<?xml version="1.0"?>
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	<id>https://atitd.wiki/tale11/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hailiah</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale11/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hailiah"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/Special:Contributions/Hailiah"/>
	<updated>2026-05-05T18:03:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.6</generator>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Shipwright&amp;diff=224114</id>
		<title>Skill/Shipwright</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Shipwright&amp;diff=224114"/>
		<updated>2022-11-28T13:50:38Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*'''Note''' (Tale 10) Level 0 purchased from the University with 4 Tar&lt;br /&gt;
{{SkillGroup|name=Shipwright|discipline=Natural Philosophy|icon=Icon - Shipwright.png}}&lt;br /&gt;
&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Leeks&amp;diff=224084</id>
		<title>Leeks</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Leeks&amp;diff=224084"/>
		<updated>2022-11-26T12:14:07Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: /* Seed Darta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Leeks&lt;br /&gt;
| image  = Leeks.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
To grow leeks, plant [[Leek Seeds]] in a sandy area.  &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Cooking and Recipes&lt;br /&gt;
* Used to produce [[Ash]] in a [[Firepit]] or [[Crematory]]&lt;br /&gt;
&lt;br /&gt;
==Seed Data==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Strain !! Growth Stages !! Waterings Per Stage !! Base Yield !! Seed Reproduction Range !! Grown On&lt;br /&gt;
|-&lt;br /&gt;
| Hapi's Harvest || 3 || 1 || 1 || 40.081 Phosphorus || [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| Horus' Grain || 3 || 3 || 2 || 40.081 Phosphorus || [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| Isis' Bounty || 4 || 3 || 4 || 40.189 Phosphorus || [[Sand]] &amp;amp; [[Clay]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Strain&lt;br /&gt;
! Growth Stage&lt;br /&gt;
! Heavy Metal&lt;br /&gt;
! pH&lt;br /&gt;
! Ground Water&lt;br /&gt;
! Phosphorus&lt;br /&gt;
! Soot&lt;br /&gt;
! Potassium&lt;br /&gt;
! Nitrogen&lt;br /&gt;
! Salinity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hapi's Harvest&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | Mature&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | Harvest&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | ---&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | Death&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Horus' Grain&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | Mature&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | Harvest&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | ---&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | Death&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Isis' Bounty&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | Mature&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #FFFFE0&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | Harvest&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | ---&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; | ++&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #e0ffe6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | Death&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | ++&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color: #ffe0e0&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Test_of_Khefre%27s_Children&amp;diff=223926</id>
		<title>Test of Khefre's Children</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Test_of_Khefre%27s_Children&amp;diff=223926"/>
		<updated>2022-11-21T16:30:04Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: /* Beetle Breeding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Test of Khefre's Children''' is a test in the Natural Philosophy discipline. &lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of Khefre's Children&lt;br /&gt;
| discipline    = Natural Philosophy&lt;br /&gt;
| image         = Art and Music Test Icons_Khefres Child.png&lt;br /&gt;
| requirements  = &lt;br /&gt;
* [[Entomology]]&lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
You must breed the most strange and beautiful scarab beetle that you can. After encountering some beetles in the wild, you can capture them and raise them in a terrarium. You must exhibit your beetle at a Scarab garden, and be judged.&lt;br /&gt;
&lt;br /&gt;
[[File:ScarabGarden.png|center|530px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Archive photos of Tale 10 scarab entries: [[Scarab Photos]]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Photos of Tale 3 scarabs User Mortality. https://atitd.wiki/tale10/Scarab_Photos_Archive_Tale_3'''&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
'''Photos of Tale 4 scarabs. https://www.atitd.org/wiki/tale4/Guilds/Jade_Scarab'''&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
The Test of Khefre's Children requires you to breed and display beautiful beetles. The task will guide you on exhibiting your first beetle at a Scarab Garden.&lt;br /&gt;
* Place a male [[Beetle]] in a [[Terrarium]]&lt;br /&gt;
* Place a female [[Beetle]] in a [[Terrarium]]&lt;br /&gt;
* Breed a Beetle to 0% 50% Ownership&lt;br /&gt;
* Breed a Beetle to 51% 75% Ownership&lt;br /&gt;
