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	<id>https://atitd.wiki/tale10/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tizuby</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
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	<updated>2026-04-10T19:50:38Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://atitd.wiki/tale10/w/index.php?title=User/Tizuby&amp;diff=192508</id>
		<title>User/Tizuby</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User/Tizuby&amp;diff=192508"/>
		<updated>2021-08-07T09:12:26Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Paint (Pre-Silver Powder) ===&lt;br /&gt;
{| class='wikitable sortable' border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887;&amp;quot;&lt;br /&gt;
 ! Color !! Recipe !! Missing Reactions? || Verified&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F0F8FF;color: #000000;&amp;quot; | AliceBlue ||  Copper 5 Red Sand 3 Carrot 7 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #9966CC; color: #FFFFFF;&amp;quot; | Amethyst ||  Cabbage Juice 7 Red Sand 2 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FAEBD7;color: #000000;&amp;quot; | AntiqueWhite ||  Copper 2 Red Sand 2 Carrot 7 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00FFFF;color: #000000;&amp;quot; | Aqua ||  Copper 8 Cabbage Juice 2 Sulfur 1 Potash 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #7FFFD4;color: #000000;&amp;quot; | Aquamarine ||  Sulfur 1 Red Sand 3 Carrot 1 Copper 6 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F0FFFF;color: #000000;&amp;quot; | Azure ||  Copper 4 Red Sand 1 Carrot 6 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF91AF;color: #000000;&amp;quot; | BakerMillerPink ||  Carrot 6 Red Sand 2 Cabbage Juice 1 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #E3CF57;color: #000000;&amp;quot; | Banana ||  Sulfur 1 Red Sand 5 Clay 1 Carrot 3 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #7C0A02; color: #FFFFFF;&amp;quot; | BarnRed ||  Saltpeter 1 Red Sand 9 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8E388E; color: #FFFFFF;&amp;quot; | Beet ||  Cabbage Juice 3 Red Sand 6 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F5F5DC;color: #000000;&amp;quot; | Beige ||  Copper 3 Red Sand 2 Carrot 5 Sulfur 1 Potash 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFE4C4;color: #000000;&amp;quot; | Bisque ||  Copper 1 Cabbage Juice 1 Sulfur 1 Red Sand 1 Carrot 8 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #010101; color: #FFFFFF;&amp;quot; | Black ||  Lime 1 Cabbage Juice 5 Saltpeter 1 Red Sand 6 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFEBCD;color: #000000;&amp;quot; | BlanchedAlmond ||  Copper 1 Red Sand 1 Carrot 8 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF6700; color: #FFFFFF;&amp;quot; | BlazeOrange ||  Lime 1 Red Sand 5 Clay 1 Carrot 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #0000FF; color: #FFFFFF;&amp;quot; | Blue ||  Falcons Bait 2 Cabbage Juice 8 Carrot 1 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8A2BE2; color: #FFFFFF;&amp;quot; | BlueViolet ||  Cabbage Juice 7 Carrot 1 Red Sand 1 Clay 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #873260; color: #FFFFFF;&amp;quot; | Boysenberry ||  Cabbage Juice 1 Red Sand 8 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF007F; color: #FFFFFF;&amp;quot; | BrightPink ||  Potash 1 Cabbage Juice 1 Carrot 3 Red Sand 5 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #A52A2A; color: #FFFFFF;&amp;quot; | Brown ||  Carrot 1 Red Sand 8 Cabbage Juice 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #800020; color: #FFFFFF;&amp;quot; | BurgundyRed ||  Carrot 1 Red Sand 7 Cabbage Juice 1 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #DEB887;color: #000000;&amp;quot; | BurlyWood ||  Copper 1 Red Sand 5 Carrot 4 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8A360F; color: #FFFFFF;&amp;quot; | BurntSienna ||  Saltpeter 1 Carrot 2 Red Sand 8 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8A3324; color: #FFFFFF;&amp;quot; | BurntUmber ||  Red Sand 7 Cabbage Juice 3 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #5F9EA0; color: #FFFFFF;&amp;quot; | CadetBlue ||  Clay 1 Red Sand 1 Cabbage Juice 5 Carrot 1 Copper 2 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF6103; color: #FFFFFF;&amp;quot; | CadmiumOrange ||  Lime 1 Red Sand 2 Carrot 7 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF9912;color: #000000;&amp;quot; | CadmiumYellow ||  Clay 1 Red Sand 1 Carrot 8 Lime 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #E07020; color: #FFFFFF;&amp;quot; | Carrot ||  Carrot 10 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #7FFF00;color: #000000;&amp;quot; | Chartreuse ||  || ? || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #D2691E; color: #FFFFFF;&amp;quot; | Chocolate ||  Carrot 8 Red Sand 2 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #3D59AB; color: #FFFFFF;&amp;quot; | CobaltBlue ||  Red Sand 6 Lime 1 Cabbage Juice 4 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #3D9140; color: #FFFFFF;&amp;quot; | CobaltGreen ||  Lime 1 Red Sand 2 Carrot 3 Cabbage Juice 4 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF7F50;color: #000000;&amp;quot; | Coral ||  Red Sand 2 Lime 1 Clay 1 Carrot 8 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #6495ED; color: #FFFFFF;&amp;quot; | CornflowerBlue ||  Red Sand 1 Lime 1 Cabbage Juice 7 Carrot 3 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFF8DC;color: #000000;&amp;quot; | Cornsilk ||  Copper 2 Red Sand 1 Carrot 8 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #DC143C; color: #FFFFFF;&amp;quot; | Crimson ||  Carrot 6 Red Sand 2 Cabbage Juice 1 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00008B; color: #FFFFFF;&amp;quot; | DarkBlue ||  Lime 1 Cabbage Juice 9 Carrot 1 Saltpeter 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #008B8B; color: #FFFFFF;&amp;quot; | DarkCyan ||  Clay 1 Cabbage Juice 7 Copper 2 Potash 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #B8860B; color: #FFFFFF;&amp;quot; | DarkGoldenRod ||  Red Sand 4 Carrot 6 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #006400; color: #FFFFFF;&amp;quot; | DarkGreen ||  Lead 1 Iron 1 Red Sand 6 Carrot 2 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #A9A9A9;color: #000000;&amp;quot; | DarkGrey ||  Cabbage Juice 5 Red Sand 1 Carrot 4 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #1A2421; color: #FFFFFF;&amp;quot; | DarkJungleGreen ||  Red Sand 8 Cabbage Juice 1 Carrot 1 Lime 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #BDB76B;color: #000000;&amp;quot; | DarkKhaki ||  Clay 1 Red Sand 7 Carrot 1 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8B008B; color: #FFFFFF;&amp;quot; | DarkMagenta ||  Cabbage Juice 3 Carrot 1 Red Sand 5 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #556B2F; color: #FFFFFF;&amp;quot; | DarkOliveGreen ||  Lime 1 Red Sand 8 Cabbage Juice 1 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF8C00;color: #000000;&amp;quot; | DarkOrange ||  Lime 1 Red Sand 3 Clay 1 Carrot 6 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #9932CC; color: #FFFFFF;&amp;quot; | DarkOrchid ||  Cabbage Juice 4 Carrot 1 Red Sand 5 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8B0000; color: #FFFFFF;&amp;quot; | DarkRed ||  Saltpeter 1 Red Sand 10 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #E9967A;color: #000000;&amp;quot; | DarkSalmon ||  Red Sand 4 Carrot 4 Clay 1 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #560319; color: #FFFFFF;&amp;quot; | DarkScarlet ||  Lime 1 Carrot 1 Red Sand 8 Cabbage Juice 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8FBC8F;color: #000000;&amp;quot; | DarkSeaGreen ||  Clay 2 Red Sand 2 Cabbage Juice 2 Carrot 3 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #3C1414; color: #FFFFFF;&amp;quot; | DarkSienna ||  Lime 1 Red Sand 9 Cabbage Juice 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #483D8B; color: #FFFFFF;&amp;quot; | DarkSlateBlue ||  Red Sand 8 Lime 1 Cabbage Juice 2 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #2F4F4F; color: #FFFFFF;&amp;quot; | DarkSlateGrey ||  Red Sand 8 Cabbage Juice 1 Carrot 1 Saltpeter 1 Lime 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00CED1; color: #FFFFFF;&amp;quot; | DarkTurquoise ||  Red Sand 1 Lime 1 Carrot 1 Cabbage Juice 1 Copper 8 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #9400D3; color: #FFFFFF;&amp;quot; | DarkViolet ||  Cabbage Juice 4 Carrot 1 Red Sand 4 Clay 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF1493; color: #FFFFFF;&amp;quot; | DeepPink ||  Sulfur 1 Carrot 2 Red Sand 8 Potash 1 Cabbage Juice 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00BFFF; color: #FFFFFF;&amp;quot; | DeepSkyBlue ||  Copper 7 Red Sand 1 Lime 1 Cabbage Juice 2 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #696969; color: #FFFFFF;&amp;quot; | DimGrey ||  Red Sand 5 Carrot 1 Cabbage Juice 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #1E90FF; color: #FFFFFF;&amp;quot; | DodgerBlue ||  Copper 4 Cabbage Juice 5 Carrot 1 Potash 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00009C; color: #FFFFFF;&amp;quot; | DukeBlue ||  Lead 2 Cabbage Juice 10 Carrot 1 Iron 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FCE6C9;color: #000000;&amp;quot; | EggshellWhite ||  Red Sand 1 Cabbage Juice 1 Carrot 10 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00C957; color: #FFFFFF;&amp;quot; | EmeraldGreen ||  Lead 1 Red Sand 3 Carrot 1 Iron 1 Copper 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #D19275;color: #000000;&amp;quot; | Feldspar ||  Cabbage Juice 1 Red Sand 3 Carrot 6 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #B22222; color: #FFFFFF;&amp;quot; | FireBrick ||  Carrot 3 Red Sand 7 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFFAF0;color: #000000;&amp;quot; | FloralWhite ||  Copper 3 Red Sand 1 Carrot 7 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #228B22; color: #FFFFFF;&amp;quot; | ForestGreen ||  Lead 1 Red Sand 6 Clay 1 Carrot 1 Iron 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF00FF; color: #FFFFFF;&amp;quot; | Fuchsia ||  Potash 1 Cabbage Juice 8 Carrot 1 Clay 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #DCDCDC;color: #000000;&amp;quot; | Gainsboro ||  Red Sand 1 Cabbage Juice 3 Carrot 5 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F8F8FF;color: #000000;&amp;quot; | GhostWhite ||  Copper 15 Toad Skin 1 Carrot 2 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFD700;color: #000000;&amp;quot; | Gold ||  Saltpeter 1 Clay 1 Copper 1 Sulfur 1 Carrot 9 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #DAA520;color: #000000;&amp;quot; | GoldenRod ||  Red Sand 2 Carrot 8 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #008000; color: #FFFFFF;&amp;quot; | Green ||  Lead 1 Red Sand 3 Clay 4 Iron 1 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #ADFF2F;color: #000000;&amp;quot; | GreenYellow ||  Red Sand 1 Sulfur 1 Clay 6 Carrot 3 Copper 2 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #808080; color: #FFFFFF;&amp;quot; | Grey ||  Cabbage Juice 2 Red Sand 6 Carrot 2 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F0FFF0;color: #000000;&amp;quot; | HoneyDew ||  Copper 3 Red Sand 1 Carrot 6 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF69B4;color: #000000;&amp;quot; | HotPink ||  Carrot 7 Cabbage Juice 1 Copper 1 Clay 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #002395; color: #FFFFFF;&amp;quot; | ImperialBlue ||  Red Sand 4 Lime 1 Cabbage Juice 6 Carrot 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #CD5C5C; color: #FFFFFF;&amp;quot; | IndianRed ||  Cabbage Juice 1 Red Sand 6 Carrot 3 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #4B0082; color: #FFFFFF;&amp;quot; | Indigo ||  Lime 1 Cabbage Juice 1 Carrot 1 Red Sand 8 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFFFF0;color: #000000;&amp;quot; | Ivory ||  Copper 4 Red Sand 1 Carrot 9 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F0E68C;color: #000000;&amp;quot; | Khaki ||  Clay 1 Red Sand 3 Carrot 5 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #E6E6FA;color: #000000;&amp;quot; | Lavender ||  Red Sand 2 Cabbage Juice 3 Carrot 3 Copper 2 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFF0F5;color: #000000;&amp;quot; | LavenderBlush ||  Carrot 6 Cabbage Juice 1 Copper 6 Sulfur 1 Lead 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #7CFC00;color: #000000;&amp;quot; | LawnGreen ||  Saltpeter 1 Red Sand 1 Clay 2 Carrot 3 Copper 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFFACD;color: #000000;&amp;quot; | LemonChiffon ||  Copper 2 Red Sand 1 Carrot 7 Sulfur 1 Potash 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #1A1110; color: #FFFFFF;&amp;quot; | Licorice ||  Cabbage Juice 1 Red Sand 9 Lime 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #ADD8E6;color: #000000;&amp;quot; | LightBlue ||  Red Sand 1 Cabbage Juice 5 Carrot 2 Copper 2 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F08080;color: #000000;&amp;quot; | LightCoral ||  Sulfur 1 Carrot 5 Red Sand 4 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #E0FFFF;color: #000000;&amp;quot; | LightCyan ||  Copper 4 Red Sand 3 Carrot 3 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FAFAD2;color: #000000;&amp;quot; | LightGoldenRodYellow ||  Copper 3 Sulfur 1 Red Sand 2 Carrot 6 Potash 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #90EE90;color: #000000;&amp;quot; | LightGreen ||  Clay 4 Red Sand 3 Carrot 1 Copper 2 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #D3D3D3;color: #000000;&amp;quot; | LightGrey ||  Copper 1 Red Sand 1 Carrot 5 Cabbage Juice 3 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFB6C1;color: #000000;&amp;quot; | LightPink ||  Copper 1 Red Sand 3 Carrot 5 Cabbage Juice 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFA07A;color: #000000;&amp;quot; | LightSalmon ||  Carrot 7 Red Sand 2 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #20B2AA; color: #FFFFFF;&amp;quot; | LightSeaGreen ||  Lime 1 Red Sand 2 Cabbage Juice 3 Carrot 1 Copper 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #87CEFA;color: #000000;&amp;quot; | LightSkyBlue ||  Sulfur 1 Red Sand 2 Cabbage Juice 4 Carrot 1 Copper 3 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8470FF; color: #FFFFFF;&amp;quot; | LightSlateBlue ||  Red Sand 1 Cabbage Juice 8 Carrot 1 Sulfur 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #778899; color: #FFFFFF;&amp;quot; | LightSlateGrey ||  Cabbage Juice 6 Red Sand 3 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #B0C4DE;color: #000000;&amp;quot; | LightSteelBlue ||  Sulfur 1 Red Sand 3 Cabbage Juice 5 Carrot 1 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFFFE0;color: #000000;&amp;quot; | LightYellow ||  Copper 4 Red Sand 1 Carrot 9 Sulfur 1 Potash 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00FF00; color: #FFFFFF;&amp;quot; | Lime ||  Iron 1 Clay 3 Copper 5 Falcons Bait 1 Potash 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #32CD32; color: #FFFFFF;&amp;quot; | LimeGreen ||  Lead 1 Red Sand 1 Clay 4 Carrot 2 Copper 2 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FAF0E6;color: #000000;&amp;quot; | Linen ||  Copper 3 Red Sand 3 Carrot 6 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #800000; color: #FFFFFF;&amp;quot; | Maroon ||  Saltpeter 1 Red Sand 10 Lime 1 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #66CDAA;color: #000000;&amp;quot; | MediumAquaMarine ||  Clay 1 Red Sand 1 Cabbage Juice 4 Carrot 1 Copper 3 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #0000CD; color: #FFFFFF;&amp;quot; | MediumBlue ||  Cabbage Juice 8 Carrot 1 Clay 1 Potash 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #BA55D3; color: #FFFFFF;&amp;quot; | MediumOrchid ||  Cabbage Juice 4 Carrot 5 Red Sand 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #9370DB; color: #FFFFFF;&amp;quot; | MediumPurple ||  Cabbage Juice 8 Red Sand 1 Carrot 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #3CB371; color: #FFFFFF;&amp;quot; | MediumSeaGreen ||  Lime 1 Red Sand 1 Carrot 2 Cabbage Juice 7 Potash 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #7B68EE; color: #FFFFFF;&amp;quot; | MediumSlateBlue ||  Red Sand 2 Cabbage Juice 9 Carrot 1 Sulfur 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00FA9A;color: #000000;&amp;quot; | MediumSpringGreen ||  Copper 6 Lead 1 Red Sand 1 Carrot 1 Iron 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #48D1CC;color: #000000;&amp;quot; | MediumTurquoise ||  Copper 6 Red Sand 1 Cabbage Juice 2 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #C71585; color: #FFFFFF;&amp;quot; | MediumVioletRed ||  Cabbage Juice 1 Carrot 4 Red Sand 4 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #E3A869;color: #000000;&amp;quot; | Melon ||  Sulfur 1 Red Sand 5 Carrot 4 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #191970; color: #FFFFFF;&amp;quot; | MidnightBlue ||  Cabbage Juice 1 Red Sand 9 Lime 1 Carrot 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F5FFFA;color: #000000;&amp;quot; | MintCream ||  Copper 4 Red Sand 1 Carrot 7 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFE4E1;color: #000000;&amp;quot; | MistyRose ||  Red Sand 1 Cabbage Juice 1 Carrot 7 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFE4B5;color: #000000;&amp;quot; | Moccasin ||  Copper 1 Red Sand 2 Carrot 7 Sulfur 1 Potash 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFDEAD;color: #000000;&amp;quot; | NavajoWhite ||  Copper 1 Red Sand 3 Carrot 6 Sulfur 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #000080; color: #FFFFFF;&amp;quot; | Navy ||  Red Sand 3 Lime 1 Cabbage Juice 8 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FDF5E6;color: #000000;&amp;quot; | OldLace ||  Copper 2 Red Sand 1 Carrot 7 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #808000; color: #FFFFFF;&amp;quot; | Olive ||  Clay 5 Red Sand 4 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #6B8E23; color: #FFFFFF;&amp;quot; | OliveDrab ||  Clay 1 Red Sand 7 Carrot 1 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFA500;color: #000000;&amp;quot; | Orange ||  Lime 1 Red Sand 2 Clay 1 Carrot 6 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF4500; color: #FFFFFF;&amp;quot; | OrangeRed ||  Lime 1 Red Sand 6 Carrot 3 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #DA70D6;color: #000000;&amp;quot; | Orchid ||  Copper 1 Cabbage Juice 2 Carrot 1 Red Sand 6 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #002147; color: #FFFFFF;&amp;quot; | OxfordBlue ||  Cabbage Juice 4 Red Sand 6 Lime 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #EEE8AA;color: #000000;&amp;quot; | PaleGoldenRod ||  Copper 2 Red Sand 2 Carrot 6 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #98FB98;color: #000000;&amp;quot; | PaleGreen ||  Clay 5 Red Sand 1 Carrot 2 Copper 2 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #AFEEEE;color: #000000;&amp;quot; | PaleTurquoise ||  Red Sand 2 Cabbage Juice 2 Carrot 2 Copper 4 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #DB7093; color: #FFFFFF;&amp;quot; | PaleVioletRed ||  Cabbage Juice 4 Carrot 6 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFEFD5;color: #000000;&amp;quot; | PapayaWhip ||  Copper 2 Red Sand 2 Carrot 9 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFDAB9;color: #000000;&amp;quot; | PeachPuff ||  Copper 1 Red Sand 2 Cabbage Juice 1 Sulfur 1 Carrot 7 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #33A1C9; color: #FFFFFF;&amp;quot; | Peacock ||  Red Sand 2 Cabbage Juice 8 Carrot 2 Potash 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #32127A; color: #FFFFFF;&amp;quot; | PersianIndigo ||  Red Sand 7 Lime 1 Cabbage Juice 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F77FBE;color: #000000;&amp;quot; | PersianPink ||  Carrot 4 Red Sand 4 Cabbage Juice 1 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #CD853F; color: #FFFFFF;&amp;quot; | Peru ||  Red Sand 4 Carrot 5 Cabbage Juice 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFC0CB;color: #000000;&amp;quot; | Pink ||  Red Sand 2 Cabbage Juice 1 Carrot 6 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #DDA0DD;color: #000000;&amp;quot; | Plum ||  Red Sand 7 Cabbage Juice 1 Carrot 1 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #B0E0E6;color: #000000;&amp;quot; | PowderBlue ||  Red Sand 2 Cabbage Juice 2 Carrot 3 Copper 3 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #003153; color: #FFFFFF;&amp;quot; | PrussianBlue ||  Lime 1 Red Sand 3 Cabbage Juice 6 Carrot 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #800080; color: #FFFFFF;&amp;quot; | Purple ||  Cabbage Juice 1 Carrot 1 Red Sand 7 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #C76114; color: #FFFFFF;&amp;quot; | RawSienna ||  Red Sand 6 Carrot 4 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF0000; color: #FFFFFF;&amp;quot; | Red ||  Lime 1 Carrot 2 Red Sand 7 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #860111; color: #FFFFFF;&amp;quot; | RedDevil ||  Carrot 1 Red Sand 6 Clay 3 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #004040; color: #FFFFFF;&amp;quot; | RichBlack ||  Lime 1 Red Sand 4 Cabbage Juice 5 Carrot 2 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #BC8F8F;color: #000000;&amp;quot; | RosyBrown ||  Cabbage Juice 2 Red Sand 4 Carrot 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #4169E1; color: #FFFFFF;&amp;quot; | RoyalBlue ||  Red Sand 1 Lime 1 Cabbage Juice 9 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #9B111E; color: #FFFFFF;&amp;quot; | RubyRed ||  Red Sand 10 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8B4513; color: #FFFFFF;&amp;quot; | SaddleBrown ||  Red Sand 9 Carrot 1 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FA8072;color: #000000;&amp;quot; | Salmon ||  Potash 1 Red Sand 5 Cabbage Juice 1 Carrot 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F4A460;color: #000000;&amp;quot; | SandyBrown ||  Copper 1 Red Sand 5 Sulfur 1 Clay 1 Carrot 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #92000A; color: #FFFFFF;&amp;quot; | Sangria ||  Carrot 1 Red Sand 8 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #308014; color: #FFFFFF;&amp;quot; | SapGreen ||  Lime 1 Cabbage Juice 3 Saltpeter 1 Red Sand 2 Carrot 6 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #2E8B57; color: #FFFFFF;&amp;quot; | SeaGreen ||  Lime 1 Red Sand 2 Carrot 1 Cabbage Juice 6 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #321414; color: #FFFFFF;&amp;quot; | SealBrown ||  Carrot 1 Red Sand 8 Cabbage Juice 1 Lime 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFF5EE;color: #000000;&amp;quot; | SeaShell ||  || ? || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #A0522D; color: #FFFFFF;&amp;quot; | Sienna ||  Red Sand 8 Carrot 2 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #C0C0C0;color: #000000;&amp;quot; | Silver ||  Copper 1 Red Sand 6 Carrot 2 Cabbage Juice 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #87CEEB;color: #000000;&amp;quot; | SkyBlue ||  Red Sand 1 Cabbage Juice 4 Carrot 1 Copper 3 Iron 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #6A5ACD; color: #FFFFFF;&amp;quot; | SlateBlue ||  Cabbage Juice 2 Red Sand 8 Lime 1 Carrot 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #708090; color: #FFFFFF;&amp;quot; | SlateGrey ||  Cabbage Juice 4 Red Sand 6 Lime 1 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #100C08; color: #FFFFFF;&amp;quot; | SmokeyBlack ||  Lime 1 Red Sand 9 Cabbage Juice 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFFAFA;color: #000000;&amp;quot; | Snow ||  Copper 4 Toad Skin 1 Sulfur 1 Lead 2 Falcons Bait 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00FF7F;color: #000000;&amp;quot; | SpringGreen ||  Lead 1 Red Sand 1 Carrot 1 Copper 8 Iron 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #4682B4; color: #FFFFFF;&amp;quot; | SteelBlue ||  Red Sand 3 Lime 1 Cabbage Juice 7 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #CC3366; color: #FFFFFF;&amp;quot; | SteelPink ||  Cabbage Juice 1 Carrot 4 Red Sand 5 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #D2B48C;color: #000000;&amp;quot; | Tan ||  Copper 1 Red Sand 7 Carrot 2 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #008080; color: #FFFFFF;&amp;quot; | Teal ||  Lead 1 Cabbage Juice 6 Iron 1 Red Sand 1 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #D8BFD8;color: #000000;&amp;quot; | Thistle ||  Red Sand 4 Cabbage Juice 2 Carrot 3 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF6347; color: #FFFFFF;&amp;quot; | Tomato ||  Red Sand 4 Lime 1 Carrot 6 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #40E0D0;color: #000000;&amp;quot; | Turquoise ||  Copper 7 Red Sand 1 Lime 1 Cabbage Juice 1 Carrot 2 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #66023C; color: #FFFFFF;&amp;quot; | TyrianPurple ||  Carrot 1 Red Sand 6 Cabbage Juice 2 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #EE82EE;color: #000000;&amp;quot; | Violet ||  Copper 1 Cabbage Juice 4 Carrot 2 Red Sand 3 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #D02090; color: #FFFFFF;&amp;quot; | VioletRed ||  Cabbage Juice 2 Carrot 5 Red Sand 2 Clay 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F5DEB3;color: #000000;&amp;quot; | Wheat ||  Copper 1 Red Sand 2 Carrot 6 Cabbage Juice 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFFFFF;color: #000000;&amp;quot; | White ||  || ? || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F5F5F5;color: #000000;&amp;quot; | WhiteSmoke ||  Copper 3 Red Sand 2 Carrot 5 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFFF00;color: #000000;&amp;quot; | Yellow ||  || ? || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #9ACD32;color: #000000;&amp;quot; | YellowGreen ||  Clay 3 Red Sand 3 Carrot 3 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #0014A8; color: #FFFFFF;&amp;quot; | Zaffre ||  Lime 1 Cabbage Juice 9 Carrot 1 Sulfur 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User/Tizuby&amp;diff=192507</id>
		<title>User/Tizuby</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User/Tizuby&amp;diff=192507"/>
		<updated>2021-08-07T09:10:43Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {| class='wikitable sortable' border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887;&amp;quot;&lt;br /&gt;
