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	<updated>2026-04-04T11:06:09Z</updated>
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	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Charcoal_Oven&amp;diff=254206</id>
		<title>Charcoal Oven</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Charcoal_Oven&amp;diff=254206"/>
		<updated>2026-01-16T14:54:36Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Charcoal Oven&lt;br /&gt;
| image        = SL_cc_oven.jpg&lt;br /&gt;
| description  = Converts [[Wood]] into [[Charcoal]].&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 11 | 15}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A '''Charcoal Oven''' is a [[buildings|building]] used to make [[produces::charcoal]] from [[wood]]. It operates identically to the [[Charcoal Hearth]], but has greater capacity, allowing for batches of 150 charcoal at a time. There is also a much more advanced [[Charcoal Brazier]], offering even greater capacity than a Charcoal Oven.&lt;br /&gt;
&lt;br /&gt;
A Charcoal Oven has no regulator.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 1200 | buildcost=true | Bricks}}&lt;br /&gt;
* {{Require | 600 | buildcost=true | Clay Bricks}}&lt;br /&gt;
* {{Require | 8 | buildcost=true | Copper Sheeting}}&lt;br /&gt;
* {{Require | 8 | buildcost=true | Copper Wire}}&lt;br /&gt;
* {{Require | 4 | buildcost=true | Iron Bars}}&lt;br /&gt;
* {{Require | 40 | buildcost=true | Leather}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
The Charcoal Oven takes 109 [[Wood]] to start and produces 150 [[Charcoal]] if you successfully complete a batch.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
http://www.youtube.com/watch?v=1_i_9QHsNvk&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Charcoal Hearth]]&lt;br /&gt;
* [[Charcoal Brazier]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Charcoal_Hearth&amp;diff=254205</id>
		<title>Charcoal Hearth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Charcoal_Hearth&amp;diff=254205"/>
		<updated>2026-01-16T14:54:05Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Charcoal Hearth&lt;br /&gt;
| image        = Charcoal_Hearth.png&lt;br /&gt;
| description  = Converts [[Wood]] into [[Charcoal]].&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 19 | 9}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A '''Charcoal Hearth''' efficiently burns [[Wood]] into [[produces::Charcoal]]. Successful operation of the hearth requires a degree of attention and player skill.&lt;br /&gt;
&lt;br /&gt;
It is a more primitive and inefficient version of the [[Charcoal Oven]], and is further replaced by a [[Charcoal Brazier]].&lt;br /&gt;
&lt;br /&gt;
* Requires 84 [[Wood]] to start a batch. &lt;br /&gt;
* Requires additional [[Wood]] and [[Water]] to add during the process.&lt;br /&gt;
* Upon successful completion of the burning process, yields 100 [[Charcoal]]. &lt;br /&gt;
* Has a Regulator.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 360 | Bricks | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 240 | Firebricks | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
In a Charcoal Hearth (and Oven, which works similarly), a quantity of wood is converted to charcoal through steady heating.  The overall goal is to maintain the heat long enough, and hot enough, to carbonize the wood.  Too much heat and oxygen, and your wood will catch fire and burn up; too little and your fire will snuff altogether.&lt;br /&gt;
&lt;br /&gt;
== Regulator - Charcoal Hearth only ==&lt;br /&gt;
The regulator appears to control the amount of random shift in the hearth's behavior; increasing the regulation reduces the randomness and increases the time between ticks (allowing you more time to respond). Try starting with the hearth set to no more than 2. If you have problems, increase the regulation a step or two, and try again. With some experience, you should be able to make the hearth work most of the time with no regulation. Regulation is excellent for controlling randomness when running multiple hearths (4+)and with patience you can succeed with efficiencies less than 2:1 without using any water (except to speed cooling to take your cc and start again faster). &lt;br /&gt;
&lt;br /&gt;
You cannot change the regulation once the hearth is running, so make sure it's set where you want it before you start.&lt;br /&gt;
&lt;br /&gt;
== Display and Controls ==&lt;br /&gt;
When you press the &amp;quot;Begin&amp;quot; button, the display immediately changes to six horizontal bar scales: Heat, Oxygen, Wood, Water, Danger, and Progress. Here's what they mean: &lt;br /&gt;
&lt;br /&gt;
* Heat: Heat level of the fire. If this goes to zero, the fire goes out. &lt;br /&gt;
* Oxygen: Controlling oxygen is important to maintaining heat. If it goes to zero, the fire goes out. &lt;br /&gt;
* Wood: How much wood is left in the hearth. &lt;br /&gt;
* Water: How much water is left in the hearth. &lt;br /&gt;
* Danger: When this bar reaches the right hand side (100%), your wood erupts in flames, and ruins the charcoal batch. &lt;br /&gt;
* Progress: How close you are to finished. This bar starts at the left (0%), and grows to the right (100%). When it reaches 100%, it turns green, and you can shut down the hearth and extract your charcoal. &lt;br /&gt;
&lt;br /&gt;
In addition, there are controls: &lt;br /&gt;
&lt;br /&gt;
* Add Wood: Increase the amount of wood in the fire. This will remove 3 wood from your inventory per press. &lt;br /&gt;
* Add Water: Increase the amount of water in the fire. This will empty 1 jug in your inventory per press. &lt;br /&gt;
* Vent Control: Three buttons. The leftmost button closes the vent, the rightmost opens it, and the middle one sets it halfway. &lt;br /&gt;
&lt;br /&gt;
== Understanding Charcoal Production ==&lt;br /&gt;
Heat is what makes charcoal happen. The higher your heat level, the faster the progress bar moves, and the sooner your charcoal is done. So the first goal is to keep that heat bar as high as possible. Anything less than halfway is going to bring your progress to a crawl, and at less than a third, you'll hardly see the progress bar move at all. &lt;br /&gt;
&lt;br /&gt;
Oxygen is important for controlling heat. If you don't have enough oxygen, you can't burn wood, and the heat level will drop. The specific relationship here is a little foggy, but as a rule of thumb, try to keep the oxygen bar at no less than 1/3, and no more than the heat level. &lt;br /&gt;
&lt;br /&gt;
Wood is your heat source. Adding wood will increase the heat level of the hearth, provided there's enough oxygen. Adding wood also appears to make the oxygen level drop slightly. As the hearth runs out of wood, you'll see the heat level drop, and the oxygen level will shoot up, even with the vent closed. &lt;br /&gt;
&lt;br /&gt;
Adding water will reduce heat levels, which is normally a bad thing. However, it also tends to dramatically reduce danger level (see below), which is definitely a good thing. &lt;br /&gt;
&lt;br /&gt;
Danger level is the bar to keep a close eye on. It appears to relate primarily to heat, oxygen, and water. As your heat and oxygen levels rise, the danger bar also rises. If you add water, the danger bar tends to drop. The danger bar must not be allowed to reach 100%, or the wood combusts, ruining the entire batch. &lt;br /&gt;
&lt;br /&gt;
The vent controls are the final piece of the puzzle. Closing the vent (left button) reduces the amount of oxygen in the hearth, and tends to cause a small increase in heat. Opening the vent (right button) increases the amount of oxygen in the hearth, and tends to cause heat to drop. &lt;br /&gt;
&lt;br /&gt;
== How to Make Charcoal ==&lt;br /&gt;
Okay, so you've got the theory, now how about the practice? &lt;br /&gt;
&lt;br /&gt;
First off, get your 200 wood, several jugs of water, and charcoal hearth together. Pin the hearth, check the regulation level and set as necessary, and then click Begin. &lt;br /&gt;
&lt;br /&gt;
Every tick (once every few seconds), you'll see the bars move around a little. Here's what to focus on: &lt;br /&gt;
&lt;br /&gt;
Try to keep the heat bar as high as possible. &lt;br /&gt;
Try to keep the oxygen bar somewhere between 1/3 and the heat bar. &lt;br /&gt;
Try to keep the danger bar below 3/4 (with experience this may ride somewhat higher). &lt;br /&gt;
Start with the vent halfway open, and work on getting the heat bar to about 2/3rds. Try to control heat and oxygen levels by adding wood or by waiting, rather than resorting to the vent controls. If the danger bar starts getting too high, add a little water, and wait. The key to the process is to act cautiously, and use some forethought (&amp;quot;I just added some wood, that'll make the heat go up, so I'll wait a couple of ticks before adding any more&amp;quot;). Above all, practice! &lt;br /&gt;
&lt;br /&gt;
'''Losing Control'''&lt;br /&gt;
The fastest way to lose control of the hearth is to add more than one of anything in the same tick. Avoid adding multiple units of wood or water to the hearth, as well as flipping the vent control from all the way open to all the way closed (or the opposite). If you're about to blow up your wood, you can try salvaging the process in this fashion, but usually it will only make things worse. &lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Where'd All My Heat Go?&amp;quot;'''&lt;br /&gt;
It is possible to get the hearth stuck in a low-heat mode. It'll have plenty of oxygen, plenty of wood, but the heat level will be very low. The progress bar won't move, and despite the fact that you're stacking wood in the hearth, it won't get any hotter. While it is possible to recover, it takes a long time, a little luck, and a lot of wood. The best bet in this case is to abandon the project and try again; you'll get 100 (hearth) / 200 (oven) wood back if you just let the hearth go out. To avoid this situation, focus on keeping that heat bar up, and don't be too quick to use the vent controls! &lt;br /&gt;
&lt;br /&gt;
'''Vent Controls'''&lt;br /&gt;
It appears that the vent has a massive effect on oxygen and a minor, inverse effect on heat. Thus, one might be tempted to close the vent in order to boost the heat, rather than adding wood (hey, the vent is free, right?). However, closing the vent actually appears to take energy out of the system; in other words, the small bump in heat levels is offset by the large drop in oxygen levels. Over time, closing the vent repeatedly will actually tend to reduce the temperature of the hearth, and can lead to the vicious low-heat cycle described above. &lt;br /&gt;
&lt;br /&gt;
'''Stopping the Hearth'''&lt;br /&gt;
Dump a lot of water (hit the button 3 or 4 times in a single tick) and open the vent all the way. The oxygen level will shoot up, the heat and danger levels will plummet, and you'll have the hearth turned off in a matter of a few seconds. This does not reduce the yield, and should not cause any increase in the danger level. &lt;br /&gt;
&lt;br /&gt;
'''Advanced Techniques'''&lt;br /&gt;
If multiple hearths are begun at the same time and wood/water/oxygen levels are adjusted together (within a tick), they will operate identically. This makes it possible to run as many hearths as you can click without having to think too hard. &lt;br /&gt;
If you miss a beat and one hearth gets out of sync, don't panic. Keep adjusting them together and they will tend to sync up again. &lt;br /&gt;
It is possible to complete a charcoal batch even after the fire is snuffed (as long as heat is &amp;gt; 50%, progress will increase still). Snuffing the fire and coasting to completion is fun ;) &lt;br /&gt;
Danger is a combination of heat and oxygen (and water) - by keeping oxygen very low, the heat/danger can be kept very high, giving fast progress and cheaper batches. &lt;br /&gt;
When starting a batch, try adding wood twice in the first tick. Then sit back and watch for the next 10 ticks or so as heat/oxygen move into their perfect high/low ranges like magic. &lt;br /&gt;
Final Thoughts&lt;br /&gt;
Practice, practice, practice. There's a lot of guesswork and instinct involved in hearth operation that cannot be conveyed without experience. Sit down with a few hundred wood, and practice making charcoal. Try forcing the hearth into certain &amp;quot;bad&amp;quot; states, so you'll better understand how to avoid them. Also, if you find something that works for you, and it's contrary to this document, don't hesitate to use it; this is based solely on my experiences and preferences, so it may not work for everyone. I just hope to help one person out there who is ready to kill their charcoal hearth. &lt;br /&gt;
&lt;br /&gt;
'''Video Demonstration'''&lt;br /&gt;
I've created a video to demonstrate how I make charcoal. I let the oxygen get a little low a couple of times when I was venting but as long as it doesn't go completely to zero, it's not a problem. Notice that I kept the heat up very high and was ready to add some water at all times. I can run 3 or 4 ovens like this simultaneously because they all seem to stay in synch if you begin the process on all of them almost at the same time, and also add the wood/water at the same time etc.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=uUVb5s8jlYk&lt;br /&gt;
&lt;br /&gt;
Here's another one I found, with voice-over:&lt;br /&gt;
http://www.youtube.com/watch?v=TShFdDG6Ceo&lt;br /&gt;
&lt;br /&gt;
A charcoal oven:&lt;br /&gt;
http://www.youtube.com/watch?v=1_i_9QHsNvk&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Charcoal Oven]]&lt;br /&gt;
* [[Charcoal Brazier]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Charcoal_Hearth&amp;diff=254204</id>
		<title>Charcoal Hearth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Charcoal_Hearth&amp;diff=254204"/>
		<updated>2026-01-16T14:31:47Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Charcoal Hearth&lt;br /&gt;
| image        = Charcoal_Hearth.png&lt;br /&gt;
| description  = Converts 100 [[Wood]] into 100 [[Charcoal]].&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 19 | 9}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A '''Charcoal Hearth''' efficiently burns [[Wood]] into [[produces::Charcoal]]. Successful operation of the hearth requires a degree of attention and player skill.&lt;br /&gt;
&lt;br /&gt;
It is a more primitive and inefficient version of the [[Charcoal Oven]], and is further replaced by a [[Charcoal Brazier]].&lt;br /&gt;
&lt;br /&gt;
* Requires 84 [[Wood]] to start a batch. &lt;br /&gt;
* Requires additional [[Wood]] and [[Water]] to add during the process.&lt;br /&gt;
* Upon successful completion of the burning process, yields 100 [[Charcoal]]. &lt;br /&gt;
* Has a Regulator.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 360 | Bricks | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 240 | Firebricks | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
In a Charcoal Hearth (and Oven, which works similarly), a quantity of wood is converted to charcoal through steady heating.  The overall goal is to maintain the heat long enough, and hot enough, to carbonize the wood.  Too much heat and oxygen, and your wood will catch fire and burn up; too little and your fire will snuff altogether.&lt;br /&gt;
&lt;br /&gt;
== Regulator - Charcoal Hearth only ==&lt;br /&gt;
The regulator appears to control the amount of random shift in the hearth's behavior; increasing the regulation reduces the randomness and increases the time between ticks (allowing you more time to respond). Try starting with the hearth set to no more than 2. If you have problems, increase the regulation a step or two, and try again. With some experience, you should be able to make the hearth work most of the time with no regulation. Regulation is excellent for controlling randomness when running multiple hearths (4+)and with patience you can succeed with efficiencies less than 2:1 without using any water (except to speed cooling to take your cc and start again faster). &lt;br /&gt;
&lt;br /&gt;
You cannot change the regulation once the hearth is running, so make sure it's set where you want it before you start.&lt;br /&gt;
&lt;br /&gt;
== Display and Controls ==&lt;br /&gt;
When you press the &amp;quot;Begin&amp;quot; button, the display immediately changes to six horizontal bar scales: Heat, Oxygen, Wood, Water, Danger, and Progress. Here's what they mean: &lt;br /&gt;
&lt;br /&gt;
* Heat: Heat level of the fire. If this goes to zero, the fire goes out. &lt;br /&gt;
* Oxygen: Controlling oxygen is important to maintaining heat. If it goes to zero, the fire goes out. &lt;br /&gt;
* Wood: How much wood is left in the hearth. &lt;br /&gt;
* Water: How much water is left in the hearth. &lt;br /&gt;
* Danger: When this bar reaches the right hand side (100%), your wood erupts in flames, and ruins the charcoal batch. &lt;br /&gt;
* Progress: How close you are to finished. This bar starts at the left (0%), and grows to the right (100%). When it reaches 100%, it turns green, and you can shut down the hearth and extract your charcoal. &lt;br /&gt;
&lt;br /&gt;
In addition, there are controls: &lt;br /&gt;
&lt;br /&gt;
* Add Wood: Increase the amount of wood in the fire. This will remove 3 wood from your inventory per press. &lt;br /&gt;
* Add Water: Increase the amount of water in the fire. This will empty 1 jug in your inventory per press. &lt;br /&gt;
* Vent Control: Three buttons. The leftmost button closes the vent, the rightmost opens it, and the middle one sets it halfway. &lt;br /&gt;
&lt;br /&gt;
== Understanding Charcoal Production ==&lt;br /&gt;
Heat is what makes charcoal happen. The higher your heat level, the faster the progress bar moves, and the sooner your charcoal is done. So the first goal is to keep that heat bar as high as possible. Anything less than halfway is going to bring your progress to a crawl, and at less than a third, you'll hardly see the progress bar move at all. &lt;br /&gt;
&lt;br /&gt;
Oxygen is important for controlling heat. If you don't have enough oxygen, you can't burn wood, and the heat level will drop. The specific relationship here is a little foggy, but as a rule of thumb, try to keep the oxygen bar at no less than 1/3, and no more than the heat level. &lt;br /&gt;
&lt;br /&gt;
Wood is your heat source. Adding wood will increase the heat level of the hearth, provided there's enough oxygen. Adding wood also appears to make the oxygen level drop slightly. As the hearth runs out of wood, you'll see the heat level drop, and the oxygen level will shoot up, even with the vent closed. &lt;br /&gt;
&lt;br /&gt;
Adding water will reduce heat levels, which is normally a bad thing. However, it also tends to dramatically reduce danger level (see below), which is definitely a good thing. &lt;br /&gt;
&lt;br /&gt;
Danger level is the bar to keep a close eye on. It appears to relate primarily to heat, oxygen, and water. As your heat and oxygen levels rise, the danger bar also rises. If you add water, the danger bar tends to drop. The danger bar must not be allowed to reach 100%, or the wood combusts, ruining the entire batch. &lt;br /&gt;
&lt;br /&gt;
The vent controls are the final piece of the puzzle. Closing the vent (left button) reduces the amount of oxygen in the hearth, and tends to cause a small increase in heat. Opening the vent (right button) increases the amount of oxygen in the hearth, and tends to cause heat to drop. &lt;br /&gt;
&lt;br /&gt;
== How to Make Charcoal ==&lt;br /&gt;
Okay, so you've got the theory, now how about the practice? &lt;br /&gt;
&lt;br /&gt;
First off, get your 200 wood, several jugs of water, and charcoal hearth together. Pin the hearth, check the regulation level and set as necessary, and then click Begin. &lt;br /&gt;
&lt;br /&gt;
Every tick (once every few seconds), you'll see the bars move around a little. Here's what to focus on: &lt;br /&gt;
&lt;br /&gt;
Try to keep the heat bar as high as possible. &lt;br /&gt;
Try to keep the oxygen bar somewhere between 1/3 and the heat bar. &lt;br /&gt;
Try to keep the danger bar below 3/4 (with experience this may ride somewhat higher). &lt;br /&gt;
Start with the vent halfway open, and work on getting the heat bar to about 2/3rds. Try to control heat and oxygen levels by adding wood or by waiting, rather than resorting to the vent controls. If the danger bar starts getting too high, add a little water, and wait. The key to the process is to act cautiously, and use some forethought (&amp;quot;I just added some wood, that'll make the heat go up, so I'll wait a couple of ticks before adding any more&amp;quot;). Above all, practice! &lt;br /&gt;
&lt;br /&gt;
'''Losing Control'''&lt;br /&gt;
The fastest way to lose control of the hearth is to add more than one of anything in the same tick. Avoid adding multiple units of wood or water to the hearth, as well as flipping the vent control from all the way open to all the way closed (or the opposite). If you're about to blow up your wood, you can try salvaging the process in this fashion, but usually it will only make things worse. &lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Where'd All My Heat Go?&amp;quot;'''&lt;br /&gt;
It is possible to get the hearth stuck in a low-heat mode. It'll have plenty of oxygen, plenty of wood, but the heat level will be very low. The progress bar won't move, and despite the fact that you're stacking wood in the hearth, it won't get any hotter. While it is possible to recover, it takes a long time, a little luck, and a lot of wood. The best bet in this case is to abandon the project and try again; you'll get 100 (hearth) / 200 (oven) wood back if you just let the hearth go out. To avoid this situation, focus on keeping that heat bar up, and don't be too quick to use the vent controls! &lt;br /&gt;
&lt;br /&gt;
'''Vent Controls'''&lt;br /&gt;
It appears that the vent has a massive effect on oxygen and a minor, inverse effect on heat. Thus, one might be tempted to close the vent in order to boost the heat, rather than adding wood (hey, the vent is free, right?). However, closing the vent actually appears to take energy out of the system; in other words, the small bump in heat levels is offset by the large drop in oxygen levels. Over time, closing the vent repeatedly will actually tend to reduce the temperature of the hearth, and can lead to the vicious low-heat cycle described above. &lt;br /&gt;
&lt;br /&gt;
'''Stopping the Hearth'''&lt;br /&gt;
Dump a lot of water (hit the button 3 or 4 times in a single tick) and open the vent all the way. The oxygen level will shoot up, the heat and danger levels will plummet, and you'll have the hearth turned off in a matter of a few seconds. This does not reduce the yield, and should not cause any increase in the danger level. &lt;br /&gt;
&lt;br /&gt;
'''Advanced Techniques'''&lt;br /&gt;
If multiple hearths are begun at the same time and wood/water/oxygen levels are adjusted together (within a tick), they will operate identically. This makes it possible to run as many hearths as you can click without having to think too hard. &lt;br /&gt;
If you miss a beat and one hearth gets out of sync, don't panic. Keep adjusting them together and they will tend to sync up again. &lt;br /&gt;
It is possible to complete a charcoal batch even after the fire is snuffed (as long as heat is &amp;gt; 50%, progress will increase still). Snuffing the fire and coasting to completion is fun ;) &lt;br /&gt;
Danger is a combination of heat and oxygen (and water) - by keeping oxygen very low, the heat/danger can be kept very high, giving fast progress and cheaper batches. &lt;br /&gt;
When starting a batch, try adding wood twice in the first tick. Then sit back and watch for the next 10 ticks or so as heat/oxygen move into their perfect high/low ranges like magic. &lt;br /&gt;
Final Thoughts&lt;br /&gt;
Practice, practice, practice. There's a lot of guesswork and instinct involved in hearth operation that cannot be conveyed without experience. Sit down with a few hundred wood, and practice making charcoal. Try forcing the hearth into certain &amp;quot;bad&amp;quot; states, so you'll better understand how to avoid them. Also, if you find something that works for you, and it's contrary to this document, don't hesitate to use it; this is based solely on my experiences and preferences, so it may not work for everyone. I just hope to help one person out there who is ready to kill their charcoal hearth. &lt;br /&gt;
