<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://atitd.wiki/tale11/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hirokache</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale11/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hirokache"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/Special:Contributions/Hirokache"/>
	<updated>2026-04-21T04:10:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.6</generator>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Cooking&amp;diff=236175</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Cooking&amp;diff=236175"/>
		<updated>2024-01-05T15:03:08Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' This article is about the [[skills#School of Worship|skill]].  See [[Guides/Cooking for Dummies|Cooking for Dummies]] to learn to cook. See the [[Guides/Cooking|Cooking Guide]] for strategies on creating [[Cooking Recipes]]. See [[Cooking Recipes|tale9/Cooking_Recipes]] for information on Base Pairs.&lt;br /&gt;
&lt;br /&gt;
The cooking skill permits you to cook meals in a [[Kitchen]] that is equipped with a [[Clay Cookpot]] or [[Iron Pot]]. Level 0 allows you to cook meals with one base ingredient. Each subsequent level allows for an additional base ingredient, up to 7 base ingredients at level 6. Each base ingredient can be joined with one or more additive ingredients. All base ingredients must have the same number of items, and their matching additives must have fewer items. Cooking with pairs (ie, one additive per base) is the most common case as that makes it easier to avoid unintended interactions between additives, so you will frequently see references to 'ingredient pairs'.&lt;br /&gt;
&lt;br /&gt;
{{SinkFood}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Cooking''' is a multi-level skill learned at the [[School of Worship]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
===Level 0===&lt;br /&gt;
*100 [[Carrots]]&lt;br /&gt;
*100 [[Garlic]]&lt;br /&gt;
*100 [[Leeks]]&lt;br /&gt;
*100 [[Onions]]&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*20 [[Herbs|Common Rosemary]]&lt;br /&gt;
*20 [[Herbs|Common Sage]]&lt;br /&gt;
*20 [[Herbs|Thyme]]&lt;br /&gt;
&lt;br /&gt;
Here's what you're looking for:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Common Rosemary.jpg|thumb|180px|Common Rosemary]]&lt;br /&gt;
| [[Image:Common_Sage.jpg|thumb|180px|Common Sage]]&lt;br /&gt;
| [[Image:Thyme.png|thumb|180px|Thyme]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
*49 [[Salt]]&lt;br /&gt;
*50 [[Cabbage]]&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
*7 [[Camel's Mane Mushroom]]&lt;br /&gt;
*7 [[Cobra Hood Mushroom]]&lt;br /&gt;
*7 [[Dead Tongue Mushroom]]&lt;br /&gt;
*7 [[Iron Knot Mushroom]]&lt;br /&gt;
*7 [[Peasant's Foot Mushroom]]&lt;br /&gt;
*7 [[Schizophyllum Mushrooms]]&lt;br /&gt;
*7 [[Toad Skin Mushroom]]&lt;br /&gt;
&lt;br /&gt;
Note: This level of Cooking is required to be able to bag food from a [[Kitchen]] using the [[Preservation]] skill.&lt;br /&gt;
&lt;br /&gt;
===Level 4===&lt;br /&gt;
*7 [[Herbs|Chukkah]]&lt;br /&gt;
*7 [[Herbs|Crimson Lettuce]]&lt;br /&gt;
*7 [[Herbs|Crumpled Leaf Basil]]&lt;br /&gt;
*7 [[Herbs|Dwarf Wild Lettuce]]&lt;br /&gt;
*7 [[Herbs|Jaivanti]]&lt;br /&gt;
*7 [[Herbs|Royal Rosemary]]&lt;br /&gt;
*7 [[Herbs|Wild Garlic]]&lt;br /&gt;
&lt;br /&gt;
{|border=1 align=center&lt;br /&gt;
|[[Image:Chukkah.jpg|thumb|9%|Chukkah]]&lt;br /&gt;
|[[Image:Crimson_Lettuce.jpg|thumb|9%|Crimson Lettuce]]&lt;br /&gt;
|[[Image:Crumpled_Leaf_Basil.jpg|thumb|9%|Crumpled Leaf Basil]]&lt;br /&gt;
|[[Image:Herbs_Dwarf_Wild_Lettuce.png|thumb|9%|Dwarf Wild Lettuce]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jaivanti.jpg|thumb|9%|Jaivanti]]&lt;br /&gt;
|[[Image:RoyalRosemary.jpg|thumb|9%|Royal Rosemary]]&lt;br /&gt;
|[[Image:Herbs_Wild_Garlic.png|thumb|9%|Wild Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 5 ===&lt;br /&gt;
*100 [[Peppers]]&lt;br /&gt;
*100 [[Cucumbers]]&lt;br /&gt;
*100 [[Eggplant]]&lt;br /&gt;
*100 [[Coconut Meat]]&lt;br /&gt;
&lt;br /&gt;
===Level 6===&lt;br /&gt;
*100 [[Barley|Barley (Burnt)]]&lt;br /&gt;
*100 [[Malt|Malt (Burnt)]]&lt;br /&gt;
*100 [[Wheat|Wheat (Burnt)]]&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Allows the construction of a [[Kitchen]] where, among other uses, you can make food to increase your base stats.  You can eat from a Kitchen without having learned the Cooking skill, but the cooking skill is required to mix any recipes.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Cooking Recipes|Recipes]]&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Guides/Cooking|Cooking Guide]]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale7/Ariella_and_Pascalito_Cooking_Tutorial Ariella and Pascalito's Cooking Tutorial] (Tale 7 information, still appears relevant for tale 9)&lt;br /&gt;
*[[User:Sotrans|what Cooking Assistant]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Maps/Public_Mines/Cobalt&amp;diff=234435</id>
		<title>Maps/Public Mines/Cobalt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Maps/Public_Mines/Cobalt&amp;diff=234435"/>
		<updated>2023-12-22T19:20:35Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: This was added recently but doesn't seem to exist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
* Return to [[Maps/Public Mines]]&lt;br /&gt;
* Return to [[Maps]]&lt;br /&gt;
* Also see [[Cobalt]]&lt;br /&gt;
* Also see [[Cobalt Ore]]&lt;br /&gt;
* Also see [[Ore]]&lt;br /&gt;
* Also see [[Ore Mine]]&lt;br /&gt;
* Also see [[Guides/Mining|Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
== Map of Cobalt Mines ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
mlayer Gold 688&lt;br /&gt;
!{{Map Marker/Cobalt|region=Abydos|coords=1967, 3068|gem=|extras=}}&lt;br /&gt;
{{Map Marker/Cobalt|region=Bernike|coords=2506, -469|gem=|extras=}}&lt;br /&gt;
{{Map Marker/Cobalt|region=Kharga Oasis|coords=-280, 4494|gem=|extras=}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding New Cobalt Mines ==&lt;br /&gt;
&lt;br /&gt;
To add a new Cobalt mine to this map, simply copy/paste the following template alongside the other &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Map Marker/Cobalt}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; references on this page and fill in the details:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Map Marker/Cobalt|region=|coords=|gem=|extras=}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not feeling confident or just want more details on using this template? Check out the {{tl|Map Marker/Cobalt}} template page for additional details on usage.&lt;br /&gt;
&lt;br /&gt;
Still feeling unsure about editing the list or just feeling lazy? Just post what details you can on [[{{NAMESPACE}} talk:Maps/Public Mines/Cobalt|this article's talk page]] without worrying about templates or formatting and someone else can handle the rest for you!&lt;br /&gt;
&lt;br /&gt;
[[Category:Atlas|Maps Public Mines Cobalt]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Butter_Churn&amp;diff=234192</id>
		<title>Butter Churn</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Butter_Churn&amp;diff=234192"/>
		<updated>2023-12-20T21:26:05Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Butter Churn&lt;br /&gt;
| image        = ButterChurn.png&lt;br /&gt;
| location     = [[requires::Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Cheese Making]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 50&lt;br /&gt;
| material2    = [[requires::Wood]]&lt;br /&gt;
| qty2         = 5&lt;br /&gt;
| material3    = [[requires::Copper Strap]]s&lt;br /&gt;
| qty3         = 3&lt;br /&gt;
| material4    = [[requires::Barrel Tap]]&lt;br /&gt;
| qty4         = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
* Requires {{RequireSkill | Milking Techniques | 1}} to operate.&lt;br /&gt;
* Requires a minimum of 10 and a maximum of 50 [[Cow Milk]]&lt;br /&gt;
* Pouring milk into the churn will return containers to your inventory&lt;br /&gt;
* Butter Churn will indicate how much milk is in the Churn&lt;br /&gt;
&lt;br /&gt;
* Select Churn to process the milk - this will start the 30s END timer&lt;br /&gt;
* Requires 1 churn plus 1 churn for every milk (so 10 milk requires 11 churns, 50 milk requires 51 churns)&lt;br /&gt;
&lt;br /&gt;
Once complete, two options are available&lt;br /&gt;
* Take... will let you take the [[Butter]]&lt;br /&gt;
* Drain the Buttermilk will fill [[Jugs]] in your inventory with [[Buttermilk]].&lt;br /&gt;
&lt;br /&gt;
The window will show how many Butter and Buttermilk the churn contains in the window header.&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
&lt;br /&gt;
The Churn will produce:&lt;br /&gt;
* 1 Butter for every 5 Milk used&lt;br /&gt;
* 1 Buttermilk for every 2 Milk used&lt;br /&gt;
&lt;br /&gt;
The most optimum yield is when you use 10, 20, 30, 40 or 50 milk. Any other amount of milk will result in rounding losses.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Sour Milk]] is not usable in the churn&lt;br /&gt;
* The Butter Churn cannot be used for 1–2 seconds after a previous use, you will get a popup saying it is in use already. There is also an animation when working it, but the animation is longer than the in use timer. This is noticed for example if you use a macro, run to the churn for three quick churns, or there are several characters working the same churn.&lt;br /&gt;
* Cows Milk stays fresh once placed in a Butter Churn, additional fresh milk can be added and churned once enough has been accumulated.  Milk cannot be taken out of a Butter Churn until it is churned into butter and buttermilk.&lt;br /&gt;
&lt;br /&gt;
== What the Developers Say ==&lt;br /&gt;
&lt;br /&gt;
* past the minimum, the more Milk added, the more difficult the ensuing End Timer will be.&lt;br /&gt;
: (Tests have shown this to not be true, or at least the difference is so small it cannot be seen. --McArine)&lt;br /&gt;
: (The timer is almost exactly 30 Teppy seconds, regardless of amount of milk. --Flowbar)&lt;br /&gt;
* There is not a School lesson for additional ranks of Cheese Making&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Butter_Churn&amp;diff=234182</id>
		<title>Butter Churn</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Butter_Churn&amp;diff=234182"/>
		<updated>2023-12-20T21:08:16Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Butter Churn&lt;br /&gt;
| image        = ButterChurn.png&lt;br /&gt;
| location     = [[requires::Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Cheese Making]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 50&lt;br /&gt;
| material2    = [[requires::Wood]]&lt;br /&gt;
| qty2         = 5&lt;br /&gt;
| material3    = [[requires::Copper Strap]]s&lt;br /&gt;
| qty3         = 3&lt;br /&gt;
| material4    = [[requires::Barrel Tap]]&lt;br /&gt;
| qty4         = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Available after learning {{RequireSkill | Cheese Making | 0}}.&lt;br /&gt;
Requires {{RequireSkill | Milking Techniques | 1}} to operate.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* {{Require | 50 | Boards}}&lt;br /&gt;
* {{Require | 5 | Wood}}&lt;br /&gt;
* {{Require | 3 | Copper Strap}}&lt;br /&gt;
* {{Require | 1 | Barrel Tap}}&lt;br /&gt;
&lt;br /&gt;
Built Outside (Right Click Ground -&amp;gt; Cooking -&amp;gt; Butter Churn)&lt;br /&gt;
&lt;br /&gt;
Turns [[requires::Cow Milk]] into [[produces::Butter]] and [[produces::Buttermilk]]&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
* Requires a minimum of 10 and a maximum of 50 [[Cow Milk]]&lt;br /&gt;
* Pouring milk into the churn will return containers to your inventory&lt;br /&gt;
* Butter Churn will indicate how much milk is in the Churn&lt;br /&gt;
&lt;br /&gt;
* Select Churn to process the milk - this will start the 30s END timer&lt;br /&gt;
* Requires 1 churn plus 1 churn for every milk (so 10 milk requires 11 churns, 50 milk requires 51 churns)&lt;br /&gt;
* Requires Milking Techniques 1 (Per Skills &amp;quot;pip&amp;quot; information)&lt;br /&gt;
&lt;br /&gt;
Once complete, two options are available&lt;br /&gt;
* Take... will let you take the [[Butter]]&lt;br /&gt;
* Drain the Buttermilk will fill [[Jugs]] in your inventory with [[Buttermilk]].&lt;br /&gt;
&lt;br /&gt;
The window will show how many Butter and Buttermilk the churn contains in the window header.&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
&lt;br /&gt;
The Churn will produce:&lt;br /&gt;
* 1 Butter for every 5 Milk used&lt;br /&gt;
* 1 Buttermilk for every 2 Milk used&lt;br /&gt;
&lt;br /&gt;
The most optimum yield is when you use 10, 20, 30, 40 or 50 milk. Any other amount of milk will result in rounding losses.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Sour Milk]] is not usable in the churn&lt;br /&gt;
* The Butter Churn cannot be used for 1–2 seconds after a previous use, you will get a popup saying it is in use already. There is also an animation when working it, but the animation is longer than the in use timer. This is noticed for example if you use a macro, run to the churn for three quick churns, or there are several characters working the same churn.&lt;br /&gt;
* Cows Milk stays fresh once placed in a Butter Churn, additional fresh milk can be added and churned once enough has been accumulated.  Milk cannot be taken out of a Butter Churn until it is churned into butter and buttermilk.&lt;br /&gt;
&lt;br /&gt;
== What the Developers Say ==&lt;br /&gt;
&lt;br /&gt;
* past the minimum, the more Milk added, the more difficult the ensuing End Timer will be.&lt;br /&gt;
: (Tests have shown this to not be true, or at least the difference is so small it cannot be seen. --McArine)&lt;br /&gt;
: (The timer is almost exactly 30 Teppy seconds, regardless of amount of milk. --Flowbar)&lt;br /&gt;
* There is not a School lesson for additional ranks of Cheese Making&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Wheat&amp;diff=234090</id>
		<title>Wheat</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Wheat&amp;diff=234090"/>
		<updated>2023-12-20T02:06:20Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: /* Varieties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sources==&lt;br /&gt;
Each region's [[University of Worship]] will hand out a free pack of Wheat to paid accounts once [[Farming]] 3 has been researched and the character has Farming skill 3/3. Different regions will have different strains. A player may only receive one pack of wheat, which comes as a set for each of the three seasons (Akhet, Peret, and Shemu).&lt;br /&gt;
To grow wheat you must choose a variety that matches the current season, and is grown on the correct terrain type.&lt;br /&gt;
&lt;br /&gt;
Farming 3 is required to plant wheat. However, a player with Farming 2 can water and harvest wheat, but not plant it.&lt;br /&gt;
&lt;br /&gt;
Raw wheat, not dried, is the only type that can be planted. It is listed in inventory by season and variety.&lt;br /&gt;
&lt;br /&gt;
To use '''Wheat''' for any purpose other than planting, it must be dried.  &lt;br /&gt;
&lt;br /&gt;
Similar to drying [[straw]], wheat can be dried by dropping it on the ground ''(700 take 1h to dry, more got swept away)'', or by placing it in a [[Drying Rack]] or [[Flax Hammock]] ''(up to 200 at a time on a Flax Hammock)''. Upon drying, it becomes [[Wheat (Dried, Raw)]]; the strain no longer matters.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* [[Beer]]  &lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
* [[Test of Leavened Bread]] Needs specific seasons of wheat to bake bread.&lt;br /&gt;
* [[Wheat (Dried, Raw)]] can be roasted in a [[Grain Oven]] to produce [[Wheat (Light Roasted)]], [[Wheat (Medium Roasted)]], [[Wheat (Dark Roasted)]], and [[Wheat (Burnt)]].&lt;br /&gt;
* Coaxing wild [[pig]]s to approach you (wheat must be at least dried)&lt;br /&gt;
&lt;br /&gt;
== Varieties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Strain !! Obtained !! Growable On&lt;br /&gt;
|- &lt;br /&gt;
| Abacua || Philae,UE, VoK|| Clay&lt;br /&gt;
|-&lt;br /&gt;
| Asatru || Bernike, Blue Nile, West Kush || Grass&lt;br /&gt;
|- &lt;br /&gt;
| Druidism || Axum || Grass&lt;br /&gt;
|- &lt;br /&gt;
| Macumba || Western Desert, South Sinai (central) || Dirt&lt;br /&gt;
|- &lt;br /&gt;
| Palo Mayombe || ? || Sand&lt;br /&gt;
|- &lt;br /&gt;
| Satanism || ? || Dirt&lt;br /&gt;
|- &lt;br /&gt;
| Voodoo || Giza || Grass&lt;br /&gt;
|- &lt;br /&gt;
| Wicca || South Sinai (North) || Dirt &amp;amp; Sand&lt;br /&gt;
|- &lt;br /&gt;
| Druze || ? || Grass&lt;br /&gt;
|- &lt;br /&gt;
| Romani Nostrum || Event prize || Clay&lt;br /&gt;
|- &lt;br /&gt;
| Caodiasm || ? || Dirt&lt;br /&gt;
|- &lt;br /&gt;
| Candomble Bumble || ? || Clay&lt;br /&gt;
|- &lt;br /&gt;
| Umbanda Olanda || Event Prize || Clay&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To grow wheat you must choose a variety that matches the current season, and is grown on the correct terrain type.&lt;br /&gt;
&lt;br /&gt;
Raw wheat, not dried,  is the only type that can be planted. It is listed in inventory by season and variety.&lt;br /&gt;
&lt;br /&gt;
== Cultivation ==&lt;br /&gt;
[[File:GrowingWheat.png|right|350px|link=Special:FilePath/GrowingWheat.png]]&lt;br /&gt;
&lt;br /&gt;
To grow wheat, once you have the correct variety and season, you only need water. Lots of water.&lt;br /&gt;
&lt;br /&gt;
Wheat beds start with a variety of weeds, and are only harvestable when all weeds are gone. Every 5 server seconds, a random one of the seven weed types is added (if absent) or removed (if present). Every 7 of these cycles (35 seconds) the wheat beds require water, and missing two waterings in a row kills the wheat without returning anything. A bed becomes harvestable if the last weed type disappears, and remains harvestable for 5 seconds until a new weed type appears.&lt;br /&gt;
&lt;br /&gt;
Some beds will harvest after a few waterings, others can take close to an hour or more.&lt;br /&gt;
&lt;br /&gt;
*  When growing wheat near a [[Wheat Silo]], it is automatically stored into your silo upon harvesting.&lt;br /&gt;
&lt;br /&gt;
Use caution as it is lag sensitive. To get the best yields for your time, here are a few tips...&lt;br /&gt;
&lt;br /&gt;
*Do not let the beds touch each other, as this can result in the message &amp;quot;For some reason, the wheat stalks were weak, and no good grain could be harvested.&amp;quot;.&lt;br /&gt;
*Try to grow wheat with spouse or friends, the more wheat beds around, the higher the yields. &lt;br /&gt;
*Try to devote at least an hour of uninterrupted game time to growing, the longer a bed sits on the ground, usually the higher the yield at harvest. &lt;br /&gt;
*A single person should be able to grow 25 (5x5) beds at once. But might want to start with a 2x2 and expand.  Using the hotkeys W = water and H = harvest with your left hand and the right hand on the  mouse to scroll over the beds works great. F8 camera angle can help too. Hold down on the W key as you scroll, as soon as a bed looks mostly green and weed free, use the H key to harvest. &lt;br /&gt;
*Grow near a water source. You're going to need a lot of it. &lt;br /&gt;
*Replant a bed in your grid, as soon as you harvest. &lt;br /&gt;
*If you do not have a [[Wheat Silo]] available, Have a warehouse within reach for stashing. &lt;br /&gt;
*If you grow for about an hour, without interruption, and have several beds planted, you should start seeing harvest near 300+ per bed. &lt;br /&gt;
*If you see all of you beds die at once, you might have been hit by a lag spike, and will need to start over, this is why having a spouse helping can be a great asset. The more the merrier when growing wheat, just use a voice chat :)&lt;br /&gt;
&lt;br /&gt;
== Offline Wheat ==&lt;br /&gt;
Once you have harvested 1500 wheat, you may grow it as an [[Offline Chores|offline chore]].&lt;br /&gt;
&lt;br /&gt;
== Theories on Growing Wheat ==&lt;br /&gt;
*Wheat does send the acid level to 0 when grown in large amounts in a particular area. This area can spread out to 100+ cords. What effects this has on the area in not known. Acid levels will return to normal after wheat has not been grown. This can takes days/weeks.  It has been suggested, but not tested, that the acid levels can be adjusted using lime and sulfur. That maybe an ideal acid level, can increase the amount of harvested grain from a wheat bed or cut down on the amount of weeds. More testing needs to be done on this subject. &lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Principles_of_Worship&amp;diff=233567</id>
