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	<updated>2026-05-24T14:14:17Z</updated>
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	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_Octec%27s_Ghost&amp;diff=193503</id>
		<title>Test of Octec's Ghost</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_Octec%27s_Ghost&amp;diff=193503"/>
		<updated>2021-08-13T02:25:14Z</updated>

		<summary type="html">&lt;p&gt;Vhoross: /* Crystals trade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = The Test of Octec's Ghost&lt;br /&gt;
| discipline    = Thought&lt;br /&gt;
| image         = Architecture Test Icons_Octec Ghost.png&lt;br /&gt;
| requirements  = &lt;br /&gt;
* [[Obelisk Construction 1]]&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
* 1 [[requires::Silver]]&lt;br /&gt;
* 1 [[requires::Brass Small Gear]]&lt;br /&gt;
* 1 [[requires::Glass Rods]]&lt;br /&gt;
* 1 [[requires::Steel Cable]]&lt;br /&gt;
* 1 [[requires::Cut Stone]]&lt;br /&gt;
* 1 [[requires::Oyster Shell Marble]]&lt;br /&gt;
* 1 [[requires::White Travertine]]&lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Statue of Octec's Ghost is a machine which can be activated by installing 20 devices called the Crystal Hieroglyphs. You can obtain some from the Universities and Schools of Thought, you must trade for the rest.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
The goal of this test is to complete the Statue of Octec's Ghost. The first step is to built it using a small construction site. The second step is to activate it.&lt;br /&gt;
&lt;br /&gt;
Internally, the Statue of Octec's Ghost is a peculiar machine. Turning it on requires 20 devices called Crystal Hieroglyphs. You must obtain all 20.&lt;br /&gt;
&lt;br /&gt;
Over time, the Schools of Architecture will provide you with 12 Crystal Hieroglyphs. Unfortunately, all 12 will be the same. You need 20 hieroglyphs which are all different from each other to activate the statue. You will have to trade for the Hieroglyphs that you need.&lt;br /&gt;
&lt;br /&gt;
== Passing the Test==&lt;br /&gt;
Complete the following tasks:&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Build the [[Statue of Octec's Ghost]]}}&lt;br /&gt;
* Collect [[Crystal Hieroglyph]]s (School of Thought)&lt;br /&gt;
* Install a Crystal Hieroglyph&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Install the 2nd Crystal Hieroglyph}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Install the 5th Crystal Hieroglyph}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Install the 10th Crystal Hieroglyph}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Install the 15th Crystal Hieroglyph}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Install the 18th Crystal Hieroglyph}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Activate the Machine}}&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
'''Test of Octec's Ghost''' is a [[Tests|test]] in the discipline of [[Thought]].&lt;br /&gt;
&lt;br /&gt;
Build a [[Statue of Octec's Ghost]] and fill it with 20 crystals to pass the '''Test of Octec's Ghost'''.&lt;br /&gt;
&lt;br /&gt;
There are 20 different types of Octec crystals, and you must install one of each in the statue to complete the test. When you begin the test at a University of Thought, you will be given two crystals and can pick up two more at the School of Thought. &lt;br /&gt;
&lt;br /&gt;
Once per 24 hours, you may request crystals from a School of Thought, up to 4 more times, for a total of 12 crystals. All the crystals you receive will be of the same type. You will need to trade with other players to complete your set of 20.&lt;br /&gt;
&lt;br /&gt;
[[File:Octecs_ghost.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Bonus for second set of crystals ==&lt;br /&gt;
&lt;br /&gt;
Installing a complete 2 sets of crystals gives a [[Mechanical Heart]] that can be installed but not removed from a [[Ancient Automation|Crawler]] which is used to move pyramid blocks.&lt;br /&gt;
