<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://atitd.wiki/tale11/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rasmoh</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale11/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rasmoh"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/Special:Contributions/Rasmoh"/>
	<updated>2026-06-10T22:06:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.6</generator>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Herb/Ice_Mint&amp;diff=222312</id>
		<title>Herb/Ice Mint</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Herb/Ice_Mint&amp;diff=222312"/>
		<updated>2022-07-02T21:58:53Z</updated>

		<summary type="html">&lt;p&gt;Rasmoh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herb&lt;br /&gt;
|name=Ice Mint&lt;br /&gt;
|method=Collect Fruit&lt;br /&gt;
|leaf=Edged&lt;br /&gt;
|stem=Creeping&lt;br /&gt;
|color=Green&lt;br /&gt;
|strength=-1&lt;br /&gt;
|dexterity=0&lt;br /&gt;
|endurance=2&lt;br /&gt;
|speed=-1&lt;br /&gt;
|constitution=0&lt;br /&gt;
|focus=0&lt;br /&gt;
|perception=0&lt;br /&gt;
|similar=Mountain Mint&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rasmoh</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Scorpion_Watch.png&amp;diff=222198</id>
		<title>File:Scorpion Watch.png</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Scorpion_Watch.png&amp;diff=222198"/>
		<updated>2022-06-25T20:46:23Z</updated>

		<summary type="html">&lt;p&gt;Rasmoh: Rasmoh uploaded a new version of File:Scorpion Watch.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rasmoh</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Herb/Dwarf_Wild_Lettuce&amp;diff=222196</id>
		<title>Herb/Dwarf Wild Lettuce</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Herb/Dwarf_Wild_Lettuce&amp;diff=222196"/>
		<updated>2022-06-25T19:51:47Z</updated>

		<summary type="html">&lt;p&gt;Rasmoh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herb&lt;br /&gt;
|name=Dwarf Wild Lettuce&lt;br /&gt;
|method=Harvest Root&lt;br /&gt;
|leaf=Accordian&lt;br /&gt;
|stem=Converging Multistem&lt;br /&gt;
|color=Green&lt;br /&gt;
|strength=-1&lt;br /&gt;
|dexterity=2&lt;br /&gt;
|endurance=2&lt;br /&gt;
|speed=0&lt;br /&gt;
|constitution=0&lt;br /&gt;
|focus=0&lt;br /&gt;
|perception=-1&lt;br /&gt;
|similar=Wild Lettuce&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rasmoh</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Herb/Wild_Lettuce&amp;diff=222195</id>
		<title>Herb/Wild Lettuce</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Herb/Wild_Lettuce&amp;diff=222195"/>
		<updated>2022-06-25T19:51:32Z</updated>

		<summary type="html">&lt;p&gt;Rasmoh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herb&lt;br /&gt;
|name=Wild Lettuce&lt;br /&gt;
|method=Scrape Away&lt;br /&gt;
|leaf=Accordian&lt;br /&gt;
|stem=Converging Multistem&lt;br /&gt;
|color=Green&lt;br /&gt;
|strength=0&lt;br /&gt;
|dexterity=0&lt;br /&gt;
|endurance=-1&lt;br /&gt;
|speed=0&lt;br /&gt;
|constitution=1&lt;br /&gt;
|focus=-1&lt;br /&gt;
|perception=0&lt;br /&gt;
|similar=Dwarf Wild Lettuce&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rasmoh</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Camp_Site&amp;diff=222073</id>
		<title>Camp Site</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Camp_Site&amp;diff=222073"/>
		<updated>2022-06-24T03:14:17Z</updated>

		<summary type="html">&lt;p&gt;Rasmoh: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Camp Site&lt;br /&gt;
| image        = Camp_Site.png&lt;br /&gt;
| location     = [[Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = Complete [[Head for Pastures New]]&lt;br /&gt;
| material1    = Free&lt;br /&gt;
| qty1         = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
On Welcome to Egypt Island, you build a wagon and head off to Egypt proper.  When you get there, you can deploy your Camp Site, which includes the things you packed on the island, and more.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*&amp;lt;v /&amp;gt;Contains some initial resources&lt;br /&gt;
*&amp;lt;v /&amp;gt;Request additional Flax Seeds (can be any basic type)&lt;br /&gt;
*Decoration&lt;br /&gt;