&lt;br /&gt;
'''Video Demonstration'''&lt;br /&gt;
I've created a video to demonstrate how I make charcoal. I let the oxygen get a little low a couple of times when I was venting but as long as it doesn't go completely to zero, it's not a problem. Notice that I kept the heat up very high and was ready to add some water at all times. I can run 3 or 4 ovens like this simultaneously because they all seem to stay in synch if you begin the process on all of them almost at the same time, and also add the wood/water at the same time etc.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=uUVb5s8jlYk&lt;br /&gt;
&lt;br /&gt;
Here's another one I found, with voice-over:&lt;br /&gt;
http://www.youtube.com/watch?v=TShFdDG6Ceo&lt;br /&gt;
&lt;br /&gt;
A charcoal oven:&lt;br /&gt;
http://www.youtube.com/watch?v=1_i_9QHsNvk&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Charcoal Oven]]&lt;br /&gt;
* [[Charcoal Brazier]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Charcoal_Hearth&amp;diff=254203</id>
		<title>Charcoal Hearth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Charcoal_Hearth&amp;diff=254203"/>
		<updated>2026-01-16T14:31:02Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Charcoal Hearth&lt;br /&gt;
| image        = Charcoal_Hearth.png&lt;br /&gt;
| description  = Converts 100 [[Wood]] into 100 [[Charcoal]].&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 19 | 9}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A '''Charcoal Hearth''' efficiently burns [[Wood]] into [[produces::Charcoal]]. Successful operation of the hearth requires a degree of attention and player skill.&lt;br /&gt;
&lt;br /&gt;
It is a more primitive and inefficient version of the [[Charcoal Oven]], and is further replaced by a [[Charcoal Brazier]].&lt;br /&gt;
&lt;br /&gt;
* Requires 84 [[Wood]] to start a batch. &lt;br /&gt;
* Requires additional [[Wood]] and [[Water]] to add during the process.&lt;br /&gt;
* Upon successful completion of the burning process, yields 100 [[Charcoal]]. &lt;br /&gt;
* Has a Regulator.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 360 | Bricks | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 240 | Firebricks | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
In a Charcoal Hearth (and Oven, which works similarly), a quantity of wood is converted to charcoal through steady heating.  The overall goal is to maintain the heat long enough, and hot enough, to carbonize the wood.  Too much heat and oxygen, and your wood will catch fire and burn up; too little and your fire will snuff altogether.&lt;br /&gt;
&lt;br /&gt;
== Regulator - Charcoal Hearth only ==&lt;br /&gt;
The regulator appears to control the amount of random shift in the hearth's behavior; increasing the regulation reduces the randomness and increases the time between ticks (allowing you more time to respond). Try starting with the hearth set to no more than 2. If you have problems, increase the regulation a step or two, and try again. With some experience, you should be able to make the hearth work most of the time with no regulation. Regulation is excellent for controlling randomness when running multiple hearths (4+)and with patience you can succeed with efficiencies less than 2:1 without using any water (except to speed cooling to take your cc and start again faster). &lt;br /&gt;
&lt;br /&gt;
You cannot change the regulation once the hearth is running, so make sure it's set where you want it before you start.&lt;br /&gt;
&lt;br /&gt;
== Display and Controls ==&lt;br /&gt;
When you press the &amp;quot;Begin&amp;quot; button, the display immediately changes to six horizontal bar scales: Heat, Oxygen, Wood, Water, Danger, and Progress. Here's what they mean: &lt;br /&gt;
&lt;br /&gt;
* Heat: Heat level of the fire. If this goes to zero, the fire goes out. &lt;br /&gt;
* Oxygen: Controlling oxygen is important to maintaining heat. If it goes to zero, the fire goes out. &lt;br /&gt;
* Wood: How much wood is left in the hearth. &lt;br /&gt;
* Water: How much water is left in the hearth. &lt;br /&gt;
* Danger: When this bar reaches the right hand side (100%), your wood erupts in flames, and ruins the charcoal batch. &lt;br /&gt;
* Progress: How close you are to finished. This bar starts at the left (0%), and grows to the right (100%). When it reaches 100%, it turns green, and you can shut down the hearth and extract your charcoal. &lt;br /&gt;
&lt;br /&gt;
In addition, there are controls: &lt;br /&gt;
&lt;br /&gt;
* Add Wood: Increase the amount of wood in the fire. This will remove 3 wood from your inventory per press. &lt;br /&gt;
* Add Water: Increase the amount of water in the fire. This will empty 1 jug in your inventory per press. &lt;br /&gt;
* Vent Control: Three buttons. The leftmost button closes the vent, the rightmost opens it, and the middle one sets it halfway. &lt;br /&gt;
&lt;br /&gt;
== Understanding Charcoal Production ==&lt;br /&gt;
Heat is what makes charcoal happen. The higher your heat level, the faster the progress bar moves, and the sooner your charcoal is done. So the first goal is to keep that heat bar as high as possible. Anything less than halfway is going to bring your progress to a crawl, and at less than a third, you'll hardly see the progress bar move at all. &lt;br /&gt;
&lt;br /&gt;
Oxygen is important for controlling heat. If you don't have enough oxygen, you can't burn wood, and the heat level will drop. The specific relationship here is a little foggy, but as a rule of thumb, try to keep the oxygen bar at no less than 1/3, and no more than the heat level. &lt;br /&gt;
&lt;br /&gt;
Wood is your heat source. Adding wood will increase the heat level of the hearth, provided there's enough oxygen. Adding wood also appears to make the oxygen level drop slightly. As the hearth runs out of wood, you'll see the heat level drop, and the oxygen level will shoot up, even with the vent closed. &lt;br /&gt;
&lt;br /&gt;
Adding water will reduce heat levels, which is normally a bad thing. However, it also tends to dramatically reduce danger level (see below), which is definitely a good thing. &lt;br /&gt;
&lt;br /&gt;
Danger level is the bar to keep a close eye on. It appears to relate primarily to heat, oxygen, and water. As your heat and oxygen levels rise, the danger bar also rises. If you add water, the danger bar tends to drop. The danger bar must not be allowed to reach 100%, or the wood combusts, ruining the entire batch. &lt;br /&gt;
&lt;br /&gt;
The vent controls are the final piece of the puzzle. Closing the vent (left button) reduces the amount of oxygen in the hearth, and tends to cause a small increase in heat. Opening the vent (right button) increases the amount of oxygen in the hearth, and tends to cause heat to drop. &lt;br /&gt;
&lt;br /&gt;
== How to Make Charcoal ==&lt;br /&gt;
Okay, so you've got the theory, now how about the practice? &lt;br /&gt;
&lt;br /&gt;
First off, get your 200 wood, several jugs of water, and charcoal hearth together. Pin the hearth, check the regulation level and set as necessary, and then click Begin. &lt;br /&gt;
&lt;br /&gt;
Every tick (once every few seconds), you'll see the bars move around a little. Here's what to focus on: &lt;br /&gt;
&lt;br /&gt;
Try to keep the heat bar as high as possible. &lt;br /&gt;
Try to keep the oxygen bar somewhere between 1/3 and the heat bar. &lt;br /&gt;
Try to keep the danger bar below 3/4 (with experience this may ride somewhat higher). &lt;br /&gt;
Start with the vent halfway open, and work on getting the heat bar to about 2/3rds. Try to control heat and oxygen levels by adding wood or by waiting, rather than resorting to the vent controls. If the danger bar starts getting too high, add a little water, and wait. The key to the process is to act cautiously, and use some forethought (&amp;quot;I just added some wood, that'll make the heat go up, so I'll wait a couple of ticks before adding any more&amp;quot;). Above all, practice! &lt;br /&gt;
&lt;br /&gt;
'''Losing Control'''&lt;br /&gt;
The fastest way to lose control of the hearth is to add more than one of anything in the same tick. Avoid adding multiple units of wood or water to the hearth, as well as flipping the vent control from all the way open to all the way closed (or the opposite). If you're about to blow up your wood, you can try salvaging the process in this fashion, but usually it will only make things worse. &lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Where'd All My Heat Go?&amp;quot;'''&lt;br /&gt;
It is possible to get the hearth stuck in a low-heat mode. It'll have plenty of oxygen, plenty of wood, but the heat level will be very low. The progress bar won't move, and despite the fact that you're stacking wood in the hearth, it won't get any hotter. While it is possible to recover, it takes a long time, a little luck, and a lot of wood. The best bet in this case is to abandon the project and try again; you'll get 100 (hearth) / 200 (oven) wood back if you just let the hearth go out. To avoid this situation, focus on keeping that heat bar up, and don't be too quick to use the vent controls! &lt;br /&gt;
&lt;br /&gt;
'''Vent Controls'''&lt;br /&gt;
It appears that the vent has a massive effect on oxygen and a minor, inverse effect on heat. Thus, one might be tempted to close the vent in order to boost the heat, rather than adding wood (hey, the vent is free, right?). However, closing the vent actually appears to take energy out of the system; in other words, the small bump in heat levels is offset by the large drop in oxygen levels. Over time, closing the vent repeatedly will actually tend to reduce the temperature of the hearth, and can lead to the vicious low-heat cycle described above. &lt;br /&gt;
&lt;br /&gt;
'''Stopping the Hearth'''&lt;br /&gt;
Dump a lot of water (hit the button 3 or 4 times in a single tick) and open the vent all the way. The oxygen level will shoot up, the heat and danger levels will plummet, and you'll have the hearth turned off in a matter of a few seconds. This does not reduce the yield, and should not cause any increase in the danger level. &lt;br /&gt;
&lt;br /&gt;
'''Advanced Techniques'''&lt;br /&gt;
If multiple hearths are begun at the same time and wood/water/oxygen levels are adjusted together (within a tick), they will operate identically. This makes it possible to run as many hearths as you can click without having to think too hard. &lt;br /&gt;
If you miss a beat and one hearth gets out of sync, don't panic. Keep adjusting them together and they will tend to sync up again. &lt;br /&gt;
It is possible to complete a charcoal batch even after the fire is snuffed (as long as heat is &amp;gt; 50%, progress will increase still). Snuffing the fire and coasting to completion is fun ;) &lt;br /&gt;
Danger is a combination of heat and oxygen (and water) - by keeping oxygen very low, the heat/danger can be kept very high, giving fast progress and cheaper batches. &lt;br /&gt;
When starting a batch, try adding wood twice in the first tick. Then sit back and watch for the next 10 ticks or so as heat/oxygen move into their perfect high/low ranges like magic. &lt;br /&gt;
Final Thoughts&lt;br /&gt;
Practice, practice, practice. There's a lot of guesswork and instinct involved in hearth operation that cannot be conveyed without experience. Sit down with a few hundred wood, and practice making charcoal. Try forcing the hearth into certain &amp;quot;bad&amp;quot; states, so you'll better understand how to avoid them. Also, if you find something that works for you, and it's contrary to this document, don't hesitate to use it; this is based solely on my experiences and preferences, so it may not work for everyone. I just hope to help one person out there who is ready to kill their charcoal hearth. &lt;br /&gt;
&lt;br /&gt;
'''Video Demonstration'''&lt;br /&gt;
I've created a video to demonstrate how I make charcoal. I let the oxygen get a little low a couple of times when I was venting but as long as it doesn't go completely to zero, it's not a problem. Notice that I kept the heat up very high and was ready to add some water at all times. I can run 3 or 4 ovens like this simultaneously because they all seem to stay in synch if you begin the process on all of them almost at the same time, and also add the wood/water at the same time etc.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=uUVb5s8jlYk&lt;br /&gt;
&lt;br /&gt;
Here's another one I found, with voice-over:&lt;br /&gt;
http://www.youtube.com/watch?v=TShFdDG6Ceo&lt;br /&gt;
&lt;br /&gt;
A charcoal oven:&lt;br /&gt;
http://www.youtube.com/watch?v=1_i_9QHsNvk&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Charcoal Oven]]&lt;br /&gt;
* [[Charcoal Brazier]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Compression_Furnace&amp;diff=254202</id>
		<title>Compression Furnace</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Compression_Furnace&amp;diff=254202"/>
		<updated>2026-01-16T14:28:17Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Compression Furnace&lt;br /&gt;
| image        = CompressionFurnace.png&lt;br /&gt;
| description  = Used for smelting metal ore.&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 15 | 11}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Mining | 1}}&lt;br /&gt;
* {{RequireTechnology | Mining | 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This building becomes available after you have learned the [[Mining 1]] tech and the  skill.&lt;br /&gt;
&lt;br /&gt;
Compare all [[Furnace]]s.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 100 | Clay | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 3 | Crucibles | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 200 | Firebricks | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 5 | Iron Bars | buildcost=true | verified=true}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
*Smelt all known [[Ore]] into &lt;br /&gt;
** [[produces::Aluminum]]&lt;br /&gt;
** [[produces::Antimony]]&lt;br /&gt;
** [[produces::Cobalt]]&lt;br /&gt;
** [[produces::Copper]]&lt;br /&gt;
** [[produces::Gold]]&lt;br /&gt;
** [[produces::Iron]]&lt;br /&gt;
** [[produces::Lead]]&lt;br /&gt;
** [[produces::Magnesium]]&lt;br /&gt;
** [[produces::Nickel]]&lt;br /&gt;
** [[produces::Platinum]]&lt;br /&gt;
** [[produces::Tin]]&lt;br /&gt;
** [[produces::Zinc]]&lt;br /&gt;
&lt;br /&gt;
Uses [[Charcoal]] for fuel.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
*Holds up to 500 ore&lt;br /&gt;
*Holds up to 20 [[Charcoal]]&lt;br /&gt;
*Burns 1 [[Charcoal]] per minute for a maximum of 20 minutes&lt;br /&gt;
*The theoretical time to generate one metal appears to be 40000 / ore amount. The actual time is modified by rounding. (See the [[Talk:Compression Furnace|discussion]] page for more details.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Once all have been confirmed, please delete the 'confirmed' column from the table. --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Confirmed&lt;br /&gt;
! Ore &lt;br /&gt;
! Charcoal &lt;br /&gt;
! Metal Result&lt;br /&gt;
! % Yield (Metal per Ore)&lt;br /&gt;
! CC per Metal &lt;br /&gt;
! Clinker&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 19&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1.33&lt;br /&gt;
| 488&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1.27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1.333&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 0.4&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 484&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.1&lt;br /&gt;
| 1.33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 483&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1.43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 483&lt;br /&gt;
| 19&lt;br /&gt;
| 14&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1.36&lt;br /&gt;
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| Yes&lt;br /&gt;
| 466&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| Yes&lt;br /&gt;
| 461&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| Yes&lt;br /&gt;
| 460&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Yes&lt;br /&gt;
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| Yes&lt;br /&gt;
| 458&lt;br /&gt;
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| &lt;br /&gt;
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| Yes&lt;br /&gt;
| 399&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| &lt;br /&gt;
| 1.67&lt;br /&gt;
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|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 390&lt;br /&gt;
| 20&lt;br /&gt;
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| 3.08&lt;br /&gt;
| 1.67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 358&lt;br /&gt;
| 20&lt;br /&gt;
| 11&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 344&lt;br /&gt;
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| &lt;br /&gt;
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|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 300&lt;br /&gt;
| 13&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.17&lt;br /&gt;
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|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.33&lt;br /&gt;
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|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.17&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the 200 ore/18 charcoal was performed by opening the furnace at about 18:15 into the process recovering left over charcoal and metal.&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Ceremonial_Tasting_Table&amp;diff=254201</id>
		<title>Ceremonial Tasting Table</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Ceremonial_Tasting_Table&amp;diff=254201"/>
		<updated>2026-01-16T14:27:49Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Ceremonial Tasting Table&lt;br /&gt;
| image        = Ceremonial_Tasting_Table.png&lt;br /&gt;
| description  = For drinking [[Beer]] and [[Wine]].&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 11 | 5}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Carpentry | 3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
For sampling [[Wine]] and [[Beer]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 6 | Oyster Shell Marble | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 20 | Boards | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
* Install [[Wine Glass|Wine Glasses]].&lt;br /&gt;
&lt;br /&gt;
== Table Layout ==&lt;br /&gt;
=== Glass Layout for tasting wine ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=480 | height=230&lt;br /&gt;
|captionstyle=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|File:ATITD_Ceremonail_Tasting_Table-gw.png&lt;br /&gt;
}}&lt;br /&gt;
(note &amp;quot;customer side&amp;quot; with X-patterns in wood is at the top, and &amp;quot;bartender side&amp;quot; with glasses and shelves is on the bottom)&lt;br /&gt;
&lt;br /&gt;
*When wine is opened on the table, each glass can be selected to pour into or drink from. You can see the quality of the wine glass, as well.&lt;br /&gt;
&lt;br /&gt;
=== Mug Layout for tasting beer ===&lt;br /&gt;
There are seven mugs included when you build a Ceremonial Tasting Table, there is no need to install any new glassware to drink beer, and all mugs are identical. See the [[Guides/Beer]] for details about beer making and drinking.&lt;br /&gt;
&lt;br /&gt;
*Regular Beer lasts 1 hour (Ducky Time)&lt;br /&gt;
*Potent Beer lasts 24 hours (Ducky Time)&lt;br /&gt;
*Very Potent Beer lasts 1 week (Ducky Time)&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;fully-verified /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Box_Kiln&amp;diff=254200</id>
		<title>Box Kiln</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Box_Kiln&amp;diff=254200"/>
		<updated>2026-01-16T14:25:12Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Box Kiln&lt;br /&gt;
| image        = BoxKiln.png&lt;br /&gt;
| description  = Used for firing Wet Firebricks (Capacity 100). Consumes 20 Wood&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 9 | 7}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Kiln Construction | 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A '''Box Kiln''' is the most basic type of [[Kiln]] for firing wet objects.&lt;br /&gt;
* Crumbles after use.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 36 | Bricks | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Where !! Materials !! Experience (Per Action)&lt;br /&gt;
|-&lt;br /&gt;
| [[Compound]] || 36 [[Bricks]] || {{GivesXP | Construct | Kiln Construction | 2 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Buildings ==&lt;br /&gt;
*[[True Kiln]]&lt;br /&gt;
*[[Vault Kiln]]&lt;br /&gt;
*[[Reinforced Kiln]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Carpentry_Shop&amp;diff=254199</id>
		<title>Carpentry Shop</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Carpentry_Shop&amp;diff=254199"/>
		<updated>2026-01-16T14:24:26Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Carpentry Shop&lt;br /&gt;
| image        = carpentry_shop.png&lt;br /&gt;
| description  = For making [[Boards]] and basic [[Tools]].&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 16 | 14}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Carpentry | 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GivesXP | Make | Carpentry | 25}}&lt;br /&gt;
{{GivesXP | Plane a Board | Carpentry | 1}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The function of a Carpentry Shop is to plane [[wood]] into [[boards]]; this requires a blade to be installed.  With a blade installed and wood in your inventory, you can use the shop to plane boards automatically, which saves a great deal of clicking.  Automatic planing will halt if you have less than three wood in your inventory, or the blade is broken and there are no more blades stock in the shop. Note that it's impossible to use automatic planing on more shops than you have [[Automation_slots| automation slots]]. However, you can auto plane on one shop, and continue to manually plane on other shops without stopping the auto-planing shop. Manually planing carries a small Endurance Timer.&lt;br /&gt;
&lt;br /&gt;
* Make [[produces::Boards]] from [[Wood]] (Requires [[Slate Blade]], [[Flint Blade]], [[Bone Blade]]  or [[Carpentry Blade]])&lt;br /&gt;
NOTE: Installing a metal blade requires {{RequireSkill | Blacksmithing | 0}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 36 | Bricks | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 60 | Boards | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 8 | Slate | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2 | Rope | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Blade Durability ==&lt;br /&gt;
Basic blades have a limited number of uses.  Metal [[Carpentry Blade]] durability is based on the quality of the blade&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Blade Type !! Uses&lt;br /&gt;
|-&lt;br /&gt;
| Slate || 8&lt;br /&gt;
|-&lt;br /&gt;
| Flint || 12&lt;br /&gt;
|-&lt;br /&gt;
| Bone || 20&lt;br /&gt;
|-&lt;br /&gt;
| Metal || 100+, variable based on [[Carpentry Blade]] quality&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Board Yield ==&lt;br /&gt;
The number of boards planed per cycle is based on your [[Carpentry]] level.  The formula is :&lt;br /&gt;
* [[Carpentry]] level + 1 = [[Boards]] made per cycle&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Carpentry Level !! Boards/Cycle&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Ceremonial_Tasting_Table&amp;diff=254198</id>
		<title>Ceremonial Tasting Table</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Ceremonial_Tasting_Table&amp;diff=254198"/>
		<updated>2026-01-16T14:22:56Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Ceremonial Tasting Table&lt;br /&gt;
| image        = Ceremonial_Tasting_Table.png&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 11 | 5}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Carpentry | 3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
