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		<id>https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=92187</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=92187"/>
		<updated>2019-07-28T06:19:59Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Successful Feed Ratios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Pig&lt;br /&gt;
| image  = Pig.JPG&lt;br /&gt;
| weight = &lt;br /&gt;
| bulk   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the [[Pig/old|original pig page]]&lt;br /&gt;
&lt;br /&gt;
==Wild Pigs==&lt;br /&gt;
Individual pigs spawn in grassy areas.  &lt;br /&gt;
&lt;br /&gt;
A player with an equipped [[knife]] (higher quality than stone or flint) and an available focus stat can attempt to slaughter a pig.  If successful, the bacon, ham, and/or fat, are placed in the player's inventory. If you are not successful, the main will display &amp;lt;Font color=blue&amp;gt;You failed to kill the {Boar¦Sow} and as you tried it ran away!&amp;lt;/Font&amp;gt; and the pig will disappear. If you don't have an available focus stat, the main will display &amp;lt;Font color=blue&amp;gt;Ow! You accidentally stab yourself instead of the {Boar¦Sow}, your focus is all over the place.&amp;lt;/Font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any player can lead the pig by dropping dried [[wheat]] within 7 coordinates.  Roasted wheat will also work.&lt;br /&gt;
* I found that a wild pig became unresponsive to additional wheat after consuming 40 dropped wheat.   -Donk79 (observed on Year 3, Peret IV 28, in Arsinoe)&lt;br /&gt;
&lt;br /&gt;
==Breeds==&lt;br /&gt;
There are twelve breeds of pig.  Nine of those breeds have been documented and led to swineries. The data for bacon, ham and fat is from pigs slaughtered in the wild.  Those killed in a swinery produce more, at the expense of the survivors' happiness.&lt;br /&gt;
&lt;br /&gt;
Pig rarity can be sorted into three categories:  Common, Uncommon, and Rare.  Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.  Don't stress out too much trying to figure out which pigs are &amp;quot;common&amp;quot; and which are &amp;quot;uncommon&amp;quot;.  The pig system was written by more than one developer, and they used two different systems to classify the pigs.  For Tale 8, &amp;quot;how common a pig is&amp;quot; is not the most important thing to know.  It may be more important in future tales.  When it comes to finding a wild pig the rarest ones are Bubastian, Letolian, Naqadish, and Silenian.  There have been three known wild Naqadish pigs, &amp;lt;s&amp;gt;and the others have yet to be discovered.&amp;lt;/s&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background-color:#ADD8E6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Breed'''&lt;br /&gt;
!'''Appearance'''&lt;br /&gt;
!'''Bacon'''&lt;br /&gt;
!'''Ham'''&lt;br /&gt;
!'''Fat'''&lt;br /&gt;
|-&lt;br /&gt;
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]||2||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]||4||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Bubastian ''' ||[[File:Bubastian.png|150px]]||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]||0||6||4&lt;br /&gt;
|-&lt;br /&gt;
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]||1||3||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Letolian''' ||[[File:LetolianSow.png|150px]]||?||?||?&lt;br /&gt;
|-&lt;br /&gt;
||'''Mendeshian ''' || [[File:Mendeshian.png|150px]] ||2||2||8  &lt;br /&gt;
|-&lt;br /&gt;
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]||1||4||1&lt;br /&gt;
|-&lt;br /&gt;
||'''Qusian''' ||[[File:Qusian.png|150px]]||4||1||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Settenuen''' ||[[File:Settenuen.png|150px]]||9||3||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Silenian ''' ||[[File:Silenian.PNG|150px]]||?||?||? &lt;br /&gt;
|-&lt;br /&gt;
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]||3||1||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Domestic Pigs==&lt;br /&gt;
A player with a lasso in their inventory and [[ranching]] level 2 can put a pig into a swinery, as long as there are fewer than 15 pigs in residence.  If there are multiple swineries nearby, the pig will go into the one closest to the player.  Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.&lt;br /&gt;
&lt;br /&gt;
==Swineries==&lt;br /&gt;
Raising pigs is not for the casual Egyptian!  Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems.  Refer to the section on [https://atitd.wiki/tale8/Pig#Happiness_Meter| Happiness].&lt;br /&gt;
&lt;br /&gt;
===Food and Water Trough===&lt;br /&gt;
[[File:Full_Trough.png|300px|left]]&lt;br /&gt;
A swinery needs two troughs, one for food and the other for water.  They are both accessed by clicking anywhere on the swinery.  The Water portion begins with a capacity of 500 and can be upgraded to twice that size.  The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.&lt;br /&gt;
* 1 db spoiled food = 13 units&lt;br /&gt;
* 1 db wheat = 5 units&lt;br /&gt;
* 1 db sour milk = 7 units&amp;lt;br&amp;gt;&lt;br /&gt;
Every three server hours, or if you prefer, every 9 game hours on the in-game clock (refer to [[time]]), pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen.&lt;br /&gt;
&lt;br /&gt;
Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence are [https://atitd.wiki/tale8/Pig/old#Feeding_Sequence here].&lt;br /&gt;
&lt;br /&gt;
===Successful Feed Ratios===&lt;br /&gt;
The trough interface indicates the mix of the three feed types, listed as a percentage of each kind.  Because of rounding, the percentages will normally not add up to 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been &amp;quot;Hungry&amp;quot; when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''25'''-50&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-'''64'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''40'''-49&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''20'''-29&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''30'''-39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Bubastian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''25'''-40&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''30'''-44&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''25'''-34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''0-20&lt;br /&gt;
|Leave Sour Milk at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''0-40'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 34-'''89'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10'''-37&lt;br /&gt;
|Leave Spoiled Food at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Letolian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Mendeshian &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''20'''-34&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''60'''-74&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''5'''-19&lt;br /&gt;
|74-75% should be the upper limit for wheat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''60-85&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''5-20&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10-25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''10'''-48 &lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''30-38'''&lt;br /&gt;
|It should be possible to feed this pig at 30-39 for all three feed types, as long as no type falls below 30%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Silenian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| 29-80&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''0'''-22&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10'''-35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Windsnyer&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|13-78&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-71&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-68&lt;br /&gt;
|At 10% or higher, any feed levels should be acceptable. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional fine print on pigs that will eat with one feed type at 0%:  &lt;br /&gt;
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.  &lt;br /&gt;
*Second, if the ratio is acceptable, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.&lt;br /&gt;
**If the pig chooses &amp;quot;yes&amp;quot; for a food at 0%, it will be marked as &amp;quot;hungry&amp;quot; and may damage fences, even though all three feed types are within its tolerance.&lt;br /&gt;
*Then each pig of that breed will eat 1-3 units of the foods chosen.&lt;br /&gt;
There should be a breed that will accept wheat at 0%.  It has not yet been identified, &amp;lt;s&amp;gt;but Naqadish is a possibility&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unsuccessful Feed Ratios===&lt;br /&gt;
Feed ratios for each breed which have resulted in hungry pigs can be found [https://atitd.wiki/tale8/Pig#Unsuccessful_Food_Ratios here].  When Bubastian, Letolian or Silenian pigs are found, their preferences will be added.&lt;br /&gt;
&lt;br /&gt;
====Bubastian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|36&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|51&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|12&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|42&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|23&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|34&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|21&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|65&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|13&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Letolian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Silenian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Useful Combinations===&lt;br /&gt;
A Windsnyer sow should be a good mate for any rare boar, because of its wide range of acceptable feed ratios.  Windsnyers reproduce quickly, and eventually they should produce a piglet of the boar's breed, even though the offspring usually follow the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Now that we have a good idea of the proper feed range for many breeds, we can successfully put multiple breeds in the same pen.  Here are some that will happily eat from a carefully filled trough:&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|34-39&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-37&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|Minimal adjustments needed; with a large quantity of food, pigs won't need maintenance for many days&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|(This does not seem to work for me. Seems like Windsnyer eats first and always takes ratios out of range for Settenuen before it eats. Maybe needs a much larger quantity of food? --Ashen)&lt;br /&gt;
Yes, the larger the quantity of food, the harder it is for the pigs to push it out of balance. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 15:41, 5 November 2018 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Akorinsian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|67-80&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|10-18&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-21&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|10-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-60&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Akorisinian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-49 (44 ideal)&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39 (33 ideal)&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The following four combinations cover most of the pigs being tended by players&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled&amp;lt;br&amp;gt;Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour &amp;lt;br&amp;gt;Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Qusian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Mendeshian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-34&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|60-74&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-62&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|32-64&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fence Condition===&lt;br /&gt;
If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be &amp;quot;hungry&amp;quot; and will damage the fence as they attempt to escape and find food.  This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.&lt;br /&gt;
&lt;br /&gt;
A fence that is undamaged will have a full green status bar.  A moderately damaged fence will have crosspieces at a diagonal.  If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing.  Rare pigs should damage a fence faster than common pigs.  Piglets do not cause damage, but will still mature into fence-destroying adults, even if not fed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Repair Fence&amp;quot; will be visible in the menu of a swinery with a damaged fence.  Materials needed have included wood, boards, rope, and nails.&lt;br /&gt;
&lt;br /&gt;
==Breeding and Crossbreeding==&lt;br /&gt;
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed 2) there is water in the trough and, 3) there are not more than 15 pigs in residence.  The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed.  Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.&lt;br /&gt;
&lt;br /&gt;
A swinery with 15 or fewer pigs, and both sexes, will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. Once there are 16 or more pigs, they do stop reproducing.&lt;br /&gt;
&lt;br /&gt;
Common pigs will produce piglets faster than rare pigs.  The fertility rate is linked to the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Pigs can be prevented from breeding.  Don't water them.&lt;br /&gt;
&lt;br /&gt;
==Pig Health==&lt;br /&gt;
[[File:Hungry_Pig.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Thirsty''' - When the water trough is empty, all pigs in the swinery will be labelled as &amp;quot;Thirsty&amp;quot;.  Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death.  A swinery with 28 pigs has emptied out its water trough within 24 hours.&lt;br /&gt;
*'''Hungry''' - Pigs attempt to feed every 3 server hours (every 9 in-game hours).  If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display &amp;quot;Hungry&amp;quot; until the next successful feeding cycle.  &lt;br /&gt;
*'''Starving!''' - A pig that is &amp;quot;Hungry&amp;quot; for an undetermined number of feeding cycles will also display &amp;quot;Starving!&amp;quot;.  These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for  '''anything''' edible.  This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner.  Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.&amp;lt;br&amp;gt;&lt;br /&gt;
Even under negative living conditions, piglets will mature into adults.  Hunger and Thirst do not seem to negatively affect any pig's happiness at this time.&lt;br /&gt;
&lt;br /&gt;
==Happiness Meter==&lt;br /&gt;
[[File:Wild.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on an individual pig will bring up a menu that includes a &amp;quot;Happiness&amp;quot; status bar.  All wild pigs should have a bar at &amp;quot;neutral&amp;quot; with a thin black line at the midpoint, zero.  Each time a domestic pig eats, it should gain happiness.  Positive happiness reveals a blue bar, and negative happiness shows a red bar.  Happiness of +100 and the meter is green.  &lt;br /&gt;
&lt;br /&gt;
Each time a pig living in a swinery is slaughtered, all the remaining pigs which live there have a happiness reduction of 20.  A pig not living in that swinery does not seem to notice the event.&lt;br /&gt;
&lt;br /&gt;
Asking a pet pig to hunt reduces its happiness slightly each time.  Once the happiness drops below neutral, there is an increasing risk that the pig will &amp;quot;run away&amp;quot; (despawn) with each work request.  Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.&lt;br /&gt;
&lt;br /&gt;
Happiness does '''not''' seem to affect or be affected by:&lt;br /&gt;
*reproduction&lt;br /&gt;
*piglets growing into adults&lt;br /&gt;
*fence damaging&lt;br /&gt;
*being thirsty, hungry, or starving (except that eating from the trough does increase happiness)&lt;br /&gt;
*taking a pig as a pet&lt;br /&gt;
&lt;br /&gt;
==Pet Pigs==&lt;br /&gt;
&lt;br /&gt;
Any adult pig in a Swinery can be taken as a pet and it will then follow you like a cat until you either put it in a swinery, release it through its utility menu, or it despawns from being overworked.  Asking a pig to &amp;quot;work&amp;quot; (currently, hunting for clay) will gradually reduce its happiness.  Once its happiness is &amp;quot;in the red&amp;quot; there is an increasing risk that it will despawn each time you ask it to work.&lt;br /&gt;
&lt;br /&gt;
From Malard on 31 Oct 2018 (that makes it official, right?):  &amp;quot;okay, so i am going to publish the actual mechanic here, because i dont want this to be black box&amp;lt;br&amp;gt;&lt;br /&gt;
    if (Pig.Happiness &amp;lt; 0) {&lt;br /&gt;
        var runawayChance = TRTwister(0, 100); --Roll between 0 and 100&lt;br /&gt;
        if (Pig.Happiness + runawayChance &amp;lt; 0) {&lt;br /&gt;
            return (1); --Runs Away&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    return (0); --Stays&lt;br /&gt;
basically you have a swing, -100 to +100&amp;lt;br&amp;gt;&lt;br /&gt;
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code&amp;lt;br&amp;gt;&lt;br /&gt;
essentially the lower the unhappy the more likely the pig will run away.  its very simple&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Logging off with a pet pig will not cause issues, but if that pet it a sow, it will ''appear'' to be a boar from that time forward.  Use caution if you house your pigs by gender!&lt;br /&gt;
&lt;br /&gt;
Getting your pet pig to leave the swinery can be a challenge.  Be patient.  Eventually it will follow you instead of wandering around its happy home.  They have a very strong attachment to their food source!&lt;br /&gt;
&lt;br /&gt;
==Soft Clay Patches==&lt;br /&gt;
&lt;br /&gt;
Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.&lt;br /&gt;
&lt;br /&gt;
Searching: &lt;br /&gt;
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up. &lt;br /&gt;
&lt;br /&gt;
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot; Tearing down the preexisting oven resolves this conflict.&lt;br /&gt;
&lt;br /&gt;
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.&lt;br /&gt;
&lt;br /&gt;
{| text-align:right; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed of Pig&lt;br /&gt;
!Range to find Clay Patch&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Windsnyer&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 22 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Qusian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 24 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 26 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Koptish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 28 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 30 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 32 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Akorisinian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 34 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Naqadish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 36 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Ikenial&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 38 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Athrinbyan&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 40 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Mendeshian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 42 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Settenuen&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 44 coords&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mushrooms==&lt;br /&gt;
''This concept has not been implemented yet.'' &amp;lt;br&amp;gt;&lt;br /&gt;
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
&lt;br /&gt;
Pig Breeders Guild, Asyut 1906, 2087 &lt;br /&gt;
&lt;br /&gt;
==Comments and Additional Observations==&lt;br /&gt;
&lt;br /&gt;
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Slaughtering does not seem to be an effective means of birth control yet.  (Not sure if emotions are &amp;quot;working&amp;quot;) 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.&lt;br /&gt;
&lt;br /&gt;
Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.&lt;br /&gt;
&lt;br /&gt;
When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%.  The pigs may be labelled as &amp;quot;Hungry&amp;quot; even though they did feed.  I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. ([[User:Peacefulness|Peacefulness]] 25 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods.&amp;lt;/s&amp;gt; (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris) &lt;br /&gt;
&lt;br /&gt;
The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock.  ([[User:Peacefulness|Peacefulness]] 28 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
*Ikenials have fed at a trough where the truncated sour milk value is 0.  They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as &amp;quot;hungry&amp;quot; because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)&lt;br /&gt;
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Unless you're trying to crossbreed pigs &amp;lt;s&amp;gt;for rare breeds&amp;lt;/s&amp;gt; (Pigs cannot be crossbred for rare pig types), allowing pigs to breed may be a bad thing. Consider that:&lt;br /&gt;
* Piglets eat as much as adults&lt;br /&gt;
* &amp;lt;s&amp;gt;Hungry piglets damage fences as quickly as adults&amp;lt;/s&amp;gt; Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.&lt;br /&gt;
* Piglets cannot be moved&lt;br /&gt;
* Killing the excess pigs will anger other pigs&lt;br /&gt;
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] 11:04, 26 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked &amp;quot;Thirsty&amp;quot; they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)&lt;br /&gt;
&lt;br /&gt;
A pet pig can be released.  This gives the message &amp;quot;Your Boar ran away, you try to give chase, but it's too late!&amp;quot;  There is an &amp;quot;Are you sure?&amp;quot; confirmation dialog box.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=User:Eugenius&amp;diff=92186</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=User:Eugenius&amp;diff=92186"/>
		<updated>2019-07-28T05:34:27Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Paint Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Player Biography=&lt;br /&gt;
I have played since the Weekend Play Test. Currently, I am Oracle of the Human Body. I have played under several names before finally deciding on Eugie and Eugenius. Eugie is my alt. T7 is the only tale in which I have not had an alt for the full tale. &lt;br /&gt;
==Herb List from Hell==&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Asyut 1716 2597:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Sandy Dustweed, 7 Tiny Oil Palm Resin, Powdered Opal&lt;br /&gt;
        No more than 100 feet above sea level, On a Peninsula or Bridge&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Yellow Gentian, 3 Feather Tree Resin, Powdered Ruby&lt;br /&gt;
        Near a Road, Between 500 and 600 feet above sea level&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Maragosa, 3 Deadwood Tree Resin, Powdered Ruby&lt;br /&gt;
        Near a Papyrus Plant, Near Sulfurous Water&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Cyan Cressida, 4 Bloodbark Resin, Powdered Ruby&lt;br /&gt;
        Near an Altar, Near a Large Stone&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Sandy Dustweed, 6 Cinnar Resin, Powdered Emerald&lt;br /&gt;
        Between 500 and 600 feet above sea level, Near Sulfurous Water&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Octec's Grace, 7 Fern Palm Resin, Powdered Diamond&lt;br /&gt;
        Near Sulfurous Water, On a Hilltop&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Lilia, 4 Oleaceae Resin, Powdered Ruby&lt;br /&gt;
        Near a Travel Facility, Near at least 2 Cacti&lt;br /&gt;
==Chicken Observation==&lt;br /&gt;
I currently manage 6 chicken coops. I have attempted to find a reliable rate for hatching eggs. Here are the following set ups and results I have used:&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 20 hens produced 20 eggs. Slats at 1/2 open&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 1 rooster and 1 hen produced 6 eggs. Slats at 1/2 open&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 2 roosters and 14 hens didn't yield any eggs. (Slats at mostly open. Needs more testing, possible error)&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 3 roosters and 17 hens produced 12 eggs. (Slats at mostly closed. Needs more testing, possible error)&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 20 eggs produced 15 hens (some eggs was added during the day) Slats 1/2 open.&lt;br /&gt;
Conclusion, the optimum set up appears to be 20 hens per coop for laying eggs. 40 eggs per coop to hatch 20 eggs on a regular hatching cycle. Slats to be set at 1/2 open.&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
{| class='wikitable sortable' border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887;&amp;quot;&lt;br /&gt;
! Color !! Recipe !! Verified&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0F8FF;&amp;quot; | AliceBlue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9966CC; color: #FFFFFF;&amp;quot; | Amethyst ||  Lime 1 Cabbage Juice 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAEBD7; color: #000FFF;&amp;quot; | AntiqueWhite ||  Lime 1 Red Sand 1 Saltpeter 1 Copper 2 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FFFF;&amp;quot; | Aqua ||  Potash 1 Carrot 1 Copper 14 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7FFFD4; color: #000FFF;&amp;quot; | Aquamarine ||  Potash 1 Cabbage Juice 4 Carrot 1 Copper 3 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0FFFF; color: #000FFF;&amp;quot; | Azure ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF91AF; color: #FFFFFF;&amp;quot; | BakerMillerPink ||  Lime 1 Red Sand 7 Carrot 1 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E3CF57; color: #FFFFFF;&amp;quot; | Banana ||  Clay 1 Carrot 8 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7C0A02; color: #FFFFFF;&amp;quot; | BarnRed ||  Red Sand 8 Cabbage Juice 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8E388E; color: #FFFFFF;&amp;quot; | Beet ||  Cabbage Juice 3 Red Sand 7 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5F5DC; color: #000FFFF;&amp;quot; | Beige ||  Lime 1 Iron 1 Copper 3 Clay 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4C4; color: #000FFF;&amp;quot; | Bisque ||  Lime 1 Red Sand 1 Carrot 7 Copper 3 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #010101; color: #FFFFFF;&amp;quot; | Black ||  Silver Powder 6 Clay 4 Lime 1 ||Yes &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFEBCD; color: #000FFF;&amp;quot; | BlanchedAlmond ||  Lime 1 Iron 3 Copper 3 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6700;&amp;quot; | BlazeOrange ||  Saltpeter 1 Carrot 10 Silver Powder 1 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0000FF; color: #ffffff&amp;quot; | Blue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A2BE2; color: #FFFFFF;&amp;quot; | BlueViolet ||  Cabbage Juice 4 Red Sand 6 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #873260; color: #FFFFFF;&amp;quot; | Boysenberry ||  Cabbage Juice 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF007F;&amp;quot; | BrightPink ||  Potash 1 Red Sand 6 Carrot 3 Clay 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A52A2A; color: #FFFFFF;&amp;quot; | Brown ||  Carrot 2 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800020; color: #FFFFFF;&amp;quot; | BurgundyRed ||  Cabbage Juice 1 Red Sand 8 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DEB887;&amp;quot; | BurlyWood ||  Saltpeter 1 Red Sand 3 Carrot 5 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A360F; color: #FFFFFF;&amp;quot; | BurntSienna ||  Clay 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A3324; color: #FFFFFF;&amp;quot; | BurntUmber ||  Red Sand 5 Cabbage Juice 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #5F9EA0; color: #FFFFFF;&amp;quot; | CadetBlue ||  Lead 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6103; color: #FFFFFF;&amp;quot; | CadmiumOrange ||  Saltpeter 1 Silver Powder 1 Copper 1 Carrot 16 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF9912; color: #FFFFFF;&amp;quot; | CadmiumYellow ||  Saltpeter 1 Red Sand 2 Carrot 7 Cabbage Juice 1 Potash 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E07020; color: #FFFFFF;&amp;quot; | Carrot ||  Clay 1 Red Sand 1 Carrot 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7FFF00;&amp;quot; | Chartreuse ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D2691E; color: #FFFFFF;&amp;quot; | Chocolate ||  Carrot 8 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3D59AB; color: #FFFFFF;&amp;quot; | CobaltBlue ||  Sulfur 1 Cabbage Juice 8 Carrot 1 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3D9140; color: #FFFFFF;&amp;quot; | CobaltGreen ||  Saltpeter 1 Red Sand 4 Carrot 3 Iron 1 Copper 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF7F50; color: #FFFFFF;&amp;quot; | Coral ||  Carrot 7 Red Sand 3 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6495ED; color: #FFFFFF;&amp;quot; | CornflowerBlue ||  Lime 1 Carrot 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF8DC;&amp;quot; | Cornsilk ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DC143C; color: #FFFFFF;&amp;quot; | Crimson ||  Lime 1 Red Sand 8 Carrot 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00008B; color: #FFFFFF;&amp;quot; | DarkBlue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008B8B; color: #FFFFFF;&amp;quot; | DarkCyan ||  Saltpeter 1 Red Sand 3 Carrot 1 Copper 5 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B8860B; color: #FFFFFF;&amp;quot; | DarkGoldenRod ||  Saltpeter 1 Carrot 3 Clay 1 Red Sand 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #006400; color: #FFFFFF;&amp;quot; | DarkGreen ||  Saltpeter 1 Clay 1 Red Sand 1 Silver Powder 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A9A9A9; color: #FFFFFF;&amp;quot; | DarkGrey ||  Lime 1 Cabbage Juice 1 Clay 6 Red Sand 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1A2421; color: #FFFFFF;&amp;quot; | DarkJungleGreen ||  Sulfur 1 Red Sand 2 Cabbage Juice 6 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BDB76B; color: #FFFFFF;&amp;quot; | DarkKhaki ||  Saltpeter 1 Copper 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B008B; color: #FFFFFF;&amp;quot; | DarkMagenta ||  Sulfur 1 Cabbage Juice 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #556B2F; color: #FFFFFF;&amp;quot; | DarkOliveGreen ||  Saltpeter 1 Cabbage Juice 7 Carrot 2 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF8C00;&amp;quot; | DarkOrange ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9932CC; color: #FFFFFF;&amp;quot; | DarkOrchid ||  Cabbage Juice 2 Red Sand 8 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B0000; color: #FFFFFF;&amp;quot; | DarkRed ||  Red Sand 9 Cabbage Juice 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E9967A; color: #FFFFFF;&amp;quot; | DarkSalmon ||  Lime 1 Copper 1 Clay 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #560319; color: #FFFFFF;&amp;quot; | DarkScarlet ||  Saltpeter 1 Cabbage Juice 1 Red Sand 8 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8FBC8F; color: #FFFFFF;&amp;quot; | DarkSeaGreen ||  Lime 1 Red Sand 6 Carrot 2 Iron 1 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3C1414; color: #FFFFFF;&amp;quot; | DarkSienna ||  Iron 1 Red Sand 7 Cabbage Juice 1 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #483D8B; color: #FFFFFF;&amp;quot; | DarkSlateBlue ||  Lime 1 Cabbage Juice 1 Red Sand 7 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #2F4F4F; color: #FFFFFF;&amp;quot; | DarkSlateGrey ||  Saltpeter 1 Clay 3 Red Sand 7 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00CED1; color: #FFFFFF;&amp;quot; | DarkTurquoise ||  Potash 1 Cabbage Juice 2 Carrot 1 Copper 6 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9400D3; color: #FFFFFF;&amp;quot; | DarkViolet ||  Lime 1 Cabbage Juice 1 Red Sand 8 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF1493; color: #FFFFFF;&amp;quot; | DeepPink ||  Lime 1 Red Sand 8 Clay 1 Iron 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00BFFF;&amp;quot; | DeepSkyBlue ||  Sulfur 1 Copper 18 Iron 1 Cabbage Juice 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #696969; color: #FFFFFF;&amp;quot; | DimGrey ||  Saltpeter 1 Cabbage Juice 2 Clay 1 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1E90FF; color: #FFFFFF;&amp;quot; | DodgerBlue ||  Lime 1 Cabbage Juice 2 Red Sand 1 Carrot 1 Copper 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00009C; color: #FFFFFF;&amp;quot; | DukeBlue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FCE6C9;&amp;quot; | EggshellWhite ||  Lime 1 Red Sand 1 Carrot 5 Copper 3 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00C957; color: #FFFFFF;&amp;quot; | EmeraldGreen ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D19275; color: #FFFFFF;&amp;quot; | Feldspar ||  Copper 1 Clay 2 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B22222; color: #FFFFFF;&amp;quot; | FireBrick ||  Carrot 3 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFAF0;&amp;quot; | FloralWhite ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #228B22; color: #FFFFFF;&amp;quot; | ForestGreen ||  Potash 1 Cabbage Juice 1 Carrot 1 Iron 7 Lead 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF00FF;&amp;quot; | Fuchsia ||  Lime 1 Cabbage Juice 4 Red Sand 5 Clay 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DCDCDC;&amp;quot; | Gainsboro ||  Lime 1 Red Sand 2 Carrot 4 Copper 3 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F8F8FF;&amp;quot; | GhostWhite ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFD700;&amp;quot; | Gold ||  Potash 1 Carrot 8 Copper 1 Lead 1 ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DAA520; color: #FFFFFF;&amp;quot; | GoldenRod ||  Saltpeter 1 Carrot 8 Clay 1 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008000; color: #FFFFFF;&amp;quot; | Green ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #ADFF2F;&amp;quot; | GreenYellow ||  Saltpeter 1 Carrot 5 Clay 4 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #808080; color: #FFFFFF;&amp;quot; | Grey ||  Clay 2 Cabbage Juice 6 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0FFF0;&amp;quot; | HoneyDew ||  Lime 1 Iron 1 Copper 4 Clay 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF69B4; color: #FFFFFF;&amp;quot; | HotPink ||  Lime 1 Red Sand 7 Copper 1 Carrot 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #002395; color: #FFFFFF;&amp;quot; | ImperialBlue ||  Lime 1 Lead 3 Cabbage Juice 1 Silver Powder 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CD5C5C; color: #FFFFFF;&amp;quot; | IndianRed ||  Carrot 3 Red Sand 7 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4B0082; color: #FFFFFF;&amp;quot; | Indigo ||  Cabbage Juice 7 Red Sand 2 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFF0;&amp;quot; | Ivory ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0E68C;&amp;quot; | Khaki ||  Saltpeter 1 Carrot 8 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E6E6FA;&amp;quot; | Lavender ||  Lime 1 Red Sand 3 Iron 1 Copper 3 Clay 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF0F5;&amp;quot; | LavenderBlush ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7CFC00;&amp;quot; | LawnGreen ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFACD;&amp;quot; | LemonChiffon ||  Lime 1 Iron 1 Copper 2 Clay 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1A1110; color: #FFFFFF;&amp;quot; | Licorice ||  Saltpeter 1 Red Sand 2 Cabbage Juice 5 Carrot 1 Iron 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #ADD8E6;&amp;quot; | LightBlue ||  Lime 1 Lead 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F08080;&amp;quot; | LightCoral ||  Lime 1 Red Sand 8 Cabbage Juice 1 Iron 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E0FFFF;&amp;quot; | LightCyan ||  Lime 1 Red Sand 1 Carrot 2 Copper 6 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAFAD2;&amp;quot; | LightGoldenRodYellow ||  Potash 1 Carrot 5 Copper 3 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #90EE90;&amp;quot; | LightGreen ||  Carrot 1 Copper 2 Clay 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D3D3D3;&amp;quot; | LightGrey ||  Lime 1 Clay 6 Iron 1 Cabbage Juice 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFB6C1;&amp;quot; | LightPink ||  Lime 1 Red Sand 4 Carrot 4 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFA07A;&amp;quot; | LightSalmon ||  Sulfur 1 Red Sand 1 Carrot 7 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #20B2AA;&amp;quot; | LightSeaGreen ||  Potash 1 Cabbage Juice 7 Carrot 1 Copper 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #87CEFA;&amp;quot; | LightSkyBlue ||  Lime 1 Cabbage Juice 5 Red Sand 1 Iron 1 Copper 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8470FF;&amp;quot; | LightSlateBlue ||  Lime 1 Cabbage Juice 8 Clay 1 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #778899;&amp;quot; | LightSlateGrey ||  Saltpeter 1 Cabbage Juice 9 Clay 1 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B0C4DE;&amp;quot; | LightSteelBlue ||  Iron 1 Cabbage Juice 9 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFE0;&amp;quot; | LightYellow ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FF00;&amp;quot; | Lime ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #32CD32;&amp;quot; | LimeGreen ||  Potash 1 Cabbage Juice 5 Carrot 1 Copper 4 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAF0E6;;&amp;quot; | Linen ||  Lime 1 Red Sand 1 Saltpeter 1 Copper 4 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800000; color: #FFFFFF;&amp;quot; | Maroon ||  Red Sand 7 Cabbage Juice 1 Carrot 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #66CDAA; color: #FFFFFF;&amp;quot; | MediumAquaMarine ||  Sulfur 1 Iron 1 Cabbage Juice 8 Lead 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0000CD; color: #FFFFFF;&amp;quot; | MediumBlue ||  Potash 1 Red Sand 2 Clay 1 Copper 7 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BA55D3; color: #FFFFFF;&amp;quot; | MediumOrchid ||  Lime 1 Cabbage Juice 1 Red Sand 9 Saltpeter 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9370DB; color: #FFFFFF;&amp;quot; | MediumPurple ||  Lime 1 Cabbage Juice 5 Clay 1 Red Sand 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3CB371; color: #FFFFFF;&amp;quot; | MediumSeaGreen ||  Saltpeter 1 Red Sand 2 Carrot 4 Iron 1 Copper 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7B68EE; color: #FFFFFF;&amp;quot; | MediumSlateBlue ||  Saltpeter 1 Red Sand 1 Cabbage Juice 9 Lime 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FA9A;&amp;quot; | MediumSpringGreen ||  Carrot 1 Iron 1 Copper 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #48D1CC; color: #FFFFFF;&amp;quot; | MediumTurquoise ||  Lime 1 Carrot 1 Cabbage Juice 4 Copper 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C71585; color: #FFFFFF;&amp;quot; | MediumVioletRed ||  Lime 1 Red Sand 7 Cabbage Juice 2 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E3A869; color: #FFFFFF;&amp;quot; | Melon ||  Lime 1 Carrot 6 Clay 2 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #191970; color: #FFFFFF;&amp;quot; | MidnightBlue ||  Sulfur 1 Red Sand 1 Cabbage Juice 7 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5FFFA;&amp;quot; | MintCream ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4E1;&amp;quot; | MistyRose ||  Lime 1 Red Sand 1 Iron 1 Copper 3 Clay 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4B5;&amp;quot; | Moccasin ||  Lime 1 Iron 1 Copper 1 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFDEAD;&amp;quot; | NavajoWhite ||  Lime 1 Red Sand 1 Carrot 9 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #000080; color: #FFFFFF;&amp;quot; | Navy ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FDF5E6;&amp;quot; | OldLace ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #808000; color: #FFFFFF;&amp;quot; | Olive ||  Saltpeter 1 Carrot 2 Clay 1 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6B8E23; color: #FFFFFF;&amp;quot; | OliveDrab ||  Saltpeter 1 Clay 1 Red Sand 3 Cabbage Juice 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFA500;&amp;quot; | Orange ||  Potash 1 Carrot 9 Cabbage Juice 1 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF4500;&amp;quot; | OrangeRed ||  Potash 1 Red Sand 1 Carrot 8 Cabbage Juice 1 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DA70D6; color: #FFFFFF;&amp;quot; | Orchid ||  Lime 1 Cabbage Juice 1 Red Sand 8 Saltpeter 1 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #002147; color: #FFFFFF;&amp;quot; | OxfordBlue ||  Sulfur 1 Cabbage Juice 2 Carrot 1 Iron 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #EEE8AA;&amp;quot; | PaleGoldenRod ||  Lime 1 Copper 2 Clay 5 Red Sand 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #98FB98;&amp;quot; | PaleGreen ||  Saltpeter 1 Carrot 2 Copper 2 Clay 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #AFEEEE;&amp;quot; | PaleTurquoise ||  Lime 1 Copper 5 Clay 3 Red Sand 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DB7093;&amp;quot; | PaleVioletRed ||  Iron 1 Red Sand 9 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFEFD5;&amp;quot; | PapayaWhip ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFDAB9;&amp;quot; | PeachPuff ||  Lime 1 Red Sand 1 Carrot 7 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #33A1C9; color: #FFFFFF;&amp;quot; | Peacock ||  Lime 1 Cabbage Juice 1 Red Sand 2 Carrot 2 Copper 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #32127A; color: #FFFFFF;&amp;quot; | PersianIndigo ||  Sulfur 1 Cabbage Juice 3 Red Sand 5 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F77FBE; color: #FFFFFF;&amp;quot; | PersianPink ||  Lime 1 Red Sand 3 Copper 1 Carrot 5 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CD853F; color: #FFFFFF;&amp;quot; | Peru ||  Copper 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFC0CB;&amp;quot; | Pink ||  Lime 1 Red Sand 2 Carrot 4 Copper 2 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DDA0DD;&amp;quot; | Plum ||  Lime 1 Red Sand 3 Cabbage Juice 6 Iron 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B0E0E6;&amp;quot; | PowderBlue ||  Potash 1 Cabbage Juice 6 Carrot 1 Copper 2 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #003153; color: #FFFFFF;&amp;quot; | PrussianBlue ||  Sulfur 1 Cabbage Juice 3 Carrot 1 Iron 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800080; color: #FFFFFF;&amp;quot; | Purple ||  Cabbage Juice 2 Red Sand 7 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C76114; color: #FFFFFF;&amp;quot; | RawSienna ||  Carrot 6 Red Sand 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF0000; color: #ffffff&amp;quot; | Red ||  Potash 1 Red Sand 2 Carrot 7 Cabbage Juice 1 Sulfur 1 ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #860111; color: #FFFFFF;&amp;quot; | RedDevil ||  Red Sand 9 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #004040; color: #FFFFFF;&amp;quot; | RichBlack ||  Potash 1 Cabbage Juice 2 Carrot 1 Silver Powder 5 Iron 2 || NO&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BC8F8F; color: #FFFFFF;&amp;quot; | RosyBrown ||  Lime 1 Clay 1 Red Sand 5 Cabbage Juice 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4169E1; color: #FFFFFF;&amp;quot; | RoyalBlue ||  Lime 1 Cabbage Juice 6 Red Sand 1 Carrot 1 Copper 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9B111E; color: #FFFFFF;&amp;quot; | RubyRed ||  Red Sand 10 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B4513; color: #FFFFFF;&amp;quot; | SaddleBrown ||  Clay 1 Red Sand 8 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FA8072; color: #FFFFFF;&amp;quot; | Salmon ||  Lime 1 Red Sand 7 Carrot 3 Saltpeter 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F4A460;&amp;quot; | SandyBrown ||  Lime 1 Carrot 7 Clay 1 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #92000A; color: #FFFFFF;&amp;quot; | Sangria ||  Carrot 1 Red Sand 8 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #308014; color: #FFFFFF;&amp;quot; | SapGreen ||  Saltpeter 1 Clay 9 Silver Powder 1 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #2E8B57; color: #FFFFFF;&amp;quot; | SeaGreen ||  Saltpeter 1 Red Sand 5 Carrot 1 Iron 1 Copper 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #321414; color: #FFFFFF;&amp;quot; | SealBrown ||  Saltpeter 1 Red Sand 7 Cabbage Juice 1 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF5EE;&amp;quot; | SeaShell ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A0522D; color: #FFFFFF;&amp;quot; | Sienna ||  Clay 1 Red Sand 7 Carrot 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C0C0C0;&amp;quot; | Silver ||  Saltpeter 1 Cabbage Juice 8 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #87CEEB;&amp;quot; | SkyBlue ||  Potash 1 Cabbage Juice 7 Carrot 2 Iron 1 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6A5ACD; color: #FFFFFF;&amp;quot; | SlateBlue ||  Sulfur 1 Cabbage Juice 5 Clay 2 Red Sand 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #708090; color: #FFFFFF;&amp;quot; | SlateGrey ||  Clay 1 Cabbage Juice 8 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #100C08; color: #FFFFFF;&amp;quot; | SmokeyBlack ||  Saltpeter 1 Red Sand 2 Cabbage Juice 1 Carrot 1 Iron 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFAFA;&amp;quot; | Snow ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FF7F;&amp;quot; | SpringGreen ||  Sulfur 1 Copper 10 Lead 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4682B4; color: #FFFFFF;&amp;quot; | SteelBlue ||  Sulfur 1 Cabbage Juice 7 Carrot 1 Copper 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CC3366; color: #FFFFFF;&amp;quot; | SteelPink ||  Cabbage Juice 1 Red Sand 9 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D2B48C;&amp;quot; | Tan ||  Lime 1 Copper 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008080; color: #FFFFFF;&amp;quot; | Teal ||  Sulfur 1 Red Sand 3 Carrot 1 Copper 4 Iron 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D8BFD8; color: #FFFFFF;&amp;quot; | Thistle ||  Lime 1 Clay 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6347; color: #FFFFFF;&amp;quot; | Tomato ||  Carrot 6 Red Sand 4 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #40E0D0;&amp;quot; | Turquoise ||  Lime 1 Red Sand 1 Carrot 2 Copper 6 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #66023C; color: #FFFFFF;&amp;quot; | TyrianPurple ||  Cabbage Juice 1 Red Sand 8 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #EE82EE; color: #FFFFFF;&amp;quot; | Violet ||  Lime 1 Cabbage Juice 7 Red Sand 3 Saltpeter 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D02090; color: #FFFFFF;&amp;quot; | VioletRed ||  Sulfur 1 Cabbage Juice 1 Red Sand 9 Saltpeter 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5DEB3;&amp;quot; | Wheat ||  Lime 1 Red Sand 1 Carrot 3 Copper 1 Clay 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFFF;&amp;quot; | White ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5F5F5;&amp;quot; | WhiteSmoke ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color;&amp;quot; | Yellow ||  Potash 1 Carrot 13 Copper 3 Lead 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9ACD32;&amp;quot; | YellowGreen ||  Saltpeter 1 Clay 5 Copper 1 Red Sand 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0014A8; color: #FFFFFF;&amp;quot; | Zaffre ||  Saltpeter 1 Red Sand 2 Lime 1 Lead 3 Silver Powder 6 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=User:Eugenius&amp;diff=92185</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=User:Eugenius&amp;diff=92185"/>
		<updated>2019-07-28T05:24:26Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Paint Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Player Biography=&lt;br /&gt;
I have played since the Weekend Play Test. Currently, I am Oracle of the Human Body. I have played under several names before finally deciding on Eugie and Eugenius. Eugie is my alt. T7 is the only tale in which I have not had an alt for the full tale. &lt;br /&gt;
==Herb List from Hell==&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Asyut 1716 2597:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Sandy Dustweed, 7 Tiny Oil Palm Resin, Powdered Opal&lt;br /&gt;
        No more than 100 feet above sea level, On a Peninsula or Bridge&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Yellow Gentian, 3 Feather Tree Resin, Powdered Ruby&lt;br /&gt;
        Near a Road, Between 500 and 600 feet above sea level&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Maragosa, 3 Deadwood Tree Resin, Powdered Ruby&lt;br /&gt;
        Near a Papyrus Plant, Near Sulfurous Water&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Cyan Cressida, 4 Bloodbark Resin, Powdered Ruby&lt;br /&gt;
        Near an Altar, Near a Large Stone&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Sandy Dustweed, 6 Cinnar Resin, Powdered Emerald&lt;br /&gt;
        Between 500 and 600 feet above sea level, Near Sulfurous Water&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Octec's Grace, 7 Fern Palm Resin, Powdered Diamond&lt;br /&gt;
        Near Sulfurous Water, On a Hilltop&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Lilia, 4 Oleaceae Resin, Powdered Ruby&lt;br /&gt;
        Near a Travel Facility, Near at least 2 Cacti&lt;br /&gt;
==Chicken Observation==&lt;br /&gt;
I currently manage 6 chicken coops. I have attempted to find a reliable rate for hatching eggs. Here are the following set ups and results I have used:&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 20 hens produced 20 eggs. Slats at 1/2 open&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 1 rooster and 1 hen produced 6 eggs. Slats at 1/2 open&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 2 roosters and 14 hens didn't yield any eggs. (Slats at mostly open. Needs more testing, possible error)&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 3 roosters and 17 hens produced 12 eggs. (Slats at mostly closed. Needs more testing, possible error)&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 20 eggs produced 15 hens (some eggs was added during the day) Slats 1/2 open.&lt;br /&gt;
Conclusion, the optimum set up appears to be 20 hens per coop for laying eggs. 40 eggs per coop to hatch 20 eggs on a regular hatching cycle. Slats to be set at 1/2 open.&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
{| class='wikitable sortable' border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887;&amp;quot;&lt;br /&gt;
! Color !! Recipe !! Verified&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0F8FF;&amp;quot; | AliceBlue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9966CC; color: #FFFFFF;&amp;quot; | Amethyst ||  Lime 1 Cabbage Juice 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAEBD7; color: #000FFF;&amp;quot; | AntiqueWhite ||  Lime 1 Red Sand 1 Saltpeter 1 Copper 2 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FFFF;&amp;quot; | Aqua ||  Potash 1 Carrot 1 Copper 14 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7FFFD4; color: #000FFF;&amp;quot; | Aquamarine ||  Potash 1 Cabbage Juice 4 Carrot 1 Copper 3 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0FFFF; color: #000FFF;&amp;quot; | Azure ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF91AF; color: #FFFFFF;&amp;quot; | BakerMillerPink ||  Lime 1 Red Sand 7 Carrot 1 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E3CF57; color: #FFFFFF;&amp;quot; | Banana ||  Clay 1 Carrot 8 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7C0A02; color: #FFFFFF;&amp;quot; | BarnRed ||  Red Sand 8 Cabbage Juice 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8E388E; color: #FFFFFF;&amp;quot; | Beet ||  Cabbage Juice 3 Red Sand 7 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5F5DC; color: #000FFFF;&amp;quot; | Beige ||  Lime 1 Iron 1 Copper 3 Clay 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4C4; color: #000FFF;&amp;quot; | Bisque ||  Lime 1 Red Sand 1 Carrot 7 Copper 3 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #010101; color: #FFFFFF;&amp;quot; | Black ||  Silver Powder 6 Clay 4 Lime 1 ||Yes &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFEBCD; color: #000FFF;&amp;quot; | BlanchedAlmond ||  Lime 1 Iron 3 Copper 3 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6700;&amp;quot; | BlazeOrange ||  Saltpeter 1 Carrot 10 Silver Powder 1 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0000FF; color: #ffffff&amp;quot; | Blue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A2BE2; color: #FFFFFF;&amp;quot; | BlueViolet ||  Cabbage Juice 4 Red Sand 6 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #873260; color: #FFFFFF;&amp;quot; | Boysenberry ||  Cabbage Juice 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF007F;&amp;quot; | BrightPink ||  Potash 1 Red Sand 6 Carrot 3 Clay 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A52A2A; color: #FFFFFF;&amp;quot; | Brown ||  Carrot 2 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800020; color: #FFFFFF;&amp;quot; | BurgundyRed ||  Cabbage Juice 1 Red Sand 8 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DEB887;&amp;quot; | BurlyWood ||  Saltpeter 1 Red Sand 3 Carrot 5 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A360F; color: #FFFFFF;&amp;quot; | BurntSienna ||  Clay 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A3324; color: #FFFFFF;&amp;quot; | BurntUmber ||  Red Sand 5 Cabbage Juice 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #5F9EA0; color: #FFFFFF;&amp;quot; | CadetBlue ||  Lead 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6103; color: #FFFFFF;&amp;quot; | CadmiumOrange ||  Saltpeter 1 Silver Powder 1 Copper 1 Carrot 16 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF9912; color: #FFFFFF;&amp;quot; | CadmiumYellow ||  Saltpeter 1 Red Sand 2 Carrot 7 Cabbage Juice 1 Potash 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E07020; color: #FFFFFF;&amp;quot; | Carrot ||  Clay 1 Red Sand 1 Carrot 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7FFF00;&amp;quot; | Chartreuse ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D2691E; color: #FFFFFF;&amp;quot; | Chocolate ||  Carrot 8 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3D59AB; color: #FFFFFF;&amp;quot; | CobaltBlue ||  Sulfur 1 Cabbage Juice 8 Carrot 1 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3D9140; color: #FFFFFF;&amp;quot; | CobaltGreen ||  Saltpeter 1 Red Sand 4 Carrot 3 Iron 1 Copper 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF7F50; color: #FFFFFF;&amp;quot; | Coral ||  Carrot 7 Red Sand 3 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6495ED; color: #FFFFFF;&amp;quot; | CornflowerBlue ||  Lime 1 Carrot 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF8DC;&amp;quot; | Cornsilk ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DC143C; color: #FFFFFF;&amp;quot; | Crimson ||  Lime 1 Red Sand 8 Carrot 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00008B; color: #FFFFFF;&amp;quot; | DarkBlue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008B8B; color: #FFFFFF;&amp;quot; | DarkCyan ||  Saltpeter 1 Red Sand 3 Carrot 1 Copper 5 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B8860B; color: #FFFFFF;&amp;quot; | DarkGoldenRod ||  Saltpeter 1 Carrot 3 Clay 1 Red Sand 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #006400; color: #FFFFFF;&amp;quot; | DarkGreen ||  Saltpeter 1 Clay 1 Red Sand 1 Silver Powder 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A9A9A9; color: #FFFFFF;&amp;quot; | DarkGrey ||  Lime 1 Cabbage Juice 1 Clay 6 Red Sand 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1A2421; color: #FFFFFF;&amp;quot; | DarkJungleGreen ||  Sulfur 1 Red Sand 2 Cabbage Juice 6 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BDB76B; color: #FFFFFF;&amp;quot; | DarkKhaki ||  Saltpeter 1 Copper 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B008B; color: #FFFFFF;&amp;quot; | DarkMagenta ||  Sulfur 1 Cabbage Juice 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #556B2F; color: #FFFFFF;&amp;quot; | DarkOliveGreen ||  Saltpeter 1 Cabbage Juice 7 Carrot 2 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF8C00;&amp;quot; | DarkOrange ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9932CC; color: #FFFFFF;&amp;quot; | DarkOrchid ||  Cabbage Juice 2 Red Sand 8 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B0000; color: #FFFFFF;&amp;quot; | DarkRed ||  Red Sand 9 Cabbage Juice 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E9967A; color: #FFFFFF;&amp;quot; | DarkSalmon ||  Lime 1 Copper 1 Clay 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #560319; color: #FFFFFF;&amp;quot; | DarkScarlet ||  Saltpeter 1 Cabbage Juice 1 Red Sand 8 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8FBC8F; color: #FFFFFF;&amp;quot; | DarkSeaGreen ||  Lime 1 Red Sand 6 Carrot 2 Iron 1 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3C1414; color: #FFFFFF;&amp;quot; | DarkSienna ||  Iron 1 Red Sand 7 Cabbage Juice 1 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #483D8B; color: #FFFFFF;&amp;quot; | DarkSlateBlue ||  Lime 1 Cabbage Juice 1 Red Sand 7 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #2F4F4F; color: #FFFFFF;&amp;quot; | DarkSlateGrey ||  Saltpeter 1 Clay 3 Red Sand 7 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00CED1; color: #FFFFFF;&amp;quot; | DarkTurquoise ||  Potash 1 Cabbage Juice 2 Carrot 1 Copper 6 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9400D3; color: #FFFFFF;&amp;quot; | DarkViolet ||  Lime 1 Cabbage Juice 1 Red Sand 8 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF1493; color: #FFFFFF;&amp;quot; | DeepPink ||  Lime 1 Red Sand 8 Clay 1 Iron 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00BFFF;&amp;quot; | DeepSkyBlue ||  Sulfur 1 Copper 18 Iron 1 Cabbage Juice 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #696969; color: #FFFFFF;&amp;quot; | DimGrey ||  Saltpeter 1 Cabbage Juice 2 Clay 1 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1E90FF; color: #FFFFFF;&amp;quot; | DodgerBlue ||  Lime 1 Cabbage Juice 2 Red Sand 1 Carrot 1 Copper 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00009C; color: #FFFFFF;&amp;quot; | DukeBlue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FCE6C9;&amp;quot; | EggshellWhite ||  Lime 1 Red Sand 1 Carrot 5 Copper 3 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00C957; color: #FFFFFF;&amp;quot; | EmeraldGreen ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D19275; color: #FFFFFF;&amp;quot; | Feldspar ||  Copper 1 Clay 2 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B22222; color: #FFFFFF;&amp;quot; | FireBrick ||  Carrot 3 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFAF0;&amp;quot; | FloralWhite ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #228B22; color: #FFFFFF;&amp;quot; | ForestGreen ||  Potash 1 Cabbage Juice 1 Carrot 1 Iron 7 Lead 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF00FF;&amp;quot; | Fuchsia ||  Lime 1 Cabbage Juice 4 Red Sand 5 Clay 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DCDCDC;&amp;quot; | Gainsboro ||  Lime 1 Red Sand 2 Carrot 4 Copper 3 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F8F8FF;&amp;quot; | GhostWhite ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFD700;&amp;quot; | Gold ||  Potash 1 Carrot 8 Copper 1 Lead 1 ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DAA520; color: #FFFFFF;&amp;quot; | GoldenRod ||  Saltpeter 1 Carrot 8 Clay 1 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008000; color: #FFFFFF;&amp;quot; | Green ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #ADFF2F;&amp;quot; | GreenYellow ||  Saltpeter 1 Carrot 5 Clay 4 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #808080; color: #FFFFFF;&amp;quot; | Grey ||  Clay 2 Cabbage Juice 6 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0FFF0;&amp;quot; | HoneyDew ||  Lime 1 Iron 1 Copper 4 Clay 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF69B4; color: #FFFFFF;&amp;quot; | HotPink ||  Lime 1 Red Sand 7 Copper 1 Carrot 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #002395; color: #FFFFFF;&amp;quot; | ImperialBlue ||  Lime 1 Lead 3 Cabbage Juice 1 Silver Powder 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CD5C5C; color: #FFFFFF;&amp;quot; | IndianRed ||  Carrot 3 Red Sand 7 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4B0082; color: #FFFFFF;&amp;quot; | Indigo ||  Cabbage Juice 7 Red Sand 2 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFF0;&amp;quot; | Ivory ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0E68C;&amp;quot; | Khaki ||  Saltpeter 1 Carrot 8 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E6E6FA;&amp;quot; | Lavender ||  Lime 1 Red Sand 3 Iron 1 Copper 3 Clay 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF0F5;&amp;quot; | LavenderBlush ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7CFC00;&amp;quot; | LawnGreen ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFACD;&amp;quot; | LemonChiffon ||  Lime 1 Iron 1 Copper 2 Clay 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1A1110; color: #FFFFFF;&amp;quot; | Licorice ||  Saltpeter 1 Red Sand 2 Cabbage Juice 5 Carrot 1 Iron 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #ADD8E6;&amp;quot; | LightBlue ||  Lime 1 Lead 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F08080;&amp;quot; | LightCoral ||  Lime 1 Red Sand 8 Cabbage Juice 1 Iron 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E0FFFF;&amp;quot; | LightCyan ||  Lime 1 Red Sand 1 Carrot 2 Copper 6 