<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://atitd.wiki/tale11/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sahira</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale11/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sahira"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/Special:Contributions/Sahira"/>
	<updated>2026-04-24T00:29:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.6</generator>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Test_of_Isis%27_Bounty&amp;diff=222457</id>
		<title>Test of Isis' Bounty</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Test_of_Isis%27_Bounty&amp;diff=222457"/>
		<updated>2022-07-21T04:40:19Z</updated>

		<summary type="html">&lt;p&gt;Sahira: /* Treasure Cache */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = The Test of Isis' Bounty&lt;br /&gt;
| discipline    = The Human Body&lt;br /&gt;
| image         = Human Body Test Icons_Isis Bounty.png&lt;br /&gt;
| requirements  = &lt;br /&gt;
* 77 [[requires::Ship Debris|Ordinary Ship Debris]]&lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Search Egypt's waters for the remains of a fabled treasure ship &amp;quot;Isis' Bounty&amp;quot; and plunder the wrecks to learn new ship building methods.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Traverse Egypt's rivers and seas to find the remains of the lost treasure ship Isis' Bounty, Collect debris from sunken ships and bring them to the Universities of The Human Body. Return a fragment from each part of Isis' Bounty to advance.&lt;br /&gt;
&lt;br /&gt;
== Task ==&lt;br /&gt;
Find the lost ship Isis' Bounty.&lt;br /&gt;
* Find a piece of [[Ship Debris]]&lt;br /&gt;
* Find a second piece of Ship Debris&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Have a piece of Ship Debris identified}} Note: the talent point is awarded only for having a piece of Isis' Bounty ship debris identified, not ordinary ship debris (I got the talent point for identifying ordinary ship debris, 12/1/21. -Kyrien)&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Construct a [[Small Sailboat]]}}&lt;br /&gt;
* Install a light winch&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Salvage a [[Treasure Cache]]}}&lt;br /&gt;
* {{Awards|count=1 |reward=Talent Point |task=Find a piece of Isis' Bounty}}&lt;br /&gt;
* {{Awards|count=3 |reward=Talent Point |task=Pass Test of Isis' Bounty}}&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
'''''Speed and animation are known issues. The players in a recent poll voted to release this test anyway. Complaints about these issues will be ignored.''''' &amp;lt;br&amp;gt;&lt;br /&gt;
If you get struck in an odd animation mode or speed due to a ship sinking or disembarking, select self&amp;gt;Emotes&amp;gt;Gait:Running to get out of the odd animation and restore your speed.&amp;lt;br&amp;gt;&lt;br /&gt;
Eugenius reports a bug that causes sailboats to stop. Cause of this bug is unknown.&lt;br /&gt;
&lt;br /&gt;
Boats can get stuck if driving up on land, try clicking once behind the boat to turn it around 180 degrees (endurance timer).&lt;br /&gt;
&lt;br /&gt;
Sailing off the map, north of the 8190 Y line in the Mediterranean, can make your boat frozen, and you will need to make a GM call to get back to the playable area (can't disembark, can't nav point, boat can't move).&lt;br /&gt;
&lt;br /&gt;
If you embark (enter) a boat in the middle of a fishing cast, your boat may not move when you raise the anchor.  You will be stuck in the &amp;quot;fishing on land&amp;quot; state.  To resolve, disembark, fish once more, and when the cast has finished you should be able to move normally, both on and off the boat.  Devs are working to squash this bug.&lt;br /&gt;
&lt;br /&gt;
If you disembark (leave) a boat while actively fishing, a similar bug happens.  You will be stuck in the &amp;quot;fishing from a boat&amp;quot; animation.  To resolve, click your avatar, Emote, Gait: Walking or Gait: Running.  Devs are working to squash this bug, too!&lt;br /&gt;
&lt;br /&gt;
== Test of Isis' Bounty ==&lt;br /&gt;
The Test of Isis' Bounty challenges players to find pieces of that legendary ship named Isis Bounty in Egypt's waters. Pieces can be found while fishing from the shoreline, but the final pieces needed to pass will be found in the deep waters of the Mediterranean and Rea Seas. Players will have to learn to construct Small Sailboats. Small Sailboats are steerable but subject to prevailing currents and have a chance of breaking up at sea, depositing the player on a random shore. In order to learn to construct Small Sailboats, players will have to advance their Shipwright skill level. All ships are affected by currents and wind resulting in slow sea travel. &lt;br /&gt;
&lt;br /&gt;
Gaining shipwright level 4, players will gain the ability to construct larger, sturdier, and more expensive ships, complete with cargo holds. In addition to finding pieces of Isis Bounty or other ships, other desirable and undesirable debris will be found. Players will also need to scour the seas for Treasure Caches, recovered with Winches, which may contain rare and plentiful booty. Players may continue to seek out even larger and rarer Treasure Caches once they have passed the test, using a Sturdy Winch installed upon their Master's Schooner. &lt;br /&gt;
&lt;br /&gt;
=== Passing the Test ===&lt;br /&gt;
&lt;br /&gt;
In order to pass the Test of Isis' Bounty, players must find:&lt;br /&gt;
&lt;br /&gt;
*1 Fragment of the Foredeck of Isis' Bounty - Can be found In the Mediterranean or the Red Sea&lt;br /&gt;
*1 Fragment of the Aft Deck - Can be found In the Mediterranean or the Red Sea&lt;br /&gt;
*1 Fragment of the Mainmast - Can be found In the Mediterranean or the Red Sea&lt;br /&gt;
*1 Fragment of the Inner Hull - Can be found In the Mediterranean or the Red Sea&lt;br /&gt;
*1 Fragment of the Cargo Hold - Can be found In the Mediterranean or the Red Sea&lt;br /&gt;
*1 Fragment of the Cabin - Can be found In the Mediterranean or the Red Sea&lt;br /&gt;
*1 Fragment of the Gilded Outer Hull - Can be fished anywhere&lt;br /&gt;
&lt;br /&gt;
Once a player has all these in his/her possession, they should be shown to the scientists at University of the Human Body for the zap. All seven fragments will be removed from the player's inventory when they do so. Only fragments which have been found by the player attempting to pass will count.&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
With the introduction of this test, it became possible to fish up items other than fish. See the [[Fishing#Non-Fish items|Fishing]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==== More Item Information ====&lt;br /&gt;
&lt;br /&gt;