		<title>Principles of Worship</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Principles_of_Worship&amp;diff=233567"/>
		<updated>2023-12-13T19:35:29Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = Principles of Worship&lt;br /&gt;
| discipline    = Worship&lt;br /&gt;
| image         = Worship Test Icons_Principles.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This activity is now known as the task &amp;quot;A Simple Offering&amp;quot;.  '''To begin this task, meditate on any common altar.'''&lt;br /&gt;
&lt;br /&gt;
This task serves as the initiation into the discipline of Worship.  To complete this task, you must perform a sequence of blessings that involve '''two aspirants working in harmony'''.&lt;br /&gt;
&lt;br /&gt;
== Looking for Partner ==&lt;br /&gt;
The following characters are looking for a partner to complete this task:&lt;br /&gt;
&lt;br /&gt;
Djoser&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Task steps ==&lt;br /&gt;
Note: You will have 25 minutes from when you begin.&lt;br /&gt;
* Perform the Ritual of Initiation&lt;br /&gt;
* Horus Offering: Bow Down ('Bless' emote from your character's list)&lt;br /&gt;
* Horus Incantation: &amp;quot;Praise Horus, King of Egypt!&amp;quot;&lt;br /&gt;
* Isis Offering: Plant a bed of [[Flax]]&lt;br /&gt;
* Isis Incantation: &amp;quot;Praise Isis, whose seed is forever fertile!&amp;quot;&lt;br /&gt;
* Osiris Offering: Drop a [[Beetle]] into a [[Mine]]&lt;br /&gt;
* Osiris Incantation: &amp;quot;Praise Osiris, who was Reborn like the Scarab!&amp;quot;&lt;br /&gt;
* Thoth Offering: Learn a new skill&lt;br /&gt;
* Thoth Incantation: &amp;quot;Praise Thoth, the Magician who created Science!&amp;quot;&lt;br /&gt;
* Ra Offering: Light a [[Ritual Torch]] in Deep Desert&lt;br /&gt;
* Ra Incantation: &amp;quot;Praise Ra, of the Blazing Eye!&amp;quot;&lt;br /&gt;
* Bastet Offering: Place [[Cow Milk]] in a Grassy Field near Water(or you can use camel milk)&lt;br /&gt;
* Bastet Incantation: &amp;quot;Praise Bastet, who teaches elegance and grace!&amp;quot;&lt;br /&gt;
* Amun Offering: Eat a meal of [[Grilled Fish]]&lt;br /&gt;
* Amun Incantation: &amp;quot;Praise Amun, who gives us reason to celebrate!&amp;quot;&lt;br /&gt;
* Perform the Closing Ceremony&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
''Note: This initiation requires that you have a relatively high technology level.  Do not attempt it unless you already have access to canvas, metal, and farm animals.  Be sure you are well prepared before you start.''&lt;br /&gt;
&lt;br /&gt;
The '''Principle of Worship''' is a cooperative task which, once completed, enables the player to pursue the [[Tests]] in the [[Worship]] discipline.  A [[level]] is also gained on completion.  To start the Principle of Worship, meditate at an [[Common Altar|altar]].&lt;br /&gt;
&lt;br /&gt;
The Worship Principle is a team effort.  Two players (known as ''aspirants'') undertake a sequence of tasks together and, if successful, they pass together. Note: You CANNOT do this initiation with someone who has already passed it. Only two people who are NOT initiated into worship may begin it. Check this by clicking the Pyramid icon in the top corner of your screen before you begin if you're not sure, and ask the other player just to verify.&lt;br /&gt;
&lt;br /&gt;
== Ritual of Initiation ==&lt;br /&gt;
The trial begins when the two aspirants perform the '''Ritual of Initiation''' (see below) together at a common altar.  From that moment, the aspirants have 25 minutes to perform the required tasks.  They succeed or fail together.  Players who fail the principle may try again as often as they like, either with their previous partner or with someone else.&lt;br /&gt;
&lt;br /&gt;
The tasks are listed below.  The Ritual of Initiation must be done first and the Closing Ceremony must be performed last; for both rituals, both aspirants must be present together.  In between, seven gods must be pleased—Horus, Isis, Osiris, Thoth, Ra, Bastet, and Amun.  Pleasing each god requires 1) an '''offering''' performed by one aspirant, followed by 2) an '''incantation''' spoken (in the Main chat channel) by the other aspirant.  For these tasks, the two aspirants do not need to be near each other.&lt;br /&gt;
&lt;br /&gt;
It is not required that one aspirant always perform the offerings and the other the incantations, but many teams choose to divide responsibilities that way, for simplicity's sake: one aspirant will run around performing the offerings; the other will stay put and recite the incantations.&lt;br /&gt;
&lt;br /&gt;
Warping using your [[Navigation]] skill isn't allowed during the Ritual of Initiation, although you may use [[Exploration Travel]] to warp to an Expedition Site.  You cannot use spouse warp.&lt;br /&gt;
&lt;br /&gt;
== Complete List of Items Required and Route ==&lt;br /&gt;
&lt;br /&gt;
1 [[Small Diamond]], [[Flax Seeds|Flax Seed]] to grow flax, '''2''' [[Twine]] (1 for opening, 1 for closing), 1 [[Beetles|Beetle]], 1 [[Boards]] and 1 [[Canvas]] to construct ritual torch, 1 [[Oil]] for lighting the torch, 1 [[Grilled Fish]], 1 [[Cow Milk or camel milk]], 1 [[Jugs of Water]], tuition for the skill you need to learn at the School (your choice, within easy reach of altar). Also make sure the person building the torch has [[Ritual Item Construction]].&lt;br /&gt;
&lt;br /&gt;
Checklist&lt;br /&gt;
&lt;br /&gt;
The short list of what you need ready before you start:&lt;br /&gt;
&lt;br /&gt;
    List of blessings to recite (copy from here or make a copy in notepad):&lt;br /&gt;
        Praise Horus, King of Egypt!&lt;br /&gt;
        Praise Isis, whose seed is forever fertile!&lt;br /&gt;
        Praise Osiris, who was Reborn like the Scarab!&lt;br /&gt;
        Praise Thoth, the Magician who created Science!&lt;br /&gt;
        Praise Ra, of the Blazing Eye!&lt;br /&gt;
        Praise Bastet, who teaches elegance and grace!&lt;br /&gt;
        Praise Amun, who gives us reason to celebrate! &lt;br /&gt;
    Route that includes:&lt;br /&gt;
        Common Altar (or two)&lt;br /&gt;
        Mine&lt;br /&gt;
        Either a School or University&lt;br /&gt;
        Deep desert location&lt;br /&gt;
        Grass on water's edge &lt;br /&gt;
    Materials consumed during ritual:&lt;br /&gt;
        Beetle&lt;br /&gt;
        Ritual Torch (salvagable after you finish the principle)(1 board, 1 canvas)&lt;br /&gt;
        Flax seed&lt;br /&gt;
        Grilled Fish&lt;br /&gt;
        1 Oil to light the torch&lt;br /&gt;
        Tuition if learning a skill &lt;br /&gt;
    Materials required but not consumed:&lt;br /&gt;
        Small Diamond&lt;br /&gt;
        Twine&lt;br /&gt;
        Jugs of Cows  Milk&lt;br /&gt;
        Jugs of Water &lt;br /&gt;
    Skills needed&lt;br /&gt;
        Ritual Item Construction lv. 1&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
[[File:CommonAltar.png]]&lt;br /&gt;
&lt;br /&gt;
=== Ritual of Initiation ===&lt;br /&gt;
Part 1: The Opening Ceremony&lt;br /&gt;
The opening ceremony takes place at a common altar, and involves the following steps:&lt;br /&gt;
# Aspirant #1 places a [[Small Diamond]] on the altars' left pillar.&lt;br /&gt;
# Aspirant #2 places a piece of [[Twine]] on the altars' right pillar.&lt;br /&gt;
# Aspirant #1 meditates on the altar.  &lt;br /&gt;
&lt;br /&gt;
You can, and should, take the items back immediately now. They do not have to stay during the test.&lt;br /&gt;
&lt;br /&gt;
Note: This is the statue's left/right, not necessarily yours. If the statue is facing the camera, reverse the instructions (or move the camera).&lt;br /&gt;
&lt;br /&gt;
From this point forward, you must move rapidly! The entire ceremony, from start to finish, can take no more than 25 minutes. If you run out of time, the gods will forget about you, and you will have to start over.&lt;br /&gt;
&lt;br /&gt;
=== Pleasing the Gods ===&lt;br /&gt;
You can please the gods in any order. For each god, one of the two players must perform some action, then ''the other'' must recite a phrase into Main. The action must precede the phrase, or the phrase won't count. The same players do not need to consistently be the actor and the speaker throughout the initiation.&lt;br /&gt;
&lt;br /&gt;
To avoid typing errors, copy the words you need to recite off this wiki, without the quotes, and paste them into the Main channel. If you do mistype something, it will not ruin the test. Just try again.  &lt;br /&gt;
&lt;br /&gt;
When an action or a spoken phrase has been correctly performed, both players will receive a popup dialog box confirming it. So the player who will recite the phrase should wait until they get the dialog box for the action being completed.&lt;br /&gt;
&lt;br /&gt;
==== Horus ====&lt;br /&gt;
Bow down to his lordship (using the &amp;quot;Bless&amp;quot; emote—the &amp;quot;Bow&amp;quot; emote won't work), then recite, &amp;quot;Praise Horus, King of Egypt!&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
You do not need to find a statue of Horus, just do the bless emote anywhere you want and it will count. I suggest doing it right at the altar.&lt;br /&gt;
&lt;br /&gt;
==== Isis ====&lt;br /&gt;
Plant [[Flax]], then recite, &amp;quot;Praise Isis, whose seed is forever fertile!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not need to wait for the flax to grow. Once the seed goes into the ground, the goddess is pleased. &lt;br /&gt;
&lt;br /&gt;
==== Osiris ====&lt;br /&gt;
Give him the gift of a [[Beetles|Beetle]] by dropping it into a [[Mine]], then recite, &amp;quot;Praise Osiris, who was Reborn like the Scarab!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The gender, species, and ownership of the beetle don't matter. Drop whichever type you have most of, or acquire one from an experienced player who will have hundreds to spare from beetle breeding. The option to drop a beetle appears on all mine menus once you complete the opening ceremony, even mines that you don't own and don't have permission to work.&lt;br /&gt;
&lt;br /&gt;
==== Thoth ====&lt;br /&gt;
Learn a new skill or tech from a school or university, then recite, &amp;quot;Praise Thoth, the Magician who created Science!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This is probably the hardest god for older players to please! Make sure you have enough resources to learn a skill if you are going to learn from a school. Learning another level on a multilevel skill (like Project Management) counts. Learning a tech from another player does ''not''.&lt;br /&gt;
&lt;br /&gt;
''It is best to leave the Thoth offering until the end in case you make a mistake on something else you still have your skill to learn available to you -- Cynic'' (Note: this is an imported comment from T4.  Cynic no longer plays.)&lt;br /&gt;
&lt;br /&gt;
==== Ra ====&lt;br /&gt;
Light a [[Ritual Torch]] deep in the desert, with sand as far as the eye can see. Then recite, &amp;quot;Praise Ra, of the Blazing Eye!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Location is key here. Use the F6 camera zoomed all the way out. Spin it entirely around. If the only ground texture you can see is sand, the spot should be good. The torch takes 1 oil to light, and 1 board, 1 canvas, and Ritual Item Construction 1 to build. Once lit, it burns for about 15 minutes, then disappears.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' [[Ritual Item Construction]] (1) is required to build a [[Ritual Torch]]. This can be the skill learned during the ceremony (for Thoth). Alternatively, a third player may build the torch and give the aspirants permission to use it.&lt;br /&gt;
&lt;br /&gt;
==== Bastet ====&lt;br /&gt;
Drop a deben of [[Cow Milk]] or [[Camel Milk]] on the ground, in a grassy area at the edge of a body of water, then recite, &amp;quot;Praise Bastet, who teaches elegance and grace!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The entire body of water does not need to be surrounded by grass, only the part the milk sits on. Make sure the grass is touching the water.&lt;br /&gt;
&lt;br /&gt;
==== Amun ====&lt;br /&gt;
Eat a [[Grilled Fish]], then recite, &amp;quot;Praise Amun, who gives us reason to celebrate!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Closing Ceremony ===&lt;br /&gt;
When all seven gods have been pleased, both aspirants must go once more to an altar. It does not need to be the same one used for the opening ceremony. Once they are both there, perform this ceremony:&lt;br /&gt;
# Aspirant #1 places a piece of [[Twine]] on the left pillar.&lt;br /&gt;
# Aspirant #2 places a [[Jugs of Water]] on the right pillar.&lt;br /&gt;
# Aspirant #1 meditates on the altar. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Aspirant #1 DOES have to be the same player that was aspirant #1 in the opening. &lt;br /&gt;
&lt;br /&gt;
As before, items may be removed from the altar immediately after this ceremony.&lt;br /&gt;
&lt;br /&gt;
== Good Places for Worship Initiation == &lt;br /&gt;
&lt;br /&gt;
===VERIFIED FOR T11 : Here a Good place in Lahun :===&lt;br /&gt;
* Altar : -1450, 4862&lt;br /&gt;
* Mine : -1332, 4710&lt;br /&gt;
* Torch to build at -1228, 4544 (a sign is at the right place)&lt;br /&gt;
* All school at : -1323, 4738&lt;br /&gt;
'''Note that there is a public Warehouse (near the altar) containing almost all needed mats (exept diamonds for the moment and the mats for you skill to learn) : we try to fill the warehouse when levels are low, but please, put back the reusable mats (jug of camel milk, jug of water,twine) and donations are welcome for consumables (flax seeds, boards, canvas, oil, grilled fish)... . Thank you ;)'''&lt;br /&gt;
&lt;br /&gt;
''' If there is a problem or something missing in the warehouse, please ask to Archis or Amon'''&lt;br /&gt;
&lt;br /&gt;
Good initiation! ^^&lt;br /&gt;
&lt;br /&gt;
Visual Reference to locations: [https://catitd.com/egypt.asp?loc=-1450,4862%0D%0A-1332,4710%0D%0A-1228,4544%0D%0A-1323,4738 CATID Egypt Map]&lt;br /&gt;
&lt;br /&gt;
1: Altar&lt;br /&gt;
&lt;br /&gt;
2: Mine (drop beetle)&lt;br /&gt;
&lt;br /&gt;
3: Torch to Build (at Sign)&lt;br /&gt;
&lt;br /&gt;
4: All Schools (to learn new skill)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
An example of the complete ceremony as actually performed, with locations, is [http://www.atitd.org/wiki/tale7/User:Eimear/Worship here].&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Principles_of_Worship&amp;diff=233565</id>
		<title>Principles of Worship</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Principles_of_Worship&amp;diff=233565"/>
		<updated>2023-12-13T19:34:04Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = Principles of Worship&lt;br /&gt;
| discipline    = Worship&lt;br /&gt;
| image         = Worship Test Icons_Principles.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This activity is now known as the task &amp;quot;A Simple Offering&amp;quot;.  '''To begin this task, meditate on any common altar.'''&lt;br /&gt;
&lt;br /&gt;
This task serves as the initiation into the discipline of Worship.  To complete this task, you must perform a sequence of blessings that involve '''two aspirants working in harmony'''.&lt;br /&gt;
&lt;br /&gt;
== Looking for Partner ==&lt;br /&gt;
The following characters are looking for a partner to complete this task:&lt;br /&gt;
&lt;br /&gt;
Djoser&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Task steps ==&lt;br /&gt;
Note: You will have 25 minutes from when you begin.&lt;br /&gt;
* Perform the Ritual of Initiation&lt;br /&gt;
* Horus Offering: Bow Down ('Bless' emote from your character's list)&lt;br /&gt;
* Horus Incantation: &amp;quot;Praise Horus, King of Egypt!&amp;quot;&lt;br /&gt;
* Isis Offering: Plant a bed of [[Flax]]&lt;br /&gt;
* Isis Incantation: &amp;quot;Praise Isis, whose seed is forever fertile!&amp;quot;&lt;br /&gt;
* Osiris Offering: Drop a [[Beetle]] into a [[Mine]]&lt;br /&gt;
* Osiris Incantation: &amp;quot;Praise Osiris, who was Reborn like the Scarab!&amp;quot;&lt;br /&gt;
* Thoth Offering: Learn a new skill&lt;br /&gt;
* Thoth Incantation: &amp;quot;Praise Thoth, the Magician who created Science!&amp;quot;&lt;br /&gt;
* Ra Offering: Light a [[Ritual Torch]] in Deep Desert&lt;br /&gt;
* Ra Incantation: &amp;quot;Praise Ra, of the Blazing Eye!&amp;quot;&lt;br /&gt;
* Bastet Offering: Place [[Cow Milk]] in a Grassy Field near Water(or you can use camel milk)&lt;br /&gt;
* Bastet Incantation: &amp;quot;Praise Bastet, who teaches elegance and grace!&amp;quot;&lt;br /&gt;
* Amun Offering: Eat a meal of [[Grilled Fish]]&lt;br /&gt;
* Amun Incantation: &amp;quot;Praise Amun, who gives us reason to celebrate!&amp;quot;&lt;br /&gt;
* Perform the Closing Ceremony&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
''Note: This initiation requires that you have a relatively high technology level.  Do not attempt it unless you already have access to canvas, metal, and farm animals.  Be sure you are well prepared before you start.''&lt;br /&gt;
&lt;br /&gt;
The '''Principle of Worship''' is a cooperative task which, once completed, enables the player to pursue the [[Tests]] in the [[Worship]] discipline.  A [[level]] is also gained on completion.  To start the Principle of Worship, meditate at an [[Common Altar|altar]].&lt;br /&gt;
&lt;br /&gt;
The Worship Principle is a team effort.  Two players (known as ''aspirants'') undertake a sequence of tasks together and, if successful, they pass together. Note: You CANNOT do this initiation with someone who has already passed it. Only two people who are NOT initiated into worship may begin it. Check this by clicking the Pyramid icon in the top corner of your screen before you begin if you're not sure, and ask the other player just to verify.&lt;br /&gt;
&lt;br /&gt;
== Ritual of Initiation ==&lt;br /&gt;
The trial begins when the two aspirants perform the '''Ritual of Initiation''' (see below) together at a common altar.  From that moment, the aspirants have 25 minutes to perform the required tasks.  They succeed or fail together.  Players who fail the principle may try again as often as they like, either with their previous partner or with someone else.&lt;br /&gt;
&lt;br /&gt;
The tasks are listed below.  The Ritual of Initiation must be done first and the Closing Ceremony must be performed last; for both rituals, both aspirants must be present together.  In between, seven gods must be pleased—Horus, Isis, Osiris, Thoth, Ra, Bastet, and Amun.  Pleasing each god requires 1) an '''offering''' performed by one aspirant, followed by 2) an '''incantation''' spoken (in the Main chat channel) by the other aspirant.  For these tasks, the two aspirants do not need to be near each other.&lt;br /&gt;
&lt;br /&gt;
It is not required that one aspirant always perform the offerings and the other the incantations, but many teams choose to divide responsibilities that way, for simplicity's sake: one aspirant will run around performing the offerings; the other will stay put and recite the incantations.&lt;br /&gt;
&lt;br /&gt;
Warping using your [[Navigation]] skill isn't allowed during the Ritual of Initiation, although you may use [[Exploration Travel]] to warp to an Expedition Site.  You cannot use spouse warp.&lt;br /&gt;
&lt;br /&gt;
== Complete List of Items Required and Route ==&lt;br /&gt;
&lt;br /&gt;
1 [[Small Diamond]], [[Flax Seeds|Flax Seed]] to grow flax, '''2''' [[Twine]] (1 for opening, 1 for closing), 1 [[Beetles|Beetle]], 1 [[Boards]] and 1 [[Canvas]] to construct ritual torch, 1 [[Oil]] for lighting the torch, 1 [[Grilled Fish]], 1 [[Cow Milk or camel milk]], 1 [[Jugs of Water]], tuition for the skill you need to learn at the School (your choice, within easy reach of altar). Also make sure the person building the torch has [[Ritual Item Construction]].&lt;br /&gt;
&lt;br /&gt;
Checklist&lt;br /&gt;
&lt;br /&gt;
The short list of what you need ready before you start:&lt;br /&gt;
&lt;br /&gt;
    List of blessings to recite (copy from here or make a copy in notepad):&lt;br /&gt;
        Praise Horus, King of Egypt!&lt;br /&gt;
        Praise Isis, whose seed is forever fertile!&lt;br /&gt;
        Praise Osiris, who was Reborn like the Scarab!&lt;br /&gt;
        Praise Thoth, the Magician who created Science!&lt;br /&gt;
        Praise Ra, of the Blazing Eye!&lt;br /&gt;
        Praise Bastet, who teaches elegance and grace!&lt;br /&gt;
