<?xml version="1.0"?>
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	<id>https://atitd.wiki/tale11/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Somebob</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale11/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Somebob"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/Special:Contributions/Somebob"/>
	<updated>2026-04-07T00:09:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.6</generator>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Template:TestsWorship&amp;diff=248298</id>
		<title>Template:TestsWorship</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Template:TestsWorship&amp;diff=248298"/>
		<updated>2024-07-26T20:48:14Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SidebarDiscipline9|#8ae5b9|Worship|-1&lt;br /&gt;
|2|[[A Simple Offering]]|1&lt;br /&gt;
|20|[[Test of Ka]]|1&lt;br /&gt;
|2|[[Test of Marriage]]|1&lt;br /&gt;
|12|[[Test of Beacons]]|0&lt;br /&gt;
|9|[[Test of Festivals]]|1&lt;br /&gt;
|14|[[Test of Leavened Bread]]|0&lt;br /&gt;
|11|[[Test of the Messenger]]|0&lt;br /&gt;
|5|[[Test of the Vigil]]|1&lt;br /&gt;
|20|[[Test of Visions]]|1&lt;br /&gt;
|20|[[Test of Khonsu's Light]]|1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Raeli_Oven&amp;diff=247476</id>
		<title>Raeli Oven</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Raeli_Oven&amp;diff=247476"/>
		<updated>2024-07-03T23:46:31Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Raeli Oven&lt;br /&gt;
| image        = RaeliOven.jpg&lt;br /&gt;
| location     = [[requires::Small Construction Site]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Raeli Pottery]]&lt;br /&gt;
| material1    = [[requires::Clay Bricks]]&lt;br /&gt;
| qty1         = 3000&lt;br /&gt;
| material2    = [[requires::Concrete]]&lt;br /&gt;
| qty2         = 500&lt;br /&gt;
| material3    = [[requires::Copper Wire]]&lt;br /&gt;
| qty3         = 100&lt;br /&gt;
| material4    = [[requires::Steel Sheeting]]&lt;br /&gt;
| qty4         = 25&lt;br /&gt;
| material5    = [[requires::Clay Steeped Wool Cloth]]&lt;br /&gt;
| qty5         = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens are semi-automated structures used to manufacture [[produces::Raeli Tiles]] and gather [[Clay]] if upgraded.  ''They are '''NOT actually built ON clay'''.  It's hidden under the regular terrain.''&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens become available after learning the [[Raeli Pottery]] technology from the University of [[Art and Music]] and the {{RequireSkill | Raeli Pottery | 0}} skill.&lt;br /&gt;
&lt;br /&gt;
==Initial Cost==&lt;br /&gt;
&lt;br /&gt;
* {{Require | 3000 | Clay Bricks | verified=false}}&lt;br /&gt;
* {{Require | 500 | Concrete | verified=false}}&lt;br /&gt;
* {{Require | 100 | Copper Wire | verified=false}}&lt;br /&gt;
* {{Require | 25 | Steel Sheeting | verified=false}}&lt;br /&gt;
* {{Require | 20 | Clay Steeped Wool Cloth | verified=false}}&lt;br /&gt;
&lt;br /&gt;
* Built: in a [[Small Construction Site]] placed at a hole dug by a pet [[Pig]].&lt;br /&gt;
&lt;br /&gt;
== Dredging Mechanism ==&lt;br /&gt;
(only available if the initial construction was successfully located on a soft clay patch)&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to build two ovens very close to one another, even if the soft clay patches were identified by the same breed of pig.  However, when attempting to install the dredging mechanism, you may receive the message:  &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot; Tearing down the preexisting oven resolves this conflict (you will get back 100% of Raeli mats, but not the small construction site mats).&lt;br /&gt;
&lt;br /&gt;
If the base structure for the second is built before the dredge for the first is installed, the warning may not show and the second oven may have a dredge installed under some circumstances. However, both ovens then fail to work: an error message appears when trying to start dredging, or  when attempting to bake tiles if the first is already dredging. One must be torn down.&lt;br /&gt;
&lt;br /&gt;
* Dredging conflicts only occur between ovens built on spots found by the same breed of pig.&lt;br /&gt;
* I received this message about 70 coords away from another Raeli, which had ''another'' Raeli only about 5 coords from it.  So it may be pig based or max 2 per area.&lt;br /&gt;
&lt;br /&gt;
Cost: [[File:CommissionNewGearbox-Selection.jpg|thumb|Selecting Commission Gearbox Refinement Project]]&lt;br /&gt;
* 10 [[requires::Bearings]]&lt;br /&gt;
* 21 Metal [[requires::Small Gears]] by region&lt;br /&gt;
* 7  Metal [[requires::Medium Gears]] by region&lt;br /&gt;
* 3  Metal [[requires::Bars]] by region&lt;br /&gt;
* 10 Metal [[requires::Straps]] by region&lt;br /&gt;
* 488 Resin One by region&lt;br /&gt;
* 188 Resin Two by region&lt;br /&gt;
* 1 random 3-Output Gear Box&lt;br /&gt;
&lt;br /&gt;
You can pay for a new Gear Box requirement by selecting Projects... &amp;gt; Commission Gearbox Refinement Project &lt;br /&gt;
[[File:CommissionNewGearbox.jpg|thumb|Cost to commission a new Gearbox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Commission Cost:: 10 [[requires::Papyrus Paper]], 20 [[requires::Ink]], 50 [[requires::Gold]] &lt;br /&gt;
&lt;br /&gt;
===Region Materials: ===&lt;br /&gt;
&lt;br /&gt;
(T9 datas are available on T9 Wiki, if for some bizzare reason you want them) &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Region'''&lt;br /&gt;
!'''Small Gear'''&lt;br /&gt;
!'''Medium Gear'''&lt;br /&gt;
!'''Bars'''&lt;br /&gt;
!'''Straps'''&lt;br /&gt;
!'''488 Resin'''&lt;br /&gt;
!'''188 Resin'''&lt;br /&gt;
|-&lt;br /&gt;
| Abydos ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Ammonium || Lead || Copper || Silver || Zinc || Bottle Tree || Coconut Palm&lt;br /&gt;
|-&lt;br /&gt;
| Arabia |||| || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe || Tin  || Tin  || Tin || Thoth's Metal || Coconut Palm || Umbrella  &lt;br /&gt;
|-&lt;br /&gt;
| Asyut || Silver || Zinc || Aluminum || Copper || Kaeshra || Spindle  &lt;br /&gt;
|-&lt;br /&gt;
| Axum || Silver || Lead || Copper || Pewter || Kaeshra || Mini Palmetto&lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis ||  ||  ||   ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bernike || Tin || Antimony || Tin || Sunsteel || Coconut Palm || Royal Palm&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes || Gold || Copper || Aluminum || Aluminum || Rahnyan || Umbrella&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile ||Zinc || Zinc || Aluminum || Metal Blue || Miniature Fern Palm  || Cinnar&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || Silver || Tin || Lead || Steel || Locust Palm || Hawthorn&lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Damot || Silver || Antimony || Copper || Metal Blue || Bottle Tree || Ash Palm&lt;br /&gt;
|-&lt;br /&gt;
| East Kush ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| East Sinai || Gold || Platinum || Iron || Thoth's Metal || Ranyahn || Chakkanut&lt;br /&gt;
|-&lt;br /&gt;
| Gebel ||  ||  ||  ||   ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giza ||  ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis || Aluminum || Gold || Silver || Aluminum || Chakkanut || Folded Birch &lt;br /&gt;
|-&lt;br /&gt;
| Kerma || Antimony || Tin || Zinc || Iron || Ranyahn  || Mini Palmetto&lt;br /&gt;
|-&lt;br /&gt;
| Kharga Oasis || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Lahun || Iron || Gold|| Iron || Brass || Ranyahn || Coconut Palm &lt;br /&gt;
|-&lt;br /&gt;
| Meroe Desert || Aluminum || Zinc || Gold || Tin || Spindle Tree || Hawthorn&lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh Delta || Antimony || Magnesium || Iron || Octec's Alloy || Mini Palmetto || Royal Palm&lt;br /&gt;
|-&lt;br /&gt;
| Naqada || Gold || Magnesium || Gold  || Moonsteel ||  Royal Palm ||  Kaeshra&lt;br /&gt;
|-&lt;br /&gt;
| Nabta Playa ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nubia ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Philae || Silver || Lead || Platinum || Aluminum || Royal Palm || Pratyeka &lt;br /&gt;
|-&lt;br /&gt;
| Pwenet || Copper || Copper || Platinum || Tin || Pratyeka/Locust || Savaka/Umbrella&lt;br /&gt;
|-&lt;br /&gt;
| Red Sea || Antimony || Copper || Antimony || Copper || Ash Palm  ||Ash Palm&lt;br /&gt;
|-&lt;br /&gt;
| South Sinai || Aluminum || Tin || Magnesium || Gold || Spindle Tree || Ash Palm&lt;br /&gt;
|-&lt;br /&gt;
| Suez || Zinc || Aluminum || Copper || Silver || Ash Palm || Butterleaf Tree&lt;br /&gt;
|-&lt;br /&gt;
| Swenett || Platinum|| Tin|| Copper  || Iron|| Ranyahn  ||  Folded Birch&lt;br /&gt;
|-&lt;br /&gt;
| Thebes || Tin || Tin || Magnesium ||Gold|| Cinnar || Locust  &lt;br /&gt;
|-&lt;br /&gt;
| Timna || Zinc || Platinum || Antimony  || Bronze || Umbrella || Bottle  &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt || silver || lead || iron || aluminum || Chakkanut || Umbrella  &lt;br /&gt;
|-&lt;br /&gt;
| Valley of Kings || Silver || Tin || Platinum || Bronze  || Savaka ||  Mini Palmetto&lt;br /&gt;
|-&lt;br /&gt;
| West Kush || Tin || Gold  || Aluminum || Lead || Ash Palm  || Pratyeka &lt;br /&gt;
|-&lt;br /&gt;
| West Sinai || Iron || Tin || Silver || Gold || Hawthorn || Chakkanut&lt;br /&gt;
|-&lt;br /&gt;
| Western Desert || Zinc || Gold || Zinc || Zinc || Miniature Fern Palm  || Mini Palmetto&lt;br /&gt;
|-&lt;br /&gt;
| White Nile || Gold || Aluminum || Iron || Copper  ||Spindle Tree  || Hawthorn &lt;br /&gt;
|-&lt;br /&gt;
| Zau || Silver || Silver || Antimony  || Lead || Locust || Royal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
===Clay Dredge ===&lt;br /&gt;
Raeli ovens can be upgraded to dredge clay instead of tiles.  The option &amp;quot;Upgrade Oven with Clay Dredge&amp;quot; appears on the main oven menu provided you know [[Raeli Pottery]] and the oven isn't dredging or burning tiles.&lt;br /&gt;
&lt;br /&gt;
To collect clay instead of tiles, requires:&lt;br /&gt;
* 1 [[Iron Pot]]&lt;br /&gt;
* 10 [[Bolt]]&lt;br /&gt;
* 10 [[Washer]]&lt;br /&gt;
* 1 [[Deckle]]&lt;br /&gt;
&lt;br /&gt;
Note - When dredging clay the oven will not gather tiles, you can dredge tiles or clay, not both! After the upgrade you can choose which you would like the oven to do. Clay appears to be gathered at roughly the same rate that tiles would be.&lt;br /&gt;
&lt;br /&gt;
===Strengthen the Mechanism===&lt;br /&gt;
When the Raeli oven is not in operation the oven menu has the option to Strengthen the Mechanism.  This upgrades the Raeli Oven to work faster. How much faster is currently unknown.  The oven will only allow you to upgrade if you have learned [[Structure Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
It can be upgraded up to 7 times.  To build Level 3, you must have already have built Level 1 and Level 2. Level 6 would first need levels 1, then 2, then 3, then 4, then 5 before you can do level 6. Therefore, the total actual costs to reach each level is:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Level Cost&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Total Cost Including Previous Levels &lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|Total Cost for Raw Materials* &lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! [[Iron Bar]] !! [[Washer]] !! [[Bolt]] !! [[Clay Bricks]] !! Total&amp;lt;br&amp;gt;[[Iron Bar]] !! Total&amp;lt;br&amp;gt;[[Washer]] !! Total&amp;lt;br&amp;gt;[[Bolt]] !! Total&amp;lt;br&amp;gt;[[Clay Bricks]] !! Total&amp;lt;br&amp;gt;[[Iron]] !! Total&amp;lt;br&amp;gt;[[Charcoal]] (Using SCB) !! Total&amp;lt;br&amp;gt; [[Charcoal]] (Using MCB) !! Total&amp;lt;br&amp;gt;[[Beeswax]] !! Total&amp;lt;br&amp;gt;[[Clay]] !! Total [[Wood]] to&amp;lt;br&amp;gt;Fire the Bricks&lt;br /&gt;
|-  &lt;br /&gt;
| From no upgrade to Level 1 || 10 || 10 || 10 || 50 || 10 || 10 || 10 || 50 || 24 || 158 || 68 || 36 || 34 || 30&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 1 to Level 2 || 20 || 20 || 20 || 100 || 30 || 30 || 30 || 150 || 71 || 472 || 202 || 104 || 100 || 78&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 2 to Level 3 || 30 || 30 || 30 || 150 || 60 || 60 || 60 || 300 || 140 || 940 || 400 || 200 || 200 || 150&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 3 to Level 4 || 40 || 40 || 40 || 200 || 100 || 100 || 100 || 500 || 234 || 1568 || 968 || 336 || 340 || 252&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 4 to Level 5 || 50 || 50 || 50 || 250 || 150 || 150 || 150 || 750 || 351 || 2352 || 1002 || 504 || 500 || 378&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 5 to Level 6 || 60 || 60 || 60 || 300 || 210 || 210 || 210 || 1050 || 491 || 3292 || 1402 || 704 || 700 || 528&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 6 to Level 7 || 70 || 70 || 70 || 350 || 280 || 280 || 280 || 1400 || 654 || 4388 || 1868 || 936 || 934 || 702&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wood is for firing the [[Clay Bricks]] and assumes the use of a [[True Kiln]].   Using a [[Reinforced Kiln]] (if available) would require less wood.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
As of T11, ovens no longer have a breakage mechanic. They can now dredge up to 25,000 tiles. Once 25,000 unbaked tiles are reached, no more accumulate, but you will receive the full 25,000 tiles when the oven is baked.&lt;br /&gt;
&lt;br /&gt;
Raeli ovens continually dredge [[Clay]] from the ground, accumulating it as unbaked [[Raeli Tiles]]. At any time the owner may start baking the accumulated tiles; this costs 25 [[Charcoal]] and halts the dredging process. Baking tiles requires the [[Raeli Pottery]] skill. All tiles must be baked together—it is not possible to bake some tiles and leave the others unbaked. It is not possible to remove unbaked tiles from an oven.&lt;br /&gt;
&lt;br /&gt;
As the Raeli tiles bake, they gradually change color. All tiles begin as White and slowly cycle through a progressively darkening series of colors in 128 decrements that each vary from 10 to 120 seconds, ending up as Black. The owner of the Raeli oven may interrupt the baking process at any time to stop the tiles at a particular color. When baking, tile color is determined by '''written color''', not the color shown in the color swatch.'' Once tiles have stopped baking, they cannot be re-baked later to change their color. After halting the baking process, the Raeli oven can be restarted to dredge new tiles. The exact colors that tiles pass through on their transition from White to Black depend on where the Raeli oven was built.&lt;br /&gt;
&lt;br /&gt;
The rate of dredging is determined each time dredging is started based on upgrade level, plus experience in the Raeli Pottery skill, plus a random factor. The rate of baking also varies, with the total time of a bake cycle decreasing based on how high the Raeli Pottery skill of the person initiating the baking of tiles is. If you have timings for an oven burned by someone with a Raeli Pottery skill higher or lower than yours, you will need to adjust the bake time yourself to be sure you hit the right color.&lt;br /&gt;
&lt;br /&gt;
Starting and stopping the baking process increases your experience in Raeli Pottery according to the following progression (Cumulative?):&lt;br /&gt;
&lt;br /&gt;
In Tale 10, so far only ten experience points can be gained in Raeli Pottery.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Experience !! # tiles needed&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 67&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 191&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 382&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 765&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1530&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 3061&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 6122&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 12245&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 24491&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ownership Rights==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens have an option to allow the owner to make the oven public, but keep a percentage of the tiles burned as a fee for the use of the oven. &lt;br /&gt;
&lt;br /&gt;
So, if you set it to &amp;quot;Owner Keeps 10%&amp;quot;, then the user would get 90% of the tiles sent directly into their pocket, and the owner would get 10% of whatever color is burned, kept in the oven's inventory. The default behavior is for the owner to keep everything&lt;br /&gt;
&lt;br /&gt;
Normally to let a non-owner use a building you would set it to be used by &amp;quot;Anyone&amp;quot;.  If you set an oven to be used by Anyone, then it overrides the &amp;quot;Non-owner Percentage&amp;quot;, and they would keep it all.&lt;br /&gt;
&lt;br /&gt;
So, to set up an Oven to be baked and dredged by people other than the owner, you have two options:&lt;br /&gt;
&lt;br /&gt;
*If you don't want to keep any of the tiles for yourself, you can set it to be used by &amp;quot;Anyone&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*If you want to set a fee for use of the oven, you would set the normal permissions to something other than &amp;quot;Anyone&amp;quot;, and then set a Non-owner Percentage to something more than zero.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:'''  If you are using a public oven that has been set with an owner's percentage, '''your percentage of the tiles will go directly into your inventory so be sure you have room to carry them'''. If a public oven does NOT have an owner's percentage set, the burned tiles will stay in the oven's inventory until removed.&lt;br /&gt;
&lt;br /&gt;
[[Maps/Public Raeli Ovens]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pollution==&lt;br /&gt;
In previous tellings, Raeli Ovens produced soot when fired, which could prevent such things as growing [[Flax]], harvesting [[Fresh Leaves]], and others.  No pollution was reported in T7 and none is yet apparent in T8.&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
If you'd like to document the colors and information related to your own Raeli Oven, you may find the [[Template:Raeli Oven|Raeli Oven]] template helpful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Knife&amp;diff=245448</id>
		<title>Knife</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Knife&amp;diff=245448"/>
		<updated>2024-05-07T23:43:21Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:knife.png]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
'''Knives''' are created under the Self &amp;gt; Skills &amp;gt; Carving &amp;gt; Knifes... menu.  The [[Carving]] skill is required. All Knives appear to be capable of performing all task categories under Carving (From Basic to Advanced), but each use costs a certain number of uses of the knife - and higher-tier knives have more uses before they break, or in the case of sharpenable blades like the [[Utility Knife]] or better, needing to be Sharpened. Additionally, slaughtering [[Cow]]s requires a [[Flint Knife]] or better and slaughtering [[Pig]]s requires a [[Bone Knife]] or better. Slaughtering Cows and Pigs consumes a relatively high number of uses of a Knife.&lt;br /&gt;
&lt;br /&gt;
== Associated Skills==&lt;br /&gt;
&lt;br /&gt;
* [[Knapping]], learned in [[New Beginnings]]&lt;br /&gt;
**Cost:  Free&lt;br /&gt;
&lt;br /&gt;
* [[Flint Knapping]]&lt;br /&gt;
**Requires:  Knapping level 2&lt;br /&gt;
**Cost:  7 [[Flint]]&lt;br /&gt;
&lt;br /&gt;
* [[Bone Knapping]]&lt;br /&gt;
**Requires:  Knapping level 5&lt;br /&gt;
**Cost:  7 [[Animal Bones]]&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
Knives may now be made of a variety of materials, with more advanced materials having a higher base durability (number of uses) before breaking or, in the case of [[Utility Knife|Utility Knives]] or better, dulling to the point of needing to be sharpened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Stone Knife]]&lt;br /&gt;
* 1 [[Slate Blade]]&lt;br /&gt;
* 1 [[Twine]]&lt;br /&gt;
* 1 [[Wood]]&lt;br /&gt;
&lt;br /&gt;
The Stone Knife is simple, cheap, and flimsy. It will break quickly even if used for Basic tasks.&lt;br /&gt;
&lt;br /&gt;
A Stone Knife can be used to kill 3 Cows before becoming dull. Afterward, the same knife may still be used to make 9 Sharpened Sticks (Novice). Or 4 Barrel Taps (Skilled). Or 1 Empty Tackle Block (Expert). This is a cheap way to manage your cattle, as this knife does not first require a knife to make the required components.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Flint Knife]]&lt;br /&gt;
* 1 [[Flint Blade]]&lt;br /&gt;
* 4 [[Rawhide Strips]]&lt;br /&gt;
Requires: [[Carving]] 2&lt;br /&gt;
&lt;br /&gt;
The Flint Knife is slightly more sturdy than the stone, but still breaks quickly, especially when used for slaughtering animals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Bone Knife]]&lt;br /&gt;
* 1 [[Bone Blade]]&lt;br /&gt;
* 2 [[Wooden Peg]]&lt;br /&gt;
* 4 [[Rawhide Strips]]&lt;br /&gt;
* 1 [[Crudely Carved Handle]]&lt;br /&gt;
Requires: [[Carving]] 3&lt;br /&gt;
&lt;br /&gt;
The Bone Knife is slightly more sturdy than the flint, but still breaks relatively quickly when used for advanced tasks or slaughter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Utility Knife]]&lt;br /&gt;
* 1 [[Sharp Edged Blade]] of minimum 3000 quality&lt;br /&gt;
* 2 [[Wooden Peg]]&lt;br /&gt;
* 4 [[Iron Wire]]&lt;br /&gt;
* 1 [[Crudely Carved Handle]]&lt;br /&gt;
Requires: [[Carving]] 4&lt;br /&gt;
&lt;br /&gt;
The Utility Knife, made with a good-quality blade, is considerably more sturdy than the Bone Knife. An 8500Q blade lasted at least three times as long as a Bone Knife when slaughtering Cows. Increased quality of the Sharp Edged Blade used will increase the maximum durability (number of uses before dulling) of the knife. A Q8500 Utility Knife can sharpen exactly 200 sticks before becoming too dull to perform Basic tasks.&lt;br /&gt;
&lt;br /&gt;
Unlike the earlier knives, Utility Knives may be Sharpened. They must be unequipped to be sharpened, and then may be sharpened under Carving/Sharpening. If the knife is still good for tasks, you will be warned that the knife is still capable of some form of task before sharpening. This warning will appear if you have only used the knife to slaughter animals, even at the point the knife is too dull to slaughter animals. Once sharpened, the knife will have its maximum durability  permanently decreased, but have it its present number of uses remaining set to that new maximum, allowing it to once again be used for more complex tasks. &lt;br /&gt;
&lt;br /&gt;
Sharpening can be repeated when the knife once again grows dull. The apparent loss in maximum durability appears to be 5 Basic uses per sharpening - a knife capable of 200 Sharpened Sticks pre-sharpening was capable of 195 after sharpening, and 190 the sharpening after that.&lt;br /&gt;
&lt;br /&gt;
[[Paring Knife]]&lt;br /&gt;
* 1 [[Jagged Blade]] , possibly minimum quality 3000&lt;br /&gt;
* 2 [[Bolt]]&lt;br /&gt;
* 1 [[Crudely Carved Handle]]&lt;br /&gt;
* 4 [[Steel Wire]]&lt;br /&gt;
Requires: [[Carving]] 5&lt;br /&gt;
&lt;br /&gt;
The Paring Knife functions as a knife. It may or may not be more durable at the Data on whether this is actually the case would be appreciated, as high-quality Jagged Edged Blades are hard to come by. The ability to slice veggies into forms that may be cooked appears to be unimplemented as of yet. This knife can be sharpened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Butcher's Knife]]&lt;br /&gt;
* 1 [[Twice Folded Blade]], possibly minimum quality 3000&lt;br /&gt;
* 2 [[Bolt]]&lt;br /&gt;
* 4 [[Washer]]&lt;br /&gt;
* 1 [[Intricately Carved Handle]]&lt;br /&gt;
* 4 [[Metal Blue Wire]]&lt;br /&gt;
Requires: [[Carving]] 6&lt;br /&gt;
&lt;br /&gt;
Butcher's Knives are supposedly better for slaughtering animals than other knives, losing less durability, but haven't been able to confirm if that is implemented yet. A likely Q2700ish Twice Folded Blade allowed for the slaughter of 14 Cows, mostly calfs, before running dull. This knife can be sharpened.&lt;br /&gt;
&lt;br /&gt;
== Explanation of the System, for Reference ==&lt;br /&gt;
&lt;br /&gt;
Additional explanation of the new knife system from comments from Apophis on Discord 8/1/2018:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stone knives are now made with Slate Blades.&lt;br /&gt;
&lt;br /&gt;
They don't last very long, and can't be sharpened.&lt;br /&gt;
&lt;br /&gt;
Flint knives work about twice as long as stone knives, and cannot be sharpened.&lt;br /&gt;
&lt;br /&gt;
Bone knives work about three times as long as stone knives, and cannot be sharpened.&lt;br /&gt;
&lt;br /&gt;
Utility knives are made of sharp blades made out of metal, and last as long as bone knives, but can be sharpened, and a higher quality blade will give it even more uses.&lt;br /&gt;
&lt;br /&gt;
Paring knives are the same as utility knives, except that they will also allow you to cut veggies into slices that will be usable in cooking recipes. They'll multiply your veggie yield, in practice.&lt;br /&gt;
&lt;br /&gt;
Butcher knives are the same as Utility Knives, except they are not worn down as much slaughtering animals. You can kill more animals with a butcher's knife than with a utility knife.&lt;br /&gt;
&lt;br /&gt;
Ancient Knives... well, I guess you'll find out when the time comes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Knife:Sharp_Edge&amp;diff=245446</id>
		<title>Knife:Sharp Edge</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Knife:Sharp_Edge&amp;diff=245446"/>
		<updated>2024-05-07T23:37:00Z</updated>

