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	<updated>2026-04-22T22:09:44Z</updated>
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	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Wood_Treatment_Guide&amp;diff=49018</id>
		<title>Wood Treatment Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Wood_Treatment_Guide&amp;diff=49018"/>
		<updated>2018-08-04T15:56:48Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* An Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wood treatment is performed in a [[Wood Treatment Tank]], using small amounts of various chemicals to treat from 1 to 500 [[Boards]] at a time. By adjusting the time of treatment (amount) and order of application of these chemicals, the attributes of the boards can be gradually adjusted until they reach a specified goal.&lt;br /&gt;
&lt;br /&gt;
Each wood treatment tank works slightly differently (see [[#K-Values]] below), so recipes are usually tank-specific. However, because treatment resources come from the player's inventory (and boards are usually removed from the tank immediately), tanks are often made Public, with tested recipes listed on the wiki.&lt;br /&gt;
&lt;br /&gt;
If you have a recipe already, just put your boards in the tank and apply the chemicals in the order given, for the length of time given. Remember:&lt;br /&gt;
* Only plain boards may be put into the tank. &lt;br /&gt;
* If the boards have no named properties, they can be removed from the tank as plain boards (reset to untreated board attribute values).&lt;br /&gt;
* While any boards you have put into the tank may be altered repeatedly, you cannot alter them again once they have been removed.&lt;br /&gt;
* Volume counts. 10 seconds of treatment costs the same as 1 second (1 deben of resource for every 10 seconds, rounded up); 500 boards cost the same to treat as 1.&lt;br /&gt;
* If it isn't mentioned in the requirements, it doesn't affect you. That is, if you need &amp;quot;Rigid boards&amp;quot;, any board type with &amp;quot;Rigid&amp;quot; in the description works. Rigid Glossy, Rigid Blond, Rigid Black, all would work.&lt;br /&gt;
&lt;br /&gt;
=== Board Attributes and Properties ===  &lt;br /&gt;
During the treatment process, boards are measured on 8 scales: '''Flexibility''', '''Cuttability''', '''Flammability''', '''Water Resistance''', '''Insect Toxicity''', '''Human Toxicity''', '''Darkness''' and '''Glossiness'''.&lt;br /&gt;
&lt;br /&gt;
When the value of an attribute becomes particularly high or low, the board will gain the associated property, as noted below. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:linen;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Property !! Very Low&amp;lt;br&amp;gt;&amp;lt;=7 !! Low&amp;lt;br&amp;gt;7&amp;lt;X&amp;lt;=21 !! Very High&amp;lt;br&amp;gt;&amp;gt;=58&lt;br /&gt;
|-&lt;br /&gt;
| '''Flexibility''' || Rigid ||  || Pliable&lt;br /&gt;
|-&lt;br /&gt;
| '''Cuttability''' || Hard ||  || Soft&lt;br /&gt;
|-&lt;br /&gt;
| '''Flammability''' || Fireproof ||  || Volatile&lt;br /&gt;
|-&lt;br /&gt;
| '''Water resistance''' ||  ||  || Rotproof&lt;br /&gt;
|-&lt;br /&gt;
| '''Insect Toxicity''' || Termite-prone ||   || Termite-resistant&lt;br /&gt;
|-&lt;br /&gt;
| '''Human Toxicity''' || Nontoxic ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Darkness''' || White || Blond || Black&lt;br /&gt;
|-&lt;br /&gt;
| '''Glossiness''' ||  || || Glossy &lt;br /&gt;
|}&lt;br /&gt;
Boards may have (and generally will need) more than one property. Thus, one of the goals of wood treatment is to find the appropriate balance among attributes to achieve the desired set of properties.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Boards with extra properties will be accepted by the building construction site. In other words, ''rigid hard blond'' boards can be used in buildings requiring ''rigid hard'' boards.&lt;br /&gt;
&lt;br /&gt;
=== Treatment Chemicals ===&lt;br /&gt;
Boards in the tank may be treated with any or all of the following resources: [[Ash]], [[Beeswax]], [[Bonemeal]], [[Charcoal]], [[Lead]], [[Lime]], [[Oil]], [[Petroleum]], [[Potash]], [[Saltpeter]], [[Sulfur]] or [[Water in Jugs|Water]].&lt;br /&gt;
&lt;br /&gt;
Every 10 seconds of treatment consumes 1 deben of the resource (rounded up). (For example, 385 seconds of beeswax treatment would require 39 deben of beeswax.) &lt;br /&gt;
&lt;br /&gt;
Each chemical has an 'ideal' set of values for the attributes, and will attract the boards' attributes toward these ideals. In the following table, the numbers represent pixels of the blue bar on the tank screen. &lt;br /&gt;
* A value of 0 means there are no blue pixels left visible on the bar.&lt;br /&gt;
* A value of 72 is the highest possible value, with a fully blue bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:linen;&amp;quot;&lt;br /&gt;
|+ '''Ideal Values'''&lt;br /&gt;
|-&lt;br /&gt;
! !! Untreated&amp;lt;br&amp;gt;Boards !! Ash !! Beeswax !! Bonemeal !! Charcoal !! Lead !! Lime !! Oil !! Petroleum !! Potash !! Saltpeter !! Sulfur !! Water&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Flexibility'''      || 36 || 56 || 48 || 72 || 16 || 8 || 0 || 56 || 40 || 24 || 64 || 16 || 32&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Cuttability'''      || 36 || 56 || 40 || 32 || 0 || 8 || 24 || 32 || 16 || 64 || 72 || 0 || 48&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Flammability'''     || 36 || 0 || 40 || 16 || 48 || 24 || 8 || 48 || 72 || 16 || 56 || 64 || 32&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Water Resistance''' || 29 || 24 || 72 || 48 || 40 || 32 || 48 || 56 || 64 || 8 || 16 || 40 || 0&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Insect Toxicity'''  || 26 || 40 || 24 || 32 || 32 || 72 || 8 || 16 || 64 || 32 || 56 || 48 || 0&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Human Toxicity'''   || 18 || 48 || 40 || 0 ||  8 || 64 || 16 || 32 || 56 || 24 || 8 || 72 || 8&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Darkness'''         || 36 || 40 || 24 || 0 || 72 || 64 || 0 || 56 || 48 || 8 || 16 || 40 || 32&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Glossiness'''       ||  7 || 0 || 72 || 56 || 16 || 32 || 16 || 56 || 48 || 8 || 48 || 24 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The attraction behaves like a magnet; a strong effect when the attribute is already close, and much weaker when the attribute is far from the ideal. Once the attribute reaches the ideal value for that chemical, further application of that chemical will not move the bar any further.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* Untreated boards start with a Human Toxicity value of 15 and Darkness of 33.&lt;br /&gt;
* Water has an ideal Human Toxicity value of 0 and a Darkness value of 29.&lt;br /&gt;
* Applying Water to the boards will move the Darkness bar quickly (since the ideal value of 29 is close to the starting value of 33).&lt;br /&gt;
* At the same time, Water will move the Human Toxicity toward 0, but at a slower starting rate.&lt;br /&gt;
* Once the Darkness hits 29, the Water will no longer move this bar further down.&lt;br /&gt;
* Additional Water will continue to move the Human Toxicity bar, however, (increasingly quickly as it gets closer to 0).&lt;br /&gt;
&lt;br /&gt;
== K-Values ==&lt;br /&gt;
 If you are just following a known recipe for a specific tank, you can skip this section.&lt;br /&gt;
&lt;br /&gt;
K-Value is a term that was invented during Tale 1. It refers to the rate of speed at which a given bar will raise/drop for a particular wood treatment tank. &lt;br /&gt;
* Each attribute (Flexibility, Cuttability, etc.) will have a different K Value. &lt;br /&gt;
* Every Wood Treatment Tank has a different set of K Values. &lt;br /&gt;
Once you calculate the K Values for your specific tank, you can then use a simulator to predict with about 99%+ accuracy the results of any given recipe. &lt;br /&gt;
&lt;br /&gt;
=== Calculating K Values ===&lt;br /&gt;
The general idea is that you want to measure the amount of resources (seconds of treatment) required to change one of the bars from a given known starting value to a given known final value. &lt;br /&gt;
* The further apart the two known values are that you are testing, the more accurate the K Value you calculate will be. &lt;br /&gt;
* In other words, if you only test the Glossiness range from 4 to 13 (difference of 9), you will have a much less accurate result than if you test the full range from 0 to 72 (difference of 72).&lt;br /&gt;
&lt;br /&gt;
The formula used to calculate the K Value is: &lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;('''End Value''' - '''Start Value''')&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;(2 * '''ResourceSeconds''')&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': To Test K Values you only need 1 board to be loaded into the treatment tank. &lt;br /&gt;
&lt;br /&gt;
=== An Example ===&lt;br /&gt;
We know that an untreated board starts with a '''Glossiness''' of 4 by looking in the table above. If we used beeswax to shift the glossiness higher, it would eventually reach 72, again according to the table. Thus, the '''Start Value''' will be 4, and the '''End Value''' will be 72. &lt;br /&gt;
&lt;br /&gt;
# Put a board in the tank.&lt;br /&gt;
# Treat with beeswax, keeping track of how many seconds total are needed to fill the Glossiness bar completely (value 72). &lt;br /&gt;
# Let's assume this takes 460 seconds in this example. This value is the '''ResourceSeconds'''.&lt;br /&gt;
# Calculate the Glossiness K-Value:&lt;br /&gt;
#:&amp;lt;span style=&amp;quot;font-family:courier new;&amp;quot;&amp;gt;('''72''' - '''4''')&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/(2*'''460''') = 68&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/920 = 4624/920 = 5.026087&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 So the Glossiness K-Value in our example wood treatment tank is: 5.0268087 &lt;br /&gt;
&lt;br /&gt;
At this point, we can see that the beeswax treatment should have also maxed out the '''Water Resistance''' at 72. So to calculate the Water Resistance K-Value, we will need to drop the Water Resistance as low as possible from that high starting point. &lt;br /&gt;
&lt;br /&gt;
The resource Water actually lowers the water resistance, and it will take it all the way to 0. So our '''Start Value''' is 72, and our '''End Value''' is 0. &lt;br /&gt;
# Apply lots of water to the board from the previous example until the water resistance bar is completely gone. &lt;br /&gt;
# Let's say that took 593 seconds of water treatment exactly.&lt;br /&gt;
# Calculate the Water Resistance K-Value:&lt;br /&gt;
#:&amp;lt;span style=&amp;quot;font-family:courier new;&amp;quot;&amp;gt;('''0''' - '''72''')&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/(2*'''593''') = -72&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/1186 = 5184/1186 = 4.3709949&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 So the Water Resistance K-Value in our example wood treatment tank is: 4.3709949&lt;br /&gt;
&lt;br /&gt;
Now we can see on the chart that the '''Insect Toxicity''' should currently be 0 (no bar visible). We therefore want to raise Insect Toxicity as high as possible to get a good calculation.&lt;br /&gt;
&lt;br /&gt;
Lead is what raises the Insect Toxicity the most (to 72) but it is a fairly valuable resource, so isn't very desirable for testing. We can also see from the chart that Petroleum would raise it to 61 but is also a valuable resource. However, the chart says that Saltpeter will raise the Insect Toxicity to 53 and is a cheap material so we will use that.&lt;br /&gt;
 &lt;br /&gt;
Thus, our '''Start Value''' is 0, and our '''End Value''' is 53. However, since the bar will not be maxed out, we can't use that clue to let us know when we've reached 53. Since it won't go any higher than 53 though, we know that when the bar stops going up we've reached 53. &lt;br /&gt;
# Apply lots of saltpeter, keeping an eye out for when the bar stops moving. &lt;br /&gt;
# Lets say for this example this takes us 374 seconds of saltpeter.&lt;br /&gt;
# Calculate the Insect Toxicity K-Value:&lt;br /&gt;
#:&amp;lt;span style=&amp;quot;font-family:courier new;&amp;quot;&amp;gt;('''0''' - '''53''')&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/(2*'''374''') = -56&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/748 = 3136/748 = 4.1925133&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 So the Insect Toxicity K-Value in our example wood treatment tank is: 4.1925133&lt;br /&gt;
&lt;br /&gt;
Continue in this fashion until you have determined all 8 K-Values.&lt;br /&gt;
&lt;br /&gt;
== Finding Recipes ==&lt;br /&gt;
Once you have your K-Values, you can use a simulator to find a new recipe for a given type of boards.&lt;br /&gt;
&lt;br /&gt;
'''REMEMBER:''' The closer the value for some attribute is to what the &amp;quot;ideal&amp;quot; for the treatment chemical is, the more effect it will have. &lt;br /&gt;
&lt;br /&gt;
''To be added''&lt;br /&gt;
&lt;br /&gt;
=== Simulator ===&lt;br /&gt;
Larame has recreated and updated for T8 the Wood Treatment Simulator as a Google Sheets Doc,&amp;lt;br&amp;gt;&lt;br /&gt;
which can be accessed here: https://docs.google.com/spreadsheets/d/1QrI4b_EZ7rr3SX9Gg8iBeIaTaenprCRpCF6wZUTPgXg&amp;lt;br&amp;gt;&lt;br /&gt;
''' To use the sheet, and to make changes, you will need to make a copy.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Wood_Treatment_Guide&amp;diff=49016</id>
		<title>Wood Treatment Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Wood_Treatment_Guide&amp;diff=49016"/>
		<updated>2018-08-04T15:54:50Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* An Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wood treatment is performed in a [[Wood Treatment Tank]], using small amounts of various chemicals to treat from 1 to 500 [[Boards]] at a time. By adjusting the time of treatment (amount) and order of application of these chemicals, the attributes of the boards can be gradually adjusted until they reach a specified goal.&lt;br /&gt;
&lt;br /&gt;
Each wood treatment tank works slightly differently (see [[#K-Values]] below), so recipes are usually tank-specific. However, because treatment resources come from the player's inventory (and boards are usually removed from the tank immediately), tanks are often made Public, with tested recipes listed on the wiki.&lt;br /&gt;
&lt;br /&gt;
If you have a recipe already, just put your boards in the tank and apply the chemicals in the order given, for the length of time given. Remember:&lt;br /&gt;
* Only plain boards may be put into the tank. &lt;br /&gt;
* If the boards have no named properties, they can be removed from the tank as plain boards (reset to untreated board attribute values).&lt;br /&gt;
* While any boards you have put into the tank may be altered repeatedly, you cannot alter them again once they have been removed.&lt;br /&gt;
* Volume counts. 10 seconds of treatment costs the same as 1 second (1 deben of resource for every 10 seconds, rounded up); 500 boards cost the same to treat as 1.&lt;br /&gt;
* If it isn't mentioned in the requirements, it doesn't affect you. That is, if you need &amp;quot;Rigid boards&amp;quot;, any board type with &amp;quot;Rigid&amp;quot; in the description works. Rigid Glossy, Rigid Blond, Rigid Black, all would work.&lt;br /&gt;
&lt;br /&gt;
=== Board Attributes and Properties ===  &lt;br /&gt;
During the treatment process, boards are measured on 8 scales: '''Flexibility''', '''Cuttability''', '''Flammability''', '''Water Resistance''', '''Insect Toxicity''', '''Human Toxicity''', '''Darkness''' and '''Glossiness'''.&lt;br /&gt;
&lt;br /&gt;
When the value of an attribute becomes particularly high or low, the board will gain the associated property, as noted below. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:linen;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Property !! Very Low&amp;lt;br&amp;gt;&amp;lt;=7 !! Low&amp;lt;br&amp;gt;7&amp;lt;X&amp;lt;=21 !! Very High&amp;lt;br&amp;gt;&amp;gt;=58&lt;br /&gt;
|-&lt;br /&gt;
| '''Flexibility''' || Rigid ||  || Pliable&lt;br /&gt;
|-&lt;br /&gt;
| '''Cuttability''' || Hard ||  || Soft&lt;br /&gt;
|-&lt;br /&gt;
| '''Flammability''' || Fireproof ||  || Volatile&lt;br /&gt;
|-&lt;br /&gt;
| '''Water resistance''' ||  ||  || Rotproof&lt;br /&gt;
|-&lt;br /&gt;
| '''Insect Toxicity''' || Termite-prone ||   || Termite-resistant&lt;br /&gt;
|-&lt;br /&gt;
| '''Human Toxicity''' || Nontoxic ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Darkness''' || White || Blond || Black&lt;br /&gt;
|-&lt;br /&gt;
| '''Glossiness''' ||  || || Glossy &lt;br /&gt;
|}&lt;br /&gt;
Boards may have (and generally will need) more than one property. Thus, one of the goals of wood treatment is to find the appropriate balance among attributes to achieve the desired set of properties.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Boards with extra properties will be accepted by the building construction site. In other words, ''rigid hard blond'' boards can be used in buildings requiring ''rigid hard'' boards.&lt;br /&gt;
&lt;br /&gt;
=== Treatment Chemicals ===&lt;br /&gt;
Boards in the tank may be treated with any or all of the following resources: [[Ash]], [[Beeswax]], [[Bonemeal]], [[Charcoal]], [[Lead]], [[Lime]], [[Oil]], [[Petroleum]], [[Potash]], [[Saltpeter]], [[Sulfur]] or [[Water in Jugs|Water]].&lt;br /&gt;
&lt;br /&gt;
Every 10 seconds of treatment consumes 1 deben of the resource (rounded up). (For example, 385 seconds of beeswax treatment would require 39 deben of beeswax.) &lt;br /&gt;
&lt;br /&gt;
Each chemical has an 'ideal' set of values for the attributes, and will attract the boards' attributes toward these ideals. In the following table, the numbers represent pixels of the blue bar on the tank screen. &lt;br /&gt;
* A value of 0 means there are no blue pixels left visible on the bar.&lt;br /&gt;
* A value of 72 is the highest possible value, with a fully blue bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:linen;&amp;quot;&lt;br /&gt;
|+ '''Ideal Values'''&lt;br /&gt;
|-&lt;br /&gt;
! !! Untreated&amp;lt;br&amp;gt;Boards !! Ash !! Beeswax !! Bonemeal !! Charcoal !! Lead !! Lime !! Oil !! Petroleum !! Potash !! Saltpeter !! Sulfur !! Water&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Flexibility'''      || 36 || 56 || 48 || 72 || 16 || 8 || 0 || 56 || 40 || 24 || 64 || 16 || 32&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Cuttability'''      || 36 || 56 || 40 || 32 || 0 || 8 || 24 || 32 || 16 || 64 || 72 || 0 || 48&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Flammability'''     || 36 || 0 || 40 || 16 || 48 || 24 || 8 || 48 || 72 || 16 || 56 || 64 || 32&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Water Resistance''' || 29 || 24 || 72 || 48 || 40 || 32 || 48 || 56 || 64 || 8 || 16 || 40 || 0&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Insect Toxicity'''  || 26 || 40 || 24 || 32 || 32 || 72 || 8 || 16 || 64 || 32 || 56 || 48 || 0&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Human Toxicity'''   || 18 || 48 || 40 || 0 ||  8 || 64 || 16 || 32 || 56 || 24 || 8 || 72 || 8&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Darkness'''         || 36 || 40 || 24 || 0 || 72 || 64 || 0 || 56 || 48 || 8 || 16 || 40 || 32&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| '''Glossiness'''       ||  7 || 0 || 72 || 56 || 16 || 32 || 16 || 56 || 48 || 8 || 48 || 24 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The attraction behaves like a magnet; a strong effect when the attribute is already close, and much weaker when the attribute is far from the ideal. Once the attribute reaches the ideal value for that chemical, further application of that chemical will not move the bar any further.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* Untreated boards start with a Human Toxicity value of 15 and Darkness of 33.&lt;br /&gt;
* Water has an ideal Human Toxicity value of 0 and a Darkness value of 29.&lt;br /&gt;
* Applying Water to the boards will move the Darkness bar quickly (since the ideal value of 29 is close to the starting value of 33).&lt;br /&gt;
* At the same time, Water will move the Human Toxicity toward 0, but at a slower starting rate.&lt;br /&gt;
* Once the Darkness hits 29, the Water will no longer move this bar further down.&lt;br /&gt;
* Additional Water will continue to move the Human Toxicity bar, however, (increasingly quickly as it gets closer to 0).&lt;br /&gt;
&lt;br /&gt;
== K-Values ==&lt;br /&gt;
 If you are just following a known recipe for a specific tank, you can skip this section.&lt;br /&gt;
&lt;br /&gt;
K-Value is a term that was invented during Tale 1. It refers to the rate of speed at which a given bar will raise/drop for a particular wood treatment tank. &lt;br /&gt;
* Each attribute (Flexibility, Cuttability, etc.) will have a different K Value. &lt;br /&gt;
* Every Wood Treatment Tank has a different set of K Values. &lt;br /&gt;
Once you calculate the K Values for your specific tank, you can then use a simulator to predict with about 99%+ accuracy the results of any given recipe. &lt;br /&gt;
&lt;br /&gt;
=== Calculating K Values ===&lt;br /&gt;
The general idea is that you want to measure the amount of resources (seconds of treatment) required to change one of the bars from a given known starting value to a given known final value. &lt;br /&gt;
* The further apart the two known values are that you are testing, the more accurate the K Value you calculate will be. &lt;br /&gt;
* In other words, if you only test the Glossiness range from 4 to 13 (difference of 9), you will have a much less accurate result than if you test the full range from 0 to 72 (difference of 72).&lt;br /&gt;
&lt;br /&gt;
The formula used to calculate the K Value is: &lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;('''End Value''' - '''Start Value''')&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;(2 * '''ResourceSeconds''')&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': To Test K Values you only need 1 board to be loaded into the treatment tank. &lt;br /&gt;
&lt;br /&gt;
=== An Example ===&lt;br /&gt;
We know that an untreated board starts with a '''Glossiness''' of 4 by looking in the table above. If we used beeswax to shift the glossiness higher, it would eventually reach 72, again according to the table. Thus, the '''Start Value''' will be 4, and the '''End Value''' will be 72. &lt;br /&gt;
&lt;br /&gt;
# Put a board in the tank.&lt;br /&gt;
# Treat with beeswax, keeping track of how many seconds total are needed to fill the Glossiness bar completely (value 72). &lt;br /&gt;
# Let's assume this takes 460 seconds in this example. This value is the '''ResourceSeconds'''.&lt;br /&gt;
# Calculate the Glossiness K-Value:&lt;br /&gt;
#:&amp;lt;span style=&amp;quot;font-family:courier new;&amp;quot;&amp;gt;('''72''' - '''4''')&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/(2*'''460''') = 68&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/920 = 4225/920 = 4.5923913&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 So the Glossiness K-Value in our example wood treatment tank is: 4.5923913 &lt;br /&gt;
&lt;br /&gt;
At this point, we can see that the beeswax treatment should have also maxed out the '''Water Resistance''' at 72. So to calculate the Water Resistance K-Value, we will need to drop the Water Resistance as low as possible from that high starting point. &lt;br /&gt;
&lt;br /&gt;
The resource Water actually lowers the water resistance, and it will take it all the way to 0. So our '''Start Value''' is 72, and our '''End Value''' is 0. &lt;br /&gt;
# Apply lots of water to the board from the previous example until the water resistance bar is completely gone. &lt;br /&gt;
# Let's say that took 593 seconds of water treatment exactly.&lt;br /&gt;
# Calculate the Water Resistance K-Value:&lt;br /&gt;
#:&amp;lt;span style=&amp;quot;font-family:courier new;&amp;quot;&amp;gt;('''0''' - '''72''')&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/(2*'''593''') = -72&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/1186 = 5184/1186 = 4.3709949&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 So the Water Resistance K-Value in our example wood treatment tank is: 4.3709949&lt;br /&gt;
&lt;br /&gt;
Now we can see on the chart that the '''Insect Toxicity''' should currently be 0 (no bar visible). We therefore want to raise Insect Toxicity as high as possible to get a good calculation.&lt;br /&gt;
&lt;br /&gt;
Lead is what raises the Insect Toxicity the most (to 72) but it is a fairly valuable resource, so isn't very desirable for testing. We can also see from the chart that Petroleum would raise it to 61 but is also a valuable resource. However, the chart says that Saltpeter will raise the Insect Toxicity to 53 and is a cheap material so we will use that.&lt;br /&gt;
 &lt;br /&gt;
Thus, our '''Start Value''' is 0, and our '''End Value''' is 53. However, since the bar will not be maxed out, we can't use that clue to let us know when we've reached 53. Since it won't go any higher than 53 though, we know that when the bar stops going up we've reached 53. &lt;br /&gt;
# Apply lots of saltpeter, keeping an eye out for when the bar stops moving. &lt;br /&gt;
# Lets say for this example this takes us 374 seconds of saltpeter.&lt;br /&gt;
# Calculate the Insect Toxicity K-Value:&lt;br /&gt;
#:&amp;lt;span style=&amp;quot;font-family:courier new;&amp;quot;&amp;gt;('''0''' - '''53''')&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/(2*'''374''') = -56&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/748 = 3136/748 = 4.1925133&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 So the Insect Toxicity K-Value in our example wood treatment tank is: 4.1925133&lt;br /&gt;
&lt;br /&gt;
Continue in this fashion until you have determined all 8 K-Values.&lt;br /&gt;
&lt;br /&gt;
== Finding Recipes ==&lt;br /&gt;
Once you have your K-Values, you can use a simulator to find a new recipe for a given type of boards.&lt;br /&gt;
&lt;br /&gt;
'''REMEMBER:''' The closer the value for some attribute is to what the &amp;quot;ideal&amp;quot; for the treatment chemical is, the more effect it will have. &lt;br /&gt;
&lt;br /&gt;
''To be added''&lt;br /&gt;
&lt;br /&gt;
=== Simulator ===&lt;br /&gt;
Larame has recreated and updated for T8 the Wood Treatment Simulator as a Google Sheets Doc,&amp;lt;br&amp;gt;&lt;br /&gt;
which can be accessed here: https://docs.google.com/spreadsheets/d/1QrI4b_EZ7rr3SX9Gg8iBeIaTaenprCRpCF6wZUTPgXg&amp;lt;br&amp;gt;&lt;br /&gt;
''' To use the sheet, and to make changes, you will need to make a copy.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=49002</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=49002"/>
		<updated>2018-08-04T15:11:47Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Game Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Guides==&lt;br /&gt;
&lt;br /&gt;
===New Player Guides===&lt;br /&gt;
[[Guides/Dear Ariella New Player Guide|Dear Ariella New Player Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Agriculture===&lt;br /&gt;
&lt;br /&gt;
Barrel making guide (see [[Barrel Vise]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheese | Cheese making guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ploughing]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vineyards and Wine Guides| Vineyards and Wine Guides by Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheat]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
[[Fishing Trials|Fishing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranch]]&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
&lt;br /&gt;
[[Cooking Tutorial with Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cooking Recipes|Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Meshie Masterpiece &amp;amp; Cooking|Masterpieces &amp;amp; Recipes]]&lt;br /&gt;
&lt;br /&gt;
===Faction Specific===&lt;br /&gt;
&lt;br /&gt;
[[Tribute Post]]&lt;br /&gt;
&lt;br /&gt;
===Gem Cutting===&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
# These guides are in the T7 wiki and should be brought forward to T8.  There are many gem cuts that have no specific test attached or the test was abandoned but the method of cutting those gems is still useful.  Even abandoned or vanity cuts could be used in the future.&lt;br /&gt;
# There are &amp;quot;new&amp;quot; cuts that are not listed in the T7 catalogs but will display on the Gem Catalog List on the Gem Cutting Table.  These may not have cut instructions in the old catalogs.&lt;br /&gt;
&lt;br /&gt;
* [https://www.atitd.org/wiki/tale7/Cut_Gems  Cut Gems]&lt;br /&gt;
* [https://www.atitd.org/wiki/tale7/Guides/River_Plains_Gem_School River Plains Gem School]  &amp;lt;br /&amp;gt; This guide has animated gifs that show 360 degree views of the gems&lt;br /&gt;
&lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
[[Crossbreeding and Hints]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flowers]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Fertilization Chart]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Genome Theories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nut's Essence]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flax Genome Theory]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
[[Glass Making|Glass Making Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Glassblowing Guide|Glassblowing Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ore and Metal Working===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Prospecting and Mining Camp Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide/Dowsing|Dowsing for Ore Veins]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Mining|Mining for Ore]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Mining/Sand Mining|Sand Mining for Gems]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Helpers===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Darkest Night Guide]]&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
&lt;br /&gt;
[[Wood Treatment Guide]]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
[[Pre-pay Camp Decoration|Prepay Camp Decoration Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Commands | List of System Commands and Hot Keys]] {{8}}&lt;br /&gt;
&lt;br /&gt;
YouTube Video: How to Set Nvidia Graphic as PC Default Graphic in Windows 10/8.1/7 &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gfTZGCvP_Y0 https://www.youtube.com/watch?v=gfTZGCvP_Y0]&lt;br /&gt;
&lt;br /&gt;
==Desert-Nomad Store==&lt;br /&gt;
[[Cat Sales| Cat Sales Guide]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=48955</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=48955"/>
		<updated>2018-08-04T01:00:07Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Glass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Guides==&lt;br /&gt;
&lt;br /&gt;
===New Player Guides===&lt;br /&gt;
[[Guides/Dear Ariella New Player Guide|Dear Ariella New Player Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Agriculture===&lt;br /&gt;
&lt;br /&gt;
Barrel making guide (see [[Barrel Vise]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheese | Cheese making guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ploughing]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vineyards and Wine Guides| Vineyards and Wine Guides by Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheat]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
[[Fishing Trials|Fishing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranch]]&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
&lt;br /&gt;
[[Cooking Tutorial with Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cooking Recipes|Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Meshie Masterpiece &amp;amp; Cooking|Masterpieces &amp;amp; Recipes]]&lt;br /&gt;
&lt;br /&gt;
===Faction Specific===&lt;br /&gt;
&lt;br /&gt;
[[Tribute Post]]&lt;br /&gt;
&lt;br /&gt;
===Gem Cutting===&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
# These guides are in the T7 wiki and should be brought forward to T8.  There are many gem cuts that have no specific test attached or the test was abandoned but the method of cutting those gems is still useful.  Even abandoned or vanity cuts could be used in the future.&lt;br /&gt;
# There are &amp;quot;new&amp;quot; cuts that are not listed in the T7 catalogs but will display on the Gem Catalog List on the Gem Cutting Table.  These may not have cut instructions in the old catalogs.&lt;br /&gt;
&lt;br /&gt;
* [https://www.atitd.org/wiki/tale7/Cut_Gems  Cut Gems]&lt;br /&gt;
* [https://www.atitd.org/wiki/tale7/Guides/River_Plains_Gem_School River Plains Gem School]  &amp;lt;br /&amp;gt; This guide has animated gifs that show 360 degree views of the gems&lt;br /&gt;
&lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
[[Crossbreeding and Hints]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flowers]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Fertilization Chart]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Genome Theories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nut's Essence]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flax Genome Theory]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
[[Glass Making|Glass Making Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Glassblowing Guide|Glassblowing Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ore and Metal Working===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Prospecting and Mining Camp Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide/Dowsing|Dowsing for Ore Veins]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Mining|Mining for Ore]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Mining/Sand Mining|Sand Mining for Gems]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Helpers===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Darkest Night Guide]]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
[[Pre-pay Camp Decoration|Prepay Camp Decoration Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Commands | List of System Commands and Hot Keys]] {{8}}&lt;br /&gt;
&lt;br /&gt;
YouTube Video: How to Set Nvidia Graphic as PC Default Graphic in Windows 10/8.1/7 &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gfTZGCvP_Y0 https://www.youtube.com/watch?v=gfTZGCvP_Y0]&lt;br /&gt;
&lt;br /&gt;
==Desert-Nomad Store==&lt;br /&gt;
[[Cat Sales| Cat Sales Guide]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=48954</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=48954"/>
		<updated>2018-08-04T00:59:19Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Glass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Guides==&lt;br /&gt;
&lt;br /&gt;
===New Player Guides===&lt;br /&gt;
[[Guides/Dear Ariella New Player Guide|Dear Ariella New Player Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Agriculture===&lt;br /&gt;
&lt;br /&gt;
Barrel making guide (see [[Barrel Vise]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheese | Cheese making guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ploughing]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vineyards and Wine Guides| Vineyards and Wine Guides by Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheat]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
[[Fishing Trials|Fishing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranch]]&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
&lt;br /&gt;
[[Cooking Tutorial with Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cooking Recipes|Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Meshie Masterpiece &amp;amp; Cooking|Masterpieces &amp;amp; Recipes]]&lt;br /&gt;
