<?xml version="1.0"?>
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	<id>https://atitd.wiki/tale8/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brymstone</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale8/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brymstone"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/Special:Contributions/Brymstone"/>
	<updated>2026-04-03T21:38:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=User:Brymstone&amp;diff=21500</id>
		<title>User:Brymstone</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=User:Brymstone&amp;diff=21500"/>
		<updated>2018-04-30T01:15:20Z</updated>

		<summary type="html">&lt;p&gt;Brymstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fumeology-&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1dy9_cCO28H9mRrNpQUzfdwewqH8Rh9sl4qS73KkpYSk/edit#gid=2107749522&lt;br /&gt;
&lt;br /&gt;
Oyster Solver-&lt;br /&gt;
http://julianatdeltona.com/pearls/Solver.htm&lt;br /&gt;
&lt;br /&gt;
Herb lookup-&lt;br /&gt;
http://rogarian.atitd.org/herbalist2/t7_herbalist/&lt;br /&gt;
&lt;br /&gt;
Public Mines- https://wiki.desert-nomad.com/index.php?title=Maps/Public_Mines&lt;/div&gt;</summary>
		<author><name>Brymstone</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Ranch&amp;diff=17749</id>
		<title>Ranch</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Ranch&amp;diff=17749"/>
		<updated>2018-04-13T06:09:12Z</updated>

