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	<title>A Wiki in the Desert - User contributions [en]</title>
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	<updated>2026-04-05T00:01:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.6</generator>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Flax_Hammock&amp;diff=225974</id>
		<title>Flax Hammock</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Flax_Hammock&amp;diff=225974"/>
		<updated>2023-09-28T20:23:49Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Flax Hammock&lt;br /&gt;
| image        = flax_hammock.png&lt;br /&gt;
| location     = [[require::Outside]]&lt;br /&gt;
| size         = 9 × 9&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Flax Processing 1]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 8&lt;br /&gt;
| material2    = [[requires::Rope]]&lt;br /&gt;
| qty2         = 4&lt;br /&gt;
| material3    = [[requires::Canvas]]&lt;br /&gt;
| qty3         = 2&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Dry 10 Grass | Grass Harvesting | 1}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
This building becomes available once you have learned {{RequireSkill | Flax Processing | 1}}.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* {{Require | 8 | Boards|verified=true}}&lt;br /&gt;
* {{Require | 4 | Rope|verified=true}}&lt;br /&gt;
* {{Require | 2 | Canvas|verified=true}}&lt;br /&gt;
&lt;br /&gt;
Built [[Outside]] (Self &amp;gt; Projects &amp;gt; Flax Related). Uses 9x9 cells.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* Dry up to 200 [[requires::Grass]] into [[produces::Straw]].&lt;br /&gt;
:Takes 10 Teppy Mins to dry 200 (11:06 real time / 3.33 secs per grass).&lt;br /&gt;
* Dry up to 10 [[requires::Rotten Flax]] into [[produces::Dried Flax]].&lt;br /&gt;
:Takes 2 Teppy Mins to dry 10 (2:13 real time / 13.3 secs per rotten flax).&lt;br /&gt;
* Dry up to 20 [[requires::Papyrus]] into [[produces::Dried Papyrus]] and [[produces::Papyrus Seeds (hf)]].&lt;br /&gt;
:Takes 4 Teppy Mins to dry 20 (4:26 real time / 13.3 secs per papy). &lt;br /&gt;
:Altitude affects seed yield (higher = more).&lt;br /&gt;
* Dry up to 200 [[requires::Wheat]] into [[produces::Wheat (Dried, Raw)]].&lt;br /&gt;
:Takes 10 Teppy Mins to dry 200 (11:06 real time / 3.33 secs per wheat).&lt;br /&gt;
* Dry up to 4 [[requires::Wet Linen]] into [[produces::Linen]].&lt;br /&gt;
:Takes 3 Teppy Mins to dry 4 (3:14 real time / 50s per linen).&lt;br /&gt;
* Dry up to 4 [[requires::Wet Rabbit Pelts]] into [[produces::Rabbit Pelt]]s.&lt;br /&gt;
* Dry [[requires::Cattle Dung]] into [[produces::Dried Cattle Dung]].&lt;br /&gt;
:Takes 2–3 days to dry&lt;br /&gt;
&lt;br /&gt;
=== HotKeys ===&lt;br /&gt;
* '''W''' = dries [[wheat]] (brings up window to select wheat from inventory)&lt;br /&gt;
&lt;br /&gt;
* '''P''' = dry [[Papyrus|Fertile Papyrus]]&lt;br /&gt;
* '''S''' = dry [[Grass]] into [[Straw]]&lt;br /&gt;
* '''R''' = dry [[Rabbit Pelt|Wet Rabbit Pelts]]&lt;br /&gt;
* '''F''' = dry [[Rotten Flax]]&lt;br /&gt;
* '''N''' = dry [[Papyrus|Sterile Papyrus]]&lt;br /&gt;
* '''L''' = dry [[Linen|Wet Linen]]&lt;br /&gt;
&lt;br /&gt;
* '''T''' = Take Everything&lt;br /&gt;
&lt;br /&gt;
== Related Buildings ==&lt;br /&gt;
* [[Drying Rack]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Blacksmithing_Guide&amp;diff=225941</id>
		<title>Blacksmithing Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Blacksmithing_Guide&amp;diff=225941"/>
		<updated>2023-09-16T18:11:28Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You will use an [[anvil]], metal and [[Tools#Blacksmithing Tools|tool]] to shape a piece of metal into the goal shape (you can check the goal by pressing G over the project). &lt;br /&gt;
*Tools will &amp;quot;push&amp;quot; metal in various ways, based on their attributes and the force of your strike. Remember to have the tools in your inventory before you start!&lt;br /&gt;
*Your goal is to make the starting piece of metal resemble the &amp;quot;goal&amp;quot; piece as much as possible.&lt;br /&gt;
*Each project has a finite number of times it can be struck, so plan wisely. &lt;br /&gt;
**Shape your project first with a shaping mallet. Try to get as much metal moved as possible at the start, so you don't have to move large groups of metal later in your fine tuning. &lt;br /&gt;
**Fine tune your project with the ball peen and round hammer. You don't always have to use force 9, but don't be afraid to give it a nice hard whallop when necessary.&lt;br /&gt;
&lt;br /&gt;
'''Any time you change a hammer, the force will reset to 1. CHANGE TOOL -&amp;gt; CHANGE FORCE'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Skills Required/Used==&lt;br /&gt;
* [[Blacksmithing 1]]&lt;br /&gt;
* [[Blacksmithing 2]]&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name 	!! # Metal!! Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]]&lt;br /&gt;
|align=center |10 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Archaeologist's Shovel]]&lt;br /&gt;
|align=center |8 &lt;br /&gt;
| Asks for 10 metal, but uses only 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry Blade]]&lt;br /&gt;
|align=center |1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Hatchet]]&lt;br /&gt;
|align=center |20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Resin Wedge]]&lt;br /&gt;
|align=center |7&lt;br /&gt;
| Needs [[Metallurgy]], and Blacksmithing levelled up to level 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Edged Knife Blade]]&lt;br /&gt;
|align=center | 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring]]&lt;br /&gt;
|align=center | 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse Shoe]]&lt;br /&gt;
|align=center | 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Construction Hits==&lt;br /&gt;
Items on an anvil can be manipulated only so many times before they become too delicate to work.  The maximum number of hits is governed by the metal used, plus a bonus for passing Art tests:&lt;br /&gt;
&lt;br /&gt;
===Maximum number of hits===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Metal !! Base # of Hits&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]]&lt;br /&gt;
|align=center |160&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
|align=center |180&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass]]&lt;br /&gt;
|align=center |200&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]]&lt;br /&gt;
|align=center |210  &lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
|align=center |220&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Steel]]&lt;br /&gt;
|align=center |240&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Steel]]&lt;br /&gt;
|align=center |250&lt;br /&gt;
|-&lt;br /&gt;
| [[Thoth's Metal]]&lt;br /&gt;
|align=center |260  &lt;br /&gt;
|-&lt;br /&gt;
| [[Water Metal]]&lt;br /&gt;
|align=center |250  &lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Blue]]&lt;br /&gt;
|align=center |280  &lt;br /&gt;
|-&lt;br /&gt;
| [[Octec's Alloy]]&lt;br /&gt;
|align=center |300  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Artistic Touch Bonus===&lt;br /&gt;
Passing Art tests allows a blacksmith to add a small number of quality points to everything they make. *The bonus is applied when the object is removed from the anvil, and is automatic.&lt;br /&gt;
*The bonus has been calculated by rwindmtg as follows:&amp;lt;&lt;br /&gt;
**boost=(9999-qual)*((0.02*rank)+0.002)&lt;br /&gt;
**For example, a Master of Art will add 102 points to a 9001 quality hatchet, for a final quality of 9103.&lt;br /&gt;
&lt;br /&gt;
Starting in T8 with the addition of [[cheese]] making, Areesh cheese also gives a quality bonus.  The recipe for Areesh cheese comes from a special event and the completion of the &amp;quot;Stranger's Challenge&amp;quot;.  One of 4 possible recipes are awarded for completion of the event (on going) but only the Areesh recipe gives the quality bonus.   The value of the bonus increases with the aged potency of the cheese.  &lt;br /&gt;
* Areesh cheese at Potency 4 gave +200 to both blacksmithed and glory hole goods.&lt;br /&gt;
* Areesh Potency 10 gives +350 to both.&lt;br /&gt;
&lt;br /&gt;
==Tools Needed==&lt;br /&gt;
====[[Round Hammer]]====&lt;br /&gt;
The round hammer has the same press pattern as the shaping mallet - 7 spots, flat, hexagon shaped. The distribution is pushing metal in any direction up to 3 points away.&lt;br /&gt;
&lt;br /&gt;
The round hammer has two primary uses. It is the &amp;quot;poor man's&amp;quot; shaper, because it hits more area and pushes more metal than the ball-peen hammer, but it does not have as large a distribution pattern as the shaping mallet. It also allows you to hit metal down on spots that wold otherwise be unreachable by clicking on the point *next* to it, if the point next to it is lower than the target point. So if you have a very high point, and want it to stay there, but a low point next to it and you want that low point lower, you can hit the next point over with the round, and the low point will be hit down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Ball Peen Hammer]]====&lt;br /&gt;
The ballpeen hammer has an important press pattern. There are 7 press points - similar to the round hammer and shaper mallet - except the center one is ~19 visual &amp;quot;ticks&amp;quot; deeper than the surrounding 6 (that is, the center of the hammer sticks out a bit) -- so if you hit flat metal, only one point will be pushed. If you hit steep-angled metal, you will hit the points surrounding the point you click on as well. Metal may be distributed as far away as 3 points.&lt;br /&gt;
&lt;br /&gt;
This is the only hammer that can push down only the spot you click on in most situations. It is the tool that allows you to do precision work, and get the really high quality. You would use the ball-peen hammer to clean up most of the errors left by the shaper, which it can not manage as well or at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Wide Cobalt Chisel]]====&lt;br /&gt;
The Cobalt Chisel is useful but not necessary. It's press pattern is 4 points wide at depth, surrounded (by 12 points total) higher up, similar to the points surrounding the center of the ball-peen hammer. The points around the chisel's 4 main points are higher up than the ball-peen's -- so there are some cases (specifically, the back corners of the hatchet) where the chisel allows you to make it perfect, while the ball-peen does not. The chisel's distribution pattern is its most important feature. When you press with the chisel, metal ONLY moves forward or backward. As far as 3 points, like the other non-shaping hammers.&lt;br /&gt;
&lt;br /&gt;
The Cobalt chisel's primary use is the front of blades. It speeds up what you could otherwise do with the ball-peen by pushing the metal directly away from the blade, instead of randomly around. It provides additional functionality in rare cases, due to its sharper slope (larger point difference between the low spots on the hammer and the high spots), which you can use to your advantage in the back corners of the hatchet.&lt;br /&gt;
&lt;br /&gt;
====[[Shaping Mallet]]====&lt;br /&gt;
The shaping mallet has 7 points, shaped in a hexagon (6 points around the point you click nearest, as well as the point you click nearest). It is flat, so you will only push metal away from the highest point among the 7 that it could hit (the others will not be hit, as the hammer is flat.) The distribution pushes the metal as far as 4 points away, from the point closest to where you clicked, in any direction. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The large distribution makes it useful for moving metal around on the blank in large quantities, but the round/flat press pattern makes it less useful for detail work. The best blacksmiths in Egypt often shape up to 8-9k quality before working detail, because you do not want too much metal in the wrong area and have to use the peen hammer to move it—it takes too long. This is a good skill to develop, possibly the only one needed if you don't plan to make your own 9-10k items.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
====Carpentry Blade====&lt;br /&gt;
The Basics of the Carpentry blade are simple:  Hammering along the front edge with a F8 Shaping hammer and finishing the front with four strokes of a S9 chisel will yield a 4-5k Carp blade.  Using a Ball Peen F9 and four quick strokes on the &amp;quot;fins&amp;quot; will make it a 5-6k blade, and you can be finished there.  It's a simple, quick, and dirty method for mass production.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Link to [[Guilds/The Lollipop Guild/CarpGuide|Lollipop Guild 7K carpentry blade guide]] from T3&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Guilds/Coastal_Plains/Carpentry  FaceAnkh Carpentry Blade Guide]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Blacksmithing_Guide/Carp_Blade_TkLukz Turkenlukz's Blacksmithing Guide 23 blows 7k based on Eldrads Carpentry Blade Guide.]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale6/User:Koinif/Carpblades_Dae%27s_Way Dae's Way: 6K in 13 hits]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale6/User:Obol/CarpBlades Obol Carp Blade 7k]&lt;br /&gt;
* [https://atitd.wiki/tale9/F8F8CarpBlade The F8F8 Method. Hit points in color order for 6200-7000 without camera adjustments]&lt;br /&gt;
&lt;br /&gt;
====Hatchet====&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Guilds/Coastal_Plains/Hatchet Sham's Hatchet Guide]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale5/User:Sunstrider/Smithing_Guide Sunstrider's Smithing Guide]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale5/User:Jonus/HatchetGuide Step-by-Step 7-8k Hatchet Guide by Jonus]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale6/User:Suleman Youtube videos of 8.5k and 9k by Suleman]&lt;br /&gt;
* [https://youtu.be/9ohMRV76owg Youtube of 9.4k Hatchet by Styx]&lt;br /&gt;
&lt;br /&gt;
====Shovel====&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/User:Pegasus Pega's Shovel Guide]&lt;br /&gt;
&lt;br /&gt;
====Spring====&lt;br /&gt;
* Break point for a 3x spring is somewhere around 8500 quality. Break point for a 4x is somewhere between 9075 and 9220. (Iy-Nefer)&lt;br /&gt;
* [https://youtu.be/_8Vw9ojphr8 Youtube of 9.4k Spring by Styx]&lt;br /&gt;
&lt;br /&gt;
====Resin Wedge====&lt;br /&gt;
* [[File:8k resin wedge.jpg|Ikuu's 80 steps to 8k]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check also the older Guides from [http://www.atitd.org/wiki/tale2/Blacksmithing Tale2] and [http://www.atitd.org/wiki/tale3/Guides/Blacksmithing Tale3]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Blacksmithing_Guide&amp;diff=225940</id>
		<title>Blacksmithing Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Blacksmithing_Guide&amp;diff=225940"/>
		<updated>2023-09-16T17:59:54Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You will use an [[anvil]], metal and [[Tools#Blacksmithing Tools|tool]] to shape a piece of metal into the goal shape (you can check the goal by pressing G over the project). &lt;br /&gt;
*Tools will &amp;quot;push&amp;quot; metal in various ways, based on their attributes and the force of your strike. Remember to have the tools in your inventory before you start!&lt;br /&gt;
*Your goal is to make the starting piece of metal resemble the &amp;quot;goal&amp;quot; piece as much as possible.&lt;br /&gt;
*Each project has a finite number of times it can be struck, so plan wisely. &lt;br /&gt;
**Shape your project first with a shaping mallet. Try to get as much metal moved as possible at the start, so you don't have to move large groups of metal later in your fine tuning. &lt;br /&gt;
**Fine tune your project with the ball peen and round hammer. You don't always have to use force 9, but don't be afraid to give it a nice hard whallop when necessary.&lt;br /&gt;
&lt;br /&gt;
'''Any time you change a hammer, the force will reset to 1. CHANGE TOOL -&amp;gt; CHANGE FORCE'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Skills Required/Used==&lt;br /&gt;
* [[Blacksmithing 1]]&lt;br /&gt;
* [[Blacksmithing 2]]&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name 	!! # Metal!! Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]]&lt;br /&gt;
|align=center |10 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Archaeologist's Shovel]]&lt;br /&gt;
|align=center |8 &lt;br /&gt;
| Asks for 10 metal, but uses only 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry Blade]]&lt;br /&gt;
|align=center |1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Hatchet]]&lt;br /&gt;
|align=center |20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Resin Wedge]]&lt;br /&gt;
|align=center |7&lt;br /&gt;
| Needs [[Metallurgy]], and Blacksmithing levelled up to level 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Edged Knife Blade]]&lt;br /&gt;
|align=center | 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring]]&lt;br /&gt;
|align=center | 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse Shoe]]&lt;br /&gt;
|align=center | ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Construction Hits==&lt;br /&gt;
Items on an anvil can be manipulated only so many times before they become too delicate to work.  The maximum number of hits is governed by the metal used, plus a bonus for passing Art tests:&lt;br /&gt;
&lt;br /&gt;
===Maximum number of hits===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Metal !! Base # of Hits&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]]&lt;br /&gt;
|align=center |160&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
|align=center |180&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass]]&lt;br /&gt;
|align=center |200&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]]&lt;br /&gt;
|align=center |210  &lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
|align=center |220&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Steel]]&lt;br /&gt;
|align=center |240&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Steel]]&lt;br /&gt;
|align=center |250&lt;br /&gt;
|-&lt;br /&gt;
| [[Thoth's Metal]]&lt;br /&gt;
|align=center |260  &lt;br /&gt;
|-&lt;br /&gt;
| [[Water Metal]]&lt;br /&gt;
|align=center |250  &lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Blue]]&lt;br /&gt;
|align=center |280  &lt;br /&gt;
|-&lt;br /&gt;
| [[Octec's Alloy]]&lt;br /&gt;
|align=center |300  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Artistic Touch Bonus===&lt;br /&gt;
Passing Art tests allows a blacksmith to add a small number of quality points to everything they make. *The bonus is applied when the object is removed from the anvil, and is automatic.&lt;br /&gt;
*The bonus has been calculated by rwindmtg as follows:&amp;lt;&lt;br /&gt;
**boost=(9999-qual)*((0.02*rank)+0.002)&lt;br /&gt;
**For example, a Master of Art will add 102 points to a 9001 quality hatchet, for a final quality of 9103.&lt;br /&gt;
&lt;br /&gt;
Starting in T8 with the addition of [[cheese]] making, Areesh cheese also gives a quality bonus.  The recipe for Areesh cheese comes from a special event and the completion of the &amp;quot;Stranger's Challenge&amp;quot;.  One of 4 possible recipes are awarded for completion of the event (on going) but only the Areesh recipe gives the quality bonus.   The value of the bonus increases with the aged potency of the cheese.  &lt;br /&gt;
* Areesh cheese at Potency 4 gave +200 to both blacksmithed and glory hole goods.&lt;br /&gt;
* Areesh Potency 10 gives +350 to both.&lt;br /&gt;
&lt;br /&gt;
==Tools Needed==&lt;br /&gt;
====[[Round Hammer]]====&lt;br /&gt;
The round hammer has the same press pattern as the shaping mallet - 7 spots, flat, hexagon shaped. The distribution is pushing metal in any direction up to 3 points away.&lt;br /&gt;
&lt;br /&gt;
The round hammer has two primary uses. It is the &amp;quot;poor man's&amp;quot; shaper, because it hits more area and pushes more metal than the ball-peen hammer, but it does not have as large a distribution pattern as the shaping mallet. It also allows you to hit metal down on spots that wold otherwise be unreachable by clicking on the point *next* to it, if the point next to it is lower than the target point. So if you have a very high point, and want it to stay there, but a low point next to it and you want that low point lower, you can hit the next point over with the round, and the low point will be hit down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Ball Peen Hammer]]====&lt;br /&gt;
The ballpeen hammer has an important press pattern. There are 7 press points - similar to the round hammer and shaper mallet - except the center one is ~19 visual &amp;quot;ticks&amp;quot; deeper than the surrounding 6 (that is, the center of the hammer sticks out a bit) -- so if you hit flat metal, only one point will be pushed. If you hit steep-angled metal, you will hit the points surrounding the point you click on as well. Metal may be distributed as far away as 3 points.&lt;br /&gt;
&lt;br /&gt;
This is the only hammer that can push down only the spot you click on in most situations. It is the tool that allows you to do precision work, and get the really high quality. You would use the ball-peen hammer to clean up most of the errors left by the shaper, which it can not manage as well or at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Wide Cobalt Chisel]]====&lt;br /&gt;