&lt;br /&gt;
===Faction Specific===&lt;br /&gt;
&lt;br /&gt;
[[Tribute Post]]&lt;br /&gt;
&lt;br /&gt;
===Gem Cutting===&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
# These guides are in the T7 wiki and should be brought forward to T8.  There are many gem cuts that have no specific test attached or the test was abandoned but the method of cutting those gems is still useful.  Even abandoned or vanity cuts could be used in the future.&lt;br /&gt;
# There are &amp;quot;new&amp;quot; cuts that are not listed in the T7 catalogs but will display on the Gem Catalog List on the Gem Cutting Table.  These may not have cut instructions in the old catalogs.&lt;br /&gt;
&lt;br /&gt;
* [https://www.atitd.org/wiki/tale7/Cut_Gems  Cut Gems]&lt;br /&gt;
* [https://www.atitd.org/wiki/tale7/Guides/River_Plains_Gem_School River Plains Gem School]  &amp;lt;br /&amp;gt; This guide has animated gifs that show 360 degree views of the gems&lt;br /&gt;
&lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
[[Crossbreeding and Hints]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flowers]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Fertilization Chart]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Genome Theories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nut's Essence]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flax Genome Theory]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
[[Glass Making|Glass Making Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Glassblowing Guide|Glass Blowing Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ore and Metal Working===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Prospecting and Mining Camp Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide/Dowsing|Dowsing for Ore Veins]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Mining|Mining for Ore]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Mining/Sand Mining|Sand Mining for Gems]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Helpers===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Darkest Night Guide]]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
[[Pre-pay Camp Decoration|Prepay Camp Decoration Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Commands | List of System Commands and Hot Keys]] {{8}}&lt;br /&gt;
&lt;br /&gt;
YouTube Video: How to Set Nvidia Graphic as PC Default Graphic in Windows 10/8.1/7 &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gfTZGCvP_Y0 https://www.youtube.com/watch?v=gfTZGCvP_Y0]&lt;br /&gt;
&lt;br /&gt;
==Desert-Nomad Store==&lt;br /&gt;
[[Cat Sales| Cat Sales Guide]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=48953</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=48953"/>
		<updated>2018-08-04T00:58:33Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Glass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Guides==&lt;br /&gt;
&lt;br /&gt;
===New Player Guides===&lt;br /&gt;
[[Guides/Dear Ariella New Player Guide|Dear Ariella New Player Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Agriculture===&lt;br /&gt;
&lt;br /&gt;
Barrel making guide (see [[Barrel Vise]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheese | Cheese making guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ploughing]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vineyards and Wine Guides| Vineyards and Wine Guides by Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheat]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
[[Fishing Trials|Fishing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranch]]&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
&lt;br /&gt;
[[Cooking Tutorial with Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cooking Recipes|Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Meshie Masterpiece &amp;amp; Cooking|Masterpieces &amp;amp; Recipes]]&lt;br /&gt;
&lt;br /&gt;
===Faction Specific===&lt;br /&gt;
&lt;br /&gt;
[[Tribute Post]]&lt;br /&gt;
&lt;br /&gt;
===Gem Cutting===&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
# These guides are in the T7 wiki and should be brought forward to T8.  There are many gem cuts that have no specific test attached or the test was abandoned but the method of cutting those gems is still useful.  Even abandoned or vanity cuts could be used in the future.&lt;br /&gt;
# There are &amp;quot;new&amp;quot; cuts that are not listed in the T7 catalogs but will display on the Gem Catalog List on the Gem Cutting Table.  These may not have cut instructions in the old catalogs.&lt;br /&gt;
&lt;br /&gt;
* [https://www.atitd.org/wiki/tale7/Cut_Gems  Cut Gems]&lt;br /&gt;
* [https://www.atitd.org/wiki/tale7/Guides/River_Plains_Gem_School River Plains Gem School]  &amp;lt;br /&amp;gt; This guide has animated gifs that show 360 degree views of the gems&lt;br /&gt;
&lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
[[Crossbreeding and Hints]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flowers]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Fertilization Chart]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower Genome Theories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nut's Essence]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flax Genome Theory]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
[[Glass Making|Glass Making Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Glass Blowing|Glass Blowing Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ore and Metal Working===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Prospecting and Mining Camp Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blacksmithing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide/Dowsing|Dowsing for Ore Veins]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Mining|Mining for Ore]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Mining/Sand Mining|Sand Mining for Gems]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Helpers===&lt;br /&gt;
&lt;br /&gt;
[[Ariella's Darkest Night Guide]]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
[[Pre-pay Camp Decoration|Prepay Camp Decoration Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Commands | List of System Commands and Hot Keys]] {{8}}&lt;br /&gt;
&lt;br /&gt;
YouTube Video: How to Set Nvidia Graphic as PC Default Graphic in Windows 10/8.1/7 &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gfTZGCvP_Y0 https://www.youtube.com/watch?v=gfTZGCvP_Y0]&lt;br /&gt;
&lt;br /&gt;
==Desert-Nomad Store==&lt;br /&gt;
[[Cat Sales| Cat Sales Guide]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Plow&amp;diff=44076</id>
		<title>Plow</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Plow&amp;diff=44076"/>
		<updated>2018-07-26T03:01:03Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: Created page with &amp;quot;See Mouldboard Plough&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Mouldboard Plough]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Cheese&amp;diff=43055</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Cheese&amp;diff=43055"/>
		<updated>2018-07-22T22:16:11Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Known Cheese Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I hope the basic overview of Cheese has been helpful, but the new mechanics are &amp;quot;discovery of ingredient ratios&amp;quot;, &amp;quot;discovery of correct ingredients&amp;quot;, &amp;quot;discovery of best locations&amp;quot;, &amp;quot;maturing system&amp;quot;,  in comparison to wine, there is no genetics aspects, Cheese is aimed as a &amp;quot;i'm not that good at cooking but I want stat food&amp;quot;, &amp;quot;tradable food with known results&amp;quot; and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity.&amp;quot; -Malard on Discord&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
* Cheese is a long term stat boost source&lt;br /&gt;
* Cheese does not go stale&lt;br /&gt;
* Cheese may be traded&lt;br /&gt;
&lt;br /&gt;
== Cheese Characteristics ==&lt;br /&gt;
* Different cheeses have different characteristics&lt;br /&gt;
** Example: Rumi cheese is a great carry food but has a small hit to road speed&lt;br /&gt;
* Potency level (0-10) determines the amount the stat(s) are changed&lt;br /&gt;
** Potency 0 is worthless, and gives no boost. This is the stage of newly made cheese.&lt;br /&gt;
** Potency 1 (lowest) will give/take a few points in a stat&lt;br /&gt;
** Potency 10 could be as high as +50/-50&lt;br /&gt;
* Potency also affects duration - from hours up to days&lt;br /&gt;
&lt;br /&gt;
== Cheese Production ==&lt;br /&gt;
* Some cheeses may be region and/or faction specific&lt;br /&gt;
* Learning the [[Cheese Making]] skill will give you a few basic recipes&lt;br /&gt;
* Cheese recipes can be discovered&lt;br /&gt;
* Cheeses take time to mature&lt;br /&gt;
** This happens in either a [[Small Aging Rack]] or [[Large Aging Rack]]&lt;br /&gt;
** Longer maturation time increases potency (up to the amount allowed based on the recipe used)&lt;br /&gt;
** Both Mishi and Rumi cheeses may gain a point of potency each week they age in a large rack (confirmation needed)&lt;br /&gt;
* Made in a [[Creamery]]&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
Tortellini had Istanboly (7 focus, 6 perc, -7 dex) and ate a perception herb and got the message &amp;quot;You throw up, the combination of flavours is too much for your body&amp;quot; resetting stats back to normal&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Recipe Sources:&lt;br /&gt;
*Rumi, available to all Egyptians with the Cheesemaking skill&lt;br /&gt;
*Halloumi, available to all members of Kush&lt;br /&gt;
*Istanboly, available to all members of Hyksos&lt;br /&gt;
*Mish, available to all members of Meshwesh&lt;br /&gt;
*Shanklish, Areesh, Baramily, and Domiati, available upon completion of the Stranger's Challenge&lt;br /&gt;
**Challenge may be started at any conflict shrine, at any time.  Only one recipe given per avatar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Ingredients !! Positive Stats !! Negative Stats&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi || 10 Jugs of Cow's Milk, 3 Jugs of Buttermilk, 1 Salt || || &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 10 Jugs of Cow's Milk, 4 Oil, 2 Peppers || '''n''' Con, '''floor(2.5n)''' Foc, '''2n''' Perc || '''floor(1.5n)''' Dex, '''floor(2.5n)''' Speed&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3 Jugs of Buttermilk, 3 Jugs of Sour Cow's Milk, 3 Peppers, 1 Salt || || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 15 Jugs of Cows Milk || '''floor(2.5n)''' Str, '''floor(2.5n)''' Dex  || '''n''' Spd&lt;br /&gt;
|-&lt;br /&gt;
| || || || &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Jugs of Buttermilk, 15 Garlic, 3 Oil || Spread on the walls of a sheep pen for &amp;quot;protection&amp;quot; Pot 1 &amp;lt;1day || '''n''' all stats, &amp;lt;br&amp;gt;no change to End&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Jugs of Sour Cows Milk, 4 Honey, 1 Salt, 2 Jugs of Buttermilk || floor(-1.5n) to all stats.  '''+25n to quality of all manufactured items''' (?) || &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Cow Milk, 3 Wood ||DO NOT EAT NOT FOR HUMAN CONSUMPTION(use unknown) ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE : Areesh tested at Potency 4 gave +100 to blacksmithed and glory hole goods. +25n extrapolated from there.  Need more data points.&lt;br /&gt;
&lt;br /&gt;
== Known Cheese Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Potency !! Str !! Dex !! End !! Spd !! Con !! Foc !! Per !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi || 1 ||  ||  ||  || 2 ||  ||  || 1 || 3h30m+ &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 2 ||  ||  ||  || 5 ||  ||  || 2 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 3 ||  ||  ||  || 7 ||  ||  || 3 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 4 ||  ||  ||  || 10 ||  ||  || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 5 ||  ||  ||  || 12 ||  ||  || 5 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 6 ||  ||  ||  || 15 ||  ||  || 6 || 18-20 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 7 ||  ||  ||  || 17 ||  ||  || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 8 ||  ||  ||  || 20 ||  ||  || 8 || ~22 hours&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 1 ||  || -1 ||  || -2 || 1 || 2 || 2 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 2 ||  || -3 ||  || -5 || 2 || 5 || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 3 || 0 || -4 || 0 || -7 || 3 || 7 || 6 || 14h&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 4 ||  || -6 ||  || -10 || 4 || 10 || 8 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 5 ||  || -7 ||  || -12 || 5 || 12 || 10 ||   || Asnath&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 7 ||  || -10 ||  || -17 || 7 || 17 || 14 ||   || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 9|| 0 || -13 || 0 || -22 || 9 || 22 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly ||10|| 0 || -15 || 0 || -25 || 10 || 25 || 20 || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 2 || -3  || 6 ||  || 8 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3 || -4  || 9 ||  || 12 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 5 || -7  || 15 ||  || 20 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 7 || -10 || 27 || || 28 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 1 || 2 || 2 ||  ||-1  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 2 || 5 || 5 ||  || -2 ||  ||  ||  || 2+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 3 || 7 || 7 ||  || -3 ||  ||  ||  || ~8 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 4 || 10 || 10  ||  || -4 ||  ||  ||  || 12 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 5 || 12 || 12  ||  || -5 ||  ||  ||  || ~16 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 6 || 15 || 15  ||  || -6 ||  ||  ||  || x hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 7 || 17 || 17  ||  || -7 ||  ||  ||  || ~22 hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 8 || 20 || 20  ||  || -8 ||  ||  ||  ||  26 hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 9 || 22 || 22  ||  || -9 ||  ||  ||  ||  30 hrs 37 min &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish|| 3 || -1 || -1  || 0 || -1 || -1 || -1 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 1 || 0 || -1  || 2 || 0 || 0 || 0 || -2 || 8+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 2 || 0 || -3  || 5 || 0 || 1 || 0 || -4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 1 || -1 || -1 || -1 || -1 || -1 || -1 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 2 || -3 || -3 || -3 || -3 || -3 || -3 || -3 || || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 3 || -4 || -4 || -4 || -4 || -4 || -4 || -4 || || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 4 || -6 || -6 || -6 || -6 || -6 || -6 || -6 || || Sabahl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Barrel of Cheese==&lt;br /&gt;
*with a crowbar in inventory and the Barrel on the ground&lt;br /&gt;
*right click the barrel click a destructive action &lt;br /&gt;
*the cheeses will go to your inventory and the crowbar and barrel will poof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Event cheese containers were distributed across the landscape. &lt;br /&gt;
* Odd Barrel of Cheese &lt;br /&gt;
* Odd Crate of Cheese&lt;br /&gt;
* Odd Sacks of Cheese&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Event Cheese Types&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odd_Barrel_of_Cheese.jpeg|160px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBarrelOfCheese.jpg|120px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBasketOfCheese.jpg|120px|thumb|left|Odd Basket of Cheese]]&lt;br /&gt;
| [[File:Odd_Crate_of_Cheese.jpeg|200px|thumb|left|Odd Crate of Cheese]]&lt;br /&gt;
| [[File:Odd_Sacks_of_Cheese.jpeg|200px|thumb|left|Odd Sacks of Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Cheese&amp;diff=42179</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Cheese&amp;diff=42179"/>
		<updated>2018-07-16T03:49:25Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Known Cheese Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I hope the basic overview of Cheese has been helpful, but the new mechanics are &amp;quot;discovery of ingredient ratios&amp;quot;, &amp;quot;discovery of correct ingredients&amp;quot;, &amp;quot;discovery of best locations&amp;quot;, &amp;quot;maturing system&amp;quot;,  in comparison to wine, there is no genetics aspects, Cheese is aimed as a &amp;quot;i'm not that good at cooking but I want stat food&amp;quot;, &amp;quot;tradable food with known results&amp;quot; and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity.&amp;quot; -Malard on Discord&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
* Cheese is a long term stat boost source&lt;br /&gt;
* Cheese does not go stale&lt;br /&gt;
* Cheese may be traded&lt;br /&gt;
&lt;br /&gt;
== Cheese Characteristics ==&lt;br /&gt;
* Different cheeses have different characteristics&lt;br /&gt;
** Example: Rumi cheese is a great carry food but has a small hit to road speed&lt;br /&gt;
* Potency level (0-10) determines the amount the stat(s) are changed&lt;br /&gt;
** Potency 0 is worthless, and gives no boost. This is the stage of newly made cheese.&lt;br /&gt;
** Potency 1 (lowest) will give/take a few points in a stat&lt;br /&gt;
** Potency 10 could be as high as +50/-50&lt;br /&gt;
* Potency also affects duration - from hours up to days&lt;br /&gt;
&lt;br /&gt;
== Cheese Production ==&lt;br /&gt;
* Some cheeses may be region and/or faction specific&lt;br /&gt;
* Learning the [[Cheese Making]] skill will give you a few basic recipes&lt;br /&gt;
* Cheese recipes can be discovered&lt;br /&gt;
* Cheeses take time to mature&lt;br /&gt;
** This happens in either a [[Small Aging Rack]] or [[Large Aging Rack]]&lt;br /&gt;
** Longer maturation time increases potency (up to the amount allowed based on the recipe used)&lt;br /&gt;
** Both Mishi and Rumi cheeses may gain a point of potency each week they age in a large rack (confirmation needed)&lt;br /&gt;
* Made in a [[Creamery]]&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
Tortellini had Istanboly (7 focus, 6 perc, -7 dex) and ate a perception herb and got the message &amp;quot;You throw up, the combination of flavours is too much for your body&amp;quot; resetting stats back to normal&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Recipe Sources:&lt;br /&gt;
*Rumi, available to all Egyptians with the Cheesemaking skill&lt;br /&gt;
*Halloumi, available to all members of Kush&lt;br /&gt;
*Istanboly, available to all members of Hyksos&lt;br /&gt;
*Mish, available to all members of Meshwesh&lt;br /&gt;
*Shanklish, Areesh, Baramily, and Domiati, available upon completion of the Stranger's Challenge&lt;br /&gt;
**Challenge may be started at any conflict shrine, at any time.  Only one recipe given per avatar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Ingredients !! Positive Stats !! Negative Stats&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi || 10 Jugs of Cow's Milk, 3 Jugs of Buttermilk, 1 Salt || || &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 10 Jugs of Cow's Milk, 4 Oil, 2 Peppers || '''n''' Con, '''floor(2.5n)''' Foc, '''2n''' Perc || '''floor(1.5n)''' Dex, '''floor(2.5n)''' Speed&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3 Jugs of Buttermilk, 3 Jugs of Sour Cow's Milk, 3 Peppers, 1 Salt || || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 15 Jugs of Cows Milk || '''floor(2.5n)''' Str, '''floor(2.5n)''' Dex  || '''n''' Spd&lt;br /&gt;
|-&lt;br /&gt;
| || || || &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Jugs of Buttermilk, 15 Garlic, 3 Oil || Spread on the walls of a sheep pen for &amp;quot;protection&amp;quot; Pot 1 &amp;lt;1day || '''n''' all stats, &amp;lt;br&amp;gt;no change to End&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Jugs of Sour Cows Milk, 4 Honey, 1 Salt, 2 Jugs of Buttermilk || floor(-1.5n) to all stats.  '''+25n to quality of all manufactured items''' (?) || &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Cow Milk, 3 Wood ||DO NOT EAT NOT FOR HUMAN CONSUMPTION(use unknown) ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE : Areesh tested at Potency 4 gave +100 to blacksmithed and glory hole goods. +25n extrapolated from there.  Need more data points.&lt;br /&gt;
&lt;br /&gt;
== Known Cheese Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Potency !! Str !! Dex !! End !! Spd !! Con !! Foc !! Per !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi || 1 ||  ||  ||  || 2 ||  ||  || 1 || 3h30m+ &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 2 ||  ||  ||  || 5 ||  ||  || 2 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 3 ||  ||  ||  || 7 ||  ||  || 3 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 4 ||  ||  ||  || 10 ||  ||  || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 5 ||  ||  ||  || 12 ||  ||  || 5 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 6 ||  ||  ||  || 15 ||  ||  || 6 || 18-20 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 7 ||  ||  ||  || 17 ||  ||  || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 8 ||  ||  ||  || 20 ||  ||  || 8 || ~22 hours&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 1 ||  || -1 ||  || -2 || 1 || 2 || 2 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 2 ||  || -3 ||  || -5 || 2 || 5 || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 3 || 0 || -4 || 0 || -7 || 3 || 7 || 6 || 14h&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 4 ||  || -6 ||  || -10 || 4 || 10 || 8 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 5 ||  || -7 ||  || -12 || 5 || 12 || 10 ||   || Asnath&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 7 ||  || -10 ||  || -17 || 7 || 17 || 14 ||   || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 2 || -3  || 6 ||  || 8 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3 || -4  || 9 ||  || 12 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 5 || -7  || 15 ||  || 20 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 7 || -10 || 27 || || 28 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 1 || 2 || 2 ||  ||-1  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 2 || 5 || 5 ||  || -2 ||  ||  ||  || 2+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 3 || 7 || 7 ||  || -3 ||  ||  ||  || ~8 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 4 || 10 || 10  ||  || -4 ||  ||  ||  || 12 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 5 || 12 || 12  ||  || -5 ||  ||  ||  || ~16 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 6 || 15 || 15  ||  || -6 ||  ||  ||  || x hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 7 || 17 || 17  ||  || -7 ||  ||  ||  || ~22 hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 8 || 20 || 20  ||  || -8 ||  ||  ||  ||  26 hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 9 || 22 || 22  ||  || -9 ||  ||  ||  ||  hrs &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish|| 3 || -1 || -1  || 0 || -1 || -1 || -1 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 1 || 0 || -1  || 2 || 0 || 0 || 0 || -2 || 8+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 2 || 0 || -3  || 5 || 0 || 1 || 0 || -4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 1 || -1 || -1 || -1 || -1 || -1 || -1 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 2 || -3 || -3 || -3 || -3 || -3 || -3 || -3 || || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 3 || -4 || -4 || -4 || -4 || -4 || -4 || -4 || || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 4 || -6 || -6 || -6 || -6 || -6 || -6 || -6 || || Sabahl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Barrel of Cheese==&lt;br /&gt;
*with a crowbar in inventory and the Barrel on the ground&lt;br /&gt;
*right click the barrel click a destructive action &lt;br /&gt;
*the cheeses will go to your inventory and the crowbar and barrel will poof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Event cheese containers were distributed across the landscape. &lt;br /&gt;
* Odd Barrel of Cheese &lt;br /&gt;
* Odd Crate of Cheese&lt;br /&gt;
* Odd Sacks of Cheese&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Event Cheese Types&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odd_Barrel_of_Cheese.jpeg|160px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBarrelOfCheese.jpg|120px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBasketOfCheese.jpg|120px|thumb|left|Odd Basket of Cheese]]&lt;br /&gt;
| [[File:Odd_Crate_of_Cheese.jpeg|200px|thumb|left|Odd Crate of Cheese]]&lt;br /&gt;
| [[File:Odd_Sacks_of_Cheese.jpeg|200px|thumb|left|Odd Sacks of Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Atlas&amp;diff=34171</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Atlas&amp;diff=34171"/>
		<updated>2018-06-13T02:07:03Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Looking for a map with everything? See [[Atlas/Full]].&amp;lt;br&amp;gt;&lt;br /&gt;
Want a map of Tribute Posts? see [[Atlas/TP]].&lt;br /&gt;
* [[Maps|View all Individual Maps]]&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|height=1024|width=512|zoom=2|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
{{:Maps/Resources/Legend}}&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale7/images/6/62/Untitled_Panorama1.png Full Map (10 Mb)]&lt;br /&gt;
&lt;br /&gt;
[[File:egypt_region_map_scaled.png]]&lt;br /&gt;
&lt;br /&gt;
== Faction areas ==&lt;br /&gt;
* North: Meshwesh&lt;br /&gt;
* Mid: Hyksos&lt;br /&gt;
* South: Kush&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
* Akhetaton&lt;br /&gt;
* Ammonium&lt;br /&gt;
* Arabia&lt;br /&gt;
* Arsinoe&lt;br /&gt;
* [[Regions/Asyut | Asyut]] (Owned by Hyksos)&lt;br /&gt;
* Axum &lt;br /&gt;
* Bahariya Oasis&lt;br /&gt;
* Bernike &lt;br /&gt;
* Bitter Lakes (owned by Meshwesh)&lt;br /&gt;
* Blemmyes &lt;br /&gt;
* Blue Nile (Owned by Kush)&lt;br /&gt;
* Buhen&lt;br /&gt;
* Dakhla Oasis&lt;br /&gt;
* Damot&lt;br /&gt;
* East Kush&lt;br /&gt;
* East Sinai&lt;br /&gt;
* Elephantine&lt;br /&gt;
* Giza&lt;br /&gt;
* Hamim&lt;br /&gt;
* Heraklepolis&lt;br /&gt;
* Hermopolis&lt;br /&gt;
* Kerma &lt;br /&gt;
* Kharga Oasis&lt;br /&gt;
* Lahun &lt;br /&gt;
* Memphis (Regional)&lt;br /&gt;
* Meroe Desert (Owned by Kush)&lt;br /&gt;
* Meshwesh Delta (owned by Meshwesh)&lt;br /&gt;
* Napata (Owned by Kush)&lt;br /&gt;
* Naqada&lt;br /&gt;
* Nebta Playa&lt;br /&gt;
* Philae&lt;br /&gt;
* Pwenet&lt;br /&gt;
* Red Sea (owned by Hyksos)&lt;br /&gt;
* South Sinai &lt;br /&gt;
* Suez&lt;br /&gt;
* Swenett&lt;br /&gt;
* Thebes (Owned by Hyksos)&lt;br /&gt;
* Timna&lt;br /&gt;
* Upper Egypt&lt;br /&gt;
* Wadi Natrun&lt;br /&gt;
* West Kush&lt;br /&gt;
* Wadi Natrun&lt;br /&gt;
* West Sinai&lt;br /&gt;
* Western Desert&lt;br /&gt;
* White Nile&lt;br /&gt;
* Zau (owned by Meshwesh)&lt;br /&gt;
&lt;br /&gt;
== Other Named Areas ==&lt;br /&gt;
* Hinterlands (beyond the edges of the map, and a bit of the Red Sea that has no land)&lt;br /&gt;
* Kingdom of Kush (Chariot stop in Meroe Desert)&lt;br /&gt;
* Kingdom of Hyksos (Chariot stop in Asyut)&lt;br /&gt;
* Meshwesh Tribes (Chariot stop in Meshwesh Delta)&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Atlas&amp;diff=34170</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Atlas&amp;diff=34170"/>
		<updated>2018-06-13T02:05:59Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Looking for a map with everything? See [[Atlas/Full]].&amp;lt;br&amp;gt;&lt;br /&gt;
Want a map of Tribute Posts? see [[Atlas/TP]].&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot Routes|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
* [[Maps|View all Individual Maps]]&lt;br /&gt;
&lt;br /&gt;
|height=1024|width=512|zoom=2|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
{{:Maps/Resources/Legend}}&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale7/images/6/62/Untitled_Panorama1.png Full Map (10 Mb)]&lt;br /&gt;
&lt;br /&gt;
[[File:egypt_region_map_scaled.png]]&lt;br /&gt;
&lt;br /&gt;
== Faction areas ==&lt;br /&gt;
* North: Meshwesh&lt;br /&gt;
* Mid: Hyksos&lt;br /&gt;
* South: Kush&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
* Akhetaton&lt;br /&gt;
* Ammonium&lt;br /&gt;
* Arabia&lt;br /&gt;
* Arsinoe&lt;br /&gt;
* [[Regions/Asyut | Asyut]] (Owned by Hyksos)&lt;br /&gt;
* Axum &lt;br /&gt;
* Bahariya Oasis&lt;br /&gt;
* Bernike &lt;br /&gt;
* Bitter Lakes (owned by Meshwesh)&lt;br /&gt;
* Blemmyes &lt;br /&gt;
* Blue Nile (Owned by Kush)&lt;br /&gt;
* Buhen&lt;br /&gt;
* Dakhla Oasis&lt;br /&gt;
* Damot&lt;br /&gt;
* East Kush&lt;br /&gt;
* East Sinai&lt;br /&gt;
* Elephantine&lt;br /&gt;
* Giza&lt;br /&gt;
* Hamim&lt;br /&gt;
* Heraklepolis&lt;br /&gt;
* Hermopolis&lt;br /&gt;
* Kerma &lt;br /&gt;
* Kharga Oasis&lt;br /&gt;
* Lahun &lt;br /&gt;
* Memphis (Regional)&lt;br /&gt;
* Meroe Desert (Owned by Kush)&lt;br /&gt;
* Meshwesh Delta (owned by Meshwesh)&lt;br /&gt;
* Napata (Owned by Kush)&lt;br /&gt;
* Naqada&lt;br /&gt;
* Nebta Playa&lt;br /&gt;
* Philae&lt;br /&gt;
* Pwenet&lt;br /&gt;
* Red Sea (owned by Hyksos)&lt;br /&gt;
* South Sinai &lt;br /&gt;
* Suez&lt;br /&gt;
* Swenett&lt;br /&gt;
* Thebes (Owned by Hyksos)&lt;br /&gt;
* Timna&lt;br /&gt;
* Upper Egypt&lt;br /&gt;
* Wadi Natrun&lt;br /&gt;
* West Kush&lt;br /&gt;
* Wadi Natrun&lt;br /&gt;
* West Sinai&lt;br /&gt;
* Western Desert&lt;br /&gt;
* White Nile&lt;br /&gt;
* Zau (owned by Meshwesh)&lt;br /&gt;
&lt;br /&gt;
== Other Named Areas ==&lt;br /&gt;
* Hinterlands (beyond the edges of the map, and a bit of the Red Sea that has no land)&lt;br /&gt;
* Kingdom of Kush (Chariot stop in Meroe Desert)&lt;br /&gt;
* Kingdom of Hyksos (Chariot stop in Asyut)&lt;br /&gt;
* Meshwesh Tribes (Chariot stop in Meshwesh Delta)&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=33105</id>
		<title>Meshwesh Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=33105"/>
		<updated>2018-06-09T00:51:21Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Meshwesh Desert Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested guidelines\rules ==&lt;br /&gt;
'''NOTE: these rules are put here as suggestions, please give comments and feedback under'''&lt;br /&gt;
&lt;br /&gt;
*The player who is currently building their obelisk should contact the player next in line and notify them that it will soon be their turn to build.&lt;br /&gt;
**This is to give the next player ample time to prepp for their build&lt;br /&gt;
*If no response has been given when the obelisk has passed, the next player after should be notified, and a waiting period of a maximum 24 hours should be given before the obelisk spots shuffles.&lt;br /&gt;
**A shuffle means that the nonresponsive player is moved 1 spot down on the obelisk queue&lt;br /&gt;
*For any consecutive shuffles of the same player, after the first shuffle, any additional waiting time is not given.&lt;br /&gt;
*After 3 consecutive shuffles of the same player, this player should be removed from the queue and placed in a reserve list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Comments &amp;amp; Feedback:&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Scalar&lt;br /&gt;
| Akhet I-27, 5:46 PM&lt;br /&gt;
| Akhet II-2, 11:39 PM &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Gabrielnight&lt;br /&gt;
| Akhet II-3 1:13 AM&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| raised to 22&lt;br /&gt;
| due to territory change&lt;br /&gt;
| Akhet II-11, 5:04 PM&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Archis&lt;br /&gt;
| Akhet II-13 7:28 AM&lt;br /&gt;
| Akhet II-18 1:34 AM&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Sahira&lt;br /&gt;
| Akhet I1-18 10:40 AM&lt;br /&gt;
| Akhet II-235:30 PM&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Galahad&lt;br /&gt;
| Akhet II-27 11:14 PM&lt;br /&gt;
| Failed due to region change&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Gnarph&lt;br /&gt;
| Akhet III-14 2:17 AM&lt;br /&gt;
| Akhet III-20 12:19 AM&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Amonnakht&lt;br /&gt;
| Akhet III-24 5:29 PM&lt;br /&gt;
| Akhet III-30 11:14 AM&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Jaxum&lt;br /&gt;
| Akhet IV-3 5:35 pm &lt;br /&gt;
| Akhet IV-9 1:47 am&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Arrowline&lt;br /&gt;
| Akhet IV-14 7:50 pm&lt;br /&gt;
| Akhet IV-20 10:11 am&lt;br /&gt;
|-&lt;br /&gt;
| 29 &lt;br /&gt;
| iris&lt;br /&gt;
| Akhet IV-20 10:12 am&lt;br /&gt;
| Akhet IV-27 5:03 pm&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Rosenfeuer&lt;br /&gt;
| Peret 1-14 8:00 AM&lt;br /&gt;
| passed (change with Versato past he build wrong at Mainland a 30) &lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| '''Versato'''&lt;br /&gt;
| Peret 1-20 1:08 PM&lt;br /&gt;
| Peret 1-27 10:00 AM (Happened while offline, didn't record properly)&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Hands&lt;br /&gt;
| Peret I-27 11:50 am&lt;br /&gt;
| Peret II-3 8:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Serath&lt;br /&gt;
| Peret II-4 1:18 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Sonnenfeuer&lt;br /&gt;
| Peret II-17 6:20 AM&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Oaxani&lt;br /&gt;
| Peret III-3 8:26 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Asud&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 25 days &lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Nissa&lt;br /&gt;
| Peret III-9 8:08 am&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Sesnut&lt;br /&gt;
| Peret III-15 8:48 am&lt;br /&gt;
| Passed Peret III-20 9:45 am&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Amran&lt;br /&gt;
| Peret III-23, 4:26 am&lt;br /&gt;
|Passed Peret III-28 10:20 pm&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zerrenor&lt;br /&gt;
| Peret II-&lt;br /&gt;
|skipped due to no login for 8 days &lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Akila&lt;br /&gt;
| Peret IV-1 10:00 pm&lt;br /&gt;
| Passed Peret IV-8 2:00 pm&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| Genhotep&lt;br /&gt;
| Peret IV-9 4:32 am&lt;br /&gt;
| Passed Peret IV-15 4:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| Bekhmet&lt;br /&gt;
| Peret IV-15 7:00 am&lt;br /&gt;
| Passed Peret IV-23 5:21 am &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Atlas&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 33 days &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Virgo&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 17 days &lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| Awaking&lt;br /&gt;
| Peret IV-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| enti&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 81 days ago, unpaid 59 days at time of checking (June 7)&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Cinganjehoi&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 83 days ago, unpaid 59 days at time of checking (June 7)&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| Zaren&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| Roobina&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Amenken&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| Khonsu&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Neeva&lt;br /&gt;
| Akhet II-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
| Malarquay&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
| Sorren&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
| Aereon&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