		<summary type="html">&lt;p&gt;Brymstone: /* Milking Technique */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
==Ranch==&lt;br /&gt;
&lt;br /&gt;
[[File:Max_Water_500_Size_of_Ranch.jpg|right|400px|caption]]&lt;br /&gt;
Learn the [[Ranching]] Technology from the University of Worship. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make a [[Lasso]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Self -&amp;gt; Skills -&amp;gt; Assembly -&amp;gt; Make a [[Lasso]] &amp;lt;br&amp;gt;&lt;br /&gt;
*6 [[Rope]] &amp;lt;br&amp;gt;&lt;br /&gt;
*Use a Lasso to attach a bovine to the Ranch. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make a [[Stockwhip]]. &amp;lt;br&amp;gt;&lt;br /&gt;
*Self -&amp;gt; Skills -&amp;gt; Assembly -&amp;gt; Make a [[Stockwhip]].  &amp;lt;br&amp;gt;&lt;br /&gt;
*1 [[Crudely Carved Handle]]. Self -&amp;gt; Skills -&amp;gt; Carving 2 (1 [[Wood]])  &amp;lt;br&amp;gt;&lt;br /&gt;
*10 [[Rawhide Strips]]. Self -&amp;gt; Skills -&amp;gt; Carving 1 (5 [[leather]] total) &amp;lt;br&amp;gt;&lt;br /&gt;
*Use a stockwhip to make a bovine move and herd it to your Ranch. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To build a ranch requires having in Inventory &amp;lt;br&amp;gt;&lt;br /&gt;
Self -&amp;gt; Projects -&amp;gt; Farming... -&amp;gt; Ranch &amp;lt;br&amp;gt;&lt;br /&gt;
*50 [[Boards]] &amp;lt;br&amp;gt;&lt;br /&gt;
*200 [[Wood]] &amp;lt;br&amp;gt;&lt;br /&gt;
*30 [[ Rope]] &amp;lt;br&amp;gt;&lt;br /&gt;
* Ranch now shows the number of cattle in a Ranch. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click the ranch fence to build: &amp;lt;br&amp;gt;&lt;br /&gt;
Food Trough &amp;lt;br&amp;gt;&lt;br /&gt;
*100 [[ Boards ]] &amp;lt;br&amp;gt;&lt;br /&gt;
*100 [[ Straw ]] &amp;lt;br&amp;gt; &lt;br /&gt;
*20 [[ Nails ]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Water Trough (Holds max of 500 water) &amp;lt;br&amp;gt;&lt;br /&gt;
*100 [[ Boards]] &amp;lt;br&amp;gt;&lt;br /&gt;
*100 [[Water in Jugs]] (jugs are consumed) &amp;lt;br&amp;gt;&lt;br /&gt;
*10 [[Tar]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bull and Cow and Calves and Milk==&lt;br /&gt;
&lt;br /&gt;
'''Wild Bull:''' &amp;lt;br&amp;gt;&lt;br /&gt;
* Can be tipped to gain the Achievement, &amp;quot;Tipped a Bull&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
* Can be fed a pepper and might give a Cow Dung (appears under its stomach.  The Cow Dung can be dried on a Flax Hammock to make Dried Cow Dung.  After putting the Cow Dung in your Inventory, click Self -&amp;gt; Skills -&amp;gt; Search Cow Dung for Pepper Seeds. Perception is needed to find the pepper seeds.  Grilled carrots and certain cheeses give Perception. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Wild Cow:'''&lt;br /&gt;
* Can be Milked if you have empty Jugs in your Inventory.  The Milking Technique is randomly given under Skills under the 'C' for Cow alphabetically, NOT under the 'M's. &amp;lt;br&amp;gt;&lt;br /&gt;
* If no milk is given then the cow had not given birth recently and the udders are dry. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Calf_and_Cattle.jpg|right|caption]]&lt;br /&gt;
&lt;br /&gt;
'''Bull in a Ranch:''' &amp;lt;br&amp;gt;&lt;br /&gt;
* Eats peppers from a Food Trough at the rate of ? peppers per hour per bull.  Does not give Cow Dung. &amp;lt;br&amp;gt;&lt;br /&gt;
* Drinks water from a Water Trough at the rate of ? water per hour per bull. &amp;lt;br&amp;gt;&lt;br /&gt;
* You can use the option Remove from Ranch to revert to wild status if you have a Lasso in Inventory. &amp;lt;br&amp;gt;&lt;br /&gt;
* Use Remove from Ranch option then Whip option to move to another Ranch. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cow in a Ranch:''' &amp;lt;br&amp;gt;&lt;br /&gt;
* Eats peppers from a Food Trough at the rate of 1 peppers per hour per cow. &amp;lt;br&amp;gt;&lt;br /&gt;
* Drinks water from a Water Trough at the rate of 1,5 water per hour per cow. &amp;lt;br&amp;gt;&lt;br /&gt;
* Cows give birth.  After doing so, they can be milked in a consistent time interval of ??. &amp;lt;br&amp;gt;&lt;br /&gt;
* After being milked for a certain period, they dry up as in real life. &amp;quot;The udders have no milk.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
* Having Milking Technique under Skills in the 'C' for Cow, increases milk yield. &amp;lt;br&amp;gt;&lt;br /&gt;
* Milking Technique can be learned from a cow in a Ranch or in the wild. &amp;lt;br&amp;gt;&lt;br /&gt;
* You can use the option Remove from Ranch to revert to wild status if you have a Lasso in Inventory. &amp;lt;br&amp;gt;&lt;br /&gt;
* Use Remove from Ranch option then Whip option to move to another Ranch. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Calves''' &amp;lt;br&amp;gt;&lt;br /&gt;
* Chance of being born after 10 feeding cycles. &amp;lt;br&amp;gt;&lt;br /&gt;
* Use Remove from Ranch option then Whip option to move to another Ranch. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Milk''' &amp;lt;br&amp;gt;&lt;br /&gt;
* Milk sours after a range of 2 hours to 10 Egyptian days (please change range if you had less or more time elapse). &amp;lt;br&amp;gt;&lt;br /&gt;
* Milk given to another avatar seems to sour at different rates once separated like that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Milking Technique==&lt;br /&gt;
&lt;br /&gt;
* Have empty jugs in your Inventory and click the Milk option on a wild cow (is also a cow you Remove from Ranch). &amp;lt;br&amp;gt;&lt;br /&gt;
* Milking Technique shows up in your Skills tab alphabetically as if it is 'Cow'. &amp;lt;br&amp;gt;&lt;br /&gt;
* Bad luck modifier added - the longer you go without gaining this technique, the better your chances are of learning it. &amp;lt;br&amp;gt;&lt;br /&gt;
* As of April 9, 2018 there is at least Milking Techniques 5. &amp;lt;br&amp;gt;&lt;br /&gt;
* Milking Technique 7 on April 12th.&lt;br /&gt;
&lt;br /&gt;
==Cheesemaking Skill==&lt;br /&gt;
[[File:Butter_Churn.jpg|right|300px| Butter Churn]]&lt;br /&gt;
&lt;br /&gt;
* Bought at School of Worship for 10 Jugs of Milk + 10 Salt&lt;br /&gt;
* Build a Butter Churn Self -&amp;gt; Projects -&amp;gt; Cooking... -&amp;gt; Butter Churn is built outside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''''''DEV confirmed info''''''&lt;br /&gt;
&lt;br /&gt;
Added by Dtox, from Malard on Discord:&lt;br /&gt;
&lt;br /&gt;
''&lt;br /&gt;
basic mechanics are thus&lt;br /&gt;
&lt;br /&gt;
every &amp;quot;period&amp;quot; cattle consume food and water&lt;br /&gt;
&lt;br /&gt;
every &amp;quot;period&amp;quot; i do a pregnancy routine&lt;br /&gt;
&lt;br /&gt;
that pregnancy checks if they are starving (if they do, it aborts, this was WHY ranches would die randomly until i just fixed it)&lt;br /&gt;
&lt;br /&gt;
if they are not, if there is a bull in the ranch then it calculates how many females are suitable for making babies&lt;br /&gt;
calfs and recently pregnant are ineligable&lt;br /&gt;
&lt;br /&gt;
then between 0 and max available females give birth&lt;br /&gt;
&lt;br /&gt;
those who gave birth then are marked to give milk for &amp;quot;period&amp;quot;&lt;br /&gt;
&lt;br /&gt;
and the calf starts its timer to grow up''&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Brymstone</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guild_Hall&amp;diff=17719</id>
		<title>Guild Hall</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guild_Hall&amp;diff=17719"/>
		<updated>2018-04-13T01:56:05Z</updated>

