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	<id>https://atitd.wiki/tale10/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Laparotomy</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale10/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Laparotomy"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/Special:Contributions/Laparotomy"/>
	<updated>2026-04-05T20:46:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.6</generator>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/9&amp;diff=189756</id>
		<title>Laboratory/9</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/9&amp;diff=189756"/>
		<updated>2021-07-27T00:15:11Z</updated>

		<summary type="html">&lt;p&gt;Laparotomy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Sharuhen/Bernike (Hyksos)&lt;br /&gt;
  |location={{Location | 3050 | -929}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=2&lt;br /&gt;
  |status=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Global Communication (Kush)|ignore=false|preferred=false|time=21h 48m|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Global Communication (Hyksos)|ignore=true|preferred=false|time=1d 14h 13m|{{LabResource|Ink|0|152|pledge=}}&lt;br /&gt;
{{LabResource|Paper (Papyrus)|1|218|pledge=}}&lt;br /&gt;
{{LabResource|Quill|6|16|pledge=}}&lt;br /&gt;
{{LabResource|Grass|0|116|pledge=}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Deep Well Construction|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laparotomy</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Sweeper&amp;diff=189044</id>
		<title>Sweeper</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Sweeper&amp;diff=189044"/>
		<updated>2021-07-24T03:58:18Z</updated>

		<summary type="html">&lt;p&gt;Laparotomy: Created page with &amp;quot;An evil force that roams the land, hunting for lost items. At unpredictable times and locations it will strike, removing certain items from the ground and taking them to place...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An evil force that roams the land, hunting for lost items. At unpredictable times and locations it will strike, removing certain items from the ground and taking them to places unknown forever longer. The only thing that is truly known about this sinister villain, is that it is drawn to box kilns right before they crumble.&lt;/div&gt;</summary>
		<author><name>Laparotomy</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Drying_Rack&amp;diff=187292</id>
		<title>Drying Rack</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Drying_Rack&amp;diff=187292"/>
		<updated>2021-07-17T18:07:22Z</updated>

		<summary type="html">&lt;p&gt;Laparotomy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Drying Rack&lt;br /&gt;
| image        = Drying_rack.png&lt;br /&gt;
| location     = [[requires::Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Flax Processing | 0}}&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Dry 10 Grass | Grass Harvesting | 1}}&lt;br /&gt;
&lt;br /&gt;
A '''Drying Rack''' is a basic outdoor building in which various resources can be dried, for example to convert [[Grass]] into [[Straw]].&lt;br /&gt;
&lt;br /&gt;
The [[Flax Hammock]] is an improvement over the Drying Rack (being faster), but is also more expensive to build.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 18 | Boards | verified = true}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
A Drying Rack can only be built outside using the menu option {{Menu|Projects|Flax Related|Drying Rack}}.&lt;br /&gt;
&lt;br /&gt;
* Dry up to 300 [[requires::Grass]] into [[produces::Straw]].&lt;br /&gt;
:Time varies by amount (200 takes 15 min).&lt;br /&gt;
* Dry up to 20 [[requires::Papyrus]] into [[produces::Dried Papyrus]] and may produce [[produces::Papyrus Seeds (hf)]] at high altitudes. &lt;br /&gt;
:Time varies by amount (20 takes 22 min).&lt;br /&gt;
:Altitude affects seed yield (higher = more).&lt;br /&gt;
* Dry up to 10 [[requires::Rotten Flax]] into [[produces::Dried Flax]]&lt;br /&gt;
:1 real life minute per flax.&lt;br /&gt;
* Dry [[requires::Wet Rabbit Pelts]] into [[produces::Rabbit Pelt]]s.&lt;br /&gt;
* Dry up to 4 [[requires::Wet Linen]] back into [[produces::Linen]].&lt;br /&gt;
:4 take 15 minutes.&lt;br /&gt;
* Dry up to 200 [[requires::Wheat]] into [produces::[Wheat (Dried, Raw)]].&lt;br /&gt;
