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	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Of_the_Three&amp;diff=93033</id>
		<title>Of the Three</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Of_the_Three&amp;diff=93033"/>
		<updated>2019-08-15T23:02:05Z</updated>

		<summary type="html">&lt;p&gt;Ariella: Created page with &amp;quot;Chapter 1  Of the Three  The obviously more roughly clothed man was quickly waved into silence by the taller official when the shepherd ran past the heavy cowhide hung half op...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chapter 1&lt;br /&gt;
&lt;br /&gt;
Of the Three&lt;br /&gt;
&lt;br /&gt;
The obviously more roughly clothed man was quickly waved into silence by the taller official when the shepherd ran past the heavy cowhide hung half open that was the door to the luxurious tent.   Lowering his head immediately, the man backed out of the enclosure in a bent over posture as the sheepherder’s eyes briefly identified his seated ruler.  He decided that his question for the Elder could wait.&lt;br /&gt;
&lt;br /&gt;
King Osorkon smirked at the interruption.  His Meshweshian people could be rowdy but it was inherently their nomadic way, so he did not punish too harshly for such incursions.  To make sure his officious Elder Nimshenq did not order a beating, Osorkon sternly caught his eye in a warning to continue the preempted conversation.  Nimshenq stroked his long side locks.&lt;br /&gt;
&lt;br /&gt;
With a disapproving huff he drawled, “My lord…,” and continued after a pretentious pause, “…yes, the Sea Farers seem willing to trade certain seeds of vegetable and grain type origins if we were willing to part with some of the precious woods in this land.”  &lt;br /&gt;
&lt;br /&gt;
The Meshwesh did not produce so much from agriculture as they did from herding animals. This needed to change.  Now that they had settled in this land they could tend to the more peaceful farming.&lt;br /&gt;
&lt;br /&gt;
“Do we trust this current proposal?  After the last threats they threw at us when they so falsely accused us of shorting them of the full amounts of clay we supplied?” the ruler considered slowly in a rhetorical fashion. &lt;br /&gt;
&lt;br /&gt;
Both men were well aware of the Sea Farer’s tactics to undermine the trades in hopes of intimidating other peoples.&lt;br /&gt;
&lt;br /&gt;
“Hmpff!  What choice do we have, my Lord?”  The tall, thin elder grinned with malice but it was also the truth.  “What choice do they have?  Kushites they fear, with good reason.  Competing tradings against the Hyksos I worry about more.”&lt;br /&gt;
&lt;br /&gt;
Osorkon adjusted himself on the cushioned seating thinking about what he could add to the trade to obtain more of the brightly colored silks.  Perhaps they could even learn the secrets of this talent.  &lt;br /&gt;
&lt;br /&gt;
The king spoke his thoughts on the subject of their ‘enemy’ to the south, “But the Hyksos’ officials have compromised themselves with blatant shortings of their materials.  We brought proof of counting and the Sea Farers had to admit their accusations were wrong.  You can handle some more of their usual dickering, can’t you?  We need more basic food to feed our growing troops.  Starving soldiers tend to desert too easily.” &lt;br /&gt;
&lt;br /&gt;
Maybe he should use more punishments for misconduct, but they were his people, his family.  It was in their eyes how committed they were.&lt;br /&gt;
&lt;br /&gt;
“My lord, you have purposed me with several other matters, surely Lordling Tashelot would benefit from taking over the trade negotiations instead of wasting my…” the Elder deflected.  Those hard faced seamen stunk of fish!  How he detested being near them.&lt;br /&gt;
&lt;br /&gt;
The King interrupted quickly, “Elder, it is a compliment that I trust you to take care of such a thing.  Besides, my son will soon find some maturing if we can barter a marriage date with the Kushite princess.”  He laughed, “A woman, she will smarten up the young lad as will a brood of royal childlings of his own!”&lt;br /&gt;
&lt;br /&gt;
Wild laughter and chattering broke out about the large tent.   Children raced past the tent but were hushed by their mothers.  Perhaps the higher men would consider that kind of behavior too unruly.   The quiet was short-lived as the loud games continued further on.&lt;br /&gt;
&lt;br /&gt;
‘The energy of life and loving,’ Osorkon smiled to himself.  He just laughed as Elder Nimshenq rolled his eyes in disapproval.&lt;br /&gt;
&lt;br /&gt;
                     -------------------------------------------------------------------------------------&lt;br /&gt;
                     -------------------------------In Central Egypt---------------------------------&lt;br /&gt;
&lt;br /&gt;
Bubbling water issuing from the beautiful marble fountains was so calming.  A light fragrance added to the serenity of the moment.  &lt;br /&gt;
&lt;br /&gt;
Tutimaos the III inhaled slowly.  This land had turned out to be more beneficial than their scouts had proposed years ago.  Rich land near the abundant oases and the great river Nile, the surprise of such fine marbles under the bleak sand had produced a better life than the King of the Hyksos had anticipated when his Supreme Ruler had sent him take control of central Egypt.&lt;br /&gt;
&lt;br /&gt;
“Sire, my apologies to disturb your beneficence,” Elder Dudimos offered with a bow.  “May I have a moment of your time?”&lt;br /&gt;
&lt;br /&gt;
“Surely.  Go on,” the king nodded to his Controller of the Holdings.  &lt;br /&gt;
&lt;br /&gt;
Streaks of magenta and aureolin colored the beautiful sunset.  The last golden beams of the great Sun shot through the thin clouds.  &lt;br /&gt;
&lt;br /&gt;
“I have good news.  The Sea Farers have finished unloading.  Their ships have embarked with a load of marble and none the wiser for the lack of weight,” was the report from the controller.&lt;br /&gt;
&lt;br /&gt;
“It is so easy, is it not?  It is only fair that the expense of carrying the stones be offset.  Let us hope that they stay so simple minded and gullible,” Tutimaos smiled, happy that the same old sea captain was still the one in charge.  More gold in the coffers would buy more troops.&lt;br /&gt;
&lt;br /&gt;
“Convene a council meeting of the other elders.  We need to finalize a decision on which direction to move…north or south?  Summon the head quarrier also.  His input as to which part of the lands hold the most valuable marble would help us decide.”  The king turned around to look at Dudimos.  He hated missing a sunset.  The controller had been so considerate in waiting to speak.&lt;br /&gt;
&lt;br /&gt;
“Let the Ma up north deal with such crude materials as clay and animals.  Ignorant peasants those people are.  Perhaps we should attack them next.   The Kushites.  Are we ready for such a bloody war with them?”&lt;br /&gt;
&lt;br /&gt;
Elder Dudimos took his time to formulate an answer.  “It is as you say.  But I believe I have heard that to the south of us lay the better stones…or so it is thought.  We will verify this as you have decreed.  My spies have confirmed that our suspicions of ratifying allegiance between Kushites and the Ma King Osorkon will be done through marriage of Viceroy Kashti’s daughter, Carmiya.  Blood bonds for the Meshwesh is all important as we know.”  He made a slight bow for mentioning this sore subject.&lt;br /&gt;
&lt;br /&gt;
Visions of his own beautiful eldest daughter flitted through the king’s mind.  His body shook involuntarily.  No matter how much to the Hyksos’ favor the offer of marital bonding between the prince of the Ma, Tashelot, and Tutimaos’s daughter, Alara, was…no!  Never a beauty of his own flesh would be joined with the crude shepherd people.  Let the Viceroy of the southern people give away his child!&lt;br /&gt;
&lt;br /&gt;
King Tutimaos ignored the insinuation of avoiding bloodshed by a more peaceful alliance with the northern kingdom.  “Are you saying we are unable to handle a war with both of our enemies?  Wealth buys conquest, does it not?”  &lt;br /&gt;
&lt;br /&gt;
As usual, the determined look in Tutimaos’s eyes subdued any more discussion of contacting the King of Ma on that subject.  The marriage had not taken place, yet.  &lt;br /&gt;
&lt;br /&gt;
“Of course, you are correct as always, Sire,” Controller Dudimos conceded.  Would the Supreme Ruler in their home country agree he wondered.&lt;br /&gt;
&lt;br /&gt;
“Father, father, look at the beautiful flower that our Royal Botanist just gave to me for my birthing day!”  Princess Alara rushed into the room as the large bronze door opened and the guards moved away from the entrance.  The doors were closed immediately afterwards.  The teenage girl held the bright pink buds up for the beloved father to inspect.&lt;br /&gt;
&lt;br /&gt;
He took in a deep breath and exhaled slowly.  “Yes, you are right.  It is a gem of color and aroma.”  &lt;br /&gt;
&lt;br /&gt;
King Tutimaos snapped his fingers and one of the guards appeared.  “Make sure a message is sent by order of your king that the Royal Botanist shall make sure to put this flower in my favorite garden!”&lt;br /&gt;
&lt;br /&gt;
The guard inclined his head sharply, put a fist to his breast and left the room to do as bid.&lt;br /&gt;
&lt;br /&gt;
‘Sometimes’, the controller thought deeply within himself, ‘my king is too easily distracted of late with the ease of this life…’&lt;br /&gt;
&lt;br /&gt;
               ------------------------------------------------------------------------------------------------------&lt;br /&gt;
               --------------------------------------The Deep South-------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Precise lines of marching, fully armed men proceeded to drill just outside the perfect rows of military tents. The Captain of 250 was forcefully ‘encouraging’ his underlings to put more polish on the shields that were their major armor.   Spears were near each soldier or getting their daily sharpening.  Fresh smells of cauldrons of stew reminded everyone that the time for mid-meal was coming near.&lt;br /&gt;
&lt;br /&gt;
Viceroy Kashti was mildly aware of the organization of his military machine as he strode through the camp on his way to a meeting of his generals.  He nodded to the several guards placed around the main consulting tent and entered through the heavy cloth tent flap with a brief look behind him.  So many habits when your life could be in jeopardy.  He rid himself of musings on what a normal family life would have been like.  &lt;br /&gt;
&lt;br /&gt;
Kashti’s daughter, Carmiya stood beside her seat.  As one the commanders and Carmiya seated themselves only after the Viceroy took the head of the table.  &lt;br /&gt;
&lt;br /&gt;
“The wedding.  Has the date been formalized?”  This question was directed toward General Piya with a hint of foreboding if the answer was not positive.  His daughter’s shoulders scrunched.  Kashti noticed but did not show it.  Cowardly girl!&lt;br /&gt;
&lt;br /&gt;
Piya cleared his throat and shifted in the chair.  “Agreement with King Osorkon is to place a specific date within the next two full moons.” &lt;br /&gt;
&lt;br /&gt;
“What was my order?!” the Viceroy did not shout.  His question was level toned but with red anger coloring it.  &lt;br /&gt;
&lt;br /&gt;
“To obtain the exact date for the union…my Leader!” &lt;br /&gt;
&lt;br /&gt;
The four other stone-faced generals were glad it was Piya who had to answer their Viceroy.  The young girl relaxed and remembered to keep breathing.  &lt;br /&gt;
&lt;br /&gt;
‘Please fates…,’ she sent an unvoiced prayer.&lt;br /&gt;
&lt;br /&gt;
General Piya did not wait to be told.  “I will leave immediately and secure that date!” &lt;br /&gt;
&lt;br /&gt;
He pushed his chair backwards and was gone.  Once outside he shouted at his special traveling detail to ready the horses for the trip.  He still had his head, and his body was not fatally pierced so there was that to be thankful of.  Death would be certain if he was not successful this time.  He feared Kashti more than the Ma King.&lt;br /&gt;
&lt;br /&gt;
Carmiya threw herself on her bed after she left the meeting.  Tears flowed but a pillow muffled her sobs.  Retribution from her sire was to be avoided.  Did the gods hate her with this punishment of marrying a stranger.   How she would miss the handsome soldier!  &lt;br /&gt;
&lt;br /&gt;
Kashti mulled over their plans for an upcoming invasion on the Hyksos.  Soft richness sliced up by a sword.  Any ruler who let himself enjoy such gross pleasures deserved to die.  Wealth did buy troops.  &lt;br /&gt;
&lt;br /&gt;
Waiting rankled this leader.  He rather enjoyed the attack but it was not wise to rush in.  His spies would be returning in two fortnights with news of the central faction’s troop count.  &lt;br /&gt;
&lt;br /&gt;
               ------------------------------------------------------------------------------------------------------&lt;br /&gt;
               --------------------------------------???????????????-----------------------------------------&lt;br /&gt;
 &lt;br /&gt;
“Foolish tribes, there is a fourth!” states the Stranger….&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=93032</id>
		<title>Project:Current events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=93032"/>
		<updated>2019-08-15T23:01:08Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;{{{class|mmw-policy}}}&amp;quot; style=&amp;quot;border: 1px solid #a2a9b1; background-color: #f8f9fa; font-size: 90%; margin-bottom: 1em; padding: 0.25em; {{{style|}}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:suggestion.png|32px]]&lt;br /&gt;
| style=&amp;quot;padding: 0 0.5em;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;'''Got a suggestion for events and prizes?'''&amp;lt;BR&amp;gt;Go to [[Events_Questions | Events Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Royal Wedding Chapter 2==&lt;br /&gt;
&lt;br /&gt;
Hear ye, hear ye!  The royal wedding of Prince Tashelot of the Meshwesh and the daughter of Viceroy Kashti, Carmiya, will take place at the Tanis capital city on August 29, 2019 at Noon EDT!  Bring your fireworks and best wine and beer for a historic celebration afterwards!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;OOC: This will be the end of Tale 8 party!  Don't miss it!&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aligning an Alliance]]&lt;br /&gt;
== Of the Three Chapter 1 ==&lt;br /&gt;
The obviously more roughly clothed man was quickly waved into silence by the taller official when the shepherd ran past the heavy cowhide hung half open that was the door to the luxurious tent.   Lowering his head immediately, the man backed out of the enclosure in a bent over posture as the sheepherder’s eyes briefly identified his seated ruler.  He decided that his question for the Elder could wait....&lt;br /&gt;
&lt;br /&gt;
Read more at [[Of the Three]].&lt;br /&gt;
&lt;br /&gt;
== The Stranger's Challenge Cheese Recipe ==&lt;br /&gt;
&lt;br /&gt;
An on-going event: [[ The Stranger's Challenge Cheese Recipe]] Players may attempt the challenge at any time.&lt;br /&gt;
&lt;br /&gt;
Earn one rare [[cheese]] recipe by successfully completing the challenge via a [[Shrine of Conflict]].&lt;br /&gt;
&lt;br /&gt;
  Send your spirit to The Stranger's Construction Challenge&lt;br /&gt;
&lt;br /&gt;
Requires a 1 [[Malardium]] fee (prospected metal, check [https://atitd.wiki/tale8/Ariella%27s_Prospecting_and_Mining_Camp_Guide  this link] for more infos) to enter the conflict arena and begin (or retry) the challenge.&lt;br /&gt;
&lt;br /&gt;
== Spring Herbing Hunts ==&lt;br /&gt;
&lt;br /&gt;
King Osorkon, King Tutimaos, and Viceroy Kashti  have sent out a plea to help the Kushians and Meshweshians to open the technology of [[Mutagenics]].  They are aware that the Hyksos already have access to Mutagenics.  But unfortunately, the Kushians and Meshweshians have been 'blessed' with needing seeds.  They only need a few more, but alas, even the incredible foragers of Meshwesh and Kush have not been able to find all they need.  Just a few more and they can attain their goal of knowing Mutagenics in their regions!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 7:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 8:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
 &lt;br /&gt;
; Picking the Most of a Single Herb:&lt;br /&gt;
: 5 Herbing Pot Kit by Lottery&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Whisperer's Fly Rod to each of the top 5&lt;br /&gt;
: 1 Lubricating Oil Participation Prize&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: 1 Spiderfang Fly Rod to each of the top 5&lt;br /&gt;
: 30 Sheet Glass to each of the top 10&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: 1 Elixir of Travel (Diamond) by Lottery&lt;br /&gt;
: 250 Gravel randomly to those tied for best, limit 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 2:00pm GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 3:00pm GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 25 - 30 Potash each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: Lottery of  5 players to win 1 Herbing Basket Kit each&lt;br /&gt;
: Participation Prize - 10 Gravel to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 25 - 15 Sheet Glass each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 5 - 1 Geb's Golden Sickle each&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 3 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 24th 1:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 24th 2:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 5 - 1 Herbing Basket Kit each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Herbing Basket Kit randomly to those tied for best, limit 5 players&lt;br /&gt;
: Participation Prize: 10 salt to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 10 - 1 Beer Kettle Kit each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 10 - 1 Elixir of Travel (Crystal) each&lt;br /&gt;
: 1 Geb's Silver Sickle by Lottery&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Santa is coming==&lt;br /&gt;
[[File:Sleigh.png|200px|thumb|left|Santa's Sleigh]]Egyptians, Santa is coming. Build a [[Santa%27s_Sleigh|Sleigh]] for him and on Christmas Day he might just leave a present for you if you've been good!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alchemy shards can be found in trees==&lt;br /&gt;
Rumours spread across the land of Mysterious Clay [[Shards]] that are being found under trees of all varieties.&lt;br /&gt;
&lt;br /&gt;
==Platinum Ceremonial Knife Raffle==&lt;br /&gt;
Win a Platinum Ceremonial Knife for the test of the Giving Fisherman. Tickets are 25 Gravel each. Drawing held Saturday November 17th at 18:00 UTC. (10am Pacific time)&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Iratia/Raffles/Knife| Platinum Ceremonial Knife Raffle]]&lt;br /&gt;
&lt;br /&gt;
==Ghosts!/Halloween Sculpture Event==&lt;br /&gt;
Spooky [[Ghosts]] have been spotted across Egypt, don't touch!&lt;br /&gt;
*[[Halloween_Sculpture_Event| Halloween Sculpture Event]]&lt;br /&gt;
&lt;br /&gt;
==Kuupid Memorial Vigil==&lt;br /&gt;
&lt;br /&gt;
To honor the life of Kuupid, a vigil was held on September 29, 2018 and a [[Memorial_Gardens|memorial]] placed in her memory.&lt;br /&gt;
&lt;br /&gt;
==Pig Event==&lt;br /&gt;
A mysterious Pig Barn appeared near the Meroe chariot stop. Those who could tempt one of the three special pigs to their camp were rewarded with a prize. &lt;br /&gt;
 &lt;br /&gt;
 For more Dev info/events about Pigs please see: [[Swinery_Demonstration| Swine Demo]]&lt;br /&gt;
&lt;br /&gt;
==Time to Weed and Pick the Flowers==&lt;br /&gt;
Started September 16, 2018, duration 4 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this event, PrincessAlara will call out for people to find an Weed and report it in Events channel. Someone from the Events Team will come to you and pick the weed. Depending on the (random) result, you will receive a prize.&lt;br /&gt;
&lt;br /&gt;
More information on the Event page: [[Time to Weed and Pick the Flowers]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Fish and Prizes==&lt;br /&gt;
Started August 18th at 6PM, last 24hrs&lt;br /&gt;
&lt;br /&gt;
[[Mystery Fish and Prizes | Mystery Fish and Prizes]]&lt;br /&gt;
&lt;br /&gt;
==Greatness of the Past==&lt;br /&gt;
&lt;br /&gt;
[[Greatness of the Past | Greatness of the Past]] &lt;br /&gt;
&lt;br /&gt;
==A Date for Gambling==&lt;br /&gt;
&lt;br /&gt;
[[A_Date_For_Gambling| A Date For Gambling]]&lt;br /&gt;
&lt;br /&gt;
==Hunt for Herbs Again!==&lt;br /&gt;
&lt;br /&gt;
Read the rules and information at [[Hunt_for_Herbs_Again!| Hunt for Herbs Again!]].&lt;br /&gt;
&lt;br /&gt;
== Father's Fishing Derby ==&lt;br /&gt;
&lt;br /&gt;
Many fathers enjoy some peace and quiet once in a while. Some meditate, others take to beer brewing, but many like to go fish. Let's give them this opportunity for this year's Father's Day.&lt;br /&gt;
&lt;br /&gt;
Of course anyone can join in as well, but please be quiet so you don't scare the fish away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: '''45 hours'''.&lt;br /&gt;
&lt;br /&gt;
Start: Friday, June 15, 7pm GMT (8pm BST, 9pm CET, 3pm EST, noon PST).&lt;br /&gt;
&lt;br /&gt;
End: Sunday, June 17, 4pm GMT (5pm BST, 6pm CET, noon EST, 9am PST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More information can be found here: [[Father%27s_Fishing_Derby | Father's Fishing Derby]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whip It, Don't Tip It! ==&lt;br /&gt;
&lt;br /&gt;
Whip a bull from start to finish line as fast as you can! Make sure to bring your Stockwhip.&lt;br /&gt;
&lt;br /&gt;
Race Dates:&lt;br /&gt;
: Part 1: Saturday June 2nd 2018 at 7 pm GMT&lt;br /&gt;
: Part 2: Sunday June 3rd 2018 at 3 pm GMT&lt;br /&gt;
&lt;br /&gt;
Details and Registration Page [[Whip_It,_Don%27t_Tip_It! | Whip It, Don't Tip It!]]&lt;br /&gt;
: '''Note: You must register on this page to participate'''&lt;br /&gt;
&lt;br /&gt;
== A Fishy Census ==&lt;br /&gt;
&lt;br /&gt;
Four fishing contests starting on May 12.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Abdju and Tilapia (May 12 from 2 p.m. to 3 p.m. EDT) ===&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.  &lt;br /&gt;
&lt;br /&gt;
Please focus on Abdju and Tilapia while the census is running.  Catch as much as you can and as big as you can.  &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:  &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner &lt;br /&gt;
*5 Barrels to the top 8 &lt;br /&gt;
*100 Carrots to top 50   &lt;br /&gt;
&lt;br /&gt;
For '''most''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Baskets to the top 8  &lt;br /&gt;
*100 Cabbage to top 50   &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish): &lt;br /&gt;
*10 Salt &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery  &lt;br /&gt;
*8 Topaz Light Boxes by Lottery &lt;br /&gt;
*1 Token of Ra by Lottery &lt;br /&gt;
*1 Microphone Part by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 2: Catfish and Phagrus (May 12 from 11 pm - midnight EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Catfish and Phagrus while the census is running.  Catch as much as you can and as big as you can.    &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:    &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Catfish (and same for biggest Phagrus):  &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Barrels to the top 8  &lt;br /&gt;
*100 Onions to top 50     &lt;br /&gt;
&lt;br /&gt;
For '''most''' Catfish (and same for biggest Phagrus):&lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Baskets to the top 8   &lt;br /&gt;
*100 Leeks to top 50     &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):  &lt;br /&gt;
*10 Glass Jars &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery   &lt;br /&gt;
*8 Sapphire Light Boxes by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 3: Carp and Perch (May 13 7-8 a.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Carp and Perch while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Carp (and same for biggest Perch):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Carrots to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Carp (and same for biggest Perch): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Cabbage to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Salt  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Ruby Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.  &lt;br /&gt;
&lt;br /&gt;
=== Chromis and Oxyrynchus (May 13 from 3-4 p.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.      &lt;br /&gt;
&lt;br /&gt;
Please focus on Chromis and Oxyrynchus while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Chromis (and same for biggest Oxyrynchus):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Onions to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Chromis (and same for biggest Oxyrynchus): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Leeks to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Glass Jars  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Amethyst Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES: &lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best. &lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.&lt;br /&gt;
&lt;br /&gt;
== Give Us Your Best BS! ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing contest open to anyone with a hammer and an anvil and some metal. The recommended amount is 20 debens (of any metal) as this will allow you to craft any tool that maybe requested. &lt;br /&gt;
&lt;br /&gt;
Full details about the contest and prizes here: [[Give_Us_Your_Best_BS!]]&lt;br /&gt;
&lt;br /&gt;
Summary: &lt;br /&gt;
: At the start of each event window an announcement will be made about which item to craft on your anvil.  Please read the full details about how the event will run and how to report your best effort.&lt;br /&gt;
&lt;br /&gt;
There are 4 (four)events each lasting one hour with first prizes of 9kQ tools along with other great items.&lt;br /&gt;
&lt;br /&gt;
== A Hippity Hoppin Easter Egg Hunt! ==&lt;br /&gt;
&lt;br /&gt;
From the event calendar March 30, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Get ready for the Easter Egg Hunt.  Search high and low from one end of Egypt to the other for the brightly colored eggs.  March 30th until April 2nd.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Easter_Egg.jpeg|right|250px|T8 Easter Egg Hunt]]&lt;br /&gt;
&lt;br /&gt;
Easter Eggs are scattered around Egypt.  After the event opened a new set of instructions appeared.&lt;br /&gt;
&lt;br /&gt;
# Players could donate their Easter Eggs to their Faction for a Faction based buff or improvement.&lt;br /&gt;
#* Meshwesh Faction could earn an increase in the number of chariots in their region.&lt;br /&gt;
#* Hyksos Faction could earn a decreased cost of Hyksos Faction Buildings&lt;br /&gt;
#* Kush Faction could earn a speed buff on Kush controlled roadways&lt;br /&gt;
# Players could donate their Easter Eggs to the University of Architecture to learn how to create stable bonfires (for all factions).&lt;br /&gt;
# Players could donate their Easter Eggs to the U Progress to open up 3 additional tests.&lt;br /&gt;
&lt;br /&gt;
A latter clarification by Malard, only one of the above would win the bonus.&lt;br /&gt;
&lt;br /&gt;
Players could choose to keep their Easter Eggs for themselves.&lt;br /&gt;
Opening up the Easter Eggs players got:&lt;br /&gt;
* 3 male and 3 female rabbits&lt;br /&gt;
&lt;br /&gt;
Event Winner:  Structural Reinforcement of Bonfires&lt;br /&gt;
&lt;br /&gt;
== Quarry Your Hearts Out! ==&lt;br /&gt;
&lt;br /&gt;
Full details of the event and prizes awarded: [[Quarry Your Hearts Out!]]&lt;br /&gt;
&lt;br /&gt;
== Day of the Duck! ==&lt;br /&gt;
From the event calendar March 21, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Every year the Citizens of Egypt join together to celebrate the day of the Duck. Praise the Malards to be found all across Egypt for a small gift of celebration.&lt;br /&gt;
&lt;br /&gt;
Only one Duckie prize per avatar.  Each hour the ducks are repopulated.  &lt;br /&gt;
&lt;br /&gt;
Please do feed the ducks!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the countryside ducks and birds/pigeons appeared.  Clicking on them gives an option to: Feed the Bird.  The bird flies away with the message&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You find a small seed amongst the scraps you're feeding the bird&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watermelon seeds:&lt;br /&gt;
:: Geb's Produce&lt;br /&gt;
:: Isis' Bounty&lt;br /&gt;
&lt;br /&gt;
The event lasted 1 day.&lt;br /&gt;
&lt;br /&gt;
== Cheese Please! ==&lt;br /&gt;
From the event calendar:&lt;br /&gt;
&lt;br /&gt;
The Scientists at the University of Worship have further instructions from the Stranger's Assistant to tease us with cheeses.  &lt;br /&gt;
&lt;br /&gt;
Count to ten and it's time to search.  How many of the new moo product will you find?&lt;br /&gt;
&lt;br /&gt;
Items found include:&lt;br /&gt;
*Odd Barrel of Cheese&lt;br /&gt;
*Odd Bundle of Cheese&lt;br /&gt;
*Odd Chest of Cheese&lt;br /&gt;
*Odd Crate of Cheese&lt;br /&gt;
&lt;br /&gt;
These items could be opened using crowbars found while fishing. After dropping the Odd item, while holding the crowbar and option is available to Break Open. Doing so snaps the crowbar, but the contents of the container appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
Items have been reported ranging in potency from 1 to 4. Paull discovered that Istanboly (Potency 2) gave him: -3 dex, 5 speed, 2 con, 5 focus, 2 per.&lt;br /&gt;
&lt;br /&gt;
Known cheese varieties&lt;br /&gt;
*Halumi&lt;br /&gt;
*Istanboly&lt;br /&gt;
*Mish&lt;br /&gt;
*Rumi&lt;br /&gt;
&lt;br /&gt;
The event ran 3 times with 2 hour duration and an additional extra long fourth run of 6 hours.&lt;br /&gt;
&lt;br /&gt;
== Tale 8 Milestones ==&lt;br /&gt;
&lt;br /&gt;
* Beta 8 will end at 9 AM GMT March 1 &lt;br /&gt;
* Tale 8 will begin on 2nd March 2018&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Aligning_an_Alliance&amp;diff=93031</id>
		<title>Aligning an Alliance</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Aligning_an_Alliance&amp;diff=93031"/>
		<updated>2019-08-15T22:37:58Z</updated>

		<summary type="html">&lt;p&gt;Ariella: Created page with &amp;quot;CHAPTER 2  Aligning an Alliance  In Kush, the Deep South  Viceroy Kashti looked at each man sitting around the table one by one. He was trying to assess the reactions to his a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CHAPTER 2&lt;br /&gt;
&lt;br /&gt;
Aligning an Alliance&lt;br /&gt;
&lt;br /&gt;
In Kush, the Deep South&lt;br /&gt;
&lt;br /&gt;
Viceroy Kashti looked at each man sitting around the table one by one. He was trying to assess the reactions to his announcement.  His daughter stood to the side of her father’s seat, head down, avoiding looking at any of the military men.  &lt;br /&gt;
&lt;br /&gt;
He noted the controlled scowl on General Piya’s face.  Piya had hinted strongly over the years about his oldest son being an excellent match for Kashti’s daughter, Carmiya, as they had grown up.  But the Viceroy knew that Carmiya was more useful as a pawn in the great Egyptian chess game.  He admired his general’s forcefulness in promoting an idea, though.  &lt;br /&gt;
&lt;br /&gt;
If Kashti had been blessed with a second daughter, the two men could have become family.  There was nothing like the bond of matrimony and ensuing children to cement allegiances.  It was angering that his only fruitful wife had died in childbirth with his only child, a girl at that.  Fate decreed that the girl would be useful nonetheless.  His other wives had produced no progeny; they were all barren!&lt;br /&gt;
&lt;br /&gt;
“Sir…” Captain Ursis interrupted his Viceroy’s private thoughts.  He waited for his superior to look at him.  &amp;quot;I want to be the first to say how excellent this marriage will be!  How very wise this decision is for gaining an ally…”&lt;br /&gt;
&lt;br /&gt;
Kashti’s raised hand ended what could have been another lengthy show of subservience.  Still, it never ceased to please the viceroy when his underlings praised him.  Ursis was rewarded with a smile.  The sting of the interruption vanished.&lt;br /&gt;
&lt;br /&gt;
“Since I hear no dissenting voices, I will explain further this plan of alliance,” the tall, bearded supreme leader of the Kush said.   He felt the keen interest from his men to hear more.  &lt;br /&gt;
&lt;br /&gt;
“May the gods bless my daughter with many children!”  Kashti intoned a short prayer.  “Because I have no other progeny, the agreement of marital bonding includes the term that the firstborn son between Carmiya and Prince Tashelot will be mine.”&lt;br /&gt;
&lt;br /&gt;
Carmiya’s head lifted with a jerk.  Her large brown eyes expressed shock.  I did not want to marry a Ma!  I did not want to leave my home!  I will know no one in my husband’s country.  And now I have to give up a child?!  Her head lowered so her father would not see any trace of the fear and anger that was in her private thoughts.  &lt;br /&gt;
&lt;br /&gt;
“May the gods bless this marriage!” The men shouted in open relief.  &lt;br /&gt;
&lt;br /&gt;
Increased rumors had whispered among the military as year after year had passed with no son from Viceroy Kashti.   There had been one man, General Piya, who had had opposing prayers.  He had several sons.  If Carmiya had happened to have an unfortunate accident then whom else would ascend into the leadership but one of his sons.&lt;br /&gt;
&lt;br /&gt;
The Viceroy raised his sword in the Kush’s salute of steel.  Piya raised his sword with the other men, but he mirrored the same shock as Kashti’s daughter had.  Just for very different reasons.&lt;br /&gt;
&lt;br /&gt;
Viceroy Kashti smirked.  Did Piya really think that he had no idea of his treachery?  Check mate, my friend!  That game was over.  &lt;br /&gt;
&lt;br /&gt;
The Viceroy had won.&lt;br /&gt;
&lt;br /&gt;
In Meshwesh, the Far North&lt;br /&gt;
&lt;br /&gt;
“I’m not sure how I feel about this marriage, father, ” Prince Tashelot answered King Osorkon’s question.  He shrugged his shoulders and continued, “She’s pretty, but she’s so quiet!”&lt;br /&gt;
&lt;br /&gt;
Several months ago the two factions had had a major meeting down south.  The Prince of the Ma, Lord Tashelot, had come so he could see what his potential future bride looked like.  He was not dissuaded by Carmiya’s petite stature with plenty of curves and big brown eyes in a fairy like face.&lt;br /&gt;
&lt;br /&gt;
But he was still very disappointed that he was not going to get to marry Princess Alara of the Hyksos.  She was a vibrant personality with wavy blonde hair and ice blue eyes that had mesmerized the prince instantly.  He sighed with longing when his thoughts strayed to that lovely picture in his mind.  It was no use to mention her again.&lt;br /&gt;
&lt;br /&gt;
It was Osorkon’s turn to give a similar shrug of his shoulders.  His hand waved off that negativity.  &lt;br /&gt;
&lt;br /&gt;
“With a bit of determination you can bring her out of her shell,” the King encouraged.  “Just look at her father!  Wouldn’t you be suppressed by that man?!  So stern of face and blunt of speech.   I didn’t see him even glance at his daughter once during the entire discussion of engagement.  And the poor girl never knew her mother.  Maybe she’s never known affection.  Use patience.  How could she not love our people!”&lt;br /&gt;
&lt;br /&gt;
King Osorkon smiled warmly.  His people might be raucous at times and not have the cultured ways of the Hyksos or the stiff, exacting military way of the Kush but they were the happiest people of Egypt.   They were proud of their love of the earth and all that it held.  From the herbs to the quality animals they bred to the blacksmiths that worked with the best ores.  And they sure knew how to enjoy a festival!  &lt;br /&gt;
&lt;br /&gt;
A chuckle started in Osorkon’s chest as he imagined that little girl’s image loosening up with the proper help.  &lt;br /&gt;
&lt;br /&gt;
“Just get some of our magnificent wines and beer in her belly and who knows if she’ll be up dancing around the campfire!  You might be surprised,” Tashelot’s father winked and slapped him on the shoulders.&lt;br /&gt;
&lt;br /&gt;
Tashelot sighed for a second time when he thought of all the preparations he would have to oversee for this wedding.  &lt;br /&gt;
&lt;br /&gt;
“But there’s so much to get ready for, too!  Planning meals, getting our finest grapes barreled and bottled…is there even time for that?!” he complained.  &lt;br /&gt;
&lt;br /&gt;
Sometimes his son could be too dramatic.  He got that from his mother, poor boy.&lt;br /&gt;
&lt;br /&gt;
“Let’s not start talking about eloping again!  We’d have the whole of our people angry with us for ducking out of the best event of the decade!!” King Osorkon put on a mockingly stern face, deliberately reminiscent of Viceroy Kashti.&lt;br /&gt;
&lt;br /&gt;
“Aheeeem, Lords…” said Elder Nimshenq as he stepped forward.  “May I remind you how competently I have handled past preparations.  You may relax, Prince Tashelot.  I have already begun setting up help from our people.  We will be having a series of contests so that all of Egypt may be involved in this most important of events!  Even the Hyksos royalty has agreed to allow their people to engage.”&lt;br /&gt;
&lt;br /&gt;
Both father and son turned to stare with shock at the tall, thin man’s last statement.  &lt;br /&gt;
&lt;br /&gt;
“Have you lost your mind, Elder?!”  King Tutimaos had turned down his daughter’s hand in marriage to the Meshwesh’s son, Lord Tashelot.  “Are you trying to get us in a war?!”&lt;br /&gt;
&lt;br /&gt;
“I sent felicitations and the most beautiful of our flowers to Princess Alara along with the request.  I am hurt by your lack of faith in my wisdom, ” the Elder retorted with confidence.  He laced his hands behind him as he added, “Do you think the Hyksos nation’s economy would thrive without our tools, fine cattle, pigs and other livestock, not to mention our ability in herbiculture to help stave off diseases?”  &lt;br /&gt;
&lt;br /&gt;
“Hmmm, true words, “ Osorkon agreed.  &lt;br /&gt;
&lt;br /&gt;
He smirked after noting how much his Elder’s pose was like the straight spears in a Kush soldier’s hand.  Sometimes he wondered if his elder was purely Meshwesh.  His mother was definitely from the Ma, but maybe she had dabbled with the enemy…&lt;br /&gt;
&lt;br /&gt;
“Alright,I do concede that you have acted wisely, Great Elder.  It will be interesting to see which faction comes up with the best meals and herbs for this feast.”&lt;br /&gt;
&lt;br /&gt;
Tashelot was relieved and smiling.  “Thanks Nimshenq!  I’ll leave the planning to you!”  And he was out the door, glad that this conversation was over and he could continue on his merry way until the marriage.  All that sowing of wild seeds would shortly come to an end.&lt;br /&gt;
&lt;br /&gt;
In the Hyksos Palace, in Central Egypt&lt;br /&gt;
&lt;br /&gt;
“Yes, please have these notices painted and printed by our finest artists and calligraphists!” Princess Alara instructed Elder Dudimos as she handed the fine drawing to him.  Colorful blooms drawn in graphite and painted with pastel watercolors adorned the papyrus.  The princess was an accomplished artist.  &lt;br /&gt;
&lt;br /&gt;
Elder Dudimos took the scroll and gave a bow in respect to his princess. &lt;br /&gt;
&lt;br /&gt;
It was probably a good thing that the young lady knew nothing of her father’s rebuff to an offer of wedded bliss with the Meshwesh prince over a year ago.  She was destined for greatness as the next leader of the Hyksos.  Majesty would befit her.  He strode off the balcony and out the door just as King Tutimaos the III strode in.  &lt;br /&gt;
&lt;br /&gt;
“Making plans for your Blooms of the Year contest, my Dear?” the king amiably inquired of his daughter.&lt;br /&gt;
&lt;br /&gt;
He would not spoil her excitement with the uncomfortable reality that this wedding was supposed to be with her as the bride.  Declining a bonding that the Meshwesh king had asked for had been common sense.&lt;br /&gt;
&lt;br /&gt;
“I gave my drawings to the elder, father!” &lt;br /&gt;
&lt;br /&gt;
Her sweet smile warmed his heart.  So like her mother, that beautiful radiance was, he thought with a pang in his heart.  He stopped to stand next to her on the balcony.&lt;br /&gt;
&lt;br /&gt;
“You possess such a giving heart, my daughter.  Never change.  To treat our enemies with such goodness is rare,” the king replied and touched her face gently with his palm.  &lt;br /&gt;
&lt;br /&gt;
The sun was setting in a brilliant display of fading azure skies, pink and peach colored cirrus cloud wisps framing the horizon.  &lt;br /&gt;
&lt;br /&gt;
I must begin searching for a man of strength, wisdom and intelligence for Alara, he contemplated.  Someone who would treasure her as much he did.  Perhaps a young male nobility from his relatives still back in their ancient homeland.  He knew his kin were deep in a battle with neighbors of late.  They would understand the hard realities of life better than this daughter who had been raised in comfort.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=93030</id>
		<title>Project:Current events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=93030"/>
		<updated>2019-08-15T22:36:30Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;{{{class|mmw-policy}}}&amp;quot; style=&amp;quot;border: 1px solid #a2a9b1; background-color: #f8f9fa; font-size: 90%; margin-bottom: 1em; padding: 0.25em; {{{style|}}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:suggestion.png|32px]]&lt;br /&gt;
| style=&amp;quot;padding: 0 0.5em;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;'''Got a suggestion for events and prizes?'''&amp;lt;BR&amp;gt;Go to [[Events_Questions | Events Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Royal Wedding ==&lt;br /&gt;
&lt;br /&gt;
Hear ye, hear ye!  The royal wedding of Prince Tashelot of the Meshwesh and the daughter of Viceroy Kashti, Carmiya, will take place at the Tanis capital city on August 29, 2019 at Noon EDT!  Bring your fireworks and best wine and beer for a historic celebration afterwards!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;OOC: This will be the end of Tale 8 party!  Don't miss it!&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aligning an Alliance]]&lt;br /&gt;
&lt;br /&gt;
== The Stranger's Challenge Cheese Recipe ==&lt;br /&gt;
&lt;br /&gt;
An on-going event: [[ The Stranger's Challenge Cheese Recipe]] Players may attempt the challenge at any time.&lt;br /&gt;
&lt;br /&gt;
Earn one rare [[cheese]] recipe by successfully completing the challenge via a [[Shrine of Conflict]].&lt;br /&gt;
&lt;br /&gt;
  Send your spirit to The Stranger's Construction Challenge&lt;br /&gt;
&lt;br /&gt;
Requires a 1 [[Malardium]] fee (prospected metal, check [https://atitd.wiki/tale8/Ariella%27s_Prospecting_and_Mining_Camp_Guide  this link] for more infos) to enter the conflict arena and begin (or retry) the challenge.&lt;br /&gt;
&lt;br /&gt;
== Spring Herbing Hunts ==&lt;br /&gt;
&lt;br /&gt;
King Osorkon, King Tutimaos, and Viceroy Kashti  have sent out a plea to help the Kushians and Meshweshians to open the technology of [[Mutagenics]].  They are aware that the Hyksos already have access to Mutagenics.  But unfortunately, the Kushians and Meshweshians have been 'blessed' with needing seeds.  They only need a few more, but alas, even the incredible foragers of Meshwesh and Kush have not been able to find all they need.  Just a few more and they can attain their goal of knowing Mutagenics in their regions!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 7:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 8:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
 &lt;br /&gt;
; Picking the Most of a Single Herb:&lt;br /&gt;
: 5 Herbing Pot Kit by Lottery&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Whisperer's Fly Rod to each of the top 5&lt;br /&gt;
: 1 Lubricating Oil Participation Prize&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: 1 Spiderfang Fly Rod to each of the top 5&lt;br /&gt;
: 30 Sheet Glass to each of the top 10&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: 1 Elixir of Travel (Diamond) by Lottery&lt;br /&gt;
: 250 Gravel randomly to those tied for best, limit 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 2:00pm GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 3:00pm GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 25 - 30 Potash each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: Lottery of  5 players to win 1 Herbing Basket Kit each&lt;br /&gt;
: Participation Prize - 10 Gravel to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 25 - 15 Sheet Glass each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 5 - 1 Geb's Golden Sickle each&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 3 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 24th 1:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 24th 2:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 5 - 1 Herbing Basket Kit each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Herbing Basket Kit randomly to those tied for best, limit 5 players&lt;br /&gt;
: Participation Prize: 10 salt to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 10 - 1 Beer Kettle Kit each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 10 - 1 Elixir of Travel (Crystal) each&lt;br /&gt;
: 1 Geb's Silver Sickle by Lottery&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Santa is coming==&lt;br /&gt;
[[File:Sleigh.png|200px|thumb|left|Santa's Sleigh]]Egyptians, Santa is coming. Build a [[Santa%27s_Sleigh|Sleigh]] for him and on Christmas Day he might just leave a present for you if you've been good!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alchemy shards can be found in trees==&lt;br /&gt;
Rumours spread across the land of Mysterious Clay [[Shards]] that are being found under trees of all varieties.&lt;br /&gt;
&lt;br /&gt;
==Platinum Ceremonial Knife Raffle==&lt;br /&gt;
Win a Platinum Ceremonial Knife for the test of the Giving Fisherman. Tickets are 25 Gravel each. Drawing held Saturday November 17th at 18:00 UTC. (10am Pacific time)&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Iratia/Raffles/Knife| Platinum Ceremonial Knife Raffle]]&lt;br /&gt;
&lt;br /&gt;
==Ghosts!/Halloween Sculpture Event==&lt;br /&gt;
Spooky [[Ghosts]] have been spotted across Egypt, don't touch!&lt;br /&gt;
*[[Halloween_Sculpture_Event| Halloween Sculpture Event]]&lt;br /&gt;
&lt;br /&gt;
==Kuupid Memorial Vigil==&lt;br /&gt;
&lt;br /&gt;
To honor the life of Kuupid, a vigil was held on September 29, 2018 and a [[Memorial_Gardens|memorial]] placed in her memory.&lt;br /&gt;
&lt;br /&gt;
==Pig Event==&lt;br /&gt;
A mysterious Pig Barn appeared near the Meroe chariot stop. Those who could tempt one of the three special pigs to their camp were rewarded with a prize. &lt;br /&gt;
 &lt;br /&gt;
 For more Dev info/events about Pigs please see: [[Swinery_Demonstration| Swine Demo]]&lt;br /&gt;
&lt;br /&gt;
==Time to Weed and Pick the Flowers==&lt;br /&gt;
Started September 16, 2018, duration 4 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this event, PrincessAlara will call out for people to find an Weed and report it in Events channel. Someone from the Events Team will come to you and pick the weed. Depending on the (random) result, you will receive a prize.&lt;br /&gt;
&lt;br /&gt;
More information on the Event page: [[Time to Weed and Pick the Flowers]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Fish and Prizes==&lt;br /&gt;
Started August 18th at 6PM, last 24hrs&lt;br /&gt;
&lt;br /&gt;
[[Mystery Fish and Prizes | Mystery Fish and Prizes]]&lt;br /&gt;
&lt;br /&gt;
==Greatness of the Past==&lt;br /&gt;
&lt;br /&gt;
[[Greatness of the Past | Greatness of the Past]] &lt;br /&gt;
&lt;br /&gt;
==A Date for Gambling==&lt;br /&gt;
&lt;br /&gt;
[[A_Date_For_Gambling| A Date For Gambling]]&lt;br /&gt;
&lt;br /&gt;
==Hunt for Herbs Again!==&lt;br /&gt;
&lt;br /&gt;
Read the rules and information at [[Hunt_for_Herbs_Again!| Hunt for Herbs Again!]].&lt;br /&gt;
&lt;br /&gt;
== Father's Fishing Derby ==&lt;br /&gt;
&lt;br /&gt;
Many fathers enjoy some peace and quiet once in a while. Some meditate, others take to beer brewing, but many like to go fish. Let's give them this opportunity for this year's Father's Day.&lt;br /&gt;
&lt;br /&gt;
Of course anyone can join in as well, but please be quiet so you don't scare the fish away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: '''45 hours'''.&lt;br /&gt;
&lt;br /&gt;
Start: Friday, June 15, 7pm GMT (8pm BST, 9pm CET, 3pm EST, noon PST).&lt;br /&gt;
&lt;br /&gt;
End: Sunday, June 17, 4pm GMT (5pm BST, 6pm CET, noon EST, 9am PST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More information can be found here: [[Father%27s_Fishing_Derby | Father's Fishing Derby]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whip It, Don't Tip It! ==&lt;br /&gt;
&lt;br /&gt;
Whip a bull from start to finish line as fast as you can! Make sure to bring your Stockwhip.&lt;br /&gt;
&lt;br /&gt;
Race Dates:&lt;br /&gt;
: Part 1: Saturday June 2nd 2018 at 7 pm GMT&lt;br /&gt;
: Part 2: Sunday June 3rd 2018 at 3 pm GMT&lt;br /&gt;
&lt;br /&gt;
Details and Registration Page [[Whip_It,_Don%27t_Tip_It! | Whip It, Don't Tip It!]]&lt;br /&gt;
: '''Note: You must register on this page to participate'''&lt;br /&gt;
&lt;br /&gt;
== A Fishy Census ==&lt;br /&gt;
&lt;br /&gt;
Four fishing contests starting on May 12.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Abdju and Tilapia (May 12 from 2 p.m. to 3 p.m. EDT) ===&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.  &lt;br /&gt;
&lt;br /&gt;
Please focus on Abdju and Tilapia while the census is running.  Catch as much as you can and as big as you can.  &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:  &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner &lt;br /&gt;
*5 Barrels to the top 8 &lt;br /&gt;
*100 Carrots to top 50   &lt;br /&gt;
&lt;br /&gt;
For '''most''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Baskets to the top 8  &lt;br /&gt;
*100 Cabbage to top 50   &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish): &lt;br /&gt;
*10 Salt &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery  &lt;br /&gt;
*8 Topaz Light Boxes by Lottery &lt;br /&gt;
*1 Token of Ra by Lottery &lt;br /&gt;
*1 Microphone Part by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 2: Catfish and Phagrus (May 12 from 11 pm - midnight EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Catfish and Phagrus while the census is running.  Catch as much as you can and as big as you can.    &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:    &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Catfish (and same for biggest Phagrus):  &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Barrels to the top 8  &lt;br /&gt;
*100 Onions to top 50     &lt;br /&gt;
&lt;br /&gt;
For '''most''' Catfish (and same for biggest Phagrus):&lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Baskets to the top 8   &lt;br /&gt;
*100 Leeks to top 50     &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):  &lt;br /&gt;
*10 Glass Jars &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery   &lt;br /&gt;
*8 Sapphire Light Boxes by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 3: Carp and Perch (May 13 7-8 a.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Carp and Perch while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Carp (and same for biggest Perch):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Carrots to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Carp (and same for biggest Perch): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Cabbage to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Salt  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Ruby Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.  &lt;br /&gt;
&lt;br /&gt;
=== Chromis and Oxyrynchus (May 13 from 3-4 p.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.      &lt;br /&gt;
&lt;br /&gt;
Please focus on Chromis and Oxyrynchus while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Chromis (and same for biggest Oxyrynchus):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Onions to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Chromis (and same for biggest Oxyrynchus): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Leeks to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Glass Jars  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Amethyst Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES: &lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best. &lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.&lt;br /&gt;
&lt;br /&gt;
== Give Us Your Best BS! ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing contest open to anyone with a hammer and an anvil and some metal. The recommended amount is 20 debens (of any metal) as this will allow you to craft any tool that maybe requested. &lt;br /&gt;
&lt;br /&gt;
Full details about the contest and prizes here: [[Give_Us_Your_Best_BS!]]&lt;br /&gt;
&lt;br /&gt;
Summary: &lt;br /&gt;
: At the start of each event window an announcement will be made about which item to craft on your anvil.  Please read the full details about how the event will run and how to report your best effort.&lt;br /&gt;
&lt;br /&gt;
There are 4 (four)events each lasting one hour with first prizes of 9kQ tools along with other great items.&lt;br /&gt;
&lt;br /&gt;
== A Hippity Hoppin Easter Egg Hunt! ==&lt;br /&gt;
&lt;br /&gt;
From the event calendar March 30, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Get ready for the Easter Egg Hunt.  Search high and low from one end of Egypt to the other for the brightly colored eggs.  March 30th until April 2nd.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Easter_Egg.jpeg|right|250px|T8 Easter Egg Hunt]]&lt;br /&gt;
&lt;br /&gt;
Easter Eggs are scattered around Egypt.  After the event opened a new set of instructions appeared.&lt;br /&gt;
&lt;br /&gt;
# Players could donate their Easter Eggs to their Faction for a Faction based buff or improvement.&lt;br /&gt;
#* Meshwesh Faction could earn an increase in the number of chariots in their region.&lt;br /&gt;
#* Hyksos Faction could earn a decreased cost of Hyksos Faction Buildings&lt;br /&gt;
#* Kush Faction could earn a speed buff on Kush controlled roadways&lt;br /&gt;
# Players could donate their Easter Eggs to the University of Architecture to learn how to create stable bonfires (for all factions).&lt;br /&gt;
# Players could donate their Easter Eggs to the U Progress to open up 3 additional tests.&lt;br /&gt;
&lt;br /&gt;
A latter clarification by Malard, only one of the above would win the bonus.&lt;br /&gt;
&lt;br /&gt;
Players could choose to keep their Easter Eggs for themselves.&lt;br /&gt;
Opening up the Easter Eggs players got:&lt;br /&gt;
* 3 male and 3 female rabbits&lt;br /&gt;
&lt;br /&gt;
Event Winner:  Structural Reinforcement of Bonfires&lt;br /&gt;
&lt;br /&gt;
== Quarry Your Hearts Out! ==&lt;br /&gt;
&lt;br /&gt;
Full details of the event and prizes awarded: [[Quarry Your Hearts Out!]]&lt;br /&gt;
&lt;br /&gt;
== Day of the Duck! ==&lt;br /&gt;
From the event calendar March 21, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Every year the Citizens of Egypt join together to celebrate the day of the Duck. Praise the Malards to be found all across Egypt for a small gift of celebration.&lt;br /&gt;
&lt;br /&gt;
Only one Duckie prize per avatar.  Each hour the ducks are repopulated.  &lt;br /&gt;
&lt;br /&gt;
Please do feed the ducks!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the countryside ducks and birds/pigeons appeared.  Clicking on them gives an option to: Feed the Bird.  The bird flies away with the message&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You find a small seed amongst the scraps you're feeding the bird&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watermelon seeds:&lt;br /&gt;
:: Geb's Produce&lt;br /&gt;
:: Isis' Bounty&lt;br /&gt;
&lt;br /&gt;
The event lasted 1 day.&lt;br /&gt;
&lt;br /&gt;
== Cheese Please! ==&lt;br /&gt;
From the event calendar:&lt;br /&gt;
&lt;br /&gt;
The Scientists at the University of Worship have further instructions from the Stranger's Assistant to tease us with cheeses.  &lt;br /&gt;
&lt;br /&gt;
Count to ten and it's time to search.  How many of the new moo product will you find?&lt;br /&gt;
&lt;br /&gt;
Items found include:&lt;br /&gt;
*Odd Barrel of Cheese&lt;br /&gt;
*Odd Bundle of Cheese&lt;br /&gt;
*Odd Chest of Cheese&lt;br /&gt;
*Odd Crate of Cheese&lt;br /&gt;
&lt;br /&gt;
These items could be opened using crowbars found while fishing. After dropping the Odd item, while holding the crowbar and option is available to Break Open. Doing so snaps the crowbar, but the contents of the container appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
Items have been reported ranging in potency from 1 to 4. Paull discovered that Istanboly (Potency 2) gave him: -3 dex, 5 speed, 2 con, 5 focus, 2 per.&lt;br /&gt;
&lt;br /&gt;
Known cheese varieties&lt;br /&gt;
*Halumi&lt;br /&gt;
*Istanboly&lt;br /&gt;
*Mish&lt;br /&gt;
*Rumi&lt;br /&gt;
&lt;br /&gt;
The event ran 3 times with 2 hour duration and an additional extra long fourth run of 6 hours.&lt;br /&gt;
&lt;br /&gt;
== Tale 8 Milestones ==&lt;br /&gt;
&lt;br /&gt;
* Beta 8 will end at 9 AM GMT March 1 &lt;br /&gt;
* Tale 8 will begin on 2nd March 2018&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=93029</id>
		<title>Project:Current events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=93029"/>
		<updated>2019-08-15T22:35:24Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;{{{class|mmw-policy}}}&amp;quot; style=&amp;quot;border: 1px solid #a2a9b1; background-color: #f8f9fa; font-size: 90%; margin-bottom: 1em; padding: 0.25em; {{{style|}}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:suggestion.png|32px]]&lt;br /&gt;
| style=&amp;quot;padding: 0 0.5em;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;'''Got a suggestion for events and prizes?'''&amp;lt;BR&amp;gt;Go to [[Events_Questions | Events Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A Royal Wedding ==&lt;br /&gt;
&lt;br /&gt;
Hear ye, hear ye!  The royal wedding of Prince Tashelot of the Meshwesh and the daughter of Viceroy Kashti, Carmiya, will take place at the Tanis capital city on August 29, 2019 at Noon EDT!  Bring your fireworks and best wine and beer for a historic celebration afterwards!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;OOC: This will be the end of Tale 8 party!  Don't miss it!&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://atitd.wiki/tale8/Aligning_an_Alliance]&lt;br /&gt;
&lt;br /&gt;
== The Stranger's Challenge Cheese Recipe ==&lt;br /&gt;
&lt;br /&gt;
An on-going event: [[ The Stranger's Challenge Cheese Recipe]] Players may attempt the challenge at any time.&lt;br /&gt;
&lt;br /&gt;
Earn one rare [[cheese]] recipe by successfully completing the challenge via a [[Shrine of Conflict]].&lt;br /&gt;
&lt;br /&gt;
  Send your spirit to The Stranger's Construction Challenge&lt;br /&gt;
&lt;br /&gt;
Requires a 1 [[Malardium]] fee (prospected metal, check [https://atitd.wiki/tale8/Ariella%27s_Prospecting_and_Mining_Camp_Guide  this link] for more infos) to enter the conflict arena and begin (or retry) the challenge.&lt;br /&gt;
&lt;br /&gt;
== Spring Herbing Hunts ==&lt;br /&gt;
&lt;br /&gt;