For sampling [[Wine]] and [[Beer]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 6 | Oyster Shell Marble | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 20 | Boards | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
* Install [[Wine Glass|Wine Glasses]].&lt;br /&gt;
&lt;br /&gt;
== Table Layout ==&lt;br /&gt;
=== Glass Layout for tasting wine ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=480 | height=230&lt;br /&gt;
|captionstyle=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|File:ATITD_Ceremonail_Tasting_Table-gw.png&lt;br /&gt;
}}&lt;br /&gt;
(note &amp;quot;customer side&amp;quot; with X-patterns in wood is at the top, and &amp;quot;bartender side&amp;quot; with glasses and shelves is on the bottom)&lt;br /&gt;
&lt;br /&gt;
*When wine is opened on the table, each glass can be selected to pour into or drink from. You can see the quality of the wine glass, as well.&lt;br /&gt;
&lt;br /&gt;
=== Mug Layout for tasting beer ===&lt;br /&gt;
There are seven mugs included when you build a Ceremonial Tasting Table, there is no need to install any new glassware to drink beer, and all mugs are identical. See the [[Guides/Beer]] for details about beer making and drinking.&lt;br /&gt;
&lt;br /&gt;
*Regular Beer lasts 1 hour (Ducky Time)&lt;br /&gt;
*Potent Beer lasts 24 hours (Ducky Time)&lt;br /&gt;
*Very Potent Beer lasts 1 week (Ducky Time)&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;fully-verified /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Ceremonial_Tasting_Table&amp;diff=254197</id>
		<title>Ceremonial Tasting Table</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Ceremonial_Tasting_Table&amp;diff=254197"/>
		<updated>2026-01-16T14:17:53Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Ceremonial Tasting Table&lt;br /&gt;
| image        = Ceremonial_Tasting_Table.png&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 11 | 5}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Carpentry | 3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
For sampling [[Wine]] and [[Beer]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 6 | Oyster Shell Marble | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 20 | Boards | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
=== Glass Layout for tasting wine ===&lt;br /&gt;
[[Image:ATITD_Ceremonail_Tasting_Table-gw.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
(note &amp;quot;customer side&amp;quot; with X-patterns in wood is at the top, and &amp;quot;bartender side&amp;quot; with glasses and shelves is on the bottom)&lt;br /&gt;
&lt;br /&gt;
*When wine is opened on the table, each glass can be selected to pour into or drink from. You can see the quality of the wine glass, as well.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
* Install [[Wine Glass|Wine Glasses]].&lt;br /&gt;
&lt;br /&gt;
=== Mug Layout for tasting beer ===&lt;br /&gt;
There are seven mugs included when you build a Ceremonial Tasting Table, there is no need to install any new glassware to drink beer, and all mugs are identical. See the [[Guides/Beer]] for details about beer making and drinking.&lt;br /&gt;
&lt;br /&gt;
*Regular Beer lasts 1 hour (Ducky Time)&lt;br /&gt;
*Potent Beer lasts 24 hours (Ducky Time)&lt;br /&gt;
*Very Potent Beer lasts 1 week (Ducky Time)&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;fully-verified /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Master%27s_Casting_Box&amp;diff=254196</id>
		<title>Master's Casting Box</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Master%27s_Casting_Box&amp;diff=254196"/>
		<updated>2026-01-16T14:15:14Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Master's Casting Box&lt;br /&gt;
| image        = Masters_Casting_Box.png&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 35 | 15}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Casting | 1}}&lt;br /&gt;
* {{RequireSkill | Pyrolysis | 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Requires 600 [[Charcoal]] to fire, burns 250 immediately once lit, 2 per minute thereafter. &lt;br /&gt;
&lt;br /&gt;
See also [[Casting Box]] for info on Student and Master Casting box projects/times/materials&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 24 | Boards | buildcost=true | verified = true}}&lt;br /&gt;
* {{Require | 200 | Firebricks | buildcost=true | verified = true}}&lt;br /&gt;
* {{Require | 400 | Bricks | buildcost=true | verified = true}}&lt;br /&gt;
* {{Require | 50 | Rope | buildcost=true | verified = true}}&lt;br /&gt;
* {{Require | 12000 | Sand | buildcost=true | verified = true}}&lt;br /&gt;
* {{Require | 20 | Clay Steeped Wool Cloth | buildcost=true | verified = true}}&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Buildings}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Student%27s_Casting_Box&amp;diff=254195</id>
		<title>Student's Casting Box</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Student%27s_Casting_Box&amp;diff=254195"/>
		<updated>2026-01-16T14:13:17Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Student's Casting Box&lt;br /&gt;
| image        = Students_Casting_Box.png&lt;br /&gt;
| description  = Used for casting items from metal.&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 16 | 14}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Casting | 0}}&lt;br /&gt;
* {{RequireSkill | Pyrolysis | 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Requires 100 [[Charcoal]] to fire, consumes 80 immediately once lit, 1 per minute thereafter.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 24 | Boards | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 200 | Firebricks | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 400 | Bricks | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 1200 | Sand | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 4 | Clay Steeped Wool Cloth | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Production Table ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name 	!! Metal !! Beeswax !! Cooling Time !! Notes &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Bars|Bars...]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Aluminum Bars]]&lt;br /&gt;
|10 [[Aluminum]]&lt;br /&gt;
|10&lt;br /&gt;
|&amp;lt;uv /&amp;gt;9 minutes &lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Antimony Bars]]&lt;br /&gt;
|6 [[Antimony]]&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;uv /&amp;gt;10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Bars]]&lt;br /&gt;
|8 [[Brass]]&lt;br /&gt;
|8&lt;br /&gt;
|&amp;lt;uv /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Bronze Bars]]&lt;br /&gt;
|6 [[Bronze]]&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;uv /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Copper Bars]]&lt;br /&gt;
|7 [[Copper]]&lt;br /&gt;
|7&lt;br /&gt;
|&amp;lt;uv /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|- Requires [[Blacksmithing]] 1.&lt;br /&gt;
|[[produces::Electrum Bars]]&lt;br /&gt;
|5 [[Electrum]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;uv /&amp;gt;10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gold Bars]]&lt;br /&gt;
|15 [[Gold]]&lt;br /&gt;
|15&lt;br /&gt;
|&amp;lt;uv /&amp;gt;5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Bars]]&lt;br /&gt;
|2 [[Iron]]&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;v /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lead Bars]]&lt;br /&gt;
|2 [[Lead]]&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;uv /&amp;gt;5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Magnesium Bars]]&lt;br /&gt;
|5 [[Magnesium]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;uv /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Metal Blue Bars]]&lt;br /&gt;
|5 [[Metal Blue]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;uv /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Moon Steel Bars]]&lt;br /&gt;
|6 [[Moon Steel]]&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;uv /&amp;gt;20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Octec's Alloy Bars]]&lt;br /&gt;
|8 [[Octec's Alloy]]&lt;br /&gt;
|8&lt;br /&gt;
|&amp;lt;uv /&amp;gt;20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Pewter Bars]]&lt;br /&gt;
|10 [[Pewter]]&lt;br /&gt;
|10&lt;br /&gt;
|&amp;lt;uv /&amp;gt;2 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Platinum Bars]]&lt;br /&gt;
|20 [[Platinum]]&lt;br /&gt;
|20&lt;br /&gt;
|&amp;lt;uv /&amp;gt;3 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[produces::Silver Bars]]&lt;br /&gt;
|20 [[Silver]]&lt;br /&gt;
|20&lt;br /&gt;
|&amp;lt;uv /&amp;gt;10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Steel Bars]]&lt;br /&gt;
|5 [[Steel]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;uv /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Sun Steel Bars]]&lt;br /&gt;
|5 [[Sun Steel]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;uv /&amp;gt;20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Thoth's Metal Bars]]&lt;br /&gt;
|10 [[Thoth's Metal]]&lt;br /&gt;
|10&lt;br /&gt;
|&amp;lt;uv /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Tin Bars]]&lt;br /&gt;
|2 [[Tin]]&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;uv /&amp;gt;5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Water Metal Bars]]&lt;br /&gt;
|5 [[Water Metal]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;uv /&amp;gt;10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Zinc Bars]]&lt;br /&gt;
|3 [[Zinc]]&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;uv /&amp;gt;2 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Pots|Pots...]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Copper Pot]] &lt;br /&gt;
|20 [[Copper]]&lt;br /&gt;
|20 &lt;br /&gt;
|&amp;lt;v /&amp;gt;20 minute&lt;br /&gt;
|&lt;br /&gt;
It requires {{RequireSkill | Cheese Making | 0}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Pot]]&lt;br /&gt;
|10 [[Iron]]&lt;br /&gt;
|10 &lt;br /&gt;
|&amp;lt;v /&amp;gt;5 minute&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Hardware|Hardware...]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Bearings|Bearing]]&lt;br /&gt;
|2 [[Bronze]]&lt;br /&gt;
|1 &lt;br /&gt;
|&amp;lt;uv /&amp;gt;2 minute&lt;br /&gt;
| Under Hardware. Requires [[Casting 2]].&lt;br /&gt;
|-&lt;br /&gt;
|4 [[produces::Bolts]]&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|4 &lt;br /&gt;
|&amp;lt;uv /&amp;gt;2 minutes&lt;br /&gt;
| Under Hardware. Requires [[Casting 2]].&lt;br /&gt;
|-&lt;br /&gt;
|12 [[produces::Washers]]&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|4 &lt;br /&gt;
|&amp;lt;uv /&amp;gt;2 minutes&lt;br /&gt;
| Under Hardware. Requires [[Casting 2]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Tools|Tools...]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Ball Peen Hammer]]&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|1&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Blacksmithing 2]].&lt;br /&gt;
|-&lt;br /&gt;
| [[produces::Blank Coinage Striking Plate]]&lt;br /&gt;
| 6 [[Iron]]&lt;br /&gt;
| 6&lt;br /&gt;
| 1 minute&lt;br /&gt;
| Under Tools. Requires [[Blacksmithing 2]] and [[Minting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Heavy Mallet Head]]&lt;br /&gt;
|4 [[Lead]]&lt;br /&gt;
|none&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Tools.  Requires [[Stonework]] 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lead Mallet]]&lt;br /&gt;
|8 [[Lead]]&lt;br /&gt;
|8&lt;br /&gt;
|5 minutes&lt;br /&gt;
|Under Tools. &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Monkey Wrench]]&lt;br /&gt;
|8 [[Steel]]&lt;br /&gt;
|8&lt;br /&gt;
|4 minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Round Hammer]]&lt;br /&gt;
|2 [[Iron]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Blacksmithing 2]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Shaping Mallet]]&lt;br /&gt;
|2 [[Lead]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Blacksmithing 2]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Wide Cobalt Chisel]]&lt;br /&gt;
|2 [[Cobalt]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Blacksmithing 2]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''Root Menu'''&lt;br /&gt;
|-&lt;br /&gt;
|Make a [[produces::Heavy Lead Bowl]]&lt;br /&gt;
|20 [[Lead]]&lt;br /&gt;
|20&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Make a [[produces::Silver Bowl]]&lt;br /&gt;
|2 [[Silver]]&lt;br /&gt;
|2&lt;br /&gt;
|15 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Make an [[produces::Anvil Bed]]&lt;br /&gt;
|8 [[Iron]]&lt;br /&gt;
|8&lt;br /&gt;
|15 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Gears|Gearwork...]]'''&lt;br /&gt;
|-&lt;br /&gt;
|1 [[produces::Small Gears]]&lt;br /&gt;
|2 Metal&lt;br /&gt;
|2 &lt;br /&gt;
|1 Minute&lt;br /&gt;
|Under Gearwork. Requires [[Casting 2]] and varying levels of [[Gear_Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|10 [[produces::Small Gears]]&lt;br /&gt;
|20 Metal&lt;br /&gt;
|20&lt;br /&gt;
|2 Minute&lt;br /&gt;
|Under Gearwork. Requires [[Casting 3]] and varying levels of [[Gear_Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Medium Gears]]&lt;br /&gt;
|15 Metal&lt;br /&gt;
|15&lt;br /&gt;
|&amp;lt;uv /&amp;gt;10 Minutes&lt;br /&gt;
|Under Gearwork &amp;gt; Medium Gear. Requires [[Casting 1]] and varying levels of [[Gear_Casting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[produces:: 10 Medium Gears]]&lt;br /&gt;
|150 Metal&lt;br /&gt;
|150&lt;br /&gt;
|&amp;lt;uv /&amp;gt;10 Minutes&lt;br /&gt;
|Under Gearwork &amp;gt; 10 Medium Gear. Requires [[Casting 1]] and varying levels of [[Gear_Casting]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''Cogs'''&lt;br /&gt;
|-&lt;br /&gt;
|1 [[produces::Fragile Cog]]&lt;br /&gt;
|12 [[Tin]], 2 [[Gold]]&lt;br /&gt;
|14 &lt;br /&gt;
|30 Minutes&lt;br /&gt;
|Under Cogs... Requirement unknown.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
See also [[Casting Box]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{MetalworkNav | Buildings}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Carpentry_Shop&amp;diff=254194</id>
		<title>Carpentry Shop</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Carpentry_Shop&amp;diff=254194"/>
		<updated>2026-01-16T14:05:25Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Carpentry Shop&lt;br /&gt;
| image        = carpentry_shop.png&lt;br /&gt;
| description  = For making [[Boards]] and basic [[Tools]].&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 16 | 14}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Carpentry | 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GivesXP | Make | Carpentry | 25}}&lt;br /&gt;
{{GivesXP | Plane a Board | Carpentry | 1}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The function of a Carpentry Shop is to plane [[wood]] into [[boards]]; this requires a blade to be installed.  With a blade installed and wood in your inventory, you can use the shop to plane boards automatically, which saves a great deal of clicking.  Automatic planing will halt if you have less than three wood in your inventory, or the blade is broken and there are no more blades stock in the shop. Note that it's impossible to use automatic planing on more shops than you have [[Automation_slots| automation slots]]. However, you can auto plane on one shop, and continue to manually plane on other shops without stopping the auto-planing shop. Manually planing carries a small Endurance Timer.&lt;br /&gt;
&lt;br /&gt;
* Make [[produces::Boards]] from [[requires::Wood]] (Requires [[requires::Slate Blade]], [[requires::Flint Blade]], [[requires::Bone Blade]]  or [[requires::Carpentry Blade]])&lt;br /&gt;
NOTE: Installing a metal blade requires {{RequireSkill | Blacksmithing | 0}} (level uncertain)&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 36 | Bricks | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 60 | Boards | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 8 | Slate | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2 | Rope | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Blade Durability ==&lt;br /&gt;
Basic blades have a limited number of uses.  Metal [[Carpentry Blade]] durability is based on the quality of the blade&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Blade Type !! Uses&lt;br /&gt;
|-&lt;br /&gt;
| Slate || 8&lt;br /&gt;
|-&lt;br /&gt;
| Flint || 12&lt;br /&gt;
|-&lt;br /&gt;
| Bone || 20&lt;br /&gt;
|-&lt;br /&gt;
| Metal || 100+, variable based on [[Carpentry Blade]] quality&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Board Yield ==&lt;br /&gt;
The number of boards planed per cycle is based on your [[Carpentry]] level.  The formula is :&lt;br /&gt;
* [[Carpentry]] level + 1 = [[Boards]] made per cycle&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Carpentry Level !! Boards/Cycle&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Box_Kiln&amp;diff=254175</id>
		<title>Box Kiln</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Box_Kiln&amp;diff=254175"/>
		<updated>2026-01-13T18:37:04Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Box Kiln&lt;br /&gt;
| image        = BoxKiln.png&lt;br /&gt;
| description  = Used for firing Wet Firebricks (Capacity 100). Consumes 20 Wood&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 9 | 7}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Kiln Construction | 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A '''Box Kiln''' is the most basic type of [[Kiln]] for firing wet objects.&lt;br /&gt;
* Crumbles after use.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 36 | Bricks | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Where !! Materials !! Experience (Per Action)&lt;br /&gt;
|-&lt;br /&gt;
| [[Compound]] || 36 [[requires::Bricks]] || {{GivesXP | Construct | Kiln Construction | 2 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Buildings ==&lt;br /&gt;
*[[True Kiln]]&lt;br /&gt;
*[[Vault Kiln]]&lt;br /&gt;
*[[Reinforced Kiln]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Bonfire_Platform&amp;diff=254174</id>
		<title>Bonfire Platform</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Bonfire_Platform&amp;diff=254174"/>
		<updated>2026-01-13T18:36:34Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Bonfire Platform&lt;br /&gt;
| image        = StableBonfireSmall.png&lt;br /&gt;
| description  = Lossless wood storage&lt;br /&gt;
| location     = [[where::Small Construction Site]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 3}}&lt;br /&gt;
* {{RequireTechnology | Bonfire Stabilization | 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A '''Bonfire Platform''' holds wood, like a normal [[Simple Bonfire]], but does not decay like a normal bonfire, and has a larger maximum wood capacity. Bonfires on platforms also may not be lit, as they are intended solely for wood storage, making them a safer choice than a standard bonfire for wood storage in several ways.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 8 | Cut Stone | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 12 | Gold Foil | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 8 | Gold Wire | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 8 | Cement | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2 | Marble | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Platform Size ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Marble !! Max Wood &lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble ||40K&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite || 45K&lt;br /&gt;
|-&lt;br /&gt;
|Canary Granite || 50K&lt;br /&gt;
|-&lt;br /&gt;
|Grey Star Marble || 55K&lt;br /&gt;
|-&lt;br /&gt;
|Rose Alabaster || 60K&lt;br /&gt;
|-&lt;br /&gt;
|White Alabaster || 65K&lt;br /&gt;
|-&lt;br /&gt;
|Hornets Wing Granite || 70k&lt;br /&gt;
|-&lt;br /&gt;
|Tangerine Marble || 75K&lt;br /&gt;
|-&lt;br /&gt;
|Leopards Paw Marble || 80K&lt;br /&gt;
|-&lt;br /&gt;
|Jade || 85k&lt;br /&gt;
|-&lt;br /&gt;
|Fire Rock || 90k&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Granite || 95k&lt;br /&gt;
|-&lt;br /&gt;
|Angels Stone || 105k&lt;br /&gt;
|-&lt;br /&gt;
|Stranger's Basalt || 125k&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Box&amp;diff=254173</id>
		<title>Box</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Box&amp;diff=254173"/>
		<updated>2026-01-13T18:34:41Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Box&lt;br /&gt;
| image        = Box.png&lt;br /&gt;
| description  = Storage (capacity 1000).&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 3 | 3}}&lt;br /&gt;
| capacity     = 1,000&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Carpentry | 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A '''Box''' is a small [[storage]] container that can hold 1000 bulk. It is a smaller version of a [[Chest]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 24 | Boards | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Holds up to 1000 bulk.&lt;br /&gt;
* Cannot be upgraded to a [[Chest]].&lt;br /&gt;
&lt;br /&gt;
=== Options ===&lt;br /&gt;
* Utility &amp;gt; Label This Box&lt;br /&gt;
* Ownership &amp;gt; Viewable by the Public&lt;br /&gt;
&lt;br /&gt;
== Related Buildings ==&lt;br /&gt;
* [[Chest]] &lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Bonfire_Platform&amp;diff=254172</id>
		<title>Bonfire Platform</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Bonfire_Platform&amp;diff=254172"/>
		<updated>2026-01-13T18:31:52Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Bonfire Platform&lt;br /&gt;
| image        = StableBonfireSmall.png&lt;br /&gt;
| description  = Lossless wood storage&lt;br /&gt;
| location     = [[where::Small Construction Site]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 3}}&lt;br /&gt;
* {{RequireTechnology | Bonfire Stabilization | 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A '''Bonfire Platform''' holds wood, like a normal [[Simple Bonfire]], but does not decay like a normal bonfire, and has a larger maximum wood capacity. Bonfires on platforms also may not be lit, as they are intended solely for wood storage, making them a safer choice than a standard bonfire for wood storage in several ways.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 8 | Cut Stone | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 12 | Gold Foil | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 8 | Gold Wire | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 8 | Cement | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2 | Marble | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Platform Size ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Marble !! Max Wood &lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble ||40K&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite || 45K&lt;br /&gt;
|-&lt;br /&gt;
|Canary Granite || 50K&lt;br /&gt;
|-&lt;br /&gt;
|Grey Star Marble || 55K&lt;br /&gt;
|-&lt;br /&gt;
|Rose Alabaster || 60K&lt;br /&gt;
|-&lt;br /&gt;
|White Alabaster || 65K&lt;br /&gt;
|-&lt;br /&gt;
|Hornets Wing Granite || 70k&lt;br /&gt;
|-&lt;br /&gt;
|Tangerine Marble || 75K&lt;br /&gt;
|-&lt;br /&gt;
|Leopards Paw Marble || 80K&lt;br /&gt;
|-&lt;br /&gt;
|Jade || 85k&lt;br /&gt;
|-&lt;br /&gt;
|Fire Rock || 90k&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Granite || 95k&lt;br /&gt;
|-&lt;br /&gt;
|Angels Stone || 105k&lt;br /&gt;
|-&lt;br /&gt;
|Stranger's Basalt || 125k&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Bonfire_Platform&amp;diff=254171</id>
		<title>Bonfire Platform</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Bonfire_Platform&amp;diff=254171"/>
		<updated>2026-01-13T18:31:10Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Bonfire Platform&lt;br /&gt;
| image        = StableBonfireSmall.png&lt;br /&gt;
| location     = [[where::Small Construction Site]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 3}}&lt;br /&gt;
