<?xml version="1.0"?>
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	<id>https://atitd.wiki/tale10/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Samruc</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale10/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Samruc"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/Special:Contributions/Samruc"/>
	<updated>2026-05-24T11:52:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.6</generator>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=193558</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=193558"/>
		<updated>2021-08-13T06:55:56Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
Alloy Shop at 730, -1830:&lt;br /&gt;
&lt;br /&gt;
* 8 iron per steel/pewter&lt;br /&gt;
* 8 copper per brass/bronze&lt;br /&gt;
* 5 cuttable stone per 10 alloy&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Trade&amp;diff=192992</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Trade&amp;diff=192992"/>
		<updated>2021-08-09T19:12:52Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Traders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Trade''' in Egypt has traditionally been done on a one-to-one basis (that is you need to make an agreement with someone else to 'trade', and trade in person). With [[Trading]]&amp;lt;v/&amp;gt; and [[Carpentry]] 3 (for small shelves)&amp;lt;v/&amp;gt; or [[Carpentry]] 4 (for large shelves)&amp;lt;v/&amp;gt;, players can set up [[Maps/Shop Locations|shops]] where goods are made available for purchase vending-machine style using exchange rates pre-configured by the shop owner. These shops use the [[Small Center]] and [[Small Corner]] structures, which hold inventory and payments for purchases.&lt;br /&gt;
&lt;br /&gt;
= Trade Exchanges =&lt;br /&gt;
== Shops ==&lt;br /&gt;
[[Shop]]s require [[Trading]]&amp;lt;v/&amp;gt; and at least [[Carpentry]] 3 (for small shelves)&amp;lt;v/&amp;gt; or [[Carpentry]] 4 (for large shelves)&amp;lt;v/&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Maps/Shop Locations|'''Shops in Egypt''']]&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
&lt;br /&gt;
A [[Trading Post]] allows for a secure trade between players.  Both parties can see the Offer and the Bid.  Once accepted by both parties the items are transferred to their new owner.  This is especially useful for high-value trade items. Updates to trade messages in main now offer some confirmation of trade exchange.  &lt;br /&gt;
* Our ancestors were able to research [[Trading]] to allow the construction of trading posts, however this still necessitated in both parties being there, which made it almost redundant.&lt;br /&gt;
&lt;br /&gt;
== Post Office Compounds ==&lt;br /&gt;
&lt;br /&gt;
Player created Post Office complexes allow players to build a [[box]] or [[chest]] in a compound.  Items are placed in the box and then ownership is transferred to the other party.   This allows for off-line or out-of-time-zone trading.  Box Trades have the downside of not being able to adjust items/quantities after the ownership is transferred, same as a normal box/chest.  Once the box is transferred you cannot reclaim the items even if the other player has stopped playing.  Boxes, chests and warehouse allow larger quantities of items to be exchange.  &lt;br /&gt;
* Player Post Offices are often provided by large guilds&lt;br /&gt;
* Player Post Offices are normal compounds requiring standard building materials&lt;br /&gt;
* Player Post Offices are subject to standard ownership rules including the T8 Guild No Public Access restriction.&lt;br /&gt;
** The workaround for Guilds providing the post office is to have an elder create the box/chest and then transfer ownership to a named player.&lt;br /&gt;
* Player Post Offices require either a cornerstone or maintenance.&lt;br /&gt;
** Players with trade items in a Post Office need to be mindful of the account status of the buildings owner.  Like all buildings if the cornerstone fails or the building falls into disrepair the items inside maybe irretrievable.&lt;br /&gt;
** Building are subject any DPA laws passed.&lt;br /&gt;
*** DPA laws normally prevent an item belonging to an active account from being claimed.&lt;br /&gt;
*** Buildings owned by guilds with expired elders are subject to the normal process of Guild DPA&lt;br /&gt;
&lt;br /&gt;
== Bonfire Trading ==&lt;br /&gt;
&lt;br /&gt;
Bonfires (T8) are no longer stable for CC exchanges unless the exchange is done quickly to avoid bonfire decay.  The maximum size of bonfires is greatly reduced in T8.  Large wood transfers can be done via multiple bonfires.&lt;br /&gt;
* Bonfires that don't decay require [[Bonfire Stabilization]].&lt;br /&gt;
&lt;br /&gt;
==Specific Items==&lt;br /&gt;
*[[Relic#Trading|Relic Trading (Archaeologist)]]&lt;br /&gt;
&lt;br /&gt;
= Traders =&lt;br /&gt;
The following have established a desire to sell some goods:&lt;br /&gt;
&lt;br /&gt;
''' Shops '''&lt;br /&gt;
[[Shop]]s require [[Trading]]&amp;lt;v/&amp;gt; and at least [[Carpentry]] 3 (for small shelves)&amp;lt;v/&amp;gt; or [[Carpentry]] 4 (for large shelves)&amp;lt;v/&amp;gt;.&lt;br /&gt;
* [[Maps/Shop Locations|'''Shops in Egypt''']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Individuals'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Broker !! Region !! Sells !! Buys&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[MeshMart]] || South Sinai (3176, 4841) || '''Blacksmithed Goods''', '''Blown Glass''', Basic mats || Many Things!&lt;br /&gt;
|-&lt;br /&gt;
| [[MeshMart/Marble | MeshMarble &amp;lt;sup&amp;gt;A MeshMart Company&amp;lt;/sup&amp;gt;]] || South Sinai (3176, 4841) || '''Marble''' || Dried Papyrus and Papyrus Baskets&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Sunstrider|Sunstrider]] || Bitter Lakes (1736, 7060) || '''Blacksmithed Goods''' || Random Stuff, See my info ingame&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/West_Bank/West_Bank_Trading|West Bank Trading]]|| Meshwesh Delta (1150, 7500) || '''Marble/etc.''' || Gravel and Papyrus Seeds. &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jeffrez|Jeffrez]] || Swennet (660, -230) || '''Budget Glassware''' || Glass mats preferably, See my player page&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Styx|Styx]] || West Kush (777, -4667) || '''High Q Blacksmithed goods, Blown glass goods''' || See Resource Exchange List on my user page&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Samruc|Samruc]] || Koptos (730, -1830) || '''Alloys''' || Iron, copper, cuttable stones&lt;br /&gt;
|-&lt;br /&gt;
| [[User:atomadam|atomadam]] || West Kush (970, -4040) || '''FlowerMart''' || Sea Lily Bulbs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Trade Requests'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Broker !! Region !! Last Updated !! Requests !! Offer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
* To calculate the time you require to produce a specific item, check out [[user:sotrans|what]]!&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=192938</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=192938"/>
		<updated>2021-08-09T10:01:57Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Trading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
Alloy Shop at 730, -1830:&lt;br /&gt;
&lt;br /&gt;
* 10 iron per steel/pewter&lt;br /&gt;
* 10 copper per brass/bronze&lt;br /&gt;
* 5 cuttable stone per 10 alloy&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Maps/Shop_Locations&amp;diff=192898</id>
		<title>Maps/Shop Locations</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Maps/Shop_Locations&amp;diff=192898"/>
		<updated>2021-08-09T04:09:47Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Shops in Egypt Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This map shows locations of shops where players can make unattended/offline trades with other players that have been pre-configured by the shop owner.&lt;br /&gt;
&lt;br /&gt;
* Return to [[Maps]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=Shops in Egypt Map=&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(CirGrstar) 970, -4040, (970, -4040)&lt;br /&gt;
(CirGrstar) 2024, 1996, MeshMart (2024, 1996)&lt;br /&gt;
(CirGrstar) 3050, -940, Happies Shop (3050, -940)&lt;br /&gt;
(CirGrstar) 795, -1724, KMart (795, -1724) Koptos&lt;br /&gt;
(CirGrstar) 730, -1830, Samruc's Alloy Shop (730, -1830) Koptos&lt;br /&gt;
&amp;lt;!-- Example --&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirGrstar) 1, 1, Example (1, 1) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Shops in Egypt Listing=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Region !! Location !! Selling !! Buying !! Updated&lt;br /&gt;
|-&lt;br /&gt;
| FlowerMart || West Kush || 970 -4040 || Sea Lily Bulbs || Linen || 2021-08-03&lt;br /&gt;
|-&lt;br /&gt;
| [[MeshMart|MeshMart]] || Red Sea (Avaris) || 2024, 1996 || '''Blacksmithed Goods''', '''Blown Glass''', Basic mats || Many Things! || 2021-08-03&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/Happies/Happies Shop|Happies Shop]] || Bernike (Sharuhen) || 3050, -940 || CC, Cement, Stones, Veggies, Thermometer || Wood, Iron, Copper || 2021-08-04&lt;br /&gt;
|-&lt;br /&gt;
| [[KMart]] || Koptos ||795, -1724 || Charcoal, Metal, Alloys || Glass products, Wood, Lime, Potash || 2021-08-04&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Samruc|Samruc's Alloy Shop]] || Koptos ||730, -1830 || Alloys (duh!) || Iron, Copper || 2021-08-09&lt;br /&gt;
|-&lt;br /&gt;
| [[TheTreasureTrove|The Treasure Trove]] || Meshwesh Delta (Tanis) || 843, 7041 || Veggies, Wine, Sheet Glass, Charcoal || Pearls, Wood, Silt, and more. || 2021-08-07&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Atlas|Maps/Shop Locations]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Maps/Shop_Locations&amp;diff=192897</id>
		<title>Maps/Shop Locations</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Maps/Shop_Locations&amp;diff=192897"/>
		<updated>2021-08-09T04:08:01Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Shops in Egypt Listing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This map shows locations of shops where players can make unattended/offline trades with other players that have been pre-configured by the shop owner.&lt;br /&gt;
&lt;br /&gt;
* Return to [[Maps]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=Shops in Egypt Map=&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(CirGrstar) 970, -4040, (970, -4040)&lt;br /&gt;
(CirGrstar) 2024, 1996, MeshMart (2024, 1996)&lt;br /&gt;
(CirGrstar) 3050, -940, Happies Shop (3050, -940)&lt;br /&gt;
(CirGrstar) 795, -1724, KMart (795, -1724) Koptos&lt;br /&gt;
&amp;lt;!-- Example --&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirGrstar) 1, 1, Example (1, 1) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Shops in Egypt Listing=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Region !! Location !! Selling !! Buying !! Updated&lt;br /&gt;
|-&lt;br /&gt;
| FlowerMart || West Kush || 970 -4040 || Sea Lily Bulbs || Linen || 2021-08-03&lt;br /&gt;
|-&lt;br /&gt;
| [[MeshMart|MeshMart]] || Red Sea (Avaris) || 2024, 1996 || '''Blacksmithed Goods''', '''Blown Glass''', Basic mats || Many Things! || 2021-08-03&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/Happies/Happies Shop|Happies Shop]] || Bernike (Sharuhen) || 3050, -940 || CC, Cement, Stones, Veggies, Thermometer || Wood, Iron, Copper || 2021-08-04&lt;br /&gt;
|-&lt;br /&gt;
| [[KMart]] || Koptos ||795, -1724 || Charcoal, Metal, Alloys || Glass products, Wood, Lime, Potash || 2021-08-04&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Samruc|Samruc's Alloy Shop]] || Koptos ||730, -1830 || Alloys (duh!) || Iron, Copper || 2021-08-09&lt;br /&gt;