**&amp;lt;v /&amp;gt;Adding Medium Stones will change the appearance of the campsite.&lt;br /&gt;
*** &amp;lt;v /&amp;gt;You can add a maximum of 14 stones.&lt;br /&gt;
** &amp;lt;uv /&amp;gt;The campfire can be lit or put out, as desired.  &lt;br /&gt;
** &amp;lt;v /&amp;gt;For players who have purchased a full telling subscription for Tale 10, successfully praying for fire is an early step in the [[Treasure]] task list series.&lt;br /&gt;
*DPRA - If your account becomes unpaid, your possessions within 50 coords will be packed into the cart and stored for you there.  Also included are the materials needed to rebuild everything.&lt;br /&gt;
**This declutters the world, while ensuring you don't lose everything if you take a break.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
*&amp;lt;v /&amp;gt;'''Storage Tent''': Completing the [[Crafting Makes Perfect]] task provides the option to upgrade the camp site with a free tent which allows its owner to store up to 50,000 bulk of items.  This upgrade may be linked to reaching Compound Construction level 3, which also has very similar requirements.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
* Install Brasiers: Adds two torches to the campsite &lt;br /&gt;
[[File:Campsite Pre-Brasiers.png|alt=This is a before photo of the campsite, about to be upgraded with brasiers, showing the menu tree and area surrounding the campsite for context and comparison.|left|thumb|Camp Site with Storage Tent prior to brasier upgrade]][[File:Post-Brasier-Upgrade .png|alt=This is a before photo of the campsite, immediately following upgrade with brasiers. Brasier upgrade adds two standing torches to your campsite, roughly in line with the ends of the benches, across the campfire from the tent.|left|thumb|Camp Site with Storage Tent after brasier upgrade]]&lt;/div&gt;</summary>
		<author><name>Rasmoh</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Hackling_Rake&amp;diff=222066</id>
		<title>Hackling Rake</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Hackling_Rake&amp;diff=222066"/>
		<updated>2022-06-23T22:40:34Z</updated>

		<summary type="html">&lt;p&gt;Rasmoh: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Hackling Rake&lt;br /&gt;
| image        = Hackling_Rake.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 6 | 5}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Flax Processing]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 18&lt;br /&gt;
| material2    = [[requires::Bricks]]&lt;br /&gt;
| qty2         = 36&lt;br /&gt;
| material3    = [[requires::Nails]]&lt;br /&gt;
| qty3         = 60&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Seperate component of [[Rotten Flax]] | Flax Processing | 1 }}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
A '''Hackling Rake''' becomes available after you have achieved {{RequireSkill | Flax Processing | 2}}. It cannot be built without [[Nails]], and must be built inside a [[Compound]].&lt;br /&gt;
&lt;br /&gt;
It is a more advanced version of the [[Flax Comb]].  There is also an [[Improved Hackling Rake]].  A [[Flax Gin]] will do the same thing a hackling rake does, but automatically and more slowly.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 18 | Boards | verified = true}}&lt;br /&gt;
* {{Require | 36 | Bricks | verified = true}}&lt;br /&gt;
* {{Require | 60 | Nails | verified = true}}&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
*2 [[Cut Gems#Eyelet|eyelet gem]]s (of the same type).&lt;br /&gt;
** Reduces endurance timer on processing flax by approximately 1/2.&lt;br /&gt;
** If Rake is built in a compound, the eyelet upgrade will still be on the rake after a break/repair.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
'''Timer:''' Endurance (45/60)&lt;br /&gt;
&lt;br /&gt;
* Process 1 [[Rotten Flax]] into 1 [[Straw]], 1 [[Tow]] and 1 [[Lint]] in three steps.&lt;br /&gt;
* Can process up to 10 [[Rotten Flax]] at a time.&lt;br /&gt;
* Will wear out with use and eventually require repair after cleaning. Guaranteed to last 100 cycles and has a chance of breaking with each additional use. Any stored processed materials will be left in the comb.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
(some of these notes apply to the [[Flax Comb]] as well)&lt;br /&gt;
&lt;br /&gt;
*You can skip step 3 if you don't need lint to save time. (You can skip step 2 as well, but then you're effectively growing flax just to get straw, and that's silly.) &lt;br /&gt;
*Rotten flax is taken directly from your inventory in step 1. If you have less than 10, the comb will use what you have and produce less straw/tow/lint accordingly.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Flax Comb]]&lt;br /&gt;
*[[Improved Hackling Rake]]&lt;br /&gt;
