<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://atitd.wiki/tale11/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tamutnefret</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale11/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tamutnefret"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/Special:Contributions/Tamutnefret"/>
	<updated>2026-04-17T18:57:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.6</generator>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Raeli_Oven&amp;diff=239814</id>
		<title>Raeli Oven</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Raeli_Oven&amp;diff=239814"/>
		<updated>2024-02-13T21:40:01Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Dredging Mechanism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Raeli Oven&lt;br /&gt;
| image        = RaeliOven.jpg&lt;br /&gt;
| location     = [[requires::Small Construction Site]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Raeli Pottery]]&lt;br /&gt;
| material1    = [[requires::Clay Bricks]]&lt;br /&gt;
| qty1         = 3000&lt;br /&gt;
| material2    = [[requires::Concrete]]&lt;br /&gt;
| qty2         = 500&lt;br /&gt;
| material3    = [[requires::Copper Wire]]&lt;br /&gt;
| qty3         = 100&lt;br /&gt;
| material4    = [[requires::Steel Sheeting]]&lt;br /&gt;
| qty4         = 25&lt;br /&gt;
| material5    = [[requires::Clay Steeped Wool Cloth]]&lt;br /&gt;
| qty5         = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens are semi-automated structures used to manufacture [[produces::Raeli Tiles]] and gather [[Clay]] if upgraded.  ''They are '''NOT actually built ON clay'''.  It's hidden under the regular terrain.''&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens become available after learning the [[Raeli Pottery]] technology from the University of [[Art and Music]] and the {{RequireSkill | Raeli Pottery | 0}} skill.&lt;br /&gt;
&lt;br /&gt;
==Initial Cost==&lt;br /&gt;
&lt;br /&gt;
* {{Require | 3000 | Clay Bricks | verified=false}}&lt;br /&gt;
* {{Require | 500 | Concrete | verified=false}}&lt;br /&gt;
* {{Require | 100 | Copper Wire | verified=false}}&lt;br /&gt;
* {{Require | 25 | Steel Sheeting | verified=false}}&lt;br /&gt;
* {{Require | 20 | Clay Steeped Wool Cloth | verified=false}}&lt;br /&gt;
&lt;br /&gt;
* Built: in a [[Small Construction Site]] placed at a hole dug by a pet [[Pig]].&lt;br /&gt;
&lt;br /&gt;
== Dredging Mechanism ==&lt;br /&gt;
(only available if the initial construction was successfully located on a soft clay patch)&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to build two ovens very close to one another, even if the soft clay patches were identified by the same breed of pig.  However, when attempting to install the dredging mechanism, you may receive the message:  &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot; Tearing down the preexisting oven resolves this conflict (you will get back 100% of Raeli mats, but not the small construction site mats).&lt;br /&gt;
&lt;br /&gt;
If the base structure for the second is built before the dredge for the first is installed, the warning may not show and the second oven may have a dredge installed under some circumstances. However, both ovens then fail to work: an error message appears when trying to start dredging, or  when attempting to bake tiles if the first is already dredging. One must be torn down.&lt;br /&gt;
&lt;br /&gt;
* Dredging conflicts only occur between ovens built on spots found by the same breed of pig.&lt;br /&gt;
* I received this message about 70 coords away from another Raeli, which had ''another'' Raeli only about 5 coords from it.  So it may be pig based or max 2 per area.&lt;br /&gt;
&lt;br /&gt;
Cost: [[File:CommissionNewGearbox-Selection.jpg|thumb|Selecting Commission Gearbox Refinement Project]]&lt;br /&gt;
* 10 [[requires::Bearings]]&lt;br /&gt;
* 21 Metal [[requires::Small Gears]] by region&lt;br /&gt;
* 7  Metal [[requires::Medium Gears]] by region&lt;br /&gt;
* 3  Metal [[requires::Bars]] by region&lt;br /&gt;
* 10 Metal [[requires::Straps]] by region&lt;br /&gt;
* 488 Resin One by region&lt;br /&gt;
* 188 Resin Two by region&lt;br /&gt;
* 1 random 3-Output Gear Box&lt;br /&gt;
&lt;br /&gt;
You can pay for a new Gear Box requirement by selecting Projects... &amp;gt; Commission Gearbox Refinement Project &lt;br /&gt;
[[File:CommissionNewGearbox.jpg|thumb|Cost to commission a new Gearbox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Commission Cost:: 10 [[requires::Papyrus Paper]], 20 [[requires::Ink]], 50 [[requires::Gold]] &lt;br /&gt;
&lt;br /&gt;
===Region Materials: ===&lt;br /&gt;
&lt;br /&gt;
(T9 datas are available on T9 Wiki, if for some bizzare reason you want them) &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Region'''&lt;br /&gt;
!'''Small Gear'''&lt;br /&gt;
!'''Medium Gear'''&lt;br /&gt;
!'''Bars'''&lt;br /&gt;
!'''Straps'''&lt;br /&gt;
!'''488 Resin'''&lt;br /&gt;
!'''188 Resin'''&lt;br /&gt;
|-&lt;br /&gt;
| Abydos ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Ammonium || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Arabia |||| || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe ||   ||   ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Asyut ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Axum || Silver || Lead || Copper || Pewter || Kaeshra || Mini Palmetto&lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis ||  ||  ||   ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bernike || Tin || Antimony || Tin || Sunsteel || Coconut Palm || Royal Palm&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes ||  || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile ||Zinc || Zinc || Aluminum || Metal Blue || Royal Palm  || Ash Palm&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Damot || || || || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| East Kush ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| East Sinai ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gebel ||  ||  ||  ||   ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giza ||  ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kerma || || ||  || ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Kharga Oasis || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Lahun || ||||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meroe Desert || Aluminum || Zinc || Gold || Tin || Spindle Tree || Hawthorn&lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh Delta || Antimony || Magnesium || Iron || Octec's Alloy || Mini Palmetto || Royal Palm&lt;br /&gt;
|-&lt;br /&gt;
| Naqada ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nabta Playa ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nubia ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Philae || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pwenet || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Red Sea || || ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| South Sinai || Aluminum || Tin || Magnesium || Gold || Spindle Tree || Ash Palm&lt;br /&gt;
|-&lt;br /&gt;
| Suez || Zinc || Aluminum || Copper || Silver || Ash Palm || Butterleaf Tree&lt;br /&gt;
|-&lt;br /&gt;
| Swenett || || ||  || ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
| Thebes || || ||  || ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Timna || || ||  || ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt || silver || lead || iron || aluminum || Chakkanut || Umbrella  &lt;br /&gt;
|-&lt;br /&gt;
| West Kush ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| West Sinai ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Western Desert ||  ||  ||  ||  ||   || &lt;br /&gt;
|-&lt;br /&gt;
| White Nile ||  ||  ||  ||   ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Zau ||  ||  ||  ||  || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
===Clay Dredge ===&lt;br /&gt;
Raeli ovens can be upgraded to dredge clay instead of tiles.  The option &amp;quot;Upgrade Oven with Clay Dredge&amp;quot; appears on the main oven menu provided you know [[Raeli Pottery]] and the oven isn't dredging or burning tiles.&lt;br /&gt;
&lt;br /&gt;
To collect clay instead of tiles, requires:&lt;br /&gt;
* 1 [[Iron Pot]]&lt;br /&gt;
* 10 [[Bolt]]&lt;br /&gt;
* 10 [[Washer]]&lt;br /&gt;
* 1 [[Deckle]]&lt;br /&gt;
&lt;br /&gt;
Note - When dredging clay the oven will not gather tiles, you can dredge tiles or clay, not both! After the upgrade you can choose which you would like the oven to do. Clay appears to be gathered at roughly the same rate that tiles would be.&lt;br /&gt;
&lt;br /&gt;
===Strengthen the Mechanism===&lt;br /&gt;
When the Raeli oven is not in operation the oven menu has the option to Strengthen the Mechanism.  This upgrades the Raeli Oven to work faster. How much faster is currently unknown.  The oven will only allow you to upgrade if you have learned [[Structure Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
It can be upgraded up to 7 times.  To build Level 3, you must have already have built Level 1 and Level 2. Level 6 would first need levels 1, then 2, then 3, then 4, then 5 before you can do level 6. Therefore, the total actual costs to reach each level is:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Level Cost&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Total Cost Including Previous Levels &lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|Total Cost for Raw Materials* &lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! [[Iron Bar]] !! [[Washer]] !! [[Bolt]] !! [[Clay Bricks]] !! Total&amp;lt;br&amp;gt;[[Iron Bar]] !! Total&amp;lt;br&amp;gt;[[Washer]] !! Total&amp;lt;br&amp;gt;[[Bolt]] !! Total&amp;lt;br&amp;gt;[[Clay Bricks]] !! Total&amp;lt;br&amp;gt;[[Iron]] !! Total&amp;lt;br&amp;gt;[[Charcoal]] (Using SCB) !! Total&amp;lt;br&amp;gt; [[Charcoal]] (Using MCB) !! Total&amp;lt;br&amp;gt;[[Beeswax]] !! Total&amp;lt;br&amp;gt;[[Clay]] !! Total [[Wood]] to&amp;lt;br&amp;gt;Fire the Bricks&lt;br /&gt;
|-  &lt;br /&gt;
| From no upgrade to Level 1 || 10 || 10 || 10 || 50 || 10 || 10 || 10 || 50 || 24 || 158 || 68 || 36 || 34 || 30&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 1 to Level 2 || 20 || 20 || 20 || 100 || 30 || 30 || 30 || 150 || 71 || 472 || 202 || 104 || 100 || 78&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 2 to Level 3 || 30 || 30 || 30 || 150 || 60 || 60 || 60 || 300 || 140 || 940 || 400 || 200 || 200 || 150&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 3 to Level 4 || 40 || 40 || 40 || 200 || 100 || 100 || 100 || 500 || 234 || 1568 || 968 || 336 || 340 || 252&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 4 to Level 5 || 50 || 50 || 50 || 250 || 150 || 150 || 150 || 750 || 351 || 2352 || 1002 || 504 || 500 || 378&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 5 to Level 6 || 60 || 60 || 60 || 300 || 210 || 210 || 210 || 1050 || 491 || 3292 || 1402 || 704 || 700 || 528&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 6 to Level 7 || 70 || 70 || 70 || 350 || 280 || 280 || 280 || 1400 || 654 || 4388 || 1868 || 936 || 934 || 702&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wood is for firing the [[Clay Bricks]] and assumes the use of a [[True Kiln]].   Using a [[Reinforced Kiln]] (if available) would require less wood.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Warning: Ovens overloaded with more than 20k tiles will return no tiles when fired. In T10, ovens start having breaking tiles within a one-week period on a fully-upgraded oven, so expect less return on all bakings.  Ovens that are not fully upgraded will dredge tiles slower, and will take longer to become overloaded.&lt;br /&gt;
&lt;br /&gt;
Raeli ovens continually dredge [[Clay]] from the ground, accumulating it as unbaked [[Raeli Tiles]]. At any time the owner may start baking the accumulated tiles; this costs 25 [[Charcoal]] and halts the dredging process. Baking tiles requires the [[Raeli Pottery]] skill. All tiles must be baked together—it is not possible to bake some tiles and leave the others unbaked. It is not possible to remove unbaked tiles from an oven.&lt;br /&gt;
&lt;br /&gt;
As the Raeli tiles bake, they gradually change color. All tiles begin as White and slowly cycle through a progressively darkening series of colors in 128 decrements that each vary from 10 to 120 seconds, ending up as Black. The owner of the Raeli oven may interrupt the baking process at any time to stop the tiles at a particular color. When baking, tile color is determined by '''written color''', not the color shown in the color swatch.'' Once tiles have stopped baking, they cannot be re-baked later to change their color. After halting the baking process, the Raeli oven can be restarted to dredge new tiles. The exact colors that tiles pass through on their transition from White to Black depend on where the Raeli oven was built.&lt;br /&gt;
&lt;br /&gt;
The rate of dredging (and the rate of baking) is determined each time dredging or baking is started based on upgrade level, plus experience in the Raeli Pottery skill, plus a random factor. The total time can vary from 2–4 hours based on your experience in Raeli Pottery and the upgrade level of the oven. &lt;br /&gt;
&lt;br /&gt;
Starting and stopping the baking process increases your experience in Raeli Pottery according to the following progression (Cumulative?):&lt;br /&gt;
&lt;br /&gt;
In Tale 10, so far only ten experience points can be gained in Raeli Pottery.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Experience !! # tiles needed&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 67&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 191&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 382&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 765&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1530&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 3061&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 6122&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 12245&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 24491&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ownership Rights==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens have an option to allow the owner to make the oven public, but keep a percentage of the tiles burned as a fee for the use of the oven. &lt;br /&gt;
&lt;br /&gt;
So, if you set it to &amp;quot;Owner Keeps 10%&amp;quot;, then the user would get 90% of the tiles sent directly into their pocket, and the owner would get 10% of whatever color is burned, kept in the oven's inventory. The default behavior is for the owner to keep everything&lt;br /&gt;
&lt;br /&gt;
Normally to let a non-owner use a building you would set it to be used by &amp;quot;Anyone&amp;quot;.  If you set an oven to be used by Anyone, then it overrides the &amp;quot;Non-owner Percentage&amp;quot;, and they would keep it all.&lt;br /&gt;
&lt;br /&gt;
So, to set up an Oven to be baked and dredged by people other than the owner, you have two options:&lt;br /&gt;
&lt;br /&gt;
*If you don't want to keep any of the tiles for yourself, you can set it to be used by &amp;quot;Anyone&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*If you want to set a fee for use of the oven, you would set the normal permissions to something other than &amp;quot;Anyone&amp;quot;, and then set a Non-owner Percentage to something more than zero.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:'''  If you are using a public oven that has been set with an owner's percentage, '''your percentage of the tiles will go directly into your inventory so be sure you have room to carry them'''. If a public oven does NOT have an owner's percentage set, the burned tiles will stay in the oven's inventory until removed.&lt;br /&gt;
&lt;br /&gt;
[[Maps/Public Raeli Ovens]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pollution==&lt;br /&gt;
In previous tellings, Raeli Ovens produced soot when fired, which could prevent such things as growing [[Flax]], harvesting [[Fresh Leaves]], and others.  No pollution was reported in T7 and none is yet apparent in T8.&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
If you'd like to document the colors and information related to your own Raeli Oven, you may find the [[Template:Raeli Oven|Raeli Oven]] template helpful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Pig_T11_Feed_ratio_tests&amp;diff=239059</id>
		<title>Pig T11 Feed ratio tests</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Pig_T11_Feed_ratio_tests&amp;diff=239059"/>
		<updated>2024-02-05T07:40:41Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copy this table for each breed of pig tested, and add rows for food tests in similar format:&lt;br /&gt;
&lt;br /&gt;
==== Sample Pig Breed Results====&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;&amp;lt;!--% Wheat--&amp;gt;&amp;lt;!-- % Sour Milk--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; text-align:center; border-style:solid;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
! %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
! %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
! %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |'''Sample'''&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|'''25'''-'''44'''&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|'''30'''-'''49'''&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|'''25'''-'''44'''&lt;br /&gt;
|'''current verified limits'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Sample&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 42&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 23&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 33&lt;br /&gt;
| hungry&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Sample&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 25&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 39&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 44&lt;br /&gt;
| ate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Sample&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 44&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 30&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 25&lt;br /&gt;
| ate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Sample&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 25&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 49&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 25&lt;br /&gt;
| ate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mendeshian Results====&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;&amp;lt;!--% Wheat--&amp;gt;&amp;lt;!-- % Sour Milk--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; text-align:center; border-style:solid;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
! %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
! %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
! %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |'''Mendeshian'''&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|'''current verified limits'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Mendeshian&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 52&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 20&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 28&lt;br /&gt;
| hungry&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Pig_T11_Feed_ratio_tests&amp;diff=239058</id>
		<title>Pig T11 Feed ratio tests</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Pig_T11_Feed_ratio_tests&amp;diff=239058"/>
		<updated>2024-02-05T07:39:04Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Sample Pig Breed Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copy this table for each breed of pig, and add rows for food tests in similar format:&lt;br /&gt;
&lt;br /&gt;
==== Sample Pig Breed Results====&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;&amp;lt;!--% Wheat--&amp;gt;&amp;lt;!-- % Sour Milk--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; text-align:center; border-style:solid;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
! %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
! %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
! %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |'''Sample'''&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|'''25'''-'''44'''&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|'''30'''-'''49'''&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|'''25'''-'''44'''&lt;br /&gt;
|'''current verified limits'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Sample&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 42&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 23&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 33&lt;br /&gt;
| hungry&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Sample&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 25&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 39&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 44&lt;br /&gt;
| ate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Sample&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 44&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 30&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 25&lt;br /&gt;
| ate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Sample&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 25&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 49&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 25&lt;br /&gt;
| ate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mendeshian Results====&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;&amp;lt;!--% Wheat--&amp;gt;&amp;lt;!-- % Sour Milk--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; text-align:center; border-style:solid;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
! %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
