<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://atitd.wiki/tale10/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kirie</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale10/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kirie"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/Special:Contributions/Kirie"/>
	<updated>2026-05-15T18:05:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.6</generator>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Amnesty&amp;diff=225979</id>
		<title>Amnesty</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Amnesty&amp;diff=225979"/>
		<updated>2023-09-29T18:36:58Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the end of every tale in A Tale in the Desert, the developers open a discussion with the community to allow the players to ask questions about the tale.&lt;br /&gt;
&lt;br /&gt;
=== Archives ===&lt;br /&gt;
* &lt;br /&gt;
* [[Amnesty/Tale 2]]&lt;br /&gt;
* [[Amnesty/Tale 3]]&lt;br /&gt;
* [[Amnesty/Tale 4]]&lt;br /&gt;
* [[Amnesty/Tale 4/Bastet]]&lt;br /&gt;
* [[Amnesty/Tale 5]]&lt;br /&gt;
* [[Amnesty/Tale 6]]&lt;br /&gt;
* &lt;br /&gt;
* [[Amnesty/Tale 8]]&lt;br /&gt;
* [[Amnesty/Tale 9]]&lt;br /&gt;
* [[Amnesty/Tale 10]]&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Amnesty/Tale_10&amp;diff=225978</id>
		<title>Amnesty/Tale 10</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Amnesty/Tale_10&amp;diff=225978"/>
		<updated>2023-09-29T18:14:55Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2023-09-29 17:01:01	Kasiya: Hello and welcome to Amnesty for Tale 10. It's been a longer tale than expected and I'm sure you've all got lots of questions about Tale 10&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:03:03	Kasiya: First question I've been asked: are what the methods were for homesteader palm and golden dubloons.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:03:30	Kasiya: Homesteader was squeeze out the sap, golden dubloons is Crush the Stems&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:03:36	Wayza: who got the most cicadas / who had the longest lasting cage / most number of advances / any other stats of interest&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:04:50	Kasiya: Wayza, not sure without checking. The history is on the website (for now). Probably the fastest way of me checking that&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:05:22	Kasiya: There are currently 368 cages out in the world though. I can see at least 20 with more than a million points on.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:06:00	Kryzaal: After which tech the population dropped the most ? Can we have stats ?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:06:33	Kasiya: unfortunately I don't have the stats from early game before I became a dev. I'll be recording those again next tale though.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:09:20	Kryzaal: What's your point of view on the role of the Stranger ?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:10:29	Kasiya: The stranger is one of the antagonists of the story. He's there to encourage conflict and help players tell an interesting story. I'd have liked to see more of him this tale.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:10:38	Aidenna: How many beetles were in the game at the end?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:11:23	Kasiya: Apparently 29076 - which seems low!&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:11:54	Kavad: We're there any secrets that never got discovered? I recall mention by the duck that the scrolls of wisdom weren't the only interactable thing planned&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:12:29	Kasiya: Certainly more to discover in genetics. Not sure about anything else interactable, except maybe feeding the ducks!&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:13:04	Wayza: which tech or skills were the most used and which ones were abandoned early mid late tale&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:13:38	Kasiya: No way to track what skills players use directly. Auditing that would be a fairly intensive job :)&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:14:58	Kryzaal: How many bugs in the bugtracker ?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:15:33	Kasiya: T10: At least 761. I've used two different trackers for T11, so don't have a clean number for that&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:15:46	Hermitage: how many unused star labs existed at the end of the tale?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:15:55	Kasiya: 302&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:16:02	Peacefulness: is it easy to tell which specs players preferred?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:16:04	Wayza: did anyone get every talent point in every specialization / filled out the entire tree?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:16:28	Kasiya: No easy way to tell without writing code. Would be an interesting thing to test once the server is closed though :)&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:16:42	Aperio: Speaking of genetics. Is Orange the end-points in T10? Does the genome wrap around?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:18:31	Kasiya: Doesn't wrap around. I can't remember what colour the terminator is, I can build a greenhouse real quick to check though&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:18:46	Kavad: In all the various things you've learned since taking over, what stands out to you as the most interesting fact/trivia/stat that you're willing to share?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:19:24	Kasiya: Herbs. There are _way_ more than people think there are. Something in the region of 20,000 spawn per day. Players are _really_ good at running past them too&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:19:28	Kay: will you warp us to t11?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:19:48	Kasiya: No :P Beta will open soon (tm) though&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:19:51	blondie: it's sure not easy to do, i have 8 specs, none maxxed but i also have 584 tps/ not used 7&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:20:09	Cinexa: what's the most important thing I can do in T11 beta for you?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:21:12	Kasiya: Test everything, give feedback on both positive and negative changes. It's hard to know if I've balanced something well if I only ever hear about negative changes.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:21:40	kirei: How many wild eggplants/cucumbers/peppers/etc right now?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:22:03	Kasiya: That's actually suprisingly hard to test - would have to write some audit code for that.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:22:18	Aidenna: How do we join beta? (I'm sure the info is already out there somewhere... where do we look?)&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:23:12	Kasiya: You've done the important thing, having a T10 account. I'll close the T10 servers shortly, and change the configuration so that when you reopen the game it'll go to the beta server.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:23:14	Kasiya: Once I open it, you log in as normal.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:23:55	Aidenna: I heard something about a new client?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:24:21	Kasiya: Yes, you need to be running the desert nomad client, not the egenesis or pluribus games one.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:24:27	Wayza: how many ships and sizes got built / how many fell apart on land and at sea&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:24:44	Kasiya: Don't track number that broke. Apparently 53 in the world at the moment&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:25:13	Aperio: How long will Beta be?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:25:58	Aidenna: Please tell us how to get the desert nomad client, then. :)&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:26:08	Kasiya: At least 2 weeks. No idea beyond that.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:26:35	Kasiya: Aideenna - you're already using it. From the website (desert-nomad.com) for anyone who isn't&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:26:49	Wayza: what actions makes the beetle patterns sharp or pronounced&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:27:09	Kasiya: No idea, players can probably tell you more there. not something I did much of&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:27:11	Pameow: Is there any change to the time of opening beta?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:27:41	Kasiya: Not planning to change it. I announced it at that time, no big problem to open it at that time&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:27:43	Kryzaal: Will you enable the new rights-click camera for the beta ?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:27:57	Kasiya: Yes, it's enabled. One of the reasons for the new client.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:28:00	Pameow: I'd like to say that the change to allow learning an acro move each month at the uni was a very good thing to have.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:28:21	Kasiya: Will make sure Malard knows :)&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:29:06	Aidenna: Strong agree with Pameow on the university acro move! So much less frustrating.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:29:48	Aperio: That comment resonated in this household, too&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:30:05	Branco: tell us a system/mechanic/gameplay loop in t10 you really like and one you really hate :)&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:31:02	Kasiya: Like: Beer. It's just the right level of complicated. Not too hard to decipher, but not easy either.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:31:04	Kasiya: Hate: Fishing.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:31:09	kirei: What happened with that prince that was abducted?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:31:30	Kasiya: Was never seen again. Unknown&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:31:45	LuckyLisa: What does that mean, new right click camera?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:32:22	Kasiya: You can play with it in beta. It's an experimental camera that uses right click and drag instead of screen edges. All the old cameras are still there too&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:32:36	Kryzaal: How do you see your role as the main dev (irl) and pharaoh (in game) ?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:34:01	Kasiya: I haven't played as Pharaoh yet ;) The role as main dev is similar to that of a Dungeon Master, I make the rules and give you freedom to tell a story. Sometimes helping by introducing outside influence.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:34:11	Cruiser: Did anyone get booted from the game?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:34:49	Kasiya: Elder bans in T10 were exile from the house only. I'm only aware of a couple of dev bans.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:35:36	kirei: Does the Alchemic Aparatus have a function?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:35:46	Kasiya: Nope, display only&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:35:47	Aperio: Are you tracking my usage of solvents during Amnesty - I asked and Sebine said I should ask&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:36:10	Kasiya: Nope. Seems too much like hard work to spy on you :)&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:36:47	Kryzaal: Worst and best test for you ?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:37:06	Kasiya: Best: Visions. Worst: Fisherman&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:37:11	Aidenna: Is T11 going to have the house system? It seemed like that just caused splintering of an already-small population.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:37:19	Kasiya: Not a T10 question. No comment&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:37:55	Morendo: How many Cats were bought? :)&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:39:05	Kasiya: 170 Cats&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:39:16	Wayza: what was the most popular House Points perk selected?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:39:24	Kasiya: No idea, not tracked&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:39:42	Aidenna: Fair. OK, what is your opinion of the house system as it played out in T10?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:40:43	Kasiya: A little weak, not enough drivers of conflict between houses. T8 had too much. T10 had too little. 3 houses isn't _much_ different to 7 regions.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:41:45	kirei: Probably can't easily answer this, but is there anything that was never offered in a vault?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:41:59	Kasiya: No idea&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:42:05	Aperio: What was your favorite bug in T10?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:42:24	Kasiya: Probably the missing Fennec tails. Restoring those was nice&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:42:49	blondie: fennect tails?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:43:20	Kasiya: Yes, Fennec cages are meant to show a swishing tail once the cage is full.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:44:09	blondie: oooh, wow, ooh so we'll be...seeing that? never heard of that&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:44:10	Aperio: Sebine wants to know how many cicadas were over a year old?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:44:25	Kasiya: Not really a good way to check quickly :)&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:44:29	Aidenna: Oh cool! Looking forward to seeing swishing fennec tails. :)&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:44:32	Wayza: I never saw a fennec on the landscape&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:44:39	Cruiser: House conflict not really helpful, IMO&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:45:37	Kasiya: Depends on the player type. Some players really enjoy conflict, and Tale has lost most of the sources of it. The hard part (see T8) is keeping it within acceptable bounds so that the game remains fun for both competitive and co-operative players&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:49:08	Sebine: Will you run final tests?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:49:11	Aperio: Any chance you'll run Test Passes before flipping to Beta?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:50:36	Kasiya: It looks like I'd have to trigger each advance one at a time, so... no. Sorry&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:50:45	Wayza: when will we know the sub cost for T11&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:51:14	Kasiya: Monthly sub cost will be the same. Costs for preorders will be known as soon as I open pre-orders&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:51:54	Bryce: how soon will you open pre-orders?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:52:18	Kasiya: Once I know when I'm starting tale :) Not opening pre-orders until I've picked a final date.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:52:21	Aperio: What the most dung in a camel pen?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:52:36	Kasiya: Unknown, but there is 9736754 in the world&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:53:20	blondie: that's a lot of saltpeter&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:53:26	Feyth: thats alot of dung&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:54:25	Lemons: What was the least passed test?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:55:57	blondie: hm, phoenix, or...throne? those are probably low-ish&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:56:06	blondie: i'm putting my guesses to see how close i might be or can guess ;p&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:56:27	Kasiya: Technically, Monuments :) After that Pyro with 2 passes&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:57:24	blondie: ohh, pyro, of course. Yea, that's kind of a sad one&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:57:28	Feyth: i havent seen many coops this tale? how many chickens are there?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:57:43	Kasiya: Actual chickens, no idea. 163 coops&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:58:24	Wayza: Not familiar with the tests but what mechanic borked the tests?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 17:58:33	Fumen: pyro might be worth a public discussion on why people don't do it&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:00:12	Kasiya: Pyro is a hard enough test to begin with. It had some fairly significant technical issues at the start of tale. By the time those were fixed the population was low enough that getting enough people for a group became hard.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:00:15	Kasiya: Pyro is also cheaper than it's ever been (free setup, free stuff from star labs) - so it's entirely player choice whether to do the test or not. Very discussable elsewhere though :)&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:00:20	kirei: If there are secrets people still haven't found like genetics, how well do you think players understand systems in general?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:01:33	Kasiya: Varies a lot, Beer is very well understood. Incense is well understood, but trying to plot is it still hard. Fishing isn't understood at all (esp by me). Moss isn't really understood. Genetics is mostly about finding the phenomes. There are a _lot_ that aren't known&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:02:06	blondie: we did get a bunch of stars done at unis this telling, no? that seemed to be better/more than in the past&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:03:11	Kasiya: I'm going to wrap up amnesty here and start working on moving everything over. Thank you all for playing Tale 10. Hope to see you on the other side :)&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:03:13	Kasiya: What follows are the rest of the comments/questions that didn't get posted during amnesty&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:03:24	blondie: can house point perks be selected, though?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:03:25	Wayza: were they any activities that failed because groups (raid) could not be formed or had wrong mix of skills?&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:03:26	Pameow: I agree Cruiser :House conflict not useful at all.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:03:32	Cruiser: Understand. Prefer the T7 regions, though :)&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:03:37	Pameow: At the start of T10 we were promised that we could play without being in a house. What was not stated was no techs could be learned if player not in a house. That was very disappointing.&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:03:40	Ysabeau: did not spend lots of time on T 10 but did thistles get straight. I know of an issue early. and why are they so darn hard..&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:03:44	Peacefulness: stupid question.....what is the upcoming sequence if events looking like, and is this accurate? 1) T10 shuts down. 2) Everybody spams the server to get into beta. 3) Somebody logs in and hollers &amp;quot;first!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:03:46	Peabody: Pyro comes so late in the Tale that lots of players have quit already&lt;br /&gt;
&lt;br /&gt;
2023-09-29 18:03:47	blondie: is there a tally on how many have been here for amnesty? been trying to take a few screenies of people at your location&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Amnesty/Tale_10&amp;diff=225977</id>
		<title>Amnesty/Tale 10</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Amnesty/Tale_10&amp;diff=225977"/>
		<updated>2023-09-29T18:08:17Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kasiya: [21m] Hello and welcome to Amnesty for Tale 10. It's been a longer tale than expected and I'm sure you've all got lots of questions about Tale 10&lt;br /&gt;
Kasiya: [19m] First question I've been asked: are what the methods were for homesteader palm and golden dubloons.&lt;br /&gt;
Kasiya: [18m] Homesteader was squeeze out the sap, golden dubloons is Crush the Stems&lt;br /&gt;
Wayza: [18m] who got the most cicadas / who had the longest lasting cage / most number of advances / any other stats of interest&lt;br /&gt;
Kasiya: [17m] Wayza, not sure without checking. The history is on the website (for now). Probably the fastest way of me checking that&lt;br /&gt;
Kasiya: [16m] There are currently 368 cages out in the world though. I can see at least 20 with more than a million points on. &lt;br /&gt;
Kryzaal: [16m] After which tech the population dropped the most ? Can we have stats ?&lt;br /&gt;
Kasiya: [15m] unfortunately I don't have the stats from early game before I became a dev. I'll be recording those again next tale though.&lt;br /&gt;
Kryzaal: [13m] What's your point of view on the role of the Stranger ?&lt;br /&gt;
Kasiya: [12m] The stranger is one of the antagonists of the story. He's there to encourage conflict and help players tell an interesting story. I'd have liked to see more of him this tale.&lt;br /&gt;
Aidenna: [12m] How many beetles were in the game at the end?&lt;br /&gt;
Kasiya: [11m] Apparently 29076 - which seems low!&lt;br /&gt;
Kavad: [10m] We're there any secrets that never got discovered? I recall mention by the duck that the scrolls of wisdom weren't the only interactable thing planned&lt;br /&gt;
Kasiya: [10m] Certainly more to discover in genetics. Not sure about anything else interactable, except maybe feeding the ducks!&lt;br /&gt;
Wayza: [09m] which tech or skills were the most used and which ones were abandoned early mid late tale&lt;br /&gt;
Kasiya: [09m] No way to track what skills players use directly. Auditing that would be a fairly intensive job :)&lt;br /&gt;
Kryzaal: [08m] How many bugs in the bugtracker ?&lt;br /&gt;
Kasiya: [07m] T10: At least 761. I've used two different trackers for T11, so don't have a clean number for that&lt;br /&gt;
Hermitage: [07m] how many unused star labs existed at the end of the tale?&lt;br /&gt;
Kasiya: [07m] 302&lt;br /&gt;
Peacefulness: [07m] is it easy to tell which specs players preferred?&lt;br /&gt;
Wayza: [07m] did anyone get every talent point in every specialization / filled out the entire tree?&lt;br /&gt;
Kasiya: [06m] No easy way to tell without writing code. Would be an interesting thing to test once the server is closed though :)&lt;br /&gt;
Aperio: [06m] Speaking of genetics.  Is Orange the end-points in T10?  Does the genome wrap around?&lt;br /&gt;
Kasiya: [04m] Doesn't wrap around. I can't remember what colour the terminator is, I can build a greenhouse real quick to check though&lt;br /&gt;
Kavad: [04m] In all the various things you've learned since taking over, what stands out to you as the most interesting fact/trivia/stat that you're willing to share?&lt;br /&gt;
Kasiya: [04m] Herbs. There are _way_ more than people think there are. Something in the region of 20,000 spawn per day. Players are _really_ good at running past them too&lt;br /&gt;
Kay: [04m] will you warp us to t11?&lt;br /&gt;
Kasiya: [03m] No :P Beta will open soon (tm) though&lt;br /&gt;
blondie: [03m] it's sure not easy to do, i have 8 specs, none maxxed but  i also have 584 tps/ not used 7&lt;br /&gt;
Cinexa: [03m] what's the most important thing I can do in T11 beta for you?&lt;br /&gt;
Kasiya: [02m] Test everything, give feedback on both positive and negative changes. It's hard to know if I've balanced something well if I only ever hear about negative changes. &lt;br /&gt;
kirei: [01m] How many wild eggplants/cucumbers/peppers/etc right now?&lt;br /&gt;
Kasiya: [01m] That's actually suprisingly hard to test - would have to write some audit code for that.&lt;br /&gt;
Aidenna: [01m] How do we join beta? (I'm sure the info is already out there somewhere... where do we look?)&lt;br /&gt;
Kasiya: [00m] You've done the important thing, having a T10 account. I'll close the T10 servers shortly, and change the configuration so that when you reopen the game it'll go to the beta server.&lt;br /&gt;
Kasiya: [00m] Once I open it, you log in as normal.&lt;br /&gt;
Kasiya: [21m] Hello and welcome to Amnesty for Tale 10. It's been a longer tale than expected and I'm sure you've all got lots of questions about Tale 10&lt;br /&gt;
Kasiya: [19m] First question I've been asked: are what the methods were for homesteader palm and golden dubloons.&lt;br /&gt;
Kasiya: [18m] Homesteader was squeeze out the sap, golden dubloons is Crush the Stems&lt;br /&gt;
Wayza: [18m] who got the most cicadas / who had the longest lasting cage / most number of advances / any other stats of interest&lt;br /&gt;
Kasiya: [17m] Wayza, not sure without checking. The history is on the website (for now). Probably the fastest way of me checking that&lt;br /&gt;
Kasiya: [16m] There are currently 368 cages out in the world though. I can see at least 20 with more than a million points on. &lt;br /&gt;
Kryzaal: [16m] After which tech the population dropped the most ? Can we have stats ?&lt;br /&gt;
Kasiya: [15m] unfortunately I don't have the stats from early game before I became a dev. I'll be recording those again next tale though.&lt;br /&gt;
Kryzaal: [13m] What's your point of view on the role of the Stranger ?&lt;br /&gt;
Kasiya: [12m] The stranger is one of the antagonists of the story. He's there to encourage conflict and help players tell an interesting story. I'd have liked to see more of him this tale.&lt;br /&gt;
Aidenna: [12m] How many beetles were in the game at the end?&lt;br /&gt;
Kasiya: [11m] Apparently 29076 - which seems low!&lt;br /&gt;
Kavad: [10m] We're there any secrets that never got discovered? I recall mention by the duck that the scrolls of wisdom weren't the only interactable thing planned&lt;br /&gt;
Kasiya: [10m] Certainly more to discover in genetics. Not sure about anything else interactable, except maybe feeding the ducks!&lt;br /&gt;
Wayza: [09m] which tech or skills were the most used and which ones were abandoned early mid late tale&lt;br /&gt;
Kasiya: [09m] No way to track what skills players use directly. Auditing that would be a fairly intensive job :)&lt;br /&gt;
Kryzaal: [08m] How many bugs in the bugtracker ?&lt;br /&gt;
Kasiya: [07m] T10: At least 761. I've used two different trackers for T11, so don't have a clean number for that&lt;br /&gt;
Hermitage: [07m] how many unused star labs existed at the end of the tale?&lt;br /&gt;
Kasiya: [07m] 302&lt;br /&gt;
Peacefulness: [07m] is it easy to tell which specs players preferred?&lt;br /&gt;
Wayza: [07m] did anyone get every talent point in every specialization / filled out the entire tree?&lt;br /&gt;
Kasiya: [06m] No easy way to tell without writing code. Would be an interesting thing to test once the server is closed though :)&lt;br /&gt;
Aperio: [06m] Speaking of genetics.  Is Orange the end-points in T10?  Does the genome wrap around?&lt;br /&gt;
Kasiya: [04m] Doesn't wrap around. I can't remember what colour the terminator is, I can build a greenhouse real quick to check though&lt;br /&gt;
Kavad: [04m] In all the various things you've learned since taking over, what stands out to you as the most interesting fact/trivia/stat that you're willing to share?&lt;br /&gt;
Kasiya: [04m] Herbs. There are _way_ more than people think there are. Something in the region of 20,000 spawn per day. Players are _really_ good at running past them too&lt;br /&gt;
Kay: [04m] will you warp us to t11?&lt;br /&gt;
Kasiya: [03m] No :P Beta will open soon (tm) though&lt;br /&gt;
blondie: [03m] it's sure not easy to do, i have 8 specs, none maxxed but  i also have 584 tps/ not used 7&lt;br /&gt;
Cinexa: [03m] what's the most important thing I can do in T11 beta for you?&lt;br /&gt;
Kasiya: [02m] Test everything, give feedback on both positive and negative changes. It's hard to know if I've balanced something well if I only ever hear about negative changes. &lt;br /&gt;
kirei: [01m] How many wild eggplants/cucumbers/peppers/etc right now?&lt;br /&gt;
Kasiya: [01m] That's actually suprisingly hard to test - would have to write some audit code for that.&lt;br /&gt;
Aidenna: [01m] How do we join beta? (I'm sure the info is already out there somewhere... where do we look?)&lt;br /&gt;
Kasiya: [00m] You've done the important thing, having a T10 account. I'll close the T10 servers shortly, and change the configuration so that when you reopen the game it'll go to the beta server.&lt;br /&gt;
Kasiya: [00m] Once I open it, you log in as normal.&lt;br /&gt;
Aidenna: [17m] I heard something about a new client?&lt;br /&gt;
Kasiya: [17m] Yes, you need to be running the desert nomad client, not the egenesis or pluribus games one.&lt;br /&gt;
Wayza: [17m] how many ships and sizes got built / how many fell apart on land and at sea&lt;br /&gt;
Kasiya: [16m] Don't track number that broke. Apparently 53 in the world at the moment&lt;br /&gt;
Aperio: [16m] How long will Beta be?&lt;br /&gt;
Aidenna: [15m] Please tell us how to get the desert nomad client, then. :)&lt;br /&gt;
Kasiya: [15m] At least 2 weeks. No idea beyond that.&lt;br /&gt;
Kasiya: [15m] Aideenna - you're already using it. From the website (desert-nomad.com) for anyone who isn't&lt;br /&gt;
Wayza: [14m] what actions makes the beetle patterns sharp or pronounced &lt;br /&gt;
Kasiya: [14m] No idea, players can probably tell you more there. not something I did much of&lt;br /&gt;
Pameow: [14m] Is there any change to the time of opening beta?&lt;br /&gt;
Kasiya: [14m] Not planning to change it. I announced it at that time, no big problem to open it at that time&lt;br /&gt;
Kryzaal: [14m] Will you enable the new rights-click camera for the beta ?&lt;br /&gt;
Kasiya: [13m] Yes, it's enabled. One of the reasons for the new client.&lt;br /&gt;
Pameow: [13m] I'd like to say that the change to allow learning an acro move each month at the uni was a very good thing to have.&lt;br /&gt;
Kasiya: [13m] Will make sure Malard knows :)&lt;br /&gt;
Aidenna: [12m] Strong agree with Pameow on the university acro move!  So much less frustrating.&lt;br /&gt;
Aperio: [12m] That comment resonated in this household, too&lt;br /&gt;
Branco: [11m] tell us a system/mechanic/gameplay loop  in t10 you really like and one you really hate :)&lt;br /&gt;
Kasiya: [11m] Like: Beer. It's just the right level of complicated. Not too hard to decipher, but not easy either.&lt;br /&gt;
Kasiya: [11m] Hate: Fishing. &lt;br /&gt;
kirei: [10m] What happened with that prince that was abducted?&lt;br /&gt;
Kasiya: [10m] Was never seen again. Unknown&lt;br /&gt;
LuckyLisa: [10m] What does that mean, new right click camera?&lt;br /&gt;
Kasiya: [09m] You can play with it in beta. It's an experimental camera that uses right click and drag instead of screen edges. All the old cameras are still there too&lt;br /&gt;
Kryzaal: [09m] How do you see your role as the main dev (irl) and pharaoh (in game) ?&lt;br /&gt;
Kasiya: [08m] I haven't played as Pharaoh yet ;) The role as main dev is similar to that of a Dungeon Master, I make the rules and give you freedom to tell a story. Sometimes helping by introducing outside influence.&lt;br /&gt;
Cruiser: [08m] Did anyone get  booted from the game?&lt;br /&gt;
Kasiya: [07m] Elder bans in T10 were exile from the house only. I'm only aware of a couple of dev bans.&lt;br /&gt;
kirei: [06m] Does the Alchemic Aparatus have a function?&lt;br /&gt;
Kasiya: [06m] Nope, display only&lt;br /&gt;
Aperio: [06m] Are you tracking my usage of solvents during Amnesty - I asked and Sebine said I should ask&lt;br /&gt;
Kasiya: [06m] Nope. Seems too much like hard work to spy on you :)&lt;br /&gt;
Kryzaal: [05m] Worst and best test for you ?&lt;br /&gt;
Kasiya: [05m] Best: Visions. Worst: Fisherman&lt;br /&gt;
Aidenna: [05m] Is T11 going to have the house system?  It seemed  like that just caused splintering of an already-small population.&lt;br /&gt;
Kasiya: [05m] Not a T10 question. No comment&lt;br /&gt;
Morendo: [04m] How many Cats were bought? :)&lt;br /&gt;
Kasiya: [03m] 170 Cats&lt;br /&gt;
Wayza: [03m] what was the most popular House Points perk selected?&lt;br /&gt;
Kasiya: [03m] No idea, not tracked&lt;br /&gt;
Aidenna: [03m] Fair.  OK, what is your opinion of the house system as it played out in T10?&lt;br /&gt;
Kasiya: [02m] A little weak, not enough drivers of conflict between houses. T8 had too much. T10 had too little. 3 houses isn't _much_ different to 7 regions.&lt;br /&gt;
kirei: [01m] Probably can't easily answer this, but is there anything that was never offered in a vault?&lt;br /&gt;
Kasiya: [00m] No idea&lt;br /&gt;
Aperio: [00m] What was your favorite bug in T10?&lt;br /&gt;
Kasiya: [00m] Probably the missing Fennec tails. Restoring those was nice&lt;br /&gt;
blondie: [00m] fennect tails?&lt;br /&gt;
Kasiya: [18m] You've done the important thing, having a T10 account. I'll close the T10 servers shortly, and change the configuration so that when you reopen the game it'll go to the beta server.&lt;br /&gt;
Kasiya: [18m] Once I open it, you log in as normal.&lt;br /&gt;
Aidenna: [17m] I heard something about a new client?&lt;br /&gt;
Kasiya: [17m] Yes, you need to be running the desert nomad client, not the egenesis or pluribus games one.&lt;br /&gt;
Wayza: [17m] how many ships and sizes got built / how many fell apart on land and at sea&lt;br /&gt;
Kasiya: [16m] Don't track number that broke. Apparently 53 in the world at the moment&lt;br /&gt;
Aperio: [16m] How long will Beta be?&lt;br /&gt;
Aidenna: [15m] Please tell us how to get the desert nomad client, then. :)&lt;br /&gt;
Kasiya: [15m] At least 2 weeks. No idea beyond that.&lt;br /&gt;
Kasiya: [15m] Aideenna - you're already using it. From the website (desert-nomad.com) for anyone who isn't&lt;br /&gt;
Wayza: [14m] what actions makes the beetle patterns sharp or pronounced &lt;br /&gt;
Kasiya: [14m] No idea, players can probably tell you more there. not something I did much of&lt;br /&gt;
Pameow: [14m] Is there any change to the time of opening beta?&lt;br /&gt;
Kasiya: [14m] Not planning to change it. I announced it at that time, no big problem to open it at that time&lt;br /&gt;
Kryzaal: [14m] Will you enable the new rights-click camera for the beta ?&lt;br /&gt;
Kasiya: [13m] Yes, it's enabled. One of the reasons for the new client.&lt;br /&gt;
Pameow: [13m] I'd like to say that the change to allow learning an acro move each month at the uni was a very good thing to have.&lt;br /&gt;
Kasiya: [13m] Will make sure Malard knows :)&lt;br /&gt;
Aidenna: [12m] Strong agree with Pameow on the university acro move!  So much less frustrating.&lt;br /&gt;
Aperio: [12m] That comment resonated in this household, too&lt;br /&gt;
Branco: [11m] tell us a system/mechanic/gameplay loop  in t10 you really like and one you really hate :)&lt;br /&gt;
Kasiya: [11m] Like: Beer. It's just the right level of complicated. Not too hard to decipher, but not easy either.&lt;br /&gt;
Kasiya: [11m] Hate: Fishing. &lt;br /&gt;
kirei: [10m] What happened with that prince that was abducted?&lt;br /&gt;
Kasiya: [10m] Was never seen again. Unknown&lt;br /&gt;
LuckyLisa: [10m] What does that mean, new right click camera?&lt;br /&gt;
Kasiya: [09m] You can play with it in beta. It's an experimental camera that uses right click and drag instead of screen edges. All the old cameras are still there too&lt;br /&gt;
Kryzaal: [09m] How do you see your role as the main dev (irl) and pharaoh (in game) ?&lt;br /&gt;
Kasiya: [08m] I haven't played as Pharaoh yet ;) The role as main dev is similar to that of a Dungeon Master, I make the rules and give you freedom to tell a story. Sometimes helping by introducing outside influence.&lt;br /&gt;
Cruiser: [08m] Did anyone get  booted from the game?&lt;br /&gt;
Kasiya: [07m] Elder bans in T10 were exile from the house only. I'm only aware of a couple of dev bans.&lt;br /&gt;
kirei: [06m] Does the Alchemic Aparatus have a function?&lt;br /&gt;
Kasiya: [06m] Nope, display only&lt;br /&gt;
Aperio: [06m] Are you tracking my usage of solvents during Amnesty - I asked and Sebine said I should ask&lt;br /&gt;
Kasiya: [06m] Nope. Seems too much like hard work to spy on you :)&lt;br /&gt;
Kryzaal: [05m] Worst and best test for you ?&lt;br /&gt;
Kasiya: [05m] Best: Visions. Worst: Fisherman&lt;br /&gt;
Aidenna: [05m] Is T11 going to have the house system?  It seemed  like that just caused splintering of an already-small population.&lt;br /&gt;
Kasiya: [05m] Not a T10 question. No comment&lt;br /&gt;
Morendo: [04m] How many Cats were bought? :)&lt;br /&gt;
Kasiya: [03m] 170 Cats&lt;br /&gt;
Wayza: [03m] what was the most popular House Points perk selected?&lt;br /&gt;
Kasiya: [03m] No idea, not tracked&lt;br /&gt;
Aidenna: [03m] Fair.  OK, what is your opinion of the house system as it played out in T10?&lt;br /&gt;
Kasiya: [02m] A little weak, not enough drivers of conflict between houses. T8 had too much. T10 had too little. 3 houses isn't _much_ different to 7 regions.&lt;br /&gt;
kirei: [01m] Probably can't easily answer this, but is there anything that was never offered in a vault?&lt;br /&gt;
Kasiya: [00m] No idea&lt;br /&gt;
Aperio: [00m] What was your favorite bug in T10?&lt;br /&gt;
Kasiya: [00m] Probably the missing Fennec tails. Restoring those was nice&lt;br /&gt;
blondie: [00m] fennect tails?&lt;br /&gt;
Kasiya: [20m] Yes, Fennec cages are meant to show a swishing tail once the cage is full.&lt;br /&gt;
blondie: [19m] oooh, wow, ooh so we'll be...seeing that? never heard of that&lt;br /&gt;
Aperio: [19m] Sebine wants to know how many cicadas were over a year old?&lt;br /&gt;
Kasiya: [19m] Not really a good way to check quickly :)&lt;br /&gt;
Aidenna: [19m] Oh cool!  Looking forward to seeing swishing fennec tails. :)&lt;br /&gt;
Wayza: [19m] I never saw a fennec on the landscape&lt;br /&gt;
Cruiser: [19m] House conflict not really helpful,  IMO&lt;br /&gt;
Kasiya: [18m] Depends on the player type. Some players really enjoy conflict, and Tale has lost most of the sources of it. The hard part (see T8) is keeping it within acceptable bounds so that the game remains fun for both competitive and co-operative players&lt;br /&gt;
Sebine: [15m] Will you run final tests?&lt;br /&gt;
Aperio: [15m] Any chance you'll run Test Passes before flipping to Beta?&lt;br /&gt;
Kasiya: [13m] It looks like I'd have to trigger each advance one at a time, so... no. Sorry&lt;br /&gt;
Wayza: [13m] when will we know the sub cost for T11&lt;br /&gt;
Kasiya: [13m] Monthly sub cost will be the same. Costs for preorders will be known as soon as I open pre-orders&lt;br /&gt;
Bryce: [12m] how soon will you open pre-orders?&lt;br /&gt;
Kasiya: [12m] Once I know when I'm starting tale :) Not opening pre-orders until I've picked a final date.&lt;br /&gt;
Aperio: [12m] What the most dung in a camel pen?&lt;br /&gt;
Kasiya: [12m] Unknown, but there is 9736754 in the world&lt;br /&gt;
blondie: [11m] that's a lot of saltpeter&lt;br /&gt;
Feyth: [11m] thats alot of dung&lt;br /&gt;
Lemons: [10m] What was the least passed test?&lt;br /&gt;
blondie: [09m] hm, phoenix, or...throne? those are probably low-ish&lt;br /&gt;
blondie: [08m] i'm putting my guesses to see how close i might be or can guess ;p&lt;br /&gt;
Kasiya: [08m] Technically, Monuments :) After that Pyro with 2 passes&lt;br /&gt;
blondie: [07m] ohh, pyro, of course. Yea, that's kind of a sad one&lt;br /&gt;
Feyth: [07m] i havent seen many coops this tale? how many chickens are there?&lt;br /&gt;
Kasiya: [07m] Actual chickens, no idea. 163 coops&lt;br /&gt;
Wayza: [07m] Not familiar with the tests but what mechanic borked the tests?&lt;br /&gt;
Fumen: [07m] pyro might be worth a public discussion on why people don't do it&lt;br /&gt;
Kasiya: [05m] Pyro is a hard enough test to begin with. It had some fairly significant technical issues at the start of tale. By the time those were fixed the population was low enough that getting enough people for a group became hard.&lt;br /&gt;
Kasiya: [05m] Pyro is also cheaper than it's ever been (free setup, free stuff from star labs) - so it's entirely player choice whether to do the test or not. Very discussable elsewhere though :)&lt;br /&gt;
kirei: [05m] If there are secrets people still haven't found like genetics, how well do you think players understand systems in general?&lt;br /&gt;
Kasiya: [04m] Varies a lot, Beer is very well understood. Incense is well understood, but trying to plot is it still hard. Fishing isn't understood at all (esp by me). Moss isn't really understood. Genetics is mostly about finding the phenomes. There are a _lot_ that aren't known&lt;br /&gt;
blondie: [03m] we did get a bunch of stars done at unis this telling, no? that seemed to be better/more than in the past&lt;br /&gt;
Kasiya: [02m] I'm going to wrap up amnesty here and start working on moving everything over. Thank you all for playing Tale 10. Hope to see you on the other side :)&lt;br /&gt;
Kasiya: [02m] What follows are the rest of the comments/questions that didn't get posted during amnesty&lt;br /&gt;
blondie: [02m] can house point perks be selected, though?&lt;br /&gt;
Wayza: [02m] were they any activities that failed because groups (raid) could not be formed or had wrong mix of skills?&lt;br /&gt;
Pameow: [02m] I agree Cruiser :House conflict not useful at all.&lt;br /&gt;
Cruiser: [02m] Understand. Prefer the T7 regions, though :)&lt;br /&gt;
Pameow: [02m] At the start of T10 we were promised that we could play without being in a house. What was not stated was no techs could be learned if player not in a house. That was very disappointing.&lt;br /&gt;
Ysabeau: [02m] did not spend lots of time on T 10 but did thistles get straight. I know of an issue early. and why are they so darn hard..&lt;br /&gt;
Peacefulness: [02m] stupid question.....what is the upcoming sequence if events looking like, and is this accurate?  1) T10 shuts down.  2) Everybody spams the server to get into beta.  3) Somebody logs in and hollers &amp;quot;first!&amp;quot;&lt;br /&gt;
Peabody: [02m] Pyro comes so late in the Tale that lots of players have quit already&lt;br /&gt;
blondie: [02m] is there a tally on how many have been here for amnesty? been trying to take a few screenies of people at your location&lt;br /&gt;
Kasiya: [22m] A little weak, not enough drivers of conflict between houses. T8 had too much. T10 had too little. 3 houses isn't _much_ different to 7 regions.&lt;br /&gt;
kirei: [21m] Probably can't easily answer this, but is there anything that was never offered in a vault?&lt;br /&gt;
Kasiya: [21m] No idea&lt;br /&gt;
Aperio: [21m] What was your favorite bug in T10?&lt;br /&gt;
Kasiya: [21m] Probably the missing Fennec tails. Restoring those was nice&lt;br /&gt;
blondie: [20m] fennect tails?&lt;br /&gt;
Kasiya: [20m] Yes, Fennec cages are meant to show a swishing tail once the cage is full.&lt;br /&gt;
blondie: [19m] oooh, wow, ooh so we'll be...seeing that? never heard of that&lt;br /&gt;
Aperio: [19m] Sebine wants to know how many cicadas were over a year old?&lt;br /&gt;
Kasiya: [19m] Not really a good way to check quickly :)&lt;br /&gt;
Aidenna: [19m] Oh cool!  Looking forward to seeing swishing fennec tails. :)&lt;br /&gt;
Wayza: [19m] I never saw a fennec on the landscape&lt;br /&gt;
Cruiser: [19m] House conflict not really helpful,  IMO&lt;br /&gt;
Kasiya: [18m] Depends on the player type. Some players really enjoy conflict, and Tale has lost most of the sources of it. The hard part (see T8) is keeping it within acceptable bounds so that the game remains fun for both competitive and co-operative players&lt;br /&gt;
Sebine: [15m] Will you run final tests?&lt;br /&gt;
Aperio: [15m] Any chance you'll run Test Passes before flipping to Beta?&lt;br /&gt;
Kasiya: [13m] It looks like I'd have to trigger each advance one at a time, so... no. Sorry&lt;br /&gt;
Wayza: [13m] when will we know the sub cost for T11&lt;br /&gt;
Kasiya: [13m] Monthly sub cost will be the same. Costs for preorders will be known as soon as I open pre-orders&lt;br /&gt;
Bryce: [12m] how soon will you open pre-orders?&lt;br /&gt;
Kasiya: [12m] Once I know when I'm starting tale :) Not opening pre-orders until I've picked a final date.&lt;br /&gt;
Aperio: [12m] What the most dung in a camel pen?&lt;br /&gt;
Kasiya: [12m] Unknown, but there is 9736754 in the world&lt;br /&gt;
blondie: [11m] that's a lot of saltpeter&lt;br /&gt;
Feyth: [11m] thats alot of dung&lt;br /&gt;
Lemons: [10m] What was the least passed test?&lt;br /&gt;
blondie: [09m] hm, phoenix, or...throne? those are probably low-ish&lt;br /&gt;
blondie: [08m] i'm putting my guesses to see how close i might be or can guess ;p&lt;br /&gt;
Kasiya: [08m] Technically, Monuments :) After that Pyro with 2 passes&lt;br /&gt;
blondie: [07m] ohh, pyro, of course. Yea, that's kind of a sad one&lt;br /&gt;
Feyth: [07m] i havent seen many coops this tale? how many chickens are there?&lt;br /&gt;
Kasiya: [07m] Actual chickens, no idea. 163 coops&lt;br /&gt;
Wayza: [07m] Not familiar with the tests but what mechanic borked the tests?&lt;br /&gt;
Fumen: [07m] pyro might be worth a public discussion on why people don't do it&lt;br /&gt;
Kasiya: [05m] Pyro is a hard enough test to begin with. It had some fairly significant technical issues at the start of tale. By the time those were fixed the population was low enough that getting enough people for a group became hard.&lt;br /&gt;
Kasiya: [05m] Pyro is also cheaper than it's ever been (free setup, free stuff from star labs) - so it's entirely player choice whether to do the test or not. Very discussable elsewhere though :)&lt;br /&gt;
kirei: [05m] If there are secrets people still haven't found like genetics, how well do you think players understand systems in general?&lt;br /&gt;
Kasiya: [04m] Varies a lot, Beer is very well understood. Incense is well understood, but trying to plot is it still hard. Fishing isn't understood at all (esp by me). Moss isn't really understood. Genetics is mostly about finding the phenomes. There are a _lot_ that aren't known.&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Amnesty/Tale_10&amp;diff=225976</id>
		<title>Amnesty/Tale 10</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Amnesty/Tale_10&amp;diff=225976"/>
		<updated>2023-09-29T18:06:47Z</updated>

