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	<id>https://atitd.wiki/tale9/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Azeal</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
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	<updated>2026-04-05T23:27:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Test_of_the_Messenger/Rituals&amp;diff=88186</id>
		<title>Test of the Messenger/Rituals</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Test_of_the_Messenger/Rituals&amp;diff=88186"/>
		<updated>2019-04-05T21:48:07Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Year 3, Shemu-III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monthly Ritual record for the [[Test of the Messenger]]&lt;br /&gt;
&lt;br /&gt;
== Year 3, Shemu-III ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) ||Bernike 3464,-940  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) || To please Thoth, the first priest must eat some grilled fish ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) || and the second priest must plant a bed of Flax. || &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) || Then the first priest must recite the prayer 'Favour our actions' ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || and the second priest must then recite the prayer 'Honor us with your presence' ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  ||  || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || and the second priest must sacrifice a Wine with at least 10% alcohol. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1- &lt;br /&gt;
&lt;br /&gt;
2- &lt;br /&gt;
&lt;br /&gt;
3- &lt;br /&gt;
&lt;br /&gt;
4- &lt;br /&gt;
&lt;br /&gt;
5- &lt;br /&gt;
&lt;br /&gt;
6- &lt;br /&gt;
&lt;br /&gt;
7-&lt;br /&gt;
&lt;br /&gt;
== Year 3, Shemu-II ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) || Horus, god of the sky, awaits apeasement at the common altar located in Axum 4066, -6912 ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) || To please Horus, the first priest must fillet a fish, ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) || Second priest must light a [[Ritual Torch]] || &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) ||Reveal to us the path of knowledge  ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || Accept our sacrifices ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  || first priest must sacrifice a wine with at least 7% alcohol || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || and the second priest must sacrifice a Wine with at least 5% alcohol. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1- Flowbar and Floreta&lt;br /&gt;
&lt;br /&gt;
2- Heterika and Cathy&lt;br /&gt;
&lt;br /&gt;
3- Dedenav and Nikara&lt;br /&gt;
&lt;br /&gt;
4- Lizzi and Greedy&lt;br /&gt;
&lt;br /&gt;
5- Estaar and Rhaom&lt;br /&gt;
&lt;br /&gt;
6- Qwu and Isbourne&lt;br /&gt;
&lt;br /&gt;
7- Zowee and Sketti&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Year 3, Shemu- I ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) || Nubia 1322, -7351   ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) ||   drink a bottle of wine  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) ||   Dig a hole with others || *you will get credit for digging after stones come out &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1)|| Bring us a bountiful harvest  ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2)|| Show us the way forward   ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1) ||  Suspicious feeling, 330+ quality Incense || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2)||    Musk scented, 134+ quality Incense ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1-  Somebob &amp;amp; Daetrin&lt;br /&gt;
&lt;br /&gt;
2- Flowbar &amp;amp; Floreta&lt;br /&gt;
&lt;br /&gt;
3-  Rey &amp;amp; blondie&lt;br /&gt;
&lt;br /&gt;
4- Slartibartfast &amp;amp; Debbie&lt;br /&gt;
&lt;br /&gt;
5- Al-Bilal &amp;amp; Tosarthross&lt;br /&gt;
&lt;br /&gt;
6-&lt;br /&gt;
&lt;br /&gt;
7-&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Year 3, Peret IV ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) ||  Bernike 3811, -296 ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) || plant a bed of Flax  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) ||  light a bonfire with at least 7000 wood. ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1)|| Receive us into your blessing ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2)|| Honor us with your presence  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1) || Waxwing chime || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2)|| Nightingale chime  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1-  Al-Bilal and Manon&lt;br /&gt;
&lt;br /&gt;
2-  Debbie and Tunnan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3-  &lt;br /&gt;
&lt;br /&gt;
4- &lt;br /&gt;
&lt;br /&gt;
5-&lt;br /&gt;
&lt;br /&gt;
6-&lt;br /&gt;
&lt;br /&gt;
7-&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Year 3, Peret III ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) || West Kush -140, -3941 ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action || Fillet a fish ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action || Plant a bed of Flax||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer || Guide us to your revealed wisdom ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer|| Favour our actions ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice || Plastic, Toxic Magnesium ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice || Toxic, Corrosion-Prone Corinthiacum ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1- Kali and Kek&lt;br /&gt;
&lt;br /&gt;
2- Slartibartfast and Gabrielnight&lt;br /&gt;
&lt;br /&gt;
3- Al-Bilal and Manon&lt;br /&gt;
&lt;br /&gt;
4-Rey and blondie&lt;br /&gt;
&lt;br /&gt;
5-&lt;br /&gt;
&lt;br /&gt;
6-&lt;br /&gt;
&lt;br /&gt;
7-&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Test_of_the_Messenger/Rituals&amp;diff=88185</id>
		<title>Test of the Messenger/Rituals</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Test_of_the_Messenger/Rituals&amp;diff=88185"/>
		<updated>2019-04-05T21:29:13Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Year 3, Shemu-III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monthly Ritual record for the [[Test of the Messenger]]&lt;br /&gt;
&lt;br /&gt;
== Year 3, Shemu-III ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) ||Bernike 3464,-940  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) || To please Thoth, the first priest must eat some grilled fish ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) || and the second priest must plant a bed of Flax. || &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || and the second priest must then recite the prayer 'Honor us with your presence' ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  ||  || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || and the second priest must sacrifice a Wine with at least 10% alcohol. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1- &lt;br /&gt;
&lt;br /&gt;
2- &lt;br /&gt;
&lt;br /&gt;
3- &lt;br /&gt;
&lt;br /&gt;
4- &lt;br /&gt;
&lt;br /&gt;
5- &lt;br /&gt;
&lt;br /&gt;
6- &lt;br /&gt;
&lt;br /&gt;
7-&lt;br /&gt;
&lt;br /&gt;
== Year 3, Shemu-II ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) || Horus, god of the sky, awaits apeasement at the common altar located in Axum 4066, -6912 ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) || To please Horus, the first priest must fillet a fish, ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) || Second priest must light a [[Ritual Torch]] || &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) ||Reveal to us the path of knowledge  ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || Accept our sacrifices ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  || first priest must sacrifice a wine with at least 7% alcohol || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || and the second priest must sacrifice a Wine with at least 5% alcohol. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1- Flowbar and Floreta&lt;br /&gt;
&lt;br /&gt;
2- Heterika and Cathy&lt;br /&gt;
&lt;br /&gt;
3- Dedenav and Nikara&lt;br /&gt;
&lt;br /&gt;
4- Lizzi and Greedy&lt;br /&gt;
&lt;br /&gt;
5- Estaar and Rhaom&lt;br /&gt;
&lt;br /&gt;
6- Qwu and Isbourne&lt;br /&gt;
&lt;br /&gt;
7- Zowee and Sketti&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Year 3, Shemu- I ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) || Nubia 1322, -7351   ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) ||   drink a bottle of wine  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) ||   Dig a hole with others || *you will get credit for digging after stones come out &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1)|| Bring us a bountiful harvest  ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2)|| Show us the way forward   ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1) ||  Suspicious feeling, 330+ quality Incense || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2)||    Musk scented, 134+ quality Incense ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1-  Somebob &amp;amp; Daetrin&lt;br /&gt;
&lt;br /&gt;
2- Flowbar &amp;amp; Floreta&lt;br /&gt;
&lt;br /&gt;
3-  Rey &amp;amp; blondie&lt;br /&gt;
&lt;br /&gt;
4- Slartibartfast &amp;amp; Debbie&lt;br /&gt;
&lt;br /&gt;
5- Al-Bilal &amp;amp; Tosarthross&lt;br /&gt;
&lt;br /&gt;
6-&lt;br /&gt;
&lt;br /&gt;
7-&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Year 3, Peret IV ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) ||  Bernike 3811, -296 ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) || plant a bed of Flax  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) ||  light a bonfire with at least 7000 wood. ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1)|| Receive us into your blessing ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2)|| Honor us with your presence  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1) || Waxwing chime || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2)|| Nightingale chime  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1-  Al-Bilal and Manon&lt;br /&gt;
&lt;br /&gt;
2-  Debbie and Tunnan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3-  &lt;br /&gt;
&lt;br /&gt;
4- &lt;br /&gt;
&lt;br /&gt;
5-&lt;br /&gt;
&lt;br /&gt;
6-&lt;br /&gt;
&lt;br /&gt;
7-&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Year 3, Peret III ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) || West Kush -140, -3941 ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action || Fillet a fish ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action || Plant a bed of Flax||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer || Guide us to your revealed wisdom ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer|| Favour our actions ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice || Plastic, Toxic Magnesium ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice || Toxic, Corrosion-Prone Corinthiacum ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1- Kali and Kek&lt;br /&gt;
&lt;br /&gt;
2- Slartibartfast and Gabrielnight&lt;br /&gt;
&lt;br /&gt;
3- Al-Bilal and Manon&lt;br /&gt;
&lt;br /&gt;
4-Rey and blondie&lt;br /&gt;
&lt;br /&gt;
5-&lt;br /&gt;
&lt;br /&gt;
6-&lt;br /&gt;
&lt;br /&gt;
7-&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=80141</id>
		<title>Talk:Alone Together/Trading</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=80141"/>
		<updated>2019-02-08T17:05:10Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Open discussion about trade operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have tested the advanced trade function, and here is what I know. &lt;br /&gt;
&lt;br /&gt;
It acts like a vending machine. You set what you want to sell, add the items, set what you want in payment, and take your proceeds after the trade. You do not need to be present for the transaction. The only bad thing I can see with the system, is that you must have at least 1 of both, what you are offering, and what you are asking for in your inventory in order to set up the trade.&lt;br /&gt;
&lt;br /&gt;
You must have the Advanced Trade skill to setup a trade. I will do this for any of you if you wish to set up a trade in the trading post, but don't have the skill yet. Any &amp;quot;Fresh off the welcome island&amp;quot; player can purchase items from the trade shelves.&lt;br /&gt;
&lt;br /&gt;
So here is how it works...&lt;br /&gt;
&lt;br /&gt;
Click the trade shelf, then set output. Select an item from your inventory. Add the number of your item that you wish to &amp;quot;stock&amp;quot; the shelf with. ( I don't know if there is a max item number. In my test I put 1k of wood). Click Trade, then Create Trade. Select the item in your inventory that you wish to receive. A popup will ask how much you require of the item you are to receive, followed by another asking how many you are offering to give in exchange (For example, my 1 straw in exchange for your 1 grass, or my 1 wood for your 10 grass).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When all of the stock is gone, you can either add more, or clear the display. To clear the display click the shelf, utility, clear display.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can come and &amp;quot;Take&amp;quot; you proceeds at any time.  &lt;br /&gt;
&lt;br /&gt;
There are currently 18 trade shelves available. We can always expand when the need arises.&lt;br /&gt;
&lt;br /&gt;
There is also the old style Trading Post in the center of the &amp;quot;Advanced&amp;quot; shelves for person to person trades if anybody cares to use it.&lt;br /&gt;
&lt;br /&gt;
In further testing it appears that the maximum trade is 100 per item. This is based on, my output being 1500 straw asking for 1500 grass, but when making a trade it says 100 straw for 100 grass.&lt;br /&gt;
&lt;br /&gt;
== Open discussion about trade operations ==&lt;br /&gt;
&lt;br /&gt;
My proposals....&lt;br /&gt;
&lt;br /&gt;
The current trade building will be used for guild trades, accessible by everyone so that no one person is left to manage it all on their own.&lt;br /&gt;
&lt;br /&gt;
I have edited the blueprints to create a number of &amp;quot;wings&amp;quot; off of the main shop to be used for personal trade tables for members. These will work just like the trade chests, ie the tables will be built then &amp;quot;given&amp;quot; to the member to use as they wish for personal trading. If a member has been given tables and later decides to stop playing please turn the tables back over to the guild, or give them to Azeal, so that they are not lost.&lt;br /&gt;
&lt;br /&gt;
All guild trades will be priced in the new Alone Together Script. Members are welcome to use this system as well. I in fact would encourage that, for the ease of use to the customers, but it is totally up to the individual, as to where personal tables are concerned.&lt;br /&gt;
&lt;br /&gt;
In the near future I will visit as many different shops that use script as I can find, so that I can formulate a fair, and competitive price list for our script and items we may place on sale. I envision the items that will be excepted for our script to be mostly raw materials, and maybe some low level produced goods such as wood, gravel, CC, flax, rotten flax, iron, copper...&lt;br /&gt;
&lt;br /&gt;
I think all of this should be a group decision, so please add your thoughts to the conversation. I am open to ideas and suggestions!&lt;br /&gt;
&lt;br /&gt;
== Script notes ==&lt;br /&gt;
&lt;br /&gt;
So there seems to be no rhyme or reason to how people are pricing their script, so I guess it is up to us to set the standard.&lt;br /&gt;
&lt;br /&gt;
First question... Denomination sizes&lt;br /&gt;
&lt;br /&gt;
I suppose 1, 10, and 100 maybe? (I think maybe only 2 denominations may be enough, but want to know what you guys think...)&lt;br /&gt;
&lt;br /&gt;
Second question... script prices.&lt;br /&gt;
&lt;br /&gt;
That I think should be based on the effort required to gather the item, at least to a certain degree.&lt;br /&gt;
Maybe something like easy stuff like wood, flax, rotten flax, clay... 100 per 1 script (or the lowest denomination we go with.)&lt;br /&gt;
Stuff that takes a little more effort like gravel, common metals, ash, lime... 50 per 1 script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third question... Item prices for what we trade.&lt;br /&gt;
&lt;br /&gt;
For now that may need to go on an item by item basis.&lt;br /&gt;
&lt;br /&gt;
I am open to ideas on any of this! We can discuss it all in the regular chat, but please leave your thoughts here as well, so that they don't get lost in the mix and we can refer back to each others opinions on the matter to decide collectively how to do all of this.&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=80118</id>
		<title>Talk:Alone Together/Trading</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=80118"/>
		<updated>2019-02-08T14:23:17Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Open discussion about trade operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have tested the advanced trade function, and here is what I know. &lt;br /&gt;
&lt;br /&gt;
It acts like a vending machine. You set what you want to sell, add the items, set what you want in payment, and take your proceeds after the trade. You do not need to be present for the transaction. The only bad thing I can see with the system, is that you must have at least 1 of both, what you are offering, and what you are asking for in your inventory in order to set up the trade.&lt;br /&gt;
&lt;br /&gt;
You must have the Advanced Trade skill to setup a trade. I will do this for any of you if you wish to set up a trade in the trading post, but don't have the skill yet. Any &amp;quot;Fresh off the welcome island&amp;quot; player can purchase items from the trade shelves.&lt;br /&gt;
&lt;br /&gt;
So here is how it works...&lt;br /&gt;
&lt;br /&gt;
Click the trade shelf, then set output. Select an item from your inventory. Add the number of your item that you wish to &amp;quot;stock&amp;quot; the shelf with. ( I don't know if there is a max item number. In my test I put 1k of wood). Click Trade, then Create Trade. Select the item in your inventory that you wish to receive. A popup will ask how much you require of the item you are to receive, followed by another asking how many you are offering to give in exchange (For example, my 1 straw in exchange for your 1 grass, or my 1 wood for your 10 grass).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When all of the stock is gone, you can either add more, or clear the display. To clear the display click the shelf, utility, clear display.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can come and &amp;quot;Take&amp;quot; you proceeds at any time.  &lt;br /&gt;
&lt;br /&gt;
There are currently 18 trade shelves available. We can always expand when the need arises.&lt;br /&gt;
&lt;br /&gt;
There is also the old style Trading Post in the center of the &amp;quot;Advanced&amp;quot; shelves for person to person trades if anybody cares to use it.&lt;br /&gt;
&lt;br /&gt;
In further testing it appears that the maximum trade is 100 per item. This is based on, my output being 1500 straw asking for 1500 grass, but when making a trade it says 100 straw for 100 grass.&lt;br /&gt;
&lt;br /&gt;
== Open discussion about trade operations ==&lt;br /&gt;
&lt;br /&gt;
My proposals....&lt;br /&gt;
&lt;br /&gt;
The current trade building will be used for guild trades, accessible by everyone so that no one person is left to manage it all on their own.&lt;br /&gt;
&lt;br /&gt;
I have edited the blueprints to create a number of &amp;quot;wings&amp;quot; off of the main shop to be used for personal trade tables for members. These will work just like the trade chests, ie the tables will be built then &amp;quot;given&amp;quot; to the member to use as they wish for personal trading. If a member has been given tables and later decides to stop playing please turn the tables back over to the guild, or give them to Azeal, so that they are not lost.&lt;br /&gt;
&lt;br /&gt;
All guild trades will be priced in the new Alone Together Script. Members are welcome to use this system as well. I in fact would encourage that, for the ease of use to the customers, but it is totally up to the individual, as to where personal tables are concerned.&lt;br /&gt;
&lt;br /&gt;
In the near future I will visit as many different shops that use script as I can find, so that I can formulate a fair, and competitive price list for our script and items we may place on sale. I envision the items that will be excepted for our script to be mostly raw materials, and maybe some low level produced goods such as wood, gravel, CC, flax, rotten flax, iron, copper...&lt;br /&gt;
&lt;br /&gt;
I think all of this should be a group decision, so please add your thoughts to the conversation. I am open to ideas and suggestions!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last thing, the cost of expanding the trade building is fairly high. As always members are not required to contribute, but any help you are willing to offer would be greatly appreciated. The cost of the expansion minus what we currently have on-hand, (not including the tables, those will need to be dealt with later) is listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
576 Boards&lt;br /&gt;
&lt;br /&gt;
837 Paint:Midnight Blue&lt;br /&gt;
&lt;br /&gt;
1202 Paint:Dark Cyan&lt;br /&gt;
&lt;br /&gt;
== Script notes ==&lt;br /&gt;
&lt;br /&gt;
So there seems to be no rhyme or reason to how people are pricing their script, so I guess it is up to us to set the standard.&lt;br /&gt;
&lt;br /&gt;
First question... Denomination sizes&lt;br /&gt;
&lt;br /&gt;
I suppose 1, 10, and 100 maybe? (I think maybe only 2 denominations may be enough, but want to know what you guys think...)&lt;br /&gt;
&lt;br /&gt;
Second question... script prices.&lt;br /&gt;
&lt;br /&gt;
That I think should be based on the effort required to gather the item, at least to a certain degree.&lt;br /&gt;
Maybe something like easy stuff like wood, flax, rotten flax, clay... 100 per 1 script (or the lowest denomination we go with.)&lt;br /&gt;
Stuff that takes a little more effort like gravel, common metals, ash, lime... 50 per 1 script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third question... Item prices for what we trade.&lt;br /&gt;
&lt;br /&gt;
For now that may need to go on an item by item basis.&lt;br /&gt;
&lt;br /&gt;
I am open to ideas on any of this! We can discuss it all in the regular chat, but please leave your thoughts here as well, so that they don't get lost in the mix and we can refer back to each others opinions on the matter to decide collectively how to do all of this.&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=80108</id>
		<title>Talk:Alone Together/Trading</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=80108"/>
		<updated>2019-02-08T12:09:54Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Script notes */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have tested the advanced trade function, and here is what I know. &lt;br /&gt;
&lt;br /&gt;
It acts like a vending machine. You set what you want to sell, add the items, set what you want in payment, and take your proceeds after the trade. You do not need to be present for the transaction. The only bad thing I can see with the system, is that you must have at least 1 of both, what you are offering, and what you are asking for in your inventory in order to set up the trade.&lt;br /&gt;
&lt;br /&gt;
You must have the Advanced Trade skill to setup a trade. I will do this for any of you if you wish to set up a trade in the trading post, but don't have the skill yet. Any &amp;quot;Fresh off the welcome island&amp;quot; player can purchase items from the trade shelves.&lt;br /&gt;
&lt;br /&gt;
So here is how it works...&lt;br /&gt;
&lt;br /&gt;
Click the trade shelf, then set output. Select an item from your inventory. Add the number of your item that you wish to &amp;quot;stock&amp;quot; the shelf with. ( I don't know if there is a max item number. In my test I put 1k of wood). Click Trade, then Create Trade. Select the item in your inventory that you wish to receive. A popup will ask how much you require of the item you are to receive, followed by another asking how many you are offering to give in exchange (For example, my 1 straw in exchange for your 1 grass, or my 1 wood for your 10 grass).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When all of the stock is gone, you can either add more, or clear the display. To clear the display click the shelf, utility, clear display.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can come and &amp;quot;Take&amp;quot; you proceeds at any time.  &lt;br /&gt;
&lt;br /&gt;
There are currently 18 trade shelves available. We can always expand when the need arises.&lt;br /&gt;
&lt;br /&gt;
There is also the old style Trading Post in the center of the &amp;quot;Advanced&amp;quot; shelves for person to person trades if anybody cares to use it.&lt;br /&gt;
&lt;br /&gt;
In further testing it appears that the maximum trade is 100 per item. This is based on, my output being 1500 straw asking for 1500 grass, but when making a trade it says 100 straw for 100 grass.&lt;br /&gt;
&lt;br /&gt;
== Open discussion about trade operations ==&lt;br /&gt;
&lt;br /&gt;
My proposals....&lt;br /&gt;
&lt;br /&gt;
The current trade building will be used for guild trades, accessible by everyone so that no one person is left to manage it all on their own.&lt;br /&gt;
&lt;br /&gt;
I have edited the blueprints to create a number of &amp;quot;wings&amp;quot; off of the main shop to be used for personal trade tables for members. These will work just like the trade chests, ie the tables will be built then &amp;quot;given&amp;quot; to the member to use as they wish for personal trading. If a member has been given tables and later decides to stop playing please turn the tables back over to the guild, or give them to Azeal, so that they are not lost.&lt;br /&gt;
&lt;br /&gt;
All guild trades will be priced in the new Alone Together Script. Members are welcome to use this system as well. I in fact would encourage that, for the ease of use to the customers, but it is totally up to the individual, as to where personal tables are concerned.&lt;br /&gt;
&lt;br /&gt;
In the near future I will visit as many different shops that use script as I can find, so that I can formulate a fair, and competitive price list for our script and items we may place on sale. I envision the items that will be excepted for our script to be mostly raw materials, and maybe some low level produced goods such as wood, gravel, CC, flax, rotten flax, iron, copper...&lt;br /&gt;
&lt;br /&gt;