 ! Color !! Recipe !! Missing Reactions? || Verified&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F0F8FF;color: #000000;&amp;quot; | AliceBlue ||  Copper 5 Red Sand 3 Carrot 7 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #9966CC; color: #FFFFFF;&amp;quot; | Amethyst ||  Cabbage Juice 7 Red Sand 2 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FAEBD7;color: #000000;&amp;quot; | AntiqueWhite ||  Copper 2 Red Sand 2 Carrot 7 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00FFFF;color: #000000;&amp;quot; | Aqua ||  Copper 8 Cabbage Juice 2 Sulfur 1 Potash 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #7FFFD4;color: #000000;&amp;quot; | Aquamarine ||  Sulfur 1 Red Sand 3 Carrot 1 Copper 6 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F0FFFF;color: #000000;&amp;quot; | Azure ||  Copper 4 Red Sand 1 Carrot 6 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF91AF;color: #000000;&amp;quot; | BakerMillerPink ||  Carrot 6 Red Sand 2 Cabbage Juice 1 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #E3CF57;color: #000000;&amp;quot; | Banana ||  Sulfur 1 Red Sand 5 Clay 1 Carrot 3 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #7C0A02; color: #FFFFFF;&amp;quot; | BarnRed ||  Saltpeter 1 Red Sand 9 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8E388E; color: #FFFFFF;&amp;quot; | Beet ||  Cabbage Juice 3 Red Sand 6 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F5F5DC;color: #000000;&amp;quot; | Beige ||  Copper 3 Red Sand 2 Carrot 5 Sulfur 1 Potash 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFE4C4;color: #000000;&amp;quot; | Bisque ||  Copper 1 Cabbage Juice 1 Sulfur 1 Red Sand 1 Carrot 8 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #010101; color: #FFFFFF;&amp;quot; | Black ||  Lime 1 Cabbage Juice 5 Saltpeter 1 Red Sand 6 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFEBCD;color: #000000;&amp;quot; | BlanchedAlmond ||  Copper 1 Red Sand 1 Carrot 8 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF6700; color: #FFFFFF;&amp;quot; | BlazeOrange ||  Lime 1 Red Sand 5 Clay 1 Carrot 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #0000FF; color: #FFFFFF;&amp;quot; | Blue ||  Falcons Bait 2 Cabbage Juice 8 Carrot 1 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8A2BE2; color: #FFFFFF;&amp;quot; | BlueViolet ||  Cabbage Juice 7 Carrot 1 Red Sand 1 Clay 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #873260; color: #FFFFFF;&amp;quot; | Boysenberry ||  Cabbage Juice 1 Red Sand 8 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF007F; color: #FFFFFF;&amp;quot; | BrightPink ||  Potash 1 Cabbage Juice 1 Carrot 3 Red Sand 5 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #A52A2A; color: #FFFFFF;&amp;quot; | Brown ||  Carrot 1 Red Sand 8 Cabbage Juice 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #800020; color: #FFFFFF;&amp;quot; | BurgundyRed ||  Carrot 1 Red Sand 7 Cabbage Juice 1 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #DEB887;color: #000000;&amp;quot; | BurlyWood ||  Copper 1 Red Sand 5 Carrot 4 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8A360F; color: #FFFFFF;&amp;quot; | BurntSienna ||  Saltpeter 1 Carrot 2 Red Sand 8 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8A3324; color: #FFFFFF;&amp;quot; | BurntUmber ||  Red Sand 7 Cabbage Juice 3 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #5F9EA0; color: #FFFFFF;&amp;quot; | CadetBlue ||  Clay 1 Red Sand 1 Cabbage Juice 5 Carrot 1 Copper 2 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF6103; color: #FFFFFF;&amp;quot; | CadmiumOrange ||  Lime 1 Red Sand 2 Carrot 7 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF9912;color: #000000;&amp;quot; | CadmiumYellow ||  Clay 1 Red Sand 1 Carrot 8 Lime 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #E07020; color: #FFFFFF;&amp;quot; | Carrot ||  Carrot 10 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #7FFF00;color: #000000;&amp;quot; | Chartreuse ||  || ? || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #D2691E; color: #FFFFFF;&amp;quot; | Chocolate ||  Carrot 8 Red Sand 2 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #3D59AB; color: #FFFFFF;&amp;quot; | CobaltBlue ||  Red Sand 6 Lime 1 Cabbage Juice 4 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #3D9140; color: #FFFFFF;&amp;quot; | CobaltGreen ||  Lime 1 Red Sand 2 Carrot 3 Cabbage Juice 4 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF7F50;color: #000000;&amp;quot; | Coral ||  Red Sand 2 Lime 1 Clay 1 Carrot 8 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #6495ED; color: #FFFFFF;&amp;quot; | CornflowerBlue ||  Red Sand 1 Lime 1 Cabbage Juice 7 Carrot 3 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFF8DC;color: #000000;&amp;quot; | Cornsilk ||  Copper 2 Red Sand 1 Carrot 8 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #DC143C; color: #FFFFFF;&amp;quot; | Crimson ||  Carrot 6 Red Sand 2 Cabbage Juice 1 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00008B; color: #FFFFFF;&amp;quot; | DarkBlue ||  Lime 1 Cabbage Juice 9 Carrot 1 Saltpeter 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #008B8B; color: #FFFFFF;&amp;quot; | DarkCyan ||  Clay 1 Cabbage Juice 7 Copper 2 Potash 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #B8860B; color: #FFFFFF;&amp;quot; | DarkGoldenRod ||  Red Sand 4 Carrot 6 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #006400; color: #FFFFFF;&amp;quot; | DarkGreen ||  Lead 1 Iron 1 Red Sand 6 Carrot 2 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #A9A9A9;color: #000000;&amp;quot; | DarkGrey ||  Cabbage Juice 5 Red Sand 1 Carrot 4 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #1A2421; color: #FFFFFF;&amp;quot; | DarkJungleGreen ||  Red Sand 8 Cabbage Juice 1 Carrot 1 Lime 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #BDB76B;color: #000000;&amp;quot; | DarkKhaki ||  Clay 1 Red Sand 7 Carrot 1 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8B008B; color: #FFFFFF;&amp;quot; | DarkMagenta ||  Cabbage Juice 3 Carrot 1 Red Sand 5 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #556B2F; color: #FFFFFF;&amp;quot; | DarkOliveGreen ||  Lime 1 Red Sand 8 Cabbage Juice 1 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF8C00;color: #000000;&amp;quot; | DarkOrange ||  Lime 1 Red Sand 3 Clay 1 Carrot 6 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #9932CC; color: #FFFFFF;&amp;quot; | DarkOrchid ||  Cabbage Juice 4 Carrot 1 Red Sand 5 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8B0000; color: #FFFFFF;&amp;quot; | DarkRed ||  Saltpeter 1 Red Sand 10 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #E9967A;color: #000000;&amp;quot; | DarkSalmon ||  Red Sand 4 Carrot 4 Clay 1 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #560319; color: #FFFFFF;&amp;quot; | DarkScarlet ||  Lime 1 Carrot 1 Red Sand 8 Cabbage Juice 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8FBC8F;color: #000000;&amp;quot; | DarkSeaGreen ||  Clay 2 Red Sand 2 Cabbage Juice 2 Carrot 3 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #3C1414; color: #FFFFFF;&amp;quot; | DarkSienna ||  Lime 1 Red Sand 9 Cabbage Juice 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #483D8B; color: #FFFFFF;&amp;quot; | DarkSlateBlue ||  Red Sand 8 Lime 1 Cabbage Juice 2 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #2F4F4F; color: #FFFFFF;&amp;quot; | DarkSlateGrey ||  Red Sand 8 Cabbage Juice 1 Carrot 1 Saltpeter 1 Lime 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00CED1; color: #FFFFFF;&amp;quot; | DarkTurquoise ||  Red Sand 1 Lime 1 Carrot 1 Cabbage Juice 1 Copper 8 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #9400D3; color: #FFFFFF;&amp;quot; | DarkViolet ||  Cabbage Juice 4 Carrot 1 Red Sand 4 Clay 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF1493; color: #FFFFFF;&amp;quot; | DeepPink ||  Sulfur 1 Carrot 2 Red Sand 8 Potash 1 Cabbage Juice 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00BFFF; color: #FFFFFF;&amp;quot; | DeepSkyBlue ||  Copper 7 Red Sand 1 Lime 1 Cabbage Juice 2 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #696969; color: #FFFFFF;&amp;quot; | DimGrey ||  Red Sand 5 Carrot 1 Cabbage Juice 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #1E90FF; color: #FFFFFF;&amp;quot; | DodgerBlue ||  Copper 4 Cabbage Juice 5 Carrot 1 Potash 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00009C; color: #FFFFFF;&amp;quot; | DukeBlue ||  Lead 2 Cabbage Juice 10 Carrot 1 Iron 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FCE6C9;color: #000000;&amp;quot; | EggshellWhite ||  Red Sand 1 Cabbage Juice 1 Carrot 10 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00C957; color: #FFFFFF;&amp;quot; | EmeraldGreen ||  Lead 1 Red Sand 3 Carrot 1 Iron 1 Copper 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #D19275;color: #000000;&amp;quot; | Feldspar ||  Cabbage Juice 1 Red Sand 3 Carrot 6 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #B22222; color: #FFFFFF;&amp;quot; | FireBrick ||  Carrot 3 Red Sand 7 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFFAF0;color: #000000;&amp;quot; | FloralWhite ||  Copper 3 Red Sand 1 Carrot 7 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #228B22; color: #FFFFFF;&amp;quot; | ForestGreen ||  Lead 1 Red Sand 6 Clay 1 Carrot 1 Iron 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF00FF; color: #FFFFFF;&amp;quot; | Fuchsia ||  Potash 1 Cabbage Juice 8 Carrot 1 Clay 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #DCDCDC;color: #000000;&amp;quot; | Gainsboro ||  Red Sand 1 Cabbage Juice 3 Carrot 5 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F8F8FF;color: #000000;&amp;quot; | GhostWhite ||  Copper 15 Toad Skin 1 Carrot 2 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFD700;color: #000000;&amp;quot; | Gold ||  Saltpeter 1 Clay 1 Copper 1 Sulfur 1 Carrot 9 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #DAA520;color: #000000;&amp;quot; | GoldenRod ||  Red Sand 2 Carrot 8 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #008000; color: #FFFFFF;&amp;quot; | Green ||  Lead 1 Red Sand 3 Clay 4 Iron 1 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #ADFF2F;color: #000000;&amp;quot; | GreenYellow ||  Red Sand 1 Sulfur 1 Clay 6 Carrot 3 Copper 2 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #808080; color: #FFFFFF;&amp;quot; | Grey ||  Cabbage Juice 2 Red Sand 6 Carrot 2 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F0FFF0;color: #000000;&amp;quot; | HoneyDew ||  Copper 3 Red Sand 1 Carrot 6 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF69B4;color: #000000;&amp;quot; | HotPink ||  Carrot 7 Cabbage Juice 1 Copper 1 Clay 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #002395; color: #FFFFFF;&amp;quot; | ImperialBlue ||  Red Sand 4 Lime 1 Cabbage Juice 6 Carrot 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #CD5C5C; color: #FFFFFF;&amp;quot; | IndianRed ||  Cabbage Juice 1 Red Sand 6 Carrot 3 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #4B0082; color: #FFFFFF;&amp;quot; | Indigo ||  Lime 1 Cabbage Juice 1 Carrot 1 Red Sand 8 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFFFF0;color: #000000;&amp;quot; | Ivory ||  Copper 4 Red Sand 1 Carrot 9 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F0E68C;color: #000000;&amp;quot; | Khaki ||  Clay 1 Red Sand 3 Carrot 5 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #E6E6FA;color: #000000;&amp;quot; | Lavender ||  Red Sand 2 Cabbage Juice 3 Carrot 3 Copper 2 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFF0F5;color: #000000;&amp;quot; | LavenderBlush ||  Carrot 6 Cabbage Juice 1 Copper 6 Sulfur 1 Lead 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #7CFC00;color: #000000;&amp;quot; | LawnGreen ||  Saltpeter 1 Red Sand 1 Clay 2 Carrot 3 Copper 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFFACD;color: #000000;&amp;quot; | LemonChiffon ||  Copper 2 Red Sand 1 Carrot 7 Sulfur 1 Potash 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #1A1110; color: #FFFFFF;&amp;quot; | Licorice ||  Cabbage Juice 1 Red Sand 9 Lime 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #ADD8E6;color: #000000;&amp;quot; | LightBlue ||  Red Sand 1 Cabbage Juice 5 Carrot 2 Copper 2 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F08080;color: #000000;&amp;quot; | LightCoral ||  Sulfur 1 Carrot 5 Red Sand 4 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #E0FFFF;color: #000000;&amp;quot; | LightCyan ||  Copper 4 Red Sand 3 Carrot 3 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FAFAD2;color: #000000;&amp;quot; | LightGoldenRodYellow ||  Copper 3 Sulfur 1 Red Sand 2 Carrot 6 Potash 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #90EE90;color: #000000;&amp;quot; | LightGreen ||  Clay 4 Red Sand 3 Carrot 1 Copper 2 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #D3D3D3;color: #000000;&amp;quot; | LightGrey ||  Copper 1 Red Sand 1 Carrot 5 Cabbage Juice 3 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFB6C1;color: #000000;&amp;quot; | LightPink ||  Copper 1 Red Sand 3 Carrot 5 Cabbage Juice 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFA07A;color: #000000;&amp;quot; | LightSalmon ||  Carrot 7 Red Sand 2 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #20B2AA; color: #FFFFFF;&amp;quot; | LightSeaGreen ||  Lime 1 Red Sand 2 Cabbage Juice 3 Carrot 1 Copper 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #87CEFA;color: #000000;&amp;quot; | LightSkyBlue ||  Sulfur 1 Red Sand 2 Cabbage Juice 4 Carrot 1 Copper 3 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8470FF; color: #FFFFFF;&amp;quot; | LightSlateBlue ||  Red Sand 1 Cabbage Juice 8 Carrot 1 Sulfur 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #778899; color: #FFFFFF;&amp;quot; | LightSlateGrey ||  Cabbage Juice 6 Red Sand 3 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #B0C4DE;color: #000000;&amp;quot; | LightSteelBlue ||  Sulfur 1 Red Sand 3 Cabbage Juice 5 Carrot 1 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFFFE0;color: #000000;&amp;quot; | LightYellow ||  Copper 4 Red Sand 1 Carrot 9 Sulfur 1 Potash 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00FF00; color: #FFFFFF;&amp;quot; | Lime ||  Iron 1 Clay 3 Copper 5 Falcons Bait 1 Potash 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #32CD32; color: #FFFFFF;&amp;quot; | LimeGreen ||  Lead 1 Red Sand 1 Clay 4 Carrot 2 Copper 2 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FAF0E6;color: #000000;&amp;quot; | Linen ||  Copper 3 Red Sand 3 Carrot 6 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #800000; color: #FFFFFF;&amp;quot; | Maroon ||  Saltpeter 1 Red Sand 10 Lime 1 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #66CDAA;color: #000000;&amp;quot; | MediumAquaMarine ||  Clay 1 Red Sand 1 Cabbage Juice 4 Carrot 1 Copper 3 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #0000CD; color: #FFFFFF;&amp;quot; | MediumBlue ||  Cabbage Juice 8 Carrot 1 Clay 1 Potash 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #BA55D3; color: #FFFFFF;&amp;quot; | MediumOrchid ||  Cabbage Juice 4 Carrot 5 Red Sand 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #9370DB; color: #FFFFFF;&amp;quot; | MediumPurple ||  Cabbage Juice 8 Red Sand 1 Carrot 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #3CB371; color: #FFFFFF;&amp;quot; | MediumSeaGreen ||  Lime 1 Red Sand 1 Carrot 2 Cabbage Juice 7 Potash 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #7B68EE; color: #FFFFFF;&amp;quot; | MediumSlateBlue ||  Red Sand 2 Cabbage Juice 9 Carrot 1 Sulfur 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00FA9A;color: #000000;&amp;quot; | MediumSpringGreen ||  Copper 6 Lead 1 Red Sand 1 Carrot 1 Iron 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #48D1CC;color: #000000;&amp;quot; | MediumTurquoise ||  Copper 6 Red Sand 1 Cabbage Juice 2 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #C71585; color: #FFFFFF;&amp;quot; | MediumVioletRed ||  Cabbage Juice 1 Carrot 4 Red Sand 4 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #E3A869;color: #000000;&amp;quot; | Melon ||  Sulfur 1 Red Sand 5 Carrot 4 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #191970; color: #FFFFFF;&amp;quot; | MidnightBlue ||  Cabbage Juice 1 Red Sand 9 Lime 1 Carrot 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F5FFFA;color: #000000;&amp;quot; | MintCream ||  Copper 4 Red Sand 1 Carrot 7 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFE4E1;color: #000000;&amp;quot; | MistyRose ||  Red Sand 1 Cabbage Juice 1 Carrot 7 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFE4B5;color: #000000;&amp;quot; | Moccasin ||  Copper 1 Red Sand 2 Carrot 7 Sulfur 1 Potash 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFDEAD;color: #000000;&amp;quot; | NavajoWhite ||  Copper 1 Red Sand 3 Carrot 6 Sulfur 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #000080; color: #FFFFFF;&amp;quot; | Navy ||  Red Sand 3 Lime 1 Cabbage Juice 8 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FDF5E6;color: #000000;&amp;quot; | OldLace ||  Copper 2 Red Sand 1 Carrot 7 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #808000; color: #FFFFFF;&amp;quot; | Olive ||  Clay 5 Red Sand 4 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #6B8E23; color: #FFFFFF;&amp;quot; | OliveDrab ||  Clay 1 Red Sand 7 Carrot 1 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFA500;color: #000000;&amp;quot; | Orange ||  Lime 1 Red Sand 2 Clay 1 Carrot 6 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF4500; color: #FFFFFF;&amp;quot; | OrangeRed ||  Lime 1 Red Sand 6 Carrot 3 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #DA70D6;color: #000000;&amp;quot; | Orchid ||  Copper 1 Cabbage Juice 2 Carrot 1 Red Sand 6 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #002147; color: #FFFFFF;&amp;quot; | OxfordBlue ||  Cabbage Juice 4 Red Sand 6 Lime 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #EEE8AA;color: #000000;&amp;quot; | PaleGoldenRod ||  Copper 2 Red Sand 2 Carrot 6 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #98FB98;color: #000000;&amp;quot; | PaleGreen ||  Clay 5 Red Sand 1 Carrot 2 Copper 2 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #AFEEEE;color: #000000;&amp;quot; | PaleTurquoise ||  Red Sand 2 Cabbage Juice 2 Carrot 2 Copper 4 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #DB7093; color: #FFFFFF;&amp;quot; | PaleVioletRed ||  Cabbage Juice 4 Carrot 6 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFEFD5;color: #000000;&amp;quot; | PapayaWhip ||  Copper 2 Red Sand 2 Carrot 9 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFDAB9;color: #000000;&amp;quot; | PeachPuff ||  Copper 1 Red Sand 2 Cabbage Juice 1 Sulfur 1 Carrot 7 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #33A1C9; color: #FFFFFF;&amp;quot; | Peacock ||  Red Sand 2 Cabbage Juice 8 Carrot 2 Potash 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #32127A; color: #FFFFFF;&amp;quot; | PersianIndigo ||  Red Sand 7 Lime 1 Cabbage Juice 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F77FBE;color: #000000;&amp;quot; | PersianPink ||  Carrot 4 Red Sand 4 Cabbage Juice 1 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #CD853F; color: #FFFFFF;&amp;quot; | Peru ||  Red Sand 4 Carrot 5 Cabbage Juice 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFC0CB;color: #000000;&amp;quot; | Pink ||  Red Sand 2 Cabbage Juice 1 Carrot 6 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #DDA0DD;color: #000000;&amp;quot; | Plum ||  Red Sand 7 Cabbage Juice 1 Carrot 1 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #B0E0E6;color: #000000;&amp;quot; | PowderBlue ||  Red Sand 2 Cabbage Juice 2 Carrot 3 Copper 3 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #003153; color: #FFFFFF;&amp;quot; | PrussianBlue ||  Lime 1 Red Sand 3 Cabbage Juice 6 Carrot 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #800080; color: #FFFFFF;&amp;quot; | Purple ||  Cabbage Juice 1 Carrot 1 Red Sand 7 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #C76114; color: #FFFFFF;&amp;quot; | RawSienna ||  Red Sand 6 Carrot 4 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF0000; color: #FFFFFF;&amp;quot; | Red ||  Lime 1 Carrot 2 Red Sand 7 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #860111; color: #FFFFFF;&amp;quot; | RedDevil ||  Carrot 1 Red Sand 6 Clay 3 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #004040; color: #FFFFFF;&amp;quot; | RichBlack ||  Lime 1 Red Sand 4 Cabbage Juice 5 Carrot 2 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #BC8F8F;color: #000000;&amp;quot; | RosyBrown ||  Cabbage Juice 2 Red Sand 4 Carrot 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #4169E1; color: #FFFFFF;&amp;quot; | RoyalBlue ||  Red Sand 1 Lime 1 Cabbage Juice 9 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #9B111E; color: #FFFFFF;&amp;quot; | RubyRed ||  Red Sand 10 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #8B4513; color: #FFFFFF;&amp;quot; | SaddleBrown ||  Red Sand 9 Carrot 1 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FA8072;color: #000000;&amp;quot; | Salmon ||  Potash 1 Red Sand 5 Cabbage Juice 1 Carrot 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F4A460;color: #000000;&amp;quot; | SandyBrown ||  Copper 1 Red Sand 5 Sulfur 1 Clay 1 Carrot 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #92000A; color: #FFFFFF;&amp;quot; | Sangria ||  Carrot 1 Red Sand 8 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #308014; color: #FFFFFF;&amp;quot; | SapGreen ||  Lime 1 Cabbage Juice 3 Saltpeter 1 Red Sand 2 Carrot 6 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #2E8B57; color: #FFFFFF;&amp;quot; | SeaGreen ||  Lime 1 Red Sand 2 Carrot 1 Cabbage Juice 6 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #321414; color: #FFFFFF;&amp;quot; | SealBrown ||  Carrot 1 Red Sand 8 Cabbage Juice 1 Lime 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFF5EE;color: #000000;&amp;quot; | SeaShell ||  || ? || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #A0522D; color: #FFFFFF;&amp;quot; | Sienna ||  Red Sand 8 Carrot 2 || N || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #C0C0C0;color: #000000;&amp;quot; | Silver ||  Copper 1 Red Sand 6 Carrot 2 Cabbage Juice 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #87CEEB;color: #000000;&amp;quot; | SkyBlue ||  Red Sand 1 Cabbage Juice 4 Carrot 1 Copper 3 Iron 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #6A5ACD; color: #FFFFFF;&amp;quot; | SlateBlue ||  Cabbage Juice 2 Red Sand 8 Lime 1 Carrot 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #708090; color: #FFFFFF;&amp;quot; | SlateGrey ||  Cabbage Juice 4 Red Sand 6 Lime 1 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #100C08; color: #FFFFFF;&amp;quot; | SmokeyBlack ||  Lime 1 Red Sand 9 Cabbage Juice 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFFAFA;color: #000000;&amp;quot; | Snow ||  Copper 4 Toad Skin 1 Sulfur 1 Lead 2 Falcons Bait 4 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #00FF7F;color: #000000;&amp;quot; | SpringGreen ||  Lead 1 Red Sand 1 Carrot 1 Copper 8 Iron 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #4682B4; color: #FFFFFF;&amp;quot; | SteelBlue ||  Red Sand 3 Lime 1 Cabbage Juice 7 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #CC3366; color: #FFFFFF;&amp;quot; | SteelPink ||  Cabbage Juice 1 Carrot 4 Red Sand 5 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #D2B48C;color: #000000;&amp;quot; | Tan ||  Copper 1 Red Sand 7 Carrot 2 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #008080; color: #FFFFFF;&amp;quot; | Teal ||  Lead 1 Cabbage Juice 6 Iron 1 Red Sand 1 Carrot 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #D8BFD8;color: #000000;&amp;quot; | Thistle ||  Red Sand 4 Cabbage Juice 2 Carrot 3 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FF6347; color: #FFFFFF;&amp;quot; | Tomato ||  Red Sand 4 Lime 1 Carrot 6 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #40E0D0;color: #000000;&amp;quot; | Turquoise ||  Copper 7 Red Sand 1 Lime 1 Cabbage Juice 1 Carrot 2 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #66023C; color: #FFFFFF;&amp;quot; | TyrianPurple ||  Carrot 1 Red Sand 6 Cabbage Juice 2 Clay 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #EE82EE;color: #000000;&amp;quot; | Violet ||  Copper 1 Cabbage Juice 4 Carrot 2 Red Sand 3 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #D02090; color: #FFFFFF;&amp;quot; | VioletRed ||  Cabbage Juice 2 Carrot 5 Red Sand 2 Clay 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F5DEB3;color: #000000;&amp;quot; | Wheat ||  Copper 1 Red Sand 2 Carrot 6 Cabbage Juice 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFFFFF;color: #000000;&amp;quot; | White ||  || ? || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #F5F5F5;color: #000000;&amp;quot; | WhiteSmoke ||  Copper 3 Red Sand 2 Carrot 5 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #FFFF00;color: #000000;&amp;quot; | Yellow ||  || ? || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #9ACD32;color: #000000;&amp;quot; | YellowGreen ||  Clay 3 Red Sand 3 Carrot 3 Copper 1 || Y || N&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;font-weight: bold; background-color: #0014A8; color: #FFFFFF;&amp;quot; | Zaffre ||  Lime 1 Cabbage Juice 9 Carrot 1 Sulfur 1 Saltpeter 1 || Y || N&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=User/Tizuby&amp;diff=192506</id>
		<title>User/Tizuby</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=User/Tizuby&amp;diff=192506"/>
		<updated>2021-08-07T09:09:11Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: Created page with &amp;quot;Hello, this is my page for some notes and such.  === Paint (Pre-Silver Powder) === &amp;lt;nowiki&amp;gt;{| class='wikitable sortable' border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887;&amp;quot;&amp;lt;/nowiki&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, this is my page for some notes and such.&lt;br /&gt;
&lt;br /&gt;
=== Paint (Pre-Silver Powder) ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{| class='wikitable sortable' border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887;&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Color !! Recipe !! Missing Reactions? || Verified&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0F8FF;color: #000000;&amp;quot; | AliceBlue ||  Copper 5 Red Sand 3 Carrot 7 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9966CC; color: #FFFFFF;&amp;quot; | Amethyst ||  Cabbage Juice 7 Red Sand 2 Carrot 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAEBD7;color: #000000;&amp;quot; | AntiqueWhite ||  Copper 2 Red Sand 2 Carrot 7 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FFFF;color: #000000;&amp;quot; | Aqua ||  Copper 8 Cabbage Juice 2 Sulfur 1 Potash 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7FFFD4;color: #000000;&amp;quot; | Aquamarine ||  Sulfur 1 Red Sand 3 Carrot 1 Copper 6 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0FFFF;color: #000000;&amp;quot; | Azure ||  Copper 4 Red Sand 1 Carrot 6 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF91AF;color: #000000;&amp;quot; | BakerMillerPink ||  Carrot 6 Red Sand 2 Cabbage Juice 1 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E3CF57;color: #000000;&amp;quot; | Banana ||  Sulfur 1 Red Sand 5 Clay 1 Carrot 3 Copper 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7C0A02; color: #FFFFFF;&amp;quot; | BarnRed ||  Saltpeter 1 Red Sand 9 Clay 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8E388E; color: #FFFFFF;&amp;quot; | Beet ||  Cabbage Juice 3 Red Sand 6 Carrot 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5F5DC;color: #000000;&amp;quot; | Beige ||  Copper 3 Red Sand 2 Carrot 5 Sulfur 1 Potash 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4C4;color: #000000;&amp;quot; | Bisque ||  Copper 1 Cabbage Juice 1 Sulfur 1 Red Sand 1 Carrot 8 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #010101; color: #FFFFFF;&amp;quot; | Black ||  Lime 1 Cabbage Juice 5 Saltpeter 1 Red Sand 6 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFEBCD;color: #000000;&amp;quot; | BlanchedAlmond ||  Copper 1 Red Sand 1 Carrot 8 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6700; color: #FFFFFF;&amp;quot; | BlazeOrange ||  Lime 1 Red Sand 5 Clay 1 Carrot 4 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0000FF; color: #FFFFFF;&amp;quot; | Blue ||  Falcons Bait 2 Cabbage Juice 8 Carrot 1 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A2BE2; color: #FFFFFF;&amp;quot; | BlueViolet ||  Cabbage Juice 7 Carrot 1 Red Sand 1 Clay 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #873260; color: #FFFFFF;&amp;quot; | Boysenberry ||  Cabbage Juice 1 Red Sand 8 Carrot 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF007F; color: #FFFFFF;&amp;quot; | BrightPink ||  Potash 1 Cabbage Juice 1 Carrot 3 Red Sand 5 Clay 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A52A2A; color: #FFFFFF;&amp;quot; | Brown ||  Carrot 1 Red Sand 8 Cabbage Juice 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800020; color: #FFFFFF;&amp;quot; | BurgundyRed ||  Carrot 1 Red Sand 7 Cabbage Juice 1 Clay 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DEB887;color: #000000;&amp;quot; | BurlyWood ||  Copper 1 Red Sand 5 Carrot 4 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A360F; color: #FFFFFF;&amp;quot; | BurntSienna ||  Saltpeter 1 Carrot 2 Red Sand 8 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A3324; color: #FFFFFF;&amp;quot; | BurntUmber ||  Red Sand 7 Cabbage Juice 3 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #5F9EA0; color: #FFFFFF;&amp;quot; | CadetBlue ||  Clay 1 Red Sand 1 Cabbage Juice 5 Carrot 1 Copper 2 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6103; color: #FFFFFF;&amp;quot; | CadmiumOrange ||  Lime 1 Red Sand 2 Carrot 7 Clay 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF9912;color: #000000;&amp;quot; | CadmiumYellow ||  Clay 1 Red Sand 1 Carrot 8 Lime 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E07020; color: #FFFFFF;&amp;quot; | Carrot ||  Carrot 10 || N || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7FFF00;color: #000000;&amp;quot; | Chartreuse ||  || ? || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D2691E; color: #FFFFFF;&amp;quot; | Chocolate ||  Carrot 8 Red Sand 2 || N || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3D59AB; color: #FFFFFF;&amp;quot; | CobaltBlue ||  Red Sand 6 Lime 1 Cabbage Juice 4 Carrot 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3D9140; color: #FFFFFF;&amp;quot; | CobaltGreen ||  Lime 1 Red Sand 2 Carrot 3 Cabbage Juice 4 Copper 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF7F50;color: #000000;&amp;quot; | Coral ||  Red Sand 2 Lime 1 Clay 1 Carrot 8 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6495ED; color: #FFFFFF;&amp;quot; | CornflowerBlue ||  Red Sand 1 Lime 1 Cabbage Juice 7 Carrot 3 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF8DC;color: #000000;&amp;quot; | Cornsilk ||  Copper 2 Red Sand 1 Carrot 8 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DC143C; color: #FFFFFF;&amp;quot; | Crimson ||  Carrot 6 Red Sand 2 Cabbage Juice 1 Clay 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00008B; color: #FFFFFF;&amp;quot; | DarkBlue ||  Lime 1 Cabbage Juice 9 Carrot 1 Saltpeter 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008B8B; color: #FFFFFF;&amp;quot; | DarkCyan ||  Clay 1 Cabbage Juice 7 Copper 2 Potash 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B8860B; color: #FFFFFF;&amp;quot; | DarkGoldenRod ||  Red Sand 4 Carrot 6 || N || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #006400; color: #FFFFFF;&amp;quot; | DarkGreen ||  Lead 1 Iron 1 Red Sand 6 Carrot 2 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A9A9A9;color: #000000;&amp;quot; | DarkGrey ||  Cabbage Juice 5 Red Sand 1 Carrot 4 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1A2421; color: #FFFFFF;&amp;quot; | DarkJungleGreen ||  Red Sand 8 Cabbage Juice 1 Carrot 1 Lime 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BDB76B;color: #000000;&amp;quot; | DarkKhaki ||  Clay 1 Red Sand 7 Carrot 1 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B008B; color: #FFFFFF;&amp;quot; | DarkMagenta ||  Cabbage Juice 3 Carrot 1 Red Sand 5 Clay 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #556B2F; color: #FFFFFF;&amp;quot; | DarkOliveGreen ||  Lime 1 Red Sand 8 Cabbage Juice 1 Carrot 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF8C00;color: #000000;&amp;quot; | DarkOrange ||  Lime 1 Red Sand 3 Clay 1 Carrot 6 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9932CC; color: #FFFFFF;&amp;quot; | DarkOrchid ||  Cabbage Juice 4 Carrot 1 Red Sand 5 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B0000; color: #FFFFFF;&amp;quot; | DarkRed ||  Saltpeter 1 Red Sand 10 || N || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E9967A;color: #000000;&amp;quot; | DarkSalmon ||  Red Sand 4 Carrot 4 Clay 1 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #560319; color: #FFFFFF;&amp;quot; | DarkScarlet ||  Lime 1 Carrot 1 Red Sand 8 Cabbage Juice 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8FBC8F;color: #000000;&amp;quot; | DarkSeaGreen ||  Clay 2 Red Sand 2 Cabbage Juice 2 Carrot 3 Copper 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3C1414; color: #FFFFFF;&amp;quot; | DarkSienna ||  Lime 1 Red Sand 9 Cabbage Juice 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #483D8B; color: #FFFFFF;&amp;quot; | DarkSlateBlue ||  Red Sand 8 Lime 1 Cabbage Juice 2 Carrot 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #2F4F4F; color: #FFFFFF;&amp;quot; | DarkSlateGrey ||  Red Sand 8 Cabbage Juice 1 Carrot 1 Saltpeter 1 Lime 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00CED1; color: #FFFFFF;&amp;quot; | DarkTurquoise ||  Red Sand 1 Lime 1 Carrot 1 Cabbage Juice 1 Copper 8 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9400D3; color: #FFFFFF;&amp;quot; | DarkViolet ||  Cabbage Juice 4 Carrot 1 Red Sand 4 Clay 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF1493; color: #FFFFFF;&amp;quot; | DeepPink ||  Sulfur 1 Carrot 2 Red Sand 8 Potash 1 Cabbage Juice 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00BFFF; color: #FFFFFF;&amp;quot; | DeepSkyBlue ||  Copper 7 Red Sand 1 Lime 1 Cabbage Juice 2 Carrot 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #696969; color: #FFFFFF;&amp;quot; | DimGrey ||  Red Sand 5 Carrot 1 Cabbage Juice 4 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1E90FF; color: #FFFFFF;&amp;quot; | DodgerBlue ||  Copper 4 Cabbage Juice 5 Carrot 