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	<id>https://atitd.wiki/tale9/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Koinif</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
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	<updated>2026-04-30T19:44:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Stonework&amp;diff=106567</id>
		<title>Stonework</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Stonework&amp;diff=106567"/>
		<updated>2019-09-20T10:26:46Z</updated>

		<summary type="html">&lt;p&gt;Koinif: /* Stonework 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stonework 1 ==&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Stonework 1&lt;br /&gt;
| discipline       = Architecture&lt;br /&gt;
| image            = Stonework.png&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
*[[Chariot Repair#Chariot Repair 1|Chariot Repair 1]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Task/Pottery|Pottery]]&lt;br /&gt;
*[[Pyrolysis 1]]&lt;br /&gt;
*[[Stonework 2]]&lt;br /&gt;
| hyksos           = Yes&lt;br /&gt;
| kush             = Yes&lt;br /&gt;
| meshwesh         = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows one to cut stones.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': Requires a tuition of 10 [[Flint]] to learn.&lt;br /&gt;
After learning stonework it takes 50xp to level up to stonework 1.&lt;br /&gt;
You can gain xp by gathering limestone( 1xp ea. ) or making a [[Flint_Hammer|flint hammer]](5xp ea. )&lt;br /&gt;
=== Uses ===&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* 890–1,250 [[requires::Cuttable Stone]]&lt;br /&gt;
* 312–438 [[requires::Flint]]&lt;br /&gt;
* 445–625 [[requires::Rope]]&lt;br /&gt;
&lt;br /&gt;
== Stonework 2 ==&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Stonework 2&lt;br /&gt;
| discipline       = Architecture&lt;br /&gt;
| image            = Stonework.png&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
*[[Stonework 1]]&lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
*[[Stonework 3]]&lt;br /&gt;
| hyksos           = No&lt;br /&gt;
| kush             = Yes&lt;br /&gt;
| meshwesh         = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows one to precisely cut stones.&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Allows construction of Mason's Benches.&amp;lt;br&amp;gt;&lt;br /&gt;
With [[Rocks of the Ages]] skill, allows construction of Stone Quarries.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* 376 [[requires::Flint]]&lt;br /&gt;
* 376 [[requires::Medium Stones]]&lt;br /&gt;
* 470 [[requires::Oil]]&lt;br /&gt;
* 940 [[requires::Rope]]&lt;br /&gt;
== Stonework 3 ==&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Stonework 3&lt;br /&gt;
| discipline       = Architecture&lt;br /&gt;
| image            = Stonework.png&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
*[[Stonework 2]]&lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
*TBD&lt;br /&gt;
| hyksos           = No&lt;br /&gt;
| kush             = No&lt;br /&gt;
| meshwesh         = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placeholder: Appears to be [[Masonry]] based on research costs of [[Gypsum]] and [[Bauxite]] (T9 beta)&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
*TBC&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! XP Needed to advance !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  || &lt;br /&gt;
* Build and use a [[Rock Saw]]&lt;br /&gt;
* Cut a [[Cuttable Stone]]&lt;br /&gt;
* Assemble a [[Flint Hammer]]&lt;br /&gt;
* Knap a [[Flint Chisel]] (Req. [[Knapping]] 2)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || &lt;br /&gt;
* Cut a [[Pulley]]&lt;br /&gt;
* Cut [[Flystone|Fly Stones]]&lt;br /&gt;
* Assemble a [[Sledgehammer]]&lt;br /&gt;
* Build a [[Stone Fence]] (needs [[Carpentry]] 2)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 500 ||&lt;br /&gt;
* Assemble a [[Heavy Mallet]]&lt;br /&gt;
* Make a [[Mallet Head]]&lt;br /&gt;
* Build and use a [[Mason's Bench]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || nnn || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Level 0 XP Value&lt;br /&gt;
|-&lt;br /&gt;
| Gather [[Limestone]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| Make a [[Cut Stone]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| Make a [[Pulley]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| Make a pair of [[Flystone]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| Assemble A [[Flint Hammer]] || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{T8 Below}}&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Stonecutting&lt;br /&gt;
| discipline       = Architecture&lt;br /&gt;
| image            = Stone Cutting.png&lt;br /&gt;
| level            = 1&lt;br /&gt;
| lessons          = 8&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
| hyksos           = No&lt;br /&gt;
| kush             = No&lt;br /&gt;
| meshwesh         = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows one to cut structural stones.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Allows learning of [[Rock Saw Construction]].&lt;br /&gt;
* Allows use of a [[Rock Saw]].&lt;br /&gt;
&lt;br /&gt;
== Research Costs ==&lt;br /&gt;
* 1000 [[requires::Cuttable Stone]]&lt;br /&gt;
* 200 [[requires::Flint]]&lt;br /&gt;
* 400 [[requires::Rope]]&lt;br /&gt;
{{T8 Below}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Stonemasonry 1 ==&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Stonemasonry 1&lt;br /&gt;
| discipline       = Architecture&lt;br /&gt;
| image            = Stonemasonry.png&lt;br /&gt;
| level            = 1&lt;br /&gt;
| lessons          = 6&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
* [[Stonemasonry 2]]&lt;br /&gt;
| hyksos           = No&lt;br /&gt;
| kush             = No&lt;br /&gt;
| meshwesh         = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows one to finely cut stones.&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
* Allows the construction of a [[Mason's Bench]].&lt;br /&gt;
* Allows the assembly of a [[Flint Chisel]] and [[Flint Hammer]] for gathering [[Limestone]].&lt;br /&gt;
* Allows [[Pulley]]s to be cut on a [[Rock Saw]].&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
* 200 [[requires::Flint]]&lt;br /&gt;
* 200 [[requires::Medium Stones]]&lt;br /&gt;
* 200 [[requires::Oil]]&lt;br /&gt;
* 1,000 [[requires::Rope]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== Stonemasonry 2 ==&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Stonemasonry 2&lt;br /&gt;
| discipline       = Architecture&lt;br /&gt;
| image            = Stonemasonry.png&lt;br /&gt;
| level            = 18&lt;br /&gt;
| lessons          = &lt;br /&gt;
| prereq-research  = &lt;br /&gt;
* [[Stonemasonry 1]]&lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
| hyksos           = No&lt;br /&gt;
| kush             = No&lt;br /&gt;
| meshwesh         = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows one to upgrade [[Mason's Bench|Mason Benches]] to cut marble.&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
&lt;br /&gt;
=== Research Costs ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{T8 Below}}&lt;br /&gt;
&lt;br /&gt;
{{Technology&lt;br /&gt;
| name             = Masonry&lt;br /&gt;
| discipline       = Architecture&lt;br /&gt;
| image            = Masonry.png&lt;br /&gt;
| level            = 6&lt;br /&gt;
| lessons          = 6&lt;br /&gt;
| prereq-research  = &lt;br /&gt;
* [[Stonemasonry]]&lt;br /&gt;
| prereq-materials = &lt;br /&gt;
| required-by      = &lt;br /&gt;
* [[Crystal Acoustics]]&lt;br /&gt;
* [[Gearbox Design]]&lt;br /&gt;
| hyksos           = No&lt;br /&gt;
| kush             = No&lt;br /&gt;
| meshwesh         = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Invention of [[Cement]] and [[Concrete]], and other structural elements. With your new skill, you will be able to extract [[Clinker]] as a byproduct of all smelting.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Research Costs ==&lt;br /&gt;
* 700?? [[requires::Bauxite]]&lt;br /&gt;
* 700?? [[requires::Gypsum]]&lt;br /&gt;
* 2400?? [[requires::Cut Stone]]&lt;br /&gt;
* 4800?? [[requires::Gravel]]&lt;br /&gt;
* 1000?? [[requires::Clay]]&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Koinif</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Maps/Common_Altars&amp;diff=104481</id>
		<title>Maps/Common Altars</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Maps/Common_Altars&amp;diff=104481"/>
		<updated>2019-09-13T06:11:16Z</updated>

		<summary type="html">&lt;p&gt;Koinif: Removed Altar no longer in Sinai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T8 Below}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
* Return to [[Maps]]&lt;br /&gt;
* Also see [[Common Altar]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
mlayer CommonAltar 650&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Abydos --&amp;gt;&lt;br /&gt;
(PinRdA) 1122,3090, Altar:Abydos (1122,3090)&lt;br /&gt;
&amp;lt;!-- Akhetaton --&amp;gt;&lt;br /&gt;
(PinRdA) -1105,2239, Altar:Akhetaton (-1105,2239)&lt;br /&gt;
(PinRdA) -510,2203, Altar:Akhetaton (-510,2203)&lt;br /&gt;
(PinRdA) -921,1510, Altar:Akhetaton (-921,1510)&lt;br /&gt;
&amp;lt;!-- Arabia --&amp;gt;&lt;br /&gt;
(PinRdA) 4769,1215, Altar:Arabia (4769,1215)&lt;br /&gt;
(PinRdA) 4994,1060,   Altar, Arabia (4994,1060)&lt;br /&gt;
(PinRdA) 5020,3054, Altar:Arabia (5020,3054)&lt;br /&gt;
&amp;lt;!-- Arsinoe --&amp;gt;&lt;br /&gt;
(PinRdA) 2114,6053, Altar:Arsinoe (2114,6053)&lt;br /&gt;
(PinRdA) 2184,5749,   Altar, Arsinoe (2184,5749)&lt;br /&gt;
(PinRdA) 2185,5749, Altar:Arsinoe (2185,5749)&lt;br /&gt;
(PinRdA) 2773,5489, Altar:Arsinoe (2773,5489)&lt;br /&gt;
(PinRdA) 1915,5371, Altar:Arsinoe (1915,5374)&lt;br /&gt;
(PinRdA) 2633,5240, Altar:Arsinoe (2633,5240)&lt;br /&gt;
(PinRdA) 2257,6312, Altar:Arsinoe (2257,6312)&lt;br /&gt;
(PinRdA) 2560,5568, Altar:Arsinoe (2560,5568)&lt;br /&gt;
&amp;lt;!-- Asyut --&amp;gt;&lt;br /&gt;
(PinRdA) 1681,2298, Altar:Asyut (1681,2298)&lt;br /&gt;
(PinRdA) 2067,2359, Altar:Asyut (2067,2359)&lt;br /&gt;
(PinRdA) 1923,1950, Altar:Avaris Chariot Stop (1923,1950)&lt;br /&gt;
(PinRdA) 1144,1815, Altar:Asyut (1144,1815)&lt;br /&gt;
(PinRdA) 394,1555, Altar:Asyut (394,1555)&lt;br /&gt;
(PinRdA) 1070,1525, Altar:Asyut (1070,1525)&lt;br /&gt;
(PinRdA) 1230,1483, Altar:Asyut (1230,1483)&lt;br /&gt;
&amp;lt;!-- Axum --&amp;gt;&lt;br /&gt;
(PinRdA) 4609,-5632, Altar:Axum/in front of UoB (4610, -5631)&lt;br /&gt;
(PinRdA) 3531,-5879, Altar:Axum/use the narrow corridor down the road (3531,-5879)&lt;br /&gt;
(PinRdA) 4425,-5935, Altar:Axum (4425, -5935)&lt;br /&gt;
(PinRdA) 4778,-6531, Altar:Axum (4778, -6531)&lt;br /&gt;
(PinRdA) 4067,-6912, Altar:Axum (4067, -6912)&lt;br /&gt;
(PinRdA) 3998,-7151, Altar:Axum (3998, -7151)&lt;br /&gt;
(PinRdA) 3776,-7233, Altar:Axum (3776, -7233)&lt;br /&gt;
(PinRdA) 3281,-7728, Altar:Axum (3281, -7728)&lt;br /&gt;
&amp;lt;!-- Bahariya Oasis --&amp;gt;&lt;br /&gt;
(PinRdA) -1974,6187, Altar:Bahariya Oasis (-1974,6187)&lt;br /&gt;
(PinRdA) -2515,6119, Altar:Bahariya Oasis (-2515,6119) (unreachable)&lt;br /&gt;
(PinRdA) -2488,5791, Altar:Bahariya Oasis (-2488,5791)&lt;br /&gt;
(PinRdA) -1480,5666, Altar:Bahariya Oasis (-1480,5666)&lt;br /&gt;
(PinRdA) -2579,5631, Altar:Bahariya Oasis (-2579,5631)&lt;br /&gt;
(PinRdA) -2328,5629, Altar:Bahariya Oasis (-2328,5629)&lt;br /&gt;
(PinRdA) -1311,5146, Altar:Bahariya Oasis (-1311,5146)&lt;br /&gt;
&amp;lt;!-- Bernike --&amp;gt;&lt;br /&gt;
(PinRdA) 2019,259, Altar:Bernike (2019,259)&lt;br /&gt;
(PinRdA) 3253,210, Altar:Bernike (3253,210)&lt;br /&gt;
(PinRdA) 3414,-103, Altar:Bernike (3414,-103)&lt;br /&gt;
(PinRdA) 2981,-257, Altar:Bernike (2981,-257)&lt;br /&gt;
(PinRdA) 3812,-296, Altar:Bernike (3812,-296)&lt;br /&gt;
(PinRdA) 3569,-373, Altar:Bernike (3569,-373)&lt;br /&gt;
(PinRdA) 2071,-577, Altar:Bernike (2071,-577)&lt;br /&gt;
(PinRdA) 3812,-656, Altar:Bernike (3812,-656)&lt;br /&gt;