| Prinzess&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
| Kioinif&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
| Eulen&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
| Elyenor&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
.&lt;br /&gt;
| Sashema&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|59&lt;br /&gt;
| Brique&lt;br /&gt;
| Peret III-&lt;br /&gt;
|Probably will do Metallic Obelisk first&lt;br /&gt;
|- &lt;br /&gt;
|60&lt;br /&gt;
| Anugi&lt;br /&gt;
| Peret III-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Shulpan&lt;br /&gt;
| Peret III-17 1:36am&lt;br /&gt;
| Passed at Peret III-27 (May 29 @ 3:29am CST)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Sedjet&lt;br /&gt;
| Peret III-27 7:02 pm&lt;br /&gt;
| Passed at Peret IV-9 (June 2 @ 3:41pm CST) &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| starclaws&lt;br /&gt;
| Peret IV-9 6:30 PM&lt;br /&gt;
| Passed (June 7 @ 1:33am)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Ki-Nala&lt;br /&gt;
| Peret IV-23, 9:40 am&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Firegolem&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sabuli&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Freeportkid&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Samruc&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Brique&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Etma&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Jackson&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| silver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Heimdall&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylvar&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Asim&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Teper&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| AlexisBelle&lt;br /&gt;
| Peret IV-24&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| x&lt;br /&gt;
| Peret x-xx&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| x&lt;br /&gt;
| Peret x-xx&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| x&lt;br /&gt;
| Peret x-xx&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Hardwood Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Nissa&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Amhur&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Infra&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Marble Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Crystal Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=33104</id>
		<title>Meshwesh Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=33104"/>
		<updated>2018-06-09T00:50:43Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Meshwesh Desert Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested guidelines\rules ==&lt;br /&gt;
'''NOTE: these rules are put here as suggestions, please give comments and feedback under'''&lt;br /&gt;
&lt;br /&gt;
*The player who is currently building their obelisk should contact the player next in line and notify them that it will soon be their turn to build.&lt;br /&gt;
**This is to give the next player ample time to prepp for their build&lt;br /&gt;
*If no response has been given when the obelisk has passed, the next player after should be notified, and a waiting period of a maximum 24 hours should be given before the obelisk spots shuffles.&lt;br /&gt;
**A shuffle means that the nonresponsive player is moved 1 spot down on the obelisk queue&lt;br /&gt;
*For any consecutive shuffles of the same player, after the first shuffle, any additional waiting time is not given.&lt;br /&gt;
*After 3 consecutive shuffles of the same player, this player should be removed from the queue and placed in a reserve list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Comments &amp;amp; Feedback:&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Scalar&lt;br /&gt;
| Akhet I-27, 5:46 PM&lt;br /&gt;
| Akhet II-2, 11:39 PM &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Gabrielnight&lt;br /&gt;
| Akhet II-3 1:13 AM&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| raised to 22&lt;br /&gt;
| due to territory change&lt;br /&gt;
| Akhet II-11, 5:04 PM&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Archis&lt;br /&gt;
| Akhet II-13 7:28 AM&lt;br /&gt;
| Akhet II-18 1:34 AM&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Sahira&lt;br /&gt;
| Akhet I1-18 10:40 AM&lt;br /&gt;
| Akhet II-235:30 PM&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Galahad&lt;br /&gt;
| Akhet II-27 11:14 PM&lt;br /&gt;
| Failed due to region change&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Gnarph&lt;br /&gt;
| Akhet III-14 2:17 AM&lt;br /&gt;
| Akhet III-20 12:19 AM&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Amonnakht&lt;br /&gt;
| Akhet III-24 5:29 PM&lt;br /&gt;
| Akhet III-30 11:14 AM&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Jaxum&lt;br /&gt;
| Akhet IV-3 5:35 pm &lt;br /&gt;
| Akhet IV-9 1:47 am&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Arrowline&lt;br /&gt;
| Akhet IV-14 7:50 pm&lt;br /&gt;
| Akhet IV-20 10:11 am&lt;br /&gt;
|-&lt;br /&gt;
| 29 &lt;br /&gt;
| iris&lt;br /&gt;
| Akhet IV-20 10:12 am&lt;br /&gt;
| Akhet IV-27 5:03 pm&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Rosenfeuer&lt;br /&gt;
| Peret 1-14 8:00 AM&lt;br /&gt;
| passed (change with Versato past he build wrong at Mainland a 30) &lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| '''Versato'''&lt;br /&gt;
| Peret 1-20 1:08 PM&lt;br /&gt;
| Peret 1-27 10:00 AM (Happened while offline, didn't record properly)&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Hands&lt;br /&gt;
| Peret I-27 11:50 am&lt;br /&gt;
| Peret II-3 8:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Serath&lt;br /&gt;
| Peret II-4 1:18 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Sonnenfeuer&lt;br /&gt;
| Peret II-17 6:20 AM&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Oaxani&lt;br /&gt;
| Peret III-3 8:26 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Asud&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 25 days &lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Nissa&lt;br /&gt;
| Peret III-9 8:08 am&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Sesnut&lt;br /&gt;
| Peret III-15 8:48 am&lt;br /&gt;
| Passed Peret III-20 9:45 am&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Amran&lt;br /&gt;
| Peret III-23, 4:26 am&lt;br /&gt;
|Passed Peret III-28 10:20 pm&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zerrenor&lt;br /&gt;
| Peret II-&lt;br /&gt;
|skipped due to no login for 8 days &lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Akila&lt;br /&gt;
| Peret IV-1 10:00 pm&lt;br /&gt;
| Passed Peret IV-8 2:00 pm&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| Genhotep&lt;br /&gt;
| Peret IV-9 4:32 am&lt;br /&gt;
| Passed Peret IV-15 4:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| Bekhmet&lt;br /&gt;
| Peret IV-15 7:00 am&lt;br /&gt;
| Passed Peret IV-23 5:21 am &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Atlas&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 33 days &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Virgo&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 17 days &lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| Awaking&lt;br /&gt;
| Peret IV-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| enti&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 81 days ago, unpaid 59 days at time of checking (June 7)&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Cinganjehoi&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 83 days ago, unpaid 59 days at time of checking (June 7)&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| Zaren&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| Roobina&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Amenken&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Khonsu&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Neeva&lt;br /&gt;
| Akhet II-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
| Malarquay&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
| Sorren&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
| Aereon&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
| Prinzess&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
| Kioinif&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
| Eulen&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
| Elyenor&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
.&lt;br /&gt;
| Sashema&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|59&lt;br /&gt;
| Brique&lt;br /&gt;
| Peret III-&lt;br /&gt;
|Probably will do Metallic Obelisk first&lt;br /&gt;
|- &lt;br /&gt;
|60&lt;br /&gt;
| Anugi&lt;br /&gt;
| Peret III-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Shulpan&lt;br /&gt;
| Peret III-17 1:36am&lt;br /&gt;
| Passed at Peret III-27 (May 29 @ 3:29am CST)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Sedjet&lt;br /&gt;
| Peret III-27 7:02 pm&lt;br /&gt;
| Passed at Peret IV-9 (June 2 @ 3:41pm CST) &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| starclaws&lt;br /&gt;
| Peret IV-9 6:30 PM&lt;br /&gt;
| Passed (June 7 @ 1:33am)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Ki-Nala&lt;br /&gt;
| Peret IV-23, 9:40 am&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Firegolem&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sabuli&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Freeportkid&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Samruc&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Brique&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Etma&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Jackson&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| silver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Heimdall&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylvar&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Asim&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Teper&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| AlexisBelle&lt;br /&gt;
| Peret IV-24&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| x&lt;br /&gt;
| Peret x-xx&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| x&lt;br /&gt;
| Peret x-xx&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| x&lt;br /&gt;
| Peret x-xx&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Hardwood Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Nissa&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Amhur&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Infra&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Marble Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Crystal Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=33103</id>
		<title>Meshwesh Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=33103"/>
		<updated>2018-06-09T00:47:01Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Meshwesh Desert Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested guidelines\rules ==&lt;br /&gt;
'''NOTE: these rules are put here as suggestions, please give comments and feedback under'''&lt;br /&gt;
&lt;br /&gt;
*The player who is currently building their obelisk should contact the player next in line and notify them that it will soon be their turn to build.&lt;br /&gt;
**This is to give the next player ample time to prepp for their build&lt;br /&gt;
*If no response has been given when the obelisk has passed, the next player after should be notified, and a waiting period of a maximum 24 hours should be given before the obelisk spots shuffles.&lt;br /&gt;
**A shuffle means that the nonresponsive player is moved 1 spot down on the obelisk queue&lt;br /&gt;
*For any consecutive shuffles of the same player, after the first shuffle, any additional waiting time is not given.&lt;br /&gt;
*After 3 consecutive shuffles of the same player, this player should be removed from the queue and placed in a reserve list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Comments &amp;amp; Feedback:&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Scalar&lt;br /&gt;
| Akhet I-27, 5:46 PM&lt;br /&gt;
| Akhet II-2, 11:39 PM &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Gabrielnight&lt;br /&gt;
| Akhet II-3 1:13 AM&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| raised to 22&lt;br /&gt;
| due to territory change&lt;br /&gt;
| Akhet II-11, 5:04 PM&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Archis&lt;br /&gt;
| Akhet II-13 7:28 AM&lt;br /&gt;
| Akhet II-18 1:34 AM&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Sahira&lt;br /&gt;
| Akhet I1-18 10:40 AM&lt;br /&gt;
| Akhet II-235:30 PM&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Galahad&lt;br /&gt;
| Akhet II-27 11:14 PM&lt;br /&gt;
| Failed due to region change&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Gnarph&lt;br /&gt;
| Akhet III-14 2:17 AM&lt;br /&gt;
| Akhet III-20 12:19 AM&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Amonnakht&lt;br /&gt;
| Akhet III-24 5:29 PM&lt;br /&gt;
| Akhet III-30 11:14 AM&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Jaxum&lt;br /&gt;
| Akhet IV-3 5:35 pm &lt;br /&gt;
| Akhet IV-9 1:47 am&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Arrowline&lt;br /&gt;
| Akhet IV-14 7:50 pm&lt;br /&gt;
| Akhet IV-20 10:11 am&lt;br /&gt;
|-&lt;br /&gt;
| 29 &lt;br /&gt;
| iris&lt;br /&gt;
| Akhet IV-20 10:12 am&lt;br /&gt;
| Akhet IV-27 5:03 pm&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Rosenfeuer&lt;br /&gt;
| Peret 1-14 8:00 AM&lt;br /&gt;
| passed (change with Versato past he build wrong at Mainland a 30) &lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| '''Versato'''&lt;br /&gt;
| Peret 1-20 1:08 PM&lt;br /&gt;
| Peret 1-27 10:00 AM (Happened while offline, didn't record properly)&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Hands&lt;br /&gt;
| Peret I-27 11:50 am&lt;br /&gt;
| Peret II-3 8:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Serath&lt;br /&gt;
| Peret II-4 1:18 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Sonnenfeuer&lt;br /&gt;
| Peret II-17 6:20 AM&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Oaxani&lt;br /&gt;
| Peret III-3 8:26 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Asud&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 25 days &lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Nissa&lt;br /&gt;
| Peret III-9 8:08 am&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Sesnut&lt;br /&gt;
| Peret III-15 8:48 am&lt;br /&gt;
| Passed Peret III-20 9:45 am&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Amran&lt;br /&gt;
| Peret III-23, 4:26 am&lt;br /&gt;
|Passed Peret III-28 10:20 pm&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zerrenor&lt;br /&gt;
| Peret II-&lt;br /&gt;
|skipped due to no login for 8 days &lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Akila&lt;br /&gt;
| Peret IV-1 10:00 pm&lt;br /&gt;
| Passed Peret IV-8 2:00 pm&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| Genhotep&lt;br /&gt;
| Peret IV-9 4:32 am&lt;br /&gt;
| Passed Peret IV-15 4:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| Bekhmet&lt;br /&gt;
| Peret IV-15 7:00 am&lt;br /&gt;
| Passed Peret IV-23 5:21 am &lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| Atlas&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 33 days &lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| Virgo&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 17 days &lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Awaking&lt;br /&gt;
| Peret IV-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| enti&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 81 days ago, unpaid 59 days at time of checking (June 7)&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| Cinganjehoi&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 83 days ago, unpaid 59 days at time of checking (June 7)&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Zaren&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| Roobina&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Amenken&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Khonsu&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| Neeva&lt;br /&gt;
| Akhet II-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
| Malarquay&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
| Sorren&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
| Aereon&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
| Prinzess&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
| Kioinif&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
| Eulen&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
| Elyenor&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
.&lt;br /&gt;
| Sashema&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|61&lt;br /&gt;
| Brique&lt;br /&gt;
| Peret III-&lt;br /&gt;
|Probably will do Metallic Obelisk first&lt;br /&gt;
|- &lt;br /&gt;
|62&lt;br /&gt;
| Anugi&lt;br /&gt;
| Peret III-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Shulpan&lt;br /&gt;
| Peret III-17 1:36am&lt;br /&gt;
| Passed at Peret III-27 (May 29 @ 3:29am CST)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Sedjet&lt;br /&gt;
| Peret III-27 7:02 pm&lt;br /&gt;
| Passed at Peret IV-9 (June 2 @ 3:41pm CST) &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| starclaws&lt;br /&gt;
| Peret IV-9 6:30 PM&lt;br /&gt;
| Passed (June 7 @ 1:33am)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Ki-Nala&lt;br /&gt;
| Peret IV-23, 9:40 am&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Firegolem&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sabuli&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Freeportkid&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Samruc&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Brique&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Etma&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Jackson&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| silver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Heimdall&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylvar&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Asim&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Teper&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| AlexisBelle&lt;br /&gt;
| Peret IV-24&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| x&lt;br /&gt;
| Peret x-xx&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| x&lt;br /&gt;
| Peret x-xx&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| x&lt;br /&gt;
| Peret x-xx&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Hardwood Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Nissa&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Amhur&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Infra&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Marble Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Crystal Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=33102</id>
		<title>Meshwesh Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=33102"/>
		<updated>2018-06-09T00:45:36Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Meshwesh Desert Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested guidelines\rules ==&lt;br /&gt;
'''NOTE: these rules are put here as suggestions, please give comments and feedback under'''&lt;br /&gt;
&lt;br /&gt;
*The player who is currently building their obelisk should contact the player next in line and notify them that it will soon be their turn to build.&lt;br /&gt;
**This is to give the next player ample time to prepp for their build&lt;br /&gt;
*If no response has been given when the obelisk has passed, the next player after should be notified, and a waiting period of a maximum 24 hours should be given before the obelisk spots shuffles.&lt;br /&gt;
**A shuffle means that the nonresponsive player is moved 1 spot down on the obelisk queue&lt;br /&gt;
*For any consecutive shuffles of the same player, after the first shuffle, any additional waiting time is not given.&lt;br /&gt;
*After 3 consecutive shuffles of the same player, this player should be removed from the queue and placed in a reserve list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Comments &amp;amp; Feedback:&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Scalar&lt;br /&gt;
| Akhet I-27, 5:46 PM&lt;br /&gt;
| Akhet II-2, 11:39 PM &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Gabrielnight&lt;br /&gt;
| Akhet II-3 1:13 AM&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| raised to 22&lt;br /&gt;
| due to territory change&lt;br /&gt;
| Akhet II-11, 5:04 PM&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Archis&lt;br /&gt;
| Akhet II-13 7:28 AM&lt;br /&gt;
| Akhet II-18 1:34 AM&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Sahira&lt;br /&gt;
| Akhet I1-18 10:40 AM&lt;br /&gt;
| Akhet II-235:30 PM&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Galahad&lt;br /&gt;
| Akhet II-27 11:14 PM&lt;br /&gt;
| Failed due to region change&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Gnarph&lt;br /&gt;
| Akhet III-14 2:17 AM&lt;br /&gt;
| Akhet III-20 12:19 AM&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Amonnakht&lt;br /&gt;
| Akhet III-24 5:29 PM&lt;br /&gt;
| Akhet III-30 11:14 AM&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Jaxum&lt;br /&gt;
| Akhet IV-3 5:35 pm &lt;br /&gt;
| Akhet IV-9 1:47 am&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Arrowline&lt;br /&gt;
| Akhet IV-14 7:50 pm&lt;br /&gt;
| Akhet IV-20 10:11 am&lt;br /&gt;
|-&lt;br /&gt;
| 29 &lt;br /&gt;
| iris&lt;br /&gt;
| Akhet IV-20 10:12 am&lt;br /&gt;
| Akhet IV-27 5:03 pm&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Rosenfeuer&lt;br /&gt;
| Peret 1-14 8:00 AM&lt;br /&gt;
| passed (change with Versato past he build wrong at Mainland a 30) &lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| '''Versato'''&lt;br /&gt;
| Peret 1-20 1:08 PM&lt;br /&gt;
| Peret 1-27 10:00 AM (Happened while offline, didn't record properly)&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Hands&lt;br /&gt;
| Peret I-27 11:50 am&lt;br /&gt;
| Peret II-3 8:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Serath&lt;br /&gt;
| Peret II-4 1:18 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Sonnenfeuer&lt;br /&gt;
| Peret II-17 6:20 AM&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Oaxani&lt;br /&gt;
| Peret III-3 8:26 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Asud&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 25 days &lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Nissa&lt;br /&gt;
| Peret III-9 8:08 am&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Sesnut&lt;br /&gt;
| Peret III-15 8:48 am&lt;br /&gt;
| Passed Peret III-20 9:45 am&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Amran&lt;br /&gt;
| Peret III-23, 4:26 am&lt;br /&gt;
|Passed Peret III-28 10:20 pm&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zerrenor&lt;br /&gt;
| Peret II-&lt;br /&gt;
|skipped due to no login for 8 days &lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Akila&lt;br /&gt;
| Peret IV-1 10:00 pm&lt;br /&gt;
| Passed Peret IV-8 2:00 pm&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| Genhotep&lt;br /&gt;
| Peret IV-9 4:32 am&lt;br /&gt;
| Passed Peret IV-15 4:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| Bekhmet&lt;br /&gt;
| Peret IV-15 7:00 am&lt;br /&gt;
| Passed Peret IV-23 5:21 am &lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| Atlas&lt;br /&gt;
| Peret IV-&lt;br /&gt;
| Possible skip, last login 33 days ago (June 7)&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| Virgo&lt;br /&gt;
| Peret IV-&lt;br /&gt;
| Possible skip, last login 16 days ago (June 7)&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Awaking&lt;br /&gt;
| Peret IV-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| enti&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 81 days ago, unpaid 59 days at time of checking (June 7)&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| Cinganjehoi&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 83 days ago, unpaid 59 days at time of checking (June 7)&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Zaren&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| Roobina&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Amenken&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Khonsu&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| Neeva&lt;br /&gt;
| Akhet II-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
| Malarquay&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
| Sorren&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
| Aereon&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
| Prinzess&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
| Kioinif&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
| Eulen&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
| Elyenor&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
.&lt;br /&gt;
| Sashema&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|61&lt;br /&gt;
| Brique&lt;br /&gt;
| Peret III-&lt;br /&gt;
|Probably will do Metallic Obelisk first&lt;br /&gt;
|- &lt;br /&gt;
|62&lt;br /&gt;
| Anugi&lt;br /&gt;
| Peret III-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Shulpan&lt;br /&gt;
| Peret III-17 1:36am&lt;br /&gt;
| Passed at Peret III-27 (May 29 @ 3:29am CST)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Sedjet&lt;br /&gt;
| Peret III-27 7:02 pm&lt;br /&gt;
| Passed at Peret IV-9 (June 2 @ 3:41pm CST) &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| starclaws&lt;br /&gt;
| Peret IV-9 6:30 PM&lt;br /&gt;
| Passed (June 7 @ 1:33am)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Ki-Nala&lt;br /&gt;
| Peret IV-23, 9:40 am&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Firegolem&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sabuli&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Freeportkid&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Samruc&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Brique&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Etma&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Jackson&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| silver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Heimdall&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylvar&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Asim&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Teper&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| AlexisBelle&lt;br /&gt;
| Peret IV-24&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| x&lt;br /&gt;
| Peret x-xx&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| x&lt;br /&gt;
| Peret x-xx&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| x&lt;br /&gt;
| Peret x-xx&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Hardwood Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Nissa&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Amhur&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Infra&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Marble Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Crystal Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=33101</id>
		<title>Meshwesh Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=33101"/>
		<updated>2018-06-09T00:44:08Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Meshwesh Desert Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested guidelines\rules ==&lt;br /&gt;
'''NOTE: these rules are put here as suggestions, please give comments and feedback under'''&lt;br /&gt;
&lt;br /&gt;
*The player who is currently building their obelisk should contact the player next in line and notify them that it will soon be their turn to build.&lt;br /&gt;
**This is to give the next player ample time to prepp for their build&lt;br /&gt;
*If no response has been given when the obelisk has passed, the next player after should be notified, and a waiting period of a maximum 24 hours should be given before the obelisk spots shuffles.&lt;br /&gt;
**A shuffle means that the nonresponsive player is moved 1 spot down on the obelisk queue&lt;br /&gt;
*For any consecutive shuffles of the same player, after the first shuffle, any additional waiting time is not given.&lt;br /&gt;
*After 3 consecutive shuffles of the same player, this player should be removed from the queue and placed in a reserve list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Comments &amp;amp; Feedback:&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Scalar&lt;br /&gt;
| Akhet I-27, 5:46 PM&lt;br /&gt;
| Akhet II-2, 11:39 PM &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Gabrielnight&lt;br /&gt;
| Akhet II-3 1:13 AM&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| raised to 22&lt;br /&gt;
| due to territory change&lt;br /&gt;
| Akhet II-11, 5:04 PM&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Archis&lt;br /&gt;
| Akhet II-13 7:28 AM&lt;br /&gt;
| Akhet II-18 1:34 AM&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Sahira&lt;br /&gt;
| Akhet I1-18 10:40 AM&lt;br /&gt;
| Akhet II-235:30 PM&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Galahad&lt;br /&gt;
| Akhet II-27 11:14 PM&lt;br /&gt;
| Failed due to region change&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Gnarph&lt;br /&gt;
| Akhet III-14 2:17 AM&lt;br /&gt;
| Akhet III-20 12:19 AM&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Amonnakht&lt;br /&gt;
| Akhet III-24 5:29 PM&lt;br /&gt;
| Akhet III-30 11:14 AM&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Jaxum&lt;br /&gt;
| Akhet IV-3 5:35 pm &lt;br /&gt;
| Akhet IV-9 1:47 am&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Arrowline&lt;br /&gt;
| Akhet IV-14 7:50 pm&lt;br /&gt;
| Akhet IV-20 10:11 am&lt;br /&gt;
|-&lt;br /&gt;
| 29 &lt;br /&gt;
| iris&lt;br /&gt;
| Akhet IV-20 10:12 am&lt;br /&gt;
| Akhet IV-27 5:03 pm&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Rosenfeuer&lt;br /&gt;
| Peret 1-14 8:00 AM&lt;br /&gt;
| passed (change with Versato past he build wrong at Mainland a 30) &lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| '''Versato'''&lt;br /&gt;
| Peret 1-20 1:08 PM&lt;br /&gt;
| Peret 1-27 10:00 AM (Happened while offline, didn't record properly)&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Hands&lt;br /&gt;
| Peret I-27 11:50 am&lt;br /&gt;
| Peret II-3 8:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Serath&lt;br /&gt;
| Peret II-4 1:18 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Sonnenfeuer&lt;br /&gt;
| Peret II-17 6:20 AM&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Oaxani&lt;br /&gt;
| Peret III-3 8:26 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Asud&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 25 days &lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Nissa&lt;br /&gt;
| Peret III-9 8:08 am&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Sesnut&lt;br /&gt;
| Peret III-15 8:48 am&lt;br /&gt;
| Passed Peret III-20 9:45 am&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Amran&lt;br /&gt;
| Peret III-23, 4:26 am&lt;br /&gt;
|Passed Peret III-28 10:20 pm&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zerrenor&lt;br /&gt;
| Peret II-&lt;br /&gt;
|skipped due to no login for 8 days &lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Akila&lt;br /&gt;
| Peret IV-1 10:00 pm&lt;br /&gt;
| Passed Peret IV-8 2:00 pm&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| Genhotep&lt;br /&gt;
| Peret IV-9 4:32 am&lt;br /&gt;
| Passed Peret IV-15 4:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| Bekhmet&lt;br /&gt;
| Peret IV-15 7:00 am&lt;br /&gt;
| Passed Peret IV-25 7:44 pm &lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| Atlas&lt;br /&gt;
| Peret IV-&lt;br /&gt;
| Possible skip, last login 33 days ago (June 7)&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| Virgo&lt;br /&gt;
| Peret IV-&lt;br /&gt;
| Possible skip, last login 16 days ago (June 7)&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Awaking&lt;br /&gt;
| Peret IV-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| enti&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 81 days ago, unpaid 59 days at time of checking (June 7)&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| Cinganjehoi&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 83 days ago, unpaid 59 days at time of checking (June 7)&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Zaren&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| Roobina&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Amenken&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Khonsu&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| Neeva&lt;br /&gt;
| Akhet II-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
| Malarquay&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
| Sorren&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
| Aereon&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
| Prinzess&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
| Kioinif&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
| Eulen&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
| Elyenor&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
.&lt;br /&gt;
| Sashema&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|61&lt;br /&gt;
| Brique&lt;br /&gt;
| Peret III-&lt;br /&gt;
|Probably will do Metallic Obelisk first&lt;br /&gt;
|- &lt;br /&gt;
|62&lt;br /&gt;
| Anugi&lt;br /&gt;
| Peret III-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Shulpan&lt;br /&gt;
| Peret III-17 1:36am&lt;br /&gt;
| Passed at Peret III-27 (May 29 @ 3:29am CST)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Sedjet&lt;br /&gt;
| Peret III-27 7:02 pm&lt;br /&gt;
| Passed at Peret IV-9 (June 2 @ 3:41pm CST) &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| starclaws&lt;br /&gt;
| Peret IV-9 6:30 PM&lt;br /&gt;
| Passed (June 7 @ 1:33am)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Ki-Nala&lt;br /&gt;
| Peret IV-23, 9:40 am&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Firegolem&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sabuli&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Freeportkid&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Samruc&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Brique&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Etma&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Jackson&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| silver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Heimdall&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylvar&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Asim&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Teper&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| AlexisBelle&lt;br /&gt;
| Peret IV-24&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| x&lt;br /&gt;
| Peret x-xx&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| x&lt;br /&gt;
| Peret x-xx&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| x&lt;br /&gt;
| Peret x-xx&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Hardwood Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Nissa&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Amhur&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Infra&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Marble Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Crystal Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=32074</id>
		<title>Meshwesh Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=32074"/>
		<updated>2018-06-05T02:43:08Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Meshwesh Desert Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested guidelines\rules ==&lt;br /&gt;