1 Potash 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00009C; color: #FFFFFF;&amp;quot; | DukeBlue ||  Lead 2 Cabbage Juice 10 Carrot 1 Iron 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FCE6C9;color: #000000;&amp;quot; | EggshellWhite ||  Red Sand 1 Cabbage Juice 1 Carrot 10 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00C957; color: #FFFFFF;&amp;quot; | EmeraldGreen ||  Lead 1 Red Sand 3 Carrot 1 Iron 1 Copper 4 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D19275;color: #000000;&amp;quot; | Feldspar ||  Cabbage Juice 1 Red Sand 3 Carrot 6 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B22222; color: #FFFFFF;&amp;quot; | FireBrick ||  Carrot 3 Red Sand 7 || N || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFAF0;color: #000000;&amp;quot; | FloralWhite ||  Copper 3 Red Sand 1 Carrot 7 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #228B22; color: #FFFFFF;&amp;quot; | ForestGreen ||  Lead 1 Red Sand 6 Clay 1 Carrot 1 Iron 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF00FF; color: #FFFFFF;&amp;quot; | Fuchsia ||  Potash 1 Cabbage Juice 8 Carrot 1 Clay 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DCDCDC;color: #000000;&amp;quot; | Gainsboro ||  Red Sand 1 Cabbage Juice 3 Carrot 5 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F8F8FF;color: #000000;&amp;quot; | GhostWhite ||  Copper 15 Toad Skin 1 Carrot 2 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFD700;color: #000000;&amp;quot; | Gold ||  Saltpeter 1 Clay 1 Copper 1 Sulfur 1 Carrot 9 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DAA520;color: #000000;&amp;quot; | GoldenRod ||  Red Sand 2 Carrot 8 || N || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008000; color: #FFFFFF;&amp;quot; | Green ||  Lead 1 Red Sand 3 Clay 4 Iron 1 Copper 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #ADFF2F;color: #000000;&amp;quot; | GreenYellow ||  Red Sand 1 Sulfur 1 Clay 6 Carrot 3 Copper 2 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #808080; color: #FFFFFF;&amp;quot; | Grey ||  Cabbage Juice 2 Red Sand 6 Carrot 2 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0FFF0;color: #000000;&amp;quot; | HoneyDew ||  Copper 3 Red Sand 1 Carrot 6 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF69B4;color: #000000;&amp;quot; | HotPink ||  Carrot 7 Cabbage Juice 1 Copper 1 Clay 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #002395; color: #FFFFFF;&amp;quot; | ImperialBlue ||  Red Sand 4 Lime 1 Cabbage Juice 6 Carrot 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CD5C5C; color: #FFFFFF;&amp;quot; | IndianRed ||  Cabbage Juice 1 Red Sand 6 Carrot 3 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4B0082; color: #FFFFFF;&amp;quot; | Indigo ||  Lime 1 Cabbage Juice 1 Carrot 1 Red Sand 8 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFF0;color: #000000;&amp;quot; | Ivory ||  Copper 4 Red Sand 1 Carrot 9 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0E68C;color: #000000;&amp;quot; | Khaki ||  Clay 1 Red Sand 3 Carrot 5 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E6E6FA;color: #000000;&amp;quot; | Lavender ||  Red Sand 2 Cabbage Juice 3 Carrot 3 Copper 2 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF0F5;color: #000000;&amp;quot; | LavenderBlush ||  Carrot 6 Cabbage Juice 1 Copper 6 Sulfur 1 Lead 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7CFC00;color: #000000;&amp;quot; | LawnGreen ||  Saltpeter 1 Red Sand 1 Clay 2 Carrot 3 Copper 4 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFACD;color: #000000;&amp;quot; | LemonChiffon ||  Copper 2 Red Sand 1 Carrot 7 Sulfur 1 Potash 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1A1110; color: #FFFFFF;&amp;quot; | Licorice ||  Cabbage Juice 1 Red Sand 9 Lime 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #ADD8E6;color: #000000;&amp;quot; | LightBlue ||  Red Sand 1 Cabbage Juice 5 Carrot 2 Copper 2 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F08080;color: #000000;&amp;quot; | LightCoral ||  Sulfur 1 Carrot 5 Red Sand 4 Copper 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E0FFFF;color: #000000;&amp;quot; | LightCyan ||  Copper 4 Red Sand 3 Carrot 3 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAFAD2;color: #000000;&amp;quot; | LightGoldenRodYellow ||  Copper 3 Sulfur 1 Red Sand 2 Carrot 6 Potash 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #90EE90;color: #000000;&amp;quot; | LightGreen ||  Clay 4 Red Sand 3 Carrot 1 Copper 2 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D3D3D3;color: #000000;&amp;quot; | LightGrey ||  Copper 1 Red Sand 1 Carrot 5 Cabbage Juice 3 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFB6C1;color: #000000;&amp;quot; | LightPink ||  Copper 1 Red Sand 3 Carrot 5 Cabbage Juice 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFA07A;color: #000000;&amp;quot; | LightSalmon ||  Carrot 7 Red Sand 2 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #20B2AA; color: #FFFFFF;&amp;quot; | LightSeaGreen ||  Lime 1 Red Sand 2 Cabbage Juice 3 Carrot 1 Copper 4 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #87CEFA;color: #000000;&amp;quot; | LightSkyBlue ||  Sulfur 1 Red Sand 2 Cabbage Juice 4 Carrot 1 Copper 3 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8470FF; color: #FFFFFF;&amp;quot; | LightSlateBlue ||  Red Sand 1 Cabbage Juice 8 Carrot 1 Sulfur 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #778899; color: #FFFFFF;&amp;quot; | LightSlateGrey ||  Cabbage Juice 6 Red Sand 3 Carrot 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B0C4DE;color: #000000;&amp;quot; | LightSteelBlue ||  Sulfur 1 Red Sand 3 Cabbage Juice 5 Carrot 1 Copper 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFE0;color: #000000;&amp;quot; | LightYellow ||  Copper 4 Red Sand 1 Carrot 9 Sulfur 1 Potash 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FF00; color: #FFFFFF;&amp;quot; | Lime ||  Iron 1 Clay 3 Copper 5 Falcons Bait 1 Potash 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #32CD32; color: #FFFFFF;&amp;quot; | LimeGreen ||  Lead 1 Red Sand 1 Clay 4 Carrot 2 Copper 2 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAF0E6;color: #000000;&amp;quot; | Linen ||  Copper 3 Red Sand 3 Carrot 6 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800000; color: #FFFFFF;&amp;quot; | Maroon ||  Saltpeter 1 Red Sand 10 Lime 1 || N || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #66CDAA;color: #000000;&amp;quot; | MediumAquaMarine ||  Clay 1 Red Sand 1 Cabbage Juice 4 Carrot 1 Copper 3 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0000CD; color: #FFFFFF;&amp;quot; | MediumBlue ||  Cabbage Juice 8 Carrot 1 Clay 1 Potash 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BA55D3; color: #FFFFFF;&amp;quot; | MediumOrchid ||  Cabbage Juice 4 Carrot 5 Red Sand 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9370DB; color: #FFFFFF;&amp;quot; | MediumPurple ||  Cabbage Juice 8 Red Sand 1 Carrot 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3CB371; color: #FFFFFF;&amp;quot; | MediumSeaGreen ||  Lime 1 Red Sand 1 Carrot 2 Cabbage Juice 7 Potash 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7B68EE; color: #FFFFFF;&amp;quot; | MediumSlateBlue ||  Red Sand 2 Cabbage Juice 9 Carrot 1 Sulfur 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FA9A;color: #000000;&amp;quot; | MediumSpringGreen ||  Copper 6 Lead 1 Red Sand 1 Carrot 1 Iron 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #48D1CC;color: #000000;&amp;quot; | MediumTurquoise ||  Copper 6 Red Sand 1 Cabbage Juice 2 Carrot 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C71585; color: #FFFFFF;&amp;quot; | MediumVioletRed ||  Cabbage Juice 1 Carrot 4 Red Sand 4 Clay 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E3A869;color: #000000;&amp;quot; | Melon ||  Sulfur 1 Red Sand 5 Carrot 4 Copper 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #191970; color: #FFFFFF;&amp;quot; | MidnightBlue ||  Cabbage Juice 1 Red Sand 9 Lime 1 Carrot 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5FFFA;color: #000000;&amp;quot; | MintCream ||  Copper 4 Red Sand 1 Carrot 7 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4E1;color: #000000;&amp;quot; | MistyRose ||  Red Sand 1 Cabbage Juice 1 Carrot 7 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4B5;color: #000000;&amp;quot; | Moccasin ||  Copper 1 Red Sand 2 Carrot 7 Sulfur 1 Potash 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFDEAD;color: #000000;&amp;quot; | NavajoWhite ||  Copper 1 Red Sand 3 Carrot 6 Sulfur 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #000080; color: #FFFFFF;&amp;quot; | Navy ||  Red Sand 3 Lime 1 Cabbage Juice 8 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FDF5E6;color: #000000;&amp;quot; | OldLace ||  Copper 2 Red Sand 1 Carrot 7 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #808000; color: #FFFFFF;&amp;quot; | Olive ||  Clay 5 Red Sand 4 Carrot 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6B8E23; color: #FFFFFF;&amp;quot; | OliveDrab ||  Clay 1 Red Sand 7 Carrot 1 Copper 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFA500;color: #000000;&amp;quot; | Orange ||  Lime 1 Red Sand 2 Clay 1 Carrot 6 Copper 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF4500; color: #FFFFFF;&amp;quot; | OrangeRed ||  Lime 1 Red Sand 6 Carrot 3 Clay 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DA70D6;color: #000000;&amp;quot; | Orchid ||  Copper 1 Cabbage Juice 2 Carrot 1 Red Sand 6 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #002147; color: #FFFFFF;&amp;quot; | OxfordBlue ||  Cabbage Juice 4 Red Sand 6 Lime 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #EEE8AA;color: #000000;&amp;quot; | PaleGoldenRod ||  Copper 2 Red Sand 2 Carrot 6 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #98FB98;color: #000000;&amp;quot; | PaleGreen ||  Clay 5 Red Sand 1 Carrot 2 Copper 2 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #AFEEEE;color: #000000;&amp;quot; | PaleTurquoise ||  Red Sand 2 Cabbage Juice 2 Carrot 2 Copper 4 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DB7093; color: #FFFFFF;&amp;quot; | PaleVioletRed ||  Cabbage Juice 4 Carrot 6 || N || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFEFD5;color: #000000;&amp;quot; | PapayaWhip ||  Copper 2 Red Sand 2 Carrot 9 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFDAB9;color: #000000;&amp;quot; | PeachPuff ||  Copper 1 Red Sand 2 Cabbage Juice 1 Sulfur 1 Carrot 7 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #33A1C9; color: #FFFFFF;&amp;quot; | Peacock ||  Red Sand 2 Cabbage Juice 8 Carrot 2 Potash 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #32127A; color: #FFFFFF;&amp;quot; | PersianIndigo ||  Red Sand 7 Lime 1 Cabbage Juice 4 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F77FBE;color: #000000;&amp;quot; | PersianPink ||  Carrot 4 Red Sand 4 Cabbage Juice 1 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CD853F; color: #FFFFFF;&amp;quot; | Peru ||  Red Sand 4 Carrot 5 Cabbage Juice 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFC0CB;color: #000000;&amp;quot; | Pink ||  Red Sand 2 Cabbage Juice 1 Carrot 6 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DDA0DD;color: #000000;&amp;quot; | Plum ||  Red Sand 7 Cabbage Juice 1 Carrot 1 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B0E0E6;color: #000000;&amp;quot; | PowderBlue ||  Red Sand 2 Cabbage Juice 2 Carrot 3 Copper 3 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #003153; color: #FFFFFF;&amp;quot; | PrussianBlue ||  Lime 1 Red Sand 3 Cabbage Juice 6 Carrot 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800080; color: #FFFFFF;&amp;quot; | Purple ||  Cabbage Juice 1 Carrot 1 Red Sand 7 Clay 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C76114; color: #FFFFFF;&amp;quot; | RawSienna ||  Red Sand 6 Carrot 4 || N || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF0000; color: #FFFFFF;&amp;quot; | Red ||  Lime 1 Carrot 2 Red Sand 7 Clay 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #860111; color: #FFFFFF;&amp;quot; | RedDevil ||  Carrot 1 Red Sand 6 Clay 3 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #004040; color: #FFFFFF;&amp;quot; | RichBlack ||  Lime 1 Red Sand 4 Cabbage Juice 5 Carrot 2 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BC8F8F;color: #000000;&amp;quot; | RosyBrown ||  Cabbage Juice 2 Red Sand 4 Carrot 4 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4169E1; color: #FFFFFF;&amp;quot; | RoyalBlue ||  Red Sand 1 Lime 1 Cabbage Juice 9 Carrot 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9B111E; color: #FFFFFF;&amp;quot; | RubyRed ||  Red Sand 10 || N || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B4513; color: #FFFFFF;&amp;quot; | SaddleBrown ||  Red Sand 9 Carrot 1 || N || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FA8072;color: #000000;&amp;quot; | Salmon ||  Potash 1 Red Sand 5 Cabbage Juice 1 Carrot 4 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F4A460;color: #000000;&amp;quot; | SandyBrown ||  Copper 1 Red Sand 5 Sulfur 1 Clay 1 Carrot 4 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #92000A; color: #FFFFFF;&amp;quot; | Sangria ||  Carrot 1 Red Sand 8 Clay 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #308014; color: #FFFFFF;&amp;quot; | SapGreen ||  Lime 1 Cabbage Juice 3 Saltpeter 1 Red Sand 2 Carrot 6 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #2E8B57; color: #FFFFFF;&amp;quot; | SeaGreen ||  Lime 1 Red Sand 2 Carrot 1 Cabbage Juice 6 Copper 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #321414; color: #FFFFFF;&amp;quot; | SealBrown ||  Carrot 1 Red Sand 8 Cabbage Juice 1 Lime 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF5EE;color: #000000;&amp;quot; | SeaShell ||  || ? || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A0522D; color: #FFFFFF;&amp;quot; | Sienna ||  Red Sand 8 Carrot 2 || N || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C0C0C0;color: #000000;&amp;quot; | Silver ||  Copper 1 Red Sand 6 Carrot 2 Cabbage Juice 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #87CEEB;color: #000000;&amp;quot; | SkyBlue ||  Red Sand 1 Cabbage Juice 4 Carrot 1 Copper 3 Iron 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6A5ACD; color: #FFFFFF;&amp;quot; | SlateBlue ||  Cabbage Juice 2 Red Sand 8 Lime 1 Carrot 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #708090; color: #FFFFFF;&amp;quot; | SlateGrey ||  Cabbage Juice 4 Red Sand 6 Lime 1 Carrot 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #100C08; color: #FFFFFF;&amp;quot; | SmokeyBlack ||  Lime 1 Red Sand 9 Cabbage Juice 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFAFA;color: #000000;&amp;quot; | Snow ||  Copper 4 Toad Skin 1 Sulfur 1 Lead 2 Falcons Bait 4 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FF7F;color: #000000;&amp;quot; | SpringGreen ||  Lead 1 Red Sand 1 Carrot 1 Copper 8 Iron 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4682B4; color: #FFFFFF;&amp;quot; | SteelBlue ||  Red Sand 3 Lime 1 Cabbage Juice 7 Carrot 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CC3366; color: #FFFFFF;&amp;quot; | SteelPink ||  Cabbage Juice 1 Carrot 4 Red Sand 5 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D2B48C;color: #000000;&amp;quot; | Tan ||  Copper 1 Red Sand 7 Carrot 2 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008080; color: #FFFFFF;&amp;quot; | Teal ||  Lead 1 Cabbage Juice 6 Iron 1 Red Sand 1 Carrot 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D8BFD8;color: #000000;&amp;quot; | Thistle ||  Red Sand 4 Cabbage Juice 2 Carrot 3 Copper 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6347; color: #FFFFFF;&amp;quot; | Tomato ||  Red Sand 4 Lime 1 Carrot 6 Clay 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #40E0D0;color: #000000;&amp;quot; | Turquoise ||  Copper 7 Red Sand 1 Lime 1 Cabbage Juice 1 Carrot 2 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #66023C; color: #FFFFFF;&amp;quot; | TyrianPurple ||  Carrot 1 Red Sand 6 Cabbage Juice 2 Clay 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #EE82EE;color: #000000;&amp;quot; | Violet ||  Copper 1 Cabbage Juice 4 Carrot 2 Red Sand 3 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D02090; color: #FFFFFF;&amp;quot; | VioletRed ||  Cabbage Juice 2 Carrot 5 Red Sand 2 Clay 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5DEB3;color: #000000;&amp;quot; | Wheat ||  Copper 1 Red Sand 2 Carrot 6 Cabbage Juice 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFFF;color: #000000;&amp;quot; | White ||  || ? || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5F5F5;color: #000000;&amp;quot; | WhiteSmoke ||  Copper 3 Red Sand 2 Carrot 5 Potash 1 Sulfur 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFF00;color: #000000;&amp;quot; | Yellow ||  || ? || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9ACD32;color: #000000;&amp;quot; | YellowGreen ||  Clay 3 Red Sand 3 Carrot 3 Copper 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0014A8; color: #FFFFFF;&amp;quot; | Zaffre ||  Lime 1 Cabbage Juice 9 Carrot 1 Sulfur 1 Saltpeter 1 || Y || N&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wheat&amp;diff=191694</id>
		<title>Wheat</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wheat&amp;diff=191694"/>
		<updated>2021-08-03T12:12:20Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sources==&lt;br /&gt;
Each region's [[University of Worship]] will hand out a free pack of Wheat to paid accounts if [[Farming]] 3 has been researched there. Different regions will have different strains. A player may only receive one pack of wheat, which comes as a set for each of the three seasons (Akhet, Peret, and Shemu).&lt;br /&gt;
To grow wheat you must choose a variety that matches the current season, and is grown on the correct terrain type.&lt;br /&gt;
&lt;br /&gt;
Raw wheat, not dried, is the only type that can be planted. It is listed in inventory by season and variety.&lt;br /&gt;
&lt;br /&gt;
To use '''Wheat''' for any purpose other than planting, it must be dried.  &lt;br /&gt;
&lt;br /&gt;
Similar to drying [[straw]], wheat can be dried by dropping it on the ground (700 take 1h to dry, more got sweeped away), or by placing it in a [[Drying Rack]] or [[Flax Hammock]] (up to 200 at a time on a Flax Hammock).  Upon drying, it becomes [[Wheat (Dried, Raw)]]—the strain no longer matters.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* [[Beer]]  &lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
* [[Test of Leavened Bread]] Needs specific seasons of wheat to bake bread.&lt;br /&gt;
* [[Wheat Extract]] at a [[Kitchen]], it takes 20,000 wheat. Was used in tale 3 as part of the cure for the plague.&lt;br /&gt;
* [[Wheat (Dried, Raw)]] can be roasted in a [[Grain Oven]] to produce [[Wheat (Light Roasted)]], [[Wheat (Medium Roasted)]], [[Wheat (Dark Roasted)]], and [[Wheat (Burnt)]].&lt;br /&gt;
*Coaxing wild [[pig]]s to approach you (wheat must be at least dried)&lt;br /&gt;
&lt;br /&gt;
== Varieties IN TALE 10==&lt;br /&gt;
&lt;br /&gt;
* Abacua, Available in  - Clay &lt;br /&gt;
* Asatru, Available in '''Elephantine''', '''South Sinai, West Kush''' - Grass&lt;br /&gt;
* Druidism, Available in '''Swenett''' - Grass&lt;br /&gt;
* Macumba, Available in  '''Bernike, Philae''' - Dirt&lt;br /&gt;
* Palo Mayombe, Available in  - Sand&lt;br /&gt;
* Romani Nostrum, Available in  - Clay&lt;br /&gt;
* Satanism,  Available in  - Dirt&lt;br /&gt;
* Voodoo, Available in '''Abydos, Western Desert''' - Grass&lt;br /&gt;
* Wicca, Available in '''Napata''' - Dirt or Sand&lt;br /&gt;
* Romani Nostrum, Available in  - Clay&lt;br /&gt;
* Satanism,  Available in  - Dirt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To grow wheat you must choose a variety that matches the current season, and is grown on the correct terrain type.&lt;br /&gt;
&lt;br /&gt;
Raw wheat, not dried,  is the only type that can be planted. It is listed in inventory by season and variety.&lt;br /&gt;
&lt;br /&gt;
=== Hybrid (Player Made) ===&lt;br /&gt;
&lt;br /&gt;
== Cultivation ==&lt;br /&gt;
&lt;br /&gt;
[[File:GrowingWheat.png|right|350px|link=Special:FilePath/GrowingWheat.png]]&lt;br /&gt;
&lt;br /&gt;
To grow wheat, once you have the correct variety and season, you only need water. Lots of water. Wheat will go through a series of weeds and only becomes available to harvest, once all of the weeds are gone. You will most likely need to water several times . This is completely random. Some beds will harvest after a few waterings, others can take close to an hour or more. If you fail to water within a give time, the wheat will die, and no seed will be given back. &lt;br /&gt;
&lt;br /&gt;
*  When growing wheat near a [[Wheat Silo]], it is automatically stored into your silo upon harvesting.&lt;br /&gt;
&lt;br /&gt;
Use caution as it is lag sensitive. To get the best yields for your time, here are a few tips...&lt;br /&gt;
&lt;br /&gt;
*Do not let the beds touch each other, as this can result in the message &amp;quot;For some reason, the wheat stalks were weak, and no good grain could be harvested.&amp;quot;.&lt;br /&gt;
*Try to grow wheat with spouse or friends, the more wheat beds around, the higher the yields. &lt;br /&gt;
*Try to devote at least an hour of uninterrupted game time to growing, the longer a bed sits on the ground, usually the higher the yield at harvest. &lt;br /&gt;
*A single person should be able to grow 25 (5x5) beds at once. But might want to start with a 2x2 and expand.  Using the hotkeys W = water and H = harvest with your left hand and the right hand on the  mouse to scroll over the beds works great. F8 camera angle can help too. Hold down on the W key as you scroll, as soon as a bed looks mostly green and weed free, use the H key to harvest. &lt;br /&gt;
*Grow near a water source. You're going to need a lot of it. &lt;br /&gt;
*Replant a bed in your grid, as soon as you harvest. &lt;br /&gt;
*If you do not have a [[Wheat Silo]] available, Have a warehouse within reach for stashing. &lt;br /&gt;
*If you grow for about an hour, without interruption, and have several beds planted, you should start seeing harvest near 300+ per bed. &lt;br /&gt;
*If you see all of you beds die at once, you might have been hit by a lag spike, and will need to start over, this is why having a spouse helping can be a great asset. The more the merrier when growing wheat, just use a voice chat :)&lt;br /&gt;
&lt;br /&gt;
== Offlined Wheat ==&lt;br /&gt;
&lt;br /&gt;
Once you have harvested 1500 wheat, you may grow it as an [[Offline Chores|offline chore]].  It appears in your inventory as Wheat (Dried, Raw), as opposed to seeds of a particular strain and season.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
I'm hoping to perform a bunch of experiments to try to unlock some of the secrets of wheat.  You can find details on my research on my page [[User:Tunnen/Wheat|Tunnen's Wheat Page]].  If you would like to collaborate or have any questions or ideas, please feel free to send me a chat in-game.&lt;br /&gt;
&lt;br /&gt;
== Previous Tales Varieties ==&lt;br /&gt;
&lt;br /&gt;
Please move up to varieties once verified in T7&lt;br /&gt;
* Caodaism - Dirt&lt;br /&gt;
* Macumba - Dirt, NOT Grass or Sand (weak stalks)&lt;br /&gt;
* Santeria - Dirt or Sand, NOT Clay or Grass (weak stalks)&lt;br /&gt;
* Umbanda - NOT Clay, Sand, Grass, Dirt (weak Stalks)&lt;br /&gt;
&lt;br /&gt;
== Theories on Growing Wheat ==&lt;br /&gt;
&lt;br /&gt;
*Wheat does send the acid level to 0 when grown in large amounts in a particular area. This area can spread out to 100+ cords. What effects this has on the area in not known. Acid levels will return to normal after wheat has not been grown. This can takes days/weeks.  It has been suggested, but not tested, that the acid levels can be adjusted using lime and sulfur. That maybe an ideal acid level, can increase the amount of harvested grain from a wheat bed or cut down on the amount of weeds. More testing needs to be done on this subject. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Tale 3 guide to wheat. [http://www.atitd.org/wiki/tale3/Resources/Wheat Tale 3]&lt;br /&gt;
&lt;br /&gt;
==Byproducts==&lt;br /&gt;
Depending on your [[Arthropodology]] skill level, harvesting Wheat can sometimes produce [[Fruit Maggot]]s, [[Rose Swallowtail]]s, [[Spittlebug]]s, [[Orchid Hopper]]s, [[Dew Fly|Dew Flies]], [[Snowberry Butterfly|Snowberry Butterflies]], [[Ruby Hornborrer]]s, [[Corn Maggot]]s, [[Raspberry Moth]]s, [[Nightwing]]s, [[Woodmoth]]s, [[Leafhopper]]s, [[Leaf Snapper]]s, and [[Clearwing]]s.&lt;br /&gt;
&lt;br /&gt;
==Varieties IN TALE 8==&lt;br /&gt;
&lt;br /&gt;
* Asatru, ''Available in '' - '''Grass'''  &lt;br /&gt;
* Abacua, ''Available in Asyut, Pwenet, Meshwesh Delta'' - '''Clay''' &lt;br /&gt;
* Druidism, ''Available in Axum, Elephantine, East Kush, Western Desert, Asyut'' - '''Grass'''&lt;br /&gt;
* Druze, ''Available from The Great Granary II Event Prize'' - '''Grass and Dirt'''&lt;br /&gt;
* Candomble, ''Available from The Great Granary I Event Prize'' - '''NOT Grass, Clay, Sand or Dirt (weak stalks)'''&lt;br /&gt;
* Macumba, ''Available in Suez(Arsinoe side), Gebel'' - ''' Dirt ''' &lt;br /&gt;
* Palo Mayombe, ''Available in Suez(Giza side)'' - ''' Sand '''&lt;br /&gt;
* Voodoo, ''Available in Blue Nile, Herakleopolis, Swenett'' - '''Grass''' &lt;br /&gt;
* Wicca, ''Available in '' - '''Dirt or Sand'''&lt;br /&gt;
* Santeria, ''Available from The Great Granary III Event Prize'' - '''Sand and Dirt''' &lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190739</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190739"/>
		<updated>2021-07-30T02:49:57Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=512|lat=560|lon=-3830|zoom=5|{{Map Marker|icon=GHPu|name=Front Yard|coords=760, -3912|info=Pub, Beetles, Stonework, Flax, Science!, Bathhouse}}&lt;br /&gt;
{{Map Marker|icon=horse|name=Ranches|coords=680, -3912|info=Pigs and Cows}}&lt;br /&gt;
{{Map Marker|icon=flower|name=Botony House|coords=678, -3957|info=All the flowery things}}&lt;br /&gt;
{{Map Marker|icon=CirWhL|name=Limestone|coords=629, -3928|info=Lime and Firepits}}&lt;br /&gt;
{{Map Marker|icon=Gystar|name=Heatworks|coords=612, -3915|info=Metalshop, Glassworks, CC Production}}&lt;br /&gt;
{{Map Marker|icon=Tnstar|name=Pottery|coords=650, -3870|info=Pottery CP}}&lt;br /&gt;
{{Map Marker|icon=Yestar|name=Cheese Factory|coords=678, -3870|info=Cheese CP}}&lt;br /&gt;
{{Map Marker|icon=camel|name=Animals|coords=699, -3873|info=Camels, Sheeps, Rabbits, Chickens}}&lt;br /&gt;
{{Map Marker|icon=Brstar|name=Bricks &amp;amp; Boards|coords=727, -3863|info=Bricks and Boards CP}}&lt;br /&gt;
{{Map Marker|icon=GrF|name=Farm Field 1|coords=669, -3812|info=First Farm Area}}&lt;br /&gt;
&lt;br /&gt;
{{Map Marker|icon=bee|name=Medium Hive|coords=292, -3340}}&lt;br /&gt;
{{Map Marker|icon=bee|name=Medium Hive|coords=182, -3316}}&lt;br /&gt;
{{Map Marker|icon=bee|name=Medium Hive|coords=394, -3377}}}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190738</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190738"/>
		<updated>2021-07-30T02:47:02Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=512|lat=560|lon=-3830|zoom=5|{{Map Marker|icon=GHPu|name=Front Yard|coords=760, -3912|info=Pub, Beetles, Stonework, Flax, Science!, Bathhouse}}&lt;br /&gt;
{{Map Marker|icon=horse|name=Ranches|coords=680, -3912|info=Pigs and Cows}}&lt;br /&gt;
{{Map Marker|icon=flower|name=Botony House|coords=678, -3957|info=All the flowery things}}&lt;br /&gt;
{{Map Marker|icon=CirWhL|name=Limestone|coords=629, -3928|info=Lime and Firepits}}&lt;br /&gt;
{{Map Marker|icon=Gystar|name=Heatworks|coords=612, -3915|info=Metalshop, Glassworks, CC Production}}&lt;br /&gt;
{{Map Marker|icon=Tnstar|name=Pottery|coords=650, -3870|info=Pottery CP}}&lt;br /&gt;
{{Map Marker|icon=Yestar|name=Cheese Factory|coords=678, -3870|info=Cheese CP}}&lt;br /&gt;
{{Map Marker|icon=camel|name=Animals|coords=699, -3873|info=Camels, Sheeps, Rabbits, Chickens}}&lt;br /&gt;
{{Map Marker|icon=Brstar|name=Bricks &amp;amp; Boards|coords=727, -3863|info=Bricks and Boards CP}}&lt;br /&gt;
{{Map Marker|icon=GrF|name=Farm Field 1|coords=669, -3812|info=First Farm Area}}&lt;br /&gt;
&lt;br /&gt;
{{Map Marker|icon=bee|name=Medium Hive|coords=292, -3340}}&lt;br /&gt;
{{Map Marker|icon=bee|name=Medium Hive|coords=182, -3316}}}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190736</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190736"/>
		<updated>2021-07-30T02:44:02Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=512|lat=560|lon=-3830|zoom=5|{{Map Marker|icon=GHPu|name=Front Yard|coords=760, -3912|info=Pub, Beetles, Stonework, Flax, Science!, Bathhouse}}&lt;br /&gt;
{{Map Marker|icon=horse|name=Ranches|coords=680, -3912|info=Pigs and Cows}}&lt;br /&gt;
{{Map Marker|icon=flower|name=Botony House|coords=678, -3957|info=All the flowery things}}&lt;br /&gt;
{{Map Marker|icon=CirWhL|name=Limestone|coords=629, -3928|info=Lime and Firepits}}&lt;br /&gt;
{{Map Marker|icon=Gystar|name=Heatworks|coords=612, -3915|info=Metalshop, Glassworks, CC Production}}&lt;br /&gt;
{{Map Marker|icon=Tnstar|name=Pottery|coords=650, -3870|info=Pottery CP}}&lt;br /&gt;
{{Map Marker|icon=Yestar|name=Cheese Factory|coords=678, -3870|info=Cheese CP}}&lt;br /&gt;
{{Map Marker|icon=camel|name=Animals|coords=699, -3873|info=Camels, Sheeps, Rabbits, Chickens}}&lt;br /&gt;
{{Map Marker|icon=Brstar|name=Bricks &amp;amp; Boards|coords=727, -3863|info=Bricks and Boards CP}}&lt;br /&gt;
{{Map Marker|icon=GrF|name=Farm Field 1|coords=669, -3812|info=First Farm Area}}&lt;br /&gt;
&lt;br /&gt;
{{Map Marker|icon=bee|name=Medium Hive 1|coords=292, -3340}}}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190728</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190728"/>
		<updated>2021-07-30T02:06:47Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=512|lat=560|lon=-3830|zoom=5|{{Map Marker|icon=GHPu|name=Front Yard|coords=760, -3912|info=Pub, Beetles, Stonework, Flax, Science!, Bathhouse}}&lt;br /&gt;
{{Map Marker|icon=horse|name=Ranches|coords=680, -3912|info=Pigs and Cows}}&lt;br /&gt;
{{Map Marker|icon=flower|name=Botony House|coords=678, -3957|info=All the flowery things}}&lt;br /&gt;
{{Map Marker|icon=CirWhL|name=Limestone|coords=629, -3928|info=Lime and Firepits}}&lt;br /&gt;
{{Map Marker|icon=Gystar|name=Heatworks|coords=612, -3915|info=Metalshop, Glassworks, CC Production}}&lt;br /&gt;
{{Map Marker|icon=Tnstar|name=Pottery|coords=650, -3870|info=Pottery CP}}&lt;br /&gt;