* Breed a Beetle to 76% 89% Ownership&lt;br /&gt;
* Breed a Beetle to 90% 99% Ownership (1 Talent point)&lt;br /&gt;
* Rename a bred beetle&lt;br /&gt;
* Vote on a [[Maps/Scarab Gardens|Garden]]&lt;br /&gt;
* Mix any Reddish [[Paint]]&lt;br /&gt;
* Mix any Yellowish Paint&lt;br /&gt;
* Exhibit a Beetle in a Garden&lt;br /&gt;
* Build [[Khefre's Locker]]&lt;br /&gt;
* Win a Level 1 Garden (1 Talent Point)&lt;br /&gt;
* Win a Level 2 Garden (2 Talent Points)&lt;br /&gt;
* Win a Level 3 Garden (3 Talent Points)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beetle Garden Location map and status link:''' [[Maps/Scarab Gardens|Maps/Scarab Gardens - A Wiki in the Desert (atitd.wiki)]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
Khefre is a god of the sun, he who pushes the celestial disc across the heavens each day.  The [[beetles|scarab beetles]] of Egypt are sacred to him.  &lt;br /&gt;
&lt;br /&gt;
== Beetle Breeding ==&lt;br /&gt;
To breed a beetle to a percentage of ownership you must trade a bred beetle with another player, then interbreed that beetle with your own stock.  Any beetles you breed where both the female and the male are 100% yours will create 100% owned offspring.  However, if your spouse or perhaps another player feeds your beetles, you may find your ownership percentage decreases.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For developing colors and patterns, check out the [[Beetle Breeding Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Another old but useful breeding guide https://www.atitd.org/wiki/tale7/User:Mortality/BeetlesCopy&lt;br /&gt;
&lt;br /&gt;
== Building a Beetle Statue ==&lt;br /&gt;
To find the required paints, display the beetle on your terrarium, and use the &amp;quot;Special&amp;quot; command. &lt;br /&gt;
&lt;br /&gt;
To build a Statue of a beetle in a Beetle Garden you need:&lt;br /&gt;
* 2 [[requires::Mud Granite]]&lt;br /&gt;
* 2 [[requires::Small Ruby]]&lt;br /&gt;
* 10 [[requires::Concrete]]&lt;br /&gt;
* 20 [[requires::Clay]]&lt;br /&gt;
* 12 [[requires::Gold Wire]]&lt;br /&gt;
* 5 [[requires::Paint]] of each of two colors. &lt;br /&gt;
** It is possible for them to be the same color, and it's common for them to not really be the colors you think your beetle is. &lt;br /&gt;
&lt;br /&gt;
'''NOTES:''' &lt;br /&gt;
* You must have your beetle in your inventory to build.  The beetle is not used up.&lt;br /&gt;
* A beetle must be at least 90% yours to display it.&lt;br /&gt;
* For Level 2 and 3, you must have your Certificate from the previous level in your inventory, examine it!&lt;br /&gt;
* You can build a beetle statue once every 168 hours (1 Duck week), probably to prevent you from entering multiple beetles at once.&lt;br /&gt;
&lt;br /&gt;
== Beetle Judging ==&lt;br /&gt;
&lt;br /&gt;
Until judging begins, all beetle designs will be hidden. Judging will begin once all seven alcoves have been filled and remain open until a sufficient number of votes have been received from players (note looks like 45 votes does it).  Click on the Statue in the middle of the garden to vote on a beetle and to determine how many votes are still needed. Exhibitors are not permitted to vote. &lt;br /&gt;
&lt;br /&gt;
Once judging is completed, 2-4 winners will be announced and their alcove highlighted with a glow.  Winning exhibitors will receive a popup notifying them of their win and a Beetle Certificate, indicating the name of the exhibitor and the level won, will be placed in their inventory.&lt;br /&gt;
&lt;br /&gt;
After the competition, the beetle statues must be torn down. Once all the statues have been removed, the garden will accept statues for a new round of judging.&lt;br /&gt;
&lt;br /&gt;
Exhibitors must wait 168 hours before entering another beetle.&lt;br /&gt;
&lt;br /&gt;
== Tearing Down Statues ==&lt;br /&gt;
&lt;br /&gt;
After the winners are determined, the beetles remain on display for 24 hours.  &lt;br /&gt;
&lt;br /&gt;
After that, the exhibitors (or their [[Test of Marriage|spouse]]) have 2 days during which they may return to the Scarab Garden and tear down their statue, regaining materials as per the normal [[Salvage Techniques|salvage]] rules.  &lt;br /&gt;
&lt;br /&gt;
Beetle statues that remain unsalvaged after that are free to be salvaged by anyone.&lt;br /&gt;
&lt;br /&gt;
Note:  Salvaged materials from a Beetle Statue are placed directly into inventory.&lt;br /&gt;
&lt;br /&gt;
== Passing the Test ==&lt;br /&gt;
&lt;br /&gt;
Every Scarab Garden in Egypt is designed for either Rank 1, Rank 2, or Rank 3 competition.  At first, you must display your beetle in a Rank 1 garden.  Winners of a Rank 1 competition receive a certificate enabling them to enter beetles in Rank 2 competitions (they do not have to use the same beetle that won at Rank 1).  Those players who have won in a Rank 2 competition may, in turn, display beetles in the Rank 3 garden.&lt;br /&gt;
&lt;br /&gt;
If you win a Rank 3 competition, you pass the Test of Khefre's Children. &lt;br /&gt;
&lt;br /&gt;
To receive Talent Points and check off the Task, you need to examine the certificate that is received after winning a competition. Go to Self-&amp;gt;Tests-&amp;gt;Natural Philosophy-&amp;gt;Test of Khefre's Children-&amp;gt;Examine Cert &amp;lt;certificate name&amp;gt; to complete the process.&lt;br /&gt;
&lt;br /&gt;
== Scoring of Beetle Gardens ==&lt;br /&gt;
&lt;br /&gt;