I think all of this should be a group decision, so please add your thoughts to the conversation. I am open to ideas and suggestions!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last thing, the cost of expanding the trade building is fairly high. As always members are not required to contribute, but any help you are willing to offer would be greatly appreciated. The cost of the expansion minus what we currently have on-hand, (not including the tables, those will need to be dealt with later) is listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
576 Boards&lt;br /&gt;
&lt;br /&gt;
192 Sheet Glass&lt;br /&gt;
 &lt;br /&gt;
384 Nails &lt;br /&gt;
&lt;br /&gt;
837 Paint:Midnight Blue&lt;br /&gt;
&lt;br /&gt;
1202 Paint:Dark Cyan&lt;br /&gt;
&lt;br /&gt;
== Script notes ==&lt;br /&gt;
&lt;br /&gt;
So there seems to be no rhyme or reason to how people are pricing their script, so I guess it is up to us to set the standard.&lt;br /&gt;
&lt;br /&gt;
First question... Denomination sizes&lt;br /&gt;
&lt;br /&gt;
I suppose 1, 10, and 100 maybe? (I think maybe only 2 denominations may be enough, but want to know what you guys think...)&lt;br /&gt;
&lt;br /&gt;
Second question... script prices.&lt;br /&gt;
&lt;br /&gt;
That I think should be based on the effort required to gather the item, at least to a certain degree.&lt;br /&gt;
Maybe something like easy stuff like wood, flax, rotten flax, clay... 100 per 1 script (or the lowest denomination we go with.)&lt;br /&gt;
Stuff that takes a little more effort like gravel, common metals, ash, lime... 50 per 1 script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third question... Item prices for what we trade.&lt;br /&gt;
&lt;br /&gt;
For now that may need to go on an item by item basis.&lt;br /&gt;
&lt;br /&gt;
I am open to ideas on any of this! We can discuss it all in the regular chat, but please leave your thoughts here as well, so that they don't get lost in the mix and we can refer back to each others opinions on the matter to decide collectively how to do all of this.&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=80032</id>
		<title>Talk:Alone Together/Trading</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=80032"/>
		<updated>2019-02-07T20:15:27Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Open discussion about trade operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have tested the advanced trade function, and here is what I know. &lt;br /&gt;
&lt;br /&gt;
It acts like a vending machine. You set what you want to sell, add the items, set what you want in payment, and take your proceeds after the trade. You do not need to be present for the transaction. The only bad thing I can see with the system, is that you must have at least 1 of both, what you are offering, and what you are asking for in your inventory in order to set up the trade.&lt;br /&gt;
&lt;br /&gt;
You must have the Advanced Trade skill to setup a trade. I will do this for any of you if you wish to set up a trade in the trading post, but don't have the skill yet. Any &amp;quot;Fresh off the welcome island&amp;quot; player can purchase items from the trade shelves.&lt;br /&gt;
&lt;br /&gt;
So here is how it works...&lt;br /&gt;
&lt;br /&gt;
Click the trade shelf, then set output. Select an item from your inventory. Add the number of your item that you wish to &amp;quot;stock&amp;quot; the shelf with. ( I don't know if there is a max item number. In my test I put 1k of wood). Click Trade, then Create Trade. Select the item in your inventory that you wish to receive. A popup will ask how much you require of the item you are to receive, followed by another asking how many you are offering to give in exchange (For example, my 1 straw in exchange for your 1 grass, or my 1 wood for your 10 grass).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When all of the stock is gone, you can either add more, or clear the display. To clear the display click the shelf, utility, clear display.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can come and &amp;quot;Take&amp;quot; you proceeds at any time.  &lt;br /&gt;
&lt;br /&gt;
There are currently 18 trade shelves available. We can always expand when the need arises.&lt;br /&gt;
&lt;br /&gt;
There is also the old style Trading Post in the center of the &amp;quot;Advanced&amp;quot; shelves for person to person trades if anybody cares to use it.&lt;br /&gt;
&lt;br /&gt;
In further testing it appears that the maximum trade is 100 per item. This is based on, my output being 1500 straw asking for 1500 grass, but when making a trade it says 100 straw for 100 grass.&lt;br /&gt;
&lt;br /&gt;
== Open discussion about trade operations ==&lt;br /&gt;
&lt;br /&gt;
My proposals....&lt;br /&gt;
&lt;br /&gt;
The current trade building will be used for guild trades, accessible by everyone so that no one person is left to manage it all on their own.&lt;br /&gt;
&lt;br /&gt;
I have edited the blueprints to create a number of &amp;quot;wings&amp;quot; off of the main shop to be used for personal trade tables for members. These will work just like the trade chests, ie the tables will be built then &amp;quot;given&amp;quot; to the member to use as they wish for personal trading. If a member has been given tables and later decides to stop playing please turn the tables back over to the guild, or give them to Azeal, so that they are not lost.&lt;br /&gt;
&lt;br /&gt;
All guild trades will be priced in the new Alone Together Script. Members are welcome to use this system as well. I in fact would encourage that, for the ease of use to the customers, but it is totally up to the individual, as to where personal tables are concerned.&lt;br /&gt;
&lt;br /&gt;
In the near future I will visit as many different shops that use script as I can find, so that I can formulate a fair, and competitive price list for our script and items we may place on sale. I envision the items that will be excepted for our script to be mostly raw materials, and maybe some low level produced goods such as wood, gravel, CC, flax, rotten flax, iron, copper...&lt;br /&gt;
&lt;br /&gt;
I think all of this should be a group decision, so please add your thoughts to the conversation. I am open to ideas and suggestions!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last thing, the cost of expanding the trade building is fairly high. As always members are not required to contribute, but any help you are willing to offer would be greatly appreciated. The cost of the expansion minus what we currently have on-hand, (not including the tables, those will need to be dealt with later) is listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
576 Boards&lt;br /&gt;
&lt;br /&gt;
192 Sheet Glass&lt;br /&gt;
 &lt;br /&gt;
384 Nails &lt;br /&gt;
&lt;br /&gt;
837 Paint:Midnight Blue&lt;br /&gt;
&lt;br /&gt;
1202 Paint:Dark Cyan&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=80021</id>
		<title>Talk:Alone Together/Trading</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=80021"/>
		<updated>2019-02-07T18:57:55Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Open discussion about trade operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have tested the advanced trade function, and here is what I know. &lt;br /&gt;
&lt;br /&gt;
It acts like a vending machine. You set what you want to sell, add the items, set what you want in payment, and take your proceeds after the trade. You do not need to be present for the transaction. The only bad thing I can see with the system, is that you must have at least 1 of both, what you are offering, and what you are asking for in your inventory in order to set up the trade.&lt;br /&gt;
&lt;br /&gt;
You must have the Advanced Trade skill to setup a trade. I will do this for any of you if you wish to set up a trade in the trading post, but don't have the skill yet. Any &amp;quot;Fresh off the welcome island&amp;quot; player can purchase items from the trade shelves.&lt;br /&gt;
&lt;br /&gt;
So here is how it works...&lt;br /&gt;
&lt;br /&gt;
Click the trade shelf, then set output. Select an item from your inventory. Add the number of your item that you wish to &amp;quot;stock&amp;quot; the shelf with. ( I don't know if there is a max item number. In my test I put 1k of wood). Click Trade, then Create Trade. Select the item in your inventory that you wish to receive. A popup will ask how much you require of the item you are to receive, followed by another asking how many you are offering to give in exchange (For example, my 1 straw in exchange for your 1 grass, or my 1 wood for your 10 grass).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When all of the stock is gone, you can either add more, or clear the display. To clear the display click the shelf, utility, clear display.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can come and &amp;quot;Take&amp;quot; you proceeds at any time.  &lt;br /&gt;
&lt;br /&gt;
There are currently 18 trade shelves available. We can always expand when the need arises.&lt;br /&gt;
&lt;br /&gt;
There is also the old style Trading Post in the center of the &amp;quot;Advanced&amp;quot; shelves for person to person trades if anybody cares to use it.&lt;br /&gt;
&lt;br /&gt;
In further testing it appears that the maximum trade is 100 per item. This is based on, my output being 1500 straw asking for 1500 grass, but when making a trade it says 100 straw for 100 grass.&lt;br /&gt;
&lt;br /&gt;
== Open discussion about trade operations ==&lt;br /&gt;
&lt;br /&gt;
My proposals....&lt;br /&gt;
&lt;br /&gt;
The current trade building will be used for guild trades, accessible by everyone so that no one person is left to manage it all on their own.&lt;br /&gt;
&lt;br /&gt;
I have edited the blueprints to create a number of &amp;quot;wings&amp;quot; off of the main shop to be used for personal trade tables for members. These will work just like the trade chests, ie the tables will be built then &amp;quot;given&amp;quot; to the member to use as they wish for personal trading. If a member has been given tables and later decides to stop playing please turn the tables back over to the guild, or give them to Azeal, so that they are not lost.&lt;br /&gt;
&lt;br /&gt;
All guild trades will be priced in the new Alone Together Script. Members are welcome to use this system as well. I in fact would encourage that, for the ease of use to the customers, but it is totally up to the individual, as to where personal tables are concerned.&lt;br /&gt;
&lt;br /&gt;
In the near future I will visit as many different shops that use script as I can find, so that I can formulate a fair, and competitive price list for our script and items we may place on sale. I envision the items that will be excepted for our script to be mostly raw materials, and maybe some low level produced goods such as wood, gravel, CC, flax, rotten flax, iron, copper...&lt;br /&gt;
&lt;br /&gt;
I think all of this should be a group decision, so please add your thoughts to the conversation. I am open to ideas and suggestions!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last thing, the cost of expanding the trade building is fairly high. As always members are not required to contribute, but any help you are willing to offer would be greatly appreciated. The cost of the expansion minus what we currently have on-hand, (not including the tables, those will need to be dealt with later) is listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
576 Boards&lt;br /&gt;
384 Lime &lt;br /&gt;
192 Sheet Glass &lt;br /&gt;
384 Nails &lt;br /&gt;
837 Paint:Midnight Blue&lt;br /&gt;
1202 Paint:Dark Cyan&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=80019</id>
		<title>Talk:Alone Together/Trading</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=80019"/>
		<updated>2019-02-07T18:50:09Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Open discussion about trade operations */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have tested the advanced trade function, and here is what I know. &lt;br /&gt;
&lt;br /&gt;
It acts like a vending machine. You set what you want to sell, add the items, set what you want in payment, and take your proceeds after the trade. You do not need to be present for the transaction. The only bad thing I can see with the system, is that you must have at least 1 of both, what you are offering, and what you are asking for in your inventory in order to set up the trade.&lt;br /&gt;
&lt;br /&gt;
You must have the Advanced Trade skill to setup a trade. I will do this for any of you if you wish to set up a trade in the trading post, but don't have the skill yet. Any &amp;quot;Fresh off the welcome island&amp;quot; player can purchase items from the trade shelves.&lt;br /&gt;
&lt;br /&gt;
So here is how it works...&lt;br /&gt;
&lt;br /&gt;
Click the trade shelf, then set output. Select an item from your inventory. Add the number of your item that you wish to &amp;quot;stock&amp;quot; the shelf with. ( I don't know if there is a max item number. In my test I put 1k of wood). Click Trade, then Create Trade. Select the item in your inventory that you wish to receive. A popup will ask how much you require of the item you are to receive, followed by another asking how many you are offering to give in exchange (For example, my 1 straw in exchange for your 1 grass, or my 1 wood for your 10 grass).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When all of the stock is gone, you can either add more, or clear the display. To clear the display click the shelf, utility, clear display.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can come and &amp;quot;Take&amp;quot; you proceeds at any time.  &lt;br /&gt;
&lt;br /&gt;
There are currently 18 trade shelves available. We can always expand when the need arises.&lt;br /&gt;
&lt;br /&gt;
There is also the old style Trading Post in the center of the &amp;quot;Advanced&amp;quot; shelves for person to person trades if anybody cares to use it.&lt;br /&gt;
&lt;br /&gt;
In further testing it appears that the maximum trade is 100 per item. This is based on, my output being 1500 straw asking for 1500 grass, but when making a trade it says 100 straw for 100 grass.&lt;br /&gt;
&lt;br /&gt;
== Open discussion about trade operations ==&lt;br /&gt;
&lt;br /&gt;
My proposals....&lt;br /&gt;
&lt;br /&gt;
The current trade building will be used for guild trades, accessible by everyone so that no one person is left to manage it all on their own.&lt;br /&gt;
&lt;br /&gt;
I have edited the blueprints to create a number of &amp;quot;wings&amp;quot; off of the main shop to be used for personal trade tables for members. These will work just like the trade chests, ie the tables will be built then &amp;quot;given&amp;quot; to the member to use as they wish for personal trading. If a member has been given tables and later decides to stop playing please turn the tables back over to the guild, or give them to Azeal, so that they are not lost.&lt;br /&gt;
&lt;br /&gt;
All guild trades will be priced in the new Alone Together Script. Members are welcome to use this system as well. I in fact would encourage that, for the ease of use to the customers, but it is totally up to the individual, as to where personal tables are concerned.&lt;br /&gt;
&lt;br /&gt;
In the near future I will visit as many different shops that use script as I can find, so that I can formulate a fair, and competitive price list for our script and items we may place on sale. I envision the items that will be excepted for our script to be mostly raw materials, and maybe some low level produced goods such as wood, gravel, CC, flax, rotten flax, iron, copper...&lt;br /&gt;
&lt;br /&gt;
I think all of this should be a group decision, so please add your thoughts to the conversation. I am open to ideas and suggestions!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last thing, the cost of expanding the trade building is REALLY big. As always members are not required to contribute, but any help you are willing to offer would be greatly appreciated. The cost of the expansion (not including the tables, those will need to be dealt with later) is listed below.&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79828</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79828"/>
		<updated>2019-02-05T18:48:31Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* A couple points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A couple points ==&lt;br /&gt;
&lt;br /&gt;
I would like to take a moment and stress a few points.&lt;br /&gt;
Please don't take any of this the wrong way, as it may come off harsher than intended which is not my intention.&lt;br /&gt;
&lt;br /&gt;
Alone Together was never intended to be a supply depot for its members, but rather as source of facilities to be used to assist members in building their own operations, to help new players get started, and to have a group of people ready to help one another with tests and tasks that can not be completed by a solo player. A-T has evolved a little since its creation, but that basic tenant is still the core of what A-T is all about.&lt;br /&gt;
That being said, if you are short some mats for a personal project, and there is a surplus of those items in the guild ware houses, by all means use them, that is why they are there. Simply replace what you have used when you can, or pitch in with some other &amp;quot;chore&amp;quot; such as wood collecting, basic metal mining, making CC, wax harvesting... something of that nature. With many the new steam machines this is less important for some items, but still be reasonable in what you take for personal use. If you need a large amount of something for a personal project, it can probably be accommodated, but check the projects page first to ensure it's not currently being produced to fill a need there, or ask if you're not sure.&lt;br /&gt;
&lt;br /&gt;
This one is kind of big to me. &lt;br /&gt;
&lt;br /&gt;
I am very much anti-hoarder. I understand that many people like to have large amounts of everything on hand, so that they can grab what they need and go. I agree with that to a degree. I have no problem with keeping a reasonable amount of stuff on hand. But it is really easy to go over-board and create major storage issues. Case in point... Somebody recently processed a large amount of tow into a huge amount twine. There was already plenty of twine and rope on hand, so now we have a warehouse full of twine and no room to add textile items that are in lower supply. The point being, only process what you need for your project, or to replenish a reasonable on-hand supply of any given item. And if an item can be stored in the machine it is produced in, or the animal pen it originates in, leave it there rather than fill the ware houses with stuff that does not need to be moved until it is needed. (Again within reason)&lt;br /&gt;
&lt;br /&gt;
Exceptions to that would be if there is a big project coming up, be it a guild project, tech research, or even a big personal project somebody is getting ready for. In those cases some temporary &amp;quot;hoarding&amp;quot; may be in order. If something of that nature is in progress let me know and I will help accommodate whatever is needed, and probably pitch in if I am able.&lt;br /&gt;
&lt;br /&gt;
Clinker, Honey, and Royal Jelly&lt;br /&gt;
&lt;br /&gt;
All of these are items that collect far quicker than they can be used up. We can produce way more clinker at our iron mine alone where our Heavy Clinker Vat is located than we will ever need. There is no reason to keep any produced in the main camp, or out at the copper mine. All it does is use up valuable storage space. Please just toss it out.&lt;br /&gt;
For honey and Royal Jelly, check the current supply... Right now we have a pretty large stock of both, so until supplies start getting low just drop them as well.&lt;br /&gt;
&lt;br /&gt;
The Papy Tanks&lt;br /&gt;
&lt;br /&gt;
The 28 seeds/100 papy harvest takes up to 24 hours to complete. Ten tanks produces 1000 sterile papy per growing. If you do a harvest, please harvest it all and replant the tanks. Seeds are stashed in the riverside WH. Do not let the seed supply dip below 100. If it is getting close, let me know and I will do a papy run. (Or if you have the time and desire, by all means go ahead and do a papy run yourself. It won't hurt my feelings I promise! LOL) Seriously! Papy growing is one of those tedious chores that we all hate a little, but the seeds go fast, so if you are using a lot of them, help to restock when you can. Stash any that you don't need in the riverside WH. If you only need a little and don't want to do a harvest, check the WH as there is generally a couple K on hand. If all of the tanks have not matured, please wait to harvest until they all have so that the 24 hour cycle is not disrupted. IE some tanks have only a few hours left, but others have a whole day to go.&lt;br /&gt;
&lt;br /&gt;
And finally, why all of this is important to me...&lt;br /&gt;
&lt;br /&gt;
In the mega guilds such as ZFree, (Not bashing them here! They are a great group of people!) members have access to all of their facilities, which is a HUGE benefit, but until you gain rank you have no access to any supplies at all. I understand why they need to do this, but I don't want that for A-T. I by far prefer to keep everything available to everybody, and very much want to be able to keep it that way (the two exceptions being the guild projects wh and my personal storage chests/WH).&lt;br /&gt;
&lt;br /&gt;
Thank you for your understanding and cooperation. If you have thought or comments about any of this, or any other subject for that matter, by all means share them. I may have built all of this for you, the members, but you the members should have a say too. That is the only way this organization can grow and evolve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azeal&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79827</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79827"/>
		<updated>2019-02-05T18:41:34Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* A couple points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A couple points ==&lt;br /&gt;
&lt;br /&gt;
I would like to take a moment and stress a few points.&lt;br /&gt;
Please don't take any of this the wrong way, as it may come off harsher than intended which is not my intention.&lt;br /&gt;
&lt;br /&gt;
Alone Together was never intended to be a supply depot for its members, but rather as source of facilities to be used to assist members in building their own operations, to help new players get started, and to have a group of people ready to help one another with tests and tasks that can not be completed by a solo player. A-T has evolved a little since its creation, but that basic tenant is still the core of what A-T is all about.&lt;br /&gt;
That being said, if you are short some mats for a personal project, and there is a surplus of those items in the guild ware houses, by all means use them, that is why they are there. Simply replace what you have used when you can, or pitch in with some other &amp;quot;chore&amp;quot; such as wood collecting, basic metal mining, making CC, wax harvesting... something of that nature. With many the new steam machines this is less important for some items, but still be reasonable in what you take for personal use. If you need a large amount of something for a personal project, it can probably be accommodated, but check the projects page first to ensure it's not currently being produced to fill a need there, or ask if you're not sure.&lt;br /&gt;
&lt;br /&gt;
This one is kind of big to me. &lt;br /&gt;
&lt;br /&gt;
I am very much anti-hoarder. I understand that many people like to have large amounts of everything on hand, so that they can grab what they need and go. I agree with that to a degree. I have no problem with keeping a reasonable amount of stuff on hand. But it is really easy to go over-board and create major storage issues. Case in point... Somebody recently processed a large amount of tow into a huge amount twine. There was already plenty of twine and rope on hand, so now we have a warehouse full of twine and no room to add textile items that are in lower supply. The point being, only process what you need for your project, or to replenish a reasonable on-hand supply of any given item. And if an item can be stored in the machine it is produced in, or the animal pen it originates in, leave it there rather than fill the ware houses with stuff that does not need to be moved until it is needed. (Again within reason)&lt;br /&gt;
&lt;br /&gt;
Exceptions to that would be if there is a big project coming up, be it a guild project, tech research, or even a big personal project somebody is getting ready for. In those cases some temporary &amp;quot;hoarding&amp;quot; may be in order. If something of that nature is in progress let me know and I will help accommodate whatever is needed, and probably pitch in if I am able.&lt;br /&gt;
&lt;br /&gt;
Clinker, Honey, and Royal Jelly&lt;br /&gt;
&lt;br /&gt;
All of these are items that collect far quicker than they can be used up. We can produce way more clinker at our iron mine alone where our Heavy Clinker Vat is located than we will ever need. There is no reason to keep any produced in the main camp, or out at the copper mine. All it does is use up valuable storage space. Please just toss it out.&lt;br /&gt;
For honey and Royal Jelly, check the current supply... Right now we have a pretty large stock of both, so until supplies start getting low just drop them as well.&lt;br /&gt;
&lt;br /&gt;
The Papy Tanks&lt;br /&gt;
&lt;br /&gt;
The 28 seeds/100 papy harvest takes up to 24 hours to complete. It produces 1000 sterile papy per growing. If you do a harvest, please harvest it all and replant the tanks. Seeds are stashed in the riverside WH. Do not let the seed supply dip below 100. If it is getting close, let me know and I will do a papy run. (Or if you have the time and desire, by all means go ahead and do a papy run yourself. It won't hurt my feelings I promise! LOL) Stash any that you don't need in the riverside WH. If you only need a little and don't want to do a harvest, check the WH as there is generally a couple K on hand. If all of the tanks have not matured, please wait to harvest until they all have so that the 24 hour cycle is not disrupted. IE some tanks have only a few hours left, but others have a whole day to go.&lt;br /&gt;
&lt;br /&gt;
And finally, why all of this is important to me...&lt;br /&gt;
&lt;br /&gt;
In the mega guilds such as ZFree, (Not bashing them here! They are a great group of people!) members have access to all of their facilities, which is a HUGE benefit, but until you gain rank you have no access to any supplies at all. I understand why they need to do this, but I don't want that for A-T. I by far prefer to keep everything available to everybody, and very much want to be able to keep it that way (the two exceptions being the guild projects wh and my personal storage chests/WH).&lt;br /&gt;
&lt;br /&gt;