*[[Flax Gin]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rasmoh</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Test_of_the_Singing_Cicada&amp;diff=221967</id>
		<title>Test of the Singing Cicada</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Test_of_the_Singing_Cicada&amp;diff=221967"/>
		<updated>2022-06-17T23:39:37Z</updated>

		<summary type="html">&lt;p&gt;Rasmoh: /* Additional Information */ Ask me how I know... &amp;gt;&amp;lt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Task/Test of the Singing Cicada}}&lt;br /&gt;
Sound file for cicada's: [https://www.atitd.org/wiki/t4w/images/7/7a/Cicadas.mp3 Cicadas.mp3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://cdn.discordapp.com/attachments/419105530888323072/617560525177356298/Cicadas.mp3 click here](backup file just in case)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Singing Cicada&lt;br /&gt;
| discipline    = The Human Body&lt;br /&gt;
| image         = Human Body Test Icons_Cicada.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Use your eyes and ears to locate elaborate and beautiful cicada cages hidden by other explorers. You may take a single animal from each cage, and when you have collected enough, build a colony of your own.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cicada_Cage.jpg|200px]]&lt;br /&gt;
|| [[File:Cicada_Cage_Options.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
In the Test of the Singing Cicada, you'll be honing your skills by quickly finding an ever-changing collection of Singing Cicadas hidden in cages across the land. Score points each time you find a Cicada cage, and automatically spend them when you advance to gain Talent Points by having the highest score in Egypt.  When you find enough Cicadas, place a cage of your own for an effortless and continuous stream of points.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
[[Task/Test of the Singing Cicada|Test of the Singing Cicada (task)]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
The '''Test of the Singing Cicada''' is a [[Tests|test]] in the discipline of the Human [[Body]]. The test focuses on exploration, particularly of remote or hard-to-reach areas in Egypt.&lt;br /&gt;
&lt;br /&gt;
You must go to a University of Body and hand over a certain amount of cicadas you have found for the scientists to give you a cage to build.  Usually it takes 7 cicadas to do this, but the number can change based on how many cicadas are out in the wild.  All Universities of Body can give you a cage, regardless of what faction they are supporting.&lt;br /&gt;
&lt;br /&gt;
You cannot carry more than 21 cicadas on yourself. If you do carry 21 of them, you will be told you have to go to a university of Body to fashion a cage.&lt;br /&gt;
&lt;br /&gt;
'''A cage costs 1 [[Linen]] and 4 [[Boards]] to build in addition to the cage you get from the University.'''  You cannot build near steep terrain. &lt;br /&gt;
&lt;br /&gt;
You have the above options for cages.  Sometimes two or more cages are built on top of each other so it is good policy to &amp;quot;Move the Nearby Cage.&amp;quot; under Self -&amp;gt; Tests -&amp;gt; Test of the Singing Cicada.&lt;br /&gt;
&lt;br /&gt;
== Finding Cages ==&lt;br /&gt;
At the start of tale, there are seed cages placed by The Stranger.&lt;br /&gt;
&lt;br /&gt;
Cages can be found in every region. In t10 there appears to be no restrictions on which faction's lands you can place cages.&lt;br /&gt;
&lt;br /&gt;
Cicada Cage sounds appear to be attached to Building sounds. If you wish to find cicada cages, ensure that your have Building sounds enabled. Cicada cages are audible from 64 coords away, although at that distance the sound is very quiet.&lt;br /&gt;
&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
Hidden across the Egyptian landscape are dozens of [[Cicada Cage]]s, detectable mainly through the continuous chirping sounds they emit. A player who comes across a cicada cage is allowed to take a cicada from it (provided the player has signed up for the Cicada test). When a player has collected enough cicadas, he may build and place a cicada cage of his own. Cages crumble and are gone after 7 players have discovered them and removed a cicada.&lt;br /&gt;
&lt;br /&gt;