		<summary type="html">&lt;p&gt;Somebob: *updated with reported actual minimum blade Q&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Knife:Utility&lt;br /&gt;
| image  = knife.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A ''Quality 4'' knife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* Requires a [[Carving]] skill of 3.&lt;br /&gt;
* Use Skills/Carving/Knives/Assemble a Sharp Edge Knife.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* 1 [[Sharp Edged Knife Blade]] of 3000+ quality&lt;br /&gt;
* 4 [[Rawhide Strips]]&lt;br /&gt;
* 1 [[Crudely Carved Handle]]&lt;br /&gt;
* 2 [[Wooden Peg]]&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* Carve 1 [[Cotter Pin]] from 1 [[Wood]]&lt;br /&gt;
* Carve 1 [[Bottle Stopper]] from 1 [[Wood]]&lt;br /&gt;
* Carve 1 [[Intricately Carved Handle]] from 1 [[Wood]] - (NOTE:  Intricately Carved Handles cannot be used for anything and are left over from when Jagged Knives were contemplated but never implemented).&lt;br /&gt;
* Can also be used for any [[Carving]] level 1,2, and 3 items.&lt;br /&gt;
* Utility Knife now is needed to make Iron Ceremonial Knife. Quality of blade does NOT matter much for this. Any Quality 3000+ blade will work.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]] [[Category:Tools]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Pig&amp;diff=241028</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Pig&amp;diff=241028"/>
		<updated>2024-02-24T09:50:10Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Pig&lt;br /&gt;
| image  = Pig.JPG&lt;br /&gt;
| weight = &lt;br /&gt;
| bulk   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Wild Pigs==&lt;br /&gt;
Individual pigs spawn in grassy areas.  &lt;br /&gt;
&lt;br /&gt;
A player with an equipped [[knife]] and an available focus stat can attempt to slaughter a pig.  If successful, the bacon, ham, and/or fat, are placed in the player's inventory. If you are not successful, the main will display &amp;lt;Font color=blue&amp;gt;You failed to kill the {Boar¦Sow} and as you tried it ran away!&amp;lt;/Font&amp;gt; and the pig will disappear. If you don't have an available focus stat, the main will display &amp;lt;Font color=blue&amp;gt;Ow! You accidentally stab yourself instead of the {Boar¦Sow}, your focus is all over the place.&amp;lt;/Font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any player can lead the pig by dropping dried [[wheat]] within 7 coordinates.  Roasted wheat will also work.&lt;br /&gt;
* I found that a wild pig became unresponsive to additional wheat after consuming 40 dropped wheat.   -Donk79 (observed in Tale 8 on Year 3, Peret IV 28, in Arsinoe)&lt;br /&gt;
* Moved a wild pig &amp;gt;1,000 coords at T9. Took me &amp;gt;25 mins real time. -Catote&lt;br /&gt;
&lt;br /&gt;
==Breeds==&lt;br /&gt;
There are twelve known breeds of pig.  The data for bacon, ham and fat is from pigs slaughtered in the wild.  Those killed in a swinery produce more, at the expense of the survivors' happiness.&lt;br /&gt;
&lt;br /&gt;
Pig rarity can be sorted into three categories:  Common, Uncommon, and Rare.  Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.  &lt;br /&gt;
&lt;br /&gt;
Don't stress out too much trying to figure out which pigs are &amp;quot;common&amp;quot; and which are &amp;quot;uncommon&amp;quot;.  The pig system was written by more than one developer, and they used two different systems to classify the pigs.  For Tale 8, &amp;quot;how common a pig is&amp;quot; is not the most important thing to know.  It may be more important in future tales.  When it comes to finding a wild pig the rarest ones may be Bubastian, Letolian, Naqadish, and Silenian.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Breed'''&lt;br /&gt;
!'''Appearance'''&lt;br /&gt;
!'''Bacon&amp;lt;br&amp;gt;Wild (Sty)'''&lt;br /&gt;
!'''Ham&amp;lt;br&amp;gt;Wild (Sty)'''&lt;br /&gt;
!'''Fat&amp;lt;br&amp;gt;Wild (Sty)'''&lt;br /&gt;
|-&lt;br /&gt;
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]&amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]&amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Bubastian ''' ||[[File:Bubastian.png|150px]]&amp;lt;uv/&amp;gt;||1(4) &amp;lt;uv/&amp;gt;||1(4) &amp;lt;uv/&amp;gt;||1(4) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]&amp;lt;uv/&amp;gt;||(12) &amp;lt;uv/&amp;gt;||(12) &amp;lt;uv/&amp;gt;||(0) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]&amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;||(0) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Letolian''' ||[[File:LetolianSow.png|150px]]&amp;lt;uv/&amp;gt;||0 &amp;lt;uv/&amp;gt;||3 &amp;lt;uv/&amp;gt;||0 &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Mendeshian ''' || [[File:Settenuen.png|150px]]&amp;lt;v/&amp;gt;||2 (8) &amp;lt;uv/&amp;gt;||2 (8) &amp;lt;uv/&amp;gt;||8 (8)  &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]&amp;lt;uv/&amp;gt;||1 &amp;lt;uv/&amp;gt;||4 &amp;lt;uv/&amp;gt;||1 &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Qusian''' ||[[File:Qusian.png|150px]]&amp;lt;uv/&amp;gt;||4 &amp;lt;uv/&amp;gt;||1 &amp;lt;uv/&amp;gt;||0 &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Settenuen''' ||[[File:Settenuen.png|150px]]&amp;lt;uv/&amp;gt;||9 (36) &amp;lt;uv/&amp;gt;||3 (12) &amp;lt;uv/&amp;gt;||0 (0) &amp;lt;uv/&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
||'''Silenian ''' ||[[File:Silenian.PNG|150px]]&amp;lt;uv/&amp;gt;||(0) &amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]&amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||? (0) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wild slaughter Bacon, Ham, Fat outside parentheses.  In-Sty slaughter is inside parentheses.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Domestic Pigs==&lt;br /&gt;
A player with a lasso in their inventory and [[ranching]] level 2 can put a pig into a [[Swinery]], as long as there are fewer than 15 pigs in residence.  If there are multiple swineries nearby, the pig will go into the one closest to the player.  Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery and a lasso in inventory can remove a pig as a pet.&lt;br /&gt;
&lt;br /&gt;
Note: A guilded swinery can have permissions set to &amp;quot;Useable by Anyone&amp;quot; to have a non-guild member put a pig into a swinery, but there will be no options for guild members to Remove the Pig, Take the Pig as a Pet, or Slaughter the Pig at that level of permissions. Setting permissions to &amp;quot;Useable by Initiate&amp;quot; will allow guild members to see that menu on the pigs. - KayGee - Oct. 6, 2021&lt;br /&gt;
&lt;br /&gt;
==[[Swinery|Swineries]]==&lt;br /&gt;
Raising pigs is not for the casual Egyptian!  Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems.  Refer to the section on [https://atitd.wiki/tale8/Pig#Happiness_Meter  Happiness].&lt;br /&gt;
&lt;br /&gt;
===Food and Water Trough===&lt;br /&gt;
[[File:Full_Trough.png|300px|left]]&lt;br /&gt;
A swinery needs two troughs, one for food and the other for water.  They are both accessed by clicking anywhere on the swinery.  The Water portion begins with a capacity of 500 and can be upgraded to twice that size.  The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.&lt;br /&gt;
* 1 db spoiled food = 13 units&lt;br /&gt;
* 1 db wheat = 5 units&lt;br /&gt;
* 1 db sour milk = 7 units&lt;br /&gt;
The trough can be connected to a [[Water Well]] using [[Pipe Segment]]s.  If the water trough is empty, hungry pigs may escape sooner.  More testing is needed.&lt;br /&gt;
&lt;br /&gt;
Every three server hours, or if you prefer, every 9 game hours on the in-game clock (refer to [[time]]), pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen. Note that these are units of the original food ingredient, not the feed number, so a pig eating 1 unit of spoiled food will reduce feed by 13.&lt;br /&gt;
&lt;br /&gt;
Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence (in Tale 8) are [https://atitd.wiki/tale8/Pig/old#Feeding_Sequence here].&lt;br /&gt;
&lt;br /&gt;
When housed together in T9, Koptish ate before Ikenial, and Akorisinian ate before Athrinbyan.&lt;br /&gt;
&lt;br /&gt;
In T10, pigs housed together eat in the following order (add more as you determine order):&lt;br /&gt;
&lt;br /&gt;
* Akorisinian eat before Koptish&lt;br /&gt;
&lt;br /&gt;
=== Feed ratio tests ===&lt;br /&gt;
&lt;br /&gt;
To read and update T11 tests of food preferences, see [[Pig_T11_Feed_ratio_tests]]&lt;br /&gt;
&lt;br /&gt;
====Summary====&lt;br /&gt;
&lt;br /&gt;
Please go to this link '''to edit''' the information below: https://docs.google.com/spreadsheets/d/1xCQBrxakuVXzJd9VXin4iWGmTzj-cNQcpIJa8gCQHig/edit?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlespreadsheet Height=1000&amp;gt;2PACX-1vQEi5to3pUd9TBiFXP4EiMkY78u486wTQkP6h2uE5CzXylHjvtXJqbCIaKyac-zqDnPzIuS-uIrWraK&amp;lt;/googlespreadsheet&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://docs.google.com/spreadsheets/d/e/2PACX-1vQEi5to3pUd9TBiFXP4EiMkY78u486wTQkP6h2uE5CzXylHjvtXJqbCIaKyac-zqDnPzIuS-uIrWraK/pubhtml?gid=0&amp;amp;single=true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional fine print on pigs that will eat with one feed type at 0%:  &lt;br /&gt;
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.  &lt;br /&gt;
*Second, if the ratio is acceptable, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.&lt;br /&gt;
**If the pig chooses &amp;quot;yes&amp;quot; for a food at 0%, it will be marked as &amp;quot;hungry&amp;quot; and may damage fences, even though all three feed types are within its tolerance.&lt;br /&gt;
*Then each pig of that breed will eat 1-3 units of the foods chosen.&lt;br /&gt;
&lt;br /&gt;
===Fence Condition===&lt;br /&gt;
If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be &amp;quot;hungry&amp;quot; and will damage the fence as they attempt to escape and find food.  This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.&lt;br /&gt;
&lt;br /&gt;
A fence that is undamaged will have a full green status bar.  A moderately damaged fence will have crosspieces at a diagonal.  If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing.  Rare pigs should damage a fence faster than common pigs.  Piglets do not cause damage, but will still mature into fence-destroying adults, even if not fed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Repair Fence&amp;quot; will be visible in the menu of a swinery with a damaged fence.  Materials needed have included wood, boards, rope, and nails.&lt;br /&gt;
&lt;br /&gt;
==Breeding and Crossbreeding==&lt;br /&gt;
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed 2) there is water in the trough and, 3) there are 15 or fewer pigs in residence.  The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed.  Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.&lt;br /&gt;
&lt;br /&gt;
A swinery with 15 or fewer pigs, and both sexes, will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. Once there are 16 or more pigs, they do stop reproducing.&lt;br /&gt;
&lt;br /&gt;
Common pigs will produce piglets faster than rare pigs.  The fertility rate is linked to the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Pigs can be prevented from breeding.  Don't water them.  A swinery containing 15 properly fed and watered adult pigs (7 boars, 8 sows) has simultaneously produced 14 piglets.&lt;br /&gt;
&lt;br /&gt;
==Pig Health==&lt;br /&gt;
[[File:Hungry_Pig.png]]&lt;br /&gt;
*'''Thirsty''' - When the water trough is empty, all pigs in the swinery will be labelled as &amp;quot;Thirsty&amp;quot;.  Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death.  A swinery with 28 pigs has emptied out its water trough within 24 hours.&lt;br /&gt;
*'''Hungry''' - Pigs attempt to feed every 3 server hours (every 9 in-game hours).  If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display &amp;quot;Hungry&amp;quot; until the next successful feeding cycle.  &lt;br /&gt;
*'''Starving!''' - A pig that is &amp;quot;Hungry&amp;quot; for an undetermined number of feeding cycles will also display &amp;quot;Starving!&amp;quot;.  These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for  '''anything''' edible.  This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner.  Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.&lt;br /&gt;
Even under negative living conditions, piglets will mature into adults.  Hunger and Thirst do not seem to negatively affect any pig's happiness at this time.&lt;br /&gt;
&lt;br /&gt;
==Happiness Meter==&lt;br /&gt;
[[File:Wild.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on an individual pig will bring up a menu that includes a &amp;quot;Happiness&amp;quot; status bar.  All wild pigs should have a bar at &amp;quot;neutral&amp;quot; with a thin black line at the midpoint, zero.  Each time a domestic pig eats, it should gain happiness.  Positive happiness reveals a blue bar, and negative happiness shows a red bar.  Happiness of +100 and the meter is green.  &lt;br /&gt;
&lt;br /&gt;
Each time a pig living in a swinery is slaughtered, all the remaining pigs which live there have a happiness reduction of 20.  A pig not living in that swinery does not seem to notice the event.&lt;br /&gt;
&lt;br /&gt;
Asking a pet pig to hunt reduces its happiness slightly each time.  Once the happiness drops below neutral, there is an increasing risk that the pig will &amp;quot;run away&amp;quot; (despawn) with each work request.  Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.&lt;br /&gt;
&lt;br /&gt;
Happiness does '''not''' seem to affect or be affected by:&lt;br /&gt;
*reproduction&lt;br /&gt;
*piglets growing into adults&lt;br /&gt;
*fence damaging&lt;br /&gt;
*being thirsty, hungry, or starving (except that eating from the trough does increase happiness)&lt;br /&gt;
*taking a pig as a pet&lt;br /&gt;
&lt;br /&gt;
==Pet Pigs==&lt;br /&gt;
&lt;br /&gt;
Any adult pig in a Swinery can be taken as a pet if you have a lasso and it will then follow you like a cat until you either put it in a swinery, release it through its utility menu, or it despawns from being overworked.  Asking a pig to &amp;quot;work&amp;quot; (currently, hunting for clay) will gradually reduce its happiness.  Once its happiness is &amp;quot;in the red&amp;quot; there is an increasing risk that it will despawn each time you ask it to work.&lt;br /&gt;
&lt;br /&gt;
From Malard on 31 Oct 2018 (that makes it official, right?):  &amp;quot;okay, so i am going to publish the actual mechanic here, because i dont want this to be black box&amp;lt;br&amp;gt;&lt;br /&gt;
    if (Pig.Happiness &amp;lt; 0) {&lt;br /&gt;
        var runawayChance = TRTwister(0, 100); --Roll between 0 and 100&lt;br /&gt;
        if (Pig.Happiness + runawayChance &amp;lt; 0) {&lt;br /&gt;
            return (1); --Runs Away&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    return (0); --Stays&lt;br /&gt;
basically you have a swing, -100 to +100&amp;lt;br&amp;gt;&lt;br /&gt;
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code&amp;lt;br&amp;gt;&lt;br /&gt;
essentially the lower the unhappy the more likely the pig will run away.  its very simple&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Logging off with a pet pig will not cause issues, but if that pet it a sow, it will ''appear'' to be a boar from that time forward.  Use caution if you house your pigs by gender!) This bug was fixed in Tale 8.  Please file a dev call if it is observed again.&lt;br /&gt;
&lt;br /&gt;
Getting your pet pig to leave the swinery can be a challenge.  Be patient.  Eventually it will follow you instead of wandering around its happy home.  They have a very strong attachment to their food source!&lt;br /&gt;
&lt;br /&gt;
==Soft Clay Patches==&lt;br /&gt;
&lt;br /&gt;
Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.&lt;br /&gt;
&lt;br /&gt;
Searching: &lt;br /&gt;
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up. &lt;br /&gt;
&lt;br /&gt;
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot; Tearing down the preexisting oven resolves this conflict.&lt;br /&gt;
&lt;br /&gt;
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Tale 8 Data:&amp;lt;/span&amp;gt;&lt;br /&gt;
{| text-align:right; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!T8 and 9&lt;br /&gt;
!T10      &lt;br /&gt;
!Range to find Clay Patch&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Windsnyer&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 22 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Qusian&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 24 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 26 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Koptish&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 28 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 30 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 32 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Akorisinian&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 34 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Naqadish&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 36 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Ikenial&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 38 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Athrinbyan&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 40 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Mendeshian&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 42 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Settenuen&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 44 coords&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Tale 8 Data:&amp;lt;/span&amp;gt; Comments and Additional Observations==&lt;br /&gt;
&lt;br /&gt;
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Slaughtering does not seem to be an effective means of birth control yet.  (Not sure if emotions are &amp;quot;working&amp;quot;) 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.&lt;br /&gt;
&lt;br /&gt;
Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.&lt;br /&gt;
&lt;br /&gt;
When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%.  The pigs may be labelled as &amp;quot;Hungry&amp;quot; even though they did feed.  I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. ([[User:Peacefulness|Peacefulness]] 25 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods.&amp;lt;/s&amp;gt; (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris) &lt;br /&gt;
&lt;br /&gt;
The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock.  ([[User:Peacefulness|Peacefulness]] 28 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
*Ikenials have fed at a trough where the truncated sour milk value is 0.  They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as &amp;quot;hungry&amp;quot; because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)&lt;br /&gt;
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Unless you're trying to crossbreed pigs &amp;lt;s&amp;gt;for rare breeds&amp;lt;/s&amp;gt; (Pigs cannot be crossbred for rare pig types), allowing pigs to breed may be a bad thing. Consider that:&lt;br /&gt;
* Piglets eat as much as adults&lt;br /&gt;
* &amp;lt;s&amp;gt;Hungry piglets damage fences as quickly as adults&amp;lt;/s&amp;gt; Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.&lt;br /&gt;
* Piglets cannot be moved&lt;br /&gt;
* Killing the excess pigs will anger other pigs&lt;br /&gt;
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] 11:04, 26 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked &amp;quot;Thirsty&amp;quot; they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)&lt;br /&gt;
&lt;br /&gt;
A pet pig can be released.  This gives the message &amp;quot;Your Boar ran away, you try to give chase, but it's too late!&amp;quot;  There is an &amp;quot;Are you sure?&amp;quot; confirmation dialog box.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Mechanics&amp;diff=239863</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Mechanics&amp;diff=239863"/>
		<updated>2024-02-14T05:28:29Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
== Source and Cost ==&lt;br /&gt;
'''Mechanics''' is a multi-level skill, where all levels can be acquired at School of Thought:&lt;br /&gt;
&lt;br /&gt;
Requires [[Automation]]&lt;br /&gt;
Levels:&lt;br /&gt;
# &amp;lt;v&amp;gt;10 [[Washer]], 10 [[Bolt]], 2 [[Electrum Small Gear]], 1 [[Aluminum Medium Gear]]&amp;lt;/v&amp;gt;&lt;br /&gt;
# &amp;lt;v&amp;gt;49 [[Sulfuric Acid]]&amp;lt;/v&amp;gt;&lt;br /&gt;
# &amp;lt;v&amp;gt;300 [[Malt (Raw)]], 300 [[Malt (Burnt)]]&amp;lt;/v&amp;gt;&lt;br /&gt;
# &amp;lt;v&amp;gt;200 [[Rope]], 200 [[Slate]]&amp;lt;/v&amp;gt;&lt;br /&gt;
# &amp;lt;v&amp;gt;1000 [[Gold Wire]]&amp;lt;/v&amp;gt;&lt;br /&gt;
# &amp;lt;v&amp;gt;10 [[Cuttable Amethyst]], 10 [[Cuttable Garnet]], 10 [[Cuttable Lapis]] , 10 [[Cuttable Turquoise]]&amp;lt;/v&amp;gt;&lt;br /&gt;
# &amp;lt;v&amp;gt;2 [[Small Steam Engine]], 2 [[Medium Steam Engine]], 2 [[Large Steam Engine]], 2 [[High Pressure Steam Engine]]&amp;lt;/v&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Allows tuning of automated machinery, including a [[Flax Gin]] and a [[Brick Machine]] as well as all machines unlocked through [[Steam Mechanics]], to make the machinery run faster - and at times, more efficiently. Note that two machines, the [[Steam Shovel]] and the [[Automatic Sawmill]] are considered to become *worse* when tuned - primarily the [[Steam Shovel]]. Exercise caution when tuning a Steam Shovel and be sure you are willing to make the trade-off involved.&lt;br /&gt;
&lt;br /&gt;
Each level of mechanics skill increases the chance that you will be able to tune a machine to the next level. Here is a model that roughly describes how it seems to work:&lt;br /&gt;
&lt;br /&gt;
Work In Progress: Tuning mechanics have changed noticeably for Tale11. You will now always be told if you are completely unable to tune a machine at your current level of Mechanics - even if you have a Mechanics skill level greater than 1. It also seems likely that, if you are able to tune a machine at your current skill level, you will always or almost always actually tune the machine on that attempt.&lt;br /&gt;
&lt;br /&gt;
Our prior understanding of mechanics follows below, and it is likely some degree of it is still relevant as far as the behind-the-scenes mechanisms of tuning.&lt;br /&gt;
&lt;br /&gt;
There are 49 keys (just a guess, we do not know this). Each level of Mechanics gives you a different key out of those 49, up to 7 different keys at Mechanics 7. At any given tuning level, there are one or more keys that can tune the machine to the next level, at tuning level 0 there seems to be many keys that work, and then fewer and fewer keys can tune to the next level as the machine is successfully tuned higher. Everytime you try to tune a machine, one of your keys will randomly be chosen and tried. This means several things:&lt;br /&gt;
&lt;br /&gt;
* If you have Mechanics 1, you have exactly one key. If you fail to tune a machine, you will never be able to tune it in the future, unless you either get a new key (Mechanics 2 or more) or somebody else tunes it one level, when you can try once again. So having Mechanics 1 makes life simple, try a machine once per tuning level, either it works, or it doesn't, no need for retries.&lt;br /&gt;
* Even if you have Mechanics 7, you will probably not be able to tune a particular machine at its current level, since you are still missing a lot of keys and only some work.&lt;br /&gt;
* If you have Mechanics 2 or more, there is no guarantee that you will ever try all of your keys on a certain machine, you can be very unlucky and try all keys except the one that would work for many, many tries. This is called &amp;quot;bad luck&amp;quot; and seems to happen surprisingly often. Or at least that is how it feels. Keep trying, it's not unrealistic to try 20-30 times with Mechanics 7 and a machine with tuning level 3 to get it successfully tuned to 4.&lt;br /&gt;
* Don't expect to be able to tune your machines by yourself, invite your friends to tune yours, and try to tune theirs. Spreading out attempts help a lot, even if you only have Mechanics 1.&lt;br /&gt;
&lt;br /&gt;
== Clarification of high rank mechanics ==&lt;br /&gt;
At higher levels of mechanics, you have a larger set of keys. As such this means that you should *eventually* be able to perform more tunings. &lt;br /&gt;
&lt;br /&gt;
However, as only one key appears to be selected per attempt it can take many more attempts than at lower levels to tune a specific building.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Raeli_Ovens&amp;diff=239660</id>
		<title>Raeli Ovens</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Raeli_Ovens&amp;diff=239660"/>
		<updated>2024-02-12T11:50:23Z</updated>

		<summary type="html">&lt;p&gt;Somebob: Cleanup before Raeli but I think this page is redundant regardless - it seemed to hold some Amigos ovens, which if public should live on Public ovens, and if private, on a more clearly guild page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap  | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
|zoom=2|width=1400|height=800&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Maps/Public_Raeli_Ovens&amp;diff=239659</id>
		<title>Maps/Public Raeli Ovens</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Maps/Public_Raeli_Ovens&amp;diff=239659"/>
		<updated>2024-02-12T11:47:41Z</updated>

		<summary type="html">&lt;p&gt;Somebob: /* Public Oven Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Public Oven Locations == &lt;br /&gt;
*'''Please updated Date Fired on the respective owner's wiki page when you have used the Raeli to let everyone know if it's worth a visit!&lt;br /&gt;
*'''Don't forget to restart the Dredging!''''''&lt;br /&gt;
&lt;br /&gt;
*'''Guilds/Owners listed in page''':&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Owner !! Owner% !! Oven Name !! Fired &lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|- &lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|- &lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|- &lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Public Ovens Map ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
mlayer Ovens 650&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Example --&amp;gt;&lt;br /&gt;
&amp;lt;!-- (RdR) 3654,4447, 20%, South Sinai (3654,4447) --&amp;gt;&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Legend ==&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Maps/Public_Raeli_Ovens&amp;diff=239658</id>
		<title>Maps/Public Raeli Ovens</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Maps/Public_Raeli_Ovens&amp;diff=239658"/>
		<updated>2024-02-12T11:46:40Z</updated>

		<summary type="html">&lt;p&gt;Somebob: Cleanup before the Raeli rush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Public Oven Locations == &lt;br /&gt;
*'''Please updated Date Fired on the respective owner's wiki page when you have used the Raeli to let everyone know if it's worth a visit!&lt;br /&gt;
*'''Don't forget to restart the Dredging!''''''&lt;br /&gt;
&lt;br /&gt;
*'''Guilds/Owners listed in page''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**I've added some public ovens not listed in this page (didn't add to map yet) but only the ovens where i baked. Left 2 entries' worth of space/generic info to be filled in later, when there's a different owner. This is for the assumption that the oven owner has more ovens than the ones I've listed)--blondie--added July 7th--&lt;br /&gt;
***There's also a few blank entries for people to add more ovens in list. All ovens I've added are some %age public but i placed a ? next to %age.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Owner !! Owner% !! Oven Name !! Fired &lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|- &lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|- &lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|- &lt;br /&gt;
|| region||coords || owner  || 0%  || oven #|| bake date&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Public Ovens Map ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
mlayer Ovens 650&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Example --&amp;gt;&lt;br /&gt;
&amp;lt;!-- (RdR) 3654,4447, 20%, South Sinai (3654,4447) --&amp;gt;&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Legend ==&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Ant_Colony&amp;diff=239217</id>
		<title>Ant Colony</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Ant_Colony&amp;diff=239217"/>
		<updated>2024-02-07T06:38:13Z</updated>

		<summary type="html">&lt;p&gt;Somebob: Removed my section about Ants being a trap, as there now exists a ready way to mass-produce ant food, so they are less of a burnout engine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Ant Colony&lt;br /&gt;
| image        = Ant_Colony.png&lt;br /&gt;
| location     = [[where::Compound]]&lt;br /&gt;
| size         = {{Area | 5 | 3}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Myrmecology]]&lt;br /&gt;
* [[requires::Entomology]]&lt;br /&gt;
| material1    = [[requires::Sheet Glass]]&lt;br /&gt;
| qty1         = 4&lt;br /&gt;
| material2    = [[requires::Iron Bars]]&lt;br /&gt;
| qty2         = 4&lt;br /&gt;
| material3    = [[requires::Thermometer]]&lt;br /&gt;
| qty3         = 1&lt;br /&gt;
| material4    = [[requires::Treated Boards|Nontoxic, Termite Resistant Boards]]&lt;br /&gt;
| qty4         = 75&lt;br /&gt;
| material5    = [[requires::Red Sand]]&lt;br /&gt;
| qty5         = 100&lt;br /&gt;
| material6    = [[requires::White Sand]]&lt;br /&gt;
| qty6         = 100&lt;br /&gt;
| material7    = [[requires::Sand]]&lt;br /&gt;
| qty7         = 100&lt;br /&gt;
| material8    = [[requires::Dirt]]&lt;br /&gt;
| qty8         = 100&lt;br /&gt;
| material9    = [[requires::Clay]]&lt;br /&gt;
| qty9         = 100&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
An '''Ant Colony''' is used to raise ants.  After seeding the colony with a [[Queen Ant]], the colony will grow and produce [[Mandibular Glue]] and eventually another [[Queen Ant]].&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
Ants are a fairly difficult livestock to feed. Their preferred food is a Fresh Leaf that changes each week. New to T11, though, Ant Food may be readily produced in a Fungus Farm by making the compost wrong for the mushrooms you try to cultivate.&lt;br /&gt;
&lt;br /&gt;
The mechanics of ants penalize missing a single feeding fairly highly, and the difficulty of obtaining replacement queen ants can be considerable, so be sure you are well-prepared to feed Ant Colonies you build before you construct and seed them.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* {{Require | 100 | Clay | verified = false}}&lt;br /&gt;
* {{Require | 100 | Dirt | verified = false}}&lt;br /&gt;
* {{Require | 4 | Iron Bars | verified = false}}&lt;br /&gt;
* {{Require | 100 | Red Sand | verified = false}}&lt;br /&gt;
* {{Require | 100 | Sand| verified = false}}&lt;br /&gt;
* {{Require | 4 | Sheet Glass | verified = false}}&lt;br /&gt;
* {{Require | 1 | Thermometer | verified = false}}&lt;br /&gt;
* {{Require | 75 | Treated Boards| Nontoxic, Termite Resistant | verified = false}}&lt;br /&gt;
* {{Require | 100 | White Sand| verified = false}}&lt;br /&gt;
&lt;br /&gt;
===Queen Ants===&lt;br /&gt;
After being built, the colony must first be seeded with a [[produces::Queen Ant]]. If the colony currently has a live queen, you will be able to see the ants moving.&lt;br /&gt;
&lt;br /&gt;
Queen ants can be obtained either :&lt;br /&gt;
*By examining the current [[Plants|plant]] of the week that holds fresh leaves (using the hotkey 'E' will also work). When you examine a plant that is the current source of fresh leaves, a message in main will state that ants are currently fond of this.&lt;br /&gt;
*As a byproduct of another ant colony.&lt;br /&gt;
&lt;br /&gt;
=== Care and Feeding ===&lt;br /&gt;
*Ants eat up to 21 [[requires::Fresh Leaves]]. Older leaves, even those from the previous week, are not suitable. If there are sufficient leaves in the tank when the week changes, these leaves will vanish and the colony's health will increase.&lt;br /&gt;
&lt;br /&gt;
*On some weeks, the Fresh Leaves may be difficult to very difficult to find! If you are not out and about early after the week change in a bad leaf week, it may take hours of searching to find enough leaves to feed a tank. Be aware of the potential difficult in feeding ants! Some weeks will be Green Ground Cover. Some weeks will be Blue Pumilla Grass, or worse, and there is no way to predict them in advance.&lt;br /&gt;
&lt;br /&gt;
*A colony's health changes at the end of each week depending on how many fresh leaves are present.&lt;br /&gt;
&lt;br /&gt;
* Whenever a colony has 21 leaves at week change, its health increases by 3. This will happen every teppy week (~2 1/2 days) to a maximum of 21.&lt;br /&gt;
* If the colony has less than 21 leaves, its health will drop to half its current health rounded down.  For example, a colony at 15 health will drop to 7 health.  A colony at 2 health will drop to 1 health. &lt;br /&gt;
* A colony at 1 health will drop to 0 and the ants will die unless the full 21 leaves are added.&lt;br /&gt;
* If a colony has no leaves and its health is zero, the queen dies and the colony must be reseeded.&lt;br /&gt;
* If the colony reaches 21 health, a second queen is produced and the colony health is reduced back to 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ant Food =====&lt;br /&gt;
&lt;br /&gt;
* Ant Food was a present during the Holiday Snowstorms 2019 (and 2016)&lt;br /&gt;
* Adding Ant Food to a tank gives the option to add 21&lt;br /&gt;
* Ant Food is a generic equivalent to Fresh Leaves&lt;br /&gt;
* Ant Food may be added to a tank the same way as Fresh Leaves.&lt;br /&gt;
* Ant Food may be harvested from [[Fungus Farm|Fungus Farms]] that have fungus growing, but cannot be harvested during the window the Fungus Farms are actively fruiting. The longer the fungus has been growing before being harvested, the more Ant Food you will obtain.&lt;br /&gt;
&lt;br /&gt;
===Mandibular Glue===&lt;br /&gt;
* [[produces::Mandibular Glue]] is produced based on the new health of the colony.  Colonies with high health produce more glue than colonies with low health.&lt;br /&gt;
&lt;br /&gt;
*If you want to max out glue production, only feed your colony if the health is less than 18.  This will keep the health as high as possible without producing a new queen and resetting the colony to 1 health.&lt;br /&gt;
&lt;br /&gt;
*At 9 health my ants produced 2 [[Mandibular Glue]]. &lt;br /&gt;
&lt;br /&gt;
*It appears that [[Mandibular Glue]] does not have to be removed, but can be stored as would [[Cobra Skin]] or [[Crushed Eggshell]]s are, that is, within the tank. 18/4/2009 Diania&lt;br /&gt;
&lt;br /&gt;
===Leaf History===&lt;br /&gt;
*There is a wiki page available that shows the types of plants needed for [[Fresh Leaves]] each week.&lt;br /&gt;
*Calendar for the leaf and thistle voids change and the current week number: [http://sharpnetwork.net/atitd/calendar.asp http://sharpnetwork.net/atitd/calendar.asp]&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
&lt;br /&gt;
With placing 21 leaves in the colony weekly, and removing any glue accumulated:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Week !! Health of colony&amp;lt;br&amp;gt;(out of 21) !! Glue produced&amp;lt;br&amp;gt;(that week only) !! Notes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 0 || 0 || Newly seeded colony &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 3 || 0 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 6 || 0 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 9 || 2 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 12 || 4 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 15 || 7 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 18 || 14 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || 1 || 0 || Second queen produced&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || 4 || 0 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10 || 7 || 0 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11 || 10 || 3 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12 || 13 || 5 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13 || 16 || 9 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14 || 19 || 16 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15 || 1 || 0 || Second queen produced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;fully-verified /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Raeli_Oven&amp;diff=238922</id>
		<title>Raeli Oven</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Raeli_Oven&amp;diff=238922"/>
		<updated>2024-02-04T08:30:40Z</updated>