Pieces of ship debris (identified as Ship Debris - username #) need to be brought to Universities of the Human Body for identification. The scientists will take the piece of Debris and return either: a piece of Ordinary Ship Debris (item name), or a piece of Isis' Bounty. If it is a piece of Isis' Bounty, it will be labeled similar to: &amp;quot;Isis' Bounty Gilded Outer Hull fragment - username #&amp;quot;. The odds of any given piece of ship debris being from the Isis' Bounty depend on where and how it was found:&lt;br /&gt;
&lt;br /&gt;
*A piece of Ship Debris fished up from shore has a very low chance of being from Isis' Bounty. Only Isis' Bounty Gilded Outer Hull fragments can be fished up from shore.&lt;br /&gt;
*A piece of Ship Debris fished up from offshore has a decent chance of being from Isis' Bounty. Only pieces of the Gilded Outer Hull, Foredeck, Aft Deck, and Mainmast can be fished up at sea.&lt;br /&gt;
*A piece of Ship Debris found along with a Small Treasure Cache is likely to be from Isis' Bounty. Any part of the ship can be found in Small Treasure Caches, but there is a greater chance that the piece will be from either the Cabin, Inner Hull, or Cargo Hold than the other types.&lt;br /&gt;
*No Ship Debris found along with an Ancient Treasure Cache in Tale 9. &lt;br /&gt;
&lt;br /&gt;
The use of pieces of Isis' Bounty is detailed below. &lt;br /&gt;
*When Ordinary Ship Debris is handed in at UBody under the Test option 'Hand in seven pieces of Isis Bounty' you get the following message from the scientists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Isis_Bounty_pieces.png|300px|Isis Bounty]]&lt;br /&gt;
&lt;br /&gt;
Note: If a player has an piece of Isis' Bounty in inventory it will show with the piece name, the username and the number of the piece.&lt;br /&gt;
&lt;br /&gt;
=== Small Sailboats ===&lt;br /&gt;
&lt;br /&gt;
Once a player has advanced their [[Shipwright]] skill to level 3, [[Small Sailboat]]s can be constructed. Small Sailboats are built water-side from the following materials:&lt;br /&gt;
&lt;br /&gt;
*400 [[Boards]]&lt;br /&gt;
*3 [[Sail]]&lt;br /&gt;
*30 [[Rope]]&lt;br /&gt;
*10 [[Tar]]&lt;br /&gt;
*100 [[Nails]]&lt;br /&gt;
*50 [[Iron]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]]&lt;br /&gt;
&lt;br /&gt;
On constructing a Small Sailboat, there will be a blue flag labelled [[Anchor Buoy]] as well as your [[Small Sailboat]].&lt;br /&gt;
&lt;br /&gt;
Upgrading with a light winch costs:&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 5 [[Iron]]&lt;br /&gt;
* [[Gearbox]] with 1 random output&lt;br /&gt;
&lt;br /&gt;
=== The Master's Schooner===&lt;br /&gt;
[[Image:schooner.jpg|schooner]]&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player has Shipwright 4, a player can construct Master's Schooners. The cost of building a Master's Schooner is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;v /&amp;gt;&lt;br /&gt;
* 1000 [[Boards]]&lt;br /&gt;
* 1000 [[Treated Boards|Glossy, Rotproof Boards]]&lt;br /&gt;
* 200 [[Rope]]&lt;br /&gt;
* 50 [[Sail]]&lt;br /&gt;
* 100 [[Tar]]&lt;br /&gt;
* 1000 [[Nails]]&lt;br /&gt;
* 500 [[Iron]]&lt;br /&gt;
* 10 [[Pulley]]s&lt;br /&gt;
* 100 [[Gold Foil]]&lt;br /&gt;
* 50 [[Straps|Bronze Straps]]&lt;br /&gt;
* 5 [[Steel Cable]]&lt;br /&gt;
&lt;br /&gt;
Built Outside in a Medium Construction Site.&lt;br /&gt;
Master's Schooners obey the same mechanics as Small Sailboats (above), with a few exceptions:&lt;br /&gt;
&lt;br /&gt;
*Master's Schooners never come apart at sea.&lt;br /&gt;
*Master's Schooners do not decay.  However, they are not indestructible.  Do not use your schooner to reshape the shoreline, it will require repairs.&lt;br /&gt;
*Master's Schooners may be fitted with Sturdy Winches (see Winches and Treasure Caches section).&lt;br /&gt;
*Master's Schooners have cargo holds.&lt;br /&gt;
*Shipwright '''4''' is needed to operate a Master's Schooner. (Tested April 2020, couldn't operate Master Schooner after fully xp-ing Shipwright 3; no Embark option available.  blondie)&lt;br /&gt;
&lt;br /&gt;
=== Cargo Holds ===&lt;br /&gt;
The base capacity of a Master's Schooner's cargo hold is 25000 Deben.  &lt;br /&gt;
*50,000 Upgrade Costs: (Shipwright 4)&lt;br /&gt;
**2000 Boards&lt;br /&gt;
**500 Soft, Pliable, Rotproof Boards&lt;br /&gt;
**1000 Nails&lt;br /&gt;
**50 Iron Strap&lt;br /&gt;
*100,000 Upgrade Costs: (Shipwright 5)&lt;br /&gt;
**5000 Boards&lt;br /&gt;
**1500 Soft, Pliable, Rotproof boards&lt;br /&gt;
**2300 Nails&lt;br /&gt;
**100 Steel Strap&lt;br /&gt;
&lt;br /&gt;
=== Winches and Treasure Caches ===&lt;br /&gt;
&lt;br /&gt;
Both Small Sailboats and Master's Schooners can be fitted with Light Winches. Only Master's Schooners can be fitted with Sturdy Winches.&lt;br /&gt;
&lt;br /&gt;
Light Winch cost (available at Shipwright 3):&lt;br /&gt;
*2 Pulleys&lt;br /&gt;
*30 Rope&lt;br /&gt;
*5 iron (for the hook)&lt;br /&gt;
*1 1-output Gearbox, determined by the Sailboat &lt;br /&gt;
&lt;br /&gt;
Sturdy Winch cost (available at Shipwright 5):&lt;br /&gt;
&lt;br /&gt;
*5 Pulleys&lt;br /&gt;
*5 Steel Cable&lt;br /&gt;
*1 Large Steel Gear&lt;br /&gt;
*10 steel (for the hook)&lt;br /&gt;
*1 3-output Gearbox, determined by the Schooner &lt;br /&gt;
&lt;br /&gt;
Winches allow the recovery of Treasure Caches. Treasure caches are spotted while at sea and appear as a shimmering surrounding a dark spot and have a relatively short visible range of around 10 coords. There are a couple of methods of finding Treasure Caches; the most straightforward is just to happen upon one. It is also possible, however, to narrow down the location of a Treasure Cache using an already-found Fragment of Isis' Bounty.&lt;br /&gt;
&lt;br /&gt;
=== Treasure Cache ===&lt;br /&gt;
Note: video -&amp;gt; Fountain Detail must be ON to see treasure caches while at sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To locate a treasure cache,  player with any fragment of Isis' Bounty in their possession may examine it at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fragment does not need to be found by the player examining the fragment. It will display one of three messages:&lt;br /&gt;
*&amp;quot;A rare artifact to be sure.&amp;quot; In this case, there is no cache nearby. &lt;br /&gt;
*&amp;quot;The fragment shines even more gaudily than usual.&amp;quot; In this case, there is a cache within 75 coordinates.&lt;br /&gt;
*&amp;quot;You get an uneasy feeling from this relic, as if it wanted something. Creepy.&amp;quot; In this case, there is a cache within 25 coordinates.&amp;lt;br&amp;gt;&lt;br /&gt;
*NOTE: It is possible to find an ordinary Treasure Cache without having an Isis Bounty fragment. Sailing within 25 coordinates of the cache will make it visible. (~sahira, personal experience)&lt;br /&gt;
There are two types of Treasure Caches. An &amp;quot;ordinary&amp;quot; Treasure Cache can be fished up with either a Light Winch or a Sturdy Winch.  The player must be directly over the cache to haul it.  It consists of an assortment of the following:&lt;br /&gt;
&lt;br /&gt;
