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	<id>https://atitd.wiki/tale8/w/index.php?action=history&amp;feed=atom&amp;title=Hatchet</id>
	<title>Hatchet - Revision history</title>
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	<updated>2026-04-16T17:25:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Hatchet&amp;diff=61229&amp;oldid=prev</id>
		<title>BradsBot: Adding English language flag using the &quot;L&quot; template</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Hatchet&amp;diff=61229&amp;oldid=prev"/>
		<updated>2018-10-23T11:50:14Z</updated>

		<summary type="html">&lt;p&gt;Adding English language flag using the &amp;quot;L&amp;quot; template&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:50, 23 October 2018&lt;/td&gt;
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		<author><name>BradsBot</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Hatchet&amp;diff=59900&amp;oldid=prev</id>
		<title>Somebob at 05:55, 14 October 2018</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Hatchet&amp;diff=59900&amp;oldid=prev"/>
		<updated>2018-10-14T05:55:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:55, 14 October 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When using a hatchet, you multiply how much wood you get from trees, but also multiply the time before they can be pulled again. This allows for efficient use of largest tree runs, but using a 1minute run with a perfect hatchet will still produce the same amount of wood in a given amount of time.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When using a hatchet, you multiply how much wood you get from trees, but also multiply the time before they can be pulled again. This allows for efficient use of largest tree runs, but using a 1minute run with a perfect hatchet will still produce the same amount of wood in a given amount of time.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The higher the quality the more wood you will get.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The higher the quality the more wood you will get.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{7}} &lt;/del&gt;3000 &amp;lt;= 5000  Pulls 1x wood with (QUALITY-2500)/5000 chance of pulling an extra set of wood.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;3000 &amp;lt;= 5000  Pulls 1x wood with (QUALITY-2500)/5000 chance of pulling an extra set of wood.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{7}} &lt;/del&gt;5000 &amp;lt;= 7000  Pulls 1x wood with (QUALITY-3000)/4000 chance of pulling an extra set of wood.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;5000 &amp;lt;= 7000  Pulls 1x wood with (QUALITY-3000)/4000 chance of pulling an extra set of wood.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{7}} &lt;/del&gt;7000 &amp;lt;= 9000  Pulls 2x wood with (QUALITY-7000)/2000 chance of pulling an extra set of wood.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;7000 &amp;lt;= 9000  Pulls 2x wood with (QUALITY-7000)/2000 chance of pulling an extra set of wood.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{7}} &lt;/del&gt;9000 &amp;lt;= 9650  Pulls 3x wood with (QUALITY-9000)/650 chance of pulling an extra set of wood.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;9000 &amp;lt;= 9650  Pulls 3x wood with (QUALITY-9000)/650 chance of pulling an extra set of wood.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{7}} &lt;/del&gt;9650 &amp;lt;= 9999  Pulls 4x wood with (QUALITY-9650)/350 chance of pulling an extra set of wood.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;9650 &amp;lt;= 9999  Pulls 4x wood with (QUALITY-9650)/350 chance of pulling an extra set of wood.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Created on an [[Anvil]] from 20 [[Metal]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Created on an [[Anvil]] from 20 [[Metal]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Samples for finding the harvest from quality break points:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Samples for finding the harvest from quality break points:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Somebob</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale8/w/index.php?title=Hatchet&amp;diff=59899&amp;oldid=prev</id>
		<title>Somebob: Created page with &quot;== Hatchet == {{Languages|hatchet}} Allows you to gather extra wood when you harvest wood from a tree. Hatchet needs to be 3k quality or higher to get the bonus of getting...&quot;</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale8/w/index.php?title=Hatchet&amp;diff=59899&amp;oldid=prev"/>
		<updated>2018-10-14T05:55:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Hatchet == {{Languages|hatchet}} Allows you to gather extra wood when you harvest wood from a tree. Hatchet needs to be 3k &lt;a href=&quot;/tale8/Quality&quot; title=&quot;Quality&quot;&gt;quality&lt;/a&gt; or higher to get the bonus of getting...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Hatchet ==&lt;br /&gt;
{{Languages|hatchet}}&lt;br /&gt;
Allows you to gather extra wood when you harvest wood from a tree. Hatchet needs to be 3k [[quality]] or higher to get the bonus of getting extra wood. Anything lower than 3k quality doesn't do anything.  &lt;br /&gt;
* When using a hatchet, you multiply how much wood you get from trees, but also multiply the time before they can be pulled again. This allows for efficient use of largest tree runs, but using a 1minute run with a perfect hatchet will still produce the same amount of wood in a given amount of time. &lt;br /&gt;
* The higher the quality the more wood you will get.&lt;br /&gt;
* {{7}} 3000 &amp;lt;= 5000  Pulls 1x wood with (QUALITY-2500)/5000 chance of pulling an extra set of wood. &lt;br /&gt;
* {{7}} 5000 &amp;lt;= 7000  Pulls 1x wood with (QUALITY-3000)/4000 chance of pulling an extra set of wood. &lt;br /&gt;
* {{7}} 7000 &amp;lt;= 9000  Pulls 2x wood with (QUALITY-7000)/2000 chance of pulling an extra set of wood. &lt;br /&gt;
* {{7}} 9000 &amp;lt;= 9650  Pulls 3x wood with (QUALITY-9000)/650 chance of pulling an extra set of wood. &lt;br /&gt;
* {{7}} 9650 &amp;lt;= 9999  Pulls 4x wood with (QUALITY-9650)/350 chance of pulling an extra set of wood. &lt;br /&gt;
*Created on an [[Anvil]] from 20 [[Metal]]&lt;br /&gt;
Samples for finding the harvest from quality break points:&lt;br /&gt;
* 9796 4-5, mostly 4&lt;br /&gt;
* 9701 4&lt;br /&gt;
* 9652 4&lt;br /&gt;
* 9609 3-4, mostly 4&lt;br /&gt;
* 9106 3-4, mostly 3&lt;br /&gt;
* 9076 3&lt;br /&gt;
* 9037 3&lt;br /&gt;
* 9003 3&lt;br /&gt;
* 9000 2-3, mostly 3&lt;br /&gt;
* 8696 2-3&lt;br /&gt;
* 6526 1-2&lt;br /&gt;
It's easy to help out - make sure you have no perception, or ignore all samples where you get bonus wood from perception. Most hatchets have two yields - a low and a high, for example the 8696 hatchet mostly gives 3x base wood, but fairly often only 2x, while in some quality intervals the hatchets seem to give a constant yield. Then take notes of whether you get x1, x2, x3, x4 or x5 samples and note that here. The ratio is not that important, but is interesting too. It might be somewhat linear between the break points, but seems to be connected to some sort of quality intervals too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
{{RequiredBy}}&lt;/div&gt;</summary>
		<author><name>Somebob</name></author>
	</entry>
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