:200 Wheat takes 15 minutes.&lt;br /&gt;
&lt;br /&gt;
=== HotKeys ===&lt;br /&gt;
* '''W''' = dries [[wheat]] (brings up window to select wheat from inventory)&lt;br /&gt;
&lt;br /&gt;
There are other hotkeys listed on the MAX menu (although not listed on menu):&lt;br /&gt;
* '''P''' = dry [[Papyrus|Fertile Papyrus]]&lt;br /&gt;
* '''S''' = dry [[Grass]] into [[Straw]]&lt;br /&gt;
* '''R''' = dry [[Rabbit Pelt|Wet Rabbit Pelts]]&lt;br /&gt;
* '''F''' = dry [[Rotten Flax]]&lt;br /&gt;
* '''N''' = dry [[Papyrus|Sterile Papyrus]]&lt;br /&gt;
* '''L''' = dry [[Linen|Wet Linen]]&lt;br /&gt;
&lt;br /&gt;
* '''T''' = Take Everything&lt;br /&gt;
&lt;br /&gt;
== Related Buildings ==&lt;br /&gt;
* [[Flax Hammock]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Laparotomy</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Sea_Lily_Bulb&amp;diff=186302</id>
		<title>Sea Lily Bulb</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Sea_Lily_Bulb&amp;diff=186302"/>
		<updated>2021-07-15T23:36:30Z</updated>

		<summary type="html">&lt;p&gt;Laparotomy: /* Strains - what's available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Sea Lily Bulb&lt;br /&gt;
| image  = Bag.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Sea Lily Bulbs''' are received from any [[University of Worship]] which has unlocked the [[Horticulture]] technology.  You may only receive ONE bulb - unlike vegetable seeds, you may not receive additional bulbs by visiting another [[University of Worship]]. This means you have to choose from which particular University of Worship (so which strain of bulb) you want to get. The list below shows which Universities give which bulbs, if known. Some bulbs have historically only been given out as event prizes, as well.&lt;br /&gt;
&lt;br /&gt;
You can also reproduce more bulbs by planting the [[Sea Lilies]] and applying [[Flower Fertilizer]] to them until a new bulb is produced or trade for them.&lt;br /&gt;
&lt;br /&gt;
==Strains - what's available==&lt;br /&gt;
*[[Sea Lily]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**'''Blush - ''' Blemmyes, Elephantine&lt;br /&gt;
** '''Clarity - '''&lt;br /&gt;
** '''Crimson - ''' Event Prize&lt;br /&gt;
** '''Crown - ''' Bahariya Oasis, Swenett&lt;br /&gt;
** '''Delicate - ''' &lt;br /&gt;
** '''Dusk - ''' Event Prize &lt;br /&gt;
** '''Energy -''' Western Desert&lt;br /&gt;
** '''Fracture - ''' Napata&lt;br /&gt;
** '''Morning -''' South Sinai, Bernike&lt;br /&gt;
** '''Silken -'''  W. Kush&lt;br /&gt;
** '''Vampire -''' Philae&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
*''70 '''Energy Strain''' required for [[Cross-Breeding]] research''&lt;br /&gt;
*''70 '''Fracture Strain''' required for [[Cross-Breeding]] research''&lt;br /&gt;
*''70 '''Vampire Strain''' required for [[Cross-Breeding]] research''&lt;br /&gt;
*''70 '''Silken Strain''' required for [[Cross-Breeding]] research''&lt;br /&gt;
*''4 random types, 7 bulbs of each per faction required for [[Xenobotany]] research''&lt;br /&gt;
**Hyksos: Seven each of 1) Petals All Blue 2) Yellow Outer Stamen 3) Green Middle Stamen 4) Giant&lt;br /&gt;
**Kush:  Seven each of 1) Petals half green 2) Magenta Inner stamen 3) Green Inner stamen 4) Red Outer stamen &lt;br /&gt;
**Meshwesh: Seven each of 1) Magenta Inner Stamen 2) Giant x2 3) Cyan Inner Stamen 4) Cyan Inner Stamen&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Sea Lilies]]&lt;br /&gt;
*[[Flowers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Laparotomy</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Guides/Cooking_for_Dummies&amp;diff=182797</id>
		<title>Guides/Cooking for Dummies</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Guides/Cooking_for_Dummies&amp;diff=182797"/>
		<updated>2021-06-27T14:14:15Z</updated>

		<summary type="html">&lt;p&gt;Laparotomy: /* Step 4: Ready, Set, SINK! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''My thanks to the glorious chef [[User:Roi|Roi]] who very generously gave his time to answer ''really'' confused questions while I was working out the fundamentals of cooking, and encouraged me to document what wasn't clear to me from the Wiki. This guide is the result of that process. Thanks also to Hanjo who did up the math for the calculators.''&lt;br /&gt;
&lt;br /&gt;