King Osorkon, King Tutimaos, and Viceroy Kashti  have sent out a plea to help the Kushians and Meshweshians to open the technology of [[Mutagenics]].  They are aware that the Hyksos already have access to Mutagenics.  But unfortunately, the Kushians and Meshweshians have been 'blessed' with needing seeds.  They only need a few more, but alas, even the incredible foragers of Meshwesh and Kush have not been able to find all they need.  Just a few more and they can attain their goal of knowing Mutagenics in their regions!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 7:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 8:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
 &lt;br /&gt;
; Picking the Most of a Single Herb:&lt;br /&gt;
: 5 Herbing Pot Kit by Lottery&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Whisperer's Fly Rod to each of the top 5&lt;br /&gt;
: 1 Lubricating Oil Participation Prize&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: 1 Spiderfang Fly Rod to each of the top 5&lt;br /&gt;
: 30 Sheet Glass to each of the top 10&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: 1 Elixir of Travel (Diamond) by Lottery&lt;br /&gt;
: 250 Gravel randomly to those tied for best, limit 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 2:00pm GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 3:00pm GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 25 - 30 Potash each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: Lottery of  5 players to win 1 Herbing Basket Kit each&lt;br /&gt;
: Participation Prize - 10 Gravel to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 25 - 15 Sheet Glass each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 5 - 1 Geb's Golden Sickle each&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 3 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 24th 1:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 24th 2:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 5 - 1 Herbing Basket Kit each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Herbing Basket Kit randomly to those tied for best, limit 5 players&lt;br /&gt;
: Participation Prize: 10 salt to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 10 - 1 Beer Kettle Kit each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 10 - 1 Elixir of Travel (Crystal) each&lt;br /&gt;
: 1 Geb's Silver Sickle by Lottery&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Santa is coming==&lt;br /&gt;
[[File:Sleigh.png|200px|thumb|left|Santa's Sleigh]]Egyptians, Santa is coming. Build a [[Santa%27s_Sleigh|Sleigh]] for him and on Christmas Day he might just leave a present for you if you've been good!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alchemy shards can be found in trees==&lt;br /&gt;
Rumours spread across the land of Mysterious Clay [[Shards]] that are being found under trees of all varieties.&lt;br /&gt;
&lt;br /&gt;
==Platinum Ceremonial Knife Raffle==&lt;br /&gt;
Win a Platinum Ceremonial Knife for the test of the Giving Fisherman. Tickets are 25 Gravel each. Drawing held Saturday November 17th at 18:00 UTC. (10am Pacific time)&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Iratia/Raffles/Knife| Platinum Ceremonial Knife Raffle]]&lt;br /&gt;
&lt;br /&gt;
==Ghosts!/Halloween Sculpture Event==&lt;br /&gt;
Spooky [[Ghosts]] have been spotted across Egypt, don't touch!&lt;br /&gt;
*[[Halloween_Sculpture_Event| Halloween Sculpture Event]]&lt;br /&gt;
&lt;br /&gt;
==Kuupid Memorial Vigil==&lt;br /&gt;
&lt;br /&gt;
To honor the life of Kuupid, a vigil was held on September 29, 2018 and a [[Memorial_Gardens|memorial]] placed in her memory.&lt;br /&gt;
&lt;br /&gt;
==Pig Event==&lt;br /&gt;
A mysterious Pig Barn appeared near the Meroe chariot stop. Those who could tempt one of the three special pigs to their camp were rewarded with a prize. &lt;br /&gt;
 &lt;br /&gt;
 For more Dev info/events about Pigs please see: [[Swinery_Demonstration| Swine Demo]]&lt;br /&gt;
&lt;br /&gt;
==Time to Weed and Pick the Flowers==&lt;br /&gt;
Started September 16, 2018, duration 4 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this event, PrincessAlara will call out for people to find an Weed and report it in Events channel. Someone from the Events Team will come to you and pick the weed. Depending on the (random) result, you will receive a prize.&lt;br /&gt;
&lt;br /&gt;
More information on the Event page: [[Time to Weed and Pick the Flowers]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Fish and Prizes==&lt;br /&gt;
Started August 18th at 6PM, last 24hrs&lt;br /&gt;
&lt;br /&gt;
[[Mystery Fish and Prizes | Mystery Fish and Prizes]]&lt;br /&gt;
&lt;br /&gt;
==Greatness of the Past==&lt;br /&gt;
&lt;br /&gt;
[[Greatness of the Past | Greatness of the Past]] &lt;br /&gt;
&lt;br /&gt;
==A Date for Gambling==&lt;br /&gt;
&lt;br /&gt;
[[A_Date_For_Gambling| A Date For Gambling]]&lt;br /&gt;
&lt;br /&gt;
==Hunt for Herbs Again!==&lt;br /&gt;
&lt;br /&gt;
Read the rules and information at [[Hunt_for_Herbs_Again!| Hunt for Herbs Again!]].&lt;br /&gt;
&lt;br /&gt;
== Father's Fishing Derby ==&lt;br /&gt;
&lt;br /&gt;
Many fathers enjoy some peace and quiet once in a while. Some meditate, others take to beer brewing, but many like to go fish. Let's give them this opportunity for this year's Father's Day.&lt;br /&gt;
&lt;br /&gt;
Of course anyone can join in as well, but please be quiet so you don't scare the fish away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: '''45 hours'''.&lt;br /&gt;
&lt;br /&gt;
Start: Friday, June 15, 7pm GMT (8pm BST, 9pm CET, 3pm EST, noon PST).&lt;br /&gt;
&lt;br /&gt;
End: Sunday, June 17, 4pm GMT (5pm BST, 6pm CET, noon EST, 9am PST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More information can be found here: [[Father%27s_Fishing_Derby | Father's Fishing Derby]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whip It, Don't Tip It! ==&lt;br /&gt;
&lt;br /&gt;
Whip a bull from start to finish line as fast as you can! Make sure to bring your Stockwhip.&lt;br /&gt;
&lt;br /&gt;
Race Dates:&lt;br /&gt;
: Part 1: Saturday June 2nd 2018 at 7 pm GMT&lt;br /&gt;
: Part 2: Sunday June 3rd 2018 at 3 pm GMT&lt;br /&gt;
&lt;br /&gt;
Details and Registration Page [[Whip_It,_Don%27t_Tip_It! | Whip It, Don't Tip It!]]&lt;br /&gt;
: '''Note: You must register on this page to participate'''&lt;br /&gt;
&lt;br /&gt;
== A Fishy Census ==&lt;br /&gt;
&lt;br /&gt;
Four fishing contests starting on May 12.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Abdju and Tilapia (May 12 from 2 p.m. to 3 p.m. EDT) ===&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.  &lt;br /&gt;
&lt;br /&gt;
Please focus on Abdju and Tilapia while the census is running.  Catch as much as you can and as big as you can.  &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:  &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner &lt;br /&gt;
*5 Barrels to the top 8 &lt;br /&gt;
*100 Carrots to top 50   &lt;br /&gt;
&lt;br /&gt;
For '''most''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Baskets to the top 8  &lt;br /&gt;
*100 Cabbage to top 50   &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish): &lt;br /&gt;
*10 Salt &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery  &lt;br /&gt;
*8 Topaz Light Boxes by Lottery &lt;br /&gt;
*1 Token of Ra by Lottery &lt;br /&gt;
*1 Microphone Part by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 2: Catfish and Phagrus (May 12 from 11 pm - midnight EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Catfish and Phagrus while the census is running.  Catch as much as you can and as big as you can.    &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:    &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Catfish (and same for biggest Phagrus):  &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Barrels to the top 8  &lt;br /&gt;
*100 Onions to top 50     &lt;br /&gt;
&lt;br /&gt;
For '''most''' Catfish (and same for biggest Phagrus):&lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Baskets to the top 8   &lt;br /&gt;
*100 Leeks to top 50     &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):  &lt;br /&gt;
*10 Glass Jars &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery   &lt;br /&gt;
*8 Sapphire Light Boxes by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 3: Carp and Perch (May 13 7-8 a.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Carp and Perch while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Carp (and same for biggest Perch):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Carrots to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Carp (and same for biggest Perch): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Cabbage to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Salt  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Ruby Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.  &lt;br /&gt;
&lt;br /&gt;
=== Chromis and Oxyrynchus (May 13 from 3-4 p.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.      &lt;br /&gt;
&lt;br /&gt;
Please focus on Chromis and Oxyrynchus while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Chromis (and same for biggest Oxyrynchus):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Onions to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Chromis (and same for biggest Oxyrynchus): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Leeks to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Glass Jars  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Amethyst Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES: &lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best. &lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.&lt;br /&gt;
&lt;br /&gt;
== Give Us Your Best BS! ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing contest open to anyone with a hammer and an anvil and some metal. The recommended amount is 20 debens (of any metal) as this will allow you to craft any tool that maybe requested. &lt;br /&gt;
&lt;br /&gt;
Full details about the contest and prizes here: [[Give_Us_Your_Best_BS!]]&lt;br /&gt;
&lt;br /&gt;
Summary: &lt;br /&gt;
: At the start of each event window an announcement will be made about which item to craft on your anvil.  Please read the full details about how the event will run and how to report your best effort.&lt;br /&gt;
&lt;br /&gt;
There are 4 (four)events each lasting one hour with first prizes of 9kQ tools along with other great items.&lt;br /&gt;
&lt;br /&gt;
== A Hippity Hoppin Easter Egg Hunt! ==&lt;br /&gt;
&lt;br /&gt;
From the event calendar March 30, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Get ready for the Easter Egg Hunt.  Search high and low from one end of Egypt to the other for the brightly colored eggs.  March 30th until April 2nd.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Easter_Egg.jpeg|right|250px|T8 Easter Egg Hunt]]&lt;br /&gt;
&lt;br /&gt;
Easter Eggs are scattered around Egypt.  After the event opened a new set of instructions appeared.&lt;br /&gt;
&lt;br /&gt;
# Players could donate their Easter Eggs to their Faction for a Faction based buff or improvement.&lt;br /&gt;
#* Meshwesh Faction could earn an increase in the number of chariots in their region.&lt;br /&gt;
#* Hyksos Faction could earn a decreased cost of Hyksos Faction Buildings&lt;br /&gt;
#* Kush Faction could earn a speed buff on Kush controlled roadways&lt;br /&gt;
# Players could donate their Easter Eggs to the University of Architecture to learn how to create stable bonfires (for all factions).&lt;br /&gt;
# Players could donate their Easter Eggs to the U Progress to open up 3 additional tests.&lt;br /&gt;
&lt;br /&gt;
A latter clarification by Malard, only one of the above would win the bonus.&lt;br /&gt;
&lt;br /&gt;
Players could choose to keep their Easter Eggs for themselves.&lt;br /&gt;
Opening up the Easter Eggs players got:&lt;br /&gt;
* 3 male and 3 female rabbits&lt;br /&gt;
&lt;br /&gt;
Event Winner:  Structural Reinforcement of Bonfires&lt;br /&gt;
&lt;br /&gt;
== Quarry Your Hearts Out! ==&lt;br /&gt;
&lt;br /&gt;
Full details of the event and prizes awarded: [[Quarry Your Hearts Out!]]&lt;br /&gt;
&lt;br /&gt;
== Day of the Duck! ==&lt;br /&gt;
From the event calendar March 21, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Every year the Citizens of Egypt join together to celebrate the day of the Duck. Praise the Malards to be found all across Egypt for a small gift of celebration.&lt;br /&gt;
&lt;br /&gt;
Only one Duckie prize per avatar.  Each hour the ducks are repopulated.  &lt;br /&gt;
&lt;br /&gt;
Please do feed the ducks!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the countryside ducks and birds/pigeons appeared.  Clicking on them gives an option to: Feed the Bird.  The bird flies away with the message&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You find a small seed amongst the scraps you're feeding the bird&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watermelon seeds:&lt;br /&gt;
:: Geb's Produce&lt;br /&gt;
:: Isis' Bounty&lt;br /&gt;
&lt;br /&gt;
The event lasted 1 day.&lt;br /&gt;
&lt;br /&gt;
== Cheese Please! ==&lt;br /&gt;
From the event calendar:&lt;br /&gt;
&lt;br /&gt;
The Scientists at the University of Worship have further instructions from the Stranger's Assistant to tease us with cheeses.  &lt;br /&gt;
&lt;br /&gt;
Count to ten and it's time to search.  How many of the new moo product will you find?&lt;br /&gt;
&lt;br /&gt;
Items found include:&lt;br /&gt;
*Odd Barrel of Cheese&lt;br /&gt;
*Odd Bundle of Cheese&lt;br /&gt;
*Odd Chest of Cheese&lt;br /&gt;
*Odd Crate of Cheese&lt;br /&gt;
&lt;br /&gt;
These items could be opened using crowbars found while fishing. After dropping the Odd item, while holding the crowbar and option is available to Break Open. Doing so snaps the crowbar, but the contents of the container appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
Items have been reported ranging in potency from 1 to 4. Paull discovered that Istanboly (Potency 2) gave him: -3 dex, 5 speed, 2 con, 5 focus, 2 per.&lt;br /&gt;
&lt;br /&gt;
Known cheese varieties&lt;br /&gt;
*Halumi&lt;br /&gt;
*Istanboly&lt;br /&gt;
*Mish&lt;br /&gt;
*Rumi&lt;br /&gt;
&lt;br /&gt;
The event ran 3 times with 2 hour duration and an additional extra long fourth run of 6 hours.&lt;br /&gt;
&lt;br /&gt;
== Tale 8 Milestones ==&lt;br /&gt;
&lt;br /&gt;
* Beta 8 will end at 9 AM GMT March 1 &lt;br /&gt;
* Tale 8 will begin on 2nd March 2018&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=89806</id>
		<title>Project:Current events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=89806"/>
		<updated>2019-04-28T21:31:41Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Making Suggestions for Events and Prizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Suggestions for Events and Prizes==&lt;br /&gt;
&lt;br /&gt;
Go to [[Events_Questions | Events Questions]] to make your preferred suggestions for events and prizes.&lt;br /&gt;
&lt;br /&gt;
== The Stranger's Challenge Cheese Recipe ==&lt;br /&gt;
&lt;br /&gt;
An on-going event: [[ The Stranger's Challenge Cheese Recipe]] Players may attempt the challenge at any time.&lt;br /&gt;
&lt;br /&gt;
Earn one rare [[cheese]] recipe by successfully completing the challenge via a [[Shrine of Conflict]].&lt;br /&gt;
&lt;br /&gt;
  Send your spirit to The Stranger's Construction Challenge&lt;br /&gt;
&lt;br /&gt;
Requires a 1 [[Malardium]] fee (prospected metal, check [https://atitd.wiki/tale8/Ariella%27s_Prospecting_and_Mining_Camp_Guide  this link] for more infos) to enter the conflict arena and begin (or retry) the challenge.&lt;br /&gt;
&lt;br /&gt;
== Spring Herbing Hunts ==&lt;br /&gt;
&lt;br /&gt;
King Osorkon, King Tutimaos, and Viceroy Kashti  have sent out a plea to help the Kushians and Meshweshians to open the technology of [[Mutagenics]].  They are aware that the Hyksos already have access to Mutagenics.  But unfortunately, the Kushians and Meshweshians have been 'blessed' with needing seeds.  They only need a few more, but alas, even the incredible foragers of Meshwesh and Kush have not been able to find all they need.  Just a few more and they can attain their goal of knowing Mutagenics in their regions!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 7:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 8:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
 &lt;br /&gt;
; Picking the Most of a Single Herb:&lt;br /&gt;
: 5 Herbing Pot Kit by Lottery&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Whisperer's Fly Rod to each of the top 5&lt;br /&gt;
: 1 Lubricating Oil Participation Prize&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: 1 Spiderfang Fly Rod to each of the top 5&lt;br /&gt;
: 30 Sheet Glass to each of the top 10&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: 1 Elixir of Travel (Diamond) by Lottery&lt;br /&gt;
: 250 Gravel randomly to those tied for best, limit 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 2:00pm GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 3:00pm GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 25 - 30 Potash each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: Lottery of  5 players to win 1 Herbing Basket Kit each&lt;br /&gt;
: Participation Prize - 10 Gravel to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 25 - 15 Sheet Glass each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 5 - 1 Geb's Golden Sickle each&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 3 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 24th 1:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 24th 2:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 5 - 1 Herbing Basket Kit each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Herbing Basket Kit randomly to those tied for best, limit 5 players&lt;br /&gt;
: Participation Prize: 10 salt to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 10 - 1 Beer Kettle Kit each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 10 - 1 Elixir of Travel (Crystal) each&lt;br /&gt;
: 1 Geb's Silver Sickle by Lottery&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Santa is coming==&lt;br /&gt;
[[File:Sleigh.png|200px|thumb|left|Santa's Sleigh]]Egyptians, Santa is coming. Build a [[Santa%27s_Sleigh|Sleigh]] for him and on Christmas Day he might just leave a present for you if you've been good!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alchemy shards can be found in trees==&lt;br /&gt;
Rumours spread across the land of Mysterious Clay [[Shards]] that are being found under trees of all varieties.&lt;br /&gt;
&lt;br /&gt;
==Platinum Ceremonial Knife Raffle==&lt;br /&gt;
Win a Platinum Ceremonial Knife for the test of the Giving Fisherman. Tickets are 25 Gravel each. Drawing held Saturday November 17th at 18:00 UTC. (10am Pacific time)&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Iratia/Raffles/Knife| Platinum Ceremonial Knife Raffle]]&lt;br /&gt;
&lt;br /&gt;
==Ghosts!/Halloween Sculpture Event==&lt;br /&gt;
Spooky [[Ghosts]] have been spotted across Egypt, don't touch!&lt;br /&gt;
*[[Halloween_Sculpture_Event| Halloween Sculpture Event]]&lt;br /&gt;
&lt;br /&gt;
==Kuupid Memorial Vigil==&lt;br /&gt;
&lt;br /&gt;
To honor the life of Kuupid, a vigil was held on September 29, 2018 and a [[Memorial_Gardens|memorial]] placed in her memory.&lt;br /&gt;
&lt;br /&gt;
==Pig Event==&lt;br /&gt;
A mysterious Pig Barn appeared near the Meroe chariot stop. Those who could tempt one of the three special pigs to their camp were rewarded with a prize. &lt;br /&gt;
 &lt;br /&gt;
 For more Dev info/events about Pigs please see: [[Swinery_Demonstration| Swine Demo]]&lt;br /&gt;
&lt;br /&gt;
==Time to Weed and Pick the Flowers==&lt;br /&gt;
Started September 16, 2018, duration 4 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this event, PrincessAlara will call out for people to find an Weed and report it in Events channel. Someone from the Events Team will come to you and pick the weed. Depending on the (random) result, you will receive a prize.&lt;br /&gt;
&lt;br /&gt;
More information on the Event page: [[Time to Weed and Pick the Flowers]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Fish and Prizes==&lt;br /&gt;
Started August 18th at 6PM, last 24hrs&lt;br /&gt;
&lt;br /&gt;
[[Mystery Fish and Prizes | Mystery Fish and Prizes]]&lt;br /&gt;
&lt;br /&gt;
==Greatness of the Past==&lt;br /&gt;
&lt;br /&gt;
[[Greatness of the Past | Greatness of the Past]] &lt;br /&gt;
&lt;br /&gt;
==A Date for Gambling==&lt;br /&gt;
&lt;br /&gt;
[[A_Date_For_Gambling| A Date For Gambling]]&lt;br /&gt;
&lt;br /&gt;
==Hunt for Herbs Again!==&lt;br /&gt;
&lt;br /&gt;
Read the rules and information at [[Hunt_for_Herbs_Again!| Hunt for Herbs Again!]].&lt;br /&gt;
&lt;br /&gt;
== Father's Fishing Derby ==&lt;br /&gt;
&lt;br /&gt;
Many fathers enjoy some peace and quiet once in a while. Some meditate, others take to beer brewing, but many like to go fish. Let's give them this opportunity for this year's Father's Day.&lt;br /&gt;
&lt;br /&gt;
Of course anyone can join in as well, but please be quiet so you don't scare the fish away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: '''45 hours'''.&lt;br /&gt;
&lt;br /&gt;
Start: Friday, June 15, 7pm GMT (8pm BST, 9pm CET, 3pm EST, noon PST).&lt;br /&gt;
&lt;br /&gt;
End: Sunday, June 17, 4pm GMT (5pm BST, 6pm CET, noon EST, 9am PST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More information can be found here: [[Father%27s_Fishing_Derby | Father's Fishing Derby]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whip It, Don't Tip It! ==&lt;br /&gt;
&lt;br /&gt;
Whip a bull from start to finish line as fast as you can! Make sure to bring your Stockwhip.&lt;br /&gt;
&lt;br /&gt;
Race Dates:&lt;br /&gt;
: Part 1: Saturday June 2nd 2018 at 7 pm GMT&lt;br /&gt;
: Part 2: Sunday June 3rd 2018 at 3 pm GMT&lt;br /&gt;
&lt;br /&gt;
Details and Registration Page [[Whip_It,_Don%27t_Tip_It! | Whip It, Don't Tip It!]]&lt;br /&gt;
: '''Note: You must register on this page to participate'''&lt;br /&gt;
&lt;br /&gt;
== A Fishy Census ==&lt;br /&gt;
&lt;br /&gt;
Four fishing contests starting on May 12.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Abdju and Tilapia (May 12 from 2 p.m. to 3 p.m. EDT) ===&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.  &lt;br /&gt;
&lt;br /&gt;
Please focus on Abdju and Tilapia while the census is running.  Catch as much as you can and as big as you can.  &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:  &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner &lt;br /&gt;
*5 Barrels to the top 8 &lt;br /&gt;
*100 Carrots to top 50   &lt;br /&gt;
&lt;br /&gt;
For '''most''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Baskets to the top 8  &lt;br /&gt;
*100 Cabbage to top 50   &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish): &lt;br /&gt;
*10 Salt &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery  &lt;br /&gt;
*8 Topaz Light Boxes by Lottery &lt;br /&gt;
*1 Token of Ra by Lottery &lt;br /&gt;
*1 Microphone Part by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 2: Catfish and Phagrus (May 12 from 11 pm - midnight EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Catfish and Phagrus while the census is running.  Catch as much as you can and as big as you can.    &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:    &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Catfish (and same for biggest Phagrus):  &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Barrels to the top 8  &lt;br /&gt;
*100 Onions to top 50     &lt;br /&gt;
&lt;br /&gt;
For '''most''' Catfish (and same for biggest Phagrus):&lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Baskets to the top 8   &lt;br /&gt;
*100 Leeks to top 50     &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):  &lt;br /&gt;
*10 Glass Jars &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery   &lt;br /&gt;
*8 Sapphire Light Boxes by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 3: Carp and Perch (May 13 7-8 a.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Carp and Perch while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Carp (and same for biggest Perch):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Carrots to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Carp (and same for biggest Perch): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Cabbage to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Salt  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Ruby Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.  &lt;br /&gt;
&lt;br /&gt;
=== Chromis and Oxyrynchus (May 13 from 3-4 p.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.      &lt;br /&gt;
&lt;br /&gt;
Please focus on Chromis and Oxyrynchus while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Chromis (and same for biggest Oxyrynchus):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Onions to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Chromis (and same for biggest Oxyrynchus): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Leeks to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Glass Jars  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Amethyst Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES: &lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best. &lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.&lt;br /&gt;
&lt;br /&gt;
== Give Us Your Best BS! ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing contest open to anyone with a hammer and an anvil and some metal. The recommended amount is 20 debens (of any metal) as this will allow you to craft any tool that maybe requested. &lt;br /&gt;
&lt;br /&gt;
Full details about the contest and prizes here: [[Give_Us_Your_Best_BS!]]&lt;br /&gt;
&lt;br /&gt;
Summary: &lt;br /&gt;
: At the start of each event window an announcement will be made about which item to craft on your anvil.  Please read the full details about how the event will run and how to report your best effort.&lt;br /&gt;
&lt;br /&gt;
There are 4 (four)events each lasting one hour with first prizes of 9kQ tools along with other great items.&lt;br /&gt;
&lt;br /&gt;
== A Hippity Hoppin Easter Egg Hunt! ==&lt;br /&gt;
&lt;br /&gt;
From the event calendar March 30, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Get ready for the Easter Egg Hunt.  Search high and low from one end of Egypt to the other for the brightly colored eggs.  March 30th until April 2nd.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Easter_Egg.jpeg|right|250px|T8 Easter Egg Hunt]]&lt;br /&gt;
&lt;br /&gt;
Easter Eggs are scattered around Egypt.  After the event opened a new set of instructions appeared.&lt;br /&gt;
&lt;br /&gt;
# Players could donate their Easter Eggs to their Faction for a Faction based buff or improvement.&lt;br /&gt;
#* Meshwesh Faction could earn an increase in the number of chariots in their region.&lt;br /&gt;
#* Hyksos Faction could earn a decreased cost of Hyksos Faction Buildings&lt;br /&gt;
#* Kush Faction could earn a speed buff on Kush controlled roadways&lt;br /&gt;
# Players could donate their Easter Eggs to the University of Architecture to learn how to create stable bonfires (for all factions).&lt;br /&gt;
# Players could donate their Easter Eggs to the U Progress to open up 3 additional tests.&lt;br /&gt;
&lt;br /&gt;
A latter clarification by Malard, only one of the above would win the bonus.&lt;br /&gt;
&lt;br /&gt;
Players could choose to keep their Easter Eggs for themselves.&lt;br /&gt;
Opening up the Easter Eggs players got:&lt;br /&gt;
* 3 male and 3 female rabbits&lt;br /&gt;
&lt;br /&gt;
Event Winner:  Structural Reinforcement of Bonfires&lt;br /&gt;
&lt;br /&gt;
== Quarry Your Hearts Out! ==&lt;br /&gt;
&lt;br /&gt;
Full details of the event and prizes awarded: [[Quarry Your Hearts Out!]]&lt;br /&gt;
&lt;br /&gt;
== Day of the Duck! ==&lt;br /&gt;
From the event calendar March 21, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Every year the Citizens of Egypt join together to celebrate the day of the Duck. Praise the Malards to be found all across Egypt for a small gift of celebration.&lt;br /&gt;
&lt;br /&gt;
Only one Duckie prize per avatar.  Each hour the ducks are repopulated.  &lt;br /&gt;
&lt;br /&gt;
Please do feed the ducks!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the countryside ducks and birds/pigeons appeared.  Clicking on them gives an option to: Feed the Bird.  The bird flies away with the message&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You find a small seed amongst the scraps you're feeding the bird&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watermelon seeds:&lt;br /&gt;
:: Geb's Produce&lt;br /&gt;
:: Isis' Bounty&lt;br /&gt;
&lt;br /&gt;
The event lasted 1 day.&lt;br /&gt;
&lt;br /&gt;
== Cheese Please! ==&lt;br /&gt;
From the event calendar:&lt;br /&gt;
&lt;br /&gt;
The Scientists at the University of Worship have further instructions from the Stranger's Assistant to tease us with cheeses.  &lt;br /&gt;
&lt;br /&gt;
Count to ten and it's time to search.  How many of the new moo product will you find?&lt;br /&gt;
&lt;br /&gt;
Items found include:&lt;br /&gt;
*Odd Barrel of Cheese&lt;br /&gt;
*Odd Bundle of Cheese&lt;br /&gt;
*Odd Chest of Cheese&lt;br /&gt;
*Odd Crate of Cheese&lt;br /&gt;
&lt;br /&gt;
These items could be opened using crowbars found while fishing. After dropping the Odd item, while holding the crowbar and option is available to Break Open. Doing so snaps the crowbar, but the contents of the container appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
Items have been reported ranging in potency from 1 to 4. Paull discovered that Istanboly (Potency 2) gave him: -3 dex, 5 speed, 2 con, 5 focus, 2 per.&lt;br /&gt;
&lt;br /&gt;
Known cheese varieties&lt;br /&gt;
*Halumi&lt;br /&gt;
*Istanboly&lt;br /&gt;
*Mish&lt;br /&gt;
*Rumi&lt;br /&gt;
&lt;br /&gt;
The event ran 3 times with 2 hour duration and an additional extra long fourth run of 6 hours.&lt;br /&gt;
&lt;br /&gt;
== Tale 8 Milestones ==&lt;br /&gt;
&lt;br /&gt;
* Beta 8 will end at 9 AM GMT March 1 &lt;br /&gt;
* Tale 8 will begin on 2nd March 2018&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=89805</id>
		<title>Project:Current events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=89805"/>
		<updated>2019-04-28T21:31:15Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Making Suggestions for Events and Prizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Suggestions for Events and Prizes==&lt;br /&gt;
&lt;br /&gt;
Go to [[Events_Questions || Events Questions]] to make your preferred suggestions for events and prizes.&lt;br /&gt;
&lt;br /&gt;
== The Stranger's Challenge Cheese Recipe ==&lt;br /&gt;
&lt;br /&gt;
An on-going event: [[ The Stranger's Challenge Cheese Recipe]] Players may attempt the challenge at any time.&lt;br /&gt;
&lt;br /&gt;
Earn one rare [[cheese]] recipe by successfully completing the challenge via a [[Shrine of Conflict]].&lt;br /&gt;
&lt;br /&gt;
  Send your spirit to The Stranger's Construction Challenge&lt;br /&gt;
&lt;br /&gt;
Requires a 1 [[Malardium]] fee (prospected metal, check [https://atitd.wiki/tale8/Ariella%27s_Prospecting_and_Mining_Camp_Guide  this link] for more infos) to enter the conflict arena and begin (or retry) the challenge.&lt;br /&gt;
&lt;br /&gt;
== Spring Herbing Hunts ==&lt;br /&gt;
&lt;br /&gt;
King Osorkon, King Tutimaos, and Viceroy Kashti  have sent out a plea to help the Kushians and Meshweshians to open the technology of [[Mutagenics]].  They are aware that the Hyksos already have access to Mutagenics.  But unfortunately, the Kushians and Meshweshians have been 'blessed' with needing seeds.  They only need a few more, but alas, even the incredible foragers of Meshwesh and Kush have not been able to find all they need.  Just a few more and they can attain their goal of knowing Mutagenics in their regions!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 7:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 8:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
 &lt;br /&gt;
; Picking the Most of a Single Herb:&lt;br /&gt;
: 5 Herbing Pot Kit by Lottery&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Whisperer's Fly Rod to each of the top 5&lt;br /&gt;
: 1 Lubricating Oil Participation Prize&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: 1 Spiderfang Fly Rod to each of the top 5&lt;br /&gt;
: 30 Sheet Glass to each of the top 10&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: 1 Elixir of Travel (Diamond) by Lottery&lt;br /&gt;
: 250 Gravel randomly to those tied for best, limit 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 2:00pm GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 3:00pm GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 25 - 30 Potash each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: Lottery of  5 players to win 1 Herbing Basket Kit each&lt;br /&gt;
: Participation Prize - 10 Gravel to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 25 - 15 Sheet Glass each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 5 - 1 Geb's Golden Sickle each&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 3 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 24th 1:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 24th 2:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 5 - 1 Herbing Basket Kit each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Herbing Basket Kit randomly to those tied for best, limit 5 players&lt;br /&gt;
: Participation Prize: 10 salt to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 10 - 1 Beer Kettle Kit each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 10 - 1 Elixir of Travel (Crystal) each&lt;br /&gt;
: 1 Geb's Silver Sickle by Lottery&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Santa is coming==&lt;br /&gt;
[[File:Sleigh.png|200px|thumb|left|Santa's Sleigh]]Egyptians, Santa is coming. Build a [[Santa%27s_Sleigh|Sleigh]] for him and on Christmas Day he might just leave a present for you if you've been good!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alchemy shards can be found in trees==&lt;br /&gt;
Rumours spread across the land of Mysterious Clay [[Shards]] that are being found under trees of all varieties.&lt;br /&gt;
&lt;br /&gt;
==Platinum Ceremonial Knife Raffle==&lt;br /&gt;
Win a Platinum Ceremonial Knife for the test of the Giving Fisherman. Tickets are 25 Gravel each. Drawing held Saturday November 17th at 18:00 UTC. (10am Pacific time)&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Iratia/Raffles/Knife| Platinum Ceremonial Knife Raffle]]&lt;br /&gt;
&lt;br /&gt;
==Ghosts!/Halloween Sculpture Event==&lt;br /&gt;
Spooky [[Ghosts]] have been spotted across Egypt, don't touch!&lt;br /&gt;
*[[Halloween_Sculpture_Event| Halloween Sculpture Event]]&lt;br /&gt;
&lt;br /&gt;
==Kuupid Memorial Vigil==&lt;br /&gt;
&lt;br /&gt;
To honor the life of Kuupid, a vigil was held on September 29, 2018 and a [[Memorial_Gardens|memorial]] placed in her memory.&lt;br /&gt;
&lt;br /&gt;
==Pig Event==&lt;br /&gt;
A mysterious Pig Barn appeared near the Meroe chariot stop. Those who could tempt one of the three special pigs to their camp were rewarded with a prize. &lt;br /&gt;
 &lt;br /&gt;
 For more Dev info/events about Pigs please see: [[Swinery_Demonstration| Swine Demo]]&lt;br /&gt;
&lt;br /&gt;
==Time to Weed and Pick the Flowers==&lt;br /&gt;
Started September 16, 2018, duration 4 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this event, PrincessAlara will call out for people to find an Weed and report it in Events channel. Someone from the Events Team will come to you and pick the weed. Depending on the (random) result, you will receive a prize.&lt;br /&gt;
&lt;br /&gt;
More information on the Event page: [[Time to Weed and Pick the Flowers]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Fish and Prizes==&lt;br /&gt;
Started August 18th at 6PM, last 24hrs&lt;br /&gt;
&lt;br /&gt;
[[Mystery Fish and Prizes | Mystery Fish and Prizes]]&lt;br /&gt;
&lt;br /&gt;
==Greatness of the Past==&lt;br /&gt;
&lt;br /&gt;
[[Greatness of the Past | Greatness of the Past]] &lt;br /&gt;
&lt;br /&gt;
==A Date for Gambling==&lt;br /&gt;
&lt;br /&gt;
[[A_Date_For_Gambling| A Date For Gambling]]&lt;br /&gt;
&lt;br /&gt;
==Hunt for Herbs Again!==&lt;br /&gt;
&lt;br /&gt;
Read the rules and information at [[Hunt_for_Herbs_Again!| Hunt for Herbs Again!]].&lt;br /&gt;
&lt;br /&gt;
== Father's Fishing Derby ==&lt;br /&gt;
&lt;br /&gt;
Many fathers enjoy some peace and quiet once in a while. Some meditate, others take to beer brewing, but many like to go fish. Let's give them this opportunity for this year's Father's Day.&lt;br /&gt;
&lt;br /&gt;
Of course anyone can join in as well, but please be quiet so you don't scare the fish away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: '''45 hours'''.&lt;br /&gt;
&lt;br /&gt;
Start: Friday, June 15, 7pm GMT (8pm BST, 9pm CET, 3pm EST, noon PST).&lt;br /&gt;
&lt;br /&gt;
End: Sunday, June 17, 4pm GMT (5pm BST, 6pm CET, noon EST, 9am PST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More information can be found here: [[Father%27s_Fishing_Derby | Father's Fishing Derby]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whip It, Don't Tip It! ==&lt;br /&gt;
&lt;br /&gt;
Whip a bull from start to finish line as fast as you can! Make sure to bring your Stockwhip.&lt;br /&gt;
&lt;br /&gt;
Race Dates:&lt;br /&gt;
: Part 1: Saturday June 2nd 2018 at 7 pm GMT&lt;br /&gt;
: Part 2: Sunday June 3rd 2018 at 3 pm GMT&lt;br /&gt;
&lt;br /&gt;
Details and Registration Page [[Whip_It,_Don%27t_Tip_It! | Whip It, Don't Tip It!]]&lt;br /&gt;
: '''Note: You must register on this page to participate'''&lt;br /&gt;
&lt;br /&gt;
== A Fishy Census ==&lt;br /&gt;
&lt;br /&gt;
Four fishing contests starting on May 12.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Abdju and Tilapia (May 12 from 2 p.m. to 3 p.m. EDT) ===&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.  &lt;br /&gt;
&lt;br /&gt;
Please focus on Abdju and Tilapia while the census is running.  Catch as much as you can and as big as you can.  &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:  &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner &lt;br /&gt;
*5 Barrels to the top 8 &lt;br /&gt;
*100 Carrots to top 50   &lt;br /&gt;
&lt;br /&gt;
For '''most''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Baskets to the top 8  &lt;br /&gt;
*100 Cabbage to top 50   &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish): &lt;br /&gt;
*10 Salt &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery  &lt;br /&gt;
*8 Topaz Light Boxes by Lottery &lt;br /&gt;
*1 Token of Ra by Lottery &lt;br /&gt;
*1 Microphone Part by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 2: Catfish and Phagrus (May 12 from 11 pm - midnight EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Catfish and Phagrus while the census is running.  Catch as much as you can and as big as you can.    &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:    &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Catfish (and same for biggest Phagrus):  &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Barrels to the top 8  &lt;br /&gt;
*100 Onions to top 50     &lt;br /&gt;
&lt;br /&gt;
For '''most''' Catfish (and same for biggest Phagrus):&lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Baskets to the top 8   &lt;br /&gt;
*100 Leeks to top 50     &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):  &lt;br /&gt;
*10 Glass Jars &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery   &lt;br /&gt;
*8 Sapphire Light Boxes by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 3: Carp and Perch (May 13 7-8 a.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Carp and Perch while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Carp (and same for biggest Perch):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Carrots to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Carp (and same for biggest Perch): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Cabbage to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Salt  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Ruby Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.  &lt;br /&gt;
&lt;br /&gt;
=== Chromis and Oxyrynchus (May 13 from 3-4 p.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.      &lt;br /&gt;
&lt;br /&gt;
Please focus on Chromis and Oxyrynchus while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Chromis (and same for biggest Oxyrynchus):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Onions to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Chromis (and same for biggest Oxyrynchus): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Leeks to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Glass Jars  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Amethyst Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES: &lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best. &lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.&lt;br /&gt;
&lt;br /&gt;
== Give Us Your Best BS! ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing contest open to anyone with a hammer and an anvil and some metal. The recommended amount is 20 debens (of any metal) as this will allow you to craft any tool that maybe requested. &lt;br /&gt;
&lt;br /&gt;
Full details about the contest and prizes here: [[Give_Us_Your_Best_BS!]]&lt;br /&gt;
&lt;br /&gt;
Summary: &lt;br /&gt;
: At the start of each event window an announcement will be made about which item to craft on your anvil.  Please read the full details about how the event will run and how to report your best effort.&lt;br /&gt;
&lt;br /&gt;
There are 4 (four)events each lasting one hour with first prizes of 9kQ tools along with other great items.&lt;br /&gt;
&lt;br /&gt;
== A Hippity Hoppin Easter Egg Hunt! ==&lt;br /&gt;
&lt;br /&gt;
From the event calendar March 30, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Get ready for the Easter Egg Hunt.  Search high and low from one end of Egypt to the other for the brightly colored eggs.  March 30th until April 2nd.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Easter_Egg.jpeg|right|250px|T8 Easter Egg Hunt]]&lt;br /&gt;
&lt;br /&gt;
Easter Eggs are scattered around Egypt.  After the event opened a new set of instructions appeared.&lt;br /&gt;
&lt;br /&gt;
# Players could donate their Easter Eggs to their Faction for a Faction based buff or improvement.&lt;br /&gt;
#* Meshwesh Faction could earn an increase in the number of chariots in their region.&lt;br /&gt;
#* Hyksos Faction could earn a decreased cost of Hyksos Faction Buildings&lt;br /&gt;
#* Kush Faction could earn a speed buff on Kush controlled roadways&lt;br /&gt;
# Players could donate their Easter Eggs to the University of Architecture to learn how to create stable bonfires (for all factions).&lt;br /&gt;
# Players could donate their Easter Eggs to the U Progress to open up 3 additional tests.&lt;br /&gt;
&lt;br /&gt;
A latter clarification by Malard, only one of the above would win the bonus.&lt;br /&gt;
&lt;br /&gt;
Players could choose to keep their Easter Eggs for themselves.&lt;br /&gt;
Opening up the Easter Eggs players got:&lt;br /&gt;
* 3 male and 3 female rabbits&lt;br /&gt;
&lt;br /&gt;
Event Winner:  Structural Reinforcement of Bonfires&lt;br /&gt;
&lt;br /&gt;
== Quarry Your Hearts Out! ==&lt;br /&gt;
&lt;br /&gt;
Full details of the event and prizes awarded: [[Quarry Your Hearts Out!]]&lt;br /&gt;
&lt;br /&gt;
== Day of the Duck! ==&lt;br /&gt;
From the event calendar March 21, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Every year the Citizens of Egypt join together to celebrate the day of the Duck. Praise the Malards to be found all across Egypt for a small gift of celebration.&lt;br /&gt;
&lt;br /&gt;
Only one Duckie prize per avatar.  Each hour the ducks are repopulated.  &lt;br /&gt;
&lt;br /&gt;
Please do feed the ducks!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the countryside ducks and birds/pigeons appeared.  Clicking on them gives an option to: Feed the Bird.  The bird flies away with the message&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You find a small seed amongst the scraps you're feeding the bird&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watermelon seeds:&lt;br /&gt;
:: Geb's Produce&lt;br /&gt;
:: Isis' Bounty&lt;br /&gt;
&lt;br /&gt;
The event lasted 1 day.&lt;br /&gt;
&lt;br /&gt;
== Cheese Please! ==&lt;br /&gt;
From the event calendar:&lt;br /&gt;
&lt;br /&gt;
The Scientists at the University of Worship have further instructions from the Stranger's Assistant to tease us with cheeses.  &lt;br /&gt;
&lt;br /&gt;
Count to ten and it's time to search.  How many of the new moo product will you find?&lt;br /&gt;
&lt;br /&gt;
Items found include:&lt;br /&gt;
*Odd Barrel of Cheese&lt;br /&gt;
*Odd Bundle of Cheese&lt;br /&gt;
*Odd Chest of Cheese&lt;br /&gt;
*Odd Crate of Cheese&lt;br /&gt;
&lt;br /&gt;
These items could be opened using crowbars found while fishing. After dropping the Odd item, while holding the crowbar and option is available to Break Open. Doing so snaps the crowbar, but the contents of the container appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
Items have been reported ranging in potency from 1 to 4. Paull discovered that Istanboly (Potency 2) gave him: -3 dex, 5 speed, 2 con, 5 focus, 2 per.&lt;br /&gt;
&lt;br /&gt;
Known cheese varieties&lt;br /&gt;
*Halumi&lt;br /&gt;
*Istanboly&lt;br /&gt;
*Mish&lt;br /&gt;
*Rumi&lt;br /&gt;
&lt;br /&gt;
The event ran 3 times with 2 hour duration and an additional extra long fourth run of 6 hours.&lt;br /&gt;
&lt;br /&gt;
== Tale 8 Milestones ==&lt;br /&gt;
&lt;br /&gt;
* Beta 8 will end at 9 AM GMT March 1 &lt;br /&gt;
* Tale 8 will begin on 2nd March 2018&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=89804</id>
		<title>Project:Current events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=89804"/>
		<updated>2019-04-28T21:30:45Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Making Suggestions for Events and Prizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Suggestions for Events and Prizes==&lt;br /&gt;
&lt;br /&gt;
Go to [[Events_Questions || Events Questiona]] to make your preferred suggestions for events and prizes.&lt;br /&gt;
&lt;br /&gt;
== The Stranger's Challenge Cheese Recipe ==&lt;br /&gt;
&lt;br /&gt;
An on-going event: [[ The Stranger's Challenge Cheese Recipe]] Players may attempt the challenge at any time.&lt;br /&gt;
&lt;br /&gt;
Earn one rare [[cheese]] recipe by successfully completing the challenge via a [[Shrine of Conflict]].&lt;br /&gt;
&lt;br /&gt;
  Send your spirit to The Stranger's Construction Challenge&lt;br /&gt;
&lt;br /&gt;
Requires a 1 [[Malardium]] fee (prospected metal, check [https://atitd.wiki/tale8/Ariella%27s_Prospecting_and_Mining_Camp_Guide  this link] for more infos) to enter the conflict arena and begin (or retry) the challenge.&lt;br /&gt;
&lt;br /&gt;
== Spring Herbing Hunts ==&lt;br /&gt;
&lt;br /&gt;
King Osorkon, King Tutimaos, and Viceroy Kashti  have sent out a plea to help the Kushians and Meshweshians to open the technology of [[Mutagenics]].  They are aware that the Hyksos already have access to Mutagenics.  But unfortunately, the Kushians and Meshweshians have been 'blessed' with needing seeds.  They only need a few more, but alas, even the incredible foragers of Meshwesh and Kush have not been able to find all they need.  Just a few more and they can attain their goal of knowing Mutagenics in their regions!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 7:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 8:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
 &lt;br /&gt;
; Picking the Most of a Single Herb:&lt;br /&gt;
: 5 Herbing Pot Kit by Lottery&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Whisperer's Fly Rod to each of the top 5&lt;br /&gt;
: 1 Lubricating Oil Participation Prize&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: 1 Spiderfang Fly Rod to each of the top 5&lt;br /&gt;
: 30 Sheet Glass to each of the top 10&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: 1 Elixir of Travel (Diamond) by Lottery&lt;br /&gt;
: 250 Gravel randomly to those tied for best, limit 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 2:00pm GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 3:00pm GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 25 - 30 Potash each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: Lottery of  5 players to win 1 Herbing Basket Kit each&lt;br /&gt;
: Participation Prize - 10 Gravel to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 25 - 15 Sheet Glass each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 5 - 1 Geb's Golden Sickle each&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 3 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 24th 1:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 24th 2:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 5 - 1 Herbing Basket Kit each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Herbing Basket Kit randomly to those tied for best, limit 5 players&lt;br /&gt;
: Participation Prize: 10 salt to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 10 - 1 Beer Kettle Kit each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 10 - 1 Elixir of Travel (Crystal) each&lt;br /&gt;
: 1 Geb's Silver Sickle by Lottery&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Santa is coming==&lt;br /&gt;
[[File:Sleigh.png|200px|thumb|left|Santa's Sleigh]]Egyptians, Santa is coming. Build a [[Santa%27s_Sleigh|Sleigh]] for him and on Christmas Day he might just leave a present for you if you've been good!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alchemy shards can be found in trees==&lt;br /&gt;
Rumours spread across the land of Mysterious Clay [[Shards]] that are being found under trees of all varieties.&lt;br /&gt;
&lt;br /&gt;
==Platinum Ceremonial Knife Raffle==&lt;br /&gt;
Win a Platinum Ceremonial Knife for the test of the Giving Fisherman. Tickets are 25 Gravel each. Drawing held Saturday November 17th at 18:00 UTC. (10am Pacific time)&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Iratia/Raffles/Knife| Platinum Ceremonial Knife Raffle]]&lt;br /&gt;
&lt;br /&gt;
==Ghosts!/Halloween Sculpture Event==&lt;br /&gt;
Spooky [[Ghosts]] have been spotted across Egypt, don't touch!&lt;br /&gt;
*[[Halloween_Sculpture_Event| Halloween Sculpture Event]]&lt;br /&gt;
&lt;br /&gt;
==Kuupid Memorial Vigil==&lt;br /&gt;
&lt;br /&gt;
To honor the life of Kuupid, a vigil was held on September 29, 2018 and a [[Memorial_Gardens|memorial]] placed in her memory.&lt;br /&gt;
&lt;br /&gt;
==Pig Event==&lt;br /&gt;
A mysterious Pig Barn appeared near the Meroe chariot stop. Those who could tempt one of the three special pigs to their camp were rewarded with a prize. &lt;br /&gt;
 &lt;br /&gt;
 For more Dev info/events about Pigs please see: [[Swinery_Demonstration| Swine Demo]]&lt;br /&gt;
&lt;br /&gt;
==Time to Weed and Pick the Flowers==&lt;br /&gt;
Started September 16, 2018, duration 4 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this event, PrincessAlara will call out for people to find an Weed and report it in Events channel. Someone from the Events Team will come to you and pick the weed. Depending on the (random) result, you will receive a prize.&lt;br /&gt;
&lt;br /&gt;
More information on the Event page: [[Time to Weed and Pick the Flowers]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Fish and Prizes==&lt;br /&gt;
Started August 18th at 6PM, last 24hrs&lt;br /&gt;
&lt;br /&gt;
[[Mystery Fish and Prizes | Mystery Fish and Prizes]]&lt;br /&gt;
&lt;br /&gt;
==Greatness of the Past==&lt;br /&gt;
&lt;br /&gt;
[[Greatness of the Past | Greatness of the Past]] &lt;br /&gt;
&lt;br /&gt;
==A Date for Gambling==&lt;br /&gt;
&lt;br /&gt;
[[A_Date_For_Gambling| A Date For Gambling]]&lt;br /&gt;
&lt;br /&gt;
==Hunt for Herbs Again!==&lt;br /&gt;
&lt;br /&gt;
Read the rules and information at [[Hunt_for_Herbs_Again!| Hunt for Herbs Again!]].&lt;br /&gt;
&lt;br /&gt;
== Father's Fishing Derby ==&lt;br /&gt;
&lt;br /&gt;
Many fathers enjoy some peace and quiet once in a while. Some meditate, others take to beer brewing, but many like to go fish. Let's give them this opportunity for this year's Father's Day.&lt;br /&gt;
&lt;br /&gt;
Of course anyone can join in as well, but please be quiet so you don't scare the fish away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: '''45 hours'''.&lt;br /&gt;
&lt;br /&gt;
Start: Friday, June 15, 7pm GMT (8pm BST, 9pm CET, 3pm EST, noon PST).&lt;br /&gt;
&lt;br /&gt;
End: Sunday, June 17, 4pm GMT (5pm BST, 6pm CET, noon EST, 9am PST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More information can be found here: [[Father%27s_Fishing_Derby | Father's Fishing Derby]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whip It, Don't Tip It! ==&lt;br /&gt;
&lt;br /&gt;
Whip a bull from start to finish line as fast as you can! Make sure to bring your Stockwhip.&lt;br /&gt;
&lt;br /&gt;
Race Dates:&lt;br /&gt;
: Part 1: Saturday June 2nd 2018 at 7 pm GMT&lt;br /&gt;
: Part 2: Sunday June 3rd 2018 at 3 pm GMT&lt;br /&gt;
&lt;br /&gt;
Details and Registration Page [[Whip_It,_Don%27t_Tip_It! | Whip It, Don't Tip It!]]&lt;br /&gt;
: '''Note: You must register on this page to participate'''&lt;br /&gt;
&lt;br /&gt;
== A Fishy Census ==&lt;br /&gt;
&lt;br /&gt;
Four fishing contests starting on May 12.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Abdju and Tilapia (May 12 from 2 p.m. to 3 p.m. EDT) ===&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.  &lt;br /&gt;
&lt;br /&gt;
Please focus on Abdju and Tilapia while the census is running.  Catch as much as you can and as big as you can.  &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:  &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner &lt;br /&gt;
*5 Barrels to the top 8 &lt;br /&gt;
*100 Carrots to top 50   &lt;br /&gt;
&lt;br /&gt;
For '''most''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Baskets to the top 8  &lt;br /&gt;
*100 Cabbage to top 50   &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish): &lt;br /&gt;
*10 Salt &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery  &lt;br /&gt;
*8 Topaz Light Boxes by Lottery &lt;br /&gt;
*1 Token of Ra by Lottery &lt;br /&gt;
*1 Microphone Part by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 2: Catfish and Phagrus (May 12 from 11 pm - midnight EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Catfish and Phagrus while the census is running.  Catch as much as you can and as big as you can.    &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:    &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Catfish (and same for biggest Phagrus):  &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Barrels to the top 8  &lt;br /&gt;
*100 Onions to top 50     &lt;br /&gt;
&lt;br /&gt;
For '''most''' Catfish (and same for biggest Phagrus):&lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Baskets to the top 8   &lt;br /&gt;
*100 Leeks to top 50     &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):  &lt;br /&gt;
*10 Glass Jars &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery   &lt;br /&gt;
*8 Sapphire Light Boxes by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 3: Carp and Perch (May 13 7-8 a.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Carp and Perch while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Carp (and same for biggest Perch):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Carrots to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Carp (and same for biggest Perch): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Cabbage to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Salt  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Ruby Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.  &lt;br /&gt;
&lt;br /&gt;
=== Chromis and Oxyrynchus (May 13 from 3-4 p.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.      &lt;br /&gt;
&lt;br /&gt;
Please focus on Chromis and Oxyrynchus while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Chromis (and same for biggest Oxyrynchus):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Onions to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Chromis (and same for biggest Oxyrynchus): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Leeks to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Glass Jars  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Amethyst Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES: &lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best. &lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.&lt;br /&gt;
&lt;br /&gt;
== Give Us Your Best BS! ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing contest open to anyone with a hammer and an anvil and some metal. The recommended amount is 20 debens (of any metal) as this will allow you to craft any tool that maybe requested. &lt;br /&gt;
&lt;br /&gt;
Full details about the contest and prizes here: [[Give_Us_Your_Best_BS!]]&lt;br /&gt;
&lt;br /&gt;
Summary: &lt;br /&gt;
: At the start of each event window an announcement will be made about which item to craft on your anvil.  Please read the full details about how the event will run and how to report your best effort.&lt;br /&gt;
&lt;br /&gt;
There are 4 (four)events each lasting one hour with first prizes of 9kQ tools along with other great items.&lt;br /&gt;
&lt;br /&gt;
== A Hippity Hoppin Easter Egg Hunt! ==&lt;br /&gt;
&lt;br /&gt;
From the event calendar March 30, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Get ready for the Easter Egg Hunt.  Search high and low from one end of Egypt to the other for the brightly colored eggs.  March 30th until April 2nd.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Easter_Egg.jpeg|right|250px|T8 Easter Egg Hunt]]&lt;br /&gt;
&lt;br /&gt;
Easter Eggs are scattered around Egypt.  After the event opened a new set of instructions appeared.&lt;br /&gt;
&lt;br /&gt;
# Players could donate their Easter Eggs to their Faction for a Faction based buff or improvement.&lt;br /&gt;
#* Meshwesh Faction could earn an increase in the number of chariots in their region.&lt;br /&gt;
#* Hyksos Faction could earn a decreased cost of Hyksos Faction Buildings&lt;br /&gt;
#* Kush Faction could earn a speed buff on Kush controlled roadways&lt;br /&gt;
# Players could donate their Easter Eggs to the University of Architecture to learn how to create stable bonfires (for all factions).&lt;br /&gt;
# Players could donate their Easter Eggs to the U Progress to open up 3 additional tests.&lt;br /&gt;
&lt;br /&gt;
A latter clarification by Malard, only one of the above would win the bonus.&lt;br /&gt;
&lt;br /&gt;
Players could choose to keep their Easter Eggs for themselves.&lt;br /&gt;
Opening up the Easter Eggs players got:&lt;br /&gt;
* 3 male and 3 female rabbits&lt;br /&gt;
&lt;br /&gt;
Event Winner:  Structural Reinforcement of Bonfires&lt;br /&gt;
&lt;br /&gt;
== Quarry Your Hearts Out! ==&lt;br /&gt;
&lt;br /&gt;
Full details of the event and prizes awarded: [[Quarry Your Hearts Out!]]&lt;br /&gt;
&lt;br /&gt;
== Day of the Duck! ==&lt;br /&gt;
From the event calendar March 21, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Every year the Citizens of Egypt join together to celebrate the day of the Duck. Praise the Malards to be found all across Egypt for a small gift of celebration.&lt;br /&gt;
&lt;br /&gt;
Only one Duckie prize per avatar.  Each hour the ducks are repopulated.  &lt;br /&gt;
&lt;br /&gt;
