' ||align=&amp;quot;center&amp;quot;| A || Determines how long flavours remain while bottled. Lower acid wines lose their flavour the more they age.  The exact formula for determining how long wine will last is unknown.&lt;br /&gt;
|-&lt;br /&gt;
| '''Color''' ||align=&amp;quot;center&amp;quot;| C || In combination with the vine's genetics (see below), determines the hue of wine made from these grapes (though again, the exact role is not clear).  An alternate theory is that hue comes directly from the genetics and is not related to color. &lt;br /&gt;
|-&lt;br /&gt;
| '''Grapes''' ||align=&amp;quot;center&amp;quot;| G || Each cutting type will have a set number of starting grapes, each time it is planted. If the grape count ever reaches 0, the vine will die.&lt;br /&gt;
|-&lt;br /&gt;
| '''Quality''' ||align=&amp;quot;center&amp;quot;| Q || Determines the potential quality of wines made from these grapes. Higher quality wines will reveal more flavors and retain these flavors longer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Skin''' ||align=&amp;quot;center&amp;quot;| K || May be involved in the production of Tannin in the barrel (see below).&lt;br /&gt;
|-&lt;br /&gt;
| '''Sugar''' ||align=&amp;quot;center&amp;quot;| S || Sugar is converted to alcohol in the barrel. &lt;br /&gt;
|-&lt;br /&gt;
| '''Vigor''' ||align=&amp;quot;center&amp;quot;| V || How much &amp;quot;life&amp;quot; is left in the vine. If Vigor ever reaches 0, the vine will die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vineyard States ===&lt;br /&gt;
Each vineyard will cycle through a specific sequence of states, as a vine is tended. This cycle will be the same for the life of the yard, and thus may be recorded to aid in planning/tending.&lt;br /&gt;
&lt;br /&gt;
There are seven possible vineyard states:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Sa''' || Sagging || The vines are sagging a bit&lt;br /&gt;
|-&lt;br /&gt;
| '''W''' || Wilting || Leaves are wilting&lt;br /&gt;
|-&lt;br /&gt;
| '''M''' || Musty || A musty smell can be detected&lt;br /&gt;
|-&lt;br /&gt;
| '''F''' || Fat || Stems look especially fat&lt;br /&gt;
|-&lt;br /&gt;
| '''R''' || Rustle || Leaves rustle in the breeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Sv''' || Shrivel || The grapes are starting to shrivel&lt;br /&gt;
|-&lt;br /&gt;
| '''Sm''' || Shimmer || Leaves shimmer with moisture&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Tending Methods ===&lt;br /&gt;
Vines may be tended once per hour, using one of seven methods:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''AS''' || Aerate || Aerate the soil&lt;br /&gt;
|-&lt;br /&gt;
| '''MG''' || Mist || Mist the grapes&lt;br /&gt;
|-&lt;br /&gt;
| '''PO''' || Pinch || Pinch off the weakest stems&lt;br /&gt;
|-&lt;br /&gt;
| '''SL''' || Shade || Shade the leaves&lt;br /&gt;
|-&lt;br /&gt;
| '''SV''' || Spread || Spread out the vines&lt;br /&gt;
|-&lt;br /&gt;
| '''TV''' || Tie || Tie the vines to the trellis&lt;br /&gt;
|-&lt;br /&gt;
| '''TL''' || Trim || Trim the lower leaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Putting It All Together ===&lt;br /&gt;
Each combination of vineyard state and tending method will make a specific set of changes to the value of the seven vine attributes. These changes may be positive or negative.&lt;br /&gt;
&lt;br /&gt;
:For example, with a Balance vine, if you &amp;quot;aerate&amp;quot; a &amp;quot;sagging&amp;quot; vineyard, you will see:&lt;br /&gt;
:Acid +8, Color +3, Grapes +0, Quality +2, Skin -3, Sugar +0, Vigor -10.&lt;br /&gt;
&lt;br /&gt;
Because these numbers will be the same each time this yard state/tend method/vine combination is used, they are collected in Tending Tables on the wiki for everyone to use.&lt;br /&gt;
&lt;br /&gt;
The specific tend method you choose at any tending will depend on your own goals for that vine. In general, though, the following are good guides:&lt;br /&gt;
* If acid is too low, older vintages may end up losing their flavor.&lt;br /&gt;
* Higher grapes is an obvious goal, to make more bottles of wine. Again, if grapes ever reaches 0, the vine will die.&lt;br /&gt;
* If wine quality is too low, top tier flavors (see below) may not be revealed. Zero quality wines will always be &amp;quot;thin,&amp;quot; with no detectable flavors.&lt;br /&gt;
* Higher sugar allows higher alcohol levels in the barrel. Thus, if you plan to bottle the wine as &amp;quot;grape juice&amp;quot; (alcohol 0%) for flavor testing, you do not need to worry about ensuring sufficient sugar in the grapes.  Alcohol also plays a part in the longevity of the wine while it is bottled.&lt;br /&gt;
* If vigor ever reaches 0 or below, the vine will die.&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
Some vintners will continue tending until vigor is as low as possible (i.e. there is no tend available that won't kill the vine). Others may choose to tend until vigor reaches a certain range (e.g. in the 50s, etc.), in order to cycle through harvests more quickly.&lt;br /&gt;
&lt;br /&gt;
In either case, once you ''Harvest the Grapes'', they will be placed in your inventory (sequentially numbered by how many harvests you have done). They will remain fresh for 2 teppy days (in inventory, storage or an unsealed barrel). After that, they will spoil and cannot be used.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* You may check harvest information on your grapes at any time by holding them in your inventory, and using the Self -&amp;gt; Skills -&amp;gt; Viticulture -&amp;gt; Examine Grapes menu.  This is also useful for checking the Hue of your grapes.&lt;br /&gt;
* It is a good idea to check the &amp;quot;Verify when: Harvesting grapes&amp;quot; option in your interface controls, to prevent mis-clicks while tending or taking vine cuttings.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Barrel ==&lt;br /&gt;
=== Filling/Sealing ===&lt;br /&gt;
To use a [[Wine Barrel]], you must have grapes in your inventory.&lt;br /&gt;
* For every 21 grapes you put into a barrel, you will later get 1 bottle of wine out. (Remainders will be lost, but may be used to affect the wine stats.)&lt;br /&gt;
* After you have loaded the barrel with your [[Grapes]], you must then ''Crush the grapes and seal the barrel''. Doing so requires one [[Barrel Tap]] (in inventory). &lt;br /&gt;
* You will then be asked to name this vintage of wine. This name will be carried through to the bottled wine.  Initial naming of the wine does not require ink or paper.  Recent improvements now allow you to rename the wine while still in the barrel. This requires 1 [[Quill]], 1 [[Papyrus Paper]] and 1 [[Ink]]. The Quill is not consumed by the process.&lt;br /&gt;
* Once the barrel is sealed, the grapes will begin to ferment into wine.&lt;br /&gt;
&lt;br /&gt;
=== Barrel Attributes ===&lt;br /&gt;
You may ''Siphon a sample of the wine'' at any time to check its progress, without affecting the wine.&lt;br /&gt;
* '''Alcohol''' is converted from residual sugar over time.  &lt;br /&gt;
* '''Residual Sugar''' = Grape Sugar/2&lt;br /&gt;
* '''Tannin''' conversion rates are believed to be determined by Color*Skin.&lt;br /&gt;
* '''Acid''' is equal to Grape Acid/10 and will not change during fermentation.&lt;br /&gt;
*'''&amp;lt;s&amp;gt;Color&amp;lt;/s&amp;gt; Hue'''-The barrel will also show the Hue of the wine (e.g. White, Light Red). Possible hues are:&lt;br /&gt;
** White 0 hue&lt;br /&gt;
** (Rose)&lt;br /&gt;
** Light Red 1 hue&lt;br /&gt;
** Red 2 hue&lt;br /&gt;
** Dark Red 3 hue, seen in Wisdom grapes&lt;br /&gt;
** Purple-Red&lt;br /&gt;
** Purple&lt;br /&gt;
** Deep Purple&lt;br /&gt;
&lt;br /&gt;
==== Tannin ====&lt;br /&gt;
&lt;br /&gt;
Tannin is developed in wine from three characteristics in the formula below:&lt;br /&gt;
*C is the Colour value &lt;br /&gt;
*K is the Skin value &lt;br /&gt;
*ETD or the amount of Egypt time the wine is in the barrel&lt;br /&gt;
&lt;br /&gt;
T is the amount of tannin&lt;br /&gt;
&lt;br /&gt;
[[Image:Tannin_Equation.GIF|Tannin Equation]]&lt;br /&gt;
&lt;br /&gt;
Alternate formula:&lt;br /&gt;
T=C*K/100*(1-2^(-ETD/21))&lt;br /&gt;
&lt;br /&gt;
The maximum tannin possible is the colour value multiplied by the skin value divided by 100. Try to keep Skin and Colour values balanced as you tend.  Having wine with a skin value of 300 but a colour value of 10 will only yield 30 tannin. But if you could ''magically'' take 100 points from skin and put them into colour the maximum tannin jumps to 220 (110 X 200 / 100). &lt;br /&gt;
&lt;br /&gt;
After 21 Egypt days (approximately a RL week) the wine in the barrel will have developed half its maximum tannin.  If you can wait another 21 Egypt days that value will rise to 75% of maximum.&lt;br /&gt;
&lt;br /&gt;
Tannin does not have any direct effect on the wines themselves, but is important when using an [[Alembic]] to distill the wine into [[Spirits]].&lt;br /&gt;
&lt;br /&gt;
=== Fermentation ===&lt;br /&gt;
As the grapes sit in the sealed barrel, they will slowly ferment (convert sugar into alcohol).  &lt;br /&gt;
* Each 0.1% of Residual Sugar that ferments equals .2% alcohol (eventually). &lt;br /&gt;
* Fermentation rates are determined by initial Residual Sugar. Higher sugar grapes will show a more rapid initial rise in alcohol %, but the curve will slow after 10% (such that both low and high sugar grapes will reach 12% in about the same time).&lt;br /&gt;
* The minimum amount of time for any wine barrel to reach 12% alcohol is about a RL week. (13% wines will take about one RL month, and 14% wines take about 3 RL months.)&lt;br /&gt;
* In order to reach 12% alcohol, you need at least 6% Residual Sugar, or a Sugar score on your grapes of 12.  &lt;br /&gt;
&lt;br /&gt;
'''Note:''' There appears to be some rounding of these numbers that may affect whether they meet wine notebook requirements. Thus, if trying for a 12% alcohol wine, it is safest to bottle the wine when alcohol = 12.1%.&lt;br /&gt;
&lt;br /&gt;
=== Bottling ===&lt;br /&gt;
When the wine has fermented sufficiently, you may bottle it. &lt;br /&gt;
* You must have enough [[Empty Wine Bottles]] in inventory for the number of bottles in the barrel (again, 21 grapes = 1 bottle).&lt;br /&gt;
* The wine will be named the same as the barrel from which it came.&lt;br /&gt;
* The vintage of the wine will be set by the current Egypt vintage.&lt;br /&gt;
* Bottled wine may be stored, given, traded, dropped etc. as any other portable item.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Bottle ==&lt;br /&gt;
=== Understanding Vintages ===&lt;br /&gt;
Egypt's vintages started at vintage 0 in Akhet I of the first year of the telling, and a new vintage happens on the first of every game month (about every 10–11 days in RL time). Partway through T9, the vintage timer was increased to twice every game month.&lt;br /&gt;
* The current vintage in Egypt is shown when you siphon a taste from a barrel. However, an individual wine's vintage is not locked-in until it is bottled. &lt;br /&gt;
* Bottled wine has a specific vintage, set when bottled. &lt;br /&gt;
* The vintage age of a bottle is the result of (Current Vintage) - (Bottle Vintage). If the current vintage is 20, and the bottle is Vintage 15, the vintage age of the bottle is 5 (20 - 15).&lt;br /&gt;
** Immediately after bottling, wine is thus 0 vintages old.&lt;br /&gt;
** The age of the wine is used to satisfy wine notebook requirements such as &amp;quot;wine at least 3 vintages old&amp;quot;&lt;br /&gt;
* Flavours only show up in their vintage range. For example, Sharp Sulfur only shows between vintage 1 and 8. A glass with Sharp Sulfur drunk in vintage 0 or beyond vintage 9 will not show the flavour.&lt;br /&gt;
* The higher the vintage number on a bottle of wine, the younger the wine is.&lt;br /&gt;
&lt;br /&gt;
=== Drinking Wine ===&lt;br /&gt;
A bottle of wine can be consumed by a person anywhere. This is, however, very wasteful as you can only take one drink from the bottle, and you don't get any glass quality bonus to the flavourings. To do this, select Self &amp;gt; Skills &amp;gt; Consume &amp;gt; Bottle of wine&lt;br /&gt;
&lt;br /&gt;
The best way to drink wine is at a [[Ceremonial Tasting Table]]. Each bottle contains seven glasses of wine (ten glasses to one with a relevant blessing). To drink, click on a wine glass on the table, ''fill'' it, and then drink it.&lt;br /&gt;
&lt;br /&gt;
You will receive a pop-up showing the results of your tasting, and any wine notebook or palate points earned.&lt;br /&gt;