        Praise Amun, who gives us reason to celebrate! &lt;br /&gt;
    Route that includes:&lt;br /&gt;
        Common Altar (or two)&lt;br /&gt;
        Mine&lt;br /&gt;
        Either a School or University&lt;br /&gt;
        Deep desert location&lt;br /&gt;
        Grass on water's edge &lt;br /&gt;
    Materials consumed during ritual:&lt;br /&gt;
        Beetle&lt;br /&gt;
        Ritual Torch (salvagable after you finish the principle)(1 board, 1 canvas)&lt;br /&gt;
        Flax seed&lt;br /&gt;
        Grilled Fish&lt;br /&gt;
        1 Oil to light the torch&lt;br /&gt;
        Tuition if learning a skill &lt;br /&gt;
    Materials required but not consumed:&lt;br /&gt;
        Small Diamond&lt;br /&gt;
        Twine&lt;br /&gt;
        Jugs of Cows  Milk&lt;br /&gt;
        Jugs of Water &lt;br /&gt;
    Skills needed&lt;br /&gt;
        Ritual Item Construction lv. 1&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
[[File:CommonAltar.png]]&lt;br /&gt;
&lt;br /&gt;
=== Ritual of Initiation ===&lt;br /&gt;
Part 1: The Opening Ceremony&lt;br /&gt;
The opening ceremony takes place at a common altar, and involves the following steps:&lt;br /&gt;
# Aspirant #1 places a [[Small Diamond]] on the altars' left pillar.&lt;br /&gt;
# Aspirant #2 places a piece of [[Twine]] on the altars' right pillar.&lt;br /&gt;
# Aspirant #1 meditates on the altar.  &lt;br /&gt;
&lt;br /&gt;
You can, and should, take the items back immediately now. They do not have to stay during the test.&lt;br /&gt;
&lt;br /&gt;
Note: This is the statue's left/right, not necessarily yours. If the statue is facing the camera, reverse the instructions (or move the camera).&lt;br /&gt;
&lt;br /&gt;
From this point forward, you must move rapidly! The entire ceremony, from start to finish, can take no more than 25 minutes. If you run out of time, the gods will forget about you, and you will have to start over.&lt;br /&gt;
&lt;br /&gt;
=== Pleasing the Gods ===&lt;br /&gt;
You can please the gods in any order. For each god, one of the two players must perform some action, then ''the other'' must recite a phrase into Main. The action must precede the phrase, or the phrase won't count. The same players do not need to consistently be the actor and the speaker throughout the initiation.&lt;br /&gt;
&lt;br /&gt;
To avoid typing errors, copy the words you need to recite off this wiki, without the quotes, and paste them into the Main channel. If you do mistype something, it will not ruin the test. Just try again.  &lt;br /&gt;
&lt;br /&gt;
When an action or a spoken phrase has been correctly performed, both players will receive a popup dialog box confirming it. So the player who will recite the phrase should wait until they get the dialog box for the action being completed.&lt;br /&gt;
&lt;br /&gt;
==== Horus ====&lt;br /&gt;
Bow down to his lordship (using the &amp;quot;Bless&amp;quot; emote—the &amp;quot;Bow&amp;quot; emote won't work), then recite, &amp;quot;Praise Horus, King of Egypt!&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
You do not need to find a statue of Horus, just do the bless emote anywhere you want and it will count. I suggest doing it right at the altar.&lt;br /&gt;
&lt;br /&gt;
==== Isis ====&lt;br /&gt;
Plant [[Flax]], then recite, &amp;quot;Praise Isis, whose seed is forever fertile!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not need to wait for the flax to grow. Once the seed goes into the ground, the goddess is pleased. &lt;br /&gt;
&lt;br /&gt;
==== Osiris ====&lt;br /&gt;
Give him the gift of a [[Beetles|Beetle]] by dropping it into a [[Mine]], then recite, &amp;quot;Praise Osiris, who was Reborn like the Scarab!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The gender, species, and ownership of the beetle don't matter. Drop whichever type you have most of, or acquire one from an experienced player who will have hundreds to spare from beetle breeding. The option to drop a beetle appears on all mine menus once you complete the opening ceremony, even mines that you don't own and don't have permission to work.&lt;br /&gt;
&lt;br /&gt;
==== Thoth ====&lt;br /&gt;
Learn a new skill or tech from a school or university, then recite, &amp;quot;Praise Thoth, the Magician who created Science!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This is probably the hardest god for older players to please! Make sure you have enough resources to learn a skill if you are going to learn from a school. Learning another level on a multilevel skill (like Project Management) counts. Learning a tech from another player does ''not''.&lt;br /&gt;
&lt;br /&gt;
''It is best to leave the Thoth offering until the end in case you make a mistake on something else you still have your skill to learn available to you -- Cynic'' (Note: this is an imported comment from T4.  Cynic no longer plays.)&lt;br /&gt;
&lt;br /&gt;
==== Ra ====&lt;br /&gt;
Light a [[Ritual Torch]] deep in the desert, with sand as far as the eye can see. Then recite, &amp;quot;Praise Ra, of the Blazing Eye!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Location is key here. Use the F6 camera zoomed all the way out. Spin it entirely around. If the only ground texture you can see is sand, the spot should be good. The torch takes 1 oil to light, and 1 board, 1 canvas, and Ritual Item Construction 1 to build. Once lit, it burns for about 15 minutes, then disappears.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' [[Ritual Item Construction]] (1) is required to build a [[Ritual Torch]]. This can be the skill learned during the ceremony (for Thoth). Alternatively, a third player may build the torch and give the aspirants permission to use it.&lt;br /&gt;
&lt;br /&gt;
==== Bastet ====&lt;br /&gt;
Drop a deben of [[Cow Milk]] or [[Camel Milk]] on the ground, in a grassy area at the edge of a body of water, then recite, &amp;quot;Praise Bastet, who teaches elegance and grace!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The entire body of water does not need to be surrounded by grass, only the part the milk sits on. Make sure the grass is touching the water.&lt;br /&gt;
&lt;br /&gt;
==== Amun ====&lt;br /&gt;
Eat a [[Grilled Fish]], then recite, &amp;quot;Praise Amun, who gives us reason to celebrate!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Closing Ceremony ===&lt;br /&gt;
When all seven gods have been pleased, both aspirants must go once more to an altar. It does not need to be the same one used for the opening ceremony. Once they are both there, perform this ceremony:&lt;br /&gt;
# Aspirant #1 places a piece of [[Twine]] on the left pillar.&lt;br /&gt;
# Aspirant #2 places a [[Jugs of Water]] on the right pillar.&lt;br /&gt;
# Aspirant #1 meditates on the altar. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Aspirant #1 DOES have to be the same player that was aspirant #1 in the opening. &lt;br /&gt;
&lt;br /&gt;
As before, items may be removed from the altar immediately after this ceremony.&lt;br /&gt;
&lt;br /&gt;
== Good Places for Worship Initiation == &lt;br /&gt;
&lt;br /&gt;
===VERIFIED FOR T11 : Here a Good place in Lahun :===&lt;br /&gt;
* Altar : -1450, 4862&lt;br /&gt;
* Mine : -1332, 4710&lt;br /&gt;
* Torch to build at -1228, 4544 (a sign is at the right place)&lt;br /&gt;
* All school at : -1323, 4738&lt;br /&gt;
'''Note that there is a public Warehouse (near the altar) containing almost all needed mats (exept diamonds for the moment and the mats for you skill to learn) : we try to fill the warehouse when levels are low, but please, put back the reusable mats (jug of camel milk, jug of water,twine) and donations are welcome for consumables (flax seeds, boards, canvas, oil, grilled fish)... . Thank you ;)'''&lt;br /&gt;
&lt;br /&gt;
''' If there is a problem or something missing in the warehouse, please ask to Archis or Amon'''&lt;br /&gt;
&lt;br /&gt;
Good initiation! ^^&lt;br /&gt;
&lt;br /&gt;
Visual Reference to locations: [https://catitd.com/egypt.asp?loc=-1450,4862%0D%0A-1332,4710%0D%0A-1228,4544%0D%0A-1323,4738 CATID Egypt Map]&lt;br /&gt;
&lt;br /&gt;
1: Altar&lt;br /&gt;
&lt;br /&gt;
2: Mine (drop beetle)&lt;br /&gt;
&lt;br /&gt;
3: Torch to Build (at Sign)&lt;br /&gt;
&lt;br /&gt;
4: All Schools (to learn new skill)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
An example of the complete ceremony as actually performed, with locations, is here [http://www.atitd.org/wiki/tale7/User:Eimear/Worship]. &lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=User:Hirokache&amp;diff=233325</id>
		<title>User:Hirokache</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=User:Hirokache&amp;diff=233325"/>
		<updated>2023-12-11T00:01:45Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: Created page with &amp;quot;{| class='wikitable sortable' border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887;&amp;quot; ! Color !! Recipe !! Missing Reactions? || Verified |- | style=&amp;quot;font-weight: bold; background-color:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class='wikitable sortable' border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887;&amp;quot;&lt;br /&gt;
! Color !! Recipe !! Missing Reactions? || Verified&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0F8FF;color: #000000;&amp;quot; | AliceBlue ||  Lime 1 Clay 1 Saltpeter 1 Copper 5 Cabbage Juice 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9966CC; color: #FFFFFF;&amp;quot; | Amethyst ||  Clay 1 Red Sand 4 Copper 1 Cabbage Juice 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAEBD7;color: #000000;&amp;quot; | AntiqueWhite ||  Saltpeter 1 Copper 1 Cabbage Juice 6 Potash 1 Carrot 3 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FFFF;color: #000000;&amp;quot; | Aqua ||  Clay 1 Saltpeter 1 Sulfur 1 Copper 9 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7FFFD4;color: #000000;&amp;quot; | Aquamarine ||  Clay 5 Sulfur 1 Copper 2 Potash 1 Carrot 3 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0FFFF;color: #000000;&amp;quot; | Azure ||  Lime 1 Clay 1 Saltpeter 1 Copper 6 Cabbage Juice 3 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF91AF;color: #000000;&amp;quot; | BakerMillerPink ||  Lime 1 Red Sand 7 Clay 1 Copper 1 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E3CF57;color: #000000;&amp;quot; | Banana ||  Saltpeter 1 Carrot 8 Copper 1 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7C0A02; color: #FFFFFF;&amp;quot; | BarnRed ||  Clay 1 Carrot 1 Saltpeter 1 Sulfur 1 Red Sand 8 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8E388E; color: #FFFFFF;&amp;quot; | Beet ||  Cabbage Juice 9 Red Sand 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5F5DC;color: #000000;&amp;quot; | Beige ||  Saltpeter 1 Copper 2 Cabbage Juice 6 Potash 1 Carrot 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4C4;color: #000000;&amp;quot; | Bisque ||  Saltpeter 1 Copper 1 Cabbage Juice 4 Potash 1 Carrot 5 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #010101; color: #FFFFFF;&amp;quot; | Black ||  Potash 1 Cabbage Juice 6 Copper 3 Clay 1 Sulfur 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFEBCD;color: #000000;&amp;quot; | BlanchedAlmond ||  Saltpeter 1 Copper 1 Cabbage Juice 5 Potash 1 Carrot 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6700; color: #FFFFFF;&amp;quot; | BlazeOrange ||  Saltpeter 1 Red Sand 4 Carrot 4 Copper 1 Clay 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0000FF; color: #FFFFFF;&amp;quot; | Blue ||  || N || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A2BE2; color: #FFFFFF;&amp;quot; | BlueViolet ||  Red Sand 2 Sulfur 1 Copper 1 Saltpeter 1 Cabbage Juice 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #873260; color: #FFFFFF;&amp;quot; | Boysenberry ||  Red Sand 6 Cabbage Juice 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF007F; color: #FFFFFF;&amp;quot; | BrightPink ||  Saltpeter 1 Red Sand 5 Cabbage Juice 4 Sulfur 1 Clay 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A52A2A; color: #FFFFFF;&amp;quot; | Brown ||  Carrot 2 Red Sand 8 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800020; color: #FFFFFF;&amp;quot; | BurgundyRed ||  Saltpeter 1 Red Sand 9 Cabbage Juice 1 Lime 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DEB887;color: #000000;&amp;quot; | BurlyWood ||  Copper 1 Carrot 3 Lime 1 Red Sand 4 Cabbage Juice 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A360F; color: #FFFFFF;&amp;quot; | BurntSienna ||  Carrot 1 Lime 1 Red Sand 9 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A3324; color: #FFFFFF;&amp;quot; | BurntUmber ||  Red Sand 7 Cabbage Juice 3 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #5F9EA0; color: #FFFFFF;&amp;quot; | CadetBlue ||  Clay 7 Sulfur 1 Copper 1 Cabbage Juice 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6103; color: #FFFFFF;&amp;quot; | CadmiumOrange ||  Saltpeter 1 Red Sand 3 Carrot 6 Clay 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF9912;color: #000000;&amp;quot; | CadmiumYellow ||  Saltpeter 1 Carrot 6 Copper 1 Cabbage Juice 1 Clay 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E07020; color: #FFFFFF;&amp;quot; | Carrot ||  Carrot 10 || N || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7FFF00;color: #000000;&amp;quot; | Chartreuse ||  Carrot 4 Red Sand 4 Lead 1 Saltpeter 1 Copper 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D2691E; color: #FFFFFF;&amp;quot; | Chocolate ||  Carrot 8 Red Sand 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3D59AB; color: #FFFFFF;&amp;quot; | CobaltBlue ||  Clay 5 Red Sand 2 Carrot 2 Sulfur 1 Copper 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3D9140; color: #FFFFFF;&amp;quot; | CobaltGreen ||  Clay 1 Red Sand 7 Carrot 1 Sulfur 1 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF7F50;color: #000000;&amp;quot; | Coral ||  Clay 1 Carrot 3 Lime 1 Red Sand 5 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6495ED; color: #FFFFFF;&amp;quot; | CornflowerBlue ||  Clay 3 Sulfur 1 Copper 1 Cabbage Juice 6 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF8DC;color: #000000;&amp;quot; | Cornsilk ||  Lime 1 Copper 2 Cabbage Juice 2 Potash 1 Carrot 6 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DC143C; color: #FFFFFF;&amp;quot; | Crimson ||  Saltpeter 1 Red Sand 7 Cabbage Juice 2 Clay 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00008B; color: #FFFFFF;&amp;quot; | DarkBlue ||  Lead 1 Cabbage Juice 5 Clay 3 Sulfur 1 Copper 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008B8B; color: #FFFFFF;&amp;quot; | DarkCyan ||  Clay 2 Cabbage Juice 4 Saltpeter 1 Sulfur 1 Copper 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B8860B; color: #FFFFFF;&amp;quot; | DarkGoldenRod ||  Carrot 2 Red Sand 7 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #006400; color: #FFFFFF;&amp;quot; | DarkGreen ||  Cabbage Juice 2 Copper 2 Clay 4 Sulfur 1 Carrot 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A9A9A9;color: #000000;&amp;quot; | DarkGrey ||  Saltpeter 1 Red Sand 2 Copper 1 Cabbage Juice 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1A2421; color: #FFFFFF;&amp;quot; | DarkJungleGreen ||  Clay 1 Cabbage Juice 6 Copper 1 Sulfur 1 Red Sand 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BDB76B;color: #000000;&amp;quot; | DarkKhaki ||  Saltpeter 1 Red Sand 6 Carrot 3 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B008B; color: #FFFFFF;&amp;quot; | DarkMagenta ||  Cabbage Juice 2 Red Sand 6 Sulfur 1 Clay 1 Copper 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #556B2F; color: #FFFFFF;&amp;quot; | DarkOliveGreen ||  Clay 4 Red Sand 5 Sulfur 1 Carrot 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF8C00;color: #000000;&amp;quot; | DarkOrange ||  Saltpeter 1 Red Sand 3 Carrot 5 Copper 1 Clay 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9932CC; color: #FFFFFF;&amp;quot; | DarkOrchid ||  Red Sand 3 Sulfur 1 Lime 1 Cabbage Juice 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B0000; color: #FFFFFF;&amp;quot; | DarkRed ||  Copper 1 Clay 2 Saltpeter 1 Red Sand 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E9967A;color: #000000;&amp;quot; | DarkSalmon ||  Lime 1 Red Sand 6 Carrot 2 Copper 1 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #560319; color: #FFFFFF;&amp;quot; | DarkScarlet ||  Clay 1 Sulfur 1 Red Sand 9 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8FBC8F;color: #000000;&amp;quot; | DarkSeaGreen ||  Saltpeter 1 Red Sand 1 Cabbage Juice 5 Carrot 3 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3C1414; color: #FFFFFF;&amp;quot; | DarkSienna ||  Clay 2 Sulfur 1 Red Sand 8 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #483D8B; color: #FFFFFF;&amp;quot; | DarkSlateBlue ||  Clay 1 Red Sand 5 Sulfur 1 Cabbage Juice 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #2F4F4F; color: #FFFFFF;&amp;quot; | DarkSlateGrey ||  Clay 3 Red Sand 5 Sulfur 1 Cabbage Juice 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00CED1; color: #FFFFFF;&amp;quot; | DarkTurquoise ||  Clay 2 Sulfur 1 Red Sand 1 Copper 6 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9400D3; color: #FFFFFF;&amp;quot; | DarkViolet ||  Red Sand 9 Sulfur 1 Copper 1 Saltpeter 1 Cabbage Juice 3 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF1493; color: #FFFFFF;&amp;quot; | DeepPink ||  Saltpeter 1 Red Sand 4 Cabbage Juice 5 Sulfur 1 Clay 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00BFFF; color: #FFFFFF;&amp;quot; | DeepSkyBlue ||  Clay 1 Red Sand 2 Saltpeter 1 Sulfur 1 Copper 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #696969; color: #FFFFFF;&amp;quot; | DimGrey ||  Cabbage Juice 4 Red Sand 2 Clay 1 Sulfur 1 Carrot 3 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1E90FF; color: #FFFFFF;&amp;quot; | DodgerBlue ||  Clay 1 Red Sand 3 Sulfur 1 Copper 6 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00009C; color: #FFFFFF;&amp;quot; | DukeBlue ||  Cabbage Juice 6 Red Sand 5 Clay 1 Sulfur 1 Copper 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FCE6C9;color: #000000;&amp;quot; | EggshellWhite ||  Lime 1 Clay 4 Saltpeter 1 Copper 2 Cabbage Juice 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00C957; color: #FFFFFF;&amp;quot; | EmeraldGreen ||  Clay 2 Copper 6 Sulfur 1 Red Sand 1 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D19275;color: #000000;&amp;quot; | Feldspar ||  Saltpeter 1 Red Sand 6 Carrot 1 Copper 1 Cabbage Juice 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B22222; color: #FFFFFF;&amp;quot; | FireBrick ||  Carrot 3 Red Sand 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFAF0;color: #000000;&amp;quot; | FloralWhite ||  Lime 1 Copper 3 Cabbage Juice 3 Potash 1 Carrot 5 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #228B22; color: #FFFFFF;&amp;quot; | ForestGreen ||  Clay 6 Copper 2 Sulfur 1 Red Sand 2 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF00FF; color: #FFFFFF;&amp;quot; | Fuchsia ||  Sulfur 1 Clay 1 Copper 1 Cabbage Juice 8 Saltpeter 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DCDCDC;color: #000000;&amp;quot; | Gainsboro ||  Iron 1 Lime 1 Red Sand 1 Copper 1 Cabbage Juice 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F8F8FF;color: #000000;&amp;quot; | GhostWhite ||  Lime 1 Copper 3 Cabbage Juice 4 Potash 1 Carrot 3 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFD700;color: #000000;&amp;quot; | Gold ||  Red Sand 2 Carrot 6 Lead 1 Saltpeter 1 Clay 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DAA520;color: #000000;&amp;quot; | GoldenRod ||  Saltpeter 1 Red Sand 5 Copper 1 Cabbage Juice 1 Clay 3 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008000; color: #FFFFFF;&amp;quot; | Green ||  Lead 1 Carrot 1 Copper 3 Potash 1 Clay 5 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #ADFF2F;color: #000000;&amp;quot; | GreenYellow ||  Carrot 7 Lime 1 Red Sand 2 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #808080; color: #FFFFFF;&amp;quot; | Grey ||  Clay 3 Red Sand 5 Copper 1 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0FFF0;color: #000000;&amp;quot; | HoneyDew ||  Saltpeter 1 Copper 2 Potash 1 Cabbage Juice 6 Carrot 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF69B4;color: #000000;&amp;quot; | HotPink ||  Sulfur 1 Red Sand 6 Clay 1 Copper 1 Cabbage Juice 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #002395; color: #FFFFFF;&amp;quot; | ImperialBlue ||  Cabbage Juice 4 Red Sand 3 Clay 2 Sulfur 1 Copper 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CD5C5C; color: #FFFFFF;&amp;quot; | IndianRed ||  Lime 1 Red Sand 8 