&lt;br /&gt;
== Statue Cost ==&lt;br /&gt;
A Statue of Octec's ghost is built at a [[Small Construction Site]]  and requires the following:&lt;br /&gt;
&lt;br /&gt;
* 300 [[Silver]]&lt;br /&gt;
* 30 [[Brass Small Gear]]s&lt;br /&gt;
* 60 [[Glass Rods]]&lt;br /&gt;
* 5 [[Steel Cable]]&lt;br /&gt;
* 120 [[Cut Stone]]&lt;br /&gt;
* 4 [[Oyster Shell Marble]]&lt;br /&gt;
* 4 [[White Travertine]]&lt;br /&gt;
&lt;br /&gt;
== Crystal Types ==&lt;br /&gt;
&lt;br /&gt;
There are 20 types of crystal hieroglyphs. &lt;br /&gt;
&lt;br /&gt;
* Amen Ra&lt;br /&gt;
* Anubis&lt;br /&gt;
* Bastet&lt;br /&gt;
* Bes&lt;br /&gt;
* Buto&lt;br /&gt;
* Dua&lt;br /&gt;
* Hapy&lt;br /&gt;
* Hathor&lt;br /&gt;
* Horus&lt;br /&gt;
* Isis&lt;br /&gt;
* Maat&lt;br /&gt;
* Min&lt;br /&gt;
* Montu&lt;br /&gt;
* Osiris&lt;br /&gt;
* Set&lt;br /&gt;
* Shu&lt;br /&gt;
* Sobek&lt;br /&gt;
* Taweret&lt;br /&gt;
* Thoth&lt;br /&gt;
* Wepwawet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crystals trade ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Assigned Crystal !! Has for trade !! Need !! Date Updated&lt;br /&gt;
|-&lt;br /&gt;
| kirie || Amen Ra || Amen Ra, bastet, buto, maat, min, thoth || anubis, bes, dua, hapy,  montu,  shu || 2021-08-12&lt;br /&gt;
|-&lt;br /&gt;
|Sitamun || Bastet || Bastet, Anubis || others || 2021-08-6&lt;br /&gt;
|-&lt;br /&gt;
|Cryo&lt;br /&gt;
|Taweret&lt;br /&gt;
|Taweret, Montu&lt;br /&gt;
|All others&lt;br /&gt;
|2021-08-6&lt;br /&gt;
|-&lt;br /&gt;
|ElZinn&lt;br /&gt;
|Thoth&lt;br /&gt;
|Thoth&lt;br /&gt;
|All others &lt;br /&gt;
|2021-08-07&lt;br /&gt;
|-&lt;br /&gt;
|RoaminUmp&lt;br /&gt;
|Thoth&lt;br /&gt;
|Anubis&lt;br /&gt;
|Bes, Horus, Isis, Montu, Set, Taweret&lt;br /&gt;
|2021-08-07&lt;br /&gt;
|-&lt;br /&gt;
| Ay II || Tawaret || Taweret, Maat, Shu, Bastet || All others || 2021-08-9&lt;br /&gt;
|-&lt;br /&gt;
| MacPhisto || Isis || Anubis, Isis, Osiris, Sobek &lt;br /&gt;
| Bes, Hathor &lt;br /&gt;
| 2021-08-11&lt;br /&gt;
|-&lt;br /&gt;
|Nekojin&lt;br /&gt;
|Sobek&lt;br /&gt;
|Sobek, Anubis, Isis, Wepwawet&lt;br /&gt;
|All others&lt;br /&gt;
|2021-08-12&lt;br /&gt;
|-&lt;br /&gt;
|Andara&lt;br /&gt;
|Wepwawet&lt;br /&gt;
|Check with Nekojin&lt;br /&gt;
|Check with Nekojin&lt;br /&gt;
|2021-08-12&lt;br /&gt;
|-&lt;br /&gt;
|Redshift&lt;br /&gt;
|Buto&lt;br /&gt;
|Buto&lt;br /&gt;
|All others&lt;br /&gt;
|2021-08-11&lt;br /&gt;
|-&lt;br /&gt;
|KayGee&lt;br /&gt;
|Isis&lt;br /&gt;
|Amen Ra, Bastet, Isis, Osiris, Tawaret&lt;br /&gt;
|Anubis, Bes, Hathor, Horus, Min, Montu, Set, Shu, Thoth, Wepwawet&lt;br /&gt;
|2021-08-11&lt;br /&gt;
|-&lt;br /&gt;
|Zotep&lt;br /&gt;
|Osiris&lt;br /&gt;
|Osiris&lt;br /&gt;
|All others&lt;br /&gt;
|2021-08-12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Vhoross</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_Octec%27s_Ghost&amp;diff=192660</id>
		<title>Test of Octec's Ghost</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_Octec%27s_Ghost&amp;diff=192660"/>
		<updated>2021-08-08T01:26:00Z</updated>

		<summary type="html">&lt;p&gt;Vhoross: /* Crystals trade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = The Test of Octec's Ghost&lt;br /&gt;
| discipline    = Thought&lt;br /&gt;
| image         = Architecture Test Icons_Octec Ghost.png&lt;br /&gt;
| requirements  = &lt;br /&gt;
* [[Obelisk Construction 1]]&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
* 1 [[requires::Silver]]&lt;br /&gt;
* 1 [[requires::Brass Small Gear]]&lt;br /&gt;
* 1 [[requires::Glass Rods]]&lt;br /&gt;
* 1 [[requires::Steel Cable]]&lt;br /&gt;
* 1 [[requires::Cut Stone]]&lt;br /&gt;
* 1 [[requires::Oyster Shell Marble]]&lt;br /&gt;
* 1 [[requires::White Travertine]]&lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Statue of Octec's Ghost is a machine which can be activated by installing 20 devices called the Crystal Hieroglyphs. You can obtain some from the Universities and Schools of Thought, you must trade for the rest.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