The Cobalt Chisel is useful but not necessary. It's press pattern is 4 points wide at depth, surrounded (by 12 points total) higher up, similar to the points surrounding the center of the ball-peen hammer. The points around the chisel's 4 main points are higher up than the ball-peen's -- so there are some cases (specifically, the back corners of the hatchet) where the chisel allows you to make it perfect, while the ball-peen does not. The chisel's distribution pattern is its most important feature. When you press with the chisel, metal ONLY moves forward or backward. As far as 3 points, like the other non-shaping hammers.&lt;br /&gt;
&lt;br /&gt;
The Cobalt chisel's primary use is the front of blades. It speeds up what you could otherwise do with the ball-peen by pushing the metal directly away from the blade, instead of randomly around. It provides additional functionality in rare cases, due to its sharper slope (larger point difference between the low spots on the hammer and the high spots), which you can use to your advantage in the back corners of the hatchet.&lt;br /&gt;
&lt;br /&gt;
====[[Shaping Mallet]]====&lt;br /&gt;
The shaping mallet has 7 points, shaped in a hexagon (6 points around the point you click nearest, as well as the point you click nearest). It is flat, so you will only push metal away from the highest point among the 7 that it could hit (the others will not be hit, as the hammer is flat.) The distribution pushes the metal as far as 4 points away, from the point closest to where you clicked, in any direction. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The large distribution makes it useful for moving metal around on the blank in large quantities, but the round/flat press pattern makes it less useful for detail work. The best blacksmiths in Egypt often shape up to 8-9k quality before working detail, because you do not want too much metal in the wrong area and have to use the peen hammer to move it—it takes too long. This is a good skill to develop, possibly the only one needed if you don't plan to make your own 9-10k items.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
====Carpentry Blade====&lt;br /&gt;
The Basics of the Carpentry blade are simple:  Hammering along the front edge with a F8 Shaping hammer and finishing the front with four strokes of a S9 chisel will yield a 4-5k Carp blade.  Using a Ball Peen F9 and four quick strokes on the &amp;quot;fins&amp;quot; will make it a 5-6k blade, and you can be finished there.  It's a simple, quick, and dirty method for mass production.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Link to [[Guilds/The Lollipop Guild/CarpGuide|Lollipop Guild 7K carpentry blade guide]] from T3&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Guilds/Coastal_Plains/Carpentry  FaceAnkh Carpentry Blade Guide]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Blacksmithing_Guide/Carp_Blade_TkLukz Turkenlukz's Blacksmithing Guide 23 blows 7k based on Eldrads Carpentry Blade Guide.]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale6/User:Koinif/Carpblades_Dae%27s_Way Dae's Way: 6K in 13 hits]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale6/User:Obol/CarpBlades Obol Carp Blade 7k]&lt;br /&gt;
* [https://atitd.wiki/tale9/F8F8CarpBlade The F8F8 Method. Hit points in color order for 6200-7000 without camera adjustments]&lt;br /&gt;
&lt;br /&gt;
====Hatchet====&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Guilds/Coastal_Plains/Hatchet Sham's Hatchet Guide]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale5/User:Sunstrider/Smithing_Guide Sunstrider's Smithing Guide]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale5/User:Jonus/HatchetGuide Step-by-Step 7-8k Hatchet Guide by Jonus]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale6/User:Suleman Youtube videos of 8.5k and 9k by Suleman]&lt;br /&gt;
* [https://youtu.be/9ohMRV76owg Youtube of 9.4k Hatchet by Styx]&lt;br /&gt;
&lt;br /&gt;
====Shovel====&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/User:Pegasus Pega's Shovel Guide]&lt;br /&gt;
&lt;br /&gt;
====Spring====&lt;br /&gt;
* Break point for a 3x spring is somewhere around 8500 quality. Break point for a 4x is somewhere between 9075 and 9220. (Iy-Nefer)&lt;br /&gt;
* [https://youtu.be/_8Vw9ojphr8 Youtube of 9.4k Spring by Styx]&lt;br /&gt;
&lt;br /&gt;
====Resin Wedge====&lt;br /&gt;
* [[File:8k resin wedge.jpg|Ikuu's 80 steps to 8k]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check also the older Guides from [http://www.atitd.org/wiki/tale2/Blacksmithing Tale2] and [http://www.atitd.org/wiki/tale3/Guides/Blacksmithing Tale3]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Skill/Brick_Making/3&amp;diff=225920</id>
		<title>Skill/Brick Making/3</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Skill/Brick_Making/3&amp;diff=225920"/>
		<updated>2023-09-15T19:59:16Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Prerequisites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillHeader |name=Brick Making |level=3}}&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* Experience: [[Requires experience::2000]]&lt;br /&gt;
* Skill: {{RequireSkill | Brick Making | 2}}&lt;br /&gt;
* Technology: [[Advanced Brick Fabrication]]&lt;br /&gt;
&lt;br /&gt;
{{SkillFooter}}&lt;br /&gt;
&lt;br /&gt;
{{SkillBenefit | Operate [[Brick Machine]] to make Bricks}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Hunting_in_the_Darkest_Night&amp;diff=183278</id>
		<title>Hunting in the Darkest Night</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Hunting_in_the_Darkest_Night&amp;diff=183278"/>
		<updated>2021-06-29T21:29:41Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Who Needs What? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]] {{DEFAULTSORT:Hunting in the Darkest Night}}&lt;br /&gt;
&lt;br /&gt;
= GUILD INFO =&lt;br /&gt;
&lt;br /&gt;
The Guild Hall is up and running! We are located across from the future Chariot Stop in Upper Egypt, at 935, -1807.&lt;br /&gt;
&lt;br /&gt;
Open for all who would like to search out mushrooms. If/when [[Test of Darkest Night]] opens we will focus on helping one another complete the test requirements.&lt;br /&gt;
&lt;br /&gt;
There is no tuition fee but donations of bricks and boards are gratefully accepted so we can expand and accept new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Resources ==&lt;br /&gt;
&lt;br /&gt;
Cegaiel's Mushroom database: https://atitd.sharpnetwork.net/mushrooms/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Who Needs What? ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Mushroom 1 !! Mushroom 2 !!Mushroom 3 !! Mushroom 4 !! Mushroom 5 !! Mushroom 6 !! Mushroom 7&lt;br /&gt;
|-&lt;br /&gt;
|| Amanti || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Anyolina || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Artinum || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Asfodelus || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Bastia || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Challen || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Coyote || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Cryo || 0/7 Nature's Jug || 0/7 Golden Sun || 0/7 Campanella || 0/7 Cobra Hood || 0/7 Crow's Beak || 0/7 Nile Fire || 0/7 Falcon's Bait&lt;br /&gt;
|-&lt;br /&gt;
|| Dalia || 0/7 Orange Campanella || 0/7 Nature's Jug || 0/7 Scorpions Brood || 0/7 Cobra Hood || 0/7 Hairy Tooth || 0/7 Cat Nip ||0/7 Campanella&lt;br /&gt;
|-&lt;br /&gt;
|| deepsotep || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Embia || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Hobart || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Kauket || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Keko || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| KQhan || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| rolkar || 7/7 Morel || 0/7 Heaven's Torrent || 0/7 Campanella || 0/7 Razor's Edge || 0/7 Dung Rot || 0/7 Camels Mane || 0/7 Limphonus&lt;br /&gt;
|-&lt;br /&gt;
|| Sabina || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Saintcyr || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Samruc || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Shikari || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Vhoross || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Hunting_in_the_Darkest_Night&amp;diff=183085</id>
		<title>Hunting in the Darkest Night</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Hunting_in_the_Darkest_Night&amp;diff=183085"/>
		<updated>2021-06-28T21:03:27Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Who Needs What? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]] {{DEFAULTSORT:Hunting in the Darkest Night}}&lt;br /&gt;
&lt;br /&gt;
= GUILD INFO =&lt;br /&gt;
&lt;br /&gt;
The Guild Hall is up and running! We are located across from the future Chariot Stop in Upper Egypt, at 935, -1807.&lt;br /&gt;
&lt;br /&gt;
Open for all who would like to search out mushrooms. If/when [[Test of Darkest Night]] opens we will focus on helping one another complete the test requirements.&lt;br /&gt;
&lt;br /&gt;
There is no tuition fee but donations of bricks and boards are gratefully accepted so we can expand and accept new members. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Resources ==&lt;br /&gt;
&lt;br /&gt;
Cegaiel's Mushroom database: https://atitd.sharpnetwork.net/mushrooms/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Who Needs What? ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Mushroom 1 !! Mushroom 2 !!Mushroom 3 !! Mushroom 4 !! Mushroom 5 !! Mushroom 6 !! Mushroom 7&lt;br /&gt;
|-&lt;br /&gt;
|| Amanti || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Anyolina || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Artinum || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Asfodelus || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Bastia || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Challen || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Coyote || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Cryo || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Dalia || 0/7 Orange Campanella || 0/7 Nature's Jug || 0/7 Scorpions Brood || 0/7 Cobra Hood || 0/7 Hairy Tooth || 0/7 Cat Nip ||0/7 Campanella&lt;br /&gt;
|-&lt;br /&gt;
|| deepsotep || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Embia || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Hobart || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Kauket || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Keko || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| KQhan || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| rolkar || Morel || Heaven's Torrent || Campanella || Razor's Edge || Dung Rot || Camels Mane || Limphonus&lt;br /&gt;
|-&lt;br /&gt;
|| Sabina || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Saintcyr || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Samruc || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Shikari || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
|| Vhoross || ----- || ----- || ----- || ----- || ----- || ----- ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Fennec_Locations_Signs_Captures&amp;diff=181541</id>
		<title>Fennec Locations Signs Captures</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Fennec_Locations_Signs_Captures&amp;diff=181541"/>
		<updated>2021-06-20T22:12:01Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Fennec Capture Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please enter new '''catches''' above the previous catch!!   And please be a sport and make your cages public after a catch.  Thanks.&lt;br /&gt;
&lt;br /&gt;
== Fennec Capture Locations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
! Region !!width=&amp;quot;10%&amp;quot;|  Coord X,Y  !! Subspecies !! Signs or capture !! Public/Private !! Built by !! Date&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt|| 1750, -1750 || Bushy Tailed || Capture || Public || Rolkar || 06-21-21&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || 150, 1750 || Ruddy || Capture || Public || Rolkar || 06-20-21&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1250, 250 || short-haired || Capture || Private || Jeffrez || 06-19-21&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1350, 250 || short-haired || Capture || Private || Rolkar || 06-18-21&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2250.-1750   || Bushy Tailed   || Capture || Private || Zephyr || 6-18-21 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 1999.-1747   || Bushy Tailed   || Capture || Private || Kay || 6-18-21 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2000.-2000   || Bushy Tailed   || Capture || Private || Shiva || 6-18-21 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2000.-2250   || Bushy Tailed   || Capture || Private || Zahra || 6-18-21 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2000.-2000   || Bushy Tailed   || Capture || Private || Rhaom || 6-18-21 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 1769.-2004   || Bushy Tailed   || Capture || Private || Horumheb || 6-18-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2003.-2250   || Bushy Tailed   || Capture || Private || Sitamun || 6-17-21 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2000.-2500   || Bushy Tailed   || Capture || Private || Zephyr  || 6-17-21  || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2000.-2500   || Bushy Tailed   || Capture || Private   ||Kay   || 6/17-21   || &lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -750 &amp;amp; -1000, -2250 || Brown || Capture || Private || Jeffrez || 06-17-21&lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -750, -2250 || Brown || Capture || Private || Rolkar || 06-16-21&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Napata || -1000. -6250 || Furry || Capture || Public || Tabitha || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Napata || -1000. -6000 || Furry || Capture || Public || KayII || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -209. -3500 || Sharp Tooth || Capture || Public || Pindar || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || 0. -4000 || Short Haired || Capture || Public || Pindar || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -250.-4000 || Short Haired || Capture || Public || KayII || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -250. -3500 || Short Haired || Capture || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -250. -3750 || Short Haired || Capture || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -0. -4000 || Sharp-Toothed || Capture || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || 0. -3500 || Sharp-Toothed || Signs || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || 0. -3500 || Sharp-Toothed || Capture || Public || KayII || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* [[Fennec]]&lt;br /&gt;
* [[Fennec Locations|Fennec Map]] ''(Note - This list is separate from the fennec trap map and does not add icons to it.)''&lt;br /&gt;
* [[Test of the Safari]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Fennec_Locations_Signs_Captures&amp;diff=181409</id>
		<title>Fennec Locations Signs Captures</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Fennec_Locations_Signs_Captures&amp;diff=181409"/>
		<updated>2021-06-20T13:11:46Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Fennec Capture Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please enter new '''catches''' above the previous catch!!   And please be a sport and make your cages public after a catch.  Thanks.&lt;br /&gt;
&lt;br /&gt;
== Fennec Capture Locations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
! Region !!width=&amp;quot;10%&amp;quot;|  Coord X,Y  !! Subspecies !! Signs or capture !! Public/Private !! Built by !! Date&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || 150, 1750 || Ruddy || Capture || Public || Rolkar || 06-20-21&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1250, 250 || short-haired || Capture || Private || Jeffrez || 06-19-21&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1350, 250 || short-haired || Capture || Private || Rolkar || 06-18-21&lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -750 &amp;amp; -1000, -2250 || Brown || Capture || Private || Jeffrez || 06-17-21&lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -750, -2250 || Brown || Capture || Private || Rolkar || 06-16-21&lt;br /&gt;
|-&lt;br /&gt;
|      ||    ||    ||    ||    ||    || &lt;br /&gt;
|-&lt;br /&gt;
| E. Kush || 1995, -3250 || Pygmy || Capture || Public || KayII || 2-13-21&lt;br /&gt;
|-&lt;br /&gt;
| E. Kush || 2250, -3750 || Pygmy || Capture || Public || KayII || 2-08-21&lt;br /&gt;
|-&lt;br /&gt;
| E. Kush || 2000, -3750 || Pygmy || Capture || Public || Tabitha || 2-08-21&lt;br /&gt;
|- &lt;br /&gt;
| Napata || -1000. -6250 || Furry || Capture || Public || Tabitha || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Napata || -1000. -6000 || Furry || Capture || Public || KayII || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -209. -3500 || Sharp Tooth || Capture || Public || Pindar || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || 0. -4000 || Short Haired || Capture || Public || Pindar || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -250.-4000 || Short Haired || Capture || Public || KayII || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -250. -3500 || Short Haired || Capture || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -250. -3750 || Short Haired || Capture || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -0. -4000 || Sharp-Toothed || Capture || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || 0. -3500 || Sharp-Toothed || Signs || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || 0. -3500 || Sharp-Toothed || Capture || Public || KayII || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* [[Fennec]]&lt;br /&gt;
* [[Fennec Locations|Fennec Map]] ''(Note - This list is separate from the fennec trap map and does not add icons to it.)''&lt;br /&gt;
* [[Test of the Safari]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Fennec_Locations_Signs_Captures&amp;diff=181216</id>
		<title>Fennec Locations Signs Captures</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Fennec_Locations_Signs_Captures&amp;diff=181216"/>
		<updated>2021-06-19T20:35:34Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Fennec Capture Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please enter new '''catches''' above the previous catch!!   And please be a sport and make your cages public after a catch.  Thanks.&lt;br /&gt;
&lt;br /&gt;
== Fennec Capture Locations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
! Region !!width=&amp;quot;10%&amp;quot;|  Coord X,Y  !! Subspecies !! Signs or capture !! Public/Private !! Built by !! Date&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1350, 250 || short-haired || Capture || Private || Rolkar || 06-18-21&lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -750 &amp;amp; -1000, -2250 || Brown || Capture || Private || Jeffrez || 06-17-21&lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -750, -2250 || Brown || Capture || Private || Rolkar || 06-16-21&lt;br /&gt;
|-&lt;br /&gt;
|      ||    ||    ||    ||    ||    || &lt;br /&gt;
|-&lt;br /&gt;
| E. Kush || 1995, -3250 || Pygmy || Capture || Public || KayII || 2-13-21&lt;br /&gt;
|-&lt;br /&gt;
| E. Kush || 2250, -3750 || Pygmy || Capture || Public || KayII || 2-08-21&lt;br /&gt;
|-&lt;br /&gt;
| E. Kush || 2000, -3750 || Pygmy || Capture || Public || Tabitha || 2-08-21&lt;br /&gt;
|- &lt;br /&gt;
| Napata || -1000. -6250 || Furry || Capture || Public || Tabitha || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Napata || -1000. -6000 || Furry || Capture || Public || KayII || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -209. -3500 || Sharp Tooth || Capture || Public || Pindar || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || 0. -4000 || Short Haired || Capture || Public || Pindar || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -250.-4000 || Short Haired || Capture || Public || KayII || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -250. -3500 || Short Haired || Capture || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -250. -3750 || Short Haired || Capture || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -0. -4000 || Sharp-Toothed || Capture || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || 0. -3500 || Sharp-Toothed || Signs || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || 0. -3500 || Sharp-Toothed || Capture || Public || KayII || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* [[Fennec]]&lt;br /&gt;
* [[Fennec Locations|Fennec Map]] ''(Note - This list is separate from the fennec trap map and does not add icons to it.)''&lt;br /&gt;
* [[Test of the Safari]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Fennec_Locations_Signs_Captures&amp;diff=180473</id>
		<title>Fennec Locations Signs Captures</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Fennec_Locations_Signs_Captures&amp;diff=180473"/>