! %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
! %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |'''Mendeshian'''&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|'''current verified limits'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Mendeshian&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 52&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 20&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 28&lt;br /&gt;
| hungry&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Pig_T11_Feed_ratio_tests&amp;diff=239054</id>
		<title>Pig T11 Feed ratio tests</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Pig_T11_Feed_ratio_tests&amp;diff=239054"/>
		<updated>2024-02-05T07:35:51Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copy this table for each breed of pig, and add rows for food tests in similar format:&lt;br /&gt;
&lt;br /&gt;
==== Sample Pig Breed Results====&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;&amp;lt;!--% Wheat--&amp;gt;&amp;lt;!-- % Sour Milk--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; text-align:center; border-style:solid;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
! %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
! %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
! %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |'''Sample'''&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|'''25'''-'''44'''&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|'''30'''-'''49'''&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|'''25'''-'''44'''&lt;br /&gt;
|'''current verified limits'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Sample&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 42&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 23&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 33&lt;br /&gt;
| hungry&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Sample&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 20&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 63&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 16&lt;br /&gt;
| ate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mendeshian Results====&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;&amp;lt;!--% Wheat--&amp;gt;&amp;lt;!-- % Sour Milk--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; text-align:center; border-style:solid;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
! %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
! %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
! %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |'''Mendeshian'''&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|'''current verified limits'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Mendeshian&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 52&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 20&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 28&lt;br /&gt;
| hungry&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Pig_T11_Feed_ratio_tests&amp;diff=239053</id>
		<title>Pig T11 Feed ratio tests</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Pig_T11_Feed_ratio_tests&amp;diff=239053"/>
		<updated>2024-02-05T07:35:30Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: First pig feeding tests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copy this table for each breed of pig, and add rows for food tests in similar format:&lt;br /&gt;
&lt;br /&gt;
==== Sample Pig Breed Results====&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;&amp;lt;!--% Wheat--&amp;gt;&amp;lt;!-- % Sour Milk--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; text-align:center; border-style:solid;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
! %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
! %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
! %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |'''Sample'''&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|'''25'''-'''44'''&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|'''30'''-'''49'''&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|'''25'''-'''44'''&lt;br /&gt;
|'''current verified limits'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Sample&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 42&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 23&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 33&lt;br /&gt;
| hungry&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Sample&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 20&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 63&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 16&lt;br /&gt;
| ate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mendeshian Results====&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;&amp;lt;!--% Wheat--&amp;gt;&amp;lt;!-- % Sour Milk--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; text-align:center; border-style:solid;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
! %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
! %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
! %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |'''Mendeshian'''&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|'''current verified limits'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Sample&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;| 52&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;| 20&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;| 28&lt;br /&gt;
| hungry&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Pig&amp;diff=239052</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Pig&amp;diff=239052"/>
		<updated>2024-02-05T07:28:28Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Feed ratio tests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Pig&lt;br /&gt;
| image  = Pig.JPG&lt;br /&gt;
| weight = &lt;br /&gt;
| bulk   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Wild Pigs==&lt;br /&gt;
Individual pigs spawn in grassy areas.  &lt;br /&gt;
&lt;br /&gt;
A player with an equipped [[knife]] and an available focus stat can attempt to slaughter a pig.  If successful, the bacon, ham, and/or fat, are placed in the player's inventory. If you are not successful, the main will display &amp;lt;Font color=blue&amp;gt;You failed to kill the {Boar¦Sow} and as you tried it ran away!&amp;lt;/Font&amp;gt; and the pig will disappear. If you don't have an available focus stat, the main will display &amp;lt;Font color=blue&amp;gt;Ow! You accidentally stab yourself instead of the {Boar¦Sow}, your focus is all over the place.&amp;lt;/Font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any player can lead the pig by dropping dried [[wheat]] within 7 coordinates.  Roasted wheat will also work.&lt;br /&gt;
* I found that a wild pig became unresponsive to additional wheat after consuming 40 dropped wheat.   -Donk79 (observed in Tale 8 on Year 3, Peret IV 28, in Arsinoe)&lt;br /&gt;
* Moved a wild pig &amp;gt;1,000 coords at T9. Took me &amp;gt;25 mins real time. -Catote&lt;br /&gt;
&lt;br /&gt;
==Breeds==&lt;br /&gt;
There are twelve known breeds of pig.  The data for bacon, ham and fat is from pigs slaughtered in the wild.  Those killed in a swinery produce more, at the expense of the survivors' happiness.&lt;br /&gt;
&lt;br /&gt;
Pig rarity can be sorted into three categories:  Common, Uncommon, and Rare.  Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.  &lt;br /&gt;
&lt;br /&gt;
Don't stress out too much trying to figure out which pigs are &amp;quot;common&amp;quot; and which are &amp;quot;uncommon&amp;quot;.  The pig system was written by more than one developer, and they used two different systems to classify the pigs.  For Tale 8, &amp;quot;how common a pig is&amp;quot; is not the most important thing to know.  It may be more important in future tales.  When it comes to finding a wild pig the rarest ones may be Bubastian, Letolian, Naqadish, and Silenian.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Breed'''&lt;br /&gt;
!'''Appearance'''&lt;br /&gt;
!'''Bacon&amp;lt;br&amp;gt;Wild (Sty)'''&lt;br /&gt;
!'''Ham&amp;lt;br&amp;gt;Wild (Sty)'''&lt;br /&gt;
!'''Fat&amp;lt;br&amp;gt;Wild (Sty)'''&lt;br /&gt;
|-&lt;br /&gt;
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]&amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]&amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Bubastian ''' ||[[File:Bubastian.png|150px]]&amp;lt;uv/&amp;gt;||1(4) &amp;lt;uv/&amp;gt;||1(4) &amp;lt;uv/&amp;gt;||1(4) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]&amp;lt;uv/&amp;gt;||(12) &amp;lt;uv/&amp;gt;||(12) &amp;lt;uv/&amp;gt;||(0) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]&amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;||(0) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Letolian''' ||[[File:LetolianSow.png|150px]]&amp;lt;uv/&amp;gt;||0 &amp;lt;uv/&amp;gt;||3 &amp;lt;uv/&amp;gt;||0 &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Mendeshian ''' || [[File:Settenuen.png|150px]]&amp;lt;v/&amp;gt;||2 (8) &amp;lt;uv/&amp;gt;||2 (8) &amp;lt;uv/&amp;gt;||8 (8)  &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]&amp;lt;uv/&amp;gt;||1 &amp;lt;uv/&amp;gt;||4 &amp;lt;uv/&amp;gt;||1 &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Qusian''' ||[[File:Qusian.png|150px]]&amp;lt;uv/&amp;gt;||4 &amp;lt;uv/&amp;gt;||1 &amp;lt;uv/&amp;gt;||0 &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Settenuen''' ||[[File:Settenuen.png|150px]]&amp;lt;uv/&amp;gt;||9 (36) &amp;lt;uv/&amp;gt;||3 (12) &amp;lt;uv/&amp;gt;||0 (0) &amp;lt;uv/&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
||'''Silenian ''' ||[[File:Silenian.PNG|150px]]&amp;lt;uv/&amp;gt;||(0) &amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]&amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||? (0) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wild slaughter Bacon, Ham, Fat outside parentheses.  In-Sty slaughter is inside parentheses.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Domestic Pigs==&lt;br /&gt;
A player with a lasso in their inventory and [[ranching]] level 2 can put a pig into a [[Swinery]], as long as there are fewer than 15 pigs in residence.  If there are multiple swineries nearby, the pig will go into the one closest to the player.  Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery and a lasso in inventory can remove a pig as a pet.&lt;br /&gt;
&lt;br /&gt;
Note: A guilded swinery can have permissions set to &amp;quot;Useable by Anyone&amp;quot; to have a non-guild member put a pig into a swinery, but there will be no options for guild members to Remove the Pig, Take the Pig as a Pet, or Slaughter the Pig at that level of permissions. Setting permissions to &amp;quot;Useable by Initiate&amp;quot; will allow guild members to see that menu on the pigs. - KayGee - Oct. 6, 2021&lt;br /&gt;
&lt;br /&gt;
==[[Swinery|Swineries]]==&lt;br /&gt;
Raising pigs is not for the casual Egyptian!  Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems.  Refer to the section on [https://atitd.wiki/tale8/Pig#Happiness_Meter  Happiness].&lt;br /&gt;
&lt;br /&gt;
===Food and Water Trough===&lt;br /&gt;
[[File:Full_Trough.png|300px|left]]&lt;br /&gt;
A swinery needs two troughs, one for food and the other for water.  They are both accessed by clicking anywhere on the swinery.  The Water portion begins with a capacity of 500 and can be upgraded to twice that size.  The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.&lt;br /&gt;
* 1 db spoiled food = 13 units&lt;br /&gt;
* 1 db wheat = 5 units&lt;br /&gt;
* 1 db sour milk = 7 units&lt;br /&gt;
The trough can be connected to a [[Water Well]] using [[Pipe Segment]]s.  If the water trough is empty, hungry pigs may escape sooner.  More testing is needed.&lt;br /&gt;
&lt;br /&gt;
Every three server hours, or if you prefer, every 9 game hours on the in-game clock (refer to [[time]]), pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen. Note that these are units of the original food ingredient, not the feed number, so a pig eating 1 unit of spoiled food will reduce feed by 13.&lt;br /&gt;
&lt;br /&gt;
Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence (in Tale 8) are [https://atitd.wiki/tale8/Pig/old#Feeding_Sequence here].&lt;br /&gt;
&lt;br /&gt;
When housed together in T9, Koptish ate before Ikenial, and Akorisinian ate before Athrinbyan.&lt;br /&gt;
&lt;br /&gt;
In T10, pigs housed together eat in the following order (add more as you determine order):&lt;br /&gt;
&lt;br /&gt;
* Akorisinian eat before Koptish&lt;br /&gt;
&lt;br /&gt;
=== Feed ratio tests ===&lt;br /&gt;
&lt;br /&gt;
To read and update T11 tests of food preferences, see [[Pig_T11_Feed_ratio_tests]]&lt;br /&gt;
&lt;br /&gt;
====Summary====&lt;br /&gt;
Testing is complete for:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; text-align:center; border-style:solid;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
! %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
! %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
! %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Akorisinian&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Athrinbyan&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Bubastian&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Ikenial&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Koptish&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Letolian&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Mendeshian&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Naqadish&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Qusian&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Settenuen&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Silenian&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Windsnyer&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional fine print on pigs that will eat with one feed type at 0%:  &lt;br /&gt;
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.  &lt;br /&gt;
*Second, if the ratio is acceptable, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.&lt;br /&gt;
**If the pig chooses &amp;quot;yes&amp;quot; for a food at 0%, it will be marked as &amp;quot;hungry&amp;quot; and may damage fences, even though all three feed types are within its tolerance.&lt;br /&gt;
*Then each pig of that breed will eat 1-3 units of the foods chosen.&lt;br /&gt;
&lt;br /&gt;
===Fence Condition===&lt;br /&gt;
If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be &amp;quot;hungry&amp;quot; and will damage the fence as they attempt to escape and find food.  This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.&lt;br /&gt;
&lt;br /&gt;
A fence that is undamaged will have a full green status bar.  A moderately damaged fence will have crosspieces at a diagonal.  If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing.  Rare pigs should damage a fence faster than common pigs.  Piglets do not cause damage, but will still mature into fence-destroying adults, even if not fed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Repair Fence&amp;quot; will be visible in the menu of a swinery with a damaged fence.  Materials needed have included wood, boards, rope, and nails.&lt;br /&gt;
&lt;br /&gt;
==Breeding and Crossbreeding==&lt;br /&gt;
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed 2) there is water in the trough and, 3) there are 15 or fewer pigs in residence.  The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed.  Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.&lt;br /&gt;
&lt;br /&gt;
A swinery with 15 or fewer pigs, and both sexes, will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. Once there are 16 or more pigs, they do stop reproducing.&lt;br /&gt;
&lt;br /&gt;
Common pigs will produce piglets faster than rare pigs.  The fertility rate is linked to the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Pigs can be prevented from breeding.  Don't water them.  A swinery containing 15 properly fed and watered adult pigs (7 boars, 8 sows) has simultaneously produced 14 piglets.&lt;br /&gt;
&lt;br /&gt;
==Pig Health==&lt;br /&gt;
[[File:Hungry_Pig.png]]&lt;br /&gt;
*'''Thirsty''' - When the water trough is empty, all pigs in the swinery will be labelled as &amp;quot;Thirsty&amp;quot;.  Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death.  A swinery with 28 pigs has emptied out its water trough within 24 hours.&lt;br /&gt;
*'''Hungry''' - Pigs attempt to feed every 3 server hours (every 9 in-game hours).  If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display &amp;quot;Hungry&amp;quot; until the next successful feeding cycle.  &lt;br /&gt;
*'''Starving!''' - A pig that is &amp;quot;Hungry&amp;quot; for an undetermined number of feeding cycles will also display &amp;quot;Starving!&amp;quot;.  These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for  '''anything''' edible.  This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner.  Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.&lt;br /&gt;
Even under negative living conditions, piglets will mature into adults.  Hunger and Thirst do not seem to negatively affect any pig's happiness at this time.&lt;br /&gt;
&lt;br /&gt;
==Happiness Meter==&lt;br /&gt;
[[File:Wild.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on an individual pig will bring up a menu that includes a &amp;quot;Happiness&amp;quot; status bar.  All wild pigs should have a bar at &amp;quot;neutral&amp;quot; with a thin black line at the midpoint, zero.  Each time a domestic pig eats, it should gain happiness.  Positive happiness reveals a blue bar, and negative happiness shows a red bar.  Happiness of +100 and the meter is green.  &lt;br /&gt;
&lt;br /&gt;
Each time a pig living in a swinery is slaughtered, all the remaining pigs which live there have a happiness reduction of 20.  A pig not living in that swinery does not seem to notice the event.&lt;br /&gt;
&lt;br /&gt;
Asking a pet pig to hunt reduces its happiness slightly each time.  Once the happiness drops below neutral, there is an increasing risk that the pig will &amp;quot;run away&amp;quot; (despawn) with each work request.  Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.&lt;br /&gt;
&lt;br /&gt;
Happiness does '''not''' seem to affect or be affected by:&lt;br /&gt;
*reproduction&lt;br /&gt;
*piglets growing into adults&lt;br /&gt;
*fence damaging&lt;br /&gt;
*being thirsty, hungry, or starving (except that eating from the trough does increase happiness)&lt;br /&gt;
*taking a pig as a pet&lt;br /&gt;
&lt;br /&gt;
==Pet Pigs==&lt;br /&gt;
&lt;br /&gt;
Any adult pig in a Swinery can be taken as a pet if you have a lasso and it will then follow you like a cat until you either put it in a swinery, release it through its utility menu, or it despawns from being overworked.  Asking a pig to &amp;quot;work&amp;quot; (currently, hunting for clay) will gradually reduce its happiness.  Once its happiness is &amp;quot;in the red&amp;quot; there is an increasing risk that it will despawn each time you ask it to work.&lt;br /&gt;
&lt;br /&gt;
From Malard on 31 Oct 2018 (that makes it official, right?):  &amp;quot;okay, so i am going to publish the actual mechanic here, because i dont want this to be black box&amp;lt;br&amp;gt;&lt;br /&gt;
    if (Pig.Happiness &amp;lt; 0) {&lt;br /&gt;
        var runawayChance = TRTwister(0, 100); --Roll between 0 and 100&lt;br /&gt;
        if (Pig.Happiness + runawayChance &amp;lt; 0) {&lt;br /&gt;
            return (1); --Runs Away&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    return (0); --Stays&lt;br /&gt;
basically you have a swing, -100 to +100&amp;lt;br&amp;gt;&lt;br /&gt;
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code&amp;lt;br&amp;gt;&lt;br /&gt;
essentially the lower the unhappy the more likely the pig will run away.  its very simple&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Logging off with a pet pig will not cause issues, but if that pet it a sow, it will ''appear'' to be a boar from that time forward.  Use caution if you house your pigs by gender!) This bug was fixed in Tale 8.  Please file a dev call if it is observed again.&lt;br /&gt;
&lt;br /&gt;
Getting your pet pig to leave the swinery can be a challenge.  Be patient.  Eventually it will follow you instead of wandering around its happy home.  They have a very strong attachment to their food source!&lt;br /&gt;
&lt;br /&gt;
==Soft Clay Patches==&lt;br /&gt;
&lt;br /&gt;
Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.&lt;br /&gt;
&lt;br /&gt;
Searching: &lt;br /&gt;
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up. &lt;br /&gt;
&lt;br /&gt;
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot; Tearing down the preexisting oven resolves this conflict.&lt;br /&gt;
&lt;br /&gt;
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Tale 8 Data:&amp;lt;/span&amp;gt;&lt;br /&gt;
{| text-align:right; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!T8 and 9&lt;br /&gt;
!T10      &lt;br /&gt;
!Range to find Clay Patch&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Windsnyer&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 22 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Qusian&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 24 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 26 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Koptish&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 28 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 30 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 32 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Akorisinian&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 34 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Naqadish&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 36 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Ikenial&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 38 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Athrinbyan&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 40 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Mendeshian&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 42 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Settenuen&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 44 coords&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mushrooms==&lt;br /&gt;
