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	<title>User:Mehrane/T10Tech - Revision history</title>
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		<id>https://atitd.wiki/tale10/w/index.php?title=User:Mehrane/T10Tech&amp;diff=161113&amp;oldid=prev</id>
		<title>Peacefulness at 03:05, 2 January 2021</title>
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		<updated>2021-01-02T03:05:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Peacefulness has made an attempt at a slightly shorter '''[[User:Peacefulness#New_things_seen_in_T10_Pre-Alpha_Testing| summary]]''' of this page   &lt;br /&gt;
&lt;br /&gt;
Here's a transcript of a description of how tech will work in T10. Enjoy.&lt;br /&gt;
&lt;br /&gt;
Scroll down for information divulged later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Malard: [08m] okay its done&lt;br /&gt;
Malard: [08m] okay folks, animal husbandry is working now (i hope), so please help test it&lt;br /&gt;
Malard: [08m] let me explain how the new research system works&lt;br /&gt;
Malard: [07m] from any university you can put in the starting resources, these typically are going to be very low, in the case of Animal Husbandry its just 1 of each item&lt;br /&gt;
Malard: [07m] at that point, ALL universities will start to work on the problem&lt;br /&gt;
Malard: [07m] of that type&lt;br /&gt;
Malard: [07m] so all U Worship in this situation&lt;br /&gt;
Malard: [06m] during the course of the research, they might run into difficulties&lt;br /&gt;
Malard: [06m] if your house controls the region then your house announce chat will get a notification that they are stuck&lt;br /&gt;
Malard: [06m] when you goto the uni, it will present a randomised list of resources that it needs&lt;br /&gt;
Malard: [05m] some of these could be &amp;quot;wrong&amp;quot; resources, i.e. the researchers are asking for stuff that historically they did not need&lt;br /&gt;
Malard: [05m] but at the end of the day this is an R&amp;amp;D project, so who knows, you might need coal to open farming&lt;br /&gt;
Malard: [05m] (obviously the resources it will ask for are appropriate for the technology level egypt has)&lt;br /&gt;
merek: [04m] Farming 1 of 3: You cannot donate to this tech yet, blame Malard.&lt;br /&gt;
Malard: [04m] yeah only animal husbandry is ported to the new system&lt;br /&gt;
Malard: [04m] i will migrate more now, i was just focused on getting one skill over the line first&lt;br /&gt;
Talion: [04m] Will it be random per player or per uni or per &amp;quot;problem&amp;quot;&lt;br /&gt;
Malard: [03m] a per uni problem&lt;br /&gt;
Malard: [03m] and they might get stuck more than once&lt;br /&gt;
Malard: [03m] or they might not get stuck at all&lt;br /&gt;
Kaliack: [03m] My UoW shows Animal Husbandry as a Research In Progress, nothing needed right now.&lt;br /&gt;
Malard: [03m] additionally, it is planned (although not implemented) that you can speed up the research time&lt;br /&gt;
Malard: [03m] and this will be done through asking for food of certain quality&lt;br /&gt;
Malard: [03m] so packed lunches that meet certain attribute levels&lt;br /&gt;
Malard: [03m] or wine or beer&lt;br /&gt;
Malard: [03m] for example&lt;br /&gt;
Laf: [02m] is research individual ou for everyone?&lt;br /&gt;
Malard: [02m] its now global&lt;br /&gt;
Malard: [02m] so instead of it being house restricted its a global activity&lt;br /&gt;
Malard: [02m] but obviously with so many uni's the problem is now distributed&lt;br /&gt;
Malard: [01m] so instead of it being a make lots of resources up front&lt;br /&gt;