Cicada points are earned both by finding other players' cages (a single bonus for each cage found) and by building your own (points earned continuously for as long as your cages survive). Every 3 Egypt days, the 21 players with the highest scores receive a Talent Point. They then all lose cicada points equal to the 21st player's score.  (In effect, the 21st player's score determines how much it &amp;quot;costs&amp;quot; to &amp;quot;buy&amp;quot; a Talent Point that day.) Players complete the test when they have received 7 Talent Points.&lt;br /&gt;
&lt;br /&gt;
NOTE:  Talent points replaced speed points.&lt;br /&gt;
&lt;br /&gt;
== Silenced Cicada Chirps ==&lt;br /&gt;
&lt;br /&gt;
Part way through Tale 8 a method of silencing the continuous cicada chirp was introduced as part of the T8 Cheese System.  [[Cheese|Baramily]] cheese when applied to a cicada cage silences the chirp. &lt;br /&gt;
&lt;br /&gt;
There are a number of unknowns about the effects of giving cheese to insects.&lt;br /&gt;
&lt;br /&gt;
#Duration of the silence&lt;br /&gt;
#Application to your own cages&lt;br /&gt;
#Application to another player's cages&lt;br /&gt;
#How the age (potency) of the cheese affects the silence&lt;br /&gt;
#Any negative effects from applying the cheese to the cage&lt;br /&gt;
#Offsets to the increased difficulty in finding silenced cages&lt;br /&gt;
#Why someone would ever go to so much work to do such a thing as this&lt;br /&gt;
&lt;br /&gt;
== Talent Points ==&lt;br /&gt;
&lt;br /&gt;
[[Talent Points]] are allocated depending on the number of advances you achieve. '''Confirmation of how many points you receive and when goes here'''&lt;br /&gt;
&lt;br /&gt;
It is possible to receive more than one advance in a day. &lt;br /&gt;
* For example, if you have 15,000 points and the advances cost 5,000 points then you will gain three advances.&lt;br /&gt;
* For example, if you have 460,000 points and the advances cost 20,800 points each, then you will gain 22 advances (457,600 points) and keep 2,400 points for the next round of advancements. It is verified that you can get more than 21 advances in a single go. However, you will not get any more than 7 Talent Points.&lt;br /&gt;
&lt;br /&gt;
Passing scores each day are posted here: https://www.desert-nomad.com/Tests/Cicada&lt;br /&gt;
&lt;br /&gt;
== The Ultimate Challenge ==&lt;br /&gt;
&lt;br /&gt;
Advancing 100 times is one of the Stranger's Ultimate Challenges. Should you achieve this, your deed will be announced and you will gain all of the rights, privileges, and bragging rights that this entails!&lt;br /&gt;
&lt;br /&gt;
== Accessibility ==&lt;br /&gt;
&lt;br /&gt;
If you have a hearing impairment that causes you problems with detecting and triangulating the cicadas, the following software may help you:&lt;br /&gt;
* [https://windows-vu-meter.software.informer.com/download/ Windows VU Meter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [https://www.desert-nomad.com/Tests/Cicada Daily results]&lt;br /&gt;
* [[Cage Costs]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rasmoh</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Camels&amp;diff=221966</id>
		<title>Camels</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Camels&amp;diff=221966"/>
		<updated>2022-06-17T23:21:50Z</updated>

		<summary type="html">&lt;p&gt;Rasmoh: /* Feeding */ Ask me how I know. :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Camels&lt;br /&gt;
| image  = Camel.png&lt;br /&gt;
| weight = &lt;br /&gt;
| bulk   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Camels''' are a form of livestock kept in [[Dromedary Pen]]s.  They are acquired through luring them from the wild by leaving [[straw]] in a pen. &lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* [[requires::Straw]]&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Camels produce:&lt;br /&gt;
*[[produces::Dung]] - 1 for every 10 straw consumed&lt;br /&gt;
*[[produces::Camel Milk]] - from Female Camels after giving birth if fed [[Honey]]&lt;br /&gt;
*[[produces::Camel Pheromone]] - 1 every four Egyptian days when your pen has 10 of the same gender (all 10 are male or all 10 are female)&lt;br /&gt;
&lt;br /&gt;
You can slaughter a camel to receive:&lt;br /&gt;
* 6  [[produces::leather]]&lt;br /&gt;
* 10 [[produces::oil]] for males, 50 [[produces::oil]] for females&lt;br /&gt;
* 30 [[produces::Camel Meat]]&lt;br /&gt;
* Occasionally produces [[produces::Animal Bone]] depending on your [[Dexterity]] skill&lt;br /&gt;