		<updated>2021-06-16T19:36:10Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Fennec Capture Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please enter new '''catches''' above the previous catch!!   And please be a sport and make your cages public after a catch.  Thanks.&lt;br /&gt;
&lt;br /&gt;
== Fennec Capture Locations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
! Region !!width=&amp;quot;10%&amp;quot;|  Coord X,Y  !! Subspecies !! Signs or capture !! Public/Private !! Built by !! Date&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -750, -2250 || Brown || Capture || Private || Rolkar || 06-16-21&lt;br /&gt;
|-&lt;br /&gt;
|      ||    ||    ||    ||    ||    || &lt;br /&gt;
|-&lt;br /&gt;
| E. Kush || 1995, -3250 || Pygmy || Capture || Public || KayII || 2-13-21&lt;br /&gt;
|-&lt;br /&gt;
| E. Kush || 2250, -3750 || Pygmy || Capture || Public || KayII || 2-08-21&lt;br /&gt;
|-&lt;br /&gt;
| E. Kush || 2000, -3750 || Pygmy || Capture || Public || Tabitha || 2-08-21&lt;br /&gt;
|- &lt;br /&gt;
| Napata || -1000. -6250 || Furry || Capture || Public || Tabitha || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Napata || -1000. -6000 || Furry || Capture || Public || KayII || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -209. -3500 || Sharp Tooth || Capture || Public || Pindar || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || 0. -4000 || Short Haired || Capture || Public || Pindar || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -250.-4000 || Short Haired || Capture || Public || KayII || 2-07-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -250. -3500 || Short Haired || Capture || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -250. -3750 || Short Haired || Capture || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -0. -4000 || Sharp-Toothed || Capture || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || 0. -3500 || Sharp-Toothed || Signs || Public || Tabitha || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || 0. -3500 || Sharp-Toothed || Capture || Public || KayII || 2-06-21&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* [[Fennec]]&lt;br /&gt;
* [[Fennec Locations|Fennec Map]] ''(Note - This list is separate from the fennec trap map and does not add icons to it.)''&lt;br /&gt;
* [[Test of the Safari]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Chariot_Routes&amp;diff=179316</id>
		<title>Chariot Routes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Chariot_Routes&amp;diff=179316"/>
		<updated>2021-06-12T20:47:26Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Koptos (Upper Egypt: 830, -1833) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Regional Chariot Connections==&lt;br /&gt;
*The regional names are hiding in plain sight as the SECOND map on the [[Atlas]] page.&lt;br /&gt;
&lt;br /&gt;
=== Tanis, Meshwesh Tribe (Meshwesh Delta: 1010, 6917) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Destination!!Status!!Max wait time!!Travel Time (original) !! Travel Time (with Pyramids) &lt;br /&gt;
|-&lt;br /&gt;
| '''Avaris'''||''' &amp;lt;font color=Green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||6H 50M 57S||&lt;br /&gt;
|-&lt;br /&gt;
| '''Kahun'''||''' &amp;lt;font color=Green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||?||&lt;br /&gt;
|-&lt;br /&gt;
| '''Tell Ed Daba'''||''' &amp;lt;font color=Green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||?||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Kahun (Lahun: -1268, 4808)====&lt;br /&gt;
With a nearby Acro Round Robin on most Saturday mornings.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Destination!!Status!!Max wait time!!Travel Time (original) !! Travel Time (with Pyramids) &lt;br /&gt;
|-&lt;br /&gt;
| '''Avaris'''||''' &amp;lt;font color=Green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||?||&lt;br /&gt;
|-&lt;br /&gt;
| '''Dukki Gel'''||'''&amp;lt;font color=Green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||?||&lt;br /&gt;
|-&lt;br /&gt;
| '''Tanis'''||''' &amp;lt;font color=Green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||?||&lt;br /&gt;
|-&lt;br /&gt;
| '''Tell Ed Daba'''||'''&amp;lt;font color=Green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||?||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tell Ed Daba (East Sinai: 4337, 6810) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Destination!!Status!!Max wait time!!Travel Time (original) !! Travel Time (with Pyramids) &lt;br /&gt;
|-&lt;br /&gt;
| '''Kahun'''||''' &amp;lt;font color=Green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||'''?'''|| &lt;br /&gt;
|-&lt;br /&gt;
| '''Taba'''||''' &amp;lt;font color=Green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''|| 2 hours 30 minutes 11 seconds || &lt;br /&gt;
|-&lt;br /&gt;
| '''Tanis'''||''' &amp;lt;font color=Green&amp;gt;Open&amp;lt;/font&amp;gt;'''||&amp;gt; 12 minutes|| 3 hours 35 minutes 46 seconds || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Avaris, Kingdom of Hyksos (Red Sea: 1922, 1984) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Destination!!Status!!Max wait time!!Travel Time (original) !! Travel Time (with Pyramids)&lt;br /&gt;
|-&lt;br /&gt;
| '''Kahun'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||17M 27S||4 hours 36 minutes 26 seconds||&lt;br /&gt;
|-&lt;br /&gt;
| '''Koptos'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||16m 38s||4 hours 17 minutes 23 seconds||&lt;br /&gt;
|-&lt;br /&gt;
| '''Taba'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||&amp;gt;11m 35s||3 hours 19 minutes 34 seconds||&lt;br /&gt;
|-&lt;br /&gt;
| '''Tanis'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||5 hours 24 minutes 59 seconds||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Taba (South Sinai: 3265, 4755) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Destination!!Status!!Max wait time!!Travel Time (original) !! Travel Time (with Pyramids) &lt;br /&gt;
|-&lt;br /&gt;
| '''Avaris'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''|| 13 m 37s || 3 hours 19 minutes 34 seconds ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Sharuhen'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''|| 20 m 50 s || 6 hours 14 minutes 11 seconds ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Tell Ed Daba'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''|| 2 hours 30 minutes 11 seconds ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Koptos (Upper Egypt: 830, -1833) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Destination!!Status!!Max wait time!!Travel Time (original) !! Travel Time (with Pyramids) &lt;br /&gt;
|-&lt;br /&gt;
| '''Al-Kharijah'''||''' &amp;lt;font color=red&amp;gt;20 needed&amp;lt;/font&amp;gt;'''|| ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| '''Avaris'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''|| 19 minutes 4 seconds || 4 hours 17 minutes 23 seconds || &lt;br /&gt;
|-&lt;br /&gt;
| '''Dukki Gel'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''|| ? ||2 hours 21 minutes 57 seconds || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sharuhen'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''|| 14 minutes 24 seconds ||2 hours 27 minutes 16 seconds || &lt;br /&gt;
|-&lt;br /&gt;
| '''Valley of the Queens'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''|| 15 minutes || 2 hours 29 minutes 39 seconds || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dukki Gel (Kerma: -1331, -1489) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Destination!!Status!!Max wait time!!Travel Time (original) !! Travel Time (with Pyramids)&lt;br /&gt;
|-&lt;br /&gt;
| '''Kahun'''||''' &amp;lt;font color=red&amp;gt;21 needed&amp;lt;/font&amp;gt;'''||'''?'''||?||&lt;br /&gt;
|-&lt;br /&gt;
| '''Koptos'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||2 hours 21 minutes 57 seconds||&lt;br /&gt;
|-&lt;br /&gt;
| '''Meroe'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||25 minutes 48 seconds||6 hours 10 minutes 9 seconds||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sharuhen (Bernike: 2948, -1007) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Destination!!Status!!Max wait time!!Travel Time (original) !! Travel Time (with Pyramids)&lt;br /&gt;
|-&lt;br /&gt;
| '''Sheba'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''|| 5 hours 4 minutes 11 seconds || &lt;br /&gt;
|-&lt;br /&gt;
| '''Taba'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''|| 6 hours 14 minutes 11 seconds || &lt;br /&gt;
|-&lt;br /&gt;
| '''Koptos'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||2 hours 27 minutes 27 seconds || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Meroe, Kingdom of Kush (Blue Nile: 14, -7038) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Destination!!Status!!Max wait time!!Travel Time (original) !! Travel Time (with Pyramids) &lt;br /&gt;
|-&lt;br /&gt;
| '''Dukki Gel'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||?||&lt;br /&gt;
|-&lt;br /&gt;
| '''Valley of Queens'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||7H 19M 5S||&lt;br /&gt;
|-&lt;br /&gt;
| '''Sheba'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||23M 13S||5H 37M 25S||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Valley of Queens (West Kush: 928, -4139) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Destination!!Status!!Max wait time!!Travel Time (original) !! Travel Time (with Pyramids) &lt;br /&gt;
|-&lt;br /&gt;
| '''Koptos'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||2 hours 29 minutes 39 seconds||&lt;br /&gt;
|-&lt;br /&gt;
| '''Sheba'''||''' &amp;lt;font color=Green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''|| 3 hours 29 minutes 52 second ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Meroe'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||3 hours 17 minutes 2 seconds||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sheba (Blemmyes: 3806, -5623 ) ====&lt;br /&gt;
The Pyrotechnics Stadium Headquarters is nearby.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Destination!!Status!!Max wait time!!Travel Time (original) !! Travel Time (with Pyramids)&lt;br /&gt;
|-&lt;br /&gt;
| '''Meroe'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||?||&lt;br /&gt;
|-&lt;br /&gt;
| '''Sharuhen'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||?||&lt;br /&gt;
|-&lt;br /&gt;
| '''Valley of Queens'''||''' &amp;lt;font color=green&amp;gt;Open&amp;lt;/font&amp;gt;'''||'''?'''||?||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Regional Chariot Connections==&lt;br /&gt;
*The regional names are hiding in plain sight as the SECOND map on the [[Atlas]] page.&lt;br /&gt;
*Travel time is precisely (pyramids matter) 3.18 seconds per euclidean (straight line) coordinate.&lt;br /&gt;
*If you're willing to wait up to roughly 10% of the travel time, then your Chariot Travel will be free during a 2-minute window. &lt;br /&gt;
&lt;br /&gt;
==Documentation and Verification==&lt;br /&gt;
&lt;br /&gt;
* If you activate the &amp;quot;Towns&amp;quot; icon on your in-game F3 Map, the names of the Chariot Stops will be displayed.&lt;br /&gt;
* The mouseover in the upper right corner tends to scroll off of the screen, but if you click on a camel you'll get a popup that shows the Chariot Name, Region, and Coordinates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map of Chariot Routes and Stops==&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
|height=1024|width=512|zoom=2|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Charioteers]]&lt;br /&gt;
*[[Chariot Repair]]&lt;br /&gt;
*[[Chariot Repair 1]]&lt;br /&gt;
*[[Chariot Repair 2]]&lt;br /&gt;
*[[Chariot Repair 3]]&lt;br /&gt;
*Chariot Routes&lt;br /&gt;
*[[Chariot Locations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=178700</id>
		<title>Test of the Oyster Catcher</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=178700"/>
		<updated>2021-06-11T13:18:24Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* T10 Regional Pearl Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Task/Test of the Oyster Catcher}}&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Oyster Catcher&lt;br /&gt;
| discipline    = The Human Body&lt;br /&gt;
| image         = Human Body Test Icons_Oyster Catcher.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
* 1 [[requires::Pearl]] - White&lt;br /&gt;
* 1 [[requires::Pearl]] - Coral &lt;br /&gt;
* 1 [[requires::Pearl]] - Smoke &lt;br /&gt;
* 1 [[requires::Pearl]] - Aqua&lt;br /&gt;
* 1 [[requires::Pearl]] - Pink&lt;br /&gt;
* 1 [[requires::Pearl]] - Beige&lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Search for rare oysters, and harvest them by unlocking their puzzle and gathering their meat and Pearls. Fit the Pearls to a beautiful Necklace to pass the test.&lt;br /&gt;
&lt;br /&gt;
[[File:PearlBed1.png]]&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Use the swimming skill to catch Oysters in Egypt's waterways. Assemble pearls from Oysters into a necklace. Visit Schools and Universities of The Human Body so that instructors may assist in your design.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
[[Task/Test of the Oyster Catcher]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
This is the seventh [[Tests|test]] in the discipline of the Human [[Body]].&lt;br /&gt;
&lt;br /&gt;
In the '''Test of the Oyster Catcher''', you are to make a necklace from 14 [[pearl]]s of varying sizes. Pearls can be obtained by swimming into water, finding a set of bubbles (which represent oysters), and then solving a small puzzle which will &amp;quot;catch&amp;quot; the oyster. Once you have your pearls, you must set them in the correct order to make your necklace.&lt;br /&gt;
&lt;br /&gt;
== Passing the Task ==&lt;br /&gt;
* UBody = Sign up for the Test&lt;br /&gt;
* SBody = Learn [[Swimming]] (costs 10 [[Linen]]) (may be done prior to starting test)&lt;br /&gt;
* You enter the water by walking straight up into it. &lt;br /&gt;
* [[Swimming]] is done similarly to running in that left-clicking somewhere will swim you there (but right-clicking won't stop you). Terrain steepness is a factor in determining where you can and cannot move. If you're swimming in rivers or lakes, this should not be a big deal. However, this means you can't go too far out into the Red Sea or Mediterranean Sea. &lt;br /&gt;
* To get out of the water, click on dry land, or select the Stop Swimming option from your Special menu. Be careful: it is possible to leave the water in places where you can't get back in.&lt;br /&gt;
* To Dive: RIGHT CLICK on the water where you wish to dive&lt;br /&gt;
&lt;br /&gt;
=== Finding an Oyster Bed ===&lt;br /&gt;
Oyster beds are represented by a grid of bubbles that can be of multiple colors (blue, green, white, plus off). Beds that give larger pearls are set on a larger grid and have more colors. &lt;br /&gt;
* An oyster bed will be visible from land. &lt;br /&gt;
* Small pearls come from 5x5 grids of blue, and in addition, the square you dive on does not toggle. &lt;br /&gt;
* Medium pearls come from 6x6 grids of blue. &lt;br /&gt;
* Large pearls come from 7x7 grids which appear as blue and green - they toggle through a cycle of blue, green, and off as you dive. &lt;br /&gt;
* Huge pearls come from 8x8 grids which appear as blue, green and white.&lt;br /&gt;
&lt;br /&gt;
 You must have &amp;quot;Fountain Detail&amp;quot; in your graphics options turned on to see the bubbles&lt;br /&gt;
 (Self &amp;gt;&amp;gt; Options &amp;gt;&amp;gt; Video). &lt;br /&gt;
 Any setting above minimum will do, though the higher the setting, the brighter the bubbles.&lt;br /&gt;
 [[Image:Fountain_0.jpg|500px|Fountain Detail at lowest setting]]&lt;br /&gt;
 [[Image:Fountain_5.jpg|500px|Fountain Detail at highest setting]]&lt;br /&gt;
&lt;br /&gt;
[[Oyster Bed]]s occasionally appear on top of each other. Once you start diving, all but one of the beds will disappear. In some of these cases, the bed may behave oddly, with some bubbles &amp;quot;staying off&amp;quot; or &amp;quot;staying on&amp;quot; unexpectedly. It is unknown if these circumstances have any other effect. If two appear almost touching, diving in one will make the other disappear.&lt;br /&gt;
&lt;br /&gt;
It appears that any given location yields pearls of different sizes, but of the same color. Most colors appear to cluster, with some colors only known to appear in particular regions. &lt;br /&gt;
&lt;br /&gt;
The following pages are good help for listing beds found and colors of pearls retrieved from them.&lt;br /&gt;
* [[Maps/Oyster Beds]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EFDFBD;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pearl Colors !! !! Pearl Sizes&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Aqua&lt;br /&gt;
* Beige&lt;br /&gt;
* Black &lt;br /&gt;
* Coral&lt;br /&gt;
* Pink&lt;br /&gt;
* Smoke&lt;br /&gt;
* White&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &lt;br /&gt;
* Huge&lt;br /&gt;
* Large&lt;br /&gt;
* Medium&lt;br /&gt;
* Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Solving the Bed ===&lt;br /&gt;
In order to retrieve the [[pearl]] from the oyster bed, you must get rid of all the bubbles in the grid. This puzzle is similar to the game Lights Out, in that you are given a grid of bubbles that are either &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot; and you must turn them all off. &lt;br /&gt;
&lt;br /&gt;
Grid spots are toggled by diving. &lt;br /&gt;
* For small size grids, diving on a spot will toggle all the orthogonal spots around it, but not the one where you actually dove.&lt;br /&gt;
* For all other size grids, diving on a spot will toggle that spot and all orthogonal spots around it.&lt;br /&gt;
* Each spot will cycle through its possible states (off plus each possible color for that grid size) in order as it is toggled. &lt;br /&gt;
&lt;br /&gt;
Once all the spots are off, you will receive a [[pearl]] and 7 deben of [[Oyster Meat]].&lt;br /&gt;
&lt;br /&gt;
A bed will reset if left still for about two minutes. In addition, beds do despawn, so you won't be able to sit at a bed for hours on end trying to solve them.&lt;br /&gt;
&lt;br /&gt;
=== Pearl Solver Tools ===&lt;br /&gt;
* [http://julianatdeltona.com/pearls/Solver.htm JulianAtDeltona] - TheMazeEcho's solver hosted by Sabuli.&lt;br /&gt;
* [https://atitd.sharpnetwork.net/oyster/ SharpNetwork] - solver hosted by Cegaeil&lt;br /&gt;
&lt;br /&gt;
== Making the Necklace ==&lt;br /&gt;
In order to pass the test, you need to fit these pearls retrieved together and form a necklace. &lt;br /&gt;
&lt;br /&gt;
A complete necklace will require:&lt;br /&gt;
* 7 small pearls&lt;br /&gt;
* 4 medium pearls&lt;br /&gt;
* 2 large pearls&lt;br /&gt;
* 1 huge pearl&lt;br /&gt;
&lt;br /&gt;
There is a numbered slot for each pearl of these sizes (small position 1, small position 2, etc.).&lt;br /&gt;
&lt;br /&gt;
Each slot requires a pearl of a specific color, with the exception of the Huge (which can be any color). You do not know what colors are needed for each pearl initially. How you determine this is by fitting a pearl into the necklace, then showing it off to the instructors at a School or University of Body. They will report to you the number of correct colors and number of correct positions for each size. (This is similar to the old board game [http://en.wikipedia.org/wiki/Mastermind_%28board_game%29 Mastermind].)&lt;br /&gt;
&lt;br /&gt;
If you inserted a pearl in the wrong slot, you can remove it through the test menu. There is a chance of breaking the pearl, with a higher focus giving you a better chance to keep it intact. &lt;br /&gt;
* At 0 focus the pearl will ALWAYS break. (This is no longer true, I successfully removed a small pearl at 0 Focus on Oct 14 2015. --Aethan)&lt;br /&gt;
* At 7 focus, the pearl will break most of the time (85% on a very low sample, 6 out of 7 breaking)&lt;br /&gt;
* It is unknown what the formula for pearl breaking is, however focus at 75 still resulted in around 10% breakages (3 out of 32 breaking).&lt;br /&gt;
&lt;br /&gt;
You may remove pearls that are placed in the right slot, but this is probably not something you want to do.&lt;br /&gt;
&lt;br /&gt;
Strategically, given that colors seems roughly indexed to regions, you will save time if you begin inserting pearls as you find them (checking at an SBody or UBody with each insertion, of course). For example, if you get 0 correct colors off a single small white pearl, you can avoid small beds in areas that only produce white pearls. If you get 1 for 1, keep going after them; you don't know how many you need until you hit X for X+1. &lt;br /&gt;
&lt;br /&gt;
You cannot use pearls caught by someone else in your necklace, so once you know a pearl is useless to you, you can remove it, even if it breaks without it affecting your chances at this test. Make a batch of focus food only once you have filled the necklace with right color / wrong location pearls or if you plan on keeping the pearls for the [[Throne of Pharaoh]] or to grind up in a chemistry lab for use in chemistry.&lt;br /&gt;
&lt;br /&gt;
Here is a chart to help track your progress. Copy the chart to your user page. Change the - for X on spots you have tried and were wrong&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||-||-|-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Admiring a Pearl ===&lt;br /&gt;
