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	<updated>2026-04-13T07:37:53Z</updated>
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		<id>https://atitd.wiki/tale11/w/index.php?title=Amigos&amp;diff=237669</id>
		<title>Amigos</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Amigos&amp;diff=237669"/>
		<updated>2024-01-19T18:08:41Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: /* Current Guild Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Amigos'''&lt;br /&gt;
&lt;br /&gt;
[[File:Amigos T11.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Amigos is a Mentorship / Community projects guild where vets help new and returning players through the Tale. '''New players are especially welcome.'''&lt;br /&gt;
&lt;br /&gt;
Guild was created in T5 and had only 3 members, through the Tales we expanded and in T10 over 400 Tale players joined us.&lt;br /&gt;
&lt;br /&gt;
We will keep location near central CS as it helps with guild organized events (digs, gravel parties, cement stir or impromptu acro with beer/wine drinking ;)) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Amigos is a public community project available for everyone to use. Donations are always welcome but please also don't expect same group of members to work on everything, we don't want people to burn out. &lt;br /&gt;
&lt;br /&gt;
Exact location of the Guildhall in T11 is in Upper Egypt, West of Koptos (610, -1710). &lt;br /&gt;
I know many members will want to build near the Guild Hall however I encourage populating wider area and surrounding regions to fully utilize farms, apiaries etc. Camps locations are on first come/build basis, please keep minimum 100 coordinates between camps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Our goals in Tale 11:'''&lt;br /&gt;
* provide advanced devices in guild buildings (don't expect flimsy brick moulds) to make your life easier :)&lt;br /&gt;
* help with info and &amp;quot;how to&amp;quot; &lt;br /&gt;
* help with major Storyline tasks &lt;br /&gt;
* help with Hyksos House challenges and tasks&lt;br /&gt;
* create mining/smelting area for Iron/Copper/Tin. We need to find veins of all metals nearby after dowsing is researched.&lt;br /&gt;
* work on major Test and projects which require a lot of cooperation: Megalopolis, Aqueduct, Pyramids, Sphinx, Raeli Ovens and the Throne of Pharaoh, I want everyone who is interested to pass.&lt;br /&gt;
* help with regular Tests and voting&lt;br /&gt;
* help to advance research in Egypt&lt;br /&gt;
'''I really want everyone to be involved''', Tale 11 is set for 18 months. There will always be something to do for yourself, people in the guild, Hyksos House and Research we will all benefit. I will guarantee you won't be bored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Amigos Mining/Smelting Complex''' ==&lt;br /&gt;
Location is just East of Koptos CS&lt;br /&gt;
&lt;br /&gt;
[[File:Amigos mines.png|center]]&lt;br /&gt;
&lt;br /&gt;
Mining / Smelting complex 1 with 20 Compression and 20 Bullet furnaces: 1030, -1815 &lt;br /&gt;
* Copper 1018, -1827&lt;br /&gt;
* Copper 1022, -1814&lt;br /&gt;
* Copper 1025, -1802&lt;br /&gt;
* Iron 1031, -1827&lt;br /&gt;
* Iron 1044, -1824&lt;br /&gt;
* Iron 1030, -1789&lt;br /&gt;
&lt;br /&gt;
Mining Smelting complex 2 with 20 Compression and 20 Bullet furnaces: 1063, -1815&lt;br /&gt;
* Copper 1056, -1824&lt;br /&gt;
* Iron 1069, -1817&lt;br /&gt;
* Iron 1081, -1814&lt;br /&gt;
&lt;br /&gt;
Mining Smelting complex 3 with 20 Compression and 20 Bullet furnaces: 1100, -1810&lt;br /&gt;
* Iron 1094, -1808&lt;br /&gt;
* Tin 1101, -1821&lt;br /&gt;
* Tin 1101, -1795&lt;br /&gt;
* Iron 1115, -1805&lt;br /&gt;
* Iron 1128, -1798&lt;br /&gt;
&lt;br /&gt;
and nearby&lt;br /&gt;
* Silver mine 1035, -1763&lt;br /&gt;
* Zinc mine 674, 1773 just outside Amigos&lt;br /&gt;
&lt;br /&gt;
All Public. Please don't build any cp's or private/public mines in the area, we have plans for additional mines. Warehouses around cp's are ok but please don't interfere with mines. &lt;br /&gt;
&lt;br /&gt;
4th Red Compound have 10 Charcoal Hearths, 2 Clinker Vats and 5 firepits.&lt;br /&gt;
Public Deep Well in the front.&lt;br /&gt;
&lt;br /&gt;
== '''Amigos Sulphur and Acid production compound''' ==&lt;br /&gt;
[[File:Amigos Sulphur and Acid Production Compound.png|center]]&lt;br /&gt;
&lt;br /&gt;
Compound is in Bernike N/E of CS, near Salt cp.&lt;br /&gt;
30 marble tubs, 25 kettles and wh - all public&lt;br /&gt;
&lt;br /&gt;
== '''Amigos Salt production compound''' ==&lt;br /&gt;
&lt;br /&gt;
[[File:Amigos Salt production Compound.png|center]]&lt;br /&gt;
&lt;br /&gt;
Compound is in Bernike N/E of CS, near Sulphur/Acid cp.&lt;br /&gt;
30 marble tubs, 25 kettles and wh - all public&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Current Guild Project''' ==&lt;br /&gt;
&lt;br /&gt;
'''Major Project: Megalopolis'''&lt;br /&gt;
&lt;br /&gt;
Megalopolis is one of the most complex and time consuming projects. Parts you see below allow pass of 49 people. This Megalopolis will be only for main avatars unless we have space.&lt;br /&gt;
Amounts posted below are are approximate and are based on the 8 Mega we build at Amigos in last 6 Tales. Storage for the mats is in the labeled warehouses at 660, -1728.&lt;br /&gt;
&lt;br /&gt;
* Megalopolis Construction Site,&lt;br /&gt;
* Ramp (there are four) x &lt;br /&gt;
1500 Bricks&lt;br /&gt;
123 Concrete&lt;br /&gt;
1225 Cut Stone&lt;br /&gt;
563 Nails&lt;br /&gt;
160 Hard + Pliable Treated Boards&lt;br /&gt;
&lt;br /&gt;
* Tower (there are twelve) x &lt;br /&gt;
18 Concrete&lt;br /&gt;
300 Rigid + Rotproof Treated Boards&lt;br /&gt;
42 Nails&lt;br /&gt;
245 Cut Stone&lt;br /&gt;
350 Gold Wire&lt;br /&gt;
1 Looking Glass cut Jade&lt;br /&gt;
1225 Dark Golden Rod Paint&lt;br /&gt;
1225 Orange Paint&lt;br /&gt;
160 Indigo Paint&lt;br /&gt;
150 Saddle Brown Paint&lt;br /&gt;
150 Forest Green Paint&lt;br /&gt;
&lt;br /&gt;
* Wall Segment (there are eight) x &lt;br /&gt;
150 Concrete&lt;br /&gt;
160 White + Glossy + Fireproof Treated Boards&lt;br /&gt;
350 Nails&lt;br /&gt;
1225 Cut Stone&lt;br /&gt;
1200 Feldspar Paint&lt;br /&gt;
2100 Indigo Paint&lt;br /&gt;
1225 Orange Paint&lt;br /&gt;
300 Forest Green Paint&lt;br /&gt;
225 Dark Golden Rod Paint&lt;br /&gt;
&lt;br /&gt;
* Bridge (there are four) x &lt;br /&gt;
1500 Bricks&lt;br /&gt;
18 Concrete&lt;br /&gt;
6000 Pliable + Soft + Rotproof Treated Boards&lt;br /&gt;
2100 Nails&lt;br /&gt;
150 Cut Stone&lt;br /&gt;
350 Iron Bars&lt;br /&gt;
&lt;br /&gt;
* Gate section (there are four) x &lt;br /&gt;
3000 Bricks&lt;br /&gt;
150 Cut Stone&lt;br /&gt;
300 Concrete&lt;br /&gt;
6000 Hard + Rigid Treated Boards&lt;br /&gt;
2100 Nails&lt;br /&gt;
4 Hexas Plate cut Lapis&lt;br /&gt;
4 Choronzon cut Turquoise&lt;br /&gt;
4 Thistle cut Amethyst&lt;br /&gt;
1 Unity cut Lapis&lt;br /&gt;
1 Full Aidenn Mask cut Sunstone&lt;br /&gt;
195 Tomato Paint&lt;br /&gt;
563 Forest Green Paint&lt;br /&gt;
823 Saddle Brown Paint&lt;br /&gt;
245 Spring Green Paint&lt;br /&gt;
&lt;br /&gt;
* Edge wall segment (there are eight) x &lt;br /&gt;
1225 Concrete&lt;br /&gt;
5 Iron Bars&lt;br /&gt;
3 Gold Bars&lt;br /&gt;
1000 Hard + Rotproof Treated Boards&lt;br /&gt;
150 Nails&lt;br /&gt;
350 Cut Stone&lt;br /&gt;
1200 Forest Green Paint&lt;br /&gt;
900 Dark Golden Rod Paint&lt;br /&gt;
300 Indigo Paint&lt;br /&gt;
150 Orange Paint&lt;br /&gt;
&lt;br /&gt;
* Side wall (there are eight) x &lt;br /&gt;
500 Concrete&lt;br /&gt;
27 Iron Bars&lt;br /&gt;
3 Silver Sheeting&lt;br /&gt;
3150 Hard + Glossy + Rotproof Treated Boards&lt;br /&gt;
350 Nails&lt;br /&gt;
245 Cut Stone&lt;br /&gt;
1875 Forest Green Paint&lt;br /&gt;
600 Dark Golden Rod Paint&lt;br /&gt;
2100 Indigo Paint&lt;br /&gt;
350 Orange Paint&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Required !! Amount !! Pledged !! Delivered !! Complete?&lt;br /&gt;
|-&lt;br /&gt;
|| Eyelet cut Amethyst  || 48 || Sabina|| 48 || yes &lt;br /&gt;
|-&lt;br /&gt;
|| Corner Heart cut Garnet || 24 || Lewbis || 24 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Bridge cut Lapis  || 6 || Orchid (2 done) || 2 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Sprocket cut Sunstone || 6 || none || 0 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Looking Glass cut Jade || 24 || Sabina  || 24 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Choronzon cut Turquoise || 60 || Sabina || 0 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Hexas Plate cut Lapis || 60 || Sabina 40Robare 20 || 56 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Thistle cut Amethyst || 60 || AlaricRa, Maata (20 Done) || 25|| no&lt;br /&gt;
|-&lt;br /&gt;
|| Unity cut Lapis || 8 || Sabina Robare || 4 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Full Aidenn Mask cut Sunstone || 4 || AlaricRa, Augir || 2 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Canvas || 150 || Tempos || 150 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| Rope || 600 || Tempos || 600 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| Brass Plate || 4 || Chart || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| Gold Foil || 1,200 || krodimne 1200|| 0 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Bricks || 34,000 || (Thomas 5k/Izuela 5k, deposited) /Marlie 5k(delivered)/Chart 5k(delivered)/Ingara(5K stashed) Murtha 7500 Nubbify(1500)(Luckylisa 5K deposited) / Amy (4k stashed)|| 34000 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Nails || 28,000 || Mamasaurus 9000, Embia 14000, Fumen 3000, Cruiser 2000 || 2000 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Cut Stone || 22,000 || (Thomas 1000/Izuela 1000) /Marlie 500(delivered)/Chart 500(delivered)/Laf 1000 (done) /Bartram 500 / Etali 500 (delivered) / Oaxani 500 (done) / (Aperio 125 delivered/Sebine 125 delivered) Rosenfeuer 1000 (delivered)|| 6050 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Gold Wire || 4200 || Mezil (2100 delivered) Skalops (2100 Delivered) || 4200 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Gravel || 30,000 || 600 gravel from every avatar in Mega, please see below || 1800 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Iron Bars || 472 || Ingara(100 Stashed), Mamasaurus 100(stashed), Tuarege 100, Aton 100, Fumen 50(stashed), Hobart 50-Stashed, Abriella 72 (Stashed) || 272|| no&lt;br /&gt;
|-&lt;br /&gt;
|| Gold Bars || 120 || Hakori(40-done), Hobart(80-done) || 120 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Silver Sheeting || 120 || Ingara || 120 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| Boards || 10,000 || Chart 5k(delivered)/Marlie 5k(delivered) || 10000 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Rigid + Rotproof Treated Boards || 3600 || Almasi (3600 delivered) || 3600 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| White + Glossy + Fireproof Treated Boards || 5,000 || hounddog || 5000 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Pliable + Soft + Rotproof Treated Boards || 25000 || hounddog || 25000 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Rigid Treated Boards || 25000 || Tamarack || 25000 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Rotproof Treated Boards || 8000 || Laf || 8000 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Glossy + Rotproof Treated Boards || 25000 || hounddog || 25000 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Pliable Treated Boards || 2,500 || Leniana, Almasi (500 done) Aperio, Sebine (2000 done)|| 2,500 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Dark Golden Rod Paint || 28500 || Sabuli (4000 done) || 4000 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Orange Paint || 40000 || 30K hd(done) || 20000 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Saddle Brown Paint || 7,000 || Ingara 2000 / Tempos 5000 || 7000 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| Feldspar Paint || 15,000 || Ingara 2000 (Stashed), Nubbify 13000 || 2000 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Indigo Paint || 55000 || (hd 27K-Done) Maata (5000 Done) Orchid (4000 done) Sabuli (4000 done) || 26000 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Forest Green Paint || 55000 || Orchid (4000 done), Sithid 1000, Telanoc (50,000 delivered) || 4000 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Tomato Paint || 1,800 || Almasi (1000 delivered) Telanoc (800 - delivered) || 1800 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| Spring Green Paint || 1000 || Augusta (1000 done) || 1000 || yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a lot of materials on the donation table above, please look through the numbers and pledge/donate approx 1/50 of them so workload is spread between everyone participating. Add your name to the table below&lt;br /&gt;
One of the hardest materials will be Gravel. Every avatar signed to Mega will bring 600 Gravel to Augir, please chat me when ready.&lt;br /&gt;
&lt;br /&gt;
List of participants in the T11 Amigos Megalopolis, please pledge list of mats above and sign in here but only with main avatars. We will do second Megalopolis later in the Tale. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number !! Name !! Gravel&lt;br /&gt;
|- &lt;br /&gt;
|| 1 || Augir || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 2 || Sabina || no&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || Hakori || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 4 || Chart || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || Marlie || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 6 || Ingara || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 7 ||hounddog || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 8 ||sleepykitty || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 9 ||krodimne || no&lt;br /&gt;
|- &lt;br /&gt;
|| 10 ||Mamasaurus || no&lt;br /&gt;
|-&lt;br /&gt;
|| 11 ||Laf || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 12 ||Skalops || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 13 || Mezil || no&lt;br /&gt;
|- &lt;br /&gt;
|| 14 || Tamarack || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 15 || Sora || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 16 || Hobart || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 17 ||murtha || no&lt;br /&gt;
|- &lt;br /&gt;
|| 18 || Bartram|| no&lt;br /&gt;
|-&lt;br /&gt;
|| 19 || Tuarege || no&lt;br /&gt;
|- &lt;br /&gt;
|| 20 || Thomas || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| 21 || Izuela || Yes&lt;br /&gt;
|- &lt;br /&gt;
|| 22 || Embia || no&lt;br /&gt;
|-&lt;br /&gt;
|| 23 || Nubbify || no&lt;br /&gt;
|- &lt;br /&gt;
|| 24 || Abriella || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 25 || LuckyLisa || Yes&lt;br /&gt;
|- &lt;br /&gt;
|| 26 || Leniana || no&lt;br /&gt;
|-&lt;br /&gt;
|| 27 || Hands || Yes&lt;br /&gt;
|- &lt;br /&gt;
|| 28 || Augusta || no&lt;br /&gt;
|-&lt;br /&gt;
|| 29 || Sithid || no&lt;br /&gt;
|- &lt;br /&gt;
|| 30 || Orchid || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 31 || Sabuli || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 32 ||Moogy || no&lt;br /&gt;
|-&lt;br /&gt;
|| 33 ||Brandi || no&lt;br /&gt;
|- &lt;br /&gt;
|| 34 || Etali || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 35 || Lewbis || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 36 || Almasi || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| 37 || Maata|| Yes&lt;br /&gt;
|- &lt;br /&gt;
|| 38 ||AlaricRa || no&lt;br /&gt;
|-&lt;br /&gt;
|| 39 || Telanoc|| Yes&lt;br /&gt;
|-  &lt;br /&gt;
|| 40 ||Reddruby || no&lt;br /&gt;
|-&lt;br /&gt;
|| 41 ||Brucette || no&lt;br /&gt;
|- &lt;br /&gt;
|| 42 || Rosenfeuer || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 43 || Oaxani || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 44 || Fumen || no&lt;br /&gt;
|-&lt;br /&gt;
|| 45 || Amy || no&lt;br /&gt;
|- &lt;br /&gt;
|| 46 || Cruiser || no&lt;br /&gt;
|-&lt;br /&gt;
|| 47 || Aperio || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 48 || Sebine || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 49 || Aton || yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Paint Recipes table - Looking for favorable recipes for Mega'''&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color !! Player !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
|| Orange  || Skalops || Lead 1 Carrot 8 Saltpeter 1 Clay 1&lt;br /&gt;
|-&lt;br /&gt;
|| Feldspar || Skalops || Lime 1 Red Sand 2 Cabbage Juice 3 Carrot 4 Clay 1&lt;br /&gt;
|-&lt;br /&gt;
|| Indigo  || Skalops || Red Sand 2 Cabbage Juice 7 Lime 1 Clay 1&lt;br /&gt;
|-&lt;br /&gt;
|| Forest Green || Skalops || Lime 1 Cabbage Juice 1 Carrot 1 Clay 7 Iron 1&lt;br /&gt;
|-&lt;br /&gt;
|| Tomato || Skalops || Red Sand 3 Cabbage Juice 2 Clay 1 Saltpeter 1 Carrot 4&lt;br /&gt;
|-&lt;br /&gt;
|| Dark GoldenRod || Telanoc ||Carrot 2 RedSand 7 Lead 1&lt;br /&gt;
|-&lt;br /&gt;
|| Forest Green || Telanoc || Sulfur 1 RedSand 3 Clay 6 Lead 1 Saltpeter 1&lt;br /&gt;
|-&lt;br /&gt;
|| Indigo || Telanoc (Aaltje) || Red Sand 8 Sulfur 1 Clay 2 Lead 1&lt;br /&gt;
|-&lt;br /&gt;
|| Orange || Ingara || Saltpeter 1, Carrot 8, Copper 1, Clay 1&lt;br /&gt;
|-&lt;br /&gt;
|| Feldspar|| Ingara || Cabbage Juice 4, Copper 1, Clay 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Next guild event''' ==&lt;br /&gt;
Please check Calendar in game set by Event team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Wood treatment recipes''' ==&lt;br /&gt;
* Ranch - Water Trough upgrade (Black, Termite-resistant, Nontoxic Boards) recipe: 130 sec Charcoal, 30 sec Sulphur, 15 sec Saltpeter, 20 sec Lead (mats: 13 charcoal, 3 sulphur, 2 saltpeter, 2 lead).&lt;br /&gt;
* Ranch - Water Trough upgrade (Black, Termite-resistant, Nontoxic Boards) recipe: 120 sec Charcoal, 70 sec Saltpeter, 20 sec Lead (mats: 13 charcoal, 7 saltpeter, 2 lead) - per Aperio&lt;br /&gt;
* Santa's Sleigh - (Pliable, Nontoxic) recipe: 80 seconds Saltpeter (mats: 8 Saltpeter) - per Augir&lt;br /&gt;
* Santa's Sleigh - (Pliable, Nontoxic) recipe: 10 seconds Beeswax, 10 seconds Oil, 50 seconds saltpeter (mats: 1 Beeswax, 1 Oil, 4 saltpeter) - per Aperio&lt;br /&gt;
* Improved Heckling Rake - Hard Rotproof recipe: 10 sec Charcoal, 100 sec Petroleum, 10 sec Lead (mats: 1 Charcoal, 10 Petroleum, 1 Lead)&lt;br /&gt;
* Test of Formal Garden - Gazebo - (NonToxic Rotproof Termite Resistant) recipe: 20 sec Charcoal, 10 sec Bonemeal, 20 sec Sulphur, 60 sec Petroleum (mats: 2 Charcoal, 1 Bonemeal, 2 Sulphur, 6 Petroleum) AND (Hard Rigid Rotproof Boards) recipe: 130 sec Petroleum, 30 sec Potash, 20 sec Lead, 5 sec Petroleum, 7 sec Lead (mats: 14 Petroleum, 3 Potash, 3 Lead)&lt;br /&gt;
* Thistle Garden - (Rotproof, Termite-Resistant) recipe: 160 sec Petroleum (mats: 16 Petroleum) AND (Rotproof, Nontoxic) recipe: 80 sec Oil, 40 sec Saltpeter, 10 sec Petroleum, 20 sec Water, 10 sec Petroleum, 10 sec Water, 5 sec Petroleum (mats: 8 Oil, 4 Saltpeter, 3 Petroleum, 3 Water).&lt;br /&gt;
* Compost Mixer - (Rotproof, Rigid, Black) recipe: 150 sec Charcoal, 30 sec Oil, 10 sec Lead, 20 sec Beeswax, 10 sec Lead, 5 sec Petroleum (mats: 15 Charcoal, 3 Oil, 2 Lead, 2 Beeswax, 1 Petroleum).&lt;br /&gt;
* Shops - (Non-Toxic, Fireproof Treated Boards) recipe: 20 sec Water, 30 sec Bonemeal, 20 sec Ash (mats: 2 Water, 3 Bonemeal, 2 Ash).&lt;br /&gt;
* Master Schooner - (Glossy, Rotproof) recipe: 280 seconds oil, 20 seconds Beeswax. (Mats: 28 oil, 2 beeswax)&lt;br /&gt;
* Mega - (Hard, Pliable Treated Boards) recipe: 20 sec Beeswax, 10, sec Ash, 30 sec Bonemeal, 30 sec Petroleum, 20 sec Charcoal (mats: 2 beeswax, 1 Ash, 3 Bonemeal, 3 Petroleum, 2 Charcoal) - Add 10 sec cc (1 cc) for non-Amigos Wood Treatment - Aperio&lt;br /&gt;
* Mega - (Hard, Pliable Treated Boards) recipe: 150 sec Bonemeal, 110 sec Charcoal (mats: 15 Bonemeal, 11 Charcoal) - Aperio - Simpler but more expensive IMO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Guilds/Amigos/Useful info|Useful info]]&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Amigos&amp;diff=237360</id>
		<title>Amigos</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Amigos&amp;diff=237360"/>
		<updated>2024-01-15T22:43:35Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: /* Current Guild Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Amigos'''&lt;br /&gt;
&lt;br /&gt;
[[File:Amigos T11.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Amigos is a Mentorship / Community projects guild where vets help new and returning players through the Tale. '''New players are especially welcome.'''&lt;br /&gt;
&lt;br /&gt;
Guild was created in T5 and had only 3 members, through the Tales we expanded and in T10 over 400 Tale players joined us.&lt;br /&gt;
&lt;br /&gt;
We will keep location near central CS as it helps with guild organized events (digs, gravel parties, cement stir or impromptu acro with beer/wine drinking ;)) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Amigos is a public community project available for everyone to use. Donations are always welcome but please also don't expect same group of members to work on everything, we don't want people to burn out. &lt;br /&gt;
&lt;br /&gt;
Exact location of the Guildhall in T11 is in Upper Egypt, West of Koptos (610, -1710). &lt;br /&gt;
I know many members will want to build near the Guild Hall however I encourage populating wider area and surrounding regions to fully utilize farms, apiaries etc. Camps locations are on first come/build basis, please keep minimum 100 coordinates between camps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Our goals in Tale 11:'''&lt;br /&gt;
* provide advanced devices in guild buildings (don't expect flimsy brick moulds) to make your life easier :)&lt;br /&gt;
* help with info and &amp;quot;how to&amp;quot; &lt;br /&gt;
* help with major Storyline tasks &lt;br /&gt;
* help with Hyksos House challenges and tasks&lt;br /&gt;
* create mining/smelting area for Iron/Copper/Tin. We need to find veins of all metals nearby after dowsing is researched.&lt;br /&gt;
* work on major Test and projects which require a lot of cooperation: Megalopolis, Aqueduct, Pyramids, Sphinx, Raeli Ovens and the Throne of Pharaoh, I want everyone who is interested to pass.&lt;br /&gt;
* help with regular Tests and voting&lt;br /&gt;
* help to advance research in Egypt&lt;br /&gt;
'''I really want everyone to be involved''', Tale 11 is set for 18 months. There will always be something to do for yourself, people in the guild, Hyksos House and Research we will all benefit. I will guarantee you won't be bored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Amigos Mining/Smelting Complex''' ==&lt;br /&gt;
Location is just East of Koptos CS&lt;br /&gt;
&lt;br /&gt;
[[File:Amigos mines.png|center]]&lt;br /&gt;
&lt;br /&gt;
Mining / Smelting complex 1 with 20 Compression and 20 Bullet furnaces: 1030, -1815 &lt;br /&gt;
* Copper 1018, -1827&lt;br /&gt;
* Copper 1022, -1814&lt;br /&gt;
* Copper 1025, -1802&lt;br /&gt;
* Iron 1031, -1827&lt;br /&gt;
* Iron 1044, -1824&lt;br /&gt;
* Iron 1030, -1789&lt;br /&gt;
&lt;br /&gt;
Mining Smelting complex 2 with 20 Compression and 20 Bullet furnaces: 1063, -1815&lt;br /&gt;
* Copper 1056, -1824&lt;br /&gt;
* Iron 1069, -1817&lt;br /&gt;
* Iron 1081, -1814&lt;br /&gt;
&lt;br /&gt;
Mining Smelting complex 3 with 20 Compression and 20 Bullet furnaces: 1100, -1810&lt;br /&gt;
* Iron 1094, -1808&lt;br /&gt;
* Tin 1101, -1821&lt;br /&gt;
* Tin 1101, -1795&lt;br /&gt;
* Iron 1115, -1805&lt;br /&gt;
* Iron 1128, -1798&lt;br /&gt;
&lt;br /&gt;
and nearby&lt;br /&gt;
* Silver mine 1035, -1763&lt;br /&gt;
* Zinc mine 674, 1773 just outside Amigos&lt;br /&gt;
&lt;br /&gt;
All Public. Please don't build any cp's or private/public mines in the area, we have plans for additional mines. Warehouses around cp's are ok but please don't interfere with mines. &lt;br /&gt;
&lt;br /&gt;