Cabbage Juice 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4B0082; color: #FFFFFF;&amp;quot; | Indigo ||  Cabbage Juice 3 Red Sand 6 Sulfur 1 Copper 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFF0;color: #000000;&amp;quot; | Ivory ||  Lime 1 Copper 3 Cabbage Juice 2 Potash 1 Carrot 5 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0E68C;color: #000000;&amp;quot; | Khaki ||  Copper 1 Carrot 7 Lime 1 Red Sand 1 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E6E6FA;color: #000000;&amp;quot; | Lavender ||  Iron 1 Clay 1 Lime 1 Copper 1 Cabbage Juice 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF0F5;color: #000000;&amp;quot; | LavenderBlush ||  Lime 1 Copper 1 Cabbage Juice 8 Potash 1 Carrot 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7CFC00;color: #000000;&amp;quot; | LawnGreen ||  Carrot 1 Red Sand 7 Lead 1 Saltpeter 1 Copper 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFACD;color: #000000;&amp;quot; | LemonChiffon ||  Saltpeter 1 Copper 1 Potash 1 Cabbage Juice 4 Carrot 5 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1A1110; color: #FFFFFF;&amp;quot; | Licorice ||  Clay 2 Cabbage Juice 1 Copper 1 Sulfur 1 Red Sand 6 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #ADD8E6;color: #000000;&amp;quot; | LightBlue ||  Sulfur 1 Saltpeter 1 Lime 1 Copper 2 Cabbage Juice 8 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F08080;color: #000000;&amp;quot; | LightCoral ||  Saltpeter 1 Red Sand 7 Clay 1 Copper 1 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E0FFFF;color: #000000;&amp;quot; | LightCyan ||  Saltpeter 1 Copper 3 Cabbage Juice 6 Potash 1 Carrot 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAFAD2;color: #000000;&amp;quot; | LightGoldenRodYellow ||  Saltpeter 1 Copper 2 Cabbage Juice 5 Potash 1 Carrot 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #90EE90;color: #000000;&amp;quot; | LightGreen ||  Saltpeter 1 Red Sand 6 Carrot 1 Copper 2 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D3D3D3;color: #000000;&amp;quot; | LightGrey ||  Lime 1 Red Sand 1 Saltpeter 1 Copper 1 Cabbage Juice 8 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFB6C1;color: #000000;&amp;quot; | LightPink ||  Lime 1 Red Sand 3 Clay 1 Copper 1 Cabbage Juice 5 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFA07A;color: #000000;&amp;quot; | LightSalmon ||  Iron 1 Carrot 3 Lime 1 Red Sand 5 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #20B2AA; color: #FFFFFF;&amp;quot; | LightSeaGreen ||  Clay 6 Red Sand 1 Sulfur 1 Copper 2 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #87CEFA;color: #000000;&amp;quot; | LightSkyBlue ||  Saltpeter 1 Red Sand 1 Sulfur 1 Copper 2 Cabbage Juice 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8470FF; color: #FFFFFF;&amp;quot; | LightSlateBlue ||  Red Sand 1 Sulfur 1 Copper 1 Cabbage Juice 8 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #778899; color: #FFFFFF;&amp;quot; | LightSlateGrey ||  Clay 2 Lime 1 Red Sand 2 Sulfur 1 Cabbage Juice 6 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B0C4DE;color: #000000;&amp;quot; | LightSteelBlue ||  Saltpeter 1 Sulfur 1 Copper 1 Cabbage Juice 9 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFE0;color: #000000;&amp;quot; | LightYellow ||  Lime 1 Copper 3 Cabbage Juice 1 Potash 1 Carrot 6 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FF00; color: #FFFFFF;&amp;quot; | Lime ||  || N || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #32CD32; color: #FFFFFF;&amp;quot; | LimeGreen ||  Clay 5 Red Sand 3 Carrot 1 Sulfur 1 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAF0E6;color: #000000;&amp;quot; | Linen ||  Saltpeter 1 Copper 1 Potash 1 Cabbage Juice 7 Carrot 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800000; color: #FFFFFF;&amp;quot; | Maroon ||  Cabbage Juice 1 Red Sand 5 Copper 1 Saltpeter 1 Carrot 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #66CDAA;color: #000000;&amp;quot; | MediumAquaMarine ||  Clay 6 Saltpeter 1 Sulfur 1 Copper 1 Cabbage Juice 3 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0000CD; color: #FFFFFF;&amp;quot; | MediumBlue ||  Sulfur 1 Cabbage Juice 6 Copper 3 Saltpeter 1 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BA55D3; color: #FFFFFF;&amp;quot; | MediumOrchid ||  Red Sand 7 Sulfur 1 Copper 1 Cabbage Juice 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9370DB; color: #FFFFFF;&amp;quot; | MediumPurple ||  Red Sand 3 Sulfur 1 Copper 1 Cabbage Juice 6 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3CB371; color: #FFFFFF;&amp;quot; | MediumSeaGreen ||  Red Sand 1 Clay 8 Saltpeter 1 Sulfur 1 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7B68EE; color: #FFFFFF;&amp;quot; | MediumSlateBlue ||  Clay 1 Red Sand 4 Sulfur 1 Copper 1 Cabbage Juice 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FA9A;color: #000000;&amp;quot; | MediumSpringGreen ||  Saltpeter 1 Red Sand 4 Copper 5 Lead 1 Potash 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #48D1CC;color: #000000;&amp;quot; | MediumTurquoise ||  Clay 5 Saltpeter 1 Sulfur 1 Copper 3 Cabbage Juice 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C71585; color: #FFFFFF;&amp;quot; | MediumVioletRed ||  Copper 1 Red Sand 7 Saltpeter 1 Cabbage Juice 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E3A869;color: #000000;&amp;quot; | Melon ||  Saltpeter 1 Red Sand 3 Carrot 5 Copper 1 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #191970; color: #FFFFFF;&amp;quot; | MidnightBlue ||  Clay 1 Cabbage Juice 1 Sulfur 1 Red Sand 7 Copper 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5FFFA;color: #000000;&amp;quot; | MintCream ||  Copper 5 Carrot 2 Iron 1 Lime 1 Cabbage Juice 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4E1;color: #000000;&amp;quot; | MistyRose ||  Iron 1 Carrot 1 Lime 1 Copper 1 Cabbage Juice 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4B5;color: #000000;&amp;quot; | Moccasin ||  Red Sand 2 Sulfur 1 Copper 1 Potash 1 Carrot 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFDEAD;color: #000000;&amp;quot; | NavajoWhite ||  Lime 1 Carrot 6 Saltpeter 1 Copper 1 Cabbage Juice 3 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #000080; color: #FFFFFF;&amp;quot; | Navy ||  Lead 1 Cabbage Juice 4 Clay 4 Sulfur 1 Copper 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FDF5E6;color: #000000;&amp;quot; | OldLace ||  Lime 1 Copper 2 Potash 1 Cabbage Juice 3 Carrot 5 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #808000; color: #FFFFFF;&amp;quot; | Olive ||  Carrot 1 Red Sand 9 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6B8E23; color: #FFFFFF;&amp;quot; | OliveDrab ||  Carrot 1 Red Sand 8 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFA500;color: #000000;&amp;quot; | Orange ||  Saltpeter 1 Carrot 8 Copper 1 Clay 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF4500; color: #FFFFFF;&amp;quot; | OrangeRed ||  Saltpeter 1 Red Sand 6 Carrot 3 Clay 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DA70D6;color: #000000;&amp;quot; | Orchid ||  Red Sand 6 Sulfur 1 Clay 1 Copper 1 Cabbage Juice 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #002147; color: #FFFFFF;&amp;quot; | OxfordBlue ||  Clay 1 Cabbage Juice 1 Sulfur 1 Red Sand 12 Copper 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #EEE8AA;color: #000000;&amp;quot; | PaleGoldenRod ||  Lime 1 Carrot 6 Saltpeter 1 Copper 2 Cabbage Juice 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #98FB98;color: #000000;&amp;quot; | PaleGreen ||  Copper 1 Red Sand 7 Potash 1 Carrot 1 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #AFEEEE;color: #000000;&amp;quot; | PaleTurquoise ||  Lime 1 Red Sand 1 Saltpeter 1 Copper 4 Cabbage Juice 5 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DB7093; color: #FFFFFF;&amp;quot; | PaleVioletRed ||  Clay 1 Red Sand 5 Carrot 1 Copper 1 Cabbage Juice 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFEFD5;color: #000000;&amp;quot; | PapayaWhip ||  Lime 1 Copper 1 Potash 1 Cabbage Juice 3 Carrot 6 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFDAB9;color: #000000;&amp;quot; | PeachPuff ||  Copper 1 Red Sand 3 Potash 1 Cabbage Juice 3 Carrot 3 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #33A1C9; color: #FFFFFF;&amp;quot; | Peacock ||  Clay 3 Red Sand 3 Saltpeter 1 Sulfur 1 Copper 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #32127A; color: #FFFFFF;&amp;quot; | PersianIndigo ||  Clay 1 Red Sand 6 Sulfur 1 Cabbage Juice 3 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F77FBE;color: #000000;&amp;quot; | PersianPink ||  Clay 1 Red Sand 4 Lime 1 Copper 1 Cabbage Juice 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CD853F; color: #FFFFFF;&amp;quot; | Peru ||  Carrot 4 Lime 1 Red Sand 5 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFC0CB;color: #000000;&amp;quot; | Pink ||  Lime 1 Red Sand 1 Clay 2 Copper 1 Cabbage Juice 6 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DDA0DD;color: #000000;&amp;quot; | Plum ||  Saltpeter 1 Red Sand 1 Clay 1 Copper 1 Cabbage Juice 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B0E0E6;color: #000000;&amp;quot; | PowderBlue ||  Lime 1 Red Sand 1 Saltpeter 1 Copper 2 Cabbage Juice 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #003153; color: #FFFFFF;&amp;quot; | PrussianBlue ||  Clay 6 Cabbage Juice 1 Sulfur 1 Red Sand 2 Copper 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800080; color: #FFFFFF;&amp;quot; | Purple ||  Cabbage Juice 1 Red Sand 7 Sulfur 1 Clay 1 Copper 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C76114; color: #FFFFFF;&amp;quot; | RawSienna ||  Carrot 6 Red Sand 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF0000; color: #FFFFFF;&amp;quot; | Red ||  Saltpeter 1 Sulfur 1 Red Sand 9 Clay 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #860111; color: #FFFFFF;&amp;quot; | RedDevil ||  Saltpeter 1 Red Sand 10 Lime 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #004040; color: #FFFFFF;&amp;quot; | RichBlack ||  Clay 1 Cabbage Juice 6 Copper 2 Sulfur 1 Carrot 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BC8F8F;color: #000000;&amp;quot; | RosyBrown ||  Lime 1 Red Sand 4 Cabbage Juice 6 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4169E1; color: #FFFFFF;&amp;quot; | RoyalBlue ||  Silver Powder 1 Clay 1 Sulfur 1 Copper 1 Cabbage Juice 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9B111E; color: #FFFFFF;&amp;quot; | RubyRed ||  Red Sand 10 || N || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B4513; color: #FFFFFF;&amp;quot; | SaddleBrown ||  Carrot 2 Red Sand 4 Clay 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FA8072;color: #000000;&amp;quot; | Salmon ||  Carrot 2 Lime 1 Red Sand 4 Cabbage Juice 3 Clay 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F4A460;color: #000000;&amp;quot; | SandyBrown ||  Carrot 7 Lime 1 Red Sand 1 Cabbage Juice 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #92000A; color: #FFFFFF;&amp;quot; | Sangria ||  Clay 1 Red Sand 8 Saltpeter 1 Iron 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #308014; color: #FFFFFF;&amp;quot; | SapGreen ||  Copper 1 Clay 7 Sulfur 1 Red Sand 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #2E8B57; color: #FFFFFF;&amp;quot; | SeaGreen ||  Clay 4 Sulfur 1 Red Sand 4 Copper 1 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #321414; color: #FFFFFF;&amp;quot; | SealBrown ||  Clay 1 Carrot 1 Sulfur 1 Potash 1 Red Sand 8 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF5EE;color: #000000;&amp;quot; | SeaShell ||  Lime 1 Copper 2 Potash 1 Cabbage Juice 4 Carrot 5 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A0522D; color: #FFFFFF;&amp;quot; | Sienna ||  Lime 1 Red Sand 9 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C0C0C0;color: #000000;&amp;quot; | Silver ||  Lime 1 Red Sand 2 Copper 1 Cabbage Juice 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #87CEEB;color: #000000;&amp;quot; | SkyBlue ||  Clay 4 Saltpeter 1 Sulfur 1 Copper 2 Cabbage Juice 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6A5ACD; color: #FFFFFF;&amp;quot; | SlateBlue ||  Clay 1 Red Sand 7 Sulfur 1 Copper 1 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #708090; color: #FFFFFF;&amp;quot; | SlateGrey ||  Clay 2 Sulfur 1 Red Sand 6 Copper 1 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #100C08; color: #FFFFFF;&amp;quot; | SmokeyBlack ||  Clay 1 Cabbage Juice 1 Copper 1 Sulfur 1 Red Sand 7 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFAFA;color: #000000;&amp;quot; | Snow ||  Lime 1 Copper 3 Cabbage Juice 3 Potash 1 Carrot 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FF7F;color: #000000;&amp;quot; | SpringGreen ||  Saltpeter 1 Red Sand 5 Copper 4 Lead 1 Potash 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4682B4; color: #FFFFFF;&amp;quot; | SteelBlue ||  Clay 5 Sulfur 1 Red Sand 1 Copper 1 Cabbage Juice 3 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CC3366; color: #FFFFFF;&amp;quot; | SteelPink ||  Red Sand 8 Lime 1 Cabbage Juice 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D2B48C;color: #000000;&amp;quot; | Tan ||  Lime 1 Saltpeter 1 Red Sand 8 Copper 1 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008080; color: #FFFFFF;&amp;quot; | Teal ||  Clay 4 Cabbage Juice 4 Saltpeter 1 Sulfur 1 Copper 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D8BFD8;color: #000000;&amp;quot; | Thistle ||  Lime 1 Red Sand 3 Iron 1 Copper 1 Cabbage Juice 5 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6347; color: #FFFFFF;&amp;quot; | Tomato ||  Lime 1 Red Sand 8 Cabbage Juice 1 Clay 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #40E0D0;color: #000000;&amp;quot; | Turquoise ||  Clay 3 Saltpeter 1 Sulfur 1 Copper 6 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #66023C; color: #FFFFFF;&amp;quot; | TyrianPurple ||  Clay 1 Red Sand 8 Sulfur 1 Cabbage Juice 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #EE82EE;color: #000000;&amp;quot; | Violet ||  Red Sand 2 Sulfur 1 Clay 1 Copper 1 Cabbage Juice 6 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D02090; color: #FFFFFF;&amp;quot; | VioletRed ||  Red Sand 2 Cabbage Juice 7 Sulfur 1 Clay 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5DEB3;color: #000000;&amp;quot; | Wheat ||  Lime 1 Carrot 5 Saltpeter 1 Copper 1 Cabbage Juice 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFFF;color: #000000;&amp;quot; | White ||  Lime 1 Copper 4 Cabbage Juice 4 Potash 1 Carrot 2 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5F5F5;color: #000000;&amp;quot; | WhiteSmoke ||  Lime 1 Clay 2 Saltpeter 1 Copper 4 Cabbage Juice 4 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFF00;color: #000000;&amp;quot; | Yellow ||  Copper 1 Sulfur 1 Red Sand 1 Potash 1 Carrot 8 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9ACD32;color: #000000;&amp;quot; | YellowGreen ||  Carrot 4 Red Sand 5 Lead 1 || Y || N&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0014A8; color: #FFFFFF;&amp;quot; | Zaffre ||  Cabbage Juice 5 Red Sand 3 Clay 1 Sulfur 1 Copper 1 || Y || N&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Furnace&amp;diff=233216</id>
		<title>Furnace</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Furnace&amp;diff=233216"/>
		<updated>2023-12-10T01:25:38Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gallery&lt;br /&gt;
|width=100 | height=100&lt;br /&gt;
|align=center&lt;br /&gt;
|captionstyle=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|File:Bullet Furnace.jpg&lt;br /&gt;
 |[[Bullet Furnace]]&lt;br /&gt;
|File:CompressionFurnace.png&lt;br /&gt;
 |[[Compression Furnace]]&lt;br /&gt;
|File:Blast_Furnace.png&lt;br /&gt;
 |[[Blast Furnace]]&lt;br /&gt;
|File:Gyro.jpg&lt;br /&gt;
 |[[Gyration Cell]]&lt;br /&gt;
|File:Fleet_furnace.png&lt;br /&gt;
 |[[Fleet Furnace]]&lt;br /&gt;
|File:Persephone.png&lt;br /&gt;
 |[[Persephone Furnace]]&lt;br /&gt;
|File:Hadesfurnace.jpg&lt;br /&gt;
 |[[Hades Furnace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Furnace''' converts ore to metal, consuming fuel.&lt;br /&gt;
&lt;br /&gt;
There are two main types of furnace: &lt;br /&gt;
*[[Charcoal]]-fired furnaces with relatively short firing times&lt;br /&gt;
*large [[Petroleum]]-fired furnaces with much longer firing times but greater efficiency.&lt;br /&gt;
*Both produce [[Clinker]] if your [[Stonework]] level is 2 or higher, otherwise produces [[Strange Slag]]&lt;br /&gt;
&lt;br /&gt;
The most time and resource-efficient CC furnace is the [[Gyration Cell]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Furnace                 !! Fuel Type     !! Max Ore !! Fuel Req !! Typical Ore:Metal !! Typical Fuel:Metal !! Fire Time    !! Typical Metal/Hour !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Furnace]]      || [[Charcoal]]  || 200     || 5        || 100:1              || 2.5:1                || 5 minutes   ||                 || FaF 188 ore + 4 charcoal = 2 metal  &lt;br /&gt;
|-&lt;br /&gt;
| [[Compression Furnace]] || [[Charcoal]]  || 500      || 20       || 33.33:1              || 1.33:1             || 20 minutes   || 45/hour            || &amp;lt;s&amp;gt;No pollution confirmed. Tested 0 Acidity, no HM.&amp;lt;/s&amp;gt; Pretty clearly produces HM pollution in T10. (See Amigos smelters in Philae for example.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blast Furnace]]       || [[Charcoal]]  || 1000     || 10       || 17:1              || 0.17:1             || 10 minutes?  || 324/hour FaF                  || FaF 991 ore + 9 cc = 54 metal&lt;br /&gt;
|-&lt;br /&gt;
| [[Gyration Cell]]       || [[Charcoal]]  || 1500     || 50       || 10:1              || 0.33:1             || 15 minutes   || 600/hour           || Low pollution, currently the best CC furnace&lt;br /&gt;
|-&lt;br /&gt;
| [[Fleet Furnace]]       || [[Charcoal]]  || - || 20 || - || - || 24 hours || - || Only makes [[Quicksilver]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Persephone Furnace]]  || [[Petroleum]] || 20000    || 1-1000  || 8:1               || 0.035:1            || typ. 4+ days || 26/hour           || Causes heavy metal pollution in a 64 coordinate radius when opened&lt;br /&gt;
|-&lt;br /&gt;
| [[Hades Furnace]]       || [[Petroleum]] || 20000    || 1-1000  || 6:1               || 0.06:1             || typ. 4+ days || 2k metal first 24 hrs || Large pollution radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Clinker&amp;diff=233215</id>
		<title>Clinker</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Clinker&amp;diff=233215"/>
		<updated>2023-12-10T01:25:20Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Clinker&lt;br /&gt;
| image  = clinker.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
By-product of melting [[Ore]] in a [[Furnace]] with [[Stonework]] level 2 or higher.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Used in making [[cement]].&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Firepit&amp;diff=232958</id>
		<title>Firepit</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Firepit&amp;diff=232958"/>
		<updated>2023-12-07T00:56:33Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: /* Yield Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Firepit&lt;br /&gt;
| image        = Stoking.png&lt;br /&gt;
| location     = [[Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 1}}&lt;br /&gt;
| material1    = [[requires::Firebricks]]&lt;br /&gt;
| qty1         = 40&lt;br /&gt;
| material2    = [[requires::Slate]]&lt;br /&gt;
| qty2         = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Warning: USING firepits causes Soot [[Pollution]]'''&lt;br /&gt;
&lt;br /&gt;
A '''firepit''' allows for the safe burning of [[wood]] with the help of [[flint]] and [[tinder]] to start the fire. The residue of a firepit is [[charcoal]]. [[Fish]] and [[vegetables]] can be [[Grilled Food|grilled]] over the fire. Additionally, some items can be burned in a firepit to produce [[ash]] or [[lime]]. &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned the [[Pyrolysis]] tech and {{RequireSkill | Pyrolysis | 1}}. The [[Carving]] skill is also required for Tinder.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 40 [[requires::Firebricks]]&lt;br /&gt;
* 80 [[requires::Slate]]&lt;br /&gt;
&lt;br /&gt;
Built Outside (Self &amp;gt; Projects &amp;gt; Charcoal).&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
The Firepit can be upgraded to take [[Long Sharp Stick]]s as well as Sharpened Sticks for grilling food. This lets you grill 75 vegetables or fish at a time.&lt;br /&gt;
This upgrade costs:&lt;br /&gt;
