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	<id>https://atitd.wiki/tale11/w/index.php?action=history&amp;feed=atom&amp;title=Hatchet</id>
	<title>Hatchet - Revision history</title>
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	<updated>2026-04-16T15:06:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.6</generator>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Hatchet&amp;diff=254086&amp;oldid=prev</id>
		<title>Silden at 19:08, 4 January 2026</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Hatchet&amp;diff=254086&amp;oldid=prev"/>
		<updated>2026-01-04T19:08:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:08, 4 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 6526 1-2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 6526 1-2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It's easy to help out - make sure you have no perception, or ignore all samples where you get bonus wood from perception. Most hatchets have two yields - a low and a high, for example the 8696 hatchet mostly gives 3x base wood, but fairly often only 2x, while in some quality intervals the hatchets seem to give a constant yield. Then take notes of whether you get x1, x2, x3, x4 or x5 samples and note that here. The ratio is not that important, but is interesting too. It might be somewhat linear between the break points, but seems to be connected to some sort of quality intervals too.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It's easy to help out - make sure you have no perception, or ignore all samples where you get bonus wood from perception. Most hatchets have two yields - a low and a high, for example the 8696 hatchet mostly gives 3x base wood, but fairly often only 2x, while in some quality intervals the hatchets seem to give a constant yield. Then take notes of whether you get x1, x2, x3, x4 or x5 samples and note that here. The ratio is not that important, but is interesting too. It might be somewhat linear between the break points, but seems to be connected to some sort of quality intervals too.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Blunt ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After a period of use, the hatchet will become blunt, and will remind you every time you harvest wood from a tree. To sharpen it, select the option on a [[Crafting Bench]] that has a [[Whetstone]] installed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Research and Tuition==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Research and Tuition==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silden</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Hatchet&amp;diff=219392&amp;oldid=prev</id>
		<title>Amicca at 15:49, 4 March 2022</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale11/w/index.php?title=Hatchet&amp;diff=219392&amp;oldid=prev"/>
		<updated>2022-03-04T15:49:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Hatchet]]&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Hatchet&lt;br /&gt;
| image  = hatchet.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allows you to gather extra wood when you harvest wood from a tree. '''Hatchet''' needs to be 3k [[quality]] or higher to get the bonus of getting extra wood. Anything lower than 3k quality doesn't do anything.  &lt;br /&gt;
* When using a hatchet, you multiply how much wood you get from trees, but also multiply the time before they can be pulled again. This allows for efficient use of largest tree runs, but using a 1minute run with a perfect hatchet will still produce the same amount of wood in a given amount of time. &lt;br /&gt;
* The higher the quality the more wood you will get.&lt;br /&gt;
*  3000 &amp;lt;= 5000  Pulls 1x wood with (QUALITY-2500)/5000 chance of pulling an extra set of wood. &lt;br /&gt;
*  5000 &amp;lt;= 7000  Pulls 1x wood with (QUALITY-3000)/4000 chance of pulling an extra set of wood. &lt;br /&gt;
*  7000 &amp;lt;= 9000  Pulls 2x wood with (QUALITY-7000)/2000 chance of pulling an extra set of wood. &lt;br /&gt;
*  9000 &amp;lt;= 9650  Pulls 3x wood with (QUALITY-9000)/650 chance of pulling an extra set of wood. &lt;br /&gt;
*  9650 &amp;lt;= 9999  Pulls 4x wood with (QUALITY-9650)/350 chance of pulling an extra set of wood. &lt;br /&gt;
*Created on an [[Anvil]] from 20 [[Metal]]&lt;br /&gt;
Samples for finding the harvest from quality break points:&lt;br /&gt;
* 9796 4–5, mostly 4&lt;br /&gt;
* 9701 4&lt;br /&gt;
* 9652 4&lt;br /&gt;
* 9609 3–4, mostly 4&lt;br /&gt;
* 9106 3–4, mostly 3&lt;br /&gt;
* 9076 3&lt;br /&gt;
* 9037 3&lt;br /&gt;
* 9003 3&lt;br /&gt;
* 9000 2–3, mostly 3&lt;br /&gt;
* 8696 2-3&lt;br /&gt;
* 6526 1-2&lt;br /&gt;
It's easy to help out - make sure you have no perception, or ignore all samples where you get bonus wood from perception. Most hatchets have two yields - a low and a high, for example the 8696 hatchet mostly gives 3x base wood, but fairly often only 2x, while in some quality intervals the hatchets seem to give a constant yield. Then take notes of whether you get x1, x2, x3, x4 or x5 samples and note that here. The ratio is not that important, but is interesting too. It might be somewhat linear between the break points, but seems to be connected to some sort of quality intervals too.&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Amicca</name></author>
	</entry>
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