&lt;br /&gt;
With different quality glasses on the table, drinking from different glasses will result in different states of flavours being tasted. &lt;br /&gt;
* A 9200 quality glass may yield the drinker Grass, Vanilla, Stemmy, Butter, Fruit and Pineapple &lt;br /&gt;
** It is possible to see a tertiary (Tier 3) flavour in the highest of glasses if the flavour is weak in the wine&lt;br /&gt;
* A 5000 quality glass of the same wine may reveal Grass, Vanilla, Stemmy, Caramelization, Fruit and Tropical Fruit&lt;br /&gt;
** In this example, butter is weaker and therefore shows itself as a tier 2 flavour Caramelization. Pineapple is weaker, and shows itself as a tier 2 flavour Tropical Fruit.&lt;br /&gt;
* A 2000 quality glass of the same wine may reveal Freshness, Vanilla, Caramelization, Fruit, Tropical Fruit&lt;br /&gt;
** Grass and Stemmy are now weaker, and therefore show their secondary taste. Since both of the primary tastes have the same secondary taste, it only lists the secondary taste once, even though it covers two flavours&lt;br /&gt;
* It is possible for a primary and tertiary flavour from the same flavour category to show at the same time, for example a weak Banana shows itself as Fruit at the same time as a stronger Pineapple showing as Pineapple and Tropical Fruit (depending on the quality of glass)&lt;br /&gt;
&lt;br /&gt;
The table can be cleared to allow another bottle to be opened. This can be done even if there is wine left in the bottle or in a glass. The empty wine bottle will be stored in the table and can be taken (if the player has permission).&lt;br /&gt;
&lt;br /&gt;
=== Understanding Flavors ===&lt;br /&gt;
Each vineyard will have a specific set of flavors that it will imbue in its grapes. These flavors will be revealed in the wine based on a combination of vineyard location, wine age and quality, wine glass quality, and your own palate ability.&lt;br /&gt;
&lt;br /&gt;
==== Vineyard Flavors ====&lt;br /&gt;
[[Image:Broadcast strength.png|thumb|right|Broadcast Strength]]&lt;br /&gt;
* Throughout Egypt, all of the flavours have a number of (hidden) points where they broadcast their flavor&lt;br /&gt;
* When a vineyard is built, it takes the three strongest flavors - this may not necessarily be the closest flavours (see example to the right)&lt;br /&gt;
* When bottled into wine, the flavours are displayed in order of strength, strongest at the top. This means one vineyard could say Apple, Banana, Cassis, whilst a vineyard one coord away could display Cassis, Banana, Apple.&lt;br /&gt;
* When multiple vines are placed into the same barrel, the seven strongest flavors are shown in the glass.&lt;br /&gt;
* When two or more flavours have the same strength, they will be displayed on the same line.&lt;br /&gt;
* The strength of a flavour is determined by (Initial Flavour Strength) * (Quality of Glass). When the flavour is not strong enough, a lesser strength flavour is shown. For example, with suitable strength, the flavour may show as Black Olives, while a lower strength flavour and/or glass will show Cooked Notes, and very weak combination of flavour and/or glass will show Vegetables.&lt;br /&gt;
* It is possible for a primary flavour to show its secondary flavour because of a different primary flavour being in the same bottle. For example, a bottle that says Intense aromas of Nuttiness, Intense aromas of Walnut is referring to a different primary flavour (Hazelnut) for the nuttiness. When tasted in a lower glass, the secondary flavour is combined, and becomes Overflowing with flavors of Nuttiness&lt;br /&gt;
* Each of these tiers can count as a different flavor for the wine notebooks, the first time they are tasted.&lt;br /&gt;
&lt;br /&gt;
* If all of the flavours are outside their vintage range, then the glass will report that it is thin.&lt;br /&gt;
* The vintage that the flavour starts to show, or stops showing, depends upon the vineyard that provides the flavour&lt;br /&gt;
** A single vineyard of Sharp Sulfur will only show up to vintage 5. At vintage 6 it will not show up&lt;br /&gt;
** Combining multiple vineyards of Sharp Sulfur will allow the flavour to show up to vintage 8.&lt;br /&gt;
* Example: A bottle of wine contains Wet Cardboard (V8/9 to V11/12), Dust (V3 to V8/10) and Sharp Sulfur (V1 to V5/8) &lt;br /&gt;
** When the bottle's age is Vintage 0, it will display as Thin&lt;br /&gt;
** At Vintage 1, it will display Sharp Sulfur&lt;br /&gt;
** At Vintage 3, it will display Sharp Sulfur and Dust&lt;br /&gt;
** At Vintage 6, it will show Dust, and may or may not show Sharp Sulfur (as it is disappears at between Vintage 5 and Vintage 8)&lt;br /&gt;
** At Vintage 8, it will show Dust, it may show Wet Cardboard (which appears between Vintage 8 and 9) and may or may not show Sharp Sulfur.&lt;br /&gt;
** At Vintage 9, it will show Wet Cardboard, and it may or may not show Dust (which disappears at between Vintage 8 and Vintage 10)&lt;br /&gt;
** At Vintage 11, it will only show Wet Cardboard&lt;br /&gt;
** At Vintage 13, and any future attempts, the bottle will show Thin.&lt;br /&gt;
* Example: A bottle of wine containing Peach and Banana&lt;br /&gt;
** As Peach and Banana show at vintage 0, and are known to show beyond vintage 50, these flavours will show up from the moment they are bottled, and will show up for a very long time&lt;br /&gt;
&lt;br /&gt;
* Whilst the flavours remain static in the world, a vineyard placed at a slightly different place in the same coordinates may pick up a different set of flavours if the flavours are not strong enough. In the example below, Bell Pepper was found when the vineyards were built on the green dots, but did not show on the red dots. These vineyards were placed ½ coordinate apart.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bell_Pepper_Radius.png|200px|center]]&lt;br /&gt;
&lt;br /&gt;
** ''For example, a vineyard built at 1270, 2830 but to the right of the coordinate (since a coordinate is quite big, and can hold a couple vineyards), this will produce Banana and Melon (as does every vineyard built for a dozen more coordinates to the right), a vineyard built at the at 1270, 2830 but to the left of the available coordinate did not produce either of those flavours. [[User:Silden|Silden]] 04:24, 26 October 2016 (EST) ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Wines low in acid and alcohol will eventually lose their flavour the longer they are kept. A vineyard with grapes totalling 0 Acid produced no Sharp Sulfur at Vintage 5 but with grapes totalling 8 Acid, did show Sharp Sulfur flavour.&lt;br /&gt;
&lt;br /&gt;
==== Detecting Flavors ====&lt;br /&gt;
* The quality of the wine glass will determine the maximum tier of flavor that can be detected. For example, a wine drunk from a low quality glass may only reveal the Fruit or Tree Fruit flavor tier, while the same wine from a higher quality glass may present as Peach.&lt;br /&gt;
* Your &amp;quot;palate&amp;quot; for wine will also affect your ability to detect more flavors. &lt;br /&gt;
** You may occasionally receive a notice that your palate has improved after drinking a wine.  Your current palate level is not recorded anywhere, so take notes if you want to keep track.&lt;br /&gt;
** With no or low palate, you may not be able to detect the third tier of some flavors even in a high quality glass.&lt;br /&gt;
** With no or low palate, more subtle flavors may be masked by stronger ones.&lt;br /&gt;
* The quality of wine will also affect the ability to detect all three tiers for some flavors, or reveal them in the face of stronger flavors.&lt;br /&gt;
&lt;br /&gt;
=== Other Wine Attributes ===&lt;br /&gt;
A wine will also have a flavor intensity, quality, and sweetness. Each of these may change at each vintage (wine age) change. (Listed from high to low below.)&lt;br /&gt;
&lt;br /&gt;
==== Flavour Intensity ====&lt;br /&gt;
* Overflowing&lt;br /&gt;
* Bursting&lt;br /&gt;
* Intense Aromas&lt;br /&gt;
* Ample Amounts&lt;br /&gt;
* Displays&lt;br /&gt;
* Hints&lt;br /&gt;
* Just a fluttering&lt;br /&gt;
&lt;br /&gt;
==== Quality ====&lt;br /&gt;
&lt;br /&gt;
* A wine worthy of Pharaoh's private collection&lt;br /&gt;
* A wine tasting experience that you will describe to your grandchildren&lt;br /&gt;
* A wine of such monumental proportions that you are moved to tears&lt;br /&gt;
* An historic wine, of staggering proportions&lt;br /&gt;
* A thick, velvety wine of stupendous power&lt;br /&gt;
* A luxury wine, compelling and profound&lt;br /&gt;
* A spectacular example of the Vintner's art&lt;br /&gt;
* An astonishing wine of power and grace&lt;br /&gt;
* A wine of stunning proportions&lt;br /&gt;
* A graceful wine, powerful and rich&lt;br /&gt;
* Ahh, very passable, this, very passable&lt;br /&gt;
* Hint of character&lt;br /&gt;
&lt;br /&gt;
The following shows on any wine that does not show any flavours:&lt;br /&gt;
* A pleasant wine. Perhaps it would benefit from some aging? &lt;br /&gt;
&lt;br /&gt;
==== Sweetness ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sweetness Description !! Residual Sugar Content&lt;br /&gt;
|-&lt;br /&gt;
| Pharaoh's dessert || 640 =&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A mind-boggling, syrupy nectar || 320 to 639.9&lt;br /&gt;
|-&lt;br /&gt;
| A luxuriously sweet and haunting wine || 160 to 319.9&lt;br /&gt;
|-&lt;br /&gt;
| A rich, honeyed dessert wine || 80 to 159.9&lt;br /&gt;
|-&lt;br /&gt;
| Luscious and sweet || 40 to 79.9&lt;br /&gt;
|-&lt;br /&gt;
| A light, almost dessert wine || 20 to 39.9&lt;br /&gt;
|-&lt;br /&gt;
| A delicious sweetness || 10 to 19.9&lt;br /&gt;
|-&lt;br /&gt;
| A warm hint of sweetness || 5 to 9.9&lt;br /&gt;
|-&lt;br /&gt;
| Just a fluttering of sweetness || 2.5 to 4.9&lt;br /&gt;
|-&lt;br /&gt;
| A hard wine, extremely dry || &amp;lt;= 2.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wine in Ambrosia====&lt;br /&gt;
Ra and Thoth festivals require ambrosia made from wine that is at least two vintages old, with minimum alcohol requirements.  Several things have been discovered over the tales.&lt;br /&gt;
*In the ambrosia, a wine does continue to age.  If ambrosia is made from a wine that is too &amp;quot;young&amp;quot;, don't throw it out.  Once two vintages have passed since that wine was bottled, the ambrosia works.&lt;br /&gt;
*When drinking a wine, the flavors you can taste vary with its age.  This does not seem to affect a wine's suitability for ambrosia.&lt;br /&gt;
**In a past tale, we needed to find Prune wine, which cannot be tasted until vintage 11.  We were able to test for the presence of Prune by making ambrosia with wine that 1) had enough alcohol, 2) was at least two vintages old, but 3) was not old enough for us to taste Prune at a tasting table.&lt;br /&gt;
**Wines were in stock and labelled with flavors.  All of the flavors had &amp;quot;aged out&amp;quot; and the wine displayed as &amp;quot;thin&amp;quot; on a tasting table.  The wines were still successfully used in ambrosia.&lt;br /&gt;
*Flavor intensity:  A wine that shows even &amp;quot;just a fluttering&amp;quot; of a flavor can be successfully used in ambrosia.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
=== Supplemental Guides ===&lt;br /&gt;
*[[Wine/Abbreviations|Abbreviations]]&lt;br /&gt;
*[[Wine/Flavors|Known Flavors]]&lt;br /&gt;
*[[Vineyards and Wine Guides|Vineyards and Wine Guide by Pascalito and Ariella]]&lt;br /&gt;
*[[Wine/Finding Your Phenotype|Finding Your Phenotype]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* Shelyak's [https://docs.google.com/spreadsheets/d/1KnmQsd4Okpf_Zavd_5k-EwvkJS2b6D2ja02jH5o5h6o/edit?usp=sharing T10 Viticulture] spreadsheet (make a copy) - several tools for aspiring vintners and geneticists&lt;br /&gt;
** SpeedCalc worksheet - find your tending sheet for your favorite vine, or use the mutation fields to customize it to your crossbred vine.&lt;br /&gt;
** WikiFormatter worksheet - point it at your SpeedCalc worksheet and get output that can be easily loaded into the wiki.&lt;br /&gt;
*[[User:Shebi/VineSim|VineSim - Yard Tracker]]&lt;br /&gt;
*[[User:Shebi/TendGenerator|TendGen - Tend Tables Generator]]&lt;br /&gt;
*[https://tinyurl.com/jp8d694x  Lazy's Pheno Finder] Must be revised to be useful beyond Tale 9&lt;br /&gt;
&lt;br /&gt;
=== Wine Guilds/Traders ===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/9&amp;diff=198908</id>
		<title>Laboratory/9</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/9&amp;diff=198908"/>
		<updated>2021-09-07T07:05:32Z</updated>