* {{RequireTechnology | Bonfire Stabilization | 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A '''Bonfire Platform''' holds wood, like a normal [[Simple Bonfire]], but does not decay like a normal bonfire, and has a larger maximum wood capacity. Bonfires on platforms also may not be lit, as they are intended solely for wood storage, making them a safer choice than a standard bonfire for wood storage in several ways.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 8 | Cut Stone | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 12 | Gold Foil | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 8 | Gold Wire | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 8 | Cement | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2 | Marble | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Platform Size ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Marble !! Max Wood &lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble ||40K&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite || 45K&lt;br /&gt;
|-&lt;br /&gt;
|Canary Granite || 50K&lt;br /&gt;
|-&lt;br /&gt;
|Grey Star Marble || 55K&lt;br /&gt;
|-&lt;br /&gt;
|Rose Alabaster || 60K&lt;br /&gt;
|-&lt;br /&gt;
|White Alabaster || 65K&lt;br /&gt;
|-&lt;br /&gt;
|Hornets Wing Granite || 70k&lt;br /&gt;
|-&lt;br /&gt;
|Tangerine Marble || 75K&lt;br /&gt;
|-&lt;br /&gt;
|Leopards Paw Marble || 80K&lt;br /&gt;
|-&lt;br /&gt;
|Jade || 85k&lt;br /&gt;
|-&lt;br /&gt;
|Fire Rock || 90k&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Granite || 95k&lt;br /&gt;
|-&lt;br /&gt;
|Angels Stone || 105k&lt;br /&gt;
|-&lt;br /&gt;
|Stranger's Basalt || 125k&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Blast_Furnace&amp;diff=254170</id>
		<title>Blast Furnace</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Blast_Furnace&amp;diff=254170"/>
		<updated>2026-01-13T18:26:32Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Blast Furnace&lt;br /&gt;
| image        = Blast_Furnace.png&lt;br /&gt;
| description  = Used for smelting metal ore&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 13 | 11}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Mining | 2}}&lt;br /&gt;
* {{RequireSkill | Stonework | 3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A '''Blast Furnace''' is a moderately-advanced type of [[furnace]], used to smelt ore into [[produces::metal]].&lt;br /&gt;
&lt;br /&gt;
One run of a Blast Furnace takes 10 minutes.  It can convert 1000 ore and 10 [[charcoal]] into 60 metal.  However, output is halved (max 30 metal) if the furnace is allowed to run to the end.  Thus, for optimal results, you must be around to open the furnace just before the 10-minute mark.&lt;br /&gt;
&lt;br /&gt;
If you want to use a fire-and-forget method with a Blast Furnace, then you can load the furnace with only 9 charcoal, so that the furnace runs out of fuel before the 10-minute mark.  This method will convert a batch of 1000 ore into 54 metal.&lt;br /&gt;
&lt;br /&gt;
Compare all [[Furnace]]s.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 100 | Boards | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 20 | Clay | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 100 | Concrete | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 6 | Crucibles | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 10 | Glass Pipe | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 50 | Leather | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 5 | Pulley | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 100 | Steel Sheeting | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
*Smelt all known [[ore]] into &lt;br /&gt;
** [[produces::Aluminum]], [[produces::Antimony]], [[produces::Cobalt]], [[produces::Copper]], [[produces::Gold]], [[produces::Iron]], [[produces::Lead]], [[produces::Magnesium]], [[produces::Nickel]], [[produces::Platinum]], [[produces::Tin]], [[produces::Zinc]]&lt;br /&gt;
&lt;br /&gt;
Uses [[Charcoal]] for fuel.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
*Holds up to 1000 ore&lt;br /&gt;
*Holds up to 10 [[Charcoal]]&lt;br /&gt;
*Burns 1 [[Charcoal]] per minute for a maximum of 10 minutes&lt;br /&gt;
*30 metal after 10 mins&lt;br /&gt;
*60 metal if opened just before 10 mins&lt;br /&gt;
*Note that the 60 metal recipe is twice more CC efficient than [[Gyration Cell]].&lt;br /&gt;
FaF = Fire and Forget&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore Used!! CC Used !! Metal Yield !! Time opened !! Ore Cost/Metal !! CC/Metal !! CC/Ore !! Metal Yield/1000 Ore !! CC Cost/1000 ore !! Net Gain&lt;br /&gt;
|- &lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 1&lt;br /&gt;
| FaF&lt;br /&gt;
| 10.00&lt;br /&gt;
| 9.0&lt;br /&gt;
| 0.9&lt;br /&gt;
| 100.0&lt;br /&gt;
| 900.0&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| 28&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| FaF&lt;br /&gt;
| 14.00	&lt;br /&gt;
| 4.5000	&lt;br /&gt;
| 0.3214	&lt;br /&gt;
| 71.43	&lt;br /&gt;
| 321.43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 491&lt;br /&gt;
| 10&lt;br /&gt;
| 29&lt;br /&gt;
| 9:55&lt;br /&gt;
| 16.93	&lt;br /&gt;
| 0.3448	&lt;br /&gt;
| 0.0204	&lt;br /&gt;
| 59.06	&lt;br /&gt;
| 20.37&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 500&lt;br /&gt;
| 9&lt;br /&gt;
| 27&lt;br /&gt;
| FaF&lt;br /&gt;
| 18.52	&lt;br /&gt;
| 0.3333	&lt;br /&gt;
| 0.0180	&lt;br /&gt;
| 54.00	&lt;br /&gt;
| 18.00&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 968&lt;br /&gt;
| 10&lt;br /&gt;
| 58&lt;br /&gt;
| 9:55&lt;br /&gt;
| 16.69	&lt;br /&gt;
| 0.1724	&lt;br /&gt;
| 0.0103	&lt;br /&gt;
| 59.92	&lt;br /&gt;
| 10.33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 990&lt;br /&gt;
| 10&lt;br /&gt;
| 59&lt;br /&gt;
| 9:56&lt;br /&gt;
| 16.78	&lt;br /&gt;
| 0.1695	&lt;br /&gt;
| 0.0101	&lt;br /&gt;
| 59.60	&lt;br /&gt;
| 10.10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 991&lt;br /&gt;
| 9&lt;br /&gt;
| 54&lt;br /&gt;
| FaF&lt;br /&gt;
| 18.351	&lt;br /&gt;
| 0.1667	&lt;br /&gt;
| 0.0091	&lt;br /&gt;
| 54.49	&lt;br /&gt;
| 9.08&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| 1000&lt;br /&gt;
| 9&lt;br /&gt;
| 54&lt;br /&gt;
| FaF&lt;br /&gt;
| 18.52	&lt;br /&gt;
| 0.1667	&lt;br /&gt;
| 0.0090	&lt;br /&gt;
| 54.00	&lt;br /&gt;
| 9.00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1000&lt;br /&gt;
| 10&lt;br /&gt;
| 60&lt;br /&gt;
| 9:55&lt;br /&gt;
| 16.67	&lt;br /&gt;
| 0.1667	&lt;br /&gt;
| 0.0100	&lt;br /&gt;
| 60.00	&lt;br /&gt;
| 10.00&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| 1000&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| FaF&lt;br /&gt;
| 33.33	&lt;br /&gt;
| 0.3333	&lt;br /&gt;
| 0.0100	&lt;br /&gt;
| 30.00	&lt;br /&gt;
| 10.00&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Brick_Machine&amp;diff=254166</id>
		<title>Brick Machine</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Brick_Machine&amp;diff=254166"/>
		<updated>2026-01-11T14:19:01Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: /* Other Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Brick Machine&lt;br /&gt;
| image        = Brickmachine.png&lt;br /&gt;
| description  = Automatic Brick Production&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 11| 9}}&lt;br /&gt;
| requirements = * {{RequireSkill | Brick Making | 5 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Brick Machines are an automated method of producing [[produces::Bricks]], [[produces::Wet Firebricks]], and [[produces::Wet Clay Bricks]]. Contrary to what the model, animation and sound might indicate, they use no fuel to run.&lt;br /&gt;
&lt;br /&gt;
* This enables the Brick Machine to hold a maximum of 300 [[Mud]], 400 [[Clay]], 200 [[Sand]], 500 [[Silt]], and 200 [[Straw]].&lt;br /&gt;
* This is sufficient to produce 600 [[Bricks]], [[Firebricks]], or [[Clay Bricks]] per run.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 50 | Boards | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 40 | Concrete | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 40 | Bearings | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 4 | Iron Bars | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 4 | Copper Sheeting | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 4 | Brass Small Gear | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 2 | Iron Medium Gears | buildcost=true | verified=false }}&lt;br /&gt;
&lt;br /&gt;
== Upgrade 1 cost ==&lt;br /&gt;
* {{Require | 4 | Copper Sheeting | verified=false }}&lt;br /&gt;
* {{Require | 300 | Concrete | verified=false }}&lt;br /&gt;
* {{Require | 50 | Board | verified=false }}&lt;br /&gt;
&lt;br /&gt;
This enables the Brick Machine to hold a maximum of 900 [[Mud]], 900 [[Clay]], 300 [[Sand]], 900 [[Silt]], and 600 [[Straw]].&lt;br /&gt;
This is sufficient to produce 1800 [[Bricks]], [[Firebricks]], or [[Clay Bricks]] per run.&lt;br /&gt;
&lt;br /&gt;
== Upgrade 2 cost ==&lt;br /&gt;
* {{Require | 20 | Steel Sheeting | verified=false }}&lt;br /&gt;
* {{Require | 500 | Concrete | verified=false }}&lt;br /&gt;
* {{Require | 100 | Board | verified=false }}&lt;br /&gt;
&lt;br /&gt;
This enables the Brick Machine to hold a maximum of 1800 [[Mud]], 1800 [[Clay]], 600 [[Sand]], 1800 [[Silt]], and 1200 [[Straw]].&lt;br /&gt;
This is sufficient to produce 3600 [[Bricks]], [[Firebricks]], or [[Clay Bricks]] per run.&lt;br /&gt;
&lt;br /&gt;
== Other Upgrades ==&lt;br /&gt;
Brick Machines may be tuned using the [[Mechanics]] skill to run more quickly, and upgraded by installing a [[Springbox]] to run faster still. &lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Brick_Machine&amp;diff=254165</id>
		<title>Brick Machine</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Brick_Machine&amp;diff=254165"/>
		<updated>2026-01-11T14:18:28Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Brick Machine&lt;br /&gt;
| image        = Brickmachine.png&lt;br /&gt;
| description  = Automatic Brick Production&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 11| 9}}&lt;br /&gt;
| requirements = * {{RequireSkill | Brick Making | 5 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Brick Machines are an automated method of producing [[produces::Bricks]], [[produces::Wet Firebricks]], and [[produces::Wet Clay Bricks]]. Contrary to what the model, animation and sound might indicate, they use no fuel to run.&lt;br /&gt;
&lt;br /&gt;
* This enables the Brick Machine to hold a maximum of 300 [[Mud]], 400 [[Clay]], 200 [[Sand]], 500 [[Silt]], and 200 [[Straw]].&lt;br /&gt;
* This is sufficient to produce 600 [[Bricks]], [[Firebricks]], or [[Clay Bricks]] per run.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 50 | Boards | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 40 | Concrete | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 40 | Bearings | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 4 | Iron Bars | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 4 | Copper Sheeting | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 4 | Brass Small Gear | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 2 | Iron Medium Gears | buildcost=true | verified=false }}&lt;br /&gt;
&lt;br /&gt;
== Upgrade 1 cost ==&lt;br /&gt;
* {{Require | 4 | Copper Sheeting | verified=false }}&lt;br /&gt;
* {{Require | 300 | Concrete | verified=false }}&lt;br /&gt;
* {{Require | 50 | Board | verified=false }}&lt;br /&gt;
&lt;br /&gt;
This enables the Brick Machine to hold a maximum of 900 [[Mud]], 900 [[Clay]], 300 [[Sand]], 900 [[Silt]], and 600 [[Straw]].&lt;br /&gt;
This is sufficient to produce 1800 [[Bricks]], [[Firebricks]], or [[Clay Bricks]] per run.&lt;br /&gt;
&lt;br /&gt;
== Upgrade 2 cost ==&lt;br /&gt;
* {{Require | 20 | Steel Sheeting | verified=false }}&lt;br /&gt;
* {{Require | 500 | Concrete | verified=false }}&lt;br /&gt;
* {{Require | 100 | Board | verified=false }}&lt;br /&gt;
&lt;br /&gt;
This enables the Brick Machine to hold a maximum of 1800 [[Mud]], 1800 [[Clay]], 600 [[Sand]], 1800 [[Silt]], and 1200 [[Straw]].&lt;br /&gt;
This is sufficient to produce 3600 [[Bricks]], [[Firebricks]], or [[Clay Bricks]] per run.&lt;br /&gt;
&lt;br /&gt;
== Other Upgrades ==&lt;br /&gt;
Brick Machines may be tuned using the [[Mechanics]] skill to run more quickly, and upgraded by installing a [[requires::Springbox]] to run faster still. &lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Butter_Churn&amp;diff=254164</id>
		<title>Butter Churn</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Butter_Churn&amp;diff=254164"/>
		<updated>2026-01-11T14:10:36Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Butter Churn&lt;br /&gt;
| image        = ButterChurn.png&lt;br /&gt;
| description  = Used to make Butter from fresh milk&lt;br /&gt;
| location     = [[where::Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Milking Techniques | 1}}&lt;br /&gt;
* {{RequireSkill | Cheese Making | 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
* Requires a minimum of 10 and a maximum of 50 [[Cow Milk]]&lt;br /&gt;
* Pouring milk into the churn will return containers to your inventory&lt;br /&gt;
* Butter Churn will indicate how much milk is in the Churn&lt;br /&gt;
* Select Churn to process the milk - this will start the 30s END timer&lt;br /&gt;
* Requires 1 churn plus 1 churn for every milk (so 10 milk requires 11 churns, 50 milk requires 51 churns)&lt;br /&gt;
&lt;br /&gt;
Once complete, two options are available&lt;br /&gt;
* Take... will let you take the [[Butter]]&lt;br /&gt;
* Drain the Buttermilk will fill [[Jugs]] in your inventory with [[Buttermilk]].&lt;br /&gt;
&lt;br /&gt;
The window will show how many Butter and Buttermilk the churn contains in the window header.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 50 | Boards | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 5 | Wood | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 3 | Copper Strap | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 1 | Barrel Tap | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
The Churn will produce:&lt;br /&gt;
* 1 Butter for every 5 Milk used&lt;br /&gt;
* 1 Buttermilk for every 2 Milk used&lt;br /&gt;
&lt;br /&gt;
The most optimum yield is when you use 10, 20, 30, 40 or 50 milk. Any other amount of milk will result in rounding losses.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Sour Milk]] is not usable in the churn&lt;br /&gt;
* The Butter Churn cannot be used for 1–2 seconds after a previous use, you will get a popup saying it is in use already. There is also an animation when working it, but the animation is longer than the in use timer. This is noticed for example if you use a macro, run to the churn for three quick churns, or there are several characters working the same churn.&lt;br /&gt;
* Cows Milk stays fresh once placed in a Butter Churn, additional fresh milk can be added and churned once enough has been accumulated.  Milk cannot be taken out of a Butter Churn until it is churned into butter and buttermilk.&lt;br /&gt;
&lt;br /&gt;
== What the Developers Say ==&lt;br /&gt;
* past the minimum, the more Milk added, the more difficult the ensuing End Timer will be.&lt;br /&gt;
: (Tests have shown this to not be true, or at least the difference is so small it cannot be seen. --McArine)&lt;br /&gt;
: (The timer is almost exactly 30 Teppy seconds, regardless of amount of milk. --Flowbar)&lt;br /&gt;
* There is not a School lesson for additional ranks of Cheese Making&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Beer_Kettle&amp;diff=254163</id>
		<title>Beer Kettle</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Beer_Kettle&amp;diff=254163"/>
		<updated>2026-01-09T16:49:15Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Beer Kettle&lt;br /&gt;
| image        = BeerKettle.png&lt;br /&gt;
| description  = Used for the brewing of [[Beer]].&lt;br /&gt;
| location     = [[where::Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = * {{RequireSkill | Beer Brewing | 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A Beer Kettle may be picked up by its owner (using the &amp;quot;Pick up the Kettle&amp;quot; option).  It then appears in inventory as a [[Beer Kettle Kit]], and can be dropped again at a new location.  Dropping the Beer Kettle Kit &amp;quot;builds&amp;quot; the kettle at the new location. In other words, your kettle will not disappear over time, so make sure you keep track of where you drop it!&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 1 | Brass Pot | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 4 | Copper Sheeting | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Using a Beer Kettle enables two recipes: '''Beer''' and '''Yeast Test'''.&lt;br /&gt;
&lt;br /&gt;
* '''Beer''' is just what it sounds like: this is the option to brew a (hopefully) drinkable beer with ingredients.  Selecting this recipe starts a 1200-second countdown for the brewing phase of the process, followed by a 2400-second countdown for the fermentation phase, after which the results of the brew can be checked.  The entire process takes about 60 minutes.  See the [[Guides/Beer|Beer Guide]] for detailed information on how this all works.&lt;br /&gt;
* '''Yeast Test''' is used when you want only to view the [[microbe]]s present at your kettle location.  It is identical to the '''Beer''' option but without the brewing phase, starting with the fermentation phase countdown.  Because the brewing phase is skipped, no ingredients are added, and the whole thing takes just 40 minutes to complete, so you can check your results sooner.  See the [[Yeast Testing|Yeast Testing Guide]] for full details.&lt;br /&gt;
&lt;br /&gt;
Both recipes require an initial 60 [[Wood]] and 25 [[Water]] to start the kettle.  No stoking is required.&lt;br /&gt;
&lt;br /&gt;
You will need a [[Small Barrels|small barrel]] in your inventory to check your brewing results at the end.  No barrel is required to obtain Yeast Test results.&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Beetle_Terrarium&amp;diff=254162</id>
		<title>Beetle Terrarium</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Beetle_Terrarium&amp;diff=254162"/>
		<updated>2026-01-09T16:47:31Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Beetle Terrarium&lt;br /&gt;
| image        = Beetle_Terrarium.png&lt;br /&gt;
| description  = Used for breeding [[Beetles]] for the [[Test of Khefre's Children]]. &lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 9 | 9}}&lt;br /&gt;
| requirements = * {{RequireSkill | Entomology | 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
To store beetles without breeding them, use a [[Khefre's Locker]] instead. Beetles in a terrarium will reproduce, providing there are males and females present, and must be kept fed with [[cabbage]].  You can use the terrarium to view beetles and their designs.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 12 | Sheet Glass | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 3 | Linen | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 100 | Dirt | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 50 | Boards | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
* Requires a [[Thermometer]] to reduce the amount of cabbage consumed each day by 1/3.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
=== Beetle browsing ===&lt;br /&gt;
You can use the arrows at the bottom of the window to browse the currently loaded beetles.  You can also browse through the beetles in your inventory by clicking on the center button labeled &amp;quot;inventory&amp;quot;.  This is a toggle.&lt;br /&gt;
&lt;br /&gt;
=== Breeding ===&lt;br /&gt;
You need at least one male and one female to begin breeding.  Children beetles inherit (mix) the characteristics of their parents, with a small randomness from mutations.  For more information see the [[Beetle Breeding Guide]].&lt;br /&gt;
&lt;br /&gt;
The beetle population amount will not update on its own—you must do something to &amp;quot;refresh&amp;quot; the terrarium beyond just clicking on it, such as clicking the left and right arrows to browse through the beetles.&lt;br /&gt;
&lt;br /&gt;
=== Cabbage consumption ===&lt;br /&gt;
Beetles eat [[cabbage]] while they are in the terrarium.  Expect to run through at least 200 cabbage per real life day breeding beetles.  Upgrading with a thermometer will cut the amount of cabbage consumed by 1/3 (beetles will only eat 2/3 as much).  If you run out of cabbage, the beetles will stop breeding and some will disappear.&lt;br /&gt;
&lt;br /&gt;
=== Over crowding ===&lt;br /&gt;
Beetles will start disappearing if there are too many of them in the terrarium.  It has been suggested that this cutoff begins at about 15 beetles, though the actual population can climb into at least the high 20s.  The beetles which disappear can be named ones you've placed in the terrarium, so be especially careful leaving your favorite beetle unattended.&lt;br /&gt;
&lt;br /&gt;
* T7 note - '''Mass Exodus''' I had a violent episode of this happen, when I had 80+ beetles in my inventory, and didn't want them to be flooding my inventory list while making beer. I placed them all in the same terrarium &amp;amp; the culling happened at quite a rapid rate. Within an hour, it was down to 36 ~ [[User:Koinif|Koinif]]&lt;br /&gt;
&lt;br /&gt;
=== Mulching in the Tank ===&lt;br /&gt;
&lt;br /&gt;
A new option for Tale 7 was the ability to mulch a beetle while you are looking at it. The fractional amount of [[Khefre's Essence]] is stored on the player but not visible until you click on a [[Khefre's Locker]] which will have the option ''Stash my partial Khefre's Essence in the Khefre's Locker''.  This option will not appear unless you have mulched a beetle in a tank.&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Beer_Kettle&amp;diff=254161</id>
		<title>Beer Kettle</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Beer_Kettle&amp;diff=254161"/>
		<updated>2026-01-09T16:43:56Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Beer Kettle&lt;br /&gt;
| image        = BeerKettle.png&lt;br /&gt;
| description  = Used for the brewing of [[produces::Beer]].&lt;br /&gt;
| location     = [[where::Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = * {{RequireSkill | Beer Brewing | 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A Beer Kettle may be picked up by its owner (using the &amp;quot;Pick up the Kettle&amp;quot; option).  It then appears in inventory as a [[Beer Kettle Kit]], and can be dropped again at a new location.  Dropping the Beer Kettle Kit &amp;quot;builds&amp;quot; the kettle at the new location. In other words, your kettle will not disappear over time, so make sure you keep track of where you drop it!&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 1 | Brass Pot | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 4 | Copper Sheeting | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Using a Beer Kettle enables two recipes: '''Beer''' and '''Yeast Test'''.&lt;br /&gt;
&lt;br /&gt;
* '''Beer''' is just what it sounds like: this is the option to brew a (hopefully) drinkable beer with ingredients.  Selecting this recipe starts a 1200-second countdown for the brewing phase of the process, followed by a 2400-second countdown for the fermentation phase, after which the results of the brew can be checked.  The entire process takes about 60 minutes.  See the [[Guides/Beer|Beer Guide]] for detailed information on how this all works.&lt;br /&gt;
* '''Yeast Test''' is used when you want only to view the [[microbe]]s present at your kettle location.  It is identical to the '''Beer''' option but without the brewing phase, starting with the fermentation phase countdown.  Because the brewing phase is skipped, no ingredients are added, and the whole thing takes just 40 minutes to complete, so you can check your results sooner.  See the [[Yeast Testing|Yeast Testing Guide]] for full details.&lt;br /&gt;
&lt;br /&gt;
Both recipes require an initial 60 [[Wood]] and 25 [[Water]] to start the kettle.  No stoking is required.&lt;br /&gt;
&lt;br /&gt;
You will need a [[Small Barrels|small barrel]] in your inventory to check your brewing results at the end.  No barrel is required to obtain Yeast Test results.&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Basic_Tub&amp;diff=254160</id>
		<title>Basic Tub</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Basic_Tub&amp;diff=254160"/>
		<updated>2026-01-09T16:39:11Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GivesXP | Build | Cooperage | 5 }}&lt;br /&gt;