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAFAD2;&amp;quot; | LightGoldenRodYellow ||  Potash 1 Carrot 5 Copper 3 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #90EE90;&amp;quot; | LightGreen ||  Carrot 1 Copper 2 Clay 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D3D3D3;&amp;quot; | LightGrey ||  Lime 1 Clay 6 Iron 1 Cabbage Juice 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFB6C1;&amp;quot; | LightPink ||  Lime 1 Red Sand 4 Carrot 4 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFA07A;&amp;quot; | LightSalmon ||  Sulfur 1 Red Sand 1 Carrot 7 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #20B2AA;&amp;quot; | LightSeaGreen ||  Potash 1 Cabbage Juice 7 Carrot 1 Copper 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #87CEFA;&amp;quot; | LightSkyBlue ||  Lime 1 Cabbage Juice 5 Red Sand 1 Iron 1 Copper 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8470FF;&amp;quot; | LightSlateBlue ||  Lime 1 Cabbage Juice 8 Clay 1 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #778899;&amp;quot; | LightSlateGrey ||  Saltpeter 1 Cabbage Juice 9 Clay 1 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B0C4DE;&amp;quot; | LightSteelBlue ||  Iron 1 Cabbage Juice 9 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFE0;&amp;quot; | LightYellow ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FF00;&amp;quot; | Lime ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #32CD32;&amp;quot; | LimeGreen ||  Potash 1 Cabbage Juice 5 Carrot 1 Copper 4 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAF0E6;;&amp;quot; | Linen ||  Lime 1 Red Sand 1 Saltpeter 1 Copper 4 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800000; color: #FFFFFF;&amp;quot; | Maroon ||  Red Sand 7 Cabbage Juice 1 Carrot 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #66CDAA; color: #FFFFFF;&amp;quot; | MediumAquaMarine ||  Sulfur 1 Iron 1 Cabbage Juice 8 Lead 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0000CD; color: #FFFFFF;&amp;quot; | MediumBlue ||  Potash 1 Red Sand 2 Clay 1 Copper 7 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BA55D3; color: #FFFFFF;&amp;quot; | MediumOrchid ||  Lime 1 Cabbage Juice 1 Red Sand 9 Saltpeter 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9370DB; color: #FFFFFF;&amp;quot; | MediumPurple ||  Lime 1 Cabbage Juice 5 Clay 1 Red Sand 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3CB371; color: #FFFFFF;&amp;quot; | MediumSeaGreen ||  Saltpeter 1 Red Sand 2 Carrot 4 Iron 1 Copper 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7B68EE; color: #FFFFFF;&amp;quot; | MediumSlateBlue ||  Saltpeter 1 Red Sand 1 Cabbage Juice 9 Lime 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FA9A;&amp;quot; | MediumSpringGreen ||  Carrot 1 Iron 1 Copper 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #48D1CC; color: #FFFFFF;&amp;quot; | MediumTurquoise ||  Lime 1 Carrot 1 Cabbage Juice 4 Copper 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C71585; color: #FFFFFF;&amp;quot; | MediumVioletRed ||  Lime 1 Red Sand 7 Cabbage Juice 2 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E3A869; color: #FFFFFF;&amp;quot; | Melon ||  Lime 1 Carrot 6 Clay 2 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #191970; color: #FFFFFF;&amp;quot; | MidnightBlue ||  Sulfur 1 Red Sand 1 Cabbage Juice 7 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5FFFA;&amp;quot; | MintCream ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4E1;&amp;quot; | MistyRose ||  Lime 1 Red Sand 1 Iron 1 Copper 3 Clay 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4B5;&amp;quot; | Moccasin ||  Lime 1 Iron 1 Copper 1 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFDEAD;&amp;quot; | NavajoWhite ||  Lime 1 Red Sand 1 Carrot 9 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #000080; color: #FFFFFF;&amp;quot; | Navy ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FDF5E6;&amp;quot; | OldLace ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #808000; color: #FFFFFF;&amp;quot; | Olive ||  Saltpeter 1 Carrot 2 Clay 1 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6B8E23; color: #FFFFFF;&amp;quot; | OliveDrab ||  Saltpeter 1 Clay 1 Red Sand 3 Cabbage Juice 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFA500;&amp;quot; | Orange ||  Potash 1 Carrot 9 Cabbage Juice 1 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF4500;&amp;quot; | OrangeRed ||  Potash 1 Red Sand 1 Carrot 8 Cabbage Juice 1 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DA70D6; color: #FFFFFF;&amp;quot; | Orchid ||  Lime 1 Cabbage Juice 1 Red Sand 8 Saltpeter 1 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #002147; color: #FFFFFF;&amp;quot; | OxfordBlue ||  Sulfur 1 Cabbage Juice 2 Carrot 1 Iron 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #EEE8AA;&amp;quot; | PaleGoldenRod ||  Lime 1 Copper 2 Clay 5 Red Sand 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #98FB98;&amp;quot; | PaleGreen ||  Saltpeter 1 Carrot 2 Copper 2 Clay 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #AFEEEE;&amp;quot; | PaleTurquoise ||  Lime 1 Copper 5 Clay 3 Red Sand 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DB7093;&amp;quot; | PaleVioletRed ||  Iron 1 Red Sand 9 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFEFD5;&amp;quot; | PapayaWhip ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFDAB9;&amp;quot; | PeachPuff ||  Lime 1 Red Sand 1 Carrot 7 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #33A1C9; color: #FFFFFF;&amp;quot; | Peacock ||  Lime 1 Cabbage Juice 1 Red Sand 2 Carrot 2 Copper 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #32127A; color: #FFFFFF;&amp;quot; | PersianIndigo ||  Sulfur 1 Cabbage Juice 3 Red Sand 5 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F77FBE; color: #FFFFFF;&amp;quot; | PersianPink ||  Lime 1 Red Sand 3 Copper 1 Carrot 5 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CD853F; color: #FFFFFF;&amp;quot; | Peru ||  Copper 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFC0CB;&amp;quot; | Pink ||  Lime 1 Red Sand 2 Carrot 4 Copper 2 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DDA0DD;&amp;quot; | Plum ||  Lime 1 Red Sand 3 Cabbage Juice 6 Iron 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B0E0E6;&amp;quot; | PowderBlue ||  Potash 1 Cabbage Juice 6 Carrot 1 Copper 2 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #003153; color: #FFFFFF;&amp;quot; | PrussianBlue ||  Sulfur 1 Cabbage Juice 3 Carrot 1 Iron 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800080; color: #FFFFFF;&amp;quot; | Purple ||  Cabbage Juice 2 Red Sand 7 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C76114; color: #FFFFFF;&amp;quot; | RawSienna ||  Carrot 6 Red Sand 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF0000; color: #ffffff&amp;quot; | Red ||  Potash 1 Red Sand 2 Carrot 7 Cabbage Juice 1 Sulfur 1 ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #860111; color: #FFFFFF;&amp;quot; | RedDevil ||  Red Sand 9 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #004040; color: #FFFFFF;&amp;quot; | RichBlack ||  Potash 1 Cabbage Juice 2 Carrot 1 Silver Powder 5 Iron 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BC8F8F; color: #FFFFFF;&amp;quot; | RosyBrown ||  Lime 1 Clay 1 Red Sand 5 Cabbage Juice 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4169E1; color: #FFFFFF;&amp;quot; | RoyalBlue ||  Lime 1 Cabbage Juice 6 Red Sand 1 Carrot 1 Copper 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9B111E; color: #FFFFFF;&amp;quot; | RubyRed ||  Red Sand 10 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B4513; color: #FFFFFF;&amp;quot; | SaddleBrown ||  Clay 1 Red Sand 8 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FA8072; color: #FFFFFF;&amp;quot; | Salmon ||  Lime 1 Red Sand 7 Carrot 3 Saltpeter 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F4A460;&amp;quot; | SandyBrown ||  Lime 1 Carrot 7 Clay 1 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #92000A; color: #FFFFFF;&amp;quot; | Sangria ||  Carrot 1 Red Sand 8 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #308014; color: #FFFFFF;&amp;quot; | SapGreen ||  Saltpeter 1 Clay 9 Silver Powder 1 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #2E8B57; color: #FFFFFF;&amp;quot; | SeaGreen ||  Saltpeter 1 Red Sand 5 Carrot 1 Iron 1 Copper 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #321414; color: #FFFFFF;&amp;quot; | SealBrown ||  Saltpeter 1 Red Sand 7 Cabbage Juice 1 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF5EE;&amp;quot; | SeaShell ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A0522D; color: #FFFFFF;&amp;quot; | Sienna ||  Clay 1 Red Sand 7 Carrot 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C0C0C0;&amp;quot; | Silver ||  Saltpeter 1 Cabbage Juice 8 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #87CEEB;&amp;quot; | SkyBlue ||  Potash 1 Cabbage Juice 7 Carrot 2 Iron 1 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6A5ACD; color: #FFFFFF;&amp;quot; | SlateBlue ||  Sulfur 1 Cabbage Juice 5 Clay 2 Red Sand 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #708090; color: #FFFFFF;&amp;quot; | SlateGrey ||  Clay 1 Cabbage Juice 8 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #100C08; color: #FFFFFF;&amp;quot; | SmokeyBlack ||  Saltpeter 1 Red Sand 2 Cabbage Juice 1 Carrot 1 Iron 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFAFA;&amp;quot; | Snow ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FF7F;&amp;quot; | SpringGreen ||  Sulfur 1 Copper 10 Lead 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4682B4; color: #FFFFFF;&amp;quot; | SteelBlue ||  Sulfur 1 Cabbage Juice 7 Carrot 1 Copper 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CC3366; color: #FFFFFF;&amp;quot; | SteelPink ||  Cabbage Juice 1 Red Sand 9 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D2B48C;&amp;quot; | Tan ||  Lime 1 Copper 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008080; color: #FFFFFF;&amp;quot; | Teal ||  Sulfur 1 Red Sand 3 Carrot 1 Copper 4 Iron 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D8BFD8; color: #FFFFFF;&amp;quot; | Thistle ||  Lime 1 Clay 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6347; color: #FFFFFF;&amp;quot; | Tomato ||  Carrot 6 Red Sand 4 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #40E0D0;&amp;quot; | Turquoise ||  Lime 1 Red Sand 1 Carrot 2 Copper 6 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #66023C; color: #FFFFFF;&amp;quot; | TyrianPurple ||  Cabbage Juice 1 Red Sand 8 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #EE82EE; color: #FFFFFF;&amp;quot; | Violet ||  Lime 1 Cabbage Juice 7 Red Sand 3 Saltpeter 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D02090; color: #FFFFFF;&amp;quot; | VioletRed ||  Sulfur 1 Cabbage Juice 1 Red Sand 9 Saltpeter 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5DEB3;&amp;quot; | Wheat ||  Lime 1 Red Sand 1 Carrot 3 Copper 1 Clay 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFFF;&amp;quot; | White ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5F5F5;&amp;quot; | WhiteSmoke ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color;&amp;quot; | Yellow ||  Potash 1 Carrot 13 Copper 3 Lead 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9ACD32;&amp;quot; | YellowGreen ||  Saltpeter 1 Clay 5 Copper 1 Red Sand 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0014A8; color: #FFFFFF;&amp;quot; | Zaffre ||  Saltpeter 1 Red Sand 2 Lime 1 Lead 3 Silver Powder 6 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91890</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91890"/>
		<updated>2019-06-26T05:16:28Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Successful Feed Ratios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Pig&lt;br /&gt;
| image  = Pig.JPG&lt;br /&gt;
| weight = &lt;br /&gt;
| bulk   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the [[Pig/old|original pig page]]&lt;br /&gt;
&lt;br /&gt;
==Wild Pigs==&lt;br /&gt;
Individual pigs spawn in grassy areas.  &lt;br /&gt;
&lt;br /&gt;
A player with an equipped [[knife]] (higher quality than stone or flint) and an available focus stat can attempt to slaughter a pig.  If successful, the bacon, ham, and/or fat, are placed in the player's inventory. If you are not successful, the main will display &amp;lt;Font color=blue&amp;gt;You failed to kill the {Boar¦Sow} and as you tried it ran away!&amp;lt;/Font&amp;gt; and the pig will disappear. If you don't have an available focus stat, the main will display &amp;lt;Font color=blue&amp;gt;Ow! You accidentally stab yourself instead of the {Boar¦Sow}, your focus is all over the place.&amp;lt;/Font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any player can lead the pig by dropping dried [[wheat]] within 7 coordinates.  Roasted wheat will also work.&lt;br /&gt;
* I found that a wild pig became unresponsive to additional wheat after consuming 40 dropped wheat.   -Donk79 (observed on Year 3, Peret IV 28, in Arsinoe)&lt;br /&gt;
&lt;br /&gt;
==Breeds==&lt;br /&gt;
There are twelve breeds of pig.  Nine of those breeds have been documented and led to swineries. The data for bacon, ham and fat is from pigs slaughtered in the wild.  Those killed in a swinery produce more, at the expense of the survivors' happiness.&lt;br /&gt;
&lt;br /&gt;
Pig rarity can be sorted into three categories:  Common, Uncommon, and Rare.  Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.  Don't stress out too much trying to figure out which pigs are &amp;quot;common&amp;quot; and which are &amp;quot;uncommon&amp;quot;.  The pig system was written by more than one developer, and they used two different systems to classify the pigs.  For Tale 8, &amp;quot;how common a pig is&amp;quot; is not the most important thing to know.  It may be more important in future tales.  When it comes to finding a wild pig the rarest ones are Bubastian, Letolian, Naqadish, and Silenian.  There have been three known wild Naqadish pigs, &amp;lt;s&amp;gt;and the others have yet to be discovered.&amp;lt;/s&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background-color:#ADD8E6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Breed'''&lt;br /&gt;
!'''Appearance'''&lt;br /&gt;
!'''Bacon'''&lt;br /&gt;
!'''Ham'''&lt;br /&gt;
!'''Fat'''&lt;br /&gt;
|-&lt;br /&gt;
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]||2||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]||4||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Bubastian ''' ||[[File:Bubastian.png|150px]]||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]||0||6||4&lt;br /&gt;
|-&lt;br /&gt;
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]||1||3||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Letolian''' ||[[File:LetolianSow.png|150px]]||?||?||?&lt;br /&gt;
|-&lt;br /&gt;
||'''Mendeshian ''' || [[File:Mendeshian.png|150px]] ||2||2||8  &lt;br /&gt;
|-&lt;br /&gt;
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]||1||4||1&lt;br /&gt;
|-&lt;br /&gt;
||'''Qusian''' ||[[File:Qusian.png|150px]]||4||1||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Settenuen''' ||[[File:Settenuen.png|150px]]||9||3||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Silenian ''' ||[[File:Silenian.PNG|150px]]||?||?||? &lt;br /&gt;
|-&lt;br /&gt;
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]||3||1||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Domestic Pigs==&lt;br /&gt;
A player with a lasso in their inventory and [[ranching]] level 2 can put a pig into a swinery, as long as there are fewer than 15 pigs in residence.  If there are multiple swineries nearby, the pig will go into the one closest to the player.  Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.&lt;br /&gt;
&lt;br /&gt;
==Swineries==&lt;br /&gt;
Raising pigs is not for the casual Egyptian!  Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems.  Refer to the section on [https://atitd.wiki/tale8/Pig#Happiness_Meter| Happiness].&lt;br /&gt;
&lt;br /&gt;
===Food and Water Trough===&lt;br /&gt;
[[File:Full_Trough.png|300px|left]]&lt;br /&gt;
A swinery needs two troughs, one for food and the other for water.  They are both accessed by clicking anywhere on the swinery.  The Water portion begins with a capacity of 500 and can be upgraded to twice that size.  The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.&lt;br /&gt;
* 1 db spoiled food = 13 units&lt;br /&gt;
* 1 db wheat = 5 units&lt;br /&gt;
* 1 db sour milk = 7 units&amp;lt;br&amp;gt;&lt;br /&gt;
Every three server hours, or if you prefer, every 9 game hours on the in-game clock (refer to [[time]]), pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen.&lt;br /&gt;
&lt;br /&gt;
Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence are [https://atitd.wiki/tale8/Pig/old#Feeding_Sequence here].&lt;br /&gt;
&lt;br /&gt;
===Successful Feed Ratios===&lt;br /&gt;
The trough interface indicates the mix of the three feed types, listed as a percentage of each kind.  Because of rounding, the percentages will normally not add up to 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been &amp;quot;Hungry&amp;quot; when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''25'''-50&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-'''64'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''40'''-49&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''20'''-29&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''30'''-39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Bubastian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| 30-40&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''30'''-35&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| 26-34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''0-20&lt;br /&gt;
|Leave Sour Milk at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''0-40'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 34-'''89'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10'''-37&lt;br /&gt;
|Leave Spoiled Food at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Letolian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Mendeshian &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''20'''-34&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''60'''-74&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''5'''-19&lt;br /&gt;
|74-75% should be the upper limit for wheat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''60-85&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''5-20&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10-25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''10'''-48 &lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''30-38'''&lt;br /&gt;
|It should be possible to feed this pig at 30-39 for all three feed types, as long as no type falls below 30%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Silenian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| 42-80&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 6-22&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10'''-34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Windsnyer&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|13-78&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-71&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-68&lt;br /&gt;
|At 10% or higher, any feed levels should be acceptable. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional fine print on pigs that will eat with one feed type at 0%:  &lt;br /&gt;
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.  &lt;br /&gt;
*Second, if the ratio is acceptable, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.&lt;br /&gt;
**If the pig chooses &amp;quot;yes&amp;quot; for a food at 0%, it will be marked as &amp;quot;hungry&amp;quot; and may damage fences, even though all three feed types are within its tolerance.&lt;br /&gt;
*Then each pig of that breed will eat 1-3 units of the foods chosen.&lt;br /&gt;
There should be a breed that will accept wheat at 0%.  It has not yet been identified, &amp;lt;s&amp;gt;but Naqadish is a possibility&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unsuccessful Feed Ratios===&lt;br /&gt;
Feed ratios for each breed which have resulted in hungry pigs can be found [https://atitd.wiki/tale8/Pig#Unsuccessful_Food_Ratios here].  When Bubastian, Letolian or Silenian pigs are found, their preferences will be added.&lt;br /&gt;
&lt;br /&gt;
====Bubastian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|36&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|51&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|12&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|42&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|23&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|34&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|21&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|65&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|13&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Letolian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Silenian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Useful Combinations===&lt;br /&gt;
A Windsnyer sow should be a good mate for any rare boar, because of its wide range of acceptable feed ratios.  Windsnyers reproduce quickly, and eventually they should produce a piglet of the boar's breed, even though the offspring usually follow the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Now that we have a good idea of the proper feed range for many breeds, we can successfully put multiple breeds in the same pen.  Here are some that will happily eat from a carefully filled trough:&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|34-39&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-37&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|Minimal adjustments needed; with a large quantity of food, pigs won't need maintenance for many days&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|(This does not seem to work for me. Seems like Windsnyer eats first and always takes ratios out of range for Settenuen before it eats. Maybe needs a much larger quantity of food? --Ashen)&lt;br /&gt;
Yes, the larger the quantity of food, the harder it is for the pigs to push it out of balance. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 15:41, 5 November 2018 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Akorinsian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|67-80&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|10-18&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-21&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|10-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-60&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Akorisinian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-49 (44 ideal)&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39 (33 ideal)&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The following four combinations cover most of the pigs being tended by players&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled&amp;lt;br&amp;gt;Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour &amp;lt;br&amp;gt;Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Qusian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Mendeshian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-34&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|60-74&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-62&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|32-64&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fence Condition===&lt;br /&gt;
If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be &amp;quot;hungry&amp;quot; and will damage the fence as they attempt to escape and find food.  This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.&lt;br /&gt;
&lt;br /&gt;
A fence that is undamaged will have a full green status bar.  A moderately damaged fence will have crosspieces at a diagonal.  If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing.  Rare pigs should damage a fence faster than common pigs.  Piglets do not cause damage, but will still mature into fence-destroying adults, even if not fed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Repair Fence&amp;quot; will be visible in the menu of a swinery with a damaged fence.  Materials needed have included wood, boards, rope, and nails.&lt;br /&gt;
&lt;br /&gt;
==Breeding and Crossbreeding==&lt;br /&gt;
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed 2) there is water in the trough and, 3) there are not more than 15 pigs in residence.  The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed.  Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.&lt;br /&gt;
&lt;br /&gt;
A swinery with 15 or fewer pigs, and both sexes, will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. Once there are 16 or more pigs, they do stop reproducing.&lt;br /&gt;
&lt;br /&gt;
Common pigs will produce piglets faster than rare pigs.  The fertility rate is linked to the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Pigs can be prevented from breeding.  Don't water them.&lt;br /&gt;
&lt;br /&gt;
==Pig Health==&lt;br /&gt;
[[File:Hungry_Pig.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Thirsty''' - When the water trough is empty, all pigs in the swinery will be labelled as &amp;quot;Thirsty&amp;quot;.  Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death.  A swinery with 28 pigs has emptied out its water trough within 24 hours.&lt;br /&gt;
*'''Hungry''' - Pigs attempt to feed every 3 server hours (every 9 in-game hours).  If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display &amp;quot;Hungry&amp;quot; until the next successful feeding cycle.  &lt;br /&gt;
*'''Starving!''' - A pig that is &amp;quot;Hungry&amp;quot; for an undetermined number of feeding cycles will also display &amp;quot;Starving!&amp;quot;.  These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for  '''anything''' edible.  This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner.  Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.&amp;lt;br&amp;gt;&lt;br /&gt;
Even under negative living conditions, piglets will mature into adults.  Hunger and Thirst do not seem to negatively affect any pig's happiness at this time.&lt;br /&gt;
&lt;br /&gt;
==Happiness Meter==&lt;br /&gt;
[[File:Wild.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on an individual pig will bring up a menu that includes a &amp;quot;Happiness&amp;quot; status bar.  All wild pigs should have a bar at &amp;quot;neutral&amp;quot; with a thin black line at the midpoint, zero.  Each time a domestic pig eats, it should gain happiness.  Positive happiness reveals a blue bar, and negative happiness shows a red bar.  Happiness of +100 and the meter is green.  &lt;br /&gt;
&lt;br /&gt;
Each time a pig living in a swinery is slaughtered, all the remaining pigs which live there have a happiness reduction of 20.  A pig not living in that swinery does not seem to notice the event.&lt;br /&gt;
&lt;br /&gt;
Asking a pet pig to hunt reduces its happiness slightly each time.  Once the happiness drops below neutral, there is an increasing risk that the pig will &amp;quot;run away&amp;quot; (despawn) with each work request.  Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.&lt;br /&gt;
&lt;br /&gt;
Happiness does '''not''' seem to affect or be affected by:&lt;br /&gt;
*reproduction&lt;br /&gt;
*piglets growing into adults&lt;br /&gt;
*fence damaging&lt;br /&gt;
*being thirsty, hungry, or starving (except that eating from the trough does increase happiness)&lt;br /&gt;
*taking a pig as a pet&lt;br /&gt;
&lt;br /&gt;
==Pet Pigs==&lt;br /&gt;
&lt;br /&gt;
Any adult pig in a Swinery can be taken as a pet and it will then follow you like a cat until you either put it in a swinery, release it through its utility menu, or it despawns from being overworked.  Asking a pig to &amp;quot;work&amp;quot; (currently, hunting for clay) will gradually reduce its happiness.  Once its happiness is &amp;quot;in the red&amp;quot; there is an increasing risk that it will despawn each time you ask it to work.&lt;br /&gt;
&lt;br /&gt;
From Malard on 31 Oct 2018 (that makes it official, right?):  &amp;quot;okay, so i am going to publish the actual mechanic here, because i dont want this to be black box&amp;lt;br&amp;gt;&lt;br /&gt;
    if (Pig.Happiness &amp;lt; 0) {&lt;br /&gt;
        var runawayChance = TRTwister(0, 100); --Roll between 0 and 100&lt;br /&gt;
        if (Pig.Happiness + runawayChance &amp;lt; 0) {&lt;br /&gt;
            return (1); --Runs Away&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    return (0); --Stays&lt;br /&gt;
basically you have a swing, -100 to +100&amp;lt;br&amp;gt;&lt;br /&gt;
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code&amp;lt;br&amp;gt;&lt;br /&gt;
essentially the lower the unhappy the more likely the pig will run away.  its very simple&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Logging off with a pet pig will not cause issues, but if that pet it a sow, it will ''appear'' to be a boar from that time forward.  Use caution if you house your pigs by gender!&lt;br /&gt;
&lt;br /&gt;
Getting your pet pig to leave the swinery can be a challenge.  Be patient.  Eventually it will follow you instead of wandering around its happy home.  They have a very strong attachment to their food source!&lt;br /&gt;
&lt;br /&gt;
==Soft Clay Patches==&lt;br /&gt;
&lt;br /&gt;
Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.&lt;br /&gt;
&lt;br /&gt;
Searching: &lt;br /&gt;
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up. &lt;br /&gt;
&lt;br /&gt;
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot; Tearing down the preexisting oven resolves this conflict.&lt;br /&gt;
&lt;br /&gt;
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.&lt;br /&gt;
&lt;br /&gt;
{| text-align:right; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed of Pig&lt;br /&gt;
!Range to find Clay Patch&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Windsnyer&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 22 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Qusian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 24 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 26 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Koptish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 28 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 30 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 32 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Akorisinian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 34 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Naqadish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 36 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Ikenial&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 38 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Athrinbyan&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 40 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Mendeshian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 42 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Settenuen&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 44 coords&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mushrooms==&lt;br /&gt;
''This concept has not been implemented yet.'' &amp;lt;br&amp;gt;&lt;br /&gt;
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
&lt;br /&gt;
Pig Breeders Guild, Asyut 1906, 2087 &lt;br /&gt;
&lt;br /&gt;
==Comments and Additional Observations==&lt;br /&gt;
&lt;br /&gt;
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Slaughtering does not seem to be an effective means of birth control yet.  (Not sure if emotions are &amp;quot;working&amp;quot;) 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.&lt;br /&gt;
&lt;br /&gt;
Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.&lt;br /&gt;
&lt;br /&gt;
When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%.  The pigs may be labelled as &amp;quot;Hungry&amp;quot; even though they did feed.  I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. ([[User:Peacefulness|Peacefulness]] 25 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods.&amp;lt;/s&amp;gt; (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris) &lt;br /&gt;
&lt;br /&gt;
The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock.  ([[User:Peacefulness|Peacefulness]] 28 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
*Ikenials have fed at a trough where the truncated sour milk value is 0.  They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as &amp;quot;hungry&amp;quot; because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)&lt;br /&gt;
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Unless you're trying to crossbreed pigs &amp;lt;s&amp;gt;for rare breeds&amp;lt;/s&amp;gt; (Pigs cannot be crossbred for rare pig types), allowing pigs to breed may be a bad thing. Consider that:&lt;br /&gt;
* Piglets eat as much as adults&lt;br /&gt;
* &amp;lt;s&amp;gt;Hungry piglets damage fences as quickly as adults&amp;lt;/s&amp;gt; Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.&lt;br /&gt;
* Piglets cannot be moved&lt;br /&gt;
* Killing the excess pigs will anger other pigs&lt;br /&gt;
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] 11:04, 26 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked &amp;quot;Thirsty&amp;quot; they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)&lt;br /&gt;
&lt;br /&gt;
A pet pig can be released.  This gives the message &amp;quot;Your Boar ran away, you try to give chase, but it's too late!&amp;quot;  There is an &amp;quot;Are you sure?&amp;quot; confirmation dialog box.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91889</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91889"/>
		<updated>2019-06-26T05:15:06Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Successful Feed Ratios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Pig&lt;br /&gt;
| image  = Pig.JPG&lt;br /&gt;
| weight = &lt;br /&gt;
| bulk   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the [[Pig/old|original pig page]]&lt;br /&gt;
&lt;br /&gt;
==Wild Pigs==&lt;br /&gt;
Individual pigs spawn in grassy areas.  &lt;br /&gt;
&lt;br /&gt;
A player with an equipped [[knife]] (higher quality than stone or flint) and an available focus stat can attempt to slaughter a pig.  If successful, the bacon, ham, and/or fat, are placed in the player's inventory. If you are not successful, the main will display &amp;lt;Font color=blue&amp;gt;You failed to kill the {Boar¦Sow} and as you tried it ran away!&amp;lt;/Font&amp;gt; and the pig will disappear. If you don't have an available focus stat, the main will display &amp;lt;Font color=blue&amp;gt;Ow! You accidentally stab yourself instead of the {Boar¦Sow}, your focus is all over the place.&amp;lt;/Font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any player can lead the pig by dropping dried [[wheat]] within 7 coordinates.  Roasted wheat will also work.&lt;br /&gt;
* I found that a wild pig became unresponsive to additional wheat after consuming 40 dropped wheat.   -Donk79 (observed on Year 3, Peret IV 28, in Arsinoe)&lt;br /&gt;
&lt;br /&gt;
==Breeds==&lt;br /&gt;
There are twelve breeds of pig.  Nine of those breeds have been documented and led to swineries. The data for bacon, ham and fat is from pigs slaughtered in the wild.  Those killed in a swinery produce more, at the expense of the survivors' happiness.&lt;br /&gt;
&lt;br /&gt;
Pig rarity can be sorted into three categories:  Common, Uncommon, and Rare.  Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.  Don't stress out too much trying to figure out which pigs are &amp;quot;common&amp;quot; and which are &amp;quot;uncommon&amp;quot;.  The pig system was written by more than one developer, and they used two different systems to classify the pigs.  For Tale 8, &amp;quot;how common a pig is&amp;quot; is not the most important thing to know.  It may be more important in future tales.  When it comes to finding a wild pig the rarest ones are Bubastian, Letolian, Naqadish, and Silenian.  There have been three known wild Naqadish pigs, &amp;lt;s&amp;gt;and the others have yet to be discovered.&amp;lt;/s&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background-color:#ADD8E6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Breed'''&lt;br /&gt;
!'''Appearance'''&lt;br /&gt;
!'''Bacon'''&lt;br /&gt;
!'''Ham'''&lt;br /&gt;
!'''Fat'''&lt;br /&gt;
|-&lt;br /&gt;
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]||2||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]||4||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Bubastian ''' ||[[File:Bubastian.png|150px]]||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]||0||6||4&lt;br /&gt;
|-&lt;br /&gt;
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]||1||3||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Letolian''' ||[[File:LetolianSow.png|150px]]||?||?||?&lt;br /&gt;
|-&lt;br /&gt;
||'''Mendeshian ''' || [[File:Mendeshian.png|150px]] ||2||2||8  &lt;br /&gt;
|-&lt;br /&gt;
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]||1||4||1&lt;br /&gt;
|-&lt;br /&gt;
||'''Qusian''' ||[[File:Qusian.png|150px]]||4||1||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Settenuen''' ||[[File:Settenuen.png|150px]]||9||3||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Silenian ''' ||[[File:Silenian.PNG|150px]]||?||?||? &lt;br /&gt;
|-&lt;br /&gt;
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]||3||1||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Domestic Pigs==&lt;br /&gt;
A player with a lasso in their inventory and [[ranching]] level 2 can put a pig into a swinery, as long as there are fewer than 15 pigs in residence.  If there are multiple swineries nearby, the pig will go into the one closest to the player.  Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.&lt;br /&gt;
&lt;br /&gt;
==Swineries==&lt;br /&gt;
Raising pigs is not for the casual Egyptian!  Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems.  Refer to the section on [https://atitd.wiki/tale8/Pig#Happiness_Meter| Happiness].&lt;br /&gt;
&lt;br /&gt;
===Food and Water Trough===&lt;br /&gt;
[[File:Full_Trough.png|300px|left]]&lt;br /&gt;
A swinery needs two troughs, one for food and the other for water.  They are both accessed by clicking anywhere on the swinery.  The Water portion begins with a capacity of 500 and can be upgraded to twice that size.  The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.&lt;br /&gt;
* 1 db spoiled food = 13 units&lt;br /&gt;
* 1 db wheat = 5 units&lt;br /&gt;
* 1 db sour milk = 7 units&amp;lt;br&amp;gt;&lt;br /&gt;
Every three server hours, or if you prefer, every 9 game hours on the in-game clock (refer to [[time]]), pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen.&lt;br /&gt;
&lt;br /&gt;
Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence are [https://atitd.wiki/tale8/Pig/old#Feeding_Sequence here].&lt;br /&gt;
&lt;br /&gt;
===Successful Feed Ratios===&lt;br /&gt;
The trough interface indicates the mix of the three feed types, listed as a percentage of each kind.  Because of rounding, the percentages will normally not add up to 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been &amp;quot;Hungry&amp;quot; when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''25'''-50&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-'''64'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''40'''-49&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''20'''-29&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''30'''-39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Bubastian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| 30-40&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''30'''-35&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| 26-34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''0-20&lt;br /&gt;
|Leave Sour Milk at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''0-40'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 34-'''89'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10'''-37&lt;br /&gt;
|Leave Spoiled Food at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Letolian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Mendeshian &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''20'''-34&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''60'''-74&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''5'''-19&lt;br /&gt;
|74-75% should be the upper limit for wheat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''60-85&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''5-20&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10-25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''10'''-48 &lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''30-38'''&lt;br /&gt;
|It should be possible to feed this pig at 30-39 for all three feed types, as long as no type falls below 30%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Silenian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| 42-80&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 7-14&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| 10-15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Windsnyer&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|13-78&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-71&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-68&lt;br /&gt;
|At 10% or higher, any feed levels should be acceptable. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional fine print on pigs that will eat with one feed type at 0%:  &lt;br /&gt;
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.  &lt;br /&gt;
*Second, if the ratio is acceptable, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.&lt;br /&gt;
**If the pig chooses &amp;quot;yes&amp;quot; for a food at 0%, it will be marked as &amp;quot;hungry&amp;quot; and may damage fences, even though all three feed types are within its tolerance.&lt;br /&gt;
*Then each pig of that breed will eat 1-3 units of the foods chosen.&lt;br /&gt;
There should be a breed that will accept wheat at 0%.  It has not yet been identified, &amp;lt;s&amp;gt;but Naqadish is a possibility&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unsuccessful Feed Ratios===&lt;br /&gt;
Feed ratios for each breed which have resulted in hungry pigs can be found [https://atitd.wiki/tale8/Pig#Unsuccessful_Food_Ratios here].  When Bubastian, Letolian or Silenian pigs are found, their preferences will be added.&lt;br /&gt;
&lt;br /&gt;
====Bubastian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|36&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|51&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|12&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|42&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|23&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|34&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|21&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|65&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|13&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Letolian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Silenian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Useful Combinations===&lt;br /&gt;
A Windsnyer sow should be a good mate for any rare boar, because of its wide range of acceptable feed ratios.  Windsnyers reproduce quickly, and eventually they should produce a piglet of the boar's breed, even though the offspring usually follow the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Now that we have a good idea of the proper feed range for many breeds, we can successfully put multiple breeds in the same pen.  Here are some that will happily eat from a carefully filled trough:&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|34-39&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-37&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|Minimal adjustments needed; with a large quantity of food, pigs won't need maintenance for many days&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|(This does not seem to work for me. Seems like Windsnyer eats first and always takes ratios out of range for Settenuen before it eats. Maybe needs a much larger quantity of food? --Ashen)&lt;br /&gt;
Yes, the larger the quantity of food, the harder it is for the pigs to push it out of balance. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 15:41, 5 November 2018 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Akorinsian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|67-80&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|10-18&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-21&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|10-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-60&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Akorisinian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-49 (44 ideal)&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39 (33 ideal)&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The following four combinations cover most of the pigs being tended by players&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled&amp;lt;br&amp;gt;Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour &amp;lt;br&amp;gt;Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Qusian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Mendeshian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-34&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|60-74&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-62&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|32-64&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fence Condition===&lt;br /&gt;
If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be &amp;quot;hungry&amp;quot; and will damage the fence as they attempt to escape and find food.  This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.&lt;br /&gt;
&lt;br /&gt;
A fence that is undamaged will have a full green status bar.  A moderately damaged fence will have crosspieces at a diagonal.  If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing.  Rare pigs should damage a fence faster than common pigs.  Piglets do not cause damage, but will still mature into fence-destroying adults, even if not fed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Repair Fence&amp;quot; will be visible in the menu of a swinery with a damaged fence.  Materials needed have included wood, boards, rope, and nails.&lt;br /&gt;
&lt;br /&gt;
==Breeding and Crossbreeding==&lt;br /&gt;
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed 2) there is water in the trough and, 3) there are not more than 15 pigs in residence.  The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed.  Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.&lt;br /&gt;
&lt;br /&gt;
A swinery with 15 or fewer pigs, and both sexes, will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. Once there are 16 or more pigs, they do stop reproducing.&lt;br /&gt;
&lt;br /&gt;
Common pigs will produce piglets faster than rare pigs.  The fertility rate is linked to the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Pigs can be prevented from breeding.  Don't water them.&lt;br /&gt;
&lt;br /&gt;
==Pig Health==&lt;br /&gt;
[[File:Hungry_Pig.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Thirsty''' - When the water trough is empty, all pigs in the swinery will be labelled as &amp;quot;Thirsty&amp;quot;.  Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death.  A swinery with 28 pigs has emptied out its water trough within 24 hours.&lt;br /&gt;
*'''Hungry''' - Pigs attempt to feed every 3 server hours (every 9 in-game hours).  If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display &amp;quot;Hungry&amp;quot; until the next successful feeding cycle.  &lt;br /&gt;
*'''Starving!''' - A pig that is &amp;quot;Hungry&amp;quot; for an undetermined number of feeding cycles will also display &amp;quot;Starving!&amp;quot;.  These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for  '''anything''' edible.  This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner.  Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.&amp;lt;br&amp;gt;&lt;br /&gt;
Even under negative living conditions, piglets will mature into adults.  Hunger and Thirst do not seem to negatively affect any pig's happiness at this time.&lt;br /&gt;
&lt;br /&gt;
==Happiness Meter==&lt;br /&gt;
[[File:Wild.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on an individual pig will bring up a menu that includes a &amp;quot;Happiness&amp;quot; status bar.  All wild pigs should have a bar at &amp;quot;neutral&amp;quot; with a thin black line at the midpoint, zero.  Each time a domestic pig eats, it should gain happiness.  Positive happiness reveals a blue bar, and negative happiness shows a red bar.  Happiness of +100 and the meter is green.  &lt;br /&gt;
&lt;br /&gt;
Each time a pig living in a swinery is slaughtered, all the remaining pigs which live there have a happiness reduction of 20.  A pig not living in that swinery does not seem to notice the event.&lt;br /&gt;
&lt;br /&gt;
Asking a pet pig to hunt reduces its happiness slightly each time.  Once the happiness drops below neutral, there is an increasing risk that the pig will &amp;quot;run away&amp;quot; (despawn) with each work request.  Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.&lt;br /&gt;
&lt;br /&gt;
Happiness does '''not''' seem to affect or be affected by:&lt;br /&gt;
*reproduction&lt;br /&gt;
*piglets growing into adults&lt;br /&gt;
*fence damaging&lt;br /&gt;
*being thirsty, hungry, or starving (except that eating from the trough does increase happiness)&lt;br /&gt;
*taking a pig as a pet&lt;br /&gt;
&lt;br /&gt;
==Pet Pigs==&lt;br /&gt;
&lt;br /&gt;
Any adult pig in a Swinery can be taken as a pet and it will then follow you like a cat until you either put it in a swinery, release it through its utility menu, or it despawns from being overworked.  Asking a pig to &amp;quot;work&amp;quot; (currently, hunting for clay) will gradually reduce its happiness.  Once its happiness is &amp;quot;in the red&amp;quot; there is an increasing risk that it will despawn each time you ask it to work.&lt;br /&gt;
&lt;br /&gt;
From Malard on 31 Oct 2018 (that makes it official, right?):  &amp;quot;okay, so i am going to publish the actual mechanic here, because i dont want this to be black box&amp;lt;br&amp;gt;&lt;br /&gt;
    if (Pig.Happiness &amp;lt; 0) {&lt;br /&gt;
        var runawayChance = TRTwister(0, 100); --Roll between 0 and 100&lt;br /&gt;
        if (Pig.Happiness + runawayChance &amp;lt; 0) {&lt;br /&gt;
            return (1); --Runs Away&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    return (0); --Stays&lt;br /&gt;
basically you have a swing, -100 to +100&amp;lt;br&amp;gt;&lt;br /&gt;
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code&amp;lt;br&amp;gt;&lt;br /&gt;
essentially the lower the unhappy the more likely the pig will run away.  its very simple&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Logging off with a pet pig will not cause issues, but if that pet it a sow, it will ''appear'' to be a boar from that time forward.  Use caution if you house your pigs by gender!&lt;br /&gt;
&lt;br /&gt;
Getting your pet pig to leave the swinery can be a challenge.  Be patient.  Eventually it will follow you instead of wandering around its happy home.  They have a very strong attachment to their food source!&lt;br /&gt;
&lt;br /&gt;
==Soft Clay Patches==&lt;br /&gt;
&lt;br /&gt;
Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.&lt;br /&gt;
&lt;br /&gt;
Searching: &lt;br /&gt;
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up. &lt;br /&gt;
&lt;br /&gt;
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot; Tearing down the preexisting oven resolves this conflict.&lt;br /&gt;
&lt;br /&gt;
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.&lt;br /&gt;
&lt;br /&gt;
{| text-align:right; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed of Pig&lt;br /&gt;
!Range to find Clay Patch&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Windsnyer&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 22 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Qusian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 24 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 26 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Koptish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 28 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 30 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 32 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Akorisinian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 34 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Naqadish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 36 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Ikenial&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 38 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Athrinbyan&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 40 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Mendeshian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 42 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Settenuen&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 44 coords&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mushrooms==&lt;br /&gt;
''This concept has not been implemented yet.'' &amp;lt;br&amp;gt;&lt;br /&gt;
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
&lt;br /&gt;
Pig Breeders Guild, Asyut 1906, 2087 &lt;br /&gt;
&lt;br /&gt;
==Comments and Additional Observations==&lt;br /&gt;
&lt;br /&gt;
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Slaughtering does not seem to be an effective means of birth control yet.  (Not sure if emotions are &amp;quot;working&amp;quot;) 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.&lt;br /&gt;
&lt;br /&gt;
Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.&lt;br /&gt;
&lt;br /&gt;
When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%.  The pigs may be labelled as &amp;quot;Hungry&amp;quot; even though they did feed.  I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. ([[User:Peacefulness|Peacefulness]] 25 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods.&amp;lt;/s&amp;gt; (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris) &lt;br /&gt;
&lt;br /&gt;
The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock.  ([[User:Peacefulness|Peacefulness]] 28 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
*Ikenials have fed at a trough where the truncated sour milk value is 0.  They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as &amp;quot;hungry&amp;quot; because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)&lt;br /&gt;
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Unless you're trying to crossbreed pigs &amp;lt;s&amp;gt;for rare breeds&amp;lt;/s&amp;gt; (Pigs cannot be crossbred for rare pig types), allowing pigs to breed may be a bad thing. Consider that:&lt;br /&gt;
* Piglets eat as much as adults&lt;br /&gt;
* &amp;lt;s&amp;gt;Hungry piglets damage fences as quickly as adults&amp;lt;/s&amp;gt; Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.&lt;br /&gt;
* Piglets cannot be moved&lt;br /&gt;
* Killing the excess pigs will anger other pigs&lt;br /&gt;
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] 11:04, 26 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked &amp;quot;Thirsty&amp;quot; they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)&lt;br /&gt;
&lt;br /&gt;
A pet pig can be released.  This gives the message &amp;quot;Your Boar ran away, you try to give chase, but it's too late!&amp;quot;  There is an &amp;quot;Are you sure?&amp;quot; confirmation dialog box.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=User:Eugenius&amp;diff=91820</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=User:Eugenius&amp;diff=91820"/>
		<updated>2019-06-20T00:01:36Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Paint Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Player Biography=&lt;br /&gt;
I have played since the Weekend Play Test. Currently, I am Oracle of the Human Body. I have played under several names before finally deciding on Eugie and Eugenius. Eugie is my alt. T7 is the only tale in which I have not had an alt for the full tale. &lt;br /&gt;
==Herb List from Hell==&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Asyut 1716 2597:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Sandy Dustweed, 7 Tiny Oil Palm Resin, Powdered Opal&lt;br /&gt;
        No more than 100 feet above sea level, On a Peninsula or Bridge&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Yellow Gentian, 3 Feather Tree Resin, Powdered Ruby&lt;br /&gt;
        Near a Road, Between 500 and 600 feet above sea level&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Maragosa, 3 Deadwood Tree Resin, Powdered Ruby&lt;br /&gt;
        Near a Papyrus Plant, Near Sulfurous Water&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Cyan Cressida, 4 Bloodbark Resin, Powdered Ruby&lt;br /&gt;
        Near an Altar, Near a Large Stone&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Sandy Dustweed, 6 Cinnar Resin, Powdered Emerald&lt;br /&gt;
        Between 500 and 600 feet above sea level, Near Sulfurous Water&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Octec's Grace, 7 Fern Palm Resin, Powdered Diamond&lt;br /&gt;
        Near Sulfurous Water, On a Hilltop&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Lilia, 4 Oleaceae Resin, Powdered Ruby&lt;br /&gt;
        Near a Travel Facility, Near at least 2 Cacti&lt;br /&gt;
==Chicken Observation==&lt;br /&gt;
I currently manage 6 chicken coops. I have attempted to find a reliable rate for hatching eggs. Here are the following set ups and results I have used:&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 20 hens produced 20 eggs. Slats at 1/2 open&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 1 rooster and 1 hen produced 6 eggs. Slats at 1/2 open&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 2 roosters and 14 hens didn't yield any eggs. (Slats at mostly open. Needs more testing, possible error)&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 3 roosters and 17 hens produced 12 eggs. (Slats at mostly closed. Needs more testing, possible error)&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 20 eggs produced 15 hens (some eggs was added during the day) Slats 1/2 open.&lt;br /&gt;
Conclusion, the optimum set up appears to be 20 hens per coop for laying eggs. 40 eggs per coop to hatch 20 eggs on a regular hatching cycle. Slats to be set at 1/2 open.&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
{| class='wikitable sortable' border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887;&amp;quot;&lt;br /&gt;