'''NOTE: these rules are put here as suggestions, please give comments and feedback under'''&lt;br /&gt;
&lt;br /&gt;
*The player who is currently building their obelisk should contact the player next in line and notify them that it will soon be their turn to build.&lt;br /&gt;
**This is to give the next player ample time to prepp for their build&lt;br /&gt;
*If no response has been given when the obelisk has passed, the next player after should be notified, and a waiting period of a maximum 24 hours should be given before the obelisk spots shuffles.&lt;br /&gt;
**A shuffle means that the nonresponsive player is moved 1 spot down on the obelisk queue&lt;br /&gt;
*For any consecutive shuffles of the same player, after the first shuffle, any additional waiting time is not given.&lt;br /&gt;
*After 3 consecutive shuffles of the same player, this player should be removed from the queue and placed in a reserve list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Comments &amp;amp; Feedback:&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Scalar&lt;br /&gt;
| Akhet I-27, 5:46 PM&lt;br /&gt;
| Akhet II-2, 11:39 PM &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Gabrielnight&lt;br /&gt;
| Akhet II-3 1:13 AM&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| raised to 22&lt;br /&gt;
| due to territory change&lt;br /&gt;
| Akhet II-11, 5:04 PM&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Archis&lt;br /&gt;
| Akhet II-13 7:28 AM&lt;br /&gt;
| Akhet II-18 1:34 AM&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Sahira&lt;br /&gt;
| Akhet I1-18 10:40 AM&lt;br /&gt;
| Akhet II-235:30 PM&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Galahad&lt;br /&gt;
| Akhet II-27 11:14 PM&lt;br /&gt;
| Failed due to region change&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Gnarph&lt;br /&gt;
| Akhet III-14 2:17 AM&lt;br /&gt;
| Akhet III-20 12:19 AM&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Amonnakht&lt;br /&gt;
| Akhet III-24 5:29 PM&lt;br /&gt;
| Akhet III-30 11:14 AM&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Jaxum&lt;br /&gt;
| Akhet IV-3 5:35 pm &lt;br /&gt;
| Akhet IV-9 1:47 am&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Arrowline&lt;br /&gt;
| Akhet IV-14 7:50 pm&lt;br /&gt;
| Akhet IV-20 10:11 am&lt;br /&gt;
|-&lt;br /&gt;
| 29 &lt;br /&gt;
| iris&lt;br /&gt;
| Akhet IV-20 10:12 am&lt;br /&gt;
| Akhet IV-27 5:03 pm&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Rosenfeuer&lt;br /&gt;
| Peret 1-14 8:00 AM&lt;br /&gt;
| passed (change with Versato past he build wrong at Mainland a 30) &lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| '''Versato'''&lt;br /&gt;
| Peret 1-20 1:08 PM&lt;br /&gt;
| Peret 1-27 10:00 AM (Happened while offline, didn't record properly)&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Hands&lt;br /&gt;
| Peret I-27 11:50 am&lt;br /&gt;
| Peret II-3 8:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Serath&lt;br /&gt;
| Peret II-4 1:18 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Sonnenfeuer&lt;br /&gt;
| Peret II-17 6:20 AM&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Oaxani&lt;br /&gt;
| Peret III-3 8:26 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Asud&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 25 days &lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Nissa&lt;br /&gt;
| Peret III-9 8:08 am&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Sesnut&lt;br /&gt;
| Peret III-15 8:48 am&lt;br /&gt;
| Passed Peret III-20 9:45 am&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Amran&lt;br /&gt;
| Peret III-23, 4:26 am&lt;br /&gt;
|Passed Peret III-28 10:20 pm&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zerrenor&lt;br /&gt;
| Peret II-&lt;br /&gt;
|skipped due to no login for 8 days &lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Akila&lt;br /&gt;
| Peret IV-1 10:00 pm&lt;br /&gt;
| Passed Peret IV-8 2:00 pm&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| Genhotep&lt;br /&gt;
| Peret IV-9 4:32 am&lt;br /&gt;
| Passed Peret IV-15 4:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| Bekhmet&lt;br /&gt;
| Peret IV-15 7:00 am&lt;br /&gt;
| (In progress)&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| Atlas&lt;br /&gt;
| Peret IV-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| Virgo&lt;br /&gt;
| Peret IV-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Awaking&lt;br /&gt;
| Peret IV-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| enti&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 67 days ago, unpaid 45 days at time of checking (May 25)&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| Cinganjehoi&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 70 days ago, unpaid 45 days at time of checking (May 25)&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Zaren&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| Roobina&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Amenken&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Khonsu&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| Neeva&lt;br /&gt;
| Akhet II-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
| Malarquay&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
| Sorren&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
| Aereon&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
| Prinzess&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
| Kioinif&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
| Eulen&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
| Elyenor&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
| Sabuli&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
| Sashema&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|65&lt;br /&gt;
| Brique&lt;br /&gt;
| Peret III-&lt;br /&gt;
|Probably will do Metallic Obelisk first&lt;br /&gt;
|- &lt;br /&gt;
|66&lt;br /&gt;
| Anugi&lt;br /&gt;
| Peret III-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Shulpan&lt;br /&gt;
| Peret III-17 1:36am&lt;br /&gt;
| Passed at Peret III-27 (May 29 @ 3:29am CST)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Sedjet&lt;br /&gt;
| Peret III-27 7:02 pm&lt;br /&gt;
| Passed at Peret IV-9 (June 2 @ 3:41pm CST) &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| starclaws&lt;br /&gt;
| Peret IV-9 6:30 PM&lt;br /&gt;
| In Progress.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Ki-Nala&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Firegolem&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sabuli&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Freeportkid&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Samruc&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Brique&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Etma&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Jackson&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| silver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Heimdall&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylvar&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Asim&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Teper&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Hardwood Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Nissa&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Amhur&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Infra&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Marble Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Crystal Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=32073</id>
		<title>Meshwesh Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=32073"/>
		<updated>2018-06-05T02:42:23Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Meshwesh Desert Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested guidelines\rules ==&lt;br /&gt;
'''NOTE: these rules are put here as suggestions, please give comments and feedback under'''&lt;br /&gt;
&lt;br /&gt;
*The player who is currently building their obelisk should contact the player next in line and notify them that it will soon be their turn to build.&lt;br /&gt;
**This is to give the next player ample time to prepp for their build&lt;br /&gt;
*If no response has been given when the obelisk has passed, the next player after should be notified, and a waiting period of a maximum 24 hours should be given before the obelisk spots shuffles.&lt;br /&gt;
**A shuffle means that the nonresponsive player is moved 1 spot down on the obelisk queue&lt;br /&gt;
*For any consecutive shuffles of the same player, after the first shuffle, any additional waiting time is not given.&lt;br /&gt;
*After 3 consecutive shuffles of the same player, this player should be removed from the queue and placed in a reserve list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Comments &amp;amp; Feedback:&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Scalar&lt;br /&gt;
| Akhet I-27, 5:46 PM&lt;br /&gt;
| Akhet II-2, 11:39 PM &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Gabrielnight&lt;br /&gt;
| Akhet II-3 1:13 AM&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| raised to 22&lt;br /&gt;
| due to territory change&lt;br /&gt;
| Akhet II-11, 5:04 PM&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Archis&lt;br /&gt;
| Akhet II-13 7:28 AM&lt;br /&gt;
| Akhet II-18 1:34 AM&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Sahira&lt;br /&gt;
| Akhet I1-18 10:40 AM&lt;br /&gt;
| Akhet II-235:30 PM&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Galahad&lt;br /&gt;
| Akhet II-27 11:14 PM&lt;br /&gt;
| Failed due to region change&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Gnarph&lt;br /&gt;
| Akhet III-14 2:17 AM&lt;br /&gt;
| Akhet III-20 12:19 AM&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Amonnakht&lt;br /&gt;
| Akhet III-24 5:29 PM&lt;br /&gt;
| Akhet III-30 11:14 AM&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Jaxum&lt;br /&gt;
| Akhet IV-3 5:35 pm &lt;br /&gt;
| Akhet IV-9 1:47 am&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Arrowline&lt;br /&gt;
| Akhet IV-14 7:50 pm&lt;br /&gt;
| Akhet IV-20 10:11 am&lt;br /&gt;
|-&lt;br /&gt;
| 29 &lt;br /&gt;
| iris&lt;br /&gt;
| Akhet IV-20 10:12 am&lt;br /&gt;
| Akhet IV-27 5:03 pm&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Rosenfeuer&lt;br /&gt;
| Peret 1-14 8:00 AM&lt;br /&gt;
| passed (change with Versato past he build wrong at Mainland a 30) &lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| '''Versato'''&lt;br /&gt;
| Peret 1-20 1:08 PM&lt;br /&gt;
| Peret 1-27 10:00 AM (Happened while offline, didn't record properly)&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Hands&lt;br /&gt;
| Peret I-27 11:50 am&lt;br /&gt;
| Peret II-3 8:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Serath&lt;br /&gt;
| Peret II-4 1:18 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Sonnenfeuer&lt;br /&gt;
| Peret II-17 6:20 AM&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Oaxani&lt;br /&gt;
| Peret III-3 8:26 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Asud&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 25 days &lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Nissa&lt;br /&gt;
| Peret III-9 8:08 am&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Sesnut&lt;br /&gt;
| Peret III-15 8:48 am&lt;br /&gt;
| Passed Peret III-20 9:45 am&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Amran&lt;br /&gt;
| Peret III-23, 4:26 am&lt;br /&gt;
|Passed Peret III-28 10:20 pm&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zerrenor&lt;br /&gt;
| Peret II-&lt;br /&gt;
|skipped due to no login for 8 days &lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Akila&lt;br /&gt;
| Peret IV-1 10:00 pm&lt;br /&gt;
| Passed Peret IV-8 2:00 pm&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| Genhotep&lt;br /&gt;
| Peret IV-9 4:32 am&lt;br /&gt;
| Passed Peret IV-15 4:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| Bekhmet&lt;br /&gt;
| Peret IV-15 7:00 am&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| Atlas&lt;br /&gt;
| Peret IV-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| Virgo&lt;br /&gt;
| Peret IV-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Awaking&lt;br /&gt;
| Peret IV-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| enti&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 67 days ago, unpaid 45 days at time of checking (May 25)&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| Cinganjehoi&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 70 days ago, unpaid 45 days at time of checking (May 25)&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Zaren&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| Roobina&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Amenken&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Khonsu&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| Neeva&lt;br /&gt;
| Akhet II-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
| Malarquay&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
| Sorren&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
| Aereon&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
| Prinzess&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
| Kioinif&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
| Eulen&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
| Elyenor&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
| Sabuli&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
| Sashema&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|65&lt;br /&gt;
| Brique&lt;br /&gt;
| Peret III-&lt;br /&gt;
|Probably will do Metallic Obelisk first&lt;br /&gt;
|- &lt;br /&gt;
|66&lt;br /&gt;
| Anugi&lt;br /&gt;
| Peret III-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Shulpan&lt;br /&gt;
| Peret III-17 1:36am&lt;br /&gt;
| Passed at Peret III-27 (May 29 @ 3:29am CST)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Sedjet&lt;br /&gt;
| Peret III-27 7:02 pm&lt;br /&gt;
| Passed at Peret IV-9 (June 2 @ 3:41pm CST) &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| starclaws&lt;br /&gt;
| Peret IV-9 6:30 PM&lt;br /&gt;
| In Progress.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Ki-Nala&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Firegolem&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sabuli&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Freeportkid&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Samruc&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Brique&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Etma&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Jackson&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| silver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Heimdall&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylvar&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Asim&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Teper&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Hardwood Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Nissa&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Amhur&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Infra&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Marble Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Crystal Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=32030</id>
		<title>Meshwesh Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=32030"/>
		<updated>2018-06-05T01:37:51Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Meshwesh Desert Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested guidelines\rules ==&lt;br /&gt;
'''NOTE: these rules are put here as suggestions, please give comments and feedback under'''&lt;br /&gt;
&lt;br /&gt;
*The player who is currently building their obelisk should contact the player next in line and notify them that it will soon be their turn to build.&lt;br /&gt;
**This is to give the next player ample time to prepp for their build&lt;br /&gt;
*If no response has been given when the obelisk has passed, the next player after should be notified, and a waiting period of a maximum 24 hours should be given before the obelisk spots shuffles.&lt;br /&gt;
**A shuffle means that the nonresponsive player is moved 1 spot down on the obelisk queue&lt;br /&gt;
*For any consecutive shuffles of the same player, after the first shuffle, any additional waiting time is not given.&lt;br /&gt;
*After 3 consecutive shuffles of the same player, this player should be removed from the queue and placed in a reserve list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Comments &amp;amp; Feedback:&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Scalar&lt;br /&gt;
| Akhet I-27, 5:46 PM&lt;br /&gt;
| Akhet II-2, 11:39 PM &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Gabrielnight&lt;br /&gt;
| Akhet II-3 1:13 AM&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| raised to 22&lt;br /&gt;
| due to territory change&lt;br /&gt;
| Akhet II-11, 5:04 PM&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Archis&lt;br /&gt;
| Akhet II-13 7:28 AM&lt;br /&gt;
| Akhet II-18 1:34 AM&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Sahira&lt;br /&gt;
| Akhet I1-18 10:40 AM&lt;br /&gt;
| Akhet II-235:30 PM&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Galahad&lt;br /&gt;
| Akhet II-27 11:14 PM&lt;br /&gt;
| Failed due to region change&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Gnarph&lt;br /&gt;
| Akhet III-14 2:17 AM&lt;br /&gt;
| Akhet III-20 12:19 AM&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Amonnakht&lt;br /&gt;
| Akhet III-24 5:29 PM&lt;br /&gt;
| Akhet III-30 11:14 AM&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Jaxum&lt;br /&gt;
| Akhet IV-3 5:35 pm &lt;br /&gt;
| Akhet IV-9 1:47 am&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Arrowline&lt;br /&gt;
| Akhet IV-14 7:50 pm&lt;br /&gt;
| Akhet IV-20 10:11 am&lt;br /&gt;
|-&lt;br /&gt;
| 29 &lt;br /&gt;
| iris&lt;br /&gt;
| Akhet IV-20 10:12 am&lt;br /&gt;
| Akhet IV-27 5:03 pm&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Rosenfeuer&lt;br /&gt;
| Peret 1-14 8:00 AM&lt;br /&gt;
| passed (change with Versato past he build wrong at Mainland a 30) &lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| '''Versato'''&lt;br /&gt;
| Peret 1-20 1:08 PM&lt;br /&gt;
| Peret 1-27 10:00 AM (Happened while offline, didn't record properly)&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Hands&lt;br /&gt;
| Peret I-27 11:50 am&lt;br /&gt;
| Peret II-3 8:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Serath&lt;br /&gt;
| Peret II-4 1:18 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Sonnenfeuer&lt;br /&gt;
| Peret II-17 6:20 AM&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Oaxani&lt;br /&gt;
| Peret III-3 8:26 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Asud&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 25 days &lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Nissa&lt;br /&gt;
| Peret III-9 8:08 am&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Sesnut&lt;br /&gt;
| Peret III-15 8:48 am&lt;br /&gt;
| Passed Peret III-20 9:45 am&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Amran&lt;br /&gt;
| Peret III-23, 4:26 am&lt;br /&gt;
|Passed Peret III-28 10:20 pm&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zerrenor&lt;br /&gt;
| Peret II-&lt;br /&gt;
|skipped due to no login for 8 days &lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Akila&lt;br /&gt;
| Peret IV-1 10:00 pm&lt;br /&gt;
| Passed Peret IV-8 2:00 pm&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| Genhotep&lt;br /&gt;
| Peret IV-9 4:32 am&lt;br /&gt;
| Passed Peret IV-15 4:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| Bekhmet&lt;br /&gt;
| Peret IV-(Build in progress)&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| Atlas&lt;br /&gt;
| Peret IV-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| Virgo&lt;br /&gt;
| Peret IV-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Awaking&lt;br /&gt;
| Peret IV-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| enti&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 67 days ago, unpaid 45 days at time of checking (May 25)&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| Cinganjehoi&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 70 days ago, unpaid 45 days at time of checking (May 25)&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Zaren&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| Roobina&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Amenken&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Khonsu&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| Neeva&lt;br /&gt;
| Akhet II-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
| Malarquay&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
| Sorren&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
| Aereon&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
| Prinzess&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
| Kioinif&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
| Eulen&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
| Elyenor&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
| Sabuli&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
| Sashema&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|65&lt;br /&gt;
| Brique&lt;br /&gt;
| Peret III-&lt;br /&gt;
|Probably will do Metallic Obelisk first&lt;br /&gt;
|- &lt;br /&gt;
|66&lt;br /&gt;
| Anugi&lt;br /&gt;
| Peret III-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Shulpan&lt;br /&gt;
| Peret III-17 1:36am&lt;br /&gt;
| Passed at Peret III-27 (May 29 @ 3:29am CST)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Sedjet&lt;br /&gt;
| Peret III-27 7:02 pm&lt;br /&gt;
| Passed at Peret IV-9 (June 2 @ 3:41pm CST) &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| starclaws&lt;br /&gt;
| Peret IV-9 6:30 PM&lt;br /&gt;
| In Progress.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Ki-Nala&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Firegolem&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sabuli&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Freeportkid&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Samruc&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Brique&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Etma&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Jackson&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| silver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Heimdall&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylvar&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Asim&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Teper&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Hardwood Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Nissa&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Amhur&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Infra&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Marble Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Crystal Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=32026</id>
		<title>Meshwesh Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=32026"/>
		<updated>2018-06-05T01:36:16Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Meshwesh Desert Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested guidelines\rules ==&lt;br /&gt;
'''NOTE: these rules are put here as suggestions, please give comments and feedback under'''&lt;br /&gt;
&lt;br /&gt;
*The player who is currently building their obelisk should contact the player next in line and notify them that it will soon be their turn to build.&lt;br /&gt;
**This is to give the next player ample time to prepp for their build&lt;br /&gt;
*If no response has been given when the obelisk has passed, the next player after should be notified, and a waiting period of a maximum 24 hours should be given before the obelisk spots shuffles.&lt;br /&gt;
**A shuffle means that the nonresponsive player is moved 1 spot down on the obelisk queue&lt;br /&gt;
*For any consecutive shuffles of the same player, after the first shuffle, any additional waiting time is not given.&lt;br /&gt;
*After 3 consecutive shuffles of the same player, this player should be removed from the queue and placed in a reserve list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Comments &amp;amp; Feedback:&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Scalar&lt;br /&gt;
| Akhet I-27, 5:46 PM&lt;br /&gt;
| Akhet II-2, 11:39 PM &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Gabrielnight&lt;br /&gt;
| Akhet II-3 1:13 AM&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| raised to 22&lt;br /&gt;
| due to territory change&lt;br /&gt;
| Akhet II-11, 5:04 PM&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Archis&lt;br /&gt;
| Akhet II-13 7:28 AM&lt;br /&gt;
| Akhet II-18 1:34 AM&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Sahira&lt;br /&gt;
| Akhet I1-18 10:40 AM&lt;br /&gt;
| Akhet II-235:30 PM&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Galahad&lt;br /&gt;
| Akhet II-27 11:14 PM&lt;br /&gt;
| Failed due to region change&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Gnarph&lt;br /&gt;
| Akhet III-14 2:17 AM&lt;br /&gt;
| Akhet III-20 12:19 AM&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Amonnakht&lt;br /&gt;
| Akhet III-24 5:29 PM&lt;br /&gt;
| Akhet III-30 11:14 AM&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Jaxum&lt;br /&gt;
| Akhet IV-3 5:35 pm &lt;br /&gt;
| Akhet IV-9 1:47 am&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Arrowline&lt;br /&gt;
| Akhet IV-14 7:50 pm&lt;br /&gt;
| Akhet IV-20 10:11 am&lt;br /&gt;
|-&lt;br /&gt;
| 29 &lt;br /&gt;
| iris&lt;br /&gt;
| Akhet IV-20 10:12 am&lt;br /&gt;
| Akhet IV-27 5:03 pm&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Rosenfeuer&lt;br /&gt;
| Peret 1-14 8:00 AM&lt;br /&gt;
| passed (change with Versato past he build wrong at Mainland a 30) &lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| '''Versato'''&lt;br /&gt;
| Peret 1-20 1:08 PM&lt;br /&gt;
| Peret 1-27 10:00 AM (Happened while offline, didn't record properly)&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Hands&lt;br /&gt;
| Peret I-27 11:50 am&lt;br /&gt;
| Peret II-3 8:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Serath&lt;br /&gt;
| Peret II-4 1:18 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Sonnenfeuer&lt;br /&gt;
| Peret II-17 6:20 AM&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Oaxani&lt;br /&gt;
| Peret III-3 8:26 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Asud&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 25 days &lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Nissa&lt;br /&gt;
| Peret III-9 8:08 am&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Sesnut&lt;br /&gt;
| Peret III-15 8:48 am&lt;br /&gt;
| Passed Peret III-20 9:45 am&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Amran&lt;br /&gt;
| Peret III-23, 4:26 am&lt;br /&gt;
|Passed Peret III-28 10:20 pm&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zerrenor&lt;br /&gt;
| Peret II-&lt;br /&gt;
|skipped due to no login for 8 days &lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Akila&lt;br /&gt;
| Peret IV-1 10:00 pm&lt;br /&gt;
| Passed Peret IV-8 2:00 pm&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| Genhotep&lt;br /&gt;
| Peret IV-9 4:32 am&lt;br /&gt;
| Passed Peret IV-15 4:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| Bekhmet&lt;br /&gt;
| Peret II- build in progress&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| Atlas&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| Virgo&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Awaking&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| enti&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 67 days ago, unpaid 45 days at time of checking (May 25)&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| Cinganjehoi&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 70 days ago, unpaid 45 days at time of checking (May 25)&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Zaren&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| Roobina&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Amenken&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Khonsu&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| Neeva&lt;br /&gt;
| Akhet II-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
| Malarquay&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
| Sorren&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
| Aereon&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
| Prinzess&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
| Kioinif&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
| Eulen&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
| Elyenor&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
| Sabuli&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
| Sashema&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|65&lt;br /&gt;
| Brique&lt;br /&gt;
| Peret III-&lt;br /&gt;
|Probably will do Metallic Obelisk first&lt;br /&gt;
|- &lt;br /&gt;
|66&lt;br /&gt;
| Anugi&lt;br /&gt;
| Peret III-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Shulpan&lt;br /&gt;
| Peret III-17 1:36am&lt;br /&gt;
| Passed at Peret III-27 (May 29 @ 3:29am CST)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Sedjet&lt;br /&gt;
| Peret III-27 7:02 pm&lt;br /&gt;
| Passed at Peret IV-9 (June 2 @ 3:41pm CST) &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| starclaws&lt;br /&gt;
| Peret IV-9 6:30 PM&lt;br /&gt;
| In Progress.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Ki-Nala&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Firegolem&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sabuli&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Freeportkid&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Samruc&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Brique&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Etma&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Jackson&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| silver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Heimdall&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylvar&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Asim&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Teper&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Hardwood Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Nissa&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Amhur&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Infra&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Marble Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Crystal Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Copper_Strap&amp;diff=31696</id>
		<title>Copper Strap</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Copper_Strap&amp;diff=31696"/>
		<updated>2018-06-04T01:24:30Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=CopperStraps.png|description=Copper Straps made in a forge.}} &lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
'''Copper straps''' are produced in a [[Forge]] that has been upgraded with a pair of [[Pinch Roller]]s.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*3 [[Copper]]&lt;br /&gt;
&lt;br /&gt;
Takes 2 minutes to cool.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*2 needed to make a [[Small Barrel]]. &lt;br /&gt;
*3 needed to make a [[Churn]].&lt;br /&gt;
*4 needed to build a [[Water Mine]]. &lt;br /&gt;
*2 needed to build a [[Glory Hole]].&lt;br /&gt;
*12 needed to build a [[Scent Lab]].&lt;br /&gt;
*15 needed to build a [[Thistle Garden]].  &lt;br /&gt;
*25 needed to build a [[Wood Treatment Tank]].&lt;br /&gt;
*5 needed to build a [[Rain Barrel]].&lt;br /&gt;
*2 needed to build a [[Storage Barrel]].&lt;br /&gt;
*50 needed as tuition for [[Cooperage]].&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=31665</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=31665"/>
		<updated>2018-06-03T23:54:54Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Agriculture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Guides==&lt;br /&gt;
&lt;br /&gt;
===New Player Guides===&lt;br /&gt;
[[Guides/Dear_Ariella_New_Player_Guide | Dear Ariella New Player Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Agriculture===&lt;br /&gt;
&lt;br /&gt;
Barrel making guide (see [[Barrel Vise]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheese | Cheese making guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ploughing]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vineyards_and_Wine_Guides | Vineyards and Wine Guides by Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheat]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
[[Fishing_Trials | Fishing Guide ]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranch ]]&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
&lt;br /&gt;
[[Cooking_Tutorial_with_Ariella_and_Pascalito | Cooking Tutorial with Ariella and Pascalito ]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cooking_Recipes | Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Meshie_Masterpiece_%26_Cooking | Masterpieces &amp;amp; Recipes]]&lt;br /&gt;
&lt;br /&gt;
===Faction Specific===&lt;br /&gt;
&lt;br /&gt;
[[Tribute Post]]&lt;br /&gt;
&lt;br /&gt;
===Gem Cutting===&lt;br /&gt;
&lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
[[Crossbreeding_and_Hints | Crossbreeding and Hints]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flowers]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower_Fertilization_Chart | Flower Fertilization Chart]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower_Genome_Theories | Flower Genome Theories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics_for_Dummies | Genetics for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nut's_Essence | Nut's Essence]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flax_Genome_Theory | Flax Genome Theory]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
[[Glass_Making | GlassMaking Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ore and Metal Working===&lt;br /&gt;
&lt;br /&gt;
[[Blacksmithing_Guide | Blacksmithing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide/Dowsing | Dowsing for Ore Veins]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Mining | Mining for Ore ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Mining/Sand_Mining | Sand Mining for Gems ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Helpers===&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
[[Pre-pay_Camp_Decoration | Prepay Camp Decoration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Desert-Nomad Store==&lt;br /&gt;
[[Cat_Sales | Cat Sales Guide]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Cheese&amp;diff=31664</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Cheese&amp;diff=31664"/>
		<updated>2018-06-03T23:52:55Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Cheese Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I hope the basic overview of Cheese has been helpful, but the new mechanics are &amp;quot;discovery of ingredient ratios&amp;quot;, &amp;quot;discovery of correct ingredients&amp;quot;, &amp;quot;discovery of best locations&amp;quot;, &amp;quot;maturing system&amp;quot;,  in comparison to wine, there is no genetics aspects, Cheese is aimed as a &amp;quot;i'm not that good at cooking but I want stat food&amp;quot;, &amp;quot;tradable food with known results&amp;quot; and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity.&amp;quot; -Malard on Discord&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