		<summary type="html">&lt;p&gt;Somebob: Ok, did the thing I wanted to do last time but couldn't. I'm sure I've missed some regions due to the weird way I did it, fix 'em!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Raeli Oven&lt;br /&gt;
| image        = RaeliOven.jpg&lt;br /&gt;
| location     = [[requires::Small Construction Site]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Raeli Pottery]]&lt;br /&gt;
| material1    = [[requires::Clay Bricks]]&lt;br /&gt;
| qty1         = 3000&lt;br /&gt;
| material2    = [[requires::Concrete]]&lt;br /&gt;
| qty2         = 500&lt;br /&gt;
| material3    = [[requires::Copper Wire]]&lt;br /&gt;
| qty3         = 100&lt;br /&gt;
| material4    = [[requires::Steel Sheeting]]&lt;br /&gt;
| qty4         = 25&lt;br /&gt;
| material5    = [[requires::Clay Steeped Wool Cloth]]&lt;br /&gt;
| qty5         = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens are semi-automated structures used to manufacture [[produces::Raeli Tiles]] and gather [[Clay]] if upgraded.  ''They are '''NOT actually built ON clay'''.  It's hidden under the regular terrain.''&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens become available after learning the [[Raeli Pottery]] technology from the University of [[Art and Music]] and the {{RequireSkill | Raeli Pottery | 0}} skill.&lt;br /&gt;
&lt;br /&gt;
==Initial Cost==&lt;br /&gt;
&lt;br /&gt;
* {{Require | 3000 | Clay Bricks | verified=false}}&lt;br /&gt;
* {{Require | 500 | Concrete | verified=false}}&lt;br /&gt;
* {{Require | 100 | Copper Wire | verified=false}}&lt;br /&gt;
* {{Require | 25 | Steel Sheeting | verified=false}}&lt;br /&gt;
* {{Require | 20 | Clay Steeped Wool Cloth | verified=false}}&lt;br /&gt;
&lt;br /&gt;
* Built: in a [[Small Construction Site]] placed at a hole dug by a pet [[Pig]].&lt;br /&gt;
&lt;br /&gt;
== Dredging Mechanism ==&lt;br /&gt;
(only available if the initial construction was successfully located on a soft clay patch)&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to build two ovens very close to one another, even if the soft clay patches were identified by the same breed of pig.  However, when attempting to install the dredging mechanism, you may receive the message:  &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot;  Tearing down the preexisting oven resolves this conflict (you will get back 100% of Raeli mats, but not the small construction site mats).&lt;br /&gt;
**I received this message about 70 coords away from another Raeli, which had ''another'' Raeli only about 5 coords from it.  So it may be pig based or max 2 per area.&lt;br /&gt;
&lt;br /&gt;
Cost: [[File:CommissionNewGearbox-Selection.jpg|thumb|Selecting Commission Gearbox Refinement Project]]&lt;br /&gt;
* 10 [[requires::Bearings]]&lt;br /&gt;
* 21 Metal [[requires::Small Gears]] by region&lt;br /&gt;
* 7  Metal [[requires::Medium Gears]] by region&lt;br /&gt;
* 3  Metal [[requires::Bars]] by region&lt;br /&gt;
* 10 Metal [[requires::Straps]] by region&lt;br /&gt;
* 488 Resin One by region&lt;br /&gt;
* 188 Resin Two by region&lt;br /&gt;
* 1 random 3-Output Gear Box&lt;br /&gt;
&lt;br /&gt;
You can pay for a new Gear Box requirement by selecting Projects... &amp;gt; Commission Gearbox Refinement Project &lt;br /&gt;
[[File:CommissionNewGearbox.jpg|thumb|Cost to commission a new Gearbox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Commission Cost:: 10 [[requires::Papyrus Paper]], 20 [[requires::Ink]], 50 [[requires::Gold]] &lt;br /&gt;
&lt;br /&gt;
===Region Materials: ===&lt;br /&gt;
&lt;br /&gt;
(T9 datas are available on T9 Wiki, if for some bizzare reason you want them) &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Region'''&lt;br /&gt;
!'''Small Gear'''&lt;br /&gt;
!'''Medium Gear'''&lt;br /&gt;
!'''Bars'''&lt;br /&gt;
!'''Straps'''&lt;br /&gt;
!'''488 Resin'''&lt;br /&gt;
!'''188 Resin'''&lt;br /&gt;
|-&lt;br /&gt;
| Abydos ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Ammonium || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Arabia |||| || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe ||   ||   ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Asyut ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Axum ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis ||  ||  ||   ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bernike ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Buhen || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Damot || || || || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| East Kush ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| East Sinai ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gebel ||  ||  ||  ||   ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giza ||  ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kerma || || ||  || ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Kharga Oasis || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Lahun || ||||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe Desert ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh Delta ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Naqada ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nabta Playa ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nubia ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Philae || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pwenet || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Red Sea || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| South Sinai ||  ||  ||   ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Suez ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Swenett || || ||  || ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
| Thebes || || ||  || ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Timna || || ||  || ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| West Kush ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| West Sinai ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Western Desert ||  ||  ||  ||  ||   || &lt;br /&gt;
|-&lt;br /&gt;
| White Nile ||  ||  ||  ||   ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Zau ||  ||  ||  ||  || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
===Clay Dredge ===&lt;br /&gt;
Raeli ovens can be upgraded to dredge clay instead of tiles.  The option &amp;quot;Upgrade Oven with Clay Dredge&amp;quot; appears on the main oven menu provided you know [[Raeli Pottery]] and the oven isn't dredging or burning tiles.&lt;br /&gt;
&lt;br /&gt;
To collect clay instead of tiles, requires:&lt;br /&gt;
* 1 [[Iron Pot]]&lt;br /&gt;
* 10 [[Bolt]]&lt;br /&gt;
* 10 [[Washer]]&lt;br /&gt;
* 1 [[Deckle]]&lt;br /&gt;
&lt;br /&gt;
Note - When dredging clay the oven will not gather tiles, you can dredge tiles or clay, not both! After the upgrade you can choose which you would like the oven to do. Clay appears to be gathered at roughly the same rate that tiles would be.&lt;br /&gt;
&lt;br /&gt;
===Strengthen the Mechanism===&lt;br /&gt;
When the Raeli oven is not in operation the oven menu has the option to Strengthen the Mechanism.  This upgrades the Raeli Oven to work faster. How much faster is currently unknown.  The oven will only allow you to upgrade if you have learned [[Structure Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
It can be upgraded up to 7 times.  To build Level 3, you must have already have built Level 1 and Level 2. Level 6 would first need levels 1, then 2, then 3, then 4, then 5 before you can do level 6. Therefore, the total actual costs to reach each level is:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Level Cost&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Total Cost Including Previous Levels &lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|Total Cost for Raw Materials* &lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! [[Iron Bar]] !! [[Washer]] !! [[Bolt]] !! [[Clay Bricks]] !! Total&amp;lt;br&amp;gt;[[Iron Bar]] !! Total&amp;lt;br&amp;gt;[[Washer]] !! Total&amp;lt;br&amp;gt;[[Bolt]] !! Total&amp;lt;br&amp;gt;[[Clay Bricks]] !! Total&amp;lt;br&amp;gt;[[Iron]] !! Total&amp;lt;br&amp;gt;[[Charcoal]] (Using SCB) !! Total&amp;lt;br&amp;gt; [[Charcoal]] (Using MCB) !! Total&amp;lt;br&amp;gt;[[Beeswax]] !! Total&amp;lt;br&amp;gt;[[Clay]] !! Total [[Wood]] to&amp;lt;br&amp;gt;Fire the Bricks&lt;br /&gt;
|-  &lt;br /&gt;
| From no upgrade to Level 1 || 10 || 10 || 10 || 50 || 10 || 10 || 10 || 50 || 24 || 158 || 68 || 36 || 34 || 30&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 1 to Level 2 || 20 || 20 || 20 || 100 || 30 || 30 || 30 || 150 || 71 || 472 || 202 || 104 || 100 || 78&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 2 to Level 3 || 30 || 30 || 30 || 150 || 60 || 60 || 60 || 300 || 140 || 940 || 400 || 200 || 200 || 150&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 3 to Level 4 || 40 || 40 || 40 || 200 || 100 || 100 || 100 || 500 || 234 || 1568 || 968 || 336 || 340 || 252&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 4 to Level 5 || 50 || 50 || 50 || 250 || 150 || 150 || 150 || 750 || 351 || 2352 || 1002 || 504 || 500 || 378&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 5 to Level 6 || 60 || 60 || 60 || 300 || 210 || 210 || 210 || 1050 || 491 || 3292 || 1402 || 704 || 700 || 528&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 6 to Level 7 || 70 || 70 || 70 || 350 || 280 || 280 || 280 || 1400 || 654 || 4388 || 1868 || 936 || 934 || 702&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wood is for firing the [[Clay Bricks]] and assumes the use of a [[True Kiln]].   Using a [[Reinforced Kiln]] (if available) would require less wood.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Warning: Ovens overloaded with more than 20k tiles will return no tiles when fired. In T10, ovens start having breaking tiles within a one-week period on a fully-upgraded oven, so expect less return on all bakings.  Ovens that are not fully upgraded will dredge tiles slower, and will take longer to become overloaded.&lt;br /&gt;
&lt;br /&gt;
Raeli ovens continually dredge [[Clay]] from the ground, accumulating it as unbaked [[Raeli Tiles]]. At any time the owner may start baking the accumulated tiles; this costs 25 [[Charcoal]] and halts the dredging process. Baking tiles requires the [[Raeli Pottery]] skill. All tiles must be baked together—it is not possible to bake some tiles and leave the others unbaked. It is not possible to remove unbaked tiles from an oven.&lt;br /&gt;
&lt;br /&gt;
As the Raeli tiles bake, they gradually change color. All tiles begin as White and slowly cycle through a progressively darkening series of colors in 128 decrements that each vary from 10 to 120 seconds, ending up as Black. The owner of the Raeli oven may interrupt the baking process at any time to stop the tiles at a particular color. When baking, tile color is determined by '''written color''', not the color shown in the color swatch.'' Once tiles have stopped baking, they cannot be re-baked later to change their color. After halting the baking process, the Raeli oven can be restarted to dredge new tiles. The exact colors that tiles pass through on their transition from White to Black depend on where the Raeli oven was built.&lt;br /&gt;
&lt;br /&gt;
The rate of dredging (and the rate of baking) is determined each time dredging or baking is started based on upgrade level, plus experience in the Raeli Pottery skill, plus a random factor. The total time can vary from 2–4 hours based on your experience in Raeli Pottery and the upgrade level of the oven. &lt;br /&gt;
&lt;br /&gt;
Starting and stopping the baking process increases your experience in Raeli Pottery according to the following progression (Cumulative?):&lt;br /&gt;
&lt;br /&gt;
In Tale 10, so far only ten experience points can be gained in Raeli Pottery.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Experience !! # tiles needed&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 67&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 191&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 382&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 765&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1530&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 3061&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 6122&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 12245&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 24491&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ownership Rights==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens have an option to allow the owner to make the oven public, but keep a percentage of the tiles burned as a fee for the use of the oven. &lt;br /&gt;
&lt;br /&gt;
So, if you set it to &amp;quot;Owner Keeps 10%&amp;quot;, then the user would get 90% of the tiles sent directly into their pocket, and the owner would get 10% of whatever color is burned, kept in the oven's inventory. The default behavior is for the owner to keep everything&lt;br /&gt;
&lt;br /&gt;
Normally to let a non-owner use a building you would set it to be used by &amp;quot;Anyone&amp;quot;.  If you set an oven to be used by Anyone, then it overrides the &amp;quot;Non-owner Percentage&amp;quot;, and they would keep it all.&lt;br /&gt;
&lt;br /&gt;
So, to set up an Oven to be baked and dredged by people other than the owner, you have two options:&lt;br /&gt;
&lt;br /&gt;
*If you don't want to keep any of the tiles for yourself, you can set it to be used by &amp;quot;Anyone&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*If you want to set a fee for use of the oven, you would set the normal permissions to something other than &amp;quot;Anyone&amp;quot;, and then set a Non-owner Percentage to something more than zero.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:'''  If you are using a public oven that has been set with an owner's percentage, '''your percentage of the tiles will go directly into your inventory so be sure you have room to carry them'''. If a public oven does NOT have an owner's percentage set, the burned tiles will stay in the oven's inventory until removed.&lt;br /&gt;
&lt;br /&gt;
[[Maps/Public Raeli Ovens]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pollution==&lt;br /&gt;
In previous tellings, Raeli Ovens produced soot when fired, which could prevent such things as growing [[Flax]], harvesting [[Fresh Leaves]], and others.  No pollution was reported in T7 and none is yet apparent in T8.&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
If you'd like to document the colors and information related to your own Raeli Oven, you may find the [[Template:Raeli Oven|Raeli Oven]] template helpful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Raeli_Oven&amp;diff=238921</id>
		<title>Raeli Oven</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Raeli_Oven&amp;diff=238921"/>
		<updated>2024-02-04T08:18:41Z</updated>

		<summary type="html">&lt;p&gt;Somebob: Blanked the regional reqs table BUT this is not T11 regions! These are t10 regions. Need someone to clean it up further to just contain T1 regions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Raeli Oven&lt;br /&gt;
| image        = RaeliOven.jpg&lt;br /&gt;
| location     = [[requires::Small Construction Site]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Raeli Pottery]]&lt;br /&gt;
| material1    = [[requires::Clay Bricks]]&lt;br /&gt;
| qty1         = 3000&lt;br /&gt;
| material2    = [[requires::Concrete]]&lt;br /&gt;
| qty2         = 500&lt;br /&gt;
| material3    = [[requires::Copper Wire]]&lt;br /&gt;
| qty3         = 100&lt;br /&gt;
| material4    = [[requires::Steel Sheeting]]&lt;br /&gt;
| qty4         = 25&lt;br /&gt;
| material5    = [[requires::Clay Steeped Wool Cloth]]&lt;br /&gt;
| qty5         = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens are semi-automated structures used to manufacture [[produces::Raeli Tiles]] and gather [[Clay]] if upgraded.  ''They are '''NOT actually built ON clay'''.  It's hidden under the regular terrain.''&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens become available after learning the [[Raeli Pottery]] technology from the University of [[Art and Music]] and the {{RequireSkill | Raeli Pottery | 0}} skill.&lt;br /&gt;
&lt;br /&gt;
==Initial Cost==&lt;br /&gt;
&lt;br /&gt;
* {{Require | 3000 | Clay Bricks | verified=false}}&lt;br /&gt;
* {{Require | 500 | Concrete | verified=false}}&lt;br /&gt;
* {{Require | 100 | Copper Wire | verified=false}}&lt;br /&gt;
* {{Require | 25 | Steel Sheeting | verified=false}}&lt;br /&gt;
* {{Require | 20 | Clay Steeped Wool Cloth | verified=false}}&lt;br /&gt;
&lt;br /&gt;
* Built: in a [[Small Construction Site]] placed at a hole dug by a pet [[Pig]].&lt;br /&gt;
&lt;br /&gt;
== Dredging Mechanism ==&lt;br /&gt;
(only available if the initial construction was successfully located on a soft clay patch)&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to build two ovens very close to one another, even if the soft clay patches were identified by the same breed of pig.  However, when attempting to install the dredging mechanism, you may receive the message:  &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot;  Tearing down the preexisting oven resolves this conflict (you will get back 100% of Raeli mats, but not the small construction site mats).&lt;br /&gt;
**I received this message about 70 coords away from another Raeli, which had ''another'' Raeli only about 5 coords from it.  So it may be pig based or max 2 per area.&lt;br /&gt;
&lt;br /&gt;
Cost: [[File:CommissionNewGearbox-Selection.jpg|thumb|Selecting Commission Gearbox Refinement Project]]&lt;br /&gt;
* 10 [[requires::Bearings]]&lt;br /&gt;
* 21 Metal [[requires::Small Gears]] by region&lt;br /&gt;
* 7  Metal [[requires::Medium Gears]] by region&lt;br /&gt;
* 3  Metal [[requires::Bars]] by region&lt;br /&gt;
* 10 Metal [[requires::Straps]] by region&lt;br /&gt;
* 488 Resin One by region&lt;br /&gt;
* 188 Resin Two by region&lt;br /&gt;
* 1 random 3-Output Gear Box&lt;br /&gt;
&lt;br /&gt;
You can pay for a new Gear Box requirement by selecting Projects... &amp;gt; Commission Gearbox Refinement Project &lt;br /&gt;
[[File:CommissionNewGearbox.jpg|thumb|Cost to commission a new Gearbox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
Commission Cost:: 10 [[requires::Papyrus Paper]], 20 [[requires::Ink]], 50 [[requires::Gold]] &lt;br /&gt;
&lt;br /&gt;
===Region Materials: ===&lt;br /&gt;
&lt;br /&gt;
(T9 datas are available on T9 Wiki, if for some bizzare reason you want them) &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Region'''&lt;br /&gt;
!'''Small Gear'''&lt;br /&gt;
!'''Medium Gear'''&lt;br /&gt;
!'''Bars'''&lt;br /&gt;
!'''Straps'''&lt;br /&gt;
!'''488 Resin'''&lt;br /&gt;
!'''188 Resin'''&lt;br /&gt;
|-&lt;br /&gt;
| Abydos ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Ammonium || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Arabia |||| || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe ||   ||   ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Asyut ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Axum ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis ||  ||  ||   ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bernike ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Buhen || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cyrene ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Damot || || || || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Dunqul Oasis || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| East Kush ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| East Sinai ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Elephane ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Faiyum ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gebel ||  ||  ||  ||   ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giza ||  ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Hamim ||  ||  ||  ||  ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kerma || || ||  || ||   || &lt;br /&gt;
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| Kharga Oasis || || ||  || ||  || &lt;br /&gt;
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| Lahun || ||||  || ||  || &lt;br /&gt;
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| Meroe Desert ||  ||  ||  ||  ||  || &lt;br /&gt;
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| Meshwesh Delta ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Napata || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Naqada ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nabta Playa ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nubia ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Philae || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pwenet || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Red Sea || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| South Sinai ||  ||  ||   ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Suez ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Swenett || || ||  || ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
| Thebes || || ||  || ||  ||  &lt;br /&gt;
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| Timna || || ||  || ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Wadi Natrun ||  ||  ||  ||  ||   || &lt;br /&gt;
|-&lt;br /&gt;
| West Kush ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| West Sinai ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Western Desert ||  ||  ||  ||  ||   || &lt;br /&gt;
|-&lt;br /&gt;
| White Nile ||  ||  ||  ||   ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Zau ||  ||  ||  ||  || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
===Clay Dredge ===&lt;br /&gt;
Raeli ovens can be upgraded to dredge clay instead of tiles.  The option &amp;quot;Upgrade Oven with Clay Dredge&amp;quot; appears on the main oven menu provided you know [[Raeli Pottery]] and the oven isn't dredging or burning tiles.&lt;br /&gt;
&lt;br /&gt;
To collect clay instead of tiles, requires:&lt;br /&gt;
* 1 [[Iron Pot]]&lt;br /&gt;
* 10 [[Bolt]]&lt;br /&gt;
* 10 [[Washer]]&lt;br /&gt;
* 1 [[Deckle]]&lt;br /&gt;
&lt;br /&gt;
Note - When dredging clay the oven will not gather tiles, you can dredge tiles or clay, not both! After the upgrade you can choose which you would like the oven to do. Clay appears to be gathered at roughly the same rate that tiles would be.&lt;br /&gt;
&lt;br /&gt;
===Strengthen the Mechanism===&lt;br /&gt;
When the Raeli oven is not in operation the oven menu has the option to Strengthen the Mechanism.  This upgrades the Raeli Oven to work faster. How much faster is currently unknown.  The oven will only allow you to upgrade if you have learned [[Structure Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
It can be upgraded up to 7 times.  To build Level 3, you must have already have built Level 1 and Level 2. Level 6 would first need levels 1, then 2, then 3, then 4, then 5 before you can do level 6. Therefore, the total actual costs to reach each level is:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Level Cost&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Total Cost Including Previous Levels &lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|Total Cost for Raw Materials* &lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! [[Iron Bar]] !! [[Washer]] !! [[Bolt]] !! [[Clay Bricks]] !! Total&amp;lt;br&amp;gt;[[Iron Bar]] !! Total&amp;lt;br&amp;gt;[[Washer]] !! Total&amp;lt;br&amp;gt;[[Bolt]] !! Total&amp;lt;br&amp;gt;[[Clay Bricks]] !! Total&amp;lt;br&amp;gt;[[Iron]] !! Total&amp;lt;br&amp;gt;[[Charcoal]] (Using SCB) !! Total&amp;lt;br&amp;gt; [[Charcoal]] (Using MCB) !! Total&amp;lt;br&amp;gt;[[Beeswax]] !! Total&amp;lt;br&amp;gt;[[Clay]] !! Total [[Wood]] to&amp;lt;br&amp;gt;Fire the Bricks&lt;br /&gt;
|-  &lt;br /&gt;
| From no upgrade to Level 1 || 10 || 10 || 10 || 50 || 10 || 10 || 10 || 50 || 24 || 158 || 68 || 36 || 34 || 30&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 1 to Level 2 || 20 || 20 || 20 || 100 || 30 || 30 || 30 || 150 || 71 || 472 || 202 || 104 || 100 || 78&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 2 to Level 3 || 30 || 30 || 30 || 150 || 60 || 60 || 60 || 300 || 140 || 940 || 400 || 200 || 200 || 150&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 3 to Level 4 || 40 || 40 || 40 || 200 || 100 || 100 || 100 || 500 || 234 || 1568 || 968 || 336 || 340 || 252&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 4 to Level 5 || 50 || 50 || 50 || 250 || 150 || 150 || 150 || 750 || 351 || 2352 || 1002 || 504 || 500 || 378&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 5 to Level 6 || 60 || 60 || 60 || 300 || 210 || 210 || 210 || 1050 || 491 || 3292 || 1402 || 704 || 700 || 528&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 6 to Level 7 || 70 || 70 || 70 || 350 || 280 || 280 || 280 || 1400 || 654 || 4388 || 1868 || 936 || 934 || 702&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wood is for firing the [[Clay Bricks]] and assumes the use of a [[True Kiln]].   Using a [[Reinforced Kiln]] (if available) would require less wood.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Warning: Ovens overloaded with more than 20k tiles will return no tiles when fired. In T10, ovens start having breaking tiles within a one-week period on a fully-upgraded oven, so expect less return on all bakings.  Ovens that are not fully upgraded will dredge tiles slower, and will take longer to become overloaded.&lt;br /&gt;
&lt;br /&gt;
Raeli ovens continually dredge [[Clay]] from the ground, accumulating it as unbaked [[Raeli Tiles]]. At any time the owner may start baking the accumulated tiles; this costs 25 [[Charcoal]] and halts the dredging process. Baking tiles requires the [[Raeli Pottery]] skill. All tiles must be baked together—it is not possible to bake some tiles and leave the others unbaked. It is not possible to remove unbaked tiles from an oven.&lt;br /&gt;
&lt;br /&gt;
As the Raeli tiles bake, they gradually change color. All tiles begin as White and slowly cycle through a progressively darkening series of colors in 128 decrements that each vary from 10 to 120 seconds, ending up as Black. The owner of the Raeli oven may interrupt the baking process at any time to stop the tiles at a particular color. When baking, tile color is determined by '''written color''', not the color shown in the color swatch.'' Once tiles have stopped baking, they cannot be re-baked later to change their color. After halting the baking process, the Raeli oven can be restarted to dredge new tiles. The exact colors that tiles pass through on their transition from White to Black depend on where the Raeli oven was built.&lt;br /&gt;
&lt;br /&gt;
The rate of dredging (and the rate of baking) is determined each time dredging or baking is started based on upgrade level, plus experience in the Raeli Pottery skill, plus a random factor. The total time can vary from 2–4 hours based on your experience in Raeli Pottery and the upgrade level of the oven. &lt;br /&gt;
&lt;br /&gt;
Starting and stopping the baking process increases your experience in Raeli Pottery according to the following progression (Cumulative?):&lt;br /&gt;
&lt;br /&gt;
In Tale 10, so far only ten experience points can be gained in Raeli Pottery.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Experience !! # tiles needed&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 67&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 191&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 382&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 765&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1530&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 3061&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 6122&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 12245&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 24491&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ownership Rights==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens have an option to allow the owner to make the oven public, but keep a percentage of the tiles burned as a fee for the use of the oven. &lt;br /&gt;
&lt;br /&gt;
So, if you set it to &amp;quot;Owner Keeps 10%&amp;quot;, then the user would get 90% of the tiles sent directly into their pocket, and the owner would get 10% of whatever color is burned, kept in the oven's inventory. The default behavior is for the owner to keep everything&lt;br /&gt;
&lt;br /&gt;
Normally to let a non-owner use a building you would set it to be used by &amp;quot;Anyone&amp;quot;.  If you set an oven to be used by Anyone, then it overrides the &amp;quot;Non-owner Percentage&amp;quot;, and they would keep it all.&lt;br /&gt;
&lt;br /&gt;
So, to set up an Oven to be baked and dredged by people other than the owner, you have two options:&lt;br /&gt;
&lt;br /&gt;
*If you don't want to keep any of the tiles for yourself, you can set it to be used by &amp;quot;Anyone&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*If you want to set a fee for use of the oven, you would set the normal permissions to something other than &amp;quot;Anyone&amp;quot;, and then set a Non-owner Percentage to something more than zero.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:'''  If you are using a public oven that has been set with an owner's percentage, '''your percentage of the tiles will go directly into your inventory so be sure you have room to carry them'''. If a public oven does NOT have an owner's percentage set, the burned tiles will stay in the oven's inventory until removed.&lt;br /&gt;
&lt;br /&gt;
[[Maps/Public Raeli Ovens]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pollution==&lt;br /&gt;
In previous tellings, Raeli Ovens produced soot when fired, which could prevent such things as growing [[Flax]], harvesting [[Fresh Leaves]], and others.  No pollution was reported in T7 and none is yet apparent in T8.&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
If you'd like to document the colors and information related to your own Raeli Oven, you may find the [[Template:Raeli Oven|Raeli Oven]] template helpful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Template:TestsThought&amp;diff=238194</id>
		<title>Template:TestsThought</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Template:TestsThought&amp;diff=238194"/>
		<updated>2024-01-26T20:36:34Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SidebarDiscipline9|#8ac5e5|Thought|-1&lt;br /&gt;
|13|[[Puzzle in the Night Sky]]|1&lt;br /&gt;
|23|[[Test of Octec's Ghost]]|1&lt;br /&gt;
|2|[[Balance of Goods]]|1&lt;br /&gt;
|2|[[Test of Judgment]]|0&lt;br /&gt;
|15|[[Test of Alchemists Rune]]|1&lt;br /&gt;
|15|[[Test of Hexaglyphs]]|0&lt;br /&gt;
|20|[[Test of the Empty Hand]]|0&lt;br /&gt;
|5|[[Test of the Pathmaker]]|1&lt;br /&gt;
|13|[[Test of the Tomb of the Immortal]]|1&lt;br /&gt;
|20|[[Test of Set's Ladder]]|1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Template:TestsArt&amp;diff=238193</id>
		<title>Template:TestsArt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Template:TestsArt&amp;diff=238193"/>
		<updated>2024-01-26T20:35:22Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SidebarDiscipline8|#b08ae5|Art and Music|-1&lt;br /&gt;
|10|[[Art_&amp;amp;_Music_(task)|Art &amp;amp; Music]]|1&lt;br /&gt;
|16|[[Test of Dancing Waters]]|0&lt;br /&gt;
|13|[[Test of Flight]]|1&lt;br /&gt;
|9|[[Test of Pyrotechnics]]|1&lt;br /&gt;
|11|[[Test of the Formal Garden]]|1&lt;br /&gt;
|15|[[Test of the Prismatic Opticon]]|1&lt;br /&gt;
|7|[[Test of the Raeli Mosaic]]|1&lt;br /&gt;
|24|[[Test of the Windsong]]|1&lt;br /&gt;
|10|[[Test of the Bijou]]|1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Template:TestsThought&amp;diff=238192</id>
		<title>Template:TestsThought</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Template:TestsThought&amp;diff=238192"/>
		<updated>2024-01-26T20:34:40Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SidebarDiscipline9|#8ac5e5|Thought|-1&lt;br /&gt;
|13|[[Puzzle in the Night Sky]]|1&lt;br /&gt;
|23|[[Test of Octec's Ghost]]|1&lt;br /&gt;
|2|[[Balance of Goods]]|1&lt;br /&gt;
|2|[[Test of Judgment]]|0&lt;br /&gt;
|15|[[Test of Alchemists Rune]]|0&lt;br /&gt;
|15|[[Test of Hexaglyphs]]|0&lt;br /&gt;
|20|[[Test of the Empty Hand]]|0&lt;br /&gt;
|5|[[Test of the Pathmaker]]|1&lt;br /&gt;
|13|[[Test of the Tomb of the Immortal]]|1&lt;br /&gt;
|20|[[Test of Set's Ladder]]|1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Template:TestsWorship&amp;diff=238191</id>
		<title>Template:TestsWorship</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Template:TestsWorship&amp;diff=238191"/>
		<updated>2024-01-26T20:34:04Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SidebarDiscipline9|#8ae5b9|Worship|-1&lt;br /&gt;
|2|[[A Simple Offering]]|1&lt;br /&gt;
|20|[[Test of Ka]]|0&lt;br /&gt;
|2|[[Test of Marriage]]|1&lt;br /&gt;
|12|[[Test of Beacons]]|0&lt;br /&gt;
|9|[[Test of Festivals]]|1&lt;br /&gt;
|14|[[Test of Leavened Bread]]|1&lt;br /&gt;
|11|[[Test of the Messenger]]|0&lt;br /&gt;
|5|[[Test of the Vigil]]|1&lt;br /&gt;
|20|[[Test of Visions]]|1&lt;br /&gt;
|20|[[Test of Khonsu's Light]]|1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Template:TestsNatPhil&amp;diff=238190</id>
		<title>Template:TestsNatPhil</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Template:TestsNatPhil&amp;diff=238190"/>
		<updated>2024-01-26T20:32:48Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SidebarDiscipline8|#e58a94|Natural Philosophy|-1&lt;br /&gt;
|2|[[Botany_(task)|Botany]]|1&lt;br /&gt;
|13|[[Test of Life]]|1&lt;br /&gt;
|4|[[Test of Khefre's Children]]|1&lt;br /&gt;
|2|[[Test of Darkest Night]]|1&lt;br /&gt;
|2|[[Test of the Archaeologist]]|1&lt;br /&gt;
|2|[[Test of the Safari]]|1&lt;br /&gt;
|3|[[Test of the Giving Fisherman]]|1&lt;br /&gt;
|10|[[Test of the Plantation]]|0&lt;br /&gt;
|12|[[Test of Astrological Alignment]]|0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Template:TestsWorship&amp;diff=237995</id>
		<title>Template:TestsWorship</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Template:TestsWorship&amp;diff=237995"/>
		<updated>2024-01-24T10:36:01Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SidebarDiscipline9|#8ae5b9|Worship|-1&lt;br /&gt;
|2|[[A Simple Offering]]|1&lt;br /&gt;
|20|[[Test of Ka]]|0&lt;br /&gt;
|2|[[Test of Marriage]]|1&lt;br /&gt;
|12|[[Test of Beacons]]|0&lt;br /&gt;
|9|[[Test of Festivals]]|1&lt;br /&gt;
|14|[[Test of Leavened Bread]]|0&lt;br /&gt;
|11|[[Test of the Messenger]]|0&lt;br /&gt;
|5|[[Test of the Vigil]]|1&lt;br /&gt;
|20|[[Test of Visions]]|1&lt;br /&gt;
|20|[[Test of Khonsu's Light]]|1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Carving&amp;diff=237593</id>
		<title>Carving</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Carving&amp;diff=237593"/>
		<updated>2024-01-18T21:53:25Z</updated>