		<summary type="html">&lt;p&gt;Brymstone: /* Repositioning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Template:BuildingInfo|image=Guild_Hall.jpg|size=N/A|where=[[where::Small Construction Site]] ([[Small Construction Site]])&lt;br /&gt;
|description=Basis for other buildings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
This building becomes available after learning the [[requires::Guild Construction]] ([[Guild Construction]]) tech.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
    2n&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; + 100 [[requires::Boards]] ([[Boards]])&lt;br /&gt;
    4n&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; + 100 [[requires::Bricks]] ([[Bricks]])&lt;br /&gt;
    Where n is the maximum number of members the guild can have.&lt;br /&gt;
&lt;br /&gt;
Here are some convenient values for bricks and boards:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
! size   !! boards !! bricks &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 102 || 104 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 108 || 116&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 118 || 136&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 132 || 164&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 150 || 200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 172 || 244&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7 || 198 || 296&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8 || 228 || 356&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9 || 262 || 424&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10 || 300 || 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15 || 550 || 1000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20 || 900 || 1700&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30 || 1900 || 3700&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|40 || 3300 || 6500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|50 || 5100 || 10100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|60 || 7300 || 14500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|80 || 12900 || 25700&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|100 || 20100 || 40100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|250 || 125100 || 250100 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Expanding a guild ==&lt;br /&gt;
In simple layman's terms...it costs way more to expand a guild step by step than to do it all in one fell swoop.&lt;br /&gt;
&lt;br /&gt;
*The expansion cost going from size A to size B:&lt;br /&gt;
&lt;br /&gt;
    (50 + 2*B&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - A&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) [[requires::Boards]] ([[Boards]])&lt;br /&gt;
    (50 + 4*B&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - 2*A&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) [[requires::Bricks]] ([[Bricks]])&lt;br /&gt;
&lt;br /&gt;
*Or, for the incremental cost of adding 1 member, if N is the starting size:&lt;br /&gt;
&lt;br /&gt;
    (N&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; + 4N + 52) [[requires::Boards]] ([[Boards]])&lt;br /&gt;
    (2*N&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; + 8N + 54) [[requires::Bricks]] ([[Bricks]])&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
&lt;br /&gt;
=== Repositioning ===&lt;br /&gt;
Guild Halls may only be repositioned 3 times.  When you reposition the guild, your main will have the text &amp;quot;A total of 3 repositions are allowed per guild hall. This has now been Repositioned &amp;lt;number&amp;gt; times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
However, you may tear your guild hall down and rebuild with the same name to re-establish it, retaining settings (I only tried this with a 1-member guild, so I don't know whether members are retained. -Istwan). This will not reset the number of allowed repositionings. However you will loose access to any guilded buildings until the hall is rebuilt.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Where? ===&lt;br /&gt;
Built in a [[requires::Small Construction Site]] ([[Small Construction Site]])&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
When constructed you will receive a popup asking for:&lt;br /&gt;
* Guild Name&lt;br /&gt;
* Number of Members&lt;br /&gt;
* Yes/No: Hide Guild Location (must be lvl 7)&lt;br /&gt;
* Yes/No: Keep Membership Secret (must be lvl 14) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Guild_building.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
To coordinate the activities of groups of people.   &lt;br /&gt;
&lt;br /&gt;
Can also be used for [[storage]] of unlimited amounts of [[boards]] and [[bricks]]&lt;br /&gt;
&lt;br /&gt;
==Guild Map==&lt;br /&gt;
You can edit the map here: [[Maps/Guild Halls]]&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
{{:Maps/Guild Halls|contentonly=yes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>Brymstone</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=User:Brymstone&amp;diff=12556</id>
		<title>User:Brymstone</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=User:Brymstone&amp;diff=12556"/>
		<updated>2018-03-24T12:41:41Z</updated>