Please do feed the ducks!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the countryside ducks and birds/pigeons appeared.  Clicking on them gives an option to: Feed the Bird.  The bird flies away with the message&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You find a small seed amongst the scraps you're feeding the bird&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watermelon seeds:&lt;br /&gt;
:: Geb's Produce&lt;br /&gt;
:: Isis' Bounty&lt;br /&gt;
&lt;br /&gt;
The event lasted 1 day.&lt;br /&gt;
&lt;br /&gt;
== Cheese Please! ==&lt;br /&gt;
From the event calendar:&lt;br /&gt;
&lt;br /&gt;
The Scientists at the University of Worship have further instructions from the Stranger's Assistant to tease us with cheeses.  &lt;br /&gt;
&lt;br /&gt;
Count to ten and it's time to search.  How many of the new moo product will you find?&lt;br /&gt;
&lt;br /&gt;
Items found include:&lt;br /&gt;
*Odd Barrel of Cheese&lt;br /&gt;
*Odd Bundle of Cheese&lt;br /&gt;
*Odd Chest of Cheese&lt;br /&gt;
*Odd Crate of Cheese&lt;br /&gt;
&lt;br /&gt;
These items could be opened using crowbars found while fishing. After dropping the Odd item, while holding the crowbar and option is available to Break Open. Doing so snaps the crowbar, but the contents of the container appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
Items have been reported ranging in potency from 1 to 4. Paull discovered that Istanboly (Potency 2) gave him: -3 dex, 5 speed, 2 con, 5 focus, 2 per.&lt;br /&gt;
&lt;br /&gt;
Known cheese varieties&lt;br /&gt;
*Halumi&lt;br /&gt;
*Istanboly&lt;br /&gt;
*Mish&lt;br /&gt;
*Rumi&lt;br /&gt;
&lt;br /&gt;
The event ran 3 times with 2 hour duration and an additional extra long fourth run of 6 hours.&lt;br /&gt;
&lt;br /&gt;
== Tale 8 Milestones ==&lt;br /&gt;
&lt;br /&gt;
* Beta 8 will end at 9 AM GMT March 1 &lt;br /&gt;
* Tale 8 will begin on 2nd March 2018&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=89803</id>
		<title>Project:Current events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=89803"/>
		<updated>2019-04-28T21:29:11Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Making Suggestions for Events and Prizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Suggestions for Events and Prizes==&lt;br /&gt;
&lt;br /&gt;
Go to [[Events_Suggestions || Events Suggestions]] to make your preferred suggestions.&lt;br /&gt;
&lt;br /&gt;
== The Stranger's Challenge Cheese Recipe ==&lt;br /&gt;
&lt;br /&gt;
An on-going event: [[ The Stranger's Challenge Cheese Recipe]] Players may attempt the challenge at any time.&lt;br /&gt;
&lt;br /&gt;
Earn one rare [[cheese]] recipe by successfully completing the challenge via a [[Shrine of Conflict]].&lt;br /&gt;
&lt;br /&gt;
  Send your spirit to The Stranger's Construction Challenge&lt;br /&gt;
&lt;br /&gt;
Requires a 1 [[Malardium]] fee (prospected metal, check [https://atitd.wiki/tale8/Ariella%27s_Prospecting_and_Mining_Camp_Guide  this link] for more infos) to enter the conflict arena and begin (or retry) the challenge.&lt;br /&gt;
&lt;br /&gt;
== Spring Herbing Hunts ==&lt;br /&gt;
&lt;br /&gt;
King Osorkon, King Tutimaos, and Viceroy Kashti  have sent out a plea to help the Kushians and Meshweshians to open the technology of [[Mutagenics]].  They are aware that the Hyksos already have access to Mutagenics.  But unfortunately, the Kushians and Meshweshians have been 'blessed' with needing seeds.  They only need a few more, but alas, even the incredible foragers of Meshwesh and Kush have not been able to find all they need.  Just a few more and they can attain their goal of knowing Mutagenics in their regions!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 7:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 8:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
 &lt;br /&gt;
; Picking the Most of a Single Herb:&lt;br /&gt;
: 5 Herbing Pot Kit by Lottery&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Whisperer's Fly Rod to each of the top 5&lt;br /&gt;
: 1 Lubricating Oil Participation Prize&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: 1 Spiderfang Fly Rod to each of the top 5&lt;br /&gt;
: 30 Sheet Glass to each of the top 10&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: 1 Elixir of Travel (Diamond) by Lottery&lt;br /&gt;
: 250 Gravel randomly to those tied for best, limit 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 2:00pm GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 3:00pm GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 25 - 30 Potash each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: Lottery of  5 players to win 1 Herbing Basket Kit each&lt;br /&gt;
: Participation Prize - 10 Gravel to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 25 - 15 Sheet Glass each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 5 - 1 Geb's Golden Sickle each&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 3 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 24th 1:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 24th 2:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 5 - 1 Herbing Basket Kit each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Herbing Basket Kit randomly to those tied for best, limit 5 players&lt;br /&gt;
: Participation Prize: 10 salt to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 10 - 1 Beer Kettle Kit each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 10 - 1 Elixir of Travel (Crystal) each&lt;br /&gt;
: 1 Geb's Silver Sickle by Lottery&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Santa is coming==&lt;br /&gt;
[[File:Sleigh.png|200px|thumb|left|Santa's Sleigh]]Egyptians, Santa is coming. Build a [[Santa%27s_Sleigh|Sleigh]] for him and on Christmas Day he might just leave a present for you if you've been good!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alchemy shards can be found in trees==&lt;br /&gt;
Rumours spread across the land of Mysterious Clay [[Shards]] that are being found under trees of all varieties.&lt;br /&gt;
&lt;br /&gt;
==Platinum Ceremonial Knife Raffle==&lt;br /&gt;
Win a Platinum Ceremonial Knife for the test of the Giving Fisherman. Tickets are 25 Gravel each. Drawing held Saturday November 17th at 18:00 UTC. (10am Pacific time)&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Iratia/Raffles/Knife| Platinum Ceremonial Knife Raffle]]&lt;br /&gt;
&lt;br /&gt;
==Ghosts!/Halloween Sculpture Event==&lt;br /&gt;
Spooky [[Ghosts]] have been spotted across Egypt, don't touch!&lt;br /&gt;
*[[Halloween_Sculpture_Event| Halloween Sculpture Event]]&lt;br /&gt;
&lt;br /&gt;
==Kuupid Memorial Vigil==&lt;br /&gt;
&lt;br /&gt;
To honor the life of Kuupid, a vigil was held on September 29, 2018 and a [[Memorial_Gardens|memorial]] placed in her memory.&lt;br /&gt;
&lt;br /&gt;
==Pig Event==&lt;br /&gt;
A mysterious Pig Barn appeared near the Meroe chariot stop. Those who could tempt one of the three special pigs to their camp were rewarded with a prize. &lt;br /&gt;
 &lt;br /&gt;
 For more Dev info/events about Pigs please see: [[Swinery_Demonstration| Swine Demo]]&lt;br /&gt;
&lt;br /&gt;
==Time to Weed and Pick the Flowers==&lt;br /&gt;
Started September 16, 2018, duration 4 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this event, PrincessAlara will call out for people to find an Weed and report it in Events channel. Someone from the Events Team will come to you and pick the weed. Depending on the (random) result, you will receive a prize.&lt;br /&gt;
&lt;br /&gt;
More information on the Event page: [[Time to Weed and Pick the Flowers]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Fish and Prizes==&lt;br /&gt;
Started August 18th at 6PM, last 24hrs&lt;br /&gt;
&lt;br /&gt;
[[Mystery Fish and Prizes | Mystery Fish and Prizes]]&lt;br /&gt;
&lt;br /&gt;
==Greatness of the Past==&lt;br /&gt;
&lt;br /&gt;
[[Greatness of the Past | Greatness of the Past]] &lt;br /&gt;
&lt;br /&gt;
==A Date for Gambling==&lt;br /&gt;
&lt;br /&gt;
[[A_Date_For_Gambling| A Date For Gambling]]&lt;br /&gt;
&lt;br /&gt;
==Hunt for Herbs Again!==&lt;br /&gt;
&lt;br /&gt;
Read the rules and information at [[Hunt_for_Herbs_Again!| Hunt for Herbs Again!]].&lt;br /&gt;
&lt;br /&gt;
== Father's Fishing Derby ==&lt;br /&gt;
&lt;br /&gt;
Many fathers enjoy some peace and quiet once in a while. Some meditate, others take to beer brewing, but many like to go fish. Let's give them this opportunity for this year's Father's Day.&lt;br /&gt;
&lt;br /&gt;
Of course anyone can join in as well, but please be quiet so you don't scare the fish away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: '''45 hours'''.&lt;br /&gt;
&lt;br /&gt;
Start: Friday, June 15, 7pm GMT (8pm BST, 9pm CET, 3pm EST, noon PST).&lt;br /&gt;
&lt;br /&gt;
End: Sunday, June 17, 4pm GMT (5pm BST, 6pm CET, noon EST, 9am PST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More information can be found here: [[Father%27s_Fishing_Derby | Father's Fishing Derby]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whip It, Don't Tip It! ==&lt;br /&gt;
&lt;br /&gt;
Whip a bull from start to finish line as fast as you can! Make sure to bring your Stockwhip.&lt;br /&gt;
&lt;br /&gt;
Race Dates:&lt;br /&gt;
: Part 1: Saturday June 2nd 2018 at 7 pm GMT&lt;br /&gt;
: Part 2: Sunday June 3rd 2018 at 3 pm GMT&lt;br /&gt;
&lt;br /&gt;
Details and Registration Page [[Whip_It,_Don%27t_Tip_It! | Whip It, Don't Tip It!]]&lt;br /&gt;
: '''Note: You must register on this page to participate'''&lt;br /&gt;
&lt;br /&gt;
== A Fishy Census ==&lt;br /&gt;
&lt;br /&gt;
Four fishing contests starting on May 12.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Abdju and Tilapia (May 12 from 2 p.m. to 3 p.m. EDT) ===&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.  &lt;br /&gt;
&lt;br /&gt;
Please focus on Abdju and Tilapia while the census is running.  Catch as much as you can and as big as you can.  &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:  &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner &lt;br /&gt;
*5 Barrels to the top 8 &lt;br /&gt;
*100 Carrots to top 50   &lt;br /&gt;
&lt;br /&gt;
For '''most''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Baskets to the top 8  &lt;br /&gt;
*100 Cabbage to top 50   &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish): &lt;br /&gt;
*10 Salt &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery  &lt;br /&gt;
*8 Topaz Light Boxes by Lottery &lt;br /&gt;
*1 Token of Ra by Lottery &lt;br /&gt;
*1 Microphone Part by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 2: Catfish and Phagrus (May 12 from 11 pm - midnight EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Catfish and Phagrus while the census is running.  Catch as much as you can and as big as you can.    &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:    &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Catfish (and same for biggest Phagrus):  &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Barrels to the top 8  &lt;br /&gt;
*100 Onions to top 50     &lt;br /&gt;
&lt;br /&gt;
For '''most''' Catfish (and same for biggest Phagrus):&lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Baskets to the top 8   &lt;br /&gt;
*100 Leeks to top 50     &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):  &lt;br /&gt;
*10 Glass Jars &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery   &lt;br /&gt;
*8 Sapphire Light Boxes by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 3: Carp and Perch (May 13 7-8 a.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Carp and Perch while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Carp (and same for biggest Perch):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Carrots to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Carp (and same for biggest Perch): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Cabbage to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Salt  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Ruby Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.  &lt;br /&gt;
&lt;br /&gt;
=== Chromis and Oxyrynchus (May 13 from 3-4 p.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.      &lt;br /&gt;
&lt;br /&gt;
Please focus on Chromis and Oxyrynchus while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Chromis (and same for biggest Oxyrynchus):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Onions to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Chromis (and same for biggest Oxyrynchus): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Leeks to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Glass Jars  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Amethyst Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES: &lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best. &lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.&lt;br /&gt;
&lt;br /&gt;
== Give Us Your Best BS! ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing contest open to anyone with a hammer and an anvil and some metal. The recommended amount is 20 debens (of any metal) as this will allow you to craft any tool that maybe requested. &lt;br /&gt;
&lt;br /&gt;
Full details about the contest and prizes here: [[Give_Us_Your_Best_BS!]]&lt;br /&gt;
&lt;br /&gt;
Summary: &lt;br /&gt;
: At the start of each event window an announcement will be made about which item to craft on your anvil.  Please read the full details about how the event will run and how to report your best effort.&lt;br /&gt;
&lt;br /&gt;
There are 4 (four)events each lasting one hour with first prizes of 9kQ tools along with other great items.&lt;br /&gt;
&lt;br /&gt;
== A Hippity Hoppin Easter Egg Hunt! ==&lt;br /&gt;
&lt;br /&gt;
From the event calendar March 30, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Get ready for the Easter Egg Hunt.  Search high and low from one end of Egypt to the other for the brightly colored eggs.  March 30th until April 2nd.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Easter_Egg.jpeg|right|250px|T8 Easter Egg Hunt]]&lt;br /&gt;
&lt;br /&gt;
Easter Eggs are scattered around Egypt.  After the event opened a new set of instructions appeared.&lt;br /&gt;
&lt;br /&gt;
# Players could donate their Easter Eggs to their Faction for a Faction based buff or improvement.&lt;br /&gt;
#* Meshwesh Faction could earn an increase in the number of chariots in their region.&lt;br /&gt;
#* Hyksos Faction could earn a decreased cost of Hyksos Faction Buildings&lt;br /&gt;
#* Kush Faction could earn a speed buff on Kush controlled roadways&lt;br /&gt;
# Players could donate their Easter Eggs to the University of Architecture to learn how to create stable bonfires (for all factions).&lt;br /&gt;
# Players could donate their Easter Eggs to the U Progress to open up 3 additional tests.&lt;br /&gt;
&lt;br /&gt;
A latter clarification by Malard, only one of the above would win the bonus.&lt;br /&gt;
&lt;br /&gt;
Players could choose to keep their Easter Eggs for themselves.&lt;br /&gt;
Opening up the Easter Eggs players got:&lt;br /&gt;
* 3 male and 3 female rabbits&lt;br /&gt;
&lt;br /&gt;
Event Winner:  Structural Reinforcement of Bonfires&lt;br /&gt;
&lt;br /&gt;
== Quarry Your Hearts Out! ==&lt;br /&gt;
&lt;br /&gt;
Full details of the event and prizes awarded: [[Quarry Your Hearts Out!]]&lt;br /&gt;
&lt;br /&gt;
== Day of the Duck! ==&lt;br /&gt;
From the event calendar March 21, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Every year the Citizens of Egypt join together to celebrate the day of the Duck. Praise the Malards to be found all across Egypt for a small gift of celebration.&lt;br /&gt;
&lt;br /&gt;
Only one Duckie prize per avatar.  Each hour the ducks are repopulated.  &lt;br /&gt;
&lt;br /&gt;
Please do feed the ducks!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the countryside ducks and birds/pigeons appeared.  Clicking on them gives an option to: Feed the Bird.  The bird flies away with the message&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You find a small seed amongst the scraps you're feeding the bird&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watermelon seeds:&lt;br /&gt;
:: Geb's Produce&lt;br /&gt;
:: Isis' Bounty&lt;br /&gt;
&lt;br /&gt;
The event lasted 1 day.&lt;br /&gt;
&lt;br /&gt;
== Cheese Please! ==&lt;br /&gt;
From the event calendar:&lt;br /&gt;
&lt;br /&gt;
The Scientists at the University of Worship have further instructions from the Stranger's Assistant to tease us with cheeses.  &lt;br /&gt;
&lt;br /&gt;
Count to ten and it's time to search.  How many of the new moo product will you find?&lt;br /&gt;
&lt;br /&gt;
Items found include:&lt;br /&gt;
*Odd Barrel of Cheese&lt;br /&gt;
*Odd Bundle of Cheese&lt;br /&gt;
*Odd Chest of Cheese&lt;br /&gt;
*Odd Crate of Cheese&lt;br /&gt;
&lt;br /&gt;
These items could be opened using crowbars found while fishing. After dropping the Odd item, while holding the crowbar and option is available to Break Open. Doing so snaps the crowbar, but the contents of the container appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
Items have been reported ranging in potency from 1 to 4. Paull discovered that Istanboly (Potency 2) gave him: -3 dex, 5 speed, 2 con, 5 focus, 2 per.&lt;br /&gt;
&lt;br /&gt;
Known cheese varieties&lt;br /&gt;
*Halumi&lt;br /&gt;
*Istanboly&lt;br /&gt;
*Mish&lt;br /&gt;
*Rumi&lt;br /&gt;
&lt;br /&gt;
The event ran 3 times with 2 hour duration and an additional extra long fourth run of 6 hours.&lt;br /&gt;
&lt;br /&gt;
== Tale 8 Milestones ==&lt;br /&gt;
&lt;br /&gt;
* Beta 8 will end at 9 AM GMT March 1 &lt;br /&gt;
* Tale 8 will begin on 2nd March 2018&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=89802</id>
		<title>Project:Current events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Project:Current_events&amp;diff=89802"/>
		<updated>2019-04-28T21:28:39Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Suggestions for Events and Prizes==&lt;br /&gt;
&lt;br /&gt;
Go to [[Events Suggestions]] to make your preferred suggestions.&lt;br /&gt;
&lt;br /&gt;
== The Stranger's Challenge Cheese Recipe ==&lt;br /&gt;
&lt;br /&gt;
An on-going event: [[ The Stranger's Challenge Cheese Recipe]] Players may attempt the challenge at any time.&lt;br /&gt;
&lt;br /&gt;
Earn one rare [[cheese]] recipe by successfully completing the challenge via a [[Shrine of Conflict]].&lt;br /&gt;
&lt;br /&gt;
  Send your spirit to The Stranger's Construction Challenge&lt;br /&gt;
&lt;br /&gt;
Requires a 1 [[Malardium]] fee (prospected metal, check [https://atitd.wiki/tale8/Ariella%27s_Prospecting_and_Mining_Camp_Guide  this link] for more infos) to enter the conflict arena and begin (or retry) the challenge.&lt;br /&gt;
&lt;br /&gt;
== Spring Herbing Hunts ==&lt;br /&gt;
&lt;br /&gt;
King Osorkon, King Tutimaos, and Viceroy Kashti  have sent out a plea to help the Kushians and Meshweshians to open the technology of [[Mutagenics]].  They are aware that the Hyksos already have access to Mutagenics.  But unfortunately, the Kushians and Meshweshians have been 'blessed' with needing seeds.  They only need a few more, but alas, even the incredible foragers of Meshwesh and Kush have not been able to find all they need.  Just a few more and they can attain their goal of knowing Mutagenics in their regions!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 7:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 8:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
 &lt;br /&gt;
; Picking the Most of a Single Herb:&lt;br /&gt;
: 5 Herbing Pot Kit by Lottery&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Whisperer's Fly Rod to each of the top 5&lt;br /&gt;
: 1 Lubricating Oil Participation Prize&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: 1 Spiderfang Fly Rod to each of the top 5&lt;br /&gt;
: 30 Sheet Glass to each of the top 10&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: 1 Elixir of Travel (Diamond) by Lottery&lt;br /&gt;
: 250 Gravel randomly to those tied for best, limit 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 23rd 2:00pm GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 23rd 3:00pm GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 25 - 30 Potash each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: Lottery of  5 players to win 1 Herbing Basket Kit each&lt;br /&gt;
: Participation Prize - 10 Gravel to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 25 - 15 Sheet Glass each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 5 - 1 Geb's Golden Sickle each&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spring Herbing Hunt 3 ===&lt;br /&gt;
&lt;br /&gt;
'''Begins''': March 24th 1:00am GMT&lt;br /&gt;
&lt;br /&gt;
'''Ends''': March 24th 2:00am GMT&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
; Single Herb:&lt;br /&gt;
: Top 5 - 1 Herbing Basket Kit each&lt;br /&gt;
&lt;br /&gt;
; Total Herb:&lt;br /&gt;
: 1 Herbing Basket Kit randomly to those tied for best, limit 5 players&lt;br /&gt;
: Participation Prize: 10 salt to each&lt;br /&gt;
&lt;br /&gt;
; Mystery Herb:&lt;br /&gt;
: Top 10 - 1 Beer Kettle Kit each&lt;br /&gt;
&lt;br /&gt;
; Most Types of Herb:&lt;br /&gt;
: Top 10 - 1 Elixir of Travel (Crystal) each&lt;br /&gt;
: 1 Geb's Silver Sickle by Lottery&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Santa is coming==&lt;br /&gt;
[[File:Sleigh.png|200px|thumb|left|Santa's Sleigh]]Egyptians, Santa is coming. Build a [[Santa%27s_Sleigh|Sleigh]] for him and on Christmas Day he might just leave a present for you if you've been good!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alchemy shards can be found in trees==&lt;br /&gt;
Rumours spread across the land of Mysterious Clay [[Shards]] that are being found under trees of all varieties.&lt;br /&gt;
&lt;br /&gt;
==Platinum Ceremonial Knife Raffle==&lt;br /&gt;
Win a Platinum Ceremonial Knife for the test of the Giving Fisherman. Tickets are 25 Gravel each. Drawing held Saturday November 17th at 18:00 UTC. (10am Pacific time)&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Iratia/Raffles/Knife| Platinum Ceremonial Knife Raffle]]&lt;br /&gt;
&lt;br /&gt;
==Ghosts!/Halloween Sculpture Event==&lt;br /&gt;
Spooky [[Ghosts]] have been spotted across Egypt, don't touch!&lt;br /&gt;
*[[Halloween_Sculpture_Event| Halloween Sculpture Event]]&lt;br /&gt;
&lt;br /&gt;
==Kuupid Memorial Vigil==&lt;br /&gt;
&lt;br /&gt;
To honor the life of Kuupid, a vigil was held on September 29, 2018 and a [[Memorial_Gardens|memorial]] placed in her memory.&lt;br /&gt;
&lt;br /&gt;
==Pig Event==&lt;br /&gt;
A mysterious Pig Barn appeared near the Meroe chariot stop. Those who could tempt one of the three special pigs to their camp were rewarded with a prize. &lt;br /&gt;
 &lt;br /&gt;
 For more Dev info/events about Pigs please see: [[Swinery_Demonstration| Swine Demo]]&lt;br /&gt;
&lt;br /&gt;
==Time to Weed and Pick the Flowers==&lt;br /&gt;
Started September 16, 2018, duration 4 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this event, PrincessAlara will call out for people to find an Weed and report it in Events channel. Someone from the Events Team will come to you and pick the weed. Depending on the (random) result, you will receive a prize.&lt;br /&gt;
&lt;br /&gt;
More information on the Event page: [[Time to Weed and Pick the Flowers]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Fish and Prizes==&lt;br /&gt;
Started August 18th at 6PM, last 24hrs&lt;br /&gt;
&lt;br /&gt;
[[Mystery Fish and Prizes | Mystery Fish and Prizes]]&lt;br /&gt;
&lt;br /&gt;
==Greatness of the Past==&lt;br /&gt;
&lt;br /&gt;
[[Greatness of the Past | Greatness of the Past]] &lt;br /&gt;
&lt;br /&gt;
==A Date for Gambling==&lt;br /&gt;
&lt;br /&gt;
[[A_Date_For_Gambling| A Date For Gambling]]&lt;br /&gt;
&lt;br /&gt;
==Hunt for Herbs Again!==&lt;br /&gt;
&lt;br /&gt;
Read the rules and information at [[Hunt_for_Herbs_Again!| Hunt for Herbs Again!]].&lt;br /&gt;
&lt;br /&gt;
== Father's Fishing Derby ==&lt;br /&gt;
&lt;br /&gt;
Many fathers enjoy some peace and quiet once in a while. Some meditate, others take to beer brewing, but many like to go fish. Let's give them this opportunity for this year's Father's Day.&lt;br /&gt;
&lt;br /&gt;
Of course anyone can join in as well, but please be quiet so you don't scare the fish away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: '''45 hours'''.&lt;br /&gt;
&lt;br /&gt;
Start: Friday, June 15, 7pm GMT (8pm BST, 9pm CET, 3pm EST, noon PST).&lt;br /&gt;
&lt;br /&gt;
End: Sunday, June 17, 4pm GMT (5pm BST, 6pm CET, noon EST, 9am PST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More information can be found here: [[Father%27s_Fishing_Derby | Father's Fishing Derby]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whip It, Don't Tip It! ==&lt;br /&gt;
&lt;br /&gt;
Whip a bull from start to finish line as fast as you can! Make sure to bring your Stockwhip.&lt;br /&gt;
&lt;br /&gt;
Race Dates:&lt;br /&gt;
: Part 1: Saturday June 2nd 2018 at 7 pm GMT&lt;br /&gt;
: Part 2: Sunday June 3rd 2018 at 3 pm GMT&lt;br /&gt;
&lt;br /&gt;
Details and Registration Page [[Whip_It,_Don%27t_Tip_It! | Whip It, Don't Tip It!]]&lt;br /&gt;
: '''Note: You must register on this page to participate'''&lt;br /&gt;
&lt;br /&gt;
== A Fishy Census ==&lt;br /&gt;
&lt;br /&gt;
Four fishing contests starting on May 12.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Abdju and Tilapia (May 12 from 2 p.m. to 3 p.m. EDT) ===&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.  &lt;br /&gt;
&lt;br /&gt;
Please focus on Abdju and Tilapia while the census is running.  Catch as much as you can and as big as you can.  &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:  &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner &lt;br /&gt;
*5 Barrels to the top 8 &lt;br /&gt;
*100 Carrots to top 50   &lt;br /&gt;
&lt;br /&gt;
For '''most''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Baskets to the top 8  &lt;br /&gt;
*100 Cabbage to top 50   &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish): &lt;br /&gt;
*10 Salt &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery  &lt;br /&gt;
*8 Topaz Light Boxes by Lottery &lt;br /&gt;
*1 Token of Ra by Lottery &lt;br /&gt;
*1 Microphone Part by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 2: Catfish and Phagrus (May 12 from 11 pm - midnight EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Catfish and Phagrus while the census is running.  Catch as much as you can and as big as you can.    &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:    &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Catfish (and same for biggest Phagrus):  &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Barrels to the top 8  &lt;br /&gt;
*100 Onions to top 50     &lt;br /&gt;
&lt;br /&gt;
For '''most''' Catfish (and same for biggest Phagrus):&lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Baskets to the top 8   &lt;br /&gt;
*100 Leeks to top 50     &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):  &lt;br /&gt;
*10 Glass Jars &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery   &lt;br /&gt;
*8 Sapphire Light Boxes by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 3: Carp and Perch (May 13 7-8 a.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Carp and Perch while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Carp (and same for biggest Perch):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Carrots to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Carp (and same for biggest Perch): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Cabbage to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Salt  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Ruby Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.  &lt;br /&gt;
&lt;br /&gt;
=== Chromis and Oxyrynchus (May 13 from 3-4 p.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.      &lt;br /&gt;
&lt;br /&gt;
Please focus on Chromis and Oxyrynchus while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Chromis (and same for biggest Oxyrynchus):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Onions to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Chromis (and same for biggest Oxyrynchus): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Leeks to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Glass Jars  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Amethyst Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES: &lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best. &lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.&lt;br /&gt;
&lt;br /&gt;
== Give Us Your Best BS! ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing contest open to anyone with a hammer and an anvil and some metal. The recommended amount is 20 debens (of any metal) as this will allow you to craft any tool that maybe requested. &lt;br /&gt;
&lt;br /&gt;
Full details about the contest and prizes here: [[Give_Us_Your_Best_BS!]]&lt;br /&gt;
&lt;br /&gt;
Summary: &lt;br /&gt;
: At the start of each event window an announcement will be made about which item to craft on your anvil.  Please read the full details about how the event will run and how to report your best effort.&lt;br /&gt;
&lt;br /&gt;
There are 4 (four)events each lasting one hour with first prizes of 9kQ tools along with other great items.&lt;br /&gt;
&lt;br /&gt;
== A Hippity Hoppin Easter Egg Hunt! ==&lt;br /&gt;
&lt;br /&gt;
From the event calendar March 30, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Get ready for the Easter Egg Hunt.  Search high and low from one end of Egypt to the other for the brightly colored eggs.  March 30th until April 2nd.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Easter_Egg.jpeg|right|250px|T8 Easter Egg Hunt]]&lt;br /&gt;
&lt;br /&gt;
Easter Eggs are scattered around Egypt.  After the event opened a new set of instructions appeared.&lt;br /&gt;
&lt;br /&gt;
# Players could donate their Easter Eggs to their Faction for a Faction based buff or improvement.&lt;br /&gt;
#* Meshwesh Faction could earn an increase in the number of chariots in their region.&lt;br /&gt;
#* Hyksos Faction could earn a decreased cost of Hyksos Faction Buildings&lt;br /&gt;
#* Kush Faction could earn a speed buff on Kush controlled roadways&lt;br /&gt;
# Players could donate their Easter Eggs to the University of Architecture to learn how to create stable bonfires (for all factions).&lt;br /&gt;
# Players could donate their Easter Eggs to the U Progress to open up 3 additional tests.&lt;br /&gt;
&lt;br /&gt;
A latter clarification by Malard, only one of the above would win the bonus.&lt;br /&gt;
&lt;br /&gt;
Players could choose to keep their Easter Eggs for themselves.&lt;br /&gt;
Opening up the Easter Eggs players got:&lt;br /&gt;
* 3 male and 3 female rabbits&lt;br /&gt;
&lt;br /&gt;
Event Winner:  Structural Reinforcement of Bonfires&lt;br /&gt;
&lt;br /&gt;
== Quarry Your Hearts Out! ==&lt;br /&gt;
&lt;br /&gt;
Full details of the event and prizes awarded: [[Quarry Your Hearts Out!]]&lt;br /&gt;
&lt;br /&gt;
== Day of the Duck! ==&lt;br /&gt;
From the event calendar March 21, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Every year the Citizens of Egypt join together to celebrate the day of the Duck. Praise the Malards to be found all across Egypt for a small gift of celebration.&lt;br /&gt;
&lt;br /&gt;
Only one Duckie prize per avatar.  Each hour the ducks are repopulated.  &lt;br /&gt;
&lt;br /&gt;
Please do feed the ducks!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the countryside ducks and birds/pigeons appeared.  Clicking on them gives an option to: Feed the Bird.  The bird flies away with the message&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You find a small seed amongst the scraps you're feeding the bird&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watermelon seeds:&lt;br /&gt;
:: Geb's Produce&lt;br /&gt;
:: Isis' Bounty&lt;br /&gt;
&lt;br /&gt;
The event lasted 1 day.&lt;br /&gt;
&lt;br /&gt;
== Cheese Please! ==&lt;br /&gt;
From the event calendar:&lt;br /&gt;
&lt;br /&gt;
The Scientists at the University of Worship have further instructions from the Stranger's Assistant to tease us with cheeses.  &lt;br /&gt;
&lt;br /&gt;
Count to ten and it's time to search.  How many of the new moo product will you find?&lt;br /&gt;
&lt;br /&gt;
Items found include:&lt;br /&gt;
*Odd Barrel of Cheese&lt;br /&gt;
*Odd Bundle of Cheese&lt;br /&gt;
*Odd Chest of Cheese&lt;br /&gt;
*Odd Crate of Cheese&lt;br /&gt;
&lt;br /&gt;
These items could be opened using crowbars found while fishing. After dropping the Odd item, while holding the crowbar and option is available to Break Open. Doing so snaps the crowbar, but the contents of the container appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
Items have been reported ranging in potency from 1 to 4. Paull discovered that Istanboly (Potency 2) gave him: -3 dex, 5 speed, 2 con, 5 focus, 2 per.&lt;br /&gt;
&lt;br /&gt;
Known cheese varieties&lt;br /&gt;
*Halumi&lt;br /&gt;
*Istanboly&lt;br /&gt;
*Mish&lt;br /&gt;
*Rumi&lt;br /&gt;
&lt;br /&gt;
The event ran 3 times with 2 hour duration and an additional extra long fourth run of 6 hours.&lt;br /&gt;
&lt;br /&gt;
== Tale 8 Milestones ==&lt;br /&gt;
&lt;br /&gt;
* Beta 8 will end at 9 AM GMT March 1 &lt;br /&gt;
* Tale 8 will begin on 2nd March 2018&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Events_Questions&amp;diff=89801</id>
		<title>Events Questions</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Events_Questions&amp;diff=89801"/>
		<updated>2019-04-28T21:26:36Z</updated>

		<summary type="html">&lt;p&gt;Ariella: Created page with &amp;quot;==SUGGESTED PRIZES==  Please add a suggested prize and the current date of the suggestion. Please be specific.  Examples: Emerald Light Box, 100 Gravel, 30 Ash DISCLAIMER: We...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==SUGGESTED PRIZES==&lt;br /&gt;
&lt;br /&gt;
Please add a suggested prize and the current date of the suggestion. Please be specific.  Examples: Emerald Light Box, 100 Gravel, 30 Ash&lt;br /&gt;
DISCLAIMER: We will choose certain prizes from this list and will change the amounts of the prize to be appropriate.&lt;br /&gt;
&lt;br /&gt;
* 1)&lt;br /&gt;
* 2)&lt;br /&gt;
* 3)&lt;br /&gt;
* 4)&lt;br /&gt;
* 5)&lt;br /&gt;
* 6)&lt;br /&gt;
* 7)&lt;br /&gt;
* 8)&lt;br /&gt;
* 9)&lt;br /&gt;
* 10) &lt;br /&gt;
&lt;br /&gt;
==SUGGESTED EVENTS==&lt;br /&gt;
&lt;br /&gt;
Please add a suggested type of event and put your avatar name after it.  Add your avatar name to a suggested event if it is what you would like too.  Please only one avatar name in this area.&lt;br /&gt;
&lt;br /&gt;
* 1)&lt;br /&gt;
* 2)&lt;br /&gt;
* 3)&lt;br /&gt;
* 4)&lt;br /&gt;
* 5)&lt;br /&gt;
* 6)&lt;br /&gt;
* 7)&lt;br /&gt;
* 8)&lt;br /&gt;
* 9)&lt;br /&gt;
* 10)&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=88725</id>
		<title>Ariella's Mutagen Recipes Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=88725"/>
		<updated>2019-04-13T14:31:08Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Results of Each Test Will Show */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Supplies and Setup==&lt;br /&gt;
&lt;br /&gt;
Supplies:&lt;br /&gt;
Compound with Cornerstone.&lt;br /&gt;
Mutagen lab. (you will never start a recipe here)&lt;br /&gt;
5 Chests: &lt;br /&gt;
* Shest 1: &lt;br /&gt;
** Moss - at least 20 of each single attribute moss (ie 20 Green Moss, 20 Slimy Moss, etc)&lt;br /&gt;
** 100 Water in Jugs + 20 to 50 Salt + 20-50 Quicksilver&lt;br /&gt;
* Chest 2: Common shrooms (Acorns, Badger, Barley, Beehive, Bleeding Hand, Campanella, Carrion, Cobra, Canels Mane, Dead Tongue, Flat, Falcons, Fruit of Horus, Hairy Tooth, Iron Knot, Moses Basket, Nile Fire, Schizo, Toad Skin, Twirls)&lt;br /&gt;
* Chest 3: Uncommon shrooms (Dung Rot, Fish Hook, Morel, Nature's Jug, Nef Crown, Orange Campanella, Ptah's Pimple, Limphonus, Ra's, Slaves Bread, Sun Star )&lt;br /&gt;
* Chest 4: Rare shrooms (Brain, Catnip, Colt's Foot, Crows Beak, Dueling Serpent, Earth Light, Heart of Ash, Heaven't Torrent, Marasmius, Peasant Foot, Pool of Tranquility, Razors, Sand Spore, Scorpions, Spiderling, SWF, )&lt;br /&gt;
* Chest 5: Ultra-crazy rare (Eye of Osiris (until later in tale they become common), Golden Sun)&lt;br /&gt;
&lt;br /&gt;
Pin the Take menus for the Moss and Common Shroom Chest.&lt;br /&gt;
&lt;br /&gt;
https://atitd.wiki/tale8/Ariella%27s_Darkest_Night_Guide to help find shrooms.&lt;br /&gt;
&lt;br /&gt;
==Results of Each Test Will Show==&lt;br /&gt;
&lt;br /&gt;
These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your failed mutagen attempt:&lt;br /&gt;
&lt;br /&gt;
*It always tells you how many moss attributes are missing. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have a negative moss attribute but never how many negative attributes or which are negative. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have moss quantity too high or too low. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always states if types of recipe shrooms are missing, but never the exact number of types missing or specify the names of those missing. &amp;quot;At least one required kind of mushroom is missing.&amp;quot; is the best you get. &amp;lt;br&amp;gt;&lt;br /&gt;
*The most debens of any recipe mushroom that can be used is 5. Bulk compares the total number of debens of all types of mushrooms used in 'your' recipe attempt to the total number debens of all types of mushrooms needed in the 'actual' recipe but not how many for any particular mushroom type needed in a recipe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping Track of Research and Recipes==&lt;br /&gt;
&lt;br /&gt;
* Each region will have a different recipe to work on.&lt;br /&gt;
&lt;br /&gt;
[[Mutagen Recipes]] - AS SOON AS YOU START WORKING ON A RECIPE POST YOUR NAME ON THIS PAGE SO OTHERS DO NOT DUPLICATE YOUR EFFORTS AND WASTE MUSHROOMS BY WORKING ON THE SAME RECIPE IN THE SAME REGION.&lt;br /&gt;
&lt;br /&gt;
==First Test==&lt;br /&gt;
&lt;br /&gt;
Use the Common shrooms in the first through seventh round of attempts. ONLY put into your Items what you will use on each attempt. The idea for this strategy is to minimize the chances of error while adding ingredients.  The strategy below will minimize the time involved in learning the recipe and to most efficiently use the salt/quicksilver vs shrooms used. &lt;br /&gt;
&lt;br /&gt;
'This first attempt is only to get the beginning information:' &lt;br /&gt;
* How many total moss attributes there are unless the moss attribute you use initially happens to be one of the positive ones. See First possible analysis message. &lt;br /&gt;
* How many total types of shrooms there are in the recipe. See Sixth possible message, but be aware that the shroom you use might be one of the needed recipe shrooms in the correct quantity, thus lowering the number of required mushroom types by 1.&lt;br /&gt;
* Beginning to find out the negative, positive and neutral moss attributes.&lt;br /&gt;
&lt;br /&gt;
FIRST ATTEMPT: Use 1 of your most common shroom and 1 Calico Moss. Click on the Mutagenics Lab.&lt;br /&gt;
&lt;br /&gt;
==Repeated Testing==&lt;br /&gt;
&lt;br /&gt;
'Step 1: Start a Mutagen using a Base.' It will use 7 Water in Jugs and 1 Quicksilver. &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 2: Add Moss...' &amp;lt;br&amp;gt;&lt;br /&gt;
Add 1db Calico Moss (EASIEST TO GO ALPHABETICALLY). &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 3: Add Mushrooms..' &amp;lt;br&amp;gt;&lt;br /&gt;
Try 1db of one type of a common shroom like toad skin. &amp;lt;br&amp;gt;&lt;br /&gt;
'Shock with Salt to complete the mutagen' will appear at the top of the choices now. &amp;lt;br&amp;gt;&lt;br /&gt;
You now get a failed recipe attempt message. Congratulations! &amp;lt;br&amp;gt;&lt;br /&gt;
Go to the University of Thought (that has the tech open) and click on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Choose 'Analyze failed mutagen option.' &amp;lt;br&amp;gt;&lt;br /&gt;
When the results pop up then click Clipboard and immediately Copy into Word. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Analysis Messages and How to Interpret Results==&lt;br /&gt;
&lt;br /&gt;
First possible analysis message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss is missing Xnumber of critical attributes.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' will tell you exactly how many attributes the current mutagen recipe will need unless you have added a moss with a/some critical attributes. (It would be recommended using only single attribute mosses like calico moss not calico,spotted moss, so you know if that attribute is critical) If this message is missing you have found a needed attribute for the recipe in the moss you added. Otherwise, try another single attribute moss and see if the last Xnumber lowers by 1 if you are using a single attribute moss. Once you have all the critical and negative attributes discovered, just use green moss so as not to waste resources as you work on the shrooms and ignore the moss messages.&lt;br /&gt;
&lt;br /&gt;
Second possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss has some attribute which is destroying the potency of the mutagen.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You only receive this message if the moss attribute/s include a negative attribute/s. Another reason to use a single attribute moss so it is pinpointed. If you used a multi-attribute moss you will have to try with each single attribute moss until you receive the message again. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are not using enough moss.&amp;quot; This message will always appear unless you have added the correct quantity of moss. If it does not appear it only means you know the correct quantity of moss for the recipe and not which moss attributes. If it still appears, add 1 to the number of debens of moss until this message disappears. Then go back to 1db of moss so as not to waste.&lt;br /&gt;
&lt;br /&gt;
Fourth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least one required kind of mushroom is missing.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You will receive this message if one or more required mutagen recipe mushrooms are missing (it tells you if types of shrooms are missing, not how many of any type or how much Bulk shrooms are missing). It never tells you how many are missing. If this message is missing then you have all the required mushroom types in your current recipe mushroom attempt.&lt;br /&gt;
&lt;br /&gt;
Fifth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The total bulk of mushrooms present is not sufficient/too much.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Bulk compares the total number of debens of all types of mushrooms used in 'your' recipe attempt to the total number debens of all types of mushrooms needed in the 'actual' recipe but not how many for any particular mushroom type needed in a recipe. As your list of possible tries reduces, note when it changes from too much to not sufficient. This will give you a hint later, when you find your required mushrooms, as to what total recipe amount of shrooms it will be. ie - If you put 20 bulk of shrooms in this attempt and it says you have too much, then it means the bulk is 19 or less.&lt;br /&gt;
&lt;br /&gt;
Sixth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Xnumber of the required mushroom types are present in the wrong quantity.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' tells you how many required mushroom TYPES you will need to find for the current recipe, but not how many of each required mushroom you need or the total Bulk of shrooms. It also tells you that the quantity of each of the required mushrooms is not correct. So as you find each required mushroom, add 1 to the quantity of that shroom on each mutagen recipe attempt until Xnumber is reduced. The max of any shroom in a recipe shroom is 7. So when you know all but one of your recipe shrooms, and the bulk required (or very close to the exact amount from carefully watching the fifth possible message as it changes) then you can know the amount of the last recipe shroom (or very near it).&lt;br /&gt;
&lt;br /&gt;
Analyze as follows:&lt;br /&gt;
&lt;br /&gt;
For moss, note if it decreases the amount on the First Possible Message (record as a Positive Moss Attribute) or prompts the Second Possible Message (record as a Negative Moss Attribute).&lt;br /&gt;
&lt;br /&gt;
For shrooms. In each round continue increasing the amounts of the batches of Common shrooms, until the Sixth possible message Xnumber reduces.&lt;br /&gt;
&lt;br /&gt;
==Second and Subsequent Testing==&lt;br /&gt;
&lt;br /&gt;
Go back to REPEATED TESTING heading above. &lt;br /&gt;
* Use 1 more deben of single attribute moss in alphabetical order. (ie, 2nd attempt - 2 debens of Crackly moss, 3rd attempt - 3 debens of Dry moss, etc).  Continue increasing debens of moss if not enough (Third Possible Message) and trying the next alphabetical single attribute moss until you know all the Positive moss attributes and the three Negative moss attributes. Once these are known then only use 1 db of green moss so as to not waste moss.   &lt;br /&gt;
* Increase the number of debens of each common shroom according to whether the Sixth possible message changed or not. (ie, 2nd attempt - 2 dbs each common shroom, 3rd attempt - 3 dbs each common shroom, etc). &lt;br /&gt;
** If the Sixth possible message reduces in Xnumber compared to your last try then at least one of the Common shrooms with that many debens is in the recipe.  To narrow down which of the shroom types is a recipe shroom, use the halfsies method by trying half the number of types of shrooms you just tried and keeping the deben amount the same as your successful last attempt was. &lt;br /&gt;
** If that half did not reduce the Sixth possible message in Xnumber then you know your shroom is in the other half.  Now try half of the other half. Make sure to keep the number of debens the same in all shrooms used while narrowing down. Continue halving until you know which shroom is in the recipe.  NOTE: Remember it is possible that there can be more than one type of shroom with the same deben amount in a recipe. Example: 4 Toad Skin + 4 Camel's Mane might be in the same recipe NOTE: Continue increasing deben amount of moss and changing single attribute moss types, though.&lt;br /&gt;
&lt;br /&gt;
Each time you find a correct number of a certain type of shroom do NOT use that shroom in a test again.&lt;br /&gt;
&lt;br /&gt;
Once you have cycled through and tried up to 7 db batches of the common shrooms, go to REPEATED TESTING using 1db each of the uncommon shrooms, then 2db each, etc until 7db each. &lt;br /&gt;
&lt;br /&gt;
Once the recipe is correct, USE A LAB AT HOME AND NOT AT THE RESEARCH COMPOUND. That lab will begin producing the recipe and will immediately produce one drop.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT *Take this drop to the UThought you've been working with for verification so that the university will move on to a new recipe for research.*&lt;br /&gt;
&lt;br /&gt;
Once this is done, anyone can reproduce the recipe in their own lab. Don't forget to add your new recipe to this page!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=88724</id>
		<title>Ariella's Mutagen Recipes Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=88724"/>
		<updated>2019-04-13T14:30:30Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Analysis Messages and How to Interpret Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Supplies and Setup==&lt;br /&gt;
&lt;br /&gt;
Supplies:&lt;br /&gt;
Compound with Cornerstone.&lt;br /&gt;
Mutagen lab. (you will never start a recipe here)&lt;br /&gt;
5 Chests: &lt;br /&gt;
* Shest 1: &lt;br /&gt;
** Moss - at least 20 of each single attribute moss (ie 20 Green Moss, 20 Slimy Moss, etc)&lt;br /&gt;
** 100 Water in Jugs + 20 to 50 Salt + 20-50 Quicksilver&lt;br /&gt;
* Chest 2: Common shrooms (Acorns, Badger, Barley, Beehive, Bleeding Hand, Campanella, Carrion, Cobra, Canels Mane, Dead Tongue, Flat, Falcons, Fruit of Horus, Hairy Tooth, Iron Knot, Moses Basket, Nile Fire, Schizo, Toad Skin, Twirls)&lt;br /&gt;
* Chest 3: Uncommon shrooms (Dung Rot, Fish Hook, Morel, Nature's Jug, Nef Crown, Orange Campanella, Ptah's Pimple, Limphonus, Ra's, Slaves Bread, Sun Star )&lt;br /&gt;
* Chest 4: Rare shrooms (Brain, Catnip, Colt's Foot, Crows Beak, Dueling Serpent, Earth Light, Heart of Ash, Heaven't Torrent, Marasmius, Peasant Foot, Pool of Tranquility, Razors, Sand Spore, Scorpions, Spiderling, SWF, )&lt;br /&gt;
* Chest 5: Ultra-crazy rare (Eye of Osiris (until later in tale they become common), Golden Sun)&lt;br /&gt;
&lt;br /&gt;
Pin the Take menus for the Moss and Common Shroom Chest.&lt;br /&gt;
&lt;br /&gt;
https://atitd.wiki/tale8/Ariella%27s_Darkest_Night_Guide to help find shrooms.&lt;br /&gt;
&lt;br /&gt;
==Results of Each Test Will Show==&lt;br /&gt;
&lt;br /&gt;
These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your failed mutagen attempt:&lt;br /&gt;
&lt;br /&gt;
*It always tells you how many moss attributes are missing. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have a negative moss attribute but never how many negative attributes or which are negative. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have moss quantity too high or too low. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always states if types of recipe shrooms are missing, but never the exact number of types missing or specify the names of those missing. &amp;quot;At least one required kind of mushroom is missing.&amp;quot; is the best you get. &amp;lt;br&amp;gt;&lt;br /&gt;
*The most debens of any recipe mushroom that can be used is 5. &lt;br /&gt;
*Bulk compares the total number of types of shrooms used in a recipe attempt to the total number of debens of shrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping Track of Research and Recipes==&lt;br /&gt;
&lt;br /&gt;
* Each region will have a different recipe to work on.&lt;br /&gt;
&lt;br /&gt;
[[Mutagen Recipes]] - AS SOON AS YOU START WORKING ON A RECIPE POST YOUR NAME ON THIS PAGE SO OTHERS DO NOT DUPLICATE YOUR EFFORTS AND WASTE MUSHROOMS BY WORKING ON THE SAME RECIPE IN THE SAME REGION.&lt;br /&gt;
&lt;br /&gt;
==First Test==&lt;br /&gt;
&lt;br /&gt;
Use the Common shrooms in the first through seventh round of attempts. ONLY put into your Items what you will use on each attempt. The idea for this strategy is to minimize the chances of error while adding ingredients.  The strategy below will minimize the time involved in learning the recipe and to most efficiently use the salt/quicksilver vs shrooms used. &lt;br /&gt;
&lt;br /&gt;
'This first attempt is only to get the beginning information:' &lt;br /&gt;
* How many total moss attributes there are unless the moss attribute you use initially happens to be one of the positive ones. See First possible analysis message. &lt;br /&gt;
* How many total types of shrooms there are in the recipe. See Sixth possible message, but be aware that the shroom you use might be one of the needed recipe shrooms in the correct quantity, thus lowering the number of required mushroom types by 1.&lt;br /&gt;
* Beginning to find out the negative, positive and neutral moss attributes.&lt;br /&gt;
&lt;br /&gt;
FIRST ATTEMPT: Use 1 of your most common shroom and 1 Calico Moss. Click on the Mutagenics Lab.&lt;br /&gt;
&lt;br /&gt;
==Repeated Testing==&lt;br /&gt;
&lt;br /&gt;
'Step 1: Start a Mutagen using a Base.' It will use 7 Water in Jugs and 1 Quicksilver. &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 2: Add Moss...' &amp;lt;br&amp;gt;&lt;br /&gt;
Add 1db Calico Moss (EASIEST TO GO ALPHABETICALLY). &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 3: Add Mushrooms..' &amp;lt;br&amp;gt;&lt;br /&gt;
Try 1db of one type of a common shroom like toad skin. &amp;lt;br&amp;gt;&lt;br /&gt;
'Shock with Salt to complete the mutagen' will appear at the top of the choices now. &amp;lt;br&amp;gt;&lt;br /&gt;
You now get a failed recipe attempt message. Congratulations! &amp;lt;br&amp;gt;&lt;br /&gt;
Go to the University of Thought (that has the tech open) and click on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Choose 'Analyze failed mutagen option.' &amp;lt;br&amp;gt;&lt;br /&gt;
When the results pop up then click Clipboard and immediately Copy into Word. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Analysis Messages and How to Interpret Results==&lt;br /&gt;
&lt;br /&gt;
First possible analysis message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss is missing Xnumber of critical attributes.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' will tell you exactly how many attributes the current mutagen recipe will need unless you have added a moss with a/some critical attributes. (It would be recommended using only single attribute mosses like calico moss not calico,spotted moss, so you know if that attribute is critical) If this message is missing you have found a needed attribute for the recipe in the moss you added. Otherwise, try another single attribute moss and see if the last Xnumber lowers by 1 if you are using a single attribute moss. Once you have all the critical and negative attributes discovered, just use green moss so as not to waste resources as you work on the shrooms and ignore the moss messages.&lt;br /&gt;
&lt;br /&gt;
Second possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss has some attribute which is destroying the potency of the mutagen.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You only receive this message if the moss attribute/s include a negative attribute/s. Another reason to use a single attribute moss so it is pinpointed. If you used a multi-attribute moss you will have to try with each single attribute moss until you receive the message again. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are not using enough moss.&amp;quot; This message will always appear unless you have added the correct quantity of moss. If it does not appear it only means you know the correct quantity of moss for the recipe and not which moss attributes. If it still appears, add 1 to the number of debens of moss until this message disappears. Then go back to 1db of moss so as not to waste.&lt;br /&gt;
&lt;br /&gt;
Fourth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least one required kind of mushroom is missing.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You will receive this message if one or more required mutagen recipe mushrooms are missing (it tells you if types of shrooms are missing, not how many of any type or how much Bulk shrooms are missing). It never tells you how many are missing. If this message is missing then you have all the required mushroom types in your current recipe mushroom attempt.&lt;br /&gt;
&lt;br /&gt;
Fifth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The total bulk of mushrooms present is not sufficient/too much.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Bulk compares the total number of debens of all types of mushrooms used in 'your' recipe attempt to the total number debens of all types of mushrooms needed in the 'actual' recipe but not how many for any particular mushroom type needed in a recipe. As your list of possible tries reduces, note when it changes from too much to not sufficient. This will give you a hint later, when you find your required mushrooms, as to what total recipe amount of shrooms it will be. ie - If you put 20 bulk of shrooms in this attempt and it says you have too much, then it means the bulk is 19 or less.&lt;br /&gt;
&lt;br /&gt;
Sixth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Xnumber of the required mushroom types are present in the wrong quantity.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' tells you how many required mushroom TYPES you will need to find for the current recipe, but not how many of each required mushroom you need or the total Bulk of shrooms. It also tells you that the quantity of each of the required mushrooms is not correct. So as you find each required mushroom, add 1 to the quantity of that shroom on each mutagen recipe attempt until Xnumber is reduced. The max of any shroom in a recipe shroom is 7. So when you know all but one of your recipe shrooms, and the bulk required (or very close to the exact amount from carefully watching the fifth possible message as it changes) then you can know the amount of the last recipe shroom (or very near it).&lt;br /&gt;
&lt;br /&gt;
Analyze as follows:&lt;br /&gt;
&lt;br /&gt;
For moss, note if it decreases the amount on the First Possible Message (record as a Positive Moss Attribute) or prompts the Second Possible Message (record as a Negative Moss Attribute).&lt;br /&gt;
&lt;br /&gt;
For shrooms. In each round continue increasing the amounts of the batches of Common shrooms, until the Sixth possible message Xnumber reduces.&lt;br /&gt;
&lt;br /&gt;
==Second and Subsequent Testing==&lt;br /&gt;
&lt;br /&gt;
Go back to REPEATED TESTING heading above. &lt;br /&gt;
* Use 1 more deben of single attribute moss in alphabetical order. (ie, 2nd attempt - 2 debens of Crackly moss, 3rd attempt - 3 debens of Dry moss, etc).  Continue increasing debens of moss if not enough (Third Possible Message) and trying the next alphabetical single attribute moss until you know all the Positive moss attributes and the three Negative moss attributes. Once these are known then only use 1 db of green moss so as to not waste moss.   &lt;br /&gt;
* Increase the number of debens of each common shroom according to whether the Sixth possible message changed or not. (ie, 2nd attempt - 2 dbs each common shroom, 3rd attempt - 3 dbs each common shroom, etc). &lt;br /&gt;
** If the Sixth possible message reduces in Xnumber compared to your last try then at least one of the Common shrooms with that many debens is in the recipe.  To narrow down which of the shroom types is a recipe shroom, use the halfsies method by trying half the number of types of shrooms you just tried and keeping the deben amount the same as your successful last attempt was. &lt;br /&gt;
** If that half did not reduce the Sixth possible message in Xnumber then you know your shroom is in the other half.  Now try half of the other half. Make sure to keep the number of debens the same in all shrooms used while narrowing down. Continue halving until you know which shroom is in the recipe.  NOTE: Remember it is possible that there can be more than one type of shroom with the same deben amount in a recipe. Example: 4 Toad Skin + 4 Camel's Mane might be in the same recipe NOTE: Continue increasing deben amount of moss and changing single attribute moss types, though.&lt;br /&gt;
&lt;br /&gt;
Each time you find a correct number of a certain type of shroom do NOT use that shroom in a test again.&lt;br /&gt;
&lt;br /&gt;
Once you have cycled through and tried up to 7 db batches of the common shrooms, go to REPEATED TESTING using 1db each of the uncommon shrooms, then 2db each, etc until 7db each. &lt;br /&gt;
&lt;br /&gt;
Once the recipe is correct, USE A LAB AT HOME AND NOT AT THE RESEARCH COMPOUND. That lab will begin producing the recipe and will immediately produce one drop.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT *Take this drop to the UThought you've been working with for verification so that the university will move on to a new recipe for research.*&lt;br /&gt;
&lt;br /&gt;
Once this is done, anyone can reproduce the recipe in their own lab. Don't forget to add your new recipe to this page!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=88723</id>
		<title>Ariella's Mutagen Recipes Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=88723"/>
		<updated>2019-04-13T14:26:36Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Results of Each Test Will Show */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Supplies and Setup==&lt;br /&gt;
&lt;br /&gt;