{{Map Marker|icon=Yestar|name=Cheese Factory|coords=678, -3870|info=Cheese CP}}&lt;br /&gt;
{{Map Marker|icon=camel|name=Animals|coords=699, -3873|info=Camels, Sheeps, Rabbits, Chickens}}&lt;br /&gt;
{{Map Marker|icon=Brstar|name=Bricks &amp;amp; Boards|coords=727, -3863|info=Bricks and Boards CP}}&lt;br /&gt;
{{Map Marker|icon=GrF|name=Farm Field 1|coords=669, -3812|info=First Farm Area}}}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190725</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190725"/>
		<updated>2021-07-30T02:03:06Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=512|lat=560|lon=-3830|zoom=5|{{Map Marker|icon=GHPu|name=Front Yard|coords=760, -3912|info=Pub, Beetles, Stonework, Flax, Science!, Bathhouse}}&lt;br /&gt;
{{Map Marker|icon=horse|name=Ranches|coords=680, -3912|info=Pigs and Cows}}&lt;br /&gt;
{{Map Marker|icon=flower|name=Botony House|coords=678, -3957|info=All the flowery things}}&lt;br /&gt;
{{Map Marker|icon=CirWhL|name=Limestone|coords=629, -3928|info=Lime and Firepits}}&lt;br /&gt;
{{Map Marker|icon=Gystar|name=Heatworks|coords=612, -3915|info=Metalshop, Glassworks, CC Production}}&lt;br /&gt;
{{Map Marker|icon=Tnstar|name=Pottery|coords=650, -3870|info=Pottery CP}}&lt;br /&gt;
{{Map Marker|icon=Yestar|name=Cheese Factory|coords=678, -3870|info=Cheese CP}}&lt;br /&gt;
{{Map Marker|icon=camel|name=Animals|coords=699, -3873|info=Camels, Sheeps, Rabbits, Chickens}}&lt;br /&gt;
{{Map Marker|icon=Brstar|name=Bricks &amp;amp; Boards|coords=727, -3863|info=Bricks and Boards CP}}}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190723</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190723"/>
		<updated>2021-07-30T02:01:26Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=512|lat=560|lon=-3830|zoom=5|{{Map Marker|icon=GHPu|name=Front Yard|coords=760, -3912|info=Pub, Beetles, Stonework, Flax, Science!, Bathhouse}}&lt;br /&gt;
{{Map Marker|icon=horse|name=Ranches|coords=680, -3912|info=Pigs and Cows}}&lt;br /&gt;
{{Map Marker|icon=flower|name=Botony House|coords=678, -3957|info=All the flowery things}}&lt;br /&gt;
{{Map Marker|icon=CirWhL|name=Ranches|coords=629, -3928|info=Lime and Firepits}}&lt;br /&gt;
{{Map Marker|icon=Gystar|name=Heatworks|coords=612, -3915|info=Metalshop, Glassworks, CC Production}}&lt;br /&gt;
{{Map Marker|icon=Tnstar|name=Pottery|coords=650, -3870|info=Pottery CP}}&lt;br /&gt;
{{Map Marker|icon=Yestar|name=Cheese Factory|coords=678, -3870|info=Cheese CP}}&lt;br /&gt;
{{Map Marker|icon=camel|name=Animals|coords=699, -3873|info=Camels, Sheeps, Rabbits, Chickens}}&lt;br /&gt;
{{Map Marker|icon=Brstar|name=Bricks &amp;amp; Boards|coords=727, -3863|info=Bricks and Boards CP}}}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190716</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190716"/>
		<updated>2021-07-30T01:33:11Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=512|lat=560|lon=-3830|zoom=5|{{Map Marker|icon=GHPu|name=Front Yard|coords=760, -3912|info=Pub, Beetles, Stonework, Flax, Science!, Bathhouse}}}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190715</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190715"/>
		<updated>2021-07-30T01:32:31Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=512|lat=560|lon=-3830|zoom=5|{{Map Marker|icon=GHPu|name=Front Yard|coords=760, -3912|info=Pub, Beetles, Stonework, Flax, Science!, Bathhouse}}}}{{Map Marker|icon=GHPu|coords=760, -3912|name=Front Yard}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190714</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190714"/>
		<updated>2021-07-30T01:31:52Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=512|lat=560|lon=-3830|zoom=5|{{Map Marker|icon=MpFe|name=Fron Yard|coords=760, -3912|info=Pub, Beetles, Stonework, Flax, Science!, Bathhouse}}}}{{Map Marker|icon=GHPu|coords=760, -3912|name=Front Yard}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190712</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190712"/>
		<updated>2021-07-30T01:28:15Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=512|lat=560|lon=-3830|zoom=5|}}{{Map Marker|icon=GHPu|coords=760, -3912|name=Front Yard}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190708</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190708"/>
		<updated>2021-07-30T01:19:17Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=512|lat=560|lon=-3830|zoom=5}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190707</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190707"/>
		<updated>2021-07-30T01:16:27Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=512|lat=760|lon=-3912|zoom=5}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190706</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190706"/>
		<updated>2021-07-30T01:15:45Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=512|lat=760|lon=-3912|zoom=4}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190705</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190705"/>
		<updated>2021-07-30T01:13:13Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=512|lat=760|lon=-3912}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190704</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190704"/>
		<updated>2021-07-30T01:11:53Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;br /&gt;
&lt;br /&gt;
{{CondMap}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190698</id>
		<title>The Veldt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=The_Veldt&amp;diff=190698"/>
		<updated>2021-07-30T01:00:21Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: Created page with &amp;quot;Tizuby and Gisoo's personal guild.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tizuby and Gisoo's personal guild.&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Kushy_Life&amp;diff=190623</id>
		<title>Kushy Life</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Kushy_Life&amp;diff=190623"/>
		<updated>2021-07-29T20:34:54Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]] {{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
*Ahkmet (Elder), Boston, MA&lt;br /&gt;
*Bludgeon (Elder)&lt;br /&gt;
*Dreger (Elder), Fort Myers, FL&lt;br /&gt;
*fluffybunny (Elder)&lt;br /&gt;
*Tuarege (Elder), Austria&lt;br /&gt;
*Loeri (Elder)&lt;br /&gt;
*Tizuby (Member)&lt;br /&gt;
*Istwan&lt;br /&gt;
*Redshift&lt;br /&gt;
*Sithid&lt;br /&gt;
*Sabuli&lt;br /&gt;
*atomadam&lt;br /&gt;
*Ranaris&lt;br /&gt;
*Maata&lt;br /&gt;
*Shemei&lt;br /&gt;
&lt;br /&gt;
== Kushy Life Map West Kush 788 -4044==&lt;br /&gt;
&lt;br /&gt;
{{CondMap|tale=10|exmarks=YES|lat=806|lon=-4036|zoom=8|width=700|height=500|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites|contentonly=yes}}&lt;br /&gt;
{{:Maps/Tribute Post|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(GH) 788, -4044, Guildhall (788, -4044)&lt;br /&gt;
(GH) 3400, -3250, Salt Works(3400, -3250)&lt;br /&gt;
&lt;br /&gt;
(GrL) 630, -3927, Limestone (630, -3927)&lt;br /&gt;
(BrP) 725, -4500, Public Papyrus Drying Rack (725, -4500)&lt;br /&gt;
(BrP) 480, -4400, Guilded Papyrus Drying Rack (480, -4400)&lt;br /&gt;
&lt;br /&gt;
(bee) 678, -3728, Medium Beehive (678, -3728)&lt;br /&gt;
(bee) 700, -3500, Medium Beehive (606, -4016)&lt;br /&gt;
(bee) 399, -3722, Medium Beehive (634, -4023)&lt;br /&gt;
&lt;br /&gt;
(bee) 635, -4000, Small Beehive (635, -4000)&lt;br /&gt;
(bee) 606, -4016, Small Beehive (606, -4016)&lt;br /&gt;
(bee) 634, -4023, Small Beehive (634, -4023)&lt;br /&gt;
(bee) 732, -3958, Small Beehive (732, -3958)&lt;br /&gt;
(bee) 730, -3964, Small Beehive (730, -3964)&lt;br /&gt;
(bee) 721, -3971, Small Beehive (721, -3971)&lt;br /&gt;
(bee) 720,-3983, Small Beehive (720,-3983)&lt;br /&gt;
(bee) 717,-3994, Small Beehive (717,-3994)&lt;br /&gt;
(bee) 715, -4006, Small Beehive (715, -4006)&lt;br /&gt;
(bee) 693, -4014, Small Beehive (693, -4014)&lt;br /&gt;
(bee) 764, -4017, Small Beehive (764, -4017)&lt;br /&gt;
(bee) 767, -3983, Small Beehive (767, -3983)&lt;br /&gt;
(bee) 767, -3971, Small Beehive (767, -3971)&lt;br /&gt;
(bee) 808, -3970, Small Beehive (808, -3970)&lt;br /&gt;
(bee) 809, -3984, Small Beehive (809, -3984)&lt;br /&gt;
(bee) 799, -4087, Small Beehive (799, -4087)&lt;br /&gt;
(bee) 783, -4083, Small Beehive (783, -4083)&lt;br /&gt;
(bee) 775, -4080, Small Beehive (775, -4080)&lt;br /&gt;
(bee) 783, -4060, Small Beehive (783, -4060)&lt;br /&gt;
(bee) 789, -4043, Small Beehive (789, -4043)&lt;br /&gt;
(bee) 809, -4034, Small Beehive (809, -4034)&lt;br /&gt;
(bee) 804, -4010, Small Beehive (804, -4010)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Map Marker/Tin|region=WestKush|coords=635, -4000}}&lt;br /&gt;
{{Map Marker/Copper|region=WestKush|coords=635, -3980}}&lt;br /&gt;
{{Map Marker/Silver|region=West Kush|coords=-546, -3858|gem=Topaz|extras=}}&lt;br /&gt;
{{Map Marker/Silver|region=Valley of Queens|coords=661, -4024|gem=Topaz|extras=}}&lt;br /&gt;
{{Map Marker/Zinc|region=West Kush|coords=484,-4191|gem=Topaz|extras=}}&lt;br /&gt;
{{Map Marker/Zinc|region=West Kush|coords=484,-4191|gem=Topaz|extras=}}&lt;br /&gt;
{{Map Marker/Magnesium|region=West Kush|coords=962,-3705|gem=Topaz|extras=}}&lt;br /&gt;
{{Map Marker/Aluminum|region=West Kush|coords=903,-3696|gem=|extras=}}&lt;br /&gt;
{{Map Marker/Lead|region=West Kush|coords=554,-4199|gem= topez|extras=}}&lt;br /&gt;
{{Map Marker/Cobalt|region=West Kush|coords=40, -4868|gem=Topez|extras=}}&lt;br /&gt;
{{Map Marker/Antimony|region=|coords=-10, -4911|gem=|extras=}}&lt;br /&gt;
{{Map Marker/Iron|region=|coords=-544,-3874|gem=|extras=}}&lt;br /&gt;
}}Beehives&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|804&lt;br /&gt;
| -4010&lt;br /&gt;
|-&lt;br /&gt;
|809&lt;br /&gt;
| -4034&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
| -4043&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
| -4060&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
| -4080&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
| -4083&lt;br /&gt;
|-&lt;br /&gt;
|799&lt;br /&gt;
| -4087&lt;br /&gt;
|-&lt;br /&gt;
|809&lt;br /&gt;
| -3984&lt;br /&gt;
|-&lt;br /&gt;
|808&lt;br /&gt;
| -3970&lt;br /&gt;
|-&lt;br /&gt;
|767&lt;br /&gt;
| -3971&lt;br /&gt;
|-&lt;br /&gt;
|767&lt;br /&gt;
| -3983&lt;br /&gt;
|-&lt;br /&gt;
|764&lt;br /&gt;
| -4017&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
| -4014&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
| -4014&lt;br /&gt;
|-&lt;br /&gt;
|715&lt;br /&gt;
| -4006&lt;br /&gt;
|-&lt;br /&gt;
|717&lt;br /&gt;
| -3994&lt;br /&gt;
|-&lt;br /&gt;
|720&lt;br /&gt;
| -3983&lt;br /&gt;
|-&lt;br /&gt;
|720&lt;br /&gt;
| -3983&lt;br /&gt;
|-&lt;br /&gt;
|721&lt;br /&gt;
| -3971&lt;br /&gt;
|-&lt;br /&gt;
|721&lt;br /&gt;
| -3971&lt;br /&gt;
|-&lt;br /&gt;
|730&lt;br /&gt;
| -3964&lt;br /&gt;
|-&lt;br /&gt;
|634&lt;br /&gt;
| -4023&lt;br /&gt;
|-&lt;br /&gt;
|606&lt;br /&gt;
| -4016&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Quarrying&amp;diff=189611</id>
		<title>Quarrying</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Quarrying&amp;diff=189611"/>
		<updated>2021-07-26T02:50:34Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Stone_Quarry.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
The various types of [[Decorative Stone]] are extracted from the ground by means of '''quarrying'''.  A [[Stone Quarry]] must be built atop a marble deposit.  Locating a deposit is known as prospecting, and it is a cooperative two-person effort.  Once built, operating it is also a cooperative effort, generally requiring four people (though this can be reduced to three, or even two, using [[Marble Mechanics]] upgrades).&lt;br /&gt;
&lt;br /&gt;
== Finding a Quarry ==&lt;br /&gt;
Prospecting for marble requires two participants, one of whom must be attuned to the marble type being searched for via the [[Rocks of the Ages]] skill.  [[Slate]] is used in prospecting, so be sure to carry some.  Expect to use 30-50 slate when prospecting for a quarry.&lt;br /&gt;
&lt;br /&gt;
===Rocks of the Ages===&lt;br /&gt;
You need to tune yourself to the relevant marble under [[Rocks of the Ages]] at any School of Architecture for a cost of 10 [[slate]].  You need the correct [[Perception]] level (minimum 1) to get admitted to the class - see [[Decorative Stone]] for a list of Perception levels for various marbles. Temporary bonuses through food are fine, though you will still need the correct [[Perception]] level to do the actual prospecting, so have multiple portions handy.  Tuning to a marble doesn't wear off; you stay attuned until you change it manually (even after your food wears off).&lt;br /&gt;
&lt;br /&gt;
===Prospecting===&lt;br /&gt;
In order to prospect, you need a partner, although only the person attempting to shatter slate needs to be attuned to the marble.  Your partner is another person standing within 32 coords—if there are multiple people in range, the game picks the person closest to you.  So, to avoid confusing results, only prospect when there is just you and one other.&lt;br /&gt;
&lt;br /&gt;
You prospect from the Special menu by throwing two pieces of slate down (Self-&amp;gt;Skills-&amp;gt;Prospect for &amp;lt;marble&amp;gt;).&lt;br /&gt;
* All intact means your partner is out of range (32 in each coordinate - 512 feet - is the maximum)&lt;br /&gt;
* A single broken piece means you scanned and found nothing (you see an emote of throwing some slate down)&lt;br /&gt;
* Two broken pieces means you found some marble in a circle whose diameter is the line between you. (you see an emote: bless)&lt;br /&gt;
Use one of the prospecting strategies below to home in on the exact location of a marble spot.  &lt;br /&gt;
&lt;br /&gt;
Once a quarry spot has been found and a [[Stone Quarry]] has been built on (and the quarry removed after), you cannot get more marble from the same spot.  Attempting to build on a non-existent spot will give you a dirt quarry. &lt;br /&gt;
&lt;br /&gt;
Also of interest, the spots are always at the dead center of a square coordinate.&lt;br /&gt;
&lt;br /&gt;
*If there are 2 types of Marble, the higher perception level Marble will come out of the quarry and you will NEVER be able to get the marble that you otherwise successfully prospected.&lt;br /&gt;
&lt;br /&gt;
=== Prospecting strategies ===&lt;br /&gt;
&lt;br /&gt;
These links refer to pages from previous tales. YMMV!&lt;br /&gt;
&lt;br /&gt;
* [https://www.atitd.org/wiki/tale4/Tale2:Users/Cappy/Prospecting Cappy's Prospecting Guide], efficient and fairly easy to follow. 18-45 slate to get down to a 2-coord circle diameter.&lt;br /&gt;
* [http://www.atitd.org/wiki/tale6/Users:Yendor/Spiral_Search_Example Examples of using Spiral Search] by Yendor.&lt;br /&gt;
&lt;br /&gt;
==== Dead Links ====&lt;br /&gt;
* [http://www.atitd.org/wiki/tale2/Marble/Tortanick Tortanick's Method], by Tortanick&lt;br /&gt;
* [http://www.atitd.org/wiki/tale2/Users/Dors/Quarry_Guide House of Bes quarry guide], by Dors&lt;br /&gt;
* [http://www.atitd.org/wiki/tale2/Users/Sord/Quarry_Guide Sord's quarry guide] (has pretty pictures)&lt;br /&gt;
* [http://www.atitd.org/wiki/tale3/Guides/Quarrying/Spiral_Search Spiral Search], by MarvL, is a Search Circle Quartering theory that only uses an average of 38.5 Slate to find a Quarry.&lt;br /&gt;
* T7: [http://66.228.48.199/atitdprospect/prospect.html Prospecting Helper], a web app designed to simplify the process. Also serves as a visual guide.&lt;br /&gt;
&lt;br /&gt;
== Using a Quarry ==&lt;br /&gt;
&lt;br /&gt;
[[Stone Quarry|Stone Quarries]] are buildings used to extract [[Decorative Stone]] from the ground.  Quarrying generally requires four people operating in unison.  (It is possible to replace one or two of the people with custom [[gearbox]]es.  The first [[gearbox]] replacement is often easier to construct than the second one; and you must have [[Marble Mechanics]] skill in order to install one and [[Advanced Marble Mechanics]] to install a second!)&lt;br /&gt;
&lt;br /&gt;
*Marble is extracted one piece at a time.  &lt;br /&gt;
*Each piece must be successfully lifted 7 times before it is fully extracted.&lt;br /&gt;
*Working a quarry results in an [[Endurance]] timer&lt;br /&gt;
&lt;br /&gt;
At every lift attempt, each quarry worker receives a list of four directions, randomly generated.  Directions have two components, one taken from each of these two lists:&lt;br /&gt;
* Northern, Southern, Eastern, Western&lt;br /&gt;
* Up, Down, Left, Right&lt;br /&gt;
An example of a direction might be Southern-Left, often abbreviated as SL. Any set of combinations is possible, e.g. &amp;quot;NU, ND, SU, SD&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
All four quarry workers receive the same directions, but the order in which they are listed is different for each person.&lt;br /&gt;
&lt;br /&gt;
To successfully raise the marble, each worker must work one of the four directions, and '''no two people can work the same direction'''.  Thus, coordination is crucial.  If one direction is chosen by two or more people, then the lifting attempt fails, and the marble slides down one level.  Lifting will fail if a worker clicks on a second move that has already been selected, otherwise it will display the words &amp;quot;Changed Direction&amp;quot; (even if the same move has been selected), costing END timer for both moves.&lt;br /&gt;
&lt;br /&gt;
Provided each worker selects a different direction, the marble will be lifted one level.  When the piece of marble is lifted to level 7 (or 6 if installed with a [[Block and Tackle]]), it is fully extracted and goes into the quarry's take menu.&lt;br /&gt;
&lt;br /&gt;
The direction list is randomized with each lifting attempt, whether the last attempt was a success or failure.&lt;br /&gt;
&lt;br /&gt;
===Output===&lt;br /&gt;
Quarries break after a while.  It is possible that dropping a piece of marble may cause a quarry to break sooner, but this is unconfirmed. Reports range from 10 to 40 marble sheets before breaking. Remember that it's quite easy to find more marble nearby and if you want a serious dig, set up several quarries beforehand.&lt;br /&gt;
&lt;br /&gt;
=== Quarrying Strategies ===&lt;br /&gt;
&lt;br /&gt;
Each quarrier sees the list of directions in a different order, so coordination is not as simple as saying &amp;quot;Person A always chooses the first direction, Person B chooses the second direction, etc.&amp;quot;  Instead, two techniques have proven the most widespread for marble quarrying, both being (with practice) accurate and reasonably quick.&lt;br /&gt;
&lt;br /&gt;
'''The alphabet method''': Before starting, each worker is designated a number: Quarrier 1, Quarrier 2, etc.  Then, during lifting, each worker simply chooses whichever direction corresponds to their number in alphabetical order.  For example, if the list is &amp;quot;WL NU SD ER&amp;quot;, you should alphabetize it to &amp;quot;ER NU SD WL&amp;quot;; then quarrier 1 pulls Eastern-Right, 2 Northern-Up, etc.  This method is usually the faster of the two, and has the additional advantage of requiring no communication between the participants.  Tip: give people who struggle with the alphabet position 1 or 4.&lt;br /&gt;
&lt;br /&gt;
'''The call method''': Each worker is assigned a number, just as above; additionally, one worker is designated as the &amp;quot;caller&amp;quot;.  During lifting, the caller shouts out the list of directions (&amp;quot;WL NU SD ER&amp;quot;) in the order that he sees them.  The order given by the caller is the order in which the workers take their positions (quarrier 1 pulls Western-Left, 2 pulls Northern-Up, etc.).  (This can be slightly simplified by having the caller be the first or last position, and not calling out their own directions.  For example, &amp;quot;NU SD ER&amp;quot; if the caller took the first (WL) position.)&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Decorative Stone]]&lt;br /&gt;
*[[Stone Quarry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Herb/Pitcher_Plant&amp;diff=188336</id>
		<title>Herb/Pitcher Plant</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Herb/Pitcher_Plant&amp;diff=188336"/>
		<updated>2021-07-21T03:04:49Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herb&lt;br /&gt;
|name=Pitcher Plant&lt;br /&gt;
|method=Scrape Away, Squeeze Sap&lt;br /&gt;
|leaf=Other&lt;br /&gt;
|stem=No Stem&lt;br /&gt;
|color=White, Green&lt;br /&gt;
|strength=-1&lt;br /&gt;
|dexterity=0&lt;br /&gt;
|endurance=0&lt;br /&gt;
|speed=0&lt;br /&gt;
|constitution=-1&lt;br /&gt;
|focus=0&lt;br /&gt;
|perception=2&lt;br /&gt;
|similar=Jugwort, Harrow&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Sturdy_Brick_Mould&amp;diff=187880</id>
		<title>Sturdy Brick Mould</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Sturdy_Brick_Mould&amp;diff=187880"/>
		<updated>2021-07-19T19:16:48Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Sturdy Brick Mould&lt;br /&gt;
| image        = Improved_Brick_Rack.png&lt;br /&gt;
| location     = [[requires::Outside]]&lt;br /&gt;
| size         = {{Area | 5 | 5}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Advanced Brick Fabrication]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 18&lt;br /&gt;
| material2    = [[requires::Nails]]&lt;br /&gt;
| qty2         = 36&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An '''Sturdy Brick Mould''' is a [[buildings|building]] for making [[Bricks]], [[Wet Firebricks]], and [[Wet Clay Bricks]].  It is a superior version of the [[Flimsy Brick Mould]] as it has twice the capacity and never falls apart.  Sturdy Brick Mould are built with [[Nails]] and must be built [[Outside]]. &lt;br /&gt;
&lt;br /&gt;
It requires {{RequireSkill | Brick Making | 3}} to make.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you've learned the [[Advanced Brick Fabrication]] Tech. - It can be learned at a University of Architecture.&lt;br /&gt;
&lt;br /&gt;
Also requires {{RequireSkill | Carpentry | 3}}.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 18 | Boards}}&lt;br /&gt;
* {{Require | 36 | Nails}}&lt;br /&gt;
&lt;br /&gt;
Built [[Outside]].&lt;br /&gt;
&lt;br /&gt;
A Sturdy Brick Mould does not wear out, unlike a [[Flimsy Brick Mould]], provided you have the proper skill level.&lt;br /&gt;
Warning: Sturdy Brick Moulds can now break upon use, regardless of skill level.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Make 12 [[produces::Bricks]] from 6 [[Mud]], 4 [[Straw]] and 2 [[Sand]].&lt;br /&gt;
* Make 12 [[produces::Wet Firebricks]] from 10 [[Silt]] and 2 [[Sand]].&lt;br /&gt;
* Make 12 [[produces::Wet Clay Bricks]] from 8 [[Clay]] and 4 [[Sand]], with [[Masonry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Sturdy_Brick_Mould&amp;diff=187879</id>
		<title>Sturdy Brick Mould</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Sturdy_Brick_Mould&amp;diff=187879"/>
		<updated>2021-07-19T19:16:11Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Sturdy Brick Mould&lt;br /&gt;
| image        = Improved_Brick_Rack.png&lt;br /&gt;
| location     = [[requires::Outside]]&lt;br /&gt;
| size         = {{Area | 5 | 5}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Advanced Brick Fabrication]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 18&lt;br /&gt;
| material2    = [[requires::Nails]]&lt;br /&gt;
| qty2         = 36&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An '''Sturdy Brick Mould''' is a [[buildings|building]] for making [[Bricks]], [[Wet Firebricks]], and [[Wet Clay Bricks]].  It is a superior version of the [[Flimsy Brick Mould]] as it has twice the capacity and never falls apart.  Sturdy Brick Mould are built with [[Nails]] and must be built [[Outside]]. &lt;br /&gt;
&lt;br /&gt;
It requires {{RequireSkill | Brick Making | 3}} to make.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you've learned the [[Advanced Brick Fabrication]] Tech. - It can be learned at a University of Architecture.&lt;br /&gt;
&lt;br /&gt;
Also requires {{RequireSkill | Carpentry | 3}}.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 18 | Boards}}&lt;br /&gt;
* {{Require | 36 | Nails}}&lt;br /&gt;
&lt;br /&gt;
Built [[Outside]].&lt;br /&gt;
&lt;br /&gt;
A Sturdy Brick Mould does not wear out, unlike a [[Flimsy Brick Mould]], provided you have the proper skill level.&lt;br /&gt;
Warning: Using an Sturdy Brick Moulds can now break, regardless of skill level.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Make 12 [[produces::Bricks]] from 6 [[Mud]], 4 [[Straw]] and 2 [[Sand]].&lt;br /&gt;
* Make 12 [[produces::Wet Firebricks]] from 10 [[Silt]] and 2 [[Sand]].&lt;br /&gt;
* Make 12 [[produces::Wet Clay Bricks]] from 8 [[Clay]] and 4 [[Sand]], with [[Masonry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Talk:Laboratory/8&amp;diff=185926</id>
		<title>Talk:Laboratory/8</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Talk:Laboratory/8&amp;diff=185926"/>
		<updated>2021-07-14T13:35:43Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LabTechnology|technology=Lab Upgrade 1|ignore=false|preferred=false|time=|&lt;br /&gt;
{{LabResource|Anvil Bed|80|80}}&lt;br /&gt;
{{LabResource|Beef|495|728}}&lt;br /&gt;
{{LabResource|Beeswax|1804|1804}}&lt;br /&gt;
{{LabResource|Copper Ore|1699|1699}}&lt;br /&gt;
{{LabResource|Deckle|20|30}}&lt;br /&gt;
{{LabResource|Knife Blade|173|173}}&lt;br /&gt;
{{LabResource|Leek|1549|1549}}&lt;br /&gt;
{{LabResource|Sea Lily Bulb|1|1}}&lt;br /&gt;
{{LabResource|Sail|69|69}}&lt;br /&gt;
{{LabResource|Tin Ore|878|878}}&lt;br /&gt;
{{LabResource|Any quality 5000+ Carpentry Blade|1|1}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Talk:Laboratory/8&amp;diff=185903</id>
		<title>Talk:Laboratory/8</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Talk:Laboratory/8&amp;diff=185903"/>
		<updated>2021-07-14T08:58:26Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LabTechnology|technology=Lab Upgrade 1|ignore=false|preferred=false|time=|&lt;br /&gt;
{{LabResource|Anvil Bed|80|80}}&lt;br /&gt;
{{LabResource|Beef|465|728}}&lt;br /&gt;
{{LabResource|Beeswax|1804|1804}}&lt;br /&gt;
{{LabResource|Copper Ore|1699|1699}}&lt;br /&gt;
{{LabResource|Deckle|18|30}}&lt;br /&gt;
{{LabResource|Knife Blade|173|173}}&lt;br /&gt;
{{LabResource|Leek|1549|1549}}&lt;br /&gt;
{{LabResource|Sea Lily Bulb - bugged|0|1}}&lt;br /&gt;
{{LabResource|Sail|52|69}}&lt;br /&gt;
{{LabResource|Tin Ore|878|878}}&lt;br /&gt;
{{LabResource|Any quality 5000+ Carpentry Blade|1|1}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Talk:Laboratory/8&amp;diff=185772</id>
		<title>Talk:Laboratory/8</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Talk:Laboratory/8&amp;diff=185772"/>
		<updated>2021-07-13T09:47:37Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LabTechnology|technology=Lab Upgrade 1|ignore=false|preferred=false|time=|&lt;br /&gt;
{{LabResource|Anvil Bed|80|80}}&lt;br /&gt;
{{LabResource|Beef|305|728}}&lt;br /&gt;
{{LabResource|Beeswax|1804|1804}}&lt;br /&gt;
{{LabResource|Copper Ore|1699|1699}}&lt;br /&gt;
{{LabResource|Deckle|14|30}}&lt;br /&gt;
{{LabResource|Knife Blade|173|173}}&lt;br /&gt;
{{LabResource|Leek|1549|1549}}&lt;br /&gt;
{{LabResource|Sea Lily Bulb - bugged|0|1}}&lt;br /&gt;
{{LabResource|Sail|52|69}}&lt;br /&gt;
{{LabResource|Tin Ore|878|878}}&lt;br /&gt;
{{LabResource|Any quality 5000+ Carpentry Blade|1|1}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Crematory&amp;diff=185267</id>
		<title>Crematory</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Crematory&amp;diff=185267"/>
		<updated>2021-07-10T07:11:19Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: The tale 3 wiki no longer seems to exist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Crematory&lt;br /&gt;
| image        = Crematory.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 10 | 10}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Chemistry 2]]&lt;br /&gt;
| material1    = [[requires::Concrete]]&lt;br /&gt;
| qty1         = 80&lt;br /&gt;
| material2    = [[requires::Sun Steel]]&lt;br /&gt;
| qty2         = 4&lt;br /&gt;
| material3    = [[requires::Brass]]&lt;br /&gt;
| qty3         = 14&lt;br /&gt;
| material4    = [[requires::Small Quartz]]&lt;br /&gt;
| qty4         = 400&lt;br /&gt;
| material5    = Greyish [[requires::Raeli Tiles]]&lt;br /&gt;
| qty5         = 210&lt;br /&gt;
| material6    = [[requires::Thermometer]]&lt;br /&gt;
| qty6         = 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the {{RequireSkill | Chemistry | 2}} tech.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*80 [[requires::Concrete]]&lt;br /&gt;
*4 [[requires::Sun Steel]]&lt;br /&gt;
*14 [[requires::Brass]]&lt;br /&gt;
*400 [[requires::Small Quartz]]&lt;br /&gt;
*210 Greyish [[requires::Raeli Tiles]]&lt;br /&gt;
*7 [[requires::Thermometer]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 10x10 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Produces [[produces::ash]] and [[produces::lime]]. &lt;br /&gt;
*Requires 100 [[wood]] &lt;br /&gt;
*Maximum load: 20 [[Dried Papyrus]], 20 [[Dried Flax]], 20 [[Leeks]], 20 [[Limestone]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The crematory is operated the [http://www.atitd.org/wiki/tale3/Buildings/Crematory same as in T3], and the T3 wiki has a very comprehensive explanation for how it works.&amp;lt;/s&amp;gt; But briefly:&lt;br /&gt;
&lt;br /&gt;
The crematory has 7 sliders each of which has a diamond black dot.  There are also 5 buttons which are the black/white oval shapes underneath the sliders. When you fire the Crematory (need to have the [[Chemistry 2]] tech to fire, but you can operate the buttons of the crematory without the tech once someone has started it), the dots will start to move away from the centre line. The goal is to keep the dots as close to the centre as possible (by the end of the run) to maximise the yield of Ash and Lime. A red line across the top of the crematory shows time remaining until the run finishes. So the function of the buttons is to change the direction of the dots, each button will change the direction of either 1 or 2 slider's dots. Each button is fixed so it will always change the direction of the same dots (this is determined for each crematory when the crematory is built). When you press a button the direction of the corresponding dot(s) reverses. You must end with at least 2 dots at each side of the centre, otherwise you get only half the ash output.&lt;br /&gt;
&lt;br /&gt;
Tip:&lt;br /&gt;
&lt;br /&gt;