! Color !! Recipe !! Verified&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0F8FF;&amp;quot; | AliceBlue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9966CC; color: #FFFFFF;&amp;quot; | Amethyst ||  Lime 1 Cabbage Juice 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAEBD7; color: #000FFF;&amp;quot; | AntiqueWhite ||  Lime 1 Red Sand 1 Saltpeter 1 Copper 2 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FFFF;&amp;quot; | Aqua ||  Potash 1 Carrot 1 Copper 14 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7FFFD4; color: #000FFF;&amp;quot; | Aquamarine ||  Potash 1 Cabbage Juice 4 Carrot 1 Copper 3 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0FFFF; color: #000FFF;&amp;quot; | Azure ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF91AF; color: #FFFFFF;&amp;quot; | BakerMillerPink ||  Lime 1 Red Sand 7 Carrot 1 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E3CF57; color: #FFFFFF;&amp;quot; | Banana ||  Clay 1 Carrot 8 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7C0A02; color: #FFFFFF;&amp;quot; | BarnRed ||  Red Sand 8 Cabbage Juice 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8E388E; color: #FFFFFF;&amp;quot; | Beet ||  Cabbage Juice 3 Red Sand 7 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5F5DC; color: #000FFFF;&amp;quot; | Beige ||  Lime 1 Iron 1 Copper 3 Clay 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4C4; color: #000FFF;&amp;quot; | Bisque ||  Lime 1 Red Sand 1 Carrot 7 Copper 3 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #010101; color: #FFFFFF;&amp;quot; | Black ||  Silver Powder 6 Clay 4 Lime 1 ||Yes &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFEBCD; color: #000FFF;&amp;quot; | BlanchedAlmond ||  Lime 1 Iron 3 Copper 3 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6700;&amp;quot; | BlazeOrange ||  Saltpeter 1 Carrot 10 Silver Powder 1 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0000FF; color: #ffffff&amp;quot; | Blue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A2BE2; color: #FFFFFF;&amp;quot; | BlueViolet ||  Cabbage Juice 4 Red Sand 6 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #873260; color: #FFFFFF;&amp;quot; | Boysenberry ||  Cabbage Juice 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF007F;&amp;quot; | BrightPink ||  Potash 1 Red Sand 6 Carrot 3 Clay 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A52A2A; color: #FFFFFF;&amp;quot; | Brown ||  Carrot 2 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800020; color: #FFFFFF;&amp;quot; | BurgundyRed ||  Cabbage Juice 1 Red Sand 8 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DEB887;&amp;quot; | BurlyWood ||  Saltpeter 1 Red Sand 3 Carrot 5 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A360F; color: #FFFFFF;&amp;quot; | BurntSienna ||  Clay 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A3324; color: #FFFFFF;&amp;quot; | BurntUmber ||  Red Sand 5 Cabbage Juice 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #5F9EA0; color: #FFFFFF;&amp;quot; | CadetBlue ||  Lead 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6103; color: #FFFFFF;&amp;quot; | CadmiumOrange ||  Saltpeter 1 Silver Powder 1 Copper 1 Carrot 16 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF9912; color: #FFFFFF;&amp;quot; | CadmiumYellow ||  Saltpeter 1 Red Sand 2 Carrot 7 Cabbage Juice 1 Potash 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E07020; color: #FFFFFF;&amp;quot; | Carrot ||  Clay 1 Red Sand 1 Carrot 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7FFF00;&amp;quot; | Chartreuse ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D2691E; color: #FFFFFF;&amp;quot; | Chocolate ||  Carrot 8 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3D59AB; color: #FFFFFF;&amp;quot; | CobaltBlue ||  Sulfur 1 Cabbage Juice 8 Carrot 1 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3D9140; color: #FFFFFF;&amp;quot; | CobaltGreen ||  Saltpeter 1 Red Sand 4 Carrot 3 Iron 1 Copper 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF7F50; color: #FFFFFF;&amp;quot; | Coral ||  Carrot 7 Red Sand 3 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6495ED; color: #FFFFFF;&amp;quot; | CornflowerBlue ||  Lime 1 Carrot 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF8DC;&amp;quot; | Cornsilk ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DC143C; color: #FFFFFF;&amp;quot; | Crimson ||  Lime 1 Red Sand 8 Carrot 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00008B; color: #FFFFFF;&amp;quot; | DarkBlue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008B8B; color: #FFFFFF;&amp;quot; | DarkCyan ||  Saltpeter 1 Red Sand 3 Carrot 1 Copper 5 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B8860B; color: #FFFFFF;&amp;quot; | DarkGoldenRod ||  Saltpeter 1 Carrot 3 Clay 1 Red Sand 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #006400; color: #FFFFFF;&amp;quot; | DarkGreen ||  Saltpeter 1 Clay 1 Red Sand 1 Silver Powder 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A9A9A9; color: #FFFFFF;&amp;quot; | DarkGrey ||  Lime 1 Cabbage Juice 1 Clay 6 Red Sand 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1A2421; color: #FFFFFF;&amp;quot; | DarkJungleGreen ||  Sulfur 1 Red Sand 2 Cabbage Juice 6 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BDB76B; color: #FFFFFF;&amp;quot; | DarkKhaki ||  Saltpeter 1 Copper 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B008B; color: #FFFFFF;&amp;quot; | DarkMagenta ||  Sulfur 1 Cabbage Juice 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #556B2F; color: #FFFFFF;&amp;quot; | DarkOliveGreen ||  Saltpeter 1 Cabbage Juice 7 Carrot 2 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF8C00;&amp;quot; | DarkOrange ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9932CC; color: #FFFFFF;&amp;quot; | DarkOrchid ||  Cabbage Juice 2 Red Sand 8 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B0000; color: #FFFFFF;&amp;quot; | DarkRed ||  Red Sand 9 Cabbage Juice 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E9967A; color: #FFFFFF;&amp;quot; | DarkSalmon ||  Lime 1 Copper 1 Clay 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #560319; color: #FFFFFF;&amp;quot; | DarkScarlet ||  Saltpeter 1 Cabbage Juice 1 Red Sand 8 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8FBC8F; color: #FFFFFF;&amp;quot; | DarkSeaGreen ||  Lime 1 Red Sand 6 Carrot 2 Iron 1 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3C1414; color: #FFFFFF;&amp;quot; | DarkSienna ||  Iron 1 Red Sand 7 Cabbage Juice 1 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #483D8B; color: #FFFFFF;&amp;quot; | DarkSlateBlue ||  Lime 1 Cabbage Juice 1 Red Sand 7 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #2F4F4F; color: #FFFFFF;&amp;quot; | DarkSlateGrey ||  Saltpeter 1 Clay 3 Red Sand 7 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00CED1; color: #FFFFFF;&amp;quot; | DarkTurquoise ||  Potash 1 Cabbage Juice 2 Carrot 1 Copper 6 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9400D3; color: #FFFFFF;&amp;quot; | DarkViolet ||  Lime 1 Cabbage Juice 1 Red Sand 8 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF1493; color: #FFFFFF;&amp;quot; | DeepPink ||  Lime 1 Red Sand 8 Clay 1 Iron 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00BFFF;&amp;quot; | DeepSkyBlue ||  Sulfur 1 Copper 18 Iron 1 Cabbage Juice 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #696969; color: #FFFFFF;&amp;quot; | DimGrey ||  Saltpeter 1 Cabbage Juice 2 Clay 1 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1E90FF; color: #FFFFFF;&amp;quot; | DodgerBlue ||  Lime 1 Cabbage Juice 2 Red Sand 1 Carrot 1 Copper 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00009C; color: #FFFFFF;&amp;quot; | DukeBlue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FCE6C9;&amp;quot; | EggshellWhite ||  Lime 1 Red Sand 1 Carrot 5 Copper 3 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00C957; color: #FFFFFF;&amp;quot; | EmeraldGreen ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D19275; color: #FFFFFF;&amp;quot; | Feldspar ||  Copper 1 Clay 2 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B22222; color: #FFFFFF;&amp;quot; | FireBrick ||  Carrot 3 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFAF0;&amp;quot; | FloralWhite ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #228B22; color: #FFFFFF;&amp;quot; | ForestGreen ||  Potash 1 Cabbage Juice 1 Carrot 1 Iron 7 Lead 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF00FF;&amp;quot; | Fuchsia ||  Lime 1 Cabbage Juice 4 Red Sand 5 Clay 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DCDCDC;&amp;quot; | Gainsboro ||  Lime 1 Red Sand 2 Carrot 4 Copper 3 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F8F8FF;&amp;quot; | GhostWhite ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFD700;&amp;quot; | Gold ||  Potash 1 Carrot 8 Copper 1 Lead 1 ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DAA520; color: #FFFFFF;&amp;quot; | GoldenRod ||  Saltpeter 1 Carrot 8 Clay 1 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008000; color: #FFFFFF;&amp;quot; | Green ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #ADFF2F;&amp;quot; | GreenYellow ||  Saltpeter 1 Carrot 5 Clay 4 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #808080; color: #FFFFFF;&amp;quot; | Grey ||  Clay 2 Cabbage Juice 6 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0FFF0;&amp;quot; | HoneyDew ||  Lime 1 Iron 1 Copper 4 Clay 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF69B4; color: #FFFFFF;&amp;quot; | HotPink ||  Lime 1 Red Sand 7 Copper 1 Carrot 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #002395; color: #FFFFFF;&amp;quot; | ImperialBlue ||  Lime 1 Lead 3 Cabbage Juice 1 Silver Powder 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CD5C5C; color: #FFFFFF;&amp;quot; | IndianRed ||  Carrot 3 Red Sand 7 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4B0082; color: #FFFFFF;&amp;quot; | Indigo ||  Cabbage Juice 7 Red Sand 2 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFF0;&amp;quot; | Ivory ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0E68C;&amp;quot; | Khaki ||  Saltpeter 1 Carrot 8 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E6E6FA;&amp;quot; | Lavender ||  Lime 1 Red Sand 3 Iron 1 Copper 3 Clay 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF0F5;&amp;quot; | LavenderBlush ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7CFC00;&amp;quot; | LawnGreen ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFACD;&amp;quot; | LemonChiffon ||  Lime 1 Iron 1 Copper 2 Clay 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1A1110; color: #FFFFFF;&amp;quot; | Licorice ||  Saltpeter 1 Red Sand 2 Cabbage Juice 5 Carrot 1 Iron 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #ADD8E6;&amp;quot; | LightBlue ||  Lime 1 Lead 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F08080;&amp;quot; | LightCoral ||  Lime 1 Red Sand 8 Cabbage Juice 1 Iron 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E0FFFF;&amp;quot; | LightCyan ||  Lime 1 Red Sand 1 Carrot 2 Copper 6 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAFAD2;&amp;quot; | LightGoldenRodYellow ||  Potash 1 Carrot 5 Copper 3 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #90EE90;&amp;quot; | LightGreen ||  Carrot 1 Copper 2 Clay 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D3D3D3;&amp;quot; | LightGrey ||  Lime 1 Clay 6 Iron 1 Cabbage Juice 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFB6C1;&amp;quot; | LightPink ||  Lime 1 Red Sand 4 Carrot 4 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFA07A;&amp;quot; | LightSalmon ||  Sulfur 1 Red Sand 1 Carrot 7 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #20B2AA;&amp;quot; | LightSeaGreen ||  Potash 1 Cabbage Juice 7 Carrot 1 Copper 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #87CEFA;&amp;quot; | LightSkyBlue ||  Lime 1 Cabbage Juice 5 Red Sand 1 Iron 1 Copper 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8470FF;&amp;quot; | LightSlateBlue ||  Lime 1 Cabbage Juice 8 Clay 1 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #778899;&amp;quot; | LightSlateGrey ||  Saltpeter 1 Cabbage Juice 9 Clay 1 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B0C4DE;&amp;quot; | LightSteelBlue ||  Iron 1 Cabbage Juice 9 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFE0;&amp;quot; | LightYellow ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FF00;&amp;quot; | Lime ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #32CD32;&amp;quot; | LimeGreen ||  Potash 1 Cabbage Juice 5 Carrot 1 Copper 4 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAF0E6;;&amp;quot; | Linen ||  Lime 1 Red Sand 1 Saltpeter 1 Copper 4 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800000; color: #FFFFFF;&amp;quot; | Maroon ||  Red Sand 7 Cabbage Juice 1 Carrot 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #66CDAA; color: #FFFFFF;&amp;quot; | MediumAquaMarine ||  Sulfur 1 Iron 1 Cabbage Juice 8 Lead 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0000CD; color: #FFFFFF;&amp;quot; | MediumBlue ||  Potash 1 Red Sand 2 Clay 1 Copper 7 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BA55D3; color: #FFFFFF;&amp;quot; | MediumOrchid ||  Lime 1 Cabbage Juice 1 Red Sand 9 Saltpeter 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9370DB; color: #FFFFFF;&amp;quot; | MediumPurple ||  Lime 1 Cabbage Juice 5 Clay 1 Red Sand 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3CB371; color: #FFFFFF;&amp;quot; | MediumSeaGreen ||  Saltpeter 1 Red Sand 2 Carrot 4 Iron 1 Copper 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7B68EE; color: #FFFFFF;&amp;quot; | MediumSlateBlue ||  Saltpeter 1 Red Sand 1 Cabbage Juice 9 Lime 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FA9A;&amp;quot; | MediumSpringGreen ||  Carrot 1 Iron 1 Copper 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #48D1CC; color: #FFFFFF;&amp;quot; | MediumTurquoise ||  Lime 1 Carrot 1 Cabbage Juice 4 Copper 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C71585; color: #FFFFFF;&amp;quot; | MediumVioletRed ||  Lime 1 Red Sand 7 Cabbage Juice 2 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E3A869; color: #FFFFFF;&amp;quot; | Melon ||  Lime 1 Carrot 6 Clay 2 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #191970; color: #FFFFFF;&amp;quot; | MidnightBlue ||  Sulfur 1 Red Sand 1 Cabbage Juice 7 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5FFFA;&amp;quot; | MintCream ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4E1;&amp;quot; | MistyRose ||  Lime 1 Red Sand 1 Iron 1 Copper 3 Clay 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4B5;&amp;quot; | Moccasin ||  Lime 1 Iron 1 Copper 1 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFDEAD;&amp;quot; | NavajoWhite ||  Lime 1 Red Sand 1 Carrot 9 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #000080; color: #FFFFFF;&amp;quot; | Navy ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FDF5E6;&amp;quot; | OldLace ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #808000; color: #FFFFFF;&amp;quot; | Olive ||  Saltpeter 1 Carrot 2 Clay 1 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6B8E23; color: #FFFFFF;&amp;quot; | OliveDrab ||  Saltpeter 1 Clay 1 Red Sand 3 Cabbage Juice 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFA500;&amp;quot; | Orange ||  Potash 1 Carrot 9 Cabbage Juice 1 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF4500;&amp;quot; | OrangeRed ||  Potash 1 Red Sand 1 Carrot 8 Cabbage Juice 1 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DA70D6; color: #FFFFFF;&amp;quot; | Orchid ||  Lime 1 Cabbage Juice 1 Red Sand 8 Saltpeter 1 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #002147; color: #FFFFFF;&amp;quot; | OxfordBlue ||  Sulfur 1 Cabbage Juice 2 Carrot 1 Iron 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #EEE8AA;&amp;quot; | PaleGoldenRod ||  Lime 1 Copper 2 Clay 5 Red Sand 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #98FB98;&amp;quot; | PaleGreen ||  Saltpeter 1 Carrot 2 Copper 2 Clay 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #AFEEEE;&amp;quot; | PaleTurquoise ||  Lime 1 Copper 5 Clay 3 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DB7093;&amp;quot; | PaleVioletRed ||  Iron 1 Red Sand 9 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFEFD5;&amp;quot; | PapayaWhip ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFDAB9;&amp;quot; | PeachPuff ||  Lime 1 Red Sand 1 Carrot 7 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #33A1C9; color: #FFFFFF;&amp;quot; | Peacock ||  Lime 1 Cabbage Juice 1 Red Sand 2 Carrot 2 Copper 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #32127A; color: #FFFFFF;&amp;quot; | PersianIndigo ||  Sulfur 1 Cabbage Juice 3 Red Sand 5 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F77FBE; color: #FFFFFF;&amp;quot; | PersianPink ||  Lime 1 Red Sand 3 Copper 1 Carrot 5 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CD853F; color: #FFFFFF;&amp;quot; | Peru ||  Copper 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFC0CB;&amp;quot; | Pink ||  Lime 1 Red Sand 2 Carrot 4 Copper 2 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DDA0DD;&amp;quot; | Plum ||  Lime 1 Red Sand 3 Cabbage Juice 6 Iron 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B0E0E6;&amp;quot; | PowderBlue ||  Potash 1 Cabbage Juice 6 Carrot 1 Copper 2 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #003153; color: #FFFFFF;&amp;quot; | PrussianBlue ||  Sulfur 1 Cabbage Juice 3 Carrot 1 Iron 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800080; color: #FFFFFF;&amp;quot; | Purple ||  Cabbage Juice 2 Red Sand 7 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C76114; color: #FFFFFF;&amp;quot; | RawSienna ||  Carrot 6 Red Sand 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF0000; color: #ffffff&amp;quot; | Red ||  Potash 1 Red Sand 2 Carrot 7 Cabbage Juice 1 Sulfur 1 ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #860111; color: #FFFFFF;&amp;quot; | RedDevil ||  Red Sand 9 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #004040; color: #FFFFFF;&amp;quot; | RichBlack ||  Potash 1 Cabbage Juice 2 Carrot 1 Silver Powder 5 Iron 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BC8F8F; color: #FFFFFF;&amp;quot; | RosyBrown ||  Lime 1 Clay 1 Red Sand 5 Cabbage Juice 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4169E1; color: #FFFFFF;&amp;quot; | RoyalBlue ||  Lime 1 Cabbage Juice 6 Red Sand 1 Carrot 1 Copper 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9B111E; color: #FFFFFF;&amp;quot; | RubyRed ||  Red Sand 10 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B4513; color: #FFFFFF;&amp;quot; | SaddleBrown ||  Clay 1 Red Sand 8 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FA8072; color: #FFFFFF;&amp;quot; | Salmon ||  Lime 1 Red Sand 7 Carrot 3 Saltpeter 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F4A460;&amp;quot; | SandyBrown ||  Lime 1 Carrot 7 Clay 1 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #92000A; color: #FFFFFF;&amp;quot; | Sangria ||  Carrot 1 Red Sand 8 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #308014; color: #FFFFFF;&amp;quot; | SapGreen ||  Saltpeter 1 Clay 9 Silver Powder 1 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #2E8B57; color: #FFFFFF;&amp;quot; | SeaGreen ||  Saltpeter 1 Red Sand 5 Carrot 1 Iron 1 Copper 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #321414; color: #FFFFFF;&amp;quot; | SealBrown ||  Saltpeter 1 Red Sand 7 Cabbage Juice 1 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF5EE;&amp;quot; | SeaShell ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A0522D; color: #FFFFFF;&amp;quot; | Sienna ||  Clay 1 Red Sand 7 Carrot 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C0C0C0;&amp;quot; | Silver ||  Saltpeter 1 Cabbage Juice 8 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #87CEEB;&amp;quot; | SkyBlue ||  Potash 1 Cabbage Juice 7 Carrot 2 Iron 1 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6A5ACD; color: #FFFFFF;&amp;quot; | SlateBlue ||  Sulfur 1 Cabbage Juice 5 Clay 2 Red Sand 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #708090; color: #FFFFFF;&amp;quot; | SlateGrey ||  Clay 1 Cabbage Juice 8 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #100C08; color: #FFFFFF;&amp;quot; | SmokeyBlack ||  Saltpeter 1 Red Sand 2 Cabbage Juice 1 Carrot 1 Iron 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFAFA;&amp;quot; | Snow ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FF7F;&amp;quot; | SpringGreen ||  Sulfur 1 Copper 10 Lead 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4682B4; color: #FFFFFF;&amp;quot; | SteelBlue ||  Sulfur 1 Cabbage Juice 7 Carrot 1 Copper 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CC3366; color: #FFFFFF;&amp;quot; | SteelPink ||  Cabbage Juice 1 Red Sand 9 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D2B48C;&amp;quot; | Tan ||  Lime 1 Copper 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008080; color: #FFFFFF;&amp;quot; | Teal ||  Sulfur 1 Red Sand 3 Carrot 1 Copper 4 Iron 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D8BFD8; color: #FFFFFF;&amp;quot; | Thistle ||  Lime 1 Clay 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6347; color: #FFFFFF;&amp;quot; | Tomato ||  Carrot 6 Red Sand 4 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #40E0D0;&amp;quot; | Turquoise ||  Lime 1 Red Sand 1 Carrot 2 Copper 6 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #66023C; color: #FFFFFF;&amp;quot; | TyrianPurple ||  Cabbage Juice 1 Red Sand 8 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #EE82EE; color: #FFFFFF;&amp;quot; | Violet ||  Lime 1 Cabbage Juice 7 Red Sand 3 Saltpeter 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D02090; color: #FFFFFF;&amp;quot; | VioletRed ||  Sulfur 1 Cabbage Juice 1 Red Sand 9 Saltpeter 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5DEB3;&amp;quot; | Wheat ||  Lime 1 Red Sand 1 Carrot 3 Copper 1 Clay 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFFF;&amp;quot; | White ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5F5F5;&amp;quot; | WhiteSmoke ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color;&amp;quot; | Yellow ||  Potash 1 Carrot 13 Copper 3 Lead 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9ACD32;&amp;quot; | YellowGreen ||  Saltpeter 1 Clay 5 Copper 1 Red Sand 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0014A8; color: #FFFFFF;&amp;quot; | Zaffre ||  Saltpeter 1 Red Sand 2 Lime 1 Lead 3 Silver Powder 6 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91796</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91796"/>
		<updated>2019-06-19T15:50:41Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Successful Feed Ratios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Pig&lt;br /&gt;
| image  = Pig.JPG&lt;br /&gt;
| weight = &lt;br /&gt;
| bulk   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the [[Pig/old|original pig page]]&lt;br /&gt;
&lt;br /&gt;
==Wild Pigs==&lt;br /&gt;
Individual pigs spawn in grassy areas.  &lt;br /&gt;
&lt;br /&gt;
A player with an equipped [[knife]] (higher quality than stone or flint) and an available focus stat can attempt to slaughter a pig.  If successful, the bacon, ham, and/or fat, are placed in the player's inventory. If you are not successful, the main will display &amp;lt;Font color=blue&amp;gt;You failed to kill the {Boar¦Sow} and as you tried it ran away!&amp;lt;/Font&amp;gt; and the pig will disappear. If you don't have an available focus stat, the main will display &amp;lt;Font color=blue&amp;gt;Ow! You accidentally stab yourself instead of the {Boar¦Sow}, your focus is all over the place.&amp;lt;/Font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any player can lead the pig by dropping dried [[wheat]] within 7 coordinates.  Roasted wheat will also work.&lt;br /&gt;
* I found that a wild pig became unresponsive to additional wheat after consuming 40 dropped wheat.   -Donk79 (observed on Year 3, Peret IV 28, in Arsinoe)&lt;br /&gt;
&lt;br /&gt;
==Breeds==&lt;br /&gt;
There are twelve breeds of pig.  Nine of those breeds have been documented and led to swineries. The data for bacon, ham and fat is from pigs slaughtered in the wild.  Those killed in a swinery produce more, at the expense of the survivors' happiness.&lt;br /&gt;
&lt;br /&gt;
Pig rarity can be sorted into three categories:  Common, Uncommon, and Rare.  Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.  Don't stress out too much trying to figure out which pigs are &amp;quot;common&amp;quot; and which are &amp;quot;uncommon&amp;quot;.  The pig system was written by more than one developer, and they used two different systems to classify the pigs.  For Tale 8, &amp;quot;how common a pig is&amp;quot; is not the most important thing to know.  It may be more important in future tales.  When it comes to finding a wild pig the rarest ones are Bubastian, Letolian, Naqadish, and Silenian.  There have been three known wild Naqadish pigs, and the others have yet to be discovered.&lt;br /&gt;
{| style=&amp;quot;background-color:#ADD8E6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Breed'''&lt;br /&gt;
!'''Appearance'''&lt;br /&gt;
!'''Bacon'''&lt;br /&gt;
!'''Ham'''&lt;br /&gt;
!'''Fat'''&lt;br /&gt;
|-&lt;br /&gt;
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]||2||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]||4||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Bubastian ''' ||[[File:Bubastian.png|150px]]||?||?||?&lt;br /&gt;
|-&lt;br /&gt;
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]||0||6||4&lt;br /&gt;
|-&lt;br /&gt;
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]||1||3||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Letolian''' ||[[File:LetolianSow.png|150px]]||?||?||?&lt;br /&gt;
|-&lt;br /&gt;
||'''Mendeshian ''' || [[File:Mendeshian.png|150px]] ||2||2||8  &lt;br /&gt;
|-&lt;br /&gt;
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]||1||4||1&lt;br /&gt;
|-&lt;br /&gt;
||'''Qusian''' ||[[File:Qusian.png|150px]]||4||1||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Settenuen''' ||[[File:Settenuen.png|150px]]||9||3||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Silenian ''' ||[[File:Silenian.PNG|150px]]||?||?||? &lt;br /&gt;
|-&lt;br /&gt;
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]||3||1||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Domestic Pigs==&lt;br /&gt;
A player with a lasso in their inventory and [[ranching]] level 2 can put a pig into a swinery, as long as there are fewer than 15 pigs in residence.  If there are multiple swineries nearby, the pig will go into the one closest to the player.  Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.&lt;br /&gt;
&lt;br /&gt;
==Swineries==&lt;br /&gt;
Raising pigs is not for the casual Egyptian!  Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems.  Refer to the section on [https://atitd.wiki/tale8/Pig#Happiness_Meter| Happiness].&lt;br /&gt;
&lt;br /&gt;
===Food and Water Trough===&lt;br /&gt;
[[File:Full_Trough.png|300px|left]]&lt;br /&gt;
A swinery needs two troughs, one for food and the other for water.  They are both accessed by clicking anywhere on the swinery.  The Water portion begins with a capacity of 500 and can be upgraded to twice that size.  The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.&lt;br /&gt;
* 1 db spoiled food = 13 units&lt;br /&gt;
* 1 db wheat = 5 units&lt;br /&gt;
* 1 db sour milk = 7 units&amp;lt;br&amp;gt;&lt;br /&gt;
Every three server hours, or if you prefer, every 9 game hours on the in-game clock (refer to [[time]]), pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen.&lt;br /&gt;
&lt;br /&gt;
Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence are [https://atitd.wiki/tale8/Pig/old#Feeding_Sequence here].&lt;br /&gt;
&lt;br /&gt;
===Successful Feed Ratios===&lt;br /&gt;
The trough interface indicates the mix of the three feed types, listed as a percentage of each kind.  Because of rounding, the percentages will normally not add up to 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been &amp;quot;Hungry&amp;quot; when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''25'''-50&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-'''64'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''40'''-49&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''20'''-29&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''30'''-39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Bubastian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| 30-40&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''30'''-35&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| 26-34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''0-20&lt;br /&gt;
|Leave Sour Milk at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''0-40'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 34-'''89'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10'''-37&lt;br /&gt;
|Leave Spoiled Food at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Letolian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Mendeshian &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''20'''-34&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''60'''-74&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''5'''-19&lt;br /&gt;
|74-75% should be the upper limit for wheat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''60-85&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''5-20&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10-25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''10'''-48 &lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''30-38'''&lt;br /&gt;
|It should be possible to feed this pig at 30-39 for all three feed types, as long as no type falls below 30%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Silenian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| 72-80&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 7-14&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| 10-15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Windsnyer&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|13-78&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-71&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-68&lt;br /&gt;
|At 10% or higher, any feed levels should be acceptable. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional fine print on pigs that will eat with one feed type at 0%:  &lt;br /&gt;
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.  &lt;br /&gt;
*Second, if the ratio is acceptable, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.&lt;br /&gt;
**If the pig chooses &amp;quot;yes&amp;quot; for a food at 0%, it will be marked as &amp;quot;hungry&amp;quot; and may damage fences, even though all three feed types are within its tolerance.&lt;br /&gt;
*Then each pig of that breed will eat 1-3 units of the foods chosen.&lt;br /&gt;
There should be a breed that will accept wheat at 0%.  It has not yet been identified, &amp;lt;s&amp;gt;but Naqadish is a possibility&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unsuccessful Feed Ratios===&lt;br /&gt;
Feed ratios for each breed which have resulted in hungry pigs can be found [https://atitd.wiki/tale8/Pig#Unsuccessful_Food_Ratios here].  When Bubastian, Letolian or Silenian pigs are found, their preferences will be added.&lt;br /&gt;
&lt;br /&gt;
====Bubastian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|36&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|51&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|12&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|42&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|23&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|34&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|21&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|65&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|13&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Letolian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Silenian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Useful Combinations===&lt;br /&gt;
A Windsnyer sow should be a good mate for any rare boar, because of its wide range of acceptable feed ratios.  Windsnyers reproduce quickly, and eventually they should produce a piglet of the boar's breed, even though the offspring usually follow the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Now that we have a good idea of the proper feed range for many breeds, we can successfully put multiple breeds in the same pen.  Here are some that will happily eat from a carefully filled trough:&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|34-39&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-37&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|Minimal adjustments needed; with a large quantity of food, pigs won't need maintenance for many days&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|(This does not seem to work for me. Seems like Windsnyer eats first and always takes ratios out of range for Settenuen before it eats. Maybe needs a much larger quantity of food? --Ashen)&lt;br /&gt;
Yes, the larger the quantity of food, the harder it is for the pigs to push it out of balance. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 15:41, 5 November 2018 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Akorinsian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|67-80&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|10-18&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-21&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|10-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-60&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Akorisinian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-49 (44 ideal)&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39 (33 ideal)&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The following four combinations cover most of the pigs being tended by players&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled&amp;lt;br&amp;gt;Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour &amp;lt;br&amp;gt;Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Qusian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Mendeshian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-34&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|60-74&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-62&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|32-64&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fence Condition===&lt;br /&gt;
If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be &amp;quot;hungry&amp;quot; and will damage the fence as they attempt to escape and find food.  This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.&lt;br /&gt;
&lt;br /&gt;
A fence that is undamaged will have a full green status bar.  A moderately damaged fence will have crosspieces at a diagonal.  If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing.  Rare pigs should damage a fence faster than common pigs.  Piglets do not cause damage, but will still mature into fence-destroying adults, even if not fed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Repair Fence&amp;quot; will be visible in the menu of a swinery with a damaged fence.  Materials needed have included wood, boards, rope, and nails.&lt;br /&gt;
&lt;br /&gt;
==Breeding and Crossbreeding==&lt;br /&gt;
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed 2) there is water in the trough and, 3) there are not more than 15 pigs in residence.  The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed.  Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.&lt;br /&gt;
&lt;br /&gt;
A swinery with 15 or fewer pigs, and both sexes, will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. Once there are 16 or more pigs, they do stop reproducing.&lt;br /&gt;
&lt;br /&gt;
Common pigs will produce piglets faster than rare pigs.  The fertility rate is linked to the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Pigs can be prevented from breeding.  Don't water them.&lt;br /&gt;
&lt;br /&gt;
==Pig Health==&lt;br /&gt;
[[File:Hungry_Pig.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Thirsty''' - When the water trough is empty, all pigs in the swinery will be labelled as &amp;quot;Thirsty&amp;quot;.  Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death.  A swinery with 28 pigs has emptied out its water trough within 24 hours.&lt;br /&gt;
*'''Hungry''' - Pigs attempt to feed every 3 server hours (every 9 in-game hours).  If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display &amp;quot;Hungry&amp;quot; until the next successful feeding cycle.  &lt;br /&gt;
*'''Starving!''' - A pig that is &amp;quot;Hungry&amp;quot; for an undetermined number of feeding cycles will also display &amp;quot;Starving!&amp;quot;.  These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for  '''anything''' edible.  This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner.  Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.&amp;lt;br&amp;gt;&lt;br /&gt;
Even under negative living conditions, piglets will mature into adults.  Hunger and Thirst do not seem to negatively affect any pig's happiness at this time.&lt;br /&gt;
&lt;br /&gt;
==Happiness Meter==&lt;br /&gt;
[[File:Wild.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on an individual pig will bring up a menu that includes a &amp;quot;Happiness&amp;quot; status bar.  All wild pigs should have a bar at &amp;quot;neutral&amp;quot; with a thin black line at the midpoint, zero.  Each time a domestic pig eats, it should gain happiness.  Positive happiness reveals a blue bar, and negative happiness shows a red bar.  Happiness of +100 and the meter is green.  &lt;br /&gt;
&lt;br /&gt;
Each time a pig living in a swinery is slaughtered, all the remaining pigs which live there have a happiness reduction of 20.  A pig not living in that swinery does not seem to notice the event.&lt;br /&gt;
&lt;br /&gt;
Asking a pet pig to hunt reduces its happiness slightly each time.  Once the happiness drops below neutral, there is an increasing risk that the pig will &amp;quot;run away&amp;quot; (despawn) with each work request.  Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.&lt;br /&gt;
&lt;br /&gt;
Happiness does '''not''' seem to affect or be affected by:&lt;br /&gt;
*reproduction&lt;br /&gt;
*piglets growing into adults&lt;br /&gt;
*fence damaging&lt;br /&gt;
*being thirsty, hungry, or starving (except that eating from the trough does increase happiness)&lt;br /&gt;
*taking a pig as a pet&lt;br /&gt;
&lt;br /&gt;
==Pet Pigs==&lt;br /&gt;
&lt;br /&gt;
Any adult pig in a Swinery can be taken as a pet and it will then follow you like a cat until you either put it in a swinery, release it through its utility menu, or it despawns from being overworked.  Asking a pig to &amp;quot;work&amp;quot; (currently, hunting for clay) will gradually reduce its happiness.  Once its happiness is &amp;quot;in the red&amp;quot; there is an increasing risk that it will despawn each time you ask it to work.&lt;br /&gt;
&lt;br /&gt;
From Malard on 31 Oct 2018 (that makes it official, right?):  &amp;quot;okay, so i am going to publish the actual mechanic here, because i dont want this to be black box&amp;lt;br&amp;gt;&lt;br /&gt;
    if (Pig.Happiness &amp;lt; 0) {&lt;br /&gt;
        var runawayChance = TRTwister(0, 100); --Roll between 0 and 100&lt;br /&gt;
        if (Pig.Happiness + runawayChance &amp;lt; 0) {&lt;br /&gt;
            return (1); --Runs Away&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    return (0); --Stays&lt;br /&gt;
basically you have a swing, -100 to +100&amp;lt;br&amp;gt;&lt;br /&gt;
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code&amp;lt;br&amp;gt;&lt;br /&gt;
essentially the lower the unhappy the more likely the pig will run away.  its very simple&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Logging off with a pet pig will not cause issues, but if that pet it a sow, it will ''appear'' to be a boar from that time forward.  Use caution if you house your pigs by gender!&lt;br /&gt;
&lt;br /&gt;
Getting your pet pig to leave the swinery can be a challenge.  Be patient.  Eventually it will follow you instead of wandering around its happy home.  They have a very strong attachment to their food source!&lt;br /&gt;
&lt;br /&gt;
==Soft Clay Patches==&lt;br /&gt;
&lt;br /&gt;
Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.&lt;br /&gt;
&lt;br /&gt;
Searching: &lt;br /&gt;
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up. &lt;br /&gt;
&lt;br /&gt;
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot; Tearing down the preexisting oven resolves this conflict.&lt;br /&gt;
&lt;br /&gt;
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.&lt;br /&gt;
&lt;br /&gt;
{| text-align:right; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed of Pig&lt;br /&gt;
!Range to find Clay Patch&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Windsnyer&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 22 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Qusian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 24 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 26 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Koptish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 28 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 30 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 32 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Akorisinian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 34 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Naqadish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 36 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Ikenial&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 38 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Athrinbyan&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 40 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Mendeshian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 42 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Settenuen&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 44 coords&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mushrooms==&lt;br /&gt;
''This concept has not been implemented yet.'' &amp;lt;br&amp;gt;&lt;br /&gt;
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
&lt;br /&gt;
Pig Breeders Guild, Asyut 1906, 2087 &lt;br /&gt;
&lt;br /&gt;
==Comments and Additional Observations==&lt;br /&gt;
&lt;br /&gt;
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Slaughtering does not seem to be an effective means of birth control yet.  (Not sure if emotions are &amp;quot;working&amp;quot;) 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.&lt;br /&gt;
&lt;br /&gt;
Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.&lt;br /&gt;
&lt;br /&gt;
When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%.  The pigs may be labelled as &amp;quot;Hungry&amp;quot; even though they did feed.  I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. ([[User:Peacefulness|Peacefulness]] 25 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods.&amp;lt;/s&amp;gt; (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris) &lt;br /&gt;
&lt;br /&gt;
The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock.  ([[User:Peacefulness|Peacefulness]] 28 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
*Ikenials have fed at a trough where the truncated sour milk value is 0.  They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as &amp;quot;hungry&amp;quot; because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)&lt;br /&gt;
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Unless you're trying to crossbreed pigs &amp;lt;s&amp;gt;for rare breeds&amp;lt;/s&amp;gt; (Pigs cannot be crossbred for rare pig types), allowing pigs to breed may be a bad thing. Consider that:&lt;br /&gt;
* Piglets eat as much as adults&lt;br /&gt;
* &amp;lt;s&amp;gt;Hungry piglets damage fences as quickly as adults&amp;lt;/s&amp;gt; Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.&lt;br /&gt;
* Piglets cannot be moved&lt;br /&gt;
* Killing the excess pigs will anger other pigs&lt;br /&gt;
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] 11:04, 26 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked &amp;quot;Thirsty&amp;quot; they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)&lt;br /&gt;
&lt;br /&gt;
A pet pig can be released.  This gives the message &amp;quot;Your Boar ran away, you try to give chase, but it's too late!&amp;quot;  There is an &amp;quot;Are you sure?&amp;quot; confirmation dialog box.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91795</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91795"/>
		<updated>2019-06-19T15:47:40Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Successful Feed Ratios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Pig&lt;br /&gt;
| image  = Pig.JPG&lt;br /&gt;
| weight = &lt;br /&gt;
| bulk   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the [[Pig/old|original pig page]]&lt;br /&gt;
&lt;br /&gt;
==Wild Pigs==&lt;br /&gt;
Individual pigs spawn in grassy areas.  &lt;br /&gt;
&lt;br /&gt;
A player with an equipped [[knife]] (higher quality than stone or flint) and an available focus stat can attempt to slaughter a pig.  If successful, the bacon, ham, and/or fat, are placed in the player's inventory. If you are not successful, the main will display &amp;lt;Font color=blue&amp;gt;You failed to kill the {Boar¦Sow} and as you tried it ran away!&amp;lt;/Font&amp;gt; and the pig will disappear. If you don't have an available focus stat, the main will display &amp;lt;Font color=blue&amp;gt;Ow! You accidentally stab yourself instead of the {Boar¦Sow}, your focus is all over the place.&amp;lt;/Font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any player can lead the pig by dropping dried [[wheat]] within 7 coordinates.  Roasted wheat will also work.&lt;br /&gt;
* I found that a wild pig became unresponsive to additional wheat after consuming 40 dropped wheat.   -Donk79 (observed on Year 3, Peret IV 28, in Arsinoe)&lt;br /&gt;
&lt;br /&gt;
==Breeds==&lt;br /&gt;
There are twelve breeds of pig.  Nine of those breeds have been documented and led to swineries. The data for bacon, ham and fat is from pigs slaughtered in the wild.  Those killed in a swinery produce more, at the expense of the survivors' happiness.&lt;br /&gt;
&lt;br /&gt;
Pig rarity can be sorted into three categories:  Common, Uncommon, and Rare.  Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.  Don't stress out too much trying to figure out which pigs are &amp;quot;common&amp;quot; and which are &amp;quot;uncommon&amp;quot;.  The pig system was written by more than one developer, and they used two different systems to classify the pigs.  For Tale 8, &amp;quot;how common a pig is&amp;quot; is not the most important thing to know.  It may be more important in future tales.  When it comes to finding a wild pig the rarest ones are Bubastian, Letolian, Naqadish, and Silenian.  There have been three known wild Naqadish pigs, and the others have yet to be discovered.&lt;br /&gt;
{| style=&amp;quot;background-color:#ADD8E6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Breed'''&lt;br /&gt;
!'''Appearance'''&lt;br /&gt;
!'''Bacon'''&lt;br /&gt;
!'''Ham'''&lt;br /&gt;
!'''Fat'''&lt;br /&gt;
|-&lt;br /&gt;
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]||2||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]||4||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Bubastian ''' ||[[File:Bubastian.png|150px]]||?||?||?&lt;br /&gt;
|-&lt;br /&gt;
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]||0||6||4&lt;br /&gt;
|-&lt;br /&gt;
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]||1||3||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Letolian''' ||[[File:LetolianSow.png|150px]]||?||?||?&lt;br /&gt;
|-&lt;br /&gt;
||'''Mendeshian ''' || [[File:Mendeshian.png|150px]] ||2||2||8  &lt;br /&gt;
|-&lt;br /&gt;
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]||1||4||1&lt;br /&gt;
|-&lt;br /&gt;
||'''Qusian''' ||[[File:Qusian.png|150px]]||4||1||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Settenuen''' ||[[File:Settenuen.png|150px]]||9||3||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Silenian ''' ||[[File:Silenian.PNG|150px]]||?||?||? &lt;br /&gt;
|-&lt;br /&gt;
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]||3||1||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Domestic Pigs==&lt;br /&gt;
A player with a lasso in their inventory and [[ranching]] level 2 can put a pig into a swinery, as long as there are fewer than 15 pigs in residence.  If there are multiple swineries nearby, the pig will go into the one closest to the player.  Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.&lt;br /&gt;
&lt;br /&gt;
==Swineries==&lt;br /&gt;
Raising pigs is not for the casual Egyptian!  Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems.  Refer to the section on [https://atitd.wiki/tale8/Pig#Happiness_Meter| Happiness].&lt;br /&gt;
&lt;br /&gt;
===Food and Water Trough===&lt;br /&gt;
[[File:Full_Trough.png|300px|left]]&lt;br /&gt;
A swinery needs two troughs, one for food and the other for water.  They are both accessed by clicking anywhere on the swinery.  The Water portion begins with a capacity of 500 and can be upgraded to twice that size.  The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.&lt;br /&gt;
* 1 db spoiled food = 13 units&lt;br /&gt;
* 1 db wheat = 5 units&lt;br /&gt;
* 1 db sour milk = 7 units&amp;lt;br&amp;gt;&lt;br /&gt;
Every three server hours, or if you prefer, every 9 game hours on the in-game clock (refer to [[time]]), pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen.&lt;br /&gt;
&lt;br /&gt;
Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence are [https://atitd.wiki/tale8/Pig/old#Feeding_Sequence here].&lt;br /&gt;
&lt;br /&gt;
===Successful Feed Ratios===&lt;br /&gt;
The trough interface indicates the mix of the three feed types, listed as a percentage of each kind.  Because of rounding, the percentages will normally not add up to 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been &amp;quot;Hungry&amp;quot; when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''25'''-50&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-'''64'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''40'''-49&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''20'''-29&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''30'''-39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Bubastian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| 30-40&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''30'''-35&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| 26-34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''0-20&lt;br /&gt;
|Leave Sour Milk at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''0-40'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 34-'''89'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10'''-37&lt;br /&gt;
|Leave Spoiled Food at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Letolian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Mendeshian &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''20'''-34&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''60'''-74&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''5'''-19&lt;br /&gt;
|74-75% should be the upper limit for wheat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''60-85&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''5-20&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10-25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''10'''-48 &lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''30-38'''&lt;br /&gt;
|It should be possible to feed this pig at 30-39 for all three feed types, as long as no type falls below 30%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Silenian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| 76-77&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 8-9&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| 13-14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Windsnyer&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|13-78&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-71&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-68&lt;br /&gt;
|At 10% or higher, any feed levels should be acceptable. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional fine print on pigs that will eat with one feed type at 0%:  &lt;br /&gt;
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.  &lt;br /&gt;
*Second, if the ratio is acceptable, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.&lt;br /&gt;
**If the pig chooses &amp;quot;yes&amp;quot; for a food at 0%, it will be marked as &amp;quot;hungry&amp;quot; and may damage fences, even though all three feed types are within its tolerance.&lt;br /&gt;
*Then each pig of that breed will eat 1-3 units of the foods chosen.&lt;br /&gt;
There should be a breed that will accept wheat at 0%.  It has not yet been identified, &amp;lt;s&amp;gt;but Naqadish is a possibility&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unsuccessful Feed Ratios===&lt;br /&gt;
Feed ratios for each breed which have resulted in hungry pigs can be found [https://atitd.wiki/tale8/Pig#Unsuccessful_Food_Ratios here].  When Bubastian, Letolian or Silenian pigs are found, their preferences will be added.&lt;br /&gt;
&lt;br /&gt;
====Bubastian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|36&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|51&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|12&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|42&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|23&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|34&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|21&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|65&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|13&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Letolian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Silenian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Useful Combinations===&lt;br /&gt;
A Windsnyer sow should be a good mate for any rare boar, because of its wide range of acceptable feed ratios.  Windsnyers reproduce quickly, and eventually they should produce a piglet of the boar's breed, even though the offspring usually follow the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Now that we have a good idea of the proper feed range for many breeds, we can successfully put multiple breeds in the same pen.  Here are some that will happily eat from a carefully filled trough:&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|34-39&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-37&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|Minimal adjustments needed; with a large quantity of food, pigs won't need maintenance for many days&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|(This does not seem to work for me. Seems like Windsnyer eats first and always takes ratios out of range for Settenuen before it eats. Maybe needs a much larger quantity of food? --Ashen)&lt;br /&gt;
Yes, the larger the quantity of food, the harder it is for the pigs to push it out of balance. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 15:41, 5 November 2018 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Akorinsian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|67-80&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|10-18&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-21&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|10-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-60&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Akorisinian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-49 (44 ideal)&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39 (33 ideal)&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The following four combinations cover most of the pigs being tended by players&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled&amp;lt;br&amp;gt;Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour &amp;lt;br&amp;gt;Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Qusian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Mendeshian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-34&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|60-74&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-62&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|32-64&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fence Condition===&lt;br /&gt;
If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be &amp;quot;hungry&amp;quot; and will damage the fence as they attempt to escape and find food.  This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.&lt;br /&gt;
&lt;br /&gt;
A fence that is undamaged will have a full green status bar.  A moderately damaged fence will have crosspieces at a diagonal.  If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing.  Rare pigs should damage a fence faster than common pigs.  Piglets do not cause damage, but will still mature into fence-destroying adults, even if not fed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Repair Fence&amp;quot; will be visible in the menu of a swinery with a damaged fence.  Materials needed have included wood, boards, rope, and nails.&lt;br /&gt;
&lt;br /&gt;
==Breeding and Crossbreeding==&lt;br /&gt;
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed 2) there is water in the trough and, 3) there are not more than 15 pigs in residence.  The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed.  Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.&lt;br /&gt;
&lt;br /&gt;
A swinery with 15 or fewer pigs, and both sexes, will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. Once there are 16 or more pigs, they do stop reproducing.&lt;br /&gt;
&lt;br /&gt;
Common pigs will produce piglets faster than rare pigs.  The fertility rate is linked to the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Pigs can be prevented from breeding.  Don't water them.&lt;br /&gt;
&lt;br /&gt;
==Pig Health==&lt;br /&gt;
[[File:Hungry_Pig.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Thirsty''' - When the water trough is empty, all pigs in the swinery will be labelled as &amp;quot;Thirsty&amp;quot;.  Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death.  A swinery with 28 pigs has emptied out its water trough within 24 hours.&lt;br /&gt;
*'''Hungry''' - Pigs attempt to feed every 3 server hours (every 9 in-game hours).  If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display &amp;quot;Hungry&amp;quot; until the next successful feeding cycle.  &lt;br /&gt;
*'''Starving!''' - A pig that is &amp;quot;Hungry&amp;quot; for an undetermined number of feeding cycles will also display &amp;quot;Starving!&amp;quot;.  These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for  '''anything''' edible.  This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner.  Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.&amp;lt;br&amp;gt;&lt;br /&gt;
Even under negative living conditions, piglets will mature into adults.  Hunger and Thirst do not seem to negatively affect any pig's happiness at this time.&lt;br /&gt;
&lt;br /&gt;
==Happiness Meter==&lt;br /&gt;
[[File:Wild.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on an individual pig will bring up a menu that includes a &amp;quot;Happiness&amp;quot; status bar.  All wild pigs should have a bar at &amp;quot;neutral&amp;quot; with a thin black line at the midpoint, zero.  Each time a domestic pig eats, it should gain happiness.  Positive happiness reveals a blue bar, and negative happiness shows a red bar.  Happiness of +100 and the meter is green.  &lt;br /&gt;
&lt;br /&gt;
Each time a pig living in a swinery is slaughtered, all the remaining pigs which live there have a happiness reduction of 20.  A pig not living in that swinery does not seem to notice the event.&lt;br /&gt;
&lt;br /&gt;
Asking a pet pig to hunt reduces its happiness slightly each time.  Once the happiness drops below neutral, there is an increasing risk that the pig will &amp;quot;run away&amp;quot; (despawn) with each work request.  Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.&lt;br /&gt;
&lt;br /&gt;
Happiness does '''not''' seem to affect or be affected by:&lt;br /&gt;
*reproduction&lt;br /&gt;
*piglets growing into adults&lt;br /&gt;
*fence damaging&lt;br /&gt;
*being thirsty, hungry, or starving (except that eating from the trough does increase happiness)&lt;br /&gt;
*taking a pig as a pet&lt;br /&gt;
&lt;br /&gt;
==Pet Pigs==&lt;br /&gt;
&lt;br /&gt;
Any adult pig in a Swinery can be taken as a pet and it will then follow you like a cat until you either put it in a swinery, release it through its utility menu, or it despawns from being overworked.  Asking a pig to &amp;quot;work&amp;quot; (currently, hunting for clay) will gradually reduce its happiness.  Once its happiness is &amp;quot;in the red&amp;quot; there is an increasing risk that it will despawn each time you ask it to work.&lt;br /&gt;
&lt;br /&gt;
From Malard on 31 Oct 2018 (that makes it official, right?):  &amp;quot;okay, so i am going to publish the actual mechanic here, because i dont want this to be black box&amp;lt;br&amp;gt;&lt;br /&gt;
    if (Pig.Happiness &amp;lt; 0) {&lt;br /&gt;
        var runawayChance = TRTwister(0, 100); --Roll between 0 and 100&lt;br /&gt;
        if (Pig.Happiness + runawayChance &amp;lt; 0) {&lt;br /&gt;
            return (1); --Runs Away&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    return (0); --Stays&lt;br /&gt;
basically you have a swing, -100 to +100&amp;lt;br&amp;gt;&lt;br /&gt;
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code&amp;lt;br&amp;gt;&lt;br /&gt;
essentially the lower the unhappy the more likely the pig will run away.  its very simple&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Logging off with a pet pig will not cause issues, but if that pet it a sow, it will ''appear'' to be a boar from that time forward.  Use caution if you house your pigs by gender!&lt;br /&gt;
&lt;br /&gt;
Getting your pet pig to leave the swinery can be a challenge.  Be patient.  Eventually it will follow you instead of wandering around its happy home.  They have a very strong attachment to their food source!&lt;br /&gt;
&lt;br /&gt;
==Soft Clay Patches==&lt;br /&gt;
&lt;br /&gt;
Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.&lt;br /&gt;
&lt;br /&gt;
Searching: &lt;br /&gt;
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up. &lt;br /&gt;
&lt;br /&gt;
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot; Tearing down the preexisting oven resolves this conflict.&lt;br /&gt;
&lt;br /&gt;
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.&lt;br /&gt;
&lt;br /&gt;
{| text-align:right; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed of Pig&lt;br /&gt;
!Range to find Clay Patch&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Windsnyer&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 22 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Qusian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 24 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 26 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Koptish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 28 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 30 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 32 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Akorisinian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 34 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Naqadish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 36 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Ikenial&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 38 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Athrinbyan&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 40 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Mendeshian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 42 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Settenuen&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 44 coords&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mushrooms==&lt;br /&gt;
''This concept has not been implemented yet.'' &amp;lt;br&amp;gt;&lt;br /&gt;
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
&lt;br /&gt;
Pig Breeders Guild, Asyut 1906, 2087 &lt;br /&gt;
&lt;br /&gt;
==Comments and Additional Observations==&lt;br /&gt;
&lt;br /&gt;
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Slaughtering does not seem to be an effective means of birth control yet.  (Not sure if emotions are &amp;quot;working&amp;quot;) 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.&lt;br /&gt;
&lt;br /&gt;
Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.&lt;br /&gt;
&lt;br /&gt;