		<summary type="html">&lt;p&gt;Brymstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fumeology-&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1dy9_cCO28H9mRrNpQUzfdwewqH8Rh9sl4qS73KkpYSk/edit#gid=2107749522&lt;br /&gt;
&lt;br /&gt;
Oyster Solver-&lt;br /&gt;
http://julianatdeltona.com/pearls/Solver.htm&lt;br /&gt;
&lt;br /&gt;
Herb lookup-&lt;br /&gt;
http://rogarian.atitd.org/herbalist2/t7_herbalist/&lt;/div&gt;</summary>
		<author><name>Brymstone</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=User:Brymstone&amp;diff=12539</id>
		<title>User:Brymstone</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=User:Brymstone&amp;diff=12539"/>
		<updated>2018-03-24T11:37:22Z</updated>

		<summary type="html">&lt;p&gt;Brymstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fumeology-&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1dy9_cCO28H9mRrNpQUzfdwewqH8Rh9sl4qS73KkpYSk/edit#gid=2107749522&lt;br /&gt;
&lt;br /&gt;
Oyster Solver-&lt;br /&gt;
http://julianatdeltona.com/pearls/Solver.htm&lt;/div&gt;</summary>
		<author><name>Brymstone</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=User:Brymstone&amp;diff=12180</id>
		<title>User:Brymstone</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=User:Brymstone&amp;diff=12180"/>
		<updated>2018-03-23T12:55:00Z</updated>