|-&lt;br /&gt;
| [[TheTreasureTrove|The Treasure Trove]] || Meshwesh Delta (Tanis) || 843, 7041 || Veggies, Wine, Sheet Glass, Charcoal || Pearls, Wood, Silt, and more. || 2021-08-07&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Atlas|Maps/Shop Locations]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=191744</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=191744"/>
		<updated>2021-08-03T18:40:19Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
Alloy Shop at 730, -1830:&lt;br /&gt;
&lt;br /&gt;
* 10 iron per steel/pewter&lt;br /&gt;
* 10 copper per brass/bronze&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Trade&amp;diff=191743</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Trade&amp;diff=191743"/>
		<updated>2021-08-03T18:39:41Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Traders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Trade''' in Egypt has traditionally been done on a one-to-one basis (that is you need to make an agreement with someone else to 'trade', and trade in person). With [[Trading]]&amp;lt;v/&amp;gt; and [[Carpentry]] 3 (for small shelves)&amp;lt;v/&amp;gt; or [[Carpentry]] 4 (for large shelves)&amp;lt;v/&amp;gt;, players can set up [[Maps/Shop Locations|shops]] where goods are made available for purchase vending-machine style using exchange rates pre-configured by the shop owner. These shops use the [[Small Center]] and [[Small Corner]] structures, which hold inventory and payments for purchases.&lt;br /&gt;
&lt;br /&gt;
= Trade Exchanges =&lt;br /&gt;
== Shops ==&lt;br /&gt;
[[Shop]]s require [[Trading]]&amp;lt;v/&amp;gt; and at least [[Carpentry]] 3 (for small shelves)&amp;lt;v/&amp;gt; or [[Carpentry]] 4 (for large shelves)&amp;lt;v/&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Maps/Shop Locations|'''Shops in Egypt''']]&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
&lt;br /&gt;
A [[Trading Post]] allows for a secure trade between players.  Both parties can see the Offer and the Bid.  Once accepted by both parties the items are transferred to their new owner.  This is especially useful for high-value trade items. Updates to trade messages in main now offer some confirmation of trade exchange.  &lt;br /&gt;
* Our ancestors were able to research [[Trading]] to allow the construction of trading posts, however this still necessitated in both parties being there, which made it almost redundant.&lt;br /&gt;
&lt;br /&gt;
== Post Office Compounds ==&lt;br /&gt;
&lt;br /&gt;
Player created Post Office complexes allow players to build a [[box]] or [[chest]] in a compound.  Items are placed in the box and then ownership is transferred to the other party.   This allows for off-line or out-of-time-zone trading.  Box Trades have the downside of not being able to adjust items/quantities after the ownership is transferred, same as a normal box/chest.  Once the box is transferred you cannot reclaim the items even if the other player has stopped playing.  Boxes, chests and warehouse allow larger quantities of items to be exchange.  &lt;br /&gt;
* Player Post Offices are often provided by large guilds&lt;br /&gt;
* Player Post Offices are normal compounds requiring standard building materials&lt;br /&gt;
* Player Post Offices are subject to standard ownership rules including the T8 Guild No Public Access restriction.&lt;br /&gt;
** The workaround for Guilds providing the post office is to have an elder create the box/chest and then transfer ownership to a named player.&lt;br /&gt;
* Player Post Offices require either a cornerstone or maintenance.&lt;br /&gt;
** Players with trade items in a Post Office need to be mindful of the account status of the buildings owner.  Like all buildings if the cornerstone fails or the building falls into disrepair the items inside maybe irretrievable.&lt;br /&gt;
** Building are subject any DPA laws passed.&lt;br /&gt;
*** DPA laws normally prevent an item belonging to an active account from being claimed.&lt;br /&gt;
*** Buildings owned by guilds with expired elders are subject to the normal process of Guild DPA&lt;br /&gt;
&lt;br /&gt;
== Bonfire Trading ==&lt;br /&gt;
&lt;br /&gt;
Bonfires (T8) are no longer stable for CC exchanges unless the exchange is done quickly to avoid bonfire decay.  The maximum size of bonfires is greatly reduced in T8.  Large wood transfers can be done via multiple bonfires.&lt;br /&gt;
* Bonfires that don't decay require [[Bonfire Stabilization]].&lt;br /&gt;
&lt;br /&gt;
==Specific Items==&lt;br /&gt;
*[[Relic#Trading|Relic Trading (Archaeologist)]]&lt;br /&gt;
&lt;br /&gt;
= Traders =&lt;br /&gt;
The following have established a desire to sell some goods:&lt;br /&gt;
&lt;br /&gt;
''' Shops '''&lt;br /&gt;
[[Shop]]s require [[Trading]]&amp;lt;v/&amp;gt; and at least [[Carpentry]] 3 (for small shelves)&amp;lt;v/&amp;gt; or [[Carpentry]] 4 (for large shelves)&amp;lt;v/&amp;gt;.&lt;br /&gt;
* [[Maps/Shop Locations|'''Shops in Egypt''']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Individuals'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Broker !! Region !! Sells !! Buys&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[MeshMart]] || South Sinai (3176, 4841) || '''Blacksmithed Goods''', '''Blown Glass''', Basic mats || Many Things!&lt;br /&gt;
|-&lt;br /&gt;
| [[MeshMart/Marble | MeshMarble &amp;lt;sup&amp;gt;A MeshMart Company&amp;lt;/sup&amp;gt;]] || South Sinai (3176, 4841) || '''Marble''' || Dried Papyrus and Papyrus Baskets&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Sunstrider|Sunstrider]] || Bitter Lakes (1736, 7060) || '''Blacksmithed Goods''' || Random Stuff, See my info ingame&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/West_Bank/West_Bank_Trading|West Bank Trading]]|| Meshwesh Delta (1150, 7500) || '''Marble/etc.''' || Listed on page&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jeffrez|Jeffrez]] || Swennet (660, -230) || '''Budget Glassware''' || Glass mats preferably, See my player page&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Styx|Styx]] || West Kush (777, -4667) || '''High Q Blacksmithed goods, Blown glass goods''' || See Resource Exchange List on my user page&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Samruc|Samruc]] || Koptos (730, -1830) || '''Alloys''' || Iron and copper&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Trade Requests'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Broker !! Region !! Last Updated !! Requests !! Offer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
* To calculate the time you require to produce a specific item, check out [[user:sotrans|what]]!&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Alloys&amp;diff=191480</id>
		<title>Alloys</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Alloys&amp;diff=191480"/>
		<updated>2021-08-02T09:08:57Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Alloy Types and Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Brass.png|80px]][[File:Bronze.png|80px]][[File:Pewter.png|80px]][[File:Steel.png|80px]][[File:MoonSteel.png|80px]][[File:Thoth's_Metal.png|80px]][[File:Watermetal.png|80px]][[File:Metal Blue.png|80px]][[File:OctecsAlloy.png|80px]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Alloys''' are created from different smelted [[Metals]] in a [[Reactory]].  Some alloys are in turn used to make other alloys.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
To start a batch:&lt;br /&gt;
*5 [[Charcoal]]&lt;br /&gt;
*[[Metal]]&lt;br /&gt;
*1 Tree [[Resin]] - The type of resin needed depends on the type of alloy you are making.  &lt;br /&gt;
&lt;br /&gt;
After working the batch of alloy until it crystallizes, you can take the amount of alloy made, or you can Re-Heat the batch. You often want to re-heat the batch if the amount of alloy made is not satisfactory. &lt;br /&gt;
&lt;br /&gt;
To Re-heating the batch:&lt;br /&gt;
*3 [[Charcoal]]&lt;br /&gt;
*1 more [[Resin]]&lt;br /&gt;
&lt;br /&gt;
==Alloy Types and Costs==&lt;br /&gt;
&lt;br /&gt;
If you update this list, please also update the table on the [[Reactory]] page.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Alloy !! Needed metals&amp;lt;br&amp;gt;(for 1x batch) !! Resin type !! Circles&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]] || 7 [[Iron]], 1 [[Zinc]], 1 [[Coal]] || [[Resin]]:[[Towering Palm]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass]] || 7 [[Copper]], 1 [[Zinc]] || [[Resin]]:[[Stout Palm]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]] || 7 [[Copper]], 1 [[Tin]] || [[Resin]]:[[Fern Palm]] || 11&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Pewter]] || 7 [[Iron]], 4 [[Antimony]], 1 [[Brass]] || [[Resin]]:[[Royal Palm]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Electrum]] || 7 [[Gold]], 7 [[Silver]] || [[Resin]]:[[Locust Palm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Steel]] || 7 [[Steel]], 3 [[Brass]], 3 [[Bronze]] || [[Resin]]:[[Umbrella Palm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Steel]] || 7 [[Steel]], 3 [[Brass]], 3 [[Pewter]] || [[Resin]]:[[Hawthorn]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Metal]] || 7 [[Steel]], 4 [[Moon Steel]], 3 [[Silver]] || [[Resin]]:[[Pratyeka Tree]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Thoth's Metal]] || 7 [[Steel]], 4 [[Moon Steel]], 4 [[Sun Steel]] || [[Resin]]:[[Folded Birch]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Blue]] || 7 [[Steel]], 5 [[Thoth's Metal]], 5 [[Water Metal]], 4 [[Platinum]] || [[Resin]]:[[Cerulean Blue]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Octec's Alloy]] || 7 [[Steel]], 5 [[Thoth's Metal]], 5 [[Water Metal]], 4 [[Cobalt]] || [[Resin]]:[[Oil Palm]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanism==&lt;br /&gt;
&lt;br /&gt;
The rules governing the behavior of the Reactory are as follows:&lt;br /&gt;
&lt;br /&gt;
*We define the active circle as the circle that has its center nearest your mouse click, that circle will not move (no matter if you click in overlaps or not).&lt;br /&gt;
&lt;br /&gt;
*Circles overlapping with the active circle will move towards it like magnets, the nearer they are, the more they will move.&lt;br /&gt;
&lt;br /&gt;
*If the click results in 2 or more circles congealing completely, the batch crystallizes.  The crystallization percentage depends on the number of circles that congeal with the last active circle.  So your last click is important: don't just click in the middle of the bright white blob, but try to attract the max number of circles with that last click.&lt;br /&gt;
&lt;br /&gt;
*Estimate of when 2 circles congeal after a click: if a circle has center to center distance to active circle of less than half the circle radius, they will congeal and crystallization will be the result.&lt;br /&gt;
&lt;br /&gt;
==Output==&lt;br /&gt;
&lt;br /&gt;
A batch's percentage of crystallization is calculated as follows:&lt;br /&gt;
 Crystallization = (N - 1) / (T - 1)&lt;br /&gt;
 &lt;br /&gt;
    N = number of circles perfectly overlapping after crystallization&lt;br /&gt;
    T = total number of circles&lt;br /&gt;
This number is shown as an integer, but likely keeps any fractional part for the purposes of calculating the output.&lt;br /&gt;
&lt;br /&gt;
Output is calculated as follows:&lt;br /&gt;
 Output (debens) =  M * (X - F) / (100% - F)&lt;br /&gt;
 &lt;br /&gt;
    M = Total debens of metals put into the batch&lt;br /&gt;
    X = Crystallization percentage of the batch&lt;br /&gt;
    F = Floor crystallization percentage&lt;br /&gt;