The ranking system for beetles is actually based on the number of unique players that you have bested in competition. People voting on the garden determine the placement of the beetles and points are calculated based on how many unique beetles were beaten. At level 1, you must beat 3 other beetles to place (hence 4 passes at level 1). When you enter a beetle into level 2 or 3, the number of players you've beaten at previous levels will count towards whether or not your beetle advances, regardless of how it places - hence is possible to have variable numbers of beetles advance in the later ranks. It is important to emphasize that it's unique players beaten, so if you beat player's beetles at level 2 that you've already beaten at level 1, they don't count towards your score.&lt;br /&gt;
&lt;br /&gt;
The wins are actually recorded on the beetle certificate you use, meaning you can enter different beetles at different levels. So for a level 2 certificate, it has the names of all the players (not beetles) you beat in round 2, and all the players *they* beat in round 1. The total number of ''unique names'' is what matters for determining an advancement. Note that because player names are recorded, not beetle names, you can defeat a new beetle from a previously defeated player and not gain points.&lt;br /&gt;
&lt;br /&gt;
You can determine how many wins your certificate has by examining it (tests-&amp;gt;Khefre's Children menu when holding the certificate in inventory).&lt;br /&gt;
&lt;br /&gt;
The scoring system is designed to prevent 'incestuous competition' - winning against players you've already beaten (possibly by proxy). However, this means that it will be impossible to pass the higher ranks until the beetle population in competition is large enough.&lt;br /&gt;
&lt;br /&gt;
Your beetle will be given a win of strength X, where X denoted how many distinct beetles/breeders you have beaten. At level 1 it will be up to 7 (you &amp;quot;beat&amp;quot; yourself too if you have the most votes). At level 2, your strength of win includes not only the actual beetle/breeders you have gained more votes than, but all the beetle/breeders that they beat in their level 1 wins, minus any duplicates. A level 2 win could be up to 49, however this would be uncommon as it would have to mean that you won on strength 7 and beat 6 other beetles that all won on strength 7 wins and did not have any duplicate beetle/breeder entries. At level 3 same thing happens again, you get a strength of win of the number of beetles you gain more votes than, as well as points for all beetle/breeders they have beaten on their way to level 3, again, minus any duplicates. Hope this simplifies all the below description for people. For a level 3 win you theoretically could have a strength of 343 but it will usually be considerably less.&lt;br /&gt;
&lt;br /&gt;
In other words, you gain points for each beetle/breeder you get more votes than, plus any beetle/breeders they beat, minus duplicates as you go through the higher level gardens&lt;br /&gt;
&lt;br /&gt;
The following example will hopefully show how scoring works (note that it refers to 'beetles' for ease of comprehension, but means 'players owning the competing beetle'):&lt;br /&gt;
&lt;br /&gt;
Rank 1 contest&lt;br /&gt;
&lt;br /&gt;
    * A - 1st place&lt;br /&gt;
    * B&lt;br /&gt;
    * C - 3rd place&lt;br /&gt;
    * D - 4th place&lt;br /&gt;
    * E&lt;br /&gt;
    * F - 2nd place&lt;br /&gt;
    * G &lt;br /&gt;
&lt;br /&gt;
Now, A has beaten B, C, D, E and F, G (7 points), while F has beaten B, C, D, E, G (6 points) and C has beaten B, D, E, G (5 points). Say some of these beetles compete with others in a rank 2 garden (which have also won level 1 contests), it might look like this (second level indent shows which beetles each has beaten in the past):&lt;br /&gt;
&lt;br /&gt;
Rank 2 contest&lt;br /&gt;
&lt;br /&gt;
    * A&lt;br /&gt;
          o placed 1st against B, C, D, E and F, G (7 points) in rank 1 &lt;br /&gt;
    * F&lt;br /&gt;
          o placed 2nd against B, C, D, E, G (6 points) in rank 1 &lt;br /&gt;
    * C&lt;br /&gt;
          o placed 3rd against B, D, E, G (5 points) in rank 1 &lt;br /&gt;
    * V&lt;br /&gt;
          o placed 1st against X, D, P, Q, R, S (7 points) in another rank 1 &lt;br /&gt;
    * X&lt;br /&gt;
          o placed 3rd against P, Q, R, S (5 points) in another rank 1 &lt;br /&gt;
    * Y&lt;br /&gt;
          o placed 3rd against C, I, J, K (5 points) in another rank 1 &lt;br /&gt;
    * Z&lt;br /&gt;
          o placed 2nd against C, I, J, K, Y (6 points) in another rank 1 &lt;br /&gt;
&lt;br /&gt;
If A, C and Y place first, second and third by votes, they will have beaten other beetles as follows:&lt;br /&gt;
&lt;br /&gt;
    * A beat B, C, D, E, F and G in rank 1, and also beat F, C, V, X, Y, Z in rank 2, which beat:&lt;br /&gt;
          o F: B, C, D, E, G in rank 1&lt;br /&gt;
          o C: B, D, E, G in rank 1&lt;br /&gt;
          o V: X, D, P, Q, R, S in rank 1&lt;br /&gt;
          o X: P, Q, R, S in rank 1&lt;br /&gt;
          o Y: C, I, J, K in rank 1&lt;br /&gt;
          o Z: C, I, J, K, Y in rank 1 &lt;br /&gt;
&lt;br /&gt;
Accumulating all these, A has directly beaten B, C, D, E, F, G, F (again), C (again), V, X, Z and by beating beetles in rank 2, it has beaten (B, C, D, E, G), (B, D, E, G), (X, D, P, Q, R, S), (P, Q, R, S), (C, I, J, K), (C, I, J, K, Y) by proxy. These are all combined into a single list as follows:&lt;br /&gt;