When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%.  The pigs may be labelled as &amp;quot;Hungry&amp;quot; even though they did feed.  I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. ([[User:Peacefulness|Peacefulness]] 25 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods.&amp;lt;/s&amp;gt; (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris) &lt;br /&gt;
&lt;br /&gt;
The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock.  ([[User:Peacefulness|Peacefulness]] 28 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
*Ikenials have fed at a trough where the truncated sour milk value is 0.  They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as &amp;quot;hungry&amp;quot; because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)&lt;br /&gt;
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Unless you're trying to crossbreed pigs &amp;lt;s&amp;gt;for rare breeds&amp;lt;/s&amp;gt; (Pigs cannot be crossbred for rare pig types), allowing pigs to breed may be a bad thing. Consider that:&lt;br /&gt;
* Piglets eat as much as adults&lt;br /&gt;
* &amp;lt;s&amp;gt;Hungry piglets damage fences as quickly as adults&amp;lt;/s&amp;gt; Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.&lt;br /&gt;
* Piglets cannot be moved&lt;br /&gt;
* Killing the excess pigs will anger other pigs&lt;br /&gt;
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] 11:04, 26 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked &amp;quot;Thirsty&amp;quot; they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)&lt;br /&gt;
&lt;br /&gt;
A pet pig can be released.  This gives the message &amp;quot;Your Boar ran away, you try to give chase, but it's too late!&amp;quot;  There is an &amp;quot;Are you sure?&amp;quot; confirmation dialog box.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91248</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91248"/>
		<updated>2019-05-31T23:30:51Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Successful Feed Ratios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Pig&lt;br /&gt;
| image  = Pig.JPG&lt;br /&gt;
| weight = &lt;br /&gt;
| bulk   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the [[Pig/old|original pig page]]&lt;br /&gt;
&lt;br /&gt;
==Wild Pigs==&lt;br /&gt;
Individual pigs spawn in grassy areas.  &lt;br /&gt;
&lt;br /&gt;
A player with an equipped [[knife]] (higher quality than stone or flint) and an available focus stat can attempt to slaughter a pig.  If successful, the bacon, ham, and/or fat, are placed in the player's inventory. If you are not successful, the main will display &amp;lt;Font color=blue&amp;gt;You failed to kill the {Boar¦Sow} and as you tried it ran away!&amp;lt;/Font&amp;gt; and the pig will disappear. If you don't have an available focus stat, the main will display &amp;lt;Font color=blue&amp;gt;Ow! You accidentally stab yourself instead of the {Boar¦Sow}, your focus is all over the place.&amp;lt;/Font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any player can lead the pig by dropping dried [[wheat]] within 7 coordinates.  Roasted wheat will also work.&lt;br /&gt;
* I found that a wild pig became unresponsive to additional wheat after consuming 40 dropped wheat.   -Donk79 (observed on Year 3, Peret IV 28, in Arsinoe)&lt;br /&gt;
&lt;br /&gt;
==Breeds==&lt;br /&gt;
There are twelve breeds of pig.  Nine of those breeds have been documented and led to swineries. The data for bacon, ham and fat is from pigs slaughtered in the wild.  Those killed in a swinery produce more, at the expense of the survivors' happiness.&lt;br /&gt;
&lt;br /&gt;
Pig rarity can be sorted into three categories:  Common, Uncommon, and Rare.  Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.  Don't stress out too much trying to figure out which pigs are &amp;quot;common&amp;quot; and which are &amp;quot;uncommon&amp;quot;.  The pig system was written by more than one developer, and they used two different systems to classify the pigs.  For Tale 8, &amp;quot;how common a pig is&amp;quot; is not the most important thing to know.  It may be more important in future tales.  When it comes to finding a wild pig the rarest ones are Bubastian, Letolian, Naqadish, and Silenian.  There have been three known wild Naqadish pigs, and the others have yet to be discovered.&lt;br /&gt;
{| style=&amp;quot;background-color:#ADD8E6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Breed'''&lt;br /&gt;
!'''Appearance'''&lt;br /&gt;
!'''Bacon'''&lt;br /&gt;
!'''Ham'''&lt;br /&gt;
!'''Fat'''&lt;br /&gt;
|-&lt;br /&gt;
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]||2||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]||4||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Bubastian ''' ||[[File:Bubastian.png|150px]]||?||?||?&lt;br /&gt;
|-&lt;br /&gt;
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]||0||6||4&lt;br /&gt;
|-&lt;br /&gt;
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]||1||3||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Letolian''' ||[[File:LetolianSow.png|150px]]||?||?||?&lt;br /&gt;
|-&lt;br /&gt;
||'''Mendeshian ''' || [[File:Mendeshian.png|150px]] ||2||2||8  &lt;br /&gt;
|-&lt;br /&gt;
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]||1||4||1&lt;br /&gt;
|-&lt;br /&gt;
||'''Qusian''' ||[[File:Qusian.png|150px]]||4||1||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Settenuen''' ||[[File:Settenuen.png|150px]]||9||3||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Silenian ''' ||[[File:Silenian.PNG|150px]]||?||?||? &lt;br /&gt;
|-&lt;br /&gt;
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]||3||1||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Domestic Pigs==&lt;br /&gt;
A player with a lasso in their inventory and [[ranching]] level 2 can put a pig into a swinery, as long as there are fewer than 15 pigs in residence.  If there are multiple swineries nearby, the pig will go into the one closest to the player.  Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.&lt;br /&gt;
&lt;br /&gt;
==Swineries==&lt;br /&gt;
Raising pigs is not for the casual Egyptian!  Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems.  Refer to the section on [https://atitd.wiki/tale8/Pig#Happiness_Meter| Happiness].&lt;br /&gt;
&lt;br /&gt;
===Food and Water Trough===&lt;br /&gt;
[[File:Full_Trough.png|300px|left]]&lt;br /&gt;
A swinery needs two troughs, one for food and the other for water.  They are both accessed by clicking anywhere on the swinery.  The Water portion begins with a capacity of 500 and can be upgraded to twice that size.  The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.&lt;br /&gt;
* 1 db spoiled food = 13 units&lt;br /&gt;
* 1 db wheat = 5 units&lt;br /&gt;
* 1 db sour milk = 7 units&amp;lt;br&amp;gt;&lt;br /&gt;
Every three server hours, or if you prefer, every 9 game hours on the in-game clock (refer to [[time]]), pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen.&lt;br /&gt;
&lt;br /&gt;
Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence are [https://atitd.wiki/tale8/Pig/old#Feeding_Sequence here].&lt;br /&gt;
&lt;br /&gt;
===Successful Feed Ratios===&lt;br /&gt;
The trough interface indicates the mix of the three feed types, listed as a percentage of each kind.  Because of rounding, the percentages will normally not add up to 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been &amp;quot;Hungry&amp;quot; when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''25'''-50&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-'''64'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''40'''-49&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''20'''-29&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''30'''-39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Bubastian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''0-20&lt;br /&gt;
|Leave Sour Milk at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''0-40'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 34-'''89'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10'''-37&lt;br /&gt;
|Leave Spoiled Food at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Letolian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Mendeshian &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''20'''-34&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''60'''-74&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''5'''-19&lt;br /&gt;
|74-75% should be the upper limit for wheat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''60-85&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''5-20&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10-25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''10'''-48 &lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''30-38'''&lt;br /&gt;
|It should be possible to feed this pig at 30-39 for all three feed types, as long as no type falls below 30%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Silenian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| 76-77&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 8-9&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| 13-14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Windsnyer&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|13-78&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-71&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-68&lt;br /&gt;
|At 10% or higher, any feed levels should be acceptable. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional fine print on pigs that will eat with one feed type at 0%:  &lt;br /&gt;
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.  &lt;br /&gt;
*Second, if the ratio is acceptable, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.&lt;br /&gt;
**If the pig chooses &amp;quot;yes&amp;quot; for a food at 0%, it will be marked as &amp;quot;hungry&amp;quot; and may damage fences, even though all three feed types are within its tolerance.&lt;br /&gt;
*Then each pig of that breed will eat 1-3 units of the foods chosen.&lt;br /&gt;
There should be a breed that will accept wheat at 0%.  It has not yet been identified, &amp;lt;s&amp;gt;but Naqadish is a possibility&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unsuccessful Feed Ratios===&lt;br /&gt;
Feed ratios for each breed which have resulted in hungry pigs can be found [https://atitd.wiki/tale8/Pig#Unsuccessful_Food_Ratios here].  When Bubastian, Letolian or Silenian pigs are found, their preferences will be added.&lt;br /&gt;
&lt;br /&gt;
====Bubastian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|36&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|51&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|12&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|42&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|23&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|34&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|21&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|65&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|13&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Letolian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Silenian====&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!% Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!% Wheat&lt;br /&gt;
!% Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- % Spoiled Food--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Wheat--&amp;gt;|&lt;br /&gt;
&amp;lt;!-- % Sour Milk--&amp;gt;|&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Useful Combinations===&lt;br /&gt;
A Windsnyer sow should be a good mate for any rare boar, because of its wide range of acceptable feed ratios.  Windsnyers reproduce quickly, and eventually they should produce a piglet of the boar's breed, even though the offspring usually follow the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Now that we have a good idea of the proper feed range for many breeds, we can successfully put multiple breeds in the same pen.  Here are some that will happily eat from a carefully filled trough:&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|34-39&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-37&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|Minimal adjustments needed; with a large quantity of food, pigs won't need maintenance for many days&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|(This does not seem to work for me. Seems like Windsnyer eats first and always takes ratios out of range for Settenuen before it eats. Maybe needs a much larger quantity of food? --Ashen)&lt;br /&gt;
Yes, the larger the quantity of food, the harder it is for the pigs to push it out of balance. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 15:41, 5 November 2018 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Akorinsian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|67-80&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|10-18&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-21&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|10-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-60&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Akorisinian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-49 (44 ideal)&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39 (33 ideal)&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The following four combinations cover most of the pigs being tended by players&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled&amp;lt;br&amp;gt;Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour &amp;lt;br&amp;gt;Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Qusian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Mendeshian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-34&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|60-74&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-62&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|32-64&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fence Condition===&lt;br /&gt;
If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be &amp;quot;hungry&amp;quot; and will damage the fence as they attempt to escape and find food.  This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.&lt;br /&gt;
&lt;br /&gt;
A fence that is undamaged will have a full green status bar.  A moderately damaged fence will have crosspieces at a diagonal.  If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing.  Rare pigs should damage a fence faster than common pigs.  Piglets do not cause damage, but will still mature into fence-destroying adults, even if not fed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Repair Fence&amp;quot; will be visible in the menu of a swinery with a damaged fence.  Materials needed have included wood, boards, rope, and nails.&lt;br /&gt;
&lt;br /&gt;
==Breeding and Crossbreeding==&lt;br /&gt;
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed 2) there is water in the trough and, 3) there are not more than 15 pigs in residence.  The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed.  Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.&lt;br /&gt;
&lt;br /&gt;
A swinery with 15 or fewer pigs, and both sexes, will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. Once there are 16 or more pigs, they do stop reproducing.&lt;br /&gt;
&lt;br /&gt;
Common pigs will produce piglets faster than rare pigs.  The fertility rate is linked to the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Pigs can be prevented from breeding.  Don't water them.&lt;br /&gt;
&lt;br /&gt;
==Pig Health==&lt;br /&gt;
[[File:Hungry_Pig.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Thirsty''' - When the water trough is empty, all pigs in the swinery will be labelled as &amp;quot;Thirsty&amp;quot;.  Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death.  A swinery with 28 pigs has emptied out its water trough within 24 hours.&lt;br /&gt;
*'''Hungry''' - Pigs attempt to feed every 3 server hours (every 9 in-game hours).  If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display &amp;quot;Hungry&amp;quot; until the next successful feeding cycle.  &lt;br /&gt;
*'''Starving!''' - A pig that is &amp;quot;Hungry&amp;quot; for an undetermined number of feeding cycles will also display &amp;quot;Starving!&amp;quot;.  These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for  '''anything''' edible.  This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner.  Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.&amp;lt;br&amp;gt;&lt;br /&gt;
Even under negative living conditions, piglets will mature into adults.  Hunger and Thirst do not seem to negatively affect any pig's happiness at this time.&lt;br /&gt;
&lt;br /&gt;
==Happiness Meter==&lt;br /&gt;
[[File:Wild.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on an individual pig will bring up a menu that includes a &amp;quot;Happiness&amp;quot; status bar.  All wild pigs should have a bar at &amp;quot;neutral&amp;quot; with a thin black line at the midpoint, zero.  Each time a domestic pig eats, it should gain happiness.  Positive happiness reveals a blue bar, and negative happiness shows a red bar.  Happiness of +100 and the meter is green.  &lt;br /&gt;
&lt;br /&gt;
Each time a pig living in a swinery is slaughtered, all the remaining pigs which live there have a happiness reduction of 20.  A pig not living in that swinery does not seem to notice the event.&lt;br /&gt;
&lt;br /&gt;
Asking a pet pig to hunt reduces its happiness slightly each time.  Once the happiness drops below neutral, there is an increasing risk that the pig will &amp;quot;run away&amp;quot; (despawn) with each work request.  Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.&lt;br /&gt;
&lt;br /&gt;
Happiness does '''not''' seem to affect or be affected by:&lt;br /&gt;
*reproduction&lt;br /&gt;
*piglets growing into adults&lt;br /&gt;
*fence damaging&lt;br /&gt;
*being thirsty, hungry, or starving (except that eating from the trough does increase happiness)&lt;br /&gt;
*taking a pig as a pet&lt;br /&gt;
&lt;br /&gt;
==Pet Pigs==&lt;br /&gt;
&lt;br /&gt;
Any adult pig in a Swinery can be taken as a pet and it will then follow you like a cat until you either put it in a swinery, release it through its utility menu, or it despawns from being overworked.  Asking a pig to &amp;quot;work&amp;quot; (currently, hunting for clay) will gradually reduce its happiness.  Once its happiness is &amp;quot;in the red&amp;quot; there is an increasing risk that it will despawn each time you ask it to work.&lt;br /&gt;
&lt;br /&gt;
From Malard on 31 Oct 2018 (that makes it official, right?):  &amp;quot;okay, so i am going to publish the actual mechanic here, because i dont want this to be black box&amp;lt;br&amp;gt;&lt;br /&gt;
    if (Pig.Happiness &amp;lt; 0) {&lt;br /&gt;
        var runawayChance = TRTwister(0, 100); --Roll between 0 and 100&lt;br /&gt;
        if (Pig.Happiness + runawayChance &amp;lt; 0) {&lt;br /&gt;
            return (1); --Runs Away&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    return (0); --Stays&lt;br /&gt;
basically you have a swing, -100 to +100&amp;lt;br&amp;gt;&lt;br /&gt;
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code&amp;lt;br&amp;gt;&lt;br /&gt;
essentially the lower the unhappy the more likely the pig will run away.  its very simple&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Logging off with a pet pig will not cause issues, but if that pet it a sow, it will ''appear'' to be a boar from that time forward.  Use caution if you house your pigs by gender!&lt;br /&gt;
&lt;br /&gt;
==Soft Clay Patches==&lt;br /&gt;
&lt;br /&gt;
Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.&lt;br /&gt;
&lt;br /&gt;
Searching: &lt;br /&gt;
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up. &lt;br /&gt;
&lt;br /&gt;
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot; Tearing down the preexisting oven resolves this conflict.&lt;br /&gt;
&lt;br /&gt;
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.&lt;br /&gt;
&lt;br /&gt;
{| text-align:right; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed of Pig&lt;br /&gt;
!Range to find Clay Patch&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Windsnyer&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 22 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Qusian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 24 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 26 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Koptish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 28 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 30 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 32 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Akorisinian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 34 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Naqadish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 36 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Ikenial&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 38 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Athrinbyan&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 40 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Mendeshian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 42 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Settenuen&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 44 coords&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mushrooms==&lt;br /&gt;
''This concept has not been implemented yet.'' &amp;lt;br&amp;gt;&lt;br /&gt;
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
&lt;br /&gt;
Pig Breeders Guild, Asyut 1906, 2087 &lt;br /&gt;
&lt;br /&gt;
==Comments and Additional Observations==&lt;br /&gt;
&lt;br /&gt;
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Slaughtering does not seem to be an effective means of birth control yet.  (Not sure if emotions are &amp;quot;working&amp;quot;) 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.&lt;br /&gt;
&lt;br /&gt;
Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.&lt;br /&gt;
&lt;br /&gt;
When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%.  The pigs may be labelled as &amp;quot;Hungry&amp;quot; even though they did feed.  I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. ([[User:Peacefulness|Peacefulness]] 25 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods.&amp;lt;/s&amp;gt; (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris) &lt;br /&gt;
&lt;br /&gt;
The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock.  ([[User:Peacefulness|Peacefulness]] 28 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
*Ikenials have fed at a trough where the truncated sour milk value is 0.  They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as &amp;quot;hungry&amp;quot; because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)&lt;br /&gt;
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Unless you're trying to crossbreed pigs &amp;lt;s&amp;gt;for rare breeds&amp;lt;/s&amp;gt; (Pigs cannot be crossbred for rare pig types), allowing pigs to breed may be a bad thing. Consider that:&lt;br /&gt;
* Piglets eat as much as adults&lt;br /&gt;
* &amp;lt;s&amp;gt;Hungry piglets damage fences as quickly as adults&amp;lt;/s&amp;gt; Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.&lt;br /&gt;
* Piglets cannot be moved&lt;br /&gt;
* Killing the excess pigs will anger other pigs&lt;br /&gt;
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] 11:04, 26 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked &amp;quot;Thirsty&amp;quot; they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)&lt;br /&gt;
&lt;br /&gt;
A pet pig can be released.  This gives the message &amp;quot;Your Boar ran away, you try to give chase, but it's too late!&amp;quot;  There is an &amp;quot;Are you sure?&amp;quot; confirmation dialog box.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
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		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91211"/>
		<updated>2019-05-29T23:06:06Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Successful Feed Ratios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Pig&lt;br /&gt;
| image  = Pig.JPG&lt;br /&gt;
| weight = &lt;br /&gt;
| bulk   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the [[Pig/old|original pig page]]&lt;br /&gt;
&lt;br /&gt;
==Wild Pigs==&lt;br /&gt;
Individual pigs spawn in grassy areas.  &lt;br /&gt;
&lt;br /&gt;
A player with an equipped [[knife]] (higher quality than stone or flint) and an available focus stat can attempt to slaughter a pig.  If successful, the bacon, ham, and/or fat, are placed in the player's inventory. If you are not successful, the main will display &amp;lt;Font color=blue&amp;gt;You failed to kill the {Boar¦Sow} and as you tried it ran away!&amp;lt;/Font&amp;gt; and the pig will disappear. If you don't have an available focus stat, the main will display &amp;lt;Font color=blue&amp;gt;Ow! You accidentally stab yourself instead of the {Boar¦Sow}, your focus is all over the place.&amp;lt;/Font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any player can lead the pig by dropping dried [[wheat]] within 7 coordinates.  Roasted wheat will also work.&lt;br /&gt;
* I found that a wild pig became unresponsive to additional wheat after consuming 40 dropped wheat.   -Donk79 (observed on Year 3, Peret IV 28, in Arsinoe)&lt;br /&gt;
&lt;br /&gt;
==Breeds==&lt;br /&gt;
There are twelve breeds of pig.  Nine of those breeds have been documented and led to swineries. The data for bacon, ham and fat is from pigs slaughtered in the wild.  Those killed in a swinery produce more, at the expense of the survivors' happiness.&lt;br /&gt;
&lt;br /&gt;
Pig rarity can be sorted into three categories:  Common, Uncommon, and Rare.  Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.  Don't stress out too much trying to figure out which pigs are &amp;quot;common&amp;quot; and which are &amp;quot;uncommon&amp;quot;.  The pig system was written by more than one developer, and they used two different systems to classify the pigs.  For Tale 8, &amp;quot;how common a pig is&amp;quot; is not the most important thing to know.  It may be more important in future tales.  When it comes to finding a wild pig the rarest ones are Bubastian, Letolian, Naqadish, and Silenian.  There have been three known wild Naqadish pigs, and the others have yet to be discovered.&lt;br /&gt;
{| style=&amp;quot;background-color:#ADD8E6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Breed'''&lt;br /&gt;
!'''Appearance'''&lt;br /&gt;
!'''Bacon'''&lt;br /&gt;
!'''Ham'''&lt;br /&gt;
!'''Fat'''&lt;br /&gt;
|-&lt;br /&gt;
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]||2||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]||4||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Bubastian ''' ||no image yet||?||?||? &lt;br /&gt;
|-&lt;br /&gt;
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]||0||6||4&lt;br /&gt;
|-&lt;br /&gt;
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]||1||3||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Letolian''' ||[[File:LetolianSow.png|150px]]||?||?||?&lt;br /&gt;
|-&lt;br /&gt;
||'''Mendeshian ''' || [[File:Mendeshian.png|150px]] ||2||2||8  &lt;br /&gt;
|-&lt;br /&gt;
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]||1||4||1&lt;br /&gt;
|-&lt;br /&gt;
||'''Qusian''' ||[[File:Qusian.png|150px]]||4||1||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Settenuen''' ||[[File:Settenuen.png|150px]]||9||3||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Silenian ''' ||[[File:Silenian.PNG|150px]]||?||?||? &lt;br /&gt;
|-&lt;br /&gt;
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]||3||1||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Domestic Pigs==&lt;br /&gt;
A player with a lasso in their inventory and [[ranching]] level 2 can put a pig into a swinery, as long as there are fewer than 15 pigs in residence.  If there are multiple swineries nearby, the pig will go into the one closest to the player.  Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.&lt;br /&gt;
&lt;br /&gt;
==Swineries==&lt;br /&gt;
Raising pigs is not for the casual Egyptian!  Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems.  Refer to the section on [https://atitd.wiki/tale8/Pig#Happiness_Meter| Happiness].&lt;br /&gt;
&lt;br /&gt;
===Food and Water Trough===&lt;br /&gt;
[[File:Full_Trough.png|300px|left]]&lt;br /&gt;
A swinery needs two troughs, one for food and the other for water.  They are both accessed by clicking anywhere on the swinery.  The Water portion begins with a capacity of 500 and can be upgraded to twice that size.  The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.&lt;br /&gt;
* 1 db spoiled food = 13 units&lt;br /&gt;
* 1 db wheat = 5 units&lt;br /&gt;
* 1 db sour milk = 7 units&amp;lt;br&amp;gt;&lt;br /&gt;
Every three server hours, or if you prefer, every 9 game hours on the in-game clock (refer to [[time]]), pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen.&lt;br /&gt;
&lt;br /&gt;
Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence are [https://atitd.wiki/tale8/Pig/old#Feeding_Sequence here].&lt;br /&gt;
&lt;br /&gt;
===Successful Feed Ratios===&lt;br /&gt;
The trough interface indicates the mix of the three feed types, listed as a percentage of each kind.  Because of rounding, the percentages will normally not add up to 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been &amp;quot;Hungry&amp;quot; when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''25'''-50&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-'''64'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''40'''-49&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''20'''-29&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''30'''-39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Bubastian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''0-20&lt;br /&gt;
|Leave Sour Milk at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''0-40'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 34-'''89'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10'''-37&lt;br /&gt;
|Leave Spoiled Food at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Letolian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Mendeshian &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''20'''-34&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''60'''-74&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''5'''-19&lt;br /&gt;
|74-75% should be the upper limit for wheat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''60-85&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''5-20&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10-25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''10'''-48 &lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''30-38'''&lt;br /&gt;
|It should be possible to feed this pig at 30-39 for all three feed types, as long as no type falls below 30%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Silenian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| 76&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 9&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| 14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Windsnyer&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|13-78&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-71&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-68&lt;br /&gt;
|At 10% or higher, any feed levels should be acceptable. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional fine print on pigs that will eat with one feed type at 0%:  &lt;br /&gt;
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.  &lt;br /&gt;
*Second, if the ratio is acceptable, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.&lt;br /&gt;
**If the pig chooses &amp;quot;yes&amp;quot; for a food at 0%, it will be marked as &amp;quot;hungry&amp;quot; and may damage fences, even though all three feed types are within its tolerance.&lt;br /&gt;
*Then each pig of that breed will eat 1-3 units of the foods chosen.&lt;br /&gt;
There should be a breed that will accept wheat at 0%.  It has not yet been identified, &amp;lt;s&amp;gt;but Naqadish is a possibility&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unsuccessful Feed Ratios===&lt;br /&gt;
Feed ratios for each breed which have resulted in hungry pigs can be found [https://atitd.wiki/tale8/Pig#Unsuccessful_Food_Ratios here].  When Bubastian, Letolian or Silenian pigs are found, their preferences will be added.&lt;br /&gt;
&lt;br /&gt;
===Useful Combinations===&lt;br /&gt;
A Windsnyer sow should be a good mate for any rare boar, because of its wide range of acceptable feed ratios.  Windsnyers reproduce quickly, and eventually they should produce a piglet of the boar's breed, even though the offspring usually follow the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Now that we have a good idea of the proper feed range for many breeds, we can successfully put multiple breeds in the same pen.  Here are some that will happily eat from a carefully filled trough:&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|34-39&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-37&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|Minimal adjustments needed; with a large quantity of food, pigs won't need maintenance for many days&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|(This does not seem to work for me. Seems like Windsnyer eats first and always takes ratios out of range for Settenuen before it eats. Maybe needs a much larger quantity of food? --Ashen)&lt;br /&gt;
Yes, the larger the quantity of food, the harder it is for the pigs to push it out of balance. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 15:41, 5 November 2018 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Akorinsian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|67-80&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|10-18&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-21&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|10-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-60&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Akorisinian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-49 (44 ideal)&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39 (33 ideal)&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The following four combinations cover most of the pigs being tended by players&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled&amp;lt;br&amp;gt;Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour &amp;lt;br&amp;gt;Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Qusian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Mendeshian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-34&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|60-74&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-62&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|32-64&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fence Condition===&lt;br /&gt;
If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be &amp;quot;hungry&amp;quot; and will damage the fence as they attempt to escape and find food.  This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.&lt;br /&gt;
&lt;br /&gt;
A fence that is undamaged will have a full green status bar.  A moderately damaged fence will have crosspieces at a diagonal.  If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing.  Rare pigs should damage a fence faster than common pigs.  Piglets do not cause damage, but will still mature into fence-destroying adults, even if not fed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Repair Fence&amp;quot; will be visible in the menu of a swinery with a damaged fence.  Materials needed have included wood, boards, rope, and nails.&lt;br /&gt;
&lt;br /&gt;
==Breeding and Crossbreeding==&lt;br /&gt;
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed 2) there is water in the trough and, 3) there are not more than 15 pigs in residence.  The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed.  Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.&lt;br /&gt;
&lt;br /&gt;
A swinery with 15 or fewer pigs, and both sexes, will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. Once there are 16 or more pigs, they do stop reproducing.&lt;br /&gt;
&lt;br /&gt;
Common pigs will produce piglets faster than rare pigs.  The fertility rate is linked to the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Pigs can be prevented from breeding.  Don't water them.&lt;br /&gt;
&lt;br /&gt;
==Pig Health==&lt;br /&gt;
[[File:Hungry_Pig.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Thirsty''' - When the water trough is empty, all pigs in the swinery will be labelled as &amp;quot;Thirsty&amp;quot;.  Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death.  A swinery with 28 pigs has emptied out its water trough within 24 hours.&lt;br /&gt;
*'''Hungry''' - Pigs attempt to feed every 3 server hours (every 9 in-game hours).  If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display &amp;quot;Hungry&amp;quot; until the next successful feeding cycle.  &lt;br /&gt;
*'''Starving!''' - A pig that is &amp;quot;Hungry&amp;quot; for an undetermined number of feeding cycles will also display &amp;quot;Starving!&amp;quot;.  These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for  '''anything''' edible.  This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner.  Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.&amp;lt;br&amp;gt;&lt;br /&gt;
Even under negative living conditions, piglets will mature into adults.  Hunger and Thirst do not seem to negatively affect any pig's happiness at this time.&lt;br /&gt;
&lt;br /&gt;
==Happiness Meter==&lt;br /&gt;
[[File:Wild.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on an individual pig will bring up a menu that includes a &amp;quot;Happiness&amp;quot; status bar.  All wild pigs should have a bar at &amp;quot;neutral&amp;quot; with a thin black line at the midpoint, zero.  Each time a domestic pig eats, it should gain happiness.  Positive happiness reveals a blue bar, and negative happiness shows a red bar.  Happiness of +100 and the meter is green.  &lt;br /&gt;
&lt;br /&gt;
Each time a pig living in a swinery is slaughtered, all the remaining pigs which live there have a happiness reduction of 20.  A pig not living in that swinery does not seem to notice the event.&lt;br /&gt;
&lt;br /&gt;
Asking a pet pig to hunt reduces its happiness slightly each time.  Once the happiness drops below neutral, there is an increasing risk that the pig will &amp;quot;run away&amp;quot; (despawn) with each work request.  Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.&lt;br /&gt;
&lt;br /&gt;
Happiness does '''not''' seem to affect or be affected by:&lt;br /&gt;
*reproduction&lt;br /&gt;
*piglets growing into adults&lt;br /&gt;
*fence damaging&lt;br /&gt;
*being thirsty, hungry, or starving (except that eating from the trough does increase happiness)&lt;br /&gt;
*taking a pig as a pet&lt;br /&gt;
&lt;br /&gt;
==Pet Pigs==&lt;br /&gt;
&lt;br /&gt;
Any adult pig in a Swinery can be taken as a pet and it will then follow you like a cat until you either put it in a swinery, release it through its utility menu, or it despawns from being overworked.  Asking a pig to &amp;quot;work&amp;quot; (currently, hunting for clay) will gradually reduce its happiness.  Once its happiness is &amp;quot;in the red&amp;quot; there is an increasing risk that it will despawn each time you ask it to work.&lt;br /&gt;
&lt;br /&gt;
From Malard on 31 Oct 2018 (that makes it official, right?):  &amp;quot;okay, so i am going to publish the actual mechanic here, because i dont want this to be black box&amp;lt;br&amp;gt;&lt;br /&gt;
    if (Pig.Happiness &amp;lt; 0) {&lt;br /&gt;
        var runawayChance = TRTwister(0, 100); --Roll between 0 and 100&lt;br /&gt;
        if (Pig.Happiness + runawayChance &amp;lt; 0) {&lt;br /&gt;
            return (1); --Runs Away&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    return (0); --Stays&lt;br /&gt;
basically you have a swing, -100 to +100&amp;lt;br&amp;gt;&lt;br /&gt;
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code&amp;lt;br&amp;gt;&lt;br /&gt;
essentially the lower the unhappy the more likely the pig will run away.  its very simple&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Logging off with a pet pig will not cause issues, but if that pet it a sow, it will ''appear'' to be a boar from that time forward.  Use caution if you house your pigs by gender!&lt;br /&gt;
&lt;br /&gt;
==Soft Clay Patches==&lt;br /&gt;
&lt;br /&gt;
Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.&lt;br /&gt;
&lt;br /&gt;
Searching: &lt;br /&gt;
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up. &lt;br /&gt;
&lt;br /&gt;
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot; Tearing down the preexisting oven resolves this conflict.&lt;br /&gt;
&lt;br /&gt;
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.&lt;br /&gt;
&lt;br /&gt;
{| text-align:right; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed of Pig&lt;br /&gt;
!Range to find Clay Patch&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Windsnyer&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 22 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Qusian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 24 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 26 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Koptish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 28 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 30 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 32 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Akorisinian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 34 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Naqadish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 36 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Ikenial&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 38 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Athrinbyan&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 40 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Mendeshian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 42 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Settenuen&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 44 coords&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mushrooms==&lt;br /&gt;
''This concept has not been implemented yet.'' &amp;lt;br&amp;gt;&lt;br /&gt;
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
&lt;br /&gt;
Pig Breeders Guild, Asyut 1906, 2087 &lt;br /&gt;
&lt;br /&gt;
==Comments and Additional Observations==&lt;br /&gt;
&lt;br /&gt;
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Slaughtering does not seem to be an effective means of birth control yet.  (Not sure if emotions are &amp;quot;working&amp;quot;) 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.&lt;br /&gt;
&lt;br /&gt;
Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.&lt;br /&gt;
&lt;br /&gt;
When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%.  The pigs may be labelled as &amp;quot;Hungry&amp;quot; even though they did feed.  I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. ([[User:Peacefulness|Peacefulness]] 25 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods.&amp;lt;/s&amp;gt; (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris) &lt;br /&gt;
&lt;br /&gt;
The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock.  ([[User:Peacefulness|Peacefulness]] 28 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
*Ikenials have fed at a trough where the truncated sour milk value is 0.  They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as &amp;quot;hungry&amp;quot; because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)&lt;br /&gt;
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Unless you're trying to crossbreed pigs &amp;lt;s&amp;gt;for rare breeds&amp;lt;/s&amp;gt; (Pigs cannot be crossbred for rare pig types), allowing pigs to breed may be a bad thing. Consider that:&lt;br /&gt;
* Piglets eat as much as adults&lt;br /&gt;
* &amp;lt;s&amp;gt;Hungry piglets damage fences as quickly as adults&amp;lt;/s&amp;gt; Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.&lt;br /&gt;
* Piglets cannot be moved&lt;br /&gt;
* Killing the excess pigs will anger other pigs&lt;br /&gt;
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] 11:04, 26 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked &amp;quot;Thirsty&amp;quot; they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)&lt;br /&gt;
&lt;br /&gt;
A pet pig can be released.  This gives the message &amp;quot;Your Boar ran away, you try to give chase, but it's too late!&amp;quot;  There is an &amp;quot;Are you sure?&amp;quot; confirmation dialog box.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91204</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91204"/>
		<updated>2019-05-29T18:52:50Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Comments and Additional Observations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Pig&lt;br /&gt;
| image  = Pig.JPG&lt;br /&gt;
| weight = &lt;br /&gt;
| bulk   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the [[Pig/old|original pig page]]&lt;br /&gt;
&lt;br /&gt;
==Wild Pigs==&lt;br /&gt;
Individual pigs spawn in grassy areas.  &lt;br /&gt;
&lt;br /&gt;
A player with an equipped [[knife]] (higher quality than stone or flint) and an available focus stat can attempt to slaughter a pig.  If successful, the bacon, ham, and/or fat, are placed in the player's inventory. If you are not successful, the main will display &amp;lt;Font color=blue&amp;gt;You failed to kill the {Boar¦Sow} and as you tried it ran away!&amp;lt;/Font&amp;gt; and the pig will disappear. If you don't have an available focus stat, the main will display &amp;lt;Font color=blue&amp;gt;Ow! You accidentally stab yourself instead of the {Boar¦Sow}, your focus is all over the place.&amp;lt;/Font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any player can lead the pig by dropping dried [[wheat]] within 7 coordinates.  Roasted wheat will also work.&lt;br /&gt;
* I found that a wild pig became unresponsive to additional wheat after consuming 40 dropped wheat.   -Donk79 (observed on Year 3, Peret IV 28, in Arsinoe)&lt;br /&gt;
&lt;br /&gt;
==Breeds==&lt;br /&gt;
There are twelve breeds of pig.  Nine of those breeds have been documented and led to swineries. The data for bacon, ham and fat is from pigs slaughtered in the wild.  Those killed in a swinery produce more, at the expense of the survivors' happiness.&lt;br /&gt;
&lt;br /&gt;
Pig rarity can be sorted into three categories:  Common, Uncommon, and Rare.  Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.  Don't stress out too much trying to figure out which pigs are &amp;quot;common&amp;quot; and which are &amp;quot;uncommon&amp;quot;.  The pig system was written by more than one developer, and they used two different systems to classify the pigs.  For Tale 8, &amp;quot;how common a pig is&amp;quot; is not the most important thing to know.  It may be more important in future tales.  When it comes to finding a wild pig the rarest ones are Bubastian, Letolian, Naqadish, and Silenian.  There have been three known wild Naqadish pigs, and the others have yet to be discovered.&lt;br /&gt;
{| style=&amp;quot;background-color:#ADD8E6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Breed'''&lt;br /&gt;
!'''Appearance'''&lt;br /&gt;
!'''Bacon'''&lt;br /&gt;
!'''Ham'''&lt;br /&gt;
!'''Fat'''&lt;br /&gt;
|-&lt;br /&gt;
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]||2||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]||4||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Bubastian ''' ||no image yet||?||?||? &lt;br /&gt;
|-&lt;br /&gt;
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]||0||6||4&lt;br /&gt;
|-&lt;br /&gt;
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]||1||3||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Letolian''' ||[[File:LetolianSow.png|150px]]||?||?||?&lt;br /&gt;
|-&lt;br /&gt;
||'''Mendeshian ''' || [[File:Mendeshian.png|150px]] ||2||2||8  &lt;br /&gt;
|-&lt;br /&gt;
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]||1||4||1&lt;br /&gt;
|-&lt;br /&gt;
||'''Qusian''' ||[[File:Qusian.png|150px]]||4||1||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Settenuen''' ||[[File:Settenuen.png|150px]]||9||3||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Silenian ''' ||[[File:Silenian.PNG|150px]]||?||?||? &lt;br /&gt;
|-&lt;br /&gt;
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]||3||1||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Domestic Pigs==&lt;br /&gt;
A player with a lasso in their inventory and [[ranching]] level 2 can put a pig into a swinery, as long as there are fewer than 15 pigs in residence.  If there are multiple swineries nearby, the pig will go into the one closest to the player.  Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.&lt;br /&gt;
&lt;br /&gt;
==Swineries==&lt;br /&gt;
Raising pigs is not for the casual Egyptian!  Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems.  Refer to the section on [https://atitd.wiki/tale8/Pig#Happiness_Meter| Happiness].&lt;br /&gt;
&lt;br /&gt;
===Food and Water Trough===&lt;br /&gt;
[[File:Full_Trough.png|300px|left]]&lt;br /&gt;
A swinery needs two troughs, one for food and the other for water.  They are both accessed by clicking anywhere on the swinery.  The Water portion begins with a capacity of 500 and can be upgraded to twice that size.  The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.&lt;br /&gt;
* 1 db spoiled food = 13 units&lt;br /&gt;
* 1 db wheat = 5 units&lt;br /&gt;
* 1 db sour milk = 7 units&amp;lt;br&amp;gt;&lt;br /&gt;
Every three server hours, or if you prefer, every 9 game hours on the in-game clock (refer to [[time]]), pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen.&lt;br /&gt;
&lt;br /&gt;
Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence are [https://atitd.wiki/tale8/Pig/old#Feeding_Sequence here].&lt;br /&gt;
&lt;br /&gt;
===Successful Feed Ratios===&lt;br /&gt;
The trough interface indicates the mix of the three feed types, listed as a percentage of each kind.  Because of rounding, the percentages will normally not add up to 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been &amp;quot;Hungry&amp;quot; when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''25'''-50&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-'''64'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''40'''-49&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''20'''-29&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''30'''-39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Bubastian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''0-20&lt;br /&gt;
|Leave Sour Milk at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''0-40'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 34-'''89'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10'''-37&lt;br /&gt;
|Leave Spoiled Food at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Letolian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Mendeshian &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''20'''-34&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''60'''-74&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''5'''-19&lt;br /&gt;
|74-75% should be the upper limit for wheat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''60-85&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''5-20&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10-25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''10'''-48 &lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''30-38'''&lt;br /&gt;
|It should be possible to feed this pig at 30-39 for all three feed types, as long as no type falls below 30%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Silenian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Windsnyer&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|13-78&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-71&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-68&lt;br /&gt;
|At 10% or higher, any feed levels should be acceptable. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional fine print on pigs that will eat with one feed type at 0%:  &lt;br /&gt;
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.  &lt;br /&gt;
*Second, if the ratio is acceptable, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.&lt;br /&gt;
**If the pig chooses &amp;quot;yes&amp;quot; for a food at 0%, it will be marked as &amp;quot;hungry&amp;quot; and may damage fences, even though all three feed types are within its tolerance.&lt;br /&gt;
*Then each pig of that breed will eat 1-3 units of the foods chosen.&lt;br /&gt;
There should be a breed that will accept wheat at 0%.  It has not yet been identified, &amp;lt;s&amp;gt;but Naqadish is a possibility&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unsuccessful Feed Ratios===&lt;br /&gt;
Feed ratios for each breed which have resulted in hungry pigs can be found [https://atitd.wiki/tale8/Pig#Unsuccessful_Food_Ratios here].  When Bubastian, Letolian or Silenian pigs are found, their preferences will be added.&lt;br /&gt;
&lt;br /&gt;
===Useful Combinations===&lt;br /&gt;
A Windsnyer sow should be a good mate for any rare boar, because of its wide range of acceptable feed ratios.  Windsnyers reproduce quickly, and eventually they should produce a piglet of the boar's breed, even though the offspring usually follow the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Now that we have a good idea of the proper feed range for many breeds, we can successfully put multiple breeds in the same pen.  Here are some that will happily eat from a carefully filled trough:&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|34-39&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-37&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|Minimal adjustments needed; with a large quantity of food, pigs won't need maintenance for many days&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|(This does not seem to work for me. Seems like Windsnyer eats first and always takes ratios out of range for Settenuen before it eats. Maybe needs a much larger quantity of food? --Ashen)&lt;br /&gt;
Yes, the larger the quantity of food, the harder it is for the pigs to push it out of balance. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 15:41, 5 November 2018 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Akorinsian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|67-80&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|10-18&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-21&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|10-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-60&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Akorisinian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-49 (44 ideal)&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39 (33 ideal)&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The following four combinations cover most of the pigs being tended by players&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled&amp;lt;br&amp;gt;Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour &amp;lt;br&amp;gt;Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Qusian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Mendeshian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-34&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|60-74&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-62&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|32-64&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fence Condition===&lt;br /&gt;
If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be &amp;quot;hungry&amp;quot; and will damage the fence as they attempt to escape and find food.  This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.&lt;br /&gt;
&lt;br /&gt;
A fence that is undamaged will have a full green status bar.  A moderately damaged fence will have crosspieces at a diagonal.  If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing.  Rare pigs should damage a fence faster than common pigs.  Piglets do not cause damage, but will still mature into fence-destroying adults, even if not fed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Repair Fence&amp;quot; will be visible in the menu of a swinery with a damaged fence.  Materials needed have included wood, boards, rope, and nails.&lt;br /&gt;
&lt;br /&gt;
==Breeding and Crossbreeding==&lt;br /&gt;
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed 2) there is water in the trough and, 3) there are not more than 15 pigs in residence.  The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed.  Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.&lt;br /&gt;
&lt;br /&gt;
A swinery with 15 or fewer pigs, and both sexes, will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. Once there are 16 or more pigs, they do stop reproducing.&lt;br /&gt;
&lt;br /&gt;
Common pigs will produce piglets faster than rare pigs.  The fertility rate is linked to the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Pigs can be prevented from breeding.  Don't water them.&lt;br /&gt;
&lt;br /&gt;
==Pig Health==&lt;br /&gt;
[[File:Hungry_Pig.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Thirsty''' - When the water trough is empty, all pigs in the swinery will be labelled as &amp;quot;Thirsty&amp;quot;.  Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death.  A swinery with 28 pigs has emptied out its water trough within 24 hours.&lt;br /&gt;
*'''Hungry''' - Pigs attempt to feed every 3 server hours (every 9 in-game hours).  If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display &amp;quot;Hungry&amp;quot; until the next successful feeding cycle.  &lt;br /&gt;
*'''Starving!''' - A pig that is &amp;quot;Hungry&amp;quot; for an undetermined number of feeding cycles will also display &amp;quot;Starving!&amp;quot;.  These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for  '''anything''' edible.  This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner.  Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.&amp;lt;br&amp;gt;&lt;br /&gt;
Even under negative living conditions, piglets will mature into adults.  Hunger and Thirst do not seem to negatively affect any pig's happiness at this time.&lt;br /&gt;
&lt;br /&gt;
==Happiness Meter==&lt;br /&gt;
[[File:Wild.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on an individual pig will bring up a menu that includes a &amp;quot;Happiness&amp;quot; status bar.  All wild pigs should have a bar at &amp;quot;neutral&amp;quot; with a thin black line at the midpoint, zero.  Each time a domestic pig eats, it should gain happiness.  Positive happiness reveals a blue bar, and negative happiness shows a red bar.  Happiness of +100 and the meter is green.  &lt;br /&gt;
&lt;br /&gt;
Each time a pig living in a swinery is slaughtered, all the remaining pigs which live there have a happiness reduction of 20.  A pig not living in that swinery does not seem to notice the event.&lt;br /&gt;
&lt;br /&gt;
Asking a pet pig to hunt reduces its happiness slightly each time.  Once the happiness drops below neutral, there is an increasing risk that the pig will &amp;quot;run away&amp;quot; (despawn) with each work request.  Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.&lt;br /&gt;
&lt;br /&gt;
Happiness does '''not''' seem to affect or be affected by:&lt;br /&gt;
*reproduction&lt;br /&gt;
*piglets growing into adults&lt;br /&gt;
*fence damaging&lt;br /&gt;
*being thirsty, hungry, or starving (except that eating from the trough does increase happiness)&lt;br /&gt;
*taking a pig as a pet&lt;br /&gt;
&lt;br /&gt;
==Pet Pigs==&lt;br /&gt;
&lt;br /&gt;
Any adult pig in a Swinery can be taken as a pet and it will then follow you like a cat until you either put it in a swinery, release it through its utility menu, or it despawns from being overworked.  Asking a pig to &amp;quot;work&amp;quot; (currently, hunting for clay) will gradually reduce its happiness.  Once its happiness is &amp;quot;in the red&amp;quot; there is an increasing risk that it will despawn each time you ask it to work.&lt;br /&gt;
&lt;br /&gt;
From Malard on 31 Oct 2018 (that makes it official, right?):  &amp;quot;okay, so i am going to publish the actual mechanic here, because i dont want this to be black box&amp;lt;br&amp;gt;&lt;br /&gt;
    if (Pig.Happiness &amp;lt; 0) {&lt;br /&gt;
        var runawayChance = TRTwister(0, 100); --Roll between 0 and 100&lt;br /&gt;
        if (Pig.Happiness + runawayChance &amp;lt; 0) {&lt;br /&gt;
            return (1); --Runs Away&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    return (0); --Stays&lt;br /&gt;
basically you have a swing, -100 to +100&amp;lt;br&amp;gt;&lt;br /&gt;
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code&amp;lt;br&amp;gt;&lt;br /&gt;
essentially the lower the unhappy the more likely the pig will run away.  its very simple&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Logging off with a pet pig will not cause issues, but if that pet it a sow, it will ''appear'' to be a boar from that time forward.  Use caution if you house your pigs by gender!&lt;br /&gt;
&lt;br /&gt;
==Soft Clay Patches==&lt;br /&gt;
&lt;br /&gt;
Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.&lt;br /&gt;
&lt;br /&gt;
Searching: &lt;br /&gt;
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up. &lt;br /&gt;
&lt;br /&gt;
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot; Tearing down the preexisting oven resolves this conflict.&lt;br /&gt;
&lt;br /&gt;
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.&lt;br /&gt;
&lt;br /&gt;