The floor percentage is different for each metal, and its calculation method is unclear, but it appears to be determinable as the highest crystallization percentage at which no output is received (example, F=25% for [[steel]], and F=33% for [[pewter]]).&lt;br /&gt;
&lt;br /&gt;
Put plainly, the output is exactly 0 at or below the floor crystallization, equal to the sum of the input metals at 100% crystallization, and scales linearly between the two points.&lt;br /&gt;
&lt;br /&gt;
Note that because fractions are kept internally, a larger batch from an upgraded Reactory will not necessarily produce an exact multiple of the output from a normal-sized batch at the same crystallization.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
Most guides can be found in the T6 Wiki, and linked below.&lt;br /&gt;
Here is a quick do and do not guide by wyked: [http://www.atitd.org/wiki/tale6/Alloyyesandno avoiding crystalization]&lt;br /&gt;
&lt;br /&gt;
Here is a beginner's guide to practical alloys by [http://www.atitd.org/wiki/tale6/User:Daniels Daniels]: [https://www.atitd.org/wiki/tale6/User:Daniels%5CAlloyGuide Practical Beginning Alloys]&lt;br /&gt;
&lt;br /&gt;
Here is a YouTube video guide for alloy by [http://www.atitd.org/wiki/tale6/User:Daniels Daniels]: [http://www.youtube.com/watch?v=3U7Q6DaMyNI Video Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Alloys&amp;diff=191479</id>
		<title>Alloys</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Alloys&amp;diff=191479"/>
		<updated>2021-08-02T08:56:07Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Alloy Types and Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Brass.png|80px]][[File:Bronze.png|80px]][[File:Pewter.png|80px]][[File:Steel.png|80px]][[File:MoonSteel.png|80px]][[File:Thoth's_Metal.png|80px]][[File:Watermetal.png|80px]][[File:Metal Blue.png|80px]][[File:OctecsAlloy.png|80px]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Alloys''' are created from different smelted [[Metals]] in a [[Reactory]].  Some alloys are in turn used to make other alloys.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
To start a batch:&lt;br /&gt;
*5 [[Charcoal]]&lt;br /&gt;
*[[Metal]]&lt;br /&gt;
*1 Tree [[Resin]] - The type of resin needed depends on the type of alloy you are making.  &lt;br /&gt;
&lt;br /&gt;
After working the batch of alloy until it crystallizes, you can take the amount of alloy made, or you can Re-Heat the batch. You often want to re-heat the batch if the amount of alloy made is not satisfactory. &lt;br /&gt;
&lt;br /&gt;
To Re-heating the batch:&lt;br /&gt;
*3 [[Charcoal]]&lt;br /&gt;
*1 more [[Resin]]&lt;br /&gt;
&lt;br /&gt;
==Alloy Types and Costs==&lt;br /&gt;
&lt;br /&gt;
If you update this list, please also update the table on the [[Reactory]] page.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Alloy !! Needed metals&amp;lt;br&amp;gt;(for 1x batch) !! Resin type !! Circles&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]] || 7 [[Iron]], 1 [[Zinc]], 1 [[Coal]] || [[Resin]]:[[Towering Palm]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass]] || 7 [[Copper]], 1 [[Zinc]] || [[Resin]]:[[Stout Palm]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]] || 7 [[Copper]], 1 [[Tin]] || [[Resin]]:[[Fern Palm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Pewter]] || 7 [[Iron]], 4 [[Antimony]], 1 [[Brass]] || [[Resin]]:[[Royal Palm]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Electrum]] || 7 [[Gold]], 7 [[Silver]] || [[Resin]]:[[Locust Palm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Steel]] || 7 [[Steel]], 3 [[Brass]], 3 [[Bronze]] || [[Resin]]:[[Umbrella Palm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Steel]] || 7 [[Steel]], 3 [[Brass]], 3 [[Pewter]] || [[Resin]]:[[Hawthorn]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Metal]] || 7 [[Steel]], 4 [[Moon Steel]], 3 [[Silver]] || [[Resin]]:[[Pratyeka Tree]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Thoth's Metal]] || 7 [[Steel]], 4 [[Moon Steel]], 4 [[Sun Steel]] || [[Resin]]:[[Folded Birch]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Blue]] || 7 [[Steel]], 5 [[Thoth's Metal]], 5 [[Water Metal]], 4 [[Platinum]] || [[Resin]]:[[Cerulean Blue]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Octec's Alloy]] || 7 [[Steel]], 5 [[Thoth's Metal]], 5 [[Water Metal]], 4 [[Cobalt]] || [[Resin]]:[[Oil Palm]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanism==&lt;br /&gt;
&lt;br /&gt;
The rules governing the behavior of the Reactory are as follows:&lt;br /&gt;
&lt;br /&gt;
*We define the active circle as the circle that has its center nearest your mouse click, that circle will not move (no matter if you click in overlaps or not).&lt;br /&gt;
&lt;br /&gt;
*Circles overlapping with the active circle will move towards it like magnets, the nearer they are, the more they will move.&lt;br /&gt;
&lt;br /&gt;
*If the click results in 2 or more circles congealing completely, the batch crystallizes.  The crystallization percentage depends on the number of circles that congeal with the last active circle.  So your last click is important: don't just click in the middle of the bright white blob, but try to attract the max number of circles with that last click.&lt;br /&gt;
&lt;br /&gt;
*Estimate of when 2 circles congeal after a click: if a circle has center to center distance to active circle of less than half the circle radius, they will congeal and crystallization will be the result.&lt;br /&gt;
&lt;br /&gt;
==Output==&lt;br /&gt;
&lt;br /&gt;
A batch's percentage of crystallization is calculated as follows:&lt;br /&gt;
 Crystallization = (N - 1) / (T - 1)&lt;br /&gt;
 &lt;br /&gt;
    N = number of circles perfectly overlapping after crystallization&lt;br /&gt;
    T = total number of circles&lt;br /&gt;
This number is shown as an integer, but likely keeps any fractional part for the purposes of calculating the output.&lt;br /&gt;
&lt;br /&gt;
Output is calculated as follows:&lt;br /&gt;
 Output (debens) =  M * (X - F) / (100% - F)&lt;br /&gt;
 &lt;br /&gt;
    M = Total debens of metals put into the batch&lt;br /&gt;
    X = Crystallization percentage of the batch&lt;br /&gt;
    F = Floor crystallization percentage&lt;br /&gt;
The floor percentage is different for each metal, and its calculation method is unclear, but it appears to be determinable as the highest crystallization percentage at which no output is received (example, F=25% for [[steel]], and F=33% for [[pewter]]).&lt;br /&gt;
&lt;br /&gt;
Put plainly, the output is exactly 0 at or below the floor crystallization, equal to the sum of the input metals at 100% crystallization, and scales linearly between the two points.&lt;br /&gt;
&lt;br /&gt;
Note that because fractions are kept internally, a larger batch from an upgraded Reactory will not necessarily produce an exact multiple of the output from a normal-sized batch at the same crystallization.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
Most guides can be found in the T6 Wiki, and linked below.&lt;br /&gt;
Here is a quick do and do not guide by wyked: [http://www.atitd.org/wiki/tale6/Alloyyesandno avoiding crystalization]&lt;br /&gt;
&lt;br /&gt;
Here is a beginner's guide to practical alloys by [http://www.atitd.org/wiki/tale6/User:Daniels Daniels]: [https://www.atitd.org/wiki/tale6/User:Daniels%5CAlloyGuide Practical Beginning Alloys]&lt;br /&gt;
&lt;br /&gt;
Here is a YouTube video guide for alloy by [http://www.atitd.org/wiki/tale6/User:Daniels Daniels]: [http://www.youtube.com/watch?v=3U7Q6DaMyNI Video Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Metallurgy&amp;diff=191478</id>
		<title>Metallurgy</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Metallurgy&amp;diff=191478"/>
		<updated>2021-08-02T08:41:31Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  || &lt;br /&gt;
* Can create [[Steel]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 or 100% Crystallization of Steel || &lt;br /&gt;
* Can create [[Brass]]&lt;br /&gt;
|-&lt;br /&gt;
| 2|| 200 or 100% Crystallization of Brass || &lt;br /&gt;
* Can create [[Bronze]]&lt;br /&gt;
|-&lt;br /&gt;
| 3|| 300 or 100% Crystallization of Bronze || &lt;br /&gt;
* Can create [[Pewter]]&lt;br /&gt;
* Can create [[Electrum]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 400 or 100% Crystallization of Pewter ||&lt;br /&gt;
* Can create [[Sun Steel]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 500 or 100% Crystallization of Sun Steel ||&lt;br /&gt;
* Can create [[Moon Steel]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 600 or 100% Crystallization of Moon Steel ||&lt;br /&gt;
* Can create [[Water Metal]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 700 or 100% Crystallization of Water Metal ||&lt;br /&gt;
* Can create [[Thoth's Metal|Thoths Metal]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 800 or 100% Crystallization of Thoth's Metal ||&lt;br /&gt;
* Can create [[Metal Blue]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 900 or 100% Crystallization of Metal Blue ||&lt;br /&gt;
* Can create [[Octec's Alloy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! XP Value&lt;br /&gt;
|-&lt;br /&gt;
| Crystallization of Steel || 1&lt;br /&gt;
|-&lt;br /&gt;
| Crystallization of Brass || 2&lt;br /&gt;
|-&lt;br /&gt;
| Crystallization of Bronze || 3&lt;br /&gt;
|- &lt;br /&gt;
| Crystallization of Pewter || 4&lt;br /&gt;
|-&lt;br /&gt;
| Crystallization of Sun Steel || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metallurgy 1 ==&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Metallurgy 1&lt;br /&gt;
| discipline       = Natural Philosophy&lt;br /&gt;
| image            = Metallurgy.png&lt;br /&gt;
&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
* [[Mining]]&lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
* [[Mining 3]]&lt;br /&gt;
* [[Deep Well Construction]]&lt;br /&gt;
| hyksos           = Yes&lt;br /&gt;
| kush             = Yes&lt;br /&gt;
| meshwesh         = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows for the construction of a [[reactory]] to produce alloys.&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Allows for the construction of a [[reactory]] to produce alloys &lt;br /&gt;
* [[Brass]]&lt;br /&gt;
* [[Bronze]]&lt;br /&gt;
* [[Pewter]]&lt;br /&gt;
* [[Steel]]&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Metallurgy 2 ==&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Metallurgy 2&lt;br /&gt;
| discipline       = Natural Philosophy&lt;br /&gt;
| image            = Metallurgy.png&lt;br /&gt;
&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
| hyksos           = Yes&lt;br /&gt;
| kush             = No&lt;br /&gt;
| meshwesh         = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows the practitioner to make basic artesian crafting steel.&lt;br /&gt;
===Levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || &lt;br /&gt;
* Can create [[Sun Steel]]&lt;br /&gt;
|-&lt;br /&gt;
| 5||  || &lt;br /&gt;
* Can create [[Moon Steel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* 7 [[requires::Brass]] &amp;lt;v /&amp;gt;&lt;br /&gt;
* 7 [[requires::Bronze]] &amp;lt;v /&amp;gt;&lt;br /&gt;
* 7 [[requires::Pewter]] &amp;lt;v /&amp;gt;&lt;br /&gt;
* 10 [[requires::Steel]] &amp;lt;v /&amp;gt;&lt;br /&gt;
* 5 [[requires::Umbrella Palm Resin]] &amp;lt;v /&amp;gt;&lt;br /&gt;
* 5 [[requires::Hawthorn Resin]] &amp;lt;v /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Metallurgy 3 ==&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Metallurgy 3&lt;br /&gt;
| discipline       = Natural Philosophy&lt;br /&gt;
| image            = Metallurgy.png&lt;br /&gt;
&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