&lt;br /&gt;
    * beaten A 2 times (always beats itself)&lt;br /&gt;
    * beaten B 3 times&lt;br /&gt;
    * beaten C 5 times&lt;br /&gt;
    * beaten D 4 times&lt;br /&gt;
    * beaten E 3 times&lt;br /&gt;
    * beaten F 2 times&lt;br /&gt;
    * beaten G 3 times&lt;br /&gt;
    * beaten I 2 times&lt;br /&gt;
    * beaten J 2 times&lt;br /&gt;
    * beaten K 2 times&lt;br /&gt;
    * beaten P 2 times&lt;br /&gt;
    * beaten Q 2 times&lt;br /&gt;
    * beaten R 2 times&lt;br /&gt;
    * beaten S 2 times&lt;br /&gt;
    * beaten V 1 times&lt;br /&gt;
    * beaten X 2 times&lt;br /&gt;
    * beaten Y 1 times&lt;br /&gt;
    * beaten Z 1 times &lt;br /&gt;
&lt;br /&gt;
In total, this is 41 'wins', but only 18 unique wins, so A now has 18 points. Because C &amp;amp; F competed with A again (they were in the first rank-1 with A), A does not gain extra points from having beaten them again. Similarly D was beaten by V in another rank-1, and A has already beaten D in the past and does not gain from beating D via V. However, A does gain from having beaten other new (to A) beetles by proxy.&lt;br /&gt;
&lt;br /&gt;
To advance from rank-1, your beetle needs to have 5 points. To advance from rank-2, you must have 15 points. Advancing from rank-3 and passing the Test requires at least 70 points (After Pluribus changed that, a pass with 59 points is known. If somebody knows about a lower passing score, please update this - Sabuli) &lt;br /&gt;
 Jaenelle and Reisa both passed on 2/2/18 with a strength of 51. -Jaenelle&lt;br /&gt;
'''Tale 10: In the second Level 3 garden to run, all seven scarabs passed.  Four of the strengths ranged from 31-38, the other three did not answer.  (First level 3 had 6/7, third had 5/7.)'''&lt;br /&gt;
&lt;br /&gt;
In this example, A will advance to rank 3 with 18 points, having beaten (A, B, C, D, E, F, G, I, J, K, P, Q, R, S, V, X, Y, Z).&lt;br /&gt;
&lt;br /&gt;
The theoretical maximum points are 7 points from rank-1, 49 points from rank-2 and 343 points from rank-3 (assuming all beetles are totally unique).&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Scarab_Photos_Archive_Tale_3&amp;diff=223924</id>
		<title>Scarab Photos Archive Tale 3</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Scarab_Photos_Archive_Tale_3&amp;diff=223924"/>
		<updated>2022-11-21T16:19:20Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mortality's Pictures from tale 3===&lt;br /&gt;
&lt;br /&gt;
==Favourites==&lt;br /&gt;
https://atitd.wiki/tale10/w/images/9/94/1%2CBeetles_Tale_3.jpg&lt;br /&gt;
&lt;br /&gt;
==Level 3 Winner==&lt;br /&gt;
https://atitd.wiki/tale10/w/images/0/09/1%2CLevel3Winner_Tale_3.jpg&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:1,Level3Winner_Tale_3.jpg&amp;diff=223921</id>
		<title>File:1,Level3Winner Tale 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:1,Level3Winner_Tale_3.jpg&amp;diff=223921"/>
		<updated>2022-11-21T16:13:46Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: Winner level 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Winner level 3&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:1,Beetles_Tale_3.jpg&amp;diff=223920</id>
		<title>File:1,Beetles Tale 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:1,Beetles_Tale_3.jpg&amp;diff=223920"/>
		<updated>2022-11-21T16:12:02Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: Mortality''s Pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mortality''s Pics&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Beetle_Breeding_Guide&amp;diff=223919</id>
		<title>Beetle Breeding Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Beetle_Breeding_Guide&amp;diff=223919"/>
		<updated>2022-11-21T16:06:53Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Content copied from the T7 wiki which copied from the T3 wiki ==&lt;br /&gt;
&lt;br /&gt;
* '''Pictures''' of the wild varieties [[Beetles]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately Dr. Dave, the all-time best beetle expert, no longer plays.&lt;br /&gt;
&lt;br /&gt;
Hints for Improving Beetle Breeding&lt;br /&gt;
&lt;br /&gt;
These guidelines on beetle breeding assume the player has access to only one Khefre's Locker. There would be some additions made to these guidelines if greater storage access were possible. The guidelines described below were developed after more than 10,000 beetles in T2 and (so far) still apply to breeding in T3.&lt;br /&gt;
&lt;br /&gt;
The goal of beetle breeding is to produce a clean pattern (see page of various clean beetle pattern types) that will be pleasing to the judges. Of course this is art, so what is pleasing to some is not pleasing to all. I personally think it should be pleasing to you and that you should enjoy the process of creation. In addition to a clean pattern (no extra dots, dashes or broken pieces) the beetle should have good color contrast. In order to get a clean pattern and good color contrast the player needs some control over color and pattern.&lt;br /&gt;
&lt;br /&gt;
Starting Off&lt;br /&gt;
&lt;br /&gt;
There are basically two ways to set up the beetle terrarium to help control for pattern and color. At the very start of breeding your aim should be to head toward getting these two terrariums established.&lt;br /&gt;
&lt;br /&gt;
* Terrarium 1: Male Pattern Terrarium (MPT)&lt;br /&gt;
* Terrarium 2: Female Pattern Terrarium (FPT) &lt;br /&gt;
&lt;br /&gt;
These will contain 2 males and 9 females in each. The first terrarium should be set-up as follows:&lt;br /&gt;