4th Red Compound have 10 Charcoal Hearths, 2 Clinker Vats and 5 firepits.&lt;br /&gt;
Public Deep Well in the front.&lt;br /&gt;
&lt;br /&gt;
== '''Amigos Sulphur and Acid production compound''' ==&lt;br /&gt;
[[File:Amigos Sulphur and Acid Production Compound.png|center]]&lt;br /&gt;
&lt;br /&gt;
Compound is in Bernike N/E of CS, near Salt cp.&lt;br /&gt;
30 marble tubs, 25 kettles and wh - all public&lt;br /&gt;
&lt;br /&gt;
== '''Amigos Salt production compound''' ==&lt;br /&gt;
&lt;br /&gt;
[[File:Amigos Salt production Compound.png|center]]&lt;br /&gt;
&lt;br /&gt;
Compound is in Bernike N/E of CS, near Sulphur/Acid cp.&lt;br /&gt;
30 marble tubs, 25 kettles and wh - all public&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Current Guild Project''' ==&lt;br /&gt;
&lt;br /&gt;
'''Major Project: Megalopolis'''&lt;br /&gt;
&lt;br /&gt;
Megalopolis is one of the most complex and time consuming projects. Parts you see below allow pass of 49 people. This Megalopolis will be only for main avatars unless we have space.&lt;br /&gt;
Amounts posted below are are approximate and are based on the 8 Mega we build at Amigos in last 6 Tales. Storage for the mats is in the labeled warehouses at 660, -1728.&lt;br /&gt;
&lt;br /&gt;
* Megalopolis Construction Site,&lt;br /&gt;
* Ramp (there are four) x &lt;br /&gt;
1500 Bricks&lt;br /&gt;
123 Concrete&lt;br /&gt;
1225 Cut Stone&lt;br /&gt;
563 Nails&lt;br /&gt;
160 Hard + Pliable Treated Boards&lt;br /&gt;
&lt;br /&gt;
* Tower (there are twelve) x &lt;br /&gt;
18 Concrete&lt;br /&gt;
300 Rigid + Rotproof Treated Boards&lt;br /&gt;
42 Nails&lt;br /&gt;
245 Cut Stone&lt;br /&gt;
350 Gold Wire&lt;br /&gt;
1 Looking Glass cut Jade&lt;br /&gt;
1225 Dark Golden Rod Paint&lt;br /&gt;
1225 Orange Paint&lt;br /&gt;
160 Indigo Paint&lt;br /&gt;
150 Saddle Brown Paint&lt;br /&gt;
150 Forest Green Paint&lt;br /&gt;
&lt;br /&gt;
* Wall Segment (there are eight) x &lt;br /&gt;
150 Concrete&lt;br /&gt;
160 White + Glossy + Fireproof Treated Boards&lt;br /&gt;
350 Nails&lt;br /&gt;
1225 Cut Stone&lt;br /&gt;
1200 Feldspar Paint&lt;br /&gt;
2100 Indigo Paint&lt;br /&gt;
1225 Orange Paint&lt;br /&gt;
300 Forest Green Paint&lt;br /&gt;
225 Dark Golden Rod Paint&lt;br /&gt;
&lt;br /&gt;
* Bridge (there are four) x &lt;br /&gt;
1500 Bricks&lt;br /&gt;
18 Concrete&lt;br /&gt;
6000 Pliable + Soft + Rotproof Treated Boards&lt;br /&gt;
2100 Nails&lt;br /&gt;
150 Cut Stone&lt;br /&gt;
350 Iron Bars&lt;br /&gt;
&lt;br /&gt;
* Gate section (there are four) x &lt;br /&gt;
3000 Bricks&lt;br /&gt;
150 Cut Stone&lt;br /&gt;
300 Concrete&lt;br /&gt;
6000 Hard + Rigid Treated Boards&lt;br /&gt;
2100 Nails&lt;br /&gt;
4 Hexas Plate cut Lapis&lt;br /&gt;
4 Choronzon cut Turquoise&lt;br /&gt;
4 Thistle cut Amethyst&lt;br /&gt;
1 Unity cut Lapis&lt;br /&gt;
1 Full Aidenn Mask cut Sunstone&lt;br /&gt;
195 Tomato Paint&lt;br /&gt;
563 Forest Green Paint&lt;br /&gt;
823 Saddle Brown Paint&lt;br /&gt;
245 Spring Green Paint&lt;br /&gt;
&lt;br /&gt;
* Edge wall segment (there are eight) x &lt;br /&gt;
1225 Concrete&lt;br /&gt;
5 Iron Bars&lt;br /&gt;
3 Gold Bars&lt;br /&gt;
1000 Hard + Rotproof Treated Boards&lt;br /&gt;
150 Nails&lt;br /&gt;
350 Cut Stone&lt;br /&gt;
1200 Forest Green Paint&lt;br /&gt;
900 Dark Golden Rod Paint&lt;br /&gt;
300 Indigo Paint&lt;br /&gt;
150 Orange Paint&lt;br /&gt;
&lt;br /&gt;
* Side wall (there are eight) x &lt;br /&gt;
500 Concrete&lt;br /&gt;
27 Iron Bars&lt;br /&gt;
3 Silver Sheeting&lt;br /&gt;
3150 Hard + Glossy + Rotproof Treated Boards&lt;br /&gt;
350 Nails&lt;br /&gt;
245 Cut Stone&lt;br /&gt;
1875 Forest Green Paint&lt;br /&gt;
600 Dark Golden Rod Paint&lt;br /&gt;
2100 Indigo Paint&lt;br /&gt;
350 Orange Paint&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Required !! Amount !! Pledged !! Delivered !! Complete?&lt;br /&gt;
|-&lt;br /&gt;
|| Eyelet cut Amethyst  || 48 || Sabina|| 48 || yes &lt;br /&gt;
|-&lt;br /&gt;
|| Corner Heart cut Garnet || 24 || Lewbis || 24 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Bridge cut Lapis  || 6 ||none || 0 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Sprocket cut Sunstone || 6 || none || 0 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Looking Glass cut Jade || 24 || Sabina  || 24 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Choronzon cut Turquoise || 60 || none || 0 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Hexas Plate cut Lapis || 60 || none || 0 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Thistle cut Amethyst || 60 || none || 0 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Unity cut Lapis || 8 || Sabina || 0 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Full Aidenn Mask cut Sunstone || 4 || none || 0 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Canvas || 150 || Tempos || 150 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| Rope || 600 || Tempos || 600 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| Brass Plate || 4 || Chart || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| Gold Foil || 1,200 || krodimne 1200|| 0 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Bricks || 34,000 || (Thomas 5k/Izuela 5k, deposited) /Marlie 5k(delivered)/Chart 5k(delivered)/Ingara(5K) Murtha 7500 Nubbify(1500)(Luckylisa 5K deposited)|| 25000 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Nails || 28,000 || Mamasaurus 14000, Embia 14000 || 0|| no&lt;br /&gt;
|-&lt;br /&gt;
|| Cut Stone || 22,000 || (Thomas 1000/Izuela 1000) /Marlie 500(delivered)/Chart 500(delivered)/Laf 1000 (done) /Bartram 500 / Etali 500 || 2000 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Gold Wire || 4200 || Mezil (2100 delivered) Skalops (2100 Delivered) || 4200 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Gravel || 30,000 || 600 gravel from every avatar in Mega, please see below || 1200 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Iron Bars || 472 || Ingara(100 Stashed), Mamasaurus 100, Tuarege 100, Fumen 50(stashed), Hobart 50, Abriella 72 (Stashed) || 172|| no&lt;br /&gt;
|-&lt;br /&gt;
|| Gold Bars || 120 || Hakori(40-done), Hobart(80-done) || 120 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Silver Sheeting || 120 || Ingara || 120 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| Boards || 10,000 || Chart 5k(delivered)/Marlie 5k(delivered) || 10000 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Rigid + Rotproof Treated Boards || 3600 || Sora, Almasi (1500 done) || 1500 || no&lt;br /&gt;
|-&lt;br /&gt;
|| White + Glossy + Fireproof Treated Boards || 5,000 || hounddog || 5000 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Pliable + Soft + Rotproof Treated Boards || 25000 || hounddog || 25000 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Rigid Treated Boards || 25000 || Tamarack || 20665 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Rotproof Treated Boards || 8000 || Laf || 8000 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Glossy + Rotproof Treated Boards || 25000 || hounddog || 25000 || yes&lt;br /&gt;
|-&lt;br /&gt;
|| Hard + Pliable Treated Boards || 2,500 || Leniana, Almasi (500 done) || 500 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Dark Golden Rod Paint || 28500 || Sabuli 4000 || 0 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Orange Paint || 40000 || none || 0 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Saddle Brown Paint || 7,000 || Ingara 2000 / Tempos 5000 || 7000 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| Feldspar Paint || 15,000 || Ingara 2000 (Stashed), Nubbify 13000 || 2000 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Indigo Paint || 55000 || hd 4000+11K, Maata 5000 || 4000 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Forest Green Paint || 55000 || Orchid 4000, Sithid 1000 || 0 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Tomato Paint || 1,800 || Almasi (1000 done) Telanoc (800) || 1000 || no&lt;br /&gt;
|-&lt;br /&gt;
|| Spring Green Paint || 1000 || Augusta (1000 done) || 0 || no&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a lot of materials on the donation table above, please look through the numbers and pledge/donate approx 1/50 of them so workload is spread between everyone participating. Add your name to the table below&lt;br /&gt;
One of the hardest materials will be Gravel. Every avatar signed to Mega will bring 600 Gravel to Augir, please chat me when ready.&lt;br /&gt;
&lt;br /&gt;
List of participants in the T11 Amigos Megalopolis, please pledge list of mats above and sign in here but only with main avatars. We will do second Megalopolis later in the Tale. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number !! Name !! Gravel&lt;br /&gt;
|- &lt;br /&gt;
|| 1 || Augir || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 2 || Sabina || no&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || Hakori || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 4 || Chart || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || Marlie || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 6 || Ingara || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 7 ||hounddog || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 8 ||sleepykitty || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 9 ||krodimne || no&lt;br /&gt;
|- &lt;br /&gt;
|| 10 ||Mamasaurus || no&lt;br /&gt;
|-&lt;br /&gt;
|| 11 ||Laf || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 12 ||Skalops || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 13 || Mezil || no&lt;br /&gt;
|- &lt;br /&gt;
|| 14 || Tamarack || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 15 || Sora || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 16 || Hobart || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 17 ||murtha || no&lt;br /&gt;
|- &lt;br /&gt;
|| 18 || Bartram|| no&lt;br /&gt;
|-&lt;br /&gt;
|| 19 || Tuarege || no&lt;br /&gt;
|- &lt;br /&gt;
|| 20 || Thomas || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| 21 || Izuela || Yes&lt;br /&gt;
|- &lt;br /&gt;
|| 22 || Embia || no&lt;br /&gt;
|-&lt;br /&gt;
|| 23 || Nubbify || no&lt;br /&gt;
|- &lt;br /&gt;
|| 24 || Abriella || no&lt;br /&gt;
|-&lt;br /&gt;
|| 25 || LuckyLisa || Yes&lt;br /&gt;
|- &lt;br /&gt;
|| 26 || Leniana || no&lt;br /&gt;
|-&lt;br /&gt;
|| 27 || Hands || Yes&lt;br /&gt;
|- &lt;br /&gt;
|| 28 || Augusta || no&lt;br /&gt;
|-&lt;br /&gt;
|| 29 || Sithid || no&lt;br /&gt;
|- &lt;br /&gt;
|| 30 || Orchid || yes&lt;br /&gt;
|-&lt;br /&gt;
|| 31 || Sabuli || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 32 ||Moogy || no&lt;br /&gt;
|-&lt;br /&gt;
|| 33 ||Brandi || no&lt;br /&gt;
|- &lt;br /&gt;
|| 34 || Etali || no&lt;br /&gt;
|-&lt;br /&gt;
|| 35 || Lewbis || yes&lt;br /&gt;
|- &lt;br /&gt;
|| 36 || Almasi || no&lt;br /&gt;
|-&lt;br /&gt;
|| 37 || Maata|| no&lt;br /&gt;
|- &lt;br /&gt;
|| 38 ||AlaricRa || no&lt;br /&gt;
|-&lt;br /&gt;
|| 39 || Telanoc|| no&lt;br /&gt;
|-  &lt;br /&gt;
|| 40 ||Reddruby || no&lt;br /&gt;
|-&lt;br /&gt;
|| 41 ||Brucette || no&lt;br /&gt;
|- &lt;br /&gt;
|| 42 || Rosenfeuer || no&lt;br /&gt;
|-&lt;br /&gt;
|| 43 || || no&lt;br /&gt;
|- &lt;br /&gt;
|| 44 || || no&lt;br /&gt;
|-&lt;br /&gt;
|| 45 || || no&lt;br /&gt;
|- &lt;br /&gt;
|| 46 || || no&lt;br /&gt;
|-&lt;br /&gt;
|| 47 ||  || no&lt;br /&gt;
|- &lt;br /&gt;
|| 48 ||  || no&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Next guild event''' ==&lt;br /&gt;
Please check Calendar in game set by Event team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Wood treatment recipes''' ==&lt;br /&gt;
* Ranch - Water Trough upgrade (Black, Termite-resistant, Nontoxic Boards) recipe: 130 sec Charcoal, 30 sec Sulphur, 15 sec Saltpeter, 20 sec Lead (mats: 13 charcoal, 3 sulphur, 2 saltpeter, 2 lead).&lt;br /&gt;
* Ranch - Water Trough upgrade (Black, Termite-resistant, Nontoxic Boards) recipe: 120 sec Charcoal, 70 sec Saltpeter, 20 sec Lead (mats: 13 charcoal, 7 saltpeter, 2 lead) - per Aperio&lt;br /&gt;
* Santa's Sleigh - (Pliable, Nontoxic) recipe: 80 seconds Saltpeter (mats: 8 Saltpeter) - per Augir&lt;br /&gt;
* Santa's Sleigh - (Pliable, Nontoxic) recipe: 10 seconds Beeswax, 10 seconds Oil, 50 seconds saltpeter (mats: 1 Beeswax, 1 Oil, 4 saltpeter) - per Aperio&lt;br /&gt;
* Improved Heckling Rake - Hard Rotproof recipe: 10 sec Charcoal, 100 sec Petroleum, 10 sec Lead (mats: 1 Charcoal, 10 Petroleum, 1 Lead)&lt;br /&gt;
* Test of Formal Garden - Gazebo - (NonToxic Rotproof Termite Resistant) recipe: 20 sec Charcoal, 10 sec Bonemeal, 20 sec Sulphur, 60 sec Petroleum (mats: 2 Charcoal, 1 Bonemeal, 2 Sulphur, 6 Petroleum) AND (Hard Rigid Rotproof Boards) recipe: 130 sec Petroleum, 30 sec Potash, 20 sec Lead, 5 sec Petroleum, 7 sec Lead (mats: 14 Petroleum, 3 Potash, 3 Lead)&lt;br /&gt;
* Thistle Garden - (Rotproof, Termite-Resistant) recipe: 160 sec Petroleum (mats: 16 Petroleum) AND (Rotproof, Nontoxic) recipe: 80 sec Oil, 40 sec Saltpeter, 10 sec Petroleum, 20 sec Water, 10 sec Petroleum, 10 sec Water, 5 sec Petroleum (mats: 8 Oil, 4 Saltpeter, 3 Petroleum, 3 Water).&lt;br /&gt;
* Compost Mixer - (Rotproof, Rigid, Black) recipe: 150 sec Charcoal, 30 sec Oil, 10 sec Lead, 20 sec Beeswax, 10 sec Lead, 5 sec Petroleum (mats: 15 Charcoal, 3 Oil, 2 Lead, 2 Beeswax, 1 Petroleum).&lt;br /&gt;
* Shops - (Non-Toxic, Fireproof Treated Boards) recipe: 20 sec Water, 30 sec Bonemeal, 20 sec Ash (mats: 2 Water, 3 Bonemeal, 2 Ash).&lt;br /&gt;
* Master Schooner - (Glossy, Rotproof) recipe: 280 seconds oil, 20 seconds Beeswax. (Mats: 28 oil, 2 beeswax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Guilds/Amigos/Useful info|Useful info]]&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Cheese&amp;diff=235208</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Cheese&amp;diff=235208"/>
		<updated>2023-12-29T12:08:51Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: /* Known Cheese Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item|name=Cheese}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope the basic overview of Cheese has been helpful, but the new mechanics are &amp;quot;discovery of ingredient ratios&amp;quot;, &amp;quot;discovery of correct ingredients&amp;quot;, &amp;quot;discovery of best locations&amp;quot;, &amp;quot;maturing system&amp;quot;,  in comparison to wine, there is no genetics aspects, '''Cheese''' is aimed as a &amp;quot;i'm not that good at cooking but I want stat food&amp;quot;, &amp;quot;tradable food with known results&amp;quot; and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity.&amp;quot; -Malard on Discord&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
* Aged cheese can be a long term stat boost source&lt;br /&gt;
* Cheese does not go stale&lt;br /&gt;
* Cheese may be traded&lt;br /&gt;
&lt;br /&gt;
== Cheese Characteristics ==&lt;br /&gt;
* Different cheeses have different characteristics&lt;br /&gt;
** Example: Rumi cheese is a great carry food but has a small hit to road speed&lt;br /&gt;
* Potency level (0-10) determines the amount the stat(s) are changed&lt;br /&gt;
** Potency 0 is worthless, and gives no boost. This is the stage of newly made cheese. It cannot be eaten until aged.&lt;br /&gt;
** Potency 1 (lowest) will give/take a few points in a stat&lt;br /&gt;
** Potency 10 could be as high as +50/-50&lt;br /&gt;
* Potency also affects duration - from hours up to days&lt;br /&gt;
&lt;br /&gt;
As noted by Lukeera a number of people don't use Discord (20 8 2021) - so to try and help everyone know how cheese currently works (note Jeffrez has queried with Malard if this is intended):&lt;br /&gt;
1 - Eating cheese gives you a stat timer (potency 3 is about 12 hours)&lt;br /&gt;
2 - You can then stack herbs on top of this and that stack lasts until the expiry of the cheese timer&lt;br /&gt;
&lt;br /&gt;
EXAMPLE: I eat a 3 potency Istanboly cheese, then i eat common basil, the +dex buff from the basil is applied at a timer equal to the remaining cheese timer.&lt;br /&gt;
&lt;br /&gt;
Doing this allows you to accumulate huge stat bonuses (Jeffrez supplemented his natural + 11 dex by an extra 50 dex to give 61 dex - this is on the lower scale of bonus which has been achieved).&lt;br /&gt;
&lt;br /&gt;
== Cheese Production ==&lt;br /&gt;
* Made in a [[Creamery]]&lt;br /&gt;
* Some cheeses are faction specific.  There may be region-specific cheeses in the future.&lt;br /&gt;
* Learning the {{RequireSkill | Cheese Making | 0}} skill will give you two basic recipes&lt;br /&gt;
* Additional cheese recipes can be discovered&lt;br /&gt;
* Cheeses take time to mature&lt;br /&gt;
** This happens in either a [[Small Aging Rack]] or [[Large Aging Rack]]&lt;br /&gt;
** Longer maturation time increases potency (up to the amount allowed based on the recipe used)&lt;br /&gt;
** Both Mishi and Rumi cheeses may gain a point of potency each week they age in a large rack (confirmation needed)&lt;br /&gt;
* Once a cheese is removed from an aging rack, maturation stops.  Cheeses of Potency 1 and greater cannot be put on an aging rack.&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
Tortellini had Istanboly (7 focus, 6 perc, -7 dex) and ate a perception herb and got the message &amp;quot;You throw up, the combination of flavours is too much for your body&amp;quot; resetting stats back to normal&lt;br /&gt;
&lt;br /&gt;
This may have changed for T10 -- Amy got up to 106 Dexterity (!!) by eating potency 6 Rumi cheese followed by a bunch of different dexterity herbs.&lt;br /&gt;
[[File:106 dex.png|frameless|Yes, that's really 106 dexterity]]&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Recipe Sources:&lt;br /&gt;
*Rumi, available to all Egyptians with the Cheesemaking skill, from the Great Hall of the player's Faction.&lt;br /&gt;
*Halloumi, available to all Kush players&lt;br /&gt;
*Istanboly, available to all Hyksos players&lt;br /&gt;
*Mish, available to all Meshwesh players&lt;br /&gt;
&lt;br /&gt;
Recipes are learned at the Great Hall be selecting Research &amp;gt; Train &amp;gt; then select each cheese type.&lt;br /&gt;
&lt;br /&gt;
*Shanklish, Areesh, Baramily, and Domiati, available upon completion of the [[The Stranger's Challenge Cheese Recipe|Stranger's Challenge]]&lt;br /&gt;
**Challenge may be started at any conflict shrine, at any time.  Only one recipe given per avatar.&lt;br /&gt;
**A player may take as much time as they wish, but the Challenge must be completed within two hours to receive a cheese recipe.&lt;br /&gt;
&lt;br /&gt;
*Discovered when making Areesh Cheese that I could only put in 500 Sour Milk (50 cheese).  This was after I had put in 80x for all other ingredients.  Need to test to see if that is a limit on 500 of any ingredient when making cheese.  I would advise when making cheese to put in the largest quantity item first to avoid wastage of precious ingredients. - TimberNZ January 2019&lt;br /&gt;
*The table below lists the official recipe for each cheese which you are told when learning the cheese recipe. However, when actually making the cheese you are free to modify the recipe as you see fit, which may allow you to save on costs. For example, Halloumi cheese can be made with 3 Buttermilk and 1 Salt only, bypassing the need for Cow Milk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Official Recipe !! Positive Stats !! Negative Stats&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi (Kush) || 10 Cow Milk, 3 Buttermilk, 1 Salt ||'''floor(2.5n)''' Spd,  '''n''' Perc|| &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly (Hyksos)|| 10 Cow Milk, 4 Oil, 2 Peppers || '''n''' Con, '''floor(2.5n)''' Foc, '''2n''' Perc || &lt;br /&gt;
|-&lt;br /&gt;
| Mish (Meshwesh)|| 3 Buttermilk, 3 Sour Milk, 3 Peppers, 1 Salt || '''floor(1.5n)''' Dex, '''floor(2.5n)''' Speed|| &lt;br /&gt;
|-&lt;br /&gt;
| Rumi (all)|| 15 Cow Milk || '''floor(2n)''' Str, '''floor(2n)''' Dex  || '''n''' Spd&lt;br /&gt;
|-&lt;br /&gt;
| || || || &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Buttermilk, 15 Garlic, 3 Oil || Spread on the walls of a sheep pen for &amp;quot;protection&amp;quot; Pot 1 &amp;lt;1day || '''n''' all stats, &amp;lt;br&amp;gt;no change to End&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Sour Milk, 4 Honey, 1 Salt, 2 Buttermilk || 100+25n points added to final quality of all items made with the anvil and glory hole|| floor(-1.5n) to all stats. &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Milk, 3 Wood || Silences Cicada Cages for ~1 RL hour/potency (limited sample size) ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Cheese Stats ==&lt;br /&gt;
All Cheese Time now same duration equal the potency &amp;lt;br&amp;gt;&lt;br /&gt;
Rumi = 4h, Mish = 16 h /Rosenfeuer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Potency !! Str !! Dex !! End !! Spd !! Con !! Foc !! Per !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 1&amp;lt;uv/&amp;gt; ||  ||  ||  || 2 ||  ||  || 1 || 3h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 2&amp;lt;uv/&amp;gt; ||  ||  ||  || 5 ||  ||  || 2 || 4h&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 3&amp;lt;uv/&amp;gt; ||  ||  ||  || 7 ||  ||  || 3 || 9h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 4 ||  ||  ||  || 10 ||  ||  || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 5 ||  ||  ||  || 12 ||  ||  || 5 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 6 ||  ||  ||  || 15 ||  ||  || 6 || 18–20 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 7 ||  ||  ||  || 17 ||  ||  || 8 || 21 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 8 ||  ||  ||  || 20 ||  ||  || 8 || ~22 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 9 ||  ||  ||  || 22 ||  ||  || 9 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Halloumi|| 10 ||  ||  ||  || 25 ||  ||  || 10 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Istanboly || 1&amp;lt;uv/&amp;gt; ||  || -1 ||  || -2 || 1 || 2 || 2 || 4h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 2&amp;lt;uv/&amp;gt; ||  || -3 ||  || -5 || 2 || 5 || 4 || 8h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 3&amp;lt;uv/&amp;gt; ||  || -4 ||  || -7 || 3 || 7 || 6 || 12h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 4 ||  || -6 ||  || -10 || 4 || 10 || 8 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 5 ||  || -7 ||  || -12 || 5 || 12 || 10 ||   / Asnath&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 7 ||  || -10 ||  || -17 || 7 || 17 || 14 ||   / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 9||  || -13 ||  || -22 || 9 || 22 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly ||10||  || -15 ||  || -25 || 10 || 25 || 20 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 1 || -1 || 2  ||  || 3 ||  ||  ||   || 16 h / Rosenfeuer T11&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 2&amp;lt;uv/&amp;gt; || -3 || 6  || || 8 ||  ||  ||  || 4h  / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3&amp;lt;uv/&amp;gt; || -4 || 9 ||  || 12 ||  ||  ||  || 6h / Dinkie  &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 4 || 7 || -10 || 27 || || 28 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 5 || 10 || -15 || 30 || || 40 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 6&amp;lt;uv/&amp;gt; || -9 || 18 ||  || 24 ||  ||  ||  || 12h / KayGee&lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 1 || 2 || 2 ||  || -1  ||  ||  ||  || 4 hrs / Rosenfeuer T11&lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 2 || 4 || 4 ||  || -2 ||  ||  ||  || 4 hrs / Rosenfeuer T11&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 3 || 6 || 6 ||  || -3 ||  ||  ||  || 4 hrs / Rosenfeuer T11&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 4 || 8 || 8  ||  || -4 ||  ||  ||  || 4 hrs / Rosenfeuer T11&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 5 || 10 || 10  ||  || -5 ||  ||  ||  || 4 hrs / T11&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 6&amp;lt;uv/&amp;gt; || 15 || 15  ||  || -6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 7&amp;lt;uv/&amp;gt; || 17 || 17  ||  || -7 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 8&amp;lt;uv/&amp;gt; || 20 || 20  ||  || -8 ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 9&amp;lt;uv/&amp;gt; || 22 || 22  ||  || -9 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 10&amp;lt;uv/&amp;gt; || 25 || 25  ||  || -10 ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish|| 3 || -1 || -1  ||  || -1 || -1 || -1 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 1 ||  || -1  || 2 ||  ||  ||  || -2 || 8+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 2 ||  || -3  || 5 ||  || 1 ||  || -4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 3 ||  || -4  || 7 ||  || 1 ||  || -6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 ||  || -7  || 12 ||  || 2 ||  || -10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 6 ||  || -9  || 15 ||  || 3 ||  || -12 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 8 ||  || -12  || 20 ||  || 4 ||  || -16 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 9 ||  || -13  || 22 ||  || 4 ||  || -18 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 10 ||  || -15  || 25 ||  || 5 ||  || -20 || &lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 1 || -1 || -1 || -1 || -1 || -1 || -1 || -1 || +125 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 2 || -3 || -3 || -3 || -3 || -3 || -3 || -3 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 3 || -4 || -4 || -4 || -4 || -4 || -4 || -4 || / Heterika, +175 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 4 || -6 || -6 || -6 || -6 || -6 || -6 || -6 || / Sabahl&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 6 ||  colspan=&amp;quot;7&amp;quot; | all negative stats -4 to -9 &amp;lt;br /&amp;gt; 250 points per item &amp;lt;br /&amp;gt;eat sinker or grilled to stop the negative stat || hours&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 8 || -12 || -12 || -12 || -12 || -12 || -12 || -12 || +300 quality /Gnarph&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 || -15 || -15 || -15 || -15 || -15 || -15 || -15 || +350 quality&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || pot || colspan=&amp;quot;7&amp;quot; | cicada silence times ||  Hours / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 1 || || || || || || || ||   ? 15 min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 || || || || || || || || 43 Min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 3 || -1 || -1 ||  || -1 || -1 || -1 || -1 || 1hr 2 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 4 || || || || || || || || 1hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 5 || || || || || || || || 1hr 45 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 6 || || || || || || || || 2hr 7 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 7 || || || || || || || || 2hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Barrel of Cheese==&lt;br /&gt;
