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	<id>https://atitd.wiki/tale8/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Redshift</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale8/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Redshift"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/Special:Contributions/Redshift"/>
	<updated>2026-04-04T03:10:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Cuttable_Gems&amp;diff=36802</id>
		<title>Cuttable Gems</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Cuttable_Gems&amp;diff=36802"/>
		<updated>2018-06-25T00:58:29Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=Quartz.png|description=Cuttable Stone.}}&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
'''Cuttable gems''' are semi-precious stones generated by a [[Water Mine]]. You can also find them rarely by Prospecting (using a prospecting axe). They come in seven varieties:&lt;br /&gt;
&lt;br /&gt;
* [[Cuttable Amethyst]]&lt;br /&gt;
* [[Cuttable Citrine]]&lt;br /&gt;
* [[Cuttable Garnet]]&lt;br /&gt;
* [[Cuttable Jade]]&lt;br /&gt;
* [[Cuttable Lapis]]&lt;br /&gt;
* [[Cuttable Sunstone]]&lt;br /&gt;
* [[Cuttable Turquoise]] &lt;br /&gt;
&lt;br /&gt;
New update introduced in Tale 8 adds these four gem types. Sources yet to be verified.&lt;br /&gt;
* [[Cuttable Almandine]]&lt;br /&gt;
* [[Cuttable Aquamarine]]&lt;br /&gt;
* [[Cuttable Kunzite]] - Can be found collecting slate (1 find from about 3500 slate)&lt;br /&gt;
* [[Cuttable Morganite]] - found occasionally while digging dirt. Can be found collecting slate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the non-cuttable ordinary [[Gems]] (quartz, emerald, sapphire, ruby, diamond, opal, and topaz).  These mainly come from ordinary [[Mine|mines]] but are occasionally produced by Water Mines as well.&lt;br /&gt;
&lt;br /&gt;
Also not [[Cut Gems]] which are the product of [[Cuttable Gems]] once cut on a [[Gem Cutting Table]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Cuttable gems can be cut on a [[Gem Cutting Table]] into [[Cut Gems]] of various shapes.&lt;br /&gt;
* As with regular gems, cuttable gems can be pulverized in a [[Chemistry Laboratory]] to make [[Powdered Gems]].&lt;br /&gt;
* Required as tuition for several [[Skills]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Cuttable_Gems&amp;diff=36612</id>
		<title>Cuttable Gems</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Cuttable_Gems&amp;diff=36612"/>
		<updated>2018-06-23T22:36:14Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=Quartz.png|description=Cuttable Stone.}}&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
'''Cuttable gems''' are semi-precious stones generated by a [[Water Mine]]. They come in seven varieties:&lt;br /&gt;
&lt;br /&gt;
* [[Cuttable Amethyst]]&lt;br /&gt;
* [[Cuttable Citrine]]&lt;br /&gt;
* [[Cuttable Garnet]]&lt;br /&gt;
* [[Cuttable Jade]]&lt;br /&gt;
* [[Cuttable Lapis]]&lt;br /&gt;
* [[Cuttable Sunstone]]&lt;br /&gt;
* [[Cuttable Turquoise]] &lt;br /&gt;
&lt;br /&gt;
New update introduced in Tale 8 adds these four gem types. Sources yet to be verified.&lt;br /&gt;
* [[Cuttable Almandine]]&lt;br /&gt;
* [[Cuttable Aquamarine]]&lt;br /&gt;
* [[Cuttable Kunzite]] - Can be found collecting slate (1 find from about 3500 slate)&lt;br /&gt;
* [[Cuttable Morganite]] - found occasionally while digging dirt. Can be found collecting slate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the non-cuttable ordinary [[Gems]] (quartz, emerald, sapphire, ruby, diamond, opal, and topaz).  These mainly come from ordinary [[Mine|mines]] but are occasionally produced by Water Mines as well.&lt;br /&gt;
&lt;br /&gt;
Also not [[Cut Gems]] which are the product of [[Cuttable Gems]] once cut on a [[Gem Cutting Table]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Cuttable gems can be cut on a [[Gem Cutting Table]] into [[Cut Gems]] of various shapes.&lt;br /&gt;
* As with regular gems, cuttable gems can be pulverized in a [[Chemistry Laboratory]] to make [[Powdered Gems]].&lt;br /&gt;
* Required as tuition for several [[Skills]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Cuttable_Gems&amp;diff=36611</id>
		<title>Cuttable Gems</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Cuttable_Gems&amp;diff=36611"/>
		<updated>2018-06-23T22:35:38Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=Quartz.png|description=Cuttable Stone.}}&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
'''Cuttable gems''' are semi-precious stones generated by a [[Water Mine]]. They come in seven varieties:&lt;br /&gt;
&lt;br /&gt;
* [[Cuttable Amethyst]]&lt;br /&gt;
* [[Cuttable Citrine]]&lt;br /&gt;
* [[Cuttable Garnet]]&lt;br /&gt;
* [[Cuttable Jade]]&lt;br /&gt;
* [[Cuttable Lapis]]&lt;br /&gt;
* [[Cuttable Sunstone]]&lt;br /&gt;
* [[Cuttable Turquoise]] &lt;br /&gt;
&lt;br /&gt;
New update introduced in Tale 8 adds these four gem types. Sources yet to be verified.&lt;br /&gt;
* [[Cuttable Almandine]]&lt;br /&gt;
* [[Cuttable Aquamarine]]&lt;br /&gt;
* [[Cuttable Kunzite]] - Can be found collecting slate.&lt;br /&gt;
* [[Cuttable Morganite]] - found occasionally while digging dirt. Can be found collecting slate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the non-cuttable ordinary [[Gems]] (quartz, emerald, sapphire, ruby, diamond, opal, and topaz).  These mainly come from ordinary [[Mine|mines]] but are occasionally produced by Water Mines as well.&lt;br /&gt;
&lt;br /&gt;
Also not [[Cut Gems]] which are the product of [[Cuttable Gems]] once cut on a [[Gem Cutting Table]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Cuttable gems can be cut on a [[Gem Cutting Table]] into [[Cut Gems]] of various shapes.&lt;br /&gt;
* As with regular gems, cuttable gems can be pulverized in a [[Chemistry Laboratory]] to make [[Powdered Gems]].&lt;br /&gt;
* Required as tuition for several [[Skills]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Fly_Tying&amp;diff=34494</id>
		<title>Fly Tying</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Fly_Tying&amp;diff=34494"/>
		<updated>2018-06-14T10:57:29Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* Fishing Lures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
'''Fly Tying''' is a multi-level skill taught at the [[School of Worship]]. &lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Allows you to create [[Fishing Lure]]s for [[Fishing]].&lt;br /&gt;
&lt;br /&gt;
==Fishing Lures==&lt;br /&gt;
This is the recipe to actually make the [[Fishing Lure]]s. &amp;lt;br&amp;gt;&lt;br /&gt;
The skill is accessed via the Self &amp;gt; Skills &amp;gt; Fishing &amp;gt; Fly Tying menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Degree !! Level Req !! Tuition !! Fly Type !! Fly Cost !! Status&lt;br /&gt;
|-&lt;br /&gt;
| First || 3 ||&lt;br /&gt;
* 100 [[Thread]] &lt;br /&gt;
* 25 [[Thorns]]&lt;br /&gt;
| Fresh Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Thorns|Thorn]]&lt;br /&gt;
| T8 Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Second || 6 ||&lt;br /&gt;
*7 [[Bat Mite]]&lt;br /&gt;
*7 [[Dew Fly]]&lt;br /&gt;
*7 [[Glass Worm]]&lt;br /&gt;
*7 [[Orchid Hopper]]&lt;br /&gt;
*7 [[Pickel Slug]]&lt;br /&gt;
*7 [[Ringed Wasp]]&lt;br /&gt;
*7 [[Salt Mite]]&lt;br /&gt;
|Glazed Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Thorns|Thorns]]&lt;br /&gt;
* 1 [[Cactus Sap]]&lt;br /&gt;
| T8 Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Third || 9 ||&lt;br /&gt;
* 14 [[Footworm]]&lt;br /&gt;
* 14 [[Corkscrew Asp]]&lt;br /&gt;
* 14 [[Corn Maggot]]&lt;br /&gt;
* 14 [[Fruit Maggot]]&lt;br /&gt;
* 14 [[Red Cricket]]&lt;br /&gt;
* 14 [[Sand Mite]]&lt;br /&gt;
* 14 [[Rose Mite]]&lt;br /&gt;
| Preserved Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Twine]]&lt;br /&gt;
* 1 [[Thorns|Thorns]]&lt;br /&gt;
* 5 [[Beeswax]]&lt;br /&gt;
| T8 Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Fourth || 12 ||&lt;br /&gt;
*21 [[Clearwing]]&lt;br /&gt;
*21 [[Bloodworm]]&lt;br /&gt;
*21 [[Golden Asp]]&lt;br /&gt;
*21 [[Slime Moth]]&lt;br /&gt;
*21 [[Rose Swallowtail]]&lt;br /&gt;
*21 [[Toad Sawfly]]&lt;br /&gt;
*21 [[White Mealybug]]&lt;br /&gt;
&lt;br /&gt;
|Hardened Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Twine]]&lt;br /&gt;
* 1 [[Thorns|Thorn]]&lt;br /&gt;
* 7 [[Saltpeter]]&lt;br /&gt;
|T8 Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Fifth || {{level|15}} ||&lt;br /&gt;
*28 [[Bristleworm]]&lt;br /&gt;
*28 [[Mud Asp]]&lt;br /&gt;
*28 [[Leaf Snapper]]&lt;br /&gt;
*28 [[Woodmoth]]&lt;br /&gt;
*28 [[Wooly Aphid]]&lt;br /&gt;
*28 [[Camel Weevel]]&lt;br /&gt;
*28 [[Hairy Slug]]&lt;br /&gt;
|Mummified Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]] &lt;br /&gt;
* 2 [[Thread]] &lt;br /&gt;
* 7 [[Ash]]&lt;br /&gt;
* 1 [[Thorns|Thorn]] &lt;br /&gt;
* 1 [[Twine]] &lt;br /&gt;
| T8 Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Sixth || {{level|18}} ||&lt;br /&gt;
*35 [[Nippleworm]]&lt;br /&gt;
*35 [[Blister Beetle]]&lt;br /&gt;
*35 [[Leafhopper]]&lt;br /&gt;
*35 [[Snowberry Butterfly]]&lt;br /&gt;
*35 [[Ash Centipede]]&lt;br /&gt;
*35 [[Feather Midge]]&lt;br /&gt;
*35 [[Skinlicker]]&lt;br /&gt;
|Petrified Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]] &lt;br /&gt;
* 2 [[Thread]] &lt;br /&gt;
* 7 [[Salt]] &lt;br /&gt;
* 1 [[Thorns|Thorn]] &lt;br /&gt;
* 2 [[Raw Silk]] &lt;br /&gt;
| T8 Tuition Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Seventh || {{level|21}} ||&lt;br /&gt;
*42 [[Horned Hookworm]]&lt;br /&gt;
*42 [[Grass Slug]]&lt;br /&gt;
*42 [[Clay Slug]]&lt;br /&gt;
*42 [[Needleworm]]&lt;br /&gt;
*42 [[Stone Fly]]&lt;br /&gt;
*42 [[Nightwing]] &lt;br /&gt;
*42 [[Raspberry Moth]]&lt;br /&gt;
|Glassified Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]] &lt;br /&gt;
* 2 [[Thread]] &lt;br /&gt;
* 7 [[Mandibular Glue]] &lt;br /&gt;
* 1 [[Thorns|Thorn]]&lt;br /&gt;
* 2 [[Raw Silk]] &lt;br /&gt;
| T8 - Tuition likely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
* [[Insects]]&lt;br /&gt;
* [[Fly Fishing]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Insect Guide]]&lt;br /&gt;
&lt;br /&gt;
==Required By==&lt;br /&gt;
[[Fish]], [[Oxyrynchus]], [[Perch]], [[Phagrus]], [[Serpentfish]], [[Singing Lamprey]], [[Tilapia]], [[Whole Fish]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Fly_Tying&amp;diff=34493</id>
		<title>Fly Tying</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Fly_Tying&amp;diff=34493"/>
		<updated>2018-06-14T10:55:20Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* Fishing Lures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
'''Fly Tying''' is a multi-level skill taught at the [[School of Worship]]. &lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Allows you to create [[Fishing Lure]]s for [[Fishing]].&lt;br /&gt;
&lt;br /&gt;
==Fishing Lures==&lt;br /&gt;
This is the recipe to actually make the [[Fishing Lure]]s. &amp;lt;br&amp;gt;&lt;br /&gt;
The skill is accessed via the Self &amp;gt; Skills &amp;gt; Fishing &amp;gt; Fly Tying menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Degree !! Level Req !! Tuition !! Fly Type !! Fly Cost !! Status&lt;br /&gt;
|-&lt;br /&gt;
| First || 3 ||&lt;br /&gt;
* 100 [[Thread]] &lt;br /&gt;
* 25 [[Thorns]]&lt;br /&gt;
| Fresh Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Thorns|Thorn]]&lt;br /&gt;
| T8 Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Second || 6 ||&lt;br /&gt;
*7 [[Bat Mite]]&lt;br /&gt;
*7 [[Dew Fly]]&lt;br /&gt;
*7 [[Glass Worm]]&lt;br /&gt;
*7 [[Orchid Hopper]]&lt;br /&gt;
*7 [[Pickel Slug]]&lt;br /&gt;
*7 [[Ringed Wasp]]&lt;br /&gt;
*7 [[Salt Mite]]&lt;br /&gt;
|Glazed Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Thorns|Thorns]]&lt;br /&gt;
* 1 [[Cactus Sap]]&lt;br /&gt;
| T8 Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Third || 9 ||&lt;br /&gt;
* 14 [[Footworm]]&lt;br /&gt;
* 14 [[Corkscrew Asp]]&lt;br /&gt;
* 14 [[Corn Maggot]]&lt;br /&gt;
* 14 [[Fruit Maggot]]&lt;br /&gt;
* 14 [[Red Cricket]]&lt;br /&gt;
* 14 [[Sand Mite]]&lt;br /&gt;
* 14 [[Rose Mite]]&lt;br /&gt;
| Preserved Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Twine]]&lt;br /&gt;
* 1 [[Thorns|Thorns]]&lt;br /&gt;
* 5 [[Beeswax]]&lt;br /&gt;
| T8 Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Fourth || 12 ||&lt;br /&gt;
*21 [[Clearwing]]&lt;br /&gt;
*21 [[Bloodworm]]&lt;br /&gt;
*21 [[Golden Asp]]&lt;br /&gt;
*21 [[Slime Moth]]&lt;br /&gt;
*21 [[Rose Swallowtail]]&lt;br /&gt;
*21 [[Toad Sawfly]]&lt;br /&gt;
*21 [[White Mealybug]]&lt;br /&gt;
&lt;br /&gt;
|Hardened Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]]&lt;br /&gt;
* 2 [[Thread]]&lt;br /&gt;
* 1 [[Twine]]&lt;br /&gt;
* 1 [[Thorns|Thorn]]&lt;br /&gt;
* 7 [[Saltpeter]]&lt;br /&gt;
|T8 Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Fifth || {{level|15}} ||&lt;br /&gt;
*28 [[Bristleworm]]&lt;br /&gt;
*28 [[Mud Asp]]&lt;br /&gt;
*28 [[Leaf Snapper]]&lt;br /&gt;
*28 [[Woodmoth]]&lt;br /&gt;
*28 [[Wooly Aphid]]&lt;br /&gt;
*28 [[Camel Weevel]]&lt;br /&gt;
*28 [[Hairy Slug]]&lt;br /&gt;
|Mummified Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]] &lt;br /&gt;
* 2 [[Thread]] &lt;br /&gt;
* 7 [[Ash]]&lt;br /&gt;
* 1 [[Thorns|Thorn]] &lt;br /&gt;
* 1 [[Twine]] &lt;br /&gt;
| T8 Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Sixth || {{level|18}} ||&lt;br /&gt;
*35 [[Nippleworm]]&lt;br /&gt;
*35 [[Blister Beetle]]&lt;br /&gt;
*35 [[Leafhopper]]&lt;br /&gt;
*35 [[Snowberry Butterfly]]&lt;br /&gt;
*35 [[Ash Centipede]]&lt;br /&gt;
*35 [[Feather Midge]]&lt;br /&gt;
*35 [[Skinlicker]]&lt;br /&gt;
|Petrified Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]] &lt;br /&gt;
* 2 [[Thread]] &lt;br /&gt;
* 7 [[Salt]] &lt;br /&gt;
* 1 [[Thorns|Thorn]] &lt;br /&gt;
* 2 [[Raw Silk]] &lt;br /&gt;
| T8 Tuition Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| Seventh || {{level|21}} ||&lt;br /&gt;
*42 [[Horned Hookworm]]&lt;br /&gt;
*42 [[Clearwing]]&lt;br /&gt;
*42 [[Clay Slug]]&lt;br /&gt;
*42 [[Needleworm]]&lt;br /&gt;
*42 [[Stone Fly]]&lt;br /&gt;
*42 [[Nightwing]] &lt;br /&gt;
*42 [[Raspberry Moth]]&lt;br /&gt;
|Glassified Lure&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Insects|Insect]] &lt;br /&gt;
* 2 [[Thread]] &lt;br /&gt;
* 7 [[Mandibular Glue]] &lt;br /&gt;
* 1 [[Thorns|Thorn]]&lt;br /&gt;
* 2 [[Raw Silk]] &lt;br /&gt;
| T8 - Tuition likely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
* [[Insects]]&lt;br /&gt;
* [[Fly Fishing]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Insect Guide]]&lt;br /&gt;
&lt;br /&gt;
==Required By==&lt;br /&gt;
[[Fish]], [[Oxyrynchus]], [[Perch]], [[Phagrus]], [[Serpentfish]], [[Singing Lamprey]], [[Tilapia]], [[Whole Fish]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Mining_Camp&amp;diff=33948</id>
		<title>Mining Camp</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Mining_Camp&amp;diff=33948"/>
		<updated>2018-06-12T03:36:28Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* Random item by regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Mining camps produce new varieties of metals, not seen before this tale.  For more information on how to prepare to build a mining camp, please refer to the page on [[prospecting]]&lt;br /&gt;
&lt;br /&gt;
== Construction Costs ==&lt;br /&gt;
&lt;br /&gt;
There are three sizes of camps&lt;br /&gt;
* Small, built in a [[small construction site]]&lt;br /&gt;
* Medium, built in a [[small construction site]]&lt;br /&gt;
* Large, built in a [[medium construction site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs depend on size and location&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Material'''&lt;br /&gt;
!'''Small'''	&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!'''Large'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]] || 25 || 25 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Canvas]] || 1 (2) || 1 (2) || 1 (3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] (for Construction Site) || (4) || (4) || (8)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]] || 5x Q2000 || 5x Q4000 || 5x Q6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Crude Handle]] || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| ''Region-specific Metal'' Bar || 3 || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Diamond]]s || 5 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| ''Region-specific Cooking Item'' || 15 || 30 || 45&lt;br /&gt;
|-&lt;br /&gt;
| ''Region-specific Citrus'' || 2 || 4 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Random item by regions ==&lt;br /&gt;
&lt;br /&gt;
Random items change every 30 real days. The current requirements (as of 4th June 2018) is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Region'''&lt;br /&gt;
!'''Metal Bar'''	&lt;br /&gt;
!'''Cooking Item'''&lt;br /&gt;
!'''Citrus'''&lt;br /&gt;
|-&lt;br /&gt;
| Abydos  || Iron || Butter || Sweet Amanatsu&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton  || Lead || Grilled Cabbage || Small Grapefruit&lt;br /&gt;
|-&lt;br /&gt;
| Ammonium  || Lead || Grilled Cabbage || Small Manderin&lt;br /&gt;
|-&lt;br /&gt;
| Arabia  || Antimony || Jugs of Cows Milk || Long Lenat&lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe || Zinc || Camel Meat || Long Buddha's Hand&lt;br /&gt;
|-&lt;br /&gt;
| Asyut  || Aluminium || Grilled Fish || Long Grapefruit&lt;br /&gt;
|-&lt;br /&gt;
| Axum  || Copper || Grilled Peppers || Long Lemon&lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis  ||Gold  || Eggs || Sweet Calamondin&lt;br /&gt;
|-&lt;br /&gt;
| Bernike  || Magnesium || Grilled Onions || Small Lenat&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes  ||Aluminium || Grilled Fish || Reddish Shangjuan&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes  || Strontium || Grilled Carrots || Flat Calamondin&lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile  || Copper || Grilled Peppers || Sweet Corian&lt;br /&gt;
|-&lt;br /&gt;
| Buhen  || Magnesium || Grilled Onions || Flat Tangerine&lt;br /&gt;
|-&lt;br /&gt;
| Cyrenne  || Gold ||Eggs  || Greenish Coralfruit&lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis  || Gold || Eggs  || Greenish Grapefruit&lt;br /&gt;
|-&lt;br /&gt;
| Damot  || Tungsten || Mutton || Sweet Etrog&lt;br /&gt;
|-&lt;br /&gt;
| Dunqul Oasis  || Copper || Grilled Peppers || Sweet Coralfruit&lt;br /&gt;
|-&lt;br /&gt;
| East Kush  || Copper || Grilled Peppers || Large Kumquat&lt;br /&gt;
|-&lt;br /&gt;
| East Sinai  || Titanium || Beef || Reddish Tangerine&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine  || Gold || Eggs || Long Amanatsu&lt;br /&gt;
|-&lt;br /&gt;
| Faiyum  || Tin ||Honey  || Small Calamondin&lt;br /&gt;
|-&lt;br /&gt;
| Gebel  || Zinc || Camel Meat || Sweet Lemon&lt;br /&gt;
|-&lt;br /&gt;
| Giza  ||Tin  || Honey || Tangy  Buddha's Hand &lt;br /&gt;
|-&lt;br /&gt;
| Hamim  || Copper || Grilled Peppers || Large Mandarin &lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis  ||Zinc  || Camel Meat || Small Lenat&lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis  ||Magnesium  ||Grilled Onions  || Small Buddha's Hand&lt;br /&gt;
|-&lt;br /&gt;
| Kerma  || Silver || Grilled Garlic || Flat Sudachi&lt;br /&gt;
|-&lt;br /&gt;
| Kharga Oasis  || Gold || Egg || Flat Citron&lt;br /&gt;
|-&lt;br /&gt;
| Lahun  || Tungsten || Mutton || Sweet Amanatsu&lt;br /&gt;
|-&lt;br /&gt;
| Meroe Desert  || Antimony || Jugs of Cows Milk || Flat Buddha's Hand&lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh Delta  || Aluminium || Grilled Fish || Flat Lenat&lt;br /&gt;
|-&lt;br /&gt;
| Napata  || Lithium || Grilled Watermelon || Large Kinnow&lt;br /&gt;
|-&lt;br /&gt;
| Naqada  ||Aluminium  ||Grilled Fish  || Reddish Corian&lt;br /&gt;
|-&lt;br /&gt;
| Nabta Playa  || Gold || Egg  || Flat Citron&lt;br /&gt;
|-&lt;br /&gt;
| Nubia  || Titanium || Beef || Long Pummelo&lt;br /&gt;
|-&lt;br /&gt;
| Philae  || Magnesium || Grilled Onions || Small Orange&lt;br /&gt;
|-&lt;br /&gt;
| Pwenet  || Tin || Honey || Sweet Grapefruit&lt;br /&gt;
|-&lt;br /&gt;
| Red Sea  ||Iron  ||Butter  ||Long Kumquat &lt;br /&gt;
|-&lt;br /&gt;
| South Sinai  || Iron || Butter || Sweet Grapefruit&lt;br /&gt;
|-&lt;br /&gt;
| Suez  || Copper || Grilled Peppers || Tangy Citron &lt;br /&gt;
|-&lt;br /&gt;
| Swenett  || Strontium || Grilled Carrot || Sweet Kinnow&lt;br /&gt;
|-&lt;br /&gt;
| Thebes  || Lithium || Grilled Watermelon || Tangy Buddha's Hand&lt;br /&gt;
|-&lt;br /&gt;
| Timna  || Aluminum || Grilled Fish || Tangy Grapefruit&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt  || Copper || Grilled Peppers || Greenish Grapefruit&lt;br /&gt;
|-&lt;br /&gt;
| Wadi Natrun  || Strontium || Grilled Carrots || Greenish Iyokan&lt;br /&gt;
|-&lt;br /&gt;
| West Kush  || Magnesium || Grilled Onions || Large Citron&lt;br /&gt;
|-&lt;br /&gt;
| West Sinai || Titanium || Beef || Small Buddhas Hand&lt;br /&gt;
|-&lt;br /&gt;
| Western Desert  || Tungsten || Mutton || Tangy Lenat&lt;br /&gt;
|-&lt;br /&gt;
| White Nile  || Strontium  || Grilled Carrots || Tangy Kabosu&lt;br /&gt;
|-&lt;br /&gt;
| Zau  || Platinum || Coconut Meat || Flat Lenat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Previous Months Requirements:&lt;br /&gt;
* [[Mining_Camp/May18|3 May to 4 June 2018]]&lt;br /&gt;
&lt;br /&gt;
== Mine Camp Output ==&lt;br /&gt;
&lt;br /&gt;
When placing a mine, prospect to see how much ore is in the deposit. Later, check the output and compare to the original.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Mining_Camp&amp;diff=33947</id>
		<title>Mining Camp</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Mining_Camp&amp;diff=33947"/>
		<updated>2018-06-12T03:32:00Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* Random item by regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Mining camps produce new varieties of metals, not seen before this tale.  For more information on how to prepare to build a mining camp, please refer to the page on [[prospecting]]&lt;br /&gt;
&lt;br /&gt;
== Construction Costs ==&lt;br /&gt;
&lt;br /&gt;
There are three sizes of camps&lt;br /&gt;
* Small, built in a [[small construction site]]&lt;br /&gt;
* Medium, built in a [[small construction site]]&lt;br /&gt;
* Large, built in a [[medium construction site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs depend on size and location&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Material'''&lt;br /&gt;
!'''Small'''	&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!'''Large'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]] || 25 || 25 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Canvas]] || 1 (2) || 1 (2) || 1 (3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] (for Construction Site) || (4) || (4) || (8)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]] || 5x Q2000 || 5x Q4000 || 5x Q6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Crude Handle]] || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| ''Region-specific Metal'' Bar || 3 || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Diamond]]s || 5 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| ''Region-specific Cooking Item'' || 15 || 30 || 45&lt;br /&gt;
|-&lt;br /&gt;
| ''Region-specific Citrus'' || 2 || 4 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Random item by regions ==&lt;br /&gt;
&lt;br /&gt;
Random items change every 30 real days. The current requirements (as of 4th June 2018) is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Region'''&lt;br /&gt;
!'''Metal Bar'''	&lt;br /&gt;
!'''Cooking Item'''&lt;br /&gt;
!'''Citrus'''&lt;br /&gt;
|-&lt;br /&gt;
| Abydos  || Iron || Butter || Sweet Amanatsu&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton  || Lead || Grilled Cabbage || Small Grapefruit&lt;br /&gt;
|-&lt;br /&gt;
| Ammonium  || Lead || Grilled Cabbage || Small Manderin&lt;br /&gt;
|-&lt;br /&gt;
| Arabia  || Antimony || Jugs of Cows Milk || Long Lenat&lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe || Zinc || Camel Meat || Long Buddha's Hand&lt;br /&gt;
|-&lt;br /&gt;
| Asyut  || Aluminium || Grilled Fish || Long Grapefruit&lt;br /&gt;
|-&lt;br /&gt;
| Axum  || Copper || Grilled Peppers || Long Lemon&lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis  ||Gold  || Eggs || Sweet Calamondin&lt;br /&gt;
|-&lt;br /&gt;
| Bernike  || Magnesium || Grilled Onions || Small Lenat&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes  ||Aluminium || Grilled Fish || Reddish Shangjuan&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes  || Strontium || Grilled Carrots || Flat Calamondin&lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile  || Copper || Grilled Peppers || Sweet Corian&lt;br /&gt;
|-&lt;br /&gt;
| Buhen  || Magnesium || Grilled Onions || Flat Tangerine&lt;br /&gt;
|-&lt;br /&gt;
| Cyrenne  || Gold ||Eggs  || Greenish Coralfruit&lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis  || Gold || Eggs  || Greenish Grapefruit&lt;br /&gt;
|-&lt;br /&gt;
| Damot  || Tungsten || Mutton || Sweet Etrog&lt;br /&gt;
|-&lt;br /&gt;
| Dunqul Oasis  || Copper || Grilled Peppers || Sweet Coralfruit&lt;br /&gt;
|-&lt;br /&gt;
| East Kush  || Copper || Grilled Peppers || Large Kumquat&lt;br /&gt;
|-&lt;br /&gt;
| East Sinai  || Titanium || Beef || Reddish Tangerine&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine  || Gold || Eggs || Long Amanatsu&lt;br /&gt;
|-&lt;br /&gt;
| Faiyum  || Tin ||Honey  || Small Calamondin&lt;br /&gt;
|-&lt;br /&gt;
| Gebel  || Zinc || Camel Meat || Sweet Lemon&lt;br /&gt;
|-&lt;br /&gt;
| Giza  ||Tin  || Honey || Tangy  Buddha's Hand &lt;br /&gt;
|-&lt;br /&gt;
| Hamim  || Copper || Grilled Peppers || Large Mandarin &lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis  ||Zinc  || Camel Meat || Small Lenat&lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis  ||Magnesium  ||Grilled Onions  || Small Buddha's Hand&lt;br /&gt;
|-&lt;br /&gt;
| Kerma  || Silver || Grilled Garlic || Flat Sudachi&lt;br /&gt;
|-&lt;br /&gt;
| Kharga Oasis  || Gold || Egg || Flat Citron&lt;br /&gt;
|-&lt;br /&gt;
| Lahun  || Tungsten || Mutton || Sweet Amanatsu&lt;br /&gt;
|-&lt;br /&gt;
| Meroe Desert  || Antimony || Jugs of Cows Milk || Flat Buddha's Hand&lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh Delta  || Aluminium || Grilled Fish || Flat Lenat&lt;br /&gt;
|-&lt;br /&gt;
| Napata  || Lithium || Grilled Watermelon || Large Kinnow&lt;br /&gt;
|-&lt;br /&gt;
| Naqada  ||Aluminium  ||Grilled Fish  || Reddish Corian&lt;br /&gt;
|-&lt;br /&gt;
| Nabta Playa  || Gold || Egg  || Flat Citron&lt;br /&gt;
|-&lt;br /&gt;
| Nubia  || Titanium || Beef || Long Pummelo&lt;br /&gt;
|-&lt;br /&gt;
| Philae  || Magnesium || Grilled Onions || Small Orange&lt;br /&gt;
|-&lt;br /&gt;
| Pwenet  || Tin || Honey || Sweet Grapefruit&lt;br /&gt;
|-&lt;br /&gt;
| Red Sea  ||Iron  ||Butter  ||Long Kumquat &lt;br /&gt;
|-&lt;br /&gt;
| South Sinai  || Iron || Butter || Sweet Grapefruit&lt;br /&gt;
|-&lt;br /&gt;
| Suez  || Copper || Grilled Peppers || Tangy Citron &lt;br /&gt;
|-&lt;br /&gt;
| Swenett  || Strontium || Grilled Carrot || Sweet Kinnow&lt;br /&gt;
|-&lt;br /&gt;
| Thebes  || Lithium || Grilled Watermelon || Tangy Buddha's Hand&lt;br /&gt;
|-&lt;br /&gt;
| Timna  || Aluminum || Grilled Fish || Tangy Grapefruit&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt  || Copper || Grilled Peppers || Large Citron&lt;br /&gt;
|-&lt;br /&gt;
| Wadi Natrun  || Strontium || Grilled Carrots || Greenish Iyokan&lt;br /&gt;
|-&lt;br /&gt;
| West Kush  || Magnesium || Grilled Onions || Large Citron&lt;br /&gt;
|-&lt;br /&gt;
| West Sinai || Titanium || Beef || Small Buddhas Hand&lt;br /&gt;
|-&lt;br /&gt;
| Western Desert  || Tungsten || Mutton || Tangy Lenat&lt;br /&gt;
|-&lt;br /&gt;
| White Nile  || Strontium  || Grilled Carrots || Tangy Kabosu&lt;br /&gt;
|-&lt;br /&gt;
| Zau  || Platinum || Coconut Meat || Flat Lenat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Previous Months Requirements:&lt;br /&gt;
* [[Mining_Camp/May18|3 May to 4 June 2018]]&lt;br /&gt;
&lt;br /&gt;
== Mine Camp Output ==&lt;br /&gt;
&lt;br /&gt;
When placing a mine, prospect to see how much ore is in the deposit. Later, check the output and compare to the original.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=User:Redshift/Falcon_Finder&amp;diff=33491</id>
		<title>User:Redshift/Falcon Finder</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=User:Redshift/Falcon_Finder&amp;diff=33491"/>
		<updated>2018-06-10T15:22:41Z</updated>

		<summary type="html">&lt;p&gt;Redshift: Created page with &amp;quot;{{CondMap|			 {{:Maps/Chariot Stops|contentonly=yes}}			 dlayer FalconBoundaries 500			 line -192,-7015:9046.8,-3188.17 color:&amp;quot;#444444&amp;quot;			 line -192,-7015:3634.83,2223.8 color...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|			&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}			&lt;br /&gt;
dlayer FalconBoundaries 500			&lt;br /&gt;
line -192,-7015:9046.8,-3188.17 color:&amp;quot;#444444&amp;quot;			&lt;br /&gt;
line -192,-7015:3634.83,2223.8 color:&amp;quot;#444444&amp;quot;			&lt;br /&gt;
line 829,-1842:10067.8,1984.83 color:&amp;quot;#444444&amp;quot;			&lt;br /&gt;
line 829,-1842:4655.83,7396.8 color:&amp;quot;#444444&amp;quot;			&lt;br /&gt;
line 1922,1977:-7316.8,-1849.83 color:&amp;quot;#333333&amp;quot;			&lt;br /&gt;
line 1922,1977:-1904.83,-7261.8 color:&amp;quot;#333333&amp;quot;			&lt;br /&gt;
line -1332,-1488:7906.8,-5314.83 color:&amp;quot;#333333&amp;quot;			&lt;br /&gt;
line -1332,-1488:7906.8,2338.83 color:&amp;quot;#333333&amp;quot;			&lt;br /&gt;
line 2952,-1003:-874.83,-10241.8 color:&amp;quot;#222222&amp;quot;			&lt;br /&gt;
line 2952,-1003:6778.83,-10241.8 color:&amp;quot;#222222&amp;quot;			&lt;br /&gt;
line 3806,-5623:7632.83,3615.8 color:&amp;quot;#222222&amp;quot;			&lt;br /&gt;
line 3806,-5623:-20.83,3615.8 color:&amp;quot;#222222&amp;quot;			&lt;br /&gt;
line 4015,-4907:7841.83,4331.8 color:&amp;quot;#000000&amp;quot;			&lt;br /&gt;
line 4015,-4907:188.17,4331.8 color:&amp;quot;#000000&amp;quot;			&lt;br /&gt;
line 3840,-3614:13.17,5624.8 color:&amp;quot;#000000&amp;quot;			&lt;br /&gt;
line 3840,-3614:-5398.8,212.83 color:&amp;quot;#000000&amp;quot;			&lt;br /&gt;
#N/A			&lt;br /&gt;
#N/A			&lt;br /&gt;
#N/A			&lt;br /&gt;
#N/A			&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Maps/Chariot_Routes&amp;diff=33457</id>
		<title>Maps/Chariot Routes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Maps/Chariot_Routes&amp;diff=33457"/>
		<updated>2018-06-10T14:18:59Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
&lt;br /&gt;
dlayer Routes 500&lt;br /&gt;
&lt;br /&gt;
//Tanis (Meshwesh Delta) to Avaris (Asyut)&lt;br /&gt;
line 1010,6916:1923,1985 color:&amp;quot;#1fc131&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Tanis (Meshwesh Delta) to Kahun (Lahun)&lt;br /&gt;
line 1010,6916:-1263,4804 color:&amp;quot;#1fc131&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Tanis (Meshwesh Delta) to Tell Ed Daba (East Sinai)&lt;br /&gt;
line 1010,6916:4336,6810 color:&amp;quot;#1fc131&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//Tell Ed Daba (East Sinai) to Taba (South Sinai)&lt;br /&gt;
line 4336,6810:3264,4756 color:&amp;quot;#c11fae&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//Kahun (Lahun) to Avaris (Asyut)&lt;br /&gt;
line -1263,4804:1923,1985 color:&amp;quot;#1fc131&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//Taba (South Sinai) to Avaris (Asyut)&lt;br /&gt;
line 3264,4756:1923,1985 color:&amp;quot;#1fc131&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//Avaris (Asyut) to Koptos (Upper Egypt)&lt;br /&gt;
line 1925,1985:830,-1834 color:&amp;quot;#1fc131&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//Sharuhen (Bernike) to Koptos (Upper Egypt)&lt;br /&gt;
line 2949,-1007:830,-1834 color:&amp;quot;#1fc131&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Sharuhen (Bernike) to Sheba (Blemmyes)&lt;br /&gt;
line 2949,-1007:3807,-5623 color:&amp;quot;#1fc131&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//Dukki Gel (Kerma) to Koptos (Upper Egypt)&lt;br /&gt;
line -1332,-1489:830,-1834 color:&amp;quot;#c11fae&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Dukki Gel (Kerma) to Meroe (Meroe Desert)&lt;br /&gt;
line -1332,-1489:14,-7040 color:&amp;quot;#c11fae&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//Koptos (Upper Egypt) to Meroe (Meroe Desert)&lt;br /&gt;
line 830,-1834:14,-7040 color:&amp;quot;#1fc131&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//Sheba (Axum) to Meroe (Meroe Desert)&lt;br /&gt;
line 3807,-5623:14,-7040 color:&amp;quot;#1fc131&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Also see [[Chariot Routes]]&lt;br /&gt;
[[Category:Atlas]] {{DEFAULTSORT:Chariot Stops}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=26990</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=26990"/>
		<updated>2018-05-20T20:48:20Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* Filleting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
|prefix       = Test of the&lt;br /&gt;
|name         = Giving Fisherman&lt;br /&gt;
|discipline   = Harmony&lt;br /&gt;
|level        = 3&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Successfully fillet a [[fish]] with a [[ceremonial knife]]&lt;br /&gt;
* Assemble a [[Gift of Fish]] at a [[kitchen]]&lt;br /&gt;
* Give a gift&lt;br /&gt;
* Meditate on your score at an [[Essence of Harmony]]&lt;br /&gt;
    |demo name = Talos&lt;br /&gt;
    |demo region = [[River Plains]]&lt;br /&gt;
    |demo date = 06-09-2017&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
[[http://www.atitd.org/wiki/tale7/Test_of_the_Giving_Fisherman/User_template | User Tracking Template]]&lt;br /&gt;
&lt;br /&gt;
To assemble a gift, you need: 1 [[Delicate fish meat]], 1 [[fish scale]], 1 [[citrus fruit]], and 1 [[papyrus paper]] in inventory. At a [[Kitchen]] select Recipes -&amp;gt; Gift of Fish.  You will get a UI pop up to select the items.  You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
The gift will get an auto-name based on the ingredients: fish scale + fish + citrus + creator name.&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram'&lt;br /&gt;
If you want to track your gifts you can add or change the title&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram for Rana'&lt;br /&gt;
&lt;br /&gt;
* Note A&lt;br /&gt;
*: You won't know what type of [[delicate fish meat]], [[fish scale]] or [[citrus fruit]] to use. The scoring is a 'negative score' similar to coalitions but you wont know what that is until you try a combination and if the gift is consumed and the recipient tells you and/or you visit a [[Essence of Harmony]] to check your score after you give one.&lt;br /&gt;
&lt;br /&gt;
* Note B&lt;br /&gt;
*: You can only make a gift from fish you have [[ filleting | filleted]] yourself. This requires L1 [[Filleting]] skill from School of Worship.&lt;br /&gt;
&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
[[Essence of Harmony]] mediation messages:&lt;br /&gt;
# You feel out of touch with the wants and desires of Egypt.&lt;br /&gt;
&lt;br /&gt;
There are 180 fish scale colors, 49 fish meats, and 208 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 18 favorite colors, 5 favorite fish, and 20 favorite citrus fruits (10% of the possibilities). You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 36 'Liked' colors, 10 liked fish, and 40 liked citrus (20% of the possibilities). A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 72 'Disliked' colors (40% of the possibilities), 20 disliked fish, and 80 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other (30%) types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day, up to a maximum of 10), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
*NOTE: Generally speaking, giving randomly made gifts to random people will not get you a positive score. This is because it is easier to lose points than gain them. If possible, try and do some research to figure out the likes/dislikes of a person first. Of course, this is often not possible if someone hasn't been given many gifts or doesn't keep track of their preferences. -Redshift&lt;br /&gt;
&lt;br /&gt;
===Some Examples of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. This is the first time she will give a gift to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color, a liked fruit, and a disliked fish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Betty has prepared a gift for Risotto. This will be the 3rd gift Betty has given to Risotto. Risotto has never given a gift to Betty. Betty prepares a gift of Red fish scale, Delicate meat:Spotted Sea Cucumber, and Reddish Lime. Risotto loves all three aspects (a favorite color, fish, and fruit) and receives a pop-up that he loved the gift, as opposed to the message in Main. So, Betty receives this many points: &amp;lt;br&amp;gt;&lt;br /&gt;
[(2+2+2)]*1 = 6 points. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gelato has prepared a gift for Tom. This will be the 11th gift Gelato has prepared for Tom. Tom refuses the gift, because he has already received too many gifts from Gelato (the limit is 10). No points are awarded.&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if they have accepted a gift from you in the past 24 hours. Conversely, if you accept a gift from someone, you cannot accept another gift from anyone until at least 2 hours have passed. Gifts may only be made to citizens (paid, at least level 1 players) of Egypt. &amp;lt;br&amp;gt;&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). There will be a option in the test menu &amp;quot;Inspect gift...&amp;quot; that will allow you to sniff the gift to make sure it is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
==Filleting==&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving.  You ''must'' have at least L1 [[Filleting]] Skill from [[School of Worship]] to use the knife.    &lt;br /&gt;
&lt;br /&gt;
For [[delicate fish meat]] [[filleting]] you do not need to use a kitchen.  If you have a [[whole fish]] and a ceremonial knife in your inventory, there will be an option to '''Self-&amp;gt;Skills-&amp;gt;Ceremonially Fillet Fish'''. &lt;br /&gt;
&lt;br /&gt;
This is a special form of filleting and has a '''''high chance of failure'''''. After all, no one wants jagged chunks of meat handed to them! You will automatically use the highest quality [[Ceremonial Knife]] you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 [[focus]] + 7 [[filleting]] + [[Ceremonial Platinum Knife | Platinum ceremonial knife]] = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Freshness===&lt;br /&gt;
There are 2 different times the fish can go off (fillet the fish, gift of fish) I filleted a load of fish and made some into gifts.  I waited an hour or two and the fish fillets went off FASTER than the gift of fish which remained fresh for longer.  (Peter)&lt;br /&gt;
&lt;br /&gt;
Breakdown of freshness:&lt;br /&gt;
====Delicate Fish Meat====&lt;br /&gt;
* very fresh (0-30 mins)&lt;br /&gt;
* fresh (30-60 mins) &lt;br /&gt;
* seems fresh (60-75 mins)&lt;br /&gt;
* seems a little stale (75 - 120 min)&lt;br /&gt;
* quite stale (120-240 mins?)&lt;br /&gt;
* spoiled (240+ min? 1 day?) When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
====Gift of fish====&lt;br /&gt;
* very fresh (0-120 mins?)&lt;br /&gt;
* fresh (??? mins) &lt;br /&gt;
* ???&lt;br /&gt;
* very spoiled ? When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
So you can wait an hour before making the fillet into a gift, then 2 hours? before you have to give the gift.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peter) Observed making a gift out of fish that little stale and it made a very fresh gift.  Did not gift the gift so not sure if this is still fresh or not?&lt;br /&gt;
&lt;br /&gt;
*NOTE (blondie) I had inspected a delicate meat and my message was that it was somewhat stale (6h30m) but i tried making gift anyway. After giving the gift there was no problem for the person and i got the usual message of likes , dislikes.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peacefulness) When inspecting delicate meat, it &amp;quot;seemed fresh&amp;quot;, but it was assembled into a gift of fish that &amp;quot;seemed very fresh&amp;quot;.  When asking a dev about this, he replied that a Gift of Fish lasts longer than Delicate Meat, which lasts longer than Whole Fish.&lt;br /&gt;
&lt;br /&gt;
===[[Ceremonial Knife]] (made on a forge, either type)===&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 [[Knife:Iron]]&lt;br /&gt;
*	10 [[Iron]]&lt;br /&gt;
*	2 [[Feather Tree | Resin: Feather Tree]]&lt;br /&gt;
====Bronze, 30 minutes requires [[Filleting]] 1 to forge====&lt;br /&gt;
*	1 [[Ceremonial Iron knife]]&lt;br /&gt;
*	10 [[Bronze]] &lt;br /&gt;
*	6 [[Hokkaido | Resin: Hokkaido]]&lt;br /&gt;
====Silver, 90 minutes requires [[Filleting]] 2 to forge====&lt;br /&gt;
*	1 [[Ceremonial Bronze knife]]&lt;br /&gt;
*	10 [[Silver]]&lt;br /&gt;
*	18 [[Passam | Resin: Passam]]&lt;br /&gt;
====Gold, 270 minutes requires [[Filleting]] 3 to forge====&lt;br /&gt;
*	1 [[Ceremonial Silver Knife]]&lt;br /&gt;
*	10 [[Gold]]&lt;br /&gt;
*	54 [[Tapacae Miralis | Resin: Tapacae Miralis]]&lt;br /&gt;
====Platinum, 810 minutes requires [[Filleting]] 4 to forge====&lt;br /&gt;
*	1 [[Ceremonial Gold Knife]]&lt;br /&gt;
*	10 [[Platinum]]&lt;br /&gt;
*	162 [[Bloodbark | Resin: Bloodbark]]&lt;br /&gt;
*       1 [[Template: Platinum Ceremonial Knife]] (Given out as an event prize - bug the event people to make this a prize in events)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tests]]&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=26989</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=26989"/>
		<updated>2018-05-20T20:47:04Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* Ceremonial Knife (made on a  master forge) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
|prefix       = Test of the&lt;br /&gt;
|name         = Giving Fisherman&lt;br /&gt;
|discipline   = Harmony&lt;br /&gt;
|level        = 3&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Successfully fillet a [[fish]] with a [[ceremonial knife]]&lt;br /&gt;
* Assemble a [[Gift of Fish]] at a [[kitchen]]&lt;br /&gt;
* Give a gift&lt;br /&gt;
* Meditate on your score at an [[Essence of Harmony]]&lt;br /&gt;
    |demo name = Talos&lt;br /&gt;
    |demo region = [[River Plains]]&lt;br /&gt;
    |demo date = 06-09-2017&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
[[http://www.atitd.org/wiki/tale7/Test_of_the_Giving_Fisherman/User_template | User Tracking Template]]&lt;br /&gt;
&lt;br /&gt;
To assemble a gift, you need: 1 [[Delicate fish meat]], 1 [[fish scale]], 1 [[citrus fruit]], and 1 [[papyrus paper]] in inventory. At a [[Kitchen]] select Recipes -&amp;gt; Gift of Fish.  You will get a UI pop up to select the items.  You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
The gift will get an auto-name based on the ingredients: fish scale + fish + citrus + creator name.&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram'&lt;br /&gt;
If you want to track your gifts you can add or change the title&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram for Rana'&lt;br /&gt;