		<summary type="html">&lt;p&gt;Kirie: Created page with &amp;quot;Kasiya: [21m] Hello and welcome to Amnesty for Tale 10. It's been a longer tale than expected and I'm sure you've all got lots of questions about Tale 10 Kasiya: [19m] First q...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kasiya: [21m] Hello and welcome to Amnesty for Tale 10. It's been a longer tale than expected and I'm sure you've all got lots of questions about Tale 10&lt;br /&gt;
Kasiya: [19m] First question I've been asked: are what the methods were for homesteader palm and golden dubloons.&lt;br /&gt;
Kasiya: [18m] Homesteader was squeeze out the sap, golden dubloons is Crush the Stems&lt;br /&gt;
Wayza: [18m] who got the most cicadas / who had the longest lasting cage / most number of advances / any other stats of interest&lt;br /&gt;
Kasiya: [17m] Wayza, not sure without checking. The history is on the website (for now). Probably the fastest way of me checking that&lt;br /&gt;
Kasiya: [16m] There are currently 368 cages out in the world though. I can see at least 20 with more than a million points on. &lt;br /&gt;
Kryzaal: [16m] After which tech the population dropped the most ? Can we have stats ?&lt;br /&gt;
Kasiya: [15m] unfortunately I don't have the stats from early game before I became a dev. I'll be recording those again next tale though.&lt;br /&gt;
Kryzaal: [13m] What's your point of view on the role of the Stranger ?&lt;br /&gt;
Kasiya: [12m] The stranger is one of the antagonists of the story. He's there to encourage conflict and help players tell an interesting story. I'd have liked to see more of him this tale.&lt;br /&gt;
Aidenna: [12m] How many beetles were in the game at the end?&lt;br /&gt;
Kasiya: [11m] Apparently 29076 - which seems low!&lt;br /&gt;
Kavad: [10m] We're there any secrets that never got discovered? I recall mention by the duck that the scrolls of wisdom weren't the only interactable thing planned&lt;br /&gt;
Kasiya: [10m] Certainly more to discover in genetics. Not sure about anything else interactable, except maybe feeding the ducks!&lt;br /&gt;
Wayza: [09m] which tech or skills were the most used and which ones were abandoned early mid late tale&lt;br /&gt;
Kasiya: [09m] No way to track what skills players use directly. Auditing that would be a fairly intensive job :)&lt;br /&gt;
Kryzaal: [08m] How many bugs in the bugtracker ?&lt;br /&gt;
Kasiya: [07m] T10: At least 761. I've used two different trackers for T11, so don't have a clean number for that&lt;br /&gt;
Hermitage: [07m] how many unused star labs existed at the end of the tale?&lt;br /&gt;
Kasiya: [07m] 302&lt;br /&gt;
Peacefulness: [07m] is it easy to tell which specs players preferred?&lt;br /&gt;
Wayza: [07m] did anyone get every talent point in every specialization / filled out the entire tree?&lt;br /&gt;
Kasiya: [06m] No easy way to tell without writing code. Would be an interesting thing to test once the server is closed though :)&lt;br /&gt;
Aperio: [06m] Speaking of genetics.  Is Orange the end-points in T10?  Does the genome wrap around?&lt;br /&gt;
Kasiya: [04m] Doesn't wrap around. I can't remember what colour the terminator is, I can build a greenhouse real quick to check though&lt;br /&gt;
Kavad: [04m] In all the various things you've learned since taking over, what stands out to you as the most interesting fact/trivia/stat that you're willing to share?&lt;br /&gt;
Kasiya: [04m] Herbs. There are _way_ more than people think there are. Something in the region of 20,000 spawn per day. Players are _really_ good at running past them too&lt;br /&gt;
Kay: [04m] will you warp us to t11?&lt;br /&gt;
Kasiya: [03m] No :P Beta will open soon (tm) though&lt;br /&gt;
blondie: [03m] it's sure not easy to do, i have 8 specs, none maxxed but  i also have 584 tps/ not used 7&lt;br /&gt;
Cinexa: [03m] what's the most important thing I can do in T11 beta for you?&lt;br /&gt;
Kasiya: [02m] Test everything, give feedback on both positive and negative changes. It's hard to know if I've balanced something well if I only ever hear about negative changes. &lt;br /&gt;
kirei: [01m] How many wild eggplants/cucumbers/peppers/etc right now?&lt;br /&gt;
Kasiya: [01m] That's actually suprisingly hard to test - would have to write some audit code for that.&lt;br /&gt;
Aidenna: [01m] How do we join beta? (I'm sure the info is already out there somewhere... where do we look?)&lt;br /&gt;
Kasiya: [00m] You've done the important thing, having a T10 account. I'll close the T10 servers shortly, and change the configuration so that when you reopen the game it'll go to the beta server.&lt;br /&gt;
Kasiya: [00m] Once I open it, you log in as normal.&lt;br /&gt;
Kasiya: [21m] Hello and welcome to Amnesty for Tale 10. It's been a longer tale than expected and I'm sure you've all got lots of questions about Tale 10&lt;br /&gt;
Kasiya: [19m] First question I've been asked: are what the methods were for homesteader palm and golden dubloons.&lt;br /&gt;
Kasiya: [18m] Homesteader was squeeze out the sap, golden dubloons is Crush the Stems&lt;br /&gt;
Wayza: [18m] who got the most cicadas / who had the longest lasting cage / most number of advances / any other stats of interest&lt;br /&gt;
Kasiya: [17m] Wayza, not sure without checking. The history is on the website (for now). Probably the fastest way of me checking that&lt;br /&gt;
Kasiya: [16m] There are currently 368 cages out in the world though. I can see at least 20 with more than a million points on. &lt;br /&gt;
Kryzaal: [16m] After which tech the population dropped the most ? Can we have stats ?&lt;br /&gt;
Kasiya: [15m] unfortunately I don't have the stats from early game before I became a dev. I'll be recording those again next tale though.&lt;br /&gt;
Kryzaal: [13m] What's your point of view on the role of the Stranger ?&lt;br /&gt;
Kasiya: [12m] The stranger is one of the antagonists of the story. He's there to encourage conflict and help players tell an interesting story. I'd have liked to see more of him this tale.&lt;br /&gt;
Aidenna: [12m] How many beetles were in the game at the end?&lt;br /&gt;
Kasiya: [11m] Apparently 29076 - which seems low!&lt;br /&gt;
Kavad: [10m] We're there any secrets that never got discovered? I recall mention by the duck that the scrolls of wisdom weren't the only interactable thing planned&lt;br /&gt;
Kasiya: [10m] Certainly more to discover in genetics. Not sure about anything else interactable, except maybe feeding the ducks!&lt;br /&gt;
Wayza: [09m] which tech or skills were the most used and which ones were abandoned early mid late tale&lt;br /&gt;
Kasiya: [09m] No way to track what skills players use directly. Auditing that would be a fairly intensive job :)&lt;br /&gt;
Kryzaal: [08m] How many bugs in the bugtracker ?&lt;br /&gt;
Kasiya: [07m] T10: At least 761. I've used two different trackers for T11, so don't have a clean number for that&lt;br /&gt;
Hermitage: [07m] how many unused star labs existed at the end of the tale?&lt;br /&gt;
Kasiya: [07m] 302&lt;br /&gt;
Peacefulness: [07m] is it easy to tell which specs players preferred?&lt;br /&gt;
Wayza: [07m] did anyone get every talent point in every specialization / filled out the entire tree?&lt;br /&gt;
Kasiya: [06m] No easy way to tell without writing code. Would be an interesting thing to test once the server is closed though :)&lt;br /&gt;
Aperio: [06m] Speaking of genetics.  Is Orange the end-points in T10?  Does the genome wrap around?&lt;br /&gt;
Kasiya: [04m] Doesn't wrap around. I can't remember what colour the terminator is, I can build a greenhouse real quick to check though&lt;br /&gt;
Kavad: [04m] In all the various things you've learned since taking over, what stands out to you as the most interesting fact/trivia/stat that you're willing to share?&lt;br /&gt;
Kasiya: [04m] Herbs. There are _way_ more than people think there are. Something in the region of 20,000 spawn per day. Players are _really_ good at running past them too&lt;br /&gt;
Kay: [04m] will you warp us to t11?&lt;br /&gt;
Kasiya: [03m] No :P Beta will open soon (tm) though&lt;br /&gt;
blondie: [03m] it's sure not easy to do, i have 8 specs, none maxxed but  i also have 584 tps/ not used 7&lt;br /&gt;
Cinexa: [03m] what's the most important thing I can do in T11 beta for you?&lt;br /&gt;
Kasiya: [02m] Test everything, give feedback on both positive and negative changes. It's hard to know if I've balanced something well if I only ever hear about negative changes. &lt;br /&gt;
kirei: [01m] How many wild eggplants/cucumbers/peppers/etc right now?&lt;br /&gt;
Kasiya: [01m] That's actually suprisingly hard to test - would have to write some audit code for that.&lt;br /&gt;
Aidenna: [01m] How do we join beta? (I'm sure the info is already out there somewhere... where do we look?)&lt;br /&gt;
Kasiya: [00m] You've done the important thing, having a T10 account. I'll close the T10 servers shortly, and change the configuration so that when you reopen the game it'll go to the beta server.&lt;br /&gt;
Kasiya: [00m] Once I open it, you log in as normal.&lt;br /&gt;
Aidenna: [17m] I heard something about a new client?&lt;br /&gt;
Kasiya: [17m] Yes, you need to be running the desert nomad client, not the egenesis or pluribus games one.&lt;br /&gt;
Wayza: [17m] how many ships and sizes got built / how many fell apart on land and at sea&lt;br /&gt;
Kasiya: [16m] Don't track number that broke. Apparently 53 in the world at the moment&lt;br /&gt;
Aperio: [16m] How long will Beta be?&lt;br /&gt;
Aidenna: [15m] Please tell us how to get the desert nomad client, then. :)&lt;br /&gt;
Kasiya: [15m] At least 2 weeks. No idea beyond that.&lt;br /&gt;
Kasiya: [15m] Aideenna - you're already using it. From the website (desert-nomad.com) for anyone who isn't&lt;br /&gt;
Wayza: [14m] what actions makes the beetle patterns sharp or pronounced &lt;br /&gt;
Kasiya: [14m] No idea, players can probably tell you more there. not something I did much of&lt;br /&gt;
Pameow: [14m] Is there any change to the time of opening beta?&lt;br /&gt;
Kasiya: [14m] Not planning to change it. I announced it at that time, no big problem to open it at that time&lt;br /&gt;
Kryzaal: [14m] Will you enable the new rights-click camera for the beta ?&lt;br /&gt;
Kasiya: [13m] Yes, it's enabled. One of the reasons for the new client.&lt;br /&gt;
Pameow: [13m] I'd like to say that the change to allow learning an acro move each month at the uni was a very good thing to have.&lt;br /&gt;
Kasiya: [13m] Will make sure Malard knows :)&lt;br /&gt;
Aidenna: [12m] Strong agree with Pameow on the university acro move!  So much less frustrating.&lt;br /&gt;
Aperio: [12m] That comment resonated in this household, too&lt;br /&gt;
Branco: [11m] tell us a system/mechanic/gameplay loop  in t10 you really like and one you really hate :)&lt;br /&gt;
Kasiya: [11m] Like: Beer. It's just the right level of complicated. Not too hard to decipher, but not easy either.&lt;br /&gt;
Kasiya: [11m] Hate: Fishing. &lt;br /&gt;
kirei: [10m] What happened with that prince that was abducted?&lt;br /&gt;
Kasiya: [10m] Was never seen again. Unknown&lt;br /&gt;
LuckyLisa: [10m] What does that mean, new right click camera?&lt;br /&gt;
Kasiya: [09m] You can play with it in beta. It's an experimental camera that uses right click and drag instead of screen edges. All the old cameras are still there too&lt;br /&gt;
Kryzaal: [09m] How do you see your role as the main dev (irl) and pharaoh (in game) ?&lt;br /&gt;
Kasiya: [08m] I haven't played as Pharaoh yet ;) The role as main dev is similar to that of a Dungeon Master, I make the rules and give you freedom to tell a story. Sometimes helping by introducing outside influence.&lt;br /&gt;
Cruiser: [08m] Did anyone get  booted from the game?&lt;br /&gt;
Kasiya: [07m] Elder bans in T10 were exile from the house only. I'm only aware of a couple of dev bans.&lt;br /&gt;
kirei: [06m] Does the Alchemic Aparatus have a function?&lt;br /&gt;
Kasiya: [06m] Nope, display only&lt;br /&gt;
Aperio: [06m] Are you tracking my usage of solvents during Amnesty - I asked and Sebine said I should ask&lt;br /&gt;
Kasiya: [06m] Nope. Seems too much like hard work to spy on you :)&lt;br /&gt;
Kryzaal: [05m] Worst and best test for you ?&lt;br /&gt;
Kasiya: [05m] Best: Visions. Worst: Fisherman&lt;br /&gt;
Aidenna: [05m] Is T11 going to have the house system?  It seemed  like that just caused splintering of an already-small population.&lt;br /&gt;
Kasiya: [05m] Not a T10 question. No comment&lt;br /&gt;
Morendo: [04m] How many Cats were bought? :)&lt;br /&gt;
Kasiya: [03m] 170 Cats&lt;br /&gt;
Wayza: [03m] what was the most popular House Points perk selected?&lt;br /&gt;
Kasiya: [03m] No idea, not tracked&lt;br /&gt;
Aidenna: [03m] Fair.  OK, what is your opinion of the house system as it played out in T10?&lt;br /&gt;
Kasiya: [02m] A little weak, not enough drivers of conflict between houses. T8 had too much. T10 had too little. 3 houses isn't _much_ different to 7 regions.&lt;br /&gt;
kirei: [01m] Probably can't easily answer this, but is there anything that was never offered in a vault?&lt;br /&gt;
Kasiya: [00m] No idea&lt;br /&gt;
Aperio: [00m] What was your favorite bug in T10?&lt;br /&gt;
Kasiya: [00m] Probably the missing Fennec tails. Restoring those was nice&lt;br /&gt;
blondie: [00m] fennect tails?&lt;br /&gt;
Kasiya: [18m] You've done the important thing, having a T10 account. I'll close the T10 servers shortly, and change the configuration so that when you reopen the game it'll go to the beta server.&lt;br /&gt;
Kasiya: [18m] Once I open it, you log in as normal.&lt;br /&gt;
Aidenna: [17m] I heard something about a new client?&lt;br /&gt;
Kasiya: [17m] Yes, you need to be running the desert nomad client, not the egenesis or pluribus games one.&lt;br /&gt;
Wayza: [17m] how many ships and sizes got built / how many fell apart on land and at sea&lt;br /&gt;
Kasiya: [16m] Don't track number that broke. Apparently 53 in the world at the moment&lt;br /&gt;
Aperio: [16m] How long will Beta be?&lt;br /&gt;
Aidenna: [15m] Please tell us how to get the desert nomad client, then. :)&lt;br /&gt;
Kasiya: [15m] At least 2 weeks. No idea beyond that.&lt;br /&gt;
Kasiya: [15m] Aideenna - you're already using it. From the website (desert-nomad.com) for anyone who isn't&lt;br /&gt;
Wayza: [14m] what actions makes the beetle patterns sharp or pronounced &lt;br /&gt;
Kasiya: [14m] No idea, players can probably tell you more there. not something I did much of&lt;br /&gt;
Pameow: [14m] Is there any change to the time of opening beta?&lt;br /&gt;
Kasiya: [14m] Not planning to change it. I announced it at that time, no big problem to open it at that time&lt;br /&gt;
Kryzaal: [14m] Will you enable the new rights-click camera for the beta ?&lt;br /&gt;
Kasiya: [13m] Yes, it's enabled. One of the reasons for the new client.&lt;br /&gt;
Pameow: [13m] I'd like to say that the change to allow learning an acro move each month at the uni was a very good thing to have.&lt;br /&gt;
Kasiya: [13m] Will make sure Malard knows :)&lt;br /&gt;
Aidenna: [12m] Strong agree with Pameow on the university acro move!  So much less frustrating.&lt;br /&gt;
Aperio: [12m] That comment resonated in this household, too&lt;br /&gt;
Branco: [11m] tell us a system/mechanic/gameplay loop  in t10 you really like and one you really hate :)&lt;br /&gt;
Kasiya: [11m] Like: Beer. It's just the right level of complicated. Not too hard to decipher, but not easy either.&lt;br /&gt;
Kasiya: [11m] Hate: Fishing. &lt;br /&gt;
kirei: [10m] What happened with that prince that was abducted?&lt;br /&gt;
Kasiya: [10m] Was never seen again. Unknown&lt;br /&gt;
LuckyLisa: [10m] What does that mean, new right click camera?&lt;br /&gt;
Kasiya: [09m] You can play with it in beta. It's an experimental camera that uses right click and drag instead of screen edges. All the old cameras are still there too&lt;br /&gt;
Kryzaal: [09m] How do you see your role as the main dev (irl) and pharaoh (in game) ?&lt;br /&gt;
Kasiya: [08m] I haven't played as Pharaoh yet ;) The role as main dev is similar to that of a Dungeon Master, I make the rules and give you freedom to tell a story. Sometimes helping by introducing outside influence.&lt;br /&gt;
Cruiser: [08m] Did anyone get  booted from the game?&lt;br /&gt;
Kasiya: [07m] Elder bans in T10 were exile from the house only. I'm only aware of a couple of dev bans.&lt;br /&gt;
kirei: [06m] Does the Alchemic Aparatus have a function?&lt;br /&gt;
Kasiya: [06m] Nope, display only&lt;br /&gt;
Aperio: [06m] Are you tracking my usage of solvents during Amnesty - I asked and Sebine said I should ask&lt;br /&gt;
Kasiya: [06m] Nope. Seems too much like hard work to spy on you :)&lt;br /&gt;
Kryzaal: [05m] Worst and best test for you ?&lt;br /&gt;
Kasiya: [05m] Best: Visions. Worst: Fisherman&lt;br /&gt;
Aidenna: [05m] Is T11 going to have the house system?  It seemed  like that just caused splintering of an already-small population.&lt;br /&gt;
Kasiya: [05m] Not a T10 question. No comment&lt;br /&gt;
Morendo: [04m] How many Cats were bought? :)&lt;br /&gt;
Kasiya: [03m] 170 Cats&lt;br /&gt;
Wayza: [03m] what was the most popular House Points perk selected?&lt;br /&gt;
Kasiya: [03m] No idea, not tracked&lt;br /&gt;
Aidenna: [03m] Fair.  OK, what is your opinion of the house system as it played out in T10?&lt;br /&gt;
Kasiya: [02m] A little weak, not enough drivers of conflict between houses. T8 had too much. T10 had too little. 3 houses isn't _much_ different to 7 regions.&lt;br /&gt;
kirei: [01m] Probably can't easily answer this, but is there anything that was never offered in a vault?&lt;br /&gt;
Kasiya: [00m] No idea&lt;br /&gt;
Aperio: [00m] What was your favorite bug in T10?&lt;br /&gt;
Kasiya: [00m] Probably the missing Fennec tails. Restoring those was nice&lt;br /&gt;
blondie: [00m] fennect tails?&lt;br /&gt;
Kasiya: [20m] Yes, Fennec cages are meant to show a swishing tail once the cage is full.&lt;br /&gt;
blondie: [19m] oooh, wow, ooh so we'll be...seeing that? never heard of that&lt;br /&gt;
Aperio: [19m] Sebine wants to know how many cicadas were over a year old?&lt;br /&gt;
Kasiya: [19m] Not really a good way to check quickly :)&lt;br /&gt;
Aidenna: [19m] Oh cool!  Looking forward to seeing swishing fennec tails. :)&lt;br /&gt;
Wayza: [19m] I never saw a fennec on the landscape&lt;br /&gt;
Cruiser: [19m] House conflict not really helpful,  IMO&lt;br /&gt;
Kasiya: [18m] Depends on the player type. Some players really enjoy conflict, and Tale has lost most of the sources of it. The hard part (see T8) is keeping it within acceptable bounds so that the game remains fun for both competitive and co-operative players&lt;br /&gt;
Sebine: [15m] Will you run final tests?&lt;br /&gt;
Aperio: [15m] Any chance you'll run Test Passes before flipping to Beta?&lt;br /&gt;
Kasiya: [13m] It looks like I'd have to trigger each advance one at a time, so... no. Sorry&lt;br /&gt;
Wayza: [13m] when will we know the sub cost for T11&lt;br /&gt;
Kasiya: [13m] Monthly sub cost will be the same. Costs for preorders will be known as soon as I open pre-orders&lt;br /&gt;
Bryce: [12m] how soon will you open pre-orders?&lt;br /&gt;
Kasiya: [12m] Once I know when I'm starting tale :) Not opening pre-orders until I've picked a final date.&lt;br /&gt;
Aperio: [12m] What the most dung in a camel pen?&lt;br /&gt;
Kasiya: [12m] Unknown, but there is 9736754 in the world&lt;br /&gt;
blondie: [11m] that's a lot of saltpeter&lt;br /&gt;
Feyth: [11m] thats alot of dung&lt;br /&gt;
Lemons: [10m] What was the least passed test?&lt;br /&gt;
blondie: [09m] hm, phoenix, or...throne? those are probably low-ish&lt;br /&gt;
blondie: [08m] i'm putting my guesses to see how close i might be or can guess ;p&lt;br /&gt;
Kasiya: [08m] Technically, Monuments :) After that Pyro with 2 passes&lt;br /&gt;
blondie: [07m] ohh, pyro, of course. Yea, that's kind of a sad one&lt;br /&gt;
Feyth: [07m] i havent seen many coops this tale? how many chickens are there?&lt;br /&gt;
Kasiya: [07m] Actual chickens, no idea. 163 coops&lt;br /&gt;
Wayza: [07m] Not familiar with the tests but what mechanic borked the tests?&lt;br /&gt;
Fumen: [07m] pyro might be worth a public discussion on why people don't do it&lt;br /&gt;
Kasiya: [05m] Pyro is a hard enough test to begin with. It had some fairly significant technical issues at the start of tale. By the time those were fixed the population was low enough that getting enough people for a group became hard.&lt;br /&gt;
Kasiya: [05m] Pyro is also cheaper than it's ever been (free setup, free stuff from star labs) - so it's entirely player choice whether to do the test or not. Very discussable elsewhere though :)&lt;br /&gt;
kirei: [05m] If there are secrets people still haven't found like genetics, how well do you think players understand systems in general?&lt;br /&gt;
Kasiya: [04m] Varies a lot, Beer is very well understood. Incense is well understood, but trying to plot is it still hard. Fishing isn't understood at all (esp by me). Moss isn't really understood. Genetics is mostly about finding the phenomes. There are a _lot_ that aren't known&lt;br /&gt;
blondie: [03m] we did get a bunch of stars done at unis this telling, no? that seemed to be better/more than in the past&lt;br /&gt;
Kasiya: [02m] I'm going to wrap up amnesty here and start working on moving everything over. Thank you all for playing Tale 10. Hope to see you on the other side :)&lt;br /&gt;
Kasiya: [02m] What follows are the rest of the comments/questions that didn't get posted during amnesty&lt;br /&gt;
blondie: [02m] can house point perks be selected, though?&lt;br /&gt;
Wayza: [02m] were they any activities that failed because groups (raid) could not be formed or had wrong mix of skills?&lt;br /&gt;
Pameow: [02m] I agree Cruiser :House conflict not useful at all.&lt;br /&gt;
Cruiser: [02m] Understand. Prefer the T7 regions, though :)&lt;br /&gt;
Pameow: [02m] At the start of T10 we were promised that we could play without being in a house. What was not stated was no techs could be learned if player not in a house. That was very disappointing.&lt;br /&gt;
Ysabeau: [02m] did not spend lots of time on T 10 but did thistles get straight. I know of an issue early. and why are they so darn hard..&lt;br /&gt;
Peacefulness: [02m] stupid question.....what is the upcoming sequence if events looking like, and is this accurate?  1) T10 shuts down.  2) Everybody spams the server to get into beta.  3) Somebody logs in and hollers &amp;quot;first!&amp;quot;&lt;br /&gt;
Peabody: [02m] Pyro comes so late in the Tale that lots of players have quit already&lt;br /&gt;
blondie: [02m] is there a tally on how many have been here for amnesty? been trying to take a few screenies of people at your location&lt;br /&gt;
Kasiya: [22m] A little weak, not enough drivers of conflict between houses. T8 had too much. T10 had too little. 3 houses isn't _much_ different to 7 regions.&lt;br /&gt;
kirei: [21m] Probably can't easily answer this, but is there anything that was never offered in a vault?&lt;br /&gt;
Kasiya: [21m] No idea&lt;br /&gt;
Aperio: [21m] What was your favorite bug in T10?&lt;br /&gt;
Kasiya: [21m] Probably the missing Fennec tails. Restoring those was nice&lt;br /&gt;
blondie: [20m] fennect tails?&lt;br /&gt;
Kasiya: [20m] Yes, Fennec cages are meant to show a swishing tail once the cage is full.&lt;br /&gt;
blondie: [19m] oooh, wow, ooh so we'll be...seeing that? never heard of that&lt;br /&gt;
Aperio: [19m] Sebine wants to know how many cicadas were over a year old?&lt;br /&gt;
Kasiya: [19m] Not really a good way to check quickly :)&lt;br /&gt;
Aidenna: [19m] Oh cool!  Looking forward to seeing swishing fennec tails. :)&lt;br /&gt;
Wayza: [19m] I never saw a fennec on the landscape&lt;br /&gt;
Cruiser: [19m] House conflict not really helpful,  IMO&lt;br /&gt;
Kasiya: [18m] Depends on the player type. Some players really enjoy conflict, and Tale has lost most of the sources of it. The hard part (see T8) is keeping it within acceptable bounds so that the game remains fun for both competitive and co-operative players&lt;br /&gt;
Sebine: [15m] Will you run final tests?&lt;br /&gt;
Aperio: [15m] Any chance you'll run Test Passes before flipping to Beta?&lt;br /&gt;
Kasiya: [13m] It looks like I'd have to trigger each advance one at a time, so... no. Sorry&lt;br /&gt;
Wayza: [13m] when will we know the sub cost for T11&lt;br /&gt;
Kasiya: [13m] Monthly sub cost will be the same. Costs for preorders will be known as soon as I open pre-orders&lt;br /&gt;
Bryce: [12m] how soon will you open pre-orders?&lt;br /&gt;
Kasiya: [12m] Once I know when I'm starting tale :) Not opening pre-orders until I've picked a final date.&lt;br /&gt;
Aperio: [12m] What the most dung in a camel pen?&lt;br /&gt;
Kasiya: [12m] Unknown, but there is 9736754 in the world&lt;br /&gt;
blondie: [11m] that's a lot of saltpeter&lt;br /&gt;
Feyth: [11m] thats alot of dung&lt;br /&gt;
Lemons: [10m] What was the least passed test?&lt;br /&gt;
blondie: [09m] hm, phoenix, or...throne? those are probably low-ish&lt;br /&gt;
blondie: [08m] i'm putting my guesses to see how close i might be or can guess ;p&lt;br /&gt;
Kasiya: [08m] Technically, Monuments :) After that Pyro with 2 passes&lt;br /&gt;
blondie: [07m] ohh, pyro, of course. Yea, that's kind of a sad one&lt;br /&gt;
Feyth: [07m] i havent seen many coops this tale? how many chickens are there?&lt;br /&gt;
Kasiya: [07m] Actual chickens, no idea. 163 coops&lt;br /&gt;
Wayza: [07m] Not familiar with the tests but what mechanic borked the tests?&lt;br /&gt;
Fumen: [07m] pyro might be worth a public discussion on why people don't do it&lt;br /&gt;
Kasiya: [05m] Pyro is a hard enough test to begin with. It had some fairly significant technical issues at the start of tale. By the time those were fixed the population was low enough that getting enough people for a group became hard.&lt;br /&gt;
Kasiya: [05m] Pyro is also cheaper than it's ever been (free setup, free stuff from star labs) - so it's entirely player choice whether to do the test or not. Very discussable elsewhere though :)&lt;br /&gt;
kirei: [05m] If there are secrets people still haven't found like genetics, how well do you think players understand systems in general?&lt;br /&gt;
Kasiya: [04m] Varies a lot, Beer is very well understood. Incense is well understood, but trying to plot is it still hard. Fishing isn't understood at all (esp by me). Moss isn't really understood. Genetics&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=KMart&amp;diff=215687</id>
		<title>KMart</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=KMart&amp;diff=215687"/>
		<updated>2021-12-24T23:52:08Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located at 795, -1724, just North of Koptos CS on the West side of the North Art Park right outside the box&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Current offers (subject to change depending on stock):&lt;br /&gt;
|-&lt;br /&gt;
! You give !! You get !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 10 Glass Pipes || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 15 Glass Rods || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 25 Ash || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 35 Lime || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 40 Potash || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 400 Firebricks || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 500 Silt || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Oyster Meat || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 25 Lime || 18 Hard, Volatile, Rotproof boards - improved hackling rake  || &lt;br /&gt;
|-&lt;br /&gt;
| 50 Potash ||18 Hard, Volatile, Rotproof boards - improved hackling rake  || &lt;br /&gt;
|-&lt;br /&gt;
| 40 Flat Mushrooms || 18 Hard, Volatile, Rotproof boards - improved hackling rake  || &lt;br /&gt;
|-&lt;br /&gt;
| 10 Moses Basket Mushrooms || 18 Hard, Volatile, Rotproof boards - improved hackling rake  || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 400 Silt || 18 Hard, Volatile, Rotproof boards - improved hackling rake  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 55 Oyster Meat || 18 Hard, Volatile, Rotproof boards - improved hackling rake  || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 400 Iron Ore || 18 Hard, Volatile, Rotproof boards - improved hackling rake  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 400 Copper Ore || 18 Hard, Volatile, Rotproof boards - improved hackling rake  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 420 Iron Ore || 20 Hard, Volatile, Rotproof boards - 100 for a swinery  ||  the 20 amounts on the same wall as the vegetables&lt;br /&gt;
|-&lt;br /&gt;
| 400 Cobalt ore || 20 Hard, Volatile, Rotproof boards - 100 for a swinery  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 1 Wing of Horus (untuned) || 50 Hard, Volatile, Rotproof boards - 100 for a swinery  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 25 Compost || 100 Hard, Volatile, Rotproof boards - 100 for a swinery  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 10 Glass Pipes || 50 Fireproof Nontoxic - shop shelves  || &lt;br /&gt;
|-&lt;br /&gt;
| 15 Glass Rods || 50 Fireproof Nontoxic - shop shelves  || &lt;br /&gt;
|-&lt;br /&gt;
| 15 Ash || 50 Fireproof Nontoxic - shop shelves  || restocked&lt;br /&gt;
|-&lt;br /&gt;
| 20 Lime || 50 Fireproof Nontoxic - shop shelves  || &lt;br /&gt;
|-&lt;br /&gt;
| 400 Copper ore || 50 Fireproof Nontoxic - shop shelves  || &lt;br /&gt;
|-&lt;br /&gt;
| 400 Iron ore || 50 Fireproof Nontoxic - shop shelves  || &lt;br /&gt;
|-&lt;br /&gt;
| 200 Lime || Gold Ceremonial Knife - +20% chance to fillet for Giving Fisherman  || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Glass Rods || Gold Ceremonial Knife - +20% chance to fillet for Giving Fisherman || &lt;br /&gt;
|-&lt;br /&gt;
| 1 Scroll of Wisdom || Gold Ceremonial Knife - +20% chance to fillet for Giving Fisherman  || &lt;br /&gt;
|-&lt;br /&gt;
| 10 Glass Pipes || 1 Thermometer || 6 in stock&lt;br /&gt;
|-&lt;br /&gt;
| 1 Glass Jar || 20 Charcoal || &lt;br /&gt;
|-&lt;br /&gt;
| 1 Glass Pipe || 20 Charcoal || &lt;br /&gt;
|-&lt;br /&gt;
| 10 Lime || 20 Charcoal || &lt;br /&gt;
|-&lt;br /&gt;
| 10 Potash || 25 Charcoal || &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 75 Wood || 50 Charcoal || &lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| 50 Lime || 10 Steel || &lt;br /&gt;
|-&lt;br /&gt;
| 50 Potash || 10 Steel || &lt;br /&gt;
|-&lt;br /&gt;
| 25 Lime || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 50 Potash || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 50 Copper || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 50 Iron || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Tow || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 6 Sulphric Acid || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 25 Gypsum || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 25 Ash || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 1 Wings of Horus (untuned) || 5 Qwu#331 Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 100 Copper || 5 Apep's Garlic seed || &lt;br /&gt;
|-&lt;br /&gt;
| 200 Iron || 5 Apep's Garlic seed || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Tin || 5 Apep's Garlic seed || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Zinc || 5 Apep's Garlic seed || &lt;br /&gt;
|-&lt;br /&gt;
| 200 Copper Ore || 1 Apep's Garlic seed || &lt;br /&gt;
|-&lt;br /&gt;
| 400 Iron Ore || 1 Apep's Garlic seed || &lt;br /&gt;
|-&lt;br /&gt;
| 1 Wings of Horus (untuned) || 5 Apep's Garlic seed || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Glass Rods/Jars/Pipes || 1 Beachcomber's Fly Rod || 1 in stock&lt;br /&gt;
|-&lt;br /&gt;
| 800 Iron Ore || 1 Clay Dome || 1 male 1 female rabbits for 200 Copper or 400 Iron, can't put on shelves though&lt;br /&gt;
|-&lt;br /&gt;
| 200 Iron || 1 Clay Dome ||  domes out of stock&lt;br /&gt;
|-&lt;br /&gt;
| 100 Copper || 1 Clay Dome || &lt;br /&gt;
|-&lt;br /&gt;
| 400 Copper Ore || 1 Clay Dome || &lt;br /&gt;
|-&lt;br /&gt;
| 15 Lime || 1 Fish Roe || &lt;br /&gt;
|-&lt;br /&gt;
| 20 Potash || 1 Fish Roe || &lt;br /&gt;
|-&lt;br /&gt;
| 1 Scroll of Wisdom || 55 Fish roe  || &lt;br /&gt;
|-&lt;br /&gt;
| 25 Sour Milk || 1 Jaivanti || 6 db in stock&lt;br /&gt;
|-&lt;br /&gt;
| 15 Buttermilk || 1 Jaivanti ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 Silt || 100 Watermelons / Peppers / Cucumbers ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 Silt || 50 Eggplants ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 Camel pheremone (male) || 1 Camel pheremone (female) ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 Silt || 5 Isis Bounty Watermelon seed ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 Iron Ore || 5 Isis Bounty Watermelon seed ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 Copper Ore || 5 Isis Bounty Watermelon seed ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 Iron Ore || 10 Iron || also available at the branch by the Koptos public mines at KMart 2 (462, -2015)&lt;br /&gt;
|-&lt;br /&gt;
| 180 Copper Ore || 10 Copper || in stock at chariot, also available at the branch by the Koptos public mines at KMart 2 (462, -2015)&lt;br /&gt;
|-&lt;br /&gt;
| 180 Iron Ore || 10 Copper || in stock at chariot, also available at the branch by the Koptos public mines at KMart 2 (462, -2015)&lt;br /&gt;
|-&lt;br /&gt;
| 180 Copper Ore || 10 Iron || available at the branch by the Koptos public mines at KMart 2 (462, -2015)&lt;br /&gt;
|-&lt;br /&gt;
| 10 Copper || 10 Iron ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 Iron || 1 Copper ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 Papyrus (fertile) || 1 Mirror ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 papyrus seeds || 25 sterile papyrus ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 papyrus seeds || 20 dried papyrus ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 lime || 1 potash ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 compost || 1 potash || price subject to change&lt;br /&gt;
|-&lt;br /&gt;
| 1 compost || 1 rotten fish || &lt;br /&gt;
|-&lt;br /&gt;
| 20 dung || 1 rotten fish || &lt;br /&gt;
|-&lt;br /&gt;
| 4 saltpeter || 1 rotten fish || &lt;br /&gt;
|-&lt;br /&gt;
| 20 compost || 1 arsenic || &lt;br /&gt;
|-&lt;br /&gt;
| 25 horned hookworms || 1 arsenic || &lt;br /&gt;
|-&lt;br /&gt;
| 200 compost || 1 tongs || &lt;br /&gt;
|-&lt;br /&gt;
| 500 horned hookworms || 1 tongs || &lt;br /&gt;
|-&lt;br /&gt;
| 75 compost || 1 silk cloth || &lt;br /&gt;
|-&lt;br /&gt;
| 100 horned hookworms || 1 silk cloth || &lt;br /&gt;
|-&lt;br /&gt;
| 20 compost || 1 sun steel sheeting: shiny, corrosion resistant, insulative purity:8  (swinery) || &lt;br /&gt;
|-&lt;br /&gt;
| 40 horned hookworms || 1 sun steel sheeting: shiny, corrosion resistant, insulative purity:8  (swinery) || &lt;br /&gt;
|-&lt;br /&gt;
| 1 Scroll of Wisdom || 50 sun steel sheeting: shiny, corrosion resistant, insulative purity:8  (swinery) || &lt;br /&gt;
|-&lt;br /&gt;
| 100 horned hookworms || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 2 wing of horus (untuned) || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 4 Peasant's foot mushrooms || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 8 Sand spore mushrooms || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 8 Razor's Edge mushrooms || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 8 Slave's bread mushrooms || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 20 compost || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 5 jugs of buttermilk || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 1 kirie#5 carrot seed || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 1 jar of spores: peasant foot || 5 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 1 jar of spores: sand spore || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 1 jar of spores: razor's edge || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 1 jar of spores: scorpions brood || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 4 glass jars || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 2 eco survey kit || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 2 eco survey kit || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 15 any (all same kind) mushroom || 1 kirie's Sheeple supper onion seed (1 water, 1 stage, 4+3 yield ) || out of stock, unlikely to be restocked&lt;br /&gt;
|-&lt;br /&gt;
| 1 jar of spores: peasant foot || 5 kirie's Sheeple Supper onion seed (1 water, 1 stage, 4+3 yield ) || out of stock, unlikely to be restocked&lt;br /&gt;
|-&lt;br /&gt;
| 5 glass jars || 1 kirie's Sheeple Supper onion seed (1 water, 1 stage, 4+3 yield ) || out of stock, unlikely to be restocked&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Kirie/uprog&amp;diff=213769</id>
		<title>User:Kirie/uprog</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Kirie/uprog&amp;diff=213769"/>
		<updated>2021-12-02T16:10:44Z</updated>