*with a crowbar in inventory and the Barrel on the ground&lt;br /&gt;
*right click the barrel click a destructive action &lt;br /&gt;
*the cheeses will go to your inventory and the crowbar and barrel will poof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Event cheese containers were distributed across the landscape. &lt;br /&gt;
* Odd Barrel of Cheese &lt;br /&gt;
* Odd Crate of Cheese&lt;br /&gt;
* Odd Sacks of Cheese&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Event Cheese Types&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odd_Barrel_of_Cheese.jpeg|160px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBarrelOfCheese.jpg|120px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBasketOfCheese.jpg|120px|thumb|left|Odd Basket of Cheese]]&lt;br /&gt;
| [[File:Odd_Crate_of_Cheese.jpeg|200px|thumb|left|Odd Crate of Cheese]]&lt;br /&gt;
| [[File:Odd_Sacks_of_Cheese.jpeg|200px|thumb|left|Odd Sacks of Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Fennec_Locations&amp;diff=235140</id>
		<title>Fennec Locations</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Fennec_Locations&amp;diff=235140"/>
		<updated>2023-12-28T21:04:42Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: /* List of Fennec signs and captures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Key ==&lt;br /&gt;
Nodes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirBl) --&amp;gt;https://static.atitd.wiki/maps/markers/markerCirBl.png Public Trap built in 250-coordinate blocks, presumed live&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirYe) --&amp;gt;https://static.atitd.wiki/maps/markers/markerCirYe.png Public Trap built in 250-coordinate blocks, built more than 30 days ago and needs verifying/rebuilding&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirLb) --&amp;gt;https://static.atitd.wiki/maps/markers/markerCirLb.png Public Trap built outside the 250-coordinate block system.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirGr) (?) --&amp;gt;https://static.atitd.wiki/maps/markers/markerCirGr.png Fennec Caught&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirRd) --&amp;gt;https://static.atitd.wiki/maps/markers/markerCirRd.png Non-Public Trap.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Types:&lt;br /&gt;
*B -- Brown&lt;br /&gt;
*Q -- Bushy-tailed&lt;br /&gt;
*F -- Furry&lt;br /&gt;
*P -- Pygmy&lt;br /&gt;
*R -- Ruddy&lt;br /&gt;
*X -- Sharp-toothed&lt;br /&gt;
*H -- Short-haired&lt;br /&gt;
&lt;br /&gt;
== Cage Map ==&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
 	&lt;br /&gt;
&amp;lt;!-- (CirBl) = Public Trap built in 250-coordinate blocks, presumed live --&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirYe) = Public Trap built in 250-coordinate blocks, built more than 30 days ago and needs verifying/rebuilding --&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirLb) = Public Trap built outside the 250-coordinate block system. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirRd) = Non-Public Trap. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- B -- Brown --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Q -- Bushy-tailed --&amp;gt;&lt;br /&gt;
&amp;lt;!-- F -- Furry --&amp;gt;&lt;br /&gt;
&amp;lt;!-- P -- Pygmy --&amp;gt;&lt;br /&gt;
&amp;lt;!-- R -- Ruddy --&amp;gt;&lt;br /&gt;
&amp;lt;!-- X -- Sharp-toothed --&amp;gt;&lt;br /&gt;
&amp;lt;!-- H -- Short-haired --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(CirBl) () 4650, -4700, (4650, -4700)&lt;br /&gt;
(CirBl) () 4400, -4700, (4400, -4700)&lt;br /&gt;
(CirBl) () 4150, -4700, (4150, -4700)&lt;br /&gt;
(CirBl) () 3900, -4700, (3900, -4700)&lt;br /&gt;
(CirBl) () 4650, -4450, (4650, -4450)&lt;br /&gt;
(CirBl) () 4400, -4450, (4400, -4450)&lt;br /&gt;
(CirBl) () 4150, -4450, (4150, -4450)&lt;br /&gt;
(CirBl) () 3900, -4450, (3900, -4450)&lt;br /&gt;
(CirBl) () 4650, -3950, (4650, -3950)&lt;br /&gt;
(CirBl) () 4650, -3700, (4650, -3700)&lt;br /&gt;
(CirBl) () 4650, -3450, (4650, -3450)&lt;br /&gt;
(CirBl) () 4400, -4200, (4400, -4200)&lt;br /&gt;
(CirBl) () 4400, -3950, (4400, -3950)&lt;br /&gt;
(CirBl) () 4400, -3700, (4400, -3700)&lt;br /&gt;
(CirBl) () 4400, -3450, (4400, -3450)&lt;br /&gt;
(CirBl) () 4150, -4200, (4150, -4200)&lt;br /&gt;
(CirBl) () 4150, -3950, (4150, -3950)&lt;br /&gt;
(CirBl) () 4150, -3700, (4150, -3700)&lt;br /&gt;
(CirBl) () 4150, -3450, (4150, -3450)&lt;br /&gt;
(CirBl) () 3900, -3450, (3900, -3450)&lt;br /&gt;
(CirBl) () 3900, -3700, (3900, -3700)&lt;br /&gt;
(CirBl) () 3900, -3950, (3900, -3950)&lt;br /&gt;
(CirBl) () 3900, -4200, (3900, -4200)&lt;br /&gt;
(CirBl) () 3650, -3450, (3650, -3450)&lt;br /&gt;
(CirBl) () 3650, -3700, (3650, -3700)&lt;br /&gt;
(CirBl) () 3650, -3950, (3650, -3950)&lt;br /&gt;
(CirBl) () 3650, -4200, (3650, -4200)&lt;br /&gt;
(CirBl) () 3650, -4450, (3650, -4450)&lt;br /&gt;
(CirBl) () 3650, -4700, (3650, -4700)&lt;br /&gt;
(CirBl) () 3400, -3450, (3400, -3450)&lt;br /&gt;
(CirBl) () 3400, -3700, (3400, -3700)&lt;br /&gt;
(CirBl) () 3400, -3950, (3400, -3950)&lt;br /&gt;
(CirBl) (R) 3400, -4200, (3400, -4200)&lt;br /&gt;
(CirBl) () 3400, -4450, (3400, -4450)&lt;br /&gt;
(CirBl) () 3400, -4700, (3400, -4700)&lt;br /&gt;
&lt;br /&gt;
(CirBl) (X) 4500, -1500, (4500, -1500)&lt;br /&gt;
(CirBl) (X) 4750, -1500, (4750, -1500)&lt;br /&gt;
(CirBl) (X) 4750, -1250, (4750, -1250)&lt;br /&gt;
(CirBl) () 4500, -1250, (4500, -1250)&lt;br /&gt;
(CirBl) () 5000, -1500, (5000, -1500)&lt;br /&gt;
(CirBl) () 5000, -1250, (5000, -1250)&lt;br /&gt;
(CirBl) () 4250, -1250, (4250, -1250)&lt;br /&gt;
(CirBl) () 5000, -1000, (5000, -1000)&lt;br /&gt;
(CirBl) () 4750, -1000, (4750, -1000)&lt;br /&gt;
(CirBl) () 4750, -750, (4750, -750)&lt;br /&gt;
(CirBl) () 4500, -1000, (4500, -1000)&lt;br /&gt;
(CirBl) () 4250, -1000, (4250, -1000)&lt;br /&gt;
(CirBl) () 4250, -1500, (4250, -1500)&lt;br /&gt;
(CirBl) () 4250, -1750, (4250, -1750)&lt;br /&gt;
(CirBl) () 4500, -1750, (4500, -1750)&lt;br /&gt;
(CirBl) () 4750, -1750, (4750, -1750)&lt;br /&gt;
(CirBl) () 5000, -1750, (5000, -1750)&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|Fennec Locations]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Fennec signs and captures ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
! Region !!width=&amp;quot;10%&amp;quot;|  Coord X,Y  !! Subspecies !! Signs or capture !! Public/Private !! Found by !! Date&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes || 3150, -4200 || Ruddy || Capture || Public || Rhaom || 19/11/2023 (Akhet III-24) ||&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes || 3150, -3950 || Ruddy || Capture || Public || Kay || 20/11/2023 (Akhet III-28) ||&lt;br /&gt;
|-&lt;br /&gt;
| Damot || 3250, -2000 || Brown || Capture || Public || Kay || 21/11/2023 (Akhet IV-2) ||&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes || 3900, -3950 || Ruddy || Capture || Public || Zephyr || 21/11/2023 (Akhet IV-2) ||&lt;br /&gt;
|-&lt;br /&gt;
| Damot || 4500, -1250 || Sharp-Toothed || Capture || Public || Mezil || 25/11/2023 (Akhet IV-15) ||&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes || 3150, -4200 || Ruddy || Capture || Public || Rosenfeuer || 06/12/2023 (Peret I-20) ||&lt;br /&gt;
|-&lt;br /&gt;
| East Kush || 2500, -3250 || Bush-Tailed || Capture || Public || Rosenfeuer || 07/12/2023 (Peret I-24) ||&lt;br /&gt;
|-&lt;br /&gt;
| Red Sea || 2500, 500|| Brown|| Capture || Public || Pauven || 09/12/2023 (Peret I-29) ||&lt;br /&gt;
|-&lt;br /&gt;
| Bernike || 3000, 250 || Short haired || Capture || Public || Rosenfeuer || 28/12/2023 (Peret IV-4) ||&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Cheese&amp;diff=235049</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Cheese&amp;diff=235049"/>
		<updated>2023-12-27T23:30:50Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item|name=Cheese}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope the basic overview of Cheese has been helpful, but the new mechanics are &amp;quot;discovery of ingredient ratios&amp;quot;, &amp;quot;discovery of correct ingredients&amp;quot;, &amp;quot;discovery of best locations&amp;quot;, &amp;quot;maturing system&amp;quot;,  in comparison to wine, there is no genetics aspects, '''Cheese''' is aimed as a &amp;quot;i'm not that good at cooking but I want stat food&amp;quot;, &amp;quot;tradable food with known results&amp;quot; and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity.&amp;quot; -Malard on Discord&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
* Aged cheese can be a long term stat boost source&lt;br /&gt;
* Cheese does not go stale&lt;br /&gt;
* Cheese may be traded&lt;br /&gt;
&lt;br /&gt;
== Cheese Characteristics ==&lt;br /&gt;
* Different cheeses have different characteristics&lt;br /&gt;
** Example: Rumi cheese is a great carry food but has a small hit to road speed&lt;br /&gt;
* Potency level (0-10) determines the amount the stat(s) are changed&lt;br /&gt;
** Potency 0 is worthless, and gives no boost. This is the stage of newly made cheese. It cannot be eaten until aged.&lt;br /&gt;
** Potency 1 (lowest) will give/take a few points in a stat&lt;br /&gt;
** Potency 10 could be as high as +50/-50&lt;br /&gt;
* Potency also affects duration - from hours up to days&lt;br /&gt;
&lt;br /&gt;
As noted by Lukeera a number of people don't use Discord (20 8 2021) - so to try and help everyone know how cheese currently works (note Jeffrez has queried with Malard if this is intended):&lt;br /&gt;
1 - Eating cheese gives you a stat timer (potency 3 is about 12 hours)&lt;br /&gt;
2 - You can then stack herbs on top of this and that stack lasts until the expiry of the cheese timer&lt;br /&gt;
&lt;br /&gt;
EXAMPLE: I eat a 3 potency Istanboly cheese, then i eat common basil, the +dex buff from the basil is applied at a timer equal to the remaining cheese timer.&lt;br /&gt;
&lt;br /&gt;
Doing this allows you to accumulate huge stat bonuses (Jeffrez supplemented his natural + 11 dex by an extra 50 dex to give 61 dex - this is on the lower scale of bonus which has been achieved).&lt;br /&gt;
&lt;br /&gt;
== Cheese Production ==&lt;br /&gt;
* Made in a [[Creamery]]&lt;br /&gt;
* Some cheeses are faction specific.  There may be region-specific cheeses in the future.&lt;br /&gt;
* Learning the {{RequireSkill | Cheese Making | 0}} skill will give you two basic recipes&lt;br /&gt;
* Additional cheese recipes can be discovered&lt;br /&gt;
* Cheeses take time to mature&lt;br /&gt;
** This happens in either a [[Small Aging Rack]] or [[Large Aging Rack]]&lt;br /&gt;
** Longer maturation time increases potency (up to the amount allowed based on the recipe used)&lt;br /&gt;
** Both Mishi and Rumi cheeses may gain a point of potency each week they age in a large rack (confirmation needed)&lt;br /&gt;
* Once a cheese is removed from an aging rack, maturation stops.  Cheeses of Potency 1 and greater cannot be put on an aging rack.&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
Tortellini had Istanboly (7 focus, 6 perc, -7 dex) and ate a perception herb and got the message &amp;quot;You throw up, the combination of flavours is too much for your body&amp;quot; resetting stats back to normal&lt;br /&gt;
&lt;br /&gt;
This may have changed for T10 -- Amy got up to 106 Dexterity (!!) by eating potency 6 Rumi cheese followed by a bunch of different dexterity herbs.&lt;br /&gt;
[[File:106 dex.png|frameless|Yes, that's really 106 dexterity]]&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Recipe Sources:&lt;br /&gt;
*Rumi, available to all Egyptians with the Cheesemaking skill, from the Great Hall of the player's Faction.&lt;br /&gt;
*Halloumi, available to all Kush players&lt;br /&gt;
*Istanboly, available to all Hyksos players&lt;br /&gt;
*Mish, available to all Meshwesh players&lt;br /&gt;
&lt;br /&gt;
Recipes are learned at the Great Hall be selecting Research &amp;gt; Train &amp;gt; then select each cheese type.&lt;br /&gt;
&lt;br /&gt;
*Shanklish, Areesh, Baramily, and Domiati, available upon completion of the [[The Stranger's Challenge Cheese Recipe|Stranger's Challenge]]&lt;br /&gt;
**Challenge may be started at any conflict shrine, at any time.  Only one recipe given per avatar.&lt;br /&gt;
**A player may take as much time as they wish, but the Challenge must be completed within two hours to receive a cheese recipe.&lt;br /&gt;
&lt;br /&gt;
*Discovered when making Areesh Cheese that I could only put in 500 Sour Milk (50 cheese).  This was after I had put in 80x for all other ingredients.  Need to test to see if that is a limit on 500 of any ingredient when making cheese.  I would advise when making cheese to put in the largest quantity item first to avoid wastage of precious ingredients. - TimberNZ January 2019&lt;br /&gt;
*The table below lists the official recipe for each cheese which you are told when learning the cheese recipe. However, when actually making the cheese you are free to modify the recipe as you see fit, which may allow you to save on costs. For example, Halloumi cheese can be made with 3 Buttermilk and 1 Salt only, bypassing the need for Cow Milk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Official Recipe !! Positive Stats !! Negative Stats&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi (Kush) || 10 Cow Milk, 3 Buttermilk, 1 Salt ||'''floor(2.5n)''' Spd,  '''n''' Perc|| &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly (Hyksos)|| 10 Cow Milk, 4 Oil, 2 Peppers || '''n''' Con, '''floor(2.5n)''' Foc, '''2n''' Perc || &lt;br /&gt;
|-&lt;br /&gt;
| Mish (Meshwesh)|| 3 Buttermilk, 3 Sour Milk, 3 Peppers, 1 Salt || '''floor(1.5n)''' Dex, '''floor(2.5n)''' Speed|| &lt;br /&gt;
|-&lt;br /&gt;
| Rumi (all)|| 15 Cow Milk || '''floor(2n)''' Str, '''floor(2n)''' Dex  || '''n''' Spd&lt;br /&gt;
|-&lt;br /&gt;
| || || || &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Buttermilk, 15 Garlic, 3 Oil || Spread on the walls of a sheep pen for &amp;quot;protection&amp;quot; Pot 1 &amp;lt;1day || '''n''' all stats, &amp;lt;br&amp;gt;no change to End&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Sour Milk, 4 Honey, 1 Salt, 2 Buttermilk || 100+25n points added to final quality of all items made with the anvil and glory hole|| floor(-1.5n) to all stats. &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Milk, 3 Wood || Silences Cicada Cages for ~1 RL hour/potency (limited sample size) ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Cheese Stats ==&lt;br /&gt;
All Cheese now 4h? Please Confirm. (Rosenfeuer)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Potency !! Str !! Dex !! End !! Spd !! Con !! Foc !! Per !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 1&amp;lt;uv/&amp;gt; ||  ||  ||  || 2 ||  ||  || 1 || 3h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 2&amp;lt;uv/&amp;gt; ||  ||  ||  || 5 ||  ||  || 2 || 4h&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 3&amp;lt;uv/&amp;gt; ||  ||  ||  || 7 ||  ||  || 3 || 9h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 4 ||  ||  ||  || 10 ||  ||  || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 5 ||  ||  ||  || 12 ||  ||  || 5 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 6 ||  ||  ||  || 15 ||  ||  || 6 || 18–20 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 7 ||  ||  ||  || 17 ||  ||  || 8 || 21 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 8 ||  ||  ||  || 20 ||  ||  || 8 || ~22 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 9 ||  ||  ||  || 22 ||  ||  || 9 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Halloumi|| 10 ||  ||  ||  || 25 ||  ||  || 10 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Istanboly || 1&amp;lt;uv/&amp;gt; ||  || -1 ||  || -2 || 1 || 2 || 2 || 4h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 2&amp;lt;uv/&amp;gt; ||  || -3 ||  || -5 || 2 || 5 || 4 || 8h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 3&amp;lt;uv/&amp;gt; ||  || -4 ||  || -7 || 3 || 7 || 6 || 12h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 4 ||  || -6 ||  || -10 || 4 || 10 || 8 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 5 ||  || -7 ||  || -12 || 5 || 12 || 10 ||   / Asnath&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 7 ||  || -10 ||  || -17 || 7 || 17 || 14 ||   / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 9||  || -13 ||  || -22 || 9 || 22 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly ||10||  || -15 ||  || -25 || 10 || 25 || 20 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 1&amp;lt;uv/&amp;gt; || -1 || 3  ||  || 4 ||  ||  ||   || 2h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 2&amp;lt;uv/&amp;gt; || -3 || 6  || || 8 ||  ||  ||  || 4h  / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3&amp;lt;uv/&amp;gt; || -4 || 9 ||  || 12 ||  ||  ||  || 6h / Dinkie  &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 4 || 7 || -10 || 27 || || 28 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 5 || 10 || -15 || 30 || || 40 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 6&amp;lt;uv/&amp;gt; || -9 || 18 ||  || 24 ||  ||  ||  || 12h / KayGee&lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 1 || 2 || 2 ||  || -1  ||  ||  ||  || 4 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 2 || 4 || 4 ||  || -2 ||  ||  ||  || 4 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 3 || 6 || 6 ||  || -3 ||  ||  ||  || 4 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 4 || 8 || 8  ||  || -4 ||  ||  ||  || 4 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 5 || 10 || 10  ||  || -5 ||  ||  ||  || 4 hours&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 6&amp;lt;uv/&amp;gt; || 15 || 15  ||  || -6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 7&amp;lt;uv/&amp;gt; || 17 || 17  ||  || -7 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 8&amp;lt;uv/&amp;gt; || 20 || 20  ||  || -8 ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 9&amp;lt;uv/&amp;gt; || 22 || 22  ||  || -9 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 10&amp;lt;uv/&amp;gt; || 25 || 25  ||  || -10 ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish|| 3 || -1 || -1  ||  || -1 || -1 || -1 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 1 ||  || -1  || 2 ||  ||  ||  || -2 || 8+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 2 ||  || -3  || 5 ||  || 1 ||  || -4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 3 ||  || -4  || 7 ||  || 1 ||  || -6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 ||  || -7  || 12 ||  || 2 ||  || -10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 6 ||  || -9  || 15 ||  || 3 ||  || -12 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 8 ||  || -12  || 20 ||  || 4 ||  || -16 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 9 ||  || -13  || 22 ||  || 4 ||  || -18 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 10 ||  || -15  || 25 ||  || 5 ||  || -20 || &lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 1 || -1 || -1 || -1 || -1 || -1 || -1 || -1 || +125 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 2 || -3 || -3 || -3 || -3 || -3 || -3 || -3 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 3 || -4 || -4 || -4 || -4 || -4 || -4 || -4 || / Heterika, +175 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 4 || -6 || -6 || -6 || -6 || -6 || -6 || -6 || / Sabahl&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 6 ||  colspan=&amp;quot;7&amp;quot; | all negative stats -4 to -9 &amp;lt;br /&amp;gt; 250 points per item &amp;lt;br /&amp;gt;eat sinker or grilled to stop the negative stat || hours&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 8 || -12 || -12 || -12 || -12 || -12 || -12 || -12 || +300 quality /Gnarph&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 || -15 || -15 || -15 || -15 || -15 || -15 || -15 || +350 quality&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || pot || colspan=&amp;quot;7&amp;quot; | cicada silence times ||  Hours / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 1 || || || || || || || ||   ? 15 min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 || || || || || || || || 43 Min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 3 || -1 || -1 ||  || -1 || -1 || -1 || -1 || 1hr 2 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 4 || || || || || || || || 1hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 5 || || || || || || || || 1hr 45 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 6 || || || || || || || || 2hr 7 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 7 || || || || || || || || 2hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Barrel of Cheese==&lt;br /&gt;
*with a crowbar in inventory and the Barrel on the ground&lt;br /&gt;
*right click the barrel click a destructive action &lt;br /&gt;
*the cheeses will go to your inventory and the crowbar and barrel will poof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Event cheese containers were distributed across the landscape. &lt;br /&gt;
* Odd Barrel of Cheese &lt;br /&gt;
* Odd Crate of Cheese&lt;br /&gt;