Malard: [01m] its a start the project off asap and then solve problems along the way&lt;br /&gt;
Malard: [01m] its intended that some of the resource requirements might be not just a bunch of simple materials&lt;br /&gt;
Malard: [01m] it could be a blade of x quality&lt;br /&gt;
Mehrane: [01m] so you're saying, we could hunt down a university that has good reqs (or no reqs) to complete a given tech, and then it will be available ?&lt;br /&gt;
Malard: [01m] no, ALL uni's are working on the problem&lt;br /&gt;
Malard: [00m] so in the case of animal husbandry you've got a fair few that are going to need help&lt;br /&gt;
Peacefulness: [00m] Do we have to take care of all the universities before the techs open?  (This could get crazy-fun!)&lt;br /&gt;
Malard: [00m] yes&lt;br /&gt;
Malard: [00m] so you've got 16 u worships that will need help&lt;br /&gt;
Mehrane: [00m] oh wow...&lt;br /&gt;
Farnite: [00m] Oh that is so awesome&lt;br /&gt;
Mehrane: [00m] who was suggesting to put unis in Arabia already ?&lt;br /&gt;
Malard: [00m] i am going to write some GUI that lets you see the global progress&lt;br /&gt;
merek [00m] mutters Somebob&lt;br /&gt;
Malard: [00m] to give you an idea on where the &amp;quot;stuck&amp;quot; uni's are&lt;br /&gt;
merek: [00m] heh&lt;br /&gt;
Malard: [05m] but yes, i wanted to make Somebob useful&lt;br /&gt;
Malard: [04m] hey can you make food +30 speed -5 dex +9 focus -20 end &lt;br /&gt;
Malard: [04m] why!?&lt;br /&gt;
Malard: [04m] no reason :P&lt;br /&gt;
Malard: [04m] oh and i need 10 servings&lt;br /&gt;
Laf: [04m] love the all uni has to be open, every region will get to particpate&lt;br /&gt;
Kay: [04m] and...you need the herbs to pickup the cooking skill&lt;br /&gt;
Malard: [03m] well, lots of other changes are happening, but dont focus on that for now&lt;br /&gt;
Malard: [03m] early doors these are only 4 hour skills&lt;br /&gt;
merek: [02m] As long as you take into account the levels of skills/techs needed for the resources.&lt;br /&gt;
Laf: [02m] can you not generate whatever you want as a dev?&lt;br /&gt;
Peacefulness: [02m] question:  Will University access be for all houses?  (ie if there is a shortage of active players in a house, could that stall our ability to assist the scientists?)&lt;br /&gt;
Malard: [02m] houses are almost purely cosmetic for most things&lt;br /&gt;
Malard: [02m] techs are global once unlocked&lt;br /&gt;
Malard: [01m] the only perk a house gets&lt;br /&gt;
Malard: [01m] is &amp;quot;magic&amp;quot; knowledge when a uni in their controlled area is stuck&lt;br /&gt;
Gumby: [01m] your faction just won't get the noticiation that the U needs help, but you can help it i think&lt;br /&gt;
Gumby: [01m] *house&lt;br /&gt;
Malard: [01m] totally&lt;br /&gt;
Laf: [01m] great&lt;br /&gt;
Malard: [00m] there is a different mechanic for house skills&lt;br /&gt;
Mehrane: [00m] gonna need a big egypt-wide research guild I guess.&lt;br /&gt;
Malard: [00m] they still exist&lt;br /&gt;
Malard: [00m] so banner construction etc are house specific&lt;br /&gt;
Malard: [00m] and work essentially how they did in t9&lt;br /&gt;
Malard: [00m] dump resources in at the start and leave alone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Malard: [07m] but i am debugging various issues&lt;br /&gt;
Malard: [05m] i am slowly breaking the back of this&lt;br /&gt;
Malard: [05m] in terms of basic concept&lt;br /&gt;
Malard: [05m] how are you all feeling about it?&lt;br /&gt;
&lt;br /&gt;
Mehrane: [04m] I think we'll feel better once chariot repair 1 is open :O&lt;br /&gt;
Malard: [04m] i may change the balance of chariot repair&lt;br /&gt;