*1 Piece of Ship Debris and an assortment of any of: Mirrors, Silk Cloth, Gems of any size, Cuttable/Cut Gems, Gold/silver/alloys (either raw, bars, foil, sheeting, or wire), spirits (rare types possible), paints, high-quality blacksmith/glass blown items (8k hatchets, 6k distillation coils, etc.), raeli tiles (rare types possible). &lt;br /&gt;
&lt;br /&gt;
The other type of Treasure Cache is the Ancient Treasure Cache, which is rarer and only salvageable using a Sturdy Winch. If players try to recover an Ancient Treasure Cache using a Light Winch, they will receive a message that the cache is just too heavy to haul up. Ancient Treasure Caches have better quality blacksmith/glass blown items than the ordinary Treasure Caches, and they can also have any of the treasure types mentioned above except for Pieces of Ship Debris, which I have never found in an Ancient Treasure Cache.  (I believe that access to ancient caches is intended as a reward for passing the test.  At this stage, the player has no need for additional Ship Debris)&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Sahira</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Priest&amp;diff=222074</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Priest&amp;diff=222074"/>
		<updated>2022-06-24T06:10:56Z</updated>

		<summary type="html">&lt;p&gt;Sahira: /* Festival Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specialization&lt;br /&gt;
  |name=Priest&lt;br /&gt;
  |area=Dowsing, and anything that involves supernatural powers&lt;br /&gt;
  |primary=Endurance&lt;br /&gt;
  |secondary=Focus&lt;br /&gt;
  |tertiary=Constitution&lt;br /&gt;
  |talent0=Festival of the Gods &lt;br /&gt;
  |description0=Pray to the Gods at a shrine to gain a stat bonus (+2)(larger stat bonus per level)&lt;br /&gt;
  |talent1=Expanded Dowsing&lt;br /&gt;
  |description1=Increases the radius of your dowsing attempt&lt;br /&gt;
  |talent2=Improved Dowsing&lt;br /&gt;
  |description2=Increases the rate of your dowsing attempts&lt;br /&gt;
  |talent3=Festival of the Gods&lt;br /&gt;
  |description3=Pray to the Gods at a shrine to gain a stat bonus (+6) (larger stat bonus per level)&lt;br /&gt;
  |talent4=Expanded Dowsing&lt;br /&gt;
  |description4=Increases the radius of your dowsing attempt&lt;br /&gt;
  |talent5=Improved Dowsing&lt;br /&gt;
  |description5=Increases the rate of your dowsing attempts&lt;br /&gt;
  |talent6=Festival of the Gods&lt;br /&gt;
  |description6=Pray to the Gods at a shrine to gain a stat bonus (larger stat bonus per level)&lt;br /&gt;
  |talent7=Church Founding&lt;br /&gt;
  |description7=Build your own Common Altar&lt;br /&gt;
}}&lt;br /&gt;
==Traits==&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;&lt;br /&gt;
* Festival of the Gods: Pray to the Gods at a &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[Common Altar]]&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; to gain a stat bonus (larger stat bonus per level)&lt;br /&gt;
** Can use benefit once every 24 hours&lt;br /&gt;
** Effect lasts 24 hours before wearing off&lt;br /&gt;
** Choice of god determines stat bonus (same order as stats?)&lt;br /&gt;
* Expanded Dowsing: Increases the radius of your dowsing attempt&lt;br /&gt;
* Improved Dowsing: Increases the rate of your dowsing attempts&lt;br /&gt;
* '''Church Founding: Build your own [[Common Altar]]'''&lt;br /&gt;
&lt;br /&gt;
== Festival Gods ==&lt;br /&gt;
&lt;br /&gt;
Gods listed in the same order as the menu.. maybe? it was changed so recheck&lt;br /&gt;
&lt;br /&gt;
* '''Amen Ra''' - Strength&lt;br /&gt;
* '''Hathor''' - Dexterity &amp;lt;v/&amp;gt;&lt;br /&gt;
* '''Horus''' - Endurance &amp;lt;v/&amp;gt;&lt;br /&gt;
* '''Isis''' - Speed &amp;lt;v/&amp;gt;&lt;br /&gt;
* '''Osiris''' -  Constitution &amp;lt;s&amp;gt; Focus &amp;lt;/s&amp;gt;   &lt;br /&gt;
* '''Set''' - Constitution&lt;br /&gt;
* '''Thoth''' - Perception &amp;lt;v/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Sahira</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Silk_Panel&amp;diff=218410</id>
		<title>Silk Panel</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Silk_Panel&amp;diff=218410"/>
		<updated>2022-02-06T04:58:22Z</updated>

		<summary type="html">&lt;p&gt;Sahira: /* Silk Panels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Silk Panels===&lt;br /&gt;
Silk panels are created from a Colored [[Ribbon]] in a [[Kitchen]].&lt;br /&gt;
&lt;br /&gt;
The option to &amp;quot;Cut Ribbons into Colored Silk Panel&amp;quot; menu appears in the [[Kitchen]] when you have a Silk Ribbon in your inventory. &amp;lt;br&amp;gt;&lt;br /&gt;
Each Ribbon produces 20 Silk Panels of the same color as the Silk Ribbon.&lt;br /&gt;
&lt;br /&gt;
Use &lt;br /&gt;
Used for the [[Test of Ka]] to make a [[Ka Box]].  &lt;br /&gt;
Each god desires 3-6 for each box, with the colors and amounts changing weekly.&lt;/div&gt;</summary>
		<author><name>Sahira</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Ribbon&amp;diff=218388</id>
		<title>Ribbon</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Ribbon&amp;diff=218388"/>
		<updated>2022-02-05T06:09:27Z</updated>

		<summary type="html">&lt;p&gt;Sahira: /* Known Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item|name=Ribbon}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
You need the [[Chromatic Touch]] and {{RequireSkill | The Science of Color | 3}} techs.&lt;br /&gt;
&lt;br /&gt;
Each Ribbon is made with 1 [[Silk Cloth]] and 1 db of [[Paint]] at a concentration of 50 (rather than 10).  This is done in a [[Pigment Laboratory]].  &lt;br /&gt;
&lt;br /&gt;
NOTE:  Coloring ribbons is a bit more complicated than simply making paint. &lt;br /&gt;
&lt;br /&gt;
===Calculating Ingredient Quantities===&lt;br /&gt;
&lt;br /&gt;
Take your paint recipe and then use the following to calculate the quantities needed for your ribbon(s):&lt;br /&gt;
&lt;br /&gt;
Catalysts ''(Lime, Potash, Saltpeter, Sulfur)'':&lt;br /&gt;
* # of ribbons x 0.1 (example:  you need 3 ribbons and your paint recipe uses potash...3 x 0.1 = 0.3)&lt;br /&gt;
&lt;br /&gt;
Non-Catalyst Ingredients ''(Cabbage Juice, Carrots, Clay, Metals, Mushrooms, Red Sand)'':&lt;br /&gt;
* # of ribbons x 0.5 (5 x 0.1) x ingredient quantity from paint recipe (example: your paint recipe for your 3 ribbons uses: 7 carrots...3 x 0.5 x 7 = 10.5, 1 clay...3 x 0.5 x 1 = 1.5, 2 copper...3 x 0.5 x 2 = 3)&lt;br /&gt;
&lt;br /&gt;
Combining the catalyst and non-catalyst ingredients above for your 3 ribbons you would need the following ingredients:&lt;br /&gt;
* 3 silk cloth&lt;br /&gt;
* 0.3 potash&lt;br /&gt;
* 10.5 carrots&lt;br /&gt;
* 1.5 clay&lt;br /&gt;
* 3 copper&lt;br /&gt;
&lt;br /&gt;
===Coloring the Ribbon===&lt;br /&gt;
&lt;br /&gt;
First, make the paint for 1 ribbon.  Set your lab to '''batch size of 1'''.  Then take your normal paint recipe for the required color and multiply all ingredient ''clicks'' by 5 '''except for catalysts (sulfur, potash, lime, saltpeter) who still get just 1 click'''. This will give you a Concentration: 50.  DO NOT take the paint!&lt;br /&gt;