		<summary type="html">&lt;p&gt;Brymstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fumeology-&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1dy9_cCO28H9mRrNpQUzfdwewqH8Rh9sl4qS73KkpYSk/edit#gid=2107749522&lt;/div&gt;</summary>
		<author><name>Brymstone</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=User:Brymstone&amp;diff=12179</id>
		<title>User:Brymstone</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=User:Brymstone&amp;diff=12179"/>
		<updated>2018-03-23T12:50:44Z</updated>

		<summary type="html">&lt;p&gt;Brymstone: Created page with &amp;quot;Fumeology- https://docs.google.com/spreadsheets/d/1TIHNEZqTuZQSABss5pYudN27Uje00LAolZlX_BviSh0/edit#gid=2107749522&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fumeology-&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1TIHNEZqTuZQSABss5pYudN27Uje00LAolZlX_BviSh0/edit#gid=2107749522&lt;/div&gt;</summary>
		<author><name>Brymstone</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=11715</id>
		<title>Meshwesh Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=11715"/>
		<updated>2018-03-21T19:57:10Z</updated>

		<summary type="html">&lt;p&gt;Brymstone: /* Meshwesh Desert Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Meshwesh Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Scalar&lt;br /&gt;
| Akhet I-27, 5:46 PM&lt;br /&gt;
| Akhet II-2, 11:39 PM &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Gabrielnight&lt;br /&gt;
| Akhet II-3 1:13 AM&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| raised to 22&lt;br /&gt;
| due to territory change&lt;br /&gt;
| Akhet II-11, 5:04 PM&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Archis&lt;br /&gt;
| Akhet II-13 7:28 AM&lt;br /&gt;
| Akhet II-18 1:34 AM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Sahira&lt;br /&gt;
| Akhet I1-18 10:40AM&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Galahad&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Stonelion&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Catmandux&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Amonnakht&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Gnarph&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Jaxum&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 19 &lt;br /&gt;
| Arrowline&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 20 &lt;br /&gt;
| iris&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Versato&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Rosenfeuer&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Hands&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Serath&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Sonnenfeuer&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Oaxani&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Asud&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Nissa&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Sesnut&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Zerrenor&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Amran&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Akila&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Genhotep&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Bekhmet&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Atlas&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Virgo&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Awaking&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| enti&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Cinganjehoi&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| Freeportkid&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| Roobina&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
| Ki-Nala&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
| Amenken&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
| Khonsu&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
| Neeva&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
| Malarquay&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
| Sorren&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| silver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Heimdall&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylvar&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Hardwood Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Nissa&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Amhur&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Marble Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Crystal Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brymstone</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Banner&amp;diff=11522</id>
		<title>Banner</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Banner&amp;diff=11522"/>
		<updated>2018-03-21T02:31:20Z</updated>

		<summary type="html">&lt;p&gt;Brymstone: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:BuildingInfo|image=BannerHyksos.png|size=Unknown|where=[[where::Medium Construction Site]]&lt;br /&gt;
|description=Unknown.&lt;br /&gt;
}}&lt;br /&gt;
A '''Banner''' is a [[Buildings|building]]. After completing it you can reposition it once.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Banner Construction]] tech from your Guild Hall.  You must also be at least an Associate in your respective Faction to select the project at the site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 1200 [[Wood]]&lt;br /&gt;
* 500 [[Boards]]&lt;br /&gt;
* 30 [[Linen]]&lt;br /&gt;
* 25 [[Rope]]&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[requires::Medium Construction Site]]. Size unknown.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* When you stand near it, it will give a +1 boost to one stat (which varies from banner to banner). If you stay near the banner, the boost continues, if you move away the boost wears off after 1 minute.&lt;br /&gt;
* Banner effects have a range of 41 coordinates.&lt;br /&gt;
* Member rank also +1 stat boost. So no change with faction rank.&lt;br /&gt;
&lt;br /&gt;
[[File:BannerMeshwesh.jpg|268px|thumb|right|Meshwesh Banner]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Brymstone</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Banner&amp;diff=9804</id>
		<title>Banner</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Banner&amp;diff=9804"/>
		<updated>2018-03-17T00:48:17Z</updated>