| hyksos           = No&lt;br /&gt;
| kush             = No&lt;br /&gt;
| meshwesh         = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows the practitioner to make specialized artesian crafting steel.&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== Metallurgy 4 ==&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Metallurgy 4&lt;br /&gt;
| discipline       = Natural Philosophy&lt;br /&gt;
| image            = Metallurgy.png&lt;br /&gt;
&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
| hyksos           = No&lt;br /&gt;
| kush             = No&lt;br /&gt;
| meshwesh         = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows the practitioner to make specialized artesian crafting steel.&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== Metallurgy 5 ==&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Metallurgy 5&lt;br /&gt;
| discipline       = Natural Philosophy&lt;br /&gt;
| image            = Metallurgy.png&lt;br /&gt;
&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
| hyksos           = No&lt;br /&gt;
| kush             = No&lt;br /&gt;
| meshwesh         = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows the practitioner to make legendary artesian crafting steels.&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{MetalworkNav|Techs}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Reactory&amp;diff=191360</id>
		<title>Reactory</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Reactory&amp;diff=191360"/>
		<updated>2021-08-01T17:29:15Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Reactory&lt;br /&gt;
| image        = Reactory.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 18 | 17}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Metallurgy 1]]&lt;br /&gt;
| material1    = [[requires::Cut Stone]]&lt;br /&gt;
| qty1         = 12&lt;br /&gt;
| material2    = [[requires::Iron Pot]]&lt;br /&gt;
| qty2         = 1&lt;br /&gt;
| material3    = [[requires::Leather]]&lt;br /&gt;
| qty3         = 20&lt;br /&gt;
| material4    = [[requires::Firebricks]]&lt;br /&gt;
| qty4         = 240&lt;br /&gt;
| material5    = [[requires::Small Topaz]]&lt;br /&gt;
| qty5         = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Reactory''' is a [[buildings|building]] used to combine finished [[metals]] into [[alloys]], using [[resin]] as a catalyst.  The process also requires [[charcoal]].&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the [[Metallurgy 1]] tech.&lt;br /&gt;
&lt;br /&gt;
Also, [[Metallurgy 1]] or higher must be learned to operate an already constructed Reactory. Higher levels of Metallurgy allow increasingly more alloy types that can be crafted.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 12 | Cut Stone}}&lt;br /&gt;
* {{Require | 1 | Iron Pot}}&lt;br /&gt;
* {{Require | 20 | Leather}}&lt;br /&gt;
* {{Require | 240 | Firebricks}}&lt;br /&gt;
* {{Require | 10 | Small Topaz}}&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 18x17 cells.&lt;br /&gt;
&lt;br /&gt;
== Hopper Upgrades ==&lt;br /&gt;
Once a reactory is built, it may be upgraded to allow larger batches. This requires further levels of [[Structure Improvement]] to install the upgrades, but not to use it. Upgrades must be installed in order, e.g. you must install the 2x upgrade before you can install the 4x upgrade.&lt;br /&gt;
&lt;br /&gt;
An upgraded reactory allows you to choose the batch size to use when starting a new alloy. The initial charcoal, resin, metal costs, and final alloy yield are multiplied by the batch size (note: due to rounding, the yield may not be exactly scaled - see individual alloy pages for details).&lt;br /&gt;
&lt;br /&gt;
The cost to reheat a large batch does ''not'' increase. It always costs 3 charcoal and 1 resin to reheat, regardless of batch size. This means that reheats are effectively cheaper for larger batches.&lt;br /&gt;
&lt;br /&gt;
=== 2x Hopper Upgrade Cost - requires Structure Improvement 2 ===&lt;br /&gt;
* 60 [[Steel Sheeting]]  &lt;br /&gt;
&lt;br /&gt;
=== 4x Hopper Upgrade Cost - requires Structure Improvement 3 ===&lt;br /&gt;
* 150 Cobalt Metal Sheeting: Hard Stainless (treated metal takes two per sheeting, so you need 300 treated Cobalt for this. Treat it first, then make it into sheeting, 2 mins per)&lt;br /&gt;
* 2 [[Crucibles]]&lt;br /&gt;
* 10 [[Iron Strap]]&lt;br /&gt;
* 500 [[Clay Bricks]]&lt;br /&gt;
* 100 [[Raeli Tiles|Black Raeli Tiles]]&lt;br /&gt;
* 1 [[Thermometer]]&lt;br /&gt;
&lt;br /&gt;
=== 7x Hopper Upgrade Cost ===&lt;br /&gt;
* 100 [[Treated Metal Sheeting|Sun Steel Metal Sheeting: Hard Stainless Insulative]]&lt;br /&gt;
* 10 [[Crucibles]]&lt;br /&gt;
* 10 [[Aluminum Strap]]&lt;br /&gt;
* 500 [[Clay Bricks]]&lt;br /&gt;
* 500 [[Firebricks]]&lt;br /&gt;
* 200 [[Concrete]]&lt;br /&gt;
* 250 [[Raeli Tiles|Black Raeli Tiles]]&lt;br /&gt;
* 1 [[Thermometer]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
To produce a normal-sized batch of an alloy requires an alloy-specific combination of metals and [[Resin]], and 5 [[Charcoal]] to fuel the Reactory. Larger batch sizes in an upgraded reactory scale the required inputs according to the batch size.&lt;br /&gt;
&lt;br /&gt;
An alloy must be &amp;quot;crystallized&amp;quot; by working the reactory, observing a number of rings and clicking in specific places. The yield of the reactory depends on how well this is done. See the [[Alloys]] page for more details and current theories.&lt;br /&gt;
&lt;br /&gt;
After an alloy has crystallized, you have the option of either accepting the yield and taking the alloy, or reheating the batch. Reheating the batch costs 1 [[Resin]] and 3 [[Charcoal]], and allows you to try to crystallize the alloy again for a better yield. You can repeatedly reheat a batch as many times as you like before finally taking the alloy. '''Note that [[Octec's Alloy]] cannot be reheated normally, but there is a trait in Smith to allow it to be reheated once.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Alloy !! Needed metals&amp;lt;br&amp;gt;(for 1x batch) !! Resin type !! Circles&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]] || 7 [[Iron]], 1 [[Zinc]], 1 [[Coal]] || [[Resin]]:[[Towering Palm]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass]] || 7 [[Copper]], 1 [[Zinc]] || [[Resin]]:[[Stout Palm]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]] || 7 [[Copper]], 1 [[Tin]] || [[Resin]]:[[Fern Palm]] || 11&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Pewter]] || 7 [[Iron]], 4 [[Antimony]], 1 [[Brass]] || [[Resin]]:[[Royal Palm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Electrum]] || 7 [[Gold]], 7 [[Silver]] || [[Resin]]:[[Locust Palm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Steel]] || 7 [[Steel]], 3 [[Brass]], 3 [[Bronze]] || [[Resin]]:[[Umbrella Palm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Steel]] || 7 [[Steel]], 3 [[Brass]], 3 [[Pewter]] || [[Resin]]:[[Hawthorn]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Metal]] || 7 [[Steel]], 4 [[Moon Steel]], 3 [[Silver]] || [[Resin]]:[[Pratyeka Tree]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Thoth's Metal]] || 7 [[Steel]], 4 [[Moon Steel]], 4 [[Sun Steel]] || [[Resin]]:[[Folded Birch]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Blue]] || 7 [[Steel]], 5 [[Thoth's Metal]], 5 [[Water Metal]], 4 [[Platinum]] || [[Resin]]:[[Cerulean Blue]] ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Octec's Alloy]] || 7 [[Steel]], 5 [[Thoth's Metal]], 5 [[Water Metal]], 4 [[Cobalt]] || [[Resin]]:[[Oil Palm]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alloy-Metal Relations ==&lt;br /&gt;
[[File:Alloys.png]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=188012</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=188012"/>
		<updated>2021-07-20T02:56:06Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Trading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
(Closed for now)&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Trade&amp;diff=188011</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Trade&amp;diff=188011"/>
		<updated>2021-07-20T02:54:37Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Traders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Trade''' in Egypt has traditionally been done on a one-to-one basis (that is you need to make an agreement with someone else to 'trade', and trade in person). With [[Trading]]&amp;lt;v/&amp;gt; and [[Carpentry]] 3 (for small shelves)&amp;lt;v/&amp;gt; or [[Carpentry]] 4 (for large shelves)&amp;lt;v/&amp;gt;, players can set up [[Maps/Shop Locations|shops]] where goods are made available for purchase vending-machine style using exchange rates pre-configured by the shop owner. These shops use the [[Small Center]] and [[Small Corner]] structures, which hold inventory and payments for purchases.&lt;br /&gt;
&lt;br /&gt;
= Trade Exchanges =&lt;br /&gt;
== Shops ==&lt;br /&gt;
[[Shop]]s require [[Trading]]&amp;lt;v/&amp;gt; and at least [[Carpentry]] 3 (for small shelves)&amp;lt;v/&amp;gt; or [[Carpentry]] 4 (for large shelves)&amp;lt;v/&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Maps/Shop Locations|'''Shops in Egypt''']]&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
&lt;br /&gt;
A [[Trading Post]] allows for a secure trade between players.  Both parties can see the Offer and the Bid.  Once accepted by both parties the items are transferred to their new owner.  This is especially useful for high-value trade items. Updates to trade messages in main now offer some confirmation of trade exchange.  &lt;br /&gt;
* Our ancestors were able to research [[Trading]] to allow the construction of trading posts, however this still necessitated in both parties being there, which made it almost redundant.&lt;br /&gt;
&lt;br /&gt;
== Post Office Compounds ==&lt;br /&gt;
&lt;br /&gt;
Player created Post Office complexes allow players to build a [[box]] or [[chest]] in a compound.  Items are placed in the box and then ownership is transferred to the other party.   This allows for off-line or out-of-time-zone trading.  Box Trades have the downside of not being able to adjust items/quantities after the ownership is transferred, same as a normal box/chest.  Once the box is transferred you cannot reclaim the items even if the other player has stopped playing.  Boxes, chests and warehouse allow larger quantities of items to be exchange.  &lt;br /&gt;
* Player Post Offices are often provided by large guilds&lt;br /&gt;
* Player Post Offices are normal compounds requiring standard building materials&lt;br /&gt;
* Player Post Offices are subject to standard ownership rules including the T8 Guild No Public Access restriction.&lt;br /&gt;
** The workaround for Guilds providing the post office is to have an elder create the box/chest and then transfer ownership to a named player.&lt;br /&gt;
* Player Post Offices require either a cornerstone or maintenance.&lt;br /&gt;
** Players with trade items in a Post Office need to be mindful of the account status of the buildings owner.  Like all buildings if the cornerstone fails or the building falls into disrepair the items inside maybe irretrievable.&lt;br /&gt;
** Building are subject any DPA laws passed.&lt;br /&gt;
*** DPA laws normally prevent an item belonging to an active account from being claimed.&lt;br /&gt;
*** Buildings owned by guilds with expired elders are subject to the normal process of Guild DPA&lt;br /&gt;
&lt;br /&gt;
== Bonfire Trading ==&lt;br /&gt;
&lt;br /&gt;
Bonfires (T8) are no longer stable for CC exchanges unless the exchange is done quickly to avoid bonfire decay.  The maximum size of bonfires is greatly reduced in T8.  Large wood transfers can be done via multiple bonfires.&lt;br /&gt;