&lt;br /&gt;
For example: using the above ingredient list, you would click: potash 1x, carrot 35x, clay 5x, and copper 10x.  &lt;br /&gt;
&lt;br /&gt;
Once you have made the paint with a concentration of 50 and have the [[Silk Cloth]] in your inventory, click the ''Make Colored Ribbons'' option on your Pigment Lab. One colored ribbon will be placed in your inventory.&lt;br /&gt;
&lt;br /&gt;
'''Note:  It is possible to make multiple ribbons ''of the same color'' at one time using the 10x or 100x option on an upgraded [[Pigment Laboratory]].  You will, of course, need 10x or 100x materials as well.'''&lt;br /&gt;
&lt;br /&gt;
== Known Uses ==&lt;br /&gt;
&lt;br /&gt;
*Used in making Holy Shrines for the [[Test of the Holy Shrine]].&lt;br /&gt;
&lt;br /&gt;
*Used to make [[Silk Panel]]s in a [[Kitchen]].&lt;br /&gt;
&lt;br /&gt;
*Used in the Bastet ritual for the [[Test of Festivals]].&lt;br /&gt;
&lt;br /&gt;
== Bastet Ritual ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One avatar requires '''two ribbons for each attempt.'''&lt;br /&gt;
&lt;br /&gt;
To find out what color ribbons you need for the Bastet ritual, see [[#Determining Festival Requirements|Determining Festival Requirements]].&lt;br /&gt;
&lt;br /&gt;
How to use ribbons for the Bastet ritual:&lt;br /&gt;
&lt;br /&gt;
*Ribbons are used by attaching them to your hand, elbow, or wrist via your Appearance menu (Self-&amp;gt; Appearance-&amp;gt; Ribbons). It does not matter which spots you choose, as long as you are wearing the two ribbons of the color you need for the ritual.&lt;br /&gt;
&lt;br /&gt;
*Caution:  When wearing one or more ribbons, you get an option under self / Utility to &amp;quot;Remove ribbons&amp;quot;, which will effectively remove (and destroy) all ribbons, '''without confirmation'''.  If you are wearing one correct and one incorrect ribbon for the festival, you can add the missing color in the third location.  Bastet will be pleased when two correct colors are worn.&lt;br /&gt;
&lt;br /&gt;
*Once worn, they will &amp;quot;get dirty&amp;quot; and disappear in about an hour. You must have them on during the ritual, so it is important '''not to put them on too early'''.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Sahira</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Ka_Box&amp;diff=218387</id>
		<title>Ka Box</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Ka_Box&amp;diff=218387"/>
		<updated>2022-02-05T06:08:55Z</updated>

		<summary type="html">&lt;p&gt;Sahira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ka_Boxes.PNG]]&lt;br /&gt;
&lt;br /&gt;
Ka Boxes are made on a [[Ka Vice]]; one vice per box.  Building a box uses up the vice.&lt;br /&gt;
&lt;br /&gt;
Meditating on the [[Ka Tomb]] will provide ''that week's'' requirements. Use the clipboard option to copy the list for later reference. The seven gods for which boxes can be made are:  &lt;br /&gt;
*Aker&lt;br /&gt;
*Babi&lt;br /&gt;
*Kheper&lt;br /&gt;
*Mafdet&lt;br /&gt;
*Meret&lt;br /&gt;
*Nunet&lt;br /&gt;
*Sopdu&lt;br /&gt;
&lt;br /&gt;
Ka Boxes are constructed with:&lt;br /&gt;
*1 - 4 random small gems&lt;br /&gt;
*3 - 6 random-colored [[Silk Panel]]s&lt;br /&gt;
*6 random [[Treated Metal|Treated Metal Sheeting]] &lt;br /&gt;
&lt;br /&gt;
The treated metal sheeting for each god is the same for all Tombs for the week.  However, the silk color/quantity and gem type/quantity are different for each avatar. &lt;br /&gt;
&lt;br /&gt;
Once made, the Ka Box is filled with a random (usually fairly cheap) resource. The box name changes to &amp;lt;God Name&amp;gt;:Sealed after being filled and can now be added to your [[Ka Tomb]]. (Boxes can be stored in a warehouse prior to adding to the [[Ka Tomb]], but take care to keep player's boxes separate.)&lt;br /&gt;
&lt;br /&gt;
Multiple [[Ka Vice]]s can be built at one time to allow for assembly-line making and filling of boxes. &lt;br /&gt;
&lt;br /&gt;
'''Important:  After the box has been filled, be sure to pick it up as it can now be swept.''' &lt;br /&gt;
&lt;br /&gt;
Boxes can be made for one or multiple gods at the player's discretion.  For the weekly pledge, there is no benefit to one god over another, so choose the easiest/cheapest boxes to make.  See the [[Test of Ka]] for the daily bonus event details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Above are Ka Boxes: right, a box under construction; middle, a completed, unfilled box; and left, a filled box.  Note there is no visual difference between a completed and a filled box.  However, clicking on the box will either give the option to fill or to pick up.&lt;br /&gt;
&lt;br /&gt;
== Uses == &lt;br /&gt;
&lt;br /&gt;
Ka boxes are installed in a [[Ka Tomb]] in order to gain points in the [[Test of Ka]].&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Sahira</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Kitchen&amp;diff=218384</id>
		<title>Kitchen</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Kitchen&amp;diff=218384"/>
		<updated>2022-02-05T05:44:51Z</updated>

		<summary type="html">&lt;p&gt;Sahira: /* Cut Ribbons into Colored Silk Panels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Kitchen&lt;br /&gt;
| image        = Kitchen.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 15 | 13}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Cooking]]&lt;br /&gt;
| material1    = [[requires::Clay Mortars]]&lt;br /&gt;
| qty1         = 1&lt;br /&gt;
| material2    = [[requires::Bricks]]&lt;br /&gt;
| qty2         = 32&lt;br /&gt;
| material3    = [[requires::Firebricks]]&lt;br /&gt;
| qty3         = 100&lt;br /&gt;
| material4    = [[requires::Boards]]&lt;br /&gt;
| qty4         = 20&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Create a [[Simple Perfume]] | Perfuming | 15}}&lt;br /&gt;
&lt;br /&gt;
The '''Kitchen''' is a building built in a [[compound]] which allows the processing of food products. &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you learn the {{RequireSkill | Cooking | 0}} skill.&lt;br /&gt;
&lt;br /&gt;
== Costs ==&lt;br /&gt;
=== Initial Construction ===&lt;br /&gt;
* {{Require | 1 | Clay Mortars}}&lt;br /&gt;
* {{Require | 32 | Bricks}}&lt;br /&gt;
* {{Require | 100 | Firebricks}}&lt;br /&gt;
* {{Require | 20 | Boards}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrade: Cooking ===&lt;br /&gt;
When upgraded with an [[Iron Cookpot|iron cookpot]], it can be used to cook meals using [[Recipes]] in a kitchen. &lt;br /&gt;
* 1 [[requires::Iron Cookpot]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Harvest the Coconut Meat ===&lt;br /&gt;
Shows when you have a [[Coconut]] in your inventory, turns 1 Coconut into 1 [[Coconut Meat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upgrade this Kitchen with a  Clay Cookpot ===&lt;br /&gt;
* 1 [[requires::Clay Cookpot]]&lt;br /&gt;