&lt;br /&gt;
* Note A&lt;br /&gt;
*: You won't know what type of [[delicate fish meat]], [[fish scale]] or [[citrus fruit]] to use. The scoring is a 'negative score' similar to coalitions but you wont know what that is until you try a combination and if the gift is consumed and the recipient tells you and/or you visit a [[Essence of Harmony]] to check your score after you give one.&lt;br /&gt;
&lt;br /&gt;
* Note B&lt;br /&gt;
*: You can only make a gift from fish you have [[ filleting | filleted]] yourself. This requires L1 [[Filleting]] skill from School of Worship.&lt;br /&gt;
&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
[[Essence of Harmony]] mediation messages:&lt;br /&gt;
# You feel out of touch with the wants and desires of Egypt.&lt;br /&gt;
&lt;br /&gt;
There are 180 fish scale colors, 49 fish meats, and 208 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 18 favorite colors, 5 favorite fish, and 20 favorite citrus fruits (10% of the possibilities). You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 36 'Liked' colors, 10 liked fish, and 40 liked citrus (20% of the possibilities). A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 72 'Disliked' colors (40% of the possibilities), 20 disliked fish, and 80 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other (30%) types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day, up to a maximum of 10), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
*NOTE: Generally speaking, giving randomly made gifts to random people will not get you a positive score. This is because it is easier to lose points than gain them. If possible, try and do some research to figure out the likes/dislikes of a person first. Of course, this is often not possible if someone hasn't been given many gifts or doesn't keep track of their preferences. -Redshift&lt;br /&gt;
&lt;br /&gt;
===Some Examples of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. This is the first time she will give a gift to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color, a liked fruit, and a disliked fish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Betty has prepared a gift for Risotto. This will be the 3rd gift Betty has given to Risotto. Risotto has never given a gift to Betty. Betty prepares a gift of Red fish scale, Delicate meat:Spotted Sea Cucumber, and Reddish Lime. Risotto loves all three aspects (a favorite color, fish, and fruit) and receives a pop-up that he loved the gift, as opposed to the message in Main. So, Betty receives this many points: &amp;lt;br&amp;gt;&lt;br /&gt;
[(2+2+2)]*1 = 6 points. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gelato has prepared a gift for Tom. This will be the 11th gift Gelato has prepared for Tom. Tom refuses the gift, because he has already received too many gifts from Gelato (the limit is 10). No points are awarded.&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if they have accepted a gift from you in the past 24 hours. Conversely, if you accept a gift from someone, you cannot accept another gift from anyone until at least 2 hours have passed. Gifts may only be made to citizens (paid, at least level 1 players) of Egypt. &amp;lt;br&amp;gt;&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). There will be a option in the test menu &amp;quot;Inspect gift...&amp;quot; that will allow you to sniff the gift to make sure it is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
==Filleting==&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving.  You must have at least L1 [[Filleting]] Skill from [[School of Worship]] to use the knife. &lt;br /&gt;
&lt;br /&gt;
: note: Normal [[filleting]] can be done in a kitchen or in the field. For normal [[filleting]] done in a kitchen you do not need the Fillet Skill.    &lt;br /&gt;
&lt;br /&gt;
For [[delicate fish meat]] [[filleting]] you do not need to use a kitchen.  If you have a [[whole fish]] and a ceremonial knife in your inventory, there will be an option to '''Self-&amp;gt;Skills-&amp;gt;Ceremonially Fillet Fish'''. &lt;br /&gt;
&lt;br /&gt;
This is a special form of filleting and has a high chance of failure. After all, no one wants jagged chunks of meat handed to them! You will automatically use the highest quality [[Ceremonial Knife]] you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 [[focus]] + 7 [[filleting]] + [[Ceremonial Platinum Knife | Platinum ceremonial knife]] = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Freshness===&lt;br /&gt;
There are 2 different times the fish can go off (fillet the fish, gift of fish) I filleted a load of fish and made some into gifts.  I waited an hour or two and the fish fillets went off FASTER than the gift of fish which remained fresh for longer.  (Peter)&lt;br /&gt;
&lt;br /&gt;
Breakdown of freshness:&lt;br /&gt;
====Delicate Fish Meat====&lt;br /&gt;
* very fresh (0-30 mins)&lt;br /&gt;
* fresh (30-60 mins) &lt;br /&gt;
* seems fresh (60-75 mins)&lt;br /&gt;
* seems a little stale (75 - 120 min)&lt;br /&gt;
* quite stale (120-240 mins?)&lt;br /&gt;
* spoiled (240+ min? 1 day?) When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
====Gift of fish====&lt;br /&gt;
* very fresh (0-120 mins?)&lt;br /&gt;
* fresh (??? mins) &lt;br /&gt;
* ???&lt;br /&gt;
* very spoiled ? When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
So you can wait an hour before making the fillet into a gift, then 2 hours? before you have to give the gift.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peter) Observed making a gift out of fish that little stale and it made a very fresh gift.  Did not gift the gift so not sure if this is still fresh or not?&lt;br /&gt;
&lt;br /&gt;
*NOTE (blondie) I had inspected a delicate meat and my message was that it was somewhat stale (6h30m) but i tried making gift anyway. After giving the gift there was no problem for the person and i got the usual message of likes , dislikes.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peacefulness) When inspecting delicate meat, it &amp;quot;seemed fresh&amp;quot;, but it was assembled into a gift of fish that &amp;quot;seemed very fresh&amp;quot;.  When asking a dev about this, he replied that a Gift of Fish lasts longer than Delicate Meat, which lasts longer than Whole Fish.&lt;br /&gt;
&lt;br /&gt;
===[[Ceremonial Knife]] (made on a forge, either type)===&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 [[Knife:Iron]]&lt;br /&gt;
*	10 [[Iron]]&lt;br /&gt;
*	2 [[Feather Tree | Resin: Feather Tree]]&lt;br /&gt;
====Bronze, 30 minutes requires [[Filleting]] 1 to forge====&lt;br /&gt;
*	1 [[Ceremonial Iron knife]]&lt;br /&gt;
*	10 [[Bronze]] &lt;br /&gt;
*	6 [[Hokkaido | Resin: Hokkaido]]&lt;br /&gt;
====Silver, 90 minutes requires [[Filleting]] 2 to forge====&lt;br /&gt;
*	1 [[Ceremonial Bronze knife]]&lt;br /&gt;
*	10 [[Silver]]&lt;br /&gt;
*	18 [[Passam | Resin: Passam]]&lt;br /&gt;
====Gold, 270 minutes requires [[Filleting]] 3 to forge====&lt;br /&gt;
*	1 [[Ceremonial Silver Knife]]&lt;br /&gt;
*	10 [[Gold]]&lt;br /&gt;
*	54 [[Tapacae Miralis | Resin: Tapacae Miralis]]&lt;br /&gt;
====Platinum, 810 minutes requires [[Filleting]] 4 to forge====&lt;br /&gt;
*	1 [[Ceremonial Gold Knife]]&lt;br /&gt;
*	10 [[Platinum]]&lt;br /&gt;
*	162 [[Bloodbark | Resin: Bloodbark]]&lt;br /&gt;
*       1 [[Template: Platinum Ceremonial Knife]] (Given out as an event prize - bug the event people to make this a prize in events)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tests]]&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=26988</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=26988"/>
		<updated>2018-05-20T20:45:44Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
|prefix       = Test of the&lt;br /&gt;
|name         = Giving Fisherman&lt;br /&gt;
|discipline   = Harmony&lt;br /&gt;
|level        = 3&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Successfully fillet a [[fish]] with a [[ceremonial knife]]&lt;br /&gt;
* Assemble a [[Gift of Fish]] at a [[kitchen]]&lt;br /&gt;
* Give a gift&lt;br /&gt;
* Meditate on your score at an [[Essence of Harmony]]&lt;br /&gt;
    |demo name = Talos&lt;br /&gt;
    |demo region = [[River Plains]]&lt;br /&gt;
    |demo date = 06-09-2017&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
[[http://www.atitd.org/wiki/tale7/Test_of_the_Giving_Fisherman/User_template | User Tracking Template]]&lt;br /&gt;
&lt;br /&gt;
To assemble a gift, you need: 1 [[Delicate fish meat]], 1 [[fish scale]], 1 [[citrus fruit]], and 1 [[papyrus paper]] in inventory. At a [[Kitchen]] select Recipes -&amp;gt; Gift of Fish.  You will get a UI pop up to select the items.  You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
The gift will get an auto-name based on the ingredients: fish scale + fish + citrus + creator name.&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram'&lt;br /&gt;
If you want to track your gifts you can add or change the title&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram for Rana'&lt;br /&gt;
&lt;br /&gt;
* Note A&lt;br /&gt;
*: You won't know what type of [[delicate fish meat]], [[fish scale]] or [[citrus fruit]] to use. The scoring is a 'negative score' similar to coalitions but you wont know what that is until you try a combination and if the gift is consumed and the recipient tells you and/or you visit a [[Essence of Harmony]] to check your score after you give one.&lt;br /&gt;
&lt;br /&gt;
* Note B&lt;br /&gt;
*: You can only make a gift from fish you have [[ filleting | filleted]] yourself. This requires L1 [[Filleting]] skill from School of Worship.&lt;br /&gt;
&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
[[Essence of Harmony]] mediation messages:&lt;br /&gt;
# You feel out of touch with the wants and desires of Egypt.&lt;br /&gt;
&lt;br /&gt;
There are 180 fish scale colors, 49 fish meats, and 208 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 18 favorite colors, 5 favorite fish, and 20 favorite citrus fruits (10% of the possibilities). You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 36 'Liked' colors, 10 liked fish, and 40 liked citrus (20% of the possibilities). A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 72 'Disliked' colors (40% of the possibilities), 20 disliked fish, and 80 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other (30%) types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day, up to a maximum of 10), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
*NOTE: Generally speaking, giving randomly made gifts to random people will not get you a positive score. This is because it is easier to lose points than gain them. If possible, try and do some research to figure out the likes/dislikes of a person first. Of course, this is often not possible if someone hasn't been given many gifts or doesn't keep track of their preferences. -Redshift&lt;br /&gt;
&lt;br /&gt;
===Some Examples of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. This is the first time she will give a gift to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color, a liked fruit, and a disliked fish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Betty has prepared a gift for Risotto. This will be the 3rd gift Betty has given to Risotto. Risotto has never given a gift to Betty. Betty prepares a gift of Red fish scale, Delicate meat:Spotted Sea Cucumber, and Reddish Lime. Risotto loves all three aspects (a favorite color, fish, and fruit) and receives a pop-up that he loved the gift, as opposed to the message in Main. So, Betty receives this many points: &amp;lt;br&amp;gt;&lt;br /&gt;
[(2+2+2)]*1 = 6 points. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gelato has prepared a gift for Tom. This will be the 11th gift Gelato has prepared for Tom. Tom refuses the gift, because he has already received too many gifts from Gelato (the limit is 10). No points are awarded.&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if they have accepted a gift from you in the past 24 hours. Conversely, if you accept a gift from someone, you cannot accept another gift from anyone until at least 2 hours have passed. Gifts may only be made to citizens (paid, at least level 1 players) of Egypt. &amp;lt;br&amp;gt;&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). There will be a option in the test menu &amp;quot;Inspect gift...&amp;quot; that will allow you to sniff the gift to make sure it is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
==Filleting==&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving.  You must have at least L1 [[Filleting]] Skill from [[School of Worship]] to use the knife. &lt;br /&gt;
&lt;br /&gt;
: note: Normal [[filleting]] can be done in a kitchen or in the field. For normal [[filleting]] done in a kitchen you do not need the Fillet Skill.    &lt;br /&gt;
&lt;br /&gt;
For [[delicate fish meat]] [[filleting]] you do not need to use a kitchen.  If you have a [[whole fish]] and a ceremonial knife in your inventory, there will be an option to '''Self-&amp;gt;Skills-&amp;gt;Ceremonially Fillet Fish'''. &lt;br /&gt;
&lt;br /&gt;
This is a special form of filleting and has a high chance of failure. After all, no one wants jagged chunks of meat handed to them! You will automatically use the highest quality [[Ceremonial Knife]] you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 [[focus]] + 7 [[filleting]] + [[Ceremonial Platinum Knife | Platinum ceremonial knife]] = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Freshness===&lt;br /&gt;
There are 2 different times the fish can go off (fillet the fish, gift of fish) I filleted a load of fish and made some into gifts.  I waited an hour or two and the fish fillets went off FASTER than the gift of fish which remained fresh for longer.  (Peter)&lt;br /&gt;
&lt;br /&gt;
Breakdown of freshness:&lt;br /&gt;
====Delicate Fish Meat====&lt;br /&gt;
* very fresh (0-30 mins)&lt;br /&gt;
* fresh (30-60 mins) &lt;br /&gt;
* seems fresh (60-75 mins)&lt;br /&gt;
* seems a little stale (75 - 120 min)&lt;br /&gt;
* quite stale (120-240 mins?)&lt;br /&gt;
* spoiled (240+ min? 1 day?) When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
====Gift of fish====&lt;br /&gt;
* very fresh (0-120 mins?)&lt;br /&gt;
* fresh (??? mins) &lt;br /&gt;
* ???&lt;br /&gt;
* very spoiled ? When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
So you can wait an hour before making the fillet into a gift, then 2 hours? before you have to give the gift.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peter) Observed making a gift out of fish that little stale and it made a very fresh gift.  Did not gift the gift so not sure if this is still fresh or not?&lt;br /&gt;
&lt;br /&gt;
*NOTE (blondie) I had inspected a delicate meat and my message was that it was somewhat stale (6h30m) but i tried making gift anyway. After giving the gift there was no problem for the person and i got the usual message of likes , dislikes.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peacefulness) When inspecting delicate meat, it &amp;quot;seemed fresh&amp;quot;, but it was assembled into a gift of fish that &amp;quot;seemed very fresh&amp;quot;.  When asking a dev about this, he replied that a Gift of Fish lasts longer than Delicate Meat, which lasts longer than Whole Fish.&lt;br /&gt;
&lt;br /&gt;
===[[Ceremonial Knife]] (made on a [[Master%27s_Forge | master forge]])===&lt;br /&gt;
*can also be made in student forges (blondie, Saturday June 10, 2017)&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 [[Knife:Iron]]&lt;br /&gt;
*	10 [[Iron]]&lt;br /&gt;
*	2 [[Feather Tree | Resin: Feather Tree]]&lt;br /&gt;
====Bronze, 30 minutes requires [[Filleting]] 1 to forge====&lt;br /&gt;
*	1 [[Ceremonial Iron knife]]&lt;br /&gt;
*	10 [[Bronze]] &lt;br /&gt;
*	6 [[Hokkaido | Resin: Hokkaido]]&lt;br /&gt;
====Silver, 90 minutes requires [[Filleting]] 2 to forge====&lt;br /&gt;
*	1 [[Ceremonial Bronze knife]]&lt;br /&gt;
*	10 [[Silver]]&lt;br /&gt;
*	18 [[Passam | Resin: Passam]]&lt;br /&gt;
====Gold, 270 minutes requires [[Filleting]] 3 to forge====&lt;br /&gt;
*	1 [[Ceremonial Silver Knife]]&lt;br /&gt;
*	10 [[Gold]]&lt;br /&gt;
*	54 [[Tapacae Miralis | Resin: Tapacae Miralis]]&lt;br /&gt;
====Platinum, 810 minutes requires [[Filleting]] 4 to forge====&lt;br /&gt;
*	1 [[Ceremonial Gold Knife]]&lt;br /&gt;
*	10 [[Platinum]]&lt;br /&gt;
*	162 [[Bloodbark | Resin: Bloodbark]]&lt;br /&gt;
*       1 [[Template: Platinum Ceremonial Knife]] (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tests]]&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=26987</id>
		<title>Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Giving_Fisherman&amp;diff=26987"/>
		<updated>2018-05-20T20:42:28Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
|prefix       = Test of the&lt;br /&gt;
|name         = Giving Fisherman&lt;br /&gt;
|discipline   = Harmony&lt;br /&gt;
|level        = 3&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Successfully fillet a [[fish]] with a [[ceremonial knife]]&lt;br /&gt;
* Assemble a [[Gift of Fish]] at a [[kitchen]]&lt;br /&gt;
* Give a gift&lt;br /&gt;
* Meditate on your score at an [[Essence of Harmony]]&lt;br /&gt;
    |demo name = Talos&lt;br /&gt;
    |demo region = [[River Plains]]&lt;br /&gt;
    |demo date = 06-09-2017&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!&lt;br /&gt;
&lt;br /&gt;
== A General Overview == &lt;br /&gt;
*1. Catch a fish (Or trade/acquire a fresh fish)&lt;br /&gt;
*2. Fillet with a special knife (requires different levels of filleting skill)&lt;br /&gt;
*3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)&lt;br /&gt;
*4. Acquire a fish scale and a citrus fruit&lt;br /&gt;
*5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)&lt;br /&gt;
*6. Present the gift to another player&lt;br /&gt;
&lt;br /&gt;
== A Detailed Overview == &lt;br /&gt;
[[http://www.atitd.org/wiki/tale7/Test_of_the_Giving_Fisherman/User_template | User Tracking Template]]&lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
&lt;br /&gt;
To assemble a gift, you need: 1 [[Delicate fish meat]], 1 [[fish scale]], 1 [[citrus fruit]], and 1 [[papyrus paper]] in inventory. At a [[Kitchen]] select Recipes -&amp;gt; Gift of Fish.  You will get a UI pop up to select the items.  You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.&lt;br /&gt;
&lt;br /&gt;
The gift will get an auto-name based on the ingredients: fish scale + fish + citrus + creator name.&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram'&lt;br /&gt;
If you want to track your gifts you can add or change the title&lt;br /&gt;
: eg: 'Seal Brown-Chromis-Tangy Tangelo-Zhukuram for Rana'&lt;br /&gt;
&lt;br /&gt;
* Note A&lt;br /&gt;
*: You won't know what type of [[delicate fish meat]], [[fish scale]] or [[citrus fruit]] to use. The scoring is a 'negative score' similar to coalitions but you wont know what that is until you try a combination and if the gift is consumed and the recipient tells you and/or you visit a [[Essence of Harmony]] to check your score after you give one.&lt;br /&gt;
&lt;br /&gt;
* Note B&lt;br /&gt;
*: You can only make a gift from fish you have [[ filleting | filleted]] yourself. This requires L1 [[Filleting]] skill from School of Worship.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly matches a player's preferences.&lt;br /&gt;
&lt;br /&gt;
The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 12 points are possible from a single gift.&lt;br /&gt;
&lt;br /&gt;
[[Essence of Harmony]] mediation messages:&lt;br /&gt;
# You feel out of touch with the wants and desires of Egypt.&lt;br /&gt;
&lt;br /&gt;
===Preferences=== &lt;br /&gt;
&lt;br /&gt;
There are 180 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.&lt;br /&gt;
&lt;br /&gt;
Each player has 18 favorite colors, 5 favorite fish, and 10 favorite citrus fruits (10% of the possibilities). You cannot choose these, they are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. &lt;br /&gt;
&lt;br /&gt;
You also have 36 'Liked' colors, 10 liked fish, and 20 liked citrus (20% of the possibilities). A player giving you one of these receives 1 point instead. &lt;br /&gt;
&lt;br /&gt;
You also have 72 'Disliked' colors (40% of the possibilities), 20 disliked fish, and 40 disliked citrus. A player giving you one of these receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts. &lt;br /&gt;
&lt;br /&gt;
All other (30%) types of fish, colors, and fruits are 'neutral' for you and result in no points being awarded to the giver.&lt;br /&gt;
&lt;br /&gt;
You can give multiple gifts to the same person (one per day, up to a maximum of 10), but take care not to give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)&lt;br /&gt;
&lt;br /&gt;
*NOTE: Generally speaking, giving randomly made gifts to random people will not get you a positive score. This is because it is easier to lose points than gain them. If possible, try and do some research to figure out the likes/dislikes of a person first. Of course, this is often not possible if someone hasn't been given many gifts or doesn't keep track of their preferences. -Blueshift&lt;br /&gt;
&lt;br /&gt;
===Some Examples of a Gift Giving===&lt;br /&gt;
&lt;br /&gt;
Janeway has prepared a gift to give to Picard. This is the first time she will give a gift to Picard. She used a Antique White fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Picard, who accepts it. She gets a message telling her that Picard enjoyed her gift overall (this means she gained points. There would be a different message if she gained no points and another for losing points.) Picard however receives a message indicating how exactly how he felt about the three aspects of the gift (a favorite color, a liked fruit, and a disliked fish) Janeway also knows that Picard had previously given her a gift a few weeks ago. From this, we can see how the points are calculated behind the scenes. (one of Picard's favorite colors (2) + liked fruits (1) + disliked fish (-2)) * Picard gave Janeway a gift before (2) = 2 points!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Betty has prepared a gift for Risotto. This will be the 3rd gift Betty has given to Risotto. Risotto has never given a gift to Betty. Betty prepares a gift of Red fish scale, Delicate meat:Spotted Sea Cucumber, and Reddish Lime. Risotto loves all three aspects (a favorite color, fish, and fruit) and receives a pop-up that he loved the gift, as opposed to the message in Main. So, Betty receives this many points: &amp;lt;br&amp;gt;&lt;br /&gt;
[(2+2+2)]*1 = 6 points. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gelato has prepared a gift for Tom. This will be the 11th gift Gelato has prepared for Tom. Tom refuses the gift, because he has already received too many gifts from Gelato (the limit is 10). No points are awarded.&lt;br /&gt;
&lt;br /&gt;
===Checking your Score===&lt;br /&gt;
&lt;br /&gt;
To check your score, you must visit an Essence of Harmony. The essence ''will not'' tell you your exact numerical score but it will let you know how generous you are relative to your peers (defined as those who have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your exact score on your own, but this requires that the gift recipient share with the gift giver or others the message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
You may not give a gift to a player if they have accepted a gift from you in the past 24 hours. Conversely, if you accept a gift from someone, you cannot accept another gift from anyone until at least 2 hours have passed. Gifts may only be made to citizens (paid, at least level 1 players) of Egypt. &amp;lt;br&amp;gt;&lt;br /&gt;
Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). There will be a option in the test menu &amp;quot;Inspect gift...&amp;quot; that will allow you to sniff the gift to make sure it is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so no new items appear in the recipient's inventory.&lt;br /&gt;
&lt;br /&gt;
===Filleting===&lt;br /&gt;
You must use special knife to fillet fish if you want to use it for gift-giving.  You must have at least L1 [[Filleting]] Skill from [[School of Worship]] to use the knife. &lt;br /&gt;
&lt;br /&gt;
: note: Normal [[filleting]] can be done in a kitchen or in the field. For normal [[filleting]] done in a kitchen you do not need the Fillet Skill.    &lt;br /&gt;
&lt;br /&gt;
For [[delicate fish meat]] [[filleting]] you do not need to use a kitchen.  If you have a [[whole fish]] and a ceremonial knife in your inventory, there will be an option to '''Self-&amp;gt;Skills-&amp;gt;Ceremonially Fillet Fish'''. &lt;br /&gt;
&lt;br /&gt;
This is a special form of filleting and has a high chance of failure. After all, no one wants jagged chunks of meat handed to them! You will automatically use the highest quality [[Ceremonial Knife]] you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.&lt;br /&gt;
&lt;br /&gt;
16 [[focus]] + 7 [[filleting]] + [[Ceremonial Platinum Knife | Platinum ceremonial knife]] = 100% chance of success.&lt;br /&gt;
&lt;br /&gt;
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. The Knife bonuses are noted below.&lt;br /&gt;
&lt;br /&gt;
===Freshness===&lt;br /&gt;
There are 2 different times the fish can go off (fillet the fish, gift of fish) I filleted a load of fish and made some into gifts.  I waited an hour or two and the fish fillets went off FASTER than the gift of fish which remained fresh for longer.  (Peter)&lt;br /&gt;
&lt;br /&gt;
Breakdown of freshness:&lt;br /&gt;
====Delicate Fish Meat====&lt;br /&gt;
* very fresh (0-30 mins)&lt;br /&gt;
* fresh (30-60 mins) &lt;br /&gt;
* seems fresh (60-75 mins)&lt;br /&gt;
* seems a little stale (75 - 120 min)&lt;br /&gt;
* quite stale (120-240 mins?)&lt;br /&gt;
* spoiled (240+ min? 1 day?) When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
====Gift of fish====&lt;br /&gt;
* very fresh (0-120 mins?)&lt;br /&gt;
* fresh (??? mins) &lt;br /&gt;
* ???&lt;br /&gt;
* very spoiled ? When you examine this fish it turns into rotten fish&lt;br /&gt;
&lt;br /&gt;
So you can wait an hour before making the fillet into a gift, then 2 hours? before you have to give the gift.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peter) Observed making a gift out of fish that little stale and it made a very fresh gift.  Did not gift the gift so not sure if this is still fresh or not?&lt;br /&gt;
&lt;br /&gt;
*NOTE (blondie) I had inspected a delicate meat and my message was that it was somewhat stale (6h30m) but i tried making gift anyway. After giving the gift there was no problem for the person and i got the usual message of likes , dislikes.&lt;br /&gt;
&lt;br /&gt;
*NOTE (Peacefulness) When inspecting delicate meat, it &amp;quot;seemed fresh&amp;quot;, but it was assembled into a gift of fish that &amp;quot;seemed very fresh&amp;quot;.  When asking a dev about this, he replied that a Gift of Fish lasts longer than Delicate Meat, which lasts longer than Whole Fish.&lt;br /&gt;
&lt;br /&gt;
===[[Ceremonial Knife]] (made on a [[Master%27s_Forge | master forge]])===&lt;br /&gt;
*can also be made in student forges (blondie, Saturday June 10, 2017)&lt;br /&gt;
====Iron, 10 minutes====&lt;br /&gt;
*	1 [[Knife:Iron]]&lt;br /&gt;
*	10 [[Iron]]&lt;br /&gt;
*	2 [[Feather Tree | Resin: Feather Tree]]&lt;br /&gt;
====Bronze, 30 minutes requires [[Filleting]] 1 to forge====&lt;br /&gt;
*	1 [[Ceremonial Iron knife]]&lt;br /&gt;
*	10 [[Bronze]] &lt;br /&gt;
*	6 [[Hokkaido | Resin: Hokkaido]]&lt;br /&gt;
====Silver, 90 minutes requires [[Filleting]] 2 to forge====&lt;br /&gt;
*	1 [[Ceremonial Bronze knife]]&lt;br /&gt;
*	10 [[Silver]]&lt;br /&gt;
*	18 [[Passam | Resin: Passam]]&lt;br /&gt;
====Gold, 270 minutes requires [[Filleting]] 3 to forge====&lt;br /&gt;
*	1 [[Ceremonial Silver Knife]]&lt;br /&gt;
*	10 [[Gold]]&lt;br /&gt;
*	54 [[Tapacae Miralis | Resin: Tapacae Miralis]]&lt;br /&gt;
====Platinum, 810 minutes requires [[Filleting]] 4 to forge====&lt;br /&gt;
*	1 [[Ceremonial Gold Knife]]&lt;br /&gt;
*	10 [[Platinum]]&lt;br /&gt;
*	162 [[Bloodbark | Resin: Bloodbark]]&lt;br /&gt;
*       1 [[Template: Platinum Ceremonial Knife]] (Given out as an event prize)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. You do not need to make your own knife, you can get one from someone else to use.&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tests]]&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guild:Psychic_Thunder_Chameleons&amp;diff=24695</id>
		<title>Guild:Psychic Thunder Chameleons</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guild:Psychic_Thunder_Chameleons&amp;diff=24695"/>
		<updated>2018-05-12T22:35:54Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* GAME RULES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]] {{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
= GAME RULES =&lt;br /&gt;
&lt;br /&gt;
Any quarry listed below can be worked by any guild members, just form a group and go!&lt;br /&gt;
Here is a set of guidelines to dealing with dividing the share of a quarry.&lt;br /&gt;
&lt;br /&gt;
*1 marble to the provider of the mats for the quarry&lt;br /&gt;
*1 marble to the prospector&lt;br /&gt;
&lt;br /&gt;
Alternatively, just 2 to the prospectors if they provide their own materials.&lt;br /&gt;
*1 marble to the cook (the endurance food can be expensive and is very necessary)&lt;br /&gt;
*And the remaining marble in the quarry divided evenly between the quarriers. &lt;br /&gt;
*Excess marble that can't be divided evenly should be added to the guild pool at the guildhall wh.&lt;br /&gt;
&lt;br /&gt;
What goes in the guildhall WH?&lt;br /&gt;
*Guild trade pool marble&lt;br /&gt;
*Gearboxes. Make sure to remove a gearbox before you salvage the quarry, as you may be able to use it agin.&lt;br /&gt;
*Prospecting and quarry materials&lt;br /&gt;
&lt;br /&gt;
= Marble Trading =&lt;br /&gt;
&lt;br /&gt;
We will also be storing some extra marble/donated marble to the guild for trading. This will be on the honor system, so please just update the wiki if you do any trades!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In warehouse at Guild Hall:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10 OSM - Extra from recent quarrying&amp;lt;br&amp;gt;&lt;br /&gt;
4 WT - Extra from recent quarrying&amp;lt;br&amp;gt;&lt;br /&gt;
3 CG&amp;lt;br&amp;gt;&lt;br /&gt;
8 Tangerine - extra &amp;lt;br&amp;gt;&lt;br /&gt;
3 MG - extra &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Cook's Corner =&lt;br /&gt;
&lt;br /&gt;
2 '''Kitchens''' near Quarry park: in compound at '''10 -7700'''&lt;br /&gt;
&lt;br /&gt;
Recipe is:&lt;br /&gt;
3 Butter. 1 Ilex. 3 Drapeau D'or. 1 Corsacia. 3 Katako Root. 2 Harebell. 3 True Tarragon. 1 Sugar Cane. 3 Garcinia. 1 Common Sage. ==&amp;gt; +6Str +8Dex '''+19Per''' (2018-04-29)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recipe is:&lt;br /&gt;
1 Schizophyllum Mushrooms. 13 Common Rosemary. 13 Crampbark. 1 Dark Radish. 1 Digweed. 1 Soapwort. 13 Thyme. 13 Oyster Meat. 13 Oil. 1 Aloe. ==&amp;gt; '''+17End''' with positive carry (2018-05-05) (note: need to adapt quantities to get multiple of 4 servings)&lt;br /&gt;
&lt;br /&gt;
= '''Oyster Shell Marble''' =&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: seashell;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -16, -7505 || Redshift slate  || Redshift + atom  || Ashana, atom, Redshift, Ti  ||  || 12 || Salvaged || 2 to prospectors, 2 each, 2 to guild&lt;br /&gt;
|-&lt;br /&gt;
| -13, -7582 || Redshift slate  || Redshift + atom  || atom, Noyt, Pascalito, Redshift ||  || 16 || Still Working || 4 each  &lt;br /&gt;
|-&lt;br /&gt;
| -29, -7599 || Redshift slate  || Redshift + atom  || atom, Noyt, Pascalito, Redshift ||  || 15 || Salvaged || 4 each, removed 1 from below &lt;br /&gt;
|-&lt;br /&gt;
| -33, -7675 || Redshift slate  || Redshift + atom  || atom, Noyt, Pascalito, Redshift ||  || 26 || Salvaged || 6 each, 2 to guild  &lt;br /&gt;
|-&lt;br /&gt;
| -26 -7730 || Pascalito, Rope from Petis  || Pascalito + mule  || Morn, Petis, Pascalito x2 ||  || 19 || Salvaged || 4 each, 3 to guild&lt;br /&gt;
|-&lt;br /&gt;
| -6 -7809 || Pascalito, Rope from Petis  || Pascalito + mule  || Morn, Petis, Pascalito x2 ||  || 35 || Salvaged || 9+9+17&lt;br /&gt;
|-&lt;br /&gt;
| 2 -7923 || Pascalito, Rope from Petis  || Pascalito + mule  || TimberNZ, Ebi, Ashana, Nitocris ||  || 15 || Salvaged || 3 each, 3 to guild &lt;br /&gt;
|-&lt;br /&gt;
| -16 -7988 || Pascalito, Rope from Petis  || Pascalito + mule  || TimberNZ, Ebi, Ashana, Nitocris ||  || 11 || Salvaged || 2 each, 3 to guild&lt;br /&gt;
|-&lt;br /&gt;
| -36 -8001 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -54 -7525 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -40 -7531 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -27 -7659 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -51 -7769 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -55 -7791 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7500 || -30 -7690 || Redshift + atom ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7680 || -30 -8020 || Pascalito ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7990 || -30 -8020 || Pascalito ||&lt;br /&gt;
|-&lt;br /&gt;
| -30 -7500 || -60 -7810 || Pascalito ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Yellow Alabaster''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: yellow;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -34 -7611 || Pascalito, slate from guild  || Pascalito + mule  || 2x kirie, 2x Redshift  ||  || 16 || Salvaged || 7 Redshift, 7 kirie, 2 Pascalito&lt;br /&gt;
|-&lt;br /&gt;
| -16 -7755 || Pascalito, slate from guild  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 4 || Ongoing || 2 Pascalito, 1 kirie, 1 Redshift  &lt;br /&gt;
|-&lt;br /&gt;
| -14 -7766 || Pascalito, slate from guild  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -30 -7800 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Mud Granite''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: peru;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -25 -7584 || guild  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 8 || Ongoing || 1 guild, 1 Pascalito, 3 kirie, 3 Redshift; Stops CG from being built&lt;br /&gt;
|-&lt;br /&gt;
| -59 -7621 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -55 -7703 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -44 -7811 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -30 7500 || -60 -7830 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''White Travertine''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: ghostwhite;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -19 -7530 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -27 -7587 || Pascalito  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 29 || Salvaged || kirie 13, Pascalito 15, guild 1 &lt;br /&gt;
|-&lt;br /&gt;
| -21 -7687 || Pascalito  || Pascalito + mule  || Ashana, atom, Redshift, Ti ||  || 12 || Salvaged ||  2 to prospectors, 2 each, 2 to guild ***We just found this quarry, may have been miss labeled as OSM&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -30 -7710 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Canary Granite''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: gold;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -8 -7545 || Pascalito  || Pascalito + mule  || Ashana, atom, Redshift, Ti; 2xkirie, 2x Redshift ||  || 18 || Salvaged || 2 to prospectors, 1 Ashana, 1 atom, 1 Redshift, 1 Ti; 6 kirie, 6 Redshift&lt;br /&gt;
|-&lt;br /&gt;
| -22 -7788 || Pascalito  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 15 || Ongoing || kirie 7, Pascalito 8 &lt;br /&gt;
|-&lt;br /&gt;
| -29 -7814 || Pascalito  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 18 || Salvaged || kirie 8, Pascalito 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -30 -7830 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Night Granite''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: grey;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -63 -7970 || Pascalito, slate from guild  || Pascalito + mule  || Ashana, atom, Redshift, Ti ||  || 14 || Salvaged || 2 to prospectors, 3 each&lt;br /&gt;
|-&lt;br /&gt;
| -57 -7810 || Pascalito, slate from guild  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 14 || Salvaged || kirie 6, Pascalito 8 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7500 || -30 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
| -30 -7800 || -60 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= '''Grey Star Marble''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: silver;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -90 -7537 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -99 -7638 || Pascalito  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 15 || Salvaged || 1 Pascalito, 7 kirie, 7 Redshift  &lt;br /&gt;
|-&lt;br /&gt;
| -105 -7993 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -30 -7500 || -120 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Blue Pearl Marble''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: lightcyan;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -87 -7914 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -70 -7747 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| 39 -7708 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60 -7500 || -210 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Tangerine Marble''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: orange;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -15 -7512 || Pascalito  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 11  || Ongoing || 2 Pascalito, 4 kirie, 4 Redshift, 1 guild; Stops a NG from being built&lt;br /&gt;
|-&lt;br /&gt;
| 8 -7802 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -24 -7779 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -26 -7981 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -93 -7824 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -134 -7814 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -136 -7917 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -141 -8026 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -165 -7829 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -150 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
| -150 -7810 || -180 -8020 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guild:Psychic_Thunder_Chameleons&amp;diff=24694</id>
		<title>Guild:Psychic Thunder Chameleons</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guild:Psychic_Thunder_Chameleons&amp;diff=24694"/>
		<updated>2018-05-12T22:35:21Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* GAME RULES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]] {{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
= GAME RULES =&lt;br /&gt;
&lt;br /&gt;
Any quarry listed below can be worked by any guild members, just form a group and go!&lt;br /&gt;
Here is a set of guidelines to dealing with dividing the share of a quarry.&lt;br /&gt;
&lt;br /&gt;
1 marble to the provider of the mats for the quarry&lt;br /&gt;
1 marble to the prospector&lt;br /&gt;
Alternatively, just 2 to the prospectors if they provide their own materials.&lt;br /&gt;
1 marble to the cook (the endurance food can be expensive and is very necessary)&lt;br /&gt;
And the remaining marble in the quarry divided evenly between the quarriers. &lt;br /&gt;
Excess marble that can't be divided evenly should be added to the guild pool at the guildhall wh.&lt;br /&gt;
&lt;br /&gt;
What goes in the guildhall WH?&lt;br /&gt;
Guild trade pool marble&lt;br /&gt;
Gearboxes. Make sure to remove a gearbox before you salvage the quarry, as you may be able to use it agin.&lt;br /&gt;
Prospecting and quarry materials&lt;br /&gt;
&lt;br /&gt;
= Marble Trading =&lt;br /&gt;
&lt;br /&gt;
We will also be storing some extra marble/donated marble to the guild for trading. This will be on the honor system, so please just update the wiki if you do any trades!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In warehouse at Guild Hall:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10 OSM - Extra from recent quarrying&amp;lt;br&amp;gt;&lt;br /&gt;
4 WT - Extra from recent quarrying&amp;lt;br&amp;gt;&lt;br /&gt;
3 CG&amp;lt;br&amp;gt;&lt;br /&gt;
8 Tangerine - extra &amp;lt;br&amp;gt;&lt;br /&gt;
3 MG - extra &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Cook's Corner =&lt;br /&gt;
&lt;br /&gt;
2 '''Kitchens''' near Quarry park: in compound at '''10 -7700'''&lt;br /&gt;
&lt;br /&gt;
Recipe is:&lt;br /&gt;
3 Butter. 1 Ilex. 3 Drapeau D'or. 1 Corsacia. 3 Katako Root. 2 Harebell. 3 True Tarragon. 1 Sugar Cane. 3 Garcinia. 1 Common Sage. ==&amp;gt; +6Str +8Dex '''+19Per''' (2018-04-29)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recipe is:&lt;br /&gt;
1 Schizophyllum Mushrooms. 13 Common Rosemary. 13 Crampbark. 1 Dark Radish. 1 Digweed. 1 Soapwort. 13 Thyme. 13 Oyster Meat. 13 Oil. 1 Aloe. ==&amp;gt; '''+17End''' with positive carry (2018-05-05) (note: need to adapt quantities to get multiple of 4 servings)&lt;br /&gt;
&lt;br /&gt;
= '''Oyster Shell Marble''' =&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: seashell;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -16, -7505 || Redshift slate  || Redshift + atom  || Ashana, atom, Redshift, Ti  ||  || 12 || Salvaged || 2 to prospectors, 2 each, 2 to guild&lt;br /&gt;
|-&lt;br /&gt;
| -13, -7582 || Redshift slate  || Redshift + atom  || atom, Noyt, Pascalito, Redshift ||  || 16 || Still Working || 4 each  &lt;br /&gt;
|-&lt;br /&gt;
| -29, -7599 || Redshift slate  || Redshift + atom  || atom, Noyt, Pascalito, Redshift ||  || 15 || Salvaged || 4 each, removed 1 from below &lt;br /&gt;
|-&lt;br /&gt;
| -33, -7675 || Redshift slate  || Redshift + atom  || atom, Noyt, Pascalito, Redshift ||  || 26 || Salvaged || 6 each, 2 to guild  &lt;br /&gt;
|-&lt;br /&gt;
| -26 -7730 || Pascalito, Rope from Petis  || Pascalito + mule  || Morn, Petis, Pascalito x2 ||  || 19 || Salvaged || 4 each, 3 to guild&lt;br /&gt;
|-&lt;br /&gt;
| -6 -7809 || Pascalito, Rope from Petis  || Pascalito + mule  || Morn, Petis, Pascalito x2 ||  || 35 || Salvaged || 9+9+17&lt;br /&gt;
|-&lt;br /&gt;
| 2 -7923 || Pascalito, Rope from Petis  || Pascalito + mule  || TimberNZ, Ebi, Ashana, Nitocris ||  || 15 || Salvaged || 3 each, 3 to guild &lt;br /&gt;
|-&lt;br /&gt;
| -16 -7988 || Pascalito, Rope from Petis  || Pascalito + mule  || TimberNZ, Ebi, Ashana, Nitocris ||  || 11 || Salvaged || 2 each, 3 to guild&lt;br /&gt;
|-&lt;br /&gt;
| -36 -8001 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -54 -7525 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -40 -7531 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -27 -7659 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -51 -7769 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -55 -7791 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7500 || -30 -7690 || Redshift + atom ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7680 || -30 -8020 || Pascalito ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7990 || -30 -8020 || Pascalito ||&lt;br /&gt;