* Bonfires that don't decay require [[Bonfire Stabilization]].&lt;br /&gt;
&lt;br /&gt;
==Specific Items==&lt;br /&gt;
*[[Relic#Trading|Relic Trading (Archaeologist)]]&lt;br /&gt;
&lt;br /&gt;
= Traders =&lt;br /&gt;
The following have established a desire to sell some goods:&lt;br /&gt;
&lt;br /&gt;
''' Shops '''&lt;br /&gt;
[[Shop]]s require [[Trading]]&amp;lt;v/&amp;gt; and at least [[Carpentry]] 3 (for small shelves)&amp;lt;v/&amp;gt; or [[Carpentry]] 4 (for large shelves)&amp;lt;v/&amp;gt;.&lt;br /&gt;
* [[Maps/Shop Locations|'''Shops in Egypt''']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Individuals'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Broker !! Region !! Sells !! Buys&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[MeshMart]] || South Sinai (3176, 4841) || '''Blacksmithed Goods''', '''Blown Glass''' , Basic mats || Many Things!&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Sunstrider|Sunstrider]] || Bitter Lakes (1736, 7060) || '''Blacksmithed Goods''' || Random Stuff, See my info ingame&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''Trade Requests'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Broker !! Region !! Last Updated !! Requests !! Offer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
* To calculate the time you require to produce a specific item, check out [[user:sotrans|what]]!&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Fennec_Locations_Signs_Captures&amp;diff=185191</id>
		<title>Fennec Locations Signs Captures</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Fennec_Locations_Signs_Captures&amp;diff=185191"/>
		<updated>2021-07-09T19:17:04Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Fennec Capture Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please enter new '''catches''' above the previous catch!!   And please be a sport and make your cages public after a catch.  Thanks.&lt;br /&gt;
&lt;br /&gt;
== Fennec Capture Locations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
! Region !!width=&amp;quot;10%&amp;quot;|  Coord X,Y  !! Subspecies !! Signs or capture !! Public/Private !! Built by !! Date&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1250, 0 || Short-haired || Capture || Public || Tehm || 2021-07-09&lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -500, 750 || Short-haired || Capture || Public || Shelyak || 07-02-21&lt;br /&gt;
|-&lt;br /&gt;
| Thebes || -350, 1250 || short-haired || Capture || Public || Rolkar || 06-30-21&lt;br /&gt;
|-&lt;br /&gt;
| Philae || -250, -3000 || Brown || Capture || Public || Jaby || 06-29-21&lt;br /&gt;
|-&lt;br /&gt;
|Buhen&lt;br /&gt;
| -750, 1250&lt;br /&gt;
|short-haired&lt;br /&gt;
|capture&lt;br /&gt;
|Public&lt;br /&gt;
|Vhross (many)&lt;br /&gt;
|28-06-21 (just gone midnight: Akh IV-1)&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1027, 724 || short-haired || Capture || Public || Mimyal || 06-27-21 (Akhet III-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || -750, 1250 || short-haired || Capture || Public || Sunstrider || Y1 Akhet III-30&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || 150, 1500 || Ruddy || Capture || Public || Zephyr || 06-27-21 (Akhet III-27)&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || 150, 2000 || Ruddy || Capture || Public || Kay || 06-27-21 (Akhet III-26)&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes|| 4250, -2571 || Sharp toothed|| Capture || Public || Sissue||07-02-21(Akhet IV-10)&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1500, 250 || short-haired || Capture || Public || Zephyr || 06-23-21&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1500, 250 || short-haired || Capture || Public || Kay || 06-22-21&lt;br /&gt;
|-&lt;br /&gt;
| Philae || -250, -2540 || Brown || Capture || Public || Zephyr || 06-22-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -750, -2500 || Brown || Capture || Public || Zephyr || 06-22-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Buhen|| 1500, 0 || Short-Haired || Capture || Public || tehm || 06-22-21 (Akhet III-14)&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || 150, 2000 || Ruddy || Capture || Public || tehm || 06-21-21 (Akhet III-10)&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt|| 1750, -1250 || Bushy Tailed || Capture || Public || tehm || 06-21-21 (Akhet III-10)&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt|| 1750, -1750 || Bushy Tailed || Capture || Public || Jeffrez || 06-21-21 (next spawn after Rols)&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt|| 1750, -1750 || Bushy Tailed || Capture || Public || Rolkar || 06-21-21&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || 150, 2000 || Ruddy || Capture || Public || Jeffrez || 06-21-21&lt;br /&gt;
|-&lt;br /&gt;
| Philae || -250, -2540 || Brown || Capture || Private || Kay || 06-20-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || 150, 1750 || Ruddy || Capture || Public || Rolkar || 06-20-21&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1250, 250 || short-haired || Capture || Private || Jeffrez || 06-19-21&lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -1000, -2250 || Brown || Capture || ? || Jeffrez || 06-18-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1350, 250 || short-haired || Capture || Private || Rolkar || 06-18-21&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt || 2450, -2000   || Bushy Tailed   || Capture || Public|| Sunstrider|| Y1, Akhet III-23 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2250.-1750   || Bushy Tailed   || Capture || Private || Zephyr || 6-18-21 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 1999.-1747   || Bushy Tailed   || Capture || Private || Kay || 6-18-21 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2000.-2000   || Bushy Tailed   || Capture || Private || Shiva || 6-18-21 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2000.-2250   || Bushy Tailed   || Capture || Private || Zahra || 6-18-21 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2000.-2000   || Bushy Tailed   || Capture || Private || Rhaom || 6-18-21 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 1769.-2004   || Bushy Tailed   || Capture || Private || Horumheb || 6-18-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2003.-2250   || Bushy Tailed   || Capture || Private || Sitamun || 6-17-21 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2000.-2500   || Bushy Tailed   || Capture || Private || Zephyr  || 6-17-21  || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2000.-2500   || Bushy Tailed   || Capture || Private   ||Kay   || 6/17-21   || &lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -750 &amp;amp; -1000, -2250 || Brown || Capture || Private || Jeffrez || 06-17-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -750, -2250 || Brown || Capture || Private || Rolkar || 06-16-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Napata || -2000, -6000 || Furry || Signs || Public || Jaby || 07-02-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || -750, -3250 || Brown || Capture || Public || Amy || 07-02-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Thebes || -251, 249 || Short-Haired || Capture || Public || Kubalai || 07-03-21 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* [[Fennec]]&lt;br /&gt;
* [[Fennec Locations|Fennec Map]] ''(Note - This list is separate from the fennec trap map and does not add icons to it.)''&lt;br /&gt;
* [[Test of the Safari]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=184878</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=184878"/>
		<updated>2021-07-07T18:29:53Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
* All trades can be done in person, or via post office at 730, -1830 (West of Koptos CS)&lt;br /&gt;
* Use the price list below to compute any trade you like.&lt;br /&gt;
* Chat me in-game to arrange a trade!&lt;br /&gt;
* Large orders that are not in stock will be handled only if time allows.&lt;br /&gt;
* Costs are based on my estimates of &amp;quot;number of seconds to produce one item&amp;quot;. Feel free to ask for details!&lt;br /&gt;
* More items to be added soon!&lt;br /&gt;
&lt;br /&gt;
===== Price list =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Sell value !! Buy value&lt;br /&gt;
|-&lt;br /&gt;
| Cooking 1 Herbs || 100.0 ||  - &lt;br /&gt;
|-&lt;br /&gt;
| boards || 3.4 || 3.1&lt;br /&gt;
|-&lt;br /&gt;
| bricks || 1.6 || 1.4&lt;br /&gt;
|-&lt;br /&gt;
| canvas || 480.9 || 437.2&lt;br /&gt;
|-&lt;br /&gt;
| clay || 3.9 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| flint || 18.7 || 17.0&lt;br /&gt;
|-&lt;br /&gt;
| linen || 441.4 || 401.3&lt;br /&gt;
|-&lt;br /&gt;
| lint || 13.3 || 12.1&lt;br /&gt;
|-&lt;br /&gt;
| rope || 23.8 || 21.6&lt;br /&gt;
|-&lt;br /&gt;
| rotten flax || 5.2 || 4.7&lt;br /&gt;
|-&lt;br /&gt;
| slate || 8.8 || -&lt;br /&gt;
|-&lt;br /&gt;
| straw || 2.7 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| tow || 13.3 || 12.1&lt;br /&gt;
|-&lt;br /&gt;
| twine || 4.8 || 4.4&lt;br /&gt;
|-&lt;br /&gt;
| wood || 0.8 ||  -&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=184877</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=184877"/>
		<updated>2021-07-07T18:24:43Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Price list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
* All trades can be done in person, or via post office at 730, -1830 (West of Koptos CS)&lt;br /&gt;
* Use the price list below to compute any trade you like.&lt;br /&gt;
* Chat me in-game to arrange a trade!&lt;br /&gt;
* Large orders that are not in stock will be handled only if time allows.&lt;br /&gt;
* Costs are based on my estimates of &amp;quot;number of seconds to produce one item&amp;quot;. Feel free to ask for details!&lt;br /&gt;
* More items to be added soon!&lt;br /&gt;
&lt;br /&gt;
===== Price list =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Sell value !! Buy value&lt;br /&gt;
|-&lt;br /&gt;
| Cooking 1 Herbs || 100.0 ||  - &lt;br /&gt;
|-&lt;br /&gt;
| boards || 3.4 || 3.1&lt;br /&gt;
|-&lt;br /&gt;
| bricks || 1.6 || 1.4&lt;br /&gt;
|-&lt;br /&gt;
| canvas || 480.9 || 437.2&lt;br /&gt;
|-&lt;br /&gt;
| clay || 3.9 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| flint || 18.7 || 17.0&lt;br /&gt;
|-&lt;br /&gt;
| linen || 441.4 || 401.3&lt;br /&gt;
|-&lt;br /&gt;
| lint || 13.3 || 12.1&lt;br /&gt;
|-&lt;br /&gt;
| rope || 23.8 || 21.6&lt;br /&gt;
|-&lt;br /&gt;
| rotten flax || 5.2 || 4.7&lt;br /&gt;
|-&lt;br /&gt;
| slate || 8.8 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| straw || 2.7 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| tow || 13.3 || 12.1&lt;br /&gt;
|-&lt;br /&gt;
| twine || 4.8 || 4.4&lt;br /&gt;
|-&lt;br /&gt;
| wood || 0.8 ||  -&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Archaeologist%27s_Shovel&amp;diff=183630</id>
		<title>Archaeologist's Shovel</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Archaeologist%27s_Shovel&amp;diff=183630"/>
		<updated>2021-07-01T11:17:32Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Archaeologist's Shovel&lt;br /&gt;
| image  = ArchaeologistShovel.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An '''Archaeologist Shovel''' is required for special archaeological sites and events. They were required during the [[Greatness of the Past]] event.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Produced at an [[Anvil]] and requires [[Blacksmithing 1]] and [[Blacksmithing 2]]&lt;br /&gt;
&lt;br /&gt;