{| text-align:right; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed of Pig&lt;br /&gt;
!Range to find Clay Patch&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Windsnyer&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 22 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Qusian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 24 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 26 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Koptish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 28 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 30 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 32 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Akorisinian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 34 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Naqadish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 36 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Ikenial&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 38 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Athrinbyan&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 40 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Mendeshian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 42 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Settenuen&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 44 coords&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mushrooms==&lt;br /&gt;
''This concept has not been implemented yet.'' &amp;lt;br&amp;gt;&lt;br /&gt;
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
&lt;br /&gt;
Pig Breeders Guild, Asyut 1906, 2087 &lt;br /&gt;
&lt;br /&gt;
==Comments and Additional Observations==&lt;br /&gt;
&lt;br /&gt;
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Slaughtering does not seem to be an effective means of birth control yet.  (Not sure if emotions are &amp;quot;working&amp;quot;) 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.&lt;br /&gt;
&lt;br /&gt;
Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.&lt;br /&gt;
&lt;br /&gt;
When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%.  The pigs may be labelled as &amp;quot;Hungry&amp;quot; even though they did feed.  I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. ([[User:Peacefulness|Peacefulness]] 25 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods.&amp;lt;/s&amp;gt; (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris) &lt;br /&gt;
&lt;br /&gt;
The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock.  ([[User:Peacefulness|Peacefulness]] 28 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
*Ikenials have fed at a trough where the truncated sour milk value is 0.  They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as &amp;quot;hungry&amp;quot; because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)&lt;br /&gt;
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Unless you're trying to crossbreed pigs &amp;lt;s&amp;gt;for rare breeds&amp;lt;/s&amp;gt; (Pigs cannot be crossbred for rare pig types), allowing pigs to breed may be a bad thing. Consider that:&lt;br /&gt;
* Piglets eat as much as adults&lt;br /&gt;
* &amp;lt;s&amp;gt;Hungry piglets damage fences as quickly as adults&amp;lt;/s&amp;gt; Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.&lt;br /&gt;
* Piglets cannot be moved&lt;br /&gt;
* Killing the excess pigs will anger other pigs&lt;br /&gt;
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] 11:04, 26 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked &amp;quot;Thirsty&amp;quot; they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)&lt;br /&gt;
&lt;br /&gt;
A pet pig can be released.  This gives the message &amp;quot;Your Boar ran away, you try to give chase, but it's too late!&amp;quot;  There is an &amp;quot;Are you sure?&amp;quot; confirmation dialog box.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91202</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91202"/>
		<updated>2019-05-29T17:16:31Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Breeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Pig&lt;br /&gt;
| image  = Pig.JPG&lt;br /&gt;
| weight = &lt;br /&gt;
| bulk   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the [[Pig/old|original pig page]]&lt;br /&gt;
&lt;br /&gt;
==Wild Pigs==&lt;br /&gt;
Individual pigs spawn in grassy areas.  &lt;br /&gt;
&lt;br /&gt;
A player with an equipped [[knife]] (higher quality than stone or flint) and an available focus stat can attempt to slaughter a pig.  If successful, the bacon, ham, and/or fat, are placed in the player's inventory. If you are not successful, the main will display &amp;lt;Font color=blue&amp;gt;You failed to kill the {Boar¦Sow} and as you tried it ran away!&amp;lt;/Font&amp;gt; and the pig will disappear. If you don't have an available focus stat, the main will display &amp;lt;Font color=blue&amp;gt;Ow! You accidentally stab yourself instead of the {Boar¦Sow}, your focus is all over the place.&amp;lt;/Font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any player can lead the pig by dropping dried [[wheat]] within 7 coordinates.  Roasted wheat will also work.&lt;br /&gt;
* I found that a wild pig became unresponsive to additional wheat after consuming 40 dropped wheat.   -Donk79 (observed on Year 3, Peret IV 28, in Arsinoe)&lt;br /&gt;
&lt;br /&gt;
==Breeds==&lt;br /&gt;
There are twelve breeds of pig.  Nine of those breeds have been documented and led to swineries. The data for bacon, ham and fat is from pigs slaughtered in the wild.  Those killed in a swinery produce more, at the expense of the survivors' happiness.&lt;br /&gt;
&lt;br /&gt;
Pig rarity can be sorted into three categories:  Common, Uncommon, and Rare.  Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.  Don't stress out too much trying to figure out which pigs are &amp;quot;common&amp;quot; and which are &amp;quot;uncommon&amp;quot;.  The pig system was written by more than one developer, and they used two different systems to classify the pigs.  For Tale 8, &amp;quot;how common a pig is&amp;quot; is not the most important thing to know.  It may be more important in future tales.  When it comes to finding a wild pig the rarest ones are Bubastian, Letolian, Naqadish, and Silenian.  There have been three known wild Naqadish pigs, and the others have yet to be discovered.&lt;br /&gt;
{| style=&amp;quot;background-color:#ADD8E6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Breed'''&lt;br /&gt;
!'''Appearance'''&lt;br /&gt;
!'''Bacon'''&lt;br /&gt;
!'''Ham'''&lt;br /&gt;
!'''Fat'''&lt;br /&gt;
|-&lt;br /&gt;
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]||2||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]||4||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Bubastian ''' ||no image yet||?||?||? &lt;br /&gt;
|-&lt;br /&gt;
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]||0||6||4&lt;br /&gt;
|-&lt;br /&gt;
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]||1||3||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Letolian''' ||[[File:LetolianSow.png|150px]]||?||?||?&lt;br /&gt;
|-&lt;br /&gt;
||'''Mendeshian ''' || [[File:Mendeshian.png|150px]] ||2||2||8  &lt;br /&gt;
|-&lt;br /&gt;
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]||1||4||1&lt;br /&gt;
|-&lt;br /&gt;
||'''Qusian''' ||[[File:Qusian.png|150px]]||4||1||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Settenuen''' ||[[File:Settenuen.png|150px]]||9||3||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Silenian ''' ||[[File:Silenian.PNG|150px]]||?||?||? &lt;br /&gt;
|-&lt;br /&gt;
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]||3||1||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Domestic Pigs==&lt;br /&gt;
A player with a lasso in their inventory and [[ranching]] level 2 can put a pig into a swinery, as long as there are fewer than 15 pigs in residence.  If there are multiple swineries nearby, the pig will go into the one closest to the player.  Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.&lt;br /&gt;
&lt;br /&gt;
==Swineries==&lt;br /&gt;
Raising pigs is not for the casual Egyptian!  Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems.  Refer to the section on [https://atitd.wiki/tale8/Pig#Happiness_Meter| Happiness].&lt;br /&gt;
&lt;br /&gt;
===Food and Water Trough===&lt;br /&gt;
[[File:Full_Trough.png|300px|left]]&lt;br /&gt;
A swinery needs two troughs, one for food and the other for water.  They are both accessed by clicking anywhere on the swinery.  The Water portion begins with a capacity of 500 and can be upgraded to twice that size.  The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.&lt;br /&gt;
* 1 db spoiled food = 13 units&lt;br /&gt;
* 1 db wheat = 5 units&lt;br /&gt;
* 1 db sour milk = 7 units&amp;lt;br&amp;gt;&lt;br /&gt;
Every three server hours, or if you prefer, every 9 game hours on the in-game clock (refer to [[time]]), pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen.&lt;br /&gt;
&lt;br /&gt;
Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence are [https://atitd.wiki/tale8/Pig/old#Feeding_Sequence here].&lt;br /&gt;
&lt;br /&gt;
===Successful Feed Ratios===&lt;br /&gt;
The trough interface indicates the mix of the three feed types, listed as a percentage of each kind.  Because of rounding, the percentages will normally not add up to 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been &amp;quot;Hungry&amp;quot; when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''25'''-50&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-'''64'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''40'''-49&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''20'''-29&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''30'''-39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Bubastian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''0-20&lt;br /&gt;
|Leave Sour Milk at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''0-40'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 34-'''89'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10'''-37&lt;br /&gt;
|Leave Spoiled Food at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Letolian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Mendeshian &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''20'''-34&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''60'''-74&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''5'''-19&lt;br /&gt;
|74-75% should be the upper limit for wheat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''60-85&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''5-20&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10-25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''10'''-48 &lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''30-38'''&lt;br /&gt;
|It should be possible to feed this pig at 30-39 for all three feed types, as long as no type falls below 30%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Silenian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Windsnyer&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|13-78&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-71&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-68&lt;br /&gt;
|At 10% or higher, any feed levels should be acceptable. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional fine print on pigs that will eat with one feed type at 0%:  &lt;br /&gt;
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.  &lt;br /&gt;
*Second, if the ratio is acceptable, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.&lt;br /&gt;
**If the pig chooses &amp;quot;yes&amp;quot; for a food at 0%, it will be marked as &amp;quot;hungry&amp;quot; and may damage fences, even though all three feed types are within its tolerance.&lt;br /&gt;
*Then each pig of that breed will eat 1-3 units of the foods chosen.&lt;br /&gt;
There should be a breed that will accept wheat at 0%.  It has not yet been identified, &amp;lt;s&amp;gt;but Naqadish is a possibility&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unsuccessful Feed Ratios===&lt;br /&gt;
Feed ratios for each breed which have resulted in hungry pigs can be found [https://atitd.wiki/tale8/Pig#Unsuccessful_Food_Ratios here].  When Bubastian, Letolian or Silenian pigs are found, their preferences will be added.&lt;br /&gt;
&lt;br /&gt;
===Useful Combinations===&lt;br /&gt;
A Windsnyer sow should be a good mate for any rare boar, because of its wide range of acceptable feed ratios.  Windsnyers reproduce quickly, and eventually they should produce a piglet of the boar's breed, even though the offspring usually follow the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Now that we have a good idea of the proper feed range for many breeds, we can successfully put multiple breeds in the same pen.  Here are some that will happily eat from a carefully filled trough:&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|34-39&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-37&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|Minimal adjustments needed; with a large quantity of food, pigs won't need maintenance for many days&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|(This does not seem to work for me. Seems like Windsnyer eats first and always takes ratios out of range for Settenuen before it eats. Maybe needs a much larger quantity of food? --Ashen)&lt;br /&gt;
Yes, the larger the quantity of food, the harder it is for the pigs to push it out of balance. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 15:41, 5 November 2018 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Akorinsian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|67-80&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|10-18&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-21&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|10-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-60&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Akorisinian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-49 (44 ideal)&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39 (33 ideal)&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The following four combinations cover most of the pigs being tended by players&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled&amp;lt;br&amp;gt;Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour &amp;lt;br&amp;gt;Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Qusian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Mendeshian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-34&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|60-74&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-62&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|32-64&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fence Condition===&lt;br /&gt;
If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be &amp;quot;hungry&amp;quot; and will damage the fence as they attempt to escape and find food.  This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.&lt;br /&gt;
&lt;br /&gt;
A fence that is undamaged will have a full green status bar.  A moderately damaged fence will have crosspieces at a diagonal.  If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing.  Rare pigs should damage a fence faster than common pigs.  Piglets do not cause damage, but will still mature into fence-destroying adults, even if not fed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Repair Fence&amp;quot; will be visible in the menu of a swinery with a damaged fence.  Materials needed have included wood, boards, rope, and nails.&lt;br /&gt;
&lt;br /&gt;
==Breeding and Crossbreeding==&lt;br /&gt;
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed 2) there is water in the trough and, 3) there are not more than 15 pigs in residence.  The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed.  Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.&lt;br /&gt;
&lt;br /&gt;
A swinery with 15 or fewer pigs, and both sexes, will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. Once there are 16 or more pigs, they do stop reproducing.&lt;br /&gt;
&lt;br /&gt;
Common pigs will produce piglets faster than rare pigs.  The fertility rate is linked to the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Pigs can be prevented from breeding.  Don't water them.&lt;br /&gt;
&lt;br /&gt;
==Pig Health==&lt;br /&gt;
[[File:Hungry_Pig.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Thirsty''' - When the water trough is empty, all pigs in the swinery will be labelled as &amp;quot;Thirsty&amp;quot;.  Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death.  A swinery with 28 pigs has emptied out its water trough within 24 hours.&lt;br /&gt;
*'''Hungry''' - Pigs attempt to feed every 3 server hours (every 9 in-game hours).  If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display &amp;quot;Hungry&amp;quot; until the next successful feeding cycle.  &lt;br /&gt;
*'''Starving!''' - A pig that is &amp;quot;Hungry&amp;quot; for an undetermined number of feeding cycles will also display &amp;quot;Starving!&amp;quot;.  These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for  '''anything''' edible.  This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner.  Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.&amp;lt;br&amp;gt;&lt;br /&gt;
Even under negative living conditions, piglets will mature into adults.  Hunger and Thirst do not seem to negatively affect any pig's happiness at this time.&lt;br /&gt;
&lt;br /&gt;
==Happiness Meter==&lt;br /&gt;
[[File:Wild.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on an individual pig will bring up a menu that includes a &amp;quot;Happiness&amp;quot; status bar.  All wild pigs should have a bar at &amp;quot;neutral&amp;quot; with a thin black line at the midpoint, zero.  Each time a domestic pig eats, it should gain happiness.  Positive happiness reveals a blue bar, and negative happiness shows a red bar.  Happiness of +100 and the meter is green.  &lt;br /&gt;
&lt;br /&gt;
Each time a pig living in a swinery is slaughtered, all the remaining pigs which live there have a happiness reduction of 20.  A pig not living in that swinery does not seem to notice the event.&lt;br /&gt;
&lt;br /&gt;
Asking a pet pig to hunt reduces its happiness slightly each time.  Once the happiness drops below neutral, there is an increasing risk that the pig will &amp;quot;run away&amp;quot; (despawn) with each work request.  Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.&lt;br /&gt;
&lt;br /&gt;
Happiness does '''not''' seem to affect or be affected by:&lt;br /&gt;
*reproduction&lt;br /&gt;
*piglets growing into adults&lt;br /&gt;
*fence damaging&lt;br /&gt;
*being thirsty, hungry, or starving (except that eating from the trough does increase happiness)&lt;br /&gt;
*taking a pig as a pet&lt;br /&gt;
&lt;br /&gt;
==Pet Pigs==&lt;br /&gt;
&lt;br /&gt;
Any adult pig in a Swinery can be taken as a pet and it will then follow you like a cat until you either put it in a swinery, release it through its utility menu, or it despawns from being overworked.  Asking a pig to &amp;quot;work&amp;quot; (currently, hunting for clay) will gradually reduce its happiness.  Once its happiness is &amp;quot;in the red&amp;quot; there is an increasing risk that it will despawn each time you ask it to work.&lt;br /&gt;
&lt;br /&gt;
From Malard on 31 Oct 2018 (that makes it official, right?):  &amp;quot;okay, so i am going to publish the actual mechanic here, because i dont want this to be black box&amp;lt;br&amp;gt;&lt;br /&gt;
    if (Pig.Happiness &amp;lt; 0) {&lt;br /&gt;
        var runawayChance = TRTwister(0, 100); --Roll between 0 and 100&lt;br /&gt;
        if (Pig.Happiness + runawayChance &amp;lt; 0) {&lt;br /&gt;
            return (1); --Runs Away&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    return (0); --Stays&lt;br /&gt;
basically you have a swing, -100 to +100&amp;lt;br&amp;gt;&lt;br /&gt;
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code&amp;lt;br&amp;gt;&lt;br /&gt;
essentially the lower the unhappy the more likely the pig will run away.  its very simple&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Logging off with a pet pig will not cause issues, but if that pet it a sow, it will ''appear'' to be a boar from that time forward.  Use caution if you house your pigs by gender!&lt;br /&gt;
&lt;br /&gt;
==Soft Clay Patches==&lt;br /&gt;
&lt;br /&gt;
Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.&lt;br /&gt;
&lt;br /&gt;
Searching: &lt;br /&gt;
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up. &lt;br /&gt;
&lt;br /&gt;
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot; Tearing down the preexisting oven resolves this conflict.&lt;br /&gt;
&lt;br /&gt;
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.&lt;br /&gt;
&lt;br /&gt;
{| text-align:right; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed of Pig&lt;br /&gt;
!Range to find Clay Patch&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Windsnyer&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 22 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Qusian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 24 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 26 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Koptish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 28 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 30 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 32 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Akorisinian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 34 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Naqadish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 36 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Ikenial&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 38 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Athrinbyan&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 40 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Mendeshian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 42 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Settenuen&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 44 coords&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mushrooms==&lt;br /&gt;
''This concept has not been implemented yet.'' &amp;lt;br&amp;gt;&lt;br /&gt;
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
&lt;br /&gt;
Pig Breeders Guild, Asyut 1906, 2087 &lt;br /&gt;
&lt;br /&gt;
==Comments and Additional Observations==&lt;br /&gt;
&lt;br /&gt;
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Slaughtering does not seem to be an effective means of birth control yet.  (Not sure if emotions are &amp;quot;working&amp;quot;) 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.&lt;br /&gt;
&lt;br /&gt;
Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.&lt;br /&gt;
&lt;br /&gt;
When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%.  The pigs may be labelled as &amp;quot;Hungry&amp;quot; even though they did feed.  I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. ([[User:Peacefulness|Peacefulness]] 25 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods.&amp;lt;/s&amp;gt; (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris) &lt;br /&gt;
&lt;br /&gt;
The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock.  ([[User:Peacefulness|Peacefulness]] 28 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
*Ikenials have fed at a trough where the truncated sour milk value is 0.  They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as &amp;quot;hungry&amp;quot; because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)&lt;br /&gt;
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Unless you're trying to crossbreed pigs for rare breeds, allowing pigs to breed may be a bad thing. Consider that:&lt;br /&gt;
* Piglets eat as much as adults&lt;br /&gt;
* &amp;lt;s&amp;gt;Hungry piglets damage fences as quickly as adults&amp;lt;/s&amp;gt; Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.&lt;br /&gt;
* Piglets cannot be moved&lt;br /&gt;
* Killing the excess pigs will anger other pigs&lt;br /&gt;
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] 11:04, 26 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked &amp;quot;Thirsty&amp;quot; they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)&lt;br /&gt;
&lt;br /&gt;
A pet pig can be released.  This gives the message &amp;quot;Your Boar ran away, you try to give chase, but it's too late!&amp;quot;  There is an &amp;quot;Are you sure?&amp;quot; confirmation dialog box.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91201</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Pig&amp;diff=91201"/>
		<updated>2019-05-29T17:11:58Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Breeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Pig&lt;br /&gt;
| image  = Pig.JPG&lt;br /&gt;
| weight = &lt;br /&gt;
| bulk   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those who do not wish to dig through a reorganized wiki page to find information, here is a link to the [[Pig/old|original pig page]]&lt;br /&gt;
&lt;br /&gt;
==Wild Pigs==&lt;br /&gt;
Individual pigs spawn in grassy areas.  &lt;br /&gt;
&lt;br /&gt;
A player with an equipped [[knife]] (higher quality than stone or flint) and an available focus stat can attempt to slaughter a pig.  If successful, the bacon, ham, and/or fat, are placed in the player's inventory. If you are not successful, the main will display &amp;lt;Font color=blue&amp;gt;You failed to kill the {Boar¦Sow} and as you tried it ran away!&amp;lt;/Font&amp;gt; and the pig will disappear. If you don't have an available focus stat, the main will display &amp;lt;Font color=blue&amp;gt;Ow! You accidentally stab yourself instead of the {Boar¦Sow}, your focus is all over the place.&amp;lt;/Font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any player can lead the pig by dropping dried [[wheat]] within 7 coordinates.  Roasted wheat will also work.&lt;br /&gt;
* I found that a wild pig became unresponsive to additional wheat after consuming 40 dropped wheat.   -Donk79 (observed on Year 3, Peret IV 28, in Arsinoe)&lt;br /&gt;
&lt;br /&gt;
==Breeds==&lt;br /&gt;
There are twelve breeds of pig.  Nine of those breeds have been documented and led to swineries. The data for bacon, ham and fat is from pigs slaughtered in the wild.  Those killed in a swinery produce more, at the expense of the survivors' happiness.&lt;br /&gt;
&lt;br /&gt;
Pig rarity can be sorted into three categories:  Common, Uncommon, and Rare.  Common pigs are more likely to be found in the wild, have broader feeding ranges, reproduce more often, are less likely to cause fence damage, and search in a smaller range when asked to hunt for clay.  Don't stress out too much trying to figure out which pigs are &amp;quot;common&amp;quot; and which are &amp;quot;uncommon&amp;quot;.  The pig system was written by more than one developer, and they used two different systems to classify the pigs.  For Tale 8, &amp;quot;how common a pig is&amp;quot; is not the most important thing to know.  It may be more important in future tales.  When it comes to finding a wild pig the rarest ones are Bubastian, Letolian, Naqadish, and Silenian.  There have been three known wild Naqadish pigs, and the others have yet to be discovered.&lt;br /&gt;
{| style=&amp;quot;background-color:#ADD8E6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Breed'''&lt;br /&gt;
!'''Appearance'''&lt;br /&gt;
!'''Bacon'''&lt;br /&gt;
!'''Ham'''&lt;br /&gt;
!'''Fat'''&lt;br /&gt;
|-&lt;br /&gt;
||'''Akorisinian ''' ||[[File:Akorisinian.png|150px]]||2||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Athrinbyan ''' ||[[File:Athrinbyan.png|150px]]||4||2||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Bubastian ''' ||no image yet||?||?||? &lt;br /&gt;
|-&lt;br /&gt;
||'''Ikenial '''||[[File:IkenialSow.jpg|150px]]||0||6||4&lt;br /&gt;
|-&lt;br /&gt;
||'''Koptish''' ||[[File:NrkKoptish.png|150px]]||1||3||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Letolian''' ||[[File:LetolianSow.png|150px]]||?||?||?&lt;br /&gt;
|-&lt;br /&gt;
||'''Mendeshian ''' || [[File:Mendeshian.png|150px]] ||2||2||8  &lt;br /&gt;
|-&lt;br /&gt;
||'''Naqadish''' ||[[File:NaqadishBoar.jpg|150px]]||1||4||1&lt;br /&gt;
|-&lt;br /&gt;
||'''Qusian''' ||[[File:Qusian.png|150px]]||4||1||0&lt;br /&gt;
|-&lt;br /&gt;
||'''Settenuen''' ||[[File:Settenuen.png|150px]]||9||3||0 &lt;br /&gt;
|-&lt;br /&gt;
||'''Silenian ''' ||[[File:Silenian.png]]||?||?||? &lt;br /&gt;
|-&lt;br /&gt;
||'''Windsnyer''' ||[[File:Windsnyer.JPG|150px]]||3||1||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Domestic Pigs==&lt;br /&gt;
A player with a lasso in their inventory and [[ranching]] level 2 can put a pig into a swinery, as long as there are fewer than 15 pigs in residence.  If there are multiple swineries nearby, the pig will go into the one closest to the player.  Once a pig is installed in a swinery, it can be named, and anyone with access to the swinery can remove a pig as a pet.&lt;br /&gt;
&lt;br /&gt;
==Swineries==&lt;br /&gt;
Raising pigs is not for the casual Egyptian!  Pigs' dietary needs are specific, they vary by breed, and improperly fed pigs can cause serious problems.  Refer to the section on [https://atitd.wiki/tale8/Pig#Happiness_Meter| Happiness].&lt;br /&gt;
&lt;br /&gt;
===Food and Water Trough===&lt;br /&gt;
[[File:Full_Trough.png|300px|left]]&lt;br /&gt;
A swinery needs two troughs, one for food and the other for water.  They are both accessed by clicking anywhere on the swinery.  The Water portion begins with a capacity of 500 and can be upgraded to twice that size.  The Food portion has a capacity of 10,000 units of feed, divided in three sections, one for each feed type.&lt;br /&gt;
* 1 db spoiled food = 13 units&lt;br /&gt;
* 1 db wheat = 5 units&lt;br /&gt;
* 1 db sour milk = 7 units&amp;lt;br&amp;gt;&lt;br /&gt;
Every three server hours, or if you prefer, every 9 game hours on the in-game clock (refer to [[time]]), pigs will check the trough for food to see if the ratio of ingredients is within their preferred range. If so, there is a 50% chance they will consume a random ingredient; then a 50% chance they will consume a second, different ingredient; then a 50% chance they will consume the third, remaining ingredient. Each pig (of that breed) will consume 1-3 units of each ingredient chosen.&lt;br /&gt;
&lt;br /&gt;
Pigs eat in a predetermined sequence according to breed. Efforts to determine that sequence are [https://atitd.wiki/tale8/Pig/old#Feeding_Sequence here].&lt;br /&gt;
&lt;br /&gt;
===Successful Feed Ratios===&lt;br /&gt;
The trough interface indicates the mix of the three feed types, listed as a percentage of each kind.  Because of rounding, the percentages will normally not add up to 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers in bold: When testing with previously successful values for the other two food types, the pigs have been &amp;quot;Hungry&amp;quot; when the ratio is past the number in bold. (Don't let your trough's values go past that point, your pigs Will be hungry.)&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Spoiled&amp;lt;br&amp;gt; Food&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
!Good %&amp;lt;br&amp;gt;Sour&amp;lt;br&amp;gt; Milk&lt;br /&gt;
!Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''25'''-50&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-'''64'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''40'''-49&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''20'''-29&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''30'''-39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Bubastian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''20-69&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''0-20&lt;br /&gt;
|Leave Sour Milk at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''0-40'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| 34-'''89'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10'''-37&lt;br /&gt;
|Leave Spoiled Food at 0% with caution.  Sometimes they will show as &amp;quot;hungry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Letolian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Mendeshian &lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''20'''-34&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''60'''-74&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''5'''-19&lt;br /&gt;
|74-75% should be the upper limit for wheat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''60-85&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| '''5-20&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| '''10-25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|'''10'''-48 &lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| '''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|'''30-38'''&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''30-38'''&lt;br /&gt;
|It should be possible to feed this pig at 30-39 for all three feed types, as long as no type falls below 30%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Silenian&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;| ?&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Windsnyer&lt;br /&gt;
&amp;lt;!--Good % Spoiled Food--&amp;gt;|13-78&lt;br /&gt;
&amp;lt;!--Good % Wheat--&amp;gt;|10-71&lt;br /&gt;
&amp;lt;!--Good % Sour Milk--&amp;gt;|'''10'''-68&lt;br /&gt;
|At 10% or higher, any feed levels should be acceptable. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional fine print on pigs that will eat with one feed type at 0%:  &lt;br /&gt;
*First, the pig looks at the ratio of all three feed types. Some breeds will accept a trough that has a feed type at 0%.  &lt;br /&gt;
*Second, if the ratio is acceptable, the pig decides which foods it will eat.  It will decide yes/no for each of the three types.&lt;br /&gt;
**If the pig chooses &amp;quot;yes&amp;quot; for a food at 0%, it will be marked as &amp;quot;hungry&amp;quot; and may damage fences, even though all three feed types are within its tolerance.&lt;br /&gt;
*Then each pig of that breed will eat 1-3 units of the foods chosen.&lt;br /&gt;
There should be a breed that will accept wheat at 0%.  It has not yet been identified, &amp;lt;s&amp;gt;but Naqadish is a possibility&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unsuccessful Feed Ratios===&lt;br /&gt;
Feed ratios for each breed which have resulted in hungry pigs can be found [https://atitd.wiki/tale8/Pig#Unsuccessful_Food_Ratios here].  When Bubastian, Letolian or Silenian pigs are found, their preferences will be added.&lt;br /&gt;
&lt;br /&gt;
===Useful Combinations===&lt;br /&gt;
A Windsnyer sow should be a good mate for any rare boar, because of its wide range of acceptable feed ratios.  Windsnyers reproduce quickly, and eventually they should produce a piglet of the boar's breed, even though the offspring usually follow the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Now that we have a good idea of the proper feed range for many breeds, we can successfully put multiple breeds in the same pen.  Here are some that will happily eat from a carefully filled trough:&lt;br /&gt;
&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|34-39&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-37&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|Minimal adjustments needed; with a large quantity of food, pigs won't need maintenance for many days&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|(This does not seem to work for me. Seems like Windsnyer eats first and always takes ratios out of range for Settenuen before it eats. Maybe needs a much larger quantity of food? --Ashen)&lt;br /&gt;
Yes, the larger the quantity of food, the harder it is for the pigs to push it out of balance. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 15:41, 5 November 2018 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Settenuen + Akorinsian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Naqadish + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|67-80&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|10-18&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-21&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Qusian + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|10-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|19-75&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-60&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Akorisinian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-49 (44 ideal)&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39 (33 ideal)&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The following four combinations cover most of the pigs being tended by players&lt;br /&gt;
{| text-align:center; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breeds&lt;br /&gt;
!Spoiled&amp;lt;br&amp;gt;Food %&lt;br /&gt;
!Wheat %&lt;br /&gt;
!Sour &amp;lt;br&amp;gt;Milk %&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Athrinbyan + Qusian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|40-48&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|20-29&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-39&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Koptish + Mendeshian&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-34&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|60-74&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Akorisinian + Settenuen&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|30-38&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;|Ikenial + Windsnyer&lt;br /&gt;
&amp;lt;!--Spoiled Food--&amp;gt;|20-62&lt;br /&gt;
&amp;lt;!--Wheat--&amp;gt;|32-64&lt;br /&gt;
&amp;lt;!--Sour Milk--&amp;gt;|10-19&lt;br /&gt;
&amp;lt;!--Notes--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fence Condition===&lt;br /&gt;
If the ratio of feed types in the trough is not within a pig's tolerance, the pigs of that breed will be &amp;quot;hungry&amp;quot; and will damage the fence as they attempt to escape and find food.  This mechanic has not been thoroughly tested, as no players have reported what happens when they are brave enough to stand aside and let their pigs starve, escape, and raid their nearby warehouses, chests, boxes, grain silos, storage barrels, aging racks, herb stash, and any other places to store items that are edible and can be cooked with.&lt;br /&gt;
&lt;br /&gt;
A fence that is undamaged will have a full green status bar.  A moderately damaged fence will have crosspieces at a diagonal.  If the fence condition drops below 50%, the status bar turns red, and sections of fence will be missing.  Rare pigs should damage a fence faster than common pigs.  Piglets do not cause damage, but will still mature into fence-destroying adults, even if not fed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Repair Fence&amp;quot; will be visible in the menu of a swinery with a damaged fence.  Materials needed have included wood, boards, rope, and nails.&lt;br /&gt;
&lt;br /&gt;
==Breeding and Crossbreeding==&lt;br /&gt;
When a male and a female of any breed are in the same swinery, they will reproduce, as long as 1) both parents are properly fed 2) there is water in the trough and, 3) there are not more than 15 pigs in residence.  The breed of the offspring usually follows the sow, but occasionally, piglets will be the boar's breed.  Unfortunately, two pigs of different breeds will not crossbreed to produce a third breed, but more pigs of both parents' breed can eventually be produced.&lt;br /&gt;
&lt;br /&gt;
A swinery with 15 or fewer pigs, and both sexes, will produce one more litter of piglets, and this can result in a swinery with over 30 pigs. Once there are 16 or more pigs, they do stop reproducing.&lt;br /&gt;
&lt;br /&gt;
Common pigs will produce piglets faster than rare pigs.  The fertility rate is linked to the breed of the sow.&lt;br /&gt;
&lt;br /&gt;
Pigs can be prevented from breeding.  Don't water them.&lt;br /&gt;
&lt;br /&gt;
==Pig Health==&lt;br /&gt;
[[File:Hungry_Pig.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Thirsty''' - When the water trough is empty, all pigs in the swinery will be labelled as &amp;quot;Thirsty&amp;quot;.  Pigs should not die in a swinery as long as there is water in their trough, but they will attempt to escape before starving to death.  A swinery with 28 pigs has emptied out its water trough within 24 hours.&lt;br /&gt;
*'''Hungry''' - Pigs attempt to feed every 3 server hours (every 9 in-game hours).  If the feed ratios in the trough are not aligned with that breed's preferences, clicking on any pig of that breed will display &amp;quot;Hungry&amp;quot; until the next successful feeding cycle.  &lt;br /&gt;
*'''Starving!''' - A pig that is &amp;quot;Hungry&amp;quot; for an undetermined number of feeding cycles will also display &amp;quot;Starving!&amp;quot;.  These pigs will damage the fence and eventually escape the swinery and raid nearby storage containers for  '''anything''' edible.  This has not been fully tested, but it assumed that either the owner of the storage unit or the owner of the swinery will be notified in some manner.  Any player should be able to slaughter a roaming, starving pig, but the pig should not otherwise despawn until its need for food is satisfied.&amp;lt;br&amp;gt;&lt;br /&gt;
Even under negative living conditions, piglets will mature into adults.  Hunger and Thirst do not seem to negatively affect any pig's happiness at this time.&lt;br /&gt;
&lt;br /&gt;
==Happiness Meter==&lt;br /&gt;
[[File:Wild.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on an individual pig will bring up a menu that includes a &amp;quot;Happiness&amp;quot; status bar.  All wild pigs should have a bar at &amp;quot;neutral&amp;quot; with a thin black line at the midpoint, zero.  Each time a domestic pig eats, it should gain happiness.  Positive happiness reveals a blue bar, and negative happiness shows a red bar.  Happiness of +100 and the meter is green.  &lt;br /&gt;
&lt;br /&gt;
Each time a pig living in a swinery is slaughtered, all the remaining pigs which live there have a happiness reduction of 20.  A pig not living in that swinery does not seem to notice the event.&lt;br /&gt;
&lt;br /&gt;
Asking a pet pig to hunt reduces its happiness slightly each time.  Once the happiness drops below neutral, there is an increasing risk that the pig will &amp;quot;run away&amp;quot; (despawn) with each work request.  Pigs with happiness at -100 (full red) have been taken out as pets and have not spontaneously despawned.&lt;br /&gt;
&lt;br /&gt;
Happiness does '''not''' seem to affect or be affected by:&lt;br /&gt;
*reproduction&lt;br /&gt;
*piglets growing into adults&lt;br /&gt;
*fence damaging&lt;br /&gt;
*being thirsty, hungry, or starving (except that eating from the trough does increase happiness)&lt;br /&gt;
*taking a pig as a pet&lt;br /&gt;
&lt;br /&gt;
==Pet Pigs==&lt;br /&gt;
&lt;br /&gt;
Any adult pig in a Swinery can be taken as a pet and it will then follow you like a cat until you either put it in a swinery, release it through its utility menu, or it despawns from being overworked.  Asking a pig to &amp;quot;work&amp;quot; (currently, hunting for clay) will gradually reduce its happiness.  Once its happiness is &amp;quot;in the red&amp;quot; there is an increasing risk that it will despawn each time you ask it to work.&lt;br /&gt;
&lt;br /&gt;
From Malard on 31 Oct 2018 (that makes it official, right?):  &amp;quot;okay, so i am going to publish the actual mechanic here, because i dont want this to be black box&amp;lt;br&amp;gt;&lt;br /&gt;
    if (Pig.Happiness &amp;lt; 0) {&lt;br /&gt;
        var runawayChance = TRTwister(0, 100); --Roll between 0 and 100&lt;br /&gt;
        if (Pig.Happiness + runawayChance &amp;lt; 0) {&lt;br /&gt;
            return (1); --Runs Away&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    return (0); --Stays&lt;br /&gt;
basically you have a swing, -100 to +100&amp;lt;br&amp;gt;&lt;br /&gt;
once the pigs happy goes below 0, then each time you do an action (i.e. search for clay or mushrooms [in the future]) then it will run this bit of code&amp;lt;br&amp;gt;&lt;br /&gt;
essentially the lower the unhappy the more likely the pig will run away.  its very simple&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Logging off with a pet pig will not cause issues, but if that pet it a sow, it will ''appear'' to be a boar from that time forward.  Use caution if you house your pigs by gender!&lt;br /&gt;
&lt;br /&gt;
==Soft Clay Patches==&lt;br /&gt;
&lt;br /&gt;
Oddly, pigs are pretty good at finding hidden patches of Soft Clay that are not visible from the ground, as Scientists have been unable to devise suitable stable mechanisms for building on Clay. Soft Clay patches are needed to find suitable locations for building Raeli ovens. Some pigs will find patches other breeds cannot find. They prospect for patches that are suitable for building an oven on. So its a good way to basically work out what a patch of ground can spawn.&lt;br /&gt;
&lt;br /&gt;
Searching: &lt;br /&gt;
Results show up in Main, but the player needs to locate the pig when it finds clay. The pig has dug a hole that has the same appearance as a hole that you'd dig for stones. It disappears after around 10 seconds, then the pig rejoins you. As there is a delay on pigs following you already, this can be missed as you might think the pig is just taking a while to catch up. &lt;br /&gt;
&lt;br /&gt;
Each breed of pig may discover a different type of clay. Raeli ovens built on different types of clay will not interfere with each other, but similar types will. In other words, an oven built on Koptish pig clay will interfere with an oven on another nearby Koptish clay patch. An oven on Koptish clay can be built directly next to an oven on Mendeshian clay, however.  The game will allow you to build two Raeli Oven Structures very close to one another, even if the soft clay patches were identified by the same breed of pig. However, when attempting to install the dredging mechanism, you will receive the message: &amp;quot;As you inspect the ground below, you notice another dredging system from a nearby oven that will make it impossible to Install a dredge here.&amp;quot; Tearing down the preexisting oven resolves this conflict.&lt;br /&gt;
&lt;br /&gt;
Each breed of pig has a different search radius. According to Malard, the smallest range is 352 feet, and the largest is 704 feet. (A coordinate is 16 feet.)  Players have reported that some pigs can find clay patches farther away than their handler can see them.&lt;br /&gt;
&lt;br /&gt;
{| text-align:right; border-style:solid; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Breed of Pig&lt;br /&gt;
!Range to find Clay Patch&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Windsnyer&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 22 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Qusian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 24 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 26 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Koptish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 28 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 30 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| &lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 32 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Akorisinian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 34 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Naqadish&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 36 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Ikenial&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 38 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Athrinbyan&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 40 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Mendeshian&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 42 coords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--Breed--&amp;gt;| Settenuen&lt;br /&gt;
&amp;lt;!--Range--&amp;gt;| 44 coords&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mushrooms==&lt;br /&gt;
''This concept has not been implemented yet.'' &amp;lt;br&amp;gt;&lt;br /&gt;
Pigs can find wild mushrooms when you take them out for a walk. The rarer the pig type the rarer the mushrooms they will likely find. Mushrooms should spawn outside of their usual time, but it will generally follow the rules of ecology.&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
&lt;br /&gt;
Pig Breeders Guild, Asyut 1906, 2087 &lt;br /&gt;
&lt;br /&gt;
==Comments and Additional Observations==&lt;br /&gt;
&lt;br /&gt;
All reports of piglets have been same breed as the parent sow. There's no reason to believe that cross-breeding is implemented or working yet or, given that they're not eating yet and they're supposed to be fed/happy to breed, that the sows weren't already pregnant at time of capture. I wouldn't trust any breeding or food requirement data until they're eating and other things pigs are supposed to do are working. - Ashen (11 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
I have had piglets from that are the breed of the boar. Eugenius(18 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Slaughtering does not seem to be an effective means of birth control yet.  (Not sure if emotions are &amp;quot;working&amp;quot;) 6 boars killed Peret IV-23, Leaving 1 boar, 2 sows. On next check of the swinery on Peret IV-25, there were 7 piglets.&lt;br /&gt;
&lt;br /&gt;
Slaughtering a pig in a pen gives the same output, regardless of whether it is a sow or a boar.&lt;br /&gt;
&lt;br /&gt;
When feeding, if the initial ratio % is within their accepted range, a herd of pigs can eat the remaining % of an ingredient in their trough, leaving it at 0%.  The pigs may be labelled as &amp;quot;Hungry&amp;quot; even though they did feed.  I am assuming that there was an insufficient quantity of the desired ingredient, so they ate what was left. ([[User:Peacefulness|Peacefulness]] 25 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Regardless of whether it eats, a pig seems to drink 2 units of water each time it checks the trough for its preferred foods.&amp;lt;/s&amp;gt; (This is incorrect. Water is consumed approximately once per hour (2 per pig) and the food cycle happens every (3rd? 4th? please confirm) water cycle. -Idris) &lt;br /&gt;
&lt;br /&gt;
The food cycle occurs every three server hours, which should be every 9 hours on the in-game clock.  ([[User:Peacefulness|Peacefulness]] 28 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
*Ikenials have fed at a trough where the truncated sour milk value is 0.  They have consumed sour milk in the past, so it is assumed that there is still some in the trough, but they are not labelled as &amp;quot;hungry&amp;quot; because milk was not chosen at their most recent feeding. (Peacefulness, 24 Oct 2018)&lt;br /&gt;
*Pigs can choose not to eat even if foods are in their required range, per Malard in regards to a pig that hadn't touched the food very long time but still wasn't hungry. They seem to remain or return to not-hungry just as if they ate even if they choose not to. (Ashen, 31 Oct 2018)&lt;br /&gt;
&lt;br /&gt;
Unless you're trying to crossbreed pigs for rare breeds, allowing pigs to breed may be a bad thing. Consider that:&lt;br /&gt;
* Piglets eat as much as adults&lt;br /&gt;
* &amp;lt;s&amp;gt;Hungry piglets damage fences as quickly as adults&amp;lt;/s&amp;gt; Per Malard, piglets do not damage fences. However, an error in the code (now corrected) was causing fences to be damaged more rapidly than intended.&lt;br /&gt;
* Piglets cannot be moved&lt;br /&gt;
* Killing the excess pigs will anger other pigs&lt;br /&gt;
They're a big liability, and with limited use for the meat products, there don't seem to be any positives outside crossbreeding. [[User:Spatulus|Spatulus]] 11:04, 26 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
A swinery with 28 pigs will empty out its water trough in fewer than 24 hours. They did have an adequate quantity of food, so even though they were marked &amp;quot;Thirsty&amp;quot; they were not yet hungry. No fence damage this time. ([[User:Peacefulness|Peacefulness]] 01 Nov 2018)&lt;br /&gt;
&lt;br /&gt;
A pet pig can be released.  This gives the message &amp;quot;Your Boar ran away, you try to give chase, but it's too late!&amp;quot;  There is an &amp;quot;Are you sure?&amp;quot; confirmation dialog box.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=File:Silenian.PNG&amp;diff=91200</id>
		<title>File:Silenian.PNG</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=File:Silenian.PNG&amp;diff=91200"/>
		<updated>2019-05-29T17:05:51Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Remembrance_Ceremonies&amp;diff=90618</id>
		<title>Remembrance Ceremonies</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Remembrance_Ceremonies&amp;diff=90618"/>
		<updated>2019-05-14T04:55:38Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Monuments Needed Currently */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guild ==&lt;br /&gt;
REM, a guild for Remembrance Ceremonies is located near the Avaris cs, at 1919, 2087.  &amp;lt;br&amp;gt;&lt;br /&gt;
REM is mainly for facilitating communication when trying to form a group. &amp;lt;br&amp;gt;&lt;br /&gt;
Once formed, each group has their own chat.&amp;lt;br&amp;gt;&lt;br /&gt;
== Procedure ==&lt;br /&gt;
=== Forming a Group ===&lt;br /&gt;
When you sign up for the test, you will be given a list of the first four disciplines you must complete.&lt;br /&gt;
&lt;br /&gt;
Find a monument to the first discipline on your list and go there with 6 other people who require the same discipline.&lt;br /&gt;
Once there, the first person clicks on the monument and navigates the menu: Tests &amp;gt;&amp;gt; Remembrance Ceremonies &amp;gt;&amp;gt; Form a new Group.&lt;br /&gt;
The other six then click the monument and select to join the group.&lt;br /&gt;
Note: The group must be completed (all seven members join) within five minutes.&lt;br /&gt;
&lt;br /&gt;
=== Completing a Ceremony ===&lt;br /&gt;
Once a group is formed, a new chat tab opens for the group. Each person should check the requirements: Self &amp;gt;&amp;gt; Tests &amp;gt;&amp;gt; Remembrance Ceremonies &amp;gt;&amp;gt; Status. The popup will tell you what the requirements are for you personally and as a group.&lt;br /&gt;
&lt;br /&gt;
Note: If you have rabbits or resin and perhaps some other items in your inventory, the Remembrance tab will show actions you CAN do with them. YOUR actual required action needs to be read from the status menu.&lt;br /&gt;
&lt;br /&gt;
Each person will be given an action to do and a state that must be present when the action is done, such as &amp;quot;Release a live rabbit whilst the air is fragrant with incense of Vengeful Pine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sacrifices can be done at any time; the group members do not need to sacrifice together.&lt;br /&gt;
Dissolving and reforming the group will reset all sacrifices. It was possible to dissolve and restart a group straight away, no timer.&lt;br /&gt;
Once all seven group members have successfully completed their action/state, the ceremony is complete. Each member can then move on to the next discipline on their list.&lt;br /&gt;
&lt;br /&gt;
=== Passing=== &lt;br /&gt;
You must complete 7 ceremonies to pass the test.&lt;br /&gt;
&lt;br /&gt;
=== Monument Locations ===&lt;br /&gt;
&lt;br /&gt;
[[Maps/Monuments]]&lt;br /&gt;
&lt;br /&gt;
=== Monuments Needed Currently ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Discipline !! Interested Players  &lt;br /&gt;
|-&lt;br /&gt;
| Architecture || Tosarthross, Spatulus,  Vixsin, Alphabob, Orchid, Kelistra, Rosie, SleppyKitty, Robare, Slartibartfast&lt;br /&gt;
|-&lt;br /&gt;
| Art &amp;amp; Music || KayGee, Peacefulness, Matk, Hands, Devyn, Eugenius&lt;br /&gt;
|-&lt;br /&gt;
| Body || &lt;br /&gt;
|-&lt;br /&gt;
| Harmony || Kalmkitty, Qwu, Al-Bilal, AlphaJr, Heterika, Tortellini, Ninfa, tripps, Stekki&lt;br /&gt;
|-&lt;br /&gt;
| Leadership || Jeeves, Brucette, Bessieloo, Flowbar, Floreta, Kamilana, Serath&lt;br /&gt;
|-&lt;br /&gt;
| Thought || Rhaom, Greedy, Sahira, Gabrielnight, MrBruce, Lizzi, Hounddog, Silden, Maata, Sketti&lt;br /&gt;
|-&lt;br /&gt;
| Worship || hd-jr, Bobbi, Sabuli&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monuments order  ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player !! First !! Second  !! Third !! Fourth &lt;br /&gt;
|-&lt;br /&gt;
| Al-Bilal || Harmony || Thought || Art || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| AlphaJr ||  Harmony || Body || Leadership  || Thought&lt;br /&gt;
|-&lt;br /&gt;
| Alphabob || Architecture || Thought || Harmony || Worship&lt;br /&gt;
|-&lt;br /&gt;
| Brucette || Leadership || Harmony || Thought || Architecture&lt;br /&gt;
|- &lt;br /&gt;
| Jeeves || Leadership || Art || Worship ||Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Kalmkitty||  Harmony || Leadership || Body || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Kamilana ||  Leadership || Art ||  Thought ||  Harmony&lt;br /&gt;
|- &lt;br /&gt;
| KayGee ||  Art || Thought || Worship || Body&lt;br /&gt;
|-&lt;br /&gt;
| Maata || Thought || Art || Harmony || Body &lt;br /&gt;
|-&lt;br /&gt;
| MrBruce ||  Thought || Body || Worship || Art &lt;br /&gt;
|-&lt;br /&gt;
| Orchid || Architecture || Thought || Worship || Leadership&lt;br /&gt;
|-&lt;br /&gt;
| Rosie || Architecture || Harmony|| Body || Worship&lt;br /&gt;
|-&lt;br /&gt;
| Sabuli || Worship  || Art || Thought || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Tripps || Harmony || Thought || Body || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Vixsin || Architecture || Leadership || Harmony|| Art&lt;br /&gt;
|-&lt;br /&gt;
| Kelistra|| Architecture || Harmony|| Body|| Art&lt;br /&gt;
|-&lt;br /&gt;
| Sahira|| Thought || Worship||Architecture|| Art&lt;br /&gt;
|-&lt;br /&gt;
| Gabrielnight|| Thought || Harmony|| Leadership||Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || Thought || Architecture || Harmony || Art &amp;amp; Music&lt;br /&gt;
|-&lt;br /&gt;
| Qwu || Harmony || Worship || Thought || Art&lt;br /&gt;
|-&lt;br /&gt;
| Lizzi || Thought ||Architecture|| Body ||&lt;br /&gt;
|-&lt;br /&gt;
| Flowbar || Leadership || Harmony || Thought || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Floreta || Leadership || Thought || Harmony || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Hounddog || Thought || Leadership || Architecture  ||Body&lt;br /&gt;
|-&lt;br /&gt;
|Sleepykitty ||Architecture || Leadership || Thought  ||Body&lt;br /&gt;
|-&lt;br /&gt;
| hd-jr || Worship ||Architecture || Art ||Leadership&lt;br /&gt;
|-&lt;br /&gt;
| Devyn  || Art || Leadership  || Harmony || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Robare  || Architecture || Harmony ||Thought  || Leadership&lt;br /&gt;
|-&lt;br /&gt;
| Bobbi || Worship || Body || Leadership || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Hands || Art || Leadership || Thought || &lt;br /&gt;
|-&lt;br /&gt;
| Peshet || Worship || Art || Architecture ||&lt;br /&gt;
|-&lt;br /&gt;
| Serath || Leadership || Thought || Worship || Body&lt;br /&gt;
|-&lt;br /&gt;
| Tosarthross || Architecture || Worship || Art || Harmony&lt;br /&gt;
|-&lt;br /&gt;
| Heterika || Harmony || Architecture || Body || Thought&lt;br /&gt;
|-&lt;br /&gt;
| Slartibartfast || Architecture || Harmony || Worship || Body&lt;br /&gt;
|-&lt;br /&gt;
| Tortellini || Harmony|| Worship|| Art || Thought&lt;br /&gt;
|-&lt;br /&gt;
| Ninfa || Harmony|| Leadership|| Worship || Architecture&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Remembrance_Ceremonies&amp;diff=90617</id>
		<title>Remembrance Ceremonies</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Remembrance_Ceremonies&amp;diff=90617"/>
		<updated>2019-05-14T04:53:28Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Monuments Needed Currently */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guild ==&lt;br /&gt;
REM, a guild for Remembrance Ceremonies is located near the Avaris cs, at 1919, 2087.  &amp;lt;br&amp;gt;&lt;br /&gt;
REM is mainly for facilitating communication when trying to form a group. &amp;lt;br&amp;gt;&lt;br /&gt;
Once formed, each group has their own chat.&amp;lt;br&amp;gt;&lt;br /&gt;
== Procedure ==&lt;br /&gt;
=== Forming a Group ===&lt;br /&gt;
When you sign up for the test, you will be given a list of the first four disciplines you must complete.&lt;br /&gt;
&lt;br /&gt;
Find a monument to the first discipline on your list and go there with 6 other people who require the same discipline.&lt;br /&gt;
Once there, the first person clicks on the monument and navigates the menu: Tests &amp;gt;&amp;gt; Remembrance Ceremonies &amp;gt;&amp;gt; Form a new Group.&lt;br /&gt;
The other six then click the monument and select to join the group.&lt;br /&gt;
Note: The group must be completed (all seven members join) within five minutes.&lt;br /&gt;
&lt;br /&gt;
=== Completing a Ceremony ===&lt;br /&gt;
Once a group is formed, a new chat tab opens for the group. Each person should check the requirements: Self &amp;gt;&amp;gt; Tests &amp;gt;&amp;gt; Remembrance Ceremonies &amp;gt;&amp;gt; Status. The popup will tell you what the requirements are for you personally and as a group.&lt;br /&gt;
&lt;br /&gt;
Note: If you have rabbits or resin and perhaps some other items in your inventory, the Remembrance tab will show actions you CAN do with them. YOUR actual required action needs to be read from the status menu.&lt;br /&gt;
&lt;br /&gt;
Each person will be given an action to do and a state that must be present when the action is done, such as &amp;quot;Release a live rabbit whilst the air is fragrant with incense of Vengeful Pine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sacrifices can be done at any time; the group members do not need to sacrifice together.&lt;br /&gt;