''This concept has not been implemented yet.'' &amp;lt;br&amp;gt;&lt;br /&gt;
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Tale 8 Data:&amp;lt;/span&amp;gt; Comments and Additional Observations==&lt;br /&gt;
&lt;br /&gt;
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Slaughtering does not seem to be an effective means of birth control yet.  (Not sure if emotions are &amp;quot;working&amp;quot;) 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.&lt;br /&gt;
&lt;br /&gt;
Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.&lt;br /&gt;
&lt;br /&gt;
When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%.  The pigs may be labelled as &amp;quot;Hungry&amp;quot; even though they did feed.  I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. ([[User:Peacefulness|Peacefulness]] 25 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods.&amp;lt;/s&amp;gt; (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris) &lt;br /&gt;
&lt;br /&gt;
The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock.  ([[User:Peacefulness|Peacefulness]] 28 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
*Ikenials have fed at a trough where the truncated sour milk value is 0.  They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as &amp;quot;hungry&amp;quot; because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)&lt;br /&gt;
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Unless you're trying to crossbreed pigs &amp;lt;s&amp;gt;for rare breeds&amp;lt;/s&amp;gt; (Pigs cannot be crossbred for rare pig types), allowing pigs to breed may be a bad thing. Consider that:&lt;br /&gt;
* Piglets eat as much as adults&lt;br /&gt;
* &amp;lt;s&amp;gt;Hungry piglets damage fences as quickly as adults&amp;lt;/s&amp;gt; Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.&lt;br /&gt;
* Piglets cannot be moved&lt;br /&gt;
* Killing the excess pigs will anger other pigs&lt;br /&gt;
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] 11:04, 26 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked &amp;quot;Thirsty&amp;quot; they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)&lt;br /&gt;
&lt;br /&gt;
A pet pig can be released.  This gives the message &amp;quot;Your Boar ran away, you try to give chase, but it's too late!&amp;quot;  There is an &amp;quot;Are you sure?&amp;quot; confirmation dialog box.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Pig&amp;diff=239051</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Pig&amp;diff=239051"/>
		<updated>2024-02-05T07:27:26Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: Remove ancient info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Pig&lt;br /&gt;
| image  = Pig.JPG&lt;br /&gt;
| weight = &lt;br /&gt;
| bulk   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Wild Pigs==&lt;br /&gt;
Individual pigs spawn in grassy areas.  &lt;br /&gt;
&lt;br /&gt;
A player with an equipped [[knife]] and an available focus stat can attempt to slaughter a pig.  If successful, the bacon, ham, and/or fat, are placed in the player's inventory. If you are not successful, the main will display &amp;lt;Font color=blue&amp;gt;You failed to kill the {Boar¦Sow} and as you tried it ran away!&amp;lt;/Font&amp;gt; and the pig will disappear. If you don't have an available focus stat, the main will display &amp;lt;Font color=blue&amp;gt;Ow! You accidentally stab yourself instead of the {Boar¦Sow}, your focus is all over the place.&amp;lt;/Font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any player can lead the pig by dropping dried [[wheat]] within 7 coordinates.  Roasted wheat will also work.&lt;br /&gt;
* I found that a wild pig became unresponsive to additional wheat after consuming 40 dropped wheat.   -Donk79 (observed in Tale 8 on Year 3, Peret IV 28, in Arsinoe)&lt;br /&gt;
* Moved a wild pig &amp;gt;1,000 coords at T9. Took me &amp;gt;25 mins real time. -Catote&lt;br /&gt;
&lt;br /&gt;
==Breeds==&lt;br /&gt;
There are twelve known breeds of pig.  The data for bacon, ham and fat is from pigs slaughtered in the wild.  Those killed in a swinery produce more, at the expense of the survivors' happiness.&lt;br /&gt;
&lt;br /&gt;
Pig rarity can be sorted into three categories:  Common, Uncommon, and Rare.  Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.  &lt;br /&gt;
&lt;br /&gt;
Don't stress out too much trying to figure out which pigs are &amp;quot;common&amp;quot; and which are &amp;quot;uncommon&amp;quot;.  The pig system was written by more than one developer, and they used two different systems to classify the pigs.  For Tale 8, &amp;quot;how common a pig is&amp;quot; is not the most important thing to know.  It may be more important in future tales.  When it comes to finding a wild pig the rarest ones may be Bubastian, Letolian, Naqadish, and Silenian.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Breed'''&lt;br /&gt;
!'''Appearance'''&lt;br /&gt;
!'''Bacon&amp;lt;br&amp;gt;Wild (Sty)'''&lt;br /&gt;
!'''Ham&amp;lt;br&amp;gt;Wild (Sty)'''&lt;br /&gt;
!'''Fat&amp;lt;br&amp;gt;Wild (Sty)'''&lt;br /&gt;
|-&lt;br /&gt;
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]&amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]&amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Bubastian ''' ||[[File:Bubastian.png|150px]]&amp;lt;uv/&amp;gt;||1(4) &amp;lt;uv/&amp;gt;||1(4) &amp;lt;uv/&amp;gt;||1(4) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]&amp;lt;uv/&amp;gt;||(12) &amp;lt;uv/&amp;gt;||(12) &amp;lt;uv/&amp;gt;||(0) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]&amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;||(0) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Letolian''' ||[[File:LetolianSow.png|150px]]&amp;lt;uv/&amp;gt;||0 &amp;lt;uv/&amp;gt;||3 &amp;lt;uv/&amp;gt;||0 &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Mendeshian ''' || [[File:Settenuen.png|150px]]&amp;lt;v/&amp;gt;||2 (8) &amp;lt;uv/&amp;gt;||2 (8) &amp;lt;uv/&amp;gt;||8 (8)  &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]&amp;lt;uv/&amp;gt;||1 &amp;lt;uv/&amp;gt;||4 &amp;lt;uv/&amp;gt;||1 &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Qusian''' ||[[File:Qusian.png|150px]]&amp;lt;uv/&amp;gt;||4 &amp;lt;uv/&amp;gt;||1 &amp;lt;uv/&amp;gt;||0 &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Settenuen''' ||[[File:Settenuen.png|150px]]&amp;lt;uv/&amp;gt;||9 (36) &amp;lt;uv/&amp;gt;||3 (12) &amp;lt;uv/&amp;gt;||0 (0) &amp;lt;uv/&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
||'''Silenian ''' ||[[File:Silenian.PNG|150px]]&amp;lt;uv/&amp;gt;||(0) &amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||(4) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]&amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||(8) &amp;lt;uv/&amp;gt;||? (0) &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wild slaughter Bacon, Ham, Fat outside parentheses.  In-Sty slaughter is inside parentheses.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Domestic Pigs==&lt;br /&gt;
A player with a lasso in their inventory and [[ranching]] level 2 can put a pig into a [[Swinery]], as long as there are fewer than 15 pigs in residence.  If there are multiple swineries nearby, the pig will go into the one closest to the player.  Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery and a lasso in inventory can remove a pig as a pet.&lt;br /&gt;
&lt;br /&gt;
Note: A guilded swinery can have permissions set to &amp;quot;Useable by Anyone&amp;quot; to have a non-guild member put a pig into a swinery, but there will be no options for guild members to Remove the Pig, Take the Pig as a Pet, or Slaughter the Pig at that level of permissions. Setting permissions to &amp;quot;Useable by Initiate&amp;quot; will allow guild members to see that menu on the pigs. - KayGee - Oct. 6, 2021&lt;br /&gt;
&lt;br /&gt;
==[[Swinery|Swineries]]==&lt;br /&gt;
Raising pigs is not for the casual Egyptian!  Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems.  Refer to the section on [https://atitd.wiki/tale8/Pig#Happiness_Meter  Happiness].&lt;br /&gt;
&lt;br /&gt;
===Food and Water Trough===&lt;br /&gt;
[[File:Full_Trough.png|300px|left]]&lt;br /&gt;
A swinery needs two troughs, one for food and the other for water.  They are both accessed by clicking anywhere on the swinery.  The Water portion begins with a capacity of 500 and can be upgraded to twice that size.  The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.&lt;br /&gt;
* 1 db spoiled food = 13 units&lt;br /&gt;
* 1 db wheat = 5 units&lt;br /&gt;
* 1 db sour milk = 7 units&lt;br /&gt;
The trough can be connected to a [[Water Well]] using [[Pipe Segment]]s.  If the water trough is empty, hungry pigs may escape sooner.  More testing is needed.&lt;br /&gt;
&lt;br /&gt;
Every three server hours, or if you prefer, every 9 game hours on the in-game clock (refer to [[time]]), pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen. Note that these are units of the original food ingredient, not the feed number, so a pig eating 1 unit of spoiled food will reduce feed by 13.&lt;br /&gt;
&lt;br /&gt;
Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence (in Tale 8) are [https://atitd.wiki/tale8/Pig/old#Feeding_Sequence here].&lt;br /&gt;
&lt;br /&gt;
When housed together in T9, Koptish ate before Ikenial, and Akorisinian ate before Athrinbyan.&lt;br /&gt;
&lt;br /&gt;
In T10, pigs housed together eat in the following order (add more as you determine order):&lt;br /&gt;
&lt;br /&gt;
* Akorisinian eat before Koptish&lt;br /&gt;
&lt;br /&gt;
=== Feed ratio tests ===&lt;br /&gt;
&lt;br /&gt;
For some breeds, food preferences have now been thoroughly tested.  The charts of data for those breeds have been moved to this page: See [[Pig_T10_Feed_ratio_tests]]&lt;br /&gt;
&lt;br /&gt;
====Summary====&lt;br /&gt;
Testing is complete for:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; text-align:center; border-style:solid;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
! %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
! %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
! %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Akorisinian&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Athrinbyan&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Bubastian&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Ikenial&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Koptish&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Letolian&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Mendeshian&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Naqadish&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Qusian&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Settenuen&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Silenian&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--Breed--&amp;gt; |Windsnyer&lt;br /&gt;
&amp;lt;!--% Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!--% Sour Milk--&amp;gt;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional fine print on pigs that will eat with one feed type at 0%:  &lt;br /&gt;
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.  &lt;br /&gt;
*Second, if the ratio is acceptable, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.&lt;br /&gt;
**If the pig chooses &amp;quot;yes&amp;quot; for a food at 0%, it will be marked as &amp;quot;hungry&amp;quot; and may damage fences, even though all three feed types are within its tolerance.&lt;br /&gt;
*Then each pig of that breed will eat 1-3 units of the foods chosen.&lt;br /&gt;
&lt;br /&gt;
===Fence Condition===&lt;br /&gt;
If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be &amp;quot;hungry&amp;quot; and will damage the fence as they attempt to escape and find food.  This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.&lt;br /&gt;
&lt;br /&gt;
A fence that is undamaged will have a full green status bar.  A moderately damaged fence will have crosspieces at a diagonal.  If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing.  Rare pigs should damage a fence faster than common pigs.  Piglets do not cause damage, but will still mature into fence-destroying adults, even if not fed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Repair Fence&amp;quot; will be visible in the menu of a swinery with a damaged fence.  Materials needed have included wood, boards, rope, and nails.&lt;br /&gt;
&lt;br /&gt;
==Breeding and Crossbreeding==&lt;br /&gt;
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed 2) there is water in the trough and, 3) there are 15 or fewer pigs in residence.  The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed.  Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.&lt;br /&gt;
&lt;br /&gt;
A swinery with 15 or fewer pigs, and both sexes, will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. Once there are 16 or more pigs, they do stop reproducing.&lt;br /&gt;
&lt;br /&gt;
Common pigs will produce piglets faster than rare pigs.  The fertility rate is linked to the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Pigs can be prevented from breeding.  Don't water them.  A swinery containing 15 properly fed and watered adult pigs (7 boars, 8 sows) has simultaneously produced 14 piglets.&lt;br /&gt;
&lt;br /&gt;
==Pig Health==&lt;br /&gt;
[[File:Hungry_Pig.png]]&lt;br /&gt;
*'''Thirsty''' - When the water trough is empty, all pigs in the swinery will be labelled as &amp;quot;Thirsty&amp;quot;.  Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death.  A swinery with 28 pigs has emptied out its water trough within 24 hours.&lt;br /&gt;
*'''Hungry''' - Pigs attempt to feed every 3 server hours (every 9 in-game hours).  If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display &amp;quot;Hungry&amp;quot; until the next successful feeding cycle.  &lt;br /&gt;
*'''Starving!''' - A pig that is &amp;quot;Hungry&amp;quot; for an undetermined number of feeding cycles will also display &amp;quot;Starving!&amp;quot;.  These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for  '''anything''' edible.  This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner.  Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.&lt;br /&gt;
Even under negative living conditions, piglets will mature into adults.  Hunger and Thirst do not seem to negatively affect any pig's happiness at this time.&lt;br /&gt;
&lt;br /&gt;
==Happiness Meter==&lt;br /&gt;
[[File:Wild.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on an individual pig will bring up a menu that includes a &amp;quot;Happiness&amp;quot; status bar.  All wild pigs should have a bar at &amp;quot;neutral&amp;quot; with a thin black line at the midpoint, zero.  Each time a domestic pig eats, it should gain happiness.  Positive happiness reveals a blue bar, and negative happiness shows a red bar.  Happiness of +100 and the meter is green.  &lt;br /&gt;
&lt;br /&gt;
Each time a pig living in a swinery is slaughtered, all the remaining pigs which live there have a happiness reduction of 20.  A pig not living in that swinery does not seem to notice the event.&lt;br /&gt;
&lt;br /&gt;
Asking a pet pig to hunt reduces its happiness slightly each time.  Once the happiness drops below neutral, there is an increasing risk that the pig will &amp;quot;run away&amp;quot; (despawn) with each work request.  Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.&lt;br /&gt;
&lt;br /&gt;
Happiness does '''not''' seem to affect or be affected by:&lt;br /&gt;
*reproduction&lt;br /&gt;
*piglets growing into adults&lt;br /&gt;
*fence damaging&lt;br /&gt;
*being thirsty, hungry, or starving (except that eating from the trough does increase happiness)&lt;br /&gt;
*taking a pig as a pet&lt;br /&gt;
&lt;br /&gt;
==Pet Pigs==&lt;br /&gt;
&lt;br /&gt;
Any adult pig in a Swinery can be taken as a pet if you have a lasso and it will then follow you like a cat until you either put it in a swinery, release it through its utility menu, or it despawns from being overworked.  Asking a pig to &amp;quot;work&amp;quot; (currently, hunting for clay) will gradually reduce its happiness.  Once its happiness is &amp;quot;in the red&amp;quot; there is an increasing risk that it will despawn each time you ask it to work.&lt;br /&gt;
&lt;br /&gt;
From Malard on 31 Oct 2018 (that makes it official, right?):  &amp;quot;okay, so i am going to publish the actual mechanic here, because i dont want this to be black box&amp;lt;br&amp;gt;&lt;br /&gt;
    if (Pig.Happiness &amp;lt; 0) {&lt;br /&gt;
        var runawayChance = TRTwister(0, 100); --Roll between 0 and 100&lt;br /&gt;
        if (Pig.Happiness + runawayChance &amp;lt; 0) {&lt;br /&gt;
            return (1); --Runs Away&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    return (0); --Stays&lt;br /&gt;
basically you have a swing, -100 to +100&amp;lt;br&amp;gt;&lt;br /&gt;
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code&amp;lt;br&amp;gt;&lt;br /&gt;
essentially the lower the unhappy the more likely the pig will run away.  its very simple&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Logging off with a pet pig will not cause issues, but if that pet it a sow, it will ''appear'' to be a boar from that time forward.  Use caution if you house your pigs by gender!) This bug was fixed in Tale 8.  Please file a dev call if it is observed again.&lt;br /&gt;
&lt;br /&gt;
Getting your pet pig to leave the swinery can be a challenge.  Be patient.  Eventually it will follow you instead of wandering around its happy home.  They have a very strong attachment to their food source!&lt;br /&gt;
&lt;br /&gt;
==Soft Clay Patches==&lt;br /&gt;
&lt;br /&gt;
Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.&lt;br /&gt;
&lt;br /&gt;
Searching: &lt;br /&gt;
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up. &lt;br /&gt;
&lt;br /&gt;
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot; Tearing down the preexisting oven resolves this conflict.&lt;br /&gt;
&lt;br /&gt;
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Tale 8 Data:&amp;lt;/span&amp;gt;&lt;br /&gt;
{| text-align:right; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!T8 and 9&lt;br /&gt;
!T10      &lt;br /&gt;
!Range to find Clay Patch&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Windsnyer&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 22 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Qusian&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 24 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 26 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Koptish&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 28 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 30 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 32 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Akorisinian&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 34 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Naqadish&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 36 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Ikenial&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 38 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Athrinbyan&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 40 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Mendeshian&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 42 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Settenuen&lt;br /&gt;
|&amp;lt;!--Range--&amp;gt;&lt;br /&gt;
| 44 coords&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mushrooms==&lt;br /&gt;
''This concept has not been implemented yet.'' &amp;lt;br&amp;gt;&lt;br /&gt;
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Tale 8 Data:&amp;lt;/span&amp;gt; Comments and Additional Observations==&lt;br /&gt;
&lt;br /&gt;
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Slaughtering does not seem to be an effective means of birth control yet.  (Not sure if emotions are &amp;quot;working&amp;quot;) 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.&lt;br /&gt;
&lt;br /&gt;
Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.&lt;br /&gt;
&lt;br /&gt;
When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%.  The pigs may be labelled as &amp;quot;Hungry&amp;quot; even though they did feed.  I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. ([[User:Peacefulness|Peacefulness]] 25 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods.&amp;lt;/s&amp;gt; (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris) &lt;br /&gt;
&lt;br /&gt;
The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock.  ([[User:Peacefulness|Peacefulness]] 28 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
*Ikenials have fed at a trough where the truncated sour milk value is 0.  They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as &amp;quot;hungry&amp;quot; because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)&lt;br /&gt;
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Unless you're trying to crossbreed pigs &amp;lt;s&amp;gt;for rare breeds&amp;lt;/s&amp;gt; (Pigs cannot be crossbred for rare pig types), allowing pigs to breed may be a bad thing. Consider that:&lt;br /&gt;
* Piglets eat as much as adults&lt;br /&gt;
* &amp;lt;s&amp;gt;Hungry piglets damage fences as quickly as adults&amp;lt;/s&amp;gt; Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.&lt;br /&gt;