The goal of this test is to complete the Statue of Octec's Ghost. The first step is to built it using a small construction site. The second step is to activate it.&lt;br /&gt;
&lt;br /&gt;
Internally, the Statue of Octec's Ghost is a peculiar machine. Turning it on requires 20 devices called Crystal Hieroglyphs. You must obtain all 20.&lt;br /&gt;
&lt;br /&gt;
Over time, the Schools of Architecture will provide you with 12 Crystal Hieroglyphs. Unfortunately, all 12 will be the same. You need 20 hieroglyphs which are all different from each other to activate the statue. You will have to trade for the Hieroglyphs that you need.&lt;br /&gt;
&lt;br /&gt;
== Passing the Test==&lt;br /&gt;
Complete the following tasks:&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Build the [[Statue of Octec's Ghost]]}}&lt;br /&gt;
* Collect [[Crystal Hieroglyph]]s (School of Thought)&lt;br /&gt;
* Install a Crystal Hieroglyph&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Install the 2nd Crystal Hieroglyph}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Install the 5th Crystal Hieroglyph}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Install the 10th Crystal Hieroglyph}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Install the 15th Crystal Hieroglyph}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Install the 18th Crystal Hieroglyph}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Activate the Machine}}&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
'''Test of Octec's Ghost''' is a [[Tests|test]] in the discipline of [[Thought]].&lt;br /&gt;
&lt;br /&gt;
Build a [[Statue of Octec's Ghost]] and fill it with 20 crystals to pass the '''Test of Octec's Ghost'''.&lt;br /&gt;
&lt;br /&gt;
There are 20 different types of Octec crystals, and you must install one of each in the statue to complete the test. When you begin the test at a University of Thought, you will be given two crystals and can pick up two more at the School of Thought. &lt;br /&gt;
&lt;br /&gt;
Once per 24 hours, you may request crystals from a School of Thought, up to 4 more times, for a total of 12 crystals. All the crystals you receive will be of the same type. You will need to trade with other players to complete your set of 20.&lt;br /&gt;
&lt;br /&gt;
[[File:Octecs_ghost.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Bonus for second set of crystals ==&lt;br /&gt;
&lt;br /&gt;
Installing a complete 2 sets of crystals gives a [[Mechanical Heart]] that can be installed but not removed from a [[Ancient Automation|Crawler]] which is used to move pyramid blocks.&lt;br /&gt;
&lt;br /&gt;
== Statue Cost ==&lt;br /&gt;
A Statue of Octec's ghost is built at a [[Small Construction Site]]  and requires the following:&lt;br /&gt;
&lt;br /&gt;
* 300 [[Silver]]&lt;br /&gt;
* 30 [[Brass Small Gear]]s&lt;br /&gt;
* 60 [[Glass Rods]]&lt;br /&gt;
* 5 [[Steel Cable]]&lt;br /&gt;
* 120 [[Cut Stone]]&lt;br /&gt;
* 4 [[Oyster Shell Marble]]&lt;br /&gt;
* 4 [[White Travertine]]&lt;br /&gt;
&lt;br /&gt;
== Crystal Types ==&lt;br /&gt;
&lt;br /&gt;
There are 20 types of crystal hieroglyphs. &lt;br /&gt;
&lt;br /&gt;
* Amen Ra&lt;br /&gt;
* Anubis&lt;br /&gt;
* Bastet&lt;br /&gt;
* Bes&lt;br /&gt;
* Buto&lt;br /&gt;
* Dua&lt;br /&gt;
* Hapy&lt;br /&gt;
* Hathor&lt;br /&gt;
* Horus&lt;br /&gt;
* Isis&lt;br /&gt;
* Maat&lt;br /&gt;
* Min&lt;br /&gt;
* Montu&lt;br /&gt;
* Osiris&lt;br /&gt;
* Set&lt;br /&gt;
* Shu&lt;br /&gt;
* Sobek&lt;br /&gt;
* Taweret&lt;br /&gt;
* Thoth&lt;br /&gt;
* Wepwawet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crystals trade ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Assigned Crystal !! Has for trade !! Need !! Date Updated&lt;br /&gt;
|-&lt;br /&gt;
| kirie || Amen Ra || Amen Ra, Wepawet || others || 2021-08-5&lt;br /&gt;
|-&lt;br /&gt;
|Vhoross&lt;br /&gt;
|Shu&lt;br /&gt;
|Shu &amp;amp; Maat&lt;br /&gt;