(PinRdA) 3645,-903, Altar:Bernike (3645,-903) &lt;br /&gt;
(PinRdA) 3463,-939, Altar:Bernike (3463,-949)&lt;br /&gt;
(PinRdA) 3283,-983, Altar:Bernike (3283,-983)&lt;br /&gt;
&amp;lt;!-- Bitter Lakes --&amp;gt;&lt;br /&gt;
(PinRdA) 1954,6714,   Altar, Bitter Lakes (1954,6714)&lt;br /&gt;
(PinRdA) 1684,6682, Altar:Bitter lakes (1684,6682)&lt;br /&gt;
&amp;lt;!-- Blemmyes --&amp;gt;&lt;br /&gt;
(PinRdA) 4659,-2703, Altar:Blemmyes (4658,-2702)&lt;br /&gt;
(PinRdA) 3579,-2703, Altar:Blemmyes (3579,-2703)&lt;br /&gt;
(PinRdA) 4568,-2717, Altar:Blemmyes (4568,-2717) &lt;br /&gt;
(PinRdA) 4730,-3031, Altar:Blemmyes (4730,-3031)&lt;br /&gt;
(PinRdA) 3072,-4793, Altar:Blemmyes (3072,-4793)&lt;br /&gt;
(PinRdA) 4314,-5264, Altar:Blemmyes (4314,-5264)&lt;br /&gt;
&amp;lt;!-- Blue Nile --&amp;gt;&lt;br /&gt;
(PinRdA) 391,-5045, Altar:Blue Nile (390, -5044)&lt;br /&gt;
(PinRdA) 1066,-5607, Altar:Blue Nile (1066,-5607)&lt;br /&gt;
(PinRdA) 850,-5643, Altar:Blue Nile (850,-5643)&lt;br /&gt;
(PinRdA) 355,-5772, Altar:Blue Nile (355,-5772)&lt;br /&gt;
(PinRdA) 577,-6137, Altar:Blue Nile(570,-6137)&lt;br /&gt;
(PinRdA) 488,-6288, Altar:Blue Nile (488,-6288)&lt;br /&gt;
(PinRdA) 1055,-6379, Altar:Blue Nile (1055,-6379)&lt;br /&gt;
(PinRdA) 695,-6418, Altar:Blue Nile (695,-6418) &amp;gt; iron ore below&lt;br /&gt;
(PinRdA) 380,-6518, Altar:Blue Nile (380,-6518) &amp;gt; access from north&lt;br /&gt;
(PinRdA) 305,-6894, Altar:Blue Nile (305,-6894)&lt;br /&gt;
(PinRdA) 427,-7115, Altar:Blue Nile (427,-7115)&lt;br /&gt;
(PinRdA) 790,-7470, Altar:Blue Nile (790,-7470)&lt;br /&gt;
(PinRdA) 676,-7816, Altar:Blue Nile (676, -7816)&lt;br /&gt;
&amp;lt;!-- Buhen --&amp;gt;&lt;br /&gt;
(PinRdA) -1417,876, Altar:Buhen (-1417, 876)&lt;br /&gt;
(PinRdA) -1051,773, Altar:Buhen (-1051,773)&lt;br /&gt;
(PinRdA) -3044,698, Altar:Buhen (-3044, 698)&lt;br /&gt;
(PinRdA) -2652,563, Altar:Buhen (-2652, 563)&lt;br /&gt;
(PinRdA) -597,410, Altar:Buhen (-597, 410)&lt;br /&gt;
(PinRdA) -767,400, Altar:Buhen (-766, 402)&lt;br /&gt;
(PinRdA) -671,-479, Altar:Buhen (-671,-479)&lt;br /&gt;
(PinRdA) -657,335, Altar:Buhen (-657,335)&lt;br /&gt;
(PinRdA) -990,-665, Altar:Buhen (-990, -664)&lt;br /&gt;
&amp;lt;!-- Cyrene --&amp;gt;&lt;br /&gt;
(PinRdA) -2910,8096, Altar:Cyrene (-2910,8096)&lt;br /&gt;
(PinRdA) -1414,8018, Altar:Cyrene (-1414,8018)&lt;br /&gt;
(PinRdA) -2201,7925, Altar:Cyrene (-2201,7925)&lt;br /&gt;
(PinRdA) -2492,7727, Altar:Cyrene (-2492,7727)&lt;br /&gt;
(PinRdA) -2782,7666, Altar:Cyrene (-2782,7666)&lt;br /&gt;
(PinRdA) -1595,7572, Altar:Cyrene (-1595,7572)&lt;br /&gt;
(PinRdA) -791,7475, Altar:Cyrene (-791,7475)&lt;br /&gt;
&amp;lt;!-- Dakhla Oasis --&amp;gt;&lt;br /&gt;
(PinRdA) -1613,2519, Altar:Dakhla oasis (-1613,2519)&lt;br /&gt;
(PinRdA) -1474,1426, Altar:Dakhla oasis (-1474,1426)&lt;br /&gt;
(PinRdA) -2903,1330, Altar:Dakhla oasis (-2903,1330)&lt;br /&gt;
&amp;lt;!-- Damot --&amp;gt;&lt;br /&gt;
(PinRdA) 3003,-1120, Altar:Damot (3003,-1120)&lt;br /&gt;
(PinRdA) 3092,-1108, Altar:Damot (3092,-1108)&lt;br /&gt;
(PinRdA) 3386,-1991, Altar:Damot (3386, -1991)&lt;br /&gt;
(PinRdA) 5071,-2000, Altar:Damot (5071,-2000)&lt;br /&gt;
(PinRdA) 3134,-2003, Altar:Damot (3134, -2004)&lt;br /&gt;
(PinRdA) 4054,-2319, Altar:Damot (4054,-2319)&lt;br /&gt;
&amp;lt;!-- East Kush --&amp;gt;&lt;br /&gt;
(PinRdA) 1954,-3637, Altar:East Kush (1954, -3637)&lt;br /&gt;
(PinRdA) 1621,-4166, Altar:East Kush (1621,-4166)&lt;br /&gt;
(PinRdA) 1849,-4656, Altar:East Kush (1849,-4656)&lt;br /&gt;
(PinRdA) 1646,-4663, Altar:East Kush (1646,-4663) &amp;gt; iron ore below&lt;br /&gt;
(PinRdA) 2765,-4901, Altar:East Kush (2765,-4901)&lt;br /&gt;
(PinRdA) 1296,-5049,   Altar:East Kush (1296,-5049)&lt;br /&gt;
(PinRdA) 1575, -3666,   Altar:East Kush (1575,-3666)&lt;br /&gt;
&amp;lt;!-- East Sinai --&amp;gt;&lt;br /&gt;
(PinRdA) 3753,7834, Altar:East Sinai (3753,7834)&lt;br /&gt;
(PinRdA) 4203,7689, Altar:East Sinai (4203,7689)&lt;br /&gt;
(PinRdA) 4326,7623, Altar:East Sinai (4326,7623)&lt;br /&gt;
(PinRdA) 4181,7380, Altar:East Sinai (4181,7380)&lt;br /&gt;
(PinRdA) 4321,6593, Altar:East Sinai (4324,6593)&lt;br /&gt;
(PinRdA) 4038,6342, Altar:East Sinai (4038,6342)&lt;br /&gt;
&amp;lt;!-- Elephantine --&amp;gt;&lt;br /&gt;
(PinRdA) -165,-2108, Altar:Elephantine (-165,-2108)&lt;br /&gt;
(PinRdA) 709,-2406, Altar:Elephantine (709,-2406)&lt;br /&gt;
(PinRdA) 720,-2477, Altar:Elephantine (720,-2477)&lt;br /&gt;
(PinRdA) 513,-3157, Altar:Elephantine (513,-3157)&lt;br /&gt;
(PinRdA) 1225,-3232, Altar:Elephantine (1225,-3232)&lt;br /&gt;
(PinRdA) -353,-3238, Altar:Elephantine (-353, -3238)&lt;br /&gt;
(PinRdA) 547,-3263, Altar:Elephantine (547,-3263)&lt;br /&gt;
(PinRdA) 2009,-3271, Altar:Elephantine (2009,-3271)&lt;br /&gt;
(PinRdA) -36,-3309, Altar:Elephantine (-36,-3309)&lt;br /&gt;
(PinRdA) 825,-3317, Altar:Elephantine (825,-3317)&lt;br /&gt;
(PinRdA) 292,-3580, Altar:Elephantine (293,-3580)&lt;br /&gt;
(PinRdA) 866,-3613, Altar, West Kush/old 7L (866,-3613)&lt;br /&gt;
&amp;lt;!-- Faiyum --&amp;gt;&lt;br /&gt;
(PinRdA) -669,6582, Altar:Faiyum (-669,6582)&lt;br /&gt;
(PinRdA) -48,6497, Altar:Faiyum (-48,6497)&lt;br /&gt;
(PinRdA) 297,6188, Altar:Faiyum (297,6188)&lt;br /&gt;
(PinRdA) -989,6148, Altar:Faiyum (-989,6148)&lt;br /&gt;
(PinRdA) -408,6544, Altar:Faiyum (-408,6544)&lt;br /&gt;
&amp;lt;!-- Gebel --&amp;gt;&lt;br /&gt;
(PinRdA) 4262, 2925, Altar:Gebel (4262,2925)&lt;br /&gt;
(PinRdA) 4161, 2353, Altar:Gebel (4161,2353)&lt;br /&gt;
&amp;lt;!-- Giza --&amp;gt;&lt;br /&gt;
(PinRdA) 972,5752, Altar:Giza (972,5752)&lt;br /&gt;
(PinRdA) 655,5638, Altar:Giza (655,5638)&lt;br /&gt;
&amp;lt;!-- Herakleopolis --&amp;gt;&lt;br /&gt;
(PinRdA) 1552,5207, Altar:Herakleopolis (1552,5207)&lt;br /&gt;
(PinRdA) 1460,5183, Altar:Herakleopolis (1460,5183)&lt;br /&gt;
(PinRdA) 905,4955, Altar:Herakleopolis (905,4955)&lt;br /&gt;
(PinRdA) 1127,4861, Altar:Herakleopolis (1127,4861)&lt;br /&gt;
(PinRdA) 1015,4760, Altar:Herakleopolis (1015,4760)&lt;br /&gt;
(PinRdA) 1802,4660, Altar:Herakleopolis (1802,4660)&lt;br /&gt;
(PinRdA) 1275,4652, Altar:Herakleopolis (1275,4652)&lt;br /&gt;
(PinRdA) 642,4507, Altar:Herakleopolis (642,4507)&lt;br /&gt;
(PinRdA) 1759,4487, Altar:Herakleopolis (1759,4487)&lt;br /&gt;
(PinRdA) 580,4368, Altar:Herakleopolis (580,4368)&lt;br /&gt;
&amp;lt;!-- Hermopolis --&amp;gt;&lt;br /&gt;
(PinRdA) 1726,4906, Altar:Hermopolis (1726,4906)&lt;br /&gt;
(PinRdA) 367,4284, Altar:Hermopolis (367,4284)&lt;br /&gt;
(PinRdA) 1292,4221, Altar:Hermopolis (1292,4221)&lt;br /&gt;
(PinRdA) 1469,4028, Altar:Hermopolis (1469,4028)&lt;br /&gt;
(PinRdA) 1115,3966, Altar:Hermopolis (1115,3966)&lt;br /&gt;
(PinRdA) 1991,3842, Altar:Hermopolis (1991,3842)&lt;br /&gt;
(PinRdA) 1095,3541, Altar:Hermopolis (1095,3541)&lt;br /&gt;
&amp;lt;!-- Kerma--&amp;gt;&lt;br /&gt;
(PinRdA) -579,-892, Altar:Kerma (-579,-892)&lt;br /&gt;
(PinRdA) -1723,-1172, Altar:Kerma (-1723,-1172)&lt;br /&gt;
(PinRdA) -967,-1215, Altar:Kerma (-967,-1215)&lt;br /&gt;
(PinRdA) -1153,-1847, Altar:Kerma (-1153,-1847)&lt;br /&gt;
(PinRdA) -1490,-2199, Altar:Kerma (-1490,-2199)&lt;br /&gt;
&amp;lt;!-- Kharga Oasis--&amp;gt;&lt;br /&gt;
(PinRdA)  142,4364, Altar:Kharga Oasis (142,4364)&lt;br /&gt;
(PinRdA) -1065,4151, Altar:Kharga oasis (-1065,4151)&lt;br /&gt;
(PinRdA) -1108,3815, Altar:Kharga Oasis (-1108,3815)&lt;br /&gt;
(PinRdA) -1204,3378, Altar:Kharga Oasis (-1204,3378)&lt;br /&gt;
(PinRdA) -1342,3046, Altar:Kharga oasis (-1342,3046)&lt;br /&gt;
(PinRdA) -280,2984, Altar:Kharga Oasis (-280,2984)&lt;br /&gt;
(PinRdA) -1039,2864, Altar:Kharga oasis (-1039,2864)&lt;br /&gt;
(PinRdA) 12,2818, Altar:Kharga oasis (12,2818)&lt;br /&gt;
(PinRdA) -1027,2647, Altar:Kharga oasis (-1027,2647)&lt;br /&gt;
(PinRdA) -742,2612, Altar:Kharga Oasis (-742,2612)&lt;br /&gt;
&amp;lt;!-- Lahun --&amp;gt;&lt;br /&gt;
(PinRdA) 440,5705, Altar:Lahun (440,5705) &amp;gt; copper ore below&lt;br /&gt;
(PinRdA) -1311,5146, Altar, Lahun (-1311,5146)&lt;br /&gt;
(PinRdA) -1047,4873, Altar:Lahun (-1047,4873)&lt;br /&gt;
(PinRdA) -720,4573, Altar:Lahun (-720,4573)&lt;br /&gt;
(PinRdA) 135, 4637, Altar:Lahun (135,4637)&lt;br /&gt;
&amp;lt;!-- Meroe Desert --&amp;gt;&lt;br /&gt;
(PinRdA) -2753,-6578, Altar:Meroe desert (-2753,-6578)&lt;br /&gt;
(PinRdA) -288,-6918, Altar:Meroe desert (-288,-6918)&lt;br /&gt;
(PinRdA) -7,-7067,  Altar:Meroe desert (-7,7067) - Meroe Chariot Stop&lt;br /&gt;
(PinRdA) -2650,-7200, Altar:Meroe desert (-2650, -7200)&lt;br /&gt;
(PinRdA) -2979,-7968, Altar:Meroe desert (-2979, -7968)&lt;br /&gt;
&amp;lt;!-- Meshwesh Delta --&amp;gt;&lt;br /&gt;
(PinRdA) 985,7661, Altar:Meswesh delta (985,7661)&lt;br /&gt;
(PinRdA) 338,7547, Altar:Meshwesh Delta (338,7547)&lt;br /&gt;
(PinRdA) 788,7529, Altar:Meshwesh Delta (788,7529)&lt;br /&gt;
(PinRdA) 1341,7496, Altar:Meshwesh delta (1341,7496)&lt;br /&gt;
(PinRdA) 1131,7174, Altar:Meshwesh delta (1131,7174)&lt;br /&gt;
(PinRdA) 1400,7146, Altar:Meshwesh delta (1400,7146)&lt;br /&gt;
(PinRdA) 826,7141, Altar:Meshwesh Delta (826,7141)&lt;br /&gt;
(PinRdA) 1493,7012, Altar:Meswesh delta (1493,7012)&lt;br /&gt;
(PinRdA) 677,7007, Altar:Meshwesh delta (677,7007)&lt;br /&gt;
(PinRdA) 1636,6668, Altar:Meshwesh Delta (1636,6668)&lt;br /&gt;
(PinRdA) 97,-6446, Altar:unknown area, north Meroe CS (97,-6446)&lt;br /&gt;
&amp;lt;!-- Nabta Playa --&amp;gt;&lt;br /&gt;
(PinRdA) -1560,4291, Altar:Nabta Playa (-1560,4291)&lt;br /&gt;
(PinRdA) -1569,4217, Altar:Nabta Playa (-1569,4217)&lt;br /&gt;
(PinRdA) -1462,4842, Altar:Nabta Playa (-1462,4842)&lt;br /&gt;
&amp;lt;!-- Napata --&amp;gt;&lt;br /&gt;
(PinRdA) -425,-5427, Altar: Napata (-425, -5427)&lt;br /&gt;
(PinRdA) 145,-6175, Altar:Napata (145,-6175)&lt;br /&gt;
&amp;lt;!-- Naqada --&amp;gt;&lt;br /&gt;
(PinRdA) 2317,3185, Altar:Naqada (2317,3185)&lt;br /&gt;
(PinRdA) 2341,2839, Altar:Naqada (2341,2839)&lt;br /&gt;
(PinRdA) 2215,2449, Altar:Naqada (2215,2449)&lt;br /&gt;
(PinRdA) 2374,2316, Altar:Naqada (2374,2316)&lt;br /&gt;
(PinRdA) 2470,2308, Altar:Naqada (2740,2308)&lt;br /&gt;
&amp;lt;!-- Nubia --&amp;gt;&lt;br /&gt;
(PinRdA) 2447,-7215, Altar: Nubia (2447,-7215)&lt;br /&gt;
(PinRdA) 2519,-7305, Altar:Nubia (2519, -7305) &lt;br /&gt;
(PinRdA) 1322,-7350, Altar:Nubia (1322,-7350)&lt;br /&gt;
(PinRdA) 2367, -7460, Altar:Nubia (2367, -7460)&lt;br /&gt;
(PinRdA) 2248,-7669, Altar:Nubia (2248,-7669)&lt;br /&gt;
(PinRdA) 976, -7855 Altar:Nubia (976,-7855)&lt;br /&gt;
(PinRdA) 3144,-7909, Altar:Nubia (3144,-7909) &lt;br /&gt;
&amp;lt;!-- Philae --&amp;gt;&lt;br /&gt;
(PinRdA) 586,-1439, Altar:Philae (586,-1439)&lt;br /&gt;
(PinRdA) 700,-1823, Altar:Philae (700,-1823)&lt;br /&gt;
(PinRdA) 698,-1530, Altar:Philae (698,-1530)&lt;br /&gt;
(PinRdA) 688,-1455, Altar:Philae (688,-1455)&lt;br /&gt;
&amp;lt;!-- Pwenet --&amp;gt;&lt;br /&gt;
(PinRdA) 4474,363, Altar:Pwenet (4474,363)&lt;br /&gt;
(PinRdA) 5045,90, Altar:Pwenet (5045,90)&lt;br /&gt;
(PinRdA) 4566,-36,   Altar:Pwenet (4566,-36)&lt;br /&gt;
(PinRdA) 4335,-328, Altar:Pwenet (4335,-328)&lt;br /&gt;
(PinRdA) 4273,-355, Altar:Pwenet (4273,-355)&lt;br /&gt;
(PinRdA) 4942,-884, Altar:Pwenet (4942, -884)&lt;br /&gt;
(PinRdA) 4941,-946, Altar:Pwenet (4941,-946)&lt;br /&gt;
&amp;lt;!-- Red Sea --&amp;gt;&lt;br /&gt;
(PinRdA) 1049,2354, Altar:Red Sea (1049,2354)&lt;br /&gt;
(PinRdA) 2267,2051, Altar:Red Sea (2267,2051)&lt;br /&gt;
(PinRdA) 2256,1835, Altar:Red Sea (2256,1835)&lt;br /&gt;
(PinRdA) 2711,1819, Altar:Red Sea (2711,1819)&lt;br /&gt;
(PinRdA) 1938,1755, Altar:Red Sea (1938,1755)&lt;br /&gt;
(PinRdA) 2242,1572, Altar:Red Sea (2242,1572)&lt;br /&gt;
(PinRdA) 1878,1203, Altar:Red Sea (1878,1203)&lt;br /&gt;
(PinRdA) 2419,1036, Altar:Red Sea (2419,1036)&lt;br /&gt;
(PinRdA) 2986,1041, Altar:Red Sea (2986,1041)&lt;br /&gt;
&amp;lt;!-- South Sinai --&amp;gt;&lt;br /&gt;
(PinRdA) 3609,5381, Altar:South Sinai (3609,5381)&lt;br /&gt;
(PinRdA) 3635,4760, Altar:South Sinai (3635,4760)&lt;br /&gt;
(PinRdA) 2811,4622, Altar:South Sinai (2811,4622)&lt;br /&gt;
(PinRdA) 2893,4264, Altar:South Sinai (2893,4264)&lt;br /&gt;