&lt;br /&gt;
* Male – native, 100% ownership, plains&lt;br /&gt;
* Male – native, 100% ownership, speckled&lt;br /&gt;
* Female – native, 100% ownership, burrowing&lt;br /&gt;
* 8 females of solid colors &lt;br /&gt;
&lt;br /&gt;
You can either generate the solid color beetles over time, or borrow them (when you generate your own you will no longer need to use the borrowed ones).&lt;br /&gt;
&lt;br /&gt;
The breeding process will generate more males than females and it will take time to set-up the FPT. Its set-up is as follows:&lt;br /&gt;
&lt;br /&gt;
* Male – native, 100% ownership, burrowing&lt;br /&gt;
* Male – solid color (generated from MPT or borrowed)&lt;br /&gt;
* Female – native, 100% ownership, speckled&lt;br /&gt;
* Female – native, 100% ownership, plains&lt;br /&gt;
* 7 Females with patterns (generated from MPT or borrowed) &lt;br /&gt;
&lt;br /&gt;
This use of the MPT and FPT set-ups can be expanded to 4 terrariums (44 beetles) leaving just enough room in your locker. I like to have a 5th terrarium that I use to help with sorting – comparing beetles that I want to keep and mulching the others.&lt;br /&gt;
&lt;br /&gt;
Gradually you will want the MPT and the FPT to have the following set-up:&lt;br /&gt;
&lt;br /&gt;
	MPT: 	2 male beetles with similar patterns (don't mix patterns in the early stages)&lt;br /&gt;
		9 female beetles of solid color (watch for hidden patterns under the color)		&lt;br /&gt;
&lt;br /&gt;
	FPT: 	2 male beetles of solid color&lt;br /&gt;
		9 female beetles with patterns (initially these will be mixed patterns)&lt;br /&gt;
&lt;br /&gt;
The third and fourth terrariums can follow the MPT/FPT set as your needs dictate.&lt;br /&gt;
&lt;br /&gt;
Beetle Rotation&lt;br /&gt;
&lt;br /&gt;
In addition to the MPT/FPT set-up, proper beetle rotation is critical for good breeding. There are several different goals to consider when rotating beetle in and out of the MPT/FPT set-up:&lt;br /&gt;
&lt;br /&gt;
# Increasing percent ownership – rotate in beetles with a higher ownership, but CAUTION, do not sacrifice your favorite pattern or color to do this.&lt;br /&gt;
# Cleaning, or perfecting, a solid color – look closely at a solid color beetle and there will often be some hidden pattern or minor dot/slash.&lt;br /&gt;
# Different colors – rotate to improve the quality of the color of your solid beetles (bright, dark, hue, saturation).&lt;br /&gt;
# Cleaning, or perfecting, a pattern – this is where most of the rotation occurs. At the start most patterns are either mixed or not mutated enough or both. In general rotation for patterns is done a) to extract something from a mess, b) to relocate an existing pattern or c) to mutate a pattern (see below).&lt;br /&gt;
# Changing colors – rotation can be used for changing the color of the background or the color of the pattern. &lt;br /&gt;
&lt;br /&gt;
Pushing the Mutation&lt;br /&gt;
&lt;br /&gt;
This is probably one of the hardest part of beetle breeding to grasp. There is an element of “genetic mutation” built into the breeding process. It is possible to “push” a pattern toward mutation. CAUTION – do not do this on your favorite beetle pattern without a back-up copy. The best way to push the mutation is with 2 males and 9 females that all have very similar patterns. This is called the MFPT set-up.&lt;br /&gt;
&lt;br /&gt;
The MFPT can be used for the following:&lt;br /&gt;
&lt;br /&gt;
#Changing a desired pattern – you can change the location or arrangement of a desired pattern.&lt;br /&gt;
#Mutation of a pattern – you can “push” the pattern to mutate into another pattern.&lt;br /&gt;
#Mixing patterns – you can take two different patterns and mix them for special effects (some examples on T2 page). &lt;br /&gt;
&lt;br /&gt;
In all three of these cases skilled rotation is important. You are looking for the “right” direction in which to push the mutation. Often mutations occur as very small changes. If you see this you might wish to rotate it in and breed with it for a while. Sometimes when a pattern is about to change it will “fall-apart”. You may want to breed with this “broken” or “fuzzy” pattern for a while to see what happens. Again CAUTION – if you have a pattern you like save a back-up beetle so it is not lost while pushing the mutation or mixing patterns.&lt;br /&gt;
&lt;br /&gt;
I would not use the MFPT set-up with patterns that are not clean.&lt;br /&gt;
&lt;br /&gt;
Some patterns are quite resistant to mutation. There is a random element involved, but a good set-up and skilled rotation (check at least every 20 minutes) can make the breeding process more enjoyable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Some notes I would add to this are, if you like a pattern but its only on one beetle breed it with plain colours to get a copy or two.&lt;br /&gt;
* Breeding similar patterns of opposite sex works and don't be afraid to chuck a few variations in together to see what happens.&lt;br /&gt;
* If you like the colours on a beetle but not the pattern (or the pattern is broken), breed it with plain colours and more often than not you get plains with those shades that you liked (this will also fix broken patterns).&lt;br /&gt;
* A lazy persons breeding scheme which I haven't tried but was told works is, fill the terranium to max with cabbages - 10,000 then leave the beetles you have in there to breed, come back in a few days and take the one you like to the Beetle Garden...&lt;br /&gt;