Thank you for your understanding and cooperation. If you have thought or comments about any of this, or any other subject for that matter, by all means share them. I may have built all of this for you, the members, but you the members should have a say too. That is the only way this organization can grow and evolve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azeal&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79825</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79825"/>
		<updated>2019-02-05T18:17:57Z</updated>

		<summary type="html">&lt;p&gt;Azeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A couple points ==&lt;br /&gt;
&lt;br /&gt;
I would like to take a moment and stress a few points.&lt;br /&gt;
Please don't take any of this the wrong way, as it may come off harsher than intended which is not my intention.&lt;br /&gt;
&lt;br /&gt;
Alone Together was never intended to be a supply depot for its members, but rather as source of facilities to be used to assist members in building their own operations, to help new players get started, and to have a group of people ready to help one another with tests and tasks that can not be completed by a solo player. A-T has evolved a little since its creation, but that basic tenant is still the core of what A-T is all about.&lt;br /&gt;
That being said, if you are short some mats for a personal project, and there is a surplus of those items in the guild ware houses, by all means use them, that is why they are there. Simply replace what you have used when you can, or pitch in with some other &amp;quot;chore&amp;quot; such as wood collecting, basic metal mining, making CC, wax harvesting... something of that nature. With many the new steam machines this is less important for some items, but still be reasonable in what you take for personal use. If you need a large amount of something for a personal project, it can probably be accommodated, but check the projects page first to ensure it's not currently being produced to fill a need there, or ask if you're not sure.&lt;br /&gt;
&lt;br /&gt;
This one is kind of big to me. &lt;br /&gt;
&lt;br /&gt;
I am very much anti-hoarder. I understand that many people like to have large amounts of everything on hand, so that they can grab what they need and go. I agree with that to a degree. I have no problem with keeping a reasonable amount of stuff on hand. But it is really easy to go over-board and create major storage issues. Case in point... Somebody recently processed a large amount of tow into a huge amount twine. There was already plenty of twine and rope on hand, so now we have a warehouse full of twine and no room to add textile items that are in lower supply. The point being, only process what you need for your project, or to replenish a reasonable on-hand supply of any given item. And if an item can be stored in the machine it is produced in, or the animal pen it originates in, leave it there rather than fill the ware houses with stuff that does not need to be moved until it is needed. (Again within reason)&lt;br /&gt;
&lt;br /&gt;
Exceptions to that would be if there is a big project coming up, be it a guild project, tech research, or even a big personal project somebody is getting ready for. In those cases some temporary &amp;quot;hoarding&amp;quot; may be in order. If something of that nature is in progress let me know and I will help accommodate whatever is needed, and probably pitch in if I am able.&lt;br /&gt;
&lt;br /&gt;
Clinker, Honey, and Royal Jelly&lt;br /&gt;
&lt;br /&gt;
All of these are items that collect far quicker than they can be used up. We can produce way more clinker at our iron mine alone where our Heavy Clinker Vat is located than we will ever need. There is no reason to keep any produced in the main camp, or out at the copper mine. All it does is use up valuable storage space. Please just toss it out.&lt;br /&gt;
For honey and Royal Jelly, check the current supply... Right now we have a pretty large stock of both, so until supplies start getting low just drop them as well.&lt;br /&gt;
&lt;br /&gt;
And finally, why all of this is important to me...&lt;br /&gt;
&lt;br /&gt;
In the mega guilds such as ZFree, (Not bashing them here! They are a great group of people!) members have access to all of their facilities, which is a HUGE benefit, but until you gain rank you have no access to any supplies at all. I understand why they need to do this, but I don't want that for A-T. I by far prefer to keep everything available to everybody, and very much want to be able to keep it that way (the two exceptions being the guild projects wh and my personal storage chests/WH).&lt;br /&gt;
&lt;br /&gt;
Thank you for your understanding and cooperation. If you have thought or comments about any of this, or any other subject for that matter, by all means share them. I may have built all of this for you, the members, but you the members should have a say too. That is the only way this organization can grow and evolve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azeal&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79823</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79823"/>
		<updated>2019-02-05T18:17:16Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Gentle reminders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gentle reminders ==&lt;br /&gt;
&lt;br /&gt;
I would like to take a moment and stress a few points.&lt;br /&gt;
Please don't take any of this the wrong way, as it may come off harsher than intended which is not my intention.&lt;br /&gt;
&lt;br /&gt;
Alone Together was never intended to be a supply depot for its members, but rather as source of facilities to be used to assist members in building their own operations, to help new players get started, and to have a group of people ready to help one another with tests and tasks that can not be completed by a solo player. A-T has evolved a little since its creation, but that basic tenant is still the core of what A-T is all about.&lt;br /&gt;
That being said, if you are short some mats for a personal project, and there is a surplus of those items in the guild ware houses, by all means use them, that is why they are there. Simply replace what you have used when you can, or pitch in with some other &amp;quot;chore&amp;quot; such as wood collecting, basic metal mining, making CC, wax harvesting... something of that nature. With many the new steam machines this is less important for some items, but still be reasonable in what you take for personal use. If you need a large amount of something for a personal project, it can probably be accommodated, but check the projects page first to ensure it's not currently being produced to fill a need there, or ask if you're not sure.&lt;br /&gt;
&lt;br /&gt;
This one is kind of big to me. &lt;br /&gt;
&lt;br /&gt;
I am very much anti-hoarder. I understand that many people like to have large amounts of everything on hand, so that they can grab what they need and go. I agree with that to a degree. I have no problem with keeping a reasonable amount of stuff on hand. But it is really easy to go over-board and create major storage issues. Case in point... Somebody recently processed a large amount of tow into a huge amount twine. There was already plenty of twine and rope on hand, so now we have a warehouse full of twine and no room to add textile items that are in lower supply. The point being, only process what you need for your project, or to replenish a reasonable on-hand supply of any given item. And if an item can be stored in the machine it is produced in, or the animal pen it originates in, leave it there rather than fill the ware houses with stuff that does not need to be moved until it is needed. (Again within reason)&lt;br /&gt;
&lt;br /&gt;
Exceptions to that would be if there is a big project coming up, be it a guild project, tech research, or even a big personal project somebody is getting ready for. In those cases some temporary &amp;quot;hoarding&amp;quot; may be in order. If something of that nature is in progress let me know and I will help accommodate whatever is needed, and probably pitch in if I am able.&lt;br /&gt;
&lt;br /&gt;
Clinker, Honey, and Royal Jelly&lt;br /&gt;
&lt;br /&gt;
All of these are items that collect far quicker than they can be used up. We can produce way more clinker at our iron mine alone where our Heavy Clinker Vat is located than we will ever need. There is no reason to keep any produced in the main camp, or out at the copper mine. All it does is use up valuable storage space. Please just toss it out.&lt;br /&gt;
For honey and Royal Jelly, check the current supply... Right now we have a pretty large stock of both, so until supplies start getting low just drop them as well.&lt;br /&gt;
&lt;br /&gt;
And finally, why all of this is important to me...&lt;br /&gt;
&lt;br /&gt;
In the mega guilds such as ZFree, (Not bashing them here! They are a great group of people!) members have access to all of their facilities, which is a HUGE benefit, but until you gain rank you have no access to any supplies at all. I understand why they need to do this, but I don't want that for A-T. I by far prefer to keep everything available to everybody, and very much want to be able to keep it that way (the two exceptions being the guild projects wh and my personal storage chests/WH).&lt;br /&gt;
&lt;br /&gt;
Thank you for your understanding and cooperation. If you have thought or comments about any of this, or any other subject for that matter, by all means share them. I may have built all of this for you, the members, but you the members should have a say too. That is the only way this organization can grow and evolve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azeal&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79821</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79821"/>
		<updated>2019-02-05T18:10:12Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Gentle reminders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gentle reminders ==&lt;br /&gt;
&lt;br /&gt;
I would like to take a moment and stress a few points.&lt;br /&gt;
Please don't take any of this the wrong way, as it may come off harsher than intended which is not my intention.&lt;br /&gt;
&lt;br /&gt;
Alone Together was never intended to be a supply depot for its members, but rather as source of facilities to be used to assist members in building their own operations, to help new players get started, and to have a group of people ready to help one another with tests and tasks that can not be completed by a solo player. A-T has evolved a little since its creation, but that basic tenant is still the core of what A-T is all about.&lt;br /&gt;
That being said, if you are short some mats for a personal project, and there is a surplus of those items in the guild ware houses, by all means use them, that is why they are there. Simply replace what you have used when you can, or pitch in with some other &amp;quot;chore&amp;quot; such as wood collecting, basic metal mining, making CC, wax harvesting... something of that nature. With many the new steam machines this is less important for some items, but still be reasonable in what you take for personal use.&lt;br /&gt;
&lt;br /&gt;
This one is kind of big to me. &lt;br /&gt;
&lt;br /&gt;
I am very much anti-hoarder. I understand that many people like to have large amounts of everything on hand, so that they can grab what they need and go. I agree with that to a degree. I have no problem with keeping a reasonable amount of stuff on hand. But it is really easy to go over-board and create major storage issues. Case in point... Somebody recently processed a large amount of tow into a huge amount twine. There was already plenty of twine and rope on hand, so now we have a warehouse full of twine and no room to add textile items that are in lower supply. The point being, only process what you need for your project, or to replenish a reasonable on-hand supply of any given item. And if an item can be stored in the machine it is produced in, or the animal pen it originates in, leave it there rather than fill the ware houses with stuff that does not need to be moved until it is needed. (Again within reason)&lt;br /&gt;
&lt;br /&gt;
Exceptions to that would be if there is a big project coming up, be it a guild project, tech research, or even a big personal project somebody is getting ready for. In those cases some temporary &amp;quot;hoarding&amp;quot; may be in order. If something of that nature is in progress let me know and I will help accommodate whatever is needed, and probably pitch in if I am able.&lt;br /&gt;
&lt;br /&gt;
Clinker, Honey, and Royal Jelly&lt;br /&gt;
&lt;br /&gt;
All of these are items that collect far quicker than they can be used up. We can produce way more clinker at our iron mine alone where our Heavy Clinker Vat is located than we will ever need. There is no reason to keep any produced in the main camp, or out at the copper mine. All it does is use up valuable storage space. Please just toss it out.&lt;br /&gt;
For honey and Royal Jelly, check the current supply... Right now we have a pretty large stock of both, so until supplies start getting low just drop them as well.&lt;br /&gt;
&lt;br /&gt;
And finally, why all of this is important to me...&lt;br /&gt;
&lt;br /&gt;
In the mega guilds such as ZFree, (Not bashing them here! They are a great group of people!) members have access to all of their facilities, which is a HUGE benefit, but until you gain rank you have no access to any supplies at all. I understand why they need to do this, but I don't want that for A-T. I by far prefer to keep everything available to everybody, and very much want to be able to keep it that way (the two exceptions being the guild projects wh and my personal storage chests/WH).&lt;br /&gt;
&lt;br /&gt;
Thank you for your understanding and cooperation. If you have thought or comments about any of this, or any other subject for that matter, by all means share them. I may have built all of this for you, the members, but you the members should have a say too. That is the only way this organization can grow and evolve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azeal&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79819</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79819"/>
		<updated>2019-02-05T18:05:31Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Gentle reminders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gentle reminders ==&lt;br /&gt;
&lt;br /&gt;
I would like to take a moment and stress a few points.&lt;br /&gt;
Please don't take any of this the wrong way, as it may come off harsher than intended which is not my intention.&lt;br /&gt;
&lt;br /&gt;
Alone Together was never intended to be a supply depot for its members, but rather as source of facilities to be used to assist members in building their own operations, to help new players get started, and to have a group of people ready to help one another with tests and tasks that can not be completed by a solo player. A-T has evolved a little since its creation, but that basic tenant is still the core of what A-T is all about.&lt;br /&gt;
That being said, if you are short some mats for a personal project and there is a surplus of those items in the guild ware houses, by all means use them. Simply replace what you have used, or pitch in with some other &amp;quot;chore&amp;quot; such as wood collecting, basic metal mining, making CC, wax harvesting... something of that nature. With many the new steam machines this is less important for some items, but still be reasonable in what you take for personal use.&lt;br /&gt;
&lt;br /&gt;
This one is kind of big to me. &lt;br /&gt;
&lt;br /&gt;
I am very much anti-hoarder. I understand that many people like to have large amounts of everything on hand, so that they can grab what they need and go. I agree with that to a degree. I have no problem with keeping a reasonable amount of stuff on hand. But it is really easy to go over-board and create major storage issues. Case in point... Somebody processed a large amount of tow into a huge amount twine. There was already plenty of twine and rope on hand, so now we have a warehouse full of twine and no room to add textile items that are in lower supply. The point being, only process what you need for your project, or to replenish a reasonable on-hand supply of any given item. And if an item can be stored in the machine it is produced in, or the animal pen it originates in, leave it there rather than fill the ware houses with stuff that does not need to be moved until it is needed. (Again within reason)&lt;br /&gt;
&lt;br /&gt;
Exceptions to that would be if there is a big project coming up, be it a guild project, tech research, or even a big personal project somebody is getting ready for. In those cases some &amp;quot;hoarding&amp;quot; may be in order. If something of that nature is in progress let me know and I will help accommodate whatever is needed, and probably pitch in if I am able.&lt;br /&gt;
&lt;br /&gt;
Clinker, Honey, and Royal Jelly&lt;br /&gt;
&lt;br /&gt;
All of these are items that collect far quicker than they can be used up. We can produce way more clinker at our iron mine alone where our Heavy Clinker Vat is located than we will ever need. There is no reason to keep any produced in the main camp, or out at the copper mine. All it does is use up valuable storage space. Please just toss it out.&lt;br /&gt;
For honey and Royal Jelly, check the current supply... Right now we have a pretty large stock of both, so until supplies start getting low just drop them as well.&lt;br /&gt;
&lt;br /&gt;
And finally, why all of this is important to me...&lt;br /&gt;
&lt;br /&gt;
In the mega guilds such as ZFree, (Not bashing them here! They are a great group of people!) members have access to all of their facilities, which is a HUGE benefit, but until you gain rank you have no access to any supplies at all. I understand why they need to do this, but I don't want that for A-T. I by far prefer to keep everything available to everybody, and very much want to be able to keep it that way (the two exceptions being the guild projects wh and my personal storage chests/WH).&lt;br /&gt;
&lt;br /&gt;
Thank you for your understanding and cooperation. If you have thought or comments about any of this, or any other subject for that matter, by all means share them I may have built all of this for you, the members, but you the members should have a say too. That is the only way this organization can grow and evolve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azeal&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79818</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79818"/>
		<updated>2019-02-05T18:03:04Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Gentle reminders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gentle reminders ==&lt;br /&gt;
&lt;br /&gt;
I would like to take a moment and stress a few points.&lt;br /&gt;
Please don't take any of this the wrong way, as it may come off harsher than intended which is not my intention.&lt;br /&gt;
&lt;br /&gt;
Alone Together was never intended to be a supply depot for its members, but rather as source of facilities to be used to assist members in building their own operations, to help new players get started, and to have a group of people ready to help one another with tests and tasks that can not be completed by a solo player. &lt;br /&gt;
That being said, if you are short some mats for a personal project and there is a surplus of those items in the guild ware houses, by all means use them. Simply replace what you have used, or pitch in with some other &amp;quot;chore&amp;quot; such as wood collecting, basic metal mining, making CC, wax harvesting... something of that nature. With many the new steam machines this is less important for some items, but still be reasonable in what you take for personal use.&lt;br /&gt;
&lt;br /&gt;
This one is kind of big to me. &lt;br /&gt;
&lt;br /&gt;
I am very much anti-hoarder. I understand that many people like to have large amounts of everything on hand, so that they can grab what they need and go. I agree with that to a degree. I have no problem with keeping a reasonable amount of stuff on hand. But it is really easy to go over-board and create major storage issues. Case in point... Somebody processed a large amount of tow into a huge amount twine. There was already plenty of twine and rope on hand, so now we have a warehouse full of twine and no room to add textile items that are in lower supply. The point being, only process what you need for your project, or to replenish a reasonable on-hand supply of any given item. And if an item can be stored in the machine it is produced in, or the animal pen it originates in, leave it there rather than fill the ware houses with stuff that does not need to be moved until it is needed. (Again within reason)&lt;br /&gt;
&lt;br /&gt;
Exceptions to that would be if there is a big project coming up, be it a guild project, tech research, or even a big personal project somebody is getting ready for. In those cases some &amp;quot;hoarding&amp;quot; may be in order. If something of that nature is in progress let me know and I will help accommodate whatever is needed, and probably pitch in if I am able.&lt;br /&gt;
&lt;br /&gt;
Clinker, Honey, and Royal Jelly&lt;br /&gt;
&lt;br /&gt;
All of these are items that collect far quicker than they can be used up. We can produce way more clinker at our iron mine alone where our Heavy Clinker Vat is located than we will ever need. There is no reason to keep any produced in the main camp, or out at the copper mine. All it does is use up valuable storage space. Please just toss it out.&lt;br /&gt;
For honey and Royal Jelly, check the current supply... Right now we have a pretty large stock of both, so until supplies start getting low just drop them as well.&lt;br /&gt;
&lt;br /&gt;
And finally, why all of this is important to me...&lt;br /&gt;
&lt;br /&gt;
In the mega guilds such as ZFree, (Not bashing them here! They are a great group of people!) members have access to all of their facilities, which is a HUGE benefit, but until you gain rank you have no access to any supplies at all. I understand why they need to do this, but I don't want that for A-T. I by far prefer to keep everything available to everybody, and very much want to be able to keep it that way (the two exceptions being the guild projects wh and my personal storage chests/WH).&lt;br /&gt;
&lt;br /&gt;
Thank you for your understanding and cooperation. If you have thought or comments about any of this, or any other subject for that matter, by all means share them I may have built all of this for you, the members, but you the members should have a say too. That is the only way this organization can grow and evolve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azeal&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79817</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79817"/>
		<updated>2019-02-05T18:02:41Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Gentle reminders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gentle reminders ==&lt;br /&gt;
&lt;br /&gt;
I would like to take a moment and stress a few points.&lt;br /&gt;
Please don't take any of this the wrong way, as it may come off harsher than intended which is not my intent.&lt;br /&gt;
&lt;br /&gt;
Alone Together was never intended to be a supply depot for its members, but rather as source of facilities to be used to assist members in building their own operations, to help new players get started, and to have a group of people ready to help one another with tests and tasks that can not be completed by a solo player. &lt;br /&gt;
That being said, if you are short some mats for a personal project and there is a surplus of those items in the guild ware houses, by all means use them. Simply replace what you have used, or pitch in with some other &amp;quot;chore&amp;quot; such as wood collecting, basic metal mining, making CC, wax harvesting... something of that nature. With many the new steam machines this is less important for some items, but still be reasonable in what you take for personal use.&lt;br /&gt;
&lt;br /&gt;
This one is kind of big to me. &lt;br /&gt;
&lt;br /&gt;
I am very much anti-hoarder. I understand that many people like to have large amounts of everything on hand, so that they can grab what they need and go. I agree with that to a degree. I have no problem with keeping a reasonable amount of stuff on hand. But it is really easy to go over-board and create major storage issues. Case in point... Somebody processed a large amount of tow into a huge amount twine. There was already plenty of twine and rope on hand, so now we have a warehouse full of twine and no room to add textile items that are in lower supply. The point being, only process what you need for your project, or to replenish a reasonable on-hand supply of any given item. And if an item can be stored in the machine it is produced in, or the animal pen it originates in, leave it there rather than fill the ware houses with stuff that does not need to be moved until it is needed. (Again within reason)&lt;br /&gt;
&lt;br /&gt;
Exceptions to that would be if there is a big project coming up, be it a guild project, tech research, or even a big personal project somebody is getting ready for. In those cases some &amp;quot;hoarding&amp;quot; may be in order. If something of that nature is in progress let me know and I will help accommodate whatever is needed, and probably pitch in if I am able.&lt;br /&gt;
&lt;br /&gt;
Clinker, Honey, and Royal Jelly&lt;br /&gt;
&lt;br /&gt;
All of these are items that collect far quicker than they can be used up. We can produce way more clinker at our iron mine alone where our Heavy Clinker Vat is located than we will ever need. There is no reason to keep any produced in the main camp, or out at the copper mine. All it does is use up valuable storage space. Please just toss it out.&lt;br /&gt;
For honey and Royal Jelly, check the current supply... Right now we have a pretty large stock of both, so until supplies start getting low just drop them as well.&lt;br /&gt;
&lt;br /&gt;
And finally, why all of this is important to me...&lt;br /&gt;
&lt;br /&gt;
In the mega guilds such as ZFree, (Not bashing them here! They are a great group of people!) members have access to all of their facilities, which is a HUGE benefit, but until you gain rank you have no access to any supplies at all. I understand why they need to do this, but I don't want that for A-T. I by far prefer to keep everything available to everybody, and very much want to be able to keep it that way (the two exceptions being the guild projects wh and my personal storage chests/WH).&lt;br /&gt;
&lt;br /&gt;
Thank you for your understanding and cooperation. If you have thought or comments about any of this, or any other subject for that matter, by all means share them I may have built all of this for you, the members, but you the members should have a say too. That is the only way this organization can grow and evolve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azeal&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79816</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=79816"/>