		<summary type="html">&lt;p&gt;Kirie: /* Festivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Arch==&lt;br /&gt;
===Towers===&lt;br /&gt;
10 bricks&lt;br /&gt;
10 cut stone&lt;br /&gt;
1 clay lamp&lt;br /&gt;
10 medium quartz&lt;br /&gt;
100 onions&lt;br /&gt;
100 carrots&lt;br /&gt;
100 cabbage&lt;br /&gt;
100 leeks&lt;br /&gt;
100 garlic&lt;br /&gt;
100 saltpeter&lt;br /&gt;
10 medium topaz&lt;br /&gt;
&lt;br /&gt;
===Cartouche===&lt;br /&gt;
To open the Test of the Covered Cartouche you require:&lt;br /&gt;
1 Leopards Paw Marble (Missing)&lt;br /&gt;
1 Oyster Shell Marble (Missing)&lt;br /&gt;
1 Night Granite (Missing)&lt;br /&gt;
1 Canary Granite (Missing)&lt;br /&gt;
1 Mud Granite (Missing)&lt;br /&gt;
1 Jade (Missing)&lt;br /&gt;
1 Boards (Ok)&lt;br /&gt;
1 Sail (Missing)&lt;br /&gt;
1 Paper (Papyrus) (Missing)&lt;br /&gt;
1 Steel Wire (Missing)&lt;br /&gt;
1 Bearings (Missing)&lt;br /&gt;
1 Oil (Missing)&lt;br /&gt;
1 Copper Wire (Missing)&lt;br /&gt;
1 Slate (Missing)&lt;br /&gt;
1 Iron Bars (Missing)&lt;br /&gt;
1 Copper Sheeting (Missing)&lt;br /&gt;
1 Cut Stone (Missing)&lt;br /&gt;
1 Copper Strap (Missing)&lt;br /&gt;
1 Rope (Ok)&lt;br /&gt;
1 Clay (Ok)&lt;br /&gt;
1 Eyelet cut Amethyst (Missing)&lt;br /&gt;
1 Lens cut Garnet (Missing)&lt;br /&gt;
1 Tar (Missing)&lt;br /&gt;
1 Leather (Ok)&lt;br /&gt;
1 Glossy Hard Boards (Missing)&lt;br /&gt;
1 Rigid Termite Resistant Boards (Missing)&lt;br /&gt;
1 Black Raeli Tiles (Missing)&lt;br /&gt;
1 White Raeli Tiles (Missing)&lt;br /&gt;
1 Blueish Raeli Tiles (Missing)&lt;br /&gt;
1 Reddish Raeli Tiles (Missing)&lt;br /&gt;
1 Yellowish Raeli Tiles (Missing)&lt;br /&gt;
1 Brass Small Gear (Missing)&lt;br /&gt;
1 Water (Ok)&lt;br /&gt;
1 Rotproof Treated Boards (Missing)&lt;br /&gt;
1 Canvas (Ok)&lt;br /&gt;
1 Nails (Missing)&lt;br /&gt;
1 Silk Cloth (Missing)&lt;br /&gt;
1 Sheet Glass (Missing)&lt;br /&gt;
1 Concrete (Missing)&lt;br /&gt;
1 Beeswax (Missing)&lt;br /&gt;
1 Gearbox G282-G327 (Missing)&lt;br /&gt;
1 Gearbox H197-H234 (Missing)&lt;br /&gt;
1 Gearbox H312-H353 (Missing)&lt;br /&gt;
1 Gearbox C308-C339 (Missing)&lt;br /&gt;
1 Blueish Raeli Tiles (Missing)&lt;br /&gt;
1 Violetish Paint (Missing)&lt;br /&gt;
1 White Sand (Missing)&lt;br /&gt;
1 Quicksilver (Missing)&lt;br /&gt;
1 Large Diamond (Missing)&lt;br /&gt;
1 Steel Sheeting (Missing)&lt;br /&gt;
1 Gold (Missing)&lt;br /&gt;
1 Green Sun Marble (Missing)&lt;br /&gt;
1 Greyish Raeli Tiles (Missing)&lt;br /&gt;
1 Eyelet cut Amethyst (Missing)&lt;br /&gt;
1 Mud Granite (Missing)&lt;br /&gt;
1 Reddish Raeli Tiles (Missing)&lt;br /&gt;
1 Dalessi cut Turquoise (Missing)&lt;br /&gt;
1 Amanti cut Garnet (Missing)&lt;br /&gt;
1 Small Diamond (Missing)&lt;br /&gt;
1 Ink (Missing)&lt;br /&gt;
1 Dirt (Missing)&lt;br /&gt;
1 Steel Cable (Missing)&lt;br /&gt;
1 Grey Star Marble (Missing)&lt;br /&gt;
1 Tiger's Eye Granite (Missing)&lt;br /&gt;
1 Maroon Paint (Missing)&lt;br /&gt;
1 Gearbox B66-B84 E27-E33 H79-H99 (Missing)&lt;br /&gt;
1 Gearbox A243-A321 D94-D116 H435-H566 (Missing)&lt;br /&gt;
1 Honey (Missing)&lt;br /&gt;
1 Small Ruby (Missing)&lt;br /&gt;
1 Cut Garnet Lens (Missing)&lt;br /&gt;
1 Gearbox H439-H514 (Missing)&lt;br /&gt;
1 Gearbox A418-A472 (Missing)&lt;br /&gt;
1 Gearbox F147-F166 (Missing)&lt;br /&gt;
1 Gearbox G368-G438 (Missing)&lt;br /&gt;
1 Gearbox E497-E596 (Missing)&lt;br /&gt;
1 Sulphurous Water (Missing)&lt;br /&gt;
1 Glass Pipe (Missing)&lt;br /&gt;
1 Small Sapphire (Missing)&lt;br /&gt;
1 Small Topaz (Missing)&lt;br /&gt;
1 Red Sand (Missing)&lt;br /&gt;
1 Greenish Raeli Tiles (Missing)&lt;br /&gt;
1 Mandibular Glue (Missing)&lt;br /&gt;
1 Fine Glass Pipe (Missing)&lt;br /&gt;
1 Oyster Shell Marble (Missing)&lt;br /&gt;
1 Steel (Missing)&lt;br /&gt;
1 Lead (Missing)&lt;br /&gt;
1 Clay Bricks (Missing)&lt;br /&gt;
1 Cuttable Turquoise (Missing)&lt;br /&gt;
1 Gearbox F89-F99 (Missing)&lt;br /&gt;
1 Gearbox C117-C136 (Missing)&lt;br /&gt;
1 Gearbox C495-C569 (Missing)&lt;br /&gt;
1 Gearbox C181-C208 (Missing)&lt;br /&gt;
1 Iron Medium Gear (Missing)&lt;br /&gt;
1 Iron Strap (Missing)&lt;br /&gt;
1 Pliable Blonde Boards (Missing)&lt;br /&gt;
1 Black Rigid Boards (Missing)&lt;br /&gt;
1 Gold Foil (Missing)&lt;br /&gt;
1 Blue Pearl Marble (Missing)&lt;br /&gt;
1 Mineral Oil (Missing)&lt;br /&gt;
1 Any Yellowish Paint (Missing)&lt;br /&gt;
1 Any Reddish Paint (Missing)&lt;br /&gt;
1 Any Rose of Ra Bulb (Missing)&lt;br /&gt;
1 Any Sand Bloom Bulb (Missing)&lt;br /&gt;
1 Any Sea Lily Bulb (Missing)&lt;br /&gt;
1 Any Orchid Bulb (Missing)&lt;br /&gt;
1 Sticky Sun Fertilizer (Missing)&lt;br /&gt;
1 Dawn of Ra Fertilizer (Missing)&lt;br /&gt;
1 Powdered Diamond (Missing)&lt;br /&gt;
1 Small Quartz (Missing)&lt;br /&gt;
1 Pliable, Soft, Glossy Boards (Missing)&lt;br /&gt;
1 Non-toxic, Termite-resistant Boards (Missing)&lt;br /&gt;
1 Silver Sheeting: Shiny, Stainless Gold-Plated (Missing)&lt;br /&gt;
1 Small Barrels (Missing)&lt;br /&gt;
1 Fine Glass Rod (Missing)&lt;br /&gt;
1 Medium Ruby (Missing)&lt;br /&gt;
&lt;br /&gt;
===Funerary===&lt;br /&gt;
To open the Test of Funerary Temple you require:&lt;br /&gt;
77 Any Dark color Raeli Tiles (Missing)&lt;br /&gt;
77 Any Light color Raeli Tiles (Missing)&lt;br /&gt;
77 Black Raeli Tiles (Missing)&lt;br /&gt;
77 White Raeli Tiles (Missing)&lt;br /&gt;
1 Sheet Glass (Missing)&lt;br /&gt;
1 Gold (Missing)&lt;br /&gt;
1 Silver (Missing)&lt;br /&gt;
1 Concrete (Missing)&lt;br /&gt;
1 Mirror (Missing)&lt;br /&gt;
&lt;br /&gt;
===Library===&lt;br /&gt;
To open the Library of Alexandria you require:&lt;br /&gt;
1 Mandibular Glue (Missing)&lt;br /&gt;
1 Sheet Glass (Missing)&lt;br /&gt;
1 Concrete (Missing)&lt;br /&gt;
1 Ink (Missing)&lt;br /&gt;
1 Paper (Papyrus) (Missing)&lt;br /&gt;
1 Oyster Shell Marble (Missing)&lt;br /&gt;
&lt;br /&gt;
===Obelisk===&lt;br /&gt;
do not touch&lt;br /&gt;
===Seven Phoenix===&lt;br /&gt;
To open the Test of Seven Phoenix you require:&lt;br /&gt;
1 Beeswax (Missing)&lt;br /&gt;
1 Pewter (Missing)&lt;br /&gt;
1 Small Topaz (Missing)&lt;br /&gt;
1 Silver Wire (Missing)&lt;br /&gt;
1 Steel Sheeting (Missing)&lt;br /&gt;
1 Soft, Rotproof, Fireproof Boards (Missing)&lt;br /&gt;
1 Sienna Paint (Missing)&lt;br /&gt;
1 Barn Red Raeli Tiles (Missing)&lt;br /&gt;
1 Mineral Spirits of Fire (Missing)&lt;br /&gt;
1 Gunpowder (Missing)&lt;br /&gt;
1 Linen (Ok)&lt;br /&gt;
1 Leather (Ok)&lt;br /&gt;
1 Glass Rod (Missing)&lt;br /&gt;
1 Steel Wire (Missing)&lt;br /&gt;
1 Copper Sheeting (Missing)&lt;br /&gt;
1 Low Explosive (Missing)&lt;br /&gt;
1 Gold Bars (Missing)&lt;br /&gt;
1 Small Ruby (Missing)&lt;br /&gt;
1 Sheet Glass (Missing)&lt;br /&gt;
1 Copper Wire (Missing)&lt;br /&gt;
1 Gold Foil (Missing)&lt;br /&gt;
1 Perch Meat (Missing)&lt;br /&gt;
1 Water (Ok)&lt;br /&gt;
1 Concrete (Missing)&lt;br /&gt;
1 Magnesium Wire (Missing)&lt;br /&gt;
1 Canvas (Ok)&lt;br /&gt;
1 Small Diamond (Missing)&lt;br /&gt;
1 Ink (Missing)&lt;br /&gt;
1 Charcoal (Ok)&lt;br /&gt;
1 Firebricks (Missing)&lt;br /&gt;
1 Cut Stone (Missing)&lt;br /&gt;
1 Thoth's Metal Wire (Missing)&lt;br /&gt;
1 Pewter Sheeting: Hard Corrosion Resistant (Missing)&lt;br /&gt;
1 Dried Papyrus (Missing)&lt;br /&gt;
1 Nails (Missing)&lt;br /&gt;
1 Paper (Papyrus) (Missing)&lt;br /&gt;
1 Metal Blue Wire (Missing)&lt;br /&gt;
&lt;br /&gt;
===Hand of Ra===&lt;br /&gt;
You need: Mirrored Pyramid Construction&lt;br /&gt;
Goldwork t10 confirmed&lt;br /&gt;
&lt;br /&gt;
To open the Test of Hand of Ra you must know Goldwork and the following materials are required to demonstrate:&lt;br /&gt;
&lt;br /&gt;
77 Mirror &lt;br /&gt;
77 Sheet Glass &lt;br /&gt;
77 Wood &lt;br /&gt;
77 Board&lt;br /&gt;
77 Rope&lt;br /&gt;
&lt;br /&gt;
===Throne===&lt;br /&gt;
To open the Throne of Pharaoh you require:&lt;br /&gt;
1000 Bricks (Missing)&lt;br /&gt;
1000 Nails (Missing)&lt;br /&gt;
500 Wood (Missing)&lt;br /&gt;
100 Cut Stone (Missing)&lt;br /&gt;
200 Cuttable Stone (Missing)&lt;br /&gt;
500 Cement (Missing)&lt;br /&gt;
10 Gold Foil (Missing)&lt;br /&gt;
10 Silver (Missing)&lt;br /&gt;
700 Glass Rod (Missing)&lt;br /&gt;
10 Yellowish Paint (Missing)&lt;br /&gt;
10 Greenish Paint (Missing)&lt;br /&gt;
10 Redish Paint (Missing)&lt;br /&gt;
10 Blueish Paint (Missing)&lt;br /&gt;
10 Black Paint (Missing)&lt;br /&gt;
10 Large Diamond (Missing)&lt;br /&gt;
10 Large Emerald (Missing)&lt;br /&gt;
10 Large Quartz (Missing)&lt;br /&gt;
10 Large Ruby (Missing)&lt;br /&gt;
10 Large Sapphire (Missing)&lt;br /&gt;
10 Large Topaz (Missing)&lt;br /&gt;
10 Large Opal (Missing)&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
===Bijou===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Requires:&lt;br /&gt;
&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Fine Balance&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
need Lapidary (level 2)&lt;br /&gt;
&lt;br /&gt;
===Dancing Waters===&lt;br /&gt;
must know gearbox design (t10) confirmed&lt;br /&gt;
&lt;br /&gt;
A group of 7 Journeymen of Art and Music, each carrying 777 water must petition for the Test of Dancing Waters. You must also present: 1 Concrete 1 Glass Pipe 1 Copper Pipe 1 Mandibular Glue OK I&lt;br /&gt;
&lt;br /&gt;
===Flight===&lt;br /&gt;
t10 confirmed&lt;br /&gt;
Test of Flight must be petitioned by one whose home location is above 777 feet&lt;br /&gt;
&lt;br /&gt;
You must also present&lt;br /&gt;
&lt;br /&gt;
1 steel sheeting&lt;br /&gt;
1 glossy white board&lt;br /&gt;
1 raeli tile of any color&lt;br /&gt;
1 concrete&lt;br /&gt;
1 iron medium gears&lt;br /&gt;
1 steel wire&lt;br /&gt;
1 silk cloth&lt;br /&gt;
&lt;br /&gt;
===Formal Garden===&lt;br /&gt;
Must be unlocked by someone holding 500 orchid bulbs (can be a mixture of different kinds) t10 confirmed&lt;br /&gt;
&lt;br /&gt;
need treated boards, paint to make gazebo too&lt;br /&gt;
&lt;br /&gt;
===Prismatic Opticon===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To open the Test of the Prismatic Opticon you require:&lt;br /&gt;
1 Fine Glass Rod (Missing)&lt;br /&gt;
1 Gold Wire (Missing)&lt;br /&gt;
1 Steel Wire (Missing)&lt;br /&gt;
1 Mirror (Missing)&lt;br /&gt;
1 Large Topaz (Missing)&lt;br /&gt;
1 Large Ruby (Missing)&lt;br /&gt;
1 Bearings (Missing)&lt;br /&gt;
1 Ra's Lantern cut Sunstone (Missing)&lt;br /&gt;
1 Hile's Chevrons cut Sunstone (Missing)&lt;br /&gt;
1 Bastet cut Sunstone (Missing)&lt;br /&gt;
1 Amanti cut Jade (Missing)&lt;br /&gt;
1 Choronzon cut Jade (Missing)&lt;br /&gt;
1 Khufu's Ship cut Jade (Missing)&lt;br /&gt;
1 Appolonia cut Garnet (Missing)&lt;br /&gt;
1 Full Eye cut Gem (any type) (Missing)&lt;br /&gt;
&lt;br /&gt;
===Pyro===&lt;br /&gt;
must know Mortar Construction (t10)&lt;br /&gt;
had 400+ aluminum, antimony, cobalt, copper, gold, iron, lead, magnesium, nickel, platinum, silver, tin, zinc salts on me&lt;br /&gt;
&lt;br /&gt;
To open the test of Pyrotechnics you require:&lt;br /&gt;
&lt;br /&gt;
250 Salts of the following type&lt;br /&gt;
&lt;br /&gt;
Iron&lt;br /&gt;
Copper&lt;br /&gt;
Lithium&lt;br /&gt;
Lead&lt;br /&gt;
Tin&lt;br /&gt;
Aluminium&lt;br /&gt;
Magnesium&lt;br /&gt;
Silver&lt;br /&gt;
Gold&lt;br /&gt;
Zinc&lt;br /&gt;
Antimony&lt;br /&gt;
Strontium&lt;br /&gt;
Platinum&lt;br /&gt;
Tungsten&lt;br /&gt;
Titanium&lt;br /&gt;
&lt;br /&gt;
===Raeli===&lt;br /&gt;
To open the Test of the Raeli Mosaic you require:&lt;br /&gt;
1 Sheet Glass (Missing)&lt;br /&gt;
1 Steel Wire (Missing)&lt;br /&gt;
1 Glossy White Boards (Missing)&lt;br /&gt;
1 Glossy Blonde Boards (Missing)&lt;br /&gt;
1 Yellowish Paint (Missing)&lt;br /&gt;
1 Spring Green Paint (Missing)&lt;br /&gt;
1 Pale Violet Red Paint (Missing)&lt;br /&gt;
1 White Raeli Tile (Missing)&lt;br /&gt;
1 Black Raeli Tile (Missing)&lt;br /&gt;
&lt;br /&gt;
===Windsong===&lt;br /&gt;
must know Crystal Acoustics (t10)&lt;br /&gt;
&lt;br /&gt;
To open the Test of the Windsong you require:&lt;br /&gt;
1 Fine Glass Rod (Missing)&lt;br /&gt;
1 Gold Wire (Ok)&lt;br /&gt;
1 Steel Wire (Ok)&lt;br /&gt;
1 Mirror (Ok)&lt;br /&gt;
1 Large Topaz (Ok)&lt;br /&gt;
1 Large Ruby (Ok)&lt;br /&gt;
1 Bearings (Ok)&lt;br /&gt;
1 Ra's Lantern cut Sunstone (Ok)&lt;br /&gt;
1 Hile's Chevrons cut Sunstone (Ok)&lt;br /&gt;
1 Bastet cut Sunstone (Ok)&lt;br /&gt;
1 Amanti cut Jade (Ok)&lt;br /&gt;
1 Choronzon cut Jade (Ok)&lt;br /&gt;
1 Khufu's Ship cut Jade (Ok)&lt;br /&gt;
1 Appolonia cut Garnet (Ok)&lt;br /&gt;
1 Full Eye cut Gem (any type) (Ok)&lt;br /&gt;
&lt;br /&gt;
==NatP==&lt;br /&gt;
===safari===&lt;br /&gt;
21 male rabbits&lt;br /&gt;
21 female rabbits&lt;br /&gt;
try to find screenshot/actual text&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
To open the Test of the Astrological Alignment you require:&lt;br /&gt;
20 Small Quartz (Missing)&lt;br /&gt;
10 Medium Quartz (Missing)&lt;br /&gt;
5 Large Quartz (Missing)&lt;br /&gt;
1 Huge Quartz (Missing)&lt;br /&gt;
&lt;br /&gt;
===Archaeologist===&lt;br /&gt;
must know Blacksmithing (t10 confirmed)&lt;br /&gt;
&lt;br /&gt;
it opened when i was testing it,  not sure if any item requirements, had level 1 Blacksmithing&lt;br /&gt;
&lt;br /&gt;
===Darkest Night===&lt;br /&gt;
To open the Test of Darkest Night you require:&lt;br /&gt;
10 Acorn's Cap Mushrooms (Missing)&lt;br /&gt;
10 Badger Badger Mushrooms (Missing)&lt;br /&gt;
10 Beehive Mushrooms (Missing)&lt;br /&gt;
10 Bleeding Hand Mushrooms (Missing)&lt;br /&gt;
10 Brain Mushrooms (Missing)&lt;br /&gt;
10 Camels Mane Mushrooms (Missing)&lt;br /&gt;
10 Campanella Mushrooms (Missing)&lt;br /&gt;
10 Carrion Mushrooms (Missing)&lt;br /&gt;
10 Cat Nip Mushrooms (Missing)&lt;br /&gt;
10 Cobra Hood Mushrooms (Missing)&lt;br /&gt;
10 Colt's Foot Mushrooms (Missing)&lt;br /&gt;
10 Dead Tongue Mushrooms (Missing)&lt;br /&gt;
10 Dueling Serpents Mushrooms (Missing)&lt;br /&gt;
10 Dung Rot Mushrooms (Missing)&lt;br /&gt;
10 Earth Light Mushrooms (Missing)&lt;br /&gt;
10 Eye of Osiris Mushrooms (Missing)&lt;br /&gt;
10 Falcon's Bait Mushrooms (Missing)&lt;br /&gt;
10 Fish Hook Mushrooms (Missing)&lt;br /&gt;
10 Flat Mushrooms (Missing)&lt;br /&gt;
10 Crows Beak Mushrooms (Missing)&lt;br /&gt;
10 Golden Sun Mushrooms (Missing)&lt;br /&gt;
10 Hairy Tooth Mushrooms (Missing)&lt;br /&gt;
10 Heart of Ash Mushrooms (Missing)&lt;br /&gt;
10 Heaven's Torrent Mushrooms (Missing)&lt;br /&gt;
10 Iron Knot Mushrooms (Missing)&lt;br /&gt;
10 Limphonus Mushrooms (Missing)&lt;br /&gt;
10 Marasmius Mushrooms (Missing)&lt;br /&gt;
10 Morel Mushrooms (Missing)&lt;br /&gt;
10 Nature's Jug Mushrooms (Missing)&lt;br /&gt;
10 Nefertari's Crown Mushrooms (Missing)&lt;br /&gt;
10 Nile Fire Mushrooms (Missing)&lt;br /&gt;
10 Orange Campanella Mushrooms (Missing)&lt;br /&gt;
10 Peasant Foot Mushrooms (Missing)&lt;br /&gt;
10 Pool Of Tranquility Mushrooms (Missing)&lt;br /&gt;
10 Barley Bowl Mushrooms (Missing)&lt;br /&gt;
10 Ra's Awakening Mushrooms (Missing)&lt;br /&gt;
10 Razor's Edge Mushrooms (Missing)&lt;br /&gt;
10 Fruit of Horus Mushrooms (Missing)&lt;br /&gt;
10 Moses Basket Mushrooms (Missing)&lt;br /&gt;
10 Salt Water Fungus (Missing)&lt;br /&gt;
10 Sand Spore Mushrooms (Missing)&lt;br /&gt;
10 Schizophyllum Mushrooms (Missing)&lt;br /&gt;
10 Scorpions Brood Mushrooms (Missing)&lt;br /&gt;
10 Slave's Bread Mushrooms (Missing)&lt;br /&gt;
10 Spiderling Mushrooms (Missing)&lt;br /&gt;
10 Ptah's Pimple Mushrooms (Missing)&lt;br /&gt;
10 Sun Star Mushrooms (Missing)&lt;br /&gt;
10 Toad Skin Mushrooms (Missing)&lt;br /&gt;
10 Twirls Mushrooms (Missing)&lt;br /&gt;
&lt;br /&gt;
===Life===&lt;br /&gt;
must know Structual Pottery (t10)&lt;br /&gt;
&lt;br /&gt;
To open the Test of Life you require:&lt;br /&gt;
1 Steel Wire (Missing)&lt;br /&gt;
1 Copper Wire (Missing)&lt;br /&gt;
1 Moon Steel Sheeting (Missing)&lt;br /&gt;
1 White Raeli Tiles (Missing)&lt;br /&gt;
1 Greenish Raeli Tiles (Missing)&lt;br /&gt;
1 Yellowish Raeli Tiles (Missing)&lt;br /&gt;
1 Pinkish Raeli Tiles (Missing)&lt;br /&gt;
1 Black Raeli Tiles (Missing)&lt;br /&gt;
1 Rotproof, Rigid, Nontoxic Boards (Missing)&lt;br /&gt;
1 Concrete (Missing)&lt;br /&gt;
1 Oyster Shell Marble (Missing)&lt;br /&gt;
1 Night Granite (Missing)&lt;br /&gt;
1 Grey Star Marble (Missing)&lt;br /&gt;
&lt;br /&gt;
===Plantation===&lt;br /&gt;
&amp;quot;You must also present:&lt;br /&gt;
100 Silk Cloth&lt;br /&gt;
100 Fuzzy Moss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To demonstrate the Test of Plantation you must visit a University of Leadership with 100 Silk Cloth and 100 Fuzzy moss.&lt;br /&gt;
&lt;br /&gt;
===Khefre's children===&lt;br /&gt;
must know Entomology (t10)&lt;br /&gt;
&lt;br /&gt;
To open the Test of Khefre's Children you require:&lt;br /&gt;
10 Any variety of Cabbage Seeds (Missing)&lt;br /&gt;
&lt;br /&gt;
===Giving Fisherman===&lt;br /&gt;
mixture of colors of scales worked&lt;br /&gt;
&lt;br /&gt;
mixture of different common fish worked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
To open the Test of the Giving Fisherman you require:&lt;br /&gt;
100 Paper (Papyrus) (Missing)&lt;br /&gt;
100 Any Fish (Missing) [n.b. this used to be any whole fish]&lt;br /&gt;
100 Any Citrus Fruit (Missing)&lt;br /&gt;
100 Any Fish Scales (Missing)&lt;br /&gt;
&lt;br /&gt;
==Body==&lt;br /&gt;
===bedouin===&lt;br /&gt;
some amount of cactus sap i think&lt;br /&gt;
&lt;br /&gt;
===oyster===&lt;br /&gt;
something with Pharaoh/The Stranger pearls&lt;br /&gt;
&lt;br /&gt;
===Acro===&lt;br /&gt;
7 dex, even fleetingly something like that&lt;br /&gt;
try to get full text/screenshot&lt;br /&gt;
===Cicada===&lt;br /&gt;
4 boards 1 linen&lt;br /&gt;
try to get full text/screenshot&lt;br /&gt;
===Isis Bounty===&lt;br /&gt;
To open the Test of Isis' Bounty you require:&lt;br /&gt;
77 Ordinary Ship Debris (Missing)&lt;br /&gt;
&lt;br /&gt;
===Pilgrim===&lt;br /&gt;
To open the Path of the Pilgrim you require:&lt;br /&gt;
7 Oyster Shell Marble (Missing)&lt;br /&gt;
7 Yellow Alabaster (Missing)&lt;br /&gt;
7 Mud Granite (Missing)&lt;br /&gt;
7 White Travertine (Missing)&lt;br /&gt;
7 Canary Granite (Missing)&lt;br /&gt;
7 Night Granite (Missing)&lt;br /&gt;
7 Grey Star Marble (Missing)&lt;br /&gt;
&lt;br /&gt;
===Tattoo===&lt;br /&gt;
ty malard for  blushing blossom, paradise lily&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
1 Powdered Opal (Missing)&lt;br /&gt;
1 Powdered Sapphire (Missing)&lt;br /&gt;
1 Powdered Emerald (Missing)&lt;br /&gt;