* Odd Sacks of Cheese&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Event Cheese Types&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odd_Barrel_of_Cheese.jpeg|160px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBarrelOfCheese.jpg|120px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBasketOfCheese.jpg|120px|thumb|left|Odd Basket of Cheese]]&lt;br /&gt;
| [[File:Odd_Crate_of_Cheese.jpeg|200px|thumb|left|Odd Crate of Cheese]]&lt;br /&gt;
| [[File:Odd_Sacks_of_Cheese.jpeg|200px|thumb|left|Odd Sacks of Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Cheese&amp;diff=234436</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Cheese&amp;diff=234436"/>
		<updated>2023-12-22T19:44:07Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: /* Known Cheese Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item|name=Cheese}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope the basic overview of Cheese has been helpful, but the new mechanics are &amp;quot;discovery of ingredient ratios&amp;quot;, &amp;quot;discovery of correct ingredients&amp;quot;, &amp;quot;discovery of best locations&amp;quot;, &amp;quot;maturing system&amp;quot;,  in comparison to wine, there is no genetics aspects, '''Cheese''' is aimed as a &amp;quot;i'm not that good at cooking but I want stat food&amp;quot;, &amp;quot;tradable food with known results&amp;quot; and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity.&amp;quot; -Malard on Discord&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
* Aged cheese can be a long term stat boost source&lt;br /&gt;
* Cheese does not go stale&lt;br /&gt;
* Cheese may be traded&lt;br /&gt;
&lt;br /&gt;
== Cheese Characteristics ==&lt;br /&gt;
* Different cheeses have different characteristics&lt;br /&gt;
** Example: Rumi cheese is a great carry food but has a small hit to road speed&lt;br /&gt;
* Potency level (0-10) determines the amount the stat(s) are changed&lt;br /&gt;
** Potency 0 is worthless, and gives no boost. This is the stage of newly made cheese. It cannot be eaten until aged.&lt;br /&gt;
** Potency 1 (lowest) will give/take a few points in a stat&lt;br /&gt;
** Potency 10 could be as high as +50/-50&lt;br /&gt;
* Potency also affects duration - from hours up to days&lt;br /&gt;
&lt;br /&gt;
As noted by Lukeera a number of people don't use Discord (20 8 2021) - so to try and help everyone know how cheese currently works (note Jeffrez has queried with Malard if this is intended):&lt;br /&gt;
1 - Eating cheese gives you a stat timer (potency 3 is about 12 hours)&lt;br /&gt;
2 - You can then stack herbs on top of this and that stack lasts until the expiry of the cheese timer&lt;br /&gt;
&lt;br /&gt;
EXAMPLE: I eat a 3 potency Istanboly cheese, then i eat common basil, the +dex buff from the basil is applied at a timer equal to the remaining cheese timer.&lt;br /&gt;
&lt;br /&gt;
Doing this allows you to accumulate huge stat bonuses (Jeffrez supplemented his natural + 11 dex by an extra 50 dex to give 61 dex - this is on the lower scale of bonus which has been achieved).&lt;br /&gt;
&lt;br /&gt;
== Cheese Production ==&lt;br /&gt;
* Made in a [[Creamery]]&lt;br /&gt;
* Some cheeses are faction specific.  There may be region-specific cheeses in the future.&lt;br /&gt;
* Learning the {{RequireSkill | Cheese Making | 0}} skill will give you two basic recipes&lt;br /&gt;
* Additional cheese recipes can be discovered&lt;br /&gt;
* Cheeses take time to mature&lt;br /&gt;
** This happens in either a [[Small Aging Rack]] or [[Large Aging Rack]]&lt;br /&gt;
** Longer maturation time increases potency (up to the amount allowed based on the recipe used)&lt;br /&gt;
** Both Mishi and Rumi cheeses may gain a point of potency each week they age in a large rack (confirmation needed)&lt;br /&gt;
* Once a cheese is removed from an aging rack, maturation stops.  Cheeses of Potency 1 and greater cannot be put on an aging rack.&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
Tortellini had Istanboly (7 focus, 6 perc, -7 dex) and ate a perception herb and got the message &amp;quot;You throw up, the combination of flavours is too much for your body&amp;quot; resetting stats back to normal&lt;br /&gt;
&lt;br /&gt;
This may have changed for T10 -- Amy got up to 106 Dexterity (!!) by eating potency 6 Rumi cheese followed by a bunch of different dexterity herbs.&lt;br /&gt;
[[File:106 dex.png|frameless|Yes, that's really 106 dexterity]]&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Recipe Sources:&lt;br /&gt;
*Rumi, available to all Egyptians with the Cheesemaking skill, from the Great Hall of the player's Faction.&lt;br /&gt;
*Halloumi, available to all Kush players&lt;br /&gt;
*Istanboly, available to all Hyksos players&lt;br /&gt;
*Mish, available to all Meshwesh players&lt;br /&gt;
&lt;br /&gt;
Recipes are learned at the Great Hall be selecting Research &amp;gt; Train &amp;gt; then select each cheese type.&lt;br /&gt;
&lt;br /&gt;
*Shanklish, Areesh, Baramily, and Domiati, available upon completion of the [[The Stranger's Challenge Cheese Recipe|Stranger's Challenge]]&lt;br /&gt;
**Challenge may be started at any conflict shrine, at any time.  Only one recipe given per avatar.&lt;br /&gt;
**A player may take as much time as they wish, but the Challenge must be completed within two hours to receive a cheese recipe.&lt;br /&gt;
&lt;br /&gt;
*Discovered when making Areesh Cheese that I could only put in 500 Sour Milk (50 cheese).  This was after I had put in 80x for all other ingredients.  Need to test to see if that is a limit on 500 of any ingredient when making cheese.  I would advise when making cheese to put in the largest quantity item first to avoid wastage of precious ingredients. - TimberNZ January 2019&lt;br /&gt;
*The table below lists the official recipe for each cheese which you are told when learning the cheese recipe. However, when actually making the cheese you are free to modify the recipe as you see fit, which may allow you to save on costs. For example, Halloumi cheese can be made with 3 Buttermilk and 1 Salt only, bypassing the need for Cow Milk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Official Recipe !! Positive Stats !! Negative Stats&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi (Kush) || 10 Cow Milk, 3 Buttermilk, 1 Salt ||'''floor(2.5n)''' Spd,  '''n''' Perc|| &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly (Hyksos)|| 10 Cow Milk, 4 Oil, 2 Peppers || '''n''' Con, '''floor(2.5n)''' Foc, '''2n''' Perc || &lt;br /&gt;
|-&lt;br /&gt;
| Mish (Meshwesh)|| 3 Buttermilk, 3 Sour Milk, 3 Peppers, 1 Salt || '''floor(1.5n)''' Dex, '''floor(2.5n)''' Speed|| &lt;br /&gt;
|-&lt;br /&gt;
| Rumi (all)|| 15 Cow Milk || '''floor(2.5n)''' Str, '''floor(2.5n)''' Dex  || '''n''' Spd&lt;br /&gt;
|-&lt;br /&gt;
| || || || &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Buttermilk, 15 Garlic, 3 Oil || Spread on the walls of a sheep pen for &amp;quot;protection&amp;quot; Pot 1 &amp;lt;1day || '''n''' all stats, &amp;lt;br&amp;gt;no change to End&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Sour Milk, 4 Honey, 1 Salt, 2 Buttermilk || 100+25n points added to final quality of all items made with the anvil and glory hole|| floor(-1.5n) to all stats. &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Milk, 3 Wood || Silences Cicada Cages for ~1 RL hour/potency (limited sample size) ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Cheese Stats ==&lt;br /&gt;
All Cheese now 4h? Please Confirm. (Rosenfeuer)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Potency !! Str !! Dex !! End !! Spd !! Con !! Foc !! Per !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 1&amp;lt;uv/&amp;gt; ||  ||  ||  || 2 ||  ||  || 1 || 3h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 2&amp;lt;uv/&amp;gt; ||  ||  ||  || 5 ||  ||  || 2 || 4h&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 3&amp;lt;uv/&amp;gt; ||  ||  ||  || 7 ||  ||  || 3 || 9h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 4 ||  ||  ||  || 10 ||  ||  || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 5 ||  ||  ||  || 12 ||  ||  || 5 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 6 ||  ||  ||  || 15 ||  ||  || 6 || 18–20 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 7 ||  ||  ||  || 17 ||  ||  || 8 || 21 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 8 ||  ||  ||  || 20 ||  ||  || 8 || ~22 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 9 ||  ||  ||  || 22 ||  ||  || 9 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Halloumi|| 10 ||  ||  ||  || 25 ||  ||  || 10 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Istanboly || 1&amp;lt;uv/&amp;gt; ||  || -1 ||  || -2 || 1 || 2 || 2 || 4h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 2&amp;lt;uv/&amp;gt; ||  || -3 ||  || -5 || 2 || 5 || 4 || 8h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 3&amp;lt;uv/&amp;gt; ||  || -4 ||  || -7 || 3 || 7 || 6 || 12h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 4 ||  || -6 ||  || -10 || 4 || 10 || 8 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 5 ||  || -7 ||  || -12 || 5 || 12 || 10 ||   / Asnath&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 7 ||  || -10 ||  || -17 || 7 || 17 || 14 ||   / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 9||  || -13 ||  || -22 || 9 || 22 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly ||10||  || -15 ||  || -25 || 10 || 25 || 20 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 1&amp;lt;uv/&amp;gt; || -1 || 3  ||  || 4 ||  ||  ||   || 2h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 2&amp;lt;uv/&amp;gt; || -3 || 6  || || 8 ||  ||  ||  || 4h  / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3&amp;lt;uv/&amp;gt; || -4 || 9 ||  || 12 ||  ||  ||  || 6h / Dinkie  &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 4 || 7 || -10 || 27 || || 28 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 5 || 10 || -15 || 30 || || 40 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 6&amp;lt;uv/&amp;gt; || -9 || 18 ||  || 24 ||  ||  ||  || 12h / KayGee&lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 1 || 2 || 2 ||  || -1  ||  ||  ||  || 4 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 2 || 4 || 4 ||  || -2 ||  ||  ||  || 4 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 3 || 6 || 6 ||  || -3 ||  ||  ||  || 4 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 4 || 8 || 8  ||  || -4 ||  ||  ||  || 4 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 5&amp;lt;uv/&amp;gt; || 12 || 12  ||  || -5 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 6&amp;lt;uv/&amp;gt; || 15 || 15  ||  || -6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 7&amp;lt;uv/&amp;gt; || 17 || 17  ||  || -7 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 8&amp;lt;uv/&amp;gt; || 20 || 20  ||  || -8 ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 9&amp;lt;uv/&amp;gt; || 22 || 22  ||  || -9 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 10&amp;lt;uv/&amp;gt; || 25 || 25  ||  || -10 ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish|| 3 || -1 || -1  ||  || -1 || -1 || -1 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 1 ||  || -1  || 2 ||  ||  ||  || -2 || 8+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 2 ||  || -3  || 5 ||  || 1 ||  || -4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 3 ||  || -4  || 7 ||  || 1 ||  || -6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 ||  || -7  || 12 ||  || 2 ||  || -10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 6 ||  || -9  || 15 ||  || 3 ||  || -12 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 8 ||  || -12  || 20 ||  || 4 ||  || -16 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 9 ||  || -13  || 22 ||  || 4 ||  || -18 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 10 ||  || -15  || 25 ||  || 5 ||  || -20 || &lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 1 || -1 || -1 || -1 || -1 || -1 || -1 || -1 || +125 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 2 || -3 || -3 || -3 || -3 || -3 || -3 || -3 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 3 || -4 || -4 || -4 || -4 || -4 || -4 || -4 || / Heterika, +175 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 4 || -6 || -6 || -6 || -6 || -6 || -6 || -6 || / Sabahl&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 6 ||  colspan=&amp;quot;7&amp;quot; | all negative stats -4 to -9 &amp;lt;br /&amp;gt; 250 points per item &amp;lt;br /&amp;gt;eat sinker or grilled to stop the negative stat || hours&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 8 || -12 || -12 || -12 || -12 || -12 || -12 || -12 || +300 quality /Gnarph&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 || -15 || -15 || -15 || -15 || -15 || -15 || -15 || +350 quality&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || pot || colspan=&amp;quot;7&amp;quot; | cicada silence times ||  Hours / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 1 || || || || || || || ||   ? 15 min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 || || || || || || || || 43 Min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 3 || -1 || -1 ||  || -1 || -1 || -1 || -1 || 1hr 2 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 4 || || || || || || || || 1hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 5 || || || || || || || || 1hr 45 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 6 || || || || || || || || 2hr 7 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 7 || || || || || || || || 2hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Barrel of Cheese==&lt;br /&gt;
*with a crowbar in inventory and the Barrel on the ground&lt;br /&gt;
*right click the barrel click a destructive action &lt;br /&gt;
*the cheeses will go to your inventory and the crowbar and barrel will poof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Event cheese containers were distributed across the landscape. &lt;br /&gt;
* Odd Barrel of Cheese &lt;br /&gt;
* Odd Crate of Cheese&lt;br /&gt;
* Odd Sacks of Cheese&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Event Cheese Types&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odd_Barrel_of_Cheese.jpeg|160px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBarrelOfCheese.jpg|120px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBasketOfCheese.jpg|120px|thumb|left|Odd Basket of Cheese]]&lt;br /&gt;
| [[File:Odd_Crate_of_Cheese.jpeg|200px|thumb|left|Odd Crate of Cheese]]&lt;br /&gt;
| [[File:Odd_Sacks_of_Cheese.jpeg|200px|thumb|left|Odd Sacks of Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Cheese&amp;diff=233665</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Cheese&amp;diff=233665"/>
		<updated>2023-12-14T19:30:30Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: /* Known Cheese Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item|name=Cheese}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope the basic overview of Cheese has been helpful, but the new mechanics are &amp;quot;discovery of ingredient ratios&amp;quot;, &amp;quot;discovery of correct ingredients&amp;quot;, &amp;quot;discovery of best locations&amp;quot;, &amp;quot;maturing system&amp;quot;,  in comparison to wine, there is no genetics aspects, '''Cheese''' is aimed as a &amp;quot;i'm not that good at cooking but I want stat food&amp;quot;, &amp;quot;tradable food with known results&amp;quot; and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity.&amp;quot; -Malard on Discord&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
* Aged cheese can be a long term stat boost source&lt;br /&gt;
* Cheese does not go stale&lt;br /&gt;
* Cheese may be traded&lt;br /&gt;
&lt;br /&gt;
== Cheese Characteristics ==&lt;br /&gt;
* Different cheeses have different characteristics&lt;br /&gt;
** Example: Rumi cheese is a great carry food but has a small hit to road speed&lt;br /&gt;
* Potency level (0-10) determines the amount the stat(s) are changed&lt;br /&gt;
** Potency 0 is worthless, and gives no boost. This is the stage of newly made cheese. It cannot be eaten until aged.&lt;br /&gt;
** Potency 1 (lowest) will give/take a few points in a stat&lt;br /&gt;
** Potency 10 could be as high as +50/-50&lt;br /&gt;
* Potency also affects duration - from hours up to days&lt;br /&gt;
&lt;br /&gt;
As noted by Lukeera a number of people don't use Discord (20 8 2021) - so to try and help everyone know how cheese currently works (note Jeffrez has queried with Malard if this is intended):&lt;br /&gt;
1 - Eating cheese gives you a stat timer (potency 3 is about 12 hours)&lt;br /&gt;
2 - You can then stack herbs on top of this and that stack lasts until the expiry of the cheese timer&lt;br /&gt;
&lt;br /&gt;
EXAMPLE: I eat a 3 potency Istanboly cheese, then i eat common basil, the +dex buff from the basil is applied at a timer equal to the remaining cheese timer.&lt;br /&gt;
&lt;br /&gt;
Doing this allows you to accumulate huge stat bonuses (Jeffrez supplemented his natural + 11 dex by an extra 50 dex to give 61 dex - this is on the lower scale of bonus which has been achieved).&lt;br /&gt;
&lt;br /&gt;
== Cheese Production ==&lt;br /&gt;
* Made in a [[Creamery]]&lt;br /&gt;
* Some cheeses are faction specific.  There may be region-specific cheeses in the future.&lt;br /&gt;
* Learning the {{RequireSkill | Cheese Making | 0}} skill will give you two basic recipes&lt;br /&gt;
* Additional cheese recipes can be discovered&lt;br /&gt;
* Cheeses take time to mature&lt;br /&gt;
** This happens in either a [[Small Aging Rack]] or [[Large Aging Rack]]&lt;br /&gt;
** Longer maturation time increases potency (up to the amount allowed based on the recipe used)&lt;br /&gt;
** Both Mishi and Rumi cheeses may gain a point of potency each week they age in a large rack (confirmation needed)&lt;br /&gt;
* Once a cheese is removed from an aging rack, maturation stops.  Cheeses of Potency 1 and greater cannot be put on an aging rack.&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
Tortellini had Istanboly (7 focus, 6 perc, -7 dex) and ate a perception herb and got the message &amp;quot;You throw up, the combination of flavours is too much for your body&amp;quot; resetting stats back to normal&lt;br /&gt;
&lt;br /&gt;
This may have changed for T10 -- Amy got up to 106 Dexterity (!!) by eating potency 6 Rumi cheese followed by a bunch of different dexterity herbs.&lt;br /&gt;
[[File:106 dex.png|frameless|Yes, that's really 106 dexterity]]&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Recipe Sources:&lt;br /&gt;
*Rumi, available to all Egyptians with the Cheesemaking skill, from the Great Hall of the player's Faction.&lt;br /&gt;
*Halloumi, available to all Kush players&lt;br /&gt;
*Istanboly, available to all Hyksos players&lt;br /&gt;
*Mish, available to all Meshwesh players&lt;br /&gt;
&lt;br /&gt;
Recipes are learned at the Great Hall be selecting Research &amp;gt; Train &amp;gt; then select each cheese type.&lt;br /&gt;
&lt;br /&gt;
*Shanklish, Areesh, Baramily, and Domiati, available upon completion of the [[The Stranger's Challenge Cheese Recipe|Stranger's Challenge]]&lt;br /&gt;
**Challenge may be started at any conflict shrine, at any time.  Only one recipe given per avatar.&lt;br /&gt;
**A player may take as much time as they wish, but the Challenge must be completed within two hours to receive a cheese recipe.&lt;br /&gt;
&lt;br /&gt;
*Discovered when making Areesh Cheese that I could only put in 500 Sour Milk (50 cheese).  This was after I had put in 80x for all other ingredients.  Need to test to see if that is a limit on 500 of any ingredient when making cheese.  I would advise when making cheese to put in the largest quantity item first to avoid wastage of precious ingredients. - TimberNZ January 2019&lt;br /&gt;
*The table below lists the official recipe for each cheese which you are told when learning the cheese recipe. However, when actually making the cheese you are free to modify the recipe as you see fit, which may allow you to save on costs. For example, Halloumi cheese can be made with 3 Buttermilk and 1 Salt only, bypassing the need for Cow Milk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Official Recipe !! Positive Stats !! Negative Stats&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi (Kush) || 10 Cow Milk, 3 Buttermilk, 1 Salt ||'''floor(2.5n)''' Spd,  '''n''' Perc|| &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly (Hyksos)|| 10 Cow Milk, 4 Oil, 2 Peppers || '''n''' Con, '''floor(2.5n)''' Foc, '''2n''' Perc || &lt;br /&gt;
|-&lt;br /&gt;
| Mish (Meshwesh)|| 3 Buttermilk, 3 Sour Milk, 3 Peppers, 1 Salt || '''floor(1.5n)''' Dex, '''floor(2.5n)''' Speed|| &lt;br /&gt;
|-&lt;br /&gt;
| Rumi (all)|| 15 Cow Milk || '''floor(2.5n)''' Str, '''floor(2.5n)''' Dex  || '''n''' Spd&lt;br /&gt;
|-&lt;br /&gt;
| || || || &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Buttermilk, 15 Garlic, 3 Oil || Spread on the walls of a sheep pen for &amp;quot;protection&amp;quot; Pot 1 &amp;lt;1day || '''n''' all stats, &amp;lt;br&amp;gt;no change to End&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Sour Milk, 4 Honey, 1 Salt, 2 Buttermilk || 100+25n points added to final quality of all items made with the anvil and glory hole|| floor(-1.5n) to all stats. &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Milk, 3 Wood || Silences Cicada Cages for ~1 RL hour/potency (limited sample size) ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Cheese Stats ==&lt;br /&gt;
