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	<id>https://atitd.wiki/tale11/w/index.php?action=history&amp;feed=atom&amp;title=Specializations</id>
	<title>Specializations - Revision history</title>
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	<updated>2026-04-15T22:05:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://atitd.wiki/tale11/w/index.php?title=Specializations&amp;diff=183723&amp;oldid=prev</id>
		<title>Redshift at 22:26, 1 July 2021</title>
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		<updated>2021-07-01T22:26:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Paid for using [[Talent Points]].  Talent Points are spent to initially purchase specializations, as well as to advance in level within each specialization.&lt;br /&gt;
* Upon purchase of a specialization, a new title is awarded.&lt;br /&gt;
* Players receive a set of [[Attribute]] increases, with the greatest total increase (in a maxed out specialization) going to the primary attribute.&lt;br /&gt;
* Each specialization also awards a [[Trait]] at every fourth advance, unique to each specialization track.&lt;br /&gt;
* A maximum of 104 talent points per specialization (a total of 32 advances) can be assigned.&lt;br /&gt;
&lt;br /&gt;
Laborer: Automatic and Free&amp;lt;br/&amp;gt;&lt;br /&gt;
First Specialization: Free&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Second Specialization: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Third Specialization: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Fourth Specialization: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
Fifth Specialization: 16&amp;lt;br/&amp;gt;&lt;br /&gt;
Sixth Specialization: 32&amp;lt;br/&amp;gt;&lt;br /&gt;
Seventh Specialization: 64&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Automatically available with no prerequisites:&lt;br /&gt;
* Lumberjack&lt;br /&gt;
* Potter&lt;br /&gt;
* Weaver&lt;br /&gt;
&lt;br /&gt;
Unlocked by learning the 1st level of Ritual Item Construction at a school of worship:&lt;br /&gt;
* Priest&lt;br /&gt;
&lt;br /&gt;
==Respecializing==&lt;br /&gt;
&lt;br /&gt;
Respecialization resets all of a player's talent point expenditures, removing all purchased specializations and any acquired attribute advances and traits. No talent points are lost in this process. There is a one-month RL timer on respecialization, during which the player cannot respecialize again. After this timer expires, the player may again respecialize. These do not stack up; you cannot wait two months and respecialize twice in a row immediately.&lt;br /&gt;
&lt;br /&gt;
*Note on respecializing - beware that specializing can cost more talent points than you expect!  Refer to the distribution chart on the [[Talent Points]] page to see the cumulative cost of advancement within a specialization.&lt;br /&gt;
&lt;br /&gt;
Click on a specialization's name below to see the details of advancement levels and traits for that specialization.&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
{{#ask: [[Category:Specializations]] |?Affects primary attribute#=Primary |?Affects secondary attribute#=Secondary |?Affects tertiary attribute#=Tertiary |?Has description#=Area of Specialization}}&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1UiJtu5fIKlLOAt0T40DpOhveMt_qL4yIioAW5IR4XPE Design doc]&lt;br /&gt;
&lt;br /&gt;
[https://csirkeee.github.io/atitd-talent/ Talent planer]&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
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