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	<id>https://atitd.wiki/tale10/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xaxyx</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
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	<updated>2026-05-24T11:07:51Z</updated>
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	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wheat&amp;diff=192994</id>
		<title>Wheat</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wheat&amp;diff=192994"/>
		<updated>2021-08-09T19:19:19Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Varieties IN TALE 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sources==&lt;br /&gt;
Each region's [[University of Worship]] will hand out a free pack of Wheat to paid accounts once [[Farming]] 3 has been researched and the character has Farming skill 3/3. Different regions will have different strains. A player may only receive one pack of wheat, which comes as a set for each of the three seasons (Akhet, Peret, and Shemu).&lt;br /&gt;
To grow wheat you must choose a variety that matches the current season, and is grown on the correct terrain type.&lt;br /&gt;
&lt;br /&gt;
Raw wheat, not dried, is the only type that can be planted. It is listed in inventory by season and variety.&lt;br /&gt;
&lt;br /&gt;
To use '''Wheat''' for any purpose other than planting, it must be dried.  &lt;br /&gt;
&lt;br /&gt;
Similar to drying [[straw]], wheat can be dried by dropping it on the ground (700 take 1h to dry, more got swept away), or by placing it in a [[Drying Rack]] or [[Flax Hammock]] (up to 200 at a time on a Flax Hammock).  Upon drying, it becomes [[Wheat (Dried, Raw)]]; the strain no longer matters.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* [[Beer]]  &lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
* [[Test of Leavened Bread]] Needs specific seasons of wheat to bake bread.&lt;br /&gt;
* [[Wheat Extract]] at a [[Kitchen]], it takes 20,000 wheat. Was used in tale 3 as part of the cure for the plague.&lt;br /&gt;
* [[Wheat (Dried, Raw)]] can be roasted in a [[Grain Oven]] to produce [[Wheat (Light Roasted)]], [[Wheat (Medium Roasted)]], [[Wheat (Dark Roasted)]], and [[Wheat (Burnt)]].&lt;br /&gt;
*Coaxing wild [[pig]]s to approach you (wheat must be at least dried)&lt;br /&gt;
&lt;br /&gt;
== Varieties IN TALE 10==&lt;br /&gt;
&lt;br /&gt;
* Abacua, Available in ? - Clay &lt;br /&gt;
* Asatru, Available in '''Elephantine''', '''South Sinai, West Kush''' - Grass&lt;br /&gt;
* Druidism, Available in '''Swenett''', '''East Sinai''' - Grass&lt;br /&gt;
* Macumba, Available in  '''Bernike, Philae''' - Dirt&lt;br /&gt;
* Palo Mayombe, Available in  '''Suez''' - Sand&lt;br /&gt;
* Romani Nostrum, Available in ? - Clay&lt;br /&gt;
* Satanism,  Available in ? - Dirt&lt;br /&gt;
* Voodoo, Available in '''Abydos, Western Desert''' - Grass&lt;br /&gt;
* Wicca, Available in '''Napata''' - Dirt or Sand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To grow wheat you must choose a variety that matches the current season, and is grown on the correct terrain type.&lt;br /&gt;
&lt;br /&gt;
Raw wheat, not dried,  is the only type that can be planted. It is listed in inventory by season and variety.&lt;br /&gt;
&lt;br /&gt;
=== Hybrid (Player Made) ===&lt;br /&gt;
&lt;br /&gt;
== Cultivation ==&lt;br /&gt;
&lt;br /&gt;
[[File:GrowingWheat.png|right|350px|link=Special:FilePath/GrowingWheat.png]]&lt;br /&gt;
&lt;br /&gt;
To grow wheat, once you have the correct variety and season, you only need water. Lots of water. Wheat will go through a series of weeds and only becomes available to harvest, once all of the weeds are gone. You will most likely need to water several times . This is completely random. Some beds will harvest after a few waterings, others can take close to an hour or more. If you fail to water within a give time, the wheat will die, and no seed will be given back. &lt;br /&gt;
&lt;br /&gt;
*  When growing wheat near a [[Wheat Silo]], it is automatically stored into your silo upon harvesting.&lt;br /&gt;
&lt;br /&gt;
Use caution as it is lag sensitive. To get the best yields for your time, here are a few tips...&lt;br /&gt;
&lt;br /&gt;
*Do not let the beds touch each other, as this can result in the message &amp;quot;For some reason, the wheat stalks were weak, and no good grain could be harvested.&amp;quot;.&lt;br /&gt;
*Try to grow wheat with spouse or friends, the more wheat beds around, the higher the yields. &lt;br /&gt;
*Try to devote at least an hour of uninterrupted game time to growing, the longer a bed sits on the ground, usually the higher the yield at harvest. &lt;br /&gt;
*A single person should be able to grow 25 (5x5) beds at once. But might want to start with a 2x2 and expand.  Using the hotkeys W = water and H = harvest with your left hand and the right hand on the  mouse to scroll over the beds works great. F8 camera angle can help too. Hold down on the W key as you scroll, as soon as a bed looks mostly green and weed free, use the H key to harvest. &lt;br /&gt;
*Grow near a water source. You're going to need a lot of it. &lt;br /&gt;
*Replant a bed in your grid, as soon as you harvest. &lt;br /&gt;
*If you do not have a [[Wheat Silo]] available, Have a warehouse within reach for stashing. &lt;br /&gt;
*If you grow for about an hour, without interruption, and have several beds planted, you should start seeing harvest near 300+ per bed. &lt;br /&gt;
*If you see all of you beds die at once, you might have been hit by a lag spike, and will need to start over, this is why having a spouse helping can be a great asset. The more the merrier when growing wheat, just use a voice chat :)&lt;br /&gt;
&lt;br /&gt;
== Offlined Wheat ==&lt;br /&gt;
&lt;br /&gt;
Once you have harvested 1500 wheat, you may grow it as an [[Offline Chores|offline chore]].  It appears in your inventory as Wheat (Dried, Raw), as opposed to seeds of a particular strain and season.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
I'm hoping to perform a bunch of experiments to try to unlock some of the secrets of wheat.  You can find details on my research on my page [[User:Tunnen/Wheat|Tunnen's Wheat Page]].  If you would like to collaborate or have any questions or ideas, please feel free to send me a chat in-game.&lt;br /&gt;
&lt;br /&gt;
== Previous Tales Varieties ==&lt;br /&gt;
&lt;br /&gt;
Please move up to varieties once verified in T7&lt;br /&gt;
* Caodaism - Dirt&lt;br /&gt;
* Macumba - Dirt, NOT Grass or Sand (weak stalks)&lt;br /&gt;
* Santeria - Dirt or Sand, NOT Clay or Grass (weak stalks)&lt;br /&gt;
* Umbanda - NOT Clay, Sand, Grass, Dirt (weak Stalks)&lt;br /&gt;
&lt;br /&gt;
== Theories on Growing Wheat ==&lt;br /&gt;
&lt;br /&gt;
*Wheat does send the acid level to 0 when grown in large amounts in a particular area. This area can spread out to 100+ cords. What effects this has on the area in not known. Acid levels will return to normal after wheat has not been grown. This can takes days/weeks.  It has been suggested, but not tested, that the acid levels can be adjusted using lime and sulfur. That maybe an ideal acid level, can increase the amount of harvested grain from a wheat bed or cut down on the amount of weeds. More testing needs to be done on this subject. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Tale 3 guide to wheat. [http://www.atitd.org/wiki/tale3/Resources/Wheat Tale 3]&lt;br /&gt;
&lt;br /&gt;
==Byproducts==&lt;br /&gt;
Depending on your [[Arthropodology]] skill level, harvesting Wheat can sometimes produce [[Fruit Maggot]]s, [[Rose Swallowtail]]s, [[Spittlebug]]s, [[Orchid Hopper]]s, [[Dew Fly|Dew Flies]], [[Snowberry Butterfly|Snowberry Butterflies]], [[Ruby Hornborrer]]s, [[Corn Maggot]]s, [[Raspberry Moth]]s, [[Nightwing]]s, [[Woodmoth]]s, [[Leafhopper]]s, [[Leaf Snapper]]s, and [[Clearwing]]s.&lt;br /&gt;
&lt;br /&gt;
==Varieties IN TALE 8==&lt;br /&gt;
&lt;br /&gt;
* Asatru, ''Available in '' - '''Grass'''  &lt;br /&gt;
* Abacua, ''Available in Asyut, Pwenet, Meshwesh Delta'' - '''Clay''' &lt;br /&gt;
* Druidism, ''Available in Axum, Elephantine, East Kush, Western Desert, Asyut'' - '''Grass'''&lt;br /&gt;
* Druze, ''Available from The Great Granary II Event Prize'' - '''Grass and Dirt'''&lt;br /&gt;
* Candomble, ''Available from The Great Granary I Event Prize'' - '''NOT Grass, Clay, Sand or Dirt (weak stalks)'''&lt;br /&gt;
* Macumba, ''Available in Suez(Arsinoe side), Gebel'' - ''' Dirt ''' &lt;br /&gt;
* Palo Mayombe, ''Available in Suez(Giza side)'' - ''' Sand '''&lt;br /&gt;
* Voodoo, ''Available in Blue Nile, Herakleopolis, Swenett'' - '''Grass''' &lt;br /&gt;
* Wicca, ''Available in '' - '''Dirt or Sand'''&lt;br /&gt;
* Santeria, ''Available from The Great Granary III Event Prize'' - '''Sand and Dirt''' &lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wheat&amp;diff=192993</id>
		<title>Wheat</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wheat&amp;diff=192993"/>
		<updated>2021-08-09T19:19:08Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Varieties IN TALE 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sources==&lt;br /&gt;
Each region's [[University of Worship]] will hand out a free pack of Wheat to paid accounts once [[Farming]] 3 has been researched and the character has Farming skill 3/3. Different regions will have different strains. A player may only receive one pack of wheat, which comes as a set for each of the three seasons (Akhet, Peret, and Shemu).&lt;br /&gt;
To grow wheat you must choose a variety that matches the current season, and is grown on the correct terrain type.&lt;br /&gt;
&lt;br /&gt;
Raw wheat, not dried, is the only type that can be planted. It is listed in inventory by season and variety.&lt;br /&gt;
&lt;br /&gt;
To use '''Wheat''' for any purpose other than planting, it must be dried.  &lt;br /&gt;
&lt;br /&gt;
Similar to drying [[straw]], wheat can be dried by dropping it on the ground (700 take 1h to dry, more got swept away), or by placing it in a [[Drying Rack]] or [[Flax Hammock]] (up to 200 at a time on a Flax Hammock).  Upon drying, it becomes [[Wheat (Dried, Raw)]]; the strain no longer matters.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* [[Beer]]  &lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
* [[Test of Leavened Bread]] Needs specific seasons of wheat to bake bread.&lt;br /&gt;
* [[Wheat Extract]] at a [[Kitchen]], it takes 20,000 wheat. Was used in tale 3 as part of the cure for the plague.&lt;br /&gt;
* [[Wheat (Dried, Raw)]] can be roasted in a [[Grain Oven]] to produce [[Wheat (Light Roasted)]], [[Wheat (Medium Roasted)]], [[Wheat (Dark Roasted)]], and [[Wheat (Burnt)]].&lt;br /&gt;
*Coaxing wild [[pig]]s to approach you (wheat must be at least dried)&lt;br /&gt;
&lt;br /&gt;
== Varieties IN TALE 10==&lt;br /&gt;
&lt;br /&gt;
* Abacua, Available in ? - Clay &lt;br /&gt;
* Asatru, Available in '''Elephantine''', '''South Sinai, West Kush''' - Grass&lt;br /&gt;
* Druidism, Available in '''Swenett''', '''East Sinai''' - Grass&lt;br /&gt;
* Macumba, Available in  '''Bernike, Philae''' - Dirt&lt;br /&gt;
* Palo Mayombe, Available in  '''Suez''' - Sand&lt;br /&gt;
* Romani Nostrum, Available in ? - Clay&lt;br /&gt;
* Satanism,  Available in ? - Dirt&lt;br /&gt;
* Voodoo, Available in '''Abydos, Western Desert''' - Grass&lt;br /&gt;
* Wicca, Available in '''Napata''' - Dirt or Sand&lt;br /&gt;
* Romani Nostrum, Available in ? - Clay&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To grow wheat you must choose a variety that matches the current season, and is grown on the correct terrain type.&lt;br /&gt;
&lt;br /&gt;
Raw wheat, not dried,  is the only type that can be planted. It is listed in inventory by season and variety.&lt;br /&gt;
&lt;br /&gt;
=== Hybrid (Player Made) ===&lt;br /&gt;
&lt;br /&gt;
== Cultivation ==&lt;br /&gt;
&lt;br /&gt;
[[File:GrowingWheat.png|right|350px|link=Special:FilePath/GrowingWheat.png]]&lt;br /&gt;
&lt;br /&gt;
To grow wheat, once you have the correct variety and season, you only need water. Lots of water. Wheat will go through a series of weeds and only becomes available to harvest, once all of the weeds are gone. You will most likely need to water several times . This is completely random. Some beds will harvest after a few waterings, others can take close to an hour or more. If you fail to water within a give time, the wheat will die, and no seed will be given back. &lt;br /&gt;
&lt;br /&gt;
*  When growing wheat near a [[Wheat Silo]], it is automatically stored into your silo upon harvesting.&lt;br /&gt;
&lt;br /&gt;
Use caution as it is lag sensitive. To get the best yields for your time, here are a few tips...&lt;br /&gt;
&lt;br /&gt;
*Do not let the beds touch each other, as this can result in the message &amp;quot;For some reason, the wheat stalks were weak, and no good grain could be harvested.&amp;quot;.&lt;br /&gt;
*Try to grow wheat with spouse or friends, the more wheat beds around, the higher the yields. &lt;br /&gt;
*Try to devote at least an hour of uninterrupted game time to growing, the longer a bed sits on the ground, usually the higher the yield at harvest. &lt;br /&gt;
*A single person should be able to grow 25 (5x5) beds at once. But might want to start with a 2x2 and expand.  Using the hotkeys W = water and H = harvest with your left hand and the right hand on the  mouse to scroll over the beds works great. F8 camera angle can help too. Hold down on the W key as you scroll, as soon as a bed looks mostly green and weed free, use the H key to harvest. &lt;br /&gt;
*Grow near a water source. You're going to need a lot of it. &lt;br /&gt;
*Replant a bed in your grid, as soon as you harvest. &lt;br /&gt;
*If you do not have a [[Wheat Silo]] available, Have a warehouse within reach for stashing. &lt;br /&gt;
*If you grow for about an hour, without interruption, and have several beds planted, you should start seeing harvest near 300+ per bed. &lt;br /&gt;
*If you see all of you beds die at once, you might have been hit by a lag spike, and will need to start over, this is why having a spouse helping can be a great asset. The more the merrier when growing wheat, just use a voice chat :)&lt;br /&gt;
&lt;br /&gt;
== Offlined Wheat ==&lt;br /&gt;
&lt;br /&gt;
Once you have harvested 1500 wheat, you may grow it as an [[Offline Chores|offline chore]].  It appears in your inventory as Wheat (Dried, Raw), as opposed to seeds of a particular strain and season.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
I'm hoping to perform a bunch of experiments to try to unlock some of the secrets of wheat.  You can find details on my research on my page [[User:Tunnen/Wheat|Tunnen's Wheat Page]].  If you would like to collaborate or have any questions or ideas, please feel free to send me a chat in-game.&lt;br /&gt;
&lt;br /&gt;
== Previous Tales Varieties ==&lt;br /&gt;
&lt;br /&gt;
Please move up to varieties once verified in T7&lt;br /&gt;
* Caodaism - Dirt&lt;br /&gt;
* Macumba - Dirt, NOT Grass or Sand (weak stalks)&lt;br /&gt;
* Santeria - Dirt or Sand, NOT Clay or Grass (weak stalks)&lt;br /&gt;
* Umbanda - NOT Clay, Sand, Grass, Dirt (weak Stalks)&lt;br /&gt;
&lt;br /&gt;
== Theories on Growing Wheat ==&lt;br /&gt;
&lt;br /&gt;
*Wheat does send the acid level to 0 when grown in large amounts in a particular area. This area can spread out to 100+ cords. What effects this has on the area in not known. Acid levels will return to normal after wheat has not been grown. This can takes days/weeks.  It has been suggested, but not tested, that the acid levels can be adjusted using lime and sulfur. That maybe an ideal acid level, can increase the amount of harvested grain from a wheat bed or cut down on the amount of weeds. More testing needs to be done on this subject. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Tale 3 guide to wheat. [http://www.atitd.org/wiki/tale3/Resources/Wheat Tale 3]&lt;br /&gt;
&lt;br /&gt;
==Byproducts==&lt;br /&gt;
Depending on your [[Arthropodology]] skill level, harvesting Wheat can sometimes produce [[Fruit Maggot]]s, [[Rose Swallowtail]]s, [[Spittlebug]]s, [[Orchid Hopper]]s, [[Dew Fly|Dew Flies]], [[Snowberry Butterfly|Snowberry Butterflies]], [[Ruby Hornborrer]]s, [[Corn Maggot]]s, [[Raspberry Moth]]s, [[Nightwing]]s, [[Woodmoth]]s, [[Leafhopper]]s, [[Leaf Snapper]]s, and [[Clearwing]]s.&lt;br /&gt;
&lt;br /&gt;
==Varieties IN TALE 8==&lt;br /&gt;
&lt;br /&gt;
* Asatru, ''Available in '' - '''Grass'''  &lt;br /&gt;
* Abacua, ''Available in Asyut, Pwenet, Meshwesh Delta'' - '''Clay''' &lt;br /&gt;
* Druidism, ''Available in Axum, Elephantine, East Kush, Western Desert, Asyut'' - '''Grass'''&lt;br /&gt;
* Druze, ''Available from The Great Granary II Event Prize'' - '''Grass and Dirt'''&lt;br /&gt;
* Candomble, ''Available from The Great Granary I Event Prize'' - '''NOT Grass, Clay, Sand or Dirt (weak stalks)'''&lt;br /&gt;
* Macumba, ''Available in Suez(Arsinoe side), Gebel'' - ''' Dirt ''' &lt;br /&gt;
* Palo Mayombe, ''Available in Suez(Giza side)'' - ''' Sand '''&lt;br /&gt;
* Voodoo, ''Available in Blue Nile, Herakleopolis, Swenett'' - '''Grass''' &lt;br /&gt;
* Wicca, ''Available in '' - '''Dirt or Sand'''&lt;br /&gt;
* Santeria, ''Available from The Great Granary III Event Prize'' - '''Sand and Dirt''' &lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wheat&amp;diff=192989</id>
		<title>Wheat</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wheat&amp;diff=192989"/>
		<updated>2021-08-09T19:08:55Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sources==&lt;br /&gt;
Each region's [[University of Worship]] will hand out a free pack of Wheat to paid accounts once [[Farming]] 3 has been researched and the character has Farming skill 3/3. Different regions will have different strains. A player may only receive one pack of wheat, which comes as a set for each of the three seasons (Akhet, Peret, and Shemu).&lt;br /&gt;
To grow wheat you must choose a variety that matches the current season, and is grown on the correct terrain type.&lt;br /&gt;
&lt;br /&gt;
Raw wheat, not dried, is the only type that can be planted. It is listed in inventory by season and variety.&lt;br /&gt;
&lt;br /&gt;
To use '''Wheat''' for any purpose other than planting, it must be dried.  &lt;br /&gt;
&lt;br /&gt;
Similar to drying [[straw]], wheat can be dried by dropping it on the ground (700 take 1h to dry, more got swept away), or by placing it in a [[Drying Rack]] or [[Flax Hammock]] (up to 200 at a time on a Flax Hammock).  Upon drying, it becomes [[Wheat (Dried, Raw)]]; the strain no longer matters.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* [[Beer]]  &lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
* [[Test of Leavened Bread]] Needs specific seasons of wheat to bake bread.&lt;br /&gt;
* [[Wheat Extract]] at a [[Kitchen]], it takes 20,000 wheat. Was used in tale 3 as part of the cure for the plague.&lt;br /&gt;
* [[Wheat (Dried, Raw)]] can be roasted in a [[Grain Oven]] to produce [[Wheat (Light Roasted)]], [[Wheat (Medium Roasted)]], [[Wheat (Dark Roasted)]], and [[Wheat (Burnt)]].&lt;br /&gt;
*Coaxing wild [[pig]]s to approach you (wheat must be at least dried)&lt;br /&gt;
&lt;br /&gt;
== Varieties IN TALE 10==&lt;br /&gt;
&lt;br /&gt;
* Abacua, Available in ? - Clay &lt;br /&gt;
* Asatru, Available in '''Elephantine''', '''South Sinai, West Kush''' - Grass&lt;br /&gt;
* Druidism, Available in '''Swenett''', '''East Sinai''' - Grass&lt;br /&gt;
* Macumba, Available in  '''Bernike, Philae''' - Dirt&lt;br /&gt;
* Palo Mayombe, Available in  '''Suez''' - Sand&lt;br /&gt;
* Romani Nostrum, Available in ? - Clay&lt;br /&gt;
* Satanism,  Available in ? - Dirt&lt;br /&gt;
* Voodoo, Available in '''Abydos, Western Desert''' - Grass&lt;br /&gt;
* Wicca, Available in '''Napata''' - Dirt or Sand&lt;br /&gt;
* Romani Nostrum, Available in ? - Clay&lt;br /&gt;
* Satanism,  Available in ? - Dirt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To grow wheat you must choose a variety that matches the current season, and is grown on the correct terrain type.&lt;br /&gt;
&lt;br /&gt;
Raw wheat, not dried,  is the only type that can be planted. It is listed in inventory by season and variety.&lt;br /&gt;
&lt;br /&gt;
=== Hybrid (Player Made) ===&lt;br /&gt;
&lt;br /&gt;
== Cultivation ==&lt;br /&gt;
&lt;br /&gt;
[[File:GrowingWheat.png|right|350px|link=Special:FilePath/GrowingWheat.png]]&lt;br /&gt;
&lt;br /&gt;
To grow wheat, once you have the correct variety and season, you only need water. Lots of water. Wheat will go through a series of weeds and only becomes available to harvest, once all of the weeds are gone. You will most likely need to water several times . This is completely random. Some beds will harvest after a few waterings, others can take close to an hour or more. If you fail to water within a give time, the wheat will die, and no seed will be given back. &lt;br /&gt;
&lt;br /&gt;
*  When growing wheat near a [[Wheat Silo]], it is automatically stored into your silo upon harvesting.&lt;br /&gt;
&lt;br /&gt;
Use caution as it is lag sensitive. To get the best yields for your time, here are a few tips...&lt;br /&gt;
&lt;br /&gt;
*Do not let the beds touch each other, as this can result in the message &amp;quot;For some reason, the wheat stalks were weak, and no good grain could be harvested.&amp;quot;.&lt;br /&gt;
*Try to grow wheat with spouse or friends, the more wheat beds around, the higher the yields. &lt;br /&gt;
*Try to devote at least an hour of uninterrupted game time to growing, the longer a bed sits on the ground, usually the higher the yield at harvest. &lt;br /&gt;
*A single person should be able to grow 25 (5x5) beds at once. But might want to start with a 2x2 and expand.  Using the hotkeys W = water and H = harvest with your left hand and the right hand on the  mouse to scroll over the beds works great. F8 camera angle can help too. Hold down on the W key as you scroll, as soon as a bed looks mostly green and weed free, use the H key to harvest. &lt;br /&gt;
*Grow near a water source. You're going to need a lot of it. &lt;br /&gt;
*Replant a bed in your grid, as soon as you harvest. &lt;br /&gt;
*If you do not have a [[Wheat Silo]] available, Have a warehouse within reach for stashing. &lt;br /&gt;
*If you grow for about an hour, without interruption, and have several beds planted, you should start seeing harvest near 300+ per bed. &lt;br /&gt;
*If you see all of you beds die at once, you might have been hit by a lag spike, and will need to start over, this is why having a spouse helping can be a great asset. The more the merrier when growing wheat, just use a voice chat :)&lt;br /&gt;
&lt;br /&gt;
== Offlined Wheat ==&lt;br /&gt;
&lt;br /&gt;
Once you have harvested 1500 wheat, you may grow it as an [[Offline Chores|offline chore]].  It appears in your inventory as Wheat (Dried, Raw), as opposed to seeds of a particular strain and season.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
I'm hoping to perform a bunch of experiments to try to unlock some of the secrets of wheat.  You can find details on my research on my page [[User:Tunnen/Wheat|Tunnen's Wheat Page]].  If you would like to collaborate or have any questions or ideas, please feel free to send me a chat in-game.&lt;br /&gt;
&lt;br /&gt;
== Previous Tales Varieties ==&lt;br /&gt;
&lt;br /&gt;
Please move up to varieties once verified in T7&lt;br /&gt;
* Caodaism - Dirt&lt;br /&gt;
* Macumba - Dirt, NOT Grass or Sand (weak stalks)&lt;br /&gt;
* Santeria - Dirt or Sand, NOT Clay or Grass (weak stalks)&lt;br /&gt;
* Umbanda - NOT Clay, Sand, Grass, Dirt (weak Stalks)&lt;br /&gt;
&lt;br /&gt;
== Theories on Growing Wheat ==&lt;br /&gt;
&lt;br /&gt;
*Wheat does send the acid level to 0 when grown in large amounts in a particular area. This area can spread out to 100+ cords. What effects this has on the area in not known. Acid levels will return to normal after wheat has not been grown. This can takes days/weeks.  It has been suggested, but not tested, that the acid levels can be adjusted using lime and sulfur. That maybe an ideal acid level, can increase the amount of harvested grain from a wheat bed or cut down on the amount of weeds. More testing needs to be done on this subject. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Tale 3 guide to wheat. [http://www.atitd.org/wiki/tale3/Resources/Wheat Tale 3]&lt;br /&gt;
&lt;br /&gt;
==Byproducts==&lt;br /&gt;
Depending on your [[Arthropodology]] skill level, harvesting Wheat can sometimes produce [[Fruit Maggot]]s, [[Rose Swallowtail]]s, [[Spittlebug]]s, [[Orchid Hopper]]s, [[Dew Fly|Dew Flies]], [[Snowberry Butterfly|Snowberry Butterflies]], [[Ruby Hornborrer]]s, [[Corn Maggot]]s, [[Raspberry Moth]]s, [[Nightwing]]s, [[Woodmoth]]s, [[Leafhopper]]s, [[Leaf Snapper]]s, and [[Clearwing]]s.&lt;br /&gt;
&lt;br /&gt;
==Varieties IN TALE 8==&lt;br /&gt;
&lt;br /&gt;
* Asatru, ''Available in '' - '''Grass'''  &lt;br /&gt;
* Abacua, ''Available in Asyut, Pwenet, Meshwesh Delta'' - '''Clay''' &lt;br /&gt;
* Druidism, ''Available in Axum, Elephantine, East Kush, Western Desert, Asyut'' - '''Grass'''&lt;br /&gt;
* Druze, ''Available from The Great Granary II Event Prize'' - '''Grass and Dirt'''&lt;br /&gt;
* Candomble, ''Available from The Great Granary I Event Prize'' - '''NOT Grass, Clay, Sand or Dirt (weak stalks)'''&lt;br /&gt;
* Macumba, ''Available in Suez(Arsinoe side), Gebel'' - ''' Dirt ''' &lt;br /&gt;
* Palo Mayombe, ''Available in Suez(Giza side)'' - ''' Sand '''&lt;br /&gt;
* Voodoo, ''Available in Blue Nile, Herakleopolis, Swenett'' - '''Grass''' &lt;br /&gt;
* Wicca, ''Available in '' - '''Dirt or Sand'''&lt;br /&gt;
* Santeria, ''Available from The Great Granary III Event Prize'' - '''Sand and Dirt''' &lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wheat&amp;diff=192988</id>
		<title>Wheat</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wheat&amp;diff=192988"/>
		<updated>2021-08-09T19:07:38Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Varieties IN TALE 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sources==&lt;br /&gt;
Each region's [[University of Worship]] will hand out a free pack of Wheat to paid accounts [[Farming]] 3 has been researched and the character has Farming Skill 3/3. Different regions will have different strains. A player may only receive one pack of wheat, which comes as a set for each of the three seasons (Akhet, Peret, and Shemu).&lt;br /&gt;
To grow wheat you must choose a variety that matches the current season, and is grown on the correct terrain type.&lt;br /&gt;
&lt;br /&gt;
Raw wheat, not dried, is the only type that can be planted. It is listed in inventory by season and variety.&lt;br /&gt;
&lt;br /&gt;
To use '''Wheat''' for any purpose other than planting, it must be dried.  &lt;br /&gt;
&lt;br /&gt;
Similar to drying [[straw]], wheat can be dried by dropping it on the ground (700 take 1h to dry, more got sweeped away), or by placing it in a [[Drying Rack]] or [[Flax Hammock]] (up to 200 at a time on a Flax Hammock).  Upon drying, it becomes [[Wheat (Dried, Raw)]]—the strain no longer matters.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* [[Beer]]  &lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
* [[Test of Leavened Bread]] Needs specific seasons of wheat to bake bread.&lt;br /&gt;
* [[Wheat Extract]] at a [[Kitchen]], it takes 20,000 wheat. Was used in tale 3 as part of the cure for the plague.&lt;br /&gt;
* [[Wheat (Dried, Raw)]] can be roasted in a [[Grain Oven]] to produce [[Wheat (Light Roasted)]], [[Wheat (Medium Roasted)]], [[Wheat (Dark Roasted)]], and [[Wheat (Burnt)]].&lt;br /&gt;
*Coaxing wild [[pig]]s to approach you (wheat must be at least dried)&lt;br /&gt;
&lt;br /&gt;
== Varieties IN TALE 10==&lt;br /&gt;
&lt;br /&gt;
* Abacua, Available in ? - Clay &lt;br /&gt;
* Asatru, Available in '''Elephantine''', '''South Sinai, West Kush''' - Grass&lt;br /&gt;
* Druidism, Available in '''Swenett''', '''East Sinai''' - Grass&lt;br /&gt;
* Macumba, Available in  '''Bernike, Philae''' - Dirt&lt;br /&gt;
* Palo Mayombe, Available in  '''Suez''' - Sand&lt;br /&gt;
* Romani Nostrum, Available in ? - Clay&lt;br /&gt;
* Satanism,  Available in ? - Dirt&lt;br /&gt;
* Voodoo, Available in '''Abydos, Western Desert''' - Grass&lt;br /&gt;
* Wicca, Available in '''Napata''' - Dirt or Sand&lt;br /&gt;
* Romani Nostrum, Available in ? - Clay&lt;br /&gt;
* Satanism,  Available in ? - Dirt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To grow wheat you must choose a variety that matches the current season, and is grown on the correct terrain type.&lt;br /&gt;
&lt;br /&gt;
Raw wheat, not dried,  is the only type that can be planted. It is listed in inventory by season and variety.&lt;br /&gt;
&lt;br /&gt;
=== Hybrid (Player Made) ===&lt;br /&gt;
&lt;br /&gt;
== Cultivation ==&lt;br /&gt;
&lt;br /&gt;
[[File:GrowingWheat.png|right|350px|link=Special:FilePath/GrowingWheat.png]]&lt;br /&gt;
&lt;br /&gt;