{{Building&lt;br /&gt;
| name         = Basic Tub&lt;br /&gt;
| image        = Basic_Tub.png&lt;br /&gt;
| description  = Used to rot [[Dung]] into [[Saltpeter]], [[Flax]] into [[Rotten Flax]] or produce [[Salt]] and [[Potash]] from [[Salt Water]] and [[Sulfur]] from [[Sulphurous Water]].&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 7 | 13}}&lt;br /&gt;
| requirements = * {{RequireSkill | Cooperage | 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 240 | Bricks | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2 | Canvas | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
A Basic Tub is the simplest of the tubs and has the following uses:&lt;br /&gt;
&lt;br /&gt;
* Rot 20 [[Dung]] in 20 [[Water]] to create 4 [[produces::Saltpeter]] in 20 minutes.&lt;br /&gt;
* Rot [[Flax]] to produce [[produces::Rotten Flax]] (Not recommended - use a river/lake instead)&lt;br /&gt;
* Produce [[produces::Sulfur]] from [[Sulphurous Water]] at a ratio of 1:1. &lt;br /&gt;
* Produce [[produces::Salt]] from [[Salt Water]] (1 salt produced every 75 salt water evaporated, evaporation occur at a rate of 1 every teppy minute, Requires multiple refills. The tub must NOT be working on rotting dung, flax, etc)&lt;br /&gt;
* Produce [[produces::Potash]] from [[Salt Water]] (1 potash ''may'' be produced every 75 salt water evaporated, evaporation occur at a rate of 1 every teppy minute, Requires multiple refills)&lt;br /&gt;
* Produce [[produces::Clay Steeped Canvas]] from 1 [[Canvas]], 10 [[Clay]], and 20 [[Water]] in 3 minutes. (Note: no water should be in the tub to start or you will get a &amp;quot;Tub busy&amp;quot; pop-up message)&lt;br /&gt;
* Produce [[produces::Clay Steeped Wool Cloth]] from 1 [[Wool Cloth]], 10 [[Clay]], and 20 [[Water]] in 4 minutes. (Note: no water should be in the tub to start or you will get a &amp;quot;Tub busy&amp;quot; pop-up message)&lt;br /&gt;
&lt;br /&gt;
A Basic Tub can hold a maximum of 100 [[Dung]] and 20 [[Water]]. When filled with water, it will evaporate it at a rate of 1 water per minute. You can add more water at any time to continue a process. Starting in T9, the evaporation of each 1 liquid (each tick) in the basic and sturdy tubs deteriorates them a set amount, and after a certain amount of cycles the tub will say &amp;quot;This tub has sprung a leak!&amp;quot; indicating imminent collapse of the tub. This happens after 10 cycles of 20 salt water, durability for other uses requires testing.&lt;br /&gt;
&lt;br /&gt;
The [[Sturdy Tub]] is the next step up in quality.&lt;br /&gt;
The [[Marble Tub]] is the first tub you can get that does not crumble.&lt;br /&gt;
&lt;br /&gt;
== Theories ==&lt;br /&gt;
* [[Potash]] may spawn when salt is produced from the evaporation process. &lt;br /&gt;
&lt;br /&gt;
The likelihood of potash is likely decided by the tub itself when built. With no difference between sturdy or basic tubs.  Or maybe it's just about a 50% chance...&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
* The [[Sturdy Tub]] requires more canvas but is more durable - build that one if possible.&lt;br /&gt;
* Always better to rot flax in a river/lake rather than a tub as the river/lake doesn't break.&lt;br /&gt;
* If the tub is near the end of its lifetime, salvage it to recover some materials rather than letting them go to dust.&lt;br /&gt;
** If built and used in banks, one or two of the bank will wear out first giving warning that now is the time to salvage/rebuild.&lt;br /&gt;
* After placing salt water in a tub, the tub will say &amp;quot;You see traces of salt in the tub&amp;quot; on the menu of the tub. You need to evaporate 75 total salt water in a tub to get salt. If you place salt water in a tub that says &amp;quot;Working on: Rotting Dung&amp;quot;, the salt water you add to the tub will not count toward the 75. Clear the tub of all dung, saltpeter, and sulfur before making salt.&lt;br /&gt;
&lt;br /&gt;
===Kush Chat 2019/09/20===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[Redacted]: [13m] So was the saltwater not killing tubs a bug?&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [12m] and thank you for pointing out the saltwater exploit :P&amp;lt;br&amp;gt;&lt;br /&gt;
tehm: [11m] thank you for letting us sit for 75 minutes for a 50% chance of potash and now we're going to break the tubs doing it.&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [11m] well, you dont have to sit&amp;lt;br&amp;gt;&lt;br /&gt;
Somebob: [11m] I was assuming it mostly intended given that a breaking tub would vanish partial salt into the aether.&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [11m] if your topping it up actively, then you havent figured it out properly :)&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] just fill it, let it drain&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] then it will say, you see a small amount of salt in the tub&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] fill it again&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] and let it drain&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] until it gives you salt yield&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
Lukeera: [05m] The problem with the fill it and let it drain model is a) the distance and b) unless it has changed lettinga  tub go dry hastens its demise.&amp;lt;br&amp;gt;&lt;br /&gt;
Lukeera: [04m] Perhaps give us storage barrels at a more useful place in the cooperage chain.  You should also reconsider how that skill goes up.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Malard: [03m] Lukeera letting a tub go dry has no effect on usage'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Malard: [03m] each time you perform a fill action (except for pure water) will add 1 tick to the usage of a tub'''''&amp;lt;br&amp;gt;&lt;br /&gt;
tehm: [03m] high capacity tubs (and water troughs for ranches) would be nice...&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [02m] you can get high capacity tubs&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [02m] add a barrel to it&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Change Log ===&lt;br /&gt;
From the change log, 20 September 2019 (times UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
6:27 PM fixed: it is possible to make a tub crumble without ever using it&amp;lt;br&amp;gt;&lt;br /&gt;
6:41 PM fixed: tubs producing salt from saltwater will eventually break&amp;lt;br&amp;gt;&lt;br /&gt;
6:56 PM adjusted the xp gain for cooperage&amp;lt;br&amp;gt;&lt;br /&gt;
9:17 PM changed: tubs have a finite number of evaporations instead of uses, this means topping up a tub from 15 -&amp;gt; 20 does not use up one of the uses, meaning you no longer get best efficiency from waiting until the tub is empty before refilling.&amp;lt;br&amp;gt;&lt;br /&gt;
also i've removed the &amp;quot;random&amp;quot; uses that basic tubs started with, previously it was between 3 and 9 uses, which i think is the cause of a lot of people's complaints about crumbling early. They are now all consistent you will also know when a tub is &amp;quot;expired&amp;quot; as it will say in the UI that it has sprung a leak&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Sturdy Tub]]&lt;br /&gt;
*[[Marble Tub]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Basic_Tub&amp;diff=254159</id>
		<title>Basic Tub</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Basic_Tub&amp;diff=254159"/>
		<updated>2026-01-09T16:36:42Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GivesXP | Build | Cooperage | 5 }}&lt;br /&gt;
{{Building&lt;br /&gt;
| name         = Basic Tub&lt;br /&gt;
| image        = Basic_Tub.png&lt;br /&gt;
| description  = Used to rot [[Dung]] into [[Saltpeter]], [[Flax]] into [[Rotten Flax]] or produce [[Salt]] and [[Potash]] from [[Salt Water]] and [[Sulfur]] from [[Sulphurous Water]].&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 7 | 13}}&lt;br /&gt;
| requirements = * {{RequireSkill | Cooperage | 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 240 | Bricks | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2 | Canvas | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
A Basic Tub is the simplest of the tubs and has the following uses:&lt;br /&gt;
&lt;br /&gt;
* Rot 20 [[requires::Dung]] in 20 [[Water]] to create 4 [[produces::Saltpeter]] in 20 minutes.&lt;br /&gt;
* Rot [[requires::Flax]] to produce [[produces::Rotten Flax]] (Not recommended - use a river/lake instead)&lt;br /&gt;
* Produce [[produces::Sulfur]] from [[requires::Sulphurous Water]] at a ratio of 1:1. &lt;br /&gt;
* Produce [[produces::Salt]] from [[Salt Water]] (1 salt produced every 75 salt water evaporated, evaporation occur at a rate of 1 every teppy minute, Requires multiple refills. The tub must NOT be working on rotting dung, flax, etc)&lt;br /&gt;
* Produce [[produces::Potash]] from [[Salt Water]] (1 potash ''may'' be produced every 75 salt water evaporated, evaporation occur at a rate of 1 every teppy minute, Requires multiple refills)&lt;br /&gt;
* Produce [[produces::Clay Steeped Canvas]] from 1 [[requires::Canvas]], 10 [[requires::Clay]], and 20 [[requires::Water]] in 3 minutes. (Note: no water should be in the tub to start or you will get a &amp;quot;Tub busy&amp;quot; pop-up message)&lt;br /&gt;
* Produce [[produces::Clay Steeped Wool Cloth]] from 1 [[requires::Wool Cloth]], 10 [[requires::Clay]], and 20 [[requires::Water]] in 4 minutes. (Note: no water should be in the tub to start or you will get a &amp;quot;Tub busy&amp;quot; pop-up message)&lt;br /&gt;
&lt;br /&gt;
A Basic Tub can hold a maximum of 100 [[Dung]] and 20 [[Water]]. When filled with water, it will evaporate it at a rate of 1 water per minute. You can add more water at any time to continue a process. Starting in T9, the evaporation of each 1 liquid (each tick) in the basic and sturdy tubs deteriorates them a set amount, and after a certain amount of cycles the tub will say &amp;quot;This tub has sprung a leak!&amp;quot; indicating imminent collapse of the tub. This happens after 10 cycles of 20 salt water, durability for other uses requires testing.&lt;br /&gt;
&lt;br /&gt;
The [[Sturdy Tub]] is the next step up in quality.&lt;br /&gt;
The [[Marble Tub]] is the first tub you can get that does not crumble.&lt;br /&gt;
&lt;br /&gt;
== Theories ==&lt;br /&gt;
* [[Potash]] may spawn when salt is produced from the evaporation process. &lt;br /&gt;
&lt;br /&gt;
The likelihood of potash is likely decided by the tub itself when built. With no difference between sturdy or basic tubs.  Or maybe it's just about a 50% chance...&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
* The [[Sturdy Tub]] requires more canvas but is more durable - build that one if possible.&lt;br /&gt;
* Always better to rot flax in a river/lake rather than a tub as the river/lake doesn't break.&lt;br /&gt;
* If the tub is near the end of its lifetime, salvage it to recover some materials rather than letting them go to dust.&lt;br /&gt;
** If built and used in banks, one or two of the bank will wear out first giving warning that now is the time to salvage/rebuild.&lt;br /&gt;
* After placing salt water in a tub, the tub will say &amp;quot;You see traces of salt in the tub&amp;quot; on the menu of the tub. You need to evaporate 75 total salt water in a tub to get salt. If you place salt water in a tub that says &amp;quot;Working on: Rotting Dung&amp;quot;, the salt water you add to the tub will not count toward the 75. Clear the tub of all dung, saltpeter, and sulfur before making salt.&lt;br /&gt;
&lt;br /&gt;
===Kush Chat 2019/09/20===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[Redacted]: [13m] So was the saltwater not killing tubs a bug?&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [12m] and thank you for pointing out the saltwater exploit :P&amp;lt;br&amp;gt;&lt;br /&gt;
tehm: [11m] thank you for letting us sit for 75 minutes for a 50% chance of potash and now we're going to break the tubs doing it.&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [11m] well, you dont have to sit&amp;lt;br&amp;gt;&lt;br /&gt;
Somebob: [11m] I was assuming it mostly intended given that a breaking tub would vanish partial salt into the aether.&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [11m] if your topping it up actively, then you havent figured it out properly :)&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] just fill it, let it drain&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] then it will say, you see a small amount of salt in the tub&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] fill it again&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] and let it drain&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] until it gives you salt yield&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
Lukeera: [05m] The problem with the fill it and let it drain model is a) the distance and b) unless it has changed lettinga  tub go dry hastens its demise.&amp;lt;br&amp;gt;&lt;br /&gt;
Lukeera: [04m] Perhaps give us storage barrels at a more useful place in the cooperage chain.  You should also reconsider how that skill goes up.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Malard: [03m] Lukeera letting a tub go dry has no effect on usage'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Malard: [03m] each time you perform a fill action (except for pure water) will add 1 tick to the usage of a tub'''''&amp;lt;br&amp;gt;&lt;br /&gt;
tehm: [03m] high capacity tubs (and water troughs for ranches) would be nice...&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [02m] you can get high capacity tubs&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [02m] add a barrel to it&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Change Log ===&lt;br /&gt;
From the change log, 20 September 2019 (times UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
6:27 PM fixed: it is possible to make a tub crumble without ever using it&amp;lt;br&amp;gt;&lt;br /&gt;
6:41 PM fixed: tubs producing salt from saltwater will eventually break&amp;lt;br&amp;gt;&lt;br /&gt;
6:56 PM adjusted the xp gain for cooperage&amp;lt;br&amp;gt;&lt;br /&gt;
9:17 PM changed: tubs have a finite number of evaporations instead of uses, this means topping up a tub from 15 -&amp;gt; 20 does not use up one of the uses, meaning you no longer get best efficiency from waiting until the tub is empty before refilling.&amp;lt;br&amp;gt;&lt;br /&gt;
also i've removed the &amp;quot;random&amp;quot; uses that basic tubs started with, previously it was between 3 and 9 uses, which i think is the cause of a lot of people's complaints about crumbling early. They are now all consistent you will also know when a tub is &amp;quot;expired&amp;quot; as it will say in the UI that it has sprung a leak&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Sturdy Tub]]&lt;br /&gt;
*[[Marble Tub]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Basic_Tub&amp;diff=254158</id>
		<title>Basic Tub</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Basic_Tub&amp;diff=254158"/>
		<updated>2026-01-09T16:34:57Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GivesXP | Build | Cooperage | 5 }}&lt;br /&gt;
{{Building&lt;br /&gt;
| name         = Basic Tub&lt;br /&gt;
| image        = Basic_Tub.png&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 7 | 13}}&lt;br /&gt;
| requirements = * {{RequireSkill | Cooperage | 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 240 | Bricks | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2 | Canvas | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
A Basic Tub is the simplest of the tubs and has the following uses:&lt;br /&gt;
&lt;br /&gt;
* Rot 20 [[requires::Dung]] in 20 [[Water]] to create 4 [[produces::Saltpeter]] in 20 minutes.&lt;br /&gt;
* Rot [[requires::Flax]] to produce [[produces::Rotten Flax]] (Not recommended - use a river/lake instead)&lt;br /&gt;
* Produce [[produces::Sulfur]] from [[requires::Sulphurous Water]] at a ratio of 1:1. &lt;br /&gt;
* Produce [[produces::Salt]] from [[Salt Water]] (1 salt produced every 75 salt water evaporated, evaporation occur at a rate of 1 every teppy minute, Requires multiple refills. The tub must NOT be working on rotting dung, flax, etc)&lt;br /&gt;
* Produce [[produces::Potash]] from [[Salt Water]] (1 potash ''may'' be produced every 75 salt water evaporated, evaporation occur at a rate of 1 every teppy minute, Requires multiple refills)&lt;br /&gt;
* Produce [[produces::Clay Steeped Canvas]] from 1 [[requires::Canvas]], 10 [[requires::Clay]], and 20 [[requires::Water]] in 3 minutes. (Note: no water should be in the tub to start or you will get a &amp;quot;Tub busy&amp;quot; pop-up message)&lt;br /&gt;
* Produce [[produces::Clay Steeped Wool Cloth]] from 1 [[requires::Wool Cloth]], 10 [[requires::Clay]], and 20 [[requires::Water]] in 4 minutes. (Note: no water should be in the tub to start or you will get a &amp;quot;Tub busy&amp;quot; pop-up message)&lt;br /&gt;
&lt;br /&gt;
A Basic Tub can hold a maximum of 100 [[Dung]] and 20 [[Water]]. When filled with water, it will evaporate it at a rate of 1 water per minute. You can add more water at any time to continue a process. Starting in T9, the evaporation of each 1 liquid (each tick) in the basic and sturdy tubs deteriorates them a set amount, and after a certain amount of cycles the tub will say &amp;quot;This tub has sprung a leak!&amp;quot; indicating imminent collapse of the tub. This happens after 10 cycles of 20 salt water, durability for other uses requires testing.&lt;br /&gt;
&lt;br /&gt;
The [[Sturdy Tub]] is the next step up in quality.&lt;br /&gt;
The [[Marble Tub]] is the first tub you can get that does not crumble.&lt;br /&gt;
&lt;br /&gt;
== Theories ==&lt;br /&gt;
* [[Potash]] may spawn when salt is produced from the evaporation process. &lt;br /&gt;
&lt;br /&gt;
The likelihood of potash is likely decided by the tub itself when built. With no difference between sturdy or basic tubs.  Or maybe it's just about a 50% chance...&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
* The [[Sturdy Tub]] requires more canvas but is more durable - build that one if possible.&lt;br /&gt;
* Always better to rot flax in a river/lake rather than a tub as the river/lake doesn't break.&lt;br /&gt;
* If the tub is near the end of its lifetime, salvage it to recover some materials rather than letting them go to dust.&lt;br /&gt;
** If built and used in banks, one or two of the bank will wear out first giving warning that now is the time to salvage/rebuild.&lt;br /&gt;
* After placing salt water in a tub, the tub will say &amp;quot;You see traces of salt in the tub&amp;quot; on the menu of the tub. You need to evaporate 75 total salt water in a tub to get salt. If you place salt water in a tub that says &amp;quot;Working on: Rotting Dung&amp;quot;, the salt water you add to the tub will not count toward the 75. Clear the tub of all dung, saltpeter, and sulfur before making salt.&lt;br /&gt;
&lt;br /&gt;
===Kush Chat 2019/09/20===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[Redacted]: [13m] So was the saltwater not killing tubs a bug?&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [12m] and thank you for pointing out the saltwater exploit :P&amp;lt;br&amp;gt;&lt;br /&gt;
tehm: [11m] thank you for letting us sit for 75 minutes for a 50% chance of potash and now we're going to break the tubs doing it.&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [11m] well, you dont have to sit&amp;lt;br&amp;gt;&lt;br /&gt;
Somebob: [11m] I was assuming it mostly intended given that a breaking tub would vanish partial salt into the aether.&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [11m] if your topping it up actively, then you havent figured it out properly :)&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] just fill it, let it drain&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] then it will say, you see a small amount of salt in the tub&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] fill it again&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] and let it drain&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] until it gives you salt yield&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
Lukeera: [05m] The problem with the fill it and let it drain model is a) the distance and b) unless it has changed lettinga  tub go dry hastens its demise.&amp;lt;br&amp;gt;&lt;br /&gt;
Lukeera: [04m] Perhaps give us storage barrels at a more useful place in the cooperage chain.  You should also reconsider how that skill goes up.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Malard: [03m] Lukeera letting a tub go dry has no effect on usage'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Malard: [03m] each time you perform a fill action (except for pure water) will add 1 tick to the usage of a tub'''''&amp;lt;br&amp;gt;&lt;br /&gt;
tehm: [03m] high capacity tubs (and water troughs for ranches) would be nice...&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [02m] you can get high capacity tubs&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [02m] add a barrel to it&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Change Log ===&lt;br /&gt;
From the change log, 20 September 2019 (times UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
6:27 PM fixed: it is possible to make a tub crumble without ever using it&amp;lt;br&amp;gt;&lt;br /&gt;
6:41 PM fixed: tubs producing salt from saltwater will eventually break&amp;lt;br&amp;gt;&lt;br /&gt;
6:56 PM adjusted the xp gain for cooperage&amp;lt;br&amp;gt;&lt;br /&gt;
9:17 PM changed: tubs have a finite number of evaporations instead of uses, this means topping up a tub from 15 -&amp;gt; 20 does not use up one of the uses, meaning you no longer get best efficiency from waiting until the tub is empty before refilling.&amp;lt;br&amp;gt;&lt;br /&gt;
also i've removed the &amp;quot;random&amp;quot; uses that basic tubs started with, previously it was between 3 and 9 uses, which i think is the cause of a lot of people's complaints about crumbling early. They are now all consistent you will also know when a tub is &amp;quot;expired&amp;quot; as it will say in the UI that it has sprung a leak&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Sturdy Tub]]&lt;br /&gt;
*[[Marble Tub]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Barrel_Vise&amp;diff=254157</id>
		<title>Barrel Vise</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Barrel_Vise&amp;diff=254157"/>
		<updated>2026-01-09T16:30:35Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GivesXP | Build | Cooperage | 25 }}&lt;br /&gt;
{{Building&lt;br /&gt;
| name         = Barrel Vise&lt;br /&gt;
| image        = Barrel_Vise.png&lt;br /&gt;
| description  = Used to make [[Small Barrels]]&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 9 | 9}}&lt;br /&gt;
| requirements = * {{RequireSkill | Cooperage | 3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 2 | Brass Plate | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 6 | Copper Sheeting | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
The barrel vise allows you to create small barrels in a fashion reminiscent of, but simpler than, charcoal production. &lt;br /&gt;
&lt;br /&gt;
=== Barrel Cost ===&lt;br /&gt;
To make a [[produces::Small Barrels|Small Barrel]]:&lt;br /&gt;
* 100 [[Boards]] &lt;br /&gt;
* 2 [[Copper Strap]]s&lt;br /&gt;
* [[Wood]] to run the barrel vise. (The amount is variable, but 75 to 100 wood per barrel is a good rule of thumb.)  &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
Operating a Barrel Vise is pretty simple—there's only one control: add wood. You just have to be careful not to let the flame get too high, since there's no way to cool down the flame (as there is in a Charcoal Hearth), apart from letting it die down of its own accord.&lt;br /&gt;
&lt;br /&gt;
There are four indicators:&lt;br /&gt;
* Fuel/wood shows how much wood is currently in the vise. Fuel is consumed at a rate of one per tick. There is no numerical indicator, but you only need to discern whether there is 0, 1, or 2+ wood in the vise.&lt;br /&gt;