1 Powdered Ruby (Missing)&lt;br /&gt;
1 Powdered Diamond (Missing)&lt;br /&gt;
1 Blushing Blossom (Missing)&lt;br /&gt;
1 Joy of the Mountain (Missing)&lt;br /&gt;
1 Yava (Missing)&lt;br /&gt;
1 Tristeria (Missing)&lt;br /&gt;
1 Lavender Scented Thyme (Missing)&lt;br /&gt;
1 Soapwort (Missing)&lt;br /&gt;
1 Common Basil (Ok)&lt;br /&gt;
1 Wild Onion (Missing)&lt;br /&gt;
1 Calabash (Missing)&lt;br /&gt;
1 Cinnamon (Missing)&lt;br /&gt;
1 Dewplant (Missing)&lt;br /&gt;
1 Nubian Liquorice (Missing)&lt;br /&gt;
1 Golden Thyme (Missing)&lt;br /&gt;
1 Flander's Blossom (Missing)&lt;br /&gt;
1 Chaffa (Missing)&lt;br /&gt;
1 Crimson Nightshade (Missing)&lt;br /&gt;
1 Gnemnon (Missing)&lt;br /&gt;
1 Borage (Missing)&lt;br /&gt;
1 Burnt Tarragon (Missing)&lt;br /&gt;
1 Paradise Lily (Missing)&lt;br /&gt;
1 Sweet Groundmaple (Missing)&lt;br /&gt;
1 Phoenix Palm Resin (Missing)&lt;br /&gt;
1 Khaya Resin (Missing)&lt;br /&gt;
1 Japanese cherry Resin (Missing)&lt;br /&gt;
1 Feather Tree Youth Resin (Missing)&lt;br /&gt;
1 Beetlenut Resin (Missing)&lt;br /&gt;
1 Peaches 'n Cream Sapling Resin (Missing)&lt;br /&gt;
1 Tapacae Miralis Resin (Missing)&lt;br /&gt;
1 Katsura Sapling Resin (Missing)&lt;br /&gt;
1 Coconut Palm Resin (Missing)&lt;br /&gt;
1 Chakkanut Tree Resin (Missing)&lt;br /&gt;
1 Illawara Resin (Missing)&lt;br /&gt;
1 Mimosa Youth Resin (Missing)&lt;br /&gt;
1 Parrotia Resin (Missing)&lt;br /&gt;
1 Ackee Resin (Missing)&lt;br /&gt;
1 Peaches 'n Cream Youth Resin (Missing)&lt;br /&gt;
1 Mimosa Resin (Missing)&lt;br /&gt;
1 Japanese Cherry Youth Resin (Missing)&lt;br /&gt;
1 Monterey Pine Sapling Resin (Missing)&lt;br /&gt;
1 Mini Palmetto Resin (Missing)&lt;br /&gt;
1 Kotukutuku Youth Resin (Missing)&lt;br /&gt;
1 Dikbas Sapling Resin (Missing)&lt;br /&gt;
&lt;br /&gt;
===Venery===&lt;br /&gt;
To open the The Venery you require:&lt;br /&gt;
49 Gold Wire (Missing)&lt;br /&gt;
49 Brass Small Gear (Missing)&lt;br /&gt;
98 Fine Glass Rod (Missing)&lt;br /&gt;
98 Copper (Missing)&lt;br /&gt;
2 Eyelet cut Amethyst (Missing)&lt;br /&gt;
2 Eyelet cut Garnet (Missing)&lt;br /&gt;
2 Eyelet cut Lapis (Missing)&lt;br /&gt;
2 Eyelet cut Turquoise (Missing)&lt;br /&gt;
&lt;br /&gt;
===banquet===&lt;br /&gt;
art of the pipe, viticulture, beer brewing t10 confirmed&lt;br /&gt;
&lt;br /&gt;
0/1 beer brewing did not count at first, but was bugfixed&lt;br /&gt;
&lt;br /&gt;
==Thought==&lt;br /&gt;
===Balance of Goods===&lt;br /&gt;
The Balance of Goods requires knowledge of Offering Vault Construction (t10)&lt;br /&gt;
&lt;br /&gt;
===Empty Hand===&lt;br /&gt;
requires gearbox design&lt;br /&gt;
&lt;br /&gt;
To open the Test of Empty Hand you require:&lt;br /&gt;
1 Paper (Papyrus) (Ok)&lt;br /&gt;
1 Ink (Ok)&lt;br /&gt;
1 Concrete (Ok)&lt;br /&gt;
1 Cut Stone (Ok)&lt;br /&gt;
1 Copper Sheeting (Ok)&lt;br /&gt;
1 Pliable Rotproof boards (Ok)&lt;br /&gt;
1 Rigid Rotproof boards (Ok)&lt;br /&gt;
1 Hard but pliable boards (Ok)&lt;br /&gt;
1 Pliable Termite Resistant boards (Ok)&lt;br /&gt;
1 Steel Cable (Ok)&lt;br /&gt;
1 Oil (Missing)&lt;br /&gt;
1 Leather (Ok)&lt;br /&gt;
1 Rope (Ok)&lt;br /&gt;
1 Iron Bars (Ok)&lt;br /&gt;
1 Zinc (Ok)&lt;br /&gt;
1 Oyster Shell Marble (Ok)&lt;br /&gt;
1 Yellow Alabaster (Ok)&lt;br /&gt;
1 Mud Granite (Ok)&lt;br /&gt;
1 White Travertine (Ok)&lt;br /&gt;
1 Canary Granite (Ok)&lt;br /&gt;
1 Night Granite (Ok)&lt;br /&gt;
1 Bearings (Ok)&lt;br /&gt;
1 Eyelet gem, any type (Ok)&lt;br /&gt;
&lt;br /&gt;
===Octec's Ghost===&lt;br /&gt;
'''should be possible w/ metallurgy and casting 2'''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
To open the Test of Octec's Ghost you require:&lt;br /&gt;
1 Silver (Missing)&lt;br /&gt;
1 Brass Small Gear (Missing)&lt;br /&gt;
1 Glass Rod (Missing)&lt;br /&gt;
1 Steel Cable (Missing)&lt;br /&gt;
1 Cut Stone (Missing)&lt;br /&gt;
1 Oyster Shell Marble (Missing)&lt;br /&gt;
1 White Travertine (Missing)&lt;br /&gt;
&lt;br /&gt;
===Pathmaker===&lt;br /&gt;
To open the Test of the Pathmaker you require:&lt;br /&gt;
2 Hexas Plate cut Amethyst (Missing)&lt;br /&gt;
2 Dragyn's Eye cut Citrine (Missing)&lt;br /&gt;
2 Huge Diamond (Missing)&lt;br /&gt;
10 Medium Topaz (Missing)&lt;br /&gt;
100 Silver Wire (Missing)&lt;br /&gt;
&lt;br /&gt;
===Alch rune===&lt;br /&gt;
To open the Alchemists Rune you require:&lt;br /&gt;
1 Boards (Ok)&lt;br /&gt;
1 Hile's Chevrons cut Turquoise for Bearings (Missing)&lt;br /&gt;
1 Iron Bars (Missing)&lt;br /&gt;
1 Iron Strap (Missing)&lt;br /&gt;
1 Linen (Ok)&lt;br /&gt;
1 Slate (Missing)&lt;br /&gt;
1 Mandibular Glue (Missing)&lt;br /&gt;
1 Metal Blue Wire (Missing)&lt;br /&gt;
1 Nails (Missing)&lt;br /&gt;
1 Orange Paint for Tray (Missing)&lt;br /&gt;
1 Queen Ant (Missing)&lt;br /&gt;
&lt;br /&gt;
===Tomb===&lt;br /&gt;
To open the Test of the Tomb of the Immortal you require:&lt;br /&gt;
20 Gold Foil (Missing)&lt;br /&gt;
20 Limestone (Missing)&lt;br /&gt;
15 Midnight Blue Paint (Missing)&lt;br /&gt;
15 Gold Paint (Missing)&lt;br /&gt;
20 Paper (Papyrus) (Missing)&lt;br /&gt;
&lt;br /&gt;
==Worship==&lt;br /&gt;
===Festivals===&lt;br /&gt;
must know: (t10)&lt;br /&gt;
Ambrosia Brewing&lt;br /&gt;
cooking&lt;br /&gt;
ritual item construction (0/1 wasn't enough)&lt;br /&gt;
farming&lt;br /&gt;
avian selection&lt;br /&gt;
perfuming&lt;br /&gt;
science of color (level 2) (1/3 wasn't enough)&lt;br /&gt;
distillation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To open the Test of Festivals you require:&lt;br /&gt;
1 Honey (Missing)&lt;br /&gt;
1 Silk Cloth (Missing)&lt;br /&gt;
1 Oil (Missing)&lt;br /&gt;
1 Flax (Missing)&lt;br /&gt;
1 Barley (Raw) (Missing)&lt;br /&gt;
1 Camel Milk (Missing)&lt;br /&gt;
1 Medium Quartz (Missing)&lt;br /&gt;
1 Medium Topaz (Missing)&lt;br /&gt;
1 Linen (Missing)&lt;br /&gt;
1 Canvas (Missing)&lt;br /&gt;
1 Male Rabbits (Missing)&lt;br /&gt;
1 Female Rabbits (Missing)&lt;br /&gt;
1 Paper (Papyrus) (Missing)&lt;br /&gt;
1 Candle (Ok)&lt;br /&gt;
1 Dates (Missing)&lt;br /&gt;
1 Cobra Blood (Missing)&lt;br /&gt;
1 Petals of a 3x Giant Rose of Ra (Missing)&lt;br /&gt;
1 Ink (Missing)&lt;br /&gt;
1 12%+, Two vintage old wine (Missing)&lt;br /&gt;
&lt;br /&gt;
===Marriage===&lt;br /&gt;
unknown, i forgot to drop my 2 med diamonds&lt;br /&gt;
was alone&lt;br /&gt;
&lt;br /&gt;
===Megalopolis===&lt;br /&gt;
To open the Test of the Megalopolis you require:&lt;br /&gt;
1 Concrete (Missing)&lt;br /&gt;
1 Bricks (Missing)&lt;br /&gt;
1 Choronzon cut Turquoise (Missing)&lt;br /&gt;
1 Hexas Plate cut Lapis (Missing)&lt;br /&gt;
1 Looking Glass cut Jade (Missing)&lt;br /&gt;
1 Thistle cut Amethyst (Missing)&lt;br /&gt;
1 Unity cut Lapis (Missing)&lt;br /&gt;
1 Full Aidenn Mask cut Sunstone (Missing)&lt;br /&gt;
1 Cut Stone (Missing)&lt;br /&gt;
1 Iron Bars (Missing)&lt;br /&gt;
1 Gold Bars (Missing)&lt;br /&gt;
1 Silver Bars (Missing)&lt;br /&gt;
1 Silver Sheeting (Missing)&lt;br /&gt;
1 Nails (Missing)&lt;br /&gt;
1 Indigo Paint (Missing)&lt;br /&gt;
1 Feldspar Paint (Missing)&lt;br /&gt;
1 Dark Golden Rod Paint (Missing)&lt;br /&gt;
1 Orange Paint (Missing)&lt;br /&gt;
1 Saddle Brown Paint (Missing)&lt;br /&gt;
1 Forest Green Paint (Missing)&lt;br /&gt;
1 Spring Green Paint (Missing)&lt;br /&gt;
1 Tomato Paint (Missing)&lt;br /&gt;
1 Hard + Pliable Treated Boards (Missing)&lt;br /&gt;
1 Rigid + Rotproof Treated Boards (Missing)&lt;br /&gt;
1 White + Glossy + Fireproof Treated Boards (Missing)&lt;br /&gt;
1 Pliable + Soft + Rotproof Treated Boards (Missing)&lt;br /&gt;
1 Hard + Rigid Treated Boards (Missing)&lt;br /&gt;
1 Hard + Rotproof Treated Boards (Missing)&lt;br /&gt;
1 Hard + Glossy + Rotproof Treated Boards (Missing)&lt;br /&gt;
&lt;br /&gt;
===Vigil===&lt;br /&gt;
To open the Vigil you require:&lt;br /&gt;
1 Male Sheep (Missing)&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Kirie/uprog2&amp;diff=212284</id>
		<title>User:Kirie/uprog2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Kirie/uprog2&amp;diff=212284"/>
		<updated>2021-11-20T03:44:47Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*arch&lt;br /&gt;
**Cartouche - '''treated boards, treated metal, gearboxes, cutgems, raeli, glue, perfuming1, hort2/3, herpeculture, chem3, gear oil'''&lt;br /&gt;
**Seven Phoenix - '''treated boards, raeli, metal blue, treated metal, explosives, distillation '''&lt;br /&gt;
&lt;br /&gt;
*Worship&lt;br /&gt;
**Festivals - '''color3, distill, chickens, ambrosia, cobra blood'''&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Template:TestsArt&amp;diff=212283</id>
		<title>Template:TestsArt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Template:TestsArt&amp;diff=212283"/>
		<updated>2021-11-20T03:44:06Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SidebarDiscipline9|#0cf|Art and Music|-1&lt;br /&gt;
|10|[[Test of the Bijou]]|1&lt;br /&gt;
|2|[[Test of The Sculptors]]|-1&lt;br /&gt;
|7|[[Test of the Raeli Mosaic]]|1&lt;br /&gt;
|9|[[Test of Pyrotechnics]]|1&lt;br /&gt;
|13|[[Test of Flight]]|1&lt;br /&gt;
|11|[[Test of the Formal Garden]]|1&lt;br /&gt;
|15|[[Test of the Prismatic Opticon]]|1&lt;br /&gt;
|16|[[Test of Dancing Waters]]|1&lt;br /&gt;
|24|[[Test of the Windsong]]|1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Template:TestsArch&amp;diff=212282</id>
		<title>Template:TestsArch</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Template:TestsArch&amp;diff=212282"/>
		<updated>2021-11-20T03:43:12Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SidebarDiscipline9|#f80|Architecture|-1&lt;br /&gt;
|3|[[Test of the Obelisk]]|1&lt;br /&gt;
|7|[[Test of Towers]]|1&lt;br /&gt;
|7|[[Test of The People's Pyramid]]|1&lt;br /&gt;
|7|[[Test of the Library of Alexandria]]|1&lt;br /&gt;
|11|[[Test of the Funerary Temple]]|1&lt;br /&gt;
|15|[[Test of the Hand of Ra]]|1&lt;br /&gt;
|18|[[Test of the Seven Phoenix]]|0&lt;br /&gt;
|12|[[Test of the Covered Cartouche]]|0&lt;br /&gt;
|9|[[Throne of Pharaoh]]|1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Technology/Banner_Construction/2&amp;diff=212265</id>
		<title>Technology/Banner Construction/2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Technology/Banner_Construction/2&amp;diff=212265"/>
		<updated>2021-11-19T23:57:07Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{TechnologyHeader&lt;br /&gt;
  |name=Banner Construction 2&lt;br /&gt;
  |discipline=The Great Hall&lt;br /&gt;
  |image=&lt;br /&gt;
  |inprogress=no&lt;br /&gt;
  |complete=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* [[requires::Technology/Banner Construction/1|Banner Construction 1]]&lt;br /&gt;
* [[requires::Technology/Sign Construction/2|Sign Construction 2]]&lt;br /&gt;
&lt;br /&gt;
{{TechnologyFooter}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Technology/Diplomacy/1&amp;diff=212264</id>
		<title>Technology/Diplomacy/1</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Technology/Diplomacy/1&amp;diff=212264"/>
		<updated>2021-11-19T23:56:57Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{TechnologyHeader&lt;br /&gt;
  |name=Diplomacy 1&lt;br /&gt;
  |discipline=The Great Hall&lt;br /&gt;
  |image=Diplomacy.png&lt;br /&gt;
  |inprogress=no&lt;br /&gt;
  |complete=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* [[requires::Unknown]]&lt;br /&gt;
* [[requires::Technology/Stonework/2|Stonework 2]]&lt;br /&gt;
* [[requires::Technology/Sign Construction/1|Sign Construction 1]]&lt;br /&gt;
* [[requires::Technology/Pyrolysis/1|Pyrolysis 1]]&lt;br /&gt;
&lt;br /&gt;
{{TechnologyFooter}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Technology/Botany/3&amp;diff=212262</id>
		<title>Technology/Botany/3</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Technology/Botany/3&amp;diff=212262"/>
		<updated>2021-11-19T23:20:12Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TechnologyHeader&lt;br /&gt;
  |name=Botany 3&lt;br /&gt;
  |discipline=The Human Body&lt;br /&gt;
  |image=&lt;br /&gt;
  |started=2021-11-19T16:20:32-05:00&lt;br /&gt;
  |inprogress=yes&lt;br /&gt;
  |complete=no&lt;br /&gt;
  |points=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* [[requires::Technology/Botany/2|Botany 2]]&lt;br /&gt;
* [[requires::Technology/Horticulture/2|Horticulture 2]]&lt;br /&gt;
&lt;br /&gt;
{{TechnologyFooter}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Technology/Distillation/2&amp;diff=212261</id>
		<title>Technology/Distillation/2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Technology/Distillation/2&amp;diff=212261"/>
		<updated>2021-11-19T23:18:40Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TechnologyHeader&lt;br /&gt;
  |name=Distillation 2&lt;br /&gt;
  |discipline=Thought&lt;br /&gt;
  |image=&lt;br /&gt;
  |started=2021-11-17T09:11:33-05:00&lt;br /&gt;
  |inprogress=yes&lt;br /&gt;
  |champion=hyksos&lt;br /&gt;
  |points=8&lt;br /&gt;
  |complete=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* 2 Glass pipes&lt;br /&gt;
* 1 Thermometer&lt;br /&gt;
* 20 Silver&lt;br /&gt;
* 1 copper Strap&lt;br /&gt;
* 2 Grain spirits, any kind&lt;br /&gt;
* 1 Grain spirits of Earth&lt;br /&gt;
* 1 Grain spirits of Water&lt;br /&gt;
* 1 Grain spirits of Fire&lt;br /&gt;
* 1 Grain spirits of Air&lt;br /&gt;
* 1 Wood spirits, any kind&lt;br /&gt;
* 1 Wood spirits of Earth&lt;br /&gt;
* 1 Wood spirits of Water&lt;br /&gt;
* 1 Wood spirits of Fire&lt;br /&gt;
* 1 Wood spirits of Air&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* [[requires::Technology/Distillation/1|Distillation 1]]&lt;br /&gt;
&lt;br /&gt;
{{TechnologyFooter}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Technology/Botany/3&amp;diff=212260</id>
		<title>Technology/Botany/3</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Technology/Botany/3&amp;diff=212260"/>
		<updated>2021-11-19T23:18:18Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TechnologyHeader&lt;br /&gt;
  |name=Botany 3&lt;br /&gt;
  |discipline=The Human Body&lt;br /&gt;
  |image=&lt;br /&gt;
  |started=2021-11-19T16:20:32-05:00&lt;br /&gt;
  |inprogress=no&lt;br /&gt;
  |complete=no&lt;br /&gt;
  |points=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* [[requires::Technology/Botany/2|Botany 2]]&lt;br /&gt;
* [[requires::Technology/Horticulture/2|Horticulture 2]]&lt;br /&gt;
&lt;br /&gt;
{{TechnologyFooter}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Technology/Botany/1&amp;diff=212259</id>
		<title>Technology/Botany/1</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Technology/Botany/1&amp;diff=212259"/>
		<updated>2021-11-19T23:17:50Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TechnologyHeader&lt;br /&gt;
  |name=Botany 1&lt;br /&gt;
  |discipline=The Human Body&lt;br /&gt;
  |image=Herbiculture.png&lt;br /&gt;
  |started=2021-11-19T16:20:32-05:00&lt;br /&gt;
  |inprogress=no&lt;br /&gt;
  |champion=kush&lt;br /&gt;
  |points=20&lt;br /&gt;
  |complete=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* [[requires::Unknown]]&lt;br /&gt;
&lt;br /&gt;
{{TechnologyFooter}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Technology/Botany/2&amp;diff=212258</id>
		<title>Technology/Botany/2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Technology/Botany/2&amp;diff=212258"/>
		<updated>2021-11-19T23:17:28Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TechnologyHeader&lt;br /&gt;
  |name=Botany 2&lt;br /&gt;
  |discipline=The Human Body&lt;br /&gt;
  |image=&lt;br /&gt;
  |inprogress=no&lt;br /&gt;
  |complete=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* [[requires::Technology/Botany/1|Botany 1]]&lt;br /&gt;
&lt;br /&gt;
{{TechnologyFooter}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Technology/Botany/1&amp;diff=212257</id>
		<title>Technology/Botany/1</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Technology/Botany/1&amp;diff=212257"/>
		<updated>2021-11-19T23:17:17Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TechnologyHeader&lt;br /&gt;
  |name=Botany 1&lt;br /&gt;
  |discipline=The Human Body&lt;br /&gt;
  |image=Herbiculture.png&lt;br /&gt;
  |started=2021-11-19T16:20:32-05:00&lt;br /&gt;
  |inprogress=yes&lt;br /&gt;
  |champion=kush&lt;br /&gt;
  |points=20&lt;br /&gt;
  |complete=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* [[requires::Unknown]]&lt;br /&gt;
&lt;br /&gt;
{{TechnologyFooter}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Technology/Banner_Construction_(Meshwesh)/2&amp;diff=212256</id>
		<title>Technology/Banner Construction (Meshwesh)/2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Technology/Banner_Construction_(Meshwesh)/2&amp;diff=212256"/>
		<updated>2021-11-19T23:16:55Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TechnologyHeader&lt;br /&gt;
  |name=Banner Construction (Meshwesh) 2&lt;br /&gt;
  |discipline=The Great Hall&lt;br /&gt;
  |image=&lt;br /&gt;
  |description=&lt;br /&gt;
  |started=2021-11-18T22:19:15-05:00&lt;br /&gt;
  |inprogress=yes&lt;br /&gt;
  |champion=meshwesh&lt;br /&gt;
  |points=9&lt;br /&gt;
  |complete=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Research Commission Costs ===&lt;br /&gt;
* 600 Wood&lt;br /&gt;
* 25 Boards&lt;br /&gt;
* 4 Linen&lt;br /&gt;
* 5 Rope&lt;br /&gt;
* 10 Pulley&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* {{RequireTechnology | Banner Construction (Meshwesh) | 1}}&lt;br /&gt;
* {{RequireTechnology | Sign Construction | 2}}&lt;br /&gt;
&lt;br /&gt;
{{TechnologyFooter}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/99&amp;diff=212255</id>
		<title>Laboratory/99</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/99&amp;diff=212255"/>
		<updated>2021-11-19T23:15:59Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Laboratory&lt;br /&gt;
  |name=Sauron (MW / Faiyum near Mt Doom)&lt;br /&gt;
  |location={{Location | 327 | 6329}}&lt;br /&gt;
  |house=Meshwesh&lt;br /&gt;
  |level=0&lt;br /&gt;
  |status=Upgrading&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Carpentry Automation|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Distillation|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Banner Construction (Meshwesh)|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Botany|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/28&amp;diff=212254</id>
		<title>Laboratory/28</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/28&amp;diff=212254"/>
		<updated>2021-11-19T23:14:55Z</updated>