All Cheese now 4h? Please Confirm. (Rosenfeuer)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Potency !! Str !! Dex !! End !! Spd !! Con !! Foc !! Per !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 1&amp;lt;uv/&amp;gt; ||  ||  ||  || 2 ||  ||  || 1 || 3h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 2&amp;lt;uv/&amp;gt; ||  ||  ||  || 5 ||  ||  || 2 || 4h&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 3&amp;lt;uv/&amp;gt; ||  ||  ||  || 7 ||  ||  || 3 || 9h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 4 ||  ||  ||  || 10 ||  ||  || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 5 ||  ||  ||  || 12 ||  ||  || 5 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 6 ||  ||  ||  || 15 ||  ||  || 6 || 18–20 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 7 ||  ||  ||  || 17 ||  ||  || 8 || 21 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 8 ||  ||  ||  || 20 ||  ||  || 8 || ~22 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 9 ||  ||  ||  || 22 ||  ||  || 9 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Halloumi|| 10 ||  ||  ||  || 25 ||  ||  || 10 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Istanboly || 1&amp;lt;uv/&amp;gt; ||  || -1 ||  || -2 || 1 || 2 || 2 || 4h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 2&amp;lt;uv/&amp;gt; ||  || -3 ||  || -5 || 2 || 5 || 4 || 8h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 3&amp;lt;uv/&amp;gt; ||  || -4 ||  || -7 || 3 || 7 || 6 || 12h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 4 ||  || -6 ||  || -10 || 4 || 10 || 8 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 5 ||  || -7 ||  || -12 || 5 || 12 || 10 ||   / Asnath&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 7 ||  || -10 ||  || -17 || 7 || 17 || 14 ||   / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 9||  || -13 ||  || -22 || 9 || 22 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly ||10||  || -15 ||  || -25 || 10 || 25 || 20 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 1&amp;lt;uv/&amp;gt; || -1 || 3  ||  || 4 ||  ||  ||   || 2h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 2&amp;lt;uv/&amp;gt; || -3 || 6  || || 8 ||  ||  ||  || 4h  / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3&amp;lt;uv/&amp;gt; || -4 || 9 ||  || 12 ||  ||  ||  || 6h / Dinkie  &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 4 || 7 || -10 || 27 || || 28 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 5 || 10 || -15 || 30 || || 40 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 6&amp;lt;uv/&amp;gt; || -9 || 18 ||  || 24 ||  ||  ||  || 12h / KayGee&lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 1 || 2 || 2 ||  || -1  ||  ||  ||  || 4 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 2 || 4 || 4 ||  || -2 ||  ||  ||  || 4 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 3 || 6 || 6 ||  || -3 ||  ||  ||  || 4 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 4&amp;lt;uv/&amp;gt; || 10 || 10  ||  || -4 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 5&amp;lt;uv/&amp;gt; || 12 || 12  ||  || -5 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 6&amp;lt;uv/&amp;gt; || 15 || 15  ||  || -6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 7&amp;lt;uv/&amp;gt; || 17 || 17  ||  || -7 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 8&amp;lt;uv/&amp;gt; || 20 || 20  ||  || -8 ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 9&amp;lt;uv/&amp;gt; || 22 || 22  ||  || -9 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 10&amp;lt;uv/&amp;gt; || 25 || 25  ||  || -10 ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish|| 3 || -1 || -1  ||  || -1 || -1 || -1 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 1 ||  || -1  || 2 ||  ||  ||  || -2 || 8+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 2 ||  || -3  || 5 ||  || 1 ||  || -4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 3 ||  || -4  || 7 ||  || 1 ||  || -6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 ||  || -7  || 12 ||  || 2 ||  || -10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 6 ||  || -9  || 15 ||  || 3 ||  || -12 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 8 ||  || -12  || 20 ||  || 4 ||  || -16 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 9 ||  || -13  || 22 ||  || 4 ||  || -18 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 10 ||  || -15  || 25 ||  || 5 ||  || -20 || &lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 1 || -1 || -1 || -1 || -1 || -1 || -1 || -1 || +125 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 2 || -3 || -3 || -3 || -3 || -3 || -3 || -3 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 3 || -4 || -4 || -4 || -4 || -4 || -4 || -4 || / Heterika, +175 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 4 || -6 || -6 || -6 || -6 || -6 || -6 || -6 || / Sabahl&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 6 ||  colspan=&amp;quot;7&amp;quot; | all negative stats -4 to -9 &amp;lt;br /&amp;gt; 250 points per item &amp;lt;br /&amp;gt;eat sinker or grilled to stop the negative stat || hours&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 8 || -12 || -12 || -12 || -12 || -12 || -12 || -12 || +300 quality /Gnarph&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 || -15 || -15 || -15 || -15 || -15 || -15 || -15 || +350 quality&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || pot || colspan=&amp;quot;7&amp;quot; | cicada silence times ||  Hours / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 1 || || || || || || || ||   ? 15 min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 || || || || || || || || 43 Min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 3 || -1 || -1 ||  || -1 || -1 || -1 || -1 || 1hr 2 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 4 || || || || || || || || 1hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 5 || || || || || || || || 1hr 45 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 6 || || || || || || || || 2hr 7 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 7 || || || || || || || || 2hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Barrel of Cheese==&lt;br /&gt;
*with a crowbar in inventory and the Barrel on the ground&lt;br /&gt;
*right click the barrel click a destructive action &lt;br /&gt;
*the cheeses will go to your inventory and the crowbar and barrel will poof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Event cheese containers were distributed across the landscape. &lt;br /&gt;
* Odd Barrel of Cheese &lt;br /&gt;
* Odd Crate of Cheese&lt;br /&gt;
* Odd Sacks of Cheese&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Event Cheese Types&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odd_Barrel_of_Cheese.jpeg|160px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBarrelOfCheese.jpg|120px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBasketOfCheese.jpg|120px|thumb|left|Odd Basket of Cheese]]&lt;br /&gt;
| [[File:Odd_Crate_of_Cheese.jpeg|200px|thumb|left|Odd Crate of Cheese]]&lt;br /&gt;
| [[File:Odd_Sacks_of_Cheese.jpeg|200px|thumb|left|Odd Sacks of Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Cheese&amp;diff=233362</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Cheese&amp;diff=233362"/>
		<updated>2023-12-11T19:11:41Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: /* Known Cheese Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item|name=Cheese}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope the basic overview of Cheese has been helpful, but the new mechanics are &amp;quot;discovery of ingredient ratios&amp;quot;, &amp;quot;discovery of correct ingredients&amp;quot;, &amp;quot;discovery of best locations&amp;quot;, &amp;quot;maturing system&amp;quot;,  in comparison to wine, there is no genetics aspects, '''Cheese''' is aimed as a &amp;quot;i'm not that good at cooking but I want stat food&amp;quot;, &amp;quot;tradable food with known results&amp;quot; and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity.&amp;quot; -Malard on Discord&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
* Aged cheese can be a long term stat boost source&lt;br /&gt;
* Cheese does not go stale&lt;br /&gt;
* Cheese may be traded&lt;br /&gt;
&lt;br /&gt;
== Cheese Characteristics ==&lt;br /&gt;
* Different cheeses have different characteristics&lt;br /&gt;
** Example: Rumi cheese is a great carry food but has a small hit to road speed&lt;br /&gt;
* Potency level (0-10) determines the amount the stat(s) are changed&lt;br /&gt;
** Potency 0 is worthless, and gives no boost. This is the stage of newly made cheese. It cannot be eaten until aged.&lt;br /&gt;
** Potency 1 (lowest) will give/take a few points in a stat&lt;br /&gt;
** Potency 10 could be as high as +50/-50&lt;br /&gt;
* Potency also affects duration - from hours up to days&lt;br /&gt;
&lt;br /&gt;
As noted by Lukeera a number of people don't use Discord (20 8 2021) - so to try and help everyone know how cheese currently works (note Jeffrez has queried with Malard if this is intended):&lt;br /&gt;
1 - Eating cheese gives you a stat timer (potency 3 is about 12 hours)&lt;br /&gt;
2 - You can then stack herbs on top of this and that stack lasts until the expiry of the cheese timer&lt;br /&gt;
&lt;br /&gt;
EXAMPLE: I eat a 3 potency Istanboly cheese, then i eat common basil, the +dex buff from the basil is applied at a timer equal to the remaining cheese timer.&lt;br /&gt;
&lt;br /&gt;
Doing this allows you to accumulate huge stat bonuses (Jeffrez supplemented his natural + 11 dex by an extra 50 dex to give 61 dex - this is on the lower scale of bonus which has been achieved).&lt;br /&gt;
&lt;br /&gt;
== Cheese Production ==&lt;br /&gt;
* Made in a [[Creamery]]&lt;br /&gt;
* Some cheeses are faction specific.  There may be region-specific cheeses in the future.&lt;br /&gt;
* Learning the {{RequireSkill | Cheese Making | 0}} skill will give you two basic recipes&lt;br /&gt;
* Additional cheese recipes can be discovered&lt;br /&gt;
* Cheeses take time to mature&lt;br /&gt;
** This happens in either a [[Small Aging Rack]] or [[Large Aging Rack]]&lt;br /&gt;
** Longer maturation time increases potency (up to the amount allowed based on the recipe used)&lt;br /&gt;
** Both Mishi and Rumi cheeses may gain a point of potency each week they age in a large rack (confirmation needed)&lt;br /&gt;
* Once a cheese is removed from an aging rack, maturation stops.  Cheeses of Potency 1 and greater cannot be put on an aging rack.&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
Tortellini had Istanboly (7 focus, 6 perc, -7 dex) and ate a perception herb and got the message &amp;quot;You throw up, the combination of flavours is too much for your body&amp;quot; resetting stats back to normal&lt;br /&gt;
&lt;br /&gt;
This may have changed for T10 -- Amy got up to 106 Dexterity (!!) by eating potency 6 Rumi cheese followed by a bunch of different dexterity herbs.&lt;br /&gt;
[[File:106 dex.png|frameless|Yes, that's really 106 dexterity]]&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Recipe Sources:&lt;br /&gt;
*Rumi, available to all Egyptians with the Cheesemaking skill, from the Great Hall of the player's Faction.&lt;br /&gt;
*Halloumi, available to all Kush players&lt;br /&gt;
*Istanboly, available to all Hyksos players&lt;br /&gt;
*Mish, available to all Meshwesh players&lt;br /&gt;
&lt;br /&gt;
Recipes are learned at the Great Hall be selecting Research &amp;gt; Train &amp;gt; then select each cheese type.&lt;br /&gt;
&lt;br /&gt;
*Shanklish, Areesh, Baramily, and Domiati, available upon completion of the [[The Stranger's Challenge Cheese Recipe|Stranger's Challenge]]&lt;br /&gt;
**Challenge may be started at any conflict shrine, at any time.  Only one recipe given per avatar.&lt;br /&gt;
**A player may take as much time as they wish, but the Challenge must be completed within two hours to receive a cheese recipe.&lt;br /&gt;
&lt;br /&gt;
*Discovered when making Areesh Cheese that I could only put in 500 Sour Milk (50 cheese).  This was after I had put in 80x for all other ingredients.  Need to test to see if that is a limit on 500 of any ingredient when making cheese.  I would advise when making cheese to put in the largest quantity item first to avoid wastage of precious ingredients. - TimberNZ January 2019&lt;br /&gt;
*The table below lists the official recipe for each cheese which you are told when learning the cheese recipe. However, when actually making the cheese you are free to modify the recipe as you see fit, which may allow you to save on costs. For example, Halloumi cheese can be made with 3 Buttermilk and 1 Salt only, bypassing the need for Cow Milk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Official Recipe !! Positive Stats !! Negative Stats&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi (Kush) || 10 Cow Milk, 3 Buttermilk, 1 Salt ||'''floor(2.5n)''' Spd,  '''n''' Perc|| &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly (Hyksos)|| 10 Cow Milk, 4 Oil, 2 Peppers || '''n''' Con, '''floor(2.5n)''' Foc, '''2n''' Perc || &lt;br /&gt;
|-&lt;br /&gt;
| Mish (Meshwesh)|| 3 Buttermilk, 3 Sour Milk, 3 Peppers, 1 Salt || '''floor(1.5n)''' Dex, '''floor(2.5n)''' Speed|| &lt;br /&gt;
|-&lt;br /&gt;
| Rumi (all)|| 15 Cow Milk || '''floor(2.5n)''' Str, '''floor(2.5n)''' Dex  || '''n''' Spd&lt;br /&gt;
|-&lt;br /&gt;
| || || || &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Buttermilk, 15 Garlic, 3 Oil || Spread on the walls of a sheep pen for &amp;quot;protection&amp;quot; Pot 1 &amp;lt;1day || '''n''' all stats, &amp;lt;br&amp;gt;no change to End&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Sour Milk, 4 Honey, 1 Salt, 2 Buttermilk || 100+25n points added to final quality of all items made with the anvil and glory hole|| floor(-1.5n) to all stats. &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Milk, 3 Wood || Silences Cicada Cages for ~1 RL hour/potency (limited sample size) ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Cheese Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Potency !! Str !! Dex !! End !! Spd !! Con !! Foc !! Per !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 1&amp;lt;uv/&amp;gt; ||  ||  ||  || 2 ||  ||  || 1 || 3h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 2&amp;lt;uv/&amp;gt; ||  ||  ||  || 5 ||  ||  || 2 || 4h&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 3&amp;lt;uv/&amp;gt; ||  ||  ||  || 7 ||  ||  || 3 || 9h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 4 ||  ||  ||  || 10 ||  ||  || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 5 ||  ||  ||  || 12 ||  ||  || 5 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 6 ||  ||  ||  || 15 ||  ||  || 6 || 18–20 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 7 ||  ||  ||  || 17 ||  ||  || 8 || 21 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 8 ||  ||  ||  || 20 ||  ||  || 8 || ~22 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 9 ||  ||  ||  || 22 ||  ||  || 9 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Halloumi|| 10 ||  ||  ||  || 25 ||  ||  || 10 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Istanboly || 1&amp;lt;uv/&amp;gt; ||  || -1 ||  || -2 || 1 || 2 || 2 || 4h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 2&amp;lt;uv/&amp;gt; ||  || -3 ||  || -5 || 2 || 5 || 4 || 8h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 3&amp;lt;uv/&amp;gt; ||  || -4 ||  || -7 || 3 || 7 || 6 || 12h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 4 ||  || -6 ||  || -10 || 4 || 10 || 8 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 5 ||  || -7 ||  || -12 || 5 || 12 || 10 ||   / Asnath&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 7 ||  || -10 ||  || -17 || 7 || 17 || 14 ||   / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 9||  || -13 ||  || -22 || 9 || 22 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly ||10||  || -15 ||  || -25 || 10 || 25 || 20 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 1&amp;lt;uv/&amp;gt; || -1 || 3  ||  || 4 ||  ||  ||   || 2h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 2&amp;lt;uv/&amp;gt; || -3 || 6  || || 8 ||  ||  ||  || 4h  / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3&amp;lt;uv/&amp;gt; || -4 || 9 ||  || 12 ||  ||  ||  || 6h / Dinkie  &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 4 || 7 || -10 || 27 || || 28 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 5 || 10 || -15 || 30 || || 40 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 6&amp;lt;uv/&amp;gt; || -9 || 18 ||  || 24 ||  ||  ||  || 12h / KayGee&lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 1 || 2 || 2 ||  || -1  ||  ||  ||  || 4 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 2 || 4 || 4 ||  || -2 ||  ||  ||  || 4 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 3&amp;lt;uv/&amp;gt; || 7 || 7 ||  || -3 ||  ||  ||  || 9 hrs / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 4&amp;lt;uv/&amp;gt; || 10 || 10  ||  || -4 ||  ||  ||  || 12 hrs / Myn&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 5&amp;lt;uv/&amp;gt; || 12 || 12  ||  || -5 ||  ||  ||  || 15 hrs / Myn&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 6&amp;lt;uv/&amp;gt; || 15 || 15  ||  || -6 ||  ||  ||  || 18 hrs / Rosenfeuer &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 7&amp;lt;uv/&amp;gt; || 17 || 17  ||  || -7 ||  ||  ||  || 21 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 8&amp;lt;uv/&amp;gt; || 20 || 20  ||  || -8 ||  ||  ||  ||  24 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 9 || 22 || 22  ||  || -9 ||  ||  ||  ||  30 hrs 37 min &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 10 || 25 || 25  ||  || -10 ||  ||  ||  ||  ~35 hrs / Qwu&lt;br /&gt;
|-&lt;br /&gt;
| Shanklish|| 3 || -1 || -1  ||  || -1 || -1 || -1 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 1 ||  || -1  || 2 ||  ||  ||  || -2 || 8+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 2 ||  || -3  || 5 ||  || 1 ||  || -4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 3 ||  || -4  || 7 ||  || 1 ||  || -6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 ||  || -7  || 12 ||  || 2 ||  || -10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 6 ||  || -9  || 15 ||  || 3 ||  || -12 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 8 ||  || -12  || 20 ||  || 4 ||  || -16 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 9 ||  || -13  || 22 ||  || 4 ||  || -18 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 10 ||  || -15  || 25 ||  || 5 ||  || -20 || &lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 1 || -1 || -1 || -1 || -1 || -1 || -1 || -1 || +125 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 2 || -3 || -3 || -3 || -3 || -3 || -3 || -3 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 3 || -4 || -4 || -4 || -4 || -4 || -4 || -4 || / Heterika, +175 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 4 || -6 || -6 || -6 || -6 || -6 || -6 || -6 || / Sabahl&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 6 ||  colspan=&amp;quot;7&amp;quot; | all negative stats -4 to -9 &amp;lt;br /&amp;gt; 250 points per item &amp;lt;br /&amp;gt;eat sinker or grilled to stop the negative stat || hours&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 8 || -12 || -12 || -12 || -12 || -12 || -12 || -12 || +300 quality /Gnarph&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 || -15 || -15 || -15 || -15 || -15 || -15 || -15 || +350 quality&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || pot || colspan=&amp;quot;7&amp;quot; | cicada silence times ||  Hours / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 1 || || || || || || || ||   ? 15 min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 || || || || || || || || 43 Min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 3 || -1 || -1 ||  || -1 || -1 || -1 || -1 || 1hr 2 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 4 || || || || || || || || 1hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 5 || || || || || || || || 1hr 45 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 6 || || || || || || || || 2hr 7 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 7 || || || || || || || || 2hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Barrel of Cheese==&lt;br /&gt;
*with a crowbar in inventory and the Barrel on the ground&lt;br /&gt;
*right click the barrel click a destructive action &lt;br /&gt;
*the cheeses will go to your inventory and the crowbar and barrel will poof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Event cheese containers were distributed across the landscape. &lt;br /&gt;
* Odd Barrel of Cheese &lt;br /&gt;
* Odd Crate of Cheese&lt;br /&gt;
* Odd Sacks of Cheese&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Event Cheese Types&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odd_Barrel_of_Cheese.jpeg|160px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBarrelOfCheese.jpg|120px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBasketOfCheese.jpg|120px|thumb|left|Odd Basket of Cheese]]&lt;br /&gt;
| [[File:Odd_Crate_of_Cheese.jpeg|200px|thumb|left|Odd Crate of Cheese]]&lt;br /&gt;
| [[File:Odd_Sacks_of_Cheese.jpeg|200px|thumb|left|Odd Sacks of Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Guild:Wilderness&amp;diff=233323</id>
		<title>Guild:Wilderness</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Guild:Wilderness&amp;diff=233323"/>
		<updated>2023-12-10T23:53:37Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guild |name=Wilderness |location={{Bitter Lakes | 1746 | 6470}}}}&lt;br /&gt;
&lt;br /&gt;
Members: Hands, Rosenfeuer, Sunstrider, Serath, Sonnenfeuer, Yekedo&lt;br /&gt;
&lt;br /&gt;
Actual Projekt: Building 2 Gyration Cells&lt;br /&gt;
&lt;br /&gt;
1st Gyration Cell&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gyration Cell No. 1&lt;br /&gt;
|-&lt;br /&gt;
! No. Needed !! Object !! Responsible !! X for Done !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 1000/1000 || Boards || Hands || X || &lt;br /&gt;
|-&lt;br /&gt;
| 1000/500 || Clay || Rosenfeuer || X || &lt;br /&gt;
|-&lt;br /&gt;
| 0/250 || Concrete || All ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 50/50 || Copper sheeting || Serath || X || &lt;br /&gt;
|-&lt;br /&gt;
| 21/12 || Crucible || Rosenfeuer || X || &lt;br /&gt;
|-&lt;br /&gt;
| 20/20 || Glass Pipe || Serath || X || &lt;br /&gt;
|-&lt;br /&gt;
| 200/100 || Leather || Rosenfeuer || X ||         &lt;br /&gt;
|-&lt;br /&gt;
| 100/50 || Moon Steel || Rosenfeuer || X ||            &lt;br /&gt;
|-&lt;br /&gt;
| 10/10 || Pulley || Rosenfeuer || X ||&lt;br /&gt;
|-&lt;br /&gt;
| 0/25 || Tin Sheeting || Hands || ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Guild:Wilderness&amp;diff=233311</id>
		<title>Guild:Wilderness</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Guild:Wilderness&amp;diff=233311"/>
		<updated>2023-12-10T20:42:16Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guild |name=Wilderness |location={{Bitter Lakes | 1746 | 6470}}}}&lt;br /&gt;
&lt;br /&gt;
Members: Hands, Rosenfeuer, Sunstrider, Serath, Sonnenfeuer, Yekedo&lt;br /&gt;
&lt;br /&gt;
Actual Projekt: Building 2 Gyration Cells&lt;br /&gt;
&lt;br /&gt;
1st Gyration Cell&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gyration Cell No. 1&lt;br /&gt;
|-&lt;br /&gt;
! No. Needed !! Object !! Responsible !! X for Done !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 1000/1000 || Boards || Hands || X || &lt;br /&gt;
|-&lt;br /&gt;
| 500/500 || Clay || Rosenfeuer || X || &lt;br /&gt;
|-&lt;br /&gt;
| 0/250 || Concrete || All ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 50/50 || Copper sheeting || Serath || X || &lt;br /&gt;
|-&lt;br /&gt;
| 12/12 || Crucible || Rosenfeuer || X || &lt;br /&gt;
|-&lt;br /&gt;
| 20/20 || Glass Pipe || Serath || X || &lt;br /&gt;
|-&lt;br /&gt;
| 100/100 || Leather || Rosenfeuer || X ||         &lt;br /&gt;
|-&lt;br /&gt;
| 0/50 || Moon Steel || Rosenfeuer || ||            &lt;br /&gt;
|-&lt;br /&gt;
| 10/10 || Pulley || Rosenfeuer || X ||&lt;br /&gt;
|-&lt;br /&gt;
| 0/25 || Tin Sheeting || Hands || ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Fennec_Locations&amp;diff=233042</id>
		<title>Fennec Locations</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Fennec_Locations&amp;diff=233042"/>
		<updated>2023-12-07T22:03:31Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: /* List of Fennec signs and captures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Key ==&lt;br /&gt;
Nodes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirBl) --&amp;gt;https://static.atitd.wiki/maps/markers/markerCirBl.png Public Trap built in 250-coordinate blocks, presumed live&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirYe) --&amp;gt;https://static.atitd.wiki/maps/markers/markerCirYe.png Public Trap built in 250-coordinate blocks, built more than 30 days ago and needs verifying/rebuilding&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirLb) --&amp;gt;https://static.atitd.wiki/maps/markers/markerCirLb.png Public Trap built outside the 250-coordinate block system.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirGr) (?) --&amp;gt;https://static.atitd.wiki/maps/markers/markerCirGr.png Fennec Caught&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirRd) --&amp;gt;https://static.atitd.wiki/maps/markers/markerCirRd.png Non-Public Trap.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Types:&lt;br /&gt;
*B -- Brown&lt;br /&gt;
*Q -- Bushy-tailed&lt;br /&gt;
*F -- Furry&lt;br /&gt;
*P -- Pygmy&lt;br /&gt;
*R -- Ruddy&lt;br /&gt;
*X -- Sharp-toothed&lt;br /&gt;
*H -- Short-haired&lt;br /&gt;
&lt;br /&gt;
== Cage Map ==&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
 	&lt;br /&gt;
&amp;lt;!-- (CirBl) = Public Trap built in 250-coordinate blocks, presumed live --&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirYe) = Public Trap built in 250-coordinate blocks, built more than 30 days ago and needs verifying/rebuilding --&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirLb) = Public Trap built outside the 250-coordinate block system. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirRd) = Non-Public Trap. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- B -- Brown --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Q -- Bushy-tailed --&amp;gt;&lt;br /&gt;