* Flame shows the flame height. If the flame reaches 100% of the indicator, the barrel will incinerate, and you will lose your boards and copper straps.&lt;br /&gt;
* Heat affects progress. Higher heat = faster progress. Heat will rise each tick if flame is currently higher than heat, or fall if flame is lower.&lt;br /&gt;
* Progress, of course, shows how 'done' the barrel is. It only goes up, and only increases when heat is above 50%. &lt;br /&gt;
&lt;br /&gt;
=== Approach ===&lt;br /&gt;
The idea is to keep the heat high, but not let flame reach 100%, which would incinerate the barrel. The higher the heat, the faster you make progress. You will only make progress when the 'heat' indicator is above 50%.&lt;br /&gt;
The heat indicator turns red when it is above 50% and you will start to see &amp;quot;progress&amp;quot; rising after the color change.&lt;br /&gt;
&lt;br /&gt;
Once you have the vise going, you will add 0, 1, or 2 wood each tick. Each tick, the flame will go up, down, or down a lot, depending on whether there is currently 2+, 1, or 0 wood in the vise's fuel chamber. The amount the flame goes up or down is random, but the downward shifts are far greater in magnitude than the upward shifts.&lt;br /&gt;
&lt;br /&gt;
The important decision is when the fuel is at 1 wood. If you overshoot, the barrel incinerates, and you lose the boards, straps, and any wood in the vise. If you undershoot, you just end up using more wood to make the barrel. You will very quickly get a feel for how much the flame can rise during a tick. &lt;br /&gt;
&lt;br /&gt;
Eventually, you will tweak the start-up, sometimes adding 1 wood when there's still 2 wood, just to get the flame higher, and also learn when you can stop adding wood, and let the vise coast to a finish.&lt;br /&gt;
&lt;br /&gt;
The amount of wood you use will go down as you get better at knowing when to add more wood. When you first start out, you may use anywhere from 70 to 80 wood, but have at least 100 on hand, just in case.&lt;br /&gt;
&lt;br /&gt;
=== Skill Increases ===&lt;br /&gt;
Making Barrels contributes to [[Cooperage]] xp. It is not confirmed yet whether higher levels of the Cooperage skill makes a difference to the amount of wood needed to make a Barrel&lt;br /&gt;
&lt;br /&gt;
=== A Conservative Procedure ===&lt;br /&gt;
# Click on vise, choose 'Make a barrel' (requires 2 copper straps and 100 boards)&lt;br /&gt;
# Add 6 wood to the vise. (the 'Stoke' button on the control widget)&lt;br /&gt;
# Wait until fuel is down to 1 wood.&lt;br /&gt;
# Manage flame:&lt;br /&gt;
#* If fuel = 2 wood, do not add wood&lt;br /&gt;
#* If fuel = 0 wood, stoke 2 wood (press 'Stoke' twice)&lt;br /&gt;
#* If fuel = 1 wood, then you have to make a decision: if the flame is too close to the top of the bar, don't add wood. Otherwise, stoke 1 wood.&lt;br /&gt;
# Repeat until barrel is complete. &lt;br /&gt;
&lt;br /&gt;
[[fr:Tonnellerie/bâtiment]]&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Barrel_Grinder&amp;diff=254156</id>
		<title>Barrel Grinder</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Barrel_Grinder&amp;diff=254156"/>
		<updated>2026-01-09T16:25:05Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GivesXP | Repair | Chemistry | 10}}&lt;br /&gt;
{{Building&lt;br /&gt;
| name         = Barrel Grinder&lt;br /&gt;
| image        = BarrelGrinder.png&lt;br /&gt;
| description  = Used to grind all metals into powder.&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 11 | 20}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Chemistry | 1}}&lt;br /&gt;
* {{RequireTechnology | Mortar Construction | 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The grinding process takes time and [[Endurance]], and is usually done by a group.&lt;br /&gt;
&lt;br /&gt;
Once started, the Barrel Grinder begins turning.  It must be rewound regularly (every 15–20 seconds, roughly) or it will stop turning, requiring a repair cost of 1-4 [[leather]] and 4 [[oil]] to restart. You need Chemistry and Mortar Construction to repair.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 120 | Bearings | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 3200 | Boards | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 20 | Steel Cable | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 600 | Leather | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 4000 | Oil | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 1000 | Small Quartz | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
The grinder can be loaded with up to 100 of any metal.&lt;br /&gt;
&lt;br /&gt;
The grinder must be repaired before starting. This requires  4 [[leather]] and 4 [[oil]]. You then wind the spring and it will grind for 20 secs. If you or someone else winds again in this time period, the timer resets to 20 secs. If the 20-second window is missed, the grinder breaks and must be repaired again before winding can resume.  Additional metal can be added to the grinder while it is grinding.&lt;br /&gt;
&lt;br /&gt;
Since winding has an [[Endurance]] timer of 120 secs, you need a team, good food and a method to synchronize team members. Endurance of +21 should allow 2 people to wind every 15 seconds. Endurance of +36 allows solo grinding.&lt;br /&gt;
&lt;br /&gt;
 '''T10: with 43 endurance, winding the barrel grinder gave me an endurance timer of 17 seconds.'''&lt;br /&gt;
 '''T10: with 58 endurance, winding the barrel grinder gave me an endurance timer of 15 seconds.''' - [[User:Myn|Myn]] ([[User talk:Myn|talk]]) 15:42, 15 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
10 [[produces::Silver Powder]] or 10 [[produces::Aluminum Powder]] is produced from 1 of each respective metal every 15 seconds and can be used as a timer if your food permits. Most other known metals may also be ground into powder in the exact same manner and ratios of product - Lead and Cobalt cannot be ground.&lt;br /&gt;
&lt;br /&gt;
== Ecological Impact ==&lt;br /&gt;
Barrel Grinders produce Heavy Metals when used - as with all Eco effects, whether you see the impact from use is dependent on RNG, but allowing the Barrel Grinder to break between each restart reliably produces Heavy Metals when grinding, at a minimum, [[Silver]]. Other metals likely follow suit - [[Aluminum]] is almost certain to, from other reports, and the others I don't need ground in quantity so not motivated to check.&lt;br /&gt;
&lt;br /&gt;
== Expert tip ==&lt;br /&gt;
From earlier tales: Because a message in a chat bubble remains on screen for 15 teppy seconds, this is the ideal way to time your 'wind' actions.  Working with 3 people, with just 9 End I was able to run a grinder indefinitely using this (plus about 2 seconds real time) as our guide. ~Juspar&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Automatic_Loom&amp;diff=254155</id>
		<title>Automatic Loom</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Automatic_Loom&amp;diff=254155"/>
		<updated>2026-01-09T14:07:33Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Automatic Loom&lt;br /&gt;
| image        = autoloom.png&lt;br /&gt;
| description  = Automatic weaving building.&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 7 | 6}}&lt;br /&gt;
| requirements = {{RequireTechnology | Loom Automation | 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
An '''Automatic Loom''' becomes available after you have learned the {{RequireTechnology | Loom Automation | 1}} tech.  Can replace the [[Student's Loom]] and the [[Hand Loom]].&lt;br /&gt;
&lt;br /&gt;
* Basic hopper can hold 10,000 [[Thread]] and 2,000 [[Twine]], or [[Yarn]].&lt;br /&gt;
* You can mix Eyelets of different materials, for instance 2 [[Cut_Gems#Eyelet|Cut Amethyst: Eyelet]] and 2 [[Cut_Gems#Eyelet|Cut Garnet: Eyelet]].&lt;br /&gt;
* Automatic looms can be tuned with the Mechanics skill and/or Gear Oil, and accept a Springbox.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 2 | Sheet Glass | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 20 | Steel Wire | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 4 | Loom Frame | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 1 | Carpentry Blade | Q5000+ | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 10 | Brass Small Gears | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 4 | Iron Medium Gears | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 120 | Boards | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 4 | Cut Gems#Eyelet | any type | buildcost=true | verified=true}}&lt;br /&gt;
&lt;br /&gt;
=== Hopper Upgrade ===&lt;br /&gt;
* {{Require | 600 | Concrete | verified=true }}&lt;br /&gt;
* {{Require | 6 | Treated Metal Sheeting | Moon Steel Sheeting: Plastic Nontoxic Ductile | verified=true }}&lt;br /&gt;
* {{Require | 100 | Octec's Alloy Wire | verified=true }}&lt;br /&gt;
&lt;br /&gt;
Upgrades hopper to hold 30,000 [[Thread]] and 6,000 [[Twine]]. or [[Yarn]].&lt;br /&gt;
&lt;br /&gt;
== Produces ==&lt;br /&gt;
[[produces::Linen]], [[produces::Wool Cloth]], [[produces::Canvas]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;fully-verified /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Banner&amp;diff=254154</id>
		<title>Banner</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Banner&amp;diff=254154"/>
		<updated>2026-01-09T14:04:20Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Banner&lt;br /&gt;
| image        = BannerKush.png&lt;br /&gt;
| description  = Provides a stat boost to faction members in range.&lt;br /&gt;
| location     = [[where::Medium Construction Site]]&lt;br /&gt;
| size         = {{Area | 1 | 1}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireTechnology | Banner Construction | 1}}&lt;br /&gt;
* {{RequireSkill | Sign Construction | 2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You must also be at least an Associate in your respective Faction to select the project at the site.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 1200 | Wood | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 500 | Boards | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 30 | Linen | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 25 | Rope | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 2 | Pulley | buildcost=true | verified=true}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* When constructed, the banner provides a +3 boost to one stat (assigned randomly during construction) to all faction members within 33 coordinates.&lt;br /&gt;
* The boost wears off 1 minute after leaving the radius of the banner.&lt;br /&gt;
* The stat boost does not stack with other banners.&lt;br /&gt;
* Higher faction ranks do not bestow higher bonuses. It's a +1 bonus regardless of who constructed it, their faction standing, or the standing of the recipient.&lt;br /&gt;
* Disassembling the banner and rebuilding it will assign a new, random stat boost to the banner.&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=200 | height=211&lt;br /&gt;
|align=center&lt;br /&gt;
|captionstyle=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|File:BannerHyksos.png&lt;br /&gt;
 |Hyksos Banner&lt;br /&gt;
|File:BannerKush.png&lt;br /&gt;
 |Kush Banner&lt;br /&gt;
|File:BannerMeshwesh.jpg&lt;br /&gt;
 |Meshwesh Banner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Automatic_Sawmill&amp;diff=254153</id>
		<title>Automatic Sawmill</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Automatic_Sawmill&amp;diff=254153"/>
		<updated>2026-01-09T13:57:44Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: /* Upgrade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Automatic Sawmill&lt;br /&gt;
| image        = Automaticsawmill.png&lt;br /&gt;
| description  = Automatic wood processing building.&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 19 | 12}}&lt;br /&gt;
| requirements = * {{RequireTechnology | Carpentry Automation | 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 4 | Pinch Roller | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 50 | Steel Wire | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 12 | Steel Blade | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2 | Cut Gems#Symmetry | Amethyst | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2 | Cut Gems#Symmetry | Sunstone | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 30 | Cut Stone | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 250 | Raeli Tiles | White | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 250 | Raeli Tiles | Black | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 1 | Island Blue Marble | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 12 | Brass Small Gears | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 4 | Iron Medium Gears | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2 | Iron Large Gear | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Produces 1 [[produces::Boards]] and 1 [[produces::Sawdust]] per 1 [[Wood]].  Requires 2 [[Steel Blade]]s to be installed prior to each time you are able to start the sawmill.  You can add [[wood]] while the sawmill is running, but must stop the sawmill to remove items.  You can increase the output speed via tuning with the [[Mechanics]] skill, applying [[Gear Oil]] and/or by installing a [[Springbox]].  &lt;br /&gt;
&lt;br /&gt;
'''Basic hopper size is able to hold 1000 [[wood]].'''&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
'''The hopper upgrade increases storage to 3000 [[wood]].'''&lt;br /&gt;
&lt;br /&gt;
Hopper Upgrade:&lt;br /&gt;
*40 [[Bolt]]&lt;br /&gt;
*60 [[Thoth's Metal Sheeting]]: Hard Stainless Ductile&lt;br /&gt;
*20 [[Octec's Alloy Sheeting]]&lt;br /&gt;
&lt;br /&gt;
==Tuning==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tuning level !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 board per 90 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 board in 80 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ? boards in ? teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 boards in 60 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1 boards in 50 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 boards in 40 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ? boards in ? teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1 boards in 20 teppyseconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;fully-verified /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Automatic_Sawmill&amp;diff=254152</id>
		<title>Automatic Sawmill</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Automatic_Sawmill&amp;diff=254152"/>
		<updated>2026-01-09T13:56:50Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Automatic Sawmill&lt;br /&gt;
| image        = Automaticsawmill.png&lt;br /&gt;
| description  = Automatic wood processing building.&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 19 | 12}}&lt;br /&gt;
| requirements = * {{RequireTechnology | Carpentry Automation | 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 4 | Pinch Roller | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 50 | Steel Wire | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 12 | Steel Blade | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2 | Cut Gems#Symmetry | Amethyst | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2 | Cut Gems#Symmetry | Sunstone | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 30 | Cut Stone | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 250 | Raeli Tiles | White | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 250 | Raeli Tiles | Black | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 1 | Island Blue Marble | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 12 | Brass Small Gears | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 4 | Iron Medium Gears | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2 | Iron Large Gear | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Produces 1 [[produces::Boards]] and 1 [[produces::Sawdust]] per 1 [[Wood]].  Requires 2 [[Steel Blade]]s to be installed prior to each time you are able to start the sawmill.  You can add [[wood]] while the sawmill is running, but must stop the sawmill to remove items.  You can increase the output speed via tuning with the [[Mechanics]] skill, applying [[Gear Oil]] and/or by installing a [[Springbox]].  &lt;br /&gt;
&lt;br /&gt;
'''Basic hopper size is able to hold 1000 [[wood]].'''&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
'''The hopper upgrade increases storage to 3000 [[wood]].'''&lt;br /&gt;
&lt;br /&gt;
Hopper Upgrade:&lt;br /&gt;
*40 [[requires::Bolt]]&lt;br /&gt;
*60 [[requires::Thoth's Metal Sheeting]]: Hard Stainless Ductile&lt;br /&gt;
*20 [[requires::Octec's Alloy Sheeting]]&lt;br /&gt;
&lt;br /&gt;
==Tuning==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tuning level !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 board per 90 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 board in 80 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ? boards in ? teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 boards in 60 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1 boards in 50 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 boards in 40 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ? boards in ? teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1 boards in 20 teppyseconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;fully-verified /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Automatic_Sawmill&amp;diff=254151</id>
		<title>Automatic Sawmill</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Automatic_Sawmill&amp;diff=254151"/>
		<updated>2026-01-09T13:50:37Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Automatic Sawmill&lt;br /&gt;
| image        = Automaticsawmill.png&lt;br /&gt;
| description  = Automatic wood processing building.&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 19 | 12}}&lt;br /&gt;
| requirements = * {{RequireTechnology | Carpentry Automation | 1}}&lt;br /&gt;
| material1    = [[requires::Pinch Roller]]s&lt;br /&gt;
| qty1         =  4 &lt;br /&gt;
| material2    =  [[requires::Steel Wire]]&lt;br /&gt;
| qty2         = 50&lt;br /&gt;
| material3    = [[requires::Steel Blade|Steel Blades]]&lt;br /&gt;
| qty3         = 12&lt;br /&gt;
| material4    = [[requires::Cut Gems#Symmetry|Symmetry Cut Amethyst]]&lt;br /&gt;
| qty4         = 2&lt;br /&gt;
| material5    = [[requires::Cut Gems#Symmetry|Symmetry Cut Sunstone]]&lt;br /&gt;
| qty5         = 2&lt;br /&gt;
| material6    = [[requires::Cut Stone]]&lt;br /&gt;
| qty6         = 30&lt;br /&gt;
| material7    = [[requires::Raeli Tiles|White Raeli Tiles]]&lt;br /&gt;
| qty7         = 250&lt;br /&gt;
| material8    = [[requires::Raeli Tiles|Black Raeli Tiles]]&lt;br /&gt;
| qty8         = 250&lt;br /&gt;
| material9    = [[requires::Island Blue Marble]]&lt;br /&gt;
| qty9         = 1&lt;br /&gt;
| material10    = [[requires::Brass Small Gears]]&lt;br /&gt;
| qty10         = 12&lt;br /&gt;
| material11    = [[requires::Iron Medium Gears]]&lt;br /&gt;
| qty11         = 4&lt;br /&gt;
| material12    =  [[requires::Iron Large Gear]]&lt;br /&gt;
| qty12         = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Technology/Carpentry_Automation/1|:Technology/Carpentry_Automation/1]] skill.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Produces 1 [[produces::Boards]] and 1 [[produces::Sawdust]] per 1 [[Wood]].  Requires 2 [[Steel Blade]]s to be installed prior to each time you are able to start the sawmill.  You can add [[wood]] while the sawmill is running, but must stop the sawmill to remove items.  You can increase the output speed via tuning with the [[Mechanics]] skill, applying [[Gear Oil]] and/or by installing a [[mayuse::Springbox]].  &lt;br /&gt;
&lt;br /&gt;
'''Basic hopper size is able to hold 1000 [[wood]].'''&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
'''The hopper upgrade increases storage to 3000 [[wood]].'''&lt;br /&gt;
&lt;br /&gt;
Hopper Upgrade:&lt;br /&gt;
*40 [[requires::Bolt]]&lt;br /&gt;
*60 [[requires::Thoth's Metal Sheeting]]: Hard Stainless Ductile&lt;br /&gt;
*20 [[requires::Octec's Alloy Sheeting]]&lt;br /&gt;
&lt;br /&gt;
==Tuning==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tuning level !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 board per 90 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 board in 80 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ? boards in ? teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 boards in 60 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1 boards in 50 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 boards in 40 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ? boards in ? teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1 boards in 20 teppyseconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;fully-verified /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Assimilation_Bath&amp;diff=254150</id>
		<title>Assimilation Bath</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Assimilation_Bath&amp;diff=254150"/>
		<updated>2026-01-09T13:47:57Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Assimilation Bath&lt;br /&gt;
| image        = Assimilation Bath.png&lt;br /&gt;
| description  = Used to create alchemical tinctures&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 12 | 9}}&lt;br /&gt;
| requirements = * {{RequireTechnology | Alchemical Maceration | 0}}&lt;br /&gt;
* {{RequireSkill | Chemistry | 2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
An Assimilation Bath allows you to create [[produces::Tincture]]s for use in [[Alchemy]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 10 | Glass Pipe | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 1 | Thermometer | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 25 | Silver | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 3 | Copper Strap | buildcost=true | verified=false }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
First add 7db of [[Spirits|Grain Spirits]] of quality at least Water (that is all except Earth). There appears to be no benefit using different qualities, therefore go for the cheapest (Water).&lt;br /&gt;
&lt;br /&gt;
This activates three new menus, Sun, Moon and Stars. Click on each in turn, and add the ingredients needed. See [[Tincture]] for a list of recipes.&lt;br /&gt;
&lt;br /&gt;
Then you must seal the bath and your tincture will be ready in 5 minutes. Only a correct combination of components in specific quantities of each will result in a successful tincture. If you don't have the right recipe, you will get a main message that you made sludge (no actual physical item).&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Assimilation_Bath&amp;diff=254149</id>
		<title>Assimilation Bath</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Assimilation_Bath&amp;diff=254149"/>
		<updated>2026-01-09T13:47:13Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Assimilation Bath&lt;br /&gt;
| image        = Assimilation Bath.png&lt;br /&gt;
| description  = Used to create alchemical tinctures&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 12 | 9}}&lt;br /&gt;
| requirements = * {{RequireTechnology | Alchemical Maceration | 0}}&lt;br /&gt;
* {{RequireSkill | Chemistry | 2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
An Assimilation Bath allows you to create [[produces::Tincture]]s for use in [[Alchemy]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 10 | Glass Pipe | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 1 | Thermometer | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 25 | Silver | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 3 | Copper Strap | buildcost=true | verified=false }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
First add 7db of [[Spirits|Grain Spirits]] of quality at least Water (that is all except Earth). There appears to be no benefit using different qualities, therefore go for the cheapest (Water).&lt;br /&gt;
&lt;br /&gt;
This activates three new menus, Sun, Moon and Stars. Click on each in turn, and add the ingredients needed. See [[Tincture]] for a list of recipes.&lt;br /&gt;
&lt;br /&gt;