|Amen Ra, Anubis, Bes, Dua, Hathor, Horus, Isis, Min, Montu, Osiris, Sobek, Thoth &amp;amp; Wepwawet&lt;br /&gt;
|2021-08-06&lt;br /&gt;
|-&lt;br /&gt;
|Sitamun || Bastet || Bastet, Anubis || others || 2021-08-6&lt;br /&gt;
|-&lt;br /&gt;
|Cryo&lt;br /&gt;
|Taweret&lt;br /&gt;
|Taweret, Montu&lt;br /&gt;
|All others&lt;br /&gt;
|2021-08-6&lt;br /&gt;
|-&lt;br /&gt;
|ElZinn&lt;br /&gt;
|Thoth&lt;br /&gt;
|Thoth&lt;br /&gt;
|All others &lt;br /&gt;
|2021-08-07&lt;br /&gt;
|-&lt;br /&gt;
|RoaminUmp&lt;br /&gt;
|Thoth&lt;br /&gt;
|Thoth&lt;br /&gt;
|Others except Amun-Ra, Bastet, Buto, Wepawet&lt;br /&gt;
|2021-08-07&lt;br /&gt;
|-&lt;br /&gt;
| Ay II || Tawaret || Taweret, Maat || others || 2021-08-7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Vhoross</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_Octec%27s_Ghost&amp;diff=192427</id>
		<title>Test of Octec's Ghost</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_Octec%27s_Ghost&amp;diff=192427"/>
		<updated>2021-08-06T22:28:35Z</updated>

		<summary type="html">&lt;p&gt;Vhoross: /* Crystals trade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = The Test of Octec's Ghost&lt;br /&gt;
| discipline    = Thought&lt;br /&gt;
| image         = Architecture Test Icons_Octec Ghost.png&lt;br /&gt;
| requirements  = &lt;br /&gt;
* [[Obelisk Construction 1]]&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
* 1 [[requires::Silver]]&lt;br /&gt;
* 1 [[requires::Brass Small Gear]]&lt;br /&gt;
* 1 [[requires::Glass Rods]]&lt;br /&gt;
* 1 [[requires::Steel Cable]]&lt;br /&gt;
* 1 [[requires::Cut Stone]]&lt;br /&gt;
* 1 [[requires::Oyster Shell Marble]]&lt;br /&gt;
* 1 [[requires::White Travertine]]&lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Statue of Octec's Ghost is a machine which can be activated by installing 20 devices called the Crystal Hieroglyphs. You can obtain some from the Universities and Schools of Thought, you must trade for the rest.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
The goal of this test is to complete the Statue of Octec's Ghost. The first step is to built it using a small construction site. The second step is to activate it.&lt;br /&gt;
&lt;br /&gt;
Internally, the Statue of Octec's Ghost is a peculiar machine. Turning it on requires 20 devices called Crystal Hieroglyphs. You must obtain all 20.&lt;br /&gt;
&lt;br /&gt;
Over time, the Schools of Architecture will provide you with 12 Crystal Hieroglyphs. Unfortunately, all 12 will be the same. You need 20 hieroglyphs which are all different from each other to activate the statue. You will have to trade for the Hieroglyphs that you need.&lt;br /&gt;
&lt;br /&gt;
== Passing the Test==&lt;br /&gt;
Complete the following tasks:&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Build the [[Statue of Octec's Ghost]]}}&lt;br /&gt;
* Collect [[Crystal Hieroglyph]]s (School of Thought)&lt;br /&gt;
* Install a Crystal Hieroglyph&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Install the 2nd Crystal Hieroglyph}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Install the 5th Crystal Hieroglyph}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Install the 10th Crystal Hieroglyph}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Install the 15th Crystal Hieroglyph}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Install the 18th Crystal Hieroglyph}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Activate the Machine}}&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
'''Test of Octec's Ghost''' is a [[Tests|test]] in the discipline of [[Thought]].&lt;br /&gt;
&lt;br /&gt;
Build a [[Statue of Octec's Ghost]] and fill it with 20 crystals to pass the '''Test of Octec's Ghost'''.&lt;br /&gt;
&lt;br /&gt;
There are 20 different types of Octec crystals, and you must install one of each in the statue to complete the test. When you begin the test at a University of Thought, you will be given two crystals and can pick up two more at the School of Thought. &lt;br /&gt;