* Cheese is a long term stat boost source&lt;br /&gt;
* Cheese does not go stale&lt;br /&gt;
* Cheese may be traded&lt;br /&gt;
&lt;br /&gt;
== Cheese Characteristics ==&lt;br /&gt;
* Different cheeses have different characteristics&lt;br /&gt;
** Example: Rumi cheese is a great carry food but has a small hit to road speed&lt;br /&gt;
* Potency level (0-10) determines the amount the stat(s) are changed&lt;br /&gt;
** Potency 0 is worthless, and gives no boost. This is the stage of newly made cheese.&lt;br /&gt;
** Potency 1 (lowest) will give/take a few points in a stat&lt;br /&gt;
** Potency 10 could be as high as +50/-50&lt;br /&gt;
* Potency also affects duration - from hours up to days&lt;br /&gt;
&lt;br /&gt;
== Cheese Production ==&lt;br /&gt;
* Some cheeses may be region and/or faction specific&lt;br /&gt;
* Learning the cheese making skill will give you a few basic recipes&lt;br /&gt;
* Cheese recipes can be discovered&lt;br /&gt;
* Cheeses take time to mature&lt;br /&gt;
** This happens in either a [[Small Aging Rack]] or [[Large Aging Rack]]&lt;br /&gt;
** Longer maturation time increases potency (up to the amount allowed based on the recipe used)&lt;br /&gt;
** Both Mishi and Rumi cheeses may gain a point of potency each week they age in a large rack (confirmation needed)&lt;br /&gt;
* Made in a [[Creamery]]&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
Tortellini had Istanboly (7 focus, 6 perc, -7 dex) and ate a perception herb and got the message &amp;quot;You throw up, the combination of flavours is too much for your body&amp;quot; resetting stats back to normal&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Ingredients !! Positive Stats !! Negative Stats&lt;br /&gt;
|-&lt;br /&gt;
| Halumi || 10 Jugs of Cow's Milk, 3 Jugs of Buttermilk, 1 Salt || || &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 10 Jugs of Cow's Milk, 4 Oil, 2 Peppers || '''n''' Con, '''floor(2.5n)''' Foc, '''2n''' Perc || '''floor(1.5n)''' Dex, '''floor(2.5n)''' Speed&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3 Jugs of Buttermilk, 3 Jugs of Sour Cow's Milk, 3 Peppers, 1 Salt || || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 15 Jugs of Cows Milk || || &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Jugs of Buttermilk, 15 Garlic, 3 Oil ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Jugs of Sour Cows Milk, 4 Honey, 1 Salt, 2 Jugs of Buttermilk ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Cow Milk, 3 Wood || ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Cheese Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Potency !! Str !! Dex !! End !! Spd !! Con !! Foc !! Per !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Halumi || 1 ||  ||  ||  || 2 ||  ||  || 1 ||  3h30m+ &lt;br /&gt;
|-&lt;br /&gt;
| Halumi || 2 ||  ||  ||  || 5 ||  ||  || 2 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halumi || 3 ||  ||  ||  || 7 ||  ||  || 3 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halumi || 4 ||  ||  ||  || 10 ||  ||  || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 1 ||  || -1 ||  || -2 || 1 || 2 || 2 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 2 ||  || -3 ||  || -5 || 2 || 5 || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 3 || 0 || -4 || 0 || -7 || 3 || 7 || 6 || 14h&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 4 ||  || -6 ||  || -10 || 4 || 10 || 8 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 2 || -3  || 6 ||  || 8 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3 || -4  || 9 ||  || 12 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 5 || -7  || 15 ||  || 20 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 1 || 2 || 2 ||  ||-1  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 2 || 5 || 5 ||  || -2 ||  ||  ||  || 2+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 3 || 7 || 7 ||  || -3 ||  ||  ||  || ~8 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 4 || 10 || 10  ||  || -4 ||  ||  ||  || 8+ hrs&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Barrel of Cheese==&lt;br /&gt;
*with a crowbar in inventory and the Barrel on the ground&lt;br /&gt;
*right click the barrel click a destructive action &lt;br /&gt;
*the cheeses will go to your inventory and the crowbar and barrel will poof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Event cheese containers were distributed across the landscape. &lt;br /&gt;
* Odd Barrel of Cheese &lt;br /&gt;
* Odd Crate of Cheese&lt;br /&gt;
* Odd Sacks of Cheese&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Event Cheese Types&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odd_Barrel_of_Cheese.jpeg|160px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBarrelOfCheese.jpg|120px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBasketOfCheese.jpg|120px|thumb|left|Odd Basket of Cheese]]&lt;br /&gt;
| [[File:Odd_Crate_of_Cheese.jpeg|200px|thumb|left|Odd Crate of Cheese]]&lt;br /&gt;
| [[File:Odd_Sacks_of_Cheese.jpeg|200px|thumb|left|Odd Sacks of Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=31663</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=31663"/>
		<updated>2018-06-03T23:49:23Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Agriculture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Guides==&lt;br /&gt;
&lt;br /&gt;
===New Player Guides===&lt;br /&gt;
[[Guides/Dear_Ariella_New_Player_Guide | Dear Ariella New Player Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Agriculture===&lt;br /&gt;
&lt;br /&gt;
[[Vineyards_and_Wine_Guides | Vineyards and Wine Guides by Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheat]] &amp;lt;br&amp;gt;&lt;br /&gt;
Barrel making guide (see [[Barrel Vise]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheese | Cheese making guide]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
[[Fishing_Trials | Fishing Guide ]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranch ]]&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
&lt;br /&gt;
[[Cooking_Tutorial_with_Ariella_and_Pascalito | Cooking Tutorial with Ariella and Pascalito ]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cooking_Recipes | Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Meshie_Masterpiece_%26_Cooking | Masterpieces &amp;amp; Recipes]]&lt;br /&gt;
&lt;br /&gt;
===Faction Specific===&lt;br /&gt;
&lt;br /&gt;
[[Tribute Post]]&lt;br /&gt;
&lt;br /&gt;
===Gem Cutting===&lt;br /&gt;
&lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
[[Crossbreeding_and_Hints | Crossbreeding and Hints]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flowers]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower_Fertilization_Chart | Flower Fertilization Chart]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower_Genome_Theories | Flower Genome Theories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics_for_Dummies | Genetics for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nut's_Essence | Nut's Essence]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flax_Genome_Theory | Flax Genome Theory]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
[[Glass_Making | GlassMaking Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ore and Metal Working===&lt;br /&gt;
&lt;br /&gt;
[[Blacksmithing_Guide | Blacksmithing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide/Dowsing | Dowsing for Ore Veins]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Mining | Mining for Ore ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Mining/Sand_Mining | Sand Mining for Gems ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Helpers===&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
[[Pre-pay_Camp_Decoration | Prepay Camp Decoration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Desert-Nomad Store==&lt;br /&gt;
[[Cat_Sales | Cat Sales Guide]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=31662</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=31662"/>
		<updated>2018-06-03T23:48:55Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Agriculture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Guides==&lt;br /&gt;
&lt;br /&gt;
===New Player Guides===&lt;br /&gt;
[[Guides/Dear_Ariella_New_Player_Guide | Dear Ariella New Player Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Agriculture===&lt;br /&gt;
&lt;br /&gt;
[[Vineyards_and_Wine_Guides | Vineyards and Wine Guides by Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheat]] &amp;lt;br&amp;gt;&lt;br /&gt;
Barrel making guide (see [[Barrel Vise]])&lt;br /&gt;
[[Cheese | Cheese making guide]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
[[Fishing_Trials | Fishing Guide ]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranch ]]&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
&lt;br /&gt;
[[Cooking_Tutorial_with_Ariella_and_Pascalito | Cooking Tutorial with Ariella and Pascalito ]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cooking_Recipes | Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Meshie_Masterpiece_%26_Cooking | Masterpieces &amp;amp; Recipes]]&lt;br /&gt;
&lt;br /&gt;
===Faction Specific===&lt;br /&gt;
&lt;br /&gt;
[[Tribute Post]]&lt;br /&gt;
&lt;br /&gt;
===Gem Cutting===&lt;br /&gt;
&lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
[[Crossbreeding_and_Hints | Crossbreeding and Hints]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flowers]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower_Fertilization_Chart | Flower Fertilization Chart]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower_Genome_Theories | Flower Genome Theories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics_for_Dummies | Genetics for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nut's_Essence | Nut's Essence]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flax_Genome_Theory | Flax Genome Theory]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
[[Glass_Making | GlassMaking Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ore and Metal Working===&lt;br /&gt;
&lt;br /&gt;
[[Blacksmithing_Guide | Blacksmithing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide/Dowsing | Dowsing for Ore Veins]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Mining | Mining for Ore ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Mining/Sand_Mining | Sand Mining for Gems ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Helpers===&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
[[Pre-pay_Camp_Decoration | Prepay Camp Decoration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Desert-Nomad Store==&lt;br /&gt;
[[Cat_Sales | Cat Sales Guide]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Storage_Barrel&amp;diff=31653</id>
		<title>Storage Barrel</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Storage_Barrel&amp;diff=31653"/>
		<updated>2018-06-03T22:34:17Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* The Storage Barrel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Storage Barrel =&lt;br /&gt;
&lt;br /&gt;
A barrel, similar to the [[Rain Barrel]], but allowing to conserve cow's milk , buttermilk , jug of sour milk , water and sulphurous water&lt;br /&gt;
&lt;br /&gt;
*The milk will not be kept longer - '''it will turn sour in the barrel'''.&lt;br /&gt;
*You can only store one of these resources in the barrel.&lt;br /&gt;
*When you put milk, sour milk or buttermilk, the jugs are returned to you. You will need empty jug to recover these ingredients. &lt;br /&gt;
*Stores up to 1,000 water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost  ==&lt;br /&gt;
&lt;br /&gt;
Built outside but can be located in a workshop.&lt;br /&gt;
*Avatar Menu =&amp;gt; Projects =&amp;gt; Storage =&amp;gt; Storage Barrel &lt;br /&gt;
&lt;br /&gt;
*1 [[Small Barrel]]&lt;br /&gt;
*20 [[Boards]]&lt;br /&gt;
*2 [[Copper Strap]]&lt;br /&gt;
*2 [[Tin Sheeting]]&lt;br /&gt;
*10 [[Nails]]&lt;br /&gt;
*1 [[Barrel Tap]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=31650</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=31650"/>
		<updated>2018-06-03T22:14:53Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Agriculture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Guides==&lt;br /&gt;
&lt;br /&gt;
===New Player Guides===&lt;br /&gt;
[[Guides/Dear_Ariella_New_Player_Guide | Dear Ariella New Player Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Agriculture===&lt;br /&gt;
&lt;br /&gt;
[[Vineyards_and_Wine_Guides | Vineyards and Wine Guides by Ariella and Pascalito]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheat]] &amp;lt;br&amp;gt;&lt;br /&gt;
Barrel making guide (see [[Barrel Vise]])&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
[[Fishing_Trials | Fishing Guide ]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranch ]]&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
&lt;br /&gt;
[[Cooking_Tutorial_with_Ariella_and_Pascalito | Cooking Tutorial with Ariella and Pascalito ]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cooking_Recipes | Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Meshie_Masterpiece_%26_Cooking | Masterpieces &amp;amp; Recipes]]&lt;br /&gt;
&lt;br /&gt;
===Faction Specific===&lt;br /&gt;
&lt;br /&gt;
[[Tribute Post]]&lt;br /&gt;
&lt;br /&gt;
===Gem Cutting===&lt;br /&gt;
&lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
[[Crossbreeding_and_Hints | Crossbreeding and Hints]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flowers]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower_Fertilization_Chart | Flower Fertilization Chart]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower_Genome_Theories | Flower Genome Theories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics_for_Dummies | Genetics for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nut's_Essence | Nut's Essence]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flax_Genome_Theory | Flax Genome Theory]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
[[Glass_Making | GlassMaking Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ore and Metal Working===&lt;br /&gt;
&lt;br /&gt;
[[Blacksmithing_Guide | Blacksmithing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide/Dowsing | Dowsing for Ore Veins]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guides/Mining | Mining for Ore ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guides/Mining/Sand_Mining | Sand Mining for Gems ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Helpers===&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
[[Pre-pay_Camp_Decoration | Prepay Camp Decoration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Desert-Nomad Store==&lt;br /&gt;
[[Cat_Sales | Cat Sales Guide]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Rain_Barrel&amp;diff=31609</id>
		<title>Rain Barrel</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Rain_Barrel&amp;diff=31609"/>
		<updated>2018-06-03T20:54:28Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:BuildingInfo|image=Rainbarrel.jpg|size=pretty big|where=[[where::Outside]]|description=Holds Water and Sulfurous Water}} &lt;br /&gt;
It never rains in Egypt, but you can build a '''Rain Barrel''' outside as storage for water obtained elsewhere, whether normal or [[Sulphurous Water|sulphurous]]. Similar to a [[Storage Barrel]] but will store neither milk, sour milk, nor buttermilk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 1 [[ Small Barrel]]&lt;br /&gt;
* 5   [[Copper Strap]] &lt;br /&gt;
* 50  [[Nails]]&lt;br /&gt;
* 100 [[Boards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Built [[Outside]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Used to:&lt;br /&gt;
* Store up to 10,000 Water&lt;br /&gt;
* Store [[Sulphurous Water]]&lt;br /&gt;
Note: After storing Sulphurous Water, the barrel will no longer be able to store normal water.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Rain_Barrel&amp;diff=31608</id>
		<title>Rain Barrel</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Rain_Barrel&amp;diff=31608"/>
		<updated>2018-06-03T20:52:15Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:BuildingInfo|image=Rainbarrel.jpg|size=pretty big|where=[[where::Outside]]|description=Holds Water and Sulfurous Water}} &lt;br /&gt;
It never rains in Egypt, but you can build a '''Rain Barrel''' outside as [[storage]] for water obtained elsewhere, whether normal or [[Sulphurous Water|sulphurous]]. Similar to a [[Storage Barrel]] but will store neither milk, sour milk, nor buttermilk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 1 [[ Small Barrel]]&lt;br /&gt;
* 5   [[Copper Strap]] &lt;br /&gt;
* 50  [[Nails]]&lt;br /&gt;
* 100 [[Boards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Built [[Outside]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Used to:&lt;br /&gt;
* Store up to 10,000 Water&lt;br /&gt;
* Store [[Sulphurous Water]]&lt;br /&gt;
Note: After storing Sulphurous Water, the barrel will no longer be able to store normal water.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Rain_Barrel&amp;diff=31607</id>
		<title>Rain Barrel</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Rain_Barrel&amp;diff=31607"/>
		<updated>2018-06-03T20:51:49Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:BuildingInfo|image=Rainbarrel.jpg|size=pretty big|where=[[where::Outside]]|description=Holds Water and Sulfurous Water}} &lt;br /&gt;
It never rains in Egypt, but you can build a '''Rain Barrel''' outside as [[storage]] for water obtained elsewhere, whether normal or [[Sulphurous Water|sulphurous]]. Similar to a [[Rain Barrel]] but will store neither milk, sour milk, nor buttermilk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 1 [[ Small Barrel]]&lt;br /&gt;
* 5   [[Copper Strap]] &lt;br /&gt;
* 50  [[Nails]]&lt;br /&gt;
* 100 [[Boards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Built [[Outside]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Used to:&lt;br /&gt;
* Store up to 10,000 Water&lt;br /&gt;
* Store [[Sulphurous Water]]&lt;br /&gt;
Note: After storing Sulphurous Water, the barrel will no longer be able to store normal water.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Storage_Barrel&amp;diff=31603</id>
		<title>Storage Barrel</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Storage_Barrel&amp;diff=31603"/>
		<updated>2018-06-03T20:48:22Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* The Storage Barrel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Storage Barrel =&lt;br /&gt;
&lt;br /&gt;
A barrel, similar to the [[Rain Barrel]], but allowing to conserve cow's milk , buttermilk , jug of sour milk , water and sulphurous water&lt;br /&gt;
&lt;br /&gt;
*The milk will not be kept longer - '''it will turn sour in the barrel'''.&lt;br /&gt;
*You can only store one of these resources in the barrel.&lt;br /&gt;
*When you put milk, sour milk or buttermilk, the jugs are returned to you. You will need empty jug to recover these ingredients. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost  ==&lt;br /&gt;
&lt;br /&gt;
Built outside but can be located in a workshop.&lt;br /&gt;
*Avatar Menu =&amp;gt; Projects =&amp;gt; Storage =&amp;gt; Storage Barrel &lt;br /&gt;
&lt;br /&gt;
*1 [[Small Barrel]]&lt;br /&gt;
*20 [[Boards]]&lt;br /&gt;
*2 [[Copper Strap]]&lt;br /&gt;
*2 [[Tin Sheeting]]&lt;br /&gt;
*10 [[Nails]]&lt;br /&gt;
*1 [[Barrel Tap]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Storage_Barrel&amp;diff=31602</id>
		<title>Storage Barrel</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Storage_Barrel&amp;diff=31602"/>
		<updated>2018-06-03T20:47:59Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* The Storage Barrel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Storage Barrel =&lt;br /&gt;
&lt;br /&gt;
A barrel, similar to the [[Rain barrel]], but allowing to conserve cow's milk , buttermilk , jug of sour milk , water and sulphurous water&lt;br /&gt;
&lt;br /&gt;
*The milk will not be kept longer - '''it will turn sour in the barrel'''.&lt;br /&gt;
*You can only store one of these resources in the barrel.&lt;br /&gt;
*When you put milk, sour milk or buttermilk, the jugs are returned to you. You will need empty jug to recover these ingredients. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost  ==&lt;br /&gt;
&lt;br /&gt;
Built outside but can be located in a workshop.&lt;br /&gt;
*Avatar Menu =&amp;gt; Projects =&amp;gt; Storage =&amp;gt; Storage Barrel &lt;br /&gt;
&lt;br /&gt;
*1 [[Small Barrel]]&lt;br /&gt;
*20 [[Boards]]&lt;br /&gt;
*2 [[Copper Strap]]&lt;br /&gt;
*2 [[Tin Sheeting]]&lt;br /&gt;
*10 [[Nails]]&lt;br /&gt;
*1 [[Barrel Tap]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Obelisk&amp;diff=31479</id>
		<title>Test of the Obelisk</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Obelisk&amp;diff=31479"/>
		<updated>2018-06-03T14:26:56Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Rules for passing the Test of the Obelisk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
|prefix       = Test of the&lt;br /&gt;
|name         = Obelisk&lt;br /&gt;
|discipline   = Architecture&lt;br /&gt;
|level        = 3&lt;br /&gt;
|requirements = &lt;br /&gt;
* [[Obelisk Construction 1]]&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
|principles =&lt;br /&gt;
* Learn Project Management&lt;br /&gt;
* Create Bricks&lt;br /&gt;
* Create Boards&lt;br /&gt;
* Gather Slate&lt;br /&gt;
* Harvest Flax&lt;br /&gt;
* Dry Flax in a [[Drying Rack]] or [[Flax Hammock]]&lt;br /&gt;
* Gather Clay&lt;br /&gt;
* Make Linen&lt;br /&gt;
* Gather Flint from Clay Beds&lt;br /&gt;
* Build a Small Construction Site&lt;br /&gt;
* Complete a size 7 or larger Obelisk&lt;br /&gt;
|demo name   = &lt;br /&gt;
|demo region = &lt;br /&gt;
|demo date   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules for passing the Test of the Obelisk==&lt;br /&gt;
&lt;br /&gt;
* From the University of Architecture if you are at least level 3. &amp;lt;br&amp;gt;&lt;br /&gt;
* To pass, you must build the tallest obelisk of its type (example: Desert Obelisk) in a region controlled by your Faction (not in any of your 3 permanent Faction regions). Your obelisk must be at least one cubit higher than any other obelisk in the area.  &amp;lt;br&amp;gt;&lt;br /&gt;
* Furthermore, the region you build in must be controlled by your Faction at the time of you build and at the time your obelisk passes. This distinction is important especially for obelisks that take longer to pass. &amp;lt;br&amp;gt;&lt;br /&gt;
* '''Before building''', click Self -&amp;gt; Tests... -&amp;gt; Architecture... -&amp;gt; Test of the Obelisk -&amp;gt; Meditate on Obelisks to see the current heights of each of the types of obelisks in the area. &amp;lt;br&amp;gt;&lt;br /&gt;
* You must retain the title of largest Obelisk that [your Faction] has ever controlled for at least 2 days 8 hours (for a Desert Obelisk.) while remaining inside [your Faction] territory. &amp;lt;br&amp;gt;&lt;br /&gt;
* For each additional region [your Faction] has the support of when your type of Obelisk is constructed, the time to '''hold power''' and pass the test is reduced by 1 hour 7 minutes 12 seconds (again for a Desert Obelisk.) &amp;lt;br&amp;gt;&lt;br /&gt;
* You may or may not decide to sign up in a queue to build and avoid an obelisk war of continual overbuilding.  The links to each faction queue is below.&lt;br /&gt;
&lt;br /&gt;
[[File:T8-Test_of_the_Obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Is there a message given when you DO pass, that you just wait for?  Or do you need to go to the obelisk and check on it?&lt;br /&gt;
&lt;br /&gt;
==Disassembling or Tearing Down your Obelisk==&lt;br /&gt;
&lt;br /&gt;
* You may not Disassemble or Utility -&amp;gt; Tear Down if yours is the tallest and 'holds power' in that area.&lt;br /&gt;
* If your type of obelisk is overbuilt, you may Disassemble or Utility -&amp;gt; Tear Down in the time frame of being overbuilt until the new highest obelisk passes the test. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Passing the Principle==&lt;br /&gt;
&lt;br /&gt;
Material list for size 8 obelisk&lt;br /&gt;
&lt;br /&gt;
280 Bricks for Structure&amp;lt;BR&amp;gt;&lt;br /&gt;
28 Boards for Structure&amp;lt;BR&amp;gt;&lt;br /&gt;
6 Slate for Trim&amp;lt;BR&amp;gt;&lt;br /&gt;
4 Dried flax as an Offering&amp;lt;BR&amp;gt;&lt;br /&gt;
28 Clay for Filler&amp;lt;BR&amp;gt;&lt;br /&gt;
9 Linen as an Offering&amp;lt;BR&amp;gt;&lt;br /&gt;
2 Flint as Consecration&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Pass principle you will need to gather and/or make at least 1 of each item above and construct an obelisk of at least size 8 in a small construction site. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' The '''Make Linen''' step must be done using a Hand Loom or Student's Loom, an Automatic Loom won't count. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Obelisks ==&lt;br /&gt;
&lt;br /&gt;
[[File:Desert_Obelisk.jpg|75px|left|Desert Obelisk]]&lt;br /&gt;
[[File:Metallic_obelisk_7c.png|75px|right|Metallic Obelisk]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Obelisk Construction Level!!Obelisk Type&lt;br /&gt;
|-&lt;br /&gt;
||1 ||[[Desert Obelisk|Desert]]&lt;br /&gt;
|-&lt;br /&gt;
||2 ||[[Metallic Obelisk|Metallic]]   &lt;br /&gt;
|-&lt;br /&gt;
||3 ||[[Cut Stone Obelisk|Cut Stone]]&lt;br /&gt;
|-&lt;br /&gt;
||4 ||[[Hardwood Obelisk|Hardwood]]&lt;br /&gt;
|-&lt;br /&gt;
||5||[[Marble Obelisk|Marble]]&lt;br /&gt;
|-&lt;br /&gt;
||6||[[Crystal Obelisk|Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
||7||[[Heavenly Obelisk|Heavenly]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
[[Hyksos_obelisk_queue]]&lt;br /&gt;
&lt;br /&gt;
[[Meshwesh_Obelisk_Queue]]&lt;br /&gt;
&lt;br /&gt;
[[Kush_Obelisk_Queue]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=31130</id>
		<title>Meshwesh Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=31130"/>
		<updated>2018-06-02T19:58:53Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Meshwesh Desert Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested guidelines\rules ==&lt;br /&gt;
'''NOTE: these rules are put here as suggestions, please give comments and feedback under'''&lt;br /&gt;
&lt;br /&gt;
*The player who is currently building their obelisk should contact the player next in line and notify them that it will soon be their turn to build.&lt;br /&gt;
**This is to give the next player ample time to prepp for their build&lt;br /&gt;
*If no response has been given when the obelisk has passed, the next player after should be notified, and a waiting period of a maximum 24 hours should be given before the obelisk spots shuffles.&lt;br /&gt;
**A shuffle means that the nonresponsive player is moved 1 spot down on the obelisk queue&lt;br /&gt;
*For any consecutive shuffles of the same player, after the first shuffle, any additional waiting time is not given.&lt;br /&gt;
*After 3 consecutive shuffles of the same player, this player should be removed from the queue and placed in a reserve list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Comments &amp;amp; Feedback:&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Scalar&lt;br /&gt;
| Akhet I-27, 5:46 PM&lt;br /&gt;
| Akhet II-2, 11:39 PM &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Gabrielnight&lt;br /&gt;
| Akhet II-3 1:13 AM&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| raised to 22&lt;br /&gt;
| due to territory change&lt;br /&gt;
| Akhet II-11, 5:04 PM&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Archis&lt;br /&gt;
| Akhet II-13 7:28 AM&lt;br /&gt;
| Akhet II-18 1:34 AM&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Sahira&lt;br /&gt;
| Akhet I1-18 10:40 AM&lt;br /&gt;
| Akhet II-235:30 PM&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Galahad&lt;br /&gt;
| Akhet II-27 11:14 PM&lt;br /&gt;
| Failed due to region change&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Gnarph&lt;br /&gt;
| Akhet III-14 2:17 AM&lt;br /&gt;
| Akhet III-20 12:19 AM&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Amonnakht&lt;br /&gt;
| Akhet III-24 5:29 PM&lt;br /&gt;
| Akhet III-30 11:14 AM&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Jaxum&lt;br /&gt;
| Akhet IV-3 5:35 pm &lt;br /&gt;
| Akhet IV-9 1:47 am&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Arrowline&lt;br /&gt;
| Akhet IV-14 7:50 pm&lt;br /&gt;
| Akhet IV-20 10:11 am&lt;br /&gt;
|-&lt;br /&gt;
| 29 &lt;br /&gt;
| iris&lt;br /&gt;
| Akhet IV-20 10:12 am&lt;br /&gt;
| Akhet IV-27 5:03 pm&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Rosenfeuer&lt;br /&gt;
| Peret 1-14 8:00 AM&lt;br /&gt;
| passed (change with Versato past he build wrong at Mainland a 30) &lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| '''Versato'''&lt;br /&gt;
| Peret 1-20 1:08 PM&lt;br /&gt;
| Peret 1-27 10:00 AM (Happened while offline, didn't record properly)&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Hands&lt;br /&gt;
| Peret I-27 11:50 am&lt;br /&gt;
| Peret II-3 8:03 am&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Serath&lt;br /&gt;
| Peret II-4 1:18 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Sonnenfeuer&lt;br /&gt;
| Peret II-17 6:20 AM&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Oaxani&lt;br /&gt;
| Peret III-3 8:26 pm&lt;br /&gt;
| Passed&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Asud&lt;br /&gt;
| &lt;br /&gt;
| skipped due to no login for 25 days &lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Nissa&lt;br /&gt;
| Peret III-9 8:08 am&lt;br /&gt;
| Passed &lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Sesnut&lt;br /&gt;
| Peret III-15 8:48 am&lt;br /&gt;
| Passed Peret III-20 9:45 am&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Amran&lt;br /&gt;
| Peret III-23, 4:26 am&lt;br /&gt;
|Passed Peret III-28 10:20 pm&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zerrenor&lt;br /&gt;
| Peret II-&lt;br /&gt;
|skipped due to no login for 8 days &lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Akila&lt;br /&gt;
| Peret IV-1 10:00 PM&lt;br /&gt;
| Passed Peret IV-8 2:00 pm&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| Genhotep&lt;br /&gt;
| Peret IV-9 4:32 am&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| Bekhmet&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| Atlas&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| Virgo&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Awaking&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| enti&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 67 days ago, unpaid 45 days at time of checking (May 25)&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| Cinganjehoi&lt;br /&gt;
| Peret II-&lt;br /&gt;
| Possible skip, last login 70 days ago, unpaid 45 days at time of checking (May 25)&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Zaren&lt;br /&gt;
| Peret II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| Roobina&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Amenken&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Khonsu&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| Neeva&lt;br /&gt;
| Akhet II-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
| Malarquay&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
| Sorren&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
| Aereon&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
| Prinzess&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
| Kioinif&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
| Eulen&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
| Elyenor&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
| Sabuli&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
| Sashema&lt;br /&gt;
| Akhet II-&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|65&lt;br /&gt;
| Brique&lt;br /&gt;
| Peret III-&lt;br /&gt;
|Probably will do Metallic Obelisk first&lt;br /&gt;
|- &lt;br /&gt;
|66&lt;br /&gt;
| Anugi&lt;br /&gt;
| Peret III-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Shulpan&lt;br /&gt;
| Peret III-17 1:36am&lt;br /&gt;
| Passed at Peret III-27 (May 29 @ 3:29am CST)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Sedjet&lt;br /&gt;
| Peret III-27 7:02 pm&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| starclaws&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Ki-Nala&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Firegolem&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sabuli&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| KayGee&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Spatulus&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Freeportkid&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Samruc&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Brique&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Etma&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Jackson&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| silver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Heimdall&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylvar&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Asim&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Teper&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Hardwood Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Nissa&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Amhur&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Sylver&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Infra&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Marble Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Crystal Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Thermometer&amp;diff=22629</id>
		<title>Thermometer</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Thermometer&amp;diff=22629"/>
		<updated>2018-05-05T01:06:19Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=Bag.png|description=Thermometer}} &lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
*Requires [[Advanced Glassblowing]] and [[Basic Chemistry]] skill for it to show up in the Glory Hole window.&lt;br /&gt;
*Made in a [[Glory Hole]]. &lt;br /&gt;
&lt;br /&gt;
Finished '''thermometers''' do not have a [[quality]] rating, but a quality of at least 3500 must be achieved during crafting to successfully finish one. &lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*1 [[quicksilver]] &lt;br /&gt;
*1 [[Glass Pipe]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
{{7ok}}&lt;br /&gt;
*1 needed to build a [[Alembic]]&lt;br /&gt;
*1 needed to upgrade a [[Beetle Terrarium]]&lt;br /&gt;
*1 needed to upgrade a [[Reactory]] to x4&lt;br /&gt;
*1 needed to upgrade a [[Reactory]] to x7&lt;br /&gt;
*1 needed to build a [[Greenhouse]]&lt;br /&gt;
*1 needed to build a [[Wood Treatment Tank]]&lt;br /&gt;
*1 needed to build a [[Toxin Kitchen]]&lt;br /&gt;
*1 needed to build a [[Modern Sheep Farm]]&lt;br /&gt;
*1 needed to build a [[Silkworm Farm]]&lt;br /&gt;
*2 needed to build a [[Chemical Bath]]&lt;br /&gt;
*3 needed to build a [[Vault Kiln]]&lt;br /&gt;
*3 needed to build a [[Medium Greenhouse]]&lt;br /&gt;
*3 needed to build a [[Small Steam Engine]]&lt;br /&gt;
*5 needed to build a [[Medium Steam Engine]]&lt;br /&gt;
*5 needed to build a [[Steam Shovel]]&lt;br /&gt;
*6 needed to build a [[High Pressure Steam Engine]]&lt;br /&gt;
*7 needed to build a [[Crematory]]&lt;br /&gt;
*9 needed to build a [[Large Greenhouse]]&lt;br /&gt;
*5 needed to build a [[Large Steam Engine]]&lt;br /&gt;
&lt;br /&gt;
==Research &amp;amp; Technology==&lt;br /&gt;
*''500 required for [[Automatic Charcoal Production]] research''&lt;br /&gt;
* ''50 required for [[Advanced Chemistry 2]] research''&lt;br /&gt;
*''15 required for [[Alchemical Maceration]] research''&lt;br /&gt;
*''30 required for [[Distillation]] research''&lt;br /&gt;