&amp;lt;!-- F -- Furry --&amp;gt;&lt;br /&gt;
&amp;lt;!-- P -- Pygmy --&amp;gt;&lt;br /&gt;
&amp;lt;!-- R -- Ruddy --&amp;gt;&lt;br /&gt;
&amp;lt;!-- X -- Sharp-toothed --&amp;gt;&lt;br /&gt;
&amp;lt;!-- H -- Short-haired --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(CirBl) () 4650, -4700, (4650, -4700)&lt;br /&gt;
(CirBl) () 4400, -4700, (4400, -4700)&lt;br /&gt;
(CirBl) () 4150, -4700, (4150, -4700)&lt;br /&gt;
(CirBl) () 3900, -4700, (3900, -4700)&lt;br /&gt;
(CirBl) () 4650, -4450, (4650, -4450)&lt;br /&gt;
(CirBl) () 4400, -4450, (4400, -4450)&lt;br /&gt;
(CirBl) () 4150, -4450, (4150, -4450)&lt;br /&gt;
(CirBl) () 3900, -4450, (3900, -4450)&lt;br /&gt;
(CirBl) () 4650, -3950, (4650, -3950)&lt;br /&gt;
(CirBl) () 4650, -3700, (4650, -3700)&lt;br /&gt;
(CirBl) () 4650, -3450, (4650, -3450)&lt;br /&gt;
(CirBl) () 4400, -4200, (4400, -4200)&lt;br /&gt;
(CirBl) () 4400, -3950, (4400, -3950)&lt;br /&gt;
(CirBl) () 4400, -3700, (4400, -3700)&lt;br /&gt;
(CirBl) () 4400, -3450, (4400, -3450)&lt;br /&gt;
(CirBl) () 4150, -4200, (4150, -4200)&lt;br /&gt;
(CirBl) () 4150, -3950, (4150, -3950)&lt;br /&gt;
(CirBl) () 4150, -3700, (4150, -3700)&lt;br /&gt;
(CirBl) () 4150, -3450, (4150, -3450)&lt;br /&gt;
(CirBl) () 3900, -3450, (3900, -3450)&lt;br /&gt;
(CirBl) () 3900, -3700, (3900, -3700)&lt;br /&gt;
(CirBl) () 3900, -3950, (3900, -3950)&lt;br /&gt;
(CirBl) () 3900, -4200, (3900, -4200)&lt;br /&gt;
(CirBl) () 3650, -3450, (3650, -3450)&lt;br /&gt;
(CirBl) () 3650, -3700, (3650, -3700)&lt;br /&gt;
(CirBl) () 3650, -3950, (3650, -3950)&lt;br /&gt;
(CirBl) () 3650, -4200, (3650, -4200)&lt;br /&gt;
(CirBl) () 3650, -4450, (3650, -4450)&lt;br /&gt;
(CirBl) () 3650, -4700, (3650, -4700)&lt;br /&gt;
(CirBl) () 3400, -3450, (3400, -3450)&lt;br /&gt;
(CirBl) () 3400, -3700, (3400, -3700)&lt;br /&gt;
(CirBl) () 3400, -3950, (3400, -3950)&lt;br /&gt;
(CirBl) (R) 3400, -4200, (3400, -4200)&lt;br /&gt;
(CirBl) () 3400, -4450, (3400, -4450)&lt;br /&gt;
(CirBl) () 3400, -4700, (3400, -4700)&lt;br /&gt;
&lt;br /&gt;
(CirBl) (X) 4500, -1500, (4500, -1500)&lt;br /&gt;
(CirBl) (X) 4750, -1500, (4750, -1500)&lt;br /&gt;
(CirBl) (X) 4750, -1250, (4750, -1250)&lt;br /&gt;
(CirBl) () 4500, -1250, (4500, -1250)&lt;br /&gt;
(CirBl) () 5000, -1500, (5000, -1500)&lt;br /&gt;
(CirBl) () 5000, -1250, (5000, -1250)&lt;br /&gt;
(CirBl) () 4250, -1250, (4250, -1250)&lt;br /&gt;
(CirBl) () 5000, -1000, (5000, -1000)&lt;br /&gt;
(CirBl) () 4750, -1000, (4750, -1000)&lt;br /&gt;
(CirBl) () 4750, -750, (4750, -750)&lt;br /&gt;
(CirBl) () 4500, -1000, (4500, -1000)&lt;br /&gt;
(CirBl) () 4250, -1000, (4250, -1000)&lt;br /&gt;
(CirBl) () 4250, -1500, (4250, -1500)&lt;br /&gt;
(CirBl) () 4250, -1750, (4250, -1750)&lt;br /&gt;
(CirBl) () 4500, -1750, (4500, -1750)&lt;br /&gt;
(CirBl) () 4750, -1750, (4750, -1750)&lt;br /&gt;
(CirBl) () 5000, -1750, (5000, -1750)&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|Fennec Locations]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Fennec signs and captures ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
! Region !!width=&amp;quot;10%&amp;quot;|  Coord X,Y  !! Subspecies !! Signs or capture !! Public/Private !! Found by !! Date&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes || 3150, -4200 || Ruddy || Capture || Public || Rhaom || 19/11/2023 (Akhet III-24) ||&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes || 3150, -3950 || Ruddy || Capture || Public || Kay || 20/11/2023 (Akhet III-28) ||&lt;br /&gt;
|-&lt;br /&gt;
| Damot || 3250, -2000 || Brown || Capture || Public || Kay || 21/11/2023 (Akhet IV-2) ||&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes || 3900, -3950 || Ruddy || Capture || Public || Zephyr || 21/11/2023 (Akhet IV-2) ||&lt;br /&gt;
|-&lt;br /&gt;
| Damot || 4500, -1250 || Sharp-Toothed || Capture || Public || Mezil || 25/11/2023 (Akhet IV-15) ||&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes || 3150, -4200 || Ruddy || Capture || Public || Rosenfeuer || 06/12/2023 (Peret I-20) ||&lt;br /&gt;
|-&lt;br /&gt;
| East Kush || 2500, -3250 || Bush-Tailed || Capture || Public || Rosenfeuer || 07/12/2023 (Peret I-24) ||&lt;br /&gt;
|-&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Cheese&amp;diff=233034</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Cheese&amp;diff=233034"/>
		<updated>2023-12-07T20:12:24Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: /* Known Cheese Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item|name=Cheese}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope the basic overview of Cheese has been helpful, but the new mechanics are &amp;quot;discovery of ingredient ratios&amp;quot;, &amp;quot;discovery of correct ingredients&amp;quot;, &amp;quot;discovery of best locations&amp;quot;, &amp;quot;maturing system&amp;quot;,  in comparison to wine, there is no genetics aspects, '''Cheese''' is aimed as a &amp;quot;i'm not that good at cooking but I want stat food&amp;quot;, &amp;quot;tradable food with known results&amp;quot; and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity.&amp;quot; -Malard on Discord&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
* Aged cheese can be a long term stat boost source&lt;br /&gt;
* Cheese does not go stale&lt;br /&gt;
* Cheese may be traded&lt;br /&gt;
&lt;br /&gt;
== Cheese Characteristics ==&lt;br /&gt;
* Different cheeses have different characteristics&lt;br /&gt;
** Example: Rumi cheese is a great carry food but has a small hit to road speed&lt;br /&gt;
* Potency level (0-10) determines the amount the stat(s) are changed&lt;br /&gt;
** Potency 0 is worthless, and gives no boost. This is the stage of newly made cheese. It cannot be eaten until aged.&lt;br /&gt;
** Potency 1 (lowest) will give/take a few points in a stat&lt;br /&gt;
** Potency 10 could be as high as +50/-50&lt;br /&gt;
* Potency also affects duration - from hours up to days&lt;br /&gt;
&lt;br /&gt;
As noted by Lukeera a number of people don't use Discord (20 8 2021) - so to try and help everyone know how cheese currently works (note Jeffrez has queried with Malard if this is intended):&lt;br /&gt;
1 - Eating cheese gives you a stat timer (potency 3 is about 12 hours)&lt;br /&gt;
2 - You can then stack herbs on top of this and that stack lasts until the expiry of the cheese timer&lt;br /&gt;
&lt;br /&gt;
EXAMPLE: I eat a 3 potency Istanboly cheese, then i eat common basil, the +dex buff from the basil is applied at a timer equal to the remaining cheese timer.&lt;br /&gt;
&lt;br /&gt;
Doing this allows you to accumulate huge stat bonuses (Jeffrez supplemented his natural + 11 dex by an extra 50 dex to give 61 dex - this is on the lower scale of bonus which has been achieved).&lt;br /&gt;
&lt;br /&gt;
== Cheese Production ==&lt;br /&gt;
* Made in a [[Creamery]]&lt;br /&gt;
* Some cheeses are faction specific.  There may be region-specific cheeses in the future.&lt;br /&gt;
* Learning the {{RequireSkill | Cheese Making | 0}} skill will give you two basic recipes&lt;br /&gt;
* Additional cheese recipes can be discovered&lt;br /&gt;
* Cheeses take time to mature&lt;br /&gt;
** This happens in either a [[Small Aging Rack]] or [[Large Aging Rack]]&lt;br /&gt;
** Longer maturation time increases potency (up to the amount allowed based on the recipe used)&lt;br /&gt;
** Both Mishi and Rumi cheeses may gain a point of potency each week they age in a large rack (confirmation needed)&lt;br /&gt;
* Once a cheese is removed from an aging rack, maturation stops.  Cheeses of Potency 1 and greater cannot be put on an aging rack.&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
Tortellini had Istanboly (7 focus, 6 perc, -7 dex) and ate a perception herb and got the message &amp;quot;You throw up, the combination of flavours is too much for your body&amp;quot; resetting stats back to normal&lt;br /&gt;
&lt;br /&gt;
This may have changed for T10 -- Amy got up to 106 Dexterity (!!) by eating potency 6 Rumi cheese followed by a bunch of different dexterity herbs.&lt;br /&gt;
[[File:106 dex.png|frameless|Yes, that's really 106 dexterity]]&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Recipe Sources:&lt;br /&gt;
*Rumi, available to all Egyptians with the Cheesemaking skill, from the Great Hall of the player's Faction.&lt;br /&gt;
*Halloumi, available to all Kush players&lt;br /&gt;
*Istanboly, available to all Hyksos players&lt;br /&gt;
*Mish, available to all Meshwesh players&lt;br /&gt;
&lt;br /&gt;
Recipes are learned at the Great Hall be selecting Research &amp;gt; Train &amp;gt; then select each cheese type.&lt;br /&gt;
&lt;br /&gt;
*Shanklish, Areesh, Baramily, and Domiati, available upon completion of the [[The Stranger's Challenge Cheese Recipe|Stranger's Challenge]]&lt;br /&gt;
**Challenge may be started at any conflict shrine, at any time.  Only one recipe given per avatar.&lt;br /&gt;
**A player may take as much time as they wish, but the Challenge must be completed within two hours to receive a cheese recipe.&lt;br /&gt;
&lt;br /&gt;
*Discovered when making Areesh Cheese that I could only put in 500 Sour Milk (50 cheese).  This was after I had put in 80x for all other ingredients.  Need to test to see if that is a limit on 500 of any ingredient when making cheese.  I would advise when making cheese to put in the largest quantity item first to avoid wastage of precious ingredients. - TimberNZ January 2019&lt;br /&gt;
*The table below lists the official recipe for each cheese which you are told when learning the cheese recipe. However, when actually making the cheese you are free to modify the recipe as you see fit, which may allow you to save on costs. For example, Halloumi cheese can be made with 3 Buttermilk and 1 Salt only, bypassing the need for Cow Milk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Official Recipe !! Positive Stats !! Negative Stats&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi (Kush) || 10 Cow Milk, 3 Buttermilk, 1 Salt ||'''floor(2.5n)''' Spd,  '''n''' Perc|| &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly (Hyksos)|| 10 Cow Milk, 4 Oil, 2 Peppers || '''n''' Con, '''floor(2.5n)''' Foc, '''2n''' Perc || &lt;br /&gt;
|-&lt;br /&gt;
| Mish (Meshwesh)|| 3 Buttermilk, 3 Sour Milk, 3 Peppers, 1 Salt || '''floor(1.5n)''' Dex, '''floor(2.5n)''' Speed|| &lt;br /&gt;
|-&lt;br /&gt;
| Rumi (all)|| 15 Cow Milk || '''floor(2.5n)''' Str, '''floor(2.5n)''' Dex  || '''n''' Spd&lt;br /&gt;
|-&lt;br /&gt;
| || || || &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Buttermilk, 15 Garlic, 3 Oil || Spread on the walls of a sheep pen for &amp;quot;protection&amp;quot; Pot 1 &amp;lt;1day || '''n''' all stats, &amp;lt;br&amp;gt;no change to End&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Sour Milk, 4 Honey, 1 Salt, 2 Buttermilk || 100+25n points added to final quality of all items made with the anvil and glory hole|| floor(-1.5n) to all stats. &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Milk, 3 Wood || Silences Cicada Cages for ~1 RL hour/potency (limited sample size) ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Cheese Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Potency !! Str !! Dex !! End !! Spd !! Con !! Foc !! Per !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 1&amp;lt;uv/&amp;gt; ||  ||  ||  || 2 ||  ||  || 1 || 3h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 2&amp;lt;uv/&amp;gt; ||  ||  ||  || 5 ||  ||  || 2 || 4h&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 3&amp;lt;uv/&amp;gt; ||  ||  ||  || 7 ||  ||  || 3 || 9h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 4 ||  ||  ||  || 10 ||  ||  || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 5 ||  ||  ||  || 12 ||  ||  || 5 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 6 ||  ||  ||  || 15 ||  ||  || 6 || 18–20 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 7 ||  ||  ||  || 17 ||  ||  || 8 || 21 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 8 ||  ||  ||  || 20 ||  ||  || 8 || ~22 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 9 ||  ||  ||  || 22 ||  ||  || 9 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Halloumi|| 10 ||  ||  ||  || 25 ||  ||  || 10 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Istanboly || 1&amp;lt;uv/&amp;gt; ||  || -1 ||  || -2 || 1 || 2 || 2 || 4h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 2&amp;lt;uv/&amp;gt; ||  || -3 ||  || -5 || 2 || 5 || 4 || 8h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 3&amp;lt;uv/&amp;gt; ||  || -4 ||  || -7 || 3 || 7 || 6 || 12h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 4 ||  || -6 ||  || -10 || 4 || 10 || 8 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 5 ||  || -7 ||  || -12 || 5 || 12 || 10 ||   / Asnath&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 7 ||  || -10 ||  || -17 || 7 || 17 || 14 ||   / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 9||  || -13 ||  || -22 || 9 || 22 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly ||10||  || -15 ||  || -25 || 10 || 25 || 20 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 1&amp;lt;uv/&amp;gt; || -1 || 3  ||  || 4 ||  ||  ||   || 2h / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 2&amp;lt;uv/&amp;gt; || -3 || 6  || || 8 ||  ||  ||  || 4h  / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3&amp;lt;uv/&amp;gt; || -4 || 9 ||  || 12 ||  ||  ||  || 6h / Dinkie  &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 4 || 7 || -10 || 27 || || 28 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 5 || 10 || -15 || 30 || || 40 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 6&amp;lt;uv/&amp;gt; || -9 || 18 ||  || 24 ||  ||  ||  || 12h / KayGee&lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 1&amp;lt;uv/&amp;gt; || 2 || 2 ||  || -1  ||  ||  ||  || 3 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi|| 2 || 4 || 4 ||  || -2 ||  ||  ||  || 4 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 3&amp;lt;uv/&amp;gt; || 7 || 7 ||  || -3 ||  ||  ||  || 9 hrs / Dinkie&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 4&amp;lt;uv/&amp;gt; || 10 || 10  ||  || -4 ||  ||  ||  || 12 hrs / Myn&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 5&amp;lt;uv/&amp;gt; || 12 || 12  ||  || -5 ||  ||  ||  || 15 hrs / Myn&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 6&amp;lt;uv/&amp;gt; || 15 || 15  ||  || -6 ||  ||  ||  || 18 hrs / Rosenfeuer &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 7&amp;lt;uv/&amp;gt; || 17 || 17  ||  || -7 ||  ||  ||  || 21 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 8&amp;lt;uv/&amp;gt; || 20 || 20  ||  || -8 ||  ||  ||  ||  24 hrs / Rosenfeuer&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 9 || 22 || 22  ||  || -9 ||  ||  ||  ||  30 hrs 37 min &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 10 || 25 || 25  ||  || -10 ||  ||  ||  ||  ~35 hrs / Qwu&lt;br /&gt;
|-&lt;br /&gt;
| Shanklish|| 3 || -1 || -1  ||  || -1 || -1 || -1 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 1 ||  || -1  || 2 ||  ||  ||  || -2 || 8+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 2 ||  || -3  || 5 ||  || 1 ||  || -4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 3 ||  || -4  || 7 ||  || 1 ||  || -6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 ||  || -7  || 12 ||  || 2 ||  || -10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 6 ||  || -9  || 15 ||  || 3 ||  || -12 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 8 ||  || -12  || 20 ||  || 4 ||  || -16 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 9 ||  || -13  || 22 ||  || 4 ||  || -18 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 10 ||  || -15  || 25 ||  || 5 ||  || -20 || &lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 1 || -1 || -1 || -1 || -1 || -1 || -1 || -1 || +125 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 2 || -3 || -3 || -3 || -3 || -3 || -3 || -3 || / Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 3 || -4 || -4 || -4 || -4 || -4 || -4 || -4 || / Heterika, +175 quality&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 4 || -6 || -6 || -6 || -6 || -6 || -6 || -6 || / Sabahl&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 6 ||  colspan=&amp;quot;7&amp;quot; | all negative stats -4 to -9 &amp;lt;br /&amp;gt; 250 points per item &amp;lt;br /&amp;gt;eat sinker or grilled to stop the negative stat || hours&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 8 || -12 || -12 || -12 || -12 || -12 || -12 || -12 || +300 quality /Gnarph&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 || -15 || -15 || -15 || -15 || -15 || -15 || -15 || +350 quality&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || pot || colspan=&amp;quot;7&amp;quot; | cicada silence times ||  Hours / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 1 || || || || || || || ||   ? 15 min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 || || || || || || || || 43 Min / Rania &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 3 || -1 || -1 ||  || -1 || -1 || -1 || -1 || 1hr 2 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 4 || || || || || || || || 1hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 5 || || || || || || || || 1hr 45 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 6 || || || || || || || || 2hr 7 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 7 || || || || || || || || 2hr 26 min / Rania&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Barrel of Cheese==&lt;br /&gt;
*with a crowbar in inventory and the Barrel on the ground&lt;br /&gt;
*right click the barrel click a destructive action &lt;br /&gt;
*the cheeses will go to your inventory and the crowbar and barrel will poof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Event cheese containers were distributed across the landscape. &lt;br /&gt;
* Odd Barrel of Cheese &lt;br /&gt;
* Odd Crate of Cheese&lt;br /&gt;
* Odd Sacks of Cheese&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Event Cheese Types&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odd_Barrel_of_Cheese.jpeg|160px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBarrelOfCheese.jpg|120px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBasketOfCheese.jpg|120px|thumb|left|Odd Basket of Cheese]]&lt;br /&gt;
| [[File:Odd_Crate_of_Cheese.jpeg|200px|thumb|left|Odd Crate of Cheese]]&lt;br /&gt;
| [[File:Odd_Sacks_of_Cheese.jpeg|200px|thumb|left|Odd Sacks of Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Fennec_Locations&amp;diff=232924</id>
		<title>Fennec Locations</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Fennec_Locations&amp;diff=232924"/>
		<updated>2023-12-06T16:20:34Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: /* List of Fennec signs and captures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Key ==&lt;br /&gt;
Nodes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirBl) --&amp;gt;https://static.atitd.wiki/maps/markers/markerCirBl.png Public Trap built in 250-coordinate blocks, presumed live&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirYe) --&amp;gt;https://static.atitd.wiki/maps/markers/markerCirYe.png Public Trap built in 250-coordinate blocks, built more than 30 days ago and needs verifying/rebuilding&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirLb) --&amp;gt;https://static.atitd.wiki/maps/markers/markerCirLb.png Public Trap built outside the 250-coordinate block system.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirGr) (?) --&amp;gt;https://static.atitd.wiki/maps/markers/markerCirGr.png Fennec Caught&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirRd) --&amp;gt;https://static.atitd.wiki/maps/markers/markerCirRd.png Non-Public Trap.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Types:&lt;br /&gt;
*B -- Brown&lt;br /&gt;
*Q -- Bushy-tailed&lt;br /&gt;
*F -- Furry&lt;br /&gt;
*P -- Pygmy&lt;br /&gt;
*R -- Ruddy&lt;br /&gt;
*X -- Sharp-toothed&lt;br /&gt;
*H -- Short-haired&lt;br /&gt;
&lt;br /&gt;
== Cage Map ==&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
 	&lt;br /&gt;
&amp;lt;!-- (CirBl) = Public Trap built in 250-coordinate blocks, presumed live --&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirYe) = Public Trap built in 250-coordinate blocks, built more than 30 days ago and needs verifying/rebuilding --&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirLb) = Public Trap built outside the 250-coordinate block system. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- (CirRd) = Non-Public Trap. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- B -- Brown --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Q -- Bushy-tailed --&amp;gt;&lt;br /&gt;
&amp;lt;!-- F -- Furry --&amp;gt;&lt;br /&gt;
&amp;lt;!-- P -- Pygmy --&amp;gt;&lt;br /&gt;
&amp;lt;!-- R -- Ruddy --&amp;gt;&lt;br /&gt;
&amp;lt;!-- X -- Sharp-toothed --&amp;gt;&lt;br /&gt;
&amp;lt;!-- H -- Short-haired --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(CirBl) () 4650, -4700, (4650, -4700)&lt;br /&gt;
(CirBl) () 4400, -4700, (4400, -4700)&lt;br /&gt;
(CirBl) () 4150, -4700, (4150, -4700)&lt;br /&gt;
(CirBl) () 3900, -4700, (3900, -4700)&lt;br /&gt;
(CirBl) () 4650, -4450, (4650, -4450)&lt;br /&gt;
(CirBl) () 4400, -4450, (4400, -4450)&lt;br /&gt;
(CirBl) () 4150, -4450, (4150, -4450)&lt;br /&gt;
(CirBl) () 3900, -4450, (3900, -4450)&lt;br /&gt;
(CirBl) () 4650, -3950, (4650, -3950)&lt;br /&gt;
(CirBl) () 4650, -3700, (4650, -3700)&lt;br /&gt;
(CirBl) () 4650, -3450, (4650, -3450)&lt;br /&gt;
(CirBl) () 4400, -4200, (4400, -4200)&lt;br /&gt;
(CirBl) () 4400, -3950, (4400, -3950)&lt;br /&gt;
(CirBl) () 4400, -3700, (4400, -3700)&lt;br /&gt;
(CirBl) () 4400, -3450, (4400, -3450)&lt;br /&gt;
(CirBl) () 4150, -4200, (4150, -4200)&lt;br /&gt;
(CirBl) () 4150, -3950, (4150, -3950)&lt;br /&gt;
(CirBl) () 4150, -3700, (4150, -3700)&lt;br /&gt;
(CirBl) () 4150, -3450, (4150, -3450)&lt;br /&gt;
(CirBl) () 3900, -3450, (3900, -3450)&lt;br /&gt;
(CirBl) () 3900, -3700, (3900, -3700)&lt;br /&gt;
(CirBl) () 3900, -3950, (3900, -3950)&lt;br /&gt;
(CirBl) () 3900, -4200, (3900, -4200)&lt;br /&gt;
(CirBl) () 3650, -3450, (3650, -3450)&lt;br /&gt;
(CirBl) () 3650, -3700, (3650, -3700)&lt;br /&gt;
(CirBl) () 3650, -3950, (3650, -3950)&lt;br /&gt;
(CirBl) () 3650, -4200, (3650, -4200)&lt;br /&gt;
(CirBl) () 3650, -4450, (3650, -4450)&lt;br /&gt;
(CirBl) () 3650, -4700, (3650, -4700)&lt;br /&gt;
(CirBl) () 3400, -3450, (3400, -3450)&lt;br /&gt;
(CirBl) () 3400, -3700, (3400, -3700)&lt;br /&gt;
(CirBl) () 3400, -3950, (3400, -3950)&lt;br /&gt;
(CirBl) (R) 3400, -4200, (3400, -4200)&lt;br /&gt;
(CirBl) () 3400, -4450, (3400, -4450)&lt;br /&gt;
(CirBl) () 3400, -4700, (3400, -4700)&lt;br /&gt;
&lt;br /&gt;
(CirBl) (X) 4500, -1500, (4500, -1500)&lt;br /&gt;
(CirBl) (X) 4750, -1500, (4750, -1500)&lt;br /&gt;
(CirBl) (X) 4750, -1250, (4750, -1250)&lt;br /&gt;
(CirBl) () 4500, -1250, (4500, -1250)&lt;br /&gt;
(CirBl) () 5000, -1500, (5000, -1500)&lt;br /&gt;
(CirBl) () 5000, -1250, (5000, -1250)&lt;br /&gt;
(CirBl) () 4250, -1250, (4250, -1250)&lt;br /&gt;
(CirBl) () 5000, -1000, (5000, -1000)&lt;br /&gt;
(CirBl) () 4750, -1000, (4750, -1000)&lt;br /&gt;
(CirBl) () 4750, -750, (4750, -750)&lt;br /&gt;
(CirBl) () 4500, -1000, (4500, -1000)&lt;br /&gt;
(CirBl) () 4250, -1000, (4250, -1000)&lt;br /&gt;
(CirBl) () 4250, -1500, (4250, -1500)&lt;br /&gt;
(CirBl) () 4250, -1750, (4250, -1750)&lt;br /&gt;
(CirBl) () 4500, -1750, (4500, -1750)&lt;br /&gt;
(CirBl) () 4750, -1750, (4750, -1750)&lt;br /&gt;
(CirBl) () 5000, -1750, (5000, -1750)&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|Fennec Locations]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Fennec signs and captures ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
! Region !!width=&amp;quot;10%&amp;quot;|  Coord X,Y  !! Subspecies !! Signs or capture !! Public/Private !! Found by !! Date&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes || 3150, -4200 || Ruddy || Capture || Public || Rhaom || 19/11/2023 (Akhet III-24) ||&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes || 3150, -3950 || Ruddy || Capture || Public || Kay || 20/11/2023 (Akhet III-28) ||&lt;br /&gt;