&lt;br /&gt;
Once per 24 hours, you may request crystals from a School of Thought, up to 4 more times, for a total of 12 crystals. All the crystals you receive will be of the same type. You will need to trade with other players to complete your set of 20.&lt;br /&gt;
&lt;br /&gt;
[[File:Octecs_ghost.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Bonus for second set of crystals ==&lt;br /&gt;
&lt;br /&gt;
Installing a complete 2 sets of crystals gives a [[Mechanical Heart]] that can be installed but not removed from a [[Ancient Automation|Crawler]] which is used to move pyramid blocks.&lt;br /&gt;
&lt;br /&gt;
== Statue Cost ==&lt;br /&gt;
A Statue of Octec's ghost is built at a [[Small Construction Site]]  and requires the following:&lt;br /&gt;
&lt;br /&gt;
* 300 [[Silver]]&lt;br /&gt;
* 30 [[Brass Small Gear]]s&lt;br /&gt;
* 60 [[Glass Rods]]&lt;br /&gt;
* 5 [[Steel Cable]]&lt;br /&gt;
* 120 [[Cut Stone]]&lt;br /&gt;
* 4 [[Oyster Shell Marble]]&lt;br /&gt;
* 4 [[White Travertine]]&lt;br /&gt;
&lt;br /&gt;
== Crystal Types ==&lt;br /&gt;
&lt;br /&gt;
There are 20 types of crystal hieroglyphs. &lt;br /&gt;
&lt;br /&gt;
* Amen Ra&lt;br /&gt;
* Anubis&lt;br /&gt;
* Bastet&lt;br /&gt;
* Bes&lt;br /&gt;
* Buto&lt;br /&gt;
* Dua&lt;br /&gt;
* Hapy&lt;br /&gt;
* Hathor&lt;br /&gt;
* Horus&lt;br /&gt;
* Isis&lt;br /&gt;
* Maat&lt;br /&gt;
* Min&lt;br /&gt;
* Montu&lt;br /&gt;
* Osiris&lt;br /&gt;
* Set&lt;br /&gt;
* Shu&lt;br /&gt;
* Sobek&lt;br /&gt;
* Taweret&lt;br /&gt;
* Thoth&lt;br /&gt;
* Wepwawet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crystals trade ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Assigned Crystal !! Has for trade !! Need !! Date Updated&lt;br /&gt;
|-&lt;br /&gt;
| kirie || Amen Ra || Amen Ra, Wepawet || others || 2021-08-5&lt;br /&gt;
|-&lt;br /&gt;
|Vhoross&lt;br /&gt;
|Shu&lt;br /&gt;
|Shu&lt;br /&gt;
|All others&lt;br /&gt;
|2021-08-06&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Vhoross</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Hyksos_obelisk_queue&amp;diff=180188</id>
		<title>Hyksos obelisk queue</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Hyksos_obelisk_queue&amp;diff=180188"/>
		<updated>2021-06-15T19:56:43Z</updated>

		<summary type="html">&lt;p&gt;Vhoross: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PLEASE NOTE THAT ALL QUEUES ARE COMPLETELY OPTIONAL.  If you want to build your 20 cubit high obelisk out of the queue sequence nobody will stop you'''&lt;br /&gt;
&lt;br /&gt;
'''PLEASE FOLLOW THE DISCUSSION IN HYKSOS FACTION CHANNEL THANKS! FOR THE GOOD OF ALL.'''&lt;br /&gt;
&lt;br /&gt;
*The [[Test of the Obelisk]] requires that you build the largest Obelisk of its kind for the Hyksos.&lt;br /&gt;
 &lt;br /&gt;
*You must exceed the current largest Obelisk by at least a single cubit. &lt;br /&gt;
&lt;br /&gt;
*Also, you must retain the title of largest Obelisk that The Hyksos has ever controlled for at least 2 days 8 hours (for a desert Obelisk.) while remaining inside the Hyksos territory. &lt;br /&gt;
&lt;br /&gt;
*For each additional region The Hyksos has the support of when the Obelisk is constructed, this time is reduced by 1 hours 7 minutes 12 seconds (again for a Desert Obelisk.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hyksos Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Mira || TBD Test unlock || Not Built Yet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Kryzaal || Waiting for Mira || Mats ready&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Enviolatus&lt;br /&gt;
|Waiting for Kryzaal&lt;br /&gt;
|Ready&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Shikari&lt;br /&gt;
|Waiting for Env&lt;br /&gt;
|Ready&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Saintcyr&lt;br /&gt;
|Waiting for Shikari&lt;br /&gt;
|Ready&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Shiva&lt;br /&gt;
|Waiting for Saintcyr&lt;br /&gt;
