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	<id>https://atitd.wiki/tale10/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mehrane</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
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	<updated>2026-04-04T12:27:19Z</updated>
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		<id>https://atitd.wiki/tale10/w/index.php?title=Barley&amp;diff=182720</id>
		<title>Barley</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Barley&amp;diff=182720"/>
		<updated>2021-06-27T02:44:43Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: /* Cultivation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Barley&lt;br /&gt;
| image  = barley.jpg&lt;br /&gt;
| weight = 0&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Harvest | Farming | 1}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''Barley''' is one of the staple crops of Egypt.  [[Malt]]ed Barley is the primary ingredient in [[Beer]].&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Barley is grown using [[Barley (Raw)]], [[Water]], [[Grain Fertilizer]] and [[Weed Killer]], and requires you to know the [[Farming 2]] technology. &lt;br /&gt;
&lt;br /&gt;
Citizens may obtain a starter packet of 4 raw barley from any [[University of Worship]] under faction control where Farming 2 has been unlocked.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* [[Cooking]] &lt;br /&gt;
* Placed on a [[Malting Tray]] to make [[Malt (Raw)]]. &lt;br /&gt;
* Feed for [[Chickens]]&lt;br /&gt;
* Cooked in a [[Grain Oven]] to make roasted [[Barley (Light)]], [[Barley (Medium)]], [[Barley (Dark)]] or [[Barley (Burnt)]].&lt;br /&gt;
* Rank 7 cooking tuition requires burnt barley&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
== Growing Barley Overview ==&lt;br /&gt;
&lt;br /&gt;
*Note: Before you get into the frustrating process of fighting weeds, bear in mind that you will save a lot of grief by using [[Water]] and [[Grain Fertilizer]] (or just Water) only, and  harvesting after weeds appear, rather than attempting a full harvest on every patch, because of the time involved.  &lt;br /&gt;
** 50 [[Grain Fertilizer]] = 1 [[Rotten Fish]], 1 [[Dung]], 5 [[Water]], and 5 [[Wood]] in a [[Kettle]]. &lt;br /&gt;
** 50 [[Weed Killer]] = 1 [[Toad Skin Mushroom]], 5 [[Water]], and 5 [[Wood]] in a [[Kettle]].&lt;br /&gt;
'''NOTE:''' Weed killer is not strictly necessary for growing barley, and some cultivation strategies ignore it.&lt;br /&gt;
&lt;br /&gt;
*A variation of the water and fertilizer only method is to harvest when yellow or white/green weeds appear, water only when spiky brown weeds appear, and use both water and fertilizer if no weeds appear.  You can get a few more full harvests this way.&lt;br /&gt;
&lt;br /&gt;
*Barley growing can be macroed.&lt;br /&gt;
&lt;br /&gt;
== Cultivation ==&lt;br /&gt;
Plant a barley patch on grassy terrain. Barley patches have controls to add water, fertilizer, and weed killer, and meters indicating the current level of each. &lt;br /&gt;
* Water, fertilizer, and weed killer levels will all drop as time passes. &lt;br /&gt;
* When water and fertilizer are high, the barley will grow rapidly. &lt;br /&gt;
* When water OR fertilizer are low, the barley will die back. &lt;br /&gt;
* Weed killer has no effect on the pace of growth. &lt;br /&gt;
&lt;br /&gt;
Barley may be harvested at any time (see [[Barley#Yield|Yield]] below).&lt;br /&gt;
* If the patch does not display as &amp;quot;Ready to Harvest&amp;quot;, it will yield between 0 and 5 barley, depending on the presence of weeds and how much the barley has been allowed to grow. &lt;br /&gt;
* &amp;quot;Ready to Harvest&amp;quot; patches will yield 5 barley before any enhancement from other skills.&lt;br /&gt;
* In order for a barley patch to achieve &amp;quot;Ready to Harvest&amp;quot; status, it must have reached a certain level of growth and be entirely free of weeds. &lt;br /&gt;
'''NOTE:''' A barley patch which is &amp;quot;Ready for Harvest&amp;quot; will die 20 minutes later if left unharvested.&lt;br /&gt;
&lt;br /&gt;
=== Weeds ===&lt;br /&gt;
As barley grows, it is subject to attack by three varieties of weed.  These appear randomly and, when present, prevent a barley field from reaching maturity.  More than one type of weed may be present simultaneously.  A field with weeds can be harvested, but the barley yield is less than one without.&lt;br /&gt;
&lt;br /&gt;
Weeds thrive and remain in a field until killed.  Unlike [[flax]] weeds, barley weeds cannot simply be yanked out of the ground; they must be made to die off by manipulating the level of water, fertilizer, and weedkiller in the field.&lt;br /&gt;
&lt;br /&gt;
* '''Weed #1''' is thin and spiky.  It thrives on fertilizer and is immune to weedkiller.  To get rid of it, stop adding fertilizer.  The weed will disappear when the fertilizer level gets low enough.  Water and weedkiller neither help nor harm the weed.&lt;br /&gt;
&lt;br /&gt;
* '''Weed #2''' is yellow with small leaves.  It thrives on water.  To get rid of it, start adding weedkiller and stop adding water.  The weed will disappear when water is low enough and weedkiller is high enough.  The fertilizer level has no effect.&lt;br /&gt;
&lt;br /&gt;
* '''Weed #3''' is green with a white puffball on top.  It thrives on fertilizer.  To get rid of it, start adding weedkiller and stop adding fertilizer.  The weed will vanish when fertilizer is low enough and weedkiller is high enough.  The water level does not affect it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Picture !! Notes !! Picture !! Notes !! Picture !! How to Kill !! Unaffected By&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:Weed1.jpg|thumb|50px]]&lt;br /&gt;
| &amp;lt;br&amp;gt;'''To Kill''':&amp;lt;br&amp;gt;Low Fertilizer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Unaffected By:'''&amp;lt;br&amp;gt;Water&amp;lt;br&amp;gt;Weedkiller&lt;br /&gt;
| [[Image:Weed2.jpg|thumb|50px]]&lt;br /&gt;
| '''To Kill''':&amp;lt;br&amp;gt;Low Water&amp;lt;br&amp;gt;High Weedkiller &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Unaffected By:'''&amp;lt;br&amp;gt;Fertilizer&lt;br /&gt;
| [[Image:Weed3.jpg|thumb|50px]]&lt;br /&gt;
| '''To Kill''':&amp;lt;br&amp;gt;Low Fertilizer&amp;lt;br&amp;gt;High Weedkiller &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Unaffected By:'''&amp;lt;br&amp;gt;Water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Yield ===&lt;br /&gt;
&lt;br /&gt;
The base yield of a barley bed is 5 for a fully-grown bed (i.e one that reads &amp;quot;Ready to harvest&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
As per a change pushed on 2020/06/16, this is no longer increased by passing Worship tests, but rather by reaching the max level of the [[Ecology]], [[Farming]], [[Fungiculture]] and [[Horticulture]] skills.&lt;br /&gt;
 Changed: barley yield can be improved by attaining a high skill level in other skills&lt;br /&gt;
Each of those skills reaching max level grants an additional +10 barley per bed, up to a maximum (as of 2020/06/16) of 45 per Ready to harvest bed.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
If your goal is to grow a barley field to completion, you will devote a lot of time to fighting weeds.  Occasionally a lucky field will make it to maturity without a single weed, but these are rare.  More often you will have to watch your barley closely and manage the levels in order to keep your barley healthy, while cutting back on those ingredients that feed the weeds.  A field may suffer multiple weed attacks before it reaches maturity.  Patience and a good supply of weedkiller are required of the devoted barley farmer.&lt;br /&gt;
&lt;br /&gt;
('''Hekatef's Observation:''' Although we know how to treat weeds once they appear, there is no way to ''prevent'' them that I know of.  Weed appearances seem to be entirely random, with no controllable factors making them more or less frequent.  They will happily sprout up in a field already full of weedkiller.  They do not seem to &amp;quot;spread&amp;quot;, so having weeds in one field will not affect adjacent fields.  I know of no ecological affects that influence the appearance of weeds.  In other words, forget about trying to ''prevent'' weeds, and just deal with them as the inevitable random force they are.  If anyone should discover a reliable method to prevent weeds, discussion is warmly encouraged!)&lt;br /&gt;
&lt;br /&gt;
== Harvesting Methods ==&lt;br /&gt;
=== Using Water, Fertilizer and Weed Killer ===&lt;br /&gt;
&lt;br /&gt;
==== The [[User:Hekatef|Hekatef]] Method ====&lt;br /&gt;
&lt;br /&gt;
I like to run 4 barley fields at a time—that's as many as I can fit on the screen simultaneously while still zoomed in enough to spot weeds.  (It used to be 3 before I got a widescreen monitor.)&lt;br /&gt;
&lt;br /&gt;
I start a field by adding 1 water and 1 fertilizer right away.  At all times, for as long as there are no weeds to worry about, I keep a field at max water and fertilizer (or just a smidgen below max).  This keeps the field progressing quickly toward &amp;quot;Ready to Harvest&amp;quot; status.&lt;br /&gt;
&lt;br /&gt;
I keep a ''very'' close eye out for weeds and treat them as soon as they appear.  I don't skimp on the weedkiller—if it's needed, then I keep weedkiller at max (or a smidgen below max) for as long as it takes for the weed(s) to die.  I stop water and/or fertilizer, as needed, while keeping the other ingredient maxed out; that way the barley can stay as nourished as possible in the meantime.  Sometimes a field is hit with multiple weeds simultaneously, and at these times there's nothing to do but max out weedkiller, withhold water ''and'' fertilizer, and wait—the barley will suffer a little, but once the weeds are gone you'll be able to make up for lost time.&lt;br /&gt;
&lt;br /&gt;
All in all, at the end of a session of barley harvesting, I find I've used fertilizer and weedkiller in more or less equal amounts.&lt;br /&gt;
&lt;br /&gt;
'''Stay observant!'''  Sometimes weeds are very small and hard to see.  Zoom in and move the camera a bit if you're not sure.  Also, a weed infestation can consist of more than one plant: just because you see one weed fade away, it doesn't mean you've eradicated all of them.  Don't start adding water/fertilizer again until you're positive the field is free of weeds that thrive on it.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Barley Method by Xaxyx ====&lt;br /&gt;
&lt;br /&gt;
For those Egyptians who find weedkiller to be a bit difficult or costly to obtain in large quantities, I recommend the following method.  It uses some fertilizer, very little weedkiller—and lots of water!&lt;br /&gt;
&lt;br /&gt;
To start out, plant as many barley fields as you feel you can run comfortably.  (I run four; ymmv.)  Fill their water to maximum.  Give them each a pulse of fertilizer.&lt;br /&gt;
&lt;br /&gt;
Every tick, fill the water back to maximum.  Growing near a water source helps so you don't have to run for more all the time.  Keep water maxed at all times and in all circumstances; don't even think about it.&lt;br /&gt;
&lt;br /&gt;
Add fertilizer only if it goes below half, and only if the bed is totally weed-free.  Don't fill it up too high; just one pulse is plenty.&lt;br /&gt;
&lt;br /&gt;
Weeds will invariably show up.  Here's how you deal with them:&lt;br /&gt;
&lt;br /&gt;
* Thorny: Stop adding fertilizer.  Continue to keep water maximized.  Eventually, the thorns will die.&lt;br /&gt;
* Green/white: Stop adding fertilizer.  Continue to keep water maximized.  Wait until fertilizer is low—25% or less—then fill the weedkiller.  Keep weedkiller (and water!) near or at max until the weeds die.&lt;br /&gt;