* Piglets cannot be moved&lt;br /&gt;
* Killing the excess pigs will anger other pigs&lt;br /&gt;
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] 11:04, 26 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked &amp;quot;Thirsty&amp;quot; they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)&lt;br /&gt;
&lt;br /&gt;
A pet pig can be released.  This gives the message &amp;quot;Your Boar ran away, you try to give chase, but it's too late!&amp;quot;  There is an &amp;quot;Are you sure?&amp;quot; confirmation dialog box.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Template:TestsWorship&amp;diff=238786</id>
		<title>Template:TestsWorship</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Template:TestsWorship&amp;diff=238786"/>
		<updated>2024-02-03T03:11:23Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SidebarDiscipline9|#8ae5b9|Worship|-1&lt;br /&gt;
|2|[[A Simple Offering]]|1&lt;br /&gt;
|20|[[Test of Ka]]|0&lt;br /&gt;
|2|[[Test of Marriage]]|1&lt;br /&gt;
|12|[[Test of Beacons]]|0&lt;br /&gt;
|9|[[Test of Festivals]]|1&lt;br /&gt;
|14|[[Test of Leavened Bread]]|0&lt;br /&gt;
|11|[[Test of the Messenger]]|0&lt;br /&gt;
|5|[[Test of the Vigil]]|1&lt;br /&gt;
|20|[[Test of Visions]]|1&lt;br /&gt;
|20|[[Test of Khonsu's Light]]|1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Engineer&amp;diff=236992</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Engineer&amp;diff=236992"/>
		<updated>2024-01-13T03:00:07Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specialization&lt;br /&gt;
  |name=Engineer&lt;br /&gt;
  |area=Chemistry and any complex mechanisms, machinery&lt;br /&gt;
  |primary=Constitution&lt;br /&gt;
  |secondary=Dexterity&lt;br /&gt;
  |tertiary=Focus&lt;br /&gt;
  |talent0=Like Clockwork&lt;br /&gt;
  |description0=Can add additional gears to gearboxes (33 gears, 18 shafts)&lt;br /&gt;
  |talent1=Metal Salt Mastery&lt;br /&gt;
  |description1=Increases the yield of metal salt creation&lt;br /&gt;
  |talent2=Gearhead&lt;br /&gt;
  |description2=Increases effective mechanics skill by 1 (once learned)&lt;br /&gt;
  |talent3=Just Wedge It In&lt;br /&gt;
  |description3=Doubles number of boards/metal in treatment tanks&lt;br /&gt;
  |talent4=Metal Salt Mastery&lt;br /&gt;
  |description4=Increases the yield of metal salt creation&lt;br /&gt;
  |talent5=Gearhead&lt;br /&gt;
  |description5=Increases effective mechanics skill by 1 (once learned)&lt;br /&gt;
  |talent6=Just Wedge It In&lt;br /&gt;
  |description6=Doubles number of boards/metal in treatment tanks&lt;br /&gt;
  |talent7=Junkyard Dog&lt;br /&gt;
  |description7=Increases effective salvage techniques skill by 1 (once learned)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Engineer&amp;diff=236991</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Engineer&amp;diff=236991"/>
		<updated>2024-01-13T02:56:21Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: Like Clockwork effects per Somebob&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specialization&lt;br /&gt;
  |name=Engineer&lt;br /&gt;
  |area=Chemistry and any complex mechanisms, machinery&lt;br /&gt;
  |primary=Constitution&lt;br /&gt;
  |secondary=Dexterity&lt;br /&gt;
  |tertiary=Focus&lt;br /&gt;
  |talent0=Like Clockwork&lt;br /&gt;
  |description0=Can add additional gears to gearboxes&lt;br /&gt;
  |talent1=Metal Salt Mastery&lt;br /&gt;
  |description1=Increases the yield of metal salt creation&lt;br /&gt;
  |talent2=Gearhead&lt;br /&gt;
  |description2=Increases effective mechanics skill by 1 (once learned)&lt;br /&gt;
  |talent3=Just Wedge It In&lt;br /&gt;
  |description3=Doubles number of boards/metal in treatment tanks&lt;br /&gt;
  |talent4=Metal Salt Mastery&lt;br /&gt;
  |description4=Increases the yield of metal salt creation&lt;br /&gt;
  |talent5=Gearhead&lt;br /&gt;
  |description5=Increases effective mechanics skill by 1 (once learned)&lt;br /&gt;
  |talent6=Just Wedge It In&lt;br /&gt;
  |description6=Doubles number of boards/metal in treatment tanks&lt;br /&gt;
  |talent7=Junkyard Dog&lt;br /&gt;
  |description7=Increases effective salvage techniques skill by 1 (once learned)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Like Clockwork trait increases the limit on number of gears to 33 and number of shafts to 18.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Fish_Roe&amp;diff=236696</id>
		<title>Fish Roe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Fish_Roe&amp;diff=236696"/>
		<updated>2024-01-09T06:35:41Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Season */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Fish Roe&lt;br /&gt;
| image  = Fish Roe.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Fish Roe''' is a rare drop when [[Filleting]] a [[Fish]]&lt;br /&gt;
&lt;br /&gt;
Only obtainable from the current spawning fish. &lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
1 [[Fish]] &lt;br /&gt;
&lt;br /&gt;
NOTE:  The fish varies with fishing seasons, and not always available. Filleting skill does not affect roe production from said fish. &amp;lt;uv /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* [[Cooking]] ingredient&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
* [[Filleting]] tuition&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
==Season==&lt;br /&gt;
Each season, a different set of fish will provide roe. Please add more fish if you know more.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFDEAD&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Season !! Fish !! Lures !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|| Akhet I   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Akhet II  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Akhet III ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Akhet IV  ||  || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| Peret I   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Peret II  || || || &lt;br /&gt;
|-&lt;br /&gt;
|| Peret III || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Peret IV  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Shemu I   || Yellowfin Snapper || Raspberry Moth || High speed fish, peaks about 1 am&lt;br /&gt;
|-&lt;br /&gt;
|| Shemu II  || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Shemu III ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|| Shemu IV  || ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Fish_Roe&amp;diff=236695</id>
		<title>Fish Roe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Fish_Roe&amp;diff=236695"/>
		<updated>2024-01-09T06:35:32Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Season */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| name   = Fish Roe&lt;br /&gt;
| image  = Fish Roe.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Fish Roe''' is a rare drop when [[Filleting]] a [[Fish]]&lt;br /&gt;
&lt;br /&gt;
Only obtainable from the current spawning fish. &lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
1 [[Fish]] &lt;br /&gt;
&lt;br /&gt;
NOTE:  The fish varies with fishing seasons, and not always available. Filleting skill does not affect roe production from said fish. &amp;lt;uv /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* [[Cooking]] ingredient&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
* [[Filleting]] tuition&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
==Season==&lt;br /&gt;
Each season, a different set of fish will provide roe. Please add more fish if you know more.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFDEAD&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Season !! Fish !! Lures !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|| Akhet I   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Akhet II  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Akhet III ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Akhet IV  ||  || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| Peret I   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Peret II  || || || &lt;br /&gt;
|-&lt;br /&gt;
|| Peret III || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Peret IV  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Shemu I   || Yellowfin Snapper || Raspberry Moth || High speed fish, peaks about 1 am ||&lt;br /&gt;
|-&lt;br /&gt;
|| Shemu II  || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| Shemu III ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|| Shemu IV  || ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=236274</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=236274"/>
		<updated>2024-01-06T01:47:37Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
Level 0 is gained by brewing any drinkable beer.&lt;br /&gt;
* Check whether examining the brew is sufficient.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can learn Beer Brewing Automation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20 || Can identify microbe samples at a [[Chemistry Laboratory]]. Lab must be upgraded for advanced reactions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP !! Lvl 2 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate new non-abundant microbe || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew drinkable beer from new isolated yeast || 1 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Isolating any given microbe with ''normal'' abundance for the first time gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the yeast test or beer results.&lt;br /&gt;
** Isolating a microbe with high abundance (* symbol) or introduce from a sample (+ symbol) does not give xp.&lt;br /&gt;
** Isolating a microbe that you have previously isolated gives no xp.&lt;br /&gt;
** A beer does not need to be drinkable to gain this xp.&lt;br /&gt;
* The first time brewing a drinkable beer with each isolated yeast gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the beer.&lt;br /&gt;
** You can gain both +1 for first isolating a yeast and +1 for brewing drinkable beer with it at the same time.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
** Later sessions skipped from Tamutnefret#567 to Tamutnefret#600, so there may well be a global counter as well, or it may count yeast tests and beers that were not sampled.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235153</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235153"/>
		<updated>2023-12-28T23:54:15Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
Level 0 is gained by brewing any drinkable beer.&lt;br /&gt;
* Check whether examining the brew is sufficient.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can learn Beer Brewing Automation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20 || Can identify microbe samples at a [[Chemistry Laboratory]]. Lab must be upgraded for advanced reactions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP !! Lvl 2 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate new non-abundant microbe || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew drinkable beer from new isolated yeast || 1 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Isolating any given microbe with ''normal'' abundance for the first time gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the yeast test or beer results.&lt;br /&gt;
** Isolating a microbe with high abundance (* symbol) or introduce from a sample (+ symbol) does not give xp.&lt;br /&gt;
** Isolating a microbe that you have previously isolated gives no xp.&lt;br /&gt;
** A beer does not need to be drinkable to gain this xp.&lt;br /&gt;
* The first time brewing a drinkable beer with each isolated yeast gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the beer.&lt;br /&gt;
** You can gain both +1 for first isolating a yeast and +1 for brewing drinkable beer with it at the same time.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235152</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235152"/>
		<updated>2023-12-28T23:51:24Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: Chem lab calibration required for microbe sample identification (from Kasiya in Discord #bugreports)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
Level 0 is gained by brewing any drinkable beer.&lt;br /&gt;
* Check whether examining the brew is sufficient.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can learn Beer Brewing Automation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20 || Can identify microbe samples at a [[Chemistry Laboratory]]. Lab must be calibrated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP !! Lvl 2 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate new non-abundant microbe || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew drinkable beer from new isolated yeast || 1 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Isolating any given microbe with ''normal'' abundance for the first time gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the yeast test or beer results.&lt;br /&gt;
** Isolating a microbe with high abundance (* symbol) or introduce from a sample (+ symbol) does not give xp.&lt;br /&gt;
** Isolating a microbe that you have previously isolated gives no xp.&lt;br /&gt;
** A beer does not need to be drinkable to gain this xp.&lt;br /&gt;
* The first time brewing a drinkable beer with each isolated yeast gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the beer.&lt;br /&gt;
** You can gain both +1 for first isolating a yeast and +1 for brewing drinkable beer with it at the same time.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235105</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235105"/>
		<updated>2023-12-28T11:16:06Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
Level 0 is gained by brewing any drinkable beer.&lt;br /&gt;
* Check whether examining the brew is sufficient.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can learn Beer Brewing Automation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20 || Can identify microbe samples at a [[Chemistry Laboratory]]. (''Does not appear to work. Additional tech needed?'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP !! Lvl 2 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate new non-abundant microbe || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew drinkable beer from new isolated yeast || 1 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Isolating any given microbe with ''normal'' abundance for the first time gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the yeast test or beer results.&lt;br /&gt;
** Isolating a microbe with high abundance (* symbol) or introduce from a sample (+ symbol) does not give xp.&lt;br /&gt;
** Isolating a microbe that you have previously isolated gives no xp.&lt;br /&gt;
** A beer does not need to be drinkable to gain this xp.&lt;br /&gt;
* The first time brewing a drinkable beer with each isolated yeast gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the beer.&lt;br /&gt;
** You can gain both +1 for first isolating a yeast and +1 for brewing drinkable beer with it at the same time.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235104</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235104"/>
		<updated>2023-12-28T11:15:56Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
Level 0 is gained by brewing any drinkable beer.&lt;br /&gt;
* Check whether examining the brew is sufficient.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can learn Beer Brewing Automation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20 || Can identify microbe samples at a [[Chemistry Laboratory]]. (''Does not appear to work. Additional tech needed?'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP !! Lvl 2 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate new non-abundant microbe || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew drinkable beer from new isolated microbe || 1 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Isolating any given microbe with ''normal'' abundance for the first time gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the yeast test or beer results.&lt;br /&gt;
** Isolating a microbe with high abundance (* symbol) or introduce from a sample (+ symbol) does not give xp.&lt;br /&gt;
** Isolating a microbe that you have previously isolated gives no xp.&lt;br /&gt;
** A beer does not need to be drinkable to gain this xp.&lt;br /&gt;
* The first time brewing a drinkable beer with each isolated yeast gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the beer.&lt;br /&gt;
** You can gain both +1 for first isolating a yeast and +1 for brewing drinkable beer with it at the same time.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235103</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235103"/>
		<updated>2023-12-28T11:15:04Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
Level 0 is gained by brewing any drinkable beer.&lt;br /&gt;
* Check whether examining the brew is sufficient.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can learn Beer Brewing Automation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20 || Can identify microbe samples at a [[Chemistry Laboratory]]. (''Does not appear to work. Additional tech needed?'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP !! Lvl 2 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate non-abundant microbe || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew drinkable beer || 1 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Isolating any given microbe with ''normal'' abundance for the first time gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the yeast test or beer results.&lt;br /&gt;
** Isolating a microbe with high abundance (* symbol) or introduce from a sample (+ symbol) does not give xp.&lt;br /&gt;
** Isolating a microbe that you have previously isolated gives no xp.&lt;br /&gt;
** A beer does not need to be drinkable to gain this xp.&lt;br /&gt;
* The first time brewing a drinkable beer with each isolated yeast gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the beer.&lt;br /&gt;
** You can gain both +1 for first isolating a yeast and +1 for brewing drinkable beer with it at the same time.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235102</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235102"/>
		<updated>2023-12-28T11:14:24Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
Level 0 is gained by brewing any drinkable beer.&lt;br /&gt;
* Check whether examining the brew is sufficient.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can learn Beer Brewing Automation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20 || Can identify microbe samples at a [[Chemistry Laboratory]]. (''Does not appear to work. Additional tech needed?'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate non-abundant microbe || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew drinkable beer || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Isolating any given microbe with ''normal'' abundance for the first time gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the yeast test or beer results.&lt;br /&gt;
** Isolating a microbe with high abundance (* symbol) or introduce from a sample (+ symbol) does not give xp.&lt;br /&gt;
** Isolating a microbe that you have previously isolated gives no xp.&lt;br /&gt;
** A beer does not need to be drinkable to gain this xp.&lt;br /&gt;
* The first time brewing a drinkable beer with each isolated yeast gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the beer.&lt;br /&gt;
** You can gain both +1 for first isolating a yeast and +1 for brewing drinkable beer with it at the same time.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235101</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235101"/>
		<updated>2023-12-28T11:14:10Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
Level 0 is gained by brewing any drinkable beer.&lt;br /&gt;
* Check whether examining the brew is sufficient.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can learn Beer Brewing Automation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;uv/&amp;gt; || Can identify microbe samples at a [[Chemistry Laboratory]]. (''Does not appear to work. Additional tech needed?'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate non-abundant microbe || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew drinkable beer || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Isolating any given microbe with ''normal'' abundance for the first time gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the yeast test or beer results.&lt;br /&gt;
** Isolating a microbe with high abundance (* symbol) or introduce from a sample (+ symbol) does not give xp.&lt;br /&gt;
** Isolating a microbe that you have previously isolated gives no xp.&lt;br /&gt;
** A beer does not need to be drinkable to gain this xp.&lt;br /&gt;
* The first time brewing a drinkable beer with each isolated yeast gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the beer.&lt;br /&gt;
** You can gain both +1 for first isolating a yeast and +1 for brewing drinkable beer with it at the same time.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235100</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235100"/>
		<updated>2023-12-28T11:13:44Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
Level 0 is gained by brewing any drinkable beer.&lt;br /&gt;
* Check whether examining the brew is sufficient.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can learn Beer Brewing Automation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;uv/&amp;gt; || Can identify microbe samples at a [[Chemistry Laboratory]]. (''Does not appear to work. Additional tech needed?'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate non-abundant microbe || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew beer &amp;lt;uv/&amp;gt; || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Isolating any given microbe with ''normal'' abundance for the first time gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the yeast test or beer results.&lt;br /&gt;