		<summary type="html">&lt;p&gt;Fumen: Updated material needs for Perfuming; timers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Bernie (Bernike, NE of chariot)&lt;br /&gt;
  |location={{Location | 3050 | -929}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=2&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=1d 5h 4m (2nd break)|&lt;br /&gt;
{{LabResource|Charcoal|8|8}}&lt;br /&gt;
{{LabResource|Reddish Kinnow|0|2}}&lt;br /&gt;
{{LabResource|Sweet Buddha's Hand|0|4}}&lt;br /&gt;
{{LabResource|Long Grapefruit|0|2}}&lt;br /&gt;
{{LabResource|Flat Iyokan|0|2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Metal Treatment|ignore=false|preferred=false|time=2d 13h|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/9&amp;diff=198905</id>
		<title>Laboratory/9</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/9&amp;diff=198905"/>
		<updated>2021-09-07T06:29:56Z</updated>

		<summary type="html">&lt;p&gt;Fumen: added number of repairs to perfuming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Bernie (Bernike, NE of chariot)&lt;br /&gt;
  |location={{Location | 3050 | -929}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=2&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=1d 12h 20m (repaired 1x)|&lt;br /&gt;
{{LabResource|NEEDS UPDATE|0|1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Metal Treatment|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/18&amp;diff=198619</id>
		<title>Laboratory/18</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/18&amp;diff=198619"/>
		<updated>2021-09-05T22:55:04Z</updated>