When you have a pearl in inventory, you can admire it under &amp;quot;Tests-&amp;gt;Test of the Oyster Catcher-&amp;gt;Admire&amp;quot;. You will get a screen showing where the pearl was found and by whom.&lt;br /&gt;
&lt;br /&gt;
When you have more than one pearl of the same color and size in your inventory, attempting to admire any of them will only look at the first one. You have to put the rest down or in a chest and look at them one at a time.&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
As you insert pearls into their correct positions, you will receive [[Talent Points]].&lt;br /&gt;
&lt;br /&gt;
'''The mechanism for receiving points is to be confirmed'''&lt;br /&gt;
&lt;br /&gt;
Add Oyster Advance Data here : [[Oyster Advance]]&lt;br /&gt;
&lt;br /&gt;
== Passing the Test ==&lt;br /&gt;
When you have all 14 pearls correctly inserted, show the necklace to your instructors, and you will pass the test.&lt;br /&gt;
&lt;br /&gt;
== Instructors ==&lt;br /&gt;
Please note that this does not refer to your fellow players but rather the scientists at the University of the Body. &lt;br /&gt;
&lt;br /&gt;
Go to UBody or SBody and select Tests. Then select Oyster Catcher and select the option to show the necklace to the instructors. You will come up with a dialogue box showing your progress. This progress chart will tell you which pearls are the right colour and if they are in the correct setting.&lt;br /&gt;
&lt;br /&gt;
== T10 Regional Pearl Colors ==&lt;br /&gt;
&lt;br /&gt;
In past tellings, the colors of pearls one could find was limited by the area of Egypt in which you were diving. Under the assumption the same is true now, we should pool data on what we're finding. If someone can determine boundaries other than region boundaries that control this, this could be refined.&lt;br /&gt;
&lt;br /&gt;
Please note that if you edit the following list, 'Smoke' pearl's color is listed as 'Silver'&lt;br /&gt;
&lt;br /&gt;
Known pearl colors by location (and as a [[Maps/Oyster Beds|map]]):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Aqua !! Beige !! Black !! Coral !! Pink !! Smoke !! White&lt;br /&gt;
|-&lt;br /&gt;
| Abydos	&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Ammonium&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Arabia&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Asyut&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Axum&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| Bernike&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Buhen&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Cyrene&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |X &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Damot&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Dunqul Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| Elephantine&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| East Kush&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| East Sinai&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Faiyum&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Gebel&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Giza&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Hamim&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Kerma&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Kharga Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |X &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Meroe Desert&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh Delta&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Napata&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Naqada&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Nubia&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Philae&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Pwenet&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Red Sea&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| South Sinai&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Suez&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Swenett&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| The Land Of Punt&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Thebes&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Timna&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |X &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Wadi Natrun&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| West Kush&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| West Sinai&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Western Desert&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| White Nile&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Zau&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== T9 Regional Pearl Colors ==&lt;br /&gt;
In past tellings, the colors of pearls one could find was limited by the area of Egypt in which you were diving. Under the assumption the same is true now, we should pool data on what we're finding. If someone can determine boundaries other than region boundaries that control this, this could be refined.&lt;br /&gt;
&lt;br /&gt;
Known pearl colors by location (and as a [[Maps/Oyster Beds|map]]):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Aqua !! Beige !! Black !! Coral !! Pink !! Smoke !! White&lt;br /&gt;
|-&lt;br /&gt;
| Abydos	|| || ||X|| || ||X||X  &lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton	||X || || ||X || ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Ammonium	|| ||X ||X || || || ||X  &lt;br /&gt;
|-&lt;br /&gt;
| Arabia	|| ||X || || ||X ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe	|| || || ||X ||X ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Asyut		|| || ||X || ||X || ||X  &lt;br /&gt;
|-&lt;br /&gt;
| Axum		|| ||X|| || || ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis||X ||X || ||X || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Bernike	|| || || ||X ||X || ||X  &lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes	||X ||X || || || ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes      || ||X || ||X || || ||X&lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile	|| || ||X|| X ||X|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Buhen		|| || ||X ||X ||X || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Cyrene	||X || ||X ||X || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis	||X || X ||X || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Damot		||X ||X|| || || ||X||  &lt;br /&gt;
|-&lt;br /&gt;
| Dunqul Oasis	||X || ||X || ||X || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Elephantine	|| || ||X||X ||X || ||  &lt;br /&gt;
|-&lt;br /&gt;
| East Kush	||X||X||X|| || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| East Sinai	||X|| || || || || X || X &lt;br /&gt;
|-&lt;br /&gt;
| Faiyum        || || || || ||X||X|| &lt;br /&gt;
|-&lt;br /&gt;
| Gebel		|| ||X ||X || || || || X&lt;br /&gt;
|-&lt;br /&gt;
| Giza		||X|| || ||X|| ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Hamim	        || || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis	|| || || || ||X ||X || X &lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis	||X ||X || ||X || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kerma		||X || ||X || || ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kharga Oasis  ||X || ||X || ||X || ||&lt;br /&gt;
|-&lt;br /&gt;
| Meroe Desert	|| || ||X || || || || X &lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh Delta|| || X || || ||X|| || X&lt;br /&gt;
|-&lt;br /&gt;
| Napata	|| || ||X||X|| || || X &lt;br /&gt;
|-&lt;br /&gt;
| Naqada	||X ||X ||X || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nubia		||X || || || ||X|| ||X  &lt;br /&gt;
|-&lt;br /&gt;
| Philae	|| || || ||X ||X || || X &lt;br /&gt;
|-&lt;br /&gt;
| Pwenet	||X || || || || ||X ||X  &lt;br /&gt;
|-&lt;br /&gt;
| Red Sea	||X ||X || || || ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| South Sinai	||X || || ||X ||X || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Suez		|| ||X || || || ||X||X  &lt;br /&gt;
|-&lt;br /&gt;
| Swenett	||X || || ||X || || X ||&lt;br /&gt;
|-&lt;br /&gt;
| The Land Of Punt||X || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Thebes	||X || ||X ||X || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Timna		||X ||X ||X || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt	||X || || || ||X || ||  X&lt;br /&gt;
|-&lt;br /&gt;
| Wadi Natrun	|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| West Kush	|| || X || || || X || || X &lt;br /&gt;
|-&lt;br /&gt;
| West Sinai	|| ||X || X || X || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Western Desert|| || || ||X || ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| White Nile	|| || X || || || X ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Zau		|| || X || X || X || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Bedouin&amp;diff=178699</id>
		<title>Test of the Bedouin</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Bedouin&amp;diff=178699"/>
		<updated>2021-06-11T13:14:06Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Progression and Passing the Test */ Removed screenshot of notification from T9 as it had wrong information for T10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Task/Test of the Bedouin}}&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Bedouin&lt;br /&gt;
| discipline    = The Human Body&lt;br /&gt;
| image         = Human Body Test Icons_Bedouin.png&lt;br /&gt;
| requirements  = &lt;br /&gt;
* 500 [[requires::Cactus Sap]]&lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To enhance your abilties, train by seeking out distant altars. The fastest explorers will be able to find the most remote altars. Be among the best explorers on seven separate (RL) days, and you will pass the Test.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
The Test of the Bedouin is a special award given to those that prove themselves the best explorers of our land. When you visit an altar, anoint it with a drop of Cactus Sap. The longer that altar remains unanointed by others, the better. Every 24 hours, the best explorers will receive an advancement in the Test of the Bedouin.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
[[Task/Test of the Bedouin]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
The '''Test of the Bedouin''' is a [[Tests|test]] in the discipline of the Human [[Body]]. The test focuses on discovering [[Common Altars]] and anointing them with [[Cactus Sap]], in competition with other players.  Player-built altars cannot be anointed for the Test of the Bedouin.&lt;br /&gt;
&lt;br /&gt;
Passing the test of the Bedouin grants a new ability, [[Speed of the Bedouin]].&lt;br /&gt;
&lt;br /&gt;
== Progression and Passing the Test ==&lt;br /&gt;
&lt;br /&gt;
Advances occur once every 24 real hours at 4:21AM UTC (Note this time seems to drift 1 min later each day). Those who advance will receive a pop-up notification saying &amp;quot;You have placed in the top 3 Bedouin. You have done this X time(s).&amp;quot; if online.  If offline, you will receive a calendar notification.&lt;br /&gt;
&lt;br /&gt;
Those who do not advance do not receive any notification of any kind.&lt;br /&gt;
&lt;br /&gt;
Each time you are placed in the top 3, you receive a [[Talent Point]]. &lt;br /&gt;
&lt;br /&gt;
To pass the test you must receive 7 of these notifications.&lt;br /&gt;
&lt;br /&gt;
'''Altar Queue'''&lt;br /&gt;
&lt;br /&gt;
There are 3 players per altar and they are removed in FIFO (first in, first out) order.&lt;br /&gt;
&lt;br /&gt;
 ON -&amp;gt; 3 / 2 / 1 -&amp;gt; OFF&lt;br /&gt;
&lt;br /&gt;
'''Altar Tap Progression'''&lt;br /&gt;
&lt;br /&gt;
 A taps altar first == null / null / A&lt;br /&gt;
 B now taps the altar == null / B / A&lt;br /&gt;
 C now taps the altar == C / B / A&lt;br /&gt;
&lt;br /&gt;
The next person to tap the altar will push A off&lt;br /&gt;
  &lt;br /&gt;
 D taps the altar ==  D / C / B &lt;br /&gt;
 E taps the altar ==  E / D / C&lt;br /&gt;
&lt;br /&gt;
The only method for removing a player in position 1 is to tap the altar.  This advances the other 2 players.  &lt;br /&gt;
The only method of removing all players from an altar is to push 3 new players on.&lt;br /&gt;
&lt;br /&gt;
The only way to stop getting advances is to have other players tap enough altars so that &lt;br /&gt;
# you are pushed off a given altar &lt;br /&gt;
# you are pushed off enough altars so you no longer are in the top 2&lt;br /&gt;
&lt;br /&gt;
There is no mechanism to withdraw from an altar or gaining advances after passing the test. &lt;br /&gt;
&lt;br /&gt;
For more details see Wikipedia entry [https://en.wikipedia.org/wiki/FIFO_(computing_and_electronics) FIFO (computing and electronics)]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Pass History ==&lt;br /&gt;
Documenting historical passes of the Bedouin since data higher on the page isn't correct&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Egypt Time !! Real Time !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| deedsotep || Ahket-IV-1 5:50AM || 2019-10-02 8:25PM MST ||&lt;br /&gt;
|-&lt;br /&gt;
| Warmerdam || Shemu I-4 || 2019-11-30 11:21pm EST || Point with about 115 altars visited in last 3 days.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Bedouin&amp;diff=178698</id>
		<title>Test of the Bedouin</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Bedouin&amp;diff=178698"/>
		<updated>2021-06-11T13:12:43Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Progression and Passing the Test */ Changed passes to reflect T10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Task/Test of the Bedouin}}&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Bedouin&lt;br /&gt;
| discipline    = The Human Body&lt;br /&gt;
| image         = Human Body Test Icons_Bedouin.png&lt;br /&gt;
| requirements  = &lt;br /&gt;
* 500 [[requires::Cactus Sap]]&lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To enhance your abilties, train by seeking out distant altars. The fastest explorers will be able to find the most remote altars. Be among the best explorers on seven separate (RL) days, and you will pass the Test.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
The Test of the Bedouin is a special award given to those that prove themselves the best explorers of our land. When you visit an altar, anoint it with a drop of Cactus Sap. The longer that altar remains unanointed by others, the better. Every 24 hours, the best explorers will receive an advancement in the Test of the Bedouin.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
[[Task/Test of the Bedouin]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
The '''Test of the Bedouin''' is a [[Tests|test]] in the discipline of the Human [[Body]]. The test focuses on discovering [[Common Altars]] and anointing them with [[Cactus Sap]], in competition with other players.  Player-built altars cannot be anointed for the Test of the Bedouin.&lt;br /&gt;
&lt;br /&gt;
Passing the test of the Bedouin grants a new ability, [[Speed of the Bedouin]].&lt;br /&gt;
&lt;br /&gt;
== Progression and Passing the Test ==&lt;br /&gt;
&lt;br /&gt;
Advances occur once every 24 real hours at 4:21AM UTC (Note this time seems to drift 1 min later each day). Those who advance will receive a pop-up notification saying &amp;quot;You have placed in the top 3 Bedouin. You have done this X time(s).&amp;quot; if online.  If offline, you will receive a calendar notification like this:&lt;br /&gt;
&lt;br /&gt;
[[Image:BedouinPass.png|493px|Bedouin advance notification]]&lt;br /&gt;
&lt;br /&gt;
Those who do not advance do not receive any notification of any kind.&lt;br /&gt;
&lt;br /&gt;
Each time you are placed in the top 3, you receive a [[Talent Point]]. &lt;br /&gt;
&lt;br /&gt;
To pass the test you must receive 7 of these notifications.&lt;br /&gt;
&lt;br /&gt;
'''Altar Queue'''&lt;br /&gt;
&lt;br /&gt;
There are 3 players per altar and they are removed in FIFO (first in, first out) order.&lt;br /&gt;
&lt;br /&gt;
 ON -&amp;gt; 3 / 2 / 1 -&amp;gt; OFF&lt;br /&gt;
&lt;br /&gt;
'''Altar Tap Progression'''&lt;br /&gt;
&lt;br /&gt;
 A taps altar first == null / null / A&lt;br /&gt;
 B now taps the altar == null / B / A&lt;br /&gt;
 C now taps the altar == C / B / A&lt;br /&gt;
&lt;br /&gt;
The next person to tap the altar will push A off&lt;br /&gt;
  &lt;br /&gt;
 D taps the altar ==  D / C / B &lt;br /&gt;
 E taps the altar ==  E / D / C&lt;br /&gt;
&lt;br /&gt;
The only method for removing a player in position 1 is to tap the altar.  This advances the other 2 players.  &lt;br /&gt;
The only method of removing all players from an altar is to push 3 new players on.&lt;br /&gt;
&lt;br /&gt;
The only way to stop getting advances is to have other players tap enough altars so that &lt;br /&gt;
# you are pushed off a given altar &lt;br /&gt;
# you are pushed off enough altars so you no longer are in the top 2&lt;br /&gt;
&lt;br /&gt;
There is no mechanism to withdraw from an altar or gaining advances after passing the test. &lt;br /&gt;
&lt;br /&gt;
For more details see Wikipedia entry [https://en.wikipedia.org/wiki/FIFO_(computing_and_electronics) FIFO (computing and electronics)]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Pass History ==&lt;br /&gt;
Documenting historical passes of the Bedouin since data higher on the page isn't correct&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Egypt Time !! Real Time !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| deedsotep || Ahket-IV-1 5:50AM || 2019-10-02 8:25PM MST ||&lt;br /&gt;
|-&lt;br /&gt;
| Warmerdam || Shemu I-4 || 2019-11-30 11:21pm EST || Point with about 115 altars visited in last 3 days.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Task/Test_of_the_Bedouin&amp;diff=178696</id>
		<title>Task/Test of the Bedouin</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Task/Test_of_the_Bedouin&amp;diff=178696"/>
		<updated>2021-06-11T13:10:58Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Test of the Bedouin}}&lt;br /&gt;
{{Task&lt;br /&gt;
| name         = Test of the Bedouin&lt;br /&gt;
| prereq       = TBC Sign-up at a University&lt;br /&gt;
| next         = &lt;br /&gt;
| reward       = TBC&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
# Injure a [[Royal Cactus]]&lt;br /&gt;
# Collect [[Cactus Sap]] from a cactus&lt;br /&gt;
# Anoint 14 different [[Common Altar|Altar]]s&lt;br /&gt;
# Be one of the top 3 explorers each day, 7 times&lt;br /&gt;
&lt;br /&gt;
This Task unlocks after signing up at a [[University]]&lt;br /&gt;
&lt;br /&gt;
== Character Changes ==&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
This is the [[Test of the Bedouin]].&lt;br /&gt;
&lt;br /&gt;
== Completion Rewards ==&lt;br /&gt;
&lt;br /&gt;
On completing this task, you will receive:&lt;br /&gt;
*A new ability, [[Speed of the Bedouin]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=178093</id>
		<title>Test of the Oyster Catcher</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=178093"/>
		<updated>2021-06-09T14:03:54Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* T10 Regional Pearl Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Task/Test of the Oyster Catcher}}&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Oyster Catcher&lt;br /&gt;
| discipline    = The Human Body&lt;br /&gt;
| image         = Human Body Test Icons_Oyster Catcher.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
* 1 [[requires::Pearl]] - White&lt;br /&gt;
* 1 [[requires::Pearl]] - Coral &lt;br /&gt;
* 1 [[requires::Pearl]] - Smoke &lt;br /&gt;
* 1 [[requires::Pearl]] - Aqua&lt;br /&gt;
* 1 [[requires::Pearl]] - Pink&lt;br /&gt;
* 1 [[requires::Pearl]] - Beige&lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Search for rare oysters, and harvest them by unlocking their puzzle and gathering their meat and Pearls. Fit the Pearls to a beautiful Necklace to pass the test.&lt;br /&gt;
&lt;br /&gt;
[[File:PearlBed1.png]]&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Use the swimming skill to catch Oysters in Egypt's waterways. Assemble pearls from Oysters into a necklace. Visit Schools and Universities of The Human Body so that instructors may assist in your design.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
[[Task/Test of the Oyster Catcher]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
This is the seventh [[Tests|test]] in the discipline of the Human [[Body]].&lt;br /&gt;
&lt;br /&gt;
In the '''Test of the Oyster Catcher''', you are to make a necklace from 14 [[pearl]]s of varying sizes. Pearls can be obtained by swimming into water, finding a set of bubbles (which represent oysters), and then solving a small puzzle which will &amp;quot;catch&amp;quot; the oyster. Once you have your pearls, you must set them in the correct order to make your necklace.&lt;br /&gt;
&lt;br /&gt;
== Passing the Task ==&lt;br /&gt;
* UBody = Sign up for the Test&lt;br /&gt;
* SBody = Learn [[Swimming]] (costs 10 [[Linen]]) (may be done prior to starting test)&lt;br /&gt;
* You enter the water by walking straight up into it. &lt;br /&gt;
* [[Swimming]] is done similarly to running in that left-clicking somewhere will swim you there (but right-clicking won't stop you). Terrain steepness is a factor in determining where you can and cannot move. If you're swimming in rivers or lakes, this should not be a big deal. However, this means you can't go too far out into the Red Sea or Mediterranean Sea. &lt;br /&gt;