(Note: I was able to load and complete a shovel with level 0/2 (0 XP) in Blacksmithing - Samruc)&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*8 [[Metal]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Used to dig at archaeological [[Dig Site]]s which contain [[relic]]s for the [[Test of the Archaeologist]].  Not to be confused with other [[Shovels]] used to at [[Dig]]s and for [[Dirt]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Blacksmithing Guide]]&lt;br /&gt;
 &lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Archaeologist%27s_Shovel&amp;diff=183629</id>
		<title>Archaeologist's Shovel</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Archaeologist%27s_Shovel&amp;diff=183629"/>
		<updated>2021-07-01T11:17:23Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Archaeologist's Shovel&lt;br /&gt;
| image  = ArchaeologistShovel.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An '''Archaeologist Shovel''' is required for special archaeological sites and events. They were required during the [[Greatness of the Past]] event.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Produced at an [[Anvil]] and requires [[Blacksmithing 1]] and [[Blacksmithing 2]]&lt;br /&gt;
(Note: I was able to load and complete a shovel with level 0/2 (0 XP) in Blacksmithing - Samruc)&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*8 [[Metal]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Used to dig at archaeological [[Dig Site]]s which contain [[relic]]s for the [[Test of the Archaeologist]].  Not to be confused with other [[Shovels]] used to at [[Dig]]s and for [[Dirt]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Blacksmithing Guide]]&lt;br /&gt;
 &lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Fennec_Locations_Signs_Captures&amp;diff=183221</id>
		<title>Fennec Locations Signs Captures</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Fennec_Locations_Signs_Captures&amp;diff=183221"/>
		<updated>2021-06-29T13:16:43Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Fennec Capture Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please enter new '''catches''' above the previous catch!!   And please be a sport and make your cages public after a catch.  Thanks.&lt;br /&gt;
&lt;br /&gt;
== Fennec Capture Locations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
! Region !!width=&amp;quot;10%&amp;quot;|  Coord X,Y  !! Subspecies !! Signs or capture !! Public/Private !! Built by !! Date&lt;br /&gt;
|-&lt;br /&gt;
| Philae || -250, -3000 || Brown || Capture || Public || Jaby || 06-29-21&lt;br /&gt;
|-&lt;br /&gt;
|Buhen&lt;br /&gt;
| -750, 1250&lt;br /&gt;
|short-haired&lt;br /&gt;
|capture&lt;br /&gt;
|Public&lt;br /&gt;
|Vhross (many)&lt;br /&gt;
|28-06-21 (just gone midnight: Akh IV-1)&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1027, 724 || short-haired || Capture || Public || Mimyal || 06-27-21 (Akhet III-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || -750, 1250 || short-haired || Capture || Public || Sunstrider || Y1 Akhet III-30&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || 150, 1500 || Ruddy || Capture || Public || Zephyr || 06-27-21 (Akhet III-27)&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || 150, 2000 || Ruddy || Capture || Public || Kay || 06-27-21 (Akhet III-26)&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1250, 250 || short-haired || Capture || Public || Nanunuri || 06-23-21 (Akhet III-16)&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1500, 250 || short-haired || Capture || Public || Zephyr || 06-23-21&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1500, 250 || short-haired || Capture || Public || Kay || 06-22-21&lt;br /&gt;
|-&lt;br /&gt;
| Philae || -250, -2540 || Brown || Capture || Public || Zephyr || 06-22-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -750, -2500 || Brown || Capture || Public || Zephyr || 06-22-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Buhen|| 1500, 0 || Short-Haired || Capture || Public || tehm || 06-22-21 (Akhet III-14)&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || 150, 2000 || Ruddy || Capture || Public || tehm || 06-21-21 (Akhet III-10)&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt|| 1750, -1250 || Bushy Tailed || Capture || Public || tehm || 06-21-21 (Akhet III-10)&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt|| 1750, -1750 || Bushy Tailed || Capture || Public || Jeffrez || 06-21-21 (next spawn after Rols)&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt|| 1750, -1750 || Bushy Tailed || Capture || Public || Rolkar || 06-21-21&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || 150, 2000 || Ruddy || Capture || Public || Jeffrez || 06-21-21&lt;br /&gt;
|-&lt;br /&gt;
| Philae || -250, -2540 || Brown || Capture || Private || Kay || 06-20-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || 150, 1750 || Ruddy || Capture || Public || Rolkar || 06-20-21&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1250, 250 || short-haired || Capture || Private || Jeffrez || 06-19-21&lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -1000, -2250 || Brown || Capture || ? || Jeffrez || 06-18-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || -1350, 250 || short-haired || Capture || Private || Rolkar || 06-18-21&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt || 2450, -2000   || Bushy Tailed   || Capture || Public|| Sunstrider|| Y1, Akhet III-23 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2250.-1750   || Bushy Tailed   || Capture || Private || Zephyr || 6-18-21 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 1999.-1747   || Bushy Tailed   || Capture || Private || Kay || 6-18-21 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2000.-2000   || Bushy Tailed   || Capture || Private || Shiva || 6-18-21 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2000.-2250   || Bushy Tailed   || Capture || Private || Zahra || 6-18-21 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2000.-2000   || Bushy Tailed   || Capture || Private || Rhaom || 6-18-21 || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 1769.-2004   || Bushy Tailed   || Capture || Private || Horumheb || 6-18-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2003.-2250   || Bushy Tailed   || Capture || Private || Sitamun || 6-17-21 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2000.-2500   || Bushy Tailed   || Capture || Private || Zephyr  || 6-17-21  || &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egyp || 2000.-2500   || Bushy Tailed   || Capture || Private   ||Kay   || 6/17-21   || &lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -750 &amp;amp; -1000, -2250 || Brown || Capture || Private || Jeffrez || 06-17-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerma || -750, -2250 || Brown || Capture || Private || Rolkar || 06-16-21 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* [[Fennec]]&lt;br /&gt;
* [[Fennec Locations|Fennec Map]] ''(Note - This list is separate from the fennec trap map and does not add icons to it.)''&lt;br /&gt;
* [[Test of the Safari]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180596</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180596"/>
		<updated>2021-06-17T11:36:51Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Price list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
* All trades can be done in person, or via post office at 730, -1830 (West of Koptos CS)&lt;br /&gt;
* Use the price list below to compute any trade you like.&lt;br /&gt;
* Chat me in-game to arrange a trade!&lt;br /&gt;
* Large orders that are not in stock will be handled only if time allows.&lt;br /&gt;
* Costs are based on my estimates of &amp;quot;number of seconds to produce one item&amp;quot;. Feel free to ask for details!&lt;br /&gt;
* More items to be added soon!&lt;br /&gt;
&lt;br /&gt;
===== Price list =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Sell value !! Buy value&lt;br /&gt;
|-&lt;br /&gt;
| Cooking 1 Herbs || 100.0 ||  - &lt;br /&gt;
|-&lt;br /&gt;
| boards || 3.4 || 3.1&lt;br /&gt;
|-&lt;br /&gt;
| bricks || 1.6 || 1.4&lt;br /&gt;
|-&lt;br /&gt;
| canvas || 678.9 || 617.2&lt;br /&gt;
|-&lt;br /&gt;
| clay || 3.9 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| flint || 18.7 || 17.0&lt;br /&gt;
|-&lt;br /&gt;
| linen || 617.4 || 561.3&lt;br /&gt;
|-&lt;br /&gt;
| lint || 19.9 || 18.1&lt;br /&gt;
|-&lt;br /&gt;
| rope || 34.8 || 31.7&lt;br /&gt;
|-&lt;br /&gt;
| rotten flax || 5.2 || 4.7&lt;br /&gt;
|-&lt;br /&gt;
| slate || 8.8 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| straw || 2.7 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| tow || 19.9 || 18.1&lt;br /&gt;
|-&lt;br /&gt;
| twine || 7.1 || 6.4&lt;br /&gt;
|-&lt;br /&gt;
| wood || 0.8 ||  -&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180593</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180593"/>
		<updated>2021-06-17T11:30:44Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Price list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
* All trades can be done in person, or via post office at 730, -1830 (West of Koptos CS)&lt;br /&gt;
* Use the price list below to compute any trade you like.&lt;br /&gt;
* Chat me in-game to arrange a trade!&lt;br /&gt;
* Large orders that are not in stock will be handled only if time allows.&lt;br /&gt;
* Costs are based on my estimates of &amp;quot;number of seconds to produce one item&amp;quot;. Feel free to ask for details!&lt;br /&gt;
* More items to be added soon!&lt;br /&gt;
&lt;br /&gt;
===== Price list =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Sell value !! Buy value&lt;br /&gt;
|-&lt;br /&gt;
| Cooking 1 Herbs || 100.0 ||  - &lt;br /&gt;
|-&lt;br /&gt;
| boards || 3.4 || 3.1&lt;br /&gt;
|-&lt;br /&gt;
| bricks || 1.6 || 1.4&lt;br /&gt;
|-&lt;br /&gt;
| canvas || 824.1 || 749.2&lt;br /&gt;
|-&lt;br /&gt;
| clay || 3.9 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| flint || 18.7 || 17.0&lt;br /&gt;
|-&lt;br /&gt;
| linen || 794.9 || 722.6&lt;br /&gt;
|-&lt;br /&gt;
| lint || 19.9 || 18.1&lt;br /&gt;
|-&lt;br /&gt;
| rope || 47.7 || 43.4&lt;br /&gt;
|-&lt;br /&gt;
| rotten flax || 5.2 || 4.7&lt;br /&gt;
|-&lt;br /&gt;
| slate || 8.8 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| straw || 2.7 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| tow || 19.9 || 18.1&lt;br /&gt;
|-&lt;br /&gt;
| twine || 8.7 || 7.9&lt;br /&gt;
|-&lt;br /&gt;
| wood || 0.8 ||  -&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180584</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180584"/>
		<updated>2021-06-17T07:57:51Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Price list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
* All trades can be done in person, or via post office at 730, -1830 (West of Koptos CS)&lt;br /&gt;
* Use the price list below to compute any trade you like.&lt;br /&gt;
* Chat me in-game to arrange a trade!&lt;br /&gt;
* Large orders that are not in stock will be handled only if time allows.&lt;br /&gt;
* Costs are based on my estimates of &amp;quot;number of seconds to produce one item&amp;quot;. Feel free to ask for details!&lt;br /&gt;
* More items to be added soon!&lt;br /&gt;
&lt;br /&gt;
===== Price list =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Sell value !! Buy value&lt;br /&gt;
|-&lt;br /&gt;
| Cooking 1 Herbs || 100.0 ||  - &lt;br /&gt;
|-&lt;br /&gt;
| boards || 3.4 || 3.1&lt;br /&gt;
|-&lt;br /&gt;
| bricks || 1.6 || 1.4&lt;br /&gt;
|-&lt;br /&gt;
| canvas || 697.9 || 634.5&lt;br /&gt;
|-&lt;br /&gt;
| clay || 3.9 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| flint || 18.7 || 17.0&lt;br /&gt;
|-&lt;br /&gt;
| linen || 682.8 || 620.7&lt;br /&gt;
|-&lt;br /&gt;
| lint || 15.6 || 14.2&lt;br /&gt;