&lt;br /&gt;
* Guild members of Beetle Mania have come to the conclusion that beetle patterns are Fractual in nature.&lt;br /&gt;
&lt;br /&gt;
* Old Pictures (Tale 4) http://www.atitd.org/wiki/tale4/Jade_Scarab#Pictures&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Wreck_and_raiders_broken_box.jpg&amp;diff=223890</id>
		<title>File:Wreck and raiders broken box.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Wreck_and_raiders_broken_box.jpg&amp;diff=223890"/>
		<updated>2022-11-19T20:25:38Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: wreck and raiders broken box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
wreck and raiders broken box&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Wreck_and_raider_pufferfish.jpg&amp;diff=223877</id>
		<title>File:Wreck and raider pufferfish.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Wreck_and_raider_pufferfish.jpg&amp;diff=223877"/>
		<updated>2022-11-19T19:03:39Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: wreck and raider pufferfish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
wreck and raider pufferfish&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Wreck_raider_barrel_3_chests.jpg&amp;diff=223874</id>
		<title>File:Wreck raider barrel 3 chests.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Wreck_raider_barrel_3_chests.jpg&amp;diff=223874"/>
		<updated>2022-11-19T18:33:58Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: wreck raider camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
wreck raider camp&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Redo_wreck_raider_camel_camp2.jpg&amp;diff=223872</id>
		<title>File:Redo wreck raider camel camp2.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Redo_wreck_raider_camel_camp2.jpg&amp;diff=223872"/>
		<updated>2022-11-19T18:14:02Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: nicer pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
nicer pic&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Wreck_and_raider_3.jpg&amp;diff=223870</id>
		<title>File:Wreck and raider 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Wreck_and_raider_3.jpg&amp;diff=223870"/>
		<updated>2022-11-19T18:07:34Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: Hailiah uploaded a new version of File:Wreck and raider 3.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Wreck and raider camps&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Wreck_and_raider_gem_cart.jpg&amp;diff=223868</id>
		<title>File:Wreck and raider gem cart.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Wreck_and_raider_gem_cart.jpg&amp;diff=223868"/>
		<updated>2022-11-19T13:04:28Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: wreck and raider gem cart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
wreck and raider gem cart&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Wreck_and_raider_sunk_barrels.jpg&amp;diff=223865</id>
		<title>File:Wreck and raider sunk barrels.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Wreck_and_raider_sunk_barrels.jpg&amp;diff=223865"/>
		<updated>2022-11-19T12:43:08Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: Wreck and raider 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Wreck and raider 5&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Wreck_and_raider_camps_4.jpg&amp;diff=223863</id>
		<title>File:Wreck and raider camps 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Wreck_and_raider_camps_4.jpg&amp;diff=223863"/>
		<updated>2022-11-19T12:08:58Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: wreck and raider camps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
wreck and raider camps&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:2_barrels_wreck.jpg&amp;diff=223858</id>
		<title>File:2 barrels wreck.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:2_barrels_wreck.jpg&amp;diff=223858"/>
		<updated>2022-11-19T11:21:14Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: Wreck and raider camps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Wreck and raider camps&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Chest_wreck_1.png&amp;diff=223853</id>
		<title>File:Chest wreck 1.png</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Chest_wreck_1.png&amp;diff=223853"/>
		<updated>2022-11-19T10:38:50Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: Wreck and Camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Wreck and Camp&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=The_Wreck_of_the_Prid_of_Memphis&amp;diff=223803</id>
		<title>The Wreck of the Prid of Memphis</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=The_Wreck_of_the_Prid_of_Memphis&amp;diff=223803"/>
		<updated>2022-11-17T15:27:53Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: /* Mapped locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''From Events Channel 20 July 2022...'''''&lt;br /&gt;
&lt;br /&gt;
Kasiya: People of Egypt, I have terrible news!! In the last few days raisers have attacked and looted several trade ships travelling by sea to Meroe, including the &amp;quot;Prid of Memphis&amp;quot;. These ships were carrying valuable cargoes from distant lands. Perhaps you can help recover some of the cargo?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note to the wise: wines can be very valuable!!&lt;br /&gt;
&lt;br /&gt;