&amp;lt;!-- Suez --&amp;gt;&lt;br /&gt;
(PinRdA) 1598,6562, Altar:Suez (1598,6562)&lt;br /&gt;
(PinRdA) 1136,6425, Altar:Suez (1136,6425)&lt;br /&gt;
(PinRdA) 1702,6256, Altar:Suez (1702,6256)&lt;br /&gt;
(PinRdA) 1370,6201, Altar:Suez (1370,6201)&lt;br /&gt;
(PinRdA) 1572,6005, Altar:Suez (1572,6005)&lt;br /&gt;
(PinRdA) 1509,5940, Altar:Suez (1509,5940)&lt;br /&gt;
(PinRdA) 1622,5907, Altar:Suez (1622,5907)&lt;br /&gt;
(PinRdA) 1315,5633, Altar:Suez (1315,5633)&lt;br /&gt;
(PinRdA) 1753,5532, Altar:Suez (1753,5532)&lt;br /&gt;
&amp;lt;!-- Swenett --&amp;gt;&lt;br /&gt;
(PinRdA) -36,-162, Altar:Swenett (-36, -162)&lt;br /&gt;
(PinRdA) 1981,-373, Altar:Swenett (19810,-374) &amp;gt; iron ore below&lt;br /&gt;
(PinRdA) 1147,-413, Altar:Swenett (1142, -412)&lt;br /&gt;
(PinRdA) 1640,-521, Altar:Swenett (1640,-520)&lt;br /&gt;
(PinRdA) -253,-608, Altar:Swenett (-253, -608)&lt;br /&gt;
(PinRdA) 1134,-915, Altar:Swenett (1134,-915)&lt;br /&gt;
(PinRdA) 806,-921, Altar:Swenett (806,-918)&lt;br /&gt;
(PinRdA) 456,-955, Altar:Swenett (456, -955)&lt;br /&gt;
(PinRdA) 612,-985, Altar:Swenett (613,-985)&lt;br /&gt;
(PinRdA) 1800,-1150, Altar:Swenett (1800,-1150)&lt;br /&gt;
(PinRdA) 1663,-1157, Altar:Swenett (1663,-1157)&lt;br /&gt;
(PinRdA) 1929,-1202, Altar:Swenett (1929,-1202)&lt;br /&gt;
(PinRdA) 1477,-1230, Altar:Swenett (1477,-1230)&lt;br /&gt;
(PinRdA) 1397,-1271, Altar:Swenett (1397, -1271)&lt;br /&gt;
(PinRdA) 1583,-1389, Altar:Swenett (1586,-1389)&lt;br /&gt;
(PinRdA) 882,-1408, Altar:Swenett (882,-1408)&lt;br /&gt;
&amp;lt;!-- Thebes --&amp;gt;&lt;br /&gt;
(PinRdA) 794,1327, Altar:Thebes (794,1327)&lt;br /&gt;
(PinRdA) 425,1282, Altar:Thebes (425,1282)&lt;br /&gt;
(PinRdA) 170,1261, Altar:Thebes (170,1260)&lt;br /&gt;
(PinRdA) 151,863, Altar:Thebes (151,863)&lt;br /&gt;
(PinRdA) 759,811, Altar:Thebes (759,811)&lt;br /&gt;
(PinRdA) 1265,386, Altar:Thebes (1265,386)&lt;br /&gt;
(PinRdA) 1607,269, Altar:Thebes (1607,269)&lt;br /&gt;
(PinRdA) 594,180, Altar:Thebes (594,180)&lt;br /&gt;
(PinRdA) 408,-31, Altar:Thebes (408,-31)&lt;br /&gt;
(PinRdA) 738,-59, Altar:Thebes (738,-59)&lt;br /&gt;
&amp;lt;!-- Timna --&amp;gt;&lt;br /&gt;
(PinRdA) 4506,4736, Altar:Tinla (4506,4736)&lt;br /&gt;
(PinRdA) 4895,3847, Altar:Timna (4895,3847)&lt;br /&gt;
&amp;lt;!-- Upper Egypt --&amp;gt;&lt;br /&gt;
(PinRdA) 987,-1490, Altar:Upper Egypt (987,-1490)&lt;br /&gt;
(PinRdA) 2500,-1625, Altar:Upper Egypt (2500, -1625)&lt;br /&gt;
(PinRdA) 1682,-1650, Altar:Upper Egypt (1682,-1650)&lt;br /&gt;
(PinRdA) 1214,-1770, Altar:Upper Egypt (1214,-1770)&lt;br /&gt;
(PinRdA) 1971,-2007, Altar:Upper Egypt (1971, -2007)&lt;br /&gt;
(PinRdA) 1489,-2026, Altar:Upper Egypt (1490,-2025)&lt;br /&gt;
(PinRdA) 1484,-2081, Altar:Upper Egypt (1484,-2081)&lt;br /&gt;
(PinRdA) 2276,-2778, Altar:Upper Egypt (2276,-2778)&lt;br /&gt;
(PinRdA) 941,-2325, Altar:Upper Egypt (941,-2325)&lt;br /&gt;
(PinRdA) 1057,-2326, Altar:Upper Egypt/Old 7L (1057,-2326)&lt;br /&gt;
(PinRdA) 1125,-2326, Altar:Upper Egypt (1125,-2326)&lt;br /&gt;
(PinRdA) 1249,-2353, Altar:Upper Egypt (1249, -2353)&lt;br /&gt;
(PinRdA) 1912,-2648, Altar:Upper Egypt (1912,-2648)&lt;br /&gt;
(PinRdA) 1621,-2656, Altar:Upper Egypt (1621,-2656)&lt;br /&gt;
(PinRdA) 1190,-3112, Altar:Upper Egypt (1190, -3112)&lt;br /&gt;
(PinRdA) 835,-2962, Altar:Upper Egypt (835,-2962)&lt;br /&gt;
(PinRdA) 1084,-2718, Altar:Upper Egypt (1084,-2718)&lt;br /&gt;
&amp;lt;!-- Wadi Natrun --&amp;gt;&lt;br /&gt;
(PinRdA) -1396,7358, Altar:Wadi Natrun (-1396,7358)&lt;br /&gt;
(PinRdA) -1195,7139, Altar:Wadi Natrun (-1195,7139).&lt;br /&gt;
(PinRdA) -864,6891, Altar:Wadi Natrun (-864,6891)&lt;br /&gt;
(PinRdA) -1498,6753, Altar:Wadi Natrun (-1498,6753)&lt;br /&gt;
(PinRdA) -1544,6592, Altar:Wadi Natrun (-1544,6592)&lt;br /&gt;
&amp;lt;!-- West Kush --&amp;gt;&lt;br /&gt;
(PinRdA) 342,-3675, Altar:West Kush (342, -3675)&lt;br /&gt;
(PinRdA) -651,-3849, Altar:West Kush (-652, -3849)&lt;br /&gt;
(PinRdA) -140,-3941, Altar:West Kush (-140, -3941)&lt;br /&gt;
(PinRdA) 996,-4003, Altar:West Kush (996,-4003)&lt;br /&gt;
(PinRdA) 707,-4045, Altar:West Kush (707,-4045)&lt;br /&gt;
(PinRdA) 277,-4209, Altar:West Kush (277,-4209)&lt;br /&gt;
(PinRdA) 592,-4471, Altar:West Kush (592, -4471)&lt;br /&gt;
&amp;lt;!-- West Sinai --&amp;gt;&lt;br /&gt;
(PinRdA) 3373,7789, Altar:West Sinai (3373,7789)&lt;br /&gt;
(PinRdA) 3268,7759, Altar:West Sinai (3268,7759)&lt;br /&gt;
(PinRdA) 3278,6982, Altar:West Sinai (3278,6982)&lt;br /&gt;
&amp;lt;-- Western Desert --&amp;gt;&lt;br /&gt;
(PinRdA) -2318,-2322, Altar:Western Desert (-2318,-2322)&lt;br /&gt;
(PinRdA) -2937,-2599, Altar:Western Desert (-2937,-2599)&lt;br /&gt;
(PinRdA) -2000,-2620, Altar:Western desert (-2000,-2620)&lt;br /&gt;
(PinRdA) -913,-3988, Altar:Western desert (-913, -3987)&lt;br /&gt;
&amp;lt;!-- White Nile --&amp;gt;&lt;br /&gt;
(PinRdA) 1836,-5648, Altar:White Nile (1836,-5648)&lt;br /&gt;
(PinRdA) 1252,-5654, Altar:White Nile (1252,-5654)&lt;br /&gt;
(PinRdA) 1095,-6175, Altar:White Nile (1095,-6175)&lt;br /&gt;
(PinRdA) 2309,-6315, Altar:White Nile (2309,-6315)&lt;br /&gt;
(PinRdA) 1820,-6550, Altar:White Nile (1820,-6550)&lt;br /&gt;
(PinRdA) 1976,-6866, Altar:White Nile (1976, -6866)&lt;br /&gt;
&amp;lt;!-- Zau --&amp;gt;&lt;br /&gt;
(PinRdA) 33,7817, Altar:Zau (33,7817)&lt;br /&gt;
(PinRdA) -608,7696, Altar:Zau (-608,7696)&lt;br /&gt;
(PinRdA) 95,6947, Altar:Zau (95,6947)&lt;br /&gt;
(PinRdA) -118,6720, Altar:Zau (-118,6720)&lt;br /&gt;
(PinRdA) -515,6706, Altar:Zau (-515,6706)&lt;br /&gt;
(PinRdA) -408,6544, Altar:Faiyum (-408,6544)&lt;br /&gt;
(PinRdA) -396,6839, Altar:Zau (-396,6839)&lt;br /&gt;
(PinRdA) 1224,1983, Altar:Asyut (1224,1983)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- UNKNOWN --&amp;gt;&lt;br /&gt;
(PinRdA) -61,-6431, Altar:north of Meroe CS(-61,-6431)&lt;br /&gt;
(PinRdA) -7,-7067,   Altar, (-7,7067) - Meroe Chariot Stop&lt;br /&gt;
 &lt;br /&gt;
(PinYeA) 3696,1090, (Boats only) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|tale=9|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Atlas|Maps/Common Altars]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Koinif</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=13546</id>
		<title>Test of the Oyster Catcher</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Test_of_the_Oyster_Catcher&amp;diff=13546"/>
		<updated>2018-03-28T03:51:18Z</updated>

		<summary type="html">&lt;p&gt;Koinif: /* Regional Pearl Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |prefix = Test of the&lt;br /&gt;
    |name = Oyster Catcher&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 6&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Go for a swim&lt;br /&gt;
* Return to dry land&lt;br /&gt;
* Locate an Oyster bed and Dive&lt;br /&gt;
* Retrieve three [[Pearl]]s&lt;br /&gt;
* Show your Necklace to the Instructors &lt;br /&gt;
    |demo name = LuluDivine&lt;br /&gt;
    |demo region = &lt;br /&gt;
    |demo date = Mar 5, 2018&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
[[File:PearlBed1.png]]&lt;br /&gt;
&lt;br /&gt;
==University Text==&lt;br /&gt;
''Dive for Oysters, searching for pearls. By fitting the correct color of Pearl to each setting in your necklace, your endurance will increase.''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the seventh [[Tests|test]] in the discipline of the Human [[Body]].&lt;br /&gt;
&lt;br /&gt;
In the '''Test of the Oyster Catcher''', you are to make a necklace from 14 [[pearl]]s of varying sizes. Pearls can be obtained by swimming into water, finding a set of bubbles (which represent oysters), and then solving a small puzzle which will &amp;quot;catch&amp;quot; the oyster. Once you have your pearls, you must set them in the correct order to make your necklace.&lt;br /&gt;
&lt;br /&gt;
==Passing the Principle==&lt;br /&gt;
* UBody = Sign up for the Test&lt;br /&gt;
* SBody = Learn [[requires::Swimming]] (costs 10 [[Linen]]) (may be done prior to starting test)&lt;br /&gt;
* You enter the water by walking straight up into it. &lt;br /&gt;
* [[Swimming]] is done similarly to running in that left-clicking somewhere will swim you there (but right-clicking won't stop you). Terrain steepness is a factor in determining where you can and cannot move. If you're swimming in rivers or lakes, this should not be a big deal. However, this means you can't go too far out into the Red Sea or Mediterranean Sea. &lt;br /&gt;
* To get out of the water, click on dry land, or select the Stop Swimming option from your Special menu. Be careful: it is possible to leave the water in places where you can't get back in.&lt;br /&gt;
* To Dive: RIGHT CLICK on the water where you wish to dive&lt;br /&gt;
&lt;br /&gt;
===Finding an Oyster Bed===&lt;br /&gt;
Oyster beds are represented by a grid of bubbles that can be of multiple colors (blue, green, white, plus off). Beds that give larger pearls are set on a larger grid and have more colors. &lt;br /&gt;
* An oyster bed will be visible from land. &lt;br /&gt;
* Small pearls come from 5x5 grids of blue, and in addition, the square you dive on does not toggle. &lt;br /&gt;
* Medium pearls come from 6x6 grids of blue. &lt;br /&gt;
* Large pearls come from 7x7 grids which appear as blue and green - they toggle through a cycle of blue, green, and off as you dive. &lt;br /&gt;
* Huge pearls come from 8x8 grids which appear as blue, green and white.&lt;br /&gt;
&lt;br /&gt;
 You must have &amp;quot;Fountain Detail&amp;quot; in your graphics options turned on to see the bubbles&lt;br /&gt;
 (Self &amp;gt;&amp;gt; Options &amp;gt;&amp;gt; Video). &lt;br /&gt;
 Any setting above minimum will do, though the higher the setting, the brighter the bubbles.&lt;br /&gt;
 [[Image:Fountain_0.jpg|500px|Fountain Detail at lowest setting]]&lt;br /&gt;
 [[Image:Fountain_5.jpg|500px|Fountain Detail at highest setting]]&lt;br /&gt;
&lt;br /&gt;
[[requires::Oyster Bed]]s occasionally appear on top of each other. Once you start diving, all but one of the beds will disappear. In some of these cases, the bed may behave oddly, with some bubbles &amp;quot;staying off&amp;quot; or &amp;quot;staying on&amp;quot; unexpectedly. It is unknown if these circumstances have any other effect. If two appear almost touching, diving in one will make the other disappear.&lt;br /&gt;
&lt;br /&gt;
It appears that any given location yields pearls of different sizes, but of the same color. Most colors appear to cluster, with some colors only known to appear in particular regions. &lt;br /&gt;
&lt;br /&gt;
The following pages are good help for listing beds found and colors of pearls retrieved from them.&lt;br /&gt;
* [[Maps/Oyster Beds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EFDFBD;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pearl Colors !! !! Pearl Sizes&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Aqua&lt;br /&gt;
* Beige&lt;br /&gt;
* Black &lt;br /&gt;
* Coral&lt;br /&gt;
* Pink&lt;br /&gt;
* Smoke&lt;br /&gt;
* White&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &lt;br /&gt;
* Huge&lt;br /&gt;
* Large&lt;br /&gt;
* Medium&lt;br /&gt;
* Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Solving the Bed ===&lt;br /&gt;
In order to retrieve the [[pearl]] from the oyster bed, you must get rid of all the bubbles in the grid. This puzzle is similar to the game Lights Out, in that you are given a grid of bubbles that are either &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot; and you must turn them all off. &lt;br /&gt;
&lt;br /&gt;
Grid spots are toggled by diving. &lt;br /&gt;
* For small size grids, diving on a spot will toggle all the orthogonal spots around it, but not the one where you actually dove.&lt;br /&gt;
* For all other size grids, diving on a spot will toggle that spot and all orthogonal spots around it.&lt;br /&gt;
* Each spot will cycle through its possible states (off plus each possible color for that grid size) in order as it is toggled. &lt;br /&gt;
&lt;br /&gt;