Dissolving and reforming the group will reset all sacrifices. It was possible to dissolve and restart a group straight away, no timer.&lt;br /&gt;
Once all seven group members have successfully completed their action/state, the ceremony is complete. Each member can then move on to the next discipline on their list.&lt;br /&gt;
&lt;br /&gt;
=== Passing=== &lt;br /&gt;
You must complete 7 ceremonies to pass the test.&lt;br /&gt;
&lt;br /&gt;
=== Monument Locations ===&lt;br /&gt;
&lt;br /&gt;
[[Maps/Monuments]]&lt;br /&gt;
&lt;br /&gt;
=== Monuments Needed Currently ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Discipline !! Interested Players  &lt;br /&gt;
|-&lt;br /&gt;
| Architecture || Tosarthross, Spatulus,  Vixsin, Alphabob, Orchid, Kelistra, Rosie, SleppyKitty, Robare, Slartibartfast&lt;br /&gt;
|-&lt;br /&gt;
| Art &amp;amp; Music || KayGee, Peacefulness, Matk, Hands, Devyn, Hands, Eugenius&lt;br /&gt;
|-&lt;br /&gt;
| Body || &lt;br /&gt;
|-&lt;br /&gt;
| Harmony || Kalmkitty, Qwu, Al-Bilal, AlphaJr, Heterika, Tortellini, Ninfa, tripps, Stekki&lt;br /&gt;
|-&lt;br /&gt;
| Leadership || Jeeves, Brucette, Bessieloo, Flowbar, Floreta, Kamilana, Serath&lt;br /&gt;
|-&lt;br /&gt;
| Thought || Rhaom, Greedy, Sahira, Gabrielnight, MrBruce, Lizzi, Hounddog, Silden, Maata, Sketti&lt;br /&gt;
|-&lt;br /&gt;
| Worship || hd-jr, Bobbi, Sabuli&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monuments order  ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player !! First !! Second  !! Third !! Fourth &lt;br /&gt;
|-&lt;br /&gt;
| Al-Bilal || Harmony || Thought || Art || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| AlphaJr ||  Harmony || Body || Leadership  || Thought&lt;br /&gt;
|-&lt;br /&gt;
| Alphabob || Architecture || Thought || Harmony || Worship&lt;br /&gt;
|-&lt;br /&gt;
| Brucette || Leadership || Harmony || Thought || Architecture&lt;br /&gt;
|- &lt;br /&gt;
| Jeeves || Leadership || Art || Worship ||Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Kalmkitty||  Harmony || Leadership || Body || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Kamilana ||  Leadership || Art ||  Thought ||  Harmony&lt;br /&gt;
|- &lt;br /&gt;
| KayGee ||  Art || Thought || Worship || Body&lt;br /&gt;
|-&lt;br /&gt;
| Maata || Thought || Art || Harmony || Body &lt;br /&gt;
|-&lt;br /&gt;
| MrBruce ||  Thought || Body || Worship || Art &lt;br /&gt;
|-&lt;br /&gt;
| Orchid || Architecture || Thought || Worship || Leadership&lt;br /&gt;
|-&lt;br /&gt;
| Rosie || Architecture || Harmony|| Body || Worship&lt;br /&gt;
|-&lt;br /&gt;
| Sabuli || Worship  || Art || Thought || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Tripps || Harmony || Thought || Body || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Vixsin || Architecture || Leadership || Harmony|| Art&lt;br /&gt;
|-&lt;br /&gt;
| Kelistra|| Architecture || Harmony|| Body|| Art&lt;br /&gt;
|-&lt;br /&gt;
| Sahira|| Thought || Worship||Architecture|| Art&lt;br /&gt;
|-&lt;br /&gt;
| Gabrielnight|| Thought || Harmony|| Leadership||Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || Thought || Architecture || Harmony || Art &amp;amp; Music&lt;br /&gt;
|-&lt;br /&gt;
| Qwu || Harmony || Worship || Thought || Art&lt;br /&gt;
|-&lt;br /&gt;
| Lizzi || Thought ||Architecture|| Body ||&lt;br /&gt;
|-&lt;br /&gt;
| Flowbar || Leadership || Harmony || Thought || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Floreta || Leadership || Thought || Harmony || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Hounddog || Thought || Leadership || Architecture  ||Body&lt;br /&gt;
|-&lt;br /&gt;
|Sleepykitty ||Architecture || Leadership || Thought  ||Body&lt;br /&gt;
|-&lt;br /&gt;
| hd-jr || Worship ||Architecture || Art ||Leadership&lt;br /&gt;
|-&lt;br /&gt;
| Devyn  || Art || Leadership  || Harmony || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Robare  || Architecture || Harmony ||Thought  || Leadership&lt;br /&gt;
|-&lt;br /&gt;
| Bobbi || Worship || Body || Leadership || Architecture&lt;br /&gt;
|-&lt;br /&gt;
| Hands || Art || Leadership || Thought || &lt;br /&gt;
|-&lt;br /&gt;
| Peshet || Worship || Art || Architecture ||&lt;br /&gt;
|-&lt;br /&gt;
| Serath || Leadership || Thought || Worship || Body&lt;br /&gt;
|-&lt;br /&gt;
| Tosarthross || Architecture || Worship || Art || Harmony&lt;br /&gt;
|-&lt;br /&gt;
| Heterika || Harmony || Architecture || Body || Thought&lt;br /&gt;
|-&lt;br /&gt;
| Slartibartfast || Architecture || Harmony || Worship || Body&lt;br /&gt;
|-&lt;br /&gt;
| Tortellini || Harmony|| Worship|| Art || Thought&lt;br /&gt;
|-&lt;br /&gt;
| Ninfa || Harmony|| Leadership|| Worship || Architecture&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Tests&amp;diff=88990</id>
		<title>Tests</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Tests&amp;diff=88990"/>
		<updated>2019-04-17T05:52:01Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Tests by Discipline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;'''Tests'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each containing a varied number of test (seven tests minimum. Since Tale 7 the quantity of available tests is higher for all disciplines). To reach the top rank for any given discipline, oracle, one must complete seven test. The player decides which tests to complete and the order of passing them.&lt;br /&gt;
&lt;br /&gt;
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players.&lt;br /&gt;
&lt;br /&gt;
The initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.&lt;br /&gt;
&lt;br /&gt;
* Before starting a test, you must visit the appropriate university to start it. &lt;br /&gt;
* Tests have level restrictions.&lt;br /&gt;
* Some tests have additional restrictions, beyond a level requirement &lt;br /&gt;
* Tests have principles, which are easier than (and designed to be a sample of) the full test&lt;br /&gt;
* Completing a Test will give you a &amp;quot;rank&amp;quot; (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc.). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles. &lt;br /&gt;
* The test &amp;quot;Principles&amp;quot; are different from the &amp;quot;Principles&amp;quot; of each discipline. For example, you must complete the &amp;quot;Principles of Body&amp;quot; before you are allowed to sign up for any of the seven Tests of Body. Think of it as an &amp;quot;initiation&amp;quot;. Each of the seven Body tests also has &amp;quot;Principles&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come. NOTE: Level requirements for unopened tests need to be verified for T8. You can use your &amp;quot;Show what was unlocked&amp;quot; to check level requirements after tests are opened.&lt;br /&gt;
&lt;br /&gt;
The [[Test Pass History]] page has some information about previous successful test passes.&lt;br /&gt;
&lt;br /&gt;
== Demonstrating New Tests ==&lt;br /&gt;
Unlike previous tales, Tests that are currently locked are not demonstrated at local universities.  Tests are now demonstrated at the [[University of Progress]].  These universities are not bound by faction and can be interacted with regardless of the control state of their region.  While some tests are unlocked based on present stat scores, others may require groups of players present to unlock.&lt;br /&gt;
&lt;br /&gt;
== Tests by Discipline ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Column 4 of SidebarDiscipline needs the level number or demo if it needs demonstration --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Column 3 of tests requires: -1 for not openable, 0 for needs demonstration, 1 for Open and available. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style='background: transparent; margin: 1em auto'&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline13|#f80|Architecture|1&lt;br /&gt;
|3|[[Test of the Obelisk]]|1&lt;br /&gt;
|7|[[Test of Towers]]|1&lt;br /&gt;
|7|[[Test of The People's Pyramid]]|1&lt;br /&gt;
|9|[[Throne of Pharaoh]]|1&lt;br /&gt;
|7|[[Test of the Library of Alexandria]]|1&lt;br /&gt;
|10|[[Test of the Megalopolis]]|1&lt;br /&gt;
|11|[[Test of the Funerary Temple]]|1&lt;br /&gt;
|13|[[Test of Life]]|1&lt;br /&gt;
|15|[[Test of the Hand of Ra]]|1&lt;br /&gt;
|18|[[Test of the Seven Phoenix]]|1&lt;br /&gt;
|20|[[Test of Ka]]|1&lt;br /&gt;
|?|[[Test of Magnificent Gardens]]|-1&lt;br /&gt;
|23|[[Test of Octec's Ghost]]|1&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline9|#0cf|Art and Music|2&lt;br /&gt;
|4|[[Test of Khefre's Children]]|1&lt;br /&gt;
|7|[[Test of the Raeli Mosaic]]|1&lt;br /&gt;
|9|[[Test of Pyrotechnics]]|1&lt;br /&gt;
|2|[[Test of The Sculptors]]|1&lt;br /&gt;
|11|[[Test of the Formal Garden]]|1&lt;br /&gt;
|13|[[Test of Flight]]|1&lt;br /&gt;
|15|[[Test of the Prismatic Opticon]]|1&lt;br /&gt;
|16|[[Test of Dancing Waters]]|1&lt;br /&gt;
|24|[[Test of the Windsong]]|1&lt;br /&gt;
|?|[[Test of the Orchestra]]|0&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline13|#4f4|Body|1&lt;br /&gt;
|2|[[Test of the Acrobat]]|1&lt;br /&gt;
|2|[[Test of the Bedouin]]|1&lt;br /&gt;
|2|[[Test of Darkest Night]]|1&lt;br /&gt;
|2|[[Test of the Ritual Tattoo]]|1&lt;br /&gt;
|2|[[Test of the Safari]]|1&lt;br /&gt;
|2|[[Test of the Singing Cicada]]|1&lt;br /&gt;
|4|[[Test of Takeskot|The Test of Takeskot]]|1&lt;br /&gt;
|6|[[Test of the Oyster Catcher]]|1&lt;br /&gt;
|22|[[Test of Isis' Bounty]]|1&lt;br /&gt;
|2|[[Test of the Archaeologist]]|1&lt;br /&gt;
|2|[[Test of the Fisherman]]|1&lt;br /&gt;
|2|[[Test of the Banquet]]|1&lt;br /&gt;
|?|[[Test of the Marathon]]|-1&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline11|#c0f|Harmony|1&lt;br /&gt;
|2|[[Test of Chains]]|1&lt;br /&gt;
|2|[[Test of Marriage]]|1&lt;br /&gt;
|2|[[Test of the Prophet]]|1&lt;br /&gt;
|2|[[Test of Souls]]|1&lt;br /&gt;
|3|[[Test of the Giving Fisherman]]|1&lt;br /&gt;
|2|[[Test of the Freeman]]|1&lt;br /&gt;
|2|[[Test of the Critic]]|1&lt;br /&gt;
|2|[[Balance of Goods]]|1&lt;br /&gt;
|2|[[Test of Promotion]]|1&lt;br /&gt;
|2|[[Test of Reason]]|1&lt;br /&gt;
|?|[[Test of the Trade Route]]|-1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline15|#44f|Leadership|2&lt;br /&gt;
|4|[[Test of the Kingmaker]]|-1&lt;br /&gt;
|4|[[Test of the Elder]]|1&lt;br /&gt;
|12|[[Test of Patronage]]|1&lt;br /&gt;
|16|[[Test of the Bureaucrat]]|1&lt;br /&gt;
|13|[[Test of the Retired Pirates]]|1&lt;br /&gt;
|?|[[Test of Mentorship]]|-1&lt;br /&gt;
|?|[[Test of the Host]]|1&lt;br /&gt;
|10|[[Test of the Plantation]]|1&lt;br /&gt;
|12|[[Test of the Covered Cartouche]]|1&lt;br /&gt;
|12|[[Test of the Tour Guide]]|1&lt;br /&gt;
|14|[[Test of the Coalition]]|1&lt;br /&gt;
|14|[[Test of Trust]]|1&lt;br /&gt;
|?|[[Test of the Hegemon]]|1&lt;br /&gt;
|?|[[Test of True Leadership]]|-1&lt;br /&gt;
|?|[[Test of the Medjay]]|-1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline10|#f44|Thought|2&lt;br /&gt;
|13|[[Test of the Tomb of the Immortal]]|1&lt;br /&gt;
|5|[[Test of the Pathmaker]]|1&lt;br /&gt;
|7|[[The Venery]]|1&lt;br /&gt;
|10|[[Test of the Bijou]]|1&lt;br /&gt;
|?|[[Test of the Constellation]]|-1&lt;br /&gt;
|15|[[Alchemists Rune]]|1&lt;br /&gt;
|15|[[Hexaglyphs]]|1&lt;br /&gt;
|17|[[Test of Pulse of the People|Pulse of the People]]|1&lt;br /&gt;
|18|[[Riddle of the Sphinx]]|1&lt;br /&gt;
|20|[[Test of the Empty Hand]]|1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
||{{SidebarDiscipline13|#ff2|Worship|2&lt;br /&gt;
|5|[[Test of the Vigil]]|1&lt;br /&gt;
|6|[[Path of the Pilgrim]]|1&lt;br /&gt;
|9|[[Test of Festivals]]|1&lt;br /&gt;
|11|[[Test of the Messenger]]|1&lt;br /&gt;
|12|[[Test of Astrological Alignment]]|1&lt;br /&gt;
|12|[[Test of Beacons]]|1&lt;br /&gt;
|12|[[Test of Ritual Mummification]]|1&lt;br /&gt;
|14|[[Test of Leavened Bread]]|1&lt;br /&gt;
|16|[[Remembrance Ceremonies]]|1&lt;br /&gt;
|17|[[Test of the Humble Priests]]|1&lt;br /&gt;
|20|[[Test of Visions]]|1&lt;br /&gt;
|24|[[Test of the Holy Shrine]]|1&lt;br /&gt;
|?|[[Music of the Gods]]|-1&lt;br /&gt;
&lt;br /&gt;
}} &lt;br /&gt;
|| &lt;br /&gt;
'''Key'''&lt;br /&gt;
:[[Image:Green tick.png|||Test Available]] - Test Available&lt;br /&gt;
:[[Image:Yellow warning.png|||Requires Demonstrating]] - Requires Demonstrating&lt;br /&gt;
:[[Image:Red cross.png|||Not yet available]] - Not yet available&lt;br /&gt;
:&amp;lt;NOWIKI&amp;gt;*&amp;lt;/NOWIKI&amp;gt; - Test requires more than just the level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Tests&amp;diff=87069</id>
		<title>Tests</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Tests&amp;diff=87069"/>
		<updated>2019-03-21T21:36:07Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Tests by Discipline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;'''Tests'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each containing a varied number of test (seven tests minimum. Since Tale 7 the quantity of available tests is higher for all disciplines). To reach the top rank for any given discipline, oracle, one must complete seven test. The player decides which tests to complete and the order of passing them.&lt;br /&gt;
&lt;br /&gt;
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players.&lt;br /&gt;
&lt;br /&gt;
The initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.&lt;br /&gt;
&lt;br /&gt;
* Before starting a test, you must visit the appropriate university to start it. &lt;br /&gt;
* Tests have level restrictions.&lt;br /&gt;
* Some tests have additional restrictions, beyond a level requirement &lt;br /&gt;
* Tests have principles, which are easier than (and designed to be a sample of) the full test&lt;br /&gt;
* Completing a Test will give you a &amp;quot;rank&amp;quot; (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc.). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles. &lt;br /&gt;
* The test &amp;quot;Principles&amp;quot; are different from the &amp;quot;Principles&amp;quot; of each discipline. For example, you must complete the &amp;quot;Principles of Body&amp;quot; before you are allowed to sign up for any of the seven Tests of Body. Think of it as an &amp;quot;initiation&amp;quot;. Each of the seven Body tests also has &amp;quot;Principles&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come. NOTE: Level requirements for unopened tests need to be verified for T8. You can use your &amp;quot;Show what was unlocked&amp;quot; to check level requirements after tests are opened.&lt;br /&gt;
&lt;br /&gt;
The [[Test Pass History]] page has some information about previous successful test passes.&lt;br /&gt;
&lt;br /&gt;
== Demonstrating New Tests ==&lt;br /&gt;
Unlike previous tales, Tests that are currently locked are not demonstrated at local universities.  Tests are now demonstrated at the [[University of Progress]].  These universities are not bound by faction and can be interacted with regardless of the control state of their region.  While some tests are unlocked based on present stat scores, others may require groups of players present to unlock.&lt;br /&gt;
&lt;br /&gt;
== Tests by Discipline ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Column 4 of SidebarDiscipline needs the level number or demo if it needs demonstration --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Column 3 of tests requires: -1 for not openable, 0 for needs demonstration, 1 for Open and available. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style='background: transparent; margin: 1em auto'&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline13|#f80|Architecture|1&lt;br /&gt;
|3|[[Test of the Obelisk]]|1&lt;br /&gt;
|7|[[Test of Towers]]|1&lt;br /&gt;
|7|[[Test of The People's Pyramid]]|1&lt;br /&gt;
|9|[[Throne of Pharaoh]]|1&lt;br /&gt;
|7|[[Test of the Library of Alexandria]]|1&lt;br /&gt;
|10|[[Test of the Megalopolis]]|1&lt;br /&gt;
|11|[[Test of the Funerary Temple]]|1&lt;br /&gt;
|13|[[Test of Life]]|1&lt;br /&gt;
|15|[[Test of the Hand of Ra]]|1&lt;br /&gt;
|18|[[Test of the Seven Phoenix]]|1&lt;br /&gt;
|20|[[Test of Ka]]|1&lt;br /&gt;
|?|[[Test of Magnificent Gardens]]|-1&lt;br /&gt;
|23|[[Test of Octec's Ghost]]|1&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline9|#0cf|Art and Music|2&lt;br /&gt;
|4|[[Test of Khefre's Children]]|1&lt;br /&gt;
|7|[[Test of the Raeli Mosaic]]|1&lt;br /&gt;
|9|[[Test of Pyrotechnics]]|1&lt;br /&gt;
|2|[[Test of The Sculptors]]|1&lt;br /&gt;
|11|[[Test of the Formal Garden]]|1&lt;br /&gt;
|13|[[Test of Flight]]|1&lt;br /&gt;
|15|[[Test of the Prismatic Opticon]]|1&lt;br /&gt;
|16|[[Test of Dancing Waters]]|1&lt;br /&gt;
|24|[[Test of the Windsong]]|1&lt;br /&gt;
|?|[[Test of the Orchestra]]|0&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline13|#4f4|Body|1&lt;br /&gt;
|2|[[Test of the Acrobat]]|1&lt;br /&gt;
|2|[[Test of the Bedouin]]|1&lt;br /&gt;
|2|[[Test of Darkest Night]]|1&lt;br /&gt;
|2|[[Test of the Ritual Tattoo]]|1&lt;br /&gt;
|2|[[Test of the Safari]]|1&lt;br /&gt;
|2|[[Test of the Singing Cicada]]|1&lt;br /&gt;
|4|[[Test of Takeskot|The Test of Takeskot]]|1&lt;br /&gt;
|6|[[Test of the Oyster Catcher]]|1&lt;br /&gt;
|22|[[Test of Isis' Bounty]]|1&lt;br /&gt;
|2|[[Test of the Archaeologist]]|1&lt;br /&gt;
|2|[[Test of the Fisherman]]|1&lt;br /&gt;
|2|[[Test of the Banquet]]|1&lt;br /&gt;
|?|[[Test of the Marathon]]|-1&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline11|#c0f|Harmony|1&lt;br /&gt;
|2|[[Test of Chains]]|1&lt;br /&gt;
|2|[[Test of Marriage]]|1&lt;br /&gt;
|2|[[Test of the Prophet]]|1&lt;br /&gt;
|2|[[Test of Souls]]|1&lt;br /&gt;
|3|[[Test of the Giving Fisherman]]|1&lt;br /&gt;
|2|[[Test of the Freeman]]|1&lt;br /&gt;
|2|[[Test of the Critic]]|1&lt;br /&gt;
|2|[[Balance of Goods]]|1&lt;br /&gt;
|2|[[Test of Promotion]]|1&lt;br /&gt;
|2|[[Test of Reason]]|1&lt;br /&gt;
|?|[[Test of the Trade Route]]|-1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline15|#44f|Leadership|2&lt;br /&gt;
|4|[[Test of the Elder]]|1&lt;br /&gt;
|4|[[Test of the Kingmaker]]|1&lt;br /&gt;
|12|[[Test of Patronage]]|1&lt;br /&gt;
|16|[[Test of the Bureaucrat]]|1&lt;br /&gt;
|13|[[Test of the Retired Pirates]]|1&lt;br /&gt;
|?|[[Test of Mentorship]]|-1&lt;br /&gt;
|?|[[Test of the Host]]|1&lt;br /&gt;
|10|[[Test of the Plantation]]|1&lt;br /&gt;
|12|[[Test of the Covered Cartouche]]|1&lt;br /&gt;
|12|[[Test of the Tour Guide]]|1&lt;br /&gt;
|14|[[Test of the Coalition]]|1&lt;br /&gt;
|14|[[Test of Trust]]|1&lt;br /&gt;
|?|[[Test of the Hegemon]]|0&lt;br /&gt;
|?|[[Test of True Leadership]]|0&lt;br /&gt;
|?|[[Test of the Medjay]]|-1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline10|#f44|Thought|2&lt;br /&gt;
|13|[[Test of the Tomb of the Immortal]]|1&lt;br /&gt;
|5|[[Test of the Pathmaker]]|1&lt;br /&gt;
|7|[[The Venery]]|1&lt;br /&gt;
|10|[[Test of the Bijou]]|1&lt;br /&gt;
|?|[[Test of the Constellation]]|-1&lt;br /&gt;
|15|[[Alchemists Rune]]|1&lt;br /&gt;
|15|[[Hexaglyphs]]|1&lt;br /&gt;
|17|[[Test of Pulse of the People|Pulse of the People]]|1&lt;br /&gt;
|18|[[Riddle of the Sphinx]]|1&lt;br /&gt;
|20|[[Test of the Empty Hand]]|1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
||{{SidebarDiscipline13|#ff2|Worship|2&lt;br /&gt;
|5|[[Test of the Vigil]]|1&lt;br /&gt;
|6|[[Path of the Pilgrim]]|1&lt;br /&gt;
|9|[[Test of Festivals]]|1&lt;br /&gt;
|11|[[Test of the Messenger]]|1&lt;br /&gt;
|12|[[Test of Astrological Alignment]]|1&lt;br /&gt;
|?|[[Test of Beacons]]|0&lt;br /&gt;
|12|[[Test of Ritual Mummification]]|1&lt;br /&gt;
|14|[[Test of Leavened Bread]]|1&lt;br /&gt;
|?|[[Remembrance Ceremonies]]|-1&lt;br /&gt;
|17|[[Test of the Humble Priests]]|1&lt;br /&gt;
|20|[[Test of Visions]]|1&lt;br /&gt;
|24|[[Test of the Holy Shrine]]|1&lt;br /&gt;
|?|[[Music of the Gods]]|-1&lt;br /&gt;
&lt;br /&gt;
}} &lt;br /&gt;
|| &lt;br /&gt;
'''Key'''&lt;br /&gt;
:[[Image:Green tick.png|||Test Available]] - Test Available&lt;br /&gt;
:[[Image:Yellow warning.png|||Requires Demonstrating]] - Requires Demonstrating&lt;br /&gt;
:[[Image:Red cross.png|||Not yet available]] - Not yet available&lt;br /&gt;
:&amp;lt;NOWIKI&amp;gt;*&amp;lt;/NOWIKI&amp;gt; - Test requires more than just the level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guild:ZFree/Facilities&amp;diff=86900</id>
		<title>Guild:ZFree/Facilities</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guild:ZFree/Facilities&amp;diff=86900"/>
		<updated>2019-03-20T20:19:30Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Guild Facilities: The T8 Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ZFree}}&lt;br /&gt;
&lt;br /&gt;
==Camp Map==&lt;br /&gt;
[[Image:zFree Layout.png|1024px]]&lt;br /&gt;
&lt;br /&gt;
==Guild Facilities: The T8 Plan==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compound !! Coordinates !! Cornerstone !! Buildings Available !! Items Stored&lt;br /&gt;
|- &lt;br /&gt;
| Clubhouse (Cafe) ||  935, 2285 || Yendor|| Kitchens || Herbs, Fish, Miscellaneous (Food), Insects &lt;br /&gt;
|-&lt;br /&gt;
| Fleet Furnace || 877, 2372 || Ruby || Fleet Furnaces || Quicksilver&lt;br /&gt;
|- &lt;br /&gt;
| Barrels || 775, 2190 || YendorsSlave  || Wine aging and storage ||.&lt;br /&gt;
|- &lt;br /&gt;
| Charcoal || 990, 2311 || Ruby || [[Charcoal Hearth]] x8, [[Kitchen]] x 2 || WH for Charcoal Materials, Chests with Dig Materials&lt;br /&gt;
|- &lt;br /&gt;
| Post Office || 949, 2269 || Silden||.||.&lt;br /&gt;
|-&lt;br /&gt;
| Bug Hut || 875, 2313 || Peacefulness  ||  Khephres' Lockers and Terrariums || warehouse&lt;br /&gt;
|-&lt;br /&gt;
| Gems || 908, 2275 || cate || (Future site for Gem related buildings)&amp;lt;BR&amp;gt;Flowers ([[Lily of the Sea]]) || Chest for Gems, Chest for Fishing Lures and Insects, Chest for Fertilizer&lt;br /&gt;
|-&lt;br /&gt;
| Metalwork (Forges) || 907, 2297 || Yendor || metals and alloys processing || warehouses&lt;br /&gt;
|-&lt;br /&gt;
| Metalwork (Casting Boxes) || 908, 2316 || Yendor  || metals and alloys processing, reactories, gear design || storage whs&lt;br /&gt;
|-&lt;br /&gt;
| Rock Shop 1 and 2 (Masons Benches and Rock Saws) || 901, 2360 || YendorsSlave||.||.&lt;br /&gt;
|-&lt;br /&gt;
| Chemistry 1 || 864, 2344 || cate ||Wood and Metal Treatment || whs for treatment mats and finished products&lt;br /&gt;
|-&lt;br /&gt;
| Chemistry 2 || 878, 2359 || McArine ||  Paint Lab, Scent Lab, Chemistry Laboratories || whs for resins, spirits, essences, paints and finished products&lt;br /&gt;
|-&lt;br /&gt;
| Metal/Wood Treatment || 878, 2345 || Larame || Wood Treatment || .&lt;br /&gt;
|-&lt;br /&gt;
| Smelting || 584, 2303 || Silden ||  || WH for Ore, Charcoal&lt;br /&gt;
|- &lt;br /&gt;
| Thistles || 879, 2262 || Tucker || (Future site for Silk and Thistles) || (Spare Chest)&lt;br /&gt;
|-&lt;br /&gt;
| Glassworks || 855, 2385 || cate || Glory Hole and Glazier Benches || whs for materials and finished products&lt;br /&gt;
|-&lt;br /&gt;
| Bricks || 843, 2236 || Larame||.||.&lt;br /&gt;
|-&lt;br /&gt;
| Pottery || 828, 2236 || Lukeera||.||.&lt;br /&gt;
|-&lt;br /&gt;
| Tubs and Kettles || 867, 2241 || YendorsSlave || [[Sturdy Tub]] x10, [[Kettle]] x16, [[Clinker Vat]] (Charcoal) || WH for Rotten Fish, Saltpeter, Sulphurous Water, Coconut Water, Clay Stepped Cloth&lt;br /&gt;
|-&lt;br /&gt;
| Rocks || 804, 2269 || Khali||.||.&lt;br /&gt;
|-&lt;br /&gt;
| Flax || 789, 2263 || McArine / Somebob||.||.&lt;br /&gt;
|-&lt;br /&gt;
| Wood || 1012,2311 ||  || [[Carpentry Shop]]s x 17 (9 with [[Vice Bench]]), 18 [[Wood Plane]] || WH with Wood, 9 Unused Chests&lt;br /&gt;
|-&lt;br /&gt;
| Art and Thought Tests ||  northern entrance || Fleur / Harrit||.||.&lt;br /&gt;
|-&lt;br /&gt;
| Welcome to Festivals Area || northern entry to Festivals area || Fleur || not currently in use||.&lt;br /&gt;
|-&lt;br /&gt;
| Animal House || near Camel Pens || Levi? || not currently in use||.&lt;br /&gt;
|-&lt;br /&gt;
| Leavened Bread || 739, 2323 || Peacefulness || Ceremonial Tasting Table ||&lt;br /&gt;
|-&lt;br /&gt;
| Shops || 933, 2299 || cate? || Shops ||&lt;br /&gt;
|-&lt;br /&gt;
|Explosives compound||1050, 2675||Eugenius||Chem Lab|| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
This list is not exhaustive, just those suitable from the guild areas. Check the [[Atlas]] for other locations.&lt;br /&gt;
* Limestone&lt;br /&gt;
** Asyut 1850,2600 east of UBody - about a 7-minute run&lt;br /&gt;
** Asyut 2220, 1688 north of UArch - about a 15-minute run&lt;br /&gt;
* Red Sand&lt;br /&gt;
** Asyut 984, 2142 south of zFree&lt;br /&gt;
* Sulphurous Water&lt;br /&gt;
** Asyut 1196, 2332 east of Festivals (north-east of zFree) (note, there is 1 coord which gives just water at 1201, 2328)&lt;br /&gt;
* Tar&lt;br /&gt;
** Red Sea 2729, 1947 (Due east of Avaris on the shores of the Red Sea) - Also has a public gearbox table for ships&lt;br /&gt;
* White Sand&lt;br /&gt;
** 1507,2224 on The Nile&lt;br /&gt;
**Red Sea 2569, 817 (Next to the expo site @ 2522, 779)&lt;br /&gt;
* [[zFree/PapyRun|In-camp papyrus run]]&lt;br /&gt;
* zFree [[zFree/Marbles List]]&lt;br /&gt;
* Microbes discovered in camp, including [[zFree/Yeasts Found|Yeasts Found]] for brewing.  [[zfree/Beer Recipes|Beer recipes]] from those yeasts.&lt;br /&gt;
* [[ZFree/WoodTreatment|Wood Treatment Recipes]]&lt;br /&gt;
* [[ZFree/MetalTreatment|Metal Treatment Recipes]]&lt;br /&gt;
* Essence of Harmony&lt;br /&gt;
* Shrine of Conflict&lt;br /&gt;
* Festivals Altar&lt;br /&gt;
* Phoenix Stadium&lt;br /&gt;
* Port (Master Schooners): 2503, 2195. We have 3 schooners, set to member, fellow and patriarch. Please return to same spot. Lower anchor just before reaching shore to avoid damage to schooners. To use schooner one needs shipbuilding skill 21. &lt;br /&gt;
* zFree [[zFree/Raeli Oven List]]&lt;br /&gt;
*Silt Collector&lt;br /&gt;
**Location 720, 2310&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
* Guilded Iron, Zinc, Platinum, Silver, Lead Mines 584, 2312 Asyut&lt;br /&gt;
* Guilded Iron Mines at -74, 2368, -21, 2310&lt;br /&gt;
* Guilded Aluminum Mine at -5, 2295&lt;br /&gt;
* Guilded Gold Mine at -190, 2504&lt;br /&gt;
* Guilded Tin Mine Asyut 371, 2559&lt;br /&gt;
* Guilded Copper Mine 2088, 2641 (Topaz)&lt;br /&gt;
* Public Copper, Tin, Iron, &amp;amp; Topaz, with smelting facilities, Naqada 2160, 2730 ENE of UBody, near the coast&lt;br /&gt;
* Public Lead Mine Asyut 1060, 1485&lt;br /&gt;
* Public Copper and Iron Mines with smelting facilities (630, -60 Thebes)&lt;br /&gt;
* Public Aluminum Mine 750, 630&lt;br /&gt;
* Public Titanium Mine 736, 610&lt;br /&gt;
* Public Antimony Mine 800, 558&lt;br /&gt;
* Public Magnesium Mine -676, -5569 and 2370, 1179&lt;br /&gt;
* Public Tungsten Mine -636, -5553 and 2399, 1129&lt;br /&gt;
* Public Platinum Mine 242, 2172&lt;br /&gt;
* Public Silver Mine 481, 2276&lt;br /&gt;
* Public Strontium Mine 990, 2970&lt;br /&gt;
* Public Lithium Mine 398, 4518&lt;br /&gt;
* Public Gold Mine 2418, 1330&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
&lt;br /&gt;
(Gr0) 584,2312, 584,2312 Iron, Zinc, Platinum, Silver and Lead&lt;br /&gt;
(GrT) 371,2559, 371,2559, Tin&lt;br /&gt;
(GrL) 1060,1485, 1060,1485 Lead&lt;br /&gt;
(GrC) 2088, 2641, 2088, 2641 Copper&lt;br /&gt;
(GrC) 630, -60, Public Copper and Iron Mines with smelting facilities (630, -60 Thebes)&lt;br /&gt;
(GrA) 750, 630, Public Aluminum Mine 750, 630&lt;br /&gt;
(GrM) 736, 610, Public Titanium Mine 736, 610&lt;br /&gt;
(GrN) 800, 558, Public Antimony Mine 800, 558&lt;br /&gt;
(GrC) 2166,2734, Public Copper/Iron/Tin/Sand/Topaz + Furnaces 2166,2734&lt;br /&gt;
(GrM) -676,-5569, Public Magnesium Mine -676, -5569&lt;br /&gt;
(GrL) 398,4518, Public Lithium Mine 398, 4518&lt;br /&gt;
(GrS) 990, 2970, Public Strontium Mine 990, 2970&lt;br /&gt;
(grT) -636, -5553, Tungsten Mine -636, -5553&lt;br /&gt;
(GrL) 398, 4518, Lithium Mine 398, 4518&lt;br /&gt;
(GrG) 2418, 1330, Gold mine 2418, 1330&lt;br /&gt;
&lt;br /&gt;
|height=512|width=1024|tale=8|zoom=4|contentonly=no|lat=-800|lon=2400| }}&lt;br /&gt;
&lt;br /&gt;
== Other notable items ==&lt;br /&gt;
&lt;br /&gt;
* Phoenix Stadium: Asyut 1053, 2534 (halfway up the hill)&lt;br /&gt;
* Essence of Harmony: Asyut 1797,2131 (north-west of CS)&lt;br /&gt;
* Swinery #1 through 4 located near Asyut 977, 2337.&lt;br /&gt;
* Test Swinery #1 through 5 located near Asyut 1180, 2445&lt;br /&gt;
* Hades Furnaces, #1: -60,2200, #2: -61,2294, #3: -77, 2370 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Raeli Oven locations==&lt;br /&gt;
[[zFree/Raeli Oven List]]&lt;br /&gt;
&lt;br /&gt;
[[ZFree_Raeli_List| Alphabetical Color list, by Oven]] &lt;br /&gt;
&lt;br /&gt;
[[zFree/Raeli Tile Colours by Oven]] &lt;br /&gt;
&lt;br /&gt;
[[ZFree/Raeli_Map| Ovens, Mapped]]&lt;br /&gt;
&lt;br /&gt;
{{lowercase title}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=86827</id>
		<title>Mutagen Recipes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=86827"/>
		<updated>2019-03-19T23:39:19Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Recipes Discovered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;='''Mosses Needed'''=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Faction !! Positive Attributes !! Negative Attributes !! Amount needed&lt;br /&gt;
|-&lt;br /&gt;
|| Hyksos ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: A mutagenic moss MUST have all the positive attributes listed. The moss cannot have any of the three negative attributes listed. It can also have any other attributes along with the positive attributes. &lt;br /&gt;
Example: &lt;br /&gt;
Positive Moss Attributes: Hairy, Mottled, Striped &lt;br /&gt;
Negative Moss Attributes: Calico, Spongy, Spotted &lt;br /&gt;
A correct moss could be Dry, Hairy, Mottled, Striped or Hairy, Fuzzy, Mottled, Reticulated, Striped. A wrong moss would be Hairy, Mottled (it is missing Striped) or Hairy, Mottled, Spotted, Striped (it should not have the negative Spotted in it)&lt;br /&gt;
Positives = required attributes, Negatives = forbidden attributes&lt;br /&gt;
&lt;br /&gt;
='''Mushrooms'''=&lt;br /&gt;
All mushrooms are needed for testing. &lt;br /&gt;
&lt;br /&gt;
=='''Immediate Mushrooms Needed'''==&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': the ones in list that are in '''Bold''' I have 0 in stock (Rania) Donation WH is at Asyut 1043, 1883 by Uni Thought Thank-you&lt;br /&gt;
*Fish Hook&lt;br /&gt;
*Hairy Tooth&lt;br /&gt;
*Nefertari's Crown Mushrooms&lt;br /&gt;
*'''Heart of Ash Mushrooms'''&lt;br /&gt;
*Slave's Bread&lt;br /&gt;
*Ra's Awakening Mushrooms&lt;br /&gt;
*Sun Star Mushrooms&lt;br /&gt;
*'''Brain Mushrooms'''&lt;br /&gt;
*'''Cat Nip Mushrooms'''&lt;br /&gt;
*Dueling Serpents Mushrooms&lt;br /&gt;
*Heaven's Torrent Mushrooms&lt;br /&gt;
*'''Peasant Foot Mushrooms'''&lt;br /&gt;
*'''Salt Water Fungus'''&lt;br /&gt;
*'''Sand Spore Mushrooms'''&lt;br /&gt;
*'''Scorpions Brood Mushrooms'''&lt;br /&gt;
*'''Eye of Osiris Mushrooms'''&lt;br /&gt;
*'''Golden Sun Mushrooms'''&lt;br /&gt;
*Marasmius&lt;br /&gt;
*Orange Campenella&lt;br /&gt;
*Ptah's Pimple&lt;br /&gt;
*'''Spiderling Mushrooms'''&lt;br /&gt;
&lt;br /&gt;
='''Mutagen Recipes In Progress'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Faction !! Avatar Testing !! Date started !! Region !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || ? ||?|| Kharga Oasis ||? &lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Rania || March 17 || Asyut || In Process&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Reisa || March 15|| Upper Egypt || In Process&lt;br /&gt;
|-&lt;br /&gt;
| Kush || ? || ? || ? ||? &lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh || ? || ? || ? ||? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''': After Recipe is found a Mutagen Lab Must be started with the newly found recipe. The first drop of Mutagen must be taken to the Uni for conformation to complete the Recipe. It is best for the person finding the recipe to do the finishing step. Don't post findings till recipe is complete.&lt;br /&gt;
&lt;br /&gt;
='''Recipes Discovered'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Mutagen Name !! Total Moss !! Negative Moss !!  Mushrooms !! Faction !! Region !! Avatar&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Calico, Green || 6 || Phosph, Slimy, Spongy || Hairy Tooth 4 ||Hyksos || Asyut ||  Rania&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Calico || 1 || Spotted, Phosph, Reticulated || Badger Badger 1, Earth Light 1 ||Hyksos || Kharga Oasis || Eugenius&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Calico, Fuzzy || 6 || Mottled, Smelly, Spongy || Dueling Serpent 2, Moses Basket 3, Ptah's Pimple 3 ||  Hyksos || Asyut || Rania&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Crackly || 4 || Calico, Mottled, Spongy || Acorn's Cap 2, Carrion 5, Slave's Bread 2  || Hyksos || Asyut || Rania&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Smelly || 5 || Mottled, Phosph, Striped  || Toad Skin 2 || Hyksos || Asyut || Rania&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||Reticulated, Spotted||7||Calico, Crackly, Hairy||Morel 1, Heart of Ash 5||Hyksos||Kharga Oasis||Eugenius&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mottled, Green||6 || Dry, Phosph, Reticulated || Brain 1, Earth Light 2, Schizophyllum 5 || Hyksos || Kharga Oasis || Eugenius &lt;br /&gt;
|-&lt;br /&gt;
| 8 || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
='''Ranges'''=&lt;br /&gt;
&lt;br /&gt;
'''Gene Range Formula'''&lt;br /&gt;
*Formula for Minimum Range is:&lt;br /&gt;
**(X-1) / L * 100% (Note: X=gene number &amp;amp; L=Genome Length)&lt;br /&gt;
*** (Gene number minus 1) Divided by Length Multiplied by 100)&lt;br /&gt;
*Formula for Maximum Range is:&lt;br /&gt;
**X / L * 100% (Note: X=Gene# L=Genome Length)&lt;br /&gt;
*** (Gene Number Divided by Length Multiplied by 100)&lt;br /&gt;
'''NOTE:''' Must know your gene sets and what they do to the parent plants.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Mutagen Name !! &amp;lt;-- Left Splint &amp;lt;br&amp;gt; MIN !! &amp;lt;-- Left Splint &amp;lt;br&amp;gt; MAX !! -------- !! Right Splint --&amp;gt; &amp;lt;br&amp;gt; MIN !! Right Splint --&amp;gt; &amp;lt;br&amp;gt; MAX !!  Tested By &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Calico Green || 79.45% || 79.55%  || || 11.43% || 11.54% || Rania &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Calico || 98.63% || 99.06% || || 58.33% || 58.90% || Rania &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Calico Fuzzy || 52.38% || 52.78% || || 31.43% || 31.51% || Rania &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Crackly || 48.57% || 48.65% || || 15.00% || 15.09% || Rania &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Ariella's Mutagen Recipes Guide]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=86826</id>
		<title>Mutagen Recipes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=86826"/>
		<updated>2019-03-19T23:32:11Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Mutagen Recipes In Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;='''Mosses Needed'''=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Faction !! Positive Attributes !! Negative Attributes !! Amount needed&lt;br /&gt;
|-&lt;br /&gt;
|| Hyksos ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: A mutagenic moss MUST have all the positive attributes listed. The moss cannot have any of the three negative attributes listed. It can also have any other attributes along with the positive attributes. &lt;br /&gt;
Example: &lt;br /&gt;
Positive Moss Attributes: Hairy, Mottled, Striped &lt;br /&gt;
Negative Moss Attributes: Calico, Spongy, Spotted &lt;br /&gt;
A correct moss could be Dry, Hairy, Mottled, Striped or Hairy, Fuzzy, Mottled, Reticulated, Striped. A wrong moss would be Hairy, Mottled (it is missing Striped) or Hairy, Mottled, Spotted, Striped (it should not have the negative Spotted in it)&lt;br /&gt;
Positives = required attributes, Negatives = forbidden attributes&lt;br /&gt;
&lt;br /&gt;
='''Mushrooms'''=&lt;br /&gt;
All mushrooms are needed for testing. &lt;br /&gt;
&lt;br /&gt;
=='''Immediate Mushrooms Needed'''==&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': the ones in list that are in '''Bold''' I have 0 in stock (Rania) Donation WH is at Asyut 1043, 1883 by Uni Thought Thank-you&lt;br /&gt;
*Fish Hook&lt;br /&gt;
*Hairy Tooth&lt;br /&gt;
*Nefertari's Crown Mushrooms&lt;br /&gt;
*'''Heart of Ash Mushrooms'''&lt;br /&gt;
*Slave's Bread&lt;br /&gt;
*Ra's Awakening Mushrooms&lt;br /&gt;
*Sun Star Mushrooms&lt;br /&gt;
*'''Brain Mushrooms'''&lt;br /&gt;
*'''Cat Nip Mushrooms'''&lt;br /&gt;
*Dueling Serpents Mushrooms&lt;br /&gt;
*Heaven's Torrent Mushrooms&lt;br /&gt;
*'''Peasant Foot Mushrooms'''&lt;br /&gt;
*'''Salt Water Fungus'''&lt;br /&gt;
*'''Sand Spore Mushrooms'''&lt;br /&gt;
*'''Scorpions Brood Mushrooms'''&lt;br /&gt;
*'''Eye of Osiris Mushrooms'''&lt;br /&gt;
*'''Golden Sun Mushrooms'''&lt;br /&gt;
*Marasmius&lt;br /&gt;
*Orange Campenella&lt;br /&gt;
*Ptah's Pimple&lt;br /&gt;
*'''Spiderling Mushrooms'''&lt;br /&gt;
&lt;br /&gt;
='''Mutagen Recipes In Progress'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Faction !! Avatar Testing !! Date started !! Region !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || ? ||?|| Kharga Oasis ||? &lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Rania || March 17 || Asyut || In Process&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Reisa || March 15|| Upper Egypt || In Process&lt;br /&gt;
|-&lt;br /&gt;
| Kush || ? || ? || ? ||? &lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh || ? || ? || ? ||? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''': After Recipe is found a Mutagen Lab Must be started with the newly found recipe. The first drop of Mutagen must be taken to the Uni for conformation to complete the Recipe. It is best for the person finding the recipe to do the finishing step. Don't post findings till recipe is complete.&lt;br /&gt;
&lt;br /&gt;
='''Recipes Discovered'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Mutagen Name !! Total Moss !! Negative Moss !!  Mushrooms !! Faction !! Region !! Avatar&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Calico, Green || 6 || Phosph, Slimy, Spongy || Hairy Tooth 4 ||Hyksos || Asyut ||  Rania&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Calico || 1 || Spotted, Phosph, Reticulated || Badger Badger 1, Earth Light 1 ||Hyksos || Kharga Oasis || Eugenius&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Calico, Fuzzy || 6 || Mottled, Smelly, Spongy || Dueling Serpent 2, Moses Basket 3, Ptah's Pimple 3 ||  Hyksos || Asyut || Rania&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Crackly || 4 || Calico, Mottled, Spongy || Acorn's Cap 2, Carrion 5, Slave's Bread 2  || Hyksos || Asyut || Rania&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Smelly || 5 || Mottled, Phosph, Striped  || Toad Skin 2 || Hyksos || Asyut || Rania&lt;br /&gt;
|-&lt;br /&gt;
|6||Reticulated, Spotted||7||Calico, Crackly, Hairy||Morel 1, Heart of Ash 5||Hyksos||Kharga Oasis||Eugenius&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
='''Ranges'''=&lt;br /&gt;
&lt;br /&gt;
'''Gene Range Formula'''&lt;br /&gt;
*Formula for Minimum Range is:&lt;br /&gt;
**(X-1) / L * 100% (Note: X=gene number &amp;amp; L=Genome Length)&lt;br /&gt;
*** (Gene number minus 1) Divided by Length Multiplied by 100)&lt;br /&gt;
*Formula for Maximum Range is:&lt;br /&gt;
**X / L * 100% (Note: X=Gene# L=Genome Length)&lt;br /&gt;
*** (Gene Number Divided by Length Multiplied by 100)&lt;br /&gt;
'''NOTE:''' Must know your gene sets and what they do to the parent plants.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Mutagen Name !! &amp;lt;-- Left Splint &amp;lt;br&amp;gt; MIN !! &amp;lt;-- Left Splint &amp;lt;br&amp;gt; MAX !! -------- !! Right Splint --&amp;gt; &amp;lt;br&amp;gt; MIN !! Right Splint --&amp;gt; &amp;lt;br&amp;gt; MAX !!  Tested By &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Calico Green || 79.45% || 79.55%  || || 11.43% || 11.54% || Rania &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Calico || 98.63% || 99.06% || || 58.33% || 58.90% || Rania &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Calico Fuzzy || 52.38% || 52.78% || || 31.43% || 31.51% || Rania &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Crackly || 48.57% || 48.65% || || 15.00% || 15.09% || Rania &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Ariella's Mutagen Recipes Guide]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=85209</id>
		<title>Mutagen Recipes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=85209"/>
		<updated>2019-03-17T22:48:58Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Mutagen Recipes In Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;='''Mosses Needed'''=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Faction !! Positive Attributes !! Negative Attributes !! Amount needed&lt;br /&gt;
|-&lt;br /&gt;
|| Hyksos ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: A mutagenic moss MUST have all the positive attributes listed. The moss cannot have any of the three negative attributes listed. It can also have any other attributes along with the positive attributes. &lt;br /&gt;
Example: &lt;br /&gt;
Positive Moss Attributes: Hairy, Mottled, Striped &lt;br /&gt;
Negative Moss Attributes: Calico, Spongy, Spotted &lt;br /&gt;
A correct moss could be Dry, Hairy, Mottled, Striped or Hairy, Fuzzy, Mottled, Reticulated, Striped. A wrong moss would be Hairy, Mottled (it is missing Striped) or Hairy, Mottled, Spotted, Striped (it should not have the negative Spotted in it)&lt;br /&gt;
Positives = required attributes, Negatives = forbidden attributes&lt;br /&gt;
&lt;br /&gt;
='''Mushrooms'''=&lt;br /&gt;
All mushrooms are needed for testing. &lt;br /&gt;
&lt;br /&gt;
=='''Immediate Mushrooms Needed'''==&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': the ones in list that are in '''Bold''' I have 0 in stock (Rania) Donation WH is at Asyut 1043, 1883 by Uni Thought Thank-you&lt;br /&gt;
*Fish Hook&lt;br /&gt;
*Hairy Tooth&lt;br /&gt;
*Nefertari's Crown Mushrooms&lt;br /&gt;
*'''Heart of Ash Mushrooms'''&lt;br /&gt;
*Slave's Bread&lt;br /&gt;
*Ra's Awakening Mushrooms&lt;br /&gt;
*Sun Star Mushrooms&lt;br /&gt;
*'''Brain Mushrooms'''&lt;br /&gt;
*'''Cat Nip Mushrooms'''&lt;br /&gt;
*Dueling Serpents Mushrooms&lt;br /&gt;
*Heaven's Torrent Mushrooms&lt;br /&gt;
*'''Peasant Foot Mushrooms'''&lt;br /&gt;
*'''Salt Water Fungus'''&lt;br /&gt;
*'''Sand Spore Mushrooms'''&lt;br /&gt;
*'''Scorpions Brood Mushrooms'''&lt;br /&gt;
*'''Eye of Osiris Mushrooms'''&lt;br /&gt;
*'''Golden Sun Mushrooms'''&lt;br /&gt;
*Marasmius&lt;br /&gt;
*Orange Campenella&lt;br /&gt;
*Ptah's Pimple&lt;br /&gt;
*'''Spiderling Mushrooms'''&lt;br /&gt;
&lt;br /&gt;
='''Mutagen Recipes In Progress'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Faction !! Avatar Testing !! Date started !! Region !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Eugenius ||March 17|| Kharga Oasis ||In Process &lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Rania || March 17 || Asyut || In Process&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Reisa || March 15|| Upper Egypt || In Process&lt;br /&gt;
|-&lt;br /&gt;
| Kush || ? || ? || ? ||? &lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh || ? || ? || ? ||? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''': After Recipe is found a Mutagen Lab Must be started with the newly found recipe. The first drop of Mutagen must be taken to the Uni for conformation to complete the Recipe. It is best for the person finding the recipe to do the finishing step. Don't post findings till recipe is complete.&lt;br /&gt;
&lt;br /&gt;
='''Recipes Discovered'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Mutagen Name !! Total Moss !! Negative Moss !!  Mushrooms !! Faction !! Region !! Avatar&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Calico, Green || 6 || Phosph, Slimy, Spongy || Hairy Tooth 4 ||Hyksos || Asyut ||  Rania&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Calico || 1 || Spotted, Phosph, Reticulated || Badger Badger 1, Earth Light 1 ||Hyksos || Kharga Oasis || Eugenius&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Calico, Fuzzy || 6 || Mottled, Smelly, Spongy || Dueling Serpent 2, Moses Basket 3, Ptah's Pimple 3 ||  Hyksos || Asyut || Rania&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Crackly || 4 || Calico, Mottled, Spongy || Acorn's Cap 2, Carrion 5, Slave's Bread 2  || Hyksos || Asyut || Rania&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Smelly || 5 || Mottled, Phosph, Striped  || Toad Skin 2 || Hyksos || Asyut || Rania&lt;br /&gt;
|-&lt;br /&gt;
|6||Reticulated, Spotted||7||Calico, Crackly, Hairy||Morel 1, Heart of Ash 5||Hyksos||Kharga Oasis||Eugenius&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
='''Ranges'''=&lt;br /&gt;
&lt;br /&gt;
'''Gene Range Formula'''&lt;br /&gt;
*Formula for Minimum Range is:&lt;br /&gt;
**(X-1) / L * 100% (Note: X=gene number &amp;amp; L=Genome Length)&lt;br /&gt;
*** (Gene number minus 1) Divided by Length Multiplied by 100)&lt;br /&gt;
*Formula for Maximum Range is:&lt;br /&gt;
**X / L * 100% (Note: X=Gene# L=Genome Length)&lt;br /&gt;
*** (Gene Number Divided by Length Multiplied by 100)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Mutagen Name !! &amp;lt;-- Left Splint &amp;lt;br&amp;gt; MIN !! &amp;lt;-- Left Splint &amp;lt;br&amp;gt; MAX !! -------- !! Right Splint --&amp;gt; &amp;lt;br&amp;gt; MIN !! Right Splint --&amp;gt; &amp;lt;br&amp;gt; MAX !!  Tested By &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Calico Green || 79.45% || 79.55%  || || 11.43% || 11.54% || Rania &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Calico || 98.63% || 99.06% || || 58.33% || 58.90% || Rania &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Calico Fuzzy || 52.38% || 52.78% || || 31.43% || 31.51% || Rania &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
&lt;br /&gt;
* [[User:Rania/Gene_Ranges]]&lt;br /&gt;
* [[Ariella's Mutagen Recipes Guide]]&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=85134</id>
		<title>Mutagen Recipes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=85134"/>
		<updated>2019-03-17T07:39:40Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Recipes Discovered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;='''Mosses Needed'''=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Faction !! Positive Attributes !! Negative Attributes !! Amount needed&lt;br /&gt;
|-&lt;br /&gt;
|| Hyksos ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: A mutagenic moss MUST have all the positive attributes listed. The moss cannot have any of the three negative attributes listed. It can also have any other attributes along with the positive attributes. &lt;br /&gt;
Example: &lt;br /&gt;
Positive Moss Attributes: Hairy, Mottled, Striped &lt;br /&gt;
Negative Moss Attributes: Calico, Spongy, Spotted &lt;br /&gt;
A correct moss could be Dry, Hairy, Mottled, Striped or Hairy, Fuzzy, Mottled, Reticulated, Striped. A wrong moss would be Hairy, Mottled (it is missing Striped) or Hairy, Mottled, Spotted, Striped (it should not have the negative Spotted in it)&lt;br /&gt;
Positives = required attributes, Negatives = forbidden attributes&lt;br /&gt;
&lt;br /&gt;
='''Mushrooms'''=&lt;br /&gt;
All mushrooms are needed for testing. &lt;br /&gt;
&lt;br /&gt;
=='''Immediate Mushrooms Needed'''==&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': the ones in list that are in '''Bold''' I have 0 in stock (Rania) Donation WH is at Asyut 1043, 1883 by Uni Thought Thank-you&lt;br /&gt;
*Fish Hook&lt;br /&gt;
*Hairy Tooth&lt;br /&gt;
*Nefertari's Crown Mushrooms&lt;br /&gt;
*'''Heart of Ash Mushrooms'''&lt;br /&gt;
*Slave's Bread&lt;br /&gt;
*Ra's Awakening Mushrooms&lt;br /&gt;
*Sun Star Mushrooms&lt;br /&gt;
*'''Brain Mushrooms'''&lt;br /&gt;
*'''Cat Nip Mushrooms'''&lt;br /&gt;
*Dueling Serpents Mushrooms&lt;br /&gt;
*Heaven's Torrent Mushrooms&lt;br /&gt;
*'''Peasant Foot Mushrooms'''&lt;br /&gt;
*'''Salt Water Fungus'''&lt;br /&gt;
*'''Sand Spore Mushrooms'''&lt;br /&gt;
*'''Scorpions Brood Mushrooms'''&lt;br /&gt;
*'''Eye of Osiris Mushrooms'''&lt;br /&gt;
*'''Golden Sun Mushrooms'''&lt;br /&gt;
*Marasmius&lt;br /&gt;
*Orange Campenella&lt;br /&gt;
*Ptah's Pimple&lt;br /&gt;
*'''Spiderling Mushrooms'''&lt;br /&gt;
&lt;br /&gt;
='''Mutagen Recipes In Progress'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Faction !! Avatar Testing !! Date started !! Region !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Eugenius ||March 10|| Kharga Oasis ||In Process &lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || ? || ?|| Asyut || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Reisa || March 15|| Upper Egypt || In Process&lt;br /&gt;
|-&lt;br /&gt;
| Kush || ? || ? || ? ||? &lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh || ? || ? || ? ||? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''': After Recipe is found a Mutagen Lab Must be started with the newly found recipe. The first drop of Mutagen must be taken to the Uni for conformation to complete the Recipe. It is best for the person finding the recipe to do the finishing step. Don't post findings till recipe is complete.&lt;br /&gt;
&lt;br /&gt;
='''Recipes Discovered'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Mutagen Name !! Total Moss !! Negative Moss !!  Mushrooms !! Faction !! Region !! Avatar&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Calico, Green || 6 || Phosph, Slimy, Spongy || Hairy Tooth 4 ||Hyksos || Asyut ||  Rania&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Calico || 1 || Spotted, Phosph, Reticulated || Badger Badger 1, Earth Light 1 ||Hyksos || Kharga Oasis || Eugenius&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Calico, Fuzzy || 6 || Mottled, Smelly, Spongy || Dueling Serpent 2, Moses Basket 3, Ptah's Pimple 3 ||  Hyksos || Asyut || Rania&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Crackly || 4 || Calico, Mottled, Spongy || Acorn's Cap 2, Carrion 5, Slave's Bread 2  || Hyksos || Asyut || Rania&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Smelly || 5 || Mottled, Phosph, Striped  || Toad Skin 2 || Hyksos || Asyut || Rania&lt;br /&gt;
|-&lt;br /&gt;
|6||Reticulated, Spotted||7||Calico, Crackly, Hairy||Morel 1, Heart of Ash 5||Hyksos||Kharga Oasis||Eugenius&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
='''Ranges'''=&lt;br /&gt;
&lt;br /&gt;
'''Gene Range Formula'''&lt;br /&gt;
*Formula for Minimum Range is:&lt;br /&gt;
**(X-1) / L * 100% (Note: X=gene number &amp;amp; L=Genome Length)&lt;br /&gt;
*** (Gene number minus 1) Divided by Length Multiplied by 100)&lt;br /&gt;
*Formula for Maximum Range is:&lt;br /&gt;
**X / L * 100% (Note: X=Gene# L=Genome Length)&lt;br /&gt;
*** (Gene Number Divided by Length Multiplied by 100)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Mutagen Name !! &amp;lt;-- Left Splint &amp;lt;br&amp;gt; MIN !! &amp;lt;-- Left Splint &amp;lt;br&amp;gt; MAX !! -------- !! Right Splint --&amp;gt; &amp;lt;br&amp;gt; MIN !! Right Splint --&amp;gt; &amp;lt;br&amp;gt; MAX !!  Tested By &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Calico Green || 79.45% || 79.55%  || || 11.43% || 11.54% || Rania &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Calico || 98.63% || 99.06% || || 58.33% || 58.90% || Rania &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Calico Fuzzy || 52.38% || 52.78% || || 31.43% || 31.51% || Rania &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
&lt;br /&gt;
* [[User:Rania/Gene_Ranges]]&lt;br /&gt;
* [[Ariella's Mutagen Recipes Guide]]&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=85133</id>
		<title>Mutagen Recipes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=85133"/>
		<updated>2019-03-17T07:21:31Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Recipes Discovered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;='''Mosses Needed'''=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Faction !! Positive Attributes !! Negative Attributes !! Amount needed&lt;br /&gt;
|-&lt;br /&gt;
|| Hyksos ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: A mutagenic moss MUST have all the positive attributes listed. The moss cannot have any of the three negative attributes listed. It can also have any other attributes along with the positive attributes. &lt;br /&gt;
Example: &lt;br /&gt;
Positive Moss Attributes: Hairy, Mottled, Striped &lt;br /&gt;
Negative Moss Attributes: Calico, Spongy, Spotted &lt;br /&gt;
A correct moss could be Dry, Hairy, Mottled, Striped or Hairy, Fuzzy, Mottled, Reticulated, Striped. A wrong moss would be Hairy, Mottled (it is missing Striped) or Hairy, Mottled, Spotted, Striped (it should not have the negative Spotted in it)&lt;br /&gt;
Positives = required attributes, Negatives = forbidden attributes&lt;br /&gt;
&lt;br /&gt;
='''Mushrooms'''=&lt;br /&gt;
All mushrooms are needed for testing. &lt;br /&gt;
&lt;br /&gt;
=='''Immediate Mushrooms Needed'''==&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': the ones in list that are in '''Bold''' I have 0 in stock (Rania) Donation WH is at Asyut 1043, 1883 by Uni Thought Thank-you&lt;br /&gt;
*Fish Hook&lt;br /&gt;
*Hairy Tooth&lt;br /&gt;
*Nefertari's Crown Mushrooms&lt;br /&gt;
*'''Heart of Ash Mushrooms'''&lt;br /&gt;
*Slave's Bread&lt;br /&gt;
*Ra's Awakening Mushrooms&lt;br /&gt;
*Sun Star Mushrooms&lt;br /&gt;
*'''Brain Mushrooms'''&lt;br /&gt;
*'''Cat Nip Mushrooms'''&lt;br /&gt;
*Dueling Serpents Mushrooms&lt;br /&gt;
*Heaven's Torrent Mushrooms&lt;br /&gt;
*'''Peasant Foot Mushrooms'''&lt;br /&gt;
*'''Salt Water Fungus'''&lt;br /&gt;
*'''Sand Spore Mushrooms'''&lt;br /&gt;
*'''Scorpions Brood Mushrooms'''&lt;br /&gt;
*'''Eye of Osiris Mushrooms'''&lt;br /&gt;
*'''Golden Sun Mushrooms'''&lt;br /&gt;
*Marasmius&lt;br /&gt;
*Orange Campenella&lt;br /&gt;
*Ptah's Pimple&lt;br /&gt;
*'''Spiderling Mushrooms'''&lt;br /&gt;
&lt;br /&gt;
='''Mutagen Recipes In Progress'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Faction !! Avatar Testing !! Date started !! Region !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Eugenius ||March 10|| Kharga Oasis ||In Process &lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || ? || ?|| Asyut || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Reisa || March 15|| Upper Egypt || In Process&lt;br /&gt;
|-&lt;br /&gt;
| Kush || ? || ? || ? ||? &lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh || ? || ? || ? ||? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''': After Recipe is found a Mutagen Lab Must be started with the newly found recipe. The first drop of Mutagen must be taken to the Uni for conformation to complete the Recipe. It is best for the person finding the recipe to do the finishing step. Don't post findings till recipe is complete.&lt;br /&gt;
&lt;br /&gt;
='''Recipes Discovered'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Mutagen Name !! Total Moss !! Negative Moss !!  Mushrooms !! Faction !! Region !! Avatar&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Calico, Green || 6 || Phosph, Slimy, Spongy || Hairy Tooth 4 ||Hyksos || Asyut ||  Rania&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Calico || 1 || Spotted, Phosph, Reticulated || Badger Badger 1, Earth Light 1 ||Hyksos || Kharga Oasis || Eugenius&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Calico, Fuzzy || 6 || Mottled, Smelly, Spongy || Dueling Serpent 2, Moses Basket 3, Ptah's Pimple 3 ||  Hyksos || Asyut || Rania&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Crackly || 4 || Calico, Mottled, Spongy || Acorn's Cap 2, Carrion 5, Slave's Bread 2  || Hyksos || Asyut || Rania&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Smelly || 5 || Mottled, Phosph, Striped  || Toad Skin 2 || Hyksos || Asyut || Rania&lt;br /&gt;
|-&lt;br /&gt;
|6||Reticulated, Spotted||7||Calico, Crackly, Hairy||Morel 1, Heart of Ash 5||Hyksos||Asyut||Eugenius&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
='''Ranges'''=&lt;br /&gt;
&lt;br /&gt;
'''Gene Range Formula'''&lt;br /&gt;
*Formula for Minimum Range is:&lt;br /&gt;
**(X-1) / L * 100% (Note: X=gene number &amp;amp; L=Genome Length)&lt;br /&gt;
*** (Gene number minus 1) Divided by Length Multiplied by 100)&lt;br /&gt;
*Formula for Maximum Range is:&lt;br /&gt;
**X / L * 100% (Note: X=Gene# L=Genome Length)&lt;br /&gt;
*** (Gene Number Divided by Length Multiplied by 100)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Mutagen Name !! &amp;lt;-- Left Splint &amp;lt;br&amp;gt; MIN !! &amp;lt;-- Left Splint &amp;lt;br&amp;gt; MAX !! -------- !! Right Splint --&amp;gt; &amp;lt;br&amp;gt; MIN !! Right Splint --&amp;gt; &amp;lt;br&amp;gt; MAX !!  Tested By &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Calico Green || 79.45% || 79.55%  || || 11.43% || 11.54% || Rania &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Calico || 98.63% || 99.06% || || 58.33% || 58.90% || Rania &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Calico Fuzzy || 52.38% || 52.78% || || 31.43% || 31.51% || Rania &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
&lt;br /&gt;
* [[User:Rania/Gene_Ranges]]&lt;br /&gt;
* [[Ariella's Mutagen Recipes Guide]]&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=84580</id>
		<title>Mutagen Recipes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=84580"/>
		<updated>2019-03-11T04:44:39Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Mutagen Recipes In Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;='''Mosses Needed'''=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Faction !! Positive Attributes !! Negative Attributes !! Amount needed&lt;br /&gt;
|-&lt;br /&gt;
|| Hyksos ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: A mutagenic moss MUST have all the positive attributes listed. The moss cannot have any of the three negative attributes listed. It can also have any other attributes along with the positive attributes. &lt;br /&gt;
Example: &lt;br /&gt;
Positive Moss Attributes: Hairy, Mottled, Striped &lt;br /&gt;
Negative Moss Attributes: Calico, Spongy, Spotted &lt;br /&gt;
A correct moss could be Dry, Hairy, Mottled, Striped or Hairy, Fuzzy, Mottled, Reticulated, Striped. A wrong moss would be Hairy, Mottled (it is missing Striped) or Hairy, Mottled, Spotted, Striped (it should not have the negative Spotted in it)&lt;br /&gt;
Positives = required attributes, Negatives = forbidden attributes&lt;br /&gt;
&lt;br /&gt;
='''Mushrooms'''=&lt;br /&gt;
All mushrooms are needed for testing. best to test the easily found first.&lt;br /&gt;
&lt;br /&gt;
='''Mutagen Recipes In Progress'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Faction !! Avatar Testing !! Date started !! Region !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Eugenius ||March 10|| Kharga Oasis ||In Process &lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Rania  ||Narch 10 || Asyut || in Process&lt;br /&gt;
|-&lt;br /&gt;
| Kush || ? || ? || ? ||? &lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh || ? || ? || ? ||? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''': After Recipe is found a Mutagen Lab Must be started with the newly found recipe. The first drop of Mutagen must be taken to the Uni for conformation to complete the Recipe. It is best for the person finding the recipe to do the finishing step. Don't post findings till recipe is complete.&lt;br /&gt;
&lt;br /&gt;
='''Recipes Discovered'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Faction !! Mutagen Name !! Total Moss !! Recipe Mushrooms !! Total Mushrooms !! Negative Moss !! Avatar&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||Hyksos ||Calico, Green || 6 || Hairy Tooth - 4 || 4 || Phosph,Slimy,Spongy || Rania&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||Hyksos || Calico || 1 || Badger Badger 1, Earth Light 1 || 2 ||Spotted, Phosph, Reticulated|| Eugenius&lt;br /&gt;
|-&lt;br /&gt;
|3 || Hyksos || Calico, Fuzzy || 6 || Dueling Serpent - 2, Moses Basket - 3, PLat&amp;quot;s Pimple -3  || 8 || Mottled Smelly Spongy ||Rania&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
='''Ranges'''=&lt;br /&gt;
&lt;br /&gt;
'''Gene Range Formula'''&lt;br /&gt;
*Formula for Minimum Range is:&lt;br /&gt;
**(X-1) / L * 100% (Note: X=gene number &amp;amp; L=Genome Length)&lt;br /&gt;
*** (Gene number minus 1) Divided by Length Multiplied by 100)&lt;br /&gt;
*Formula for Maximum Range is:&lt;br /&gt;
**X / L * 100% (Note: X=Gene# L=Genome Length)&lt;br /&gt;
*** (Gene Number Divided by Length Multiplied by 100)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Mutagen Name !! &amp;lt;&amp;lt;&amp;lt;Left Splint&amp;lt;&amp;lt;&amp;lt; !! &amp;gt;&amp;gt;&amp;gt;Right Splint&amp;gt;&amp;gt;&amp;gt; !! Tested By&lt;br /&gt;
|-&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
&lt;br /&gt;
* [[User:Rania/Gene_Ranges]]&lt;br /&gt;
* [[Ariella's Mutagen Recipes Guide]]&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=84531</id>
		<title>Mutagen Recipes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=84531"/>
		<updated>2019-03-10T21:52:10Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Mutagen Recipes In Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;='''Mosses Needed'''=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Faction !! Positive Attributes !! Negative Attributes !! Amount needed&lt;br /&gt;
|-&lt;br /&gt;
|| Hyksos Asyut || Calico,Fuzzy || Mottled, Smelly, Spongy || 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: A mutagenic moss MUST have all the positive attributes listed. The moss cannot have any of the three negative attributes listed. It can also have any other attributes along with the positive attributes. &lt;br /&gt;
Example: &lt;br /&gt;
Positive Moss Attributes: Hairy, Mottled, Striped &lt;br /&gt;
Negative Moss Attributes: Calico, Spongy, Spotted &lt;br /&gt;
A correct moss could be Dry, Hairy, Mottled, Striped or Hairy, Fuzzy, Mottled, Reticulated, Striped. A wrong moss would be Hairy, Mottled (it is missing Striped) or Hairy, Mottled, Spotted, Striped (it should not have the negative Spotted in it)&lt;br /&gt;