Supplies:&lt;br /&gt;
Compound with Cornerstone.&lt;br /&gt;
Mutagen lab. (you will never start a recipe here)&lt;br /&gt;
5 Chests: &lt;br /&gt;
* Shest 1: &lt;br /&gt;
** Moss - at least 20 of each single attribute moss (ie 20 Green Moss, 20 Slimy Moss, etc)&lt;br /&gt;
** 100 Water in Jugs + 20 to 50 Salt + 20-50 Quicksilver&lt;br /&gt;
* Chest 2: Common shrooms (Acorns, Badger, Barley, Beehive, Bleeding Hand, Campanella, Carrion, Cobra, Canels Mane, Dead Tongue, Flat, Falcons, Fruit of Horus, Hairy Tooth, Iron Knot, Moses Basket, Nile Fire, Schizo, Toad Skin, Twirls)&lt;br /&gt;
* Chest 3: Uncommon shrooms (Dung Rot, Fish Hook, Morel, Nature's Jug, Nef Crown, Orange Campanella, Ptah's Pimple, Limphonus, Ra's, Slaves Bread, Sun Star )&lt;br /&gt;
* Chest 4: Rare shrooms (Brain, Catnip, Colt's Foot, Crows Beak, Dueling Serpent, Earth Light, Heart of Ash, Heaven't Torrent, Marasmius, Peasant Foot, Pool of Tranquility, Razors, Sand Spore, Scorpions, Spiderling, SWF, )&lt;br /&gt;
* Chest 5: Ultra-crazy rare (Eye of Osiris (until later in tale they become common), Golden Sun)&lt;br /&gt;
&lt;br /&gt;
Pin the Take menus for the Moss and Common Shroom Chest.&lt;br /&gt;
&lt;br /&gt;
https://atitd.wiki/tale8/Ariella%27s_Darkest_Night_Guide to help find shrooms.&lt;br /&gt;
&lt;br /&gt;
==Results of Each Test Will Show==&lt;br /&gt;
&lt;br /&gt;
These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your failed mutagen attempt:&lt;br /&gt;
&lt;br /&gt;
*It always tells you how many moss attributes are missing. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have a negative moss attribute but never how many negative attributes or which are negative. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have moss quantity too high or too low. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always states if types of recipe shrooms are missing, but never the exact number of types missing or specify the names of those missing. &amp;quot;At least one required kind of mushroom is missing.&amp;quot; is the best you get. &amp;lt;br&amp;gt;&lt;br /&gt;
*The most debens of any recipe mushroom that can be used is 5. &lt;br /&gt;
*Bulk compares the total number of types of shrooms used in a recipe attempt to the total number of debens of shrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping Track of Research and Recipes==&lt;br /&gt;
&lt;br /&gt;
* Each region will have a different recipe to work on.&lt;br /&gt;
&lt;br /&gt;
[[Mutagen Recipes]] - AS SOON AS YOU START WORKING ON A RECIPE POST YOUR NAME ON THIS PAGE SO OTHERS DO NOT DUPLICATE YOUR EFFORTS AND WASTE MUSHROOMS BY WORKING ON THE SAME RECIPE IN THE SAME REGION.&lt;br /&gt;
&lt;br /&gt;
==First Test==&lt;br /&gt;
&lt;br /&gt;
Use the Common shrooms in the first through seventh round of attempts. ONLY put into your Items what you will use on each attempt. The idea for this strategy is to minimize the chances of error while adding ingredients.  The strategy below will minimize the time involved in learning the recipe and to most efficiently use the salt/quicksilver vs shrooms used. &lt;br /&gt;
&lt;br /&gt;
'This first attempt is only to get the beginning information:' &lt;br /&gt;
* How many total moss attributes there are unless the moss attribute you use initially happens to be one of the positive ones. See First possible analysis message. &lt;br /&gt;
* How many total types of shrooms there are in the recipe. See Sixth possible message, but be aware that the shroom you use might be one of the needed recipe shrooms in the correct quantity, thus lowering the number of required mushroom types by 1.&lt;br /&gt;
* Beginning to find out the negative, positive and neutral moss attributes.&lt;br /&gt;
&lt;br /&gt;
FIRST ATTEMPT: Use 1 of your most common shroom and 1 Calico Moss. Click on the Mutagenics Lab.&lt;br /&gt;
&lt;br /&gt;
==Repeated Testing==&lt;br /&gt;
&lt;br /&gt;
'Step 1: Start a Mutagen using a Base.' It will use 7 Water in Jugs and 1 Quicksilver. &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 2: Add Moss...' &amp;lt;br&amp;gt;&lt;br /&gt;
Add 1db Calico Moss (EASIEST TO GO ALPHABETICALLY). &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 3: Add Mushrooms..' &amp;lt;br&amp;gt;&lt;br /&gt;
Try 1db of one type of a common shroom like toad skin. &amp;lt;br&amp;gt;&lt;br /&gt;
'Shock with Salt to complete the mutagen' will appear at the top of the choices now. &amp;lt;br&amp;gt;&lt;br /&gt;
You now get a failed recipe attempt message. Congratulations! &amp;lt;br&amp;gt;&lt;br /&gt;
Go to the University of Thought (that has the tech open) and click on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Choose 'Analyze failed mutagen option.' &amp;lt;br&amp;gt;&lt;br /&gt;
When the results pop up then click Clipboard and immediately Copy into Word. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Analysis Messages and How to Interpret Results==&lt;br /&gt;
&lt;br /&gt;
First possible analysis message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss is missing Xnumber of critical attributes.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' will tell you exactly how many attributes the current mutagen recipe will need unless you have added a moss with a/some critical attributes. (It would be recommended using only single attribute mosses like calico moss not calico,spotted moss, so you know if that attribute is critical) If this message is missing you have found a needed attribute for the recipe in the moss you added. Otherwise, try another single attribute moss and see if the last Xnumber lowers by 1 if you are using a single attribute moss. Once you have all the critical and negative attributes discovered, just use green moss so as not to waste resources as you work on the shrooms and ignore the moss messages.&lt;br /&gt;
&lt;br /&gt;
Second possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss has some attribute which is destroying the potency of the mutagen.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You only receive this message if the moss attribute/s include a negative attribute/s. Another reason to use a single attribute moss so it is pinpointed. If you used a multi-attribute moss you will have to try with each single attribute moss until you receive the message again. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are not using enough moss.&amp;quot; This message will always appear unless you have added the correct quantity of moss. If it does not appear it only means you know the correct quantity of moss for the recipe and not which moss attributes. If it still appears, add 1 to the number of debens of moss until this message disappears. Then go back to 1db of moss so as not to waste.&lt;br /&gt;
&lt;br /&gt;
Fourth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least one required kind of mushroom is missing.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You will receive this message if one or more required mutagen recipe mushrooms are missing (it tells you if types of shrooms are missing, not how many of any type or how much Bulk shrooms are missing). It never tells you how many are missing. If this message is missing then you have all the required mushroom types in your current recipe mushroom attempt.&lt;br /&gt;
&lt;br /&gt;
Fifth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The total bulk of mushrooms present is not sufficient/too much.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Bulk compares the total number of mushrooms used in a recipe attempt to the total number of mushrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. As your list of possible tries reduces, note when it changes from too much to not sufficient. This will give you a hint later, when you find your required mushrooms, as to what total recipe amount of shrooms it will be. ie - If you put 20 bulk of shrooms in this attempt and it says you have too much, then it means the bulk is 19 or less.&lt;br /&gt;
&lt;br /&gt;
Sixth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Xnumber of the required mushroom types are present in the wrong quantity.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' tells you how many required mushroom TYPES you will need to find for the current recipe, but not how many of each required mushroom you need or the total Bulk of shrooms. It also tells you that the quantity of each of the required mushrooms is not correct. So as you find each required mushroom, add 1 to the quantity of that shroom on each mutagen recipe attempt until Xnumber is reduced. The max of any shroom in a recipe shroom is 7. So when you know all but one of your recipe shrooms, and the bulk required (or very close to the exact amount from carefully watching the fifth possible message as it changes) then you can know the amount of the last recipe shroom (or very near it).&lt;br /&gt;
&lt;br /&gt;
Analyze as follows:&lt;br /&gt;
&lt;br /&gt;
For moss, note if it decreases the amount on the First Possible Message (record as a Positive Moss Attribute) or prompts the Second Possible Message (record as a Negative Moss Attribute).&lt;br /&gt;
&lt;br /&gt;
For shrooms. In each round continue increasing the amounts of the batches of Common shrooms, until the Sixth possible message Xnumber reduces.&lt;br /&gt;
&lt;br /&gt;
==Second and Subsequent Testing==&lt;br /&gt;
&lt;br /&gt;
Go back to REPEATED TESTING heading above. &lt;br /&gt;
* Use 1 more deben of single attribute moss in alphabetical order. (ie, 2nd attempt - 2 debens of Crackly moss, 3rd attempt - 3 debens of Dry moss, etc).  Continue increasing debens of moss if not enough (Third Possible Message) and trying the next alphabetical single attribute moss until you know all the Positive moss attributes and the three Negative moss attributes. Once these are known then only use 1 db of green moss so as to not waste moss.   &lt;br /&gt;
* Increase the number of debens of each common shroom according to whether the Sixth possible message changed or not. (ie, 2nd attempt - 2 dbs each common shroom, 3rd attempt - 3 dbs each common shroom, etc). &lt;br /&gt;
** If the Sixth possible message reduces in Xnumber compared to your last try then at least one of the Common shrooms with that many debens is in the recipe.  To narrow down which of the shroom types is a recipe shroom, use the halfsies method by trying half the number of types of shrooms you just tried and keeping the deben amount the same as your successful last attempt was. &lt;br /&gt;
** If that half did not reduce the Sixth possible message in Xnumber then you know your shroom is in the other half.  Now try half of the other half. Make sure to keep the number of debens the same in all shrooms used while narrowing down. Continue halving until you know which shroom is in the recipe.  NOTE: Remember it is possible that there can be more than one type of shroom with the same deben amount in a recipe. Example: 4 Toad Skin + 4 Camel's Mane might be in the same recipe NOTE: Continue increasing deben amount of moss and changing single attribute moss types, though.&lt;br /&gt;
&lt;br /&gt;
Each time you find a correct number of a certain type of shroom do NOT use that shroom in a test again.&lt;br /&gt;
&lt;br /&gt;
Once you have cycled through and tried up to 7 db batches of the common shrooms, go to REPEATED TESTING using 1db each of the uncommon shrooms, then 2db each, etc until 7db each. &lt;br /&gt;
&lt;br /&gt;
Once the recipe is correct, USE A LAB AT HOME AND NOT AT THE RESEARCH COMPOUND. That lab will begin producing the recipe and will immediately produce one drop.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT *Take this drop to the UThought you've been working with for verification so that the university will move on to a new recipe for research.*&lt;br /&gt;
&lt;br /&gt;
Once this is done, anyone can reproduce the recipe in their own lab. Don't forget to add your new recipe to this page!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=88721</id>
		<title>Ariella's Mutagen Recipes Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=88721"/>
		<updated>2019-04-13T14:08:40Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Results of Each Test Will Show */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Supplies and Setup==&lt;br /&gt;
&lt;br /&gt;
Supplies:&lt;br /&gt;
Compound with Cornerstone.&lt;br /&gt;
Mutagen lab. (you will never start a recipe here)&lt;br /&gt;
5 Chests: &lt;br /&gt;
* Shest 1: &lt;br /&gt;
** Moss - at least 20 of each single attribute moss (ie 20 Green Moss, 20 Slimy Moss, etc)&lt;br /&gt;
** 100 Water in Jugs + 20 to 50 Salt + 20-50 Quicksilver&lt;br /&gt;
* Chest 2: Common shrooms (Acorns, Badger, Barley, Beehive, Bleeding Hand, Campanella, Carrion, Cobra, Canels Mane, Dead Tongue, Flat, Falcons, Fruit of Horus, Hairy Tooth, Iron Knot, Moses Basket, Nile Fire, Schizo, Toad Skin, Twirls)&lt;br /&gt;
* Chest 3: Uncommon shrooms (Dung Rot, Fish Hook, Morel, Nature's Jug, Nef Crown, Orange Campanella, Ptah's Pimple, Limphonus, Ra's, Slaves Bread, Sun Star )&lt;br /&gt;
* Chest 4: Rare shrooms (Brain, Catnip, Colt's Foot, Crows Beak, Dueling Serpent, Earth Light, Heart of Ash, Heaven't Torrent, Marasmius, Peasant Foot, Pool of Tranquility, Razors, Sand Spore, Scorpions, Spiderling, SWF, )&lt;br /&gt;
* Chest 5: Ultra-crazy rare (Eye of Osiris (until later in tale they become common), Golden Sun)&lt;br /&gt;
&lt;br /&gt;
Pin the Take menus for the Moss and Common Shroom Chest.&lt;br /&gt;
&lt;br /&gt;
https://atitd.wiki/tale8/Ariella%27s_Darkest_Night_Guide to help find shrooms.&lt;br /&gt;
&lt;br /&gt;
==Results of Each Test Will Show==&lt;br /&gt;
&lt;br /&gt;
These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your failed mutagen attempt:&lt;br /&gt;
&lt;br /&gt;
*It always tells you how many moss attributes are missing. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have a negative moss attribute but never how many negative attributes or which are negative. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have moss quantity too high or too low. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always states if types of recipe shrooms are missing, but never the exact number of types missing or specify the names of those missing. &amp;quot;At least one required kind of mushroom is missing.&amp;quot; is the best you get. &amp;lt;br&amp;gt;&lt;br /&gt;
*The most debens of any recipe mushroom that can be used is 7. Bulk compares the total number of shrooms used in a recipe attempt to the total number of shrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping Track of Research and Recipes==&lt;br /&gt;
&lt;br /&gt;
* Each region will have a different recipe to work on.&lt;br /&gt;
&lt;br /&gt;
[[Mutagen Recipes]] - AS SOON AS YOU START WORKING ON A RECIPE POST YOUR NAME ON THIS PAGE SO OTHERS DO NOT DUPLICATE YOUR EFFORTS AND WASTE MUSHROOMS BY WORKING ON THE SAME RECIPE IN THE SAME REGION.&lt;br /&gt;
&lt;br /&gt;
==First Test==&lt;br /&gt;
&lt;br /&gt;
Use the Common shrooms in the first through seventh round of attempts. ONLY put into your Items what you will use on each attempt. The idea for this strategy is to minimize the chances of error while adding ingredients.  The strategy below will minimize the time involved in learning the recipe and to most efficiently use the salt/quicksilver vs shrooms used. &lt;br /&gt;
&lt;br /&gt;
'This first attempt is only to get the beginning information:' &lt;br /&gt;
* How many total moss attributes there are unless the moss attribute you use initially happens to be one of the positive ones. See First possible analysis message. &lt;br /&gt;
* How many total types of shrooms there are in the recipe. See Sixth possible message, but be aware that the shroom you use might be one of the needed recipe shrooms in the correct quantity, thus lowering the number of required mushroom types by 1.&lt;br /&gt;
* Beginning to find out the negative, positive and neutral moss attributes.&lt;br /&gt;
&lt;br /&gt;
FIRST ATTEMPT: Use 1 of your most common shroom and 1 Calico Moss. Click on the Mutagenics Lab.&lt;br /&gt;
&lt;br /&gt;
==Repeated Testing==&lt;br /&gt;
&lt;br /&gt;
'Step 1: Start a Mutagen using a Base.' It will use 7 Water in Jugs and 1 Quicksilver. &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 2: Add Moss...' &amp;lt;br&amp;gt;&lt;br /&gt;
Add 1db Calico Moss (EASIEST TO GO ALPHABETICALLY). &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 3: Add Mushrooms..' &amp;lt;br&amp;gt;&lt;br /&gt;
Try 1db of one type of a common shroom like toad skin. &amp;lt;br&amp;gt;&lt;br /&gt;
'Shock with Salt to complete the mutagen' will appear at the top of the choices now. &amp;lt;br&amp;gt;&lt;br /&gt;
You now get a failed recipe attempt message. Congratulations! &amp;lt;br&amp;gt;&lt;br /&gt;
Go to the University of Thought (that has the tech open) and click on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Choose 'Analyze failed mutagen option.' &amp;lt;br&amp;gt;&lt;br /&gt;
When the results pop up then click Clipboard and immediately Copy into Word. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Analysis Messages and How to Interpret Results==&lt;br /&gt;
&lt;br /&gt;
First possible analysis message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss is missing Xnumber of critical attributes.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' will tell you exactly how many attributes the current mutagen recipe will need unless you have added a moss with a/some critical attributes. (It would be recommended using only single attribute mosses like calico moss not calico,spotted moss, so you know if that attribute is critical) If this message is missing you have found a needed attribute for the recipe in the moss you added. Otherwise, try another single attribute moss and see if the last Xnumber lowers by 1 if you are using a single attribute moss. Once you have all the critical and negative attributes discovered, just use green moss so as not to waste resources as you work on the shrooms and ignore the moss messages.&lt;br /&gt;
&lt;br /&gt;
Second possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss has some attribute which is destroying the potency of the mutagen.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You only receive this message if the moss attribute/s include a negative attribute/s. Another reason to use a single attribute moss so it is pinpointed. If you used a multi-attribute moss you will have to try with each single attribute moss until you receive the message again. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are not using enough moss.&amp;quot; This message will always appear unless you have added the correct quantity of moss. If it does not appear it only means you know the correct quantity of moss for the recipe and not which moss attributes. If it still appears, add 1 to the number of debens of moss until this message disappears. Then go back to 1db of moss so as not to waste.&lt;br /&gt;
&lt;br /&gt;
Fourth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least one required kind of mushroom is missing.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You will receive this message if one or more required mutagen recipe mushrooms are missing (it tells you if types of shrooms are missing, not how many of any type or how much Bulk shrooms are missing). It never tells you how many are missing. If this message is missing then you have all the required mushroom types in your current recipe mushroom attempt.&lt;br /&gt;
&lt;br /&gt;
Fifth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The total bulk of mushrooms present is not sufficient/too much.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Bulk compares the total number of mushrooms used in a recipe attempt to the total number of mushrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. As your list of possible tries reduces, note when it changes from too much to not sufficient. This will give you a hint later, when you find your required mushrooms, as to what total recipe amount of shrooms it will be. ie - If you put 20 bulk of shrooms in this attempt and it says you have too much, then it means the bulk is 19 or less.&lt;br /&gt;
&lt;br /&gt;
Sixth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Xnumber of the required mushroom types are present in the wrong quantity.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' tells you how many required mushroom TYPES you will need to find for the current recipe, but not how many of each required mushroom you need or the total Bulk of shrooms. It also tells you that the quantity of each of the required mushrooms is not correct. So as you find each required mushroom, add 1 to the quantity of that shroom on each mutagen recipe attempt until Xnumber is reduced. The max of any shroom in a recipe shroom is 7. So when you know all but one of your recipe shrooms, and the bulk required (or very close to the exact amount from carefully watching the fifth possible message as it changes) then you can know the amount of the last recipe shroom (or very near it).&lt;br /&gt;
&lt;br /&gt;
Analyze as follows:&lt;br /&gt;
&lt;br /&gt;
For moss, note if it decreases the amount on the First Possible Message (record as a Positive Moss Attribute) or prompts the Second Possible Message (record as a Negative Moss Attribute).&lt;br /&gt;
&lt;br /&gt;
For shrooms. In each round continue increasing the amounts of the batches of Common shrooms, until the Sixth possible message Xnumber reduces.&lt;br /&gt;
&lt;br /&gt;
==Second and Subsequent Testing==&lt;br /&gt;
&lt;br /&gt;
Go back to REPEATED TESTING heading above. &lt;br /&gt;
* Use 1 more deben of single attribute moss in alphabetical order. (ie, 2nd attempt - 2 debens of Crackly moss, 3rd attempt - 3 debens of Dry moss, etc).  Continue increasing debens of moss if not enough (Third Possible Message) and trying the next alphabetical single attribute moss until you know all the Positive moss attributes and the three Negative moss attributes. Once these are known then only use 1 db of green moss so as to not waste moss.   &lt;br /&gt;
* Increase the number of debens of each common shroom according to whether the Sixth possible message changed or not. (ie, 2nd attempt - 2 dbs each common shroom, 3rd attempt - 3 dbs each common shroom, etc). &lt;br /&gt;
** If the Sixth possible message reduces in Xnumber compared to your last try then at least one of the Common shrooms with that many debens is in the recipe.  To narrow down which of the shroom types is a recipe shroom, use the halfsies method by trying half the number of types of shrooms you just tried and keeping the deben amount the same as your successful last attempt was. &lt;br /&gt;
** If that half did not reduce the Sixth possible message in Xnumber then you know your shroom is in the other half.  Now try half of the other half. Make sure to keep the number of debens the same in all shrooms used while narrowing down. Continue halving until you know which shroom is in the recipe.  NOTE: Remember it is possible that there can be more than one type of shroom with the same deben amount in a recipe. Example: 4 Toad Skin + 4 Camel's Mane might be in the same recipe NOTE: Continue increasing deben amount of moss and changing single attribute moss types, though.&lt;br /&gt;
&lt;br /&gt;
Each time you find a correct number of a certain type of shroom do NOT use that shroom in a test again.&lt;br /&gt;
&lt;br /&gt;
Once you have cycled through and tried up to 7 db batches of the common shrooms, go to REPEATED TESTING using 1db each of the uncommon shrooms, then 2db each, etc until 7db each. &lt;br /&gt;
&lt;br /&gt;
Once the recipe is correct, USE A LAB AT HOME AND NOT AT THE RESEARCH COMPOUND. That lab will begin producing the recipe and will immediately produce one drop.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT *Take this drop to the UThought you've been working with for verification so that the university will move on to a new recipe for research.*&lt;br /&gt;
&lt;br /&gt;
Once this is done, anyone can reproduce the recipe in their own lab. Don't forget to add your new recipe to this page!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=88720</id>
		<title>Ariella's Mutagen Recipes Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=88720"/>
		<updated>2019-04-13T13:58:57Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Second and Subsequent Testing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Supplies and Setup==&lt;br /&gt;
&lt;br /&gt;
Supplies:&lt;br /&gt;
Compound with Cornerstone.&lt;br /&gt;
Mutagen lab. (you will never start a recipe here)&lt;br /&gt;
5 Chests: &lt;br /&gt;
* Shest 1: &lt;br /&gt;
** Moss - at least 20 of each single attribute moss (ie 20 Green Moss, 20 Slimy Moss, etc)&lt;br /&gt;
** 100 Water in Jugs + 20 to 50 Salt + 20-50 Quicksilver&lt;br /&gt;
* Chest 2: Common shrooms (Acorns, Badger, Barley, Beehive, Bleeding Hand, Campanella, Carrion, Cobra, Canels Mane, Dead Tongue, Flat, Falcons, Fruit of Horus, Hairy Tooth, Iron Knot, Moses Basket, Nile Fire, Schizo, Toad Skin, Twirls)&lt;br /&gt;
* Chest 3: Uncommon shrooms (Dung Rot, Fish Hook, Morel, Nature's Jug, Nef Crown, Orange Campanella, Ptah's Pimple, Limphonus, Ra's, Slaves Bread, Sun Star )&lt;br /&gt;
* Chest 4: Rare shrooms (Brain, Catnip, Colt's Foot, Crows Beak, Dueling Serpent, Earth Light, Heart of Ash, Heaven't Torrent, Marasmius, Peasant Foot, Pool of Tranquility, Razors, Sand Spore, Scorpions, Spiderling, SWF, )&lt;br /&gt;
* Chest 5: Ultra-crazy rare (Eye of Osiris (until later in tale they become common), Golden Sun)&lt;br /&gt;
&lt;br /&gt;
Pin the Take menus for the Moss and Common Shroom Chest.&lt;br /&gt;
&lt;br /&gt;
https://atitd.wiki/tale8/Ariella%27s_Darkest_Night_Guide to help find shrooms.&lt;br /&gt;
&lt;br /&gt;
==Results of Each Test Will Show==&lt;br /&gt;
&lt;br /&gt;
These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your failed mutagen attempt:&lt;br /&gt;
&lt;br /&gt;
*It always tells you how many moss attributes are missing. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have a negative moss attribute but never how many negative attributes or which are negative. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have moss quantity too high or too low. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always states if types of recipe shrooms are missing, but never the exact number of types missing or specify the names of those missing. &amp;quot;At least one required kind of mushroom is missing.&amp;quot; is the best you get. &amp;lt;br&amp;gt;&lt;br /&gt;
*The most of any recipe mushroom that can be used is 7. Bulk compares the total number of shrooms used in a recipe attempt to the total number of shrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping Track of Research and Recipes==&lt;br /&gt;
&lt;br /&gt;
* Each region will have a different recipe to work on.&lt;br /&gt;
&lt;br /&gt;
[[Mutagen Recipes]] - AS SOON AS YOU START WORKING ON A RECIPE POST YOUR NAME ON THIS PAGE SO OTHERS DO NOT DUPLICATE YOUR EFFORTS AND WASTE MUSHROOMS BY WORKING ON THE SAME RECIPE IN THE SAME REGION.&lt;br /&gt;
&lt;br /&gt;
==First Test==&lt;br /&gt;
&lt;br /&gt;
Use the Common shrooms in the first through seventh round of attempts. ONLY put into your Items what you will use on each attempt. The idea for this strategy is to minimize the chances of error while adding ingredients.  The strategy below will minimize the time involved in learning the recipe and to most efficiently use the salt/quicksilver vs shrooms used. &lt;br /&gt;
&lt;br /&gt;
'This first attempt is only to get the beginning information:' &lt;br /&gt;
* How many total moss attributes there are unless the moss attribute you use initially happens to be one of the positive ones. See First possible analysis message. &lt;br /&gt;
* How many total types of shrooms there are in the recipe. See Sixth possible message, but be aware that the shroom you use might be one of the needed recipe shrooms in the correct quantity, thus lowering the number of required mushroom types by 1.&lt;br /&gt;
* Beginning to find out the negative, positive and neutral moss attributes.&lt;br /&gt;
&lt;br /&gt;
FIRST ATTEMPT: Use 1 of your most common shroom and 1 Calico Moss. Click on the Mutagenics Lab.&lt;br /&gt;
&lt;br /&gt;
==Repeated Testing==&lt;br /&gt;
&lt;br /&gt;
'Step 1: Start a Mutagen using a Base.' It will use 7 Water in Jugs and 1 Quicksilver. &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 2: Add Moss...' &amp;lt;br&amp;gt;&lt;br /&gt;
Add 1db Calico Moss (EASIEST TO GO ALPHABETICALLY). &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 3: Add Mushrooms..' &amp;lt;br&amp;gt;&lt;br /&gt;
Try 1db of one type of a common shroom like toad skin. &amp;lt;br&amp;gt;&lt;br /&gt;
'Shock with Salt to complete the mutagen' will appear at the top of the choices now. &amp;lt;br&amp;gt;&lt;br /&gt;
You now get a failed recipe attempt message. Congratulations! &amp;lt;br&amp;gt;&lt;br /&gt;
Go to the University of Thought (that has the tech open) and click on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Choose 'Analyze failed mutagen option.' &amp;lt;br&amp;gt;&lt;br /&gt;
When the results pop up then click Clipboard and immediately Copy into Word. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Analysis Messages and How to Interpret Results==&lt;br /&gt;
&lt;br /&gt;
First possible analysis message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss is missing Xnumber of critical attributes.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' will tell you exactly how many attributes the current mutagen recipe will need unless you have added a moss with a/some critical attributes. (It would be recommended using only single attribute mosses like calico moss not calico,spotted moss, so you know if that attribute is critical) If this message is missing you have found a needed attribute for the recipe in the moss you added. Otherwise, try another single attribute moss and see if the last Xnumber lowers by 1 if you are using a single attribute moss. Once you have all the critical and negative attributes discovered, just use green moss so as not to waste resources as you work on the shrooms and ignore the moss messages.&lt;br /&gt;
&lt;br /&gt;
Second possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss has some attribute which is destroying the potency of the mutagen.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You only receive this message if the moss attribute/s include a negative attribute/s. Another reason to use a single attribute moss so it is pinpointed. If you used a multi-attribute moss you will have to try with each single attribute moss until you receive the message again. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are not using enough moss.&amp;quot; This message will always appear unless you have added the correct quantity of moss. If it does not appear it only means you know the correct quantity of moss for the recipe and not which moss attributes. If it still appears, add 1 to the number of debens of moss until this message disappears. Then go back to 1db of moss so as not to waste.&lt;br /&gt;
&lt;br /&gt;
Fourth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least one required kind of mushroom is missing.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You will receive this message if one or more required mutagen recipe mushrooms are missing (it tells you if types of shrooms are missing, not how many of any type or how much Bulk shrooms are missing). It never tells you how many are missing. If this message is missing then you have all the required mushroom types in your current recipe mushroom attempt.&lt;br /&gt;
&lt;br /&gt;
Fifth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The total bulk of mushrooms present is not sufficient/too much.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Bulk compares the total number of mushrooms used in a recipe attempt to the total number of mushrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. As your list of possible tries reduces, note when it changes from too much to not sufficient. This will give you a hint later, when you find your required mushrooms, as to what total recipe amount of shrooms it will be. ie - If you put 20 bulk of shrooms in this attempt and it says you have too much, then it means the bulk is 19 or less.&lt;br /&gt;
&lt;br /&gt;
Sixth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Xnumber of the required mushroom types are present in the wrong quantity.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' tells you how many required mushroom TYPES you will need to find for the current recipe, but not how many of each required mushroom you need or the total Bulk of shrooms. It also tells you that the quantity of each of the required mushrooms is not correct. So as you find each required mushroom, add 1 to the quantity of that shroom on each mutagen recipe attempt until Xnumber is reduced. The max of any shroom in a recipe shroom is 7. So when you know all but one of your recipe shrooms, and the bulk required (or very close to the exact amount from carefully watching the fifth possible message as it changes) then you can know the amount of the last recipe shroom (or very near it).&lt;br /&gt;
&lt;br /&gt;
Analyze as follows:&lt;br /&gt;
&lt;br /&gt;
For moss, note if it decreases the amount on the First Possible Message (record as a Positive Moss Attribute) or prompts the Second Possible Message (record as a Negative Moss Attribute).&lt;br /&gt;
&lt;br /&gt;
For shrooms. In each round continue increasing the amounts of the batches of Common shrooms, until the Sixth possible message Xnumber reduces.&lt;br /&gt;
&lt;br /&gt;
==Second and Subsequent Testing==&lt;br /&gt;
&lt;br /&gt;
Go back to REPEATED TESTING heading above. &lt;br /&gt;
* Use 1 more deben of single attribute moss in alphabetical order. (ie, 2nd attempt - 2 debens of Crackly moss, 3rd attempt - 3 debens of Dry moss, etc).  Continue increasing debens of moss if not enough (Third Possible Message) and trying the next alphabetical single attribute moss until you know all the Positive moss attributes and the three Negative moss attributes. Once these are known then only use 1 db of green moss so as to not waste moss.   &lt;br /&gt;
* Increase the number of debens of each common shroom according to whether the Sixth possible message changed or not. (ie, 2nd attempt - 2 dbs each common shroom, 3rd attempt - 3 dbs each common shroom, etc). &lt;br /&gt;
** If the Sixth possible message reduces in Xnumber compared to your last try then at least one of the Common shrooms with that many debens is in the recipe.  To narrow down which of the shroom types is a recipe shroom, use the halfsies method by trying half the number of types of shrooms you just tried and keeping the deben amount the same as your successful last attempt was. &lt;br /&gt;
** If that half did not reduce the Sixth possible message in Xnumber then you know your shroom is in the other half.  Now try half of the other half. Make sure to keep the number of debens the same in all shrooms used while narrowing down. Continue halving until you know which shroom is in the recipe.  NOTE: Remember it is possible that there can be more than one type of shroom with the same deben amount in a recipe. Example: 4 Toad Skin + 4 Camel's Mane might be in the same recipe NOTE: Continue increasing deben amount of moss and changing single attribute moss types, though.&lt;br /&gt;
&lt;br /&gt;
Each time you find a correct number of a certain type of shroom do NOT use that shroom in a test again.&lt;br /&gt;
&lt;br /&gt;
Once you have cycled through and tried up to 7 db batches of the common shrooms, go to REPEATED TESTING using 1db each of the uncommon shrooms, then 2db each, etc until 7db each. &lt;br /&gt;
&lt;br /&gt;
Once the recipe is correct, USE A LAB AT HOME AND NOT AT THE RESEARCH COMPOUND. That lab will begin producing the recipe and will immediately produce one drop.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT *Take this drop to the UThought you've been working with for verification so that the university will move on to a new recipe for research.*&lt;br /&gt;
&lt;br /&gt;
Once this is done, anyone can reproduce the recipe in their own lab. Don't forget to add your new recipe to this page!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=88719</id>
		<title>Ariella's Mutagen Recipes Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=88719"/>
		<updated>2019-04-13T13:55:07Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Second and Subsequent Testing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Supplies and Setup==&lt;br /&gt;
&lt;br /&gt;
Supplies:&lt;br /&gt;
Compound with Cornerstone.&lt;br /&gt;
Mutagen lab. (you will never start a recipe here)&lt;br /&gt;
5 Chests: &lt;br /&gt;
* Shest 1: &lt;br /&gt;
** Moss - at least 20 of each single attribute moss (ie 20 Green Moss, 20 Slimy Moss, etc)&lt;br /&gt;
** 100 Water in Jugs + 20 to 50 Salt + 20-50 Quicksilver&lt;br /&gt;
* Chest 2: Common shrooms (Acorns, Badger, Barley, Beehive, Bleeding Hand, Campanella, Carrion, Cobra, Canels Mane, Dead Tongue, Flat, Falcons, Fruit of Horus, Hairy Tooth, Iron Knot, Moses Basket, Nile Fire, Schizo, Toad Skin, Twirls)&lt;br /&gt;
* Chest 3: Uncommon shrooms (Dung Rot, Fish Hook, Morel, Nature's Jug, Nef Crown, Orange Campanella, Ptah's Pimple, Limphonus, Ra's, Slaves Bread, Sun Star )&lt;br /&gt;
* Chest 4: Rare shrooms (Brain, Catnip, Colt's Foot, Crows Beak, Dueling Serpent, Earth Light, Heart of Ash, Heaven't Torrent, Marasmius, Peasant Foot, Pool of Tranquility, Razors, Sand Spore, Scorpions, Spiderling, SWF, )&lt;br /&gt;
* Chest 5: Ultra-crazy rare (Eye of Osiris (until later in tale they become common), Golden Sun)&lt;br /&gt;
&lt;br /&gt;
Pin the Take menus for the Moss and Common Shroom Chest.&lt;br /&gt;
&lt;br /&gt;
https://atitd.wiki/tale8/Ariella%27s_Darkest_Night_Guide to help find shrooms.&lt;br /&gt;
&lt;br /&gt;
==Results of Each Test Will Show==&lt;br /&gt;
&lt;br /&gt;
These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your failed mutagen attempt:&lt;br /&gt;
&lt;br /&gt;
*It always tells you how many moss attributes are missing. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have a negative moss attribute but never how many negative attributes or which are negative. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have moss quantity too high or too low. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always states if types of recipe shrooms are missing, but never the exact number of types missing or specify the names of those missing. &amp;quot;At least one required kind of mushroom is missing.&amp;quot; is the best you get. &amp;lt;br&amp;gt;&lt;br /&gt;
*The most of any recipe mushroom that can be used is 7. Bulk compares the total number of shrooms used in a recipe attempt to the total number of shrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping Track of Research and Recipes==&lt;br /&gt;
&lt;br /&gt;
* Each region will have a different recipe to work on.&lt;br /&gt;
&lt;br /&gt;
[[Mutagen Recipes]] - AS SOON AS YOU START WORKING ON A RECIPE POST YOUR NAME ON THIS PAGE SO OTHERS DO NOT DUPLICATE YOUR EFFORTS AND WASTE MUSHROOMS BY WORKING ON THE SAME RECIPE IN THE SAME REGION.&lt;br /&gt;
&lt;br /&gt;
==First Test==&lt;br /&gt;
&lt;br /&gt;
Use the Common shrooms in the first through seventh round of attempts. ONLY put into your Items what you will use on each attempt. The idea for this strategy is to minimize the chances of error while adding ingredients.  The strategy below will minimize the time involved in learning the recipe and to most efficiently use the salt/quicksilver vs shrooms used. &lt;br /&gt;
&lt;br /&gt;
'This first attempt is only to get the beginning information:' &lt;br /&gt;
* How many total moss attributes there are unless the moss attribute you use initially happens to be one of the positive ones. See First possible analysis message. &lt;br /&gt;
* How many total types of shrooms there are in the recipe. See Sixth possible message, but be aware that the shroom you use might be one of the needed recipe shrooms in the correct quantity, thus lowering the number of required mushroom types by 1.&lt;br /&gt;
* Beginning to find out the negative, positive and neutral moss attributes.&lt;br /&gt;
&lt;br /&gt;
FIRST ATTEMPT: Use 1 of your most common shroom and 1 Calico Moss. Click on the Mutagenics Lab.&lt;br /&gt;
&lt;br /&gt;
==Repeated Testing==&lt;br /&gt;
&lt;br /&gt;
'Step 1: Start a Mutagen using a Base.' It will use 7 Water in Jugs and 1 Quicksilver. &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 2: Add Moss...' &amp;lt;br&amp;gt;&lt;br /&gt;
Add 1db Calico Moss (EASIEST TO GO ALPHABETICALLY). &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 3: Add Mushrooms..' &amp;lt;br&amp;gt;&lt;br /&gt;
Try 1db of one type of a common shroom like toad skin. &amp;lt;br&amp;gt;&lt;br /&gt;
'Shock with Salt to complete the mutagen' will appear at the top of the choices now. &amp;lt;br&amp;gt;&lt;br /&gt;
You now get a failed recipe attempt message. Congratulations! &amp;lt;br&amp;gt;&lt;br /&gt;
Go to the University of Thought (that has the tech open) and click on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Choose 'Analyze failed mutagen option.' &amp;lt;br&amp;gt;&lt;br /&gt;
When the results pop up then click Clipboard and immediately Copy into Word. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Analysis Messages and How to Interpret Results==&lt;br /&gt;
&lt;br /&gt;
First possible analysis message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss is missing Xnumber of critical attributes.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' will tell you exactly how many attributes the current mutagen recipe will need unless you have added a moss with a/some critical attributes. (It would be recommended using only single attribute mosses like calico moss not calico,spotted moss, so you know if that attribute is critical) If this message is missing you have found a needed attribute for the recipe in the moss you added. Otherwise, try another single attribute moss and see if the last Xnumber lowers by 1 if you are using a single attribute moss. Once you have all the critical and negative attributes discovered, just use green moss so as not to waste resources as you work on the shrooms and ignore the moss messages.&lt;br /&gt;
&lt;br /&gt;
Second possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss has some attribute which is destroying the potency of the mutagen.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You only receive this message if the moss attribute/s include a negative attribute/s. Another reason to use a single attribute moss so it is pinpointed. If you used a multi-attribute moss you will have to try with each single attribute moss until you receive the message again. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are not using enough moss.&amp;quot; This message will always appear unless you have added the correct quantity of moss. If it does not appear it only means you know the correct quantity of moss for the recipe and not which moss attributes. If it still appears, add 1 to the number of debens of moss until this message disappears. Then go back to 1db of moss so as not to waste.&lt;br /&gt;
&lt;br /&gt;
Fourth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least one required kind of mushroom is missing.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You will receive this message if one or more required mutagen recipe mushrooms are missing (it tells you if types of shrooms are missing, not how many of any type or how much Bulk shrooms are missing). It never tells you how many are missing. If this message is missing then you have all the required mushroom types in your current recipe mushroom attempt.&lt;br /&gt;
&lt;br /&gt;
Fifth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The total bulk of mushrooms present is not sufficient/too much.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Bulk compares the total number of mushrooms used in a recipe attempt to the total number of mushrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. As your list of possible tries reduces, note when it changes from too much to not sufficient. This will give you a hint later, when you find your required mushrooms, as to what total recipe amount of shrooms it will be. ie - If you put 20 bulk of shrooms in this attempt and it says you have too much, then it means the bulk is 19 or less.&lt;br /&gt;
&lt;br /&gt;
Sixth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Xnumber of the required mushroom types are present in the wrong quantity.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' tells you how many required mushroom TYPES you will need to find for the current recipe, but not how many of each required mushroom you need or the total Bulk of shrooms. It also tells you that the quantity of each of the required mushrooms is not correct. So as you find each required mushroom, add 1 to the quantity of that shroom on each mutagen recipe attempt until Xnumber is reduced. The max of any shroom in a recipe shroom is 7. So when you know all but one of your recipe shrooms, and the bulk required (or very close to the exact amount from carefully watching the fifth possible message as it changes) then you can know the amount of the last recipe shroom (or very near it).&lt;br /&gt;
&lt;br /&gt;
Analyze as follows:&lt;br /&gt;
&lt;br /&gt;
For moss, note if it decreases the amount on the First Possible Message (record as a Positive Moss Attribute) or prompts the Second Possible Message (record as a Negative Moss Attribute).&lt;br /&gt;
&lt;br /&gt;
For shrooms. In each round continue increasing the amounts of the batches of Common shrooms, until the Sixth possible message Xnumber reduces.&lt;br /&gt;
&lt;br /&gt;
==Second and Subsequent Testing==&lt;br /&gt;
&lt;br /&gt;
Go back to REPEATED TESTING heading above. &lt;br /&gt;
* Use 1 more deben of single attribute moss in alphabetical order. (ie, 2nd attempt - 2 debens of Crackly moss, 3rd attempt - 3 debens of Dry moss, etc).  Continue increasing debens of moss if not enough (Third Possible Message) and trying the next alphabetical single attribute moss until you know all the Positive moss attributes and the three Negative moss attributes. Once these are known then only use 1 db of green moss so as to not waste moss.   &lt;br /&gt;
* Increase the number of debens of each common shroom according to whether the Sixth possible message changed or not. (ie, 2nd attempt - 2 dbs each common shroom, 3rd attempt - 3 dbs each common shroom, etc). &lt;br /&gt;
** If the Sixth possible message reduces in Xnumber compared to your last try then at least one of the Common shrooms is in the recipe.  To narrow down which of the shroom types is a recipe shroom, use the halfsies method by trying half the number of types of shrooms you just tried and keeping the deben amount the same as your successful last attempt was. &lt;br /&gt;
** If that half did not reduce the Sixth possible message in Xnumber then you know your shroom is in the other half.  Now try half of the other half. Make sure to keep the number of debens the same in all shrooms used while narrowing down. Continue halving until you know which shroom is in the recipe.  NOTE: Remember it is possible that there can be more than one type of shroom with the same deben amount in a recipe. Example: 4 Toad Skin + 4 Camel's Mane might be in the same recipe NOTE: Continue increasing deben amount of moss and changing single attribute moss types, though.&lt;br /&gt;
&lt;br /&gt;
Each time you find a correct number of a certain type of shroom do NOT use that shroom in a test again.&lt;br /&gt;
&lt;br /&gt;
Once you have cycled through and tried up to 7 db batches of the common shrooms, go to REPEATED TESTING using 1db each of the uncommon shrooms, then 2db each, etc until 7db each. &lt;br /&gt;
&lt;br /&gt;
Once the recipe is correct, USE A LAB AT HOME AND NOT AT THE RESEARCH COMPOUND. That lab will begin producing the recipe and will immediately produce one drop.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT *Take this drop to the UThought you've been working with for verification so that the university will move on to a new recipe for research.*&lt;br /&gt;
&lt;br /&gt;
Once this is done, anyone can reproduce the recipe in their own lab. Don't forget to add your new recipe to this page!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=88718</id>
		<title>Ariella's Mutagen Recipes Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=88718"/>
		<updated>2019-04-13T13:51:32Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Supplies and Setup==&lt;br /&gt;
&lt;br /&gt;
Supplies:&lt;br /&gt;
Compound with Cornerstone.&lt;br /&gt;
Mutagen lab. (you will never start a recipe here)&lt;br /&gt;
5 Chests: &lt;br /&gt;
* Shest 1: &lt;br /&gt;
** Moss - at least 20 of each single attribute moss (ie 20 Green Moss, 20 Slimy Moss, etc)&lt;br /&gt;
** 100 Water in Jugs + 20 to 50 Salt + 20-50 Quicksilver&lt;br /&gt;
* Chest 2: Common shrooms (Acorns, Badger, Barley, Beehive, Bleeding Hand, Campanella, Carrion, Cobra, Canels Mane, Dead Tongue, Flat, Falcons, Fruit of Horus, Hairy Tooth, Iron Knot, Moses Basket, Nile Fire, Schizo, Toad Skin, Twirls)&lt;br /&gt;
* Chest 3: Uncommon shrooms (Dung Rot, Fish Hook, Morel, Nature's Jug, Nef Crown, Orange Campanella, Ptah's Pimple, Limphonus, Ra's, Slaves Bread, Sun Star )&lt;br /&gt;
* Chest 4: Rare shrooms (Brain, Catnip, Colt's Foot, Crows Beak, Dueling Serpent, Earth Light, Heart of Ash, Heaven't Torrent, Marasmius, Peasant Foot, Pool of Tranquility, Razors, Sand Spore, Scorpions, Spiderling, SWF, )&lt;br /&gt;
* Chest 5: Ultra-crazy rare (Eye of Osiris (until later in tale they become common), Golden Sun)&lt;br /&gt;
&lt;br /&gt;
Pin the Take menus for the Moss and Common Shroom Chest.&lt;br /&gt;
&lt;br /&gt;
https://atitd.wiki/tale8/Ariella%27s_Darkest_Night_Guide to help find shrooms.&lt;br /&gt;
&lt;br /&gt;
==Results of Each Test Will Show==&lt;br /&gt;
&lt;br /&gt;
These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your failed mutagen attempt:&lt;br /&gt;
&lt;br /&gt;
*It always tells you how many moss attributes are missing. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have a negative moss attribute but never how many negative attributes or which are negative. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have moss quantity too high or too low. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always states if types of recipe shrooms are missing, but never the exact number of types missing or specify the names of those missing. &amp;quot;At least one required kind of mushroom is missing.&amp;quot; is the best you get. &amp;lt;br&amp;gt;&lt;br /&gt;
*The most of any recipe mushroom that can be used is 7. Bulk compares the total number of shrooms used in a recipe attempt to the total number of shrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping Track of Research and Recipes==&lt;br /&gt;
&lt;br /&gt;
* Each region will have a different recipe to work on.&lt;br /&gt;
&lt;br /&gt;
[[Mutagen Recipes]] - AS SOON AS YOU START WORKING ON A RECIPE POST YOUR NAME ON THIS PAGE SO OTHERS DO NOT DUPLICATE YOUR EFFORTS AND WASTE MUSHROOMS BY WORKING ON THE SAME RECIPE IN THE SAME REGION.&lt;br /&gt;
&lt;br /&gt;
==First Test==&lt;br /&gt;
&lt;br /&gt;
Use the Common shrooms in the first through seventh round of attempts. ONLY put into your Items what you will use on each attempt. The idea for this strategy is to minimize the chances of error while adding ingredients.  The strategy below will minimize the time involved in learning the recipe and to most efficiently use the salt/quicksilver vs shrooms used. &lt;br /&gt;
&lt;br /&gt;
'This first attempt is only to get the beginning information:' &lt;br /&gt;
* How many total moss attributes there are unless the moss attribute you use initially happens to be one of the positive ones. See First possible analysis message. &lt;br /&gt;
* How many total types of shrooms there are in the recipe. See Sixth possible message, but be aware that the shroom you use might be one of the needed recipe shrooms in the correct quantity, thus lowering the number of required mushroom types by 1.&lt;br /&gt;
* Beginning to find out the negative, positive and neutral moss attributes.&lt;br /&gt;
&lt;br /&gt;
FIRST ATTEMPT: Use 1 of your most common shroom and 1 Calico Moss. Click on the Mutagenics Lab.&lt;br /&gt;
&lt;br /&gt;
==Repeated Testing==&lt;br /&gt;
&lt;br /&gt;
'Step 1: Start a Mutagen using a Base.' It will use 7 Water in Jugs and 1 Quicksilver. &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 2: Add Moss...' &amp;lt;br&amp;gt;&lt;br /&gt;
Add 1db Calico Moss (EASIEST TO GO ALPHABETICALLY). &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 3: Add Mushrooms..' &amp;lt;br&amp;gt;&lt;br /&gt;
Try 1db of one type of a common shroom like toad skin. &amp;lt;br&amp;gt;&lt;br /&gt;
'Shock with Salt to complete the mutagen' will appear at the top of the choices now. &amp;lt;br&amp;gt;&lt;br /&gt;
You now get a failed recipe attempt message. Congratulations! &amp;lt;br&amp;gt;&lt;br /&gt;
Go to the University of Thought (that has the tech open) and click on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Choose 'Analyze failed mutagen option.' &amp;lt;br&amp;gt;&lt;br /&gt;
When the results pop up then click Clipboard and immediately Copy into Word. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Analysis Messages and How to Interpret Results==&lt;br /&gt;
&lt;br /&gt;
First possible analysis message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss is missing Xnumber of critical attributes.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' will tell you exactly how many attributes the current mutagen recipe will need unless you have added a moss with a/some critical attributes. (It would be recommended using only single attribute mosses like calico moss not calico,spotted moss, so you know if that attribute is critical) If this message is missing you have found a needed attribute for the recipe in the moss you added. Otherwise, try another single attribute moss and see if the last Xnumber lowers by 1 if you are using a single attribute moss. Once you have all the critical and negative attributes discovered, just use green moss so as not to waste resources as you work on the shrooms and ignore the moss messages.&lt;br /&gt;
&lt;br /&gt;
Second possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss has some attribute which is destroying the potency of the mutagen.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You only receive this message if the moss attribute/s include a negative attribute/s. Another reason to use a single attribute moss so it is pinpointed. If you used a multi-attribute moss you will have to try with each single attribute moss until you receive the message again. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are not using enough moss.&amp;quot; This message will always appear unless you have added the correct quantity of moss. If it does not appear it only means you know the correct quantity of moss for the recipe and not which moss attributes. If it still appears, add 1 to the number of debens of moss until this message disappears. Then go back to 1db of moss so as not to waste.&lt;br /&gt;
&lt;br /&gt;
Fourth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least one required kind of mushroom is missing.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You will receive this message if one or more required mutagen recipe mushrooms are missing (it tells you if types of shrooms are missing, not how many of any type or how much Bulk shrooms are missing). It never tells you how many are missing. If this message is missing then you have all the required mushroom types in your current recipe mushroom attempt.&lt;br /&gt;
&lt;br /&gt;
Fifth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The total bulk of mushrooms present is not sufficient/too much.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Bulk compares the total number of mushrooms used in a recipe attempt to the total number of mushrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. As your list of possible tries reduces, note when it changes from too much to not sufficient. This will give you a hint later, when you find your required mushrooms, as to what total recipe amount of shrooms it will be. ie - If you put 20 bulk of shrooms in this attempt and it says you have too much, then it means the bulk is 19 or less.&lt;br /&gt;
&lt;br /&gt;
Sixth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Xnumber of the required mushroom types are present in the wrong quantity.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' tells you how many required mushroom TYPES you will need to find for the current recipe, but not how many of each required mushroom you need or the total Bulk of shrooms. It also tells you that the quantity of each of the required mushrooms is not correct. So as you find each required mushroom, add 1 to the quantity of that shroom on each mutagen recipe attempt until Xnumber is reduced. The max of any shroom in a recipe shroom is 7. So when you know all but one of your recipe shrooms, and the bulk required (or very close to the exact amount from carefully watching the fifth possible message as it changes) then you can know the amount of the last recipe shroom (or very near it).&lt;br /&gt;
&lt;br /&gt;
Analyze as follows:&lt;br /&gt;
&lt;br /&gt;
For moss, note if it decreases the amount on the First Possible Message (record as a Positive Moss Attribute) or prompts the Second Possible Message (record as a Negative Moss Attribute).&lt;br /&gt;
&lt;br /&gt;
For shrooms. In each round continue increasing the amounts of the batches of Common shrooms, until the Sixth possible message Xnumber reduces.&lt;br /&gt;
&lt;br /&gt;
==Second and Subsequent Testing==&lt;br /&gt;
&lt;br /&gt;
Go back to REPEATED TESTING heading above. &lt;br /&gt;
* Use 1 more deben of single attribute moss in alphabetical order. (ie, 2nd attempt - 2 debens of Crackly moss, 3rd attempt - 3 debens of Dry moss, etc).  Continue increasing debens of moss if not enough (Third Possible Message) and trying the next alphabetical single attribute moss until you know all the Positive moss attributes and the three Negative moss attributes. Once these are known then only use 1 db of green moss so as to not waste moss.   &lt;br /&gt;
* Increase the number of debens of each common shroom according to whether the Sixth possible message changed or not. (ie, 2nd attempt - 2 dbs each common shroom, 3rd attempt - 3 dbs each common shroom, etc). &lt;br /&gt;
** If the Sixth possible message reduces in Xnumber compared to your last try then at least one of the Common shrooms is in the recipe.  To narrow down which of the shroom types is a recipe shroom, use the halfsies method by trying half the number of types of shrooms you just tried and keeping the deben amount the same as your successful last attempt was. &lt;br /&gt;
** If that half did not reduce the Sixth possible message in Xnumber then you know your shroom is in the other half.  Now try half of the other half. Make sure to keep the number of debens the same in all shrooms used while narrowing down. Continue halving until you know which shroom is in the recipe.  NOTE: Remember it is possible that there can be more than one type of shroom with the same deben amount in a recipe. Example: 4 Toad Skin + 4 Camel's Mane might be in the same recipe NOTE: Continue increasing deben amount of moss and changing single attribute moss types, though.&lt;br /&gt;
&lt;br /&gt;
Each time you find a correct number of a certain type of shroom you will need to continue using that in each subsequent attempt.&lt;br /&gt;