It is far far easier to run the crematory with a partner than to try to solo it. Each partner takes one of the double slider buttons and then either 1 or 2 of the remaining buttons. It's much more relaxed to have one pair of sliders to balance, and then 1 or 2 others to keep central, especially when you are learning to use a new crematory.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
1000 Leeks, 1000 Papyrus, 1000 Flax = 1000 Ash, 504 Lime (Doc Saintly)&lt;br /&gt;
&lt;br /&gt;
in my experience it averages out around 18-19 ash and 9-10 lime per run over large batches, but can vary very much per run. Ive had runs were I got only 4 ash and 0 lime and others with 19 lime and 29 ash. I think Doc Saintly was very lucky with those results -Mudkest&lt;br /&gt;
&lt;br /&gt;
1000 Leeks, 1000 Dried Papyrus, 1000 DriedFlax, 1000 Limestone = 993 Ash, 515 Lime ~ Balthazarr 22 Dec 2015&lt;br /&gt;
&lt;br /&gt;
== Produces ==&lt;br /&gt;
*[[produces::Ash]]&lt;br /&gt;
*[[produces::Lime]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Talk:Laboratory/8&amp;diff=185254</id>
		<title>Talk:Laboratory/8</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Talk:Laboratory/8&amp;diff=185254"/>
		<updated>2021-07-10T05:14:01Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LabTechnology|technology=Lab Upgrade 1|ignore=false|preferred=false|time=|&lt;br /&gt;
{{LabResource|Anvil Bed|0|80}}&lt;br /&gt;
{{LabResource|Beef|155|728}}&lt;br /&gt;
{{LabResource|Beeswax|1804|1804}}&lt;br /&gt;
{{LabResource|Copper Ore|1699|1699}}&lt;br /&gt;
{{LabResource|Deckle|7|30}}&lt;br /&gt;
{{LabResource|Knife Blade|173|173}}&lt;br /&gt;
{{LabResource|Leek|1549|1549}}&lt;br /&gt;
{{LabResource|Sea Lily Bulb|0|1}}&lt;br /&gt;
{{LabResource|Sail|0|69}}&lt;br /&gt;
{{LabResource|Tin Ore|878|878}}&lt;br /&gt;
{{LabResource|Any quality 5000+ Carpentry Blade|1|1}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Talk:Laboratory/20&amp;diff=183196</id>
		<title>Talk:Laboratory/20</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Talk:Laboratory/20&amp;diff=183196"/>
		<updated>2021-06-29T06:22:11Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{LabTechnology|technology=Lab Upgrade 1|ignore=false|preferred=false|time=|&lt;br /&gt;
{{LabResource|Beef|540|760}}&lt;br /&gt;
{{LabResource|Beeswax|998|1398}}&lt;br /&gt;
{{LabResource|Copper Ore|1226|1226}}&lt;br /&gt;
{{LabResource|Deckle|0|22}}&lt;br /&gt;
{{LabResource|Knife Blade|0|80}}&lt;br /&gt;
{{LabResource|Leek|68|870}}&lt;br /&gt;
{{LabResource|Sail|12|53}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Vegetable&amp;diff=180592</id>
		<title>Vegetable</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Vegetable&amp;diff=180592"/>
		<updated>2021-06-17T11:21:15Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: Turns out single yield plants do repro as expected (though with lower amount), including Gebs. Malard did a goof.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basics=&lt;br /&gt;
&lt;br /&gt;
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  &lt;br /&gt;
&lt;br /&gt;
Vegetables are broken down into two arch-types, basic and advanced. Basic seeds are ones gained the [[Farming]] technology: [[Carrots]], [[Garlic]], [[Leeks]], and [[Onions]] which are initially obtained from [[University of Worship]] as well as from performing certain tasks, such as [[Cabbage]], which are obtained from the Beetle Breeding task.  &lt;br /&gt;
&lt;br /&gt;
'''Basic seeds''' available from Universities of Worship are available to paid accounts once the Farming technology is open and learned. When you request vegetables from the University, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3. Those different strains have different qualities that can then be improved through [[Crossbreeding]]. Each University will give each player only one set of six seeds; the type of vegetable given is random. Furthermore, in T10 you may only request seeds from up to 3 different Universities of Worship.  &lt;br /&gt;
&lt;br /&gt;
'''Advanced seeds''' ([[Cucumbers]], [[Eggplant]], [[Peppers]], and [[Watermelon]]) primarily come from foraging, similar to herbs (but without having to know the forage type). Additionally Pepper seeds may be found by drying [[Cattle Dung]] in a [[Flax Hammock]]. Seeds may also be given out during events. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Growing vegetables in an area affects the ecology of that area, typically in a way that moves the vegetable being grown outside of its matching seed reproduction ecology.&lt;br /&gt;
&lt;br /&gt;
=Cultivation=&lt;br /&gt;
&lt;br /&gt;
NOTE: ''You will probably want to go to &amp;quot;Options&amp;quot; / &amp;quot;One-click and related&amp;quot; and check &amp;quot;Plant all crops where you stand&amp;quot; so you can plant seeds faster.''&lt;br /&gt;
&lt;br /&gt;
All vegetables can be grown in the same way.&lt;br /&gt;
&lt;br /&gt;
# To plant vegetables you need to first learn the [[Farming]] skill from a [[University of Worship]] &lt;br /&gt;
# Make sure you stand in decent-sized area of the correct terrain type for the vegetable you wish to grow ([[Grass]], [[Sand]] or [[Dirt]]).&lt;br /&gt;
# Click in your inventory on the seed you want to cultivate and use the interface options to 'plant' it&lt;br /&gt;
# Planting the seeds will create a small bed of the vegetable on the ground that will start drying up,&lt;br /&gt;
# Water the plant and wait for the next cycle of growth.&lt;br /&gt;
# If the plant had the required amount of water, it will grow. Repeat 3~4 till you can harvest the vegetable.&lt;br /&gt;
# Harvesting will net you a certain quantity of the vegetable along with your seed back.&lt;br /&gt;
&lt;br /&gt;
Failing to water the plant correctly will make it shrink, or turn back into its seed that will drop on the ground if it was at its smallest stage. You will also get a message in Main stating that you did not tend your plant correctly.&lt;br /&gt;
&lt;br /&gt;
==Notes ==&lt;br /&gt;
&lt;br /&gt;
*For the starter seeds, different strains require different amounts of water, but all take 3 successful rounds of watering to obtain a harvest. &lt;br /&gt;
*You can plant a vegetable on unsuitable land, it will grow as normal and can be harvested '''but will give zero vegetable yield'''. Be sure you are on the correct terrain beforehand.&lt;br /&gt;
*Different factors can affect the yield of the harvest.&lt;br /&gt;
**[[Ecology|Ecological]] factors can lower it to the point of getting no harvest,&lt;br /&gt;
**[[Local Support]] and [[Aqueduct Tower]] can raise or even multiply it.&lt;br /&gt;
&lt;br /&gt;
== Ecology ==&lt;br /&gt;
&lt;br /&gt;
Growing vegetables requires suitable ecology, and growing vegetables can also affect the location ecology. In past tales it has been observed that ground water levels are depleted. Other factors may also be affected as well. Ecology can change enough that vegetables will no longer grow in the area, and moving to another area is required to grow and allow the ecology time to recover.&lt;br /&gt;
&lt;br /&gt;
=Genetics=&lt;br /&gt;
The genetics for the &amp;quot;starter&amp;quot; vegetables have been discovered through solvents, but little is known about how the gene sequences yield differing results.  Feel free to start your studying at: https://www.atitd.org/wiki/tale7/Genomes/Vegetables&lt;br /&gt;
&lt;br /&gt;
=Seed reproduction=&lt;br /&gt;
&lt;br /&gt;
Seeds require certain ecological conditions to be met at the spot where grown in order to be reproduced. When this happens you will gain more than the single seed you normally get from harvesting the plant.&lt;br /&gt;
&lt;br /&gt;
For basic seeds, there is a single ecological condition that must be met. In Tale 9,seed reproduction as also tied to a 9-slice of the Egypt map (e.g. Northern third, eastern third, etc…). It has not yet been confirmed whether this is also a condition in Tale 10, but it has been hinted at not being a factor.&lt;br /&gt;
&lt;br /&gt;
For advanced seeds 2 ecological conditions must be met. In addition the player must also be under the effect of the correct type of Inspiration for the seed they are trying to reproduce.&lt;br /&gt;
&lt;br /&gt;
'''This is extremely important and should you witness it, it should be documented as best as possible so seed reproduction methods can be isolated.''' Please note details of successful seed reproduction on the individual vegetable pages.&lt;br /&gt;
&lt;br /&gt;
==== Inspiration ====&lt;br /&gt;
New to Tale 10 is Inspiration, an effect signified from a glow that occurs when players collect certain items from the game world and allows them to reproduce advanced seeds if they grow in the correct ecological conditions.&lt;br /&gt;
&lt;br /&gt;
There is an inspiration type for several categories of collectable items. There are at least 4 categories. It is currently unknown whether there are more than four or not.&lt;br /&gt;
&lt;br /&gt;
* Herbs&lt;br /&gt;
* Mushrooms&lt;br /&gt;
* Fish&lt;br /&gt;
* ''Unknown - Malard has stated that this type is able to be found, but that he would be surprised if we had found it yet. Sciencing is ongoing. It does not require a technology or skill. It is something you will repeat and do more and more over time.''&lt;br /&gt;
&lt;br /&gt;
Each category of inspiration is tied to one of the advanced veggie types for reproduction. &lt;br /&gt;
&lt;br /&gt;
The duration of inspiration is &amp;quot;usually 12 hours or more&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Which item within each of those categories that trigger the inspiration is different for every player, however the categories and which advanced seed each one enables to be reproduced is the same for everyone.'''&lt;br /&gt;
&lt;br /&gt;
==== Seed List ====&lt;br /&gt;
&lt;br /&gt;
====== Basic Seeds ======&lt;br /&gt;
&lt;br /&gt;
* [[Cabbage]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Carrot]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Onions|Onion]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Leeks|Leek]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
&lt;br /&gt;
====== Advanced Seeds ======&lt;br /&gt;
&lt;br /&gt;
* [[Cucumbers|Cucumber]]&lt;br /&gt;
** Eco 1: ''Was reproduced near a mine and smelters. Further sciencing needed.''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: Mushroom&lt;br /&gt;
* [[Eggplant]]&lt;br /&gt;
** Eco 1: ''Unknown''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: ''Unknown''&lt;br /&gt;
* [[Peppers|Pepper]]&lt;br /&gt;
** Eco 1: ''Unknown''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: Fish&lt;br /&gt;
* [[Watermelon]]&lt;br /&gt;
** Eco 1: ''Possibly soot, eco effects from nearby firepits seemed to positively affect seed reproduction. Further sciencing needed.''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: Herbs&lt;br /&gt;
&lt;br /&gt;
=Uses=&lt;br /&gt;
&lt;br /&gt;
*Most vegetables can be grilled in a [[Firepit]] to obtain their grilled counterpart, which can be consumed for a temporary statistics boost.&lt;br /&gt;
*They are also used in a [[Kitchen]] for [[Cooking]]&lt;br /&gt;
*Please refer to the following individual vegetable pages for comprehensive information. Most have other uses as well.&lt;br /&gt;
&lt;br /&gt;
==ByProducts==&lt;br /&gt;
Depending on your [[Arthropodology]] skill level, harvesting Vegetables can sometimes produce [[Insects]].&lt;br /&gt;
&lt;br /&gt;
=Index of known vegetables=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Cabbage.png|[[Cabbage]]&lt;br /&gt;
File:Carrots.png|[[Carrots|Carrot]]&lt;br /&gt;
File:Cucumbers.png|[[Cucumbers|Cucumber]]&lt;br /&gt;
File:Eggplant.png|[[Eggplant]]&lt;br /&gt;
File:Garlic.png|[[Garlic]]&lt;br /&gt;
File:Leeks.png|[[Leeks|Leek]]&lt;br /&gt;
File:Onions.png|[[Onions|Onion]]&lt;br /&gt;
File:Peppers.png|[[Peppers|Pepper]]&lt;br /&gt;
File:Watermelon.png|[[Watermelon]] &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Cabbage]] ==&lt;br /&gt;
{{:Cabbage}}&lt;br /&gt;
&lt;br /&gt;
==[[Carrots]]==&lt;br /&gt;
{{:Carrots}}&lt;br /&gt;
&lt;br /&gt;
==[[Cucumbers]]==&lt;br /&gt;
{{:Cucumbers}}&lt;br /&gt;
&lt;br /&gt;
== [[Garlic]] ==&lt;br /&gt;
{{:Garlic}}&lt;br /&gt;
&lt;br /&gt;
== [[Leeks]] ==&lt;br /&gt;
{{:Leeks}}&lt;br /&gt;
&lt;br /&gt;
== [[Onions]] ==&lt;br /&gt;
{{:Onions}}&lt;br /&gt;
&lt;br /&gt;
==[[Peppers]]==&lt;br /&gt;
{{:Peppers}}&lt;br /&gt;
&lt;br /&gt;
==[[Watermelon]]==&lt;br /&gt;
{{:Watermelon}}&lt;br /&gt;
&lt;br /&gt;
==[[Eggplant]]==&lt;br /&gt;
{{:Eggplant}}&lt;br /&gt;
&lt;br /&gt;
= Previous Tales Seed Reproduction =&lt;br /&gt;
&lt;br /&gt;
A wide variety of methods have been required to reproduce seeds in past tales. Some of these are listed below. Currently seed reproduction is expected to be largely ecology based.&lt;br /&gt;
&lt;br /&gt;
== Tale 9 ==&lt;br /&gt;
&lt;br /&gt;
The information listed is not from my own research but from that of our fellow, devoted Egyptians who keep us all fed. ~Harvest&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Eggplant'''&lt;br /&gt;
*Can be reproduced near all mushrooms except the ones that like pollution.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Cabbage, Carrots and Garlic'''&lt;br /&gt;
*Works in Bernike, north of the Acro Field, near Carrion Mushrooms at the same time as the Carrion Spawn time.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Carrots'''&lt;br /&gt;
*Reproduced in Asyut close to multiple ranches with cattle in them.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Leeks'''&lt;br /&gt;
*Blemmys around 2500, -5250 near Carrion Mushrooms.&lt;br /&gt;
*Reproduces near sulphur, same as peppers.&lt;br /&gt;
*Reproduce at 3000, -6000 in Kush region. No shrooms or sulfur.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Pepper'''&lt;br /&gt;
*Near Sulphur. Specifically, near an invisible Sulfur Generator object. As we do not know where these are, narrow ponds where you can't help but be near any object embedded in the lake will be the most ideal for pepper reproduction. Different varieties have different nearness requirements - Ra's must be nearest, while Isis can be fairly far and still work.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Cucumbers'''&lt;br /&gt;
*Near Papyrus. Specifically, near an invisible Papyrus Generator object. As we do not know where these are, narrow papyrus-growing ponds where you can't help but be near any object embedded in the lake will be the most ideal for Cucumber reproduction. Different varieties have different nearness requirements - Ma'at's Plow must be nearest, while Isis Bounty can be fairly far and still work.&lt;br /&gt;
*Isis Bounty seed can also be generated in Giza @ 1055, 6381 (just near a small lake). Yield of fruit was 7 and seed 3 (CinAmm)&lt;br /&gt;
&lt;br /&gt;
*additional comments from that conversation:&lt;br /&gt;
**&amp;quot;interesting that the 'easiest' to reproduce is also the most desirable, in the long run.  People want the seed that gives the largest yield&amp;quot;&lt;br /&gt;
**Reply: &amp;quot;keep thinking that and you really will not get far :P there is a reason the other seeds are harder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Watermelon'''&lt;br /&gt;
*Successfully reproduced next to Nile Fire mushroom in Philae. ''- Kaffikopp''&lt;br /&gt;
*Successfully reproduced at KO -1323, 4388, no shrooms present. ''- Bastia''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Cabbage have been successfully reproduced at 3200, 4500 near Carrions by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Carrots have been successfully reproduced at 750, 2800 near Carrions by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Garlic have been successfully reproduced at 1394, 6560 by [[User:TanaraKuranov|TanaraKuranov]]. Did not seem to be any mushrooms nearby.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Isis Pepper have been successfully reproduced at BO -2987, 6187 by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''[[User:chart|chart]] has reproduced Cucumber seeds on the Nile at the border of Thebes and Swenett at 9:54 pm (game time).  [[User:Qwu|Qwu]] unable to be reproduced during the day without papy growing and with papy growing.  Rumor says it grows near a crop that resembles paper.  More research is needed.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Past Tale Seed Reproduction =&lt;br /&gt;
&lt;br /&gt;
== Tale 8 ==&lt;br /&gt;
Tale 8 seed reproduction was driven primarily by ecological, time-of-day, and location factors.&lt;br /&gt;
&lt;br /&gt;
== Tale 7 ==&lt;br /&gt;
*Most vegetables appeared to seed in waves that pass through Egypt in the -X direction.&lt;br /&gt;
&lt;br /&gt;
== Tale 6 ==&lt;br /&gt;
* Onions could reproduce seeds if you harvested wood from one of your &amp;quot;special&amp;quot; trees (randomly assigned to each avatar). Other trees, while they didn't change the seed production, would halve your onion harvest.&lt;br /&gt;
&lt;br /&gt;
== Tale 5 ==&lt;br /&gt;
* Onions: Long grow cycle&lt;br /&gt;
* Carrots: When your last workload was 1000+&lt;br /&gt;
* Leeks: After catching &amp;quot;your&amp;quot; fish.&lt;br /&gt;
* Cabbage: Two people that have passed Mentorship. One seed per pair.&lt;br /&gt;
* Garlic: With a 1+ weed ex-spouse&lt;br /&gt;
* Peppers: After just harvesting Onions,Cabbage,Leeks,Garlic,Carrots in &amp;quot;your&amp;quot; order.&lt;br /&gt;
* Cuccumbers: On a small island&lt;br /&gt;
* Eggplant: Near 3 Newbies (level 0–1)&lt;br /&gt;
* Watermelons: After picking up a wild beetle&lt;br /&gt;
&lt;br /&gt;
== Tale 4 ==&lt;br /&gt;
* Onions        Planted when you're tired                                      &lt;br /&gt;
* Leeks         After a successful dowse (but not after an unsuccessful one)   -- Code for this did not work&lt;br /&gt;
* Garlic        An hour+ after eating a meal with a correct-for-you herb base—Code for this did not work&lt;br /&gt;
* Cabbage       Near 2 wild-growing herbs                                      &lt;br /&gt;
* Carrots       When you're not carrying anything—Impossible to achieve (you must carry at least jugs to water)&lt;br /&gt;
* Pepper        After perfect gold mining—RNG for this probably never appeared ((81/4)^12) = 4.7 trillion to one!)&lt;br /&gt;
* Watermelon    When you're drunk&lt;br /&gt;
* Cucumber      Near a lit hookah                                              &lt;br /&gt;
* Eggplant      In a wheat field with other people—Possibly did not work&lt;br /&gt;
&lt;br /&gt;
== Tale 3 ==&lt;br /&gt;
* Onions       Alone with Spouse              &lt;br /&gt;
* Garlic       On your day of the month       &lt;br /&gt;
* Cabbage      On your region's day           &lt;br /&gt;
* Leeks        After eating a Masterpiece     &lt;br /&gt;
* Carrots      When smelling proper incense   &lt;br /&gt;
* Pepper                                       &lt;br /&gt;
* Watermelon  In today's spot                &lt;br /&gt;
* Cucumber     Near a rare flower (young?)    &lt;br /&gt;
* Eggplant     Near a Pyramid of Fertile Land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GivesXP | Harvest | Farming | 1}}&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Vegetable&amp;diff=180575</id>
		<title>Vegetable</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Vegetable&amp;diff=180575"/>
		<updated>2021-06-17T07:08:02Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basics=&lt;br /&gt;
&lt;br /&gt;
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  &lt;br /&gt;
&lt;br /&gt;
Vegetables are broken down into two arch-types, basic and advanced. Basic seeds are ones gained the [[Farming]] technology: [[Carrots]], [[Garlic]], [[Leeks]], and [[Onions]] which are initially obtained from [[University of Worship]] as well as from performing certain tasks, such as [[Cabbage]], which are obtained from the Beetle Breeding task.  &lt;br /&gt;
&lt;br /&gt;
'''Basic seeds''' available from Universities of Worship are available to paid accounts once the Farming technology is open and learned. When you request vegetables from the University, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3. Those different strains have different qualities that can then be improved through [[Crossbreeding]]. Each University will give each player only one set of six seeds; the type of vegetable given is random. Furthermore, in T10 you may only request seeds from up to 3 different Universities of Worship.  &lt;br /&gt;
&lt;br /&gt;
'''Advanced seeds''' ([[Cucumbers]], [[Eggplant]], [[Peppers]], and [[Watermelon]]) primarily come from foraging, similar to herbs (but without having to know the forage type). Additionally Pepper seeds may be found by drying [[Cattle Dung]] in a [[Flax Hammock]]. Seeds may also be given out during events. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Growing vegetables in an area affects the ecology of that area, typically in a way that moves the vegetable being grown outside of its matching seed reproduction ecology.&lt;br /&gt;
&lt;br /&gt;
=Cultivation=&lt;br /&gt;
&lt;br /&gt;
NOTE: ''You will probably want to go to &amp;quot;Options&amp;quot; / &amp;quot;One-click and related&amp;quot; and check &amp;quot;Plant all crops where you stand&amp;quot; so you can plant seeds faster.''&lt;br /&gt;
&lt;br /&gt;
All vegetables can be grown in the same way.&lt;br /&gt;
&lt;br /&gt;
# To plant vegetables you need to first learn the [[Farming]] skill from a [[University of Worship]] &lt;br /&gt;
# Make sure you stand in decent-sized area of the correct terrain type for the vegetable you wish to grow ([[Grass]], [[Sand]] or [[Dirt]]).&lt;br /&gt;
# Click in your inventory on the seed you want to cultivate and use the interface options to 'plant' it&lt;br /&gt;
# Planting the seeds will create a small bed of the vegetable on the ground that will start drying up,&lt;br /&gt;
# Water the plant and wait for the next cycle of growth.&lt;br /&gt;
# If the plant had the required amount of water, it will grow. Repeat 3~4 till you can harvest the vegetable.&lt;br /&gt;
# Harvesting will net you a certain quantity of the vegetable along with your seed back.&lt;br /&gt;
&lt;br /&gt;
Failing to water the plant correctly will make it shrink, or turn back into its seed that will drop on the ground if it was at its smallest stage. You will also get a message in Main stating that you did not tend your plant correctly.&lt;br /&gt;
&lt;br /&gt;
==Notes ==&lt;br /&gt;
&lt;br /&gt;
*For the starter seeds, different strains require different amounts of water, but all take 3 successful rounds of watering to obtain a harvest. &lt;br /&gt;
*You can plant a vegetable on unsuitable land, it will grow as normal and can be harvested '''but will give zero vegetable yield'''. Be sure you are on the correct terrain beforehand.&lt;br /&gt;
*Different factors can affect the yield of the harvest.&lt;br /&gt;
**[[Ecology|Ecological]] factors can lower it to the point of getting no harvest,&lt;br /&gt;
**[[Local Support]] and [[Aqueduct Tower]] can raise or even multiply it.&lt;br /&gt;
&lt;br /&gt;
== Ecology ==&lt;br /&gt;
&lt;br /&gt;
Growing vegetables requires suitable ecology, and growing vegetables can also affect the location ecology. In past tales it has been observed that ground water levels are depleted. Other factors may also be affected as well. Ecology can change enough that vegetables will no longer grow in the area, and moving to another area is required to grow and allow the ecology time to recover.&lt;br /&gt;
&lt;br /&gt;
=Genetics=&lt;br /&gt;
The genetics for the &amp;quot;starter&amp;quot; vegetables have been discovered through solvents, but little is known about how the gene sequences yield differing results.  Feel free to start your studying at: https://www.atitd.org/wiki/tale7/Genomes/Vegetables&lt;br /&gt;
&lt;br /&gt;
=Seed reproduction=&lt;br /&gt;
&lt;br /&gt;
Seeds require certain ecological conditions to be met at the spot where grown in order to be reproduced. When this happens you will gain more than the single seed you normally get from harvesting the plant.&lt;br /&gt;
&lt;br /&gt;
For basic seeds, there is a single ecological condition that must be met. In Tale 9,seed reproduction as also tied to a 9-slice of the Egypt map (e.g. Northern third, eastern third, etc…). It has not yet been confirmed whether this is also a condition in Tale 10, but it has been hinted at not being a factor.&lt;br /&gt;
&lt;br /&gt;
For advanced seeds 2 ecological conditions must be met. In addition the player must also be under the effect of the correct type of Inspiration for the seed they are trying to reproduce.&lt;br /&gt;
&lt;br /&gt;
'''This is extremely important and should you witness it, it should be documented as best as possible so seed reproduction methods can be isolated.''' Please note details of successful seed reproduction on the individual vegetable pages.&lt;br /&gt;
&lt;br /&gt;
==== Inspiration ====&lt;br /&gt;
New to Tale 10 is Inspiration, an effect signified from a glow that occurs when players collect certain items from the game world and allows them to reproduce advanced seeds if they grow in the correct ecological conditions.&lt;br /&gt;
&lt;br /&gt;
There is an inspiration type for several categories of collectable items. There are at least 4 categories. It is currently unknown whether there are more than four or not.&lt;br /&gt;
&lt;br /&gt;
* Herbs&lt;br /&gt;
* Mushrooms&lt;br /&gt;
* Fish&lt;br /&gt;
* ''Unknown - Malard has stated that this type is able to be found, but that he would be surprised if we had found it yet. Sciencing is ongoing. It does not require a technology or skill. It is something you will repeat and do more and more over time.''&lt;br /&gt;
&lt;br /&gt;
Each category of inspiration is tied to one of the advanced veggie types for reproduction. &lt;br /&gt;
&lt;br /&gt;
The duration of inspiration is &amp;quot;usually 12 hours or more&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Which item within each of those categories that trigger the inspiration is different for every player, however the categories and which advanced seed each one enables to be reproduced is the same for everyone.'''&lt;br /&gt;
&lt;br /&gt;
==== Seed List ====&lt;br /&gt;
&lt;br /&gt;
====== Basic Seeds ======&lt;br /&gt;
&lt;br /&gt;
* [[Cabbage]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
* [[Carrot]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
* [[Onions|Onion]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
* [[Leeks|Leek]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
&lt;br /&gt;
====== Advanced Seeds ======&lt;br /&gt;
&lt;br /&gt;
* [[Cucumbers|Cucumber]]&lt;br /&gt;
** Eco 1: ''Was reproduced near a mine and smelters. Further sciencing needed.''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: Mushroom&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
* [[Eggplant]]&lt;br /&gt;
** Eco 1: ''Unknown''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: ''Unknown''&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
* [[Peppers|Pepper]]&lt;br /&gt;
** Eco 1: ''Unknown''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: Fish&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
* [[Watermelon]]&lt;br /&gt;
** Eco 1: ''Possibly soot, eco effects from nearby firepits seemed to positively affect seed reproduction. Further sciencing needed.''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: Herbs&lt;br /&gt;
** Not Reproducible: Geb's Produce&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 5:46 PM] Malard: btw, for watermelons geb's produce cannot be reproduced with the basic genome --&amp;gt;&lt;br /&gt;
''Geb's Produce Watermelon variety cannot be reproduced with the basic genome .'' &lt;br /&gt;
&lt;br /&gt;
''It is possible that there are other cultivars which are also not able to be reproduced, further testing is needed and appreciated.''&lt;br /&gt;
&lt;br /&gt;
=Uses=&lt;br /&gt;
&lt;br /&gt;
*Most vegetables can be grilled in a [[Firepit]] to obtain their grilled counterpart, which can be consumed for a temporary statistics boost.&lt;br /&gt;
*They are also used in a [[Kitchen]] for [[Cooking]]&lt;br /&gt;
*Please refer to the following individual vegetable pages for comprehensive information. Most have other uses as well.&lt;br /&gt;
&lt;br /&gt;
==ByProducts==&lt;br /&gt;
Depending on your [[Arthropodology]] skill level, harvesting Vegetables can sometimes produce [[Insects]].&lt;br /&gt;
&lt;br /&gt;
=Index of known vegetables=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Cabbage.png|[[Cabbage]]&lt;br /&gt;
File:Carrots.png|[[Carrots|Carrot]]&lt;br /&gt;
File:Cucumbers.png|[[Cucumbers|Cucumber]]&lt;br /&gt;
File:Eggplant.png|[[Eggplant]]&lt;br /&gt;
File:Garlic.png|[[Garlic]]&lt;br /&gt;
File:Leeks.png|[[Leeks|Leek]]&lt;br /&gt;
File:Onions.png|[[Onions|Onion]]&lt;br /&gt;
File:Peppers.png|[[Peppers|Pepper]]&lt;br /&gt;
File:Watermelon.png|[[Watermelon]] &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Cabbage]] ==&lt;br /&gt;
{{:Cabbage}}&lt;br /&gt;
&lt;br /&gt;
==[[Carrots]]==&lt;br /&gt;
{{:Carrots}}&lt;br /&gt;
&lt;br /&gt;
==[[Cucumbers]]==&lt;br /&gt;
{{:Cucumbers}}&lt;br /&gt;
&lt;br /&gt;
== [[Garlic]] ==&lt;br /&gt;
{{:Garlic}}&lt;br /&gt;
&lt;br /&gt;
== [[Leeks]] ==&lt;br /&gt;
{{:Leeks}}&lt;br /&gt;
&lt;br /&gt;
== [[Onions]] ==&lt;br /&gt;
{{:Onions}}&lt;br /&gt;
&lt;br /&gt;
==[[Peppers]]==&lt;br /&gt;
{{:Peppers}}&lt;br /&gt;
&lt;br /&gt;
==[[Watermelon]]==&lt;br /&gt;
{{:Watermelon}}&lt;br /&gt;
&lt;br /&gt;
==[[Eggplant]]==&lt;br /&gt;
{{:Eggplant}}&lt;br /&gt;
&lt;br /&gt;
= Previous Tales Seed Reproduction =&lt;br /&gt;
&lt;br /&gt;
A wide variety of methods have been required to reproduce seeds in past tales. Some of these are listed below. Currently seed reproduction is expected to be largely ecology based.&lt;br /&gt;
&lt;br /&gt;
== Tale 9 ==&lt;br /&gt;
&lt;br /&gt;
The information listed is not from my own research but from that of our fellow, devoted Egyptians who keep us all fed. ~Harvest&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Eggplant'''&lt;br /&gt;
*Can be reproduced near all mushrooms except the ones that like pollution.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Cabbage, Carrots and Garlic'''&lt;br /&gt;
*Works in Bernike, north of the Acro Field, near Carrion Mushrooms at the same time as the Carrion Spawn time.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Carrots'''&lt;br /&gt;
*Reproduced in Asyut close to multiple ranches with cattle in them.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Leeks'''&lt;br /&gt;