|-&lt;br /&gt;
| -30 -7500 || -60 -7810 || Pascalito ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Yellow Alabaster''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: yellow;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -34 -7611 || Pascalito, slate from guild  || Pascalito + mule  || 2x kirie, 2x Redshift  ||  || 16 || Salvaged || 7 Redshift, 7 kirie, 2 Pascalito&lt;br /&gt;
|-&lt;br /&gt;
| -16 -7755 || Pascalito, slate from guild  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 4 || Ongoing || 2 Pascalito, 1 kirie, 1 Redshift  &lt;br /&gt;
|-&lt;br /&gt;
| -14 -7766 || Pascalito, slate from guild  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -30 -7800 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Mud Granite''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: peru;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -25 -7584 || guild  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 8 || Ongoing || 1 guild, 1 Pascalito, 3 kirie, 3 Redshift; Stops CG from being built&lt;br /&gt;
|-&lt;br /&gt;
| -59 -7621 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -55 -7703 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -44 -7811 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -30 7500 || -60 -7830 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''White Travertine''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: ghostwhite;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -19 -7530 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -27 -7587 || Pascalito  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 29 || Salvaged || kirie 13, Pascalito 15, guild 1 &lt;br /&gt;
|-&lt;br /&gt;
| -21 -7687 || Pascalito  || Pascalito + mule  || Ashana, atom, Redshift, Ti ||  || 12 || Salvaged ||  2 to prospectors, 2 each, 2 to guild ***We just found this quarry, may have been miss labeled as OSM&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -30 -7710 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Canary Granite''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: gold;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -8 -7545 || Pascalito  || Pascalito + mule  || Ashana, atom, Redshift, Ti; 2xkirie, 2x Redshift ||  || 18 || Salvaged || 2 to prospectors, 1 Ashana, 1 atom, 1 Redshift, 1 Ti; 6 kirie, 6 Redshift&lt;br /&gt;
|-&lt;br /&gt;
| -22 -7788 || Pascalito  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 15 || Ongoing || kirie 7, Pascalito 8 &lt;br /&gt;
|-&lt;br /&gt;
| -29 -7814 || Pascalito  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 18 || Salvaged || kirie 8, Pascalito 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -30 -7830 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Night Granite''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: grey;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -63 -7970 || Pascalito, slate from guild  || Pascalito + mule  || Ashana, atom, Redshift, Ti ||  || 14 || Salvaged || 2 to prospectors, 3 each&lt;br /&gt;
|-&lt;br /&gt;
| -57 -7810 || Pascalito, slate from guild  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 14 || Salvaged || kirie 6, Pascalito 8 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7500 || -30 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
| -30 -7800 || -60 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= '''Grey Star Marble''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: silver;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -90 -7537 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -99 -7638 || Pascalito  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 15 || Salvaged || 1 Pascalito, 7 kirie, 7 Redshift  &lt;br /&gt;
|-&lt;br /&gt;
| -105 -7993 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -30 -7500 || -120 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Blue Pearl Marble''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: lightcyan;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -87 -7914 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -70 -7747 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| 39 -7708 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60 -7500 || -210 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Tangerine Marble''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: orange;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -15 -7512 || Pascalito  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 11  || Ongoing || 2 Pascalito, 4 kirie, 4 Redshift, 1 guild; Stops a NG from being built&lt;br /&gt;
|-&lt;br /&gt;
| 8 -7802 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -24 -7779 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -26 -7981 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -93 -7824 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -134 -7814 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -136 -7917 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -141 -8026 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -165 -7829 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -150 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
| -150 -7810 || -180 -8020 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guild:Psychic_Thunder_Chameleons&amp;diff=24692</id>
		<title>Guild:Psychic Thunder Chameleons</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guild:Psychic_Thunder_Chameleons&amp;diff=24692"/>
		<updated>2018-05-12T22:32:39Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* GAME RULES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]] {{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
= GAME RULES =&lt;br /&gt;
&lt;br /&gt;
Here is a set of guidelines to dealing with dividing the share of a quarry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 marble to the provider of the mats for the quarry&lt;br /&gt;
&lt;br /&gt;
1 marble to the prospector&lt;br /&gt;
&lt;br /&gt;
Alternatively, just 2 to the prospectors if they provide their own materials.&lt;br /&gt;
&lt;br /&gt;
1 marble to the cook (the endurance food can be expensive and is very necessary)&lt;br /&gt;
&lt;br /&gt;
And the remaining marble in the quarry divided evenly between the quarriers.&lt;br /&gt;
Excess marble that can't be divided evenly should be added to the guild pool at the guildhall wh.&lt;br /&gt;
&lt;br /&gt;
= Marble Trading =&lt;br /&gt;
&lt;br /&gt;
We will also be storing some extra marble/donated marble to the guild for trading. This will be on the honor system, so please just update the wiki if you do any trades!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In warehouse at Guild Hall:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10 OSM - Extra from recent quarrying&amp;lt;br&amp;gt;&lt;br /&gt;
4 WT - Extra from recent quarrying&amp;lt;br&amp;gt;&lt;br /&gt;
3 CG&amp;lt;br&amp;gt;&lt;br /&gt;
8 Tangerine - extra &amp;lt;br&amp;gt;&lt;br /&gt;
3 MG - extra &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Cook's Corner =&lt;br /&gt;
&lt;br /&gt;
2 '''Kitchens''' near Quarry park: in compound at '''10 -7700'''&lt;br /&gt;
&lt;br /&gt;
Recipe is:&lt;br /&gt;
3 Butter. 1 Ilex. 3 Drapeau D'or. 1 Corsacia. 3 Katako Root. 2 Harebell. 3 True Tarragon. 1 Sugar Cane. 3 Garcinia. 1 Common Sage. ==&amp;gt; +6Str +8Dex '''+19Per''' (2018-04-29)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recipe is:&lt;br /&gt;
1 Schizophyllum Mushrooms. 13 Common Rosemary. 13 Crampbark. 1 Dark Radish. 1 Digweed. 1 Soapwort. 13 Thyme. 13 Oyster Meat. 13 Oil. 1 Aloe. ==&amp;gt; '''+17End''' with positive carry (2018-05-05) (note: need to adapt quantities to get multiple of 4 servings)&lt;br /&gt;
&lt;br /&gt;
= '''Oyster Shell Marble''' =&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: seashell;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -16, -7505 || Redshift slate  || Redshift + atom  || Ashana, atom, Redshift, Ti  ||  || 12 || Salvaged || 2 to prospectors, 2 each, 2 to guild&lt;br /&gt;
|-&lt;br /&gt;
| -13, -7582 || Redshift slate  || Redshift + atom  || atom, Noyt, Pascalito, Redshift ||  || 16 || Still Working || 4 each  &lt;br /&gt;
|-&lt;br /&gt;
| -29, -7599 || Redshift slate  || Redshift + atom  || atom, Noyt, Pascalito, Redshift ||  || 15 || Salvaged || 4 each, removed 1 from below &lt;br /&gt;
|-&lt;br /&gt;
| -33, -7675 || Redshift slate  || Redshift + atom  || atom, Noyt, Pascalito, Redshift ||  || 26 || Salvaged || 6 each, 2 to guild  &lt;br /&gt;
|-&lt;br /&gt;
| -26 -7730 || Pascalito, Rope from Petis  || Pascalito + mule  || Morn, Petis, Pascalito x2 ||  || 19 || Salvaged || 4 each, 3 to guild&lt;br /&gt;
|-&lt;br /&gt;
| -6 -7809 || Pascalito, Rope from Petis  || Pascalito + mule  || Morn, Petis, Pascalito x2 ||  || 35 || Salvaged || 9+9+17&lt;br /&gt;
|-&lt;br /&gt;
| 2 -7923 || Pascalito, Rope from Petis  || Pascalito + mule  || TimberNZ, Ebi, Ashana, Nitocris ||  || 15 || Salvaged || 3 each, 3 to guild &lt;br /&gt;
|-&lt;br /&gt;
| -16 -7988 || Pascalito, Rope from Petis  || Pascalito + mule  || TimberNZ, Ebi, Ashana, Nitocris ||  || 11 || Salvaged || 2 each, 3 to guild&lt;br /&gt;
|-&lt;br /&gt;
| -36 -8001 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -54 -7525 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -40 -7531 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -27 -7659 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -51 -7769 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -55 -7791 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7500 || -30 -7690 || Redshift + atom ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7680 || -30 -8020 || Pascalito ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7990 || -30 -8020 || Pascalito ||&lt;br /&gt;
|-&lt;br /&gt;
| -30 -7500 || -60 -7810 || Pascalito ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Yellow Alabaster''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: yellow;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -34 -7611 || Pascalito, slate from guild  || Pascalito + mule  || 2x kirie, 2x Redshift  ||  || 16 || Salvaged || 7 Redshift, 7 kirie, 2 Pascalito&lt;br /&gt;
|-&lt;br /&gt;
| -16 -7755 || Pascalito, slate from guild  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 4 || Ongoing || 2 Pascalito, 1 kirie, 1 Redshift  &lt;br /&gt;
|-&lt;br /&gt;
| -14 -7766 || Pascalito, slate from guild  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -30 -7800 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Mud Granite''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: peru;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -25 -7584 || guild  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 8 || Ongoing || 1 guild, 1 Pascalito, 3 kirie, 3 Redshift; Stops CG from being built&lt;br /&gt;
|-&lt;br /&gt;
| -59 -7621 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -55 -7703 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -44 -7811 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -30 7500 || -60 -7830 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''White Travertine''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: ghostwhite;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -19 -7530 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -27 -7587 || Pascalito  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 29 || Salvaged || kirie 13, Pascalito 15, guild 1 &lt;br /&gt;
|-&lt;br /&gt;
| -21 -7687 || Pascalito  || Pascalito + mule  || Ashana, atom, Redshift, Ti ||  || 12 || Salvaged ||  2 to prospectors, 2 each, 2 to guild ***We just found this quarry, may have been miss labeled as OSM&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -30 -7710 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Canary Granite''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: gold;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -8 -7545 || Pascalito  || Pascalito + mule  || Ashana, atom, Redshift, Ti; 2xkirie, 2x Redshift ||  || 18 || Salvaged || 2 to prospectors, 1 Ashana, 1 atom, 1 Redshift, 1 Ti; 6 kirie, 6 Redshift&lt;br /&gt;
|-&lt;br /&gt;
| -22 -7788 || Pascalito  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 15 || Ongoing || kirie 7, Pascalito 8 &lt;br /&gt;
|-&lt;br /&gt;
| -29 -7814 || Pascalito  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 18 || Salvaged || kirie 8, Pascalito 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -30 -7830 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Night Granite''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: grey;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -63 -7970 || Pascalito, slate from guild  || Pascalito + mule  || Ashana, atom, Redshift, Ti ||  || 14 || Salvaged || 2 to prospectors, 3 each&lt;br /&gt;
|-&lt;br /&gt;
| -57 -7810 || Pascalito, slate from guild  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 14 || Salvaged || kirie 6, Pascalito 8 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7500 || -30 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
| -30 -7800 || -60 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= '''Grey Star Marble''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: silver;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -90 -7537 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -99 -7638 || Pascalito  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 15 || Salvaged || 1 Pascalito, 7 kirie, 7 Redshift  &lt;br /&gt;
|-&lt;br /&gt;
| -105 -7993 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -30 -7500 || -120 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Blue Pearl Marble''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: lightcyan;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -87 -7914 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -70 -7747 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| 39 -7708 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60 -7500 || -210 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Tangerine Marble''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: orange;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -15 -7512 || Pascalito  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 11  || Ongoing || 2 Pascalito, 4 kirie, 4 Redshift, 1 guild; Stops a NG from being built&lt;br /&gt;
|-&lt;br /&gt;
| 8 -7802 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -24 -7779 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -26 -7981 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -93 -7824 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -134 -7814 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -136 -7917 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -141 -8026 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -165 -7829 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -150 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
| -150 -7810 || -180 -8020 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guild:Psychic_Thunder_Chameleons&amp;diff=24691</id>
		<title>Guild:Psychic Thunder Chameleons</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guild:Psychic_Thunder_Chameleons&amp;diff=24691"/>
		<updated>2018-05-12T22:32:16Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* GAME RULES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]] {{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
= GAME RULES =&lt;br /&gt;
&lt;br /&gt;
Here is a set of guidelines to dealing with dividing the share of a quarry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 marble to the provider of the mats for the quarry&lt;br /&gt;
1 marble to the prospector&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, just 2 to the prospectors if they provide their own materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 marble to the cook (the endurance food can be expensive and is very necessary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the remaining marble in the quarry divided evenly between the quarriers.&lt;br /&gt;
Excess marble that can't be divided evenly should be added to the guild pool at the guildhall wh.&lt;br /&gt;
&lt;br /&gt;
= Marble Trading =&lt;br /&gt;
&lt;br /&gt;
We will also be storing some extra marble/donated marble to the guild for trading. This will be on the honor system, so please just update the wiki if you do any trades!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In warehouse at Guild Hall:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10 OSM - Extra from recent quarrying&amp;lt;br&amp;gt;&lt;br /&gt;
4 WT - Extra from recent quarrying&amp;lt;br&amp;gt;&lt;br /&gt;
3 CG&amp;lt;br&amp;gt;&lt;br /&gt;
8 Tangerine - extra &amp;lt;br&amp;gt;&lt;br /&gt;
3 MG - extra &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Cook's Corner =&lt;br /&gt;
&lt;br /&gt;
2 '''Kitchens''' near Quarry park: in compound at '''10 -7700'''&lt;br /&gt;
&lt;br /&gt;
Recipe is:&lt;br /&gt;
3 Butter. 1 Ilex. 3 Drapeau D'or. 1 Corsacia. 3 Katako Root. 2 Harebell. 3 True Tarragon. 1 Sugar Cane. 3 Garcinia. 1 Common Sage. ==&amp;gt; +6Str +8Dex '''+19Per''' (2018-04-29)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recipe is:&lt;br /&gt;
1 Schizophyllum Mushrooms. 13 Common Rosemary. 13 Crampbark. 1 Dark Radish. 1 Digweed. 1 Soapwort. 13 Thyme. 13 Oyster Meat. 13 Oil. 1 Aloe. ==&amp;gt; '''+17End''' with positive carry (2018-05-05) (note: need to adapt quantities to get multiple of 4 servings)&lt;br /&gt;
&lt;br /&gt;
= '''Oyster Shell Marble''' =&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: seashell;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -16, -7505 || Redshift slate  || Redshift + atom  || Ashana, atom, Redshift, Ti  ||  || 12 || Salvaged || 2 to prospectors, 2 each, 2 to guild&lt;br /&gt;
|-&lt;br /&gt;
| -13, -7582 || Redshift slate  || Redshift + atom  || atom, Noyt, Pascalito, Redshift ||  || 16 || Still Working || 4 each  &lt;br /&gt;
|-&lt;br /&gt;
| -29, -7599 || Redshift slate  || Redshift + atom  || atom, Noyt, Pascalito, Redshift ||  || 15 || Salvaged || 4 each, removed 1 from below &lt;br /&gt;
|-&lt;br /&gt;
| -33, -7675 || Redshift slate  || Redshift + atom  || atom, Noyt, Pascalito, Redshift ||  || 26 || Salvaged || 6 each, 2 to guild  &lt;br /&gt;
|-&lt;br /&gt;
| -26 -7730 || Pascalito, Rope from Petis  || Pascalito + mule  || Morn, Petis, Pascalito x2 ||  || 19 || Salvaged || 4 each, 3 to guild&lt;br /&gt;
|-&lt;br /&gt;
| -6 -7809 || Pascalito, Rope from Petis  || Pascalito + mule  || Morn, Petis, Pascalito x2 ||  || 35 || Salvaged || 9+9+17&lt;br /&gt;
|-&lt;br /&gt;
| 2 -7923 || Pascalito, Rope from Petis  || Pascalito + mule  || TimberNZ, Ebi, Ashana, Nitocris ||  || 15 || Salvaged || 3 each, 3 to guild &lt;br /&gt;
|-&lt;br /&gt;
| -16 -7988 || Pascalito, Rope from Petis  || Pascalito + mule  || TimberNZ, Ebi, Ashana, Nitocris ||  || 11 || Salvaged || 2 each, 3 to guild&lt;br /&gt;
|-&lt;br /&gt;
| -36 -8001 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -54 -7525 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -40 -7531 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -27 -7659 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -51 -7769 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -55 -7791 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7500 || -30 -7690 || Redshift + atom ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7680 || -30 -8020 || Pascalito ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7990 || -30 -8020 || Pascalito ||&lt;br /&gt;
|-&lt;br /&gt;
| -30 -7500 || -60 -7810 || Pascalito ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Yellow Alabaster''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: yellow;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -34 -7611 || Pascalito, slate from guild  || Pascalito + mule  || 2x kirie, 2x Redshift  ||  || 16 || Salvaged || 7 Redshift, 7 kirie, 2 Pascalito&lt;br /&gt;
|-&lt;br /&gt;
| -16 -7755 || Pascalito, slate from guild  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 4 || Ongoing || 2 Pascalito, 1 kirie, 1 Redshift  &lt;br /&gt;
|-&lt;br /&gt;
| -14 -7766 || Pascalito, slate from guild  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -30 -7800 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Mud Granite''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: peru;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -25 -7584 || guild  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 8 || Ongoing || 1 guild, 1 Pascalito, 3 kirie, 3 Redshift; Stops CG from being built&lt;br /&gt;
|-&lt;br /&gt;
| -59 -7621 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -55 -7703 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -44 -7811 || guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -30 7500 || -60 -7830 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''White Travertine''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: ghostwhite;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -19 -7530 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -27 -7587 || Pascalito  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 29 || Salvaged || kirie 13, Pascalito 15, guild 1 &lt;br /&gt;
|-&lt;br /&gt;
| -21 -7687 || Pascalito  || Pascalito + mule  || Ashana, atom, Redshift, Ti ||  || 12 || Salvaged ||  2 to prospectors, 2 each, 2 to guild ***We just found this quarry, may have been miss labeled as OSM&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -30 -7710 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Canary Granite''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: gold;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -8 -7545 || Pascalito  || Pascalito + mule  || Ashana, atom, Redshift, Ti; 2xkirie, 2x Redshift ||  || 18 || Salvaged || 2 to prospectors, 1 Ashana, 1 atom, 1 Redshift, 1 Ti; 6 kirie, 6 Redshift&lt;br /&gt;
|-&lt;br /&gt;
| -22 -7788 || Pascalito  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 15 || Ongoing || kirie 7, Pascalito 8 &lt;br /&gt;
|-&lt;br /&gt;
| -29 -7814 || Pascalito  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 18 || Salvaged || kirie 8, Pascalito 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -30 -7830 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Night Granite''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: grey;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -63 -7970 || Pascalito, slate from guild  || Pascalito + mule  || Ashana, atom, Redshift, Ti ||  || 14 || Salvaged || 2 to prospectors, 3 each&lt;br /&gt;
|-&lt;br /&gt;
| -57 -7810 || Pascalito, slate from guild  || Pascalito + mule  || 2xkirie, 2xPascalito ||  || 14 || Salvaged || kirie 6, Pascalito 8 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7500 || -30 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
| -30 -7800 || -60 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= '''Grey Star Marble''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: silver;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -90 -7537 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -99 -7638 || Pascalito  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 15 || Salvaged || 1 Pascalito, 7 kirie, 7 Redshift  &lt;br /&gt;
|-&lt;br /&gt;
| -105 -7993 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -30 -7500 || -120 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Blue Pearl Marble''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: lightcyan;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -87 -7914 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -70 -7747 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| 39 -7708 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60 -7500 || -210 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Tangerine Marble''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: orange;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -15 -7512 || Pascalito  || Pascalito + mule  || 2x kirie, 2x Redshift ||  || 11  || Ongoing || 2 Pascalito, 4 kirie, 4 Redshift, 1 guild; Stops a NG from being built&lt;br /&gt;
|-&lt;br /&gt;
| 8 -7802 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -24 -7779 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -26 -7981 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -93 -7824 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -134 -7814 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -136 -7917 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -141 -8026 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -165 -7829 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -150 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
| -150 -7810 || -180 -8020 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Path_of_the_Pilgrim&amp;diff=24501</id>
		<title>Path of the Pilgrim</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Path_of_the_Pilgrim&amp;diff=24501"/>
		<updated>2018-05-11T23:18:54Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlocked Year 1, Peret II-11 by kirie.&lt;br /&gt;
&lt;br /&gt;
== Holy Altars ==&lt;br /&gt;
&lt;br /&gt;
Please also update the map at the bottom with your location.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Tithe&lt;br /&gt;
!Coords&lt;br /&gt;
|-&lt;br /&gt;
|30 Flax || 1013, 7043&lt;br /&gt;
|-&lt;br /&gt;
|3 Ash || -90, -7042 (West of CS)&lt;br /&gt;
|-&lt;br /&gt;
|50 Cabbage || 25, -6220&lt;br /&gt;
|-&lt;br /&gt;
|50 Flax || 888, -5934&lt;br /&gt;
|-&lt;br /&gt;
|50 Gravel || 834, -1728&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{Template:BuildingInfo|image=Pilgrim_Shrine.jpg|size=n/a|where=[[where::Small Construction Site]]|description=Shrine for the Path of the Pilgrim test}}&lt;br /&gt;
&lt;br /&gt;
This building becomes available after you have learned the [[requires::Pilgrim Shrine Construction]] skill from a School of Worship&lt;br /&gt;
&lt;br /&gt;
== Pilgrim Shrines ==&lt;br /&gt;
&lt;br /&gt;
Pilgrim Shrines are built by players for [[Path of the Pilgrim]]. Each shrine has a tithe associated with it, set by the builder. This tithe may be any quantity of any single item.&lt;br /&gt;
&lt;br /&gt;
A shrine costs seven [[requires::marble]] to construct, plus seven times the tithe. The type of marble required will vary with the type of the tithe (you are informed of the type needed when you attempt to construct the shrine using a small construction site). There is a list of [[Pilgrim shrine requirements | Pilgrim shrine requirements]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to transfer ownership of a shrine to a guild or other player. The builder must have the Pilgrim Shrine Construction skill, available at a School of Worship for 1 piece each of Oyster Shell Marble, Mud Granite, and Yellow Alabaster marbles, but does not need to be signed up for the Test.&lt;br /&gt;
&lt;br /&gt;
Tithes made to a shrine are collectible (instantly) by the builder of the shrine, so a well placed and priced shrine may collect a significant amount of tithes.&lt;br /&gt;
&lt;br /&gt;
Pilgrims may only tithe at a shrine if it is holy and is at least 600 coords from any other shrine the group has tithed at. &lt;br /&gt;
&lt;br /&gt;
'''A shrine is holy if:'''&lt;br /&gt;
* It is owned by an active account.&lt;br /&gt;
* It is the only shrine owned by that character.&lt;br /&gt;
* It is the most expensive shrine of its type in its region. &lt;br /&gt;
* You build it ''after'' the Test is open (Oct 14, 2015 System Log)&lt;br /&gt;
&lt;br /&gt;
For example: If Akhetaton builds a shrine with a tithe of 5 iron, and there are no other shrines with an iron tithe in his region, his shrine will be holy. If Tutankhamen then builds a shrine with a tithe of 6 iron in the same region, his shrine will be holy--and Akh's shrine will stop being holy. If Tut's shrine had required 5 iron or less, it would not have been holy, and Akh's would have remained holy. On the other hand, if Tut were to build a shrine with a tithe of 2 copper, both his shrine and Akh's 5 iron shrine would be holy, since they require tithes of different types.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this Test, Egypt is divided into 8 regions.&lt;br /&gt;
&lt;br /&gt;
It is usually best to build a pilgrim shrine at least 600 coordinates from any other shrine. If you build within 600 coords of another shrine, a pilgrimage can only visit one of the shrines (so you potentially deprive yourself or the other person of some shrine income, and the pilgrimage of the chance to tithe at two shrines instead of one). It is also unwise to use the same resource for a tithe as someone else in the region since this will make their shrine non-holy and useless - this has caused expensive shrine wars in the past.&lt;br /&gt;
&lt;br /&gt;
Tool for measuring the distance between sets of coordinates: [http://www.calculatorsoup.com/calculators/geometry-plane/distance-two-points.php 2D Distance Calculator]&lt;br /&gt;
&lt;br /&gt;
Note: If you salvage your Pilgrim shrine, you get nothing back.&lt;br /&gt;
&lt;br /&gt;
= Shrine Locations =&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
mlayer PilgrimShrine 650&lt;br /&gt;
&lt;br /&gt;
(PinRdP) 24,-6220, Pilgrim Shrine, Napata (24,-6220)&lt;br /&gt;
(PinRdP) 888,-5934, Pilgrim Shrine, Blue Nile (888,-5934)&lt;br /&gt;
(PinRdP) -90, -7042, Pilgrim Shrine, Blue Nile (-90, -7042)&lt;br /&gt;
(PinRdP) 834, -1728, Pilgrim Shrine 50 Gravel, Upper Egypt (834, -1728)&lt;br /&gt;
&lt;br /&gt;
50 Flax	888, -5934&lt;br /&gt;
|tale=8|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Unlocking =&lt;br /&gt;
&lt;br /&gt;
Unlocked Year 1, Peret II-11 by kirie.&lt;br /&gt;
&lt;br /&gt;
Needs:&lt;br /&gt;
&lt;br /&gt;
* 7 Oyster Shell Marble&lt;br /&gt;
* 7 Yellow Alabaster&lt;br /&gt;
* 7 Mud Granite&lt;br /&gt;
* 7 White Travertine&lt;br /&gt;
* 7 Canary Granite&lt;br /&gt;
* 7 Night Granite&lt;br /&gt;
* 7 Grey Star Marble&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Citrus_Tree_Data&amp;diff=24192</id>
		<title>Citrus Tree Data</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Citrus_Tree_Data&amp;diff=24192"/>
		<updated>2018-05-10T20:07:45Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* Tangelo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to: [https://wiki.desert-nomad.com/index.php?title=Indonesian_Bee_Hive#Citrus_Fruit_and_Honey_Types| Indonesian Bee Hive Page]&lt;br /&gt;
&lt;br /&gt;
In the interest of gathering data for each citrus type, please add to the charts below as you grow trees of each type.  Tale Seven, Lilyoptra managed to determine the &amp;quot;ideal values&amp;quot; for each citrus type.  This ideal leads to each citrus type (numbers closest to the ideal values for that fruit) and citrus adjectives (the value of those four which is farthest from the ideal for that fruit).  For more detailed information on her work, please refer to: https://www.atitd.org/wiki/tale7/Citrus_Tree_Data . I am going with her theory that &amp;quot;A tree is determined by taking the sum of the squares of the differences between the tree's attributes and each fruit's ideal attributes&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
In language that I can understand a little easier:  &lt;br /&gt;
&amp;lt;br&amp;gt;One tree's actual values are put through this formula, comparing it to each tree type's ideal values.  The result that gives the lowest number determines which tree species you've got.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(The difference between the actual color and the ideal color) squared&amp;lt;br&amp;gt;&lt;br /&gt;
plus&amp;lt;br&amp;gt;&lt;br /&gt;
(The difference between the actual sweetness and the ideal sweetness) squared&amp;lt;br&amp;gt;&lt;br /&gt;
plus&amp;lt;br&amp;gt;&lt;br /&gt;
(The difference between the actual size and the ideal size) squared&amp;lt;br&amp;gt;&lt;br /&gt;
plus&amp;lt;br&amp;gt;&lt;br /&gt;
(The difference between the actual length and the ideal length) squared&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of those four differences, the one which is farthest from ideal determines the fruit's adjective.&lt;br /&gt;
&lt;br /&gt;
==Amanatsu (no numbers reported)==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Example||color||sweet||size||length&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Amanatsu ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-(Reddish)&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size (Small)-(Large)&lt;br /&gt;
*Length (Flat)-(Long)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buddha's Hand==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''486'''||728||612||533&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''325'''||650||642||621&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''486'''||650||642||533&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''515'''||650||642||533&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''515'''||650||727||533&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''335'''||650||621||621&lt;br /&gt;
|-&lt;br /&gt;
||Large||667||650||811||533&lt;br /&gt;
|-&lt;br /&gt;
||Large||718||696||893||533&lt;br /&gt;
|-&lt;br /&gt;
||Large||637||650||822||533&lt;br /&gt;
|-&lt;br /&gt;
||Large||775||843||'''1000'''||686&lt;br /&gt;
|-&lt;br /&gt;
||Large||835||853||'''1000'''||714&lt;br /&gt;
|-&lt;br /&gt;
||Long||754||650||733||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||624||650||642||'''587'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||676||650||642||'''587'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||760||735||900||'''716'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||832||853||900||'''714'''&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||637||650||822||533&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''676'''||650||705||480&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''676'''||650||705||534&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''676'''||650||757||533&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''687'''||650||754||533&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''718'''||712||811||533&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''718'''||696||692||533&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''730'''||650||642||587&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''740'''||650||642||587&lt;br /&gt;
|-&lt;br /&gt;
||Small||676||650||'''642'''||533&lt;br /&gt;
|-&lt;br /&gt;
||Small||701||650||'''642'''||441&lt;br /&gt;
|-&lt;br /&gt;
||Small||710||650||'''642'''||437&lt;br /&gt;
|-&lt;br /&gt;
||Small||730||782||'''612'''||533&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||676||'''509'''||642||533&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||678||'''509'''||642||533&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||676||'''457'''||679||533&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||489||'''457'''||623||542&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''799'''||853||900||591&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''855'''||670||900||591&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''855'''||700||900||591&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''855'''||752||900||591&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''799'''||800||900||591&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''855'''||710||900||591&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''799'''||840||900||591&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''799'''||809||900||591&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''799'''||700||900||591&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''939'''||650||715||533&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''885'''||650||686||449&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''867'''||650||900||591&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''865'''||650||900||513&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''865'''||650||900||533&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''865'''||650||612||449&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''865'''||644||686||513&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''939'''||650||900||533&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''885'''||551||828||533&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''922'''||650||735||533&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Attempting to come to some conclusions about ideal values for Buddha's Hand.  (Pardon me while I think out loud and ramble a bit!)  It is one of the starter fruits, so we have more data to look at.  There are two sets of &amp;quot;Small&amp;quot; fruits which help a lot.  I checked with the grower, and yes, the numbers are accurate. &lt;br /&gt;
* Small:  710 color, 650 sweet, 642 size, 437 length   &amp;lt;-- 642 size is very common so far, but this fruit is one where 642 size is the farthest from ideal, making the other three values closer to ideal.&lt;br /&gt;
* Small:  730 color, 782 sweet, 612 size, 533 length   &amp;lt;-- This fruit has the highest sweetness we've seen, and very high color, but &amp;quot;small&amp;quot; is still the value farthest from its ideal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Range for Buddha's Hand ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color 557-649&lt;br /&gt;
*Sweet 550-(sweet)&lt;br /&gt;
*Size 688-970&lt;br /&gt;
*Length (flat)-561&lt;br /&gt;
&lt;br /&gt;
==Calamondin (no numbers reported)==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Long Calamondin||172||537||612||'''533'''&lt;br /&gt;
|-&lt;br /&gt;
||Long Calamondin||211||537||612||'''533'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Calamondin ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-(Reddish)&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size (Small)-(Large)&lt;br /&gt;
*Length (Flat)-514&lt;br /&gt;
&lt;br /&gt;
==Citron==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Large||325||320||'''594'''||621&lt;br /&gt;
|-&lt;br /&gt;
||Large||486||107||'''612'''||704&lt;br /&gt;
|-&lt;br /&gt;
||Large||388||311||'''642'''||621&lt;br /&gt;
|-&lt;br /&gt;
||Long||325||182||408||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||325||311||408||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||486||182||408||'''522'''&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''542'''||120||408||441&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''515'''||178||408||533&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||486||'''120'''||408||441&lt;br /&gt;
|-&lt;br /&gt;
||Long||325||311||405||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||325||320||408||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||325||246||408||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Large||325||320||'''408'''||507&lt;br /&gt;
|-&lt;br /&gt;
||Large||325||311||'''408'''||484&lt;br /&gt;
|-&lt;br /&gt;
||Long||308||320||408||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||279||246||408||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||325||211||408||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||279||246||408||'''599'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||279||175||408||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||279||226||408||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||214||246||408||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||325||246||394||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||279||175||394||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||279||127||394||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||214||266||400||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||220||240||401||'''623'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||225||241||399||'''620'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||222||240||395||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||214||246||394||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''201||208||375||479&lt;br /&gt;
|-&lt;br /&gt;
||Large||438||208||'''487'''||579&lt;br /&gt;
|-&lt;br /&gt;
||Large||251||208||'''487'''||529&lt;br /&gt;
|-&lt;br /&gt;
||Long||251||208||361||'''579'''&lt;br /&gt;
|-&lt;br /&gt;
||Large||251||208||'''477'''||579&lt;br /&gt;
|-&lt;br /&gt;
||Long||438||208||375||'''479'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||214||111||315||'''626'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||214||111||454||'''698'''&lt;br /&gt;
|-&lt;br /&gt;
||Large||325||311||'''458'''||429&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Citron ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color 202-514&lt;br /&gt;
*Sweet 120-(Sweet)&lt;br /&gt;
*Size (Small)-397&lt;br /&gt;
*Length (Flat)-478&lt;br /&gt;
&lt;br /&gt;
==Coralfruit (no numbers reported)==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Example||color||sweet||size||length&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Coralfruit ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-(Reddish)&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size (Small)-(Large)&lt;br /&gt;
*Length (Flat)-(Long)&lt;br /&gt;
&lt;br /&gt;
== Corian ==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Large||532||728||'''408'''||441&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Corian ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-(Reddish)&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size (Small)-407&lt;br /&gt;
*Length (Flat)-(Long)&lt;br /&gt;
&lt;br /&gt;
==Etrog==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Large||279||650||'''483'''||756&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||279||'''246'''||394||768&lt;br /&gt;
|-&lt;br /&gt;
||Large||279||249||'''494'''||768&lt;br /&gt;
|-&lt;br /&gt;
||Large||279||246||'''408'''||768&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''196'''||320||315||698&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''190'''||320||315||698&lt;br /&gt;
|-&lt;br /&gt;
||Flat||214||320||315||'''592'''&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||208||'''217'''||315||754&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||276||'''320'''||315||754&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||294||'''320'''||315||754&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||232||'''217'''||315||892&lt;br /&gt;
|-&lt;br /&gt;
||Long||317||320||315||'''892'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||276||320||315||'''892'''&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||305||'''311'''||333||767&lt;br /&gt;
|-&lt;br /&gt;
||Long||250||311||333||'''907'''&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||276||'''320'''||284||784&lt;br /&gt;
|-&lt;br /&gt;
||Long||276||320||315||'''935'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||251||320||315||'''892'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||317||320||315||'''892'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Etrog ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color 197-(Reddish)&lt;br /&gt;
*Sweet 330-(Sweet)&lt;br /&gt;
*Size (Small)-407&lt;br /&gt;