To grow wheat, once you have the correct variety and season, you only need water. Lots of water. Wheat will go through a series of weeds and only becomes available to harvest, once all of the weeds are gone. You will most likely need to water several times . This is completely random. Some beds will harvest after a few waterings, others can take close to an hour or more. If you fail to water within a give time, the wheat will die, and no seed will be given back. &lt;br /&gt;
&lt;br /&gt;
*  When growing wheat near a [[Wheat Silo]], it is automatically stored into your silo upon harvesting.&lt;br /&gt;
&lt;br /&gt;
Use caution as it is lag sensitive. To get the best yields for your time, here are a few tips...&lt;br /&gt;
&lt;br /&gt;
*Do not let the beds touch each other, as this can result in the message &amp;quot;For some reason, the wheat stalks were weak, and no good grain could be harvested.&amp;quot;.&lt;br /&gt;
*Try to grow wheat with spouse or friends, the more wheat beds around, the higher the yields. &lt;br /&gt;
*Try to devote at least an hour of uninterrupted game time to growing, the longer a bed sits on the ground, usually the higher the yield at harvest. &lt;br /&gt;
*A single person should be able to grow 25 (5x5) beds at once. But might want to start with a 2x2 and expand.  Using the hotkeys W = water and H = harvest with your left hand and the right hand on the  mouse to scroll over the beds works great. F8 camera angle can help too. Hold down on the W key as you scroll, as soon as a bed looks mostly green and weed free, use the H key to harvest. &lt;br /&gt;
*Grow near a water source. You're going to need a lot of it. &lt;br /&gt;
*Replant a bed in your grid, as soon as you harvest. &lt;br /&gt;
*If you do not have a [[Wheat Silo]] available, Have a warehouse within reach for stashing. &lt;br /&gt;
*If you grow for about an hour, without interruption, and have several beds planted, you should start seeing harvest near 300+ per bed. &lt;br /&gt;
*If you see all of you beds die at once, you might have been hit by a lag spike, and will need to start over, this is why having a spouse helping can be a great asset. The more the merrier when growing wheat, just use a voice chat :)&lt;br /&gt;
&lt;br /&gt;
== Offlined Wheat ==&lt;br /&gt;
&lt;br /&gt;
Once you have harvested 1500 wheat, you may grow it as an [[Offline Chores|offline chore]].  It appears in your inventory as Wheat (Dried, Raw), as opposed to seeds of a particular strain and season.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
I'm hoping to perform a bunch of experiments to try to unlock some of the secrets of wheat.  You can find details on my research on my page [[User:Tunnen/Wheat|Tunnen's Wheat Page]].  If you would like to collaborate or have any questions or ideas, please feel free to send me a chat in-game.&lt;br /&gt;
&lt;br /&gt;
== Previous Tales Varieties ==&lt;br /&gt;
&lt;br /&gt;
Please move up to varieties once verified in T7&lt;br /&gt;
* Caodaism - Dirt&lt;br /&gt;
* Macumba - Dirt, NOT Grass or Sand (weak stalks)&lt;br /&gt;
* Santeria - Dirt or Sand, NOT Clay or Grass (weak stalks)&lt;br /&gt;
* Umbanda - NOT Clay, Sand, Grass, Dirt (weak Stalks)&lt;br /&gt;
&lt;br /&gt;
== Theories on Growing Wheat ==&lt;br /&gt;
&lt;br /&gt;
*Wheat does send the acid level to 0 when grown in large amounts in a particular area. This area can spread out to 100+ cords. What effects this has on the area in not known. Acid levels will return to normal after wheat has not been grown. This can takes days/weeks.  It has been suggested, but not tested, that the acid levels can be adjusted using lime and sulfur. That maybe an ideal acid level, can increase the amount of harvested grain from a wheat bed or cut down on the amount of weeds. More testing needs to be done on this subject. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Tale 3 guide to wheat. [http://www.atitd.org/wiki/tale3/Resources/Wheat Tale 3]&lt;br /&gt;
&lt;br /&gt;
==Byproducts==&lt;br /&gt;
Depending on your [[Arthropodology]] skill level, harvesting Wheat can sometimes produce [[Fruit Maggot]]s, [[Rose Swallowtail]]s, [[Spittlebug]]s, [[Orchid Hopper]]s, [[Dew Fly|Dew Flies]], [[Snowberry Butterfly|Snowberry Butterflies]], [[Ruby Hornborrer]]s, [[Corn Maggot]]s, [[Raspberry Moth]]s, [[Nightwing]]s, [[Woodmoth]]s, [[Leafhopper]]s, [[Leaf Snapper]]s, and [[Clearwing]]s.&lt;br /&gt;
&lt;br /&gt;
==Varieties IN TALE 8==&lt;br /&gt;
&lt;br /&gt;
* Asatru, ''Available in '' - '''Grass'''  &lt;br /&gt;
* Abacua, ''Available in Asyut, Pwenet, Meshwesh Delta'' - '''Clay''' &lt;br /&gt;
* Druidism, ''Available in Axum, Elephantine, East Kush, Western Desert, Asyut'' - '''Grass'''&lt;br /&gt;
* Druze, ''Available from The Great Granary II Event Prize'' - '''Grass and Dirt'''&lt;br /&gt;
* Candomble, ''Available from The Great Granary I Event Prize'' - '''NOT Grass, Clay, Sand or Dirt (weak stalks)'''&lt;br /&gt;
* Macumba, ''Available in Suez(Arsinoe side), Gebel'' - ''' Dirt ''' &lt;br /&gt;
* Palo Mayombe, ''Available in Suez(Giza side)'' - ''' Sand '''&lt;br /&gt;
* Voodoo, ''Available in Blue Nile, Herakleopolis, Swenett'' - '''Grass''' &lt;br /&gt;
* Wicca, ''Available in '' - '''Dirt or Sand'''&lt;br /&gt;
* Santeria, ''Available from The Great Granary III Event Prize'' - '''Sand and Dirt''' &lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wine/Appreciation&amp;diff=192987</id>
		<title>Wine/Appreciation</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wine/Appreciation&amp;diff=192987"/>
		<updated>2021-08-09T19:06:02Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Fat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style = border: 1px solid black; border-spacing: 0'&lt;br /&gt;
|-&lt;br /&gt;
| colspan = '8' style = 'height: 0.2em; background: #aaa; border-bottom: 1px solid #888' |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left: none;           padding: 0 1em&amp;quot; | [[Wine/Amusement|Amusement]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | '''Appreciation'''&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Balance|Balance]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Brilliance|Brilliance]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Contemplation|Contemplation]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Distraction|Distraction]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Frivolity|Frivolity]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Wisdom|Wisdom]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = '8' style = 'height: 0.2em; background: #aaa; border-top: 1px solid #888' |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Wine|&amp;lt; Wine]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phenotype (QQQ) ==&lt;br /&gt;
(need to confirm phenotype for T10)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grape No. !! Hue &lt;br /&gt;
|-&lt;br /&gt;
|Appreciation  || 9 || Light Red &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key ==&lt;br /&gt;
See the [[Wine/Abbreviations|Abbreviations]] page.&lt;br /&gt;
&lt;br /&gt;
== Fat ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || 0 || -1 || -1 || +7 || -3 || 0 || -7 ||align=&amp;quot;left&amp;quot;| GQV confirmed; rest are &amp;lt;=0&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +4 || 0 || +4 || +10 || -1 || -3 || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || 0 || +3 || +2 || -6 || -2 || -1 || -11 ||align=&amp;quot;left&amp;quot;| S=-1&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +3 || +1 || +1 || +6 || &amp;lt;=-1 || +1 || -6 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +3 || -3 || +2 || -6 || +1 || +3 || -8 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || 0 || +2 || +3 || +16 || -2 || +3 || -8 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || 0 || +2 || -3 || +5 || 0 || +3 || -5 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Musty ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +2 || -2 || +3 || -12 || +4 || -1 || -13 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +4 || -2 || -1 || -6 || +1 || 0 || -9 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +2 || -1 || +2 || -3 || -1 || -3 || -1 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -3 || -1 || -3 || -5 || +4 || -1 || -14 || align=&amp;quot;left&amp;quot; | A &amp;lt;= 0; rest confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +1 || +1 || -1 || -2 || +3 || -14 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || -3 || -2 || -6 || -2 || +3 || -11 || align=&amp;quot;left&amp;quot; | C, K &amp;lt;= 0; rest confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -1 || +3 || 0 || -10 || +4 || -1 || -5 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rustle ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -3 || +4 || 0 || +3 || +3 || -1 || -11 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || 0 || +1 || -2 || -8 || +4 || -1 || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +1 || -2 || +2 || +4 || 0 || -2 || -5 ||align=&amp;quot;left&amp;quot;| S&amp;lt;=0; rest confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -3 || -3 || +4 || +3 || +2 || +4 || -12 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +1 || +3 || +7 || 0 || 0 || -8 || align=&amp;quot;left&amp;quot; | V&amp;lt;=0; rest confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || +1 || -2 || -1 || -3 || +1 || -14 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -1 || +2 || +2 || +13 || +1 || +1 || -2 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sagging ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +2 || +2 || 0 || 0 || -2 || -1 || -7 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +1 || +3 || +4 || +1 || +3 || +3 || -2 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -2 || -1 || +3 || +11 || 0 || -3 || -4 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || 0 || +1 || +2 || 0 || -2 || +1 || -5 || align=&amp;quot;left&amp;quot; | CONFLICT: I have 1/4/6/1/1/4/-7; will check again. -RU&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +1 || +4 || +8 || -2 || +3 || -10 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +2 || +3 || +2 || -10 || -2 || +1 || -2 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +1 || +2 || -1 || +7 || 0 || +3 || -13 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shimmer ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || 0 || +2 || -1 || +1 || +1 || +2 || -2 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -2 || 0 || -3 || -12 || +3 || +2 || -8 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || 0 || 0 || -1 || +11 || +1 || -3 || -5 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || 0 || +4 || -12 || -3 || +1 || -1 || align=&amp;quot;left&amp;quot; | K&amp;lt;=0; rest confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || 0 || -2 || -1 || +2 || -1 || +2 || -11 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +2 || +4 || -1 || -10 || +4 || -1 || -9 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +2 || +1 || -2 || +2 || -1 || +3 || -13 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shrivel ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +4 || +1 || +1 || +6 || -1 || 0 || -7 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +1 || +3 || +4 || +1 || +3 || +3 || -11 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +1 || -2 || +2 ||-10 || 0 || -2 || -4 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +3 || -3 || -1 || -2 || +4 || +2 || -11 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -3 || +1 || 0 || 0 || -1 || -3 || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +4 || 0 || -1 || -10 || 0 || +4 || -3 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +4 || -1 || +2 || -10 || -3 || -2 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wilting ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -2 || +1 || -3 || +13 || +1 || +2 || -2 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -3 || 0 || +2 || -8 || -3 || +2 || -2 ||align=&amp;quot;left&amp;quot;| A&amp;lt;=-1; rest confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -3 || -1 || +3 || +11 || +2 || +4 || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +4 || -3 || -1 || +8 || +3 || -2 || -14 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -2 || -1 || +3 || +10 || -2 || 0 || -11 ||align=&amp;quot;left&amp;quot;| A&amp;lt;=-1; rest confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +2 || +2 || -1 || -8 || -2 || -1 || -4 ||align=&amp;quot;left&amp;quot;| confirmed &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +2 || 0 || -2 || +1 || +1 || -1 || -2 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=192039</id>
		<title>Yeast-74</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=192039"/>
		<updated>2021-08-05T02:30:28Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-74&lt;br /&gt;
|AlcCeiling=873&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=10&lt;br /&gt;
|GlucoseFloor=0&lt;br /&gt;
|MaltFloor=74&lt;br /&gt;
|VitFloor=0&lt;br /&gt;
|VitCons=9&lt;br /&gt;
|Orange=110&lt;br /&gt;
|Banana=13&lt;br /&gt;
|Cherry=19&lt;br /&gt;
|Date=14&lt;br /&gt;
|Honey=375&lt;br /&gt;
|Nutmeg=56&lt;br /&gt;
|Cinnamon=33&lt;br /&gt;
|Grassy=64&lt;br /&gt;
|Nasty=36&lt;br /&gt;
|Bread=&lt;br /&gt;
|Grapefruit=&lt;br /&gt;
|Pear=&lt;br /&gt;
|Blackberry=&lt;br /&gt;
|Prune=&lt;br /&gt;
|Jasmine=&lt;br /&gt;
|Clove=&lt;br /&gt;
|Vanilla=&lt;br /&gt;
|Herbal=&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wine/Appreciation&amp;diff=191835</id>
		<title>Wine/Appreciation</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wine/Appreciation&amp;diff=191835"/>
		<updated>2021-08-04T02:27:42Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Shrivel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style = border: 1px solid black; border-spacing: 0'&lt;br /&gt;
|-&lt;br /&gt;
| colspan = '8' style = 'height: 0.2em; background: #aaa; border-bottom: 1px solid #888' |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left: none;           padding: 0 1em&amp;quot; | [[Wine/Amusement|Amusement]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | '''Appreciation'''&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Balance|Balance]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Brilliance|Brilliance]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Contemplation|Contemplation]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Distraction|Distraction]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Frivolity|Frivolity]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Wisdom|Wisdom]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = '8' style = 'height: 0.2em; background: #aaa; border-top: 1px solid #888' |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Wine|&amp;lt; Wine]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phenotype (QQQ) ==&lt;br /&gt;
(need to confirm phenotype for T10)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grape No. !! Hue &lt;br /&gt;
|-&lt;br /&gt;
|Appreciation  || 9 || Light Red &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key ==&lt;br /&gt;
See the [[Wine/Abbreviations|Abbreviations]] page.&lt;br /&gt;
&lt;br /&gt;
== Fat ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || 0 || -1 || -1 || +7 || -3 || 0 || -7 ||align=&amp;quot;left&amp;quot;| GQV confirmed; rest are &amp;lt;=0&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +4 || 0 || +4 || +10 || -1 || -3 || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || 0 || +3 || +2 || -6 || -2 || &amp;lt;=0 || -11 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +3 || +1 || +1 || +6 || &amp;lt;=-1 || +1 || -6 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +3 || -3 || +2 || -6 || +1 || +3 || -8 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || &amp;lt;=0 || +2 || +3 || +16 || -2 || +3 || -8 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || 0 || +2 || -3 || +5 || 0 || +3 || -5 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Musty ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +2 || -2 || +3 || -12 || +4 || -1 || -13 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +4 || -2 || -1 || -6 || +1 || 0 || -9 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +2 || -1 || +2 || -3 || -1 || -3 || -1 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -3 || -1 || -3 || -5 || +4 || -1 || -14 || align=&amp;quot;left&amp;quot; | A &amp;lt;= 0; rest confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +1 || +1 || -1 || -2 || +3 || -14 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || -3 || -2 || -6 || -2 || +3 || -11 || align=&amp;quot;left&amp;quot; | C, K &amp;lt;= 0; rest confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -1 || +3 || 0 || -10 || +4 || -1 || -5 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rustle ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -3 || +4 || 0 || +3 || +3 || -1 || -11 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || 0 || +1 || -2 || -8 || +4 || -1 || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +1 || -2 || +2 || +4 || 0 || -2 || -5 ||align=&amp;quot;left&amp;quot;| S&amp;lt;=0; rest confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -3 || -3 || +4 || +3 || +2 || +4 || -12 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +1 || +3 || +7 || 0 || 0 || -8 || align=&amp;quot;left&amp;quot; | V&amp;lt;=0; rest confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || +1 || -2 || -1 || -3 || +1 || -14 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -1 || +2 || +2 || +13 || +1 || +1 || -2 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sagging ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +2 || +2 || 0 || 0 || -2 || -1 || -7 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +1 || +3 || +4 || +1 || +3 || +3 || -2 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -2 || -1 || +3 || +11 || 0 || -3 || -4 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || 0 || +1 || +2 || 0 || -2 || +1 || -5 || align=&amp;quot;left&amp;quot; | CONFLICT: I have 1/4/6/1/1/4/-7; will check again. -RU&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +1 || +4 || +8 || -2 || +3 || -10 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +2 || +3 || +2 || -10 || -2 || +1 || -2 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +1 || +2 || -1 || +7 || 0 || +3 || -13 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shimmer ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || 0 || +2 || -1 || +1 || +1 || +2 || -2 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -2 || 0 || -3 || -12 || +3 || +2 || -8 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || 0 || 0 || -1 || +11 || +1 || -3 || -5 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || 0 || +4 || -12 || -3 || +1 || -1 || align=&amp;quot;left&amp;quot; | K&amp;lt;=0; rest confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || 0 || -2 || -1 || +2 || -1 || +2 || -11 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +2 || +4 || -1 || -10 || +4 || -1 || -9 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +2 || +1 || -2 || +2 || -1 || +3 || -13 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shrivel ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +4 || +1 || +1 || +6 || -1 || 0 || -7 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +1 || +3 || +4 || +1 || +3 || +3 || -11 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +1 || -2 || +2 ||-10 || 0 || -2 || -4 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +3 || -3 || -1 || -2 || +4 || +2 || -11 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -3 || +1 || 0 || 0 || -1 || -3 || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +4 || 0 || -1 || -10 || 0 || +4 || -3 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +4 || -1 || +2 || -10 || -3 || -2 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wilting ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -2 || +1 || -3 || +13 || +1 || +2 || -2 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -3 || 0 || +2 || -8 || -3 || +2 || -2 ||align=&amp;quot;left&amp;quot;| A&amp;lt;=-1; rest confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -3 || -1 || +3 || +11 || +2 || +4 || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +4 || -3 || -1 || +8 || +3 || -2 || -14 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -2 || -1 || +3 || +10 || -2 || 0 || -11 ||align=&amp;quot;left&amp;quot;| A&amp;lt;=-1; rest confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +2 || +2 || -1 || -8 || -2 || -1 || -4 ||align=&amp;quot;left&amp;quot;| confirmed &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +2 || 0 || -2 || +1 || +1 || -1 || -2 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-91&amp;diff=191793</id>
		<title>Yeast-91</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-91&amp;diff=191793"/>
		<updated>2021-08-03T20:09:59Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-91&lt;br /&gt;
|AlcCeiling=1026&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=20&lt;br /&gt;
|GlucoseFloor=3&lt;br /&gt;
|MaltFloor=192&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=3&lt;br /&gt;
|Orange=40&lt;br /&gt;
|Banana=27&lt;br /&gt;
|Cherry=22&lt;br /&gt;
|Date=11&lt;br /&gt;
|Honey=22&lt;br /&gt;
|Nutmeg=12&lt;br /&gt;
|Cinnamon=15&lt;br /&gt;
|Grassy=15&lt;br /&gt;
|Nasty=33&lt;br /&gt;
|Bread=&lt;br /&gt;
|Grapefruit=&lt;br /&gt;
|Pear=&lt;br /&gt;
|Blackberry=&lt;br /&gt;
|Prune=&lt;br /&gt;
|Jasmine=&lt;br /&gt;
|Clove=&lt;br /&gt;
|Vanilla=&lt;br /&gt;
|Herbal=&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wine/Amusement&amp;diff=191717</id>
		<title>Wine/Amusement</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wine/Amusement&amp;diff=191717"/>
		<updated>2021-08-03T17:41:55Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Musty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style = border: 1px solid black; border-spacing: 0'&lt;br /&gt;
|-&lt;br /&gt;
| colspan = '8' style = 'height: 0.2em; background: #aaa; border-bottom: 1px solid #888' |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left: none;           padding: 0 1em&amp;quot; | '''Amusement'''&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Appreciation|Appreciation]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Balance|Balance]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Brilliance|Brilliance]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Contemplation|Contemplation]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Distraction|Distraction]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Frivolity|Frivolity]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Wisdom|Wisdom]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = '8' style = 'height: 0.2em; background: #aaa; border-top: 1px solid #888' |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Wine|&amp;lt; Wine]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phenotype (GGVV) ==&lt;br /&gt;
(need to confirm phenotype for T10)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grape No. !! Hue &lt;br /&gt;
|-&lt;br /&gt;
|Amusement  || 10 ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key ==&lt;br /&gt;
See the [[Wine/Abbreviations|Abbreviations]] page.&lt;br /&gt;
&lt;br /&gt;
== Fat ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || 0 || -1 || +1 || +2 || -3 || 0 || -5 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +4 || 0 || -2 || 0 || -1 || -3 || -7 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || 0 || +3 || -8 || 0 || -2 || -1 || -7 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +3 || +1 || +7 || +2 || -3 || +1 || -8 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +3 || -3 || +2 || -2 || +1 || +3 || -4 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || 0 || +2 || -3 || 0 || -2 || +3 || -8 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -1 || +2 || -7 || +3 || 0 || +3 || -1 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Musty ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +2 || -2 || +5 || -3 || +4 || -1 || -7 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +4 || -2 || +1 || -3 || +1 || 0 || -5 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +2 || -1 || +12 || +1 || -1 || -3 || -1 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -3 || -1 || +5 || +3 || +4 || -1 || -2 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +1 || -5 || -1 || -2 || +3 || -6 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || -3 || -2 || -1 || -2 || +3 || -9 ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -1 || +3 || +2 || -2 || +4 || -1 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rustle ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -3 || +4 || -6 || -1 || +3 || -1 || -3 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || 0 || +1 || +2 || +2 || +4 || -1 || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +1 || -2 || 0 || +4 || 0 || -2 || -7 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -3 || -3 || -4 || -1 || +2 || +4 || -8 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +1 || +5 || +4 || &amp;lt;=0 || 1 || -12 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || +1 || +10 || +3 || -3 || +1 || -8 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -1 || +2 || +4 || +3 || +1 || +1 || -6 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sagging ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +2 || +2 || +2 || -2 || -2 || -1 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +1 || +3 || +8 || +3 || +3 || +3 || -12 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -2 || -1 || +3 || -1 || 0 || -3 || -12 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || 0 || +1 || +10 || -2 || -2 || +1 || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +1 || +12 || +2 || -2 || +3 || -4 ||align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +2 || +3 || -4 || +3 || &amp;lt;=0 || +1 || -6 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +1 || +2 || -5 || -1 || 0 || +3 || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shimmer ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || &amp;lt;=0 || +2 || -3 || 0 || +1 || +2 || -4 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -2 || 0 || -5 || -3 || +3 || +2 || -10 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || 0 || 0 || -3 || +1 || +1 || -3 || -1 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || 0 || -8 || &amp;lt;=0 || &amp;lt;=0 || +1 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || 0 || &amp;lt;=-1 || +9 || +3 || -1 || +2 || -7 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +2 || +4 || +5 || +2 || +4 || -1 || -1 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +2 || +1 || +12 || +2 || -1 || +4 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shrivel ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +4 || +1 || +7 || -2 || -1 || 0 || -11 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +1 || +3 || -8 || +1 || +3 || +3 || -1 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +1 || -2 || -2 || +4 || 0 || -2 || -6 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +3 || &amp;lt;=-3 || -3 || -3 || +4 || +2 || -11 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -3 || +1 || +8 || +1 || -1 || -3 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +4 || 0 || +7 || 0 || 0 || +4 || -11 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +4 || -1 || +12 || 0 || -3 || -2 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wilting ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -2 || +1 || -7 || +1 || +1 || +2 || -8 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || &amp;lt;=-2 || 0 || +4 || -1 || &amp;lt;=-3 || +2 || -6 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -3 || -1 || +11 || +2 || +2 || +4 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +4 || -3 || +11 || +3 || +3 || -2 || -12 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -2 || -1 || +5 || +4 || -2 || 0 || -1 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +2 || +2 || +1 || -3 || -2 || -1 || -2 ||align=&amp;quot;left&amp;quot;| confirmed &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +2 || 0 || +2 || -1 || +1 || -1 || -10 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=191427</id>
		<title>Yeast-74</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=191427"/>
		<updated>2021-08-02T02:08:53Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-74&lt;br /&gt;
|AlcCeiling=873&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=10&lt;br /&gt;
|GlucoseFloor=0&lt;br /&gt;
|MaltFloor=74&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=9&lt;br /&gt;
|Orange=110&lt;br /&gt;
|Banana=13&lt;br /&gt;
|Cherry=19&lt;br /&gt;
|Date=14&lt;br /&gt;
|Honey=375&lt;br /&gt;
|Nutmeg=56&lt;br /&gt;
|Cinnamon=33&lt;br /&gt;
|Grassy=64&lt;br /&gt;
|Nasty=36&lt;br /&gt;
|Bread=&lt;br /&gt;
|Grapefruit=&lt;br /&gt;
|Pear=&lt;br /&gt;
|Blackberry=&lt;br /&gt;
|Prune=&lt;br /&gt;
|Jasmine=&lt;br /&gt;
|Clove=&lt;br /&gt;
|Vanilla=&lt;br /&gt;
|Herbal=&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=191426</id>
		<title>Yeast-74</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=191426"/>
		<updated>2021-08-02T02:08:17Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-74&lt;br /&gt;
|AlcCeiling=873&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=10&lt;br /&gt;
|GlucoseFloor=&lt;br /&gt;
|MaltFloor=74&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=9&lt;br /&gt;