==The Foundation of this Guide==&lt;br /&gt;
&lt;br /&gt;
Cooking in ATITD is great. It gives you stats! Who doesn't want to be able to run faster, carry more, or get more from a hookah? ''Everyone'' should be able to do it.&lt;br /&gt;
&lt;br /&gt;
People who want to learn to cook are most commonly referred to the [[Guides/Cooking]] page for example recipes, and to the famous [https://atitd.wiki/tale9/Cooking_Tutorial_with_Ariella_and_Pascalito Ariella and Pascalito's Cooking Tutorial] to learn about how recipes work and to learn how to craft your own. People who excel at cooking in ATITD are typically very involved in the science and maths of food ingredients and their combinations, and we all owe a debt of gratitude to chefs like this. Without them, we would have no food and would long ago have starved to death (while running very slowly.) &lt;br /&gt;
&lt;br /&gt;
But for the Dummy Cook, creating recipes is not cooking; creating recipes is advanced wizardry. ''Cooking'' is throwing some food in a pot to make a meal. In other words, to make an omelette, I don't need to know the science of an egg's albumin breakdown; I just need to know that for a country omelette, I hardly stir my eggs in the pan at all, and for a classic French omelette, I stir them almost constantly as they cook. (Thanks, [https://www.youtube.com/watch?v=s10etP1p2bU Jacques Pippin]!) &lt;br /&gt;
&lt;br /&gt;
Most of us do not start out (or ever get to) creating new recipes; we cook from existing recipes on the Wiki. So this guide is for the budding cook who just wants to be able to throw some things together in a pot, feed some people, and not kill everyone in the process.&lt;br /&gt;
&lt;br /&gt;
==Step 1: Get Some Cooking Skills==&lt;br /&gt;
&lt;br /&gt;
You cannot use a kitchen until you have the [[Cooking]] skill.  Your cooking level (1, 2, 3, 4, 5, 6, or 7) determines how many ingredients you can cook with. The more ingredients you can use, the sexier the resulting stats will be, and generally the longer the magic of your recipe will last. &lt;br /&gt;
&lt;br /&gt;
So, the more levels you can get the better. At Cooking 4, some nice recipes with attractive stats open to you, so it is worth getting this skill level if you can!&lt;br /&gt;
&lt;br /&gt;
==Step 2: Understand Recipe Fundamentals==&lt;br /&gt;
&lt;br /&gt;
Recipes are made from two parts mixed together: ''base ingredients'' and ''additives''. For the purposes of this guide, we're going to say that '''base provides the bulk''' and '''additives provide the magic'''. &lt;br /&gt;
&lt;br /&gt;
Go look at the [[Recipes]] page, which is broken down by Cooking skill level. You will see that for Cooking 1, all of the recipes involve just one kind of &amp;quot;base&amp;quot; ingredient like camel meat '''or''' mutton '''or''' a single herb. These Cooking 1 recipes also call for just one additive, like one kind of herb '''or''' dates '''or''' a single mushroom type. Cooking 4 recipes uses four bases, like camel meat '''and''' mutton '''and''' royal jelly '''and''' carrots. You will also see that each recipe for Cooking 4 uses four different additives, normally four different herbs like hazelwort '''and''' harebell '''and''' bucklers leaf '''and''' Dark Ochoa.&lt;br /&gt;
&lt;br /&gt;
==Step 3: Understand Serving Calculations==&lt;br /&gt;
&lt;br /&gt;
You will also see that any example Cooking 1 recipe calls for 6 debens of base (like 6 mutton) and 1 deben of additive (like 1 leek), for a recipe totaling 7 deben of ingredients. This makes one serving of food, because a single serving of any meal is always 7 debens.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh great,&amp;quot; you're probably thinking, &amp;quot;so if I want 10 servings, I just need to multiply those ingredients times 10. I'll go put in 60 mutton and 10 leeks...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''No.''' Nothing in ATITD is that easy!&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
'''Remember: the base provides the bulk; the additives provide the magic.''' To add additional servings, you add '''more base'''. You ''NEVER'' add more additives. &lt;br /&gt;
&lt;br /&gt;