		<summary type="html">&lt;p&gt;Somebob: Rework to clean up outdated or misleading info, remove bits hinted about that never got implemented&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Carving ==&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
| name         = Carving&lt;br /&gt;
| discipline   = The Human Body&lt;br /&gt;
| source       = [[School of The Human Body]]&lt;br /&gt;
| requirements = &lt;br /&gt;
| tuition1     = [[Wood]]&lt;br /&gt;
| qty1         = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Carving''' is a multi-level self-taught skill. In order to Carve an object, you must have a Knife equipped. Higher levels of Carving allow construction of higher level blades and carving additional items and will decrease the focus timer incurred when performing carving tasks.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  || &lt;br /&gt;
* [[Sharpened Stick]]&lt;br /&gt;
* [[Long Sharp Stick]]&lt;br /&gt;
* [[Rawhide Strips]]&lt;br /&gt;
* [[Tinder]]&lt;br /&gt;
* Ability to construct a [[Stone Knife]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40 || &lt;br /&gt;
* [[Crudely Carved Handle]]&lt;br /&gt;
* [[Personal Chit]]&lt;br /&gt;
* [[Wooden Peg]]&lt;br /&gt;
* Ability to construct a [[Flint Knife]]&lt;br /&gt;
|-&lt;br /&gt;
| 2|| 80 || &lt;br /&gt;
* [[Barrel Tap]]&lt;br /&gt;
* [[Large Crude Handle]]&lt;br /&gt;
* [[Wooden Pestle]]&lt;br /&gt;
* [[Quill]]&lt;br /&gt;
* Ability to construct a [[Bone Knife]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 180 || &lt;br /&gt;
* [[Bottle Stopper]]&lt;br /&gt;
* [[Cotter Pin]]&lt;br /&gt;
* [[Intricately Carved Handle]]&lt;br /&gt;
* Ability to construct a [[Utility Knife]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1700 ||&lt;br /&gt;
* [[Empty Tackle Blocks]]&lt;br /&gt;
* [[Wooden Cogs]]&lt;br /&gt;
* Ability to construct a [[Paring Knife]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 28,000 ||&lt;br /&gt;
* Ability to construct a [[Butcher Knife]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 320,000 ||&lt;br /&gt;
* Ability to construct an [[Ancient Knife]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! XP Value&lt;br /&gt;
|-&lt;br /&gt;
|Carve a Long Sharp Stick&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Carve Leather into Rawhide Strips || 1&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Sharpened Stick || 1&lt;br /&gt;
|-&lt;br /&gt;
| Carve Wood into Tinder || 1&lt;br /&gt;
|-&lt;br /&gt;
| Assemble a [[Stone Knife]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Crudely Carved Handle || 5&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Personal Chit || 5&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Wooden Peg || 5&lt;br /&gt;
|-&lt;br /&gt;
| Assemble a [[Flint Knife]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Barrel Tap || 10&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Wooden Pestle|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Large Crude Handle|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Assemble a [[Bone Knife]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Quill || 20&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Bottle Stopper || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Cotter Pin || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Intricately Carved Handle || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carve an Empty Tackle Block || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Wooden Cog || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Assemble a [[Butcher Knife]] || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Knife Types ===&lt;br /&gt;
*[[Stone Knife]] (First Degree)&lt;br /&gt;
*[[Flint Knife]] (Second Degree)&lt;br /&gt;
*[[Bone Knife]] (Third Degree)&lt;br /&gt;
*[[Utility Knife]] (Fourth Degree)&lt;br /&gt;
*[[Paring Knife]] (Fifth Degree)&lt;br /&gt;
*[[Butcher Knife]] (Sixth Degree)&lt;br /&gt;
* Ancient Blade, hinted at but not yet implemented&lt;br /&gt;
&lt;br /&gt;
=== Knife Abilities ===&lt;br /&gt;
&lt;br /&gt;
Carving tasks seem to be divided into Basic, Intermediate, and Advanced.&lt;br /&gt;
*[[Stone Knife]] Carves wood and leather.&lt;br /&gt;
*[[Flint Knife]] Slaughter cattle, carves wood and leather.&lt;br /&gt;
*[[Bone Knife]]  Slaughter pigs, cattle, carves wood and leather.&lt;br /&gt;
&lt;br /&gt;
Knives able to slaughter will eventually become too dull to kill.  These knives can be used to carve wood and leather until they disintegrate.  For example, a bone knife which is too dull to slaughter a cow can still be used to make 9 Barrel Taps.&lt;br /&gt;
&lt;br /&gt;
=== Durability and Sharpening ===&lt;br /&gt;
All items within one's carving ability can be made with any knife provided the knife is still sharp enough. Knives have a limited number of uses before they wear out and become unusable. Higher level knives are more durable and can survive more use before wearing out or becoming dull.&lt;br /&gt;
&lt;br /&gt;
The [[Stone Knife]], [[Flint Knife]] and [[Bone Knife]] will simply break and disappear from the player's inventory when they wear out. However, the [[Utility Knife]], [[Paring Knife]] and [[Butcher Knife]] will become dull, and can be sharpened to become usable again. Sharpening is currently free, but may eventually have a cost associated with it. Sharpening does not restore all of a knife's durability - 5 Basic uses of the knife are permanently lost each sharpening, and as a result knives will become unusably dull after too many sharpenings. With a good-quality blade, this may take considerable time. &lt;br /&gt;
&lt;br /&gt;
To sharpen a dull knife, navigate to the following menu&lt;br /&gt;
&lt;br /&gt;
 :Inventory&amp;gt;Knife&amp;gt;(Select knife)&amp;gt;Sharpen this knife&lt;br /&gt;
 or &lt;br /&gt;
 :Skills&amp;gt;Carving&amp;gt;Knives&amp;gt;Sharpening/(Select knife)&lt;br /&gt;
&lt;br /&gt;
All knives of Utility grade or higher can be sharpened, regardless of whether the blade used to create the knife was acquired from a cache or created by a player.&lt;br /&gt;
&lt;br /&gt;
When carrying multiples of the same knife, the knives at the bottom of the list are the sharpest.  You can choose to equip the duller knives listed first, for carving wood and leather and save the sharper ones for slaughtering cattle and pigs.&lt;br /&gt;
&lt;br /&gt;
== Other skills needed for making knives ==&lt;br /&gt;
&lt;br /&gt;
# Knapping learned in [[Tasks/New Beginnings]] &lt;br /&gt;
# [[Flint Knapping]] learned at School of Architecture for 7 [[Flint]].  Also requires [[Knapping]] level 2&lt;br /&gt;
# [[Bone Knapping]] learned at School of Architecture for 7 [[Animal Bones]].  Also requires [[Knapping]] level 5.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Carving&amp;diff=237588</id>
		<title>Carving</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Carving&amp;diff=237588"/>
		<updated>2024-01-18T21:06:06Z</updated>

		<summary type="html">&lt;p&gt;Somebob: /* Carving Skill */ first part of updating this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== T9 Carving ==&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
| name         = Carving&lt;br /&gt;
| discipline   = The Human Body&lt;br /&gt;
| source       = [[School of The Human Body]]&lt;br /&gt;
| requirements = &lt;br /&gt;
| tuition1     = [[Wood]]&lt;br /&gt;
| qty1         = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Carving''' is a multi-level self-taught skill. In order to Carve an object, you must have a Knife equipped. Higher levels of Carving allow construction of higher level blades and carving additional items and will decrease the focus timer incurred when performing carving tasks.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  || &lt;br /&gt;
* [[Sharpened Stick]]&lt;br /&gt;
* [[Long Sharp Stick]]&lt;br /&gt;
* [[Rawhide Strips]]&lt;br /&gt;
* [[Tinder]]&lt;br /&gt;
* Ability to construct a [[Stone Knife]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40 || &lt;br /&gt;
* [[Crudely Carved Handle]]&lt;br /&gt;
* [[Personal Chit]]&lt;br /&gt;
* [[Wooden Peg]]&lt;br /&gt;
* Ability to construct a [[Flint Knife]]&lt;br /&gt;
|-&lt;br /&gt;
| 2|| 80 || &lt;br /&gt;
* [[Barrel Tap]]&lt;br /&gt;
* [[Large Crude Handle]]&lt;br /&gt;
* [[Wooden Pestle]]&lt;br /&gt;
* [[Quill]]&lt;br /&gt;
* Ability to construct a [[Bone Knife]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 180 || &lt;br /&gt;
* [[Bottle Stopper]]&lt;br /&gt;
* [[Cotter Pin]]&lt;br /&gt;
* [[Intricately Carved Handle]]&lt;br /&gt;
* Ability to construct a [[Utility Knife]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1700 ||&lt;br /&gt;
* [[Empty Tackle Blocks]]&lt;br /&gt;
* [[Wooden Cogs]]&lt;br /&gt;
* Ability to construct a [[Paring Knife]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 28,000 ||&lt;br /&gt;
* Ability to construct a [[Butcher Knife]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 320,000 ||&lt;br /&gt;
* Ability to construct an [[Ancient Knife]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! XP Value&lt;br /&gt;
|-&lt;br /&gt;
|Carve a Long Sharp Stick&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Carve Leather into Rawhide Strips || 1&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Sharpened Stick || 1&lt;br /&gt;
|-&lt;br /&gt;
| Carve Wood into Tinder || 1&lt;br /&gt;
|-&lt;br /&gt;
| Assemble a [[Stone Knife]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Crudely Carved Handle || 5&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Personal Chit || 5&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Wooden Peg || 5&lt;br /&gt;
|-&lt;br /&gt;
| Assemble a [[Flint Knife]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Barrel Tap || 10&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Wooden Pestle|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Large Crude Handle|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Assemble a [[Bone Knife]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Quill || 20&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Bottle Stopper || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Cotter Pin || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Intricately Carved Handle || 100&lt;br /&gt;
|-&lt;br /&gt;
| Carve an Empty Tackle Block || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Carve a Wooden Cog || 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Carving''' is a multi-level skill taught at the [[School of Body]].&lt;br /&gt;
&lt;br /&gt;
'''This system is actively under development and refinement. As such, some options or functions may not currently be in working order.'''&lt;br /&gt;
&lt;br /&gt;
== T8 Carving and Knife System Change ==&lt;br /&gt;
&lt;br /&gt;
In July 2018, an entirely new carving and knife system was introduced, replacing the previous system.  Knives have new names and capabilities and some knives can be sharpened.&lt;br /&gt;
&lt;br /&gt;
Old, pre-system-change Knives are still usable. Un-assembled Iron Knife Blades currently can not be made into anything -  a fix for this is still being worked out.&lt;br /&gt;
&lt;br /&gt;
Old Flint Knives (previously First Degree) have changed names to the new First Degree &amp;quot;Stone Knives&amp;quot;. Other old knives have had &amp;quot;Old&amp;quot; added to the name. IE: &amp;quot;Old Glass Knife&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Wielding ===&lt;br /&gt;
Knives must now be equipped (or &amp;quot;wielded&amp;quot;) for use.&lt;br /&gt;
&lt;br /&gt;
 :Self-&amp;gt;Equipment &lt;br /&gt;
&lt;br /&gt;
Equipping a knife will remove it from your inventory and place it in your hand (silly graphic included), freeing up inventory space.  The menu option to unequip the knife returns the tool to your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Examine Knife ===&lt;br /&gt;
You can check the durability and usability of any knife.  The option will open a listing of knives in your inventory.&lt;br /&gt;
*Self-&amp;gt;Skills-&amp;gt;Carving-&amp;gt;Examine Knife&lt;br /&gt;
A knife that is wielded is removed from your inventory, and can be examined through&lt;br /&gt;
*Self-&amp;gt;Skills-&amp;gt;Carving-&amp;gt;Examine Wielded Knife&lt;br /&gt;
&lt;br /&gt;
A knife in good condition will display a message similar to:&lt;br /&gt;
*This knife is capable of performing Advanced tasks.&lt;br /&gt;
Other messages have included:&lt;br /&gt;
*This knife is only capable of performing Intermediate tasks.  It is close to being worn out.&lt;br /&gt;
*This knife is only capable of performing Basic tasks.  It is almost completely worn out.&lt;br /&gt;
These descriptors match what is seen in a player's carving menu.  After each item that can be carved, the required knife durability is listed in parenthesis.  Slaughtering of cows and pigs can fail, even if the knife is still capable of performing Advanced tasks.  The task difficulty listed only seems to apply to carving wood.&lt;br /&gt;
&lt;br /&gt;
=== Knife Types ===&lt;br /&gt;
*[[Stone Knife]] (First Degree)&lt;br /&gt;
*[[Flint Knife]] (Second Degree)&lt;br /&gt;
*[[Bone Knife]] (Third Degree)&lt;br /&gt;
*[[Utility Knife]] (Fourth Degree)&lt;br /&gt;
*[[Paring Knife]] (Fifth Degree)&lt;br /&gt;
*[[Butcher Knife]] (Sixth Degree)&lt;br /&gt;
* Ancient Blade, hinted at but not yet implemented&lt;br /&gt;
&lt;br /&gt;
=== Knife Abilities ===&lt;br /&gt;
&lt;br /&gt;
Carving tasks seem to be divided into Basic, Intermediate, and Advanced.&lt;br /&gt;
*[[Stone Knife]] Carves wood and leather.&lt;br /&gt;
*[[Flint Knife]] Slaughter cattle, carves wood and leather.&lt;br /&gt;
*[[Bone Knife]]  Slaughter pigs, cattle, carves wood and leather.&lt;br /&gt;
&lt;br /&gt;
Knives able to slaughter will eventually become too dull to kill.  These knives can be used to carve wood and leather until they disintegrate.  For example, a bone knife which is too dull to slaughter a cow can still be used to make 9 Barrel Taps.&lt;br /&gt;
&lt;br /&gt;
=== Durability and Sharpening ===&lt;br /&gt;
In the old system, each carved item had both a carving skill level and minimum blade level requirement. Under the new system all items within one's carving ability can be made with any knife provided the knife is still sharp enough. As in the old system, knives have a limited number of uses before they wear out and become unusable. Higher level knives are more durable and can survive more use before wearing out or becoming dull.&lt;br /&gt;
&lt;br /&gt;
The [[Stone Knife]], [[Flint Knife]] and [[Bone Knife]] will simply break and disappear from the player's inventory when they wear out. However, the [[Utility Knife]], [[Paring Knife]] and [[Butcher Knife]] will become dull, and can be sharpened to become usable again. Sharpening is currently free, but will eventually have a cost associated with it. Sharpening does not restore all of a knife's durability, only a large portion of it, and presumably knives will become unusably dull after too many sharpenings, though with a good-quality blade, this may take considerable time.&lt;br /&gt;
&lt;br /&gt;
To sharpen a dull knife, navigate to the following menu (not visible unless you have a knife in your inventory, not wielded, which is possible to sharpen):&lt;br /&gt;
&lt;br /&gt;
 :Self-&amp;gt;Skills-&amp;gt;Carving-&amp;gt;Sharpening&lt;br /&gt;
&lt;br /&gt;
All knives of Utility grade or higher can be sharpened, regardless of whether the blade used to create the knife was acquired from a cache or created by a player.&lt;br /&gt;
&lt;br /&gt;
When carrying multiples of the same knife, the knives at the bottom of the list are the sharpest.  You can choose to equip the duller knives listed first, for carving wood and leather and save the sharper ones for slaughtering cattle and pigs.&lt;br /&gt;
&lt;br /&gt;
=== Toolbelts ===&lt;br /&gt;
A toolbelt to allow you to carry various tools, though not yet implemented, will eventually be craftable. The option to wield one is there, under&lt;br /&gt;
&lt;br /&gt;
 :Self-&amp;gt;Equipment-&amp;gt;Equip Waist&lt;br /&gt;
&lt;br /&gt;
== Carving Skill ==&lt;br /&gt;
&lt;br /&gt;
'''Carving''' is a skill taught at the [[School of Body]].&lt;br /&gt;
&lt;br /&gt;
Carving is now a skill leveled by Experience, not Tuitions. You must pay the first tuition, listed below, to learn the skill, and from then may advance simply by carving things. &lt;br /&gt;
&lt;br /&gt;
Higher levels of Carving allow construction of higher level blades and carving additional items and will decrease the focus timer incurred when performing carving tasks.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
! Degree !! Level !! Cost &lt;br /&gt;
|- &lt;br /&gt;
| First&amp;lt;br&amp;gt; Novice ||align=&amp;quot;right&amp;quot;| 3 &lt;br /&gt;
|&lt;br /&gt;
* 100 [[Wood]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other skills needed for making knives ==&lt;br /&gt;
&lt;br /&gt;
# Knapping learned in [[Tasks/New Beginnings]] &lt;br /&gt;
# [[Flint Knapping]] learned at School of Architecture for 7 [[Flint]].  Also requires [[Knapping]] level 2&lt;br /&gt;
# [[Bone Knapping]] learned at School of Architecture for 7 [[Animal Bones]].  Also requires [[Knapping]] level 5.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Template:TestsArt&amp;diff=236791</id>
		<title>Template:TestsArt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Template:TestsArt&amp;diff=236791"/>
		<updated>2024-01-10T07:17:50Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SidebarDiscipline8|#b08ae5|Art and Music|-1&lt;br /&gt;
|10|[[Art_&amp;amp;_Music_(task)|Art &amp;amp; Music]]|1&lt;br /&gt;
|16|[[Test of Dancing Waters]]|0&lt;br /&gt;
|13|[[Test of Flight]]|1&lt;br /&gt;
|9|[[Test of Pyrotechnics]]|1&lt;br /&gt;
|11|[[Test of the Formal Garden]]|1&lt;br /&gt;
|15|[[Test of the Prismatic Opticon]]|0&lt;br /&gt;
|7|[[Test of the Raeli Mosaic]]|1&lt;br /&gt;
|24|[[Test of the Windsong]]|1&lt;br /&gt;
|10|[[Test of the Bijou]]|1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Blessing_of_Isis&amp;diff=236301</id>
		<title>Blessing of Isis</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Blessing_of_Isis&amp;diff=236301"/>
		<updated>2024-01-06T04:47:58Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ritual of the '''Blessing of Isis''' :&lt;br /&gt;
* Priest #1: Flight of Fancy on Left Pillar&lt;br /&gt;
* Priest #2: Unblessed Pyramidion on Left Focus&lt;br /&gt;
* Priest #1: Cobra Blood of Travel on Right Focus&lt;br /&gt;
* Priest #1: Powdered Aqua Pearl on Right Pillar&lt;br /&gt;
* Priest #1: Meditate&lt;br /&gt;
* Priest #2: Meditate&lt;br /&gt;
* Priest #3: Meditate&lt;br /&gt;
All materials will be absorbed into the Unblessed Pyramidion, blessing it and turning it into a Blessed Pyramidion of Isis.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Test_of_Hor-em-akhet&amp;diff=233425</id>
		<title>Test of Hor-em-akhet</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Test_of_Hor-em-akhet&amp;diff=233425"/>
		<updated>2023-12-12T09:58:37Z</updated>