|Orange=110&lt;br /&gt;
|Banana=13&lt;br /&gt;
|Cherry=19&lt;br /&gt;
|Date=14&lt;br /&gt;
|Honey=375&lt;br /&gt;
|Nutmeg=56&lt;br /&gt;
|Cinnamon=33&lt;br /&gt;
|Grassy=64&lt;br /&gt;
|Nasty=36&lt;br /&gt;
|Bread=&lt;br /&gt;
|Grapefruit=&lt;br /&gt;
|Pear=&lt;br /&gt;
|Blackberry=&lt;br /&gt;
|Prune=&lt;br /&gt;
|Jasmine=&lt;br /&gt;
|Clove=&lt;br /&gt;
|Vanilla=&lt;br /&gt;
|Herbal=&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=191374</id>
		<title>Yeast-74</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=191374"/>
		<updated>2021-08-01T19:39:16Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-74&lt;br /&gt;
|AlcCeiling=873&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=10&lt;br /&gt;
|GlucoseFloor=&lt;br /&gt;
|MaltFloor=&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=9&lt;br /&gt;
|Orange=110&lt;br /&gt;
|Banana=13&lt;br /&gt;
|Cherry=19&lt;br /&gt;
|Date=14&lt;br /&gt;
|Honey=375&lt;br /&gt;
|Nutmeg=56&lt;br /&gt;
|Cinnamon=33&lt;br /&gt;
|Grassy=64&lt;br /&gt;
|Nasty=36&lt;br /&gt;
|Bread=&lt;br /&gt;
|Grapefruit=&lt;br /&gt;
|Pear=&lt;br /&gt;
|Blackberry=&lt;br /&gt;
|Prune=&lt;br /&gt;
|Jasmine=&lt;br /&gt;
|Clove=&lt;br /&gt;
|Vanilla=&lt;br /&gt;
|Herbal=&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=191373</id>
		<title>Yeast-74</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=191373"/>
		<updated>2021-08-01T19:39:01Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-74&lt;br /&gt;
|AlcCeiling=873&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=10%&lt;br /&gt;
|GlucoseFloor=&lt;br /&gt;
|MaltFloor=&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=9&lt;br /&gt;
|Orange=110&lt;br /&gt;
|Banana=13&lt;br /&gt;
|Cherry=19&lt;br /&gt;
|Date=14&lt;br /&gt;
|Honey=375&lt;br /&gt;
|Nutmeg=56&lt;br /&gt;
|Cinnamon=33&lt;br /&gt;
|Grassy=64&lt;br /&gt;
|Nasty=36&lt;br /&gt;
|Bread=&lt;br /&gt;
|Grapefruit=&lt;br /&gt;
|Pear=&lt;br /&gt;
|Blackberry=&lt;br /&gt;
|Prune=&lt;br /&gt;
|Jasmine=&lt;br /&gt;
|Clove=&lt;br /&gt;
|Vanilla=&lt;br /&gt;
|Herbal=&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=191370</id>
		<title>Yeast-74</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=191370"/>
		<updated>2021-08-01T19:32:56Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-74&lt;br /&gt;
|AlcCeiling=873&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=&lt;br /&gt;
|GlucoseFloor=&lt;br /&gt;
|MaltFloor=&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=9&lt;br /&gt;
|Orange=110&lt;br /&gt;
|Banana=13&lt;br /&gt;
|Cherry=19&lt;br /&gt;
|Date=14&lt;br /&gt;
|Honey=375&lt;br /&gt;
|Nutmeg=56&lt;br /&gt;
|Cinnamon=33&lt;br /&gt;
|Grassy=64&lt;br /&gt;
|Nasty=36&lt;br /&gt;
|Bread=&lt;br /&gt;
|Grapefruit=&lt;br /&gt;
|Pear=&lt;br /&gt;
|Blackberry=&lt;br /&gt;
|Prune=&lt;br /&gt;
|Jasmine=&lt;br /&gt;
|Clove=&lt;br /&gt;
|Vanilla=&lt;br /&gt;
|Herbal=&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=191369</id>
		<title>Yeast-74</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=191369"/>
		<updated>2021-08-01T19:32:27Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-74&lt;br /&gt;
|AlcCeiling=873&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=&lt;br /&gt;
|GlucoseFloor=&lt;br /&gt;
|MaltFloor=&lt;br /&gt;
|VitFloor=&lt;br /&gt;
|VitCons=8.9&lt;br /&gt;
|Orange=110&lt;br /&gt;
|Banana=13&lt;br /&gt;
|Cherry=19&lt;br /&gt;
|Date=14&lt;br /&gt;
|Honey=375&lt;br /&gt;
|Nutmeg=56&lt;br /&gt;
|Cinnamon=33&lt;br /&gt;
|Grassy=64&lt;br /&gt;
|Nasty=36&lt;br /&gt;
|Bread=&lt;br /&gt;
|Grapefruit=&lt;br /&gt;
|Pear=&lt;br /&gt;
|Blackberry=&lt;br /&gt;
|Prune=&lt;br /&gt;
|Jasmine=&lt;br /&gt;
|Clove=&lt;br /&gt;
|Vanilla=&lt;br /&gt;
|Herbal=&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=191368</id>
		<title>Yeast-74</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Yeast-74&amp;diff=191368"/>
		<updated>2021-08-01T19:29:15Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-74&lt;br /&gt;
|AlcCeiling=873&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=&lt;br /&gt;
|GlucoseFloor=&lt;br /&gt;
|MaltFloor=&lt;br /&gt;
|VitFloor=98&lt;br /&gt;
|VitCons=&lt;br /&gt;
|Orange=110&lt;br /&gt;
|Banana=13&lt;br /&gt;
|Cherry=19&lt;br /&gt;
|Date=14&lt;br /&gt;
|Honey=375&lt;br /&gt;
|Nutmeg=56&lt;br /&gt;
|Cinnamon=33&lt;br /&gt;
|Grassy=64&lt;br /&gt;
|Nasty=36&lt;br /&gt;
|Bread=&lt;br /&gt;
|Grapefruit=&lt;br /&gt;
|Pear=&lt;br /&gt;
|Blackberry=&lt;br /&gt;
|Prune=&lt;br /&gt;
|Jasmine=&lt;br /&gt;
|Clove=&lt;br /&gt;
|Vanilla=&lt;br /&gt;
|Herbal=&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/2&amp;diff=190839</id>
		<title>Laboratory/2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/2&amp;diff=190839"/>
		<updated>2021-07-30T14:16:40Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Hyksos Great Hall (Avaris)&lt;br /&gt;
  |location={{Location | 1937 | 1900}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=2&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Farming|ignore=false|preferred=false|time=1d  (1 or more breaks)|&lt;br /&gt;
{{LabResource|Full Water Container|0|4640|pledge=}}&lt;br /&gt;
{{LabResource|Barley|0|2204|pledge=}}&lt;br /&gt;
{{LabResource|Dirt|2450|2450|pledge=}}&lt;br /&gt;
{{LabResource|Wood|88|88|pledge=}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Hydroponics|ignore=false|preferred=false|time=2d 12h 34m|&lt;br /&gt;
{{LabResource|Dirt|1218|1218|pledge=}}&lt;br /&gt;
{{LabResource|Full Water Container|0|778|pledge=}}&lt;br /&gt;
{{LabResource|Papyrus Seeds|6502|6502|pledge=}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Trading|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/2&amp;diff=190838</id>
		<title>Laboratory/2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/2&amp;diff=190838"/>
		<updated>2021-07-30T14:13:19Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Hyksos Great Hall (Avaris)&lt;br /&gt;
  |location={{Location | 1937 | 1900}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=2&lt;br /&gt;
  |status=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Farming|ignore=false|preferred=false|time=1d  (1 or more breaks)|&lt;br /&gt;
{{LabResource|Full Water Container|0|4640|pledge=}}&lt;br /&gt;
{{LabResource|Barley|0|2204|pledge=}}&lt;br /&gt;
{{LabResource|Dirt|0|2450|pledge=}}&lt;br /&gt;
{{LabResource|Wood|0|88|pledge=}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Hydroponics|ignore=false|preferred=false|time=2d 12h 34m|&lt;br /&gt;
{{LabResource|Dirt|1218|1218|pledge=}}&lt;br /&gt;
{{LabResource|Full Water Container|0|778|pledge=}}&lt;br /&gt;
{{LabResource|Papyrus Seeds|6502|6502|pledge=}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Trading|ignore=false|preferred=false|time=|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Wine/Amusement&amp;diff=190699</id>
		<title>Wine/Amusement</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Wine/Amusement&amp;diff=190699"/>
		<updated>2021-07-30T01:02:01Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Rustle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style = border: 1px solid black; border-spacing: 0'&lt;br /&gt;
|-&lt;br /&gt;
| colspan = '8' style = 'height: 0.2em; background: #aaa; border-bottom: 1px solid #888' |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left: none;           padding: 0 1em&amp;quot; | '''Amusement'''&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Appreciation|Appreciation]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Balance|Balance]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Brilliance|Brilliance]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Contemplation|Contemplation]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Distraction|Distraction]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Frivolity|Frivolity]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Wisdom|Wisdom]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = '8' style = 'height: 0.2em; background: #aaa; border-top: 1px solid #888' |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Wine|&amp;lt; Wine]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phenotype (GGVV) ==&lt;br /&gt;
(need to confirm phenotype for T10)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grape No. !! Hue &lt;br /&gt;
|-&lt;br /&gt;
|Amusement  || 10 ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key ==&lt;br /&gt;
See the [[Wine/Abbreviations|Abbreviations]] page.&lt;br /&gt;
&lt;br /&gt;
== Fat ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || 0 || -1 || +1 || +2 || -3 || 0 || -5 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +4 || 0 || -2 || 0 || -1 || -3 || -7 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || 0 || +3 || -8 || 0 || -2 || -1 || -7 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +3 || +1 || +7 || +2 || -3 || +1 || -8 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +3 || -3 || +2 || -2 || +1 || +3 || -4 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || 0 || +2 || -3 || 0 || -2 || +3 || -8 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -1 || +2 || -7 || +3 || 0 || +3 || -1 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Musty ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +2 || -2 || +5 || -3 || +4 || -1 || -7 || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +4 || -2 || +1 || -3 || +1 || 0 || -5 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +2 || -1 || +12 || +1 || -1 || -3 || -1 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -3 || -1 || +5 || +3 || +4 || -1 || -2 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +1 || -5 || -1 || -2 || +3 || -6 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || -3 || -2 || -1 || -2 || +3 || -9 ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -1 || +3 || +2 || -2 || +4 || -1 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rustle ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -3 || +4 || -6 || -1 || +3 || -1 || -3 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || 0 || +1 || +2 || +2 || +4 || -1 || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +1 || -2 || 0 || +4 || 0 || -2 || -7 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -3 || -3 || -4 || -1 || +2 || +4 || -8 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +1 || +5 || +4 || &amp;lt;=0 || 1 || -12 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || +1 || +10 || +3 || -3 || +1 || -8 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -1 || +2 || +4 || +3 || +1 || +1 || -6 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sagging ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +2 || +2 || +2 || -2 || -2 || -1 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +1 || +3 || +8 || +3 || +3 || +3 || -12 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -2 || -1 || +3 || -1 || 0 || -3 || -12 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || 0 || +1 || +10 || -2 || -2 || +1 || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +1 || +12 || +2 || -2 || +3 || -4 ||align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +2 || +3 || -4 || +3 || &amp;lt;=0 || +1 || -6 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +1 || +2 || -5 || -1 || 0 || +3 || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shimmer ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || &amp;lt;=0 || +2 || -3 || 0 || +1 || +2 || -4 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -2 || 0 || -5 || -3 || +3 || +2 || -10 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || 0 || 0 || -3 || +1 || +1 || -3 || -1 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +2 || 0 || -8 || &amp;lt;=0 || &amp;lt;=0 || +1 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || 0 || &amp;lt;=-1 || +9 || +3 || -1 || +2 || -7 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +2 || +4 || +5 || +2 || +4 || -1 || -1 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +2 || +1 || +12 || +2 || -1 || +4 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shrivel ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +4 || +1 || +7 || -2 || -1 || 0 || -11 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +1 || +3 || -8 || +1 || +3 || +3 || -1 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +1 || -2 || -2 || +4 || 0 || -2 || -6 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +3 || &amp;lt;=-3 || -3 || -3 || +4 || +2 || -11 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -3 || +1 || +8 || +1 || -1 || -3 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +4 || 0 || +7 || 0 || 0 || +4 || -11 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +4 || -1 || +12 || 0 || -3 || -2 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wilting ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -2 || +1 || -7 || +1 || +1 || +2 || -8 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || &amp;lt;=-2 || 0 || +4 || -1 || &amp;lt;=-3 || +2 || -6 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -3 || -1 || +11 || +2 || +2 || +4 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +4 || -3 || +11 || +3 || +3 || -2 || -12 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -2 || -1 || +5 || +4 || -2 || 0 || -1 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +2 || +2 || +1 || -3 || -2 || -1 || -2 ||align=&amp;quot;left&amp;quot;| confirmed &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +2 || 0 || +2 || -1 || +1 || -1 || -10 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Herb/Ice_Blossom&amp;diff=190570</id>
		<title>Herb/Ice Blossom</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Herb/Ice_Blossom&amp;diff=190570"/>
		<updated>2021-07-29T15:10:31Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herb&lt;br /&gt;
|name=Ice Blossom&lt;br /&gt;
|method=Collect Fruit, Crush Stems, Peel Back, Pick Seeds, Pluck Leaves, Scrape Away, Scrape Off, Snip Leaf, Squeeze Sap&lt;br /&gt;
|leaf=No Leaves&lt;br /&gt;
|stem=Blossom&lt;br /&gt;
|color=Violet&lt;br /&gt;
|strength=+4&lt;br /&gt;
|dexterity=-4&lt;br /&gt;
|endurance=-4&lt;br /&gt;
|speed=0&lt;br /&gt;
|constitution=0&lt;br /&gt;
|focus=0&lt;br /&gt;
|perception=0&lt;br /&gt;
|rarity=2&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Cheese&amp;diff=190557</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Cheese&amp;diff=190557"/>
		<updated>2021-07-29T13:45:20Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Known Cheese Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item|name=Cheese}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope the basic overview of Cheese has been helpful, but the new mechanics are &amp;quot;discovery of ingredient ratios&amp;quot;, &amp;quot;discovery of correct ingredients&amp;quot;, &amp;quot;discovery of best locations&amp;quot;, &amp;quot;maturing system&amp;quot;,  in comparison to wine, there is no genetics aspects, '''Cheese''' is aimed as a &amp;quot;i'm not that good at cooking but I want stat food&amp;quot;, &amp;quot;tradable food with known results&amp;quot; and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity.&amp;quot; -Malard on Discord&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
* Aged cheese can be a long term stat boost source&lt;br /&gt;
* Cheese does not go stale&lt;br /&gt;
* Cheese may be traded&lt;br /&gt;
&lt;br /&gt;
== Cheese Characteristics ==&lt;br /&gt;
* Different cheeses have different characteristics&lt;br /&gt;
** Example: Rumi cheese is a great carry food but has a small hit to road speed&lt;br /&gt;
* Potency level (0-10) determines the amount the stat(s) are changed&lt;br /&gt;
** Potency 0 is worthless, and gives no boost. This is the stage of newly made cheese. It cannot be eaten until aged.&lt;br /&gt;
** Potency 1 (lowest) will give/take a few points in a stat&lt;br /&gt;
** Potency 10 could be as high as +50/-50&lt;br /&gt;
* Potency also affects duration - from hours up to days&lt;br /&gt;
&lt;br /&gt;
== Cheese Production ==&lt;br /&gt;
* Made in a [[Creamery]]&lt;br /&gt;
* Some cheeses are faction specific.  There may be region-specific cheeses in the future.&lt;br /&gt;
* Learning the {{RequireSkill | Cheese Making | 0}} skill will give you two basic recipes&lt;br /&gt;
* Additional cheese recipes can be discovered&lt;br /&gt;
* Cheeses take time to mature&lt;br /&gt;
** This happens in either a [[Small Aging Rack]] or [[Large Aging Rack]]&lt;br /&gt;
** Longer maturation time increases potency (up to the amount allowed based on the recipe used)&lt;br /&gt;
** Both Mishi and Rumi cheeses may gain a point of potency each week they age in a large rack (confirmation needed)&lt;br /&gt;
* Once a cheese is removed from an aging rack, maturation stops.  Cheeses of Potency 1 and greater cannot be put on an aging rack.&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
Tortellini had Istanboly (7 focus, 6 perc, -7 dex) and ate a perception herb and got the message &amp;quot;You throw up, the combination of flavours is too much for your body&amp;quot; resetting stats back to normal&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Recipe Sources:&lt;br /&gt;
*Rumi, available to all Egyptians with the Cheesemaking skill, from the Great Hall of the player's Faction.&lt;br /&gt;
*Halloumi, available to all Kush players&lt;br /&gt;
*Istanboly, available to all Hyksos players&lt;br /&gt;
*Mish, available to all Meshwesh players&lt;br /&gt;
&lt;br /&gt;
Recipes are learned at the Great Hall be selecting Research &amp;gt; Train &amp;gt; then select each cheese type.&lt;br /&gt;
&lt;br /&gt;
*Shanklish, Areesh, Baramily, and Domiati, available upon completion of the [[The Stranger's Challenge Cheese Recipe|Stranger's Challenge]]&lt;br /&gt;
**Challenge may be started at any conflict shrine, at any time.  Only one recipe given per avatar.&lt;br /&gt;
**A player may take as much time as they wish, but the Challenge must be completed within two hours to receive a cheese recipe.&lt;br /&gt;
&lt;br /&gt;
*Discovered when making Areesh Cheese that I could only put in 500 Sour Milk (50 cheese).  This was after I had put in 80x for all other ingredients.  Need to test to see if that is a limit on 500 of any ingredient when making cheese.  I would advise when making cheese to put in the largest quantity item first to avoid wastage of precious ingredients. - TimberNZ January 2019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Ingredients !! Positive Stats !! Negative Stats&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi (Kush) ||  3 Buttermilk, 1 Salt ||'''floor(2.5n)''' Spd,  '''n''' Perc|| &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly (Hyksos)|| 10 Cow Milk, 4 Oil, 2 Peppers || '''n''' Con, '''floor(2.5n)''' Foc, '''2n''' Perc || '''floor(1.5n)''' Dex, '''floor(2.5n)''' Speed&lt;br /&gt;
|-&lt;br /&gt;
| Mish (Meshwesh)|| 3 Buttermilk, 3 Sour Milk, 3 Peppers, 1 Salt || || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi (all)|| 15 Cow Milk || '''floor(2.5n)''' Str, '''floor(2.5n)''' Dex  || '''n''' Spd&lt;br /&gt;
|-&lt;br /&gt;
| || || || &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Buttermilk, 15 Garlic, 3 Oil || Spread on the walls of a sheep pen for &amp;quot;protection&amp;quot; Pot 1 &amp;lt;1day || '''n''' all stats, &amp;lt;br&amp;gt;no change to End&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Sour Milk, 4 Honey, 1 Salt, 2 Buttermilk || 100+25n points added to final quality of all items made with the anvil and glory hole|| floor(-1.5n) to all stats. &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Milk, 3 Wood || Silences Cicada Cages for ~1 RL hour/potency (limited sample size) ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Cheese Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Potency !! Str !! Dex !! End !! Spd !! Con !! Foc !! Per !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 1&amp;lt;v/&amp;gt; ||  ||  ||  || 2 ||  ||  || 1 || 3h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 2&amp;lt;v/&amp;gt; ||  ||  ||  || 5 ||  ||  || 2 || 6h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 3&amp;lt;v/&amp;gt; ||  ||  ||  || 7 ||  ||  || 3 || 9h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 4 ||  ||  ||  || 10 ||  ||  || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 5 ||  ||  ||  || 12 ||  ||  || 5 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 6 ||  ||  ||  || 15 ||  ||  || 6 || 18–20 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 7 ||  ||  ||  || 17 ||  ||  || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 8 ||  ||  ||  || 20 ||  ||  || 8 || ~22 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 9 ||  ||  ||  || 22 ||  ||  || 9 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Halloumi|| 10 ||  ||  ||  || 25 ||  ||  || 10 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Istanboly || 1&amp;lt;v/&amp;gt; ||  || -1 ||  || -2 || 1 || 2 || 2 || 4h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 2&amp;lt;v/&amp;gt; ||  || -3 ||  || -5 || 2 || 5 || 4 || 8h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 3&amp;lt;v/&amp;gt; ||  || -4 ||  || -7 || 3 || 7 || 6 || 12h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 4 ||  || -6 ||  || -10 || 4 || 10 || 8 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 5 ||  || -7 ||  || -12 || 5 || 12 || 10 ||   / Asnath&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 7 ||  || -10 ||  || -17 || 7 || 17 || 14 ||   / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 9||  || -13 ||  || -22 || 9 || 22 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly ||10||  || -15 ||  || -25 || 10 || 25 || 20 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 1&amp;lt;v/&amp;gt; || -1 || 3  ||  || 4 ||  ||  ||   || 2h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 2&amp;lt;v/&amp;gt; || -3 || 6  || || 8 ||  ||  ||  || 4h  / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3&amp;lt;v/&amp;gt; || -4 || 9 ||  || 12 ||  ||  ||  || 6h / Dinkie  &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 4 || 7 || -10 || 27 || || 28 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 5 || 10 || -15 || 30 || || 40 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 1&amp;lt;v/&amp;gt; || 2 || 2 ||  || -1  ||  ||  ||  || 3 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 2&amp;lt;v/&amp;gt; || 5 || 5 ||  || -2 ||  ||  ||  || 6 hrs / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 3&amp;lt;v/&amp;gt; || 7 || 7 ||  || -3 ||  ||  ||  || 9 hrs / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 4 || 10 || 10  ||  || -4 ||  ||  ||  || 12 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 5 || 12 || 12  ||  || -5 ||  ||  ||  || ~16 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 6 || 15 || 15  ||  || -6 ||  ||  ||  || x hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 7 || 17 || 17  ||  || -7 ||  ||  ||  || ~22 hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 8 || 20 || 20  ||  || -8 ||  ||  ||  ||  26 hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 9 || 22 || 22  ||  || -9 ||  ||  ||  ||  30 hrs 37 min &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 10 || 25 || 25  ||  || -10 ||  ||  ||  ||  ~35 hrs / Qwu&lt;br /&gt;
|-&lt;br /&gt;
| Shanklish|| 3 || -1 || -1  ||  || -1 || -1 || -1 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 1 ||  || -1  || 2 ||  ||  ||  || -2 || 8+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 2 ||  || -3  || 5 ||  || 1 ||  || -4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 3 ||  || -4  || 7 ||  || 1 ||  || -6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 ||  || -7  || 12 ||  || 2 ||  || -10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 6 ||  || -9  || 15 ||  || 3 ||  || -12 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 8 ||  || -12  || 20 ||  || 4 ||  || -16 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 9 ||  || -13  || 22 ||  || 4 ||  || -18 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 10 ||  || -15  || 25 ||  || 5 ||  || -20 || &lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 1 || -1 || -1 || -1 || -1 || -1 || -1 || -1 || +125 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 2 || -3 || -3 || -3 || -3 || -3 || -3 || -3 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 3 || -4 || -4 || -4 || -4 || -4 || -4 || -4 || / Heterika, +175 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 4 || -6 || -6 || -6 || -6 || -6 || -6 || -6 || / Sabahl&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 6 ||  colspan=&amp;quot;7&amp;quot; | all negative stats -4 to -9 &amp;lt;br /&amp;gt; 250 points per item &amp;lt;br /&amp;gt;eat sinker or grilled to stop the negative stat || hours&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 8 || -12 || -12 || -12 || -12 || -12 || -12 || -12 || +300 quality /Gnarph&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 || -15 || -15 || -15 || -15 || -15 || -15 || -15 || +350 quality&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || pot || colspan=&amp;quot;7&amp;quot; | cicada silence times ||  Hours / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 1 || || || || || || || ||   ? 15 min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 || || || || || || || || 43 Min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 3 || -1 || -1 ||  || -1 || -1 || -1 || -1 || 1hr 2 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 4 || || || || || || || || 1hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 5 || || || || || || || || 1hr 45 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 6 || || || || || || || || 2hr 7 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 7 || || || || || || || || 2hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Barrel of Cheese==&lt;br /&gt;
*with a crowbar in inventory and the Barrel on the ground&lt;br /&gt;
*right click the barrel click a destructive action &lt;br /&gt;
*the cheeses will go to your inventory and the crowbar and barrel will poof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Event cheese containers were distributed across the landscape. &lt;br /&gt;
* Odd Barrel of Cheese &lt;br /&gt;
* Odd Crate of Cheese&lt;br /&gt;
* Odd Sacks of Cheese&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Event Cheese Types&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odd_Barrel_of_Cheese.jpeg|160px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBarrelOfCheese.jpg|120px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBasketOfCheese.jpg|120px|thumb|left|Odd Basket of Cheese]]&lt;br /&gt;
| [[File:Odd_Crate_of_Cheese.jpeg|200px|thumb|left|Odd Crate of Cheese]]&lt;br /&gt;
| [[File:Odd_Sacks_of_Cheese.jpeg|200px|thumb|left|Odd Sacks of Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Cheese&amp;diff=190525</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Cheese&amp;diff=190525"/>
		<updated>2021-07-29T13:32:25Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Known Cheese Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item|name=Cheese}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope the basic overview of Cheese has been helpful, but the new mechanics are &amp;quot;discovery of ingredient ratios&amp;quot;, &amp;quot;discovery of correct ingredients&amp;quot;, &amp;quot;discovery of best locations&amp;quot;, &amp;quot;maturing system&amp;quot;,  in comparison to wine, there is no genetics aspects, '''Cheese''' is aimed as a &amp;quot;i'm not that good at cooking but I want stat food&amp;quot;, &amp;quot;tradable food with known results&amp;quot; and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity.&amp;quot; -Malard on Discord&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
* Aged cheese can be a long term stat boost source&lt;br /&gt;
* Cheese does not go stale&lt;br /&gt;
* Cheese may be traded&lt;br /&gt;
&lt;br /&gt;
== Cheese Characteristics ==&lt;br /&gt;
* Different cheeses have different characteristics&lt;br /&gt;
** Example: Rumi cheese is a great carry food but has a small hit to road speed&lt;br /&gt;
* Potency level (0-10) determines the amount the stat(s) are changed&lt;br /&gt;
** Potency 0 is worthless, and gives no boost. This is the stage of newly made cheese. It cannot be eaten until aged.&lt;br /&gt;
** Potency 1 (lowest) will give/take a few points in a stat&lt;br /&gt;
** Potency 10 could be as high as +50/-50&lt;br /&gt;
* Potency also affects duration - from hours up to days&lt;br /&gt;
&lt;br /&gt;
== Cheese Production ==&lt;br /&gt;
* Made in a [[Creamery]]&lt;br /&gt;
* Some cheeses are faction specific.  There may be region-specific cheeses in the future.&lt;br /&gt;
* Learning the {{RequireSkill | Cheese Making | 0}} skill will give you two basic recipes&lt;br /&gt;
* Additional cheese recipes can be discovered&lt;br /&gt;
* Cheeses take time to mature&lt;br /&gt;
** This happens in either a [[Small Aging Rack]] or [[Large Aging Rack]]&lt;br /&gt;
** Longer maturation time increases potency (up to the amount allowed based on the recipe used)&lt;br /&gt;
** Both Mishi and Rumi cheeses may gain a point of potency each week they age in a large rack (confirmation needed)&lt;br /&gt;
* Once a cheese is removed from an aging rack, maturation stops.  Cheeses of Potency 1 and greater cannot be put on an aging rack.&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