|-&lt;br /&gt;
| Damot || 3250, -2000 || Brown || Capture || Public || Kay || 21/11/2023 (Akhet IV-2) ||&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes || 3900, -3950 || Ruddy || Capture || Public || Zephyr || 21/11/2023 (Akhet IV-2) ||&lt;br /&gt;
|-&lt;br /&gt;
| Damot || 4500, -1250 || Sharp-Toothed || Capture || Public || Mezil || 25/11/2023 (Akhet IV-15) ||&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes || 3150, -4200 || Ruddy || Capture || Public || Rosenfeuer || 06/12/2023 (Peret I-20) ||&lt;br /&gt;
|-&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=229656</id>
		<title>Test of the Oyster Catcher</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=229656"/>
		<updated>2023-11-14T13:22:18Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: /* T11 Regional Pearl Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Task/Test of the Oyster Catcher}}&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Oyster Catcher&lt;br /&gt;
| discipline    = The Human Body&lt;br /&gt;
| image         = Human Body Test Icons_Oyster Catcher.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
* 1 [[requires::Pearl]] - White&lt;br /&gt;
* 1 [[requires::Pearl]] - Coral &lt;br /&gt;
* 1 [[requires::Pearl]] - Smoke &lt;br /&gt;
* 1 [[requires::Pearl]] - Aqua&lt;br /&gt;
* 1 [[requires::Pearl]] - Pink&lt;br /&gt;
* 1 [[requires::Pearl]] - Beige&lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Search for rare oysters, and harvest them by unlocking their puzzle and gathering their meat and Pearls. Fit the Pearls to a beautiful Necklace to pass the test.&lt;br /&gt;
&lt;br /&gt;
[[File:PearlBed1.png]]&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Use the swimming skill to catch Oysters in Egypt's waterways. Assemble pearls from Oysters into a necklace. Visit Schools and Universities of The Human Body so that instructors may assist in your design.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
[[Task/Test of the Oyster Catcher]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
This is the seventh [[Tests|test]] in the discipline of the Human [[Body]].&lt;br /&gt;
&lt;br /&gt;
In the '''Test of the Oyster Catcher''', you are to make a necklace from 14 [[pearl]]s of varying sizes. Pearls can be obtained by swimming into water, finding a set of bubbles (which represent oysters), and then solving a small puzzle which will &amp;quot;catch&amp;quot; the oyster. Once you have your pearls, you must set them in the correct order to make your necklace.&lt;br /&gt;
&lt;br /&gt;
== Passing the Task ==&lt;br /&gt;
* UBody = Sign up for the Test&lt;br /&gt;
* SBody = Learn [[Swimming]] (costs 10 [[Linen]]) (may be done prior to starting test)&lt;br /&gt;
* You enter the water by walking straight up into it. &lt;br /&gt;
* [[Swimming]] is done similarly to running in that left-clicking somewhere will swim you there (but right-clicking won't stop you). Terrain steepness is a factor in determining where you can and cannot move. If you're swimming in rivers or lakes, this should not be a big deal. However, this means you can't go too far out into the Red Sea or Mediterranean Sea. &lt;br /&gt;
* To get out of the water, click on dry land, or select the Stop Swimming option from your Special menu. Be careful: it is possible to leave the water in places where you can't get back in.&lt;br /&gt;
* To Dive: RIGHT CLICK on the water where you wish to dive&lt;br /&gt;
&lt;br /&gt;
=== Finding an Oyster Bed ===&lt;br /&gt;
Oyster beds are represented by a grid of bubbles that can be of multiple colors (blue, green, white, plus off). Beds that give larger pearls are set on a larger grid and have more colors. &lt;br /&gt;
* An oyster bed will be visible from land. &lt;br /&gt;
* Small pearls come from 5x5 grids of blue, and in addition, the square you dive on does not toggle. &lt;br /&gt;
* Medium pearls come from 6x6 grids of blue. &lt;br /&gt;
* Large pearls come from 7x7 grids which appear as blue and green - they toggle through a cycle of blue, green, and off as you dive. &lt;br /&gt;
* Huge pearls come from 8x8 grids which appear as blue, green and white.&lt;br /&gt;
&lt;br /&gt;
 You must have &amp;quot;Fountain Detail&amp;quot; in your graphics options turned on to see the bubbles&lt;br /&gt;
 (Self &amp;gt;&amp;gt; Options &amp;gt;&amp;gt; Video). &lt;br /&gt;
 Any setting above minimum will do, though the higher the setting, the brighter the bubbles.&lt;br /&gt;
 [[Image:Fountain_0.jpg|500px|Fountain Detail at lowest setting]]&lt;br /&gt;
 [[Image:Fountain_5.jpg|500px|Fountain Detail at highest setting]]&lt;br /&gt;
&lt;br /&gt;
[[Oyster Bed]]s occasionally appear on top of each other. Once you start diving, all but one of the beds will disappear. In some of these cases, the bed may behave oddly, with some bubbles &amp;quot;staying off&amp;quot; or &amp;quot;staying on&amp;quot; unexpectedly. It is unknown if these circumstances have any other effect. If two appear almost touching, diving in one will make the other disappear.&lt;br /&gt;
&lt;br /&gt;
It appears that any given location yields pearls of different sizes, but of the same color. Most colors appear to cluster, with some colors only known to appear in particular regions. &lt;br /&gt;
&lt;br /&gt;
The following pages are good help for listing beds found and colors of pearls retrieved from them.&lt;br /&gt;
* [[Maps/Oyster Beds]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EFDFBD;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pearl Colors !! !! Pearl Sizes&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Aqua&lt;br /&gt;
* Beige&lt;br /&gt;
* Black &lt;br /&gt;
* Coral&lt;br /&gt;
* Pink&lt;br /&gt;
* Smoke&lt;br /&gt;
* White&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &lt;br /&gt;
* Huge&lt;br /&gt;
* Large&lt;br /&gt;
* Medium&lt;br /&gt;
* Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Solving the Bed ===&lt;br /&gt;
In order to retrieve the [[pearl]] from the oyster bed, you must get rid of all the bubbles in the grid. This puzzle is similar to the game Lights Out, in that you are given a grid of bubbles that are either &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot; and you must turn them all off. &lt;br /&gt;
&lt;br /&gt;
Grid spots are toggled by diving. &lt;br /&gt;
* For small size grids, diving on a spot will toggle all the orthogonal spots around it, but not the one where you actually dove.&lt;br /&gt;
* For all other size grids, diving on a spot will toggle that spot and all orthogonal spots around it.&lt;br /&gt;
* Each spot will cycle through its possible states (off plus each possible color for that grid size) in order as it is toggled. &lt;br /&gt;
&lt;br /&gt;
Once all the spots are off, you will receive a [[pearl]] and 7 deben of [[Oyster Meat]].&lt;br /&gt;
&lt;br /&gt;
A bed will reset if left still for about two minutes. In addition, beds do despawn, so you won't be able to sit at a bed for hours on end trying to solve them.&lt;br /&gt;
&lt;br /&gt;
=== Pearl Solver Tools ===&lt;br /&gt;
* [https://atitd.sharpnetwork.net/oyster/ SharpNetwork] - solver hosted by Cegaeil&lt;br /&gt;
&lt;br /&gt;
== Making the Necklace ==&lt;br /&gt;
In order to pass the test, you need to fit these pearls retrieved together and form a necklace. &lt;br /&gt;
&lt;br /&gt;
A complete necklace will require:&lt;br /&gt;
* 7 small pearls&lt;br /&gt;
* 4 medium pearls&lt;br /&gt;
* 2 large pearls&lt;br /&gt;
* 1 huge pearl&lt;br /&gt;
&lt;br /&gt;
There is a numbered slot for each pearl of these sizes (small position 1, small position 2, etc.).&lt;br /&gt;
&lt;br /&gt;
Each slot requires a pearl of a specific color, with the exception of the Huge (which can be any color). You do not know what colors are needed for each pearl initially. How you determine this is by fitting a pearl into the necklace, then showing it off to the instructors at a School or University of Body. They will report to you the number of correct colors and number of correct positions for each size. (This is similar to the old board game [http://en.wikipedia.org/wiki/Mastermind_%28board_game%29 Mastermind].)&lt;br /&gt;
&lt;br /&gt;
If you inserted a pearl in the wrong slot, you can remove it through the test menu. There is a chance of breaking the pearl, with a higher focus giving you a better chance to keep it intact. &lt;br /&gt;
* At 0 focus the pearl will ALWAYS break. (This is no longer true, I successfully removed a small pearl at 0 Focus on Oct 14 2015. --Aethan. I successfully removed 2 out of 5 small pears at Focus 3, and 7 out of 8 at Focus 6, 2021-11-09 --GiantPineapple)&lt;br /&gt;
* At 7 focus, the pearl will break most of the time (85% on a very low sample, 6 out of 7 breaking)&lt;br /&gt;
* It is unknown what the formula for pearl breaking is, however focus at 75 still resulted in around 10% breakages (3 out of 32 breaking).&lt;br /&gt;
&lt;br /&gt;
You may remove pearls that are placed in the right slot, but this is probably not something you want to do.&lt;br /&gt;
&lt;br /&gt;
Strategically, given that colors seems roughly indexed to regions, you will save time if you begin inserting pearls as you find them (checking at an SBody or UBody with each insertion, of course). For example, if you get 0 correct colors off a single small white pearl, you can avoid small beds in areas that only produce white pearls. If you get 1 for 1, keep going after them; you don't know how many you need until you hit X for X+1. &lt;br /&gt;
&lt;br /&gt;
You cannot use pearls caught by someone else in your necklace, so once you know a pearl is useless to you, you can remove it, even if it breaks without it affecting your chances at this test. Make a batch of focus food only once you have filled the necklace with right color / wrong location pearls or if you plan on keeping the pearls for the [[Throne of Pharaoh]] or to grind up in a chemistry lab for use in chemistry.&lt;br /&gt;
&lt;br /&gt;
Here is a chart to help track your progress. Copy the chart to your user page. Change the - for X on spots you have tried and were wrong&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|            1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua      ||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige     ||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black     ||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral     ||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink      ||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke     ||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White     ||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Admiring a Pearl ===&lt;br /&gt;
When you have a pearl in inventory, you can admire it under &amp;quot;Tests-&amp;gt;Test of the Oyster Catcher-&amp;gt;Admire&amp;quot;. You will get a screen showing where the pearl was found and by whom.&lt;br /&gt;
&lt;br /&gt;
When you have more than one pearl of the same color and size in your inventory, attempting to admire any of them will only look at the first one. You have to put the rest down or in a chest and look at them one at a time.&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
As you insert pearls into their correct positions, you will receive [[Talent Points]].&lt;br /&gt;
&lt;br /&gt;
'''The mechanism for receiving points is to be confirmed'''&lt;br /&gt;
&lt;br /&gt;
Add Oyster Advance Data here : [[Oyster Advance]]&lt;br /&gt;
&lt;br /&gt;
== Passing the Test ==&lt;br /&gt;
When you have all 14 pearls correctly inserted, show the necklace to your instructors, and you will pass the test.&lt;br /&gt;
&lt;br /&gt;
== Instructors ==&lt;br /&gt;
Please note that this does not refer to your fellow players but rather the scientists at the University of the Body. &lt;br /&gt;
&lt;br /&gt;
Go to UBody or SBody and select Tests. Then select Oyster Catcher and select the option to show the necklace to the instructors. You will come up with a dialogue box showing your progress. This progress chart will tell you which pearls are the right colour and if they are in the correct setting.&lt;br /&gt;
&lt;br /&gt;
== T11 Regional Pearl Colors ==&lt;br /&gt;
&lt;br /&gt;
In past tellings, the colors of pearls one could find was limited by the area of Egypt in which you were diving. Under the assumption the same is true now, we should pool data on what we're finding. If someone can determine boundaries other than region boundaries that control this, this could be refined.&lt;br /&gt;
&lt;br /&gt;
Please note that if you edit the following list, 'Smoke' pearl's color is listed as 'Silver'&lt;br /&gt;
&lt;br /&gt;
Known pearl colors by location (and as a [[Maps/Oyster Beds|map]]):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Aqua !! Beige !! Black !! Coral !! Pink !! Smoke !! White&lt;br /&gt;
|-&lt;br /&gt;
| Abydos	&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Ammonium&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Arabia&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Asyut&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Axum&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| Bernike&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Buhen&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Cyrene&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Damot&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Dunqul Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| Elephantine&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| East Kush&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| East Sinai&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Faiyum&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Gebel&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | x&lt;br /&gt;
|-&lt;br /&gt;
| Giza&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Hamim&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Kerma&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Kharga Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Meroe Desert&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh Delta&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Nabta Playa&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Napata&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Naqada&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Nubia&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Philae&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Pwenet&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Red Sea&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| South Sinai&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Suez&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Swenett&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| The Land Of Punt&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Thebes&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Timna&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Wadi Natrun&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| West Kush&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| West Sinai&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Western Desert&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| White Nile&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Zau&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=229653</id>
		<title>Test of the Oyster Catcher</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=229653"/>
		<updated>2023-11-14T12:57:35Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: /* T11 Regional Pearl Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Task/Test of the Oyster Catcher}}&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Oyster Catcher&lt;br /&gt;
| discipline    = The Human Body&lt;br /&gt;
| image         = Human Body Test Icons_Oyster Catcher.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
* 1 [[requires::Pearl]] - White&lt;br /&gt;
* 1 [[requires::Pearl]] - Coral &lt;br /&gt;
* 1 [[requires::Pearl]] - Smoke &lt;br /&gt;
* 1 [[requires::Pearl]] - Aqua&lt;br /&gt;
* 1 [[requires::Pearl]] - Pink&lt;br /&gt;
* 1 [[requires::Pearl]] - Beige&lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Search for rare oysters, and harvest them by unlocking their puzzle and gathering their meat and Pearls. Fit the Pearls to a beautiful Necklace to pass the test.&lt;br /&gt;
&lt;br /&gt;
[[File:PearlBed1.png]]&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Use the swimming skill to catch Oysters in Egypt's waterways. Assemble pearls from Oysters into a necklace. Visit Schools and Universities of The Human Body so that instructors may assist in your design.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
[[Task/Test of the Oyster Catcher]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
This is the seventh [[Tests|test]] in the discipline of the Human [[Body]].&lt;br /&gt;
&lt;br /&gt;
In the '''Test of the Oyster Catcher''', you are to make a necklace from 14 [[pearl]]s of varying sizes. Pearls can be obtained by swimming into water, finding a set of bubbles (which represent oysters), and then solving a small puzzle which will &amp;quot;catch&amp;quot; the oyster. Once you have your pearls, you must set them in the correct order to make your necklace.&lt;br /&gt;
&lt;br /&gt;
== Passing the Task ==&lt;br /&gt;
* UBody = Sign up for the Test&lt;br /&gt;
* SBody = Learn [[Swimming]] (costs 10 [[Linen]]) (may be done prior to starting test)&lt;br /&gt;
* You enter the water by walking straight up into it. &lt;br /&gt;
* [[Swimming]] is done similarly to running in that left-clicking somewhere will swim you there (but right-clicking won't stop you). Terrain steepness is a factor in determining where you can and cannot move. If you're swimming in rivers or lakes, this should not be a big deal. However, this means you can't go too far out into the Red Sea or Mediterranean Sea. &lt;br /&gt;
* To get out of the water, click on dry land, or select the Stop Swimming option from your Special menu. Be careful: it is possible to leave the water in places where you can't get back in.&lt;br /&gt;
* To Dive: RIGHT CLICK on the water where you wish to dive&lt;br /&gt;
&lt;br /&gt;
=== Finding an Oyster Bed ===&lt;br /&gt;
Oyster beds are represented by a grid of bubbles that can be of multiple colors (blue, green, white, plus off). Beds that give larger pearls are set on a larger grid and have more colors. &lt;br /&gt;
* An oyster bed will be visible from land. &lt;br /&gt;
* Small pearls come from 5x5 grids of blue, and in addition, the square you dive on does not toggle. &lt;br /&gt;
* Medium pearls come from 6x6 grids of blue. &lt;br /&gt;
* Large pearls come from 7x7 grids which appear as blue and green - they toggle through a cycle of blue, green, and off as you dive. &lt;br /&gt;
* Huge pearls come from 8x8 grids which appear as blue, green and white.&lt;br /&gt;
&lt;br /&gt;
 You must have &amp;quot;Fountain Detail&amp;quot; in your graphics options turned on to see the bubbles&lt;br /&gt;
 (Self &amp;gt;&amp;gt; Options &amp;gt;&amp;gt; Video). &lt;br /&gt;
 Any setting above minimum will do, though the higher the setting, the brighter the bubbles.&lt;br /&gt;
 [[Image:Fountain_0.jpg|500px|Fountain Detail at lowest setting]]&lt;br /&gt;
 [[Image:Fountain_5.jpg|500px|Fountain Detail at highest setting]]&lt;br /&gt;
&lt;br /&gt;
[[Oyster Bed]]s occasionally appear on top of each other. Once you start diving, all but one of the beds will disappear. In some of these cases, the bed may behave oddly, with some bubbles &amp;quot;staying off&amp;quot; or &amp;quot;staying on&amp;quot; unexpectedly. It is unknown if these circumstances have any other effect. If two appear almost touching, diving in one will make the other disappear.&lt;br /&gt;
&lt;br /&gt;
It appears that any given location yields pearls of different sizes, but of the same color. Most colors appear to cluster, with some colors only known to appear in particular regions. &lt;br /&gt;
&lt;br /&gt;
The following pages are good help for listing beds found and colors of pearls retrieved from them.&lt;br /&gt;
* [[Maps/Oyster Beds]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EFDFBD;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pearl Colors !! !! Pearl Sizes&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Aqua&lt;br /&gt;
* Beige&lt;br /&gt;
* Black &lt;br /&gt;
* Coral&lt;br /&gt;
* Pink&lt;br /&gt;
* Smoke&lt;br /&gt;
* White&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &lt;br /&gt;
* Huge&lt;br /&gt;
* Large&lt;br /&gt;
* Medium&lt;br /&gt;
* Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Solving the Bed ===&lt;br /&gt;
In order to retrieve the [[pearl]] from the oyster bed, you must get rid of all the bubbles in the grid. This puzzle is similar to the game Lights Out, in that you are given a grid of bubbles that are either &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot; and you must turn them all off. &lt;br /&gt;
&lt;br /&gt;
Grid spots are toggled by diving. &lt;br /&gt;
* For small size grids, diving on a spot will toggle all the orthogonal spots around it, but not the one where you actually dove.&lt;br /&gt;
* For all other size grids, diving on a spot will toggle that spot and all orthogonal spots around it.&lt;br /&gt;
* Each spot will cycle through its possible states (off plus each possible color for that grid size) in order as it is toggled. &lt;br /&gt;
&lt;br /&gt;
Once all the spots are off, you will receive a [[pearl]] and 7 deben of [[Oyster Meat]].&lt;br /&gt;
&lt;br /&gt;
A bed will reset if left still for about two minutes. In addition, beds do despawn, so you won't be able to sit at a bed for hours on end trying to solve them.&lt;br /&gt;
&lt;br /&gt;
=== Pearl Solver Tools ===&lt;br /&gt;
* [https://atitd.sharpnetwork.net/oyster/ SharpNetwork] - solver hosted by Cegaeil&lt;br /&gt;
&lt;br /&gt;
== Making the Necklace ==&lt;br /&gt;
In order to pass the test, you need to fit these pearls retrieved together and form a necklace. &lt;br /&gt;
&lt;br /&gt;
A complete necklace will require:&lt;br /&gt;
* 7 small pearls&lt;br /&gt;
* 4 medium pearls&lt;br /&gt;
* 2 large pearls&lt;br /&gt;
* 1 huge pearl&lt;br /&gt;
&lt;br /&gt;
There is a numbered slot for each pearl of these sizes (small position 1, small position 2, etc.).&lt;br /&gt;
&lt;br /&gt;
Each slot requires a pearl of a specific color, with the exception of the Huge (which can be any color). You do not know what colors are needed for each pearl initially. How you determine this is by fitting a pearl into the necklace, then showing it off to the instructors at a School or University of Body. They will report to you the number of correct colors and number of correct positions for each size. (This is similar to the old board game [http://en.wikipedia.org/wiki/Mastermind_%28board_game%29 Mastermind].)&lt;br /&gt;
&lt;br /&gt;
If you inserted a pearl in the wrong slot, you can remove it through the test menu. There is a chance of breaking the pearl, with a higher focus giving you a better chance to keep it intact. &lt;br /&gt;
* At 0 focus the pearl will ALWAYS break. (This is no longer true, I successfully removed a small pearl at 0 Focus on Oct 14 2015. --Aethan. I successfully removed 2 out of 5 small pears at Focus 3, and 7 out of 8 at Focus 6, 2021-11-09 --GiantPineapple)&lt;br /&gt;
* At 7 focus, the pearl will break most of the time (85% on a very low sample, 6 out of 7 breaking)&lt;br /&gt;
* It is unknown what the formula for pearl breaking is, however focus at 75 still resulted in around 10% breakages (3 out of 32 breaking).&lt;br /&gt;
&lt;br /&gt;
You may remove pearls that are placed in the right slot, but this is probably not something you want to do.&lt;br /&gt;
