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	<id>https://atitd.wiki/tale10/w/index.php?action=history&amp;feed=atom&amp;title=Laws</id>
	<title>Laws - Revision history</title>
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	<updated>2026-04-14T20:59:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://atitd.wiki/tale10/w/index.php?title=Laws&amp;diff=164988&amp;oldid=prev</id>
		<title>BradsBot: /* top */clean up</title>
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		<updated>2021-05-13T16:15:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;top: &lt;/span&gt;clean up&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;What is a law?&lt;br /&gt;
&lt;br /&gt;
Simply put, a law is a system of rules that regulate the actions of all players. What it is not is something that can grant new abilities. If the petition asks to do something a real-world government could not do, then it is not a valid petition. In summary, three points to note are:&lt;br /&gt;
# Petitions cannot grant new abilities - imagine the government passed a law declaring people could run faster. You wouldn't physically be able to run faster!&lt;br /&gt;
# Petitions cannot conjure knowledge out of thin air - imagine the government passed a law stating that now on you know of any terrorist in your vicinity. Nothing would happen, you cannot magically grant such knowledge.&lt;br /&gt;
# Petitions cannot negate challenges - if a law tries to simplify one of the tests, then that is an indication that we are too weak to do what we have been challenged to do. &lt;br /&gt;
&lt;br /&gt;
In addition, the following is important to note:&lt;br /&gt;
# Only a citizen of Egypt who has demonstrated the principles of leadership can start a petition&lt;br /&gt;
# Once a petition has been written at a University of Leadership, you will need to gain the support of &amp;lt;CODE&amp;gt;World.SigThreshhold[&amp;quot;bill&amp;quot;]&amp;lt;/CODE&amp;gt; players who support balloting Egypt to the petition.&lt;br /&gt;
# All signatures on the petition has to be presented to the University of Leadership to be verified&lt;br /&gt;
&lt;br /&gt;
Once a petition has met the above criteria, it makes it to the next ballot&lt;br /&gt;
# At regular intervals, all valid Petitions will make an appearance on a ballot&lt;br /&gt;
# All citizens of Egypt are asked to indicate whether they approve or disapprove of the petition, this is done at a Voting Booth&lt;br /&gt;
# Once the ballot is over, all of Egypt will be told of the results&lt;br /&gt;
# Any petition that did not secure a majority of yes votes (that is 50% of the ballot) will have failed, and be disposed of&lt;br /&gt;
# If any petition secured a majority of yes votes, the single petition that received the highest percentage of yes votes will become law&lt;br /&gt;
# The remaining petitions that secured a majority of yes votes, but was not the highest percentage of yes votes in the ballot will be retailed for balloting on the next ballot.&lt;br /&gt;
&lt;br /&gt;
Remember: If no petition secured a majority yes votes, then no petition will be made law.&lt;br /&gt;
&lt;br /&gt;
Laws in Egypt are just like laws in the real world - it's a way for you to limit the behavior of other people. For example, if you say that &amp;quot;nobody may cut down trees in the lakeshore region,&amp;quot; that's a law. If you say &amp;quot;nobody may use the university unless they first pay their taxes,&amp;quot; that's a law.&lt;br /&gt;
&lt;br /&gt;
== Proposed Laws ==&lt;br /&gt;
* [[User:Silden/Chariot Law]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>BradsBot</name></author>
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