** Isolating a microbe with high abundance (* symbol) or introduce from a sample (+ symbol) does not give xp.&lt;br /&gt;
** Isolating a microbe that you have previously isolated gives no xp.&lt;br /&gt;
** A beer does not need to be drinkable to gain this xp.&lt;br /&gt;
* The first time brewing a drinkable beer with each isolated yeast gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the beer.&lt;br /&gt;
** You can gain both +1 for first isolating a yeast and +1 for brewing drinkable beer with it at the same time.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235099</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235099"/>
		<updated>2023-12-28T11:12:12Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
Level 0 is gained by brewing any drinkable beer.&lt;br /&gt;
* Check whether examining the brew is sufficient.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can learn Beer Brewing Automation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;uv/&amp;gt; || Can identify microbe samples at a [[Chemistry Laboratory]]. (''Does not appear to work. Additional tech needed?'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate non-abundant microbe || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew beer &amp;lt;uv/&amp;gt; || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Isolating any given microbe with ''normal'' abundance for the first time gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the yeast test or beer results.&lt;br /&gt;
** Isolating a microbe with high abundance (* symbol) or introduce from a sample (+ symbol) does not give xp.&lt;br /&gt;
** Isolating a microbe that you have previously isolated gives no xp.&lt;br /&gt;
** A beer does not need to be drinkable to gain this xp.&lt;br /&gt;
* The first time brewing a drinkable beer with each isolated yeast gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the beer.&lt;br /&gt;
** You can gain both +1 for first isolating a yeast and +1 for brewing drinkable beer with it at the same time.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* Ways to gain XP at level 1 (isolating microbes no longer seems to work)&lt;br /&gt;
** Brewing beer with sampled microbes does not seem to work&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235098</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235098"/>
		<updated>2023-12-28T11:11:47Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
Level 0 is gained by brewing any drinkable beer.&lt;br /&gt;
* Check whether examining the brew is sufficient.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can learn Beer Brewing Automation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;uv/&amp;gt; || Can identify microbe samples at a [[Chemistry Laboratory]]. (''Does not appear to work. Additional tech needed?'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate non-abundant microbe || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew beer &amp;lt;uv/&amp;gt; || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
* Isolating any given microbe with ''normal'' abundance for the first time gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the yeast test or beer results.&lt;br /&gt;
** Isolating a microbe with high abundance (* symbol) or introduce from a sample (+ symbol) does not give xp.&lt;br /&gt;
** Isolating a microbe that you have previously isolated gives no xp.&lt;br /&gt;
** A beer does not need to be drinkable to gain this xp.&lt;br /&gt;
* The first time brewing a drinkable beer with each isolated yeast gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the beer.&lt;br /&gt;
** You can gain both +1 for first isolating a yeast and +1 for brewing drinkable beer with it at the same time.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* Ways to gain XP at level 1 (isolating microbes no longer seems to work)&lt;br /&gt;
** Brewing beer with sampled microbes does not seem to work&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235097</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235097"/>
		<updated>2023-12-28T11:10:46Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
Level 0 is gained by first brewing a drinkable beer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can learn Beer Brewing Automation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;uv/&amp;gt; || Can identify microbe samples at a [[Chemistry Laboratory]]. (''Does not appear to work. Additional tech needed?'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate non-abundant microbe || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew beer &amp;lt;uv/&amp;gt; || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
* Isolating any given microbe with ''normal'' abundance for the first time gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the yeast test or beer results.&lt;br /&gt;
** Isolating a microbe with high abundance (* symbol) or introduce from a sample (+ symbol) does not give xp.&lt;br /&gt;
** Isolating a microbe that you have previously isolated gives no xp.&lt;br /&gt;
** A beer does not need to be drinkable to gain this xp.&lt;br /&gt;
* The first time brewing a drinkable beer with each isolated yeast gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the beer.&lt;br /&gt;
** You can gain both +1 for first isolating a yeast and +1 for brewing drinkable beer with it at the same time.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* Ways to gain XP at level 1 (isolating microbes no longer seems to work)&lt;br /&gt;
** Brewing beer with sampled microbes does not seem to work&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235096</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235096"/>
		<updated>2023-12-28T11:09:57Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can learn Beer Brewing Automation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;uv/&amp;gt; || Can identify microbe samples at a [[Chemistry Laboratory]]. (''Does not appear to work. Additional tech needed?'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate non-abundant microbe || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew beer &amp;lt;uv/&amp;gt; || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
* Isolating any given microbe with ''normal'' abundance for the first time gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the yeast test or beer results.&lt;br /&gt;
** Isolating a microbe with high abundance (* symbol) or introduce from a sample (+ symbol) does not give xp.&lt;br /&gt;
** Isolating a microbe that you have previously isolated gives no xp.&lt;br /&gt;
** A beer does not need to be drinkable to gain this xp.&lt;br /&gt;
* The first time brewing a drinkable beer with each isolated yeast gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the beer.&lt;br /&gt;
** You can gain both +1 for first isolating a yeast and +1 for brewing drinkable beer with it at the same time.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* Ways to gain XP at level 1 (isolating microbes no longer seems to work)&lt;br /&gt;
** Brewing beer with sampled microbes does not seem to work&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235095</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235095"/>
		<updated>2023-12-28T11:08:04Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can identify microbe samples at a [[Chemistry Laboratory]].&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;uv/&amp;gt; || &amp;lt;uv/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate non-abundant microbe || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew beer &amp;lt;uv/&amp;gt; || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
* Isolating any given microbe with ''normal'' abundance for the first time gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the yeast test or beer results.&lt;br /&gt;
** Isolating a microbe with high abundance (* symbol) or introduce from a sample (+ symbol) does not give xp.&lt;br /&gt;
** Isolating a microbe that you have previously isolated gives no xp.&lt;br /&gt;
** A beer does not need to be drinkable to gain this xp.&lt;br /&gt;
* The first time brewing a drinkable beer with each isolated yeast gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the beer.&lt;br /&gt;
** You can gain both +1 for first isolating a yeast and +1 for brewing drinkable beer with it at the same time.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* Ways to gain XP at level 1 (isolating microbes no longer seems to work)&lt;br /&gt;
** Brewing beer with sampled microbes does not seem to work&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235094</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=235094"/>
		<updated>2023-12-28T11:07:26Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can identify microbe samples at a [[Chemistry Laboratory]].&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;uv/&amp;gt; || &amp;lt;uv/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate non-abundant microbe || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew beer &amp;lt;uv/&amp;gt; || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
* Isolating any given microbe with ''normal'' abundance for the first time gives 1 xp.&lt;br /&gt;
** The xp is given upon examining the yeast test or beer results.&lt;br /&gt;
** Isolating a microbe with high abundance (* symbol) or introduce from a sample (+ symbol) does not give xp.&lt;br /&gt;
** Isolating a microbe that you have previously isolated gives no xp.&lt;br /&gt;
** A beer does not need to be drinkable to gain this xp.&lt;br /&gt;
* The first time brewing a drinkable beer with an isolated yeast gives an additional +1 xp for each yeast strain.&lt;br /&gt;
** The xp is given upon examining the beer.&lt;br /&gt;
** You can gain both +1 for first isolating a yeast and +1 for brewing drinkable beer with it at the same time.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* Ways to gain XP at level 1 (isolating microbes no longer seems to work)&lt;br /&gt;
** Brewing beer with sampled microbes does not seem to work&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Yeast-73&amp;diff=235046</id>
		<title>Yeast-73</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Yeast-73&amp;diff=235046"/>
		<updated>2023-12-27T23:02:41Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-73&lt;br /&gt;
|AlcCeiling=1421&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=40&lt;br /&gt;
|GlucoseFloor=14&lt;br /&gt;
|MaltFloor=95&lt;br /&gt;
|VitFloor=21-22&lt;br /&gt;
|VitCons=2&lt;br /&gt;
|Orange=17&lt;br /&gt;
|Banana=20&lt;br /&gt;
|Cherry=53&lt;br /&gt;
|Date=35&lt;br /&gt;
|Honey=20&lt;br /&gt;
|Nutmeg=104&lt;br /&gt;
|Cinnamon=20&lt;br /&gt;
|Grassy=20&lt;br /&gt;
|Nasty=357&lt;br /&gt;
|Bread=17&lt;br /&gt;
|Grapefruit=76&lt;br /&gt;
|Pear=473&lt;br /&gt;
|Blackberry=26&lt;br /&gt;
|Prune=44&lt;br /&gt;
|Jasmine=79&lt;br /&gt;
|Clove=388&lt;br /&gt;
|Vanilla=30&lt;br /&gt;
|Herbal=17&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Beer Description !! Recipe !! Creator !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|SAMPLE.&lt;br /&gt;
||X Wheat (Medium) @TIMER ||username  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Yeast-43&amp;diff=235045</id>
		<title>Yeast-43</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Yeast-43&amp;diff=235045"/>
		<updated>2023-12-27T23:01:42Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-43&lt;br /&gt;
|AlcCeiling=313&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=20&lt;br /&gt;
|GlucoseFloor=6&lt;br /&gt;
|MaltFloor=252&lt;br /&gt;
|VitFloor=54&lt;br /&gt;
|VitCons=4&lt;br /&gt;
|Orange=5&lt;br /&gt;
|Banana=3&lt;br /&gt;
|Cherry=10&lt;br /&gt;
|Date=3&lt;br /&gt;
|Honey=6&lt;br /&gt;
|Nutmeg=3&lt;br /&gt;
|Cinnamon=106&lt;br /&gt;
|Grassy=4&lt;br /&gt;
|Nasty=12&lt;br /&gt;
|Bread=25&lt;br /&gt;
|Grapefruit=15&lt;br /&gt;
|Pear=5&lt;br /&gt;
|Blackberry=10&lt;br /&gt;
|Prune=5&lt;br /&gt;
|Jasmine=3&lt;br /&gt;
|Clove=8&lt;br /&gt;
|Vanilla=3&lt;br /&gt;
|Herbal=26&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Beer Description !! Recipe !! Creator !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|SAMPLE.&lt;br /&gt;
||X Wheat (Medium) @TIMER ||username  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Yeast-64&amp;diff=235044</id>
		<title>Yeast-64</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Yeast-64&amp;diff=235044"/>
		<updated>2023-12-27T23:00:34Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-64&lt;br /&gt;
|AlcCeiling=873&lt;br /&gt;
|AlcThreshold=872&lt;br /&gt;
|GrowthRate=10&lt;br /&gt;
|GlucoseFloor=8&lt;br /&gt;
|MaltFloor=28&lt;br /&gt;
|VitFloor=117&lt;br /&gt;
|VitCons=3&lt;br /&gt;
|Orange=58&lt;br /&gt;
|Banana=17&lt;br /&gt;
|Cherry=8&lt;br /&gt;
|Date=15&lt;br /&gt;
|Honey=35&lt;br /&gt;
|Nutmeg=1318&lt;br /&gt;
|Cinnamon=9&lt;br /&gt;
|Grassy=10&lt;br /&gt;
|Nasty=80&lt;br /&gt;
|Bread=11&lt;br /&gt;
|Grapefruit=201&lt;br /&gt;
|Pear=201&lt;br /&gt;
|Blackberry=10&lt;br /&gt;
|Prune=132&lt;br /&gt;
|Jasmine=34&lt;br /&gt;
|Clove=9&lt;br /&gt;
|Vanilla=9&lt;br /&gt;
|Herbal=10&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Beer Description !! Recipe !! Creator !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|SAMPLE.&lt;br /&gt;
||X Wheat (Medium) @TIMER ||username  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Yeast-34&amp;diff=235043</id>
		<title>Yeast-34</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Yeast-34&amp;diff=235043"/>
		<updated>2023-12-27T22:59:46Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-34&lt;br /&gt;
|AlcCeiling=1026&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=20&lt;br /&gt;
|GlucoseFloor=10&lt;br /&gt;
|MaltFloor=22&lt;br /&gt;
|VitFloor=195&lt;br /&gt;
|VitCons=5&lt;br /&gt;
|Orange=69&lt;br /&gt;
|Banana=94&lt;br /&gt;
|Cherry=16&lt;br /&gt;
|Date=10&lt;br /&gt;
|Honey=22&lt;br /&gt;
|Nutmeg=33&lt;br /&gt;
|Cinnamon=40&lt;br /&gt;
|Grassy=14&lt;br /&gt;
|Nasty=12&lt;br /&gt;
|Bread=44&lt;br /&gt;
|Grapefruit=23&lt;br /&gt;
|Pear=65&lt;br /&gt;
|Blackberry=91&lt;br /&gt;
|Prune=130&lt;br /&gt;
|Jasmine=44&lt;br /&gt;
|Clove=33&lt;br /&gt;
|Vanilla=63&lt;br /&gt;
|Herbal=22&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Beer Description !! Recipe !! Creator !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|SAMPLE.&lt;br /&gt;
||X Wheat (Medium) @TIMER ||username  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Yeast-33&amp;diff=235042</id>
		<title>Yeast-33</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Yeast-33&amp;diff=235042"/>
		<updated>2023-12-27T22:58:28Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-33&lt;br /&gt;
|AlcCeiling=703&lt;br /&gt;
|AlcThreshold=702&lt;br /&gt;
|GrowthRate=10&lt;br /&gt;
|GlucoseFloor=5&lt;br /&gt;
|MaltFloor=33&lt;br /&gt;
|VitFloor=229-231&lt;br /&gt;
|VitCons=2&lt;br /&gt;
|Orange=10&lt;br /&gt;
|Banana=16&lt;br /&gt;
|Cherry=31&lt;br /&gt;
|Date=11&lt;br /&gt;
|Honey=28&lt;br /&gt;
|Nutmeg=21&lt;br /&gt;
|Cinnamon=11&lt;br /&gt;
|Grassy=14&lt;br /&gt;
|Nasty=17&lt;br /&gt;
|Bread=26&lt;br /&gt;
|Grapefruit=266&lt;br /&gt;
|Pear=11&lt;br /&gt;
|Blackberry=16&lt;br /&gt;
|Prune=7&lt;br /&gt;
|Jasmine=28&lt;br /&gt;
|Clove=12&lt;br /&gt;
|Vanilla=11&lt;br /&gt;
|Herbal=65&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Beer Description !! Recipe !! Creator !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|SAMPLE.&lt;br /&gt;
||X Wheat (Medium) @TIMER ||username  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Yeast-32&amp;diff=235041</id>
		<title>Yeast-32</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Yeast-32&amp;diff=235041"/>
		<updated>2023-12-27T22:56:31Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-32&lt;br /&gt;
|AlcCeiling=1421&lt;br /&gt;
|AlcThreshold=&lt;br /&gt;
|GrowthRate=40&lt;br /&gt;
|GlucoseFloor=10&lt;br /&gt;
|MaltFloor=44&lt;br /&gt;
|VitFloor=191-194&lt;br /&gt;
|VitCons=6&lt;br /&gt;
|Orange=29&lt;br /&gt;
|Banana=34&lt;br /&gt;
|Cherry=83&lt;br /&gt;
|Date=18&lt;br /&gt;
|Honey=170&lt;br /&gt;
|Nutmeg=18&lt;br /&gt;
|Cinnamon=609&lt;br /&gt;
|Grassy=31&lt;br /&gt;
|Nasty=18&lt;br /&gt;
|Bread=67&lt;br /&gt;
|Grapefruit=94&lt;br /&gt;
|Pear=30&lt;br /&gt;
|Blackberry=88&lt;br /&gt;
|Prune=17&lt;br /&gt;
|Jasmine=44&lt;br /&gt;
|Clove=21&lt;br /&gt;
|Vanilla=41&lt;br /&gt;
|Herbal=4263&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Beer Description !! Recipe !! Creator !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|SAMPLE.&lt;br /&gt;
||X Wheat (Medium) @TIMER ||username  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Yeast-27&amp;diff=235040</id>
		<title>Yeast-27</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Yeast-27&amp;diff=235040"/>
		<updated>2023-12-27T22:55:00Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-27&lt;br /&gt;
|AlcCeiling=1008&lt;br /&gt;
|AlcThreshold=1007&lt;br /&gt;
|GrowthRate=40&lt;br /&gt;
|GlucoseFloor=1&lt;br /&gt;
|MaltFloor=119&lt;br /&gt;
|VitFloor=219-222&lt;br /&gt;
|VitCons=1&lt;br /&gt;
|Orange=21&lt;br /&gt;
|Banana=17&lt;br /&gt;
|Cherry=24&lt;br /&gt;
|Date=42&lt;br /&gt;
|Honey=13&lt;br /&gt;
|Nutmeg=24&lt;br /&gt;
|Cinnamon=215&lt;br /&gt;
|Grassy=13&lt;br /&gt;
|Nasty=24&lt;br /&gt;
|Bread=17&lt;br /&gt;
|Grapefruit=18&lt;br /&gt;
|Pear=756&lt;br /&gt;
|Blackberry=28&lt;br /&gt;
|Prune=56&lt;br /&gt;
|Jasmine=62&lt;br /&gt;
|Clove=13&lt;br /&gt;
|Vanilla=24&lt;br /&gt;
|Herbal=27&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Beer Description !! Recipe !! Creator !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|SAMPLE.&lt;br /&gt;
||X Wheat (Medium) @TIMER ||username  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Yeast-09&amp;diff=235038</id>
		<title>Yeast-09</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Yeast-09&amp;diff=235038"/>
		<updated>2023-12-27T22:54:18Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-09&lt;br /&gt;
|AlcCeiling=698&lt;br /&gt;
|AlcThreshold=697&lt;br /&gt;
|GrowthRate=20&lt;br /&gt;
|GlucoseFloor=7&lt;br /&gt;
|MaltFloor=63&lt;br /&gt;
|VitFloor=242&lt;br /&gt;
|VitCons=7&lt;br /&gt;
|Orange=417&lt;br /&gt;
|Banana=79&lt;br /&gt;
|Cherry=29&lt;br /&gt;
|Date=8&lt;br /&gt;
|Honey=27&lt;br /&gt;
|Nutmeg=18&lt;br /&gt;
|Cinnamon=15&lt;br /&gt;
|Grassy=12&lt;br /&gt;
|Nasty=8&lt;br /&gt;
|Bread=15&lt;br /&gt;
|Grapefruit=8&lt;br /&gt;
|Pear=6&lt;br /&gt;
|Blackberry=9&lt;br /&gt;
|Prune=12&lt;br /&gt;
|Jasmine=8&lt;br /&gt;
|Clove=8&lt;br /&gt;
|Vanilla=33&lt;br /&gt;
|Herbal=22&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Beer Description !! Recipe !! Creator !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|SAMPLE.&lt;br /&gt;
||X Wheat (Medium) @TIMER ||username  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Yeast-01&amp;diff=235037</id>
		<title>Yeast-01</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Yeast-01&amp;diff=235037"/>
		<updated>2023-12-27T22:53:22Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yeast|Microbe=Y-01&lt;br /&gt;
|AlcCeiling=351&lt;br /&gt;
|AlcThreshold=350&lt;br /&gt;
|GrowthRate=40&lt;br /&gt;
|GlucoseFloor=1&lt;br /&gt;
|MaltFloor=234&lt;br /&gt;
|VitFloor=214&lt;br /&gt;
|VitCons=7&lt;br /&gt;
|Orange=10&lt;br /&gt;
|Banana=96&lt;br /&gt;
|Cherry=17&lt;br /&gt;
|Date=264&lt;br /&gt;
|Honey=12&lt;br /&gt;
|Nutmeg=5&lt;br /&gt;
|Cinnamon=3&lt;br /&gt;
|Grassy=4&lt;br /&gt;
|Nasty=8&lt;br /&gt;
|Bread=7&lt;br /&gt;
|Grapefruit=10&lt;br /&gt;
|Pear=49&lt;br /&gt;
|Blackberry=1053&lt;br /&gt;
|Prune=21&lt;br /&gt;
|Jasmine=9&lt;br /&gt;
|Clove=5&lt;br /&gt;
|Vanilla=24&lt;br /&gt;
|Herbal=9&lt;br /&gt;
|Comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Beer Description !! Recipe !! Creator !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|SAMPLE.&lt;br /&gt;
||X Wheat (Medium) @TIMER ||username  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=234704</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=234704"/>
		<updated>2023-12-25T11:21:24Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can identify microbe samples at a [[Chemistry Laboratory]].&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;uv/&amp;gt; || &amp;lt;uv/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate non-abundant microbe || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew beer &amp;lt;uv/&amp;gt; || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
* Isolating a microbe with ''normal'' abundance appears to give 1 xp point.&lt;br /&gt;
* Isolating a microbe with high abundance (* symbol) did not give xp.&lt;br /&gt;
* Isolating a microbe that you have previously isolated gives 0 xp.&lt;br /&gt;
* Isolating a microbe that was introduced from a sample (+ symbol) did not give xp.&lt;br /&gt;
* Brewing beer using a previously unused, isolated yeast gave +1 xp at both level 0 and level 1&lt;br /&gt;
** The xp was given upon examining the beer.&lt;br /&gt;
** Brewing beer using the same isolated yeast as a previous beer did not did xp.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
** Undrinkable beer from a previously unused yeast gave 0 xp.&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* Ways to gain XP at level 1 (isolating microbes no longer seems to work)&lt;br /&gt;
** Brewing beer with sampled microbes does not seem to work&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=234699</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=234699"/>
		<updated>2023-12-25T07:22:04Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can identify microbe samples at a [[Chemistry Laboratory]].&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;uv/&amp;gt; || &amp;lt;uv/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate non-abundant microbe || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew beer &amp;lt;uv/&amp;gt; || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