&lt;br /&gt;
Strategically, given that colors seems roughly indexed to regions, you will save time if you begin inserting pearls as you find them (checking at an SBody or UBody with each insertion, of course). For example, if you get 0 correct colors off a single small white pearl, you can avoid small beds in areas that only produce white pearls. If you get 1 for 1, keep going after them; you don't know how many you need until you hit X for X+1. &lt;br /&gt;
&lt;br /&gt;
You cannot use pearls caught by someone else in your necklace, so once you know a pearl is useless to you, you can remove it, even if it breaks without it affecting your chances at this test. Make a batch of focus food only once you have filled the necklace with right color / wrong location pearls or if you plan on keeping the pearls for the [[Throne of Pharaoh]] or to grind up in a chemistry lab for use in chemistry.&lt;br /&gt;
&lt;br /&gt;
Here is a chart to help track your progress. Copy the chart to your user page. Change the - for X on spots you have tried and were wrong&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|            1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua      ||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige     ||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black     ||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral     ||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink      ||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke     ||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White     ||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Admiring a Pearl ===&lt;br /&gt;
When you have a pearl in inventory, you can admire it under &amp;quot;Tests-&amp;gt;Test of the Oyster Catcher-&amp;gt;Admire&amp;quot;. You will get a screen showing where the pearl was found and by whom.&lt;br /&gt;
&lt;br /&gt;
When you have more than one pearl of the same color and size in your inventory, attempting to admire any of them will only look at the first one. You have to put the rest down or in a chest and look at them one at a time.&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
As you insert pearls into their correct positions, you will receive [[Talent Points]].&lt;br /&gt;
&lt;br /&gt;
'''The mechanism for receiving points is to be confirmed'''&lt;br /&gt;
&lt;br /&gt;
Add Oyster Advance Data here : [[Oyster Advance]]&lt;br /&gt;
&lt;br /&gt;
== Passing the Test ==&lt;br /&gt;
When you have all 14 pearls correctly inserted, show the necklace to your instructors, and you will pass the test.&lt;br /&gt;
&lt;br /&gt;
== Instructors ==&lt;br /&gt;
Please note that this does not refer to your fellow players but rather the scientists at the University of the Body. &lt;br /&gt;
&lt;br /&gt;
Go to UBody or SBody and select Tests. Then select Oyster Catcher and select the option to show the necklace to the instructors. You will come up with a dialogue box showing your progress. This progress chart will tell you which pearls are the right colour and if they are in the correct setting.&lt;br /&gt;
&lt;br /&gt;
== T11 Regional Pearl Colors ==&lt;br /&gt;
&lt;br /&gt;
In past tellings, the colors of pearls one could find was limited by the area of Egypt in which you were diving. Under the assumption the same is true now, we should pool data on what we're finding. If someone can determine boundaries other than region boundaries that control this, this could be refined.&lt;br /&gt;
&lt;br /&gt;
Please note that if you edit the following list, 'Smoke' pearl's color is listed as 'Silver'&lt;br /&gt;
&lt;br /&gt;
Known pearl colors by location (and as a [[Maps/Oyster Beds|map]]):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Aqua !! Beige !! Black !! Coral !! Pink !! Smoke !! White&lt;br /&gt;
|-&lt;br /&gt;
| Abydos	&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Ammonium&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Arabia&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Asyut&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Axum&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| Bernike&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Buhen&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Cyrene&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Damot&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Dunqul Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| Elephantine&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| East Kush&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| East Sinai&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Faiyum&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Gebel&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | x&lt;br /&gt;
|-&lt;br /&gt;
| Giza&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Hamim&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Kerma&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Kharga Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Meroe Desert&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh Delta&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Nabta Playa&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Napata&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Naqada&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Nubia&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Philae&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Pwenet&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Red Sea&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| South Sinai&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Suez&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Swenett&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| The Land Of Punt&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Thebes&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Timna&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Wadi Natrun&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| West Kush&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| West Sinai&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Western Desert&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| White Nile&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Zau&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=229652</id>
		<title>Test of the Oyster Catcher</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=229652"/>
		<updated>2023-11-14T12:39:03Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: /* T11 Regional Pearl Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Task/Test of the Oyster Catcher}}&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Oyster Catcher&lt;br /&gt;
| discipline    = The Human Body&lt;br /&gt;
| image         = Human Body Test Icons_Oyster Catcher.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
* 1 [[requires::Pearl]] - White&lt;br /&gt;
* 1 [[requires::Pearl]] - Coral &lt;br /&gt;
* 1 [[requires::Pearl]] - Smoke &lt;br /&gt;
* 1 [[requires::Pearl]] - Aqua&lt;br /&gt;
* 1 [[requires::Pearl]] - Pink&lt;br /&gt;
* 1 [[requires::Pearl]] - Beige&lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Search for rare oysters, and harvest them by unlocking their puzzle and gathering their meat and Pearls. Fit the Pearls to a beautiful Necklace to pass the test.&lt;br /&gt;
&lt;br /&gt;
[[File:PearlBed1.png]]&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Use the swimming skill to catch Oysters in Egypt's waterways. Assemble pearls from Oysters into a necklace. Visit Schools and Universities of The Human Body so that instructors may assist in your design.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
[[Task/Test of the Oyster Catcher]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
This is the seventh [[Tests|test]] in the discipline of the Human [[Body]].&lt;br /&gt;
&lt;br /&gt;
In the '''Test of the Oyster Catcher''', you are to make a necklace from 14 [[pearl]]s of varying sizes. Pearls can be obtained by swimming into water, finding a set of bubbles (which represent oysters), and then solving a small puzzle which will &amp;quot;catch&amp;quot; the oyster. Once you have your pearls, you must set them in the correct order to make your necklace.&lt;br /&gt;
&lt;br /&gt;
== Passing the Task ==&lt;br /&gt;
* UBody = Sign up for the Test&lt;br /&gt;
* SBody = Learn [[Swimming]] (costs 10 [[Linen]]) (may be done prior to starting test)&lt;br /&gt;
* You enter the water by walking straight up into it. &lt;br /&gt;
* [[Swimming]] is done similarly to running in that left-clicking somewhere will swim you there (but right-clicking won't stop you). Terrain steepness is a factor in determining where you can and cannot move. If you're swimming in rivers or lakes, this should not be a big deal. However, this means you can't go too far out into the Red Sea or Mediterranean Sea. &lt;br /&gt;
* To get out of the water, click on dry land, or select the Stop Swimming option from your Special menu. Be careful: it is possible to leave the water in places where you can't get back in.&lt;br /&gt;
* To Dive: RIGHT CLICK on the water where you wish to dive&lt;br /&gt;
&lt;br /&gt;
=== Finding an Oyster Bed ===&lt;br /&gt;
Oyster beds are represented by a grid of bubbles that can be of multiple colors (blue, green, white, plus off). Beds that give larger pearls are set on a larger grid and have more colors. &lt;br /&gt;
* An oyster bed will be visible from land. &lt;br /&gt;
* Small pearls come from 5x5 grids of blue, and in addition, the square you dive on does not toggle. &lt;br /&gt;
* Medium pearls come from 6x6 grids of blue. &lt;br /&gt;
* Large pearls come from 7x7 grids which appear as blue and green - they toggle through a cycle of blue, green, and off as you dive. &lt;br /&gt;
* Huge pearls come from 8x8 grids which appear as blue, green and white.&lt;br /&gt;
&lt;br /&gt;
 You must have &amp;quot;Fountain Detail&amp;quot; in your graphics options turned on to see the bubbles&lt;br /&gt;
 (Self &amp;gt;&amp;gt; Options &amp;gt;&amp;gt; Video). &lt;br /&gt;
 Any setting above minimum will do, though the higher the setting, the brighter the bubbles.&lt;br /&gt;
 [[Image:Fountain_0.jpg|500px|Fountain Detail at lowest setting]]&lt;br /&gt;
 [[Image:Fountain_5.jpg|500px|Fountain Detail at highest setting]]&lt;br /&gt;
&lt;br /&gt;
[[Oyster Bed]]s occasionally appear on top of each other. Once you start diving, all but one of the beds will disappear. In some of these cases, the bed may behave oddly, with some bubbles &amp;quot;staying off&amp;quot; or &amp;quot;staying on&amp;quot; unexpectedly. It is unknown if these circumstances have any other effect. If two appear almost touching, diving in one will make the other disappear.&lt;br /&gt;
&lt;br /&gt;
It appears that any given location yields pearls of different sizes, but of the same color. Most colors appear to cluster, with some colors only known to appear in particular regions. &lt;br /&gt;
&lt;br /&gt;
The following pages are good help for listing beds found and colors of pearls retrieved from them.&lt;br /&gt;
* [[Maps/Oyster Beds]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EFDFBD;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pearl Colors !! !! Pearl Sizes&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Aqua&lt;br /&gt;
* Beige&lt;br /&gt;
* Black &lt;br /&gt;
* Coral&lt;br /&gt;
* Pink&lt;br /&gt;
* Smoke&lt;br /&gt;
* White&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &lt;br /&gt;
* Huge&lt;br /&gt;
* Large&lt;br /&gt;
* Medium&lt;br /&gt;
* Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Solving the Bed ===&lt;br /&gt;
In order to retrieve the [[pearl]] from the oyster bed, you must get rid of all the bubbles in the grid. This puzzle is similar to the game Lights Out, in that you are given a grid of bubbles that are either &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot; and you must turn them all off. &lt;br /&gt;
&lt;br /&gt;
Grid spots are toggled by diving. &lt;br /&gt;
* For small size grids, diving on a spot will toggle all the orthogonal spots around it, but not the one where you actually dove.&lt;br /&gt;
* For all other size grids, diving on a spot will toggle that spot and all orthogonal spots around it.&lt;br /&gt;
* Each spot will cycle through its possible states (off plus each possible color for that grid size) in order as it is toggled. &lt;br /&gt;
&lt;br /&gt;
Once all the spots are off, you will receive a [[pearl]] and 7 deben of [[Oyster Meat]].&lt;br /&gt;
&lt;br /&gt;
A bed will reset if left still for about two minutes. In addition, beds do despawn, so you won't be able to sit at a bed for hours on end trying to solve them.&lt;br /&gt;
&lt;br /&gt;
=== Pearl Solver Tools ===&lt;br /&gt;
* [https://atitd.sharpnetwork.net/oyster/ SharpNetwork] - solver hosted by Cegaeil&lt;br /&gt;
&lt;br /&gt;
== Making the Necklace ==&lt;br /&gt;
In order to pass the test, you need to fit these pearls retrieved together and form a necklace. &lt;br /&gt;
&lt;br /&gt;
A complete necklace will require:&lt;br /&gt;
* 7 small pearls&lt;br /&gt;
* 4 medium pearls&lt;br /&gt;
* 2 large pearls&lt;br /&gt;
* 1 huge pearl&lt;br /&gt;
&lt;br /&gt;
There is a numbered slot for each pearl of these sizes (small position 1, small position 2, etc.).&lt;br /&gt;
&lt;br /&gt;
Each slot requires a pearl of a specific color, with the exception of the Huge (which can be any color). You do not know what colors are needed for each pearl initially. How you determine this is by fitting a pearl into the necklace, then showing it off to the instructors at a School or University of Body. They will report to you the number of correct colors and number of correct positions for each size. (This is similar to the old board game [http://en.wikipedia.org/wiki/Mastermind_%28board_game%29 Mastermind].)&lt;br /&gt;
&lt;br /&gt;
If you inserted a pearl in the wrong slot, you can remove it through the test menu. There is a chance of breaking the pearl, with a higher focus giving you a better chance to keep it intact. &lt;br /&gt;
* At 0 focus the pearl will ALWAYS break. (This is no longer true, I successfully removed a small pearl at 0 Focus on Oct 14 2015. --Aethan. I successfully removed 2 out of 5 small pears at Focus 3, and 7 out of 8 at Focus 6, 2021-11-09 --GiantPineapple)&lt;br /&gt;
* At 7 focus, the pearl will break most of the time (85% on a very low sample, 6 out of 7 breaking)&lt;br /&gt;
* It is unknown what the formula for pearl breaking is, however focus at 75 still resulted in around 10% breakages (3 out of 32 breaking).&lt;br /&gt;
&lt;br /&gt;
You may remove pearls that are placed in the right slot, but this is probably not something you want to do.&lt;br /&gt;
&lt;br /&gt;
Strategically, given that colors seems roughly indexed to regions, you will save time if you begin inserting pearls as you find them (checking at an SBody or UBody with each insertion, of course). For example, if you get 0 correct colors off a single small white pearl, you can avoid small beds in areas that only produce white pearls. If you get 1 for 1, keep going after them; you don't know how many you need until you hit X for X+1. &lt;br /&gt;
&lt;br /&gt;
You cannot use pearls caught by someone else in your necklace, so once you know a pearl is useless to you, you can remove it, even if it breaks without it affecting your chances at this test. Make a batch of focus food only once you have filled the necklace with right color / wrong location pearls or if you plan on keeping the pearls for the [[Throne of Pharaoh]] or to grind up in a chemistry lab for use in chemistry.&lt;br /&gt;
&lt;br /&gt;
Here is a chart to help track your progress. Copy the chart to your user page. Change the - for X on spots you have tried and were wrong&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|            1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Aqua;&amp;quot;&lt;br /&gt;
|Aqua      ||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Beige;&amp;quot;&lt;br /&gt;
|Beige     ||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Gray;&amp;quot;&lt;br /&gt;
|Black     ||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Coral;&amp;quot;&lt;br /&gt;
|Coral     ||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:Pink;&amp;quot;&lt;br /&gt;
|Pink      ||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
|Smoke     ||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|-                                                     align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White     ||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Admiring a Pearl ===&lt;br /&gt;
When you have a pearl in inventory, you can admire it under &amp;quot;Tests-&amp;gt;Test of the Oyster Catcher-&amp;gt;Admire&amp;quot;. You will get a screen showing where the pearl was found and by whom.&lt;br /&gt;
&lt;br /&gt;
When you have more than one pearl of the same color and size in your inventory, attempting to admire any of them will only look at the first one. You have to put the rest down or in a chest and look at them one at a time.&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
As you insert pearls into their correct positions, you will receive [[Talent Points]].&lt;br /&gt;
&lt;br /&gt;
'''The mechanism for receiving points is to be confirmed'''&lt;br /&gt;
&lt;br /&gt;
Add Oyster Advance Data here : [[Oyster Advance]]&lt;br /&gt;
&lt;br /&gt;
== Passing the Test ==&lt;br /&gt;
When you have all 14 pearls correctly inserted, show the necklace to your instructors, and you will pass the test.&lt;br /&gt;
&lt;br /&gt;
== Instructors ==&lt;br /&gt;
Please note that this does not refer to your fellow players but rather the scientists at the University of the Body. &lt;br /&gt;
&lt;br /&gt;
Go to UBody or SBody and select Tests. Then select Oyster Catcher and select the option to show the necklace to the instructors. You will come up with a dialogue box showing your progress. This progress chart will tell you which pearls are the right colour and if they are in the correct setting.&lt;br /&gt;
&lt;br /&gt;
== T11 Regional Pearl Colors ==&lt;br /&gt;
&lt;br /&gt;
In past tellings, the colors of pearls one could find was limited by the area of Egypt in which you were diving. Under the assumption the same is true now, we should pool data on what we're finding. If someone can determine boundaries other than region boundaries that control this, this could be refined.&lt;br /&gt;
&lt;br /&gt;
Please note that if you edit the following list, 'Smoke' pearl's color is listed as 'Silver'&lt;br /&gt;
&lt;br /&gt;
Known pearl colors by location (and as a [[Maps/Oyster Beds|map]]):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Aqua !! Beige !! Black !! Coral !! Pink !! Smoke !! White&lt;br /&gt;
|-&lt;br /&gt;
| Abydos	&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Ammonium&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Arabia&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Asyut&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Axum&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| Bernike&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Buhen&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Cyrene&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Damot&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Dunqul Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| Elephantine&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| East Kush&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| East Sinai&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Faiyum&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Gebel&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | x&lt;br /&gt;
|-&lt;br /&gt;
| Giza&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Hamim&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Kerma&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Kharga Oasis&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Meroe Desert&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh Delta&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Nabta Playa&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Napata&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Naqada&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Nubia&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Philae&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Pwenet&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Red Sea&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| South Sinai&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | x&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Suez&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Swenett&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| The Land Of Punt&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Thebes&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Timna&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| Wadi Natrun&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| West Kush&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| West Sinai&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Western Desert&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; | X&lt;br /&gt;
|-&lt;br /&gt;
| White Nile&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; | X&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Zau&lt;br /&gt;
|style=&amp;quot;background-color:Aqua;&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background-color:Beige ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Gray ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Coral ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Pink ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:Silver ;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:White;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Maps/Public_Mines/Diamond&amp;diff=228426</id>
		<title>Maps/Public Mines/Diamond</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Maps/Public_Mines/Diamond&amp;diff=228426"/>
		<updated>2023-11-05T20:11:15Z</updated>

		<summary type="html">&lt;p&gt;Rosenfeuer: /* Map of Diamond Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
* Return to [[Maps/Public Mines]]&lt;br /&gt;
* Return to [[Maps]]&lt;br /&gt;
* Also see [[Gems#Diamond|Diamond]]&lt;br /&gt;
* Also see [[Gems]]&lt;br /&gt;
* Also see [[Guides/Mining/Sand Mining|Sand Minining Guide]]&lt;br /&gt;
* Also see [[Guides/Mining|Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
== Map of Diamond Mines ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
mlayer Diamond 664&lt;br /&gt;
&lt;br /&gt;
!{{Map Marker/Diamond|region=|coords=1980, 2085}}&lt;br /&gt;
{{Map Marker/Diamond|region=Philae|coords=473,-1614}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding New Diamond Mines ==&lt;br /&gt;
&lt;br /&gt;
To add a new Diamond mine to this map, simply copy/paste the following template alongside the other &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Map Marker/Diamond}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; references on this page and fill in the details:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Map Marker/Diamond|region=|coords=}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not feeling confident or just want more details on using this template? Check out the {{tl|Map Marker/Diamond}} template page for additional details on usage.&lt;br /&gt;
&lt;br /&gt;
Still feeling unsure about editing the list or just feeling lazy? Just post what details you can on [[{{NAMESPACE}} talk:Maps/Public Mines/Diamond|this article's talk page]] without worrying about templates or formatting and someone else can handle the rest for you!&lt;br /&gt;
&lt;br /&gt;
[[Category:Atlas|Maps Public Diamond Mines]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rosenfeuer</name></author>
	</entry>
</feed>