* Yellow: Harvest and start the bed over.  Don't hesitate to do this, even if the bed was almost full.  It's much easier—and cheaper—to just plant a new bed.&lt;br /&gt;
&lt;br /&gt;
Once you've killed off all of the thorny and green/white weeds, add some fertilizer—not too much, though, as before.  Continue to keep the water at full.&lt;br /&gt;
&lt;br /&gt;
Using this method, about half of your beds should max out, the ones you harvest early will often produce 3-5 barley, and you'll end up using very little weedkiller.&lt;br /&gt;
&lt;br /&gt;
=== Using Water and Fertilizer ===&lt;br /&gt;
Plant the barley, immediately add 1 water and 1 fertilizer. Add 1 of each every other tick, and if weeds appear, immediately harvest the bed and plant a new one. While you won't get many grown to full harvest, this usually ends up netting about 4-5 barley per field.&lt;br /&gt;
&lt;br /&gt;
*With weedkiller being pretty expensive for someone just starting out I use the following method with more full harvest yields per planting session...after planting add 1 weed killer with the 1 water and 1 fert.  Add 1 water and 1 fert for every tick until weeds appear then harvest. (this way if you can only get your hands on a few toadskins you can still plant and harvest quite a bit of barley.)&lt;br /&gt;
&lt;br /&gt;
==== Efficient Fertilizer Method ====&lt;br /&gt;
&lt;br /&gt;
(Augma's method)&lt;br /&gt;
I wanted to make things as simple as possible for myself in the face of barley's randomness. Each time the water and fertilizer level moves down, I call this one &amp;quot;tick&amp;quot;. I use about 100 fertilizer and harvest well over 100 barley (net) in about an hour. If you plant more than 1 barley at a time clearly you can make more efficient use of your time.&lt;br /&gt;
&lt;br /&gt;
* 1) Plant the barley and add 1 water and 1 fertilizer.&lt;br /&gt;
* 2) For the 1st, 2nd, and 3rd ticks:&lt;br /&gt;
** If there are weeds or weeds appear, only add 1 water.&lt;br /&gt;
** Otherwise, add 1 water and 1 fertilizer.&lt;br /&gt;
* 3) For the 4th tick, only add 1 water. (no fertilizer even if there aren't weeds)&lt;br /&gt;
* 4) For the 5th tick:&lt;br /&gt;
** If there are weeds, Harvest! (almost always the net barley harvested will equal or exceed the amount of fertilizer used)&lt;br /&gt;
** If there are no weeds, only add 1 water.&lt;br /&gt;
* 5) For the 6th tick:&lt;br /&gt;
** If there are weeds, Harvest!&lt;br /&gt;
** If you made it this far with no weeds, Congratulations!, Harvest your 10 barley!&lt;br /&gt;
&lt;br /&gt;
DO NOT harvest as soon as you see a weed and try not to get frustrated if you see more weeds appear as you continue. Wait until the 5th tick! The yield will almost always be better if you wait. If the only weed you have is the spindly brown kind, you can make a judgment call whether to continue growing (and just adding water) rather than harvesting prematurely. Very rarely those weeds go away and the barley grows to a complete harvest.&lt;br /&gt;
&lt;br /&gt;
=== Using Water Only ===&lt;br /&gt;
It is possible to raise barley (albeit slowly) with no fertilizer or weedkiller.  Simply plant the barley field, water it to the max level, and keep it fully watered.  Ignore any weeds that appear.  When you see the number of stalks increase, harvest.  You should end up with 2 barley per field (net gain of 1 raw barley) if there are weeds, or 3 barley if weed-free.&lt;br /&gt;
&lt;br /&gt;
I would like to add that when a new stalk appears, water once more, then harvest on the next water drop, This gives the new stalk a chance to grow. I harvested as soon as a new stalk appeared and only got back 1 barley, so there seems to be a small time requirement for growth. Despite weeds you will get 2 barley. (Euripedus)&lt;br /&gt;
&lt;br /&gt;
=== Bobophet's Barley ===&lt;br /&gt;
This method yields about 85% to 95% completed fields, at 10 barley per field (or more after maxing certain skills).  You do not need to watch for weeds on most fields, if at all.  It uses Weed Killer and Grain Fertilizer, but the expense is definitely worth it if you are growing in bulk.&lt;br /&gt;
&lt;br /&gt;
This info is confirmed for T6.  Most fields will be ready to harvest in 5–7 minutes.  Some stragglers may take 10 minutes or longer. &lt;br /&gt;
&lt;br /&gt;
* 1. Plant a field of barley.  Max out the Water, Grain Fertilizer and Weed Killer bars.  Pin the window.&lt;br /&gt;
* 2. Repeat Step 1 until you have 8 fields.  I create a 2x4 set of fields.&lt;br /&gt;
* 3. Wait two ticks, then add a pulse each of Water and Weed Killer to max these out again.  Do this for each field.&lt;br /&gt;
* 4. Wait for all bars to sink again for two ticks.  When Water and Weed Killer reach the half-full point, give them another pulse to max them out; when Grain Fertilizer gets close to empty, give it a pulse to bring it back to half-full.  Refer to the screenshot below.  Do this for every field.&lt;br /&gt;
* 5. Repeat step 4 until each field gives the Ready to Harvest message.  Harvest as soon as you can.&lt;br /&gt;
* 6. It often happens that one or two fields will take far longer to harvest than the others.  You can watch weeds on these if you like, and use the methods described above to bring these fields to completion faster.  Or, you can harvest as-is for less gains.  Even slow fields will eventually come around to completion by using the method I'm describing, however, assuming you're willing to wait and spend the mats.&lt;br /&gt;
&lt;br /&gt;
Running eight fields requires lots of clicking.  Some people here may have the skill to run more, and some less, but eight is comfortable for me.  Plant fast; max out those bars fast; pin the windows fast...then you can relax and do steps 3-5 above at a slightly easier pace.  &lt;br /&gt;
&lt;br /&gt;
You may want to start with four fields at first to get the timing down, then gradually ramp up to a comfortable number of fields.  --Bobophet&lt;br /&gt;
&lt;br /&gt;
[[Image:BoboBarley.jpg|Barley|link=Special:FilePath/BoboBarley.jpg]] (Illustration on T6 wiki)&lt;br /&gt;
&lt;br /&gt;
==Byproducts==&lt;br /&gt;
Depending on your [[Arthropodology]] skill level, harvesting Barley can sometimes produce [[Fruit Maggot]]s, [[Rose Swallowtail]]s, [[Spittlebug]]s, [[Orchid Hopper]]s, [[Dew Fly|Dew Flies]], [[Snowberry Butterfly|Snowberry Butterflies]], [[Ruby Hornborrer]]s, [[Corn Maggot]]s, [[Raspberry Moth]]s, [[Nightwing]]s, [[Woodmoth]]s, [[Leafhopper]]s, [[Leaf Snapper]]s, and [[Clearwing]]s.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Barley&amp;diff=182719</id>
		<title>Barley</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Barley&amp;diff=182719"/>
		<updated>2021-06-27T02:43:17Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: /* Cultivation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Barley&lt;br /&gt;
| image  = barley.jpg&lt;br /&gt;
| weight = 0&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Harvest | Farming | 1}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''Barley''' is one of the staple crops of Egypt.  [[Malt]]ed Barley is the primary ingredient in [[Beer]].&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Barley is grown using [[Barley (Raw)]], [[Water]], [[Grain Fertilizer]] and [[Weed Killer]], and requires you to know the [[Farming 2]] technology. &lt;br /&gt;
&lt;br /&gt;
Citizens may obtain a starter packet of 4 raw barley from any [[University of Worship]] under faction control where Farming 2 has been unlocked.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* [[Cooking]] &lt;br /&gt;
* Placed on a [[Malting Tray]] to make [[Malt (Raw)]]. &lt;br /&gt;
* Feed for [[Chickens]]&lt;br /&gt;
* Cooked in a [[Grain Oven]] to make roasted [[Barley (Light)]], [[Barley (Medium)]], [[Barley (Dark)]] or [[Barley (Burnt)]].&lt;br /&gt;
* Rank 7 cooking tuition requires burnt barley&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
== Growing Barley Overview ==&lt;br /&gt;
&lt;br /&gt;
*Note: Before you get into the frustrating process of fighting weeds, bear in mind that you will save a lot of grief by using [[Water]] and [[Grain Fertilizer]] (or just Water) only, and  harvesting after weeds appear, rather than attempting a full harvest on every patch, because of the time involved.  &lt;br /&gt;
** 50 [[Grain Fertilizer]] = 1 [[Rotten Fish]], 1 [[Dung]], 5 [[Water]], and 5 [[Wood]] in a [[Kettle]]. &lt;br /&gt;
** 50 [[Weed Killer]] = 1 [[Toad Skin Mushroom]], 5 [[Water]], and 5 [[Wood]] in a [[Kettle]].&lt;br /&gt;
'''NOTE:''' Weed killer is not strictly necessary for growing barley, and some cultivation strategies ignore it.&lt;br /&gt;
&lt;br /&gt;
*A variation of the water and fertilizer only method is to harvest when yellow or white/green weeds appear, water only when spiky brown weeds appear, and use both water and fertilizer if no weeds appear.  You can get a few more full harvests this way.&lt;br /&gt;
&lt;br /&gt;
*Barley growing can be macroed.&lt;br /&gt;
&lt;br /&gt;
== Cultivation ==&lt;br /&gt;
Plant a barley patch on grassy terrain. Barley patches have controls to add water, fertilizer, and weed killer, and meters indicating the current level of each. &lt;br /&gt;
* Water, fertilizer, and weed killer levels will all drop as time passes. &lt;br /&gt;
* When water and fertilizer are high, the barley will grow rapidly. &lt;br /&gt;
* When water OR fertilizer are low, the barley will die back. &lt;br /&gt;
* Weed killer has no effect on the pace of growth. &lt;br /&gt;
&lt;br /&gt;
Barley may be harvested at any time. &lt;br /&gt;
* If the patch does not display as &amp;quot;Ready to Harvest&amp;quot;, it will yield between 0 and 5 barley, depending on the presence of weeds and how much the barley has been allowed to grow. &lt;br /&gt;
* &amp;quot;Ready to Harvest&amp;quot; patches will yield 5 barley before any enhancement from other skills (see [[Barley#Yield|Yield]] below).&lt;br /&gt;
* In order for a barley patch to achieve &amp;quot;Ready to Harvest&amp;quot; status, it must have reached a certain level of growth and be entirely free of weeds. &lt;br /&gt;
'''NOTE:''' A barley patch which is &amp;quot;Ready for Harvest&amp;quot; will die 20 minutes later if left unharvested.&lt;br /&gt;
&lt;br /&gt;
=== Weeds ===&lt;br /&gt;
As barley grows, it is subject to attack by three varieties of weed.  These appear randomly and, when present, prevent a barley field from reaching maturity.  More than one type of weed may be present simultaneously.  A field with weeds can be harvested, but the barley yield is less than one without.&lt;br /&gt;
&lt;br /&gt;
Weeds thrive and remain in a field until killed.  Unlike [[flax]] weeds, barley weeds cannot simply be yanked out of the ground; they must be made to die off by manipulating the level of water, fertilizer, and weedkiller in the field.&lt;br /&gt;
&lt;br /&gt;
* '''Weed #1''' is thin and spiky.  It thrives on fertilizer and is immune to weedkiller.  To get rid of it, stop adding fertilizer.  The weed will disappear when the fertilizer level gets low enough.  Water and weedkiller neither help nor harm the weed.&lt;br /&gt;
&lt;br /&gt;
* '''Weed #2''' is yellow with small leaves.  It thrives on water.  To get rid of it, start adding weedkiller and stop adding water.  The weed will disappear when water is low enough and weedkiller is high enough.  The fertilizer level has no effect.&lt;br /&gt;
&lt;br /&gt;
* '''Weed #3''' is green with a white puffball on top.  It thrives on fertilizer.  To get rid of it, start adding weedkiller and stop adding fertilizer.  The weed will vanish when fertilizer is low enough and weedkiller is high enough.  The water level does not affect it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Picture !! Notes !! Picture !! Notes !! Picture !! How to Kill !! Unaffected By&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:Weed1.jpg|thumb|50px]]&lt;br /&gt;