So, a '''Cooking 1''' recipe might look like this for different serving amounts:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! BASE !! ADDITIVES !! TOTAL DEBEN !! SERVES&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 mutton || 1 leek || 7 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 69 mutton || 1 leek || 70 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 349 mutton || 1 leek || 350 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And a '''Cooking 4''' recipe might look like for different serving amounts: &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! BASE !! ADDITIVES !! TOTAL DEBEN !! SERVES&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 Dates, 6 Oyster Meat, 6 Mutton, 6 Camel Meat || 1 Thyme, 1 Morpha, 1 Sagar Ghota, 1 Dusty Blue Sage || 28 || 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20 Dates, 20 Oyster Meat, 20 Mutton, 20 Camel Meat || 1 Thyme, 1 Morpha, 1 Sagar Ghota, 1 Dusty Blue Sage || 84 || 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 87 Dates, 87 Oyster Meat, 87 Mutton, 87 Camel Meat || 1 Thyme, 1 Morpha, 1 Sagar Ghota, 1 Dusty Blue Sage || 352 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes a recipe calls for more than 1 of each additive, and that's fine (and there's a calculator below to help you cope with that) but don't go multiplying additives in an attempt to get more servings. Just use the exact number of additives indicated in the recipe and expand your base to get more servings.&lt;br /&gt;
&lt;br /&gt;
===Servings Calculator===&lt;br /&gt;
&lt;br /&gt;
These serving calculations become complicated for those of us who are math challenged and are trying to figure out &amp;quot;OK, I know I'm only using a set number of additives, but how much of each base do I need in order to make 10 servings? Or 50? or 300?&amp;quot; or whatever your goal is. Luckily, there is a calculator. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:yellow;&amp;quot;&amp;gt;&amp;amp;nbsp; » '''Please don't make me do math.''' [https://docs.google.com/spreadsheets/d/1gAOuhseaAtk5jUeCZ9LyNE-bDDCt1n6BK9wUPGH5nb8/edit#gid=0 Take me to the calculator!]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 4: Ready, Set, SINK!==&lt;br /&gt;
&lt;br /&gt;
Before you eat any meal, you must first eat a helping of Sink Food. The fact that you need a pot for mandatory sink food ''and'' a pot for real food is the reason anyone cooking has at least '''two''' kitchens. Why? Because if you don't, you will contribute towards broken herbs, and a '''Very Bad Thing''' will happen:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Eating food made with herbs without eating sink first food diminishes the potency of that herb in all future recipes for everyone all across Egypt.&amp;lt;/span&amp;gt; This effective is cumulative, so the more people who do it, the more a specific herb will be diminished. DO NOT BREAK HERBS!&lt;br /&gt;
&lt;br /&gt;
'''Seriously, people: SINK FOOD FIRST.'''&lt;br /&gt;
&lt;br /&gt;
Sink food works on exactly the same 7 debens per serving math as regular food. &lt;br /&gt;
&lt;br /&gt;
The sink food selected for Tale 9 is '''Honey and Coconut Meat'''. Both are plentiful and easily obtained. It doesn't matter what proportion you mix them in; if you want 37 servings of sink food, you can mix 258 Honey and 1 Coconut Meat, or 258 Coconut Meat and 1 Honey, or 130 of one and 129 of the other. The only thing that matters is that the two amounts not be exactly the same. (Why? Because the science we're not looking at says so.)&lt;br /&gt;
&lt;br /&gt;
===Sink Food Calculator===&lt;br /&gt;
&lt;br /&gt;
That's it. Sink food is easy, and there's even a calculator to help you figure out how much of each ingredient to put in to reach the number of servings you need.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:yellow;&amp;quot;&amp;gt;&amp;amp;nbsp; » '''Please don't make me do math.''' [https://docs.google.com/spreadsheets/d/1gAOuhseaAtk5jUeCZ9LyNE-bDDCt1n6BK9wUPGH5nb8/edit#gid=0 Take me to the calculator!]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 5: Cook Some Grub==&lt;br /&gt;
&lt;br /&gt;
Once your sink food is made in one kitchen, you're ready to make your regular food in your second kitchen. Look at the recipes on the [[Recipes]] page for your cooking level. Sort by the column that's most important to you. If you want to run faster off-road, choose something with a good DEX number. If you want to run faster on-road, choose something with as big a SPEED number as you have ingredients for. If you need to haul a lot of stuff, you want STRENGTH and DEX food. If you need endurance for flax processing you want END food, and if you need hookah food you want CON.&lt;br /&gt;