*Blemmys around 2500, -5250 near Carrion Mushrooms.&lt;br /&gt;
*Reproduces near sulphur, same as peppers.&lt;br /&gt;
*Reproduce at 3000, -6000 in Kush region. No shrooms or sulfur.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Pepper'''&lt;br /&gt;
*Near Sulphur. Specifically, near an invisible Sulfur Generator object. As we do not know where these are, narrow ponds where you can't help but be near any object embedded in the lake will be the most ideal for pepper reproduction. Different varieties have different nearness requirements - Ra's must be nearest, while Isis can be fairly far and still work.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Cucumbers'''&lt;br /&gt;
*Near Papyrus. Specifically, near an invisible Papyrus Generator object. As we do not know where these are, narrow papyrus-growing ponds where you can't help but be near any object embedded in the lake will be the most ideal for Cucumber reproduction. Different varieties have different nearness requirements - Ma'at's Plow must be nearest, while Isis Bounty can be fairly far and still work.&lt;br /&gt;
*Isis Bounty seed can also be generated in Giza @ 1055, 6381 (just near a small lake). Yield of fruit was 7 and seed 3 (CinAmm)&lt;br /&gt;
&lt;br /&gt;
*additional comments from that conversation:&lt;br /&gt;
**&amp;quot;interesting that the 'easiest' to reproduce is also the most desirable, in the long run.  People want the seed that gives the largest yield&amp;quot;&lt;br /&gt;
**Reply: &amp;quot;keep thinking that and you really will not get far :P there is a reason the other seeds are harder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Watermelon'''&lt;br /&gt;
*Successfully reproduced next to Nile Fire mushroom in Philae. ''- Kaffikopp''&lt;br /&gt;
*Successfully reproduced at KO -1323, 4388, no shrooms present. ''- Bastia''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Cabbage have been successfully reproduced at 3200, 4500 near Carrions by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Carrots have been successfully reproduced at 750, 2800 near Carrions by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Garlic have been successfully reproduced at 1394, 6560 by [[User:TanaraKuranov|TanaraKuranov]]. Did not seem to be any mushrooms nearby.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Isis Pepper have been successfully reproduced at BO -2987, 6187 by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''[[User:chart|chart]] has reproduced Cucumber seeds on the Nile at the border of Thebes and Swenett at 9:54 pm (game time).  [[User:Qwu|Qwu]] unable to be reproduced during the day without papy growing and with papy growing.  Rumor says it grows near a crop that resembles paper.  More research is needed.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Past Tale Seed Reproduction =&lt;br /&gt;
&lt;br /&gt;
== Tale 8 ==&lt;br /&gt;
Tale 8 seed reproduction was driven primarily by ecological, time-of-day, and location factors.&lt;br /&gt;
&lt;br /&gt;
== Tale 7 ==&lt;br /&gt;
*Most vegetables appeared to seed in waves that pass through Egypt in the -X direction.&lt;br /&gt;
&lt;br /&gt;
== Tale 6 ==&lt;br /&gt;
* Onions could reproduce seeds if you harvested wood from one of your &amp;quot;special&amp;quot; trees (randomly assigned to each avatar). Other trees, while they didn't change the seed production, would halve your onion harvest.&lt;br /&gt;
&lt;br /&gt;
== Tale 5 ==&lt;br /&gt;
* Onions: Long grow cycle&lt;br /&gt;
* Carrots: When your last workload was 1000+&lt;br /&gt;
* Leeks: After catching &amp;quot;your&amp;quot; fish.&lt;br /&gt;
* Cabbage: Two people that have passed Mentorship. One seed per pair.&lt;br /&gt;
* Garlic: With a 1+ weed ex-spouse&lt;br /&gt;
* Peppers: After just harvesting Onions,Cabbage,Leeks,Garlic,Carrots in &amp;quot;your&amp;quot; order.&lt;br /&gt;
* Cuccumbers: On a small island&lt;br /&gt;
* Eggplant: Near 3 Newbies (level 0–1)&lt;br /&gt;
* Watermelons: After picking up a wild beetle&lt;br /&gt;
&lt;br /&gt;
== Tale 4 ==&lt;br /&gt;
* Onions        Planted when you're tired                                      &lt;br /&gt;
* Leeks         After a successful dowse (but not after an unsuccessful one)   -- Code for this did not work&lt;br /&gt;
* Garlic        An hour+ after eating a meal with a correct-for-you herb base—Code for this did not work&lt;br /&gt;
* Cabbage       Near 2 wild-growing herbs                                      &lt;br /&gt;
* Carrots       When you're not carrying anything—Impossible to achieve (you must carry at least jugs to water)&lt;br /&gt;
* Pepper        After perfect gold mining—RNG for this probably never appeared ((81/4)^12) = 4.7 trillion to one!)&lt;br /&gt;
* Watermelon    When you're drunk&lt;br /&gt;
* Cucumber      Near a lit hookah                                              &lt;br /&gt;
* Eggplant      In a wheat field with other people—Possibly did not work&lt;br /&gt;
&lt;br /&gt;
== Tale 3 ==&lt;br /&gt;
* Onions       Alone with Spouse              &lt;br /&gt;
* Garlic       On your day of the month       &lt;br /&gt;
* Cabbage      On your region's day           &lt;br /&gt;
* Leeks        After eating a Masterpiece     &lt;br /&gt;
* Carrots      When smelling proper incense   &lt;br /&gt;
* Pepper                                       &lt;br /&gt;
* Watermelon  In today's spot                &lt;br /&gt;
* Cucumber     Near a rare flower (young?)    &lt;br /&gt;
* Eggplant     Near a Pyramid of Fertile Land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GivesXP | Harvest | Farming | 1}}&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Vegetable&amp;diff=180574</id>
		<title>Vegetable</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Vegetable&amp;diff=180574"/>
		<updated>2021-06-17T06:56:48Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: Added back in a note that we need people to check if other varieties of seeds are not reproducible (Malard let us know about Geb's, but did not say that was the only one). Added a subbullet to the seed repro sections to track which varities are not reproducible.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basics=&lt;br /&gt;
&lt;br /&gt;
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  &lt;br /&gt;
&lt;br /&gt;
Vegetables are broken down into two arch-types, basic and advanced. Basic seeds are ones gained the [[Farming]] technology: [[Carrots]], [[Garlic]], [[Leeks]], and [[Onions]] which are initially obtained from [[University of Worship]] as well as from performing certain tasks, such as [[Cabbage]], which are obtained from the Beetle Breeding task.  &lt;br /&gt;
&lt;br /&gt;
'''Basic seeds''' available from Universities of Worship are available to paid accounts once the Farming technology is open and learned. When you request vegetables from the University, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3. Those different strains have different qualities that can then be improved through [[Crossbreeding]]. Each University will give each player only one set of six seeds; the type of vegetable given is random. Furthermore, in T10 you may only request seeds from up to 3 different Universities of Worship.  &lt;br /&gt;
&lt;br /&gt;
'''Advanced seeds''' ([[Cucumbers]], [[Eggplant]], [[Peppers]], and [[Watermelon]]) primarily come from foraging, similar to herbs (but without having to know the forage type). Additionally Pepper seeds may be found by drying [[Cattle Dung]] in a [[Flax Hammock]]. Seeds may also be given out during events. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Growing vegetables in an area affects the ecology of that area, typically in a way that moves the vegetable being grown outside of its matching seed reproduction ecology.&lt;br /&gt;
&lt;br /&gt;
=Cultivation=&lt;br /&gt;
&lt;br /&gt;
NOTE: ''You will probably want to go to &amp;quot;Options&amp;quot; / &amp;quot;One-click and related&amp;quot; and check &amp;quot;Plant all crops where you stand&amp;quot; so you can plant seeds faster.''&lt;br /&gt;
&lt;br /&gt;
All vegetables can be grown in the same way.&lt;br /&gt;
&lt;br /&gt;
# To plant vegetables you need to first learn the [[Farming]] skill from a [[University of Worship]] &lt;br /&gt;
# Make sure you stand in decent-sized area of the correct terrain type for the vegetable you wish to grow ([[Grass]], [[Sand]] or [[Dirt]]).&lt;br /&gt;
# Click in your inventory on the seed you want to cultivate and use the interface options to 'plant' it&lt;br /&gt;
# Planting the seeds will create a small bed of the vegetable on the ground that will start drying up,&lt;br /&gt;
# Water the plant and wait for the next cycle of growth.&lt;br /&gt;
# If the plant had the required amount of water, it will grow. Repeat 3~4 till you can harvest the vegetable.&lt;br /&gt;
# Harvesting will net you a certain quantity of the vegetable along with your seed back.&lt;br /&gt;
&lt;br /&gt;
Failing to water the plant correctly will make it shrink, or turn back into its seed that will drop on the ground if it was at its smallest stage. You will also get a message in Main stating that you did not tend your plant correctly.&lt;br /&gt;
&lt;br /&gt;
==Notes ==&lt;br /&gt;
&lt;br /&gt;
*For the starter seeds, different strains require different amounts of water, but all take 3 successful rounds of watering to obtain a harvest. &lt;br /&gt;
*You can plant a vegetable on unsuitable land, it will grow as normal and can be harvested '''but will give zero vegetable yield'''. Be sure you are on the correct terrain beforehand.&lt;br /&gt;
*Different factors can affect the yield of the harvest.&lt;br /&gt;
**[[Ecology|Ecological]] factors can lower it to the point of getting no harvest,&lt;br /&gt;
**[[Local Support]] and [[Aqueduct Tower]] can raise or even multiply it.&lt;br /&gt;
&lt;br /&gt;
== Ecology ==&lt;br /&gt;
&lt;br /&gt;
Growing vegetables requires suitable ecology, and growing vegetables can also affect the location ecology. In past tales it has been observed that ground water levels are depleted. Other factors may also be affected as well. Ecology can change enough that vegetables will no longer grow in the area, and moving to another area is required to grow and allow the ecology time to recover.&lt;br /&gt;
&lt;br /&gt;
=Genetics=&lt;br /&gt;
The genetics for the &amp;quot;starter&amp;quot; vegetables have been discovered through solvents, but little is known about how the gene sequences yield differing results.  Feel free to start your studying at: https://www.atitd.org/wiki/tale7/Genomes/Vegetables&lt;br /&gt;
&lt;br /&gt;
=Seed reproduction=&lt;br /&gt;
&lt;br /&gt;
Seeds require certain ecological conditions to be met at the spot where grown in order to be reproduced. When this happens you will gain more than the single seed you normally get from harvesting the plant.&lt;br /&gt;
&lt;br /&gt;
For basic seeds, there is a single ecological condition that must be met. In Tale 9,seed reproduction as also tied to a 9-slice of the Egypt map (e.g. Northern third, eastern third, etc…). It has not yet been confirmed whether this is also a condition in Tale 10, but it has been hinted at not being a factor.&lt;br /&gt;
&lt;br /&gt;
For advanced seeds 2 ecological conditions must be met. In addition the player must also be under the effect of the correct type of Inspiration for the seed they are trying to reproduce.&lt;br /&gt;
&lt;br /&gt;
'''This is extremely important and should you witness it, it should be documented as best as possible so seed reproduction methods can be isolated.''' Please note details of successful seed reproduction on the individual vegetable pages.&lt;br /&gt;
&lt;br /&gt;
==== Inspiration ====&lt;br /&gt;
New to Tale 10 is Inspiration, an effect signified from a glow that occurs when players collect certain items from the game world and allows them to reproduce advanced seeds if they grow in the correct ecological conditions.&lt;br /&gt;
&lt;br /&gt;
There is an inspiration type for several categories of collectable items. There are at least 4 categories. It is currently unknown whether there are more than four or not.&lt;br /&gt;
&lt;br /&gt;
* Herbs&lt;br /&gt;
* Mushrooms&lt;br /&gt;
* Fish&lt;br /&gt;
* ''Unknown - Malard has stated that this type is able to be found, but that he would be surprised if we had found it yet. Sciencing is ongoing. It does not require a technology or skill. It is something you will repeat and do more and more over time.''&lt;br /&gt;
&lt;br /&gt;
Each category of inspiration is tied to one of the advanced veggie types for reproduction. &lt;br /&gt;
&lt;br /&gt;
The duration of inspiration is &amp;quot;usually 12 hours or more&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Which item within each of those categories that trigger the inspiration is different for every player, however the categories and which advanced seed each one enables to be reproduced is the same for everyone.'''&lt;br /&gt;
&lt;br /&gt;
==== Seed List ====&lt;br /&gt;
&lt;br /&gt;
====== Basic Seeds ======&lt;br /&gt;
&lt;br /&gt;
* [[Cabbage]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
* [[Carrot]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
* [[Onions|Onion]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
* [[Leeks|Leek]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
&lt;br /&gt;
====== Advanced Seeds ======&lt;br /&gt;
&lt;br /&gt;
* [[Cucumbers|Cucumber]]&lt;br /&gt;
** Eco 1: ''Was reproduced near a mine and smelters. Further sciencing needed.''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: Mushroom&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
* [[Eggplant]]&lt;br /&gt;
** Eco 1: ''Unknown''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: ''Unknown''&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
* [[Peppers|Pepper]]&lt;br /&gt;
** Eco 1: ''Unknown''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: Fish&lt;br /&gt;
** Not Reproducible: ''Unknown''&lt;br /&gt;
* [[Watermelon]]&lt;br /&gt;
** Eco 1: ''Possibly soot, eco effects from nearby firepits seemed to positively affect seed reproduction. Further sciencing needed.''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: Herbs&lt;br /&gt;
** Not Reproducible: Geb's Produce&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 5:46 PM] Malard: btw, for watermelons geb's produce cannot be reproduced with the basic genome --&amp;gt;&lt;br /&gt;
''Geb's Produce Watermelon variety cannot be reproduced with the basic genome .'' &lt;br /&gt;
&lt;br /&gt;
''It is possible that there are other cultivars which are also not able to be reproduced, further testing is needed and appreciated.''&lt;br /&gt;
&lt;br /&gt;
=Uses=&lt;br /&gt;
&lt;br /&gt;
*Most vegetables can be grilled in a [[Firepit]] to obtain their grilled counterpart, which can be consumed for a temporary statistics boost.&lt;br /&gt;
*They are also used in a [[Kitchen]] for [[Cooking]]&lt;br /&gt;
*Please refer to the following individual vegetable pages for comprehensive information most have other uses as well.&lt;br /&gt;
&lt;br /&gt;
==ByProducts==&lt;br /&gt;
Depending on your [[Arthropodology]] skill level, harvesting Vegetables can sometimes produce [[Insects]].&lt;br /&gt;
&lt;br /&gt;
=Index of known vegetables=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Cabbage.png|[[Cabbage]]&lt;br /&gt;
File:Carrots.png|[[Carrots|Carrot]]&lt;br /&gt;
File:Cucumbers.png|[[Cucumbers|Cucumber]]&lt;br /&gt;
File:Eggplant.png|[[Eggplant]]&lt;br /&gt;
File:Garlic.png|[[Garlic]]&lt;br /&gt;
File:Leeks.png|[[Leeks|Leek]]&lt;br /&gt;
File:Onions.png|[[Onions|Onion]]&lt;br /&gt;
File:Peppers.png|[[Peppers|Pepper]]&lt;br /&gt;
File:Watermelon.png|[[Watermelon]] &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Cabbage]] ==&lt;br /&gt;
{{:Cabbage}}&lt;br /&gt;
&lt;br /&gt;
==[[Carrots]]==&lt;br /&gt;
{{:Carrots}}&lt;br /&gt;
&lt;br /&gt;
==[[Cucumbers]]==&lt;br /&gt;
{{:Cucumbers}}&lt;br /&gt;
&lt;br /&gt;
== [[Garlic]] ==&lt;br /&gt;
{{:Garlic}}&lt;br /&gt;
&lt;br /&gt;
== [[Leeks]] ==&lt;br /&gt;
{{:Leeks}}&lt;br /&gt;
&lt;br /&gt;
== [[Onions]] ==&lt;br /&gt;
{{:Onions}}&lt;br /&gt;
&lt;br /&gt;
==[[Peppers]]==&lt;br /&gt;
{{:Peppers}}&lt;br /&gt;
&lt;br /&gt;
==[[Watermelon]]==&lt;br /&gt;
{{:Watermelon}}&lt;br /&gt;
&lt;br /&gt;
==[[Eggplant]]==&lt;br /&gt;
{{:Eggplant}}&lt;br /&gt;
&lt;br /&gt;
= Previous Tales Seed Reproduction =&lt;br /&gt;
&lt;br /&gt;
A wide variety of methods have been required to reproduce seeds in past tales. Some of these are listed below. Currently seed reproduction is expected to be largely ecology based.&lt;br /&gt;
&lt;br /&gt;
== Tale 9 ==&lt;br /&gt;
&lt;br /&gt;
The information listed is not from my own research but from that of our fellow, devoted Egyptians who keep us all fed. ~Harvest&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Eggplant'''&lt;br /&gt;
*Can be reproduced near all mushrooms except the ones that like pollution.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Cabbage, Carrots and Garlic'''&lt;br /&gt;
*Works in Bernike, north of the Acro Field, near Carrion Mushrooms at the same time as the Carrion Spawn time.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Carrots'''&lt;br /&gt;
*Reproduced in Asyut close to multiple ranches with cattle in them.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Leeks'''&lt;br /&gt;
*Blemmys around 2500, -5250 near Carrion Mushrooms.&lt;br /&gt;
*Reproduces near sulphur, same as peppers.&lt;br /&gt;
*Reproduce at 3000, -6000 in Kush region. No shrooms or sulfur.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Pepper'''&lt;br /&gt;
*Near Sulphur. Specifically, near an invisible Sulfur Generator object. As we do not know where these are, narrow ponds where you can't help but be near any object embedded in the lake will be the most ideal for pepper reproduction. Different varieties have different nearness requirements - Ra's must be nearest, while Isis can be fairly far and still work.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Cucumbers'''&lt;br /&gt;
*Near Papyrus. Specifically, near an invisible Papyrus Generator object. As we do not know where these are, narrow papyrus-growing ponds where you can't help but be near any object embedded in the lake will be the most ideal for Cucumber reproduction. Different varieties have different nearness requirements - Ma'at's Plow must be nearest, while Isis Bounty can be fairly far and still work.&lt;br /&gt;
*Isis Bounty seed can also be generated in Giza @ 1055, 6381 (just near a small lake). Yield of fruit was 7 and seed 3 (CinAmm)&lt;br /&gt;
&lt;br /&gt;
*additional comments from that conversation:&lt;br /&gt;
**&amp;quot;interesting that the 'easiest' to reproduce is also the most desirable, in the long run.  People want the seed that gives the largest yield&amp;quot;&lt;br /&gt;
**Reply: &amp;quot;keep thinking that and you really will not get far :P there is a reason the other seeds are harder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Watermelon'''&lt;br /&gt;
*Successfully reproduced next to Nile Fire mushroom in Philae. ''- Kaffikopp''&lt;br /&gt;
*Successfully reproduced at KO -1323, 4388, no shrooms present. ''- Bastia''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Cabbage have been successfully reproduced at 3200, 4500 near Carrions by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Carrots have been successfully reproduced at 750, 2800 near Carrions by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Garlic have been successfully reproduced at 1394, 6560 by [[User:TanaraKuranov|TanaraKuranov]]. Did not seem to be any mushrooms nearby.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Isis Pepper have been successfully reproduced at BO -2987, 6187 by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''[[User:chart|chart]] has reproduced Cucumber seeds on the Nile at the border of Thebes and Swenett at 9:54 pm (game time).  [[User:Qwu|Qwu]] unable to be reproduced during the day without papy growing and with papy growing.  Rumor says it grows near a crop that resembles paper.  More research is needed.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Past Tale Seed Reproduction =&lt;br /&gt;
&lt;br /&gt;
== Tale 8 ==&lt;br /&gt;
Tale 8 seed reproduction was driven primarily by ecological, time-of-day, and location factors.&lt;br /&gt;
&lt;br /&gt;
== Tale 7 ==&lt;br /&gt;
*Most vegetables appeared to seed in waves that pass through Egypt in the -X direction.&lt;br /&gt;
&lt;br /&gt;
== Tale 6 ==&lt;br /&gt;
* Onions could reproduce seeds if you harvested wood from one of your &amp;quot;special&amp;quot; trees (randomly assigned to each avatar). Other trees, while they didn't change the seed production, would halve your onion harvest.&lt;br /&gt;
&lt;br /&gt;
== Tale 5 ==&lt;br /&gt;
* Onions: Long grow cycle&lt;br /&gt;
* Carrots: When your last workload was 1000+&lt;br /&gt;
* Leeks: After catching &amp;quot;your&amp;quot; fish.&lt;br /&gt;
* Cabbage: Two people that have passed Mentorship. One seed per pair.&lt;br /&gt;
* Garlic: With a 1+ weed ex-spouse&lt;br /&gt;
* Peppers: After just harvesting Onions,Cabbage,Leeks,Garlic,Carrots in &amp;quot;your&amp;quot; order.&lt;br /&gt;
* Cuccumbers: On a small island&lt;br /&gt;
* Eggplant: Near 3 Newbies (level 0–1)&lt;br /&gt;
* Watermelons: After picking up a wild beetle&lt;br /&gt;
&lt;br /&gt;
== Tale 4 ==&lt;br /&gt;
* Onions        Planted when you're tired                                      &lt;br /&gt;
* Leeks         After a successful dowse (but not after an unsuccessful one)   -- Code for this did not work&lt;br /&gt;
* Garlic        An hour+ after eating a meal with a correct-for-you herb base—Code for this did not work&lt;br /&gt;
* Cabbage       Near 2 wild-growing herbs                                      &lt;br /&gt;
* Carrots       When you're not carrying anything—Impossible to achieve (you must carry at least jugs to water)&lt;br /&gt;
* Pepper        After perfect gold mining—RNG for this probably never appeared ((81/4)^12) = 4.7 trillion to one!)&lt;br /&gt;
* Watermelon    When you're drunk&lt;br /&gt;
* Cucumber      Near a lit hookah                                              &lt;br /&gt;
* Eggplant      In a wheat field with other people—Possibly did not work&lt;br /&gt;
&lt;br /&gt;
== Tale 3 ==&lt;br /&gt;
* Onions       Alone with Spouse              &lt;br /&gt;
* Garlic       On your day of the month       &lt;br /&gt;
* Cabbage      On your region's day           &lt;br /&gt;
* Leeks        After eating a Masterpiece     &lt;br /&gt;
* Carrots      When smelling proper incense   &lt;br /&gt;
* Pepper                                       &lt;br /&gt;
* Watermelon  In today's spot                &lt;br /&gt;
* Cucumber     Near a rare flower (young?)    &lt;br /&gt;
* Eggplant     Near a Pyramid of Fertile Land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GivesXP | Harvest | Farming | 1}}&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Vegetable&amp;diff=180263</id>
		<title>Vegetable</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Vegetable&amp;diff=180263"/>
		<updated>2021-06-16T01:48:59Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: Added what's known about cucumber seed eco conditions so far.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basics=&lt;br /&gt;
&lt;br /&gt;
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  &lt;br /&gt;
&lt;br /&gt;
Vegetables are broken down into two arch-types, basic and advanced. Basic seeds are ones gained the [[Farming]] technology: [[Carrots]], [[Garlic]], [[Leeks]], and [[Onions]] which are initially obtained from [[University of Worship]] as well as from performing certain tasks, such as [[Cabbage]], which are obtained from the Beetle Breeding task.  &lt;br /&gt;
&lt;br /&gt;
'''Basic seeds''' available from Universities of Worship are available to paid accounts once the Farming technology is open and learned. When you request vegetables from the University, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3. Those different strains have different qualities that can then be improved through [[Crossbreeding]]. Each University will give each player only one set of six seeds; the type of vegetable given is random. Furthermore, in T10 you may only request seeds from up to 3 different Universities of Worship.  &lt;br /&gt;
&lt;br /&gt;
'''Advanced seeds''' ([[Cucumbers]], [[Eggplant]], [[Peppers]], and [[Watermelon]]) primarily come from foraging, similar to herbs (but without having to know the forage type). Additionally Pepper seeds may be found by drying [[Cattle Dung]] in a [[Flax Hammock]]. Seeds may also be given out during events. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Growing vegetables in an area affects the ecology of that area, typically in a way that moves the vegetable being grown outside of its matching seed reproduction ecology.&lt;br /&gt;
&lt;br /&gt;
=Cultivation=&lt;br /&gt;
&lt;br /&gt;
NOTE: ''You will probably want to go to &amp;quot;Options&amp;quot; / &amp;quot;One-click and related&amp;quot; and check &amp;quot;Plant all crops where you stand&amp;quot; so you can plant seeds faster.''&lt;br /&gt;
&lt;br /&gt;
All vegetables can be grown in the same way.&lt;br /&gt;
&lt;br /&gt;
# To plant vegetables you need to first learn the [[Farming]] skill from a [[University of Worship]] &lt;br /&gt;
# Make sure you stand in decent-sized area of the correct terrain type for the vegetable you wish to grow ([[Grass]], [[Sand]] or [[Dirt]]).&lt;br /&gt;
# Click in your inventory on the seed you want to cultivate and use the interface options to 'plant' it&lt;br /&gt;
# Planting the seeds will create a small bed of the vegetable on the ground that will start drying up,&lt;br /&gt;
# Water the plant and wait for the next cycle of growth.&lt;br /&gt;
# If the plant had the required amount of water, it will grow. Repeat 3~4 till you can harvest the vegetable.&lt;br /&gt;
# Harvesting will net you a certain quantity of the vegetable along with your seed back.&lt;br /&gt;
&lt;br /&gt;
Failing to water the plant correctly will make it shrink, or turn back into its seed that will drop on the ground if it was at its smallest stage. You will also get a message in Main stating that you did not tend your plant correctly.&lt;br /&gt;
&lt;br /&gt;
==Notes ==&lt;br /&gt;
&lt;br /&gt;
*For the starter seeds, different strains require different amounts of water, but all take 3 successful rounds of watering to obtain a harvest. &lt;br /&gt;
*You can plant a vegetable on unsuitable land, it will grow as normal and can be harvested '''but will give zero vegetable yield'''. Be sure you are on the correct terrain beforehand.&lt;br /&gt;
*Different factors can affect the yield of the harvest.&lt;br /&gt;
**[[Ecology|Ecological]] factors can lower it to the point of getting no harvest,&lt;br /&gt;
**[[Local Support]] and [[Aqueduct Tower]] can raise or even multiply it.&lt;br /&gt;
&lt;br /&gt;
== Ecology ==&lt;br /&gt;
&lt;br /&gt;
Growing vegetables requires suitable ecology, and growing vegetables can also affect the location ecology. In past tales it has been observed that ground water levels are depleted. Other factors may also be affected as well. Ecology can change enough that vegetables will no longer grow in the area, and moving to another area is required to grow and allow the ecology time to recover.&lt;br /&gt;
&lt;br /&gt;
=Genetics=&lt;br /&gt;
The genetics for the &amp;quot;starter&amp;quot; vegetables have been discovered through solvents, but little is known about how the gene sequences yield differing results.  Feel free to start your studying at: https://www.atitd.org/wiki/tale7/Genomes/Vegetables&lt;br /&gt;
&lt;br /&gt;
=Seed reproduction=&lt;br /&gt;
&lt;br /&gt;
Seeds require certain ecological conditions to be met at the spot where grown in order to be reproduced. When this happens you will gain more than the single seed you normally get from harvesting the plant.&lt;br /&gt;
&lt;br /&gt;
For basic seeds, there is a single ecological condition that must be met. In Tale 9,seed reproduction as also tied to a 9-slice of the Egypt map (e.g. Northern third, eastern third, etc…). It has not yet been confirmed whether this is also a condition in Tale 10, but it has been hinted at not being a factor.&lt;br /&gt;
&lt;br /&gt;
For advanced seeds 2 ecological conditions must be met. In addition the player must also be under the effect of the correct type of Inspiration for the seed they are trying to reproduce.&lt;br /&gt;
&lt;br /&gt;
'''This is extremely important and should you witness it, it should be documented as best as possible so seed reproduction methods can be isolated.''' Please note details of successful seed reproduction on the individual vegetable pages.&lt;br /&gt;
&lt;br /&gt;
==== Inspiration ====&lt;br /&gt;
New to Tale 10 is Inspiration, an effect signified from a glow that occurs when players collect certain items from the game world and allows them to reproduce advanced seeds if they grow in the correct ecological conditions.&lt;br /&gt;
&lt;br /&gt;
There is an inspiration type for several categories of collectable items. There are at least 4 categories. It is currently unknown whether there are more than four or not.&lt;br /&gt;
&lt;br /&gt;
* Herbs&lt;br /&gt;
* Mushrooms&lt;br /&gt;
* Fish&lt;br /&gt;
* ''Unknown - Malard has stated that this type is able to be found, but that he would be surprised if we had found it yet. Sciencing is ongiong.''&lt;br /&gt;
&lt;br /&gt;
Each category of inspiration is tied to one of the advanced veggie types for reproduction. &lt;br /&gt;
&lt;br /&gt;
The duration of inspiration is &amp;quot;usually 12 hours or more&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Which item within each of those categories that trigger the inspiration is different for every player, however the categories and which advanced seed each one enables to be reproduced is the same for everyone.'''&lt;br /&gt;
&lt;br /&gt;
==== Seed List ====&lt;br /&gt;
&lt;br /&gt;
====== Basic Seeds ======&lt;br /&gt;
&lt;br /&gt;
* [[Cabbage]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Carrot]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Onions|Onion]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Leeks|Leek]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
&lt;br /&gt;
====== Advanced Seeds ======&lt;br /&gt;
&lt;br /&gt;
* [[Cucumbers|Cucumber]]&lt;br /&gt;