| &amp;lt;br&amp;gt;'''To Kill''':&amp;lt;br&amp;gt;Low Fertilizer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Unaffected By:'''&amp;lt;br&amp;gt;Water&amp;lt;br&amp;gt;Weedkiller&lt;br /&gt;
| [[Image:Weed2.jpg|thumb|50px]]&lt;br /&gt;
| '''To Kill''':&amp;lt;br&amp;gt;Low Water&amp;lt;br&amp;gt;High Weedkiller &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Unaffected By:'''&amp;lt;br&amp;gt;Fertilizer&lt;br /&gt;
| [[Image:Weed3.jpg|thumb|50px]]&lt;br /&gt;
| '''To Kill''':&amp;lt;br&amp;gt;Low Fertilizer&amp;lt;br&amp;gt;High Weedkiller &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Unaffected By:'''&amp;lt;br&amp;gt;Water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Yield ===&lt;br /&gt;
&lt;br /&gt;
The base yield of a barley bed is 5 for a fully-grown bed (i.e one that reads &amp;quot;Ready to harvest&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
As per a change pushed on 2020/06/16, this is no longer increased by passing Worship tests, but rather by reaching the max level of the [[Ecology]], [[Farming]], [[Fungiculture]] and [[Horticulture]] skills.&lt;br /&gt;
 Changed: barley yield can be improved by attaining a high skill level in other skills&lt;br /&gt;
Each of those skills reaching max level grants an additional +10 barley per bed, up to a maximum (as of 2020/06/16) of 45 per Ready to harvest bed.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
If your goal is to grow a barley field to completion, you will devote a lot of time to fighting weeds.  Occasionally a lucky field will make it to maturity without a single weed, but these are rare.  More often you will have to watch your barley closely and manage the levels in order to keep your barley healthy, while cutting back on those ingredients that feed the weeds.  A field may suffer multiple weed attacks before it reaches maturity.  Patience and a good supply of weedkiller are required of the devoted barley farmer.&lt;br /&gt;
&lt;br /&gt;
('''Hekatef's Observation:''' Although we know how to treat weeds once they appear, there is no way to ''prevent'' them that I know of.  Weed appearances seem to be entirely random, with no controllable factors making them more or less frequent.  They will happily sprout up in a field already full of weedkiller.  They do not seem to &amp;quot;spread&amp;quot;, so having weeds in one field will not affect adjacent fields.  I know of no ecological affects that influence the appearance of weeds.  In other words, forget about trying to ''prevent'' weeds, and just deal with them as the inevitable random force they are.  If anyone should discover a reliable method to prevent weeds, discussion is warmly encouraged!)&lt;br /&gt;
&lt;br /&gt;
== Harvesting Methods ==&lt;br /&gt;
=== Using Water, Fertilizer and Weed Killer ===&lt;br /&gt;
&lt;br /&gt;
==== The [[User:Hekatef|Hekatef]] Method ====&lt;br /&gt;
&lt;br /&gt;
I like to run 4 barley fields at a time—that's as many as I can fit on the screen simultaneously while still zoomed in enough to spot weeds.  (It used to be 3 before I got a widescreen monitor.)&lt;br /&gt;
&lt;br /&gt;
I start a field by adding 1 water and 1 fertilizer right away.  At all times, for as long as there are no weeds to worry about, I keep a field at max water and fertilizer (or just a smidgen below max).  This keeps the field progressing quickly toward &amp;quot;Ready to Harvest&amp;quot; status.&lt;br /&gt;
&lt;br /&gt;
I keep a ''very'' close eye out for weeds and treat them as soon as they appear.  I don't skimp on the weedkiller—if it's needed, then I keep weedkiller at max (or a smidgen below max) for as long as it takes for the weed(s) to die.  I stop water and/or fertilizer, as needed, while keeping the other ingredient maxed out; that way the barley can stay as nourished as possible in the meantime.  Sometimes a field is hit with multiple weeds simultaneously, and at these times there's nothing to do but max out weedkiller, withhold water ''and'' fertilizer, and wait—the barley will suffer a little, but once the weeds are gone you'll be able to make up for lost time.&lt;br /&gt;
&lt;br /&gt;
All in all, at the end of a session of barley harvesting, I find I've used fertilizer and weedkiller in more or less equal amounts.&lt;br /&gt;
&lt;br /&gt;
'''Stay observant!'''  Sometimes weeds are very small and hard to see.  Zoom in and move the camera a bit if you're not sure.  Also, a weed infestation can consist of more than one plant: just because you see one weed fade away, it doesn't mean you've eradicated all of them.  Don't start adding water/fertilizer again until you're positive the field is free of weeds that thrive on it.&lt;br /&gt;
&lt;br /&gt;
==== Drowning Barley Method by Xaxyx ====&lt;br /&gt;
&lt;br /&gt;
For those Egyptians who find weedkiller to be a bit difficult or costly to obtain in large quantities, I recommend the following method.  It uses some fertilizer, very little weedkiller—and lots of water!&lt;br /&gt;
&lt;br /&gt;
To start out, plant as many barley fields as you feel you can run comfortably.  (I run four; ymmv.)  Fill their water to maximum.  Give them each a pulse of fertilizer.&lt;br /&gt;
&lt;br /&gt;
Every tick, fill the water back to maximum.  Growing near a water source helps so you don't have to run for more all the time.  Keep water maxed at all times and in all circumstances; don't even think about it.&lt;br /&gt;
&lt;br /&gt;
Add fertilizer only if it goes below half, and only if the bed is totally weed-free.  Don't fill it up too high; just one pulse is plenty.&lt;br /&gt;
&lt;br /&gt;
Weeds will invariably show up.  Here's how you deal with them:&lt;br /&gt;
&lt;br /&gt;
* Thorny: Stop adding fertilizer.  Continue to keep water maximized.  Eventually, the thorns will die.&lt;br /&gt;
* Green/white: Stop adding fertilizer.  Continue to keep water maximized.  Wait until fertilizer is low—25% or less—then fill the weedkiller.  Keep weedkiller (and water!) near or at max until the weeds die.&lt;br /&gt;
* Yellow: Harvest and start the bed over.  Don't hesitate to do this, even if the bed was almost full.  It's much easier—and cheaper—to just plant a new bed.&lt;br /&gt;
&lt;br /&gt;
Once you've killed off all of the thorny and green/white weeds, add some fertilizer—not too much, though, as before.  Continue to keep the water at full.&lt;br /&gt;
&lt;br /&gt;
Using this method, about half of your beds should max out, the ones you harvest early will often produce 3-5 barley, and you'll end up using very little weedkiller.&lt;br /&gt;
&lt;br /&gt;
=== Using Water and Fertilizer ===&lt;br /&gt;
Plant the barley, immediately add 1 water and 1 fertilizer. Add 1 of each every other tick, and if weeds appear, immediately harvest the bed and plant a new one. While you won't get many grown to full harvest, this usually ends up netting about 4-5 barley per field.&lt;br /&gt;
&lt;br /&gt;
*With weedkiller being pretty expensive for someone just starting out I use the following method with more full harvest yields per planting session...after planting add 1 weed killer with the 1 water and 1 fert.  Add 1 water and 1 fert for every tick until weeds appear then harvest. (this way if you can only get your hands on a few toadskins you can still plant and harvest quite a bit of barley.)&lt;br /&gt;
&lt;br /&gt;
==== Efficient Fertilizer Method ====&lt;br /&gt;
&lt;br /&gt;
(Augma's method)&lt;br /&gt;
I wanted to make things as simple as possible for myself in the face of barley's randomness. Each time the water and fertilizer level moves down, I call this one &amp;quot;tick&amp;quot;. I use about 100 fertilizer and harvest well over 100 barley (net) in about an hour. If you plant more than 1 barley at a time clearly you can make more efficient use of your time.&lt;br /&gt;
&lt;br /&gt;
* 1) Plant the barley and add 1 water and 1 fertilizer.&lt;br /&gt;
* 2) For the 1st, 2nd, and 3rd ticks:&lt;br /&gt;
** If there are weeds or weeds appear, only add 1 water.&lt;br /&gt;
** Otherwise, add 1 water and 1 fertilizer.&lt;br /&gt;
* 3) For the 4th tick, only add 1 water. (no fertilizer even if there aren't weeds)&lt;br /&gt;
* 4) For the 5th tick:&lt;br /&gt;
** If there are weeds, Harvest! (almost always the net barley harvested will equal or exceed the amount of fertilizer used)&lt;br /&gt;
** If there are no weeds, only add 1 water.&lt;br /&gt;
* 5) For the 6th tick:&lt;br /&gt;
** If there are weeds, Harvest!&lt;br /&gt;
** If you made it this far with no weeds, Congratulations!, Harvest your 10 barley!&lt;br /&gt;
&lt;br /&gt;
DO NOT harvest as soon as you see a weed and try not to get frustrated if you see more weeds appear as you continue. Wait until the 5th tick! The yield will almost always be better if you wait. If the only weed you have is the spindly brown kind, you can make a judgment call whether to continue growing (and just adding water) rather than harvesting prematurely. Very rarely those weeds go away and the barley grows to a complete harvest.&lt;br /&gt;
&lt;br /&gt;
=== Using Water Only ===&lt;br /&gt;
It is possible to raise barley (albeit slowly) with no fertilizer or weedkiller.  Simply plant the barley field, water it to the max level, and keep it fully watered.  Ignore any weeds that appear.  When you see the number of stalks increase, harvest.  You should end up with 2 barley per field (net gain of 1 raw barley) if there are weeds, or 3 barley if weed-free.&lt;br /&gt;
&lt;br /&gt;
I would like to add that when a new stalk appears, water once more, then harvest on the next water drop, This gives the new stalk a chance to grow. I harvested as soon as a new stalk appeared and only got back 1 barley, so there seems to be a small time requirement for growth. Despite weeds you will get 2 barley. (Euripedus)&lt;br /&gt;
&lt;br /&gt;
=== Bobophet's Barley ===&lt;br /&gt;
This method yields about 85% to 95% completed fields, at 10 barley per field (or more after maxing certain skills).  You do not need to watch for weeds on most fields, if at all.  It uses Weed Killer and Grain Fertilizer, but the expense is definitely worth it if you are growing in bulk.&lt;br /&gt;
&lt;br /&gt;
This info is confirmed for T6.  Most fields will be ready to harvest in 5–7 minutes.  Some stragglers may take 10 minutes or longer. &lt;br /&gt;
&lt;br /&gt;
* 1. Plant a field of barley.  Max out the Water, Grain Fertilizer and Weed Killer bars.  Pin the window.&lt;br /&gt;
* 2. Repeat Step 1 until you have 8 fields.  I create a 2x4 set of fields.&lt;br /&gt;
* 3. Wait two ticks, then add a pulse each of Water and Weed Killer to max these out again.  Do this for each field.&lt;br /&gt;
* 4. Wait for all bars to sink again for two ticks.  When Water and Weed Killer reach the half-full point, give them another pulse to max them out; when Grain Fertilizer gets close to empty, give it a pulse to bring it back to half-full.  Refer to the screenshot below.  Do this for every field.&lt;br /&gt;
* 5. Repeat step 4 until each field gives the Ready to Harvest message.  Harvest as soon as you can.&lt;br /&gt;
* 6. It often happens that one or two fields will take far longer to harvest than the others.  You can watch weeds on these if you like, and use the methods described above to bring these fields to completion faster.  Or, you can harvest as-is for less gains.  Even slow fields will eventually come around to completion by using the method I'm describing, however, assuming you're willing to wait and spend the mats.&lt;br /&gt;
&lt;br /&gt;
Running eight fields requires lots of clicking.  Some people here may have the skill to run more, and some less, but eight is comfortable for me.  Plant fast; max out those bars fast; pin the windows fast...then you can relax and do steps 3-5 above at a slightly easier pace.  &lt;br /&gt;
&lt;br /&gt;