Once all the spots are off, you will receive a [[pearl]] and 7 deben of [[Oyster Meat]].&lt;br /&gt;
&lt;br /&gt;
A bed will reset if left still for about two minutes. In addition, beds do despawn, so you won't be able to sit at a bed for hours on end trying to solve them.&lt;br /&gt;
&lt;br /&gt;
=== Pearl Solver Tools ===&lt;br /&gt;
* [http://julianatdeltona.com/pearls/Solver.htm Online Pearl Solver] - TheMazeEcho's solver hosted by Sabuli.&lt;br /&gt;
* [http://www.ueda.info.waseda.ac.jp/~n-kato/lightsout/index.html Original Online Lights Out Solver]&lt;br /&gt;
&lt;br /&gt;
== Making the Necklace ==&lt;br /&gt;
In order to pass the test, you need to fit these pearls retrieved together and form a necklace. &lt;br /&gt;
&lt;br /&gt;
A complete necklace will require:&lt;br /&gt;
* 7 small pearls&lt;br /&gt;
* 4 medium pearls&lt;br /&gt;
* 2 large pearls&lt;br /&gt;
* 1 huge pearl&lt;br /&gt;
&lt;br /&gt;
There is a numbered slot for each pearl of these sizes (small position 1, small position 2, etc.).&lt;br /&gt;
&lt;br /&gt;
Each slot requires a pearl of a specific color, with the exception of the Huge (which can be any color). You do not know what colors are needed for each pearl initially. How you determine this is by fitting a pearl into the necklace, then showing it off to the instructors at a School or University of Body. They will report to you the number of correct colors and and number of correct positions for each size. (This is similar to the old board game [http://en.wikipedia.org/wiki/Mastermind_%28board_game%29 Mastermind].)&lt;br /&gt;
&lt;br /&gt;
If you inserted a pearl in the wrong slot, you can remove it through the test menu. There is a chance of breaking the pearl, with a higher focus giving you a better chance to keep it intact. &lt;br /&gt;
* At 0 focus the pearl will ALWAYS break. (This is no longer true, I successfully removed a small pearl at 0 Focus on Oct 14 2015. --Aethan)&lt;br /&gt;
* At 7 focus, the pearl will break most of the time (85% on a very low sample, 6 out of 7 breaking)&lt;br /&gt;
* It is unknown what the formula for pearl breaking is, however focus at 75 still resulted in around 10% breakages (3 out of 32 breaking).&lt;br /&gt;
&lt;br /&gt;
You may remove pearls that are placed in the right slot, but this is probably not something you want to do.&lt;br /&gt;
&lt;br /&gt;
Strategically, given that colors seems roughly indexed to regions, you will save time if you begin inserting pearls as you find them (checking at an SBody or UBody with each insertion, of course). For example, if you get 0 correct colors off a single small white pearl, you can avoid small beds in areas that only produce white pearls. If you get 1 for 1, keep going after them; you don't know how many you need until you hit X for X+1. &lt;br /&gt;
&lt;br /&gt;
You cannot use pearls caught by someone else in your necklace, so once you know a pearl is useless to you, you can remove it, even if it breaks without it affecting your chances at this test. Make a batch of focus food only once you have filled the necklace with right color / wrong location pearls or if you plan on keeping the pearls for the [[Throne of Pharaoh]] or to grind up in a chemistry lab for use in chemistry.&lt;br /&gt;
&lt;br /&gt;
Here is a chart to help track your progress. Copy the chart to your user page. Change the - for X on spots you have tried and were wrong&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Size/Color !!colspan=&amp;quot;7&amp;quot;|Small!!colspan=&amp;quot;4&amp;quot;|Medium!!colspan=&amp;quot;2&amp;quot;|Large!!Huge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|1||2||3||4||5||6||7||1||2||3||4||1||2||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Aqua||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Beige||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Black||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Coral||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Pink||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|Smoke||-||-||-||-||-||-||-||-||-||-||-||-||-||- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:White;&amp;quot;&lt;br /&gt;
|White||-||-||-||-||-||-||-||-||-||-||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Admiring a Pearl ===&lt;br /&gt;
When you have a pearl in inventory, you can admire it under &amp;quot;Tests-&amp;gt;Test of the Oyster Catcher-&amp;gt;Admire&amp;quot;. You will get a screen showing where the pearl was found and by whom.&lt;br /&gt;
&lt;br /&gt;
When you have more than one pearl of the same color and size in your inventory, attempting to admire any of them will only look at the first one. You have to put the rest down or in a chest and look at them one at a time.&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
As you insert pearls into their correct positions, your [[Endurance]] attribute will rise. The formula for Endurance gain seems to be:&lt;br /&gt;
&lt;br /&gt;
:Endurance gain = (3 + 7*(Huge + Large/2 + Medium/4) + Small)/4&lt;br /&gt;
&lt;br /&gt;
The result is rounded down. You receive 7 Endurance for a fully complete necklace.&lt;br /&gt;
&lt;br /&gt;
* You can reach +7 END without having a completed necklace. &lt;br /&gt;
** ex 1 Huge + 2 Large + 3 Medium + 6 Small. (Lacks 1 medium and 1 small)&lt;br /&gt;
&lt;br /&gt;
Note that you will get a message in the main window saying when you get this endurance increase. This can be used as another indicator that you inserted a pearl in the correct slot.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
When you have all 14 pearls correctly inserted, show the necklace to your instructors, and you will pass the test.&lt;br /&gt;
&lt;br /&gt;
== Instructors ==&lt;br /&gt;
Please note that this does not refer to your fellow players but rather the scientists at the University of the Body. &lt;br /&gt;
&lt;br /&gt;
Go to UBody or SBody and select Tests. Then select Oyster Catcher and select the option to show the necklace to the instructors. You will come up with a dialogue box showing your progress. This progress chart will tell you which pearls are the right colour and if they are in the correct setting.&lt;br /&gt;
&lt;br /&gt;
== Regional Pearl Colors ==&lt;br /&gt;
In past tellings, the colors of pearls one could find was limited by the area of Egypt in which you were diving. Under the assumption the same is true now, we should pool data on what we're finding. If someone can determine boundaries other than region boundaries that control this, this could be refined.&lt;br /&gt;
&lt;br /&gt;
Known pearl colors by location:&lt;br /&gt;
&lt;br /&gt;
* Arabia: Beige, Black&lt;br /&gt;
* Arsinoe: Coral, Pink, Black&lt;br /&gt;
* Asyut: Pink&lt;br /&gt;
* Bahariya Oasis: Coral&lt;br /&gt;
* Bernike: Coral&lt;br /&gt;
* Bitter Lakes: Aqua, Black, Coral&lt;br /&gt;
* Blue Nile: Aqua, Black White&lt;br /&gt;
* Buhem: Pink&lt;br /&gt;
* Dakhla Oasis: Aqua, Black&lt;br /&gt;
* Damot: Pink&lt;br /&gt;
* Elephantine: Smoke, Beige, Pink&lt;br /&gt;
* East Kush: Black, Aqua, White&lt;br /&gt;
* East Sinai: Black, White&lt;br /&gt;
* Gebel: White, Beige&lt;br /&gt;
* Giza: Beige, Smoke&lt;br /&gt;
* Herakleopolis: Black, Pink, Smoke&lt;br /&gt;
* Kerma: Beige, Pink, Aqua&lt;br /&gt;
* Meroe Desert: White&lt;br /&gt;
* Meshwesh Delta: Beige, Coral, Smoke&lt;br /&gt;
* Nubia: Beige, Pink, White&lt;br /&gt;
* Philae: Aqua, Beige, Black&lt;br /&gt;
* Pwenet: Aqua, Black, White&lt;br /&gt;
* Suez: Black, Coral, White&lt;br /&gt;
* West Kush: Pink, White, Smoke&lt;br /&gt;
* West Sinai: Black, Coral&lt;br /&gt;
* White Nile: Beige, Smoke, Aqua&lt;br /&gt;
* Timna: Coral&lt;br /&gt;
* Upper Egypt: Aqua&lt;br /&gt;
* Zau: Aqua, Beige, Pink, White&lt;br /&gt;
&lt;br /&gt;
==Demonstration (Completed)==&lt;br /&gt;
To open the Test of the Oyster Catcher you require:&lt;br /&gt;
??? at UProgress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In previous tales, before test opened, pearls were found along the shorelines as swimming was not yet possible.&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Koinif</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Attributes&amp;diff=13033</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Attributes&amp;diff=13033"/>
		<updated>2018-03-26T00:17:18Z</updated>

		<summary type="html">&lt;p&gt;Koinif: /* Dexterity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from T7&lt;br /&gt;
''{{Languages}}&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
There are seven character attributes: &lt;br /&gt;
* Strength (abbreviated Str)&lt;br /&gt;
* Dexterity (abbreviated Dex)&lt;br /&gt;
* Endurance (abbreviated End)&lt;br /&gt;
* Speed (abbreviated Spd)&lt;br /&gt;
* Constitution (abbreviated Con)&lt;br /&gt;
* Focus (abbreviated Foc)&lt;br /&gt;
* Perception (abbreviated Per)&lt;br /&gt;
&lt;br /&gt;
Each attribute starts at zero.&lt;br /&gt;
&lt;br /&gt;
= Increasing stats =&lt;br /&gt;
Each stat can be changed permanently and temporarily.&lt;br /&gt;
&lt;br /&gt;
== Permanent ==&lt;br /&gt;
Permanent increases to stats are possible by the following means:&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
* [[Test of the Safari]], you gain 1 point for every 4 animals you add to your logbook for the. It is only possible to catch 4 of each animal for the logbook, giving a maximum of 7 Strength Points. &lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your first Fish list.&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
* [[Test of the Acrobat]], your first point is given when you learn your first new move, and you get a further point for every block of 4 moves you learn (up to 7 dexterity points for all 28 moves)&lt;br /&gt;
* [[Test of the Bedouin]], you gain one point each day you advance up to a maximum of 7 dexterity points.&lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your second Fish list.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
* [[Test of the Oyster Catcher]], you gain points as you fill in your necklace. The formula is (3 + 7*(Huge + Large/2 + Medium/4) + Small)/4, in short a Huge will get you an endurance point, smaller sizes gain points as you add a few of them.&lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your third Fish list.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
* [[Test of the Singing Cicada]], you gain one point every time you are in the top 21 for the first 7 points. Thereafter you gain points depending on how many times you gain an advance (2^(Speed - 7) + 6) - a full table can be found on the Test page.&lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your fourth Fish list.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
* [[Test of the Darkest Night]], you gain two points on completing your first list, then one point for your third list, and each list until 7 lists are done. &lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your fifth Fish list.&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
* [[Test of the Ritual Tattoo]], you gain one point for each tattoo earned. You can continue to gain focus points even after passing the test&lt;br /&gt;
* [[Test of the Archaeologist]], a base of 7, a bonus for surpassing week's best, and a bonus for each week as Egypt's top score.&lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your sixth Fish list.&lt;br /&gt;
&lt;br /&gt;
For Focus, you can get a detail of how your specific focus was obtained by looking at the menu ''Self &amp;gt; Special... &amp;gt; Explain my Focus''&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your seventh Fish list.&lt;br /&gt;
* You gain one point after gaining 7 [[Gastronomy|masterpiece meals]]. Further points are granted with a gastronomy of 49, 343 and 2401.&lt;br /&gt;
* You gain one point after gaining 7 [[Beer Tasting]]. Further points are granted with Beer Tasting of 49, 343 and 2401.&lt;br /&gt;
* You gain one point after gaining 49 [[Fumeology]]. Further points are granted with a Fumeology of 243 and 2401.&lt;br /&gt;
* You gain one point for each completed [[Wine Notebook]].&lt;br /&gt;