		<summary type="html">&lt;p&gt;Fumen: Updated material needs for Gear Casting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Holy Avaris (Hyksos / Avaris)&lt;br /&gt;
  |location={{Location | 1948 | 1878}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=1&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=2d 9h 12m|&lt;br /&gt;
{{LabResource|Charcoal|7|7}}&lt;br /&gt;
{{LabResource|Sweet Mandarin|1|1}}&lt;br /&gt;
{{LabResource|Reddish Mandarin|1|1}}&lt;br /&gt;
{{LabResource|Large Amanatsu|1|1}}&lt;br /&gt;
{{LabResource|Sweet Grapefruit|0|2}}&lt;br /&gt;
{{LabResource|Flat Orange|2|2}}&lt;br /&gt;
{{LabResource|Tangy Etrog|1|1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Toxin Extraction|ignore=false|preferred=false|time=9h 2m|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Gear Casting|ignore=false|preferred=false|time=1d 1h|&lt;br /&gt;
{{LabResource|Magnesium|0|6}}&lt;br /&gt;
{{LabResource|Tin Medium Gear|1|1}}&lt;br /&gt;
{{LabResource|Wood|14|14}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/2&amp;diff=198612</id>
		<title>Laboratory/2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/2&amp;diff=198612"/>
		<updated>2021-09-05T21:54:56Z</updated>