*''30 required for [[Distillation Experiments]] research''&lt;br /&gt;
*''20 needed for [[Entomology]] research''&lt;br /&gt;
*''100 required for [[Mutagenics]] research''&lt;br /&gt;
*''100 required for [[Myrmecology]] research''&lt;br /&gt;
*''100 needed for [[Raeli Pottery]] research''&lt;br /&gt;
*''50 required for [[Steam Mechanics 3]] research''&lt;br /&gt;
*''20 needed for [[Structural Pottery]] research''&lt;br /&gt;
*''25 required for [[Toxin Extraction]] research''&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
See [[Glass_Making]] for instructions on crafting.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Research/Meshwesh&amp;diff=19755</id>
		<title>Research/Meshwesh</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Research/Meshwesh&amp;diff=19755"/>
		<updated>2018-04-22T14:17:34Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* University of Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
[[Meshwesh]] Main Page&lt;br /&gt;
&lt;br /&gt;
= Research Focus =&lt;br /&gt;
{{ResTechnology|Gearbox Design}}&lt;br /&gt;
{{ResTechnology|Advanced Metallurgy 1}}&lt;br /&gt;
{{ResTechnology|Barley Cultivation}}&lt;br /&gt;
{{ResTechnology|Gardening}}&lt;br /&gt;
&lt;br /&gt;
= Great Hall of the Meshwesh =&lt;br /&gt;
{{ResGreatHall|Meshwesh|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
NOTE: Planning Application is only useful to make faction compounds.  If you are in danger of being faction demoted, this is a good place to bump rep if you do not have materials for research.  Planning Application is not a first priority, though, so please check below or at your local University for research that may have low level materials (Planning Application resets every time it fills, and can only be used by the Elders for faction buildings).&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Planning Application|&lt;br /&gt;
     {{ResResource|Boards|0|1500}}&lt;br /&gt;
     {{ResResource|Bricks|0|4500}}&lt;br /&gt;
     {{ResResource|Dried Papyrus|0|150}}&lt;br /&gt;
     {{ResResource|Leather|0|30}}&lt;br /&gt;
     {{ResResource|Slate|0|540}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  {{ResComplete|Banner Construction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Universities =&lt;br /&gt;
==University of Architecture== &lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Gearbox Design|&lt;br /&gt;
     {{ResResource|Brass Small Gear|0|280}}&lt;br /&gt;
     {{ResResource|Iron Medium Gear|0|112}}&lt;br /&gt;
     {{ResResource|Iron Large Gear|0|56}}&lt;br /&gt;
     {{ResResource|Bearings|0|2240}}&lt;br /&gt;
     {{ResResource|Oil|9678|56000}}&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
   {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|80|784}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|78}}&lt;br /&gt;
      {{ResResource|Limestone|959|784}}&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|78}}&lt;br /&gt;
      {{ResResource|Small Diamond|105|784}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|78}}&lt;br /&gt;
      {{ResResource|Medium Stones|96|78}}&lt;br /&gt;
    }}&lt;br /&gt;
    {{ResTechnology|Obelisk Construction 2|&lt;br /&gt;
      {{ResResource|Iron|266|217}}&lt;br /&gt;
      {{ResResource|Platinum|0|67}}&lt;br /&gt;
      {{ResResource|Mirrors|0|16}}&lt;br /&gt;
      {{ResResource|Pewter|0|43}}&lt;br /&gt;
      {{ResResource|Strontium|120|120}}&lt;br /&gt;
      {{ResResource|Leeks|2063|2063}}&lt;br /&gt;
      {{ResResource|Candles|134|110}}&lt;br /&gt;
    }}&lt;br /&gt;
    {{ResTechnology|Stone Masonry 2|&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|224}}&lt;br /&gt;
      {{ResResource|White Alabaster|0|112}}&lt;br /&gt;
      {{ResResource|Blue Pearl Marble|0|56}}&lt;br /&gt;
      {{ResResource|Powdered Diamond|0|1120}}&lt;br /&gt;
      {{ResResource|Powdered Ruby|0|1120}}&lt;br /&gt;
      {{ResResource|Powdered Emerald|0|1120}}&lt;br /&gt;
      {{ResResource|Powdered Topaz|0|1120}}&lt;br /&gt;
      {{ResResource|Powdered Sapphire|0|1120}}&lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
{{none}}&lt;br /&gt;
 &lt;br /&gt;
      &lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}} &lt;br /&gt;
    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stone Masonry 1}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction}}&lt;br /&gt;
    {{ResComplete|Mining}}&lt;br /&gt;
    {{ResComplete|Improved Brick Rack Construction}} &lt;br /&gt;
    {{ResComplete|Masonry}}        &lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of Art==&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}  &lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Advanced Blacksmithing 2|&lt;br /&gt;
     {{ResResource|Quality 9500+ Hatchet|0|6}}&lt;br /&gt;
     {{ResResource|Quality 9000+ Hatchet|0|13}}&lt;br /&gt;
     {{ResResource|Quality 8500+ Hatchet|20|31}}&lt;br /&gt;
     {{ResResource|Quality 9500+ Shovel|0|6}}&lt;br /&gt;
     {{ResResource|Quality 9000+ Shovel|0|13}}&lt;br /&gt;
     {{ResResource|Quality 8500+ Shovel|24|31}}&lt;br /&gt;
     {{ResResource|Quality 9000+ Resin Wedge|0|13}}&lt;br /&gt;
     {{ResResource|Quality 8500+ Resin Wedge|0|31}}&lt;br /&gt;
     {{ResResource|Copper|124|3125}}&lt;br /&gt;
     {{ResResource|Iron|214|3125}}&lt;br /&gt;
     {{ResResource|Brass|0|1250}}&lt;br /&gt;
     {{ResResource|Bronze|13|1250}}&lt;br /&gt;
     {{ResResource|Steel|0|1250}}&lt;br /&gt;
     {{ResResource|Sun Steel|0|625}}&lt;br /&gt;
     {{ResResource|Moon Steel|0|625}}&lt;br /&gt;
     {{ResResource|Thoth's Metal|0|625}}&lt;br /&gt;
     {{ResResource|Water Metal|0|313}}&lt;br /&gt;
     {{ResResource|Metal Blue|0|313}}&lt;br /&gt;
     {{ResResource|Octec's Alloy|0|313}}&lt;br /&gt;
     {{ResResource|Anvil Bed|0|625}}&lt;br /&gt;
   }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
   {{ResTechnology|Chromatic Touch|&lt;br /&gt;
      {{ResResource|Linen|0|1120}}&lt;br /&gt;
      {{ResResource|Silk Cloth|0|112}}&lt;br /&gt;
      {{ResResource|Lime Paint|0|949}}&lt;br /&gt;
      {{ResResource|Rich Black Paint|0|1930}}&lt;br /&gt;
      {{ResResource|Honey Dew Paint|0|764}}&lt;br /&gt;
      {{ResResource|Barn Red Paint|0|1376}}&lt;br /&gt;
      {{ResResource|Light Slate Grey Paint|0|264}}&lt;br /&gt;
      {{ResResource|Midnight Blue Paint|0|2192}}&lt;br /&gt;
      {{ResResource|Banana Paint|0|393}}&lt;br /&gt;
      {{ResResource|Medium Purple Paint|0|1779}}&lt;br /&gt;
      {{ResResource|Rosy Brown Paint|0|637}}&lt;br /&gt;
      {{ResResource|Prussian Blue Paint|0|601}}&lt;br /&gt;
      {{ResResource|Dodger Blue Paint|0|1254}}&lt;br /&gt;
      {{ResResource|Baker Miller Pink Paint|0|688}}&lt;br /&gt;
      {{ResResource|Dark Cyan Paint|0|580}}&lt;br /&gt;
      {{ResResource|Light Coral Paint|0|759}}&lt;br /&gt;
      {{ResResource|Light Green Paint|0|1019}}&lt;br /&gt;
      {{ResResource|Green Yellow Paint|0|1672}}&lt;br /&gt;
      {{ResResource|Moccasin Paint|0|382}}&lt;br /&gt;
      {{ResResource|Medium Turquoise Paint|0|1294}}&lt;br /&gt;
      {{ResResource|Dark Sea Green Paint|0|955}}&lt;br /&gt;
      {{ResResource|Imperial Blue Paint|0|716}}&lt;br /&gt;
      {{ResResource|Light Steel Blue Paint|0|428}}&lt;br /&gt;
      {{ResResource|Deep Sky Blue Paint|0|1322}}&lt;br /&gt;
      {{ResResource|Plum Paint|0|587}}&lt;br /&gt;
      {{ResResource|Dark Slate Blue Paint|0|1768}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Crystal Acoustics|&lt;br /&gt;
   {{ResResource|Fine Glass Rods|0|112}}&lt;br /&gt;
   {{ResResource|Heavy Lead Bowl|0|22}}&lt;br /&gt;
   {{ResResource|Canvas|0|1120}}&lt;br /&gt;
   {{ResResource|Jugs of Water|0|2240}}&lt;br /&gt;
   {{ResResource|Linen|0|1120}}&lt;br /&gt;
   {{ResResource|Steel Sheeting|0|112}}&lt;br /&gt;
   {{ResResource|Iron Bars|0|112}}&lt;br /&gt;
   {{ResResource|Quicksilver|0|168}}&lt;br /&gt;
   {{ResResource|White Sand|1098|1120}}&lt;br /&gt;
   {{ResResource|Silk Cloth|0|45}}&lt;br /&gt;
   {{ResResource|Mountain Marble|0|6}}&lt;br /&gt;
   {{ResResource|Aluminum Powder|0|560}}&lt;br /&gt;
   {{ResResource|Mirror|0|11}}&lt;br /&gt;
   {{ResResource|Concrete|0|4480}}&lt;br /&gt;
   {{ResResource|Rabbit Pelt|0|224}}&lt;br /&gt;
   {{ResResource|Beeswax|0|2240}}&lt;br /&gt;
   {{ResResource|Wool Cloth|0|1680}}&lt;br /&gt;
   {{ResResource|Cactus Sap|0|336}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Mass Production of Color|&lt;br /&gt;
   {{ResResource|Red Paint|0|560}}&lt;br /&gt;
   {{ResResource|Green Paint|0|560}}&lt;br /&gt;
   {{ResResource|Blue Paint|0|560}}&lt;br /&gt;
   {{ResResource|Pink Paint|0|560}}&lt;br /&gt;
   {{ResResource|Orange Paint|0|560}}&lt;br /&gt;
   {{ResResource|Indigo Paint|0|560}}&lt;br /&gt;
   {{ResResource|Yellow Paint|0|560}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
   {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|0|784}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|78}}&lt;br /&gt;
      {{ResResource|Limestone|784|784}}&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|78}}&lt;br /&gt;
      {{ResResource|Small Sapphire|130|784}}&lt;br /&gt;
      {{ResResource|Glass Rods|1|78}}&lt;br /&gt;
      {{ResResource|Large Quartz|13|78}}&lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
{{none}}&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing 1 of 2}}&lt;br /&gt;
    {{ResComplete|Glassblowing}}&lt;br /&gt;
    {{ResComplete|Blacksmithing}}&lt;br /&gt;
    {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
    {{ResComplete|The Science of Color}}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of the Human Body==&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
    {{ResTechnology|Advanced Charcoal Production|&lt;br /&gt;
      {{ResResource|Wood|11200|12500}}&lt;br /&gt;
      {{ResResource|Leather|2534|5000}}&lt;br /&gt;
      {{ResResource|Copper Sheeting|149|1000}}&lt;br /&gt;
      {{ResResource|Firebricks|15000|18750}}&lt;br /&gt;
      {{ResResource|Charcoal|12000|15000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
    {{ResColumn|Future Research}}&lt;br /&gt;
    {{ResTechnology|Basic Shipbuilding|&lt;br /&gt;
      {{ResResource|Ordinary Ship Debris|80|100}}&lt;br /&gt;
      {{ResResource|Boards|800|800}}&lt;br /&gt;
      {{ResResource|Sail|0|1600}}&lt;br /&gt;
      {{ResResource|Rope|0|1600}}&lt;br /&gt;
      {{ResResource|Tar|100|100}}&lt;br /&gt;
      {{ResResource|Nails|100|100}}&lt;br /&gt;
      {{ResResource|Iron|0|400}}&lt;br /&gt;
      {{ResResource|Pliable, Rotproof Boards|0|4000}}&lt;br /&gt;
      {{ResResource|Glossy, Rotproof Boards|0|4000}}&lt;br /&gt;
      {{ResResource|Rigid, Rotproof Boards|0|4000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|8|700}}&lt;br /&gt;
      {{ResResource|Copper Wire|70|70}}&lt;br /&gt;
      {{ResResource|Limestone|784|700}}&lt;br /&gt;
      {{ResResource|Yellow Alabaster|0|70}}&lt;br /&gt;
      {{ResResource|Small Emerald|73|700}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
      {{ResResource|Large Ruby|0|70}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Aromatics}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of Harmony==&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Advanced Metallurgy 1|&lt;br /&gt;
      {{ResResource|Iron|4546|5000}}&lt;br /&gt;
      {{ResResource|Copper|2716|5000}}&lt;br /&gt;
      {{ResResource|Aluminum|415|1250}}&lt;br /&gt;
      {{ResResource|Tin|1370|1250}}&lt;br /&gt;
      {{ResResource|Zinc|1370|1250}}&lt;br /&gt;
      {{ResResource|Lead|1370|1250}}&lt;br /&gt;
      {{ResResource|Silver|750|750}}&lt;br /&gt;
      {{ResResource|Platinum|200|250}}&lt;br /&gt;
      {{ResResource|Tungsten|200|250}}&lt;br /&gt;
      {{ResResource|Lithium|0|250}}&lt;br /&gt;
      {{ResResource|Antimony|250|250}}&lt;br /&gt;
      {{ResResource|Strontium|274|250}}&lt;br /&gt;
      {{ResResource|Titanium|200|250}}&lt;br /&gt;
      {{ResResource|Magnesium|120|250}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Chariot Repair (1 of 2)|&lt;br /&gt;
    {{ResResource|Bricks|14192|15000}}&lt;br /&gt;
    {{ResResource|Boards|6119|7500}}&lt;br /&gt;
    {{ResResource|Linen|185|500}}&lt;br /&gt;
    {{ResResource|Cut Stone|309|1000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
   {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Metallurgy 3|&lt;br /&gt;
  {{ResResource|Boards|0|12500}}&lt;br /&gt;
  {{ResResource|Clay|0|5000}}&lt;br /&gt;
  {{ResResource|Concrete|0|2500}}&lt;br /&gt;
  {{ResResource|Copper Sheeting|0|500}}&lt;br /&gt;
  {{ResResource|Crucible|0|188}}&lt;br /&gt;
  {{ResResource|Glass Pipe|0|250}}&lt;br /&gt;
  {{ResResource|Leather|0|1250}}&lt;br /&gt;
  {{ResResource|Moon Steel|0|500}}&lt;br /&gt;
  {{ResResource|Pulley|0|125}}&lt;br /&gt;
  {{ResResource|Tin Sheeting|0|250}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Offering Vault Construction|&lt;br /&gt;
      {{ResResource|Lead Sheeting|0|137}}&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|27}}&lt;br /&gt;
      {{ResResource|Lead Pipe|0|82}}&lt;br /&gt;
      {{ResResource|Iron Large Gear|0|27}}&lt;br /&gt;
      {{ResResource|Bolt|0|685}}&lt;br /&gt;
      {{ResResource|Huge Diamond|4|7}}&lt;br /&gt;
      {{ResResource|Huge Emerald|0|7}}&lt;br /&gt;
      {{ResResource|Huge Ruby|0|7}}&lt;br /&gt;
      {{ResResource|Huge Topaz|0|7}}&lt;br /&gt;
      {{ResResource|Huge Sapphire|0|7}}&lt;br /&gt;
      {{ResResource|Huge Quartz|0|7}}&lt;br /&gt;
}}  &lt;br /&gt;
&lt;br /&gt;
{{ResTechnology  |  Pyramid Construction - Harmony  |  &lt;br /&gt;
      {{ResResource  |  Linen  |  700 |  959}}&lt;br /&gt;
      {{ResResource  |  Copper Wire  |  96  |  96}}&lt;br /&gt;
      {{ResResource  |  Limestone  |  959  |  959}}&lt;br /&gt;
      {{ResResource  |  Yellow Alabaster  |  0  |  96}}&lt;br /&gt;
      {{ResResource  |  Small Topaz  |  651  |  959}}&lt;br /&gt;
      {{ResResource  |  Glass Rods  |  33  |  96}}&lt;br /&gt;
      {{ResResource  |  Large Topaz  |  25  |  96}}&lt;br /&gt;
    }}&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
{{ResOnATimer|Fine Casting|&lt;br /&gt;
    {{ResTimer|http://armeagle.atitd.org/timer.php/42803849/teppy/ATITD8A/img.png}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Casting}}&lt;br /&gt;
    {{ResComplete|Metallurgy 1}}&lt;br /&gt;
    {{ResComplete|Metallurgy 2}}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of Leadership==&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Stellae Construction|&lt;br /&gt;
	{{ResResource|Cut Stone|0|2240}}&lt;br /&gt;
        {{ResResource|Dried Papyrus|190|5600}}	&lt;br /&gt;
	{{ResResource|Clay|8643|11200}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Sign Construction 3|&lt;br /&gt;
	{{ResResource|Intricately Carved Handle|0|280}}&lt;br /&gt;
        {{ResResource|Boards|2240|2240}}	&lt;br /&gt;
	{{ResResource|Rope|320|1120}}&lt;br /&gt;
	{{ResResource|Nails|0|560}}&lt;br /&gt;
	{{ResResource|Rotproof Black Boards|0|560}}&lt;br /&gt;
	{{ResResource|Yellowish Paint|0|112}}&lt;br /&gt;
	{{ResResource|Greenish Paint|0|112}}&lt;br /&gt;
	{{ResResource|Reddish Paint|0|112}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
    {{ResTechnology|Pyramid Construction|state=collapsed|&lt;br /&gt;
      {{ResResource|Linen|   0|784}}&lt;br /&gt;
      {{ResResource|Copper Wire|   0|78}}&lt;br /&gt;
      {{ResResource|Limestone|   784|784}}&lt;br /&gt;
      {{ResResource|Mud Granite|   0|78}}&lt;br /&gt;
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      {{ResResource|Large Sapphire|   0|78}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{ResTechnology|Papyrus Paper Fabrication|&lt;br /&gt;
	{{ResTimer|http://armeagle.atitd.org/timer.php/41901121/teppy/ATITD8A/img.png}}		&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResTechnology|Sign Construction 2}}&lt;br /&gt;
    {{ResTechnology|Guild Construction}}&lt;br /&gt;
    {{ResTechnology|Sign Construction 1}}&lt;br /&gt;
    {{ResTechnology|Basic Diplomacy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==University of Thought==&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Advanced Chemistry 1|&lt;br /&gt;
    {{ResResource|Ash|0|448}}&lt;br /&gt;
    {{ResResource|Potash|0|224}}&lt;br /&gt;
    {{ResResource|Lime|224|224}}&lt;br /&gt;
    {{ResResource|White Sand|1334|1344}}&lt;br /&gt;
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    {{ResResource|Quality 1500+ Distillation Coils|17|17}}&lt;br /&gt;
    {{ResResource|Quality 2000+ Distillation Coils|6|6}}&lt;br /&gt;
    {{ResResource|Gold Wire|0|1120}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Structural Pottery|&lt;br /&gt;
    {{ResResource|Flystone|56|56}}&lt;br /&gt;
    {{ResResource|Oil|1120|1120}}&lt;br /&gt;
    {{ResResource|Clay|2382|4480}}&lt;br /&gt;
    {{ResResource|Thermometer|0|22}}&lt;br /&gt;
  }}&lt;br /&gt;
   &lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Pyramid Construction|state=collapsed|&lt;br /&gt;
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      {{ResResource|Large Emerald|   0|78}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Contest Organization|state=collapsed|&lt;br /&gt;
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      {{ResResource|Boards|  500|560}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Distillation|state=collapsed|&lt;br /&gt;
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      {{ResResource|Distillation Coil, 4000+ Quality|0|6}}&lt;br /&gt;
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      {{ResResource|Glass Jars|0|224}}&lt;br /&gt;
      {{ResResource|Wine with at least 6% alcohol|0|112}}&lt;br /&gt;
      {{ResResource|Wine with at least 12% alcohol|0|112}}&lt;br /&gt;
      {{ResResource|Wine with at least 6 Tannin|0|112}}&lt;br /&gt;
      {{ResResource|Beer of any type|0|34}}&lt;br /&gt;
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      {{ResResource|Dry, Potent Beer|0|34}}&lt;br /&gt;
      {{ResResource|Very Potent Beer|0|34}}&lt;br /&gt;
      {{ResResource|Dry, Very Potent Beer|0|34}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Toxin Extraction|state=collapsed|&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Dueling Serpents Mushrooms|40|45}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Scorpions Brood Mushrooms|0|672}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Brain Mushrooms|17|168}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Razor's Edge Mushrooms|25|224}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Ra's Awakening Mushrooms|24|90}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Heaven's Torrent Mushrooms|26|45}}&lt;br /&gt;
      {{ResResource|Beer Kettle Kit|0|336}}&lt;br /&gt;
      {{ResResource|Thermometer|0|28}}&lt;br /&gt;
      {{ResResource|Oil|3691|33600}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Gem Cutting|&lt;br /&gt;
  {{ResResource|Boards|895|1344}}&lt;br /&gt;
  {{ResResource|Cut Stone|50|336}}&lt;br /&gt;
  {{ResResource|Cuttable Turquoise|0|448}}&lt;br /&gt;
  {{ResResource|Cuttable Garnet|0|476}}&lt;br /&gt;
  {{ResResource|Cuttable Lapis|15|504}}&lt;br /&gt;
  {{ResResource|Cuttable Amethyst|15|532}}&lt;br /&gt;
  {{ResResource|Cuttable Jade|15|504}}&lt;br /&gt;
  {{ResResource|Cuttable Sunstone|0|476}}&lt;br /&gt;
  {{ResResource|Cuttable Citrine|16|448}}&lt;br /&gt;
  {{ResResource|Cuttable Almandine|0|448}}&lt;br /&gt;
  {{ResResource|Cuttable Aquamarine|0|448}}&lt;br /&gt;
  {{ResResource|Cuttable Kunzite|0|448}}&lt;br /&gt;
  {{ResResource|Cuttable Morganite|0|448}}&lt;br /&gt;
  {{ResResource|White Sand|0|2240}}&lt;br /&gt;
}}    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    &lt;br /&gt;
     &lt;br /&gt;
     {{ResOnATimer|Neutralization|state=collapsed|&lt;br /&gt;
       {{ResTimer|http://armeagle.atitd.org/timer.php/41765263/teppy/ATITD8A/img.png}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
      {{ResComplete|Basic Chemistry}} &lt;br /&gt;
      {{ResComplete|Hive Optimization}}&lt;br /&gt;
      {{ResComplete|Water Mining}}&lt;br /&gt;
       &lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of Worship==&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Barley Cultivation|&lt;br /&gt;
	{{ResResource|Carp Meat|686|1250}}&lt;br /&gt;
        {{ResResource|Toad Skin Mushrooms|1250|1250}}	&lt;br /&gt;
	{{ResResource|Dirt|1250|1250}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Gardening|&lt;br /&gt;
	{{ResResource|Sheet Glass|20|375}}&lt;br /&gt;
        {{ResResource|Saltpeter|1250|1250}}	&lt;br /&gt;
	{{ResResource|Dirt|10000|10000}}	&lt;br /&gt;
	{{ResResource|Steel|313|313}}	&lt;br /&gt;
	{{ResResource|Jugs of Water|3750|3750}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
    &lt;br /&gt;
{{ResTechnology|Advanced Animal Husbandry|&lt;br /&gt;
	{{ResResource|Onion|12500|12500}}&lt;br /&gt;
        {{ResResource|Garlic|6250|6250}}	&lt;br /&gt;
	{{ResResource|Onion seed|115|125}}	&lt;br /&gt;
	{{ResResource|Leek seed|24|125}}	&lt;br /&gt;
	{{ResResource|Carrot seed|70|125}}	&lt;br /&gt;
	{{ResResource|Cabbage seed|51|125}}	&lt;br /&gt;
	{{ResResource|Garlic seed|117|125}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Advanced Horticulture|&lt;br /&gt;
	{{ResResource|Camels Mane Mushrooms|132|2000}}&lt;br /&gt;
        {{ResResource|Scorpions Brood Mushrooms|0|1500}}	&lt;br /&gt;
	{{ResResource|Cobra Skin|0|2500}}	&lt;br /&gt;
	{{ResResource|Khefre's Essence|0|63}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|20|875}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|88}}&lt;br /&gt;
      {{ResResource|Limestone|784|875}}&lt;br /&gt;
      {{ResResource|Canary Granite|0|88}}&lt;br /&gt;
      {{ResResource|Cuttable Stone|0|875}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|88}}&lt;br /&gt;
      {{ResResource|Large Diamond|10|88}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{ResOnATimer|Entomology|&lt;br /&gt;
       {{ResTimer|http://armeagle.atitd.org/timer.php/41754707/teppy/ATITD8A/img.png}}	&lt;br /&gt;
    }}&lt;br /&gt;
    {{ResOnATimer|Viticulture|&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Ranching}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Timer script: http://armeagle.atitd.org/timer.php&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Research/Meshwesh&amp;diff=17484</id>
		<title>Research/Meshwesh</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Research/Meshwesh&amp;diff=17484"/>
		<updated>2018-04-11T22:22:46Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* University of the Human Body */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
[[Meshwesh]] Main Page&lt;br /&gt;
&lt;br /&gt;
= Research Focus =&lt;br /&gt;
{{ResTechnology|Advanced Glassblowing}}&lt;br /&gt;
{{ResTechnology|Barley Cultivation}}&lt;br /&gt;
&lt;br /&gt;
= Great Hall of the Meshwesh =&lt;br /&gt;
&lt;br /&gt;
NOTE: Planning Application is only useful to make faction compounds.  If you are in danger of being faction demoted, this is a good place to bump rep if you do not have complex mats for research.&lt;br /&gt;
&lt;br /&gt;
{{ResComplete|Planning Application}}&lt;br /&gt;
&lt;br /&gt;
{{ResComplete|Banner Construction}}&lt;br /&gt;
&lt;br /&gt;
= Universities =&lt;br /&gt;
==University of Architecture== &lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
   {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|40|959}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|96}}&lt;br /&gt;
      {{ResResource|Limestone|959|959}}&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|96}}&lt;br /&gt;
      {{ResResource|Small Diamond|40|959}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|96}}&lt;br /&gt;
      {{ResResource|Medium Stones|96|96}}&lt;br /&gt;
    }}&lt;br /&gt;
    {{ResTechnology|Obelisk Construction 2|&lt;br /&gt;
      {{ResResource|Iron|266|266}}&lt;br /&gt;
      {{ResResource|Platinum|0|82}}&lt;br /&gt;
      {{ResResource|Mirrors|0|19}}&lt;br /&gt;
      {{ResResource|Pewter|0|52}}&lt;br /&gt;
      {{ResResource|Strontium|0|147}}&lt;br /&gt;
      {{ResResource|Leeks|0|2524}}&lt;br /&gt;
      {{ResResource|Candles|134|134}}&lt;br /&gt;
    }}&lt;br /&gt;
    {{ResTechnology|Stone Masonry 2|&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|274}}&lt;br /&gt;
      {{ResResource|White Alabaster|0|137}}&lt;br /&gt;
      {{ResResource|Blue Pearl Marble|0|69}}&lt;br /&gt;
      {{ResResource|Powdered Diamond|0|1370}}&lt;br /&gt;
      {{ResResource|Powdered Ruby|0|1370}}&lt;br /&gt;
      {{ResResource|Powdered Emerald|0|1370}}&lt;br /&gt;
      {{ResResource|Powdered Topaz|0|1370}}&lt;br /&gt;
      {{ResResource|Powdered Sapphire|0|1370}}&lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
 {{ResOnATimer|Masonry|&lt;br /&gt;
{{ResTimer|http://armeagle.atitd.org/timer.php/40579371/teppy/ATITD8A/img.png}}&lt;br /&gt;
     }}    &lt;br /&gt;
      &lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}} &lt;br /&gt;
    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stone Masonry 1}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction}}&lt;br /&gt;
    {{ResComplete|Mining}}&lt;br /&gt;
    {{ResComplete|Improved Brick Rack Construction}}     &lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of Art==&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
    {{ResTechnology|Advanced Glassblowing|&lt;br /&gt;
      {{ResResource|Fine Glass Pipe|0|313}}&lt;br /&gt;
      {{ResResource|Glass Pipe|625|625}}&lt;br /&gt;
      {{ResResource|Cut Stone|375|375}}&lt;br /&gt;
      {{ResResource|Firebricks|6250|6250}}&lt;br /&gt;
      {{ResResource|Steel Sheeting|250|250}}&lt;br /&gt;
      {{ResResource|Copper Strap|63|63}}&lt;br /&gt;
      {{ResResource|Iron Bars|25|25}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
   {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|0|875}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|88}}&lt;br /&gt;
      {{ResResource|Limestone|784|875}}&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|88}}&lt;br /&gt;
      {{ResResource|Small Sapphire|0|875}}&lt;br /&gt;
      {{ResResource|Glass Rods|1|88}}&lt;br /&gt;
      {{ResResource|Large Quartz|13|88}}&lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{ResTechnology|The Science of Color|&lt;br /&gt;
      {{ResTimer|http://armeagle.atitd.org/timer.php/40555425/teppy/ATITD8A/img.png}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResTechnology|Advanced Blacksmithing 1 of 2}}&lt;br /&gt;
    {{ResTechnology|Glassblowing}}&lt;br /&gt;
    {{ResTechnology|Blacksmithing}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of the Human Body==&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
    {{ResTechnology|Advanced Charcoal Production|&lt;br /&gt;
      {{ResResource|Wood|11200|10000}}&lt;br /&gt;
      {{ResResource|Leather|435|4000}}&lt;br /&gt;
      {{ResResource|Copper Sheeting|13|800}}&lt;br /&gt;
      {{ResResource|Firebricks|10820|15000}}&lt;br /&gt;
      {{ResResource|Charcoal|6701|12000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
    {{ResColumn|Future Research}}&lt;br /&gt;
    {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|2|700}}&lt;br /&gt;
      {{ResResource|Copper Wire|70|70}}&lt;br /&gt;
      {{ResResource|Limestone|784|700}}&lt;br /&gt;
      {{ResResource|Yellow Alabaster|0|70}}&lt;br /&gt;
      {{ResResource|Small Emerald|7|700}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
      {{ResResource|Large Ruby|0|70}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{ResTechnology|Aromatics|&lt;br /&gt;
      {{ResTimer|http://armeagle.atitd.org/timer.php//39600124/teppy/ATITD8A/img.png}}&lt;br /&gt;
     }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of Harmony==&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Advanced Metallurgy 1|&lt;br /&gt;
      {{ResResource|Iron|2088|4000}}&lt;br /&gt;
      {{ResResource|Copper|350|4000}}&lt;br /&gt;
      {{ResResource|Aluminum|250|1000}}&lt;br /&gt;
      {{ResResource|Tin|50|1000}}&lt;br /&gt;
      {{ResResource|Zinc|705|1000}}&lt;br /&gt;
      {{ResResource|Lead|56|1000}}&lt;br /&gt;
      {{ResResource|Silver|750|600}}&lt;br /&gt;
      {{ResResource|Platinum|200|200}}&lt;br /&gt;
      {{ResResource|Tungsten|70|200}}&lt;br /&gt;
      {{ResResource|Lithium|0|200}}&lt;br /&gt;
      {{ResResource|Antimony|250|200}}&lt;br /&gt;
      {{ResResource|Strontium|0|200}}&lt;br /&gt;
      {{ResResource|Titanium|0|200}}&lt;br /&gt;
      {{ResResource|Magnesium|0|200}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Chariot Repair (1 of 2)|&lt;br /&gt;
    {{ResResource|Bricks|9792|12000}}&lt;br /&gt;
    {{ResResource|Boards|6000|6000}}&lt;br /&gt;
    {{ResResource|Linen|155|400}}&lt;br /&gt;
    {{ResResource|Cut Stone|76|800}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
   {{ResColumn|Future Research}}&lt;br /&gt;
{{ResTechnology|Fine Casting|&lt;br /&gt;
    {{ResResource|Iron|625|500}}&lt;br /&gt;
    {{ResResource|Titanium|500|400}}&lt;br /&gt;
    {{ResResource|Bronze|250|200}}&lt;br /&gt;
    {{ResResource|Steel|250|200}}&lt;br /&gt;
    {{ResResource|Powdered Sunstone|0|100}}&lt;br /&gt;
    {{ResResource|Powdered Ruby|125|100}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Offering Vault Construction|&lt;br /&gt;
      {{ResResource|Lead Sheeting|0|100}}&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|20}}&lt;br /&gt;
      {{ResResource|Lead Pipe|0|60}}&lt;br /&gt;
      {{ResResource|Iron Large Gear|0|20}}&lt;br /&gt;
      {{ResResource|Bolt|0|500}}&lt;br /&gt;
      {{ResResource|Huge Diamond|4|5}}&lt;br /&gt;
      {{ResResource|Huge Emerald|0|5}}&lt;br /&gt;
      {{ResResource|Huge Ruby|0|5}}&lt;br /&gt;
      {{ResResource|Huge Topaz|0|5}}&lt;br /&gt;
      {{ResResource|Huge Sapphire|0|5}}&lt;br /&gt;
      {{ResResource|Huge Quartz|0|5}}&lt;br /&gt;
}}  &lt;br /&gt;
&lt;br /&gt;
{{ResTechnology  |  Pyramid Construction - Harmony  |  &lt;br /&gt;
      {{ResResource  |  Linen  |  50  |  700}}&lt;br /&gt;
      {{ResResource  |  Copper Wire  |  96  |  70}}&lt;br /&gt;
      {{ResResource  |  Limestone  |  959  |  700}}&lt;br /&gt;
      {{ResResource  |  Yellow Alabaster  |  0  |  70}}&lt;br /&gt;
      {{ResResource  |  Small Topaz  |  169  |  700}}&lt;br /&gt;
      {{ResResource  |  Glass Rods  |  33  |  70}}&lt;br /&gt;
      {{ResResource  |  Large Topaz  |  16  |  70}}&lt;br /&gt;
    }}&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
{{ResOnATimer|Metallurgy 2|&lt;br /&gt;
    {{ResTimer|http://armeagle.atitd.org/timer.php/40521345/teppy/ATITD8A/img.png}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Casting}}&lt;br /&gt;
    {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of Leadership==&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Papyrus Paper Fabrication|&lt;br /&gt;
	{{ResResource|Papyrus|2423|3760}}&lt;br /&gt;
        {{ResResource|Iron Medium Gear|0|47}}	&lt;br /&gt;
	{{ResResource|Cut Stone|560|752}}&lt;br /&gt;
	{{ResResource|Pinch Roller|9|11}}	&lt;br /&gt;
	{{ResResource|Linen|349|752}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Stellae Construction|&lt;br /&gt;
	{{ResResource|Cut Stone|0|2240}}&lt;br /&gt;
        {{ResResource|Dried Papyrus|50|5600}}	&lt;br /&gt;
	{{ResResource|Clay|6240|11200}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Sign Construction 3|&lt;br /&gt;
	{{ResResource|Intricately Carved Handle|0|280}}&lt;br /&gt;
        {{ResResource|Boards|2240|2240}}	&lt;br /&gt;
	{{ResResource|Rope|200|1120}}&lt;br /&gt;
	{{ResResource|Nails|0|560}}&lt;br /&gt;
	{{ResResource|Rotproof Black Boards|0|560}}&lt;br /&gt;
	{{ResResource|Yellowish Paint|0|112}}&lt;br /&gt;
	{{ResResource|Greenish Paint|0|112}}&lt;br /&gt;
	{{ResResource|Reddish Paint|0|112}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
    {{ResTechnology|Pyramid Construction|state=collapsed|&lt;br /&gt;
      {{ResResource|Linen|   0|784}}&lt;br /&gt;
      {{ResResource|Copper Wire|   0|78}}&lt;br /&gt;
      {{ResResource|Limestone|   784|784}}&lt;br /&gt;
      {{ResResource|Mud Granite|   0|78}}&lt;br /&gt;
      {{ResResource|Small Ruby|   0|784}}&lt;br /&gt;
      {{ResResource|Glass Rod|   0|78}}&lt;br /&gt;
      {{ResResource|Large Sapphire|   0|78}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResTechnology|Sign Construction 2}}&lt;br /&gt;
    {{ResTechnology|Guild Construction}}&lt;br /&gt;
    {{ResTechnology|Sign Construction 1}}&lt;br /&gt;
    {{ResTechnology|Basic Diplomacy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==University of Thought==&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
    {{ResTechnology|Contest Organization|state=collapsed|&lt;br /&gt;
      {{ResResource|Papyrus Paper|0|250}}&lt;br /&gt;
      {{ResResource|Boards|  105|500}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Distillation|state=collapsed|&lt;br /&gt;
      {{ResResource|Copper Sheeting|0|500}}&lt;br /&gt;
      {{ResResource|Brass Small Gears|0|100}}&lt;br /&gt;
      {{ResResource|Thermometers|0|30}}&lt;br /&gt;
      {{ResResource|Distillation Coil, 5000+ Quality|0|1}}&lt;br /&gt;
      {{ResResource|Distillation Coil, 4000+ Quality|0|5}}&lt;br /&gt;
      {{ResResource|Distillation Coil, 3000+ Quality|0|25}}&lt;br /&gt;
      {{ResResource|Gold Wire|0|6000}}&lt;br /&gt;
      {{ResResource|Glass Jars|0|200}}&lt;br /&gt;
      {{ResResource|Wine with at least 6% alcohol|0|100}}&lt;br /&gt;
      {{ResResource|Wine with at least 12% alcohol|0|100}}&lt;br /&gt;
      {{ResResource|Wine with at least 6 Tannin|0|100}}&lt;br /&gt;
      {{ResResource|Beer of any type|0|100}}&lt;br /&gt;
      {{ResResource|Dry Beer of any type|0|100}}&lt;br /&gt;
      {{ResResource|Potent Beer|0|100}}&lt;br /&gt;
      {{ResResource|Dry, Potent Beer|0|100}}&lt;br /&gt;
      {{ResResource|Very Potent Beer|0|100}}&lt;br /&gt;
      {{ResResource|Dry, Very Potent Beer|0|100}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Neutralization|state=collapsed|&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|20}}&lt;br /&gt;
      {{ResResource|Canvas|0|100}}&lt;br /&gt;
      {{ResResource|Acid|0|100}}&lt;br /&gt;
      {{ResResource|Potash|0|100}}&lt;br /&gt;
      {{ResResource|Alumin(i)um|0|20}}&lt;br /&gt;
      {{ResResource|Antimony|20|20}}&lt;br /&gt;
      {{ResResource|Copper|20|20}}&lt;br /&gt;
      {{ResResource|Iron|20|20}}&lt;br /&gt;
      {{ResResource|Gold|0|20}}&lt;br /&gt;
      {{ResResource|Lead|20|20}}&lt;br /&gt;
      {{ResResource|Lithium|0|20}}&lt;br /&gt;
      {{ResResource|Platinum|0|20}}&lt;br /&gt;
      {{ResResource|Silver|0|20}}&lt;br /&gt;
      {{ResResource|Strontium|0|20}}&lt;br /&gt;
      {{ResResource|Tin|20|20}}&lt;br /&gt;
      {{ResResource|Titanium|20|20}}&lt;br /&gt;
      {{ResResource|Tungsten|0|20}}&lt;br /&gt;
      {{ResResource|Zinc|20|20}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResFuture|Toxin Extraction|state=collapsed|&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Dueling Serpents Mushrooms|40|40}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Scorpions Brood Mushrooms|0|600}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Brain Mushrooms|0|150}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Razor's Edge Mushrooms|21|200}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Ra's Awakening Mushrooms|24|80}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Heaven's Torrent Mushrooms|25|40}}&lt;br /&gt;
      {{ResResource|Beer Kettle Kit|0|300}}&lt;br /&gt;
      {{ResResource|Thermometer|0|25}}&lt;br /&gt;
      {{ResResource|Oil|500|30000}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Pyramid Construction|state=collapsed|&lt;br /&gt;
      {{ResResource|Linen|   0|700}}&lt;br /&gt;
      {{ResResource|Copper Wire|   0|70}}&lt;br /&gt;
      {{ResResource|Limestone|   700|700}}&lt;br /&gt;
      {{ResResource|White Travertine|   0|70}}&lt;br /&gt;
