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Difference between revisions of "Specializations"

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'''Specializations'''
 
'''Specializations'''
* Players receive a set of [[Stats|Attribute]] increases and [[Traits|extra abilities]] and a Title
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* Paid for using [[Talent Points]].  Talent Points are spent to initially purchase specializations, as well as to advance in level within each specialization.
* Paid for with [[Talent Points]]
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* Upon purchase of a specialization, a new title is awarded.
* Each Specialization increases [[Traits|Trait]], with the greater increases overall (in a maxed out Specialization) going to the Primaries.
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* Players receive a set of [[Attribute]] increases, with the greatest total increase (in a maxed out specialization) going to the primary attribute.
* Max of 104 Talent Points per Specialization.
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* Each specialization also awards a [[Trait]] at every fourth advance, unique to each specialization track.
* Talent Points are used to buy an initial Specialization or additional levels in a Specialization.
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* A maximum of 104 talent points per specialization (a total of 32 advances) can be assigned.
  
 
Laborer: Automatic and Free<br/>
 
Laborer: Automatic and Free<br/>
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* Weaver
 
* Weaver
  
'''Respecialize'''
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'''Respecializing'''
  
Respecialization is when you reset all of your talents and traits to zero. No talent points are lost in this process. There is a one-month RL timer on Respecialization, during which you cannot Respecialize again. After the timer expires, you may Respecialize again. These do not stack up - you cannot wait two months and Respecialize twice in a row immediately.
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Respecialization resets all of a player's talent point expenditures, removing all purchased specializations and any acquired attribute advances and traits. No talent points are lost in this process. There is a one-month RL timer on respecialization, during which the player cannot respecialize again. After this timer expires, the player may again respecialize. These do not stack up; you cannot wait two months and respecialize twice in a row immediately.
  
*Note on Respecializing - beware that specializing can cost more TPs than you expect. Look at the chart see the cost of specializing at https://atitd.wiki/tale9/Talent_Points.
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*Note on respecializing - beware that specializing can cost more talent points than you expect! Refer to the distribution chart on the [[Talent Points]] page to see the cumulative cost of advancement within a specialization.
  
Click the Specialization Name to see a list of Levels for that Specialization.
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Click on a specialization's name below to see the details of advancement levels and traits for that specialization.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"

Revision as of 16:42, 28 May 2021

T10 Developer Info https://docs.google.com/spreadsheets/d/1UiJtu5fIKlLOAt0T40DpOhveMt_qL4yIioAW5IR4XPE

Specializations

  • Paid for using Talent Points. Talent Points are spent to initially purchase specializations, as well as to advance in level within each specialization.
  • Upon purchase of a specialization, a new title is awarded.
  • Players receive a set of Attribute increases, with the greatest total increase (in a maxed out specialization) going to the primary attribute.
  • Each specialization also awards a Trait at every fourth advance, unique to each specialization track.
  • A maximum of 104 talent points per specialization (a total of 32 advances) can be assigned.

Laborer: Automatic and Free
First Specialization: Free

Second Specialization: 2
Third Specialization: 4
Fourth Specialization: 8
Fifth Specialization: 16
Sixth Specialization: 32
Seventh Specialization: 64

Automatically available with no prerequisites:

  • Lumberjack
  • Pottery
  • Weaver

Respecializing

Respecialization resets all of a player's talent point expenditures, removing all purchased specializations and any acquired attribute advances and traits. No talent points are lost in this process. There is a one-month RL timer on respecialization, during which the player cannot respecialize again. After this timer expires, the player may again respecialize. These do not stack up; you cannot wait two months and respecialize twice in a row immediately.

  • Note on respecializing - beware that specializing can cost more talent points than you expect! Refer to the distribution chart on the Talent Points page to see the cumulative cost of advancement within a specialization.

Click on a specialization's name below to see the details of advancement levels and traits for that specialization.

Name Pri Pri Sec Area of Specialization How to make available
Arborer Foc Spd Con Crossbreeding, including orchards and all flowers
Architect Con Dex End Construction of buildings Completing Home Sweet Home
Carpenter Foc End Spd Wood, boards, carving Learning Carpentry
Connoisseur Con Spd End Beer and Wine brewing and fermenting
Cook End Spd Con Anything involving kitchens Learning Cooking level 0
Engineer Con Dex Foc Chemistry and any complex mechanisms, machinery Learning Automation
Farmer End Con Str Raising crops and getting larger yields Automatically available
Angler Spd Con Dex Everything fish oriented Learning Fly Fishing
Glazier Foc Dex Spd Glass and Glassworking Learning Glassblowing
Laborer Str Dex Spd Carrying capacity and Charcoal Automatically available - Required
Lumberjack Str End Dex Chopping down Trees Automatically available
Merchant Spd Foc Str The buying and selling of goods
Miner Str Con Foc Mining and related Learning Mining
Potter Str Dex Con Clay, bricks, and pots Automatically available
Priest End Foc Con Dowsing, and anything that involves supernatural powers Learning Ritual Item Construction level 0
Rancher Spd Dex Str Animals and animal husbandry Learning Ranching
Scribe Spd Dex End Administration, keeping track of things, etc.
Smith Str Foc End Both blacksmithing and whitesmithing Learning Blacksmithing
Stonemason Str End Dex Anything involving stone Learning Stonework
Weaver End Foc Dex Linen, canvas, rope, cotton, flax, etc. Automatically available