		<summary type="html">&lt;p&gt;Somebob: Fixed one link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Test of Hor-em-akhet ====&lt;br /&gt;
&lt;br /&gt;
===== Overview =====&lt;br /&gt;
&amp;quot;The Sphinx&amp;quot; is an alias, created by the Ancient Greeks for a statue that was already centuries old.&lt;br /&gt;
The statues original purpose was to ask for protection from the god of the sky, Horus, and would of been known by the Ancient Egyptians as &amp;quot;Hor-em-akhet&amp;quot; meaning &amp;quot;Horus in the horizon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Test Goal =====&lt;br /&gt;
Master the art of relief sculpting and band together as a group of 14 players to carve out Hor-em-akhet&lt;br /&gt;
&lt;br /&gt;
===== Task List =====&lt;br /&gt;
*Smith a Copper (or better) Chisel&lt;br /&gt;
*Dig up a Silicified Sandstone block ''(1 TP)''&lt;br /&gt;
*Dig up an Anhydrite Block ''(1 TP)''&lt;br /&gt;
*Add a High Relief Carving to a Hor-em-ahket Site ''(1 TP)''&lt;br /&gt;
*Add a Sunken Relief Carving to a Hor-em-ahket Site ''(1 TP)''&lt;br /&gt;
*Complete Hor-em-akhet ''(3 TP)''&lt;br /&gt;
&lt;br /&gt;
=== New Items &amp;amp; New Skill ===&lt;br /&gt;
==== New Skill ====&lt;br /&gt;
* [[Skill/Relief Carving]] ''(Skill)''&lt;br /&gt;
** Lvl 0 - Low Relief. Tuition: 25 [[Shabti Dolls]].&lt;br /&gt;
*** Tied in with Carving, requires level 5 to produce [[Low Relief Carving]] from 4 wood using at least a [[Utility Knife]].&lt;br /&gt;
** Lvl 1 - High Relief. Tuition: 100 [[Shabti Dolls]], 100 [[Low Relief Carving]]&lt;br /&gt;
*** Carved out of an Silicified Sandstone Blocks using a Chisel at a ratio of 1:1&lt;br /&gt;
** Lvl 2 - Sunken Relief. Tuition: 1 [[High Relief Carving]] (Not a carried item - transport via pushing or dragging with Horse and Chariot), 500 [[Shabti Dolls]].&lt;br /&gt;
*** Carved out of an Anhydrite Block using a Chisel at a ratio of 1:1&lt;br /&gt;
&lt;br /&gt;
==== Stone Blocks ====&lt;br /&gt;
* Silicified Sandstone ''(Item)''&lt;br /&gt;
**Only found Kush regions (~90% of all blocks found in Kush will be [[Silicified Limestone Block]] and CAN be used in Pyramids along with regular [[Limestone Block]] )&lt;br /&gt;
**Dug using the same method as limestone blocks&lt;br /&gt;
**1x Silicified Sandstone Block = 1 High Relief Carving&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Carving a High Relief on a silicified sandstone block has a progress bar on the block displayed in percentage, and triggers DEX and FOC timers (Dex being longer duration - 1m 30s at 4 dex).  Amount of progress made each click appears to vary.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Anhydrite ''(Item)''&lt;br /&gt;
**Only found in the Red Sea region of Egypt (This needs clarification, whether it's the Red Sea Region, any region bordering the actual sea, or if it's the upper 1/3 of the whole map.)&lt;br /&gt;
**Dug using the same method as limestone blocks&lt;br /&gt;
**1x Anhydrite Block = 1x Sunken Relief Carving&lt;br /&gt;
&lt;br /&gt;
==== Creating Shabti Dolls ====&lt;br /&gt;
* Shabti Mould ''(Item)''&lt;br /&gt;
**Same process as Nail Mould, made on a [[Mason's Bench]] from 1 [[Medium Stone]], loaded into a Kiln.  The moulds remain after firing, but can be removed.&lt;br /&gt;
&lt;br /&gt;
1 [[Faience]] requires 1 [[Clay]] and 1 [[Small Quartz]] and is fired normally in a kiln that has been upgraded with a [[Shabti Mould]].&lt;br /&gt;
&lt;br /&gt;
1 [[Shabti Doll]] is created on any type of [[Glazier's Bench]], takes 90 seconds, and uses 1 [[Faience]] (consumed) and 1 db of molten Glass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:HighReliefCarving.png]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Building Cost ===&lt;br /&gt;
&amp;lt;v /&amp;gt;* 2470 Low Relief Carvings (Carved from 4 wood, each)&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;v /&amp;gt;* 413 High Relief Carvings (Cost id down to 1/3 in place of each block creating 3 carvings)  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 506  Sunken Relief Carvings&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 256435 Bricks&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 155421 Straw&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 33331 Clay&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 31013 Silt&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 11117 Slate&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 8553 Cut Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt; 1490 Gold Foil&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 7673 Black Paint&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 6529 Light Coral Paint&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 5851 Pale Golden Rod Paint&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 4523 Sea Green Paint&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 3307 Violet Red Paint&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 2129 Saddle Brown Paint&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 799 Black Raeli Tiles&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 451 Silver Raeli Tiles&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 221 Gold Raeli Tiles&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 214 Thoth's Metal Cable&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 153 Steel Sheeting: Hard Stainless Shiny  (A 2nd type of Sheeting was removed from the requirements)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 77 Brass Small Gears&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 61 Iron Medium Gears&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 49 Iron Large Gears&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 37 Pure Chime: Floating Warbler&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 31 Pure Chime: Gliding Crane&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 28 Pure Chime: Diving Sparrow&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 23 Bastet Gem of Any Type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 23 Unity Gem of Any Type &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 23 Hexas Plate Gem of Any Type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 23 Cat's Eye Gem of Any Type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 1 Dragyn's Eye cut Sunstone&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 1 Any Dragyn's Eye cut Gem&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 1 Hile's Chevrons cut Sunstone&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 1 Any Hile's Chevrons cut Gem&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 1 Full Aidenn Mask cut Sunstone&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 1 Any Full Aidenn Mask cut Gem&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 28 Pure Chime: Random&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 28 Pure Chime: Random&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 28 Pure Chime: Random&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 28 Pure Chime: Random&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 28 Pure Chime: Random&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 28 Pure Chime: Random&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;v /&amp;gt;* 28 Pure Chime: Random&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Test of Hor-em-akhet - Original T10 Monument Proposal ===&lt;br /&gt;
==== Overview ====&lt;br /&gt;
&amp;quot;The Sphinx&amp;quot; is an alias, created by the Ancient Greeks for a statue that was already centuries old.&lt;br /&gt;
The statues original purpose was to ask for protection from the god of the sky, Horus, and would of been known by the Ancient Egyptians as &amp;quot;Hor-em-akhet&amp;quot; meaning &amp;quot;Horus in the horizon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Test Goal ====&lt;br /&gt;
Master the art of relief sculpting and band together as a group of 14 players to carve out Hor-em-akhet&lt;br /&gt;
&lt;br /&gt;
==== Task List ====&lt;br /&gt;
*Forge a Copper Chisel&lt;br /&gt;
*Dig up a Silicified Sandstone block ''(1 TP)''&lt;br /&gt;
*Carve Silicified Sandstone into Low Relief Carvings ''(1 TP)''&lt;br /&gt;
*Forge a Bronze Chisel&lt;br /&gt;
*Dig up an Anhydrite Block ''(1 TP)''&lt;br /&gt;
*Carve Anhydrite into High or Sunken Relief Carvings ''(1 TP)''&lt;br /&gt;
*Complete Hor-em-akhet ''(3 TP)''&lt;br /&gt;
&lt;br /&gt;
=== New Items &amp;amp; New Skill ===&lt;br /&gt;
==== New Skill ====&lt;br /&gt;
* Relief Sculpting ''(Skill)''&lt;br /&gt;
** Lvl 0 - Low Relief. Tuition: 25 [[Shabti Dolls]].&lt;br /&gt;
*** Tied in with Carving, requires level 5 to produce [[Low Relief Carving]] from 4 wood using at least a [[Utility Knife]].&lt;br /&gt;
** Lvl 1 - High Relief. Tuition: 100 [[Shabti Dolls]], [[100 Low Relief Carving]]&lt;br /&gt;
*** Carved out of an Silicified Sandstone Blocks using a Chisel at a ratio of 1:3&lt;br /&gt;
** Lvl 2 - Sunken Relief.&lt;br /&gt;
*** Carved out of an Anhydrite Block using a Chisel at a ratio of 1:1&lt;br /&gt;
&lt;br /&gt;
=== New Items ===&lt;br /&gt;
==== Chisels ====&lt;br /&gt;
* Copper Chisels &lt;br /&gt;
** Used to carve High Relief Carvings&lt;br /&gt;
* Bronze Chisels &lt;br /&gt;
** Used to carve Sunken Relief Carvings&lt;br /&gt;
&lt;br /&gt;
==== Stone Blocks ====&lt;br /&gt;
* Silicified Sandstone ''(Item)''&lt;br /&gt;
**Only found in the southern most region of Egypt ''(Aswan IRL)'' or Gebel&lt;br /&gt;
**Dug using the same method as limestone blocks&lt;br /&gt;
**1x Silicified Sandstone Block = 3x High Relief Carvings&lt;br /&gt;
* Anhydrite ''(Item)''&lt;br /&gt;
**Only found in the Red Sea region of Egypt&lt;br /&gt;
**Dug using the same method as limestone blocks&lt;br /&gt;
**1x Anhydrite Block = 1x Sunken Relief Carving&lt;br /&gt;
&lt;br /&gt;
==== Shabti Dolls ====&lt;br /&gt;
* Shabti Mould ''(Item)''&lt;br /&gt;
**Same process as Nail Mould&lt;br /&gt;
* Shabti Dolls ''(Item)''&lt;br /&gt;
**1:1 Ratio... 1 Faience &amp;amp; 1 Vitreous Enamel&lt;br /&gt;
***Requires Carving Level 4&lt;br /&gt;
* Faience (Sintered-quartz ceramic) ''(Item)''&lt;br /&gt;
**1 Clay + 1 Small Quartz&lt;br /&gt;
***Moulded in a Shabti Mould and fired in a kiln&lt;br /&gt;
* Vitreous Enamel ''(Item)''&lt;br /&gt;
**Made by melting down Glass Dust (Any type) into a liquid substance and used to cover the shabti doll to create a shiny coating.&lt;br /&gt;
**Made on a glaziers bench dependant on the type of dust used.&lt;br /&gt;
***Requires Glassblowing 2&lt;br /&gt;
&lt;br /&gt;
=== Building Cost ===&lt;br /&gt;
* 2470 Low Relief Carvings	&lt;br /&gt;
* 1240 High Relief Carvings	&lt;br /&gt;
* 506  Sunken Relief Carvings&lt;br /&gt;
* 256435 Bricks&lt;br /&gt;
* 155421 Straw&lt;br /&gt;
* 33331 Clay&lt;br /&gt;
* 31013 Silt&lt;br /&gt;
* 11117 Slate&lt;br /&gt;
* 8553 Cut Stone&lt;br /&gt;
* 7673 Black Paint&lt;br /&gt;
* 6529 Light Coral Paint&lt;br /&gt;
* 5851 Pale Golden Rod Paint&lt;br /&gt;
* 4523 Sea Green Paint&lt;br /&gt;
* 3307 Violet Red Paint&lt;br /&gt;
* 2129 Saddle Brown Paint&lt;br /&gt;
* 1490 Gold Foil&lt;br /&gt;
* 799 Black Raeli Tiles&lt;br /&gt;
* 451 Silver Raeli Tiles&lt;br /&gt;
* 221 Gold Raeli Tiles&lt;br /&gt;
* 214 Thoth's Metal Cable&lt;br /&gt;
* 153 Steel Sheeting: Hard Stainless Shiny&lt;br /&gt;
* 77 Brass Small Gears&lt;br /&gt;
* 61 Iron Medium Gears&lt;br /&gt;
* 49 Iron Large Gears&lt;br /&gt;
* 41 Hard Stainless Shiny: Octec's Alloy Sheeting&lt;br /&gt;
* 37 Pure Chime: Floating Warbler&lt;br /&gt;
* 31 Pure Chime: Gliding Crane&lt;br /&gt;
* 28 Pure Chime: Diving Sparrow&lt;br /&gt;
* 23 Bastet Gem of Any Type&lt;br /&gt;
* 23 Unity Gem of Any Type &lt;br /&gt;
* 23 Hexas Plate Gem of Any Type&lt;br /&gt;
* 23 Cat's Eye Gem of Any Type&lt;br /&gt;
* 1 Dragyn's Eye cut Sunstone&lt;br /&gt;
* 1 Any Dragyn's Eye cut Gem&lt;br /&gt;
* 1 Hile's Chevrons cut Sunstone&lt;br /&gt;
* 1 Any Hile's Chevrons cut Gem&lt;br /&gt;
* 1 Full Aidenn Mask cut Sunstone&lt;br /&gt;
* 1 Any Full Aidenn Mask cut Gem&lt;br /&gt;
* 28 Pure Chime: Random&lt;br /&gt;
* 28 Pure Chime: Random&lt;br /&gt;
* 28 Pure Chime: Random&lt;br /&gt;
* 28 Pure Chime: Random&lt;br /&gt;
* 28 Pure Chime: Random&lt;br /&gt;
* 28 Pure Chime: Random&lt;br /&gt;
* 28 Pure Chime: Random&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Test_of_the_Elder&amp;diff=230236</id>
		<title>Test of the Elder</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Test_of_the_Elder&amp;diff=230236"/>
		<updated>2023-11-19T09:45:02Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect|Elder|the Elder task|Elder (task)}}&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Elder&lt;br /&gt;
| discipline    = Faction&lt;br /&gt;
| image         = Leadership Test Icons_Elder.png&lt;br /&gt;
| level         = 4&lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
An Elder is a leader, trusted with the ability to recruit and banish 14 people from their faction. Convince a jury of your peers that you should be trusted with this power.&lt;br /&gt;
&lt;br /&gt;
Winners move forward, until a Faction-wide election decides the next Elder.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Convince your peers that you should be trusted with the title of Elder and the ability to invite and banish up to fourteen Egyptians to or from your faction, at your whim. Elder juries are blocks of up to eight people. Each group nominates one person to move forward. Deadlocked groups advance no-one. The final round is a Faction-wide election, using Range Voting.&lt;br /&gt;
&lt;br /&gt;
== Tale 8 ==&lt;br /&gt;
&lt;br /&gt;
Tale 8 sees the '''Test of the Elder''', which replaces Test of the Demi-Pharaoh. For this test, you elect Elders for your faction. An Elder can kick someone from a faction, making them a Nomad. Banning by players is no longer possible. This Test is not actually a Test as it is traditionally meant - no TP are gained for participating or being elected, nor is it even suggested every player SHOULD participate if they do not wish to campaign for Elder. But as it replaces Test of the Demi-Pharaoh, it's handier to keep referring it it as a test.&lt;br /&gt;
&lt;br /&gt;
== The Election ==&lt;br /&gt;
* 20% of the &amp;quot;Active in Faction&amp;quot; Population* must petition the Great Hall to trigger an Elder Election - this was 50% originally, but is set to 20% in Tale 11.&lt;br /&gt;
** &amp;quot;Active in Faction&amp;quot; means 'Paid and logged in in the last 30 days'&lt;br /&gt;
* There is no limit to the frequency at which elections may happen&lt;br /&gt;
* Before the Election begins, a Calendar popup will give you 3 RL days to sign up for participation in the Election&lt;br /&gt;
** You can sign up then or at any other time for subsequent election by visiting a Voting Booth.&lt;br /&gt;
* There is a limit of 3 Elders at one time in any faction. Triggering a new Elder election after 3 Elders are elected will force the oldest currently-serving Elder into retirement at some point during the election, though they will be placed into the final faction-wide voting round as a candidate automatically, allowing them to be re-elected if the faction chooses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faction Elder &amp;quot;Powers&amp;quot; ==&lt;br /&gt;
* Elders may build certain Faction compounds/structures&lt;br /&gt;
* Elders may pick up Planning Permits at their Faction Great Hall when completed&lt;br /&gt;
* Elders have 14 uses of power to invite a member to the Faction&lt;br /&gt;
** It is rumored if the person does not accept, the use is still consumed&lt;br /&gt;
* Elders have 14 uses of power to kick a Faction member out of the Faction&lt;br /&gt;
** Elder on elder kicking is possible and was tested at the end of Tale 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Preservation&amp;diff=230233</id>
		<title>Preservation</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Preservation&amp;diff=230233"/>
		<updated>2023-11-19T09:30:42Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
| name         = Preservation&lt;br /&gt;
| discipline   = Worship&lt;br /&gt;
| source       = [[School of Worship]]&lt;br /&gt;
| requirements = &lt;br /&gt;
| tuition1     = [[Papyrus Paper]]&lt;br /&gt;
| qty1         = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Allows food cooked in a [[Kitchen]] to be bagged or boxed so that it may be carried in a players inventory. Requires [[Cooking]] Level 3. Note, the stats you will receive are about 20% less than fresh from the cookpot and you cannot gain a point of [[Gastronomy]] from a bagged or boxed masterpiece.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|'''[[Bag Lunch]]'''&lt;br /&gt;
|'''[[Box Lunch]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Cost'''&lt;br /&gt;
| 1 [[Papyrus Paper]]&lt;br /&gt;
| 1 [[Jugs|Jug]] &amp;lt;BR&amp;gt;1 [[Bottle Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Duration'''&lt;br /&gt;
| 4 teppy hours&lt;br /&gt;
| 24 teppy hours (*) &lt;br /&gt;
|-&lt;br /&gt;
| '''Materials Returned on Consumption''' &lt;br /&gt;
| Nothing&lt;br /&gt;
| 1 [[Jugs|Jug]] &amp;lt;BR&amp;gt;1 [[Bottle Stopper]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: The food will expire after the specified time Teppytime *or* the time at which the food packed would have expired, whichever is sooner. So if your pot of food is expiring in ten minutes, and you pack lunches, don't expect your Bagged or Boxed Lunches will stay fresh for their full duration - those, too, will spoil in ten minutes.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
If you are pinned when consuming a preserved meal you may not automatically become unpinned. If this happens, drop 1 item and pick it back up.&amp;lt;br&amp;gt;&lt;br /&gt;
You still should use sink food prior to consuming bagged/boxed meals.&lt;br /&gt;
&lt;br /&gt;
== System Notification ==&lt;br /&gt;
From System at time of release (Tale 5):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The Preservation skill is now available at Schools of Worship, to those Level 14 or higher.&lt;br /&gt;
Preservation allows one to package a meal to go, either in Papyrus Paper (fresh for up to 4&lt;br /&gt;
hours), or a stoppered jug (up to 24 hours).&lt;br /&gt;
Box lunches return the packaging materials, Bag Lunches do not.&lt;br /&gt;
The tuition for Preservation has been modified - it's now just 50 Papyrus Paper.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Maps/Limestone&amp;diff=227220</id>
		<title>Maps/Limestone</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Maps/Limestone&amp;diff=227220"/>
		<updated>2023-10-28T02:41:26Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
* Return to [[Maps]]&lt;br /&gt;
* Also see [[Limestone]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
mlayer Limestone 650&lt;br /&gt;
(GrL) 3235,-993 Limestone, Bernike (3235, -993)&lt;br /&gt;
(GrL) -972,-7149 Limestone, Blue Nile (-972, -7149)&lt;br /&gt;
(GrL) -2001, -4589, Western Desert (-2001, -4589)&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|Maps Limestone]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Maps/White_Sand&amp;diff=227219</id>
		<title>Maps/White Sand</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Maps/White_Sand&amp;diff=227219"/>
		<updated>2023-10-28T02:37:01Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
* Return to [[Maps]]&lt;br /&gt;
* Also see [[White Sand]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
mlayer WhiteSand 650&lt;br /&gt;
&lt;br /&gt;
(WhW) -1939, -4835, White Sand, Western Desert (-1939, -4835)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|Maps White Sand]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Atlas/Full&amp;diff=227218</id>
		<title>Atlas/Full</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Atlas/Full&amp;diff=227218"/>
		<updated>2023-10-28T02:29:04Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites|contentonly=yes}}&lt;br /&gt;
{{:Maps/Tribute Post|contentonly=yes}}&lt;br /&gt;
{{:Maps/Universities|contentonly=yes}}&lt;br /&gt;
{{:Maps/Schools|contentonly=yes}}&lt;br /&gt;
{{:Maps/Tar|contentonly=yes}}&lt;br /&gt;
{{:Maps/Red Sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/White Sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/Limestone|contentonly=yes}}&lt;br /&gt;
{{:Maps/Sulphurous Water|contentonly=yes}}&lt;br /&gt;
|height=1024|width=512|zoom=2|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
{{:Maps/Resources/Legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Maps|View all Individual Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale7/images/6/62/Untitled_Panorama1.png Full Map (10 Mb)]&lt;br /&gt;
&lt;br /&gt;
[[File:egypt_region_map_scaled.png]]&lt;br /&gt;
&lt;br /&gt;
== Faction areas ==&lt;br /&gt;
* North: Meshwesh&lt;br /&gt;
* Mid: Hyksos&lt;br /&gt;
* South: Kush&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
* Akhetaton&lt;br /&gt;
* Ammonium&lt;br /&gt;
* Arabia&lt;br /&gt;
* Arsinoe&lt;br /&gt;
* [[Regions/Asyut|Asyut]] (Owned by Hyksos)&lt;br /&gt;
* Axum &lt;br /&gt;
* Bahariya Oasis&lt;br /&gt;
* Bernike &lt;br /&gt;
* Bitter Lakes (owned by Meshwesh)&lt;br /&gt;
* Blemmyes &lt;br /&gt;
* Blue Nile (Owned by Kush)&lt;br /&gt;
* Buhen&lt;br /&gt;
* Dakhla Oasis&lt;br /&gt;
* Damot&lt;br /&gt;
* East Kush&lt;br /&gt;
* East Sinai&lt;br /&gt;
* Elephantine&lt;br /&gt;
* Giza&lt;br /&gt;
* Hamim&lt;br /&gt;
* Heraklepolis&lt;br /&gt;
* Hermopolis&lt;br /&gt;
* Kerma &lt;br /&gt;
* Kharga Oasis&lt;br /&gt;
* Lahun &lt;br /&gt;
* Memphis (Regional)&lt;br /&gt;
* Meroe Desert (Owned by Kush)&lt;br /&gt;
* Meshwesh Delta (owned by Meshwesh)&lt;br /&gt;
* Napata (Owned by Kush)&lt;br /&gt;
* Naqada&lt;br /&gt;
* Nebta Playa&lt;br /&gt;
* Philae&lt;br /&gt;
* Pwenet&lt;br /&gt;
* Red Sea (owned by Hyksos)&lt;br /&gt;
* South Sinai &lt;br /&gt;
* Suez&lt;br /&gt;
* Swenett&lt;br /&gt;
* Thebes (Owned by Hyksos)&lt;br /&gt;
* Timna&lt;br /&gt;
* Upper Egypt&lt;br /&gt;
* Wadi Natrun&lt;br /&gt;
* West Kush&lt;br /&gt;
* Wadi Natrun&lt;br /&gt;
* West Sinai&lt;br /&gt;
* Western Desert&lt;br /&gt;
* White Nile&lt;br /&gt;
* Zau (owned by Meshwesh)&lt;br /&gt;
&lt;br /&gt;
== Other Named Areas ==&lt;br /&gt;
* Hinterlands (beyond the edges of the map, and a bit of the Red Sea that has no land)&lt;br /&gt;
* Kingdom of Kush (Chariot stop in Meroe Desert)&lt;br /&gt;
* Kingdom of Hyksos (Chariot stop in Asyut)&lt;br /&gt;
* Meshwesh Tribes (Chariot stop in Meshwesh Delta)&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Buildings&amp;diff=225950</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Buildings&amp;diff=225950"/>
		<updated>2023-09-20T20:58:50Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''building''' is anything player-built that is visible and can be interacted with. The term doesn't include [[resources]] that have been simply dropped on the ground, nor public structures such as Universities and benches, nor natural features such as trees.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Before updating this list or creating new building pages, please read the [[#List Guidelines|Guidelines]] at the bottom of this page.'''&lt;br /&gt;
'''Please keep the items in alphabetical order, with the name used in-game.'''&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Building Summary==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===A===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Acid Bath]]||1 [[Oyster Shell Marble]], 4 [[Canvas]]|| 5x3 || [[Compound|CP]] ||Used for converting [[Metal]]s into [[Salts of Metal]] || {{RequireTechnology | Neutralization | 0 }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Acoustics Laboratory]]|| 50 [[Steel Sheeting]], 25 [[Steel Wire]], 25 [[Cut Stone]], 700 [[Treated Boards|Rigid Fireproof boards]], 400 [[Treated Boards|Hard Fireproof boards]], 600 [[Treated Boards|Soft Pliable boards]], 550 [[Treated Boards|Hard Pliable]], 500 [[Raeli Tiles|Black Raeli Tiles]], 500 [[Raeli Tiles|White Raeli Tiles]], 250 [[Concrete]], 150 [[Wool Cloth]] || 25x14|| [[Compound|CP]] ||  Used to tune [[Fine Glass Rods]] into Wind Chimes for [[Test of the Windsong]] || {{RequireTechnology | Crystal Acoustics | 1 }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Airship]]|| 8 [[Water Metal Strap]], 20 [[Aluminum Strap]], 80 [[Silk Cloth]], 160 [[Canvas]], 160 [[Linen]], 400 [[Rope]], 600 [[Treated Boards|Pliable Fireproof Blonde Boards]] || || [[Small Construction Site|SCS]] || Used to reach otherwise inaccessible areas || {{RequireTechnology | Airship Construction | 1 }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Alembic]]||6 [[Copper Sheeting]], 1 [[Thermometer]], 25 [[Gold Wire]], 2 [[Brass Small Gears]], 15 [[Glass Jars]]|| 9x14 || [[Compound|CP]] ||Used for converting [[Wine]] and [[Beer]] into [[Spirits]] || {{RequireTechnology | Distillation | 1 }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Forge]]|| 10000 [[Clay]], 25000 [[Bricks]], 1000 [[Cut Stone]], 100 [[Copper Pipe]] 1000 [[Water]]|| 20x20 || [[Medium Construction Site|MCS]] ||Used for [[Ancient Automation]] || {{RequireTechnology | Casting | 3 }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Colony]]|| 4 [[Sheet Glass]], 4 [[Iron Bars]], 1 [[Thermometer]], 75  [[Treated Boards|Nontoxic, Termite Resistant Boards]] 100 [[Red Sand]], 100 [[White Sand]], 100 [[Sand]], 100 [[Dirt]], 100 [[Clay]] || 5x3 || [[Compound|CP]] ||Used for raising ants.|| {{RequireTechnology | Myrmecology| 1 }} &amp;amp; {{RequireTechnology | Entomology | 1 }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Anvil]]||1 [[Anvil Bed]], 120 [[Firebricks]], 4 [[Water]]|| 7x15 || [[Compound|CP]] ||Used for the smithing of various tools.|| {{RequireTechnology | Blacksmithing | 2 }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqueduct Construction Site]]|| 1 [[Canvas]], 4 [[Rope]], 50 [[Straw]]|| || Out || To build Aqueduct buildings || [[Test of Life]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqueduct Pump|Aqueduct Pumping Station]] || 600 [[Steel Wire]], 600 [[Copper Wire]], 120 [[Moon Steel Sheeting]], 1 [[Cistern]], 5,000 [[Raeli Tiles| White Raeli Tiles]], 3,000 [[Raeli Tiles|Greenish Raeli Tiles]], 3,000 [[Raeli Tiles|Yellowish Raeli Tiles]], 3,000 [[Raeli Tiles|Pinkish Raeli Tiles]], 5,000 [[Raeli Tiles|Black Raeli Tiles]], 10,000 [[Raeli Tiles|Any Color Raeli Tiles]], 50,000 [[Treated Boards|Rotproof, Rigid, Nontoxic Boards]], 10,000 [[Concrete]], 100 [[Marble|Oyster Shell Marble]], 100 [[Marble|Night Granite]], 100 [[Marble|Grey Star Marble]] || || ACS || Used to pump water into Aqueduct Towers || [[Test of Life]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqueduct Tower]] ||  1 [[Cistern]], 5 [[Copper Pipe]], 20 [[Tar]], 200 Black [[Raeli Tiles]], 100 White [[Raeli Tiles]], 50 Yellowish [[Raeli Tiles]], 50 Redish [[Raeli Tiles]], 50 Greenish [[Raeli Tiles]], 50 Blueish [[Raeli Tiles]], 100 [[Concrete]] ||  || ACS || || [[Test of Life]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation Bath]]||10 [[Glass Pipe]], 1 [[Thermometer]], 25 [[Silver]], 3 [[Copper Strap]] || 9x12 || [[Compound|CP]] || Used to create alchemical tinctures || Tc: [[Alchemical Maceration]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Automatic Loom]]||2 [[Sheet Glass]], 20 [[Steel Wire]], 4 [[Loom Frame]], 1 [[Carpentry Blade]] - Quality 5000+, 10 [[Brass Small Gears]], 4 [[Iron Medium Gears]], 120 [[Boards]], 4 [[Cut Gems]] - Eyelet (Any) || 7x6 || [[Compound|CP]] || Automatic weaving building. || {{RequireTechnology | Loom Automation | 1 }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Automatic Sawmill]]||12 [[Brass Small Gears]], 2 [[Cut Gems#Symmetry|Symmetry Cut Amethyst]], 2 [[Cut Gems#Symmetry|Symmetry Cut Sunstone]], 30 [[Cut Stone]], 2 [[Iron Large Gear]], 4 [[Iron Medium Gears]], 1 [[Island Blue Marble]], 4 [[Pinch Roller]], 250 [[Black Raeli Tiles]], 250 [[White Raeli Tiles]], 12 [[Steel Blades]], 50 [[Steel Wire]] || 19x12 || [[Compound|CP]] || Automatic wood processing building. || {{RequireTechnology | Carpentry Automation | 1 }}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Banner]] || 1200 [[Wood]], 500 [[Boards]], 30 [[Linen]], 25 [[Rope]], 2 [[Pulley]] ||  || [[Medium Construction Site|MCS]] || Requires faction rank of Associate or higher. Provides a stat boost to faction members in range. || Fct: [[Banner Construction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barrel Grinder]] || 120 [[Bearings]], 3200 [[Boards]], 20 [[Steel Cable]], 600 [[Leather]], 4000 [[Oil]], 1000 [[Small Quartz]] || 11x19 || [[Compound|CP]] || Used to grind [[Aluminum]] and [[Silver]] to powder || Tc: [[Mortar Construction]] {{RequireSkill | Chemistry | 1 }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Barrel Vise]] || 2 [[Brass Plate]], 6 [[Copper Sheeting]] || 9x9 || [[Compound|CP]] || Used to make [[Small Barrels]] || {{RequireSkill | Cooperage | 3 }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Basic Tub]] || 240 [[Bricks]], 2 [[Canvas]] || 7x13 || [[Compound|CP]] || Used to rot [[Dung]] into [[Saltpeter]], [[Flax]] into [[Rotten Flax]] or produce [[Salt]] and [[Potash]] from [[Salt Water]] and [[Sulfur]] from [[Sulphurous Water]] || {{RequireSkill | Cooperage | 0 }}&lt;br /&gt;
|-&lt;br /&gt;
||[[Bead Grinder]] || 20 [[Bearings]], 320 [[Boards]], 100 [[Leather]], 1000 [[Oil]], 20 [[Small Diamond]] || 8x4 || [[Compound|CP]] || For making Beads &amp;amp; Pearl Beads || {{RequireTechnology | Lapidary | 3 }}&lt;br /&gt;
|-&lt;br /&gt;
|[[Beer Kettle]] || 1 [[Brass Pot]], 4 [[Copper Sheeting]] || || Out || For making [[Beer]] || Tc: [[Beer Brewing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Beetle Terrarium]]||	100 [[Dirt]], 3 [[Linen]], 12 [[Sheet Glass]]||	9x9 ||[[Compound|CP]] ||For breeding Beetles.||Tc: [[Entomology]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Blast Furnace]] || 100 [[Boards]], 20 [[Clay]], 100 [[Concrete]], 6 [[Crucibles]], 10 [[Glass Pipe]], 50 [[Leather]], 5 [[Pulley]], 100 [[Steel Sheeting]] || 9x12 || [[Compound|CP]] || Used for smelting metal ore || Tc: [[Mining 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonfire Platform]] || 8 [[Cut Stone]] 12 [[Gold Foil]] 8 [[Gold Wire]] 8 [[Cement]] 2 [[Marble]] ||  || [[Small Construction Site|SCS]] || Lossless wood storage ||Tc: [[Bonfire Stabilization]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box]] || 24 [[Boards]] || 3x3 || [[Compound|CP]] || Storage (capacity 1000). || Sk: [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Kiln]] || 36 [[Bricks]] || 5x7 || [[Compound|CP]] || Used for firing [[Wet Firebricks]] (Capacity 100). Consumes 20 Wood || Sk: [[Kiln Construction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Machine]] || 40 [[Bearings]], 50 [[Boards]], 4 [[Brass Small Gear]], 40 [[Concrete]], 4 [[Copper Sheeting]], 4 [[Iron Bars]], 2 [[Iron Medium Gears]] ||11x9 || [[Compound|CP]] || Automatic Brick Production || Sk: [[Brick Making|Brick Making 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bullet Furnace]] || 1 [[Crucibles]], 50 [[Firebricks]] || 5x6 || [[Compound|CP]] || Used for smelting metal ore || Tc: [[Mining 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Butter Churn]] || 50 [[Boards]], 5 [[Wood]], 3 [[Copper Strap]], 1 [[Barrel Tap]]  || 2x2 || Out || Used to make Butter from fresh milk || Sk: [[Cheese Making]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry Shop]] ||36 [[Bricks]], 60 [[Boards]], 2 [[Rope]], 8 [[Slate]] ||14x16 || [[Compound|CP]] ||For making [[Boards]] and basic [[Tools]]. ||Sk: [[Carpentry 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Casting Box]]|| See [[Student's Casting Box]] or [[Master's Casting Box]]|| || [[Compound|CP]]||(Category) Used for casting items from metal.|| Tc: [[Casting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ceremonial Tasting Table]] || 6 [[Oyster Shell Marble]], 20 [[Boards]]  || 13x6 || [[Compound|CP]] || For drinking [[Beer]] and [[Wine]]. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal Hearth]] ||360 [[Bricks]], 240 [[Firebricks]] || 19 x 9 || [[Compound|CP]] || Converts 100 [[Wood]] into 100 [[Charcoal]]. || Tc: [[Pyrolysis 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal Oven]] ||600 [[Clay Bricks]], 1200 [[Bricks]], 4 [[Iron Bars]], 8 [[Copper Sheeting]], 8 [[Copper Wire]], 40 [[Leather]] || 11x15 || [[Compound|CP]] || Converts 200 [[Wood]] into 200 [[Charcoal]] || Tc: [[Pyrolysis 3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemical Bath]] ||300 Hard Rotproof Fireproof [[Treated Boards]], 2 [[Distillation Coil]], 7500+ Quality, 20 [[Fine Glass Pipe]], 200 [[Nails]], 40 [[Bolt]], 80 [[Washer]], 20 [[Steel Sheeting]], 20 [[Iron Bars]], 100 [[Canvas]], 10 [[Tar]], 50 [[Copper Pipe]], 2 [[Thermometer]] || 16x30 || [[Compound|CP]] || Treats Metal || Tc: [[Metal Treatment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemistry Laboratory]] || 50 [[Glass Jars]], 20 [[Glass Rods]], 900 [[Boards]], 214 [[Nails]], 19 [[Rope]], 10 [[Wooden Peg]], 5 [[Copper Sheeting]], 1 [[Wooden Pestle]], 1 [[Clay Mortars]] || 13x15 || [[Compound|CP]] || Basic chemistry lab for making simple chemicals/compounds || Tc: [[Chemistry 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chest]] ||48 [[Boards]], 400 [[Bricks]] ||3x5 ||[[Compound|CP]] ||Storage (capacity 5000). || Sk: [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chicken Coop]] ||50 [[Boards]], 600 [[Bricks]], 15 [[Cut Stone]], 60 [[Dried Flax]] ||15x17 ||[[Small Construction Site|SCS]] ||Chicken Coops house Chickens (Hens and Rosters), and they can breed and lay Eggs here.||  Tc: [[Avian Selection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cicada Cage]]||4 [[Boards]], 1 [[Linen]]|| || Out||holds cicadas||Ts: [[Test of the Singing Cicada]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clinker Vat]] || 10 [[Copper Sheeting]], 60 [[Cut Stone]], 2500 [[Firebricks]] || 21x21 || [[Compound|CP]] || Used to make [[Cement]] and [[Concrete]] || Tc: [[Masonry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Compost Mixer]] || || 5x5 || [[Compound|CP]] || Used for mixing compost || SK: [[Fungiculture 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Compound]]||100 [[Boards]], 200 [[Bricks]]||6 sectors||Out||Main Building|| SK: [[Compound Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Compression Furnace]] || 100 [[Clay]], 3 [[Crucibles]], 200 [[Firebricks]], 5 [[Iron Bars]] || 11x15 || [[Compound|CP]] || Used for smelting metal ore || Tc: [[Mining 2]]&lt;br /&gt;
|-&lt;br /&gt;
| Construction Site ||See [[Small Construction Site]], [[Medium Construction Site]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crafting Bench]] || 100 [[Boards]]|| 11x5 ||[[Compound|CP]]||Assemble crafting items||SK: [[Carpentry 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Creamery]] || 200 [[Wood]], 15 [[Steel]], 3 [[Copper Pot]], 500 [[Bricks]], 4 [[Linen]], 2 [[Pulley]], 5 [[Rope]], 2 [[Barrel Tap]] || 14x11 || [[Small Construction Site|SCS]] || Used for making cheese || Sk: [[Cheesemaking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crematory]] || 80 [[Concrete]], 4 [[Sun Steel]], 14 [[Brass]], 400 [[Small Quartz]], 210 [[Raeli Tiles|Greyish Raeli Tiles]], 7 [[Thermometer]] || 10x10 || [[Compound|CP]] || More efficient [[ash]]/[[lime]] creation || Tc: [[Chemistry 2]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Well]] || 200 [[Rope]], 400 [[Boards]], 300 [[Nails]], 20 [[Screw Gear]], 500 [[Oil]], 2000 [[Leather]] || ||[[Medium Construction Site|MCS]] ||[[Petroleum]]! ||Tc: [[Deep Well Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Rat Trap]] ||1 [[Canvas]], 4 [[Boards]] ||  ||Out ||Used to capture [[Desert Rats]] for [[Test of the Safari]]. || From picking up the Safari Test&lt;br /&gt;
|-&lt;br /&gt;
| [[Detonation Box]] || 6 [[Iron Bars]], 100 [[Concrete]], 30 [[Cut Stone]] || || Out || Used to turn [[Medium Stones]] into [[Gravel]] using [[Explosives]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dromedary Pen]] ||200 [[Boards]] 400 [[Bricks]]|| || [[Small Construction Site|SCS]] ||Home for camels to live and breed. ||Tc: [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Drying Rack]] ||18 [[Boards]] ||3x6 ||Out ||Allows drying of [[Grass]], [[Rotten Flax]], [[Papyrus]], [[Wet Linen]] and [[Wheat]]. ||Sk: [[Flax Processing]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Empty Hand Puzzle]] || 100 Papyrus Paper, 10 Ink, 1000 Concrete, 20 Clay Lamp, 100 Cut Stone, 10 Copper Sheeting, 600 Pliable Rotproof boards, 600 Rigid Rotproof boards, 600 Hard Pliable boards, 600 Pliable Termite Resistant boards, 100 Steel Cable, 5000 Oil, 1000 Leather, 250 Rope, 25 Iron bars, 75 Zinc || ||Out || Test of Thought puzzle. || [[Test of the Empty Hand]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction Initiate Trophy]] ||300 [[Bricks]], 200 [[Boards]] || ||Out ||A decorative fountain. ||Sk: {{RequireSkill | Local Leadership | 1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence]] ||50 [[Boards]] ||  ||Out ||A decorative building for your camp. || Sk: [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fennec Trap]] ||4 [[Boards]], 1 [[Rope]] ||  ||Out ||Used to capture [[Fennecs]] for [[Test of the Safari]]. ||When starting [[Test of the Safari]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferry Boat]] ||20 [[Boards]], 4 [[Rope]], 1 [[Sail]], 4 [[Tar]], 20 [[Wood]] || || ||A small boat for crossing short stretches of shallow water. ||Sk: [[Shipwright]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Firepit]] || 40 [[Firebricks]], 80 [[Slate]]|| ||Out ||A firepit for making [[Charcoal]], [[Lime]], [[Ash]] and grilled [[Vegetables]] as well as [[Fish]]. ||Tc: [[Pyrolysis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flax Comb]] ||18 [[Boards]], 36 [[Bricks]], 60 [[Thorns]] ||5x6 ||[[Compound|CP]] / Out* ||Low-tech [[Flax]] processing. ||Sk: [[Flax Processing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flax Hammock]] ||8 [[Boards]], 4 [[Rope]], 2 [[Canvas]] ||9x17 ||Out ||Advanced building for drying [[Grass]], [[Rotten Flax]], [[Papyrus]], [[Wet Linen]] and [[Wheat]]. ||Sk: [[Flax Processing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fleet Furnace]] ||30 [[Cut Stone]] 1 [[Iron Pot]] 60 [[Leather]] 600 [[Firebricks]] 40 [[Gems|Small Quartz]] 40 [[Gems|Small Diamond]] || 21x11 ||[[Compound|CP]] ||Reactory for making [[Quicksilver]] from [[Red Sand]]. ||Tc: [[Chemistry 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flimsy Brick Mould]] ||4 [[Boards]] || ||Out ||Early building for making [[Bricks]] and [[Wet Firebricks]]. ||Sk: [[Brick Making]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]]|| See [[Student's Forge]] or [[Master's Forge]]|| || [[Compound|CP]]||(Category) Used for forging items from metal.|| Tc: [[Blacksmithing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungus Farm]]|| 25 [[Boards]], 250 [[Compost]], 50 [[Gravel]], 15 [[Rope]], 100 [[Sand]], 200 [[Wood]]|| || OUT||This building uses [[Growth Medium]] and [[Spores]] to grow [[Mushrooms]].|| Sk: [[Fungiculture 2]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Gearbox Assembly Table]] || 280 [[Boards]], 56 [[Nails]] ||15x16 ||[[Compound|CP]] ||For assembling gearboxes. ||Tc: [[Gearbox Design]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gem Cutting Table]] || 6 [[Small Gears|Brass Small Gears]], 3 [[Cut Stone]], 6 [[White Sand]], 30 [[Rope]], 12 [[Steel Wire]]||17x17 ||[[Compound|CP]] ||Allows cutting of Cuttable Gems into [[Cut Gems]] of various types.  ||Tc: [[Lapidary]] 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Glazier's Bench]] ||200 [[Firebricks]], 400 [[Bricks]], 1200 [[Sand]] || || 6 x 13 || Workbench for producing glass products ||Tc: [[Glassblowing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glory Hole]] ||40 [[Cut Stone]], 600 [[Firebricks]], 20 [[Steel Sheeting]], 2 [[Copper Strap]], 1 [[Iron Bar]] ||13x13 ||[[Compound|CP]] || ||Tc: [[Glassblowing 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grain Oven]] ||45 [[Copper Wire]], 40 [[Slate]], 120 [[Firebricks]] ||9 x 9 || [[Compound|CP]] || ||Tc: [[Farming 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenhouse]] ||'''Small''' - 32 [[Sheet Glass]], 1 [[Thermometer]], 500 [[Dirt]], 6 [[Canvas]], 60 [[Water]] &amp;lt;br&amp;gt; '''Medium''' - 96 [[Sheet Glass]], 3 [[Thermometer]]s, 1500 [[Dirt]], 18 [[Canvas]], 180 [[Water]]&amp;lt;br&amp;gt;'''Large''' - 298 [[Sheet Glass]], 9 [[Thermometer]]s, 4500 [[Dirt]], 54 [[Canvas]], 540 [[Water]]||  || Small/Medium use [[Small Construction Site|SCS]] &amp;lt;br /&amp;gt; Large uses [[Medium Construction Site|MCS]] || Used to grow grass (100/300/900) and for [[Cross-Breeding]]||Tc: [[Gardening]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild Hall]] ||(100+2*(''n''^2)) [[Boards]], (100+4*(''n''^2)) [[Bricks]] || ||[[Small Construction Site|SCS]] ||[[Guilds]]! For fun and profit! Woo! (''n''=member limit) ||Tc: [[Guild Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gyration Cell]] || 1000 [[Boards]], 500 [[Clay]], 250 [[Concrete]], 50 [[Copper Sheeting]], 12 [[Crucibles]], 20 [[Glass Pipe]], 100 [[Leather]], 50 [[Moon Steel]], 10 [[Pulley]], 25 [[Tin Sheeting]] ||7x8 || [[Compound|CP]] || High Efficiency/High Speed [[Charcoal]] [[Furnace|Furnaces]] ||Tc: [[Metallurgy 3]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Hackling Rake]] ||18 [[Boards]], 36 [[Bricks]], 60 [[Nails]] ||6x5 ||[[Compound|CP]] ||Better [[Flax]] processing. &amp;lt;br /&amp;gt; Processes 10 rotten flax &amp;lt;br /&amp;gt;&amp;lt;!-- upgrade with [[Cut_Gems#Eyelet | 2 cut gem: eyelet]] --&amp;gt;  ||Sk: [[Flax Processing]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Hades Furnace]] || 2 [[Aluminum Plate]], 5000 [[Boards]], 5000 [[Clay Bricks]], 100 [[Copper Sheeting]], 30 [[Crucibles]], 500 [[Cut Stone]], 20 [[Fine Glass Pipe]], 75 [[Iron Bars]], 75 [[Iron Strap]], 25 [[Pulley]], 300 [[Steel Sheeting]], 3 [[Thermometer]], 15 [[Tin Sheeting]] || || [[Medium Construction Site|MCS]] || High Efficiency, Long Duration, High Pollution Petroleum  [[Furnace|Furnaces]] || Tc: [[Mining 3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Loom]] ||4 [[Boards]], 2 [[Loom Frame]] ||4x4 ||[[Compound|CP]] ||Better weaving building. ||Sk: [[Clothwork]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge Chest]] || 96 [[Boards]], 600 [[Bricks]], 2 [[Iron Strap]] || 5x7 || [[Compound|CP]] || Storage (capacity 15,000) ||Tc: [[Storage Improvements 2]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Hackling Rake]] ||60 [[Nails]], 36 [[Bricks]], 18 [[Treated Boards|Hard, Rotproof Boards]] ||5x6|| [[Compound|CP]] || Processes 30 rotten flax || Tc: [[Flax Processing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Indonesian Bee Hive]] || 12 [[Linen]], 200 [[Clay]], 2 [[Papyrus Basket]]s || || [[Small Construction Site|SCS]] || Used to create [[Aromatic Honey]] and [[Citrus]] || Sk: [[Indonesian Bee Care]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===K===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Kettle]] || 1 [[Iron Pot]], 4 [[Copper Sheeting]] || 5x5 || [[Compound|CP]] || Used to reduce various liquids by boiling || Sk: [[Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Khefre's Locker]] || 50 [[Boards]], 100 [[Bricks]], 20 [[Slate]] || 7x7 || [[Compound|CP]] || Storage for [[Beetles]] || Ts: [[Test of Khefre's Children]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kitchen]]||1 Clay Mortar, 32 Bricks, 100 Firebricks, 20 Boards|| 13x15 ||[[Compound|CP]] ||Processing food, cooking recipes when upgraded with an [[Iron Cookpot]] ||[[Cooking]] 0&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Aging Rack]] || 30 [[Nails]], 10 [[Rope]], 200 [[Boards]] || 3x3 || [[Compound|CP]] || A large rack that can age up to 20 cheeses || Sk: [[Cheesemaking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenhouse|Large Greenhouse]] || 298 [[Sheet Glass]] 9 [[Thermometer]]s 4500 [[Dirt]] 54 [[Canvas]] 540 [[Water]] ||n/a||[[Medium Construction Site|MCS]] ||900 Grass ||Gardening&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Malting Tray]] || 8 [[Boards]], 20 [[Papyrus Paper]] || 5x5 ||[[Compound|CP]] || For converting [[Barley]] into [[Malt]]. ||Tc: [[Farming 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marble Tub]] || 1 [[Tangerine Marble]], 20 [[Tar]], 10 [[Canvas]] || 7x13 || [[Compound|CP]] || An improved tub which doesn't crumble || Sk: [[Cooperage]] 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mason's Bench]] ||30 [[Boards]], 48 [[Bricks]], 6 [[Flint]], 20 [[Leather]], 4 [[Oil]], 4 [[Rope]] ||8x9 ||[[Compound|CP]] ||Cuts a [[Medium Stones|medium stone]] into a [[Crucibles|crucible]] or [[Nail Mould|nail mould]]. ||Tc: [[Stonework 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Master's Casting Box]]||24 [[Boards]], 200 [[Firebricks]], 400 [[Bricks]], 50 [[Rope]], 12000 [[Sand]], 20 [[Clay Steeped Wool Cloth]] || 15X35 || [[Compound|CP]]||For turning metal into worked products like pots, gears, and bolts || Tc: [[Casting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Master's Forge]] || 72 [[Boards]], 200 [[Firebricks]], 400 [[Bricks]], 10 [[Clay Steeped Canvas]] || 17x16 || [[Compound|CP]] || For Metalwork || Tc: [[Blacksmithing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Construction Site]] ||2 [[Canvas]], 8 [[Rope]] 100 [[Boards]] || ||Out ||An intermediate Building used to construct other Buildings. ||Sk: [[Project Management]] 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenhouse|Medium Greenhouse]] || 96 [[Sheet Glass]] 3 [[Thermometer]]s 1500 [[Dirt]] 18 [[Canvas]] 180 [[Water]] ||n/a||[[Small Construction Site|SCS]] ||300 Grass ||Gardening&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine]] || 100 [[Boards]], 300 [[Bricks]], 100 [[Leather]], 10 [[Pulley]], 75 [[Rope]], 100 [[Water]] || || Out || Used to dig up ore || Tc: [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Sheep Farm]] || 250 Hard White Boards, 250 Nontoxic White Boards, 2000 Bricks, 125 Cut Stone, 300 Concrete, 25 Linen, 50 White Paint, 1 Thermometer, 125 Jugs || || Out || Used to farm sheep || Tc: [[Modern Sheep Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===O===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Offering Vault]] || 1 [[Oyster Shell Marble]], 1 [[Iron Large Gear]], 3 [[Lead Pipe]], 5 [[Lead Sheeting]] 25 [[Bolts]] ||  ||[[Small Construction Site|SCS]] ||Building for Test of Balanced Goods &amp;lt;br /&amp;gt; After passing it becomes a storage vault ||Tc: [[Offering Vault Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine|Ore Mine]] ||100 [[Boards]], 300 [[Bricks]], 100 [[Leather]], 10 [[Pulley]], 75 [[Rope]], 100 [[Water]] ||  ||Out ||A mine. ||Tc: [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Paper Press]]||40 [[Cut Stone]], 1 [[Pinch Roller]], 4 [[Medium Gears]], 200 [[Oil]]|| 12x13||	[[Compound|CP]]||For making Paper.||	Tc: [[Papyrus Paper Fabrication]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus Tank]] || 15 [[Sheet Glass]], 77 [[Dirt]], 77 [[Silt]], 77 [[Sand]], 100 [[Water]] || 5x8 || [[Compound|CP]] || Growing [[Sterile Papyrus]] || Tc: [[Hydroponics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pigment Laboratory]] || 30 [[Glass Jars]], 6 [[Fine Glass Rod]]s, 12 [[Copper Sheeting]] || 11x11  ||[[Compound|CP]] ||For making [[Paint]]. ||Tc: [[The Science of Color]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery Deck]] ||240 [[Boards]], 500 [[Limestone]], 60 [[Flystone]], 200 [[Bearings]], 300 [[Oil]] ||20x21 ||[[Compound|CP]] ||For turning [[Clay]] into [[Wet Clay Dome]], [[Wet Cistern]], and [[Wet Pipe Segment]]. ||Tc: [[Structural Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery Wheel]] ||12 [[Boards]], 48 [[Bricks]], 1 [[Flystone]], 1 [[Leather]], 4 [[Oil]], 4 [[Rope]] ||5x5 ||[[Compound|CP]] ||For turning [[Clay]] into [[Wet Clay Jugs]]. ||Sk: [[Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabbit Hutch]] || 1 [[Clay Dome]], 200 [[Straw]], 200 [[Boards]], 1000 [[Dirt]] || 18x19 || [[Small Construction Site|SCS]], [[Compound|CP]], On Dirt || For raising [[Rabbits]] || Tc: [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Raeli Oven]] ||  ||  ||Out ||? ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranch]] ||50 [[boards]], 200 [[wood]], 30 [[rope]] ||  || Out|| ||Tc: [[Ranching]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactory]] ||12 [[Cut Stone]], 1 [[Iron Pot]], 20 [[Leather]], 240 [[Firebricks]], 10 [[Small Topaz]] ||17x17 ||[[Compound|CP]] ||A furnace used to create [[alloys]] || Tc: [[Metallurgy 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Recycling Smeltery]] || 1 [[Crucible]] 300 [[Firebricks]] 10 [[Clay Steeped Wool Cloth]]  4 [[Forge|Steel Strap]] || 5x8 || [[Compound|CP]] || For recycling metal products from blacksmithing or fishing. || Tc: [[Salvage Techniques|Salvaging Techniques 4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Kiln]] ||4 [[Serpentine Marble]], 1000 [[Firebricks]], 10 [[Treated Metal Sheeting|Sun Steel Sheeting]]: Insulative, Stainless, 50 [[Cut Stone]] ||7x9 ||[[Compound|CP]] || For firing [[Wet Firebricks]], [[Wet Clay Bricks]], [[Wet Clay Jugs]] and [[Wet Clay Mortars]] (capacity 30). Does not crumble  || Tc: [[Kiln Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual Torch]] ||1 [[Boards]], 1 [[Canvas]] (plus 1 [[Oil]] to light) || || Out ||Decorative torch used for [[Tests#Worship|Worship]] rituals. ||Sk: [[Ritual Item Construction]] (1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Saw]] || 100 [[Boards]], 500 [[Bricks]], 12 [[Flint]], 15 [[Leather]], 100 [[Oil]], 9 [[Rope]] || 9x14 || [[Compound|CP]] || Saws Rocks || Tc: [[Stonework]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial Bonfire]] || 2500 [[Wood]], 250 [[Oil]], 1000 [[Firebricks]], 1 [[Silver Bowl]] || || [[Small Construction Site|SCS]], near an altar || Required for Test of Vigil || Ts: [[Test of the Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scent Lab]] ||2400 [[Firebricks]], 12 [[Copper Strap]], 1 [[Brass Pot]], 80 [[Cut Stone]], 15 [[Tar]]  ||17x17 ||[[Compound|CP]] ||Used to manufacture [[Incense]]. ||Tc: [[Aromatics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sculpture]] ||100 [[Boards]], 10 [[Rope]], 4 [[Linen]] || 17x21 ||Out ||A decorative sculpture, which must be created for Task :[[Art and Music]]. ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpentarium]] || 100 [[Concrete]], 4 [[Copper Sheeting]], 30 [[Copper Wire]], 40 [[Cut Stone]], 4 [[Gold]], 50 [[Linen]], 20 [[Paint|Aquamarine Paint]], 30 [[Paint|Indian Red Paint]], 12 [[Paint|Light Blue Paint]], 15 [[Paint|Dark Green Paint]], 4 [[Sheet Glass]]  || ||  || to raise cobras || Tc: Herpeculture&lt;br /&gt;
|-&lt;br /&gt;
| [[Sheep Pen]] ||100 [[Boards]], 1200 [[Bricks]], 60 [[Dried Flax]] || ||[[Small Construction Site|SCS]] ||Basic Building for the storage, slaughtering and breeding of [[Sheep]]. ||Tc: [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silkworm Farm]] || 200 [[Treated Boards|Nontoxic Boards]], 25 [[Papyrus Paper]], 50 [[Iron]], 50 [[Sheet Glass]], 10 [[Copper Sheeting]], 1 [[Thermometer]], 20 turquoise [[Paint]], 20 pale turquoise [[Paint]] || 11x11 || [[Compound|CP]] ||For production of [[Raw Silk|Raw silk]] ||Tc: [[Entomology]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Simple Beehive]]||8 [[Boards]], 1 [[Linen]] ||1x1 || Out || Used to make [[Honey]],[[Beeswax]] and [[Royal Jelly]] || {{RequireTechnology | Beekeeping | 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| [[Simple Bonfire]] ||1 [[Wood]] || Varies ||Out ||Used for production of charcoal. ||Tc: [[Pyrolysis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Single Sign]] ||10 [[Wood]], 4 [[Boards]], 2 [[Rope]] ||  ||? ||A sign. ||Tc: [[Sign Construction]] 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Aging Rack]] || 16 [[Nails]], 10 [[Rope]], 60 [[Boards]] || 3x2 || [[Compound|CP]] || A small rack for aging cheese || Sk: [[Cheesemaking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Construction Site]] ||1 [[Canvas]], 4 [[Rope]], 20 [[Boards]] ||  ||Out ||An intermediate Building used to construct other Buildings. ||Sk: [[Project Management]] 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Distaff]] ||12 [[Boards]], 100 [[Bricks]], 10 [[Wood]] ||9x16 ||Out*, [[Compound|CP]] ||For secondary processing of [[Flax]] products (Tow, Lint, Twine). ||Sk: [[Flax Processing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Warehouse]] ||100 [[Boards]], 1000 [[Bricks]], 10 [[Cut Stone]] || ||[[Small Construction Site|SCS]] ||Storage (capacity 25,000) ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Quarry]] ||25 [[Slate]], 15 [[Rope]], 2 [[Pulley]], 100 [[Bricks]] ||n/a ||Out ||Building to take up [[Marble]] from the ground ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Storage Basket]] ||8 [[Boards]], 28 [[Dried Flax]] || || Out ||Storage (capacity 1000) ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Student's Casting Box]] || 24 [[Boards]] 200 [[Firebricks]] 400 [[Bricks]] 1200 [[Sand]] 4 [[Clay Steeped Wool Cloth]] || 14x16 || [[Compound|CP]] || Making stuff || Sk: [[Casting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Student's Forge]] || 24 [[Boards]], 18 [[Firebricks]], 48 [[Bricks]], 2 [[Clay Steeped Canvas]] || 16x17 || [[Compound|CP]] || For Metalwork || Sk: [[Blacksmithing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Student's Loom]] ||8 [[Boards]], 120 [[Twine]] || 4x4 || [[Compound|CP]] || For weaving [[Linen]], [[Canvas]], [[Sail]], [[Papyrus Basket]]s and [[Silk Cloth]]. || Sk: [[Clothwork]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturdy Brick Mould]] ||18 [[Boards]], 36 [[Nails]] ||5x5|| 	Out, [[Compound|CP]] || Better brick making. || Tc: [[Advanced Brick Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturdy Tub]] ||6 [[Beeswax]], 240 [[Bricks]], 6 [[Canvas]] ||7x13 || [[Compound|CP]] ||Better quality tub. || Sk: [[Cooperage]] 1 [[Flax Processing]] ?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Thistle Garden]] || 150 [[Dung]] 250 [[Dirt]] 15 [[Copper Strap]]s 70 [[Nails]] 250 [[Wood Treatment Tank|Rotproof Termite-Resistant boards]] 250 [[Wood Treatment Tank|Rotproof Nontoxic boards]] ||  ||[[Small Construction Site|SCS]]|| Grow thistles for Silk Worms || Sk: [[Gardening]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Toxin Kitchen]] ||2500 [[Bricks]], 1000 [[Firebricks]], 30 [[Glass Jars]], 1 [[Thermometer]], 50 [[Gold Wire]], 1 [[Medium Sapphire]] || 14x15 || [[Compound|CP]] ||Production of mats for [[Cross-Breeding]] ||Tc: [[Cross-Breeding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[True Kiln]] ||48 [[Firebricks]] 100 [[Bricks]]||7x9 ||[[Compound|CP]] ||For firing [[Firebricks]], [[Wet Clay Jugs]] and [[Clay Mortars]] (capacity 12). ||Sk: [[Kiln Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trophy Case]] ||20 [[Forge|Gold Foil]], 1 [[Mirror]], 20 [[Boards]], 2 Spindle Tree [[Resin]], 2 [[Silk Cloth]], 2 [[Gems|Medium Diamond]], 2 [[Gems|Medium Sapphire]], 20 [[Bearings]] ||3x5 ||[[Compound|CP]] ||Relic storage for [[Test of the Archaeologist]]||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===V===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vault Kiln]] || 15000 [[Firebricks]], 50 [[Sheet Glass]], 3 [[Thermometer]] || 10x13 || [[Compound|CP]] || Used for firing large clay objects || &lt;br /&gt;
|-&lt;br /&gt;
|[[Vineyard]]||40 [[Boards]], 12 [[Rope]], 25 [[Nails]]|| ||Out|| To grow grapes for Wine.||Tc: [[Viticulture]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Mine]] || 24 [[Glass Pipe]], 1 [[Large Gear|Iron Large Gear]], 4 [[Copper Strap]]s, 12 [[Pulley]] || ||Out, on shore || For dredging Gems from under water. ||	Tc: [[Water Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Well]] || (Varies) [[Rope]], (Varies) [[Bricks]], 1 [[Small Barrels]], 2 [[Iron Wire]], 1 [[Crudely Carved Handle]], 10 [[Boards]] || || [[Small Construction Site|SCS]] || Provides water, connects to ranches  || Tc: [[Deep Well Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Barrel]] || 1 [[Small Barrels|Small Barrel]], 6 [[Boards]], 50 [[Nails]] || 7x7 || [[Compound|CP]] || Used to make [[Wine]] from grapes. || Tc: [[Viticulture]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Plane]] ||4 [[Slate]], 1 [[Slate Blade]] ||  ||Out, [[Compound|CP]] ||Early building for making [[Boards]]. ||Sk: [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Treatment Tank]] || 20 [[Steel]], 25 [[Copper Strap]], 35 [[Glass Pipe]], 1 [[Thermometer]] || 25x34 || [[Compound|CP]] || Creates [[Treated Boards]] || Tc: [[Wood Treatment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Store]] || 50 [[Cement]], 40 [[Iron Bars]], 2000 [[Bricks]], 100 [[Small Stone Block]] ||  || [[Medium Construction Site|MCS]] || Stores 1,000,000 [[Wood]] || Spec: [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===X===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Y===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Z===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building Page Guidelines==&lt;br /&gt;
When creating a new building page, please observe the format used in existing pages. For details on the template to use and how to denote requirements and item production so autogenerated lists on resource pages pick it up, please see [[Template:Building]].&lt;br /&gt;
&lt;br /&gt;
== List Guidelines ==&lt;br /&gt;
In future, this list should be automatically generated from all the building pages. In the meantime, please observe these guidelines when updating the list.&lt;br /&gt;
&lt;br /&gt;
=== Legend ===&lt;br /&gt;
* '''Name''': The name of the building when you try to build it or click on it in the game.&lt;br /&gt;
* '''Cost''': The cost of the building, briefly, for quick reference.&lt;br /&gt;
* '''Size''': The size of the building when built inside a compound.&lt;br /&gt;
* '''Where''': How the building is built:&lt;br /&gt;
** ''CP'' = inside a Compound&lt;br /&gt;
** ''Out'' = Self &amp;gt; Projects menu&lt;br /&gt;
** ''Out*'' = Self &amp;gt; Projects menu, but only by a Peasant&lt;br /&gt;
** ''SCS'' = Small Construction Site&lt;br /&gt;
** ''MCS'' = Medium Construction Site &lt;br /&gt;
** ''ACS'' = Aqueduct Construction Site&lt;br /&gt;
* '''Brief Description''': Just some comment about it, in case people don't want to load the individual pages.&lt;br /&gt;
* '''Prerequisite''': What you need to have to build&lt;br /&gt;
** ''Sk'' = Skill&lt;br /&gt;
** ''Tc'' = Tech&lt;br /&gt;
** ''Fct'' = Faction Tech&lt;br /&gt;
** ''Ts'' = Test (started, not passed)&lt;br /&gt;
&lt;br /&gt;
=== Building Names ===&lt;br /&gt;
* All buildings (as defined above) should be in the list. If you know of a building that is not in the list, please add it.&lt;br /&gt;
* All buildings should appear in the list AS NAMED IN GAME. So if it's &amp;quot;oreinferno&amp;quot; in game, it should be &amp;quot;oreinferno&amp;quot; here. Including capitalization, please.&lt;br /&gt;
** The authoritative form is the name you get when you click on the completed building &amp;quot;This is a Foo.&amp;quot;&lt;br /&gt;
** If you think &amp;quot;Ore Inferno&amp;quot; should link to &amp;quot;oreinferno,&amp;quot; others probably agree. Add a page that REDIRECTS Ore Inferno to oreinferno using the Formatting rules.&lt;br /&gt;
** If you think &amp;quot;Ore Infernos&amp;quot; and &amp;quot;oreinfernos&amp;quot; and &amp;quot;inferno&amp;quot; and &amp;quot;infernos&amp;quot; should all link there too, since people will want to link with singular and plurals, or any other kinds of things similar to this, others probably agree. Add a page that REDIRECTS those pages to oreinferno, using the Formatting rules. &lt;br /&gt;
* Groupings are allowed and encouraged. &amp;quot;Furnaces&amp;quot; should exist, and should describe furnaces in general, then link to each individual furnace. Same with any other groups people feel are appropriate. &lt;br /&gt;
&lt;br /&gt;
=== Requests ===&lt;br /&gt;
* Please add any buildings to the list if they exist and are not in the list.&lt;br /&gt;
* Please fill in the building detail page, using the '''building template'''.&lt;br /&gt;
** Cost to build (including links to each resource).&lt;br /&gt;
** Things the building can produce, costs involved, etc., including links to resources/buildings where appropriate.&lt;br /&gt;
** Links to closely related topics. For instance, the &amp;quot;Anvil&amp;quot; page will link to &amp;quot;Blacksmithing&amp;quot; because they are related.&lt;br /&gt;
** '''Please include a &amp;lt;nowiki&amp;gt;[[Category:Buildings]]&amp;lt;/nowiki&amp;gt; tag at the end of the detail page.'''&lt;br /&gt;
* If you want to develop extensive information, such as how-to, theory pages, FAQs, etc., please make separate pages, as this is intended to be a list of fact, not speculation or theory.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Glazier%27s_Bench&amp;diff=223432</id>
		<title>Glazier's Bench</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Glazier%27s_Bench&amp;diff=223432"/>
		<updated>2022-10-19T08:16:08Z</updated>