      {{ResResource|Small Quartz|   0|700}}&lt;br /&gt;
      {{ResResource|Glass Rod|   0|70}}&lt;br /&gt;
      {{ResResource|Large Emerald|   0|70}}&lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{ResOnATimer|Hive Optimization|state=collapsed|}}&lt;br /&gt;
     {{ResOnATimer|Water Mining|&lt;br /&gt;
    {{ResTimer|http://armeagle.atitd.org/timer.php/40885780/teppy/ATITD8A/img.png}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
      {{ResComplete|Basic Chemistry}} &lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of Worship==&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Barley Cultivation|&lt;br /&gt;
	{{ResResource|Carp Meat|525|1120}}&lt;br /&gt;
        {{ResResource|Toad Skin Mushrooms|1120|1120}}	&lt;br /&gt;
	{{ResResource|Dirt|1250|1120}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Entomology|&lt;br /&gt;
	{{ResResource|Sheet Glass|54|168}}&lt;br /&gt;
        {{ResResource|Dirt|2500|2240}}	&lt;br /&gt;
	{{ResResource|Linen|802|896}}	&lt;br /&gt;
	{{ResResource|Cabbage|4480|4480}}	&lt;br /&gt;
	{{ResResource|Thermometer|0|22}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Gardening|&lt;br /&gt;
	{{ResResource|Sheet Glass|0|336}}&lt;br /&gt;
        {{ResResource|Saltpeter|253|1120}}	&lt;br /&gt;
	{{ResResource|Dirt|8960|8960}}	&lt;br /&gt;
	{{ResResource|Steel|80|280}}	&lt;br /&gt;
	{{ResResource|Jugs of Water|377|3360}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Viticulture|&lt;br /&gt;
	{{ResResource|Small Barrels|100|112}}&lt;br /&gt;
        {{ResResource|Jugs of Water|1145|1120}}	&lt;br /&gt;
	{{ResResource|Carp Meat|31|448}}	&lt;br /&gt;
	{{ResResource|Perch Meat|448|448}}	&lt;br /&gt;
	{{ResResource|Catfish Meat|125|448}}	&lt;br /&gt;
	{{ResResource|Tilapia Meat|176|448}}	&lt;br /&gt;
	{{ResResource|Chromis Meat|401|448}}	&lt;br /&gt;
	{{ResResource|Abdju Meat|500|448}}	&lt;br /&gt;
	{{ResResource|Phagrus Meat|448|448}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
    &lt;br /&gt;
{{ResTechnology|Advanced Animal Husbandry|&lt;br /&gt;
	{{ResResource|Onion|11200|11200}}&lt;br /&gt;
        {{ResResource|Garlic|5600|5600}}	&lt;br /&gt;
	{{ResResource|Onion seed|112|112}}	&lt;br /&gt;
	{{ResResource|Leek seed|24|112}}	&lt;br /&gt;
	{{ResResource|Carrot seed|29|112}}	&lt;br /&gt;
	{{ResResource|Cabbage seed|20|112}}	&lt;br /&gt;
	{{ResResource|Garlic seed|112|112}}	&lt;br /&gt;
}}&lt;br /&gt;
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{{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|0|784}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|78}}&lt;br /&gt;
      {{ResResource|Limestone|784|784}}&lt;br /&gt;
      {{ResResource|Canary Granite|0|78}}&lt;br /&gt;
      {{ResResource|Cuttable Stone|0|784}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|78}}&lt;br /&gt;
      {{ResResource|Large Diamond|10|78}}&lt;br /&gt;
    }}&lt;br /&gt;
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        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Ranching}}&lt;br /&gt;
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---&lt;br /&gt;
&lt;br /&gt;
Timer script: http://armeagle.atitd.org/timer.php&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Research/Meshwesh&amp;diff=17345</id>
		<title>Research/Meshwesh</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Research/Meshwesh&amp;diff=17345"/>
		<updated>2018-04-11T03:34:00Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* University of the Human Body */&lt;/p&gt;
&lt;hr /&gt;
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[[Meshwesh]] Main Page&lt;br /&gt;
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= Research Focus =&lt;br /&gt;
{{ResTechnology|Advanced Glassblowing}}&lt;br /&gt;
{{ResTechnology|Barley Cultivation}}&lt;br /&gt;
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= Great Hall of the Meshwesh =&lt;br /&gt;
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NOTE: Planning Application is only useful to make faction compounds.  If you are in danger of being faction demoted, this is a good place to bump rep if you do not have complex mats for research.&lt;br /&gt;
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{{ResComplete|Planning Application}}&lt;br /&gt;
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{{ResComplete|Banner Construction}}&lt;br /&gt;
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= Universities =&lt;br /&gt;
==University of Architecture== &lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
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      {{ResResource|Linen|40|959}}&lt;br /&gt;
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      {{ResResource|Medium Stones|96|96}}&lt;br /&gt;
    }}&lt;br /&gt;
    {{ResTechnology|Obelisk Construction 2|&lt;br /&gt;
      {{ResResource|Iron|266|266}}&lt;br /&gt;
      {{ResResource|Platinum|0|82}}&lt;br /&gt;
      {{ResResource|Mirrors|0|19}}&lt;br /&gt;
      {{ResResource|Pewter|0|52}}&lt;br /&gt;
      {{ResResource|Strontium|0|147}}&lt;br /&gt;
      {{ResResource|Leeks|0|2524}}&lt;br /&gt;
      {{ResResource|Candles|134|134}}&lt;br /&gt;
    }}&lt;br /&gt;
    {{ResTechnology|Stone Masonry 2|&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|274}}&lt;br /&gt;
      {{ResResource|White Alabaster|0|137}}&lt;br /&gt;
      {{ResResource|Blue Pearl Marble|0|69}}&lt;br /&gt;
      {{ResResource|Powdered Diamond|0|1370}}&lt;br /&gt;
      {{ResResource|Powdered Ruby|0|1370}}&lt;br /&gt;
      {{ResResource|Powdered Emerald|0|1370}}&lt;br /&gt;
      {{ResResource|Powdered Topaz|0|1370}}&lt;br /&gt;
      {{ResResource|Powdered Sapphire|0|1370}}&lt;br /&gt;
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    {{ResComplete|Stonecutting}}&lt;br /&gt;
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    {{ResComplete|Mining}}&lt;br /&gt;
    {{ResComplete|Improved Brick Rack Construction}}     &lt;br /&gt;
  }}&lt;br /&gt;
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==University of Art==&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
    {{ResTechnology|Advanced Glassblowing|&lt;br /&gt;
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      {{ResResource|Glass Pipe|625|625}}&lt;br /&gt;
      {{ResResource|Cut Stone|375|375}}&lt;br /&gt;
      {{ResResource|Firebricks|6250|6250}}&lt;br /&gt;
      {{ResResource|Steel Sheeting|250|250}}&lt;br /&gt;
      {{ResResource|Copper Strap|63|63}}&lt;br /&gt;
      {{ResResource|Iron Bars|25|25}}&lt;br /&gt;
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      {{ResResource|Linen|0|875}}&lt;br /&gt;
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      {{ResResource|Limestone|784|875}}&lt;br /&gt;
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      {{ResResource|Small Sapphire|0|875}}&lt;br /&gt;
      {{ResResource|Glass Rods|1|88}}&lt;br /&gt;
      {{ResResource|Large Quartz|13|88}}&lt;br /&gt;
    }}&lt;br /&gt;
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    {{ResTechnology|The Science of Color|&lt;br /&gt;
      {{ResTimer|http://armeagle.atitd.org/timer.php/40555425/teppy/ATITD8A/img.png}}&lt;br /&gt;
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    {{ResTechnology|Advanced Blacksmithing 1 of 2}}&lt;br /&gt;
    {{ResTechnology|Glassblowing}}&lt;br /&gt;
    {{ResTechnology|Blacksmithing}}&lt;br /&gt;
  }}&lt;br /&gt;
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==University of the Human Body==&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
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      {{ResResource|Firebricks|10370|15000}}&lt;br /&gt;
      {{ResResource|Charcoal|5834|12000}}&lt;br /&gt;
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    {{ResColumn|Future Research}}&lt;br /&gt;
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      {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
      {{ResResource|Large Ruby|0|70}}&lt;br /&gt;
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    {{ResComplete|Dowsing}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  }}&lt;br /&gt;
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==University of Harmony==&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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{{ResTechnology|Chariot Repair (1 of 2)|&lt;br /&gt;
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{{ResTechnology|Offering Vault Construction|&lt;br /&gt;
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      {{ResResource|Huge Quartz|0|5}}&lt;br /&gt;
}}  &lt;br /&gt;
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{{ResTechnology  |  Pyramid Construction - Harmony  |  &lt;br /&gt;
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==University of Leadership==&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
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{{ResTechnology|Stellae Construction|&lt;br /&gt;
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    {{ResTechnology|Sign Construction 1}}&lt;br /&gt;
    {{ResTechnology|Basic Diplomacy}}&lt;br /&gt;
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==University of Thought==&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
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  {{ResColumn|Completed Research}}&lt;br /&gt;
      {{ResComplete|Basic Chemistry}} &lt;br /&gt;
  }}&lt;br /&gt;
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==University of Worship==&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
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{{ResTechnology|Barley Cultivation|&lt;br /&gt;
	{{ResResource|Carp Meat|525|1120}}&lt;br /&gt;
        {{ResResource|Toad Skin Mushrooms|1120|1120}}	&lt;br /&gt;
	{{ResResource|Dirt|1250|1120}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Entomology|&lt;br /&gt;
	{{ResResource|Sheet Glass|54|168}}&lt;br /&gt;
        {{ResResource|Dirt|2500|2240}}	&lt;br /&gt;
	{{ResResource|Linen|802|896}}	&lt;br /&gt;
	{{ResResource|Cabbage|4480|4480}}	&lt;br /&gt;
	{{ResResource|Thermometer|0|22}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Gardening|&lt;br /&gt;
	{{ResResource|Sheet Glass|0|336}}&lt;br /&gt;
        {{ResResource|Saltpeter|253|1120}}	&lt;br /&gt;
	{{ResResource|Dirt|8214|8960}}	&lt;br /&gt;
	{{ResResource|Steel|80|280}}	&lt;br /&gt;
	{{ResResource|Jugs of Water|377|3360}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Viticulture|&lt;br /&gt;
	{{ResResource|Small Barrels|100|112}}&lt;br /&gt;
        {{ResResource|Jugs of Water|1145|1120}}	&lt;br /&gt;
	{{ResResource|Carp Meat|31|448}}	&lt;br /&gt;
	{{ResResource|Perch Meat|448|448}}	&lt;br /&gt;
	{{ResResource|Catfish Meat|125|448}}	&lt;br /&gt;
	{{ResResource|Tilapia Meat|176|448}}	&lt;br /&gt;
	{{ResResource|Chromis Meat|401|448}}	&lt;br /&gt;
	{{ResResource|Abdju Meat|500|448}}	&lt;br /&gt;
	{{ResResource|Phagrus Meat|448|448}}	&lt;br /&gt;
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{{ResTechnology|Advanced Animal Husbandry|&lt;br /&gt;
	{{ResResource|Onion|3163|11200}}&lt;br /&gt;
        {{ResResource|Garlic|2799|5600}}	&lt;br /&gt;
	{{ResResource|Onion seed|112|112}}	&lt;br /&gt;
	{{ResResource|Leek seed|19|112}}	&lt;br /&gt;
	{{ResResource|Carrot seed|22|112}}	&lt;br /&gt;
	{{ResResource|Cabbage seed|10|112}}	&lt;br /&gt;
	{{ResResource|Garlic seed|112|112}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|0|784}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|78}}&lt;br /&gt;
      {{ResResource|Limestone|784|784}}&lt;br /&gt;
      {{ResResource|Canary Granite|0|78}}&lt;br /&gt;
      {{ResResource|Cuttable Stone|0|784}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|78}}&lt;br /&gt;
      {{ResResource|Large Diamond|10|78}}&lt;br /&gt;
    }}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Ranching}}&lt;br /&gt;
  }}&lt;br /&gt;
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&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Timer script: http://armeagle.atitd.org/timer.php&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Research/Meshwesh&amp;diff=17338</id>
		<title>Research/Meshwesh</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Research/Meshwesh&amp;diff=17338"/>
		<updated>2018-04-11T03:00:33Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* University of the Human Body */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
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[[Meshwesh]] Main Page&lt;br /&gt;
&lt;br /&gt;
= Research Focus =&lt;br /&gt;
{{ResTechnology|Advanced Glassblowing}}&lt;br /&gt;
{{ResTechnology|Barley Cultivation}}&lt;br /&gt;
&lt;br /&gt;
= Great Hall of the Meshwesh =&lt;br /&gt;
&lt;br /&gt;
NOTE: Planning Application is only useful to make faction compounds.  If you are in danger of being faction demoted, this is a good place to bump rep if you do not have complex mats for research.&lt;br /&gt;
&lt;br /&gt;
{{ResComplete|Planning Application}}&lt;br /&gt;
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{{ResComplete|Banner Construction}}&lt;br /&gt;
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= Universities =&lt;br /&gt;
==University of Architecture== &lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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  {{ResColumn|Future Research}}&lt;br /&gt;
   {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|40|959}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|96}}&lt;br /&gt;
      {{ResResource|Limestone|959|959}}&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|96}}&lt;br /&gt;
      {{ResResource|Small Diamond|40|959}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|96}}&lt;br /&gt;
      {{ResResource|Medium Stones|96|96}}&lt;br /&gt;
    }}&lt;br /&gt;
    {{ResTechnology|Obelisk Construction 2|&lt;br /&gt;
      {{ResResource|Iron|266|266}}&lt;br /&gt;
      {{ResResource|Platinum|0|82}}&lt;br /&gt;
      {{ResResource|Mirrors|0|19}}&lt;br /&gt;
      {{ResResource|Pewter|0|52}}&lt;br /&gt;
      {{ResResource|Strontium|0|147}}&lt;br /&gt;
      {{ResResource|Leeks|0|2524}}&lt;br /&gt;
      {{ResResource|Candles|134|134}}&lt;br /&gt;
    }}&lt;br /&gt;
    {{ResTechnology|Stone Masonry 2|&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|274}}&lt;br /&gt;
      {{ResResource|White Alabaster|0|137}}&lt;br /&gt;
      {{ResResource|Blue Pearl Marble|0|69}}&lt;br /&gt;
      {{ResResource|Powdered Diamond|0|1370}}&lt;br /&gt;
      {{ResResource|Powdered Ruby|0|1370}}&lt;br /&gt;
      {{ResResource|Powdered Emerald|0|1370}}&lt;br /&gt;
      {{ResResource|Powdered Topaz|0|1370}}&lt;br /&gt;
      {{ResResource|Powdered Sapphire|0|1370}}&lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
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 {{ResOnATimer|Masonry|&lt;br /&gt;
{{ResTimer|http://armeagle.atitd.org/timer.php/40579371/teppy/ATITD8A/img.png}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}} &lt;br /&gt;
    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stone Masonry 1}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction}}&lt;br /&gt;
    {{ResComplete|Mining}}&lt;br /&gt;
    {{ResComplete|Improved Brick Rack Construction}}     &lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of Art==&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
    {{ResTechnology|Advanced Glassblowing|&lt;br /&gt;
      {{ResResource|Fine Glass Pipe|0|313}}&lt;br /&gt;
      {{ResResource|Glass Pipe|625|625}}&lt;br /&gt;
      {{ResResource|Cut Stone|375|375}}&lt;br /&gt;
      {{ResResource|Firebricks|6250|6250}}&lt;br /&gt;
      {{ResResource|Steel Sheeting|250|250}}&lt;br /&gt;
      {{ResResource|Copper Strap|63|63}}&lt;br /&gt;
      {{ResResource|Iron Bars|25|25}}&lt;br /&gt;
    }}&lt;br /&gt;
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  {{ResColumn|Future Research}}&lt;br /&gt;
   {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|0|875}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|88}}&lt;br /&gt;
      {{ResResource|Limestone|784|875}}&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|88}}&lt;br /&gt;
      {{ResResource|Small Sapphire|0|875}}&lt;br /&gt;
      {{ResResource|Glass Rods|1|88}}&lt;br /&gt;
      {{ResResource|Large Quartz|13|88}}&lt;br /&gt;
    }}&lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{ResTechnology|The Science of Color|&lt;br /&gt;
      {{ResTimer|http://armeagle.atitd.org/timer.php/40555425/teppy/ATITD8A/img.png}}&lt;br /&gt;
    }}&lt;br /&gt;
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  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResTechnology|Advanced Blacksmithing 1 of 2}}&lt;br /&gt;
    {{ResTechnology|Glassblowing}}&lt;br /&gt;
    {{ResTechnology|Blacksmithing}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of the Human Body==&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
    {{ResTechnology|Advanced Charcoal Production|&lt;br /&gt;
      {{ResResource|Wood|11200|10000}}&lt;br /&gt;
      {{ResResource|Leather|435|4000}}&lt;br /&gt;
      {{ResResource|Copper Sheeting|13|800}}&lt;br /&gt;
      {{ResResource|Firebricks|10370|15000}}&lt;br /&gt;
      {{ResResource|Charcoal|5345|12000}}&lt;br /&gt;
  }}&lt;br /&gt;
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    {{ResColumn|Future Research}}&lt;br /&gt;
    {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|2|700}}&lt;br /&gt;
      {{ResResource|Copper Wire|70|70}}&lt;br /&gt;
      {{ResResource|Limestone|784|700}}&lt;br /&gt;
      {{ResResource|Yellow Alabaster|0|70}}&lt;br /&gt;
      {{ResResource|Small Emerald|7|700}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
      {{ResResource|Large Ruby|0|70}}&lt;br /&gt;
  }}&lt;br /&gt;
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    {{ResTechnology|Aromatics|&lt;br /&gt;
      {{ResTimer|http://armeagle.atitd.org/timer.php//39600124/teppy/ATITD8A/img.png}}&lt;br /&gt;
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  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of Harmony==&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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{{ResTechnology|Advanced Metallurgy 1|&lt;br /&gt;
      {{ResResource|Iron|2088|4000}}&lt;br /&gt;
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      {{ResResource|Tungsten|70|200}}&lt;br /&gt;
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      {{ResResource|Titanium|0|200}}&lt;br /&gt;
      {{ResResource|Magnesium|0|200}}&lt;br /&gt;
    }}&lt;br /&gt;
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{{ResTechnology|Chariot Repair (1 of 2)|&lt;br /&gt;
    {{ResResource|Bricks|9042|12000}}&lt;br /&gt;
    {{ResResource|Boards|3530|6000}}&lt;br /&gt;
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    {{ResResource|Cut Stone|76|800}}&lt;br /&gt;
  }}&lt;br /&gt;
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    {{ResResource|Powdered Ruby|125|100}}&lt;br /&gt;
  }}&lt;br /&gt;
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{{ResTechnology|Offering Vault Construction|&lt;br /&gt;
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      {{ResResource|Oyster Shell Marble|0|20}}&lt;br /&gt;
      {{ResResource|Lead Pipe|0|60}}&lt;br /&gt;
      {{ResResource|Iron Large Gear|0|20}}&lt;br /&gt;
      {{ResResource|Bolt|0|500}}&lt;br /&gt;
      {{ResResource|Huge Diamond|0|5}}&lt;br /&gt;
      {{ResResource|Huge Emerald|0|5}}&lt;br /&gt;
      {{ResResource|Huge Ruby|0|5}}&lt;br /&gt;
      {{ResResource|Huge Topaz|0|5}}&lt;br /&gt;
      {{ResResource|Huge Sapphire|0|5}}&lt;br /&gt;
      {{ResResource|Huge Quartz|0|5}}&lt;br /&gt;
}}  &lt;br /&gt;
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{{ResTechnology  |  Pyramid Construction - Harmony  |  &lt;br /&gt;
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      {{ResResource  |  Glass Rods  |  33  |  70}}&lt;br /&gt;
      {{ResResource  |  Large Topaz  |  16  |  70}}&lt;br /&gt;
    }}&lt;br /&gt;
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    {{ResComplete|Casting}}&lt;br /&gt;
    {{ResComplete|Metallurgy 1}}&lt;br /&gt;
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&lt;br /&gt;
==University of Leadership==&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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{{ResTechnology|Papyrus Paper Fabrication|&lt;br /&gt;
	{{ResResource|Papyrus|2423|3760}}&lt;br /&gt;
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	{{ResResource|Pinch Roller|9|11}}	&lt;br /&gt;
	{{ResResource|Linen|349|752}}	&lt;br /&gt;
}}&lt;br /&gt;
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{{ResTechnology|Stellae Construction|&lt;br /&gt;
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	{{ResResource|Clay|6240|11200}}	&lt;br /&gt;
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{{ResTechnology|Sign Construction 3|&lt;br /&gt;
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	{{ResResource|Greenish Paint|0|112}}&lt;br /&gt;
	{{ResResource|Reddish Paint|0|112}}	&lt;br /&gt;
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    {{ResTechnology|Pyramid Construction|state=collapsed|&lt;br /&gt;
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    {{ResTechnology|Guild Construction}}&lt;br /&gt;
    {{ResTechnology|Sign Construction 1}}&lt;br /&gt;
    {{ResTechnology|Basic Diplomacy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==University of Thought==&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
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      {{ResResource|Dry, Very Potent Beer|0|100}}&lt;br /&gt;
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    {{ResTechnology|Neutralization|state=collapsed|&lt;br /&gt;
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      {{ResResource|Titanium|20|20}}&lt;br /&gt;
      {{ResResource|Tungsten|0|20}}&lt;br /&gt;
      {{ResResource|Zinc|20|20}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResFuture|Toxin Extraction|state=collapsed|&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Dueling Serpents Mushrooms|40|40}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Scorpions Brood Mushrooms|0|600}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Brain Mushrooms|0|150}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Razor's Edge Mushrooms|21|200}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Ra's Awakening Mushrooms|24|80}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Heaven's Torrent Mushrooms|25|40}}&lt;br /&gt;
      {{ResResource|Beer Kettle Kit|0|300}}&lt;br /&gt;
      {{ResResource|Thermometer|0|25}}&lt;br /&gt;
      {{ResResource|Oil|500|30000}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Pyramid Construction|state=collapsed|&lt;br /&gt;
      {{ResResource|Linen|   0|700}}&lt;br /&gt;
      {{ResResource|Copper Wire|   0|70}}&lt;br /&gt;
      {{ResResource|Limestone|   700|700}}&lt;br /&gt;
      {{ResResource|White Travertine|   0|70}}&lt;br /&gt;
      {{ResResource|Small Quartz|   0|700}}&lt;br /&gt;
      {{ResResource|Glass Rod|   0|70}}&lt;br /&gt;
      {{ResResource|Large Emerald|   0|70}}&lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{ResOnATimer|Hive Optimization|state=collapsed|}}&lt;br /&gt;
     {{ResOnATimer|Water Mining|&lt;br /&gt;
    {{ResTimer|http://armeagle.atitd.org/timer.php/40885780/teppy/ATITD8A/img.png}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
      {{ResComplete|Basic Chemistry}} &lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of Worship==&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Barley Cultivation|&lt;br /&gt;
	{{ResResource|Carp Meat|525|1120}}&lt;br /&gt;
        {{ResResource|Toad Skin Mushrooms|1120|1120}}	&lt;br /&gt;
	{{ResResource|Dirt|1250|1120}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Entomology|&lt;br /&gt;
	{{ResResource|Sheet Glass|54|168}}&lt;br /&gt;
        {{ResResource|Dirt|2500|2240}}	&lt;br /&gt;
	{{ResResource|Linen|802|896}}	&lt;br /&gt;
	{{ResResource|Cabbage|4480|4480}}	&lt;br /&gt;
	{{ResResource|Thermometer|0|22}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Gardening|&lt;br /&gt;
	{{ResResource|Sheet Glass|0|336}}&lt;br /&gt;
        {{ResResource|Saltpeter|253|1120}}	&lt;br /&gt;
	{{ResResource|Dirt|8214|8960}}	&lt;br /&gt;
	{{ResResource|Steel|80|280}}	&lt;br /&gt;
	{{ResResource|Jugs of Water|377|3360}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Viticulture|&lt;br /&gt;
	{{ResResource|Small Barrels|100|112}}&lt;br /&gt;
        {{ResResource|Jugs of Water|1145|1120}}	&lt;br /&gt;
	{{ResResource|Carp Meat|31|448}}	&lt;br /&gt;
	{{ResResource|Perch Meat|448|448}}	&lt;br /&gt;
	{{ResResource|Catfish Meat|125|448}}	&lt;br /&gt;
	{{ResResource|Tilapia Meat|176|448}}	&lt;br /&gt;
	{{ResResource|Chromis Meat|401|448}}	&lt;br /&gt;
	{{ResResource|Abdju Meat|500|448}}	&lt;br /&gt;
	{{ResResource|Phagrus Meat|448|448}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
    &lt;br /&gt;
{{ResTechnology|Advanced Animal Husbandry|&lt;br /&gt;
	{{ResResource|Onion|3163|11200}}&lt;br /&gt;
        {{ResResource|Garlic|2799|5600}}	&lt;br /&gt;
	{{ResResource|Onion seed|112|112}}	&lt;br /&gt;
	{{ResResource|Leek seed|19|112}}	&lt;br /&gt;
	{{ResResource|Carrot seed|22|112}}	&lt;br /&gt;
	{{ResResource|Cabbage seed|10|112}}	&lt;br /&gt;
	{{ResResource|Garlic seed|112|112}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|0|784}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|78}}&lt;br /&gt;
      {{ResResource|Limestone|784|784}}&lt;br /&gt;
      {{ResResource|Canary Granite|0|78}}&lt;br /&gt;
      {{ResResource|Cuttable Stone|0|784}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|78}}&lt;br /&gt;
      {{ResResource|Large Diamond|10|78}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
       &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Ranching}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Timer script: http://armeagle.atitd.org/timer.php&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Glass_Making&amp;diff=16599</id>
		<title>Glass Making</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Glass_Making&amp;diff=16599"/>
		<updated>2018-04-07T13:00:02Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Rimshots Easy Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
{{7ok}}&lt;br /&gt;
&lt;br /&gt;
The Glazier Bench must be filled with at least 19 debens of glass to make any [[Glass|Glass Products]]. So, if you want to make 1 [[Glass|Glass Product]], you must have 20 debens of glass in the bench. &lt;br /&gt;
&lt;br /&gt;
==Basic information==&lt;br /&gt;
* While in operation, a [[Glazier's Bench]] follows a pattern of '''Heating''', '''Maintaining''', '''Cooling'''.&lt;br /&gt;
* '''Ticks''' or changes in temperature occur approximately every 10 Tseconds.&lt;br /&gt;
* '''Heat Cycles''' occur when you add [[Charcoal]]. A '''Heat Cycle''' is composed of 6-8 '''Heat Steps'''. The temperature will rise for 6-8 '''Heat Steps''' (1 Tick each) , pause for 4 '''Ticks''', and then drop.&lt;br /&gt;
* While the bench is in a '''Heat Cycle''' if you add [[Charcoal]], it will cause the temperature to spike. Depending on how late in to the dormant phase ( 4 tick pause after final '''Heat Step''' ) the charcoal is added determines how large the spike will be. Refer to Advanced Information for more info.&lt;br /&gt;
* It is advisable to work in increments of 2 [[Charcoal]] to prevent drastic changes.&lt;br /&gt;
* Each type of glass has a working temperature and a melting temperature.&lt;br /&gt;
** Melting temperature is the point at which you can melt your raw materials to make the type of glass.&lt;br /&gt;
** Working temperature is the point at which you can model glass into a product.&lt;br /&gt;
&lt;br /&gt;
==Bench Properties==&lt;br /&gt;
&lt;br /&gt;
Each bench may potentially have different '''Heat Value''' and '''Drop Value''' properties. These properties are fixed when building the bench and may affect your method of operation slightly. Note that depending on these values you may want to tear down your bench and build a new one.&lt;br /&gt;
&lt;br /&gt;
* '''Heat Value''' (HV): The '''Heat Value''' is how much the temperature of the bench increases '''total''' over a '''Heat Cycle''' started by adding 2 [[Charcoal]].&lt;br /&gt;
** To calculate the HV, add 2 [[Charcoal]], and record the temperature changes. For example, you may see the temperature increase as follows: 0, 14, 28, 42, 56, 0. The HV of this bench would be 56.&lt;br /&gt;
&lt;br /&gt;
* '''Drop Value''' (DV): The '''Drop Value''' is how far the temperature falls per '''Tick''' when the bench is '''Cooling'''.&lt;br /&gt;
** To calculate the DV, get the temperature of the bench to spike, and then record the temperature drops. For example, if you add 2 [[Charcoal]], wait 1 '''Tick''', and then add 2 more, you may see the temperature changes as follows: 0, 14, 42, 70, 98, 112, 1368, 1211, 1054, 897, 740, 583, ... In this case, the DV is 157.&lt;br /&gt;
&lt;br /&gt;
== Melting Materials for Soda and Normal Glass ==&lt;br /&gt;
&lt;br /&gt;
* Add 1 set of 2 Charcoal (cc) &lt;br /&gt;
* Wait for temperature to rise&lt;br /&gt;
* Repeat 4 more times for a total of 5 sets of 2 Charcoal to get temperature above 3200 degrees&lt;br /&gt;
* Click Smelt (type of glass) and enter how many.  YOU MUST HAVE THE APPROPRIATE MATERIALS IN YOUR INVENTORY.&lt;br /&gt;
&lt;br /&gt;
== Making Products from Soda and Normal Glass==&lt;br /&gt;
&lt;br /&gt;
A [[Glazier's Bench]] can hold one of three types of glass:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Glass Type !!	 Melting Point !!	 Working Temp !!	 Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Glass]] ||	3200° ||1600–2400° || 1 [[Lime]], 2 [[Soda]], 10 [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Normal Glass]] || 3200° || 1600–2400° || 1 [[Lime]], 2 [[Potash]], 10 [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewel Glass]] || 4400° || 1600–2400° ||	1 [[Lime]], 2 [[Potash]], 10 [[White Sand]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* ADD 2 CHARCOAL (cc) &lt;br /&gt;
* Wait for temperature to rise and ADD 2 CHARCOAL&lt;br /&gt;
* Repeat 3 more times for a total of 4 sets of 2 Charcoal&lt;br /&gt;
&lt;br /&gt;
* Temperature will probably be above 2400 which is too high to make a glass product&lt;br /&gt;
&lt;br /&gt;
* Wait until temperature drops below 2400 degrees&lt;br /&gt;
* Click glass product wanted and let temperature drop some more&lt;br /&gt;
* When temperature is no higher than 2300 degrees ADD 2 CHARCOAL (cc)&lt;br /&gt;
* Temperature will rise 4-8 times (bench dependent) and then stays stable 2-4 ticks before dropping 100-150 degrees&lt;br /&gt;
* When drop in temperature occurs ADD 2 CHARCOAL&lt;br /&gt;
* The timer will be counting down on your glass product and you may allow repeats in drop of temperature as described above as long as it is above 1700 degrees. REMEMBER TO ADD A SET OF 2 CHARCOAL ON EACH TEMPERATURE DROP.&lt;br /&gt;
* When glass product gives Successful message click on next glass product you want to make.&lt;br /&gt;
* If temperature drops between 1600 - 1700 degrees then let temperature rises occur until the stable 2-4 ticks happen (SEE TIP BELOW) and ADD 2 CHARCOAL.  This gives a moderate boost back up in temperature.  Repeat from above. &lt;br /&gt;
&lt;br /&gt;
TIP: 2-4 tick stability can be known by watching the glass timer countdown.  Normally 1 drop in the glass product timer will have 1 drop in temperature.  If the glass timer drops twice for 1 drop in temperature then you are in the stable period and ADD 2 CHARCOAL.&lt;br /&gt;
&lt;br /&gt;
==Rimshots Easy Method==&lt;br /&gt;
*Heat the bench as stated above. &lt;br /&gt;
*When glass is melted and temp is dropping follow this easy formula to keep temp from fluxing too much:&lt;br /&gt;
(these temperatures are when the temp drops only)&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Temp drops to || Add Charcoal &lt;br /&gt;
|-&lt;br /&gt;
| less than 1950 || Add 12 &lt;br /&gt;
|-&lt;br /&gt;
| 1950 - 2150 || Add 6&lt;br /&gt;
|-&lt;br /&gt;
| 2150-2300 || add 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Information==&lt;br /&gt;
&lt;br /&gt;
A player should also pay close attention to the '''Heat Steps''' that occur to make the '''Heat Value'''. Each bench can have a various number of '''Heat Steps''' (approx 6-8?, need more testing). The sum of these is the '''Heat value'''. These steps are a crucial part in calculating spikes. Currently, testing has only been done for a 1 tick overlap of charcoal additions. The best I can tell, the spikes (which are 8*DV) occur 10 ticks after the addition extra charcoal . The table below should explain things. As you can see, my DV is 143, my HV is 54, with steps of 6,7,7,7,6,7,7,7. The * represents charcoal being added. As you can see they are staggered by one tick. The sum of each step is added together until 10 ticks after each added charcoal, and then 8*DV is added to the remaining steps (in a 1 charcoal overlap there are no steps left)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Charcoal 1 || Charcoal 2 || Calc || Total&lt;br /&gt;
|-&lt;br /&gt;
| * || 0 || 0 + 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 6 || * || 6 + 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 6 || 6 + 7 + 6 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 19 + 7 + 7 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 33 + 7 + 7 || 47&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 7 || 47 + 6 + 7 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 6 || 60 + 7 + 6 || 73&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 73 + 7 + 7 || 87&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 87 + 7 + 7 || 101&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 7 || 101 + 7 || 108&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 8*DV ( 8 * 143 = 1144 ) || 108 + 1144 || 1252&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Charcoal 1 || Charcoal 2 || Charcoal 3|| Calc || Total&lt;br /&gt;
|-&lt;br /&gt;
| * || 0 || 0 || 0 + 0 + 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 6 || * || 0 || 6 + 0 + 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 6 || * || 6 + 7 + 0 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 6 || 19 + 7 + 7 + 6 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 7 || 39 + 7 + 7 + 7 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 7 || 7 || 60 + 6 + 7 + 7 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 6 || 7 || 80 + 7 + 6 + 7 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 6 || 100 + 7 + 7 + 6 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 7 || 120+ 7 + 7 + 7 || 141&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 7 || 7 || 141 + 0 + 7 + 7 || 155&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 8*DV ( 8 * 143 = 1144 ) || 7 || 155 + 1144 + 0 + 7 || 1306&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 8*DV ( 8 * 143 = 1144 ) || 1306 + 0 + 0 + 1144 || 2450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Further Information on Initial Heating===&lt;br /&gt;
Heat your bench initially with [[Charcoal]] ([[charcoal|CC]]). To obtain a quick reliable spike you will need to add 2 [[charcoal|CC]] every time you see the temperature rise on the bench for 1 '''Tick''' (step). If you do not wait for the temperature to rise, you will need more steps to reach the proper melting point. After the steps are executed, the temperature will continue rising slowly for 1 to 2 minutes and then spike ~1000 degrees upwards (refer to advanced information for more accurate numbers). The approximate amount of steps needed for each type of glass is listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;mw_metadata&amp;quot; style=&amp;quot;font-size: 12px;width: 400px&amp;quot;&lt;br /&gt;
! Glass Type&lt;br /&gt;
! Amount of steps&lt;br /&gt;