* 2 [[Bolt]]&lt;br /&gt;
* 5 [[Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Produce [[produces::Charcoal]] from 200 [[Wood]].&lt;br /&gt;
* Add up to 20 of each type of [[Fish]] and [[Vegetables]], except [[Leeks]], to produce [[produces::Grilled Cucumbers]], [[produces::Grilled Cabbage]], [[produces::Grilled Carrots]], [[produces::Grilled Garlic]], [[produces::Grilled Onions]], [[produces::Grilled Peppers]], [[produces::Grilled Watermelons]], [[produces::Grilled Fish]], and [[produces::Grilled Eggplant]].  You will need a [[Sharpened Stick]] for each type of food being grilled.&lt;br /&gt;
* Add up to 100 [[Leeks]], 100 [[Dried Flax]], and/or 100 [[Dried Papyrus]] to produce [[produces::Ash]].&lt;br /&gt;
* Add up to 100 [[Limestone]] to produce [[produces::Lime]]. &lt;br /&gt;
&lt;br /&gt;
=== Starting the fire ===&lt;br /&gt;
&lt;br /&gt;
You need 1 [[Flint]], 1 [[Tinder]], and 200 [[Wood]] to start the fire. '''Note that if you intend to grill food, you need to add it to the fire BEFORE you light it.''' The flint is not consumed.&lt;br /&gt;
&lt;br /&gt;
Each attempt to light a fire can:&lt;br /&gt;
&lt;br /&gt;
* Succeed;&lt;br /&gt;
* Fail - you can try again immediately;&lt;br /&gt;
* Fail and consume the [[Tinder]] - you will need to add more before trying again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earn 1 [[Pyrolysis]] xp when lit. Earn another 12 xp once the flame goes out (Only confirmed when also adding 20 Grilled Onions)&lt;br /&gt;
=== Stoking the fire ===&lt;br /&gt;
&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[Grilled Food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14–15 seconds. This period is a stoking phase. You must stoke the fire exactly once during this entire brightening sequence, and preferably before it goes from white -&amp;gt; yellow. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage.  Be careful you stoke the fire only once over the ''entire'' brightening sequence, otherwise it will quickly smolder the fire, decreasing the fire burn time by 6 minutes than if it slowly smoldered out. If you do not stoke the fire in time, it will slowly &amp;quot;smouldering out&amp;quot; over a period of 6 teppy minutes.&lt;br /&gt;
&lt;br /&gt;
===Stoking Tutorial Video===&lt;br /&gt;
&amp;lt;youtube&amp;gt;a3TrzmiTJkI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* '''Smouldering out:''' The fire has gone out and the firepit is cooling. This stage takes approximately '''6 Teppy Minutes''' (About 6:34 real time). You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
== Other Tips ==&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is important not to panic—the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color—long stretches of orange—a solid few seconds of yellow—the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange—and after staring at orange for so long—the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main—so you can keep track of how many stokes you've done—and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
* ''Stoking a single time results in a firepit turning 100 dried flax into 12 ash instead of 11. - Xaxyx''&lt;br /&gt;
&lt;br /&gt;
=== Half-an-Eye Stoking Method ===&lt;br /&gt;
You can use the (pinned) firepit menu to help you track whether you've already stoked that cycle. This method allows you to keep half an eye on the firepit instead of watching like a hawk for the fire to change color. &lt;br /&gt;
&lt;br /&gt;
Starting the fire:&lt;br /&gt;
#Light the firepit and pin the menu. The menu should show an option to &amp;quot;Stoke the Fire&amp;quot; with your [[Iron Poker]] or [[Sharpened Stick]].&lt;br /&gt;
#Wait for the first time the fire turns white hot or yellow. '''Click''' the &amp;quot;Stoke&amp;quot; action, and notice that the &amp;quot;Stoke&amp;quot; menu item disappears.&lt;br /&gt;
#The next time you see that the fire is deep orange, click on an empty spot in the pinned menu so that the &amp;quot;Stoke&amp;quot; menu item reappears. &lt;br /&gt;
&lt;br /&gt;
Now that the fire is started, you only have to worry about the stoke cycle twice:&lt;br /&gt;
*If you look at the fire and see that it's dark orange, then click the pinned menu to make sure that the &amp;quot;Stoke&amp;quot; menu item is visible. &lt;br /&gt;
*If you look at the fire and see that it's yellow or white, check the pinned menu. It will be in one of two states: &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is available, click it. &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is '''not''' there, '''do not''' click anywhere on the menu. Now you can keep half an eye on the fire until it turns orange again. &lt;br /&gt;
&lt;br /&gt;
In both cases, make sure to click the menu instead of using the [[Hotkey]] to stoke the fire.&lt;br /&gt;
&lt;br /&gt;
== Yield ==&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
=== Optimal load ===&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
=== Sample yields ===&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods. This assumes that fires are allowed to smolder out naturally; prematurely stoking the fire out incurs about a 5-minute penalty.&lt;br /&gt;
&lt;br /&gt;
'''Note: Ash yields in T11 are greater than the formula below predicts.'''&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=5&lt;br /&gt;
|-&lt;br /&gt;
! stoking time (teppyminutes) !! charcoal !! lime from 96 limestone !! ash from 100 dried flax !! ash from 80 leeks !! ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| -5 (stoking prematurely near beginning) || 15 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 &amp;lt;v/&amp;gt; || 30 &amp;lt;v/&amp;gt; || 25 &amp;lt;uv/&amp;gt; || 10 &amp;lt;v/&amp;gt; || 57 &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 66 &amp;lt;v/&amp;gt; || 61 || 31 || colspan=&amp;quot;3&amp;quot; | 121 total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
''(Discussion of possible deviations from the formula/table moved to Discussion page.)''&lt;br /&gt;
&lt;br /&gt;
=== Yield Formula ===&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( t^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved to the Discussion page)&lt;br /&gt;
&lt;br /&gt;
My calc in T9 suggest 20 should be changed to 14 in the formula for Papy. 6.Dec.2019 /Catote&lt;br /&gt;
&lt;br /&gt;
There is good yield above 60 minutes stoking time.  I just completed 80 minutes on two fire pits. Neither pit was complete.  I couldn't take it anymore.  Each pit yielded: 98 Ash, 59 Charcoal and 32 Lime from 100 papy, 80 leeks, 96 Limestone and 200 wood. /Hapu&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Fresh_Leaves&amp;diff=232498</id>
		<title>Fresh Leaves</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Fresh_Leaves&amp;diff=232498"/>
		<updated>2023-12-03T05:32:18Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sources==&lt;br /&gt;
'''Fresh leaves''' are harvested from different foliage [[Plants]] each Egyptian week and are marked with the week in which they were harvested.&amp;lt;br&amp;gt;&lt;br /&gt;
'G' is the default hotkey for 'Harvest the Leaves'&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
==Current Fresh Leaves==&lt;br /&gt;
[[Image:TangerineSunbell.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Fresh Leaves==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Week !! Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Week 30 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 29 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 28 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 27 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 26 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 25 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 24 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 23 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 22 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Week 21 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 20 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 19 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 18 || Curl-Tip Snake Plant&lt;br /&gt;
|-&lt;br /&gt;
|Week 17 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 16 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 15 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 14 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 13 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 12 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 11 || Dravos&lt;br /&gt;
|-&lt;br /&gt;
|Week 10 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 9 || Tangerine Sunbell&lt;br /&gt;
|-&lt;br /&gt;
|Week 8 || Gardenia&lt;br /&gt;
|-&lt;br /&gt;
|Week 7 || Big Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Week 6 ||  Yellow Ground Palm&lt;br /&gt;
|-&lt;br /&gt;
|Week 5 || Snake Plant&lt;br /&gt;
|-&lt;br /&gt;
|Week 4 || Emerald Flag&lt;br /&gt;
|-&lt;br /&gt;
|Week 3 || Buffalo Horn&lt;br /&gt;
|-&lt;br /&gt;
| Week 2 || Firecrack&lt;br /&gt;
|-&lt;br /&gt;
| Week 1 || King Fern&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Links==&lt;br /&gt;
https://catitd.com/calendar.asp&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Fresh_Leaves&amp;diff=232497</id>
		<title>Fresh Leaves</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Fresh_Leaves&amp;diff=232497"/>
		<updated>2023-12-03T05:31:54Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sources==&lt;br /&gt;
'''Fresh leaves''' are harvested from different foliage [[Plants]] each Egyptian week and are marked with the week in which they were harvested.&amp;lt;br&amp;gt;&lt;br /&gt;
'G' is the default hotkey for 'Harvest the Leaves'&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
==Current Fresh Leaves==&lt;br /&gt;
[[Image:TangerineSunbell.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Fresh Leaves==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Week !! Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Week 30 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 29 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 28 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 27 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 26 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 25 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 24 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 23 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 22 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Week 21 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 20 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 19 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 18 | Curl-Tip Snake Plant | &lt;br /&gt;
|-&lt;br /&gt;
|Week 17 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 16 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 15 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 14 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 13 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 12 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 11 || Dravos&lt;br /&gt;
|-&lt;br /&gt;
|Week 10 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 9 || Tangerine Sunbell&lt;br /&gt;
|-&lt;br /&gt;
|Week 8 || Gardenia&lt;br /&gt;
|-&lt;br /&gt;
|Week 7 || Big Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Week 6 ||  Yellow Ground Palm&lt;br /&gt;
|-&lt;br /&gt;
|Week 5 || Snake Plant&lt;br /&gt;
|-&lt;br /&gt;
|Week 4 || Emerald Flag&lt;br /&gt;
|-&lt;br /&gt;
|Week 3 || Buffalo Horn&lt;br /&gt;
|-&lt;br /&gt;
| Week 2 || Firecrack&lt;br /&gt;
|-&lt;br /&gt;
| Week 1 || King Fern&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Links==&lt;br /&gt;
https://catitd.com/calendar.asp&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Ploughing&amp;diff=232263</id>
		<title>Ploughing</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Ploughing&amp;diff=232263"/>
		<updated>2023-12-01T17:31:34Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
| name         = Ploughing&lt;br /&gt;
| discipline   = Worship&lt;br /&gt;
| source       = [[School of Worship]]&lt;br /&gt;
| requirements =* [[Ranching]] &lt;br /&gt;
| tuition1     = [[Onions]]&lt;br /&gt;
| qty1         = 100&lt;br /&gt;
| tuition2     = [[Carrots]]&lt;br /&gt;
| qty2         = 100&lt;br /&gt;
| tuition3     = [[Leeks]]&lt;br /&gt;
| qty3         = 100&lt;br /&gt;
| tuition4     = [[Cabbage]]&lt;br /&gt;
| qty4         = 100&lt;br /&gt;
| tuition5     = [[Watermelon]]s&lt;br /&gt;
| qty5         = 100&lt;br /&gt;
| tuition6     = [[Peppers]]&lt;br /&gt;
| qty6         = 100&lt;br /&gt;
| tuition7     = [[Cucumbers]]&lt;br /&gt;
| qty7         = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bull plowing field.png|thumb|A bull in the process of plowing a field]]&lt;br /&gt;
== Uses ==&lt;br /&gt;
'''Ploughing''' is a skill that allows a Bull to be harnessed to a [[Mouldboard Plough]] to create a Vegetable Field. Fields grow vegetables similar to how greenhouses grow grass. The skill is also required to plant vegetable seeds in the field, though it is not required to harvest grown vegetables from a field.&lt;br /&gt;
&lt;br /&gt;
With the ploughing skill, you will receive a new option, to make a [[Mouldboard Plough]], on a [[Crafting Bench]] equipped with a [[Vice Bench]].&lt;br /&gt;
&lt;br /&gt;
The [[Mouldboard Plough]] can be equipped on a [[Bull]] that is located inside a [[Ranch]].  In order to plough a field, you must also have filled the XP bar for [[Farming 1]].&lt;br /&gt;
&lt;br /&gt;
=== Site Selection ===&lt;br /&gt;
* With a [[Mouldboard Plough]] in inventory, a bull in a ranch will have the option &amp;quot;Attach Plough&amp;quot;. Selecting this will produce the message &amp;lt;Font color=blue&amp;gt;With a lasso you can plough fields across the land&amp;lt;/FONT&amp;gt;.&lt;br /&gt;
* With a [[Lasso]] in inventory, you will get an option Plough a field or replough an existing field. Selecting plough a field will bring up a build menu and you can reposition your field similar to placing an outdoor building.&lt;br /&gt;
&lt;br /&gt;
==== Positioning the site: ====&lt;br /&gt;
* As you position the site before you build it, the type of field can change between grass, dirt, and sand depending on the center coordinate of the field's current position. As such, you can move and rotate your field to find the correct spot and field type you want before finishing the build.&lt;br /&gt;
* The bull will walk to the site and plow the field automatically, which takes about 4 minutes. You can watch as the bull meticulously works if you wish or perform some other activity in the meantime.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
* You must also have Farming skill 1&lt;br /&gt;
* A field that is torn down before the crop is harvested will Not return the seeds.&lt;br /&gt;
&lt;br /&gt;
The ploughed area will let you plant any type of seed, regardless. But when it's time to harvest, you will get a land is not suitable message and zero yield. Remember the center of the plot is always where you were standing when you started ploughing.&lt;br /&gt;
&lt;br /&gt;
=== Preparing Field ===&lt;br /&gt;
https://media.discordapp.net/attachments/398914244143480834/447515793480220702/unknown.png&lt;br /&gt;
* The plough has a chance to break on every use. If that happens, it will drop on the ground and return a [[Broken Plough]].&lt;br /&gt;
https://cdn.discordapp.com/attachments/398914244143480834/447782222913863691/unknown.png&lt;br /&gt;
* If the bull dies in the process, the ground will have bones, leather and the plough.  &lt;br /&gt;
* Attempting to plant seeds during ploughing will produce a popup (The Vegetable Field is busy. Please wait).&lt;br /&gt;
&lt;br /&gt;
=== Planting Vegetables ===&lt;br /&gt;
* You will require exactly 5 seeds of the same type to plant. (With less, you get a popup, &amp;quot;To sow this field you need: 5 Veg Seeds: Type&amp;quot;)&lt;br /&gt;
* Growing takes ~2 hours, after which you can harvest.&lt;br /&gt;
* The color of the site indicates the type of soil. Green is Grass only, Sandy White is Sand only, Brown is Dirt only.&lt;br /&gt;
* A field yield from the wrong type will tell you after clicking Harvest &amp;quot;Your field didn't produce anything useful. Maybe the land is not suitable?&amp;quot;&lt;br /&gt;
* After harvesting, You will receive &lt;br /&gt;
** 25 farming xp per field harvested&lt;br /&gt;
** your original seeds back&lt;br /&gt;
** 10x yield, with possible rounding shenanigans (received 30 and 40 for Ra's Breed garlic, 30 for Ma'at's Garden cucumbers, and 90 for Heket's Crop garlic)&lt;br /&gt;
** a guaranteed crop Insect &lt;br /&gt;
* A field can be replanted immediately after harvesting. &lt;br /&gt;
* After a certain number of harvests (10?), a field will be rendered unsuitable for farming. When the field is exhausted, it will disappear and you will receive a message stating that &amp;lt;Font color=blue&amp;gt;&amp;quot;This field can no longer support another crop cycle.&amp;quot;&amp;lt;/FONT&amp;gt;&lt;br /&gt;
* It is possible to replough a new field in exactly the same place&lt;br /&gt;
* If you accidentally plant the wrong seeds, your only viable choice is to allow them to grow and then harvest with an error message.  Tearing down the field before harvesting will Not return your seeds.&lt;br /&gt;
&lt;br /&gt;
=== Planting Grain ===&lt;br /&gt;
* Instead of vegetables, you may instead select the option to grow grass on the field. You do not need any seeds to start this process.&lt;br /&gt;
* Growing grass takes much longer than vegetables (verify time), at a certain point the field will say the grass is partially grown and may be harvested at that time&lt;br /&gt;
* The yield seems dependent on the length of time grown, the scythe/basket type you are holding to harvest with, possibly your grass harvesting skill. More testing needed&lt;br /&gt;
* After harvest, the grass will show up on the field in little knocked over piles. You need to select the field again to actually collect the grass&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
*Veggies harvested from a field do not apply toward offlining.&lt;br /&gt;
* Grain cannot be planted (these are veggie fields).&lt;br /&gt;
* Water tables are unaffected by farming in vegetable fields.&lt;br /&gt;
* Bulls risk sudden death while ploughing fields. Bulls that expire in this way will return bones and leather. &lt;br /&gt;
** Per Malard, a Bull can work fields at least 10 times before risking death.&lt;br /&gt;
** It is unknown if a Bull can recover back to a fully healthy state, if left unworked for a time.&lt;br /&gt;
&lt;br /&gt;
== What the devs say ==&lt;br /&gt;
* &amp;quot;We're calling it 'ploughing' instead of 'plowing' because I guess we're an English game now&amp;quot;&lt;br /&gt;
* &amp;quot;We're gonna do ploughing&amp;quot;&lt;br /&gt;
* &amp;quot;My idea for how ploughing should work is that you plant a field, and you have to 'turn it over' every 24 hours, sort of like greenhouse, but for veggies&amp;quot;&lt;br /&gt;
* &amp;quot;The problem is, there is no room for ploughing with pyramids, crossbreeding, region/faction bonuses, and aqueducts.&amp;quot;&lt;br /&gt;
* &amp;quot;Ploughing will be a skill, not a tech&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Layout for 12 Fields ==&lt;br /&gt;
&lt;br /&gt;
General layout for getting 12 fields around a ranch, with a little wiggle room for hitting terrain types.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Ranch_field_best_layout.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Guides/Mining&amp;diff=231113</id>
		<title>Guides/Mining</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Guides/Mining&amp;diff=231113"/>
		<updated>2023-11-25T01:14:08Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To get to the Mining Technology Page click here: [[Mining]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
When done mining a public mine, please press &amp;quot;Stop working this mine&amp;quot; so the crystals disappear and won't cause lag.&lt;br /&gt;
&lt;br /&gt;
== Public Mines ==&lt;br /&gt;
&lt;br /&gt;
See the [[Maps/Public Mines]] page.&lt;br /&gt;
&lt;br /&gt;
== General Description of Mining ==&lt;br /&gt;
&lt;br /&gt;
* Anyone can see what type of [[Mine|Ore Mine]] it is.  These mines do not crumble so there is no repair cost. &lt;br /&gt;
* When dowsing, 'Unrecognizable ore' means the required Perception is double your current rounded up. That's the current theory.  &lt;br /&gt;