&lt;br /&gt;
==Step 6: This Has All Gone Horribly, Horribly Wrong==&lt;br /&gt;
&lt;br /&gt;
The biggest thing new cooks trip over is not reviewing ''all'' of the stats for a given recipe. (Ask me how I know...) It is great to make food with DEX of 5 or 18 or whatever to run fast, but if that recipe also has negative strength, you're not going to be able to carry anything, and may be unable to move with the items you've already got until you drop some.&lt;br /&gt;
&lt;br /&gt;
If the recipe looks good for all the stats you need but something unexpected and unwelcome has happened, it is likely your recipe proportions were wrong. Click your kitchen, choose ''Show the Recipe'', and check your ingredients and math for ''both'' your sink food ''and'' your main meal. &lt;br /&gt;
&lt;br /&gt;
To fix this situation quickly, eat your sink food again on its own or eat some grilled cabbage. Both will reset your stats. Throw the pot of bad food against the wall and start over. Welcome to the joy of cooking!&lt;br /&gt;
&lt;br /&gt;
==Step 7: Advanced Gastronomy==&lt;br /&gt;
&lt;br /&gt;
If you enjoy cooking, it is worth it to get to [[Gastronomy]] 7. This skill will let you examine a cooked dish with a new &amp;quot;Critically Evaluate this Food&amp;quot; option when you click your kitchen. This will give you all the stats on your food and also tell you how long it will last. For reasons I don't understand because I am not a wizard, old recipes on the wiki are now more potent, so you may actually be getting better time or better stats increases than the ones listed for what you're cooking. Fun!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Laparotomy</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Lime&amp;diff=181526</id>
		<title>Lime</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Lime&amp;diff=181526"/>
		<updated>2021-06-20T21:08:09Z</updated>

		<summary type="html">&lt;p&gt;Laparotomy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Lime&lt;br /&gt;
| image  = Lime.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Lime''' (or its fancy chemical name, ''calcium oxide'') is a white powdery substance made from burning [[limestone]] in a [[Firepit]] or [[Crematory]].  It is a necessary ingredient in [[glass]] and is also a catalyst in [[paint]] mixing.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
Burn up to 100 [[Limestone]] in a [[Firepit]] to make Lime, at a rate of about 16 Limestone : 1 Lime.  [[Stoking]] the fire at the right times will yield more.&lt;br /&gt;
&lt;br /&gt;
You may also burn up to 20 [[Limestone]] in a [[Crematory]] to produce Lime.&lt;br /&gt;
&lt;br /&gt;
If you have learned [[Lime Emulsion]], you can make up to 100 Lime from [[Compound Extract]]s.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
{{RequireTable | All}}&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
*''200 required for [[Chemistry 2]] research''&lt;br /&gt;
*''10,000 required to research [[Metal Treatment]]''&lt;br /&gt;
*''5,000 needed to research [[Chemistry Recipe - Lime Emulsion]]''&lt;br /&gt;
*''500 required for [[Glassblowing]] research''&lt;br /&gt;
*''2000 required for [[Wood Treatment]] research''&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Laparotomy</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Herb/Lythrum&amp;diff=176657</id>
		<title>Herb/Lythrum</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Herb/Lythrum&amp;diff=176657"/>
		<updated>2021-06-05T23:29:53Z</updated>

		<summary type="html">&lt;p&gt;Laparotomy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herb&lt;br /&gt;
|name=Lythrum&lt;br /&gt;
|method=Snip Leaf&lt;br /&gt;
|leaf=Lobed (Oak)&lt;br /&gt;
|stem=Converging Multistem&lt;br /&gt;
|color=Green, Brown/Grey&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=0&lt;br /&gt;
|endurance=0&lt;br /&gt;
|speed=0&lt;br /&gt;
|constitution=-1&lt;br /&gt;
|focus=0&lt;br /&gt;
|perception=-1&lt;br /&gt;
|rarity=10&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laparotomy</name></author>
	</entry>
</feed>