&lt;br /&gt;
== Temporary ==&lt;br /&gt;
Temporary changes to stats are possible by:&lt;br /&gt;
&lt;br /&gt;
*'''Grilled Foods''' - these give you small (+1 or +2) boost for 10 min. They cancel raw herb or cooked food effects. You grill food on a [[Firepit]].&lt;br /&gt;
*'''Cooked food''' - lasts for a variable length of time (several hours for the best recipes) and can give a bonus that can get quite high depending upon cooking skill and ingredients used.  They cancel raw herb or grilled food effects.&lt;br /&gt;
*'''Raw Herbs''' - eaten directly from the plant affect the same stats as the herbs can do when cooked, and last 3 minutes. They do not cancel grilled or cooked foods, but stack less than additively.&lt;br /&gt;
*'''Aqueducts''' - increase a single stat by +3 for 24 hours, and stack with any other effects.&lt;br /&gt;
*'''Incense''' - increases one stat and decreases another by up to +/- 7 and lasting up to about 2 hours (both depending upon quality of incense). They stack with all other effects.&lt;br /&gt;
*'''[[Stone_Phoenix|Stone phoenixes]]''' - gives a small bonus to a single stat that lasts 1 hour, if you polish their wings between 6am and 7am game time.&lt;br /&gt;
*'''[[Test of the Banquet]]''' - gives a +7 bonus to all stats for its 21 participants, lasting 8 hours.&lt;br /&gt;
&lt;br /&gt;
By skill, specific changes are possible by:&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
* Eating [[Grilled Cucumbers]] gives a temporary +2 boost&lt;br /&gt;
* Eating [[Grilled peppers]] gives a temporary +1 boost&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
* Eating [[Grilled Eggplant]] gives a temporary +2 boost&lt;br /&gt;
* Eating [[Grilled peppers]] gives a temporary +1 boost&lt;br /&gt;
* After passing the [[Test of the Bedouin]], characters gain the Bedouin Speed ability. When used it increases their Dexterity by 21 points for 30 seconds with a 10 minute cooldown between uses.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
* Eating [[Grilled Onions]] gives a temporary +2 boost&lt;br /&gt;
* Eating a [[Grilled Fish]] gives a temporary +1 boost&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
* Eating [[Grilled Cabbage]] gives a temporary +2 boost&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
* Eating [[Grilled Watermelon]] gives a temporary +2 boost&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
* Eating [[Grilled Garlic]] gives a temporary +2 boost&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
* Eating [[Grilled Carrots]] gives a temporary +2 boost &lt;br /&gt;
&lt;br /&gt;
= Uses =&lt;br /&gt;
&lt;br /&gt;
Stats are useful for the following:&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
* Controls how much weight you may carry. If you have positive Strength, you can carry 500 * (1 + STR) weight. If you have negative or 0 Strength, you can carry 500 / (1 - STR) weight. &lt;br /&gt;
* Governs the timer used when separating [[Coconut Meat]] and [[Coconut Water]] in a kitchen. &lt;br /&gt;
* Strength score is added to the amount a [[Deep Well]] is wound from one pull. &lt;br /&gt;
* Strength score is added to the amount a [[Barrel Grinder]] is grinding from one pull. &lt;br /&gt;
* Controls timer for stirring cement in [[Clinker Vat]] along with Endurance.&lt;br /&gt;
* Increases the distance you push a Pyramid Block&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
* Controls how much bulk you may carry. If you have positive Dexterity, you can hold 500 * (1 + DEX) bulk. If you have negative or 0 Dexterity, you can hold 500 / (1 - DEX) bulk. &lt;br /&gt;
* Increases your off-road running speed by 3%(?) per Dexterity point (cap unknown). The bonus is NOT affected by how much you are carrying.&lt;br /&gt;
* Increases your chance of getting a [[Rabbit Pelt]] when slaughtering a [[rabbit]].&lt;br /&gt;
* Increases your chance of getting bones when slaughtering various animals.&lt;br /&gt;
&lt;br /&gt;
==== Endurance ====&lt;br /&gt;
* Controls timers for [[flax]] processing &lt;br /&gt;
* Controls timer for digging (with a [[shovel]] at a hole)&lt;br /&gt;
* Controls timers for gathering [[dirt]] and [[limestone]] &lt;br /&gt;
* Controls timer for [[Deep Well]] mines (but Strength is more important) &lt;br /&gt;
* Controls timer for stirring [[cement]] in a [[Clinker Vat]], along with Strength.&lt;br /&gt;
* Controls timer for grinding with a [[Barrel Grinder]] (but Strength is important)&lt;br /&gt;
&lt;br /&gt;
==== Speed ====&lt;br /&gt;
* Increases your on-road running speed. Tests seem to imply the increase is about 3% per point (Grilled Cabbage reduced a 22-second run to 21-second, and 3% would be in line with Dex). &lt;br /&gt;
* Increases the chance of catching [[fishing|fish]], especially some types of rare fish. A speed of 22 guarantees no lost fish due to a lack of speed.&lt;br /&gt;
* Increases the chance of not losing bees when harvesting from an [[apiary]]. A speed of 22 guarantees no loss of bees.&lt;br /&gt;
&lt;br /&gt;
==== Constitution ====&lt;br /&gt;
* Governs the timer used when making substances in a [[Chemistry Laboratory]] or [[Toxin Kitchen]]. &lt;br /&gt;
* Governs the timer used for [[Fumeology]].&lt;br /&gt;
&lt;br /&gt;
==== Focus ====&lt;br /&gt;
* Governs the timer used when [[dowsing]]. &lt;br /&gt;
* Governs the timer used when [[carving]]. &lt;br /&gt;
* Governs the timer used when tapping pyramid blocks. &lt;br /&gt;
* Governs the timer used when inspecting installed blades in a [[Carpentry Shop]].&lt;br /&gt;
* Helps removing [[pearls]] from your necklace (See [[Test of the Oyster Catcher]]).&lt;br /&gt;
&lt;br /&gt;
==== [[Perception]] ====&lt;br /&gt;
* Used when [[Dowsing]] for metal veins (higher Perception allows detection of more metal types). &lt;br /&gt;
* Required for finding marble deposits - see [[Rocks of the Ages]] &lt;br /&gt;
* Allows gaining an extra [[wood]] from [[trees]] (but causes the refresh time of that tree to increase proportionally).&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
Various activities require a period of recovery before they can be performed again. For example, you must rest between uses of a loom. The length of time you must wait is controlled by a timer based on one of the seven statistics.&lt;br /&gt;
&lt;br /&gt;
=== Buffer ===&lt;br /&gt;
However, In T4 there was introduced an &amp;quot;overdraft&amp;quot; buffer that allows you to borrow limited amounts of action time.&lt;br /&gt;
&lt;br /&gt;
Ordinarily, the buffer is empty.  When you first perform an action that uses a stat, the buffer is filled with the cost of that action, and is sized to also give 38 unused seconds. You can continue to perform actions while the buffer has any unused time remaining in it. The buffer empties over time, at a rate determined by your stats.&lt;br /&gt;
&lt;br /&gt;
When the buffer is completely full, the stat name goes &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;bright red&amp;lt;/span&amp;gt; in your stats window. If you try to perform the action, you will get a popup telling you how long you will have to wait before you will be allowed to use it (based on your current stats).&lt;br /&gt;
&lt;br /&gt;
The stat name changes to a &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;darker red&amp;lt;/span&amp;gt; when the buffer once more has some credit in it, and you are able to perform that sort of action again. When the buffer has at least 18 seconds left, the stat name goes back to black. However, the buffer may take substantially longer to empty completely.&lt;br /&gt;
&lt;br /&gt;
=== Recovery ===&lt;br /&gt;
&lt;br /&gt;
The recovery rate is (1 + stat/7) seconds of action buffer per second.  So Endurance 7 recovers twice as fast as Endurance 0.&lt;br /&gt;
&lt;br /&gt;
=== Table of timers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Stat&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|Capturing a bullfrog (Safari)&lt;br /&gt;
|Endurance&lt;br /&gt;
|300s&lt;br /&gt;
|-&lt;br /&gt;
|Carving (barrel tap)&lt;br /&gt;
|Focus&lt;br /&gt;
|120s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (crudely carved handle)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|30s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (large crude handle)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|60s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (rawhide strips)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|20s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (sharpened stick)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|30s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (tinder)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|30s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (wooden peg)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|20s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (wooden pestle)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|10s  &lt;br /&gt;
|-&lt;br /&gt;
|Collecting dirt (shovel)  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|20s  &lt;br /&gt;
|-&lt;br /&gt;
|Collecting limestone ([[Heavy Mallet]] &amp;amp; [[Lead Chisel]])  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|30s  &lt;br /&gt;
|-&lt;br /&gt;
|Digging for stones (hole &amp;amp; shovel)  &lt;br /&gt;
|Endurance (+28 to solo with a 9k shovel, )&lt;br /&gt;
|40s  &lt;br /&gt;
|-&lt;br /&gt;
|Dowsing  &lt;br /&gt;
|Focus  &lt;br /&gt;
|120s  &lt;br /&gt;
|-&lt;br /&gt;
|Inspect a blade (Carpentry Shop)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|120s  &lt;br /&gt;
|-&lt;br /&gt;
|Make Gunpowder  &lt;br /&gt;
|Constitution  &lt;br /&gt;
|12s  &lt;br /&gt;
|-&lt;br /&gt;
|Make Ink  &lt;br /&gt;
|Constitution  &lt;br /&gt;
|4s  &lt;br /&gt;
|-&lt;br /&gt;
|Quarrying marble  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|30s  &lt;br /&gt;
|-&lt;br /&gt;
|Raking flax for straw and tow&lt;br /&gt;
|Endurance&lt;br /&gt;
|30s&lt;br /&gt;
|-&lt;br /&gt;
|Raking flax for lint&lt;br /&gt;
|Endurance  &lt;br /&gt;
|50s (male), 60s (female)&lt;br /&gt;
|-&lt;br /&gt;
|Search for falcon roosts (Safari)  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|120s  &lt;br /&gt;
|-&lt;br /&gt;
|Separating a coconut  &lt;br /&gt;
|Strength  &lt;br /&gt;
|6s  &lt;br /&gt;
|-&lt;br /&gt;
|Smoking a Hookah Pipe  &lt;br /&gt;
|Constitution  &lt;br /&gt;
|45s  &lt;br /&gt;
|-&lt;br /&gt;
|Stirring cement  &lt;br /&gt;
|Strength &amp;amp; Endurance (+21 on both to solo)  &lt;br /&gt;
|45s  &lt;br /&gt;
|-&lt;br /&gt;
|Weaving  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|80s (male), 60s (female)  &lt;br /&gt;
|-&lt;br /&gt;
|Winding barrel grinder  &lt;br /&gt;
|Endurance (+36 to solo)  &lt;br /&gt;
|120s  &lt;br /&gt;
|-&lt;br /&gt;
|Winding deep well  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|180s  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Timers that still need to be measured: tapping bore rods (lead hammer) and other pyramid block operations&lt;br /&gt;
&lt;br /&gt;
=== Changes in time for modified stats ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Stat Bonus  &lt;br /&gt;
!40s  &lt;br /&gt;
!45s  &lt;br /&gt;
!60s  &lt;br /&gt;
!80s  &lt;br /&gt;
!90s&lt;br /&gt;
!120s &lt;br /&gt;
!180s  &lt;br /&gt;
!10m  &lt;br /&gt;
!30m&lt;br /&gt;
|-  &lt;br /&gt;
|7  &lt;br /&gt;
|20s  &lt;br /&gt;
|23s  &lt;br /&gt;
|30s  &lt;br /&gt;
|40s  &lt;br /&gt;
|45s  &lt;br /&gt;
|60s  &lt;br /&gt;
|90s  &lt;br /&gt;
|5.0m  &lt;br /&gt;
|15.0m  &lt;br /&gt;
|-  &lt;br /&gt;
|14  &lt;br /&gt;
|13s  &lt;br /&gt;
|15s  &lt;br /&gt;
|20s  &lt;br /&gt;
|27s  &lt;br /&gt;
|30s  &lt;br /&gt;
|40s  &lt;br /&gt;
|60s  &lt;br /&gt;
|3m20  &lt;br /&gt;
|10.0m  &lt;br /&gt;
|-  &lt;br /&gt;
|21  &lt;br /&gt;
|10s  &lt;br /&gt;
|11s  &lt;br /&gt;
|15s  &lt;br /&gt;
|20s  &lt;br /&gt;
|23s  &lt;br /&gt;
|30s  &lt;br /&gt;
|45s  &lt;br /&gt;
|2m30  &lt;br /&gt;
|7.5m  &lt;br /&gt;
|-  &lt;br /&gt;
|28  &lt;br /&gt;
|8s  &lt;br /&gt;
|9s  &lt;br /&gt;