		<summary type="html">&lt;p&gt;Somebob: /* Ecological Impact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Glazier's Bench&lt;br /&gt;
| image        = Glaziers_Bench.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 13 | 6}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Glassblowing]]&lt;br /&gt;
| material1    = [[requires::Firebricks]]&lt;br /&gt;
| qty1         = 200&lt;br /&gt;
| material2    = [[requires::Bricks]]&lt;br /&gt;
| qty2         = 400&lt;br /&gt;
| material3    = [[requires::Sand]]&lt;br /&gt;
| qty3         = 1200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Glazier's Bench''' is used to make various [[Glass]] products, such as [[Glass Rods]] and [[Sheet Glass]]. It runs on [[Charcoal]]. &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the {{RequireSkill | Glassblowing | 0}}. Once built, anyone can make [[glass]] products regardless of skill.  You do need to know the Glassblowing to make products.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 200 | Firebricks|verified=true}}&lt;br /&gt;
* {{Require | 400 | Bricks|verified=true}}&lt;br /&gt;
* {{Require | 1200 | Sand|verified=true}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
*Has a reservoir that can hold a maximum of '''50''' deben of molten glass - if you attempt to load it with more than that, the materials will not be loaded, instead you are told &amp;quot;''The crucible holds a maximum of 50 deben of glass.''&amp;quot;&lt;br /&gt;
*Must contain '''at least 20''' in order to craft an item, regardless of how much the item will actually consume. &lt;br /&gt;
*19 deben of glass can never be used; it is a permanent minimum reservoir level.  &lt;br /&gt;
*Unused molten glass stays in the bench between uses, even after cooling (it re-melts the next time you heat the bench), so it is not necessary to fill the reservoir from scratch every time.&lt;br /&gt;
&lt;br /&gt;
==Types of Glass==&lt;br /&gt;
An individual bench can only contain one type of glass (soda, normal, or jewel) at a time. If you want to use a bench for a different type of glass, you must deliberately empty the reservoir and start over. Since this is so wasteful, it's generally more economical to build an additional Glazier's Bench for the new glass type instead. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Glass Type !!	 Melting Point !!	 Working Temp !!	 Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Glass]] ||	3200° ||1600–2400° || 1 [[Lime]], 2 [[Soda]], 10 [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Normal Glass]] || 3200° || 1600–2400° || 1 [[Lime]], 2 [[Potash]], 10 [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewel Glass]] || 4400° || 1600–2400° ||	1 [[Lime]], 2 [[Potash]], 10 [[White Sand]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Products ==&lt;br /&gt;
One type of ingredients set is heated to high temperature to produce melted glass of the desired type. The melted glass can later be formed to the various end products. It takes 1 deben of glass to create 1 item, except where noted otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Soda Glass Products===&lt;br /&gt;
&lt;br /&gt;
* [[Glass Rod]]s Takes 60 Seconds&lt;br /&gt;
* [[Glass Pipe]] Takes 90 Seconds&lt;br /&gt;
* [[Glass Scythe Blade]] Takes 30 Seconds (Requires Glassblowing 1)&lt;br /&gt;
&lt;br /&gt;
=== Normal Glass Products ===&lt;br /&gt;
&lt;br /&gt;
* [[Glass Pipe]] Takes 90 Seconds&lt;br /&gt;
* [[Glass Jar]] Takes 90 Seconds&lt;br /&gt;
* [[Glass Rods|Glass Rod]] Takes 60 Seconds&lt;br /&gt;
* [[Sheet Glass]] Takes 120 Seconds (Success also depends on the [[Sheet Glass Fabrication]] skill)&lt;br /&gt;
* [[Decorative Torch]] (aka [[Glass Torch]]) Takes 180 Seconds (Requires 5 glass, Requires Glassblowing 1)&lt;br /&gt;
* [[Empty Wine Bottles]] Takes 90 Seconds (Makes 12 for 1 glass, Requires Glassblowing 1)&lt;br /&gt;
&lt;br /&gt;
=== Jewel Glass Products===&lt;br /&gt;
&lt;br /&gt;
* [[Fine Glass Rods]] Takes 90 Seconds&lt;br /&gt;
* [[Fine Glass Pipe]] Takes 90 Seconds&lt;br /&gt;
* [[Sigil of Ra|Jewelled Glass Sigil]] Takes 180 Seconds&lt;br /&gt;
&lt;br /&gt;
=== Mirror ===&lt;br /&gt;
Once you have obtained a Sheet Glass Fabrication skill of 7, you will receive a new menu entry, &amp;quot;Fuse silver powder to sheet glass&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A [[mirror]] is made in any glazier's bench regardless of the amount or type of glass. The bench has to be heated above 5000&amp;lt;uv/&amp;gt; degrees. To make a mirror you must have 200 [[Silver Powder]] and 1 [[Sheet Glass]] in your inventory. Sheet glasses in the bench do not count so you have to let the bench cooldown and take the sheet glass out before making a mirror. It takes 30 seconds for the silver powder to fuse to the glass to make a mirror.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Glass Making|Glassmaking Guide]]&lt;br /&gt;
* [[Glassblowing Guide]]&lt;br /&gt;
* [[Glass]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Various glass products can be placed in a [[Glory Hole]], and converted to advanced resources.&lt;br /&gt;
&lt;br /&gt;
==Ecological Impact==&lt;br /&gt;
&lt;br /&gt;
Glaziers benches continue to be excellent producers of Soot. Other changes may, or may not, be possible depending on product, but Glass Rods and Glass Pipes made from Soda Glass are very capable of quickly elevating the levels of Soot around the benches, and it is likely all other products will as well, or simply running benches is sufficient to accomplish the same. Glazier's Benches are the highest-impact Soot producers per unit of runtime/product produced I have encountered, excepting only early-tale Smelters. -Somebob&lt;br /&gt;
&lt;br /&gt;
Supporting Data: Baseline before firing benches&lt;br /&gt;
Heavy Metals: 0.00%&lt;br /&gt;
pH: 7.0000&lt;br /&gt;
Ground Water: 50.103%&lt;br /&gt;
Phosphorus: 25.051%&lt;br /&gt;
Soot: 0.000%&lt;br /&gt;
Potassium: 25.051%&lt;br /&gt;
Nitrogen: 25.051%&lt;br /&gt;
Salinity: 0.000%&lt;br /&gt;
&lt;br /&gt;
After 117 Glass Pipes, no other camp activity.&lt;br /&gt;
Heavy Metals: 0.00%&lt;br /&gt;
pH: 7.0000&lt;br /&gt;
Ground Water: 50.103%&lt;br /&gt;
Phosphorus: 25.051%&lt;br /&gt;
Soot: 6.116%&lt;br /&gt;
Potassium: 25.051%&lt;br /&gt;
Nitrogen: 25.051%&lt;br /&gt;
Salinity: 0.000%&lt;br /&gt;
&lt;br /&gt;
post-shutdown&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Chemical_Bath&amp;diff=222453</id>
		<title>Chemical Bath</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Chemical_Bath&amp;diff=222453"/>
		<updated>2022-07-20T10:43:54Z</updated>