* Work the Mine, Normal hotkey [W] to get the first set or new set of ore stones. There is a [[Color Blind]] mining mode that can be enable by contacting a GM. The hotkey [c} to work the mine instead of [w] .  &lt;br /&gt;
* Minimum number of Ore Stones in a successful Workload for any ore is 3 Ore Stones chosen.&lt;br /&gt;
* Gems and coal are produced when one of the Ore Stones crumbles.  When a specific Ore Stone has been selected in a correct workload 7 times it crumbles.&lt;br /&gt;
* &amp;quot;All same or all different&amp;quot; means that each set needs to be either of the same or of a different type. E.g., the crystal color could be all red or 3 different colors. &lt;br /&gt;
* &amp;quot;Some same and some different&amp;quot; means that each set must contain a pair and one different from the pair. E.g., the crystal colors could be 2 yellows and 1 red.&lt;br /&gt;
&lt;br /&gt;
===Color Blind Mode===&lt;br /&gt;
&lt;br /&gt;
* If you would like to have [[Color Blind]] mode turned on for mining, please place a GM call requesting it.&lt;br /&gt;
* The puzzle artwork will be the same, but instead of requiring you to distinguish between stone colors, base colors, and crystal colors, you will have to distinguish between different shapes and/or marbling patterns.  Even the most complex mining puzzles can be successfully configured that way.&lt;br /&gt;
&lt;br /&gt;
In this iron mine, you have to distinguish between stone colors and crystal shapes.&lt;br /&gt;
&lt;br /&gt;
[[Image:IronReg.png | 500px]]&lt;br /&gt;
&lt;br /&gt;
At the same iron mine, in colorblind mode, you need to distinguish between stone shapes and base shapes.&lt;br /&gt;
&lt;br /&gt;
[[Image:IronCB.png | 500px]]&lt;br /&gt;
&lt;br /&gt;
== Byproducts ==&lt;br /&gt;
*Every mine will produce [[Gems]] and [[Coal]] when a stone is successfully broken. These land in the mine's inventory. The type of gem is determined by the region the mine is in. Refer to [[Gems]] for a list of which gems are mined in which regions.&lt;br /&gt;
*As of 2020-01-28, there is also a small chance to gain 2 [[Cuttable Gems]] among [[Cuttable Almandine|Almandine]], [[Cuttable Aquamarine|Aquamarine]], [[Cuttable Garnet|Garnet]], [[Cuttable Kunzite|Kunzite]] and [[Cuttable Morganite|Morganite]] when you confirm a successful workload, be it sand or ore.&lt;br /&gt;
== Ore characteristics ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|{table} border=5 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#CCDFFF&amp;quot;&lt;br /&gt;
|'''Ore Type'''&lt;br /&gt;
|'''Number of Ore Stones in a set'''&lt;br /&gt;
|'''Varying Characteristics'''&lt;br /&gt;
|'''Characteristic Rules for a Successful Workload'''&lt;br /&gt;
|''' Regular Mining'''&lt;br /&gt;
|'''[[Color Blind]] Mode'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Aluminum]]&lt;br /&gt;
| 9&lt;br /&gt;
| 4 Stone Colours, 4 Stone Shapes, 4 Base Colours&lt;br /&gt;
| All Same or All Different&lt;br /&gt;
&lt;br /&gt;
|[[File:aluminum_reg.png|300px]]&lt;br /&gt;
|[[File:aluminum_cb.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Antimony]] &lt;br /&gt;
| 14 &lt;br /&gt;
| 5 Crystal Colours, 5 Crystal Shapes, 2 Base Shapes &lt;br /&gt;
| All Same or All Different. In practice this means the base shape must always be the same. The crystals and crystal shapes can be either all same or all different.&lt;br /&gt;
&lt;br /&gt;
|[[File:antimony_reg.png|300px]]&lt;br /&gt;
|[[File:antimony_cb.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| [[Cobalt]]&lt;br /&gt;
| 10&lt;br /&gt;
| 7 Stone Colours, 7 Crystal Colours, 7 Base Colours&lt;br /&gt;
| 2 same base and one different, 2 same crystal and one different, 2 same stone and one different. For sets of 4, can be 3/1, 2/2 or 2/1/1 for each property.&lt;br /&gt;
&lt;br /&gt;
|[[File:cobalt_reg.png|300px]]&lt;br /&gt;
|[[File:cobalt_cb.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Copper]]&lt;br /&gt;
| 8&lt;br /&gt;
| 3 Stone Colours, 4 Stone Shapes&lt;br /&gt;
| All Same, All Different, All of one characteristic same, all of other characteristic different&lt;br /&gt;
&lt;br /&gt;
|[[File:copper_reg.png|300px]]&lt;br /&gt;
|[[File:copper_cb.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| 12 &lt;br /&gt;
| 3 Stone Colours, 3 Stone Patterns, 3 Crystal Colours, 3 Crystal Shapes &lt;br /&gt;
| All Same or All Different&lt;br /&gt;
&lt;br /&gt;
|[[File:gold_reg.png|300px]]&lt;br /&gt;
|[[File:gold_cb.png|300px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
| 7&lt;br /&gt;
| 3 Stone Colours, 3 Crystal Shapes&lt;br /&gt;
| All Same or All Different, one characteristic all same, other characteristic all different&lt;br /&gt;
&lt;br /&gt;
|[[File:iron_reg.png|300px]]&lt;br /&gt;
|[[File:iron_cb.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Lead]]&lt;br /&gt;
| 9&lt;br /&gt;
| 5 Stone Colours, 4 Stone Shapes, 3 Crystal Colors&lt;br /&gt;
| Different shape + same gem colour + different rock colour = work.  same gem color, same rock shape, different rock color = work&lt;br /&gt;
&lt;br /&gt;
|[[File:lead_reg.png|300px]]&lt;br /&gt;
|[[File:lead_cb.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnesium]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 7 Stone Colours, 3 Stone Shapes, 3 Stone Patterns &lt;br /&gt;
| All Same or All Different&lt;br /&gt;
&lt;br /&gt;
|[[File:magnesium_reg.png|300px]]&lt;br /&gt;
|[[File:magnesium_cb.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Nickel]] &lt;br /&gt;
| 13 &lt;br /&gt;
| 4 Stone Colours, 4 Stone Patterns, 4 Crystal Shapes, 4 Crystal Colours (provisional) &lt;br /&gt;
| 3+ All Same or All Different &lt;br /&gt;
&lt;br /&gt;
|[[File:nickel_reg.png|300px]]&lt;br /&gt;
|[[File:nickel_cb.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum]]&lt;br /&gt;
| 12&lt;br /&gt;
| 5 Stone Colours, 5 Stone Patterns, 5 Crystal Colours, 5 Base Shapes&lt;br /&gt;
| Some Same and Some Different:&amp;lt;br&amp;gt;If mining 3 orestones, 2 must have same stone color and 3rd be different; 2 must have same base shape and 3rd be different, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[File:platinum_reg.png|300px]]&lt;br /&gt;
|[[File:platinum_cb.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|--&lt;br /&gt;
&lt;br /&gt;
| Sand&lt;br /&gt;
| 7&lt;br /&gt;
| 7 Stone Colors&lt;br /&gt;
| All Same or All Different&lt;br /&gt;
&lt;br /&gt;
|[[File:sand_reg.png|300px]]&lt;br /&gt;
|[[File:sand_cb.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Silver]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 5 Stone Colours, 5 Base Shapes, 5 Base Colours &lt;br /&gt;
| 3+ All Same or All Different&lt;br /&gt;
&lt;br /&gt;
|[[File:silver_reg.png|300px]]&lt;br /&gt;
|[[File:silver_cb.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin]]&lt;br /&gt;
| 9&lt;br /&gt;
| 4 Stone Colours, 4 Stone Marbling Patterns&lt;br /&gt;
| All Same or All Different&lt;br /&gt;
&lt;br /&gt;
|[[File:tin_reg.png|300px]]&lt;br /&gt;
|[[File:tin_cb.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 3 Stone Colours, 3 Base Shapes, 3 Crystal Colours &lt;br /&gt;
| All Same or All Different &lt;br /&gt;
&lt;br /&gt;
|[[File:zinc_reg.png|300px]]&lt;br /&gt;
|[[File:zinc_cb.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing the Mining Game ==&lt;br /&gt;
&lt;br /&gt;
* We will use a Copper Mine in this example.  Copper Mines use the Ore Stone characteristics of body colours and body shapes.  You will always play the Mining Game with this type of mine with those characteristics. In the chart above, successful workloads will have characteristics that are either all the same or all different for copper.&lt;br /&gt;
&lt;br /&gt;
* Click on the Mine and choose Work this Mine, Normal [W] to bring out a new Ore Stone set.&lt;br /&gt;
&lt;br /&gt;
[[Image:T5OreStoneSet.jpg | 500px|Tale 7 Ore Stone Set]]&lt;br /&gt;
&lt;br /&gt;
* Left-click the stones that you think will be either All Same or All Different as in the chart above for this Ore Stone Set and choose Add this to the Workload [A].  In this example I chose All Different for both colour and shape, so all stone shapes must be different and all stone colors must be different (yellow, purple, blue). A blue rotating ring appears around each stone you choose.  Two Ore Stones have been chosen and a blue Ore Stone is about to be chosen.&lt;br /&gt;
&lt;br /&gt;
[[Image:Workload.jpg | 700px|T5 Workload]]&lt;br /&gt;
&lt;br /&gt;
*Left-click the last Ore Stone and choose Add this to the Workload and Finalize [S].  If you chose a correct set of Ore Stones then you will see the flyaway message as below!  You win some ore!  The ore amount is added into the pot and you can Take.&lt;br /&gt;
&lt;br /&gt;
[[Image:T5WorkloadScore.jpg | 700px|Cyan Shade 1]]&lt;br /&gt;
&lt;br /&gt;
=== Ore Stone, Crystal and base shapes===&lt;br /&gt;
&lt;br /&gt;
{|{table} border=5 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#CCDFFF&amp;quot;&lt;br /&gt;
|'''Crystal Shapes'''&lt;br /&gt;
|'''Names'''&lt;br /&gt;
|'''Stone Shapes'''&lt;br /&gt;
|'''Names'''&lt;br /&gt;
|'''Base Shapes'''&lt;br /&gt;
|'''Names'''&lt;br /&gt;
|'''Pattern'''&lt;br /&gt;
|'''Names'''&lt;br /&gt;
|'''Colors'''&lt;br /&gt;
|'''Names'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:mixedcrystal.png|200px]] &lt;br /&gt;
| Mixed Crystals &lt;br /&gt;
||[[file:longshards.png |200px]] &lt;br /&gt;
| Udder Stone&lt;br /&gt;
||[[file:boxedbase.png |200px]] &lt;br /&gt;
| Boxes Base&lt;br /&gt;
||[[file:honeycombpattern.png |200px]] &lt;br /&gt;
| Honeycomb Pattern&lt;br /&gt;
||[[file:redstone.png |200px]] &lt;br /&gt;
| Red Stone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:longshards.png |200px]] &lt;br /&gt;
| Long Shard&lt;br /&gt;
|[[file:bowlstone.png |200px]] &lt;br /&gt;
| Bowl Stone&lt;br /&gt;
|[[file:fracturedbase.png |200px]] &lt;br /&gt;
| Fractured Base&lt;br /&gt;
||[[file:Wigglylines.png |200px]] &lt;br /&gt;
| Wigley Lines&lt;br /&gt;
|[[file:yellowstone.png |200px]] &lt;br /&gt;
|Yellow Stone&lt;br /&gt;
|-&lt;br /&gt;
|[[File:longbranched.png|200px]] &lt;br /&gt;
| Long Branched&lt;br /&gt;
|[[file:Ovalstone.png |200px]] &lt;br /&gt;
| Oval Stone&lt;br /&gt;
||[[file:Roundedgebase.png |200px]] &lt;br /&gt;
| Rounded Edged base&lt;br /&gt;
|[[file:Linedpattern.png |200px]] &lt;br /&gt;
| Lined Pattern&lt;br /&gt;
|[[file:blackstone.png |200px]] &lt;br /&gt;
| Blackstone&lt;br /&gt;
|-&lt;br /&gt;
|[[File:longsmooth.png|200px]] &lt;br /&gt;
|Long Smooth &lt;br /&gt;
|[[file:stackedstone.png |200px]] &lt;br /&gt;
| Stacked Stone&lt;br /&gt;
||[[file:bowlstone.png |200px]] &lt;br /&gt;
| Round stone base&lt;br /&gt;
|[[file:volcanicpattern.png |200px]] &lt;br /&gt;
| Volcanic Pattern&lt;br /&gt;
|[[file:bluestone.png |200px]] &lt;br /&gt;
| Blue Stone&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawcrystal.png|200px]] &lt;br /&gt;
| Raw Crystal &lt;br /&gt;
||[[File:facetedcrystal.png|200px]] &lt;br /&gt;
| Round Stone&lt;br /&gt;
||[[file:angledstone.png |200px]] &lt;br /&gt;
| flat base&lt;br /&gt;
|[[file:splatteredpattern.png |200px]] &lt;br /&gt;
| Splattered Pattern&lt;br /&gt;
|[[file:greenstone.png |200px]] &lt;br /&gt;
| Green Stone&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shards.png|200px]] &lt;br /&gt;
|Shards &lt;br /&gt;
|[[File:angledstone.png|200px]] &lt;br /&gt;
| Angled Stone&lt;br /&gt;
|[[File:longbranched.png|200px]] &lt;br /&gt;
| Mounds Base&lt;br /&gt;
|[[file:longshards.png|200px]]&lt;br /&gt;
|Speckled Pattern&lt;br /&gt;
||[[file:honeycombpattern.png |200px]] &lt;br /&gt;
| Cyan Stone&lt;br /&gt;
|-&lt;br /&gt;
|[[File:facetedcrystal.png|200px]] &lt;br /&gt;
|Faceted&lt;br /&gt;
|[[file:Squasedstone2.png|200px]]&lt;br /&gt;
|Squashed Stone&lt;br /&gt;
|[[File:rawcrystal.png|200px]] &lt;br /&gt;
| Flat Oval Base&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
||[[file:magentastone.png |200px]] &lt;br /&gt;
| Magenta Stone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=== A Small Guide to Efficient Copper Mining ===&lt;br /&gt;
&lt;br /&gt;
The basics of efficient copper mining is to generally ignore the small loads from the 3-stone combinations and to go for the much more rewarding 4-stone combinations.&lt;br /&gt;
&lt;br /&gt;
* If the current set of stones does not contain any 4-stone combinations, do a few 3-stone combinations to get timer to 0, then get a new set of stones.&lt;br /&gt;
&lt;br /&gt;
* ''Soften up'' the stones in the 4-stone combination(s) by doing 3-stone combinations first. This will ensure a bigger return from the 4-stone combination(s). Be careful not to break any of the stones you need in the end.&lt;br /&gt;
&lt;br /&gt;
* Now do the 4-stone combinations. You will notice that even though it takes some time building up to this, the reward is also great. Happy mining!&lt;br /&gt;
&lt;br /&gt;
=== Ore Yield ===&lt;br /&gt;
&lt;br /&gt;
* '''Copper ore''': See above. Typical 3-stone combination yields are not great.&lt;br /&gt;
* '''Iron ore''': You get more iron ore than copper ore for a typical 3-stone combination. 4-stone combination doesn't yield much more than 3-stone combos.&lt;br /&gt;
* '''Silver''': 3-stone combinations give 1 silver at first, but as the stones get used you will get higher yield. 4-stone combinations gives significantly more than 3-stone combos.&lt;br /&gt;
* '''Cobalt''': 4-stone combination yields are actually much smaller than for 3-stone combinations, so stick with 3-stone combos. Alternately, use 4-stone combos first to soften up the stones (being careful not to break any stone you need), then use your 3-stone combos for higher yield.&lt;br /&gt;
** To find 3-stone sets, try looking for a pair of stones that have two things in common, then find other stones that are different on those two things but match either stone for the third property&lt;br /&gt;
** To find 4-stone sets, try looking for a pair of stones that have the same stone color, then add a third stone that matches either crystal color, and a fourth stone with the same base color of any of the first three.  Also, if you've found a 3-stone set, any stone you add to that will make a 4-stone set.&lt;br /&gt;
&lt;br /&gt;
== Mining Helper Tool ==&lt;br /&gt;
&lt;br /&gt;
There is a helper tool available for mining many kinds of ores. It's written in Python 3 &amp;lt;s&amp;gt;and available [[Guides/Mining/HelperTool|here]]&amp;lt;/s&amp;gt;.  Please update the link if you find it.&lt;br /&gt;
&lt;br /&gt;
There is a brute force mining script in automato which goes through all stone combinations. Best use is for silver and cobalt mining.&lt;br /&gt;
&lt;br /&gt;
== [[Guides/Mining/Sand Mining|Sand Mining]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;''Check out the [[Guides/Mining/Sand Mining|Sand Mining Guide]] for pictures and charts that explain this process. Now in living color!''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sand mines have 7 stones varying only in Body Colour.  All 7 colours are possible, but unlikely to come out all at once. Having only one varying property makes sand mines much easier to mine for gems.  The aim is to find groups of 3+ with all same or all different colours, and to work as many stones as possible seven times so that they crumble into gems (and coal).&lt;br /&gt;
&lt;br /&gt;
If there are no triples having the same colour, it is possible to collapse all seven stones according to a simple rule:  Make a workload of three stones using one from each pair (including other stones if there are fewer than 3 pairs), then make a workload of the four other stones.  Repeat this seven times, and all stones will crumble yielding seven gems.&lt;br /&gt;
&lt;br /&gt;
With just a triple (and four singles), you can get 5 gems by making all possible workloads of 3 stones using one from the triple, and then a workload of 5 stones.&lt;br /&gt;
&lt;br /&gt;
You can take out 6 of the ore stones with this combination, Using one of the triple and the 4 singles will give you 6 sets. Do this with a 2nd of the triples, then with the 3rd of the triple you will have 2 sets and take out the 4 single stones then complete with doing the triple and that will take out two of the triple leaving you with just the one stone left. (Fez)&lt;br /&gt;
&lt;br /&gt;
With a triple and a pair, you can get 3 gems by doing all possible workloads using stones from each of the triple and the pair (there are 12 of these), then a 4-workload.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Herb/Butterfly_Damia&amp;diff=230945</id>
		<title>Herb/Butterfly Damia</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Herb/Butterfly_Damia&amp;diff=230945"/>
		<updated>2023-11-24T17:44:01Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herb&lt;br /&gt;
|name=Butterfly Damia&lt;br /&gt;
|method=Crush Stems, Gather Seedpods, Harvest Root, Peel Back, Pick Seeds, Pluck Leaves, Remove Tap, Scrape Away, Scrape Off, Snip Leaf, Squeeze Sap, Trim Root&lt;br /&gt;
|leaf=Notched&lt;br /&gt;
|stem=Converging Multistem&lt;br /&gt;
|color=Violet, Brown/Grey&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Maps/Chariot_Routes&amp;diff=230030</id>
		<title>Maps/Chariot Routes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Maps/Chariot_Routes&amp;diff=230030"/>
		<updated>2023-11-17T17:13:11Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
To change closed to open, change the color value&lt;br /&gt;
Red (closed) : #e41032&lt;br /&gt;
Yellow (open one-way) : #ffff00&lt;br /&gt;
Green (open both ways) : #00B32C&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
dlayer Routes 500&lt;br /&gt;
//Tanis (Meshwesh Delta) to Avaris (Asyut)&lt;br /&gt;
line 1010,6916:1923,1985 color:&amp;quot;#00B32C&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Tanis (Meshwesh Delta) to Kahun (Lahun)&lt;br /&gt;
line 1010,6916:-1263,4804 color:&amp;quot;#00B32C&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Tanis (Meshwesh Delta) to Tell Ed Daba (East Sinai)&lt;br /&gt;
line 1010,6916:4336,6810 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Tell Ed Daba (East Sinai) to Taba (South Sinai)&lt;br /&gt;
line 4336,6810:3264,4756 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Tell Ed Daba (East Sinai) to Kahun (Lahun)&lt;br /&gt;
line 4336,6810:-1263,4804 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Kahun (Lahun) to Avaris (Asyut)&lt;br /&gt;
line -1263,4804:1923,1985 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Kahun (Lahun) to Dukki Gel (Kerma)&lt;br /&gt;
line -1263,4804:-1332,-1488 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Taba (South Sinai) to Avaris (Asyut)&lt;br /&gt;
line 3264,4756:1923,1985 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
circ 3264,4756 50 stroke:false&lt;br /&gt;
&lt;br /&gt;
//Taba (South Sinai) to Sharuhen (Bernike)&lt;br /&gt;
line 3264,4756:2950,-1005 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Avaris (Asyut) to Dukki Gel (Kerma)&lt;br /&gt;
&amp;lt;!--line 1925,1985:-1332,-1488 color:&amp;quot;#e41032&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Avaris (Asyut) to Koptos (Upper Egypt)&lt;br /&gt;
line 1925,1985:830,-1834 color:&amp;quot;#ffff00&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Dukki Gel (Kerma) to Koptos (Upper Egypt)&lt;br /&gt;
line -1332,-1489:830,-1834 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Dukki Gel (Kerma) to Meroe (Meroe Desert)&lt;br /&gt;
line -1332,-1489:14,-7040 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Sharuhen (Bernike) to Koptos (Upper Egypt)&lt;br /&gt;
line 2949,-1007:830,-1834 color:&amp;quot;#00B32C&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Sharuhen (Bernike) to Sheba (Axum)&lt;br /&gt;
line 2949,-1007:3807,-5623 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Koptos (Upper Egypt) to Valley of Queens (West Kush)&lt;br /&gt;
line 830,-1834:930,-4140 color:&amp;quot;#00B32C&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Valley of Queens (West Kush) to Meroe (Blue Nile)&lt;br /&gt;
line 930,-4140:14,-7040 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Valley of Queens (West Kush) to Sheba (Axum)&lt;br /&gt;
line 930,-4140:3807,-5623 color:&amp;quot;#ffff00&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Sheba (Axum) to Meroe (Meroe Desert)&lt;br /&gt;
line 3807,-5623:14,-7040 color:&amp;quot;#ffff00&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Al Kharijah (Western Desert) to Koptos (Upper Egypt)&lt;br /&gt;