Tortellini had Istanboly (7 focus, 6 perc, -7 dex) and ate a perception herb and got the message &amp;quot;You throw up, the combination of flavours is too much for your body&amp;quot; resetting stats back to normal&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Recipe Sources:&lt;br /&gt;
*Rumi, available to all Egyptians with the Cheesemaking skill, from the Great Hall of the player's Faction.&lt;br /&gt;
*Halloumi, available to all Kush players&lt;br /&gt;
*Istanboly, available to all Hyksos players&lt;br /&gt;
*Mish, available to all Meshwesh players&lt;br /&gt;
&lt;br /&gt;
Recipes are learned at the Great Hall be selecting Research &amp;gt; Train &amp;gt; then select each cheese type.&lt;br /&gt;
&lt;br /&gt;
*Shanklish, Areesh, Baramily, and Domiati, available upon completion of the [[The Stranger's Challenge Cheese Recipe|Stranger's Challenge]]&lt;br /&gt;
**Challenge may be started at any conflict shrine, at any time.  Only one recipe given per avatar.&lt;br /&gt;
**A player may take as much time as they wish, but the Challenge must be completed within two hours to receive a cheese recipe.&lt;br /&gt;
&lt;br /&gt;
*Discovered when making Areesh Cheese that I could only put in 500 Sour Milk (50 cheese).  This was after I had put in 80x for all other ingredients.  Need to test to see if that is a limit on 500 of any ingredient when making cheese.  I would advise when making cheese to put in the largest quantity item first to avoid wastage of precious ingredients. - TimberNZ January 2019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Ingredients !! Positive Stats !! Negative Stats&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi (Kush) ||  3 Buttermilk, 1 Salt ||'''floor(2.5n)''' Spd,  '''n''' Perc|| &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly (Hyksos)|| 10 Cow Milk, 4 Oil, 2 Peppers || '''n''' Con, '''floor(2.5n)''' Foc, '''2n''' Perc || '''floor(1.5n)''' Dex, '''floor(2.5n)''' Speed&lt;br /&gt;
|-&lt;br /&gt;
| Mish (Meshwesh)|| 3 Buttermilk, 3 Sour Milk, 3 Peppers, 1 Salt || || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi (all)|| 15 Cow Milk || '''floor(2.5n)''' Str, '''floor(2.5n)''' Dex  || '''n''' Spd&lt;br /&gt;
|-&lt;br /&gt;
| || || || &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Buttermilk, 15 Garlic, 3 Oil || Spread on the walls of a sheep pen for &amp;quot;protection&amp;quot; Pot 1 &amp;lt;1day || '''n''' all stats, &amp;lt;br&amp;gt;no change to End&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Sour Milk, 4 Honey, 1 Salt, 2 Buttermilk || 100+25n points added to final quality of all items made with the anvil and glory hole|| floor(-1.5n) to all stats. &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Milk, 3 Wood || Silences Cicada Cages for ~1 RL hour/potency (limited sample size) ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Cheese Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Potency !! Str !! Dex !! End !! Spd !! Con !! Foc !! Per !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 1&amp;lt;v/&amp;gt; ||  ||  ||  || 2 ||  ||  || 1 || 3h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 2&amp;lt;v/&amp;gt; ||  ||  ||  || 5 ||  ||  || 2 || 6h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 3&amp;lt;v/&amp;gt; ||  ||  ||  ||  ||  ||  ||  || 9h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 4 ||  ||  ||  || 10 ||  ||  || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 5 ||  ||  ||  || 12 ||  ||  || 5 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 6 ||  ||  ||  || 15 ||  ||  || 6 || 18–20 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 7 ||  ||  ||  || 17 ||  ||  || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 8 ||  ||  ||  || 20 ||  ||  || 8 || ~22 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 9 ||  ||  ||  || 22 ||  ||  || 9 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Halloumi|| 10 ||  ||  ||  || 25 ||  ||  || 10 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Istanboly || 1&amp;lt;v/&amp;gt; ||  || -1 ||  || -2 || 1 || 2 || 2 || 4h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 2&amp;lt;v/&amp;gt; ||  || -3 ||  || -5 || 2 || 5 || 4 || 8h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 3&amp;lt;v/&amp;gt; ||  ||  ||  ||  ||  ||  ||  || 12h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 4 ||  || -6 ||  || -10 || 4 || 10 || 8 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 5 ||  || -7 ||  || -12 || 5 || 12 || 10 ||   / Asnath&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 7 ||  || -10 ||  || -17 || 7 || 17 || 14 ||   / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 9||  || -13 ||  || -22 || 9 || 22 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly ||10||  || -15 ||  || -25 || 10 || 25 || 20 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 1&amp;lt;v/&amp;gt; || -1 || 3  ||  || 4 ||  ||  ||   || 2h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 2&amp;lt;v/&amp;gt; || -3 || 6  || || 8 ||  ||  ||  || 4h  / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3&amp;lt;v/&amp;gt; || -4 || 9 ||  ||  ||  || 12 ||  || 6h / Dinkie  &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 4 || 7 || -10 || 27 || || 28 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 5 || 10 || -15 || 30 || || 40 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 1&amp;lt;v/&amp;gt; || 2 || 2 ||  || -1  ||  ||  ||  || 3 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 2&amp;lt;v/&amp;gt; || 5 || 5 ||  || -2 ||  ||  ||  || 6 hrs / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 3&amp;lt;v/&amp;gt; ||  ||  ||  ||  ||  ||  ||  ||  / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 4 || 10 || 10  ||  || -4 ||  ||  ||  || 12 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 5 || 12 || 12  ||  || -5 ||  ||  ||  || ~16 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 6 || 15 || 15  ||  || -6 ||  ||  ||  || x hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 7 || 17 || 17  ||  || -7 ||  ||  ||  || ~22 hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 8 || 20 || 20  ||  || -8 ||  ||  ||  ||  26 hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 9 || 22 || 22  ||  || -9 ||  ||  ||  ||  30 hrs 37 min &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 10 || 25 || 25  ||  || -10 ||  ||  ||  ||  ~35 hrs / Qwu&lt;br /&gt;
|-&lt;br /&gt;
| Shanklish|| 3 || -1 || -1  ||  || -1 || -1 || -1 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 1 ||  || -1  || 2 ||  ||  ||  || -2 || 8+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 2 ||  || -3  || 5 ||  || 1 ||  || -4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 3 ||  || -4  || 7 ||  || 1 ||  || -6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 ||  || -7  || 12 ||  || 2 ||  || -10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 6 ||  || -9  || 15 ||  || 3 ||  || -12 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 8 ||  || -12  || 20 ||  || 4 ||  || -16 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 9 ||  || -13  || 22 ||  || 4 ||  || -18 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 10 ||  || -15  || 25 ||  || 5 ||  || -20 || &lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 1 || -1 || -1 || -1 || -1 || -1 || -1 || -1 || +125 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 2 || -3 || -3 || -3 || -3 || -3 || -3 || -3 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 3 || -4 || -4 || -4 || -4 || -4 || -4 || -4 || / Heterika, +175 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 4 || -6 || -6 || -6 || -6 || -6 || -6 || -6 || / Sabahl&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 6 ||  colspan=&amp;quot;7&amp;quot; | all negative stats -4 to -9 &amp;lt;br /&amp;gt; 250 points per item &amp;lt;br /&amp;gt;eat sinker or grilled to stop the negative stat || hours&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 8 || -12 || -12 || -12 || -12 || -12 || -12 || -12 || +300 quality /Gnarph&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 || -15 || -15 || -15 || -15 || -15 || -15 || -15 || +350 quality&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || pot || colspan=&amp;quot;7&amp;quot; | cicada silence times ||  Hours / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 1 || || || || || || || ||   ? 15 min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 || || || || || || || || 43 Min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 3 || -1 || -1 ||  || -1 || -1 || -1 || -1 || 1hr 2 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 4 || || || || || || || || 1hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 5 || || || || || || || || 1hr 45 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 6 || || || || || || || || 2hr 7 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 7 || || || || || || || || 2hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Barrel of Cheese==&lt;br /&gt;
*with a crowbar in inventory and the Barrel on the ground&lt;br /&gt;
*right click the barrel click a destructive action &lt;br /&gt;
*the cheeses will go to your inventory and the crowbar and barrel will poof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Event cheese containers were distributed across the landscape. &lt;br /&gt;
* Odd Barrel of Cheese &lt;br /&gt;
* Odd Crate of Cheese&lt;br /&gt;
* Odd Sacks of Cheese&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Event Cheese Types&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odd_Barrel_of_Cheese.jpeg|160px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBarrelOfCheese.jpg|120px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBasketOfCheese.jpg|120px|thumb|left|Odd Basket of Cheese]]&lt;br /&gt;
| [[File:Odd_Crate_of_Cheese.jpeg|200px|thumb|left|Odd Crate of Cheese]]&lt;br /&gt;
| [[File:Odd_Sacks_of_Cheese.jpeg|200px|thumb|left|Odd Sacks of Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Small_barrel&amp;diff=190183</id>
		<title>Small barrel</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Small_barrel&amp;diff=190183"/>
		<updated>2021-07-28T14:03:34Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: Redirected page to Small Barrels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Small Barrels]]&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Ranks&amp;diff=190167</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Ranks&amp;diff=190167"/>
		<updated>2021-07-28T11:39:11Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Passing Tests in any discipline will give you a new Title according to your Rank in that discipline.&lt;br /&gt;
&lt;br /&gt;
* (0) Initiate&lt;br /&gt;
* (1) Student&lt;br /&gt;
* (2) Prentice&lt;br /&gt;
* (3) Journeyman&lt;br /&gt;
* (4) Scribe&lt;br /&gt;
* (5) Master&lt;br /&gt;
* (6) Sage&lt;br /&gt;
* (7) Oracle&lt;br /&gt;
* (8) Grand-Oracle&lt;br /&gt;
* (9) Allknowing Oracle&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Fresh_Leaves&amp;diff=189986</id>
		<title>Fresh Leaves</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Fresh_Leaves&amp;diff=189986"/>
		<updated>2021-07-27T18:44:26Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Fresh Leaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sources==&lt;br /&gt;
'''Fresh leaves''' are harvested from different foliage [[Plants]] each Egyptian week and are marked with the week in which they were harvested.&amp;lt;br&amp;gt;&lt;br /&gt;
'G' is the default hotkey for 'Harvest the Leaves'&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
==Current Fresh Leaves==&lt;br /&gt;
[[File:Coleus.png |alt=]]&lt;br /&gt;
&lt;br /&gt;
==Fresh Leaves==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Week !! Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Week 25 || Cattails&lt;br /&gt;
|-&lt;br /&gt;
|Week 24 || Coleus&lt;br /&gt;
|-&lt;br /&gt;
|Week 23 || Pretty Pinks &lt;br /&gt;
|-&lt;br /&gt;
|Week 22 || Cobra Weed&lt;br /&gt;
|-&lt;br /&gt;
|Week 21 || Bog Mallow&lt;br /&gt;
|-&lt;br /&gt;
|Week 20 || ???&lt;br /&gt;
|-&lt;br /&gt;
|Week 19 || Pale Pampas Grass&lt;br /&gt;
|-&lt;br /&gt;
|Week 18 || Hellia&lt;br /&gt;
|-&lt;br /&gt;
|Week 17 || Curl-Tip Snake Plant&lt;br /&gt;
|-&lt;br /&gt;
|Week 16 || Showy Stonecrop&lt;br /&gt;
|-&lt;br /&gt;
|Week 15 || Crimson Scatterbell&lt;br /&gt;
|-&lt;br /&gt;
|Week 14 || Nile Lotus Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Week 13 || Water Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Week 12 || Yellow Pansy&lt;br /&gt;
|-&lt;br /&gt;
|Week 11 || unknown&lt;br /&gt;
|-&lt;br /&gt;
|Week 10 || Ripple-leaf Lily&lt;br /&gt;
|-&lt;br /&gt;
|Week 9 || Pranesh&lt;br /&gt;
|-&lt;br /&gt;
|Week 8 || Yellow Pansy&lt;br /&gt;
|-&lt;br /&gt;
|Week 7 || Gardenia&lt;br /&gt;
|-&lt;br /&gt;
|Week 6 || Indigo Bachelor Buttons &lt;br /&gt;
|-&lt;br /&gt;
|Week 5 || Pretty Pinks&lt;br /&gt;
|-&lt;br /&gt;
|Week 4 || Curl-Tip Snake&lt;br /&gt;
|-&lt;br /&gt;
|Week 3 || Boxwood&lt;br /&gt;
|-&lt;br /&gt;
| Week 2 || Green Ground Cover&lt;br /&gt;
|-&lt;br /&gt;
| Week 1 || Twinkles Periwinkle&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Fresh_Leaves&amp;diff=189985</id>
		<title>Fresh Leaves</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Fresh_Leaves&amp;diff=189985"/>
		<updated>2021-07-27T18:44:16Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Fresh Leaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sources==&lt;br /&gt;
'''Fresh leaves''' are harvested from different foliage [[Plants]] each Egyptian week and are marked with the week in which they were harvested.&amp;lt;br&amp;gt;&lt;br /&gt;
'G' is the default hotkey for 'Harvest the Leaves'&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
==Current Fresh Leaves==&lt;br /&gt;
[[File:Coleus.png |alt=]]&lt;br /&gt;
&lt;br /&gt;
==Fresh Leaves==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Week !! Leaf&lt;br /&gt;
|-&lt;br /&gt;
Week 25 || Cattails&lt;br /&gt;
|-&lt;br /&gt;
|Week 24 || Coleus&lt;br /&gt;
|-&lt;br /&gt;
|Week 23 || Pretty Pinks &lt;br /&gt;
|-&lt;br /&gt;
|Week 22 || Cobra Weed&lt;br /&gt;
|-&lt;br /&gt;
|Week 21 || Bog Mallow&lt;br /&gt;
|-&lt;br /&gt;
|Week 20 || ???&lt;br /&gt;
|-&lt;br /&gt;
|Week 19 || Pale Pampas Grass&lt;br /&gt;
|-&lt;br /&gt;
|Week 18 || Hellia&lt;br /&gt;
|-&lt;br /&gt;
|Week 17 || Curl-Tip Snake Plant&lt;br /&gt;
|-&lt;br /&gt;
|Week 16 || Showy Stonecrop&lt;br /&gt;
|-&lt;br /&gt;
|Week 15 || Crimson Scatterbell&lt;br /&gt;
|-&lt;br /&gt;
|Week 14 || Nile Lotus Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Week 13 || Water Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Week 12 || Yellow Pansy&lt;br /&gt;
|-&lt;br /&gt;
|Week 11 || unknown&lt;br /&gt;
|-&lt;br /&gt;
|Week 10 || Ripple-leaf Lily&lt;br /&gt;
|-&lt;br /&gt;
|Week 9 || Pranesh&lt;br /&gt;
|-&lt;br /&gt;
|Week 8 || Yellow Pansy&lt;br /&gt;
|-&lt;br /&gt;
|Week 7 || Gardenia&lt;br /&gt;
|-&lt;br /&gt;
|Week 6 || Indigo Bachelor Buttons &lt;br /&gt;
|-&lt;br /&gt;
|Week 5 || Pretty Pinks&lt;br /&gt;
|-&lt;br /&gt;
|Week 4 || Curl-Tip Snake&lt;br /&gt;
|-&lt;br /&gt;
|Week 3 || Boxwood&lt;br /&gt;
|-&lt;br /&gt;
| Week 2 || Green Ground Cover&lt;br /&gt;
|-&lt;br /&gt;
| Week 1 || Twinkles Periwinkle&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Laboratory/7&amp;diff=188939</id>
		<title>Laboratory/7</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Laboratory/7&amp;diff=188939"/>
		<updated>2021-07-23T13:33:48Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Laboratory&lt;br /&gt;
  |name=Amigos 1 (Hyksos / Koptos)&lt;br /&gt;
  |location={{Location | 656 | -1703}}&lt;br /&gt;
  |house=Hyksos&lt;br /&gt;
  |level=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Beer Brewing|ignore=false|preferred=false|time=1 day 12 hours 56 minutes|&lt;br /&gt;
{{LabResource| |0|0|pledge=}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Water Mining|ignore=false|preferred=false|time=12h 34m|&lt;br /&gt;
{{LabResource|  |0|0|pledge=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LabTechnology|technology=Global Communication (Meshwesh)|ignore=false|preferred=false|time=1d 5h 32m|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Grilled_Food&amp;diff=188699</id>
		<title>Grilled Food</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Grilled_Food&amp;diff=188699"/>
		<updated>2021-07-22T17:44:27Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GrilledFish.png|100px]][[File:GrilledOnions.png|100px]][[File:GrilledCabbage.png|100px]][[File:GrilledCarrots.png|100px]][[File:GrilledGarlic.png|100px]][[File:GrilledPeppers.png|100px]][[File:GrilledCucumbers.png|100px]]&lt;br /&gt;
&lt;br /&gt;
[[Fish Meat]] and [[vegetables]] can be grilled in a [[Firepit]] using a [[Sharpened Stick|sharpened stick]] to produce grilled food.  Simple and portable, grilled food provides a small temporary (10 minute) bonus to [[Stats|attributes]] when eaten.  As meals do not stack, the bonuses from eating grilled food will replace any meal-related bonuses and penalties that were already in effect (whether from a [[Kitchen]] meal or from other grilled food).&lt;br /&gt;
&lt;br /&gt;
To eat some grilled food, choose &amp;quot;Skills&amp;quot; from your main menu and then &amp;quot;Consume&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Grilled Fish and Veggie Stats ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; aligh=&amp;quot;center&amp;quot;&lt;br /&gt;
! Base Food || Stat Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Fish]] (any type) || +1 Endurance &lt;br /&gt;
|-&lt;br /&gt;
| [[Onion|Grilled Onions]] || +2 Endurance &lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage|Grilled Cabbage]] || +2 Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot|Grilled Carrots]] || +2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic|Grilled Garlic]] || +2 Focus&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pepper|Grilled Peppers]] || +1 Strength, +1 Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cucumbers|Grilled Cucumbers]] || +2 Strength&lt;br /&gt;
|-&lt;br /&gt;
|| [[Eggplant|Grilled Eggplant]] || +2 Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|| [[Watermelon|Grilled Watermelons]] || +2 Constitution&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
10 minute timer on each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A grilled vegetable does stack with another type, so long as that type gives a different bonus. &lt;br /&gt;
&lt;br /&gt;
Remember that you must [[Filleting|fillet]] a fish before the meat can be grilled.&lt;br /&gt;
&lt;br /&gt;
[[Leeks]] are not grilled.  They are burned directly in the firepit to produce [[ash]].&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Vegetables]]&lt;br /&gt;
*[[Fish Meat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Talent_Points&amp;diff=186865</id>
		<title>Talent Points</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Talent_Points&amp;diff=186865"/>
		<updated>2021-07-16T17:24:27Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Tasks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Talent Points =&lt;br /&gt;
&lt;br /&gt;
'''Talent Points''' are received by completing certain [[Tasks]], and through competing in [[Project:Current events|Events]]. They can be spent on [[Specializations]], which can increase [[Stats|Statistics]] and grant new abilities.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
===Tasks===&lt;br /&gt;
* [[Head for Pastures New]]&lt;br /&gt;
* [[Home Sweet Home]]&lt;br /&gt;
* [[Art &amp;amp; Music (task)|Art &amp;amp; Music]]&lt;br /&gt;
* [[Exploration]]&lt;br /&gt;
* [[Botany_(task)|Botnay]] aka [[Botany_(task)|Natural Philosophy]]&lt;br /&gt;
* [[Puzzle in the Night Sky]]&lt;br /&gt;
* [[A Simple Offering]]&lt;br /&gt;
&lt;br /&gt;
All [[Tests]] give Talent Points, you don't have to complete the whole test to get points, partial completion gives some points.&lt;br /&gt;
&lt;br /&gt;
*Note on Respecializing - beware that specializing can cost more TPs than you expect.  Look at the chart below to see the cost of specializing.&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
  [[Gives reward::Talent Points]]&lt;br /&gt;
  |?&lt;br /&gt;
  |?Has count=Number&lt;br /&gt;
  |?Has task=Task&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Distribution==&lt;br /&gt;
To advance to a particular level of a [[Specializations|Specialization]] takes a number of Talent Points. The exact number required is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level	 !! Talent Point Cost !! Total Talent Point Cost !! Spec Description&lt;br /&gt;
|-&lt;br /&gt;
|1||	1||	1||	Primary 1&lt;br /&gt;
|-&lt;br /&gt;
|2||	1||	2||	Primary 2&lt;br /&gt;
|-&lt;br /&gt;
|3||	1||	3||	Secondary 1&lt;br /&gt;
|-&lt;br /&gt;
|'''4'''||	'''2'''||	'''5'''||	'''Major Trait 1'''&lt;br /&gt;
|-&lt;br /&gt;
|5||	1||	6||	Primary 1&lt;br /&gt;
|-&lt;br /&gt;
|6||	1||	7||	Primary 2&lt;br /&gt;
|-&lt;br /&gt;
|7||	1||	8||	Primary 1&lt;br /&gt;
|-&lt;br /&gt;
|'''8'''||	'''3'''||	'''11'''||	'''Major Trait 2'''&lt;br /&gt;
|-&lt;br /&gt;
|9||	2||	13||	Primary 1&lt;br /&gt;
|-&lt;br /&gt;
|10||	2||	15||	Primary 2&lt;br /&gt;
|-&lt;br /&gt;
|11||	2||	17||	Secondary 1&lt;br /&gt;
|-&lt;br /&gt;
|'''12'''||	'''4'''||	'''21'''||	'''Major Trait 3'''&lt;br /&gt;
|-&lt;br /&gt;
|13||	2||	23||	Primary 1&lt;br /&gt;
|-&lt;br /&gt;
|14||	2||	25||	Primary 2&lt;br /&gt;
|-&lt;br /&gt;
|15||	2||	27||	Primary 2&lt;br /&gt;
|-&lt;br /&gt;
|'''16'''||	'''5'''||	'''32'''||	'''Major Trait 4'''&lt;br /&gt;
|-&lt;br /&gt;
|17||	3||	35||	Primary 1&lt;br /&gt;
|-&lt;br /&gt;
|18||	3||	38||	Primary 2&lt;br /&gt;
|-&lt;br /&gt;
|19||	3||	41||	Secondary 1&lt;br /&gt;
|-&lt;br /&gt;
|'''20'''||	'''6'''||	'''47'''||	'''Major Trait 5'''&lt;br /&gt;
|-&lt;br /&gt;
|21||	3||	50||	Primary 1&lt;br /&gt;
|-&lt;br /&gt;
|22||	3||	53||	Primary 2&lt;br /&gt;
|-&lt;br /&gt;
|23||	3||	56||	Primary 1&lt;br /&gt;
|-&lt;br /&gt;
|'''24'''||	'''7'''||	'''63'''||	'''Major Trait 6'''&lt;br /&gt;
|-&lt;br /&gt;
|25||	4||	67||	Primary 1&lt;br /&gt;
|-&lt;br /&gt;
|26||	4||	71||	Primary 2&lt;br /&gt;
|-&lt;br /&gt;
|27||	4||	75||	Secondary 1&lt;br /&gt;
|-&lt;br /&gt;
|'''28'''||	'''8'''||	'''83'''||	'''Major Trait 7'''&lt;br /&gt;
|-&lt;br /&gt;
|29 ||	4||	87||	Primary 1&lt;br /&gt;
|-&lt;br /&gt;
|30 ||	4||	91||	Primary 2&lt;br /&gt;
|-&lt;br /&gt;
|31 ||	4||	95||	Primary 2&lt;br /&gt;
|-&lt;br /&gt;
|'''32''' ||	'''9'''||	'''104'''||	'''Capstone Trait'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_Marriage&amp;diff=186863</id>
		<title>Test of Marriage</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_Marriage&amp;diff=186863"/>
		<updated>2021-07-16T17:22:20Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = The Test of Marriage&lt;br /&gt;
| discipline    = Worship&lt;br /&gt;
| image         = Harmony Test Icons_Marriage.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Altar1.png|left|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Marriage in Egypt is a private affair. A man and woman, two women, or two men, each who has been in the land for at least 24 hours should find an altar. One spouse place a medium diamond on the left focus, the other places on on the right. Five close friends witness the marriage by meditating at the altar. Points for a marriage are the number of weeks of that marriage times the number of Tests that your spouse passed during the marriage. Your marriage score is the sum of points for such marriages.&lt;br /&gt;
&lt;br /&gt;
Couples are aware of each other's accomplishments, may use each other's possessions, AND MAY EVEN LOG IN AS ONE ANOTHER. Divorce in Egypt is quick and easy.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
The Test of Marriage is perhaps the easiest challenge you will have. Be forewarned, however: A spouse can use and dispose of your goods as they see fit, and can even log in as you!&lt;br /&gt;
* Witness a Wedding (This awards a [[Talent Point]]) (NOTE: Getting married counts as witnessing a wedding)&lt;br /&gt;
* Introduce yourself to a potential mate&lt;br /&gt;
* Have a potential mate introduce themselves&lt;br /&gt;
* Gain the most points of those who have not yet passed the test&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
The '''Test of Marriage''' is the third [[Tests|test]] in the discipline of [[Worship]].&lt;br /&gt;
&lt;br /&gt;
Being married allows your spouse to:&lt;br /&gt;
&lt;br /&gt;
* [[Travel#Spousewarp|Instantly warp]] to your location without using Travel Time. (If you are offline, they travel to your last location.)&lt;br /&gt;
* Freely access your personal buildings (guilded buildings are still subject to your own membership and access levels rather than your spouse's membership and access levels).&lt;br /&gt;
* Log into your avatar through the Utilities menu, and play as you with no limitations or restrictions, other than being unable to access the billing menu and password functions. &lt;br /&gt;
&lt;br /&gt;
Before you rush off to the altar, remember:&lt;br /&gt;
&lt;br /&gt;
* You must have passed the initiation to the discipline of Worship.&lt;br /&gt;
* You must first pick up the test from the University of Worship.&lt;br /&gt;
* You can marry again even if you have already passed the Test of Marriage with another partner.  You will not be able to pick up the Test tab again at [UWor], but you do not need it. ~Sharae&lt;br /&gt;
* Even though the test description lists a requirement for being a citizen for 24 hours it does not seem to be a requirement. &amp;lt;!-- /played at 10 hr when I got married --&amp;gt;&lt;br /&gt;
* Completing a marriage ceremony as a bride/groom participant also satisfies the requirement of witnessing a marriage.&lt;br /&gt;
* As of T4, gender is irrelevant.&lt;br /&gt;
&lt;br /&gt;
== Marriage Ceremony ==&lt;br /&gt;
At a [[Common Altar]]:&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:CommonAltar.png]]&lt;br /&gt;
* One person should clear the altar of any items, and meditate at it in order to clear and reset any previous interactions with it.&lt;br /&gt;
* The first partner places a [[Medium Diamond]] on the left focus (the statue's left hand) &lt;br /&gt;
* The second partner places a [[Medium Diamond]] on the right focus (the statue's right hand)&lt;br /&gt;
* Five witnesses click on the altar and choose to 'meditate'. The witnesses all need to meditate within a few seconds of each other, else it may be necessary to restart the ceremony.&lt;br /&gt;
** The couple themselves do not meditate as part of the ceremony. &lt;br /&gt;
&lt;br /&gt;
If you hear music, the ceremony was a success. If something goes wrong, just clear the items and the altar, and try again. Remember to take the diamonds back when you're done!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If the bride or groom have been married before (and closed their Test of Marriage principles tab) they need to go sign up for the test again or the ceremony will not work.&lt;br /&gt;
&lt;br /&gt;
== Divorce ==&lt;br /&gt;
Marriages are easy to cancel, should circumstances require it.  Perhaps your spouse has quit the game, or maybe you no longer trust them.  Maybe you're looking to pass the test and they're not being helpful.  Or maybe you've met somebody else you like or work with better.&lt;br /&gt;
&lt;br /&gt;
Either partner may end a marriage at any time through an option available at an [[Essence of Harmony]]. Divorce is a completely unilateral decision; the other partner's consent, knowledge or presence is not required.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
You accumulate points equal to the product of the following amounts:&lt;br /&gt;
&lt;br /&gt;
* The current length of the marriage (in TeppyWeeks).&lt;br /&gt;
* The total number of tests passed by '''your spouse''' since the marriage began. &lt;br /&gt;
&lt;br /&gt;
Thus, if a marriage has lasted 8 weeks, and in that time Spouse A has passed 3 tests and the Spouse B has passed 2, Spouse A will have 8x2=16 points, while Spouse B will have 8x3=24 points.&lt;br /&gt;
&lt;br /&gt;
Your ''personal'' marriage score is the sum of the scores of all the marriages you have been in so far.&lt;br /&gt;
&lt;br /&gt;
== Passing the Test ==&lt;br /&gt;
Each week, the two individuals with the highest ''personal'' score pass the Test of Marriage. It is possible for only one partner in a marriage to pass in a given week, if one partner has points from a previous marriage and the other does not.&lt;br /&gt;
&lt;br /&gt;
See [[Test Pass History]].&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_Marriage&amp;diff=186861</id>
		<title>Test of Marriage</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_Marriage&amp;diff=186861"/>
		<updated>2021-07-16T17:21:19Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Principles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = The Test of Marriage&lt;br /&gt;
| discipline    = Worship&lt;br /&gt;
| image         = Harmony Test Icons_Marriage.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Altar1.png|left|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Marriage in Egypt is a private affair. A man and woman, two women, or two men, each who has been in the land for at least 24 hours should find an altar. One spouse place a medium diamond on the left focus, the other places on on the right. Five close friends witness the marriage by meditating at the altar. Points for a marriage are the number of weeks of that marriage times the number of Tests that your spouse passed during the marriage. Your marriage score is the sum of points for such marriages.&lt;br /&gt;