		<summary type="html">&lt;p&gt;Fumen: updated timers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Hyksos Great Hall (Avaris)&lt;br /&gt;
  |location={{Location | 1937 | 1900}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=2&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=1d 19h (first break)|&lt;br /&gt;
{{LabResource|Greenish Tangerine|0|4}}&lt;br /&gt;
{{LabResource|Greenish Citron|0|2}}&lt;br /&gt;
{{LabResource|Greenish Oroblanco|0|4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Toxin Extraction|ignore=false|preferred=false|time=14h 43m|&lt;br /&gt;
{{LabResource|Ra's Awakening|4|4}}&lt;br /&gt;
{{LabResource|Dueling Serpents|2|2}}&lt;br /&gt;
{{LabResource|Beer Kettle Kit|0|20}}&lt;br /&gt;
{{LabResource|Wood|12|12}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Gear Casting|ignore=false|preferred=false|time=1d 4h|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/18&amp;diff=198611</id>
		<title>Laboratory/18</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/18&amp;diff=198611"/>
		<updated>2021-09-05T21:52:21Z</updated>

		<summary type="html">&lt;p&gt;Fumen: Updated material needs for Gear Casting; timers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Holy Avaris (Hyksos / Avaris)&lt;br /&gt;
  |location={{Location | 1948 | 1878}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=1&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=2d 9h 12m|&lt;br /&gt;
{{LabResource|Charcoal|7|7}}&lt;br /&gt;
{{LabResource|Sweet Mandarin|1|1}}&lt;br /&gt;
{{LabResource|Reddish Mandarin|1|1}}&lt;br /&gt;
{{LabResource|Large Amanatsu|1|1}}&lt;br /&gt;
{{LabResource|Sweet Grapefruit|0|2}}&lt;br /&gt;
{{LabResource|Flat Orange|2|2}}&lt;br /&gt;
{{LabResource|Tangy Etrog|1|1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Toxin Extraction|ignore=false|preferred=false|time=9h 2m|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Gear Casting|ignore=false|preferred=false|time=1d 1h|&lt;br /&gt;
{{LabResource|Magnesium|0|6}}&lt;br /&gt;
{{LabResource|Tin Medium Gear|0|1}}&lt;br /&gt;
{{LabResource|Wood|0|14}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wine/Wisdom&amp;diff=198585</id>
		<title>Wine/Wisdom</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wine/Wisdom&amp;diff=198585"/>
		<updated>2021-09-05T17:36:53Z</updated>