		<summary type="html">&lt;p&gt;Kirie: Removed redirect to Laboratory/99&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Family (UE / West of Swenett U Body)&lt;br /&gt;
  |location={{Location | 579 | -1310}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=0&lt;br /&gt;
  |status=Upgrading&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Distillation|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Banner Construction (Meshwesh)|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Botany|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/99&amp;diff=212253</id>
		<title>Laboratory/99</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/99&amp;diff=212253"/>
		<updated>2021-11-19T23:14:33Z</updated>

		<summary type="html">&lt;p&gt;Kirie: Undo revision 212252 by Kirie (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Sauron (MW / Faiyum near Mt Doom)&lt;br /&gt;
  |location={{Location | 327 | 6329}}&lt;br /&gt;
  |house=Meshwesh&lt;br /&gt;
  |level=0&lt;br /&gt;
  |status=Upgrading&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Carpentry Automation|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Distillation|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Banner Construction (Meshwesh)|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Botany|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/99&amp;diff=212252</id>
		<title>Laboratory/99</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/99&amp;diff=212252"/>
		<updated>2021-11-19T23:14:17Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Family (UE / West of Swenett U Body)&lt;br /&gt;
  |location={{Location | 579 | -1310}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=0&lt;br /&gt;
  |status=Upgrading&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Distillation|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Banner Construction (Meshwesh)|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Botany|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/29&amp;diff=212251</id>
		<title>Laboratory/29</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/29&amp;diff=212251"/>
		<updated>2021-11-19T23:14:06Z</updated>