&lt;br /&gt;
Couples are aware of each other's accomplishments, may use each other's possessions, AND MAY EVEN LOG IN AS ONE ANOTHER. Divorce in Egypt is quick and easy.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
The Test of Marriage is perhaps the easiest challenge you will have. Be forewarned, however: A spouse can use and dispose of your goods as they see fit, and can even log in as you!&lt;br /&gt;
* Witness a Wedding (This awards a [[Talent Point]])&lt;br /&gt;
* Introduce yourself to a potential mate&lt;br /&gt;
* Have a potential mate introduce themselves&lt;br /&gt;
* Gain the most points of those who have not yet passed the test&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
The '''Test of Marriage''' is the third [[Tests|test]] in the discipline of [[Worship]].&lt;br /&gt;
&lt;br /&gt;
Being married allows your spouse to:&lt;br /&gt;
&lt;br /&gt;
* [[Travel#Spousewarp|Instantly warp]] to your location without using Travel Time. (If you are offline, they travel to your last location.)&lt;br /&gt;
* Freely access your personal buildings (guilded buildings are still subject to your own membership and access levels rather than your spouse's membership and access levels).&lt;br /&gt;
* Log into your avatar through the Utilities menu, and play as you with no limitations or restrictions, other than being unable to access the billing menu and password functions. &lt;br /&gt;
&lt;br /&gt;
Before you rush off to the altar, remember:&lt;br /&gt;
&lt;br /&gt;
* You must have passed the initiation to the discipline of Worship.&lt;br /&gt;
* You must first pick up the test from the University of Worship.&lt;br /&gt;
* You can marry again even if you have already passed the Test of Marriage with another partner.  You will not be able to pick up the Test tab again at [UWor], but you do not need it. ~Sharae&lt;br /&gt;
* Even though the test description lists a requirement for being a citizen for 24 hours it does not seem to be a requirement. &amp;lt;!-- /played at 10 hr when I got married --&amp;gt;&lt;br /&gt;
* Completing a marriage ceremony as a bride/groom participant also satisfies the requirement of witnessing a marriage.&lt;br /&gt;
* As of T4, gender is irrelevant.&lt;br /&gt;
&lt;br /&gt;
== Marriage Ceremony ==&lt;br /&gt;
At a [[Common Altar]]:&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:CommonAltar.png]]&lt;br /&gt;
* One person should clear the altar of any items, and meditate at it in order to clear and reset any previous interactions with it.&lt;br /&gt;
* The first partner places a [[Medium Diamond]] on the left focus (the statue's left hand) &lt;br /&gt;
* The second partner places a [[Medium Diamond]] on the right focus (the statue's right hand)&lt;br /&gt;
* Five witnesses click on the altar and choose to 'meditate'. The witnesses all need to meditate within a few seconds of each other, else it may be necessary to restart the ceremony.&lt;br /&gt;
** The couple themselves do not meditate as part of the ceremony. &lt;br /&gt;
&lt;br /&gt;
If you hear music, the ceremony was a success. If something goes wrong, just clear the items and the altar, and try again. Remember to take the diamonds back when you're done!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If the bride or groom have been married before (and closed their Test of Marriage principles tab) they need to go sign up for the test again or the ceremony will not work.&lt;br /&gt;
&lt;br /&gt;
== Divorce ==&lt;br /&gt;
Marriages are easy to cancel, should circumstances require it.  Perhaps your spouse has quit the game, or maybe you no longer trust them.  Maybe you're looking to pass the test and they're not being helpful.  Or maybe you've met somebody else you like or work with better.&lt;br /&gt;
&lt;br /&gt;
Either partner may end a marriage at any time through an option available at an [[Essence of Harmony]]. Divorce is a completely unilateral decision; the other partner's consent, knowledge or presence is not required.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
You accumulate points equal to the product of the following amounts:&lt;br /&gt;
&lt;br /&gt;
* The current length of the marriage (in TeppyWeeks).&lt;br /&gt;
* The total number of tests passed by '''your spouse''' since the marriage began. &lt;br /&gt;
&lt;br /&gt;
Thus, if a marriage has lasted 8 weeks, and in that time Spouse A has passed 3 tests and the Spouse B has passed 2, Spouse A will have 8x2=16 points, while Spouse B will have 8x3=24 points.&lt;br /&gt;
&lt;br /&gt;
Your ''personal'' marriage score is the sum of the scores of all the marriages you have been in so far.&lt;br /&gt;
&lt;br /&gt;
== Passing the Test ==&lt;br /&gt;
Each week, the two individuals with the highest ''personal'' score pass the Test of Marriage. It is possible for only one partner in a marriage to pass in a given week, if one partner has points from a previous marriage and the other does not.&lt;br /&gt;
&lt;br /&gt;
See [[Test Pass History]].&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Glassblowing&amp;diff=186837</id>
		<title>Glassblowing</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Glassblowing&amp;diff=186837"/>
		<updated>2021-07-16T16:45:58Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  || &lt;br /&gt;
* Build a [[Glazier's Bench]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || &lt;br /&gt;
* Can build Decorative [[Glass Torches]]&lt;br /&gt;
* Can make [[Glass Scythe Blade]]s&lt;br /&gt;
* Can make [[Empty Wine Bottles]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 150 || &lt;br /&gt;
* Can build a [[Glory Hole]]&lt;br /&gt;
* Can batch make assorted Glass Products in a Glazier's Bench&lt;br /&gt;
* [[The Art of the Pipe]] Provides: Can Blow a [[Hookah Bowl]], Can Blow an [[Hour Glass]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! XP Value&lt;br /&gt;
|-&lt;br /&gt;
| Build a Glazier's Bench || 0&lt;br /&gt;
|-&lt;br /&gt;
| Melt Materials into Glass || 0&lt;br /&gt;
|- &lt;br /&gt;
| Fail to make Sheet Glass - No skill increase || 0&lt;br /&gt;
|-&lt;br /&gt;
| Fail to make Sheet Glass - Skill increase || 0&lt;br /&gt;
|- &lt;br /&gt;
| Successfully make Sheet Glass || 4&lt;br /&gt;
|-&lt;br /&gt;
| Make 12 Wine Bottles || 2&lt;br /&gt;
|-&lt;br /&gt;
| Make a Glass Pipe || 2&lt;br /&gt;
|-&lt;br /&gt;
| Make a Glass Rod || 2&lt;br /&gt;
|-&lt;br /&gt;
| Make a Glass Jar || 2&lt;br /&gt;
|-&lt;br /&gt;
| Make a Fine Glass Rod || 3&lt;br /&gt;
|-&lt;br /&gt;
|Make a Decorative Torch||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Glassblowing&lt;br /&gt;
| discipline       = Art and Music&lt;br /&gt;
| image            = Glassblowing.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
* [[Pyrolysis]] 2&lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
* [[Glassblowing 2]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
| hyksos           = yes&lt;br /&gt;
| kush             = No&lt;br /&gt;
| meshwesh         = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows creation &amp;amp; operation of [[Glazier's Bench]]es.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Allows the creation of [[Glazier's Bench]]es. Note that this technology is not required to use Glazier's Benches.&lt;br /&gt;
&lt;br /&gt;
==Research Costs - Glassblowing==&lt;br /&gt;
* 12,000 [[requires::Sand]]&lt;br /&gt;
* 6000 [[requires::Firebricks]]&lt;br /&gt;
* 1000 [[requires::Charcoal]]&lt;br /&gt;
* 500 [[requires::Lime]]&lt;br /&gt;
* 500 [[requires::Soda]]&lt;br /&gt;
==Research Costs - Advanced Glassblowing==&lt;br /&gt;
&lt;br /&gt;
* 3 [[requires::Fine Glass Pipe]] &amp;lt;v /&amp;gt;&lt;br /&gt;
* 5 [[requires::Glass Pipe]] &amp;lt;v /&amp;gt;&lt;br /&gt;
* 3 [[requires::Cut Stone]] &amp;lt;v /&amp;gt;&lt;br /&gt;
* 50 [[requires::Firebricks]] &amp;lt;v /&amp;gt;&lt;br /&gt;
* 2 [[requires::Steel Sheeting]] &amp;lt;v /&amp;gt;&lt;br /&gt;
* 1 [[requires::Copper Strap]] &amp;lt;v /&amp;gt;&lt;br /&gt;
* 1 [[requires::Iron Bars]] &amp;lt;v /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Advanced Glassblowing&lt;br /&gt;
| discipline       = Art and Music&lt;br /&gt;
| image            = Advanced Glassblowing.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
| hyksos           = yes&lt;br /&gt;
| kush             = No&lt;br /&gt;
| meshwesh         = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows construction and use of [[Glory Hole]]s.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Research Costs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Maps/White_Sand&amp;diff=186772</id>
		<title>Maps/White Sand</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Maps/White_Sand&amp;diff=186772"/>
		<updated>2021-07-16T14:09:17Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: Undo revision 186770 by Xaxyx (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
* Return to [[Maps]]&lt;br /&gt;
* Also see [[White Sand]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
mlayer WhiteSand 650&lt;br /&gt;
&lt;br /&gt;
(WhW) -2663, 8150, White Sand, Cyrene (-2663, 8150 *Please verify!)&lt;br /&gt;
(WhW) 3532, -2676, White Sand, Blemmyes (3532,-2676)&lt;br /&gt;
(WhW) 2150, 7475, White Sand, Bitter Lakes (2150,7475)&lt;br /&gt;
(WhW) 2380, -4630, White Sand, East Kush (2380,-4630)&lt;br /&gt;
(WhW) 2569, 817, White Sand, Red Sea (2569, 817)&lt;br /&gt;
(WhW) 2193, 2081, White Sand, Red Sea (2193, 2081)&lt;br /&gt;
(WhW) 791, -8087, White Sand, Blue Nile (791, -8087)&lt;br /&gt;
(WhW) 1507, 2224, White Sand, Asyut (1507, 2224)&lt;br /&gt;
(WhW) 3909, -733, White Sand, Bernike (3909, -733)&lt;br /&gt;
(WhW) -1479, 5721, White Sand, Bahariya (-1479, 5721 *Please verify!)&lt;br /&gt;
(WhW) -303, -6745, White Sand, Blue Nile (-303, -6745)&lt;br /&gt;
(WhW) 2970, -5430, White Sand, Blemmyes (2970, -5430)&lt;br /&gt;
(WhW) 3697, 4636, White Sand, South Sinai (3697, 4636)&lt;br /&gt;
(WhW) 3618, 5250, White Sand, South Sinai (3618, 5250)&lt;br /&gt;
(WhW) 324, -4255, White Sand, West Kush (324, -4255)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|Maps White Sand]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Maps/White_Sand&amp;diff=186770</id>
		<title>Maps/White Sand</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Maps/White_Sand&amp;diff=186770"/>
		<updated>2021-07-16T14:08:55Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
* Return to [[Maps]]&lt;br /&gt;
* Also see [[White Sand]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
mlayer WhiteSand 650&lt;br /&gt;
&lt;br /&gt;
(WhW) -2663, 8150, White Sand, Cyrene (-2663, 8150 *Please verify!)&lt;br /&gt;
(WhW) 3532, -2676, White Sand, Blemmyes (3532,-2676)&lt;br /&gt;
(WhW) 2150, 7475, White Sand, Bitter Lakes (2150,7475)&lt;br /&gt;
(WhW) 2380, -4630, White Sand, East Kush (2380,-4630)&lt;br /&gt;
(WhW) 2569, 817, White Sand, Red Sea (2569, 817)&lt;br /&gt;
(WhW) 2193, 2081, White Sand, Red Sea (2193, 2081)&lt;br /&gt;
(WhW) 791, -8087, White Sand, Blue Nile (791, -8087)&lt;br /&gt;
(WhW) 3909, -733, White Sand, Bernike (3909, -733)&lt;br /&gt;
(WhW) -1479, 5721, White Sand, Bahariya (-1479, 5721 *Please verify!)&lt;br /&gt;
(WhW) -303, -6745, White Sand, Blue Nile (-303, -6745)&lt;br /&gt;
(WhW) 2970, -5430, White Sand, Blemmyes (2970, -5430)&lt;br /&gt;
(WhW) 3697, 4636, White Sand, South Sinai (3697, 4636)&lt;br /&gt;
(WhW) 3618, 5250, White Sand, South Sinai (3618, 5250)&lt;br /&gt;
(WhW) 324, -4255, White Sand, West Kush (324, -4255)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|Maps White Sand]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Firepit&amp;diff=186395</id>
		<title>Firepit</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Firepit&amp;diff=186395"/>
		<updated>2021-07-16T02:52:55Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Other Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Firepit&lt;br /&gt;
| image        = Stoking.png&lt;br /&gt;
| location     = [[Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 1}}&lt;br /&gt;
| material1    = [[requires::Firebricks]]&lt;br /&gt;
| qty1         = 40&lt;br /&gt;
| material2    = [[requires::Slate]]&lt;br /&gt;
| qty2         = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Warning: USING firepits causes Soot [[Pollution]]'''&lt;br /&gt;
&lt;br /&gt;
A '''firepit''' allows for the safe burning of [[wood]] with the help of [[flint]] and [[tinder]] to start the fire. The residue of a firepit is [[charcoal]]. [[Fish]] and [[vegetables]] can be [[Grilled Food|grilled]] over the fire. Additionally, some items can be burned in a firepit to produce [[ash]] or [[lime]]. &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned the [[Pyrolysis]] tech and {{RequireSkill | Pyrolysis | 1}}. The [[Carving]] skill is also required for Tinder.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 40 [[requires::Firebricks]]&lt;br /&gt;
* 80 [[requires::Slate]]&lt;br /&gt;
&lt;br /&gt;
Built Outside (Self &amp;gt; Projects &amp;gt; Charcoal).&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
The Firepit can be upgraded to take [[Long Sharp Stick]]s as well as Sharpened Sticks for grilling food. This upgrade costs:&lt;br /&gt;
This upgrade lets you grill 75 vegetables or fish at a time.&lt;br /&gt;
&lt;br /&gt;
* 2 [[Bolt]]&lt;br /&gt;
* 5 [[Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Produce [[produces::Charcoal]] from 200 [[Wood]].&lt;br /&gt;
* Add up to 20 of each type of [[Fish]] and [[Vegetables]], except [[Leeks]], to produce [[produces::Grilled Cucumbers]], [[produces::Grilled Cabbage]], [[produces::Grilled Carrots]], [[produces::Grilled Garlic]], [[produces::Grilled Onions]], [[produces::Grilled Peppers]], [[produces::Grilled Watermelons]], [[produces::Grilled Fish]], and [[produces::Grilled Eggplant]].  You will need a [[Sharpened Stick]] for each type of food being grilled.&lt;br /&gt;
* Add up to 100 [[Leeks]], 100 [[Dried Flax]], and/or 100 [[Dried Papyrus]] to produce [[produces::Ash]].&lt;br /&gt;
* Add up to 100 [[Limestone]] to produce [[produces::Lime]]. &lt;br /&gt;
&lt;br /&gt;
=== Starting the fire ===&lt;br /&gt;
&lt;br /&gt;
You need 1 [[Flint]], 1 [[Tinder]], and 200 [[Wood]] to start the fire. '''Note that if you intend to grill food, you need to add it to the fire BEFORE you light it.''' The flint is not consumed.&lt;br /&gt;
&lt;br /&gt;
Each attempt to light a fire can:&lt;br /&gt;
&lt;br /&gt;
* Succeed;&lt;br /&gt;
* Fail - you can try again immediately;&lt;br /&gt;
* Fail and consume the [[Tinder]] - you will need to add more before trying again.&lt;br /&gt;
&lt;br /&gt;
=== Stoking the fire ===&lt;br /&gt;
&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[Grilled Food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14–15 seconds. This period is a stoking phase. You must stoke the fire exactly once during this entire brightening sequence, and preferably before it goes from white -&amp;gt; yellow. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage.  Be careful you stoke the fire only once over the ''entire'' brightening sequence, otherwise it will quickly smolder the fire, decreasing the fire burn time by 6 minutes than if it slowly smoldered out. If you do not stoke the fire in time, it will slowly &amp;quot;smouldering out&amp;quot; over a period of 6 teppy minutes.&lt;br /&gt;
&lt;br /&gt;
===Stoking Tutorial Video===&lt;br /&gt;
&amp;lt;youtube&amp;gt;a3TrzmiTJkI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* '''Smouldering out:''' The fire has gone out and the firepit is cooling. This stage takes approximately '''6 Teppy Minutes''' (About 6:34 real time). You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
== Other Tips ==&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is important not to panic—the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color—long stretches of orange—a solid few seconds of yellow—the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange—and after staring at orange for so long—the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main—so you can keep track of how many stokes you've done—and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
* ''Stoking a single time results in a firepit turning 100 dried flax into 12 ash instead of 11. - Xaxyx''&lt;br /&gt;
&lt;br /&gt;
=== Half-an-Eye Stoking Method ===&lt;br /&gt;
You can use the (pinned) firepit menu to help you track whether you've already stoked that cycle. This method allows you to keep half an eye on the firepit instead of watching like a hawk for the fire to change color. &lt;br /&gt;
&lt;br /&gt;
Starting the fire:&lt;br /&gt;
#Light the firepit and pin the menu. The menu should show an option to &amp;quot;Stoke the Fire&amp;quot; with your [[Iron Poker]] or [[Sharpened Stick]].&lt;br /&gt;
#Wait for the first time the fire turns white hot or yellow. '''Click''' the &amp;quot;Stoke&amp;quot; action, and notice that the &amp;quot;Stoke&amp;quot; menu item disappears.&lt;br /&gt;
#The next time you see that the fire is deep orange, click on an empty spot in the pinned menu so that the &amp;quot;Stoke&amp;quot; menu item reappears. &lt;br /&gt;
&lt;br /&gt;
Now that the fire is started, you only have to worry about the stoke cycle twice:&lt;br /&gt;
*If you look at the fire and see that it's dark orange, then click the pinned menu to make sure that the &amp;quot;Stoke&amp;quot; menu item is visible. &lt;br /&gt;
*If you look at the fire and see that it's yellow or white, check the pinned menu. It will be in one of two states: &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is available, click it. &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is '''not''' there, '''do not''' click anywhere on the menu. Now you can keep half an eye on the fire until it turns orange again. &lt;br /&gt;
&lt;br /&gt;
In both cases, make sure to click the menu instead of using the [[Hotkey]] to stoke the fire.&lt;br /&gt;
&lt;br /&gt;
== Yield ==&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
=== Optimal load ===&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
=== Sample yields ===&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods. This assumes that fires are allowed to smolder out naturally; prematurely stoking the fire out incurs about a 5-minute penalty.&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=5&lt;br /&gt;
|-&lt;br /&gt;
! stoking time (teppyminutes) !! charcoal !! lime from 96 limestone !! ash from 100 dried flax !! ash from 80 leeks !! ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| -5 (stoking prematurely near beginning) || 15 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 || 30 || 25 || 10 || 57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
''(Discussion of possible deviations from the formula/table moved to Discussion page.)''&lt;br /&gt;
&lt;br /&gt;
=== Yield Formula ===&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data (see the discussion page) very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( t^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved to the Discussion page)&lt;br /&gt;
&lt;br /&gt;
My calc in T9 suggest 20 should be changed to 14 in the formula for Papy. 6.Dec.2019 /Catote&lt;br /&gt;
&lt;br /&gt;
There is good yield above 60 minutes stoking time.  I just completed 80 minutes on two fire pits. Neither pit was complete.  I couldn't take it anymore.  Each pit yielded: 98 Ash, 59 Charcoal and 32 Lime from 100 papy, 80 leeks, 96 Limestone and 200 wood. /Hapu&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Indonesian_Bee_Care&amp;diff=185966</id>
		<title>Indonesian Bee Care</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Indonesian_Bee_Care&amp;diff=185966"/>
		<updated>2021-07-14T15:54:56Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Indonesian Bee Care|discipline=The Human Body|school=true}}&lt;br /&gt;
&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that these bees are symbiotic with Citrus trees: where Indonesian Bees go, citrus trees will soon be found.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Allows you to build [[Indonesian Bee Hive]]s, which produce [[Aromatic Honey]] and [[Citrus]] fruits.&lt;br /&gt;
&lt;br /&gt;
*Note: Requires  Beekeeping 1 &lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Skill/Cooperage&amp;diff=185797</id>
		<title>Skill/Cooperage</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Skill/Cooperage&amp;diff=185797"/>
		<updated>2021-07-13T17:08:15Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Cooperage|discipline=The Human Body|icon=Icon - Cooperage.png|school=true}}&lt;br /&gt;
A skill allowing the construction of evaporation tubs that do not decay. Also with higher levels creating barrels to store liquids. &lt;br /&gt;
&lt;br /&gt;
Earning experience in cooperage will reduce level advancement costs with the school (as much as 50% discount at 99% of experience earned toward the current level).  Upon reaching 100% experience, cooperage level will advance automatically, without cost and without necessitating a visit to the school at all.&lt;br /&gt;
&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Principles_of_Worship&amp;diff=185789</id>
		<title>Principles of Worship</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Principles_of_Worship&amp;diff=185789"/>
		<updated>2021-07-13T16:14:34Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = Principles of Worship&lt;br /&gt;
| discipline    = Worship&lt;br /&gt;
| image         = Worship Test Icons_Principles.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This activity is now known as the task &amp;quot;A Simple Offering&amp;quot;.  '''To begin this task, meditate on any common altar.'''&lt;br /&gt;
&lt;br /&gt;
This task serves as the initiation into the discipline of Worship.  To complete this task, you must perform a sequence of blessings that involve '''two aspirants working in harmony'''.&lt;br /&gt;
&lt;br /&gt;
== Task steps ==&lt;br /&gt;
Note: You will have 25 minutes from when you begin.&lt;br /&gt;
* Perform the Ritual of Initiation&lt;br /&gt;
* Horus Offering: Bow Down ('Bless' emote from your character's list)&lt;br /&gt;
* Horus Incantation: &amp;quot;Praise Horus, King of Egypt!&amp;quot;&lt;br /&gt;
* Isis Offering: Plant a bed of [[Flax]]&lt;br /&gt;
* Isis Incantation: &amp;quot;Praise Isis, whose seed is forever fertile!&amp;quot;&lt;br /&gt;
* Osiris Offering: Drop a [[Beetle]] into a [[Mine]]&lt;br /&gt;
* Osiris Incantation: &amp;quot;Praise Osiris, who was Reborn like the Scarab!&amp;quot;&lt;br /&gt;
* Thoth Offering: Learn a new skill&lt;br /&gt;
* Thoth Incantation: &amp;quot;Praise Thoth, the Magician who created Science!&amp;quot;&lt;br /&gt;
* Ra Offering: Light a [[Ritual Torch]] in Deep Desert&lt;br /&gt;
* Ra Incantation: &amp;quot;Praise Ra, of the Blazing Eye!&amp;quot;&lt;br /&gt;
* Bastet Offering: Place [[Cow Milk]] in a Grassy Field near Water&lt;br /&gt;
* Bastet Incantation: &amp;quot;Praise Bastet, who teaches elegance and grace!&amp;quot;&lt;br /&gt;
* Amun Offering: Eat a meal of [[Grilled Fish]]&lt;br /&gt;
* Amun Incantation: &amp;quot;Praise Amun, who gives us reason to celebrate!&amp;quot;&lt;br /&gt;
* Perform the Closing Ceremony&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
''Note: This initiation requires that you have a relatively high technology level.  Do not attempt it unless you already have access to canvas, metal, and farm animals.  Be sure you are well prepared before you start.''&lt;br /&gt;
&lt;br /&gt;
The '''Principle of Worship''' is a cooperative task which, once completed, enables the player to pursue the [[Tests]] in the [[Worship]] discipline.  A [[level]] is also gained on completion.  To start the Principle of Worship, meditate at an [[Common Altar|altar]].&lt;br /&gt;
&lt;br /&gt;
The Worship Principle is a team effort.  Two players (known as ''aspirants'') undertake a sequence of tasks together and, if successful, they pass together. Note: You CANNOT do this initiation with someone who has already passed it. Only two people who are NOT initiated into worship may begin it. Check this by clicking the Pyramid icon in the top corner of your screen before you begin if you're not sure, and ask the other player just to verify.&lt;br /&gt;
&lt;br /&gt;
== Ritual of Initiation ==&lt;br /&gt;
The trial begins when the two aspirants perform the '''Ritual of Initiation''' (see below) together at a common altar.  From that moment, the aspirants have 25 minutes to perform the required tasks.  They succeed or fail together.  Players who fail the principle may try again as often as they like, either with their previous partner or with someone else.&lt;br /&gt;
&lt;br /&gt;
The tasks are listed below.  The Ritual of Initiation must be done first and the Closing Ceremony must be performed last; for both rituals, both aspirants must be present together.  In between, seven gods must be pleased—Horus, Isis, Osiris, Thoth, Ra, Bastet, and Amun.  Pleasing each god requires 1) an '''offering''' performed by one aspirant, followed by 2) an '''incantation''' spoken (in the Main chat channel) by the other aspirant.  For these tasks, the two aspirants do not need to be near each other.&lt;br /&gt;
&lt;br /&gt;
It is not required that one aspirant always perform the offerings and the other the incantations, but many teams choose to divide responsibilities that way, for simplicity's sake: one aspirant will run around performing the offerings; the other will stay put and recite the incantations.&lt;br /&gt;
&lt;br /&gt;
Warping using your [[Navigation]] skill isn't allowed during the Ritual of Initiation, although you may use [[Exploration Travel]] to warp to an Expedition Site.  You cannot use spouse warp.&lt;br /&gt;
&lt;br /&gt;
== Complete List of Items Required and Route ==&lt;br /&gt;
&lt;br /&gt;
1 [[Small Diamond]], [[Flax Seeds|Flax Seed]] to grow flax, '''2''' [[Twine]] (1 for opening, 1 for closing), 1 [[Beetles|Beetle]], 1 [[Boards]] and 1 [[Canvas]] to construct ritual torch, 1 [[Oil]] for lighting the torch, 1 [[Grilled Fish]], 1 [[Cow Milk]], 1 [[Jugs of Water]], tuition for the skill you need to learn at the School (your choice, within easy reach of altar). Also make sure the person building the torch has [[Ritual Item Construction]].&lt;br /&gt;
&lt;br /&gt;
Checklist&lt;br /&gt;
&lt;br /&gt;
The short list of what you need ready before you start:&lt;br /&gt;
&lt;br /&gt;
    List of blessings to recite (copy'n'paste from this page, or make a copy in notepad for faster use)&lt;br /&gt;
    Route that includes:&lt;br /&gt;
        Common Altar (or two)&lt;br /&gt;
        Mine&lt;br /&gt;
        Either a School or University&lt;br /&gt;
        Deep desert location&lt;br /&gt;
        Grass on water's edge &lt;br /&gt;
    Materials consumed during ritual:&lt;br /&gt;
        Beetle&lt;br /&gt;
        Ritual Torch (salvagable after you finish the principle)(1 board, 1 canvas)&lt;br /&gt;
        Flax seed&lt;br /&gt;
        Grilled Fish&lt;br /&gt;
        1 Oil to light the torch&lt;br /&gt;
        Tuition if learning a skill &lt;br /&gt;
    Materials required but not consumed:&lt;br /&gt;
        Small Diamond&lt;br /&gt;
        Twine&lt;br /&gt;
        Jugs of Cows  Milk&lt;br /&gt;
        Jugs of Water &lt;br /&gt;
    Skills needed&lt;br /&gt;
        Ritual Item Construction lv. 1&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
[[File:CommonAltar.png]]&lt;br /&gt;
&lt;br /&gt;
=== Ritual of Initiation ===&lt;br /&gt;
Part 1: The Opening Ceremony&lt;br /&gt;
The opening ceremony takes place at a common altar, and involves the following steps:&lt;br /&gt;
# Aspirant #1 places a [[Small Diamond]] on the altars' left pillar.&lt;br /&gt;
# Aspirant #2 places a piece of [[Twine]] on the altars' right pillar.&lt;br /&gt;
# Aspirant #1 meditates on the altar.  &lt;br /&gt;
&lt;br /&gt;
You can, and should, take the items back immediately now. They do not have to stay during the test.&lt;br /&gt;
&lt;br /&gt;
Note: This is the statue's left/right, not necessarily yours. If the statue is facing the camera, reverse the instructions (or move the camera).&lt;br /&gt;
&lt;br /&gt;
From this point forward, you must move rapidly! The entire ceremony, from start to finish, can take no more than 25 minutes. If you run out of time, the gods will forget about you, and you will have to start over.&lt;br /&gt;
&lt;br /&gt;
=== Pleasing the Gods ===&lt;br /&gt;
You can please the gods in any order. For each god, one of the two players must perform some action, then ''the other'' must recite a phrase into Main. The action must precede the phrase, or the phrase won't count. The same players do not need to consistently be the actor and the speaker throughout the initiation.&lt;br /&gt;
&lt;br /&gt;
To avoid typing errors, copy the words you need to recite off this wiki, without the quotes, and paste them into the Main channel. If you do mistype something, it will not ruin the test. Just try again.  &lt;br /&gt;