Peacefulness: [04m] its a lot of running and coordinating to find the status of those Unis, even with Global Chat&lt;br /&gt;
Malard: [04m] yeah, i am going to make a delayed report&lt;br /&gt;
Malard: [03m] that will update slowly&lt;br /&gt;
Malard: [03m] to show you global status&lt;br /&gt;
Malard: [03m] okay so now there is a new category research completed&lt;br /&gt;
Malard: [03m] and so uni's that have finished their stage are flagged correctly visually&lt;br /&gt;
&lt;br /&gt;
Q: Can a single Uni get hung up more than once waiting for materials, or is it limited to just once?&lt;br /&gt;
Malard: [02m] more than once&lt;br /&gt;
Malard: [02m] for AH its between 0 and 2 times&lt;br /&gt;
Malard: [02m] but&lt;br /&gt;
Malard: [01m] a few things to note, the stall will be between &amp;quot;current progress and 80% of the maximum timer&amp;quot;&lt;br /&gt;
Malard: [01m] so if for example the timer is 10 hours&lt;br /&gt;
Malard: [01m] the interuption will be between 0 and 8 hours&lt;br /&gt;
Malard: [01m] then if there is another interuption it will be between 8 hours and 9h 36 min&lt;br /&gt;
Malard: [00m] so there is a small ability to determine if there is no more interuptions going to happen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kaliack: [10m] Malard, does the Uni code use the vigil code, i.e. based on what we have stashed, or does it know what we could potentially have at this point, i.e. firebricks/salt/coconuts?&lt;br /&gt;
Malard: [09m] no&lt;br /&gt;
Malard: [09m] so the basic way i've coded it (research) is as follows:&lt;br /&gt;
Malard: [09m] there is a min/max qty range for each item&lt;br /&gt;
Malard: [09m] so in the context of stonework its between 150 and 200 cuttable stones&lt;br /&gt;
Malard: [09m] 52 and 70 flint&lt;br /&gt;
Malard: [09m] and 75 and 100 rope&lt;br /&gt;
Malard: [08m] it then adds this to a technology tier&lt;br /&gt;
Malard: [08m] inside this technology tier contains other items that could be produced&lt;br /&gt;
Malard: [07m] so right now it contains grass wood and flax&lt;br /&gt;
Malard: [07m] it then will do multiple rolls&lt;br /&gt;
Malard: [07m] and pick between 1-3 (as its currently set)&lt;br /&gt;
Malard: [07m] items that it needs&lt;br /&gt;
Malard: [06m] so you could get a double roll of cuttable stones&lt;br /&gt;
Malard: [06m] and both could roll max value&lt;br /&gt;
Malard: [06m] for a total demand of 400 cuttables&lt;br /&gt;
Peacefulness: [06m] got a double roll of clay last night&lt;br /&gt;
Malard: [06m] yeah the double rolls now merge together&lt;br /&gt;
Malard: [06m] instead of being two seperate lines&lt;br /&gt;
Malard: [06m] ultimately this creates a high level of unpredictability to resource costs&lt;br /&gt;
Malard: [05m] anyway, its not quite vigil code&lt;br /&gt;
Malard: [05m] but its something that is unpredictable&lt;br /&gt;
Malard: [05m] also this requirement is for each interuption&lt;br /&gt;
Malard: [05m] and so i can tailor up and down the costs by simply increasing the number of interuptions&lt;br /&gt;
Malard: [04m] so my next jobs are to create some visibility for you to see globally what is going on&lt;br /&gt;
Malard: [04m] and also for each uni to report how many other unis are still working on the problem&lt;br /&gt;
merek: [05m] Will we be testing &amp;quot;control&amp;quot; of non-home region unis?&lt;br /&gt;
Malard: [03m] okay, in terms of region control&lt;br /&gt;
Malard: [03m] i suggest i focus your attention on unlocking more techs&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peacefulness</name></author>
	</entry>
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