___________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please log any finds you make below, including (if you care to share) the location and the nature of the cargo recovered, and whether the cargo has any special uses:&lt;br /&gt;
&lt;br /&gt;
* the wine 'Honey I shrank the grapes' has flavours Honey, Prune and Raisin&lt;br /&gt;
&lt;br /&gt;
* Hermitage reports in global chat: &lt;br /&gt;
** woot blazobeutel wine fills raspberry requirement&lt;br /&gt;
** Fouchellet wine fits butter honey and raisin&lt;br /&gt;
** Garieux fits banana oak and raspberry&lt;br /&gt;
** Hudolet fits dusty&lt;br /&gt;
*&lt;br /&gt;
== Locations with cargo/message ==&lt;br /&gt;
listed by the time when they were reported&lt;br /&gt;
&lt;br /&gt;
*'''Meshwesh Delta 853, 7654''' (reported in Global by Herat, July 20th)&lt;br /&gt;
** 2 Papyrus Baskets&amp;lt;br&amp;gt;&lt;br /&gt;
** 5 osm ''(item gone)''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Gebel 3486,3459'''&lt;br /&gt;
** 2 Osiris compound extract&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 Lubricating oil&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 Mandibular Glue&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 Wine: Honey, I Shrunk The Grapes ''(item gone)''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Gebel 3787,2371''&lt;br /&gt;
** 2 Male Sheep &lt;br /&gt;
** Rouival Adega vintage 43 ''(item gone )''&amp;lt;br&amp;gt;&lt;br /&gt;
** Vebera Dolce vintage 49 ''(item gone )''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Pwenet 4587,-155'''&lt;br /&gt;
** 1 Quill&amp;lt;br&amp;gt;&lt;br /&gt;
** 15 sand&amp;lt;br&amp;gt;&lt;br /&gt;
** 3 Wet Linen&lt;br /&gt;
** 2 Wine Feocchelet Branco vt 49 (item gone) &amp;lt;br&amp;gt;&lt;br /&gt;
** 2 Wine Blazobeutel Cap Classique vt 44 (item gone)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Pwenet 4256, 78'''&lt;br /&gt;
** 3 Cabbage seeds : Isis Bounty&amp;lt;br&amp;gt;&lt;br /&gt;
** 3 Carrot seeds: Isis Bounty&amp;lt;br&amp;gt;&lt;br /&gt;
** 3 Eggplant seeds: Isis Bounty&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 Wine Runa Adamado, Vt 46 ''(item gone)''&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 Wine Nablueuge Frizzante, vt 46 ''(item gone)''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Pwenet 4327, 419'''&lt;br /&gt;
** 20 paper &amp;lt;br&amp;gt;&lt;br /&gt;
** 5 baskets &amp;lt;br&amp;gt;&lt;br /&gt;
** 2 wine nablueuge frizzante, vt 71 ''(item gone)''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Arabia 4565,875'''&lt;br /&gt;
** 2 canvas bags of camel milk&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 osm&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 wine: Griblage Cava vt 41 ''(item gone)''&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 wine: Gaunieux Rosato vt 52 ''(item gone)''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Arabia 4878,1358 '''&lt;br /&gt;
** 2 Elixir of Travel (Milky)&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 Student's Flux&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 Wine Hudolet Halbtrocken vt 55&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 Wine Brouijecchio Dulce, Vt 59&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Pwenet 4510,169'''&lt;br /&gt;
**50 boards&lt;br /&gt;
**50 charcoal&lt;br /&gt;
**50 fish oil&lt;br /&gt;
**1 Papyrus basket&lt;br /&gt;
&lt;br /&gt;
*'''Asyut 1455, 2588'''&lt;br /&gt;
**2 Wine Runa Adamado vt 46 (item gone)&lt;br /&gt;
** 2 Elixir of Travel (Crystal)&lt;br /&gt;
&lt;br /&gt;
*'''Giza 667,5631'''&lt;br /&gt;
**7 Black Syrup Fertilizer&lt;br /&gt;
**5 Osiris's Compound Extract&lt;br /&gt;
**2 Wine Nablueuge Frizzante, vt 71 (item gone)&lt;br /&gt;
&lt;br /&gt;
*'''Hermopolis 1056, 4350'''&lt;br /&gt;
** 3 Apples (item gone)&lt;br /&gt;
** 1 Elixir of Travel (Crystal)&lt;br /&gt;
&lt;br /&gt;
*''Pwenet 4867,271 camp gone''&lt;br /&gt;
** 2 Wine: Brouijecchio Dulce, Vt 59 (item gone)&lt;br /&gt;
** 2 Wine: Vebera Dolce, vt 49 (item gone)&lt;br /&gt;
** 1 Wine glass: Mid Taste 5500 WG (item gone)&lt;br /&gt;
** 1 wine glass: FineSpiritGoblet 9001 WG (item gone)&lt;br /&gt;
&lt;br /&gt;
*'''Giza 709,5791'''&lt;br /&gt;
**10 Black Syrup Fertilizer&lt;br /&gt;
**1 quicksilver&lt;br /&gt;
&lt;br /&gt;
== Mapped locations ==&lt;br /&gt;
&lt;br /&gt;
Blue Circle = camps there,items in camp&lt;br /&gt;
 	&lt;br /&gt;
&lt;br /&gt;
Red Circle=  camps no longer there (note 17/11/22 camp with 2 sheep back, so maybe respawns after a certain time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
(CirBlB) 853, 7654, Meshwesh Delta &lt;br /&gt;
(CirBlB) 3486,3459, Gebel &lt;br /&gt;
(CirRdB) 3787,2371, Gebel &lt;br /&gt;
(CirBlB) 4587,-155, Pwenet &lt;br /&gt;
(CirBlB) 4256, 78, Pwenet &lt;br /&gt;
(CirBlB) 4327, 419, Pwenet &lt;br /&gt;
(CirBlB) 4565,875, Arabia &lt;br /&gt;
(CirBlB) 4565,875, Arabia&lt;br /&gt;
(CirBlB)4510,169, Pwenet &lt;br /&gt;
(CirBlB)1455,2588, Asyut&lt;br /&gt;
(CirBlB)667,5631,Giza &lt;br /&gt;
(CirBlB)1056, 4350, Hermopolis &lt;br /&gt;
(CirRdB)4867,271, Pwenet&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Beehive_Mushroom&amp;diff=223788</id>
		<title>Beehive Mushroom</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Beehive_Mushroom&amp;diff=223788"/>
		<updated>2022-11-16T22:24:21Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Beehive Mushroom&lt;br /&gt;
| image  = Beehive.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
A type of [[Mushroom]].&lt;br /&gt;