&lt;br /&gt;
When an action or a spoken phrase has been correctly performed, both players will receive a popup dialog box confirming it. So the player who will recite the phrase should wait until they get the dialog box for the action being completed.&lt;br /&gt;
&lt;br /&gt;
==== Horus ====&lt;br /&gt;
Bow down to his lordship (using the &amp;quot;Bless&amp;quot; emote—the &amp;quot;Bow&amp;quot; emote won't work), then recite, &amp;quot;Praise Horus, King of Egypt!&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
You do not need to find a statue of Horus, just do the bless emote anywhere you want and it will count. I suggest doing it right at the altar.&lt;br /&gt;
&lt;br /&gt;
==== Isis ====&lt;br /&gt;
Plant [[Flax]], then recite, &amp;quot;Praise Isis, whose seed is forever fertile!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not need to wait for the flax to grow. Once the seed goes into the ground, the goddess is pleased. &lt;br /&gt;
&lt;br /&gt;
==== Osiris ====&lt;br /&gt;
Give him the gift of a [[Beetles|Beetle]] by dropping it into a [[Mine]], then recite, &amp;quot;Praise Osiris, who was Reborn like the Scarab!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The gender, species, and ownership of the beetle don't matter. Drop whichever type you have most of, or acquire one from an experienced player who will have hundreds to spare from beetle breeding. The option to drop a beetle appears on all mine menus once you complete the opening ceremony, even mines that you don't own and don't have permission to work.&lt;br /&gt;
&lt;br /&gt;
==== Thoth ====&lt;br /&gt;
Learn a new skill or tech from a school or university, then recite, &amp;quot;Praise Thoth, the Magician who created Science!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This is probably the hardest god for older players to please! Make sure you have enough resources to learn a skill if you are going to learn from a school. Learning another level on a multilevel skill (like Project Management) counts. Learning a tech from another player does ''not''.&lt;br /&gt;
&lt;br /&gt;
''It is best to leave the Thoth offering until the end in case you make a mistake on something else you still have your skill to learn available to you -- Cynic'' (Note: this is an imported comment from T4.  Cynic no longer plays.)&lt;br /&gt;
&lt;br /&gt;
==== Ra ====&lt;br /&gt;
Light a [[Ritual Torch]] deep in the desert, with sand as far as the eye can see. Then recite, &amp;quot;Praise Ra, of the Blazing Eye!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Location is key here. Use the F6 camera zoomed all the way out. Spin it entirely around. If the only ground texture you can see is sand, the spot should be good. The torch takes 1 oil to light, and 1 board, 1 canvas, and Ritual Item Construction 1 to build. Once lit, it burns for about 15 minutes, then disappears.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' [[Ritual Item Construction]] (1) is required to build a [[Ritual Torch]]. This can be the skill learned during the ceremony (for Thoth). Alternatively, a third player may build the torch and give the aspirants permission to use it.&lt;br /&gt;
&lt;br /&gt;
==== Bastet ====&lt;br /&gt;
Drop a deben of [[Cow Milk]] on the ground, in a grassy area at the edge of a body of water, then recite, &amp;quot;Praise Bastet, who teaches elegance and grace!&amp;quot; (changed for T10)&lt;br /&gt;
&lt;br /&gt;
The entire body of water does not need to be surrounded by grass, only the part the milk sits on. Make sure the grass is touching the water.&lt;br /&gt;
&lt;br /&gt;
==== Amun ====&lt;br /&gt;
Eat a [[Grilled Fish]], then recite, &amp;quot;Praise Amun, who gives us reason to celebrate!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Closing Ceremony ===&lt;br /&gt;
When all seven gods have been pleased, both aspirants must go once more to an altar. It does not need to be the same one used for the opening ceremony. Once they are both there, perform this ceremony:&lt;br /&gt;
# Aspirant #1 places a piece of [[Twine]] on the left pillar.&lt;br /&gt;
# Aspirant #2 places a [[Jugs of Water]] on the right pillar.&lt;br /&gt;
# Aspirant #1 meditates on the altar. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Aspirant #1 DOES have to be the same player that was aspirant #1 in the opening. &lt;br /&gt;
&lt;br /&gt;
As before, items may be removed from the altar immediately after this ceremony.&lt;br /&gt;
&lt;br /&gt;
== Good Places for Worship Initiation == &lt;br /&gt;
&lt;br /&gt;
(NOTE: NOT VERIFIED FOR T10)&lt;br /&gt;
&lt;br /&gt;
* A purpose built facility has been created with a donated altar at the SArch in Four Corners Region. (-40, 4220)&lt;br /&gt;
The facility is pathed to each station, with a sign detailing the action to be performed, and copy / paste clipboard of the appropriate response on the sign details.&lt;br /&gt;
The entire process can be completed in as little as 2 minutes.&lt;br /&gt;
The signs along the paths explain the process step by step, including opening and closing ceremonies. &lt;br /&gt;
&lt;br /&gt;
* School of Leadership in DON.  Altar is at 1494 7011 OE, public mine is at 1480 6922, head SSE for the sand, water is near the altar&lt;br /&gt;
** There are signs along the paths explain the process step by step, including opening and closing ceremonies&lt;br /&gt;
** Very easy had 11 minutes to spare and that's with us getting mixed up a few times.&lt;br /&gt;
**Note this is a very good spot, especially if you need Project Management 2 (SLead). Everything you need is within 30 seconds of the altar (except going to sLeadership and running to desert to light torch). Just note its really the Old Egypt area. They mentioned DoN above because the altar is right on the border, but just think of it all being in Old Egypt. We had 13 minutes to spare.&lt;br /&gt;
*[[User:Cegaiel/Map|MAP of Locations]] of the above if you want to view the layout visually. ~Cegaiel&lt;br /&gt;
&lt;br /&gt;
* [[User:Mudkest/worship|ULead in River Plains]] Has altar, SHarmony and SArch(good for getting ritual item construction) and mine close by&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
An example of the complete ceremony as actually performed, with locations, is here [http://www.atitd.org/wiki/tale7/User:Eimear/Worship]. &lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=File:Herbs_Octec%27sGrace.jpg&amp;diff=185465</id>
		<title>File:Herbs Octec'sGrace.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=File:Herbs_Octec%27sGrace.jpg&amp;diff=185465"/>
		<updated>2021-07-11T18:00:31Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: Octec's Grace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Octec's Grace&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Stone_Quarry&amp;diff=185464</id>
		<title>Stone Quarry</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Stone_Quarry&amp;diff=185464"/>
		<updated>2021-07-11T17:50:55Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== T9 ==&lt;br /&gt;
Requires Rock of Ages skill and Stonework 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Building&lt;br /&gt;
| name         = Stone Quarry&lt;br /&gt;
| image        = Stone_Quarry.jpg&lt;br /&gt;
| location     = [[Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Rocks of the Ages]]&lt;br /&gt;
| material1    = [[requires::Slate]]&lt;br /&gt;
| qty1         = 25&lt;br /&gt;
| material2    = [[requires::Rope]]&lt;br /&gt;
| qty2         = 15&lt;br /&gt;
| material3    = [[requires::Pulley]]&lt;br /&gt;
| qty3         = 2&lt;br /&gt;
| material4    = [[requires::Bricks]]&lt;br /&gt;
| qty4         = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the [[Rocks of the Ages]] skill.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 25 [[Slate]]&lt;br /&gt;
* 15 [[Rope]]&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 100 [[Bricks]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Requires 4 people to remove stone.&lt;br /&gt;
&lt;br /&gt;
This number may be reduced by one by adding a [[Block and Tackle]].&lt;br /&gt;
&lt;br /&gt;
This number may be reduced by up to two by adding [[Gearbox|gearboxes]].  ([[Marble Mechanics]] required to add the first gearbox, and [[Advanced Marble Mechanics]] required for the second.) &lt;br /&gt;
&lt;br /&gt;
Used to produce [[Decorative Stone]]:&lt;br /&gt;
&lt;br /&gt;
*[[produces::Oyster Shell Marble]] (Perception 1)&lt;br /&gt;
*[[produces::Yellow Alabaster]] (Perception 1)&lt;br /&gt;
*[[produces::Mud Granite]] (Perception 2)&lt;br /&gt;
*[[produces::White Travertine]] (Perception 2)&lt;br /&gt;
*[[produces::Canary Granite]] (Perception 3) &lt;br /&gt;
*[[produces::Night Granite]] (Perception 4)&lt;br /&gt;
*[[produces::Grey Star Marble]] (Perception 5)&lt;br /&gt;
*[[produces::Green Sun Marble]] (Perception 6) &lt;br /&gt;
*[[produces::Rose Alabaster]] (Perception 7)&lt;br /&gt;
*[[produces::Cherry Travertine]] (Perception 8) &lt;br /&gt;
*[[produces::White Alabaster]] (Perception 10) &lt;br /&gt;
*[[produces::Blue Pearl Marble]] (Perception 12)&lt;br /&gt;
*[[produces::Hornet's Wing Granite]] (Perception 14)  &lt;br /&gt;
*[[produces::Serpentine Marble]] (Perception 17) &lt;br /&gt;
*[[produces::Tangerine Marble]] (Perception 20)  &lt;br /&gt;
*[[produces::Tiger's Eye Granite]] (Perception 21) &lt;br /&gt;
*[[produces::Leopard's Paw Marble]] (Perception 24) &lt;br /&gt;
*[[produces::Island Blue Marble]] (Perception 27) &lt;br /&gt;
*[[produces::Jade]] (Perception 28)  &lt;br /&gt;
*[[produces::Mountain Marble]] (Perception 30) &lt;br /&gt;
*[[produces::Fire Rock]] (Perception 36) &lt;br /&gt;
*[[produces::Blood Granite]] (Perception 39) &lt;br /&gt;
*[[produces::Ghost Granite]] (Perception 42)&lt;br /&gt;
*[[produces::Onyx]] (Perception 45)&lt;br /&gt;
*[[produces::Angels Stone]] (Perception 47) &lt;br /&gt;
*[[produces::Monkey Marble]] (Perception 100)&lt;br /&gt;
*[[produces::Puzzle Granite]] (Perception 100) &lt;br /&gt;
*[[produces::Blue Moon]] (Perception 100)&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Quarrying]]&lt;br /&gt;
*[[Decorative Stone]]&lt;br /&gt;
*[[Guides/Quarry Prospecting/Spiral Search]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Block_and_Tackle&amp;diff=185463</id>
		<title>Block and Tackle</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Block_and_Tackle&amp;diff=185463"/>
		<updated>2021-07-11T17:47:38Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reduces the lifts required on a quarry by 1.&lt;br /&gt;
&lt;br /&gt;
Granted from completing the [[Between a rock and a hard place]] task.&lt;br /&gt;
&lt;br /&gt;
Right click quarry to install.  Can be removed from quarry and is returned when quarry is done.&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Quarrying&amp;diff=185289</id>
		<title>Quarrying</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Quarrying&amp;diff=185289"/>
		<updated>2021-07-10T12:48:27Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Stone_Quarry.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
The various types of [[Decorative Stone]] are extracted from the ground by means of '''quarrying'''.  A [[Stone Quarry]] must be built atop a marble deposit.  Locating a deposit is known as prospecting, and it is a cooperative two-person effort.  Once built, operating it is also a cooperative effort, generally requiring four people (though this can be reduced to three, or even two, using [[Marble Mechanics]] upgrades).&lt;br /&gt;
&lt;br /&gt;
== Finding a Quarry ==&lt;br /&gt;
Prospecting for marble requires two participants, one of whom must be attuned to the marble type being searched for via the [[Rocks of the Ages]] skill.  [[Slate]] is used in prospecting, so be sure to carry some.  Expect to use 30-50 slate when prospecting for a quarry.&lt;br /&gt;
&lt;br /&gt;
===Rocks of the Ages===&lt;br /&gt;
You need to tune yourself to the relevant marble under [[Rocks of the Ages]] at any School of Architecture for a cost of 10 [[slate]].  You need the correct [[Perception]] level (minimum 1) to get admitted to the class - see [[Decorative Stone]] for a list of Perception levels for various marbles. Temporary bonuses through food are fine, though you will still need the correct [[Perception]] level to do the actual prospecting, so have multiple portions handy.  Tuning to a marble doesn't wear off; you stay attuned until you change it manually (even after your food wears off).&lt;br /&gt;
&lt;br /&gt;
===Prospecting===&lt;br /&gt;
In order to prospect, you need a partner, although only the person attempting to shatter slate needs to be attuned to the marble.  Your partner is another person standing within 32 coords—if there are multiple people in range, the game picks the person closest to you.  So, to avoid confusing results, only prospect when there is just you and one other.&lt;br /&gt;
&lt;br /&gt;
You prospect from the Special menu by throwing two pieces of slate down (Self-&amp;gt;Skills-&amp;gt;Prospect for &amp;lt;marble&amp;gt;).&lt;br /&gt;
* All intact means your partner is out of range (32 in each coordinate - 512 feet - is the maximum)&lt;br /&gt;
* A single broken piece means you scanned and found nothing (you see an emote of throwing some slate down)&lt;br /&gt;
* Two broken pieces means you found some marble in a circle whose diameter is the line between you. (you see an emote: bless)&lt;br /&gt;
Use one of the prospecting strategies below to home in on the exact location of a marble spot.  &lt;br /&gt;
&lt;br /&gt;
Once a quarry spot has been found and a [[Stone Quarry]] has been built on (and the quarry removed after), you cannot get more marble from the same spot, though it will show up as a valid quarry spot when prospecting.  Attempting to build on the used spot or a non-existent spot will give you a dirt quarry. Except for the fact that you can detect marble at the spot, there is no way to distinguish between those two cases.  Consequently, it's good manners to build a marker that will not degrade over time (such as a [[Single Sign]]) on a used spot, setting the label to indicate there was a quarry there and what type it was.&lt;br /&gt;
&lt;br /&gt;
Also of interest, the spots are always at coordinate tile corners, just where the coordinates change values. These spots are fairly easy to see, especially in desert, and can help tremendously when you get down to the 2-3 coord range.  Dropping texture detail to minimum makes them even easier to spot.&lt;br /&gt;
&lt;br /&gt;
*If there are 2 types of Marble, the higher perception level Marble will come out of the quarry and you will NEVER be able to get the marble that you otherwise successfully prospected.&lt;br /&gt;
&lt;br /&gt;
=== Prospecting strategies ===&lt;br /&gt;
&lt;br /&gt;
These links refer to pages from previous tales. YMMV! All links are dead except the last one&lt;br /&gt;
&lt;br /&gt;
* T7: [http://66.228.48.199/atitdprospect/prospect.html Prospecting Helper], a web app designed to simplify the process. Also serves as a visual guide.&lt;br /&gt;
&lt;br /&gt;
* [http://www.atitd.org/wiki/tale2/Users/Cappy/Prospecting Cappu's Guide], efficient and fairly easy to follow. 18-45 slate to get down to a 2-coord circle diameter.&lt;br /&gt;
* [http://www.atitd.org/wiki/tale2/Marble/Tortanick Tortanick's Method], by Tortanick&lt;br /&gt;
* [http://www.atitd.org/wiki/tale2/Users/Dors/Quarry_Guide House of Bes quarry guide], by Dors&lt;br /&gt;
* [http://www.atitd.org/wiki/tale2/Users/Sord/Quarry_Guide Sord's quarry guide] (has pretty pictures)&lt;br /&gt;
* [http://www.atitd.org/wiki/tale3/Guides/Quarrying/Spiral_Search Spiral Search], by MarvL, is a Search Circle Quartering theory that only uses an average of 38.5 Slate to find a Quarry.&lt;br /&gt;
* [http://www.atitd.org/wiki/tale6/Users:Yendor/Spiral_Search_Example Examples of using Spiral Search] by Yendor.&lt;br /&gt;
&lt;br /&gt;
== Using a Quarry ==&lt;br /&gt;
&lt;br /&gt;
[[Stone Quarry|Stone Quarries]] are buildings used to extract [[Decorative Stone]] from the ground.  Quarrying generally requires four people operating in unison.  (It is possible to replace one or two of the people with custom [[gearbox]]es.  The first [[gearbox]] replacement is often easier to construct than the second one; and you must have [[Marble Mechanics]] skill in order to install one and [[Advanced Marble Mechanics]] to install a second!)&lt;br /&gt;
&lt;br /&gt;
*Marble is extracted one piece at a time.  &lt;br /&gt;
*Each piece must be successfully lifted 7 times before it is fully extracted.&lt;br /&gt;
*Working a quarry results in an [[Endurance]] timer&lt;br /&gt;
&lt;br /&gt;
At every lift attempt, each quarry worker receives a list of four directions, randomly generated.  Directions have two components, one taken from each of these two lists:&lt;br /&gt;
* Northern, Southern, Eastern, Western&lt;br /&gt;
* Up, Down, Left, Right&lt;br /&gt;
An example of a direction might be Southern-Left, often abbreviated as SL. Any set of combinations is possible, e.g. &amp;quot;NU, ND, SU, SD&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
All four quarry workers receive the same directions, but the order in which they are listed is different for each person.&lt;br /&gt;
&lt;br /&gt;
To successfully raise the marble, each worker must work one of the four directions, and '''no two people can work the same direction'''.  Thus, coordination is crucial.  If one direction is chosen by two or more people, then the lifting attempt fails, and the marble slides down one level.  Lifting will fail if a worker clicks on a second move that has already been selected, otherwise it will display the words &amp;quot;Changed Direction&amp;quot; (even if the same move has been selected), costing END timer for both moves.&lt;br /&gt;
&lt;br /&gt;
Provided each worker selects a different direction, the marble will be lifted one level.  When the piece of marble is lifted to level 7, it is fully extracted and goes into the quarry's take menu.&lt;br /&gt;
&lt;br /&gt;
The direction list is randomized with each lifting attempt, whether the last attempt was a success or failure.&lt;br /&gt;
&lt;br /&gt;
===Output===&lt;br /&gt;
Quarries break after a while.  It is possible that dropping a piece of marble may cause a quarry to break sooner, but this is unconfirmed. Reports range from 10 to 40 marble sheets before breaking. Remember that it's quite easy to find more marble nearby and if you want a serious dig, set up several quarries beforehand.&lt;br /&gt;
&lt;br /&gt;
=== Quarrying Strategies ===&lt;br /&gt;
&lt;br /&gt;
Each quarrier sees the list of directions in a different order, so coordination is not as simple as saying &amp;quot;Person A always chooses the first direction, Person B chooses the second direction, etc.&amp;quot;  Instead, two techniques have proven the most widespread for marble quarrying, both being (with practice) accurate and reasonably quick.&lt;br /&gt;
&lt;br /&gt;
'''The alphabet method''': Before starting, each worker is designated a number: Quarrier 1, Quarrier 2, etc.  Then, during lifting, each worker simply chooses whichever direction corresponds to their number in alphabetical order.  For example, if the list is &amp;quot;WL NU SD ER&amp;quot;, you should alphabetize it to &amp;quot;ER NU SD WL&amp;quot;; then quarrier 1 pulls Eastern-Right, 2 Northern-Up, etc.  This method is usually the faster of the two, and has the additional advantage of requiring no communication between the participants.  Tip: give people who struggle with the alphabet position 1 or 4.&lt;br /&gt;
&lt;br /&gt;
'''The call method''': Each worker is assigned a number, just as above; additionally, one worker is designated as the &amp;quot;caller&amp;quot;.  During lifting, the caller shouts out the list of directions (&amp;quot;WL NU SD ER&amp;quot;) in the order that he sees them.  The order given by the caller is the order in which the workers take their positions (quarrier 1 pulls Western-Left, 2 pulls Northern-Up, etc.).  (This can be slightly simplified by having the caller be the first or last position, and not calling out their own directions.  For example, &amp;quot;NU SD ER&amp;quot; if the caller took the first (WL) position.)&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Decorative Stone]]&lt;br /&gt;
*[[Stone Quarry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=185224</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=185224"/>
		<updated>2021-07-09T22:14:02Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = The Test of the Giving Fisherman&lt;br /&gt;
| discipline    = Natural Philosophy&lt;br /&gt;
| image         = Harmony Test Icons_Giving Fisherman.png&lt;br /&gt;
| requirements  = &lt;br /&gt;
* 100 [[requires::Paper (Papyrus)]]&lt;br /&gt;
* 100 [[requires::Fish]] - Any&lt;br /&gt;
* 100 [[requires::Citrus|Citrus Fruits]] - Any&lt;br /&gt;
* 100 [[requires::Fish Scales]] - Any&lt;br /&gt;
| demonstration = &lt;br /&gt;
| verified = false&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Assemble colorful gifts of fresh fish and fruit and present them to your fellow Egyptians. Receive points for giving an enjoyable gift. Lose points for giving bad gifts.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Create gifts of fresh Fish and Citrus Fruit and give these to your fellow Egyptians. Fish must be filleted using a [[Ceremonial Knife]]. Give a gift composed of the fish, color and fruit they like and you will receive points. If you give a gift they dislike, however, you will lose points. Earn bonus points by gifting to someone who has previously gifted to you. After enough gifts have been given, the citizen with the highest score each week will advance.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Test of the Giving Fisherman is all about catching the diverse fish of Egypt. Prove your skill as a fisherman, by showing you know when and where to catch the fish of Egypt.&lt;br /&gt;
* Craft a [[Ceremonial Knife]] (awards 1 [[Talent Point]])&lt;br /&gt;
* Successfully fillet a fish with a [[Ceremonial Knife]]&lt;br /&gt;
* Assemble a Gift of Fish at a [[Kitchen]]&lt;br /&gt;
* Give a gift&lt;br /&gt;
* Meditate on your score at an [[Essence of Harmony]]&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
[http://www.atitd.org/wiki/tale7/Test_of_the_Giving_Fisherman/User_template   User Tracking Template]&lt;br /&gt;
&lt;br /&gt;
To assemble a gift, you need: 1 [[Delicate fish meat]], 1 [[Fish Scales|fish scale]], 1 [[citrus]] fruit, and 1 [[Papyrus Paper]] in inventory. At a [[Kitchen]] select Recipes -&amp;gt; Gift of Fish.  You will get a UI pop up to select the items.  You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
The gift will get an auto-name based on the ingredients: fish scale + fish + citrus + creator name.&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram'&lt;br /&gt;
If you want to track your gifts you can add or change the title&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram for Rana'&lt;br /&gt;
&lt;br /&gt;
* Note A&lt;br /&gt;
*: You won't know what type of [[delicate fish meat]], [[Fish Scales|fish scale]] or [[citrus]] fruit to use. The scoring is a 'negative score' similar to coalitions but you wont know what that is until you try a combination and if the gift is consumed and the recipient tells you and/or you visit a [[Essence of Harmony]] to check your score after you give one.&lt;br /&gt;
&lt;br /&gt;
* Note B&lt;br /&gt;
*: You can only make a gift from fish you have [[filleting|filleted]] yourself. This requires L1 [[Filleting]] skill from School of Worship.&lt;br /&gt;
&lt;br /&gt;
* Note C&lt;br /&gt;
*: Crafting an [[Ceremonial Knife|Iron Ceremonial Knife]] requires [[Blacksmithing]] 0 and having started the Test.  It does not, however, require [[Filleting]] skill to craft; only to use.  Thus it is possible to start the Test and craft an [[Ceremonial Knife|Iron Ceremonial Knife]] to earn a [[Talent Point]], even before learning how to fillet.&lt;br /&gt;
&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
[[Essence of Harmony]] meditation messages:&lt;br /&gt;
# You feel out of touch with the wants and desires of Egypt.&lt;br /&gt;
# You feel connected with the wants and desires of Egypt.&lt;br /&gt;
# You feel in tune with the wants and desires of Egypt.&lt;br /&gt;
# You feel harmonized with the wants and desires of Egypt.&lt;br /&gt;
&lt;br /&gt;
There are 180 fish scale colors, 49 fish meats, and 208 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 18 favorite colors, 5 favorite fish, and 20 favorite citrus fruits (10% of the possibilities). You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 36 'Liked' colors, 10 liked fish, and 40 liked citrus (20% of the possibilities). A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 72 'Disliked' colors (40% of the possibilities), 20 disliked fish, and 80 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other (30%) types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
*NOTE: The message &amp;quot;You did not care for any part of the gift&amp;quot; appears when all ingredients are NEUTRAL to you. NOT Disliked.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day, up to a maximum of 10), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
*NOTE: Generally speaking, giving randomly made gifts to random people will not get you a positive score. This is because it is easier to lose points than gain them. If possible, try and do some research to figure out the likes/dislikes of a person first. Of course, this is often not possible if someone hasn't been given many gifts or doesn't keep track of their preferences. -Redshift&lt;br /&gt;
&lt;br /&gt;
=== Some Examples of a Gift Giving ===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. This is the first time she will give a gift to Picard. She used an Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color, a liked fruit, and a disliked fish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
Betty has prepared a gift for Risotto. This will be the 3rd gift Betty has given to Risotto. Risotto has never given a gift to Betty. Betty prepares a gift of Red fish scale, Delicate meat:Spotted Sea Cucumber, and Reddish Lime. Risotto loves all three aspects (a favorite color, fish, and fruit) and receives a pop-up that he loved the gift, as opposed to the message in Main. So, Betty receives this many points: &amp;lt;br&amp;gt;&lt;br /&gt;
[(2+2+2)]*1 = 6 points. &lt;br /&gt;
&lt;br /&gt;
Gelato has prepared a gift for Tom. This will be the 11th gift Gelato has prepared for Tom. Tom refuses the gift, because he has already received too many gifts from Gelato (the limit is 10). No points are awarded.&lt;br /&gt;
&lt;br /&gt;
=== Checking your Score ===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
Possible Messages:&lt;br /&gt;
*You feel out of touch with the wants and desires of Egypt.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
You may not give a gift to a player if they have accepted a gift from you in the past 24 hours. Conversely, if you accept a gift from someone, you cannot accept another gift from anyone until at least 2 hours have passed. Gifts may only be made to citizens (paid, at least level 1 players) of Egypt. &amp;lt;br&amp;gt;&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). There will be an option in the test menu &amp;quot;Inspect gift...&amp;quot; that will allow you to sniff the gift to make sure it is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
== Filleting ==&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving.  You ''must'' have at least L1 [[Filleting]] Skill from [[School of Worship]] to use the knife.    &lt;br /&gt;
&lt;br /&gt;
For [[delicate fish meat]] [[filleting]] you do not need to use a kitchen.  If you have a [[whole fish]] and a ceremonial knife in your inventory, there will be an option to '''Self-&amp;gt;Skills-&amp;gt;Ceremonially Fillet Fish'''. &lt;br /&gt;
&lt;br /&gt;
This is a special form of filleting and has a '''''high chance of failure'''''. After all, no one wants jagged chunks of meat handed to them! You will automatically use the highest quality [[Ceremonial Knife]] you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 [[focus]] + 7 [[filleting]] + [[Ceremonial Platinum Knife|Platinum ceremonial knife]] = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
=== Freshness ===&lt;br /&gt;
There are 2 different times the fish can go off (fillet the fish, gift of fish) I filleted a load of fish and made some into gifts.  I waited an hour or two and the fish fillets went off FASTER than the gift of fish which remained fresh for longer.  (Peter)&lt;br /&gt;
&lt;br /&gt;
Breakdown of freshness:&lt;br /&gt;
==== Delicate Fish Meat ====&lt;br /&gt;
* very fresh (0-30 mins)&lt;br /&gt;
* fresh (30-60 mins) &lt;br /&gt;
* seems fresh (60-75 mins)&lt;br /&gt;
* seems a little stale (75 - 120 min)&lt;br /&gt;
* quite stale (120-240 mins?)&lt;br /&gt;
* spoiled (240+ min? 1 day?) When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
==== Gift of fish ====&lt;br /&gt;
* very fresh (0-120 mins?)&lt;br /&gt;