&lt;br /&gt;
Once you have cycled through and tried up to 7 db batches of the common shrooms, go to REPEATED TESTING using 1db each of the uncommon shrooms, then 2db each, etc until 7db each. &lt;br /&gt;
&lt;br /&gt;
Once the recipe is correct, USE A LAB AT HOME AND NOT AT THE RESEARCH COMPOUND. That lab will begin producing the recipe and will immediately produce one drop.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT *Take this drop to the UThought you've been working with for verification so that the university will move on to a new recipe for research.*&lt;br /&gt;
&lt;br /&gt;
Once this is done, anyone can reproduce the recipe in their own lab. Don't forget to add your new recipe to this page!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Colorful_weed&amp;diff=84635</id>
		<title>Colorful weed</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Colorful_weed&amp;diff=84635"/>
		<updated>2019-03-11T21:58:45Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Colorful weeds have a chance of handing out a random strain of [[Orchids|Orchid]].  They spawn only during night hours 9PM TO 9AM. You must have Botanical ID 1, 2 and 3 (School of Body) and the Technology Perfuming (University of Body).&lt;br /&gt;
&lt;br /&gt;
[[File:Colorful_Weed_Pic.jpg|left|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Colorful_Weed.png|right|400px]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Colorful_weed&amp;diff=84634</id>
		<title>Colorful weed</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Colorful_weed&amp;diff=84634"/>
		<updated>2019-03-11T21:57:12Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Colorful weeds have a chance of handing out a random strain of [[Orchids|Orchid]].  They spawn only during night hours 9PM TO 9AM. You must have at least Botanical ID 3 (School of Body) and the Technology Perfuming.&lt;br /&gt;
&lt;br /&gt;
[[File:Colorful_Weed_Pic.jpg|left|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Colorful_Weed.png|right|400px]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Colorful_weed&amp;diff=84633</id>
		<title>Colorful weed</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Colorful_weed&amp;diff=84633"/>
		<updated>2019-03-11T21:56:27Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Colorful weeds have a chance of handing out a random strain of [[Orchids|Orchid]].  They spawn only during night hours 9PM TO 9AM. You must have at least Botanical ID 3 and the Technology Perfuming.&lt;br /&gt;
&lt;br /&gt;
[[File:Colorful_Weed_Pic.jpg|left|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Colorful_Weed.png|right|400px]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=84632</id>
		<title>Ariella's Mutagen Recipes Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=84632"/>
		<updated>2019-03-11T21:55:38Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Keeping Track of Research and Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to Find Out Mutagen Recipes==&lt;br /&gt;
&lt;br /&gt;
These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your failed mutagen attempt:&lt;br /&gt;
&lt;br /&gt;
*It always tells you how many moss attributes are missing. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have a negative moss attribute but never how many negative attributes or which are negative. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have moss quantity too high or too low. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always states if types of recipe shrooms are missing, but never the exact number of types missing or specify the names of those missing. &amp;quot;At least one required kind of mushroom is missing.&amp;quot; is the best you get. &amp;lt;br&amp;gt;&lt;br /&gt;
*The most of any recipe mushroom that can be used is 7. Bulk compares the total number of shrooms used in a recipe attempt to the total number of shrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping Track of Research and Recipes==&lt;br /&gt;
&lt;br /&gt;
[[Mutagen Recipes]] - AS SOON AS YOU START WORKING ON A RECIPE POST YOUR NAME ON THIS PAGE SO OTHERS DO NOT DUPLICATE YOUR EFFORTS AND WASTE MUSHROOMS&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Before beginning to discover a mutagen in a particular region please register on Mutagen Recipe link above to avoid duplicating efforts and wasting resources. Thanks!&lt;br /&gt;
&lt;br /&gt;
Make sure to have around 100 Water in Jugs, 20-50 Salt and 20-50 Quicksilver, 20 of each type of SINGLE attribute Moss (DO NOT USE MULTIPLE ATTRIBUTE MOSS like crackly,spongy,smelly) and 20-50 of each type shroom in your Items before starting. The rare shrooms will be referred to as the 'evil' shrooms. Use the more common shrooms in the first through seventh round of attempts. I use one chest for the common shrooms and moss, then pin the Take menus for the shrooms and moss and ONLY put into your Items what you will use on each attempt. Use another chest to store the rare shrooms for later use if I see the recipe needs them. The idea for this strategy is to minimize the time involved in learning the recipe and to most efficiently use the salt/quicksilver vs shrooms used and minimize the chances of error while adding shrooms.&lt;br /&gt;
&lt;br /&gt;
First attempt click on the Mutagenics Lab:&lt;br /&gt;
&lt;br /&gt;
'Step 1: Start a Mutagen using a Base.' It will use 7 Water in Jugs and 1 Quicksilver. &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 2: Add Moss...' &amp;lt;br&amp;gt;&lt;br /&gt;
Add 1db Calico Moss (EASIEST TO GO ALPHABETICALLY). &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 3: Add Mushrooms..' &amp;lt;br&amp;gt;&lt;br /&gt;
Try 1db of one type of a common shroom like toad skin. &amp;lt;br&amp;gt;&lt;br /&gt;
'Shock with Salt to complete the mutagen' will appear at the top of the choices now. &amp;lt;br&amp;gt;&lt;br /&gt;
You now get a failed recipe attempt message. Congratulations! &amp;lt;br&amp;gt;&lt;br /&gt;
Go to the University of Thought (that has the tech open) and click on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Choose 'Analyze failed mutagen option.' &amp;lt;br&amp;gt;&lt;br /&gt;
When the results pop up then click Clipboard and immediately Copy into Word. &amp;lt;br&amp;gt;&lt;br /&gt;
You will begin figuring out the negative and positive and neutral moss attributes one by one on each subsequent attempt. The first attempt above will tell how many total moss attributes there are unless the moss attribute you use initially happens to be one of the positive ones. See First possible analysis message. This first attempt above will initially see how many total type shrooms there are in the recipe also. See Sixth possible message, but be aware that the shroom you use might be one of the needed recipe shrooms in the correct quantity, thus lowering the numer of required mushroom types by 1.&lt;br /&gt;
&lt;br /&gt;
REPEATED SEQUENCES:&lt;br /&gt;
&lt;br /&gt;
First possible analysis message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss is missing Xnumber of critical attributes.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' will tell you exactly how many attributes the current mutagen recipe will need unless you have added a moss with a/some critical attributes. (It would be recommended using only single attribute mosses like calico moss not calico,spotted moss, so you know if that attribute is critical) If this message is missing you have found a needed attribute for the recipe in the moss you added. Otherwise, try another single attribute moss and see if the last Xnumber lowers by 1 if you are using a single attribute moss. Once you have all the critical and negative attributes discovered, just use green moss so as not to waste resources as you work on the shrooms and ignore the moss messages.&lt;br /&gt;
&lt;br /&gt;
Second possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss has some attribute which is destroying the potency of the mutagen.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You only receive this message if the moss attribute/s include a negative attribute/s. Another reason to use a single attribute moss so it is pinpointed. If you used a multi-attribute moss you will have to try with each single attribute moss until you receive the message again. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are not using enough moss.&amp;quot; This message will always appear unless you have added the correct quantity of moss. If it does not appear it only means you know the correct quantity of moss for the recipe and not which moss attributes. If it still appears, add 1 to the number of debens of moss until this message disappears. Then go back to 1db of moss so as not to waste.&lt;br /&gt;
&lt;br /&gt;
Fourth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least one required kind of mushroom is missing.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You will receive this message if one or more required mutagen recipe mushrooms are missing (it tells you if types of shrooms are missing, not how many of any type or how much Bulk shrooms are missing). It never tells you how many are missing. If this message is missing then you have all the required mushroom types in your current recipe mushroom attempt.&lt;br /&gt;
&lt;br /&gt;
Fifth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The total bulk of mushrooms present is not sufficient/too much.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Bulk compares the total number of mushrooms used in a recipe attempt to the total number of mushrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. As your list of possible tries reduces, note when it changes from too much to not sufficient. This will give you a hint later, when you find your required mushrooms, as to what total recipe amount of shrooms it will be. ie - If you put 20 bulk of shrooms in this attempt and it says you have too much, then it means the bulk is 19 or less.&lt;br /&gt;
&lt;br /&gt;
Sixth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Xnumber of the required mushroom types are present in the wrong quantity.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' tells you how many required mushroom TYPES you will need to find for the current recipe, but not how many of each required mushroom you need or the total Bulk of shrooms. It also tells you that the quantity of each of the required mushrooms is not correct. So as you find each required mushroom, add 1 to the quantity of that shroom on each mutagen recipe attempt until Xnumber is reduced. The max of any shroom in a recipe shroom is 7. So when you know all but one of your recipe shrooms, and the bulk required (or very close to the exact amount from carefully watching the fifth possible message as it changes) then you can know the amount of the last recipe shroom (or very near it).&lt;br /&gt;
&lt;br /&gt;
Analyze as follows:&lt;br /&gt;
&lt;br /&gt;
For moss, note if it decreases the amount on the First Possible Message (record as a Positive Moss Attribute) or prompts the Second Possible Message (record as a Negative Moss Attribute). On subsequent tries, continue increasing the debens of moss if not enough (Third Possible Message) and trying the next alphabetical single attribute moss until you know all the Positive moss attributes and the three Negative moss attributes. Once these are known then only use 1 db of green moss so as to not waste moss.&lt;br /&gt;
&lt;br /&gt;
For shrooms. In each round continue increasing the amounts of the batches of 'easy' shrooms, first 1 db of each of the 'common' shrooms, then 2dbs each, etc to a max of 7db each, until the Sixth possible message Xnumber reduces.&lt;br /&gt;
&lt;br /&gt;
If the Sixth possible message reduces in Xnumber compared to your last try then you need to narrow down which of the shroom types is a recipe shroom by cutting in half the number of types of shrooms you just tried and keeping the deben amount the same. You can continue increasing deben amount of moss and changing single attribute moss types, though. Keep halving the number of shroom types for maximum information vs waste of materials until you narrow it to the exact shroom. Make sure to keep the number of debens the same in all shrooms used while narrowing down.&lt;br /&gt;
&lt;br /&gt;
Go back to REPEATED SEQUENCES remembering to cycle through moss as stated above and increasing the dbs of each common shroom according to whether the Sixth possible message changed or not.&lt;br /&gt;
&lt;br /&gt;
Once you have cycled through and tried up to 7 db batches of the common shrooms, go to REPEATED SEQUENCES using 1db each of the 'evil' shrooms, then 2db each, etc until 7db each.&lt;br /&gt;
&lt;br /&gt;
Once the recipe is correct, USE A LAB AT HOME AND NOT AT THE RESEARCH COMPOUND. That lab will begin producing the recipe and will immediately produce one drop.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT *Take this drop to the UThought you've been working with for verification so that the university will move on to a new recipe for research.*&lt;br /&gt;
Once this is done, anyone can reproduce the recipe in their own lab. Don't forget to add your new recipe to this page!&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=84452</id>
		<title>Ariella's Mutagen Recipes Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=84452"/>
		<updated>2019-03-10T06:17:53Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Keeping Track of Research and Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to Find Out Mutagen Recipes== &amp;lt;b?&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your failed mutagen attempt:&lt;br /&gt;
&lt;br /&gt;
*It always tells you how many moss attributes are missing. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have a negative moss attribute but never how many negative attributes or which are negative. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have moss quantity too high or too low. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always states if types of recipe shrooms are missing, but never the exact number of types missing or specify the names of those missing. &amp;quot;At least one required kind of mushroom is missing.&amp;quot; is the best you get. &amp;lt;br&amp;gt;&lt;br /&gt;
*The most of any recipe mushroom that can be used is 7. Bulk compares the total number of shrooms used in a recipe attempt to the total number of shrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping Track of Research and Recipes==&lt;br /&gt;
&lt;br /&gt;
[[Mutagen Recipes]] - AS SOON AS YOU START WORKING ON A RECIPE POST YOUR NAME HERE SO OTHERS DO NOT DUPLICATE YOUR EFFORTS AND WASTE MUSHROOMS&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Before beginning to discover a mutagen in a particular region please register on Mutagen Recipe link above to avoid duplicating efforts and wasting resources. Thanks!&lt;br /&gt;
&lt;br /&gt;
Make sure to have around 100 Water in Jugs, 20-50 Salt and 20-50 Quicksilver, 20 of each type of SINGLE attribute Moss (DO NOT USE MULTIPLE ATTRIBUTE MOSS like crackly,spongy,smelly) and 20-50 of each type shroom in your Items before starting. The rare shrooms will be referred to as the 'evil' shrooms. Use the more common shrooms in the first through seventh round of attempts. I use one chest for the common shrooms and moss, then pin the Take menus for the shrooms and moss and ONLY put into your Items what you will use on each attempt. Use another chest to store the rare shrooms for later use if I see the recipe needs them. The idea for this strategy is to minimize the time involved in learning the recipe and to most efficiently use the salt/quicksilver vs shrooms used and minimize the chances of error while adding shrooms.&lt;br /&gt;
&lt;br /&gt;
First attempt click on the Mutagenics Lab:&lt;br /&gt;
&lt;br /&gt;
'Step 1: Start a Mutagen using a Base.' It will use 7 Water in Jugs and 1 Quicksilver. &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 2: Add Moss...' &amp;lt;b&amp;gt;&lt;br /&gt;
Add 1db Calico Moss (EASIEST TO GO ALPHABETICALLY). &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 3: Add Mushrooms..' &amp;lt;br&amp;gt;&lt;br /&gt;
Try 1db of one type of a common shroom like toad skin. &amp;lt;br&amp;gt;&lt;br /&gt;
'Shock with Salt to complete the mutagen' will appear at the top of the choices now. &amp;lt;br&amp;gt;&lt;br /&gt;
You now get a failed recipe attempt message. Congratulations! &amp;lt;br&amp;gt;&lt;br /&gt;
Go to the University of Thought (that has the tech open) and click on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Choose 'Analyze failed mutagen option.' &amp;lt;br&amp;gt;&lt;br /&gt;
When the results pop up then click Clipboard and immediately Copy into Word. &amp;lt;br&amp;gt;&lt;br /&gt;
You will begin figuring out the negative and positive and neutral moss attributes one by one on each subsequent attempt. The first attempt above will tell how many total moss attributes there are unless the moss attribute you use initially happens to be one of the positive ones. See First possible analysis message. This first attempt above will initially see how many total type shrooms there are in the recipe also. See Sixth possible message, but be aware that the shroom you use might be one of the needed recipe shrooms in the correct quantity, thus lowering the numer of required mushroom types by 1.&lt;br /&gt;
&lt;br /&gt;
REPEATED SEQUENCES:&lt;br /&gt;
&lt;br /&gt;
First possible analysis message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss is missing Xnumber of critical attributes.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' will tell you exactly how many attributes the current mutagen recipe will need unless you have added a moss with a/some critical attributes. (It would be recommended using only single attribute mosses like calico moss not calico,spotted moss, so you know if that attribute is critical) If this message is missing you have found a needed attribute for the recipe in the moss you added. Otherwise, try another single attribute moss and see if the last Xnumber lowers by 1 if you are using a single attribute moss. Once you have all the critical and negative attributes discovered, just use green moss so as not to waste resources as you work on the shrooms and ignore the moss messages.&lt;br /&gt;
&lt;br /&gt;
Second possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss has some attribute which is destroying the potency of the mutagen.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You only receive this message if the moss attribute/s include a negative attribute/s. Another reason to use a single attribute moss so it is pinpointed. If you used a multi-attribute moss you will have to try with each single attribute moss until you receive the message again. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are not using enough moss.&amp;quot; This message will always appear unless you have added the correct quantity of moss. If it does not appear it only means you know the correct quantity of moss for the recipe and not which moss attributes. If it still appears, add 1 to the number of debens of moss until this message disappears. Then go back to 1db of moss so as not to waste.&lt;br /&gt;
&lt;br /&gt;
Fourth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least one required kind of mushroom is missing.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You will receive this message if one or more required mutagen recipe mushrooms are missing (it tells you if types of shrooms are missing, not how many of any type or how much Bulk shrooms are missing). It never tells you how many are missing. If this message is missing then you have all the required mushroom types in your current recipe mushroom attempt.&lt;br /&gt;
&lt;br /&gt;
Fifth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The total bulk of mushrooms present is not sufficient/too much.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Bulk compares the total number of mushrooms used in a recipe attempt to the total number of mushrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. As your list of possible tries reduces, note when it changes from too much to not sufficient. This will give you a hint later, when you find your required mushrooms, as to what total recipe amount of shrooms it will be. ie - If you put 20 bulk of shrooms in this attempt and it says you have too much, then it means the bulk is 19 or less.&lt;br /&gt;
&lt;br /&gt;
Sixth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Xnumber of the required mushroom types are present in the wrong quantity.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' tells you how many required mushroom TYPES you will need to find for the current recipe, but not how many of each required mushroom you need or the total Bulk of shrooms. It also tells you that the quantity of each of the required mushrooms is not correct. So as you find each required mushroom, add 1 to the quantity of that shroom on each mutagen recipe attempt until Xnumber is reduced. The max of any shroom in a recipe shroom is 7. So when you know all but one of your recipe shrooms, and the bulk required (or very close to the exact amount from carefully watching the fifth possible message as it changes) then you can know the amount of the last recipe shroom (or very near it).&lt;br /&gt;
&lt;br /&gt;
Analyze as follows:&lt;br /&gt;
&lt;br /&gt;
For moss, note if it decreases the amount on the First Possible Message (record as a Positive Moss Attribute) or prompts the Second Possible Message (record as a Negative Moss Attribute). On subsequent tries, continue increasing the debens of moss if not enough (Third Possible Message) and trying the next alphabetical single attribute moss until you know all the Positive moss attributes and the three Negative moss attributes. Once these are known then only use 1 db of green moss so as to not waste moss.&lt;br /&gt;
&lt;br /&gt;
For shrooms. In each round continue increasing the amounts of the batches of 'easy' shrooms, first 1 db of each of the 'common' shrooms, then 2dbs each, etc to a max of 7db each, until the Sixth possible message Xnumber reduces.&lt;br /&gt;
&lt;br /&gt;
If the Sixth possible message reduces in Xnumber compared to your last try then you need to narrow down which of the shroom types is a recipe shroom by cutting in half the number of types of shrooms you just tried and keeping the deben amount the same. You can continue increasing deben amount of moss and changing single attribute moss types, though. Keep halving the number of shroom types for maximum information vs waste of materials until you narrow it to the exact shroom. Make sure to keep the number of debens the same in all shrooms used while narrowing down.&lt;br /&gt;
&lt;br /&gt;
Go back to REPEATED SEQUENCES remembering to cycle through moss as stated above and increasing the dbs of each common shroom according to whether the Sixth possible message changed or not.&lt;br /&gt;
&lt;br /&gt;
Once you have cycled through and tried up to 7 db batches of the common shrooms, go to REPEATED SEQUENCES using 1db each of the 'evil' shrooms, then 2db each, etc until 7db each.&lt;br /&gt;
&lt;br /&gt;
Once the recipe is correct, USE A LAB AT HOME AND NOT AT THE RESEARCH COMPOUND. That lab will begin producing the recipe and will immediately produce one drop.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT *Take this drop to the UThought you've been working with for verification so that the university will move on to a new recipe for research.*&lt;br /&gt;
Once this is done, anyone can reproduce the recipe in their own lab. Don't forget to add your new recipe to this page!&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=84451</id>
		<title>Ariella's Mutagen Recipes Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=84451"/>
		<updated>2019-03-10T06:16:52Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to Find Out Mutagen Recipes== &amp;lt;b?&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your failed mutagen attempt:&lt;br /&gt;
&lt;br /&gt;
*It always tells you how many moss attributes are missing. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have a negative moss attribute but never how many negative attributes or which are negative. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have moss quantity too high or too low. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always states if types of recipe shrooms are missing, but never the exact number of types missing or specify the names of those missing. &amp;quot;At least one required kind of mushroom is missing.&amp;quot; is the best you get. &amp;lt;br&amp;gt;&lt;br /&gt;
*The most of any recipe mushroom that can be used is 7. Bulk compares the total number of shrooms used in a recipe attempt to the total number of shrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping Track of Research and Recipes==&lt;br /&gt;
&lt;br /&gt;
[[Mutagen Recipes]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Before beginning to discover a mutagen in a particular region please register on Mutagen Recipe link above to avoid duplicating efforts and wasting resources. Thanks!&lt;br /&gt;
&lt;br /&gt;
Make sure to have around 100 Water in Jugs, 20-50 Salt and 20-50 Quicksilver, 20 of each type of SINGLE attribute Moss (DO NOT USE MULTIPLE ATTRIBUTE MOSS like crackly,spongy,smelly) and 20-50 of each type shroom in your Items before starting. The rare shrooms will be referred to as the 'evil' shrooms. Use the more common shrooms in the first through seventh round of attempts. I use one chest for the common shrooms and moss, then pin the Take menus for the shrooms and moss and ONLY put into your Items what you will use on each attempt. Use another chest to store the rare shrooms for later use if I see the recipe needs them. The idea for this strategy is to minimize the time involved in learning the recipe and to most efficiently use the salt/quicksilver vs shrooms used and minimize the chances of error while adding shrooms.&lt;br /&gt;
&lt;br /&gt;
First attempt click on the Mutagenics Lab:&lt;br /&gt;
&lt;br /&gt;
'Step 1: Start a Mutagen using a Base.' It will use 7 Water in Jugs and 1 Quicksilver. &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 2: Add Moss...' &amp;lt;b&amp;gt;&lt;br /&gt;
Add 1db Calico Moss (EASIEST TO GO ALPHABETICALLY). &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 3: Add Mushrooms..' &amp;lt;br&amp;gt;&lt;br /&gt;
Try 1db of one type of a common shroom like toad skin. &amp;lt;br&amp;gt;&lt;br /&gt;
'Shock with Salt to complete the mutagen' will appear at the top of the choices now. &amp;lt;br&amp;gt;&lt;br /&gt;
You now get a failed recipe attempt message. Congratulations! &amp;lt;br&amp;gt;&lt;br /&gt;
Go to the University of Thought (that has the tech open) and click on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Choose 'Analyze failed mutagen option.' &amp;lt;br&amp;gt;&lt;br /&gt;
When the results pop up then click Clipboard and immediately Copy into Word. &amp;lt;br&amp;gt;&lt;br /&gt;
You will begin figuring out the negative and positive and neutral moss attributes one by one on each subsequent attempt. The first attempt above will tell how many total moss attributes there are unless the moss attribute you use initially happens to be one of the positive ones. See First possible analysis message. This first attempt above will initially see how many total type shrooms there are in the recipe also. See Sixth possible message, but be aware that the shroom you use might be one of the needed recipe shrooms in the correct quantity, thus lowering the numer of required mushroom types by 1.&lt;br /&gt;
&lt;br /&gt;
REPEATED SEQUENCES:&lt;br /&gt;
&lt;br /&gt;
First possible analysis message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss is missing Xnumber of critical attributes.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' will tell you exactly how many attributes the current mutagen recipe will need unless you have added a moss with a/some critical attributes. (It would be recommended using only single attribute mosses like calico moss not calico,spotted moss, so you know if that attribute is critical) If this message is missing you have found a needed attribute for the recipe in the moss you added. Otherwise, try another single attribute moss and see if the last Xnumber lowers by 1 if you are using a single attribute moss. Once you have all the critical and negative attributes discovered, just use green moss so as not to waste resources as you work on the shrooms and ignore the moss messages.&lt;br /&gt;
&lt;br /&gt;
Second possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss has some attribute which is destroying the potency of the mutagen.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You only receive this message if the moss attribute/s include a negative attribute/s. Another reason to use a single attribute moss so it is pinpointed. If you used a multi-attribute moss you will have to try with each single attribute moss until you receive the message again. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are not using enough moss.&amp;quot; This message will always appear unless you have added the correct quantity of moss. If it does not appear it only means you know the correct quantity of moss for the recipe and not which moss attributes. If it still appears, add 1 to the number of debens of moss until this message disappears. Then go back to 1db of moss so as not to waste.&lt;br /&gt;
&lt;br /&gt;
Fourth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least one required kind of mushroom is missing.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You will receive this message if one or more required mutagen recipe mushrooms are missing (it tells you if types of shrooms are missing, not how many of any type or how much Bulk shrooms are missing). It never tells you how many are missing. If this message is missing then you have all the required mushroom types in your current recipe mushroom attempt.&lt;br /&gt;
&lt;br /&gt;
Fifth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The total bulk of mushrooms present is not sufficient/too much.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Bulk compares the total number of mushrooms used in a recipe attempt to the total number of mushrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. As your list of possible tries reduces, note when it changes from too much to not sufficient. This will give you a hint later, when you find your required mushrooms, as to what total recipe amount of shrooms it will be. ie - If you put 20 bulk of shrooms in this attempt and it says you have too much, then it means the bulk is 19 or less.&lt;br /&gt;
&lt;br /&gt;
Sixth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Xnumber of the required mushroom types are present in the wrong quantity.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' tells you how many required mushroom TYPES you will need to find for the current recipe, but not how many of each required mushroom you need or the total Bulk of shrooms. It also tells you that the quantity of each of the required mushrooms is not correct. So as you find each required mushroom, add 1 to the quantity of that shroom on each mutagen recipe attempt until Xnumber is reduced. The max of any shroom in a recipe shroom is 7. So when you know all but one of your recipe shrooms, and the bulk required (or very close to the exact amount from carefully watching the fifth possible message as it changes) then you can know the amount of the last recipe shroom (or very near it).&lt;br /&gt;
&lt;br /&gt;
Analyze as follows:&lt;br /&gt;
&lt;br /&gt;
For moss, note if it decreases the amount on the First Possible Message (record as a Positive Moss Attribute) or prompts the Second Possible Message (record as a Negative Moss Attribute). On subsequent tries, continue increasing the debens of moss if not enough (Third Possible Message) and trying the next alphabetical single attribute moss until you know all the Positive moss attributes and the three Negative moss attributes. Once these are known then only use 1 db of green moss so as to not waste moss.&lt;br /&gt;
&lt;br /&gt;
For shrooms. In each round continue increasing the amounts of the batches of 'easy' shrooms, first 1 db of each of the 'common' shrooms, then 2dbs each, etc to a max of 7db each, until the Sixth possible message Xnumber reduces.&lt;br /&gt;
&lt;br /&gt;
If the Sixth possible message reduces in Xnumber compared to your last try then you need to narrow down which of the shroom types is a recipe shroom by cutting in half the number of types of shrooms you just tried and keeping the deben amount the same. You can continue increasing deben amount of moss and changing single attribute moss types, though. Keep halving the number of shroom types for maximum information vs waste of materials until you narrow it to the exact shroom. Make sure to keep the number of debens the same in all shrooms used while narrowing down.&lt;br /&gt;
&lt;br /&gt;
Go back to REPEATED SEQUENCES remembering to cycle through moss as stated above and increasing the dbs of each common shroom according to whether the Sixth possible message changed or not.&lt;br /&gt;
&lt;br /&gt;
Once you have cycled through and tried up to 7 db batches of the common shrooms, go to REPEATED SEQUENCES using 1db each of the 'evil' shrooms, then 2db each, etc until 7db each.&lt;br /&gt;
&lt;br /&gt;
Once the recipe is correct, USE A LAB AT HOME AND NOT AT THE RESEARCH COMPOUND. That lab will begin producing the recipe and will immediately produce one drop.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT *Take this drop to the UThought you've been working with for verification so that the university will move on to a new recipe for research.*&lt;br /&gt;
Once this is done, anyone can reproduce the recipe in their own lab. Don't forget to add your new recipe to this page!&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=84450</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=84450"/>
		<updated>2019-03-10T06:16:23Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Genetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Guides==&lt;br /&gt;
&lt;br /&gt;
===New Player Guides===&lt;br /&gt;
[[Guides/Dear Ariella New Player Guide|Dear Ariella New Player Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Agriculture===&lt;br /&gt;
&lt;br /&gt;
Barrel making guide (see [[Barrel Vise]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheese | Cheese making guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ploughing]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vineyards and Wine Guides| Vineyards and Wine Guides by Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheat]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
[[Fishing Trials|Fishing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranch]]&lt;br /&gt;
&lt;br /&gt;
===Cooking and Beverages===&lt;br /&gt;
&lt;br /&gt;
* [[Guides/Cooking|Cooking Guide]]&lt;br /&gt;
* [[Cooking Tutorial with Ariella and Pascalito]]&lt;br /&gt;
* [[Cooking Recipes|Recipes]]&lt;br /&gt;
* [[Meshie Masterpiece &amp;amp; Cooking|Masterpieces &amp;amp; Recipes]]&lt;br /&gt;
* [[Guides/Brewing_From_A_Recipe|Brewing from a Recipe]]&lt;br /&gt;
&lt;br /&gt;
===Faction Specific===&lt;br /&gt;
&lt;br /&gt;
[[Tribute Post]]&lt;br /&gt;
&lt;br /&gt;
===Gem Cutting===&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
# These guides are in the T7 wiki and should be brought forward to T8.  There are many gem cuts that have no specific test attached or the test was abandoned but the method of cutting those gems is still useful.  Even abandoned or vanity cuts could be used in the future.&lt;br /&gt;
# There are &amp;quot;new&amp;quot; cuts that are not listed in the T7 catalogs but will display on the Gem Catalog List on the Gem Cutting Table.  These may not have cut instructions in the old catalogs.&lt;br /&gt;
&lt;br /&gt;
* [[Cut Gems]]&lt;br /&gt;
* [https://www.atitd.org/wiki/tale7/Guides/River_Plains_Gem_School River Plains Gem School]  &amp;lt;br /&amp;gt; This guide has animated gifs that show 360 degree views of the gems&lt;br /&gt;
&lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Mutagen Recipes Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Crossbreeding and Hints]] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://ashen.atitd.wiki/ Crossbreeding Simulation Tools]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Flowers]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Fertilization Chart]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Genome Theories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Gene_Ranges/ Flower Gene Ranges] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mutagen Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nut's Essence]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flax Genome Theory]] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Orchids#Orchids/ Orchid Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Rose/ Rose Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Sand_Bloom/ Sand Bloom Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Sealily/ Sea Lily Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
[[Glass Making|Glass Making Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Glassblowing Guide|Glassblowing Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ore and Metal Working===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Prospecting and Mining Camp Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide/Dowsing|Dowsing for Ore Veins]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Mining|Mining for Ore]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Mining/Sand Mining|Sand Mining for Gems]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Metal_Treatment|Metal Treatment]]&lt;br /&gt;
&lt;br /&gt;
===Test Helpers===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Darkest Night Guide]]&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
&lt;br /&gt;
[[Wood Treatment Guide]]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
[[Pre-pay Camp Decoration|Prepay Camp Decoration Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Commands | List of System Commands and Hot Keys]] {{8}}&lt;br /&gt;
&lt;br /&gt;
YouTube Video: How to Set Nvidia Graphic as PC Default Graphic in Windows 10/8.1/7 &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gfTZGCvP_Y0 https://www.youtube.com/watch?v=gfTZGCvP_Y0]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Practical Chemist| Practical Chemist]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Alchemy Guide|Alchemy Guide]]&lt;br /&gt;
&lt;br /&gt;
==Desert-Nomad Store==&lt;br /&gt;
[[Cat Sales| Cat Sales Guide]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=84449</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=84449"/>
		<updated>2019-03-10T06:14:55Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Genetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Guides==&lt;br /&gt;
&lt;br /&gt;
===New Player Guides===&lt;br /&gt;
[[Guides/Dear Ariella New Player Guide|Dear Ariella New Player Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Agriculture===&lt;br /&gt;
&lt;br /&gt;
Barrel making guide (see [[Barrel Vise]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheese | Cheese making guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ploughing]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vineyards and Wine Guides| Vineyards and Wine Guides by Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheat]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
[[Fishing Trials|Fishing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranch]]&lt;br /&gt;
&lt;br /&gt;
===Cooking and Beverages===&lt;br /&gt;
&lt;br /&gt;
* [[Guides/Cooking|Cooking Guide]]&lt;br /&gt;
* [[Cooking Tutorial with Ariella and Pascalito]]&lt;br /&gt;
* [[Cooking Recipes|Recipes]]&lt;br /&gt;
* [[Meshie Masterpiece &amp;amp; Cooking|Masterpieces &amp;amp; Recipes]]&lt;br /&gt;
* [[Guides/Brewing_From_A_Recipe|Brewing from a Recipe]]&lt;br /&gt;
&lt;br /&gt;
===Faction Specific===&lt;br /&gt;
&lt;br /&gt;
[[Tribute Post]]&lt;br /&gt;
&lt;br /&gt;
===Gem Cutting===&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
# These guides are in the T7 wiki and should be brought forward to T8.  There are many gem cuts that have no specific test attached or the test was abandoned but the method of cutting those gems is still useful.  Even abandoned or vanity cuts could be used in the future.&lt;br /&gt;
# There are &amp;quot;new&amp;quot; cuts that are not listed in the T7 catalogs but will display on the Gem Catalog List on the Gem Cutting Table.  These may not have cut instructions in the old catalogs.&lt;br /&gt;
&lt;br /&gt;
* [[Cut Gems]]&lt;br /&gt;
* [https://www.atitd.org/wiki/tale7/Guides/River_Plains_Gem_School River Plains Gem School]  &amp;lt;br /&amp;gt; This guide has animated gifs that show 360 degree views of the gems&lt;br /&gt;
&lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's How to Find Out Mutagen Recipes Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Crossbreeding and Hints]] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://ashen.atitd.wiki/ Crossbreeding Simulation Tools]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Flowers]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Fertilization Chart]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Genome Theories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Gene_Ranges/ Flower Gene Ranges] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mutagen Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nut's Essence]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flax Genome Theory]] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Orchids#Orchids/ Orchid Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Rose/ Rose Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Sand_Bloom/ Sand Bloom Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://atitd.wiki/tale8/User:Rania/Sealily/ Sea Lily Chart] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
[[Glass Making|Glass Making Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Glassblowing Guide|Glassblowing Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ore and Metal Working===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Prospecting and Mining Camp Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide/Dowsing|Dowsing for Ore Veins]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Mining|Mining for Ore]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Mining/Sand Mining|Sand Mining for Gems]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Metal_Treatment|Metal Treatment]]&lt;br /&gt;
&lt;br /&gt;
===Test Helpers===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Darkest Night Guide]]&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
&lt;br /&gt;
[[Wood Treatment Guide]]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
[[Pre-pay Camp Decoration|Prepay Camp Decoration Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Commands | List of System Commands and Hot Keys]] {{8}}&lt;br /&gt;
&lt;br /&gt;
YouTube Video: How to Set Nvidia Graphic as PC Default Graphic in Windows 10/8.1/7 &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gfTZGCvP_Y0 https://www.youtube.com/watch?v=gfTZGCvP_Y0]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Practical Chemist| Practical Chemist]]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Alchemy Guide|Alchemy Guide]]&lt;br /&gt;
&lt;br /&gt;
==Desert-Nomad Store==&lt;br /&gt;
[[Cat Sales| Cat Sales Guide]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=84448</id>
		<title>Ariella's Mutagen Recipes Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Ariella%27s_Mutagen_Recipes_Guide&amp;diff=84448"/>
		<updated>2019-03-10T06:13:29Z</updated>

		<summary type="html">&lt;p&gt;Ariella: Created page with &amp;quot;==How to Find Out Mutagen Recipes== &amp;lt;b?&amp;gt;  These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your fai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to Find Out Mutagen Recipes== &amp;lt;b?&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your failed mutagen attempt:&lt;br /&gt;
&lt;br /&gt;
*It always tells you how many moss attributes are missing. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have a negative moss attribute but never how many negative attributes or which are negative. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always tells you if you have moss quantity too high or too low. &amp;lt;br&amp;gt;&lt;br /&gt;
*It always states if types of recipe shrooms are missing, but never the exact number of types missing or specify the names of those missing. &amp;quot;At least one required kind of mushroom is missing.&amp;quot; is the best you get. &amp;lt;br&amp;gt;&lt;br /&gt;
*The most of any recipe mushroom that can be used is 7. Bulk compares the total number of shrooms used in a recipe attempt to the total number of shrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping Track of Research and Recipes==&lt;br /&gt;
&lt;br /&gt;
Need link to mutagen recipe page here&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Before beginning to discover a mutagen in a particular region please register on Mutagen Recipe link above to avoid duplicating efforts and wasting resources. Thanks!&lt;br /&gt;
&lt;br /&gt;
Make sure to have around 100 Water in Jugs, 20-50 Salt and 20-50 Quicksilver, 20 of each type of SINGLE attribute Moss (DO NOT USE MULTIPLE ATTRIBUTE MOSS like crackly,spongy,smelly) and 20-50 of each type shroom in your Items before starting. The rare shrooms will be referred to as the 'evil' shrooms. Use the more common shrooms in the first through seventh round of attempts. I use one chest for the common shrooms and moss, then pin the Take menus for the shrooms and moss and ONLY put into your Items what you will use on each attempt. Use another chest to store the rare shrooms for later use if I see the recipe needs them. The idea for this strategy is to minimize the time involved in learning the recipe and to most efficiently use the salt/quicksilver vs shrooms used and minimize the chances of error while adding shrooms.&lt;br /&gt;
&lt;br /&gt;
First attempt click on the Mutagenics Lab:&lt;br /&gt;
&lt;br /&gt;
'Step 1: Start a Mutagen using a Base.' It will use 7 Water in Jugs and 1 Quicksilver. &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 2: Add Moss...' &amp;lt;b&amp;gt;&lt;br /&gt;
Add 1db Calico Moss (EASIEST TO GO ALPHABETICALLY). &amp;lt;br&amp;gt;&lt;br /&gt;
'Step 3: Add Mushrooms..' &amp;lt;br&amp;gt;&lt;br /&gt;
Try 1db of one type of a common shroom like toad skin. &amp;lt;br&amp;gt;&lt;br /&gt;
'Shock with Salt to complete the mutagen' will appear at the top of the choices now. &amp;lt;br&amp;gt;&lt;br /&gt;
You now get a failed recipe attempt message. Congratulations! &amp;lt;br&amp;gt;&lt;br /&gt;
Go to the University of Thought (that has the tech open) and click on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Choose 'Analyze failed mutagen option.' &amp;lt;br&amp;gt;&lt;br /&gt;
When the results pop up then click Clipboard and immediately Copy into Word. &amp;lt;br&amp;gt;&lt;br /&gt;
You will begin figuring out the negative and positive and neutral moss attributes one by one on each subsequent attempt. The first attempt above will tell how many total moss attributes there are unless the moss attribute you use initially happens to be one of the positive ones. See First possible analysis message. This first attempt above will initially see how many total type shrooms there are in the recipe also. See Sixth possible message, but be aware that the shroom you use might be one of the needed recipe shrooms in the correct quantity, thus lowering the numer of required mushroom types by 1.&lt;br /&gt;
&lt;br /&gt;
REPEATED SEQUENCES:&lt;br /&gt;
&lt;br /&gt;
First possible analysis message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss is missing Xnumber of critical attributes.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' will tell you exactly how many attributes the current mutagen recipe will need unless you have added a moss with a/some critical attributes. (It would be recommended using only single attribute mosses like calico moss not calico,spotted moss, so you know if that attribute is critical) If this message is missing you have found a needed attribute for the recipe in the moss you added. Otherwise, try another single attribute moss and see if the last Xnumber lowers by 1 if you are using a single attribute moss. Once you have all the critical and negative attributes discovered, just use green moss so as not to waste resources as you work on the shrooms and ignore the moss messages.&lt;br /&gt;
&lt;br /&gt;
Second possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moss has some attribute which is destroying the potency of the mutagen.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You only receive this message if the moss attribute/s include a negative attribute/s. Another reason to use a single attribute moss so it is pinpointed. If you used a multi-attribute moss you will have to try with each single attribute moss until you receive the message again. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are not using enough moss.&amp;quot; This message will always appear unless you have added the correct quantity of moss. If it does not appear it only means you know the correct quantity of moss for the recipe and not which moss attributes. If it still appears, add 1 to the number of debens of moss until this message disappears. Then go back to 1db of moss so as not to waste.&lt;br /&gt;
&lt;br /&gt;
Fourth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least one required kind of mushroom is missing.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You will receive this message if one or more required mutagen recipe mushrooms are missing (it tells you if types of shrooms are missing, not how many of any type or how much Bulk shrooms are missing). It never tells you how many are missing. If this message is missing then you have all the required mushroom types in your current recipe mushroom attempt.&lt;br /&gt;
&lt;br /&gt;
Fifth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The total bulk of mushrooms present is not sufficient/too much.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Bulk compares the total number of mushrooms used in a recipe attempt to the total number of mushrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. As your list of possible tries reduces, note when it changes from too much to not sufficient. This will give you a hint later, when you find your required mushrooms, as to what total recipe amount of shrooms it will be. ie - If you put 20 bulk of shrooms in this attempt and it says you have too much, then it means the bulk is 19 or less.&lt;br /&gt;
&lt;br /&gt;
Sixth possible message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Xnumber of the required mushroom types are present in the wrong quantity.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
'Xnumber' tells you how many required mushroom TYPES you will need to find for the current recipe, but not how many of each required mushroom you need or the total Bulk of shrooms. It also tells you that the quantity of each of the required mushrooms is not correct. So as you find each required mushroom, add 1 to the quantity of that shroom on each mutagen recipe attempt until Xnumber is reduced. The max of any shroom in a recipe shroom is 7. So when you know all but one of your recipe shrooms, and the bulk required (or very close to the exact amount from carefully watching the fifth possible message as it changes) then you can know the amount of the last recipe shroom (or very near it).&lt;br /&gt;
&lt;br /&gt;
Analyze as follows:&lt;br /&gt;
&lt;br /&gt;
For moss, note if it decreases the amount on the First Possible Message (record as a Positive Moss Attribute) or prompts the Second Possible Message (record as a Negative Moss Attribute). On subsequent tries, continue increasing the debens of moss if not enough (Third Possible Message) and trying the next alphabetical single attribute moss until you know all the Positive moss attributes and the three Negative moss attributes. Once these are known then only use 1 db of green moss so as to not waste moss.&lt;br /&gt;
&lt;br /&gt;
For shrooms. In each round continue increasing the amounts of the batches of 'easy' shrooms, first 1 db of each of the 'common' shrooms, then 2dbs each, etc to a max of 7db each, until the Sixth possible message Xnumber reduces.&lt;br /&gt;
&lt;br /&gt;
If the Sixth possible message reduces in Xnumber compared to your last try then you need to narrow down which of the shroom types is a recipe shroom by cutting in half the number of types of shrooms you just tried and keeping the deben amount the same. You can continue increasing deben amount of moss and changing single attribute moss types, though. Keep halving the number of shroom types for maximum information vs waste of materials until you narrow it to the exact shroom. Make sure to keep the number of debens the same in all shrooms used while narrowing down.&lt;br /&gt;
&lt;br /&gt;
Go back to REPEATED SEQUENCES remembering to cycle through moss as stated above and increasing the dbs of each common shroom according to whether the Sixth possible message changed or not.&lt;br /&gt;
&lt;br /&gt;
Once you have cycled through and tried up to 7 db batches of the common shrooms, go to REPEATED SEQUENCES using 1db each of the 'evil' shrooms, then 2db each, etc until 7db each.&lt;br /&gt;
&lt;br /&gt;
Once the recipe is correct, USE A LAB AT HOME AND NOT AT THE RESEARCH COMPOUND. That lab will begin producing the recipe and will immediately produce one drop.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT *Take this drop to the UThought you've been working with for verification so that the university will move on to a new recipe for research.*&lt;br /&gt;
Once this is done, anyone can reproduce the recipe in their own lab. Don't forget to add your new recipe to this page!&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78470</id>
		<title>Camp Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78470"/>
		<updated>2019-01-27T17:08:41Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Compound materials costs are calculated from distance away from initial door of compound.'''&lt;br /&gt;
[[File:Compound Layout 1 Brick Racks and Water.jpg|600px]]&lt;br /&gt;
[[File:Brick Rack Layout.jpg|400px|right]]&lt;br /&gt;
* THE IDEA IS TO BE ABLE TO STAND AND BE OVERLOADED (CANNOT MOVE) BUT STILL REACH ALL NEEDED MACHINES FOR RESOURCES AND ACTIONS)&lt;br /&gt;
* Build on a shore.&lt;br /&gt;
* Brick racks (5x5 per rack). (cannot be seen in above pic in lower right of compound next to camel pen, see smaller pic)&lt;br /&gt;
** Place a sign with Make 300 Bricks on label. In information box put &lt;br /&gt;
  300 bricks on 5 x 5 layout&lt;br /&gt;
  150 Mud&lt;br /&gt;
  100 Straw&lt;br /&gt;
  50 Sand&lt;br /&gt;
  300 Firebricks = 250 silt + 50 sand&lt;br /&gt;
&lt;br /&gt;
** Stand in center of future 5 x 5 layout of brick racks on one corner of compound '''WHERE YOU SEE BOTH SAND AND MUD ICONS'''.  Total area is 25 x 25.  You can overload with sand/mud/straw and reach all racks. &lt;br /&gt;
** Greenhouses are placed by camel pen for straw retrieval while standing in center of brick racks overloaded.&lt;br /&gt;
** [[Flax Hammock]]s against camel pens between row of greenhouses and end of compound to stand in one spot and Harvest Grass/Take Grass to dry in hammocks then place in camel pen.&lt;br /&gt;
* Papyrus tanks, Tubs, Kettles (4 x 5 layout), Acid Baths near enough to water to stand where you can see Water Icon (have a jug in Inventory) and reach those machines without moving.&lt;br /&gt;
* Warehouse by camel pen, compound edge, flax hammocks, papyrus tanks, brick racks, paper presses to reach all machines without moving to harvest papyrus, store it, dry it and use it to make paper while overloaded.  Also used to store flower bulbs, Nut's Essence, Solvents for working on genetics in Greenhouses.&lt;br /&gt;
* Group of warehouses in centerish of each compound near kettles to reach materials for fertilizer making, etc.&lt;br /&gt;
** Several thousand Jugs, Rotten Fish wood nearby for making fertilizer.&lt;br /&gt;
** Thousands of herbs, fish, meat, etc for ingredients for making meals in Kitchens.  Dedicated Mushroom warehouse or two also.&lt;br /&gt;
* Kettles, kilns and charcoal ovens together near Bonfire Platform because they all use wood.&lt;br /&gt;
* Bonfire platform built to stand and reach for kettles, kilns and ovens.  In picture it should have been between group of warehouses and compound edge.&lt;br /&gt;
* Kitchens in each compound to stand overloaded and fish and work on various machines simultaneously.  Food boosts stats for reducing stat timers (you can click faster).&lt;br /&gt;
* Build 5 x 5 grid of True Kilns (later replaced with non-crumbling ?? Kilns). Make nearby Sign that says 6 wood and 12 Wet Jugs in each oven, etc.&lt;br /&gt;
* Build Glazier Benches (to make glass) where you can load in sand for initial build.  Will usually need at least 3 for each type of glass and can usually run 2-3 of each at once.&lt;br /&gt;
&lt;br /&gt;
[[File:Compound Layout 2 Forges Distaffs.jpg|500px]]&lt;br /&gt;
* Faction banner for stat boost in between compounds.&lt;br /&gt;
* Build a 5 x 3 or 4 grid of carpentry benches.  Stand in center, minimize chats, hold down P key and move cursor around grid to quickly make boards.&lt;br /&gt;
* Build a 5 x 4 or 5 grid of Pottery Wheels.  Stand in center, minimize chats, hold down J key and move cursor around grid every 1 minute.&lt;br /&gt;
* Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. &lt;br /&gt;
* Warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
* Grid 3 x 3 Rock Saws.&lt;br /&gt;
* Build Forges and Casting Boxes and one Master's Forge and one Master's Casting Box (or save room for one, its expensive).&lt;br /&gt;
* Build grid of Distiffs together with a Hand Loom and Hackling Rack near those.  Save room for improved machines later.&lt;br /&gt;
* While waiting on Forge and Casting Box timers to make items you can plane Wood, make jugs on Pottery Wheels, cut stone on Rock Saws, work on flax stuff in between.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides/Dear_Ariella_New_Player_Guide&amp;diff=78468</id>
		<title>Guides/Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides/Dear_Ariella_New_Player_Guide&amp;diff=78468"/>
		<updated>2019-01-27T16:58:07Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Helpful web sites for playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{DEFAULTSORT:Guides/Dear_Ariella_New_Player_Guide}}{{DISPLAYTITLE:Dear Ariella New Player Guide}}&lt;br /&gt;
&lt;br /&gt;
==Dear Ariella, What do we do?==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for Test of the Obelisk.  When you build an obelisk to complete the list of principles you only need to build a size 8 obelisk (the size 8 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 8 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* Ask potential neighbors if they think you are building too close to them when you find your potential Home Sweet Home.&lt;br /&gt;
&lt;br /&gt;
===I need help! And I need it now!===&lt;br /&gt;
&lt;br /&gt;
Are you in distress and need a helping hand or found a possible bug in code? Click yourself -&amp;gt; Special -&amp;gt; Call a (see the 3 choices below).&lt;br /&gt;
&lt;br /&gt;
* Game Masters (GMs) - General distress call.  Your call disappears if you log out.&lt;br /&gt;
