<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://atitd.wiki/tale10/w/index.php?action=history&amp;feed=atom&amp;title=Simple_Bonfire</id>
	<title>Simple Bonfire - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale10/w/index.php?action=history&amp;feed=atom&amp;title=Simple_Bonfire"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Simple_Bonfire&amp;action=history"/>
	<updated>2026-04-12T06:11:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.6</generator>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Simple_Bonfire&amp;diff=220790&amp;oldid=prev</id>
		<title>Amicca: /* Sources */</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Simple_Bonfire&amp;diff=220790&amp;oldid=prev"/>
		<updated>2022-05-04T15:05:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Sources&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:05, 4 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Sources==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Sources==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This building becomes available with [[Pyrolysis]] technology.  It is built using the '''Projects -&amp;gt; Bonfire -&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Basic &lt;/del&gt;Bonfire''' menu.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This building becomes available with [[Pyrolysis]] technology.  It is built using the '''Projects -&amp;gt; Bonfire -&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Simple &lt;/ins&gt;Bonfire''' menu.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonfires are limited to 29,999 [[wood]].  Bonfires built [[outside]] deteriorate over time at the rate of 5% per day.  Items including bonfires built on [[clay]] get a &amp;quot;subsiding&amp;quot; indicator and will shortly sink into the clay.  Bonfires of less than 150 [[wood]] will deteriorate quickly and become eligible for the sweeper.  Bonfires built inside a [[compound]] are not stable and also deteriorate.  Only wood kept in a [[storage]] unit (box, chest, warehouse) is safe.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonfires are limited to 29,999 [[wood]].  Bonfires built [[outside]] deteriorate over time at the rate of 5% per day.  Items including bonfires built on [[clay]] get a &amp;quot;subsiding&amp;quot; indicator and will shortly sink into the clay.  Bonfires of less than 150 [[wood]] will deteriorate quickly and become eligible for the sweeper.  Bonfires built inside a [[compound]] are not stable and also deteriorate.  Only wood kept in a [[storage]] unit (box, chest, warehouse) is safe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Simple_Bonfire&amp;diff=177237&amp;oldid=prev</id>
		<title>Tehm: /* Experience */</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Simple_Bonfire&amp;diff=177237&amp;oldid=prev"/>
		<updated>2021-06-07T10:06:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Experience&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:06, 7 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l96&quot; &gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In T10 with Pyro 0: 50 wood bonfires give 5 xp each.  with Pyro 1: 20 wood bonfires give 1 xp each.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In T10 with Pyro 0: 50 wood bonfires give 5 xp each.  with Pyro 1: 20 wood bonfires give 1 xp each.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;uv&amp;gt;Noticed that experience gathered from burning bonfires is not linearly proportional to amount of wood. Saw significantly less experience gained from burning a 250 wood bonfire (5 xp). A 20-wood bonfire gains 2 xp. A 50-wood bonfire gains 5 xp. As such, it seems a much better practice, since charcoal amounts are the same, to burn multiple smaller bonfires than one large one, to get to more efficient methods of making charcoal (with Pyrolysis advancement.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;uv&amp;gt;Noticed that experience gathered from burning bonfires is not linearly proportional to amount of wood. Saw significantly less experience gained from burning a 250 wood bonfire (5 xp). A 20-wood bonfire gains 2 xp. A 50-wood bonfire gains 5 xp. As such, it seems a much better practice, since charcoal amounts are the same, to burn multiple smaller bonfires than one large one, to get to more efficient methods of making charcoal (with Pyrolysis advancement.)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/uv&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It would appear that at Pyrolysis 1, the experience cap drops to 2xp per bonfire.&amp;lt;/uv&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;uv&amp;gt;&lt;/ins&gt;It would appear that at Pyrolysis 1, the experience cap drops to 2xp per bonfire.&amp;lt;/uv&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Size ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Size ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tehm</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Simple_Bonfire&amp;diff=177236&amp;oldid=prev</id>
		<title>Tehm: /* Experience */</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Simple_Bonfire&amp;diff=177236&amp;oldid=prev"/>
		<updated>2021-06-07T10:04:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Experience&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:04, 7 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l94&quot; &gt;Line 94:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 94:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Experience ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Experience ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Noticed that experience gathered from burning &lt;/del&gt;bonfires &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is not linearly proportional to amount of wood. Saw significantly less experience gained from burning a 250 wood bonfire (&lt;/del&gt;5 xp&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/del&gt;20&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;wood &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bonfire gains 2 xp. A 50-wood bonfire gains 5 &lt;/del&gt;xp. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As such, it seems a much better practice, since charcoal amounts are the same, to burn multiple smaller bonfires than one large one, to get to more efficient methods of making charcoal (with Pyrolysis advancement.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In T10 with Pyro 0: 50 wood &lt;/ins&gt;bonfires &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give &lt;/ins&gt;5 xp &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; with Pyro 1: &lt;/ins&gt;20 wood &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bonfires give 1 &lt;/ins&gt;xp &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It would appear that at Pyrolysis 1, the experience cap drops to 2xp per bonfire.