You may want to start with four fields at first to get the timing down, then gradually ramp up to a comfortable number of fields.  --Bobophet&lt;br /&gt;
&lt;br /&gt;
[[Image:BoboBarley.jpg|Barley|link=Special:FilePath/BoboBarley.jpg]] (Illustration on T6 wiki)&lt;br /&gt;
&lt;br /&gt;
==Byproducts==&lt;br /&gt;
Depending on your [[Arthropodology]] skill level, harvesting Barley can sometimes produce [[Fruit Maggot]]s, [[Rose Swallowtail]]s, [[Spittlebug]]s, [[Orchid Hopper]]s, [[Dew Fly|Dew Flies]], [[Snowberry Butterfly|Snowberry Butterflies]], [[Ruby Hornborrer]]s, [[Corn Maggot]]s, [[Raspberry Moth]]s, [[Nightwing]]s, [[Woodmoth]]s, [[Leafhopper]]s, [[Leaf Snapper]]s, and [[Clearwing]]s.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/10&amp;diff=179882</id>
		<title>Laboratory/10</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/10&amp;diff=179882"/>
		<updated>2021-06-14T14:24:41Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=FoA 1&lt;br /&gt;
  |location={{Location | -1039 | -6720}}&lt;br /&gt;
  |house=Kush&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Ranching|ignore=false|preferred=false|time=3 days 19 hours 25 minutes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Blacksmithing|ignore=false|preferred=false|time=2 days 15 hours|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Research&amp;diff=175262</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Research&amp;diff=175262"/>
		<updated>2021-06-01T04:45:44Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Research is a decentralized process.  Each house completes basic resource requirements at the University to Champion a Technology.  Each house may only Champion one Technology at a time.  This is not a competition;  once a technology is Championed, it will become open to all of Egypt once completed.&lt;br /&gt;
&lt;br /&gt;
Once a Technology is Championed, work begins at Laboratories built by players all across Egypt.  Each Laboratory works independently on all of the currently Championed Technologies.&lt;br /&gt;
&lt;br /&gt;
Each Technology will have an amount of time necessary for a Laboratory to finish the Research, and a specific number of Laboratories required to complete the Research and unlock the Technology.  This number of Laboratories scales with the number of researches completed.&lt;br /&gt;
&lt;br /&gt;
The In Game Calendar will show the number of Laboratories which are necessary, as well as the number which have already finished their research.&lt;br /&gt;
&lt;br /&gt;
All Laboratories across Egypt contribute to all Technologies, regardless of House which Championed the Technology.  Once the required number of Laboratories completes the research, the tech is unlocked, and all work on excess Laboratories is wasted.At any time, a Laboratory may become &amp;quot;Blocked&amp;quot;, and the Laboratory will request additional resources to be added to this Laboratory for it to continue it's research.  This Laboratory timer is paused, but does not have any affect on other Laboratories.&lt;br /&gt;
&lt;br /&gt;
[[Scrolls of Wisdom]] are used to reduce the research requirements of future technologies.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
Each House can choose to champion one technology at a time, and once a technology has been championed it's '''locked''' in place till all research has been completed. This requires interaction with [[Laboratories]].&lt;br /&gt;
&lt;br /&gt;
== Current Championed Techs ==&lt;br /&gt;
&lt;br /&gt;
List of currently championed techs and the number of research squares needed.&lt;br /&gt;
&lt;br /&gt;
Sign Construction is a global tech, Guild Construction is a '''House''' tech.&lt;br /&gt;
&lt;br /&gt;
Remember : '''&amp;lt;big&amp;gt;Choose Wisely&amp;lt;/big&amp;gt;'''&amp;lt;sup&amp;gt;Or you WILL be fed to the crocodiles&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Need to check how to make a dedicated Template to show research progress and completed squares&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chariot Repair ===&lt;br /&gt;
Championed by : Kush&lt;br /&gt;
&lt;br /&gt;
0 / 13 squares&lt;br /&gt;
&lt;br /&gt;
=== Beekeeping ===&lt;br /&gt;
Championed by : Meshwesh&lt;br /&gt;
&lt;br /&gt;
4 / 12 squares&lt;br /&gt;
&lt;br /&gt;
=== Dowsing ===&lt;br /&gt;
Championed by : Hyksos&lt;br /&gt;
&lt;br /&gt;
0 / 12 squares&lt;br /&gt;
&lt;br /&gt;
== Lab locations and current requirements ==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Laboratories]]|format=array|name=labs}}&lt;br /&gt;
{| class=&amp;quot;smwtable-clean sortable&amp;quot; &lt;br /&gt;
! Number&lt;br /&gt;
! Laboratory&lt;br /&gt;
! Location&lt;br /&gt;
! Count&lt;br /&gt;
! Requirement&lt;br /&gt;
! Last Modified&lt;br /&gt;
|-{{#loop:i|0|{{#arraysize:labs}}|{{#ask: &lt;br /&gt;
  [[-Has subobject::{{#arrayindex:labs|{{#var:i}}}}]]&lt;br /&gt;
  |?-has subobject.Has parent=parent&lt;br /&gt;
  |?-has subobject.Has name=name&lt;br /&gt;
  |?-has subobject.Has number#=number&lt;br /&gt;
  |?-has subobject.Has location#=location&lt;br /&gt;
  |?-has subobject.Modification date#LOCL=modified&lt;br /&gt;
  |?requires=requires&lt;br /&gt;
  |?count#=count&lt;br /&gt;
  |named args=yes&lt;br /&gt;
  |limit=1000&lt;br /&gt;
  |link=none&lt;br /&gt;
  |mainlabel=-&lt;br /&gt;
  |format=template&lt;br /&gt;
  |template=LaboratoryRequirements&lt;br /&gt;
}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Progress ===&lt;br /&gt;
{{See|Technology}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Scroll_of_Wisdom&amp;diff=175254</id>
		<title>Scroll of Wisdom</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Scroll_of_Wisdom&amp;diff=175254"/>
		<updated>2021-06-01T04:20:58Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
  |name=Scroll of Wisdom&lt;br /&gt;
  |image=Scroll of Wisdom.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Use ===&lt;br /&gt;
Taking them to the [[University of Progress]] seems to reduce the number of research points required for the future technologies. It also provides the system message: &lt;br /&gt;
* Future research requirements have been lowered as a result&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
[[Scroll of Wisdom|Scrolls of Wisdom]] are found on the shelves of [[Laboratory|Laboratories]]. They can have multiple scrolls on the shelves.&lt;br /&gt;
&lt;br /&gt;
[[File:ScrollOfWisdom-OnShelf.png|none|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* One is possibly created per lab built.&lt;br /&gt;
* They are not complex items and thus stack in an inventory.&lt;br /&gt;
* [[Laboratory/5]] had two scrolls when we found them.&lt;br /&gt;
&lt;br /&gt;
=== Text ===&lt;br /&gt;
  Bacon ipsum dolor amet bresaola alcatra mollit reprehenderit, shank id tri-tip. Rump turducken tri-tip alcatra kevin, occaecat laborum tail ham hock. Turducken pancetta spare ribs alcatra fatback nulla ut burgdoggen strip steak kielbasa dolore qui. Et boudin mollit ipsum. Sausage strip steak ad sirloin veniam, ut ham hock dolore nisi enim bresaola proident kielbasa.&lt;br /&gt;
  Exercitation ham hock jowl laborum pancetta nulla qui. Excepteur chicken burgdoggen, leberkas hamburger turducken picanha strip steak tenderloin aliqua lorem laboris. Chislic elit ut, landjaeger ball tip reprehenderit sirloin cow ribeye et tongue rump. In ex est pork chop sed do pork loin capicola short ribs enim laboris cupim ullamco sint laborum. Excepteur chislic bresaola ball tip ham, rump tempor ut ullamco ea jowl laborum do. Flank turducken sausage sunt shankle.&lt;br /&gt;
  Pork chop irure sirloin ipsum short loin esse do turkey ball tip excepteur ham hock venison chuck beef ribs chislic. Burgdoggen veniam kielbasa corned beef. Chuck andouille bresaola chicken leberkas fugiat. Eiusmod frankfurter do cow in jerky biltong laboris tempor deserunt anim beef ribs beef. Flank officia pig pastrami, cow tenderloin frankfurter landjaeger sunt ex.&lt;br /&gt;
  Dolor eu ullamco, consectetur spare ribs pancetta eiusmod non pork sunt. Salami porchetta aute chicken minim ham hock. In dolor rump ut do porchetta culpa meatloaf jowl nostrud ex boudin. Brisket deserunt duis buffalo. Burgdoggen dolore cupim velit fatback swine aliquip, salami magna pancetta beef ribs ribeye nulla shankle. Ball tip landjaeger ham tongue aliquip ullamco.&lt;br /&gt;
  Ut t-bone doner burgdoggen, pig shank turducken eu ham hock meatball tempor sed sint ground round picanha. Sunt tail jowl magna commodo voluptate capicola pork chicken nisi shankle frankfurter reprehenderit. Tempor kevin ullamco, chicken sirloin rump t-bone ut. Porchetta eiusmod shoulder quis tail. Magna ad officia, nulla excepteur eu ribeye. Fugiat shank ex shankle magna cupidatat turducken.&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Scroll_of_Wisdom&amp;diff=175253</id>
		<title>Scroll of Wisdom</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Scroll_of_Wisdom&amp;diff=175253"/>
		<updated>2021-06-01T04:19:42Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: /* Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
  |name=Scroll of Wisdom&lt;br /&gt;
  |image=Scroll of Wisdom.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Use ===&lt;br /&gt;
Taking them to the [[University of Progress]] seems to reduce the number of research points required for the future technologies. It also provides the system message: &lt;br /&gt;
* Future research requirements have been lowered as a result&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
[[Scroll of Wisdom|Scrolls of Wisdom]] are found on the shelves of [[Laboratory|Laboratories]]. They can have multiple scrolls on the shelves.&lt;br /&gt;
&lt;br /&gt;
[[File:ScrollOfWisdom-OnShelf.png|left|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* One is possibly created per lab built.&lt;br /&gt;
* They are not complex items and thus stack in an inventory.&lt;br /&gt;
* [[Laboratory/5]] had two scrolls when we found them.&lt;br /&gt;
&lt;br /&gt;
=== Text ===&lt;br /&gt;
  Bacon ipsum dolor amet bresaola alcatra mollit reprehenderit, shank id tri-tip. Rump turducken tri-tip alcatra kevin, occaecat laborum tail ham hock. Turducken pancetta spare ribs alcatra fatback nulla ut burgdoggen strip steak kielbasa dolore qui. Et boudin mollit ipsum. Sausage strip steak ad sirloin veniam, ut ham hock dolore nisi enim bresaola proident kielbasa.&lt;br /&gt;
  Exercitation ham hock jowl laborum pancetta nulla qui. Excepteur chicken burgdoggen, leberkas hamburger turducken picanha strip steak tenderloin aliqua lorem laboris. Chislic elit ut, landjaeger ball tip reprehenderit sirloin cow ribeye et tongue rump. In ex est pork chop sed do pork loin capicola short ribs enim laboris cupim ullamco sint laborum. Excepteur chislic bresaola ball tip ham, rump tempor ut ullamco ea jowl laborum do. Flank turducken sausage sunt shankle.&lt;br /&gt;
  Pork chop irure sirloin ipsum short loin esse do turkey ball tip excepteur ham hock venison chuck beef ribs chislic. Burgdoggen veniam kielbasa corned beef. Chuck andouille bresaola chicken leberkas fugiat. Eiusmod frankfurter do cow in jerky biltong laboris tempor deserunt anim beef ribs beef. Flank officia pig pastrami, cow tenderloin frankfurter landjaeger sunt ex.&lt;br /&gt;
  Dolor eu ullamco, consectetur spare ribs pancetta eiusmod non pork sunt. Salami porchetta aute chicken minim ham hock. In dolor rump ut do porchetta culpa meatloaf jowl nostrud ex boudin. Brisket deserunt duis buffalo. Burgdoggen dolore cupim velit fatback swine aliquip, salami magna pancetta beef ribs ribeye nulla shankle. Ball tip landjaeger ham tongue aliquip ullamco.&lt;br /&gt;
  Ut t-bone doner burgdoggen, pig shank turducken eu ham hock meatball tempor sed sint ground round picanha. Sunt tail jowl magna commodo voluptate capicola pork chicken nisi shankle frankfurter reprehenderit. Tempor kevin ullamco, chicken sirloin rump t-bone ut. Porchetta eiusmod shoulder quis tail. Magna ad officia, nulla excepteur eu ribeye. Fugiat shank ex shankle magna cupidatat turducken.&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:ScrollOfWisdom-OnShelf.png&amp;diff=175248</id>