* Developers (Devs) - For a potential bug or serious issue.  Your call stays in line after you log out.&lt;br /&gt;
* World Builders (WB) - Terrain problems.  Your call stays in line after you log out&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Tips to make you look savvy===&lt;br /&gt;
&lt;br /&gt;
* Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
* [time:hhmm] To show the time in everyone else's time zone&lt;br /&gt;
* /cmd or click Self -&amp;gt; Utility -&amp;gt; Information -&amp;gt; Show the Command List &lt;br /&gt;
* /afk to show yourself as... AFK &lt;br /&gt;
* /chat &amp;lt;whomever&amp;gt; &lt;br /&gt;
* /clockloc to turn on your Current Year and Month/clock/present location or Self -&amp;gt; Options -&amp;gt; Little window -&amp;gt; Clock/changes to Clockloc so click again. &lt;br /&gt;
* /ignore &amp;lt;whomever&amp;gt; or /silentignore &amp;lt;whomever&amp;gt; or /squelch &amp;lt;whomever&amp;gt;  &lt;br /&gt;
* /info &amp;lt;whomever&amp;gt; to see that avatar's information box. &lt;br /&gt;
* /tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice!&lt;br /&gt;
&lt;br /&gt;
 CHAT CHANNELS&lt;br /&gt;
  /join E-Lounge (an Egypt-wide chat)&lt;br /&gt;
  /join ETrade   (for making trades)&lt;br /&gt;
  /join ENN      (important news about the game)&lt;br /&gt;
  /join Story    (The Stranger's chat)&lt;br /&gt;
  /join Events   (Current Events that are running)&lt;br /&gt;
&lt;br /&gt;
https://atitd.sharpnetwork.net/mushrooms/  Current spots where shrooms spawned. &amp;lt;br&amp;gt;&lt;br /&gt;
https://atitd.sharpnetwork.net/herbalist/ Foraging help. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Darkest Night Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Prospecting and Mining Camp Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &lt;br /&gt;
* To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
* Camera views F5 - F8.  F7 is most commonly used.  F8 has two settings, hit once (not used often) and then twice.  This second view is great for prospecting and for camp decoration.  Click self -&amp;gt; Utility -&amp;gt; Camera. &lt;br /&gt;
* Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have. &lt;br /&gt;
*To change your appearance...click Self -&amp;gt; Appearance. &lt;br /&gt;
* Guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading. [[:Category:Guilds|Guilds]] &amp;lt;-- Click &lt;br /&gt;
* How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole. &lt;br /&gt;
* Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time. &lt;br /&gt;
* When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off. &lt;br /&gt;
* Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire). &lt;br /&gt;
* Consider paying for a year at once and getting free camp decoration (do a World Builder ticket), a sheep(male or female at School of Worship) papyrus seeds and fireworks(at School of Art), a medium stone (at School of Architecture), and 4 cornerstones(put immediately in your inventory). &lt;br /&gt;
* A good browser function is Ctrl+F to bring up a Search tool to use when you have a Foraging page up. &lt;br /&gt;
* Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in game jail. &lt;br /&gt;
* SO YOU DON'T TAKE IT ALL!  Click Camel Pens, Greenhouses, Silos, Forges, etc. click then Utility -&amp;gt; Turn on Verify Take All.&lt;br /&gt;
&lt;br /&gt;
=== Critter Care ===&lt;br /&gt;
&lt;br /&gt;
'''Camels''' stud...1 male 4 female (Max camels in pen is 10).  Lure a camel into the pen by loading straw. Make sure the door is open (click the pen, should say 'Close the door'). 'Check the pen for wild camels' and if it says 'They even nibbled at your straw' so you're getting closer to the amount needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sheep''' in pairs...3 male 3 female is best. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rabbits''' breed...like rabbits.  They do not stud.  Keep 2-3 of each sex in a hutch with about 300-500 carrots.  ALWAYS remove your rabbits from your hutch at night or they may multiply too much, eat all the carrots and escape!  &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Beetles''' are good at 2 males and 4 or more females. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get '''Hens''' from Examining Pale Pampas Grass and '''Roosters''' (but rarer) from Dark Pampas Grass. Building 4 Chicken Coops is a good idea.  Put Hens in one (roosters eat too much and are not needed to make eggs) and then move eggs to hatch in the other 3 coops.  Eggs are hatched and Hens lay at 6 o'clock so check then and remove the live cheekins from the 3 egg coops so they don't munch all the food.&lt;br /&gt;
&lt;br /&gt;
'''Bovine''' stud...1 male to ? females. Click [[Ranch]] to learn more.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
Egypt is divided into regions (each tale the number changes).  There are 3 faction areas: Kush (south), Hyksos (central), and Meshwesh (north).  Each faction has a capitol city with a chariot stop and all 7 types of Schools.  Universities are scattered around the map with one set of the 7 in each faction area.&lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc. coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building decently near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
&lt;br /&gt;
Consider that papyrus planting (pappy) must be done along the Nile.  &lt;br /&gt;
&lt;br /&gt;
Good components for your home sweet home...  LOOK FOR FLAT HOMESTEAD AREAS.  Building your compounds on shorelines is important. Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.  You will need lots of flat area to build many Ranches and veggie fields.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
&lt;br /&gt;
=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas and machine setups in compounds are at [[Camp_Setup_Guide]].&lt;br /&gt;
&lt;br /&gt;
WARNING:  PLEASE THINK OUT WHERE YOU ARE BUILDING YOUR COMPOUND BEFORE FINALIZING IT.  ASKING A GM TO MOVE IT CAN CAUSE PROBLEMS.  A COMPOUND, ONCE BUILT CANNOT BE ROTATED FROM IT'S ORIGINAL ORIENTATION.&lt;br /&gt;
&lt;br /&gt;
Guide to building a [[Shops| Bazaar]] (bought in the Store for 500 Perk Points) so you can set up easy trades!&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory). &lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, many kitchens near the outer walls and chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
https://www.desert-nomad.com/Game/Subscribe&lt;br /&gt;
&lt;br /&gt;
*Monthly payment receive one cornerstone right away, a 2nd one after 6 months, a 3rd one after 12 months and your last one after 18 months.&lt;br /&gt;
*Prepay for 6 months and receive 2 cornerstones immediately, and then same as above.&lt;br /&gt;
*Prepay for 12 months and receive 3 cornerstones immediately and your last one after 18 months.&lt;br /&gt;
*Prepay full tale and receive all 4 cornerstones imeediately plus you are entitled to Camp Decoration. Place a World Builder call under Self -&amp;gt; Utility... -&amp;gt; Call a Game Master... -&amp;gt; World Builder Call. To see what you can choose:&lt;br /&gt;
https://atitd.wiki/tale8/Pre-pay_Camp_Decoration &amp;lt;br&amp;gt;&lt;br /&gt;
https://atitd.wiki/tale8/Requires::Trees &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.atitd.org/wiki/tale7/Plants&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click your compound -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
&lt;br /&gt;
See where your cornerstones are installed by clicking Self -&amp;gt; Special -&amp;gt; Show my Cornerstones.&lt;br /&gt;
&lt;br /&gt;
Occasionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn to do new things.  But when Technologies are first opened for donations, they are expensive, so it is each Egyptian's duty to pay in materials (mats) that are required.  Once a Technology is unlocked then that tech is free to all citizens of that faction of Egypt.  Taking over regions for your faction involves donating to tribute posts. Find regions that have Universities and that will lower the cost of the donations for Technologies.  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for your faction someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Initiations (or starter tests) for the seven Disciplines the same as Universities do. You will find a set of the seven different types of Schools at each faction capitol.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
&lt;br /&gt;
Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
&lt;br /&gt;
Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Setting Offline Chores ===&lt;br /&gt;
&lt;br /&gt;
Click Self -&amp;gt; Options -&amp;gt; Offline Chores -&amp;gt; Offline Options.  &lt;br /&gt;
&lt;br /&gt;
After completing the required amount of manual production you can choose to magically produce mats while offline.  BEWARE—TO GAIN THE MAXIMUM AMOUNT OF TRAVEL TIME, DO NOT CHECK ANY OTHER OFFLINE CHORE.  Each offline chore reduces the amount of travel time gained while offline.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing and veggies ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Circle_of_Wood_Planes.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
&lt;br /&gt;
Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...&amp;lt;&amp;lt; DOES NOT WORK TO KEEP YOU FROM RUNNING IN TALE 7---DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.&amp;gt;&amp;gt;  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
&lt;br /&gt;
Veggies...click Self/Options/One Click and Related/Choose &amp;quot;Plant all crops where you stand&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Who's yer Papy? ===&lt;br /&gt;
&lt;br /&gt;
Or more accurately what is papyrus (papy) and how do we get more of it?  The School of Worship gives out 10 free fertile papyrus seeds to prepaid subscriptions of at least 6 months.  For optimum growing, take 30 seeds and ask in regional chat what the coords for the starting and stopping points are for papy planting along the Nile.  Someone has usually put signs to mark those points. There are dead growing zones along the Nile that will not grow papy and experienced players know this. Announcing your papy growing in region chat will warn other players not to pick your papy.&lt;br /&gt;
&lt;br /&gt;
Stand right next to the Nile(or you cannot find the Papyrus Seeds option).   Click Self--&amp;gt;Right click the Plant menu to pin.  Click a shoreline spot ahead of you and run north.  Click Papyrus Seeds every coord or two to drop a seed in the Nile.  Continue planting seeds until you run out of seeds. Twiddle your thumbs for a few minutes.&lt;br /&gt;
&lt;br /&gt;
While you are twiddling, run back to about 100 coords north of your beginning seeding spot...and wait...and wait, twiddle some more.  Is it really going to show up? And voila!  You see your thin-stemmed yellow papy plant along the edge of the Nile about 10 minutes after planting your first seed.  Run north, click and pick, try to click and miss the papy and run back to click again.  Continue until about 100 coords north of your last planted seed.  &lt;br /&gt;
&lt;br /&gt;
And guess what? Run across the Nile to the other side, run south and click and pick and miss some more! It grows on both sides of the Nile.&lt;br /&gt;
&lt;br /&gt;
Still more!  Papy magically shows up in the nearby lakes and ponds to the east too, commonly called papy traps.  It's up to you whether to take the time to pick that extra papy.&lt;br /&gt;
&lt;br /&gt;
Time to dry it!  But again, look to the experienced players in regional chat and say, &amp;quot;I am but a new citizen and know not where the papy mountain is!&amp;quot;  The locals will be happy to give coords.  Fertile papyrus must be dried at high altitude to maximize the seeds.  Public drying racks and flax hammocks are already there because our Egyptian citizens are so thoughtful!&lt;br /&gt;
&lt;br /&gt;
=== Wassup with this Acro thing? === &lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive four Moves to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
&lt;br /&gt;
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
&lt;br /&gt;
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
&lt;br /&gt;
The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
&lt;br /&gt;
In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
&lt;br /&gt;
'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
&lt;br /&gt;
It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
&lt;br /&gt;
Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
&lt;br /&gt;
You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
&lt;br /&gt;
A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other.  This applies for the second facet too.&lt;br /&gt;
&lt;br /&gt;
Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master.  Then revisit those Masters once in awhile.  This is the quickest way to gain facets.&lt;br /&gt;
&lt;br /&gt;
=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
&lt;br /&gt;
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
&lt;br /&gt;
=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
&lt;br /&gt;
https://atitd.wiki/tale8/Main_Page  &lt;br /&gt;
&lt;br /&gt;
Login.  Type in your avatar name and hit Enter then type in your password.  &lt;br /&gt;
&lt;br /&gt;
Find Users at the left. Copy the formatted line in the directions. Read the directions.  Do the directions.&lt;br /&gt;
&lt;br /&gt;
Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
&lt;br /&gt;
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
&lt;br /&gt;
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
* Add little signs with conversion rates in the Creator's Notes option by machines.&lt;br /&gt;
&lt;br /&gt;
[[File:Conversion_Rates_signs.jpg|400px|right|caption]]&lt;br /&gt;
[[File:Conversion_Rates_signs_2.jpg|right|caption]]&lt;br /&gt;
&lt;br /&gt;
5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bricks -&amp;gt; 150 Mud + 100 Straw + 50 Sand = 300 bricks from a 5x5 grid of Permanent Brick Racks&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small gears) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Blast furnaces. either load 9 cc (instead of 10) or open them at 9:55. Cooking the full 10 minutes with 10 cc will yield only half the metal.&lt;br /&gt;
&lt;br /&gt;
===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left.  There are 7 disciplines to choose from with multiple Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
Go to [[Guides]] for a list of many tutorials. The heading is also on the left for Guides.&lt;br /&gt;
&lt;br /&gt;
[[Cooking Tutorial with Ariella and Pascalito]]&lt;br /&gt;
&lt;br /&gt;
http://atitd.sharpnetwork.net/herbs/   Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://julianatdeltona.com/pearls/Solver.htm   Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
&lt;br /&gt;
For learning how make gem cuts:&lt;br /&gt;
http://www.atitd.org/wiki/tale3/Guilds/Sunset_Enterprises/Venery_-_Bijou_School&lt;br /&gt;
&lt;br /&gt;
[[Fishing Trials|Fishing Times and Lures]]&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles. Get temporary perception from food or eating a grilled carrots to gain +2 Perception for 10 minutes.  Get permanent perception from drinking 7 Beer, eating 7 Masterpieces or 49 hookah smoking points.&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintenance - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
****Local Leadership Level 1 - 300 Bricks, 150 Boards&lt;br /&gt;
****Local Leadership Level 2 - 100 Jugs of Water, 10 Leather&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
****Swimming (when Oyster Catcher test comes out) - 10 Linen&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Bat Mites, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SLead&lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
**** Botanical ID 1 - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Mechanics - 300 Malt (Burnt), Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - ??&lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification 2 - 15 Earth Light, 15 Fish Hook, 15 Hairy Tooth, 15 Nefertari's Crown, 15 Ra's Awakening, 15 Slave's Bread&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - ??&lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - ??&lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides/Dear_Ariella_New_Player_Guide&amp;diff=78466</id>
		<title>Guides/Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides/Dear_Ariella_New_Player_Guide&amp;diff=78466"/>
		<updated>2019-01-27T16:53:27Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Where shall I live? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{DEFAULTSORT:Guides/Dear_Ariella_New_Player_Guide}}{{DISPLAYTITLE:Dear Ariella New Player Guide}}&lt;br /&gt;
&lt;br /&gt;
==Dear Ariella, What do we do?==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for Test of the Obelisk.  When you build an obelisk to complete the list of principles you only need to build a size 8 obelisk (the size 8 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 8 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* Ask potential neighbors if they think you are building too close to them when you find your potential Home Sweet Home.&lt;br /&gt;
&lt;br /&gt;
===I need help! And I need it now!===&lt;br /&gt;
&lt;br /&gt;
Are you in distress and need a helping hand or found a possible bug in code? Click yourself -&amp;gt; Special -&amp;gt; Call a (see the 3 choices below).&lt;br /&gt;
&lt;br /&gt;
* Game Masters (GMs) - General distress call.  Your call disappears if you log out.&lt;br /&gt;
* Developers (Devs) - For a potential bug or serious issue.  Your call stays in line after you log out.&lt;br /&gt;
* World Builders (WB) - Terrain problems.  Your call stays in line after you log out&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Tips to make you look savvy===&lt;br /&gt;
&lt;br /&gt;
* Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
* [time:hhmm] To show the time in everyone else's time zone&lt;br /&gt;
* /cmd or click Self -&amp;gt; Utility -&amp;gt; Information -&amp;gt; Show the Command List &lt;br /&gt;
* /afk to show yourself as... AFK &lt;br /&gt;
* /chat &amp;lt;whomever&amp;gt; &lt;br /&gt;
* /clockloc to turn on your Current Year and Month/clock/present location or Self -&amp;gt; Options -&amp;gt; Little window -&amp;gt; Clock/changes to Clockloc so click again. &lt;br /&gt;
* /ignore &amp;lt;whomever&amp;gt; or /silentignore &amp;lt;whomever&amp;gt; or /squelch &amp;lt;whomever&amp;gt;  &lt;br /&gt;
* /info &amp;lt;whomever&amp;gt; to see that avatar's information box. &lt;br /&gt;
* /tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice!&lt;br /&gt;
&lt;br /&gt;
 CHAT CHANNELS&lt;br /&gt;
  /join E-Lounge (an Egypt-wide chat)&lt;br /&gt;
  /join ETrade   (for making trades)&lt;br /&gt;
  /join ENN      (important news about the game)&lt;br /&gt;
  /join Story    (The Stranger's chat)&lt;br /&gt;
  /join Events   (Current Events that are running)&lt;br /&gt;
&lt;br /&gt;
https://atitd.sharpnetwork.net/mushrooms/  Current spots where shrooms spawned. &amp;lt;br&amp;gt;&lt;br /&gt;
https://atitd.sharpnetwork.net/herbalist/ Foraging help. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Darkest Night Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Prospecting and Mining Camp Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &lt;br /&gt;
* To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
* Camera views F5 - F8.  F7 is most commonly used.  F8 has two settings, hit once (not used often) and then twice.  This second view is great for prospecting and for camp decoration.  Click self -&amp;gt; Utility -&amp;gt; Camera. &lt;br /&gt;
* Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have. &lt;br /&gt;
*To change your appearance...click Self -&amp;gt; Appearance. &lt;br /&gt;
* Guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading. [[:Category:Guilds|Guilds]] &amp;lt;-- Click &lt;br /&gt;
* How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole. &lt;br /&gt;
* Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time. &lt;br /&gt;
* When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off. &lt;br /&gt;
* Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire). &lt;br /&gt;
* Consider paying for a year at once and getting free camp decoration (do a World Builder ticket), a sheep(male or female at School of Worship) papyrus seeds and fireworks(at School of Art), a medium stone (at School of Architecture), and 4 cornerstones(put immediately in your inventory). &lt;br /&gt;
* A good browser function is Ctrl+F to bring up a Search tool to use when you have a Foraging page up. &lt;br /&gt;
* Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in game jail. &lt;br /&gt;
* SO YOU DON'T TAKE IT ALL!  Click Camel Pens, Greenhouses, Silos, Forges, etc. click then Utility -&amp;gt; Turn on Verify Take All.&lt;br /&gt;
&lt;br /&gt;
=== Critter Care ===&lt;br /&gt;
&lt;br /&gt;
'''Camels''' stud...1 male 4 female (Max camels in pen is 10).  Lure a camel into the pen by loading straw. Make sure the door is open (click the pen, should say 'Close the door'). 'Check the pen for wild camels' and if it says 'They even nibbled at your straw' so you're getting closer to the amount needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sheep''' in pairs...3 male 3 female is best. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rabbits''' breed...like rabbits.  They do not stud.  Keep 2-3 of each sex in a hutch with about 300-500 carrots.  ALWAYS remove your rabbits from your hutch at night or they may multiply too much, eat all the carrots and escape!  &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Beetles''' are good at 2 males and 4 or more females. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get '''Hens''' from Examining Pale Pampas Grass and '''Roosters''' (but rarer) from Dark Pampas Grass. Building 4 Chicken Coops is a good idea.  Put Hens in one (roosters eat too much and are not needed to make eggs) and then move eggs to hatch in the other 3 coops.  Eggs are hatched and Hens lay at 6 o'clock so check then and remove the live cheekins from the 3 egg coops so they don't munch all the food.&lt;br /&gt;
&lt;br /&gt;
'''Bovine''' stud...1 male to ? females. Click [[Ranch]] to learn more.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
Egypt is divided into regions (each tale the number changes).  There are 3 faction areas: Kush (south), Hyksos (central), and Meshwesh (north).  Each faction has a capitol city with a chariot stop and all 7 types of Schools.  Universities are scattered around the map with one set of the 7 in each faction area.&lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc. coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building decently near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
&lt;br /&gt;
Consider that papyrus planting (pappy) must be done along the Nile.  &lt;br /&gt;
&lt;br /&gt;
Good components for your home sweet home...  LOOK FOR FLAT HOMESTEAD AREAS.  Building your compounds on shorelines is important. Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.  You will need lots of flat area to build many Ranches and veggie fields.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
&lt;br /&gt;
=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas and machine setups in compounds are at [[Camp_Setup_Guide]].&lt;br /&gt;
&lt;br /&gt;
WARNING:  PLEASE THINK OUT WHERE YOU ARE BUILDING YOUR COMPOUND BEFORE FINALIZING IT.  ASKING A GM TO MOVE IT CAN CAUSE PROBLEMS.  A COMPOUND, ONCE BUILT CANNOT BE ROTATED FROM IT'S ORIGINAL ORIENTATION.&lt;br /&gt;
&lt;br /&gt;
Guide to building a [[Shops| Bazaar]] (bought in the Store for 500 Perk Points) so you can set up easy trades!&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory). &lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, many kitchens near the outer walls and chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
https://www.desert-nomad.com/Game/Subscribe&lt;br /&gt;
&lt;br /&gt;
*Monthly payment receive one cornerstone right away, a 2nd one after 6 months, a 3rd one after 12 months and your last one after 18 months.&lt;br /&gt;
*Prepay for 6 months and receive 2 cornerstones immediately, and then same as above.&lt;br /&gt;
*Prepay for 12 months and receive 3 cornerstones immediately and your last one after 18 months.&lt;br /&gt;
*Prepay full tale and receive all 4 cornerstones imeediately plus you are entitled to Camp Decoration. Place a World Builder call under Self -&amp;gt; Utility... -&amp;gt; Call a Game Master... -&amp;gt; World Builder Call. To see what you can choose:&lt;br /&gt;
https://atitd.wiki/tale8/Pre-pay_Camp_Decoration &amp;lt;br&amp;gt;&lt;br /&gt;
https://atitd.wiki/tale8/Requires::Trees &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.atitd.org/wiki/tale7/Plants&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click your compound -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
&lt;br /&gt;
See where your cornerstones are installed by clicking Self -&amp;gt; Special -&amp;gt; Show my Cornerstones.&lt;br /&gt;
&lt;br /&gt;
Occasionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn to do new things.  But when Technologies are first opened for donations, they are expensive, so it is each Egyptian's duty to pay in materials (mats) that are required.  Once a Technology is unlocked then that tech is free to all citizens of that faction of Egypt.  Taking over regions for your faction involves donating to tribute posts. Find regions that have Universities and that will lower the cost of the donations for Technologies.  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for your faction someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Initiations (or starter tests) for the seven Disciplines the same as Universities do. You will find a set of the seven different types of Schools at each faction capitol.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
&lt;br /&gt;
Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
&lt;br /&gt;
Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Setting Offline Chores ===&lt;br /&gt;
&lt;br /&gt;
Click Self -&amp;gt; Options -&amp;gt; Offline Chores -&amp;gt; Offline Options.  &lt;br /&gt;
&lt;br /&gt;
After completing the required amount of manual production you can choose to magically produce mats while offline.  BEWARE—TO GAIN THE MAXIMUM AMOUNT OF TRAVEL TIME, DO NOT CHECK ANY OTHER OFFLINE CHORE.  Each offline chore reduces the amount of travel time gained while offline.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing and veggies ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Circle_of_Wood_Planes.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
&lt;br /&gt;
Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...&amp;lt;&amp;lt; DOES NOT WORK TO KEEP YOU FROM RUNNING IN TALE 7---DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.&amp;gt;&amp;gt;  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
&lt;br /&gt;
Veggies...click Self/Options/One Click and Related/Choose &amp;quot;Plant all crops where you stand&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Who's yer Papy? ===&lt;br /&gt;
&lt;br /&gt;
Or more accurately what is papyrus (papy) and how do we get more of it?  The School of Worship gives out 10 free fertile papyrus seeds to prepaid subscriptions of at least 6 months.  For optimum growing, take 30 seeds and ask in regional chat what the coords for the starting and stopping points are for papy planting along the Nile.  Someone has usually put signs to mark those points. There are dead growing zones along the Nile that will not grow papy and experienced players know this. Announcing your papy growing in region chat will warn other players not to pick your papy.&lt;br /&gt;
&lt;br /&gt;
Stand right next to the Nile(or you cannot find the Papyrus Seeds option).   Click Self--&amp;gt;Right click the Plant menu to pin.  Click a shoreline spot ahead of you and run north.  Click Papyrus Seeds every coord or two to drop a seed in the Nile.  Continue planting seeds until you run out of seeds. Twiddle your thumbs for a few minutes.&lt;br /&gt;
&lt;br /&gt;
While you are twiddling, run back to about 100 coords north of your beginning seeding spot...and wait...and wait, twiddle some more.  Is it really going to show up? And voila!  You see your thin-stemmed yellow papy plant along the edge of the Nile about 10 minutes after planting your first seed.  Run north, click and pick, try to click and miss the papy and run back to click again.  Continue until about 100 coords north of your last planted seed.  &lt;br /&gt;
&lt;br /&gt;
And guess what? Run across the Nile to the other side, run south and click and pick and miss some more! It grows on both sides of the Nile.&lt;br /&gt;
&lt;br /&gt;
Still more!  Papy magically shows up in the nearby lakes and ponds to the east too, commonly called papy traps.  It's up to you whether to take the time to pick that extra papy.&lt;br /&gt;
&lt;br /&gt;
Time to dry it!  But again, look to the experienced players in regional chat and say, &amp;quot;I am but a new citizen and know not where the papy mountain is!&amp;quot;  The locals will be happy to give coords.  Fertile papyrus must be dried at high altitude to maximize the seeds.  Public drying racks and flax hammocks are already there because our Egyptian citizens are so thoughtful!&lt;br /&gt;
&lt;br /&gt;
=== Wassup with this Acro thing? === &lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive four Moves to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
&lt;br /&gt;
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
&lt;br /&gt;
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
&lt;br /&gt;
The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
&lt;br /&gt;
In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
&lt;br /&gt;
'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
&lt;br /&gt;
It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
&lt;br /&gt;
Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
&lt;br /&gt;
You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
&lt;br /&gt;
A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other.  This applies for the second facet too.&lt;br /&gt;
&lt;br /&gt;
Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master.  Then revisit those Masters once in awhile.  This is the quickest way to gain facets.&lt;br /&gt;
&lt;br /&gt;
=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
&lt;br /&gt;
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
&lt;br /&gt;
=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
&lt;br /&gt;
https://atitd.wiki/tale8/Main_Page  &lt;br /&gt;
&lt;br /&gt;
Login.  Type in your avatar name and hit Enter then type in your password.  &lt;br /&gt;
&lt;br /&gt;
Find Users at the left. Copy the formatted line in the directions. Read the directions.  Do the directions.&lt;br /&gt;
&lt;br /&gt;
Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
&lt;br /&gt;
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
&lt;br /&gt;
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
* Add little signs with conversion rates in the Creator's Notes option by machines.&lt;br /&gt;
&lt;br /&gt;
[[File:Conversion_Rates_signs.jpg|400px|right|caption]]&lt;br /&gt;
[[File:Conversion_Rates_signs_2.jpg|right|caption]]&lt;br /&gt;
&lt;br /&gt;
5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bricks -&amp;gt; 150 Mud + 100 Straw + 50 Sand = 300 bricks from a 5x5 grid of Permanent Brick Racks&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small gears) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Blast furnaces. either load 9 cc (instead of 10) or open them at 9:55. Cooking the full 10 minutes with 10 cc will yield only half the metal.&lt;br /&gt;
&lt;br /&gt;
===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left.  There are 7 disciplines to choose from with multiple Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
[[Cooking Tutorial with Ariella and Pascalito]]&lt;br /&gt;
&lt;br /&gt;
http://atitd.sharpnetwork.net/herbs/   Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://julianatdeltona.com/pearls/Solver.htm   Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
&lt;br /&gt;
For learning how make gem cuts:&lt;br /&gt;
http://www.atitd.org/wiki/tale3/Guilds/Sunset_Enterprises/Venery_-_Bijou_School&lt;br /&gt;
&lt;br /&gt;
[[Fishing Trials|Fishing Times and Lures]]&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles. Get temporary perception from food or eating a grilled carrots to gain +2 Perception for 10 minutes.  Get permanent perception from drinking 7 Beer, eating 7 Masterpieces or 49 hookah smoking points.&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintenance - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
****Local Leadership Level 1 - 300 Bricks, 150 Boards&lt;br /&gt;
****Local Leadership Level 2 - 100 Jugs of Water, 10 Leather&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
****Swimming (when Oyster Catcher test comes out) - 10 Linen&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Bat Mites, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SLead&lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
**** Botanical ID 1 - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Mechanics - 300 Malt (Burnt), Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - ??&lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification 2 - 15 Earth Light, 15 Fish Hook, 15 Hairy Tooth, 15 Nefertari's Crown, 15 Ra's Awakening, 15 Slave's Bread&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - ??&lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - ??&lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides/Dear_Ariella_New_Player_Guide&amp;diff=78465</id>
		<title>Guides/Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides/Dear_Ariella_New_Player_Guide&amp;diff=78465"/>
		<updated>2019-01-27T16:52:19Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* What's the best way to set up camp? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{DEFAULTSORT:Guides/Dear_Ariella_New_Player_Guide}}{{DISPLAYTITLE:Dear Ariella New Player Guide}}&lt;br /&gt;
&lt;br /&gt;
==Dear Ariella, What do we do?==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for Test of the Obelisk.  When you build an obelisk to complete the list of principles you only need to build a size 8 obelisk (the size 8 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 8 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* Ask potential neighbors if they think you are building too close to them when you find your potential Home Sweet Home.&lt;br /&gt;
&lt;br /&gt;
===I need help! And I need it now!===&lt;br /&gt;
&lt;br /&gt;
Are you in distress and need a helping hand or found a possible bug in code? Click yourself -&amp;gt; Special -&amp;gt; Call a (see the 3 choices below).&lt;br /&gt;
&lt;br /&gt;
* Game Masters (GMs) - General distress call.  Your call disappears if you log out.&lt;br /&gt;
* Developers (Devs) - For a potential bug or serious issue.  Your call stays in line after you log out.&lt;br /&gt;
* World Builders (WB) - Terrain problems.  Your call stays in line after you log out&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Tips to make you look savvy===&lt;br /&gt;
&lt;br /&gt;
* Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
* [time:hhmm] To show the time in everyone else's time zone&lt;br /&gt;
* /cmd or click Self -&amp;gt; Utility -&amp;gt; Information -&amp;gt; Show the Command List &lt;br /&gt;
* /afk to show yourself as... AFK &lt;br /&gt;
* /chat &amp;lt;whomever&amp;gt; &lt;br /&gt;
* /clockloc to turn on your Current Year and Month/clock/present location or Self -&amp;gt; Options -&amp;gt; Little window -&amp;gt; Clock/changes to Clockloc so click again. &lt;br /&gt;
* /ignore &amp;lt;whomever&amp;gt; or /silentignore &amp;lt;whomever&amp;gt; or /squelch &amp;lt;whomever&amp;gt;  &lt;br /&gt;
* /info &amp;lt;whomever&amp;gt; to see that avatar's information box. &lt;br /&gt;
* /tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice!&lt;br /&gt;
&lt;br /&gt;
 CHAT CHANNELS&lt;br /&gt;
  /join E-Lounge (an Egypt-wide chat)&lt;br /&gt;
  /join ETrade   (for making trades)&lt;br /&gt;
  /join ENN      (important news about the game)&lt;br /&gt;
  /join Story    (The Stranger's chat)&lt;br /&gt;
  /join Events   (Current Events that are running)&lt;br /&gt;
&lt;br /&gt;
https://atitd.sharpnetwork.net/mushrooms/  Current spots where shrooms spawned. &amp;lt;br&amp;gt;&lt;br /&gt;
https://atitd.sharpnetwork.net/herbalist/ Foraging help. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Darkest Night Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Prospecting and Mining Camp Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &lt;br /&gt;
* To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
* Camera views F5 - F8.  F7 is most commonly used.  F8 has two settings, hit once (not used often) and then twice.  This second view is great for prospecting and for camp decoration.  Click self -&amp;gt; Utility -&amp;gt; Camera. &lt;br /&gt;
* Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have. &lt;br /&gt;
*To change your appearance...click Self -&amp;gt; Appearance. &lt;br /&gt;
* Guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading. [[:Category:Guilds|Guilds]] &amp;lt;-- Click &lt;br /&gt;
* How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole. &lt;br /&gt;
* Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time. &lt;br /&gt;
* When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off. &lt;br /&gt;
* Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire). &lt;br /&gt;
* Consider paying for a year at once and getting free camp decoration (do a World Builder ticket), a sheep(male or female at School of Worship) papyrus seeds and fireworks(at School of Art), a medium stone (at School of Architecture), and 4 cornerstones(put immediately in your inventory). &lt;br /&gt;
* A good browser function is Ctrl+F to bring up a Search tool to use when you have a Foraging page up. &lt;br /&gt;
* Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in game jail. &lt;br /&gt;
* SO YOU DON'T TAKE IT ALL!  Click Camel Pens, Greenhouses, Silos, Forges, etc. click then Utility -&amp;gt; Turn on Verify Take All.&lt;br /&gt;
&lt;br /&gt;
=== Critter Care ===&lt;br /&gt;
&lt;br /&gt;
'''Camels''' stud...1 male 4 female (Max camels in pen is 10).  Lure a camel into the pen by loading straw. Make sure the door is open (click the pen, should say 'Close the door'). 'Check the pen for wild camels' and if it says 'They even nibbled at your straw' so you're getting closer to the amount needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sheep''' in pairs...3 male 3 female is best. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rabbits''' breed...like rabbits.  They do not stud.  Keep 2-3 of each sex in a hutch with about 300-500 carrots.  ALWAYS remove your rabbits from your hutch at night or they may multiply too much, eat all the carrots and escape!  &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Beetles''' are good at 2 males and 4 or more females. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get '''Hens''' from Examining Pale Pampas Grass and '''Roosters''' (but rarer) from Dark Pampas Grass. Building 4 Chicken Coops is a good idea.  Put Hens in one (roosters eat too much and are not needed to make eggs) and then move eggs to hatch in the other 3 coops.  Eggs are hatched and Hens lay at 6 o'clock so check then and remove the live cheekins from the 3 egg coops so they don't munch all the food.&lt;br /&gt;
&lt;br /&gt;
'''Bovine''' stud...1 male to ? females. Click [[Ranch]] to learn more.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
Egypt is divided into regions (each tale the number changes).  There are 3 faction areas: Kush (south), Hyksos (central), and Meshwesh (north).  Each faction has a capitol city with a chariot stop and all 7 types of Schools.  Universities are scattered around the map with one set of the 7 in each faction area.&lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc. coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building decently near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
&lt;br /&gt;
Consider that papyrus planting (pappy) must be done along the Nile.  &lt;br /&gt;
&lt;br /&gt;
Good components for your home sweet home...  LOOK FOR FLAT HOMESTEAD AREAS.  Building your compounds on shorelines is important. Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
&lt;br /&gt;
=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas and machine setups in compounds are at [[Camp_Setup_Guide]].&lt;br /&gt;
&lt;br /&gt;
WARNING:  PLEASE THINK OUT WHERE YOU ARE BUILDING YOUR COMPOUND BEFORE FINALIZING IT.  ASKING A GM TO MOVE IT CAN CAUSE PROBLEMS.  A COMPOUND, ONCE BUILT CANNOT BE ROTATED FROM IT'S ORIGINAL ORIENTATION.&lt;br /&gt;
&lt;br /&gt;
Guide to building a [[Shops| Bazaar]] (bought in the Store for 500 Perk Points) so you can set up easy trades!&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory). &lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, many kitchens near the outer walls and chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
https://www.desert-nomad.com/Game/Subscribe&lt;br /&gt;
&lt;br /&gt;
*Monthly payment receive one cornerstone right away, a 2nd one after 6 months, a 3rd one after 12 months and your last one after 18 months.&lt;br /&gt;
*Prepay for 6 months and receive 2 cornerstones immediately, and then same as above.&lt;br /&gt;
*Prepay for 12 months and receive 3 cornerstones immediately and your last one after 18 months.&lt;br /&gt;
*Prepay full tale and receive all 4 cornerstones imeediately plus you are entitled to Camp Decoration. Place a World Builder call under Self -&amp;gt; Utility... -&amp;gt; Call a Game Master... -&amp;gt; World Builder Call. To see what you can choose:&lt;br /&gt;
https://atitd.wiki/tale8/Pre-pay_Camp_Decoration &amp;lt;br&amp;gt;&lt;br /&gt;
https://atitd.wiki/tale8/Requires::Trees &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.atitd.org/wiki/tale7/Plants&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click your compound -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
&lt;br /&gt;
See where your cornerstones are installed by clicking Self -&amp;gt; Special -&amp;gt; Show my Cornerstones.&lt;br /&gt;
&lt;br /&gt;
Occasionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn to do new things.  But when Technologies are first opened for donations, they are expensive, so it is each Egyptian's duty to pay in materials (mats) that are required.  Once a Technology is unlocked then that tech is free to all citizens of that faction of Egypt.  Taking over regions for your faction involves donating to tribute posts. Find regions that have Universities and that will lower the cost of the donations for Technologies.  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for your faction someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Initiations (or starter tests) for the seven Disciplines the same as Universities do. You will find a set of the seven different types of Schools at each faction capitol.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
&lt;br /&gt;
Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
&lt;br /&gt;
Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Setting Offline Chores ===&lt;br /&gt;
&lt;br /&gt;
Click Self -&amp;gt; Options -&amp;gt; Offline Chores -&amp;gt; Offline Options.  &lt;br /&gt;
&lt;br /&gt;
After completing the required amount of manual production you can choose to magically produce mats while offline.  BEWARE—TO GAIN THE MAXIMUM AMOUNT OF TRAVEL TIME, DO NOT CHECK ANY OTHER OFFLINE CHORE.  Each offline chore reduces the amount of travel time gained while offline.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing and veggies ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Circle_of_Wood_Planes.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
&lt;br /&gt;
Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...&amp;lt;&amp;lt; DOES NOT WORK TO KEEP YOU FROM RUNNING IN TALE 7---DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.&amp;gt;&amp;gt;  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
&lt;br /&gt;
Veggies...click Self/Options/One Click and Related/Choose &amp;quot;Plant all crops where you stand&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Who's yer Papy? ===&lt;br /&gt;
&lt;br /&gt;
Or more accurately what is papyrus (papy) and how do we get more of it?  The School of Worship gives out 10 free fertile papyrus seeds to prepaid subscriptions of at least 6 months.  For optimum growing, take 30 seeds and ask in regional chat what the coords for the starting and stopping points are for papy planting along the Nile.  Someone has usually put signs to mark those points. There are dead growing zones along the Nile that will not grow papy and experienced players know this. Announcing your papy growing in region chat will warn other players not to pick your papy.&lt;br /&gt;
&lt;br /&gt;
Stand right next to the Nile(or you cannot find the Papyrus Seeds option).   Click Self--&amp;gt;Right click the Plant menu to pin.  Click a shoreline spot ahead of you and run north.  Click Papyrus Seeds every coord or two to drop a seed in the Nile.  Continue planting seeds until you run out of seeds. Twiddle your thumbs for a few minutes.&lt;br /&gt;
&lt;br /&gt;
While you are twiddling, run back to about 100 coords north of your beginning seeding spot...and wait...and wait, twiddle some more.  Is it really going to show up? And voila!  You see your thin-stemmed yellow papy plant along the edge of the Nile about 10 minutes after planting your first seed.  Run north, click and pick, try to click and miss the papy and run back to click again.  Continue until about 100 coords north of your last planted seed.  &lt;br /&gt;
&lt;br /&gt;
And guess what? Run across the Nile to the other side, run south and click and pick and miss some more! It grows on both sides of the Nile.&lt;br /&gt;
&lt;br /&gt;
Still more!  Papy magically shows up in the nearby lakes and ponds to the east too, commonly called papy traps.  It's up to you whether to take the time to pick that extra papy.&lt;br /&gt;
&lt;br /&gt;
Time to dry it!  But again, look to the experienced players in regional chat and say, &amp;quot;I am but a new citizen and know not where the papy mountain is!&amp;quot;  The locals will be happy to give coords.  Fertile papyrus must be dried at high altitude to maximize the seeds.  Public drying racks and flax hammocks are already there because our Egyptian citizens are so thoughtful!&lt;br /&gt;
&lt;br /&gt;
=== Wassup with this Acro thing? === &lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive four Moves to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
&lt;br /&gt;
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
&lt;br /&gt;
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
&lt;br /&gt;
The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
&lt;br /&gt;
In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
&lt;br /&gt;
'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
&lt;br /&gt;
It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
&lt;br /&gt;
Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
&lt;br /&gt;
You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
&lt;br /&gt;
A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other.  This applies for the second facet too.&lt;br /&gt;
&lt;br /&gt;
Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master.  Then revisit those Masters once in awhile.  This is the quickest way to gain facets.&lt;br /&gt;
&lt;br /&gt;
=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
&lt;br /&gt;
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
&lt;br /&gt;
=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
&lt;br /&gt;
https://atitd.wiki/tale8/Main_Page  &lt;br /&gt;
&lt;br /&gt;
Login.  Type in your avatar name and hit Enter then type in your password.  &lt;br /&gt;
&lt;br /&gt;
Find Users at the left. Copy the formatted line in the directions. Read the directions.  Do the directions.&lt;br /&gt;
&lt;br /&gt;
Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
&lt;br /&gt;
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
&lt;br /&gt;
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
* Add little signs with conversion rates in the Creator's Notes option by machines.&lt;br /&gt;
&lt;br /&gt;
[[File:Conversion_Rates_signs.jpg|400px|right|caption]]&lt;br /&gt;
[[File:Conversion_Rates_signs_2.jpg|right|caption]]&lt;br /&gt;
&lt;br /&gt;
5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bricks -&amp;gt; 150 Mud + 100 Straw + 50 Sand = 300 bricks from a 5x5 grid of Permanent Brick Racks&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small gears) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Blast furnaces. either load 9 cc (instead of 10) or open them at 9:55. Cooking the full 10 minutes with 10 cc will yield only half the metal.&lt;br /&gt;
&lt;br /&gt;
===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left.  There are 7 disciplines to choose from with multiple Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
[[Cooking Tutorial with Ariella and Pascalito]]&lt;br /&gt;
&lt;br /&gt;
http://atitd.sharpnetwork.net/herbs/   Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://julianatdeltona.com/pearls/Solver.htm   Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
&lt;br /&gt;
For learning how make gem cuts:&lt;br /&gt;
http://www.atitd.org/wiki/tale3/Guilds/Sunset_Enterprises/Venery_-_Bijou_School&lt;br /&gt;
&lt;br /&gt;
[[Fishing Trials|Fishing Times and Lures]]&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles. Get temporary perception from food or eating a grilled carrots to gain +2 Perception for 10 minutes.  Get permanent perception from drinking 7 Beer, eating 7 Masterpieces or 49 hookah smoking points.&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintenance - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
****Local Leadership Level 1 - 300 Bricks, 150 Boards&lt;br /&gt;
****Local Leadership Level 2 - 100 Jugs of Water, 10 Leather&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
****Swimming (when Oyster Catcher test comes out) - 10 Linen&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Bat Mites, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SLead&lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
**** Botanical ID 1 - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Mechanics - 300 Malt (Burnt), Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - ??&lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification 2 - 15 Earth Light, 15 Fish Hook, 15 Hairy Tooth, 15 Nefertari's Crown, 15 Ra's Awakening, 15 Slave's Bread&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - ??&lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - ??&lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides/Dear_Ariella_New_Player_Guide&amp;diff=78464</id>
		<title>Guides/Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides/Dear_Ariella_New_Player_Guide&amp;diff=78464"/>
		<updated>2019-01-27T16:51:30Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* Where shall I live? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{DEFAULTSORT:Guides/Dear_Ariella_New_Player_Guide}}{{DISPLAYTITLE:Dear Ariella New Player Guide}}&lt;br /&gt;
&lt;br /&gt;
==Dear Ariella, What do we do?==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for Test of the Obelisk.  When you build an obelisk to complete the list of principles you only need to build a size 8 obelisk (the size 8 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 8 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* Ask potential neighbors if they think you are building too close to them when you find your potential Home Sweet Home.&lt;br /&gt;
&lt;br /&gt;
===I need help! And I need it now!===&lt;br /&gt;
&lt;br /&gt;
Are you in distress and need a helping hand or found a possible bug in code? Click yourself -&amp;gt; Special -&amp;gt; Call a (see the 3 choices below).&lt;br /&gt;
&lt;br /&gt;
* Game Masters (GMs) - General distress call.  Your call disappears if you log out.&lt;br /&gt;
* Developers (Devs) - For a potential bug or serious issue.  Your call stays in line after you log out.&lt;br /&gt;
* World Builders (WB) - Terrain problems.  Your call stays in line after you log out&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Tips to make you look savvy===&lt;br /&gt;
&lt;br /&gt;
* Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
* [time:hhmm] To show the time in everyone else's time zone&lt;br /&gt;
* /cmd or click Self -&amp;gt; Utility -&amp;gt; Information -&amp;gt; Show the Command List &lt;br /&gt;
* /afk to show yourself as... AFK &lt;br /&gt;
* /chat &amp;lt;whomever&amp;gt; &lt;br /&gt;
* /clockloc to turn on your Current Year and Month/clock/present location or Self -&amp;gt; Options -&amp;gt; Little window -&amp;gt; Clock/changes to Clockloc so click again. &lt;br /&gt;
* /ignore &amp;lt;whomever&amp;gt; or /silentignore &amp;lt;whomever&amp;gt; or /squelch &amp;lt;whomever&amp;gt;  &lt;br /&gt;
* /info &amp;lt;whomever&amp;gt; to see that avatar's information box. &lt;br /&gt;
* /tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice!&lt;br /&gt;
&lt;br /&gt;
 CHAT CHANNELS&lt;br /&gt;
  /join E-Lounge (an Egypt-wide chat)&lt;br /&gt;
  /join ETrade   (for making trades)&lt;br /&gt;
  /join ENN      (important news about the game)&lt;br /&gt;
  /join Story    (The Stranger's chat)&lt;br /&gt;
  /join Events   (Current Events that are running)&lt;br /&gt;
&lt;br /&gt;
https://atitd.sharpnetwork.net/mushrooms/  Current spots where shrooms spawned. &amp;lt;br&amp;gt;&lt;br /&gt;
https://atitd.sharpnetwork.net/herbalist/ Foraging help. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Darkest Night Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Prospecting and Mining Camp Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &lt;br /&gt;
* To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
* Camera views F5 - F8.  F7 is most commonly used.  F8 has two settings, hit once (not used often) and then twice.  This second view is great for prospecting and for camp decoration.  Click self -&amp;gt; Utility -&amp;gt; Camera. &lt;br /&gt;
* Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have. &lt;br /&gt;
*To change your appearance...click Self -&amp;gt; Appearance. &lt;br /&gt;
* Guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading. [[:Category:Guilds|Guilds]] &amp;lt;-- Click &lt;br /&gt;
* How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole. &lt;br /&gt;
* Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time. &lt;br /&gt;
* When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off. &lt;br /&gt;
* Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire). &lt;br /&gt;
* Consider paying for a year at once and getting free camp decoration (do a World Builder ticket), a sheep(male or female at School of Worship) papyrus seeds and fireworks(at School of Art), a medium stone (at School of Architecture), and 4 cornerstones(put immediately in your inventory). &lt;br /&gt;
* A good browser function is Ctrl+F to bring up a Search tool to use when you have a Foraging page up. &lt;br /&gt;
* Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in game jail. &lt;br /&gt;
* SO YOU DON'T TAKE IT ALL!  Click Camel Pens, Greenhouses, Silos, Forges, etc. click then Utility -&amp;gt; Turn on Verify Take All.&lt;br /&gt;
&lt;br /&gt;
=== Critter Care ===&lt;br /&gt;
&lt;br /&gt;
'''Camels''' stud...1 male 4 female (Max camels in pen is 10).  Lure a camel into the pen by loading straw. Make sure the door is open (click the pen, should say 'Close the door'). 'Check the pen for wild camels' and if it says 'They even nibbled at your straw' so you're getting closer to the amount needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sheep''' in pairs...3 male 3 female is best. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rabbits''' breed...like rabbits.  They do not stud.  Keep 2-3 of each sex in a hutch with about 300-500 carrots.  ALWAYS remove your rabbits from your hutch at night or they may multiply too much, eat all the carrots and escape!  &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Beetles''' are good at 2 males and 4 or more females. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get '''Hens''' from Examining Pale Pampas Grass and '''Roosters''' (but rarer) from Dark Pampas Grass. Building 4 Chicken Coops is a good idea.  Put Hens in one (roosters eat too much and are not needed to make eggs) and then move eggs to hatch in the other 3 coops.  Eggs are hatched and Hens lay at 6 o'clock so check then and remove the live cheekins from the 3 egg coops so they don't munch all the food.&lt;br /&gt;
&lt;br /&gt;
'''Bovine''' stud...1 male to ? females. Click [[Ranch]] to learn more.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
Egypt is divided into regions (each tale the number changes).  There are 3 faction areas: Kush (south), Hyksos (central), and Meshwesh (north).  Each faction has a capitol city with a chariot stop and all 7 types of Schools.  Universities are scattered around the map with one set of the 7 in each faction area.&lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc. coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building decently near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
&lt;br /&gt;
Consider that papyrus planting (pappy) must be done along the Nile.  &lt;br /&gt;
&lt;br /&gt;
Good components for your home sweet home...  LOOK FOR FLAT HOMESTEAD AREAS.  Building your compounds on shorelines is important. Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
&lt;br /&gt;
=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas at [[Camp_Setup_Guide]].&lt;br /&gt;
&lt;br /&gt;
WARNING:  PLEASE THINK OUT WHERE YOU ARE BUILDING YOUR COMPOUND BEFORE FINALIZING IT.  ASKING A GM TO MOVE IT CAN CAUSE PROBLEMS.  A COMPOUND, ONCE BUILT CANNOT BE ROTATED FROM IT'S ORIGINAL ORIENTATION.&lt;br /&gt;
&lt;br /&gt;
Guide to building a [[Shops| Bazaar]] (bought in the Store for 500 Perk Points) so you can set up easy trades!&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory). &lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, many kitchens near the outer walls and chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
https://www.desert-nomad.com/Game/Subscribe&lt;br /&gt;
&lt;br /&gt;
*Monthly payment receive one cornerstone right away, a 2nd one after 6 months, a 3rd one after 12 months and your last one after 18 months.&lt;br /&gt;
*Prepay for 6 months and receive 2 cornerstones immediately, and then same as above.&lt;br /&gt;
*Prepay for 12 months and receive 3 cornerstones immediately and your last one after 18 months.&lt;br /&gt;
*Prepay full tale and receive all 4 cornerstones imeediately plus you are entitled to Camp Decoration. Place a World Builder call under Self -&amp;gt; Utility... -&amp;gt; Call a Game Master... -&amp;gt; World Builder Call. To see what you can choose:&lt;br /&gt;
https://atitd.wiki/tale8/Pre-pay_Camp_Decoration &amp;lt;br&amp;gt;&lt;br /&gt;
https://atitd.wiki/tale8/Requires::Trees &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.atitd.org/wiki/tale7/Plants&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click your compound -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
&lt;br /&gt;
See where your cornerstones are installed by clicking Self -&amp;gt; Special -&amp;gt; Show my Cornerstones.&lt;br /&gt;
&lt;br /&gt;
Occasionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn to do new things.  But when Technologies are first opened for donations, they are expensive, so it is each Egyptian's duty to pay in materials (mats) that are required.  Once a Technology is unlocked then that tech is free to all citizens of that faction of Egypt.  Taking over regions for your faction involves donating to tribute posts. Find regions that have Universities and that will lower the cost of the donations for Technologies.  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for your faction someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Initiations (or starter tests) for the seven Disciplines the same as Universities do. You will find a set of the seven different types of Schools at each faction capitol.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
&lt;br /&gt;
Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
&lt;br /&gt;
Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Setting Offline Chores ===&lt;br /&gt;
&lt;br /&gt;
Click Self -&amp;gt; Options -&amp;gt; Offline Chores -&amp;gt; Offline Options.  &lt;br /&gt;
&lt;br /&gt;
After completing the required amount of manual production you can choose to magically produce mats while offline.  BEWARE—TO GAIN THE MAXIMUM AMOUNT OF TRAVEL TIME, DO NOT CHECK ANY OTHER OFFLINE CHORE.  Each offline chore reduces the amount of travel time gained while offline.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing and veggies ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Circle_of_Wood_Planes.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
&lt;br /&gt;
Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...&amp;lt;&amp;lt; DOES NOT WORK TO KEEP YOU FROM RUNNING IN TALE 7---DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.&amp;gt;&amp;gt;  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
&lt;br /&gt;
Veggies...click Self/Options/One Click and Related/Choose &amp;quot;Plant all crops where you stand&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Who's yer Papy? ===&lt;br /&gt;
&lt;br /&gt;
Or more accurately what is papyrus (papy) and how do we get more of it?  The School of Worship gives out 10 free fertile papyrus seeds to prepaid subscriptions of at least 6 months.  For optimum growing, take 30 seeds and ask in regional chat what the coords for the starting and stopping points are for papy planting along the Nile.  Someone has usually put signs to mark those points. There are dead growing zones along the Nile that will not grow papy and experienced players know this. Announcing your papy growing in region chat will warn other players not to pick your papy.&lt;br /&gt;
&lt;br /&gt;
Stand right next to the Nile(or you cannot find the Papyrus Seeds option).   Click Self--&amp;gt;Right click the Plant menu to pin.  Click a shoreline spot ahead of you and run north.  Click Papyrus Seeds every coord or two to drop a seed in the Nile.  Continue planting seeds until you run out of seeds. Twiddle your thumbs for a few minutes.&lt;br /&gt;
&lt;br /&gt;
While you are twiddling, run back to about 100 coords north of your beginning seeding spot...and wait...and wait, twiddle some more.  Is it really going to show up? And voila!  You see your thin-stemmed yellow papy plant along the edge of the Nile about 10 minutes after planting your first seed.  Run north, click and pick, try to click and miss the papy and run back to click again.  Continue until about 100 coords north of your last planted seed.  &lt;br /&gt;
&lt;br /&gt;
And guess what? Run across the Nile to the other side, run south and click and pick and miss some more! It grows on both sides of the Nile.&lt;br /&gt;
&lt;br /&gt;
Still more!  Papy magically shows up in the nearby lakes and ponds to the east too, commonly called papy traps.  It's up to you whether to take the time to pick that extra papy.&lt;br /&gt;
&lt;br /&gt;
Time to dry it!  But again, look to the experienced players in regional chat and say, &amp;quot;I am but a new citizen and know not where the papy mountain is!&amp;quot;  The locals will be happy to give coords.  Fertile papyrus must be dried at high altitude to maximize the seeds.  Public drying racks and flax hammocks are already there because our Egyptian citizens are so thoughtful!&lt;br /&gt;
&lt;br /&gt;
=== Wassup with this Acro thing? === &lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive four Moves to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
&lt;br /&gt;
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
&lt;br /&gt;
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
&lt;br /&gt;
The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
&lt;br /&gt;
In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
&lt;br /&gt;
'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
&lt;br /&gt;
It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
&lt;br /&gt;
Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
&lt;br /&gt;
You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
&lt;br /&gt;
A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other.  This applies for the second facet too.&lt;br /&gt;
&lt;br /&gt;
Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master.  Then revisit those Masters once in awhile.  This is the quickest way to gain facets.&lt;br /&gt;
&lt;br /&gt;
=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
&lt;br /&gt;
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
&lt;br /&gt;
=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
&lt;br /&gt;
https://atitd.wiki/tale8/Main_Page  &lt;br /&gt;
&lt;br /&gt;
Login.  Type in your avatar name and hit Enter then type in your password.  &lt;br /&gt;
&lt;br /&gt;
Find Users at the left. Copy the formatted line in the directions. Read the directions.  Do the directions.&lt;br /&gt;
&lt;br /&gt;
Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
&lt;br /&gt;
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
&lt;br /&gt;
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
* Add little signs with conversion rates in the Creator's Notes option by machines.&lt;br /&gt;
&lt;br /&gt;
[[File:Conversion_Rates_signs.jpg|400px|right|caption]]&lt;br /&gt;
[[File:Conversion_Rates_signs_2.jpg|right|caption]]&lt;br /&gt;
&lt;br /&gt;
5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bricks -&amp;gt; 150 Mud + 100 Straw + 50 Sand = 300 bricks from a 5x5 grid of Permanent Brick Racks&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small gears) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Blast furnaces. either load 9 cc (instead of 10) or open them at 9:55. Cooking the full 10 minutes with 10 cc will yield only half the metal.&lt;br /&gt;
&lt;br /&gt;
===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left.  There are 7 disciplines to choose from with multiple Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
[[Cooking Tutorial with Ariella and Pascalito]]&lt;br /&gt;
&lt;br /&gt;
http://atitd.sharpnetwork.net/herbs/   Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://julianatdeltona.com/pearls/Solver.htm   Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
&lt;br /&gt;
For learning how make gem cuts:&lt;br /&gt;
http://www.atitd.org/wiki/tale3/Guilds/Sunset_Enterprises/Venery_-_Bijou_School&lt;br /&gt;
&lt;br /&gt;
[[Fishing Trials|Fishing Times and Lures]]&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles. Get temporary perception from food or eating a grilled carrots to gain +2 Perception for 10 minutes.  Get permanent perception from drinking 7 Beer, eating 7 Masterpieces or 49 hookah smoking points.&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintenance - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
****Local Leadership Level 1 - 300 Bricks, 150 Boards&lt;br /&gt;
****Local Leadership Level 2 - 100 Jugs of Water, 10 Leather&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
****Swimming (when Oyster Catcher test comes out) - 10 Linen&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Bat Mites, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SLead&lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
**** Botanical ID 1 - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Mechanics - 300 Malt (Burnt), Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - ??&lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification 2 - 15 Earth Light, 15 Fish Hook, 15 Hairy Tooth, 15 Nefertari's Crown, 15 Ra's Awakening, 15 Slave's Bread&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - ??&lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - ??&lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides/Dear_Ariella_New_Player_Guide&amp;diff=78463</id>
		<title>Guides/Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides/Dear_Ariella_New_Player_Guide&amp;diff=78463"/>
		<updated>2019-01-27T16:46:42Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* What's the best way to set up camp? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{DEFAULTSORT:Guides/Dear_Ariella_New_Player_Guide}}{{DISPLAYTITLE:Dear Ariella New Player Guide}}&lt;br /&gt;
&lt;br /&gt;
==Dear Ariella, What do we do?==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for Test of the Obelisk.  When you build an obelisk to complete the list of principles you only need to build a size 8 obelisk (the size 8 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 8 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* Ask potential neighbors if they think you are building too close to them when you find your potential Home Sweet Home.&lt;br /&gt;
&lt;br /&gt;
===I need help! And I need it now!===&lt;br /&gt;
&lt;br /&gt;
Are you in distress and need a helping hand or found a possible bug in code? Click yourself -&amp;gt; Special -&amp;gt; Call a (see the 3 choices below).&lt;br /&gt;
&lt;br /&gt;
* Game Masters (GMs) - General distress call.  Your call disappears if you log out.&lt;br /&gt;
* Developers (Devs) - For a potential bug or serious issue.  Your call stays in line after you log out.&lt;br /&gt;
* World Builders (WB) - Terrain problems.  Your call stays in line after you log out&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Tips to make you look savvy===&lt;br /&gt;
&lt;br /&gt;
* Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
* [time:hhmm] To show the time in everyone else's time zone&lt;br /&gt;
* /cmd or click Self -&amp;gt; Utility -&amp;gt; Information -&amp;gt; Show the Command List &lt;br /&gt;
* /afk to show yourself as... AFK &lt;br /&gt;
* /chat &amp;lt;whomever&amp;gt; &lt;br /&gt;
* /clockloc to turn on your Current Year and Month/clock/present location or Self -&amp;gt; Options -&amp;gt; Little window -&amp;gt; Clock/changes to Clockloc so click again. &lt;br /&gt;
* /ignore &amp;lt;whomever&amp;gt; or /silentignore &amp;lt;whomever&amp;gt; or /squelch &amp;lt;whomever&amp;gt;  &lt;br /&gt;
* /info &amp;lt;whomever&amp;gt; to see that avatar's information box. &lt;br /&gt;
* /tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice!&lt;br /&gt;
&lt;br /&gt;
 CHAT CHANNELS&lt;br /&gt;
  /join E-Lounge (an Egypt-wide chat)&lt;br /&gt;
  /join ETrade   (for making trades)&lt;br /&gt;
  /join ENN      (important news about the game)&lt;br /&gt;
  /join Story    (The Stranger's chat)&lt;br /&gt;
  /join Events   (Current Events that are running)&lt;br /&gt;
&lt;br /&gt;
https://atitd.sharpnetwork.net/mushrooms/  Current spots where shrooms spawned. &amp;lt;br&amp;gt;&lt;br /&gt;
https://atitd.sharpnetwork.net/herbalist/ Foraging help. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Darkest Night Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Prospecting and Mining Camp Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &lt;br /&gt;
* To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
* Camera views F5 - F8.  F7 is most commonly used.  F8 has two settings, hit once (not used often) and then twice.  This second view is great for prospecting and for camp decoration.  Click self -&amp;gt; Utility -&amp;gt; Camera. &lt;br /&gt;
* Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have. &lt;br /&gt;
*To change your appearance...click Self -&amp;gt; Appearance. &lt;br /&gt;
* Guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading. [[:Category:Guilds|Guilds]] &amp;lt;-- Click &lt;br /&gt;
* How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole. &lt;br /&gt;
* Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time. &lt;br /&gt;
* When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off. &lt;br /&gt;
* Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire). &lt;br /&gt;
* Consider paying for a year at once and getting free camp decoration (do a World Builder ticket), a sheep(male or female at School of Worship) papyrus seeds and fireworks(at School of Art), a medium stone (at School of Architecture), and 4 cornerstones(put immediately in your inventory). &lt;br /&gt;
* A good browser function is Ctrl+F to bring up a Search tool to use when you have a Foraging page up. &lt;br /&gt;
* Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in game jail. &lt;br /&gt;
* SO YOU DON'T TAKE IT ALL!  Click Camel Pens, Greenhouses, Silos, Forges, etc. click then Utility -&amp;gt; Turn on Verify Take All.&lt;br /&gt;
&lt;br /&gt;
=== Critter Care ===&lt;br /&gt;
&lt;br /&gt;
'''Camels''' stud...1 male 4 female (Max camels in pen is 10).  Lure a camel into the pen by loading straw. Make sure the door is open (click the pen, should say 'Close the door'). 'Check the pen for wild camels' and if it says 'They even nibbled at your straw' so you're getting closer to the amount needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sheep''' in pairs...3 male 3 female is best. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rabbits''' breed...like rabbits.  They do not stud.  Keep 2-3 of each sex in a hutch with about 300-500 carrots.  ALWAYS remove your rabbits from your hutch at night or they may multiply too much, eat all the carrots and escape!  &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Beetles''' are good at 2 males and 4 or more females. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get '''Hens''' from Examining Pale Pampas Grass and '''Roosters''' (but rarer) from Dark Pampas Grass. Building 4 Chicken Coops is a good idea.  Put Hens in one (roosters eat too much and are not needed to make eggs) and then move eggs to hatch in the other 3 coops.  Eggs are hatched and Hens lay at 6 o'clock so check then and remove the live cheekins from the 3 egg coops so they don't munch all the food.&lt;br /&gt;
&lt;br /&gt;
'''Bovine''' stud...1 male to ? females. Click [[Ranch]] to learn more.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
Egypt is divided into regions (each tale the number changes).  There are 3 faction areas: Kush (south), Hyksos (central), and Meshwesh (north).  Each faction has a capitol city with a chariot stop and all 7 types of Schools.  Universities are scattered around the map with one set of the 7 in each faction area.&lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc. coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building decently near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
&lt;br /&gt;
Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
&lt;br /&gt;
Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
&lt;br /&gt;
=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas at [[Camp_Setup_Guide]].&lt;br /&gt;
&lt;br /&gt;
WARNING:  PLEASE THINK OUT WHERE YOU ARE BUILDING YOUR COMPOUND BEFORE FINALIZING IT.  ASKING A GM TO MOVE IT CAN CAUSE PROBLEMS.  A COMPOUND, ONCE BUILT CANNOT BE ROTATED FROM IT'S ORIGINAL ORIENTATION.&lt;br /&gt;
&lt;br /&gt;
Guide to building a [[Shops| Bazaar]] (bought in the Store for 500 Perk Points) so you can set up easy trades!&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory). &lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
&lt;br /&gt;
Build a compound for parties!  It could have several wine tables in the center, many kitchens near the outer walls and chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
https://www.desert-nomad.com/Game/Subscribe&lt;br /&gt;
&lt;br /&gt;
*Monthly payment receive one cornerstone right away, a 2nd one after 6 months, a 3rd one after 12 months and your last one after 18 months.&lt;br /&gt;
*Prepay for 6 months and receive 2 cornerstones immediately, and then same as above.&lt;br /&gt;
*Prepay for 12 months and receive 3 cornerstones immediately and your last one after 18 months.&lt;br /&gt;
*Prepay full tale and receive all 4 cornerstones imeediately plus you are entitled to Camp Decoration. Place a World Builder call under Self -&amp;gt; Utility... -&amp;gt; Call a Game Master... -&amp;gt; World Builder Call. To see what you can choose:&lt;br /&gt;
https://atitd.wiki/tale8/Pre-pay_Camp_Decoration &amp;lt;br&amp;gt;&lt;br /&gt;
https://atitd.wiki/tale8/Requires::Trees &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.atitd.org/wiki/tale7/Plants&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click your compound -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
&lt;br /&gt;
See where your cornerstones are installed by clicking Self -&amp;gt; Special -&amp;gt; Show my Cornerstones.&lt;br /&gt;
&lt;br /&gt;
Occasionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn to do new things.  But when Technologies are first opened for donations, they are expensive, so it is each Egyptian's duty to pay in materials (mats) that are required.  Once a Technology is unlocked then that tech is free to all citizens of that faction of Egypt.  Taking over regions for your faction involves donating to tribute posts. Find regions that have Universities and that will lower the cost of the donations for Technologies.  &lt;br /&gt;
&lt;br /&gt;
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for your faction someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Initiations (or starter tests) for the seven Disciplines the same as Universities do. You will find a set of the seven different types of Schools at each faction capitol.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
&lt;br /&gt;
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
&lt;br /&gt;
Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
&lt;br /&gt;
Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Setting Offline Chores ===&lt;br /&gt;
&lt;br /&gt;
Click Self -&amp;gt; Options -&amp;gt; Offline Chores -&amp;gt; Offline Options.  &lt;br /&gt;
&lt;br /&gt;
After completing the required amount of manual production you can choose to magically produce mats while offline.  BEWARE—TO GAIN THE MAXIMUM AMOUNT OF TRAVEL TIME, DO NOT CHECK ANY OTHER OFFLINE CHORE.  Each offline chore reduces the amount of travel time gained while offline.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing and veggies ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Circle_of_Wood_Planes.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
&lt;br /&gt;
Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...&amp;lt;&amp;lt; DOES NOT WORK TO KEEP YOU FROM RUNNING IN TALE 7---DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.&amp;gt;&amp;gt;  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
&lt;br /&gt;
Veggies...click Self/Options/One Click and Related/Choose &amp;quot;Plant all crops where you stand&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Who's yer Papy? ===&lt;br /&gt;
&lt;br /&gt;
Or more accurately what is papyrus (papy) and how do we get more of it?  The School of Worship gives out 10 free fertile papyrus seeds to prepaid subscriptions of at least 6 months.  For optimum growing, take 30 seeds and ask in regional chat what the coords for the starting and stopping points are for papy planting along the Nile.  Someone has usually put signs to mark those points. There are dead growing zones along the Nile that will not grow papy and experienced players know this. Announcing your papy growing in region chat will warn other players not to pick your papy.&lt;br /&gt;
&lt;br /&gt;
Stand right next to the Nile(or you cannot find the Papyrus Seeds option).   Click Self--&amp;gt;Right click the Plant menu to pin.  Click a shoreline spot ahead of you and run north.  Click Papyrus Seeds every coord or two to drop a seed in the Nile.  Continue planting seeds until you run out of seeds. Twiddle your thumbs for a few minutes.&lt;br /&gt;
&lt;br /&gt;
While you are twiddling, run back to about 100 coords north of your beginning seeding spot...and wait...and wait, twiddle some more.  Is it really going to show up? And voila!  You see your thin-stemmed yellow papy plant along the edge of the Nile about 10 minutes after planting your first seed.  Run north, click and pick, try to click and miss the papy and run back to click again.  Continue until about 100 coords north of your last planted seed.  &lt;br /&gt;
&lt;br /&gt;
And guess what? Run across the Nile to the other side, run south and click and pick and miss some more! It grows on both sides of the Nile.&lt;br /&gt;
&lt;br /&gt;
Still more!  Papy magically shows up in the nearby lakes and ponds to the east too, commonly called papy traps.  It's up to you whether to take the time to pick that extra papy.&lt;br /&gt;
&lt;br /&gt;
Time to dry it!  But again, look to the experienced players in regional chat and say, &amp;quot;I am but a new citizen and know not where the papy mountain is!&amp;quot;  The locals will be happy to give coords.  Fertile papyrus must be dried at high altitude to maximize the seeds.  Public drying racks and flax hammocks are already there because our Egyptian citizens are so thoughtful!&lt;br /&gt;
&lt;br /&gt;
=== Wassup with this Acro thing? === &lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive four Moves to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
&lt;br /&gt;
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
&lt;br /&gt;
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
&lt;br /&gt;
The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
&lt;br /&gt;
In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
&lt;br /&gt;
'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
&lt;br /&gt;
It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
&lt;br /&gt;
Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
&lt;br /&gt;
You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
&lt;br /&gt;
A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other.  This applies for the second facet too.&lt;br /&gt;
&lt;br /&gt;
Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master.  Then revisit those Masters once in awhile.  This is the quickest way to gain facets.&lt;br /&gt;
&lt;br /&gt;
=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
&lt;br /&gt;
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
&lt;br /&gt;
=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
&lt;br /&gt;
https://atitd.wiki/tale8/Main_Page  &lt;br /&gt;
&lt;br /&gt;
Login.  Type in your avatar name and hit Enter then type in your password.  &lt;br /&gt;
&lt;br /&gt;
Find Users at the left. Copy the formatted line in the directions. Read the directions.  Do the directions.&lt;br /&gt;
&lt;br /&gt;
Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
&lt;br /&gt;
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
&lt;br /&gt;
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
* Add little signs with conversion rates in the Creator's Notes option by machines.&lt;br /&gt;
&lt;br /&gt;
[[File:Conversion_Rates_signs.jpg|400px|right|caption]]&lt;br /&gt;
[[File:Conversion_Rates_signs_2.jpg|right|caption]]&lt;br /&gt;
&lt;br /&gt;
5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bricks -&amp;gt; 150 Mud + 100 Straw + 50 Sand = 300 bricks from a 5x5 grid of Permanent Brick Racks&lt;br /&gt;
&lt;br /&gt;
brass -&amp;gt; copper/tin/stout palm resin (small gears) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Blast furnaces. either load 9 cc (instead of 10) or open them at 9:55. Cooking the full 10 minutes with 10 cc will yield only half the metal.&lt;br /&gt;
&lt;br /&gt;
===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left.  There are 7 disciplines to choose from with multiple Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
&lt;br /&gt;
=== Helpful web sites for playing ===&lt;br /&gt;
&lt;br /&gt;
[[Cooking Tutorial with Ariella and Pascalito]]&lt;br /&gt;
&lt;br /&gt;
http://atitd.sharpnetwork.net/herbs/   Herbs categorized by search criteria&lt;br /&gt;
&lt;br /&gt;
http://julianatdeltona.com/pearls/Solver.htm   Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
&lt;br /&gt;
For learning how make gem cuts:&lt;br /&gt;
http://www.atitd.org/wiki/tale3/Guilds/Sunset_Enterprises/Venery_-_Bijou_School&lt;br /&gt;
&lt;br /&gt;
[[Fishing Trials|Fishing Times and Lures]]&lt;br /&gt;
&lt;br /&gt;
== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles. Get temporary perception from food or eating a grilled carrots to gain +2 Perception for 10 minutes.  Get permanent perception from drinking 7 Beer, eating 7 Masterpieces or 49 hookah smoking points.&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintenance - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
****Local Leadership Level 1 - 300 Bricks, 150 Boards&lt;br /&gt;
****Local Leadership Level 2 - 100 Jugs of Water, 10 Leather&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
****Swimming (when Oyster Catcher test comes out) - 10 Linen&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Bat Mites, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SLead&lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
**** Botanical ID 1 - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Mechanics - 300 Malt (Burnt), Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - ??&lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification 2 - 15 Earth Light, 15 Fish Hook, 15 Hairy Tooth, 15 Nefertari's Crown, 15 Ra's Awakening, 15 Slave's Bread&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - ??&lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - ??&lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78462</id>
		<title>Camp Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78462"/>
		<updated>2019-01-27T16:46:13Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Compound materials costs are calculated from distance away from initial door of compound.'''&lt;br /&gt;
[[File:Compound Layout 1 Brick Racks and Water.jpg|600px]]&lt;br /&gt;
[[File:Brick Rack Layout.jpg|400px|right]]&lt;br /&gt;
* THE IDEA IS TO BE ABLE TO STAND AND BE OVERLOADED (CANNOT MOVE) BUT STILL REACH ALL NEEDED MACHINES FOR RESOURCES AND ACTIONS)&lt;br /&gt;
* Build on a shore.&lt;br /&gt;
* Brick racks. (cannot be seen in above pic in lower right of compound next to camel pen)&lt;br /&gt;
** Place a sign with Make 300 Bricks on label. In information box put &lt;br /&gt;
  300 bricks on 5 x 5 layout&lt;br /&gt;
  150 Mud&lt;br /&gt;
  100 Straw&lt;br /&gt;
  50 Sand&lt;br /&gt;
  300 Firebricks = 250 silt + 50 sand&lt;br /&gt;
&lt;br /&gt;
** Stand in center of future 5 x 5 layout of brick racks on one corner of compound '''WHERE YOU SEE BOTH SAND AND MUD ICONS'''. You can overload with sand/mud/straw and reach all racks. &lt;br /&gt;
** Greenhouses are placed by camel pen for straw retrieval while standing in center of brick racks overloaded.&lt;br /&gt;
** [[Flax Hammock]]s against camel pens between row of greenhouses and end of compound to stand in one spot and Harvest Grass/Take Grass to dry in hammocks then place in camel pen.&lt;br /&gt;
* Papyrus tanks, Tubs, Kettles (4 x 5 layout), Acid Baths near enough to water to stand where you can see Water Icon (have a jug in Inventory) and reach those machines without moving.&lt;br /&gt;
* Warehouse by camel pen, compound edge, flax hammocks, papyrus tanks, brick racks, paper presses to reach all machines without moving to harvest papyrus, store it, dry it and use it to make paper while overloaded.  Also used to store flower bulbs, Nut's Essence, Solvents for working on genetics in Greenhouses.&lt;br /&gt;
* Group of warehouses in centerish of each compound near kettles to reach materials for fertilizer making, etc.&lt;br /&gt;
** Several thousand Jugs, Rotten Fish wood nearby for making fertilizer.&lt;br /&gt;
** Thousands of herbs, fish, meat, etc for ingredients for making meals in Kitchens.  Dedicated Mushroom warehouse or two also.&lt;br /&gt;
* Kettles, kilns and charcoal ovens together near Bonfire Platform because they all use wood.&lt;br /&gt;
* Bonfire platform built to stand and reach for kettles, kilns and ovens.  In picture it should have been between group of warehouses and compound edge.&lt;br /&gt;
* Kitchens in each compound to stand overloaded and fish and work on various machines simultaneously.  Food boosts stats for reducing stat timers (you can click faster).&lt;br /&gt;
* Build 5 x 5 grid of True Kilns (later replaced with non-crumbling ?? Kilns). Make nearby Sign that says 6 wood and 12 Wet Jugs in each oven, etc.&lt;br /&gt;
* Build Glazier Benches (to make glass) where you can load in sand for initial build.  Will usually need at least 3 for each type of glass and can usually run 2-3 of each at once.&lt;br /&gt;
&lt;br /&gt;
[[File:Compound Layout 2 Forges Distaffs.jpg|500px]]&lt;br /&gt;
* Faction banner for stat boost in between compounds.&lt;br /&gt;
* Build a 5 x 3 or 4 grid of carpentry benches.  Stand in center, minimize chats, hold down P key and move cursor around grid to quickly make boards.&lt;br /&gt;
* Build a 5 x 4 or 5 grid of Pottery Wheels.  Stand in center, minimize chats, hold down J key and move cursor around grid every 1 minute.&lt;br /&gt;
* Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. &lt;br /&gt;
* Warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
* Grid 3 x 3 Rock Saws.&lt;br /&gt;
* Build Forges and Casting Boxes and one Master's Forge and one Master's Casting Box (or save room for one, its expensive).&lt;br /&gt;
* Build grid of Distiffs together with a Hand Loom and Hackling Rack near those.  Save room for improved machines later.&lt;br /&gt;
* While waiting on Forge and Casting Box timers to make items you can plane Wood, make jugs on Pottery Wheels, cut stone on Rock Saws, work on flax stuff in between.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78461</id>
		<title>Camp Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78461"/>
		<updated>2019-01-27T16:39:05Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Compound materials costs are calculated from distance away from initial door of compound.'''&lt;br /&gt;
[[File:Compound Layout 1 Brick Racks and Water.jpg|600px]]&lt;br /&gt;
[[File:Brick Rack Layout.jpg|400px|right]]&lt;br /&gt;
* THE IDEA IS TO BE ABLE TO STAND AND BE OVERLOADED (CANNOT MOVE) BUT STILL REACH ALL NEEDED MACHINES FOR RESOURCES AND ACTIONS)&lt;br /&gt;
* Build on a shore.&lt;br /&gt;
* Brick racks. (cannot be seen in above pic in lower right of compound next to camel pen)&lt;br /&gt;
** Place a sign with Make 300 Bricks on label. In information box put &lt;br /&gt;
  300 bricks on 5 x 5 layout&lt;br /&gt;
  150 Mud&lt;br /&gt;
  100 Straw&lt;br /&gt;
  50 Sand&lt;br /&gt;
  300 Firebricks = 250 silt + 50 sand&lt;br /&gt;
&lt;br /&gt;
** Stand in center of future 5 x 5 layout of brick racks on one corner of compound '''WHERE YOU SEE BOTH SAND AND MUD ICONS'''. You can overload with sand/mud/straw and reach all racks. &lt;br /&gt;
** Greenhouses are placed by camel pen for straw retrieval while standing in center of brick racks overloaded.&lt;br /&gt;
** [[Flax Hammock]]s against camel pens between row of greenhouses and end of compound to stand in one spot and Harvest Grass/Take Grass to dry in hammocks then place in camel pen.&lt;br /&gt;
* Papyrus tanks, Tubs, Kettles (4 x 5 layout), Acid Baths near enough to water to stand where you can see Water Icon (have a jug in Inventory) and reach those machines without moving.&lt;br /&gt;
* Warehouse by camel pen, compound edge, flax hammocks, papyrus tanks, brick racks, paper presses to reach all machines without moving to harvest papyrus, store it, dry it and use it to make paper while overloaded.  Also used to store flower bulbs, Nut's Essence, Solvents for working on genetics in Greenhouses.&lt;br /&gt;
* Group of warehouses in centerish of each compound near kettles to reach materials for fertilizer making, etc.&lt;br /&gt;
** Several thousand Jugs, Rotten Fish wood nearby for making fertilizer.&lt;br /&gt;
** Thousands of herbs, fish, meat, etc for ingredients for making meals in Kitchens.  Dedicated Mushroom warehouse or two also.&lt;br /&gt;
* Kettles, kilns and charcoal ovens together near Bonfire Platform because they all use wood.&lt;br /&gt;
* Bonfire platform built to stand and reach for kettles, kilns and ovens.  In picture it should have been between group of warehouses and compound edge.&lt;br /&gt;
* Kitchens in each compound to stand overloaded and fish and work on various machines simultaneously.  Food boosts stats for reducing stat timers (you can click faster).&lt;br /&gt;
* Build 5 x 5 grid of True Kilns (later replaced with non-crumbling ?? Kilns). Make nearby Sign that says 6 wood and 12 Wet Jugs in each oven, etc.&lt;br /&gt;
* Build Glazier Benches (to make glass) where you can load in sand for initial build.  Will usually need at least 3 for each type of glass and can usually run 2-3 of each at once.&lt;br /&gt;
&lt;br /&gt;
[[File:Compound Layout 2 Forges Distaffs.jpg|500px]]&lt;br /&gt;
* Faction banner for stat boost in between compounds.&lt;br /&gt;
* Build a 5 x 3 or 4 grid of carpentry benches.  Stand in center, minimize chats, hold down P key and move cursor around grid to quickly make boards.&lt;br /&gt;
* Build a 5 x 4 or 5 grid of Pottery Wheels.  Stand in center, minimize chats, hold down J key and move cursor around grid every 1 minute.&lt;br /&gt;
* Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. &lt;br /&gt;
* Warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78458</id>
		<title>Camp Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78458"/>
		<updated>2019-01-27T16:24:04Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Compound materials costs are calculated from distance away from initial door of compound.'''&lt;br /&gt;
[[File:Compound Layout 1 Brick Racks and Water.jpg|600px]]&lt;br /&gt;
[[File:Brick Rack Layout.jpg|400px|right]]&lt;br /&gt;
* THE IDEA IS TO BE ABLE TO STAND AND BE OVERLOADED (CANNOT MOVE) BUT STILL REACH ALL NEEDED MACHINES FOR RESOURCES AND ACTIONS)&lt;br /&gt;
* Build on a shore.&lt;br /&gt;
* Brick racks. (cannot be seen in above pic in lower right of compound next to camel pen)&lt;br /&gt;
** Place a sign with Make 300 Bricks on label. In information box put &lt;br /&gt;
  300 bricks on 5 x 5 layout&lt;br /&gt;
  150 Mud&lt;br /&gt;
  100 Straw&lt;br /&gt;
  50 Sand&lt;br /&gt;
  300 Firebricks = 250 silt + 50 sand&lt;br /&gt;
&lt;br /&gt;
** Stand in center of future 5 x 5 layout of brick racks on one corner of compound '''WHERE YOU SEE BOTH SAND AND MUD ICONS'''. You can overload with sand/mud/straw and reach all racks. &lt;br /&gt;
** Greenhouses are placed by camel pen for straw retrieval while standing in center of brick racks overloaded.&lt;br /&gt;
** [[Flax Hammock]]s against camel pens between row of greenhouses and end of compound to stand in one spot and Harvest Grass/Take Grass to dry in hammocks then place in camel pen.&lt;br /&gt;
* Papyrus tanks, Tubs, Kettles (4 x 5 layout), Acid Baths near enough to water to stand where you can see Water Icon (have a jug in Inventory) and reach those machines without moving.&lt;br /&gt;
* Warehouse by camel pen, compound edge, flax hammocks, papyrus tanks, brick racks, paper presses to reach all machines without moving to harvest papyrus, store it, dry it and use it to make paper while overloaded.&lt;br /&gt;
* Group of warehouses in centerish of each compound near kettles to reach materials for fertilizer making, etc.&lt;br /&gt;
* Kettles, kilns and charcoal ovens together near Bonfire Platform because they all use wood.&lt;br /&gt;
* Bonfire platform built to stand and reach for kettles, kilns and ovens.  In picture it should have been between group of warehouses and compound edge.&lt;br /&gt;
* Kitchens in each compound to stand overloaded and fish and work on various machines simultaneously.  Food boosts stats for reducing stat timers (you can click faster).&lt;br /&gt;
* Build Glazier Benches (to make glass) where you can load in sand for initial build.  Will usually need at least 3 for each type of glass and can usually run 2-3 of each at once.&lt;br /&gt;
[[File:Compound Layout 2 Forges Distaffs.jpg|500px]]&lt;br /&gt;
* Faction banner for stat boost in between compounds.&lt;br /&gt;
* Build a 5 x 3 or 4 grid of carpentry benches.  Stand in center, minimize chats, hold down P key and move cursor around grid to quickly make boards.&lt;br /&gt;
* Build a 5 x 4 or 5 grid of Pottery Wheels.  Stand in center, minimize chats, hold down J key and move cursor around grid every 1 minute.&lt;br /&gt;
* Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. &lt;br /&gt;
* Warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78457</id>
		<title>Camp Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78457"/>
		<updated>2019-01-27T16:15:18Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Compound materials costs are calculated from distance away from initial door of compound.'''&lt;br /&gt;
[[File:Compound Layout 1 Brick Racks and Water.jpg|600px]]&lt;br /&gt;
[[File:Brick Rack Layout.jpg|400px|right]]&lt;br /&gt;
* THE IDEA IS TO BE ABLE TO STAND AND BE OVERLOADED (CANNOT MOVE) BUT STILL REACH ALL NEEDED MACHINES FOR RESOURCES AND ACTIONS)&lt;br /&gt;
* Build on a shore.&lt;br /&gt;
* Brick racks. (cannot be seen in above pic in lower right of compound next to camel pen)&lt;br /&gt;
** Place a sign with Make 300 Bricks on label. In information box put &lt;br /&gt;
  300 bricks on 5 x 5 layout&lt;br /&gt;
  150 Mud&lt;br /&gt;
  100 Straw&lt;br /&gt;
  50 Sand&lt;br /&gt;
  300 Firebricks = 250 silt + 50 sand&lt;br /&gt;
&lt;br /&gt;
** Stand in center of future 5 x 5 layout of brick racks on one corner of compound '''WHERE YOU SEE BOTH SAND AND MUD ICONS'''. You can overload with sand/mud/straw and reach all racks. &lt;br /&gt;
** Greenhouses are placed by camel pen for straw retrieval while standing in center of brick racks overloaded.&lt;br /&gt;
** [[Flax Hammock]]s against camel pens between row of greenhouses and end of compound to stand in one spot and Harvest Grass/Take Grass to dry in hammocks then place in camel pen.&lt;br /&gt;
* Papyrus tanks, Tubs, Kettles (4 x 5 layout), Acid Baths near enough to water to stand where you can see Water Icon (have a jug in Inventory) and reach those machines without moving.&lt;br /&gt;
* Warehouse by camel pen, compound edge, flax hammocks, papyrus tanks, brick racks, paper presses to reach all machines without moving to harvest papyrus, store it, dry it and use it to make paper while overloaded.&lt;br /&gt;
* Group of warehouses in centerish of each compound near kettles to reach materials for fertilizer making, etc.&lt;br /&gt;
* Kettles, kilns and charcoal ovens together near Bonfire Platform because they all use wood.&lt;br /&gt;
* Bonfire platform built to stand and reach for kettles, kilns and ovens.  In picture it should have been between group of warehouses and compound edge.&lt;br /&gt;
* Kitchens in each compound to stand overloaded and fish and work on various machines simultaneously.  Food boosts stats for reducing stat timers (you can click faster).&lt;br /&gt;
* Build Glazier Benches (to make glass) where you can load in sand for initial build.  Will usually need at least 3 for each type of glass and can usually run 2-3 of each at once.&lt;br /&gt;
[[File:Compound Layout 2 Forges Distaffs.jpg|500px]]&lt;br /&gt;
* Faction banner for stat boost in between compounds.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides/Dear_Ariella_New_Player_Guide&amp;diff=78456</id>
		<title>Guides/Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides/Dear_Ariella_New_Player_Guide&amp;diff=78456"/>
		<updated>2019-01-27T16:13:47Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* What's the best way to set up camp? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{DEFAULTSORT:Guides/Dear_Ariella_New_Player_Guide}}{{DISPLAYTITLE:Dear Ariella New Player Guide}}&lt;br /&gt;
&lt;br /&gt;
==Dear Ariella, What do we do?==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for Test of the Obelisk.  When you build an obelisk to complete the list of principles you only need to build a size 8 obelisk (the size 8 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 8 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* Ask potential neighbors if they think you are building too close to them when you find your potential Home Sweet Home.&lt;br /&gt;
&lt;br /&gt;
===I need help! And I need it now!===&lt;br /&gt;
&lt;br /&gt;
Are you in distress and need a helping hand or found a possible bug in code? Click yourself -&amp;gt; Special -&amp;gt; Call a (see the 3 choices below).&lt;br /&gt;
&lt;br /&gt;
* Game Masters (GMs) - General distress call.  Your call disappears if you log out.&lt;br /&gt;
* Developers (Devs) - For a potential bug or serious issue.  Your call stays in line after you log out.&lt;br /&gt;
* World Builders (WB) - Terrain problems.  Your call stays in line after you log out&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Tips to make you look savvy===&lt;br /&gt;
&lt;br /&gt;
* Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
* [time:hhmm] To show the time in everyone else's time zone&lt;br /&gt;
* /cmd or click Self -&amp;gt; Utility -&amp;gt; Information -&amp;gt; Show the Command List &lt;br /&gt;
* /afk to show yourself as... AFK &lt;br /&gt;
* /chat &amp;lt;whomever&amp;gt; &lt;br /&gt;
* /clockloc to turn on your Current Year and Month/clock/present location or Self -&amp;gt; Options -&amp;gt; Little window -&amp;gt; Clock/changes to Clockloc so click again. &lt;br /&gt;
* /ignore &amp;lt;whomever&amp;gt; or /silentignore &amp;lt;whomever&amp;gt; or /squelch &amp;lt;whomever&amp;gt;  &lt;br /&gt;
* /info &amp;lt;whomever&amp;gt; to see that avatar's information box. &lt;br /&gt;
* /tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice!&lt;br /&gt;
&lt;br /&gt;
 CHAT CHANNELS&lt;br /&gt;
  /join E-Lounge (an Egypt-wide chat)&lt;br /&gt;
  /join ETrade   (for making trades)&lt;br /&gt;
  /join ENN      (important news about the game)&lt;br /&gt;
  /join Story    (The Stranger's chat)&lt;br /&gt;
  /join Events   (Current Events that are running)&lt;br /&gt;
&lt;br /&gt;
https://atitd.sharpnetwork.net/mushrooms/  Current spots where shrooms spawned. &amp;lt;br&amp;gt;&lt;br /&gt;
https://atitd.sharpnetwork.net/herbalist/ Foraging help. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Darkest Night Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Prospecting and Mining Camp Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &lt;br /&gt;
* To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
* Camera views F5 - F8.  F7 is most commonly used.  F8 has two settings, hit once (not used often) and then twice.  This second view is great for prospecting and for camp decoration.  Click self -&amp;gt; Utility -&amp;gt; Camera. &lt;br /&gt;
* Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have. &lt;br /&gt;
*To change your appearance...click Self -&amp;gt; Appearance. &lt;br /&gt;
* Guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading. [[:Category:Guilds|Guilds]] &amp;lt;-- Click &lt;br /&gt;
* How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole. &lt;br /&gt;
* Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time. &lt;br /&gt;
* When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off. &lt;br /&gt;
* Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire). &lt;br /&gt;
* Consider paying for a year at once and getting free camp decoration (do a World Builder ticket), a sheep(male or female at School of Worship) papyrus seeds and fireworks(at School of Art), a medium stone (at School of Architecture), and 4 cornerstones(put immediately in your inventory). &lt;br /&gt;
* A good browser function is Ctrl+F to bring up a Search tool to use when you have a Foraging page up. &lt;br /&gt;
* Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in game jail. &lt;br /&gt;
* SO YOU DON'T TAKE IT ALL!  Click Camel Pens, Greenhouses, Silos, Forges, etc. click then Utility -&amp;gt; Turn on Verify Take All.&lt;br /&gt;
&lt;br /&gt;
=== Critter Care ===&lt;br /&gt;
&lt;br /&gt;
'''Camels''' stud...1 male 4 female (Max camels in pen is 10).  Lure a camel into the pen by loading straw. Make sure the door is open (click the pen, should say 'Close the door'). 'Check the pen for wild camels' and if it says 'They even nibbled at your straw' so you're getting closer to the amount needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sheep''' in pairs...3 male 3 female is best. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rabbits''' breed...like rabbits.  They do not stud.  Keep 2-3 of each sex in a hutch with about 300-500 carrots.  ALWAYS remove your rabbits from your hutch at night or they may multiply too much, eat all the carrots and escape!  &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Beetles''' are good at 2 males and 4 or more females. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get '''Hens''' from Examining Pale Pampas Grass and '''Roosters''' (but rarer) from Dark Pampas Grass. Building 4 Chicken Coops is a good idea.  Put Hens in one (roosters eat too much and are not needed to make eggs) and then move eggs to hatch in the other 3 coops.  Eggs are hatched and Hens lay at 6 o'clock so check then and remove the live cheekins from the 3 egg coops so they don't munch all the food.&lt;br /&gt;
&lt;br /&gt;
'''Bovine''' stud...1 male to ? females. Click [[Ranch]] to learn more.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
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Egypt is divided into regions (each tale the number changes).  There are 3 faction areas: Kush (south), Hyksos (central), and Meshwesh (north).  Each faction has a capitol city with a chariot stop and all 7 types of Schools.  Universities are scattered around the map with one set of the 7 in each faction area.&lt;br /&gt;
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A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc. coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
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Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building decently near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
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Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
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Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
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If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
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=== What's the best way to set up camp? ===&lt;br /&gt;
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Time saving building ideas at [[Camp_Setup_Guide]].&lt;br /&gt;
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WARNING:  PLEASE THINK OUT WHERE YOU ARE BUILDING YOUR COMPOUND BEFORE FINALIZING IT.  ASKING A GM TO MOVE IT CAN CAUSE PROBLEMS.  A COMPOUND, ONCE BUILT CANNOT BE ROTATED FROM IT'S ORIGINAL ORIENTATION.&lt;br /&gt;
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Guide to building a [[Shops| Bazaar]] (bought in the Store for 500 Perk Points) so you can set up easy trades!&lt;br /&gt;
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Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).  Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines.  Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.  &lt;br /&gt;
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Build another compound so it is over mud and sand where you can stand and see both those icons at once.  Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded.  Overloading yourself is a time saving feature.  Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose).  Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen.  Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks.  You will be building brick racks to make tons and tons of bricks and firebricks (fb).  &lt;br /&gt;
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Build your Glazier Benches over sand so you will not have to move to use those machines.  Maybe in the same cp as your permanent brick racks.&lt;br /&gt;
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When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
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Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
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Build a compound for parties!  It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.&lt;br /&gt;
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=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
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https://www.desert-nomad.com/Game/Subscribe&lt;br /&gt;
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*Monthly payment receive one cornerstone right away, a 2nd one after 6 months, a 3rd one after 12 months and your last one after 18 months.&lt;br /&gt;
*Prepay for 6 months and receive 2 cornerstones immediately, and then same as above.&lt;br /&gt;
*Prepay for 12 months and receive 3 cornerstones immediately and your last one after 18 months.&lt;br /&gt;
*Prepay full tale and receive all 4 cornerstones imeediately plus you are entitled to Camp Decoration. Place a World Builder call under Self -&amp;gt; Utility... -&amp;gt; Call a Game Master... -&amp;gt; World Builder Call. To see what you can choose:&lt;br /&gt;
https://atitd.wiki/tale8/Pre-pay_Camp_Decoration &amp;lt;br&amp;gt;&lt;br /&gt;
https://atitd.wiki/tale8/Requires::Trees &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.atitd.org/wiki/tale7/Plants&lt;br /&gt;
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After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click your compound -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
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You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
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See where your cornerstones are installed by clicking Self -&amp;gt; Special -&amp;gt; Show my Cornerstones.&lt;br /&gt;
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Occasionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
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=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
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Universities have Technologies (tech) that we must all donate to so we can learn to do new things.  But when Technologies are first opened for donations, they are expensive, so it is each Egyptian's duty to pay in materials (mats) that are required.  Once a Technology is unlocked then that tech is free to all citizens of that faction of Egypt.  Taking over regions for your faction involves donating to tribute posts. Find regions that have Universities and that will lower the cost of the donations for Technologies.  &lt;br /&gt;
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Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for your faction someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
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Schools have Skills you can buy.  Schools also provide the same Initiations (or starter tests) for the seven Disciplines the same as Universities do. You will find a set of the seven different types of Schools at each faction capitol.&lt;br /&gt;
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To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
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Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
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To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
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Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
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=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
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First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
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Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
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Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
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Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
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=== Setting Offline Chores ===&lt;br /&gt;
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Click Self -&amp;gt; Options -&amp;gt; Offline Chores -&amp;gt; Offline Options.  &lt;br /&gt;
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After completing the required amount of manual production you can choose to magically produce mats while offline.  BEWARE—TO GAIN THE MAXIMUM AMOUNT OF TRAVEL TIME, DO NOT CHECK ANY OTHER OFFLINE CHORE.  Each offline chore reduces the amount of travel time gained while offline.&lt;br /&gt;
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=== Picking up the pace on bricks and boards and flaxing and veggies ===&lt;br /&gt;
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{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Circle_of_Wood_Planes.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
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Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
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Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
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Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
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Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
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Flaxing...&amp;lt;&amp;lt; DOES NOT WORK TO KEEP YOU FROM RUNNING IN TALE 7---DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.&amp;gt;&amp;gt;  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
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To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
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To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
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Veggies...click Self/Options/One Click and Related/Choose &amp;quot;Plant all crops where you stand&amp;quot;.&lt;br /&gt;
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=== Who's yer Papy? ===&lt;br /&gt;
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Or more accurately what is papyrus (papy) and how do we get more of it?  The School of Worship gives out 10 free fertile papyrus seeds to prepaid subscriptions of at least 6 months.  For optimum growing, take 30 seeds and ask in regional chat what the coords for the starting and stopping points are for papy planting along the Nile.  Someone has usually put signs to mark those points. There are dead growing zones along the Nile that will not grow papy and experienced players know this. Announcing your papy growing in region chat will warn other players not to pick your papy.&lt;br /&gt;
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Stand right next to the Nile(or you cannot find the Papyrus Seeds option).   Click Self--&amp;gt;Right click the Plant menu to pin.  Click a shoreline spot ahead of you and run north.  Click Papyrus Seeds every coord or two to drop a seed in the Nile.  Continue planting seeds until you run out of seeds. Twiddle your thumbs for a few minutes.&lt;br /&gt;
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While you are twiddling, run back to about 100 coords north of your beginning seeding spot...and wait...and wait, twiddle some more.  Is it really going to show up? And voila!  You see your thin-stemmed yellow papy plant along the edge of the Nile about 10 minutes after planting your first seed.  Run north, click and pick, try to click and miss the papy and run back to click again.  Continue until about 100 coords north of your last planted seed.  &lt;br /&gt;
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And guess what? Run across the Nile to the other side, run south and click and pick and miss some more! It grows on both sides of the Nile.&lt;br /&gt;
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Still more!  Papy magically shows up in the nearby lakes and ponds to the east too, commonly called papy traps.  It's up to you whether to take the time to pick that extra papy.&lt;br /&gt;
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Time to dry it!  But again, look to the experienced players in regional chat and say, &amp;quot;I am but a new citizen and know not where the papy mountain is!&amp;quot;  The locals will be happy to give coords.  Fertile papyrus must be dried at high altitude to maximize the seeds.  Public drying racks and flax hammocks are already there because our Egyptian citizens are so thoughtful!&lt;br /&gt;
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=== Wassup with this Acro thing? === &lt;br /&gt;
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Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive four Moves to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
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Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
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You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
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The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
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If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
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In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
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'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
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It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
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You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
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Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
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You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
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A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other.  This applies for the second facet too.&lt;br /&gt;
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Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master.  Then revisit those Masters once in awhile.  This is the quickest way to gain facets.&lt;br /&gt;
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=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
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Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
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After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
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=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
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This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
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https://atitd.wiki/tale8/Main_Page  &lt;br /&gt;
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Login.  Type in your avatar name and hit Enter then type in your password.  &lt;br /&gt;
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Find Users at the left. Copy the formatted line in the directions. Read the directions.  Do the directions.&lt;br /&gt;