		<summary type="html">&lt;p&gt;Kirie: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Talk:Laboratory/28&amp;diff=212250</id>
		<title>Talk:Laboratory/28</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Talk:Laboratory/28&amp;diff=212250"/>
		<updated>2021-11-19T23:13:03Z</updated>

		<summary type="html">&lt;p&gt;Kirie: Kirie moved page Talk:Laboratory/28 to Talk:Laboratory/99&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Laboratory/99]]&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Talk:Laboratory/99&amp;diff=212249</id>
		<title>Talk:Laboratory/99</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Talk:Laboratory/99&amp;diff=212249"/>
		<updated>2021-11-19T23:13:03Z</updated>

		<summary type="html">&lt;p&gt;Kirie: Kirie moved page Talk:Laboratory/28 to Talk:Laboratory/99&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upgrade requirements for Sauron&lt;br /&gt;
&lt;br /&gt;
* 49 Anvil Bed&lt;br /&gt;
* 1022 Beef&lt;br /&gt;
* 2196 Beeswax&lt;br /&gt;
* 2178 Copper Ore&lt;br /&gt;
* 1 Khefre's Essence&lt;br /&gt;
* 251 Knife Blade&lt;br /&gt;
* 2104 Leeks&lt;br /&gt;
* 1358 Lime&lt;br /&gt;
* 27 Monkey Wrench&lt;br /&gt;
* 839 Nickel Ore&lt;br /&gt;
* 982 Any Paint&lt;br /&gt;
* 688 Pipe Segment&lt;br /&gt;
* 83 Sail&lt;br /&gt;
* 1641 Brass Wire&lt;br /&gt;
* 1823 Tin Ore&lt;br /&gt;
* 302 Glass Torches&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/28&amp;diff=212248</id>
		<title>Laboratory/28</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/28&amp;diff=212248"/>
		<updated>2021-11-19T23:13:03Z</updated>

		<summary type="html">&lt;p&gt;Kirie: Kirie moved page Laboratory/28 to Laboratory/99&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Laboratory/99]]&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/99&amp;diff=212247</id>
		<title>Laboratory/99</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/99&amp;diff=212247"/>
		<updated>2021-11-19T23:13:02Z</updated>

		<summary type="html">&lt;p&gt;Kirie: Kirie moved page Laboratory/28 to Laboratory/99&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Sauron (MW / Faiyum near Mt Doom)&lt;br /&gt;
  |location={{Location | 327 | 6329}}&lt;br /&gt;
  |house=Meshwesh&lt;br /&gt;
  |level=0&lt;br /&gt;
  |status=Upgrading&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Carpentry Automation|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Distillation|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Banner Construction (Meshwesh)|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Botany|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/99&amp;diff=212098</id>
		<title>Laboratory/99</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/99&amp;diff=212098"/>
		<updated>2021-11-19T02:30:06Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Sauron (MW / Faiyum near Mt Doom)&lt;br /&gt;
  |location={{Location | 327 | 6329}}&lt;br /&gt;
  |house=Meshwesh&lt;br /&gt;
  |level=0&lt;br /&gt;
  |status=Upgrading&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Carpentry Automation|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Casting|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Distillation|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Research&amp;diff=212097</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Research&amp;diff=212097"/>
		<updated>2021-11-19T02:29:14Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}} &lt;br /&gt;
When a lab requirements change, navigate to a specific [[Laboratory]] page and edit the requirements there.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Research is a decentralized process.  Each house completes basic resource requirements at Universities to Champion a [[Technology]].  Each house may only Champion one [[Technology]] at a time.  This is not a competition;  once a technology is Championed, it will become open to all of Egypt once completed.&lt;br /&gt;
&lt;br /&gt;
Once a [[Technology]] is Championed, work begins at [[Laboratory|Laboratories]] built by players all across Egypt.  Each [[Laboratory]] works independently on all of the currently Championed Technologies.&lt;br /&gt;
&lt;br /&gt;
Each [[Technology]] will have an amount of time necessary for a [[Laboratory]] to finish the Research, and a specific number of [[Laboratory|Laboratories]]required to complete the Research and unlock the [[Technology]].  This number of [[Laboratory|Laboratories]] scales with the number of researches completed. The only currently known way to reduce the cost is to hand [[Scroll of Wisdom|Scrolls of Wisdom]] into a [[University of Progress]].&lt;br /&gt;
&lt;br /&gt;
The In Game Calendar will show the number of [[Laboratory|Laboratories]] which are necessary, as well as the number which have already finished their research.&lt;br /&gt;
&lt;br /&gt;
All [[Laboratory|Laboratories]] across Egypt contribute to all Technologies, regardless of House which Championed the Technology.  Once the required number of [[Laboratory|Laboratories]] completes the research, the tech is unlocked, and all work on excess [[Laboratory|Laboratories]] is wasted. At any time, a [[Laboratory]] may become &amp;quot;Blocked&amp;quot;, and the [[Laboratory]] will request additional resources to be added to this [[Laboratory]] for it to continue it's research.  This [[Laboratory]] timer is paused, but does not have any affect on other [[Laboratory|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
== Championed Technologies ==&lt;br /&gt;
{{#ask: [[Category:Technologies]] [[Is progressing::true]] |format=array |name=progress}}&lt;br /&gt;
Sign Construction is a global tech, Guild Construction is a '''House''' tech. &lt;br /&gt;
&lt;br /&gt;
Remember : '''&amp;lt;big&amp;gt;Choose Wisely&amp;lt;/big&amp;gt;'''&amp;lt;sup&amp;gt; Or you WILL be fed to the crocodiles&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#loop: i&lt;br /&gt;
| 0&lt;br /&gt;
| {{#arraysize:progress}}&lt;br /&gt;
| &amp;lt;nowiki/&amp;gt;{{#vardefine:tech|{{#arrayindex:progress|{{#var:i}}}}}}{{#vardefine:required|{{#ask: [[{{#var:tech}}]] |?Requires points#= |mainlabel=- |format=plainlist}}}}{{#vardefine:completed|{{TechnologyPipsCompleted|{{#var:tech}}}}}}{{#vardefine:progressing|{{TechnologyPipsInProgress|{{#var:tech}}}}}}&lt;br /&gt;
=== [[{{#var:tech}}|{{#replace:{{#replace:{{#var:tech}}|Technology/|}}|/|&amp;amp;nbsp;}}]] ===&lt;br /&gt;
Championed By: {{#ask: [[{{#var:tech}}]] |?Has champion#= |mainlabel=- |format=plainlist}}&lt;br /&gt;
&lt;br /&gt;
Completed: {{#var:completed}} / {{#var:required}}&lt;br /&gt;
{{ProgressBarBlock|{{#var:completed}}|{{#var:progressing}}|{{#var:required}}}}&lt;br /&gt;
&amp;lt;unesc&amp;gt;\n&amp;lt;/unesc&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lab Repair Follow Up==&lt;br /&gt;
&lt;br /&gt;
Please go to this link '''to edit''' this information: https://docs.google.com/spreadsheets/d/1txPPBmjbBXQxTNP3a4NsaI-Qvhfkkd3SnRi0ubg5P_g/edit?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlespreadsheet Height= 850&amp;gt;2PACX-1vS3i_DJvghcxQd4LwyYc617ZovBDY50-cfAtGdTISO4JYD6TCbjQW0I0UKEMt-kJdBQvtB7LZKOIjRD&amp;lt;/googlespreadsheet&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lab locations and current requirements ==&lt;br /&gt;
*Map: [[Maps/Laboratories]]&lt;br /&gt;
*List: [[Laboratories|Laboratories list]]&lt;br /&gt;
&lt;br /&gt;
{{#loop: i&lt;br /&gt;
| 0&lt;br /&gt;
| {{#arraysize:progress}}&lt;br /&gt;
| &amp;lt;nowiki/&amp;gt;&lt;br /&gt;
=== [[{{#arrayindex:progress|{{#var:i}}}}|{{#replace:{{#replace:{{#arrayindex:progress|{{#var:i}}}}|Technology/|}}|/|&amp;amp;nbsp;}}]] ===&lt;br /&gt;
{{{!}} class=&amp;quot;smwtable-clean sortable&amp;quot; &lt;br /&gt;
! Focus&amp;lt;br&amp;gt;X=Ignore&amp;lt;br&amp;gt;✔=Priority&lt;br /&gt;
! Number&lt;br /&gt;
! Laboratory&lt;br /&gt;
! Level&lt;br /&gt;
! Location&lt;br /&gt;
! Item&lt;br /&gt;
! Remaining&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#ask:&lt;br /&gt;
  [[For technology::{{#arrayindex:progress|{{#var:i}}}}]]&lt;br /&gt;
  |?Has parent&lt;br /&gt;
  |?Requires&lt;br /&gt;
  |?Has donated#=&lt;br /&gt;
  |?Total required#=&lt;br /&gt;
  |?Should ignore#✘,=&lt;br /&gt;
  |?Should prefer#✔,=&lt;br /&gt;
  |mainlabel=-&lt;br /&gt;
  |link=none&lt;br /&gt;
  |format=template&lt;br /&gt;
  |template=LabResourceRow&lt;br /&gt;
  |limit=10000&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;unesc&amp;gt;\n&amp;lt;/unesc&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lab Status==&lt;br /&gt;
{{#loop: i&lt;br /&gt;
| 0&lt;br /&gt;
| {{#arraysize:progress}}&lt;br /&gt;
| &amp;lt;nowiki/&amp;gt;&lt;br /&gt;
=== [[{{#arrayindex:progress|{{#var:i}}}}|{{#replace:{{#replace:{{#arrayindex:progress|{{#var:i}}}}|Technology/|}}|/|&amp;amp;nbsp;}}]] ===&lt;br /&gt;
{{{!}} class=&amp;quot;smwtable-clean sortable&amp;quot; &lt;br /&gt;
! Number&lt;br /&gt;
! Laboratory&lt;br /&gt;
! Location&lt;br /&gt;
! Status&lt;br /&gt;
! Last Update&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#loop: j&lt;br /&gt;
| 1&lt;br /&gt;
| {{#ask: [[Category:Laboratories]] |format=count}}&lt;br /&gt;
|&amp;lt;nowiki/&amp;gt;{{#ifexpr: {{#ask: [[Laboratory/{{#var:j}}]] |?Has level#= |mainlabel=- |format=plainlist}} &amp;gt; 1|{{#vardefine:labscale|&amp;amp;nbsp;x&amp;amp;nbsp;{{#ask: [[Laboratory/{{#var:j}}]] |?Has level#= |mainlabel=- |format=plainlist}}}}|{{#vardefine:labscale|}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{#ask: [[Laboratory/{{#var:j}}]] |?Has number#= |mainlabel=- |format=plainlist}}&lt;br /&gt;
{{!}} {{#vardefine:name|{{#ask: [[Laboratory/{{#var:j}}]] |?Has name#= |mainlabel=- |format=plainlist}}}} [[Laboratory/{{#var:j}}{{#if: {{#var:name}}|{{!}}{{#var:name}}}}]]&lt;br /&gt;
{{!}} {{#ask: [[Laboratory/{{#var:j}}]] |?Has location#= |mainlabel=- |format=plainlist}}&lt;br /&gt;
{{!}} {{#arraydefine:techs|{{#ask: [[Laboratory/{{#var:j}}]] |?Working on#= |mainlabel=- |format=plainlist}}}} {{#if: {{#arraysearch:techs|{{#arrayindex:progress|{{#var:i}}}}}}&lt;br /&gt;
|{{#ifexpr: {{#ask: [[For technology::{{#arrayindex:progress|{{#var:i}}}}]] [[Has parent::Laboratory/{{#var:j}}]] |format=count}} &amp;gt; 0&lt;br /&gt;
|{{#arraydefine:shouldignore|{{#ask: [[For technology::{{#arrayindex:progress|{{#var:i}}}}]]  [[Has parent::Laboratory/{{#var:j}}]] |?Should ignore#=|mainlabel=-|format=array}}|,|unique}}{{#ifeq: {{#arrayprint:shouldignore}}|true|Ignore{{#var:labscale}}|Stalled{{#var:labscale}}}}&lt;br /&gt;
|Progressing{{#var:labscale}}}}&lt;br /&gt;
|Complete{{#var:labscale}}}}&lt;br /&gt;
{{!}} {{#ask: [[Laboratory/{{#var:j}}]] |?Modification date#-F[j M - H:i:s]= |mainlabel=- |format=plainlist}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Guilds ==&lt;br /&gt;
The following guilds are dedicated towards research:&lt;br /&gt;
{{#ask: [[Category:Guilds]] [[Has focus::Research]]}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/99&amp;diff=212057</id>
		<title>Laboratory/99</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/99&amp;diff=212057"/>
		<updated>2021-11-19T00:22:47Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{Laboratory&lt;br /&gt;
  |name=Sauron (MW / Faiyum near Mt Doom)&lt;br /&gt;
  |location={{Location | 327 | 6329}}&lt;br /&gt;
  |house=Meshwesh&lt;br /&gt;
  |level=0&lt;br /&gt;
  |status=Upgrading&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Carpentry Automation|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Casting|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Distillation|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=KMart&amp;diff=211695</id>
		<title>KMart</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=KMart&amp;diff=211695"/>
		<updated>2021-11-15T16:59:55Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located at 795, -1724, just North of Koptos CS on the West side of the North Art Park right outside the box&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Current offers (subject to change depending on stock):&lt;br /&gt;
|-&lt;br /&gt;
! You give !! You get !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 10 Glass Pipes || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 15 Glass Rods || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 25 Ash || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 35 Lime || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 40 Potash || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 400 Firebricks || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 500 Silt || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Oyster Meat || 20 Rigid, Hard, Termite-Resistant, Nontoxic, Black - ranch trough upgrade  || &lt;br /&gt;
|-&lt;br /&gt;
| 25 Lime || 18 Hard, Volatile, Rotproof boards - improved hackling rake  || &lt;br /&gt;
|-&lt;br /&gt;
| 50 Potash ||18 Hard, Volatile, Rotproof boards - improved hackling rake  || &lt;br /&gt;
|-&lt;br /&gt;
| 40 Flat Mushrooms || 18 Hard, Volatile, Rotproof boards - improved hackling rake  || &lt;br /&gt;
|-&lt;br /&gt;
| 10 Moses Basket Mushrooms || 18 Hard, Volatile, Rotproof boards - improved hackling rake  || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 400 Silt || 18 Hard, Volatile, Rotproof boards - improved hackling rake  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 55 Oyster Meat || 18 Hard, Volatile, Rotproof boards - improved hackling rake  || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 400 Iron Ore || 18 Hard, Volatile, Rotproof boards - improved hackling rake  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 400 Copper Ore || 18 Hard, Volatile, Rotproof boards - improved hackling rake  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 420 Iron Ore || 20 Hard, Volatile, Rotproof boards - 100 for a swinery  ||  the 20 amounts on the same wall as the vegetables&lt;br /&gt;
|-&lt;br /&gt;
| 400 Cobalt ore || 20 Hard, Volatile, Rotproof boards - 100 for a swinery  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 1 Wing of Horus (untuned) || 50 Hard, Volatile, Rotproof boards - 100 for a swinery  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 25 Compost || 100 Hard, Volatile, Rotproof boards - 100 for a swinery  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 10 Glass Pipes || 50 Fireproof Nontoxic - shop shelves  || &lt;br /&gt;
|-&lt;br /&gt;
| 15 Glass Rods || 50 Fireproof Nontoxic - shop shelves  || &lt;br /&gt;
|-&lt;br /&gt;
| 15 Ash || 50 Fireproof Nontoxic - shop shelves  || restocked&lt;br /&gt;
|-&lt;br /&gt;
| 20 Lime || 50 Fireproof Nontoxic - shop shelves  || &lt;br /&gt;
|-&lt;br /&gt;
| 400 Copper ore || 50 Fireproof Nontoxic - shop shelves  || &lt;br /&gt;
|-&lt;br /&gt;
| 400 Iron ore || 50 Fireproof Nontoxic - shop shelves  || &lt;br /&gt;
|-&lt;br /&gt;
| 200 Lime || Gold Ceremonial Knife - +20% chance to fillet for Giving Fisherman  || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Glass Rods || Gold Ceremonial Knife - +20% chance to fillet for Giving Fisherman || &lt;br /&gt;
|-&lt;br /&gt;
| 1 Scroll of Wisdom || Gold Ceremonial Knife - +20% chance to fillet for Giving Fisherman  || &lt;br /&gt;
|-&lt;br /&gt;
| 10 Glass Pipes || 1 Thermometer || 6 in stock&lt;br /&gt;
|-&lt;br /&gt;
| 1 Glass Jar || 20 Charcoal || &lt;br /&gt;
|-&lt;br /&gt;
| 1 Glass Pipe || 20 Charcoal || &lt;br /&gt;
|-&lt;br /&gt;
| 10 Lime || 20 Charcoal || &lt;br /&gt;
|-&lt;br /&gt;
| 10 Potash || 25 Charcoal || &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 75 Wood || 50 Charcoal || &lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| 50 Lime || 10 Steel || &lt;br /&gt;
|-&lt;br /&gt;
| 50 Potash || 10 Steel || &lt;br /&gt;
|-&lt;br /&gt;
| 25 Lime || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 50 Potash || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 50 Copper || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 50 Iron || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Tow || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 6 Sulphric Acid || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 25 Gypsum || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 25 Ash || 1 Bastet's Yielding Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
| 1 Wings of Horus (untuned) || 5 Qwu#331 Cabbage seed || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 100 Copper || 5 Apep's Garlic seed || &lt;br /&gt;
|-&lt;br /&gt;
| 200 Iron || 5 Apep's Garlic seed || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Tin || 5 Apep's Garlic seed || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Zinc || 5 Apep's Garlic seed || &lt;br /&gt;
|-&lt;br /&gt;
| 200 Copper Ore || 1 Apep's Garlic seed || &lt;br /&gt;
|-&lt;br /&gt;
| 400 Iron Ore || 1 Apep's Garlic seed || &lt;br /&gt;
|-&lt;br /&gt;
| 1 Wings of Horus (untuned) || 5 Apep's Garlic seed || &lt;br /&gt;
|-&lt;br /&gt;
| 100 Glass Rods/Jars/Pipes || 1 Beachcomber's Fly Rod || 1 in stock&lt;br /&gt;
|-&lt;br /&gt;
| 800 Iron Ore || 1 Clay Dome || 1 male 1 female rabbits for 200 Copper or 400 Iron, can't put on shelves though&lt;br /&gt;
|-&lt;br /&gt;
| 200 Iron || 1 Clay Dome ||  domes out of stock&lt;br /&gt;
|-&lt;br /&gt;
| 100 Copper || 1 Clay Dome || &lt;br /&gt;
|-&lt;br /&gt;
| 400 Copper Ore || 1 Clay Dome || &lt;br /&gt;
|-&lt;br /&gt;
| 15 Lime || 1 Fish Roe || &lt;br /&gt;
|-&lt;br /&gt;
| 20 Potash || 1 Fish Roe || &lt;br /&gt;
|-&lt;br /&gt;
| 1 Scroll of Wisdom || 55 Fish roe  || &lt;br /&gt;
|-&lt;br /&gt;
| 25 Sour Milk || 1 Jaivanti || 6 db in stock&lt;br /&gt;
|-&lt;br /&gt;
| 15 Buttermilk || 1 Jaivanti ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 Silt || 100 Watermelons / Peppers / Cucumbers ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 Silt || 50 Eggplants ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 Camel pheremone (male) || 1 Camel pheremone (female) ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 Silt || 5 Isis Bounty Watermelon seed ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 Iron Ore || 5 Isis Bounty Watermelon seed ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 Copper Ore || 5 Isis Bounty Watermelon seed ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 Iron Ore || 10 Iron || also available at the branch by the Koptos public mines at KMart 2 (462, -2015)&lt;br /&gt;
|-&lt;br /&gt;
| 180 Copper Ore || 10 Copper || in stock at chariot, also available at the branch by the Koptos public mines at KMart 2 (462, -2015)&lt;br /&gt;
|-&lt;br /&gt;
| 180 Iron Ore || 10 Copper || in stock at chariot, also available at the branch by the Koptos public mines at KMart 2 (462, -2015)&lt;br /&gt;
|-&lt;br /&gt;
| 180 Copper Ore || 10 Iron || available at the branch by the Koptos public mines at KMart 2 (462, -2015)&lt;br /&gt;
|-&lt;br /&gt;
| 10 Copper || 10 Iron ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 Iron || 1 Copper ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 Papyrus (fertile) || 1 Mirror ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 papyrus seeds || 25 sterile papyrus ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 papyrus seeds || 20 dried papyrus ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 lime || 1 potash ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 compost || 1 potash || price subject to change&lt;br /&gt;
|-&lt;br /&gt;
| 1 compost || 1 rotten fish || &lt;br /&gt;
|-&lt;br /&gt;
| 20 dung || 1 rotten fish || &lt;br /&gt;
|-&lt;br /&gt;
| 4 saltpeter || 1 rotten fish || &lt;br /&gt;
|-&lt;br /&gt;
| 20 compost || 1 arsenic || &lt;br /&gt;
|-&lt;br /&gt;
| 25 horned hookworms || 1 arsenic || &lt;br /&gt;
|-&lt;br /&gt;
| 200 compost || 1 tongs || &lt;br /&gt;
|-&lt;br /&gt;
| 500 horned hookworms || 1 tongs || &lt;br /&gt;
|-&lt;br /&gt;
| 75 compost || 1 silk cloth || &lt;br /&gt;
|-&lt;br /&gt;
| 100 horned hookworms || 1 silk cloth || &lt;br /&gt;
|-&lt;br /&gt;
| 20 compost || 1 sun steel sheeting: shiny, corrosion resistant, insulative purity:8  (swinery) || &lt;br /&gt;
|-&lt;br /&gt;
| 40 horned hookworms || 1 sun steel sheeting: shiny, corrosion resistant, insulative purity:8  (swinery) || &lt;br /&gt;
|-&lt;br /&gt;
| 1 Scroll of Wisdom || 50 sun steel sheeting: shiny, corrosion resistant, insulative purity:8  (swinery) || &lt;br /&gt;
|-&lt;br /&gt;
| 100 horned hookworms || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 2 wing of horus (untuned) || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 4 Peasant's foot mushrooms || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 8 Sand spore mushrooms || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 8 Razor's Edge mushrooms || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 8 Slave's bread mushrooms || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 20 compost || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 5 jugs of buttermilk || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 1 kirie#5 carrot seed || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 1 jar of spores: peasant foot || 5 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 1 jar of spores: sand spore || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 1 jar of spores: razor's edge || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 1 jar of spores: scorpions brood || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 4 glass jars || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 2 eco survey kit || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 2 eco survey kit || 1 kirie#124 carrot seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 15 any (all same kind) mushroom || 1 kirie's Sheeple supper onion seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 1 jar of spores: peasant foot || 5 kirie's Sheeple Supper onion seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
| 5 glass jars || 1 kirie's Sheeple Supper onion seed (1 water, 1 stage, 4+3 yield ) || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Technology/Carpentry_Automation/1&amp;diff=211694</id>
		<title>Technology/Carpentry Automation/1</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Technology/Carpentry_Automation/1&amp;diff=211694"/>
		<updated>2021-11-15T16:15:16Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TechnologyHeader&lt;br /&gt;
  |name=Carpentry Automation 1&lt;br /&gt;
  |discipline=Architecture&lt;br /&gt;
  |image=Carpentry Automation.png&lt;br /&gt;
  |started=2021-11-15T10:02:20-05:00&lt;br /&gt;
  |inprogress=yes&lt;br /&gt;
  |champion=meshwesh&lt;br /&gt;
  |points=8&lt;br /&gt;
  |complete=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* 1 pinch roller&lt;br /&gt;
* 12 Steel Wire&lt;br /&gt;
* 3 Steel Blades&lt;br /&gt;
* 1 Symmetry cut Amethyst&lt;br /&gt;
* 1 Symmetry cut Sunstone&lt;br /&gt;
* 2 Cut Stone&lt;br /&gt;
* 30 White Raeli Tiles&lt;br /&gt;
* 30 Black raeli Tiles&lt;br /&gt;
* 1 island Blue  marble&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* [[requires::Technology/Automation/2|Automation 2]]&lt;br /&gt;
* [[requires::Technology/Raeli Pottery/1|Raeli Pottery 1]]&lt;br /&gt;
* [[requires::Technology/Lapidary/1|Lapidary 1]]&lt;br /&gt;
&lt;br /&gt;
{{TechnologyFooter}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Garlic&amp;diff=211658</id>
		<title>Garlic</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Garlic&amp;diff=211658"/>
		<updated>2021-11-15T05:38:27Z</updated>