* Rarity : ''To be defined''.&lt;br /&gt;
* Spawn time : 8:00pm – 10:35pm (T9 confirmed time)&lt;br /&gt;
* Terrain type : Anything in the given coordinates&lt;br /&gt;
* Pattern : Always the same place every day&lt;br /&gt;
* Known place of choice: Apparently these have spawned in the same area since T r (around 100,400) (Try -49,394)&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*As all Mushrooms, can be used for [[Cooking]].&lt;br /&gt;
*Sometimes required for [[Test of Darkest Night]]&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Mushrooms]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Ptah%27s_Pimple_Mushrooms&amp;diff=223760</id>
		<title>Ptah's Pimple Mushrooms</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Ptah%27s_Pimple_Mushrooms&amp;diff=223760"/>
		<updated>2022-11-14T20:23:12Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Ptah's Pimple Mushrooms&lt;br /&gt;
| image  = Ptahspimple.jpg&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
Claude found 2 at 2043,3347 at 7:11 AM&lt;br /&gt;
&lt;br /&gt;
A type of [[Mushroom]].	&lt;br /&gt;
&lt;br /&gt;
* Rarity : ?&lt;br /&gt;
* Spawn time : 7:00 AM – 9:36 AM&lt;br /&gt;
* Terrain type : grass sand&lt;br /&gt;
* Pattern : ?&lt;br /&gt;
* Known place of choice : ?&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*As all Mushrooms, can be used for [[Cooking]].&lt;br /&gt;
*Sometimes required for [[Test of Darkest Night]]&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Mushrooms]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Slate&amp;diff=223756</id>
		<title>Slate</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Slate&amp;diff=223756"/>
		<updated>2022-11-14T18:14:33Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Slate&lt;br /&gt;
| image  = Slate.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Slate''' can be found and gathered at shorelines near any natural body of water. When a piece of slate is found nearby, the Slate Action Icon will appear. Clicking on it will gather one piece of slate. While slate is usually only found one piece at a time, deposits may contain up to four pieces of slate.&lt;br /&gt;
*Note There is also a chance of finding a hoard of Slate and gaining a larger amount.&lt;br /&gt;
&lt;br /&gt;
[[File:SlateIcon.png|frame|left|Slate Action Icon]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Once the [[Knapping]] skill has been learned, Slate can be shattered into [[Slate Blade]]s using the menu option {{Menu|Skills|Blades|Knap a Slate Blade}} and costs 2 Slate per Slate Blade created. Note that, until a character's Knapping skill has reached level [TBD], creating Slate Blades has a chance losing 1 Slate in the process or failing and losing both Slate.&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
* 4 Slate are required to build a [[Wood Plane]]&lt;br /&gt;
&lt;br /&gt;
== Offline Chore ==&lt;br /&gt;
After gathering 1,000 Slate, the &amp;lt;samp&amp;gt;Gather Slate&amp;lt;/samp&amp;gt; [[Offline Chores|Offline Chore]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Flint&amp;diff=223755</id>
		<title>Flint</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Flint&amp;diff=223755"/>
		<updated>2022-11-14T18:13:03Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Flint&lt;br /&gt;
| image  = Flint.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Some of the simplest [[Tools]] are assembled from Flint.  &lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
'''Flint''' is a hard stone found randomly while collecting [[Clay]].  Roughly 10% of the time, gathering clay will additionally yield a piece of flint.&lt;br /&gt;
*Note There is also a chance of finding a hoard of flint and gaining a larger amount.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* 4 needed for [[Flint Chisel]] &lt;br /&gt;
* 2 needed for [[Flint Hammer]]&lt;br /&gt;
* 2 needed for [[Knife:Flint|Flint Knife]]&lt;br /&gt;
* 1 needed to start a fire in a [[Firepit]]&lt;br /&gt;
* variable number needed for [[Desert Obelisk]]&lt;br /&gt;
&lt;br /&gt;
{{RequireTable | All}}&lt;br /&gt;
&lt;br /&gt;
== Research and Tuition ==&lt;br /&gt;
* 10 required to learn [[Stonework 1]] from the [[University of Architecture]].&lt;br /&gt;
* 300 needed to learn [[Structure Repair]] from a [[School of Natural Philosophy]]&lt;br /&gt;
&lt;br /&gt;
* ''234 needed to research [[Obelisk Construction 1]]''&lt;br /&gt;
* ''200 needed to research [[Stonework 1]]''&lt;br /&gt;
* ''200 needed to research [[Stonework 2]]''&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Morel_Mushrooms&amp;diff=223748</id>
		<title>Morel Mushrooms</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Morel_Mushrooms&amp;diff=223748"/>
		<updated>2022-11-14T10:58:02Z</updated>

		<summary type="html">&lt;p&gt;Hailiah: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Morel Mushrooms&lt;br /&gt;
| image  = Morel.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
A type of [[Mushroom]].	&lt;br /&gt;
&lt;br /&gt;
* Rarity : ?&lt;br /&gt;
* Spawn time : 2:00 AM – 4:36 AM&lt;br /&gt;
* Terrain type : Grass Sand&lt;br /&gt;
* Pattern : ?&lt;br /&gt;
* Known place of choice : ?&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*As all Mushrooms, can be used for [[Cooking]].&lt;br /&gt;
*Sometimes required for [[Test of Darkest Night]]&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Mushrooms]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hailiah</name></author>
	</entry>
</feed>