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	<id>https://atitd.wiki/tale11/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zerrenor</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale11/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zerrenor"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/Special:Contributions/Zerrenor"/>
	<updated>2026-04-07T00:44:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.6</generator>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Carpentry_Shop&amp;diff=230774</id>
		<title>Carpentry Shop</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Carpentry_Shop&amp;diff=230774"/>
		<updated>2023-11-23T15:43:27Z</updated>

		<summary type="html">&lt;p&gt;Zerrenor: /* Blade Durability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Carpentry Shop&lt;br /&gt;
| image        = carpentry_shop.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 16 | 14}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Carpentry 1]]&lt;br /&gt;
| material1    = [[requires::Bricks]]&lt;br /&gt;
| qty1         = 36&lt;br /&gt;
| material2    = [[requires::Boards]]&lt;br /&gt;
| qty2         = 60&lt;br /&gt;
| material3    = [[requires::Slate]]&lt;br /&gt;
| qty3         = 8&lt;br /&gt;
| material4    = [[requires::Rope]]&lt;br /&gt;
| qty4         = 2&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Make | Carpentry | 25}}&lt;br /&gt;
{{GivesXP | Plane a Board | Carpentry | 1}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the {{RequireSkill | Carpentry | 1}} skill.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
The function of a Carpentry Shop is to plane [[wood]] into [[boards]]; this requires a blade to be installed.  With a blade installed and wood in your inventory, you can use the shop to plane boards automatically, which saves a great deal of clicking.  Automatic planing will halt if you have less than three wood in your inventory, or the blade is broken and there are no more blades stock in the shop. Note that it's impossible to use automatic planing on more shops than you have automation slots. However, you can auto plane on one shop, and continue to manually plane on other shops without stopping the auto-planing shop. Manually planing carries a small Endurance Timer.&lt;br /&gt;
&lt;br /&gt;
* Make [[produces::Boards]] from [[requires::Wood]] (Requires [[requires::Slate Blade]], [[requires::Flint Blade]], [[requires::Bone Blade]]  or [[requires::Carpentry Blade]])&lt;br /&gt;
NOTE: Installing a metal blade requires {{RequireSkill | Blacksmithing | 0}} (level uncertain)&lt;br /&gt;
&lt;br /&gt;
== Blade Durability ==&lt;br /&gt;
Basic blades have a limited number of uses.  Metal [[Carpentry Blade]] durability is based on the quality of the blade&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Blade Type !! Uses&lt;br /&gt;
|-&lt;br /&gt;
| Slate || 8&lt;br /&gt;
|-&lt;br /&gt;
| Flint || 12&lt;br /&gt;
|-&lt;br /&gt;
| Bone || 20&lt;br /&gt;
|-&lt;br /&gt;
| Metal || Variable based on blade quality&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Board Yield ==&lt;br /&gt;
The number of boards planed per cycle is based on your [[Carpentry]] level.  The formula is :&lt;br /&gt;
* [[Carpentry]] level + 1 = [[Boards]] made per cycle&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Carpentry Level !! Boards/Cycle&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zerrenor</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Student%27s_Loom&amp;diff=230058</id>
		<title>Student's Loom</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Student%27s_Loom&amp;diff=230058"/>
		<updated>2023-11-17T21:21:56Z</updated>