*Length 593-872&lt;br /&gt;
&lt;br /&gt;
==Grapefruit==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''676'''||171||612||507&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''759'''||311||642||533&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||710||192||612||533&lt;br /&gt;
|-&lt;br /&gt;
||Long||760||107||612||'''704'''&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''676'''||311||642||450&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''687'''||311||612||507&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''687'''||320||710||507&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''687'''||320||756||568&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''695'''||311||612||507&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''730'''||320||756||568&lt;br /&gt;
|-&lt;br /&gt;
||Long||837||320||843||'''514'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||837||320||756||'''514'''&lt;br /&gt;
|-&lt;br /&gt;
||Small||730||107||'''495'''||478&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Grapefruit ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color 760-(Reddish)&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size 496-(Large)&lt;br /&gt;
*Length (Flat)-471&lt;br /&gt;
&lt;br /&gt;
==Iyokan (no numbers reported)==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Example||color||sweet||size||length&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Iyokan ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-(Reddish)&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size (Small)-(Large)&lt;br /&gt;
*Length (Flat)-(Long)&lt;br /&gt;
&lt;br /&gt;
==Kabosu==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Long||832||853||900||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||861||862||900||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||832||949||900||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||832||863||900||'''586'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||867||840||900||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||860||853||900||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||886||853||900||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||939||853||900||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||860||853||913||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||860||853||900||'''596'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||845||853||900||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||819||853||900||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||860||949||900||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||855||800||930||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||855||853||900||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||843||853||900||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||922||800||824||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||939||735||715||'''533'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||939||800||686||'''533'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||939||800||593||'''533'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||939||756||612||'''533'''&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||981||'''650'''||735||533&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Kabosu ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-820&lt;br /&gt;
*Sweet 650-831&lt;br /&gt;
*Size (Small)-781&lt;br /&gt;
*Length (Flat)-472&lt;br /&gt;
&lt;br /&gt;
==Kinnow (no numbers reported)==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Example||color||sweet||size||length&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Kinnow ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-(Reddish)&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size (Small)-(Large)&lt;br /&gt;
*Length (Flat)-(Long)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kumquat==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Small||515||320||'''642'''||533&lt;br /&gt;
|-&lt;br /&gt;
||Long||383||331||751||'''704'''&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''635'''||331||751||533&lt;br /&gt;
|-&lt;br /&gt;
||Small||486||311||'''642'''||533&lt;br /&gt;
|-&lt;br /&gt;
||Small||325||446||'''642'''||621&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||399||'''311'''||751||533&lt;br /&gt;
|-&lt;br /&gt;
||Small||325||320||'''642'''||621&lt;br /&gt;
|-&lt;br /&gt;
||Small||515||320||'''642'''||533&lt;br /&gt;
|-&lt;br /&gt;
||Long||383||311||865||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Small||531||320||718||'''542'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Kumquat ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-635&lt;br /&gt;
*Sweet 311-(Sweet)&lt;br /&gt;
*Size 737-(Large)&lt;br /&gt;
*Length (Flat)-621&lt;br /&gt;
&lt;br /&gt;
==Lemon==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Flat||699||650||642||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||676||650||642||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||676||650||612||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||515||457||623||'''617'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||544||650||471||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||719||650||642||'''642'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||754||647||642||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||754||650||642||'''926'''&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''279'''||509||612||756&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''325'''||650||642||737&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''481'''||650||471||621&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''486'''||650||471||621&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''754'''||650||642||746&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''922'''||650||686||591&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''887'''||650||686||591&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''754'''||650||642||855&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''754'''||650||642||804&lt;br /&gt;
|-&lt;br /&gt;
||Small||701||396||'''394'''||756&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||650||'''792'''||746&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||650||'''757'''||746&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||650||'''753'''||746&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||650||'''792'''||855&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||650||'''721'''||746&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||735||'''792'''||746&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||668||'''792'''||855&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||735||'''792'''||855&lt;br /&gt;
|-&lt;br /&gt;
||Large||706||735||'''900'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||798||'''900'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||695||'''792'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||735||'''792'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||767||798||'''900'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||760||798||'''900'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||843||'''949'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||693||798||'''988'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||767||843||'''934'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||767||808||'''900'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||758||808||'''900'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||775||808||'''900'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||655||'''792'''||746&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||701||'''650'''||565||704&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||699||'''650'''||612||746&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||754||'''745'''||792||855&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||754||'''735'''||754||855&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||686||'''745'''||792||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||754||'''745'''||754||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||754||'''766'''||792||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||754||'''745'''||792||746&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||486||'''311'''||612||698&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||486||'''320'''||594||720&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||486||'''311'''||642||704&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||621||'''311'''||705||621&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||668||'''182'''||612||704&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||676||'''320'''||612||622&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||676||'''311'''||612||627&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||676||'''311'''||642||756&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||687||'''320'''||612||568&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||687||'''320'''||756||632&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||699||'''311'''||642||621&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||699||'''311'''||612||621&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||497||'''311'''||612||621&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||429||'''311'''||621||760 &lt;br /&gt;
|-&lt;br /&gt;
||Tangy||699||'''522'''||612||746&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||754||'''311'''||642||621&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||754||'''311'''||612||621&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||676||'''354'''||612||621&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Lemon Ideal Values'''&lt;br /&gt;
*Color: 325-701&lt;br /&gt;
*Sweet: 522-627&lt;br /&gt;
*Size: 394-721&lt;br /&gt;
*Length: 706-926&lt;br /&gt;
&lt;br /&gt;
==Lenat==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Long||676||320||612||'''507'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||676||407||542||'''507'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||653||311||612||'''507'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||676||311||642||'''441'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||572||457||623||'''475'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||531||320||623||'''485'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||478||457||623||'''475'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||531||457||623||'''475'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||515||457||623||'''475'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||531||320||623||'''429'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||545||320||596||'''429'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Lenat ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-(Reddish)&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size (Small)-(Large)&lt;br /&gt;
*Length (Flat)-428&lt;br /&gt;
&lt;br /&gt;
==Lime==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Large||325||650||'''394'''||533&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Lime ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-(Reddish)&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size (Small)-394&lt;br /&gt;
*Length (Flat)-(Long)&lt;br /&gt;
&lt;br /&gt;
==Mandarin (no numbers reported) ==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Example||color||sweet||size||length&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Mandarin ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-(Reddish)&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size (Small)-(Large)&lt;br /&gt;
*Length (Flat)-(Long)&lt;br /&gt;
&lt;br /&gt;
==Orange==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Large||486||514||'''408'''||756&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Orange ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-(Reddish)&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size (Small)-408&lt;br /&gt;
*Length (Flat)-(Long)&lt;br /&gt;
&lt;br /&gt;
==Oroblanco==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||676||'''182'''||757||841&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||730||'''320'''||756||721&lt;br /&gt;
|-&lt;br /&gt;
||Flat||696||320||756||'''632'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||774||320||756||'''632'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||687||320||772||'''632'''&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''754'''||503||792||746&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''754'''||409||754||746&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''754'''||503||792||814&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''754'''||503||792||822&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''716'''||503||900||855&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''635'''||396||865||756&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||503||'''900'''||855&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||754||'''735'''||900||855&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||760||'''735'''||900||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||754||'''735'''||900||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||784||'''798'''||900||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||760||'''798'''||988||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||767||'''798'''||988||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||769||'''798'''||988||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||767||'''798'''||988||873&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||769||'''783'''||900||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||775||'''843'''||1000||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||767||'''843'''||1000||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||767||'''843'''||1000||863&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||832||'''843'''||900||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||832||'''808'''||900||972&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||832||'''843'''||900||942&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||832||'''853'''||900||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||832||'''708'''||900||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||767||'''766'''||900||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||832||'''853'''||907||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||820||'''843'''||900||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||832||'''853'''||907||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||832||'''853'''||913||822&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||832||'''776'''||900||822&lt;br /&gt;
|-&lt;br /&gt;
||Flat||837||353||802||'''632'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||837||320||802||'''632'''&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||676||'''182'''||757||841&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||676||'''182'''||757||889&lt;br /&gt;
|-&lt;br /&gt;
||Flat||939||551||715||'''533'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||939||650||686||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||893||650||900||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||939||551||900||'''533'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||939||650||810||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||983||650||900||'''591'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Should be able to do some narrowing down on the value for Color.&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''754'''||409||754||746&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''754'''||503||792||746&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Looking at the sweetness values of 409 and 503, one possible ideal value for sweetness is 456.  It is the closest number to both those values, at 47 points higher than 409, and 47 points lower than 503.  But for both fruits, they are labelled Greenish, not Sweet or Tangy.  Therefore, 754 must be more than 47 points below the ideal color for Oroblanco, making the ideal color at least 801.&lt;br /&gt;
&lt;br /&gt;
*The upper limit for Sweetness can also be dropped down a little bit:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||754||'''735'''||900||855&lt;br /&gt;
|-&lt;br /&gt;
||Sweet||754||'''735'''||900||822&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Looking at those two fruits, they are identical, except for their lengths of 855 and 822.  The length of 838.5 is the closest to both numbers, at a difference of 16.5 from each.  This means that the sweet value of 735 must be at least 16 points higher than the ideal, so the ideal value is at most 719.&lt;br /&gt;
&lt;br /&gt;
'''Range for Oroblanco ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color 801-1000&lt;br /&gt;
*Sweet 320-708&lt;br /&gt;
*Size (Small)-900&lt;br /&gt;
*Length 707-(Long)&lt;br /&gt;
&lt;br /&gt;
==Pummelo (no numbers reported)==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Example||color||sweet||size||length&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Pummelo ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-(Reddish)&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size (Small)-(Large)&lt;br /&gt;
*Length (Flat)-(Long)&lt;br /&gt;
&lt;br /&gt;
==Rangpur==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||843||'''900'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||754||843||'''900'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||767||843||'''900'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||716||843||'''900'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||775||843||'''847'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||767||928||'''900'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||767||853||'''900'''||822&lt;br /&gt;
|-&lt;br /&gt;
||Large||780||853||'''907'''||822&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Rangpur ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-(Reddish)  &lt;br /&gt;
**We have the color values of 716, 754 and 767.  There are three possibilities.&lt;br /&gt;
*** 1) the ideal color is 716 or lower.  This means that 767 is at least 51 points too high, and the fruit is still not reddish, because the size of 900 is more than 51 points too high.&lt;br /&gt;
*** 2) the ideal color is 767 or higher.  This means that 716 is at least 51 points too low, and the fruit is still not greenish, because the size is more than 51 points too high.&lt;br /&gt;
*** 3) the ideal color is between 716 and 767.  This would make 716 greenish and 767 reddish, except the fruit is labelled large because 900 is more than 25 points higher than its ideal size.&amp;lt;br&amp;gt;No matter which of these three possibilities is true, the ideal size of Rangphur must be less than 875.&lt;br /&gt;
*Sweet (Tangy)-(Sweet)  &lt;br /&gt;
**843 is closer to ideal sweetness than 900 is to ideal size&lt;br /&gt;
*Size (Small)-875  &lt;br /&gt;
**Regardless of the accuracy of the assumptions on ideal color, we know that 900 is at least 25 points too high, making the ideal size 875 or less.&lt;br /&gt;
*Length (Flat)-(Long)  &lt;br /&gt;
**822 is closer to ideal length than 900 is to ideal size&lt;br /&gt;
&lt;br /&gt;
And then the next growth cycle produces a Large Rangpur with a size of 847....(its good mental exercise, right?)&lt;br /&gt;
&lt;br /&gt;
'''Range for Rangpur Ideal Values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-(Reddish)&lt;br /&gt;
*Sweet (Tangy)-(Sweet) &lt;br /&gt;
*Size (Small)-847&lt;br /&gt;
*Length (Flat)-(Long)&lt;br /&gt;
&lt;br /&gt;
==Shangjuan (no numbers reported)==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Example||color||sweet||size||length&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Shangjuan ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-(Reddish)&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size (Small)-(Large)&lt;br /&gt;
*Length (Flat)-(Long)&lt;br /&gt;
&lt;br /&gt;
==Sudachi==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Large||399||331||'''394'''||533&lt;br /&gt;
|-&lt;br /&gt;
||Large||486||331||'''612'''||516&lt;br /&gt;
|-&lt;br /&gt;
||Large||515||331||'''524'''||533&lt;br /&gt;
|-&lt;br /&gt;
||Large||515||331||'''473'''||621&lt;br /&gt;
|-&lt;br /&gt;
||Large||466||311||'''612'''||533&lt;br /&gt;
|-&lt;br /&gt;
||Large||515||320||'''546'''||533&lt;br /&gt;
|-&lt;br /&gt;
||Large||486||292||'''594'''||621&lt;br /&gt;
|-&lt;br /&gt;
||Large||616||311||'''542'''||507&lt;br /&gt;
|-&lt;br /&gt;
||Large||687||311||'''542'''||507&lt;br /&gt;
|-&lt;br /&gt;
||Large||695||311||'''542'''||507&lt;br /&gt;
|-&lt;br /&gt;
||Large||515||311||'''612'''||533&lt;br /&gt;
|-&lt;br /&gt;
||Large||429||311||'''621'''||621&lt;br /&gt;
|-&lt;br /&gt;
||Large||545||301||'''458'''||429&lt;br /&gt;
|-&lt;br /&gt;
||Large||524||311||'''408'''||434&lt;br /&gt;
|-&lt;br /&gt;
||Large||527||311||'''394'''||533&lt;br /&gt;
|-&lt;br /&gt;
||Long||546||311||408||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||515||311||408||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||497||311||408||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||486||311||408||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||429||311||394||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Long||481||311||458||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''676'''||311||474||627&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''763'''||320||408||621&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''730'''||182||495||587&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''710'''||192||482||511&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''676'''||311||473||621&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''589'''||311||408||533&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''676'''||286||408||621&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Sudachi ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-643&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size (Small)-394&lt;br /&gt;
*Length (Flat)-606&lt;br /&gt;
&lt;br /&gt;
==Summerbell==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''214'''||111||314||698&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''232'''||111||315||698&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''214'''||111||315||698&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''149'''||111||315||698&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''214'''||111||315||683&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''214'''||111||315||799&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''196'''||111||315||698&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''253'''||111||315||698&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''701'''||182||394||841&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||214||'''0'''||394||698&lt;br /&gt;
|-&lt;br /&gt;
||Large||440||182||'''483'''||756&lt;br /&gt;
|-&lt;br /&gt;
||Large||486||35||'''408'''||841&lt;br /&gt;
|-&lt;br /&gt;
||Large||325||246||'''408'''||768&lt;br /&gt;
|-&lt;br /&gt;
||Large||325||246||'''394'''||768&lt;br /&gt;
|-&lt;br /&gt;
||Large||279||162||'''394'''||768&lt;br /&gt;
|-&lt;br /&gt;
||Large||524||225||'''400'''||621&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''276'''||217||315||754&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''276'''||217||315||784&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''276'''||217||315||670&lt;br /&gt;
|-&lt;br /&gt;
||Large||425||311||'''364'''||767&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Range for Summerbell ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color 253-701&lt;br /&gt;
*Sweet 0-(Sweet)&lt;br /&gt;
*Size (Small)-268&lt;br /&gt;
*Length (Flat)-(Long)&lt;br /&gt;
&lt;br /&gt;
Logical attempt at determining the ideal size for Summerbell:  &lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Large||325||246||'''394'''||768&lt;br /&gt;
|-&lt;br /&gt;
||Large||279||162||'''394'''||768&lt;br /&gt;
|}&lt;br /&gt;
For those two fruits, the size of 394 is farthest from ideal.  This means that the Sweet values of 246 and 162 are closer to the ideal value for sweet.  There are three possibilities for the ideal sweetness:&lt;br /&gt;
*1) The ideal sweetness MAY be 246.  If this is the case, then 162 is 84 points lower than ideal.  Since the fruits are labelled &amp;quot;Large&amp;quot; then their size is more than 84 points over ideal.&lt;br /&gt;
*2) The ideal sweetness MAY be 162.  If this is the case, then 246 is 84 points higher than ideal.  Since the fruits are labelled &amp;quot;Large&amp;quot; their size is still at least 84 points over ideal.&lt;br /&gt;
*3) The ideal sweetness is between 246 and 162, at 204, leaving 246 at 42 points higher than ideal, and 162 at 42 points lower than ideal.  The fruits are labelled large, therefore their size it more than 42 points over ideal.&lt;br /&gt;
*Regardless of which of the three above situations is correct, the ideal size must be more than 42 points lower than 394, giving us an ideal size value of 352 or less.&amp;lt;br&amp;gt;&lt;br /&gt;
Using the same logic with the following values, the ideal size drops to 268 or lower.&amp;lt;br&amp;gt;&lt;br /&gt;
Large  486  35   408  841&amp;lt;br&amp;gt;&lt;br /&gt;
Large  325  246  408  768&lt;br /&gt;
&lt;br /&gt;
==Tangelo==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Reddish||'''486'''||182||698||704&lt;br /&gt;
|-&lt;br /&gt;
||Small||279||182||'''698'''||756&lt;br /&gt;
|-&lt;br /&gt;
||Flat||184||194||642||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||275||194||785||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
||Flat||275||74||642||'''621'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Tangelo ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-486&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size 698-(Large)&lt;br /&gt;
*Length (Flat)-(Long)&lt;br /&gt;
&lt;br /&gt;
==Tangerine==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Tangy||331||'''650'''||621||621&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Tangerine ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color (Greenish)-(Reddish)&lt;br /&gt;
*Sweet 650-(Sweet)&lt;br /&gt;
*Size (Small)-(Large)&lt;br /&gt;
*Length (Flat)-(Long)&lt;br /&gt;
&lt;br /&gt;
==Yuzu==&lt;br /&gt;
{| style=&amp;quot;background-color:#FFDEAD&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;B&amp;gt;Label&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Color&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Sweet&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Size&amp;lt;/B&amp;gt;&lt;br /&gt;
!&amp;lt;B&amp;gt;Length&amp;lt;/B&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Large||486||182||'''612'''||441&lt;br /&gt;
|-&lt;br /&gt;
||Long||287||182||408||'''441'''&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''263'''||311||333||297&lt;br /&gt;
|-&lt;br /&gt;
||Long||214||111||526||'''533'''&lt;br /&gt;
|-&lt;br /&gt;
||Greenish||'''146'''||208||406||479&lt;br /&gt;
|-&lt;br /&gt;
||Large||134||208||'''589'''||479&lt;br /&gt;
|-&lt;br /&gt;
||Large||340||311||'''509'''||429&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Range for Yuzu ideal values:&amp;lt;br&amp;gt;'''&lt;br /&gt;
*Color 263-(Reddish)&lt;br /&gt;
*Sweet (Tangy)-(Sweet)&lt;br /&gt;
*Size (Small)-588&lt;br /&gt;
*Length (Flat)-440&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guild:Psychic_Thunder_Chameleons&amp;diff=22473</id>
		<title>Guild:Psychic Thunder Chameleons</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guild:Psychic_Thunder_Chameleons&amp;diff=22473"/>
		<updated>2018-05-04T00:20:48Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]] {{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
= GAME RULES =&lt;br /&gt;
&lt;br /&gt;
tbd&lt;br /&gt;
&lt;br /&gt;
= Cook's Corner =&lt;br /&gt;
&lt;br /&gt;
2 '''Kitchens''' near Quarry park: in compound at '''10 -7700'''&lt;br /&gt;
&lt;br /&gt;
Recipe is:&lt;br /&gt;
3 Butter. 1 Ilex. 3 Drapeau D'or. 1 Corsacia. 3 Katako Root. 2 Harebell. 3 True Tarragon. 1 Sugar Cane. 3 Garcinia. 1 Common Sage. ==&amp;gt; +6Str +8Dex '''+19Per''' (2018-04-29)&lt;br /&gt;
&lt;br /&gt;
= '''Oyster Shell Marble''' =&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: seashell;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -16, -7505 || Redshift slate  || Redshift + atom  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -13, -7582 || Redshift slate  || Redshift + atom  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -29, -7599 || Redshift slate  || Redshift + atom  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -33, -7675 || Redshift slate  || Redshift + atom  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7500 || -30 -7690 || Redshift + atom ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Yellow Alabaster''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: yellow;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -34 -7611 || Pascalito, slate from guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -16 -7755 || Pascalito, slate from guild  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -14 -7766 || Pascalito, slate from guild  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -30 -7800 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= '''White Travertine''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: ghostwhite;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -19 -7530 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -27 -7587 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -21 -7687 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -30 -7710 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Canary Granite''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: gold;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -8 -7545 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -22 -7788 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -29 -7814 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -30 -7830 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Night Granite''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: grey;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -63 -7970 || Pascalito, slate from guild  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -57 -7810 || Pascalito, slate from guild  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 -7500 || -30 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
| -30 -7800 || -60 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= '''Blue Pearl Marble''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: lightcyan;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -87 -7914 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| -70 -7747 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| 39 -7708 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60 -7500 || -210 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''Tangerine Marble''' =&lt;br /&gt;
&lt;br /&gt;
== Quarries ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: orange;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mats origin !! Prospectors !! Quarriers !! Gearboxes !! Slabs !! Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| -15 -7512 || Pascalito  || Pascalito + mule  ||  ||  ||  || New || &lt;br /&gt;
|-&lt;br /&gt;
| 8 -7802 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -24 -7779 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -26 -7981 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -93 -7824 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -134 -7814 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -136 -7917 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -141 -8026 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
| -165 -7829 || Pascalito  || Pascalito + mule  ||  ||  ||  || New ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surveyed rectangles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Corner 1 !! Corner 2 !! Prospectors !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 7500 || -150 -8010 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
| -150 -7810 || -180 -8020 || Pascalito + mule ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=22254</id>
		<title>Test of the Oyster Catcher</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=22254"/>
		<updated>2018-05-03T01:14:17Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* Regional Pearl Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |prefix = Test of the&lt;br /&gt;
    |name = Oyster Catcher&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 6&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Go for a swim&lt;br /&gt;
* Return to dry land&lt;br /&gt;
* Locate an Oyster bed and Dive&lt;br /&gt;
* Retrieve three [[Pearl]]s&lt;br /&gt;
* Show your Necklace to the Instructors &lt;br /&gt;
    |demo name = LuluDivine&lt;br /&gt;
    |demo region = &lt;br /&gt;
    |demo date = Mar 5, 2018&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
[[File:PearlBed1.png]]&lt;br /&gt;
&lt;br /&gt;
==University Text==&lt;br /&gt;
''Dive for Oysters, searching for pearls. By fitting the correct color of Pearl to each setting in your necklace, your endurance will increase.''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the seventh [[Tests|test]] in the discipline of the Human [[Body]].&lt;br /&gt;
&lt;br /&gt;
In the '''Test of the Oyster Catcher''', you are to make a necklace from 14 [[pearl]]s of varying sizes. Pearls can be obtained by swimming into water, finding a set of bubbles (which represent oysters), and then solving a small puzzle which will &amp;quot;catch&amp;quot; the oyster. Once you have your pearls, you must set them in the correct order to make your necklace.&lt;br /&gt;
&lt;br /&gt;
==Passing the Principle==&lt;br /&gt;
* UBody = Sign up for the Test&lt;br /&gt;
* SBody = Learn [[Swimming]] (costs 10 [[Linen]]) (may be done prior to starting test)&lt;br /&gt;
* You enter the water by walking straight up into it. &lt;br /&gt;
* [[Swimming]] is done similarly to running in that left-clicking somewhere will swim you there (but right-clicking won't stop you). Terrain steepness is a factor in determining where you can and cannot move. If you're swimming in rivers or lakes, this should not be a big deal. However, this means you can't go too far out into the Red Sea or Mediterranean Sea. &lt;br /&gt;
* To get out of the water, click on dry land, or select the Stop Swimming option from your Special menu. Be careful: it is possible to leave the water in places where you can't get back in.&lt;br /&gt;
* To Dive: RIGHT CLICK on the water where you wish to dive&lt;br /&gt;
&lt;br /&gt;
===Finding an Oyster Bed===&lt;br /&gt;
Oyster beds are represented by a grid of bubbles that can be of multiple colors (blue, green, white, plus off). Beds that give larger pearls are set on a larger grid and have more colors. &lt;br /&gt;
* An oyster bed will be visible from land. &lt;br /&gt;
* Small pearls come from 5x5 grids of blue, and in addition, the square you dive on does not toggle. &lt;br /&gt;
* Medium pearls come from 6x6 grids of blue. &lt;br /&gt;
* Large pearls come from 7x7 grids which appear as blue and green - they toggle through a cycle of blue, green, and off as you dive. &lt;br /&gt;
* Huge pearls come from 8x8 grids which appear as blue, green and white.&lt;br /&gt;
&lt;br /&gt;
 You must have &amp;quot;Fountain Detail&amp;quot; in your graphics options turned on to see the bubbles&lt;br /&gt;
 (Self &amp;gt;&amp;gt; Options &amp;gt;&amp;gt; Video). &lt;br /&gt;
 Any setting above minimum will do, though the higher the setting, the brighter the bubbles.&lt;br /&gt;
 [[Image:Fountain_0.jpg|500px|Fountain Detail at lowest setting]]&lt;br /&gt;
 [[Image:Fountain_5.jpg|500px|Fountain Detail at highest setting]]&lt;br /&gt;
&lt;br /&gt;
[[requires::Oyster Bed]]s occasionally appear on top of each other. Once you start diving, all but one of the beds will disappear. In some of these cases, the bed may behave oddly, with some bubbles &amp;quot;staying off&amp;quot; or &amp;quot;staying on&amp;quot; unexpectedly. It is unknown if these circumstances have any other effect. If two appear almost touching, diving in one will make the other disappear.&lt;br /&gt;
&lt;br /&gt;
It appears that any given location yields pearls of different sizes, but of the same color. Most colors appear to cluster, with some colors only known to appear in particular regions. &lt;br /&gt;
&lt;br /&gt;
The following pages are good help for listing beds found and colors of pearls retrieved from them.&lt;br /&gt;
* [[Maps/Oyster Beds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EFDFBD;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pearl Colors !! !! Pearl Sizes&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Aqua&lt;br /&gt;
* Beige&lt;br /&gt;
* Black &lt;br /&gt;
* Coral&lt;br /&gt;
* Pink&lt;br /&gt;
* Smoke&lt;br /&gt;
* White&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &lt;br /&gt;
* Huge&lt;br /&gt;
* Large&lt;br /&gt;
* Medium&lt;br /&gt;
* Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Solving the Bed ===&lt;br /&gt;
In order to retrieve the [[pearl]] from the oyster bed, you must get rid of all the bubbles in the grid. This puzzle is similar to the game Lights Out, in that you are given a grid of bubbles that are either &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot; and you must turn them all off. &lt;br /&gt;
&lt;br /&gt;
Grid spots are toggled by diving. &lt;br /&gt;
* For small size grids, diving on a spot will toggle all the orthogonal spots around it, but not the one where you actually dove.&lt;br /&gt;
* For all other size grids, diving on a spot will toggle that spot and all orthogonal spots around it.&lt;br /&gt;
* Each spot will cycle through its possible states (off plus each possible color for that grid size) in order as it is toggled. &lt;br /&gt;
&lt;br /&gt;
Once all the spots are off, you will receive a [[pearl]] and 7 deben of [[Oyster Meat]].&lt;br /&gt;
&lt;br /&gt;
A bed will reset if left still for about two minutes. In addition, beds do despawn, so you won't be able to sit at a bed for hours on end trying to solve them.&lt;br /&gt;
&lt;br /&gt;
=== Pearl Solver Tools ===&lt;br /&gt;
* [http://julianatdeltona.com/pearls/Solver.htm Online Pearl Solver] - TheMazeEcho's solver hosted by Sabuli.&lt;br /&gt;
* [http://www.ueda.info.waseda.ac.jp/~n-kato/lightsout/index.html Original Online Lights Out Solver]&lt;br /&gt;
&lt;br /&gt;
== Making the Necklace ==&lt;br /&gt;
In order to pass the test, you need to fit these pearls retrieved together and form a necklace. &lt;br /&gt;
&lt;br /&gt;
A complete necklace will require:&lt;br /&gt;
* 7 small pearls&lt;br /&gt;
* 4 medium pearls&lt;br /&gt;
* 2 large pearls&lt;br /&gt;
* 1 huge pearl&lt;br /&gt;
&lt;br /&gt;
There is a numbered slot for each pearl of these sizes (small position 1, small position 2, etc.).&lt;br /&gt;
&lt;br /&gt;
Each slot requires a pearl of a specific color, with the exception of the Huge (which can be any color). You do not know what colors are needed for each pearl initially. How you determine this is by fitting a pearl into the necklace, then showing it off to the instructors at a School or University of Body. They will report to you the number of correct colors and and number of correct positions for each size. (This is similar to the old board game [http://en.wikipedia.org/wiki/Mastermind_%28board_game%29 Mastermind].)&lt;br /&gt;
&lt;br /&gt;
If you inserted a pearl in the wrong slot, you can remove it through the test menu. There is a chance of breaking the pearl, with a higher focus giving you a better chance to keep it intact. &lt;br /&gt;
* At 0 focus the pearl will ALWAYS break. (This is no longer true, I successfully removed a small pearl at 0 Focus on Oct 14 2015. --Aethan)&lt;br /&gt;
* At 7 focus, the pearl will break most of the time (85% on a very low sample, 6 out of 7 breaking)&lt;br /&gt;
* It is unknown what the formula for pearl breaking is, however focus at 75 still resulted in around 10% breakages (3 out of 32 breaking).&lt;br /&gt;
&lt;br /&gt;
You may remove pearls that are placed in the right slot, but this is probably not something you want to do.&lt;br /&gt;
&lt;br /&gt;
Strategically, given that colors seems roughly indexed to regions, you will save time if you begin inserting pearls as you find them (checking at an SBody or UBody with each insertion, of course). For example, if you get 0 correct colors off a single small white pearl, you can avoid small beds in areas that only produce white pearls. If you get 1 for 1, keep going after them; you don't know how many you need until you hit X for X+1. &lt;br /&gt;
&lt;br /&gt;
You cannot use pearls caught by someone else in your necklace, so once you know a pearl is useless to you, you can remove it, even if it breaks without it affecting your chances at this test. Make a batch of focus food only once you have filled the necklace with right color / wrong location pearls or if you plan on keeping the pearls for the [[Throne of Pharaoh]] or to grind up in a chemistry lab for use in chemistry.&lt;br /&gt;
&lt;br /&gt;
Here is a chart to help track your progress. Copy the chart to your user page. Change the - for X on spots you have tried and were wrong&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Aqua||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Beige||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Admiring a Pearl ===&lt;br /&gt;
When you have a pearl in inventory, you can admire it under &amp;quot;Tests-&amp;gt;Test of the Oyster Catcher-&amp;gt;Admire&amp;quot;. You will get a screen showing where the pearl was found and by whom.&lt;br /&gt;
&lt;br /&gt;
When you have more than one pearl of the same color and size in your inventory, attempting to admire any of them will only look at the first one. You have to put the rest down or in a chest and look at them one at a time.&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
As you insert pearls into their correct positions, your [[Endurance]] attribute will rise. The formula for Endurance gain seems to be:&lt;br /&gt;
&lt;br /&gt;
:Endurance gain = (3 + 7*(Huge + Large/2 + Medium/4) + Small)/4&lt;br /&gt;
&lt;br /&gt;
The result is rounded down. You receive 7 Endurance for a fully complete necklace.&lt;br /&gt;
&lt;br /&gt;
* You can reach +7 END without having a completed necklace. &lt;br /&gt;
** ex 1 Huge + 2 Large + 3 Medium + 6 Small. (Lacks 1 medium and 1 small)&lt;br /&gt;
&lt;br /&gt;
Note that you will get a message in the main window saying when you get this endurance increase. This can be used as another indicator that you inserted a pearl in the correct slot.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
When you have all 14 pearls correctly inserted, show the necklace to your instructors, and you will pass the test.&lt;br /&gt;
&lt;br /&gt;
== Instructors ==&lt;br /&gt;