* Isolating a microbe with ''normal'' abundance appears to give 1 xp point.&lt;br /&gt;
* Isolating a microbe with high abundance (* symbol) did not give xp.&lt;br /&gt;
* Isolating a microbe that you have previously isolated gives 0 xp.&lt;br /&gt;
* Isolating a microbe that was introduced from a sample (+ symbol) did not give xp.&lt;br /&gt;
* Brewing beer using a previously unused, isolated yeast gave +1 xp at both level 0 and level 1&lt;br /&gt;
** The xp was given upon examining the beer.&lt;br /&gt;
** Brewing beer using the same isolated yeast as a previous beer did not did xp.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
** Does the beer need to be drinkable?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* Ways to gain XP at level 1 (isolating microbes no longer seems to work)&lt;br /&gt;
** Brewing beer with sampled microbes does not seem to work&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=234698</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=234698"/>
		<updated>2023-12-25T07:21:38Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can identify microbe samples at a [[Chemistry Laboratory]].&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;uv/&amp;gt; || &amp;lt;uv/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate non-abundant microbe || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brew beer &amp;lt;uv/&amp;gt; || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
* Isolating a microbe with ''normal'' abundance appears to give 1 xp point.&lt;br /&gt;
* Isolating a microbe with high abundance (* symbol) did not give xp.&lt;br /&gt;
* Isolating a microbe that you have previously isolated gives 0 xp.&lt;br /&gt;
* Isolating a microbe that was introduced from a sample (+ symbol) did not give xp.&lt;br /&gt;
* Brewing beer using a previously unused, isolated yeast gave +1 xp at both level 0 and level 1&lt;br /&gt;
** Brewing beer using the same isolated yeast as a previous beer did not did xp.&lt;br /&gt;
** Brewing beer with additional microbes (but the same leading yeast) did not give xp.&lt;br /&gt;
** Does the yeast need to be isolated, or is it enough that the leading yeast was not previously used?&lt;br /&gt;
** Does the beer need to be drinkable?&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* Ways to gain XP at level 1 (isolating microbes no longer seems to work)&lt;br /&gt;
** Brewing beer with sampled microbes does not seem to work&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=234692</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=234692"/>
		<updated>2023-12-25T03:59:21Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can identify microbe samples at a [[Chemistry Laboratory]].&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;uv/&amp;gt; || &amp;lt;uv/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate non-abundant microbe || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;uv/&amp;gt; || &amp;lt;uv/&amp;gt; || &amp;lt;uv/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
* Isolating a microbe with ''normal'' abundance appears to give 1 xp point.&lt;br /&gt;
* Isolating a microbe with high abundance (* symbol) did not give xp.&lt;br /&gt;
* Isolating a microbe that you have previously isolated gives 0 xp.&lt;br /&gt;
* Isolating a microbe that was introduced from a sample (+ symbol) did not give xp.&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* Ways to gain XP at level 1 (isolating microbes no longer seems to work)&lt;br /&gt;
** Brewing beer with sampled microbes does not seem to work&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=234691</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=234691"/>
		<updated>2023-12-25T03:56:56Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can identify microbe samples at a [[Chemistry Laboratory]].&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;uv/&amp;gt; || &amp;lt;uv/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate a non-abundant microbe new to you || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;uv/&amp;gt; || &amp;lt;uv/&amp;gt; || &amp;lt;uv/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
* Isolating a microbe with ''normal'' abundance appears to give 1 xp point.&lt;br /&gt;
* Isolating a microbe with high abundance (* symbol) did not give xp.&lt;br /&gt;
* Isolating a microbe that was introduced from a sample (+ symbol) did not give xp.&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* Ways to gain XP at level 1 (isolating microbes no longer seems to work)&lt;br /&gt;
** Brewing beer with sampled microbes does not seem to work&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=234679</id>
		<title>Skill/Beer Brewing Science</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Beer_Brewing_Science&amp;diff=234679"/>
		<updated>2023-12-25T00:58:15Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillGroup|name=Beer Brewing Science|discipline=}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20  || Can collect microbe samples.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || Can identify microbe samples at a [[Chemistry Laboratory]].&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;uv/&amp;gt; || &amp;lt;uv/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value !! Lvl 1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Isolate a non-abundant microbe || 1 || &amp;lt;uv/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;uv/&amp;gt; || &amp;lt;uv/&amp;gt; || &amp;lt;uv/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All of this is still under research, take with a grain of salt and help validate results&lt;br /&gt;
&lt;br /&gt;
Beer Brewing Science is mainly concerned with the study and application of microbes that affect the beer brewing process. At level 1, you are able to collect microbe samples with a [[Sample Tube]] (24 made in 90 sec. with one [[Normal Glass]] at [[Glazier's Bench]]. You can then schedule those samples to be added to a beer as with other ingredients.&lt;br /&gt;
&lt;br /&gt;
* Isolating a microbe with ''normal'' abundance appears to give 1 xp point.&lt;br /&gt;
* Isolating a microbe with high abundance (* symbol) did not give xp.&lt;br /&gt;
* Isolating a microbe that was introduced from a sample (+ symbol) did not give xp.&lt;br /&gt;
&lt;br /&gt;
Knowns&lt;br /&gt;
* 24 sample tubes made at Glazier's bench, tube appears to be consumed upon use&lt;br /&gt;
* Can obtain sample from failed beer&lt;br /&gt;
* Can obtain sample from successful beer, but you choose between the beer and the sample after viewing the report&lt;br /&gt;
* Can &amp;quot;resample&amp;quot;, you can get a new sample from a brew where the microbe was introduced via sample, which should allow perpetuating/farming&lt;br /&gt;
* Cannot obtain sample from yeast test&lt;br /&gt;
* Microbe probably does not have to be abundant, few random grabs so far suggest abundant might just result in more microbes (i.e. good spot for farming)&lt;br /&gt;
* Samples taken from open kettle beers produced up to 13 samples from a tube, with a different group of 8-10 microbes in each sample.&lt;br /&gt;
** Sampling a beer made solely with introduced microbes produces a sample of the same microbes again.&lt;br /&gt;
* The name on the sample is determined by the avatar who ''examined'' the brew, not who brewed it, sealed it, or collected the sample.&lt;br /&gt;
* You can schedule a microbe sample to be added like an ingredient before you begin brewing&lt;br /&gt;
** It appears to be for timing in the fermentation phase, however, as you can select 0-2400 seconds&lt;br /&gt;
** It appears if you seal the kettle before the scheduled microbe, the microbe is still introduced&lt;br /&gt;
** WARNING (8/12/2023) The timer/prompt appears to be backwards, it asks for how many seconds remaining you want to add it, but then actually subtracts that from 2400&lt;br /&gt;
** There does not appear to be a button to add a microbe manually during fermentation phase, automation may be the only method&lt;br /&gt;
** [[Sample Tube]] are NOT returned when you use the last one&lt;br /&gt;
* Microbe seems to function the same as it would naturally, I ran a recipe and it made the beer BeerCalc said it would&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unknowns&lt;br /&gt;
* Range of microbes per sample or how to affect it (observed 1,3,10,13 so far)&lt;br /&gt;
** Anecdotal evidence from Phoenixcwu and Nyasara suggest that high vitamin/high sugar results produce more samples (I got 13 with a cloying, vitamin-laden beer)&lt;br /&gt;
* Ways to gain XP at level 1 (isolating microbes no longer seems to work)&lt;br /&gt;
** Brewing beer with sampled microbes does not seem to work&lt;br /&gt;
* What, if any effect, does scheduled time and seal time have? I brewed the same beer twice, but with completely opposite &amp;quot;add the microbe&amp;quot; time schedules and got the _exact_ same beer&lt;br /&gt;
* My (Nyasara) first sample was numbered #591. I am pretty sure I had not run that many kettles yet, where is that number coming from?&lt;br /&gt;
** I have also seen numbers skip, perhaps the number is global&lt;br /&gt;
** Each avatar appears to start with a random number, and numbers proceed sequentially from there. E.g. Tamutnefret#543 was followed by Tamutnefret#544 to #554, then Pameow#11 (for a beer examined by Pameow but sample collected by Tamutnefret), then Tamutnefret#555 to #567.&lt;br /&gt;
&lt;br /&gt;
The benefits table below is for automation, not science, but I don't know how to change that&lt;br /&gt;
{{SkillBenefitsTable}}&lt;br /&gt;
{{SkillXPTable}}&lt;br /&gt;
&lt;br /&gt;
{{#set: Is generated=True}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Template:TestsBody&amp;diff=234678</id>
		<title>Template:TestsBody</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Template:TestsBody&amp;diff=234678"/>
		<updated>2023-12-25T00:48:17Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SidebarDiscipline10|#e5c18a|Body|1&lt;br /&gt;
|2|[[Exploration]]|1&lt;br /&gt;
|?|[[Test of Isis' Bounty]]|1&lt;br /&gt;
|2|[[Test of the Acrobat]]|1&lt;br /&gt;
|?|[[Test of the Banquet]]|0&lt;br /&gt;
|2|[[Test of the Bedouin]]|1&lt;br /&gt;
|6|[[Test of the Oyster Catcher]]|1&lt;br /&gt;
|?|[[Test of the Ritual Tattoo]]|1&lt;br /&gt;
|2|[[Test of the Singing Cicada]]|1&lt;br /&gt;
|?|[[The Venery]]|0&lt;br /&gt;
|?|[[Path of the Pilgrim]]|1&lt;br /&gt;
|?|[[Test of Atlas]]|0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Template:TestsThought&amp;diff=234677</id>
		<title>Template:TestsThought</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Template:TestsThought&amp;diff=234677"/>
		<updated>2023-12-25T00:47:45Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SidebarDiscipline9|#8ac5e5|Thought|-1&lt;br /&gt;
|13|[[Puzzle in the Night Sky]]|1&lt;br /&gt;
|23|[[Test of Octec's Ghost]]|1&lt;br /&gt;
|2|[[Balance of Goods]]|1&lt;br /&gt;
|2|[[Test of Judgment]]|0&lt;br /&gt;
|15|[[Test of Alchemists Rune]]|0&lt;br /&gt;
|15|[[Test of Hexaglyphs]]|0&lt;br /&gt;
|20|[[Test of the Empty Hand]]|0&lt;br /&gt;
|5|[[Test of the Pathmaker]]|0&lt;br /&gt;
|13|[[Test of the Tomb of the Immortal]]|1&lt;br /&gt;
|20|[[Test of Set's Ladder]]|1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Firepit&amp;diff=234038</id>
		<title>Firepit</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Firepit&amp;diff=234038"/>
		<updated>2023-12-19T07:25:31Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Firepit&lt;br /&gt;
| image        = Stoking.png&lt;br /&gt;
| location     = [[Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 1}}&lt;br /&gt;
| material1    = [[requires::Firebricks]]&lt;br /&gt;
| qty1         = 40&lt;br /&gt;
| material2    = [[requires::Slate]]&lt;br /&gt;
| qty2         = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Warning: USING firepits causes Soot [[Pollution]]. Holy Moly.'''&lt;br /&gt;
&lt;br /&gt;
A '''firepit''' allows for the safe burning of [[wood]] with the help of [[flint]] and [[tinder]] to start the fire. The residue of a firepit is [[charcoal]]. [[Fish]] and [[vegetables]] can be [[Grilled Food|grilled]] over the fire. Additionally, some items can be burned in a firepit to produce [[ash]] or [[lime]]. &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned the [[Pyrolysis]] tech and {{RequireSkill | Pyrolysis | 1}}. The [[Carving]] skill is also required for Tinder.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 40 [[requires::Firebricks]]&lt;br /&gt;
* 80 [[requires::Slate]]&lt;br /&gt;
&lt;br /&gt;
Built Outside (Self &amp;gt; Projects &amp;gt; Charcoal).&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
The Firepit can be upgraded to take [[Long Sharp Stick]]s as well as Sharpened Sticks for grilling food. This lets you grill 75 vegetables or fish at a time.&lt;br /&gt;
This upgrade costs:&lt;br /&gt;
* 2 [[Bolt]]&lt;br /&gt;
* 5 [[Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Produce [[produces::Charcoal]] from 200 [[Wood]].&lt;br /&gt;
* Add up to 20 of each type of [[Fish]] and [[Vegetables]], except [[Leeks]], to produce [[produces::Grilled Cucumbers]], [[produces::Grilled Cabbage]], [[produces::Grilled Carrots]], [[produces::Grilled Garlic]], [[produces::Grilled Onions]], [[produces::Grilled Peppers]], [[produces::Grilled Watermelons]], [[produces::Grilled Fish]], and [[produces::Grilled Eggplant]].  You will need a [[Sharpened Stick]] for each type of food being grilled.&lt;br /&gt;
* Add up to 100 [[Leeks]], 100 [[Dried Flax]], and/or 100 [[Dried Papyrus]] to produce [[produces::Ash]].&lt;br /&gt;
* Add up to 100 [[Limestone]] to produce [[produces::Lime]]. &lt;br /&gt;
&lt;br /&gt;
=== Starting the fire ===&lt;br /&gt;
&lt;br /&gt;
You need 1 [[Flint]], 1 [[Tinder]], and 200 [[Wood]] to start the fire. '''Note that if you intend to grill food, you need to add it to the fire BEFORE you light it.''' The flint is not consumed.&lt;br /&gt;
&lt;br /&gt;
Each attempt to light a fire can:&lt;br /&gt;
&lt;br /&gt;
* Succeed;&lt;br /&gt;
* Fail - you can try again immediately;&lt;br /&gt;
* Fail and consume the [[Tinder]] - you will need to add more before trying again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earn 1 [[Pyrolysis]] xp when lit. Earn another 12 xp once the flame goes out (Only confirmed when also adding 20 Grilled Onions)&lt;br /&gt;
=== Stoking the fire ===&lt;br /&gt;
&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[Grilled Food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14–15 seconds. This period is a stoking phase. You must stoke the fire exactly once during this entire brightening sequence, and preferably before it goes from white -&amp;gt; yellow. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage.  Be careful you stoke the fire only once over the ''entire'' brightening sequence, otherwise it will quickly smolder the fire, decreasing the fire burn time by 6 minutes than if it slowly smoldered out. If you do not stoke the fire in time, it will slowly &amp;quot;smouldering out&amp;quot; over a period of 6 teppy minutes.&lt;br /&gt;
&lt;br /&gt;
===Stoking Tutorial Video===&lt;br /&gt;
&amp;lt;youtube&amp;gt;a3TrzmiTJkI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* '''Smouldering out:''' The fire has gone out and the firepit is cooling. This stage takes approximately '''6 Teppy Minutes''' (About 6:34 real time). You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
== Other Tips ==&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is important not to panic—the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color—long stretches of orange—a solid few seconds of yellow—the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange—and after staring at orange for so long—the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main—so you can keep track of how many stokes you've done—and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
* ''Stoking a single time results in a firepit turning 100 dried flax into 12 ash instead of 11. - Xaxyx''&lt;br /&gt;
&lt;br /&gt;
=== Half-an-Eye Stoking Method ===&lt;br /&gt;
You can use the (pinned) firepit menu to help you track whether you've already stoked that cycle. This method allows you to keep half an eye on the firepit instead of watching like a hawk for the fire to change color. &lt;br /&gt;
&lt;br /&gt;
Starting the fire:&lt;br /&gt;
#Light the firepit and pin the menu. The menu should show an option to &amp;quot;Stoke the Fire&amp;quot; with your [[Iron Poker]] or [[Sharpened Stick]].&lt;br /&gt;
#Wait for the first time the fire turns white hot or yellow. '''Click''' the &amp;quot;Stoke&amp;quot; action, and notice that the &amp;quot;Stoke&amp;quot; menu item disappears.&lt;br /&gt;
#The next time you see that the fire is deep orange, click on an empty spot in the pinned menu so that the &amp;quot;Stoke&amp;quot; menu item reappears. &lt;br /&gt;
&lt;br /&gt;
Now that the fire is started, you only have to worry about the stoke cycle twice:&lt;br /&gt;
*If you look at the fire and see that it's dark orange, then click the pinned menu to make sure that the &amp;quot;Stoke&amp;quot; menu item is visible. &lt;br /&gt;
*If you look at the fire and see that it's yellow or white, check the pinned menu. It will be in one of two states: &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is available, click it. &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is '''not''' there, '''do not''' click anywhere on the menu. Now you can keep half an eye on the fire until it turns orange again. &lt;br /&gt;
&lt;br /&gt;
In both cases, make sure to click the menu instead of using the [[Hotkey]] to stoke the fire.&lt;br /&gt;
&lt;br /&gt;
== Yield ==&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
=== Optimal load ===&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
=== Sample yields ===&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods. This assumes that fires are allowed to smolder out naturally; prematurely stoking the fire out incurs about a 5-minute penalty.&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=5&lt;br /&gt;
|-&lt;br /&gt;
! stoking time (teppyminutes) !! charcoal !! lime from 96 limestone !! ash from 100 dried flax !! ash from 80 leeks !! ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| -5 (stoking prematurely near beginning) || 15 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 38&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 44&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 59&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 &amp;lt;v/&amp;gt; || 30 &amp;lt;v/&amp;gt; || 25 &amp;lt;uv/&amp;gt; || 10 &amp;lt;v/&amp;gt; || 80 &amp;lt;v/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 66 &amp;lt;v/&amp;gt; || 61 &amp;lt;v/&amp;gt; || 31 &amp;lt;v/&amp;gt; || 26 &amp;lt;v/&amp;gt; || 10 &amp;lt;v/&amp;gt; || 84 &amp;lt;v/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
=== Yield Formula ===&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( (2t)^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved to the Discussion page)&lt;br /&gt;
&lt;br /&gt;
There is good yield above 60 minutes stoking time.  I just completed 80 minutes on two fire pits. Neither pit was complete.  I couldn't take it anymore.  Each pit yielded: 98 Ash, 59 Charcoal and 32 Lime from 100 papy, 80 leeks, 96 Limestone and 200 wood. /Hapu&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Firepit&amp;diff=234037</id>
		<title>Firepit</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Firepit&amp;diff=234037"/>
		<updated>2023-12-19T07:22:56Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Yield Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Firepit&lt;br /&gt;
| image        = Stoking.png&lt;br /&gt;
| location     = [[Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 1}}&lt;br /&gt;
| material1    = [[requires::Firebricks]]&lt;br /&gt;
| qty1         = 40&lt;br /&gt;
| material2    = [[requires::Slate]]&lt;br /&gt;
| qty2         = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Warning: USING firepits causes Soot [[Pollution]]. Holy Moly.'''&lt;br /&gt;
&lt;br /&gt;
A '''firepit''' allows for the safe burning of [[wood]] with the help of [[flint]] and [[tinder]] to start the fire. The residue of a firepit is [[charcoal]]. [[Fish]] and [[vegetables]] can be [[Grilled Food|grilled]] over the fire. Additionally, some items can be burned in a firepit to produce [[ash]] or [[lime]]. &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned the [[Pyrolysis]] tech and {{RequireSkill | Pyrolysis | 1}}. The [[Carving]] skill is also required for Tinder.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 40 [[requires::Firebricks]]&lt;br /&gt;
* 80 [[requires::Slate]]&lt;br /&gt;
&lt;br /&gt;
Built Outside (Self &amp;gt; Projects &amp;gt; Charcoal).&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
The Firepit can be upgraded to take [[Long Sharp Stick]]s as well as Sharpened Sticks for grilling food. This lets you grill 75 vegetables or fish at a time.&lt;br /&gt;
This upgrade costs:&lt;br /&gt;
* 2 [[Bolt]]&lt;br /&gt;
* 5 [[Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Produce [[produces::Charcoal]] from 200 [[Wood]].&lt;br /&gt;
* Add up to 20 of each type of [[Fish]] and [[Vegetables]], except [[Leeks]], to produce [[produces::Grilled Cucumbers]], [[produces::Grilled Cabbage]], [[produces::Grilled Carrots]], [[produces::Grilled Garlic]], [[produces::Grilled Onions]], [[produces::Grilled Peppers]], [[produces::Grilled Watermelons]], [[produces::Grilled Fish]], and [[produces::Grilled Eggplant]].  You will need a [[Sharpened Stick]] for each type of food being grilled.&lt;br /&gt;
* Add up to 100 [[Leeks]], 100 [[Dried Flax]], and/or 100 [[Dried Papyrus]] to produce [[produces::Ash]].&lt;br /&gt;