Positives = required attributes, Negatives = forbidden attributes&lt;br /&gt;
&lt;br /&gt;
='''Mushrooms'''=&lt;br /&gt;
All mushrooms are needed for testing. best to test the easily found first.&lt;br /&gt;
&lt;br /&gt;
='''Mutagen Recipes In Progress'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Faction !! Avatar Testing !! Date started !! Region&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Eugenius ||March 10|| Kharga Oasis  &lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Rania ||March 10 || Asyut&lt;br /&gt;
|-&lt;br /&gt;
| Kush || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh || ? || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''': After Recipe is found a Mutagen Lab Must be started with the newly found recipe. The first drop of Mutagen must be taken to the Uni for conformation to complete the Recipe. It is best for the person finding the recipe to do the finishing step. Don't post findings till recipe is complete.&lt;br /&gt;
&lt;br /&gt;
='''Recipes Discovered'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Faction !! Mutagen Name !! Total Moss !! Recipe Mushrooms !! Total Mushrooms !! Negative Moss !! Avatar&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||Hyksos ||Calico, Green || 6 || Hairy Tooth - 4 || 4 || Phosph,Slimy,Spongy || Rania&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||Hyksos || Calico || 1 || Badger Badger 1, Earth Light 1 || 2 ||Spotted, Phosph, Reticulated|| Eugenius&lt;br /&gt;
|-&lt;br /&gt;
|3 || ? || ? || ? || ? || ? || ? ||?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
='''Ranges'''=&lt;br /&gt;
&lt;br /&gt;
'''Gene Range Formula'''&lt;br /&gt;
*Formula for Minimum Range is:&lt;br /&gt;
**(X-1) / L * 100% (Note: X=gene number &amp;amp; L=Genome Length)&lt;br /&gt;
*** (Gene number minus 1) Divided by Length Multiplied by 100)&lt;br /&gt;
*Formula for Maximum Range is:&lt;br /&gt;
**X / L * 100% (Note: X=Gene# L=Genome Length)&lt;br /&gt;
*** (Gene Number Divided by Length Multiplied by 100)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Mutagen Name !! &amp;lt;&amp;lt;&amp;lt;Left Splint&amp;lt;&amp;lt;&amp;lt; !! &amp;gt;&amp;gt;&amp;gt;Right Splint&amp;gt;&amp;gt;&amp;gt; !! Tested By&lt;br /&gt;
|-&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
&lt;br /&gt;
* [[User:Rania/Gene_Ranges]]&lt;br /&gt;
* [[Ariella's Mutagen Recipes Guide]]&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=84530</id>
		<title>Mutagen Recipes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=84530"/>
		<updated>2019-03-10T21:51:42Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Recipes Discovered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;='''Mosses Needed'''=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Faction !! Positive Attributes !! Negative Attributes !! Amount needed&lt;br /&gt;
|-&lt;br /&gt;
|| Hyksos Asyut || Calico,Fuzzy || Mottled, Smelly, Spongy || 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: A mutagenic moss MUST have all the positive attributes listed. The moss cannot have any of the three negative attributes listed. It can also have any other attributes along with the positive attributes. &lt;br /&gt;
Example: &lt;br /&gt;
Positive Moss Attributes: Hairy, Mottled, Striped &lt;br /&gt;
Negative Moss Attributes: Calico, Spongy, Spotted &lt;br /&gt;
A correct moss could be Dry, Hairy, Mottled, Striped or Hairy, Fuzzy, Mottled, Reticulated, Striped. A wrong moss would be Hairy, Mottled (it is missing Striped) or Hairy, Mottled, Spotted, Striped (it should not have the negative Spotted in it)&lt;br /&gt;
Positives = required attributes, Negatives = forbidden attributes&lt;br /&gt;
&lt;br /&gt;
='''Mushrooms'''=&lt;br /&gt;
All mushrooms are needed for testing. best to test the easily found first.&lt;br /&gt;
&lt;br /&gt;
='''Mutagen Recipes In Progress'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Faction !! Avatar Testing !! Date started !! Region&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Eugenius || 09 March|| Kharga Oasis  &lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Rania ||March 10 || Asyut&lt;br /&gt;
|-&lt;br /&gt;
| Kush || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh || ? || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''': After Recipe is found a Mutagen Lab Must be started with the newly found recipe. The first drop of Mutagen must be taken to the Uni for conformation to complete the Recipe. It is best for the person finding the recipe to do the finishing step. Don't post findings till recipe is complete.&lt;br /&gt;
&lt;br /&gt;
='''Recipes Discovered'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Faction !! Mutagen Name !! Total Moss !! Recipe Mushrooms !! Total Mushrooms !! Negative Moss !! Avatar&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||Hyksos ||Calico, Green || 6 || Hairy Tooth - 4 || 4 || Phosph,Slimy,Spongy || Rania&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||Hyksos || Calico || 1 || Badger Badger 1, Earth Light 1 || 2 ||Spotted, Phosph, Reticulated|| Eugenius&lt;br /&gt;
|-&lt;br /&gt;
|3 || ? || ? || ? || ? || ? || ? ||?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
='''Ranges'''=&lt;br /&gt;
&lt;br /&gt;
'''Gene Range Formula'''&lt;br /&gt;
*Formula for Minimum Range is:&lt;br /&gt;
**(X-1) / L * 100% (Note: X=gene number &amp;amp; L=Genome Length)&lt;br /&gt;
*** (Gene number minus 1) Divided by Length Multiplied by 100)&lt;br /&gt;
*Formula for Maximum Range is:&lt;br /&gt;
**X / L * 100% (Note: X=Gene# L=Genome Length)&lt;br /&gt;
*** (Gene Number Divided by Length Multiplied by 100)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Mutagen Name !! &amp;lt;&amp;lt;&amp;lt;Left Splint&amp;lt;&amp;lt;&amp;lt; !! &amp;gt;&amp;gt;&amp;gt;Right Splint&amp;gt;&amp;gt;&amp;gt; !! Tested By&lt;br /&gt;
|-&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
&lt;br /&gt;
* [[User:Rania/Gene_Ranges]]&lt;br /&gt;
* [[Ariella's Mutagen Recipes Guide]]&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=84491</id>
		<title>Mutagen Recipes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Mutagen_Recipes&amp;diff=84491"/>
		<updated>2019-03-10T16:16:39Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Mutagen Recipes In Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;='''Mosses Needed'''=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Faction !! Positive Attributes !! Negative Atributes&lt;br /&gt;
|-&lt;br /&gt;
|| Hyksos || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: A mutagenic moss MUST have all the positive attributes listed. The moss cannot have any of the three negative attributes listed. It can also have any other attributes along with the positive attributes. &lt;br /&gt;
Example: &lt;br /&gt;
Positive Moss Attributes: Hairy, Mottled, Striped &lt;br /&gt;
Negative Moss Attributes: Calico, Spongy, Spotted &lt;br /&gt;
A correct moss could be Dry, Hairy, Mottled, Striped or Hairy, Fuzzy, Mottled, Reticulated, Striped. A wrong moss would be Hairy, Mottled (it is missing Striped) or Hairy, Mottled, Spotted, Striped (it should not have the negative Spotted in it)&lt;br /&gt;
Positives = required attributes, Negatives = forbidden attributes&lt;br /&gt;
&lt;br /&gt;
='''Mutagen Recipes In Progress'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Faction !! Avatar Testing !! Date started !! Region&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || Eugenius || 09 March|| Kharga Oasis  &lt;br /&gt;
|-&lt;br /&gt;
| Kush || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh || ? || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''': After Recipe is found a Mutagen Lab Must be started with the newly found recipe. The first drop of Mutagen must be taken to the Uni for conformation to complete the Recipe. It is best for the person finding the recipe to do the finishing step. Don't post findings till recipe is complete.&lt;br /&gt;
&lt;br /&gt;
='''Recipes Discovered'''=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Faction !! Mutagen Name !! Total Moss !! Recipe Mushrooms !! Total Mushrooms !! Negative Moss !! Avatar&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||Hyksos ||Calico, Green || 6 || Hairy Tooth - 4 || 4 || Phosph,Slimy,Spongy || Rania&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
='''Ranges'''=&lt;br /&gt;
&lt;br /&gt;
'''Gene Range Formula'''&lt;br /&gt;
*Formula for Minimum Range is:&lt;br /&gt;
**(X-1) / L * 100% (Note: X=gene number &amp;amp; L=Genome Length)&lt;br /&gt;
*** (Gene number minus 1) Divided by Length Multiplied by 100)&lt;br /&gt;
*Formula for Maximum Range is:&lt;br /&gt;
**X / L * 100% (Note: X=Gene# L=Genome Length)&lt;br /&gt;
*** (Gene Number Divided by Length Multiplied by 100)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # !! Mutagen Name !! &amp;lt;&amp;lt;&amp;lt;Left Splint&amp;lt;&amp;lt;&amp;lt; !! &amp;gt;&amp;gt;&amp;gt;Right Splint&amp;gt;&amp;gt;&amp;gt; !! Tested By&lt;br /&gt;
|-&lt;br /&gt;
| 1 || ? || ? || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Helpful Links==&lt;br /&gt;
&lt;br /&gt;
https://atitd.wiki/tale8/User:Rania/Gene_Ranges&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=84433</id>
		<title>Research/Hyksos</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=84433"/>
		<updated>2019-03-10T02:53:08Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* University of Art and Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
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===University of Thought===&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=84226</id>
		<title>Research/Hyksos</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=84226"/>
		<updated>2019-03-07T04:01:38Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* University of Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
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==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
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==Great Hall==&lt;br /&gt;
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===Great Hall===&lt;br /&gt;
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&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
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&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
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    {{ResComplete|Deep Well Construction}}&lt;br /&gt;
    {{ResComplete|Fine Casting}}&lt;br /&gt;
    {{ResComplete|Gear Casting 1}}&lt;br /&gt;
    {{ResComplete|Gear Casting 2}}&lt;br /&gt;
    {{ResComplete|Gear Casting 3}}&lt;br /&gt;
    {{ResComplete|Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Metallurgy 1}}&lt;br /&gt;
    {{ResComplete|Metallurgy 2}}&lt;br /&gt;
    {{ResComplete|Metallurgy 3}}&lt;br /&gt;
    {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
{{ResTechnology|Advanced Silkworm Farming|state=collapsed|&lt;br /&gt;
      {{ResResource|Compost|10000|10000}}&lt;br /&gt;
      {{ResResource|Arsenic|100|1000}}&lt;br /&gt;
      {{ResResource|Ra's Compound Extract|100|100}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Trade}}&lt;br /&gt;
    {{ResComplete|Basic Diplomacy}}&lt;br /&gt;
    {{ResComplete|Basic Trade}}&lt;br /&gt;
    {{ResComplete|Certification}}&lt;br /&gt;
    {{ResComplete|Guild Construction}}&lt;br /&gt;
    {{ResComplete|Minting}}&lt;br /&gt;
    {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Seed Registry}}&lt;br /&gt;
    {{ResComplete|Sign Construction 1}}&lt;br /&gt;
    {{ResComplete|Sign Construction 2}}&lt;br /&gt;
    {{ResComplete|Sign Construction 3}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
    {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology| Molecular Balance |&lt;br /&gt;
      {{ResResource| Q6K+ Florence Flask        |     0 |   94}}&lt;br /&gt;
      {{ResResource| Q7K+ Florence Flask        |     0 |   47}}&lt;br /&gt;
      {{ResResource| Fine Glass Rods            |     0 |  1880 }}&lt;br /&gt;
      {{ResResource| Marble Mortar              |     0 |  470 }}&lt;br /&gt;
      {{ResResource| Revelation Solvent (Glass)     |     0 |   282}}&lt;br /&gt;
      {{ResResource| Revelation Solvent (Crystal)     |     0 |   188}}&lt;br /&gt;
      {{ResResource| Revelation Solvent (Diamond)     |     0 |   94}}&lt;br /&gt;
      {{ResResource| Nut's Essence    |     0 |   470}}&lt;br /&gt;
      {{ResResource| King's Coin    |     0 |   235}}&lt;br /&gt;
      {{ResResource| Crater cut citrine     |     0 |  188}}&lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
 &lt;br /&gt;
{{ResComplete|Mutagenics}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Alchemy}}&lt;br /&gt;
    {{ResComplete|Detonation}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Arsenic}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Explosives}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry 1}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry 2}}&lt;br /&gt;
    {{ResComplete|Alchemical Maceration}}&lt;br /&gt;
    {{ResComplete|Basic Chemistry}}&lt;br /&gt;
    {{ResComplete|Contest Organization}}&lt;br /&gt;
    {{ResComplete|Cross Breeding}}&lt;br /&gt;
    {{ResComplete|Distillation}}&lt;br /&gt;
    {{ResComplete|Distillation Experiments}}&lt;br /&gt;
    {{ResComplete|Fine Balance}}&lt;br /&gt;
    {{ResComplete|Gem Cutting}}&lt;br /&gt;
    {{ResComplete|Herpeculture}}&lt;br /&gt;
    {{ResComplete|Hive Optimization}}&lt;br /&gt;
    {{ResComplete|Neutralization}}&lt;br /&gt;
    {{ResComplete|Prospecting}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Structural Pottery}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Xenobotany|state=collapsed|&lt;br /&gt;
      {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
      {{ResResource|Jugs of Water|1000|1000}}&lt;br /&gt;
      {{ResResource|Catfish|3000|3000}}&lt;br /&gt;
      {{ResResource|Tilapia|3000|3000}}&lt;br /&gt;
      {{ResResource|Perch|3000|3000}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Petals All Blue|0|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Yellow Outer Stamen|7|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Green Middle Stamen|7|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Giant|7|7}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Herbal Exploration}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Herbiculture}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
        {{ResComplete|Ranching 1}}&lt;br /&gt;
        {{ResComplete|Ranching 2}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_Beacons&amp;diff=83875</id>
		<title>Test of Beacons</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_Beacons&amp;diff=83875"/>
		<updated>2019-03-04T02:48:00Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Demonstration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of Beacons&lt;br /&gt;
| discipline    = Worship&lt;br /&gt;
| image         = Worship Test Icons_Beacon.png&lt;br /&gt;
| level         = Unknown&lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Seek to attract mystical beacon altars, then attempt the difficult beacon ritual with the help of your neighbors.&lt;br /&gt;
&lt;br /&gt;
== Demonstration ==&lt;br /&gt;
&lt;br /&gt;
Must be a level 12 Initiate of Worship, in a week where 42 of the gods' favored activities have taken place.&lt;br /&gt;
&lt;br /&gt;
In addition, present&lt;br /&gt;
&lt;br /&gt;
* 2 Medium Ruby&lt;br /&gt;
* 2 medium emerald&lt;br /&gt;
* 2 medium diamond&lt;br /&gt;
* 2 medium sapphire&lt;br /&gt;
&lt;br /&gt;
==Possible Beacon Activities==&lt;br /&gt;
&lt;br /&gt;
Agriculture, Flowers&lt;br /&gt;
 Crossbred&lt;br /&gt;
 Fertilized&lt;br /&gt;
 Planted&lt;br /&gt;
 Removed&lt;br /&gt;
Agriculture, Grew&lt;br /&gt;
 Barley&lt;br /&gt;
 Cabbage&lt;br /&gt;
 Carrots&lt;br /&gt;
 Cucumbers&lt;br /&gt;
 Eggplants&lt;br /&gt;
 Flax&lt;br /&gt;
 Garlic&lt;br /&gt;
 Herbs&lt;br /&gt;
 Leeks&lt;br /&gt;
 Onions&lt;br /&gt;
 Wheat&lt;br /&gt;
Agriculture, Other&lt;br /&gt;
 Beehive, checked&lt;br /&gt;
 Beehive, collected honey/wax&lt;br /&gt;
 Citrus tree, Mulched&lt;br /&gt;
 Citrus tree, Gathered honey&lt;br /&gt;
 Citrus tree, Gathered fruit&lt;br /&gt;
 Fertilized a date tree&lt;br /&gt;
 Nicked a tree&lt;br /&gt;
Gathered&lt;br /&gt;
 Cactus Sap&lt;br /&gt;
 Chicken&lt;br /&gt;
 Clay&lt;br /&gt;
 Coconuts&lt;br /&gt;
 Dates&lt;br /&gt;
 Egg&lt;br /&gt;
 Flint&lt;br /&gt;
 Limestone&lt;br /&gt;
 Moss&lt;br /&gt;
 Mud&lt;br /&gt;
 Mushrooms&lt;br /&gt;
 Palm Frond&lt;br /&gt;
 Papyrus&lt;br /&gt;
 Red Sand&lt;br /&gt;
 Resin&lt;br /&gt;
 Sand&lt;br /&gt;
 Sheep, wild&lt;br /&gt;
 Silt&lt;br /&gt;
 Soda&lt;br /&gt;
 Sulfurous Water&lt;br /&gt;
 Tadpoles&lt;br /&gt;
 Thorns&lt;br /&gt;
 Water&lt;br /&gt;
 White Sand&lt;br /&gt;
 Wood&lt;br /&gt;
Livestock, fed&lt;br /&gt;
 Beetles&lt;br /&gt;
 Camels, straw&lt;br /&gt;
 Camels, honey&lt;br /&gt;
 Chickens&lt;br /&gt;
 Rabbits&lt;br /&gt;
 Sheep&lt;br /&gt;
 Snakes&lt;br /&gt;
Livestock, killed&lt;br /&gt;
 Beetles&lt;br /&gt;
 Chickens&lt;br /&gt;
 Camels&lt;br /&gt;
 Sheep in a pen&lt;br /&gt;
 Sheep, Wild (successfully)&lt;br /&gt;
 Sheep, Wild (failed)&lt;br /&gt;
 Snakes&lt;br /&gt;
 Rabbits&lt;br /&gt;
Skill-based&lt;br /&gt;
 Carved&lt;br /&gt;
 Dowsed&lt;br /&gt;
 Fished&lt;br /&gt;
 Foraged an herb (successfully)&lt;br /&gt;
 Foraged an herb (failed)&lt;br /&gt;
 Lit a firepit&lt;br /&gt;
 Made a stone blade&lt;br /&gt;
 Mechanics&lt;br /&gt;
 Mined&lt;br /&gt;
 Mounted a fish&lt;br /&gt;
 Prospected for marble&lt;br /&gt;
Skill-based, Ecology&lt;br /&gt;
 Acidity, tested for&lt;br /&gt;
 Heavy metals, tested for&lt;br /&gt;
 Phosphorous, tested for&lt;br /&gt;
 Soot, tested for&lt;br /&gt;
Structures, Used: General&lt;br /&gt;
 Acid Bath&lt;br /&gt;
 Alembic&lt;br /&gt;
 Anvil&lt;br /&gt;
 Beer Kettle&lt;br /&gt;
 Brick rack&lt;br /&gt;
 Carpentry shop&lt;br /&gt;
 Casting Box&lt;br /&gt;
 Charcoal Hearth/Oven&lt;br /&gt;
 Chest&lt;br /&gt;
 Forge&lt;br /&gt;
 Glazier's Bench&lt;br /&gt;
 Grain Oven&lt;br /&gt;
 Kettle&lt;br /&gt;
 Kiln&lt;br /&gt;
 Malting Tray&lt;br /&gt;
 Mason's Bench&lt;br /&gt;
 Pigment Laboratory&lt;br /&gt;
 Pottery Wheel&lt;br /&gt;
 Quarry&lt;br /&gt;
 Raeli Oven&lt;br /&gt;
 Reactory&lt;br /&gt;
 Rock Saw&lt;br /&gt;
 Star Rack&lt;br /&gt;
 Tub&lt;br /&gt;
 Watermine&lt;br /&gt;
 Wood Plane&lt;br /&gt;
Structures, Kitchen Activities&lt;br /&gt;
 Ate a meal&lt;br /&gt;
 Cooked a meal&lt;br /&gt;
 Cracked a coconut&lt;br /&gt;
 Crushed a cabbage&lt;br /&gt;
 Crushed seeds into oil&lt;br /&gt;
 Made fertilizer&lt;br /&gt;
 Shredded a carrot&lt;br /&gt;
Structures, Miscellaneous&lt;br /&gt;
 Drank from an Aqueduct&lt;br /&gt;
 Maintained a structure&lt;br /&gt;
 Salvaged a structure&lt;br /&gt;
Judged a(n)...&lt;br /&gt;
 Artwork&lt;br /&gt;
 Beetle Garden&lt;br /&gt;
 Empty Hand Puzzle&lt;br /&gt;
 Mosaic&lt;br /&gt;
 Pathmaker&lt;br /&gt;
 Raeli Gliderport (heh)&lt;br /&gt;
 Venery&lt;br /&gt;
Test-Related&lt;br /&gt;
 Acro, taught facet&lt;br /&gt;
 Mushroom, eaten from the earth&lt;br /&gt;
 Shrine, tithed at&lt;br /&gt;
Travel&lt;br /&gt;
 Chariot, Free travel&lt;br /&gt;
 Chariot, Regular&lt;br /&gt;
 Expedition Travel&lt;br /&gt;
 Navigated to a waypoint&lt;br /&gt;
 Spousewarped&lt;br /&gt;
Vintner's Craft&lt;br /&gt;
 Tended grapes&lt;br /&gt;
 Crushed grapes&lt;br /&gt;
 Bottled wine&lt;br /&gt;
 Drank wine&lt;br /&gt;
Miscellaneous Other&lt;br /&gt;
 belly danced&lt;br /&gt;
 poked another player with a sharpened stick&lt;br /&gt;
 ate an herb off the ground&lt;br /&gt;
 lit a firework&lt;br /&gt;
 lit a ritual torch&lt;br /&gt;
 registered as a watcher at a star lab&lt;br /&gt;
 polished a stone phoenix&lt;br /&gt;
 meditated at a common altar&lt;br /&gt;
 smoked a hookah&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides/Beer&amp;diff=83852</id>
		<title>Guides/Beer</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides/Beer&amp;diff=83852"/>
		<updated>2019-03-03T20:18:05Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Brewers!'''&lt;br /&gt;
&lt;br /&gt;
For T8, a [https://docs.google.com/spreadsheets/d/1PXPeDjCWtgq2vUct7LHO_qXFOYQFmm4BubbDRLZFA0w/edit?usp=sharing GDocs Beer Calculator] is available.  Make a copy and experiment!  It has Peacefulness' fixes folded into it.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1sRThWYVnh2GU36q8cqHc8dyWRIhjmb69JE6ewiMkOn8/edit?usp=sharing Ashen's version] of the above has been updated with more yeast stats from the wiki and additional features to aid in choosing a yeast and recipe to meet specific requirements.&lt;br /&gt;
&lt;br /&gt;
https://atitd.sharpnetwork.net/beer/ is a searchable database of T8 beer recipes, many thanks to Cegaiel!  Please enter recipes you know of, as well as yeast locations.&lt;br /&gt;
&lt;br /&gt;
[[File:Beer_Calculator_Excel.zip]] is the Excel version of Ashen's Google Doc Beer Calculator.&lt;br /&gt;
&lt;br /&gt;
'''See Also'''&lt;br /&gt;
&lt;br /&gt;
[https://www.atitd.org/wiki/tale7/Guides/Beer T7 Beer Guide] or [https://web.archive.org/web/20180123125429/http://www.atitd.org:80/wiki/tale7/Guides/Beer Archived Beer T7 Guide]&lt;br /&gt;
&lt;br /&gt;
[[Guides/Brewing_From_A_Recipe|Brewing from a Recipe]] is a relatively short guide to help newer brewers translate the recipe shorthand to exactly what is done in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=File:Beer_Calculator_Excel.zip&amp;diff=83848</id>
		<title>File:Beer Calculator Excel.zip</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=File:Beer_Calculator_Excel.zip&amp;diff=83848"/>
		<updated>2019-03-03T20:01:58Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: Beer Calculator for Excel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Beer Calculator for Excel&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Tests&amp;diff=83724</id>
		<title>Tests</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Tests&amp;diff=83724"/>
		<updated>2019-03-03T00:54:30Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Tests by Discipline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;'''Tests'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each containing a varied number of test (seven tests minimum. Since Tale 7 the quantity of available tests is higher for all disciplines). To reach the top rank for any given discipline, oracle, one must complete seven test. The player decides which tests to complete and the order of passing them.&lt;br /&gt;
&lt;br /&gt;
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players.&lt;br /&gt;
&lt;br /&gt;
The initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.&lt;br /&gt;
&lt;br /&gt;
* Before starting a test, you must visit the appropriate university to start it. &lt;br /&gt;
* Tests have level restrictions.&lt;br /&gt;
* Some tests have additional restrictions, beyond a level requirement &lt;br /&gt;
* Tests have principles, which are easier than (and designed to be a sample of) the full test&lt;br /&gt;
* Completing a Test will give you a &amp;quot;rank&amp;quot; (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc.). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles. &lt;br /&gt;
* The test &amp;quot;Principles&amp;quot; are different from the &amp;quot;Principles&amp;quot; of each discipline. For example, you must complete the &amp;quot;Principles of Body&amp;quot; before you are allowed to sign up for any of the seven Tests of Body. Think of it as an &amp;quot;initiation&amp;quot;. Each of the seven Body tests also has &amp;quot;Principles&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come. NOTE: Level requirements for unopened tests need to be verified for T8. You can use your &amp;quot;Show what was unlocked&amp;quot; to check level requirements after tests are opened.&lt;br /&gt;
&lt;br /&gt;
The [[Test Pass History]] page has some information about previous successful test passes.&lt;br /&gt;
&lt;br /&gt;
== Demonstrating New Tests ==&lt;br /&gt;
Unlike previous tales, Tests that are currently locked are not demonstrated at local universities.  Tests are now demonstrated at the [[University of Progress]].  These universities are not bound by faction and can be interacted with regardless of the control state of their region.  While some tests are unlocked based on present stat scores, others may require groups of players present to unlock.&lt;br /&gt;
&lt;br /&gt;
== Tests by Discipline ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Column 4 of SidebarDiscipline needs the level number or demo if it needs demonstration --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Column 3 of tests requires: -1 for not openable, 0 for needs demonstration, 1 for Open and available. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style='background: transparent; margin: 1em auto'&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline13|#f80|Architecture|1&lt;br /&gt;
|3|[[Test of the Obelisk]]|1&lt;br /&gt;
|7|[[Test of Towers]]|1&lt;br /&gt;
|7|[[Test of The People's Pyramid]]|1&lt;br /&gt;
|9|[[Throne of Pharaoh]]|1&lt;br /&gt;
|7|[[Test of the Library of Alexandria]]|1&lt;br /&gt;
|10|[[Test of the Megalopolis]]|1&lt;br /&gt;
|11|[[Test of the Funerary Temple]]|1&lt;br /&gt;
|13|[[Test of Life]]|1&lt;br /&gt;
|15|[[Test of the Hand of Ra]]|1&lt;br /&gt;
|18|[[Test of the Seven Phoenix]]|1&lt;br /&gt;
|20|[[Test of Ka]]|1&lt;br /&gt;
|?|[[Test of Magnificent Gardens]]|-1&lt;br /&gt;
|23|[[Test of Octec's Ghost]]|1&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline9|#0cf|Art and Music|2&lt;br /&gt;
|4|[[Test of Khefre's Children]]|1&lt;br /&gt;
|7|[[Test of the Raeli Mosaic]]|1&lt;br /&gt;
|9|[[Test of Pyrotechnics]]|1&lt;br /&gt;
|2|[[Test of The Sculptors]]|1&lt;br /&gt;
|11|[[Test of the Formal Garden]]|1&lt;br /&gt;
|13|[[Test of Flight]]|1&lt;br /&gt;
|15|[[Test of the Prismatic Opticon]]|1&lt;br /&gt;
|16|[[Test of Dancing Waters]]|1&lt;br /&gt;
|24|[[Test of the Windsong]]|1&lt;br /&gt;
|?|[[Test of the Orchestra]]|0&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline13|#4f4|Body|1&lt;br /&gt;
|2|[[Test of the Acrobat]]|1&lt;br /&gt;
|2|[[Test of the Bedouin]]|1&lt;br /&gt;
|2|[[Test of Darkest Night]]|1&lt;br /&gt;
|2|[[Test of the Ritual Tattoo]]|1&lt;br /&gt;
|2|[[Test of the Safari]]|1&lt;br /&gt;
|2|[[Test of the Singing Cicada]]|1&lt;br /&gt;
|4|[[Test of Takeskot|The Test of Takeskot]]|1&lt;br /&gt;
|6|[[Test of the Oyster Catcher]]|1&lt;br /&gt;
|22|[[Test of Isis' Bounty]]|1&lt;br /&gt;
|2|[[Test of the Archaeologist]]|1&lt;br /&gt;
|2|[[Test of the Fisherman]]|1&lt;br /&gt;
|2|[[Test of the Banquet]]|1&lt;br /&gt;
|?|[[Test of the Marathon]]|-1&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline11|#c0f|Harmony|1&lt;br /&gt;
|2|[[Test of Chains]]|1&lt;br /&gt;
|2|[[Test of Marriage]]|1&lt;br /&gt;
|2|[[Test of the Prophet]]|1&lt;br /&gt;
|2|[[Test of Souls]]|1&lt;br /&gt;
|3|[[Test of the Giving Fisherman]]|1&lt;br /&gt;
|2|[[Test of the Freeman]]|1&lt;br /&gt;
|2|[[Test of the Critic]]|1&lt;br /&gt;
|2|[[Balance of Goods]]|1&lt;br /&gt;
|2|[[Test of Promotion]]|1&lt;br /&gt;
|2|[[Test of Reason]]|1&lt;br /&gt;
|?|[[Test of the Trade Route]]|-1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline15|#44f|Leadership|2&lt;br /&gt;
|4|[[Test of the Elder]]|1&lt;br /&gt;
|4|[[Test of the Kingmaker]]|1&lt;br /&gt;
|12|[[Test of Patronage]]|1&lt;br /&gt;
|16|[[Test of the Bureaucrat]]|1&lt;br /&gt;
|13|[[Test of the Retired Pirates]]|1&lt;br /&gt;
|?|[[Test of Mentorship]]|-1&lt;br /&gt;
|?|[[Test of the Host]]|0&lt;br /&gt;
|10|[[Test of the Plantation]]|1&lt;br /&gt;
|12|[[Test of the Covered Cartouche]]|1&lt;br /&gt;
|12|[[Test of the Tour Guide]]|1&lt;br /&gt;
|14|[[Test of the Coalition]]|1&lt;br /&gt;
|14|[[Test of Trust]]|1&lt;br /&gt;
|?|[[Test of the Hegemon]]|0&lt;br /&gt;
|?|[[Test of True Leadership]]|0&lt;br /&gt;
|?|[[Test of the Medjay]]|-1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline10|#f44|Thought|2&lt;br /&gt;
|13|[[Test of the Tomb of the Immortal]]|1&lt;br /&gt;
|5|[[Test of the Pathmaker]]|1&lt;br /&gt;
|7|[[The Venery]]|1&lt;br /&gt;
|10|[[Test of the Bijou]]|1&lt;br /&gt;
|?|[[Test of the Constellation]]|-1&lt;br /&gt;
|15|[[Alchemists Rune]]|1&lt;br /&gt;
|15|[[Hexaglyphs]]|1&lt;br /&gt;
|17|[[Test of Pulse of the People|Pulse of the People]]|1&lt;br /&gt;
|18|[[Riddle of the Sphinx]]|1&lt;br /&gt;
|20|[[Test of the Empty Hand]]|1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
||{{SidebarDiscipline13|#ff2|Worship|2&lt;br /&gt;
|5|[[Test of the Vigil]]|1&lt;br /&gt;
|6|[[Path of the Pilgrim]]|1&lt;br /&gt;
|11|[[Test of the Messenger]]|1&lt;br /&gt;
|12|[[Test of Astrological Alignment]]|1&lt;br /&gt;
|?|[[Test of Festivals]]|0&lt;br /&gt;
|?|[[Test of Beacons]]|0&lt;br /&gt;
|12|[[Test of Ritual Mummification]]|1&lt;br /&gt;
|14|[[Test of Leavened Bread]]|1&lt;br /&gt;
|?|[[Remembrance Ceremonies]]|-1&lt;br /&gt;
|17|[[Test of the Humble Priests]]|1&lt;br /&gt;
|20|[[Test of Visions]]|1&lt;br /&gt;
|24|[[Test of the Holy Shrine]]|1&lt;br /&gt;
|?|[[Music of the Gods]]|-1&lt;br /&gt;
&lt;br /&gt;
}} &lt;br /&gt;
|| &lt;br /&gt;
'''Key'''&lt;br /&gt;
:[[Image:Green tick.png|||Test Available]] - Test Available&lt;br /&gt;
:[[Image:Yellow warning.png|||Requires Demonstrating]] - Requires Demonstrating&lt;br /&gt;
:[[Image:Red cross.png|||Not yet available]] - Not yet available&lt;br /&gt;
:&amp;lt;NOWIKI&amp;gt;*&amp;lt;/NOWIKI&amp;gt; - Test requires more than just the level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Tests&amp;diff=83722</id>
		<title>Tests</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Tests&amp;diff=83722"/>
		<updated>2019-03-03T00:53:04Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Tests by Discipline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;'''Tests'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each containing a varied number of test (seven tests minimum. Since Tale 7 the quantity of available tests is higher for all disciplines). To reach the top rank for any given discipline, oracle, one must complete seven test. The player decides which tests to complete and the order of passing them.&lt;br /&gt;
&lt;br /&gt;
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players.&lt;br /&gt;
&lt;br /&gt;
The initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.&lt;br /&gt;
&lt;br /&gt;
* Before starting a test, you must visit the appropriate university to start it. &lt;br /&gt;
* Tests have level restrictions.&lt;br /&gt;
* Some tests have additional restrictions, beyond a level requirement &lt;br /&gt;
* Tests have principles, which are easier than (and designed to be a sample of) the full test&lt;br /&gt;
* Completing a Test will give you a &amp;quot;rank&amp;quot; (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc.). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles. &lt;br /&gt;
* The test &amp;quot;Principles&amp;quot; are different from the &amp;quot;Principles&amp;quot; of each discipline. For example, you must complete the &amp;quot;Principles of Body&amp;quot; before you are allowed to sign up for any of the seven Tests of Body. Think of it as an &amp;quot;initiation&amp;quot;. Each of the seven Body tests also has &amp;quot;Principles&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come. NOTE: Level requirements for unopened tests need to be verified for T8. You can use your &amp;quot;Show what was unlocked&amp;quot; to check level requirements after tests are opened.&lt;br /&gt;
&lt;br /&gt;
The [[Test Pass History]] page has some information about previous successful test passes.&lt;br /&gt;
&lt;br /&gt;
== Demonstrating New Tests ==&lt;br /&gt;
Unlike previous tales, Tests that are currently locked are not demonstrated at local universities.  Tests are now demonstrated at the [[University of Progress]].  These universities are not bound by faction and can be interacted with regardless of the control state of their region.  While some tests are unlocked based on present stat scores, others may require groups of players present to unlock.&lt;br /&gt;
&lt;br /&gt;
== Tests by Discipline ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Column 4 of SidebarDiscipline needs the level number or demo if it needs demonstration --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Column 3 of tests requires: -1 for not openable, 0 for needs demonstration, 1 for Open and available. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style='background: transparent; margin: 1em auto'&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline13|#f80|Architecture|1&lt;br /&gt;
|3|[[Test of the Obelisk]]|1&lt;br /&gt;
|7|[[Test of Towers]]|1&lt;br /&gt;
|7|[[Test of The People's Pyramid]]|1&lt;br /&gt;
|9|[[Throne of Pharaoh]]|1&lt;br /&gt;
|7|[[Test of the Library of Alexandria]]|1&lt;br /&gt;
|10|[[Test of the Megalopolis]]|1&lt;br /&gt;
|11|[[Test of the Funerary Temple]]|1&lt;br /&gt;
|13|[[Test of Life]]|1&lt;br /&gt;
|15|[[Test of the Hand of Ra]]|1&lt;br /&gt;
|18|[[Test of the Seven Phoenix]]|1&lt;br /&gt;
|20|[[Test of Ka]]|1&lt;br /&gt;
|?|[[Test of Magnificent Gardens]]|-1&lt;br /&gt;
|23|[[Test of Octec's Ghost]]|1&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline9|#0cf|Art and Music|2&lt;br /&gt;
|4|[[Test of Khefre's Children]]|1&lt;br /&gt;
|7|[[Test of the Raeli Mosaic]]|1&lt;br /&gt;
|9|[[Test of Pyrotechnics]]|1&lt;br /&gt;
|2|[[Test of The Sculptors]]|1&lt;br /&gt;
|11|[[Test of the Formal Garden]]|1&lt;br /&gt;
|13|[[Test of Flight]]|1&lt;br /&gt;
|15|[[Test of the Prismatic Opticon]]|1&lt;br /&gt;
|16|[[Test of Dancing Waters]]|1&lt;br /&gt;
|24|[[Test of the Windsong]]|1&lt;br /&gt;
|?|[[Test of the Orchestra]]|0&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline13|#4f4|Body|1&lt;br /&gt;
|2|[[Test of the Acrobat]]|1&lt;br /&gt;
|2|[[Test of the Bedouin]]|1&lt;br /&gt;
|2|[[Test of Darkest Night]]|1&lt;br /&gt;
|2|[[Test of the Ritual Tattoo]]|1&lt;br /&gt;
|2|[[Test of the Safari]]|1&lt;br /&gt;
|2|[[Test of the Singing Cicada]]|1&lt;br /&gt;
|4|[[Test of Takeskot|The Test of Takeskot]]|1&lt;br /&gt;
|6|[[Test of the Oyster Catcher]]|1&lt;br /&gt;
|22|[[Test of Isis' Bounty]]|1&lt;br /&gt;
|2|[[Test of the Archaeologist]]|1&lt;br /&gt;
|2|[[Test of the Fisherman]]|1&lt;br /&gt;
|2|[[Test of the Banquet]]|1&lt;br /&gt;
|?|[[Test of the Marathon]]|-1&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline11|#c0f|Harmony|1&lt;br /&gt;
|2|[[Test of Chains]]|1&lt;br /&gt;
|2|[[Test of Marriage]]|1&lt;br /&gt;
|2|[[Test of the Prophet]]|1&lt;br /&gt;
|2|[[Test of Souls]]|1&lt;br /&gt;
|3|[[Test of the Giving Fisherman]]|1&lt;br /&gt;
|2|[[Test of the Freeman]]|1&lt;br /&gt;
|2|[[Test of the Critic]]|1&lt;br /&gt;
|2|[[Balance of Goods]]|1&lt;br /&gt;
|2|[[Test of Promotion]]|1&lt;br /&gt;
|2|[[Test of Reason]]|1&lt;br /&gt;
|?|[[Test of the Trade Route]]|-1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline15|#44f|Leadership|2&lt;br /&gt;
|4|[[Test of the Elder]]|1&lt;br /&gt;
|4|[[Test of the Kingmaker]]|1&lt;br /&gt;
|12|[[Test of Patronage]]|1&lt;br /&gt;
|16|[[Test of the Bureaucrat]]|1&lt;br /&gt;
|13|[[Test of the Retired Pirates]]|1&lt;br /&gt;
|?|[[Test of Mentorship]]|-1&lt;br /&gt;
|?|[[Test of the Host]]|0&lt;br /&gt;
|10|[[Test of the Plantation]]|1&lt;br /&gt;
|?|[[Test of the Covered Cartouche]]|0&lt;br /&gt;
|12|[[Test of the Tour Guide]]|1&lt;br /&gt;
|14|[[Test of the Coalition]]|1&lt;br /&gt;
|14|[[Test of Trust]]|1&lt;br /&gt;
|?|[[Test of the Hegemon]]|0&lt;br /&gt;
|?|[[Test of True Leadership]]|0&lt;br /&gt;
|?|[[Test of the Medjay]]|-1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline10|#f44|Thought|2&lt;br /&gt;
|13|[[Test of the Tomb of the Immortal]]|1&lt;br /&gt;
|5|[[Test of the Pathmaker]]|1&lt;br /&gt;
|7|[[The Venery]]|1&lt;br /&gt;
|10|[[Test of the Bijou]]|1&lt;br /&gt;
|?|[[Test of the Constellation]]|-1&lt;br /&gt;
|15|[[Alchemists Rune]]|1&lt;br /&gt;
|15|[[Hexaglyphs]]|1&lt;br /&gt;
|17|[[Test of Pulse of the People|Pulse of the People]]|1&lt;br /&gt;
|18|[[Riddle of the Sphinx]]|1&lt;br /&gt;
|20|[[Test of the Empty Hand]]|1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
||{{SidebarDiscipline13|#ff2|Worship|2&lt;br /&gt;
|5|[[Test of the Vigil]]|1&lt;br /&gt;
|6|[[Path of the Pilgrim]]|1&lt;br /&gt;
|11|[[Test of the Messenger]]|1&lt;br /&gt;
|12|[[Test of Astrological Alignment]]|1&lt;br /&gt;
|?|[[Test of Festivals]]|0&lt;br /&gt;
|?|[[Test of Beacons]]|0&lt;br /&gt;
|12|[[Test of Ritual Mummification]]|1&lt;br /&gt;
|14|[[Test of Leavened Bread]]|1&lt;br /&gt;
|?|[[Remembrance Ceremonies]]|-1&lt;br /&gt;
|17|[[Test of the Humble Priests]]|1&lt;br /&gt;
|20|[[Test of Visions]]|1&lt;br /&gt;
|24|[[Test of the Holy Shrine]]|1&lt;br /&gt;
|?|[[Music of the Gods]]|-1&lt;br /&gt;
&lt;br /&gt;
}} &lt;br /&gt;
|| &lt;br /&gt;
'''Key'''&lt;br /&gt;
:[[Image:Green tick.png|||Test Available]] - Test Available&lt;br /&gt;
:[[Image:Yellow warning.png|||Requires Demonstrating]] - Requires Demonstrating&lt;br /&gt;
:[[Image:Red cross.png|||Not yet available]] - Not yet available&lt;br /&gt;
:&amp;lt;NOWIKI&amp;gt;*&amp;lt;/NOWIKI&amp;gt; - Test requires more than just the level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=83714</id>
		<title>Research/Hyksos</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=83714"/>
		<updated>2019-03-02T21:10:41Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* University of Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
   {{ResTechnology|Planning Application|&lt;br /&gt;
      {{ResResource|Boards|1500|1500}}&lt;br /&gt;
      {{ResResource|Bricks|4500|4500}}&lt;br /&gt;
      {{ResResource|Dried Papyrus|150|150}}&lt;br /&gt;
      {{ResResource|Leather|30|30}}&lt;br /&gt;
      {{ResResource|Slate|540|540}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
   &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Banner Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===University of Architecture===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Automatic Charcoal Production|&lt;br /&gt;
	{{ResResource|Clay Bricks|14100|14100}}&lt;br /&gt;
	{{ResResource|Mineral Oil|470|470}}&lt;br /&gt;
	{{ResResource|Lubricating Oil|94|94}}&lt;br /&gt;
	{{ResResource|Powdered Quartz|14100|14100}}&lt;br /&gt;
        {{ResResource|Glass Rods|14100|14100}}&lt;br /&gt;
	{{ResResource|Leather|28200|28200}}&lt;br /&gt;
	{{ResResource|Pinch Roller|1277|1410}}&lt;br /&gt;
	{{ResResource|Thermometer|470|470}}&lt;br /&gt;
	{{ResResource|Tungsten Metal Sheeting: Insulative Stainless Hard Titanium-Plated Purity 7+|1222|1222}}&lt;br /&gt;
	{{ResResource|7000+ Quality Barometer|141|141}}&lt;br /&gt;
}}   &lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Obelisk Construction (6 of 7)|&lt;br /&gt;
      {{ResResource|Bricks|27192|27192}}&lt;br /&gt;
      {{ResResource|Jade|26|26}}&lt;br /&gt;
      {{ResResource|Cut Gems{{!}}Crater Cut Gem|62|100}}&lt;br /&gt;
      {{ResResource|Large Quartz|56|56}}&lt;br /&gt;
      {{ResResource|Cut Gems{{!}}The Shark cut Lapis|52|101}}&lt;br /&gt;
      {{ResResource|Cut Gems{{!}}Lens cut Turquoise|147|147}}&lt;br /&gt;
      {{ResResource|Cut Gems{{!}}Eyelet cut Gem|308|308}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn | Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
{{ResComplete|Carpentry Automation}}&lt;br /&gt;
{{ResComplete|Advanced Casting}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Automation}}&lt;br /&gt;
    {{ResComplete|Automation}}&lt;br /&gt;
    {{ResComplete|Bonfire Stabilization}}&lt;br /&gt;
    {{ResComplete|Brick Automation}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Lime Emulsion}}&lt;br /&gt;
    {{ResComplete|Gearbox Design}}&lt;br /&gt;
    {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
    {{ResComplete|Masonry}}&lt;br /&gt;
    {{ResComplete|Mining}}&lt;br /&gt;
    {{ResComplete|Mirrored Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 1}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 2}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 3}}&lt;br /&gt;
    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
    {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 2}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 3}}&lt;br /&gt;
    {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
    {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
 {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
  &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Goldwork}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing 1}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing 2}}&lt;br /&gt;
    {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
    {{ResComplete|Blacksmithing}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Potash Ointment}}&lt;br /&gt;
    {{ResComplete|Chromatic Touch}}&lt;br /&gt;
    {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
    {{ResComplete|Flax Automation}}&lt;br /&gt;
    {{ResComplete|Glassblowing}}&lt;br /&gt;
    {{ResComplete|Mass Production of Color}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
    {{ResComplete|Raeli Pottery}}&lt;br /&gt;
    {{ResComplete|Taxidermy}}&lt;br /&gt;
    {{ResComplete|The Science of Color}}&lt;br /&gt;
    {{ResComplete|Lapidary}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gem Glue|&lt;br /&gt;
      {{ResResource|Mandibular Glue|1218|5600}}&lt;br /&gt;
      {{ResResource|Gypsum|600|11200}}&lt;br /&gt;
      {{ResResource|Jugs of Water|28000|28000}}&lt;br /&gt;
      {{ResResource|Huge Diamond|12|17}}&lt;br /&gt;
      {{ResResource|Large Diamond|224|280}}&lt;br /&gt;
      {{ResResource|Medium Diamond|1661|2800}}&lt;br /&gt;
      {{ResResource|Huge Emerald|17|17}}&lt;br /&gt;
      {{ResResource|Large Emerald|154|280}}&lt;br /&gt;
      {{ResResource|Medium Emerald|1808|2800}}&lt;br /&gt;
      {{ResResource|Huge Quartz|11|17}}&lt;br /&gt;
      {{ResResource|Large Quartz|161|280}}&lt;br /&gt;
      {{ResResource|Medium Quartz|2303|2800}}&lt;br /&gt;
      {{ResResource|Huge Ruby|3|17}}&lt;br /&gt;
      {{ResResource|Large Ruby|127|280}}&lt;br /&gt;
      {{ResResource|Medium Ruby|1892|2800}}&lt;br /&gt;
      {{ResResource|Huge Sapphire|6|17}}&lt;br /&gt;
      {{ResResource|Large Sapphire|78|280}}&lt;br /&gt;
      {{ResResource|Medium Sapphire|1424|2800}}&lt;br /&gt;
      {{ResResource|Huge Topaz|17|17}}&lt;br /&gt;
      {{ResResource|Large Topaz|164|280}}&lt;br /&gt;
      {{ResResource|Medium Topaz|1579|2800}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|336|336}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Osiris's Compound Extract|168|168}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Thoth's Compound Extract|84|84}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     &lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Aromatics}}&lt;br /&gt;
    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Basic Shipbuilding}}&lt;br /&gt;
    {{ResComplete|Beer Brewing}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
    {{ResComplete|Perfuming}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Harmony===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Ferry Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 2}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
    {{ResComplete|Casting}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 3}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Gear Oil}}&lt;br /&gt;
    {{ResComplete|Deep Well Construction}}&lt;br /&gt;
    {{ResComplete|Fine Casting}}&lt;br /&gt;
    {{ResComplete|Gear Casting 1}}&lt;br /&gt;
    {{ResComplete|Gear Casting 2}}&lt;br /&gt;
    {{ResComplete|Gear Casting 3}}&lt;br /&gt;
    {{ResComplete|Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Metallurgy 1}}&lt;br /&gt;
    {{ResComplete|Metallurgy 2}}&lt;br /&gt;
    {{ResComplete|Metallurgy 3}}&lt;br /&gt;
    {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
{{ResTechnology|Advanced Silkworm Farming|state=collapsed|&lt;br /&gt;
      {{ResResource|Compost|10000|10000}}&lt;br /&gt;
      {{ResResource|Arsenic|100|1000}}&lt;br /&gt;
      {{ResResource|Ra's Compound Extract|100|100}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Trade}}&lt;br /&gt;
    {{ResComplete|Basic Diplomacy}}&lt;br /&gt;
    {{ResComplete|Basic Trade}}&lt;br /&gt;
    {{ResComplete|Certification}}&lt;br /&gt;
    {{ResComplete|Guild Construction}}&lt;br /&gt;
    {{ResComplete|Minting}}&lt;br /&gt;
    {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Seed Registry}}&lt;br /&gt;
    {{ResComplete|Sign Construction 1}}&lt;br /&gt;
    {{ResComplete|Sign Construction 2}}&lt;br /&gt;
    {{ResComplete|Sign Construction 3}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
    {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology| Mutagenics |&lt;br /&gt;
      {{ResResource| Clay | 4480| 4480}}&lt;br /&gt;
      {{ResResource| Mirror | 56| 56}}&lt;br /&gt;
      {{ResResource| 5500+ Quality Distillation Coil |  11|  11}}&lt;br /&gt;
      {{ResResource| 6500+ Quality Distillation Coil |  6|  6}}&lt;br /&gt;
      {{ResResource| 7500+ Quality Distillation Coil |  1|  1}}&lt;br /&gt;
      {{ResResource| Black Raeli Tiles |  5600|  5600}}&lt;br /&gt;
      {{ResResource| Dirt |  5600|  5600}}&lt;br /&gt;
      {{ResResource| Perch Fish Meat |  5600|  5600}}&lt;br /&gt;
      {{ResResource| Dung |  56000|  56000}}&lt;br /&gt;
      {{ResResource| Cow Milk | 5600|  5600}}&lt;br /&gt;
      {{ResResource| Resin of any sort |  5600|  5600}}&lt;br /&gt;
      {{ResResource| Thermometers |  112|  112}}&lt;br /&gt;
      {{ResResource| Seeds from Common Rosemary | 112| 112}}&lt;br /&gt;
      {{ResResource| Seeds from Garcinia |  75|  112}}&lt;br /&gt;
      {{ResResource| Seeds from Shrubby Basil |  112|  112}}&lt;br /&gt;
      {{ResResource| Seeds from Mountain Mint |  112|  112}}&lt;br /&gt;
      {{ResResource| Seeds from Strawberry Tea |  112|  112}}&lt;br /&gt;
      {{ResResource| Seeds from Chives |  112|  112}}&lt;br /&gt;
      {{ResResource| Seeds from Verdant Squill |  112|  112}}&lt;br /&gt;
      {{ResResource| Dry, Reticulated Moss |  56|  56}}&lt;br /&gt;
      {{ResResource| Hairy, Slimy Moss |  56|  56}}&lt;br /&gt;
      {{ResResource| Hairy, Slimy Moss |  56|  56}}&lt;br /&gt;
      {{ResResource| Prickly, Dry Moss |  56|  56}}&lt;br /&gt;
      {{ResResource| Slimy, Dry Moss |  56|  56}}&lt;br /&gt;
      {{ResResource| Reticulated, Dry Moss |  56|  56}}&lt;br /&gt;
      {{ResResource| Reticulated, Crackly Moss |  56|  56}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology| Molecular Balance |&lt;br /&gt;
      {{ResResource| Q6K+ Florence Flask        |     0 |   94}}&lt;br /&gt;
      {{ResResource| Q7K+ Florence Flask        |     0 |   47}}&lt;br /&gt;
      {{ResResource| Fine Glass Rods            |     0 |  1880 }}&lt;br /&gt;
      {{ResResource| Marble Mortar              |     0 |  470 }}&lt;br /&gt;
      {{ResResource| Revelation Solvent (Glass)     |     0 |   282}}&lt;br /&gt;
      {{ResResource| Revelation Solvent (Crystal)     |     0 |   188}}&lt;br /&gt;
      {{ResResource| Revelation Solvent (Diamond)     |     0 |   94}}&lt;br /&gt;
      {{ResResource| Nut's Essence    |     0 |   470}}&lt;br /&gt;
      {{ResResource| King's Coin    |     0 |   235}}&lt;br /&gt;
      {{ResResource| Crater cut citrine     |     0 |  188}}&lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Alchemy}}&lt;br /&gt;
    {{ResComplete|Detonation}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Arsenic}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Explosives}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry 1}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry 2}}&lt;br /&gt;
    {{ResComplete|Alchemical Maceration}}&lt;br /&gt;
    {{ResComplete|Basic Chemistry}}&lt;br /&gt;
    {{ResComplete|Contest Organization}}&lt;br /&gt;
    {{ResComplete|Cross Breeding}}&lt;br /&gt;
    {{ResComplete|Distillation}}&lt;br /&gt;
    {{ResComplete|Distillation Experiments}}&lt;br /&gt;
    {{ResComplete|Fine Balance}}&lt;br /&gt;
    {{ResComplete|Gem Cutting}}&lt;br /&gt;
    {{ResComplete|Herpeculture}}&lt;br /&gt;
    {{ResComplete|Hive Optimization}}&lt;br /&gt;
    {{ResComplete|Neutralization}}&lt;br /&gt;
    {{ResComplete|Prospecting}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Structural Pottery}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Xenobotany|state=collapsed|&lt;br /&gt;
      {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
      {{ResResource|Jugs of Water|1000|1000}}&lt;br /&gt;
      {{ResResource|Catfish|3000|3000}}&lt;br /&gt;
      {{ResResource|Tilapia|3000|3000}}&lt;br /&gt;
      {{ResResource|Perch|3000|3000}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Petals All Blue|0|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Yellow Outer Stamen|7|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Green Middle Stamen|7|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Giant|7|7}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Herbal Exploration|&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Herbiculture}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
        {{ResComplete|Ranching 1}}&lt;br /&gt;
        {{ResComplete|Ranching 2}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guild:ZFree/Marbles_List&amp;diff=83620</id>
		<title>Guild:ZFree/Marbles List</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guild:ZFree/Marbles_List&amp;diff=83620"/>
		<updated>2019-03-02T03:34:38Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Stock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stock ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Location !! Region !! Status !! Primary Gearbox !! Secondary Gearbox&lt;br /&gt;
|-&lt;br /&gt;
| Canary Granite ||426, 2378 || Asyut || 14 pulled || E313-E354|| A305-A372 H28-H33&lt;br /&gt;
|-&lt;br /&gt;
| Hornets Wing Granite ||1260, 2539 || Asyut || New || D69-D78|| Secondary&lt;br /&gt;
|-&lt;br /&gt;
| Leopards Paw ||1246, 2417|| Asyut || New || F39-F46|| Secondary&lt;br /&gt;
|-&lt;br /&gt;
| Rose Alabaster||1230, 2357|| Asyut || New || B408-B449|| Secondary&lt;br /&gt;
|-&lt;br /&gt;
| White Alabaster||1175, 2474|| Asyut || New ||E208-E235 || Secondary&lt;br /&gt;
|-&lt;br /&gt;
| White Alabaster||1223, 2532|| Asyut || 13 pulled ||C399-C459 || Secondary&lt;br /&gt;
|-&lt;br /&gt;
| Tangerine Marble||1196, 2567|| Asyut || New ||E154-179 || Secondary&lt;br /&gt;
|-&lt;br /&gt;
| Tangerine Marble||1292, 2519|| Asyut || New ||F252-285 || Secondary&lt;br /&gt;
|-&lt;br /&gt;
| Mud Granite || 635, 2356 || Asyut || New || A486-A583 || C484-571 G393-456&lt;br /&gt;
|-&lt;br /&gt;
| Mud Granite || 389, 2354 || Asyut || New || E89-E99 || &lt;br /&gt;
|-&lt;br /&gt;
| Mud Granite || 537, 2477 || Asyut || New || B123-B140 || A198-240 F336-407&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite||1299,2268||Asyut||New||A39-A43||C206-C253 G426-G528&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite||1277,2171||Asyut||New||F329-F395||C294-C365 F256-F307&lt;br /&gt;
|-&lt;br /&gt;
| Canary Granite || 585, 2501 || Asyut || New || E304-E356 || D369-450 H107-122&lt;br /&gt;
|-&lt;br /&gt;
| Canary Granite || 490, 2513 || Asyut || New || F487-F545 || D407-468 F264-322&lt;br /&gt;
|-&lt;br /&gt;
| White Alabaster || 648, 2385 || Asyut || 2 pulled || G450-G509 (installed) || D426-D520 G134-G166 (installed)&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Marble || 1213, 2458 || Asyut || 5 pulled || installed || installed&lt;br /&gt;
|-&lt;br /&gt;
| Island Blue || 1231, 2587 || Asyut || New || C258 - C292 || C120-C146 F312-F378&lt;br /&gt;
|-&lt;br /&gt;
| Island Blue || 1319, 2591 || Asyut || New || A292-A350 || D196-D233 G343-G384&lt;br /&gt;
|-&lt;br /&gt;
| Island Blue || 1141, 2545 || Asyut || New || F166-F184 || C399-C451 H98-H116&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Alabaster|| 1095, 2462||Asyut||New|| B254-B305|| C464-C571 H197-H230&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Alabaster|| 1163, 2451||Asyut||New|| H191-H218|| B496-B570 G303-G364&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Alabaster|| 1350, 2446||Asyut||New|| E447-E523|| B57-B66 F436-F488&lt;br /&gt;
|-&lt;br /&gt;
|Night Granite|| 1798, 2669||Asyut||New|| D47-D55||B342-B386 G120-G144 &lt;br /&gt;
|-&lt;br /&gt;
|Ghost Granite|| 1197, 2548||Asyut||New|| B317, B368||A348-A421 F193-F230&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Granite|| 546, 2534||Asyut||New|| D299-D353||C191-C216 G314-G364&lt;br /&gt;
|-&lt;br /&gt;
|Fire Rock|| 1092, 2438||Asyut||New|| E65-E74||D98-D120 H454-H513&lt;br /&gt;
|-&lt;br /&gt;
|Fire Rock|| 1177, 2431||Asyut||New|| G353-G402||B186-B208 H454-H518&lt;br /&gt;
|-&lt;br /&gt;
|Jade|| 1251, 2396||Asyut||New||F88-F98||D278-D311 F32-F36&lt;br /&gt;
|-&lt;br /&gt;
|Jade|| 1284, 2403||Asyut||New||E410-E476||A236-A286 G85-G103&lt;br /&gt;
|-&lt;br /&gt;
|Blood Granite|| 1147, 2462||Asyut||New||F88-F99||A440-A532 F75-F86&lt;br /&gt;
|-&lt;br /&gt;
|Blood Granite|| 1322, 2584||Asyut||New||C39-C47||A272-A329 G75-G91&lt;br /&gt;
|-&lt;br /&gt;
|Green Sun|| 1155, 2529||Asyut||collapsed and salvaged||||&lt;br /&gt;
|-&lt;br /&gt;
|Green Sun|| 1332,2581||Asyut||New||B352-B391||B264-B312 G75-G87&lt;br /&gt;
|-&lt;br /&gt;
|Serpentine || 160, 2569||Asyut||New||G155-G171||C447-C519 G442-G548&lt;br /&gt;
|-&lt;br /&gt;
|Onyx|| 241, 2548||Asyut||New||G466-G527||B40-B49 H374-H426&lt;br /&gt;
|-&lt;br /&gt;
|Night Granite || 144, 2272 || Akhetaton || New || F449-F534 (installed) || B415-B502 H378-H457 (installed)&lt;br /&gt;
|-&lt;br /&gt;
|Rose Alabaster || 1435, 3023 || Abydos || New || H294-344 || A341-399 G361-422&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell || 638, 2171 || Asyut || New || G71-G78 || B451-B523 G424-G496&lt;br /&gt;
|-&lt;br /&gt;
|Grey Star || 216, 2177 || Asyut || New || A273-A317 || C174-C198 G228-G260&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine || 1289, 2453 || Asyut || New || H487-H565|| B192-B217 F181-F224 &lt;br /&gt;
|-&lt;br /&gt;
|White Travertine || 1386, 2469 || Asyut || New || E472-E557|| B330-B393 F94-F115&lt;br /&gt;
|-&lt;br /&gt;
|Angel Stone|| 1287, 2502 || Asyut || New || B246-B290|| A100-A122 F436-F497&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Search for Blue Pearl: 465, 2520/2490 going west then north.&lt;br /&gt;
&lt;br /&gt;
Search for Onyx: 670,2570/2540 going east then north&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=83494</id>
		<title>Research/Hyksos</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=83494"/>
		<updated>2019-03-01T08:38:34Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* University of Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
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==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
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===University of Architecture===&lt;br /&gt;
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&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
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&lt;br /&gt;
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  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
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  }}&lt;br /&gt;
&lt;br /&gt;
===University of Harmony===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
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===University of Leadership===&lt;br /&gt;
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&lt;br /&gt;
===University of Thought===&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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        {{ResComplete|Herbiculture}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
        {{ResComplete|Ranching 1}}&lt;br /&gt;
        {{ResComplete|Ranching 2}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Hand_of_Ra&amp;diff=83017</id>
		<title>Test of the Hand of Ra</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Hand_of_Ra&amp;diff=83017"/>
		<updated>2019-02-27T23:07:45Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Sigils of Ra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Hand of Ra&lt;br /&gt;
| discipline    = Architecture&lt;br /&gt;
| image         = Architecture Test Icons_Hand of Ra.png&lt;br /&gt;
| level         = Unknown&lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Build and expand a fragile [[Mirrored Pyramid]].&lt;br /&gt;
&lt;br /&gt;
Construct Sigils of Ra to prevent your Pyramid from collapsing.&lt;br /&gt;
&lt;br /&gt;
Create and maintain the largest Mirrored Pyramid to advance.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Level 15+&lt;br /&gt;
must know: mirrored pyramid construction&lt;br /&gt;
===Demonstration===&lt;br /&gt;
To open the Test of Hand of Ra you must know Goldwork and the following materials are required to demonstrate:&lt;br /&gt;
 77 Mirror &lt;br /&gt;
 77 Sheet Glass &lt;br /&gt;
 77 Wood &lt;br /&gt;
 77 Board&lt;br /&gt;
 77 Rope &lt;br /&gt;
Demonstrated by Eugenius on Year 3 Peret-III, 25 at 7:30 pm&lt;br /&gt;
===Sigils of Ra===&lt;br /&gt;
To make a [[Sigil of Ra]], after starting the Test, click on the university a second time, select tests&amp;gt;Hand of Ra&amp;gt;Sigils of Ra. Follow the instructions give. To retrieve the instructions again, click self&amp;gt;tests&amp;gt;Architecture&amp;gt;Hand of Ra&amp;gt;View Sigil instructions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To make a Sigil, use either a casting box or a forge (depending on the message) to make a golden sigil. Next, use a forge to add beads to a sigil. Last click self&amp;gt;skill&amp;gt;goldwork.. to decorate the sigil.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Hand_of_Ra&amp;diff=83016</id>
		<title>Test of the Hand of Ra</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Hand_of_Ra&amp;diff=83016"/>
		<updated>2019-02-27T23:07:19Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Sigils of Ra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Hand of Ra&lt;br /&gt;
| discipline    = Architecture&lt;br /&gt;
| image         = Architecture Test Icons_Hand of Ra.png&lt;br /&gt;
| level         = Unknown&lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Build and expand a fragile [[Mirrored Pyramid]].&lt;br /&gt;
&lt;br /&gt;
Construct Sigils of Ra to prevent your Pyramid from collapsing.&lt;br /&gt;
&lt;br /&gt;
Create and maintain the largest Mirrored Pyramid to advance.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Level 15+&lt;br /&gt;
must know: mirrored pyramid construction&lt;br /&gt;
===Demonstration===&lt;br /&gt;
To open the Test of Hand of Ra you must know Goldwork and the following materials are required to demonstrate:&lt;br /&gt;
 77 Mirror &lt;br /&gt;
 77 Sheet Glass &lt;br /&gt;
 77 Wood &lt;br /&gt;
 77 Board&lt;br /&gt;
 77 Rope &lt;br /&gt;
Demonstrated by Eugenius on Year 3 Peret-III, 25 at 7:30 pm&lt;br /&gt;
===Sigils of Ra===&lt;br /&gt;
To make a [[Sigil of Ra]], after starting the Test, click on the university a second time, select tests&amp;gt;Hand of Ra&amp;gt;Sigils of Ra. Follow the instructions give. To retrieve the instructions again, click self&amp;gt;tests&amp;gt;Architecture&amp;gt;Hand of Ra&amp;gt;View Sigil instructions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To make a Sigil, use either a casting box or a forge (depending on the message) to make a golden sigil. Nest, use a forge to add beads to a sigil. Last click self&amp;gt;skill&amp;gt;goldwork.. to decorate the sigil.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Hand_of_Ra&amp;diff=82973</id>
		<title>Test of the Hand of Ra</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Hand_of_Ra&amp;diff=82973"/>
		<updated>2019-02-27T08:00:45Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Hand of Ra&lt;br /&gt;
| discipline    = Architecture&lt;br /&gt;
| image         = Architecture Test Icons_Hand of Ra.png&lt;br /&gt;
| level         = Unknown&lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Build and expand a fragile Mirrored Pyramid.&lt;br /&gt;
&lt;br /&gt;
Construct Sigils of Ra to prevent your Pyramid from collapsing.&lt;br /&gt;
&lt;br /&gt;
Create and maintain the largest Mirrored Pyramid to advance.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Level 15+&lt;br /&gt;
must know: mirrored pyramid construction&lt;br /&gt;
===Demonstration===&lt;br /&gt;
To open the Test of Hand of Ra you must know Goldwork and the following materials are required to demonstrate:&lt;br /&gt;
 77 Mirror &lt;br /&gt;
 77 Sheet Glass &lt;br /&gt;
 77 Wood &lt;br /&gt;
 77 Board&lt;br /&gt;
 77 Rope &lt;br /&gt;
Demonstrated by Eugenius on Year 3 Peret-III, 25 at 7:30 pm&lt;br /&gt;
===Sigils of Ra===&lt;br /&gt;
To make a Sigil of Ra, after starting the Test, click on the university a second time, select tests&amp;gt;Hand of Ra&amp;gt;Sigils of Ra. Follow the instructions give. To retrieve the instructions again, click self&amp;gt;tests&amp;gt;Architecture&amp;gt;Hand of Ra&amp;gt;View Sigil instructions.&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Hand_of_Ra&amp;diff=82971</id>
		<title>Test of the Hand of Ra</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Hand_of_Ra&amp;diff=82971"/>
		<updated>2019-02-27T07:16:20Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Hand of Ra&lt;br /&gt;
| discipline    = Architecture&lt;br /&gt;
| image         = Architecture Test Icons_Hand of Ra.png&lt;br /&gt;
| level         = Unknown&lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Build and expand a fragile Mirrored Pyramid.&lt;br /&gt;
&lt;br /&gt;
Construct Sigils of Ra to prevent your Pyramid from collapsing.&lt;br /&gt;
&lt;br /&gt;
Create and maintain the largest Mirrored Pyramid to advance.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Level 15+&lt;br /&gt;
must know: mirrored pyramid construction, goldwork&lt;br /&gt;
&lt;br /&gt;
To open the Test of Hand of Ra you require:&lt;br /&gt;