Allows making [[Candles]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upgrade this Kitchen with an Iron Cookpot ===&lt;br /&gt;
* 1 [[requires::Iron Cookpot]].&lt;br /&gt;
Allows the cooking of recipes in the kitchen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upgrade : Chopping Block ===&lt;br /&gt;
&lt;br /&gt;
* 1 [[requires::Grey Star Marble]]&lt;br /&gt;
* 4 [[requires::Boards]]&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Special Options for Kitchen under Utility menu:&lt;br /&gt;
&lt;br /&gt;
*Prevent people from eating multiple meals quickly:  Useful for public kitchens.  Adds a 1-minute timer for eating and making to-go meals.  If turned on player must wait 1 minute between each meal at that kitchen. Also, can not eat and immediately make a to-go meal and to-go meals must be prepared individually with a timer between each one.  If turned off, multiple to-go meals can be made at the same time and to-go meals can be made immediately after eating and vice versa.  Default is ON.&lt;br /&gt;
&lt;br /&gt;
*Hide Recipes to Non Guild Members:  Default is ON.&lt;br /&gt;
&lt;br /&gt;
==== Clean out the cookpot ====&lt;br /&gt;
Appears when you have installed an [[Iron Cookpot]]. &lt;br /&gt;
&lt;br /&gt;
Cleans out the pot of any dishes in it&lt;br /&gt;
&lt;br /&gt;
==== Cook ====&lt;br /&gt;
Appears when you have placed cookable materials into the Kitchen (see Mix... below)&lt;br /&gt;
&lt;br /&gt;
==== Crush Cabbage for Cabbage Juice ====&lt;br /&gt;
Appears when you have [[Cabbage]] in your inventory. Requires Cooking 2.&lt;br /&gt;
&lt;br /&gt;
Converts [[Cabbage]] into [[produces::Cabbage Juice]] one at a time&lt;br /&gt;
&lt;br /&gt;
==== Crush many Cabbages at once for Juice ====&lt;br /&gt;
Appears when you have [[Cabbage]] in your inventory&lt;br /&gt;
&lt;br /&gt;
Converts [[Cabbage]] into [[produces::Cabbage Juice]], asking you how many you want to crush&lt;br /&gt;
&lt;br /&gt;
==== Add garlic to the Oil ====&lt;br /&gt;
Appears when you have [[Garlic]] and [[Oil]] in your inventory. takes 10 garlic and 1 oil to make 1 [[produces::Garlic Oil]]&lt;br /&gt;
&lt;br /&gt;
==== Enjoy the food ====&lt;br /&gt;
Appears after you have cooked a dish. This will allow you to consume one of the meals inside the kitchen, your stats will immediately change to reflect the cooked food's stats.&lt;br /&gt;
&lt;br /&gt;
==== Grate Carrots for Carrot Juice ====&lt;br /&gt;
Appears when you have [[Carrots]] in your inventory&lt;br /&gt;
&lt;br /&gt;
Converts [[Carrots]] into [[produces::Carrot Juice]] one at a time&lt;br /&gt;
&lt;br /&gt;
==== Grate many Carrots for Carrot Juice ====&lt;br /&gt;
Appears when you have [[Carrots]] in your inventory&lt;br /&gt;
&lt;br /&gt;
Converts [[Carrots]] into [[prdouces::Carrot Juice]], asking you how many you want to crush&lt;br /&gt;
&lt;br /&gt;
==== Grind Wheat into Flour ====&lt;br /&gt;
Appears when you have [[Wheat]] (Dried, Raw) in your inventory&lt;br /&gt;
&lt;br /&gt;
Converts [[Wheat]] (Dried, Raw) into [[produces::Wheat Flour]], asking how many you want to make on a 1:1 basis.&lt;br /&gt;
&lt;br /&gt;
==== Make Wheat Extract ====&lt;br /&gt;
Appears when you have [[Wheat]] in your inventory&lt;br /&gt;
&lt;br /&gt;
Creates [[produces::Wheat Extract]]. You need 20,000 wheat to make a drop of extract.&lt;br /&gt;
&lt;br /&gt;
==== Make a Candle ====&lt;br /&gt;
Appears when you have [[Beeswax]] in your inventory and an [[Iron Cookpot]] or a [[Clay Cookpot]] installed.&lt;br /&gt;
&lt;br /&gt;
Converts 2 [[Beeswax]] into 1 [[produces::Candle]]&lt;br /&gt;
&lt;br /&gt;
==== Mix flour and bake the bread ====&lt;br /&gt;
Appears when you have [[Wheat]] Flour in your inventory, (and you have started the [[Test of Leavened Bread]])&lt;br /&gt;
&lt;br /&gt;
Creates a batch of 13 loaves of Common Bread from 2600 [[Wheat Flour]], 5 [[Salt]], 20 [[Water]] and 7 [[Oil]].&lt;br /&gt;
&lt;br /&gt;
A player can click Self, Skills, Cooking, Tear Bread into Crumbs, and covert one Common Bread into Bread Crumbs.&lt;br /&gt;
&lt;br /&gt;
==== Mix flour and bake underweight bread ====&lt;br /&gt;
Appears when you have [[Wheat]] Flour in your inventory, (and you have started the [[Test of Leavened Bread]])&lt;br /&gt;
&lt;br /&gt;
Creates a batch of underweight Bread from 1000 [[Wheat Flour]], 3 [[Salt]], 20 [[Water]], 7 [[Oil]] and 1600 [[Sawdust]].&lt;br /&gt;
&lt;br /&gt;
==== Crush Eggs into Crushed Eggshells ====&lt;br /&gt;
Appears when you have [[Eggs]] in your inventory.&lt;br /&gt;
&lt;br /&gt;
Converts [[Eggs]] into [[produces::Crushed Egg Shells]]&lt;br /&gt;
&lt;br /&gt;
==== Separate Coconut Meat ====&lt;br /&gt;
&lt;br /&gt;
Appears when you have one or more [[Coconuts]] in your inventory, converts 1 [[Coconuts|Coconut]] into 1  [[produces::Coconut Meat]].  &lt;br /&gt;
&lt;br /&gt;
Uses the [[Stat Timers]] [[Strength]]&lt;br /&gt;
&lt;br /&gt;
==== Separate Oil from Flax Seeds ====&lt;br /&gt;
Appears when you have [[Flax Seeds]] in your inventory. Converts 10 [[Flax Seeds]] into 1 [[produces::Oil]]&lt;br /&gt;
&lt;br /&gt;
==== Show the recipe ====&lt;br /&gt;
Shows the recipe of the current dish in the kitchen. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Kitchen with a Coconut Crusher ===&lt;br /&gt;
Allows you to place 1000 [[Coconuts]] into the kitchen and have them automatically crush them into [[produces::Coconut Water]]. Note, this will NOT produce [[Coconut Meat]]. This will crush approximately 15 per minute.  &lt;br /&gt;
&lt;br /&gt;
NOTE: Do not try to load/refill the crusher while it's running.  All the coconuts that you're trying to add will vanish. (Is not true for T8. A &amp;quot;This kitchen is busy. Please wait&amp;quot; message pops up when trying to add more coconuts while it is running-Vixsin)&lt;br /&gt;
&lt;br /&gt;
=== Cut Ribbons into Colored Silk Panels===&lt;br /&gt;
Allows you to cut 1 Silk [[Ribbon]] into 20 [[produces::Silk Panel]]s&lt;br /&gt;
&lt;br /&gt;
=== Mix... ===&lt;br /&gt;
Appears when&lt;br /&gt;
* The kitchen has an [[Iron Cookpot]] installed&lt;br /&gt;
* You have a cookable material in your inventory.&lt;br /&gt;
* The kitchen is clean (if not, use the 'Clean out the cook pot' above)&lt;br /&gt;
&lt;br /&gt;
=== Enrich Fertilizer... ===&lt;br /&gt;
Appears when you have the skill [[Advanced Horticulture]]&lt;br /&gt;
&lt;br /&gt;
Enriches [[Flower Fertilizer]] to enhance it's performance with flowers.&lt;br /&gt;
&lt;br /&gt;
The completed fertilizer can be left/stored in the kitchen. Additional batches will be added to whatever is stored.&lt;br /&gt;
&lt;br /&gt;
:*'''Into [[produces::Black Syrup Fertilizer]] requires:* 1 [[Flower Fertilizer]]* 1 [[Khefre's Essence]]&lt;br /&gt;
&lt;br /&gt;
:*'''Into [[produces::Harvest Elixir]] can be made in batches of up to 320 at a time, and requires:* Up to 320 [[Flower Fertilizer]]* 1 [[Camel's Mane Mushroom]]&lt;br /&gt;
&lt;br /&gt;