Please note that this does not refer to your fellow players but rather the scientists at the University of the Body. &lt;br /&gt;
&lt;br /&gt;
Go to UBody or SBody and select Tests. Then select Oyster Catcher and select the option to show the necklace to the instructors. You will come up with a dialogue box showing your progress. This progress chart will tell you which pearls are the right colour and if they are in the correct setting.&lt;br /&gt;
&lt;br /&gt;
== Regional Pearl Colors ==&lt;br /&gt;
In past tellings, the colors of pearls one could find was limited by the area of Egypt in which you were diving. Under the assumption the same is true now, we should pool data on what we're finding. If someone can determine boundaries other than region boundaries that control this, this could be refined.&lt;br /&gt;
&lt;br /&gt;
Known pearl colors by location:&lt;br /&gt;
&lt;br /&gt;
* Ammonium:  Aqua, White, Smoke&lt;br /&gt;
* Arabia: Beige, Black, Coral, Smoke&lt;br /&gt;
* Arsinoe: Coral, Pink, Black&lt;br /&gt;
* Asyut: Pink, Black&lt;br /&gt;
* Bahariya Oasis: Coral, Pink&lt;br /&gt;
* Bernike: Coral, Beige, Pink&lt;br /&gt;
* Bitter Lakes: Aqua, Black, Coral&lt;br /&gt;
* Blue Nile: Aqua, Black White&lt;br /&gt;
* Buhen: Pink, Coral, Smoke&lt;br /&gt;
* Cyrene: Aqua, Black&lt;br /&gt;
* Dakhla Oasis: Aqua, Black, Pink, Beige&lt;br /&gt;
* Damot: Pink&lt;br /&gt;
* Elephantine: Smoke, Beige, Pink&lt;br /&gt;
* East Kush: Black, Aqua, White&lt;br /&gt;
* East Sinai: Black, Pink, White&lt;br /&gt;
* Gebel: White, Beige, Coral&lt;br /&gt;
* Giza: Beige, Smoke, Black&lt;br /&gt;
* Herakleopolis: Aqua, Black, Pink, Smoke&lt;br /&gt;
* Hermopolis: White, Coral, Beige&lt;br /&gt;
* Kerma: Beige, Pink, Aqua&lt;br /&gt;
* Meroe Desert: White&lt;br /&gt;
* Meshwesh Delta: Beige, Coral, Smoke&lt;br /&gt;
* Napata: Coral, White&lt;br /&gt;
* Naqada: Aqua, Smoke, Black&lt;br /&gt;
* Nubia: Beige, Pink, White&lt;br /&gt;
* Philae: Aqua, Beige, Black&lt;br /&gt;
* Pwenet: Aqua, Black, White&lt;br /&gt;
* Red Sea: Black, Smoke&lt;br /&gt;
* South Sinai: Black, Aqua, White&lt;br /&gt;
* Suez: Black, Coral, White&lt;br /&gt;
* Swenett: Beige&lt;br /&gt;
* West Kush: Pink, White, Smoke&lt;br /&gt;
* West Sinai: Black, Coral, Pink&lt;br /&gt;
* White Nile: Beige, Smoke, Aqua&lt;br /&gt;
* Thebes: Aqua&lt;br /&gt;
* Timna: Coral, Pink, Smoke&lt;br /&gt;
* Upper Egypt: Aqua, Beige&lt;br /&gt;
* Zau: Aqua, Beige, Pink, White&lt;br /&gt;
&lt;br /&gt;
==Demonstration (Completed)==&lt;br /&gt;
To open the Test of the Oyster Catcher you require:&lt;br /&gt;
??? at UProgress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In previous tales, before test opened, pearls were found along the shorelines as swimming was not yet possible.&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=22164</id>
		<title>Test of the Oyster Catcher</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=22164"/>
		<updated>2018-05-02T19:53:59Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* Regional Pearl Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |prefix = Test of the&lt;br /&gt;
    |name = Oyster Catcher&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 6&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Go for a swim&lt;br /&gt;
* Return to dry land&lt;br /&gt;
* Locate an Oyster bed and Dive&lt;br /&gt;
* Retrieve three [[Pearl]]s&lt;br /&gt;
* Show your Necklace to the Instructors &lt;br /&gt;
    |demo name = LuluDivine&lt;br /&gt;
    |demo region = &lt;br /&gt;
    |demo date = Mar 5, 2018&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
[[File:PearlBed1.png]]&lt;br /&gt;
&lt;br /&gt;
==University Text==&lt;br /&gt;
''Dive for Oysters, searching for pearls. By fitting the correct color of Pearl to each setting in your necklace, your endurance will increase.''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the seventh [[Tests|test]] in the discipline of the Human [[Body]].&lt;br /&gt;
&lt;br /&gt;
In the '''Test of the Oyster Catcher''', you are to make a necklace from 14 [[pearl]]s of varying sizes. Pearls can be obtained by swimming into water, finding a set of bubbles (which represent oysters), and then solving a small puzzle which will &amp;quot;catch&amp;quot; the oyster. Once you have your pearls, you must set them in the correct order to make your necklace.&lt;br /&gt;
&lt;br /&gt;
==Passing the Principle==&lt;br /&gt;
* UBody = Sign up for the Test&lt;br /&gt;
* SBody = Learn [[Swimming]] (costs 10 [[Linen]]) (may be done prior to starting test)&lt;br /&gt;
* You enter the water by walking straight up into it. &lt;br /&gt;
* [[Swimming]] is done similarly to running in that left-clicking somewhere will swim you there (but right-clicking won't stop you). Terrain steepness is a factor in determining where you can and cannot move. If you're swimming in rivers or lakes, this should not be a big deal. However, this means you can't go too far out into the Red Sea or Mediterranean Sea. &lt;br /&gt;
* To get out of the water, click on dry land, or select the Stop Swimming option from your Special menu. Be careful: it is possible to leave the water in places where you can't get back in.&lt;br /&gt;
* To Dive: RIGHT CLICK on the water where you wish to dive&lt;br /&gt;
&lt;br /&gt;
===Finding an Oyster Bed===&lt;br /&gt;
Oyster beds are represented by a grid of bubbles that can be of multiple colors (blue, green, white, plus off). Beds that give larger pearls are set on a larger grid and have more colors. &lt;br /&gt;
* An oyster bed will be visible from land. &lt;br /&gt;
* Small pearls come from 5x5 grids of blue, and in addition, the square you dive on does not toggle. &lt;br /&gt;
* Medium pearls come from 6x6 grids of blue. &lt;br /&gt;
* Large pearls come from 7x7 grids which appear as blue and green - they toggle through a cycle of blue, green, and off as you dive. &lt;br /&gt;
* Huge pearls come from 8x8 grids which appear as blue, green and white.&lt;br /&gt;
&lt;br /&gt;
 You must have &amp;quot;Fountain Detail&amp;quot; in your graphics options turned on to see the bubbles&lt;br /&gt;
 (Self &amp;gt;&amp;gt; Options &amp;gt;&amp;gt; Video). &lt;br /&gt;
 Any setting above minimum will do, though the higher the setting, the brighter the bubbles.&lt;br /&gt;
 [[Image:Fountain_0.jpg|500px|Fountain Detail at lowest setting]]&lt;br /&gt;
 [[Image:Fountain_5.jpg|500px|Fountain Detail at highest setting]]&lt;br /&gt;
&lt;br /&gt;
[[requires::Oyster Bed]]s occasionally appear on top of each other. Once you start diving, all but one of the beds will disappear. In some of these cases, the bed may behave oddly, with some bubbles &amp;quot;staying off&amp;quot; or &amp;quot;staying on&amp;quot; unexpectedly. It is unknown if these circumstances have any other effect. If two appear almost touching, diving in one will make the other disappear.&lt;br /&gt;
&lt;br /&gt;
It appears that any given location yields pearls of different sizes, but of the same color. Most colors appear to cluster, with some colors only known to appear in particular regions. &lt;br /&gt;
&lt;br /&gt;
The following pages are good help for listing beds found and colors of pearls retrieved from them.&lt;br /&gt;
* [[Maps/Oyster Beds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EFDFBD;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pearl Colors !! !! Pearl Sizes&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Aqua&lt;br /&gt;
* Beige&lt;br /&gt;
* Black &lt;br /&gt;
* Coral&lt;br /&gt;
* Pink&lt;br /&gt;
* Smoke&lt;br /&gt;
* White&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &lt;br /&gt;
* Huge&lt;br /&gt;
* Large&lt;br /&gt;
* Medium&lt;br /&gt;
* Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Solving the Bed ===&lt;br /&gt;
In order to retrieve the [[pearl]] from the oyster bed, you must get rid of all the bubbles in the grid. This puzzle is similar to the game Lights Out, in that you are given a grid of bubbles that are either &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot; and you must turn them all off. &lt;br /&gt;
&lt;br /&gt;
Grid spots are toggled by diving. &lt;br /&gt;
* For small size grids, diving on a spot will toggle all the orthogonal spots around it, but not the one where you actually dove.&lt;br /&gt;
* For all other size grids, diving on a spot will toggle that spot and all orthogonal spots around it.&lt;br /&gt;
* Each spot will cycle through its possible states (off plus each possible color for that grid size) in order as it is toggled. &lt;br /&gt;
&lt;br /&gt;
Once all the spots are off, you will receive a [[pearl]] and 7 deben of [[Oyster Meat]].&lt;br /&gt;
&lt;br /&gt;
A bed will reset if left still for about two minutes. In addition, beds do despawn, so you won't be able to sit at a bed for hours on end trying to solve them.&lt;br /&gt;
&lt;br /&gt;
=== Pearl Solver Tools ===&lt;br /&gt;
* [http://julianatdeltona.com/pearls/Solver.htm Online Pearl Solver] - TheMazeEcho's solver hosted by Sabuli.&lt;br /&gt;
* [http://www.ueda.info.waseda.ac.jp/~n-kato/lightsout/index.html Original Online Lights Out Solver]&lt;br /&gt;
&lt;br /&gt;
== Making the Necklace ==&lt;br /&gt;
In order to pass the test, you need to fit these pearls retrieved together and form a necklace. &lt;br /&gt;
&lt;br /&gt;
A complete necklace will require:&lt;br /&gt;
* 7 small pearls&lt;br /&gt;
* 4 medium pearls&lt;br /&gt;
* 2 large pearls&lt;br /&gt;
* 1 huge pearl&lt;br /&gt;
&lt;br /&gt;
There is a numbered slot for each pearl of these sizes (small position 1, small position 2, etc.).&lt;br /&gt;
&lt;br /&gt;
Each slot requires a pearl of a specific color, with the exception of the Huge (which can be any color). You do not know what colors are needed for each pearl initially. How you determine this is by fitting a pearl into the necklace, then showing it off to the instructors at a School or University of Body. They will report to you the number of correct colors and and number of correct positions for each size. (This is similar to the old board game [http://en.wikipedia.org/wiki/Mastermind_%28board_game%29 Mastermind].)&lt;br /&gt;
&lt;br /&gt;
If you inserted a pearl in the wrong slot, you can remove it through the test menu. There is a chance of breaking the pearl, with a higher focus giving you a better chance to keep it intact. &lt;br /&gt;
* At 0 focus the pearl will ALWAYS break. (This is no longer true, I successfully removed a small pearl at 0 Focus on Oct 14 2015. --Aethan)&lt;br /&gt;
* At 7 focus, the pearl will break most of the time (85% on a very low sample, 6 out of 7 breaking)&lt;br /&gt;
* It is unknown what the formula for pearl breaking is, however focus at 75 still resulted in around 10% breakages (3 out of 32 breaking).&lt;br /&gt;
&lt;br /&gt;
You may remove pearls that are placed in the right slot, but this is probably not something you want to do.&lt;br /&gt;
&lt;br /&gt;
Strategically, given that colors seems roughly indexed to regions, you will save time if you begin inserting pearls as you find them (checking at an SBody or UBody with each insertion, of course). For example, if you get 0 correct colors off a single small white pearl, you can avoid small beds in areas that only produce white pearls. If you get 1 for 1, keep going after them; you don't know how many you need until you hit X for X+1. &lt;br /&gt;
&lt;br /&gt;
You cannot use pearls caught by someone else in your necklace, so once you know a pearl is useless to you, you can remove it, even if it breaks without it affecting your chances at this test. Make a batch of focus food only once you have filled the necklace with right color / wrong location pearls or if you plan on keeping the pearls for the [[Throne of Pharaoh]] or to grind up in a chemistry lab for use in chemistry.&lt;br /&gt;
&lt;br /&gt;
Here is a chart to help track your progress. Copy the chart to your user page. Change the - for X on spots you have tried and were wrong&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Aqua||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Beige||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Admiring a Pearl ===&lt;br /&gt;
When you have a pearl in inventory, you can admire it under &amp;quot;Tests-&amp;gt;Test of the Oyster Catcher-&amp;gt;Admire&amp;quot;. You will get a screen showing where the pearl was found and by whom.&lt;br /&gt;
&lt;br /&gt;
When you have more than one pearl of the same color and size in your inventory, attempting to admire any of them will only look at the first one. You have to put the rest down or in a chest and look at them one at a time.&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
As you insert pearls into their correct positions, your [[Endurance]] attribute will rise. The formula for Endurance gain seems to be:&lt;br /&gt;
&lt;br /&gt;
:Endurance gain = (3 + 7*(Huge + Large/2 + Medium/4) + Small)/4&lt;br /&gt;
&lt;br /&gt;
The result is rounded down. You receive 7 Endurance for a fully complete necklace.&lt;br /&gt;
&lt;br /&gt;
* You can reach +7 END without having a completed necklace. &lt;br /&gt;
** ex 1 Huge + 2 Large + 3 Medium + 6 Small. (Lacks 1 medium and 1 small)&lt;br /&gt;
&lt;br /&gt;
Note that you will get a message in the main window saying when you get this endurance increase. This can be used as another indicator that you inserted a pearl in the correct slot.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
When you have all 14 pearls correctly inserted, show the necklace to your instructors, and you will pass the test.&lt;br /&gt;
&lt;br /&gt;
== Instructors ==&lt;br /&gt;
Please note that this does not refer to your fellow players but rather the scientists at the University of the Body. &lt;br /&gt;
&lt;br /&gt;
Go to UBody or SBody and select Tests. Then select Oyster Catcher and select the option to show the necklace to the instructors. You will come up with a dialogue box showing your progress. This progress chart will tell you which pearls are the right colour and if they are in the correct setting.&lt;br /&gt;
&lt;br /&gt;
== Regional Pearl Colors ==&lt;br /&gt;
In past tellings, the colors of pearls one could find was limited by the area of Egypt in which you were diving. Under the assumption the same is true now, we should pool data on what we're finding. If someone can determine boundaries other than region boundaries that control this, this could be refined.&lt;br /&gt;
&lt;br /&gt;
Known pearl colors by location:&lt;br /&gt;
&lt;br /&gt;
* Ammonium:  Aqua, White, Smoke&lt;br /&gt;
* Arabia: Beige, Black, Coral, Smoke&lt;br /&gt;
* Arsinoe: Coral, Pink, Black&lt;br /&gt;
* Asyut: Pink, Black&lt;br /&gt;
* Bahariya Oasis: Coral, Pink&lt;br /&gt;
* Bernike: Coral, Beige, Pink&lt;br /&gt;
* Bitter Lakes: Aqua, Black, Coral&lt;br /&gt;
* Blue Nile: Aqua, Black White&lt;br /&gt;
* Buhen: Pink, Coral, Smoke&lt;br /&gt;
* Cyrene: Aqua, Black&lt;br /&gt;
* Dakhla Oasis: Aqua, Black, Pink, Beige&lt;br /&gt;
* Damot: Pink&lt;br /&gt;
* Elephantine: Smoke, Beige, Pink&lt;br /&gt;
* East Kush: Black, Aqua, White&lt;br /&gt;
* East Sinai: Black, Pink, White&lt;br /&gt;
* Gebel: White, Beige, Coral&lt;br /&gt;
* Giza: Beige, Smoke, Black&lt;br /&gt;
* Herakleopolis: Aqua, Black, Pink, Smoke&lt;br /&gt;
* Hermopolis: White, Coral, Beige&lt;br /&gt;
* Kerma: Beige, Pink, Aqua&lt;br /&gt;
* Meroe Desert: White&lt;br /&gt;
* Meshwesh Delta: Beige, Coral, Smoke&lt;br /&gt;
* Napata: Coral, White&lt;br /&gt;
* Naqada: Aqua, Smoke&lt;br /&gt;
* Nubia: Beige, Pink, White&lt;br /&gt;
* Philae: Aqua, Beige, Black&lt;br /&gt;
* Pwenet: Aqua, Black, White&lt;br /&gt;
* Red Sea: Black, Smoke&lt;br /&gt;
* South Sinai: Black, Aqua, White&lt;br /&gt;
* Suez: Black, Coral, White&lt;br /&gt;
* Swenett: Beige&lt;br /&gt;
* West Kush: Pink, White, Smoke&lt;br /&gt;
* West Sinai: Black, Coral, Pink&lt;br /&gt;
* White Nile: Beige, Smoke, Aqua&lt;br /&gt;
* Thebes: Aqua&lt;br /&gt;
* Timna: Coral, Pink, Smoke&lt;br /&gt;
* Upper Egypt: Aqua, Beige&lt;br /&gt;
* Zau: Aqua, Beige, Pink, White&lt;br /&gt;
&lt;br /&gt;
==Demonstration (Completed)==&lt;br /&gt;
To open the Test of the Oyster Catcher you require:&lt;br /&gt;
??? at UProgress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In previous tales, before test opened, pearls were found along the shorelines as swimming was not yet possible.&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=22154</id>
		<title>Test of the Oyster Catcher</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=22154"/>
		<updated>2018-05-02T19:17:23Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* Regional Pearl Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |prefix = Test of the&lt;br /&gt;
    |name = Oyster Catcher&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 6&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Go for a swim&lt;br /&gt;
* Return to dry land&lt;br /&gt;
* Locate an Oyster bed and Dive&lt;br /&gt;
* Retrieve three [[Pearl]]s&lt;br /&gt;
* Show your Necklace to the Instructors &lt;br /&gt;
    |demo name = LuluDivine&lt;br /&gt;
    |demo region = &lt;br /&gt;
    |demo date = Mar 5, 2018&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
[[File:PearlBed1.png]]&lt;br /&gt;
&lt;br /&gt;
==University Text==&lt;br /&gt;
''Dive for Oysters, searching for pearls. By fitting the correct color of Pearl to each setting in your necklace, your endurance will increase.''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the seventh [[Tests|test]] in the discipline of the Human [[Body]].&lt;br /&gt;
&lt;br /&gt;
In the '''Test of the Oyster Catcher''', you are to make a necklace from 14 [[pearl]]s of varying sizes. Pearls can be obtained by swimming into water, finding a set of bubbles (which represent oysters), and then solving a small puzzle which will &amp;quot;catch&amp;quot; the oyster. Once you have your pearls, you must set them in the correct order to make your necklace.&lt;br /&gt;
&lt;br /&gt;
==Passing the Principle==&lt;br /&gt;
* UBody = Sign up for the Test&lt;br /&gt;
* SBody = Learn [[Swimming]] (costs 10 [[Linen]]) (may be done prior to starting test)&lt;br /&gt;
* You enter the water by walking straight up into it. &lt;br /&gt;
* [[Swimming]] is done similarly to running in that left-clicking somewhere will swim you there (but right-clicking won't stop you). Terrain steepness is a factor in determining where you can and cannot move. If you're swimming in rivers or lakes, this should not be a big deal. However, this means you can't go too far out into the Red Sea or Mediterranean Sea. &lt;br /&gt;
* To get out of the water, click on dry land, or select the Stop Swimming option from your Special menu. Be careful: it is possible to leave the water in places where you can't get back in.&lt;br /&gt;
* To Dive: RIGHT CLICK on the water where you wish to dive&lt;br /&gt;
&lt;br /&gt;
===Finding an Oyster Bed===&lt;br /&gt;
Oyster beds are represented by a grid of bubbles that can be of multiple colors (blue, green, white, plus off). Beds that give larger pearls are set on a larger grid and have more colors. &lt;br /&gt;
* An oyster bed will be visible from land. &lt;br /&gt;
* Small pearls come from 5x5 grids of blue, and in addition, the square you dive on does not toggle. &lt;br /&gt;
* Medium pearls come from 6x6 grids of blue. &lt;br /&gt;
* Large pearls come from 7x7 grids which appear as blue and green - they toggle through a cycle of blue, green, and off as you dive. &lt;br /&gt;
* Huge pearls come from 8x8 grids which appear as blue, green and white.&lt;br /&gt;
&lt;br /&gt;
 You must have &amp;quot;Fountain Detail&amp;quot; in your graphics options turned on to see the bubbles&lt;br /&gt;
 (Self &amp;gt;&amp;gt; Options &amp;gt;&amp;gt; Video). &lt;br /&gt;
 Any setting above minimum will do, though the higher the setting, the brighter the bubbles.&lt;br /&gt;
 [[Image:Fountain_0.jpg|500px|Fountain Detail at lowest setting]]&lt;br /&gt;
 [[Image:Fountain_5.jpg|500px|Fountain Detail at highest setting]]&lt;br /&gt;
&lt;br /&gt;
[[requires::Oyster Bed]]s occasionally appear on top of each other. Once you start diving, all but one of the beds will disappear. In some of these cases, the bed may behave oddly, with some bubbles &amp;quot;staying off&amp;quot; or &amp;quot;staying on&amp;quot; unexpectedly. It is unknown if these circumstances have any other effect. If two appear almost touching, diving in one will make the other disappear.&lt;br /&gt;
&lt;br /&gt;
It appears that any given location yields pearls of different sizes, but of the same color. Most colors appear to cluster, with some colors only known to appear in particular regions. &lt;br /&gt;
&lt;br /&gt;
The following pages are good help for listing beds found and colors of pearls retrieved from them.&lt;br /&gt;
* [[Maps/Oyster Beds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EFDFBD;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pearl Colors !! !! Pearl Sizes&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Aqua&lt;br /&gt;
* Beige&lt;br /&gt;
* Black &lt;br /&gt;
* Coral&lt;br /&gt;
* Pink&lt;br /&gt;
* Smoke&lt;br /&gt;
* White&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &lt;br /&gt;
* Huge&lt;br /&gt;
* Large&lt;br /&gt;
* Medium&lt;br /&gt;
* Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Solving the Bed ===&lt;br /&gt;
In order to retrieve the [[pearl]] from the oyster bed, you must get rid of all the bubbles in the grid. This puzzle is similar to the game Lights Out, in that you are given a grid of bubbles that are either &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot; and you must turn them all off. &lt;br /&gt;
&lt;br /&gt;
Grid spots are toggled by diving. &lt;br /&gt;
* For small size grids, diving on a spot will toggle all the orthogonal spots around it, but not the one where you actually dove.&lt;br /&gt;
* For all other size grids, diving on a spot will toggle that spot and all orthogonal spots around it.&lt;br /&gt;
* Each spot will cycle through its possible states (off plus each possible color for that grid size) in order as it is toggled. &lt;br /&gt;
&lt;br /&gt;
Once all the spots are off, you will receive a [[pearl]] and 7 deben of [[Oyster Meat]].&lt;br /&gt;
&lt;br /&gt;
A bed will reset if left still for about two minutes. In addition, beds do despawn, so you won't be able to sit at a bed for hours on end trying to solve them.&lt;br /&gt;
&lt;br /&gt;
=== Pearl Solver Tools ===&lt;br /&gt;
* [http://julianatdeltona.com/pearls/Solver.htm Online Pearl Solver] - TheMazeEcho's solver hosted by Sabuli.&lt;br /&gt;
* [http://www.ueda.info.waseda.ac.jp/~n-kato/lightsout/index.html Original Online Lights Out Solver]&lt;br /&gt;
&lt;br /&gt;
== Making the Necklace ==&lt;br /&gt;
In order to pass the test, you need to fit these pearls retrieved together and form a necklace. &lt;br /&gt;
&lt;br /&gt;
A complete necklace will require:&lt;br /&gt;
* 7 small pearls&lt;br /&gt;
* 4 medium pearls&lt;br /&gt;
* 2 large pearls&lt;br /&gt;
* 1 huge pearl&lt;br /&gt;
&lt;br /&gt;
There is a numbered slot for each pearl of these sizes (small position 1, small position 2, etc.).&lt;br /&gt;
&lt;br /&gt;
Each slot requires a pearl of a specific color, with the exception of the Huge (which can be any color). You do not know what colors are needed for each pearl initially. How you determine this is by fitting a pearl into the necklace, then showing it off to the instructors at a School or University of Body. They will report to you the number of correct colors and and number of correct positions for each size. (This is similar to the old board game [http://en.wikipedia.org/wiki/Mastermind_%28board_game%29 Mastermind].)&lt;br /&gt;
&lt;br /&gt;
If you inserted a pearl in the wrong slot, you can remove it through the test menu. There is a chance of breaking the pearl, with a higher focus giving you a better chance to keep it intact. &lt;br /&gt;
* At 0 focus the pearl will ALWAYS break. (This is no longer true, I successfully removed a small pearl at 0 Focus on Oct 14 2015. --Aethan)&lt;br /&gt;
* At 7 focus, the pearl will break most of the time (85% on a very low sample, 6 out of 7 breaking)&lt;br /&gt;
* It is unknown what the formula for pearl breaking is, however focus at 75 still resulted in around 10% breakages (3 out of 32 breaking).&lt;br /&gt;
&lt;br /&gt;
You may remove pearls that are placed in the right slot, but this is probably not something you want to do.&lt;br /&gt;
&lt;br /&gt;
Strategically, given that colors seems roughly indexed to regions, you will save time if you begin inserting pearls as you find them (checking at an SBody or UBody with each insertion, of course). For example, if you get 0 correct colors off a single small white pearl, you can avoid small beds in areas that only produce white pearls. If you get 1 for 1, keep going after them; you don't know how many you need until you hit X for X+1. &lt;br /&gt;
&lt;br /&gt;
You cannot use pearls caught by someone else in your necklace, so once you know a pearl is useless to you, you can remove it, even if it breaks without it affecting your chances at this test. Make a batch of focus food only once you have filled the necklace with right color / wrong location pearls or if you plan on keeping the pearls for the [[Throne of Pharaoh]] or to grind up in a chemistry lab for use in chemistry.&lt;br /&gt;
&lt;br /&gt;
Here is a chart to help track your progress. Copy the chart to your user page. Change the - for X on spots you have tried and were wrong&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Aqua||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Beige||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Admiring a Pearl ===&lt;br /&gt;
When you have a pearl in inventory, you can admire it under &amp;quot;Tests-&amp;gt;Test of the Oyster Catcher-&amp;gt;Admire&amp;quot;. You will get a screen showing where the pearl was found and by whom.&lt;br /&gt;
&lt;br /&gt;
When you have more than one pearl of the same color and size in your inventory, attempting to admire any of them will only look at the first one. You have to put the rest down or in a chest and look at them one at a time.&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
As you insert pearls into their correct positions, your [[Endurance]] attribute will rise. The formula for Endurance gain seems to be:&lt;br /&gt;
&lt;br /&gt;
:Endurance gain = (3 + 7*(Huge + Large/2 + Medium/4) + Small)/4&lt;br /&gt;
&lt;br /&gt;
The result is rounded down. You receive 7 Endurance for a fully complete necklace.&lt;br /&gt;
&lt;br /&gt;
* You can reach +7 END without having a completed necklace. &lt;br /&gt;
** ex 1 Huge + 2 Large + 3 Medium + 6 Small. (Lacks 1 medium and 1 small)&lt;br /&gt;
&lt;br /&gt;
Note that you will get a message in the main window saying when you get this endurance increase. This can be used as another indicator that you inserted a pearl in the correct slot.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
When you have all 14 pearls correctly inserted, show the necklace to your instructors, and you will pass the test.&lt;br /&gt;
&lt;br /&gt;
== Instructors ==&lt;br /&gt;
Please note that this does not refer to your fellow players but rather the scientists at the University of the Body. &lt;br /&gt;
&lt;br /&gt;
Go to UBody or SBody and select Tests. Then select Oyster Catcher and select the option to show the necklace to the instructors. You will come up with a dialogue box showing your progress. This progress chart will tell you which pearls are the right colour and if they are in the correct setting.&lt;br /&gt;
&lt;br /&gt;
== Regional Pearl Colors ==&lt;br /&gt;
In past tellings, the colors of pearls one could find was limited by the area of Egypt in which you were diving. Under the assumption the same is true now, we should pool data on what we're finding. If someone can determine boundaries other than region boundaries that control this, this could be refined.&lt;br /&gt;
&lt;br /&gt;
Known pearl colors by location:&lt;br /&gt;
&lt;br /&gt;
* Ammonium:  Aqua, White, Smoke&lt;br /&gt;
* Arabia: Beige, Black, Coral, Smoke&lt;br /&gt;
* Arsinoe: Coral, Pink, Black&lt;br /&gt;
* Asyut: Pink, Black&lt;br /&gt;
* Bahariya Oasis: Coral, Pink&lt;br /&gt;
* Bernike: Coral, Beige, Pink&lt;br /&gt;
* Bitter Lakes: Aqua, Black, Coral&lt;br /&gt;
* Blue Nile: Aqua, Black White&lt;br /&gt;
* Buhen: Pink, Coral, Smoke&lt;br /&gt;
* Cyrene: Aqua, Black&lt;br /&gt;
* Dakhla Oasis: Aqua, Black, Pink, Beige&lt;br /&gt;
* Damot: Pink&lt;br /&gt;
* Elephantine: Smoke, Beige, Pink&lt;br /&gt;
* East Kush: Black, Aqua, White&lt;br /&gt;
* East Sinai: Black, Pink, White&lt;br /&gt;
* Gebel: White, Beige, Coral&lt;br /&gt;
* Giza: Beige, Smoke, Black&lt;br /&gt;
* Herakleopolis: Aqua, Black, Pink, Smoke&lt;br /&gt;
* Hermopolis: White, Coral, Beige&lt;br /&gt;
* Kerma: Beige, Pink, Aqua&lt;br /&gt;
* Meroe Desert: White&lt;br /&gt;
* Meshwesh Delta: Beige, Coral, Smoke&lt;br /&gt;
* Napata: Coral, White&lt;br /&gt;
* Naqada: Aqua, Smoke&lt;br /&gt;
* Nubia: Beige, Pink, White&lt;br /&gt;
* Philae: Aqua, Beige, Black&lt;br /&gt;
* Pwenet: Aqua, Black, White&lt;br /&gt;
* Red Sea: Black&lt;br /&gt;
* South Sinai: Black, Aqua, White&lt;br /&gt;
* Suez: Black, Coral, White&lt;br /&gt;
* Swenett: Beige&lt;br /&gt;
* West Kush: Pink, White, Smoke&lt;br /&gt;
* West Sinai: Black, Coral, Pink&lt;br /&gt;
* White Nile: Beige, Smoke, Aqua&lt;br /&gt;
* Thebes: Aqua&lt;br /&gt;
* Timna: Coral, Pink, Smoke&lt;br /&gt;
* Upper Egypt: Aqua, Beige&lt;br /&gt;
* Zau: Aqua, Beige, Pink, White&lt;br /&gt;
&lt;br /&gt;
==Demonstration (Completed)==&lt;br /&gt;
To open the Test of the Oyster Catcher you require:&lt;br /&gt;
??? at UProgress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In previous tales, before test opened, pearls were found along the shorelines as swimming was not yet possible.&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Apiary&amp;diff=21693</id>
		<title>Apiary</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Apiary&amp;diff=21693"/>
		<updated>2018-04-30T21:11:13Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Template:BuildingInfo|image=apiary.png|size=1x1|where=[[Outside]]&lt;br /&gt;
|description=For making Honey and Beeswax.  &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
WARNING: This information was copied from an older wiki and is currently out of date in regards to how apiaries produce honey, beeswax, and royal jelly (yes, they have been producing royal jelly for years now)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An '''Apiary''' allows you to keep bees, which produce [[Honey]], [[Royal Jelly]], and [[Beeswax]]. &lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
This building becomes available after you have learned [[Beekeeping]]. &lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*8 [[Boards]]&lt;br /&gt;
*1 [[Linen]]&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
When building apiaries, try to set them up away from crowded areas. The '''/crowd''' [[Commands|command]] can return the relative crowding of an area - under 14% is best.&lt;br /&gt;
&lt;br /&gt;
When first built, the apiary is empty and must attract a queen bee before it begins producing. &lt;br /&gt;
* Important: after you check for a queen and it has one and about 1000 bees, check immediately again. The hive will not produce any [[Honey]] or [[Beeswax]] until you do this. &lt;br /&gt;
* Note:  on occasion, a hive will, for whatever reason, fail to attract a queen.  If several days go by without a queen arriving, one can either continue to try or tear down the hive and rebuild it.&lt;br /&gt;
&lt;br /&gt;
After you have checked it for the first time, wait approximately 16 hours for first full 10 [[Honey]]/[[Beeswax]]. After this you can collect about every 7 hours.  &lt;br /&gt;
&lt;br /&gt;
Apiary production caps at 10 [[Honey]], 10 [[Beeswax]] and 10 [[Royal Jelly]]. If there is already 10 of each when you check, it will be overwritten with the new harvest and will not increase. However, if you didn't take the honey/beeswax/royal jelly from the last check, take the contents of the hive, '''then''' check, the hive will fill with the new hive production.&lt;br /&gt;
&lt;br /&gt;
Apiaries can hold up to 1000 bees.  When harvested, the apiary will lose half its bees, slowing production time of the next batch. &lt;br /&gt;
* As your [[speed]] stat increases, you will begin getting the following message on some harvests: &amp;quot;Due to your quick Speed checking, no bees escaped,&amp;quot;&lt;br /&gt;
* Because of this, the hive will require less time before another 10 [[Honey]]/[[Beeswax]]/[[Royal Jelly]] are produced. &lt;br /&gt;
* The higher your speed,the more frequently this message will appear. &lt;br /&gt;
&lt;br /&gt;
Apiaries are visible and audible to a range of 32 coordinates.&lt;br /&gt;
&lt;br /&gt;
== Related Buildings ==&lt;br /&gt;
* [[Indonesian Bee Hive]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Apiary&amp;diff=21692</id>
		<title>Apiary</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Apiary&amp;diff=21692"/>
		<updated>2018-04-30T21:10:46Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Template:BuildingInfo|image=apiary.png|size=1x1|where=[[Outside]]&lt;br /&gt;
|description=For making Honey and Beeswax.  &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
WARNING: This information was copied from an older wiki and is currently out of date in regards to how apiaries produce honey, beeswax, and royal jelly (yes, they have been producing royal jelly for years now)|&lt;br /&gt;
An '''Apiary''' allows you to keep bees, which produce [[Honey]], [[Royal Jelly]], and [[Beeswax]]. &lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
This building becomes available after you have learned [[Beekeeping]]. &lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*8 [[Boards]]&lt;br /&gt;
*1 [[Linen]]&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
When building apiaries, try to set them up away from crowded areas. The '''/crowd''' [[Commands|command]] can return the relative crowding of an area - under 14% is best.&lt;br /&gt;
&lt;br /&gt;
When first built, the apiary is empty and must attract a queen bee before it begins producing. &lt;br /&gt;
* Important: after you check for a queen and it has one and about 1000 bees, check immediately again. The hive will not produce any [[Honey]] or [[Beeswax]] until you do this. &lt;br /&gt;
* Note:  on occasion, a hive will, for whatever reason, fail to attract a queen.  If several days go by without a queen arriving, one can either continue to try or tear down the hive and rebuild it.&lt;br /&gt;
&lt;br /&gt;
After you have checked it for the first time, wait approximately 16 hours for first full 10 [[Honey]]/[[Beeswax]]. After this you can collect about every 7 hours.  &lt;br /&gt;
&lt;br /&gt;
Apiary production caps at 10 [[Honey]], 10 [[Beeswax]] and 10 [[Royal Jelly]]. If there is already 10 of each when you check, it will be overwritten with the new harvest and will not increase. However, if you didn't take the honey/beeswax/royal jelly from the last check, take the contents of the hive, '''then''' check, the hive will fill with the new hive production.&lt;br /&gt;
&lt;br /&gt;
Apiaries can hold up to 1000 bees.  When harvested, the apiary will lose half its bees, slowing production time of the next batch. &lt;br /&gt;
* As your [[speed]] stat increases, you will begin getting the following message on some harvests: &amp;quot;Due to your quick Speed checking, no bees escaped,&amp;quot;&lt;br /&gt;
* Because of this, the hive will require less time before another 10 [[Honey]]/[[Beeswax]]/[[Royal Jelly]] are produced. &lt;br /&gt;
* The higher your speed,the more frequently this message will appear. &lt;br /&gt;
&lt;br /&gt;
Apiaries are visible and audible to a range of 32 coordinates.&lt;br /&gt;
&lt;br /&gt;
== Related Buildings ==&lt;br /&gt;
* [[Indonesian Bee Hive]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guild:Psychic_Thunder_Chameleons&amp;diff=21305</id>
		<title>Guild:Psychic Thunder Chameleons</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guild:Psychic_Thunder_Chameleons&amp;diff=21305"/>
		<updated>2018-04-29T02:42:40Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]] {{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
OSM surveyed from ((0,-7500)(-30,-7530)) to ((0, -7650)(-30,-7690))&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Indonesian_Bee_Hive&amp;diff=17302</id>
		<title>Indonesian Bee Hive</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Indonesian_Bee_Hive&amp;diff=17302"/>
		<updated>2018-04-10T21:04:51Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* Citrus Fruit and Honey Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:BuildingInfo|image=Indonesian_Bee_Hive.png|size=n/a|where=[[where::Small Construction Site]]|description=For growing citrus fruits and flavored honeys.}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
[[Indonesian Bee Care]] is required to build an '''Indonesian Bee Hive''' and also to collect honey from it, but anyone without the skill can mulch or gather fruit from a Citrus Tree. &lt;br /&gt;
&lt;br /&gt;
== Cost == &lt;br /&gt;
* 2 [[Baskets]] &lt;br /&gt;
* 12 [[Linen]] &lt;br /&gt;
* 200 [[Clay]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Indonesian Bee Hives, when constructed, come with a nearby Citrus Tree that grows several hours after initial construction.  Citrus Trees produce [[Citrus]] fruit.  The [[citrus]] (from the trees) infuses the honey (in the hives) and produces [[Aromatic Honey]]. In T8, new citrus types have been introduced, therefore there are new citruses and aromatic honeys this telling.&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
* Indonesian Bee Hives produce one [[Aromatic Honey]] about every 12 real life hours. &lt;br /&gt;
* Citrus Trees produce one [[Citrus]] fruit about every 8 real life hours. &lt;br /&gt;
* Up to a maximum of 5 fruit and 5 honey can be built up before it will need to be gathered so that more can be produced.&lt;br /&gt;
&lt;br /&gt;
=== [[Aromatic Honey]] ===&lt;br /&gt;
You can only gather honey from an Indonesian Beehive if it is very close to two different fruit types of Citrus Trees. Two trees within range (about 15 coords) will be randomly chosen to flavor the honey. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* A Sweet Orange tree and a Greenish Lime tree would produce Lime-Orange Honey in the nearby Indonesian Beehives if those were the only trees nearby. &lt;br /&gt;
* A Sweet Orange and a Tangy Orange would produce normal, unflavored honey since they are both the same base fruit type. &lt;br /&gt;
&lt;br /&gt;
Honey is an alphabetical combination of two different base types of fruit (and not the adjectives). Therefore there are 78 varieties of honey possible. Examples: Lime-Orange, Coralfruit-Lenat, Lemon-Lime.&lt;br /&gt;
&lt;br /&gt;
=== [[Citrus]] Fruit ===&lt;br /&gt;
Citrus Trees have 4 statistics that determine what type of fruit is produced: &lt;br /&gt;
* Color &lt;br /&gt;
* Sweet &lt;br /&gt;
* Size &lt;br /&gt;
* Length &lt;br /&gt;
&lt;br /&gt;
When a citrus tree first grows, two other trees within range (15 coords) are chosen to be the &amp;quot;parents&amp;quot; to help determine the variety of tree that grows. &lt;br /&gt;
&lt;br /&gt;
If there are no trees within range to act as parents, then one of the following varieties will always be chosen: &lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
Every Citrus Tree has an option to &amp;quot;mulch&amp;quot; it or chop it down. In an hour of real time, a new tree will grow and will search for any trees in range to act as parents as above. Using this method, you can have 3 trees together, mulch one of them, and it will re-grow using the other 2 trees as parents. This seems to be an effect similar to crossbreeding. &lt;br /&gt;
&lt;br /&gt;
There does seem to be a random effect involved in what new type of tree grows. Mulching the same tree multiple times will often produce a number of different new types. Using the statistics provided at [[Citrus Tree Data]], you can mulch the trees furthest from your goal to drive the orchard toward the tree you want.&lt;br /&gt;
&lt;br /&gt;
=== Citrus Fruit and Honey Types ===&lt;br /&gt;
&lt;br /&gt;
(Please list any citrus types you discover here)&lt;br /&gt;
* Buddha's Hand&lt;br /&gt;
* Citron&lt;br /&gt;
&lt;br /&gt;
There are 8 different adjectives used to describe the particular type of fruit: &lt;br /&gt;
* Flat &lt;br /&gt;
* Large &lt;br /&gt;
* Long &lt;br /&gt;
* Small &lt;br /&gt;
* Greenish &lt;br /&gt;
* Reddish &lt;br /&gt;
* Sweet &lt;br /&gt;
* Tangy &lt;br /&gt;
&lt;br /&gt;
This means there are 104 different types of citrus fruit in all. Examples: Flat Tangelo, Greenish Lime, Sweet Lenat. The [[Test of Festivals]] only requires 52 out of the 104 different fruit types possible (this may not be true in T8 any longer). In the [[Test of the Giving Fisherman]] you may use any of the citrus types to make a gift. &lt;br /&gt;
&lt;br /&gt;
Honey is an alphabetical combination of two different base types of fruit (and not the adjectives). Therefore there are 78 varieties of honey possible. Examples: Lime-Orange, Coralfruit-Lenat, Lemon-Lime.&lt;br /&gt;
&lt;br /&gt;
=== Repositioning ===&lt;br /&gt;
You can reposition a bee hive after building it and before the tree grows. Once the first tree grows, you will not be able reposition it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Indonesian_Bee_Hive&amp;diff=17301</id>
		<title>Indonesian Bee Hive</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Indonesian_Bee_Hive&amp;diff=17301"/>
		<updated>2018-04-10T21:00:13Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:BuildingInfo|image=Indonesian_Bee_Hive.png|size=n/a|where=[[where::Small Construction Site]]|description=For growing citrus fruits and flavored honeys.}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
[[Indonesian Bee Care]] is required to build an '''Indonesian Bee Hive''' and also to collect honey from it, but anyone without the skill can mulch or gather fruit from a Citrus Tree. &lt;br /&gt;
&lt;br /&gt;
== Cost == &lt;br /&gt;
* 2 [[Baskets]] &lt;br /&gt;
* 12 [[Linen]] &lt;br /&gt;
* 200 [[Clay]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Indonesian Bee Hives, when constructed, come with a nearby Citrus Tree that grows several hours after initial construction.  Citrus Trees produce [[Citrus]] fruit.  The [[citrus]] (from the trees) infuses the honey (in the hives) and produces [[Aromatic Honey]]. In T8, new citrus types have been introduced, therefore there are new citruses and aromatic honeys this telling.&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
* Indonesian Bee Hives produce one [[Aromatic Honey]] about every 12 real life hours. &lt;br /&gt;
* Citrus Trees produce one [[Citrus]] fruit about every 8 real life hours. &lt;br /&gt;
* Up to a maximum of 5 fruit and 5 honey can be built up before it will need to be gathered so that more can be produced.&lt;br /&gt;
&lt;br /&gt;
=== [[Aromatic Honey]] ===&lt;br /&gt;