* fresh (??? mins) &lt;br /&gt;
* ???&lt;br /&gt;
* very spoiled ? When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
So you can wait an hour before making the fillet into a gift, then 2 hours? before you have to give the gift.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peter) Observed making a gift out of fish that little stale and it made a very fresh gift.  Did not gift the gift so not sure if this is still fresh or not?&lt;br /&gt;
&lt;br /&gt;
*NOTE (blondie) I had inspected a delicate meat and my message was that it was somewhat stale (6h30m) but i tried making gift anyway. After giving the gift there was no problem for the person and i got the usual message of likes, dislikes.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peacefulness) When inspecting delicate meat, it &amp;quot;seemed fresh&amp;quot;, but it was assembled into a gift of fish that &amp;quot;seemed very fresh&amp;quot;.  When asking a dev about this, he replied that a Gift of Fish lasts longer than Delicate Meat, which lasts longer than Whole Fish.&lt;br /&gt;
&lt;br /&gt;
=== [[Ceremonial Knife]] (made on a forge, either type) ===&lt;br /&gt;
==== Iron, 10 minutes ====&lt;br /&gt;
*	1 [[Utility Knife]]&lt;br /&gt;
*	10 [[Iron]]&lt;br /&gt;
*	2 [[Feather Tree|Resin: Feather Tree]]&lt;br /&gt;
==== Bronze, 30 minutes requires [[Filleting]] 1 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Iron knife]]&lt;br /&gt;
*	10 [[Bronze]] &lt;br /&gt;
*	6 [[Hokkaido|Resin: Hokkaido]]&lt;br /&gt;
==== Silver, 90 minutes requires [[Filleting]] 2 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Bronze knife]]&lt;br /&gt;
*	10 [[Silver]]&lt;br /&gt;
*	18 [[Passam|Resin: Passam]]&lt;br /&gt;
==== Gold, 270 minutes requires [[Filleting]] 3 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Silver Knife]]&lt;br /&gt;
*	10 [[Gold]]&lt;br /&gt;
*	54 [[Tapacae Miralis|Resin: Tapacae Miralis]]&lt;br /&gt;
==== Platinum, 810 minutes requires [[Filleting]] 4 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Gold Knife]]&lt;br /&gt;
*	10 [[Platinum]]&lt;br /&gt;
*	162 [[Bloodbark|Resin: Bloodbark]]&lt;br /&gt;
*       1 [[Template: Platinum Ceremonial Knife]] (Event Prize)&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===About Making Platinum Ceremonial Knives===&lt;br /&gt;
True Cost of Platinum Ceremonial Knife from cradle to grave: &amp;lt;br&amp;gt;&lt;br /&gt;
Iron	12 &amp;lt;br&amp;gt;&lt;br /&gt;
Charcoal	1620&amp;lt;br&amp;gt;&lt;br /&gt;
Crudely Carved Handle	1&amp;lt;br&amp;gt;&lt;br /&gt;
Wooden Peg	2&amp;lt;br&amp;gt;&lt;br /&gt;
Feather Tree Resin	2&amp;lt;br&amp;gt;&lt;br /&gt;
Bronze	10&amp;lt;br&amp;gt;&lt;br /&gt;
Hokkaido Resin	6&amp;lt;br&amp;gt;&lt;br /&gt;
Silver 	10&amp;lt;br&amp;gt;&lt;br /&gt;
Passam Resin	18&amp;lt;br&amp;gt;&lt;br /&gt;
Gold 	10&amp;lt;br&amp;gt;&lt;br /&gt;
Tapacae Mirallis Resin	54&amp;lt;br&amp;gt;&lt;br /&gt;
Platinum	10&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodbark Resin	162&amp;lt;br&amp;gt;&lt;br /&gt;
Cradle to grave making a Platinum knife takes 1310 minutes AKA 22 Teppy/Ducky Hours&amp;lt;br&amp;gt;&lt;br /&gt;
Currently making a Platinum knife ALONE is 15 hours and 50 minutes in real time. (Nov 2018)&amp;lt;br&amp;gt;&lt;br /&gt;
Also add in, you need someone with maxxed out Filleting skill. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
After 111 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=185223</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=185223"/>
		<updated>2021-07-09T22:11:59Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* A Detailed Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = The Test of the Giving Fisherman&lt;br /&gt;
| discipline    = Natural Philosophy&lt;br /&gt;
| image         = Harmony Test Icons_Giving Fisherman.png&lt;br /&gt;
| requirements  = &lt;br /&gt;
* 100 [[requires::Paper (Papyrus)]]&lt;br /&gt;
* 100 [[requires::Fish]] - Any&lt;br /&gt;
* 100 [[requires::Citrus|Citrus Fruits]] - Any&lt;br /&gt;
* 100 [[requires::Fish Scales]] - Any&lt;br /&gt;
| demonstration = &lt;br /&gt;
| verified = false&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Assemble colorful gifts of fresh fish and fruit and present them to your fellow Egyptians. Receive points for giving an enjoyable gift. Lose points for giving bad gifts.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Create gifts of fresh Fish and Citrus Fruit and give these to your fellow Egyptians. Fish must be filleted using a [[Ceremonial Knife]]. Give a gift composed of the fish, color and fruit they like and you will receive points. If you give a gift they dislike, however, you will lose points. Earn bonus points by gifting to someone who has previously gifted to you. After enough gifts have been given, the citizen with the highest score each week will advance.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Test of the Giving Fisherman is all about catching the diverse fish of Egypt. Prove your skill as a fisherman, by showing you know when and where to catch the fish of Egypt.&lt;br /&gt;
* Craft a [[Ceremonial Knife]] (awards 1 [[Talent Point]])&lt;br /&gt;
* Successfully fillet a fish with a [[Ceremonial Knife]]&lt;br /&gt;
* Assemble a Gift of Fish at a [[Kitchen]]&lt;br /&gt;
* Give a gift&lt;br /&gt;
* Meditate on your score at an [[Essence of Harmony]]&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
[http://www.atitd.org/wiki/tale7/Test_of_the_Giving_Fisherman/User_template   User Tracking Template]&lt;br /&gt;
&lt;br /&gt;
To assemble a gift, you need: 1 [[Delicate fish meat]], 1 [[Fish Scales|fish scale]], 1 [[citrus]] fruit, and 1 [[Papyrus Paper]] in inventory. At a [[Kitchen]] select Recipes -&amp;gt; Gift of Fish.  You will get a UI pop up to select the items.  You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
The gift will get an auto-name based on the ingredients: fish scale + fish + citrus + creator name.&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram'&lt;br /&gt;
If you want to track your gifts you can add or change the title&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram for Rana'&lt;br /&gt;
&lt;br /&gt;
* Note A&lt;br /&gt;
*: You won't know what type of [[delicate fish meat]], [[Fish Scales|fish scale]] or [[citrus]] fruit to use. The scoring is a 'negative score' similar to coalitions but you wont know what that is until you try a combination and if the gift is consumed and the recipient tells you and/or you visit a [[Essence of Harmony]] to check your score after you give one.&lt;br /&gt;
&lt;br /&gt;
* Note B&lt;br /&gt;
*: You can only make a gift from fish you have [[filleting|filleted]] yourself. This requires L1 [[Filleting]] skill from School of Worship.&lt;br /&gt;
&lt;br /&gt;
* Note C&lt;br /&gt;
*: Crafting an [[Ceremonial Knife|Iron Ceremonial Knife]] requires [[Blacksmithing]] 0 and having started the Test.  It does not, however, require [[Filleting]] skill to craft; only to use.  Thus it is possible to start the Test and craft an [[Ceremonial Knife|Iron Ceremonial Knife]] to earn a [[Talent Point]], even before learning how to fillet.&lt;br /&gt;
&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
[[Essence of Harmony]] mediation messages:&lt;br /&gt;
# You feel out of touch with the wants and desires of Egypt.&lt;br /&gt;
# You feel connected with the wants and desires of Egypt.&lt;br /&gt;
# You feel in tune with the wants and desires of Egypt.&lt;br /&gt;
# You feel harmonized with the wants and desires of Egypt.&lt;br /&gt;
&lt;br /&gt;
There are 180 fish scale colors, 49 fish meats, and 208 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 18 favorite colors, 5 favorite fish, and 20 favorite citrus fruits (10% of the possibilities). You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 36 'Liked' colors, 10 liked fish, and 40 liked citrus (20% of the possibilities). A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 72 'Disliked' colors (40% of the possibilities), 20 disliked fish, and 80 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other (30%) types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
*NOTE: The message &amp;quot;You did not care for any part of the gift&amp;quot; appears when all ingredients are NEUTRAL to you. NOT Disliked.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day, up to a maximum of 10), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
*NOTE: Generally speaking, giving randomly made gifts to random people will not get you a positive score. This is because it is easier to lose points than gain them. If possible, try and do some research to figure out the likes/dislikes of a person first. Of course, this is often not possible if someone hasn't been given many gifts or doesn't keep track of their preferences. -Redshift&lt;br /&gt;
&lt;br /&gt;
=== Some Examples of a Gift Giving ===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. This is the first time she will give a gift to Picard. She used an Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color, a liked fruit, and a disliked fish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
Betty has prepared a gift for Risotto. This will be the 3rd gift Betty has given to Risotto. Risotto has never given a gift to Betty. Betty prepares a gift of Red fish scale, Delicate meat:Spotted Sea Cucumber, and Reddish Lime. Risotto loves all three aspects (a favorite color, fish, and fruit) and receives a pop-up that he loved the gift, as opposed to the message in Main. So, Betty receives this many points: &amp;lt;br&amp;gt;&lt;br /&gt;
[(2+2+2)]*1 = 6 points. &lt;br /&gt;
&lt;br /&gt;
Gelato has prepared a gift for Tom. This will be the 11th gift Gelato has prepared for Tom. Tom refuses the gift, because he has already received too many gifts from Gelato (the limit is 10). No points are awarded.&lt;br /&gt;
&lt;br /&gt;
=== Checking your Score ===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
Possible Messages:&lt;br /&gt;
*You feel out of touch with the wants and desires of Egypt.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
You may not give a gift to a player if they have accepted a gift from you in the past 24 hours. Conversely, if you accept a gift from someone, you cannot accept another gift from anyone until at least 2 hours have passed. Gifts may only be made to citizens (paid, at least level 1 players) of Egypt. &amp;lt;br&amp;gt;&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). There will be an option in the test menu &amp;quot;Inspect gift...&amp;quot; that will allow you to sniff the gift to make sure it is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
== Filleting ==&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving.  You ''must'' have at least L1 [[Filleting]] Skill from [[School of Worship]] to use the knife.    &lt;br /&gt;
&lt;br /&gt;
For [[delicate fish meat]] [[filleting]] you do not need to use a kitchen.  If you have a [[whole fish]] and a ceremonial knife in your inventory, there will be an option to '''Self-&amp;gt;Skills-&amp;gt;Ceremonially Fillet Fish'''. &lt;br /&gt;
&lt;br /&gt;
This is a special form of filleting and has a '''''high chance of failure'''''. After all, no one wants jagged chunks of meat handed to them! You will automatically use the highest quality [[Ceremonial Knife]] you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 [[focus]] + 7 [[filleting]] + [[Ceremonial Platinum Knife|Platinum ceremonial knife]] = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
=== Freshness ===&lt;br /&gt;
There are 2 different times the fish can go off (fillet the fish, gift of fish) I filleted a load of fish and made some into gifts.  I waited an hour or two and the fish fillets went off FASTER than the gift of fish which remained fresh for longer.  (Peter)&lt;br /&gt;
&lt;br /&gt;
Breakdown of freshness:&lt;br /&gt;
==== Delicate Fish Meat ====&lt;br /&gt;
* very fresh (0-30 mins)&lt;br /&gt;
* fresh (30-60 mins) &lt;br /&gt;
* seems fresh (60-75 mins)&lt;br /&gt;
* seems a little stale (75 - 120 min)&lt;br /&gt;
* quite stale (120-240 mins?)&lt;br /&gt;
* spoiled (240+ min? 1 day?) When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
==== Gift of fish ====&lt;br /&gt;
* very fresh (0-120 mins?)&lt;br /&gt;
* fresh (??? mins) &lt;br /&gt;
* ???&lt;br /&gt;
* very spoiled ? When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
So you can wait an hour before making the fillet into a gift, then 2 hours? before you have to give the gift.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peter) Observed making a gift out of fish that little stale and it made a very fresh gift.  Did not gift the gift so not sure if this is still fresh or not?&lt;br /&gt;
&lt;br /&gt;
*NOTE (blondie) I had inspected a delicate meat and my message was that it was somewhat stale (6h30m) but i tried making gift anyway. After giving the gift there was no problem for the person and i got the usual message of likes, dislikes.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peacefulness) When inspecting delicate meat, it &amp;quot;seemed fresh&amp;quot;, but it was assembled into a gift of fish that &amp;quot;seemed very fresh&amp;quot;.  When asking a dev about this, he replied that a Gift of Fish lasts longer than Delicate Meat, which lasts longer than Whole Fish.&lt;br /&gt;
&lt;br /&gt;
=== [[Ceremonial Knife]] (made on a forge, either type) ===&lt;br /&gt;
==== Iron, 10 minutes ====&lt;br /&gt;
*	1 [[Utility Knife]]&lt;br /&gt;
*	10 [[Iron]]&lt;br /&gt;
*	2 [[Feather Tree|Resin: Feather Tree]]&lt;br /&gt;
==== Bronze, 30 minutes requires [[Filleting]] 1 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Iron knife]]&lt;br /&gt;
*	10 [[Bronze]] &lt;br /&gt;
*	6 [[Hokkaido|Resin: Hokkaido]]&lt;br /&gt;
==== Silver, 90 minutes requires [[Filleting]] 2 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Bronze knife]]&lt;br /&gt;
*	10 [[Silver]]&lt;br /&gt;
*	18 [[Passam|Resin: Passam]]&lt;br /&gt;
==== Gold, 270 minutes requires [[Filleting]] 3 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Silver Knife]]&lt;br /&gt;
*	10 [[Gold]]&lt;br /&gt;
*	54 [[Tapacae Miralis|Resin: Tapacae Miralis]]&lt;br /&gt;
==== Platinum, 810 minutes requires [[Filleting]] 4 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Gold Knife]]&lt;br /&gt;
*	10 [[Platinum]]&lt;br /&gt;
*	162 [[Bloodbark|Resin: Bloodbark]]&lt;br /&gt;
*       1 [[Template: Platinum Ceremonial Knife]] (Event Prize)&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===About Making Platinum Ceremonial Knives===&lt;br /&gt;
True Cost of Platinum Ceremonial Knife from cradle to grave: &amp;lt;br&amp;gt;&lt;br /&gt;
Iron	12 &amp;lt;br&amp;gt;&lt;br /&gt;
Charcoal	1620&amp;lt;br&amp;gt;&lt;br /&gt;
Crudely Carved Handle	1&amp;lt;br&amp;gt;&lt;br /&gt;
Wooden Peg	2&amp;lt;br&amp;gt;&lt;br /&gt;
Feather Tree Resin	2&amp;lt;br&amp;gt;&lt;br /&gt;
Bronze	10&amp;lt;br&amp;gt;&lt;br /&gt;
Hokkaido Resin	6&amp;lt;br&amp;gt;&lt;br /&gt;
Silver 	10&amp;lt;br&amp;gt;&lt;br /&gt;
Passam Resin	18&amp;lt;br&amp;gt;&lt;br /&gt;
Gold 	10&amp;lt;br&amp;gt;&lt;br /&gt;
Tapacae Mirallis Resin	54&amp;lt;br&amp;gt;&lt;br /&gt;
Platinum	10&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodbark Resin	162&amp;lt;br&amp;gt;&lt;br /&gt;
Cradle to grave making a Platinum knife takes 1310 minutes AKA 22 Teppy/Ducky Hours&amp;lt;br&amp;gt;&lt;br /&gt;
Currently making a Platinum knife ALONE is 15 hours and 50 minutes in real time. (Nov 2018)&amp;lt;br&amp;gt;&lt;br /&gt;
Also add in, you need someone with maxxed out Filleting skill. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
After 111 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=185199</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=185199"/>
		<updated>2021-07-09T20:20:41Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* A Detailed Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = The Test of the Giving Fisherman&lt;br /&gt;
| discipline    = Natural Philosophy&lt;br /&gt;
| image         = Harmony Test Icons_Giving Fisherman.png&lt;br /&gt;
| requirements  = &lt;br /&gt;
* 100 [[requires::Paper (Papyrus)]]&lt;br /&gt;
* 100 [[requires::Fish]] - Any&lt;br /&gt;
* 100 [[requires::Citrus|Citrus Fruits]] - Any&lt;br /&gt;
* 100 [[requires::Fish Scales]] - Any&lt;br /&gt;
| demonstration = &lt;br /&gt;
| verified = false&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Assemble colorful gifts of fresh fish and fruit and present them to your fellow Egyptians. Receive points for giving an enjoyable gift. Lose points for giving bad gifts.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Create gifts of fresh Fish and Citrus Fruit and give these to your fellow Egyptians. Fish must be filleted using a [[Ceremonial Knife]]. Give a gift composed of the fish, color and fruit they like and you will receive points. If you give a gift they dislike, however, you will lose points. Earn bonus points by gifting to someone who has previously gifted to you. After enough gifts have been given, the citizen with the highest score each week will advance.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Test of the Giving Fisherman is all about catching the diverse fish of Egypt. Prove your skill as a fisherman, by showing you know when and where to catch the fish of Egypt.&lt;br /&gt;
* Craft a [[Ceremonial Knife]] (awards 1 [[Talent Point]])&lt;br /&gt;
* Successfully fillet a fish with a [[Ceremonial Knife]]&lt;br /&gt;
* Assemble a Gift of Fish at a [[Kitchen]]&lt;br /&gt;
* Give a gift&lt;br /&gt;
* Meditate on your score at an [[Essence of Harmony]]&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
[http://www.atitd.org/wiki/tale7/Test_of_the_Giving_Fisherman/User_template   User Tracking Template]&lt;br /&gt;
&lt;br /&gt;
Crafting an [[Ceremonial Knife|Iron Ceremonial Knife]] requires [[Blacksmithing]] 0 and having started the Test.  It does not, however, require [[Filleting]] skill to craft; only to use.  Thus it is possible to start the Test and craft an [[Ceremonial Knife|Iron Ceremonial Knife]] to earn a [[Talent Point]], even before learning how to fillet.&lt;br /&gt;
&lt;br /&gt;
To assemble a gift, you need: 1 [[Delicate fish meat]], 1 [[Fish Scales|fish scale]], 1 [[citrus]] fruit, and 1 [[Papyrus Paper]] in inventory. At a [[Kitchen]] select Recipes -&amp;gt; Gift of Fish.  You will get a UI pop up to select the items.  You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
The gift will get an auto-name based on the ingredients: fish scale + fish + citrus + creator name.&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram'&lt;br /&gt;
If you want to track your gifts you can add or change the title&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram for Rana'&lt;br /&gt;
&lt;br /&gt;
* Note A&lt;br /&gt;
*: You won't know what type of [[delicate fish meat]], [[Fish Scales|fish scale]] or [[citrus]] fruit to use. The scoring is a 'negative score' similar to coalitions but you wont know what that is until you try a combination and if the gift is consumed and the recipient tells you and/or you visit a [[Essence of Harmony]] to check your score after you give one.&lt;br /&gt;
&lt;br /&gt;
* Note B&lt;br /&gt;
*: You can only make a gift from fish you have [[filleting|filleted]] yourself. This requires L1 [[Filleting]] skill from School of Worship.&lt;br /&gt;
&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
[[Essence of Harmony]] mediation messages:&lt;br /&gt;
# You feel out of touch with the wants and desires of Egypt.&lt;br /&gt;
# You feel connected with the wants and desires of Egypt.&lt;br /&gt;
# You feel in tune with the wants and desires of Egypt.&lt;br /&gt;
# You feel harmonized with the wants and desires of Egypt.&lt;br /&gt;
&lt;br /&gt;
There are 180 fish scale colors, 49 fish meats, and 208 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 18 favorite colors, 5 favorite fish, and 20 favorite citrus fruits (10% of the possibilities). You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 36 'Liked' colors, 10 liked fish, and 40 liked citrus (20% of the possibilities). A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 72 'Disliked' colors (40% of the possibilities), 20 disliked fish, and 80 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other (30%) types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
*NOTE: The message &amp;quot;You did not care for any part of the gift&amp;quot; appears when all ingredients are NEUTRAL to you. NOT Disliked.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day, up to a maximum of 10), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
*NOTE: Generally speaking, giving randomly made gifts to random people will not get you a positive score. This is because it is easier to lose points than gain them. If possible, try and do some research to figure out the likes/dislikes of a person first. Of course, this is often not possible if someone hasn't been given many gifts or doesn't keep track of their preferences. -Redshift&lt;br /&gt;
&lt;br /&gt;
=== Some Examples of a Gift Giving ===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. This is the first time she will give a gift to Picard. She used an Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color, a liked fruit, and a disliked fish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
Betty has prepared a gift for Risotto. This will be the 3rd gift Betty has given to Risotto. Risotto has never given a gift to Betty. Betty prepares a gift of Red fish scale, Delicate meat:Spotted Sea Cucumber, and Reddish Lime. Risotto loves all three aspects (a favorite color, fish, and fruit) and receives a pop-up that he loved the gift, as opposed to the message in Main. So, Betty receives this many points: &amp;lt;br&amp;gt;&lt;br /&gt;
[(2+2+2)]*1 = 6 points. &lt;br /&gt;
&lt;br /&gt;
Gelato has prepared a gift for Tom. This will be the 11th gift Gelato has prepared for Tom. Tom refuses the gift, because he has already received too many gifts from Gelato (the limit is 10). No points are awarded.&lt;br /&gt;
&lt;br /&gt;
=== Checking your Score ===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
Possible Messages:&lt;br /&gt;
*You feel out of touch with the wants and desires of Egypt.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
You may not give a gift to a player if they have accepted a gift from you in the past 24 hours. Conversely, if you accept a gift from someone, you cannot accept another gift from anyone until at least 2 hours have passed. Gifts may only be made to citizens (paid, at least level 1 players) of Egypt. &amp;lt;br&amp;gt;&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). There will be an option in the test menu &amp;quot;Inspect gift...&amp;quot; that will allow you to sniff the gift to make sure it is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
== Filleting ==&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving.  You ''must'' have at least L1 [[Filleting]] Skill from [[School of Worship]] to use the knife.    &lt;br /&gt;
&lt;br /&gt;
For [[delicate fish meat]] [[filleting]] you do not need to use a kitchen.  If you have a [[whole fish]] and a ceremonial knife in your inventory, there will be an option to '''Self-&amp;gt;Skills-&amp;gt;Ceremonially Fillet Fish'''. &lt;br /&gt;
&lt;br /&gt;
This is a special form of filleting and has a '''''high chance of failure'''''. After all, no one wants jagged chunks of meat handed to them! You will automatically use the highest quality [[Ceremonial Knife]] you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 [[focus]] + 7 [[filleting]] + [[Ceremonial Platinum Knife|Platinum ceremonial knife]] = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
=== Freshness ===&lt;br /&gt;
There are 2 different times the fish can go off (fillet the fish, gift of fish) I filleted a load of fish and made some into gifts.  I waited an hour or two and the fish fillets went off FASTER than the gift of fish which remained fresh for longer.  (Peter)&lt;br /&gt;
&lt;br /&gt;
Breakdown of freshness:&lt;br /&gt;
==== Delicate Fish Meat ====&lt;br /&gt;
* very fresh (0-30 mins)&lt;br /&gt;
* fresh (30-60 mins) &lt;br /&gt;
* seems fresh (60-75 mins)&lt;br /&gt;
* seems a little stale (75 - 120 min)&lt;br /&gt;
* quite stale (120-240 mins?)&lt;br /&gt;
* spoiled (240+ min? 1 day?) When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
==== Gift of fish ====&lt;br /&gt;
* very fresh (0-120 mins?)&lt;br /&gt;
* fresh (??? mins) &lt;br /&gt;
* ???&lt;br /&gt;
* very spoiled ? When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
So you can wait an hour before making the fillet into a gift, then 2 hours? before you have to give the gift.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peter) Observed making a gift out of fish that little stale and it made a very fresh gift.  Did not gift the gift so not sure if this is still fresh or not?&lt;br /&gt;
&lt;br /&gt;
*NOTE (blondie) I had inspected a delicate meat and my message was that it was somewhat stale (6h30m) but i tried making gift anyway. After giving the gift there was no problem for the person and i got the usual message of likes, dislikes.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peacefulness) When inspecting delicate meat, it &amp;quot;seemed fresh&amp;quot;, but it was assembled into a gift of fish that &amp;quot;seemed very fresh&amp;quot;.  When asking a dev about this, he replied that a Gift of Fish lasts longer than Delicate Meat, which lasts longer than Whole Fish.&lt;br /&gt;
&lt;br /&gt;
=== [[Ceremonial Knife]] (made on a forge, either type) ===&lt;br /&gt;
==== Iron, 10 minutes ====&lt;br /&gt;
*	1 [[Utility Knife]]&lt;br /&gt;
*	10 [[Iron]]&lt;br /&gt;
*	2 [[Feather Tree|Resin: Feather Tree]]&lt;br /&gt;
==== Bronze, 30 minutes requires [[Filleting]] 1 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Iron knife]]&lt;br /&gt;
*	10 [[Bronze]] &lt;br /&gt;
*	6 [[Hokkaido|Resin: Hokkaido]]&lt;br /&gt;
==== Silver, 90 minutes requires [[Filleting]] 2 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Bronze knife]]&lt;br /&gt;
*	10 [[Silver]]&lt;br /&gt;
*	18 [[Passam|Resin: Passam]]&lt;br /&gt;
==== Gold, 270 minutes requires [[Filleting]] 3 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Silver Knife]]&lt;br /&gt;
*	10 [[Gold]]&lt;br /&gt;
*	54 [[Tapacae Miralis|Resin: Tapacae Miralis]]&lt;br /&gt;
==== Platinum, 810 minutes requires [[Filleting]] 4 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Gold Knife]]&lt;br /&gt;
*	10 [[Platinum]]&lt;br /&gt;
*	162 [[Bloodbark|Resin: Bloodbark]]&lt;br /&gt;
*       1 [[Template: Platinum Ceremonial Knife]] (Event Prize)&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===About Making Platinum Ceremonial Knives===&lt;br /&gt;
True Cost of Platinum Ceremonial Knife from cradle to grave: &amp;lt;br&amp;gt;&lt;br /&gt;
Iron	12 &amp;lt;br&amp;gt;&lt;br /&gt;
Charcoal	1620&amp;lt;br&amp;gt;&lt;br /&gt;
Crudely Carved Handle	1&amp;lt;br&amp;gt;&lt;br /&gt;
Wooden Peg	2&amp;lt;br&amp;gt;&lt;br /&gt;
Feather Tree Resin	2&amp;lt;br&amp;gt;&lt;br /&gt;
Bronze	10&amp;lt;br&amp;gt;&lt;br /&gt;
Hokkaido Resin	6&amp;lt;br&amp;gt;&lt;br /&gt;
Silver 	10&amp;lt;br&amp;gt;&lt;br /&gt;
Passam Resin	18&amp;lt;br&amp;gt;&lt;br /&gt;
Gold 	10&amp;lt;br&amp;gt;&lt;br /&gt;
Tapacae Mirallis Resin	54&amp;lt;br&amp;gt;&lt;br /&gt;
Platinum	10&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodbark Resin	162&amp;lt;br&amp;gt;&lt;br /&gt;
Cradle to grave making a Platinum knife takes 1310 minutes AKA 22 Teppy/Ducky Hours&amp;lt;br&amp;gt;&lt;br /&gt;
Currently making a Platinum knife ALONE is 15 hours and 50 minutes in real time. (Nov 2018)&amp;lt;br&amp;gt;&lt;br /&gt;
Also add in, you need someone with maxxed out Filleting skill. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
After 111 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Ceremonial_Knife&amp;diff=185198</id>
		<title>Ceremonial Knife</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Ceremonial_Knife&amp;diff=185198"/>
		<updated>2021-07-09T20:17:14Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Ceremonial Knife&lt;br /&gt;
| image  = Bag.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
A '''Ceremonial Knife''' is created in a [[Forge]]. It is used to fillet fish for the [[Test of the Giving Fisherman]] (and thus requires having started the test to forge one) and comes in five different types. Each type needs an increasing skill level in [[Filleting]] and gives an increasing percent increased chance of successfully filleting the fish.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;uv&amp;gt;Iron&amp;lt;/uv&amp;gt; ===&lt;br /&gt;
* 1 [[Utility Knife]]&lt;br /&gt;
* 10 [[Iron]]&lt;br /&gt;
* 2 [[Resin|Resin: Feather Tree]]&lt;br /&gt;
&lt;br /&gt;
Requires 10 minutes cooling, no Filleting skill requirements&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;uv&amp;gt;Bronze&amp;lt;/uv&amp;gt; ===&lt;br /&gt;
* 1 Ceremonial Knife:Iron&lt;br /&gt;
* 10 [[Bronze]]&lt;br /&gt;
* 6 [[Resin|Resin: Hokkaido]]&lt;br /&gt;
&lt;br /&gt;
Requires 30 minutes cooling, and Filleting 1 to forge&lt;br /&gt;
&lt;br /&gt;
=== Silver ===&lt;br /&gt;
* 1 Ceremonial Knife:Bronze&lt;br /&gt;