		<updated>2019-02-05T18:02:04Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Gentle reminders */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gentle reminders ==&lt;br /&gt;
&lt;br /&gt;
I would like to take a moment and stress a few points.&lt;br /&gt;
Please don't take any of this the wrong way, as it may come off harsher than intended which is not my intent.&lt;br /&gt;
&lt;br /&gt;
Alone Together was never intended to be a supply depot for its members, but rather as source of facilities to be used to assist members in building their own operations, to help new players get started, and to have a group of people ready to help one another with tests and tasks that can not be completed by a solo player. &lt;br /&gt;
That being said, if you are short some mats for a personal project and there is a surplus of those items in the guild ware houses, by all means use them. Simply replace what you have used, or pitch in with some other &amp;quot;chore&amp;quot; such as wood collecting, basic metal mining, making CC, wax harvesting... something of that nature. With many the new steam machines this is less important for some items, but still be reasonable in what you take for personal use.&lt;br /&gt;
&lt;br /&gt;
This one is kind of big to me. &lt;br /&gt;
I am very much anti-hoarder. I understand that many people like to have large amounts of everything on hand, so that they can grab what they need and go. I agree with that to a degree. I have no problem with keeping a reasonable amount of stuff on hand. But it is really easy to go over-board and create major storage issues. Case in point... Somebody processed a large amount of tow into a huge amount twine. There was already plenty of twine and rope on hand, so now we have a warehouse full of twine and no room to add textile items that are in lower supply. The point being, only process what you need for your project, or to replenish a reasonable on-hand supply of any given item. And if an item can be stored in the machine it is produced in, or the animal pen it originates in, leave it there rather than fill the ware houses with stuff that does not need to be moved until it is needed. (Again within reason)&lt;br /&gt;
&lt;br /&gt;
Exceptions to that would be if there is a big project coming up, be it a guild project, tech research, or even a big personal project somebody is getting ready for. In those cases some &amp;quot;hoarding&amp;quot; may be in order. If something of that nature is in progress let me know and I will help accommodate whatever is needed, and probably pitch in if I am able.&lt;br /&gt;
&lt;br /&gt;
Clinker, Honey, and Royal Jelly&lt;br /&gt;
All of these are items that collect far quicker than they can be used up. We can produce way more clinker at our iron mine alone where our Heavy Clinker Vat is located than we will ever need. There is no reason to keep any produced in the main camp, or out at the copper mine. All it does is use up valuable storage space. Please just toss it out.&lt;br /&gt;
For honey and Royal Jelly, check the current supply... Right now we have a pretty large stock of both, so until supplies start getting low just drop them as well.&lt;br /&gt;
&lt;br /&gt;
And finally, why all of this is important to me...&lt;br /&gt;
&lt;br /&gt;
In the mega guilds such as ZFree, (Not bashing them here! They are a great group of people!) members have access to all of their facilities, which is a HUGE benefit, but until you gain rank you have no access to any supplies at all. I understand why they need to do this, but I don't want that for A-T. I by far prefer to keep everything available to everybody, and very much want to be able to keep it that way (the two exceptions being the guild projects wh and my personal storage chests/WH).&lt;br /&gt;
&lt;br /&gt;
Thank you for your understanding and cooperation. If you have thought or comments about any of this, or any other subject for that matter, by all means share them I may have built all of this for you, the members, but you the members should have a say too. That is the only way this organization can grow and evolve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azeal&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=73370</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=73370"/>
		<updated>2018-12-21T12:55:45Z</updated>

		<summary type="html">&lt;p&gt;Azeal: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=73302</id>
		<title>Hyksos:Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=73302"/>
		<updated>2018-12-20T17:49:44Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* University of Art and Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
   {{ResTechnology|Planning Application|&lt;br /&gt;
      {{ResResource|Boards|1500|1500}}&lt;br /&gt;
      {{ResResource|Bricks|4500|4500}}&lt;br /&gt;
      {{ResResource|Dried Papyrus|150|150}}&lt;br /&gt;
      {{ResResource|Leather|30|30}}&lt;br /&gt;
      {{ResResource|Slate|0|540}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
   &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Banner Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===University of Architecture===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
    &lt;br /&gt;
{{ResTechnology|Steam Mechanics (2 of 3)|&lt;br /&gt;
      {{ResResource|Petroleum|4700|4700}}&lt;br /&gt;
      {{ResResource|Hard Rotproof Treated Boards|2820|2820}}&lt;br /&gt;
      {{ResResource|Bolt|1410|1410}}&lt;br /&gt;
      {{ResResource|Washer|1410|1410}}&lt;br /&gt;
      {{ResResource|Jugs of Water|1880|1880}}&lt;br /&gt;
      {{ResResource|Leather|940|940}}&lt;br /&gt;
      {{ResResource|Brass Small Gear|470|470}}&lt;br /&gt;
      {{ResResource|Steel Wire|1410|1410}}&lt;br /&gt;
      {{ResResource|Small Steam Engine|19|19}}&lt;br /&gt;
      {{ResResource|Medium Steam Engine|9|9}}&lt;br /&gt;
      {{ResResource|Titanium Sheeting: Hard Corrosion Resistant |188|188}}&lt;br /&gt;
      {{ResResource|Copper Sheeting: Stainless|94|94}}&lt;br /&gt;
      {{ResResource|Iron Bars|94|94}}&lt;br /&gt;
      {{ResResource|Iron Medium Gear|47|47}}&lt;br /&gt;
      {{ResResource|Lubricating Oil|0|47}}&lt;br /&gt;
      {{ResResource|Thermometer|24|24}}&lt;br /&gt;
      {{ResResource|Screw Gear|9|9}}&lt;br /&gt;
    }}&lt;br /&gt;
{{ResTechnology|Obelisk Construction (6 of 7)|&lt;br /&gt;
      {{ResResource|Bricks|27192|27192}}&lt;br /&gt;
      {{ResResource|Jade|0|26}}&lt;br /&gt;
      {{ResResource|Crater Cut Gem|27|100}}&lt;br /&gt;
      {{ResResource|Large Quartz|56|56}}&lt;br /&gt;
      {{ResResource|The Shark cut Lapis|3|101}}&lt;br /&gt;
      {{ResResource|Lens cut Turquoise|147|147}}&lt;br /&gt;
      {{ResResource|Eyelet cut Gem|100|308}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn | Future Research}}&lt;br /&gt;
&lt;br /&gt;
   {{ResTechnology|Chemistry Recipe - Lime Emulsion|&lt;br /&gt;
      {{ResResource|Jugs of Water|23500|23500}}&lt;br /&gt;
      {{ResResource|Limestone|47000|47000}}&lt;br /&gt;
      {{ResResource|Lime|3362|4700}}&lt;br /&gt;
      {{ResResource|Bauxite|200|2350}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Maat's Compound Extract|0|282}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Set's Compound Extract|0|141}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Osiris's Compound Extract|0|71}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Structure Reinforcement (Tech Level 2 of 2)}}&lt;br /&gt;
    {{ResComplete|Automation}}&lt;br /&gt;
    {{ResComplete|Storage Improvements (3 of 3)}}&lt;br /&gt;
    {{ResComplete|Mirrored Pyramid}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (5 of 7)}}&lt;br /&gt;
    {{ResComplete|Mirrored Pyramid}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (4 of 7)}}&lt;br /&gt;
    {{ResComplete|Wood Treatment}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Gearbox Design}}&lt;br /&gt;
    {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
    {{ResComplete|Masonry}}&lt;br /&gt;
    {{ResComplete|Mining}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (1 of 7)}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (2 of 7)}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (3 of 7)}}&lt;br /&gt;
    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stone Masonry 1}}&lt;br /&gt;
    {{ResComplete|Bonfire Stabilization}}&lt;br /&gt;
    {{ResComplete|Stone Masonry (2 of 2)}}&lt;br /&gt;
    {{ResComplete|Storage Improvements (1 of 3)}}&lt;br /&gt;
    {{ResComplete|Storage Improvements (2 of 3)}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics (1 of 3)}}&lt;br /&gt;
    {{ResComplete|Brick Automation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
 {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
    {{ResTechnology|Flax Automation|&lt;br /&gt;
{{ResResource|Baskets|0|1120}}&lt;br /&gt;
	{{ResResource|Linen|0|33600}}&lt;br /&gt;
	{{ResResource|Canvas|0|33600}}&lt;br /&gt;
	{{ResResource|Leather|2000|22400}}&lt;br /&gt;
	{{ResResource|Rope|0|26880}}&lt;br /&gt;
	{{ResResource|Brass Small Gear|0|134}}&lt;br /&gt;
	{{ResResource|Bearings|0|403}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
    {{ResTechnology|Lapidary|&lt;br /&gt;
	{{ResResource|Small Quartz|586|1120}}&lt;br /&gt;
	{{ResResource|Small Topaz|1120|1120}}&lt;br /&gt;
	{{ResResource|Small Emerald|381|2240}}&lt;br /&gt;
	{{ResResource|Small Diamond|1120|1120}}&lt;br /&gt;
	{{ResResource|Small Opal|595|1120}}&lt;br /&gt;
	{{ResResource|Small Ruby|624|1120}}&lt;br /&gt;
	{{ResResource|Small Sapphire|245|1120}}&lt;br /&gt;
	{{ResResource|Camel Bones|560|560}}&lt;br /&gt;
	{{ResResource|Sheep Bones|560|560}}&lt;br /&gt;
	{{ResResource|Chicken Bones|560|560}}&lt;br /&gt;
	{{ResResource|Rabbit Bones|263|560}}&lt;br /&gt;
	{{ResResource|Cuttable Amethyst|0|280}}&lt;br /&gt;
	{{ResResource|Cuttable Lapis|0|280}}&lt;br /&gt;
	{{ResResource|Cuttable Turquoise|16|280}}&lt;br /&gt;
	{{ResResource|Cuttable Garnet|280|280}}&lt;br /&gt;
	{{ResResource|Cuttable Jade|3|280}}&lt;br /&gt;
	{{ResResource|Cuttable Sunstone|0|280}}&lt;br /&gt;
	{{ResResource|Cuttable Citrine|0|280}}&lt;br /&gt;
	{{ResResource|White Pearl|8|112}}&lt;br /&gt;
	{{ResResource|Coral Pearl|27|112}}&lt;br /&gt;
	{{ResResource|Smoke Pearl|19|112}}&lt;br /&gt;
	{{ResResource|Aqua Pearl|21|112}}&lt;br /&gt;
	{{ResResource|Pink Pearl|14|112}}&lt;br /&gt;
	{{ResResource|Beige Pearl|14|112}}&lt;br /&gt;
	{{ResResource|Black Pearl|30|112}}&lt;br /&gt;
	&lt;br /&gt;
}}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
{{ResTechnology|Chemistry Recipe - Acid Extract|&lt;br /&gt;
	{{ResResource|Sulphurous Water|1847|56000}}&lt;br /&gt;
	{{ResResource|Salt|0|5600}}&lt;br /&gt;
	{{ResResource|Glass Jar{{!}}Glass Jars|0|2240}}&lt;br /&gt;
	{{ResResource|Glass Pipe|0|1680}}&lt;br /&gt;
	{{ResResource|Wire{{!}}Metal Blue Wire|0|4480}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Osiris's Compound Extract|0|336}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Thoth's Compound Extract|0|168}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Ra's Compound Extract|0|84}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Chemistry Recipe - Potash Ointment|&lt;br /&gt;
	{{ResResource|Jugs of Water|356|28000}}&lt;br /&gt;
	{{ResResource|Acid|0|2800}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Geb's Compound Extract|0|336}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Maat's Compound Extract|0|168}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Set's Compound Extract|0|84}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{none}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing (1 of 2)}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing (2 of 2)}}&lt;br /&gt;
    {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
    {{ResComplete|Blacksmithing}}&lt;br /&gt;
    {{ResComplete|Glassblowing}}&lt;br /&gt;
    {{ResComplete|Mass Production of Color}}&lt;br /&gt;
    {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
    {{ResComplete|The Science of Color}}&lt;br /&gt;
    {{ResComplete|Taxidermy}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
    {{ResComplete|Chromatic Touch}}&lt;br /&gt;
    {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Gem Glue|&lt;br /&gt;
      {{ResResource|Mandibular Glue|0|5600}}&lt;br /&gt;
      {{ResResource|Gypsum|0|11200}}&lt;br /&gt;
      {{ResResource|Jugs of Water|28000|28000}}&lt;br /&gt;
      {{ResResource|Huge Diamond|4|17}}&lt;br /&gt;
      {{ResResource|Large Diamond|67|280}}&lt;br /&gt;
      {{ResResource|Medium Diamond|972|2800}}&lt;br /&gt;
      {{ResResource|Huge Emerald|13|17}}&lt;br /&gt;
      {{ResResource|Large Emerald|34|280}}&lt;br /&gt;
      {{ResResource|Medium Emerald|759|2800}}&lt;br /&gt;
      {{ResResource|Huge Quartz|3|17}}&lt;br /&gt;
      {{ResResource|Large Quartz|93|280}}&lt;br /&gt;
      {{ResResource|Medium Quartz|1625|2800}}&lt;br /&gt;
      {{ResResource|Huge Ruby|0|17}}&lt;br /&gt;
      {{ResResource|Large Ruby|34|280}}&lt;br /&gt;
      {{ResResource|Medium Ruby|957|2800}}&lt;br /&gt;
      {{ResResource|Huge Sapphire|0|17}}&lt;br /&gt;
      {{ResResource|Large Sapphire|33|280}}&lt;br /&gt;
      {{ResResource|Medium Sapphire|928|2800}}&lt;br /&gt;
      {{ResResource|Huge Topaz|1|17}}&lt;br /&gt;
      {{ResResource|Large Topaz|56|280}}&lt;br /&gt;
      {{ResResource|Medium Topaz|1032|2800}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|336}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Osiris's Compound Extract|0|168}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Thoth's Compound Extract|0|84}}&lt;br /&gt;
    }}&lt;br /&gt;
   &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     &lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
    {{ResComplete|Perfuming}}&lt;br /&gt;
    {{ResComplete|Basic Shipbuilding}}&lt;br /&gt;
    {{ResComplete|Aromatics}}&lt;br /&gt;
    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
    {{ResComplete|Advanced Charcoal Construction}}&lt;br /&gt;
    {{ResComplete|Beer Brewing}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Harmony===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gear Oil|&lt;br /&gt;
      {{ResResource|Oil|100000|100000}}&lt;br /&gt;
      {{ResResource|Petroleum|42442|50000}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Maat's Compound Extract|78|300}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Set's Compound Extract|9|150}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Osiris's Compound Extract|75|75}}&lt;br /&gt;
     }}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 3 of 3}}&lt;br /&gt;
    {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (1 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (2 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (3 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (4 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (5 of 5)}}&lt;br /&gt;
    {{ResComplete|Casting}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
    {{ResComplete|Deep Well Construction}}&lt;br /&gt;
    {{ResComplete|Fine Casting}}&lt;br /&gt;
    {{ResComplete|Gear Casting 1 of 3}}&lt;br /&gt;
    {{ResComplete|Gear Casting 2 of 3}}&lt;br /&gt;
    {{ResComplete|Gear Casting 3 of 3}}&lt;br /&gt;
    {{ResComplete|Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Metallurgy 1 of 3}}&lt;br /&gt;
    {{ResComplete|Metallurgy 2 of 3}}&lt;br /&gt;
    {{ResComplete|Metallurgy 3 of 3}}&lt;br /&gt;
    {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Ferry Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Advanced Silkworm Farming|state=collapsed|&lt;br /&gt;
      {{ResResource|Compost|10000|10000}}&lt;br /&gt;
      {{ResResource|Arsenic|100|1000}}&lt;br /&gt;
      {{ResResource|Ra's Compound Extract|0|100}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Trade}}&lt;br /&gt;
    {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
    {{ResComplete|Seed Registry}}&lt;br /&gt;
    {{ResComplete|Certification}}&lt;br /&gt;
    {{ResComplete|Minting}}&lt;br /&gt;
    {{ResComplete|Basic Trade}}&lt;br /&gt;
    {{ResComplete|Sign Construction (3 of 3)}}&lt;br /&gt;
    {{ResComplete|Guild Construction}}&lt;br /&gt;
    {{ResComplete|Sign Construction (1 of 3)}}&lt;br /&gt;
    {{ResComplete|Sign Construction (2 of 3)}}&lt;br /&gt;
    {{ResComplete|Basic Diplomacy}}&lt;br /&gt;
    {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology| Alchemy |&lt;br /&gt;
      {{ResResource| Iron Pot                     |     11 |  11 }}&lt;br /&gt;
      {{ResResource| Brass Pot                    |     11 |  11 }}&lt;br /&gt;
      {{ResResource| Thermometer                  |     56 |  56}}&lt;br /&gt;
      {{ResResource| Papyrus Paper                |     0 | 560}}&lt;br /&gt;
      {{ResResource| Glass Jars                   |     112 | 112 }}&lt;br /&gt;
      {{ResResource| Cobra Blood                  |     14 | 112 }}&lt;br /&gt;
      {{ResResource| Petroleum                    |    5600 |5600}}&lt;br /&gt;
      {{ResResource| Basic Tincture Ov            |     80 | 80 }}&lt;br /&gt;
      {{ResResource| Basic Tincture Rv            |     147 |147}}&lt;br /&gt;
      {{ResResource| Basic Tincture De            |     139 |  139}}&lt;br /&gt;
      {{ResResource| Basic Tincture Bz            |     57 |  57}}&lt;br /&gt;
      {{ResResource| Basic Tincture Cn            |     129 |  129}}&lt;br /&gt;
      {{ResResource| Basic Tincture Gb            |     104 | 104}}&lt;br /&gt;
      {{ResResource| Basic Tincture Ek            |     125 | 125}}&lt;br /&gt;
      {{ResResource| Basic Tincture By            |     76 |  76}}&lt;br /&gt;
      {{ResResource| Basic Tincture Dm            |     0 |  148}}&lt;br /&gt;
      {{ResResource| Basic Tincture Ke            |     144 |  144}}&lt;br /&gt;
      {{ResResource| Basic Tincture Ot            |     77 |  77}}&lt;br /&gt;
      {{ResResource| Basic Tincture Il            |     110 |  110}}&lt;br /&gt;
      {{ResResource| Basic Tincture Td            |    148 |  148}}&lt;br /&gt;
      {{ResResource| Basic Tincture Cp            |     152 |  152}}&lt;br /&gt;
      {{ResResource| Basic Tincture Gu            |     86 |  86}}&lt;br /&gt;
      {{ResResource| Basic Tincture Pz            |    164 |  164}}&lt;br /&gt;
      {{ResResource| Basic Tincture Hd            |     113 |  113}}&lt;br /&gt;
      {{ResResource| Basic Tincture Fd            |     59 |  59}}&lt;br /&gt;
      {{ResResource| Basic Tincture Oc            |     85 | 85}}&lt;br /&gt;
      {{ResResource| Basic Tincture Fa            |     0 |  167}}&lt;br /&gt;
      {{ResResource| Basic Tincture Bu            |     82 |  82}}&lt;br /&gt;
      {{ResResource| Basic Tincture Hp            |     0 | 116}}&lt;br /&gt;
      {{ResResource| Basic Tincture Fy            |     0 | 125}}&lt;br /&gt;
      {{ResResource| Basic Tincture Bt            |     133 | 133}}&lt;br /&gt;
      {{ResResource| Basic Tincture Tp            |    99 | 99}}&lt;br /&gt;
      {{ResResource| Basic Tincture Di            |     101 | 101}}&lt;br /&gt;
      {{ResResource| Basic Tincture Ku            |     130 | 130}}&lt;br /&gt;
      {{ResResource| Basic Tincture Ib            |     99 | 99}}&lt;br /&gt;
      {{ResResource| Basic Tincture Ki            |     92 |  92}}&lt;br /&gt;
      {{ResResource| Basic Tincture Sp            |    96 |  96}}&lt;br /&gt;
      {{ResResource| Basic Tincture Rd            |    103 |  103}}&lt;br /&gt;
      {{ResResource| Basic Tincture Gs            |     165 | 165}}&lt;br /&gt;
         }}&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResFuture|Detonation|state=collapsed|&lt;br /&gt;
      {{ResResource|Cut Stone{{!}}Cut Stones|638|11200}}&lt;br /&gt;
      {{ResResource|Concrete|16|22400}}&lt;br /&gt;
      {{ResResource|Iron Bars|0|1120}}&lt;br /&gt;
      {{ResResource|Small Barrels|3|560}}&lt;br /&gt;
      {{ResResource|Straw|112000|112000}}&lt;br /&gt;
      {{ResResource|Clay|11200|11200}}&lt;br /&gt;
      {{ResResource|Gunpowder|3210|22400}}&lt;br /&gt;
      {{ResResource|Rope|22400|22400}}&lt;br /&gt;
      {{ResResource|Wire{{!}}Magnesium Wire|0|5000}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}Volatile Explosive|0|224}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}Low Explosive|0|112}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}High Explosive|0|56}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
      {{ResResource|Gunpowder|7810|28000}}&lt;br /&gt;
      {{ResResource|Aluminum Powder|0|10200}}&lt;br /&gt;
      {{ResResource|Magnesium Wire|552|1120}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|336}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Osiris's Compound Extract|0|168}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Thoth's Compound Extract|0|84}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Arsenic|state=collapsed|&lt;br /&gt;
      {{ResResource|Arsenic|5|840}}&lt;br /&gt;
      {{ResResource|Lead Ore|11200|11200}}&lt;br /&gt;
      {{ResResource|Acid|12|1120}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Geb's Compound Extract|0|336}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Maat's Compound Extract|0|168}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|84}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Fine Balance}}&lt;br /&gt;
    {{ResComplete|Alchemical Maceration}}&lt;br /&gt;
    {{ResComplete|Gem Cutting}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry (1 of 2)}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry (2 of 2)}}&lt;br /&gt;
    {{ResComplete|Basic Chemistry}}&lt;br /&gt;
    {{ResComplete|Contest Organization}}&lt;br /&gt;
    {{ResComplete|Neutralization}}&lt;br /&gt;
    {{ResComplete|Prospecting}}&lt;br /&gt;
    {{ResComplete|Water Mining}}&lt;br /&gt;
    {{ResComplete|Structural Pottery}}&lt;br /&gt;
    {{ResComplete|Hive Optimization}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Distillation}}&lt;br /&gt;
    {{ResComplete|Herpeculture}}&lt;br /&gt;
    {{ResComplete|Distillation Experiments}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Cross Breeding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Xenobotany|state=collapsed|&lt;br /&gt;
      {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
      {{ResResource|Jugs of Water|1000|1000}}&lt;br /&gt;
      {{ResResource|Catfish|3000|3000}}&lt;br /&gt;
      {{ResResource|Tilapia|3000|3000}}&lt;br /&gt;
      {{ResResource|Perch|3000|3000}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Petals All Blue|0|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Yellow Outer Stamen|7|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Green Middle Stamen|0|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Giant|7|7}}&lt;br /&gt;
    }}&lt;br /&gt;
 {{ResTechnology|Herbal Exploration|state=collapsed|&lt;br /&gt;
      {{ResResource|Dirt|5000|5000}}&lt;br /&gt;
      {{ResResource|Jugs of Water|10000|10000}}&lt;br /&gt;
      {{ResResource|Iron Pot|209|500}}&lt;br /&gt;
      {{ResResource|Clay|5000|5000}}&lt;br /&gt;
      {{ResResource|Geb's Bounty Fertilizer|2|50}}&lt;br /&gt;
      {{ResResource|Herb Seeds, of any sort|1000|1000}}&lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Ranching}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
        {{ResComplete|Ranching 2 of 2}}&lt;br /&gt;
        {{ResComplete|Herbiculture}}&lt;br /&gt;
        {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=71968</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=71968"/>
		<updated>2018-12-12T10:51:11Z</updated>

		<summary type="html">&lt;p&gt;Azeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;br /&gt;
&lt;br /&gt;
== Wood Treatment Tank ==&lt;br /&gt;
&lt;br /&gt;
'''Offsets'''&lt;br /&gt;
&lt;br /&gt;
Flexibility  4.235&lt;br /&gt;
&lt;br /&gt;
Cuttability  4.985&lt;br /&gt;
&lt;br /&gt;
Flammability 4.8&lt;br /&gt;
&lt;br /&gt;
Water Resistance 4.109&lt;br /&gt;
&lt;br /&gt;
Insect Toxicity 5.161&lt;br /&gt;
&lt;br /&gt;
Human Toxicity 4.703&lt;br /&gt;
&lt;br /&gt;
Darkness  4.05&lt;br /&gt;
&lt;br /&gt;
Glossiness  4.251&lt;br /&gt;
&lt;br /&gt;
'''Treatment recipes'''&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof&lt;br /&gt;
&lt;br /&gt;
90 oil, 30 petroleum, 10 lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof Fireproof&lt;br /&gt;
&lt;br /&gt;
90 Lime, 40 Petroleum, 10 Ash, 10 Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ridged Fireproof&lt;br /&gt;
&lt;br /&gt;
80 Lead, 30 Lime&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Ridged Fireproof&lt;br /&gt;
&lt;br /&gt;
90 Lime, 10 Ash, 40 Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soft Pliable Nontoxic Blond&lt;br /&gt;
&lt;br /&gt;
10 Beeswax, 100 Saltpeter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Pliable Termite Resistant&lt;br /&gt;
&lt;br /&gt;
40 Petroleum, 70 Saltpeter, 30 Lead&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=71967</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=71967"/>
		<updated>2018-12-12T10:50:44Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Camel Pens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;br /&gt;
&lt;br /&gt;
== Wood Treatment Tank ==&lt;br /&gt;
&lt;br /&gt;
'''Offsets'''&lt;br /&gt;
&lt;br /&gt;
Flexibility  4.235&lt;br /&gt;
&lt;br /&gt;
Cuttability  4.985&lt;br /&gt;
&lt;br /&gt;
Flammability 4.8&lt;br /&gt;
&lt;br /&gt;
Water Resistance 4.109&lt;br /&gt;
&lt;br /&gt;
Insect Toxicity 5.161&lt;br /&gt;
&lt;br /&gt;
Human Toxicity 4.703&lt;br /&gt;
&lt;br /&gt;
Darkness  4.05&lt;br /&gt;
&lt;br /&gt;
Glossiness  4.251&lt;br /&gt;
&lt;br /&gt;
'''Treatment recipes'''&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof&lt;br /&gt;
&lt;br /&gt;
90 oil, 30 petroleum, 10 lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof Fireproof&lt;br /&gt;
&lt;br /&gt;
90 Lime, 40 Petroleum, 10 Ash, 10 Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ridged Fireproof&lt;br /&gt;
&lt;br /&gt;
80 Lead, 30 Lime&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Ridged Fireproof&lt;br /&gt;
&lt;br /&gt;
90 Lime, 10 Ash, 40 Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soft Pliable Nontoxic Blond&lt;br /&gt;
&lt;br /&gt;
10 Beeswax, 100 Saltpeter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Pliable Termite Resistant&lt;br /&gt;
&lt;br /&gt;
40 Petroleum, 70 Saltpeter, 30 Lead&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=71966</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=71966"/>
		<updated>2018-12-12T10:50:32Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Sheep Farm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;br /&gt;
&lt;br /&gt;
== Wood Treatment Tank ==&lt;br /&gt;
&lt;br /&gt;
'''Offsets'''&lt;br /&gt;
&lt;br /&gt;
Flexibility  4.235&lt;br /&gt;
&lt;br /&gt;
Cuttability  4.985&lt;br /&gt;
&lt;br /&gt;
Flammability 4.8&lt;br /&gt;
&lt;br /&gt;
Water Resistance 4.109&lt;br /&gt;
&lt;br /&gt;
Insect Toxicity 5.161&lt;br /&gt;
&lt;br /&gt;
Human Toxicity 4.703&lt;br /&gt;
&lt;br /&gt;
Darkness  4.05&lt;br /&gt;
&lt;br /&gt;