:*'''Into [[produces::Liquid Sun Fertilizer]] can be made in batches of up to 180 at a time, and requires:* Up to 180 [[Flower Fertilizer]]* 1 [[Camel's Mane Mushroom]]&lt;br /&gt;
&lt;br /&gt;
:*'''Into [[produces::Sticky Sun Fertilizer]] can be made in batches of up to 49 at a time, and requires:* Up to 49 [[Flower Fertilizer]]* 1 [[Cobra Skin]]&lt;br /&gt;
&lt;br /&gt;
:*'''Into [[produces::Dawn of Ra Fertilizer]] requires: *5 Dawn of Ra Fertilizer is made in a Kitchen (Enrich Fertilizer option) from 5 Flower Fertilizer and 1 Maat's Compound Extract. *10 can be used to fertilize a newly planted flower, causing it to bloom immediately instead of having to wait for an hour after planting* taken from Tale 4&lt;br /&gt;
&lt;br /&gt;
:*'''Into [[produces::Geb's Bounty Fertilizer]] requires:* 1 [[Flower Fertilizer]]* 2 [[Compost]]* 1 [[Geb's Tears]]&lt;br /&gt;
&lt;br /&gt;
=== Grain Mortar... ===&lt;br /&gt;
Appears when you have the skill [[Chemistry Recipe - Speed of the Serpent]]&lt;br /&gt;
&lt;br /&gt;
:* Mix a cocktail for Speed of the Serpent To make a [[produces::Speed of the Serpent Cocktail]], you need:* 1 [[Cobra Blood]]* 1 [[Cobra Venom]]* 1 [[Garlic]]&lt;br /&gt;
&lt;br /&gt;
=== Recipes... ===&lt;br /&gt;
Produces a new menu:&lt;br /&gt;
:*'''Sheep Supplement''' (aka Sheep Pox Cure) Creates [[produces::Sheep Supplement]] from: 200 [[Onions]] + 200 [[Leeks]] + 200 [[Garlic]]. Takes 10 minutes.&lt;br /&gt;
:*'''Essential Extract''' Used to increase a Simple Beehive's wax output.  Create [[produces::Essential Extract]] from 200 [[Carrots]] + 100 [[Cabbage]]&lt;br /&gt;
:*'''Simple Perfume''' Make [[produces::Simple Perfume]] to use in [[Test of Festivals]]  Requires 10 Citrus Fruit&lt;br /&gt;
:*'''Ambrosia''' Make [[produces::Ambrosia]] to use in [[Test of Festivals]]. Requires a simple ingredient, a complex ingredient and a name:* Complex ingredient: [[Wine]], [[Beer]], Aromatic Honey* Simple ingredient: [[Oil]], [[Camel Milk]], (Regular) [[Honey]]&lt;br /&gt;
:*'''Bullfrog Repellent''' Made with 1 [[Salt]] and 5 [[Water]], use under your Tests/Body/Safari menu to spread on the area you want to keep clear of frog. Unknown duration.&lt;br /&gt;
:*'''Embalming Fluid'''&lt;br /&gt;
&lt;br /&gt;
=== To Go...  ===&lt;br /&gt;
Appears when you have the [[Preservation]] Skill and Cooking level 3.  Allows food that has been cooked in the kitchen to be bagged so that it may be carried in a players inventory.&lt;br /&gt;
&lt;br /&gt;
:*'''Make some [[produces::Bag Lunch]]es '''Creates a '''Bagged''' lunch which will remain fresh for 4 teppy-hours. Each serving requires:* 3 [[Papyrus Paper]]* 1 serving of food in the kitchen&lt;br /&gt;
:*'''Make some [[produces::Box Lunch]]es '''Creates a '''Boxed''' lunch which will remain fresh for 24 teppy-hours. Each serving requires:* 1 [[Jugs|Jug]] * 1 [[Bottle Stopper]]* 1 serving of food in the kitchen&lt;br /&gt;
&lt;br /&gt;
To Go food is subject to the same limits as consuming food direct from the kitchen when the option to prevent taking multiple is enabled by the kitchen owner.&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Sahira</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Silk_Cloth&amp;diff=218383</id>
		<title>Silk Cloth</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Silk_Cloth&amp;diff=218383"/>
		<updated>2022-02-05T05:42:09Z</updated>

		<summary type="html">&lt;p&gt;Sahira: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Silk Cloth&lt;br /&gt;
| image  = Linen.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
A '''Silk Cloth''' is made in a [[Student's Loom]] or [[Hand Loom]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*50 [[Raw Silk]]&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
* 6 Silk Cloth are needed for [[Navigation]] 4 from the [[Skills#School of Natural Philosophy|School of Natural Philosophy]]&lt;br /&gt;
* 7 Silk Cloth are needed for [[Exploration Travel]] second degree from the [[Skills#School of Natural Philosophy|School of Natural Philosophy]]&lt;br /&gt;
*''800 required for [[Airship Construction]] research''&lt;br /&gt;
*''100 required for [[Chromatic Touch]] research''&lt;br /&gt;
*''40 required for [[Crystal Acoustics]] research''&lt;br /&gt;
*''100 required for [[Ferry Construction Two]] research''&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* 80 needed to build an [[Airship]]&lt;br /&gt;
* 12 needed to upgrade an [[Acoustics Laboratory]]&lt;br /&gt;
* 2 needed to build a [[Plantation Headquarters]]&lt;br /&gt;
* 2 needed to build a [[Pulse of the People]]&lt;br /&gt;
* 1 needed to build a [[Raeli Gliderport]]&lt;br /&gt;
* 1 needed to upgrade a [[Raeli Gliderport]]&lt;br /&gt;
* 2 needed to build a [[Trophy Case]]&lt;br /&gt;
* 1 needed to create a Colored [[Ribbon]] using a [[Pigment Laboratory]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Sahira</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Cooperage&amp;diff=216849</id>
		<title>Cooperage</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Cooperage&amp;diff=216849"/>
		<updated>2022-01-07T06:12:33Z</updated>

		<summary type="html">&lt;p&gt;Sahira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cooperage 1 ==&lt;br /&gt;
{{Skill&lt;br /&gt;
| name         = Cooperage&lt;br /&gt;
| discipline   = The Human Body&lt;br /&gt;
| source       = [[School of The Human Body]]&lt;br /&gt;
| tuition1     = [[requires::Bricks]]&lt;br /&gt;
| qty1         = 200&lt;br /&gt;
| tuition2     = [[requires::Canvas]]&lt;br /&gt;
| qty2         = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  || &lt;br /&gt;
* Construct a [[Basic Tub]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || &lt;br /&gt;
* Make a [[Sturdy Tub]]&lt;br /&gt;
|-&lt;br /&gt;
| 2|| 500  || &lt;br /&gt;
* Make a [[Marble Tub]]&lt;br /&gt;
* Can Audit the Integrity of Simpler Tubs&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1000 || &lt;br /&gt;
* Make a [[Barrel Vise]]&lt;br /&gt;
* Make a [[Small Barrels ]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3400 ||&lt;br /&gt;
* Add a Water Tank to a Tub&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tuition for level 3, after filling level 2 xp bar:&lt;br /&gt;
2 Brass Plate, 50 Copper Strap, 100 Boards&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using a Barrel Vise, Small Barrels can be made with 100 boards, 2 copper straps, and 6-75 wood, for 50 pts each.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Master in Cooperage: Completed Level 3 (3400/3400}.  &amp;lt;br&amp;gt;&lt;br /&gt;
Able to add Water Tank to Marble Tub without tuiition.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! XP Value&lt;br /&gt;
|-&lt;br /&gt;
| Build a [[provides::Basic Tub]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| Build a [[provides::Sturdy Tub]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| Build a [[provides::Marble Tub]] || 250&lt;br /&gt;
|-&lt;br /&gt;