		<summary type="html">&lt;p&gt;Fumen: /* Wilting */ added a padding space so the AS figures would display as others do with the '+'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style = border: 1px solid black; border-spacing: 0'&lt;br /&gt;
|-&lt;br /&gt;
| colspan = '8' style = 'height: 0.2em; background: #aaa; border-bottom: 1px solid #888' |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left: none;           padding: 0 1em&amp;quot; | [[Wine/Amusement|Amusement]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Appreciation|Appreciation]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Balance|Balance]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Brilliance|Brilliance]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Contemplation|Contemplation]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Distraction|Distraction]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Frivolity|Frivolity]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | '''Wisdom'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = '8' style = 'height: 0.2em; background: #aaa; border-top: 1px solid #888' |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Wine|&amp;lt; Wine]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phenotype (KKK) ==&lt;br /&gt;
(need to confirm phenotype for T10)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grape No. !! Hue &lt;br /&gt;
|-&lt;br /&gt;
|Wisdom  || 11 || Dark Red &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key ==&lt;br /&gt;
See the [[Wine/Abbreviations|Abbreviations]] page.&lt;br /&gt;
&lt;br /&gt;
== Fat ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#a000a0&amp;quot;&amp;gt;'''All values confirmed.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
== Fat ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#a000a0&amp;quot;&amp;gt;'''All values confirmed.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Tend&lt;br /&gt;
!A&lt;br /&gt;
!C&lt;br /&gt;
!G&lt;br /&gt;
!Q&lt;br /&gt;
!K&lt;br /&gt;
!S&lt;br /&gt;
!V&lt;br /&gt;
!Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|AS&lt;br /&gt;
|0&lt;br /&gt;
| -1&lt;br /&gt;
| -1&lt;br /&gt;
|'''+2'''&lt;br /&gt;
| -5&lt;br /&gt;
|0&lt;br /&gt;
| -7&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|MG&lt;br /&gt;
|'''+4'''&lt;br /&gt;
| +0&lt;br /&gt;
|'''+4'''&lt;br /&gt;
|0&lt;br /&gt;
| -12&lt;br /&gt;
| -3&lt;br /&gt;
| -3&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|PO&lt;br /&gt;
|0&lt;br /&gt;
|'''+3'''&lt;br /&gt;
|'''+3'''&lt;br /&gt;
|0&lt;br /&gt;
|'''+1'''&lt;br /&gt;
| -1&lt;br /&gt;
| -11&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|SL&lt;br /&gt;
|'''+3'''&lt;br /&gt;
|'''+1'''&lt;br /&gt;
|'''+1'''&lt;br /&gt;
|'''+2'''&lt;br /&gt;
| -11&lt;br /&gt;
|'''+1'''&lt;br /&gt;
| -6&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|SV&lt;br /&gt;
|'''+3'''&lt;br /&gt;
| -3&lt;br /&gt;
|'''+2'''&lt;br /&gt;
| -2&lt;br /&gt;
|'''+7'''&lt;br /&gt;
|'''+3'''&lt;br /&gt;
| -8&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|TV&lt;br /&gt;
|0&lt;br /&gt;
|'''+2'''&lt;br /&gt;
|'''+3'''&lt;br /&gt;
|0&lt;br /&gt;
|'''+13'''&lt;br /&gt;
|'''+3'''&lt;br /&gt;
| -8&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|TL&lt;br /&gt;
| -1&lt;br /&gt;
|'''+2'''&lt;br /&gt;
| -3&lt;br /&gt;
|'''+3'''&lt;br /&gt;
|'''+5'''&lt;br /&gt;
|'''+3'''&lt;br /&gt;
| -5&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Musty ==&lt;br /&gt;
{| style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Tend&lt;br /&gt;
!A&lt;br /&gt;
!C&lt;br /&gt;
!G&lt;br /&gt;
!Q&lt;br /&gt;
!K&lt;br /&gt;
!S&lt;br /&gt;
!V&lt;br /&gt;
!Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|AS&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -2&lt;br /&gt;
| '''+3'''&lt;br /&gt;
|&amp;lt;=-3&lt;br /&gt;
|3&lt;br /&gt;
| -1&lt;br /&gt;
| -13&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|MG&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
|&amp;lt;=0&lt;br /&gt;
| -2&lt;br /&gt;
|0&lt;br /&gt;
| -9&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|PO&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -1&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| '''+11'''&lt;br /&gt;
| -3&lt;br /&gt;
| -1&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|SL&lt;br /&gt;
|&amp;lt;=-3&lt;br /&gt;
| -1&lt;br /&gt;
| -3&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| '''+16'''&lt;br /&gt;
| -1&lt;br /&gt;
| -14&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|SV&lt;br /&gt;
| -1&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| -1&lt;br /&gt;
| '''+9'''&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| -14&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|TV&lt;br /&gt;
| -3&lt;br /&gt;
| -3&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
| '''+6'''&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| -11&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|TL&lt;br /&gt;
| -1&lt;br /&gt;
| '''+3'''&lt;br /&gt;
|0&lt;br /&gt;
| -2&lt;br /&gt;
| '''+7'''&lt;br /&gt;
| -1&lt;br /&gt;
| -5&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rustle ==&lt;br /&gt;
{| style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Tend&lt;br /&gt;
!A&lt;br /&gt;
!C&lt;br /&gt;
!G&lt;br /&gt;
!Q&lt;br /&gt;
!K&lt;br /&gt;
!S&lt;br /&gt;
!V&lt;br /&gt;
!Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|AS&lt;br /&gt;
| -3&lt;br /&gt;
| '''+4'''&lt;br /&gt;
|0&lt;br /&gt;
| -1&lt;br /&gt;
| '''+8'''&lt;br /&gt;
| -1&lt;br /&gt;
| -9&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|MG&lt;br /&gt;
|0&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| -2&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| '''+8'''&lt;br /&gt;
| -1&lt;br /&gt;
| -3&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|PO&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| -2&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| -9&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|SL&lt;br /&gt;
| -3&lt;br /&gt;
| -3&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| -1&lt;br /&gt;
| -8&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| -12&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|SV&lt;br /&gt;
| -1&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| -11&lt;br /&gt;
|0&lt;br /&gt;
| -8&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|TV&lt;br /&gt;
| -3&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| -2&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| '''+6'''&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| -14&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|TL&lt;br /&gt;
| -1&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| '''+8'''&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| -2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sagging ==&lt;br /&gt;
{| style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Tend&lt;br /&gt;
!A&lt;br /&gt;
!C&lt;br /&gt;
!G&lt;br /&gt;
!Q&lt;br /&gt;
!K&lt;br /&gt;
!S&lt;br /&gt;
!V&lt;br /&gt;
!Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|AS&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| '''+2'''&lt;br /&gt;
|0&lt;br /&gt;
| -2&lt;br /&gt;
| -9&lt;br /&gt;
| -1&lt;br /&gt;
| -7&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|MG&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| -4&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| -2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|PO&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| -1&lt;br /&gt;
| -7&lt;br /&gt;
| -3&lt;br /&gt;
| -4&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|SL&lt;br /&gt;
|0&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| -5&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|SV&lt;br /&gt;
| -1&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -5&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| -10&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|TV&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| '''+12'''&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| -2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |good&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|TL&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -1&lt;br /&gt;
| -1&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| -13&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shimmer ==&lt;br /&gt;
{| style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Tend&lt;br /&gt;
!A&lt;br /&gt;
!C&lt;br /&gt;
!G&lt;br /&gt;
!Q&lt;br /&gt;
!K&lt;br /&gt;
!S&lt;br /&gt;
!V&lt;br /&gt;
!Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|AS&lt;br /&gt;
|0&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|MG&lt;br /&gt;
| -2&lt;br /&gt;
|0&lt;br /&gt;
| -3&lt;br /&gt;
| -3&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -8&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|PO&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| -1&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| '''+14'''&lt;br /&gt;
| -3&lt;br /&gt;
| -5&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|SL&lt;br /&gt;
| '''+2'''&lt;br /&gt;
|0&lt;br /&gt;
| '''+4'''&lt;br /&gt;
|0&lt;br /&gt;
| -1&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| -1&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|SV&lt;br /&gt;
|0&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -11&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|TV&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| -1&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| '''+5'''&lt;br /&gt;
| -1&lt;br /&gt;
| -9&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|TL&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| -2&lt;br /&gt;
| '''+2'''&lt;br /&gt;
|&amp;lt;=0&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| -13&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |K needs verified&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shrivel ==&lt;br /&gt;
{| style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Tend&lt;br /&gt;
!A&lt;br /&gt;
!C&lt;br /&gt;
!G&lt;br /&gt;
!Q&lt;br /&gt;
!K&lt;br /&gt;
!S&lt;br /&gt;
!V&lt;br /&gt;
!Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|AS&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| -2&lt;br /&gt;
| -6&lt;br /&gt;
|0&lt;br /&gt;
| -7&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|MG&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| -11&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|PO&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| -2&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| '''+14'''&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|SL&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| -3&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| -3&lt;br /&gt;
| -6&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -11&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|SV&lt;br /&gt;
| -3&lt;br /&gt;
| '''+1'''&lt;br /&gt;
|0&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| '''+12'''&lt;br /&gt;
| -3&lt;br /&gt;
| -3&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|TV&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| &lt;br /&gt;
| -12&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| -3&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Q??&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|TL&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| -1&lt;br /&gt;
| '''+2'''&lt;br /&gt;
|0&lt;br /&gt;
| '''+7'''&lt;br /&gt;
| -2&lt;br /&gt;
| -9&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wilting ==&lt;br /&gt;
{| style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Tend&lt;br /&gt;
!A&lt;br /&gt;
!C&lt;br /&gt;
!G&lt;br /&gt;
!Q&lt;br /&gt;
!K&lt;br /&gt;
!S&lt;br /&gt;
!V&lt;br /&gt;
!Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|AS&lt;br /&gt;
| -2&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| -3&lt;br /&gt;
| '''+1'''&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|MG&lt;br /&gt;
| -3&lt;br /&gt;
|0&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -1&lt;br /&gt;
| '''+13'''&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|PO&lt;br /&gt;
| -3&lt;br /&gt;
| -1&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -5&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| -3&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|SL&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| -3&lt;br /&gt;
| -1&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -2&lt;br /&gt;
| -14&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|SV&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
| '''+3'''&lt;br /&gt;
| '''+4'''&lt;br /&gt;
| '''+5'''&lt;br /&gt;
|0&lt;br /&gt;
| -11&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|TV&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| '''+2'''&lt;br /&gt;
| -1&lt;br /&gt;
| -3&lt;br /&gt;
| -8&lt;br /&gt;
| -1&lt;br /&gt;
| -4&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|TL&lt;br /&gt;
| '''+2'''&lt;br /&gt;
|0&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
| -6&lt;br /&gt;
| -1&lt;br /&gt;
| -2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/2&amp;diff=198508</id>
		<title>Laboratory/2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/2&amp;diff=198508"/>
		<updated>2021-09-05T07:17:15Z</updated>