Glossiness  4.251&lt;br /&gt;
&lt;br /&gt;
'''Treatment recipes'''&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof&lt;br /&gt;
&lt;br /&gt;
90 oil, 30 petroleum, 10 lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof Fireproof&lt;br /&gt;
&lt;br /&gt;
90 Lime, 40 Petroleum, 10 Ash, 10 Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ridged Fireproof&lt;br /&gt;
&lt;br /&gt;
80 Lead, 30 Lime&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Ridged Fireproof&lt;br /&gt;
&lt;br /&gt;
90 Lime, 10 Ash, 40 Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soft Pliable Nontoxic Blond&lt;br /&gt;
&lt;br /&gt;
10 Beeswax, 100 Saltpeter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Pliable Termite Resistant&lt;br /&gt;
&lt;br /&gt;
40 Petroleum, 70 Saltpeter, 30 Lead&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=68943</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=68943"/>
		<updated>2018-11-28T15:37:53Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Wood Treatment Tank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;br /&gt;
&lt;br /&gt;
== Wood Treatment Tank ==&lt;br /&gt;
&lt;br /&gt;
'''Offsets'''&lt;br /&gt;
&lt;br /&gt;
Flexibility  4.235&lt;br /&gt;
&lt;br /&gt;
Cuttability  4.985&lt;br /&gt;
&lt;br /&gt;
Flammability 4.8&lt;br /&gt;
&lt;br /&gt;
Water Resistance 4.109&lt;br /&gt;
&lt;br /&gt;
Insect Toxicity 5.161&lt;br /&gt;
&lt;br /&gt;
Human Toxicity 4.703&lt;br /&gt;
&lt;br /&gt;
Darkness  4.05&lt;br /&gt;
&lt;br /&gt;
Glossiness  4.251&lt;br /&gt;
&lt;br /&gt;
'''Treatment recipes'''&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof&lt;br /&gt;
&lt;br /&gt;
90 oil, 30 petroleum, 10 lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof Fireproof&lt;br /&gt;
&lt;br /&gt;
90 Lime, 40 Petroleum, 10 Ash, 10 Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ridged Fireproof&lt;br /&gt;
&lt;br /&gt;
80 Lead, 30 Lime&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Ridged Fireproof&lt;br /&gt;
&lt;br /&gt;
90 Lime, 10 Ash, 40 Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soft Pliable Nontoxic Blond&lt;br /&gt;
&lt;br /&gt;
10 Beeswax, 100 Saltpeter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Pliable Termite Resistant&lt;br /&gt;
&lt;br /&gt;
40 Petroleum, 70 Saltpeter, 30 Lead&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=68941</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=68941"/>
		<updated>2018-11-28T15:30:33Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Wood Treatment Tank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;br /&gt;
&lt;br /&gt;
== Wood Treatment Tank ==&lt;br /&gt;
&lt;br /&gt;
'''Offsets'''&lt;br /&gt;
&lt;br /&gt;
Flexibility  4.235&lt;br /&gt;
&lt;br /&gt;
Cuttability  4.985&lt;br /&gt;
&lt;br /&gt;
Flammability 4.8&lt;br /&gt;
&lt;br /&gt;
Water Resistance 4.109&lt;br /&gt;
&lt;br /&gt;
Insect Toxicity 5.161&lt;br /&gt;
&lt;br /&gt;
Human Toxicity 4.703&lt;br /&gt;
&lt;br /&gt;
Darkness  4.05&lt;br /&gt;
&lt;br /&gt;
Glossiness  4.251&lt;br /&gt;
&lt;br /&gt;
'''Treatment recipes'''&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof&lt;br /&gt;
&lt;br /&gt;
90 oil, 30 petroleum, 10 lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof Fireproof&lt;br /&gt;
&lt;br /&gt;
90 Lime, 40 Petroleum, 10 Ash, 10 Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ridged Fireproof&lt;br /&gt;
&lt;br /&gt;
80 Lead, 30 Lime&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Ridged Fireproof&lt;br /&gt;
&lt;br /&gt;
90 Lime, 10 Ash, 40 Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soft Pliable Nontoxic Blond&lt;br /&gt;
&lt;br /&gt;
10 Beeswax, 100 Saltpeter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Pliable&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=68940</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=68940"/>
		<updated>2018-11-28T15:27:03Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Wood Treatment Tank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;br /&gt;
&lt;br /&gt;
== Wood Treatment Tank ==&lt;br /&gt;
&lt;br /&gt;
'''Offsets'''&lt;br /&gt;
&lt;br /&gt;
Flexibility  4.235&lt;br /&gt;
&lt;br /&gt;
Cuttability  4.985&lt;br /&gt;
&lt;br /&gt;
Flammability 4.8&lt;br /&gt;
&lt;br /&gt;
Water Resistance 4.109&lt;br /&gt;
&lt;br /&gt;
Insect Toxicity 5.161&lt;br /&gt;
&lt;br /&gt;
Human Toxicity 4.703&lt;br /&gt;
&lt;br /&gt;
Darkness  4.05&lt;br /&gt;
&lt;br /&gt;
Glossiness  4.251&lt;br /&gt;
&lt;br /&gt;
'''Treatment recipes'''&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof&lt;br /&gt;
&lt;br /&gt;
90 oil, 30 petroleum, 10 lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof Fireproof&lt;br /&gt;
&lt;br /&gt;
90 Lime, 40 Petroleum, 10 Ash, 10 Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ridged Fireproof&lt;br /&gt;
&lt;br /&gt;
80 Lead, 30 Lime&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Ridged Fireproof&lt;br /&gt;
&lt;br /&gt;
90 Lime, 10 Ash, 40 Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soft Pliable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Pliable&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=68939</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=68939"/>
		<updated>2018-11-28T15:19:19Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Wood Treatment Tank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;br /&gt;
&lt;br /&gt;
== Wood Treatment Tank ==&lt;br /&gt;
&lt;br /&gt;
'''Offsets'''&lt;br /&gt;
&lt;br /&gt;
Flexibility  4.235&lt;br /&gt;
&lt;br /&gt;
Cuttability  4.985&lt;br /&gt;
&lt;br /&gt;
Flammability 4.8&lt;br /&gt;
&lt;br /&gt;
Water Resistance 4.109&lt;br /&gt;
&lt;br /&gt;
Insect Toxicity 5.161&lt;br /&gt;
&lt;br /&gt;
Human Toxicity 4.703&lt;br /&gt;
&lt;br /&gt;
Darkness  4.05&lt;br /&gt;
&lt;br /&gt;
Glossiness  4.251&lt;br /&gt;
&lt;br /&gt;
'''Treatment recipes'''&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof&lt;br /&gt;
&lt;br /&gt;
90 oil, 30 petroleum, 10 lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof Fireproof&lt;br /&gt;
&lt;br /&gt;
90 Lime, 40 Petroleum, 10 Ash, 10 Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ridged Fireproof&lt;br /&gt;
&lt;br /&gt;
80 Lead, 30 Lime&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Fireproof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soft Pliable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Pliable&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Raeli_Oven&amp;diff=64569</id>
		<title>Raeli Oven</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Raeli_Oven&amp;diff=64569"/>
		<updated>2018-11-10T03:54:13Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Region Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{BuildingInfo|image=RaeliOven.jpg|size=N/A|where=[[Clay]]|description=Dredges and bakes Raeli tiles.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens are semi-automated structures used to manufacture [[Raeli Tiles]] and gather [[Clay]] if upgraded.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens become available after learning the [[Raeli Pottery]] technology from the University of [[Art and Music]].&lt;br /&gt;
&lt;br /&gt;
==Initial Cost==&lt;br /&gt;
&lt;br /&gt;
* 3000 [[Clay Bricks]] for Main Chamber [[File:Oven_hole.png|100px|right]]&lt;br /&gt;
* 500 [[Concrete]] for Platform and Housing&lt;br /&gt;
* 100 [[Copper Wire]] for Mechanism Tensioner&lt;br /&gt;
* 25 [[Star_Metal_Sheeting| Star Metal Sheeting]] for the Oven&lt;br /&gt;
* 20 [[Clay Steeped Wool Cloth]] for insulation&lt;br /&gt;
&lt;br /&gt;
* Built: in a [[Small Construction Site]] placed at a hole dug by a pet [[Pig]].&lt;br /&gt;
&lt;br /&gt;
== Dredging Mechanism ==&lt;br /&gt;
(only available if the initial construction was successfully located on a soft clay patch)&lt;br /&gt;
&lt;br /&gt;
* 10 [[Bearings]]&lt;br /&gt;
* 21 Metal [[Small Gears]] by region&lt;br /&gt;
* 7  Metal [[Medium  Gears]] by region&lt;br /&gt;
* 3  Metal [[Bars]] by region&lt;br /&gt;
* 10 Metal Straps by region&lt;br /&gt;
* 488 Resin One by region&lt;br /&gt;
* 188 Resin Two by region&lt;br /&gt;
* 1 random 3-Output Gear Box&lt;br /&gt;
&lt;br /&gt;
===Region Materials===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Region'''&lt;br /&gt;
!'''Small Gear'''&lt;br /&gt;
!'''Medium Gear'''&lt;br /&gt;
!'''Bars'''&lt;br /&gt;
!'''Straps'''&lt;br /&gt;
!'''488 Resin'''&lt;br /&gt;
!'''188 Resin'''&lt;br /&gt;
|-&lt;br /&gt;
| Abydos ||Titanium ||Strontium || Titanium||Antimony || Mini Palmeto|| Locust&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ammonium || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Arabia || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Asyut || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Axum ||Platinum ||Tungsten ||Tungsten ||Platinum ||Palmetto ||Palmetto&lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis || Lead || Tin || Strontium || Copper || Locust Palm|| Folded Birch&lt;br /&gt;
|-&lt;br /&gt;
| Bernike ||Tin ||Lithium ||Lead ||Bronze || Spindle ||Pratyeka&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes || Titanium || Strontium || Aluminum || Corinthiacum || Mini Palmetto || Savaka&lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile || Titanium || Iron || Titanium || Strontium || Kaeshra || Locust Palm&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || Silver || Antimony || Lithium || Electrum || Locust Palm || Folded Birch&lt;br /&gt;
|-&lt;br /&gt;
| Cyrene || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis || Zinc || Copper || Titanium || Thoth's Metal || Miniature Fern Palm || Ash Palm&lt;br /&gt;
|-&lt;br /&gt;
| Damot || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dunqul Oasis || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| East Kush || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| East Sinai ||Aluminium ||Tin || Lithium||Pewter ||Ash Palm ||Butterleaf Tree&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Faiyum || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gebel || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Giza || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hamim || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis || Aluminum || Titanium || Tin || Water Metal || Ash Palm || Hawtorn&lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerma || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kharga Oasis || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lahun || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Meroe Desert || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh Delta ||Copper ||Copper ||Copper ||Titanium ||Folded Birch || Butterleaf Tree&lt;br /&gt;
|-&lt;br /&gt;
| Napata || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Naqada || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nabta Playa || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nubia || Aluminum || Aluminum || Iron || Copper || Cinnar || Royal Palm&lt;br /&gt;
|-&lt;br /&gt;
| Philae || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Pwenet || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Red Sea ||Antimony ||Titanium ||Zinc ||Corinthiacum ||Savaka ||Folded Birch&lt;br /&gt;
|-&lt;br /&gt;
| South Sinai || Zinc || Titanium || Tungsten || Pewter || Royal Palm || Butterleaf&lt;br /&gt;
|-&lt;br /&gt;
| Suez || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Swenett ||Copper ||Platinum ||Silver ||Lithium ||Pratyeka ||Chakkanut&lt;br /&gt;
|-&lt;br /&gt;
| Thebes || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Timna || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt || Antimony || Lead || Titanium || Strontium || Royal Palm || Mini Palmetto&lt;br /&gt;
|-&lt;br /&gt;
| Wadi Natrun || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| West Kush || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| West Sinai || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Western Desert || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| White Nile || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Zau || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
===Clay Dredge ===&lt;br /&gt;
Raeli ovens can be upgraded to dredge clay instead of tiles.  The option &amp;quot;Upgrade Oven with Clay Dredge&amp;quot; appears on the main oven menu provided you know [[Raeli Pottery]] and the oven isn't dredging or burning tiles.&lt;br /&gt;
&lt;br /&gt;
To collect clay instead of tiles, requires:&lt;br /&gt;
* 1 [[Iron Pot]]&lt;br /&gt;
* 10 [[Bolt]]&lt;br /&gt;
* 10 [[Washer]]&lt;br /&gt;
* 1 [[Deckle]]&lt;br /&gt;
&lt;br /&gt;
Note - When dredging clay the oven will not gather tiles, you can dredge tiles or clay, not both! After the upgrade you can choose which you would like the oven to do. Clay appears to be gathered at roughly the same rate that tiles would be.&lt;br /&gt;
&lt;br /&gt;
===Strengthen the Mechanism===&lt;br /&gt;
When the Raeli oven is not in operation the oven menu has the option to Strengthen the Mechanism.  This upgrades the Raeli Oven to work faster. How much faster is currently unknown.  The oven will only allow you to upgrade if you have learned [[Structure Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
It can be upgraded up to 7 times.  To build Level 3, you must have already have built Level 1 and Level 2. Level 6 would first need levels 1, then 2, then 3, then 4, then 5 before you can do level 6. Therefore, the total actual costs to reach each level is:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Level Cost&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Total Cost Including Previous Levels &lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|Total Cost for Raw Materials* &lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! [[Iron Bar]] !! [[Washer]] !! [[Bolt]] !! [[Clay Bricks]] !! Total&amp;lt;br&amp;gt;[[Iron Bar]] !! Total&amp;lt;br&amp;gt;[[Washer]] !! Total&amp;lt;br&amp;gt;[[Bolt]] !! Total&amp;lt;br&amp;gt;[[Clay Bricks]] !! Total&amp;lt;br&amp;gt;[[Iron]] !! Total&amp;lt;br&amp;gt;[[Charcoal]] (Using SCB) !! Total&amp;lt;br&amp;gt; [[Charcoal]] (Using MCB) !! Total&amp;lt;br&amp;gt;[[Beeswax]] !! Total&amp;lt;br&amp;gt;[[Clay]] !! Total [[Wood]] to&amp;lt;br&amp;gt;Fire the Bricks&lt;br /&gt;
|-  &lt;br /&gt;
| From no upgrade to Level 1 || 10 || 10 || 10 || 50 || 10 || 10 || 10 || 50 || 24 || 158 || 68 || 36 || 34 || 30&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 1 to Level 2 || 20 || 20 || 20 || 100 || 30 || 30 || 30 || 150 || 71 || 472 || 202 || 104 || 100 || 78&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 2 to Level 3 || 30 || 30 || 30 || 150 || 60 || 60 || 60 || 300 || 140 || 940 || 400 || 200 || 200 || 150&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 3 to Level 4 || 40 || 40 || 40 || 200 || 100 || 100 || 100 || 500 || 234 || 1568 || 968 || 336 || 340 || 252&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 4 to Level 5 || 50 || 50 || 50 || 250 || 150 || 150 || 150 || 750 || 351 || 2352 || 1002 || 504 || 500 || 378&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 5 to Level 6 || 60 || 60 || 60 || 300 || 210 || 210 || 210 || 1050 || 491 || 3292 || 1402 || 704 || 700 || 528&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 6 to Level 7 || 70 || 70 || 70 || 350 || 280 || 280 || 280 || 1400 || 654 || 4388 || 1868 || 936 || 934 || 702&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wood is for firing the [[Clay Bricks]] and assumes the use of a [[True Kiln]].   Using a [[Reinforced Kiln]] (if available) would require less wood.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens continually dredge [[Clay]] from the ground, accumulating it as unbaked [[Raeli Tiles]]. At any time the owner may start baking the accumulated tiles; this costs 25 [[Charcoal]] and halts the dredging process. All tiles must be baked together—it is not possible to bake some tiles and leave the others unbaked. It is not possible to remove unbaked tiles from an oven. &lt;br /&gt;
&lt;br /&gt;
As the Raeli tiles bake, they gradually change color. All tiles begin as White and slowly cycle through a progressively darkening series of colors in 128 decrements that each vary from 10–120 seconds, ending up as Black. The total time can vary from 2-4 hours based on [[Raeli Operation]] skill and upgrade level. The exact colors that tiles pass through on their transition from White to Black depends on where the Raeli oven was built. &lt;br /&gt;
&lt;br /&gt;
The owner of the Raeli oven may interrupt the baking process at any time to stop the tiles at a particular color. When baking, tile color is determined by '''written color''', not the color shown in the color swatch.'' Once tiles have stopped baking, they cannot be re-baked later to change their color. After halting the baking process, the Raeli oven can be restarted to dredge new tiles.&lt;br /&gt;
&lt;br /&gt;
The rate of dredging (and the rate of baking) is determined each time dredging or baking is started based on upgrade level, plus [[Raeli Operation]] skill, plus a random factor. &lt;br /&gt;
&lt;br /&gt;
Starting and stopping the baking process contributes to an increase in your [[Raeli Operation]] skill according to the following progression:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Level !! # tiles needed&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 67&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 191&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 382&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 765&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1530&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 3061&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 6122&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 12245&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 24491&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ownership Rights==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens have an option to allow the owner to make the oven public, but keep a percentage of the tiles burned as a fee for the use of the oven. &lt;br /&gt;
&lt;br /&gt;
So, if you set it to &amp;quot;Owner Keeps 10%&amp;quot;, then the user would get 90% of the tiles sent directly into their pocket, and the owner would get 10% of whatever color is burned, kept in the oven's inventory. The default behavior is for the owner to keep everything&lt;br /&gt;
&lt;br /&gt;
Normally to let a non-owner use a building you would set it to be used by &amp;quot;Anyone&amp;quot;.  If you set an oven to be used by Anyone, then it overrides the &amp;quot;Non-owner Percentage&amp;quot;, and they would keep it all.&lt;br /&gt;
&lt;br /&gt;
So, to set up an Oven to be baked and dredged by people other than the owner, you have two options:&lt;br /&gt;
&lt;br /&gt;
*If you don't want to keep any of the tiles for yourself, you can set it to be used by &amp;quot;Anyone&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*If you want to set a fee for use of the oven, you would set the normal permissions to something other than &amp;quot;Anyone&amp;quot;, and then set a Non-owner Percentage to something more than zero.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:'''  If you are using a public oven that has been set with an owner's percentage, '''your percentage of the tiles will go directly into your inventory so be sure you have room to carry them'''. If a public oven does NOT have an owner's percentage set, the burned tiles will stay in the oven's inventory until removed.&lt;br /&gt;
&lt;br /&gt;
==Pollution==&lt;br /&gt;
In previous tellings, Raeli Ovens produced soot when fired, which could prevent such things as growing [[Flax]], harvesting [[Fresh Leaves]], and others.  No pollution was reported in T7 and none is yet apparent in T8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Raeli_Oven&amp;diff=64537</id>
		<title>Raeli Oven</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Raeli_Oven&amp;diff=64537"/>
		<updated>2018-11-10T02:07:47Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Region Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{BuildingInfo|image=RaeliOven.jpg|size=N/A|where=[[Clay]]|description=Dredges and bakes Raeli tiles.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens are semi-automated structures used to manufacture [[Raeli Tiles]] and gather [[Clay]] if upgraded.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens become available after learning the [[Raeli Pottery]] technology from the University of [[Art and Music]].&lt;br /&gt;
&lt;br /&gt;
==Initial Cost==&lt;br /&gt;
&lt;br /&gt;
* 3000 [[Clay Bricks]] for Main Chamber [[File:Oven_hole.png|100px|right]]&lt;br /&gt;
* 500 [[Concrete]] for Platform and Housing&lt;br /&gt;
* 100 [[Copper Wire]] for Mechanism Tensioner&lt;br /&gt;
* 25 [[Star_Metal_Sheeting| Star Metal Sheeting]] for the Oven&lt;br /&gt;
* 20 [[Clay Steeped Wool Cloth]] for insulation&lt;br /&gt;
&lt;br /&gt;
* Built: in a [[Small Construction Site]] placed at a hole dug by a pet [[Pig]].&lt;br /&gt;
&lt;br /&gt;
== Dredging Mechanism ==&lt;br /&gt;
(only available if the initial construction was successfully located on a soft clay patch)&lt;br /&gt;
&lt;br /&gt;
* 10 [[Bearings]]&lt;br /&gt;
* 21 Metal [[Small Gears]] by region&lt;br /&gt;
* 7  Metal [[Medium  Gears]] by region&lt;br /&gt;
* 3  Metal [[Bars]] by region&lt;br /&gt;
* 10 Metal Straps by region&lt;br /&gt;
* 488 Resin One by region&lt;br /&gt;
* 188 Resin Two by region&lt;br /&gt;
* 1 random 3-Output Gear Box&lt;br /&gt;
&lt;br /&gt;
===Region Materials===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Region'''&lt;br /&gt;
!'''Small Gear'''&lt;br /&gt;
!'''Medium Gear'''&lt;br /&gt;
!'''Bars'''&lt;br /&gt;
!'''Straps'''&lt;br /&gt;
!'''488 Resin'''&lt;br /&gt;
!'''188 Resin'''&lt;br /&gt;
|-&lt;br /&gt;
| Abydos ||Titanium ||Strontium || Titanium||Strontium || Mini Palmeto|| Locust&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ammonium || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Arabia || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Asyut || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Axum ||Platinum ||Tungsten ||Tungsten ||Platinum ||Palmetto ||Palmetto&lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis || Lead || Tin || Strontium || Copper || Locust Palm|| Folded Birch&lt;br /&gt;
|-&lt;br /&gt;
| Bernike ||Tin ||Lithium ||Lead ||Bronze || Spindle ||Pratyeka&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes || Titanium || Strontium || Aluminum || Corinthiacum || Mini Palmetto || Savaka&lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile || Titanium || Iron || Titanium || Strontium || Kaeshra || Locust Palm&lt;br /&gt;
|-&lt;br /&gt;
| Buhen || Silver || Antimony || Lithium || Electrum || Locust Palm || Folded Birch&lt;br /&gt;
|-&lt;br /&gt;
| Cyrene || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis || Zinc || Copper || Titanium || Thoth's Metal || Miniature Fern Palm || Ash Palm&lt;br /&gt;
|-&lt;br /&gt;
| Damot || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dunqul Oasis || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| East Kush || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| East Sinai ||Aluminium ||Tin || Lithium||Pewter ||Ash Palm ||Butterleaf Tree&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Faiyum || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gebel || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Giza || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hamim || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis || Aluminum || Titanium || Tin || Water Metal || Ash Palm || Hawtorn&lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kerma || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kharga Oasis || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lahun || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Meroe Desert || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh Delta ||Copper ||Copper ||Copper ||Titanium ||Folded Birch || Butterleaf Tree&lt;br /&gt;
|-&lt;br /&gt;
| Napata || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Naqada || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nabta Playa || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nubia || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Philae || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Pwenet || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Red Sea ||Antimony ||Titanium ||Zinc ||Corinthiacum ||Savaka ||Folded Birch&lt;br /&gt;
|-&lt;br /&gt;
| South Sinai || Zinc || Titanium || Tungsten || Pewter || Royal Palm || Butterleaf&lt;br /&gt;
|-&lt;br /&gt;
| Suez || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Swenett ||Copper ||Platinum ||Silver ||Lithium ||Pratyeka ||Chakkanut&lt;br /&gt;
|-&lt;br /&gt;
| Thebes || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Timna || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt || Antimony || Lead || Titanium || Strontium || Royal Palm || Mini Palmetto&lt;br /&gt;
|-&lt;br /&gt;
| Wadi Natrun || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| West Kush || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| West Sinai || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Western Desert || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| White Nile || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Zau || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
===Clay Dredge ===&lt;br /&gt;
Raeli ovens can be upgraded to dredge clay instead of tiles.  The option &amp;quot;Upgrade Oven with Clay Dredge&amp;quot; appears on the main oven menu provided you know [[Raeli Pottery]] and the oven isn't dredging or burning tiles.&lt;br /&gt;
&lt;br /&gt;
To collect clay instead of tiles, requires:&lt;br /&gt;
* 1 [[Iron Pot]]&lt;br /&gt;
* 10 [[Bolt]]&lt;br /&gt;
* 10 [[Washer]]&lt;br /&gt;
* 1 [[Deckle]]&lt;br /&gt;
&lt;br /&gt;
Note - When dredging clay the oven will not gather tiles, you can dredge tiles or clay, not both! After the upgrade you can choose which you would like the oven to do. Clay appears to be gathered at roughly the same rate that tiles would be.&lt;br /&gt;
&lt;br /&gt;
===Strengthen the Mechanism===&lt;br /&gt;
When the Raeli oven is not in operation the oven menu has the option to Strengthen the Mechanism.  This upgrades the Raeli Oven to work faster. How much faster is currently unknown.  The oven will only allow you to upgrade if you have learned [[Structure Reinforcement]].&lt;br /&gt;
&lt;br /&gt;
It can be upgraded up to 7 times.  To build Level 3, you must have already have built Level 1 and Level 2. Level 6 would first need levels 1, then 2, then 3, then 4, then 5 before you can do level 6. Therefore, the total actual costs to reach each level is:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Level Cost&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Total Cost Including Previous Levels &lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|Total Cost for Raw Materials* &lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! [[Iron Bar]] !! [[Washer]] !! [[Bolt]] !! [[Clay Bricks]] !! Total&amp;lt;br&amp;gt;[[Iron Bar]] !! Total&amp;lt;br&amp;gt;[[Washer]] !! Total&amp;lt;br&amp;gt;[[Bolt]] !! Total&amp;lt;br&amp;gt;[[Clay Bricks]] !! Total&amp;lt;br&amp;gt;[[Iron]] !! Total&amp;lt;br&amp;gt;[[Charcoal]] (Using SCB) !! Total&amp;lt;br&amp;gt; [[Charcoal]] (Using MCB) !! Total&amp;lt;br&amp;gt;[[Beeswax]] !! Total&amp;lt;br&amp;gt;[[Clay]] !! Total [[Wood]] to&amp;lt;br&amp;gt;Fire the Bricks&lt;br /&gt;