| Make a [[provides::Small Barrels]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| Use the Tub to Dry [[produces::Sulfur]] from [[requires::Sulphurous Water]] || 0&lt;br /&gt;
|- &lt;br /&gt;
| Use the Tub to Dry [[produces::Salt]]/[[produces::Potash]] from [[requires::Salt Water]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| Build a [[provides::Barrel Vise]] || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Cooperage has multiple levels (7) to it. You acquire level 0 when you first learn the skill; occasional increases happen as you successfully craft barrels. You make more progress with each tick at higher skill level, meaning it takes less wood to complete a project. (Like [[Knapping]] and [[Sheet Glass Fabrication]].)&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
A skill allowing the construction of evaporation tubs that do not decay. Also with higher levels creating barrels to store liquids.&lt;br /&gt;
&lt;br /&gt;
Needed to construct and to use a [[Barrel Vise]] and to create [[Small Barrels]]. &lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
== Cooperage 2 ==&lt;br /&gt;
{{Skill&lt;br /&gt;
| name         = Cooperage 2&lt;br /&gt;
| discipline   = The Human Body&lt;br /&gt;
| source       = [[School of The Human Body]]&lt;br /&gt;
| requirements = Cooperage 1&lt;br /&gt;
| tuition1     = [[requires::Saltpeter]]&lt;br /&gt;
| qty1         = 400&lt;br /&gt;
| tuition2     = [[requires::Sulfur]]&lt;br /&gt;
| qty2         = 400&lt;br /&gt;
| tuition3     = [[requires::Tar]]&lt;br /&gt;
| qty3         = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Allows construction of [[Marble Tub]]s.&lt;br /&gt;
&lt;br /&gt;
=== Skill Cost ===&lt;br /&gt;
&lt;br /&gt;
You may build tubs for experience, you can pay a variable amount based on how much Experience you have from Cooperage 1–2, or a combination of both.  The discount is linear:  each 10% completion of experience will give a 5% discount in paid tuition.&lt;br /&gt;
&lt;br /&gt;
Full cost at Cooperage 1 with 0 xp:&lt;br /&gt;
&lt;br /&gt;
* 400 [[Saltpeter]]&lt;br /&gt;
* 400 [[Sulfur]]&lt;br /&gt;
* 40 [[Tar]]&lt;br /&gt;
&lt;br /&gt;
Minimum cost at Cooperage 1 with 499/500 xp:&lt;br /&gt;
&lt;br /&gt;
* 200 [[Saltpeter]]&lt;br /&gt;
* 200 [[Sulfur]]&lt;br /&gt;
* 20 [[Tar]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Cooperage 3 ==&lt;br /&gt;
{{Skill&lt;br /&gt;
| name         = Cooperage 3&lt;br /&gt;
| discipline   = The Human Body&lt;br /&gt;
| source       = [[School of The Human Body]]&lt;br /&gt;
| requirements =&lt;br /&gt;
* Cooperage 2&lt;br /&gt;
* Metallurgy&lt;br /&gt;
| tuition1     = [[requires::Brass Plate]]&lt;br /&gt;
| qty1         = 4&lt;br /&gt;
| tuition2     = [[requires::Copper Strap]]&lt;br /&gt;
| qty2         = 100&lt;br /&gt;
| tuition3     = [[requires::Boards]]&lt;br /&gt;
| qty3         = 200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Allows construction of [[Barrel Vise]]s and [[Storage Barrel]]s.&lt;br /&gt;
&lt;br /&gt;
=== Skill Cost ===&lt;br /&gt;
&lt;br /&gt;
You may build tubs for experience, you can pay a variable amount based on how much Experience you have from Cooperage 2–3, or a combination of both.&lt;br /&gt;
&lt;br /&gt;
Full cost at Cooperage 2 with 0 xp:&lt;br /&gt;
&lt;br /&gt;
* 4 [[Brass Plate]]&lt;br /&gt;
* 100 [[Copper Strap]]&lt;br /&gt;
* 200 [[Boards]]&lt;br /&gt;
&lt;br /&gt;
Cost at Cooperage 2 with 999/1000 xp:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Brass Plate]]&lt;br /&gt;
* 50 [[Copper Strap]]&lt;br /&gt;
* 100 [[Boards]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Cooperage 4 ==&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
| name         = Cooperage 4&lt;br /&gt;
| discipline   = The Human Body&lt;br /&gt;
| source       = [[School of The Human Body]]&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Cooperage 3]]&lt;br /&gt;
| tuition1     = [[requires::Iron Bars]]&lt;br /&gt;
| qty1         = 100–189&lt;br /&gt;
| tuition2     = [[requires::Small Barrels]]&lt;br /&gt;
| qty2         = 10–19&lt;br /&gt;
| tuition3     = [[requires::Fine Glass Pipe]]&lt;br /&gt;
| qty3         = 50–95&lt;br /&gt;
| tuition4     = [[requires::Barrel Tap]]&lt;br /&gt;
| qty4         = 20–38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Allows upgrading the capacity of tubs from 20 to 150 water.&lt;br /&gt;
&lt;br /&gt;
Cost at Cooperage 3 with 0/3400 xp:&lt;br /&gt;
&lt;br /&gt;
* 200 [[Iron Bars]]&lt;br /&gt;
* 20 [[Small Barrels]]&lt;br /&gt;
* 100 [[Fine Glass Pipe]]&lt;br /&gt;
* 40 [[Barrel Tap]]&lt;br /&gt;
&lt;br /&gt;
Cost at Cooperage 3 with 2399/2400 xp:&lt;br /&gt;
&lt;br /&gt;
* 100 [[Iron Bars]]&lt;br /&gt;
* 10 [[Small Barrels]]&lt;br /&gt;
* 50 [[Fine Glass Pipe]]&lt;br /&gt;
* 20 [[Barrel Tap]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Sahira</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Wine/Amusement&amp;diff=203477</id>
		<title>Wine/Amusement</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Wine/Amusement&amp;diff=203477"/>
		<updated>2021-09-30T04:46:53Z</updated>

		<summary type="html">&lt;p&gt;Sahira: /* Sagging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style = border: 1px solid black; border-spacing: 0'&lt;br /&gt;
|-&lt;br /&gt;
| colspan = '8' style = 'height: 0.2em; background: #aaa; border-bottom: 1px solid #888' |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left: none;           padding: 0 1em&amp;quot; | '''Amusement'''&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Appreciation|Appreciation]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Balance|Balance]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Brilliance|Brilliance]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Contemplation|Contemplation]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Distraction|Distraction]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Frivolity|Frivolity]]&lt;br /&gt;
| style=&amp;quot;border-left: 1px solid #888; padding: 0 1em&amp;quot; | [[Wine/Wisdom|Wisdom]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan = '8' style = 'height: 0.2em; background: #aaa; border-top: 1px solid #888' |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Wine|&amp;lt; Wine]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phenotype (GGVV) ==&lt;br /&gt;
(need to confirm phenotype for T10)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grape No. !! Hue &lt;br /&gt;
|-&lt;br /&gt;
|Amusement  || 10 ||  White?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key ==&lt;br /&gt;
See the [[Wine/Abbreviations|Abbreviations]] page.&lt;br /&gt;
&lt;br /&gt;