|gathering mats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Amon&lt;br /&gt;
|Waiting for Shiva&lt;br /&gt;
|Ready&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Kubilai&lt;br /&gt;
|Waiting for Amon&lt;br /&gt;
|Ready&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Mimyal&lt;br /&gt;
|Waiting for Kubilai&lt;br /&gt;
|Ready&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Vhoanna&lt;br /&gt;
|Waiting for Mimyal&lt;br /&gt;
|Ready&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hyksos Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
||8|| || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hyksos Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|| 8||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyksos Marble Obelisk Build Queue==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|| 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyksos Crystal Obelisk Build Queue==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyksos Hardwood Obelisk Build Queue==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 8||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyksos Heavenly Obelisk Build Queue==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Vhoross</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Indonesian_Bee_Hive&amp;diff=176860</id>
		<title>Indonesian Bee Hive</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Indonesian_Bee_Hive&amp;diff=176860"/>
		<updated>2021-06-06T10:47:08Z</updated>

		<summary type="html">&lt;p&gt;Vhoross: Updated starting cirtus trees for T10.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Indonesian Bee Hive&lt;br /&gt;
| image        = Indonesian_Bee_Hive.png&lt;br /&gt;
| location     = [[requires::Small Construction Site]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Indonesian Bee Care]]&lt;br /&gt;
| material1    = [[requires::Papyrus Basket]]&lt;br /&gt;
| qty1         = 2&lt;br /&gt;
| material2    = [[requires::Linen]]&lt;br /&gt;
| qty2         = 12&lt;br /&gt;
| material3    = [[requires::Clay]]&lt;br /&gt;
| qty3         = 200&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Mulching a tree | Beekeeping | 1 }}&lt;br /&gt;
{{GivesXP | Check for [[Aromatic Honey]] | Beekeeping | 2 }}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Requires {{RequireSkill | Indonesian Bee Care | 0}} and {{RequireSkill | Beekeeping | 1}} to build an '''Indonesian Bee Hive''' and also to collect honey from it, but anyone without the skill can mulch or gather fruit from a Citrus Tree.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 2 | Papyrus Basket}}&lt;br /&gt;
* {{Require | 12 | Linen}} &lt;br /&gt;
* {{Require | 200 | Clay}}&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Indonesian Bee Hives, when constructed, come with a nearby Citrus Tree that grows one hour after initial construction.  Citrus Trees produce [[Citrus]] fruit.  The [[citrus]] (from the trees) infuses the honey (in the hives) and produces [[Aromatic Honey]]. In T8, new citrus types have been introduced, therefore there are new citruses and aromatic honeys this telling.&lt;br /&gt;
&lt;br /&gt;
Hives are a complex made of a beehive (white dome) and a citrus tree.  The ownership and permissions can be different for each.  If you set the ownership when you build the SCS then both the tree and the hive will be the same.  You can change either or both after the build.  As the trees often go unattended for long periods granting public access is another way for the fruit to be harvested.  Players can also change the access on the hives to allow the flavored honey to be harvested.  T8 public access restrictions may have unknown impacts on public harvesting of citrus and flavored honey.&lt;br /&gt;
&lt;br /&gt;
==Used in==&lt;br /&gt;
* Start growing and harvesting your citrus trees in preparation for making mining camps. The citrus fruit you have available will determine the region you can prospect and build a mining camp in.  https://atitd.wiki/tale8/Mining_Camp. (Not seen in T9)&lt;br /&gt;