		<summary type="html">&lt;p&gt;Zerrenor: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Student's Loom&lt;br /&gt;
| image        = Loom.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 4 | 4}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Clothwork]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 8&lt;br /&gt;
| material2    = [[requires::Twine]]&lt;br /&gt;
| qty2         = 120&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Restring | Clothwork | 1}}&lt;br /&gt;
&lt;br /&gt;
A '''Student's Loom''' is used for weaving textiles, such as [[Linen]] and [[Canvas]].  &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned {{RequireSkill | Clothwork | 0}}.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 8 | Boards | | verified=true}}&lt;br /&gt;
* {{Require | 120 | Twine | | verified=true}}&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 4x4 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
'''[[Stat Timers|Stat Timer]]:''' Endurance&lt;br /&gt;
&lt;br /&gt;
* Weave 60 [[Twine]] into 1 [[Canvas]].&lt;br /&gt;
* Weave 400 [[Thread]] into 1 [[Linen]].&lt;br /&gt;
* Weave 200 [[Dried Papyrus]] into 1 [[Papyrus Basket]].&lt;br /&gt;
* Weave 5000 [[Thread]] into 1 [[Bandage]]&lt;br /&gt;
* Weave 50 [[Raw Silk]] into 1 [[Silk Cloth]].(T9. Now needs a hand loom)&lt;br /&gt;
* Weave 60 [[Yarn]] into 1 [[Wool Cloth]]&lt;br /&gt;
&lt;br /&gt;
Student's Looms are strung with [[Twine]], some of which (randomly between 1 and 60) will break each time the loom is used.  Broken twine will need to be replaced before the Student's Loom can be used again.  For this reason the Student's Loom has been roundly cursed by Egyptians throughout history.&lt;br /&gt;
&lt;br /&gt;
It is made obsolete by the [[Hand Loom]], which works identically but is strung with [[Copper Wire]] which never needs replacing.  An [[Automatic Loom]] is the final upgraded version.&lt;br /&gt;
&lt;br /&gt;
It can also be used for [[storage]] of 3000 [[Twine]], [[Yarn]] and [[Raw Silk]], as well as 5000 [[Thread]] and [[Dried Papyrus]].&lt;br /&gt;
&lt;br /&gt;
== Produces ==&lt;br /&gt;
{{ProducesTable}}&lt;br /&gt;
&lt;br /&gt;
== Related Buldings ==&lt;br /&gt;
*[[Hand Loom]]&lt;br /&gt;
*[[Automatic Loom]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zerrenor</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Flint_Knapping/0&amp;diff=229901</id>
		<title>Skill/Flint Knapping/0</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Flint_Knapping/0&amp;diff=229901"/>
		<updated>2023-11-16T17:55:02Z</updated>

		<summary type="html">&lt;p&gt;Zerrenor: /* Prerequisites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillHeader |name=Flint Knapping |level=0}}&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* {{Require | 7 | Flint | | verified=true}}&lt;br /&gt;
* {{RequireSkill | Knapping | 1}}&lt;br /&gt;
&lt;br /&gt;
{{SkillFooter}}&lt;/div&gt;</summary>
		<author><name>Zerrenor</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Skill/Knapping/2&amp;diff=229900</id>
		<title>Skill/Knapping/2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Skill/Knapping/2&amp;diff=229900"/>
		<updated>2023-11-16T17:49:18Z</updated>

		<summary type="html">&lt;p&gt;Zerrenor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillHeader |name=Knapping |level=2}}&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
* Experience: [[Requires experience::100]]&lt;br /&gt;
* {{RequireSkill | Knapping | 1}}&lt;br /&gt;
&lt;br /&gt;
{{SkillFooter}}&lt;br /&gt;
&lt;br /&gt;
{{SkillBenefit | Improved Knapping Success Rate}}&lt;/div&gt;</summary>
		<author><name>Zerrenor</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Carpentry_Shop&amp;diff=229809</id>
		<title>Carpentry Shop</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Carpentry_Shop&amp;diff=229809"/>
		<updated>2023-11-15T19:14:25Z</updated>

		<summary type="html">&lt;p&gt;Zerrenor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Carpentry Shop&lt;br /&gt;
| image        = carpentry_shop.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 16 | 14}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Carpentry 1]]&lt;br /&gt;
| material1    = [[requires::Bricks]]&lt;br /&gt;
| qty1         = 36&lt;br /&gt;
| material2    = [[requires::Boards]]&lt;br /&gt;
| qty2         = 60&lt;br /&gt;
| material3    = [[requires::Slate]]&lt;br /&gt;
| qty3         = 8&lt;br /&gt;
| material4    = [[requires::Rope]]&lt;br /&gt;
| qty4         = 2&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Make | Carpentry | 25}}&lt;br /&gt;
{{GivesXP | Plane a Board | Carpentry | 1}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the {{RequireSkill | Carpentry | 1}} skill.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
The function of a Carpentry Shop is to plane [[wood]] into [[boards]]; this requires a blade to be installed.  With a blade installed and wood in your inventory, you can use the shop to plane boards automatically, which saves a great deal of clicking.  Automatic planing will halt if you have less than three wood in your inventory, or the blade is broken and there are no more blades stock in the shop. Note that it's impossible to use automatic planing on more shops than you have automation slots. However, you can auto plane on one shop, and continue to manually plane on other shops without stopping the auto-planing shop. Manually planing carries a small Endurance Timer.&lt;br /&gt;
&lt;br /&gt;
* Make [[produces::Boards]] from [[requires::Wood]] (Requires [[requires::Slate Blade]], [[requires::Flint Blade]], [[requires::Bone Blade]]  or [[requires::Carpentry Blade]])&lt;br /&gt;
NOTE: Installing a metal blade requires {{RequireSkill | Blacksmithing | 0}} (level uncertain)&lt;br /&gt;
&lt;br /&gt;
== Blade Durability ==&lt;br /&gt;
Basic blades have a limited number of uses.  Metal [[Carpentry Blade]] durability is based on the quality of the blade&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Blade Type !! Uses&lt;br /&gt;
|-&lt;br /&gt;
| Slate || 6&lt;br /&gt;
|-&lt;br /&gt;
| Flint || 12&lt;br /&gt;
|-&lt;br /&gt;
| Bone || 20&lt;br /&gt;
|-&lt;br /&gt;
| Metal || Variable based on blade quality&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Board Yield ==&lt;br /&gt;
The number of boards planed per cycle is based on your [[Carpentry]] level.  The formula is :&lt;br /&gt;
* [[Carpentry]] level + 1 = [[Boards]] made per cycle&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Carpentry Level !! Boards/Cycle&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zerrenor</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Camp_Site&amp;diff=229725</id>
		<title>Camp Site</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Camp_Site&amp;diff=229725"/>
		<updated>2023-11-14T23:09:01Z</updated>