* Add up to 100 [[Limestone]] to produce [[produces::Lime]]. &lt;br /&gt;
&lt;br /&gt;
=== Starting the fire ===&lt;br /&gt;
&lt;br /&gt;
You need 1 [[Flint]], 1 [[Tinder]], and 200 [[Wood]] to start the fire. '''Note that if you intend to grill food, you need to add it to the fire BEFORE you light it.''' The flint is not consumed.&lt;br /&gt;
&lt;br /&gt;
Each attempt to light a fire can:&lt;br /&gt;
&lt;br /&gt;
* Succeed;&lt;br /&gt;
* Fail - you can try again immediately;&lt;br /&gt;
* Fail and consume the [[Tinder]] - you will need to add more before trying again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earn 1 [[Pyrolysis]] xp when lit. Earn another 12 xp once the flame goes out (Only confirmed when also adding 20 Grilled Onions)&lt;br /&gt;
=== Stoking the fire ===&lt;br /&gt;
&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[Grilled Food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14–15 seconds. This period is a stoking phase. You must stoke the fire exactly once during this entire brightening sequence, and preferably before it goes from white -&amp;gt; yellow. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage.  Be careful you stoke the fire only once over the ''entire'' brightening sequence, otherwise it will quickly smolder the fire, decreasing the fire burn time by 6 minutes than if it slowly smoldered out. If you do not stoke the fire in time, it will slowly &amp;quot;smouldering out&amp;quot; over a period of 6 teppy minutes.&lt;br /&gt;
&lt;br /&gt;
===Stoking Tutorial Video===&lt;br /&gt;
&amp;lt;youtube&amp;gt;a3TrzmiTJkI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* '''Smouldering out:''' The fire has gone out and the firepit is cooling. This stage takes approximately '''6 Teppy Minutes''' (About 6:34 real time). You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
== Other Tips ==&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is important not to panic—the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color—long stretches of orange—a solid few seconds of yellow—the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange—and after staring at orange for so long—the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main—so you can keep track of how many stokes you've done—and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
* ''Stoking a single time results in a firepit turning 100 dried flax into 12 ash instead of 11. - Xaxyx''&lt;br /&gt;
&lt;br /&gt;
=== Half-an-Eye Stoking Method ===&lt;br /&gt;
You can use the (pinned) firepit menu to help you track whether you've already stoked that cycle. This method allows you to keep half an eye on the firepit instead of watching like a hawk for the fire to change color. &lt;br /&gt;
&lt;br /&gt;
Starting the fire:&lt;br /&gt;
#Light the firepit and pin the menu. The menu should show an option to &amp;quot;Stoke the Fire&amp;quot; with your [[Iron Poker]] or [[Sharpened Stick]].&lt;br /&gt;
#Wait for the first time the fire turns white hot or yellow. '''Click''' the &amp;quot;Stoke&amp;quot; action, and notice that the &amp;quot;Stoke&amp;quot; menu item disappears.&lt;br /&gt;
#The next time you see that the fire is deep orange, click on an empty spot in the pinned menu so that the &amp;quot;Stoke&amp;quot; menu item reappears. &lt;br /&gt;
&lt;br /&gt;
Now that the fire is started, you only have to worry about the stoke cycle twice:&lt;br /&gt;
*If you look at the fire and see that it's dark orange, then click the pinned menu to make sure that the &amp;quot;Stoke&amp;quot; menu item is visible. &lt;br /&gt;
*If you look at the fire and see that it's yellow or white, check the pinned menu. It will be in one of two states: &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is available, click it. &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is '''not''' there, '''do not''' click anywhere on the menu. Now you can keep half an eye on the fire until it turns orange again. &lt;br /&gt;
&lt;br /&gt;
In both cases, make sure to click the menu instead of using the [[Hotkey]] to stoke the fire.&lt;br /&gt;
&lt;br /&gt;
== Yield ==&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
=== Optimal load ===&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
=== Sample yields ===&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods. This assumes that fires are allowed to smolder out naturally; prematurely stoking the fire out incurs about a 5-minute penalty.&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=5&lt;br /&gt;
|-&lt;br /&gt;
! stoking time (teppyminutes) !! charcoal !! lime from 96 limestone !! ash from 100 dried flax !! ash from 80 leeks !! ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| -5 (stoking prematurely near beginning) || 15 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 38&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 44&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 59&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 &amp;lt;v/&amp;gt; || 30 &amp;lt;v/&amp;gt; || 25 &amp;lt;uv/&amp;gt; || 10 &amp;lt;v/&amp;gt; || 80 &amp;lt;v/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 66 &amp;lt;v/&amp;gt; || 61 &amp;lt;v/&amp;gt; || 31 &amp;lt;v/&amp;gt; || 26 &amp;lt;v/&amp;gt; || 10 &amp;lt;v/&amp;gt; || 84 &amp;lt;v/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
''(Discussion of possible deviations from the formula/table moved to Discussion page.)''&lt;br /&gt;
&lt;br /&gt;
=== Yield Formula ===&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( (2t)^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved to the Discussion page)&lt;br /&gt;
&lt;br /&gt;
There is good yield above 60 minutes stoking time.  I just completed 80 minutes on two fire pits. Neither pit was complete.  I couldn't take it anymore.  Each pit yielded: 98 Ash, 59 Charcoal and 32 Lime from 100 papy, 80 leeks, 96 Limestone and 200 wood. /Hapu&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Firepit&amp;diff=234036</id>
		<title>Firepit</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Firepit&amp;diff=234036"/>
		<updated>2023-12-19T07:21:14Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Sample yields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Firepit&lt;br /&gt;
| image        = Stoking.png&lt;br /&gt;
| location     = [[Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 1}}&lt;br /&gt;
| material1    = [[requires::Firebricks]]&lt;br /&gt;
| qty1         = 40&lt;br /&gt;
| material2    = [[requires::Slate]]&lt;br /&gt;
| qty2         = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Warning: USING firepits causes Soot [[Pollution]]. Holy Moly.'''&lt;br /&gt;
&lt;br /&gt;
A '''firepit''' allows for the safe burning of [[wood]] with the help of [[flint]] and [[tinder]] to start the fire. The residue of a firepit is [[charcoal]]. [[Fish]] and [[vegetables]] can be [[Grilled Food|grilled]] over the fire. Additionally, some items can be burned in a firepit to produce [[ash]] or [[lime]]. &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned the [[Pyrolysis]] tech and {{RequireSkill | Pyrolysis | 1}}. The [[Carving]] skill is also required for Tinder.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 40 [[requires::Firebricks]]&lt;br /&gt;
* 80 [[requires::Slate]]&lt;br /&gt;
&lt;br /&gt;
Built Outside (Self &amp;gt; Projects &amp;gt; Charcoal).&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
The Firepit can be upgraded to take [[Long Sharp Stick]]s as well as Sharpened Sticks for grilling food. This lets you grill 75 vegetables or fish at a time.&lt;br /&gt;
This upgrade costs:&lt;br /&gt;
* 2 [[Bolt]]&lt;br /&gt;
* 5 [[Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Produce [[produces::Charcoal]] from 200 [[Wood]].&lt;br /&gt;
* Add up to 20 of each type of [[Fish]] and [[Vegetables]], except [[Leeks]], to produce [[produces::Grilled Cucumbers]], [[produces::Grilled Cabbage]], [[produces::Grilled Carrots]], [[produces::Grilled Garlic]], [[produces::Grilled Onions]], [[produces::Grilled Peppers]], [[produces::Grilled Watermelons]], [[produces::Grilled Fish]], and [[produces::Grilled Eggplant]].  You will need a [[Sharpened Stick]] for each type of food being grilled.&lt;br /&gt;
* Add up to 100 [[Leeks]], 100 [[Dried Flax]], and/or 100 [[Dried Papyrus]] to produce [[produces::Ash]].&lt;br /&gt;
* Add up to 100 [[Limestone]] to produce [[produces::Lime]]. &lt;br /&gt;
&lt;br /&gt;
=== Starting the fire ===&lt;br /&gt;
&lt;br /&gt;
You need 1 [[Flint]], 1 [[Tinder]], and 200 [[Wood]] to start the fire. '''Note that if you intend to grill food, you need to add it to the fire BEFORE you light it.''' The flint is not consumed.&lt;br /&gt;
&lt;br /&gt;
Each attempt to light a fire can:&lt;br /&gt;
&lt;br /&gt;
* Succeed;&lt;br /&gt;
* Fail - you can try again immediately;&lt;br /&gt;
* Fail and consume the [[Tinder]] - you will need to add more before trying again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earn 1 [[Pyrolysis]] xp when lit. Earn another 12 xp once the flame goes out (Only confirmed when also adding 20 Grilled Onions)&lt;br /&gt;
=== Stoking the fire ===&lt;br /&gt;
&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[Grilled Food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14–15 seconds. This period is a stoking phase. You must stoke the fire exactly once during this entire brightening sequence, and preferably before it goes from white -&amp;gt; yellow. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage.  Be careful you stoke the fire only once over the ''entire'' brightening sequence, otherwise it will quickly smolder the fire, decreasing the fire burn time by 6 minutes than if it slowly smoldered out. If you do not stoke the fire in time, it will slowly &amp;quot;smouldering out&amp;quot; over a period of 6 teppy minutes.&lt;br /&gt;
&lt;br /&gt;
===Stoking Tutorial Video===&lt;br /&gt;
&amp;lt;youtube&amp;gt;a3TrzmiTJkI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* '''Smouldering out:''' The fire has gone out and the firepit is cooling. This stage takes approximately '''6 Teppy Minutes''' (About 6:34 real time). You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
== Other Tips ==&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is important not to panic—the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color—long stretches of orange—a solid few seconds of yellow—the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange—and after staring at orange for so long—the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main—so you can keep track of how many stokes you've done—and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
* ''Stoking a single time results in a firepit turning 100 dried flax into 12 ash instead of 11. - Xaxyx''&lt;br /&gt;
&lt;br /&gt;
=== Half-an-Eye Stoking Method ===&lt;br /&gt;
You can use the (pinned) firepit menu to help you track whether you've already stoked that cycle. This method allows you to keep half an eye on the firepit instead of watching like a hawk for the fire to change color. &lt;br /&gt;
&lt;br /&gt;
Starting the fire:&lt;br /&gt;
#Light the firepit and pin the menu. The menu should show an option to &amp;quot;Stoke the Fire&amp;quot; with your [[Iron Poker]] or [[Sharpened Stick]].&lt;br /&gt;
#Wait for the first time the fire turns white hot or yellow. '''Click''' the &amp;quot;Stoke&amp;quot; action, and notice that the &amp;quot;Stoke&amp;quot; menu item disappears.&lt;br /&gt;
#The next time you see that the fire is deep orange, click on an empty spot in the pinned menu so that the &amp;quot;Stoke&amp;quot; menu item reappears. &lt;br /&gt;
&lt;br /&gt;
Now that the fire is started, you only have to worry about the stoke cycle twice:&lt;br /&gt;
*If you look at the fire and see that it's dark orange, then click the pinned menu to make sure that the &amp;quot;Stoke&amp;quot; menu item is visible. &lt;br /&gt;
*If you look at the fire and see that it's yellow or white, check the pinned menu. It will be in one of two states: &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is available, click it. &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is '''not''' there, '''do not''' click anywhere on the menu. Now you can keep half an eye on the fire until it turns orange again. &lt;br /&gt;
&lt;br /&gt;
In both cases, make sure to click the menu instead of using the [[Hotkey]] to stoke the fire.&lt;br /&gt;
&lt;br /&gt;
== Yield ==&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
=== Optimal load ===&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
=== Sample yields ===&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods. This assumes that fires are allowed to smolder out naturally; prematurely stoking the fire out incurs about a 5-minute penalty.&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=5&lt;br /&gt;
|-&lt;br /&gt;
! stoking time (teppyminutes) !! charcoal !! lime from 96 limestone !! ash from 100 dried flax !! ash from 80 leeks !! ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| -5 (stoking prematurely near beginning) || 15 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 38&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 44&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 59&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 &amp;lt;v/&amp;gt; || 30 &amp;lt;v/&amp;gt; || 25 &amp;lt;uv/&amp;gt; || 10 &amp;lt;v/&amp;gt; || 80 &amp;lt;v/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 66 &amp;lt;v/&amp;gt; || 61 &amp;lt;v/&amp;gt; || 31 &amp;lt;v/&amp;gt; || 26 &amp;lt;v/&amp;gt; || 10 &amp;lt;v/&amp;gt; || 84 &amp;lt;v/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
''(Discussion of possible deviations from the formula/table moved to Discussion page.)''&lt;br /&gt;
&lt;br /&gt;
=== Yield Formula ===&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( (2t)^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved to the Discussion page)&lt;br /&gt;
&lt;br /&gt;
My calc in T9 suggest 20 should be changed to 14 in the formula for Papy. 6.Dec.2019 /Catote&lt;br /&gt;
&lt;br /&gt;
There is good yield above 60 minutes stoking time.  I just completed 80 minutes on two fire pits. Neither pit was complete.  I couldn't take it anymore.  Each pit yielded: 98 Ash, 59 Charcoal and 32 Lime from 100 papy, 80 leeks, 96 Limestone and 200 wood. /Hapu&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Firepit&amp;diff=234035</id>
		<title>Firepit</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Firepit&amp;diff=234035"/>
		<updated>2023-12-19T07:17:59Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Sample yields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Firepit&lt;br /&gt;
| image        = Stoking.png&lt;br /&gt;
| location     = [[Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 1}}&lt;br /&gt;
| material1    = [[requires::Firebricks]]&lt;br /&gt;
| qty1         = 40&lt;br /&gt;
| material2    = [[requires::Slate]]&lt;br /&gt;
| qty2         = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Warning: USING firepits causes Soot [[Pollution]]. Holy Moly.'''&lt;br /&gt;
&lt;br /&gt;
A '''firepit''' allows for the safe burning of [[wood]] with the help of [[flint]] and [[tinder]] to start the fire. The residue of a firepit is [[charcoal]]. [[Fish]] and [[vegetables]] can be [[Grilled Food|grilled]] over the fire. Additionally, some items can be burned in a firepit to produce [[ash]] or [[lime]]. &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned the [[Pyrolysis]] tech and {{RequireSkill | Pyrolysis | 1}}. The [[Carving]] skill is also required for Tinder.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 40 [[requires::Firebricks]]&lt;br /&gt;
* 80 [[requires::Slate]]&lt;br /&gt;
&lt;br /&gt;
Built Outside (Self &amp;gt; Projects &amp;gt; Charcoal).&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
The Firepit can be upgraded to take [[Long Sharp Stick]]s as well as Sharpened Sticks for grilling food. This lets you grill 75 vegetables or fish at a time.&lt;br /&gt;
This upgrade costs:&lt;br /&gt;
* 2 [[Bolt]]&lt;br /&gt;
* 5 [[Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Produce [[produces::Charcoal]] from 200 [[Wood]].&lt;br /&gt;
* Add up to 20 of each type of [[Fish]] and [[Vegetables]], except [[Leeks]], to produce [[produces::Grilled Cucumbers]], [[produces::Grilled Cabbage]], [[produces::Grilled Carrots]], [[produces::Grilled Garlic]], [[produces::Grilled Onions]], [[produces::Grilled Peppers]], [[produces::Grilled Watermelons]], [[produces::Grilled Fish]], and [[produces::Grilled Eggplant]].  You will need a [[Sharpened Stick]] for each type of food being grilled.&lt;br /&gt;
* Add up to 100 [[Leeks]], 100 [[Dried Flax]], and/or 100 [[Dried Papyrus]] to produce [[produces::Ash]].&lt;br /&gt;
* Add up to 100 [[Limestone]] to produce [[produces::Lime]]. &lt;br /&gt;
&lt;br /&gt;
=== Starting the fire ===&lt;br /&gt;
&lt;br /&gt;
You need 1 [[Flint]], 1 [[Tinder]], and 200 [[Wood]] to start the fire. '''Note that if you intend to grill food, you need to add it to the fire BEFORE you light it.''' The flint is not consumed.&lt;br /&gt;
&lt;br /&gt;
Each attempt to light a fire can:&lt;br /&gt;
&lt;br /&gt;
* Succeed;&lt;br /&gt;
* Fail - you can try again immediately;&lt;br /&gt;
* Fail and consume the [[Tinder]] - you will need to add more before trying again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earn 1 [[Pyrolysis]] xp when lit. Earn another 12 xp once the flame goes out (Only confirmed when also adding 20 Grilled Onions)&lt;br /&gt;
=== Stoking the fire ===&lt;br /&gt;
&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[Grilled Food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14–15 seconds. This period is a stoking phase. You must stoke the fire exactly once during this entire brightening sequence, and preferably before it goes from white -&amp;gt; yellow. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage.  Be careful you stoke the fire only once over the ''entire'' brightening sequence, otherwise it will quickly smolder the fire, decreasing the fire burn time by 6 minutes than if it slowly smoldered out. If you do not stoke the fire in time, it will slowly &amp;quot;smouldering out&amp;quot; over a period of 6 teppy minutes.&lt;br /&gt;
&lt;br /&gt;
===Stoking Tutorial Video===&lt;br /&gt;
&amp;lt;youtube&amp;gt;a3TrzmiTJkI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* '''Smouldering out:''' The fire has gone out and the firepit is cooling. This stage takes approximately '''6 Teppy Minutes''' (About 6:34 real time). You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
== Other Tips ==&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is important not to panic—the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color—long stretches of orange—a solid few seconds of yellow—the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange—and after staring at orange for so long—the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main—so you can keep track of how many stokes you've done—and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
* ''Stoking a single time results in a firepit turning 100 dried flax into 12 ash instead of 11. - Xaxyx''&lt;br /&gt;
&lt;br /&gt;
=== Half-an-Eye Stoking Method ===&lt;br /&gt;
You can use the (pinned) firepit menu to help you track whether you've already stoked that cycle. This method allows you to keep half an eye on the firepit instead of watching like a hawk for the fire to change color. &lt;br /&gt;
&lt;br /&gt;
Starting the fire:&lt;br /&gt;
#Light the firepit and pin the menu. The menu should show an option to &amp;quot;Stoke the Fire&amp;quot; with your [[Iron Poker]] or [[Sharpened Stick]].&lt;br /&gt;
#Wait for the first time the fire turns white hot or yellow. '''Click''' the &amp;quot;Stoke&amp;quot; action, and notice that the &amp;quot;Stoke&amp;quot; menu item disappears.&lt;br /&gt;
#The next time you see that the fire is deep orange, click on an empty spot in the pinned menu so that the &amp;quot;Stoke&amp;quot; menu item reappears. &lt;br /&gt;
&lt;br /&gt;
Now that the fire is started, you only have to worry about the stoke cycle twice:&lt;br /&gt;
*If you look at the fire and see that it's dark orange, then click the pinned menu to make sure that the &amp;quot;Stoke&amp;quot; menu item is visible. &lt;br /&gt;
*If you look at the fire and see that it's yellow or white, check the pinned menu. It will be in one of two states: &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is available, click it. &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is '''not''' there, '''do not''' click anywhere on the menu. Now you can keep half an eye on the fire until it turns orange again. &lt;br /&gt;
&lt;br /&gt;
In both cases, make sure to click the menu instead of using the [[Hotkey]] to stoke the fire.&lt;br /&gt;
&lt;br /&gt;
== Yield ==&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
=== Optimal load ===&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
=== Sample yields ===&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods. This assumes that fires are allowed to smolder out naturally; prematurely stoking the fire out incurs about a 5-minute penalty.&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=5&lt;br /&gt;
|-&lt;br /&gt;
! stoking time (teppyminutes) !! charcoal !! lime from 96 limestone !! ash from 100 dried flax !! ash from 80 leeks !! ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| -5 (stoking prematurely near beginning) || 15 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 38&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 44&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 59&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 &amp;lt;v/&amp;gt; || 30 &amp;lt;v/&amp;gt; || 25 &amp;lt;uv/&amp;gt; || 10 &amp;lt;v/&amp;gt; || 80 &amp;lt;v/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 66 &amp;lt;v/&amp;gt; || 61 || 31 || colspan=&amp;quot;3&amp;quot; | 121 total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