|-  &lt;br /&gt;
| From no upgrade to Level 1 || 10 || 10 || 10 || 50 || 10 || 10 || 10 || 50 || 24 || 158 || 68 || 36 || 34 || 30&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 1 to Level 2 || 20 || 20 || 20 || 100 || 30 || 30 || 30 || 150 || 71 || 472 || 202 || 104 || 100 || 78&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 2 to Level 3 || 30 || 30 || 30 || 150 || 60 || 60 || 60 || 300 || 140 || 940 || 400 || 200 || 200 || 150&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 3 to Level 4 || 40 || 40 || 40 || 200 || 100 || 100 || 100 || 500 || 234 || 1568 || 968 || 336 || 340 || 252&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 4 to Level 5 || 50 || 50 || 50 || 250 || 150 || 150 || 150 || 750 || 351 || 2352 || 1002 || 504 || 500 || 378&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 5 to Level 6 || 60 || 60 || 60 || 300 || 210 || 210 || 210 || 1050 || 491 || 3292 || 1402 || 704 || 700 || 528&lt;br /&gt;
|-  &lt;br /&gt;
| From Level 6 to Level 7 || 70 || 70 || 70 || 350 || 280 || 280 || 280 || 1400 || 654 || 4388 || 1868 || 936 || 934 || 702&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The wood is for firing the [[Clay Bricks]] and assumes the use of a [[True Kiln]].   Using a [[Reinforced Kiln]] (if available) would require less wood.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens continually dredge [[Clay]] from the ground, accumulating it as unbaked [[Raeli Tiles]]. At any time the owner may start baking the accumulated tiles; this costs 25 [[Charcoal]] and halts the dredging process. All tiles must be baked together—it is not possible to bake some tiles and leave the others unbaked. It is not possible to remove unbaked tiles from an oven. &lt;br /&gt;
&lt;br /&gt;
As the Raeli tiles bake, they gradually change color. All tiles begin as White and slowly cycle through a progressively darkening series of colors in 128 decrements that each vary from 10–120 seconds, ending up as Black. The total time can vary from 2-4 hours based on [[Raeli Operation]] skill and upgrade level. The exact colors that tiles pass through on their transition from White to Black depends on where the Raeli oven was built. &lt;br /&gt;
&lt;br /&gt;
The owner of the Raeli oven may interrupt the baking process at any time to stop the tiles at a particular color. When baking, tile color is determined by '''written color''', not the color shown in the color swatch.'' Once tiles have stopped baking, they cannot be re-baked later to change their color. After halting the baking process, the Raeli oven can be restarted to dredge new tiles.&lt;br /&gt;
&lt;br /&gt;
The rate of dredging (and the rate of baking) is determined each time dredging or baking is started based on upgrade level, plus [[Raeli Operation]] skill, plus a random factor. &lt;br /&gt;
&lt;br /&gt;
Starting and stopping the baking process contributes to an increase in your [[Raeli Operation]] skill according to the following progression:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Level !! # tiles needed&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 67&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 191&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 382&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 765&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1530&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 3061&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 6122&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 12245&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 24491&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ownership Rights==&lt;br /&gt;
&lt;br /&gt;
Raeli ovens have an option to allow the owner to make the oven public, but keep a percentage of the tiles burned as a fee for the use of the oven. &lt;br /&gt;
&lt;br /&gt;
So, if you set it to &amp;quot;Owner Keeps 10%&amp;quot;, then the user would get 90% of the tiles sent directly into their pocket, and the owner would get 10% of whatever color is burned, kept in the oven's inventory. The default behavior is for the owner to keep everything&lt;br /&gt;
&lt;br /&gt;
Normally to let a non-owner use a building you would set it to be used by &amp;quot;Anyone&amp;quot;.  If you set an oven to be used by Anyone, then it overrides the &amp;quot;Non-owner Percentage&amp;quot;, and they would keep it all.&lt;br /&gt;
&lt;br /&gt;
So, to set up an Oven to be baked and dredged by people other than the owner, you have two options:&lt;br /&gt;
&lt;br /&gt;
*If you don't want to keep any of the tiles for yourself, you can set it to be used by &amp;quot;Anyone&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*If you want to set a fee for use of the oven, you would set the normal permissions to something other than &amp;quot;Anyone&amp;quot;, and then set a Non-owner Percentage to something more than zero.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:'''  If you are using a public oven that has been set with an owner's percentage, '''your percentage of the tiles will go directly into your inventory so be sure you have room to carry them'''. If a public oven does NOT have an owner's percentage set, the burned tiles will stay in the oven's inventory until removed.&lt;br /&gt;
&lt;br /&gt;
==Pollution==&lt;br /&gt;
In previous tellings, Raeli Ovens produced soot when fired, which could prevent such things as growing [[Flax]], harvesting [[Fresh Leaves]], and others.  No pollution was reported in T7 and none is yet apparent in T8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=61599</id>
		<title>Hyksos:Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=61599"/>
		<updated>2018-10-26T16:56:59Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* University of Harmony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===University of Architecture===&lt;br /&gt;
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&lt;br /&gt;
{{ResTechnology|Obelisk Construction (6 of 7)|&lt;br /&gt;
      {{ResResource|Bricks|27192|27192}}&lt;br /&gt;
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      {{ResResource|Eyelet cut Gem|98|308}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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    {{ResComplete|Mirrored Pyramid}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (4 of 7)}}&lt;br /&gt;
    {{ResComplete|Wood Treatment}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
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    {{ResComplete|Storage Improvements (2 of 3)}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics (1 of 3)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
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   &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
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&lt;br /&gt;
{{ResTechnology|Chemistry Recipe - Potash Ointment|&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
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    {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
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&lt;br /&gt;
 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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    {{ResComplete|Beer Brewing}}&lt;br /&gt;
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&lt;br /&gt;
===University of Harmony===&lt;br /&gt;
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&lt;br /&gt;
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     }}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
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  }}&lt;br /&gt;
&lt;br /&gt;
===University of Leadership===&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
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    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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    {{ResComplete|Fine Balance}}&lt;br /&gt;
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    {{ResComplete|Gem Cutting}}&lt;br /&gt;
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    {{ResComplete|Prospecting}}&lt;br /&gt;
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    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
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    {{ResComplete|Herpeculture}}&lt;br /&gt;
    {{ResComplete|Distillation Experiments}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Cross Breeding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Xenobotany|state=collapsed|&lt;br /&gt;
      {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
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  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Ranching}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
        {{ResComplete|Ranching 2 of 2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=59491</id>
		<title>Hyksos:Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=59491"/>
		<updated>2018-10-11T12:17:08Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* University of Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
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&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===University of Architecture===&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
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{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
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&lt;br /&gt;
 &lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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    {{ResComplete|Beer Brewing}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Harmony===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
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    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Ferry Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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 &lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
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    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
&lt;br /&gt;
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    {{ResComplete|Fine Balance}}&lt;br /&gt;
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    {{ResComplete|Gem Cutting}}&lt;br /&gt;
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    {{ResComplete|Contest Organization}}&lt;br /&gt;
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    {{ResComplete|Prospecting}}&lt;br /&gt;
    {{ResComplete|Water Mining}}&lt;br /&gt;
    {{ResComplete|Structural Pottery}}&lt;br /&gt;
    {{ResComplete|Hive Optimization}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
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    {{ResComplete|Herpeculture}}&lt;br /&gt;
    {{ResComplete|Distillation Experiments}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Cross Breeding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Xenobotany|state=collapsed|&lt;br /&gt;
      {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
{{ResTechnology|Ranching 2 of 2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Ranching}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=59257</id>
		<title>Hyksos:Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=59257"/>
		<updated>2018-10-09T16:17:36Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* University of Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
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{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResColumn|Completed Research}}&lt;br /&gt;
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  }}&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===University of Architecture===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn | Future Research}}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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    {{ResComplete|Mirrored Pyramid}}&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
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   &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
{{ResTechnology|Chemistry Recipe - Potash Ointment|&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
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    {{ResComplete|Blacksmithing}}&lt;br /&gt;
    {{ResComplete|Glassblowing}}&lt;br /&gt;
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    {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
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   &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     &lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
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    {{ResComplete|Perfuming}}&lt;br /&gt;
    {{ResComplete|Basic Shipbuilding}}&lt;br /&gt;
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    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
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    {{ResComplete|Beer Brewing}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Harmony===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
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{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
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    {{ResComplete|Fine Casting}}&lt;br /&gt;
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    {{ResComplete|Gear Casting 3 of 3}}&lt;br /&gt;
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    {{ResComplete|Metallurgy 3 of 3}}&lt;br /&gt;
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    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Ferry Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
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 &lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
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    {{ResComplete|Certification}}&lt;br /&gt;
    {{ResComplete|Minting}}&lt;br /&gt;
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    {{ResComplete|Sign Construction (3 of 3)}}&lt;br /&gt;
    {{ResComplete|Guild Construction}}&lt;br /&gt;
    {{ResComplete|Sign Construction (1 of 3)}}&lt;br /&gt;
    {{ResComplete|Sign Construction (2 of 3)}}&lt;br /&gt;
    {{ResComplete|Basic Diplomacy}}&lt;br /&gt;
    {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
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&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Cross Breeding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
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{{ResTechnology|Ranching 2 of 2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Ranching}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=59252</id>
		<title>Hyksos:Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=59252"/>
		<updated>2018-10-09T15:02:34Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* University of Harmony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
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&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===University of Architecture===&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
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   &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
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    {{ResComplete|Blacksmithing}}&lt;br /&gt;
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    {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
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&lt;br /&gt;
 &lt;br /&gt;
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{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     &lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
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  }}&lt;br /&gt;
&lt;br /&gt;
===University of Harmony===&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
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{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
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    {{ResComplete|Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Metallurgy 1 of 3}}&lt;br /&gt;
    {{ResComplete|Metallurgy 2 of 3}}&lt;br /&gt;
    {{ResComplete|Metallurgy 3 of 3}}&lt;br /&gt;
    {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Ferry Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Advanced Silkworm Farming|state=collapsed|&lt;br /&gt;
      {{ResResource|Compost|10000|10000}}&lt;br /&gt;
      {{ResResource|Arsenic|0|1000}}&lt;br /&gt;
      {{ResResource|Ra's Compound Extract|0|100}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Trade}}&lt;br /&gt;
    {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
    {{ResComplete|Seed Registry}}&lt;br /&gt;
    {{ResComplete|Certification}}&lt;br /&gt;
    {{ResComplete|Minting}}&lt;br /&gt;
    {{ResComplete|Basic Trade}}&lt;br /&gt;
    {{ResComplete|Sign Construction (3 of 3)}}&lt;br /&gt;
    {{ResComplete|Guild Construction}}&lt;br /&gt;
    {{ResComplete|Sign Construction (1 of 3)}}&lt;br /&gt;
    {{ResComplete|Sign Construction (2 of 3)}}&lt;br /&gt;
    {{ResComplete|Basic Diplomacy}}&lt;br /&gt;
    {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResFuture|Detonation|state=collapsed|&lt;br /&gt;
      {{ResResource|Cut Stone{{!}}Cut Stones|638|11200}}&lt;br /&gt;
      {{ResResource|Concrete|16|22400}}&lt;br /&gt;
      {{ResResource|Iron Bars|0|1120}}&lt;br /&gt;
      {{ResResource|Small Barrels|3|560}}&lt;br /&gt;
      {{ResResource|Straw|112000|112000}}&lt;br /&gt;
      {{ResResource|Clay|11200|11200}}&lt;br /&gt;
      {{ResResource|Gunpowder|3210|22400}}&lt;br /&gt;
      {{ResResource|Rope|22400|22400}}&lt;br /&gt;
      {{ResResource|Wire{{!}}Magnesium Wire|0|5000}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}Volatile Explosive|0|224}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}Low Explosive|0|112}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}High Explosive|0|56}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
      {{ResResource|Gunpowder|1000|28000}}&lt;br /&gt;
      {{ResResource|Aluminum Powder|0|10200}}&lt;br /&gt;
      {{ResResource|Magnesium Wire|552|1120}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|336}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Osiris's Compound Extract|0|168}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Thoth's Compound Extract|0|84}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Arsenic|state=collapsed|&lt;br /&gt;
      {{ResResource|Arsenic|5|840}}&lt;br /&gt;
      {{ResResource|Lead Ore|11200|11200}}&lt;br /&gt;
      {{ResResource|Acid|12|1120}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Geb's Compound Extract|0|336}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Maat's Compound Extract|0|168}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|84}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Fine Balance}}&lt;br /&gt;
    {{ResComplete|Alchemical Maceration}}&lt;br /&gt;
    {{ResComplete|Gem Cutting}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry (1 of 2)}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry (2 of 2)}}&lt;br /&gt;
    {{ResComplete|Basic Chemistry}}&lt;br /&gt;
    {{ResComplete|Contest Organization}}&lt;br /&gt;
    {{ResComplete|Neutralization}}&lt;br /&gt;
    {{ResComplete|Prospecting}}&lt;br /&gt;
    {{ResComplete|Water Mining}}&lt;br /&gt;
    {{ResComplete|Structural Pottery}}&lt;br /&gt;
    {{ResComplete|Hive Optimization}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Distillation}}&lt;br /&gt;
    {{ResComplete|Herpeculture}}&lt;br /&gt;
    {{ResComplete|Distillation Experiments}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Cross Breeding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Xenobotany|state=collapsed|&lt;br /&gt;
      {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
      {{ResResource|Jugs of Water|1000|1000}}&lt;br /&gt;
      {{ResResource|Catfish|3000|3000}}&lt;br /&gt;
      {{ResResource|Tilapia|3000|3000}}&lt;br /&gt;
      {{ResResource|Perch|3000|3000}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Petals All Blue|0|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Yellow Outer Stamen|0|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Green Middle Stamen|0|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Giant|0|7}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
{{ResTechnology|Ranching 2 of 2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Ranching}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=58066</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=58066"/>
		<updated>2018-10-02T17:21:02Z</updated>

		<summary type="html">&lt;p&gt;Azeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;br /&gt;
&lt;br /&gt;
== Wood Treatment Tank ==&lt;br /&gt;
&lt;br /&gt;
'''Offsets'''&lt;br /&gt;
&lt;br /&gt;
Flexibility  4.235&lt;br /&gt;
&lt;br /&gt;
Cuttability  4.985&lt;br /&gt;
&lt;br /&gt;
Flammability 4.8&lt;br /&gt;
&lt;br /&gt;
Water Resistance 4.109&lt;br /&gt;
&lt;br /&gt;
Insect Toxicity 5.161&lt;br /&gt;
&lt;br /&gt;
Human Toxicity 4.703&lt;br /&gt;
&lt;br /&gt;
Darkness  4.05&lt;br /&gt;
&lt;br /&gt;
Glossiness  4.251&lt;br /&gt;
&lt;br /&gt;
'''Treatment recipes'''&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof&lt;br /&gt;
&lt;br /&gt;
90 oil, 30 petroleum, 10 lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof Fireproof&lt;br /&gt;
&lt;br /&gt;
90 Lime, 40 Petroleum, 10 Ash, 10 Lead&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=58065</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=58065"/>
		<updated>2018-10-02T17:11:08Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Wood Treatment Tank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;br /&gt;
&lt;br /&gt;
== Wood Treatment Tank ==&lt;br /&gt;
&lt;br /&gt;
'''Offsets'''&lt;br /&gt;
&lt;br /&gt;
Flexibility  4.235&lt;br /&gt;
&lt;br /&gt;
Cuttability  4.985&lt;br /&gt;
&lt;br /&gt;
Flammability 4.8&lt;br /&gt;
&lt;br /&gt;
Water Resistance 4.109&lt;br /&gt;
&lt;br /&gt;
Insect Toxicity 5.161&lt;br /&gt;
&lt;br /&gt;
Human Toxicity 4.703&lt;br /&gt;
&lt;br /&gt;
Darkness  4.05&lt;br /&gt;
&lt;br /&gt;
Glossiness  4.251&lt;br /&gt;
&lt;br /&gt;
'''Treatment recipes'''&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof&lt;br /&gt;
90 oil, 30 petroleum, 10 lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof Fireproof&lt;br /&gt;
&lt;br /&gt;
90 Lime, 40 Petroleum, 10 Ash, 10 Lead&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=57426</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=57426"/>
		<updated>2018-09-29T15:59:55Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Wood Treatment Tank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;br /&gt;
&lt;br /&gt;
== Wood Treatment Tank ==&lt;br /&gt;
&lt;br /&gt;
'''Offsets'''&lt;br /&gt;
&lt;br /&gt;
Flexibility  4.235&lt;br /&gt;
&lt;br /&gt;
Cuttability  4.985&lt;br /&gt;
&lt;br /&gt;
Flammability 4.8&lt;br /&gt;
&lt;br /&gt;
Water Resistance 4.109&lt;br /&gt;
&lt;br /&gt;
Insect Toxicity 5.161&lt;br /&gt;
&lt;br /&gt;
Human Toxicity 4.703&lt;br /&gt;
&lt;br /&gt;
Darkness  4.05&lt;br /&gt;
&lt;br /&gt;
Glossiness  4.251&lt;br /&gt;
&lt;br /&gt;
'''Treatment recipes'''&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof&lt;br /&gt;
90 oil, 30 petroleum, 10 lead&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=57425</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=57425"/>
		<updated>2018-09-29T15:59:38Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Wood Treatment Tank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;br /&gt;
&lt;br /&gt;
== Wood Treatment Tank ==&lt;br /&gt;
&lt;br /&gt;
'''Offsets'''&lt;br /&gt;
&lt;br /&gt;
Flexibility  4.235&lt;br /&gt;
&lt;br /&gt;
Cuttability  4.985&lt;br /&gt;
&lt;br /&gt;
Flammability 4.8&lt;br /&gt;
&lt;br /&gt;
Water Resistance 4.109&lt;br /&gt;
&lt;br /&gt;
Insect Toxicity 5.161&lt;br /&gt;
&lt;br /&gt;
Human Toxicity 4.703&lt;br /&gt;
&lt;br /&gt;
Darkness  4.05&lt;br /&gt;
&lt;br /&gt;
Glossiness  4.251&lt;br /&gt;
&lt;br /&gt;
'''Treatment recipes'''&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof          90 oil, 30 petroleum, 10 lead&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=57424</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=57424"/>
		<updated>2018-09-29T15:59:16Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Wood Treatment Tank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;br /&gt;
&lt;br /&gt;
== Wood Treatment Tank ==&lt;br /&gt;
&lt;br /&gt;
'''Offsets'''&lt;br /&gt;
&lt;br /&gt;
Flexibility  4.235&lt;br /&gt;
&lt;br /&gt;
Cuttability  4.985&lt;br /&gt;
&lt;br /&gt;
Flammability 4.8&lt;br /&gt;
&lt;br /&gt;
Water Resistance 4.109&lt;br /&gt;
&lt;br /&gt;
Insect Toxicity 5.161&lt;br /&gt;
&lt;br /&gt;
Human Toxicity 4.703&lt;br /&gt;
&lt;br /&gt;
Darkness  4.05&lt;br /&gt;
&lt;br /&gt;
Glossiness  4.251&lt;br /&gt;
&lt;br /&gt;
'''Treatment recipes'''&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof     90 oil, 30 petroleum, 10 lead&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=57423</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=57423"/>
		<updated>2018-09-29T15:58:38Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Wood Treatment Tank */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;br /&gt;
&lt;br /&gt;
== Wood Treatment Tank ==&lt;br /&gt;
&lt;br /&gt;
'''Offsets'''&lt;br /&gt;
&lt;br /&gt;
Flexibility  4.235&lt;br /&gt;
Cuttability  4.985&lt;br /&gt;
Flammability 4.8&lt;br /&gt;
Water Resistance 4.109&lt;br /&gt;
Insect Toxicity 5.161&lt;br /&gt;
Human Toxicity 4.703&lt;br /&gt;
Darkness  4.05&lt;br /&gt;
Glossiness  4.251&lt;br /&gt;
&lt;br /&gt;
Hard Rotproof     90 oil, 30 petroleum, 10 lead&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=55136</id>
		<title>Hyksos:Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=55136"/>
		<updated>2018-09-19T20:07:40Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* University of Worship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
   {{ResTechnology|Planning Application|&lt;br /&gt;
      {{ResResource|Boards|901|1500}}&lt;br /&gt;
      {{ResResource|Bricks|4500|4500}}&lt;br /&gt;
      {{ResResource|Dried Papyrus|150|150}}&lt;br /&gt;
      {{ResResource|Leather|10|30}}&lt;br /&gt;
      {{ResResource|Slate|394|540}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
   &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Banner Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===University of Architecture===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Automation|&lt;br /&gt;
      {{ResResource|Bearings|0|940}}&lt;br /&gt;
      {{ResResource|Oil|0|9400}}&lt;br /&gt;
      {{ResResource|Brass Small Gear|0|282}}&lt;br /&gt;
      {{ResResource|Iron Medium Gear|0|141}}&lt;br /&gt;