* To get out of the water, click on dry land, or select the Stop Swimming option from your Special menu. Be careful: it is possible to leave the water in places where you can't get back in.&lt;br /&gt;
* To Dive: RIGHT CLICK on the water where you wish to dive&lt;br /&gt;
&lt;br /&gt;
=== Finding an Oyster Bed ===&lt;br /&gt;
Oyster beds are represented by a grid of bubbles that can be of multiple colors (blue, green, white, plus off). Beds that give larger pearls are set on a larger grid and have more colors. &lt;br /&gt;
* An oyster bed will be visible from land. &lt;br /&gt;
* Small pearls come from 5x5 grids of blue, and in addition, the square you dive on does not toggle. &lt;br /&gt;
* Medium pearls come from 6x6 grids of blue. &lt;br /&gt;
* Large pearls come from 7x7 grids which appear as blue and green - they toggle through a cycle of blue, green, and off as you dive. &lt;br /&gt;
* Huge pearls come from 8x8 grids which appear as blue, green and white.&lt;br /&gt;
&lt;br /&gt;
 You must have &amp;quot;Fountain Detail&amp;quot; in your graphics options turned on to see the bubbles&lt;br /&gt;
 (Self &amp;gt;&amp;gt; Options &amp;gt;&amp;gt; Video). &lt;br /&gt;
 Any setting above minimum will do, though the higher the setting, the brighter the bubbles.&lt;br /&gt;
 [[Image:Fountain_0.jpg|500px|Fountain Detail at lowest setting]]&lt;br /&gt;
 [[Image:Fountain_5.jpg|500px|Fountain Detail at highest setting]]&lt;br /&gt;
&lt;br /&gt;
[[Oyster Bed]]s occasionally appear on top of each other. Once you start diving, all but one of the beds will disappear. In some of these cases, the bed may behave oddly, with some bubbles &amp;quot;staying off&amp;quot; or &amp;quot;staying on&amp;quot; unexpectedly. It is unknown if these circumstances have any other effect. If two appear almost touching, diving in one will make the other disappear.&lt;br /&gt;
&lt;br /&gt;
It appears that any given location yields pearls of different sizes, but of the same color. Most colors appear to cluster, with some colors only known to appear in particular regions. &lt;br /&gt;
&lt;br /&gt;
The following pages are good help for listing beds found and colors of pearls retrieved from them.&lt;br /&gt;
* [[Maps/Oyster Beds]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EFDFBD;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pearl Colors !! !! Pearl Sizes&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Aqua&lt;br /&gt;
* Beige&lt;br /&gt;
* Black &lt;br /&gt;
* Coral&lt;br /&gt;
* Pink&lt;br /&gt;
* Smoke&lt;br /&gt;
* White&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &lt;br /&gt;
* Huge&lt;br /&gt;
* Large&lt;br /&gt;
* Medium&lt;br /&gt;
* Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Solving the Bed ===&lt;br /&gt;
In order to retrieve the [[pearl]] from the oyster bed, you must get rid of all the bubbles in the grid. This puzzle is similar to the game Lights Out, in that you are given a grid of bubbles that are either &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot; and you must turn them all off. &lt;br /&gt;
&lt;br /&gt;
Grid spots are toggled by diving. &lt;br /&gt;
* For small size grids, diving on a spot will toggle all the orthogonal spots around it, but not the one where you actually dove.&lt;br /&gt;
* For all other size grids, diving on a spot will toggle that spot and all orthogonal spots around it.&lt;br /&gt;
* Each spot will cycle through its possible states (off plus each possible color for that grid size) in order as it is toggled. &lt;br /&gt;
&lt;br /&gt;
Once all the spots are off, you will receive a [[pearl]] and 7 deben of [[Oyster Meat]].&lt;br /&gt;
&lt;br /&gt;
A bed will reset if left still for about two minutes. In addition, beds do despawn, so you won't be able to sit at a bed for hours on end trying to solve them.&lt;br /&gt;
&lt;br /&gt;
=== Pearl Solver Tools ===&lt;br /&gt;
* [http://julianatdeltona.com/pearls/Solver.htm JulianAtDeltona] - TheMazeEcho's solver hosted by Sabuli.&lt;br /&gt;
* [https://atitd.sharpnetwork.net/oyster/ SharpNetwork] - solver hosted by Cegaeil&lt;br /&gt;
&lt;br /&gt;
== Making the Necklace ==&lt;br /&gt;
In order to pass the test, you need to fit these pearls retrieved together and form a necklace. &lt;br /&gt;
&lt;br /&gt;
A complete necklace will require:&lt;br /&gt;
* 7 small pearls&lt;br /&gt;
* 4 medium pearls&lt;br /&gt;
* 2 large pearls&lt;br /&gt;
* 1 huge pearl&lt;br /&gt;
&lt;br /&gt;
There is a numbered slot for each pearl of these sizes (small position 1, small position 2, etc.).&lt;br /&gt;
&lt;br /&gt;
Each slot requires a pearl of a specific color, with the exception of the Huge (which can be any color). You do not know what colors are needed for each pearl initially. How you determine this is by fitting a pearl into the necklace, then showing it off to the instructors at a School or University of Body. They will report to you the number of correct colors and number of correct positions for each size. (This is similar to the old board game [http://en.wikipedia.org/wiki/Mastermind_%28board_game%29 Mastermind].)&lt;br /&gt;
&lt;br /&gt;
If you inserted a pearl in the wrong slot, you can remove it through the test menu. There is a chance of breaking the pearl, with a higher focus giving you a better chance to keep it intact. &lt;br /&gt;
* At 0 focus the pearl will ALWAYS break. (This is no longer true, I successfully removed a small pearl at 0 Focus on Oct 14 2015. --Aethan)&lt;br /&gt;
* At 7 focus, the pearl will break most of the time (85% on a very low sample, 6 out of 7 breaking)&lt;br /&gt;
* It is unknown what the formula for pearl breaking is, however focus at 75 still resulted in around 10% breakages (3 out of 32 breaking).&lt;br /&gt;
&lt;br /&gt;
You may remove pearls that are placed in the right slot, but this is probably not something you want to do.&lt;br /&gt;
&lt;br /&gt;
Strategically, given that colors seems roughly indexed to regions, you will save time if you begin inserting pearls as you find them (checking at an SBody or UBody with each insertion, of course). For example, if you get 0 correct colors off a single small white pearl, you can avoid small beds in areas that only produce white pearls. If you get 1 for 1, keep going after them; you don't know how many you need until you hit X for X+1. &lt;br /&gt;
&lt;br /&gt;
You cannot use pearls caught by someone else in your necklace, so once you know a pearl is useless to you, you can remove it, even if it breaks without it affecting your chances at this test. Make a batch of focus food only once you have filled the necklace with right color / wrong location pearls or if you plan on keeping the pearls for the [[Throne of Pharaoh]] or to grind up in a chemistry lab for use in chemistry.&lt;br /&gt;
&lt;br /&gt;
Here is a chart to help track your progress. Copy the chart to your user page. Change the - for X on spots you have tried and were wrong&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige||-||-|-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Admiring a Pearl ===&lt;br /&gt;
When you have a pearl in inventory, you can admire it under &amp;quot;Tests-&amp;gt;Test of the Oyster Catcher-&amp;gt;Admire&amp;quot;. You will get a screen showing where the pearl was found and by whom.&lt;br /&gt;
&lt;br /&gt;
When you have more than one pearl of the same color and size in your inventory, attempting to admire any of them will only look at the first one. You have to put the rest down or in a chest and look at them one at a time.&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
As you insert pearls into their correct positions, you will receive [[Talent Points]].&lt;br /&gt;
&lt;br /&gt;
'''The mechanism for receiving points is to be confirmed'''&lt;br /&gt;
&lt;br /&gt;
Add Oyster Advance Data here : [[Oyster Advance]]&lt;br /&gt;
&lt;br /&gt;
== Passing the Test ==&lt;br /&gt;
When you have all 14 pearls correctly inserted, show the necklace to your instructors, and you will pass the test.&lt;br /&gt;
&lt;br /&gt;
== Instructors ==&lt;br /&gt;
Please note that this does not refer to your fellow players but rather the scientists at the University of the Body. &lt;br /&gt;
&lt;br /&gt;
Go to UBody or SBody and select Tests. Then select Oyster Catcher and select the option to show the necklace to the instructors. You will come up with a dialogue box showing your progress. This progress chart will tell you which pearls are the right colour and if they are in the correct setting.&lt;br /&gt;
&lt;br /&gt;
== T10 Regional Pearl Colors ==&lt;br /&gt;
&lt;br /&gt;
In past tellings, the colors of pearls one could find was limited by the area of Egypt in which you were diving. Under the assumption the same is true now, we should pool data on what we're finding. If someone can determine boundaries other than region boundaries that control this, this could be refined.&lt;br /&gt;
&lt;br /&gt;
Please note that if you edit the following list, 'Smoke' pearl's color is listed as 'Silver'&lt;br /&gt;
&lt;br /&gt;
Known pearl colors by location (and as a [[Maps/Oyster Beds|map]]):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Aqua !! Beige !! Black !! Coral !! Pink !! Smoke !! White&lt;br /&gt;
|-&lt;br /&gt;
| Abydos	&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Ammonium&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Arabia&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Asyut&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |x&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |x&lt;br /&gt;
|-&lt;br /&gt;
| Axum&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| Bernike&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | x&lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Buhen&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Cyrene&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |X &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Damot&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Dunqul Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| Elephantine&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| East Kush&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| East Sinai&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Faiyum&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Gebel&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Giza&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Hamim&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Kerma&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Kharga Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |X &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Meroe Desert&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh Delta&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Napata&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Naqada&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Nubia&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Philae&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Pwenet&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Red Sea&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| South Sinai&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | x&lt;br /&gt;
|-&lt;br /&gt;
| Suez&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |x&lt;br /&gt;
|-&lt;br /&gt;
| Swenett&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| The Land Of Punt&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Thebes&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Timna&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Wadi Natrun&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| West Kush&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| West Sinai&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Western Desert&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| White Nile&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |X&lt;br /&gt;
|-&lt;br /&gt;
| Zau&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== T9 Regional Pearl Colors ==&lt;br /&gt;
In past tellings, the colors of pearls one could find was limited by the area of Egypt in which you were diving. Under the assumption the same is true now, we should pool data on what we're finding. If someone can determine boundaries other than region boundaries that control this, this could be refined.&lt;br /&gt;
&lt;br /&gt;
Known pearl colors by location (and as a [[Maps/Oyster Beds|map]]):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Aqua !! Beige !! Black !! Coral !! Pink !! Smoke !! White&lt;br /&gt;
|-&lt;br /&gt;
| Abydos	|| || ||X|| || ||X||X  &lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton	||X || || ||X || ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Ammonium	|| ||X ||X || || || ||X  &lt;br /&gt;
|-&lt;br /&gt;
| Arabia	|| ||X || || ||X ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe	|| || || ||X ||X ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Asyut		|| || ||X || ||X || ||X  &lt;br /&gt;
|-&lt;br /&gt;
| Axum		|| ||X|| || || ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis||X ||X || ||X || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Bernike	|| || || ||X ||X || ||X  &lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes	||X ||X || || || ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes      || ||X || ||X || || ||X&lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile	|| || ||X|| X ||X|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Buhen		|| || ||X ||X ||X || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Cyrene	||X || ||X ||X || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis	||X || X ||X || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Damot		||X ||X|| || || ||X||  &lt;br /&gt;
|-&lt;br /&gt;
| Dunqul Oasis	||X || ||X || ||X || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Elephantine	|| || ||X||X ||X || ||  &lt;br /&gt;
|-&lt;br /&gt;
| East Kush	||X||X||X|| || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| East Sinai	||X|| || || || || X || X &lt;br /&gt;
|-&lt;br /&gt;
| Faiyum        || || || || ||X||X|| &lt;br /&gt;
|-&lt;br /&gt;
| Gebel		|| ||X ||X || || || || X&lt;br /&gt;
|-&lt;br /&gt;
| Giza		||X|| || ||X|| ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Hamim	        || || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis	|| || || || ||X ||X || X &lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis	||X ||X || ||X || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kerma		||X || ||X || || ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kharga Oasis  ||X || ||X || ||X || ||&lt;br /&gt;
|-&lt;br /&gt;
| Meroe Desert	|| || ||X || || || || X &lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh Delta|| || X || || ||X|| || X&lt;br /&gt;
|-&lt;br /&gt;
| Napata	|| || ||X||X|| || || X &lt;br /&gt;
|-&lt;br /&gt;
| Naqada	||X ||X ||X || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nubia		||X || || || ||X|| ||X  &lt;br /&gt;
|-&lt;br /&gt;
| Philae	|| || || ||X ||X || || X &lt;br /&gt;
|-&lt;br /&gt;
| Pwenet	||X || || || || ||X ||X  &lt;br /&gt;
|-&lt;br /&gt;
| Red Sea	||X ||X || || || ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| South Sinai	||X || || ||X ||X || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Suez		|| ||X || || || ||X||X  &lt;br /&gt;
|-&lt;br /&gt;
| Swenett	||X || || ||X || || X ||&lt;br /&gt;
|-&lt;br /&gt;
| The Land Of Punt||X || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Thebes	||X || ||X ||X || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Timna		||X ||X ||X || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt	||X || || || ||X || ||  X&lt;br /&gt;
|-&lt;br /&gt;
| Wadi Natrun	|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| West Kush	|| || X || || || X || || X &lt;br /&gt;
|-&lt;br /&gt;
| West Sinai	|| ||X || X || X || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Western Desert|| || || ||X || ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| White Nile	|| || X || || || X ||X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Zau		|| || X || X || X || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Tasks&amp;diff=177796</id>
		<title>Tasks</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Tasks&amp;diff=177796"/>
		<updated>2021-06-08T17:27:16Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Other Tasks */ Removed old treasure from list as its now under the category Treasury instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tasks =&lt;br /&gt;
&lt;br /&gt;
'''Tasks''' provide a step-by-step guide to walk players through various technologies and resources.&lt;br /&gt;
&lt;br /&gt;
Right now these are all the available tasks we can get:&lt;br /&gt;
&lt;br /&gt;
== Passage to Egypt ==&lt;br /&gt;
* [[New Beginnings]]&lt;br /&gt;
* [[Solid Progress]]&lt;br /&gt;
* [[Flax Growing]]&lt;br /&gt;
* [[Flax Processing (task)|Flax Processing]]&lt;br /&gt;
* [[Building Materials]]&lt;br /&gt;
* [[Head for Pastures New]]  (Rewards [[Talent Point]])&lt;br /&gt;
&lt;br /&gt;
== Major Tasks ==&lt;br /&gt;
* [[Art &amp;amp; Music (task)|Art &amp;amp; Music]]  (Rewards [[Talent Point]])&lt;br /&gt;
* [[Home Sweet Home]]  (Rewards [[Talent Point]])&lt;br /&gt;
* [[Puzzle in the Night Sky]]  (Rewards [[Talent Point]])&lt;br /&gt;
* [[Beetle Breeding]]  (Rewards 2 [[Mud Granite]])&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
Completing these tasks reward 7 [[Talent Point]]s&lt;br /&gt;
* [[Task/Test of Khefre's Children|Test of Khefre's Children]]&lt;br /&gt;
* [[Task/Test of the Acrobat|Test of the Acrobat]]&lt;br /&gt;
* [[Task/Test of the Bedouin|Test of the Bedouin]]&lt;br /&gt;
* [[Task/Test of the Obelisk|Test of the Obelisk]]&lt;br /&gt;
* [[Task/Test of the Singing Cicada|Test of the Singing Cicada]]&lt;br /&gt;
* [[Task/Test of the Oyster Catcher|Test of the Oyster Catcher]]&lt;br /&gt;
* [[Task/Test of the Safari|Test of the Safari]]&lt;br /&gt;
&lt;br /&gt;
== Other Tasks ==&lt;br /&gt;
* [[A home for a Sheep]] (Rewards: 1 Onion Seed)&lt;br /&gt;
* [[Botany (task)|Botany]] (Rewards: The ability to Eat and Harvest Herbs)&lt;br /&gt;
* [[Crafting Makes Perfect]] (Rewards: The ability to upgrade your [[Camp Site]] to hold 50,000 db)&lt;br /&gt;
* [[Dailies]] (Rewards: Major and Minor Faction Points)&lt;br /&gt;
* [[Elder (task)|Elder]]&lt;br /&gt;
* [[Exploration]]&lt;br /&gt;
* [[Faster Gathering]] (Rewards: 400 [[Grass]])&lt;br /&gt;
* [[Pottery (task)|Pottery]]&lt;br /&gt;
* [[Water water everywhere]]&lt;br /&gt;
* [[Ultimate Challenges]]&lt;br /&gt;
* [[Temptation]]&lt;br /&gt;
*[[Treasure]] (reward for purchasing a T10 subscription at https://www.desert-nomad.com)&lt;br /&gt;
* [[Queen of the Bees]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Bedouin&amp;diff=177794</id>
		<title>Test of the Bedouin</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Bedouin&amp;diff=177794"/>
		<updated>2021-06-08T17:24:56Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: Updates initial text to reflect T10 description of test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Task/Test of the Bedouin}}&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Bedouin&lt;br /&gt;
| discipline    = The Human Body&lt;br /&gt;
| image         = Human Body Test Icons_Bedouin.png&lt;br /&gt;
| requirements  = &lt;br /&gt;
* 500 [[requires::Cactus Sap]]&lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To enhance your abilties, train by seeking out distant altars. The fastest explorers will be able to find the most remote altars. Be among the best explorers on seven separate (RL) days, and you will pass the Test.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
The Test of the Bedouin is a special award given to those that prove themselves the best explorers of our land. When you visit an altar, anoint it with a drop of Cactus Sap. The longer that altar remains unanointed by others, the better. Every 24 hours, the best explorers will receive an advancement in the Test of the Bedouin.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
[[Task/Test of the Bedouin]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
The '''Test of the Bedouin''' is a [[Tests|test]] in the discipline of the Human [[Body]]. The test focuses on discovering [[Common Altars]] and anointing them with [[Cactus Sap]], in competition with other players.  Player-built altars cannot be anointed for the Test of the Bedouin.&lt;br /&gt;
&lt;br /&gt;
Passing the test of the Bedouin grants a new ability, [[Speed of the Bedouin]].&lt;br /&gt;
&lt;br /&gt;
== Progression and Passing the Test ==&lt;br /&gt;
&lt;br /&gt;
Advances occur once every 24 real hours at 4:21AM UTC (Note this time seems to drift 1 min later each day). Those who advance will receive a pop-up notification saying &amp;quot;You have placed in the top 7 Bedouin. You have done this X time(s).&amp;quot; if online.  If offline, you will receive a calendar notification like this:&lt;br /&gt;
&lt;br /&gt;
[[Image:BedouinPass.png|493px|Bedouin advance notification]]&lt;br /&gt;
&lt;br /&gt;
Those who do not advance do not receive any notification of any kind.&lt;br /&gt;
&lt;br /&gt;
Each time you are placed in the top 7, you receive a [[Talent Point]]. (2 was changed to 7 early in T9)&lt;br /&gt;
&lt;br /&gt;
To pass the test you must receive 7 of these notifications.&lt;br /&gt;
&lt;br /&gt;
'''Altar Queue'''&lt;br /&gt;
&lt;br /&gt;