** Eco 1: ''Was reproduced near a mine and smelters. Further sciencing needed.''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: Mushroom&lt;br /&gt;
* [[Eggplant]]&lt;br /&gt;
** Eco 1: ''Unknown''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: ''Unknown''&lt;br /&gt;
* [[Peppers|Pepper]]&lt;br /&gt;
** Eco 1: ''Unknown''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: ''Unknown''&lt;br /&gt;
* [[Watermelon]]&lt;br /&gt;
** Eco 1: ''Possibly soot, eco effects from nearby firepits seemed to positively affect seed reproduction. Further sciencing needed.''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: Herbs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note: Single-yield varieties of seeds may not be reproducible at all. This was confirmed to be the case by Malard on discord for Watermelon variety Geb's Produce.''&lt;br /&gt;
&lt;br /&gt;
=Uses=&lt;br /&gt;
&lt;br /&gt;
*Most vegetables can be grilled in a [[Firepit]] to obtain their grilled counterpart, which can be consumed for a temporary statistics boost.&lt;br /&gt;
*They are also used in a [[Kitchen]] for [[Cooking]]&lt;br /&gt;
*Please refer to the following individual vegetable pages for comprehensive information.most have other uses as well.&lt;br /&gt;
&lt;br /&gt;
==ByProducts==&lt;br /&gt;
Depending on your [[Arthropodology]] skill level, harvesting Vegetables can sometimes produce [[Insects]].&lt;br /&gt;
&lt;br /&gt;
=Index of known vegetables=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Cabbage.png|x130px|[[Cabbage]]&lt;br /&gt;
File:Carrots.png|x130px|[[Carrots]]&lt;br /&gt;
File:Cucumbers.png|x130px|[[Cucumbers]]&lt;br /&gt;
File:Eggplant.png|x130px|[[Eggplant]]&lt;br /&gt;
File:Garlic.png|x130px|[[Garlic]]&lt;br /&gt;
File:Leeks.png|x130px|[[Leeks]]&lt;br /&gt;
File:Onions.png|x130px|[[Onions]]&lt;br /&gt;
File:Peppers.png|x130px|[[Peppers]]&lt;br /&gt;
File:Watermelon.png|x130px|[[Watermelon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Cabbage]] ==&lt;br /&gt;
{{:Cabbage}}&lt;br /&gt;
&lt;br /&gt;
==[[Carrots]]==&lt;br /&gt;
{{:Carrots}}&lt;br /&gt;
&lt;br /&gt;
==[[Cucumbers]]==&lt;br /&gt;
{{:Cucumbers}}&lt;br /&gt;
&lt;br /&gt;
== [[Garlic]] ==&lt;br /&gt;
{{:Garlic}}&lt;br /&gt;
&lt;br /&gt;
== [[Leeks]] ==&lt;br /&gt;
{{:Leeks}}&lt;br /&gt;
&lt;br /&gt;
== [[Onions]] ==&lt;br /&gt;
{{:Onions}}&lt;br /&gt;
&lt;br /&gt;
==[[Peppers]]==&lt;br /&gt;
{{:Peppers}}&lt;br /&gt;
&lt;br /&gt;
==[[Watermelon]]==&lt;br /&gt;
{{:Watermelon}}&lt;br /&gt;
&lt;br /&gt;
==[[Eggplant]]==&lt;br /&gt;
{{:Eggplant}}&lt;br /&gt;
&lt;br /&gt;
= Previous Tales Seed Reproduction =&lt;br /&gt;
&lt;br /&gt;
A wide variety of methods have been required to reproduce seeds in past tales. Some of these are listed below. Currently seed reproduction is expected to be largely ecology based.&lt;br /&gt;
&lt;br /&gt;
== Tale 9 ==&lt;br /&gt;
&lt;br /&gt;
The information listed is not from my own research but from that of our fellow, devoted Egyptians who keep us all fed. ~Harvest&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Eggplant'''&lt;br /&gt;
*Can be reproduced near all mushrooms except the ones that like pollution.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Cabbage, Carrots and Garlic'''&lt;br /&gt;
*Works in Bernike, north of the Acro Field, near Carrion Mushrooms at the same time as the Carrion Spawn time.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Carrots'''&lt;br /&gt;
*Reproduced in Asyut close to multiple ranches with cattle in them.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Leeks'''&lt;br /&gt;
*Blemmys around 2500, -5250 near Carrion Mushrooms.&lt;br /&gt;
*Reproduces near sulphur, same as peppers.&lt;br /&gt;
*Reproduce at 3000, -6000 in Kush region. No shrooms or sulfur.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Pepper'''&lt;br /&gt;
*Near Sulphur. Specifically, near an invisible Sulfur Generator object. As we do not know where these are, narrow ponds where you can't help but be near any object embedded in the lake will be the most ideal for pepper reproduction. Different varieties have different nearness requirements - Ra's must be nearest, while Isis can be fairly far and still work.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Cucumbers'''&lt;br /&gt;
*Near Papyrus. Specifically, near an invisible Papyrus Generator object. As we do not know where these are, narrow papyrus-growing ponds where you can't help but be near any object embedded in the lake will be the most ideal for Cucumber reproduction. Different varieties have different nearness requirements - Ma'at's Plow must be nearest, while Isis Bounty can be fairly far and still work.&lt;br /&gt;
*Isis Bounty seed can also be generated in Giza @ 1055, 6381 (just near a small lake). Yield of fruit was 7 and seed 3 (CinAmm)&lt;br /&gt;
&lt;br /&gt;
*additional comments from that conversation:&lt;br /&gt;
**&amp;quot;interesting that the 'easiest' to reproduce is also the most desirable, in the long run.  People want the seed that gives the largest yield&amp;quot;&lt;br /&gt;
**Reply: &amp;quot;keep thinking that and you really will not get far :P there is a reason the other seeds are harder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Watermelon'''&lt;br /&gt;
*Successfully reproduced next to Nile Fire mushroom in Philae. ''- Kaffikopp''&lt;br /&gt;
*Successfully reproduced at KO -1323, 4388, no shrooms present. ''- Bastia''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Cabbage have been successfully reproduced at 3200, 4500 near Carrions by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Carrots have been successfully reproduced at 750, 2800 near Carrions by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Garlic have been successfully reproduced at 1394, 6560 by [[User:TanaraKuranov|TanaraKuranov]]. Did not seem to be any mushrooms nearby.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Isis Pepper have been successfully reproduced at BO -2987, 6187 by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''[[User:chart|chart]] has reproduced Cucumber seeds on the Nile at the border of Thebes and Swenett at 9:54 pm (game time).  [[User:Qwu|Qwu]] unable to be reproduced during the day without papy growing and with papy growing.  Rumor says it grows near a crop that resembles paper.  More research is needed.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Past Tale Seed Reproduction =&lt;br /&gt;
&lt;br /&gt;
== Tale 8 ==&lt;br /&gt;
Tale 8 seed reproduction was driven primarily by ecological, time-of-day, and location factors.&lt;br /&gt;
&lt;br /&gt;
== Tale 7 ==&lt;br /&gt;
*Most vegetables appeared to seed in waves that pass through Egypt in the -X direction.&lt;br /&gt;
&lt;br /&gt;
== Tale 6 ==&lt;br /&gt;
* Onions could reproduce seeds if you harvested wood from one of your &amp;quot;special&amp;quot; trees (randomly assigned to each avatar). Other trees, while they didn't change the seed production, would halve your onion harvest.&lt;br /&gt;
&lt;br /&gt;
== Tale 5 ==&lt;br /&gt;
* Onions: Long grow cycle&lt;br /&gt;
* Carrots: When your last workload was 1000+&lt;br /&gt;
* Leeks: After catching &amp;quot;your&amp;quot; fish.&lt;br /&gt;
* Cabbage: Two people that have passed Mentorship. One seed per pair.&lt;br /&gt;
* Garlic: With a 1+ weed ex-spouse&lt;br /&gt;
* Peppers: After just harvesting Onions,Cabbage,Leeks,Garlic,Carrots in &amp;quot;your&amp;quot; order.&lt;br /&gt;
* Cuccumbers: On a small island&lt;br /&gt;
* Eggplant: Near 3 Newbies (level 0–1)&lt;br /&gt;
* Watermelons: After picking up a wild beetle&lt;br /&gt;
&lt;br /&gt;
== Tale 4 ==&lt;br /&gt;
* Onions        Planted when you're tired                                      &lt;br /&gt;
* Leeks         After a successful dowse (but not after an unsuccessful one)   -- Code for this did not work&lt;br /&gt;
* Garlic        An hour+ after eating a meal with a correct-for-you herb base—Code for this did not work&lt;br /&gt;
* Cabbage       Near 2 wild-growing herbs                                      &lt;br /&gt;
* Carrots       When you're not carrying anything—Impossible to achieve (you must carry at least jugs to water)&lt;br /&gt;
* Pepper        After perfect gold mining—RNG for this probably never appeared ((81/4)^12) = 4.7 trillion to one!)&lt;br /&gt;
* Watermelon    When you're drunk&lt;br /&gt;
* Cucumber      Near a lit hookah                                              &lt;br /&gt;
* Eggplant      In a wheat field with other people—Possibly did not work&lt;br /&gt;
&lt;br /&gt;
== Tale 3 ==&lt;br /&gt;
* Onions       Alone with Spouse              &lt;br /&gt;
* Garlic       On your day of the month       &lt;br /&gt;
* Cabbage      On your region's day           &lt;br /&gt;
* Leeks        After eating a Masterpiece     &lt;br /&gt;
* Carrots      When smelling proper incense   &lt;br /&gt;
* Pepper                                       &lt;br /&gt;
* Watermelon  In today's spot                &lt;br /&gt;
* Cucumber     Near a rare flower (young?)    &lt;br /&gt;
* Eggplant     Near a Pyramid of Fertile Land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GivesXP | Harvest | Farming | 1}}&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Vegetable&amp;diff=180261</id>
		<title>Vegetable</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Vegetable&amp;diff=180261"/>
		<updated>2021-06-16T01:46:36Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: Updated cucumber to mushroom inspiration type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basics=&lt;br /&gt;
&lt;br /&gt;
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  &lt;br /&gt;
&lt;br /&gt;
Vegetables are broken down into two arch-types, basic and advanced. Basic seeds are ones gained the [[Farming]] technology: [[Carrots]], [[Garlic]], [[Leeks]], and [[Onions]] which are initially obtained from [[University of Worship]] as well as from performing certain tasks, such as [[Cabbage]], which are obtained from the Beetle Breeding task.  &lt;br /&gt;
&lt;br /&gt;
'''Basic seeds''' available from Universities of Worship are available to paid accounts once the Farming technology is open and learned. When you request vegetables from the University, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3. Those different strains have different qualities that can then be improved through [[Crossbreeding]]. Each University will give each player only one set of six seeds; the type of vegetable given is random. Furthermore, in T10 you may only request seeds from up to 3 different Universities of Worship.  &lt;br /&gt;
&lt;br /&gt;
'''Advanced seeds''' ([[Cucumbers]], [[Eggplant]], [[Peppers]], and [[Watermelon]]) primarily come from foraging, similar to herbs (but without having to know the forage type). Additionally Pepper seeds may be found by drying [[Cattle Dung]] in a [[Flax Hammock]]. Seeds may also be given out during events. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Growing vegetables in an area affects the ecology of that area, typically in a way that moves the vegetable being grown outside of its matching seed reproduction ecology.&lt;br /&gt;
&lt;br /&gt;
=Cultivation=&lt;br /&gt;
&lt;br /&gt;
NOTE: ''You will probably want to go to &amp;quot;Options&amp;quot; / &amp;quot;One-click and related&amp;quot; and check &amp;quot;Plant all crops where you stand&amp;quot; so you can plant seeds faster.''&lt;br /&gt;
&lt;br /&gt;
All vegetables can be grown in the same way.&lt;br /&gt;
&lt;br /&gt;
# To plant vegetables you need to first learn the [[Farming]] skill from a [[University of Worship]] &lt;br /&gt;
# Make sure you stand in decent-sized area of the correct terrain type for the vegetable you wish to grow ([[Grass]], [[Sand]] or [[Dirt]]).&lt;br /&gt;
# Click in your inventory on the seed you want to cultivate and use the interface options to 'plant' it&lt;br /&gt;
# Planting the seeds will create a small bed of the vegetable on the ground that will start drying up,&lt;br /&gt;
# Water the plant and wait for the next cycle of growth.&lt;br /&gt;
# If the plant had the required amount of water, it will grow. Repeat 3~4 till you can harvest the vegetable.&lt;br /&gt;
# Harvesting will net you a certain quantity of the vegetable along with your seed back.&lt;br /&gt;
&lt;br /&gt;
Failing to water the plant correctly will make it shrink, or turn back into its seed that will drop on the ground if it was at its smallest stage. You will also get a message in Main stating that you did not tend your plant correctly.&lt;br /&gt;
&lt;br /&gt;
==Notes ==&lt;br /&gt;
&lt;br /&gt;
*For the starter seeds, different strains require different amounts of water, but all take 3 successful rounds of watering to obtain a harvest. &lt;br /&gt;
*You can plant a vegetable on unsuitable land, it will grow as normal and can be harvested '''but will give zero vegetable yield'''. Be sure you are on the correct terrain beforehand.&lt;br /&gt;
*Different factors can affect the yield of the harvest.&lt;br /&gt;
**[[Ecology|Ecological]] factors can lower it to the point of getting no harvest,&lt;br /&gt;
**[[Local Support]] and [[Aqueduct Tower]] can raise or even multiply it.&lt;br /&gt;
&lt;br /&gt;
== Ecology ==&lt;br /&gt;
&lt;br /&gt;
Growing vegetables requires suitable ecology, and growing vegetables can also affect the location ecology. In past tales it has been observed that ground water levels are depleted. Other factors may also be affected as well. Ecology can change enough that vegetables will no longer grow in the area, and moving to another area is required to grow and allow the ecology time to recover.&lt;br /&gt;
&lt;br /&gt;
=Genetics=&lt;br /&gt;
The genetics for the &amp;quot;starter&amp;quot; vegetables have been discovered through solvents, but little is known about how the gene sequences yield differing results.  Feel free to start your studying at: https://www.atitd.org/wiki/tale7/Genomes/Vegetables&lt;br /&gt;
&lt;br /&gt;
=Seed reproduction=&lt;br /&gt;
&lt;br /&gt;
Seeds require certain ecological conditions to be met at the spot where grown in order to be reproduced. When this happens you will gain more than the single seed you normally get from harvesting the plant.&lt;br /&gt;
&lt;br /&gt;
For basic seeds, there is a single ecological condition that must be met. In Tale 9,seed reproduction as also tied to a 9-slice of the Egypt map (e.g. Northern third, eastern third, etc…). It has not yet been confirmed whether this is also a condition in Tale 10, but it has been hinted at not being a factor.&lt;br /&gt;
&lt;br /&gt;
For advanced seeds 2 ecological conditions must be met. In addition the player must also be under the effect of the correct type of Inspiration for the seed they are trying to reproduce.&lt;br /&gt;
&lt;br /&gt;
'''This is extremely important and should you witness it, it should be documented as best as possible so seed reproduction methods can be isolated.''' Please note details of successful seed reproduction on the individual vegetable pages.&lt;br /&gt;
&lt;br /&gt;
==== Inspiration ====&lt;br /&gt;
New to Tale 10 is Inspiration, an effect signified from a glow that occurs when players collect certain items from the game world and allows them to reproduce advanced seeds if they grow in the correct ecological conditions.&lt;br /&gt;
&lt;br /&gt;
There is an inspiration type for several categories of collectable items. There are at least 4 categories. It is currently unknown whether there are more than four or not.&lt;br /&gt;
&lt;br /&gt;
* Herbs&lt;br /&gt;
* Mushrooms&lt;br /&gt;
* Fish&lt;br /&gt;
* ''Unknown - Malard has stated that this type is able to be found, but that he would be surprised if we had found it yet. Sciencing is ongiong.''&lt;br /&gt;
&lt;br /&gt;
Each category of inspiration is tied to one of the advanced veggie types for reproduction. &lt;br /&gt;
&lt;br /&gt;
The duration of inspiration is approximately 12 hours.&lt;br /&gt;
&lt;br /&gt;
'''Which item within each of those categories that trigger the inspiration is different for every player, however the categories and which advanced seed each one enables to be reproduced is the same for everyone.'''&lt;br /&gt;
&lt;br /&gt;
==== Seed List ====&lt;br /&gt;
&lt;br /&gt;
====== Basic Seeds ======&lt;br /&gt;
&lt;br /&gt;
* [[Cabbage]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Carrot]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Onions|Onion]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Leeks|Leek]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
&lt;br /&gt;
====== Advanced Seeds ======&lt;br /&gt;
&lt;br /&gt;
* [[Cucumbers|Cucumber]]&lt;br /&gt;
** Eco 1: ''Unknown''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: Mushroom&lt;br /&gt;
* [[Eggplant]]&lt;br /&gt;
** Eco 1: ''Unknown''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: ''Unknown''&lt;br /&gt;
* [[Peppers|Pepper]]&lt;br /&gt;
** Eco 1: ''Unknown''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: ''Unknown''&lt;br /&gt;
* [[Watermelon]]&lt;br /&gt;
** Eco 1: ''Possibly soot, eco effects from nearby firepits seemed to positively affect seed reproduction.''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: Herbs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note: Single-yield varieties of seeds may not be reproducible at all. This was confirmed to be the case by Malard on discord for Watermelon variety Geb's Produce.''&lt;br /&gt;
&lt;br /&gt;
=Uses=&lt;br /&gt;
&lt;br /&gt;
*Most vegetables can be grilled in a [[Firepit]] to obtain their grilled counterpart, which can be consumed for a temporary statistics boost.&lt;br /&gt;
*They are also used in a [[Kitchen]] for [[Cooking]]&lt;br /&gt;
*Please refer to the following individual vegetable pages for comprehensive information.most have other uses as well.&lt;br /&gt;
&lt;br /&gt;
==ByProducts==&lt;br /&gt;
Depending on your [[Arthropodology]] skill level, harvesting Vegetables can sometimes produce [[Insects]].&lt;br /&gt;
&lt;br /&gt;
=Index of known vegetables=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Cabbage.png|x130px|[[Cabbage]]&lt;br /&gt;
File:Carrots.png|x130px|[[Carrots]]&lt;br /&gt;
File:Cucumbers.png|x130px|[[Cucumbers]]&lt;br /&gt;
File:Eggplant.png|x130px|[[Eggplant]]&lt;br /&gt;
File:Garlic.png|x130px|[[Garlic]]&lt;br /&gt;
File:Leeks.png|x130px|[[Leeks]]&lt;br /&gt;
File:Onions.png|x130px|[[Onions]]&lt;br /&gt;
File:Peppers.png|x130px|[[Peppers]]&lt;br /&gt;
File:Watermelon.png|x130px|[[Watermelon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Cabbage]] ==&lt;br /&gt;
{{:Cabbage}}&lt;br /&gt;
&lt;br /&gt;
==[[Carrots]]==&lt;br /&gt;
{{:Carrots}}&lt;br /&gt;
&lt;br /&gt;
==[[Cucumbers]]==&lt;br /&gt;
{{:Cucumbers}}&lt;br /&gt;
&lt;br /&gt;
== [[Garlic]] ==&lt;br /&gt;
{{:Garlic}}&lt;br /&gt;
&lt;br /&gt;
== [[Leeks]] ==&lt;br /&gt;
{{:Leeks}}&lt;br /&gt;
&lt;br /&gt;
== [[Onions]] ==&lt;br /&gt;
{{:Onions}}&lt;br /&gt;
&lt;br /&gt;
==[[Peppers]]==&lt;br /&gt;
{{:Peppers}}&lt;br /&gt;
&lt;br /&gt;
==[[Watermelon]]==&lt;br /&gt;
{{:Watermelon}}&lt;br /&gt;
&lt;br /&gt;
==[[Eggplant]]==&lt;br /&gt;
{{:Eggplant}}&lt;br /&gt;
&lt;br /&gt;
= Previous Tales Seed Reproduction =&lt;br /&gt;
&lt;br /&gt;
A wide variety of methods have been required to reproduce seeds in past tales. Some of these are listed below. Currently seed reproduction is expected to be largely ecology based.&lt;br /&gt;
&lt;br /&gt;
== Tale 9 ==&lt;br /&gt;
&lt;br /&gt;
The information listed is not from my own research but from that of our fellow, devoted Egyptians who keep us all fed. ~Harvest&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Eggplant'''&lt;br /&gt;
*Can be reproduced near all mushrooms except the ones that like pollution.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Cabbage, Carrots and Garlic'''&lt;br /&gt;
*Works in Bernike, north of the Acro Field, near Carrion Mushrooms at the same time as the Carrion Spawn time.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Carrots'''&lt;br /&gt;
*Reproduced in Asyut close to multiple ranches with cattle in them.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Leeks'''&lt;br /&gt;
*Blemmys around 2500, -5250 near Carrion Mushrooms.&lt;br /&gt;
*Reproduces near sulphur, same as peppers.&lt;br /&gt;
*Reproduce at 3000, -6000 in Kush region. No shrooms or sulfur.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Pepper'''&lt;br /&gt;
*Near Sulphur. Specifically, near an invisible Sulfur Generator object. As we do not know where these are, narrow ponds where you can't help but be near any object embedded in the lake will be the most ideal for pepper reproduction. Different varieties have different nearness requirements - Ra's must be nearest, while Isis can be fairly far and still work.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Cucumbers'''&lt;br /&gt;
*Near Papyrus. Specifically, near an invisible Papyrus Generator object. As we do not know where these are, narrow papyrus-growing ponds where you can't help but be near any object embedded in the lake will be the most ideal for Cucumber reproduction. Different varieties have different nearness requirements - Ma'at's Plow must be nearest, while Isis Bounty can be fairly far and still work.&lt;br /&gt;
*Isis Bounty seed can also be generated in Giza @ 1055, 6381 (just near a small lake). Yield of fruit was 7 and seed 3 (CinAmm)&lt;br /&gt;
&lt;br /&gt;
*additional comments from that conversation:&lt;br /&gt;
**&amp;quot;interesting that the 'easiest' to reproduce is also the most desirable, in the long run.  People want the seed that gives the largest yield&amp;quot;&lt;br /&gt;
**Reply: &amp;quot;keep thinking that and you really will not get far :P there is a reason the other seeds are harder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Watermelon'''&lt;br /&gt;
*Successfully reproduced next to Nile Fire mushroom in Philae. ''- Kaffikopp''&lt;br /&gt;
*Successfully reproduced at KO -1323, 4388, no shrooms present. ''- Bastia''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Cabbage have been successfully reproduced at 3200, 4500 near Carrions by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Carrots have been successfully reproduced at 750, 2800 near Carrions by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Garlic have been successfully reproduced at 1394, 6560 by [[User:TanaraKuranov|TanaraKuranov]]. Did not seem to be any mushrooms nearby.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Isis Pepper have been successfully reproduced at BO -2987, 6187 by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''[[User:chart|chart]] has reproduced Cucumber seeds on the Nile at the border of Thebes and Swenett at 9:54 pm (game time).  [[User:Qwu|Qwu]] unable to be reproduced during the day without papy growing and with papy growing.  Rumor says it grows near a crop that resembles paper.  More research is needed.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Past Tale Seed Reproduction =&lt;br /&gt;
&lt;br /&gt;
== Tale 8 ==&lt;br /&gt;
Tale 8 seed reproduction was driven primarily by ecological, time-of-day, and location factors.&lt;br /&gt;
&lt;br /&gt;
== Tale 7 ==&lt;br /&gt;
*Most vegetables appeared to seed in waves that pass through Egypt in the -X direction.&lt;br /&gt;
&lt;br /&gt;
== Tale 6 ==&lt;br /&gt;
* Onions could reproduce seeds if you harvested wood from one of your &amp;quot;special&amp;quot; trees (randomly assigned to each avatar). Other trees, while they didn't change the seed production, would halve your onion harvest.&lt;br /&gt;
&lt;br /&gt;
== Tale 5 ==&lt;br /&gt;
* Onions: Long grow cycle&lt;br /&gt;
* Carrots: When your last workload was 1000+&lt;br /&gt;
* Leeks: After catching &amp;quot;your&amp;quot; fish.&lt;br /&gt;
* Cabbage: Two people that have passed Mentorship. One seed per pair.&lt;br /&gt;
* Garlic: With a 1+ weed ex-spouse&lt;br /&gt;
* Peppers: After just harvesting Onions,Cabbage,Leeks,Garlic,Carrots in &amp;quot;your&amp;quot; order.&lt;br /&gt;
* Cuccumbers: On a small island&lt;br /&gt;
* Eggplant: Near 3 Newbies (level 0–1)&lt;br /&gt;
* Watermelons: After picking up a wild beetle&lt;br /&gt;
&lt;br /&gt;
== Tale 4 ==&lt;br /&gt;
* Onions        Planted when you're tired                                      &lt;br /&gt;
* Leeks         After a successful dowse (but not after an unsuccessful one)   -- Code for this did not work&lt;br /&gt;
* Garlic        An hour+ after eating a meal with a correct-for-you herb base—Code for this did not work&lt;br /&gt;
* Cabbage       Near 2 wild-growing herbs                                      &lt;br /&gt;
* Carrots       When you're not carrying anything—Impossible to achieve (you must carry at least jugs to water)&lt;br /&gt;
* Pepper        After perfect gold mining—RNG for this probably never appeared ((81/4)^12) = 4.7 trillion to one!)&lt;br /&gt;
* Watermelon    When you're drunk&lt;br /&gt;
* Cucumber      Near a lit hookah                                              &lt;br /&gt;
* Eggplant      In a wheat field with other people—Possibly did not work&lt;br /&gt;
&lt;br /&gt;
== Tale 3 ==&lt;br /&gt;
* Onions       Alone with Spouse              &lt;br /&gt;
* Garlic       On your day of the month       &lt;br /&gt;
* Cabbage      On your region's day           &lt;br /&gt;
* Leeks        After eating a Masterpiece     &lt;br /&gt;
* Carrots      When smelling proper incense   &lt;br /&gt;
* Pepper                                       &lt;br /&gt;
* Watermelon  In today's spot                &lt;br /&gt;
* Cucumber     Near a rare flower (young?)    &lt;br /&gt;
* Eggplant     Near a Pyramid of Fertile Land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GivesXP | Harvest | Farming | 1}}&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Vegetable&amp;diff=180258</id>
		<title>Vegetable</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Vegetable&amp;diff=180258"/>
		<updated>2021-06-16T00:52:42Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: Refactored a bit of the basics section to include new information and align our understand of seeds more with the developers (Basic, Advanced). Also provided a more comprehensive explanation of seed reproduction for Tale 10 that Malard discussed in Kush chat today.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basics=&lt;br /&gt;
&lt;br /&gt;
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  &lt;br /&gt;
&lt;br /&gt;
Vegetables are broken down into two arch-types, basic and advanced. Basic seeds are ones gained the [[Farming]] technology: [[Carrots]], [[Garlic]], [[Leeks]], and [[Onions]] which are initially obtained from [[University of Worship]] as well as from performing certain tasks, such as [[Cabbage]], which are obtained from the Beetle Breeding task.  &lt;br /&gt;
&lt;br /&gt;
'''Basic seeds''' available from Universities of Worship are available to paid accounts once the Farming technology is open and learned. When you request vegetables from the University, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3. Those different strains have different qualities that can then be improved through [[Crossbreeding]]. Each University will give each player only one set of six seeds; the type of vegetable given is random. Furthermore, in T10 you may only request seeds from up to 3 different Universities of Worship.  &lt;br /&gt;
&lt;br /&gt;
'''Advanced seeds''' ([[Cucumbers]], [[Eggplant]], [[Peppers]], and [[Watermelon]]) primarily come from foraging, similar to herbs (but without having to know the forage type). Additionally Pepper seeds may be found by drying [[Cattle Dung]] in a [[Flax Hammock]]. Seeds may also be given out during events. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Growing vegetables in an area affects the ecology of that area, typically in a way that moves the vegetable being grown outside of its matching seed reproduction ecology.&lt;br /&gt;
&lt;br /&gt;
=Cultivation=&lt;br /&gt;
&lt;br /&gt;
NOTE: ''You will probably want to go to &amp;quot;Options&amp;quot; / &amp;quot;One-click and related&amp;quot; and check &amp;quot;Plant all crops where you stand&amp;quot; so you can plant seeds faster.''&lt;br /&gt;
&lt;br /&gt;
All vegetables can be grown in the same way.&lt;br /&gt;
&lt;br /&gt;
# To plant vegetables you need to first learn the [[Farming]] skill from a [[University of Worship]] &lt;br /&gt;
# Make sure you stand in decent-sized area of the correct terrain type for the vegetable you wish to grow ([[Grass]], [[Sand]] or [[Dirt]]).&lt;br /&gt;
# Click in your inventory on the seed you want to cultivate and use the interface options to 'plant' it&lt;br /&gt;
# Planting the seeds will create a small bed of the vegetable on the ground that will start drying up,&lt;br /&gt;
# Water the plant and wait for the next cycle of growth.&lt;br /&gt;
# If the plant had the required amount of water, it will grow. Repeat 3~4 till you can harvest the vegetable.&lt;br /&gt;
# Harvesting will net you a certain quantity of the vegetable along with your seed back.&lt;br /&gt;
&lt;br /&gt;
Failing to water the plant correctly will make it shrink, or turn back into its seed that will drop on the ground if it was at its smallest stage. You will also get a message in Main stating that you did not tend your plant correctly.&lt;br /&gt;
&lt;br /&gt;
==Notes ==&lt;br /&gt;
&lt;br /&gt;
*For the starter seeds, different strains require different amounts of water, but all take 3 successful rounds of watering to obtain a harvest. &lt;br /&gt;
*You can plant a vegetable on unsuitable land, it will grow as normal and can be harvested '''but will give zero vegetable yield'''. Be sure you are on the correct terrain beforehand.&lt;br /&gt;
*Different factors can affect the yield of the harvest.&lt;br /&gt;
**[[Ecology|Ecological]] factors can lower it to the point of getting no harvest,&lt;br /&gt;
**[[Local Support]] and [[Aqueduct Tower]] can raise or even multiply it.&lt;br /&gt;
&lt;br /&gt;
== Ecology ==&lt;br /&gt;
&lt;br /&gt;
Growing vegetables requires suitable ecology, and growing vegetables can also affect the location ecology. In past tales it has been observed that ground water levels are depleted. Other factors may also be affected as well. Ecology can change enough that vegetables will no longer grow in the area, and moving to another area is required to grow and allow the ecology time to recover.&lt;br /&gt;
&lt;br /&gt;
=Genetics=&lt;br /&gt;