		<summary type="html">&lt;p&gt;Kirie: Undo revision 211649 by GiantPineapple (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;NOINCLUDE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Garlic&lt;br /&gt;
| image  = Garlic.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Garlic''' is one of the five basic [[vegetables|vegetable]] types.  It is grown on sandy terrain from [[Garlic Seeds]].  &lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
To grow garlic, plant [[Garlic Seeds]] in a sandy area.  &lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
From past tales, need to be confirmed this tale.&lt;br /&gt;
&lt;br /&gt;
* Can be used as an ingredient in [[cooking]].&lt;br /&gt;
* 20 required for the [[Test of Towers|Rich Soil Tower]]&lt;br /&gt;
* 140 required for the [[Test of Towers|Rich Soil Monumental Tower]]&lt;br /&gt;
* Can be grown to satisfy the [[Test of Festivals|Festival of Osiris]] (not mandatory, other veg can be used instead)&lt;br /&gt;
* Can be grilled in a [[Firepit]] to make [[Grilled Food|Grilled Garlic]], upon consuming, will provide a +2 Focus bonus for 10 minutes&lt;br /&gt;
* [[Guides/Cooking|Cooking]] and [[Recipes]]&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Strain !! Water Required !! Tendings Required !! Yield !!Seed !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Apep's Crop || 2 || 3 || 2 || 1(4) || Only works on [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| Heket's Reaping ||1 || 3|| 1 || 1(3) || Only works on [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;NOINCLUDE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Seed Reproduction Theories==&lt;br /&gt;
'''bold''' were retested after 2021-09-23&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! pH !! Heket !! Apep &lt;br /&gt;
|-&lt;br /&gt;
| 4.3768 || grow || grow &lt;br /&gt;
|-&lt;br /&gt;
| 4.3772 || grow || grow &lt;br /&gt;
|-&lt;br /&gt;
| 4.3776 || grow || grow &lt;br /&gt;
|-&lt;br /&gt;
| 4.3778 || grow || grow &lt;br /&gt;
|-&lt;br /&gt;
| 4.3780 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 4.3782 || '''grow''' || '''repro''' &lt;br /&gt;
|-&lt;br /&gt;
| 4.3784 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 4.3786 || '''repro''' || '''repro'''&lt;br /&gt;
|-&lt;br /&gt;
| 4.3788 || grow || repro &lt;br /&gt;
|-&lt;br /&gt;
| 4.3790 ||  || repro &lt;br /&gt;
|-&lt;br /&gt;
| 4.3792 || grow || grow&lt;br /&gt;
|-&lt;br /&gt;
| 4.3796 || grow || grow&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Garlic can be reproduced in a very narrow range of pH values near 4.3786 as shown in the table above. To create a spot to grow garlic in this range, [[Sulphurous Water]] and [[Salt Water]] can be emptied onto the ground to quickly alter the pH of a large area (at least 60 coords). Sulphurous Water will lower the pH and Salt Water will raise it. Each jug has a '''small chance''' of changing modifying the pH by 0.0020. Multiple jugs can be dumped at once and their change is additive. If you dump 1000 jugs at once, there is a '''chance''' of modifying the pH by 2. Every time you water a garlic plant it has a '''high chance''' to raise the pH by .0200.&lt;br /&gt;
&lt;br /&gt;
'''Steps''':&lt;br /&gt;
# Acquire some cabbage juice. Cabbage can be converted to cabbage juice at a kitchen with [[cooking]] 2.&lt;br /&gt;
# Learn [[Ecology]] level 1.&lt;br /&gt;
# Find an area of grass near a supply of Sulphurous Water and Salt Water. Sulphurous Water is probably the most important, as you need at least 1311 to move the default pH of 7.0000 down to 4.3780. Since there is only a chance of moving, you may need several times that amount.&lt;br /&gt;
# Make sure garlic currently grows in the area and produces vegetables.&lt;br /&gt;
# Test the current pH of the area. You do this by left clicking on the cabbage juice from your inventory. From there, determine how many jugs of Sulphurous Water to empty at a time. Note that because you can only adjust in increments of .0020 not all starting values will be suitable. It is best to have X.XX06, X.XX26, X.XX46, X.XX66, or X.XX86. X.XX00 ''may'' work for Apep's but is untested.&lt;br /&gt;
#* Example: In an area of 7.1206 pH, you need (7.1206 - 4.3786) / 0.0020 = 1371 jugs.&lt;br /&gt;
# Empty that number of jugs of Sulphurous Water onto the ground and test the pH again to see if it changed. Repeat this step until it changes. If you don't have that many jugs, you can do this part in steps. It may take over 50 attempts of dumping water before you see a single change.&lt;br /&gt;
# Once the pH is at 4.3786, plant garlic and reproduce seeds.&lt;br /&gt;
# Plant as many seeds as you can without watering any of them yet. If using veg_janitor the settings -&amp;gt; Edit Plant Run Settings - &amp;gt; Edit Plant Batch size should match how many seeds you are planting to avoid early watering.&lt;br /&gt;
# When the pH changes due to watering garlic and they no longer reproduce seeds, check the pH of the area. It should be higher than 4.3786 now. If not, ???.&lt;br /&gt;
# Using Sulphurous Water, repeat the process for adjusting the pH.&lt;br /&gt;
#* Example: In an area of 4.4186 pH, you need (4.4186 - 4.3786) / 0.0020 = 20 jugs.&lt;br /&gt;
#Exhibit caution when dumping Salt water as it also has other ecological effects that will cause the area to no longer successfully grow.&lt;br /&gt;
&lt;br /&gt;
==Research and Technology==&lt;br /&gt;
From past tales, need to be confirmed this tale.&lt;br /&gt;
&lt;br /&gt;
* 100 needed as part of the tuition for [[Cooking]] level 1&lt;br /&gt;
* ''5000 needed for [[Animal Husbandry 2]] research''&lt;br /&gt;
*''7744 required for [[Chemistry Recipe - Speed of the Serpent]] research''&lt;br /&gt;
*''300 required for [[Hive Optimization]] research''&lt;br /&gt;
*''20,000 needed to research [[Modern Sheep Farming]]''&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
The general [[vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]],  [[Leeks]], [[Onions]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Template:TestsArch&amp;diff=211585</id>
		<title>Template:TestsArch</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Template:TestsArch&amp;diff=211585"/>
		<updated>2021-11-14T13:00:43Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SidebarDiscipline9|#f80|Architecture|-1&lt;br /&gt;
|3|[[Test of the Obelisk]]|1&lt;br /&gt;
|7|[[Test of Towers]]|1&lt;br /&gt;
|7|[[Test of The People's Pyramid]]|-1&lt;br /&gt;
|7|[[Test of the Library of Alexandria]]|1&lt;br /&gt;
|11|[[Test of the Funerary Temple]]|1&lt;br /&gt;
|15|[[Test of the Hand of Ra]]|1&lt;br /&gt;
|18|[[Test of the Seven Phoenix]]|0&lt;br /&gt;
|12|[[Test of the Covered Cartouche]]|0&lt;br /&gt;
|9|[[Throne of Pharaoh]]|1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/6&amp;diff=211556</id>
		<title>Laboratory/6</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/6&amp;diff=211556"/>
		<updated>2021-11-14T00:43:57Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Affable Labs (MW / Herakleopolis)&lt;br /&gt;
  |location={{Location | 1014 | 5318}}&lt;br /&gt;
  |house=Meshwesh&lt;br /&gt;
  |level=1&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Molecular Balance|ignore=false|preferred=false|time=|&lt;br /&gt;
{{LabResource|Fine Glass Rods|0|261}}&lt;br /&gt;
{{LabResource|Wood|0|149}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Airship Construction|ignore=false|preferred=false|time=|&lt;br /&gt;
{{LabResource|Pliable Fireproof Blonde Boards|0|820}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Obelisk Construction|ignore=false|preferred=false|time=|&lt;br /&gt;
{{LabResource|Rabbit Pelt|0|17}}&lt;br /&gt;
{{LabResource|Flax|0|29}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/26&amp;diff=211555</id>
		<title>Laboratory/26</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/26&amp;diff=211555"/>
		<updated>2021-11-14T00:43:09Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Beautiful DG (Kush / Kerma)&lt;br /&gt;
  |location={{Location | -1433 | -1479}}&lt;br /&gt;
  |house=&lt;br /&gt;
  |level=2&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Molecular Balance|ignore=false|preferred=false|time=|&lt;br /&gt;
{{LabResource|marble Mortar|0|164}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Airship Construction|ignore=false|preferred=false|time=|&lt;br /&gt;
{{LabResource|Pliable Fireproof Blonde boards|0|1362}}&lt;br /&gt;
{{LabResource|Flax|0|72}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Obelisk Construction|ignore=false|preferred=false|time=|&lt;br /&gt;
{{LabResource|White Travertine|0|2}}&lt;br /&gt;
{{LabResource|Flax|0|72}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Kirie/uprog2&amp;diff=211008</id>
		<title>User:Kirie/uprog2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Kirie/uprog2&amp;diff=211008"/>
		<updated>2021-11-07T19:51:46Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*arch&lt;br /&gt;
**Cartouche - '''treated boards, treated metal, gearboxes, cutgems, raeli, glue, perfuming1, hort2/3, herpeculture, chem3, gear oil'''&lt;br /&gt;
**Seven Phoenix - '''treated boards, raeli, metal blue, treated metal, explosives, distillation '''&lt;br /&gt;
**Hand of Ra -'''mirrors, goldwork, mirrored pyramid'''&lt;br /&gt;
&lt;br /&gt;
*Art&lt;br /&gt;
**Formal Garden - '''crossbreeding, also treated boards to actually do it''', '''perfuming 2'''&lt;br /&gt;
&lt;br /&gt;
*Worship&lt;br /&gt;
**Festivals - '''color3, distill, chickens, ambrosia, cobra blood'''&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Kirie/uprog2&amp;diff=211007</id>
		<title>User:Kirie/uprog2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Kirie/uprog2&amp;diff=211007"/>
		<updated>2021-11-07T19:51:07Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*arch&lt;br /&gt;
**Cartouche - '''treated boards, treated metal, gearboxes, cutgems, raeli, glue, perfuming2, hort2/3, herpeculture, chem3, gear oil'''&lt;br /&gt;
**Seven Phoenix - '''treated boards, raeli, metal blue, treated metal, explosives, distillation '''&lt;br /&gt;
**Hand of Ra -'''mirrors, goldwork, mirrored pyramid'''&lt;br /&gt;
&lt;br /&gt;
*Art&lt;br /&gt;
**Formal Garden - '''crossbreeding, also treated boards to actually do it''', '''perfuming 2'''&lt;br /&gt;
&lt;br /&gt;
*Worship&lt;br /&gt;
**Festivals - '''color3, distill, chickens, ambrosia, cobra blood'''&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Technology/Pyrolysis/4&amp;diff=210972</id>
		<title>Technology/Pyrolysis/4</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Technology/Pyrolysis/4&amp;diff=210972"/>
		<updated>2021-11-07T15:34:20Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TechnologyHeader&lt;br /&gt;
  |name=Pyrolysis 4&lt;br /&gt;
  |discipline=The Human Body&lt;br /&gt;
  |image=&lt;br /&gt;
  |inprogress=no&lt;br /&gt;
  |complete=no&lt;br /&gt;
  |description= Techniques to automate portions of charcoal creation, allowing for greater yield, but requires high focus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* 150 Clay bricks&lt;br /&gt;
* 5 Mineral oil&lt;br /&gt;
* 1 Lubricating oil&lt;br /&gt;
* 150 Powdered Quartz&lt;br /&gt;
* 300 Leather&lt;br /&gt;
* 15 Pinch roller&lt;br /&gt;
* 150 Glass rods&lt;br /&gt;
* 5 Thermometer&lt;br /&gt;
* 13 Steel Metal Sheeting: Insulative, Stainless Hard Cobalt-plated Purity 7+&lt;br /&gt;
* 2 q7000+ Barometer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* [[requires::Technology/Pyrolysis/3|Pyrolysis 3]]&lt;br /&gt;
* [[requires::Technology/Automation/2|Automation 2]]&lt;br /&gt;
&lt;br /&gt;
{{TechnologyFooter}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Technology/Pyrolysis/4&amp;diff=210971</id>
		<title>Technology/Pyrolysis/4</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Technology/Pyrolysis/4&amp;diff=210971"/>
		<updated>2021-11-07T15:32:37Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TechnologyHeader&lt;br /&gt;
  |name=Pyrolysis 4&lt;br /&gt;
  |discipline=The Human Body&lt;br /&gt;
  |image=&lt;br /&gt;
  |inprogress=no&lt;br /&gt;
  |complete=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* 150 Clay bricks&lt;br /&gt;
* 5 Mineral oil&lt;br /&gt;
* 1 Lubricating oil&lt;br /&gt;
* 150 Powdered Quartz&lt;br /&gt;
* 300 Leather&lt;br /&gt;
* 15 Pinch roller&lt;br /&gt;
* 150 Glass rods&lt;br /&gt;
* 5 Thermometer&lt;br /&gt;
* 13 Steel Metal Sheeting: Insulative, Stainless Hard Cobalt-plated Purity 7+&lt;br /&gt;
* 2 q7000+ Barometer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* [[requires::Technology/Pyrolysis/3|Pyrolysis 3]]&lt;br /&gt;
* [[requires::Technology/Automation/2|Automation 2]]&lt;br /&gt;
&lt;br /&gt;
{{TechnologyFooter}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=University_of_Worship&amp;diff=210698</id>
		<title>University of Worship</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=University_of_Worship&amp;diff=210698"/>
		<updated>2021-11-06T13:34:19Z</updated>

		<summary type="html">&lt;p&gt;Kirie: /* Worship Universities, manually built table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many Universities of Worship spread throughout the game.   Citizens  can interact with them to learn new technologies or receive supplies.&lt;br /&gt;
&lt;br /&gt;
==Worship Universities, manually built table==&lt;br /&gt;
&lt;br /&gt;
Tale 10 data:&lt;br /&gt;
&lt;br /&gt;
The Rose information on this table is also being hand-recorded, sorted by variety, at [[Rose of Ra]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region   !! Coordinates !!Vine Cutting !! Sea Lily !! Wheat !! Rose &lt;br /&gt;
|-&lt;br /&gt;
|Abydos || 1425, 2810|| Brilliance|| Vampire || Voodoo|| Hatch's Bud&lt;br /&gt;
|-&lt;br /&gt;
|Bahariya Oasis||-1679, 5497|| Wisdom|| Crown || Macumba?|| Onion Skin&lt;br /&gt;
|-&lt;br /&gt;
|Bahariya Oasis||-2519, 5641|| Balance|| Blush || Macumba?|| &lt;br /&gt;
|-&lt;br /&gt;
|Bernike||2908, -1320|| Frivolity|| Morning|| Macumba||  Pantomine&lt;br /&gt;
|-&lt;br /&gt;
|Blemmyes||4000, -4600|| Appreciation|| Blush ||  || Hatch's Bud &lt;br /&gt;
|-&lt;br /&gt;
|Blue Nile/Napata||138, -5976|| Wisdom|| Fracture|| Wicca|| Pantomine&lt;br /&gt;
|-&lt;br /&gt;
|East Kush||1917, -4139|| Appreciation|| Silken|| Druidism|| Hatch's Bud&lt;br /&gt;
|-&lt;br /&gt;
|Elephantine/West Kush||300, -3427|| Appreciation|| Blush || Asatru || Night Bloom&lt;br /&gt;
|-&lt;br /&gt;
|Hermopolis||1109, 4014|| Frivolity|| Crown || Abacua|| White Giant&lt;br /&gt;
|-&lt;br /&gt;
|Philae||379, -1623|| Wisdom|| Vampire|| Macumba|| Pantomime&lt;br /&gt;
|-&lt;br /&gt;
|Pwenet||4565, -432|| Amusement|| Crown || || White Giant&lt;br /&gt;
|-&lt;br /&gt;
|South Sinai/East Sinai||3988, 6100|| Brilliance|| Crown || Druidism|| Hatch's Bud&lt;br /&gt;
|-&lt;br /&gt;
|South Sinai||3388, 4554|| Distraction|| Morning || Asatru|| White Giant&lt;br /&gt;
|-&lt;br /&gt;
|Suez||1554, 6291|| Frivolity|| Energy || Palo Mayombe|| Hatch's Bud&lt;br /&gt;
|-&lt;br /&gt;
|Swenett||1396, -1130|| Wisdom|| Crown|| Druidism|| Goldenleaves&lt;br /&gt;
|-&lt;br /&gt;
|Western Desert||-909, -2600|| Distraction|| Energy|| Voodoo|| White Giant&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Worship Universities, automated version==&lt;br /&gt;
&lt;br /&gt;
'''Region ownership is pulled from the same source as the region maps.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region   !! Faction   !! Coordinates !!Vine Cutting !! Sea Lily !! Wheat !! Rose &lt;br /&gt;
|-&lt;br /&gt;
{{UniTableRow|Abydos|1425, 2810||||||}}&lt;br /&gt;
{{UniTableRow|Bahariya Oasis|-1679, 5497||||||}}&lt;br /&gt;
{{UniTableRow|Bahariya Oasis|-2519, 5641||||||}}&lt;br /&gt;
{{UniTableRow|Bernike|2908, -1320||||||}}&lt;br /&gt;
{{UniTableRow|Blemmyes|4000, -4600|||||}}&lt;br /&gt;
{{UniTableRow|Blue Nile|138, -5976||||}}&lt;br /&gt;
{{UniTableRow|East Kush|1917, -4139|||||}}&lt;br /&gt;
{{UniTableRow|Elephantine|300, -3427|||||}}&lt;br /&gt;
{{UniTableRow|Hermopolis|1109, 4014|||||}}&lt;br /&gt;
{{UniTableRow|Philae|379, -1623||||||}}&lt;br /&gt;
{{UniTableRow|Pwenet|4565, -432||||||}}&lt;br /&gt;
{{UniTableRow|South Sinai|3988, 6100||||||}}&lt;br /&gt;
{{UniTableRow|South Sinai|3388, 4554||||||}}&lt;br /&gt;
{{UniTableRow|Suez|1554, 6291||||Hatch's Bud|}}&lt;br /&gt;
{{UniTableRow|Swenett|1396, -1130||||||}}&lt;br /&gt;
{{UniTableRow|Western Desert|-909, -2600|||||}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_Flight&amp;diff=210537</id>
		<title>Test of Flight</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_Flight&amp;diff=210537"/>
		<updated>2021-11-05T11:36:16Z</updated>