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;uv&amp;gt;Noticed that experience gathered from burning bonfires is not linearly proportional to amount of wood. Saw significantly less experience gained from burning a 250 wood bonfire (5 xp). A 20-wood bonfire gains 2 xp. A 50-wood bonfire gains 5 xp. As such, it seems a much better practice, since charcoal amounts are the same, to burn multiple smaller bonfires than one large one, to get to more efficient methods of making charcoal (with Pyrolysis advancement.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It would appear that at Pyrolysis 1, the experience cap drops to 2xp per bonfire.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/uv&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Size ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Size ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tehm</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale10/w/index.php?title=Simple_Bonfire&amp;diff=171276&amp;oldid=prev</id>
		<title>Omegaice at 02:34, 24 May 2021</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale10/w/index.php?title=Simple_Bonfire&amp;diff=171276&amp;oldid=prev"/>
		<updated>2021-05-24T02:34:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Building&lt;br /&gt;
| name         = Bonfire&lt;br /&gt;
| image        = Tale4-sacrificial-bonfire.jpg&lt;br /&gt;
| location     = [[Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A '''Bonfire''' is a pile of [[wood]] in the form of a [[buildings|building]].  Wood can be removed from, and added to, the bonfire at any time. The size of the bonfire varies depending on how much wood is in the pile.&lt;br /&gt;
&lt;br /&gt;
Bonfires may be lit, which eventually consumes all of the wood and leaves behind a quantity of [[charcoal]].  This is a highly inefficient, if entertaining, method of charcoal production.  Lit bonfires figure prominently in the [[Test of Festivals|Festival of Ra]].&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the [[Sacrificial Bonfire]] used in the [[Test of the Vigil]].&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
This building becomes available with [[Pyrolysis]] technology.  It is built using the '''Projects -&amp;gt; Bonfire -&amp;gt; Basic Bonfire''' menu. &lt;br /&gt;
&lt;br /&gt;
Bonfires are limited to 29,999 [[wood]].  Bonfires built [[outside]] deteriorate over time at the rate of 5% per day.  Items including bonfires built on [[clay]] get a &amp;quot;subsiding&amp;quot; indicator and will shortly sink into the clay.  Bonfires of less than 150 [[wood]] will deteriorate quickly and become eligible for the sweeper.  Bonfires built inside a [[compound]] are not stable and also deteriorate.  Only wood kept in a [[storage]] unit (box, chest, warehouse) is safe.&lt;br /&gt;
&lt;br /&gt;
:* a test bonfire of 200 wood built inside a compound deteriorated to nothing in less than 12 hours &amp;lt;br /&amp;gt;  [[User:Zhukuram|Zhukuram]] ([[User talk:Zhukuram|talk]]) 02:52, 21 March 2018 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
Bonfires are made from [[wood]] gathered from trees.&lt;br /&gt;
&lt;br /&gt;
* A maximum of 29,999 [[Wood]] per bonfire.&lt;br /&gt;
* Built [[Outside]] but deteriorate over time.&lt;br /&gt;
* Built [[Outside]] on clay will subside.&lt;br /&gt;
* Built in a [[Compound]] also deteriorate. &lt;br /&gt;
&lt;br /&gt;
* Wood kept in a storage item does not deteriorate.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
Bonfires are commonly left unlit and used for very short-term wood [[storage]]. It is not recommended to leave a bonfire long term outside or in a compound as they will decay and eventually collapse.  Place wood in a storage unit like a chest or warehouse.&lt;br /&gt;
&lt;br /&gt;
Lit bonfires consume wood at an accelerating rate, until the wood level reaches zero; the fire dies shortly afterwards.  As the flame burns, you can add [[Water]] to the bonfire to slow the rate of consumption; this helps the fire last longer, but doesn't seem to affect charcoal production.&lt;br /&gt;
&lt;br /&gt;
You can tear down a bonfire while it is burning.  This extinguishes the fire, and you will recover all of the wood that had not been burned yet.  You will receive no charcoal for any wood that had been consumed.&lt;br /&gt;
&lt;br /&gt;
== Charcoal ==&lt;br /&gt;
&lt;br /&gt;
The payoff for charcoal from bonfires seems to be extremely limited.  It appears that yield is based on a very simple formula of #cc = #wood/10, with any remainder dropped.  So, 10 wood will produce 1 cc, as will 11, 12, ... 19.  20-29 will produce 2 cc.  And so on.&lt;br /&gt;
&lt;br /&gt;
Here are some observed yields:&lt;br /&gt;
&lt;br /&gt;
{|{table} border=2 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#CCDFFF&amp;quot;&lt;br /&gt;
|'''# wood'''&lt;br /&gt;
|'''cc yield'''&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
Noticed that experience gathered from burning bonfires is not linearly proportional to amount of wood. Saw significantly less experience gained from burning a 250 wood bonfire (5 xp). A 20-wood bonfire gains 2 xp. A 50-wood bonfire gains 5 xp. As such, it seems a much better practice, since charcoal amounts are the same, to burn multiple smaller bonfires than one large one, to get to more efficient methods of making charcoal (with Pyrolysis advancement.)&lt;br /&gt;
&lt;br /&gt;
It would appear that at Pyrolysis 1, the experience cap drops to 2xp per bonfire.&lt;br /&gt;
&lt;br /&gt;
== Size ==&lt;br /&gt;
I think it's not important for most of us, but here is the equation for wood needed for given size:&lt;br /&gt;
&lt;br /&gt;
Wood = Size^2&lt;br /&gt;
&lt;br /&gt;
Simple. For size 1 we need minimum 1 wood. To make the bonfire 1 size larger you need to add 3 wood for a total of 4 wood and so on...&lt;br /&gt;
&lt;br /&gt;
{|{table} border=2 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#CCDFFF&amp;quot;&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Wood'''&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2500&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|10 K&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|40 K&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|90 K&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==[[Bonfire Stabilization]]==&lt;br /&gt;
[[Bonfire Stabilization]] is a technology that allows you to build a [[Bonfire Platform]] upon which a non-decaying pile of wood may be stored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
</feed>