* [[Ariella's Prospecting and Mining Camp Guide]]&lt;br /&gt;
*Test of Ritual Mummification requires the body to be perfumed.  Simple perfume is made in a kitchen, from 10 of the same citrus fruits.&lt;br /&gt;
*Test of Festivals has used perfume and aromatic honeys in ambrosia for some of its rituals&lt;br /&gt;
*Test of the Giving Fisherman uses one citrus fruit for each gift assembled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
* Indonesian Bee Hives produce one [[Aromatic Honey]] about every 12 real life hours. &lt;br /&gt;
* Citrus Trees produce one [[Citrus]] fruit about every 8 real life hours. &lt;br /&gt;
* Up to a maximum of 5 fruit and 5 honey can be built up before it will need to be gathered so that more can be produced.&lt;br /&gt;
&lt;br /&gt;
=== [[Aromatic Honey]] ===&lt;br /&gt;
You can only gather honey from an Indonesian Beehive while its tree is growing. Two trees within range (tested to be within 20 coordinates) will be randomly chosen to flavor the honey. &lt;br /&gt;
*If there is only one species of tree within 20 coordinates, the hive will produce &amp;quot;bland, ordinary honey&amp;quot;, the same as what comes from [[Beehives|ordinary hives]].&lt;br /&gt;
*If there are only two types of tree within that range, the honey will always include the flavors of both those trees.  &lt;br /&gt;
&amp;lt;br&amp;gt;Otherwise, the flavor of the honey may or may not include the flavor produced by the tree growing at that hive.  Mulching a tree prevents the honey from being gathered until the tree regrows, but does not reduce the volume of honey produced.  &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* A Sweet Orange tree and a Greenish Lime tree would produce Lime-Orange Honey in the nearby Indonesian Beehives if those were the only trees nearby. &lt;br /&gt;
* A Sweet Orange and a Tangy Orange would produce normal, unflavored honey since they are both the same base fruit type. &lt;br /&gt;
*A grove full of different varieties of Orange, but with one Grapefruit tree, will produce Grapefruit-Orange honey at all its hives until either the grapefruit tree is mulched or a third species of tree is in range.&lt;br /&gt;
&lt;br /&gt;
Honey is an alphabetical combination of two different base types of fruit (and not the adjectives). In past tales, there were 78 varieties of honey possible. Examples: Lime-Orange, Coralfruit-Lenat, Lemon-Lime. In Tale 8, there are 26 base fruits, which leads to 325 different combinations of honey flavors.  A listing of every possible variety of aromatic honey can be found at: [https://atitd.wiki/tale8/User:Peacefulness/Festivals_Aromatic_Honey_Stock Festivals Aromatic Honey Stock] Please note:  That is data from Tale 8.  The varieties possible remain the same.&lt;br /&gt;
&lt;br /&gt;
=== [[Citrus]] Fruit ===&lt;br /&gt;
Citrus Trees have 4 statistics that determine what type of fruit is produced: &lt;br /&gt;
* Color &lt;br /&gt;
* Sweet &lt;br /&gt;
* Size &lt;br /&gt;
* Length &lt;br /&gt;
&lt;br /&gt;
When a citrus tree first grows, two other trees within range (15 coords) are chosen to be the &amp;quot;parents&amp;quot; to help determine the variety of tree that grows. &lt;br /&gt;
&lt;br /&gt;
If there are no trees within range to act as parents, then one of the following varieties will always be chosen: &lt;br /&gt;
* Long Etrog (Confirmed T10)&lt;br /&gt;
* Tangy Shangjuan (Confirmed T10)&lt;br /&gt;
&lt;br /&gt;
Every Citrus Tree has an option to &amp;quot;mulch&amp;quot; it or chop it down. In an hour of real time, a new tree will grow and will search for any trees in range to act as parents as above. Using this method, you can have 3 trees together, mulch one of them, and it will re-grow using the other 2 trees as parents. This seems to be an effect similar to crossbreeding. &lt;br /&gt;
&lt;br /&gt;
