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	<id>https://atitd.wiki/tale9/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maliknar</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
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	<updated>2026-04-05T20:46:55Z</updated>
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	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Guild:The_Affable_Evil&amp;diff=111911</id>
		<title>Guild:The Affable Evil</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Guild:The_Affable_Evil&amp;diff=111911"/>
		<updated>2019-10-09T10:25:52Z</updated>

		<summary type="html">&lt;p&gt;Maliknar: /* Guild Member Specializations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guilds]] {{DEFAULTSORT:{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''The Affable Evil'''&lt;br /&gt;
&lt;br /&gt;
A good-natured but shady Meshweshian guild in the wilds of Herakleopolis. Not exactly recruiting, but open to picking up friendly Egyptians who are interested in collaborating towards personal and Faction goals. /Chat Coyote or Erev if you'd like to discuss settlement.&lt;br /&gt;
&lt;br /&gt;
==Guild Compounds==&lt;br /&gt;
&lt;br /&gt;
* ''The Affable Evil'' Guild Hall, Herakleopolis (1070,5344) &lt;br /&gt;
* Textile Sweatshop CP, Herakleopolis (1022,5343)&lt;br /&gt;
* Industrial CP, Herakleopolis (1162,5211)&lt;br /&gt;
* Limestone CP, Heraklepolis Limestone patch (1634,4534)&lt;br /&gt;
* Saltwater Processing CP, Suez (1552,5446)&lt;br /&gt;
* Guild Copper/Iron Mines (1250 4860)&lt;br /&gt;
* Guild Tin Mine (1480 4890)&lt;br /&gt;
&lt;br /&gt;
==Useful things to do right now==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Wood. I know it's boring to gather, but we need it for boards, bonfires, charcoal, and other things. Hit trees while you're running around.&lt;br /&gt;
* Limestone. (For upcoming glasswork.)&lt;br /&gt;
* Straw. We've been super lucky with camels, but they do eat a lot. Consider using your offline chores to gather more grass if you've unlocked that skill.&lt;br /&gt;
* Flax. Because always, always flax. Save your thread and twine for Erev--he specced as a Weaver and can use mats a lot more efficiently than the rest of us.&lt;br /&gt;
* Learning. Spend some time on this wiki looking up upcoming skills like Mining and Glass Work. &lt;br /&gt;
* have fun--you definitely can't help if you burn yourself out!&lt;br /&gt;
&lt;br /&gt;
'''More ideas for things to do:'''&lt;br /&gt;
* Another camel pen given how much straw we have &lt;br /&gt;
* Go to faction digs to get cuttables etc &lt;br /&gt;
* Stock the Limestone CP (1634,4534) with spare flint hammers and chisels, grilled onions and storage for limestone.&lt;br /&gt;
* Build tubs and storage containers in the Saltwater CP (1552,5446) (also, expand it when possible)&lt;br /&gt;
==Personal  TODOs==&lt;br /&gt;
* Upgrade your campsite so it can store 50000 by finishing [[Crafting Makes Perfect]]&lt;br /&gt;
* If you don't have a specialization leveled up enough to get a trait yet then consider working towards one. The traits are very powerful (+3 veggies per harvest, vastly reduce loom string breakage, increase wood collected, decrease slate blade breakage on wood planes to name a few). Check the table below to see a rough idea of what specs are currently useful and if we have any gaps guild wide (though you should always just pick what is most fun for you!) &lt;br /&gt;
&lt;br /&gt;
==How to get more Talent Points==&lt;br /&gt;
A rough order in terms of easiest to harder to get talent points is:&lt;br /&gt;
* Finish your starting tasks, each of which gives a talent point&lt;br /&gt;
** [[Home Sweet Home]] &lt;br /&gt;
** [[Puzzle in the Night Sky]]&lt;br /&gt;
** [[Art and Music (task)]]&lt;br /&gt;
* Learn [[Swimming]] and do [[Test of the Oyster Catcher]], you can get a couple of really easy points this way.  &lt;br /&gt;
&lt;br /&gt;
==Guild Member Specializations ==&lt;br /&gt;
&lt;br /&gt;
A table of guild members specializations. Use this to figure out who to get help from for certain tasks (ask farmers to grow vegetables for you, weavers to weave etc).&lt;br /&gt;
&lt;br /&gt;
They have been ranked in terms of early game usefulness (by thejanitor's best guess so take it with a pinch of salt) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Players !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Laborer]] || || Everyone should aim for 2 to double your carry capacity&lt;br /&gt;
|-&lt;br /&gt;
|| [[Weaver]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lumberjack]] ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Carpenter]] ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Miner]] ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Smith]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Farmer]] || thejanitor (5 points)/Kalixta || One guild farmer should be enough for now &lt;br /&gt;
|-&lt;br /&gt;
|| [[Stonemason]] || || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Glazier]] || || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Cook]] || Maliknar || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Potter]] || || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Fisherman]] || || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Engineer]] || || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Priest]] || Coyote || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Rancher]] || || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Arborer]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Connoisseur]] || || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Scribe]] || || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Merchant]] || || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Architect]] || || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maliknar</name></author>
	</entry>
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