		<summary type="html">&lt;p&gt;Somebob: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
|name = Chemical Bath&lt;br /&gt;
|image = Chem_bath.jpg&lt;br /&gt;
|location = [[requires::Compound]]&lt;br /&gt;
|size = {{Area | 16 | 30}}&lt;br /&gt;
|requires = &lt;br /&gt;
 *[[requires:Metal_Treatment]]&lt;br /&gt;
| material1    = [[requires::Treated Boards |Treated Boards: Hard, Rotproof, Fireproof]]&lt;br /&gt;
| qty1         = 300&lt;br /&gt;
| material2    = [[requires::Distillation Coil| Distillation Coil 7500+ Quality]]&lt;br /&gt;
| qty2         = 2&lt;br /&gt;
| material3    = [[requires::Fine Glass Pipe]]&lt;br /&gt;
| qty3         = 20&lt;br /&gt;
| material4    = [[requires::Nails]]&lt;br /&gt;
| qty4         = 200&lt;br /&gt;
| material5    = [[requires::Bolt]]&lt;br /&gt;
| qty5         = 40&lt;br /&gt;
| material6    = [[requires::Washer]]&lt;br /&gt;
| qty6         = 80&lt;br /&gt;
| material7    = [[requires::Steel Sheeting]]&lt;br /&gt;
| qty7         = 20&lt;br /&gt;
| material8    = [[requires::Iron Bars]]&lt;br /&gt;
| qty8         = 20&lt;br /&gt;
| material9    = [[requires::Canvas]]&lt;br /&gt;
| qty9         = 100&lt;br /&gt;
| material10    = [[requires::Tar]]&lt;br /&gt;
| qty10         = 10&lt;br /&gt;
| material11    = [[requires::Copper Pipe]]&lt;br /&gt;
| qty11         = 50&lt;br /&gt;
| material12    = [[requires::Thermometer]]&lt;br /&gt;
| qty12         = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A chemical bath is used to [[produces::Treated Metal|treat metal]].&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the [[Metal Treatment]] tech.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
* {{Require | 300 | Treated Boards | Hard, Rotproof, Fireproof}}&lt;br /&gt;
* {{Require | 2 | Distillation Coil | Quality 7500+}}&lt;br /&gt;
* {{Require | 20 | Fine Glass Pipe}}&lt;br /&gt;
* {{Require | 200 | Nails}}&lt;br /&gt;
* {{Require | 40 | Bolt}}&lt;br /&gt;
* {{Require | 80 | Washer}}&lt;br /&gt;
* {{Require | 20 | Steel Sheeting}}&lt;br /&gt;
* {{Require | 20 | Iron Bars}}&lt;br /&gt;
* {{Require | 100 | Canvas}}&lt;br /&gt;
* {{Require | 10 | Tar}}&lt;br /&gt;
* {{Require | 50 | Copper Pipe}}&lt;br /&gt;
* {{Require | 2 | Thermometer}}&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 16x30 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
Produces [[produces::Treated Metal]]&lt;br /&gt;
&lt;br /&gt;
Removing metal without using [[Tongs]] requires the acid to be emptied.  Using tong prevents acid loss. &lt;br /&gt;
&lt;br /&gt;
A public Chemical Bath can only be emptied by the owner.&lt;br /&gt;
&lt;br /&gt;
May be upgraded with a pair of [[Tongs]], allowing you to remove metal from the tank without having a pair of Tongs in inventory.&lt;br /&gt;
&lt;br /&gt;
== Information Screens ==&lt;br /&gt;
[[Image:Arsenic_treated_metal.png|border|Info about Arsenic-Treated Metal]]&lt;br /&gt;
[[Image:Cabbage_juice_treated_metal.png|border|Info about Cabbage Juice-Treated Metal]]&lt;br /&gt;
[[Image:Cactus_sap_treated_metal.png|border|Info about Cactus Sap-Treated Metal]]&lt;br /&gt;
[[Image:Coal_treated_metal.png|border|Info about Coal-Treated Metal]]&lt;br /&gt;
[[Image:Gravel_treated_metal.png|border|Info about Gravel-Treated Metal]]&lt;br /&gt;
[[Image:Lime_treated_metal.png|border|Info about Lime-Treated Metal]]&lt;br /&gt;
[[Image:Potash_treated_metal.png|border|Info about Potash-Treated Metal]]&lt;br /&gt;
[[Image:Salt_treated_metal.png|border|Info about Salt-Treated Metal]]&lt;br /&gt;
[[Image:Saltpeter_treated_metal.png|border|Info about Saltpeter-Treated Metal]]&lt;br /&gt;
[[Image:Sulfur_treated_metal.png|border|Info about Sulfur-Treated Metal]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
When treating unplated metal the plating must not get too high, or the metal will disappear when you take it out of the tank. I am not sure whether this is a bug or not.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
{{BuildingsNav}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Wood_Treatment_Guide&amp;diff=222450</id>
		<title>Wood Treatment Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Wood_Treatment_Guide&amp;diff=222450"/>
		<updated>2022-07-20T06:26:35Z</updated>