		<title>File:ScrollOfWisdom-OnShelf.png</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:ScrollOfWisdom-OnShelf.png&amp;diff=175248"/>
		<updated>2021-06-01T04:10:37Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Location of the Scroll of Wisdom, on the left shelf.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Location of the Scroll of Wisdom, on the left shelf.&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/3&amp;diff=174787</id>
		<title>Laboratory/3</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/3&amp;diff=174787"/>
		<updated>2021-05-31T01:49:59Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: /* Kush Great Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kush Great Hall==&lt;br /&gt;
{{Laboratory&lt;br /&gt;
  |name=Kush Great Hall&lt;br /&gt;
  |location={{Location | 80 | -7110}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Farming|state=collapsed|&lt;br /&gt;
1 hours 58 minutes&lt;br /&gt;
{{ResResource|Slate Blade|56|56}}&lt;br /&gt;
{{ResResource|Rope|0|78}}&lt;br /&gt;
{{ResResource|Grass|62|62}}&lt;br /&gt;
{{ResResource|Clay|284|284}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Stonework|state=collapsed|&lt;br /&gt;
6 Hours 17 minutes&lt;br /&gt;
{{ResResource|Cuttable Stone|0|132}}&lt;br /&gt;
{{ResResource|flint|44|44}}&lt;br /&gt;
{{ResResource|flax|24|24}}&lt;br /&gt;
{{ResResource|grass|52|52}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResComplete|Sign Construction 1}}&lt;br /&gt;
{{ResComplete|Animal Husbandry 1}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/10&amp;diff=174734</id>
		<title>Laboratory/10</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/10&amp;diff=174734"/>
		<updated>2021-05-31T00:06:05Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Created page with &amp;quot;{{Laboratory   |name=FoA   |location={{Location | -1039 | -6720}} }}  {{ResTechnology|Stonework|state=collapsed| {{ResResource|Cuttable Stone|0|242}} }}  {{ResTechnology|Farmi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=FoA&lt;br /&gt;
  |location={{Location | -1039 | -6720}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Stonework|state=collapsed|&lt;br /&gt;
{{ResResource|Cuttable Stone|0|242}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Farming|state=collapsed|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Sign Construction|state=collapsed|&lt;br /&gt;
Completed&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/3&amp;diff=174656</id>
		<title>Laboratory/3</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/3&amp;diff=174656"/>
		<updated>2021-05-30T19:41:50Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: /* Kush Great Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kush Great Hall==&lt;br /&gt;
{{Laboratory&lt;br /&gt;
  |name=Kush Great Hall&lt;br /&gt;
  |location={{Location | 80 | -7110}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Farming|state=collapsed|&lt;br /&gt;
3 hours 17 minutes&lt;br /&gt;
{{ResResource|hours|0|3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Stonework|state=collapsed|&lt;br /&gt;
{{ResResource|Cuttable Stone|0|132}}&lt;br /&gt;
{{ResResource|flint|0|44}}&lt;br /&gt;
{{ResResource|flax|24|24}}&lt;br /&gt;
{{ResResource|grass|52|52}}&lt;br /&gt;
{{ResResource|hours|0|6}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResComplete|Sign Construction 1}}&lt;br /&gt;
{{ResComplete|Animal Husbandry 1}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/3&amp;diff=174655</id>
		<title>Laboratory/3</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/3&amp;diff=174655"/>
		<updated>2021-05-30T19:39:29Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: /* Kush Great Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kush Great Hall==&lt;br /&gt;
{{Laboratory&lt;br /&gt;
  |name=Kush Great Hall&lt;br /&gt;
  |location={{Location | 80 | -7110}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Farming|state=collapsed|&lt;br /&gt;
3 hours 17 minutes&lt;br /&gt;
{{ResResource|hours|0|3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Stonework|state=collapsed|&lt;br /&gt;
{{ResResource|Cuttable Stone|0|132}}&lt;br /&gt;
{{ResResource|flint|0|44}}&lt;br /&gt;
{{ResResource|flax|24|24}}&lt;br /&gt;
{{ResResource|grass|0|52}}&lt;br /&gt;
{{ResResource|hours|0|6}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResComplete|Sign Construction 1}}&lt;br /&gt;
{{ResComplete|Animal Husbandry 1}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Research&amp;diff=174303</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Research&amp;diff=174303"/>
		<updated>2021-05-29T12:44:25Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: /* Meroe CS () */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
Each House can choose to champion one technology at a time, and once a technology has been championed it's '''locked''' in place till all research has been completed. This requires interaction with [[Laboratory|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
== Current Championed Techs ==&lt;br /&gt;
&lt;br /&gt;
List of currently championed techs and the number of research squares needed.&lt;br /&gt;
&lt;br /&gt;
Sign Construction is a global tech, Guild Construction is a '''House''' tech.&lt;br /&gt;
&lt;br /&gt;
Remember : '''&amp;lt;big&amp;gt;Choose Wisely&amp;lt;/big&amp;gt;'''&amp;lt;sup&amp;gt;Or you WILL be fed to the crocodiles&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Need to check how to make a dedicated Template to show research progress and completed squares&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Construction (Kush) ===&lt;br /&gt;
Championed by : Kush&lt;br /&gt;
&lt;br /&gt;
1 / 5 squares&lt;br /&gt;
=== Guild Construction (Meshwesh)===&lt;br /&gt;
Championed by : Meshwesh&lt;br /&gt;
&lt;br /&gt;
1 / 6 squares&lt;br /&gt;
&lt;br /&gt;
=== Sign Construction ===&lt;br /&gt;
Championed by : Hyksos&lt;br /&gt;
&lt;br /&gt;
0 / 7 squares&lt;br /&gt;
&lt;br /&gt;
== Lab locations and current requirements ==&lt;br /&gt;
&lt;br /&gt;
===Meroe CS (90,-7110)===&lt;br /&gt;
&lt;br /&gt;
Kush guilds needs:  21 canvas, 93 rope&amp;lt;br&amp;gt;&lt;br /&gt;
Meshwesh guilds needs: 71 rope, 686 bricks, 46 flax, 117 grass&amp;lt;br&amp;gt;&lt;br /&gt;
Sign construction needs: 332 Boards 197 rope, 102 grass&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Progress ===&lt;br /&gt;
{{See|Technology}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Research&amp;diff=174300</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Research&amp;diff=174300"/>
		<updated>2021-05-29T12:40:52Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
Each House can choose to champion one technology at a time, and once a technology has been championed it's '''locked''' in place till all research has been completed. This requires interaction with [[Laboratory|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
== Current Championed Techs ==&lt;br /&gt;
&lt;br /&gt;
List of currently championed techs and the number of research squares needed.&lt;br /&gt;
&lt;br /&gt;
Sign Construction is a global tech, Guild Construction is a '''House''' tech.&lt;br /&gt;
&lt;br /&gt;
Remember : '''&amp;lt;big&amp;gt;Choose Wisely&amp;lt;/big&amp;gt;'''&amp;lt;sup&amp;gt;Or you WILL be fed to the crocodiles&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Need to check how to make a dedicated Template to show research progress and completed squares&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Construction (Kush) ===&lt;br /&gt;
Championed by : Kush&lt;br /&gt;
&lt;br /&gt;
1 / 5 squares&lt;br /&gt;
=== Guild Construction (Meshwesh)===&lt;br /&gt;
Championed by : Meshwesh&lt;br /&gt;
&lt;br /&gt;
1 / 6 squares&lt;br /&gt;
&lt;br /&gt;
=== Sign Construction ===&lt;br /&gt;
Championed by : Hyksos&lt;br /&gt;
&lt;br /&gt;
0 / 7 squares&lt;br /&gt;
&lt;br /&gt;
== Lab locations and current requirements ==&lt;br /&gt;
&lt;br /&gt;
===Meroe CS ()===&lt;br /&gt;
&lt;br /&gt;
Kush guilds needs:  21 canvas, 93 rope&amp;lt;br&amp;gt;&lt;br /&gt;
Meshwesh guilds needs: 71 rope, 686 bricks, 46 flax, 117 grass&amp;lt;br&amp;gt;&lt;br /&gt;
Sign construction needs: 332 Boards 197 rope, 102 grass&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Progress ===&lt;br /&gt;
{{See|Technology}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Faction_Trophy&amp;diff=170222</id>
		<title>Faction Trophy</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Faction_Trophy&amp;diff=170222"/>
		<updated>2021-05-23T02:16:44Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Faction trophies are purely decorative buildings that can be built after reaching a given rank in your [[Factions|Faction]] and learning the corresponding skill of [[Local_Leadership]] at a [[school of Natural Philosophy]].&amp;lt;br&amp;gt;&lt;br /&gt;
They are built directly, under the Self / Projects... / Decorative... / Faction... menu, and only 1 trophy for each level can be built by a player.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The costs are as follows.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;width: 60%; text-align:center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 16%&amp;quot;|'''Materials'''||style=&amp;quot;width: 12%&amp;quot;|'''Initiate'''||style=&amp;quot;width: 12%&amp;quot;|'''Associate'''||style=&amp;quot;width: 12%&amp;quot;|'''Member'''||style=&amp;quot;width: 12%&amp;quot;|'''Kinsman'''||style=&amp;quot;width: 12%&amp;quot;|'''Fellow'''||style=&amp;quot;width: 12%&amp;quot;|'''Patrierch'''||style=&amp;quot;width: 12%&amp;quot;|'''Elder'''||style=&amp;quot;width: 12%&amp;quot;|'''Total'''&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bricks]]                         || 300 || 500 || 750 || 1000  || 1250 || 1500 || 1000 || 6300&lt;br /&gt;
|-&lt;br /&gt;
|| [[Boards]]                         || 200 || 400 || 500 || 500   || 500  || 500  || 500  || 3100&lt;br /&gt;
|-&lt;br /&gt;
|| [[Jugs of Water]]                  ||     || 100 || 150 || 200   || 250  || 300  || 350  || 1350&lt;br /&gt;
|-&lt;br /&gt;
|| [[Papyrus Paper]]                  ||     ||     || 50  || 50    || 50   || 50   || 50   || 250&lt;br /&gt;
|-&lt;br /&gt;
|| [[Nails]]                          ||     ||     || 50  || 50    || 50   || 50   || 50   || 250&lt;br /&gt;
|-&lt;br /&gt;
|| [[Steel]]                          ||     ||     ||     || 10    || 10   || 25   || 50   || 85&lt;br /&gt;
|-&lt;br /&gt;
|| [[Gold]]                           ||     ||     ||     ||       || 25   || 50   || 100  || 185&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pulley]]                         ||     ||     ||     ||       || 10   || 20   || 50   || 80&lt;br /&gt;
|-&lt;br /&gt;
|| [[Concrete]]                       ||     ||     ||     ||       ||      || 100  || 200  || 300&lt;br /&gt;
|-&lt;br /&gt;
|| [[Island Blue Marble|Island Blue]] ||     ||     ||     ||       ||      ||      || 20   || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Trophies gallery===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=250px heights=250px perrow=4&amp;gt;&lt;br /&gt;
File:FactionTrophy-1Initiate.png|Initiate&lt;br /&gt;
File:FactionTrophy-2Associate.png|Associate&lt;br /&gt;
File:FactionTrophy-3Member.png|Member&lt;br /&gt;
File:FactionTrophy-4Kinsman.png|Kinsman&lt;br /&gt;
File:FactionTrophy-5Fellow.png|Fellow&lt;br /&gt;
File:FactionTrophy-6Patriarch.png|Patriarch&lt;br /&gt;
File:FactionTrophy-7Elder.png|Elder&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:FactionTrophy-5Fellow.png&amp;diff=169200</id>
		<title>File:FactionTrophy-5Fellow.png</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:FactionTrophy-5Fellow.png&amp;diff=169200"/>