There are 3 players per altar and they are removed in FIFO (first in, first out) order.&lt;br /&gt;
&lt;br /&gt;
 ON -&amp;gt; 3 / 2 / 1 -&amp;gt; OFF&lt;br /&gt;
&lt;br /&gt;
'''Altar Tap Progression'''&lt;br /&gt;
&lt;br /&gt;
 A taps altar first == null / null / A&lt;br /&gt;
 B now taps the altar == null / B / A&lt;br /&gt;
 C now taps the altar == C / B / A&lt;br /&gt;
&lt;br /&gt;
The next person to tap the altar will push A off&lt;br /&gt;
  &lt;br /&gt;
 D taps the altar ==  D / C / B &lt;br /&gt;
 E taps the altar ==  E / D / C&lt;br /&gt;
&lt;br /&gt;
The only method for removing a player in position 1 is to tap the altar.  This advances the other 2 players.  &lt;br /&gt;
The only method of removing all players from an altar is to push 3 new players on.&lt;br /&gt;
&lt;br /&gt;
The only way to stop getting advances is to have other players tap enough altars so that &lt;br /&gt;
# you are pushed off a given altar &lt;br /&gt;
# you are pushed off enough altars so you no longer are in the top 2&lt;br /&gt;
&lt;br /&gt;
There is no mechanism to withdraw from an altar or gaining advances after passing the test. &lt;br /&gt;
&lt;br /&gt;
For more details see Wikipedia entry [https://en.wikipedia.org/wiki/FIFO_(computing_and_electronics) FIFO (computing and electronics)]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Pass History ==&lt;br /&gt;
Documenting historical passes of the Bedouin since data higher on the page isn't correct&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Egypt Time !! Real Time !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| deedsotep || Ahket-IV-1 5:50AM || 2019-10-02 8:25PM MST ||&lt;br /&gt;
|-&lt;br /&gt;
| Warmerdam || Shemu I-4 || 2019-11-30 11:21pm EST || Point with about 115 altars visited in last 3 days.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Singing_Cicada&amp;diff=177792</id>
		<title>Test of the Singing Cicada</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Singing_Cicada&amp;diff=177792"/>
		<updated>2021-06-08T17:19:33Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Related Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Task/Test of the Singing Cicada}}&lt;br /&gt;
Sound file for cicada's: [https://www.atitd.org/wiki/t4w/images/7/7a/Cicadas.mp3 Cicadas.mp3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://cdn.discordapp.com/attachments/419105530888323072/617560525177356298/Cicadas.mp3 click here](backup file just in case)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Singing Cicada&lt;br /&gt;
| discipline    = The Human Body&lt;br /&gt;
| image         = Human Body Test Icons_Cicada.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Use your eyes and ears to locate elaborate and beautiful cicada cages hidden by other explorers. You may take a single animal from each cage, and when you have collected enough, build a colony of your own.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cicada_Cage.jpg|200px]]&lt;br /&gt;
|| [[File:Cicada_Cage_Options.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
In the Test of the Singing Cicada, you'll be honing your skills by quickly finding an ever-changing collection of Singing Cicadas hidden in cages across the land. Score points each time you find a Cicada cage, and automatically spend them when you advance to gain Talent Points by having the highest score in Egypt.  When you find enough Cicadas, place a cage of your own for an effortless and continuous stream of points.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
[[Task/Test of the Singing Cicada|Test of the Singing Cicada (task)]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
The '''Test of the Singing Cicada''' is a [[Tests|test]] in the discipline of the Human [[Body]]. The test focuses on exploration, particularly of remote or hard-to-reach areas in Egypt.&lt;br /&gt;
&lt;br /&gt;
You must go to a University of Body and hand over a certain amount of cicadas you have found for the scientists to give you a cage to build.  Usually it takes 7 cicadas to do this.  All Universities of Body can give you a cage, regardless of what faction they are supporting.&lt;br /&gt;
&lt;br /&gt;
You cannot carry more than 21 cicadas on yourself. If you do carry 21 of them, you will be told you have to go to a university of Body to fashion a cage.&lt;br /&gt;
&lt;br /&gt;
'''A cage costs 1 [[Linen]] and 4 [[Boards]] to build.'''  You cannot build near steep terrain. &lt;br /&gt;
&lt;br /&gt;
You have the above options for cages.  Sometimes two or more cages are built on top of each other so it is good policy to &amp;quot;Move the Nearby Cage.&amp;quot; under Self -&amp;gt; Tests -&amp;gt; Test of the Singing Cicada.&lt;br /&gt;
&lt;br /&gt;
== Finding Cages ==&lt;br /&gt;
At the start of tale, there are seed cages placed by The Stranger.&lt;br /&gt;
&lt;br /&gt;
Cages can be found in every region but you cannot place a cage in an area controlled by your faction. &lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;You cannot place a cage in land we (Your Faction) control, they are really noisy, let someone else put up with them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Generally this is presumed to be the areas of the [[factions|3 Kingdoms]]. It is unknown what happens when factions and regions change loyalty through [[Tribute Post|Tribute]] offerings.&lt;br /&gt;
&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
Hidden across the Egyptian landscape are dozens of [[Cicada Cage]]s, detectable mainly through the continuous chirping sounds they emit. A player who comes across a cicada cage is allowed to take a cicada from it (provided the player has signed up for the Cicada test). When a player has collected enough cicadas, he may build and place a cicada cage of his own. Cages crumble and are gone after 7 players have discovered them and removed a cicada.&lt;br /&gt;
&lt;br /&gt;
Cicada points are earned both by finding other players' cages (a single bonus for each cage found) and by building your own (points earned continuously for as long as your cages survive). Every 3 Egypt days, the 21 players with the highest scores receive a Talent Point. They then all lose cicada points equal to the 21st player's score.  (In effect, the 21st player's score determines how much it &amp;quot;costs&amp;quot; to &amp;quot;buy&amp;quot; a Talent Point that day.) Players complete the test when they have received 7 Talent Points.&lt;br /&gt;
&lt;br /&gt;
NOTE:  Talent points replaced speed points.&lt;br /&gt;
&lt;br /&gt;
== Silenced Cicada Chirps ==&lt;br /&gt;
&lt;br /&gt;
Part way through Tale 8 a method of silencing the continuous cicada chirp was introduced as part of the T8 Cheese System.  [[Cheese|Baramily]] cheese when applied to a cicada cage silences the chirp. &lt;br /&gt;
&lt;br /&gt;
There are a number of unknowns about the effects of giving cheese to insects.&lt;br /&gt;
&lt;br /&gt;
#Duration of the silence&lt;br /&gt;
#Application to your own cages&lt;br /&gt;
#Application to another player's cages&lt;br /&gt;
#How the age (potency) of the cheese affects the silence&lt;br /&gt;
#Any negative effects from applying the cheese to the cage&lt;br /&gt;
#Offsets to the increased difficulty in finding silenced cages&lt;br /&gt;
&lt;br /&gt;
== Talent Points ==&lt;br /&gt;
&lt;br /&gt;
[[Talent Points]] are allocated depending on the number of advances you achieve. '''Confirmation of how many points you receive and when goes here'''&lt;br /&gt;
&lt;br /&gt;
It is possible to receive more than one advance in a day. &lt;br /&gt;
* For example, if you have 15,000 points and the advances cost 5,000 points then you will gain three advances.&lt;br /&gt;
* For example, if you have 460,000 points and the advances cost 20,800 points each, then you will gain 22 advances (457,600 points) and keep 2,400 points for the next round of advancements. It is verified that you can get more than 21 advances in a single go. However, you will not get any more than 7 Talent Points.&lt;br /&gt;
&lt;br /&gt;
== Accessibility ==&lt;br /&gt;
&lt;br /&gt;
If you have a hearing impairment that causes you problems with detecting and triangulating the cicadas, the following software may help you:&lt;br /&gt;
* [https://windows-vu-meter.software.informer.com/download/ Windows VU Meter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [https://www.desert-nomad.com/Tests/Cicada Daily results]&lt;br /&gt;
* [[Speed Point Costs]]&lt;br /&gt;
* [[Cage Costs]]&lt;br /&gt;
* [https://www.desert-nomad.com/Tests/Cicada nomad.com Cicada]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Singing_Cicada&amp;diff=177791</id>
		<title>Test of the Singing Cicada</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Singing_Cicada&amp;diff=177791"/>
		<updated>2021-06-08T17:17:12Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Passing the Principle */ Removed old info related to factions that doesnt exists in T10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Task/Test of the Singing Cicada}}&lt;br /&gt;
Sound file for cicada's: [https://www.atitd.org/wiki/t4w/images/7/7a/Cicadas.mp3 Cicadas.mp3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://cdn.discordapp.com/attachments/419105530888323072/617560525177356298/Cicadas.mp3 click here](backup file just in case)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Singing Cicada&lt;br /&gt;
| discipline    = The Human Body&lt;br /&gt;
| image         = Human Body Test Icons_Cicada.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Use your eyes and ears to locate elaborate and beautiful cicada cages hidden by other explorers. You may take a single animal from each cage, and when you have collected enough, build a colony of your own.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cicada_Cage.jpg|200px]]&lt;br /&gt;
|| [[File:Cicada_Cage_Options.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
In the Test of the Singing Cicada, you'll be honing your skills by quickly finding an ever-changing collection of Singing Cicadas hidden in cages across the land. Score points each time you find a Cicada cage, and automatically spend them when you advance to gain Talent Points by having the highest score in Egypt.  When you find enough Cicadas, place a cage of your own for an effortless and continuous stream of points.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
[[Task/Test of the Singing Cicada|Test of the Singing Cicada (task)]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
The '''Test of the Singing Cicada''' is a [[Tests|test]] in the discipline of the Human [[Body]]. The test focuses on exploration, particularly of remote or hard-to-reach areas in Egypt.&lt;br /&gt;
&lt;br /&gt;
You must go to a University of Body and hand over a certain amount of cicadas you have found for the scientists to give you a cage to build.  Usually it takes 7 cicadas to do this.  All Universities of Body can give you a cage, regardless of what faction they are supporting.&lt;br /&gt;
&lt;br /&gt;
You cannot carry more than 21 cicadas on yourself. If you do carry 21 of them, you will be told you have to go to a university of Body to fashion a cage.&lt;br /&gt;
&lt;br /&gt;
'''A cage costs 1 [[Linen]] and 4 [[Boards]] to build.'''  You cannot build near steep terrain. &lt;br /&gt;
&lt;br /&gt;
You have the above options for cages.  Sometimes two or more cages are built on top of each other so it is good policy to &amp;quot;Move the Nearby Cage.&amp;quot; under Self -&amp;gt; Tests -&amp;gt; Test of the Singing Cicada.&lt;br /&gt;
&lt;br /&gt;
== Finding Cages ==&lt;br /&gt;
At the start of tale, there are seed cages placed by The Stranger.&lt;br /&gt;
&lt;br /&gt;
Cages can be found in every region but you cannot place a cage in an area controlled by your faction. &lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;You cannot place a cage in land we (Your Faction) control, they are really noisy, let someone else put up with them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Generally this is presumed to be the areas of the [[factions|3 Kingdoms]]. It is unknown what happens when factions and regions change loyalty through [[Tribute Post|Tribute]] offerings.&lt;br /&gt;
&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
Hidden across the Egyptian landscape are dozens of [[Cicada Cage]]s, detectable mainly through the continuous chirping sounds they emit. A player who comes across a cicada cage is allowed to take a cicada from it (provided the player has signed up for the Cicada test). When a player has collected enough cicadas, he may build and place a cicada cage of his own. Cages crumble and are gone after 7 players have discovered them and removed a cicada.&lt;br /&gt;
&lt;br /&gt;
Cicada points are earned both by finding other players' cages (a single bonus for each cage found) and by building your own (points earned continuously for as long as your cages survive). Every 3 Egypt days, the 21 players with the highest scores receive a Talent Point. They then all lose cicada points equal to the 21st player's score.  (In effect, the 21st player's score determines how much it &amp;quot;costs&amp;quot; to &amp;quot;buy&amp;quot; a Talent Point that day.) Players complete the test when they have received 7 Talent Points.&lt;br /&gt;
&lt;br /&gt;
NOTE:  Talent points replaced speed points.&lt;br /&gt;
&lt;br /&gt;
== Silenced Cicada Chirps ==&lt;br /&gt;
&lt;br /&gt;
Part way through Tale 8 a method of silencing the continuous cicada chirp was introduced as part of the T8 Cheese System.  [[Cheese|Baramily]] cheese when applied to a cicada cage silences the chirp. &lt;br /&gt;
&lt;br /&gt;
There are a number of unknowns about the effects of giving cheese to insects.&lt;br /&gt;
&lt;br /&gt;
#Duration of the silence&lt;br /&gt;
#Application to your own cages&lt;br /&gt;
#Application to another player's cages&lt;br /&gt;
#How the age (potency) of the cheese affects the silence&lt;br /&gt;
#Any negative effects from applying the cheese to the cage&lt;br /&gt;
#Offsets to the increased difficulty in finding silenced cages&lt;br /&gt;
&lt;br /&gt;
== Talent Points ==&lt;br /&gt;
&lt;br /&gt;
[[Talent Points]] are allocated depending on the number of advances you achieve. '''Confirmation of how many points you receive and when goes here'''&lt;br /&gt;
&lt;br /&gt;
It is possible to receive more than one advance in a day. &lt;br /&gt;
* For example, if you have 15,000 points and the advances cost 5,000 points then you will gain three advances.&lt;br /&gt;
* For example, if you have 460,000 points and the advances cost 20,800 points each, then you will gain 22 advances (457,600 points) and keep 2,400 points for the next round of advancements. It is verified that you can get more than 21 advances in a single go. However, you will not get any more than 7 Talent Points.&lt;br /&gt;
&lt;br /&gt;
== Accessibility ==&lt;br /&gt;
&lt;br /&gt;
If you have a hearing impairment that causes you problems with detecting and triangulating the cicadas, the following software may help you:&lt;br /&gt;
* [https://windows-vu-meter.software.informer.com/download/ Windows VU Meter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [https://www.desert-nomad.com/Tests/Cicada Who Got Speed]&lt;br /&gt;
* [[Speed Point Costs]]&lt;br /&gt;
* [[Cage Costs]]&lt;br /&gt;
* [https://www.desert-nomad.com/Tests/Cicada nomad.com Cicada]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Singing_Cicada&amp;diff=177789</id>
		<title>Test of the Singing Cicada</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Singing_Cicada&amp;diff=177789"/>
		<updated>2021-06-08T17:15:55Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Additional Information */  As the cages gave 14k+ points was a bug that is now fixed I removed that info also made it clear it takes 7 cicadas to build cage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Task/Test of the Singing Cicada}}&lt;br /&gt;
Sound file for cicada's: [https://www.atitd.org/wiki/t4w/images/7/7a/Cicadas.mp3 Cicadas.mp3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://cdn.discordapp.com/attachments/419105530888323072/617560525177356298/Cicadas.mp3 click here](backup file just in case)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Singing Cicada&lt;br /&gt;
| discipline    = The Human Body&lt;br /&gt;
| image         = Human Body Test Icons_Cicada.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Use your eyes and ears to locate elaborate and beautiful cicada cages hidden by other explorers. You may take a single animal from each cage, and when you have collected enough, build a colony of your own.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cicada_Cage.jpg|200px]]&lt;br /&gt;
|| [[File:Cicada_Cage_Options.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
In the Test of the Singing Cicada, you'll be honing your skills by quickly finding an ever-changing collection of Singing Cicadas hidden in cages across the land. Score points each time you find a Cicada cage, and automatically spend them when you advance to gain Talent Points by having the highest score in Egypt.  When you find enough Cicadas, place a cage of your own for an effortless and continuous stream of points.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
[[Task/Test of the Singing Cicada|Test of the Singing Cicada (task)]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
The '''Test of the Singing Cicada''' is a [[Tests|test]] in the discipline of the Human [[Body]]. The test focuses on exploration, particularly of remote or hard-to-reach areas in Egypt.&lt;br /&gt;
&lt;br /&gt;
You must go to a University of Body and hand over a certain amount of cicadas you have found for the scientists to give you a cage to build.  Usually it takes 7 cicadas to do this.  All Universities of Body can give you a cage, regardless of what faction they are supporting.&lt;br /&gt;
&lt;br /&gt;
You cannot carry more than 21 cicadas on yourself. If you do carry 21 of them, you will be told you have to go to a university of Body to fashion a cage.&lt;br /&gt;
&lt;br /&gt;
'''A cage costs 1 [[Linen]] and 4 [[Boards]] to build.'''  You cannot build near steep terrain. &lt;br /&gt;
&lt;br /&gt;
You have the above options for cages.  Sometimes two or more cages are built on top of each other so it is good policy to &amp;quot;Move the Nearby Cage.&amp;quot; under Self -&amp;gt; Tests -&amp;gt; Test of the Singing Cicada.&lt;br /&gt;
&lt;br /&gt;
== Finding Cages ==&lt;br /&gt;
At the start of tale, there are seed cages placed by The Stranger.&lt;br /&gt;
&lt;br /&gt;
Cages can be found in every region but you cannot place a cage in an area controlled by your faction. &lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;You cannot place a cage in land we (Your Faction) control, they are really noisy, let someone else put up with them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Generally this is presumed to be the areas of the [[factions|3 Kingdoms]]. It is unknown what happens when factions and regions change loyalty through [[Tribute Post|Tribute]] offerings.&lt;br /&gt;
&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
Hidden across the Egyptian landscape are dozens of [[Cicada Cage]]s, detectable mainly through the continuous chirping sounds they emit. A player who comes across a cicada cage is allowed to take a cicada from it (provided the player has signed up for the Cicada test). When a player has collected enough cicadas, he may build and place a cicada cage of his own. In T8, a cage may be placed only in a region belonging to factions other than the one a player is a part of. Cages crumble and are gone after 7 players have discovered them and removed a cicada.&lt;br /&gt;
&lt;br /&gt;
Cicada points are earned both by finding other players' cages (a single bonus for each cage found) and by building your own (points earned continuously for as long as your cages survive). Every 3 Egypt days, the 21 players with the highest scores receive a Talent Point. They then all lose cicada points equal to the 21st player's score.  (In effect, the 21st player's score determines how much it &amp;quot;costs&amp;quot; to &amp;quot;buy&amp;quot; a Talent Point that day.) Players complete the test when they have received 7 Talent Points.&lt;br /&gt;
&lt;br /&gt;
NOTE:  Talent points replaced speed points.&lt;br /&gt;
&lt;br /&gt;
== Silenced Cicada Chirps ==&lt;br /&gt;
&lt;br /&gt;
Part way through Tale 8 a method of silencing the continuous cicada chirp was introduced as part of the T8 Cheese System.  [[Cheese|Baramily]] cheese when applied to a cicada cage silences the chirp. &lt;br /&gt;
&lt;br /&gt;
There are a number of unknowns about the effects of giving cheese to insects.&lt;br /&gt;
&lt;br /&gt;
#Duration of the silence&lt;br /&gt;
#Application to your own cages&lt;br /&gt;
#Application to another player's cages&lt;br /&gt;
#How the age (potency) of the cheese affects the silence&lt;br /&gt;
#Any negative effects from applying the cheese to the cage&lt;br /&gt;
#Offsets to the increased difficulty in finding silenced cages&lt;br /&gt;
&lt;br /&gt;
== Talent Points ==&lt;br /&gt;
&lt;br /&gt;
[[Talent Points]] are allocated depending on the number of advances you achieve. '''Confirmation of how many points you receive and when goes here'''&lt;br /&gt;
&lt;br /&gt;
It is possible to receive more than one advance in a day. &lt;br /&gt;