There does seem to be a random effect involved in what new type of tree grows. Mulching the same tree multiple times will often produce a number of different new types. Using the statistics provided at [[Citrus Tree Data]], you can mulch the trees furthest from your goal to drive the orchard toward the tree you want.&lt;br /&gt;
&lt;br /&gt;
=== Citrus Fruit and Honey Types ===&lt;br /&gt;
&lt;br /&gt;
*Amanatsu&lt;br /&gt;
&lt;br /&gt;
*Buddha's Hand&lt;br /&gt;
&lt;br /&gt;
*Calamondin&lt;br /&gt;
&lt;br /&gt;
*Citron&lt;br /&gt;
&lt;br /&gt;
*Coralfruit&lt;br /&gt;
*Corian&lt;br /&gt;
&lt;br /&gt;
*Etrog&lt;br /&gt;
&lt;br /&gt;
*Grapefruit&lt;br /&gt;
&lt;br /&gt;
*Iyokan&lt;br /&gt;
&lt;br /&gt;
*Kabosu&lt;br /&gt;
&lt;br /&gt;
*Kinnow&lt;br /&gt;
&lt;br /&gt;
*Kumquat&lt;br /&gt;
&lt;br /&gt;
*Lemon&lt;br /&gt;
&lt;br /&gt;
*Lenat&lt;br /&gt;
&lt;br /&gt;
*Lime&lt;br /&gt;
&lt;br /&gt;
*Mandarin&lt;br /&gt;
&lt;br /&gt;
*Orange&lt;br /&gt;
&lt;br /&gt;
*Oroblanco&lt;br /&gt;
&lt;br /&gt;
*Pummelo&lt;br /&gt;
&lt;br /&gt;
*Rangpur&lt;br /&gt;
&lt;br /&gt;
*Shangjuan&lt;br /&gt;
&lt;br /&gt;
*Sudachi&lt;br /&gt;
&lt;br /&gt;
*Summerbell&lt;br /&gt;
&lt;br /&gt;
*Tangelo&lt;br /&gt;
&lt;br /&gt;
*Tangerine&lt;br /&gt;
&lt;br /&gt;
*Yuzu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 8 different adjectives used to describe the particular type of fruit: &lt;br /&gt;
* Flat &lt;br /&gt;
* Large &lt;br /&gt;
* Long &lt;br /&gt;
* Small &lt;br /&gt;
* Greenish &lt;br /&gt;
* Reddish &lt;br /&gt;
* Sweet &lt;br /&gt;
* Tangy &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means there are at least 216 different types of citrus fruit in all. Examples: Flat Tangelo, Greenish Lime, Sweet Lenat. The [[Test of Festivals]] may require 108 out of the 216 different fruit types possible (this may not be true in T9). In the [[Test of the Giving Fisherman]] you may use any of the citrus types to make a gift. &lt;br /&gt;
&lt;br /&gt;
Honey is an alphabetical combination of two different base types of fruit (and not the adjectives). Therefore, there are 350 (?) varieties of honey possible. Examples: Lime-Orange, Coralfruit-Lenat, Lemon-Lime.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
You can reposition a bee hive after building it and before the first tree grows.&lt;br /&gt;
&lt;br /&gt;
===Grove Planning===&lt;br /&gt;
There are many successful ways to design a grove so that it is functional and productive.  This is the method '''I''' use to lay out my trees.  I have found that it simplifies tending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:F6Grove.png|thumb|100px|Grove in F6 view]]&lt;br /&gt;
&lt;br /&gt;
Issue:  From a typical camera angle, (F6) I can't see what is going on.  Tending the trees is frustrating.  I get disoriented quickly, and can't even find my avatar, much less figure out which tree I just clicked on.&lt;br /&gt;
&lt;br /&gt;
*After the usual process of gathering up the mats needed, I build a grid of 100 db bonfires, each one &amp;quot;three large clicks of the build widget&amp;quot; apart.&lt;br /&gt;
*Standing in the exact center of the bonfire, I build the small construction site and load in the mats.  The tip of the bonfire should show in the center of the hive.  If its not perfect, I reposition the hive right away, then remove the bonfire because I'm frugal.&lt;br /&gt;
&lt;br /&gt;
[[Image:F8F8Grove.png|thumb|100px|Grove in F8F8 view]]&lt;br /&gt;
&lt;br /&gt;
*To interact with the grove of trees, I use F8F8 view.  &lt;br /&gt;
**The hives are now a navigational tool, marking rows and columns.  &lt;br /&gt;
**To select a tree, I zoom in and click on the trunk.  With the hives spaced as above, the tree associated with the hive will not overlap its neighbors, and will maximize available space.  I can work my way along the hives, clicking the nearest tree, and be certain that I have checked each one.&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Vhoross</name></author>
	</entry>
</feed>