! Spike Temperature&lt;br /&gt;
|- &lt;br /&gt;
| [[Soda Glass]] || 5 steps || ~3500&lt;br /&gt;
|-&lt;br /&gt;
| [[Normal Glass]] || 5 steps || ~3500&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewel Glass]] || unknown  || ~4400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance===&lt;br /&gt;
# As the bench drops below the maximum working temperature, begin making your products.&lt;br /&gt;
# When the temperature of the bench '''plus''' its '''Heat Value''' is below the maximum working temperature, add 2 [[charcoal|CC]] to start a '''Heat Cycle'''.&lt;br /&gt;
# Continue the process of adding 2 [[charcoal|CC]] to begin a '''Heat Cycle''' after every temperature drop.&lt;br /&gt;
# Do not create any additional products as the temperature of the bench '''minus''' its '''Drop Value''' approaches the minimum working temperature.&lt;br /&gt;
# When you have no product cooling, add 2 [[charcoal|CC]] to the bench, wait for the next step and then add 2 [[charcoal|CC]] more. This spike will bring the bench near or above the maximum working temperature.&lt;br /&gt;
# Repeat the process of letting the bench cool to the working zone and start the '''Maintenance''' again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using A Timer During Maintenance Mode'''&lt;br /&gt;
&lt;br /&gt;
If you have little timers running, you can set them to 1 minute 46 seconds. This is the amount of time from when you add cc till when it needs to be added again to prevent it from cooling off. It's actually about 1 minute 49 seconds but this allows for a small amount of server-lag and so on. So during the maintenance mode, add 2 cc then wait 1min 46secs and add 2 cc. Rinse and repeat until the heat level is up around 2200 and then pause/reset your timer and allow the bench to cool to around 1700. Then start the adding of cc every 1min 46secs again. It's best to have a separate timer running for each bench as they are of course different and because you may add cc at different points and get out of synch of a single timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have found that at 1m 45s is when the temperature drops (from the last time you click Add 2CC).  I find that setting your timer to 1m 40s (Real time, not Teppy) is perfect. Add 2CC, hit Start on Timer, keep repeating. The timer method is great, its very predictable and gives you time to make a quick sandwich or pour another glass of beer! I have never got a spike nor missed and got a temperature drop using 1m 40s ~ Cegaiel (I agree, though I use 1m 43s myself and no problems either. It makes it so easy to run multiple benches. - Tribisha)&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Glazier's Bench]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Glass_Making&amp;diff=16597</id>
		<title>Glass Making</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Glass_Making&amp;diff=16597"/>
		<updated>2018-04-07T12:58:39Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Rimshots Easy Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
{{7ok}}&lt;br /&gt;
&lt;br /&gt;
The Glazier Bench must be filled with at least 19 debens of glass to make any [[Glass|Glass Products]]. So, if you want to make 1 [[Glass|Glass Product]], you must have 20 debens of glass in the bench. &lt;br /&gt;
&lt;br /&gt;
==Basic information==&lt;br /&gt;
* While in operation, a [[Glazier's Bench]] follows a pattern of '''Heating''', '''Maintaining''', '''Cooling'''.&lt;br /&gt;
* '''Ticks''' or changes in temperature occur approximately every 10 Tseconds.&lt;br /&gt;
* '''Heat Cycles''' occur when you add [[Charcoal]]. A '''Heat Cycle''' is composed of 6-8 '''Heat Steps'''. The temperature will rise for 6-8 '''Heat Steps''' (1 Tick each) , pause for 4 '''Ticks''', and then drop.&lt;br /&gt;
* While the bench is in a '''Heat Cycle''' if you add [[Charcoal]], it will cause the temperature to spike. Depending on how late in to the dormant phase ( 4 tick pause after final '''Heat Step''' ) the charcoal is added determines how large the spike will be. Refer to Advanced Information for more info.&lt;br /&gt;
* It is advisable to work in increments of 2 [[Charcoal]] to prevent drastic changes.&lt;br /&gt;
* Each type of glass has a working temperature and a melting temperature.&lt;br /&gt;
** Melting temperature is the point at which you can melt your raw materials to make the type of glass.&lt;br /&gt;
** Working temperature is the point at which you can model glass into a product.&lt;br /&gt;
&lt;br /&gt;
==Bench Properties==&lt;br /&gt;
&lt;br /&gt;
Each bench may potentially have different '''Heat Value''' and '''Drop Value''' properties. These properties are fixed when building the bench and may affect your method of operation slightly. Note that depending on these values you may want to tear down your bench and build a new one.&lt;br /&gt;
&lt;br /&gt;
* '''Heat Value''' (HV): The '''Heat Value''' is how much the temperature of the bench increases '''total''' over a '''Heat Cycle''' started by adding 2 [[Charcoal]].&lt;br /&gt;
** To calculate the HV, add 2 [[Charcoal]], and record the temperature changes. For example, you may see the temperature increase as follows: 0, 14, 28, 42, 56, 0. The HV of this bench would be 56.&lt;br /&gt;
&lt;br /&gt;
* '''Drop Value''' (DV): The '''Drop Value''' is how far the temperature falls per '''Tick''' when the bench is '''Cooling'''.&lt;br /&gt;
** To calculate the DV, get the temperature of the bench to spike, and then record the temperature drops. For example, if you add 2 [[Charcoal]], wait 1 '''Tick''', and then add 2 more, you may see the temperature changes as follows: 0, 14, 42, 70, 98, 112, 1368, 1211, 1054, 897, 740, 583, ... In this case, the DV is 157.&lt;br /&gt;
&lt;br /&gt;
== Melting Materials for Soda and Normal Glass ==&lt;br /&gt;
&lt;br /&gt;
* Add 1 set of 2 Charcoal (cc) &lt;br /&gt;
* Wait for temperature to rise&lt;br /&gt;
* Repeat 4 more times for a total of 5 sets of 2 Charcoal to get temperature above 3200 degrees&lt;br /&gt;
* Click Smelt (type of glass) and enter how many.  YOU MUST HAVE THE APPROPRIATE MATERIALS IN YOUR INVENTORY.&lt;br /&gt;
&lt;br /&gt;
== Making Products from Soda and Normal Glass==&lt;br /&gt;
&lt;br /&gt;
A [[Glazier's Bench]] can hold one of three types of glass:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Glass Type !!	 Melting Point !!	 Working Temp !!	 Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Glass]] ||	3200° ||1600–2400° || 1 [[Lime]], 2 [[Soda]], 10 [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Normal Glass]] || 3200° || 1600–2400° || 1 [[Lime]], 2 [[Potash]], 10 [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewel Glass]] || 4400° || 1600–2400° ||	1 [[Lime]], 2 [[Potash]], 10 [[White Sand]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* ADD 2 CHARCOAL (cc) &lt;br /&gt;
* Wait for temperature to rise and ADD 2 CHARCOAL&lt;br /&gt;
* Repeat 3 more times for a total of 4 sets of 2 Charcoal&lt;br /&gt;
&lt;br /&gt;
* Temperature will probably be above 2400 which is too high to make a glass product&lt;br /&gt;
&lt;br /&gt;
* Wait until temperature drops below 2400 degrees&lt;br /&gt;
* Click glass product wanted and let temperature drop some more&lt;br /&gt;
* When temperature is no higher than 2300 degrees ADD 2 CHARCOAL (cc)&lt;br /&gt;
* Temperature will rise 4-8 times (bench dependent) and then stays stable 2-4 ticks before dropping 100-150 degrees&lt;br /&gt;
* When drop in temperature occurs ADD 2 CHARCOAL&lt;br /&gt;
* The timer will be counting down on your glass product and you may allow repeats in drop of temperature as described above as long as it is above 1700 degrees. REMEMBER TO ADD A SET OF 2 CHARCOAL ON EACH TEMPERATURE DROP.&lt;br /&gt;
* When glass product gives Successful message click on next glass product you want to make.&lt;br /&gt;
* If temperature drops between 1600 - 1700 degrees then let temperature rises occur until the stable 2-4 ticks happen (SEE TIP BELOW) and ADD 2 CHARCOAL.  This gives a moderate boost back up in temperature.  Repeat from above. &lt;br /&gt;
&lt;br /&gt;
TIP: 2-4 tick stability can be known by watching the glass timer countdown.  Normally 1 drop in the glass product timer will have 1 drop in temperature.  If the glass timer drops twice for 1 drop in temperature then you are in the stable period and ADD 2 CHARCOAL.&lt;br /&gt;
&lt;br /&gt;
==Rimshots Easy Method==&lt;br /&gt;
*Heat the bench as stated above. &lt;br /&gt;
*when glass is in melted and temp is dropping  follow this easy formula to keep temp from fluxing to much:&lt;br /&gt;
(these temperatures are when the temp drops only)&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Temp drops to || Add Charcoal &lt;br /&gt;
|-&lt;br /&gt;
| less than 1950 || Add 12 &lt;br /&gt;
|-&lt;br /&gt;
| 1950 - 2150 || Add 6&lt;br /&gt;
|-&lt;br /&gt;
| 2150-2300 || add 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Information==&lt;br /&gt;
&lt;br /&gt;
A player should also pay close attention to the '''Heat Steps''' that occur to make the '''Heat Value'''. Each bench can have a various number of '''Heat Steps''' (approx 6-8?, need more testing). The sum of these is the '''Heat value'''. These steps are a crucial part in calculating spikes. Currently, testing has only been done for a 1 tick overlap of charcoal additions. The best I can tell, the spikes (which are 8*DV) occur 10 ticks after the addition extra charcoal . The table below should explain things. As you can see, my DV is 143, my HV is 54, with steps of 6,7,7,7,6,7,7,7. The * represents charcoal being added. As you can see they are staggered by one tick. The sum of each step is added together until 10 ticks after each added charcoal, and then 8*DV is added to the remaining steps (in a 1 charcoal overlap there are no steps left)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Charcoal 1 || Charcoal 2 || Calc || Total&lt;br /&gt;
|-&lt;br /&gt;
| * || 0 || 0 + 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 6 || * || 6 + 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 6 || 6 + 7 + 6 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 19 + 7 + 7 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 33 + 7 + 7 || 47&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 7 || 47 + 6 + 7 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 6 || 60 + 7 + 6 || 73&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 73 + 7 + 7 || 87&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 87 + 7 + 7 || 101&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 7 || 101 + 7 || 108&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 8*DV ( 8 * 143 = 1144 ) || 108 + 1144 || 1252&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Charcoal 1 || Charcoal 2 || Charcoal 3|| Calc || Total&lt;br /&gt;
|-&lt;br /&gt;
| * || 0 || 0 || 0 + 0 + 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 6 || * || 0 || 6 + 0 + 0 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 6 || * || 6 + 7 + 0 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 6 || 19 + 7 + 7 + 6 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 7 || 39 + 7 + 7 + 7 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 7 || 7 || 60 + 6 + 7 + 7 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 6 || 7 || 80 + 7 + 6 + 7 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 6 || 100 + 7 + 7 + 6 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 7 || 120+ 7 + 7 + 7 || 141&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 7 || 7 || 141 + 0 + 7 + 7 || 155&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 8*DV ( 8 * 143 = 1144 ) || 7 || 155 + 1144 + 0 + 7 || 1306&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 8*DV ( 8 * 143 = 1144 ) || 1306 + 0 + 0 + 1144 || 2450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Further Information on Initial Heating===&lt;br /&gt;
Heat your bench initially with [[Charcoal]] ([[charcoal|CC]]). To obtain a quick reliable spike you will need to add 2 [[charcoal|CC]] every time you see the temperature rise on the bench for 1 '''Tick''' (step). If you do not wait for the temperature to rise, you will need more steps to reach the proper melting point. After the steps are executed, the temperature will continue rising slowly for 1 to 2 minutes and then spike ~1000 degrees upwards (refer to advanced information for more accurate numbers). The approximate amount of steps needed for each type of glass is listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;mw_metadata&amp;quot; style=&amp;quot;font-size: 12px;width: 400px&amp;quot;&lt;br /&gt;
! Glass Type&lt;br /&gt;
! Amount of steps&lt;br /&gt;
! Spike Temperature&lt;br /&gt;
|- &lt;br /&gt;
| [[Soda Glass]] || 5 steps || ~3500&lt;br /&gt;
|-&lt;br /&gt;
| [[Normal Glass]] || 5 steps || ~3500&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewel Glass]] || unknown  || ~4400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maintenance===&lt;br /&gt;
# As the bench drops below the maximum working temperature, begin making your products.&lt;br /&gt;
# When the temperature of the bench '''plus''' its '''Heat Value''' is below the maximum working temperature, add 2 [[charcoal|CC]] to start a '''Heat Cycle'''.&lt;br /&gt;
# Continue the process of adding 2 [[charcoal|CC]] to begin a '''Heat Cycle''' after every temperature drop.&lt;br /&gt;
# Do not create any additional products as the temperature of the bench '''minus''' its '''Drop Value''' approaches the minimum working temperature.&lt;br /&gt;
# When you have no product cooling, add 2 [[charcoal|CC]] to the bench, wait for the next step and then add 2 [[charcoal|CC]] more. This spike will bring the bench near or above the maximum working temperature.&lt;br /&gt;
# Repeat the process of letting the bench cool to the working zone and start the '''Maintenance''' again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using A Timer During Maintenance Mode'''&lt;br /&gt;
&lt;br /&gt;
If you have little timers running, you can set them to 1 minute 46 seconds. This is the amount of time from when you add cc till when it needs to be added again to prevent it from cooling off. It's actually about 1 minute 49 seconds but this allows for a small amount of server-lag and so on. So during the maintenance mode, add 2 cc then wait 1min 46secs and add 2 cc. Rinse and repeat until the heat level is up around 2200 and then pause/reset your timer and allow the bench to cool to around 1700. Then start the adding of cc every 1min 46secs again. It's best to have a separate timer running for each bench as they are of course different and because you may add cc at different points and get out of synch of a single timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have found that at 1m 45s is when the temperature drops (from the last time you click Add 2CC).  I find that setting your timer to 1m 40s (Real time, not Teppy) is perfect. Add 2CC, hit Start on Timer, keep repeating. The timer method is great, its very predictable and gives you time to make a quick sandwich or pour another glass of beer! I have never got a spike nor missed and got a temperature drop using 1m 40s ~ Cegaiel (I agree, though I use 1m 43s myself and no problems either. It makes it so easy to run multiple benches. - Tribisha)&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Glazier's Bench]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=16596</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=16596"/>
		<updated>2018-04-07T12:50:02Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: /* Glass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Guides==&lt;br /&gt;
&lt;br /&gt;
===New Player Guides===&lt;br /&gt;
[[Guides/Dear_Ariella_New_Player_Guide | Dear Ariella New Player Guide]]&lt;br /&gt;
&lt;br /&gt;
===Agriculture===&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
[[Fishing_Trials | Fishing Guide ]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranch ]]&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
&lt;br /&gt;
[[Cooking_Tutorial_with_Ariella_and_Pascalito | Cooking Tutorial with Ariella and Pascalito ]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cooking_Recipes | Recipes]] &lt;br /&gt;
&lt;br /&gt;
===Faction Specific===&lt;br /&gt;
&lt;br /&gt;
[[Tribute Post]]&lt;br /&gt;
&lt;br /&gt;
===Gem Cutting===&lt;br /&gt;
&lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
[[Crossbreeding_and_Hints | Crossbreeding and Hints]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flowers]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower_Fertilization_Chart | Flower Fertilization Chart]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower_Genome_Theories | Flower Genome Theories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics_for_Dummies | Genetics for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nut's_Essence | Nut's Essence]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
[[Glass_Making | GlassMaking Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Metal Working===&lt;br /&gt;
&lt;br /&gt;
[[Blacksmithing_Guide | Blacksmithing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Helpers===&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
[[Pre-pay_Camp_Decoration | Prepay Camp Decoration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Desert-Nomad Store==&lt;br /&gt;
[[Cat_Sales | Cat Sales Guide]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=16216</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guides&amp;diff=16216"/>
		<updated>2018-04-06T03:03:29Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Guides==&lt;br /&gt;
&lt;br /&gt;
===New Player Guides===&lt;br /&gt;
[[Guides/Dear_Ariella_New_Player_Guide | Dear Ariella New Player Guide]]&lt;br /&gt;
&lt;br /&gt;
===Agriculture===&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
[[Fishing_Trials | Fishing Guide ]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranch ]]&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
&lt;br /&gt;
[[Cooking_Tutorial_with_Ariella_and_Pascalito | Cooking Tutorial with Ariella and Pascalito ]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cooking_Recipes | Recipes]] &lt;br /&gt;
&lt;br /&gt;
===Faction Specific===&lt;br /&gt;
&lt;br /&gt;
[[Tribute Post]]&lt;br /&gt;
&lt;br /&gt;
===Gem Cutting===&lt;br /&gt;
&lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
[[Crossbreeding_and_Hints | Crossbreeding and Hints]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flowers]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower_Fertilization_Chart | Flower Fertilization Chart]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Flower_Genome_Theories | Flower Genome Theories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics_for_Dummies | Genetics for Dummies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genomes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nut's_Essence | Nut's Essence]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
===Metal Working===&lt;br /&gt;
&lt;br /&gt;
[[Blacksmithing_Guide | Blacksmithing Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Helpers===&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
[[Pre-pay_Camp_Decoration | Prepay Camp Decoration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Desert-Nomad Store==&lt;br /&gt;
[[Cat_Sales | Cat Sales Guide]]&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Research/Meshwesh&amp;diff=10487</id>
		<title>Research/Meshwesh</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Research/Meshwesh&amp;diff=10487"/>
		<updated>2018-03-19T00:38:50Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
[[Meshwesh]] Main Page&lt;br /&gt;
&lt;br /&gt;
= Research Focus =&lt;br /&gt;
{{ResTechnology|Blacksmithing}}&lt;br /&gt;
{{ResTechnology|Casting}}&lt;br /&gt;
&lt;br /&gt;
Beeswax, especially.&lt;br /&gt;
&lt;br /&gt;
= Great Hall =&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Planning Application|&lt;br /&gt;
    {{ResResource|Boards|774|1500}}&lt;br /&gt;
    {{ResResource|Bricks|1713|4500}}&lt;br /&gt;
    {{ResResource|Dried Papyrus|150|150}}&lt;br /&gt;
    {{ResResource|Leather|0|30}}&lt;br /&gt;
    {{ResResource|Slate|540|540}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResComplete|Banner Construction}}&lt;br /&gt;
&lt;br /&gt;
= Universities =&lt;br /&gt;
==University of Architecture== &lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
   {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|0|700}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
      {{ResResource|Limestone|0|700}}&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|70}}&lt;br /&gt;
      {{ResResource|Small Diamond|0|700}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
      {{ResResource|Medium Stones|0|70}}&lt;br /&gt;
    }}&lt;br /&gt;
    {{ResTechnology|Obelisk Construction 2|&lt;br /&gt;
      {{ResResource|Iron|0|194}}&lt;br /&gt;
      {{ResResource|Platinum|0|60}}&lt;br /&gt;
      {{ResResource|Mirrors|0|14}}&lt;br /&gt;
      {{ResResource|Pewter|0|38}}&lt;br /&gt;
      {{ResResource|Strontium|0|107}}&lt;br /&gt;
      {{ResResource|Leeks|0|1842}}&lt;br /&gt;
      {{ResResource|Candles|0|98}}&lt;br /&gt;
    }}&lt;br /&gt;
    {{ResTechnology|Stone Masonry 2|&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|200}}&lt;br /&gt;
      {{ResResource|White Alabaster|0|100}}&lt;br /&gt;
      {{ResResource|Blue Pearl Marble|0|50}}&lt;br /&gt;
      {{ResResource|Powdered Diamond|0|1000}}&lt;br /&gt;
      {{ResResource|Powdered Ruby|0|1000}}&lt;br /&gt;
      {{ResResource|Powdered Emerald|0|1000}}&lt;br /&gt;
      {{ResResource|Powdered Topaz|0|1000}}&lt;br /&gt;
      {{ResResource|Powdered Sapphire|0|1000}}&lt;br /&gt;
    }}&lt;br /&gt;
   {{ResTechnology|Masonry|&lt;br /&gt;
      {{ResResource|Bauxite|0|1000}}&lt;br /&gt;
      {{ResResource|Gypsum|0|1000}}&lt;br /&gt;
      {{ResResource|Cut Stone|0|2400}}&lt;br /&gt;
      {{ResResource|Gravel|0|4800}}&lt;br /&gt;
      {{ResResource|Clay|0|4000}}&lt;br /&gt;
     }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}} &lt;br /&gt;
    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stone Masonry 1}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction}}&lt;br /&gt;
    {{ResComplete|Mining}}&lt;br /&gt;
         &lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of Art==&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
    {{ResTechnology|Blacksmithing|&lt;br /&gt;
      {{ResResource|Iron|688|1000}}&lt;br /&gt;
      {{ResResource|Copper|35|1000}}&lt;br /&gt;
      {{ResResource|Firebricks|8000|8000}}&lt;br /&gt;
      {{ResResource|Clay Steeped Canvas|137|100}}&lt;br /&gt;
      {{ResResource|Clay Steeped Wool Cloth|137|100}}&lt;br /&gt;
      {{ResResource|Jugs of Water|3425|2500}}&lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
   {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|0|700}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
      {{ResResource|Limestone|0|700}}&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|70}}&lt;br /&gt;
      {{ResResource|Small Sapphire|0|700}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
      {{ResResource|Large Quartz|0|70}}&lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResTechnology|Glassblowing}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of the Human Body==&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
    {{ResTechnology|Advanced Charcoal Production|&lt;br /&gt;
      {{ResResource|Wood|908|11200}}&lt;br /&gt;
      {{ResResource|Leather|0|4480}}&lt;br /&gt;
      {{ResResource|Copper Sheeting|0|896}}&lt;br /&gt;
      {{ResResource|Firebricks|0|16800}}&lt;br /&gt;
      {{ResResource|Charcoal|0|13440}}&lt;br /&gt;
  }}&lt;br /&gt;
    {{ResColumn|Future Research}}&lt;br /&gt;
    {{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|2|784}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|78}}&lt;br /&gt;
      {{ResResource|Limestone|0|784}}&lt;br /&gt;
      {{ResResource|Yellow Alabaster|0|78}}&lt;br /&gt;
      {{ResResource|Small Emerald|0|784}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|78}}&lt;br /&gt;
      {{ResResource|Large Ruby|0|78}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}        &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of Harmony==&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Advanced Metallurgy 1|&lt;br /&gt;
      {{ResResource|Iron|0|5000}}&lt;br /&gt;
      {{ResResource|Copper|0|5000}}&lt;br /&gt;
      {{ResResource|Aluminum|0|1250}}&lt;br /&gt;
      {{ResResource|Tin|0|1250}}&lt;br /&gt;
      {{ResResource|Zinc|0|1250}}&lt;br /&gt;
      {{ResResource|Lead|0|1250}}&lt;br /&gt;
      {{ResResource|Silver|250|750}}&lt;br /&gt;
      {{ResResource|Platinum|0|250}}&lt;br /&gt;
      {{ResResource|Tungsten|0|250}}&lt;br /&gt;
      {{ResResource|Antimony|0|250}}&lt;br /&gt;
      {{ResResource|Strontium|0|250}}&lt;br /&gt;
      {{ResResource|Titanium|0|250}}&lt;br /&gt;
      {{ResResource|Magnesium|0|250}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Casting|&lt;br /&gt;
      {{ResResource|Iron|0|2000}}&lt;br /&gt;
      {{ResResource|Lead|0|250}}&lt;br /&gt;
      {{ResResource|Clay Steeped Canvas|0|188}}&lt;br /&gt;
      {{ResResource|Clay Steeped Wool Cloth|0|188}}&lt;br /&gt;
      {{ResResource|Beeswax|1074|2500}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Chariot Repair (1 of 2)|&lt;br /&gt;
    {{ResResource|Bricks|350|18000}}&lt;br /&gt;
    {{ResResource|Boards|146|9000}}&lt;br /&gt;
    {{ResResource|Linen|0|600}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|1200}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Metallurgy 2|&lt;br /&gt;
    {{ResResource|Tin Ore|0|6250}}&lt;br /&gt;
    {{ResResource|Aluminum Ore|0|6250}}&lt;br /&gt;
    {{ResResource|Steel|0|250}}&lt;br /&gt;
    {{ResResource|Brass|0|125}}&lt;br /&gt;
    {{ResResource|Bronze|0|63}}&lt;br /&gt;
    {{ResResource|Pewter|0|63}}&lt;br /&gt;
    {{ResResource|Crucibles|3|250}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of Leadership==&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Basic Diplomacy|&lt;br /&gt;
	{{ResResource|Bricks|12910|16800}}&lt;br /&gt;
        {{ResResource|Boards|2425|5600}}	&lt;br /&gt;
	{{ResResource|Canvas|44|560}}&lt;br /&gt;
	{{ResResource|Rope|380|4480}}	&lt;br /&gt;
	{{ResResource|Pulley|32|112}}&lt;br /&gt;
        {{ResResource|Lime|0|560}}&lt;br /&gt;
        {{ResResource|Dried Flax|1120|1120}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Papyrus Paper Fabrication|&lt;br /&gt;
	{{ResResource|Papyrus|0|4480}}&lt;br /&gt;
        {{ResResource|Iron Medium Gear|0|56}}	&lt;br /&gt;
	{{ResResource|Cut Stone|0|896}}&lt;br /&gt;
	{{ResResource|Pinch Roller|0|13}}	&lt;br /&gt;
	{{ResResource|Linen|20|896}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Sign Construction 2|&lt;br /&gt;
	{{ResResource|Wooden Peg|0|1120}}&lt;br /&gt;
        {{ResResource|Boards|0|2240}}	&lt;br /&gt;
	{{ResResource|Rope|0|840}}&lt;br /&gt;
	{{ResResource|Nails|0|224}}		&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Stellae Construction|&lt;br /&gt;
	{{ResResource|Cut Stone|0|2240}}&lt;br /&gt;
        {{ResResource|Dried Papyrus|0|5600}}	&lt;br /&gt;
	{{ResResource|Clay|882|11200}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResTechnology|Guild Construction}}&lt;br /&gt;
    {{ResTechnology|Sign Construction 1}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==University of Thought==&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology | Basic Chemistry |&lt;br /&gt;
      {{ResResource | Glass Jar                                             |    0 |  112}}&lt;br /&gt;
      {{ResResource | Glass Rod                                             |    0 |   56}}&lt;br /&gt;
      {{ResResource | Glass Pipe                                            |    0 |  168}}&lt;br /&gt;
      {{ResResource | Board                                                 |  524 | 7840}}&lt;br /&gt;
      {{ResResource | Nails                                                 |    0 | 2240}}&lt;br /&gt;
      {{ResResource | Rope                                                  |   21 |  560}}&lt;br /&gt;
      {{ResResource | Wooden Peg                                            |    0 |  224}}&lt;br /&gt;
      {{ResResource | Copper Sheeting                                       |    0 |  224}}&lt;br /&gt;
      {{ResResource | Wooden Pestle                                         |    0 |  224}}&lt;br /&gt;
      {{ResResource | Clay Mortars                                          |  224 |  224}}&lt;br /&gt;
      {{ResResource | Cut Stone                                             |    0 |  560}}&lt;br /&gt;
      {{ResResource | Leather                                               |    0 |  274}}&lt;br /&gt;
      {{ResResource | Firebrick                                             |  350 | 5600}}&lt;br /&gt;
      {{ResResource | Small Quartz                                          |    0 |  112}}&lt;br /&gt;
      {{ResResource | Small Diamond                                         |    0 |  112}}&lt;br /&gt;
      {{ResResource | Saltpeter                                             |    0 |  560}}&lt;br /&gt;
      {{ResResource | Sulfur                                                |    0 |  560}}&lt;br /&gt;
      {{ResResource | Red Sand                                              |  411 |  336}}&lt;br /&gt;
      {{ResResource | Charcoal                                              |  291 | 1120}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Contest Organization|state=collapsed|&lt;br /&gt;
      {{ResResource|Papyrus Paper|0|280}}&lt;br /&gt;
      {{ResResource|Boards|  28|560}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{ResFuture|Toxin Extraction|state=collapsed|&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Dueling Serpents Mushrooms|0|45}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Scorpions Brood Mushrooms|0|672}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Brain Mushrooms|0|168}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Razor's Edge Mushrooms|0|224}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Ra's Awakening Mushrooms|0|90}}&lt;br /&gt;
      {{ResResource|Mushroom{{!}}Heaven's Torrent Mushrooms|0|45}}&lt;br /&gt;
      {{ResResource|Beer Kettle Kit|0|336}}&lt;br /&gt;
      {{ResResource|Thermometer|0|28}}&lt;br /&gt;
      {{ResResource|Oil|0|33600}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Pyramid Construction|state=collapsed|&lt;br /&gt;
      {{ResResource|Linen|   0|784}}&lt;br /&gt;
      {{ResResource|Copper Wire|   0|78}}&lt;br /&gt;
      {{ResResource|Limestone|   0|784}}&lt;br /&gt;
      {{ResResource|White Travertine|   0|78}}&lt;br /&gt;
      {{ResResource|Small Quartz|   0|784}}&lt;br /&gt;
      {{ResResource|Glass Rod|   0|78}}&lt;br /&gt;
      {{ResResource|Large Emerald|   0|78}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==University of Worship==&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Horticulture|&lt;br /&gt;
	{{ResResource|Dirt|1120|1120}}&lt;br /&gt;
        {{ResResource|Jugs of Water|1120|1120}}	&lt;br /&gt;
	{{ResResource|Catfish Meat|106|840}}	&lt;br /&gt;
	{{ResResource|Tilapia Meat|46|420}}	&lt;br /&gt;
	{{ResResource|Perch Meat|232|840}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Barley Cultivation|&lt;br /&gt;
	{{ResResource|Carp Meat|19|1120}}&lt;br /&gt;
        {{ResResource|Toad Skin Mushrooms|85|1120}}	&lt;br /&gt;
	{{ResResource|Dirt|460|1120}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Ranching|&lt;br /&gt;
	{{ResResource|Grass|18750|16800}}&lt;br /&gt;
        {{ResResource|Wood|5600|5600}}	&lt;br /&gt;
	{{ResResource|Rope|49|840}}	&lt;br /&gt;
	{{ResResource|Peppers|1|560}}	&lt;br /&gt;
	{{ResResource|Leather|21|280}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Entomology|&lt;br /&gt;
	{{ResResource|Sheet Glass|0|168}}&lt;br /&gt;
        {{ResResource|Dirt|2|2240}}	&lt;br /&gt;
	{{ResResource|Linen|0|896}}	&lt;br /&gt;
	{{ResResource|Cabbage|0|4480}}	&lt;br /&gt;
	{{ResResource|Thermometer|0|22}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
    &lt;br /&gt;
{{ResTechnology|Advanced Animal Husbandry|&lt;br /&gt;
	{{ResResource|Onion|0|11200}}&lt;br /&gt;
        {{ResResource|Garlic|40|5600}}	&lt;br /&gt;
	{{ResResource|Onion seed|112|112}}	&lt;br /&gt;
	{{ResResource|Leek seed|0|112}}	&lt;br /&gt;
	{{ResResource|Carrot seed|0|112}}	&lt;br /&gt;
	{{ResResource|Cabbage seed|0|112}}	&lt;br /&gt;
	{{ResResource|Garlic seed|60|112}}	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Pyramid Construction|&lt;br /&gt;
      {{ResResource|Linen|0|784}}&lt;br /&gt;
      {{ResResource|Copper Wire|0|78}}&lt;br /&gt;
      {{ResResource|Limestone|0|784}}&lt;br /&gt;
      {{ResResource|Canary Granite|0|78}}&lt;br /&gt;
      {{ResResource|Cuttable Stone|0|784}}&lt;br /&gt;
      {{ResResource|Glass Rods|0|78}}&lt;br /&gt;
      {{ResResource|Large Diamond|0|78}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Timer script: http://armeagle.atitd.org/timer.php&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=8255</id>
		<title>Meshwesh Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Meshwesh_Obelisk_Queue&amp;diff=8255"/>
		<updated>2018-03-12T23:09:29Z</updated>

		<summary type="html">&lt;p&gt;Genhotep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Meshwesh Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Scalar&lt;br /&gt;
| Akhet I-27, 5:46PM.&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Gabrielnight&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Archis&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Sahira&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Galahad&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Stonelion&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Catmandux&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Amonnakht&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Gnarph&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Jaxum&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 19 &lt;br /&gt;
| Arrowline&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 20 &lt;br /&gt;
| iris&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Versato&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Rosenfeuer&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Hands&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Serath&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Sonnenfeuer&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Brymstone&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Oaxani&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Asud&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Nissa&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Sesnut&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Zerrenor&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Amran&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Akila&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Genhotep&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Bekhmet&lt;br /&gt;
| Akhet I-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Metallic Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meshwesh Cut Stone Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Hardwood Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Marble Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meshwesh Crystal Obelisk Build Queue==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Time Placed&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| Passed at &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| Akhet I-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Genhotep</name></author>
	</entry>
</feed>