* Occasionally produces one type of insect, [[Skinlicker]]s, [[White Sawfly|White Sawflies]], [[Toad Sawfly|Toad Sawflies]], [[Bat Mite]]s, [[Stone Fly|Stone Flies]], [[Hairy Slug]]s or [[Rose Mite]]s in quantities depending on your [[Arthropodology]] skill level &amp;lt;NOWIKI&amp;gt;[&amp;lt;/NOWIKI&amp;gt;Insects are placed directly into your inventory&amp;lt;NOWIKI&amp;gt;]&amp;lt;/NOWIKI&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Attracting Camels ==&lt;br /&gt;
Elusive beasts for their size, camels are not catch-able in the wild (unlike [[Sheep]]).  The only way to attract one is to leave a good quantity of straw in a [[Dromedary Pen]], leave the door open, and wait for a hungry camel to move in.&lt;br /&gt;
&lt;br /&gt;
Every day at midnight (Egypt time), in each section of Egypt (an amount smaller than a region, possibly 1k coord squares), a single camel will move into the Dromedary Pen that contains the most straw and whose pen door is open.  The sex of the camel appears to be randomly determined.  Upon moving in, the camel will eat all of the straw in the pen.&lt;br /&gt;
&lt;br /&gt;
Once a camel moves into a pen, it will not run away, so it is safe to leave the pen door open.  However, leaving the door open means that a new camel might move in, devouring your entire feed stock.  Thus, in general, it is a good idea to keep your door closed unless you are specifically trying to attract a camel.&lt;br /&gt;
&lt;br /&gt;
If you maintain a pen of 10 all male or all females, they will produce [[Camel Pheromone]]s which are used in [[Essences]].&lt;br /&gt;
&lt;br /&gt;
==Feeding==&lt;br /&gt;
A Camel eats 120 [[Straw]] per Egyptian day. All the camels in a pen eat 10 straw at the same time. Note that if there is not enough straw to feed all the camels, none of them will eat. Camels will eventually die if left without food for long enough.&lt;br /&gt;
&lt;br /&gt;
In T4, it appeared that camels could survive for at least 10 real-time days without feeding. In T5 you will get a message that the camels look &amp;quot;emaciated&amp;quot; after 5-7 Egyptian days without feeding. After that, you will get a message that your camels are &amp;quot;starving&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It appears that camels now eat on a random schedule. Sometimes on or near the Egyptian hour, and sometimes on or near the half-hour. &lt;br /&gt;
 &lt;br /&gt;
Camels in a pen occasionally reproduce. I have found 11 camels in a pen, where one had been attracted in and one was born.&lt;br /&gt;
&lt;br /&gt;
== Other Interest ==&lt;br /&gt;
&lt;br /&gt;
You are able to request a camel as a camp decoration.&lt;br /&gt;
&lt;br /&gt;
Camels as &amp;quot;Event Sculptures&amp;quot; can be found in people's compounds, or outside Memphis in the sand.&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]] [[Category:Animals]][[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rasmoh</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Flint_Chisel&amp;diff=221553</id>
		<title>Flint Chisel</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Flint_Chisel&amp;diff=221553"/>
		<updated>2022-06-06T23:57:21Z</updated>

		<summary type="html">&lt;p&gt;Rasmoh: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Flint Chisel&lt;br /&gt;
| image  = bag.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A basic tool for gathering [[Limestone]].&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* Requires {{RequireSkill | Knapping | 2}},{{RequireSkill | Stonework | 0}} and [[Flint Knapping]] from any School of Arch&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
Created by clicking on the Knapping Skill (Skills Window) or Flint in inventory and selecting &amp;quot;Knap a Flint Chisel&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Cost == &lt;br /&gt;
* {{Require | 4 | Flint | verified=true}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Used to get [[Limestone]], along with a [[Flint Hammer]]. One limestone is gathered per click. Breaks after a number of uses.&lt;br /&gt;
* About one in six clicks will also give you [[Soda]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- It is also possible to use a [[Heavy Mallet]], but doing so will cause your flint chisel to shatter. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
{{GivesXP | Knap Successfully| Knapping | 2}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rasmoh</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Student%27s_Casting_Box&amp;diff=221502</id>
		<title>Student's Casting Box</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Student%27s_Casting_Box&amp;diff=221502"/>
		<updated>2022-06-04T13:46:37Z</updated>