''(Discussion of possible deviations from the formula/table moved to Discussion page.)''&lt;br /&gt;
&lt;br /&gt;
=== Yield Formula ===&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( (2t)^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved to the Discussion page)&lt;br /&gt;
&lt;br /&gt;
My calc in T9 suggest 20 should be changed to 14 in the formula for Papy. 6.Dec.2019 /Catote&lt;br /&gt;
&lt;br /&gt;
There is good yield above 60 minutes stoking time.  I just completed 80 minutes on two fire pits. Neither pit was complete.  I couldn't take it anymore.  Each pit yielded: 98 Ash, 59 Charcoal and 32 Lime from 100 papy, 80 leeks, 96 Limestone and 200 wood. /Hapu&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Firepit&amp;diff=234034</id>
		<title>Firepit</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Firepit&amp;diff=234034"/>
		<updated>2023-12-19T07:15:43Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Yield Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Firepit&lt;br /&gt;
| image        = Stoking.png&lt;br /&gt;
| location     = [[Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 1}}&lt;br /&gt;
| material1    = [[requires::Firebricks]]&lt;br /&gt;
| qty1         = 40&lt;br /&gt;
| material2    = [[requires::Slate]]&lt;br /&gt;
| qty2         = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Warning: USING firepits causes Soot [[Pollution]]. Holy Moly.'''&lt;br /&gt;
&lt;br /&gt;
A '''firepit''' allows for the safe burning of [[wood]] with the help of [[flint]] and [[tinder]] to start the fire. The residue of a firepit is [[charcoal]]. [[Fish]] and [[vegetables]] can be [[Grilled Food|grilled]] over the fire. Additionally, some items can be burned in a firepit to produce [[ash]] or [[lime]]. &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned the [[Pyrolysis]] tech and {{RequireSkill | Pyrolysis | 1}}. The [[Carving]] skill is also required for Tinder.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 40 [[requires::Firebricks]]&lt;br /&gt;
* 80 [[requires::Slate]]&lt;br /&gt;
&lt;br /&gt;
Built Outside (Self &amp;gt; Projects &amp;gt; Charcoal).&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
The Firepit can be upgraded to take [[Long Sharp Stick]]s as well as Sharpened Sticks for grilling food. This lets you grill 75 vegetables or fish at a time.&lt;br /&gt;
This upgrade costs:&lt;br /&gt;
* 2 [[Bolt]]&lt;br /&gt;
* 5 [[Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Produce [[produces::Charcoal]] from 200 [[Wood]].&lt;br /&gt;
* Add up to 20 of each type of [[Fish]] and [[Vegetables]], except [[Leeks]], to produce [[produces::Grilled Cucumbers]], [[produces::Grilled Cabbage]], [[produces::Grilled Carrots]], [[produces::Grilled Garlic]], [[produces::Grilled Onions]], [[produces::Grilled Peppers]], [[produces::Grilled Watermelons]], [[produces::Grilled Fish]], and [[produces::Grilled Eggplant]].  You will need a [[Sharpened Stick]] for each type of food being grilled.&lt;br /&gt;
* Add up to 100 [[Leeks]], 100 [[Dried Flax]], and/or 100 [[Dried Papyrus]] to produce [[produces::Ash]].&lt;br /&gt;
* Add up to 100 [[Limestone]] to produce [[produces::Lime]]. &lt;br /&gt;
&lt;br /&gt;
=== Starting the fire ===&lt;br /&gt;
&lt;br /&gt;
You need 1 [[Flint]], 1 [[Tinder]], and 200 [[Wood]] to start the fire. '''Note that if you intend to grill food, you need to add it to the fire BEFORE you light it.''' The flint is not consumed.&lt;br /&gt;
&lt;br /&gt;
Each attempt to light a fire can:&lt;br /&gt;
&lt;br /&gt;
* Succeed;&lt;br /&gt;
* Fail - you can try again immediately;&lt;br /&gt;
* Fail and consume the [[Tinder]] - you will need to add more before trying again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earn 1 [[Pyrolysis]] xp when lit. Earn another 12 xp once the flame goes out (Only confirmed when also adding 20 Grilled Onions)&lt;br /&gt;
=== Stoking the fire ===&lt;br /&gt;
&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[Grilled Food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14–15 seconds. This period is a stoking phase. You must stoke the fire exactly once during this entire brightening sequence, and preferably before it goes from white -&amp;gt; yellow. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage.  Be careful you stoke the fire only once over the ''entire'' brightening sequence, otherwise it will quickly smolder the fire, decreasing the fire burn time by 6 minutes than if it slowly smoldered out. If you do not stoke the fire in time, it will slowly &amp;quot;smouldering out&amp;quot; over a period of 6 teppy minutes.&lt;br /&gt;
&lt;br /&gt;
===Stoking Tutorial Video===&lt;br /&gt;
&amp;lt;youtube&amp;gt;a3TrzmiTJkI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* '''Smouldering out:''' The fire has gone out and the firepit is cooling. This stage takes approximately '''6 Teppy Minutes''' (About 6:34 real time). You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
== Other Tips ==&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is important not to panic—the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color—long stretches of orange—a solid few seconds of yellow—the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange—and after staring at orange for so long—the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main—so you can keep track of how many stokes you've done—and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
* ''Stoking a single time results in a firepit turning 100 dried flax into 12 ash instead of 11. - Xaxyx''&lt;br /&gt;
&lt;br /&gt;
=== Half-an-Eye Stoking Method ===&lt;br /&gt;
You can use the (pinned) firepit menu to help you track whether you've already stoked that cycle. This method allows you to keep half an eye on the firepit instead of watching like a hawk for the fire to change color. &lt;br /&gt;
&lt;br /&gt;
Starting the fire:&lt;br /&gt;
#Light the firepit and pin the menu. The menu should show an option to &amp;quot;Stoke the Fire&amp;quot; with your [[Iron Poker]] or [[Sharpened Stick]].&lt;br /&gt;
#Wait for the first time the fire turns white hot or yellow. '''Click''' the &amp;quot;Stoke&amp;quot; action, and notice that the &amp;quot;Stoke&amp;quot; menu item disappears.&lt;br /&gt;
#The next time you see that the fire is deep orange, click on an empty spot in the pinned menu so that the &amp;quot;Stoke&amp;quot; menu item reappears. &lt;br /&gt;
&lt;br /&gt;
Now that the fire is started, you only have to worry about the stoke cycle twice:&lt;br /&gt;
*If you look at the fire and see that it's dark orange, then click the pinned menu to make sure that the &amp;quot;Stoke&amp;quot; menu item is visible. &lt;br /&gt;
*If you look at the fire and see that it's yellow or white, check the pinned menu. It will be in one of two states: &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is available, click it. &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is '''not''' there, '''do not''' click anywhere on the menu. Now you can keep half an eye on the fire until it turns orange again. &lt;br /&gt;
&lt;br /&gt;
In both cases, make sure to click the menu instead of using the [[Hotkey]] to stoke the fire.&lt;br /&gt;
&lt;br /&gt;
== Yield ==&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
=== Optimal load ===&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
=== Sample yields ===&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods. This assumes that fires are allowed to smolder out naturally; prematurely stoking the fire out incurs about a 5-minute penalty.&lt;br /&gt;
&lt;br /&gt;
'''Note: Ash yields in T11 are greater than the formula below predicts.'''&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=5&lt;br /&gt;
|-&lt;br /&gt;
! stoking time (teppyminutes) !! charcoal !! lime from 96 limestone !! ash from 100 dried flax !! ash from 80 leeks !! ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| -5 (stoking prematurely near beginning) || 15 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 &amp;lt;v/&amp;gt; || 30 &amp;lt;v/&amp;gt; || 25 &amp;lt;uv/&amp;gt; || 10 &amp;lt;v/&amp;gt; || 80 &amp;lt;v/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 66 &amp;lt;v/&amp;gt; || 61 || 31 || colspan=&amp;quot;3&amp;quot; | 121 total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
''(Discussion of possible deviations from the formula/table moved to Discussion page.)''&lt;br /&gt;
&lt;br /&gt;
=== Yield Formula ===&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( (2t)^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved to the Discussion page)&lt;br /&gt;
&lt;br /&gt;
My calc in T9 suggest 20 should be changed to 14 in the formula for Papy. 6.Dec.2019 /Catote&lt;br /&gt;
&lt;br /&gt;
There is good yield above 60 minutes stoking time.  I just completed 80 minutes on two fire pits. Neither pit was complete.  I couldn't take it anymore.  Each pit yielded: 98 Ash, 59 Charcoal and 32 Lime from 100 papy, 80 leeks, 96 Limestone and 200 wood. /Hapu&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Firepit&amp;diff=234033</id>
		<title>Firepit</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Firepit&amp;diff=234033"/>
		<updated>2023-12-19T07:14:13Z</updated>

		<summary type="html">&lt;p&gt;Tamutnefret: /* Sample yields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Firepit&lt;br /&gt;
| image        = Stoking.png&lt;br /&gt;
| location     = [[Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Pyrolysis | 1}}&lt;br /&gt;
| material1    = [[requires::Firebricks]]&lt;br /&gt;
| qty1         = 40&lt;br /&gt;
| material2    = [[requires::Slate]]&lt;br /&gt;
| qty2         = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Warning: USING firepits causes Soot [[Pollution]]. Holy Moly.'''&lt;br /&gt;
&lt;br /&gt;
A '''firepit''' allows for the safe burning of [[wood]] with the help of [[flint]] and [[tinder]] to start the fire. The residue of a firepit is [[charcoal]]. [[Fish]] and [[vegetables]] can be [[Grilled Food|grilled]] over the fire. Additionally, some items can be burned in a firepit to produce [[ash]] or [[lime]]. &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned the [[Pyrolysis]] tech and {{RequireSkill | Pyrolysis | 1}}. The [[Carving]] skill is also required for Tinder.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 40 [[requires::Firebricks]]&lt;br /&gt;
* 80 [[requires::Slate]]&lt;br /&gt;
&lt;br /&gt;
Built Outside (Self &amp;gt; Projects &amp;gt; Charcoal).&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
The Firepit can be upgraded to take [[Long Sharp Stick]]s as well as Sharpened Sticks for grilling food. This lets you grill 75 vegetables or fish at a time.&lt;br /&gt;
This upgrade costs:&lt;br /&gt;
* 2 [[Bolt]]&lt;br /&gt;
* 5 [[Iron Bars]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Produce [[produces::Charcoal]] from 200 [[Wood]].&lt;br /&gt;
* Add up to 20 of each type of [[Fish]] and [[Vegetables]], except [[Leeks]], to produce [[produces::Grilled Cucumbers]], [[produces::Grilled Cabbage]], [[produces::Grilled Carrots]], [[produces::Grilled Garlic]], [[produces::Grilled Onions]], [[produces::Grilled Peppers]], [[produces::Grilled Watermelons]], [[produces::Grilled Fish]], and [[produces::Grilled Eggplant]].  You will need a [[Sharpened Stick]] for each type of food being grilled.&lt;br /&gt;
* Add up to 100 [[Leeks]], 100 [[Dried Flax]], and/or 100 [[Dried Papyrus]] to produce [[produces::Ash]].&lt;br /&gt;
* Add up to 100 [[Limestone]] to produce [[produces::Lime]]. &lt;br /&gt;
&lt;br /&gt;
=== Starting the fire ===&lt;br /&gt;
&lt;br /&gt;
You need 1 [[Flint]], 1 [[Tinder]], and 200 [[Wood]] to start the fire. '''Note that if you intend to grill food, you need to add it to the fire BEFORE you light it.''' The flint is not consumed.&lt;br /&gt;
&lt;br /&gt;
Each attempt to light a fire can:&lt;br /&gt;
&lt;br /&gt;
* Succeed;&lt;br /&gt;
* Fail - you can try again immediately;&lt;br /&gt;
* Fail and consume the [[Tinder]] - you will need to add more before trying again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earn 1 [[Pyrolysis]] xp when lit. Earn another 12 xp once the flame goes out (Only confirmed when also adding 20 Grilled Onions)&lt;br /&gt;
=== Stoking the fire ===&lt;br /&gt;
&lt;br /&gt;
Once a fire has been lit, you have the option of stoking it if you have a [[Sharpened Stick]] or an [[Iron Poker]].  If you have both, it will let you choose which to use. Both seem to act identically other than that the poker does not seem to have a chance to burn up. Stoking a fire correctly keeps it burning longer, which increases its charcoal, ash, and lime yields. Stoking does not affect [[Grilled Food]] yields. &lt;br /&gt;
&lt;br /&gt;
A firepit runs through the following stages:&lt;br /&gt;
&lt;br /&gt;
* A very dim warmup stage, immediately after lighting. Stoking the fire at this stage will put the fire out immediately and you will recover all materials except Tinder unburned.&lt;br /&gt;
* Burning merrily: a normal stage where the fire is orange. Stoking the fire at this stage will put it out, but not immediately - it will go to the &amp;quot;smouldering out&amp;quot; stage first. This phase can last for anywhere from 10 to 45+ seconds.&lt;br /&gt;
* Periodically, the fire will brighten then dim (orange -&amp;gt; yellow -&amp;gt; white -&amp;gt; yellow -&amp;gt; orange) over a period of 14–15 seconds. This period is a stoking phase. You must stoke the fire exactly once during this entire brightening sequence, and preferably before it goes from white -&amp;gt; yellow. If you correctly stoke the fire, it will continue burning and return to the previous &amp;quot;normal&amp;quot; stage at the end of this stage.  Be careful you stoke the fire only once over the ''entire'' brightening sequence, otherwise it will quickly smolder the fire, decreasing the fire burn time by 6 minutes than if it slowly smoldered out. If you do not stoke the fire in time, it will slowly &amp;quot;smouldering out&amp;quot; over a period of 6 teppy minutes.&lt;br /&gt;
&lt;br /&gt;
===Stoking Tutorial Video===&lt;br /&gt;
&amp;lt;youtube&amp;gt;a3TrzmiTJkI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Firecycles.jpg|Image showing the colours of the 3 fire cycles]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you look at the center of the fire with a color picking program it is trivial to know when a stoke phase occurs. The Hue of a fire will be 60 during the no-stoke phase, and then the Hue will drop to 0 for the stoke phase. &lt;br /&gt;
&lt;br /&gt;
* '''Smouldering out:''' The fire has gone out and the firepit is cooling. This stage takes approximately '''6 Teppy Minutes''' (About 6:34 real time). You will get a message in Main (&amp;quot;Your firepit has smouldered out&amp;quot;) when the fire finishes cooling. At this point, the final products are produced and can be taken from the firepit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to leave the byproducts of firepit usage (charcoal, lime, ash) inside the firepit and still use it.&lt;br /&gt;
&lt;br /&gt;
== Other Tips ==&lt;br /&gt;
&lt;br /&gt;
* When you first start, it is important not to panic—the flames are going to seem to fluctuate between the stages. What you are looking for are the times when it holds the color—long stretches of orange—a solid few seconds of yellow—the blinding white and so on. &lt;br /&gt;
&lt;br /&gt;
* Wait for the Orange. You do your thing after orange—and after staring at orange for so long—the change to yellow/white is an obvious one and you can stoke.&lt;br /&gt;
&lt;br /&gt;
* For record purposes, it helps to type the stoke number into main—so you can keep track of how many stokes you've done—and the approximate time spent.&lt;br /&gt;
&lt;br /&gt;
* ''Stoking a single time results in a firepit turning 100 dried flax into 12 ash instead of 11. - Xaxyx''&lt;br /&gt;
&lt;br /&gt;
=== Half-an-Eye Stoking Method ===&lt;br /&gt;
You can use the (pinned) firepit menu to help you track whether you've already stoked that cycle. This method allows you to keep half an eye on the firepit instead of watching like a hawk for the fire to change color. &lt;br /&gt;
&lt;br /&gt;
Starting the fire:&lt;br /&gt;
#Light the firepit and pin the menu. The menu should show an option to &amp;quot;Stoke the Fire&amp;quot; with your [[Iron Poker]] or [[Sharpened Stick]].&lt;br /&gt;
#Wait for the first time the fire turns white hot or yellow. '''Click''' the &amp;quot;Stoke&amp;quot; action, and notice that the &amp;quot;Stoke&amp;quot; menu item disappears.&lt;br /&gt;
#The next time you see that the fire is deep orange, click on an empty spot in the pinned menu so that the &amp;quot;Stoke&amp;quot; menu item reappears. &lt;br /&gt;
&lt;br /&gt;
Now that the fire is started, you only have to worry about the stoke cycle twice:&lt;br /&gt;
*If you look at the fire and see that it's dark orange, then click the pinned menu to make sure that the &amp;quot;Stoke&amp;quot; menu item is visible. &lt;br /&gt;
*If you look at the fire and see that it's yellow or white, check the pinned menu. It will be in one of two states: &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is available, click it. &lt;br /&gt;
**If the &amp;quot;Stoke&amp;quot; option is '''not''' there, '''do not''' click anywhere on the menu. Now you can keep half an eye on the fire until it turns orange again. &lt;br /&gt;
&lt;br /&gt;
In both cases, make sure to click the menu instead of using the [[Hotkey]] to stoke the fire.&lt;br /&gt;
&lt;br /&gt;
== Yield ==&lt;br /&gt;
&lt;br /&gt;
The yield of a firepit depends on:&lt;br /&gt;
&lt;br /&gt;
* The number of ingredients originally added.&lt;br /&gt;
* For lime, ash, and charcoal: the time (not number of stokes!) the firepit burned for.&lt;br /&gt;
&lt;br /&gt;
=== Optimal load ===&lt;br /&gt;
&lt;br /&gt;
The yield formula appears to involve some integer truncation. This means that you do not have to fully load the firepit to get maximum yield! The optimal loads for each resource are:&lt;br /&gt;
&lt;br /&gt;
* n*16 Limestone (16, 32, 48, 64, 80, 96)&lt;br /&gt;
* n*40 Leeks (40, 80)&lt;br /&gt;
* n*20 Dried Flax (20, 40, 60, 80, 100)&lt;br /&gt;
* n*20 Dried Papyrus (20, 40, 60, 80, 100)&lt;br /&gt;
&lt;br /&gt;
For example, if you have 20 limestone, add 16 to the firepit and keep the other 4. Adding 20 limestone will yield the same as adding 16. If you put less than 16 limestone in, you won't produce any lime.&lt;br /&gt;
&lt;br /&gt;
This also means that you shouldn't fully load a firepit with maximum amounts of everything. Only load 96 limestone and 80 leeks, not 100 of each, and you will still get the same yield.&lt;br /&gt;
&lt;br /&gt;
=== Sample yields ===&lt;br /&gt;
&lt;br /&gt;
This table shows yields for a full firepit and stoking times up to 60 minutes. Note that the actual burn time will be approximately 6 minutes longer due to warmup/cooldown periods. This assumes that fires are allowed to smolder out naturally; prematurely stoking the fire out incurs about a 5-minute penalty.&lt;br /&gt;
&lt;br /&gt;
'''Note: Ash yields in T11 are greater than the formula below predicts.'''&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=5&lt;br /&gt;
|-&lt;br /&gt;
! stoking time (teppyminutes) !! charcoal !! lime from 96 limestone !! ash from 100 dried flax !! ash from 80 leeks !! ash from 100 dried papyrus&lt;br /&gt;
|-&lt;br /&gt;
| -5 (stoking prematurely near beginning) || 15 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25 || 13 || 11 || 4 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 || 16 || 14 || 5 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34 || 19 || 15 || 6 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 38 || 20 || 17 || 6 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 41 || 22 || 18 || 7 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 23 || 19 || 7 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || 24 || 20 || 8 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 51 || 28 || 23 || 9 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 56 &amp;lt;v/&amp;gt; || 30 &amp;lt;v/&amp;gt; || 25 &amp;lt;uv/&amp;gt; || 10 &amp;lt;v/&amp;gt; || 80 &amp;lt;v/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 66 &amp;lt;v/&amp;gt; || 61 || 31 || colspan=&amp;quot;3&amp;quot; | 121 total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vegetables and fish always yield 1 grilled food for every 1 ingredient, regardless of stoking time.&lt;br /&gt;
&lt;br /&gt;
''(Discussion of possible deviations from the formula/table moved to Discussion page.)''&lt;br /&gt;
&lt;br /&gt;
=== Yield Formula ===&lt;br /&gt;
&lt;br /&gt;
These formulas match the test data very well, and were used to generate the above table.&lt;br /&gt;
&lt;br /&gt;
  t = int( (burning duration in teppyseconds) / 30 )&lt;br /&gt;
  charcoal = int( t^(1/3) * 11 )&lt;br /&gt;
  lime from limestone = int( t^(1/3) * int(limestone/16) )&lt;br /&gt;
  ash from flax = int( t^(1/3) * int(flax/20) )&lt;br /&gt;
  ash from leeks = int( t^(1/3) * int(leeks/40) )&lt;br /&gt;
  ash from papy = int( t^(1/2) * int(papy/20) )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Discussion about yield moved to the Discussion page)&lt;br /&gt;
&lt;br /&gt;
My calc in T9 suggest 20 should be changed to 14 in the formula for Papy. 6.Dec.2019 /Catote&lt;br /&gt;
&lt;br /&gt;
There is good yield above 60 minutes stoking time.  I just completed 80 minutes on two fire pits. Neither pit was complete.  I couldn't take it anymore.  Each pit yielded: 98 Ash, 59 Charcoal and 32 Lime from 100 papy, 80 leeks, 96 Limestone and 200 wood. /Hapu&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Tamutnefret</name></author>
	</entry>
</feed>