      {{ResResource|Iron Large Gear|0|47}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Obelisk Construction (6 of 7)|&lt;br /&gt;
      {{ResResource|Bricks|27192|27192}}&lt;br /&gt;
      {{ResResource|Jade|0|26}}&lt;br /&gt;
      {{ResResource|Crater Cut Gem|3|100}}&lt;br /&gt;
      {{ResResource|Large Quartz|31|56}}&lt;br /&gt;
      {{ResResource|The Shark cut Lapis|3|101}}&lt;br /&gt;
      {{ResResource|Lens cut Turquoise|23|147}}&lt;br /&gt;
      {{ResResource|Eyelet cut Gem|23|308}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn | Future Research}}&lt;br /&gt;
&lt;br /&gt;
   {{ResTechnology|Chemistry Recipe - Lime Emulsion|&lt;br /&gt;
      {{ResResource|Jugs of Water|23500|23500}}&lt;br /&gt;
      {{ResResource|Limestone|47000|47000}}&lt;br /&gt;
      {{ResResource|Lime|2062|4700}}&lt;br /&gt;
      {{ResResource|Bauxite|0|2350}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Maat's Compound Extract|0|282}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Set's Compound Extract|0|141}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Osiris's Compound Extract|0|71}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{none}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Storage Improvements (3 of 3)}}&lt;br /&gt;
    {{ResComplete|Mirrored Pyramid}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (5 of 7)}}&lt;br /&gt;
    {{ResComplete|Mirrored Pyramid}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (4 of 7)}}&lt;br /&gt;
    {{ResComplete|Wood Treatment}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Gearbox Design}}&lt;br /&gt;
    {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
    {{ResComplete|Masonry}}&lt;br /&gt;
    {{ResComplete|Mining}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (1 of 7)}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (2 of 7)}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (3 of 7)}}&lt;br /&gt;
    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stone Masonry 1}}&lt;br /&gt;
    {{ResComplete|Bonfire Stabilization}}&lt;br /&gt;
    {{ResComplete|Stone Masonry (2 of 2)}}&lt;br /&gt;
    {{ResComplete|Storage Improvements (1 of 3)}}&lt;br /&gt;
    {{ResComplete|Storage Improvements (2 of 3)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
{{ResTechnology|Chemistry Recipe - Acid Extract|&lt;br /&gt;
	{{ResResource|Sulphurous Water|1807|41500}}&lt;br /&gt;
	{{ResResource|Salt|0|4150}}&lt;br /&gt;
	{{ResResource|Glass Jar{{!}}Glass Jars|0|1660}}&lt;br /&gt;
	{{ResResource|Glass Pipe|0|1245}}&lt;br /&gt;
	{{ResResource|Wire{{!}}Metal Blue Wire|0|3320}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Osiris's Compound Extract|0|249}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Thoth's Compound Extract|0|125}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Ra's Compound Extract|0|62}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Chemistry Recipe - Potash Ointment|&lt;br /&gt;
	{{ResResource|Jugs of Water|0|20750}}&lt;br /&gt;
	{{ResResource|Acid|0|2075}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Geb's Compound Extract|0|249}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Maat's Compound Extract|0|125}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Set's Compound Extract|0|62}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing (1 of 2)}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing (2 of 2)}}&lt;br /&gt;
    {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
    {{ResComplete|Blacksmithing}}&lt;br /&gt;
    {{ResComplete|Glassblowing}}&lt;br /&gt;
    {{ResComplete|Mass Production of Color}}&lt;br /&gt;
    {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
    {{ResComplete|The Science of Color}}&lt;br /&gt;
    {{ResComplete|Taxidermy}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
    {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Gem Glue|&lt;br /&gt;
      {{ResResource|Mandibular Glue|0|5600}}&lt;br /&gt;
      {{ResResource|Gypsum|0|11200}}&lt;br /&gt;
      {{ResResource|Jugs of Water|12547|28000}}&lt;br /&gt;
      {{ResResource|Huge Diamond|4|17}}&lt;br /&gt;
      {{ResResource|Large Diamond|37|280}}&lt;br /&gt;
      {{ResResource|Medium Diamond|635|2800}}&lt;br /&gt;
      {{ResResource|Huge Emerald|9|17}}&lt;br /&gt;
      {{ResResource|Large Emerald|11|280}}&lt;br /&gt;
      {{ResResource|Medium Emerald|586|2800}}&lt;br /&gt;
      {{ResResource|Huge Quartz|1|17}}&lt;br /&gt;
      {{ResResource|Large Quartz|93|280}}&lt;br /&gt;
      {{ResResource|Medium Quartz|1437|2800}}&lt;br /&gt;
      {{ResResource|Huge Ruby|0|17}}&lt;br /&gt;
      {{ResResource|Large Ruby|38|280}}&lt;br /&gt;
      {{ResResource|Medium Ruby|781|2800}}&lt;br /&gt;
      {{ResResource|Huge Sapphire|1|17}}&lt;br /&gt;
      {{ResResource|Large Sapphire|46|280}}&lt;br /&gt;
      {{ResResource|Medium Sapphire|761|2800}}&lt;br /&gt;
      {{ResResource|Huge Topaz|1|17}}&lt;br /&gt;
      {{ResResource|Large Topaz|46|280}}&lt;br /&gt;
      {{ResResource|Medium Topaz|887|2800}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|336}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Osiris's Compound Extract|0|168}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Thoth's Compound Extract|0|84}}&lt;br /&gt;
    }}&lt;br /&gt;
   &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     &lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
    {{ResComplete|Perfuming}}&lt;br /&gt;
    {{ResComplete|Basic Shipbuilding}}&lt;br /&gt;
    {{ResComplete|Aromatics}}&lt;br /&gt;
    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
    {{ResComplete|Advanced Charcoal Construction}}&lt;br /&gt;
    {{ResComplete|Beer Brewing}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Harmony===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gear Oil|&lt;br /&gt;
      {{ResResource|Oil|88000|100000}}&lt;br /&gt;
      {{ResResource|Petroleum|300|50000}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Maat's Compound Extract|0|234}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Set's Compound Extract|0|117}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Osiris's Compound Extract|0|59}}&lt;br /&gt;
     }}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 3 of 3}}&lt;br /&gt;
    {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (1 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (2 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (3 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (4 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (5 of 5)}}&lt;br /&gt;
    {{ResComplete|Casting}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
    {{ResComplete|Deep Well Construction}}&lt;br /&gt;
    {{ResComplete|Fine Casting}}&lt;br /&gt;
    {{ResComplete|Gear Casting 1 of 3}}&lt;br /&gt;
    {{ResComplete|Gear Casting 2 of 3}}&lt;br /&gt;
    {{ResComplete|Gear Casting 3 of 3}}&lt;br /&gt;
    {{ResComplete|Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Metallurgy 1 of 3}}&lt;br /&gt;
    {{ResComplete|Metallurgy 2 of 3}}&lt;br /&gt;
    {{ResComplete|Metallurgy 3 of 3}}&lt;br /&gt;
    {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Ferry Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Advanced Silkworm Farming|state=collapsed|&lt;br /&gt;
      {{ResResource|Compost|10000|10000}}&lt;br /&gt;
      {{ResResource|Arsenic|0|830}}&lt;br /&gt;
      {{ResResource|Ra's Compound Extract|0|83}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Trade}}&lt;br /&gt;
    {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
    {{ResComplete|Seed Registry}}&lt;br /&gt;
    {{ResComplete|Certification}}&lt;br /&gt;
    {{ResComplete|Minting}}&lt;br /&gt;
    {{ResComplete|Basic Trade}}&lt;br /&gt;
    {{ResComplete|Sign Construction (3 of 3)}}&lt;br /&gt;
    {{ResComplete|Guild Construction}}&lt;br /&gt;
    {{ResComplete|Sign Construction (1 of 3)}}&lt;br /&gt;
    {{ResComplete|Sign Construction (2 of 3)}}&lt;br /&gt;
    {{ResComplete|Basic Diplomacy}}&lt;br /&gt;
    {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResFuture|Detonation|state=collapsed|&lt;br /&gt;
      {{ResResource|Cut Stone{{!}}Cut Stones|234|11200}}&lt;br /&gt;
      {{ResResource|Concrete|16|22400}}&lt;br /&gt;
      {{ResResource|Iron Bars|0|1120}}&lt;br /&gt;
      {{ResResource|Small Barrels|3|560}}&lt;br /&gt;
      {{ResResource|Straw|112000|112000}}&lt;br /&gt;
      {{ResResource|Clay|11200|11200}}&lt;br /&gt;
      {{ResResource|Gunpowder|3210|22400}}&lt;br /&gt;
      {{ResResource|Rope|22400|22400}}&lt;br /&gt;
      {{ResResource|Wire{{!}}Magnesium Wire|0|5000}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}Volatile Explosive|0|224}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}Low Explosive|0|112}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}High Explosive|0|56}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
      {{ResResource|Gunpowder|0|25000}}&lt;br /&gt;
      {{ResResource|Aluminum Powder|0|10000}}&lt;br /&gt;
      {{ResResource|Magnesium Wire|0|1000}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|300}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Osiris's Compound Extract|0|150}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Thoth's Compound Extract|0|75}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Arsenic|state=collapsed|&lt;br /&gt;
      {{ResResource|Arsenic|0|585}}&lt;br /&gt;
      {{ResResource|Lead Ore|11200|10000}}&lt;br /&gt;
      {{ResResource|Acid|0|780}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Geb's Compound Extract|0|234}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Maat's Compound Extract|0|117}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|59}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Fine Balance}}&lt;br /&gt;
    {{ResComplete|Alchemical Maceration}}&lt;br /&gt;
    {{ResComplete|Gem Cutting}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry (1 of 2)}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry (2 of 2)}}&lt;br /&gt;
    {{ResComplete|Basic Chemistry}}&lt;br /&gt;
    {{ResComplete|Contest Organization}}&lt;br /&gt;
    {{ResComplete|Neutralization}}&lt;br /&gt;
    {{ResComplete|Prospecting}}&lt;br /&gt;
    {{ResComplete|Water Mining}}&lt;br /&gt;
    {{ResComplete|Structural Pottery}}&lt;br /&gt;
    {{ResComplete|Hive Optimization}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Distillation}}&lt;br /&gt;
    {{ResComplete|Herpeculture}}&lt;br /&gt;
    {{ResComplete|Distillation Experiments}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Cross Breeding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Advanced Horticulture|&lt;br /&gt;
	{{ResResource|Camels Mane Mushrooms|686|1600}}&lt;br /&gt;
	{{ResResource|Scorpions Brood Mushrooms|1100|1200}}&lt;br /&gt;
	{{ResResource|Cobra Skin|2000|2000}}&lt;br /&gt;
	{{ResResource|Khefre's Essence|50|50}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Ranching 2 of 2|&lt;br /&gt;
	{{ResResource|Bacon|124|1000}}&lt;br /&gt;
	{{ResResource|Ham|33|500}}&lt;br /&gt;
	{{ResResource|Sun Steel Sheeting: Insulative, Corrosion Resistant|0|1250}}&lt;br /&gt;
	{{ResResource|Straw|20000|20000}}&lt;br /&gt;
        {{ResResource|Hard, Rotproof Treated Boards|5500|30000}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Ranching}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=54506</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=54506"/>
		<updated>2018-09-15T20:49:05Z</updated>

		<summary type="html">&lt;p&gt;Azeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=54089</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=54089"/>
		<updated>2018-09-11T20:59:57Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Public Service Announcement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
While working on gearboxes for all these quarries it has become clear to me that 1 student casting box is simply not getting the job done.&lt;br /&gt;
&lt;br /&gt;
I am going to move the carpenter shops closer to the wood pile, it will be better to have them over there anyway now that we have the stable bonfire on that side of the building. I may move the barrel vise as well. I will determine that when I do all of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once some space is cleared I am going to add 3 more student casting boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Revised*** 1st of todays Serpentine marble quarries only gave 11 stones. Pulled the last 6 stones needed right now. Leaving the rest for later. The quarry is guilded, has both gearboxes installed, and is @ 1185, 3021.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is still plenty of prospecting food, so next on my marble list is Tangerine Marble, so that we can build some more Marble Tubs. (I am going to put the carp shops where the basic tubs are now). Let me know what other marble types you would like to have on hand and I will try to find them while the food lasts (unless one of you beats me to it).&lt;br /&gt;
&lt;br /&gt;
These are all fairly small and easy builds, so I am not going to add any of it to the project page.&lt;br /&gt;
&lt;br /&gt;
As always your assistance is not required for any of this, but it is a fair bit of work and I certainly won't turn down any help if you care to pitch in.&lt;br /&gt;
&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=54086</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=54086"/>
		<updated>2018-09-11T19:45:16Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Public Service Announcement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
While working on gearboxes for all these quarries it has become clear to me that 1 student casting box is simply not getting the job done.&lt;br /&gt;
&lt;br /&gt;
I am going to move the carpenter shops closer to the wood pile, it will be better to have them over there anyway now that we have the stable bonfire on that side of the building. I may move the barrel vise as well. I will determine that when I do all of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once some space is cleared I am going to add 3 more student casting boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Revised*** 1st of todays Serpentine marble quarries only gave 11 stones. Working the second after making more gears. Should still be some left for trading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is still plenty of prospecting food, so next on my marble list is Tangerine Marble, so that we can build some more Marble Tubs. (I am going to put the carp shops where the basic tubs are now). Let me know what other marble types you would like to have on hand and I will try to find them while the food lasts (unless one of you beats me to it).&lt;br /&gt;
&lt;br /&gt;
These are all fairly small and easy builds, so I am not going to add any of it to the project page.&lt;br /&gt;
&lt;br /&gt;
As always your assistance is not required for any of this, but it is a fair bit of work and I certainly won't turn down any help if you care to pitch in.&lt;br /&gt;
&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=54085</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=54085"/>
		<updated>2018-09-11T19:29:01Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Public Service Announcement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
While working on gearboxes for all these quarries it has become clear to me that 1 student casting box is simply not getting the job done.&lt;br /&gt;
&lt;br /&gt;
I am going to move the carpenter shops closer to the wood pile, it will be better to have them over there anyway now that we have the stable bonfire on that side of the building. I may move the barrel vise as well. I will determine that when I do all of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once some space is cleared I am going to add 3 more student casting boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
***Revised*** 1st of todays Serpentine marble quarries only gave 11 stones. Working the second after making more gears. Should still be some left for trading.&lt;br /&gt;
&lt;br /&gt;
There is still plenty of prospecting food, so next on my marble list is Tangerine Marble, so that we can build some more Marble Tubs. (I am going to put the carp shops where the basic tubs are now). Let me know what other marble types you would like to have on hand and I will try to find them while the food lasts (unless one of you beats me to it).&lt;br /&gt;
&lt;br /&gt;
These are all fairly small and easy builds, so I am not going to add any of it to the project page.&lt;br /&gt;
&lt;br /&gt;
As always your assistance is not required for any of this, but it is a fair bit of work and I certainly won't turn down any help if you care to pitch in.&lt;br /&gt;
&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=54076</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=54076"/>
		<updated>2018-09-11T16:44:00Z</updated>

		<summary type="html">&lt;p&gt;Azeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
While working on gearboxes for all these quarries it has become clear to me that 1 student casting box is simply not getting the job done.&lt;br /&gt;
&lt;br /&gt;
I am going to move the carpenter shops closer to the wood pile, it will be better to have them over there anyway now that we have the stable bonfire on that side of the building. I may move the barrel vise as well. I will determine that when I do all of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once some space is cleared I am going to add 3 more student casting boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have found 2 more Serpentine Marble Quarries, one will be emptied today. I have not yet made gearboxes for the second. The one should get me what I need for the new kilns, so the second can go towards some trade maybe. It is located at 1185, 3021 and the gear box reqs are G83-98 and A499-609, G334-397 in case one of you wants to practice your gearbox making skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is still plenty of prospecting food, so next on my marble list is Tangerine Marble, so that we can build some more Marble Tubs. (I am going to put the carp shops where the basic tubs are now). Let me know what other marble types you would like to have on hand and I will try to find them while the food lasts (unless one of you beats me to it).&lt;br /&gt;
&lt;br /&gt;
These are all fairly small and easy builds, so I am not going to add any of it to the project page.&lt;br /&gt;
&lt;br /&gt;
As always your assistance is not required for any of this, but it is a fair bit of work and I certainly won't turn down any help if you care to pitch in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=54075</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=54075"/>
		<updated>2018-09-11T16:42:46Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Public Service Announcement  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;br /&gt;
&lt;br /&gt;
== Public Service Announcement  ==&lt;br /&gt;
&lt;br /&gt;
While working on gearboxes for all these quarries it has become clear to me that 1 student casting box is simply not getting the job done.&lt;br /&gt;
&lt;br /&gt;
I am going to move the carpenter shops closer to the wood pile, it will be better to have them over there anyway now that we have the stable bonfire on that side of the building. I may move the barrel vise as well. I will determine that when I do all of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once some space is cleared I am going to add 3 more student casting boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have found 2 more Serpentine Marble Quarries, one will be emptied today. I have not yet made gearboxes for the second. The one should get me what I need for the new kilns, so the second can go towards some trade maybe. It is located at 1185, 3021 and the gear box reqs are G83-98 and A499-609, G334-397 in case one of you wants to practice your gearbox making skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is still plenty of prospecting food, so next on my marble list is Tangerine Marble, so that we can build some more Marble Tubs. (I am going to put the carp shops where the basic tubs are now). Let me know what other marble types you would like to have on hand and I will try to find them while the food lasts (unless one of you beats me to it).&lt;br /&gt;
&lt;br /&gt;
These are all fairly small and easy builds, so I am not going to add any of it to the project page.&lt;br /&gt;
&lt;br /&gt;
As always your assistance is not required for any of this, but it is a fair bit of work and I certainly won't turn down any help if you care to pitch in.&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=53406</id>
		<title>Talk:Alone Together/Trading</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=53406"/>
		<updated>2018-09-06T19:07:25Z</updated>

		<summary type="html">&lt;p&gt;Azeal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have tested the advanced trade function, and here is what I know. &lt;br /&gt;
&lt;br /&gt;
It acts like a vending machine. You set what you want to sell, add the items, set what you want in payment, and take your proceeds after the trade. You do not need to be present for the transaction. The only bad thing I can see with the system, is that you must have at least 1 of both, what you are offering, and what you are asking for in your inventory in order to set up the trade.&lt;br /&gt;
&lt;br /&gt;
You must have the Advanced Trade skill to setup a trade. I will do this for any of you if you wish to set up a trade in the trading post, but don't have the skill yet. Any &amp;quot;Fresh off the welcome island&amp;quot; player can purchase items from the trade shelves.&lt;br /&gt;
&lt;br /&gt;
So here is how it works...&lt;br /&gt;
&lt;br /&gt;
Click the trade shelf, then set output. Select an item from your inventory. Add the number of your item that you wish to &amp;quot;stock&amp;quot; the shelf with. ( I don't know if there is a max item number. In my test I put 1k of wood). Click Trade, then Create Trade. Select the item in your inventory that you wish to receive. A popup will ask how much you require of the item you are to receive, followed by another asking how many you are offering to give in exchange (For example, my 1 straw in exchange for your 1 grass, or my 1 wood for your 10 grass).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When all of the stock is gone, you can either add more, or clear the display. To clear the display click the shelf, utility, clear display.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can come and &amp;quot;Take&amp;quot; you proceeds at any time.  &lt;br /&gt;
&lt;br /&gt;
There are currently 18 trade shelves available. We can always expand when the need arises.&lt;br /&gt;
&lt;br /&gt;
There is also the old style Trading Post in the center of the &amp;quot;Advanced&amp;quot; shelves for person to person trades if anybody cares to use it.&lt;br /&gt;
&lt;br /&gt;
In further testing it appears that the maximum trade is 100 per item. This is based on, my output being 1500 straw asking for 1500 grass, but when making a trade it says 100 straw for 100 grass.&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=53392</id>
		<title>Talk:Alone Together/Trading</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together/Trading&amp;diff=53392"/>
		<updated>2018-09-06T18:04:11Z</updated>

		<summary type="html">&lt;p&gt;Azeal: Created page with &amp;quot;I have tested the advanced trade function, and here is what I know.   It acts like a vending machine. You set what you want to sell, add the items, set what you want in paymen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have tested the advanced trade function, and here is what I know. &lt;br /&gt;
&lt;br /&gt;
It acts like a vending machine. You set what you want to sell, add the items, set what you want in payment, and take your proceeds after the trade. You do not need to be present for the transaction. The only bad thing I can see with the system, is that you must have at least 1 of both, what you are offering, and what you are asking for in your inventory in order to set up the trade.&lt;br /&gt;
&lt;br /&gt;
You must have the Advanced Trade skill to setup a trade. I will do this for any of you if you wish to set up a trade in the trading post, but don't have the skill yet. Any &amp;quot;Fresh off the welcome island&amp;quot; player can purchase items from the trade shelves.&lt;br /&gt;
&lt;br /&gt;
So here is how it works...&lt;br /&gt;
&lt;br /&gt;
Click the trade shelf, then set output. Select an item from your inventory. Add the number of your item that you wish to &amp;quot;stock&amp;quot; the shelf with. ( I don't know if there is a max item number. In my test I put 1k of wood). Click Trade, then Create Trade. Select the item in your inventory that you wish to receive. A popup will ask how much you require of the item you are to receive, followed by another asking how many you are offering to give in exchange (For example, my 1 straw in exchange for your 1 grass, or my 1 wood for your 10 grass).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When all of the stock is gone, you can either add more, or clear the display. To clear the display click the shelf, utility, clear display.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can come and &amp;quot;Take&amp;quot; you proceeds at any time.  &lt;br /&gt;
&lt;br /&gt;
There are currently 18 trade shelves available. We can always expand when the need arises.&lt;br /&gt;
&lt;br /&gt;
There is also the old style Trading Post in the center of the &amp;quot;Advanced&amp;quot; shelves for person to person trades if anybody cares to use it.&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=53208</id>
		<title>Hyksos:Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=53208"/>
		<updated>2018-09-05T14:50:08Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* University of Harmony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
   {{ResTechnology|Planning Application|&lt;br /&gt;
      {{ResResource|Boards|901|1500}}&lt;br /&gt;
      {{ResResource|Bricks|4500|4500}}&lt;br /&gt;
      {{ResResource|Dried Papyrus|150|150}}&lt;br /&gt;
      {{ResResource|Leather|10|30}}&lt;br /&gt;
      {{ResResource|Slate|394|540}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
   &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Banner Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===University of Architecture===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
    &lt;br /&gt;
{{ResTechnology|Obelisk Construction (6 of 7)|&lt;br /&gt;
      {{ResResource|Bricks|27192|27192}}&lt;br /&gt;
      {{ResResource|Jade|0|26}}&lt;br /&gt;
      {{ResResource|Crater Cut Gem|3|100}}&lt;br /&gt;
      {{ResResource|Large Quartz|31|56}}&lt;br /&gt;
      {{ResResource|The Shark cut Lapis|3|101}}&lt;br /&gt;
      {{ResResource|Lens cut Turquoise|23|147}}&lt;br /&gt;
      {{ResResource|Eyelet cut Gem|23|308}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn | Future Research}}&lt;br /&gt;
&lt;br /&gt;