		<summary type="html">&lt;p&gt;Rasmoh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;NOINCLUDE&amp;gt;&lt;br /&gt;
{{Building&lt;br /&gt;
| name         = Student's Casting Box&lt;br /&gt;
| image        = Students_Casting_Box.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 16 | 14}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Casting]]&lt;br /&gt;
* [[requires::Pyrolysis]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 24&lt;br /&gt;
| material2    = [[requires::Firebricks]]&lt;br /&gt;
| qty2         = 200&lt;br /&gt;
| material3    = [[requires::Bricks]]&lt;br /&gt;
| qty3         = 400&lt;br /&gt;
| material4    = [[requires::Sand]]&lt;br /&gt;
| qty4         = 1200&lt;br /&gt;
| material5    = [[requires::Clay Steeped Wool Cloth]]&lt;br /&gt;
| qty5         = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned the {{RequireSkill | Casting | 0}} skill. 14x16 cells&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Requires 100 [[Charcoal]] to fire, consumes 80 immediately once lit, 1 per minute thereafter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name 	!! Metal !! Beeswax !! Cooling Time !! Notes &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Bars|Bars...]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Aluminum Bars]]&lt;br /&gt;
|10 [[Aluminum]]&lt;br /&gt;
|10&lt;br /&gt;
|&amp;lt;v /&amp;gt;9 minutes &lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Antimony Bars]]&lt;br /&gt;
|6 [[Antimony]]&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;v /&amp;gt;10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Bars]]&lt;br /&gt;
|8 [[Brass]]&lt;br /&gt;
|8&lt;br /&gt;
|&amp;lt;v /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Bronze Bars]]&lt;br /&gt;
|6 [[Bronze]]&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;v /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Copper Bars]]&lt;br /&gt;
|7 [[Copper]]&lt;br /&gt;
|7&lt;br /&gt;
|&amp;lt;v /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|- Requires [[Blacksmithing]] 1.&lt;br /&gt;
|[[produces::Electrum Bars]]&lt;br /&gt;
|5 [[Electrum]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;v /&amp;gt;10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gold Bars]]&lt;br /&gt;
|15 [[Gold]]&lt;br /&gt;
|15&lt;br /&gt;
|&amp;lt;v /&amp;gt;5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Bars]]&lt;br /&gt;
|2 [[Iron]]&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;v /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lead Bars]]&lt;br /&gt;
|2 [[Lead]]&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;v /&amp;gt;5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Magnesium Bars]]&lt;br /&gt;
|5 [[Magnesium]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;v /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Metal Blue Bars]]&lt;br /&gt;
|5 [[Metal Blue]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;v /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Moon Steel Bars]]&lt;br /&gt;
|6 [[Moon Steel]]&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;v /&amp;gt;20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Octec's Alloy Bars]]&lt;br /&gt;
|8 [[Octec's Alloy]]&lt;br /&gt;
|8&lt;br /&gt;
|&amp;lt;v /&amp;gt;20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Pewter Bars]]&lt;br /&gt;
|10 [[Pewter]]&lt;br /&gt;
|10&lt;br /&gt;
|&amp;lt;v /&amp;gt;2 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Platinum Bars]]&lt;br /&gt;
|20 [[Platinum]]&lt;br /&gt;
|20&lt;br /&gt;
|&amp;lt;v /&amp;gt;3 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[produces::Silver Bars]]&lt;br /&gt;
|20 [[Silver]]&lt;br /&gt;
|20&lt;br /&gt;
|&amp;lt;v /&amp;gt;10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Steel Bars]]&lt;br /&gt;
|5 [[Steel]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;v /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Sun Steel Bars]]&lt;br /&gt;
|5 [[Sun Steel]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;v /&amp;gt;20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Thoth's Metal Bars]]&lt;br /&gt;
|10 [[Thoth's Metal]]&lt;br /&gt;
|10&lt;br /&gt;
|&amp;lt;v /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Tin Bars]]&lt;br /&gt;
|2 [[Tin]]&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;v /&amp;gt;5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Water Metal Bars]]&lt;br /&gt;
|5 [[Water Metal]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;v /&amp;gt;10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Zinc Bars]]&lt;br /&gt;