|12s  &lt;br /&gt;
|16s  &lt;br /&gt;
|18s  &lt;br /&gt;
|24s  &lt;br /&gt;
|36s  &lt;br /&gt;
|2.0m  &lt;br /&gt;
|6.0m  &lt;br /&gt;
|-  &lt;br /&gt;
|35  &lt;br /&gt;
|7s  &lt;br /&gt;
|8s  &lt;br /&gt;
|10s  &lt;br /&gt;
|13s  &lt;br /&gt;
|15s  &lt;br /&gt;
|20s  &lt;br /&gt;
|30s  &lt;br /&gt;
|1m40  &lt;br /&gt;
|5.0m  &lt;br /&gt;
|-  &lt;br /&gt;
|42  &lt;br /&gt;
|6s  &lt;br /&gt;
|7s  &lt;br /&gt;
|9s  &lt;br /&gt;
|12s  &lt;br /&gt;
|13s  &lt;br /&gt;
|17s  &lt;br /&gt;
|26s  &lt;br /&gt;
|1m26  &lt;br /&gt;
|4.3m  &lt;br /&gt;
|-  &lt;br /&gt;
|49  &lt;br /&gt;
|5s  &lt;br /&gt;
|6s  &lt;br /&gt;
|8s  &lt;br /&gt;
|10s  &lt;br /&gt;
|12s  &lt;br /&gt;
|15s  &lt;br /&gt;
|23s  &lt;br /&gt;
|1m20  &lt;br /&gt;
|3.8m  &lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Additional Timers ==&lt;br /&gt;
Some activities have their own timers, which are not tied into the stat timers: &lt;br /&gt;
&lt;br /&gt;
*Lessons for teaching a University learned skill to another player - 5 minutes (Number of lessons/skill varies by skill and mentor-leadership mods) &lt;br /&gt;
*Attempting to repair a building with the [[Structure_Repair|Structure Repair]] skill - 60 secs if you fail&lt;br /&gt;
*Upgrading a [[Guild_Hall|guild hall]] with camp decoration - 1 week (unconfirmed) &lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
''&lt;/div&gt;</summary>
		<author><name>Koinif</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Attributes&amp;diff=13032</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Attributes&amp;diff=13032"/>
		<updated>2018-03-26T00:16:34Z</updated>

		<summary type="html">&lt;p&gt;Koinif: /* Strength */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from T7&lt;br /&gt;
''{{Languages}}&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
There are seven character attributes: &lt;br /&gt;
* Strength (abbreviated Str)&lt;br /&gt;
* Dexterity (abbreviated Dex)&lt;br /&gt;
* Endurance (abbreviated End)&lt;br /&gt;
* Speed (abbreviated Spd)&lt;br /&gt;
* Constitution (abbreviated Con)&lt;br /&gt;
* Focus (abbreviated Foc)&lt;br /&gt;
* Perception (abbreviated Per)&lt;br /&gt;
&lt;br /&gt;
Each attribute starts at zero.&lt;br /&gt;
&lt;br /&gt;
= Increasing stats =&lt;br /&gt;
Each stat can be changed permanently and temporarily.&lt;br /&gt;
&lt;br /&gt;
== Permanent ==&lt;br /&gt;
Permanent increases to stats are possible by the following means:&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
* [[Test of the Safari]], you gain 1 point for every 4 animals you add to your logbook for the. It is only possible to catch 4 of each animal for the logbook, giving a maximum of 7 Strength Points. &lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your first Fish list.&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
* [[Test of the Acrobat]], your first point is given when you learn your first new move, and you get a further point for every block of 4 moves you learn (up to 7 dexterity points for all 28 moves)&lt;br /&gt;
* [[Test of the Bedouin]], you gain one point each day you advance up to a maximum of 7 dexterity points.&lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your second Fish list.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
* [[Test of the Oyster Catcher]], you gain points as you fill in your necklace. The formula is (3 + 7*(Huge + Large/2 + Medium/4) + Small)/4, in short a Huge will get you an endurance point, smaller sizes gain points as you add a few of them.&lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your third Fish list.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
* [[Test of the Singing Cicada]], you gain one point every time you are in the top 21 for the first 7 points. Thereafter you gain points depending on how many times you gain an advance (2^(Speed - 7) + 6) - a full table can be found on the Test page.&lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your fourth Fish list.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
* [[Test of the Darkest Night]], you gain two points on completing your first list, then one point for your third list, and each list until 7 lists are done. &lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your fifth Fish list.&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
* [[Test of the Ritual Tattoo]], you gain one point for each tattoo earned. You can continue to gain focus points even after passing the test&lt;br /&gt;
* [[Test of the Archaeologist]], a base of 7, a bonus for surpassing week's best, and a bonus for each week as Egypt's top score.&lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your sixth Fish list.&lt;br /&gt;
&lt;br /&gt;
For Focus, you can get a detail of how your specific focus was obtained by looking at the menu ''Self &amp;gt; Special... &amp;gt; Explain my Focus''&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your seventh Fish list.&lt;br /&gt;
* You gain one point after gaining 7 [[Gastronomy|masterpiece meals]]. Further points are granted with a gastronomy of 49, 343 and 2401.&lt;br /&gt;
* You gain one point after gaining 7 [[Beer Tasting]]. Further points are granted with Beer Tasting of 49, 343 and 2401.&lt;br /&gt;
* You gain one point after gaining 49 [[Fumeology]]. Further points are granted with a Fumeology of 243 and 2401.&lt;br /&gt;
* You gain one point for each completed [[Wine Notebook]].&lt;br /&gt;
&lt;br /&gt;
== Temporary ==&lt;br /&gt;
Temporary changes to stats are possible by:&lt;br /&gt;
&lt;br /&gt;
*'''Grilled Foods''' - these give you small (+1 or +2) boost for 10 min. They cancel raw herb or cooked food effects. You grill food on a [[Firepit]].&lt;br /&gt;
*'''Cooked food''' - lasts for a variable length of time (several hours for the best recipes) and can give a bonus that can get quite high depending upon cooking skill and ingredients used.  They cancel raw herb or grilled food effects.&lt;br /&gt;
*'''Raw Herbs''' - eaten directly from the plant affect the same stats as the herbs can do when cooked, and last 3 minutes. They do not cancel grilled or cooked foods, but stack less than additively.&lt;br /&gt;
*'''Aqueducts''' - increase a single stat by +3 for 24 hours, and stack with any other effects.&lt;br /&gt;
*'''Incense''' - increases one stat and decreases another by up to +/- 7 and lasting up to about 2 hours (both depending upon quality of incense). They stack with all other effects.&lt;br /&gt;
*'''[[Stone_Phoenix|Stone phoenixes]]''' - gives a small bonus to a single stat that lasts 1 hour, if you polish their wings between 6am and 7am game time.&lt;br /&gt;
*'''[[Test of the Banquet]]''' - gives a +7 bonus to all stats for its 21 participants, lasting 8 hours.&lt;br /&gt;
&lt;br /&gt;
By skill, specific changes are possible by:&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
* Eating [[Grilled Cucumbers]] gives a temporary +2 boost&lt;br /&gt;
* Eating [[Grilled peppers]] gives a temporary +1 boost&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
* Eating [[Grilled Eggplant]] gives a temporary +2 boost&lt;br /&gt;
* After passing the [[Test of the Bedouin]], characters gain the Bedouin Speed ability. When used it increases their Dexterity by 21 points for 30 seconds with a 10 minute cooldown between uses.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
* Eating [[Grilled Onions]] gives a temporary +2 boost&lt;br /&gt;
* Eating a [[Grilled Fish]] gives a temporary +1 boost&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
* Eating [[Grilled Cabbage]] gives a temporary +2 boost&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
* Eating [[Grilled Watermelon]] gives a temporary +2 boost&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
* Eating [[Grilled Garlic]] gives a temporary +2 boost&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
* Eating [[Grilled Carrots]] gives a temporary +2 boost &lt;br /&gt;
&lt;br /&gt;
= Uses =&lt;br /&gt;
&lt;br /&gt;
Stats are useful for the following:&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
* Controls how much weight you may carry. If you have positive Strength, you can carry 500 * (1 + STR) weight. If you have negative or 0 Strength, you can carry 500 / (1 - STR) weight. &lt;br /&gt;
* Governs the timer used when separating [[Coconut Meat]] and [[Coconut Water]] in a kitchen. &lt;br /&gt;
* Strength score is added to the amount a [[Deep Well]] is wound from one pull. &lt;br /&gt;
* Strength score is added to the amount a [[Barrel Grinder]] is grinding from one pull. &lt;br /&gt;
* Controls timer for stirring cement in [[Clinker Vat]] along with Endurance.&lt;br /&gt;
* Increases the distance you push a Pyramid Block&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
* Controls how much bulk you may carry. If you have positive Dexterity, you can hold 500 * (1 + DEX) bulk. If you have negative or 0 Dexterity, you can hold 500 / (1 - DEX) bulk. &lt;br /&gt;
* Increases your off-road running speed by 3%(?) per Dexterity point (cap unknown). The bonus is NOT affected by how much you are carrying.&lt;br /&gt;
* Increases your chance of getting a [[Rabbit Pelt]] when slaughtering a [[rabbit]].&lt;br /&gt;
* Increases your chance of getting bones when slaughtering various animals.&lt;br /&gt;
&lt;br /&gt;
==== Endurance ====&lt;br /&gt;
* Controls timers for [[flax]] processing &lt;br /&gt;
* Controls timer for digging (with a [[shovel]] at a hole)&lt;br /&gt;
* Controls timers for gathering [[dirt]] and [[limestone]] &lt;br /&gt;
* Controls timer for [[Deep Well]] mines (but Strength is more important) &lt;br /&gt;
* Controls timer for stirring [[cement]] in a [[Clinker Vat]], along with Strength.&lt;br /&gt;
* Controls timer for grinding with a [[Barrel Grinder]] (but Strength is important)&lt;br /&gt;
&lt;br /&gt;
==== Speed ====&lt;br /&gt;
* Increases your on-road running speed. Tests seem to imply the increase is about 3% per point (Grilled Cabbage reduced a 22-second run to 21-second, and 3% would be in line with Dex). &lt;br /&gt;
* Increases the chance of catching [[fishing|fish]], especially some types of rare fish. A speed of 22 guarantees no lost fish due to a lack of speed.&lt;br /&gt;
* Increases the chance of not losing bees when harvesting from an [[apiary]]. A speed of 22 guarantees no loss of bees.&lt;br /&gt;
&lt;br /&gt;
==== Constitution ====&lt;br /&gt;
* Governs the timer used when making substances in a [[Chemistry Laboratory]] or [[Toxin Kitchen]]. &lt;br /&gt;
* Governs the timer used for [[Fumeology]].&lt;br /&gt;
&lt;br /&gt;
==== Focus ====&lt;br /&gt;
* Governs the timer used when [[dowsing]]. &lt;br /&gt;
* Governs the timer used when [[carving]]. &lt;br /&gt;
* Governs the timer used when tapping pyramid blocks. &lt;br /&gt;
* Governs the timer used when inspecting installed blades in a [[Carpentry Shop]].&lt;br /&gt;
* Helps removing [[pearls]] from your necklace (See [[Test of the Oyster Catcher]]).&lt;br /&gt;
&lt;br /&gt;
==== [[Perception]] ====&lt;br /&gt;
* Used when [[Dowsing]] for metal veins (higher Perception allows detection of more metal types). &lt;br /&gt;
* Required for finding marble deposits - see [[Rocks of the Ages]] &lt;br /&gt;
* Allows gaining an extra [[wood]] from [[trees]] (but causes the refresh time of that tree to increase proportionally).&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
Various activities require a period of recovery before they can be performed again. For example, you must rest between uses of a loom. The length of time you must wait is controlled by a timer based on one of the seven statistics.&lt;br /&gt;
&lt;br /&gt;
=== Buffer ===&lt;br /&gt;
However, In T4 there was introduced an &amp;quot;overdraft&amp;quot; buffer that allows you to borrow limited amounts of action time.&lt;br /&gt;
&lt;br /&gt;
Ordinarily, the buffer is empty.  When you first perform an action that uses a stat, the buffer is filled with the cost of that action, and is sized to also give 38 unused seconds. You can continue to perform actions while the buffer has any unused time remaining in it. The buffer empties over time, at a rate determined by your stats.&lt;br /&gt;
