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Revision as of 18:51, 22 November 2022 by Kontar (talk | contribs) (→‎Traders)

Trade in Egypt has traditionally been done on a one-to-one basis (that is you need to make an agreement with someone else to 'trade', and trade in person). With Trading and Carpentry 3 (for small shelves) or Carpentry 4 (for large shelves), players can set up shops where goods are made available for purchase vending-machine style using exchange rates pre-configured by the shop owner. These shops use the Small Center and Small Corner structures, which hold inventory and payments for purchases.

Trade Exchanges


Shops require Trading and at least Carpentry 3 (for small shelves) or Carpentry 4 (for large shelves).

Post Office Compounds

Player created Post Office complexes allow players to build a box or chest in a compound. Items are placed in the box and then ownership is transferred to the other party. This allows for off-line or out-of-time-zone trading. Box Trades have the downside of not being able to adjust items/quantities after the ownership is transferred, same as a normal box/chest. Once the box is transferred you cannot reclaim the items even if the other player has stopped playing. Boxes, chests and warehouse allow larger quantities of items to be exchange.

  • Player Post Offices are often provided by large guilds
  • Player Post Offices are normal compounds requiring standard building materials
  • Player Post Offices are subject to standard ownership rules including the T8 Guild No Public Access restriction.
    • The workaround for Guilds providing the post office is to have an elder create the box/chest and then transfer ownership to a named player.
  • Player Post Offices require either a cornerstone or maintenance.
    • Players with trade items in a Post Office need to be mindful of the account status of the buildings owner. Like all buildings if the cornerstone fails or the building falls into disrepair the items inside maybe irretrievable.
    • Building are subject any DPA laws passed.
      • DPA laws normally prevent an item belonging to an active account from being claimed.
      • Buildings owned by guilds with expired elders are subject to the normal process of Guild DPA

Bonfire Trading

Bonfires (T8) are no longer stable for CC exchanges unless the exchange is done quickly to avoid bonfire decay. The maximum size of bonfires is greatly reduced in T8. Large wood transfers can be done via multiple bonfires.

Specific Items


The following have established a desire to sell some goods:

Shops Shops require Trading and at least Carpentry 3 (for small shelves) or Carpentry 4 (for large shelves).


Broker Region Sells Buys
Meshwesh Iron Exchange Meshesh Delta (Tanis) (985, 7040) Iron Iron Ore
MeshMart South Sinai (3176, 4841) Blacksmithed Goods, Blown Glass, Basic mats Many Things!
MeshMarble A MeshMart Company South Sinai (3176, 4841) Marble As above
Sunstrider Bitter Lakes (1736, 7060) Blacksmithed Goods Random Stuff, See my info ingame
West Bank Trading Meshwesh Delta (Tanis) (1111, 6991) Marble / etc. Gravel, Beeswax, and Papyrus Seeds.
Jeffrez Swennet (660, -230) Budget Glassware inc'ng up to 7.5k barometers cheap Glass mats preferably, See my player page
Styx West Kush (777, -4667) High Q Blacksmithed goods, Blown glass goods See Resource Exchange List on my user page
Samruc Koptos (730, -1830) Alloys Iron, copper, cuttable stones
atomadam West Kush (970, -4040) FlowerMart Sea Lily Bulbs
Easy Mode Mart Meroe 70, -6940 Metals, Cloth Ores, Gravel, Flax
Anien's Trades Faiyum 320, 6250 Treated Wood Free Treated wood, just bring boards
MeshWesh Trading Post OPEN 2022-11-22 MeshWesh Delta (Tanis) 905, 6822 Metals, Ores, Pottery, Flax Items, Basics Various Items OPEN 2022-11-22
Narmer Asyut 1450, 2750 Alloys, Metals, Charcoal Various Items
Sheeper's Stash 2224, 2042. East of the Avaris Chariot Stop Silk, mirrors, nuts essence, thermo, cc, pot 10 cheese, Marble Various Items

Trade Requests

Broker Region Last Updated Requests Offer


  • To calculate the time you require to produce a specific item, check out what!