		<updated>2021-05-21T18:06:47Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Fifth faction trophy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Fifth faction trophy.&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Faction_Member_Trophy&amp;diff=169191</id>
		<title>Faction Member Trophy</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Faction_Member_Trophy&amp;diff=169191"/>
		<updated>2021-05-21T17:20:00Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Redirected page to Faction Trophy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Faction_Trophy]]&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Faction_Associate_Trophy&amp;diff=169190</id>
		<title>Faction Associate Trophy</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Faction_Associate_Trophy&amp;diff=169190"/>
		<updated>2021-05-21T17:19:49Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Redirected page to Faction Trophy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Faction_Trophy]]&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Faction_Initiate_Trophy&amp;diff=169189</id>
		<title>Faction Initiate Trophy</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Faction_Initiate_Trophy&amp;diff=169189"/>
		<updated>2021-05-21T17:19:31Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Redirected page to Faction Trophy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Faction_Trophy]]&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Faction_Kinsman_Trophy&amp;diff=169188</id>
		<title>Faction Kinsman Trophy</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Faction_Kinsman_Trophy&amp;diff=169188"/>
		<updated>2021-05-21T17:19:21Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Redirected page to Faction Trophy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Faction_Trophy]]&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Faction_Fellow_Trophy&amp;diff=169187</id>
		<title>Faction Fellow Trophy</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Faction_Fellow_Trophy&amp;diff=169187"/>
		<updated>2021-05-21T17:19:12Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Redirected page to Faction Trophy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Faction_Trophy]]&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Faction_Patriarch_Trophy&amp;diff=169186</id>
		<title>Faction Patriarch Trophy</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Faction_Patriarch_Trophy&amp;diff=169186"/>
		<updated>2021-05-21T17:19:03Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Redirected page to Faction Trophy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Faction_Trophy]]&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Faction_Elder_Trophy&amp;diff=169185</id>
		<title>Faction Elder Trophy</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Faction_Elder_Trophy&amp;diff=169185"/>
		<updated>2021-05-21T17:18:53Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Faction_Trophy]]&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:FactionTrophy-7Elder.png&amp;diff=169184</id>
		<title>File:FactionTrophy-7Elder.png</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:FactionTrophy-7Elder.png&amp;diff=169184"/>
		<updated>2021-05-21T16:57:14Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Seventh faction trophy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Seventh faction trophy.&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:FactionTrophy-6Patriarch.png&amp;diff=169183</id>
		<title>File:FactionTrophy-6Patriarch.png</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:FactionTrophy-6Patriarch.png&amp;diff=169183"/>
		<updated>2021-05-21T16:56:44Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Sixth faction trophy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sixth faction trophy.&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:FactionTrophy-4Kinsman.png&amp;diff=169181</id>
		<title>File:FactionTrophy-4Kinsman.png</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:FactionTrophy-4Kinsman.png&amp;diff=169181"/>
		<updated>2021-05-21T16:55:12Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Fourth faction trophy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Fourth faction trophy.&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:FactionTrophy-3Member.png&amp;diff=169180</id>
		<title>File:FactionTrophy-3Member.png</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:FactionTrophy-3Member.png&amp;diff=169180"/>
		<updated>2021-05-21T16:54:51Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Third faction trophy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Third faction trophy.&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:FactionTrophy-2Associate.png&amp;diff=169179</id>
		<title>File:FactionTrophy-2Associate.png</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:FactionTrophy-2Associate.png&amp;diff=169179"/>
		<updated>2021-05-21T16:54:10Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Second faction trophy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Second faction trophy.&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:FactionTrophy-1Initiate.png&amp;diff=169178</id>
		<title>File:FactionTrophy-1Initiate.png</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:FactionTrophy-1Initiate.png&amp;diff=169178"/>
		<updated>2021-05-21T16:53:22Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: First faction trophy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
First faction trophy.&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Fragile_Cog&amp;diff=163051</id>
		<title>Fragile Cog</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Fragile_Cog&amp;diff=163051"/>
		<updated>2021-05-10T23:02:06Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Fragile Cog&lt;br /&gt;
| image  = FragileCog.png&lt;br /&gt;
| weight = 14&lt;br /&gt;
| bulk   = 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Made in a [[Casting Box]] &lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
In a [[Student's Casting Box]] and a [[Master's Casting Box]]:&lt;br /&gt;
*12 [[Tin]],&lt;br /&gt;
*2 [[Gold]],&lt;br /&gt;
*14 [[Beeswax]].&lt;br /&gt;
This will make 1 cog.&amp;lt;v /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both require 30 minutes to cool.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&lt;br /&gt;
10 used to demonstrate the [[Test of Ka]].&lt;br /&gt;
&lt;br /&gt;
== Research and Tuition ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:FragileCog.png&amp;diff=163050</id>
		<title>File:FragileCog.png</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:FragileCog.png&amp;diff=163050"/>
		<updated>2021-05-10T22:53:41Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: This is a Fragile Cog for the Test of Ka&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This is a Fragile Cog for the Test of Ka&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Singing_Cicada&amp;diff=161510</id>
		<title>Test of the Singing Cicada</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Singing_Cicada&amp;diff=161510"/>
		<updated>2021-02-03T09:58:16Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Task/Test of the Singing Cicada}}&lt;br /&gt;
Sound file for cicada's: [https://www.atitd.org/wiki/t4w/images/7/7a/Cicadas.mp3 Cicadas.mp3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://cdn.discordapp.com/attachments/419105530888323072/617560525177356298/Cicadas.mp3 click here](backup file just in case)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Singing Cicada&lt;br /&gt;
| discipline    = The Human Body&lt;br /&gt;
| image         = Human Body Test Icons_Cicada.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = {{Demonstration|demoplayer=merek|demodate=@1567250258}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Use your eyes and ears to locate elaborate and beautiful cicada cages hidden by other explorers. You may take a single animal from each cage, and when you have collected enough, build a colony of your own.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cicada_Cage.jpg|200px]]&lt;br /&gt;
|| [[File:Cicada_Cage_Options.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
In the Test of the Singing Cicada, you'll be honing your skills by quickly finding an ever-changing collection of Singing Cicadas hidden in cages across the land. Score points each time you find a Cicada cage, and automatically spend them when you advance to gain Talent Points by having the highest score in Egypt.  When you find enough Cicadas, place a cage of your own for an effortless and continuous stream of points.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
[[Task/Test of the Singing Cicada|Test of the Singing Cicada (task)]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
The '''Test of the Singing Cicada''' is a [[Tests|test]] in the discipline of the Human [[Body]]. The test focuses on exploration, particularly of remote or hard-to-reach areas in Egypt.&lt;br /&gt;
&lt;br /&gt;
You must go to a University of Body and hand over a certain amount of cicadas you have found for the scientists to give you a cage to build.  Usually it takes 4 - 9 cicadas to do this.  All Universities of Body can give you a cage, regardless of what faction they are supporting.&lt;br /&gt;
&lt;br /&gt;
You cannot carry more than 21 cicadas on yourself. If you do carry 21 of them, you will be told you have to go to a university of Body to fashion a cage.&lt;br /&gt;
&lt;br /&gt;
'''A cage costs 1 [[Linen]] and 4 [[Boards]] to build.'''  You cannot build near steep terrain. &lt;br /&gt;
&lt;br /&gt;
You have the above options for cages.  Sometimes two or more cages are built on top of each other so it is good policy to &amp;quot;Move the Nearby Cage.&amp;quot; under Self -&amp;gt; Tests -&amp;gt; Test of the Singing Cicada.&lt;br /&gt;
&lt;br /&gt;
== Finding Cages ==&lt;br /&gt;
At the start of tale, there are seed cages placed by The Stranger.&lt;br /&gt;
&lt;br /&gt;
Cages can be found in every region but you cannot place a cage in an area controlled by your faction. &lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;You cannot place a cage in land we (Your Faction) control, they are really noisy, let someone else put up with them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Generally this is presumed to be the areas of the [[factions|3 Kingdoms]]. It is unknown what happens when factions and regions change loyalty through [[Tribute Post|Tribute]] offerings.&lt;br /&gt;
&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
Hidden across the Egyptian landscape are dozens of [[Cicada Cage]]s, detectable mainly through the continuous chirping sounds they emit. A player who comes across a cicada cage is allowed to take a cicada from it (provided the player has signed up for the Cicada test). When a player has collected enough cicadas, he may build and place a cicada cage of his own. In T8, a cage may be placed only in a region belonging to factions other than the one a player is a part of. Cages crumble and are gone after 7 players have discovered them and removed a cicada.&lt;br /&gt;
&lt;br /&gt;
Cicada points are earned both by finding other players' cages (a single bonus for each cage found) and by building your own (points earned continuously for as long as your cages survive). Every 3 Egypt days, the 21 players with the highest scores receive a Talent Point. They then all lose cicada points equal to the 21st player's score.  (In effect, the 21st player's score determines how much it &amp;quot;costs&amp;quot; to &amp;quot;buy&amp;quot; a Talent Point that day.) Players complete the test when they have received 7 Talent Points.&lt;br /&gt;
&lt;br /&gt;
NOTE:  Talent points replaced speed points.&lt;br /&gt;
&lt;br /&gt;
== Silenced Cicada Chirps ==&lt;br /&gt;