&lt;br /&gt;
When the buffer is completely full, the stat name goes &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;bright red&amp;lt;/span&amp;gt; in your stats window. If you try to perform the action, you will get a popup telling you how long you will have to wait before you will be allowed to use it (based on your current stats).&lt;br /&gt;
&lt;br /&gt;
The stat name changes to a &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;darker red&amp;lt;/span&amp;gt; when the buffer once more has some credit in it, and you are able to perform that sort of action again. When the buffer has at least 18 seconds left, the stat name goes back to black. However, the buffer may take substantially longer to empty completely.&lt;br /&gt;
&lt;br /&gt;
=== Recovery ===&lt;br /&gt;
&lt;br /&gt;
The recovery rate is (1 + stat/7) seconds of action buffer per second.  So Endurance 7 recovers twice as fast as Endurance 0.&lt;br /&gt;
&lt;br /&gt;
=== Table of timers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Stat&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|Capturing a bullfrog (Safari)&lt;br /&gt;
|Endurance&lt;br /&gt;
|300s&lt;br /&gt;
|-&lt;br /&gt;
|Carving (barrel tap)&lt;br /&gt;
|Focus&lt;br /&gt;
|120s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (crudely carved handle)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|30s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (large crude handle)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|60s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (rawhide strips)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|20s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (sharpened stick)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|30s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (tinder)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|30s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (wooden peg)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|20s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (wooden pestle)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|10s  &lt;br /&gt;
|-&lt;br /&gt;
|Collecting dirt (shovel)  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|20s  &lt;br /&gt;
|-&lt;br /&gt;
|Collecting limestone ([[Heavy Mallet]] &amp;amp; [[Lead Chisel]])  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|30s  &lt;br /&gt;
|-&lt;br /&gt;
|Digging for stones (hole &amp;amp; shovel)  &lt;br /&gt;
|Endurance (+28 to solo with a 9k shovel, )&lt;br /&gt;
|40s  &lt;br /&gt;
|-&lt;br /&gt;
|Dowsing  &lt;br /&gt;
|Focus  &lt;br /&gt;
|120s  &lt;br /&gt;
|-&lt;br /&gt;
|Inspect a blade (Carpentry Shop)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|120s  &lt;br /&gt;
|-&lt;br /&gt;
|Make Gunpowder  &lt;br /&gt;
|Constitution  &lt;br /&gt;
|12s  &lt;br /&gt;
|-&lt;br /&gt;
|Make Ink  &lt;br /&gt;
|Constitution  &lt;br /&gt;
|4s  &lt;br /&gt;
|-&lt;br /&gt;
|Quarrying marble  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|30s  &lt;br /&gt;
|-&lt;br /&gt;
|Raking flax for straw and tow&lt;br /&gt;
|Endurance&lt;br /&gt;
|30s&lt;br /&gt;
|-&lt;br /&gt;
|Raking flax for lint&lt;br /&gt;
|Endurance  &lt;br /&gt;
|50s (male), 60s (female)&lt;br /&gt;
|-&lt;br /&gt;
|Search for falcon roosts (Safari)  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|120s  &lt;br /&gt;
|-&lt;br /&gt;
|Separating a coconut  &lt;br /&gt;
|Strength  &lt;br /&gt;
|6s  &lt;br /&gt;
|-&lt;br /&gt;
|Smoking a Hookah Pipe  &lt;br /&gt;
|Constitution  &lt;br /&gt;
|45s  &lt;br /&gt;
|-&lt;br /&gt;
|Stirring cement  &lt;br /&gt;
|Strength &amp;amp; Endurance (+21 on both to solo)  &lt;br /&gt;
|45s  &lt;br /&gt;
|-&lt;br /&gt;
|Weaving  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|80s (male), 60s (female)  &lt;br /&gt;
|-&lt;br /&gt;
|Winding barrel grinder  &lt;br /&gt;
|Endurance (+36 to solo)  &lt;br /&gt;
|120s  &lt;br /&gt;
|-&lt;br /&gt;
|Winding deep well  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|180s  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Timers that still need to be measured: tapping bore rods (lead hammer) and other pyramid block operations&lt;br /&gt;
&lt;br /&gt;
=== Changes in time for modified stats ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Stat Bonus  &lt;br /&gt;
!40s  &lt;br /&gt;
!45s  &lt;br /&gt;
!60s  &lt;br /&gt;
!80s  &lt;br /&gt;
!90s&lt;br /&gt;
!120s &lt;br /&gt;
!180s  &lt;br /&gt;
!10m  &lt;br /&gt;
!30m&lt;br /&gt;
|-  &lt;br /&gt;
|7  &lt;br /&gt;
|20s  &lt;br /&gt;
|23s  &lt;br /&gt;
|30s  &lt;br /&gt;
|40s  &lt;br /&gt;
|45s  &lt;br /&gt;
|60s  &lt;br /&gt;
|90s  &lt;br /&gt;
|5.0m  &lt;br /&gt;
|15.0m  &lt;br /&gt;
|-  &lt;br /&gt;
|14  &lt;br /&gt;
|13s  &lt;br /&gt;
|15s  &lt;br /&gt;
|20s  &lt;br /&gt;
|27s  &lt;br /&gt;
|30s  &lt;br /&gt;
|40s  &lt;br /&gt;
|60s  &lt;br /&gt;
|3m20  &lt;br /&gt;
|10.0m  &lt;br /&gt;
|-  &lt;br /&gt;
|21  &lt;br /&gt;
|10s  &lt;br /&gt;
|11s  &lt;br /&gt;
|15s  &lt;br /&gt;
|20s  &lt;br /&gt;
|23s  &lt;br /&gt;
|30s  &lt;br /&gt;
|45s  &lt;br /&gt;
|2m30  &lt;br /&gt;
|7.5m  &lt;br /&gt;
|-  &lt;br /&gt;
|28  &lt;br /&gt;
|8s  &lt;br /&gt;
|9s  &lt;br /&gt;
|12s  &lt;br /&gt;
|16s  &lt;br /&gt;
|18s  &lt;br /&gt;
|24s  &lt;br /&gt;
|36s  &lt;br /&gt;
|2.0m  &lt;br /&gt;
|6.0m  &lt;br /&gt;
|-  &lt;br /&gt;
|35  &lt;br /&gt;
|7s  &lt;br /&gt;
|8s  &lt;br /&gt;
|10s  &lt;br /&gt;
|13s  &lt;br /&gt;
|15s  &lt;br /&gt;
|20s  &lt;br /&gt;
|30s  &lt;br /&gt;
|1m40  &lt;br /&gt;
|5.0m  &lt;br /&gt;
|-  &lt;br /&gt;
|42  &lt;br /&gt;
|6s  &lt;br /&gt;
|7s  &lt;br /&gt;
|9s  &lt;br /&gt;
|12s  &lt;br /&gt;
|13s  &lt;br /&gt;
|17s  &lt;br /&gt;
|26s  &lt;br /&gt;
|1m26  &lt;br /&gt;
|4.3m  &lt;br /&gt;
|-  &lt;br /&gt;
|49  &lt;br /&gt;
|5s  &lt;br /&gt;
|6s  &lt;br /&gt;
|8s  &lt;br /&gt;
|10s  &lt;br /&gt;
|12s  &lt;br /&gt;
|15s  &lt;br /&gt;
|23s  &lt;br /&gt;
|1m20  &lt;br /&gt;
|3.8m  &lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Additional Timers ==&lt;br /&gt;
Some activities have their own timers, which are not tied into the stat timers: &lt;br /&gt;
&lt;br /&gt;
*Lessons for teaching a University learned skill to another player - 5 minutes (Number of lessons/skill varies by skill and mentor-leadership mods) &lt;br /&gt;
*Attempting to repair a building with the [[Structure_Repair|Structure Repair]] skill - 60 secs if you fail&lt;br /&gt;
*Upgrading a [[Guild_Hall|guild hall]] with camp decoration - 1 week (unconfirmed) &lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
''&lt;/div&gt;</summary>
		<author><name>Koinif</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Attributes&amp;diff=11770</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Attributes&amp;diff=11770"/>
		<updated>2018-03-22T02:20:46Z</updated>

		<summary type="html">&lt;p&gt;Koinif: /* Perception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from T7&lt;br /&gt;
''{{Languages}}&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
There are seven character attributes: &lt;br /&gt;
* Strength (abbreviated Str)&lt;br /&gt;
* Dexterity (abbreviated Dex)&lt;br /&gt;
* Endurance (abbreviated End)&lt;br /&gt;
* Speed (abbreviated Spd)&lt;br /&gt;
* Constitution (abbreviated Con)&lt;br /&gt;
* Focus (abbreviated Foc)&lt;br /&gt;
* Perception (abbreviated Per)&lt;br /&gt;
&lt;br /&gt;
Each attribute starts at zero.&lt;br /&gt;
&lt;br /&gt;
= Increasing stats =&lt;br /&gt;
Each stat can be changed permanently and temporarily.&lt;br /&gt;
&lt;br /&gt;
== Permanent ==&lt;br /&gt;
Permanent increases to stats are possible by the following means:&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
* [[Test of the Safari]], you gain 1 point for every 4 animals you add to your logbook for the. It is only possible to catch 4 of each animal for the logbook, giving a maximum of 7 Strength Points. &lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your first Fish list.&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
* [[Test of the Acrobat]], your first point is given when you learn your first new move, and you get a further point for every block of 4 moves you learn (up to 7 dexterity points for all 28 moves)&lt;br /&gt;
* [[Test of the Bedouin]], you gain one point each day you advance up to a maximum of 7 dexterity points.&lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your second Fish list.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
* [[Test of the Oyster Catcher]], you gain points as you fill in your necklace. The formula is (3 + 7*(Huge + Large/2 + Medium/4) + Small)/4, in short a Huge will get you an endurance point, smaller sizes gain points as you add a few of them.&lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your third Fish list.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
* [[Test of the Singing Cicada]], you gain one point every time you are in the top 21 for the first 7 points. Thereafter you gain points depending on how many times you gain an advance (2^(Speed - 7) + 6) - a full table can be found on the Test page.&lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your fourth Fish list.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
* [[Test of the Darkest Night]], you gain two points on completing your first list, then one point for your third list, and each list until 7 lists are done. &lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your fifth Fish list.&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
* [[Test of the Ritual Tattoo]], you gain one point for each tattoo earned. You can continue to gain focus points even after passing the test&lt;br /&gt;
* [[Test of the Archaeologist]], a base of 7, a bonus for surpassing week's best, and a bonus for each week as Egypt's top score.&lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your sixth Fish list.&lt;br /&gt;
&lt;br /&gt;
For Focus, you can get a detail of how your specific focus was obtained by looking at the menu ''Self &amp;gt; Special... &amp;gt; Explain my Focus''&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
* [[Test of the Fisherman]], you gain one point when you complete your seventh Fish list.&lt;br /&gt;
* You gain one point after gaining 7 [[Gastronomy|masterpiece meals]]. Further points are granted with a gastronomy of 49, 343 and 2401.&lt;br /&gt;
* You gain one point after gaining 7 [[Beer Tasting]]. Further points are granted with Beer Tasting of 49, 343 and 2401.&lt;br /&gt;
* You gain one point after gaining 49 [[Fumeology]]. Further points are granted with a Fumeology of 243 and 2401.&lt;br /&gt;
* You gain one point for each completed [[Wine Notebook]].&lt;br /&gt;
&lt;br /&gt;
== Temporary ==&lt;br /&gt;
Temporary changes to stats are possible by:&lt;br /&gt;
&lt;br /&gt;
*'''Grilled Foods''' - these give you small (+1 or +2) boost for 10 min. They cancel raw herb or cooked food effects. You grill food on a [[Firepit]].&lt;br /&gt;
*'''Cooked food''' - lasts for a variable length of time (several hours for the best recipes) and can give a bonus that can get quite high depending upon cooking skill and ingredients used.  They cancel raw herb or grilled food effects.&lt;br /&gt;
*'''Raw Herbs''' - eaten directly from the plant affect the same stats as the herbs can do when cooked, and last 3 minutes. They do not cancel grilled or cooked foods, but stack less than additively.&lt;br /&gt;
*'''Aqueducts''' - increase a single stat by +3 for 24 hours, and stack with any other effects.&lt;br /&gt;
*'''Incense''' - increases one stat and decreases another by up to +/- 7 and lasting up to about 2 hours (both depending upon quality of incense). They stack with all other effects.&lt;br /&gt;
*'''[[Stone_Phoenix|Stone phoenixes]]''' - gives a small bonus to a single stat that lasts 1 hour, if you polish their wings between 6am and 7am game time.&lt;br /&gt;
*'''[[Test of the Banquet]]''' - gives a +7 bonus to all stats for its 21 participants, lasting 8 hours.&lt;br /&gt;