		<summary type="html">&lt;p&gt;Fumen: Updated material needs for Gear Casting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Hyksos Great Hall (Avaris)&lt;br /&gt;
  |location={{Location | 1937 | 1900}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=2&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=1d 19h (first break)|&lt;br /&gt;
{{LabResource|Greenish Tangerine|0|4}}&lt;br /&gt;
{{LabResource|Greenish Citron|0|2}}&lt;br /&gt;
{{LabResource|Greenish Oroblanco|0|4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Toxin Extraction|ignore=false|preferred=false|time=19h 19m|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Gear Casting|ignore=false|preferred=false|time=1d 14h|&lt;br /&gt;
{{LabResource|Bronze Small Gears|4|4}}&lt;br /&gt;
{{LabResource|Beeswax|682|682}}&lt;br /&gt;
{{LabResource|Pewter|0|20}}&lt;br /&gt;
{{LabResource|Wood|14|14}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/2&amp;diff=198493</id>
		<title>Laboratory/2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/2&amp;diff=198493"/>
		<updated>2021-09-05T05:51:16Z</updated>

		<summary type="html">&lt;p&gt;Fumen: updated timers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Hyksos Great Hall (Avaris)&lt;br /&gt;
  |location={{Location | 1937 | 1900}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=2&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=1d 19h (first break)|&lt;br /&gt;
{{LabResource|Greenish Tangerine|0|4}}&lt;br /&gt;
{{LabResource|Greenish Citron|0|2}}&lt;br /&gt;
{{LabResource|Greenish Oroblanco|0|4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Toxin Extraction|ignore=false|preferred=false|time=20h 37m|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Gear Casting|ignore=false|preferred=false|time=1d 15h|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/18&amp;diff=198492</id>
		<title>Laboratory/18</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/18&amp;diff=198492"/>
		<updated>2021-09-05T05:49:55Z</updated>

		<summary type="html">&lt;p&gt;Fumen: updated timers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Holy Avaris (Hyksos / Avaris)&lt;br /&gt;
  |location={{Location | 1948 | 1878}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=1&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=2d 9h 12m|&lt;br /&gt;
{{LabResource|Charcoal|7|7}}&lt;br /&gt;
{{LabResource|Sweet Mandarin|1|1}}&lt;br /&gt;
{{LabResource|Reddish Mandarin|1|1}}&lt;br /&gt;
{{LabResource|Large Amanatsu|1|1}}&lt;br /&gt;
{{LabResource|Sweet Grapefruit|0|2}}&lt;br /&gt;
{{LabResource|Flat Orange|2|2}}&lt;br /&gt;
{{LabResource|Tangy Etrog|1|1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Toxin Extraction|ignore=false|preferred=false|time=23h 22m|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Gear Casting|ignore=false|preferred=false|time=1d 15h|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/17&amp;diff=198489</id>
		<title>Laboratory/17</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/17&amp;diff=198489"/>
		<updated>2021-09-05T05:37:59Z</updated>

		<summary type="html">&lt;p&gt;Fumen: toxin extraction restarted; updated timers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Amigos 3 (Hyksos / Koptos)&lt;br /&gt;
  |location={{Location | 657 | -1709}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=1&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=1d 16h 47m (first break)|&lt;br /&gt;
{{LabResource|Greenish Pummelo|2|2}}&lt;br /&gt;
{{LabResource|Reddish Kabosu|1|1}}&lt;br /&gt;
{{LabResource|Flat Summerbell|1|1}}&lt;br /&gt;
{{LabResource|Long Rangpur|1|1}}&lt;br /&gt;
{{LabResource|Small Grapefruit|0|1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Toxin Extraction|ignore=false|preferred=false|time=1d 6h (2nd break)|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Gear Casting|ignore=false|preferred=false|time=1d 15h|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/11&amp;diff=198488</id>
		<title>Laboratory/11</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/11&amp;diff=198488"/>
		<updated>2021-09-05T05:36:42Z</updated>

		<summary type="html">&lt;p&gt;Fumen: updated timers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Amigos 2 (Hyksos / Koptos)&lt;br /&gt;
  |location={{Location | 656 | -1706}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=1&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=16h 47m (repaired 1x)|&lt;br /&gt;
{{LabResource|Charcoal|4|4}}&lt;br /&gt;
{{LabResource|Small Shangjuan|0|1}}&lt;br /&gt;
{{LabResource|Greenish Lemon|0|2}}&lt;br /&gt;
{{LabResource|Flat Rangpur|0|1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Toxin Extraction|ignore=false|preferred=false|time=21h 42m (repaired 2x)|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Gear Casting|ignore=false|preferred=false|time=1d 15h|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/7&amp;diff=198487</id>
		<title>Laboratory/7</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/7&amp;diff=198487"/>
		<updated>2021-09-05T05:35:09Z</updated>

		<summary type="html">&lt;p&gt;Fumen: gear casting was restarted; updated timers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Amigos 1 (Hyksos / Koptos)&lt;br /&gt;
  |location={{Location | 656 | -1703}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=2&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=1d 6h 12m|&lt;br /&gt;
{{LabResource|Greenish Rangpur|2|4}}&lt;br /&gt;
{{LabResource|Greenish Corian|2|4}}&lt;br /&gt;
{{LabResource|Large Tangerine|0|4}}&lt;br /&gt;
{{LabResource|Long Buddha's Hand|2|4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Toxin Extraction|ignore=false|preferred=false|time=20h 52m|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Gear Casting|ignore=false|preferred=false|time=1d 19h(repaired 1x)|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Gem_Shearing_Chisel&amp;diff=198468</id>
		<title>Gem Shearing Chisel</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Gem_Shearing_Chisel&amp;diff=198468"/>
		<updated>2021-09-05T02:42:20Z</updated>

		<summary type="html">&lt;p&gt;Fumen: added proper pluralization for &amp;quot;casting boxes&amp;quot; and page lookup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Gem Shearing Chisel''' is the main component to upgrade a [[Gem Cutting Table]] to cut down gems into smaller ones.&lt;br /&gt;
&lt;br /&gt;
It is made in both both [[Casting Box|Casting Boxes]] using 7 [[Chemical Bath|treated]] [[Alloys|Moonsteel]] hard, stainless, purity 4+ and 7 [[Beeswax]], and takes 10 minutes to cool down.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Fly_Tying&amp;diff=198285</id>
		<title>Fly Tying</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Fly_Tying&amp;diff=198285"/>
		<updated>2021-09-04T06:12:13Z</updated>