&lt;br /&gt;
Part way through Tale 8 a method of silencing the continuous cicada chirp was introduced as part of the T8 Cheese System.  [[Cheese|Baramily]] cheese when applied to a cicada cage silences the chirp. &lt;br /&gt;
&lt;br /&gt;
There are a number of unknowns about the effects of giving cheese to insects.&lt;br /&gt;
&lt;br /&gt;
#Duration of the silence&lt;br /&gt;
#Application to your own cages&lt;br /&gt;
#Application to another player's cages&lt;br /&gt;
#How the age (potency) of the cheese affects the silence&lt;br /&gt;
#Any negative effects from applying the cheese to the cage&lt;br /&gt;
#Offsets to the increased difficulty in finding silenced cages&lt;br /&gt;
&lt;br /&gt;
== Talent Points ==&lt;br /&gt;
&lt;br /&gt;
[[Talent Points]] are allocated depending on the number of advances you achieve. '''Confirmation of how many points you receive and when goes here'''&lt;br /&gt;
&lt;br /&gt;
It is possible to receive more than one advance in a day. &lt;br /&gt;
* For example, if you have 15,000 points and the advances cost 5,000 points then you will gain three advances.&lt;br /&gt;
* For example, if you have 460,000 points and the advances cost 20,800 points each, then you will gain 22 advances (457,600 points) and keep 2,400 points for the next round of advancements. It is verified that you can get more than 21 advances in a single go. However, you will not get any more than 7 Talent Points.&lt;br /&gt;
&lt;br /&gt;
== Accessibility ==&lt;br /&gt;
&lt;br /&gt;
If you have a hearing impairment that causes you problems with detecting and triangulating the cicadas, the following software may help you:&lt;br /&gt;
* [https://windows-vu-meter.software.informer.com/download/ Windows VU Meter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [https://www.desert-nomad.com/Tests/Cicada Who Got Speed]&lt;br /&gt;
* [[Speed Point Costs]]&lt;br /&gt;
* [[Cage Costs]]&lt;br /&gt;
* [https://www.desert-nomad.com/Tests/Cicada nomad.com Cicada]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-97&amp;diff=152521</id>
		<title>Yeast-97</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-97&amp;diff=152521"/>
		<updated>2020-06-15T21:58:06Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-97&lt;br /&gt;
|AlcCeiling=629&lt;br /&gt;
|AlcThreshold=562&lt;br /&gt;
|GrowthRate=10&lt;br /&gt;
|GlucoseFloor=10&lt;br /&gt;
|MaltFloor=93&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=7&lt;br /&gt;
|Orange=17&lt;br /&gt;
|Banana=38&lt;br /&gt;
|Cherry=7&lt;br /&gt;
|Date=9&lt;br /&gt;
|Honey=10&lt;br /&gt;
|Nutmeg=65&lt;br /&gt;
|Cinnamon=23&lt;br /&gt;
|Grassy=7&lt;br /&gt;
|Nasty=7&lt;br /&gt;
|Bread=7&lt;br /&gt;
|Grapefruit=238&lt;br /&gt;
|Pear=19&lt;br /&gt;
|Blackberry=10&lt;br /&gt;
|Prune=48&lt;br /&gt;
|Jasmine=10&lt;br /&gt;
|Clove=8&lt;br /&gt;
|Vanilla=29&lt;br /&gt;
|Herbal=11&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-34&amp;diff=152504</id>
		<title>Yeast-34</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-34&amp;diff=152504"/>
		<updated>2020-06-15T17:45:44Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-34&lt;br /&gt;
|AlcCeiling=971&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=10&lt;br /&gt;
|GlucoseFloor=3&lt;br /&gt;
|MaltFloor=213&lt;br /&gt;
|VitFloor=&amp;lt;=236&lt;br /&gt;
|VitCons=5.3&lt;br /&gt;
|Orange=33&lt;br /&gt;
|Banana=43&lt;br /&gt;
|Cherry=79&lt;br /&gt;
|Date=133&lt;br /&gt;
|Honey=57&lt;br /&gt;
|Nutmeg=30&lt;br /&gt;
|Cinnamon=133&lt;br /&gt;
|Grassy=22&lt;br /&gt;
|Nasty=33&lt;br /&gt;
|Bread=163&lt;br /&gt;
|Grapefruit=105&lt;br /&gt;
|Pear=11&lt;br /&gt;
|Blackberry=41&lt;br /&gt;
|Prune=22&lt;br /&gt;
|Jasmine=19&lt;br /&gt;
|Clove=323&lt;br /&gt;
|Vanilla=11&lt;br /&gt;
|Herbal=17&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
* Beer. Hint of bread flavor. 50LW @1200&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
* 1,-6657 Seal @2200&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-65&amp;diff=152432</id>
		<title>Yeast-65</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-65&amp;diff=152432"/>
		<updated>2020-06-14T14:18:44Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-65&lt;br /&gt;
|AlcCeiling=1241&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=20&lt;br /&gt;
|GlucoseFloor=14&lt;br /&gt;
|MaltFloor=&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=&lt;br /&gt;
|Orange=15&lt;br /&gt;
|Banana=18&lt;br /&gt;
|Cherry=6&lt;br /&gt;
|Date=10&lt;br /&gt;
|Honey=&lt;br /&gt;
|Nutmeg=10&lt;br /&gt;
|Cinnamon=22&lt;br /&gt;
|Grassy=&lt;br /&gt;
|Nasty=&lt;br /&gt;
|Bread=&lt;br /&gt;
|Grapefruit=9&lt;br /&gt;
|Pear=9&lt;br /&gt;
|Blackberry=8&lt;br /&gt;
|Prune=22&lt;br /&gt;
|Jasmine=10&lt;br /&gt;
|Clove=8&lt;br /&gt;
|Vanilla=32&lt;br /&gt;
|Herbal=&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
* -1, -6783 Seal @unknown&lt;br /&gt;
* -2, -6529 Seal @1125&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-43&amp;diff=152430</id>
		<title>Yeast-43</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-43&amp;diff=152430"/>
		<updated>2020-06-14T14:17:22Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-43&lt;br /&gt;
|AlcCeiling=698&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=20&lt;br /&gt;
|GlucoseFloor=&lt;br /&gt;
|MaltFloor=&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=&lt;br /&gt;
|Orange=30&lt;br /&gt;
|Banana=24&lt;br /&gt;
|Cherry=5&lt;br /&gt;
|Date=4&lt;br /&gt;
|Honey=3&lt;br /&gt;
|Nutmeg=5&lt;br /&gt;
|Cinnamon=4&lt;br /&gt;
|Grassy=&lt;br /&gt;
|Nasty=&lt;br /&gt;
|Bread=&lt;br /&gt;
|Grapefruit=10&lt;br /&gt;
|Pear=10&lt;br /&gt;
|Blackberry=5&lt;br /&gt;
|Prune=22&lt;br /&gt;
|Jasmine=4&lt;br /&gt;
|Clove=5&lt;br /&gt;
|Vanilla=6&lt;br /&gt;
|Herbal=&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
* -130, -6553 Seal @1350&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-83&amp;diff=152427</id>
		<title>Yeast-83</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-83&amp;diff=152427"/>
		<updated>2020-06-14T14:14:20Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-83&lt;br /&gt;
|AlcCeiling=1026&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=20&lt;br /&gt;
|GlucoseFloor=5&lt;br /&gt;
|MaltFloor=218&lt;br /&gt;
|VitFloor=181&lt;br /&gt;
|VitCons=9&lt;br /&gt;
|Orange=12&lt;br /&gt;
|Banana=18&lt;br /&gt;
|Cherry=40&lt;br /&gt;
|Date=772&lt;br /&gt;
|Honey=15&lt;br /&gt;
|Nutmeg=17&lt;br /&gt;
|Cinnamon=69&lt;br /&gt;
|Grassy=22&lt;br /&gt;
|Nasty=43&lt;br /&gt;
|Bread=255&lt;br /&gt;
|Grapefruit=12&lt;br /&gt;
|Pear=18&lt;br /&gt;
|Blackberry=34&lt;br /&gt;
|Prune=18&lt;br /&gt;
|Jasmine=83&lt;br /&gt;
|Clove=17&lt;br /&gt;
|Vanilla=15&lt;br /&gt;
|Herbal=12&lt;br /&gt;
|Comments=Seal 1200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-88&amp;diff=152426</id>
		<title>Yeast-88</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-88&amp;diff=152426"/>
		<updated>2020-06-14T14:14:01Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-88&lt;br /&gt;
|AlcCeiling=992&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=30&lt;br /&gt;
|GlucoseFloor=15&lt;br /&gt;
|MaltFloor=125&lt;br /&gt;
|VitFloor=31&lt;br /&gt;
|VitCons=4.06&lt;br /&gt;
|Orange=11&lt;br /&gt;
|Banana=21&lt;br /&gt;
|Cherry=18&lt;br /&gt;
|Date=11&lt;br /&gt;
|Honey=31&lt;br /&gt;
|Nutmeg=26&lt;br /&gt;
|Cinnamon=37&lt;br /&gt;
|Grassy=15&lt;br /&gt;
|Nasty=43&lt;br /&gt;
|Bread=178&lt;br /&gt;
|Grapefruit=79&lt;br /&gt;
|Pear=41&lt;br /&gt;
|Blackberry=20&lt;br /&gt;
|Prune=26&lt;br /&gt;
|Jasmine=15&lt;br /&gt;
|Clove=15&lt;br /&gt;
|Vanilla=49&lt;br /&gt;
|Herbal=36&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-89&amp;diff=152425</id>
		<title>Yeast-89</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-89&amp;diff=152425"/>
		<updated>2020-06-14T14:13:49Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast&lt;br /&gt;
|Microbe=Y-89&lt;br /&gt;
|AlcCeiling=573&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=30&lt;br /&gt;
|GlucoseFloor=6&lt;br /&gt;
|MaltFloor=15&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=8.55&lt;br /&gt;
|Orange=11&lt;br /&gt;
|Banana=8&lt;br /&gt;
|Cherry=15&lt;br /&gt;
|Date=34&lt;br /&gt;
|Honey=8&lt;br /&gt;
|Nutmeg=15&lt;br /&gt;
|Cinnamon=11&lt;br /&gt;
|Grassy=18&lt;br /&gt;
|Nasty=6&lt;br /&gt;
|Bread=9&lt;br /&gt;
|Grapefruit=24&lt;br /&gt;
|Pear=9&lt;br /&gt;
|Blackberry=8&lt;br /&gt;
|Prune=6&lt;br /&gt;
|Jasmine=9&lt;br /&gt;
|Clove=244&lt;br /&gt;
|Vanilla=8&lt;br /&gt;
|Herbal=51&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
1482 1096 seal 1100-1080 &lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-90&amp;diff=152424</id>
		<title>Yeast-90</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-90&amp;diff=152424"/>
		<updated>2020-06-14T14:13:30Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-90&lt;br /&gt;
|AlcCeiling=1241&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=20&lt;br /&gt;
|GlucoseFloor=6&lt;br /&gt;
|MaltFloor=228&lt;br /&gt;
|VitFloor=131&lt;br /&gt;
|VitCons=4&lt;br /&gt;
|Orange=289&lt;br /&gt;
|Banana=33&lt;br /&gt;
|Cherry=40&lt;br /&gt;
|Date=18&lt;br /&gt;
|Honey=15&lt;br /&gt;
|Nutmeg=70&lt;br /&gt;
|Cinnamon=98&lt;br /&gt;
|Grassy=22&lt;br /&gt;
|Nasty=59&lt;br /&gt;
|Bread=18&lt;br /&gt;
|Grapefruit=40&lt;br /&gt;
|Pear=21&lt;br /&gt;
|Blackberry=27&lt;br /&gt;
|Prune=27&lt;br /&gt;
|Jasmine=18&lt;br /&gt;
|Clove=27&lt;br /&gt;
|Vanilla=78&lt;br /&gt;
|Herbal=48&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Beer Description !! Recipe !! Creator !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Very Potent Fruity Sweet Beer. Noticeable honey flavor.&lt;br /&gt;
||40RW @900, 130H @120 ||tehm||&lt;br /&gt;
|-&lt;br /&gt;
|Very Potent Beer. Hint of bread flavor. Hint of herbs flavor.&lt;br /&gt;
||20MW @1200, 20RW @800, 120H @1200 ||tehm||&lt;br /&gt;
|-&lt;br /&gt;
|Very Potent Fruity Beer. Hint of honey flavor. Hint of orange flavor.&lt;br /&gt;
||20LM @600, 120H @400 ||tehm||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
* 897, 7167 Seal @ 2197&lt;br /&gt;
* 2570, 1970 Seal @ 1400&lt;br /&gt;
* 1111,	-4035 Seal @1020&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-96&amp;diff=152423</id>
		<title>Yeast-96</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-96&amp;diff=152423"/>
		<updated>2020-06-14T14:13:15Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast&lt;br /&gt;
|Microbe=Y-96&lt;br /&gt;
|AlcCeiling=385&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=20&lt;br /&gt;
|GlucoseFloor=1&lt;br /&gt;
|MaltFloor=92&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=3.1&lt;br /&gt;
|Orange=5&lt;br /&gt;
|Banana=6&lt;br /&gt;
|Cherry=13&lt;br /&gt;
|Date=8&lt;br /&gt;
|Honey=194&lt;br /&gt;
|Nutmeg=6&lt;br /&gt;
|Cinnamon=4&lt;br /&gt;
|Grassy=5&lt;br /&gt;
|Nasty=26&lt;br /&gt;
|Bread=5&lt;br /&gt;
|Grapefruit=31&lt;br /&gt;
|Pear=15&lt;br /&gt;
|Blackberry=5&lt;br /&gt;
|Prune=3&lt;br /&gt;
|Jasmine=6&lt;br /&gt;
|Clove=8&lt;br /&gt;
|Vanilla=6&lt;br /&gt;
|Herbal=6&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-99&amp;diff=152422</id>
		<title>Yeast-99</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-99&amp;diff=152422"/>
		<updated>2020-06-14T14:12:58Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-99&lt;br /&gt;
|AlcCeiling=1026&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=20&lt;br /&gt;
|GlucoseFloor=15&lt;br /&gt;
|MaltFloor=210&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=5.182&lt;br /&gt;
|Orange=12&lt;br /&gt;
|Banana=18&lt;br /&gt;
|Cherry=11&lt;br /&gt;
|Date=30&lt;br /&gt;
|Honey=220&lt;br /&gt;
|Nutmeg=16&lt;br /&gt;
|Cinnamon=18&lt;br /&gt;
|Grassy=11&lt;br /&gt;
|Nasty=22&lt;br /&gt;
|Bread=22&lt;br /&gt;
|Grapefruit=33&lt;br /&gt;
|Pear=1542&lt;br /&gt;
|Blackberry=91&lt;br /&gt;
|Prune=12&lt;br /&gt;
|Jasmine=1026&lt;br /&gt;
|Clove=74&lt;br /&gt;
|Vanilla=70&lt;br /&gt;