		<summary type="html">&lt;p&gt;Brymstone: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:BuildingInfo|image=BannerHyksos.png|size=Unknown|where=[[where::Medium Construction Site]]&lt;br /&gt;
|description=Unknown.&lt;br /&gt;
}}&lt;br /&gt;
A '''Banner''' is a [[Buildings|building]]. After completing it you can reposition it once.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have learned the [[requires::Banner Construction]] tech from your Guild Hall.  You must also be at least an Associate in your respective Faction to select the project at the site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 1200 [[Wood]]&lt;br /&gt;
* 500 [[Boards]]&lt;br /&gt;
* 30 [[Linen]]&lt;br /&gt;
* 25 [[Rope]]&lt;br /&gt;
* 2 [[Pulley]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[requires::Medium Construction Site]]. Size unknown.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* When you stand near it, it will give a +1 boost to one stat (which varies from banner to banner). If you stay near the banner, the boost continues, if you move away the boost wears off after 1 minute.&lt;br /&gt;
* Banner effects have a range of 41 coordinates.&lt;br /&gt;
* Powerful Banner = +1 speed&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Brymstone</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Onion&amp;diff=8287</id>
		<title>Onion</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Onion&amp;diff=8287"/>
		<updated>2018-03-13T01:23:50Z</updated>

		<summary type="html">&lt;p&gt;Brymstone: /* ProducedBy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;NOINCLUDE&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=Onions.png|description=A basic foodstuff.}}&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
'''Onion''' is one of the five basic [[vegetables|vegetable]] types.  It is grown on sandy terrain from [[requires::Onion Seeds]].  &lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
To grow onions, plant [[Onion Seeds]] in a sandy area.  &lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Strain !! Water Required !! Tendings Required !! Yield !!Seed !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tears of Sinai || 2 || 3 || 2 || 1 || Only works on [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| Amun's Bounty || 1 || 3 || 1 || 1 || Only works on [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
==ProducedBy==&lt;br /&gt;
The steps for reproducing an onion seed have not been confirmed at this time. In an effort to expedite the discovery of onion seed reproduction, please edit this section with any information if you are able to do so. &lt;br /&gt;
&lt;br /&gt;
Important things to note: Type of land you were on or near, coordinates, time of day, other factors (near certain types of trees, etc).&lt;br /&gt;
&lt;br /&gt;
Confirmed seed reproduction:&lt;br /&gt;
* Onion and Garlic seeds have both been reproduced when planted near a Carrion Eater spawn at 2-4pm game time at different locations on different days. The actual cause of duplication is still in question but points toward ground pollution and other factors.&lt;br /&gt;
&lt;br /&gt;
Myths busted:&lt;br /&gt;
* &amp;quot;A 'wave' runs through Egypt from &amp;quot;X to Y&amp;quot; at a certain time of day&amp;quot; - Malard disproved (citation needed)&lt;br /&gt;
* &amp;quot;Planting near certain mushrooms will reproduce&amp;quot; - Specifically, carrion mushrooms but that has been attempted with no successes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brymstone</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=8195</id>
		<title>Meshwesh Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=8195"/>
		<updated>2018-03-12T20:50:49Z</updated>

		<summary type="html">&lt;p&gt;Brymstone: /* Meshwesh Desert Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Meshwesh Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Scalar&lt;br /&gt;
| Akhet I-27, 5:46PM.&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Gabrielnight&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Archis&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Sahira&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Galahad&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Stonelion&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Catmandux&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Amonnakht&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Gnarph&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Jaxum&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 19 &lt;br /&gt;
| Arrowline&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 20 &lt;br /&gt;
| iris&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Versato&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Rosenfeuer&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Hands&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Serath&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Sonnenfeuer&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Brymstone&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Hardwood Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Marble Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Crystal Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brymstone</name></author>
	</entry>
</feed>