You can only gather honey from an Indonesian Beehive if it is very close to two different fruit types of Citrus Trees. Two trees within range (about 15 coords) will be randomly chosen to flavor the honey. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* A Sweet Orange tree and a Greenish Lime tree would produce Lime-Orange Honey in the nearby Indonesian Beehives if those were the only trees nearby. &lt;br /&gt;
* A Sweet Orange and a Tangy Orange would produce normal, unflavored honey since they are both the same base fruit type. &lt;br /&gt;
&lt;br /&gt;
Honey is an alphabetical combination of two different base types of fruit (and not the adjectives). Therefore there are 78 varieties of honey possible. Examples: Lime-Orange, Coralfruit-Lenat, Lemon-Lime.&lt;br /&gt;
&lt;br /&gt;
=== [[Citrus]] Fruit ===&lt;br /&gt;
Citrus Trees have 4 statistics that determine what type of fruit is produced: &lt;br /&gt;
* Color &lt;br /&gt;
* Sweet &lt;br /&gt;
* Size &lt;br /&gt;
* Length &lt;br /&gt;
&lt;br /&gt;
When a citrus tree first grows, two other trees within range (15 coords) are chosen to be the &amp;quot;parents&amp;quot; to help determine the variety of tree that grows. &lt;br /&gt;
&lt;br /&gt;
If there are no trees within range to act as parents, then one of the following varieties will always be chosen: &lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
Every Citrus Tree has an option to &amp;quot;mulch&amp;quot; it or chop it down. In an hour of real time, a new tree will grow and will search for any trees in range to act as parents as above. Using this method, you can have 3 trees together, mulch one of them, and it will re-grow using the other 2 trees as parents. This seems to be an effect similar to crossbreeding. &lt;br /&gt;
&lt;br /&gt;
There does seem to be a random effect involved in what new type of tree grows. Mulching the same tree multiple times will often produce a number of different new types. Using the statistics provided at [[Citrus Tree Data]], you can mulch the trees furthest from your goal to drive the orchard toward the tree you want.&lt;br /&gt;
&lt;br /&gt;
=== Citrus Fruit and Honey Types ===&lt;br /&gt;
&lt;br /&gt;
(Please list any citrus types you discover here)&lt;br /&gt;
* Buddha's Hand&lt;br /&gt;
* Citron&lt;br /&gt;
&lt;br /&gt;
There are 8 different adjectives used to describe the particular type of fruit: &lt;br /&gt;
* Flat &lt;br /&gt;
* Large &lt;br /&gt;
* Long &lt;br /&gt;
* Small &lt;br /&gt;
* Greenish &lt;br /&gt;
* Reddish &lt;br /&gt;
* Sweet &lt;br /&gt;
* Tangy &lt;br /&gt;
&lt;br /&gt;
This means there are 104 different types of citrus fruit in all. Examples: Flat Tangelo, Greenish Lime, Sweet Lenat. The [[Test of Festivals]] only requires 52 out of the 104 different fruit types possible. &lt;br /&gt;
&lt;br /&gt;
Honey is an alphabetical combination of two different base types of fruit (and not the adjectives). Therefore there are 78 varieties of honey possible. Examples: Lime-Orange, Coralfruit-Lenat, Lemon-Lime.&lt;br /&gt;
=== Repositioning ===&lt;br /&gt;
You can reposition a bee hive after building it and before the tree grows. Once the first tree grows, you will not be able reposition it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=User:Redshift&amp;diff=12051</id>
		<title>User:Redshift</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=User:Redshift&amp;diff=12051"/>
		<updated>2018-03-23T04:22:50Z</updated>

		<summary type="html">&lt;p&gt;Redshift: Created page with &amp;quot;{{CondMap| &amp;lt;!-- datapoints go here --&amp;gt; (MtPb) 4202, 7690, Lead/Sapphire Mine (MtPb) 1572, 6005, Lead/Sapphire Mine (MtPb) 825, 7141, Lead/Sapphire Mine (MtPb) -118, 6721, Lead...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
&amp;lt;!-- datapoints go here --&amp;gt;&lt;br /&gt;
(MtPb) 4202, 7690, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 1572, 6005, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 825, 7141, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) -118, 6721, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 1397, -1271, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 1536, 2376, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) -1802, 7168, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 2469, 2308, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 3311, -3155, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 1016, 4759, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 834, -2963, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 996, -4004, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 916, 3117, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 941, -2325, Lead/Sapphire Mine&lt;br /&gt;
(MtPb)  - 1389, 2942, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 152, 862, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 1971, -2007, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 1597, 6562, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 3646, -903, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 4424, -5936, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 1048, -3681, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) -1832 7437, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 4474 , 363, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 4941, -883, Lead/Sapphire Mine&lt;br /&gt;
(MtPb)  426 , 1281, Lead/Sapphire Mine&lt;br /&gt;
(MtPb)  -2001, -2619, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) -767, 401, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) -669, 6583, Lead/Sapphire Mine&lt;br /&gt;
(MtPb)  -742, 2612, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 33, 7817, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 152, 862, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 4181, 7380, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) -140, -3941, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) 4783, -3052, Lead/Sapphire Mine&lt;br /&gt;
(MtPb) -2909, 8096, Lead/Sapphire Mine&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Atlas|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Music_of_the_Gods&amp;diff=11646</id>
		<title>Music of the Gods</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Music_of_the_Gods&amp;diff=11646"/>
		<updated>2018-03-21T12:52:48Z</updated>

		<summary type="html">&lt;p&gt;Redshift: Import&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary (This was the Legacy Test chosen for the T7 Worship Monument==&lt;br /&gt;
Players shall make instruments, practice playing them, and form groups of musicians to please an ancient egyptian god.&lt;br /&gt;
&lt;br /&gt;
==Compact Version==&lt;br /&gt;
&lt;br /&gt;
Because of space limitations, this is the version that was on the monument as the Challenge to the Next Generation (Full)&lt;br /&gt;
&lt;br /&gt;
'''Overview'''  	Players shall make instruments, practice playing them, and form groups of musicians to please an ancient egyptian god.&lt;br /&gt;
&lt;br /&gt;
'''Instrument Construction'''  	As the result of performing a ritual at a common altar, a player will be assigned a particular instrument to create, in honor of a specific god.  The player will be told their instrument type, and shown a picture of the finished product, but the details of how to make the instrument are left up to the player to discover. The full proposal can be found on the Tale 7 wiki at:  http://www.atitd.org/wiki/tale7/User:Peacefulness/Musicians_for_the_gods  	1: Woodwind instruments:  Ney (long flute), Arghul (clarinet), Mizmar (oboe),  	2. Drums, large and small  	3: Trumpets  	4: A sistrum (rattle/tambourine)  	5: Stringed instruments (harps, lyres and lutes) &lt;br /&gt;
&lt;br /&gt;
'''Instrument Decorations'''  	Decorating an instrument is risky, as there are many choices.  An instrument that is overly decorated will score lower than one which is decorated with good taste.  Appropriate decorations will vary by instrument.  	When an instrument is decorated well for that combination of player and god, practicing will give a flyaway message regarding the god being pleased by the beauty of the performance.  An instrument that is not decorated well may give a response referring to the instrument being too plain or flashy, or the tone being dulled by excessive layers of paint, etc. The &amp;quot;ideal&amp;quot; for each player will remain hidden.    &lt;br /&gt;
&lt;br /&gt;
'''Practice Sessions'''  	In order to proficiently play an instrument, you must practice!  Practice can be done anywhere, but musical skill will be gained faster under certain conditions. A plain instrument can yield a high score for a player that practices regularly (daily, or during each log-in).  An ornate instrument, even one perfectly matched to the player, will not score as high if it is never practiced.  If a musician does not play their instrument for an extended period of time, their musical skills can degrade. During practice sessions the player will receive feedback regarding the suitability of the instrument they are playing.  &lt;br /&gt;
&lt;br /&gt;
'''Performance and Scoring'''  	Once a musician has built their instrument, added decorations, and increased their skill in playing it, they are ready to create a group with other players.  A player may be assigned the god of Bes, Hathor, Ptah, or Sekhmet.  A group may be formed with players devoted to any god, but joining a group with musicians devoted to the same gods will result in a higher score for those players.  Groups must contain at least three performers, but there is no upper limit to the group size.  Once a &amp;quot;leader&amp;quot; forms a performance group (through their test menu) additional performers will have a limited amount of time to join the group.  When the leader indicates that the group is complete (also through their test menu) or the group formation timer expires, all performers in the group who are logged in and within range (perhaps 10 coords) will receive credit for the performance.   	The three musicians with the highest score, above a minimum level, will pass each week.  Those who have not passed the test will retain a declining percentage of their cumulative score.  This design will require non-passers to continue to actively practice and form performance groups in order to pass the test.  Hopefully, it will prevent the situation of early participants eventually passing the test with minimal effort, simply because all other players have passed&lt;br /&gt;
&lt;br /&gt;
==Inscriptions of the Supporters of this Challenge==&lt;br /&gt;
Pharaoh's Oracle of Worship:&lt;br /&gt;
Peacefulness&lt;br /&gt;
&lt;br /&gt;
Sage of Worship:&lt;br /&gt;
cate, OneBanana&lt;br /&gt;
&lt;br /&gt;
Master of Worship:&lt;br /&gt;
Ruby, Safa, Silden, TheMazeEcho&lt;br /&gt;
&lt;br /&gt;
Scribe of Worship:&lt;br /&gt;
Bahiti, Bessieloo, KebiRoz, Rania, Eugenius, Nissim, Solaris, dedenav&lt;br /&gt;
&lt;br /&gt;
Journeyman of Worship:&lt;br /&gt;
Doodi, Jaenelle, Kebu, Khali, LadyKaytay, Lukeera, Nitocris, Panyea, Sharae, kuupid, nikara, Alkhar, Balthazarr, Chart, Maxion, Yendor&lt;br /&gt;
&lt;br /&gt;
Prentice of Worship:&lt;br /&gt;
Asheara, Bethanie, Heterika, Maata, MissBarbara, Ninfa, Orchid, Rosenfeuer, Sashema, electra, nourbese, AlphaBob, Darwishi, Ion, Istwan, Jazkar, Laf, Lazybum, McArine, Narmer, Peter, Porthos, Rhaom, Sireba, Snoerr, Sonnenfeuer, Strutter, Talos, Tucker, Vax, atom, toothless&lt;br /&gt;
&lt;br /&gt;
Student of Worship:&lt;br /&gt;
Afrah, Amy, Anastasya, Anyolina, Ashley, Aubery, Crashley, Etma, Jeni, Kalmkitty, Katbelle, Kyline, Manon, NanuTari, Neroli, Ninfaslave, Rana, ReddRuby, Rosie, Sheba, Shemei, SleepyKitty, Trexa, Yem, YendorsSlave, ella, heka, klynn, mello, poohbr, rasti, safie, sunset, Abudabu, Adrian, AlaricRa, Amoon, Amran, Anax, BalourHotho, Blueshift, Cruiser, Darkfyre, Gumby, Herat, Hounddog, Kaa, Kasiya, Khamet, Obol, Osh, Robby, Sebilis, ThePheonix, Trex, UsMarineColonel, Yarnheim, Zhukuram, Zotep, beetlebrow, hd-jr, nekau, nobu, yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Long Play Version=&lt;br /&gt;
==Instrument Construction==&lt;br /&gt;
As the result of performing a ritual at a common altar, a player will be assigned a particular instrument to create, in honor of a specific god.  The player will be told their instrument type, and shown a picture of the finished product, but the details of how to make the instrument are left up to the player to discover.  &lt;br /&gt;
&lt;br /&gt;
1: Woodwind instruments&lt;br /&gt;
*Ney (long flute), hand carved from a variety of possible plant materials, of a particular length, with finger holes at various positions.&lt;br /&gt;
**While carving their ney, the builder will have opportunities to trim it to a shorter length.  If they trim too many times, they will receive a flyaway: This [material] is now too short to be a long flute, but may still be useful.  &lt;br /&gt;
**The option to harvest plant materials for an instrument will require a knife of level [#] and the player must have started the test.&lt;br /&gt;
*Arghul (clarinet), is two wind instruments placed side-by-side, each with finger holes and single reeds.&lt;br /&gt;
**It may be made from two ney that have been trimmed too many times.  If the arghul is shortened too many times, it may be possible to convert it to a mizmar&lt;br /&gt;
**The single reed may be made of several different plant-based materials and tied on with yarn or twine&lt;br /&gt;
*Mizmar (oboe), constructed from the same base materials as two ney, with the addition of a double reed.  It may be made from two ney or an arghul that has been trimmed too many times.  When a mizmar is shortened too many times it will be converted to kindling.&lt;br /&gt;
**The double reed may be made from several different plant-based materials and bound with thread or raw silk.&lt;br /&gt;
&lt;br /&gt;
*In-game plants that look suitable for wind instrument bases include: anansi, bamboo, bay tree, blueberry tea tree, river reeds, cattails, gnemnon, headache tree, hogweed, pampas grass (including dark, golden, and pale), kivimira, milk weed, miniature bamboo, pumila grass (including blue and olive), quamash, soapwort, wild oats, and wild sea oats.&lt;br /&gt;
*in-game plants that look suitable for single or double reeds include: buffalo grass, carbina fern, castora, cat's tongue, cobra weed, curl-tip snake plant, firecrack, gamma grass, joy of the mountain, lemon grass, orange sweetgrass, ryegrass, snake plant, sweetgrass, and tall waxy sedge&lt;br /&gt;
&lt;br /&gt;
2. Drums&lt;br /&gt;
*large drum, made from a base of a small barrel, one unit of petroleum (graphic is a barrel), or iron cookpot.&lt;br /&gt;
*small drum, made from a base of a brass pot, heavy lead bowl, or silver bowl.&lt;br /&gt;
**drum heads may be constructed from camel leather, sheep leather, rabbit pelt, canvas, or wool cloth&lt;br /&gt;
**drum heads may be attached with nails, silver nails, twine, or rope&lt;br /&gt;
*mallets or drumsticks:  historical artwork has always shown drums being played with the hands.  Mallets and drumsticks were not used.&lt;br /&gt;
&lt;br /&gt;
3: Trumpets&lt;br /&gt;
* trumpets may be made from untreated metal sheeting.  Additional variations to choose from will include metal type (both mined metals and alloys), trumpet length, and bell size.  The two trumpets found in King Tutankhamun's tomb had mouthpieces of a different metal than the rest of the trumpet.  &lt;br /&gt;
(more detail needed here)&lt;br /&gt;
&lt;br /&gt;
4: A sistrum (rattle/tambourine)&lt;br /&gt;
* a sistrum can be made from any untreated metal sheeting, metal wires, and jingles of various metals.  The handle is carved from wood.  The various types of knife handles can be included in this instrument.&lt;br /&gt;
**sistrum jingles will be a new item.  They could be created at a forge or anvil.&lt;br /&gt;
&lt;br /&gt;
5: Stringed instruments (harps, lyres and lutes)&lt;br /&gt;
*the body of a stringed instrument may be carved and assembled from wood and/or animal bones (camel or sheep), and glue.  &lt;br /&gt;
**Optional new item: additional glues, made in a kettle.  (String instruments are traditionally assembled with glues made from boiled rabbit hides or fish bones.)  &lt;br /&gt;
*large harp frames can be carved from wood or bone with carving level [#].  &lt;br /&gt;
**Tagging a gazelle, perhaps with a large group of players, would rarely yield a horn that could be used in constructing a harp.&lt;br /&gt;
*lyres (small harps) can be carved from wood or fashioned from metal.&lt;br /&gt;
*lutes (small guitars) are carved from wood and assembled with glue (mandibular, hide, or fish).  The glue must be allowed to thoroughly dry before adding strings to the instrument, otherwise the stress will cause it to fall apart and a new batch of glue must be made.&lt;br /&gt;
*strings can be made from leather with a very high level of carving, and perhaps tanned or treated with oil to prevent them from becoming brittle&lt;br /&gt;
**Slaughtering animals could occasionally yield a byproduct of gut, which could be crafted into strings if done while the gut is fresh.  It would also require a high level of carving and focus.  Alternate string materials could include metal wires.&lt;br /&gt;
**Carving could also produce tuning pegs for stringed instruments.&lt;br /&gt;
**the ideal number of strings per instrument may vary by player.  Harps and lyres can accommodate up to 12 strings, while lutes hold fewer.&lt;br /&gt;
&lt;br /&gt;
==Instrument Decorations==&lt;br /&gt;
&lt;br /&gt;
Decorating an instrument is risky, as there are many choices.  An instrument that is overly decorated will score lower than one which is decorated with good taste.&lt;br /&gt;
&lt;br /&gt;
1: Woodwind Instruments (ney, arghul, and mizmar) may be decorated with inlaid gems or cuttable gems.  Adding these decorations requires glue and a high level of carving. &lt;br /&gt;
&lt;br /&gt;
2. Drums may be decorated with paints of any color.  Once a drum has been painted more than [#] times, practicing it will yield an error message about the tone becoming dull because of too many layers of paint.  The drum will still be playable, but will yield a slightly lower score for that player&lt;br /&gt;
&lt;br /&gt;
3. Trumpets can be decorated with feathers (from chickens or ibis) and silk ribbons of any color.  &lt;br /&gt;
&lt;br /&gt;
4. A Sistrum can be decorated with strings of beads.  Individual beads can be made with a bead grinder from pearls, bones, and mined or cuttable gems, and then strung on thread or raw silk.&lt;br /&gt;
&lt;br /&gt;
5. Stringed instruments (harps, lyres, and lutes) can be decorated with inlaid metal wires and pearls.  Adding these decorations requires glue and a high level of carving. &lt;br /&gt;
&lt;br /&gt;
When it comes to decorating instruments, less is more!  &lt;br /&gt;
&lt;br /&gt;
For each combination of player, god, and instrument, there is an ideal combination of decorations.  A player will have a wide variety of decorations to choose from, and they take a risk in doing so.  A poorly decorated instrument can lower a player's score, while a well-decorated one will increase the value of the performance, when played by that individual.  When an instrument is decorated well for that combination of player and god, practicing will give a flyaway message about the god being pleased by the beauty of the performance.  An instrument that is not decorated well may give a response referring to the instrument being too flashy, or the tone being dulled by excessive layers of paint, etc.&lt;br /&gt;
&lt;br /&gt;
'''Idea:'''  Should each player be required to fully craft and decorate their own musical instruments?  Since there are a high number of combinations of god, decorations, and playernames, is it reasonable to allow players to trade instruments in their search for the right one for them?  Perhaps making one's own instrument will increase the score.  There is also the possibility of players specializing in instrument manufacture, and providing musical instruments to those who wish to participate in the test.  &lt;br /&gt;
&lt;br /&gt;
The concept is for the &amp;quot;ideal&amp;quot; for each player to remain hidden.  During practice sessions (below) the player will receive feedback regarding the suitability of the instrument they are playing.&lt;br /&gt;
&lt;br /&gt;
==Practice Sessions==&lt;br /&gt;
&lt;br /&gt;
In order to proficiently play an instrument, you must practice!  Practice can be done anywhere, but musical skill will be gained faster under certain conditions.  Preferred practice settings may include:  away from other players, neutral or positive stats, no active cooldown timers (all stat descriptiors black, not brown or red), away from distractions such as operating forges, distaffs, glazier's benches.  Away from structures built by the player or their guilds.&lt;br /&gt;
&lt;br /&gt;
A plain instrument can yield a high score for a player that practices regularly (daily, or during each log-in).  An ornate instrument, even one perfectly matched to the player, will not score as high if it is never practiced.  Through practice, the player's contributed score will be gradually increased.  If a musician does not play their instrument for an extended period of time, their musical skills can degrade.  &lt;br /&gt;
&lt;br /&gt;
'''Idea:'''  Music lessons as a purchaseable skill at the school of art and music.  Level should increase with practice, like sheet glass and fly fishing.&lt;br /&gt;
&lt;br /&gt;
'''Idea:'''  An ideal practice setting could be at a common altar, or perhaps an altar dedicated to the god which assigned them the instrument, similar to Humble Priests' altars.&lt;br /&gt;
&lt;br /&gt;
==Performance and Scoring==&lt;br /&gt;
&lt;br /&gt;
Once a musician has built their instrument, added optional decorations, and increased their skill in playing it, they are ready to create a group with other players.  A player may be assigned the god of Bes, Hathor, Ptah, or Sekhmet.  A group may be formed with players devoted to any god, but joining a group with musicians devoted to the same gods will result in a higher score.  Performance groups must contain at least three performers, but there is no upper limit to the group size.  Once a &amp;quot;leader&amp;quot; forms a performance group (through their test menu) additional performers will have a limited amount of time to join the group.  When the leader indicates that the group is complete (also through their test menu) or the group formation timer expires, all performers in the group who are logged in and within range (perhaps 10 coords) will receive credit for the performance.&lt;br /&gt;
&lt;br /&gt;
Factors in calculating an individual's score&lt;br /&gt;
*Instrument type &amp;quot;played&amp;quot; (no credit given for playing the wrong kind)&lt;br /&gt;
*Who made/assembled the instrument, how closely do the materials used match the hidden &amp;quot;ideal&amp;quot; for the player&lt;br /&gt;
*Who decorated the instrument and how closely do the decorations match the hidden &amp;quot;ideal&amp;quot; for that player&lt;br /&gt;
*Quantity and quality of decorations&lt;br /&gt;
*Practice:  How much time has the player spent practicing?  How long ago was their last practice session?  Did they choose a high-quality location for their practice, or were they surrounded by distractions?&lt;br /&gt;
*Performance Variables:  How many musicians are in the group?  How many are devoted to the same god as the player?  &lt;br /&gt;
*Location: Was the group of musicians assembled at an altar devoted to the player's god, or a different one?  Locations will be established to honor the four gods of music, much in the way that there are Humble Priest altars.&lt;br /&gt;
&lt;br /&gt;
Proposed test pass system:  The three musicians with the highest score, above a minimum level, will pass each week.  Those who have not passed the test will retain a declining percentage of their cumulative score.  This design will require non-passers to continue to actively practice and form performance groups in order to pass the test.  Hopefully, it will prevent the situation of early participants eventually passing the test with minimal effort, simply because there is nobody else left to compete against.&lt;br /&gt;
&lt;br /&gt;
'''*How will the test pass be determined?'''  Possible variations on the pass system:  Achieving the highest score when passes are run?  Should a player be required to go through this process more than one time?  Once for each god?  Achieve proficiency in playing a certain number of instruments?  The complexity of the test lends itself to a score-based passing system.  Will a high-scoring musician playing one instrument at a professional level achieve a similar score to a musician who has trained to play several instruments but at a lower level?&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In 1939 the BBC recorded the sound of two trumpets discovered in Tutankhamun's tomb.&amp;quot; Samples can be heard in this more modern radio recording which includes commentary:  http://www.bbc.co.uk/programmes/b010dp0s  &lt;br /&gt;
Its an interesting program, but 30 minutes long.  The trumpets from can be heard at 1:10, 1:26, 5:58, 12:24, 13:23, and 28:44.  The recording also presents the sounds of &amp;quot;the Silver Lyre of Ur, discovered by Leonard Woolley in modern-day Iraq&amp;quot;  That reconstructed instrument can be heard in the same recording at 15:36, 19:25, and 19:42&lt;br /&gt;
&lt;br /&gt;
An additional reference: https://www.slideshare.net/Camikans/musical-instruments-of-ancient-egypt&lt;br /&gt;
&lt;br /&gt;
What seems to be a more complete recording of when the two trumpets were played in 1939&lt;br /&gt;
https://www.youtube.com/watch?v=Qt9AyV3hnlc&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Medjay&amp;diff=11645</id>
		<title>Test of the Medjay</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Medjay&amp;diff=11645"/>
		<updated>2018-03-21T12:51:21Z</updated>

		<summary type="html">&lt;p&gt;Redshift: Import&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Legacy Test that was written on the T7 Monument of Leadership &amp;lt;br&amp;gt; &lt;br /&gt;
-The Medjay are an elite paramilitary police force that administer the Lands and properties of the pharaoh. The Test of the Medjay will protect the regions of Egypt, and the people that live within them.&lt;br /&gt;
&lt;br /&gt;
Test of the Medjay will resemble a capture the flag type game between 3 factions.&lt;br /&gt;
&lt;br /&gt;
Signups will happen [(twice a month) input needed on how frequent it should be] consisting of (7) members of each faction.&lt;br /&gt;
Once the teams are made up, they have 24 hours to construct a flag for their faction in a faction-controlled region. The flag will have a set of # of &amp;quot;moves&amp;quot; where opposing factions can try and capture the flag similar to rock paper scissors. Best of 3 Wins.&lt;br /&gt;
Chariot and Expedition travel is limited to only permanently controlled faction areas.&lt;br /&gt;
If a person challenges the flag and loses then they are dropped from the challenge.&lt;br /&gt;
Also every member gets issued a Seven-blade. When members from opposite teams find each other they can battle and summon a seven-blade arena. loser drops out of the challenge.&lt;br /&gt;
The faction that has captured the most flags, in case of tie, faction whose flag stood longest, wins.&lt;br /&gt;
A team can build one of several different flags that will be turned into a bonus if they win for two weeks for the REGION.&lt;br /&gt;
The different types of flags are (Physical)increases Str,Dex,End,Spd by +3,(Mental)Increases Con Foc Per by +4,(Loyalty)Increases Tribute donations by 1.5x(subject to change), and (Fertile)Increases yields of veggies grown +2.&lt;br /&gt;
If dropping players out is not viable than, Instead of dropping out of the challenge, Points are awarded to the victor of the seven-blade/flag capture. though you can only battle each other once and capture the flag once per person. =a total of 16 points per person max.&lt;br /&gt;
&lt;br /&gt;
Proof of concept for new medjay test. needs editing and tuning.&lt;br /&gt;
--------&lt;br /&gt;
== Requirements for Unlocking the test ==&lt;br /&gt;
*A Lawmaker (a person who has written a bill that has become a law)&lt;br /&gt;
*A Demi-Pharaoh&lt;br /&gt;
*A Person who has created a guild&lt;br /&gt;
*7 Brass&lt;br /&gt;
*20 Iron&lt;br /&gt;
*40 Papyrus Paper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements for Principles==&lt;br /&gt;
*Vote for a Medjay&lt;br /&gt;
*Smelt Iron&lt;br /&gt;
*Sign or refuse to sign a petition&lt;br /&gt;
*Build a Sign&lt;br /&gt;
&lt;br /&gt;
==For Transparency of the Test==&lt;br /&gt;
*Votes are write-in votes, as in people would type out who they would want to be a Medjay, Majority wins&lt;br /&gt;
*To be considered available for election, a person must be perusing the test, have their home set to that region for more than 4 weeks, and have been active(logged in) within the past 4 weeks.&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Trade_Route&amp;diff=11644</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Trade_Route&amp;diff=11644"/>
		<updated>2018-03-21T12:49:15Z</updated>

		<summary type="html">&lt;p&gt;Redshift: Imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Abstract (This is the Legacy Test chosen for the T7 Harmony Monument===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
=== Types of trade goods ===&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 300 drachma and doubles each time, costing 4800 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor '''combination'''. So, a Brown Nutmeg Cinnamon beer is considered unique from a Brown Nutmeg Clove beer, because the exact combination of colors and flavors is different. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route, since the color and flavor combination is the same (in this case, colorless and cinnamon). Only the color and flavors count - therefore potency, sweetness, and 'special properties' do not count. Beer cannot be spoiled if you are to load it into a crate.&lt;br /&gt;
&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a midshipman. He decides to ship 2 crates of perfume and a crate of wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a midshipman, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together). The math is a little complex, but really, you only need to worry about trying to ship interesting things each time and the drachma will flow in. Note that Bob made a bit of a mistake by using Long Lime in 2 different crates - he would have earned more drachma if both of his perfume crates were totally unique.&lt;br /&gt;
One requirement of passing the test is possessing at least 25000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. In case of a tie, multiple people are deemed the top trader in that category. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for the current month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 25000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test. Upon passing the test, the player's drachma total is reduced by 25000 (they spend this to pass).&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;br /&gt;
Harbor Costs - built in a Harbor Construction Site (same costs as a Throne Construction Site, needs project management 3 to build)&lt;br /&gt;
*20000 concrete&lt;br /&gt;
*50000 cut stone&lt;br /&gt;
*75000 hard, rotproof boards&lt;br /&gt;
*200 Onyx&lt;br /&gt;
*25000 rope&lt;br /&gt;
*300 tar&lt;br /&gt;
*50000 nails&lt;br /&gt;
*150 metal blue straps&lt;br /&gt;
*1000 steel cable&lt;br /&gt;
*2000 clay steeped canvas&lt;br /&gt;
*2000 clay steeped wool cloth&lt;br /&gt;
*5000 wood paper&lt;br /&gt;
*5000 ink&lt;br /&gt;
*4 quills&lt;br /&gt;
*10 Intricately carved handles&lt;br /&gt;
*300 Small wooden pegs&lt;br /&gt;
*200 Rawhide strips&lt;br /&gt;
&lt;br /&gt;
If multiple harbors are built in Egypt, only one of them will be selected each month for the trading ship to dock at. All harbors in Egypt are kept up to date with the list of top traders in Egypt from the previous month.&lt;br /&gt;
&lt;br /&gt;
==After the test==&lt;br /&gt;
You may continue to ship and earn Drachma through trading with Greece. Drachma may be used to bribe instructors at schools to learn skills: you may pay 30,000 Drachma at a School in order to bypass the cost of learning one skill (you must still be the appropriate level and have other prerequisites fulfilled). You may only do this up to four times total during the telling. Additionally, there will be a new achievement added to the game: Trademaster - you will receive this achievement if you are selected at some point as the top trader in all 8 of the trading categories.&lt;br /&gt;
&lt;br /&gt;
===Note to developer===&lt;br /&gt;
This test introduces some new complex items to the game, powdered dye and dried herbs. The worship test, Test of the Messenger, implemented in T6 to call for any number of complex item types as sacrifices, should be updated to call for these items (powdered dye and dried herbs) as a possible type of sacrifice.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Players will join together to construct a harbor upon the shore of the Mediterranean Sea, and thereafter a trading ship from Greece will arrive every Egyptian month on the 1st at 6:00 AM, broadcast on the System channel. The ship will be docked for 15 Egypt days, and during that time players can travel to the harbor and load crates of luxury goods aboard it to ship to Greece. Players may ship crates of perfume, raeli tiles, paint, powdered dye, beer, wine, cut gems, and dried herbs. Players start only able to ship 1 crate per month, but can later earn the privilege of shipping multiple crates as they participate in the test. The goal is to ship as much as possible, and to ship items that other players do not ship (the value of your crate decreases if it contains items other players are also shipping or have shipped in recent months). When the ship returns the following month, you will earn Drachma according to how valued your crates were. You may use the Drachma to upgrade your rank, allowing you to ship more goods next time, or hold on to it in order to pass the test. Additionally, you must score the highest in at least four different good categories and predict the highest scorer at an Essence of Harmony in four different good categories - these achievements can be made over many different shipments, if needed.&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Marathon&amp;diff=11643</id>
		<title>Test of the Marathon</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_the_Marathon&amp;diff=11643"/>
		<updated>2018-03-21T12:47:27Z</updated>

		<summary type="html">&lt;p&gt;Redshift: Imported.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by Josephsky [''Body''] (This is the Legacy Test for Body from T7)&lt;br /&gt;
&lt;br /&gt;
Demonstrate the speed of your body and mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) This test should show up in the calendar daily. There needs to be at least 9 (devs can better pick the number?) participants.&lt;br /&gt;
&lt;br /&gt;
2) At the specified time, players should gather at the designated UBody to sign up for the test.&lt;br /&gt;
&lt;br /&gt;
*Participants will have all food buffs removed and for the duration of being a participant, cannot consume anything.&lt;br /&gt;
*They also cannot use any method of fast travel, including chariots and spouse warps. &lt;br /&gt;
*Airships are also forbidden (that can be another test).&lt;br /&gt;
&lt;br /&gt;
3) After five minutes of sign up, a message in main will give the warning to all participants on the actual start of the test. &lt;br /&gt;
&lt;br /&gt;
Such as:&lt;br /&gt;
*&amp;quot;The test of the Marathon will begin in 30 seconds.&amp;quot;&lt;br /&gt;
*&amp;quot;The test of the Marathon will begin in 10 seconds.&amp;quot;&lt;br /&gt;
*&amp;quot;Ready, Set, Go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4) At the start of the race, participants are given coordinates to three not so nearby locations where a random object (like an incense holder) is spawned for the duration of the race. They must &amp;quot;tag&amp;quot; each (like looking for venery keys) in any order they want, then return to the UBody they started at. The first three to tag all three locations and &amp;quot;tag&amp;quot; the UBody starting position advances. Three advances for a pass. &lt;br /&gt;
&lt;br /&gt;
5) The race automatically ends if either of these are met:&lt;br /&gt;
&lt;br /&gt;
*Three people have completed the race.&lt;br /&gt;
*12 hours have passed.&lt;br /&gt;
&lt;br /&gt;
6) At any point, a participant can quit from the race using an option in &amp;quot;Self&amp;quot;. However doing so means they are not allowed to join the remaining Marathons during that week. &lt;br /&gt;
&lt;br /&gt;
The purpose for this is two fold:&lt;br /&gt;
&lt;br /&gt;
*Some people might really need to be elsewhere.&lt;br /&gt;
*Somewhat mitigates people that &amp;quot;fix&amp;quot; the race.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Possible Principles:'''&lt;br /&gt;
*Sign up for the test at a university.&lt;br /&gt;
*Complete one marathon.&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_Magnificent_Gardens&amp;diff=11642</id>
		<title>Test of Magnificent Gardens</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_Magnificent_Gardens&amp;diff=11642"/>
		<updated>2018-03-21T12:46:05Z</updated>

		<summary type="html">&lt;p&gt;Redshift: Fixed typos, changed 'teppy' to 'duck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary (This is a Legacy Test that was placed on the T7 Monument of Architecture)==&lt;br /&gt;
Show off your building prowess by building a magnificent towering garden. Enlarge your garden, and maintain its flora to impress all of egypt. The largest blooming garden that stands in all of Egypt will noted as being &amp;quot;magnificent&amp;quot;, and the owner of such a garden will gain points towards passing the test the longer their garden holds the title of &amp;quot;magnificent&amp;quot;. The player with the highest score will pass the test each week.&lt;br /&gt;
&lt;br /&gt;
==Flow of the test==&lt;br /&gt;
First, the main frame for the garden must be constructed. This houses the holding area for water and fertilizers, and has a limited amount of space for growing flowers. &lt;br /&gt;
After the garden has been built, it will be in a state of &amp;quot;growing&amp;quot;. This is to allow the flora to settle in and stabilize.  After 24 duck-hours, the state will change to &amp;quot;blooming&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Once in the blooming state, a garden must be maintained. The supply of water and flower fertilizer will slowly deplete. They can be refilled to max as often as desired (and permission to maintain can be set to allow others to help with this chore). Refilling the garden takes equal amounts of water and flower fertilizer, which must be added together at once in the same amount. If the garden runs out of fertilizer and water, the flowers will begin wilting! The flowers will lose their vibrancy, and the garden will enter the &amp;quot;wilting&amp;quot; state. If this happens, fertilizer and water must be added again, and the state will enter back to the &amp;quot;growing&amp;quot; stage, and thereafter return to the &amp;quot;blooming&amp;quot; stage 24 duck-hours later. Only a garden in the blooming state can hold the title of &amp;quot;magnificent&amp;quot; and earn points towards passing the test.&lt;br /&gt;
&lt;br /&gt;
A garden in the blooming state can also be expanded.  Choosing to expand it will allow room for more plants. &lt;br /&gt;
Expansion costs do NOT scale with size, but are a fixed amount for each size increase. The actual garden will change in size slowly as you expand it - a size 1 garden is about the size of a thistle garden, but a size 1000 garden is as large as a people's pyramid.&lt;br /&gt;
To expand, materials for more flower beds as well as the flowers themselves are added. The initial structure is made with sea lilies, but you can choose which of the four flower types to use when expanding.&lt;br /&gt;
Also, the garden can be expanded by 1 to 10 sizes at a time, but no more. (over expansion can stress the soil and the flora already planted).&lt;br /&gt;
&lt;br /&gt;
Once the building expansion has finished, the garden re-enters the &amp;quot;growing&amp;quot; state, and will take 24 duck-hours for the flora to stabilize.&lt;br /&gt;
(thus, many small expansions will take much more time to complete than one larger expansion).&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
All blooming gardens are judged against each other according to their size. The largest garden in Egypt will have the status of &amp;quot;Magnificent&amp;quot;. There must be at least 8 gardens built in Egypt before the title of &amp;quot;Magnificent&amp;quot; begins to be awarded after the test is opened. If there is a tie for the largest garden, the garden that has been expanded the most number of times will be the one to hold the title of &amp;quot;Magnificent&amp;quot;. For example, consider if the two largest gardens are size 50: if garden A reached size 50 in 5 expansions of 10, and garden B did it in 10 expansions of 5, garden B would be the winner. If ''still'' in such a case there is a tie, then the garden that has been expanded the most evenly among the four flower types would be the most magnificent (in other words, the garden with the least ''variance'' among flower types would win). In the incredibly unlikely event that there is still a tie, no garden will be considered magnificent until a higher size is reached in Egypt. At any point, if a garden in Egypt blooms larger than the current largest garden, the title of &amp;quot;magnificent&amp;quot; will be transfered to the new, larger garden.  When a garden holds this title, the owner of the garden will gain 1 point towards their score for each 30 duck-minutes the garden retains that title (they must hold the title for at least 30 minutes to get the 1st point). Points are cumulative over time! &lt;br /&gt;
&lt;br /&gt;
Note: It is only during a blooming state that a garden is eligible to become &amp;quot;Magnificient&amp;quot; and earn points.  If a garden &amp;quot;wilts&amp;quot; or is expanded (thus becoming &amp;quot;growing&amp;quot;), it will lose this title, and the next largest garden will gain that status. Furthermore, a garden in the &amp;quot;wilting&amp;quot; state will actually cause the owner to lose points - they will lose 1 point for every 24 duck-hours the garden remains in the wilted state (you lose points much more slowly than you gain them, but this allows players who start the test later to catch up with older players who are only half-halfheartedly participating). You may have only 1 garden to your name at one time; if you tear down your garden you lose ALL points you have accumulated. It is not possible to have negative points.&lt;br /&gt;