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Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
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If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
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And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
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=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
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* Add little signs with conversion rates in the Creator's Notes option by machines.&lt;br /&gt;
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[[File:Conversion_Rates_signs.jpg|400px|right|caption]]&lt;br /&gt;
[[File:Conversion_Rates_signs_2.jpg|right|caption]]&lt;br /&gt;
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5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
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* Bricks -&amp;gt; 150 Mud + 100 Straw + 50 Sand = 300 bricks from a 5x5 grid of Permanent Brick Racks&lt;br /&gt;
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brass -&amp;gt; copper/tin/stout palm resin (small gears) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
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* Blast furnaces. either load 9 cc (instead of 10) or open them at 9:55. Cooking the full 10 minutes with 10 cc will yield only half the metal.&lt;br /&gt;
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===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
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You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
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Try clicking the gold pyramid in the upper left.  There are 7 disciplines to choose from with multiple Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
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Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
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=== Helpful web sites for playing ===&lt;br /&gt;
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[[Cooking Tutorial with Ariella and Pascalito]]&lt;br /&gt;
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http://atitd.sharpnetwork.net/herbs/   Herbs categorized by search criteria&lt;br /&gt;
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http://julianatdeltona.com/pearls/Solver.htm   Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
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For learning how make gem cuts:&lt;br /&gt;
http://www.atitd.org/wiki/tale3/Guilds/Sunset_Enterprises/Venery_-_Bijou_School&lt;br /&gt;
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[[Fishing Trials|Fishing Times and Lures]]&lt;br /&gt;
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== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
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*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles. Get temporary perception from food or eating a grilled carrots to gain +2 Perception for 10 minutes.  Get permanent perception from drinking 7 Beer, eating 7 Masterpieces or 49 hookah smoking points.&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintenance - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
****Local Leadership Level 1 - 300 Bricks, 150 Boards&lt;br /&gt;
****Local Leadership Level 2 - 100 Jugs of Water, 10 Leather&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
****Swimming (when Oyster Catcher test comes out) - 10 Linen&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Bat Mites, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SLead&lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
**** Botanical ID 1 - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Mechanics - 300 Malt (Burnt), Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - ??&lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification 2 - 15 Earth Light, 15 Fish Hook, 15 Hairy Tooth, 15 Nefertari's Crown, 15 Ra's Awakening, 15 Slave's Bread&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - ??&lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - ??&lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides/Dear_Ariella_New_Player_Guide&amp;diff=78455</id>
		<title>Guides/Dear Ariella New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides/Dear_Ariella_New_Player_Guide&amp;diff=78455"/>
		<updated>2019-01-27T16:12:32Z</updated>

		<summary type="html">&lt;p&gt;Ariella: /* What's the best way to set up camp? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{DEFAULTSORT:Guides/Dear_Ariella_New_Player_Guide}}{{DISPLAYTITLE:Dear Ariella New Player Guide}}&lt;br /&gt;
&lt;br /&gt;
==Dear Ariella, What do we do?==&lt;br /&gt;
&lt;br /&gt;
This is the dilemma of the new player often referred to as a &amp;quot;Newbie&amp;quot;.  After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life.  Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially.  Our Egyptian slang will be in ().&lt;br /&gt;
&lt;br /&gt;
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.&lt;br /&gt;
&lt;br /&gt;
* One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up.  You will also need to pass principles for Test of the Obelisk.  When you build an obelisk to complete the list of principles you only need to build a size 8 obelisk (the size 8 obelisk may be torn down afterwards and the mats recovered).  The message is not very clear about what size is needed to pass '''principles''' only!  PLEASE BUILD A SIZE 8 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test).  As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* Ask potential neighbors if they think you are building too close to them when you find your potential Home Sweet Home.&lt;br /&gt;
&lt;br /&gt;
===I need help! And I need it now!===&lt;br /&gt;
&lt;br /&gt;
Are you in distress and need a helping hand or found a possible bug in code? Click yourself -&amp;gt; Special -&amp;gt; Call a (see the 3 choices below).&lt;br /&gt;
&lt;br /&gt;
* Game Masters (GMs) - General distress call.  Your call disappears if you log out.&lt;br /&gt;
* Developers (Devs) - For a potential bug or serious issue.  Your call stays in line after you log out.&lt;br /&gt;
* World Builders (WB) - Terrain problems.  Your call stays in line after you log out&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Tips to make you look savvy===&lt;br /&gt;
&lt;br /&gt;
* Put up your F3 map right away. You can stretch it and move it all over. &lt;br /&gt;
* [time:hhmm] To show the time in everyone else's time zone&lt;br /&gt;
* /cmd or click Self -&amp;gt; Utility -&amp;gt; Information -&amp;gt; Show the Command List &lt;br /&gt;
* /afk to show yourself as... AFK &lt;br /&gt;
* /chat &amp;lt;whomever&amp;gt; &lt;br /&gt;
* /clockloc to turn on your Current Year and Month/clock/present location or Self -&amp;gt; Options -&amp;gt; Little window -&amp;gt; Clock/changes to Clockloc so click again. &lt;br /&gt;
* /ignore &amp;lt;whomever&amp;gt; or /silentignore &amp;lt;whomever&amp;gt; or /squelch &amp;lt;whomever&amp;gt;  &lt;br /&gt;
* /info &amp;lt;whomever&amp;gt; to see that avatar's information box. &lt;br /&gt;
* /tell &amp;lt;whomever&amp;gt;.....to talk to someone in Main, but beware that most don't notice!&lt;br /&gt;
&lt;br /&gt;
 CHAT CHANNELS&lt;br /&gt;
  /join E-Lounge (an Egypt-wide chat)&lt;br /&gt;
  /join ETrade   (for making trades)&lt;br /&gt;
  /join ENN      (important news about the game)&lt;br /&gt;
  /join Story    (The Stranger's chat)&lt;br /&gt;
  /join Events   (Current Events that are running)&lt;br /&gt;
&lt;br /&gt;
https://atitd.sharpnetwork.net/mushrooms/  Current spots where shrooms spawned. &amp;lt;br&amp;gt;&lt;br /&gt;
https://atitd.sharpnetwork.net/herbalist/ Foraging help. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Darkest Night Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ariella's Prospecting and Mining Camp Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Current Events Calendar....Click Self or hit Escape -&amp;gt; Utility -&amp;gt; Show Calendar. &lt;br /&gt;
* To minimize Items/Skills/Principles Tabs, click on the active tab. &lt;br /&gt;
* Camera views F5 - F8.  F7 is most commonly used.  F8 has two settings, hit once (not used often) and then twice.  This second view is great for prospecting and for camp decoration.  Click self -&amp;gt; Utility -&amp;gt; Camera. &lt;br /&gt;
* Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says &amp;quot;Enter Player Name&amp;quot; and type a player name to enter it or delete one you already have. &lt;br /&gt;
*To change your appearance...click Self -&amp;gt; Appearance. &lt;br /&gt;
* Guilds. You are not limited to only one guild.  They are like social clubs, learning and regional clubs, test clubs and skill clubs.  The Goods guild is excellent to do trading. [[:Category:Guilds|Guilds]] &amp;lt;-- Click &lt;br /&gt;
* How to dig a hole.  Have a shovel on you.  Make sure the dirt icon appears, usually in the upper left.  Click yourself -&amp;gt; Skills -&amp;gt; Dig a Hole. &lt;br /&gt;
* Pick up your winebook at any School of Body.  Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses.  One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls.  The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time. &lt;br /&gt;
* When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off. &lt;br /&gt;
* Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire). &lt;br /&gt;
* Consider paying for a year at once and getting free camp decoration (do a World Builder ticket), a sheep(male or female at School of Worship) papyrus seeds and fireworks(at School of Art), a medium stone (at School of Architecture), and 4 cornerstones(put immediately in your inventory). &lt;br /&gt;
* A good browser function is Ctrl+F to bring up a Search tool to use when you have a Foraging page up. &lt;br /&gt;
* Macros are wonderful to use but BEWARE!  If you do not respond to a chat and are macroing you can be thrown in game jail. &lt;br /&gt;
* SO YOU DON'T TAKE IT ALL!  Click Camel Pens, Greenhouses, Silos, Forges, etc. click then Utility -&amp;gt; Turn on Verify Take All.&lt;br /&gt;
&lt;br /&gt;
=== Critter Care ===&lt;br /&gt;
&lt;br /&gt;
'''Camels''' stud...1 male 4 female (Max camels in pen is 10).  Lure a camel into the pen by loading straw. Make sure the door is open (click the pen, should say 'Close the door'). 'Check the pen for wild camels' and if it says 'They even nibbled at your straw' so you're getting closer to the amount needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sheep''' in pairs...3 male 3 female is best. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rabbits''' breed...like rabbits.  They do not stud.  Keep 2-3 of each sex in a hutch with about 300-500 carrots.  ALWAYS remove your rabbits from your hutch at night or they may multiply too much, eat all the carrots and escape!  &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Beetles''' are good at 2 males and 4 or more females. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get '''Hens''' from Examining Pale Pampas Grass and '''Roosters''' (but rarer) from Dark Pampas Grass. Building 4 Chicken Coops is a good idea.  Put Hens in one (roosters eat too much and are not needed to make eggs) and then move eggs to hatch in the other 3 coops.  Eggs are hatched and Hens lay at 6 o'clock so check then and remove the live cheekins from the 3 egg coops so they don't munch all the food.&lt;br /&gt;
&lt;br /&gt;
'''Bovine''' stud...1 male to ? females. Click [[Ranch]] to learn more.&lt;br /&gt;
&lt;br /&gt;
=== Where shall I live? ===&lt;br /&gt;
&lt;br /&gt;
Take your time! Don't rush into building your home at the first place you land.  Yes, everyone is hurrying around doing things like busy little bees.  But patience is a virtue also. &lt;br /&gt;
&lt;br /&gt;
Egypt is divided into regions (each tale the number changes).  There are 3 faction areas: Kush (south), Hyksos (central), and Meshwesh (north).  Each faction has a capitol city with a chariot stop and all 7 types of Schools.  Universities are scattered around the map with one set of the 7 in each faction area.&lt;br /&gt;
&lt;br /&gt;
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there.  Please never build right next to anyone or crowd others already there.  Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc. coming later into the tale.  '''Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.'''  &lt;br /&gt;
&lt;br /&gt;
Chariot Stops (cs) are not up and running at the beginning of the game.  There is a University Tech that will need donations so we citizens can repair them.  They are the transportation network in the game, instantly transporting you to different regions.  So building decently near a chariot stop saves a huge amount of play time in the game.&lt;br /&gt;
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Consider that papyrus planting (pappy) must be done along the Nile.  This makes living by or near the Nile a good choice for compound (cp) building.  &lt;br /&gt;
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Good components for your home sweet home...  Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner).  Look for large green grass areas.&lt;br /&gt;
&lt;br /&gt;
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.&lt;br /&gt;
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=== What's the best way to set up camp? ===&lt;br /&gt;
&lt;br /&gt;
Time saving building ideas at [[Camp_Setup_Guide]].&lt;br /&gt;
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WARNING:  PLEASE THINK OUT WHERE YOU ARE BUILDING YOUR COMPOUND BEFORE FINALIZING IT.  ASKING A GM TO MOVE IT CAN CAUSE PROBLEMS.  A COMPOUND, ONCE BUILT CANNOT BE ROTATED FROM IT'S ORIGINAL ORIENTATION.&lt;br /&gt;
&lt;br /&gt;
Guide to building a Bazaar (bought in the Store) so you can set up easy trades! [[Shops]]&lt;br /&gt;
&lt;br /&gt;
Build one compound right up against water. Why? You will be building many machines inside your compound.  Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).  Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines.  Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.  &lt;br /&gt;
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Build another compound so it is over mud and sand where you can stand and see both those icons at once.  Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded.  Overloading yourself is a time saving feature.  Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose).  Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen.  Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks.  You will be building brick racks to make tons and tons of bricks and firebricks (fb).  &lt;br /&gt;
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Build your Glazier Benches over sand so you will not have to move to use those machines.  Maybe in the same cp as your permanent brick racks.&lt;br /&gt;
&lt;br /&gt;
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage.  The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings.  Crowding also affects how quickly beeswax and honey production renews.  You must take the honey and beeswax out for it to renew again.  Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.&lt;br /&gt;
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Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines.  Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies.  You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.&lt;br /&gt;
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Build a compound for parties!  It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.&lt;br /&gt;
&lt;br /&gt;
=== Talking about your home sweet home...what is this Cornerstone? ===&lt;br /&gt;
&lt;br /&gt;
https://www.desert-nomad.com/Game/Subscribe&lt;br /&gt;
&lt;br /&gt;
*Monthly payment receive one cornerstone right away, a 2nd one after 6 months, a 3rd one after 12 months and your last one after 18 months.&lt;br /&gt;
*Prepay for 6 months and receive 2 cornerstones immediately, and then same as above.&lt;br /&gt;
*Prepay for 12 months and receive 3 cornerstones immediately and your last one after 18 months.&lt;br /&gt;
*Prepay full tale and receive all 4 cornerstones imeediately plus you are entitled to Camp Decoration. Place a World Builder call under Self -&amp;gt; Utility... -&amp;gt; Call a Game Master... -&amp;gt; World Builder Call. To see what you can choose:&lt;br /&gt;
https://atitd.wiki/tale8/Pre-pay_Camp_Decoration &amp;lt;br&amp;gt;&lt;br /&gt;
https://atitd.wiki/tale8/Requires::Trees &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.atitd.org/wiki/tale7/Plants&lt;br /&gt;
&lt;br /&gt;
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it.  Click your compound -&amp;gt; Utility -&amp;gt; Install Cornerstone.  You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. &lt;br /&gt;
&lt;br /&gt;
You can also Remove your Cornerstone if you want to move.&lt;br /&gt;
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See where your cornerstones are installed by clicking Self -&amp;gt; Special -&amp;gt; Show my Cornerstones.&lt;br /&gt;
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Occasionally portable cornerstones are given away in Events.  You will be able to give or sell these to other players but you cannot do that with normal cornerstones.&lt;br /&gt;
&lt;br /&gt;
=== Universities, Schools, Techs, Skills...what's the difference? ===&lt;br /&gt;
&lt;br /&gt;
Universities have Technologies (tech) that we must all donate to so we can learn to do new things.  But when Technologies are first opened for donations, they are expensive, so it is each Egyptian's duty to pay in materials (mats) that are required.  Once a Technology is unlocked then that tech is free to all citizens of that faction of Egypt.  Taking over regions for your faction involves donating to tribute posts. Find regions that have Universities and that will lower the cost of the donations for Technologies.  &lt;br /&gt;
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Universities also provide Tests and Principles for each of the seven Disciplines as time goes by.  To open a Test for your faction someone must Demonstrate and provide the necessary materials.  That Test then shows up in System for you to get it IF your are high enough in level.&lt;br /&gt;
&lt;br /&gt;
Schools have Skills you can buy.  Schools also provide the same Initiations (or starter tests) for the seven Disciplines the same as Universities do. You will find a set of the seven different types of Schools at each faction capitol.&lt;br /&gt;
&lt;br /&gt;
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.&lt;br /&gt;
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Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab.  So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.&lt;br /&gt;
&lt;br /&gt;
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen.  You can type /info &amp;lt;your name&amp;gt; to check your level too.&lt;br /&gt;
&lt;br /&gt;
Teach what you know!  Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them.  You may teach or receive a lesson once every 5 minutes.  You may teach or receive only one Technology at a time.  You cannot concurrently learn and teach at the same time.  Social gatherings like digs are excellent times to teach.&lt;br /&gt;
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=== Expedition Sites....Waypoints...Which is Which? ===&lt;br /&gt;
&lt;br /&gt;
First, go buy Exploration Travel at the School of Harmony for 2 Leather.  &lt;br /&gt;
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Second, you need to set your Home Location by standing in the spot you want as home.  Click yourself-&amp;gt;Navigation-&amp;gt;Set your Home Location.&lt;br /&gt;
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Third, find the closest Expedition Site so you can set it as &amp;quot;Make this my Expedition Site&amp;quot;. &lt;br /&gt;
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Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home.  Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home).  So save on Travel Time by using Expedition Sites.&lt;br /&gt;
&lt;br /&gt;
=== Setting Offline Chores ===&lt;br /&gt;
&lt;br /&gt;
Click Self -&amp;gt; Options -&amp;gt; Offline Chores -&amp;gt; Offline Options.  &lt;br /&gt;
&lt;br /&gt;
After completing the required amount of manual production you can choose to magically produce mats while offline.  BEWARE—TO GAIN THE MAXIMUM AMOUNT OF TRAVEL TIME, DO NOT CHECK ANY OTHER OFFLINE CHORE.  Each offline chore reduces the amount of travel time gained while offline.&lt;br /&gt;
&lt;br /&gt;
=== Picking up the pace on bricks and boards and flaxing and veggies ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Circle_of_Wood_Planes.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boards...build several wood planes in a circle so you can stand in the center of them.  Let's get rid of the chat popups, shall we?  Click yourself then Options then scroll down to Notifications then choose &amp;quot;Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.  &lt;br /&gt;
&lt;br /&gt;
Next let's learn to minimize the chats so we can use hotkeys.  YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options-&amp;gt;Chat-Related-&amp;gt;Scroll to Minimize-&amp;gt;Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.  &lt;br /&gt;
&lt;br /&gt;
Second, we need to enable hotkeys for things.  Options-&amp;gt;One-Click and Related-&amp;gt;Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.  &lt;br /&gt;
&lt;br /&gt;
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY.  Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes.  Voila!  Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.&lt;br /&gt;
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Bricks....build several Flimsy Brick Racks.  Since you can carry only 500 Items, 225 Mud plus 150 Straw plus  75 Sand is a good plan for a set of bricks at one standing.  It is good to have extra Boards in your inventory to replace the brick racks you lose.  Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many.  When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.&lt;br /&gt;
&lt;br /&gt;
Flaxing...&amp;lt;&amp;lt; DOES NOT WORK TO KEEP YOU FROM RUNNING IN TALE 7---DO NOT enable Options/One Click and Related/Enable hotkeys on flax.  UNCHECK that one or your avatar will lose time running to every flax bed.&amp;gt;&amp;gt;  You already made Tab like Mouse for boards.  Right click to pin your Plant flax box.  Place your mouse so it hovers over the Plant flax box.  Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. &lt;br /&gt;
&lt;br /&gt;
To grow then harvest what you planted stand in the center of your beds.  Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water.  Do that for each flax bed quickly and come back around for another go if your type of flax requires it.  Then do the last round to Harvest flax.&lt;br /&gt;
&lt;br /&gt;
To grow seeds from flax you WILL want to enable hotkeys...Click yourself -&amp;gt; Options -&amp;gt; One Click and Related -&amp;gt; Enable hotkeys on flax (check that one).  Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed.  Your avatar will run to each bed.&lt;br /&gt;
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Veggies...click Self/Options/One Click and Related/Choose &amp;quot;Plant all crops where you stand&amp;quot;.&lt;br /&gt;
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=== Who's yer Papy? ===&lt;br /&gt;
&lt;br /&gt;
Or more accurately what is papyrus (papy) and how do we get more of it?  The School of Worship gives out 10 free fertile papyrus seeds to prepaid subscriptions of at least 6 months.  For optimum growing, take 30 seeds and ask in regional chat what the coords for the starting and stopping points are for papy planting along the Nile.  Someone has usually put signs to mark those points. There are dead growing zones along the Nile that will not grow papy and experienced players know this. Announcing your papy growing in region chat will warn other players not to pick your papy.&lt;br /&gt;
&lt;br /&gt;
Stand right next to the Nile(or you cannot find the Papyrus Seeds option).   Click Self--&amp;gt;Right click the Plant menu to pin.  Click a shoreline spot ahead of you and run north.  Click Papyrus Seeds every coord or two to drop a seed in the Nile.  Continue planting seeds until you run out of seeds. Twiddle your thumbs for a few minutes.&lt;br /&gt;
&lt;br /&gt;
While you are twiddling, run back to about 100 coords north of your beginning seeding spot...and wait...and wait, twiddle some more.  Is it really going to show up? And voila!  You see your thin-stemmed yellow papy plant along the edge of the Nile about 10 minutes after planting your first seed.  Run north, click and pick, try to click and miss the papy and run back to click again.  Continue until about 100 coords north of your last planted seed.  &lt;br /&gt;
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And guess what? Run across the Nile to the other side, run south and click and pick and miss some more! It grows on both sides of the Nile.&lt;br /&gt;
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Still more!  Papy magically shows up in the nearby lakes and ponds to the east too, commonly called papy traps.  It's up to you whether to take the time to pick that extra papy.&lt;br /&gt;
&lt;br /&gt;
Time to dry it!  But again, look to the experienced players in regional chat and say, &amp;quot;I am but a new citizen and know not where the papy mountain is!&amp;quot;  The locals will be happy to give coords.  Fertile papyrus must be dried at high altitude to maximize the seeds.  Public drying racks and flax hammocks are already there because our Egyptian citizens are so thoughtful!&lt;br /&gt;
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=== Wassup with this Acro thing? === &lt;br /&gt;
&lt;br /&gt;
Acrobatics (acro) is a Test from the University of Body.  Your avatar will be gyrating in 28 different odd ways (eventually).  You will receive four Moves to begin with when you pick up the test. Go up to other players, ask politely &amp;quot;Acro?&amp;quot; then click the player -&amp;gt; Tests -&amp;gt;Test of the Acrobat so he sees the Acro list.&lt;br /&gt;
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Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.&lt;br /&gt;
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You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.&lt;br /&gt;
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The little Acro icon in the upper left will tell you when you can acro again and not &amp;quot;Go too fast&amp;quot;.&lt;br /&gt;
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If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying.  If you Follow then you will not be taught a facet by that other player.  &lt;br /&gt;
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In order of most likely to teach a facet:  Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. &lt;br /&gt;
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'''Immediately''' tell the other player which teacher type they are for you. &lt;br /&gt;
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It is advantageous for you to list in your Info (click yourself -&amp;gt; Utilities -&amp;gt; Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella  Great: Pascalito.  &lt;br /&gt;
&lt;br /&gt;
You will at first need to teach 7 facets to pass Principles of Acrobatics.  You can only learn 1 facet per move per player until that point.  Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player.  After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.  &lt;br /&gt;
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Watch on the Egyptwide channel for Acro Parties.  Consider helping to teach for even quicker progression on this acro test.&lt;br /&gt;
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You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.&lt;br /&gt;
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A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other.  This applies for the second facet too.&lt;br /&gt;
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Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master.  Then revisit those Masters once in awhile.  This is the quickest way to gain facets.&lt;br /&gt;
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=== Guilds. You mean I can be in more than one Guild?! ===&lt;br /&gt;
&lt;br /&gt;
Yes, dear citizens of Egypt, you can be in many guilds.  The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together.  Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.  &lt;br /&gt;
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After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour.  Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.&lt;br /&gt;
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=== The Wiki is your best friend! Cuddle it and learn how to use it! ===&lt;br /&gt;
&lt;br /&gt;
This means you should do more than just read the helpful wiki.  Get yourself set up so you can start editing and having fun on your User page!  &lt;br /&gt;
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https://atitd.wiki/tale8/Main_Page  &lt;br /&gt;
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Login.  Type in your avatar name and hit Enter then type in your password.  &lt;br /&gt;
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Find Users at the left. Copy the formatted line in the directions. Read the directions.  Do the directions.&lt;br /&gt;
&lt;br /&gt;
Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with!  It will be in red until you click it and go there.  That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page.  Click the edit tab to start making your User page the coolest one on the Wiki!&lt;br /&gt;
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If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable.  By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.  &lt;br /&gt;
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And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say.  Whomever 'they' is.&lt;br /&gt;
&lt;br /&gt;
=== Lint, Tow, Twine, Thread, Rope...Conversions help ===&lt;br /&gt;
&lt;br /&gt;
* Add little signs with conversion rates in the Creator's Notes option by machines.&lt;br /&gt;
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[[File:Conversion_Rates_signs.jpg|400px|right|caption]]&lt;br /&gt;
[[File:Conversion_Rates_signs_2.jpg|right|caption]]&lt;br /&gt;
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5 tow -&amp;gt; 15 twine -&amp;gt; 3 rope &amp;lt;br&amp;gt;&lt;br /&gt;
20 tow -&amp;gt; 60 twine -&amp;gt; 1 canvas &amp;lt;br&amp;gt;&lt;br /&gt;
27 lint -&amp;gt; 405 thread -&amp;gt; 1 linen &amp;lt;br&amp;gt;&lt;br /&gt;
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* Bricks -&amp;gt; 150 Mud + 100 Straw + 50 Sand = 300 bricks from a 5x5 grid of Permanent Brick Racks&lt;br /&gt;
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brass -&amp;gt; copper/tin/stout palm resin (small gears) &amp;lt;br&amp;gt;&lt;br /&gt;
bronze -&amp;gt; copper/zinc/fern palm resin (bearings) &amp;lt;br&amp;gt;&lt;br /&gt;
moon steel -&amp;gt; 7 steel/3 brass/3 pewter/hawthorn resin &amp;lt;br&amp;gt;&lt;br /&gt;
pewter -&amp;gt; 7 iron/4 antimony/1 brass/royal palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
steel -&amp;gt; 7 Iron/1 Tin/towering palm resin &amp;lt;br&amp;gt;&lt;br /&gt;
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* Blast furnaces. either load 9 cc (instead of 10) or open them at 9:55. Cooking the full 10 minutes with 10 cc will yield only half the metal.&lt;br /&gt;
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===I've got the whole tale to play! Uhhh, but now what do I do with it? ===&lt;br /&gt;
&lt;br /&gt;
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs.  But you're standing forlorn in the middle of your grass wondering which way to go.  So many things to choose from.  &lt;br /&gt;
&lt;br /&gt;
Try clicking the gold pyramid in the upper left.  There are 7 disciplines to choose from with multiple Tests in each discipline.  If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes.  As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.&lt;br /&gt;
&lt;br /&gt;
Some players decide just gaining levels is enough.  You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc.  Each one takes practice and work to achieve expertise.  Whatever suits your fancy is the thing to do in this game!&lt;br /&gt;
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=== Helpful web sites for playing ===&lt;br /&gt;
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[[Cooking Tutorial with Ariella and Pascalito]]&lt;br /&gt;
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http://atitd.sharpnetwork.net/herbs/   Herbs categorized by search criteria&lt;br /&gt;
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http://julianatdeltona.com/pearls/Solver.htm   Test of the Oyster Catcher solver &amp;lt;br&amp;gt;&lt;br /&gt;
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first.  Right-click to make your avatar dive once.  If it says 2, then you Right-click to dive a second time and so on for 3.  Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times.  It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates.  Click on Edit to clear the light panel.  Then add the dots one by one of your pearl bed.  Click once to enter a blue light.  To enter a green light, click one more time to make it go from blue to green.  Click a third time to make it go to a white light.&lt;br /&gt;
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For learning how make gem cuts:&lt;br /&gt;
http://www.atitd.org/wiki/tale3/Guilds/Sunset_Enterprises/Venery_-_Bijou_School&lt;br /&gt;
&lt;br /&gt;
[[Fishing Trials|Fishing Times and Lures]]&lt;br /&gt;
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== A Normal Sequence of Principles and Activities to Accomplish ==&lt;br /&gt;
&lt;br /&gt;
*Level 0&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Brick Rack Construction - 4 Boards&lt;br /&gt;
****Carpenty - 3 Stone Blades&lt;br /&gt;
****Stone Blade Fabrication - 7 Slate&lt;br /&gt;
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles. Get temporary perception from food or eating a grilled carrots to gain +2 Perception for 10 minutes.  Get permanent perception from drinking 7 Beer, eating 7 Masterpieces or 49 hookah smoking points.&lt;br /&gt;
***SArt&lt;br /&gt;
****Clothwork - 20 Rotten Flax&lt;br /&gt;
****Ferry Construction - 4 Tar&lt;br /&gt;
****Flax Processing - 20 Flax&lt;br /&gt;
***SThought&lt;br /&gt;
****Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)&lt;br /&gt;
*Level 1 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Architecture at either SArch or UArch&lt;br /&gt;
***Body at either SBody or UBody&lt;br /&gt;
***Harmony at either SHarmony or UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Compound Construction 100 Boards, 200 Bricks&lt;br /&gt;
****Structure Maintenance - 20 Oil&lt;br /&gt;
****Salvage - First Degree - 200 Firebricks&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - First Degree - 100 Wood&lt;br /&gt;
****Fly Fishing - 16 Thread, 1 Sharpened Stick&lt;br /&gt;
****Rhythmic Strength - 500 Grass&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)&lt;br /&gt;
****Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Firebuilding - 4 Tinder (requires Controlled Burn tech)&lt;br /&gt;
****Local Leadership Level 1 - 300 Bricks, 150 Boards&lt;br /&gt;
****Local Leadership Level 2 - 100 Jugs of Water, 10 Leather&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)&lt;br /&gt;
*Level 2 Things to Get&lt;br /&gt;
**PRINCIPLES&lt;br /&gt;
***Art and Music at either SArt or UArt&lt;br /&gt;
***Leadership at either SLead or ULead&lt;br /&gt;
***Thought at either SThought or UThought&lt;br /&gt;
***Worship at either SWorship or UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Rock Saw Construction -  10 Flint (Requires Stonecutting)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic&lt;br /&gt;
****Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)&lt;br /&gt;
****Foraging - First Degree - 300 Thorns, 30 Cactus Sap&lt;br /&gt;
*Level 3 Things to Get&lt;br /&gt;
**TESTS (ONLY gotten at the Universities NOT the Schools)&lt;br /&gt;
***Obelisk - UArch&lt;br /&gt;
***Acrobat - UBody&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)&lt;br /&gt;
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil &lt;br /&gt;
****Fly Tying - First Degree - 100 Thread, 25 Thorns&lt;br /&gt;
*Level 4 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Prophet - UHarmony&lt;br /&gt;
**Demipharaoh - ULead&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SArt&lt;br /&gt;
****Salvage - Second Degree - 100 Candle&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary&lt;br /&gt;
*Level 5 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Towers - UArch&lt;br /&gt;
***Vigil - UWorship&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Second Degree - 200 Tadpoles &lt;br /&gt;
****Ritual Item Construction - Second Degree - 14 Candle &lt;br /&gt;
*Level 6 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Oyster Catcher - UBody&lt;br /&gt;
***Marriage - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)&lt;br /&gt;
****Swimming (when Oyster Catcher test comes out) - 10 Linen&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Second Degree - 7 Bat Mites, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??&lt;br /&gt;
*Level 7 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Library of Alexandria UArch&lt;br /&gt;
***Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)&lt;br /&gt;
***Pathmaker - UThought&lt;br /&gt;
***Venery - UThought&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Second Degree - 20 Cabbage Juice&lt;br /&gt;
****Salvage - Third Degree - 1000 Charcoal&lt;br /&gt;
****Conflict Shrine Construction - 1 Oyster Shell Marble&lt;br /&gt;
***SHarmony &lt;br /&gt;
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) &lt;br /&gt;
***SLead&lt;br /&gt;
****Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster&lt;br /&gt;
****Cooking - Third Degree - 49 Salt &lt;br /&gt;
*Level 8 Things to Get&lt;br /&gt;
**TESTS&lt;br /&gt;
***Singing Cicada - UBody&lt;br /&gt;
**Chains - UHarmony&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArch&lt;br /&gt;
****Mechanics - 400 Concrete (requires [[Automation]] tech)&lt;br /&gt;
***SArt&lt;br /&gt;
****Mechanics - 49 Acid (requires Automation tech)&lt;br /&gt;
****Structure Repair - 60 Linen&lt;br /&gt;
***SBody&lt;br /&gt;
**** Botanical ID 1 - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)&lt;br /&gt;
****Mechanics - 300 Malt (Burnt), Malt (Raw) (requires Automation tech)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Mechanics - 200 Rope, 200 Slate (requires Automation tech)&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Mechanics - 1000 Gold Wire (requires Automation tech)&lt;br /&gt;
***SThought&lt;br /&gt;
****Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)&lt;br /&gt;
****Structure Repair - 14 Pulley&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Third Degree - 300 Beeswax&lt;br /&gt;
****Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz&lt;br /&gt;
*Level 9&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Third Degree - ??&lt;br /&gt;
****Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka&lt;br /&gt;
****Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite &lt;br /&gt;
*Level 10&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Botanical Identification 2 - 15 Earth Light, 15 Fish Hook, 15 Hairy Tooth, 15 Nefertari's Crown, 15 Ra's Awakening, 15 Slave's Bread&lt;br /&gt;
****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Second Degree - 20 Glass Rods&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)&lt;br /&gt;
*Level 11&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fourth Degree - 400 Cactus Sap&lt;br /&gt;
****Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread&lt;br /&gt;
*Level 12&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal&lt;br /&gt;
***SThought&lt;br /&gt;
****Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks&lt;br /&gt;
***SWorship&lt;br /&gt;
****Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)&lt;br /&gt;
****Fly Tying - Fourth Degree - ??&lt;br /&gt;
*Level 13&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Third Degree - 20 Dried Flax&lt;br /&gt;
*Level 14&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt&lt;br /&gt;
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass&lt;br /&gt;
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)&lt;br /&gt;
***SBody&lt;br /&gt;
****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)&lt;br /&gt;
****Navigation - Third Degree - 25 Copper&lt;br /&gt;
****Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
***SWorship&lt;br /&gt;
****Arthropodology - Fifth Degree - 500 Raw Silk&lt;br /&gt;
****Preservation - 50 Papyrus Paper (Carry food)&lt;br /&gt;
*Level 15&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)&lt;br /&gt;
***SThought&lt;br /&gt;
****Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)&lt;br /&gt;
***SWorship&lt;br /&gt;
****Fly Tying - Fifth Degree - ??&lt;br /&gt;
*Level 16&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic &lt;br /&gt;
*Level 17&lt;br /&gt;
*Level 18&lt;br /&gt;
*Level 19&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SArt &lt;br /&gt;
****Silkworm Farming - 500 Honey&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fourth Degree - 50 Cabbage&lt;br /&gt;
***SHarmony &lt;br /&gt;
**** Navigation - Fourth Degree - 50 Papyrus Paper&lt;br /&gt;
*Level 20&lt;br /&gt;
*Level 21&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SBody&lt;br /&gt;
****Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine&lt;br /&gt;
*Level 22&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat&lt;br /&gt;
*Level 25&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Fifth Degree - 6 Silk Cloth&lt;br /&gt;
*Level 28&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SLeadership&lt;br /&gt;
****Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SWorship&lt;br /&gt;
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) &lt;br /&gt;
*Level 32&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Sixth Degree - 1 Large Sapphire&lt;br /&gt;
*Level 35&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SThought&lt;br /&gt;
****Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise&lt;br /&gt;
*Level 40&lt;br /&gt;
**SKILLS&lt;br /&gt;
***SHarmony&lt;br /&gt;
****Navigation - Seventh Degree - 7 Huge Topaz&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78454</id>
		<title>Camp Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78454"/>
		<updated>2019-01-27T16:11:16Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Compound materials costs are calculated from distance away from initial door of compound.'''&lt;br /&gt;
[[File:Compound Layout 1 Brick Racks and Water.jpg|600px]]&lt;br /&gt;
[[File:Brick Rack Layout.jpg|400px|right]]&lt;br /&gt;
* THE IDEA IS TO BE ABLE TO STAND AND BE OVERLOADED (CANNOT MOVE) BUT STILL REACH ALL NEEDED MACHINES FOR RESOURCES AND ACTIONS)&lt;br /&gt;
* Build on a shore.&lt;br /&gt;
* Brick racks. (cannot be seen in above pic in lower right of compound next to camel pen)&lt;br /&gt;
** Place a sign with Make 300 Bricks on label. In information box put &lt;br /&gt;
  300 bricks on 5 x 5 layout&lt;br /&gt;
  150 Mud&lt;br /&gt;
  100 Straw&lt;br /&gt;
  50 Sand&lt;br /&gt;
  300 Firebricks = 250 silt + 50 sand&lt;br /&gt;
&lt;br /&gt;
** Stand in center of future 5 x 5 layout of brick racks on one corner of compound '''WHERE YOU SEE BOTH SAND AND MUD ICONS'''. You can overload with sand/mud/straw and reach all racks. &lt;br /&gt;
** Greenhouses are placed by camel pen for straw retrieval while standing in center of brick racks overloaded.&lt;br /&gt;
** [[Flax Hammock]]s against camel pens between row of greenhouses and end of compound to stand in one spot and Harvest Grass/Take Grass to dry in hammocks then place in camel pen.&lt;br /&gt;
* Papyrus tanks, Tubs, Kettles (4 x 5 layout), Acid Baths near enough to water to stand where you can see Water Icon and reach those machines without moving.&lt;br /&gt;
* Warehouse by camel pen, compound edge, flax hammocks, papyrus tanks, brick racks, paper presses to reach all machines without moving to harvest papyrus, store it, dry it and use it to make paper while overloaded.&lt;br /&gt;
* Group of warehouses in centerish of each compound near kettles to reach materials for fertilizer making, etc.&lt;br /&gt;
* Kettles, kilns and charcoal ovens together near Bonfire Platform because they all use wood.&lt;br /&gt;
* Bonfire platform built to stand and reach for kettles, kilns and ovens.  In picture it should have been between group of warehouses and compound edge.&lt;br /&gt;
* Kitchens in each compound to stand overloaded and fish and work on various machines simultaneously.  Food boosts stats for reducing stat timers (you can click faster).&lt;br /&gt;
* Build Glazier Benches (to make glass) where you can load in sand for initial build.  Will usually need at least 3 for each type of glass and can usually run 2-3 of each at once.&lt;br /&gt;
[[File:Compound Layout 2 Forges Distaffs.jpg|500px]]&lt;br /&gt;
* Faction banner for stat boost in between compounds.&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78453</id>
		<title>Camp Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78453"/>
		<updated>2019-01-27T16:06:31Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Compound materials costs are calculated from distance away from initial door of compound.'''&lt;br /&gt;
[[File:Compound Layout 1 Brick Racks and Water.jpg|600px]]&lt;br /&gt;
[[File:Brick Rack Layout.jpg|400px|right]]&lt;br /&gt;
* THE IDEA IS TO BE ABLE TO STAND AND BE OVERLOADED (CANNOT MOVE) BUT STILL REACH ALL NEEDED MACHINES FOR RESOURCES AND ACTIONS)&lt;br /&gt;
* Build on a shore.&lt;br /&gt;
* Brick racks. (cannot be seen in above pic in lower right of compound next to camel pen)&lt;br /&gt;
** Place a sign with Make 300 Bricks on label. In information box put &lt;br /&gt;
  300 bricks on 5 x 5 layout&lt;br /&gt;
  150 Mud&lt;br /&gt;
  100 Straw&lt;br /&gt;
  50 Sand&lt;br /&gt;
  300 Firebricks = 250 silt + 50 sand&lt;br /&gt;
&lt;br /&gt;
** Stand in center of future 5 x 5 layout of brick racks on one corner of compound '''WHERE YOU SEE BOTH SAND AND MUD ICONS'''. You can overload with sand/mud/straw and reach all racks. &lt;br /&gt;
** Greenhouses are placed by camel pen for straw retrieval while standing in center of brick racks overloaded.&lt;br /&gt;
** [[Flax Hammock]]s against camel pens between row of greenhouses and end of compound to stand in one spot and Harvest Grass/Take Grass to dry in hammocks then place in camel pen.&lt;br /&gt;
* Papyrus tanks, Tubs, Kettles (4 x 5 layout), Acid Baths near enough to water to stand where you can see Water Icon and reach those machines without moving.&lt;br /&gt;
* Warehouse by camel pen, compound edge, flax hammocks, papyrus tanks, brick racks, paper presses to reach all machines without moving to harvest papyrus, store it, dry it and use it to make paper while overloaded.&lt;br /&gt;
* Group of warehouses in centerish of each compound near kettles to reach materials for fertilizer making, etc.&lt;br /&gt;
* Kettles, kilns and charcoal ovens together near Bonfire Platform because they all use wood.&lt;br /&gt;
* Bonfire platform built to stand and reach for kettles, kilns and ovens.  In picture it should have been between group of warehouses and compound edge.&lt;br /&gt;
* Kitchens in each compound to stand overloaded and fish and work on various machines simultaneously.  Food boosts stats for reducing stat timers (you can click faster).&lt;br /&gt;
[[File:Compound Layout 2 Forges Distaffs.jpg|500px]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78452</id>
		<title>Camp Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78452"/>
		<updated>2019-01-27T16:06:01Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Compound materials costs are calculated from distance away from initial door of compound.'''&lt;br /&gt;
[[File:Compound Layout 1 Brick Racks and Water.jpg|600px]]&lt;br /&gt;
[[File:Brick Rack Layout.jpg|400px|right]]&lt;br /&gt;
* THE IDEA IS TO BE ABLE TO STAND AND BE OVERLOADED (CANNOT MOVE) BUT STILL REACH ALL NEEDED MACHINES FOR RESOURCES AND ACTIONS)&lt;br /&gt;
* Build on a shore.&lt;br /&gt;
* Brick racks. (cannot be seen in above pic in lower right of compound next to camel pen)&lt;br /&gt;
** Place a sign with Make 300 Bricks on label. In information box put &lt;br /&gt;
  300 bricks on 5 x 5 layout&lt;br /&gt;
  150 Mud&lt;br /&gt;
  100 Straw&lt;br /&gt;
  50 Sand&lt;br /&gt;
&lt;br /&gt;
  300 Firebricks = 250 silt + 50 sand&lt;br /&gt;
&lt;br /&gt;
** Stand in center of future 5 x 5 layout of brick racks on one corner of compound '''WHERE YOU SEE BOTH SAND AND MUD ICONS'''. You can overload with sand/mud/straw and reach all racks. &lt;br /&gt;
** Greenhouses are placed by camel pen for straw retrieval while standing in center of brick racks overloaded.&lt;br /&gt;
** [[Flax Hammock]]s against camel pens between row of greenhouses and end of compound to stand in one spot and Harvest Grass/Take Grass to dry in hammocks then place in camel pen.&lt;br /&gt;
* Papyrus tanks, Tubs, Kettles (4 x 5 layout), Acid Baths near enough to water to stand where you can see Water Icon and reach those machines without moving.&lt;br /&gt;
* Warehouse by camel pen, compound edge, flax hammocks, papyrus tanks, brick racks, paper presses to reach all machines without moving to harvest papyrus, store it, dry it and use it to make paper while overloaded.&lt;br /&gt;
* Group of warehouses in centerish of each compound near kettles to reach materials for fertilizer making, etc.&lt;br /&gt;
* Kettles, kilns and charcoal ovens together near Bonfire Platform because they all use wood.&lt;br /&gt;
* Bonfire platform built to stand and reach for kettles, kilns and ovens.  In picture it should have been between group of warehouses and compound edge.&lt;br /&gt;
* Kitchens in each compound to stand overloaded and fish and work on various machines simultaneously.  Food boosts stats for reducing stat timers (you can click faster).&lt;br /&gt;
[[File:Compound Layout 2 Forges Distaffs.jpg|500px]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78451</id>
		<title>Camp Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78451"/>
		<updated>2019-01-27T16:01:53Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Compound materials costs are calculated from distance away from initial door of compound.'''&lt;br /&gt;
[[File:Compound Layout 1 Brick Racks and Water.jpg|600px]]&lt;br /&gt;
[[File:Brick Rack Layout.jpg|400px|right]]&lt;br /&gt;
* THE IDEA IS TO BE ABLE TO STAND AND BE OVERLOADED (CANNOT MOVE) BUT STILL REACH ALL NEEDED MACHINES FOR RESOURCES AND ACTIONS)&lt;br /&gt;
* Build on a shore.&lt;br /&gt;
* Brick racks. (cannot be seen in above pic in lower right of compound next to camel pen)&lt;br /&gt;
** Stand in center of future 5 x 5 layout of brick racks on one corner of compound '''WHERE YOU SEE BOTH SAND AND MUD ICONS'''. You can overload with sand/mud/straw and reach all racks. &lt;br /&gt;
** Greenhouses are placed by camel pen for straw retrieval while standing in center of brick racks overloaded.&lt;br /&gt;
** [[Flax Hammock]]s against camel pens between row of greenhouses and end of compound to stand in one spot and Harvest Grass/Take Grass to dry in hammocks then place in camel pen.&lt;br /&gt;
* Papyrus tanks, Tubs, Kettles (4 x 5 layout), Acid Baths near enough to water to stand where you can see Water Icon and reach those machines without moving.&lt;br /&gt;
* Warehouse by camel pen, compound edge, flax hammocks, papyrus tanks, brick racks, paper presses to reach all machines without moving to harvest papyrus, store it, dry it and use it to make paper while overloaded.&lt;br /&gt;
* Group of warehouses in centerish of each compound near kettles to reach materials for fertilizer making, etc.&lt;br /&gt;
* Kettles, kilns and charcoal ovens together near Bonfire Platform because they all use wood.&lt;br /&gt;
* Bonfire platform built to stand and reach for kettles, kilns and ovens.  In picture it should have been between group of warehouses and compound edge.&lt;br /&gt;
* Kitchens in each compound to stand overloaded and fish and work on various machines simultaneously.  Food boosts stats for reducing stat timers (you can click faster).&lt;br /&gt;
[[File:Compound Layout 2 Forges Distaffs.jpg|500px]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78450</id>
		<title>Camp Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78450"/>
		<updated>2019-01-27T15:53:29Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Compound materials costs are calculated from distance away from initial door of compound.'''&lt;br /&gt;
[[File:Compound Layout 1 Brick Racks and Water.jpg|600px]]&lt;br /&gt;
[[File:Brick Rack Layout.jpg|400px|right]]&lt;br /&gt;
* THE IDEA IS TO BE ABLE TO STAND AND BE OVERLOADED (CANNOT MOVE) BUT STILL REACH ALL NEEDED MACHINES FOR RESOURCES AND ACTIONS)&lt;br /&gt;
* Build on a shore.&lt;br /&gt;
* Brick racks. (cannot be seen in above pic in lower right of compound next to camel pen)&lt;br /&gt;
** Stand in center of future 5 x 5 layout of brick racks on one corner of compound '''WHERE YOU SEE BOTH SAND AND MUD ICONS'''. You can overload with sand/mud/straw and reach all racks. &lt;br /&gt;
** Greenhouses are placed by camel pen for straw retrieval while standing in center of brick racks overloaded.&lt;br /&gt;
** [[Flax Hammock]]s against camel pens between row of greenhouses and end of compound to stand in one spot and Harvest Grass/Take Grass to dry in hammocks then place in camel pen.&lt;br /&gt;
* Papyrus tanks, Tubs, Kettles (4 x 5 layout) near enough to water to stand where you can see Water Icon and reach those machines without moving.&lt;br /&gt;
* Warehouse by camel pen, compound edge, flax hammocks, papyrus tanks, brick racks, paper presses to reach all machines without moving to harvest papyrus, store it, dry it and use it to make paper while overloaded.&lt;br /&gt;
[[File:Compound Layout 2 Forges Distaffs.jpg|500px]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78449</id>
		<title>Camp Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78449"/>
		<updated>2019-01-27T15:52:00Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Compound materials costs are calculated from distance away from initial door of compound.'''&lt;br /&gt;
[[File:Compound Layout 1 Brick Racks and Water.jpg|600px]]&lt;br /&gt;
[[File:Brick Rack Layout.jpg|400px|right]]&lt;br /&gt;
* THE IDEA IS TO BE ABLE TO STAND AND BE OVERLOADED (CANNOT MOVE) BUT STILL REACH ALL NEEDED MACHINES FOR RESOURCES AND ACTIONS)&lt;br /&gt;
* Build on a shore.&lt;br /&gt;
* Brick racks. (cannot be seen in above pic in lower right of compound next to camel pen)&lt;br /&gt;
** Stand in center of future 5 x 5 layout of brick racks on one corner of compound '''WHERE YOU SEE BOTH SAND AND MUD ICONS'''. You can overload with sand/mud/straw and reach all racks. &lt;br /&gt;
** Greenhouses are placed by camel pen for straw retrieval while standing in center of brick racks overloaded.&lt;br /&gt;
** [[Flax Hammock]]s against camel pens between row of greenhouses and end of compound to stand in one spot and Harvest Grass/Take Grass to dry in hammocks then place in camel pen.&lt;br /&gt;
** Papyrus tanks, Tubs, Kettles (4 x 5 layout) near enough to water to stand where you can see Water Icon and reach those machines without moving.&lt;br /&gt;
** Warehouse by camel pen, compound edge, flax hammocks, papyrus tanks, brick racks, paper presses to reach all machines without moving to harvest papyrus, store it, dry it and use it to make paper while overloaded.&lt;br /&gt;
[[File:Compound Layout 2 Forges Distaffs.jpg|500px]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78448</id>
		<title>Camp Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78448"/>
		<updated>2019-01-27T15:41:56Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Compound materials costs are calculated from distance away from initial door of compound.'''&lt;br /&gt;
[[File:Compound Layout 1 Brick Racks and Water.jpg|600px]]&lt;br /&gt;
[[File:Brick Rack Layout.jpg|400px|right]]&lt;br /&gt;
* Build on a shore.&lt;br /&gt;
* Brick racks. (cannot be seen in above pic in lower right of compound next to camel pen)&lt;br /&gt;
** Stand in center of future 5 x 5 layout of brick racks on one corner of compound '''WHERE YOU SEE BOTH SAND AND MUD ICONS'''. You can overload with sand/mud/straw and reach all racks. &lt;br /&gt;
**Greenhouses are placed by camel pen for straw retrieval while standing in center of brick racks overloaded. &lt;br /&gt;
[[File:Compound Layout 2 Forges Distaffs.jpg|500px]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78447</id>
		<title>Camp Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78447"/>
		<updated>2019-01-27T15:40:37Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Compound materials costs are calculated from distance away from initial door of compound.'''&lt;br /&gt;
[[File:Compound Layout 1 Brick Racks and Water.jpg|600px]]&lt;br /&gt;
[[File:Brick Rack Layout.jpg|400px|right]]&lt;br /&gt;
* Build on a shore.&lt;br /&gt;
* Brick racks. (cannot be seen in above pic in lower right of compound next to camel pen)&lt;br /&gt;
** Stand in center of future 5 x 5 layout of brick racks on one corner of compound where you see both mud and sand icons. You can overload with sand/mud/straw and reach all racks. &lt;br /&gt;
**Greenhouses are placed by camel pen for straw retrieval while standing in center of brick racks overloaded. &lt;br /&gt;
[[File:Compound Layout 2 Forges Distaffs.jpg|500px]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78446</id>
		<title>Camp Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78446"/>
		<updated>2019-01-27T15:37:38Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Compound Layout 1 Brick Racks and Water.jpg|600px]]&lt;br /&gt;
[[File:Brick Rack Layout.jpg|400px|right]]&lt;br /&gt;
* Build on a shore.&lt;br /&gt;
* Brick racks. (cannot be seen in above pic in lower right of compound next to camel pen)&lt;br /&gt;
** Stand in center of future 5 x 5 layout of brick racks on one corner of compound where you see both mud and sand icons. You can overload with sand/mud/straw and reach all racks. &lt;br /&gt;
**Greenhouses are placed by camel pen. &lt;br /&gt;
[[File:Compound Layout 2 Forges Distaffs.jpg|500px]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=File:Brick_Rack_Layout.jpg&amp;diff=78445</id>
		<title>File:Brick Rack Layout.jpg</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=File:Brick_Rack_Layout.jpg&amp;diff=78445"/>
		<updated>2019-01-27T15:37:02Z</updated>

		<summary type="html">&lt;p&gt;Ariella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78444</id>
		<title>Camp Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Camp_Setup_Guide&amp;diff=78444"/>
		<updated>2019-01-27T15:26:51Z</updated>

		<summary type="html">&lt;p&gt;Ariella: Created page with &amp;quot;600px  500px&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Compound Layout 1 Brick Racks and Water.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Compound Layout 2 Forges Distaffs.jpg|500px]]&lt;/div&gt;</summary>
		<author><name>Ariella</name></author>
	</entry>
</feed>