* For example, if you have 15,000 points and the advances cost 5,000 points then you will gain three advances.&lt;br /&gt;
* For example, if you have 460,000 points and the advances cost 20,800 points each, then you will gain 22 advances (457,600 points) and keep 2,400 points for the next round of advancements. It is verified that you can get more than 21 advances in a single go. However, you will not get any more than 7 Talent Points.&lt;br /&gt;
&lt;br /&gt;
== Accessibility ==&lt;br /&gt;
&lt;br /&gt;
If you have a hearing impairment that causes you problems with detecting and triangulating the cicadas, the following software may help you:&lt;br /&gt;
* [https://windows-vu-meter.software.informer.com/download/ Windows VU Meter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [https://www.desert-nomad.com/Tests/Cicada Who Got Speed]&lt;br /&gt;
* [[Speed Point Costs]]&lt;br /&gt;
* [[Cage Costs]]&lt;br /&gt;
* [https://www.desert-nomad.com/Tests/Cicada nomad.com Cicada]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=University_of_Progress&amp;diff=177378</id>
		<title>University of Progress</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=University_of_Progress&amp;diff=177378"/>
		<updated>2021-06-07T20:20:02Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Test of Marriage = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The Stranger's '''University of Progress''' is located in three remote locations and allows the citizenry of Egypt to demonstrate Tests to be opened.  Take care, though, as the Stranger is wily and not to be trusted.  (Choose wisely when you decide to demonstrate a test.) Note: This refers only to the 7-day timer between test unlocks, and *not* to any limits on the number of Tests that can be opened in total.&lt;br /&gt;
&lt;br /&gt;
To demonstrate tests, one must meet the level and material demonstration requirements.  Each location has a seven-day timer once a test is unlocked.&lt;br /&gt;
&lt;br /&gt;
This is also the place where one can request to participate in the [[Ultimate Challenges]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The University of Progress is located at &amp;lt;br&amp;gt;&lt;br /&gt;
Arabia: 5030, 3285&amp;lt;br&amp;gt;&lt;br /&gt;
Meroe Desert: -2937, -7094&amp;lt;br&amp;gt;&lt;br /&gt;
Cyrene: -2025, 7995&lt;br /&gt;
&lt;br /&gt;
== Demonstration Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
&lt;br /&gt;
==== Library of Alexandria ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Library of Alexandria you require:&lt;br /&gt;
1 Mandibular Glue (Missing)&lt;br /&gt;
1 Sheet Glass (Missing)&lt;br /&gt;
1 Concrete (Missing)&lt;br /&gt;
1 Ink (Missing)&lt;br /&gt;
1 Paper (Papyrus) (Missing)&lt;br /&gt;
1 Oyster Shell Marble (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of the Obelisk ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
Character knows university skill 'Obelisk Construction'&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of Towers ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of Towers you require:&lt;br /&gt;
10 Bricks (Missing)&lt;br /&gt;
10 Cut Stone (Missing)&lt;br /&gt;
1 Clay Lamp (Missing)&lt;br /&gt;
10 Medium Quartz (Missing)&lt;br /&gt;
100 Onions (Missing)&lt;br /&gt;
100 Carrots (Missing)&lt;br /&gt;
100 Cabbage (Missing)&lt;br /&gt;
100 Leeks (Missing)&lt;br /&gt;
100 Garlic (Missing)&lt;br /&gt;
100 Saltpeter (Missing)&lt;br /&gt;
10 Medium Topaz (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
==== Test of the Acrobat ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of the Bedouin====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Natural Philosophy ===&lt;br /&gt;
&lt;br /&gt;
==== Test of Darkest Night ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of Darkest Night you require:&lt;br /&gt;
10 Acorn's Cap Mushrooms (Missing)&lt;br /&gt;
10 Badger Badger Mushrooms (Missing)&lt;br /&gt;
10 Beehive Mushrooms (Missing)&lt;br /&gt;
10 Bleeding Hand Mushrooms (Missing)&lt;br /&gt;
10 Brain Mushrooms (Missing)&lt;br /&gt;
10 Camels Mane Mushrooms (Missing)&lt;br /&gt;
10 Campanella Mushrooms (Missing)&lt;br /&gt;
10 Carrion Mushrooms (Missing)&lt;br /&gt;
10 Cat Nip Mushrooms (Missing)&lt;br /&gt;
10 Cobra Hood Mushrooms (Missing)&lt;br /&gt;
10 Colt's Foot Mushrooms (Missing)&lt;br /&gt;
10 Dead Tongue Mushrooms (Missing)&lt;br /&gt;
10 Dueling Serpents Mushrooms (Missing)&lt;br /&gt;
10 Dung Rot Mushrooms (Missing)&lt;br /&gt;
10 Earth Light Mushrooms (Missing)&lt;br /&gt;
10 Eye of Osiris Mushrooms (Missing)&lt;br /&gt;
10 Falcon's Bait Mushrooms (Missing)&lt;br /&gt;
10 Fish Hook Mushrooms (Missing)&lt;br /&gt;
10 Flat Mushrooms (Missing)&lt;br /&gt;
10 Crows Beak Mushrooms (Missing)&lt;br /&gt;
10 Golden Sun Mushrooms (Missing)&lt;br /&gt;
10 Hairy Tooth Mushrooms (Missing)&lt;br /&gt;
10 Heart of Ash Mushrooms (Missing)&lt;br /&gt;
10 Heaven's Torrent Mushrooms (Missing)&lt;br /&gt;
10 Iron Knot Mushrooms (Missing)&lt;br /&gt;
10 Limphonus Mushrooms (Missing)&lt;br /&gt;
10 Marasmius Mushrooms (Missing)&lt;br /&gt;
10 Morel Mushrooms (Missing)&lt;br /&gt;
10 Nature's Jug Mushrooms (Missing)&lt;br /&gt;
10 Nefertari's Crown Mushrooms (Missing)&lt;br /&gt;
10 Nile Fire Mushrooms (Missing)&lt;br /&gt;
10 Orange Campanella Mushrooms (Missing)&lt;br /&gt;
10 Peasant Foot Mushrooms (Missing)&lt;br /&gt;
10 Pool Of Tranquility Mushrooms (Missing)&lt;br /&gt;
10 Barley Bowl Mushrooms (Missing)&lt;br /&gt;
10 Ra's Awakening Mushrooms (Missing)&lt;br /&gt;
10 Razor's Edge Mushrooms (Missing)&lt;br /&gt;
10 Fruit of Horus Mushrooms (Missing)&lt;br /&gt;
10 Moses Basket Mushrooms (Missing)&lt;br /&gt;
10 Salt Water Fungus (Missing)&lt;br /&gt;
10 Sand Spore Mushrooms (Missing)&lt;br /&gt;
10 Schizophyllum Mushrooms (Missing)&lt;br /&gt;
10 Scorpions Brood Mushrooms (Missing)&lt;br /&gt;
10 Slave's Bread Mushrooms (Missing)&lt;br /&gt;
10 Spiderling Mushrooms (Missing)&lt;br /&gt;
10 Ptah's Pimple Mushrooms (Missing)&lt;br /&gt;
10 Sun Star Mushrooms (Missing)&lt;br /&gt;
10 Toad Skin Mushrooms (Missing)&lt;br /&gt;
10 Twirls Mushrooms (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of the Safari ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of the Safari you require:&lt;br /&gt;
21 Male Rabbits (Missing)&lt;br /&gt;
21 Female Rabbits (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Thought ===&lt;br /&gt;
&lt;br /&gt;
==== Test of Octec's Ghost ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of Octec's Ghost you require:&lt;br /&gt;
1 Silver (Missing)&lt;br /&gt;
1 Brass Small Gear (Missing)&lt;br /&gt;
1 Glass Rod (Missing)&lt;br /&gt;
1 Steel Cable (Missing)&lt;br /&gt;
1 Cut Stone (Missing)&lt;br /&gt;
1 Oyster Shell Marble (Missing)&lt;br /&gt;
1 White Travertine (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Worship ===&lt;br /&gt;
&lt;br /&gt;
==== Test of Marriage ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Vigils ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- datapoints go here --&amp;gt;&lt;br /&gt;
(CirBlstar) 5030, 3285, The Stranger's University of Progress (5030, 3285)&lt;br /&gt;
(CirBlstar) -2937, -7094, The Stranger's University of Progress (-2937, -7094)&lt;br /&gt;
(CirBlstar) -2025, 7995, The Stranger's University of Progress (-2025, 7995)&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=University_of_Progress&amp;diff=177377</id>
		<title>University of Progress</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=University_of_Progress&amp;diff=177377"/>
		<updated>2021-06-07T20:19:51Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Test of the Bedouin= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The Stranger's '''University of Progress''' is located in three remote locations and allows the citizenry of Egypt to demonstrate Tests to be opened.  Take care, though, as the Stranger is wily and not to be trusted.  (Choose wisely when you decide to demonstrate a test.) Note: This refers only to the 7-day timer between test unlocks, and *not* to any limits on the number of Tests that can be opened in total.&lt;br /&gt;
&lt;br /&gt;
To demonstrate tests, one must meet the level and material demonstration requirements.  Each location has a seven-day timer once a test is unlocked.&lt;br /&gt;
&lt;br /&gt;
This is also the place where one can request to participate in the [[Ultimate Challenges]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The University of Progress is located at &amp;lt;br&amp;gt;&lt;br /&gt;
Arabia: 5030, 3285&amp;lt;br&amp;gt;&lt;br /&gt;
Meroe Desert: -2937, -7094&amp;lt;br&amp;gt;&lt;br /&gt;
Cyrene: -2025, 7995&lt;br /&gt;
&lt;br /&gt;
== Demonstration Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
&lt;br /&gt;
==== Library of Alexandria ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Library of Alexandria you require:&lt;br /&gt;
1 Mandibular Glue (Missing)&lt;br /&gt;
1 Sheet Glass (Missing)&lt;br /&gt;
1 Concrete (Missing)&lt;br /&gt;
1 Ink (Missing)&lt;br /&gt;
1 Paper (Papyrus) (Missing)&lt;br /&gt;
1 Oyster Shell Marble (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of the Obelisk ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
Character knows university skill 'Obelisk Construction'&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of Towers ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of Towers you require:&lt;br /&gt;
10 Bricks (Missing)&lt;br /&gt;
10 Cut Stone (Missing)&lt;br /&gt;
1 Clay Lamp (Missing)&lt;br /&gt;
10 Medium Quartz (Missing)&lt;br /&gt;
100 Onions (Missing)&lt;br /&gt;
100 Carrots (Missing)&lt;br /&gt;
100 Cabbage (Missing)&lt;br /&gt;
100 Leeks (Missing)&lt;br /&gt;
100 Garlic (Missing)&lt;br /&gt;
100 Saltpeter (Missing)&lt;br /&gt;
10 Medium Topaz (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
==== Test of the Acrobat ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of the Bedouin====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Natural Philosophy ===&lt;br /&gt;
&lt;br /&gt;
==== Test of Darkest Night ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of Darkest Night you require:&lt;br /&gt;
10 Acorn's Cap Mushrooms (Missing)&lt;br /&gt;
10 Badger Badger Mushrooms (Missing)&lt;br /&gt;
10 Beehive Mushrooms (Missing)&lt;br /&gt;
10 Bleeding Hand Mushrooms (Missing)&lt;br /&gt;
10 Brain Mushrooms (Missing)&lt;br /&gt;
10 Camels Mane Mushrooms (Missing)&lt;br /&gt;
10 Campanella Mushrooms (Missing)&lt;br /&gt;
10 Carrion Mushrooms (Missing)&lt;br /&gt;
10 Cat Nip Mushrooms (Missing)&lt;br /&gt;
10 Cobra Hood Mushrooms (Missing)&lt;br /&gt;
10 Colt's Foot Mushrooms (Missing)&lt;br /&gt;
10 Dead Tongue Mushrooms (Missing)&lt;br /&gt;
10 Dueling Serpents Mushrooms (Missing)&lt;br /&gt;
10 Dung Rot Mushrooms (Missing)&lt;br /&gt;
10 Earth Light Mushrooms (Missing)&lt;br /&gt;
10 Eye of Osiris Mushrooms (Missing)&lt;br /&gt;
10 Falcon's Bait Mushrooms (Missing)&lt;br /&gt;
10 Fish Hook Mushrooms (Missing)&lt;br /&gt;
10 Flat Mushrooms (Missing)&lt;br /&gt;
10 Crows Beak Mushrooms (Missing)&lt;br /&gt;
10 Golden Sun Mushrooms (Missing)&lt;br /&gt;
10 Hairy Tooth Mushrooms (Missing)&lt;br /&gt;
10 Heart of Ash Mushrooms (Missing)&lt;br /&gt;
10 Heaven's Torrent Mushrooms (Missing)&lt;br /&gt;
10 Iron Knot Mushrooms (Missing)&lt;br /&gt;
10 Limphonus Mushrooms (Missing)&lt;br /&gt;
10 Marasmius Mushrooms (Missing)&lt;br /&gt;
10 Morel Mushrooms (Missing)&lt;br /&gt;
10 Nature's Jug Mushrooms (Missing)&lt;br /&gt;
10 Nefertari's Crown Mushrooms (Missing)&lt;br /&gt;
10 Nile Fire Mushrooms (Missing)&lt;br /&gt;
10 Orange Campanella Mushrooms (Missing)&lt;br /&gt;
10 Peasant Foot Mushrooms (Missing)&lt;br /&gt;
10 Pool Of Tranquility Mushrooms (Missing)&lt;br /&gt;
10 Barley Bowl Mushrooms (Missing)&lt;br /&gt;
10 Ra's Awakening Mushrooms (Missing)&lt;br /&gt;
10 Razor's Edge Mushrooms (Missing)&lt;br /&gt;
10 Fruit of Horus Mushrooms (Missing)&lt;br /&gt;
10 Moses Basket Mushrooms (Missing)&lt;br /&gt;
10 Salt Water Fungus (Missing)&lt;br /&gt;
10 Sand Spore Mushrooms (Missing)&lt;br /&gt;
10 Schizophyllum Mushrooms (Missing)&lt;br /&gt;
10 Scorpions Brood Mushrooms (Missing)&lt;br /&gt;
10 Slave's Bread Mushrooms (Missing)&lt;br /&gt;
10 Spiderling Mushrooms (Missing)&lt;br /&gt;
10 Ptah's Pimple Mushrooms (Missing)&lt;br /&gt;
10 Sun Star Mushrooms (Missing)&lt;br /&gt;
10 Toad Skin Mushrooms (Missing)&lt;br /&gt;
10 Twirls Mushrooms (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of the Safari ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of the Safari you require:&lt;br /&gt;
21 Male Rabbits (Missing)&lt;br /&gt;
21 Female Rabbits (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Thought ===&lt;br /&gt;
&lt;br /&gt;
==== Test of Octec's Ghost ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of Octec's Ghost you require:&lt;br /&gt;
1 Silver (Missing)&lt;br /&gt;
1 Brass Small Gear (Missing)&lt;br /&gt;
1 Glass Rod (Missing)&lt;br /&gt;
1 Steel Cable (Missing)&lt;br /&gt;
1 Cut Stone (Missing)&lt;br /&gt;
1 Oyster Shell Marble (Missing)&lt;br /&gt;
1 White Travertine (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Worship ===&lt;br /&gt;
&lt;br /&gt;
==== Test of Marriage =====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Vigils ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- datapoints go here --&amp;gt;&lt;br /&gt;
(CirBlstar) 5030, 3285, The Stranger's University of Progress (5030, 3285)&lt;br /&gt;
(CirBlstar) -2937, -7094, The Stranger's University of Progress (-2937, -7094)&lt;br /&gt;
(CirBlstar) -2025, 7995, The Stranger's University of Progress (-2025, 7995)&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=University_of_Progress&amp;diff=177376</id>
		<title>University of Progress</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=University_of_Progress&amp;diff=177376"/>
		<updated>2021-06-07T20:19:08Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Demonstration Requirements */ Put everything in alphabetical order and added spots for known tests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The Stranger's '''University of Progress''' is located in three remote locations and allows the citizenry of Egypt to demonstrate Tests to be opened.  Take care, though, as the Stranger is wily and not to be trusted.  (Choose wisely when you decide to demonstrate a test.) Note: This refers only to the 7-day timer between test unlocks, and *not* to any limits on the number of Tests that can be opened in total.&lt;br /&gt;
&lt;br /&gt;
To demonstrate tests, one must meet the level and material demonstration requirements.  Each location has a seven-day timer once a test is unlocked.&lt;br /&gt;
&lt;br /&gt;
This is also the place where one can request to participate in the [[Ultimate Challenges]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The University of Progress is located at &amp;lt;br&amp;gt;&lt;br /&gt;
Arabia: 5030, 3285&amp;lt;br&amp;gt;&lt;br /&gt;
Meroe Desert: -2937, -7094&amp;lt;br&amp;gt;&lt;br /&gt;
Cyrene: -2025, 7995&lt;br /&gt;
&lt;br /&gt;
== Demonstration Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
&lt;br /&gt;
==== Library of Alexandria ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Library of Alexandria you require:&lt;br /&gt;
1 Mandibular Glue (Missing)&lt;br /&gt;
1 Sheet Glass (Missing)&lt;br /&gt;
1 Concrete (Missing)&lt;br /&gt;
1 Ink (Missing)&lt;br /&gt;
1 Paper (Papyrus) (Missing)&lt;br /&gt;
1 Oyster Shell Marble (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of the Obelisk ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
Character knows university skill 'Obelisk Construction'&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of Towers ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of Towers you require:&lt;br /&gt;
10 Bricks (Missing)&lt;br /&gt;
10 Cut Stone (Missing)&lt;br /&gt;
1 Clay Lamp (Missing)&lt;br /&gt;
10 Medium Quartz (Missing)&lt;br /&gt;
100 Onions (Missing)&lt;br /&gt;
100 Carrots (Missing)&lt;br /&gt;
100 Cabbage (Missing)&lt;br /&gt;
100 Leeks (Missing)&lt;br /&gt;
100 Garlic (Missing)&lt;br /&gt;
100 Saltpeter (Missing)&lt;br /&gt;
10 Medium Topaz (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
==== Test of the Acrobat ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of the Bedouin=====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Natural Philosophy ===&lt;br /&gt;
&lt;br /&gt;
==== Test of Darkest Night ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of Darkest Night you require:&lt;br /&gt;
10 Acorn's Cap Mushrooms (Missing)&lt;br /&gt;
10 Badger Badger Mushrooms (Missing)&lt;br /&gt;
10 Beehive Mushrooms (Missing)&lt;br /&gt;
10 Bleeding Hand Mushrooms (Missing)&lt;br /&gt;
10 Brain Mushrooms (Missing)&lt;br /&gt;
10 Camels Mane Mushrooms (Missing)&lt;br /&gt;
10 Campanella Mushrooms (Missing)&lt;br /&gt;
10 Carrion Mushrooms (Missing)&lt;br /&gt;
10 Cat Nip Mushrooms (Missing)&lt;br /&gt;
10 Cobra Hood Mushrooms (Missing)&lt;br /&gt;
10 Colt's Foot Mushrooms (Missing)&lt;br /&gt;
10 Dead Tongue Mushrooms (Missing)&lt;br /&gt;
10 Dueling Serpents Mushrooms (Missing)&lt;br /&gt;
10 Dung Rot Mushrooms (Missing)&lt;br /&gt;
10 Earth Light Mushrooms (Missing)&lt;br /&gt;
10 Eye of Osiris Mushrooms (Missing)&lt;br /&gt;
10 Falcon's Bait Mushrooms (Missing)&lt;br /&gt;
10 Fish Hook Mushrooms (Missing)&lt;br /&gt;
10 Flat Mushrooms (Missing)&lt;br /&gt;
10 Crows Beak Mushrooms (Missing)&lt;br /&gt;
10 Golden Sun Mushrooms (Missing)&lt;br /&gt;
10 Hairy Tooth Mushrooms (Missing)&lt;br /&gt;
10 Heart of Ash Mushrooms (Missing)&lt;br /&gt;
10 Heaven's Torrent Mushrooms (Missing)&lt;br /&gt;
10 Iron Knot Mushrooms (Missing)&lt;br /&gt;
10 Limphonus Mushrooms (Missing)&lt;br /&gt;
10 Marasmius Mushrooms (Missing)&lt;br /&gt;
10 Morel Mushrooms (Missing)&lt;br /&gt;
10 Nature's Jug Mushrooms (Missing)&lt;br /&gt;
10 Nefertari's Crown Mushrooms (Missing)&lt;br /&gt;
10 Nile Fire Mushrooms (Missing)&lt;br /&gt;
10 Orange Campanella Mushrooms (Missing)&lt;br /&gt;
10 Peasant Foot Mushrooms (Missing)&lt;br /&gt;
10 Pool Of Tranquility Mushrooms (Missing)&lt;br /&gt;
10 Barley Bowl Mushrooms (Missing)&lt;br /&gt;
10 Ra's Awakening Mushrooms (Missing)&lt;br /&gt;
10 Razor's Edge Mushrooms (Missing)&lt;br /&gt;
10 Fruit of Horus Mushrooms (Missing)&lt;br /&gt;
10 Moses Basket Mushrooms (Missing)&lt;br /&gt;
10 Salt Water Fungus (Missing)&lt;br /&gt;
10 Sand Spore Mushrooms (Missing)&lt;br /&gt;
10 Schizophyllum Mushrooms (Missing)&lt;br /&gt;
10 Scorpions Brood Mushrooms (Missing)&lt;br /&gt;
10 Slave's Bread Mushrooms (Missing)&lt;br /&gt;
10 Spiderling Mushrooms (Missing)&lt;br /&gt;
10 Ptah's Pimple Mushrooms (Missing)&lt;br /&gt;
10 Sun Star Mushrooms (Missing)&lt;br /&gt;
10 Toad Skin Mushrooms (Missing)&lt;br /&gt;
10 Twirls Mushrooms (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of the Safari ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of the Safari you require:&lt;br /&gt;
21 Male Rabbits (Missing)&lt;br /&gt;
21 Female Rabbits (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Thought ===&lt;br /&gt;
&lt;br /&gt;
==== Test of Octec's Ghost ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of Octec's Ghost you require:&lt;br /&gt;
1 Silver (Missing)&lt;br /&gt;
1 Brass Small Gear (Missing)&lt;br /&gt;
1 Glass Rod (Missing)&lt;br /&gt;
1 Steel Cable (Missing)&lt;br /&gt;
1 Cut Stone (Missing)&lt;br /&gt;
1 Oyster Shell Marble (Missing)&lt;br /&gt;
1 White Travertine (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Worship ===&lt;br /&gt;
&lt;br /&gt;
==== Test of Marriage =====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Vigils ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- datapoints go here --&amp;gt;&lt;br /&gt;
(CirBlstar) 5030, 3285, The Stranger's University of Progress (5030, 3285)&lt;br /&gt;
(CirBlstar) -2937, -7094, The Stranger's University of Progress (-2937, -7094)&lt;br /&gt;
(CirBlstar) -2025, 7995, The Stranger's University of Progress (-2025, 7995)&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Ultimate_Challenges&amp;diff=176944</id>
		<title>Ultimate Challenges</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Ultimate_Challenges&amp;diff=176944"/>
		<updated>2021-06-06T15:49:50Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: Updated with T10 text and what Malard confirmed for T9 regarding rewards. There seems like Malard slipped on actually updating the wins for cicada to 100 for the counter, propably a bug that will be fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Ultimate Challenges''' task list can be requested from a [[University of Progress]]. They appear as any other tasks in your Tasks window, but are significantly more difficult to achieve. The rewards for completing any of the Tasks are, as yet, unknown.&lt;br /&gt;
&lt;br /&gt;
=== Tasks ===&lt;br /&gt;
&lt;br /&gt;
* Construct a Megalopolis entirely on your own&lt;br /&gt;
* Achieve 500,000 Glory in a Funerary Temple&lt;br /&gt;
* Achieve 100% in an Hour of Towers. Repeat this for each tower type.&lt;br /&gt;
* Construct a 1000 Cubit Obelisk of each type.&lt;br /&gt;
* Find a Cicada Cage that has 150000 Points on it&lt;br /&gt;
* Achieve 100 wins at Test of the Singing Cicada&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
The only Ultimate Challenge which gave a reward in Tale9 was the Achieve 50 wins of the test of the singing cicada challenge, the award was the title of 'Como la Cigarra'.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=University_of_Progress&amp;diff=176171</id>