&lt;br /&gt;
The garden score will be displayed on the garden information for anyone to see. However, there will be no skill introduced to allow players to check the size of other gardens in their area (like meditation on obelisk sizes does currently).  Thus, the only way to get a feel for the competition is to roam around and look, or simply build large enough to claim the status of &amp;quot;Magnificent&amp;quot;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After passing the test, your garden is not longer eligible to claim the 'magnificent' title and you cannot continue earning points or pass the test again. However, the garden you built will be blessed by the Sun God Ra and will no longer wilt or cause you to lose points, so that you can continue to proudly display your winning garden as part of your camp decoration.&lt;br /&gt;
&lt;br /&gt;
==Passing==&lt;br /&gt;
The player with the largest point total in Egypt passes each week, with some stipulations. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*1. They must have accumulated at least 300 points in order to be eligible for passing (in other words, they must have held the &amp;quot;Magnificent&amp;quot; title for at least 150 duck-hours, which is approximately 1 rl week)&lt;br /&gt;
*2. They must have accumulated at least half of the points the last winner of the test had, unless they are the 1st person in the telling to pass the test.&lt;br /&gt;
&amp;lt;br&amp;gt; The above stipulations ensure that those participating put forth some minimal effort to show they are a good gardener, in the event that the test becomes non-competitive due to lack of participation, say late in the telling.&lt;br /&gt;
&lt;br /&gt;
==Garden Maintenance==&lt;br /&gt;
&lt;br /&gt;
Each Garden only has a limited amount of storage for water and fertilizer for its plants, so the larger the garden is built, the faster these resources will be depleted! Thus, these stocks will need to be filled more frequently the larger the garden is built. &lt;br /&gt;
&lt;br /&gt;
The garden can be loaded with up to 500 water and flower fertilizer. There is an optional upgrade to the garden that expands this to 3000.&lt;br /&gt;
&lt;br /&gt;
The option to refill these resources can be set to &amp;quot;anyone&amp;quot; to allow others to help with this chore. These resources can be placed into the garden, but cannot be taken out. If the water and fertilizer level runs out, the garden will enter the 'wilting' state, and must be restocked with water and fertilizer, causing it to return to the 'growing' state for 24 hours and thereafter the 'blooming' state. Remember that a garden cannot earn the title of magnificent and gain points for its owner if it is in the wilting or growing state.&lt;br /&gt;
&lt;br /&gt;
At size 1, the initial 500 flower and fertilizer stocks will last one real life week. The rate at which the garden consumes water/fert increases gradually with expansion so that at size 100, it consumes 500 per RL day. From size 100 the rate of consumption doubles as the garden size doubles. At size 200 or higher, the 500 water/fert will last 12 rl hours, at size 400 6 rl hours, and so forth.&lt;br /&gt;
&lt;br /&gt;
==Construction Costs==&lt;br /&gt;
&lt;br /&gt;
===Main Frame===&lt;br /&gt;
*300 clay bricks&lt;br /&gt;
*30 cut stone&lt;br /&gt;
*300 dirt&lt;br /&gt;
*120 nails&lt;br /&gt;
*500 termite resistant, rotproof, volatile boards (for trellising and bed construction)&lt;br /&gt;
*30 rope (for trellising)&lt;br /&gt;
*10 silver bowls (decorative bowls for planting)&lt;br /&gt;
*21 copper pipes (for irrigation)&lt;br /&gt;
*2 small barrels (for water and flower fertilizer storage)&lt;br /&gt;
*7 sea lilies (any type)&lt;br /&gt;
*14 papyrus seeds&lt;br /&gt;
*14 grape vines (any type)&lt;br /&gt;
*21 flax seeds (any type)&lt;br /&gt;
&lt;br /&gt;
This will produce a size 1 garden. After building, the water and flower fertilizer levels will be zero, and must be filled withing 24 duck-hours to prevent withering.&lt;br /&gt;
&lt;br /&gt;
===Expanding the size of the garden===&lt;br /&gt;
&lt;br /&gt;
When you expand the garden, you must select which type of flower you adding. (Example menu items: &amp;quot;Expand this garden with Roses of Ra&amp;quot; etc)&lt;br /&gt;
Expansion costs will depend on how much you decide to expand and are NOT based on the current size of the garden. Each expansion of &amp;quot;1&amp;quot; costs:&lt;br /&gt;
*3 flower bulbs (the type depends on which flower type you are expanding with)&lt;br /&gt;
*7 papyrus seeds&lt;br /&gt;
*3 grape vines (any type)&lt;br /&gt;
*3 flax seeds (any type)&lt;br /&gt;
*3 copper pipes (for irrigation)&lt;br /&gt;
*10 dirt&lt;br /&gt;
*3 clay mortars&lt;br /&gt;
*50 termite resistant boards&lt;br /&gt;
*10 clay bricks&lt;br /&gt;
&lt;br /&gt;
Remember, expansion steps can be anywhere from 1 size larger to 10 sizes larger all at once, therefore the above costs can be multiplied by up to 10 for the expansion. You cannot expand your garden if you have passed the test.&lt;br /&gt;
&lt;br /&gt;
===Adding an semi-automated watering system===&lt;br /&gt;
You may optionally choose to install an expensive steam-powered automation fertilization system to your garden to reduce the burden of keeping it watered and fertilized. This upgrade will change the capacity of water/fertilizer to 3000, effectively letting you go 6 times as long without refilling the water/fert. You will still need to refill before the amount reaches zero in order to prevent your garden from wilting. This is optional and has a small negative effect: the garden is a little less attractive in the eyes of the pharaoh and thus will only gain 1 point per 45 minutes, instead of 30, while it holds the &amp;quot;Magnificent&amp;quot; title. After installing this upgrade, you can choose to remove it from the garden via the menu, which will reduce the capacity back to 500. This does not return your materials. The costs for this upgrade are:&lt;br /&gt;
*1 small steam engine&lt;br /&gt;
*25 Sun Steel Sheeting: tarnished, plastic, non-toxic&lt;br /&gt;
*25 Lithium Sheeting: ductile, non-toxic&lt;br /&gt;
*5 Lubricating oil&lt;br /&gt;
*20 platinum medium gears&lt;br /&gt;
*10 thoth's metal straps&lt;br /&gt;
*5 ghost granite&lt;br /&gt;
*1 cistern&lt;br /&gt;
&lt;br /&gt;
===Garden Statistics===&lt;br /&gt;
Selecting your garden or anyone else's will provide the following information:&lt;br /&gt;
*The current garden's size, score, and state&lt;br /&gt;
*The current water/fertilizer level (this does not show for passed garden)&lt;br /&gt;
*If the garden is &amp;quot;magnificent&amp;quot; or previously passed the test&lt;br /&gt;
*How many times the garden has been expanded with each flower type (ex: &amp;quot;This garden has been expanded with Sea Lilies 4 times&amp;quot;,etc)&lt;br /&gt;
As an example, here is what a theoritical garden's stats could be:&lt;br /&gt;
*This is a blooming garden size 41, with a score of 300&lt;br /&gt;
*This garden has already passed&lt;br /&gt;
*This garden has been expanded with Sea Lilies 3 times, Roses of Ra 1 time, Sand Blooms 0 times, and Orchids 1 time&lt;br /&gt;
How did the garden above reach those stats? There are a number of possibilities, but one would be if it had been expanded in the following manner: Sea Lilies size 10, roses of ra size 9, orchids size 10, sea lilies size 1, sea lilies size 10. It then was declared 'magnificent' at size 41 and held that title for 150 duck-hours, and then passed the test during weekly passes.&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_Magnificent_Gardens&amp;diff=11640</id>
		<title>Test of Magnificent Gardens</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_Magnificent_Gardens&amp;diff=11640"/>
		<updated>2018-03-21T12:36:55Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary (This is a Legacy Test that was placed on the T7 Monument of Architecture)==&lt;br /&gt;
Show off your building prowess by building a magnificent towering garden. Enlarge your garden, and maintain its flora to impress all of egypt. The largest blooming garden that stands in all of Egypt will noted as being &amp;quot;magnificent&amp;quot;, and the owner of such a garden will gain points towards passing the test the longer their garden holds the title of &amp;quot;magnificent&amp;quot;. The player with the highest score will pass the test each week.&lt;br /&gt;
&lt;br /&gt;
==Flow of the test==&lt;br /&gt;
First, the main frame for the garden must be constructed. This houses the holding area for water and fertilizers, and has a limited amount of space for growing flowers. &lt;br /&gt;
After the garden has been built, it will be in a state of &amp;quot;growing&amp;quot;. This is to allow the flora to settle in and stabilize.  After 24 duck-hours, the state will change to &amp;quot;blooming&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Once in the blooming state, a garden must be maintained. The supply of water and flower fertilizer will slowly deplete. They can be refilled to max as often as desired (and permission to maintain can be set to allow others to help with this chore). Refilling the garden takes equal amounts of water and flower fertilizer, which must be added together at once in the same amount. If the garden runs out of fertilizer and water, the flowers will begin wilting! The flowers will lose their vibrancy, and the garden will enter the &amp;quot;wilting&amp;quot; state. If this happens, fertilizer and water must be added again, and the state will enter back to the &amp;quot;growing&amp;quot; stage, and thereafter return to the &amp;quot;blooming&amp;quot; stage 24 duck-hours later. Only a garden in the blooming state can hold the title of &amp;quot;magnificent&amp;quot; and earn points towards passing the test.&lt;br /&gt;
&lt;br /&gt;
A garden in the blooming state can also be expanded.  Choosing to expand it will allow room for more plants. &lt;br /&gt;
Expansion costs do NOT scale with size, but are a fixed amount for each size increase. The actual garden will change in size slowly as you expand it - a size 1 garden is about the size of a thistle garden, but a size 1000 garden is as large as a people's pyramid.&lt;br /&gt;
To expand, materials for more flower beds as well as the flowers themselves are added. The initial structure is made with sea lilies, but you can choose which of the four flower types to use when expanding.&lt;br /&gt;
Also, the garden can be expanded by 1 to 10 sizes at a time, but no more. (over expansion can stress the soil and the flora already planted).&lt;br /&gt;
&lt;br /&gt;
Once the building expansion has finished, the garden re-enters the &amp;quot;growing&amp;quot; state, and will take 24 duck-hours for the flora to stabilize.&lt;br /&gt;
(thus, many small expansions will take much more time to complete than one larger expansion).&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
All blooming gardens are judged against each other according to their size. The largest garden in Egypt will have the status of &amp;quot;Magnificent&amp;quot;. There must be at least 7 gardens built in Egypt before the title of &amp;quot;Magnificent&amp;quot; begins to be awarded after the test is opened. If there is a tie for the largest garden, the garden that has been expanded the most number of times will be the one to hold the title of &amp;quot;Magnificent&amp;quot;. For example, consider if the two largest gardens are size 5: if garden A reached size 50 in 5 expansions of 10, and garden B did it in 10 expansions of 5, garden B would be the winner. If ''still'' in such a case there is a tie, then the garden that has been expanded the most evenly among the four flower types would be the most magnificent (in other words, the garden with the least ''variance'' among flower types would win). In the incredibly unlikely event that there is still a tie, no garden will be considered magnificent until a higher size is reached in Egypt. At any point, if a garden in Egypt blooms larger than the current largest garden, the title of &amp;quot;magnificent&amp;quot; will be transfered to the new, larger garden.  When a garden holds this title, the owner of the garden will gain 1 point towards their score for each 30 duck-minutes the garden retains that title (they must hold the title for at least 30 minutes to get the 1st point). Points are cumulative over time! &lt;br /&gt;
&lt;br /&gt;
Note: It is only during a blooming state that a garden is eligible to become &amp;quot;Magnificient&amp;quot; and earn points.  If a garden &amp;quot;wilts&amp;quot; or is expanded (thus becoming &amp;quot;growing&amp;quot;), it will lose this title, and the next largest garden will gain that status. Furthermore, a garden in the &amp;quot;wilting&amp;quot; state will actually cause the owner to lose points - they will lose 1 point for every 24 duck-hours the garden remains in the wilted state (you lose points much more slowly than you gain them, but this allows players who start the test later to catch up with older players who are only half-halfheartedly participating). You may have only 1 garden to your name at one time; if you tear down your garden you lose ALL points you have accumulated. It is not possible to have negative points.&lt;br /&gt;
&lt;br /&gt;
The garden score will be displayed on the garden information for anyone to see. However, there will be no skill introduced to allow players to check the size of other gardens in their area (like meditation on obelisk sizes does currently).  Thus, the only way to get a feel for the competition is to roam around and look, or simply build large enough to claim the status of &amp;quot;Magnificent&amp;quot;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After passing the test, your garden is not longer eligible to claim the 'magnificent' title and you cannot continue earning points or pass the test again. However, the garden you built will be blessed by the Sun God Ra and will no longer wilt or cause you to lose points, so that you can continue to proudly display your winning garden as part of your camp decoration.&lt;br /&gt;
&lt;br /&gt;
==Passing==&lt;br /&gt;
The player with the largest point total in Egypt passes each week, with some stipulations. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*1. They must have accumulated at least 300 points in order to be eligible for passing (in other words, they must have held the &amp;quot;Magnificent&amp;quot; title for at least 150 duck-hours, which is approximately 1 rl week)&lt;br /&gt;
*2. They must have accumulated at least half of the points the last winner of the test had, unless they are the 1st person in the telling to pass the test.&lt;br /&gt;
&amp;lt;br&amp;gt; The above stipulations ensure that those participating put forth some minimal effort to show they are a good gardener, in the event that the test becomes non-competitive due to lack of participation, say late in the telling.&lt;br /&gt;
&lt;br /&gt;
==Garden Maintenance==&lt;br /&gt;
&lt;br /&gt;
Each Garden only has a limited amount of storage for water and fertilizer for its plants, so the larger the garden is built, the faster these resources will be depleted! Thus, these stocks will need to be filled more frequently the larger the garden is built. &lt;br /&gt;
&lt;br /&gt;
The garden can be loaded with up to 500 water and flower fertilizer. There is an optional upgrade to the garden that expands this to 3000.&lt;br /&gt;
&lt;br /&gt;
The option to refill these resources can be set to &amp;quot;anyone&amp;quot; to allow others to help with this chore. These resources can be placed into the garden, but cannot be taken out. If the water and fertilizer level runs out, the garden will enter the 'wilting' state, and must be restocked with water and fertilizer, causing it to return to the 'growing' state for 24 hours and thereafter the 'blooming' state. Remember that a garden cannot earn the title of magnificent and gain points for its owner if it is in the wilting or growing state.&lt;br /&gt;
&lt;br /&gt;
At size 1, the initial 500 flower and fertilizer stocks will last one real life week. The rate at which the garden consumes water/fert increases gradually with expansion so that at size 100, it consumes 500 per RL day. From size 100 the rate of consumption doubles as the garden size doubles. At size 200 or higher, the 500 water/fert will last 12 rl hours, at size 400 6 rl hours, and so forth.&lt;br /&gt;
&lt;br /&gt;
==Construction Costs==&lt;br /&gt;
&lt;br /&gt;
===Main Frame===&lt;br /&gt;
*300 clay bricks&lt;br /&gt;
*30 cut stone&lt;br /&gt;
*300 dirt&lt;br /&gt;
*120 nails&lt;br /&gt;
*500 termite resistant, rotproof, volatile boards (for trellising and bed construction)&lt;br /&gt;
*30 rope (for trellising)&lt;br /&gt;
*10 silver bowls (decorative bowls for planting)&lt;br /&gt;
*21 copper pipes (for irrigation)&lt;br /&gt;
*2 small barrels (for water and flower fertilizer storage)&lt;br /&gt;
*7 sea lilies (any type)&lt;br /&gt;
*14 papyrus seeds&lt;br /&gt;
*14 grape vines (any type)&lt;br /&gt;
*21 flax seeds (any type)&lt;br /&gt;
&lt;br /&gt;
This will produce a size 1 garden. After building, the water and flower fertilizer levels will be zero, and must be filled withing 24 duck-hours to prevent withering.&lt;br /&gt;
&lt;br /&gt;
===Expanding the size of the garden===&lt;br /&gt;
&lt;br /&gt;
When you expand the garden, you must select which type of flower you adding. (Example menu items: &amp;quot;Expand this garden with Roses of Ra&amp;quot; etc)&lt;br /&gt;
Expansion costs will depend on how much you decide to expand and are NOT based on the current size of the garden. Each expansion of &amp;quot;1&amp;quot; costs:&lt;br /&gt;
*3 flower bulbs (the type depends on which flower type you are expanding with)&lt;br /&gt;
*7 papyrus seeds&lt;br /&gt;
*3 grape vines (any type)&lt;br /&gt;
*3 flax seeds (any type)&lt;br /&gt;
*3 copper pipes (for irrigation)&lt;br /&gt;
*10 dirt&lt;br /&gt;
*3 clay mortars&lt;br /&gt;
*50 termite resistant boards&lt;br /&gt;
*10 clay bricks&lt;br /&gt;
&lt;br /&gt;
Remember, expansion steps can be anywhere from 1 size larger to 10 sizes larger all at once, therefore the above costs can be multiplied by up to 10 for the expansion. You cannot expand your garden if you have passed the test.&lt;br /&gt;
&lt;br /&gt;
===Adding an semi-automated watering system===&lt;br /&gt;
You may optionally choose to install an expensive steam-powered automation fertilization system to your garden to reduce the burden of keeping it watered and fertilized. This upgrade will change the capacity of water/fertilizer to 3000, effectively letting you go 6 times as long without refilling the water/fert. You will still need to refill before the amount reaches zero in order to prevent your garden from wilting. This is optional and has a small negative effect: the garden is a little less attractive in the eyes of the pharaoh and thus will only gain 1 point per 45 minutes, instead of 30, while it holds the &amp;quot;Magnificent&amp;quot; title. After installing this upgrade, you can choose to remove it from the garden via the menu, which will reduce the capacity back to 500. This does not return your materials. The costs for this upgrade are:&lt;br /&gt;
*1 small steam engine&lt;br /&gt;
*25 Sun Steel Sheeting: tarnished, plastic, non-toxic&lt;br /&gt;
*25 Lithium Sheeting: ductile, non-toxic&lt;br /&gt;
*5 Lubricating oil&lt;br /&gt;
*20 platinum medium gears&lt;br /&gt;
*10 thoth's metal straps&lt;br /&gt;
*5 ghost granite&lt;br /&gt;
*1 cistern&lt;br /&gt;
&lt;br /&gt;
===Garden Statistics===&lt;br /&gt;
Selecting your garden or anyone else's will provide the following information:&lt;br /&gt;
*The current garden's size, score, and state&lt;br /&gt;
*The current water/fertilizer level (this does not show for passed garden)&lt;br /&gt;
*If the garden is &amp;quot;magnificent&amp;quot; or previously passed the test&lt;br /&gt;
*How many times the garden has been expanded with each flower type (ex: &amp;quot;This garden has been expanded with Sea Lilies 4 times&amp;quot;,etc)&lt;br /&gt;
As an example, here is what a theoritical garden's stats could be:&lt;br /&gt;
*This is a blooming garden size 41, with a score of 300&lt;br /&gt;
*This garden has already passed&lt;br /&gt;
*This garden has been expanded with Sea Lilies 3 times, Roses of Ra 1 time, Sand Blooms 0 times, and Orchids 1 time&lt;br /&gt;
How did the garden above reach those stats? There are a number of possibilities, but one would be if it had been expanded in the following manner: Sea Lilies size 10, roses of ra size 9, orchids size 10, sea lilies size 1, sea lilies size 10. It then was declared 'magnificent' at size 41 and held that title for 150 duck-hours, and then passed the test during weekly passes.&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Test_of_Magnificent_Gardens&amp;diff=11639</id>
		<title>Test of Magnificent Gardens</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Test_of_Magnificent_Gardens&amp;diff=11639"/>
		<updated>2018-03-21T12:32:54Z</updated>

		<summary type="html">&lt;p&gt;Redshift: Created page with &amp;quot;==Summary (This is a Legacy Test that was placed on the T7 Monument of Architecture)== Show off your building prowess by building a magnificent towering garden. Enlarge your g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary (This is a Legacy Test that was placed on the T7 Monument of Architecture)==&lt;br /&gt;
Show off your building prowess by building a magnificent towering garden. Enlarge your garden, and maintain its flora to impress all of egypt. The largest blooming garden that stands in all of Egypt will noted as being &amp;quot;magnificent&amp;quot;, and the owner of such a garden will gain points towards passing the test the longer their garden holds the title of &amp;quot;magnificent&amp;quot;. The player with the highest score will pass the test each week.&lt;br /&gt;
&lt;br /&gt;
==Flow of the test==&lt;br /&gt;
First, the main frame for the garden must be constructed. This houses the holding area for water and fertilizers, and has a limited amount of space for growing flowers. &lt;br /&gt;
After the garden has been built, it will be in a state of &amp;quot;growing&amp;quot;. This is to allow the flora to settle in and stabilize.  After 24 Teppy hours, the state will change to &amp;quot;blooming&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Once in the blooming state, a garden must be maintained. The supply of water and flower fertilizer will slowly deplete. They can be refilled to max as often as desired (and permission to maintain can be set to allow others to help with this chore). Refilling the garden takes equal amounts of water and flower fertilizer, which must be added together at once in the same amount. If the garden runs out of fertilizer and water, the flowers will begin wilting! The flowers will lose their vibrancy, and the garden will enter the &amp;quot;wilting&amp;quot; state. If this happens, fertilizer and water must be added again, and the state will enter back to the &amp;quot;growing&amp;quot; stage, and thereafter return to the &amp;quot;blooming&amp;quot; stage 24 teppy hours later. Only a garden in the blooming state can hold the title of &amp;quot;magnificent&amp;quot; and earn points towards passing the test.&lt;br /&gt;
&lt;br /&gt;
A garden in the blooming state can also be expanded.  Choosing to expand it will allow room for more plants. &lt;br /&gt;
Expansion costs do NOT scale with size, but are a fixed amount for each size increase. The actual garden will change in size slowly as you expand it - a size 1 garden is about the size of a thistle garden, but a size 1000 garden is as large as a people's pyramid.&lt;br /&gt;
To expand, materials for more flower beds as well as the flowers themselves are added. The initial structure is made with sea lilies, but you can choose which of the four flower types to use when expanding.&lt;br /&gt;
Also, the garden can be expanded by 1 to 10 sizes at a time, but no more. (over expansion can stress the soil and the flora already planted).&lt;br /&gt;
&lt;br /&gt;
Once the building expansion has finished, the garden re-enters the &amp;quot;growing&amp;quot; state, and will take 24 Teppy hours for the flora to stabilize.&lt;br /&gt;
(thus, many small expansions will take much more time to complete than one larger expansion).&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
All blooming gardens are judged against each other according to their size. The largest garden in Egypt will have the status of &amp;quot;Magnificent&amp;quot;. There must be at least 7 gardens built in Egypt before the title of &amp;quot;Magnificent&amp;quot; begins to be awarded after the test is opened. If there is a tie for the largest garden, the garden that has been expanded the most number of times will be the one to hold the title of &amp;quot;Magnificent&amp;quot;. For example, consider if the two largest gardens are size 5: if garden A reached size 50 in 5 expansions of 10, and garden B did it in 10 expansions of 5, garden B would be the winner. If ''still'' in such a case there is a tie, then the garden that has been expanded the most evenly among the four flower types would be the most magnificent (in other words, the garden with the least ''variance'' among flower types would win). In the incredibly unlikely event that there is still a tie, no garden will be considered magnificent until a higher size is reached in Egypt. At any point, if a garden in Egypt blooms larger than the current largest garden, the title of &amp;quot;magnificent&amp;quot; will be transfered to the new, larger garden.  When a garden holds this title, the owner of the garden will gain 1 point towards their score for each 30 teppy minutes the garden retains that title (they must hold the title for at least 30 minutes to get the 1st point). Points are cumulative over time! &lt;br /&gt;
&lt;br /&gt;
Note: It is only during a blooming state that a garden is eligible to become &amp;quot;Magnificient&amp;quot; and earn points.  If a garden &amp;quot;wilts&amp;quot; or is expanded (thus becoming &amp;quot;growing&amp;quot;), it will lose this title, and the next largest garden will gain that status. Furthermore, a garden in the &amp;quot;wilting&amp;quot; state will actually cause the owner to lose points - they will lose 1 point for every 24 teppy hours the garden remains in the wilted state (you lose points much more slowly than you gain them, but this allows players who start the test later to catch up with older players who are only half-halfheartedly participating). You may have only 1 garden to your name at one time; if you tear down your garden you lose ALL points you have accumulated. It is not possible to have negative points.&lt;br /&gt;
&lt;br /&gt;
The garden score will be displayed on the garden information for anyone to see. However, there will be no skill introduced to allow players to check the size of other gardens in their area (like meditation on obelisk sizes does currently).  Thus, the only way to get a feel for the competition is to roam around and look, or simply build large enough to claim the status of &amp;quot;Magnificent&amp;quot;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After passing the test, your garden is not longer eligible to claim the 'magnificent' title and you cannot continue earning points or pass the test again. However, the garden you built will be blessed by the Sun God Ra and will no longer wilt or cause you to lose points, so that you can continue to proudly display your winning garden as part of your camp decoration.&lt;br /&gt;
&lt;br /&gt;
==Passing==&lt;br /&gt;
The player with the largest point total in Egypt passes each week, with some stipulations. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*1. They must have accumulated at least 300 points in order to be eligible for passing (in other words, they must have held the &amp;quot;Magnificent&amp;quot; title for at least 150 teppy hours, which is approximately 1 rl week)&lt;br /&gt;
*2. They must have accumulated at least half of the points the last winner of the test had, unless they are the 1st person in the telling to pass the test.&lt;br /&gt;
&amp;lt;br&amp;gt; The above stipulations ensure that those participating put forth some minimal effort to show they are a good gardener, in the event that the test becomes non-competitive due to lack of participation, say late in the telling.&lt;br /&gt;
&lt;br /&gt;
==Garden Maintenance==&lt;br /&gt;
&lt;br /&gt;
Each Garden only has a limited amount of storage for water and fertilizer for its plants, so the larger the garden is built, the faster these resources will be depleted! Thus, these stocks will need to be filled more frequently the larger the garden is built. &lt;br /&gt;
&lt;br /&gt;
The garden can be loaded with up to 500 water and flower fertilizer. There is an optional upgrade to the garden that expands this to 3000.&lt;br /&gt;
&lt;br /&gt;
The option to refill these resources can be set to &amp;quot;anyone&amp;quot; to allow others to help with this chore. These resources can be placed into the garden, but cannot be taken out. If the water and fertilizer level runs out, the garden will enter the 'wilting' state, and must be restocked with water and fertilizer, causing it to return to the 'growing' state for 24 hours and thereafter the 'blooming' state. Remember that a garden cannot earn the title of magnificent and gain points for its owner if it is in the wilting or growing state.&lt;br /&gt;
&lt;br /&gt;
At size 1, the initial 500 flower and fertilizer stocks will last one real life week. The rate at which the garden consumes water/fert increases gradually with expansion so that at size 100, it consumes 500 per RL day. From size 100 the rate of consumption doubles as the garden size doubles. At size 200 or higher, the 500 water/fert will last 12 rl hours, at size 400 6 rl hours, and so forth.&lt;br /&gt;
&lt;br /&gt;
==Construction Costs==&lt;br /&gt;
&lt;br /&gt;
===Main Frame===&lt;br /&gt;
*300 clay bricks&lt;br /&gt;
*30 cut stone&lt;br /&gt;
*300 dirt&lt;br /&gt;
*120 nails&lt;br /&gt;
*500 termite resistant, rotproof, volatile boards (for trellising and bed construction)&lt;br /&gt;
*30 rope (for trellising)&lt;br /&gt;
*10 silver bowls (decorative bowls for planting)&lt;br /&gt;
*21 copper pipes (for irrigation)&lt;br /&gt;
*2 small barrels (for water and flower fertilizer storage)&lt;br /&gt;
*7 sea lilies (any type)&lt;br /&gt;
*14 papyrus seeds&lt;br /&gt;
*14 grape vines (any type)&lt;br /&gt;
*21 flax seeds (any type)&lt;br /&gt;
&lt;br /&gt;
This will produce a size 1 garden. After building, the water and flower fertilizer levels will be zero, and must be filled withing 24 teppy hours to prevent withering.&lt;br /&gt;
&lt;br /&gt;
===Expanding the size of the garden===&lt;br /&gt;
&lt;br /&gt;
When you expand the garden, you must select which type of flower you adding. (Example menu items: &amp;quot;Expand this garden with Roses of Ra&amp;quot; etc)&lt;br /&gt;
Expansion costs will depend on how much you decide to expand and are NOT based on the current size of the garden. Each expansion of &amp;quot;1&amp;quot; costs:&lt;br /&gt;
*3 flower bulbs (the type depends on which flower type you are expanding with)&lt;br /&gt;
*7 papyrus seeds&lt;br /&gt;
*3 grape vines (any type)&lt;br /&gt;
*3 flax seeds (any type)&lt;br /&gt;
*3 copper pipes (for irrigation)&lt;br /&gt;
*10 dirt&lt;br /&gt;
*3 clay mortars&lt;br /&gt;
*50 termite resistant boards&lt;br /&gt;
*10 clay bricks&lt;br /&gt;
&lt;br /&gt;
Remember, expansion steps can be anywhere from 1 size larger to 10 sizes larger all at once, therefore the above costs can be multiplied by up to 10 for the expansion. You cannot expand your garden if you have passed the test.&lt;br /&gt;
&lt;br /&gt;
===Adding an semi-automated watering system===&lt;br /&gt;
You may optionally choose to install an expensive steam-powered automation fertilization system to your garden to reduce the burden of keeping it watered and fertilized. This upgrade will change the capacity of water/fertilizer to 3000, effectively letting you go 6 times as long without refilling the water/fert. You will still need to refill before the amount reaches zero in order to prevent your garden from wilting. This is optional and has a small negative effect: the garden is a little less attractive in the eyes of the pharaoh and thus will only gain 1 point per 45 minutes, instead of 30, while it holds the &amp;quot;Magnificent&amp;quot; title. After installing this upgrade, you can choose to remove it from the garden via the menu, which will reduce the capacity back to 500. This does not return your materials. The costs for this upgrade are:&lt;br /&gt;
*1 small steam engine&lt;br /&gt;
*25 Sun Steel Sheeting: tarnished, plastic, non-toxic&lt;br /&gt;
*25 Lithium Sheeting: ductile, non-toxic&lt;br /&gt;
*5 Lubricating oil&lt;br /&gt;
*20 platinum medium gears&lt;br /&gt;
*10 thoth's metal straps&lt;br /&gt;
*5 ghost granite&lt;br /&gt;
*1 cistern&lt;br /&gt;
&lt;br /&gt;
===Garden Statistics===&lt;br /&gt;
Selecting your garden or anyone else's will provide the following information:&lt;br /&gt;
*The current garden's size, score, and state&lt;br /&gt;
*The current water/fertilizer level (this does not show for passed garden)&lt;br /&gt;
*If the garden is &amp;quot;magnificent&amp;quot; or previously passed the test&lt;br /&gt;
*How many times the garden has been expanded with each flower type (ex: &amp;quot;This garden has been expanded with Sea Lilies 4 times&amp;quot;,etc)&lt;br /&gt;
As an example, here is what a theoritical garden's stats could be:&lt;br /&gt;
*This is a blooming garden size 41, with a score of 300&lt;br /&gt;
*This garden has already passed&lt;br /&gt;
*This garden has been expanded with Sea Lilies 3 times, Roses of Ra 1 time, Sand Blooms 0 times, and Orchids 1 time&lt;br /&gt;
How did the garden above reach those stats? There are a number of possibilities, but one would be if it had been expanded in the following manner: Sea Lilies size 10, roses of ra size 9, orchids size 10, sea lilies size 1, sea lilies size 10. It then was declared 'magnificent' at size 41 and held that title for 150 teppy hours, and then passed the test during weekly passes.&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Guild:KaPoW&amp;diff=10888</id>
		<title>Guild:KaPoW</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Guild:KaPoW&amp;diff=10888"/>
		<updated>2018-03-19T22:44:57Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]] {{DEFAULTSORT:KaPoW}}{{DISPLAYTITLE:KaPoW}}&lt;br /&gt;
The start of the KaPoW wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- MAP STARTS HERE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- GUILD HALL --&amp;gt;&lt;br /&gt;
(guildhall) -214, -7111, Guild Hall -214, -7111&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- MINES --&amp;gt;&lt;br /&gt;
(MpFe) 340, -7077, Iron Mine (Public) 340, -7077&lt;br /&gt;
(MpFe) 48, -6910, Iron Mine (Public) 48, -6910&lt;br /&gt;
(MpCu) 1461, -4941, Copper Mine (Public) 1461, -4941&lt;br /&gt;
(MpSn) 391, -6964, Tin Mine (Public) 391, -6964&lt;br /&gt;
(MpSi) 120, -7160, Silver Mine (Public) 120, -7160&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- OTHER RESOURCES AND MACHINES --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Universities ---&amp;gt;&lt;br /&gt;
(CirGrG) 99,-7108, Great Hall ( 99,-7108 )&lt;br /&gt;
(CirGrA) -716,-6192, University of Architecture ( -716,-6192 )&lt;br /&gt;
(CirGrM) -374,-8085, University of Art &amp;amp; Music ( -374,-8085 )&lt;br /&gt;
(CirGrH) 350, -7779, University of Harmony ( 350, -7779 )&lt;br /&gt;
(CirGrB) 839,-6204, University of Human Body ( 839,-6204 )&lt;br /&gt;
(CirGrL) -488, -6516, University of Leadership ( -488, -6516 )&lt;br /&gt;
(CirGrW) 137,-5975, University of Worship ( 137,-5975 )&lt;br /&gt;
(CirGrT) 881,-5721, University of Thought ( 881,-5721 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Tribute Posts ---&amp;gt;&lt;br /&gt;
(GyT) -799,1868, Tribute Post, Akhetaton (-799,1868)&lt;br /&gt;
(GyT) -2434,4432, Tribute Post, Ammonium (-2434,4432)&lt;br /&gt;
(GyT) 4976,2101, Tribute Post, Arabia (4976,2101)&lt;br /&gt;
(GyT) 2714,4997, Tribute Post, Arsinoe (2714,4997)&lt;br /&gt;
(GyT) 3790,-5913, Tribute Post, Axum (3790,-5913)&lt;br /&gt;
(GyT) -2580,5759, Tribute Post, Bahariya Oasis (-2580,5759)&lt;br /&gt;
(GyT) 2128,-723, Tribute Post, Bernike  (2128,-723)&lt;br /&gt;
(GyT) 3901,-5010, Tribute Post, Blemmyes (3901,-5010)&lt;br /&gt;
(GyT) -2402,7749, Tribute Post, Cyrene (-2402,7749)&lt;br /&gt;
(GyT) -1863,1891, Tribute Post, Dakhla Oasis  (-1863,1891)&lt;br /&gt;
(GyT) 4345,-1270, Tribute Post, Damot (4345,-1270)&lt;br /&gt;
(GyT) -2158,3619, Tribute Post, Dunqul Oasis (-2158,3619)&lt;br /&gt;
(GyT) 2256,-4666, Tribute Post, East Kush (2256,-4666)&lt;br /&gt;
(GyT) 4134,6921, Tribute Post, East Sinai (4134,6921)&lt;br /&gt;
(GyT) 1001,-3402, Tribute Post, Elephantine (1001,-3402)&lt;br /&gt;
(GyT) -244,6277, Tribute Post, Faiyum (-244,6277)&lt;br /&gt;
(GyT) 4102,3201, Tribute Post, Gebel (4102,3201)&lt;br /&gt;
(GyT) 699,5891, Tribute Post, Giza (699,5891)&lt;br /&gt;
(GyT) -2228,6655, Tribute Post, Hamim (-2228,6655)&lt;br /&gt;
(GyT) 1233,5028, Tribute Post, Heraklepolis (1233,5028)&lt;br /&gt;
(GyT) -995,-1016, Tribute Post, Kerma (-995,-1016)&lt;br /&gt;
(GyT) 178,3641, Tribute Post, Kharga Oasis (178,3641)&lt;br /&gt;
(GyT) -842,5124, Tribute Post, Lahun (-842,5124)&lt;br /&gt;
(GyT) -1787,3941, Tribute Post, Nebta Playa (-1787,3941)&lt;br /&gt;
(GyT) 2320,-7652, Tribute Post, Nubia (2320,-7652)&lt;br /&gt;
(GyT) 655,2625, Tribute Post, Philae (655,2625)&lt;br /&gt;
(GyT) 4304,-754, Tribute Post, Pwenet (4304,-754)&lt;br /&gt;
(GyT) 3278,4789, Tribute Post, South Sinai (3278,4789)&lt;br /&gt;
(GyT) 1820,5913, Tribute Post, Suez (1820,5913)&lt;br /&gt;
(GyT) 1152,-1048, Tribute Post, Swenett (1152,-1048)&lt;br /&gt;
(GyT) 2774,-2006, Tribute Post, Upper Egypt (2774,-2006)&lt;br /&gt;
(GyT) 287,-4097, Tribute Post, West Kush (287,-4097)&lt;br /&gt;
(GyT) 3178,7305, Tribute Post, West Sinai (3178,7305)&lt;br /&gt;
(GyT) -2028,-4186, Tribute Post, Western Desert (-2028,-4186)&lt;br /&gt;
(GyT) 2617,-5863, White Nile Tribute Post(2617,-5863)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|exmarks=yes|lat=-1500|lon=-5750|zoom=4|width=800|height=800}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- MAP ENDS HERE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of markers...&lt;br /&gt;
http://www.atitd.org/wiki/tale6/User:Mayanah/map&lt;br /&gt;
... some are real big especially the custom ones, these are from T6, when I find if there is a T8 version, I will change the link.&lt;br /&gt;
&lt;br /&gt;
[[User:Kasiya/Markers]] has every T8 marker at time of launch&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Cheese&amp;diff=10478</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Cheese&amp;diff=10478"/>
		<updated>2018-03-19T00:13:09Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* Known Cheese Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;quot;I hope the basic overview of Cheese has been helpful, but the new mechanics are &amp;quot;discovery of ingredient ratios&amp;quot;, &amp;quot;discovery of correct ingredients&amp;quot;, &amp;quot;discovery of best locations&amp;quot;, &amp;quot;maturing system&amp;quot;,  in comparison to wine, there is no genetics aspects, Cheese is aimed as a &amp;quot;i'm not that good at cooking but I want stat food&amp;quot;, &amp;quot;tradable food with known results&amp;quot; and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity.&amp;quot; -Malard on Discord&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
* Cheese is a long term stat boost source&lt;br /&gt;
* Cheese does not go stale&lt;br /&gt;
* Cheese may be traded&lt;br /&gt;
&lt;br /&gt;
== Cheese Characteristics ==&lt;br /&gt;
* Different cheeses have different characteristics&lt;br /&gt;
** Example: Rumi cheese is a great carry food but has a small hit to road speed&lt;br /&gt;
* Potency level (1-10) determines the amount the stat(s) are changed&lt;br /&gt;
** Potency 1 (lowest) will give/take a few points in a stat&lt;br /&gt;
** Potency 10 could be as high as +50/-50&lt;br /&gt;
* Potency also affects duration - from hours up to days&lt;br /&gt;
&lt;br /&gt;
== Cheese Production ==&lt;br /&gt;
* Some cheeses may be region and/or faction specific&lt;br /&gt;
* Learning the cheese making skill will give you a few basic recipes&lt;br /&gt;
* Cheese recipes can be discovered&lt;br /&gt;
* Cheeses take time to mature&lt;br /&gt;
** This happens in a storage building (specific type to be seen?)&lt;br /&gt;
** Longer maturation time increases potency (up to the amount allowed based on the recipe used)&lt;br /&gt;
&lt;br /&gt;
== Known Cheese Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Potency !! Str !! Dex !! End !! Spd !! Con !! Foc !! Per !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Halumi || 1 ||  ||  ||  || 2 ||  ||  || 1 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halumi || 2 ||  ||  ||  ||  ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halumi || 3 ||  ||  ||  ||  ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 1 ||  ||  ||  ||  ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 4 ||  ||  ||  ||  ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3 || -4  || 9 ||  || 12 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 1 ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 2 || 5 || 5 ||  || -2 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 3 || 7 || 7 ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 4 ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Barrel of Cheese==&lt;br /&gt;
*with a crowbar in inventory and the Barrel on the ground&lt;br /&gt;
*right click the barrel click a destructive action &lt;br /&gt;
*the cheeses will go to your inventory and the crowbar and barrel will poof&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline13&amp;diff=10415</id>
		<title>Template:SidebarDiscipline13</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline13&amp;diff=10415"/>
		<updated>2018-03-18T20:59:10Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| style='border: 1px solid #000; border-spacing: 0; width: 21em; float: right; clear: right; margin: 1em'&lt;br /&gt;
|-&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-right: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