Then you must seal the bath and your tincture will be ready in 5 minutes. Only a correct combination of components in specific quantities of each will result in a successful tincture. If you don't have the right recipe, you will get a main message that you made sludge (no actual physical item).&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Assimilation_Bath&amp;diff=254148</id>
		<title>Assimilation Bath</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Assimilation_Bath&amp;diff=254148"/>
		<updated>2026-01-09T13:46:35Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Assimilation Bath&lt;br /&gt;
| image        = Assimilation Bath.png&lt;br /&gt;
| description  = Used to create alchemical tinctures&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 12 | 9}}&lt;br /&gt;
| requirements = {{RequireTechnology | Alchemical Maceration | 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
An Assimilation Bath allows you to create [[produces::Tincture]]s for use in [[Alchemy]].&lt;br /&gt;
This building becomes available after you have learned the [[Alchemical Maceration]] tech. Requires {{RequireSkill | Chemistry | 2}} skill.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 10 | Glass Pipe | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 1 | Thermometer | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 25 | Silver | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 3 | Copper Strap | buildcost=true | verified=false }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
First add 7db of [[Spirits|Grain Spirits]] of quality at least Water (that is all except Earth). There appears to be no benefit using different qualities, therefore go for the cheapest (Water).&lt;br /&gt;
&lt;br /&gt;
This activates three new menus, Sun, Moon and Stars. Click on each in turn, and add the ingredients needed. See [[Tincture]] for a list of recipes.&lt;br /&gt;
&lt;br /&gt;
Then you must seal the bath and your tincture will be ready in 5 minutes. Only a correct combination of components in specific quantities of each will result in a successful tincture. If you don't have the right recipe, you will get a main message that you made sludge (no actual physical item).&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Assimilation_Bath&amp;diff=254147</id>
		<title>Assimilation Bath</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Assimilation_Bath&amp;diff=254147"/>
		<updated>2026-01-09T13:44:41Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Assimilation Bath&lt;br /&gt;
| image        = Assimilation Bath.png&lt;br /&gt;
| description  = Used to create alchemical tinctures&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 12 | 9}}&lt;br /&gt;
| requirements = [[requires::Alchemical Maceration]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
An Assimilation Bath allows you to create [[produces::Tincture]]s for use in [[Alchemy]].&lt;br /&gt;
This building becomes available after you have learned the [[Alchemical Maceration]] tech. Requires {{RequireSkill | Chemistry | 2}} skill.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 10 | Glass Pipe | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 1 | Thermometer | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 25 | Silver | buildcost=true | verified=false }}&lt;br /&gt;
* {{Require | 3 | Copper Strap | buildcost=true | verified=false }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
First add 7db of [[requires::Spirits|Grain Spirits]] of quality at least Water (that is all except Earth). There appears to be no benefit using different qualities, therefore go for the cheapest (Water).&lt;br /&gt;
&lt;br /&gt;
This activates three new menus, Sun, Moon and Stars. Click on each in turn, and add the ingredients needed. See [[Tincture]] for a list of recipes.&lt;br /&gt;
&lt;br /&gt;
Then you must seal the bath and your tincture will be ready in 5 minutes. Only a correct combination of components in specific quantities of each will result in a successful tincture. If you don't have the right recipe, you will get a main message that you made sludge (no actual physical item).&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Aqueduct_Pump&amp;diff=254146</id>
		<title>Aqueduct Pump</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Aqueduct_Pump&amp;diff=254146"/>
		<updated>2026-01-09T13:40:25Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Aqueduct Pump&lt;br /&gt;
| image        = AqueductPump.png&lt;br /&gt;
| description  = Used to pump water into Aqueduct Towers&lt;br /&gt;
| location     = [[where::Aqueduct Construction Site]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = {{RequireSkill | Project Management | 2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
To get the aqueduct site to allow a pump to be built, run along the Nile or another deep water source with the locator window up until Aqueduct Pump is shown. [[Aqueduct Tower]]s need to be built near to a Aqueduct Pump.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 600 | Steel Wire | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 600 | Copper Wire | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 120 | Moon Steel Sheeting | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 1 | Cistern | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 5000 | Raeli Tiles | White | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 3000 | Raeli Tiles | Greenish | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 3000 | Raeli Tiles | Yellowish | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 3000 | Raeli Tiles | Pinkish | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 5000 | Raeli Tiles | Black | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 10000 | Raeli Tiles | Any | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 50000 | Treated Boards | Rotproof Rigid Nontoxic | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 10000 | Concrete | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 100 | Oyster Shell Marble | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 100 | Night Granite | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 100 | Grey Star Marble | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Filling the cistern ==&lt;br /&gt;
The pump has a [[cistern]] that holds water for distribution to towers attached to the pump. Initially, this cistern can hold up to 100,000 water.&lt;br /&gt;
&lt;br /&gt;
Anyone may pump water to the pump's cistern by using the tower attached to the pump. This pumps water proportional to your STR (if you have negative STR, you cannot pump), and starts an END timer.&lt;br /&gt;
&lt;br /&gt;
Each tower attached to the pump has an individual cistern that holds 2,500 units of water and fills automatically from the pump's cistern. Water in a tower's cistern evaporates at the rate of 1 water per minute (or about 1440 water per tower per day).&lt;br /&gt;
&lt;br /&gt;
You can install a [[Springbox]] too, which increase the amount of water you can pump into the Pumping Station. You cannot deinstall the [[Springbox]] after it's installed, according to popup message.&lt;br /&gt;
&lt;br /&gt;
== Raising the pump ==&lt;br /&gt;
A newly constructed pump has a height of 100 feet, allowing a chain of no more than 20 towers in the best case. The pump may be raised to allow longer chains, or to cross high terrain. This is done by selecting the &amp;quot;raise pump&amp;quot; option from a tower attached directly to the pump. The upgrade requires:&lt;br /&gt;
&lt;br /&gt;
* [[Bricks]]&lt;br /&gt;
* [[Concrete]]&lt;br /&gt;
* [[Cut Stone]]&lt;br /&gt;
* [[Pipe Segment]]s&lt;br /&gt;
* random 2-output [[Gearbox]]es&lt;br /&gt;
** These gearboxes are always &amp;quot;split&amp;quot; gearboxes with one output on shaft A-C and one output on shaft F-H, so plan to use quite a few transfer gears. I averaged about 11 small, 5 medium gears per gearbox.&lt;br /&gt;
&lt;br /&gt;
To raise from height h&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; to height h&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; requires f(h&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)-f(h&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;) materials, where:&lt;br /&gt;
* f&amp;lt;sub&amp;gt;bricks&amp;lt;/sub&amp;gt;(x) = x&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* f&amp;lt;sub&amp;gt;concrete&amp;lt;/sub&amp;gt;(x) = int(x&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/20)&lt;br /&gt;
* f&amp;lt;sub&amp;gt;cut stone&amp;lt;/sub&amp;gt;(x) = int(x&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/75 + x)&lt;br /&gt;
* f&amp;lt;sub&amp;gt;pipe segments&amp;lt;/sub&amp;gt;(x) = int(x/10)&lt;br /&gt;
* f&amp;lt;sub&amp;gt;gearboxes&amp;lt;/sub&amp;gt;(x) = int(x/5)&lt;br /&gt;
&lt;br /&gt;
For example, raising the pump from height 150 to height 200 requires:&lt;br /&gt;
* 200&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - 150&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 17,500 bricks&lt;br /&gt;
* int(200&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/20) - int(150&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/20) = 875 concrete&lt;br /&gt;
* int(200&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/75+200) - int(150&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/75+150) = 283 cut stone&lt;br /&gt;
* int(200/10) - int(150/10) = 5 pipe segments&lt;br /&gt;
* int(200/5) - int(150/5) = 10 gearboxes&lt;br /&gt;
&lt;br /&gt;
Pumps can be raised by up to 100 feet at a time. This means you can have up to 20 gearboxes to work on at once, which is useful if you have several people available to design them.&lt;br /&gt;
&lt;br /&gt;
After beginning an upgrade, materials can be loaded incrementally like any other construction site. While the pump is being upgraded, the tower it is attached to cannot be raised!&lt;br /&gt;
&lt;br /&gt;
== Upgrading the cistern ==&lt;br /&gt;
&lt;br /&gt;
A newly constructed pump has a cistern that holds 100,000 water. It can be upgraded in increments of 100,000. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!Capacity 	&lt;br /&gt;
!Tar 	&lt;br /&gt;
!Leather &lt;br /&gt;
!Canvas &lt;br /&gt;
!Cable&lt;br /&gt;
|-&lt;br /&gt;
|200,000 	||200 	||300   ||250   ||10 &lt;br /&gt;
|-&lt;br /&gt;
|300,000 	||400 	||600 	||500 	||20 &lt;br /&gt;
|-&lt;br /&gt;
|400,000 	||600 	||900 	||750 	||30 &lt;br /&gt;
|-&lt;br /&gt;
|500,000	||800 	||1200 	||1000 	||40 &lt;br /&gt;
|-&lt;br /&gt;
|600,000 	||1000 	||1500 	||1250 	||50 &lt;br /&gt;
|-&lt;br /&gt;
|700,000 	||1200 	||1800 	||1500 	||60 &lt;br /&gt;
|-&lt;br /&gt;
|800,000 	||1400 	||2100 	||1750 	||70 &lt;br /&gt;
|-&lt;br /&gt;
|900,000 	||1600 	||2400 	||2000 	||80 &lt;br /&gt;
|-&lt;br /&gt;
|1,000,000 	||1800 ||2700 	||2250 	||90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Aqueduct_Construction_Site&amp;diff=254145</id>
		<title>Aqueduct Construction Site</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Aqueduct_Construction_Site&amp;diff=254145"/>
		<updated>2026-01-09T13:30:53Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Aqueduct Construction Site&lt;br /&gt;
| image        = Siteconstruction.png&lt;br /&gt;
| description  = A specialized construction site used to construct [[Aqueduct Tower]]s and an [[Aqueduct Pump]] for the [[Test of Life]].&lt;br /&gt;
| location     = [[where::Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = {{RequireSkill | Project Management | 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
When placing an aqueduct construction site, a small &amp;quot;locator window&amp;quot; will appear that will tell you how far you are from a suitable tower site. The Pump site uses the same small &amp;quot;locator window&amp;quot; the &amp;quot;pump site&amp;quot; will appear without warning and is approximately 2 coordinates by 2 coordinates in size.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 50 | Straw | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 1 | Canvas | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 4 | Rope | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Produces ==&lt;br /&gt;
[[produces::Aqueduct Tower]], [[produces::Aqueduct Pump]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;fully-verified /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Gyration_Cell&amp;diff=254141</id>
		<title>Gyration Cell</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Gyration_Cell&amp;diff=254141"/>
		<updated>2026-01-08T19:24:34Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Gyration Cell&lt;br /&gt;
| image        = Gyro.jpg&lt;br /&gt;
| description  = High Efficiency/High Speed [[Charcoal]] [[Furnace]]&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 7 | 7}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Mining | 4}}&lt;br /&gt;
* {{RequireTechnology | Mining | 3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== OVerview ==&lt;br /&gt;
This building becomes available after you have learned the [[Mining 3]] tech and learnt the  skill.&lt;br /&gt;
&lt;br /&gt;
Compare all [[Furnace]]s.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 1000 | Boards | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 500 | Clay | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 250 | Concrete | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 50 | Copper Sheeting | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 12 | Crucibles | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 20 | Glass Pipe | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 100 | Leather | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 50 | Moon Steel | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 10 | Pulley | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 25 | Tin Sheeting | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
*Smelt all known [[Ore]] into &lt;br /&gt;
** [[produces::Aluminum]], [[produces::Antimony]], [[produces::Cobalt]], [[produces::Copper]], [[produces::Gold]], [[produces::Iron]], [[produces::Lead]], [[produces::Magnesium]], [[produces::Nickel]], [[produces::Platinum]], [[produces::Tin]], [[produces::Zinc]]&lt;br /&gt;
&lt;br /&gt;
Uses up to 50 [[Charcoal]] for fuel.&lt;br /&gt;
&lt;br /&gt;
After firing, the metal will be ready in 15 minutes (if fully loaded with Charcoal) and will stay in the furnace until removed.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
A Gyration Cell holds up to 1500 ore and 50 [[Charcoal]].&lt;br /&gt;
&lt;br /&gt;
1500 ore, 50 Charcoal for 15 minutes yields 150 metal.&amp;lt;br&amp;gt;&lt;br /&gt;
750 ore, 50 Charcoal for 15 minutes yields 75 metal.&amp;lt;br&amp;gt;&lt;br /&gt;
In general, X ore, 50 Charcoal for 15 minutes yields X/10 metal.&lt;br /&gt;
&lt;br /&gt;
Be careful : if you open the gyration cell while functioning, all the ore and charcoal will be wasted, only the metal already produced will remain.&lt;br /&gt;
&lt;br /&gt;
=== Yield ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ore Used!! CC Used !! Metal Yield !! Time opened !! Ore Cost/Metal&lt;br /&gt;
|- &lt;br /&gt;
| 1500&lt;br /&gt;
| 50&lt;br /&gt;
| 150&lt;br /&gt;
| 15 mins&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 15 mins&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 1000&lt;br /&gt;
| 50&lt;br /&gt;
| 100&lt;br /&gt;
| 15 mins&lt;br /&gt;
| 10&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''Conjecture:''' 1500/150=10 implies that 10 ore cooked for 15 minutes will yield 1 metal.  But this is without rounding.  With rounding, you get 5 ore yields 1 metal, 15 ore yields 2, ''n*10-5'' ore yields ''n'' metal, etc. in 15 minutes.  Of course, with the cooking cost being 50 CC, extra efficiency comes at a high cost in the renewable charcoal.&lt;br /&gt;
&lt;br /&gt;
*'''Rounds Up:''' Always load in numbers ending in 0 or 5. If you are loading the max of 1500, then load 1495 instead.  It will still yield 150 iron.  Load 95 (instead of 100) and you will get 10 iron. Never load with numbers ending with 1-4 else it still rounds down and you wasted your extra 1-4 ore.  Loading a number ending with 6-9 will also waste ore. - Cegaiel&lt;br /&gt;
&lt;br /&gt;
'''Optimal Yield Chart:'''&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ore Used!! CC Used !! Metal Yield !! Time opened !! Ore Cost/Metal&lt;br /&gt;
|- &lt;br /&gt;
| 1495&lt;br /&gt;
| 50&lt;br /&gt;
| 150&lt;br /&gt;
| 15 mins&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 15 mins&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 995&lt;br /&gt;
| 50&lt;br /&gt;
| 100&lt;br /&gt;
| 15 mins&lt;br /&gt;
| 10&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You don't need to load the exact ore amounts in charts above, just remember its 10% metal of the amount of ore you load. You still always use 50cc. Again, always load in a number ending with 5 for optimal yield.&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Gyration_Cell&amp;diff=254140</id>
		<title>Gyration Cell</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Gyration_Cell&amp;diff=254140"/>
		<updated>2026-01-08T19:23:05Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Gyration Cell&lt;br /&gt;
| image        = Gyro.jpg&lt;br /&gt;
| description  = High Efficiency/High Speed [[Charcoal]] [[Furnace]]&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 7 | 7}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Mining | 4}}&lt;br /&gt;
* {{RequireTechnology | Mining | 3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== OVerview ==&lt;br /&gt;
This building becomes available after you have learned the [[Mining 3]] tech and learnt the  skill.&lt;br /&gt;
&lt;br /&gt;
Compare all [[Furnace]]s.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 1000 | Boards | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 500 | Clay | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 250 | Concrete | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 50 | Copper Sheeting | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 12 | Crucibles | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 20 | Glass Pipe | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 100 | Leather | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 50 | Moon Steel | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 10 | Pulley | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 25 | Tin Sheeting | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
*Smelt all known [[Ore]] into &lt;br /&gt;
** [[produces::Aluminum]]&lt;br /&gt;
** [[produces::Antimony]]&lt;br /&gt;
** [[produces::Cobalt]]&lt;br /&gt;
** [[produces::Copper]]&lt;br /&gt;
** [[produces::Gold]]&lt;br /&gt;
** [[produces::Iron]]&lt;br /&gt;
** [[produces::Lead]]&lt;br /&gt;
** [[produces::Magnesium]]&lt;br /&gt;
** [[produces::Nickel]]&lt;br /&gt;
** [[produces::Platinum]]&lt;br /&gt;
** [[produces::Tin]]&lt;br /&gt;
** [[produces::Zinc]]&lt;br /&gt;
&lt;br /&gt;
Uses up to 50 [[Charcoal]] for fuel.&lt;br /&gt;
&lt;br /&gt;
After firing, the metal will be ready in 15 minutes (if fully loaded with Charcoal) and will stay in the furnace until removed.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
A Gyration Cell holds up to 1500 ore and 50 [[Charcoal]].&lt;br /&gt;
&lt;br /&gt;
1500 ore, 50 Charcoal for 15 minutes yields 150 metal.&amp;lt;br&amp;gt;&lt;br /&gt;
750 ore, 50 Charcoal for 15 minutes yields 75 metal.&amp;lt;br&amp;gt;&lt;br /&gt;
In general, X ore, 50 Charcoal for 15 minutes yields X/10 metal.&lt;br /&gt;
&lt;br /&gt;
Be careful : if you open the gyration cell while functioning, all the ore and charcoal will be wasted, only the metal already produced will remain.&lt;br /&gt;
&lt;br /&gt;
=== Yield ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ore Used!! CC Used !! Metal Yield !! Time opened !! Ore Cost/Metal&lt;br /&gt;
|- &lt;br /&gt;
| 1500&lt;br /&gt;
| 50&lt;br /&gt;
| 150&lt;br /&gt;
| 15 mins&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 15 mins&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 1000&lt;br /&gt;
| 50&lt;br /&gt;
| 100&lt;br /&gt;
| 15 mins&lt;br /&gt;
| 10&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''Conjecture:''' 1500/150=10 implies that 10 ore cooked for 15 minutes will yield 1 metal.  But this is without rounding.  With rounding, you get 5 ore yields 1 metal, 15 ore yields 2, ''n*10-5'' ore yields ''n'' metal, etc. in 15 minutes.  Of course, with the cooking cost being 50 CC, extra efficiency comes at a high cost in the renewable charcoal.&lt;br /&gt;
&lt;br /&gt;
*'''Rounds Up:''' Always load in numbers ending in 0 or 5. If you are loading the max of 1500, then load 1495 instead.  It will still yield 150 iron.  Load 95 (instead of 100) and you will get 10 iron. Never load with numbers ending with 1-4 else it still rounds down and you wasted your extra 1-4 ore.  Loading a number ending with 6-9 will also waste ore. - Cegaiel&lt;br /&gt;
&lt;br /&gt;
'''Optimal Yield Chart:'''&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ore Used!! CC Used !! Metal Yield !! Time opened !! Ore Cost/Metal&lt;br /&gt;
|- &lt;br /&gt;
| 1495&lt;br /&gt;
| 50&lt;br /&gt;
| 150&lt;br /&gt;
| 15 mins&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| 50&lt;br /&gt;
| 10&lt;br /&gt;
| 15 mins&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 995&lt;br /&gt;
| 50&lt;br /&gt;
| 100&lt;br /&gt;
| 15 mins&lt;br /&gt;
| 10&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You don't need to load the exact ore amounts in charts above, just remember its 10% metal of the amount of ore you load. You still always use 50cc. Again, always load in a number ending with 5 for optimal yield.&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Flax_Gin&amp;diff=254139</id>
		<title>Flax Gin</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Flax_Gin&amp;diff=254139"/>
		<updated>2026-01-08T19:19:33Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: /* Other Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Flax Gin&lt;br /&gt;
| image        = FlaxGin.png&lt;br /&gt;
| description  = Turns up to 200 [[Rotten Flax]] automatically, but slowly, into [[Lint]], [[Straw]] and [[Tow]].&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         =&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Flax Processing | 3}}&lt;br /&gt;
* {{RequireTechnology | Flax Automation | 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Needs *two* characters to start - one must Start the flax gin, while the other picks the Stabilize option on the Flax Gin's menu. The timing for this is not particularly tight - notably and conveniently, you will likely be able to spouse-log and have your spouse Stabilize the gins you Start. It is the only building in the game that absolutely and always requires two players to operate.&lt;br /&gt;
&lt;br /&gt;
Can be tuned with the [[Mechanics]] skill.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 4 | Papyrus Basket | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 800 | Clay Bricks | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 150 | Oil | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 100 | Leather | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 60 | Rope | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 40 | Small Gears | Brass | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 20 | Bearings | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 8 | Flystone | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2 | Cut Gems#Sunstone | Full Eye | buildcost=true | verified=true}}&lt;br /&gt;
&lt;br /&gt;
== Upgrade the base and hopper ==&lt;br /&gt;
Improves the capacity to 600 [[Rotten Flax]].&lt;br /&gt;
&lt;br /&gt;
* {{Require | 400 | Concrete | verified = true}}&lt;br /&gt;
* {{Require | 4 | Copper Sheeting | verified = true}}&lt;br /&gt;
&lt;br /&gt;
== Further upgrade the base and hopper ==&lt;br /&gt;
Improves the capacity to 1200 [[Rotten Flax]].&lt;br /&gt;
&lt;br /&gt;
* {{Require | 300 | Board | verified = true}}&lt;br /&gt;
* {{Require | 800 | Concrete | verified = true}}&lt;br /&gt;
* {{Require | 30 | Steel Sheeting | verified = true}}&lt;br /&gt;
&lt;br /&gt;
== Other Upgrades ==&lt;br /&gt;