|3 [[Zinc]]&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;v /&amp;gt;2 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Pots|Pots...]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Copper Pot]]&lt;br /&gt;
|20 [[Copper]]&lt;br /&gt;
|20 &lt;br /&gt;
|&amp;lt;v /&amp;gt;15 minute&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Cookpot]]&lt;br /&gt;
|3 [[Iron]]&lt;br /&gt;
|3 &lt;br /&gt;
|&amp;lt;v /&amp;gt;1 minute&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Hardware|Hardware...]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Bearings|Bearing]]&lt;br /&gt;
|2 [[Bronze]]&lt;br /&gt;
|1 &lt;br /&gt;
|&amp;lt;v /&amp;gt;2 minute&lt;br /&gt;
| Under Hardware. Requires [[Casting 2]].&lt;br /&gt;
|-&lt;br /&gt;
|4 [[produces::Bolts]]&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|4 &lt;br /&gt;
|&amp;lt;v /&amp;gt;2 minutes&lt;br /&gt;
| Under Hardware. Requires [[Casting 2]].&lt;br /&gt;
|-&lt;br /&gt;
|12 [[produces::Washers]]&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|4 &lt;br /&gt;
|&amp;lt;v /&amp;gt;2 minutes&lt;br /&gt;
| Under Hardware. Requires [[Casting 2]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Tools|Tools...]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Ball Peen Hammer]]&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|1&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Blacksmithing 2]].&lt;br /&gt;
|-&lt;br /&gt;
| [[produces::Blank Coinage Striking Plate]]&lt;br /&gt;
| 6 [[Iron]]&lt;br /&gt;
| 6&lt;br /&gt;
| 1 minute&lt;br /&gt;
| Under Tools. Requires [[Blacksmithing 2]] and [[Minting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Heavy Mallet Head]]&lt;br /&gt;
|4 [[Lead]]&lt;br /&gt;
|none&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Tools.  Requires [[Stonework]] 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lead Mallet]]&lt;br /&gt;
|8 [[Lead]]&lt;br /&gt;
|8&lt;br /&gt;
|5 minutes&lt;br /&gt;
|Under Tools. &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Monkey Wrench]]&lt;br /&gt;
|8 [[Steel]]&lt;br /&gt;
|8&lt;br /&gt;
|4 minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Round Hammer]]&lt;br /&gt;
|2 [[Iron]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Blacksmithing 2]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Shaping Mallet]]&lt;br /&gt;
|2 [[Lead]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Blacksmithing 2]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Wide Cobalt Chisel]]&lt;br /&gt;
|2 [[Cobalt]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Blacksmithing 2]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''Root Menu'''&lt;br /&gt;
|-&lt;br /&gt;
|Make a [[produces::Heavy Lead Bowl]]&lt;br /&gt;
|20 [[Lead]]&lt;br /&gt;
|20&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Make a [[produces::Silver Bowl]]&lt;br /&gt;
|2 [[Silver]]&lt;br /&gt;
|2&lt;br /&gt;
|15 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Make an [[produces::Anvil Bed]]&lt;br /&gt;
|8 [[Iron]]&lt;br /&gt;
|8&lt;br /&gt;
|15 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Gears|Gearwork...]]'''&lt;br /&gt;
|-&lt;br /&gt;
|1 [[produces::Small Gears]]&lt;br /&gt;
|2 Metal&lt;br /&gt;
|2 &lt;br /&gt;
|1 Minute&lt;br /&gt;
|Under Gearwork. Requires [[Casting 2]].&lt;br /&gt;
|-&lt;br /&gt;
|10 [[produces::Small Gears]]&lt;br /&gt;
|20 Metal&lt;br /&gt;
|20&lt;br /&gt;
|2 Minute&lt;br /&gt;
|Under Gearwork. Requires [[Casting 2]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Medium Gears]]&lt;br /&gt;
|15 Metal&lt;br /&gt;
|15&lt;br /&gt;
|&amp;lt;v /&amp;gt;10 Minutes&lt;br /&gt;
|Under Gearwork &amp;gt; Medium Gear. Requires [[Casting 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[produces:: 10 Medium Gears]]&lt;br /&gt;
|150 Metal&lt;br /&gt;
|150&lt;br /&gt;
|&amp;lt;v /&amp;gt;10 Minutes&lt;br /&gt;
|Under Gearwork &amp;gt; 10 Medium Gear. Requires [[Casting 1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''Cogs'''&lt;br /&gt;
|-&lt;br /&gt;
|1 [[produces::Fragile Cog]]&lt;br /&gt;
|12 [[Tin]], 2 [[Gold]]&lt;br /&gt;
|14 &lt;br /&gt;
|30 Minutes&lt;br /&gt;
|Under Cogs... Requirement unknown.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;NOINCLUDE&amp;gt;&lt;br /&gt;
See also [[Casting Box]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
==Requires==&lt;br /&gt;
[[Casting]]&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rasmoh</name></author>
	</entry>
</feed>