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Difference between revisions of "Guild:Amigos"

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'''Amigos'''  
 
'''Amigos'''  
  
in Tale 9 guild will be located near Koptos CS, most likely somewhere in N/W corner, exact location will depend on availability and world builders progress. All Schools will now be around every Chariot Stop.
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in Tale 9 guild will be located near Koptos CS, most likely somewhere in N/W corner, exact location will depend on availability and world builders progress. In beta our location is at 650, -1718, West of Koptos CS.
 +
All Schools will now be around every Chariot Stop.
  
 
Location changed to provide enough space for everyone and tests art/buildings (in T8 we had 64 members in first month). I know many members will want to build near Guildhall in Philae and that's good but I also encourage populating Upper Egypt and Swenett since they are really close, other nearby provinces are also fine. Residency in provinces around guildhall will help us with easy access to Universities, with keeping faction chat and with responding to other factions challenges.  
 
Location changed to provide enough space for everyone and tests art/buildings (in T8 we had 64 members in first month). I know many members will want to build near Guildhall in Philae and that's good but I also encourage populating Upper Egypt and Swenett since they are really close, other nearby provinces are also fine. Residency in provinces around guildhall will help us with easy access to Universities, with keeping faction chat and with responding to other factions challenges.  

Revision as of 15:50, 18 August 2019


Amigos

in Tale 9 guild will be located near Koptos CS, most likely somewhere in N/W corner, exact location will depend on availability and world builders progress. In beta our location is at 650, -1718, West of Koptos CS. All Schools will now be around every Chariot Stop.

Location changed to provide enough space for everyone and tests art/buildings (in T8 we had 64 members in first month). I know many members will want to build near Guildhall in Philae and that's good but I also encourage populating Upper Egypt and Swenett since they are really close, other nearby provinces are also fine. Residency in provinces around guildhall will help us with easy access to Universities, with keeping faction chat and with responding to other factions challenges.

This is a public community project available for everyone to use. Donations are always welcome but please also don't expect same group of people to work on everything, we don't want people to burn out. Everyone have to pitch in.

Guild was created in T5 to help people playing Tale, especially newbies, help each other with Tests and since T8, help Hyksos faction.

There will be entry fee (Guildhall require bricks and boards for every member), I will post how many few days before release when I have responses from everyone interested (to make our work easier I will create Amigos group on discord for easy communication until guildhall is build and everyone joined).


Our goals in Tale 9:

  • provide advanced devices in guild buildings (don't expect flimsy brick moulds) to make your life easier :)
  • help with info and "how to"
  • help Hyksos control provinces: Philae, Upper Egypt, Swenett, Bernike, Pwenett, Damont, Buhen and Kerma through the Tale. While the way to control province changed from the beginning of T8 (check info about Tokens below) Tribute Posts will still be crucial.
  • help with major Story line tasks
  • create mining/smelting area for Iron/Copper/Tin. We need to find veins of all metals nearby first after dowsing is researched.
  • work on major Test: Megalopolis, Aqueduct, Pyramids, Sphinx and the Throne of Pharaoh, I want everyone interested to pass.
  • help with Hyksos Research.

I really want everyone to be involved, Tale 9 will be active much longer because of slow down related to Skills. There will always be something to do for yourself, people in the guild, region with provinces control or Hyksos Research we all benefit from. I will guarantee you won't be bored.

If Malard/Apophis changes something in Alpha/Beta I will update this post but for now that's the plan.


Tokens and how they work: Tokens (for us Tokens of Hyksos) can be pick up from Great Hall at Avaris under Supplies option. They spawn 1 every hour from the moment Tale 9 is released (in Alpha/Beta they spawn more often). In first week Hyksos will get 168 Tokens and with every passing week spawn will slow down. Tokens are used to:

  • gain control of the regions (1 required in first week, gaining control enables faction chat),
  • build Chancery (10 required, project can be started by Faction Elder which Hyksos should have have in 4-5th day. Chancery enables faction chat no matter who controls province),
  • and to defend or take over region on the weekly basis. In T8 Saturday was the day when factions could challenge or defend their regions (defender have advantage and token invested counts double, example at Tribute Post Hyksos 1 token donated to Kush 2 Tokens donated - Hyksos would keep region.)

Every time when visiting Avaris please check Great Hall, we will need every token we can get. Tokens can be donated only to regions which border other Hyksos region.

Owning region give access to Universities which is quite important for two reasons:

  • with each additional University, cost of the research is approx 10% less in this type of University (with thousands resources needed 10% is really a lot)
  • UWorship give veggie seeds, more we own more chances we have to get whole sets.

In the spirit of cooperation through the Egypt its very likely some regions will be changing ownership. We would want everyone to have chance to find extra seeds at UWorship or capitalize on research discount on some very hard technologies.

Also, reason to control regions is to take advantage of additional bonus like:

  • flax yield is increased
  • vegetables yield is increased
  • wood yield is increased
  • mining yield increased by 10%

and many others. Three main faction regions, for Hyksos that's Asyut, Red Sea and Thebes never get additional bonuses.

Useful info from T9 Alpha:

  • no levels
  • significant changes to wood gathering - one wood per tree/ 1 min cooldown per 1 wood, we can gather from bunch of trees with 1 click
  • Homesteads - world builders flatten ground, add trees, lakes, fountains or statues and create good looking locations for future camps
  • you can't load back items to your cart, you can only remove it
  • Talents, click on self/Talents/help to understand how they work
  • reach Carpentry 1 to be able to build Carpentry Table
  • build 15 box kilns to get Kiln Construction 1 and open true kilns
  • make wet firebricks and burn them in box kilns to get Pottery 1 and ability to make wet jugs, to burn them you need Kiln Construction 1
  • Canvas Bag - get to Clothwork 1
  • regional chat is permanent and visible to ALL factions, faction chat needs to be open with token, permanent chat require chancery.
  • Papyrus planting location N of 700, -170, plant 10-20 seeds on East bank every 5-10 coords, after 10 min check both river banks and small ponds about 100 coords downstream

Camel symbol - Koptos CS

E - Expedition sites


This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages

Plans for Tale 8 - we are still playing so visit us, T8 is free to play :)

Amigos in Tale 8 Guild is located in Swenett, former Karnak/7L area,(725, -975), North of CS.

Donations are always welcome. This is a public community project available to everyone for use.

With the changes implemented in T8 our goals vastly expanded.

Amigos Guild goals:

  • provide chat for the provinces of former Karnak/7L and beyond (specially areas which need to pay tribute to be in the region).
  • help Hyksos to control provinces: Swenett, Buhen, Kerma, Philae, Upper Egypt, Bernike, Damont, Pwenet through the Tale.
  • provide public equipment particularly the more expensive to build or the ones that take up so much room to help make your Egyptian life easier :)
  • help each other with cross regional info, same like in previous Tales.
  • help with Hyksos research.
  • work on the major tasks like Megalopolis, Aqueduct, Pyramids etc. for the Swenett and surrounding area.


This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages


Donations always welcome (at the WH at the SW of that CP), and encouraged for use of buildings that degrade (Loom and True Kilns)