Flax Gins may be tuned using the [[Mechanics]] skill to run more quickly, and/or further upgraded with a [[Springbox]] to run more quickly still. Flax Gins with Springboxes may display unusual behavior: They process flax multiple units at a time, and simply stop if there is less [[Rotten Flax]] in the hopper than their unit for that step. It is seemingly possible to have a flax gin processing a non-integer amount of flax per step behind the scenes - this causes alternating amounts processed in successive steps, e.g. a gin processing 3.x will produce 3 flax one step, then 4 flax the next.&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Deep_Well&amp;diff=254138</id>
		<title>Deep Well</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Deep_Well&amp;diff=254138"/>
		<updated>2026-01-08T19:18:34Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Deep Well&lt;br /&gt;
| image        = DeepWell2.png&lt;br /&gt;
| description  = Used to produce [[Petroleum]]&lt;br /&gt;
| location     = [[where::Medium Construction Site]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = * {{RequireTechnology | Deep Well Construction | 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 200 | Rope | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 400 | Boards | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 300 | Nails | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 20 | Screw Gear | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 500 | Oil | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2000 | Leather | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
The operation of a Deep Well is similar to an [[Aqueduct Pump]]. The Deep Well has a &amp;quot;Wind the well spring&amp;quot; option, which involves END and STR.&lt;br /&gt;
&lt;br /&gt;
* The END represents how long you have to wait before doing it again. Base timer is 180 seconds.&lt;br /&gt;
* The STR represents how much Spring Tension is added. This is calculated at (STR + 1) &lt;br /&gt;
&lt;br /&gt;
A Deep Well can be wound providing the spring tension is below 100. &lt;br /&gt;
* This is not the maximum - if you have 25 STR, and the Spring Tension is 99, this will give you 125 Spring Tension. &lt;br /&gt;
* Attempting to wind the spring when the Spring Tension is 100 or more will generate the message &amp;quot;The well spring is as tight as you can get it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''After winding: (every minute)'''&lt;br /&gt;
* Increase the Deep Well inventory by 6 [[produces::Petroleum]]&lt;br /&gt;
* Increase the Water Level by between 4 and 6&lt;br /&gt;
* Increase the Depth by 1&lt;br /&gt;
* Decrease the Spring Tension by 1. &lt;br /&gt;
&lt;br /&gt;
Once it reaches a Spring Tension of 0, the Deep Well will &amp;quot;break&amp;quot;, and needs to be repaired.&lt;br /&gt;
&lt;br /&gt;
In theory, a single person with a strength of just 2 (which can be done by drinking from a strength aqua tower) and no endurance can go to the deep well, and every 180 seconds select Wind the well spring, and keep it going indefinitely. The endurance reduces that 180 seconds you take, and the strength controls how much spring tension you add, so having more helps, but doesn't need any special food. &lt;br /&gt;
&lt;br /&gt;
=== Repair Cost ===&lt;br /&gt;
* 50 [[Leather]] &lt;br /&gt;
* 50 [[Oil]]&lt;br /&gt;
&lt;br /&gt;
== Public Deep Wells ==&lt;br /&gt;
Because Deep Wells are large community projects, they are often set &amp;quot;public&amp;quot; for anyone to use. Expect the well to need repair when you arrive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Coordinates !! Remarks&lt;br /&gt;
|-&lt;br /&gt;
! Meroe (east of CS) !! 126,-7095 !! KaPoW&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Casting_Box&amp;diff=254137</id>
		<title>Casting Box</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Casting_Box&amp;diff=254137"/>
		<updated>2026-01-08T19:16:32Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GivesXP | Cast an item | Casting | 1 per 30s}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
'''Casting Box''' is a generic term for a [[Student's Casting Box]] or a [[Master's Casting Box]].&lt;br /&gt;
&lt;br /&gt;
== Charcoal Use ==&lt;br /&gt;
[[Student's Casting Box]] : Requires 100 [[Charcoal]] to fire, burns 80 immediately once lit, 1 per minute thereafter.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Master's Casting Box]] : Requires 600 [[Charcoal]] to fire, burns 250 immediately once lit, 2 per minute thereafter.&lt;br /&gt;
&lt;br /&gt;
* Charcoal can be added while the box is lit, and recovered once the fire has been put out.&lt;br /&gt;
&lt;br /&gt;
=== Made in either Casting Box ===&lt;br /&gt;
{{:Student's Casting Box}}&lt;br /&gt;
&lt;br /&gt;
=== Made in a Master's Casting Box only ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name 	!! Metal !! Beeswax !! Cooling Time !! Notes &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Aluminum Plate]]&lt;br /&gt;
|30 [[Aluminum]]&lt;br /&gt;
|30&lt;br /&gt;
|15 minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|10 [[produces::Bearings]]&lt;br /&gt;
|20 [[Bronze]]&lt;br /&gt;
|10&lt;br /&gt;
|4 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Casting 3]].&lt;br /&gt;
|-&lt;br /&gt;
|40 [[produces::Bolt]]s&lt;br /&gt;
|10 [[Iron]]&lt;br /&gt;
|10&lt;br /&gt;
|4 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Casting 3]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Plate]]&lt;br /&gt;
|20 [[Brass]]&lt;br /&gt;
|20&lt;br /&gt;
|30 Minutes&lt;br /&gt;
|Requires [[Metallurgy 1]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Pot]]&lt;br /&gt;
|14 [[Brass]]&lt;br /&gt;
|14&lt;br /&gt;
|20 Minutes&lt;br /&gt;
|Under Pots. Requires [[Metallurgy 1]].&lt;br /&gt;
|-&lt;br /&gt;
|5 Bars&lt;br /&gt;
|10 [[Iron]]&lt;br /&gt;
|10&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars/Set of 5 Bars/ Set of 1 Bar only at Casting 0/&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Large Gear]]&lt;br /&gt;
|100 Metal&lt;br /&gt;
|100&lt;br /&gt;
|20 Minutes&amp;lt;BR&amp;gt;(Zinc 20 min)&lt;br /&gt;
|Under Gearwork. Requires [[Casting 1]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Screw Gear]]&lt;br /&gt;
|400 [[Iron]] + 200 [[Copper]]&lt;br /&gt;
|600&lt;br /&gt;
|60 Minutes&lt;br /&gt;
|Under Gearwork.  Must Stash materials in MCB&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Stainless Steel Pot]]&lt;br /&gt;
|20 [[Steel]] (stainless) purity 4 or more&lt;br /&gt;
|30&lt;br /&gt;
|30 Minutes&lt;br /&gt;
|Under Pots. Requires [[Metallurgy 1]]&lt;br /&gt;
|-&lt;br /&gt;
|60 [[produces::Washer]]s&lt;br /&gt;
|5 [[Iron]]&lt;br /&gt;
|20&lt;br /&gt;
|4 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Casting 3]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Small Flywheel]]&lt;br /&gt;
|15 [[Iron]]&lt;br /&gt;
|30&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|Under Steam Mechanics. Requires [[Steam Mechanics]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Medium Flywheel]]&lt;br /&gt;
|30 [[Iron]]&lt;br /&gt;
|60&lt;br /&gt;
|20 Minutes&lt;br /&gt;
|Under Steam Mechanics. Requires [[Steam Mechanics]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Large Flywheel]]&lt;br /&gt;
|60 [[Iron]]&lt;br /&gt;
|120&lt;br /&gt;
|40 Minutes&lt;br /&gt;
|Under Steam Mechanics. Requires [[Steam Mechanics]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Unfinished Sarcophagus]]&lt;br /&gt;
|220 [[Iron]]&lt;br /&gt;
|520&lt;br /&gt;
|1 hour&lt;br /&gt;
|For [[Test of Ka]] and requires 300 cut stone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Compression_Furnace&amp;diff=254136</id>
		<title>Compression Furnace</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Compression_Furnace&amp;diff=254136"/>
		<updated>2026-01-08T19:15:57Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Compression Furnace&lt;br /&gt;
| image        = CompressionFurnace.png&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 15 | 11}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Mining | 1}}&lt;br /&gt;
* {{RequireTechnology | Mining | 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This building becomes available after you have learned the [[Mining 1]] tech and the  skill.&lt;br /&gt;
&lt;br /&gt;
Compare all [[Furnace]]s.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 100 | Clay | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 3 | Crucibles | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 200 | Firebricks | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 5 | Iron Bars | buildcost=true | verified=true}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
*Smelt all known [[Ore]] into &lt;br /&gt;
** [[produces::Aluminum]]&lt;br /&gt;
** [[produces::Antimony]]&lt;br /&gt;
** [[produces::Cobalt]]&lt;br /&gt;
** [[produces::Copper]]&lt;br /&gt;
** [[produces::Gold]]&lt;br /&gt;
** [[produces::Iron]]&lt;br /&gt;
** [[produces::Lead]]&lt;br /&gt;
** [[produces::Magnesium]]&lt;br /&gt;
** [[produces::Nickel]]&lt;br /&gt;
** [[produces::Platinum]]&lt;br /&gt;
** [[produces::Tin]]&lt;br /&gt;
** [[produces::Zinc]]&lt;br /&gt;
&lt;br /&gt;
Uses [[Charcoal]] for fuel.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
*Holds up to 500 ore&lt;br /&gt;
*Holds up to 20 [[Charcoal]]&lt;br /&gt;
*Burns 1 [[Charcoal]] per minute for a maximum of 20 minutes&lt;br /&gt;
*The theoretical time to generate one metal appears to be 40000 / ore amount. The actual time is modified by rounding. (See the [[Talk:Compression Furnace|discussion]] page for more details.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Once all have been confirmed, please delete the 'confirmed' column from the table. --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Confirmed&lt;br /&gt;
! Ore &lt;br /&gt;
! Charcoal &lt;br /&gt;
! Metal Result&lt;br /&gt;
! % Yield (Metal per Ore)&lt;br /&gt;
! CC per Metal &lt;br /&gt;
! Clinker&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 19&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1.33&lt;br /&gt;
| 488&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1.27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1.333&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 0.4&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 484&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.1&lt;br /&gt;
| 1.33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 483&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1.43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 483&lt;br /&gt;
| 19&lt;br /&gt;
| 14&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1.36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 466&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 461&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 460&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 459&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 458&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 399&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| &lt;br /&gt;
| 1.67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 390&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 3.08&lt;br /&gt;
| 1.67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 358&lt;br /&gt;
| 20&lt;br /&gt;
| 11&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 344&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 300&lt;br /&gt;
| 13&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.17&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the 200 ore/18 charcoal was performed by opening the furnace at about 18:15 into the process recovering left over charcoal and metal.&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Compression_Furnace&amp;diff=254135</id>
		<title>Compression Furnace</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Compression_Furnace&amp;diff=254135"/>
		<updated>2026-01-08T19:14:30Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Compression Furnace&lt;br /&gt;
| image        = CompressionFurnace.png&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 15 | 11}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Mining 1]]&lt;br /&gt;
| material1    = [[requires::Clay]]&lt;br /&gt;
| qty1         = 100&lt;br /&gt;
| material2    = [[requires::Crucible]]&lt;br /&gt;
| qty2         = 3&lt;br /&gt;
| material3    = [[requires::Firebricks]]&lt;br /&gt;
| qty3         = 200&lt;br /&gt;
| material4    = [[requires::Iron Bars]]&lt;br /&gt;
| qty4         = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the [[Mining 1]] tech and the {{RequireSkill | Mining | 1}} skill.&lt;br /&gt;
&lt;br /&gt;
Compare all [[Furnace]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 100 | Clay | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 3 | Crucibles | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 200 | Firebricks | buildcost=true | verified=true}}&lt;br /&gt;
* {{Require | 5 | Iron Bars | buildcost=true | verified=true}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
*Smelt all known [[Ore]] into &lt;br /&gt;
** [[produces::Aluminum]]&lt;br /&gt;
** [[produces::Antimony]]&lt;br /&gt;
** [[produces::Cobalt]]&lt;br /&gt;
** [[produces::Copper]]&lt;br /&gt;
** [[produces::Gold]]&lt;br /&gt;
** [[produces::Iron]]&lt;br /&gt;
** [[produces::Lead]]&lt;br /&gt;
** [[produces::Magnesium]]&lt;br /&gt;
** [[produces::Nickel]]&lt;br /&gt;
** [[produces::Platinum]]&lt;br /&gt;
** [[produces::Tin]]&lt;br /&gt;
** [[produces::Zinc]]&lt;br /&gt;
&lt;br /&gt;
Uses [[Charcoal]] for fuel.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
*Holds up to 500 ore&lt;br /&gt;
*Holds up to 20 [[Charcoal]]&lt;br /&gt;
*Burns 1 [[Charcoal]] per minute for a maximum of 20 minutes&lt;br /&gt;
*The theoretical time to generate one metal appears to be 40000 / ore amount. The actual time is modified by rounding. (See the [[Talk:Compression Furnace|discussion]] page for more details.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Once all have been confirmed, please delete the 'confirmed' column from the table. --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Confirmed&lt;br /&gt;
! Ore &lt;br /&gt;
! Charcoal &lt;br /&gt;
! Metal Result&lt;br /&gt;
! % Yield (Metal per Ore)&lt;br /&gt;
! CC per Metal &lt;br /&gt;
! Clinker&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes &lt;br /&gt;
| 500&lt;br /&gt;
| 19&lt;br /&gt;
| 15&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 16&lt;br /&gt;
| 12&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1.33&lt;br /&gt;
| 488&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1.27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1.333&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 0.4&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 484&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 3.1&lt;br /&gt;
| 1.33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 483&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1.43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 483&lt;br /&gt;
| 19&lt;br /&gt;
| 14&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1.36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 466&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 461&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 460&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 459&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 458&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 400&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 399&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| &lt;br /&gt;
| 1.67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 390&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| 3.08&lt;br /&gt;
| 1.67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 358&lt;br /&gt;
| 20&lt;br /&gt;
| 11&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 344&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yes&lt;br /&gt;
| 300&lt;br /&gt;
| 13&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 200&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.17&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the 200 ore/18 charcoal was performed by opening the furnace at about 18:15 into the process recovering left over charcoal and metal.&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Bullet_Furnace&amp;diff=254134</id>
		<title>Bullet Furnace</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Bullet_Furnace&amp;diff=254134"/>
		<updated>2026-01-08T19:13:33Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Bullet Furnace&lt;br /&gt;
| image        = Bullet Furnace.jpg&lt;br /&gt;
| description  = Used to smelt ore into [[metal]].&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 6 | 5}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireTechnology | Mining | 2}}&lt;br /&gt;
* {{RequireSkill | Mining | 2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
It is the most basic of the [[furnace]] buildings, with a very small capacity and a poor efficiency.  You can use a Bullet Furnace to bootstrap yourself into metal production, but you're better off building a better furnace, such as a [[Compression Furnace]], as soon as you can produce or trade for the materials for one.&lt;br /&gt;
&lt;br /&gt;
Compare all [[Furnace]]s.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 1 | Crucibles | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 50 | Firebricks | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
*Smelt all known [[Ore]] into &lt;br /&gt;
** [[produces::Aluminum]]&lt;br /&gt;
** [[produces::Antimony]]&lt;br /&gt;
** [[produces::Cobalt]]&lt;br /&gt;
** [[produces::Copper]]&lt;br /&gt;
** [[produces::Gold]]&lt;br /&gt;
** [[produces::Iron]]&lt;br /&gt;
** [[produces::Lead]]&lt;br /&gt;
** [[produces::Magnesium]]&lt;br /&gt;
** [[produces::Nickel]]&lt;br /&gt;
** [[produces::Platinum]]&lt;br /&gt;
** [[produces::Tin]]&lt;br /&gt;
** [[produces::Zinc]]&lt;br /&gt;
&lt;br /&gt;
Uses [[Charcoal]] for fuel.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
Can load up to 5 [[Charcoal]] which each provide 1 minutes of firing time. It is possible to load less and start the reaction and then top it up but you are still limited maximum of 5 total.&lt;br /&gt;
&lt;br /&gt;
Fire and forgets recipes are 188 ore and 4 charcoal  which takes approximately 3 minutes and 45 seconds, or 150 ore and 5 charcoal which takes approximately 4 minutes and 45 seconds. Either way yields 2 metal. 150/5 may be preferable if you do not have a furnace near the mine as you would be able to carry enough ore to make 6 metal.&lt;br /&gt;
&lt;br /&gt;
Since fuel ticks occur on the 30 second point of each minute, if you do not mind watching your smelter, you can use the 15 second window to your advantage so that you can get 1 metal for only 1 cc.  To do this, load 167 ore and 2 cc into the furnace.  Fire the Bullet Furnace, and wait. you will notice your first fuel is used after it has been running for 30 seconds.  The second fuel would normally be used at the 1 minute and 30 second mark.  However, since your first metal will be done at 1 minute and 15 seconds, if you stop the furnace between 1:16 and 1:29, you will get both your 1 metal and 1 cc back.&lt;br /&gt;
&lt;br /&gt;
== Smelting Times ==&lt;br /&gt;
The following section lists detailed information on the amount of time required to produce 1 or 2 metal.  The amount of CC that you start with or add has no effect on the amount of time it takes. Only the amount of ore used determines time.  You must provide enough CC to reach the time required.&lt;br /&gt;
&lt;br /&gt;
=== Copper/Iron ore ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Starting Ore  !! 1 Metal Time !! 1 Metal CC !! 2 Metal Time !! 2 Metal CC&lt;br /&gt;
|- &lt;br /&gt;
| 188 - 200&lt;br /&gt;
| 1:15  &lt;br /&gt;
| 2&lt;br /&gt;
| 3:45&lt;br /&gt;
| 4&lt;br /&gt;
|- &lt;br /&gt;
| 167 - 187&lt;br /&gt;
| 1:15  &lt;br /&gt;
| 2&lt;br /&gt;
| 4:15&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 150 - 166&lt;br /&gt;
| 1:45  &lt;br /&gt;
| 2&lt;br /&gt;
| 4:45&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 125 - 149&lt;br /&gt;
| 1:45  &lt;br /&gt;
| 2&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|- &lt;br /&gt;
| 101 - 124&lt;br /&gt;
| 2:15  &lt;br /&gt;
| 3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|- &lt;br /&gt;
| 84 - 100&lt;br /&gt;
| 2:45  &lt;br /&gt;
| 3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|- &lt;br /&gt;
| 72 - 83&lt;br /&gt;
| 3:15&lt;br /&gt;
| 4&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|- &lt;br /&gt;
| 63 - 71&lt;br /&gt;
| 3:45  &lt;br /&gt;
| 4&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|- &lt;br /&gt;
| 56 - 62&lt;br /&gt;
| 4:15&lt;br /&gt;
| 5&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|- &lt;br /&gt;
| 50 - 55&lt;br /&gt;
| 4:45&lt;br /&gt;
| 5&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|- &lt;br /&gt;
| 1 - 49&lt;br /&gt;
| ---  &lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Furnaces}}&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
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		<author><name>Rhaom</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Deep_Well&amp;diff=254133</id>
		<title>Deep Well</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Deep_Well&amp;diff=254133"/>
		<updated>2026-01-08T19:10:38Z</updated>

		<summary type="html">&lt;p&gt;Rhaom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Deep Well&lt;br /&gt;
| image        = DeepWell2.png&lt;br /&gt;
| description  = Used to produce [[Petroleum]]&lt;br /&gt;
| location     = [[where::Medium Construction Site]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = * [[requires::Deep Well Construction]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 200 | Rope | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 400 | Boards | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 300 | Nails | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 20 | Screw Gear | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 500 | Oil | buildcost=true | verified=true }}&lt;br /&gt;
* {{Require | 2000 | Leather | buildcost=true | verified=true }}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
The operation of a Deep Well is similar to an [[Aqueduct Pump]]. The Deep Well has a &amp;quot;Wind the well spring&amp;quot; option, which involves END and STR.&lt;br /&gt;
&lt;br /&gt;
* The END represents how long you have to wait before doing it again. Base timer is 180 seconds.&lt;br /&gt;
* The STR represents how much Spring Tension is added. This is calculated at (STR + 1) &lt;br /&gt;
&lt;br /&gt;
A Deep Well can be wound providing the spring tension is below 100. &lt;br /&gt;
* This is not the maximum - if you have 25 STR, and the Spring Tension is 99, this will give you 125 Spring Tension. &lt;br /&gt;
* Attempting to wind the spring when the Spring Tension is 100 or more will generate the message &amp;quot;The well spring is as tight as you can get it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''After winding: (every minute)'''&lt;br /&gt;
* Increase the Deep Well inventory by 6 [[produces::Petroleum]]&lt;br /&gt;
* Increase the Water Level by between 4 and 6&lt;br /&gt;
* Increase the Depth by 1&lt;br /&gt;
* Decrease the Spring Tension by 1. &lt;br /&gt;
&lt;br /&gt;
Once it reaches a Spring Tension of 0, the Deep Well will &amp;quot;break&amp;quot;, and needs to be repaired.&lt;br /&gt;
&lt;br /&gt;
In theory, a single person with a strength of just 2 (which can be done by drinking from a strength aqua tower) and no endurance can go to the deep well, and every 180 seconds select Wind the well spring, and keep it going indefinitely. The endurance reduces that 180 seconds you take, and the strength controls how much spring tension you add, so having more helps, but doesn't need any special food. &lt;br /&gt;
&lt;br /&gt;
=== Repair Cost ===&lt;br /&gt;
* 50 [[Leather]] &lt;br /&gt;
* 50 [[Oil]]&lt;br /&gt;
&lt;br /&gt;
== Public Deep Wells ==&lt;br /&gt;
Because Deep Wells are large community projects, they are often set &amp;quot;public&amp;quot; for anyone to use. Expect the well to need repair when you arrive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Coordinates !! Remarks&lt;br /&gt;
|-&lt;br /&gt;
! Meroe (east of CS) !! 126,-7095 !! KaPoW&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rhaom</name></author>
	</entry>
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