&lt;br /&gt;
By skill, specific changes are possible by:&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
* Eating [[Grilled Cucumbers]] gives a temporary +2 boost&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
* Eating [[Grilled Eggplant]] gives a temporary +2 boost&lt;br /&gt;
* After passing the [[Test of the Bedouin]], characters gain the Bedouin Speed ability. When used it increases their Dexterity by 21 points for 30 seconds with a 10 minute cooldown between uses.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
* Eating [[Grilled Onions]] gives a temporary +2 boost&lt;br /&gt;
* Eating a [[Grilled Fish]] gives a temporary +1 boost&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
* Eating [[Grilled Cabbage]] gives a temporary +2 boost&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
* Eating [[Grilled Watermelon]] gives a temporary +2 boost&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
* Eating [[Grilled Garlic]] gives a temporary +2 boost&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
* Eating [[Grilled Carrots]] gives a temporary +2 boost &lt;br /&gt;
&lt;br /&gt;
= Uses =&lt;br /&gt;
&lt;br /&gt;
Stats are useful for the following:&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
* Controls how much weight you may carry. If you have positive Strength, you can carry 500 * (1 + STR) weight. If you have negative or 0 Strength, you can carry 500 / (1 - STR) weight. &lt;br /&gt;
* Governs the timer used when separating [[Coconut Meat]] and [[Coconut Water]] in a kitchen. &lt;br /&gt;
* Strength score is added to the amount a [[Deep Well]] is wound from one pull. &lt;br /&gt;
* Strength score is added to the amount a [[Barrel Grinder]] is grinding from one pull. &lt;br /&gt;
* Controls timer for stirring cement in [[Clinker Vat]] along with Endurance.&lt;br /&gt;
* Increases the distance you push a Pyramid Block&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
* Controls how much bulk you may carry. If you have positive Dexterity, you can hold 500 * (1 + DEX) bulk. If you have negative or 0 Dexterity, you can hold 500 / (1 - DEX) bulk. &lt;br /&gt;
* Increases your off-road running speed by 3%(?) per Dexterity point (cap unknown). The bonus is NOT affected by how much you are carrying.&lt;br /&gt;
* Increases your chance of getting a [[Rabbit Pelt]] when slaughtering a [[rabbit]].&lt;br /&gt;
* Increases your chance of getting bones when slaughtering various animals.&lt;br /&gt;
&lt;br /&gt;
==== Endurance ====&lt;br /&gt;
* Controls timers for [[flax]] processing &lt;br /&gt;
* Controls timer for digging (with a [[shovel]] at a hole)&lt;br /&gt;
* Controls timers for gathering [[dirt]] and [[limestone]] &lt;br /&gt;
* Controls timer for [[Deep Well]] mines (but Strength is more important) &lt;br /&gt;
* Controls timer for stirring [[cement]] in a [[Clinker Vat]], along with Strength.&lt;br /&gt;
* Controls timer for grinding with a [[Barrel Grinder]] (but Strength is important)&lt;br /&gt;
&lt;br /&gt;
==== Speed ====&lt;br /&gt;
* Increases your on-road running speed. Tests seem to imply the increase is about 3% per point (Grilled Cabbage reduced a 22-second run to 21-second, and 3% would be in line with Dex). &lt;br /&gt;
* Increases the chance of catching [[fishing|fish]], especially some types of rare fish. A speed of 22 guarantees no lost fish due to a lack of speed.&lt;br /&gt;
* Increases the chance of not losing bees when harvesting from an [[apiary]]. A speed of 22 guarantees no loss of bees.&lt;br /&gt;
&lt;br /&gt;
==== Constitution ====&lt;br /&gt;
* Governs the timer used when making substances in a [[Chemistry Laboratory]] or [[Toxin Kitchen]]. &lt;br /&gt;
* Governs the timer used for [[Fumeology]].&lt;br /&gt;
&lt;br /&gt;
==== Focus ====&lt;br /&gt;
* Governs the timer used when [[dowsing]]. &lt;br /&gt;
* Governs the timer used when [[carving]]. &lt;br /&gt;
* Governs the timer used when tapping pyramid blocks. &lt;br /&gt;
* Governs the timer used when inspecting installed blades in a [[Carpentry Shop]].&lt;br /&gt;
* Helps removing [[pearls]] from your necklace (See [[Test of the Oyster Catcher]]).&lt;br /&gt;
&lt;br /&gt;
==== [[Perception]] ====&lt;br /&gt;
* Used when [[Dowsing]] for metal veins (higher Perception allows detection of more metal types). &lt;br /&gt;
* Required for finding marble deposits - see [[Rocks of the Ages]] &lt;br /&gt;
* Allows gaining an extra [[wood]] from [[trees]] (but causes the refresh time of that tree to increase proportionally).&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
Various activities require a period of recovery before they can be performed again. For example, you must rest between uses of a loom. The length of time you must wait is controlled by a timer based on one of the seven statistics.&lt;br /&gt;
&lt;br /&gt;
=== Buffer ===&lt;br /&gt;
However, In T4 there was introduced an &amp;quot;overdraft&amp;quot; buffer that allows you to borrow limited amounts of action time.&lt;br /&gt;
&lt;br /&gt;
Ordinarily, the buffer is empty.  When you first perform an action that uses a stat, the buffer is filled with the cost of that action, and is sized to also give 38 unused seconds. You can continue to perform actions while the buffer has any unused time remaining in it. The buffer empties over time, at a rate determined by your stats.&lt;br /&gt;
&lt;br /&gt;
When the buffer is completely full, the stat name goes &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;bright red&amp;lt;/span&amp;gt; in your stats window. If you try to perform the action, you will get a popup telling you how long you will have to wait before you will be allowed to use it (based on your current stats).&lt;br /&gt;
&lt;br /&gt;
The stat name changes to a &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;darker red&amp;lt;/span&amp;gt; when the buffer once more has some credit in it, and you are able to perform that sort of action again. When the buffer has at least 18 seconds left, the stat name goes back to black. However, the buffer may take substantially longer to empty completely.&lt;br /&gt;
&lt;br /&gt;
=== Recovery ===&lt;br /&gt;
&lt;br /&gt;
The recovery rate is (1 + stat/7) seconds of action buffer per second.  So Endurance 7 recovers twice as fast as Endurance 0.&lt;br /&gt;
&lt;br /&gt;
=== Table of timers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Stat&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|Capturing a bullfrog (Safari)&lt;br /&gt;
|Endurance&lt;br /&gt;
|300s&lt;br /&gt;
|-&lt;br /&gt;
|Carving (barrel tap)&lt;br /&gt;
|Focus&lt;br /&gt;
|120s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (crudely carved handle)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|30s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (large crude handle)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|60s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (rawhide strips)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|20s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (sharpened stick)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|30s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (tinder)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|30s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (wooden peg)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|20s  &lt;br /&gt;
|-&lt;br /&gt;
|Carving (wooden pestle)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|10s  &lt;br /&gt;
|-&lt;br /&gt;
|Collecting dirt (shovel)  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|20s  &lt;br /&gt;
|-&lt;br /&gt;
|Collecting limestone ([[Heavy Mallet]] &amp;amp; [[Lead Chisel]])  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|30s  &lt;br /&gt;
|-&lt;br /&gt;
|Digging for stones (hole &amp;amp; shovel)  &lt;br /&gt;
|Endurance (+28 to solo with a 9k shovel, )&lt;br /&gt;
|40s  &lt;br /&gt;
|-&lt;br /&gt;
|Dowsing  &lt;br /&gt;
|Focus  &lt;br /&gt;
|120s  &lt;br /&gt;
|-&lt;br /&gt;
|Inspect a blade (Carpentry Shop)  &lt;br /&gt;
|Focus  &lt;br /&gt;
|120s  &lt;br /&gt;
|-&lt;br /&gt;
|Make Gunpowder  &lt;br /&gt;
|Constitution  &lt;br /&gt;
|12s  &lt;br /&gt;
|-&lt;br /&gt;
|Make Ink  &lt;br /&gt;
|Constitution  &lt;br /&gt;
|4s  &lt;br /&gt;
|-&lt;br /&gt;
|Quarrying marble  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|30s  &lt;br /&gt;
|-&lt;br /&gt;
|Raking flax for straw and tow&lt;br /&gt;
|Endurance&lt;br /&gt;
|30s&lt;br /&gt;
|-&lt;br /&gt;
|Raking flax for lint&lt;br /&gt;
|Endurance  &lt;br /&gt;
|50s (male), 60s (female)&lt;br /&gt;
|-&lt;br /&gt;
|Search for falcon roosts (Safari)  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|120s  &lt;br /&gt;
|-&lt;br /&gt;
|Separating a coconut  &lt;br /&gt;
|Strength  &lt;br /&gt;
|6s  &lt;br /&gt;
|-&lt;br /&gt;
|Smoking a Hookah Pipe  &lt;br /&gt;
|Constitution  &lt;br /&gt;
|45s  &lt;br /&gt;
|-&lt;br /&gt;
|Stirring cement  &lt;br /&gt;
|Strength &amp;amp; Endurance (+21 on both to solo)  &lt;br /&gt;
|45s  &lt;br /&gt;
|-&lt;br /&gt;
|Weaving  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|80s (male), 60s (female)  &lt;br /&gt;
|-&lt;br /&gt;
|Winding barrel grinder  &lt;br /&gt;
|Endurance (+36 to solo)  &lt;br /&gt;
|120s  &lt;br /&gt;
|-&lt;br /&gt;
|Winding deep well  &lt;br /&gt;
|Endurance  &lt;br /&gt;
|180s  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Timers that still need to be measured: tapping bore rods (lead hammer) and other pyramid block operations&lt;br /&gt;
&lt;br /&gt;
=== Changes in time for modified stats ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Stat Bonus  &lt;br /&gt;
!40s  &lt;br /&gt;
!45s  &lt;br /&gt;
!60s  &lt;br /&gt;
!80s  &lt;br /&gt;
!90s&lt;br /&gt;
!120s &lt;br /&gt;
!180s  &lt;br /&gt;
!10m  &lt;br /&gt;
!30m&lt;br /&gt;
|-  &lt;br /&gt;
|7  &lt;br /&gt;
|20s  &lt;br /&gt;
|23s  &lt;br /&gt;
|30s  &lt;br /&gt;
|40s  &lt;br /&gt;
|45s  &lt;br /&gt;
|60s  &lt;br /&gt;
|90s  &lt;br /&gt;
|5.0m  &lt;br /&gt;
|15.0m  &lt;br /&gt;
|-  &lt;br /&gt;
|14  &lt;br /&gt;
|13s  &lt;br /&gt;
|15s  &lt;br /&gt;
|20s  &lt;br /&gt;
|27s  &lt;br /&gt;
|30s  &lt;br /&gt;
|40s  &lt;br /&gt;
|60s  &lt;br /&gt;
|3m20  &lt;br /&gt;
|10.0m  &lt;br /&gt;
|-  &lt;br /&gt;
|21  &lt;br /&gt;
|10s  &lt;br /&gt;
|11s  &lt;br /&gt;
|15s  &lt;br /&gt;
|20s  &lt;br /&gt;
|23s  &lt;br /&gt;
|30s  &lt;br /&gt;
|45s  &lt;br /&gt;
|2m30  &lt;br /&gt;
|7.5m  &lt;br /&gt;
|-  &lt;br /&gt;
|28  &lt;br /&gt;
|8s  &lt;br /&gt;
|9s  &lt;br /&gt;
|12s  &lt;br /&gt;
|16s  &lt;br /&gt;
|18s  &lt;br /&gt;
|24s  &lt;br /&gt;
|36s  &lt;br /&gt;
|2.0m  &lt;br /&gt;
|6.0m  &lt;br /&gt;
|-  &lt;br /&gt;
|35  &lt;br /&gt;
|7s  &lt;br /&gt;
|8s  &lt;br /&gt;
|10s  &lt;br /&gt;
|13s  &lt;br /&gt;
|15s  &lt;br /&gt;
|20s  &lt;br /&gt;
|30s  &lt;br /&gt;
|1m40  &lt;br /&gt;
|5.0m  &lt;br /&gt;
|-  &lt;br /&gt;
|42  &lt;br /&gt;
|6s  &lt;br /&gt;
|7s  &lt;br /&gt;
|9s  &lt;br /&gt;
|12s  &lt;br /&gt;
|13s  &lt;br /&gt;
|17s  &lt;br /&gt;
|26s  &lt;br /&gt;
|1m26  &lt;br /&gt;
|4.3m  &lt;br /&gt;
|-  &lt;br /&gt;
|49  &lt;br /&gt;
|5s  &lt;br /&gt;
|6s  &lt;br /&gt;
|8s  &lt;br /&gt;
|10s  &lt;br /&gt;
|12s  &lt;br /&gt;
|15s  &lt;br /&gt;
|23s  &lt;br /&gt;
|1m20  &lt;br /&gt;
|3.8m  &lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Additional Timers ==&lt;br /&gt;
Some activities have their own timers, which are not tied into the stat timers: &lt;br /&gt;
&lt;br /&gt;
*Lessons for teaching a University learned skill to another player - 5 minutes (Number of lessons/skill varies by skill and mentor-leadership mods) &lt;br /&gt;
*Attempting to repair a building with the [[Structure_Repair|Structure Repair]] skill - 60 secs if you fail&lt;br /&gt;
*Upgrading a [[Guild_Hall|guild hall]] with camp decoration - 1 week (unconfirmed) &lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
''&lt;/div&gt;</summary>
		<author><name>Koinif</name></author>
	</entry>
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