| colspan='2' style='font-size: 90%; font-weight: bold; text-align: center; padding: 0.2em 0.5em 0' | Discipline of&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-left: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan='2' style='font-size: 120%; font-weight: bold; text-align: center; padding: 0 0.5em 1em' | [[{{{2}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; width: 3em; border-bottom: 3px double #aaa' | Lvl&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; border-bottom: 3px double #aaa' | Test&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{#ifeq: {{{3|}}} | demo | [[Image:Yellow_warning.png|{{{3|?}}}|{{{3|?}}}|{{{3|?}}}]]|{{{3|?}}}}} &lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | ''[[Principles of {{{2}}}]]''&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{4|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{6|}}} }} {{{5|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{7|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{9|}}} }} {{{8|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{10|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{12|}}} }} {{{11|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{13|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{15|}}} }} {{{14|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{16|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{18|}}} }} {{{17|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{19|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{21|}}} }} {{{20|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{22|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{24|}}} }} {{{23|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{25|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{27|}}} }} {{{26|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{28|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{30|}}} }} {{{29|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{31|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{33|}}} }} {{{32|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{34|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{36|}}} }} {{{35|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{37|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{39|}}} }} {{{38|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{40|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{42|}}} }} {{{41|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used on the tests page to display a box of available tests.&lt;br /&gt;
&lt;br /&gt;
This version is for 13 tests per page (use &amp;lt;NOWIKI&amp;gt;{{SidebarDiscipline}}&amp;lt;/NOWIKI&amp;gt; without the number 13 for 7 tests).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{SidebarDiscipline8|(Color of University in Hex)|(Name of University)|(Level for Principles)&lt;br /&gt;
&lt;br /&gt;
(Repeat this line for each test available, up to 13 times:)&lt;br /&gt;
| (Test Level) | (Name of Test) | (Test Availability)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Tests&amp;diff=9380</id>
		<title>Tests</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Tests&amp;diff=9380"/>
		<updated>2018-03-16T00:06:42Z</updated>

		<summary type="html">&lt;p&gt;Redshift: /* Tests by Discipline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;'''Tests'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each [[discipline]] containing a varied number of test (seven tests minimum, yet in Tale 7 the quantity is higher for all disiplines). To reach the top rank for any given disipline, oracle, one must complete seven test. The player decides which tests to complete and the order of passing them.&lt;br /&gt;
&lt;br /&gt;
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players.&lt;br /&gt;
&lt;br /&gt;
The initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.&lt;br /&gt;
&lt;br /&gt;
* Before starting a test, you must visit the appropriate university to start it. &lt;br /&gt;
* Tests have level restrictions.&lt;br /&gt;
* Some tests have additional restrictions, beyond a level requirement &lt;br /&gt;
* Tests have principles, which are easier than (and designed to be a sample of) the full test&lt;br /&gt;
* Completing a Test will give you a &amp;quot;rank&amp;quot; (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles. &lt;br /&gt;
* The test &amp;quot;Principles&amp;quot; are different from the &amp;quot;Principles&amp;quot; of each discipline. For example, you must complete the &amp;quot;Principles of Body&amp;quot; before you are allowed to sign up for any of the seven Tests of Body. Think of it as an &amp;quot;initiation&amp;quot;. Each of the seven Body tests also has &amp;quot;Principles&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come. NOTE: LEVEL REQUIREMENTS ARE NOT UP TO DATE FOR T8 YET. WORK IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
== Tests by Discipline ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Column 4 of SidebarDiscipline needs the level number or demo if it needs demonstration --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Column 3 of tests requires: -1 for not openable, 0 for needs demonstration, 1 for Open and available. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style='background: transparent; margin: 1em auto'&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline13|#f80|Architecture|1&lt;br /&gt;
|3|[[Test of the Obelisk]]|1&lt;br /&gt;
|?|[[Throne of Pharaoh]]|0&lt;br /&gt;
|?|[[Test of Towers]]|0&lt;br /&gt;
|?|[[Test of the People's Pyramid]]|0&lt;br /&gt;
|?|[[Test of the Library of Alexandria]]|0&lt;br /&gt;
|?|[[Test of the Megalopolis]]|0&lt;br /&gt;
|?|[[Test of Funerary Temple]]|0&lt;br /&gt;
|?|[[Test of Life]]|0&lt;br /&gt;
|?|[[Hand of Ra]]|0&lt;br /&gt;
|?|[[Test of Seven Phoenix]]|0&lt;br /&gt;
|?|[[Test of Ka]]|0&lt;br /&gt;
|?|[[Test of Octec's Ghost]]|0&lt;br /&gt;
|?|[[Test of Magnificent Gardens]]|-1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline9|#0cf|Art and Music|2&lt;br /&gt;
|?|[[Test of Sculptors]]|0&lt;br /&gt;
|?|[[Test of Khefre's Children]]|0&lt;br /&gt;
|?|[[Test of The Raeli Mosaic]]|0&lt;br /&gt;
|?|[[Test of Pyrotechnics]]|0&lt;br /&gt;
|?|[[Test of The Formal Garden]]|0&lt;br /&gt;
|?|[[Test of Flight]]|0&lt;br /&gt;
|?|[[Test of the Prismatic Opticon]]|0&lt;br /&gt;
|?|[[Test of Dancing Waters]]|0&lt;br /&gt;
|?|[[Test of the Windsong]]|0&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline13|#4f4|Body|1&lt;br /&gt;
|2|[[Test of the Acrobat]]|1&lt;br /&gt;
|?|[[Test of the Archaeologist]]|0&lt;br /&gt;
|2|[[Test of the Bedouin]]|1&lt;br /&gt;
|2|[[Test of the Singing Cicada]]|1&lt;br /&gt;
|?|[[Test of Darkest Night]]|0&lt;br /&gt;
|2|[[Test of the Safari]]|1&lt;br /&gt;
|?|[[Test of the Ritual Tattoo]]|0&lt;br /&gt;
|?|[[Test of the Fisherman]]|0&lt;br /&gt;
|?|[[Banquet | Test of the Banquet]]|0&lt;br /&gt;
|?|[[Test of Takeskot | The Test of Takeskot]]|0&lt;br /&gt;
|6|[[Test of the Oyster Catcher]]|1&lt;br /&gt;
|?|[[Test of Isis Bounty]]|0&lt;br /&gt;
|?|[[Test of the Marathon]]|-1&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline11|#c0f|Harmony|1&lt;br /&gt;
|2|[[Test of Chains]]|1&lt;br /&gt;
|?|[[Test of the Freeman]]|0&lt;br /&gt;
|2|[[Test of Marriage]]|1&lt;br /&gt;
|?|[[Test of Prophet]]|0&lt;br /&gt;
|?|[[Test of Souls]]|0&lt;br /&gt;
|?|[[Test of the Critic]]|0&lt;br /&gt;
|?|[[Balance of Goods]]|0&lt;br /&gt;
|?|[[Test of Promotion]]|0&lt;br /&gt;
|?|[[Test of Reason]]|0&lt;br /&gt;
|?|[[Test of the Giving Fisherman]]|0&lt;br /&gt;
|?|[[Test of the Trade Route]]|-1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline15|#44f|Leadership|2&lt;br /&gt;
|1|[[Test of the Elder]]|1&lt;br /&gt;
|?|[[Test of the Kingmaker]]|0&lt;br /&gt;
|?|[[Test of Mentorship]]|0&lt;br /&gt;
|?|[[The Test of the Host]]|0&lt;br /&gt;
|?|[[Test of the Plantation]]|0&lt;br /&gt;
|?|[[Test of the Covered Cartouche]]|0&lt;br /&gt;
|?|[[Test of Patronage]]|0&lt;br /&gt;
|?|[[Test of the Tour Guide]]|0&lt;br /&gt;
|?|[[Test of the Retired Pirates]]|0&lt;br /&gt;
|?|[[Test of the Coalition]]|0&lt;br /&gt;
|?|[[Test of Trust]]|0&lt;br /&gt;
|?|[[Test of the Bureaucrat]]|0&lt;br /&gt;
|?|[[Test of the Hegemon]]|0&lt;br /&gt;
|?|[[Test of True Leadership]]|0&lt;br /&gt;
|?|[[Test of the Medjay]]|-1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline10|#f44|Thought|2&lt;br /&gt;
|?|[[Test of the Pathmaker]]|0&lt;br /&gt;
|?|[[Test of the Venery]]|0&lt;br /&gt;
|?|[[Test of the Bijou]]|0&lt;br /&gt;
|?|[[Test of the Constellation]]|0&lt;br /&gt;
|?|[[Test of the Tomb of the Immortal]]|0&lt;br /&gt;
|?|[[Test of the Alchemist's Rune]]|0&lt;br /&gt;
|?|[[Hexaglyphs]]|0&lt;br /&gt;
|?|[[Test of the Pulse of the People | Pulse of the People]]|0&lt;br /&gt;
|?|[[Riddle of the Sphinx]]|0&lt;br /&gt;
|?|[[Test of Empty Hand]]|0&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
||{{SidebarDiscipline13|#ff2|Worship|2&lt;br /&gt;
|?|[[Test of the Vigil]]|0&lt;br /&gt;
|?|[[Path of the Pilgrim]]|0&lt;br /&gt;
|?|[[Test of Festivals]]|0&lt;br /&gt;
|?|[[Test of the Messenger]]|0&lt;br /&gt;
|?|[[Test of Astrological Alignment]]|0&lt;br /&gt;
|?|[[Test of Beacons]]|0&lt;br /&gt;
|?|[[Test of Ritual Mummification]]|0&lt;br /&gt;
|?|[[Test of Leavened Bread]]|0&lt;br /&gt;
|?|[[Remembrance Ceremonies]]|0&lt;br /&gt;
|?|[[Test of the Humble Priests]]|0&lt;br /&gt;
|?|[[Test of Visions]]|0&lt;br /&gt;
|?|[[Test of the Holy Shrine]]|0&lt;br /&gt;
|?|[[Music of the Gods]]|-1&lt;br /&gt;
&lt;br /&gt;
}} &lt;br /&gt;
|| &lt;br /&gt;
'''Key'''&lt;br /&gt;
:[[Image:Green tick.png| | |Test Available]] - Test Available&lt;br /&gt;
:[[Image:Yellow warning.png| | |Requires Demonstrating]] - Requires Demonstrating&lt;br /&gt;
:[[Image:Red cross.png| | |Not yet available]] - Not yet available&lt;br /&gt;
:&amp;lt;NOWIKI&amp;gt;*&amp;lt;/NOWIKI&amp;gt; - Test requires more than just the level&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline15&amp;diff=9378</id>
		<title>Template:SidebarDiscipline15</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline15&amp;diff=9378"/>
		<updated>2018-03-16T00:04:29Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| style='border: 1px solid #000; border-spacing: 0; width: 21em; float: right; clear: right; margin: 1em'&lt;br /&gt;
|-&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-right: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
| colspan='2' style='font-size: 90%; font-weight: bold; text-align: center; padding: 0.2em 0.5em 0' | Discipline of&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-left: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan='2' style='font-size: 120%; font-weight: bold; text-align: center; padding: 0 0.5em 1em' | [[{{{2}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; width: 3em; border-bottom: 3px double #aaa' | Lvl&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; border-bottom: 3px double #aaa' | Test&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{#ifeq: {{{3|}}} | demo | [[Image:Yellow_warning.png|{{{3|?}}}|{{{3|?}}}|{{{3|?}}}]]|{{{3|?}}}}} &lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | ''[[Principles of {{{2}}}]]''&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{7|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{9|}}} }} {{{8|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{10|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{12|}}} }} {{{11|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{13|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{15|}}} }} {{{14|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{16|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{18|}}} }} {{{17|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{19|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{21|}}} }} {{{20|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{22|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{24|}}} }} {{{23|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{25|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{27|}}} }} {{{26|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{28|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{30|}}} }} {{{29|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{31|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{33|}}} }} {{{32|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{34|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{36|}}} }} {{{35|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{37|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{39|}}} }} {{{38|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{40|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{42|}}} }} {{{41|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{43|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{45|}}} }} {{{44|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{46|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{48|}}} }} {{{47|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used on the tests page to display a box of available tests.&lt;br /&gt;
&lt;br /&gt;
This version is for 13 tests per page (use &amp;lt;NOWIKI&amp;gt;{{SidebarDiscipline}}&amp;lt;/NOWIKI&amp;gt; without the number 13 for 7 tests).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{SidebarDiscipline8|(Color of University in Hex)|(Name of University)|(Level for Principles)&lt;br /&gt;
&lt;br /&gt;
(Repeat this line for each test available, up to 13 times:)&lt;br /&gt;
| (Test Level) | (Name of Test) | (Test Availability)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline10&amp;diff=9377</id>
		<title>Template:SidebarDiscipline10</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline10&amp;diff=9377"/>
		<updated>2018-03-16T00:03:19Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| style='border: 1px solid #000; border-spacing: 0; width: 21em; float: right; clear: right; margin: 1em'&lt;br /&gt;
|-&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-right: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
| colspan='2' style='font-size: 90%; font-weight: bold; text-align: center; padding: 0.2em 0.5em 0' | Discipline of&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-left: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan='2' style='font-size: 120%; font-weight: bold; text-align: center; padding: 0 0.5em 1em' | [[{{{2}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; width: 3em; border-bottom: 3px double #aaa' | Lvl&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; border-bottom: 3px double #aaa' | Test&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{#ifeq: {{{3|}}} | demo | [[Image:Yellow_warning.png|{{{3|?}}}|{{{3|?}}}|{{{3|?}}}]]|{{{3|?}}}}} &lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | ''[[Principles of {{{2}}}]]''&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{4|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{6|}}} }} {{{5|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{7|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{9|}}} }} {{{8|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{10|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{12|}}} }} {{{11|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{13|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{15|}}} }} {{{14|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{16|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{18|}}} }} {{{17|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{19|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{21|}}} }} {{{20|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{22|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{24|}}} }} {{{23|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{25|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{27|}}} }} {{{26|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{28|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{30|}}} }} {{{29|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{31|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{33|}}} }} {{{32|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used on the tests page to display a box of available tests.&lt;br /&gt;
&lt;br /&gt;
This version is for 10 tests per page (use &amp;lt;NOWIKI&amp;gt;{{SidebarDiscipline}}&amp;lt;/NOWIKI&amp;gt; without the number 10 for 7 tests).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{SidebarDiscipline8|(Color of University in Hex)|(Name of University)|(Level for Principles)&lt;br /&gt;
&lt;br /&gt;
(Repeat this line for each test available, up to 10 times:)&lt;br /&gt;
| (Test Level) | (Name of Test) | (Test Availability)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline13&amp;diff=9375</id>
		<title>Template:SidebarDiscipline13</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline13&amp;diff=9375"/>
		<updated>2018-03-16T00:02:47Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| style='border: 1px solid #000; border-spacing: 0; width: 21em; float: right; clear: right; margin: 1em'&lt;br /&gt;
|-&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-right: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
| colspan='2' style='font-size: 90%; font-weight: bold; text-align: center; padding: 0.2em 0.5em 0' | Discipline of&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-left: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan='2' style='font-size: 120%; font-weight: bold; text-align: center; padding: 0 0.5em 1em' | [[{{{2}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; width: 3em; border-bottom: 3px double #aaa' | Lvl&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; border-bottom: 3px double #aaa' | Test&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{#ifeq: {{{3|}}} | demo | [[Image:Yellow_warning.png|{{{3|?}}}|{{{3|?}}}|{{{3|?}}}]]|{{{3|?}}}}} &lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | ''[[Principles of {{{2}}}]]''&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{7|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{9|}}} }} {{{8|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{10|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{12|}}} }} {{{11|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{13|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{15|}}} }} {{{14|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{16|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{18|}}} }} {{{17|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{19|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{21|}}} }} {{{20|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{22|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{24|}}} }} {{{23|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{25|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{27|}}} }} {{{26|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{28|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{30|}}} }} {{{29|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{31|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{33|}}} }} {{{32|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{34|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{36|}}} }} {{{35|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{37|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{39|}}} }} {{{38|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{40|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{42|}}} }} {{{41|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used on the tests page to display a box of available tests.&lt;br /&gt;
&lt;br /&gt;
This version is for 13 tests per page (use &amp;lt;NOWIKI&amp;gt;{{SidebarDiscipline}}&amp;lt;/NOWIKI&amp;gt; without the number 13 for 7 tests).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{SidebarDiscipline8|(Color of University in Hex)|(Name of University)|(Level for Principles)&lt;br /&gt;
&lt;br /&gt;
(Repeat this line for each test available, up to 13 times:)&lt;br /&gt;
| (Test Level) | (Name of Test) | (Test Availability)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline15&amp;diff=9374</id>
		<title>Template:SidebarDiscipline15</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline15&amp;diff=9374"/>
		<updated>2018-03-16T00:02:25Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| style='border: 1px solid #000; border-spacing: 0; width: 21em; float: right; clear: right; margin: 1em'&lt;br /&gt;
|-&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-right: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
| colspan='2' style='font-size: 90%; font-weight: bold; text-align: center; padding: 0.2em 0.5em 0' | Discipline of&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-left: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan='2' style='font-size: 120%; font-weight: bold; text-align: center; padding: 0 0.5em 1em' | [[{{{2}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; width: 3em; border-bottom: 3px double #aaa' | Lvl&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; border-bottom: 3px double #aaa' | Test&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{#ifeq: {{{3|}}} | demo | [[Image:Yellow_warning.png|{{{3|?}}}|{{{3|?}}}|{{{3|?}}}]]|{{{3|?}}}}} &lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | ''[[Principles of {{{2}}}]]''&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{7|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{9|}}} }} {{{8|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{10|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{12|}}} }} {{{11|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{13|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{15|}}} }} {{{14|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{16|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{18|}}} }} {{{17|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{19|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{21|}}} }} {{{20|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{22|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{24|}}} }} {{{23|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{25|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{27|}}} }} {{{26|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{28|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{30|}}} }} {{{29|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{31|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{33|}}} }} {{{32|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{34|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{36|}}} }} {{{35|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{37|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{39|}}} }} {{{38|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{40|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{42|}}} }} {{{41|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{43|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{45|}}} }} {{{44|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{46|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{48|}}} }} {{{47|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{49|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{51|}}} }} {{{50|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used on the tests page to display a box of available tests.&lt;br /&gt;
&lt;br /&gt;
This version is for 13 tests per page (use &amp;lt;NOWIKI&amp;gt;{{SidebarDiscipline}}&amp;lt;/NOWIKI&amp;gt; without the number 13 for 7 tests).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{SidebarDiscipline8|(Color of University in Hex)|(Name of University)|(Level for Principles)&lt;br /&gt;
&lt;br /&gt;
(Repeat this line for each test available, up to 13 times:)&lt;br /&gt;
| (Test Level) | (Name of Test) | (Test Availability)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline9&amp;diff=9372</id>
		<title>Template:SidebarDiscipline9</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline9&amp;diff=9372"/>
		<updated>2018-03-16T00:01:28Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| style='border: 1px solid #000; border-spacing: 0; width: 21em; float: right; clear: right; margin: 1em'&lt;br /&gt;
|-&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-right: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
| colspan='2' style='font-size: 90%; font-weight: bold; text-align: center; padding: 0.2em 0.5em 0' | Discipline of&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-left: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan='2' style='font-size: 120%; font-weight: bold; text-align: center; padding: 0 0.5em 1em' | [[{{{2}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; width: 3em; border-bottom: 3px double #aaa' | Lvl&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; border-bottom: 3px double #aaa' | Test&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{#ifeq: {{{3|}}} | demo | [[Image:Yellow_warning.png|{{{3|?}}}|{{{3|?}}}|{{{3|?}}}]]|{{{3|?}}}}} &lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | ''[[Principles of {{{2}}}]]''&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{4|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{6|}}} }} {{{5|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{7|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{9|}}} }} {{{8|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{10|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{12|}}} }} {{{11|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{13|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{15|}}} }} {{{14|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{16|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{18|}}} }} {{{17|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{19|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{21|}}} }} {{{20|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{22|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{24|}}} }} {{{23|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{25|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{27|}}} }} {{{26|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{28|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{30|}}} }} {{{29|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used on the tests page to display a box of available tests.&lt;br /&gt;
&lt;br /&gt;
This version is for 13 tests per page (use &amp;lt;NOWIKI&amp;gt;{{SidebarDiscipline}}&amp;lt;/NOWIKI&amp;gt; without the number 13 for 7 tests).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{SidebarDiscipline8|(Color of University in Hex)|(Name of University)|(Level for Principles)&lt;br /&gt;
&lt;br /&gt;
(Repeat this line for each test available, up to 13 times:)&lt;br /&gt;
| (Test Level) | (Name of Test) | (Test Availability)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline11&amp;diff=9371</id>
		<title>Template:SidebarDiscipline11</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline11&amp;diff=9371"/>
		<updated>2018-03-15T23:59:57Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| style='border: 1px solid #000; border-spacing: 0; width: 21em; float: right; clear: right; margin: 1em'&lt;br /&gt;
|-&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-right: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
| colspan='2' style='font-size: 90%; font-weight: bold; text-align: center; padding: 0.2em 0.5em 0' | Discipline of&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-left: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan='2' style='font-size: 120%; font-weight: bold; text-align: center; padding: 0 0.5em 1em' | [[{{{2}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; width: 3em; border-bottom: 3px double #aaa' | Lvl&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; border-bottom: 3px double #aaa' | Test&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{#ifeq: {{{3|}}} | demo | [[Image:Yellow_warning.png|{{{3|?}}}|{{{3|?}}}|{{{3|?}}}]]|{{{3|?}}}}} &lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | ''[[Principles of {{{2}}}]]''&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{4|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{6|}}} }} {{{5|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{7|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{9|}}} }} {{{8|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{10|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{12|}}} }} {{{11|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{13|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{15|}}} }} {{{14|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{16|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{18|}}} }} {{{17|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{19|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{21|}}} }} {{{20|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{22|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{24|}}} }} {{{23|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{25|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{27|}}} }} {{{26|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{28|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{30|}}} }} {{{29|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{31|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{33|}}} }} {{{32|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{34|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{36|}}} }} {{{35|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used on the tests page to display a box of available tests.&lt;br /&gt;
&lt;br /&gt;
This version is for 13 tests per page (use &amp;lt;NOWIKI&amp;gt;{{SidebarDiscipline}}&amp;lt;/NOWIKI&amp;gt; without the number 13 for 7 tests).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{SidebarDiscipline8|(Color of University in Hex)|(Name of University)|(Level for Principles)&lt;br /&gt;
&lt;br /&gt;
(Repeat this line for each test available, up to 13 times:)&lt;br /&gt;
| (Test Level) | (Name of Test) | (Test Availability)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline11&amp;diff=9370</id>
		<title>Template:SidebarDiscipline11</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline11&amp;diff=9370"/>
		<updated>2018-03-15T23:58:51Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| style='border: 1px solid #000; border-spacing: 0; width: 21em; float: right; clear: right; margin: 1em'&lt;br /&gt;
|-&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-right: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
| colspan='2' style='font-size: 90%; font-weight: bold; text-align: center; padding: 0.2em 0.5em 0' | Discipline of&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-left: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan='2' style='font-size: 120%; font-weight: bold; text-align: center; padding: 0 0.5em 1em' | [[{{{2}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; width: 3em; border-bottom: 3px double #aaa' | Lvl&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; border-bottom: 3px double #aaa' | Test&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{#ifeq: {{{3|}}} | demo | [[Image:Yellow_warning.png|{{{3|?}}}|{{{3|?}}}|{{{3|?}}}]]|{{{3|?}}}}} &lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | ''[[Principles of {{{2}}}]]''&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{4|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{6|}}} }} {{{5|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{7|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{9|}}} }} {{{8|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{10|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{12|}}} }} {{{11|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{13|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{15|}}} }} {{{14|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{16|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{18|}}} }} {{{17|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{19|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{21|}}} }} {{{20|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{22|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{24|}}} }} {{{23|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{25|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{27|}}} }} {{{26|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{28|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{30|}}} }} {{{29|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{31|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{33|}}} }} {{{32|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used on the tests page to display a box of available tests.&lt;br /&gt;
&lt;br /&gt;
This version is for 13 tests per page (use &amp;lt;NOWIKI&amp;gt;{{SidebarDiscipline}}&amp;lt;/NOWIKI&amp;gt; without the number 13 for 7 tests).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{SidebarDiscipline8|(Color of University in Hex)|(Name of University)|(Level for Principles)&lt;br /&gt;
&lt;br /&gt;
(Repeat this line for each test available, up to 13 times:)&lt;br /&gt;
| (Test Level) | (Name of Test) | (Test Availability)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline13&amp;diff=9369</id>
		<title>Template:SidebarDiscipline13</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline13&amp;diff=9369"/>
		<updated>2018-03-15T23:56:30Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| style='border: 1px solid #000; border-spacing: 0; width: 21em; float: right; clear: right; margin: 1em'&lt;br /&gt;
|-&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-right: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
| colspan='2' style='font-size: 90%; font-weight: bold; text-align: center; padding: 0.2em 0.5em 0' | Discipline of&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-left: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan='2' style='font-size: 120%; font-weight: bold; text-align: center; padding: 0 0.5em 1em' | [[{{{2}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; width: 3em; border-bottom: 3px double #aaa' | Lvl&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; border-bottom: 3px double #aaa' | Test&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{#ifeq: {{{3|}}} | demo | [[Image:Yellow_warning.png|{{{3|?}}}|{{{3|?}}}|{{{3|?}}}]]|{{{3|?}}}}} &lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | ''[[Principles of {{{2}}}]]''&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{7|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{9|}}} }} {{{8|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{10|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{12|}}} }} {{{11|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{13|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{15|}}} }} {{{14|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{16|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{18|}}} }} {{{17|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{19|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{21|}}} }} {{{20|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{22|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{24|}}} }} {{{23|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{25|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{27|}}} }} {{{26|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{28|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{30|}}} }} {{{29|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{31|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{33|}}} }} {{{32|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{34|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{36|}}} }} {{{35|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{37|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{39|}}} }} {{{38|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{37|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{39|}}} }} {{{38|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used on the tests page to display a box of available tests.&lt;br /&gt;
&lt;br /&gt;
This version is for 13 tests per page (use &amp;lt;NOWIKI&amp;gt;{{SidebarDiscipline}}&amp;lt;/NOWIKI&amp;gt; without the number 13 for 7 tests).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{SidebarDiscipline8|(Color of University in Hex)|(Name of University)|(Level for Principles)&lt;br /&gt;
&lt;br /&gt;
(Repeat this line for each test available, up to 13 times:)&lt;br /&gt;
| (Test Level) | (Name of Test) | (Test Availability)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline9&amp;diff=9368</id>
		<title>Template:SidebarDiscipline9</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline9&amp;diff=9368"/>
		<updated>2018-03-15T23:55:19Z</updated>

		<summary type="html">&lt;p&gt;Redshift: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{| style='border: 1px solid #000; border-spacing: 0; width: 21em; float: right; clear: right; margin: 1em' |- | style='width: 0.5em; background: {{{1}}}; border-r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| style='border: 1px solid #000; border-spacing: 0; width: 21em; float: right; clear: right; margin: 1em'&lt;br /&gt;
|-&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-right: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
| colspan='2' style='font-size: 90%; font-weight: bold; text-align: center; padding: 0.2em 0.5em 0' | Discipline of&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-left: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan='2' style='font-size: 120%; font-weight: bold; text-align: center; padding: 0 0.5em 1em' | [[{{{2}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; width: 3em; border-bottom: 3px double #aaa' | Lvl&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; border-bottom: 3px double #aaa' | Test&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{#ifeq: {{{3|}}} | demo | [[Image:Yellow_warning.png|{{{3|?}}}|{{{3|?}}}|{{{3|?}}}]]|{{{3|?}}}}} &lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | ''[[Principles of {{{2}}}]]''&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{4|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{6|}}} }} {{{5|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{7|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{9|}}} }} {{{8|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{10|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{12|}}} }} {{{11|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{13|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{15|}}} }} {{{14|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{16|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{18|}}} }} {{{17|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{19|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{21|}}} }} {{{20|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{22|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{24|}}} }} {{{23|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold' | {{{43|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em' | {{TestStatus | {{{45|}}} }} {{{44|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used on the tests page to display a box of available tests.&lt;br /&gt;
&lt;br /&gt;
This version is for 13 tests per page (use &amp;lt;NOWIKI&amp;gt;{{SidebarDiscipline}}&amp;lt;/NOWIKI&amp;gt; without the number 13 for 7 tests).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{SidebarDiscipline8|(Color of University in Hex)|(Name of University)|(Level for Principles)&lt;br /&gt;
&lt;br /&gt;
(Repeat this line for each test available, up to 13 times:)&lt;br /&gt;
| (Test Level) | (Name of Test) | (Test Availability)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline13&amp;diff=9367</id>
		<title>Template:SidebarDiscipline13</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Template:SidebarDiscipline13&amp;diff=9367"/>
		<updated>2018-03-15T23:55:00Z</updated>

		<summary type="html">&lt;p&gt;Redshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| style='border: 1px solid #000; border-spacing: 0; width: 21em; float: right; clear: right; margin: 1em'&lt;br /&gt;
|-&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-right: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
| colspan='2' style='font-size: 90%; font-weight: bold; text-align: center; padding: 0.2em 0.5em 0' | Discipline of&lt;br /&gt;
| style='width: 0.5em; background: {{{1}}}; border-left: 1px solid #aaa' rowspan='0' | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| colspan='2' style='font-size: 120%; font-weight: bold; text-align: center; padding: 0 0.5em 1em' | [[{{{2}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; width: 3em; border-bottom: 3px double #aaa' | Lvl&lt;br /&gt;
| style='text-align: center; font-weight: bold; font-size: 80%; padding: 0; border-bottom: 3px double #aaa' | Test&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{#ifeq: {{{3|}}} | demo | [[Image:Yellow_warning.png|{{{3|?}}}|{{{3|?}}}|{{{3|?}}}]]|{{{3|?}}}}} &lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | ''[[Principles of {{{2}}}]]''&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{7|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{9|}}} }} {{{8|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{10|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{12|}}} }} {{{11|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{13|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{15|}}} }} {{{14|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{16|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{18|}}} }} {{{17|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{19|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{21|}}} }} {{{20|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{22|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{24|}}} }} {{{23|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}} &lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{25|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{27|}}} }} {{{26|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{28|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{30|}}} }} {{{29|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{31|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{33|}}} }} {{{32|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{34|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{36|}}} }} {{{35|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold; border-bottom: 1px solid #aaa' | {{{37|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em; border-bottom: 1px solid #aaa' | {{TestStatus | {{{39|}}} }} {{{38|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}&lt;br /&gt;
|-&lt;br /&gt;
| style='text-align: center; font-weight: bold' | {{{43|&amp;lt;span style='font-weight: normal'&amp;gt;''?''&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
| style='padding: 0.2em 0.5em' | {{TestStatus | {{{45|}}} }} {{{44|[[Image:Red cross.png| | |Not yet available]] ''Unreleased Test''}}}  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used on the tests page to display a box of available tests.&lt;br /&gt;
&lt;br /&gt;
This version is for 13 tests per page (use &amp;lt;NOWIKI&amp;gt;{{SidebarDiscipline}}&amp;lt;/NOWIKI&amp;gt; without the number 13 for 7 tests).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{SidebarDiscipline8|(Color of University in Hex)|(Name of University)|(Level for Principles)&lt;br /&gt;
&lt;br /&gt;
(Repeat this line for each test available, up to 13 times:)&lt;br /&gt;
| (Test Level) | (Name of Test) | (Test Availability)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redshift</name></author>
	</entry>
</feed>