		<summary type="html">&lt;p&gt;Kirie: /* Raeli Gliderport Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = The Test of Flight&lt;br /&gt;
| discipline    = Art and Music&lt;br /&gt;
| image         = Art and Music Test Icons_Flight.png&lt;br /&gt;
| requirements  = &lt;br /&gt;
* 1 [[requires::Steel Sheeting]]&lt;br /&gt;
* 1 [[requires::Treated Boards]] - Glossy, White&lt;br /&gt;
* 1 [[requires::Raeli Tiles]] - Any&lt;br /&gt;
* 1 [[requires::Concrete]]&lt;br /&gt;
* 1 [[requires::Iron Medium Gears]]&lt;br /&gt;
* 1 [[requires::Steel Wire]]&lt;br /&gt;
* 1 [[requires::Silk Cloth]]&lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Discover the secret of flight! Build a Raeli Gliderport and launch a fleet of up to five Gliders. By making adjustments to your Glider design, loops, rolls, and other aerobatics are possible.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
You sign up for the Test of Flight and learn to build a Raeli Gliderport.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
Build a Raeli Gliderport, load it with a single glider, and perform launches in three directions.&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Build a [[Raeli Gliderport]]|verified = true}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Add a Glider to the Launch Tube|verified = true}}&lt;br /&gt;
* Launch the Glider&lt;br /&gt;
* Change the Launch Angle of the Glider&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Launch the Glider again}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Open your Raeli Gliderport for Judging|verified = true}}&lt;br /&gt;
* Tear down your Raeli Gliderport OR do the following:&lt;br /&gt;
** Have Seven Judges rate your Raeli Gliderport&lt;br /&gt;
** {{Awards|count=1 |reward=Talent Point |task=Design rated Good by most judges|verified = true}}&lt;br /&gt;
* Have your design recognised as the greatest in Egypt&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
''You sign up for the Test of Flight and learn to build a Raeli Gliderport.''&lt;br /&gt;
&lt;br /&gt;
The '''Test of Flight''' is the fifth [[Tests|test]] in the discipline of [[Art and Music]]&lt;br /&gt;
&lt;br /&gt;
Allows you to build a [[Raeli Gliderport]].  These are small buildings which can be manipulated to send out up to 5 ''birds'' in any direction.  They can have colorful trails and adjust their flight path relative to the terrain.  Once built, they can be opened up for judging by fellow Egyptians to visit and enjoy.&lt;br /&gt;
&lt;br /&gt;
== Principle ==&lt;br /&gt;
The principle walks you through the steps of building a [[Raeli Gliderport]].  If you just want to pass the principle and aren't looking to pass the test, feel free to tear it down once you finish.&lt;br /&gt;
&lt;br /&gt;
== Passing the Test ==&lt;br /&gt;
&lt;br /&gt;
The 2 highest-rated [[Raeli Gliderport]]s pass each week&lt;br /&gt;
&lt;br /&gt;
== Raeli Gliderport Locations ==&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
mlayer Gliderports 650&lt;br /&gt;
(PinRdG) 2282, 2128, Djoser, Gliderport&lt;br /&gt;
(PinRdG) 2253, 2069, Brucette, Gliderport&lt;br /&gt;
(PinGrG) 740, -4196, kirie/kirei, Gliderport&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! Passed !! Remarks !! RL Date Opened&lt;br /&gt;
|-&lt;br /&gt;
|| Naqada || 2282, 2128 || Djoser || yes ||  || 2021-09-28 &lt;br /&gt;
|-&lt;br /&gt;
|| Naqada || 2253, 2069 || Brucette || No ||  || 2021-10-11 &lt;br /&gt;
|-&lt;br /&gt;
|| VoQ || 984, -4647 || Sabuli || no ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| VoQ || 1078 -4300 || Kalmkitty || no ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| VoQ || 740, -4196 || kirie || no || design reset sometimes daily for daily judging, not a real design yet || &lt;br /&gt;
|-&lt;br /&gt;
|| VoQ || 740, -4196 || kirei || no || design reset sometimes daily for daily judging, not a real design yet || &lt;br /&gt;
|-&lt;br /&gt;
||Koptos || 731, -1757 || Jyin ||no ||  || 10-3-2021 &lt;br /&gt;
|-&lt;br /&gt;
||Tanis||1149,6790|| Murtha||no ||  || 10-11-2021 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Shop&amp;diff=210255</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Shop&amp;diff=210255"/>
		<updated>2021-11-03T10:44:55Z</updated>

		<summary type="html">&lt;p&gt;Kirie: /* List of Items Missing Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Shops}}&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Players can run their own shops once the [[Trading]] technology is available. The technology allows you to construct shelves in a compound, where items can be placed and priced. Other players can then visit the compound and buy items for one of the listed prices off the shelf. When a trade is made the owner of the compound that the shelves are in is notified                           of the exact trade made (in Main).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
{{:Maps/Shop Locations|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
|zoom=1|width=500|height=500|mouseoverpopup=yes|contentonly={{{contentonly|no}}}|}}&lt;br /&gt;
&lt;br /&gt;
To add your shop to the map, '''edit the shops map here: [[Maps/Shop Locations|LINK]]'''&lt;br /&gt;
&lt;br /&gt;
== Shelves ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shelf Type !! Sale Capacity !! Max Units/Trade !! Cost !! Size (WxD)&lt;br /&gt;
|-&lt;br /&gt;
|Large Corner || 5000 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]] || 5x5&lt;br /&gt;
|-&lt;br /&gt;
|Large Center|| 1500 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]]  || 3x5&lt;br /&gt;
|-&lt;br /&gt;
|Small Bridge 1|| 1500 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]]  || 3*x3 (*graphic extends +2 left)&lt;br /&gt;
|-&lt;br /&gt;
|Small Bridge 2|| 1500 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]]  || 3*x3 (*graphic extends +2 right)&lt;br /&gt;
|-&lt;br /&gt;
|Small Corner|| 1500 || 100 || 45 [[requires::Boards]], 14 [[requires::Nails]]  || 3x3&lt;br /&gt;
|-&lt;br /&gt;
|Small Center|| 1500 || 100 || 30 [[requires::Boards]], 10 [[requires::Nails]]  || 3x3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Large shelves require Carpenty 4&lt;br /&gt;
&lt;br /&gt;
Freezers require Preservation and Cooking 3&lt;br /&gt;
&lt;br /&gt;
== List of Items Missing Graphics ==&lt;br /&gt;
This list of items is from t9, we don't know if any of these are broken actually try them:&lt;br /&gt;
&lt;br /&gt;
'''''Note: Some items are using a default bag graphic instead of an item specific graphic thus indicating on the shelf that there is indeed something for sale. Technically this is a working graphic although just a default (work-a-round) one.'''''&lt;br /&gt;
&lt;br /&gt;
* [[Eye of God Serum]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Grilled Watermelon]] &amp;lt;v/&amp;gt;&lt;br /&gt;
* [[Garlic Oil]] &amp;lt;v/&amp;gt;&lt;br /&gt;
* [[Tow]] &amp;lt;v/&amp;gt; '''Confirmed 11-3-21 00:09 am EST'''&lt;br /&gt;
* [[Lint]] &amp;lt;v/&amp;gt; '''Confirmed 11-3-21 00:09 am EST'''&lt;br /&gt;
* [[Dirt]] &amp;lt;v/&amp;gt; '''Confirmed 11-3-21 00:44 am EST'''&lt;br /&gt;
* [[Cistern]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Shop&amp;diff=210254</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Shop&amp;diff=210254"/>
		<updated>2021-11-03T10:44:45Z</updated>

		<summary type="html">&lt;p&gt;Kirie: /* List of Items Missing Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Shops}}&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Players can run their own shops once the [[Trading]] technology is available. The technology allows you to construct shelves in a compound, where items can be placed and priced. Other players can then visit the compound and buy items for one of the listed prices off the shelf. When a trade is made the owner of the compound that the shelves are in is notified                           of the exact trade made (in Main).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
{{:Maps/Shop Locations|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
|zoom=1|width=500|height=500|mouseoverpopup=yes|contentonly={{{contentonly|no}}}|}}&lt;br /&gt;
&lt;br /&gt;
To add your shop to the map, '''edit the shops map here: [[Maps/Shop Locations|LINK]]'''&lt;br /&gt;
&lt;br /&gt;
== Shelves ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shelf Type !! Sale Capacity !! Max Units/Trade !! Cost !! Size (WxD)&lt;br /&gt;
|-&lt;br /&gt;
|Large Corner || 5000 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]] || 5x5&lt;br /&gt;
|-&lt;br /&gt;
|Large Center|| 1500 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]]  || 3x5&lt;br /&gt;
|-&lt;br /&gt;
|Small Bridge 1|| 1500 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]]  || 3*x3 (*graphic extends +2 left)&lt;br /&gt;
|-&lt;br /&gt;
|Small Bridge 2|| 1500 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]]  || 3*x3 (*graphic extends +2 right)&lt;br /&gt;
|-&lt;br /&gt;
|Small Corner|| 1500 || 100 || 45 [[requires::Boards]], 14 [[requires::Nails]]  || 3x3&lt;br /&gt;
|-&lt;br /&gt;
|Small Center|| 1500 || 100 || 30 [[requires::Boards]], 10 [[requires::Nails]]  || 3x3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Large shelves require Carpenty 4&lt;br /&gt;
&lt;br /&gt;
Freezers require Preservation and Cooking 3&lt;br /&gt;
&lt;br /&gt;
== List of Items Missing Graphics ==&lt;br /&gt;
This list of items is from t9, we don't know if any of these are broken actually try them:&lt;br /&gt;
&lt;br /&gt;
'''''Note: Some items are using a default bag graphic instead of an item specific graphic thus indicating on the shelf that there is indeed something for sale. Technically this is a working graphic although just a default (work-a-round) one.'''''&lt;br /&gt;
&lt;br /&gt;
* [[Eye of God Serum]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Grilled Watermelon]] &amp;lt;v/&amp;gt;&lt;br /&gt;
* [[Garlic Oil]] &amp;lt;v/&amp;gt;&lt;br /&gt;
* [[Tow]] &amp;lt;vv/&amp;gt; '''Confirmed 11-3-21 00:09 am EST'''&lt;br /&gt;
* [[Lint]] &amp;lt;v/&amp;gt; '''Confirmed 11-3-21 00:09 am EST'''&lt;br /&gt;
* [[Dirt]] &amp;lt;v/&amp;gt; '''Confirmed 11-3-21 00:44 am EST'''&lt;br /&gt;
* [[Cistern]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Technology/Goldwork/1&amp;diff=210252</id>
		<title>Technology/Goldwork/1</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Technology/Goldwork/1&amp;diff=210252"/>
		<updated>2021-11-03T10:10:15Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TechnologyHeader&lt;br /&gt;
  |name=Goldwork 1&lt;br /&gt;
  |discipline=Art and Music&lt;br /&gt;
  |image=Goldwork.png&lt;br /&gt;
  |started=2021-11-02T23:44:08-04:00&lt;br /&gt;
  |inprogress=yes&lt;br /&gt;
  |champion=meshwesh&lt;br /&gt;
  |points=6&lt;br /&gt;
  |complete=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* [[requires::Technology/Blacksmithing/3|Blacksmithing 3]]&lt;br /&gt;
* [[requires::Technology/Lapidary/2|Lapidary 2]]&lt;br /&gt;
&lt;br /&gt;
{{TechnologyFooter}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Technology/Flax_Automation/1&amp;diff=210251</id>
		<title>Technology/Flax Automation/1</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Technology/Flax_Automation/1&amp;diff=210251"/>
		<updated>2021-11-03T10:09:45Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TechnologyHeader&lt;br /&gt;
  |name=Flax Automation 1&lt;br /&gt;
  |discipline=Art and Music&lt;br /&gt;
  |image=Flax Automation.png&lt;br /&gt;
  |started=2021-11-02T19:09:00-04:00&lt;br /&gt;
  |inprogress=yes&lt;br /&gt;
  |champion=hyksos&lt;br /&gt;
  |points=5&lt;br /&gt;
  |complete=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* 10 papyrus basket&lt;br /&gt;
* 300 linen&lt;br /&gt;
* 300 canvas&lt;br /&gt;
* 200 leather&lt;br /&gt;
* 240 rope&lt;br /&gt;
* 2 brass small ger&lt;br /&gt;
* 4 bearings&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* [[requires::Technology/Advanced Brick Fabrication/2|Advanced Brick Fabrication 2]]&lt;br /&gt;
&lt;br /&gt;
{{TechnologyFooter}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Technology/Automation/2&amp;diff=210250</id>
		<title>Technology/Automation/2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Technology/Automation/2&amp;diff=210250"/>
		<updated>2021-11-03T10:09:15Z</updated>

		<summary type="html">&lt;p&gt;Kirie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TechnologyHeader&lt;br /&gt;
  |name=Automation 2&lt;br /&gt;
  |discipline=Architecture&lt;br /&gt;
  |image=&lt;br /&gt;
  |started=2021-11-03T01:02:58-04:00&lt;br /&gt;
  |inprogress=yes&lt;br /&gt;
  |champion=kush&lt;br /&gt;
  |points=5&lt;br /&gt;
  |complete=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* 20 Thoths metal&lt;br /&gt;
* 20 Water metal&lt;br /&gt;
* 160 Gold&lt;br /&gt;
* 8 Octec's alloy&lt;br /&gt;
* 1500 Oil&lt;br /&gt;
* 150 Washer&lt;br /&gt;
* 75 Bolt&lt;br /&gt;
* 3 q5000+ springs&lt;br /&gt;
* 2 q7000+ springs&lt;br /&gt;
* 1 q8500+ springs&lt;br /&gt;
* 20 Brass small gears&lt;br /&gt;
* 50 iron medium gears&lt;br /&gt;
* 25 iron large gears&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* [[requires::Technology/Automation/1|Automation 1]]&lt;br /&gt;
* [[requires::Technology/Advanced Brick Fabrication/2|Advanced Brick Fabrication 2]]&lt;br /&gt;
* [[requires::Technology/Metallurgy/5|Metallurgy 5]]&lt;br /&gt;
* [[requires::Technology/Casting/2|Casting 2]]&lt;br /&gt;
&lt;br /&gt;
{{TechnologyFooter}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Shop&amp;diff=210005</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Shop&amp;diff=210005"/>
		<updated>2021-11-02T19:59:06Z</updated>

		<summary type="html">&lt;p&gt;Kirie: /* List of Items Missing Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Shops}}&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Players can run their own shops once the [[Trading]] technology is available. The technology allows you to construct shelves in a compound, where items can be placed and priced. Other players can then visit the compound and buy items for one of the listed prices off the shelf. When a trade is made the owner of the compound that the shelves are in is notified                           of the exact trade made (in Main).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
{{:Maps/Shop Locations|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
|zoom=1|width=500|height=500|mouseoverpopup=yes|contentonly={{{contentonly|no}}}|}}&lt;br /&gt;
&lt;br /&gt;
To add your shop to the map, '''edit the shops map here: [[Maps/Shop Locations|LINK]]'''&lt;br /&gt;
&lt;br /&gt;
== Shelves ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shelf Type !! Sale Capacity !! Max Units/Trade !! Cost !! Size (WxD)&lt;br /&gt;
|-&lt;br /&gt;
|Large Corner || 5000 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]] || 5x5&lt;br /&gt;
|-&lt;br /&gt;
|Large Center|| 1500 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]]  || 3x5&lt;br /&gt;
|-&lt;br /&gt;
|Small Bridge 1|| 1500 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]]  || 3*x3 (*graphic extends +2 left)&lt;br /&gt;
|-&lt;br /&gt;
|Small Bridge 2|| 1500 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]]  || 3*x3 (*graphic extends +2 right)&lt;br /&gt;
|-&lt;br /&gt;
|Small Corner|| 1500 || 100 || 45 [[requires::Boards]], 14 [[requires::Nails]]  || 3x3&lt;br /&gt;
|-&lt;br /&gt;
|Small Center|| 1500 || 100 || 30 [[requires::Boards]], 10 [[requires::Nails]]  || 3x3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Large shelves require Carpenty 4&lt;br /&gt;
&lt;br /&gt;
Freezers require Preservation and Cooking 3&lt;br /&gt;
&lt;br /&gt;
== List of Items Missing Graphics ==&lt;br /&gt;
This list of items is from t9, we don't know if any of these are broken actually try them:&lt;br /&gt;
&lt;br /&gt;
* [[Ordinary Ship Debris]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Eye of God Serum]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Sulphurous Water]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Eggs]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Grilled Fish]]&amp;lt;uv/&amp;gt; &lt;br /&gt;
* [[Grilled Watermelon]] &amp;lt;v/&amp;gt;&lt;br /&gt;
* [[Garlic Oil]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Sail]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Wool Cloth]] &amp;lt;uv/&amp;gt; &lt;br /&gt;
* [[Tow]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Lint]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Glass Dust]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Limestone]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Dirt]] &amp;lt;v/&amp;gt;&lt;br /&gt;
* [[Tar]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Cistern]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Pipe Segment]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Barley (Raw)]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
* [[Jugs of Cow Milk]] &amp;lt;uv/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Shop&amp;diff=210004</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Shop&amp;diff=210004"/>
		<updated>2021-11-02T19:52:07Z</updated>

		<summary type="html">&lt;p&gt;Kirie: /* List of Items Missing Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Shops}}&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Players can run their own shops once the [[Trading]] technology is available. The technology allows you to construct shelves in a compound, where items can be placed and priced. Other players can then visit the compound and buy items for one of the listed prices off the shelf. When a trade is made the owner of the compound that the shelves are in is notified                           of the exact trade made (in Main).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
{{:Maps/Shop Locations|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
|zoom=1|width=500|height=500|mouseoverpopup=yes|contentonly={{{contentonly|no}}}|}}&lt;br /&gt;
&lt;br /&gt;
To add your shop to the map, '''edit the shops map here: [[Maps/Shop Locations|LINK]]'''&lt;br /&gt;
&lt;br /&gt;
== Shelves ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shelf Type !! Sale Capacity !! Max Units/Trade !! Cost !! Size (WxD)&lt;br /&gt;
|-&lt;br /&gt;
|Large Corner || 5000 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]] || 5x5&lt;br /&gt;
|-&lt;br /&gt;
|Large Center|| 1500 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]]  || 3x5&lt;br /&gt;
|-&lt;br /&gt;
|Small Bridge 1|| 1500 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]]  || 3*x3 (*graphic extends +2 left)&lt;br /&gt;
|-&lt;br /&gt;
|Small Bridge 2|| 1500 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]]  || 3*x3 (*graphic extends +2 right)&lt;br /&gt;
|-&lt;br /&gt;
|Small Corner|| 1500 || 100 || 45 [[requires::Boards]], 14 [[requires::Nails]]  || 3x3&lt;br /&gt;
|-&lt;br /&gt;
|Small Center|| 1500 || 100 || 30 [[requires::Boards]], 10 [[requires::Nails]]  || 3x3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Large shelves require Carpenty 4&lt;br /&gt;
&lt;br /&gt;
Freezers require Preservation and Cooking 3&lt;br /&gt;
&lt;br /&gt;
== List of Items Missing Graphics ==&lt;br /&gt;
The following list contains all currently identified items missing a graphic on the trading shelves.&lt;br /&gt;
&lt;br /&gt;
* [[Ordinary Ship Debris]]&lt;br /&gt;
* [[Eye of God Serum]]&lt;br /&gt;
* [[Sulphurous Water]]&lt;br /&gt;
* [[Eggs]]&lt;br /&gt;
* [[Grilled Fish]], [[Grilled Watermelon]]&lt;br /&gt;
* [[Garlic Oil]]&lt;br /&gt;
* [[Sail]] &lt;br /&gt;
* [[Wool Cloth]] &lt;br /&gt;
* [[Tow]], [[Lint]]&lt;br /&gt;
* [[Glass Dust]]&lt;br /&gt;
* [[Limestone]],&lt;br /&gt;
* [[Dirt]]&lt;br /&gt;
* [[Tar]]&lt;br /&gt;
* [[Cistern]] and [[Pipe Segment]]&lt;br /&gt;
* [[Barley (Raw)]]&lt;br /&gt;
* [[Jugs of Cow Milk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Shop&amp;diff=210003</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Shop&amp;diff=210003"/>
		<updated>2021-11-02T19:47:40Z</updated>

		<summary type="html">&lt;p&gt;Kirie: /* List of Items Missing Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Shops}}&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Players can run their own shops once the [[Trading]] technology is available. The technology allows you to construct shelves in a compound, where items can be placed and priced. Other players can then visit the compound and buy items for one of the listed prices off the shelf. When a trade is made the owner of the compound that the shelves are in is notified                           of the exact trade made (in Main).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
{{:Maps/Shop Locations|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
|zoom=1|width=500|height=500|mouseoverpopup=yes|contentonly={{{contentonly|no}}}|}}&lt;br /&gt;
&lt;br /&gt;
To add your shop to the map, '''edit the shops map here: [[Maps/Shop Locations|LINK]]'''&lt;br /&gt;
&lt;br /&gt;
== Shelves ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shelf Type !! Sale Capacity !! Max Units/Trade !! Cost !! Size (WxD)&lt;br /&gt;
|-&lt;br /&gt;
|Large Corner || 5000 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]] || 5x5&lt;br /&gt;
|-&lt;br /&gt;
|Large Center|| 1500 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]]  || 3x5&lt;br /&gt;
|-&lt;br /&gt;
|Small Bridge 1|| 1500 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]]  || 3*x3 (*graphic extends +2 left)&lt;br /&gt;
|-&lt;br /&gt;
|Small Bridge 2|| 1500 || 500 || 50 [[requires::Treated Boards|Non-Toxic, Fireproof Treated Boards]], 10 [[requires::Nails]]  || 3*x3 (*graphic extends +2 right)&lt;br /&gt;
|-&lt;br /&gt;
|Small Corner|| 1500 || 100 || 45 [[requires::Boards]], 14 [[requires::Nails]]  || 3x3&lt;br /&gt;
|-&lt;br /&gt;
|Small Center|| 1500 || 100 || 30 [[requires::Boards]], 10 [[requires::Nails]]  || 3x3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Large shelves require Carpenty 4&lt;br /&gt;
&lt;br /&gt;
Freezers require Preservation and Cooking 3&lt;br /&gt;
&lt;br /&gt;
== List of Items Missing Graphics ==&lt;br /&gt;
The following list contains all currently identified items missing a graphic on the trading shelves.&lt;br /&gt;
&lt;br /&gt;
* [[Ordinary Ship Debris]]&lt;br /&gt;
* [[Eye of God Serum]]&lt;br /&gt;
* [[Decorative Stone]]&lt;br /&gt;
* [[Sulphurous Water]]&lt;br /&gt;
* [[Palm Frond]]&lt;br /&gt;
* [[Jugs of Sour Milk]]&lt;br /&gt;
* [[Eggs]]&lt;br /&gt;
* [[Butter]]&lt;br /&gt;
* [[Grilled Carrot]], [[Grilled Fish]], [[Grilled Watermelon]]&lt;br /&gt;
* [[Animal Bones]]&lt;br /&gt;
* [[Oyster Meat]]&lt;br /&gt;
* [[Garlic Oil]]&lt;br /&gt;
* [[Sail]] &lt;br /&gt;
* [[Wool Cloth]] &lt;br /&gt;
* [[Tow]], [[Lint]]&lt;br /&gt;
* [[Glass Dust]]&lt;br /&gt;
* [[Limestone]],&lt;br /&gt;
* [[Dirt]]&lt;br /&gt;
* [[Fat]]&lt;br /&gt;
* [[Broken Mirror]], [[Damaged Cowbar]], [[Frayed Rope]], [[Rotten Leather]], [[Rotten Wood]], [[Tattered Sail]], [[Torn Bandages]]&lt;br /&gt;
* [[Tar]]&lt;br /&gt;
&lt;br /&gt;
* [[Cistern]] and [[Pipe Segment]]&lt;br /&gt;
* [[Barley (Raw)]]&lt;br /&gt;
* [[Jugs of Cow Milk]]&lt;br /&gt;
* Prospected Metals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Kirie</name></author>
	</entry>
</feed>