line -1545,-4271:830,-1834 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Al Kharijah (Western Desert) to Dukki Gel (Kerma)&lt;br /&gt;
line -1545,-4271:-1332,-1488 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Al Kharijah (Western Desert) to Meroe (Blue Nile)&lt;br /&gt;
line -1545,-4271:14,-7040 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Al Kharijah (Western Desert) to Valley of Queens (West Kush)&lt;br /&gt;
line -1545,-4271:930,-4140 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Also see [[Chariot Routes]]&lt;br /&gt;
[[Category:Atlas]] {{DEFAULTSORT:Chariot Stops}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Maps/Chariot_Routes&amp;diff=230029</id>
		<title>Maps/Chariot Routes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Maps/Chariot_Routes&amp;diff=230029"/>
		<updated>2023-11-17T17:11:58Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
To change closed to open, change the color value&lt;br /&gt;
Red (closed) : #e41032&lt;br /&gt;
Yellow (open one-way) : #ffff00&lt;br /&gt;
Green (open both ways) : #00B32C&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
dlayer Routes 500&lt;br /&gt;
//Tanis (Meshwesh Delta) to Avaris (Asyut)&lt;br /&gt;
line 1010,6916:1923,1985 color:&amp;quot;#00B32C&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Tanis (Meshwesh Delta) to Kahun (Lahun)&lt;br /&gt;
line 1010,6916:-1263,4804 color:&amp;quot;#00B32C&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Tanis (Meshwesh Delta) to Tell Ed Daba (East Sinai)&lt;br /&gt;
line 1010,6916:4336,6810 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Tell Ed Daba (East Sinai) to Taba (South Sinai)&lt;br /&gt;
line 4336,6810:3264,4756 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Tell Ed Daba (East Sinai) to Kahun (Lahun)&lt;br /&gt;
line 4336,6810:-1263,4804 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Kahun (Lahun) to Avaris (Asyut)&lt;br /&gt;
line -1263,4804:1923,1985 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Kahun (Lahun) to Dukki Gel (Kerma)&lt;br /&gt;
line -1263,4804:-1332,-1488 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Taba (South Sinai) to Avaris (Asyut)&lt;br /&gt;
line 3264,4756:1923,1985 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
circ 3264,4756 50 stroke:false&lt;br /&gt;
&lt;br /&gt;
//Taba (South Sinai) to Sharuhen (Bernike)&lt;br /&gt;
line 3264,4756:2950,-1005 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Avaris (Asyut) to Dukki Gel (Kerma)&lt;br /&gt;
&amp;lt;!--line 1925,1985:-1332,-1488 color:&amp;quot;#e41032&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Avaris (Asyut) to Koptos (Upper Egypt)&lt;br /&gt;
line 1925,1985:830,-1834 color:&amp;quot;#ffff00&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Dukki Gel (Kerma) to Koptos (Upper Egypt)&lt;br /&gt;
line -1332,-1489:830,-1834 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Dukki Gel (Kerma) to Meroe (Meroe Desert)&lt;br /&gt;
line -1332,-1489:14,-7040 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Sharuhen (Bernike) to Koptos (Upper Egypt)&lt;br /&gt;
line 2949,-1007:830,-1834 color:&amp;quot;#00B32C&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Sharuhen (Bernike) to Sheba (Axum)&lt;br /&gt;
line 2949,-1007:3807,-5623 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Koptos (Upper Egypt) to Valley of Queens (West Kush)&lt;br /&gt;
line 830,-1834:930,-4140 color:&amp;quot;#00B32C&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Valley of Queens (West Kush) to Meroe (Blue Nile)&lt;br /&gt;
line 930,-4140:14,-7040 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Valley of Queens (West Kush) to Sheba (Axum)&lt;br /&gt;
line 930,-4140:3807,-5623 color:&amp;quot;#ffff00&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Sheba (Axum) to Meroe (Meroe Desert)&lt;br /&gt;
line 3807,-5623:14,-7040 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Al Kharijah (Western Desert) to Koptos (Upper Egypt)&lt;br /&gt;
line -1545,-4271:830,-1834 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Al Kharijah (Western Desert) to Dukki Gel (Kerma)&lt;br /&gt;
line -1545,-4271:-1332,-1488 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Al Kharijah (Western Desert) to Meroe (Blue Nile)&lt;br /&gt;
line -1545,-4271:14,-7040 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Al Kharijah (Western Desert) to Valley of Queens (West Kush)&lt;br /&gt;
line -1545,-4271:930,-4140 color:&amp;quot;#e41032&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Also see [[Chariot Routes]]&lt;br /&gt;
[[Category:Atlas]] {{DEFAULTSORT:Chariot Stops}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Fresh_Leaves&amp;diff=228977</id>
		<title>Fresh Leaves</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Fresh_Leaves&amp;diff=228977"/>
		<updated>2023-11-09T12:22:05Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: /* Fresh Leaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sources==&lt;br /&gt;
'''Fresh leaves''' are harvested from different foliage [[Plants]] each Egyptian week and are marked with the week in which they were harvested.&amp;lt;br&amp;gt;&lt;br /&gt;
'G' is the default hotkey for 'Harvest the Leaves'&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
==Current Fresh Leaves==&lt;br /&gt;
[[Image:BuffaloHorn.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Fresh Leaves==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Week !! Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Week 30 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 29 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 28 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 27 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 26 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 25 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 24 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 23 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 22 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Week 21 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 20 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 19 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 18 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 17 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 16 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 15 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 14 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 13 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 12 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 11 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 10 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 9 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 8 || &lt;br /&gt;
|-&lt;br /&gt;
|Week 7 || Big Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Week 6 ||  Yellow Ground Palm&lt;br /&gt;
|-&lt;br /&gt;
|Week 5 || Snake Plant&lt;br /&gt;
|-&lt;br /&gt;
|Week 4 || Emerald Flag&lt;br /&gt;
|-&lt;br /&gt;
|Week 3 || Buffalo Horn&lt;br /&gt;
|-&lt;br /&gt;
| Week 2 || Firecrack&lt;br /&gt;
|-&lt;br /&gt;
| Week 1 || King Fern&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Links==&lt;br /&gt;
https://catitd.com/calendar.asp&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=University_of_Worship&amp;diff=228894</id>
		<title>University of Worship</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=University_of_Worship&amp;diff=228894"/>
		<updated>2023-11-08T21:16:27Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: /* Worship Universities, manually built table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many Universities of Worship spread throughout the game.   Citizens  can interact with them to learn new technologies or receive supplies.&lt;br /&gt;
&lt;br /&gt;
==Worship Universities, manually built table==&lt;br /&gt;
Simple list:&lt;br /&gt;
&lt;br /&gt;
* I got X bulb from Y university&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region   !! Coordinates !!Vine Cutting !! Sea Lily !! Wheat !! Rose &lt;br /&gt;
|-&lt;br /&gt;
|Abydos |||| ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Asyut|||| ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Axum|||| || Morning || || &lt;br /&gt;
|-&lt;br /&gt;
|Bahariya Oasis||Region is no More|| ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Bahariya Oasis|| REgion is no More|| ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Bernike|||| || || ||  &lt;br /&gt;
|-&lt;br /&gt;
|Blemmyes|||| ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|Blue Nile/Napata|||| || Morning|| || &lt;br /&gt;
|-&lt;br /&gt;
|East Kush|||| || || || &lt;br /&gt;
|-&lt;br /&gt;
|Elephantine/West Kush|||| || || || &lt;br /&gt;
|-&lt;br /&gt;
|Giza|||| ||Vampire|| || &lt;br /&gt;
|-&lt;br /&gt;
|Hermopolis|||| || || || &lt;br /&gt;
|-&lt;br /&gt;
|Kerma|||| || || || &lt;br /&gt;
|-&lt;br /&gt;
|Philae|||| || Fracture || || &lt;br /&gt;
|-&lt;br /&gt;
|Pwenet|||| || || || &lt;br /&gt;
|-&lt;br /&gt;
|Red Sea|||| || Silken  || || &lt;br /&gt;
|-&lt;br /&gt;
|South Sinai/East Sinai|||| ||Fracture || || &lt;br /&gt;
|-&lt;br /&gt;
|South Sinai|||| || || || &lt;br /&gt;
|-&lt;br /&gt;
|Suez|||| || || || &lt;br /&gt;
|-&lt;br /&gt;
|Swenett|||| || || || &lt;br /&gt;
|-&lt;br /&gt;
|VoK|| -1670,5500|| ||Silken  || || &lt;br /&gt;
|-&lt;br /&gt;
|VoK|| -2519,5641|| ||Morning  || || &lt;br /&gt;
|-&lt;br /&gt;
|Western Desert|||| || || || &lt;br /&gt;
|-&lt;br /&gt;
|W Kush|||| || || || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Worship Universities, automated version==&lt;br /&gt;
&lt;br /&gt;
'''Region ownership is pulled from the same source as the region maps.'''&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Guides/Quarry_Prospecting/Spiral_Search&amp;diff=228192</id>
		<title>Guides/Quarry Prospecting/Spiral Search</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Guides/Quarry_Prospecting/Spiral_Search&amp;diff=228192"/>
		<updated>2023-11-03T01:12:56Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Below is a copy of [https://www.atitd.org/wiki/tale6/Users:Yendor/Spiral_Search_Example Yendor's T6 Spiral Search Example].&amp;lt;br&amp;gt;'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I follow  [http://perl.atitd.wiki/wiki/tale3/Guides/Quarrying/Spiral_Search Marvl's method] for marble quarrying. It is a very efficient search strategy. Unfortunately, Marvl's guide combines the search method, an explanation of its efficiency, and a probabilistic analysis of the slate cost into one massive document.&lt;br /&gt;
&lt;br /&gt;
This page gives a much simpler explanation of spiral search, and a few specific example searches from Tale 6. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spiral Search (The basics) ==&lt;br /&gt;
&lt;br /&gt;
We start with the two people (30, 30) units away from each other. For maximum efficiency, both can look for different types of marble, but the explanation here assumes that player 1 is the only one prospecting. Initially, players alternate moving 60 coordinates at a time (so each time player 1 and player 2 are (30, 30) coordinates away). Once there is an initial spot with a two-slate break, then the spiral search comes into play. The key idea is that player 2 moves only when there is a two-slate break; player 2 will move 1/2 way to player 1. Player 1 will move at a right angle to whichever direction player 2 moved and try again—so if Player 2 moves SE, Player 1 should move NE. In this way, players alternate between being diagonally away from each other and being in a straight line from each other. The search ends when players are standing directly next to each other on a (1,1) coordinate boundary. Build just to the NE of the boundary.&lt;br /&gt;
&lt;br /&gt;
There is one small quirk: 32 coordinates is too far away to prospect. Players are initially 30 units away, and the first move is 14 coordinates instead of 15. This gives a nice power-of-2 distance.&lt;br /&gt;
&lt;br /&gt;
The table below shows the correct distances between players at each step:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|Start&lt;br /&gt;
|Step 1&lt;br /&gt;
|Step 2&lt;br /&gt;
|Step 3&lt;br /&gt;
|Step 4&lt;br /&gt;
|Step 5&lt;br /&gt;
|Step 6&lt;br /&gt;
|Step 7&lt;br /&gt;
|Step 8&lt;br /&gt;
|Step 9&lt;br /&gt;
|Step 10&lt;br /&gt;
|-&lt;br /&gt;
|(30, 30)&lt;br /&gt;
|(0, 30)&lt;br /&gt;
|(16, 16)&lt;br /&gt;
| (0, 16)&lt;br /&gt;
| (8, 8)&lt;br /&gt;
| (0, 8)&lt;br /&gt;
|(4, 4)&lt;br /&gt;
| (0, 4)&lt;br /&gt;
| (2, 2)&lt;br /&gt;
| (0, 2)&lt;br /&gt;
| (1, 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The explanation can be hard to see in abstract, so here are a few example prospecting runs. Note that if there is only one slate break, player 1 is the only person to move; if there is a two-slate break, player 2 moves 1/2 way to player 1, and player 1 then moves at right-angles to the next step size. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example Quarry 1 ==&lt;br /&gt;
 &lt;br /&gt;
 Initial break happens with P1 at 1800, 3300, and P2 at 1770, 3330&lt;br /&gt;
 P2 moves 1/2 way, to 1784, 3316 (SE). Player 1 moves NE to 1814, 3316&lt;br /&gt;
 No break, so try 1784, 3346&lt;br /&gt;
 P2 moves 1/2 way to 1784, 3330 (N). Player 1 moves E to 1800, 3346&lt;br /&gt;
 No break, so try 1800, 3314. Then 1768, 3314&lt;br /&gt;
 P2 moves 1/2 way to 1776, 3322 (SW). Player 1 moves NW to 1768, 3322&lt;br /&gt;
 P2 moves 1/2 way to 1772, 3322 (W). Player 1 moves S to 1768, 3318&lt;br /&gt;
 No break, so try 1768, 3326, then 1776, 3326.&lt;br /&gt;
 P2 moves 1/2 way to 1774,2224 (NE). Player 1 moves SE to 1778, 3324 &lt;br /&gt;
 P2 moves 1/2 way to 1776, 2224 (E). Player 1 moves S to 1778, 3322&lt;br /&gt;
 P2 moves 1/2 way to 1777, 3323 (SE). Player 1 moves SW to 1777, 3321&lt;br /&gt;
 P2 moves 1/2 way to 1777, 3322  (S). Player 1 moves W to 1776, 3321&lt;br /&gt;
 No break so try 1776, 3323&lt;br /&gt;
 Plant quarry! (24 slate used)&lt;br /&gt;
&lt;br /&gt;
== Example Quarry 2 ==&lt;br /&gt;
&lt;br /&gt;
  Initial two-break at 2030, 3340 &amp;amp; 2000, 3370&lt;br /&gt;
  P2 moves NW to 2016, 3354. P1 moves NE to 2016, 3384&lt;br /&gt;
  No break so try 2046, 3354, then 2016, 3324 and  1986, 3354&lt;br /&gt;
  P2 moves W to 2002, 3354. P1 moves N to 1986, 3370&lt;br /&gt;
  P2 moves NW to 1994, 3362. P1 moves NE to 1994, 3374&lt;br /&gt;
  P2 moves N to 1994, 3370. P1 moves E to 2002, 3378&lt;br /&gt;
  No break, so try 1986, 3378 then 1986, 3362 and 2002, 3362&lt;br /&gt;
  P2 moves SE to 1998, 3366. P1 moves SW to 1998, 3358&lt;br /&gt;
  No break so try 1990, 3366 then 1998, 3374&lt;br /&gt;
  P2 moves N to 1998, 3370. P1 moves E to 2002, 3374&lt;br /&gt;
  No break so try 2002, 3366&lt;br /&gt;
  P2 moves SE to 2000, 3368. P1 moves SW to 2000, 3364&lt;br /&gt;
  P2 moves S to 2000, 3366. P1 moves E to 2002, 3364&lt;br /&gt;
  No break so try 2002, 3368&lt;br /&gt;
  P2 moves to 2001, 3367 (NE). P1 moves SE to 2003, 3367&lt;br /&gt;
  No break so try 2001, 3365 then 1999, 3367&lt;br /&gt;
  P2 moves to 2000, 3367 (W). P1 moves N to 1999, 3368&lt;br /&gt;
  Plant Quarry!  (34 slate used)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Carpentry_Shop&amp;diff=227595</id>
		<title>Carpentry Shop</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Carpentry_Shop&amp;diff=227595"/>
		<updated>2023-10-30T01:47:27Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Carpentry Shop&lt;br /&gt;
| image        = carpentry_shop.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 16 | 14}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Carpentry 1]]&lt;br /&gt;
| material1    = [[requires::Bricks]]&lt;br /&gt;
| qty1         = 36&lt;br /&gt;
| material2    = [[requires::Boards]]&lt;br /&gt;
| qty2         = 60&lt;br /&gt;
| material3    = [[requires::Slate]]&lt;br /&gt;
| qty3         = 8&lt;br /&gt;
| material4    = [[requires::Rope]]&lt;br /&gt;
| qty4         = 2&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Make | Carpentry | 25}}&lt;br /&gt;
{{GivesXP | Plane a Board | Carpentry | 1}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the {{RequireSkill | Carpentry | 1}} skill.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
The function of a Carpentry Shop is to plane [[wood]] into [[boards]]; this requires a blade to be installed.  With a blade installed and wood in your inventory, you can use the shop to plane boards automatically, which saves a great deal of clicking.  Automatic planing will halt if you have less than three wood in your inventory, or the blade is broken and there are no more blades stock in the shop. Note that it's impossible to use automatic planing on more shop's than you have automation slots. However, you can auto plane on one shop, and continue to manually plane on other shops without stopping the auto-planing shop. Manually planing carries a small Endurance Timer.&lt;br /&gt;
&lt;br /&gt;
* Make [[produces::Boards]] from [[requires::Wood]] (Requires [[requires::Slate Blade]], [[requires::Flint Blade]], [[requires::Bone Blade]]  or [[requires::Carpentry Blade]])&lt;br /&gt;
NOTE: Installing a metal blade requires {{RequireSkill | Blacksmithing | 0}} (level uncertain)&lt;br /&gt;
&lt;br /&gt;
== Blade Durability ==&lt;br /&gt;
Basic blades have a limited number of uses.  Metal [[Carpentry Blade]] durability is based on the quality of the blade&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Blade Type !! Uses&lt;br /&gt;
|-&lt;br /&gt;
| Slate || 6&lt;br /&gt;
|-&lt;br /&gt;
| Flint || 12&lt;br /&gt;
|-&lt;br /&gt;
| Bone || 20&lt;br /&gt;
|-&lt;br /&gt;
| Metal || Variable based on blade quality&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Board Yield ==&lt;br /&gt;
The number of boards planed per cycle is based on your [[Carpentry]] level.  The formula is :&lt;br /&gt;
* [[Carpentry]] level + 1 = [[Boards]] made per cycle&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Carpentry Level !! Boards/Cycle&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
* Vice Bench (allows construction of additional tools), requires Blacksmithing&lt;br /&gt;
** 12 [[requires::Boards]]&lt;br /&gt;
** 150 [[requires::Nails]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Make a [[produces::Deckle]] from 6 [[requires::Boards]], 80 [[requires::Nails]] and 300 [[requires::Silver Wire]] (Requires Vice Bench upgrade)&lt;br /&gt;
* Make a [[produces::Loom Frame]] from 70 [[requires::Copper Wire]], 6 [[requires::Boards]] and 80 [[requires::Nails]] (requires Vice Bench upgrade)&lt;br /&gt;
* Make an [[produces::Iron Shovel]] from 4 [[requires::Boards]], 1 [[requires::Shovel Blade]] (Requires Vice Bench upgrade)&lt;br /&gt;
* Make a [[produces::Mouldboard Plough]] from 2 [[requires::Large Crude Handle]], 10 [[requires::Leather]], 2 [[requires::Mouldboard]], 6 [[requires::Rope]], 4 [[requires::Wooden Peg]], 20 [[requires::Wood]] (Requires Vice Bench upgrade)&lt;br /&gt;
* Repair a [[Broken Plough]] with 1 [[requires::Broken Plough]], 2 [[requires::Mouldboard]] (Requires Vice Bench upgrade)&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Beehives&amp;diff=227361</id>
		<title>Beehives</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Beehives&amp;diff=227361"/>
		<updated>2023-10-29T03:46:47Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several sizes and types of Beehives available depending on your skill level.&lt;br /&gt;
&lt;br /&gt;
* [[Simple Beehive|Simple Beehives]], formerly known as Apiaries, produce [[Beeswax]] and [[Honey]].&lt;br /&gt;
* [[Small Beehive|Small Beehives]] produce [[Beeswax]], [[Honey]], and [[Royal Jelly]].&lt;br /&gt;
* [[Medium Beehive|Medium Beehives]] produce [[Beeswax]], [[Honey]], and [[Royal Jelly]].&lt;br /&gt;
* [[Large Beehive|Large Beehives]] produce [[Beeswax]], [[Honey]], and [[Royal Jelly]].&lt;br /&gt;
* [[Indonesian Bee Hive|Indonesian Bee Hives]] produce [[Aromatic Honey]] and [[Citrus]] when grown properly with others.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Maps/Universities&amp;diff=227318</id>
		<title>Maps/Universities</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Maps/Universities&amp;diff=227318"/>
		<updated>2023-10-28T22:48:24Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
* Return to [[Maps]]&lt;br /&gt;
* Also see [[University]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
! Example: (plus) 1740, 2313, Cat's Claw Ridge Chariot Stop (1740, 2313)&lt;br /&gt;
mlayer Universities&lt;br /&gt;
dlayer Universities&lt;br /&gt;
&lt;br /&gt;
!Akhetaton&lt;br /&gt;
&lt;br /&gt;
!Ammonium&lt;br /&gt;