		<summary type="html">&lt;p&gt;Zerrenor: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Camp Site&lt;br /&gt;
| image        = Camp_Site.png&lt;br /&gt;
| location     = [[Outside]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = Complete [[Head for Pastures New]]&lt;br /&gt;
| material1    = Free&lt;br /&gt;
| qty1         = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
On Welcome to Egypt Island, you build a wagon and head off to Egypt proper.  When you get there, you can deploy your Camp Site, which includes the things you packed on the island, and more.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*Contains some initial resources&lt;br /&gt;
**150 [[Board|Boards]]&lt;br /&gt;
**300 [[Brick|Bricks]]&lt;br /&gt;
**2 [[Canvas]]&lt;br /&gt;
**10 [[Rope]]&lt;br /&gt;
**120 [[Twine]]&lt;br /&gt;
**100 [[Wood]]&lt;br /&gt;
**3 [[Flax#Old_Egypt|Flax Seeds: Old Egypt]]&lt;br /&gt;
*Request additional Flax Seeds (can be any basic type)&lt;br /&gt;
*Decoration&lt;br /&gt;
**&amp;lt;uv /&amp;gt;Adding Medium Stones will change the appearance of the campsite.&lt;br /&gt;
*** &amp;lt;uv /&amp;gt;You can add a maximum of 14 stones.&lt;br /&gt;
** &amp;lt;uv /&amp;gt;The campfire can be lit or put out, as desired.  &lt;br /&gt;
** &amp;lt;uv /&amp;gt;For players who have purchased a full telling subscription for Tale 10, successfully praying for fire is an early step in the [[Treasure]] task list series.&lt;br /&gt;
*DPRA - If your account becomes unpaid, your possessions within 50 coords will be packed into the cart and stored for you there.  Also included are the materials needed to rebuild everything.&lt;br /&gt;
**This declutters the world, while ensuring you don't lose everything if you take a break.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
*&amp;lt;uv /&amp;gt;'''Storage Tent''': Completing the [[Crafting Makes Perfect]] task provides the option to upgrade the camp site with a free tent which allows its owner to store up to 50,000 bulk of items.  This upgrade may be linked to reaching Compound Construction level 3, which also has very similar requirements.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
* Install Braziers: Adds two torches to the campsite &lt;br /&gt;
[[File:Campsite Pre-Brasiers.png|alt=This is a before photo of the campsite, about to be upgraded with braziers, showing the menu tree and area surrounding the campsite for context and comparison.|left|thumb|Camp Site with Storage Tent prior to brzsier upgrade]][[File:Post-Brasier-Upgrade .png|alt=This is a before photo of the campsite, immediately following upgrade with braziers. Brazier upgrade adds two standing torches to your campsite, roughly in line with the ends of the benches, across the campfire from the tent.|left|thumb|Camp Site with Storage Tent after brazier upgrade]]&lt;/div&gt;</summary>
		<author><name>Zerrenor</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Iron_Bar&amp;diff=13559</id>
		<title>Iron Bar</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Iron_Bar&amp;diff=13559"/>
		<updated>2018-03-28T04:38:50Z</updated>

		<summary type="html">&lt;p&gt;Zerrenor: Zerrenor moved page Iron Bar to Iron Bars: Corrected page name to match in-game name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron Bars]]&lt;/div&gt;</summary>
		<author><name>Zerrenor</name></author>
	</entry>
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