|-&lt;br /&gt;
| rope || 40.7 || 37.0&lt;br /&gt;
|-&lt;br /&gt;
| rotten flax || 0.9 || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| slate || 8.8 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| straw || 2.7 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| tow || 15.6 || 14.2&lt;br /&gt;
|-&lt;br /&gt;
| twine || 7.2 || 6.5&lt;br /&gt;
|-&lt;br /&gt;
| wood || 0.8 ||  -&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180583</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180583"/>
		<updated>2021-06-17T07:56:24Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Price list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
* All trades can be done in person, or via post office at 730, -1830 (West of Koptos CS)&lt;br /&gt;
* Use the price list below to compute any trade you like.&lt;br /&gt;
* Chat me in-game to arrange a trade!&lt;br /&gt;
* Large orders that are not in stock will be handled only if time allows.&lt;br /&gt;
* Costs are based on my estimates of &amp;quot;number of seconds to produce one item&amp;quot;. Feel free to ask for details!&lt;br /&gt;
* More items to be added soon!&lt;br /&gt;
&lt;br /&gt;
===== Price list =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Sell value !! Buy value&lt;br /&gt;
|-&lt;br /&gt;
| Cooking 1 Herbs || 100.0 ||  - &lt;br /&gt;
|-&lt;br /&gt;
| boards || 3.4 || 3.1&lt;br /&gt;
|-&lt;br /&gt;
| bricks || 1.6 || 1.4&lt;br /&gt;
|-&lt;br /&gt;
| canvas || 697.9 || 634.5&lt;br /&gt;
|-&lt;br /&gt;
| clay || 3.9 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| flint || 18.7 || 17.0&lt;br /&gt;
|-&lt;br /&gt;
| linen || 682.8 || 620.7&lt;br /&gt;
|-&lt;br /&gt;
| lint || 15.6 || 14.2&lt;br /&gt;
|-&lt;br /&gt;
| onion ||  -  || 9.0&lt;br /&gt;
|-&lt;br /&gt;
| rope || 40.7 || 37.0&lt;br /&gt;
|-&lt;br /&gt;
| rotten flax || 0.9 || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| slate || 8.8 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| straw || 2.7 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| tow || 15.6 || 14.2&lt;br /&gt;
|-&lt;br /&gt;
| twine || 7.2 || 6.5&lt;br /&gt;
|-&lt;br /&gt;
| wood || 0.8 ||  -&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180460</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180460"/>
		<updated>2021-06-16T18:49:21Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Trading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
* All trades can be done in person, or via post office at 730, -1830 (West of Koptos CS)&lt;br /&gt;
* Use the price list below to compute any trade you like.&lt;br /&gt;
* Chat me in-game to arrange a trade!&lt;br /&gt;
* Large orders that are not in stock will be handled only if time allows.&lt;br /&gt;
* Costs are based on my estimates of &amp;quot;number of seconds to produce one item&amp;quot;. Feel free to ask for details!&lt;br /&gt;
* More items to be added soon!&lt;br /&gt;
&lt;br /&gt;
===== Price list =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Sell value !! Buy value&lt;br /&gt;
|-&lt;br /&gt;
| Cooking 1 Herbs || 100.0 ||  - &lt;br /&gt;
|-&lt;br /&gt;
| boards || 3.4 || 3.1&lt;br /&gt;
|-&lt;br /&gt;
| bricks || 1.8 || 1.7&lt;br /&gt;
|-&lt;br /&gt;
| clay || 3.9 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| grass || 3.3 || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| slate || 8.8 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| straw || 3.5 || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| wood || 0.8 ||  -&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180459</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180459"/>
		<updated>2021-06-16T18:48:45Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Price list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
* All trades can be done in person, or via post office at 730, -1830 (West of Koptos CS)&lt;br /&gt;
* Use the price list below to compute any trade you like.&lt;br /&gt;
* Chat me in-game to arrange a trade!&lt;br /&gt;
* Large orders not in stock will be handled only if time allows.&lt;br /&gt;
* Costs are based on my estimates of &amp;quot;number of seconds to produce one item&amp;quot;. Feel free to ask for details!&lt;br /&gt;
* More items to be added soon!&lt;br /&gt;
&lt;br /&gt;
===== Price list =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Sell value !! Buy value&lt;br /&gt;
|-&lt;br /&gt;
| Cooking 1 Herbs || 100.0 ||  - &lt;br /&gt;
|-&lt;br /&gt;
| boards || 3.4 || 3.1&lt;br /&gt;
|-&lt;br /&gt;
| bricks || 1.8 || 1.7&lt;br /&gt;
|-&lt;br /&gt;
| clay || 3.9 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| grass || 3.3 || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| slate || 8.8 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| straw || 3.5 || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| wood || 0.8 ||  -&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180458</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180458"/>
		<updated>2021-06-16T18:43:33Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Price list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
* All trades can be done in person, or via post office at 730, -1830 (West of Koptos CS)&lt;br /&gt;
* Use the price list below to compute any trade you like.&lt;br /&gt;
* Chat me in-game to arrange a trade!&lt;br /&gt;
* Large orders not in stock will be handled only if time allows.&lt;br /&gt;
* Costs are based on my estimates of &amp;quot;number of seconds to produce one item&amp;quot;. Feel free to ask for details!&lt;br /&gt;
* More items to be added soon!&lt;br /&gt;
&lt;br /&gt;
===== Price list =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Sell value !! Buy value&lt;br /&gt;
|-&lt;br /&gt;
| Cooking 1 Herbs || 110.0 ||  - &lt;br /&gt;
|-&lt;br /&gt;
| boards || 3.4 || 3.1&lt;br /&gt;
|-&lt;br /&gt;
| bricks || 1.8 || 1.7&lt;br /&gt;
|-&lt;br /&gt;
| clay || 3.9 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| grass || 3.3 || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| slate || 8.8 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| straw || 3.5 || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| wood || 0.8 ||  -&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180457</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180457"/>
		<updated>2021-06-16T18:43:11Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Trading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
* All trades can be done in person, or via post office at 730, -1830 (West of Koptos CS)&lt;br /&gt;
* Use the price list below to compute any trade you like.&lt;br /&gt;
* Chat me in-game to arrange a trade!&lt;br /&gt;
* Large orders not in stock will be handled only if time allows.&lt;br /&gt;
* Costs are based on my estimates of &amp;quot;number of seconds to produce one item&amp;quot;. Feel free to ask for details!&lt;br /&gt;
* More items to be added soon!&lt;br /&gt;
&lt;br /&gt;
===== Price list =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Item !! Sell value !! Buy value&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| boards || 3.4 || 3.1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bricks || 1.8 || 1.7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| clay || 3.9 || 3.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| grass || 3.3 || 3.0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| slate || 8.8 || 8.0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| straw || 3.5 || 3.2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| wood || 1.0 || 0.8&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180173</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180173"/>
		<updated>2021-06-15T19:00:37Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Trading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
* All trades can be done in person, or via post office at 730, -1830 (West of Koptos CS)&lt;br /&gt;
* Use the pricing table below to compute any trade you like.&lt;br /&gt;
* Chat me in-game to arrange a trade!&lt;br /&gt;
* Large orders not in stock will be handled only if time allows.&lt;br /&gt;
* Costs are based on my estimates of &amp;quot;number of seconds to produce one item&amp;quot;. Feel free to ask for details!&lt;br /&gt;
* More items to be added soon!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Item !! Sell value !! Buy value&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| boards || 3.4 || 3.1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bricks || 1.8 || 1.7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| clay || 3.9 || 3.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| grass || 3.3 || 3.0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| slate || 8.8 || 8.0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| straw || 3.5 || 3.2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| wood || 1.0 || 0.8&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Trade&amp;diff=180172</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Trade&amp;diff=180172"/>
		<updated>2021-06-15T18:59:00Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Traders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Trade''' in Egypt has traditionally been done on a one-to-one basis (that is you need to make an agreement with someone else to 'trade', and trade in person). With [[Trading]]&amp;lt;v/&amp;gt; and [[Carpentry]] 3 (for small shelves)&amp;lt;v/&amp;gt; or [[Carpentry]] 4 (for large shelves)&amp;lt;v/&amp;gt;, players can set up [[Maps/Shop Locations|shops]] where goods are made available for purchase vending-machine style using exchange rates pre-configured by the shop owner. These shops use the [[Small Center]] and [[Small Corner]] structures, which hold inventory and payments for purchases.&lt;br /&gt;
&lt;br /&gt;
= Trade Exchanges =&lt;br /&gt;
== Shops ==&lt;br /&gt;
[[Shop]]s require [[Trading]]&amp;lt;v/&amp;gt; and at least [[Carpentry]] 3 (for small shelves)&amp;lt;v/&amp;gt; or [[Carpentry]] 4 (for large shelves)&amp;lt;v/&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Maps/Shop Locations|'''Shops in Egypt''']]&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
&lt;br /&gt;
A [[Trading Post]] allows for a secure trade between players.  Both parties can see the Offer and the Bid.  Once accepted by both parties the items are transferred to their new owner.  This is especially useful for high-value trade items. Updates to trade messages in main now offer some confirmation of trade exchange.  &lt;br /&gt;
* Our ancestors were able to research [[Trading]] to allow the construction of trading posts, however this still necessitated in both parties being there, which made it almost redundant.&lt;br /&gt;
&lt;br /&gt;
== Post Office Compounds ==&lt;br /&gt;
&lt;br /&gt;
Player created Post Office complexes allow players to build a [[box]] or [[chest]] in a compound.  Items are placed in the box and then ownership is transferred to the other party.   This allows for off-line or out-of-time-zone trading.  Box Trades have the downside of not being able to adjust items/quantities after the ownership is transferred, same as a normal box/chest.  Once the box is transferred you cannot reclaim the items even if the other player has stopped playing.  Boxes, chests and warehouse allow larger quantities of items to be exchange.  &lt;br /&gt;
* Player Post Offices are often provided by large guilds&lt;br /&gt;
* Player Post Offices are normal compounds requiring standard building materials&lt;br /&gt;
* Player Post Offices are subject to standard ownership rules including the T8 Guild No Public Access restriction.&lt;br /&gt;