(UoB) -1935, 4735, UBody, Ammonium (-1935, 4735) unconfirmed&lt;br /&gt;
(UoH) -2455, 5131, UNatPh, Ammonium (-2455, 5131) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Arabia&lt;br /&gt;
(PinGrP) 5030, 3285, UProgress, Arabia (at 5030, 3285) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Arsinoe&lt;br /&gt;
(UoB) 2755, 4733, UBody, Arsinoe (2755, 4733) unconfirmed&lt;br /&gt;
(UoT) 2785, 4452, UThought, Arsinoe (2785, 4452) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Asyut&lt;br /&gt;
(UoH) 1567, 2224, UNatPh, Asyut (1567, 2224)&lt;br /&gt;
(UoW) 1600, 1803, UWorship, Asyut (1600, 1803)&lt;br /&gt;
(UoA) 1608, 1402, UArch, Asyut (1608, 1402)&lt;br /&gt;
&lt;br /&gt;
!Axum&lt;br /&gt;
(UoB) 4279, -5934, UBody, Axum (4279, -5934)&lt;br /&gt;
(UoT) 4203, -5595, UThought, Axum (4203, -5595) unconfirmed&lt;br /&gt;
(UoW) 3386, -5621, UWorship, Blemmyes (3386, -5621) confirmed&lt;br /&gt;
&lt;br /&gt;
!Bahariya Oasis&lt;br /&gt;
(UoW) -1679, 5497, UWorship, Bahariya Oasis (-1679, 5497) unconfirmed&lt;br /&gt;
(UoW) -2519, 5641, UWorship, Bahariya Oasis (-2519, 5641) unconfirmed&lt;br /&gt;
(UoA) -1819, 6182, UArch, Bahariya Oasis (-1819, 6182) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Bernike&lt;br /&gt;
(UoW) 2908, -1320, UWorship, Bernike (2908, -1320)&lt;br /&gt;
(UoA) 2275, -949, UArch, Bernike (2275, -949)&lt;br /&gt;
(UoH) 2863, -311, UNatPhil, Bernike (2863, -311)&lt;br /&gt;
(UAM) 3209, -827, UArt, Bernike (3209, -827)&lt;br /&gt;
&lt;br /&gt;
!Bitter Lakes&lt;br /&gt;
&lt;br /&gt;
!Blemmyes&lt;br /&gt;
(UoA) 3835, -5321, UArch, Blemmyes (3835, -5321) confirmed&lt;br /&gt;
(UoH) 4008, -5017, UNatPhil, Blemmyes (4008, -5017) confirmed&lt;br /&gt;
&lt;br /&gt;
!Blue Nile&lt;br /&gt;
(UoW) 138, -5976, UWorship, Blue Nile (138, -5976) unconfirmed&lt;br /&gt;
(UAM) -432, -7022, UArt, Blue Nile (-432, -7022) confirmed&lt;br /&gt;
&lt;br /&gt;
!Buhen&lt;br /&gt;
(UoA) -1346, -721, UArch, Buhen (-1346, -721) unconfirmed&lt;br /&gt;
(UoB) -2281, 7, UBody, Buhen (-2281, 7) unconfirmed&lt;br /&gt;
(UoH) -1968, -606, UNatPhil, Buhen (-1968, -606) unconfirmed&lt;br /&gt;
(UoT) -2093, -479, UThought, Buhen (-2093, -479) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Cyrene&lt;br /&gt;
(UoA) -1740, 7955, UArch, Cyrene (-1740, 7955) unconfirmed&lt;br /&gt;
(UoA) -2349, 7868, UArch, Cyrene (-2349, 7868) unconfirmed&lt;br /&gt;
(PinGrP) -2025, 7995, U Progress, Cyrene (at -2025, 7995) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Dakhla Oasis&lt;br /&gt;
(UAM) -1597, 2384, UArt, Dakhla Oasis (-1597, 2384) unconfirmed&lt;br /&gt;
(UoT) -2242, 1760, UThought, Dakhla Oasis (-2242, 1760) unconfirmed&lt;br /&gt;
(UoT) -1359, 2637, UThought, Dakhla Oasis (-1359, 2637) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Damot&lt;br /&gt;
(UoT) 3100, -1437, UThought, Damot (3100, -1437)&lt;br /&gt;
&lt;br /&gt;
!Dunqul Oasis&lt;br /&gt;
&lt;br /&gt;
!East Kush&lt;br /&gt;
(UoA) 1567, -3659, UArch, East Kush (1567, -3659) confirmed&lt;br /&gt;
(UAM) 1548, -4535, UArt, East Kush (1548, -4535) unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!East Sinai&lt;br /&gt;
(UAM) 4154, 6955, UArt, East Sinai (4154, 6955) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Elephantine&lt;br /&gt;
(UoA) 1029, -3185, UArch, Elephantine (1029, -3185) unconfirmed&lt;br /&gt;
(UoB) 515, -3604, UBody, Elephantine (515, -3604) unconfirmed&lt;br /&gt;
(UoH) 831, -3613, UNatPhil, Elephantine (831, -3613) unconfirmed&lt;br /&gt;
(UoW) 357, -3602, UWorship, Elephantine (357, -3602) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Faiyum&lt;br /&gt;
(UAM) 400, 6650, UArt, Faiyum (400, 6650) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Gebel&lt;br /&gt;
(UAM) 3419, 3775, UArt, Gebel (3419, 3775) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Giza&lt;br /&gt;
(UoA) 728, 5969, UArch, Giza (728, 5969) unconfirmed&lt;br /&gt;
(UoB) 1060, 6185, UBody, Giza (1060, 6185) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Hamim&lt;br /&gt;
(UoT) -2250, 6600, UThought, Hamim (-2250, 6600) unconfirmed&lt;br /&gt;
(UoH) -2541, 6640, UNatPh, Hamim (-2541, 6640) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Herakleopolis&lt;br /&gt;
(UoH) 921, 5548, UNatPh, Herakleopolis (921, 5548) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Hermopolis&lt;br /&gt;
(UoW) 1109, 4014, UWorship, Hermopolis (1109, 4014) unconfirmed&lt;br /&gt;
(UAM) 1687, 3501, UArt, Hermopolis (1687, 3501) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Kerma&lt;br /&gt;
(UAM) -1353, -1167, UArt, Kerma (-1353, -1167) unconfirmed&lt;br /&gt;
(UoB) -1347, -2088, UBody, Kerma (-1347, -2088) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Kharga Oasis&lt;br /&gt;
(UoT) -1080, 3815, UThought, Kharga Oasis (-1080, 3815) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Lahun&lt;br /&gt;
(UoA) -1060, 4755, UArch, Lahun (-1060, 4755) unconfirmed&lt;br /&gt;
(UoB) -1234, 5620, UBody, Lahun (-1234, 5620) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Meroe Desert&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!Meshwesh Delta&lt;br /&gt;
(UoT) 1114, 6786, UThought, Meshwesh Delta (1114, 6786) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Nabta Playa&lt;br /&gt;
(UAM) -1358, 4650, UArt, Nabta Playa (-1358, 4650) unconfirmed&lt;br /&gt;
(UoH) -1705, 4337, UNatPh, Nabta Playa (-1705, 4337) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Napata&lt;br /&gt;
&lt;br /&gt;
!Naqada&lt;br /&gt;
(UoT) 2342, 2300, UThought, Naqada (2342, 2342) unconfirmed&lt;br /&gt;
(UoA) 2460, 2360, UArchitecture, Naqada (2460, 2360) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Nubia&lt;br /&gt;
(UoA) 1019, -7131, UArch, Nubia (1019, -7131) unconfirmed&lt;br /&gt;
(UoH) 1029, -7332, UNatPhil, Nubia (1029, -7332) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Philae&lt;br /&gt;
(UAM) 180, -2570, UArt, Philae (180, -2570) unconfirmed&lt;br /&gt;
(UoW) 379, -1623, UWorship, Philae (379, -1623) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Pwenet&lt;br /&gt;
(UoB) 4607, -80, UBody, Pwenet (4607, -80) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Red Sea&lt;br /&gt;
(UAM) 2360, 2030, UArtMusic, Red Sea (2360, 2030) unconfirmed&lt;br /&gt;
(UoB) 1881, 1716, UBody, Red Sea (1881, 1716)&lt;br /&gt;
&lt;br /&gt;
!South Sinai&lt;br /&gt;
(UoW) 3988, 6100, UWorship, South Sinai (3988, 6100) unconfirmed&lt;br /&gt;
(UoW) 3388, 4554, UWorship, South Sinai (3388, 4554) unconfirmed&lt;br /&gt;
(UoH) 3461, 5019, UNatPh, South Sinai (3461, 5019) unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!Suez&lt;br /&gt;
(UoW) 1554, 6291, UWorship, Suez (1554, 6291) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Swenett&lt;br /&gt;
(UoB) 705, -1310, UBody, Swenett (705, -1310) unconfirmed&lt;br /&gt;
(UoW) 1396, -1130, UWorship, Swenett (1396, -1130)&lt;br /&gt;
(UoB) 1920, -877, UBody, Swenett (1920, -877)&lt;br /&gt;
&lt;br /&gt;
!Thebes&lt;br /&gt;
&lt;br /&gt;
!Timna&lt;br /&gt;
(UoA) 4260, 4770, UArch, Timna (4260, 4770) unconfirmed&lt;br /&gt;
(UoA) 4274, 6186, UArch, Timna (4274, 6186) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Upper Egypt&lt;br /&gt;
(UoH) 878, -1462, UNatPh, Upper Egypt (878, -1462) unconfirmed&lt;br /&gt;
(UoT) 1097, -2467, UThought, Upper Egypt (1097, -2467) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Wadi Natrun&lt;br /&gt;
(UoT) -1222, 6597, UThought, Wadi Natrun (-1222, 6597) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!West Kush&lt;br /&gt;
(UoH) 665, -4691, UNatPhil, West Kush (665, -4691) unconfirmed&lt;br /&gt;
(UoT) 1119, -4103, UThought, West Kush (1119, -4103) confirmed&lt;br /&gt;
&lt;br /&gt;
!West Sinai&lt;br /&gt;
(UoB) 3645, 6908, UBody, West Sinai (3645, 6908) unconfirmed&lt;br /&gt;
(UoT) 3413, 6937, UThought, West Sinai (3413, 6937) unconfirmed&lt;br /&gt;
(UoH) 3285, 6860, UNatPh, West Sinai (3285, 6860) unconfirmed&lt;br /&gt;
(UoH) 2557, 7572, UNatPh, West Sinai (2557, 7572) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Western Desert&lt;br /&gt;
(UoA) -995, -3997, UArch, Western Desert (-995, -3997) unconfirmed&lt;br /&gt;
(UoB) -1963, -4734, UBody, Western Desert (-1963, -4734) unconfirmed&lt;br /&gt;
(UoH) -2005, -2552, UNatPh, Western Desert (-2005, -2552) unconfirmed&lt;br /&gt;
(UoW) -991, -4282, UWorship, Western Desert (-991, -4282) confirmed&lt;br /&gt;
(UoH) -2033, -4004, UNatPhil, Western Desert (-2033, -4004) unconfirmed&lt;br /&gt;
(PinGrP) -2937, -7094, UProgress, Western Desert (at -2937, -7094) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!White Nile&lt;br /&gt;
(UAM) 3276, -5962, UArt, White Nile (3276, -5962)&lt;br /&gt;
(UAM) 2837, -6001, UArt, White Nile (2837, -6001) unconfirmed&lt;br /&gt;
(UoB) 1066, -6586, UBody, White Nile (1066, -6586) unconfirmed&lt;br /&gt;
(UoB) 3101, -5964, UBody, White Nile (3101, -5964) unconfirmed&lt;br /&gt;
(UoT) 1307, -6312, UThought, White Nile (1307, -6312) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Zau&lt;br /&gt;
(UoB) -470, 7380, UBody, Zau (-470, 7380) unconfirmed&lt;br /&gt;
(UoT) -415, 7730, UThought, Zau (-415, 7730) unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|Universities]] {{DEFAULTSORT:Universities}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Maps/Universities&amp;diff=227307</id>
		<title>Maps/Universities</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Maps/Universities&amp;diff=227307"/>
		<updated>2023-10-28T22:22:06Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
* Return to [[Maps]]&lt;br /&gt;
* Also see [[University]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
! Example: (plus) 1740, 2313, Cat's Claw Ridge Chariot Stop (1740, 2313)&lt;br /&gt;
mlayer Universities&lt;br /&gt;
dlayer Universities&lt;br /&gt;
&lt;br /&gt;
!Akhetaton&lt;br /&gt;
&lt;br /&gt;
!Ammonium&lt;br /&gt;
(UoB) -1935, 4735, UBody, Ammonium (-1935, 4735) unconfirmed&lt;br /&gt;
(UoH) -2455, 5131, UNatPh, Ammonium (-2455, 5131) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Arabia&lt;br /&gt;
(PinGrP) 5030, 3285, UProgress, Arabia (at 5030, 3285) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Arsinoe&lt;br /&gt;
(UoB) 2755, 4733, UBody, Arsinoe (2755, 4733) unconfirmed&lt;br /&gt;
(UoT) 2785, 4452, UThought, Arsinoe (2785, 4452) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Asyut&lt;br /&gt;
(UoH) 1567, 2224, UNatPh, Asyut (1567, 2224)&lt;br /&gt;
(UoW) 1600, 1803, UWorship, Asyut (1600, 1803)&lt;br /&gt;
(UoA) 1608, 1402, UArch, Asyut (1608, 1402)&lt;br /&gt;
&lt;br /&gt;
!Axum&lt;br /&gt;
(UoB) 4279, -5934, UBody, Axum (4279, -5934)&lt;br /&gt;
(UoT) 4203, -5595, UThought, Axum (4203, -5595) unconfirmed&lt;br /&gt;
(UoW) 3386, -5621, UWorship, Blemmyes (3386, -5621) confirmed&lt;br /&gt;
&lt;br /&gt;
!Bahariya Oasis&lt;br /&gt;
(UoW) -1679, 5497, UWorship, Bahariya Oasis (-1679, 5497) unconfirmed&lt;br /&gt;
(UoW) -2519, 5641, UWorship, Bahariya Oasis (-2519, 5641) unconfirmed&lt;br /&gt;
(UoA) -1819, 6182, UArch, Bahariya Oasis (-1819, 6182) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Bernike&lt;br /&gt;
(UoW) 2908, -1320, UWorship, Bernike (2908, -1320)&lt;br /&gt;
(UoA) 2275, -949, UArch, Bernike (2275, -949)&lt;br /&gt;
(UoH) 2863, -311, UNatPhil, Bernike (2863, -311)&lt;br /&gt;
(UAM) 3209, -827, UArt, Bernike (3209, -827)&lt;br /&gt;
&lt;br /&gt;
!Bitter Lakes&lt;br /&gt;
&lt;br /&gt;
!Blemmyes&lt;br /&gt;
(UoA) 3835, -5321, UArch, Blemmyes (3835, -5321) confirmed&lt;br /&gt;
(UoH) 4008, -5017, UNatPhil, Blemmyes (4008, -5017) confirmed&lt;br /&gt;
&lt;br /&gt;
!Blue Nile&lt;br /&gt;
(UoW) 138, -5976, UWorship, Blue Nile (138, -5976) unconfirmed&lt;br /&gt;
(UAM) -432, -7022, UArt, Blue Nile (-432, -7022) confirmed&lt;br /&gt;
&lt;br /&gt;
!Buhen&lt;br /&gt;
(UoA) -1346, -721, UArch, Buhen (-1346, -721) unconfirmed&lt;br /&gt;
(UoB) -2281, 7, UBody, Buhen (-2281, 7) unconfirmed&lt;br /&gt;
(UoH) -1968, -606, UNatPhil, Buhen (-1968, -606) unconfirmed&lt;br /&gt;
(UoT) -2093, -479, UThought, Buhen (-2093, -479) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Cyrene&lt;br /&gt;
(UoA) -1740, 7955, UArch, Cyrene (-1740, 7955) unconfirmed&lt;br /&gt;
(UoA) -2349, 7868, UArch, Cyrene (-2349, 7868) unconfirmed&lt;br /&gt;
(PinGrP) -2025, 7995, U Progress, Cyrene (at -2025, 7995) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Dakhla Oasis&lt;br /&gt;
(UAM) -1597, 2384, UArt, Dakhla Oasis (-1597, 2384) unconfirmed&lt;br /&gt;
(UoT) -2242, 1760, UThought, Dakhla Oasis (-2242, 1760) unconfirmed&lt;br /&gt;
(UoT) -1359, 2637, UThought, Dakhla Oasis (-1359, 2637) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Damot&lt;br /&gt;
(UoT) 3100, -1437, UThought, Damot (3100, -1437)&lt;br /&gt;
&lt;br /&gt;
!Dunqul Oasis&lt;br /&gt;
&lt;br /&gt;
!East Kush&lt;br /&gt;
(UoA) 1567, -3659, UArch, East Kush (1567, -3659) confirmed&lt;br /&gt;
(UAM) 1548, -4535, UArt, East Kush (1548, -4535) unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!East Sinai&lt;br /&gt;
(UAM) 4154, 6955, UArt, East Sinai (4154, 6955) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Elephantine&lt;br /&gt;
(UoA) 1029, -3185, UArch, Elephantine (1029, -3185) unconfirmed&lt;br /&gt;
(UoB) 515, -3604, UBody, Elephantine (515, -3604) unconfirmed&lt;br /&gt;
(UoH) 831, -3613, UNatPhil, Elephantine (831, -3613) unconfirmed&lt;br /&gt;
(UoW) 357, -3602, UWorship, Elephantine (357, -3602) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Faiyum&lt;br /&gt;
(UAM) 400, 6650, UArt, Faiyum (400, 6650) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Gebel&lt;br /&gt;
(UAM) 3419, 3775, UArt, Gebel (3419, 3775) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Giza&lt;br /&gt;
(UoA) 728, 5969, UArch, Giza (728, 5969) unconfirmed&lt;br /&gt;
(UoB) 1060, 6185, UBody, Giza (1060, 6185) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Hamim&lt;br /&gt;
(UoT) -2250, 6600, UThought, Hamim (-2250, 6600) unconfirmed&lt;br /&gt;
(UoH) -2541, 6640, UNatPh, Hamim (-2541, 6640) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Herakleopolis&lt;br /&gt;
(UoH) 921, 5548, UNatPh, Herakleopolis (921, 5548) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Hermopolis&lt;br /&gt;
(UoW) 1109, 4014, UWorship, Hermopolis (1109, 4014) unconfirmed&lt;br /&gt;
(UAM) 1687, 3501, UArt, Hermopolis (1687, 3501) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Kerma&lt;br /&gt;
(UAM) -1353, -1167, UArt, Kerma (-1353, -1167) unconfirmed&lt;br /&gt;
(UoB) -1347, -2088, UBody, Kerma (-1347, -2088) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Kharga Oasis&lt;br /&gt;
(UoT) -1080, 3815, UThought, Kharga Oasis (-1080, 3815) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Lahun&lt;br /&gt;
(UoA) -1060, 4755, UArch, Lahun (-1060, 4755) unconfirmed&lt;br /&gt;
(UoB) -1234, 5620, UBody, Lahun (-1234, 5620) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Meroe Desert&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!Meshwesh Delta&lt;br /&gt;
(UoT) 1114, 6786, UThought, Meshwesh Delta (1114, 6786) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Nabta Playa&lt;br /&gt;
(UAM) -1358, 4650, UArt, Nabta Playa (-1358, 4650) unconfirmed&lt;br /&gt;
(UoH) -1705, 4337, UNatPh, Nabta Playa (-1705, 4337) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Napata&lt;br /&gt;
&lt;br /&gt;
!Naqada&lt;br /&gt;
(UoT) 2342, 2300, UThought, Naqada (2342, 2342) unconfirmed&lt;br /&gt;
(UoA) 2460, 2360, UArchitecture, Naqada (2460, 2360) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Nubia&lt;br /&gt;
(UoA) 1019, -7131, UArch, Nubia (1019, -7131) unconfirmed&lt;br /&gt;
(UoH) 1029, -7332, UNatPhil, Nubia (1029, -7332) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Philae&lt;br /&gt;
(UAM) 180, -2570, UArt, Philae (180, -2570) unconfirmed&lt;br /&gt;
(UoW) 379, -1623, UWorship, Philae (379, -1623) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Pwenet&lt;br /&gt;
(UoB) 4607, -80, UBody, Pwenet (4607, -80) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Red Sea&lt;br /&gt;
(UAM) 2360, 2030, UArtMusic, Red Sea (2360, 2030) unconfirmed&lt;br /&gt;
(UoB) 1881, 1716, UBody, Red Sea (1881, 1716)&lt;br /&gt;
&lt;br /&gt;
!South Sinai&lt;br /&gt;
(UoW) 3988, 6100, UWorship, South Sinai (3988, 6100) unconfirmed&lt;br /&gt;
(UoW) 3388, 4554, UWorship, South Sinai (3388, 4554) unconfirmed&lt;br /&gt;
(UoH) 3461, 5019, UNatPh, South Sinai (3461, 5019) unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!Suez&lt;br /&gt;
(UoW) 1554, 6291, UWorship, Suez (1554, 6291) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Swenett&lt;br /&gt;
(UoB) 705, -1310, UBody, Swenett (705, -1310) unconfirmed&lt;br /&gt;
(UoW) 1396, -1130, UWorship, Swenett (1396, -1130)&lt;br /&gt;
(UoB) 1920, -877, UBody, Swenett (1920, -877)&lt;br /&gt;
&lt;br /&gt;
!Thebes&lt;br /&gt;
&lt;br /&gt;
!Timna&lt;br /&gt;
(UoA) 4260, 4770, UArch, Timna (4260, 4770) unconfirmed&lt;br /&gt;
(UoA) 4274, 6186, UArch, Timna (4274, 6186) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Upper Egypt&lt;br /&gt;
(UoH) 878, -1462, UNatPh, Upper Egypt (878, -1462) unconfirmed&lt;br /&gt;
(UoT) 1097, -2467, UThought, Upper Egypt (1097, -2467) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Wadi Natrun&lt;br /&gt;
(UoT) -1222, 6597, UThought, Wadi Natrun (-1222, 6597) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!West Kush&lt;br /&gt;
(UoH) 665, -4691, UNatPhil, West Kush (665, -4691) unconfirmed&lt;br /&gt;
(UoT) 1119, -4103, UThought, West Kush (1119, -4103) confirmed&lt;br /&gt;
&lt;br /&gt;
!West Sinai&lt;br /&gt;
(UoB) 3645, 6908, UBody, West Sinai (3645, 6908) unconfirmed&lt;br /&gt;
(UoT) 3413, 6937, UThought, West Sinai (3413, 6937) unconfirmed&lt;br /&gt;
(UoH) 3285, 6860, UNatPh, West Sinai (3285, 6860) unconfirmed&lt;br /&gt;
(UoH) 2557, 7572, UNatPh, West Sinai (2557, 7572) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Western Desert&lt;br /&gt;
(UoA) -995, -3997, UArch, Western Desert (-995, -3997) unconfirmed&lt;br /&gt;
(UoB) -1963, -4734, UBody, Western Desert (-1963, -4734) unconfirmed&lt;br /&gt;
(UoH) -2005, -2552, UNatPh, Western Desert (-2005, -2552) unconfirmed&lt;br /&gt;
(UoW) -991, -4282, UWorship, Western Desert (-991, -4282) confirmed&lt;br /&gt;
(UoH) -2033, -4004, UNatPhil, Western Desert (-2033, -4004) unconfirmed&lt;br /&gt;
(PinGrP) -2937, -7094, UProgress, Western Desert (at -2937, -7094) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!White Nile&lt;br /&gt;
(UAM) 3276, -5962, UArt, White Nile (3276, -5962) unconfirmed&lt;br /&gt;
(UAM) 2837, -6001, UArt, White Nile (2837, -6001) unconfirmed&lt;br /&gt;
(UoB) 1066, -6586, UBody, White Nile (1066, -6586) unconfirmed&lt;br /&gt;
(UoB) 3101, -5964, UBody, White Nile (3101, -5964) unconfirmed&lt;br /&gt;
(UoT) 1307, -6312, UThought, White Nile (1307, -6312) unconfirmed&lt;br /&gt;
&lt;br /&gt;
!Zau&lt;br /&gt;
(UoB) -470, 7380, UBody, Zau (-470, 7380) unconfirmed&lt;br /&gt;
(UoT) -415, 7730, UThought, Zau (-415, 7730) unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|Universities]] {{DEFAULTSORT:Universities}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Maps/Limestone&amp;diff=227296</id>
		<title>Maps/Limestone</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Maps/Limestone&amp;diff=227296"/>
		<updated>2023-10-28T21:45:54Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
* Return to [[Maps]]&lt;br /&gt;
* Also see [[Limestone]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
mlayer Limestone 650&lt;br /&gt;
(GrL) 3235,-993 Limestone, Bernike (3235, -993)&lt;br /&gt;
(GrL) -972,-7149 Limestone, Blue Nile (-972, -7149)&lt;br /&gt;
(GrL) -2001, -4589, Western Desert (-2001, -4589)&lt;br /&gt;
(GrL) 3431, -5503, Axum (3431, -5503)&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|Maps Limestone]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Herb/Altar%27s_Blessing&amp;diff=177702</id>
		<title>Herb/Altar's Blessing</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Herb/Altar%27s_Blessing&amp;diff=177702"/>
		<updated>2021-06-08T10:50:17Z</updated>

		<summary type="html">&lt;p&gt;Hirokache: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herb&lt;br /&gt;
|name=Altar's Blessing&lt;br /&gt;
|method=Scrape Off&lt;br /&gt;
|leaf=Edged&lt;br /&gt;
|stem=Creeping&lt;br /&gt;
|color=Green&lt;br /&gt;
|strength=0&lt;br /&gt;
|dexterity=0&lt;br /&gt;
|endurance=-1&lt;br /&gt;
|speed=0&lt;br /&gt;
|constitution=-1&lt;br /&gt;
|focus=0&lt;br /&gt;
|perception=2&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hirokache</name></author>
	</entry>
</feed>