The genetics for the &amp;quot;starter&amp;quot; vegetables have been discovered through solvents, but little is known about how the gene sequences yield differing results.  Feel free to start your studying at: https://www.atitd.org/wiki/tale7/Genomes/Vegetables&lt;br /&gt;
&lt;br /&gt;
=Seed reproduction=&lt;br /&gt;
&lt;br /&gt;
Seeds require certain ecological conditions to be met at the spot where grown in order to be reproduced. When this happens you will gain more than the single seed you normally get from harvesting the plant.&lt;br /&gt;
&lt;br /&gt;
For basic seeds, there is a single ecological condition that must be met. In Tale 9,seed reproduction as also tied to a 9-slice of the Egypt map (e.g. Northern third, eastern third, etc…). It has not yet been confirmed whether this is also a condition in Tale 10, but it has been hinted at not being a factor.&lt;br /&gt;
&lt;br /&gt;
For advanced seeds 2 ecological conditions must be met. In addition the player must also be under the effect of the correct type of Inspiration for the seed they are trying to reproduce.&lt;br /&gt;
&lt;br /&gt;
'''This is extremely important and should you witness it, it should be documented as best as possible so seed reproduction methods can be isolated.''' Please note details of successful seed reproduction on the individual vegetable pages.&lt;br /&gt;
&lt;br /&gt;
==== Inspiration ====&lt;br /&gt;
New to Tale 10 is Inspiration, an effect signified from a glow that occurs when players collect certain items from the game world and allows them to reproduce advanced seeds if they grow in the correct ecological conditions.&lt;br /&gt;
&lt;br /&gt;
There is an inspiration type for several categories of collectable items. There are at least 4 categories. It is currently unknown whether there are more than four or not.&lt;br /&gt;
&lt;br /&gt;
* Herbs&lt;br /&gt;
* Mushrooms&lt;br /&gt;
* Fish&lt;br /&gt;
* ''Unknown - Malard has stated that this type is able to be found, but that he would be surprised if we had found it yet. Sciencing is ongiong.''&lt;br /&gt;
&lt;br /&gt;
Each category of inspiration is tied to one of the advanced veggie types for reproduction. &lt;br /&gt;
&lt;br /&gt;
The duration of inspiration is approximately 12 hours.&lt;br /&gt;
&lt;br /&gt;
'''Which item within each of those categories that trigger the inspiration is different for every player, however the categories and which advanced seed each one enables to be reproduced is the same for everyone.'''&lt;br /&gt;
&lt;br /&gt;
==== Seed List ====&lt;br /&gt;
&lt;br /&gt;
====== Basic Seeds ======&lt;br /&gt;
&lt;br /&gt;
* [[Cabbage]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Carrot]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Onions|Onion]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
* [[Leeks|Leek]]&lt;br /&gt;
** Eco: ''Unknown''&lt;br /&gt;
&lt;br /&gt;
====== Advanced Seeds ======&lt;br /&gt;
&lt;br /&gt;
* [[Cucumbers|Cucumber]]&lt;br /&gt;
** Eco 1: ''Unknown''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: ''Unknown''&lt;br /&gt;
* [[Eggplant]]&lt;br /&gt;
** Eco 1: ''Unknown''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: ''Unknown''&lt;br /&gt;
* [[Peppers|Pepper]]&lt;br /&gt;
** Eco 1: ''Unknown''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: ''Unknown''&lt;br /&gt;
* [[Watermelon]]&lt;br /&gt;
** Eco 1: ''Possibly soot, eco effects from nearby firepits seemed to positively affect seed reproduction.''&lt;br /&gt;
** Eco 2: ''Unknown''&lt;br /&gt;
** Inspiration Type: Herbs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note: Single-yield varieties of seeds may not be reproducible at all. This was confirmed to be the case by Malard on discord for Watermelon variety Geb's Produce.''&lt;br /&gt;
&lt;br /&gt;
=Uses=&lt;br /&gt;
&lt;br /&gt;
*Most vegetables can be grilled in a [[Firepit]] to obtain their grilled counterpart, which can be consumed for a temporary statistics boost.&lt;br /&gt;
*They are also used in a [[Kitchen]] for [[Cooking]]&lt;br /&gt;
*Please refer to the following individual vegetable pages for comprehensive information.most have other uses as well.&lt;br /&gt;
&lt;br /&gt;
==ByProducts==&lt;br /&gt;
Depending on your [[Arthropodology]] skill level, harvesting Vegetables can sometimes produce [[Insects]].&lt;br /&gt;
&lt;br /&gt;
=Index of known vegetables=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Cabbage.png|x130px|[[Cabbage]]&lt;br /&gt;
File:Carrots.png|x130px|[[Carrots]]&lt;br /&gt;
File:Cucumbers.png|x130px|[[Cucumbers]]&lt;br /&gt;
File:Eggplant.png|x130px|[[Eggplant]]&lt;br /&gt;
File:Garlic.png|x130px|[[Garlic]]&lt;br /&gt;
File:Leeks.png|x130px|[[Leeks]]&lt;br /&gt;
File:Onions.png|x130px|[[Onions]]&lt;br /&gt;
File:Peppers.png|x130px|[[Peppers]]&lt;br /&gt;
File:Watermelon.png|x130px|[[Watermelon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Cabbage]] ==&lt;br /&gt;
{{:Cabbage}}&lt;br /&gt;
&lt;br /&gt;
==[[Carrots]]==&lt;br /&gt;
{{:Carrots}}&lt;br /&gt;
&lt;br /&gt;
==[[Cucumbers]]==&lt;br /&gt;
{{:Cucumbers}}&lt;br /&gt;
&lt;br /&gt;
== [[Garlic]] ==&lt;br /&gt;
{{:Garlic}}&lt;br /&gt;
&lt;br /&gt;
== [[Leeks]] ==&lt;br /&gt;
{{:Leeks}}&lt;br /&gt;
&lt;br /&gt;
== [[Onions]] ==&lt;br /&gt;
{{:Onions}}&lt;br /&gt;
&lt;br /&gt;
==[[Peppers]]==&lt;br /&gt;
{{:Peppers}}&lt;br /&gt;
&lt;br /&gt;
==[[Watermelon]]==&lt;br /&gt;
{{:Watermelon}}&lt;br /&gt;
&lt;br /&gt;
==[[Eggplant]]==&lt;br /&gt;
{{:Eggplant}}&lt;br /&gt;
&lt;br /&gt;
= Previous Tales Seed Reproduction =&lt;br /&gt;
&lt;br /&gt;
A wide variety of methods have been required to reproduce seeds in past tales. Some of these are listed below. Currently seed reproduction is expected to be largely ecology based.&lt;br /&gt;
&lt;br /&gt;
== Tale 9 ==&lt;br /&gt;
&lt;br /&gt;
The information listed is not from my own research but from that of our fellow, devoted Egyptians who keep us all fed. ~Harvest&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Eggplant'''&lt;br /&gt;
*Can be reproduced near all mushrooms except the ones that like pollution.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Cabbage, Carrots and Garlic'''&lt;br /&gt;
*Works in Bernike, north of the Acro Field, near Carrion Mushrooms at the same time as the Carrion Spawn time.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Carrots'''&lt;br /&gt;
*Reproduced in Asyut close to multiple ranches with cattle in them.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Leeks'''&lt;br /&gt;
*Blemmys around 2500, -5250 near Carrion Mushrooms.&lt;br /&gt;
*Reproduces near sulphur, same as peppers.&lt;br /&gt;
*Reproduce at 3000, -6000 in Kush region. No shrooms or sulfur.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Pepper'''&lt;br /&gt;
*Near Sulphur. Specifically, near an invisible Sulfur Generator object. As we do not know where these are, narrow ponds where you can't help but be near any object embedded in the lake will be the most ideal for pepper reproduction. Different varieties have different nearness requirements - Ra's must be nearest, while Isis can be fairly far and still work.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Cucumbers'''&lt;br /&gt;
*Near Papyrus. Specifically, near an invisible Papyrus Generator object. As we do not know where these are, narrow papyrus-growing ponds where you can't help but be near any object embedded in the lake will be the most ideal for Cucumber reproduction. Different varieties have different nearness requirements - Ma'at's Plow must be nearest, while Isis Bounty can be fairly far and still work.&lt;br /&gt;
*Isis Bounty seed can also be generated in Giza @ 1055, 6381 (just near a small lake). Yield of fruit was 7 and seed 3 (CinAmm)&lt;br /&gt;
&lt;br /&gt;
*additional comments from that conversation:&lt;br /&gt;
**&amp;quot;interesting that the 'easiest' to reproduce is also the most desirable, in the long run.  People want the seed that gives the largest yield&amp;quot;&lt;br /&gt;
**Reply: &amp;quot;keep thinking that and you really will not get far :P there is a reason the other seeds are harder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Watermelon'''&lt;br /&gt;
*Successfully reproduced next to Nile Fire mushroom in Philae. ''- Kaffikopp''&lt;br /&gt;
*Successfully reproduced at KO -1323, 4388, no shrooms present. ''- Bastia''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Cabbage have been successfully reproduced at 3200, 4500 near Carrions by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Carrots have been successfully reproduced at 750, 2800 near Carrions by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Onions and Garlic have been successfully reproduced at 1394, 6560 by [[User:TanaraKuranov|TanaraKuranov]]. Did not seem to be any mushrooms nearby.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Isis Pepper have been successfully reproduced at BO -2987, 6187 by [[User:Qwu|Qwu]].''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''[[User:chart|chart]] has reproduced Cucumber seeds on the Nile at the border of Thebes and Swenett at 9:54 pm (game time).  [[User:Qwu|Qwu]] unable to be reproduced during the day without papy growing and with papy growing.  Rumor says it grows near a crop that resembles paper.  More research is needed.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Past Tale Seed Reproduction =&lt;br /&gt;
&lt;br /&gt;
== Tale 8 ==&lt;br /&gt;
Tale 8 seed reproduction was driven primarily by ecological, time-of-day, and location factors.&lt;br /&gt;
&lt;br /&gt;
== Tale 7 ==&lt;br /&gt;
*Most vegetables appeared to seed in waves that pass through Egypt in the -X direction.&lt;br /&gt;
&lt;br /&gt;
== Tale 6 ==&lt;br /&gt;
* Onions could reproduce seeds if you harvested wood from one of your &amp;quot;special&amp;quot; trees (randomly assigned to each avatar). Other trees, while they didn't change the seed production, would halve your onion harvest.&lt;br /&gt;
&lt;br /&gt;
== Tale 5 ==&lt;br /&gt;
* Onions: Long grow cycle&lt;br /&gt;
* Carrots: When your last workload was 1000+&lt;br /&gt;
* Leeks: After catching &amp;quot;your&amp;quot; fish.&lt;br /&gt;
* Cabbage: Two people that have passed Mentorship. One seed per pair.&lt;br /&gt;
* Garlic: With a 1+ weed ex-spouse&lt;br /&gt;
* Peppers: After just harvesting Onions,Cabbage,Leeks,Garlic,Carrots in &amp;quot;your&amp;quot; order.&lt;br /&gt;
* Cuccumbers: On a small island&lt;br /&gt;
* Eggplant: Near 3 Newbies (level 0–1)&lt;br /&gt;
* Watermelons: After picking up a wild beetle&lt;br /&gt;
&lt;br /&gt;
== Tale 4 ==&lt;br /&gt;
* Onions        Planted when you're tired                                      &lt;br /&gt;
* Leeks         After a successful dowse (but not after an unsuccessful one)   -- Code for this did not work&lt;br /&gt;
* Garlic        An hour+ after eating a meal with a correct-for-you herb base—Code for this did not work&lt;br /&gt;
* Cabbage       Near 2 wild-growing herbs                                      &lt;br /&gt;
* Carrots       When you're not carrying anything—Impossible to achieve (you must carry at least jugs to water)&lt;br /&gt;
* Pepper        After perfect gold mining—RNG for this probably never appeared ((81/4)^12) = 4.7 trillion to one!)&lt;br /&gt;
* Watermelon    When you're drunk&lt;br /&gt;
* Cucumber      Near a lit hookah                                              &lt;br /&gt;
* Eggplant      In a wheat field with other people—Possibly did not work&lt;br /&gt;
&lt;br /&gt;
== Tale 3 ==&lt;br /&gt;
* Onions       Alone with Spouse              &lt;br /&gt;
* Garlic       On your day of the month       &lt;br /&gt;
* Cabbage      On your region's day           &lt;br /&gt;
* Leeks        After eating a Masterpiece     &lt;br /&gt;
* Carrots      When smelling proper incense   &lt;br /&gt;
* Pepper                                       &lt;br /&gt;
* Watermelon  In today's spot                &lt;br /&gt;
* Cucumber     Near a rare flower (young?)    &lt;br /&gt;
* Eggplant     Near a Pyramid of Fertile Land&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GivesXP | Harvest | Farming | 1}}&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Glass_Making&amp;diff=180222</id>
		<title>Glass Making</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Glass_Making&amp;diff=180222"/>
		<updated>2021-06-15T22:24:52Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: The steps for firing up a glaziers bench had incorrect math (resulted in 5 total charcoal adds which is one charcoal add too many).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
The Glazier Bench must be filled with at least 19 debens of glass to make any [[Glass|Glass Products]]. So, if you want to make 1 [[Glass|Glass Product]], you must have 20 debens of glass in the bench. &lt;br /&gt;
&lt;br /&gt;
==Basic information==&lt;br /&gt;
* While in operation, a [[Glazier's Bench]] follows a pattern of '''Heating''', '''Maintaining''', '''Cooling'''.&lt;br /&gt;
* '''Ticks''' or changes in temperature occur approximately every 10 Tseconds.&lt;br /&gt;
* '''Heat Cycles''' occur when you add [[Charcoal]]. A '''Heat Cycle''' is composed of 6-8 '''Heat Steps'''. The temperature will rise for 6-8 '''Heat Steps''' (1 Tick each), pause for 4 '''Ticks''', and then drop.&lt;br /&gt;
* While the bench is in a '''Heat Cycle''' if you add [[Charcoal]], it will cause the temperature to spike. Depending on how late in to the dormant phase ( 4 tick pause after final '''Heat Step''' ) the charcoal is added determines how large the spike will be. Refer to Advanced Information for more info.&lt;br /&gt;
* It is advisable to work in increments of 2 [[Charcoal]] to prevent drastic changes.&lt;br /&gt;
* Each type of glass has a working temperature and a melting temperature.&lt;br /&gt;
** Melting temperature is the point at which you can melt your raw materials to make the type of glass.&lt;br /&gt;
** Working temperature is the point at which you can model glass into a product.&lt;br /&gt;
&lt;br /&gt;
==Bench Properties==&lt;br /&gt;
&lt;br /&gt;
Each bench may potentially have different '''Heat Value''' and '''Drop Value''' properties. These properties are fixed when building the bench and may affect your method of operation slightly. Note that depending on these values you may want to tear down your bench and build a new one.&lt;br /&gt;
&lt;br /&gt;
* '''Heat Value''' (HV): The '''Heat Value''' is how much the temperature of the bench increases '''total''' over a '''Heat Cycle''' started by adding 2 [[Charcoal]].&lt;br /&gt;
** To calculate the HV, add 2 [[Charcoal]], and record the temperature changes. For example, you may see the temperature increase as follows: 0, 14, 28, 42, 56, 0. The HV of this bench would be 56.&lt;br /&gt;
&lt;br /&gt;
* '''Drop Value''' (DV): The '''Drop Value''' is how far the temperature falls per '''Tick''' when the bench is '''Cooling'''.&lt;br /&gt;
** To calculate the DV, get the temperature of the bench to spike, and then record the temperature drops. For example, if you add 2 [[Charcoal]], wait 1 '''Tick''', and then add 2 more, you may see the temperature changes as follows: 0, 14, 42, 70, 98, 112, 1368, 1211, 1054, 897, 740, 583, ... In this case, the DV is 157.&lt;br /&gt;
&lt;br /&gt;
== Melting Materials for Soda and Normal Glass ==&lt;br /&gt;
&lt;br /&gt;
* Add 1 set of 2 Charcoal (cc) &lt;br /&gt;
* Wait for temperature to rise&lt;br /&gt;
* Repeat 4 more times for a total of 5 sets of 2 Charcoal to get temperature above 3200 degrees&lt;br /&gt;
* Click Smelt (type of glass) and enter how many.  YOU MUST HAVE THE APPROPRIATE MATERIALS IN YOUR INVENTORY.&lt;br /&gt;
&lt;br /&gt;
== Making Products from Soda and Normal Glass==&lt;br /&gt;
&lt;br /&gt;
A [[Glazier's Bench]] can hold one of three types of glass:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Glass Type !!	 Melting Point !!	 Working Temp !!	 Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Glass]] ||	3200° ||1600–2400° || 1 [[Lime]], 2 [[Soda]], 10 [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Normal Glass]] || 3200° || 1600–2400° || 1 [[Lime]], 2 [[Potash]], 10 [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewel Glass]] || 4400° || 1600–2400° ||	1 [[Lime]], 2 [[Potash]], 10 [[White Sand]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* ADD 2 CHARCOAL (cc) &lt;br /&gt;
* Wait for temperature to rise and ADD 2 CHARCOAL&lt;br /&gt;
* Repeat 2 more times for a total of 4 sets of 2 Charcoal&lt;br /&gt;
&lt;br /&gt;
* Temperature will probably be above 2400 which is too high to make a glass product&lt;br /&gt;
&lt;br /&gt;
* Wait until temperature drops below 2400 degrees&lt;br /&gt;
* Click glass product wanted and let temperature drop some more&lt;br /&gt;
* When temperature is no higher than 2300 degrees ADD 2 CHARCOAL (cc)&lt;br /&gt;
* Temperature will rise 4-8 times (bench dependent) and then stays stable 2-4 ticks before dropping 100-150 degrees&lt;br /&gt;
* When drop in temperature occurs ADD 2 CHARCOAL&lt;br /&gt;
* The timer will be counting down on your glass product and you may allow repeats in drop of temperature as described above as long as it is above 1700 degrees. REMEMBER TO ADD A SET OF 2 CHARCOAL ON EACH TEMPERATURE DROP.&lt;br /&gt;
* When glass product gives Successful message click on next glass product you want to make.&lt;br /&gt;
* If temperature drops between 1600 - 1700 degrees then let temperature rises occur until the stable 2-4 ticks happen (SEE TIP BELOW) and ADD 2 CHARCOAL.  This gives a moderate boost back up in temperature.  Repeat from above. &lt;br /&gt;
&lt;br /&gt;
TIP: 2-4 tick stability can be known by watching the glass timer countdown.  Normally 1 drop in the glass product timer will have 1 drop in temperature.  If the glass timer drops twice for 1 drop in temperature then you are in the stable period and ADD 2 CHARCOAL.&lt;br /&gt;
&lt;br /&gt;
==Rimshots Easy Method==&lt;br /&gt;
*Heat the bench as stated above. &lt;br /&gt;
*When glass is melted and temp is dropping follow this easy formula to keep temp from fluxing too much:&lt;br /&gt;
(these temperatures are when the temp drops only)&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Temp drops to || Add Charcoal &lt;br /&gt;
|-&lt;br /&gt;
| less than 1950 || Add 12 &lt;br /&gt;
|-&lt;br /&gt;
| 1950 - 2150 || Add 6&lt;br /&gt;
|-&lt;br /&gt;
| 2150-2300 || add 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Information==&lt;br /&gt;
&lt;br /&gt;
A player should also pay close attention to the '''Heat Steps''' that occur to make the '''Heat Value'''. Each bench can have a various number of '''Heat Steps''' (approx 6-8?, need more testing). The sum of these is the '''Heat value'''. These steps are a crucial part in calculating spikes. Currently, testing has only been done for a 1 tick overlap of charcoal additions. The best I can tell, the spikes (which are 8*DV) occur 10 ticks after the addition extra charcoal . The table below should explain things. As you can see, my DV is 143, my HV is 54, with steps of 6,7,7,7,6,7,7,7. The * represents charcoal being added. As you can see they are staggered by one tick. The sum of each step is added together until 10 ticks after each added charcoal, and then 8*DV is added to the remaining steps (in a 1 charcoal overlap there are no steps left)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Charcoal 1 || Charcoal 2 || Calc || Total&lt;br /&gt;
|-&lt;br /&gt;
| * || 0 || 0 + 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 6 || * || 6 + 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 6 || 6 + 7 + 6 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 19 + 7 + 7 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 33 + 7 + 7 || 47&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 7 || 47 + 6 + 7 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 6 || 60 + 7 + 6 || 73&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 73 + 7 + 7 || 87&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 87 + 7 + 7 || 101&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 7 || 101 + 7 || 108&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 8*DV ( 8 * 143 = 1144 ) || 108 + 1144 || 1252&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Charcoal 1 || Charcoal 2 || Charcoal 3|| Calc || Total&lt;br /&gt;
|-&lt;br /&gt;
| * || 0 || 0 || 0 + 0 + 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 6 || * || 0 || 6 + 0 + 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 6 || * || 6 + 7 + 0 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 6 || 19 + 7 + 7 + 6 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 7 || 39 + 7 + 7 + 7 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 7 || 7 || 60 + 6 + 7 + 7 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 6 || 7 || 80 + 7 + 6 + 7 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 6 || 100 + 7 + 7 + 6 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 7 || 120+ 7 + 7 + 7 || 141&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 7 || 7 || 141 + 0 + 7 + 7 || 155&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 8*DV ( 8 * 143 = 1144 ) || 7 || 155 + 1144 + 0 + 7 || 1306&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 8*DV ( 8 * 143 = 1144 ) || 1306 + 0 + 0 + 1144 || 2450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Further Information on Initial Heating===&lt;br /&gt;
Heat your bench initially with [[Charcoal]] ([[charcoal|CC]]). To obtain a quick reliable spike you will need to add 2 [[charcoal|CC]] every time you see the temperature rise on the bench for 1 '''Tick''' (step). If you do not wait for the temperature to rise, you will need more steps to reach the proper melting point. After the steps are executed, the temperature will continue rising slowly for 1 to 2 minutes and then spike ~1000 degrees upwards (refer to advanced information for more accurate numbers). The approximate amount of steps needed for each type of glass is listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;mw_metadata&amp;quot; style=&amp;quot;font-size: 12px;width: 400px&amp;quot;&lt;br /&gt;
! Glass Type&lt;br /&gt;
! Amount of steps&lt;br /&gt;
! Spike Temperature&lt;br /&gt;
|- &lt;br /&gt;
| [[Soda Glass]] || 5 steps || ~3500&lt;br /&gt;
|-&lt;br /&gt;
| [[Normal Glass]] || 5 steps || ~3500&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewel Glass]] || unknown  || ~4400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance===&lt;br /&gt;
# As the bench drops below the maximum working temperature, begin making your products.&lt;br /&gt;
# When the temperature of the bench '''plus''' its '''Heat Value''' is below the maximum working temperature, add 2 [[charcoal|CC]] to start a '''Heat Cycle'''.&lt;br /&gt;
# Continue the process of adding 2 [[charcoal|CC]] to begin a '''Heat Cycle''' after every temperature drop.&lt;br /&gt;
# Do not create any additional products as the temperature of the bench '''minus''' its '''Drop Value''' approaches the minimum working temperature.&lt;br /&gt;
# When you have no product cooling, add 2 [[charcoal|CC]] to the bench, wait for the next step and then add 2 [[charcoal|CC]] more. This spike will bring the bench near or above the maximum working temperature.&lt;br /&gt;
# Repeat the process of letting the bench cool to the working zone and start the '''Maintenance''' again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using A Timer During Maintenance Mode'''&lt;br /&gt;
&lt;br /&gt;
If you have little timers running, you can set them to 1 minute 46 seconds. This is the amount of time from when you add cc till when it needs to be added again to prevent it from cooling off. It's actually about 1 minute 49 seconds but this allows for a small amount of server-lag and so on. So during the maintenance mode, add 2 cc then wait 1min 46secs and add 2 cc. Rinse and repeat until the heat level is up around 2200 and then pause/reset your timer and allow the bench to cool to around 1700. Then start the adding of cc every 1min 46secs again. It's best to have a separate timer running for each bench as they are of course different and because you may add cc at different points and get out of synch of a single timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have found that at 1m 45s is when the temperature drops (from the last time you click Add 2CC).  I find that setting your timer to 1m 40s (Real time, not Teppy) is perfect. Add 2CC, hit Start on Timer, keep repeating. The timer method is great, its very predictable and gives you time to make a quick sandwich or pour another glass of beer! I have never got a spike nor missed and got a temperature drop using 1m 40s ~ Cegaiel (I agree, though I use 1m 43s myself and no problems either. It makes it so easy to run multiple benches. - Tribisha)&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Glazier's Bench]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Talk:Kush_Ballot_Act&amp;diff=19382</id>
		<title>Talk:Kush Ballot Act</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Talk:Kush_Ballot_Act&amp;diff=19382"/>
		<updated>2018-04-20T20:24:09Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: Created page with &amp;quot;Please sign your username and a timestamp when leaving feedback to help keep feedback more easily manageable. ----&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please sign your username and a timestamp when leaving feedback to help keep feedback more easily manageable.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Talk:Hyksos_Property_Protection_Act&amp;diff=13966</id>
		<title>Talk:Hyksos Property Protection Act</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Talk:Hyksos_Property_Protection_Act&amp;diff=13966"/>
		<updated>2018-03-29T23:05:17Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: Created page with &amp;quot;Please leave any comments you have below. Signing your name and the day/time (use UTC) is not required, but is recommended as I may wish to contact you. ----&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please leave any comments you have below. Signing your name and the day/time (use UTC) is not required, but is recommended as I may wish to contact you.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Talk:Hyksos_Constitution_-_Exile&amp;diff=12282</id>
		<title>Talk:Hyksos Constitution - Exile</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Talk:Hyksos_Constitution_-_Exile&amp;diff=12282"/>
		<updated>2018-03-23T21:36:44Z</updated>

		<summary type="html">&lt;p&gt;Tizuby: &lt;/p&gt;
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&lt;div&gt;Please leave any comments you have below. Signing your name and the day/time (use UTC) is not required, but is recommended as I may wish to contact you.&lt;br /&gt;
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Overall - I would like to see a layout that summarizes things before going into behavior and THEN go into detail (otherwise it sounds very harsh to just read Griefing, as interpreted by an elder, is exilable).  Something like &amp;quot;Hyksians should take a moment to learn the Code of Conduct, which follows the basic premise that: intentional action detrimental to society is subject to a 3 strike law, as interpreted at the sole discretion of the Elders, with increasing visibility to the public as violations are reviewed...&amp;quot; (tehm, 8:50pm PDT, 22 March 2018)&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;quot;Griefing&amp;quot; as determined by a DP/Elder has always been bannable/exilable. I don't think that's unexpected. That's why there's the 3 strike rule, and the process for it is in section 3. There are no immediate exiles except in extenuating circumstances (which is totally at the discretion of an elder). As far as &amp;quot;fluff&amp;quot; I'm trying to keep that to a minimum, so the proposed line about having them take a moment to learn the CoC isn't going to go in (it's unnecessary...if someone is reading it they're already reading the CoC). ~Tiz&lt;br /&gt;
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Comment on Section 1 – Behaviors worthy of Exile, iv. Intentionally sabotaging faction goals (Peacefulness, 2 am UTC, 23 March 2018)&amp;lt;br&amp;gt;&lt;br /&gt;
While recognizing the previous statement, &amp;quot;Only major offenses should be worthy of an exile&amp;quot;, this justification for a player's removal from a faction makes me nervous.  There is plenty of room for interpretation regarding what the faction's goals are.  An individual who does not agree with an elder over something such as the factional control of the region they live in, may choose to knowingly pay tribute at their region's post, and be repeatedly accused of &amp;quot;sabotaging faction goals&amp;quot; because they wish to be an active part of their faction and retain access to faction chat while they are in their camp. +1 tehm&lt;br /&gt;
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I'm planning another code of conduct depending on how this one goes that any major faction goals/treaties be voted on and approved via a CoC vote. Those would end up being the only ones exile-able if Elders follow the guidelines. But keep in mind that if Elders don't follow the guidelines (there's no way to force them to, so assume some won't) then that same risk you pointed out is always going to be there. I'll try to add verbaige about &amp;quot;ratified&amp;quot; faction goals for now, but this is always going to end up being a bit vague as it's one of those &amp;quot;impossible to enumerate&amp;quot; things. ~Tiz&lt;br /&gt;
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Section 1 - &amp;quot;Harassment/griefing of one or more players&amp;quot; -- I think something needs to call out egregious or repeated griefing.  When acro opened, acroers took over Hyksos chat with &amp;quot;OPEN!&amp;quot; comments from the acro blob.  One person took offense to this and would go stand next to those people to try to get them to get off Hyksos chat.  She felt her right to chat was being disrupted by acroers, but technically she was the one griefing.  Should she really be subject to expulsion right there?  (tehm, 8:50pm PDT, 22 March 2018)&amp;lt;br&amp;gt;&lt;br /&gt;
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She should be subject to a warning to knock it off, not flat out immediate expulsion. I'll add some verbaige to make it clear that list doesn't mean immediate expulsion, just what could start the process. ~Tiz&lt;/div&gt;</summary>
		<author><name>Tizuby</name></author>
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