   {{ResTechnology|Chemistry Recipe - Lime Emulsion|&lt;br /&gt;
      {{ResResource|Jugs of Water|23500|23500}}&lt;br /&gt;
      {{ResResource|Limestone|47000|47000}}&lt;br /&gt;
      {{ResResource|Lime|2062|4700}}&lt;br /&gt;
      {{ResResource|Bauxite|0|2350}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Maat's Compound Extract|0|282}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Set's Compound Extract|0|141}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Osiris's Compound Extract|0|71}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{none}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Storage Improvements (3 of 3)}}&lt;br /&gt;
    {{ResComplete|Mirrored Pyramid}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (5 of 7)}}&lt;br /&gt;
    {{ResComplete|Mirrored Pyramid}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (4 of 7)}}&lt;br /&gt;
    {{ResComplete|Wood Treatment}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Gearbox Design}}&lt;br /&gt;
    {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
    {{ResComplete|Masonry}}&lt;br /&gt;
    {{ResComplete|Mining}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (1 of 7)}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (2 of 7)}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (3 of 7)}}&lt;br /&gt;
    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stone Masonry 1}}&lt;br /&gt;
    {{ResComplete|Bonfire Stabilization}}&lt;br /&gt;
    {{ResComplete|Stone Masonry (2 of 2)}}&lt;br /&gt;
    {{ResComplete|Storage Improvements (1 of 3)}}&lt;br /&gt;
    {{ResComplete|Storage Improvements (2 of 3)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
{{ResTechnology|Chemistry Recipe - Acid Extract|&lt;br /&gt;
	{{ResResource|Sulphurous Water|1797|41500}}&lt;br /&gt;
	{{ResResource|Salt|0|4150}}&lt;br /&gt;
	{{ResResource|Glass Jar{{!}}Glass Jars|0|1660}}&lt;br /&gt;
	{{ResResource|Glass Pipe|0|1245}}&lt;br /&gt;
	{{ResResource|Wire{{!}}Metal Blue Wire|0|3320}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Osiris's Compound Extract|0|249}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Thoth's Compound Extract|0|125}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Ra's Compound Extract|0|62}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Chemistry Recipe - Potash Ointment|&lt;br /&gt;
	{{ResResource|Jugs of Water|0|20750}}&lt;br /&gt;
	{{ResResource|Acid|0|2075}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Geb's Compound Extract|0|249}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Maat's Compound Extract|0|125}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Set's Compound Extract|0|62}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing (1 of 2)}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing (2 of 2)}}&lt;br /&gt;
    {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
    {{ResComplete|Blacksmithing}}&lt;br /&gt;
    {{ResComplete|Glassblowing}}&lt;br /&gt;
    {{ResComplete|Mass Production of Color}}&lt;br /&gt;
    {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
    {{ResComplete|The Science of Color}}&lt;br /&gt;
    {{ResComplete|Taxidermy}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
    {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Gem Glue|&lt;br /&gt;
      {{ResResource|Mandibular Glue|0|5600}}&lt;br /&gt;
      {{ResResource|Gypsum|0|11200}}&lt;br /&gt;
      {{ResResource|Jugs of Water|12488|28000}}&lt;br /&gt;
      {{ResResource|Huge Diamond|4|17}}&lt;br /&gt;
      {{ResResource|Large Diamond|32|280}}&lt;br /&gt;
      {{ResResource|Medium Diamond|515|2800}}&lt;br /&gt;
      {{ResResource|Huge Emerald|8|17}}&lt;br /&gt;
      {{ResResource|Large Emerald|11|280}}&lt;br /&gt;
      {{ResResource|Medium Emerald|586|2800}}&lt;br /&gt;
      {{ResResource|Huge Quartz|1|17}}&lt;br /&gt;
      {{ResResource|Large Quartz|93|280}}&lt;br /&gt;
      {{ResResource|Medium Quartz|1337|2800}}&lt;br /&gt;
      {{ResResource|Huge Ruby|0|17}}&lt;br /&gt;
      {{ResResource|Large Ruby|33|280}}&lt;br /&gt;
      {{ResResource|Medium Ruby|761|2800}}&lt;br /&gt;
      {{ResResource|Huge Sapphire|1|17}}&lt;br /&gt;
      {{ResResource|Large Sapphire|46|280}}&lt;br /&gt;
      {{ResResource|Medium Sapphire|761|2800}}&lt;br /&gt;
      {{ResResource|Huge Topaz|1|17}}&lt;br /&gt;
      {{ResResource|Large Topaz|46|280}}&lt;br /&gt;
      {{ResResource|Medium Topaz|887|2800}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|336}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Osiris's Compound Extract|0|168}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Thoth's Compound Extract|0|84}}&lt;br /&gt;
    }}&lt;br /&gt;
   &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     &lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
    {{ResComplete|Perfuming}}&lt;br /&gt;
    {{ResComplete|Basic Shipbuilding}}&lt;br /&gt;
    {{ResComplete|Aromatics}}&lt;br /&gt;
    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
    {{ResComplete|Advanced Charcoal Construction}}&lt;br /&gt;
    {{ResComplete|Beer Brewing}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Harmony===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gear Oil|&lt;br /&gt;
      {{ResResource|Oil|88000|100000}}&lt;br /&gt;
      {{ResResource|Petroleum|300|50000}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Maat's Compound Extract|0|234}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Set's Compound Extract|0|117}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Osiris's Compound Extract|0|59}}&lt;br /&gt;
     }}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 3 of 3}}&lt;br /&gt;
    {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (1 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (2 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (3 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (4 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (5 of 5)}}&lt;br /&gt;
    {{ResComplete|Casting}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
    {{ResComplete|Deep Well Construction}}&lt;br /&gt;
    {{ResComplete|Fine Casting}}&lt;br /&gt;
    {{ResComplete|Gear Casting 1 of 3}}&lt;br /&gt;
    {{ResComplete|Gear Casting 2 of 3}}&lt;br /&gt;
    {{ResComplete|Gear Casting 3 of 3}}&lt;br /&gt;
    {{ResComplete|Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Metallurgy 1 of 3}}&lt;br /&gt;
    {{ResComplete|Metallurgy 2 of 3}}&lt;br /&gt;
    {{ResComplete|Metallurgy 3 of 3}}&lt;br /&gt;
    {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Ferry Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Advanced Silkworm Farming|state=collapsed|&lt;br /&gt;
      {{ResResource|Compost|10000|10000}}&lt;br /&gt;
      {{ResResource|Arsenic|0|830}}&lt;br /&gt;
      {{ResResource|Ra's Compound Extract|0|83}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Trade}}&lt;br /&gt;
    {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
    {{ResComplete|Seed Registry}}&lt;br /&gt;
    {{ResComplete|Certification}}&lt;br /&gt;
    {{ResComplete|Minting}}&lt;br /&gt;
    {{ResComplete|Basic Trade}}&lt;br /&gt;
    {{ResComplete|Sign Construction (3 of 3)}}&lt;br /&gt;
    {{ResComplete|Guild Construction}}&lt;br /&gt;
    {{ResComplete|Sign Construction (1 of 3)}}&lt;br /&gt;
    {{ResComplete|Sign Construction (2 of 3)}}&lt;br /&gt;
    {{ResComplete|Basic Diplomacy}}&lt;br /&gt;
    {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResFuture|Detonation|state=collapsed|&lt;br /&gt;
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      {{ResResource|Concrete|16|22400}}&lt;br /&gt;
      {{ResResource|Iron Bars|0|1120}}&lt;br /&gt;
      {{ResResource|Small Barrels|3|560}}&lt;br /&gt;
      {{ResResource|Straw|112000|112000}}&lt;br /&gt;
      {{ResResource|Clay|11200|11200}}&lt;br /&gt;
      {{ResResource|Gunpowder|3210|22400}}&lt;br /&gt;
      {{ResResource|Rope|22400|22400}}&lt;br /&gt;
      {{ResResource|Wire{{!}}Magnesium Wire|0|5000}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}Volatile Explosive|0|224}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}Low Explosive|0|112}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}High Explosive|0|56}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
      {{ResResource|Gunpowder|0|25000}}&lt;br /&gt;
      {{ResResource|Aluminum Powder|0|10000}}&lt;br /&gt;
      {{ResResource|Magnesium Wire|0|1000}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|300}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Osiris's Compound Extract|0|150}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Thoth's Compound Extract|0|75}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Arsenic|state=collapsed|&lt;br /&gt;
      {{ResResource|Arsenic|0|585}}&lt;br /&gt;
      {{ResResource|Lead Ore|11200|10000}}&lt;br /&gt;
      {{ResResource|Acid|0|780}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Geb's Compound Extract|0|234}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Maat's Compound Extract|0|117}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|59}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Fine Balance}}&lt;br /&gt;
    {{ResComplete|Alchemical Maceration}}&lt;br /&gt;
    {{ResComplete|Gem Cutting}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry (1 of 2)}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry (2 of 2)}}&lt;br /&gt;
    {{ResComplete|Basic Chemistry}}&lt;br /&gt;
    {{ResComplete|Contest Organization}}&lt;br /&gt;
    {{ResComplete|Neutralization}}&lt;br /&gt;
    {{ResComplete|Prospecting}}&lt;br /&gt;
    {{ResComplete|Water Mining}}&lt;br /&gt;
    {{ResComplete|Structural Pottery}}&lt;br /&gt;
    {{ResComplete|Hive Optimization}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Distillation}}&lt;br /&gt;
    {{ResComplete|Herpeculture}}&lt;br /&gt;
    {{ResComplete|Distillation Experiments}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Cross Breeding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Advanced Horticulture|&lt;br /&gt;
	{{ResResource|Camels Mane Mushrooms|500|1600}}&lt;br /&gt;
	{{ResResource|Scorpions Brood Mushrooms|0|1200}}&lt;br /&gt;
	{{ResResource|Cobra Skin|2000|2000}}&lt;br /&gt;
	{{ResResource|Khefre's Essence|50|50}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Ranching}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=52783</id>
		<title>Talk:Alone Together</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Talk:Alone_Together&amp;diff=52783"/>
		<updated>2018-08-31T16:21:21Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* Silkworm Farms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Sheep Farm ==&lt;br /&gt;
&lt;br /&gt;
Maintain 20 live pairs of sheep.&lt;br /&gt;
&lt;br /&gt;
== Silkworm Farms ==&lt;br /&gt;
&lt;br /&gt;
This week's silkworm desired thistles&lt;br /&gt;
    A+B-C+F+ &lt;br /&gt;
    A+C~F~T+&lt;br /&gt;
    A+C+N+T-&lt;br /&gt;
&lt;br /&gt;
== Camel Pens ==&lt;br /&gt;
&lt;br /&gt;
Not sure what the &amp;quot;optimum&amp;quot; number of camels is for leather and dung production. Currently maintaining 1 Male and 3 Females. If you have any info on this let me know and we will adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
== Papyrus Tanks ==&lt;br /&gt;
&lt;br /&gt;
Replant with 28 seeds each after a harvest, the seeds are in the warehouse at 1451,2775. Do not let the seed supply go below 100 seeds. If the seeds are getting low, and you do not have the time to do a pappy run, please let us know so that we can re-stock the seed supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best growing time seems to be around 8:30 pm game time. There is a nice papyrus growing area to the North of camp starting at 1456, 2995, just follow the signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best drying time seems to be between Midnight and 2:00 am. There are public drying racks at 854, 2995 the route up the mountain starts at 1030, 2121.&lt;br /&gt;
&lt;br /&gt;
== Camp Decorations ==&lt;br /&gt;
&lt;br /&gt;
Camp beautification is an ongoing project. Currently we have several different flowers (Sea Lilies and Sand Blooms) placed around camp. If you have a minute and would like to help by fertilizing the flowers, there is flower fertilizer in the Gen Use warehouse. As the collection grows, the demand for fertilizer will grow. If you have an abundance of whole or rotten fish you could donate them to the cause as well. If you have a spare bulb that you would like to donate, especially if it is a flower type that we don't have yet, either pick a nice place and plant it or you can drop it in the WH. Please do not harvest the petals, as this kills the flower. Once we have a decent amount of camp flowers that are producing bulbs we can consider harvesting petals if somebody needs them.&lt;br /&gt;
&lt;br /&gt;
There are several Art &amp;amp; Music and Though tests that require the construction of nice structures that would make for great camp decorations. Dancing Waters Fountains, Prismatic Opticons, Tome of the Immortals to name a few. If you would like to complete any of these tests you are welcome to place you building in or near camp, just check with the leadership to make sure that there is not a planned expansion in the spot you choose. Many other guilds have their members place all of these buildings together... Rows of Tome of the Immortal pyramids, Night Sky Tables ect. We do not want to do this, as it is unattractive and can begin to look cluttered over time. We would rather they be relatively scattered around the area to make for an interesting and nice looking camp.&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=52457</id>
		<title>Hyksos:Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=52457"/>
		<updated>2018-08-27T11:38:43Z</updated>

		<summary type="html">&lt;p&gt;Azeal: /* University of Harmony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
   {{ResTechnology|Planning Application|&lt;br /&gt;
      {{ResResource|Boards|901|1500}}&lt;br /&gt;
      {{ResResource|Bricks|4500|4500}}&lt;br /&gt;
      {{ResResource|Dried Papyrus|150|150}}&lt;br /&gt;
      {{ResResource|Leather|10|30}}&lt;br /&gt;
      {{ResResource|Slate|394|540}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
   &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Banner Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===University of Architecture===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Storage Improvements (2 of 3)|&lt;br /&gt;
      {{ResResource|Shovel, 9500+ Quality|0|9}}&lt;br /&gt;
      {{ResResource|Clay Bricks|23500|23500}}&lt;br /&gt;
      {{ResResource|Iron Bars|940|940}}&lt;br /&gt;
      {{ResResource|Steel Bars|940|940}}&lt;br /&gt;
      {{ResResource|Concrete|4700|4700}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn | Future Research}}&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
{{ResTechnology|Obelisk Construction (6 of 7)|&lt;br /&gt;
      {{ResResource|Bricks|27192|27192}}&lt;br /&gt;
      {{ResResource|Jade|0|26}}&lt;br /&gt;
      {{ResResource|Crater Cut Gem|0|100}}&lt;br /&gt;
      {{ResResource|Large Quartz|0|56}}&lt;br /&gt;
      {{ResResource|The Shark cut Lapis|0|101}}&lt;br /&gt;
      {{ResResource|Lens cut Turquoise|0|147}}&lt;br /&gt;
      {{ResResource|Eyelet cut Gem|0|308}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   {{ResTechnology|Chemistry Recipe - Lime Emulsion|&lt;br /&gt;
      {{ResResource|Jugs of Water|10719|23500}}&lt;br /&gt;
      {{ResResource|Limestone|47000|47000}}&lt;br /&gt;
      {{ResResource|Lime|2062|4700}}&lt;br /&gt;
      {{ResResource|Bauxite|0|2350}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Maat's Compound Extract|0|282}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Set's Compound Extract|0|141}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Osiris's Compound Extract|0|71}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{none}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Mirrored Pyramid}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (5 of 7)}}&lt;br /&gt;
    {{ResComplete|Mirrored Pyramid}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (4 of 7)}}&lt;br /&gt;
    {{ResComplete|Wood Treatment}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Gearbox Design}}&lt;br /&gt;
    {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
    {{ResComplete|Masonry}}&lt;br /&gt;
    {{ResComplete|Mining}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (1 of 7)}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (2 of 7)}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (3 of 7)}}&lt;br /&gt;
    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stone Masonry 1}}&lt;br /&gt;
    {{ResComplete|Bonfire Stabilization}}&lt;br /&gt;
    {{ResComplete|Stone Masonry (2 of 2)}}&lt;br /&gt;
    {{ResComplete|Storage Improvements (1 of 3)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
{{ResTechnology|Chemistry Recipe - Acid Extract|&lt;br /&gt;
	{{ResResource|Sulphurous Water|1787|41500}}&lt;br /&gt;
	{{ResResource|Salt|0|4150}}&lt;br /&gt;
	{{ResResource|Glass Jar{{!}}Glass Jars|0|1660}}&lt;br /&gt;
	{{ResResource|Glass Pipe|0|1245}}&lt;br /&gt;
	{{ResResource|Wire{{!}}Metal Blue Wire|0|3320}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Osiris's Compound Extract|0|249}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Thoth's Compound Extract|0|125}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Ra's Compound Extract|0|62}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Chemistry Recipe - Potash Ointment|&lt;br /&gt;
	{{ResResource|Jugs of Water|0|20750}}&lt;br /&gt;
	{{ResResource|Acid|0|2075}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Geb's Compound Extract|0|249}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Maat's Compound Extract|0|125}}&lt;br /&gt;
	{{ResResource|Extract{{!}}Set's Compound Extract|0|62}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing (1 of 2)}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing (2 of 2)}}&lt;br /&gt;
    {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
    {{ResComplete|Blacksmithing}}&lt;br /&gt;
    {{ResComplete|Glassblowing}}&lt;br /&gt;
    {{ResComplete|Mass Production of Color}}&lt;br /&gt;
    {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
    {{ResComplete|The Science of Color}}&lt;br /&gt;
    {{ResComplete|Taxidermy}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
    {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Gem Glue|&lt;br /&gt;
      {{ResResource|Mandibular Glue|0|5600}}&lt;br /&gt;
      {{ResResource|Gypsum|0|11200}}&lt;br /&gt;
      {{ResResource|Jugs of Water|10489|28000}}&lt;br /&gt;
      {{ResResource|Huge Diamond|4|17}}&lt;br /&gt;
      {{ResResource|Large Diamond|28|280}}&lt;br /&gt;
      {{ResResource|Medium Diamond|515|2800}}&lt;br /&gt;
      {{ResResource|Huge Emerald|8|17}}&lt;br /&gt;
      {{ResResource|Large Emerald|11|280}}&lt;br /&gt;
      {{ResResource|Medium Emerald|586|2800}}&lt;br /&gt;
      {{ResResource|Huge Quartz|1|17}}&lt;br /&gt;
      {{ResResource|Large Quartz|93|280}}&lt;br /&gt;
      {{ResResource|Medium Quartz|1337|2800}}&lt;br /&gt;
      {{ResResource|Huge Ruby|0|17}}&lt;br /&gt;
      {{ResResource|Large Ruby|33|280}}&lt;br /&gt;
      {{ResResource|Medium Ruby|761|2800}}&lt;br /&gt;
      {{ResResource|Huge Sapphire|1|17}}&lt;br /&gt;
      {{ResResource|Large Sapphire|46|280}}&lt;br /&gt;
      {{ResResource|Medium Sapphire|761|2800}}&lt;br /&gt;
      {{ResResource|Huge Topaz|1|17}}&lt;br /&gt;
      {{ResResource|Large Topaz|46|280}}&lt;br /&gt;
      {{ResResource|Medium Topaz|887|2800}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|336}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Osiris's Compound Extract|0|168}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Thoth's Compound Extract|0|84}}&lt;br /&gt;
    }}&lt;br /&gt;
   &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{ResTechnology|Chemistry Recipe - Speed of the Serpent|&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Perfuming}}&lt;br /&gt;
    {{ResComplete|Basic Shipbuilding}}&lt;br /&gt;
    {{ResComplete|Aromatics}}&lt;br /&gt;
    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
    {{ResComplete|Advanced Charcoal Construction}}&lt;br /&gt;
    {{ResComplete|Beer Brewing}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Harmony===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
   &lt;br /&gt;
     {{ResTechnology|Chariot Repair 3 of 3|&lt;br /&gt;
      {{ResResource|Bricks|14789|200000}}&lt;br /&gt;
      {{ResResource|Boards|410|20000}}&lt;br /&gt;
      {{ResResource|Rope|15031|10000}}&lt;br /&gt;
      {{ResResource|Canvas|865|2500}}&lt;br /&gt;
      {{ResResource|Linen|15|1000}}&lt;br /&gt;
      {{ResResource|Cut Stone|0|2500}}&lt;br /&gt;
      {{ResResource|Steel Cable|0|100}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
     {{ResTechnology|Chemistry Recipe - Gear Oil|&lt;br /&gt;
      {{ResResource|Oil|18010|100000}}&lt;br /&gt;
      {{ResResource|Petroleum|300|50000}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Maat's Compound Extract|0|234}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Set's Compound Extract|0|117}}&lt;br /&gt;
      {{ResResource|Extract{{!}}Osiris's Compound Extract|0|59}}&lt;br /&gt;
     }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (1 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (2 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (3 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (4 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (5 of 5)}}&lt;br /&gt;
    {{ResComplete|Casting}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
    {{ResComplete|Deep Well Construction}}&lt;br /&gt;
    {{ResComplete|Fine Casting}}&lt;br /&gt;
    {{ResComplete|Gear Casting 1 of 3}}&lt;br /&gt;
    {{ResComplete|Gear Casting 2 of 3}}&lt;br /&gt;
    {{ResComplete|Gear Casting 3 of 3}}&lt;br /&gt;
    {{ResComplete|Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Metallurgy 1 of 3}}&lt;br /&gt;
    {{ResComplete|Metallurgy 2 of 3}}&lt;br /&gt;
    {{ResComplete|Metallurgy 3 of 3}}&lt;br /&gt;
    {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Ferry Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology | Advanced Trade | &lt;br /&gt;
      {{ResResource | Electrum                               |     2450 |    5000 }}&lt;br /&gt;
      {{ResResource | Star Metal                             |     5000 |    5000 }}&lt;br /&gt;
      {{ResResource | Orichalcum                             |     4100 |    5000 }}&lt;br /&gt;
      {{ResResource | Hepatizon                              |     5000 |    5000 }}&lt;br /&gt;
      {{ResResource | Auricupride                            |     5000 |    5000 }}&lt;br /&gt;
      {{ResResource | Corinthiacum                           |     5000 |    5000 }}&lt;br /&gt;
      {{ResResource | Malardium                              |     4700 |    5000 }}&lt;br /&gt;
      {{ResResource | Apophisite                             |     5000 |    5000 }}&lt;br /&gt;
      {{ResResource | Gold                                   |    38004 |   20000 }}&lt;br /&gt;
      {{ResResource | Silver                                 |    33069 |   20000 }}&lt;br /&gt;
      {{ResResource | Non-Toxic, Fireproof Treated Boards              |    10000 |   10000 }}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Advanced Silkworm Farming|state=collapsed|&lt;br /&gt;
      {{ResResource|Compost|10000|10000}}&lt;br /&gt;
      {{ResResource|Arsenic|0|830}}&lt;br /&gt;
      {{ResResource|Ra's Compound Extract|0|83}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
    {{ResComplete|Seed Registry}}&lt;br /&gt;
    {{ResComplete|Certification}}&lt;br /&gt;
    {{ResComplete|Minting}}&lt;br /&gt;
    {{ResComplete|Basic Trade}}&lt;br /&gt;
    {{ResComplete|Sign Construction (3 of 3)}}&lt;br /&gt;
    {{ResComplete|Guild Construction}}&lt;br /&gt;
    {{ResComplete|Sign Construction (1 of 3)}}&lt;br /&gt;
    {{ResComplete|Sign Construction (2 of 3)}}&lt;br /&gt;
    {{ResComplete|Basic Diplomacy}}&lt;br /&gt;
    {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResFuture|Detonation|state=collapsed|&lt;br /&gt;
      {{ResResource|Cut Stone{{!}}Cut Stones|234|11200}}&lt;br /&gt;
      {{ResResource|Concrete|16|22400}}&lt;br /&gt;
      {{ResResource|Iron Bars|0|1120}}&lt;br /&gt;
      {{ResResource|Small Barrels|3|560}}&lt;br /&gt;
      {{ResResource|Straw|62256|100000}}&lt;br /&gt;
      {{ResResource|Clay|11200|11200}}&lt;br /&gt;
      {{ResResource|Gunpowder|3210|22400}}&lt;br /&gt;
      {{ResResource|Rope|22400|22400}}&lt;br /&gt;
      {{ResResource|Wire{{!}}Magnesium Wire|0|5000}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}Volatile Explosive|0|224}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}Low Explosive|0|112}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}High Explosive|0|56}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
      {{ResResource|Gunpowder|0|25000}}&lt;br /&gt;
      {{ResResource|Aluminum Powder|0|10000}}&lt;br /&gt;
      {{ResResource|Magnesium Wire|0|1000}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|300}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Osiris's Compound Extract|0|150}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Thoth's Compound Extract|0|75}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Arsenic|state=collapsed|&lt;br /&gt;
      {{ResResource|Arsenic|0|585}}&lt;br /&gt;
      {{ResResource|Lead Ore|11200|10000}}&lt;br /&gt;
      {{ResResource|Acid|0|780}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Geb's Compound Extract|0|234}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Maat's Compound Extract|0|117}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|59}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{ResTechnology|Fine Balance|&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Alchemical Maceration}}&lt;br /&gt;
    {{ResComplete|Gem Cutting}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry (1 of 2)}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry (2 of 2)}}&lt;br /&gt;
    {{ResComplete|Basic Chemistry}}&lt;br /&gt;
    {{ResComplete|Contest Organization}}&lt;br /&gt;
    {{ResComplete|Neutralization}}&lt;br /&gt;
    {{ResComplete|Prospecting}}&lt;br /&gt;
    {{ResComplete|Water Mining}}&lt;br /&gt;
    {{ResComplete|Structural Pottery}}&lt;br /&gt;
    {{ResComplete|Hive Optimization}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Distillation}}&lt;br /&gt;
    {{ResComplete|Herpeculture}}&lt;br /&gt;
    {{ResComplete|Distillation Experiments}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Cross Breeding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Advanced Horticulture|&lt;br /&gt;
	{{ResResource|Camels Mane Mushrooms|500|1600}}&lt;br /&gt;
	{{ResResource|Scorpions Brood Mushrooms|0|1200}}&lt;br /&gt;
	{{ResResource|Cobra Skin|2000|2000}}&lt;br /&gt;
	{{ResResource|Khefre's Essence|50|50}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Ranching}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Azeal</name></author>
	</entry>
</feed>