* 10 [[Silver]]&lt;br /&gt;
* 18 [[Resin|Resin: Passam]]&lt;br /&gt;
&lt;br /&gt;
Requires 90 minutes cooling, and Filleting 2 to forge&lt;br /&gt;
&lt;br /&gt;
=== Gold ===&lt;br /&gt;
* 1 Ceremonial Knife:Silver&lt;br /&gt;
* 10 [[Gold]]&lt;br /&gt;
* 54 [[Resin|Resin: Tapacae Miralis]]&lt;br /&gt;
&lt;br /&gt;
Requires 270 minutes cooling, and Filleting 3 to forge&lt;br /&gt;
&lt;br /&gt;
=== Platinum ===&lt;br /&gt;
* 1 Ceremonial Knife:Gold&lt;br /&gt;
* 10 [[Platinum]]&lt;br /&gt;
* 162 [[Resin|Resin: Bloodbark]]&lt;br /&gt;
* 1 Template: Platinum Ceremonial Knife (Event Prize)&lt;br /&gt;
&lt;br /&gt;
Requires 810 minutes cooling, and Filleting 4 to forge&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
Used for the [[Test of the Giving Fisherman]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=185197</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=185197"/>
		<updated>2021-07-09T20:16:11Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Test Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = The Test of the Giving Fisherman&lt;br /&gt;
| discipline    = Natural Philosophy&lt;br /&gt;
| image         = Harmony Test Icons_Giving Fisherman.png&lt;br /&gt;
| requirements  = &lt;br /&gt;
* 100 [[requires::Paper (Papyrus)]]&lt;br /&gt;
* 100 [[requires::Fish]] - Any&lt;br /&gt;
* 100 [[requires::Citrus|Citrus Fruits]] - Any&lt;br /&gt;
* 100 [[requires::Fish Scales]] - Any&lt;br /&gt;
| demonstration = &lt;br /&gt;
| verified = false&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Assemble colorful gifts of fresh fish and fruit and present them to your fellow Egyptians. Receive points for giving an enjoyable gift. Lose points for giving bad gifts.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Create gifts of fresh Fish and Citrus Fruit and give these to your fellow Egyptians. Fish must be filleted using a [[Ceremonial Knife]]. Give a gift composed of the fish, color and fruit they like and you will receive points. If you give a gift they dislike, however, you will lose points. Earn bonus points by gifting to someone who has previously gifted to you. After enough gifts have been given, the citizen with the highest score each week will advance.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Test of the Giving Fisherman is all about catching the diverse fish of Egypt. Prove your skill as a fisherman, by showing you know when and where to catch the fish of Egypt.&lt;br /&gt;
* Craft a [[Ceremonial Knife]] (awards 1 [[Talent Point]])&lt;br /&gt;
* Successfully fillet a fish with a [[Ceremonial Knife]]&lt;br /&gt;
* Assemble a Gift of Fish at a [[Kitchen]]&lt;br /&gt;
* Give a gift&lt;br /&gt;
* Meditate on your score at an [[Essence of Harmony]]&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
[http://www.atitd.org/wiki/tale7/Test_of_the_Giving_Fisherman/User_template   User Tracking Template]&lt;br /&gt;
&lt;br /&gt;
To assemble a gift, you need: 1 [[Delicate fish meat]], 1 [[Fish Scales|fish scale]], 1 [[citrus]] fruit, and 1 [[Papyrus Paper]] in inventory. At a [[Kitchen]] select Recipes -&amp;gt; Gift of Fish.  You will get a UI pop up to select the items.  You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
The gift will get an auto-name based on the ingredients: fish scale + fish + citrus + creator name.&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram'&lt;br /&gt;
If you want to track your gifts you can add or change the title&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram for Rana'&lt;br /&gt;
&lt;br /&gt;
* Note A&lt;br /&gt;
*: You won't know what type of [[delicate fish meat]], [[Fish Scales|fish scale]] or [[citrus]] fruit to use. The scoring is a 'negative score' similar to coalitions but you wont know what that is until you try a combination and if the gift is consumed and the recipient tells you and/or you visit a [[Essence of Harmony]] to check your score after you give one.&lt;br /&gt;
&lt;br /&gt;
* Note B&lt;br /&gt;
*: You can only make a gift from fish you have [[filleting|filleted]] yourself. This requires L1 [[Filleting]] skill from School of Worship.&lt;br /&gt;
&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
[[Essence of Harmony]] mediation messages:&lt;br /&gt;
# You feel out of touch with the wants and desires of Egypt.&lt;br /&gt;
# You feel connected with the wants and desires of Egypt.&lt;br /&gt;
# You feel in tune with the wants and desires of Egypt.&lt;br /&gt;
# You feel harmonized with the wants and desires of Egypt.&lt;br /&gt;
&lt;br /&gt;
There are 180 fish scale colors, 49 fish meats, and 208 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 18 favorite colors, 5 favorite fish, and 20 favorite citrus fruits (10% of the possibilities). You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 36 'Liked' colors, 10 liked fish, and 40 liked citrus (20% of the possibilities). A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 72 'Disliked' colors (40% of the possibilities), 20 disliked fish, and 80 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other (30%) types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
*NOTE: The message &amp;quot;You did not care for any part of the gift&amp;quot; appears when all ingredients are NEUTRAL to you. NOT Disliked.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day, up to a maximum of 10), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
*NOTE: Generally speaking, giving randomly made gifts to random people will not get you a positive score. This is because it is easier to lose points than gain them. If possible, try and do some research to figure out the likes/dislikes of a person first. Of course, this is often not possible if someone hasn't been given many gifts or doesn't keep track of their preferences. -Redshift&lt;br /&gt;
&lt;br /&gt;
=== Some Examples of a Gift Giving ===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. This is the first time she will give a gift to Picard. She used an Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color, a liked fruit, and a disliked fish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
Betty has prepared a gift for Risotto. This will be the 3rd gift Betty has given to Risotto. Risotto has never given a gift to Betty. Betty prepares a gift of Red fish scale, Delicate meat:Spotted Sea Cucumber, and Reddish Lime. Risotto loves all three aspects (a favorite color, fish, and fruit) and receives a pop-up that he loved the gift, as opposed to the message in Main. So, Betty receives this many points: &amp;lt;br&amp;gt;&lt;br /&gt;
[(2+2+2)]*1 = 6 points. &lt;br /&gt;
&lt;br /&gt;
Gelato has prepared a gift for Tom. This will be the 11th gift Gelato has prepared for Tom. Tom refuses the gift, because he has already received too many gifts from Gelato (the limit is 10). No points are awarded.&lt;br /&gt;
&lt;br /&gt;
=== Checking your Score ===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
Possible Messages:&lt;br /&gt;
*You feel out of touch with the wants and desires of Egypt.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
You may not give a gift to a player if they have accepted a gift from you in the past 24 hours. Conversely, if you accept a gift from someone, you cannot accept another gift from anyone until at least 2 hours have passed. Gifts may only be made to citizens (paid, at least level 1 players) of Egypt. &amp;lt;br&amp;gt;&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). There will be an option in the test menu &amp;quot;Inspect gift...&amp;quot; that will allow you to sniff the gift to make sure it is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
== Filleting ==&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving.  You ''must'' have at least L1 [[Filleting]] Skill from [[School of Worship]] to use the knife.    &lt;br /&gt;
&lt;br /&gt;
For [[delicate fish meat]] [[filleting]] you do not need to use a kitchen.  If you have a [[whole fish]] and a ceremonial knife in your inventory, there will be an option to '''Self-&amp;gt;Skills-&amp;gt;Ceremonially Fillet Fish'''. &lt;br /&gt;
&lt;br /&gt;
This is a special form of filleting and has a '''''high chance of failure'''''. After all, no one wants jagged chunks of meat handed to them! You will automatically use the highest quality [[Ceremonial Knife]] you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 [[focus]] + 7 [[filleting]] + [[Ceremonial Platinum Knife|Platinum ceremonial knife]] = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
=== Freshness ===&lt;br /&gt;
There are 2 different times the fish can go off (fillet the fish, gift of fish) I filleted a load of fish and made some into gifts.  I waited an hour or two and the fish fillets went off FASTER than the gift of fish which remained fresh for longer.  (Peter)&lt;br /&gt;
&lt;br /&gt;
Breakdown of freshness:&lt;br /&gt;
==== Delicate Fish Meat ====&lt;br /&gt;
* very fresh (0-30 mins)&lt;br /&gt;
* fresh (30-60 mins) &lt;br /&gt;
* seems fresh (60-75 mins)&lt;br /&gt;
* seems a little stale (75 - 120 min)&lt;br /&gt;
* quite stale (120-240 mins?)&lt;br /&gt;
* spoiled (240+ min? 1 day?) When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
==== Gift of fish ====&lt;br /&gt;
* very fresh (0-120 mins?)&lt;br /&gt;
* fresh (??? mins) &lt;br /&gt;
* ???&lt;br /&gt;
* very spoiled ? When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
So you can wait an hour before making the fillet into a gift, then 2 hours? before you have to give the gift.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peter) Observed making a gift out of fish that little stale and it made a very fresh gift.  Did not gift the gift so not sure if this is still fresh or not?&lt;br /&gt;
&lt;br /&gt;
*NOTE (blondie) I had inspected a delicate meat and my message was that it was somewhat stale (6h30m) but i tried making gift anyway. After giving the gift there was no problem for the person and i got the usual message of likes, dislikes.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peacefulness) When inspecting delicate meat, it &amp;quot;seemed fresh&amp;quot;, but it was assembled into a gift of fish that &amp;quot;seemed very fresh&amp;quot;.  When asking a dev about this, he replied that a Gift of Fish lasts longer than Delicate Meat, which lasts longer than Whole Fish.&lt;br /&gt;
&lt;br /&gt;
=== [[Ceremonial Knife]] (made on a forge, either type) ===&lt;br /&gt;
==== Iron, 10 minutes ====&lt;br /&gt;
*	1 [[Utility Knife]]&lt;br /&gt;
*	10 [[Iron]]&lt;br /&gt;
*	2 [[Feather Tree|Resin: Feather Tree]]&lt;br /&gt;
==== Bronze, 30 minutes requires [[Filleting]] 1 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Iron knife]]&lt;br /&gt;
*	10 [[Bronze]] &lt;br /&gt;
*	6 [[Hokkaido|Resin: Hokkaido]]&lt;br /&gt;
==== Silver, 90 minutes requires [[Filleting]] 2 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Bronze knife]]&lt;br /&gt;
*	10 [[Silver]]&lt;br /&gt;
*	18 [[Passam|Resin: Passam]]&lt;br /&gt;
==== Gold, 270 minutes requires [[Filleting]] 3 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Silver Knife]]&lt;br /&gt;
*	10 [[Gold]]&lt;br /&gt;
*	54 [[Tapacae Miralis|Resin: Tapacae Miralis]]&lt;br /&gt;
==== Platinum, 810 minutes requires [[Filleting]] 4 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Gold Knife]]&lt;br /&gt;
*	10 [[Platinum]]&lt;br /&gt;
*	162 [[Bloodbark|Resin: Bloodbark]]&lt;br /&gt;
*       1 [[Template: Platinum Ceremonial Knife]] (Event Prize)&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===About Making Platinum Ceremonial Knives===&lt;br /&gt;
True Cost of Platinum Ceremonial Knife from cradle to grave: &amp;lt;br&amp;gt;&lt;br /&gt;
Iron	12 &amp;lt;br&amp;gt;&lt;br /&gt;
Charcoal	1620&amp;lt;br&amp;gt;&lt;br /&gt;
Crudely Carved Handle	1&amp;lt;br&amp;gt;&lt;br /&gt;
Wooden Peg	2&amp;lt;br&amp;gt;&lt;br /&gt;
Feather Tree Resin	2&amp;lt;br&amp;gt;&lt;br /&gt;
Bronze	10&amp;lt;br&amp;gt;&lt;br /&gt;
Hokkaido Resin	6&amp;lt;br&amp;gt;&lt;br /&gt;
Silver 	10&amp;lt;br&amp;gt;&lt;br /&gt;
Passam Resin	18&amp;lt;br&amp;gt;&lt;br /&gt;
Gold 	10&amp;lt;br&amp;gt;&lt;br /&gt;
Tapacae Mirallis Resin	54&amp;lt;br&amp;gt;&lt;br /&gt;
Platinum	10&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodbark Resin	162&amp;lt;br&amp;gt;&lt;br /&gt;
Cradle to grave making a Platinum knife takes 1310 minutes AKA 22 Teppy/Ducky Hours&amp;lt;br&amp;gt;&lt;br /&gt;
Currently making a Platinum knife ALONE is 15 hours and 50 minutes in real time. (Nov 2018)&amp;lt;br&amp;gt;&lt;br /&gt;
Also add in, you need someone with maxxed out Filleting skill. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
After 111 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=185196</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=185196"/>
		<updated>2021-07-09T20:14:54Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Principles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = The Test of the Giving Fisherman&lt;br /&gt;
| discipline    = Natural Philosophy&lt;br /&gt;
| image         = Harmony Test Icons_Giving Fisherman.png&lt;br /&gt;
| requirements  = &lt;br /&gt;
* 100 [[requires::Paper (Papyrus)]]&lt;br /&gt;
* 100 [[requires::Fish]] - Any&lt;br /&gt;
* 100 [[requires::Citrus|Citrus Fruits]] - Any&lt;br /&gt;
* 100 [[requires::Fish Scales]] - Any&lt;br /&gt;
| demonstration = &lt;br /&gt;
| verified = false&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Assemble colorful gifts of fresh fish and fruit and present them to your fellow Egyptians. Receive points for giving an enjoyable gift. Lose points for giving bad gifts.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Create gifts of fresh Fish and Citrus Fruit and give these to your fellow Egyptians. Fish must be filleted using a Ceremonial Knife forged from an ordinary Iron Knife. Give a gift composed of the fish, color and fruit they like and you will receive points. If you give a gift they dislike, however, you will lose points. Earn bonus points by gifting to someone who has previously gifted to you. After enough gifts have been given, the citizen with the highest score each week will advance.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Test of the Giving Fisherman is all about catching the diverse fish of Egypt. Prove your skill as a fisherman, by showing you know when and where to catch the fish of Egypt.&lt;br /&gt;
* Craft a [[Ceremonial Knife]] (awards 1 [[Talent Point]])&lt;br /&gt;
* Successfully fillet a fish with a [[Ceremonial Knife]]&lt;br /&gt;
* Assemble a Gift of Fish at a [[Kitchen]]&lt;br /&gt;
* Give a gift&lt;br /&gt;
* Meditate on your score at an [[Essence of Harmony]]&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
[http://www.atitd.org/wiki/tale7/Test_of_the_Giving_Fisherman/User_template   User Tracking Template]&lt;br /&gt;
&lt;br /&gt;
To assemble a gift, you need: 1 [[Delicate fish meat]], 1 [[Fish Scales|fish scale]], 1 [[citrus]] fruit, and 1 [[Papyrus Paper]] in inventory. At a [[Kitchen]] select Recipes -&amp;gt; Gift of Fish.  You will get a UI pop up to select the items.  You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
The gift will get an auto-name based on the ingredients: fish scale + fish + citrus + creator name.&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram'&lt;br /&gt;
If you want to track your gifts you can add or change the title&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram for Rana'&lt;br /&gt;
&lt;br /&gt;
* Note A&lt;br /&gt;
*: You won't know what type of [[delicate fish meat]], [[Fish Scales|fish scale]] or [[citrus]] fruit to use. The scoring is a 'negative score' similar to coalitions but you wont know what that is until you try a combination and if the gift is consumed and the recipient tells you and/or you visit a [[Essence of Harmony]] to check your score after you give one.&lt;br /&gt;
&lt;br /&gt;
* Note B&lt;br /&gt;
*: You can only make a gift from fish you have [[filleting|filleted]] yourself. This requires L1 [[Filleting]] skill from School of Worship.&lt;br /&gt;
&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
[[Essence of Harmony]] mediation messages:&lt;br /&gt;
# You feel out of touch with the wants and desires of Egypt.&lt;br /&gt;
# You feel connected with the wants and desires of Egypt.&lt;br /&gt;
# You feel in tune with the wants and desires of Egypt.&lt;br /&gt;
# You feel harmonized with the wants and desires of Egypt.&lt;br /&gt;
&lt;br /&gt;
There are 180 fish scale colors, 49 fish meats, and 208 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 18 favorite colors, 5 favorite fish, and 20 favorite citrus fruits (10% of the possibilities). You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 36 'Liked' colors, 10 liked fish, and 40 liked citrus (20% of the possibilities). A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 72 'Disliked' colors (40% of the possibilities), 20 disliked fish, and 80 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other (30%) types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
*NOTE: The message &amp;quot;You did not care for any part of the gift&amp;quot; appears when all ingredients are NEUTRAL to you. NOT Disliked.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day, up to a maximum of 10), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
*NOTE: Generally speaking, giving randomly made gifts to random people will not get you a positive score. This is because it is easier to lose points than gain them. If possible, try and do some research to figure out the likes/dislikes of a person first. Of course, this is often not possible if someone hasn't been given many gifts or doesn't keep track of their preferences. -Redshift&lt;br /&gt;
&lt;br /&gt;
=== Some Examples of a Gift Giving ===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. This is the first time she will give a gift to Picard. She used an Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color, a liked fruit, and a disliked fish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
Betty has prepared a gift for Risotto. This will be the 3rd gift Betty has given to Risotto. Risotto has never given a gift to Betty. Betty prepares a gift of Red fish scale, Delicate meat:Spotted Sea Cucumber, and Reddish Lime. Risotto loves all three aspects (a favorite color, fish, and fruit) and receives a pop-up that he loved the gift, as opposed to the message in Main. So, Betty receives this many points: &amp;lt;br&amp;gt;&lt;br /&gt;
[(2+2+2)]*1 = 6 points. &lt;br /&gt;
&lt;br /&gt;
Gelato has prepared a gift for Tom. This will be the 11th gift Gelato has prepared for Tom. Tom refuses the gift, because he has already received too many gifts from Gelato (the limit is 10). No points are awarded.&lt;br /&gt;
&lt;br /&gt;
=== Checking your Score ===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
Possible Messages:&lt;br /&gt;
*You feel out of touch with the wants and desires of Egypt.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
You may not give a gift to a player if they have accepted a gift from you in the past 24 hours. Conversely, if you accept a gift from someone, you cannot accept another gift from anyone until at least 2 hours have passed. Gifts may only be made to citizens (paid, at least level 1 players) of Egypt. &amp;lt;br&amp;gt;&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). There will be an option in the test menu &amp;quot;Inspect gift...&amp;quot; that will allow you to sniff the gift to make sure it is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
== Filleting ==&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving.  You ''must'' have at least L1 [[Filleting]] Skill from [[School of Worship]] to use the knife.    &lt;br /&gt;
&lt;br /&gt;
For [[delicate fish meat]] [[filleting]] you do not need to use a kitchen.  If you have a [[whole fish]] and a ceremonial knife in your inventory, there will be an option to '''Self-&amp;gt;Skills-&amp;gt;Ceremonially Fillet Fish'''. &lt;br /&gt;
&lt;br /&gt;
This is a special form of filleting and has a '''''high chance of failure'''''. After all, no one wants jagged chunks of meat handed to them! You will automatically use the highest quality [[Ceremonial Knife]] you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 [[focus]] + 7 [[filleting]] + [[Ceremonial Platinum Knife|Platinum ceremonial knife]] = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
=== Freshness ===&lt;br /&gt;
There are 2 different times the fish can go off (fillet the fish, gift of fish) I filleted a load of fish and made some into gifts.  I waited an hour or two and the fish fillets went off FASTER than the gift of fish which remained fresh for longer.  (Peter)&lt;br /&gt;
&lt;br /&gt;
Breakdown of freshness:&lt;br /&gt;
==== Delicate Fish Meat ====&lt;br /&gt;
* very fresh (0-30 mins)&lt;br /&gt;
* fresh (30-60 mins) &lt;br /&gt;
* seems fresh (60-75 mins)&lt;br /&gt;
* seems a little stale (75 - 120 min)&lt;br /&gt;
* quite stale (120-240 mins?)&lt;br /&gt;
* spoiled (240+ min? 1 day?) When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
==== Gift of fish ====&lt;br /&gt;
* very fresh (0-120 mins?)&lt;br /&gt;
* fresh (??? mins) &lt;br /&gt;
* ???&lt;br /&gt;
* very spoiled ? When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
So you can wait an hour before making the fillet into a gift, then 2 hours? before you have to give the gift.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peter) Observed making a gift out of fish that little stale and it made a very fresh gift.  Did not gift the gift so not sure if this is still fresh or not?&lt;br /&gt;
&lt;br /&gt;
*NOTE (blondie) I had inspected a delicate meat and my message was that it was somewhat stale (6h30m) but i tried making gift anyway. After giving the gift there was no problem for the person and i got the usual message of likes, dislikes.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peacefulness) When inspecting delicate meat, it &amp;quot;seemed fresh&amp;quot;, but it was assembled into a gift of fish that &amp;quot;seemed very fresh&amp;quot;.  When asking a dev about this, he replied that a Gift of Fish lasts longer than Delicate Meat, which lasts longer than Whole Fish.&lt;br /&gt;
&lt;br /&gt;
=== [[Ceremonial Knife]] (made on a forge, either type) ===&lt;br /&gt;
==== Iron, 10 minutes ====&lt;br /&gt;
*	1 [[Utility Knife]]&lt;br /&gt;
*	10 [[Iron]]&lt;br /&gt;
*	2 [[Feather Tree|Resin: Feather Tree]]&lt;br /&gt;
==== Bronze, 30 minutes requires [[Filleting]] 1 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Iron knife]]&lt;br /&gt;
*	10 [[Bronze]] &lt;br /&gt;
*	6 [[Hokkaido|Resin: Hokkaido]]&lt;br /&gt;
==== Silver, 90 minutes requires [[Filleting]] 2 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Bronze knife]]&lt;br /&gt;
*	10 [[Silver]]&lt;br /&gt;
*	18 [[Passam|Resin: Passam]]&lt;br /&gt;
==== Gold, 270 minutes requires [[Filleting]] 3 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Silver Knife]]&lt;br /&gt;
*	10 [[Gold]]&lt;br /&gt;
*	54 [[Tapacae Miralis|Resin: Tapacae Miralis]]&lt;br /&gt;
==== Platinum, 810 minutes requires [[Filleting]] 4 to forge ====&lt;br /&gt;
*	1 [[Ceremonial Gold Knife]]&lt;br /&gt;
*	10 [[Platinum]]&lt;br /&gt;
*	162 [[Bloodbark|Resin: Bloodbark]]&lt;br /&gt;
*       1 [[Template: Platinum Ceremonial Knife]] (Event Prize)&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===About Making Platinum Ceremonial Knives===&lt;br /&gt;
True Cost of Platinum Ceremonial Knife from cradle to grave: &amp;lt;br&amp;gt;&lt;br /&gt;
Iron	12 &amp;lt;br&amp;gt;&lt;br /&gt;
Charcoal	1620&amp;lt;br&amp;gt;&lt;br /&gt;
Crudely Carved Handle	1&amp;lt;br&amp;gt;&lt;br /&gt;
Wooden Peg	2&amp;lt;br&amp;gt;&lt;br /&gt;
Feather Tree Resin	2&amp;lt;br&amp;gt;&lt;br /&gt;
Bronze	10&amp;lt;br&amp;gt;&lt;br /&gt;
Hokkaido Resin	6&amp;lt;br&amp;gt;&lt;br /&gt;
Silver 	10&amp;lt;br&amp;gt;&lt;br /&gt;
Passam Resin	18&amp;lt;br&amp;gt;&lt;br /&gt;
Gold 	10&amp;lt;br&amp;gt;&lt;br /&gt;
Tapacae Mirallis Resin	54&amp;lt;br&amp;gt;&lt;br /&gt;
Platinum	10&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodbark Resin	162&amp;lt;br&amp;gt;&lt;br /&gt;
Cradle to grave making a Platinum knife takes 1310 minutes AKA 22 Teppy/Ducky Hours&amp;lt;br&amp;gt;&lt;br /&gt;
Currently making a Platinum knife ALONE is 15 hours and 50 minutes in real time. (Nov 2018)&amp;lt;br&amp;gt;&lt;br /&gt;
Also add in, you need someone with maxxed out Filleting skill. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
After 111 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Fish_Meat&amp;diff=185176</id>
		<title>Fish Meat</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Fish_Meat&amp;diff=185176"/>
		<updated>2021-07-09T17:57:27Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: /* Research and Tuition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fish Meat''' is a Category.  Each type of [[Fish]] produces its own meat.&lt;br /&gt;
&lt;br /&gt;
See [[Fish]] for the entire list of fish varieties.  All meat will be the name of the fish first, followed by the word meat. (i.e., [[Abdju Meat]])&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Made from fresh [[Fish]] at a [[Kitchen]], or from the &amp;quot;Skills&amp;quot; menu (in which case [[Filleting]] skill is a factor).&lt;br /&gt;
  &lt;br /&gt;
==Cost==&lt;br /&gt;
* 1 [[Fish]] (any kind).  &lt;br /&gt;
&lt;br /&gt;
'''NOTE:'''  Must have been caught within the last 2 hours, otherwise the fish dies and turns into [[Rotten Fish]].&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*Used in [[Cooking]]&lt;br /&gt;
*Makes [[Grilled Fish]]  &lt;br /&gt;
*Some kinds of fish meat are used in [[Kettle]] recipes.&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
*''7 '''Phagrus Meat''' required for [[Filleting]] level 1''&lt;br /&gt;
*''1000 '''Carp Meat''' required for [[Farming 2]] research''&lt;br /&gt;
*''750 '''Catfish Meat''' needed to research [[Horticulture]]''&lt;br /&gt;
*''375 '''Tilapia Meat''' needed to research [[Horticulture]]''&lt;br /&gt;
*''750 '''Perch Meat''' needed to research [[Horticulture]]''&lt;br /&gt;
*''50,000 '''Perch Meat''' required for [[Mutagenics]] research''&lt;br /&gt;
*''2500 '''Carp Meat''' needed to research [[Taxidermy]]''&lt;br /&gt;
*''2500 '''Perch Meat''' needed to research [[Taxidermy]]''&lt;br /&gt;
*''2500 '''Catfish Meat''' needed to research [[Taxidermy]]''&lt;br /&gt;
*''2500 '''Tilapia Meat''' needed to research [[Taxidermy]]''&lt;br /&gt;
*''2500 '''Chromis Meat''' needed to research [[Taxidermy]]''&lt;br /&gt;
*''250 '''Oxyrynchus Meat''' needed to research [[Taxidermy]]''&lt;br /&gt;
*''250 '''Abdju Meat''' needed to research [[Taxidermy]]''&lt;br /&gt;
*''250 '''Phagrus Meat''' needed to research [[Taxidermy]]''&lt;br /&gt;
*''100 '''Carp Meat''' required for [[Viticulture]] research''&lt;br /&gt;
*''100 '''Perch Meat''' required for [[Viticulture]] research''&lt;br /&gt;
*''100 '''Catfish Meat''' required for [[Viticulture]] research''&lt;br /&gt;
*''100 '''Tilapia Meat''' required for [[Viticulture]] research''&lt;br /&gt;
*''100 '''Chromis Meat''' required for [[Viticulture]] research''&lt;br /&gt;
*''100 '''Abdju Meat''' required for [[Viticulture]] research''&lt;br /&gt;
*''100 '''Phagrus Meat''' required for [[Viticulture]] research''&lt;br /&gt;
*''3000 '''Catfish Meat''' required for [[Xenobotany]] research''&lt;br /&gt;
*''3000 '''Tilapia Meat''' required for [[Xenobotany]] research''&lt;br /&gt;
*''3000 '''Perch Meat''' required for [[Xenobotany]] research''&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Essence_of_Harmony&amp;diff=185175</id>
		<title>Essence of Harmony</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Essence_of_Harmony&amp;diff=185175"/>
		<updated>2021-07-09T17:54:27Z</updated>

		<summary type="html">&lt;p&gt;Xaxyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Essence of Harmony&lt;br /&gt;
| image        = EssenceOfHarmony.png&lt;br /&gt;
| location     = [[requires::Small Construction Site]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
| material1    = [[requires::Palm Frond]]&lt;br /&gt;
| qty1         = 222&lt;br /&gt;
| material2    = [[requires::Cut Stone]]&lt;br /&gt;
| qty2         = 100&lt;br /&gt;
| material3    = [[requires::Linen]]&lt;br /&gt;
| qty3         = 75&lt;br /&gt;
| material4    = [[requires::Boards]]&lt;br /&gt;
| qty4         = 150&lt;br /&gt;
| material5    = [[requires::Fertile Papyrus]]&lt;br /&gt;
| qty5         = 300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An '''Essence of Harmony''' is a [[buildings|building]] used in various [[Tests]].  Some of its functions include:&lt;br /&gt;
* Ending a [[Test of Marriage|marriage]].&lt;br /&gt;
* Meditating to see your score for [[Test of the Giving Fisherman]].&lt;br /&gt;
&lt;br /&gt;
== Sources==&lt;br /&gt;
This building becomes available after buying {{RequireSkill | Project Management | 1}} from a School of Thought.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 222 [[Palm Frond]]&lt;br /&gt;
* 100 [[Cut Stone]]&lt;br /&gt;
* 75 [[Linen]]&lt;br /&gt;
* 150 [[Boards]]&lt;br /&gt;
* 300 [[Fertile Papyrus]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Xaxyx</name></author>
	</entry>
</feed>