|Herbal=22&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
* 897, 7169 Seal @ 1200&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-09&amp;diff=152415</id>
		<title>Yeast-09</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-09&amp;diff=152415"/>
		<updated>2020-06-14T13:59:13Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-09&lt;br /&gt;
|AlcCeiling=1079&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=10&lt;br /&gt;
|GlucoseFloor=4&lt;br /&gt;
|MaltFloor=&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=&lt;br /&gt;
|Orange=11&lt;br /&gt;
|Banana=4&lt;br /&gt;
|Cherry=43&lt;br /&gt;
|Date=19&lt;br /&gt;
|Honey=5&lt;br /&gt;
|Nutmeg=21&lt;br /&gt;
|Cinnamon=5&lt;br /&gt;
|Grassy=&lt;br /&gt;
|Nasty=&lt;br /&gt;
|Bread=&lt;br /&gt;
|Grapefruit=26&lt;br /&gt;
|Pear=23&lt;br /&gt;
|Blackberry=16&lt;br /&gt;
|Prune=8&lt;br /&gt;
|Jasmine=14&lt;br /&gt;
|Clove=117&lt;br /&gt;
|Vanilla=4&lt;br /&gt;
|Herbal=&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
* -130, -6398 Seal @1920&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-08&amp;diff=152413</id>
		<title>Yeast-08</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-08&amp;diff=152413"/>
		<updated>2020-06-14T13:58:32Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-08&lt;br /&gt;
|AlcCeiling=755&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=30&lt;br /&gt;
|GlucoseFloor=1&lt;br /&gt;
|MaltFloor=223&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=7.26&lt;br /&gt;
|Orange=56&lt;br /&gt;
|Banana=60&lt;br /&gt;
|Cherry=36&lt;br /&gt;
|Date=15&lt;br /&gt;
|Honey=14&lt;br /&gt;
|Nutmeg=8&lt;br /&gt;
|Cinnamon=74&lt;br /&gt;
|Grassy=11&lt;br /&gt;
|Nasty=15&lt;br /&gt;
|Bread=11&lt;br /&gt;
|Grapefruit=16&lt;br /&gt;
|Pear=11&lt;br /&gt;
|Blackberry=12&lt;br /&gt;
|Prune=252&lt;br /&gt;
|Jasmine=26&lt;br /&gt;
|Clove=26&lt;br /&gt;
|Vanilla=13&lt;br /&gt;
|Herbal=11&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
* -1, -6785 Seal @unknown&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-10&amp;diff=152412</id>
		<title>Yeast-10</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-10&amp;diff=152412"/>
		<updated>2020-06-14T13:58:23Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-10&lt;br /&gt;
|AlcCeiling=1300&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=30&lt;br /&gt;
|GlucoseFloor=10&lt;br /&gt;
|MaltFloor=146&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=4.05&lt;br /&gt;
|Orange=34&lt;br /&gt;
|Banana=20&lt;br /&gt;
|Cherry=83&lt;br /&gt;
|Date=15&lt;br /&gt;
|Honey=30&lt;br /&gt;
|Nutmeg=45&lt;br /&gt;
|Cinnamon=15&lt;br /&gt;
|Grassy=20&lt;br /&gt;
|Nasty=206&lt;br /&gt;
|Bread=24&lt;br /&gt;
|Grapefruit=57&lt;br /&gt;
|Pear=56&lt;br /&gt;
|Blackberry=19&lt;br /&gt;
|Prune=15&lt;br /&gt;
|Jasmine=33&lt;br /&gt;
|Clove=20&lt;br /&gt;
|Vanilla=177&lt;br /&gt;
|Herbal=16&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=152410</id>
		<title>Yeast-74</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=152410"/>
		<updated>2020-06-14T13:50:17Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-74&lt;br /&gt;
|AlcCeiling=471&lt;br /&gt;
|AlcThreshold=385&lt;br /&gt;
|GrowthRate=20&lt;br /&gt;
|GlucoseFloor=2&lt;br /&gt;
|MaltFloor=227&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=4&lt;br /&gt;
|Orange=10&lt;br /&gt;
|Banana=237&lt;br /&gt;
|Cherry=12&lt;br /&gt;
|Date=5&lt;br /&gt;
|Honey=12&lt;br /&gt;
|Nutmeg=6&lt;br /&gt;
|Cinnamon=6&lt;br /&gt;
|Grassy=22&lt;br /&gt;
|Nasty=8&lt;br /&gt;
|Bread=6&lt;br /&gt;
|Grapefruit=10&lt;br /&gt;
|Pear=15&lt;br /&gt;
|Blackberry=6&lt;br /&gt;
|Prune=6&lt;br /&gt;
|Jasmine=6&lt;br /&gt;
|Clove=18&lt;br /&gt;
|Vanilla=12&lt;br /&gt;
|Herbal=6&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:ColorfulWeed.png&amp;diff=151451</id>
		<title>File:ColorfulWeed.png</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:ColorfulWeed.png&amp;diff=151451"/>
		<updated>2020-06-03T09:16:19Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Mehrane uploaded a new version of File:ColorfulWeed.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
T9 Colorful weed - possibly interim model.&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Task/Test_of_Khefre%27s_Children&amp;diff=148106</id>
		<title>Task/Test of Khefre's Children</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Task/Test_of_Khefre%27s_Children&amp;diff=148106"/>
		<updated>2020-04-27T21:58:25Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Test of Khefre's Children]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=University_of_Progress&amp;diff=145418</id>
		<title>University of Progress</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=University_of_Progress&amp;diff=145418"/>
		<updated>2020-04-01T23:56:40Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The Stranger's '''University of Progress''' is located in three remote locations and allows the citizenry of Egypt to demonstrate Tests to be opened.  Take care, though, as the Stranger is wily and not to be trusted.  (Choose wisely when you decide to demonstrate a test.) Note: This refers only to the 7-day timer between test unlocks, and *not* to any limits on the number of Tests that can be opened in total.&lt;br /&gt;
&lt;br /&gt;
To demonstrate tests, one must meet the level and materiel demonstration requirements.  Each location has a seven-day timer once a test is unlocked.&lt;br /&gt;
&lt;br /&gt;
This is also the place where one can request to participate in the [[Ultimate Challenges]].&lt;br /&gt;
== Locations ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- datapoints go here --&amp;gt;&lt;br /&gt;
(CirBlstar) 3393, 7301, West Sinai University of Progress (3393, 7301)&lt;br /&gt;
(CirBlstar) -1034, -4294, Western Desert University of Progress (-1044, -4368)&lt;br /&gt;
(CirBlstar) 4550, 810, The Stranger's University of Progress (4550, 810)&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
* West Sinai: 3393, 7301&lt;br /&gt;
* Western Desert: -1044, -4368&lt;br /&gt;
* Pwenet: 4550, 810&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Mehrane/Test&amp;diff=143937</id>
		<title>User:Mehrane/Test</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Mehrane/Test&amp;diff=143937"/>
		<updated>2020-03-19T19:28:01Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: Created page with &amp;quot; There are many Universities of Worship spread throughout the game.   Citizens  can interact with them to learn new technologies or receive supplies.  ==Worship Universities==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
There are many Universities of Worship spread throughout the game.   Citizens  can interact with them to learn new technologies or receive supplies.&lt;br /&gt;
&lt;br /&gt;
==Worship Universities==&lt;br /&gt;
&lt;br /&gt;
'''Region ownership is pulled from the same source as the region maps.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region   !! Faction   !! Coordinates !!Vine Cutting !! Sea Lily !! Wheat !! Rose &lt;br /&gt;
|-&lt;br /&gt;
{{UniTableRow|Abydos|1425, 2810|Contemplation|Silken |||}}&lt;br /&gt;
{{UniTableRow|Bahariya Oasis|-1679, 5497|Frivolity|Vampire||Red Dwarf||}}&lt;br /&gt;
{{UniTableRow|Bahariya Oasis|-2519, 5641|Distraction|Energy||Hatch's Bud||}}&lt;br /&gt;
{{UniTableRow|Bernike|2908, -1320|Frivolity|Vampire||||}}&lt;br /&gt;
{{UniTableRow|Blemmyes|4000, -4600|Wisdom|Morning|Abacua||}}&lt;br /&gt;
{{UniTableRow|Blue Nile|138, -5976|Contemplation|Energy|Asatru||}}&lt;br /&gt;
{{UniTableRow|East Kush|1917, -4139|Balance|Blush|Druidism||}}&lt;br /&gt;
{{UniTableRow|Elephantine|300, -3427|Contemplation|Silken|Druidism||}}&lt;br /&gt;
{{UniTableRow|Hermopolis|1109, 4014|Contemplation|Vampire||Goldenleaves|}}&lt;br /&gt;
{{UniTableRow|Philae|379, -1623|Wisdom|Crown|.|.|}}&lt;br /&gt;
{{UniTableRow|Pwenet|4565, -432|Balance|Crown|.|.|}}&lt;br /&gt;
{{UniTableRow|South Sinai|3988, 6100|Wisdom|Morning|.|Goldenleaves||}}&lt;br /&gt;
{{UniTableRow|South Sinai|3388, 4554|Appreciation|Morning|.|.|}}&lt;br /&gt;
{{UniTableRow|Suez|1554, 6291|Balance|Morning|.|White Giant|}}&lt;br /&gt;
{{UniTableRow|Swenett|1396, -1130|Contemplation|Crown|Voodoo|.|}}&lt;br /&gt;
{{UniTableRow|Western Desert|-909, -2600|Balance|Silken|Wicca|.|}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Mehrane/StoneCrushing&amp;diff=140309</id>
		<title>User:Mehrane/StoneCrushing</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Mehrane/StoneCrushing&amp;diff=140309"/>
		<updated>2020-02-25T18:03:48Z</updated>

		<summary type="html">&lt;p&gt;Mehrane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gravel-making improvement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We, Citizens of Egypt, think our current way of making gravel is tedious and inefficient, be it through the use of a sledgehammer or explosives.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Thus, we turn ourselves to our researchers and suggest they come up with a new technology, Stone Crushing, that would allow us to build and operate a Stone Crusher.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This building would be composed of (with suggested materials):&amp;lt;br&amp;gt;&lt;br /&gt;
*a solid base for stability (concrete and cut stones),&lt;br /&gt;
*a very sturdy hopper made of an enduring metal or alloy (sheetings, bars, bolts and straps),&lt;br /&gt;
*a towering structure above the hopper to hold the crusher itself (bars, boards, bolts)&lt;br /&gt;
*a crusher, basically a sturdy, metallic container (sheetings, straps), filled with heavy filling (cut stone or lead)&lt;br /&gt;
*a lifting mechanism of pulleys and wires/cables to lift the crusher, lock it in place and release it down for crushing (pulleys, wires/cables and gears),&lt;br /&gt;
Upgrades :&lt;br /&gt;
*hopper size, to crush more stones at once,&lt;br /&gt;
*tower size, to crush stones more efficiently,&lt;br /&gt;
*one or more gearbox to ease the lifting,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The suggested operation would be to :&amp;lt;br&amp;gt;&lt;br /&gt;
*Lift the crusher to a certain height, based on Strength (lifting distance) and Endurance (lifting frequency), the lifting mechanism taking care of not letting the crusher fall,&amp;lt;br&amp;gt;&lt;br /&gt;
*Empty the hopper of all but one type of stone and/or add more stones. The crusher must be at a minimum height for this.&amp;lt;br&amp;gt;&lt;br /&gt;
*Release the crusher, smashing the stones and producing smaller stones and gravel, in a similar way to hammering stones.&amp;lt;br&amp;gt;&lt;br /&gt;
**Note: If the stones are mixed, only one type of stone, the biggest available, will be crushed. If the crusher was high enough and crushes all of the biggest stones, possibly start crushing the next available size&amp;lt;br&amp;gt;&lt;br /&gt;
*Repeat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- - - - - - - - - - - - - - - - - - - - - - - - -&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A few explanations :&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Why ?&amp;quot; may you be asking.&amp;lt;br&amp;gt;&lt;br /&gt;
Well, because running after rolling stones stops being fun past the first minute, and stones in various state of demolition should not be rolling so far, so easily.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, explosives are time-consuming and a really strange idea to make gravel, and dangerous too.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The building is intended to be moderately difficult to attain, and upgradable; its operation, derived from aqueduct pumping and flax processing, benefits both from eliminating all the running around, but mainly from introducing food boosting to improve the process itself.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mehrane</name></author>
	</entry>
</feed>