 77 Mirror &lt;br /&gt;
 77 Sheet Glass &lt;br /&gt;
 77 Wood &lt;br /&gt;
 77 Board&lt;br /&gt;
 77 Rope &lt;br /&gt;
Demonstrated by Eugenius on Year 3 Peret-III, 25 at 7:30 pm&lt;br /&gt;
===Sigils of Ra===&lt;br /&gt;
To make a Sigil of Ra, after starting the Test, click on the university a second time, select tests&amp;gt;Hand of Ra&amp;gt;Sigils of Ra. Follow the instructions give. To retrieve the instructions again, click self&amp;gt;tests&amp;gt;Architecture&amp;gt;Hand of Ra&amp;gt;View Sigil instructions.&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Hand_of_Ra&amp;diff=82962</id>
		<title>Test of the Hand of Ra</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Hand_of_Ra&amp;diff=82962"/>
		<updated>2019-02-27T05:44:14Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Hand of Ra&lt;br /&gt;
| discipline    = Architecture&lt;br /&gt;
| image         = Architecture Test Icons_Hand of Ra.png&lt;br /&gt;
| level         = Unknown&lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Build and expand a fragile Mirrored Pyramid.&lt;br /&gt;
&lt;br /&gt;
Construct Sigils of Ra to prevent your Pyramid from collapsing.&lt;br /&gt;
&lt;br /&gt;
Create and maintain the largest Mirrored Pyramid to advance.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Level 15+&lt;br /&gt;
must know: mirrored pyramid construction, goldwork&lt;br /&gt;
&lt;br /&gt;
To open the Test of Hand of Ra you require:&lt;br /&gt;
 77 Mirror &lt;br /&gt;
 77 Sheet Glass &lt;br /&gt;
 77 Wood &lt;br /&gt;
 77 Board&lt;br /&gt;
 77 Rope &lt;br /&gt;
Demonstrated by Eugenius on Year 3 Peret-III, 25 at 7:30 pm&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Hand_of_Ra&amp;diff=82961</id>
		<title>Test of the Hand of Ra</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Hand_of_Ra&amp;diff=82961"/>
		<updated>2019-02-27T05:43:12Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Hand of Ra&lt;br /&gt;
| discipline    = Architecture&lt;br /&gt;
| image         = Architecture Test Icons_Hand of Ra.png&lt;br /&gt;
| level         = Unknown&lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Build and expand a fragile Mirrored Pyramid.&lt;br /&gt;
&lt;br /&gt;
Construct Sigils of Ra to prevent your Pyramid from collapsing.&lt;br /&gt;
&lt;br /&gt;
Create and maintain the largest Mirrored Pyramid to advance.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Level 15+&lt;br /&gt;
must know: mirrored pyramid construction, goldwork&lt;br /&gt;
&lt;br /&gt;
To open the Test of Hand of Ra you require:&lt;br /&gt;
77 Mirror (Missing)&lt;br /&gt;
77 Sheet Glass (Missing)&lt;br /&gt;
77 Wood (Ok)&lt;br /&gt;
77 Board (Missing)&lt;br /&gt;
77 Rope (Missing)&lt;br /&gt;
Demonstrated by Eugenius on Year 3 Peret-III, 25 at 7:30 pm&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=82746</id>
		<title>Research/Hyksos</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=82746"/>
		<updated>2019-02-24T05:00:41Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* University of Art and Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
   {{ResTechnology|Planning Application|&lt;br /&gt;
      {{ResResource|Boards|1500|1500}}&lt;br /&gt;
      {{ResResource|Bricks|4500|4500}}&lt;br /&gt;
      {{ResResource|Dried Papyrus|150|150}}&lt;br /&gt;
      {{ResResource|Leather|30|30}}&lt;br /&gt;
      {{ResResource|Slate|540|540}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
   &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Banner Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===University of Architecture===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Advanced Automation|&lt;br /&gt;
	{{ResResource|Thoth's Metal|1880|1880}}&lt;br /&gt;
	{{ResResource|Water Metal|1880|1880}}&lt;br /&gt;
	{{ResResource|Gold|15040|15040}}&lt;br /&gt;
	{{ResResource|Octec's Alloy|705|705}}&lt;br /&gt;
	{{ResResource|Oil|141000|141000}}&lt;br /&gt;
	{{ResResource|Washer|14100|14100}}&lt;br /&gt;
	{{ResResource|Bolt|7050|7050}}&lt;br /&gt;
	{{ResResource|Quality 5000+ Springs|235|235}}&lt;br /&gt;
	{{ResResource|Quality 7000+ Springs|94|94}}&lt;br /&gt;
	{{ResResource|Quality 8500+ Springs|19|19}}&lt;br /&gt;
	{{ResResource|Brass Small Gear|1880|1880}}&lt;br /&gt;
	{{ResResource|Iron Medium Gear|4700|4700}}&lt;br /&gt;
	{{ResResource|Iron Large Gear|2204|2350}}&lt;br /&gt;
}}&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Obelisk Construction (6 of 7)|&lt;br /&gt;
      {{ResResource|Bricks|27192|27192}}&lt;br /&gt;
      {{ResResource|Jade|26|26}}&lt;br /&gt;
      {{ResResource|Crater Cut Gem|52|100}}&lt;br /&gt;
      {{ResResource|Large Quartz|56|56}}&lt;br /&gt;
      {{ResResource|The Shark cut Lapis|25|101}}&lt;br /&gt;
      {{ResResource|Lens cut Turquoise|147|147}}&lt;br /&gt;
      {{ResResource|Eyelet cut Gem|193|308}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn | Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Automation}}&lt;br /&gt;
    {{ResComplete|Bonfire Stabilization}}&lt;br /&gt;
    {{ResComplete|Brick Automation}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Lime Emulsion}}&lt;br /&gt;
    {{ResComplete|Gearbox Design}}&lt;br /&gt;
    {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
    {{ResComplete|Masonry}}&lt;br /&gt;
    {{ResComplete|Mining}}&lt;br /&gt;
    {{ResComplete|Mirrored Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 1}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 2}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 3}}&lt;br /&gt;
    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
    {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 2}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 3}}&lt;br /&gt;
    {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
    {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
 {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
  {{ResComplete|Goldwork}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing 1}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing 2}}&lt;br /&gt;
    {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
    {{ResComplete|Blacksmithing}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Potash Ointment}}&lt;br /&gt;
    {{ResComplete|Chromatic Touch}}&lt;br /&gt;
    {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
    {{ResComplete|Flax Automation}}&lt;br /&gt;
    {{ResComplete|Glassblowing}}&lt;br /&gt;
    {{ResComplete|Mass Production of Color}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
    {{ResComplete|Raeli Pottery}}&lt;br /&gt;
    {{ResComplete|Taxidermy}}&lt;br /&gt;
    {{ResComplete|The Science of Color}}&lt;br /&gt;
    {{ResComplete|Lapidary}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gem Glue|&lt;br /&gt;
      {{ResResource|Mandibular Glue|718|5600}}&lt;br /&gt;
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&lt;br /&gt;
===University of Worship===&lt;br /&gt;
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&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=82705</id>
		<title>Research/Hyksos</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=82705"/>
		<updated>2019-02-23T20:35:19Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* University of Art and Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
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==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
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==Great Hall==&lt;br /&gt;
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===Great Hall===&lt;br /&gt;
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==Universities==&lt;br /&gt;
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===University of Architecture===&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
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*Gold wire is being worked on by Eugenius&lt;br /&gt;
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  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
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&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=82453</id>
		<title>Research/Hyksos</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=82453"/>
		<updated>2019-02-22T07:08:44Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* University of Art and Music */&lt;/p&gt;
&lt;hr /&gt;
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==Research Info==&lt;br /&gt;
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* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
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===Current Research Goals===&lt;br /&gt;
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==Great Hall==&lt;br /&gt;
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[[Category:Research]]&lt;br /&gt;
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[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=82047</id>
		<title>Research/Hyksos</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Research/Hyksos&amp;diff=82047"/>
		<updated>2019-02-19T07:48:25Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* University of Art and Music */&lt;/p&gt;
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==Research Info==&lt;br /&gt;
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* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
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===Current Research Goals===&lt;br /&gt;
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    {{ResComplete|Minting}}&lt;br /&gt;
    {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Seed Registry}}&lt;br /&gt;
    {{ResComplete|Sign Construction 1}}&lt;br /&gt;
    {{ResComplete|Sign Construction 2}}&lt;br /&gt;
    {{ResComplete|Sign Construction 3}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
    {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
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      {{ResResource|Tilapia|3000|3000}}&lt;br /&gt;
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      {{ResResource|Lily of the Sea Bulb: Petals All Blue|0|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Yellow Outer Stamen|7|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Green Middle Stamen|7|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Giant|7|7}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Herbiculture}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
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        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
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&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=User:Eugenius&amp;diff=81900</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=User:Eugenius&amp;diff=81900"/>
		<updated>2019-02-18T05:57:02Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Paint Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Player Biography=&lt;br /&gt;
I have played since the Weekend Play Test. Currently, I am Oracle of the Human Body. I have played under several names before finally deciding on Eugie and Eugenius. Eugie is my alt. T7 is the only tale in which I have not had an alt for the full tale. &lt;br /&gt;
==Herb List from Hell==&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Asyut 1716 2597:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Sandy Dustweed, 7 Tiny Oil Palm Resin, Powdered Opal&lt;br /&gt;
        No more than 100 feet above sea level, On a Peninsula or Bridge&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Yellow Gentian, 3 Feather Tree Resin, Powdered Ruby&lt;br /&gt;
        Near a Road, Between 500 and 600 feet above sea level&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Maragosa, 3 Deadwood Tree Resin, Powdered Ruby&lt;br /&gt;
        Near a Papyrus Plant, Near Sulfurous Water&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Cyan Cressida, 4 Bloodbark Resin, Powdered Ruby&lt;br /&gt;
        Near an Altar, Near a Large Stone&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Sandy Dustweed, 6 Cinnar Resin, Powdered Emerald&lt;br /&gt;
        Between 500 and 600 feet above sea level, Near Sulfurous Water&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Octec's Grace, 7 Fern Palm Resin, Powdered Diamond&lt;br /&gt;
        Near Sulfurous Water, On a Hilltop&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Lilia, 4 Oleaceae Resin, Powdered Ruby&lt;br /&gt;
        Near a Travel Facility, Near at least 2 Cacti&lt;br /&gt;
==Chicken Observation==&lt;br /&gt;
I currently manage 6 chicken coops. I have attempted to find a reliable rate for hatching eggs. Here are the following set ups and results I have used:&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 20 hens produced 20 eggs. Slats at 1/2 open&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 1 rooster and 1 hen produced 6 eggs. Slats at 1/2 open&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 2 roosters and 14 hens didn't yield any eggs. (Slats at mostly open. Needs more testing, possible error)&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 3 roosters and 17 hens produced 12 eggs. (Slats at mostly closed. Needs more testing, possible error)&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 20 eggs produced 15 hens (some eggs was added during the day) Slats 1/2 open.&lt;br /&gt;
Conclusion, the optimum set up appears to be 20 hens per coop for laying eggs. 40 eggs per coop to hatch 20 eggs on a regular hatching cycle. Slats to be set at 1/2 open.&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
{| class='wikitable sortable' border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887;&amp;quot;&lt;br /&gt;
! Color !! Recipe !! Verified&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0F8FF;&amp;quot; | AliceBlue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9966CC; color: #FFFFFF;&amp;quot; | Amethyst ||  Lime 1 Cabbage Juice 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAEBD7; color: #000FFF;&amp;quot; | AntiqueWhite ||  Lime 1 Red Sand 1 Saltpeter 1 Copper 2 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FFFF;&amp;quot; | Aqua ||  Potash 1 Carrot 1 Copper 14 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7FFFD4; color: #000FFF;&amp;quot; | Aquamarine ||  Potash 1 Cabbage Juice 4 Carrot 1 Copper 3 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0FFFF; color: #000FFF;&amp;quot; | Azure ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF91AF; color: #FFFFFF;&amp;quot; | BakerMillerPink ||  Lime 1 Red Sand 7 Carrot 1 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E3CF57; color: #FFFFFF;&amp;quot; | Banana ||  Clay 1 Carrot 8 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7C0A02; color: #FFFFFF;&amp;quot; | BarnRed ||  Red Sand 8 Cabbage Juice 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8E388E; color: #FFFFFF;&amp;quot; | Beet ||  Cabbage Juice 3 Red Sand 7 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5F5DC; color: #000FFFF;&amp;quot; | Beige ||  Lime 1 Iron 1 Copper 3 Clay 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4C4; color: #000FFF;&amp;quot; | Bisque ||  Lime 1 Red Sand 1 Carrot 7 Copper 3 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #010101; color: #FFFFFF;&amp;quot; | Black ||  Silver Powder 6 Clay 4 Lime 1 ||Yes &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFEBCD; color: #000FFF;&amp;quot; | BlanchedAlmond ||  Lime 1 Iron 3 Copper 3 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6700;&amp;quot; | BlazeOrange ||  Saltpeter 1 Carrot 10 Silver Powder 1 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0000FF; color: #ffffff&amp;quot; | Blue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A2BE2; color: #FFFFFF;&amp;quot; | BlueViolet ||  Cabbage Juice 4 Red Sand 6 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #873260; color: #FFFFFF;&amp;quot; | Boysenberry ||  Cabbage Juice 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF007F;&amp;quot; | BrightPink ||  Potash 1 Red Sand 6 Carrot 3 Clay 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A52A2A; color: #FFFFFF;&amp;quot; | Brown ||  Carrot 2 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800020; color: #FFFFFF;&amp;quot; | BurgundyRed ||  Cabbage Juice 1 Red Sand 8 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DEB887;&amp;quot; | BurlyWood ||  Saltpeter 1 Red Sand 3 Carrot 5 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A360F; color: #FFFFFF;&amp;quot; | BurntSienna ||  Clay 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A3324; color: #FFFFFF;&amp;quot; | BurntUmber ||  Red Sand 5 Cabbage Juice 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #5F9EA0; color: #FFFFFF;&amp;quot; | CadetBlue ||  Lead 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6103; color: #FFFFFF;&amp;quot; | CadmiumOrange ||  Saltpeter 1 Silver Powder 1 Copper 1 Carrot 16 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF9912; color: #FFFFFF;&amp;quot; | CadmiumYellow ||  Saltpeter 1 Red Sand 2 Carrot 7 Cabbage Juice 1 Potash 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E07020; color: #FFFFFF;&amp;quot; | Carrot ||  Clay 1 Red Sand 1 Carrot 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7FFF00;&amp;quot; | Chartreuse ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D2691E; color: #FFFFFF;&amp;quot; | Chocolate ||  Carrot 8 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3D59AB; color: #FFFFFF;&amp;quot; | CobaltBlue ||  Sulfur 1 Cabbage Juice 8 Carrot 1 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3D9140; color: #FFFFFF;&amp;quot; | CobaltGreen ||  Saltpeter 1 Red Sand 4 Carrot 3 Iron 1 Copper 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF7F50; color: #FFFFFF;&amp;quot; | Coral ||  Carrot 7 Red Sand 3 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6495ED; color: #FFFFFF;&amp;quot; | CornflowerBlue ||  Lime 1 Carrot 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF8DC;&amp;quot; | Cornsilk ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DC143C; color: #FFFFFF;&amp;quot; | Crimson ||  Lime 1 Red Sand 8 Carrot 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00008B; color: #FFFFFF;&amp;quot; | DarkBlue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008B8B; color: #FFFFFF;&amp;quot; | DarkCyan ||  Saltpeter 1 Red Sand 3 Carrot 1 Copper 5 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B8860B; color: #FFFFFF;&amp;quot; | DarkGoldenRod ||  Saltpeter 1 Carrot 3 Clay 1 Red Sand 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #006400; color: #FFFFFF;&amp;quot; | DarkGreen ||  Saltpeter 1 Clay 1 Red Sand 1 Silver Powder 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A9A9A9; color: #FFFFFF;&amp;quot; | DarkGrey ||  Lime 1 Cabbage Juice 1 Clay 6 Red Sand 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1A2421; color: #FFFFFF;&amp;quot; | DarkJungleGreen ||  Sulfur 1 Red Sand 2 Cabbage Juice 6 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BDB76B; color: #FFFFFF;&amp;quot; | DarkKhaki ||  Saltpeter 1 Copper 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B008B; color: #FFFFFF;&amp;quot; | DarkMagenta ||  Sulfur 1 Cabbage Juice 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #556B2F; color: #FFFFFF;&amp;quot; | DarkOliveGreen ||  Saltpeter 1 Cabbage Juice 7 Carrot 2 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF8C00;&amp;quot; | DarkOrange ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9932CC; color: #FFFFFF;&amp;quot; | DarkOrchid ||  Cabbage Juice 2 Red Sand 8 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B0000; color: #FFFFFF;&amp;quot; | DarkRed ||  Red Sand 9 Cabbage Juice 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E9967A; color: #FFFFFF;&amp;quot; | DarkSalmon ||  Lime 1 Copper 1 Clay 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #560319; color: #FFFFFF;&amp;quot; | DarkScarlet ||  Saltpeter 1 Cabbage Juice 1 Red Sand 8 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8FBC8F; color: #FFFFFF;&amp;quot; | DarkSeaGreen ||  Lime 1 Red Sand 6 Carrot 2 Iron 1 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3C1414; color: #FFFFFF;&amp;quot; | DarkSienna ||  Iron 1 Red Sand 7 Cabbage Juice 1 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #483D8B; color: #FFFFFF;&amp;quot; | DarkSlateBlue ||  Lime 1 Cabbage Juice 1 Red Sand 7 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #2F4F4F; color: #FFFFFF;&amp;quot; | DarkSlateGrey ||  Saltpeter 1 Clay 3 Red Sand 7 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00CED1; color: #FFFFFF;&amp;quot; | DarkTurquoise ||  Potash 1 Cabbage Juice 2 Carrot 1 Copper 6 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9400D3; color: #FFFFFF;&amp;quot; | DarkViolet ||  Lime 1 Cabbage Juice 1 Red Sand 8 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF1493; color: #FFFFFF;&amp;quot; | DeepPink ||  Lime 1 Red Sand 8 Clay 1 Iron 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00BFFF;&amp;quot; | DeepSkyBlue ||  Sulfur 1 Copper 18 Iron 1 Cabbage Juice 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #696969; color: #FFFFFF;&amp;quot; | DimGrey ||  Saltpeter 1 Cabbage Juice 2 Clay 1 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1E90FF; color: #FFFFFF;&amp;quot; | DodgerBlue ||  Lime 1 Cabbage Juice 2 Red Sand 1 Carrot 1 Copper 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00009C; color: #FFFFFF;&amp;quot; | DukeBlue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FCE6C9;&amp;quot; | EggshellWhite ||  Lime 1 Red Sand 1 Carrot 5 Copper 3 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00C957; color: #FFFFFF;&amp;quot; | EmeraldGreen ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D19275; color: #FFFFFF;&amp;quot; | Feldspar ||  Copper 1 Clay 2 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B22222; color: #FFFFFF;&amp;quot; | FireBrick ||  Carrot 3 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFAF0;&amp;quot; | FloralWhite ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #228B22; color: #FFFFFF;&amp;quot; | ForestGreen ||  Potash 1 Cabbage Juice 1 Carrot 1 Iron 7 Lead 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF00FF;&amp;quot; | Fuchsia ||  Lime 1 Cabbage Juice 4 Red Sand 5 Clay 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DCDCDC;&amp;quot; | Gainsboro ||  Lime 1 Red Sand 2 Carrot 4 Copper 3 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F8F8FF;&amp;quot; | GhostWhite ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFD700;&amp;quot; | Gold ||  Potash 1 Carrot 8 Copper 1 Lead 1 ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DAA520; color: #FFFFFF;&amp;quot; | GoldenRod ||  Saltpeter 1 Carrot 8 Clay 1 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008000; color: #FFFFFF;&amp;quot; | Green ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #ADFF2F;&amp;quot; | GreenYellow ||  Saltpeter 1 Carrot 5 Clay 4 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #808080; color: #FFFFFF;&amp;quot; | Grey ||  Clay 2 Cabbage Juice 6 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0FFF0;&amp;quot; | HoneyDew ||  Lime 1 Iron 1 Copper 4 Clay 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF69B4; color: #FFFFFF;&amp;quot; | HotPink ||  Lime 1 Red Sand 7 Copper 1 Carrot 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #002395; color: #FFFFFF;&amp;quot; | ImperialBlue ||  Lime 1 Lead 3 Cabbage Juice 1 Silver Powder 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CD5C5C; color: #FFFFFF;&amp;quot; | IndianRed ||  Carrot 3 Red Sand 7 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4B0082; color: #FFFFFF;&amp;quot; | Indigo ||  Cabbage Juice 7 Red Sand 2 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFF0;&amp;quot; | Ivory ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0E68C;&amp;quot; | Khaki ||  Saltpeter 1 Carrot 8 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E6E6FA;&amp;quot; | Lavender ||  Lime 1 Red Sand 3 Iron 1 Copper 3 Clay 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF0F5;&amp;quot; | LavenderBlush ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7CFC00;&amp;quot; | LawnGreen ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFACD;&amp;quot; | LemonChiffon ||  Lime 1 Iron 1 Copper 2 Clay 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1A1110; color: #FFFFFF;&amp;quot; | Licorice ||  Saltpeter 1 Red Sand 2 Cabbage Juice 5 Carrot 1 Iron 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #ADD8E6;&amp;quot; | LightBlue ||  Lime 1 Lead 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F08080;&amp;quot; | LightCoral ||  Lime 1 Red Sand 8 Cabbage Juice 1 Iron 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E0FFFF;&amp;quot; | LightCyan ||  Lime 1 Red Sand 1 Carrot 2 Copper 6 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAFAD2;&amp;quot; | LightGoldenRodYellow ||  Potash 1 Carrot 5 Copper 3 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #90EE90;&amp;quot; | LightGreen ||  Carrot 1 Copper 2 Clay 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D3D3D3;&amp;quot; | LightGrey ||  Lime 1 Clay 6 Iron 1 Cabbage Juice 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFB6C1;&amp;quot; | LightPink ||  Lime 1 Red Sand 4 Carrot 4 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFA07A;&amp;quot; | LightSalmon ||  Sulfur 1 Red Sand 1 Carrot 7 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #20B2AA;&amp;quot; | LightSeaGreen ||  Potash 1 Cabbage Juice 7 Carrot 1 Copper 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #87CEFA;&amp;quot; | LightSkyBlue ||  Lime 1 Cabbage Juice 5 Red Sand 1 Iron 1 Copper 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8470FF;&amp;quot; | LightSlateBlue ||  Lime 1 Cabbage Juice 8 Clay 1 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #778899;&amp;quot; | LightSlateGrey ||  Saltpeter 1 Cabbage Juice 9 Clay 1 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B0C4DE;&amp;quot; | LightSteelBlue ||  Iron 1 Cabbage Juice 9 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFE0;&amp;quot; | LightYellow ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FF00;&amp;quot; | Lime ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #32CD32;&amp;quot; | LimeGreen ||  Potash 1 Cabbage Juice 5 Carrot 1 Copper 4 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAF0E6;;&amp;quot; | Linen ||  Lime 1 Red Sand 1 Saltpeter 1 Copper 4 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800000; color: #FFFFFF;&amp;quot; | Maroon ||  Red Sand 7 Cabbage Juice 1 Carrot 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #66CDAA; color: #FFFFFF;&amp;quot; | MediumAquaMarine ||  Sulfur 1 Iron 1 Cabbage Juice 8 Lead 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0000CD; color: #FFFFFF;&amp;quot; | MediumBlue ||  Potash 1 Red Sand 2 Clay 1 Copper 7 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BA55D3; color: #FFFFFF;&amp;quot; | MediumOrchid ||  Lime 1 Cabbage Juice 1 Red Sand 9 Saltpeter 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9370DB; color: #FFFFFF;&amp;quot; | MediumPurple ||  Lime 1 Cabbage Juice 5 Clay 1 Red Sand 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3CB371; color: #FFFFFF;&amp;quot; | MediumSeaGreen ||  Saltpeter 1 Red Sand 2 Carrot 4 Iron 1 Copper 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7B68EE; color: #FFFFFF;&amp;quot; | MediumSlateBlue ||  Saltpeter 1 Red Sand 1 Cabbage Juice 9 Lime 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FA9A;&amp;quot; | MediumSpringGreen ||  Carrot 1 Iron 1 Copper 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #48D1CC; color: #FFFFFF;&amp;quot; | MediumTurquoise ||  Lime 1 Carrot 1 Cabbage Juice 4 Copper 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C71585; color: #FFFFFF;&amp;quot; | MediumVioletRed ||  Lime 1 Red Sand 7 Cabbage Juice 2 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E3A869; color: #FFFFFF;&amp;quot; | Melon ||  Lime 1 Carrot 6 Clay 2 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #191970; color: #FFFFFF;&amp;quot; | MidnightBlue ||  Sulfur 1 Red Sand 1 Cabbage Juice 7 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5FFFA;&amp;quot; | MintCream ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4E1;&amp;quot; | MistyRose ||  Lime 1 Red Sand 1 Iron 1 Copper 3 Clay 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4B5;&amp;quot; | Moccasin ||  Lime 1 Iron 1 Copper 1 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFDEAD;&amp;quot; | NavajoWhite ||  Lime 1 Red Sand 1 Carrot 9 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #000080; color: #FFFFFF;&amp;quot; | Navy ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FDF5E6;&amp;quot; | OldLace ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #808000; color: #FFFFFF;&amp;quot; | Olive ||  Saltpeter 1 Carrot 2 Clay 1 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6B8E23; color: #FFFFFF;&amp;quot; | OliveDrab ||  Saltpeter 1 Clay 1 Red Sand 3 Cabbage Juice 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFA500;&amp;quot; | Orange ||  Potash 1 Carrot 9 Cabbage Juice 1 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF4500;&amp;quot; | OrangeRed ||  Potash 1 Red Sand 1 Carrot 8 Cabbage Juice 1 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DA70D6; color: #FFFFFF;&amp;quot; | Orchid ||  Lime 1 Cabbage Juice 1 Red Sand 8 Saltpeter 1 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #002147; color: #FFFFFF;&amp;quot; | OxfordBlue ||  Sulfur 1 Cabbage Juice 2 Carrot 1 Iron 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #EEE8AA;&amp;quot; | PaleGoldenRod ||  Lime 1 Copper 2 Clay 5 Red Sand 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #98FB98;&amp;quot; | PaleGreen ||  Saltpeter 1 Carrot 2 Copper 2 Clay 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #AFEEEE;&amp;quot; | PaleTurquoise ||  Lime 1 Copper 5 Clay 3 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DB7093;&amp;quot; | PaleVioletRed ||  Iron 1 Red Sand 9 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFEFD5;&amp;quot; | PapayaWhip ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFDAB9;&amp;quot; | PeachPuff ||  Lime 1 Red Sand 1 Carrot 7 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #33A1C9; color: #FFFFFF;&amp;quot; | Peacock ||  Lime 1 Cabbage Juice 1 Red Sand 2 Carrot 2 Copper 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #32127A; color: #FFFFFF;&amp;quot; | PersianIndigo ||  Sulfur 1 Cabbage Juice 3 Red Sand 5 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F77FBE; color: #FFFFFF;&amp;quot; | PersianPink ||  Lime 1 Red Sand 3 Copper 1 Carrot 5 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CD853F; color: #FFFFFF;&amp;quot; | Peru ||  Copper 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFC0CB;&amp;quot; | Pink ||  Lime 1 Red Sand 2 Carrot 4 Copper 2 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DDA0DD;&amp;quot; | Plum ||  Lime 1 Red Sand 3 Cabbage Juice 6 Iron 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B0E0E6;&amp;quot; | PowderBlue ||  Potash 1 Cabbage Juice 6 Carrot 1 Copper 2 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #003153; color: #FFFFFF;&amp;quot; | PrussianBlue ||  Sulfur 1 Cabbage Juice 3 Carrot 1 Iron 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800080; color: #FFFFFF;&amp;quot; | Purple ||  Cabbage Juice 2 Red Sand 7 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C76114; color: #FFFFFF;&amp;quot; | RawSienna ||  Carrot 6 Red Sand 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF0000; color: #ffffff&amp;quot; | Red ||  Potash 1 Red Sand 2 Carrot 7 Cabbage Juice 1 Sulfur 1 ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #860111; color: #FFFFFF;&amp;quot; | RedDevil ||  Red Sand 9 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #004040; color: #FFFFFF;&amp;quot; | RichBlack ||  Potash 1 Cabbage Juice 2 Carrot 1 Silver Powder 5 Iron 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BC8F8F; color: #FFFFFF;&amp;quot; | RosyBrown ||  Lime 1 Clay 1 Red Sand 5 Cabbage Juice 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4169E1; color: #FFFFFF;&amp;quot; | RoyalBlue ||  Lime 1 Cabbage Juice 6 Red Sand 1 Carrot 1 Copper 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9B111E; color: #FFFFFF;&amp;quot; | RubyRed ||  Red Sand 10 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B4513; color: #FFFFFF;&amp;quot; | SaddleBrown ||  Clay 1 Red Sand 8 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FA8072; color: #FFFFFF;&amp;quot; | Salmon ||  Lime 1 Red Sand 7 Carrot 3 Saltpeter 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F4A460;&amp;quot; | SandyBrown ||  Lime 1 Carrot 7 Clay 1 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #92000A; color: #FFFFFF;&amp;quot; | Sangria ||  Carrot 1 Red Sand 8 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #308014; color: #FFFFFF;&amp;quot; | SapGreen ||  Saltpeter 1 Clay 9 Silver Powder 1 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #2E8B57; color: #FFFFFF;&amp;quot; | SeaGreen ||  Saltpeter 1 Red Sand 5 Carrot 1 Iron 1 Copper 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #321414; color: #FFFFFF;&amp;quot; | SealBrown ||  Saltpeter 1 Red Sand 7 Cabbage Juice 1 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF5EE;&amp;quot; | SeaShell ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A0522D; color: #FFFFFF;&amp;quot; | Sienna ||  Clay 1 Red Sand 7 Carrot 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C0C0C0;&amp;quot; | Silver ||  Saltpeter 1 Cabbage Juice 8 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #87CEEB;&amp;quot; | SkyBlue ||  Potash 1 Cabbage Juice 7 Carrot 2 Iron 1 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6A5ACD; color: #FFFFFF;&amp;quot; | SlateBlue ||  Sulfur 1 Cabbage Juice 5 Clay 2 Red Sand 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #708090; color: #FFFFFF;&amp;quot; | SlateGrey ||  Clay 1 Cabbage Juice 8 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #100C08; color: #FFFFFF;&amp;quot; | SmokeyBlack ||  Saltpeter 1 Red Sand 2 Cabbage Juice 1 Carrot 1 Iron 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFAFA;&amp;quot; | Snow ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FF7F;&amp;quot; | SpringGreen ||  Sulfur 1 Copper 10 Lead 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4682B4; color: #FFFFFF;&amp;quot; | SteelBlue ||  Sulfur 1 Cabbage Juice 7 Carrot 1 Copper 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CC3366; color: #FFFFFF;&amp;quot; | SteelPink ||  Cabbage Juice 1 Red Sand 9 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D2B48C;&amp;quot; | Tan ||  Lime 1 Copper 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008080; color: #FFFFFF;&amp;quot; | Teal ||  Sulfur 1 Red Sand 3 Carrot 1 Copper 4 Iron 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D8BFD8; color: #FFFFFF;&amp;quot; | Thistle ||  Lime 1 Clay 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6347; color: #FFFFFF;&amp;quot; | Tomato ||  Carrot 6 Red Sand 4 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #40E0D0;&amp;quot; | Turquoise ||  Lime 1 Red Sand 1 Carrot 2 Copper 6 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #66023C; color: #FFFFFF;&amp;quot; | TyrianPurple ||  Cabbage Juice 1 Red Sand 8 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #EE82EE; color: #FFFFFF;&amp;quot; | Violet ||  Lime 1 Cabbage Juice 7 Red Sand 3 Saltpeter 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D02090; color: #FFFFFF;&amp;quot; | VioletRed ||  Sulfur 1 Cabbage Juice 1 Red Sand 9 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5DEB3;&amp;quot; | Wheat ||  Lime 1 Red Sand 1 Carrot 3 Copper 1 Clay 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFFF;&amp;quot; | White ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5F5F5;&amp;quot; | WhiteSmoke ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color;&amp;quot; | Yellow ||  Potash 1 Carrot 13 Copper 3 Lead 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9ACD32;&amp;quot; | YellowGreen ||  Saltpeter 1 Clay 5 Copper 1 Red Sand 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0014A8; color: #FFFFFF;&amp;quot; | Zaffre ||  Saltpeter 1 Red Sand 2 Lime 1 Lead 3 Silver Powder 6 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=User:Eugenius&amp;diff=81898</id>
		<title>User:Eugenius</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=User:Eugenius&amp;diff=81898"/>
		<updated>2019-02-18T05:54:37Z</updated>

		<summary type="html">&lt;p&gt;Eugenius: /* Paint Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Player Biography=&lt;br /&gt;
I have played since the Weekend Play Test. Currently, I am Oracle of the Human Body. I have played under several names before finally deciding on Eugie and Eugenius. Eugie is my alt. T7 is the only tale in which I have not had an alt for the full tale. &lt;br /&gt;
==Herb List from Hell==&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Asyut 1716 2597:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Sandy Dustweed, 7 Tiny Oil Palm Resin, Powdered Opal&lt;br /&gt;
        No more than 100 feet above sea level, On a Peninsula or Bridge&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Yellow Gentian, 3 Feather Tree Resin, Powdered Ruby&lt;br /&gt;
        Near a Road, Between 500 and 600 feet above sea level&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Maragosa, 3 Deadwood Tree Resin, Powdered Ruby&lt;br /&gt;
        Near a Papyrus Plant, Near Sulfurous Water&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Cyan Cressida, 4 Bloodbark Resin, Powdered Ruby&lt;br /&gt;
        Near an Altar, Near a Large Stone&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Sandy Dustweed, 6 Cinnar Resin, Powdered Emerald&lt;br /&gt;
        Between 500 and 600 feet above sea level, Near Sulfurous Water&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Octec's Grace, 7 Fern Palm Resin, Powdered Diamond&lt;br /&gt;
        Near Sulfurous Water, On a Hilltop&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Lilia, 4 Oleaceae Resin, Powdered Ruby&lt;br /&gt;
        Near a Travel Facility, Near at least 2 Cacti&lt;br /&gt;
==Chicken Observation==&lt;br /&gt;
I currently manage 6 chicken coops. I have attempted to find a reliable rate for hatching eggs. Here are the following set ups and results I have used:&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 20 hens produced 20 eggs. Slats at 1/2 open&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 1 rooster and 1 hen produced 6 eggs. Slats at 1/2 open&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 2 roosters and 14 hens didn't yield any eggs. (Slats at mostly open. Needs more testing, possible error)&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 3 roosters and 17 hens produced 12 eggs. (Slats at mostly closed. Needs more testing, possible error)&lt;br /&gt;
*After 24 Egypt hours and at about 6 AM, 20 eggs produced 15 hens (some eggs was added during the day) Slats 1/2 open.&lt;br /&gt;
Conclusion, the optimum set up appears to be 20 hens per coop for laying eggs. 40 eggs per coop to hatch 20 eggs on a regular hatching cycle. Slats to be set at 1/2 open.&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
{| class='wikitable sortable' border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887;&amp;quot;&lt;br /&gt;
! Color !! Recipe !! Verified&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0F8FF;&amp;quot; | AliceBlue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9966CC; color: #FFFFFF;&amp;quot; | Amethyst ||  Lime 1 Cabbage Juice 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAEBD7; color: #000FFF;&amp;quot; | AntiqueWhite ||  Lime 1 Red Sand 1 Saltpeter 1 Copper 2 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FFFF;&amp;quot; | Aqua ||  Potash 1 Carrot 1 Copper 14 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7FFFD4; color: #000FFF;&amp;quot; | Aquamarine ||  Potash 1 Cabbage Juice 4 Carrot 1 Copper 3 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0FFFF; color: #000FFF;&amp;quot; | Azure ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF91AF; color: #FFFFFF;&amp;quot; | BakerMillerPink ||  Lime 1 Red Sand 7 Carrot 1 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E3CF57; color: #FFFFFF;&amp;quot; | Banana ||  Clay 1 Carrot 8 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7C0A02; color: #FFFFFF;&amp;quot; | BarnRed ||  Red Sand 8 Cabbage Juice 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8E388E; color: #FFFFFF;&amp;quot; | Beet ||  Cabbage Juice 3 Red Sand 7 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5F5DC; color: #000FFFF;&amp;quot; | Beige ||  Lime 1 Iron 1 Copper 3 Clay 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4C4; color: #000FFF;&amp;quot; | Bisque ||  Lime 1 Red Sand 1 Carrot 7 Copper 3 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #010101; color: #FFFFFF;&amp;quot; | Black ||  Silver Powder 6 Clay 4 Lime 1 ||Yes &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFEBCD; color: #000FFF;&amp;quot; | BlanchedAlmond ||  Lime 1 Iron 3 Copper 3 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6700;&amp;quot; | BlazeOrange ||  Saltpeter 1 Carrot 10 Silver Powder 1 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0000FF; color: #ffffff&amp;quot; | Blue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A2BE2; color: #FFFFFF;&amp;quot; | BlueViolet ||  Cabbage Juice 4 Red Sand 6 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #873260; color: #FFFFFF;&amp;quot; | Boysenberry ||  Cabbage Juice 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF007F;&amp;quot; | BrightPink ||  Potash 1 Red Sand 6 Carrot 3 Clay 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A52A2A; color: #FFFFFF;&amp;quot; | Brown ||  Carrot 2 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800020; color: #FFFFFF;&amp;quot; | BurgundyRed ||  Cabbage Juice 1 Red Sand 8 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DEB887;&amp;quot; | BurlyWood ||  Saltpeter 1 Red Sand 3 Carrot 5 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A360F; color: #FFFFFF;&amp;quot; | BurntSienna ||  Clay 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8A3324; color: #FFFFFF;&amp;quot; | BurntUmber ||  Red Sand 5 Cabbage Juice 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #5F9EA0; color: #FFFFFF;&amp;quot; | CadetBlue ||  Lead 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6103; color: #FFFFFF;&amp;quot; | CadmiumOrange ||  Saltpeter 1 Silver Powder 1 Copper 1 Carrot 16 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF9912; color: #FFFFFF;&amp;quot; | CadmiumYellow ||  Saltpeter 1 Red Sand 2 Carrot 7 Cabbage Juice 1 Potash 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E07020; color: #FFFFFF;&amp;quot; | Carrot ||  Clay 1 Red Sand 1 Carrot 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7FFF00;&amp;quot; | Chartreuse ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D2691E; color: #FFFFFF;&amp;quot; | Chocolate ||  Carrot 8 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3D59AB; color: #FFFFFF;&amp;quot; | CobaltBlue ||  Sulfur 1 Cabbage Juice 8 Carrot 1 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3D9140; color: #FFFFFF;&amp;quot; | CobaltGreen ||  Saltpeter 1 Red Sand 4 Carrot 3 Iron 1 Copper 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF7F50; color: #FFFFFF;&amp;quot; | Coral ||  Carrot 7 Red Sand 3 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6495ED; color: #FFFFFF;&amp;quot; | CornflowerBlue ||  Lime 1 Carrot 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF8DC;&amp;quot; | Cornsilk ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DC143C; color: #FFFFFF;&amp;quot; | Crimson ||  Lime 1 Red Sand 8 Carrot 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00008B; color: #FFFFFF;&amp;quot; | DarkBlue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008B8B; color: #FFFFFF;&amp;quot; | DarkCyan ||  Saltpeter 1 Red Sand 3 Carrot 1 Copper 5 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B8860B; color: #FFFFFF;&amp;quot; | DarkGoldenRod ||  Saltpeter 1 Carrot 3 Clay 1 Red Sand 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #006400; color: #FFFFFF;&amp;quot; | DarkGreen ||  Saltpeter 1 Clay 1 Red Sand 1 Silver Powder 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A9A9A9; color: #FFFFFF;&amp;quot; | DarkGrey ||  Lime 1 Cabbage Juice 1 Clay 6 Red Sand 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1A2421; color: #FFFFFF;&amp;quot; | DarkJungleGreen ||  Sulfur 1 Red Sand 2 Cabbage Juice 6 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BDB76B; color: #FFFFFF;&amp;quot; | DarkKhaki ||  Saltpeter 1 Copper 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B008B; color: #FFFFFF;&amp;quot; | DarkMagenta ||  Sulfur 1 Cabbage Juice 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #556B2F; color: #FFFFFF;&amp;quot; | DarkOliveGreen ||  Saltpeter 1 Cabbage Juice 7 Carrot 2 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF8C00;&amp;quot; | DarkOrange ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9932CC; color: #FFFFFF;&amp;quot; | DarkOrchid ||  Cabbage Juice 2 Red Sand 8 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B0000; color: #FFFFFF;&amp;quot; | DarkRed ||  Red Sand 9 Cabbage Juice 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E9967A; color: #FFFFFF;&amp;quot; | DarkSalmon ||  Lime 1 Copper 1 Clay 1 Red Sand 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #560319; color: #FFFFFF;&amp;quot; | DarkScarlet ||  Saltpeter 1 Cabbage Juice 1 Red Sand 8 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8FBC8F; color: #FFFFFF;&amp;quot; | DarkSeaGreen ||  Lime 1 Red Sand 6 Carrot 2 Iron 1 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3C1414; color: #FFFFFF;&amp;quot; | DarkSienna ||  Iron 1 Red Sand 7 Cabbage Juice 1 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #483D8B; color: #FFFFFF;&amp;quot; | DarkSlateBlue ||  Lime 1 Cabbage Juice 1 Red Sand 7 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #2F4F4F; color: #FFFFFF;&amp;quot; | DarkSlateGrey ||  Saltpeter 1 Clay 3 Red Sand 7 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00CED1; color: #FFFFFF;&amp;quot; | DarkTurquoise ||  Potash 1 Cabbage Juice 2 Carrot 1 Copper 6 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9400D3; color: #FFFFFF;&amp;quot; | DarkViolet ||  Lime 1 Cabbage Juice 1 Red Sand 8 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF1493; color: #FFFFFF;&amp;quot; | DeepPink ||  Lime 1 Red Sand 8 Clay 1 Iron 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00BFFF;&amp;quot; | DeepSkyBlue ||  Sulfur 1 Copper 18 Iron 1 Cabbage Juice 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #696969; color: #FFFFFF;&amp;quot; | DimGrey ||  Saltpeter 1 Cabbage Juice 2 Clay 1 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1E90FF; color: #FFFFFF;&amp;quot; | DodgerBlue ||  Lime 1 Cabbage Juice 2 Red Sand 1 Carrot 1 Copper 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00009C; color: #FFFFFF;&amp;quot; | DukeBlue ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FCE6C9;&amp;quot; | EggshellWhite ||  Lime 1 Red Sand 1 Carrot 5 Copper 3 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00C957; color: #FFFFFF;&amp;quot; | EmeraldGreen ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D19275; color: #FFFFFF;&amp;quot; | Feldspar ||  Copper 1 Clay 2 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B22222; color: #FFFFFF;&amp;quot; | FireBrick ||  Carrot 3 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFAF0;&amp;quot; | FloralWhite ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #228B22; color: #FFFFFF;&amp;quot; | ForestGreen ||  Potash 1 Cabbage Juice 1 Carrot 1 Iron 7 Lead 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF00FF;&amp;quot; | Fuchsia ||  Lime 1 Cabbage Juice 4 Red Sand 5 Clay 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DCDCDC;&amp;quot; | Gainsboro ||  Lime 1 Red Sand 2 Carrot 4 Copper 3 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F8F8FF;&amp;quot; | GhostWhite ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFD700;&amp;quot; | Gold ||  Potash 1 Carrot 8 Copper 1 Lead 1 ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DAA520; color: #FFFFFF;&amp;quot; | GoldenRod ||  Saltpeter 1 Carrot 8 Clay 1 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008000; color: #FFFFFF;&amp;quot; | Green ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #ADFF2F;&amp;quot; | GreenYellow ||  Saltpeter 1 Carrot 5 Clay 4 Copper 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #808080; color: #FFFFFF;&amp;quot; | Grey ||  Clay 2 Cabbage Juice 6 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0FFF0;&amp;quot; | HoneyDew ||  Lime 1 Iron 1 Copper 4 Clay 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF69B4; color: #FFFFFF;&amp;quot; | HotPink ||  Lime 1 Red Sand 7 Copper 1 Carrot 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #002395; color: #FFFFFF;&amp;quot; | ImperialBlue ||  Lime 1 Lead 3 Cabbage Juice 1 Silver Powder 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CD5C5C; color: #FFFFFF;&amp;quot; | IndianRed ||  Carrot 3 Red Sand 7 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4B0082; color: #FFFFFF;&amp;quot; | Indigo ||  Cabbage Juice 7 Red Sand 2 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFF0;&amp;quot; | Ivory ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F0E68C;&amp;quot; | Khaki ||  Saltpeter 1 Carrot 8 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E6E6FA;&amp;quot; | Lavender ||  Lime 1 Red Sand 3 Iron 1 Copper 3 Clay 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF0F5;&amp;quot; | LavenderBlush ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7CFC00;&amp;quot; | LawnGreen ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFACD;&amp;quot; | LemonChiffon ||  Lime 1 Iron 1 Copper 2 Clay 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #1A1110; color: #FFFFFF;&amp;quot; | Licorice ||  Saltpeter 1 Red Sand 2 Cabbage Juice 5 Carrot 1 Iron 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #ADD8E6;&amp;quot; | LightBlue ||  Lime 1 Lead 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F08080;&amp;quot; | LightCoral ||  Lime 1 Red Sand 8 Cabbage Juice 1 Iron 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E0FFFF;&amp;quot; | LightCyan ||  Lime 1 Red Sand 1 Carrot 2 Copper 6 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAFAD2;&amp;quot; | LightGoldenRodYellow ||  Potash 1 Carrot 5 Copper 3 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #90EE90;&amp;quot; | LightGreen ||  Carrot 1 Copper 2 Clay 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D3D3D3;&amp;quot; | LightGrey ||  Lime 1 Clay 6 Iron 1 Cabbage Juice 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFB6C1;&amp;quot; | LightPink ||  Lime 1 Red Sand 4 Carrot 4 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFA07A;&amp;quot; | LightSalmon ||  Sulfur 1 Red Sand 1 Carrot 7 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #20B2AA;&amp;quot; | LightSeaGreen ||  Potash 1 Cabbage Juice 7 Carrot 1 Copper 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #87CEFA;&amp;quot; | LightSkyBlue ||  Lime 1 Cabbage Juice 5 Red Sand 1 Iron 1 Copper 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8470FF;&amp;quot; | LightSlateBlue ||  Lime 1 Cabbage Juice 8 Clay 1 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #778899;&amp;quot; | LightSlateGrey ||  Saltpeter 1 Cabbage Juice 9 Clay 1 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B0C4DE;&amp;quot; | LightSteelBlue ||  Iron 1 Cabbage Juice 9 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFE0;&amp;quot; | LightYellow ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FF00;&amp;quot; | Lime ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #32CD32;&amp;quot; | LimeGreen ||  Potash 1 Cabbage Juice 5 Carrot 1 Copper 4 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FAF0E6;;&amp;quot; | Linen ||  Lime 1 Red Sand 1 Saltpeter 1 Copper 4 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800000; color: #FFFFFF;&amp;quot; | Maroon ||  Red Sand 7 Cabbage Juice 1 Carrot 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #66CDAA; color: #FFFFFF;&amp;quot; | MediumAquaMarine ||  Sulfur 1 Iron 1 Cabbage Juice 8 Lead 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0000CD; color: #FFFFFF;&amp;quot; | MediumBlue ||  Potash 1 Red Sand 2 Clay 1 Copper 7 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BA55D3; color: #FFFFFF;&amp;quot; | MediumOrchid ||  Lime 1 Cabbage Juice 1 Red Sand 9 Saltpeter 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9370DB; color: #FFFFFF;&amp;quot; | MediumPurple ||  Lime 1 Cabbage Juice 5 Clay 1 Red Sand 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #3CB371; color: #FFFFFF;&amp;quot; | MediumSeaGreen ||  Saltpeter 1 Red Sand 2 Carrot 4 Iron 1 Copper 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #7B68EE; color: #FFFFFF;&amp;quot; | MediumSlateBlue ||  Saltpeter 1 Red Sand 1 Cabbage Juice 9 Lime 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FA9A;&amp;quot; | MediumSpringGreen ||  Carrot 1 Iron 1 Copper 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #48D1CC; color: #FFFFFF;&amp;quot; | MediumTurquoise ||  Lime 1 Carrot 1 Cabbage Juice 4 Copper 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C71585; color: #FFFFFF;&amp;quot; | MediumVioletRed ||  Lime 1 Red Sand 7 Cabbage Juice 2 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #E3A869; color: #FFFFFF;&amp;quot; | Melon ||  Lime 1 Carrot 6 Clay 2 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #191970; color: #FFFFFF;&amp;quot; | MidnightBlue ||  Sulfur 1 Red Sand 1 Cabbage Juice 7 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5FFFA;&amp;quot; | MintCream ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4E1;&amp;quot; | MistyRose ||  Lime 1 Red Sand 1 Iron 1 Copper 3 Clay 9 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFE4B5;&amp;quot; | Moccasin ||  Lime 1 Iron 1 Copper 1 Clay 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFDEAD;&amp;quot; | NavajoWhite ||  Lime 1 Red Sand 1 Carrot 9 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #000080; color: #FFFFFF;&amp;quot; | Navy ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FDF5E6;&amp;quot; | OldLace ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #808000; color: #FFFFFF;&amp;quot; | Olive ||  Saltpeter 1 Carrot 2 Clay 1 Red Sand 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6B8E23; color: #FFFFFF;&amp;quot; | OliveDrab ||  Saltpeter 1 Clay 1 Red Sand 3 Cabbage Juice 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFA500;&amp;quot; | Orange ||  Potash 1 Carrot 9 Cabbage Juice 1 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF4500;&amp;quot; | OrangeRed ||  Potash 1 Red Sand 1 Carrot 8 Cabbage Juice 1 Sulfur 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DA70D6; color: #FFFFFF;&amp;quot; | Orchid ||  Lime 1 Cabbage Juice 1 Red Sand 8 Saltpeter 1 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #002147; color: #FFFFFF;&amp;quot; | OxfordBlue ||  Sulfur 1 Cabbage Juice 2 Carrot 1 Iron 7 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #EEE8AA;&amp;quot; | PaleGoldenRod ||  Lime 1 Copper 2 Clay 5 Red Sand 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #98FB98;&amp;quot; | PaleGreen ||  Saltpeter 1 Carrot 2 Copper 2 Clay 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #AFEEEE;&amp;quot; | PaleTurquoise ||  Lime 1 Copper 5 Clay 3 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DB7093;&amp;quot; | PaleVioletRed ||  Iron 1 Red Sand 9 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFEFD5;&amp;quot; | PapayaWhip ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFDAB9;&amp;quot; | PeachPuff ||  Lime 1 Red Sand 1 Carrot 7 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #33A1C9; color: #FFFFFF;&amp;quot; | Peacock ||  Lime 1 Cabbage Juice 1 Red Sand 2 Carrot 2 Copper 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #32127A; color: #FFFFFF;&amp;quot; | PersianIndigo ||  Sulfur 1 Cabbage Juice 3 Red Sand 5 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F77FBE; color: #FFFFFF;&amp;quot; | PersianPink ||  Lime 1 Red Sand 3 Copper 1 Carrot 5 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CD853F; color: #FFFFFF;&amp;quot; | Peru ||  Copper 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFC0CB;&amp;quot; | Pink ||  Lime 1 Red Sand 2 Carrot 4 Copper 2 Clay 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #DDA0DD;&amp;quot; | Plum ||  Lime 1 Red Sand 3 Cabbage Juice 6 Iron 1 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #B0E0E6;&amp;quot; | PowderBlue ||  Potash 1 Cabbage Juice 6 Carrot 1 Copper 2 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #003153; color: #FFFFFF;&amp;quot; | PrussianBlue ||  Sulfur 1 Cabbage Juice 3 Carrot 1 Iron 6 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #800080; color: #FFFFFF;&amp;quot; | Purple ||  Cabbage Juice 2 Red Sand 7 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C76114; color: #FFFFFF;&amp;quot; | RawSienna ||  Carrot 6 Red Sand 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF0000; color: #ffffff&amp;quot; | Red ||  Potash 1 Red Sand 2 Carrot 7 Cabbage Juice 1 Sulfur 1 | Yes| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #860111; color: #FFFFFF;&amp;quot; | RedDevil ||  Red Sand 9 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #004040; color: #FFFFFF;&amp;quot; | RichBlack ||  Potash 1 Cabbage Juice 2 Carrot 1 Silver Powder 5 Iron 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #BC8F8F; color: #FFFFFF;&amp;quot; | RosyBrown ||  Lime 1 Clay 1 Red Sand 5 Cabbage Juice 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4169E1; color: #FFFFFF;&amp;quot; | RoyalBlue ||  Lime 1 Cabbage Juice 6 Red Sand 1 Carrot 1 Copper 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9B111E; color: #FFFFFF;&amp;quot; | RubyRed ||  Red Sand 10 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #8B4513; color: #FFFFFF;&amp;quot; | SaddleBrown ||  Clay 1 Red Sand 8 Carrot 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FA8072; color: #FFFFFF;&amp;quot; | Salmon ||  Lime 1 Red Sand 7 Carrot 3 Saltpeter 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F4A460;&amp;quot; | SandyBrown ||  Lime 1 Carrot 7 Clay 1 Red Sand 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #92000A; color: #FFFFFF;&amp;quot; | Sangria ||  Carrot 1 Red Sand 8 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #308014; color: #FFFFFF;&amp;quot; | SapGreen ||  Saltpeter 1 Clay 9 Silver Powder 1 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #2E8B57; color: #FFFFFF;&amp;quot; | SeaGreen ||  Saltpeter 1 Red Sand 5 Carrot 1 Iron 1 Copper 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #321414; color: #FFFFFF;&amp;quot; | SealBrown ||  Saltpeter 1 Red Sand 7 Cabbage Juice 1 Carrot 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFF5EE;&amp;quot; | SeaShell ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #A0522D; color: #FFFFFF;&amp;quot; | Sienna ||  Clay 1 Red Sand 7 Carrot 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #C0C0C0;&amp;quot; | Silver ||  Saltpeter 1 Cabbage Juice 8 Copper 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #87CEEB;&amp;quot; | SkyBlue ||  Potash 1 Cabbage Juice 7 Carrot 2 Iron 1 Lime 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #6A5ACD; color: #FFFFFF;&amp;quot; | SlateBlue ||  Sulfur 1 Cabbage Juice 5 Clay 2 Red Sand 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #708090; color: #FFFFFF;&amp;quot; | SlateGrey ||  Clay 1 Cabbage Juice 8 Red Sand 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #100C08; color: #FFFFFF;&amp;quot; | SmokeyBlack ||  Saltpeter 1 Red Sand 2 Cabbage Juice 1 Carrot 1 Iron 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFAFA;&amp;quot; | Snow ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #00FF7F;&amp;quot; | SpringGreen ||  Sulfur 1 Copper 10 Lead 1 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #4682B4; color: #FFFFFF;&amp;quot; | SteelBlue ||  Sulfur 1 Cabbage Juice 7 Carrot 1 Copper 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #CC3366; color: #FFFFFF;&amp;quot; | SteelPink ||  Cabbage Juice 1 Red Sand 9 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D2B48C;&amp;quot; | Tan ||  Lime 1 Copper 1 Clay 1 Red Sand 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #008080; color: #FFFFFF;&amp;quot; | Teal ||  Sulfur 1 Red Sand 3 Carrot 1 Copper 4 Iron 2 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D8BFD8; color: #FFFFFF;&amp;quot; | Thistle ||  Lime 1 Clay 1 Iron 1 Cabbage Juice 8 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FF6347; color: #FFFFFF;&amp;quot; | Tomato ||  Carrot 6 Red Sand 4 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #40E0D0;&amp;quot; | Turquoise ||  Lime 1 Red Sand 1 Carrot 2 Copper 6 Iron 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #66023C; color: #FFFFFF;&amp;quot; | TyrianPurple ||  Cabbage Juice 1 Red Sand 8 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #EE82EE; color: #FFFFFF;&amp;quot; | Violet ||  Lime 1 Cabbage Juice 7 Red Sand 3 Saltpeter 1 Clay 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #D02090; color: #FFFFFF;&amp;quot; | VioletRed ||  Sulfur 1 Cabbage Juice 1 Red Sand 9 Saltpeter 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5DEB3;&amp;quot; | Wheat ||  Lime 1 Red Sand 1 Carrot 3 Copper 1 Clay 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #FFFFFF;&amp;quot; | White ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #F5F5F5;&amp;quot; | WhiteSmoke ||  || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color;&amp;quot; | Yellow ||  Potash 1 Carrot 13 Copper 3 Lead 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #9ACD32;&amp;quot; | YellowGreen ||  Saltpeter 1 Clay 5 Copper 1 Red Sand 4 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; background-color: #0014A8; color: #FFFFFF;&amp;quot; | Zaffre ||  Saltpeter 1 Red Sand 2 Lime 1 Lead 3 Silver Powder 6 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eugenius</name></author>
	</entry>
</feed>