== Fat ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || 0 || -1 || +1 || +2 || -3 || -3 || -5 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +4 || 0 || -2 || 0 || -1 || -3 || -7 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || 0 || +3 || -8 || 0 || -2 || -1 || -7 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +3 || +1 || +7 || +2 || -3 || +1 || -8 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || +3 || -3 || +2 || -2 || +1 || +3 || -4 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || 0 || +2 || -3 || 0 || -2 || +3 || -8 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -1 || +2 || -7 || +3 || 0 || +3 || -1 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Musty ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +2 || -2 || +5 || -3 || +4 || -1 || -7 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +4 || -2 || +1 || -3 || +1 || 0 || -5 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +2 || -1 || +12 || +1 || -1 || -3 || -1 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -3 || -1 || +5 || +3 || +4 || -1 || -2 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +1 || -5 || -1 || -2 || +3 || -6 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || -3 || -2 || -1 || -2 || +3 || -9 ||align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -1 || +3 || +2 || -2 || +4 || -1 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rustle ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -3 || +4 || -6 || -1 || +3 || -1 || -3 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || 0 || +1 || +2 || +2 || +4 || -1 || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +1 || -2 || 0 || +4 || 0 || -2 || -7 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || -3 || -3 || -4 || -1 || +2 || +4 || -8 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || +1 || +5 || +4 || &amp;lt;=0 || 1 || -12 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || -3 || +1 || +10 || +3 || -3 || +1 || -8 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || -1 || +2 || +4 || +3 || +1 || +1 || -6 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sagging ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || '''+2''' || '''+2''' || '''+2''' || -2 || -2 || -1 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || '''+1''' || '''+3''' || '''+8''' || '''+3''' || '''+3''' || '''+3''' || -12 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -2 || -1 || '''+3''' || -1 || 0 || -3 || -12 ||align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || 0 || '''+1''' || '''+10''' || -2 || -2 || '''+1''' || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -1 || '''+1''' || '''+12''' || '''+2''' || -2 || '''+3''' || -4 ||align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || '''+2''' || '''+3''' || -4 || '''+3''' || &amp;lt;=0 || '''+1''' || -6 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || '''+1''' || '''+2''' || -5 || -1 || 0 || '''+3''' || -3 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shimmer ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || &amp;lt;=0 || '''+2''' || -3 || 0 || '''+1''' || '''+2''' || -4 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || -2 || 0 || -5 || -3 || '''+3''' || '''+2''' || -10 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || 0 || 0 || -3 || '''+1''' || '''+1''' || -3 || -1 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || '''+2''' || 0 || -8 || &amp;lt;=0 || &amp;lt;=0 || '''+1''' || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || 0 || &amp;lt;=-1 || '''+9''' || '''+3''' || -1 || '''+2''' || -7 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || '''+2''' || '''+4''' || '''+5''' || '''+2''' || '''+4''' || -1 || -1 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || '''+2''' || '''+1''' || '''+12''' || '''+2''' || -1 || '''+4''' || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shrivel ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || +4 || +1 || +7 || -2 || -1 || 0 || -11 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || +1 || +3 || -8 || +1 || +3 || +3 || -1 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || +1 || -2 || -2 || +4 || 0 || -2 || -6 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +3 || &amp;lt;=-3 || -3 || -3 || +4 || +2 || -11 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -3 || +1 || +8 || +1 || -1 || -3 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +4 || 0 || +7 || 0 || 0 || +4 || -11 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +4 || -1 || +12 || 0 || -3 || -2 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wilting ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| AS || -2 || +1 || -7 || +1 || +1 || +2 || -8 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| MG || &amp;lt;=-2 || 0 || +4 || -1 || &amp;lt;=-3 || +2 || -6 || align=&amp;quot;left&amp;quot; | confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| PO || -3 || -1 || +11 || +2 || +2 || +4 || -9 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SL || +4 || -3 || +11 || +3 || +3 || -2 || -12 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| SV || -2 || -1 || +5 || +4 || -2 || 0 || -1 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TV || +2 || +2 || +1 || -3 || -2 || -1 || -2 ||align=&amp;quot;left&amp;quot;| confirmed &lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| TL || +2 || 0 || +2 || -1 || +1 || -1 || -10 ||align=&amp;quot;left&amp;quot;| confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Sahira</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Nile_Lotus_Periwinkle.PNG&amp;diff=148320</id>
		<title>File:Nile Lotus Periwinkle.PNG</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Nile_Lotus_Periwinkle.PNG&amp;diff=148320"/>
		<updated>2020-04-30T03:30:05Z</updated>

		<summary type="html">&lt;p&gt;Sahira: no leaves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
no leaves&lt;/div&gt;</summary>
		<author><name>Sahira</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Library_Book.PNG&amp;diff=145592</id>
		<title>File:Library Book.PNG</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Library_Book.PNG&amp;diff=145592"/>
		<updated>2020-04-04T21:38:42Z</updated>

		<summary type="html">&lt;p&gt;Sahira: Library Book&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Library Book&lt;/div&gt;</summary>
		<author><name>Sahira</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Faction_Elder_Trophy.PNG&amp;diff=91905</id>
		<title>File:Faction Elder Trophy.PNG</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Faction_Elder_Trophy.PNG&amp;diff=91905"/>
		<updated>2019-06-29T04:35:33Z</updated>

		<summary type="html">&lt;p&gt;Sahira: Materials list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Materials list&lt;/div&gt;</summary>
		<author><name>Sahira</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Sahira&amp;diff=6717</id>
		<title>Sahira</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Sahira&amp;diff=6717"/>
		<updated>2018-03-09T18:32:40Z</updated>

		<summary type="html">&lt;p&gt;Sahira: Sahira moved page Sahira to User:Sahira: forgot to make it a user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Sahira]]&lt;/div&gt;</summary>
		<author><name>Sahira</name></author>
	</entry>
</feed>