		<summary type="html">&lt;p&gt;Somebob: /* Finding Recipes */  added a second fully worked example with justifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wood treatment is performed in a [[Wood Treatment Tank]], using small amounts of various chemicals to treat from 1 to 500 [[Boards]] at a time. By adjusting the time of treatment (amount) and order of application of these chemicals, the attributes of the boards can be gradually adjusted until they reach a specified goal.&lt;br /&gt;
&lt;br /&gt;
Each wood treatment tank works slightly differently (see [[#K-Values]] below), so recipes are usually tank-specific. However, because treatment resources come from the player's inventory (and boards are usually removed from the tank immediately), tanks are often made Public, with tested recipes listed on the wiki.&lt;br /&gt;
&lt;br /&gt;
If you have a recipe already, just put your boards in the tank and apply the chemicals in the order given, for the length of time given. Remember:&lt;br /&gt;
* Only plain boards may be put into the tank. &lt;br /&gt;
* If the boards have no named properties, they can be removed from the tank as plain boards (reset to untreated board attribute values).&lt;br /&gt;
* While any boards you have put into the tank may be altered repeatedly, you cannot alter them again once they have been removed.&lt;br /&gt;
* Volume counts. 10 seconds of treatment costs the same as 1 second (1 deben of resource for every 10 seconds, rounded up); 500 boards cost the same to treat as 1.&lt;br /&gt;
* If it isn't mentioned in the requirements, it doesn't affect you. That is, if you need &amp;quot;Rigid boards&amp;quot;, any board type with &amp;quot;Rigid&amp;quot; in the description works. Rigid Glossy, Rigid Blond, Rigid Black, all would work.&lt;br /&gt;
&lt;br /&gt;
=== Board Attributes and Properties ===  &lt;br /&gt;
During the treatment process, boards are measured on 8 scales: '''Flexibility''', '''Cuttability''', '''Flammability''', '''Water Resistance''', '''Insect Toxicity''', '''Human Toxicity''', '''Darkness''' and '''Glossiness'''.&lt;br /&gt;
&lt;br /&gt;
When the value of an attribute becomes particularly high or low, the board will gain the associated property, as noted below. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:linen;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Property !! Very Low&amp;lt;br&amp;gt;&amp;lt;= 9 !! Low&amp;lt;br&amp;gt;9 &amp;lt; X &amp;lt;= 24 !! Very High&amp;lt;br&amp;gt;&amp;gt;= 61&lt;br /&gt;
|-&lt;br /&gt;
| '''Flexibility''' || Rigid ||  || Pliable&lt;br /&gt;
|-&lt;br /&gt;
| '''Cuttability''' || Hard ||  || Soft&lt;br /&gt;
|-&lt;br /&gt;
| '''Flammability''' || Fireproof ||  || Volatile&lt;br /&gt;
|-&lt;br /&gt;
| '''Water resistance''' ||  ||  || Rotproof&lt;br /&gt;
|-&lt;br /&gt;
| '''Insect Toxicity''' || Termite-prone ||   || Termite-resistant&lt;br /&gt;
|-&lt;br /&gt;
| '''Human Toxicity''' || Nontoxic ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Darkness''' || White || Blond || Black&lt;br /&gt;
|-&lt;br /&gt;
| '''Glossiness''' ||  || || Glossy &lt;br /&gt;
|}&lt;br /&gt;
Boards may have (and generally will need) more than one property. Thus, one of the goals of wood treatment is to find the appropriate balance among attributes to achieve the desired set of properties.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Boards with extra properties will be accepted by the building construction site. In other words, ''rigid hard blond'' boards can be used in buildings requiring ''rigid hard'' boards.&lt;br /&gt;
&lt;br /&gt;
=== Treatment Chemicals ===&lt;br /&gt;
Boards in the tank may be treated with any or all of the following resources: [[Ash]], [[Beeswax]], [[Bonemeal]], [[Charcoal]], [[Lead]], [[Lime]], [[Oil]], [[Petroleum]], [[Potash]], [[Saltpeter]], [[Sulfur]] or [[Water]].&lt;br /&gt;
&lt;br /&gt;
Every 10 seconds of treatment consumes 1 deben of the resource (rounded up). (For example, 385 seconds of beeswax treatment would require 39 deben of beeswax.) &lt;br /&gt;
&lt;br /&gt;
Each chemical has an 'ideal' set of values for the attributes, and will attract the boards' attributes toward these ideals. In the following table, the numbers represent pixels of the blue bar on the tank screen. &lt;br /&gt;
* A value of 0 means there are no blue pixels left visible on the bar.&lt;br /&gt;
* A value of 72 is the highest possible value, with a fully blue bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:linen;&amp;quot;&lt;br /&gt;
|+ '''Ideal Values'''&lt;br /&gt;
|-&lt;br /&gt;
! !! Untreated&amp;lt;br&amp;gt;Boards !! Ash !! Beeswax !! Bonemeal !! Charcoal !! Lead !! Lime !! Oil !! Petroleum !! Potash !! Saltpeter !! Sulfur !! Water&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Flexibility'''      || 36 || 56 || 48 || 72 || 16 || 8 || 0 || 56 || 40 || 24 || 64 || 16 || 32&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Cuttability'''      || 36 || 56 || 40 || 32 || 0 || 8 || 24 || 32 || 16 || 64 || 72 || 0 || 48&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Flammability'''     || 36 || 0 || 40 || 16 || 48 || 24 || 8 || 48 || 72 || 16 || 56 || 64 || 32&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Water Resistance''' || 29 || 24 || 72 || 48 || 40 || 32 || 48 || 56 || 64 || 8 || 16 || 40 || 0&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Insect Toxicity'''  || 26 || 40 || 24 || 32 || 32 || 72 || 8 || 16 || 64 || 32 || 56 || 48 || 0&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Human Toxicity'''   || 18 || 48 || 40 || 0 ||  8 || 64 || 16 || 32 || 56 || 24 || 8 || 72 || 8&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Darkness'''         || 36 || 40 || 24 || 0 || 72 || 64 || 0 || 56 || 48 || 8 || 16 || 40 || 32&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Glossiness'''       ||  7 || 0 || 72 || 56 || 16 || 32 || 16 || 56 || 48 || 8 || 48 || 24 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The attraction behaves like a magnet; a strong effect when the attribute is already close, and much weaker when the attribute is far from the ideal. Once the attribute reaches the ideal value for that chemical, further application of that chemical will not move the bar any further.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* Untreated boards start with a Human Toxicity value of 15 and Darkness of 33.&lt;br /&gt;
* Water has an ideal Human Toxicity value of 0 and a Darkness value of 29.&lt;br /&gt;
* Applying Water to the boards will move the Darkness bar quickly (since the ideal value of 29 is close to the starting value of 33).&lt;br /&gt;
* At the same time, Water will move the Human Toxicity toward 0, but at a slower starting rate.&lt;br /&gt;
* Once the Darkness hits 29, the Water will no longer move this bar further down.&lt;br /&gt;
* Additional Water will continue to move the Human Toxicity bar, however, (increasingly quickly as it gets closer to 0).&lt;br /&gt;
&lt;br /&gt;
== K-Values ==&lt;br /&gt;
 If you are just following a known recipe for a specific tank, you can skip this section.&lt;br /&gt;
&lt;br /&gt;
K-Value is a term that was invented during Tale 1. It refers to the rate of speed at which a given bar will raise/drop for a particular wood treatment tank. &lt;br /&gt;
* Each attribute (Flexibility, Cuttability, etc.) will have a different K Value. &lt;br /&gt;
* Every Wood Treatment Tank has a different set of K Values. &lt;br /&gt;
Once you calculate the K Values for your specific tank, you can then use a simulator to predict with about 99%+ accuracy the results of any given recipe. &lt;br /&gt;
&lt;br /&gt;
=== Calculating K Values ===&lt;br /&gt;
The general idea is that you want to measure the amount of resources (seconds of treatment) required to change one of the bars from a given known starting value to a given known final value. &lt;br /&gt;
* The further apart the two known values are that you are testing, the more accurate the K Value you calculate will be. &lt;br /&gt;
* In other words, if you only test the Glossiness range from 4 to 13 (difference of 9), you will have a much less accurate result than if you test the full range from 0 to 72 (difference of 72).&lt;br /&gt;
&lt;br /&gt;
The formula used to calculate the K Value is: &lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;('''End Value''' - '''Start Value''')&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;(2 * '''ResourceSeconds''')&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': To Test K Values you only need 1 board to be loaded into the treatment tank. &lt;br /&gt;
&lt;br /&gt;
=== An Example ===&lt;br /&gt;
We know that an untreated board starts with a '''Glossiness''' of 7 by looking in the table above. If we used beeswax to shift the glossiness higher, it would eventually reach 72, again according to the table. Thus, the '''Start Value''' will be 7, and the '''End Value''' will be 72. &lt;br /&gt;
&lt;br /&gt;
# Put a board in the tank.&lt;br /&gt;
# Treat with beeswax, keeping track of how many seconds total are needed to fill the Glossiness bar completely (value 72). &lt;br /&gt;
# Let's assume this takes 460 seconds in this example. This value is the '''ResourceSeconds'''.&lt;br /&gt;
# Calculate the Glossiness K-Value:&lt;br /&gt;
#:&amp;lt;span style=&amp;quot;font-family:courier new;&amp;quot;&amp;gt;('''72''' - '''7''')&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/(2*'''460''') = 65&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/920 = 4225/920 = 4.592391&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 So the Glossiness K-Value in our example wood treatment tank is: 4.592391&lt;br /&gt;
&lt;br /&gt;
At this point, we can see that the beeswax treatment should have also maxed out the '''Water Resistance''' at 72. So to calculate the Water Resistance K-Value, we will need to drop the Water Resistance as low as possible from that high starting point. &lt;br /&gt;
&lt;br /&gt;
The resource Water actually lowers the water resistance, and it will take it all the way to 0. So our '''Start Value''' is 72, and our '''End Value''' is 0. &lt;br /&gt;
# Apply lots of water to the board from the previous example until the water resistance bar is completely gone. &lt;br /&gt;
# Let's say that took 593 seconds of water treatment exactly.&lt;br /&gt;
# Calculate the Water Resistance K-Value:&lt;br /&gt;
#:&amp;lt;span style=&amp;quot;font-family:courier new;&amp;quot;&amp;gt;('''0''' - '''72''')&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/(2*'''593''') = -72&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/1186 = 5184/1186 = 4.3709949&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 So the Water Resistance K-Value in our example wood treatment tank is: 4.3709949&lt;br /&gt;
&lt;br /&gt;
Now we can see on the chart that the '''Insect Toxicity''' should currently be 0 (no bar visible). We therefore want to raise Insect Toxicity as high as possible to get a good calculation.&lt;br /&gt;
&lt;br /&gt;
Lead is what raises the Insect Toxicity the most (to 72) but it is a fairly valuable resource, so isn't very desirable for testing. We can also see from the chart that Petroleum would raise it to 61 but is also a valuable resource. However, the chart says that Saltpeter will raise the Insect Toxicity to 53 and is a cheap material so we will use that.&lt;br /&gt;
 &lt;br /&gt;
Thus, our '''Start Value''' is 0, and our '''End Value''' is 53. However, since the bar will not be maxed out, we can't use that clue to let us know when we've reached 53. Since it won't go any higher than 53 though, we know that when the bar stops going up we've reached 53. &lt;br /&gt;
# Apply lots of saltpeter, keeping an eye out for when the bar stops moving. &lt;br /&gt;
# Lets say for this example this takes us 374 seconds of saltpeter.&lt;br /&gt;
# Calculate the Insect Toxicity K-Value:&lt;br /&gt;
#:&amp;lt;span style=&amp;quot;font-family:courier new;&amp;quot;&amp;gt;('''0''' - '''53''')&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/(2*'''374''') = -56&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/748 = 3136/748 = 4.1925133&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 So the Insect Toxicity K-Value in our example wood treatment tank is: 4.1925133&lt;br /&gt;
&lt;br /&gt;
Continue in this fashion until you have determined all 8 K-Values.&lt;br /&gt;
&lt;br /&gt;
== Finding Recipes ==&lt;br /&gt;
Once you have your K-Values, you can use a simulator to find a new recipe for a given type of boards. Another option is simply using the Wood Treatment Tank instead of calculating anything - few materials are that expensive, as you get up to 10s of treatment per deben of material and watching the bars move can be fun and helpful to visualize exactly how the process is working.&lt;br /&gt;
&lt;br /&gt;
'''REMEMBER:''' The closer the value for some attribute is to what the &amp;quot;ideal&amp;quot; for the treatment chemical is, the more effect it will have. &lt;br /&gt;
&lt;br /&gt;
This section here was labeled To Be Added, but that's pretty much the most important thing - keep in mind that a particular treatment having a very high value for one attribute, for a board recipe that calls for a very low value for that attribute, or vice versa, is not necessarily a '''bad''' thing - it's often exactly what you want, when it drives your other value(s) in a direction they need to go more quickly. &lt;br /&gt;
&lt;br /&gt;
A maxxed-out ideal value in a treatment will move a bar already at or near it's minimum for that attribute (an often desired final state) the *least* compared to treatments that have an absolute lower ideal value for that attribute - but a lower ideal value that is nevertheless higher from where you are at present in the treatment for that value. Vice versa is also true: If you want a high final state, and are getting close, consider treatments with a very low value for that attribute when you've got the other attributes dialed in.&lt;br /&gt;
&lt;br /&gt;
This is counter-intuitive, but can be key to cheap and speedy recipes. Worked Example of one approach: Need a Hard Fireproof board? There are many viable approaches. This is one:&lt;br /&gt;
&lt;br /&gt;
Starting from scratch, you can reduce the Flammability and Cuttability with a dose of Bone Meal. Very cheap, moves both bars quickly, but not all the way on either. 40s on my tank was good.  The obvious next step would be Lime  - favorable, low values for both attributes, near on Cuttability, not too far on Flammability -  so try that. Ten seconds should be plenty to see good movement in Flammability and Cuttability. You may be able move one or both of the bars a little farther with more lime, but who wants to spend more lime?&lt;br /&gt;
&lt;br /&gt;
Next up? Well, lead will go in the right direction for Cuttability, but wrong for Flammability - it's low, but close to where the bar is now and in the wrong direction, so it will increase Flammability quickly as it lowers Cuttability. Lead's also annoying to make. Try throwing Petroleum on instead - just enough to reach its Cuttability value. Watch how slowly Flammability increases compared to how quickly Cuttability decreases. You may undo a tick of Flammability at most.&lt;br /&gt;
&lt;br /&gt;
Next will depend on your tank's actual values, but you may be able to get away with solely using cheap, plentiful Charcoal in small increments to get the exact timing right - if not, consider the highly flammable Sulfur. It's not perfect, and it's not as cheap as charcoal, but it will do almost nothing to increase Flammability and a great deal to decrease Cuttability. Exactly what you want. With a combination of the two, you will need no more Lime.  &lt;br /&gt;
&lt;br /&gt;
If you have terrible luck with K-Values, a touch of Ash may be called for -  again, this has a low value that is near what you have for one attribute you want (Flammability), and a high value that is *not* near what you have for the other attribute you want to keep low (Cuttability). You may even want to skip the lime to begin with, depending on how you value Ash, and possibly try a Petrol-heavier approach with more Ash near the end, given the relative costs of each.&lt;br /&gt;
&lt;br /&gt;
Whether you're working in a simulator you've painstakingly calibrated, or the actual treatment tank because simulators are boring and then you have to ACTUALLY do the treatment anyway afterwards, too, finding an ideal recipe for how you value your ingredients, and the time taken to treat the boards, simply requires experimentation. The first take might be more expensive than it needs to be, but hey, you got there! Optimization can come next.&lt;br /&gt;
&lt;br /&gt;
'''A second worked example, of a tricky board: Pliable, Soft, Glossy boards for the new Cartouche Puncture of Thought'''. Please note this is a record of what I did, and *not* an optimal routing!&lt;br /&gt;
&lt;br /&gt;
We start, in fine fashion, with a mistake. I for some reason believe Petrol will be the ideal treatment here. I have it down as thinking it would raise glossy, which it would not appreciably. It would help Flexibility though, but hurt Cuttability. I settled for only 5 seconds of Petrol, which I was relieved about after I realized it was a mistake, but I proceeded with the plan, because of an important lesson about wood treatment:&lt;br /&gt;
&lt;br /&gt;
It is extremely difficult, if not impossible, to ever take Treated Boards to a state that cannot be recovered to the desired attributes even in an actual Wood Treatment Tank, though some rare serious mistakes may be costlier to fix than throwing the boards out and trying again.&lt;br /&gt;
&lt;br /&gt;
The mistake with the petrol was *not* a rare serious mistake, so the treatment proceeded, paying closer attention this time. Glossy is actually a bit of a pain to raise, there's only one treatment material that *can* take a board all the way to high enough Glossiness to read Glossy, Beeswax, and the others that get a bit closer are awkwardly arranged so there's not always a clear stepping stone pattern of this, then this, then that, when you have to consider even just 1 other value, much less both Flexibility and Cuttability. &lt;br /&gt;
&lt;br /&gt;
Under these constraints, I make the choice of using Beeswax - but not for the Glossiness benefit. That will be nearly nothing with how low Glossiness starts out. Instead, I want to boost both Flexibility and Cuttability just a bit, and Beeswax is perfectly positioned to do so. I choose 20 seconds of treatment, since there's no harm to overshooting - 2 needed values will increase to their cap and stay there, and we might get one tiny change in Glossiness if we overshoot long enough.&lt;br /&gt;
&lt;br /&gt;
The beeswax has done its job nicely. Looking at the treatments now, there's a choice to be made: Try to max Cuttability (or Flexibility) first, or work on Glossiness. As Glossiness is hard to raise, I elect to focus on that first, and figure I will repair any damage I do to Cuttability and Flexibility later - I know I have to use beeswax again, anyway, so if I damage Cutt and Flex below what Beeswax's value is for them, well, no harm done.&lt;br /&gt;
&lt;br /&gt;
I select Sulfur as my next treatment - it's nearest to the current Glossy value, but above it, so will raise Glossiness quickly. The Cuttability value is fine, too: It's at the minimum, and since the bar for Cuttability is about 50%, that means it won't move very much - the treatment's value is too far from the value of the wood currently in the tank. Flexibility is also pretty far from the current value, but close enough I expect to lose a tick or two of cuttability while raising Glossiness. This is a worthwhile trade. After the 20 seconds, I haven't maxxed glossy, so I do 5 seconds more, and this seems fine.&lt;br /&gt;
&lt;br /&gt;
Next treatment: Water. Huh, this will actually help Cuttability, but will hurt Flexability more than the sulfur. It may have been smarter to skip the sulfur and do straight Water, or by going sulfur first, I may have saved some critical Flexibility.  Since I know Glossiness has to move a fair deal, I go with 30 seconds of water, and acknowledge I will actually be losing Flexibility down to Water's cap on it - so yes, using sulfur *was* a mistake, no two ways about it. Oh well, we move on! We're now at Water's max Glossiness level, and Cuttability is in pretty good shape, too.&lt;br /&gt;
&lt;br /&gt;
And now we've run out of efficient choices, on this route I have chosen. We can do some messing around with Bonemeal, but lose the Cuttability we just gained, or perhaps little bits of Petroleum, with similar problems. Alternately, we could use Saltpeter - this is flat-out a positive for every value we want to increase, and will move Glossiness and Cuttability fairly quickly, but Flexibility fairly slowly, as the Saltpeter value for cuttability is too high above the boards currently in the tank. &lt;br /&gt;
&lt;br /&gt;
Now is a point where different treaters may have different approaches. There's potential for some creative, efficient back and forth, though probably using more expensive ingredients even if for shorter times, OR you can just &amp;quot;brute force&amp;quot; it by adding a LOT of saltpeter. Since it will only be moving all treatment values we care about in a positive direction, there's no harm to giving it &amp;quot;too much&amp;quot;, it's just not as efficient, and it WILL eventually get all of the treatment bars to the maximum value for this treatment. And Saltpeter's final values will give us Pliable and Soft, two of our goal attributes, straight off, while leaving Glossy in a pretty good place to finish up, while being pretty cheap as a treatment material.&lt;br /&gt;
&lt;br /&gt;
So I elect to go the brute force route, and keep adding Saltpeter in 20 second increments until I have reached a *total treatment time* of 110 seconds - or 11 units of saltpeter. And Flexibility and Pliability are now close to maxxed, and reading the desired end attributes, and Glossiness is close. The choice for the next ingredient gets a bit fun. Beeswax is the only ingredient capable of taking a board all the way to Glossy, but the meter is still a fair deal away from full - so it will move slowly - and meanwhile the Cuttability, and especially Flexibility, will decline fairly quickly, which we don't want. So instead, I decide to add 10 seconds of Bonemeal&lt;br /&gt;
&lt;br /&gt;
Bonemeal has desirable stats for Flexibility, and a value of around 50% for Cuttability - since Cuttability is already much higher than that, it will not go down very much from just 10 seconds of bone meal. But Bonemeal has a glossiness rating that is higher, but fairly close to, the current board's Glossiness value - so it will move up Glossiness very quickly indeed.&lt;br /&gt;
&lt;br /&gt;
After the Bonemeal, we're in good shape - Flexibility and Cuttability are both absolutely maxxed out. Now we can add Beeswax directly for the last bit of Glossiness, confident that we won't lose too much of either Flexibility or Cuttability in the process despite the treatment values being fairly close to the current values. On my tank, 15 seconds of beeswax was enough to leave me with a final board of: Pliable, Soft, Nontoxic, Blonde, Glossy. Yours will likely vary a bit!&lt;br /&gt;
&lt;br /&gt;
Hopefully this was somewhat more enlightening than the words &amp;quot;To Be Added&amp;quot;, but older guides are probably equally as good if not better. This IS written for T9, at least, so it acknowledges the existence of Bonemeal, and now has two worked examples, the second one including the exact mistakes I made the very first time I ever tried to make this board, as well as my justifications for every step - even the mistaken ones! I know wood treatment can seem like a daunting puzzle sometimes, but hopefully this can help de-mystify it at least in part. Also since I keep using &amp;quot;I&amp;quot; here I guess I should sign this. - Somebob, T10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Simulator ===&lt;br /&gt;
Larame has recreated and updated for T8 the Wood Treatment Simulator as a Google Sheets Doc,&amp;lt;br&amp;gt;&lt;br /&gt;
which can be accessed here: https://docs.google.com/spreadsheets/d/1QrI4b_EZ7rr3SX9Gg8iBeIaTaenprCRpCF6wZUTPgXg&amp;lt;br&amp;gt;&lt;br /&gt;
''' To use the sheet, and to make changes, you will need to make a copy.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Herb/Camelmint&amp;diff=220732</id>
		<title>Herb/Camelmint</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Herb/Camelmint&amp;diff=220732"/>
		<updated>2022-05-01T14:04:37Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herb&lt;br /&gt;
|name=Camelmint&lt;br /&gt;
|method=Gather Seedpods&lt;br /&gt;
|leaf=Accordian&lt;br /&gt;
|stem=Converging Multistem&lt;br /&gt;
|color=Green, Brown/Grey&lt;br /&gt;
|strength=0&lt;br /&gt;
|dexterity=0&lt;br /&gt;
|endurance=0&lt;br /&gt;
|speed=0&lt;br /&gt;
|constitution=0&lt;br /&gt;
|focus=0&lt;br /&gt;
|perception=0&lt;br /&gt;
|rarity=2&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Gastronomical_Alignment/Plot_Tracker&amp;diff=208278</id>
		<title>Gastronomical Alignment/Plot Tracker</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Gastronomical_Alignment/Plot_Tracker&amp;diff=208278"/>
		<updated>2021-10-24T08:15:13Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a short list of some of the things still needed for plotting!&lt;br /&gt;
Donate what you can at KMart 785, -1731 (Koptos)&lt;br /&gt;
&lt;br /&gt;
===Herbs Needed===&lt;br /&gt;
Blood Blossom&amp;lt;br&amp;gt;&lt;br /&gt;
Blushing Blossom&amp;lt;br&amp;gt; &lt;br /&gt;
Camelmint&amp;lt;br&amp;gt;&lt;br /&gt;
Cyan Cressida&amp;lt;br&amp;gt;&lt;br /&gt;
Golden Sellia&amp;lt;br&amp;gt;&lt;br /&gt;
Homesteader's Palm&amp;lt;br&amp;gt;&lt;br /&gt;
Ice Blossom&amp;lt;br&amp;gt;&lt;br /&gt;
Paradise Lily&amp;lt;br&amp;gt;&lt;br /&gt;
Sickly Root&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fish Needed===&lt;br /&gt;
Giant Crayfish&amp;lt;br&amp;gt;&lt;br /&gt;
Ivory Knifefish&amp;lt;br&amp;gt;&lt;br /&gt;
Medusafish&amp;lt;br&amp;gt;&lt;br /&gt;
Singing Lamprey&amp;lt;br&amp;gt;&lt;br /&gt;
Striped Batfin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Queen Ants&lt;br /&gt;
*Dead Ants&lt;br /&gt;
*Chocolate&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Blacksmithing_3&amp;diff=206988</id>
		<title>Blacksmithing 3</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Blacksmithing_3&amp;diff=206988"/>
		<updated>2021-10-17T07:58:09Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Technology&lt;br /&gt;
| name             = Blacksmithing 3&lt;br /&gt;
| discipline       = Art and Music&lt;br /&gt;
| image            = Advanced Blacksmithing.png&lt;br /&gt;
&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
| hyksos           = No&lt;br /&gt;
| kush             = No&lt;br /&gt;
| meshwesh         = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
Allows the smithing of&lt;br /&gt;
&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Sharp Edged Blade]]&lt;br /&gt;
* [[Jagged Blade]]&lt;br /&gt;
* [[Twice Folded Blade]]&lt;br /&gt;
&lt;br /&gt;
== Research Costs ==&lt;br /&gt;
== Research Costs ==&lt;br /&gt;
* 1 [[requires::Hatchet|Quality 9500+ Hatchet]]&lt;br /&gt;
* 1 [[requires::Hatchet|Quality 9000+ Hatchet]]&lt;br /&gt;
* 1 [[requires::Hatchet|Quality 8500+ Hatchet]]&lt;br /&gt;
* 1 [[requires::Shovel|Quality 9500+ Shovel]]&lt;br /&gt;
* 1 [[requires::Shovel|Quality 9000+ Shovel]]&lt;br /&gt;
* 1 [[requires::Shovel|Quality 8500+ Shovel]]&lt;br /&gt;
* 1 [[requires::Resin Wedge|Quality 9000+ Resin Wedge]]&lt;br /&gt;
* 1 [[requires::Resin Wedge|Quality 8500+ Resin Wedge]]&lt;br /&gt;
&lt;br /&gt;
* 25 [[requires::Copper]]&lt;br /&gt;
* 25 [[requires::Iron]]&lt;br /&gt;
* 10 [[requires::Brass]]&lt;br /&gt;
* 10 [[requires::Bronze]]&lt;br /&gt;
* 10 [[requires::Steel]]&lt;br /&gt;
* 5 [[requires::Sun Steel]]&lt;br /&gt;
* 5 [[requires::Moon Steel]]&lt;br /&gt;
* 5 [[requires::Thoth's Metal]]&lt;br /&gt;
* 3 [[requires::Water Metal]]&lt;br /&gt;
* 3 [[requires::Metal Blue]]&lt;br /&gt;
* 3 [[requires::Octec's Alloy]]&lt;br /&gt;
* 5 [[requires::Anvil Bed]]&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
* [[Blacksmithing Guide]]&lt;br /&gt;
&lt;br /&gt;
{{ResearchedBy}}&lt;br /&gt;
{{RequiredBy|Blacksmithing 3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technologies]]&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Herb/Cyan_Cressida&amp;diff=201657</id>
		<title>Herb/Cyan Cressida</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Herb/Cyan_Cressida&amp;diff=201657"/>
		<updated>2021-09-22T18:37:47Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herb&lt;br /&gt;
|name=Cyan Cressida&lt;br /&gt;
|method=Peel Back&lt;br /&gt;
|leaf=Ribbed&lt;br /&gt;
|stem=Converging Multistem&lt;br /&gt;
|color=Green, Blue&lt;br /&gt;
|strength=0&lt;br /&gt;
|dexterity=0&lt;br /&gt;
|endurance=0&lt;br /&gt;
|speed=0&lt;br /&gt;
|constitution=0&lt;br /&gt;
|focus=0&lt;br /&gt;
|perception=0&lt;br /&gt;
|rarity=2&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Thistle_Guide&amp;diff=200052</id>
		<title>Thistle Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Thistle_Guide&amp;diff=200052"/>
		<updated>2021-09-14T03:08:56Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Using Automato to grow Thistles ==&lt;br /&gt;
&lt;br /&gt;
These steps assume you have downloaded and know how to use Automato.&lt;br /&gt;
&lt;br /&gt;
# Get the current week's voids from https://atitd.sharpnetwork.net/calendar.asp&lt;br /&gt;
# Click the 'Copy clipboard' button under the voids and paste into the config_thistle.txt file in the root directory of your automato ATITD10 install directory. Note: You should actually copy this file to one called config_thistle_local.txt, and make all edits to that, for reasons indicated in the file.&lt;br /&gt;
# Enter your desired thistle recipe in the same file like this (e.g. for low Ascorbin, average Folin, high Pyroxidine, high Thiamine)&lt;br /&gt;
 desired &amp;quot;label: YOURNAME&amp;quot;&lt;br /&gt;
 desired A-F~P+T+&lt;br /&gt;
4. Open Automato, and run 'Thistle Mode'. This is a button on the right side of the tool, not a script&lt;br /&gt;
&lt;br /&gt;
5. The Thistle Mode macro will run for a while and output whether your desired recipes are possible with the current set of voids. The output will look like this:&lt;br /&gt;
 My1:&lt;br /&gt;
  Best for B-N+P-T+:1000/19 (D)&lt;br /&gt;
 My2:&lt;br /&gt;
  Best for C-N-P~T+:20/15 (*)&lt;br /&gt;
 My3:&lt;br /&gt;
  Best for A+C~N+T+:1000/1000 (-)&lt;br /&gt;
6. This output shows that one requirement can be met in the Day only (the My1 requirement), one requirement can be met in both day and night (as My2 has a * to denote there are both day and night recipes for it - though there will not generally be one single recipe that works in both conditions), and the last requirement cannot be met all with the current voids. 1000/1000 means 1000 actions at Day and Night, so impossible. 20/15 is 20 actions at night and 15 actions during the day (8:30am to 3:30pm - as in, 3:29pm is the last time to *start* batch and still finish with full sun).&lt;br /&gt;
&lt;br /&gt;
7. Once Automato has created the recipes, they will be stored in a file called thistle_history.txt in the same directory as the config file. The recipes look like this:&lt;br /&gt;
 A-B-C-F~N+P-T+&lt;br /&gt;
 0,0,2,0,33,&lt;br /&gt;
 0,0,0,0,33,&lt;br /&gt;
 0,0,0,0,99,&lt;br /&gt;
 0,0,1,0,99,&lt;br /&gt;
 0,0,0,0,33,&lt;br /&gt;
 0,0,0,0,99,&lt;br /&gt;
 0,0,0,4,99,&lt;br /&gt;
 0,0,2,0,99,&lt;br /&gt;
 0,0,0,0,33,&lt;br /&gt;
 0,0,1,0,33,&lt;br /&gt;
 0,0,0,0,99,&lt;br /&gt;
 0,0,0,0,99,&lt;br /&gt;
 0,0,2,3,99,&lt;br /&gt;
 0,0,0,0,33,&lt;br /&gt;
 0,0,1,0,33,&lt;br /&gt;
 0,0,0,0,33,&lt;br /&gt;
 0,0,0,0,99,&lt;br /&gt;
 0,0,1,0,99,&lt;br /&gt;
 0,0,0,1,99,&lt;br /&gt;
 0,0,0,0,33,&lt;br /&gt;
 0,0,0,1,99,&lt;br /&gt;
 0,0,2,2,99,&lt;br /&gt;
 0,0,1,0,33, &lt;br /&gt;
 0,0,0,0,99,&lt;br /&gt;
 0,0,1,1,99,&lt;br /&gt;
 0,0,0,1,99,&lt;br /&gt;
 0,0,0,0,33,&lt;br /&gt;
 0,0,0,0,33,&lt;br /&gt;
 0,0,0,1,99,&lt;br /&gt;
 0,0,2,1,99,&lt;br /&gt;
 0,0,0,0,99,&lt;br /&gt;
 0,0,0,0,99,&lt;br /&gt;
 0,0,0,1,99,&lt;br /&gt;
 0,0,2,0,33,&lt;br /&gt;
 0,0,0,1,33,&lt;br /&gt;
 0,0,0,1,33,&lt;br /&gt;
 0,0,0,1,33,&lt;br /&gt;
 0,0,1,0,33,&lt;br /&gt;
 0,0,1,0,33,&lt;br /&gt;
 0,0,0,0,33,&lt;br /&gt;
 0,0,0,0,33,&lt;br /&gt;
 B-N+P-T+:20 actions&lt;br /&gt;
&lt;br /&gt;
8. When you are attempting to meet a requirement that can be met with (*), that is, there are both Day and Night recipes, you will want to choose any of the recipes for that requirement with lines ending in ,0 when growing at night, and any of the recipes for that requirement with lines ending with ,33 and ,99 when growing during the day. Note that Night thistles can be grown only when the sun, with the shade in whatever position it is in, is *below* 20. In early evening, the sun has set too far to be useful for Day recipes, but not far enough for the sun to below 20 even with the shade down - and thus Night recipes cannot be grown yet, either. Simply wait a bit until the sun has actually dipped low enough for the Night recipes to be viable.&lt;br /&gt;
&lt;br /&gt;
9. To actually grow the thistles you need, start the thistle.lua script in Automato. Click Add Silk Farm and give it a name, then click Edit Recipe, copy the recipe--just the lines with the numbers from your recipe (not the header or footer lines), and then press the Paste button. Click Save, Automato will check the recipe to see if it is in the right format&lt;br /&gt;
&lt;br /&gt;
10. Click Load Farm, set up how many passes you want and how many gardens you have. Also set the current position of the canopy of your thistle farms, whether it is night or day and whether the canopy is currently open or closed. &lt;br /&gt;
11. Click Start, sit back and watch the thistles grow!&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Pottery_Deck&amp;diff=194156</id>
		<title>Pottery Deck</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Pottery_Deck&amp;diff=194156"/>
		<updated>2021-08-16T04:49:12Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Pottery Deck&lt;br /&gt;
| image        = Pottery Deck.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 21 | 21}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Structural Pottery]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 240&lt;br /&gt;
| material2    = [[requires::Limestone]]&lt;br /&gt;
| qty2         = 500&lt;br /&gt;
| material3    = [[requires::Flystone]]&lt;br /&gt;
| qty3         = 60&lt;br /&gt;
| material4    = [[requires::Bearings]]&lt;br /&gt;
| qty4         = 200&lt;br /&gt;
| material5    = [[requires::Oil]]&lt;br /&gt;
| qty5         = 300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the [[Structural Pottery]] tech. Requires {{RequireSkill | Pottery | 3}}.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 240 | Boards}} &lt;br /&gt;
* {{Require | 500 | Limestone}} &lt;br /&gt;
* {{Require | 60 | Flystone}} &lt;br /&gt;
* {{Require | 200 | Bearings}} &lt;br /&gt;
* {{Require | 300 | Oil}} &lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 21x20 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* 400 [[Clay]] turns into 1 [[produces::Wet Clay Dome]]&lt;br /&gt;
* 350 [[Clay]] turns into 1 [[produces::Wet Cistern]]  &lt;br /&gt;
* 400 [[Clay]] turns into 4 [[produces::Pipe Segment (Wet)]] &lt;br /&gt;
&lt;br /&gt;
All production takes 1 hour.&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Pipe_Segment_(Wet)&amp;diff=194155</id>
		<title>Pipe Segment (Wet)</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Pipe_Segment_(Wet)&amp;diff=194155"/>
		<updated>2021-08-16T04:48:48Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Pipe Segment (Wet)&lt;br /&gt;
| image  = Wet_Pipe_Segment.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
*Making this requires [[requires::Pottery]] 2.&lt;br /&gt;
*'''Note:''' In game, this is referred to as &amp;quot;Pipe Segment (Wet)&amp;quot; and sorts under &amp;quot;W&amp;quot; in inventory.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
Costs 400 [[requires::clay]] to make 4 at a time on a [[requires::Pottery Deck]]. They can *only* be produced, and can only be fired in a Vault Kiln, in batches of 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
*Made in a [[requires::Pottery Deck]] for 1 hour. Requires [[requires::Pottery]] 2.&lt;br /&gt;
*Can be fired in a [[Vault Kiln]] to produce a [[Pipe Segment]]. This process takes 1 hour and requires [[requires::Structural Pottery]] and [[requires::Pottery]] 2.&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Herb/Pitcher_Plant&amp;diff=188475</id>
		<title>Herb/Pitcher Plant</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Herb/Pitcher_Plant&amp;diff=188475"/>
		<updated>2021-07-21T20:51:36Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herb&lt;br /&gt;
|name=Pitcher Plant&lt;br /&gt;
|method=Pluck Leaves&lt;br /&gt;
|leaf=Other&lt;br /&gt;
|stem=No Stem&lt;br /&gt;
|color=White, Green&lt;br /&gt;
|strength=-1&lt;br /&gt;
|dexterity=0&lt;br /&gt;
|endurance=0&lt;br /&gt;
|speed=0&lt;br /&gt;
|constitution=-1&lt;br /&gt;
|focus=0&lt;br /&gt;
|perception=2&lt;br /&gt;
|similar=Jugwort, Harrow&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/The_Art_of_the_Pipe/0&amp;diff=187444</id>
		<title>Skill/The Art of the Pipe/0</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/The_Art_of_the_Pipe/0&amp;diff=187444"/>
		<updated>2021-07-18T06:11:05Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillHeader |name=The Art of the Pipe |level=0}}&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* Skill: {{RequireSkill | Glassblowing | 1}}&lt;br /&gt;
* {{Require | 7 | Fine Glass Rods}}&lt;br /&gt;
&lt;br /&gt;
{{SkillFooter}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Kush_Obelisk_Queue&amp;diff=183511</id>
		<title>Kush Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Kush_Obelisk_Queue&amp;diff=183511"/>
		<updated>2021-06-30T19:23:22Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why would you come here? You know we don't do that stuff. This still holds now that Obelisk is again Egyptwide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; Seriously, though, we don't have a queue. '''''But that's chaos!''''' Not really. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Doesn't that mean you'll have people building over each other ALL THE TIME?? Isn't that bad for Kush?'''''&lt;br /&gt;
&amp;lt;blockquote&amp;gt; Well, you can still use some basic courtesy. But it's a choice. If you're a jerk, someone's likely to be a jerk to you. If you're polite, you're more likely to have people be polite to you. But there's no formal system. No one's running the show. It's up to you to decide how deferential you want to be, and up to you to deal with the social consequences (for better or worse) of your choices.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Okay, so if I want to be a jerk, I can just build whatever obelisk I want, whenever I want, and there won't be any consequences?'''''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;No - read above. You'll probably tick people off, and then they'll probably be a jerk to you. That's for you to deal with, if you go that route.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''So, how would I go about making sure I'm NOT seen as a jerk?'''''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Well, the first thing to do would be to meditate on obelisks and figure out if the tallest that has been seen by the Kush is currently waiting to pass. There are a few ways you could do this:&lt;br /&gt;
*run out to the obelisk, see who built it, and message the person to see if they've passed yet&lt;br /&gt;
*If you are Kush, and so is the obelisk builder, check Kush Discord #obelisk channel to see if anyone's posted the very obelisk that you're meditating on, and whether they posted that it passed. If one or both of you are not Kush, there may be information in a channel or two on the main ATITD discord.&lt;br /&gt;
&lt;br /&gt;
If it's already passed, then you build. It's that simple!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''How can I reduce the chances that someone else will overbuild ME?'''''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The more people know that you've built, the less likely you are to be overbuilt. You could:&lt;br /&gt;
*Announce that you've built in Kush faction chat&lt;br /&gt;
*Post your obelisk size, location, time of build and projected time of passing in Kush Discord #obelisk channel.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ugh, I hate Discord, do I have to use it?'''''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Nope. No one's requiring you to do anything. But it may be the easiest/best place for you to 1) get information on who's built recently and 2) post your build to reduce the likelihood of someone overbuilding you by accident.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''What if two people both want to build 'next' after the current obelisk passes? Who gets to?'''''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;There are no rules for this. No one gets to 'claim' the next build spot in advance. You either come to an amicable agreement....or it's a race. (And if the loser of the race wants to be a jerk, it ''could'' turn into a war, if you let it.)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''So....why are you so against queues?'''''&lt;br /&gt;
&amp;lt;blockquote&amp;gt; There are many reasons various people don't support a queue. Those reasons may include the following beliefs:&lt;br /&gt;
*Queues are inherently unfair. The listmaker's close friends obtain early, low cost spots on the list. Others not so well connected end up with spots months out with high build costs. There's no justification for this.&lt;br /&gt;
*Queues remove all possibility for competitive behavior. The test was originally intended to be a competitive one, and even if people choose to be polite to fellow builders, the option for open competition should be there.&lt;br /&gt;
*Queues are either unenforceable, or require elders to waste banish powers on petty obelisk disputes. &lt;br /&gt;
*Queues force you to commit to be ready to build on some random day, possibly months away, when you have no idea what you'll really be doing then. &lt;br /&gt;
*If the 'next in queue' person is offline at the time they are supposed to build, how long do you wait for them to come back before 'skipping' them in line? Do they get to jump back into line when they return? It's a management nightmare, and wastes the time of others who are ready to build immediately.&lt;br /&gt;
*Not having a queue rewards and prioritises those who make the effort to stay informed and prepare themselves for a timely build. Queues, on the other hand, simply reward the fastest to sign up.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Naturalist&amp;diff=182055</id>
		<title>Naturalist</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Naturalist&amp;diff=182055"/>
		<updated>2021-06-23T07:31:02Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specialization&lt;br /&gt;
  |name=Naturalist&lt;br /&gt;
  |area=Flowers, herbs, and insects&lt;br /&gt;
  |primary=Focus&lt;br /&gt;
  |secondary=Speed&lt;br /&gt;
  |tertiary=Constitution&lt;br /&gt;
  |talent0=Sage Advice&lt;br /&gt;
  |description0=When gathering herbs correctly, gain 1 Deben of extra herb.&lt;br /&gt;
  |talent1=Naturalist's Touch&lt;br /&gt;
  |description1=Allows flowers to be uprooted&lt;br /&gt;
  |talent2=Essential Nut's Essence&lt;br /&gt;
  |description2=Increases the yield of Nut's Essence at the Toxin Kitchen by 1&lt;br /&gt;
  |talent3=Sage Advice&lt;br /&gt;
  |description3=When gathering herbs correctly, gain gain 1 Deben of extra herb.&lt;br /&gt;
  |talent4=Monkey Seed, Monkey Do&lt;br /&gt;
  |description4=Gain an extra seed when finding seeds&lt;br /&gt;
  |talent5=Essential Nut's Essence&lt;br /&gt;
  |description5=Increases the yield of Nut's Essence at the Toxin Kitchen by 1&lt;br /&gt;
  |talent6=Don't Swat the Small Stuff&lt;br /&gt;
  |description6=When gathering insects, gain an additional insect of a different kind&lt;br /&gt;
  |talent7=Get a Little Mushy&lt;br /&gt;
  |description7=Make Nut's Essence with any mushroom&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Exploration_Travel&amp;diff=181396</id>
		<title>Exploration Travel</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Exploration_Travel&amp;diff=181396"/>
		<updated>2021-06-20T09:52:27Z</updated>

		<summary type="html">&lt;p&gt;Somebob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Taught at the [[School of Natural Philosophy]]&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
First Degree&lt;br /&gt;
* 2 [[Leather]]&lt;br /&gt;
&lt;br /&gt;
Second Degree&lt;br /&gt;
* 7 [[Large Opal]]&lt;br /&gt;
* 7 [[Silk Cloth]]&lt;br /&gt;
* 100 [[Leather]]&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
'''Exploration Travel''' (sometimes called Expedition Travel) allows one to quickly travel using [[Expedition Site]]s.  &lt;br /&gt;
* It allows you to register at one Expedition Site and pick another arbitrary location to be your [[Home]] (right click on the middle top area -[it is usually the date/time/location] &amp;gt; Set home location). &lt;br /&gt;
** The first time you designate a site or a home location, it will become active immediately. &lt;br /&gt;
** Subsequent changes to your Expedition Site or home location will take a 3-hour delay to become active. During those 3 hours, you are unable to use Exploration Travel at all.&lt;br /&gt;
*Consumes [[Travel#Travel Time|Travel Time]] which is accumulated while you are offline with the relevant setting selected under [[Offline Chores]]. &lt;br /&gt;
*Exploration travel costs 160% as much as chariot travel (8 times the time it would take to walk). There are no restrictions on how often you may use it. The cost is linear dependent on the distance traveled (subject to a minimum of 30 minutes travel time). &lt;br /&gt;
*You cannot use this mode of travel if you are within 150 coordinates of a [[Chariot Stop]] (whether the Chariot Stop is open or broken). &lt;br /&gt;
*Unlike [[Navigation]], you don't get sweaty with this form of travel.&lt;br /&gt;
&lt;br /&gt;
{{See also|Navigation}}&lt;br /&gt;
&lt;br /&gt;
===With Exploration Travel (First Degree)===&lt;br /&gt;
*If you are far enough (150 coordinates) away from a [[Chariot Stop]], you may jump instantly to your [[Expedition Site]] by selecting Self &amp;gt; Navigation &amp;gt; Visit my Expedition Site. &lt;br /&gt;
*If you are at your [[Expedition Site]], you may jump to your [[Home]] by selecting Go Home.&lt;br /&gt;
&lt;br /&gt;
===With Exploration Travel (Second Degree)===&lt;br /&gt;
*You can travel home from &amp;lt;u&amp;gt;any&amp;lt;/u&amp;gt; [[Expedition Site]] by clicking on the site, and select Go Home. &lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
You can edit the map here: [[Maps/Expedition Sites]].&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Expedition Sites|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Expedition_Site&amp;diff=181395</id>
		<title>Expedition Site</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Expedition_Site&amp;diff=181395"/>
		<updated>2021-06-20T09:52:15Z</updated>

		<summary type="html">&lt;p&gt;Somebob: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ExpeditionSite.png|right|350px]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
'''Expedition Sites''' allows one to quickly travel back to the Chariot system after a long run in the desert, or to one's rural home after a day in the city. &lt;br /&gt;
&lt;br /&gt;
*If you are far away from a [[Chariot]], you may jump instantly to your '''Expedition Site'''. &lt;br /&gt;
*From your Expedition Site, you may jump to the location you have designated as your Home. &lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
'''[[Exploration Travel]]''' (sometimes called Expedition Travel) allows one to quickly travel using '''Expedition Sites'''.  &lt;br /&gt;
* It allows you to register at one Expedition Site and pick another arbitrary location to be your Home (Self &amp;gt; Navigation menu &amp;gt; Set home location). &lt;br /&gt;
** The first time you designate a site or a home location, it will become active immediately. &lt;br /&gt;
** Subsequent changes to your Expedition Site or home location will take a 3-hour delay to become active. During those 3 hours, you are unable to use Exploration Travel at all.&lt;br /&gt;
*Consumes [[Travel#Travel Time|Travel Time]] which is accumulated while you are offline with the relevant setting selected under [[Offline Chores]]. &lt;br /&gt;
*Exploration travel costs 160% as much as chariot travel (8 times the time it would take to walk). There are no restrictions on how often you may use it. The cost is linear dependent on the distance traveled (subject to a minimum of 30 minutes travel time). &lt;br /&gt;
*You cannot use this mode of travel if you are within 150 coordinates of a [[Chariot]] (whether the Chariot Stop is open or broken). &lt;br /&gt;
*Unlike [[Navigation]], you don't get sweaty with this form of travel.&lt;br /&gt;
&lt;br /&gt;
===With Exploration Travel (First Degree)===&lt;br /&gt;
*If you are far enough away from a [[Chariot]], you may jump instantly to your '''Expedition Site''' by selecting Self &amp;gt; Navigation &amp;gt; Visit my Expedition Site. &lt;br /&gt;
*If you are at your '''Expedition Site''', you may jump to your Home by selecting Go Home, by clicking the Expedition Site.&lt;br /&gt;
&lt;br /&gt;
===With Exploration Travel (Second Degree)===&lt;br /&gt;
*You can travel home from &amp;lt;u&amp;gt;any&amp;lt;/u&amp;gt; Expedition Site by clicking on the site, and select Go Home.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
You can edit the map here: [[Maps/Expedition Sites]].&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Expedition Sites|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Cucumbers22.jpg&amp;diff=162107</id>
		<title>File:Cucumbers22.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Cucumbers22.jpg&amp;diff=162107"/>
		<updated>2021-03-31T00:59:34Z</updated>

		<summary type="html">&lt;p&gt;Somebob: Cucumbers explanation raw files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Cucumbers explanation raw files&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Cucumbers21.jpg&amp;diff=162106</id>
		<title>File:Cucumbers21.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Cucumbers21.jpg&amp;diff=162106"/>
		<updated>2021-03-31T00:59:27Z</updated>

		<summary type="html">&lt;p&gt;Somebob: Cucumbers explanation raw files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Cucumbers explanation raw files&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Cucumbers20.jpg&amp;diff=162105</id>
		<title>File:Cucumbers20.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Cucumbers20.jpg&amp;diff=162105"/>
		<updated>2021-03-31T00:59:21Z</updated>

		<summary type="html">&lt;p&gt;Somebob: Cucumbers explanation raw files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Cucumbers explanation raw files&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Cucumbers19.jpg&amp;diff=162104</id>
		<title>File:Cucumbers19.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Cucumbers19.jpg&amp;diff=162104"/>
		<updated>2021-03-31T00:59:15Z</updated>

		<summary type="html">&lt;p&gt;Somebob: Cucumbers explanation raw files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Cucumbers explanation raw files&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=File:Cucumbers18.jpg&amp;diff=162103</id>
		<title>File:Cucumbers18.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=File:Cucumbers18.jpg&amp;diff=162103"/>
		<updated>2021-03-31T00:59:08Z</updated>

		<summary type="html">&lt;p&gt;Somebob: Cucumbers explanation raw files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Cucumbers explanation raw files&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
</feed>