** The workaround for Guilds providing the post office is to have an elder create the box/chest and then transfer ownership to a named player.&lt;br /&gt;
* Player Post Offices require either a cornerstone or maintenance.&lt;br /&gt;
** Players with trade items in a Post Office need to be mindful of the account status of the buildings owner.  Like all buildings if the cornerstone fails or the building falls into disrepair the items inside maybe irretrievable.&lt;br /&gt;
** Building are subject any DPA laws passed.&lt;br /&gt;
*** DPA laws normally prevent an item belonging to an active account from being claimed.&lt;br /&gt;
*** Buildings owned by guilds with expired elders are subject to the normal process of Guild DPA&lt;br /&gt;
&lt;br /&gt;
== Bonfire Trading ==&lt;br /&gt;
&lt;br /&gt;
Bonfires (T8) are no longer stable for CC exchanges unless the exchange is done quickly to avoid bonfire decay.  The maximum size of bonfires is greatly reduced in T8.  Large wood transfers can be done via multiple bonfires.&lt;br /&gt;
* Bonfires that don't decay require [[Bonfire Stabilization]].&lt;br /&gt;
&lt;br /&gt;
==Specific Items==&lt;br /&gt;
*[[Relic#Trading|Relic Trading (Archaeologist)]]&lt;br /&gt;
&lt;br /&gt;
= Traders =&lt;br /&gt;
The following have established a desire to sell some goods:&lt;br /&gt;
&lt;br /&gt;
''' Shops '''&lt;br /&gt;
[[Shop]]s require [[Trading]]&amp;lt;v/&amp;gt; and at least [[Carpentry]] 3 (for small shelves)&amp;lt;v/&amp;gt; or [[Carpentry]] 4 (for large shelves)&amp;lt;v/&amp;gt;.&lt;br /&gt;
* [[Maps/Shop Locations|'''Shops in Egypt''']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Individuals'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Broker !! Region !! Sells !! Buys&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Samruc|Samruc]] || Koptos (730, -1830) || Basic mats (for now) || Anything of interest&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''Trade Requests'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Broker !! Region !! Last Updated !! Requests !! Offer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
* To calculate the time you require to produce a specific item, check out [[user:sotrans|what]]!&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Trade&amp;diff=180171</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Trade&amp;diff=180171"/>
		<updated>2021-06-15T18:58:39Z</updated>

		<summary type="html">&lt;p&gt;Samruc: /* Traders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Trade''' in Egypt has traditionally been done on a one-to-one basis (that is you need to make an agreement with someone else to 'trade', and trade in person). With [[Trading]]&amp;lt;v/&amp;gt; and [[Carpentry]] 3 (for small shelves)&amp;lt;v/&amp;gt; or [[Carpentry]] 4 (for large shelves)&amp;lt;v/&amp;gt;, players can set up [[Maps/Shop Locations|shops]] where goods are made available for purchase vending-machine style using exchange rates pre-configured by the shop owner. These shops use the [[Small Center]] and [[Small Corner]] structures, which hold inventory and payments for purchases.&lt;br /&gt;
&lt;br /&gt;
= Trade Exchanges =&lt;br /&gt;
== Shops ==&lt;br /&gt;
[[Shop]]s require [[Trading]]&amp;lt;v/&amp;gt; and at least [[Carpentry]] 3 (for small shelves)&amp;lt;v/&amp;gt; or [[Carpentry]] 4 (for large shelves)&amp;lt;v/&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Maps/Shop Locations|'''Shops in Egypt''']]&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
&lt;br /&gt;
A [[Trading Post]] allows for a secure trade between players.  Both parties can see the Offer and the Bid.  Once accepted by both parties the items are transferred to their new owner.  This is especially useful for high-value trade items. Updates to trade messages in main now offer some confirmation of trade exchange.  &lt;br /&gt;
* Our ancestors were able to research [[Trading]] to allow the construction of trading posts, however this still necessitated in both parties being there, which made it almost redundant.&lt;br /&gt;
&lt;br /&gt;
== Post Office Compounds ==&lt;br /&gt;
&lt;br /&gt;
Player created Post Office complexes allow players to build a [[box]] or [[chest]] in a compound.  Items are placed in the box and then ownership is transferred to the other party.   This allows for off-line or out-of-time-zone trading.  Box Trades have the downside of not being able to adjust items/quantities after the ownership is transferred, same as a normal box/chest.  Once the box is transferred you cannot reclaim the items even if the other player has stopped playing.  Boxes, chests and warehouse allow larger quantities of items to be exchange.  &lt;br /&gt;
* Player Post Offices are often provided by large guilds&lt;br /&gt;
* Player Post Offices are normal compounds requiring standard building materials&lt;br /&gt;
* Player Post Offices are subject to standard ownership rules including the T8 Guild No Public Access restriction.&lt;br /&gt;
** The workaround for Guilds providing the post office is to have an elder create the box/chest and then transfer ownership to a named player.&lt;br /&gt;
* Player Post Offices require either a cornerstone or maintenance.&lt;br /&gt;
** Players with trade items in a Post Office need to be mindful of the account status of the buildings owner.  Like all buildings if the cornerstone fails or the building falls into disrepair the items inside maybe irretrievable.&lt;br /&gt;
** Building are subject any DPA laws passed.&lt;br /&gt;
*** DPA laws normally prevent an item belonging to an active account from being claimed.&lt;br /&gt;
*** Buildings owned by guilds with expired elders are subject to the normal process of Guild DPA&lt;br /&gt;
&lt;br /&gt;
== Bonfire Trading ==&lt;br /&gt;
&lt;br /&gt;
Bonfires (T8) are no longer stable for CC exchanges unless the exchange is done quickly to avoid bonfire decay.  The maximum size of bonfires is greatly reduced in T8.  Large wood transfers can be done via multiple bonfires.&lt;br /&gt;
* Bonfires that don't decay require [[Bonfire Stabilization]].&lt;br /&gt;
&lt;br /&gt;
==Specific Items==&lt;br /&gt;
*[[Relic#Trading|Relic Trading (Archaeologist)]]&lt;br /&gt;
&lt;br /&gt;
= Traders =&lt;br /&gt;
The following have established a desire to sell some goods:&lt;br /&gt;
&lt;br /&gt;
''' Shops '''&lt;br /&gt;
[[Shop]]s require [[Trading]]&amp;lt;v/&amp;gt; and at least [[Carpentry]] 3 (for small shelves)&amp;lt;v/&amp;gt; or [[Carpentry]] 4 (for large shelves)&amp;lt;v/&amp;gt;.&lt;br /&gt;
* [[Maps/Shop Locations|'''Shops in Egypt''']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Individuals'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Broker !! Region !! Sells !! Buys&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Samruc|Samruc]] || Koptos || Basic mats (for now) || Anything of interest&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''Trade Requests'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Broker !! Region !! Last Updated !! Requests !! Offer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
* To calculate the time you require to produce a specific item, check out [[user:sotrans|what]]!&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180165</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180165"/>
		<updated>2021-06-15T18:52:57Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! You've found my user page, welcome :)&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
&lt;br /&gt;
* All trades can be done in person, or via post office at 730, -1830 (West of Koptos CS)&lt;br /&gt;
* Use the pricing table below to compute any trade you like.&lt;br /&gt;
* Chat me in-game to arrange a trade!&lt;br /&gt;
* Large orders not in stock will be handled only if time allows.&lt;br /&gt;
* General price philosophy is &amp;quot;number of seconds per item&amp;quot;, feel free to ask for details!&lt;br /&gt;
* More items to be added soon!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Item !! Sell value !! Buy value&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| boards || 3.4 || 3.1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| bricks || 1.8 || 1.7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| clay || 3.9 || 3.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| grass || 3.3 || 3.0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| slate || 8.8 || 8.0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| straw || 3.5 || 3.2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| wood || 1.0 || 0.8&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180164</id>
		<title>User:Samruc</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User:Samruc&amp;diff=180164"/>
		<updated>2021-06-15T18:45:30Z</updated>

		<summary type="html">&lt;p&gt;Samruc: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial8.JPG&amp;diff=162221</id>
		<title>File:GearTutorial8.JPG</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial8.JPG&amp;diff=162221"/>
		<updated>2021-04-16T19:52:30Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial7.JPG&amp;diff=162220</id>
		<title>File:GearTutorial7.JPG</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial7.JPG&amp;diff=162220"/>
		<updated>2021-04-16T19:52:22Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial6.JPG&amp;diff=162219</id>
		<title>File:GearTutorial6.JPG</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial6.JPG&amp;diff=162219"/>
		<updated>2021-04-16T19:52:14Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial5.JPG&amp;diff=162218</id>
		<title>File:GearTutorial5.JPG</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial5.JPG&amp;diff=162218"/>
		<updated>2021-04-16T19:52:06Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial4.JPG&amp;diff=162217</id>
		<title>File:GearTutorial4.JPG</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial4.JPG&amp;diff=162217"/>
		<updated>2021-04-16T19:51:57Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial3.JPG&amp;diff=162216</id>
		<title>File:GearTutorial3.JPG</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial3.JPG&amp;diff=162216"/>
		<updated>2021-04-16T19:51:48Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial2.JPG&amp;diff=162215</id>
		<title>File:GearTutorial2.JPG</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial2.JPG&amp;diff=162215"/>
		<updated>2021-04-16T19:51:40Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial1.JPG&amp;diff=162214</id>
		<title>File:GearTutorial1.JPG</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:GearTutorial1.JPG&amp;diff=162214"/>
		<updated>2021-04-16T19:51:24Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:6-6mesh.JPG&amp;diff=162208</id>
		<title>File:6-6mesh.JPG</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:6-6mesh.JPG&amp;diff=162208"/>
		<updated>2021-04-16T11:40:10Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:6-5mesh.JPG&amp;diff=162207</id>
		<title>File:6-5mesh.JPG</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:6-5mesh.JPG&amp;diff=162207"/>
		<updated>2021-04-16T11:39:31Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:5-3mesh.JPG&amp;diff=162206</id>
		<title>File:5-3mesh.JPG</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:5-3mesh.JPG&amp;diff=162206"/>
		<updated>2021-04-16T11:39:15Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:3-3mesh.jpg&amp;diff=162204</id>
		<title>File:3-3mesh.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:3-3mesh.jpg&amp;diff=162204"/>
		<updated>2021-04-16T11:32:58Z</updated>

		<summary type="html">&lt;p&gt;Samruc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samruc</name></author>
	</entry>
</feed>