		<title>University of Progress</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=University_of_Progress&amp;diff=176171"/>
		<updated>2021-06-04T18:01:28Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Test of */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The Stranger's '''University of Progress''' is located in three remote locations and allows the citizenry of Egypt to demonstrate Tests to be opened.  Take care, though, as the Stranger is wily and not to be trusted.  (Choose wisely when you decide to demonstrate a test.) Note: This refers only to the 7-day timer between test unlocks, and *not* to any limits on the number of Tests that can be opened in total.&lt;br /&gt;
&lt;br /&gt;
To demonstrate tests, one must meet the level and material demonstration requirements.  Each location has a seven-day timer once a test is unlocked.&lt;br /&gt;
&lt;br /&gt;
This is also the place where one can request to participate in the [[Ultimate Challenges]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The University of Progress is located at Arabia: 5030, 3285&lt;br /&gt;
&lt;br /&gt;
== Demonstration Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Thought ===&lt;br /&gt;
&lt;br /&gt;
==== Test of Octec's Ghost ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of Octec's Ghost you require:&lt;br /&gt;
1 Silver (Missing)&lt;br /&gt;
1 Brass Small Gear (Missing)&lt;br /&gt;
1 Glass Rod (Missing)&lt;br /&gt;
1 Steel Cable (Missing)&lt;br /&gt;
1 Cut Stone (Missing)&lt;br /&gt;
1 Oyster Shell Marble (Missing)&lt;br /&gt;
1 White Travertine (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Natural Philosophy ===&lt;br /&gt;
&lt;br /&gt;
==== Test of Darkest Night ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of Darkest Night you require:&lt;br /&gt;
10 Acorn's Cap Mushrooms (Missing)&lt;br /&gt;
10 Badger Badger Mushrooms (Missing)&lt;br /&gt;
10 Beehive Mushrooms (Missing)&lt;br /&gt;
10 Bleeding Hand Mushrooms (Missing)&lt;br /&gt;
10 Brain Mushrooms (Missing)&lt;br /&gt;
10 Camels Mane Mushrooms (Missing)&lt;br /&gt;
10 Campanella Mushrooms (Missing)&lt;br /&gt;
10 Carrion Mushrooms (Missing)&lt;br /&gt;
10 Cat Nip Mushrooms (Missing)&lt;br /&gt;
10 Cobra Hood Mushrooms (Missing)&lt;br /&gt;
10 Colt's Foot Mushrooms (Missing)&lt;br /&gt;
10 Dead Tongue Mushrooms (Missing)&lt;br /&gt;
10 Dueling Serpents Mushrooms (Missing)&lt;br /&gt;
10 Dung Rot Mushrooms (Missing)&lt;br /&gt;
10 Earth Light Mushrooms (Missing)&lt;br /&gt;
10 Eye of Osiris Mushrooms (Missing)&lt;br /&gt;
10 Falcon's Bait Mushrooms (Missing)&lt;br /&gt;
10 Fish Hook Mushrooms (Missing)&lt;br /&gt;
10 Flat Mushrooms (Missing)&lt;br /&gt;
10 Crows Beak Mushrooms (Missing)&lt;br /&gt;
10 Golden Sun Mushrooms (Missing)&lt;br /&gt;
10 Hairy Tooth Mushrooms (Missing)&lt;br /&gt;
10 Heart of Ash Mushrooms (Missing)&lt;br /&gt;
10 Heaven's Torrent Mushrooms (Missing)&lt;br /&gt;
10 Iron Knot Mushrooms (Missing)&lt;br /&gt;
10 Limphonus Mushrooms (Missing)&lt;br /&gt;
10 Marasmius Mushrooms (Missing)&lt;br /&gt;
10 Morel Mushrooms (Missing)&lt;br /&gt;
10 Nature's Jug Mushrooms (Missing)&lt;br /&gt;
10 Nefertari's Crown Mushrooms (Missing)&lt;br /&gt;
10 Nile Fire Mushrooms (Missing)&lt;br /&gt;
10 Orange Campanella Mushrooms (Missing)&lt;br /&gt;
10 Peasant Foot Mushrooms (Missing)&lt;br /&gt;
10 Pool Of Tranquility Mushrooms (Missing)&lt;br /&gt;
10 Barley Bowl Mushrooms (Missing)&lt;br /&gt;
10 Ra's Awakening Mushrooms (Missing)&lt;br /&gt;
10 Razor's Edge Mushrooms (Missing)&lt;br /&gt;
10 Fruit of Horus Mushrooms (Missing)&lt;br /&gt;
10 Moses Basket Mushrooms (Missing)&lt;br /&gt;
10 Salt Water Fungus (Missing)&lt;br /&gt;
10 Sand Spore Mushrooms (Missing)&lt;br /&gt;
10 Schizophyllum Mushrooms (Missing)&lt;br /&gt;
10 Scorpions Brood Mushrooms (Missing)&lt;br /&gt;
10 Slave's Bread Mushrooms (Missing)&lt;br /&gt;
10 Spiderling Mushrooms (Missing)&lt;br /&gt;
10 Ptah's Pimple Mushrooms (Missing)&lt;br /&gt;
10 Sun Star Mushrooms (Missing)&lt;br /&gt;
10 Toad Skin Mushrooms (Missing)&lt;br /&gt;
10 Twirls Mushrooms (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of the Safari ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of the Safari you require:&lt;br /&gt;
21 Male Rabbits (Missing)&lt;br /&gt;
21 Female Rabbits (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
&lt;br /&gt;
==== Library of Alexandria ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Library of Alexandria you require:&lt;br /&gt;
1 Mandibular Glue (Missing)&lt;br /&gt;
1 Sheet Glass (Missing)&lt;br /&gt;
1 Concrete (Missing)&lt;br /&gt;
1 Ink (Missing)&lt;br /&gt;
1 Paper (Papyrus) (Missing)&lt;br /&gt;
1 Oyster Shell Marble (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of the Obelisk ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
Character knows university skill 'Obelisk Construction'&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of Towers ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of Towers you require:&lt;br /&gt;
10 Bricks (Missing)&lt;br /&gt;
10 Cut Stone (Missing)&lt;br /&gt;
1 Clay Lamp (Missing)&lt;br /&gt;
10 Medium Quartz (Missing)&lt;br /&gt;
100 Onions (Missing)&lt;br /&gt;
100 Carrots (Missing)&lt;br /&gt;
100 Cabbage (Missing)&lt;br /&gt;
100 Leeks (Missing)&lt;br /&gt;
100 Garlic (Missing)&lt;br /&gt;
100 Saltpeter (Missing)&lt;br /&gt;
10 Medium Topaz (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- datapoints go here --&amp;gt;&lt;br /&gt;
(CirBlstar) 5030, 3285, The Stranger's University of Progress (5030, 3285)|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=University_of_Progress&amp;diff=176170</id>
		<title>University of Progress</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=University_of_Progress&amp;diff=176170"/>
		<updated>2021-06-04T18:01:05Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Demonstration Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The Stranger's '''University of Progress''' is located in three remote locations and allows the citizenry of Egypt to demonstrate Tests to be opened.  Take care, though, as the Stranger is wily and not to be trusted.  (Choose wisely when you decide to demonstrate a test.) Note: This refers only to the 7-day timer between test unlocks, and *not* to any limits on the number of Tests that can be opened in total.&lt;br /&gt;
&lt;br /&gt;
To demonstrate tests, one must meet the level and material demonstration requirements.  Each location has a seven-day timer once a test is unlocked.&lt;br /&gt;
&lt;br /&gt;
This is also the place where one can request to participate in the [[Ultimate Challenges]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The University of Progress is located at Arabia: 5030, 3285&lt;br /&gt;
&lt;br /&gt;
== Demonstration Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Thought ===&lt;br /&gt;
&lt;br /&gt;
==== Test of ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of Octec's Ghost you require:&lt;br /&gt;
1 Silver (Missing)&lt;br /&gt;
1 Brass Small Gear (Missing)&lt;br /&gt;
1 Glass Rod (Missing)&lt;br /&gt;
1 Steel Cable (Missing)&lt;br /&gt;
1 Cut Stone (Missing)&lt;br /&gt;
1 Oyster Shell Marble (Missing)&lt;br /&gt;
1 White Travertine (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Natural Philosophy ===&lt;br /&gt;
&lt;br /&gt;
==== Test of Darkest Night ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of Darkest Night you require:&lt;br /&gt;
10 Acorn's Cap Mushrooms (Missing)&lt;br /&gt;
10 Badger Badger Mushrooms (Missing)&lt;br /&gt;
10 Beehive Mushrooms (Missing)&lt;br /&gt;
10 Bleeding Hand Mushrooms (Missing)&lt;br /&gt;
10 Brain Mushrooms (Missing)&lt;br /&gt;
10 Camels Mane Mushrooms (Missing)&lt;br /&gt;
10 Campanella Mushrooms (Missing)&lt;br /&gt;
10 Carrion Mushrooms (Missing)&lt;br /&gt;
10 Cat Nip Mushrooms (Missing)&lt;br /&gt;
10 Cobra Hood Mushrooms (Missing)&lt;br /&gt;
10 Colt's Foot Mushrooms (Missing)&lt;br /&gt;
10 Dead Tongue Mushrooms (Missing)&lt;br /&gt;
10 Dueling Serpents Mushrooms (Missing)&lt;br /&gt;
10 Dung Rot Mushrooms (Missing)&lt;br /&gt;
10 Earth Light Mushrooms (Missing)&lt;br /&gt;
10 Eye of Osiris Mushrooms (Missing)&lt;br /&gt;
10 Falcon's Bait Mushrooms (Missing)&lt;br /&gt;
10 Fish Hook Mushrooms (Missing)&lt;br /&gt;
10 Flat Mushrooms (Missing)&lt;br /&gt;
10 Crows Beak Mushrooms (Missing)&lt;br /&gt;
10 Golden Sun Mushrooms (Missing)&lt;br /&gt;
10 Hairy Tooth Mushrooms (Missing)&lt;br /&gt;
10 Heart of Ash Mushrooms (Missing)&lt;br /&gt;
10 Heaven's Torrent Mushrooms (Missing)&lt;br /&gt;
10 Iron Knot Mushrooms (Missing)&lt;br /&gt;
10 Limphonus Mushrooms (Missing)&lt;br /&gt;
10 Marasmius Mushrooms (Missing)&lt;br /&gt;
10 Morel Mushrooms (Missing)&lt;br /&gt;
10 Nature's Jug Mushrooms (Missing)&lt;br /&gt;
10 Nefertari's Crown Mushrooms (Missing)&lt;br /&gt;
10 Nile Fire Mushrooms (Missing)&lt;br /&gt;
10 Orange Campanella Mushrooms (Missing)&lt;br /&gt;
10 Peasant Foot Mushrooms (Missing)&lt;br /&gt;
10 Pool Of Tranquility Mushrooms (Missing)&lt;br /&gt;
10 Barley Bowl Mushrooms (Missing)&lt;br /&gt;
10 Ra's Awakening Mushrooms (Missing)&lt;br /&gt;
10 Razor's Edge Mushrooms (Missing)&lt;br /&gt;
10 Fruit of Horus Mushrooms (Missing)&lt;br /&gt;
10 Moses Basket Mushrooms (Missing)&lt;br /&gt;
10 Salt Water Fungus (Missing)&lt;br /&gt;
10 Sand Spore Mushrooms (Missing)&lt;br /&gt;
10 Schizophyllum Mushrooms (Missing)&lt;br /&gt;
10 Scorpions Brood Mushrooms (Missing)&lt;br /&gt;
10 Slave's Bread Mushrooms (Missing)&lt;br /&gt;
10 Spiderling Mushrooms (Missing)&lt;br /&gt;
10 Ptah's Pimple Mushrooms (Missing)&lt;br /&gt;
10 Sun Star Mushrooms (Missing)&lt;br /&gt;
10 Toad Skin Mushrooms (Missing)&lt;br /&gt;
10 Twirls Mushrooms (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of the Safari ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of the Safari you require:&lt;br /&gt;
21 Male Rabbits (Missing)&lt;br /&gt;
21 Female Rabbits (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
&lt;br /&gt;
==== Library of Alexandria ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Library of Alexandria you require:&lt;br /&gt;
1 Mandibular Glue (Missing)&lt;br /&gt;
1 Sheet Glass (Missing)&lt;br /&gt;
1 Concrete (Missing)&lt;br /&gt;
1 Ink (Missing)&lt;br /&gt;
1 Paper (Papyrus) (Missing)&lt;br /&gt;
1 Oyster Shell Marble (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of the Obelisk ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
Character knows university skill 'Obelisk Construction'&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Test of Towers ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
To open the Test of Towers you require:&lt;br /&gt;
10 Bricks (Missing)&lt;br /&gt;
10 Cut Stone (Missing)&lt;br /&gt;
1 Clay Lamp (Missing)&lt;br /&gt;
10 Medium Quartz (Missing)&lt;br /&gt;
100 Onions (Missing)&lt;br /&gt;
100 Carrots (Missing)&lt;br /&gt;
100 Cabbage (Missing)&lt;br /&gt;
100 Leeks (Missing)&lt;br /&gt;
100 Garlic (Missing)&lt;br /&gt;
100 Saltpeter (Missing)&lt;br /&gt;
10 Medium Topaz (Missing)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- datapoints go here --&amp;gt;&lt;br /&gt;
(CirBlstar) 5030, 3285, The Stranger's University of Progress (5030, 3285)|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Farming&amp;diff=175748</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Farming&amp;diff=175748"/>
		<updated>2021-06-02T21:22:59Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Uses */ Clarified that three unis will give three seeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  ||&lt;br /&gt;
* Can plant [[Vegetables]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || &lt;br /&gt;
* Use [[Ploughing]] Skill &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1000 ||&lt;br /&gt;
* Can plant [[Barley]]&lt;br /&gt;
* Can build [[Malting Tray]]&lt;br /&gt;
* Can build [[Grain Oven]]&lt;br /&gt;
* Can make [[Grain Fertilizer]]&lt;br /&gt;
* Can make [[Weed Killer]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5000 ||&lt;br /&gt;
* Can plant and cultivate [[Wheat]]&lt;br /&gt;
* Increased [[Barley]] Harvest Yield&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! XP Value&lt;br /&gt;
|-&lt;br /&gt;
| Grow [[Vegetables]] || 1 per harvest (all types)&lt;br /&gt;
|-&lt;br /&gt;
| Grow [[Barley]] || 1 per harvest&lt;br /&gt;
|-&lt;br /&gt;
| Grow [[Vegetables]] in Field || 25 per harvest&lt;br /&gt;
|-&lt;br /&gt;
| Plow a Field with a Cow || 10 per Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Farming 1 ==&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Farming 1&lt;br /&gt;
| discipline       = Worship&lt;br /&gt;
| image            = Agriculture.png&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
*[[Farming 2]]&lt;br /&gt;
*[[Pyrolysis 1]]&lt;br /&gt;
| hyksos           = Yes&lt;br /&gt;
| kush             = Yes&lt;br /&gt;
| meshwesh         = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows farming and the cultivation of certain crops.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
'''Farming 1''' allows the farming of [[Vegetables]], and enables that three of a faction's controlled [[University of Worship]] to hand out free packs of [[Vegetable Seeds]] to paid accounts.  The vegetable seeds offered are of the four basic types:&lt;br /&gt;
&lt;br /&gt;
*[[Carrots]]&lt;br /&gt;
*[[Garlic]]&lt;br /&gt;
*[[Leeks]]&lt;br /&gt;
*[[Onions]]&lt;br /&gt;
&lt;br /&gt;
Three University of Worship under faction control will provide 6 seeds of one type of vegetable (can be one or both variants) to each paid player on request.&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* 564–600 [[requires::Rope]]&lt;br /&gt;
* 376–400 [[requires::Slate Blade]]&lt;br /&gt;
* 1,880–2,000 [[requires::Clay]]&lt;br /&gt;
&lt;br /&gt;
== Farming 2 ==&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Farming 2&lt;br /&gt;
| discipline       = Worship&lt;br /&gt;
| image            = Agriculture.png&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
*[[Farming 1]]&lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
| hyksos           = No&lt;br /&gt;
| kush             = No&lt;br /&gt;
| meshwesh         = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows cultivation of [[Barley]].&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* 940–1,000 [[requires::Carp Meat]]&lt;br /&gt;
* 940–1,000 [[requires::Toad Skin Mushrooms]]&lt;br /&gt;
* 940–1,000 [[requires::Dirt]]&lt;br /&gt;
&lt;br /&gt;
== Farming 3 ==&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Farming 3&lt;br /&gt;
| discipline       = Worship&lt;br /&gt;
| image            = Agriculture.png&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
*[[Farming 2]]&lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
| hyksos           = No&lt;br /&gt;
| kush             = No&lt;br /&gt;
| meshwesh         = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows cultivation of [[Wheat]].&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Tasks&amp;diff=174617</id>
		<title>Tasks</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Tasks&amp;diff=174617"/>
		<updated>2021-05-30T14:37:51Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Other Tasks */  Added Old Treasure to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tasks =&lt;br /&gt;
&lt;br /&gt;
'''Tasks''' provide a step-by-step guide to walk players through various technologies and resources.&lt;br /&gt;
&lt;br /&gt;
Right now these are all the available tasks we can get:&lt;br /&gt;
&lt;br /&gt;
== Passage to Egypt ==&lt;br /&gt;
* [[New Beginnings]]&lt;br /&gt;
* [[Solid Progress]]&lt;br /&gt;
* [[Flax Growing]]&lt;br /&gt;
* [[Flax Processing (task)|Flax Processing]]&lt;br /&gt;
* [[Building Materials]]&lt;br /&gt;
* [[Head for Pastures New]]  (Rewards [[Talent Point]])&lt;br /&gt;
&lt;br /&gt;
== Major Tasks ==&lt;br /&gt;
* [[Art &amp;amp; Music (task)|Art &amp;amp; Music]]  (Rewards [[Talent Point]])&lt;br /&gt;
* [[Home Sweet Home]]  (Rewards [[Talent Point]])&lt;br /&gt;
* [[Puzzle in the Night Sky]]  (Rewards [[Talent Point]])&lt;br /&gt;
* [[Beetle Breeding]]  (Rewards 2 [[Mud Granite]])&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
Completing these tasks reward 7 [[Talent Point]]s&lt;br /&gt;
* [[Task/Test of Khefre's Children|Test of Khefre's Children]]&lt;br /&gt;
* [[Task/Test of the Acrobat|Test of the Acrobat]]&lt;br /&gt;
* [[Task/Test of the Bedouin|Test of the Bedouin]]&lt;br /&gt;
* [[Task/Test of the Obelisk|Test of the Obelisk]]&lt;br /&gt;
* [[Task/Test of the Singing Cicada|Test of the Singing Cicada]]&lt;br /&gt;
* [[Task/Test of the Oyster Catcher|Test of the Oyster Catcher]]&lt;br /&gt;
* [[Task/Test of the Safari|Test of the Safari]]&lt;br /&gt;
&lt;br /&gt;
== Other Tasks ==&lt;br /&gt;
* [[A home for a Sheep]] (Rewards: 1 Onion Seed)&lt;br /&gt;
* [[Botany (task)|Botany]] (Rewards: The ability to Eat and Harvest Herbs)&lt;br /&gt;
* [[Crafting Makes Perfect]] (Rewards: The ability to upgrade your [[Camp Site]] to hold 50,000 db)&lt;br /&gt;
* [[Dailies]] (Rewards: Major and Minor Faction Points)&lt;br /&gt;
* [[Elder (task)|Elder]]&lt;br /&gt;
* [[Faster Gathering]] (Rewards: 400 [[Grass]])&lt;br /&gt;
* [[Pottery (task)|Pottery]]&lt;br /&gt;
* [[Water water everywhere]]&lt;br /&gt;
* [[Ultimate Challenges]]&lt;br /&gt;
* [[Old Treasure]] (T10 Preorder task)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Kiln_Construction&amp;diff=174439</id>
		<title>Kiln Construction</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Kiln_Construction&amp;diff=174439"/>
		<updated>2021-05-29T19:04:58Z</updated>

		<summary type="html">&lt;p&gt;Rolkar: /* Levels */ Removed old tution information not relevant to T10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
| name         = Kiln Construction&lt;br /&gt;
| discipline   = Thought&lt;br /&gt;
| source       = [[School of Thought]]&lt;br /&gt;
| requirements = &lt;br /&gt;
| tuition1     = [[requires::Bricks]]&lt;br /&gt;
| qty1         = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  || &lt;br /&gt;
* Construction of [[Box Kiln]]s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20 || &lt;br /&gt;
* Construction of [[True Kiln]]s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 229 + Tuition||&lt;br /&gt;
* Construction of [[Vault Kiln]]s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 500 ||&lt;br /&gt;
* Construction of [[Reinforced Kiln]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You will only be able to gain 229XP from building kilns and will need to advance to the next level at a [[School of Thought]].&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! XP Value&lt;br /&gt;
|-&lt;br /&gt;
| Construct a Box Kiln || 2 at level 0, 0 XP at higher levels&lt;br /&gt;
|-&lt;br /&gt;
| Construct a True Kiln || 5 at level 1&lt;br /&gt;
|-&lt;br /&gt;
| Construct a Vault Kiln || 300&lt;br /&gt;
|- &lt;br /&gt;
| Wearing out a Box Kiln through use || 0&lt;br /&gt;
|-&lt;br /&gt;
| Wearing out a True Kiln through use || 0&lt;br /&gt;
|-&lt;br /&gt;
| Repairing a True Kiln || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name                   !! Cost to Build      !! Capacity !! Wood  !!  Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[Box Kiln]]           || 36 [[Bricks]] || Up to 100 [[Wet Firebricks]] || 20   || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[True Kiln]]          || 48 [[Firebricks]]  100 [[Bricks]] || Up to 12 [[Wet Firebricks]], [[Wet Clay Jugs]], [[Wet Clay Mortar]], or [[Wet Clay Bricks]] || 6 || 20&lt;br /&gt;
|}&lt;br /&gt;
     Box kilns cause pollution. At this point we don't believe that true kilns cause pollution.&lt;br /&gt;
&lt;br /&gt;
[[File:BoxKiln.png|200px]][[File:True_Kiln.png|200px]][[File:Reinforcedkiln.png|200px]][[File:Vault Kiln.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
'''Kilns''' are buildings that can bake wet [[Clay]] items into their fired versions. So far, the best kiln for making [[firebricks]] is the Reinforced Kiln, which not only has the highest capacity, but also has the longest durability out of all the kilns.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 &lt;br /&gt;
! Name                   !! Cost to Build      !! Capacity !! Wood  !!  Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[Box Kiln]]           || 36 [[Bricks]]       || Up to 100 [[Wet Firebricks]] || 20   || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[True Kiln]]          || 48 [[Firebricks]] || Up to 12 [[Wet Firebricks]], [[Wet Clay Jugs]], [[Wet Clay Mortar]], or [[Wet Clay Bricks]] || 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Kiln]] || 1000 [[Firebricks]]&amp;lt;br/&amp;gt; 4 [[Serpentine Marble]] &amp;lt;br/&amp;gt;50 [[Cut Stone]] &amp;lt;br&amp;gt;10 [[Treated Metal Sheeting|Sun Steel Sheeting: Insulative Stainless]] || Up to 30 [[Wet Firebricks]], [[Wet Clay Jugs]], [[Wet Clay Mortar]], or [[Wet Clay Bricks]] || 8 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Vault Kiln]]         || 15000 [[Firebricks]]&amp;lt;br/&amp;gt;50 [[Sheet Glass]]&amp;lt;br/&amp;gt;3 [[Thermometer]] || [[Clay Dome]], [[Cistern]], [[Pipe Segment]] || 100 || Infinite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rolkar</name></author>
	</entry>
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