		<summary type="html">&lt;p&gt;Fumen: fixed type--in game item is one word &amp;quot;Leafhopper&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
'''Fly Tying''' is a multi-level skill taught at the [[School of Worship]]. It costs 100 [[Thread]] and 25 [[Thorns]] for the first level.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Allows you to create [[Fishing Lure]]s for [[Fishing]]. Higher tier Lures result in being able to use them for more casts before they break.&lt;br /&gt;
&lt;br /&gt;
==Fishing Lures==&lt;br /&gt;
The skill is accessed via clicking an insect in your inventory &amp;gt; Fly Tying....&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Free to use===&lt;br /&gt;
The following lures are ASSUMED* not required for any tuition and can be used to make lures or may be used as feed for [[Chickens|Chicken]] in Tale 10. &lt;br /&gt;
&lt;br /&gt;
* [[Golden Asp]] &lt;br /&gt;
* [[Pickel Slug]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Until tuition for ''all'' Fly Tying levels is verified, you can't know this with complete certainty.&lt;br /&gt;
&lt;br /&gt;
===Required for tuition===&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Degree !! Tuition !! Fly Type !! Fly Cost&lt;br /&gt;
|-&lt;br /&gt;
| Zeroth &amp;lt;v /&amp;gt; ||&lt;br /&gt;
* 100 [[Thread]] &lt;br /&gt;
* 25 [[Thorns]]&lt;br /&gt;
| Fresh Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Thorns|Thorn]]&lt;br /&gt;
|-&lt;br /&gt;
| First &amp;lt;v /&amp;gt; ||&lt;br /&gt;
*7 [[Bat Mite]]&lt;br /&gt;
*7 [[Bristleworm]]&lt;br /&gt;
*7 [[Clearwing]]&lt;br /&gt;
*7 [[Leaf Snapper]]&lt;br /&gt;
*7 [[Mud Asp]]&lt;br /&gt;
*7 [[Red Cricket]]&lt;br /&gt;
*7 [[Slime Moth]]&lt;br /&gt;
&lt;br /&gt;
|Glazed Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Thorns]]&lt;br /&gt;
* 1 [[Cactus Sap]]&lt;br /&gt;
|-&lt;br /&gt;
| Second &amp;lt;v /&amp;gt; ||&lt;br /&gt;
* 14 [[Blister Beetle]]&lt;br /&gt;
* 14 [[Honey Fly]]&lt;br /&gt;
* 14 [[Needleworm]]&lt;br /&gt;
* 14 [[Orchid Hopper]]&lt;br /&gt;
* 14 [[Rose Swallowtail]]&lt;br /&gt;
* 14 [[Stone Fly]]&lt;br /&gt;
* 14 [[Woolly Aphid]]&lt;br /&gt;
| Preserved Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Twine]]&lt;br /&gt;
* 1 [[Thorns]]&lt;br /&gt;
* 5 [[Beeswax]]&lt;br /&gt;
|-&lt;br /&gt;
| Third &amp;lt;v /&amp;gt; ||&lt;br /&gt;
*21 [[Bloodworm]]&lt;br /&gt;
*21 [[Camel Weevel]]&lt;br /&gt;
*21 [[Clay Slug]]&lt;br /&gt;
*21 [[Desert Millipede]]&lt;br /&gt;
*21 [[Raspberry Moth]]&lt;br /&gt;
*21 [[Ruby Hornborer]]&lt;br /&gt;
*21 [[Skinlicker]]&lt;br /&gt;
|Hardened Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Twine]]&lt;br /&gt;
* 1 [[Thorns|Thorn]]&lt;br /&gt;
* 7 [[Saltpeter]]&lt;br /&gt;
|-&lt;br /&gt;
| Fourth &amp;lt;v /&amp;gt; ||&lt;br /&gt;
*28 [[Ash Centipede]]&lt;br /&gt;
*28 [[Footworm]]&lt;br /&gt;
*28 [[Grass Slug]]&lt;br /&gt;
*28 [[Leafhopper]]&lt;br /&gt;
*28 [[Nightwing]]&lt;br /&gt;
*28 [[Queen Maggot]]&lt;br /&gt;
*28 [[White Sawfly]]&lt;br /&gt;
&lt;br /&gt;
|Mummified Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]] &lt;br /&gt;
* 2 [[Thread]] &lt;br /&gt;
* 7 [[Ash]]&lt;br /&gt;
* 1 [[Thorns|Thorn]] &lt;br /&gt;
* 1 [[Twine]] &lt;br /&gt;
|-&lt;br /&gt;
| Fifth &amp;lt;v /&amp;gt; ||&lt;br /&gt;
* 35 [[Corkscrew Asp]]&lt;br /&gt;
* 35 [[Hairy Slug]]&lt;br /&gt;
* 35 [[Oyster Mite]]&lt;br /&gt;
* 35 [[Ringed Wasp]]&lt;br /&gt;
* 35 [[Salt Mite]]&lt;br /&gt;
* 35 [[Snowberry Butterfly]]&lt;br /&gt;
* 35 [[Spittlebug]]&lt;br /&gt;
|Petrified Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]] &lt;br /&gt;
* 2 [[Thread]] &lt;br /&gt;
* 7 [[Salt]] &lt;br /&gt;
* 1 [[Thorns|Thorn]] &lt;br /&gt;
* 2 [[Raw Silk]] &lt;br /&gt;
|-&lt;br /&gt;
| Sixth &amp;lt;uv /&amp;gt; ||&lt;br /&gt;
* 42 [[--]]&lt;br /&gt;
* 42 [[--]]&lt;br /&gt;
* 42 [[--]]&lt;br /&gt;
* 42 [[Feather Midge]]&lt;br /&gt;
* 42 [[--]] &lt;br /&gt;
* 42 [[--]]&lt;br /&gt;
* 42 [[Toad Sawfly]]&lt;br /&gt;
|Glassified Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]] &lt;br /&gt;
* 2 [[Thread]] &lt;br /&gt;
* 7 [[Mandibular Glue]] &lt;br /&gt;
* 1 [[Thorns|Thorn]]&lt;br /&gt;
* 2 [[Raw Silk]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
* [[Insects]]&lt;br /&gt;
* [[Fly Fishing]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Insect Guide]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/4&amp;diff=198035</id>
		<title>Laboratory/4</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/4&amp;diff=198035"/>
		<updated>2021-09-03T04:03:11Z</updated>

		<summary type="html">&lt;p&gt;Fumen: updated timers; Chemistry material needs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Annie (MW / Giza)&lt;br /&gt;
  |location={{Location | 771 | 6358}}&lt;br /&gt;
  |house=Meshwesh&lt;br /&gt;
  |level=1&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=2d 7h (first break?)|&lt;br /&gt;
{{LabResource|Large Buddha's Hand|1|2}}&lt;br /&gt;
{{LabResource|Long Tangelo|0|2}}&lt;br /&gt;
{{LabResource|Reddish Lime|0|1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Chemistry|ignore=false|preferred=false|time=22h 5m|&lt;br /&gt;
{{LabResource|Glass Jar|0|2}}&lt;br /&gt;
{{LabResource|Lime|0|2}}&lt;br /&gt;
{{LabResource|Gold Wire|0|26}}&lt;br /&gt;
{{LabResource|Flax|0|1}}&lt;br /&gt;
{{LabResource|Wood|9|9}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Toxin Extraction|ignore=false|preferred=false|time=2d 17h|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/5&amp;diff=198033</id>
		<title>Laboratory/5</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/5&amp;diff=198033"/>
		<updated>2021-09-03T03:58:00Z</updated>

		<summary type="html">&lt;p&gt;Fumen: updated timers; Chemistry material needs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Oliver (MW / Giza)&lt;br /&gt;
  |location={{Location | 773 | 6358}}&lt;br /&gt;
  |house=Meshwesh&lt;br /&gt;
  |level=1&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Perfuming|ignore=false|preferred=false|time=18h 12m first break|&lt;br /&gt;
{{LabResource|Reddish Shangjuan|0|1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Chemistry|ignore=false|preferred=false|time=1d 4h|&lt;br /&gt;
{{LabResource|Distillation Coil q2000+|0|1}}&lt;br /&gt;
{{LabResource|Flax|0|1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Toxin Extraction|ignore=false|preferred=false|time=2d 17h|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fumen</name></author>
	</entry>
</feed>