<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://atitd.wiki/tale9/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Omegaice</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale9/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Omegaice"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/Special:Contributions/Omegaice"/>
	<updated>2026-06-01T09:04:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Amnesty&amp;diff=171864</id>
		<title>Amnesty</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Amnesty&amp;diff=171864"/>
		<updated>2021-05-25T23:58:15Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the end of every tale in A Tale in the Desert, the developers open a discussion with the community to allow the players to ask questions about the tale.&lt;br /&gt;
&lt;br /&gt;
=== Archives ===&lt;br /&gt;
* &lt;br /&gt;
* [[Amnesty/Tale 2]]&lt;br /&gt;
* [[Amnesty/Tale 3]]&lt;br /&gt;
* [[Amnesty/Tale 4]]&lt;br /&gt;
* [[Amnesty/Tale 4/Bastet]]&lt;br /&gt;
* [[Amnesty/Tale 5]]&lt;br /&gt;
* &lt;br /&gt;
* [[Amnesty/Tale 6]]&lt;br /&gt;
* &lt;br /&gt;
* [[Amnesty/Tale 8]]&lt;br /&gt;
* [[Amnesty/Tale 9]]&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Amnesty/Tale_5&amp;diff=171863</id>
		<title>Amnesty/Tale 5</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Amnesty/Tale_5&amp;diff=171863"/>
		<updated>2021-05-25T23:58:01Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: This data is all sorts of broken with repeated sections and things that seem out of order.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Pharaoh''': 'afternoon all...&lt;br /&gt;
* '''InambaGuum''': howdy&lt;br /&gt;
* '''Pharaoh''': So first off...&lt;br /&gt;
* '''Pharaoh''': Four Monuments, given our population, is fantastic.&lt;br /&gt;
* '''Pharaoh''': (And I understand that leadership is close.)&lt;br /&gt;
* '''Pharaoh''': Anyone know how many supporters/ranks are still remaining?&lt;br /&gt;
* '''Pharaoh''': (Seems there's a problem with the microphone, one sec.)&lt;br /&gt;
* '''Pharaoh''': Test&lt;br /&gt;
* '''InambaGuum''': as of earlier today, we needed 1 sage, 1 master, 9 prentices, and 2 students.&lt;br /&gt;
* '''Asheara''': and a few confirmations&lt;br /&gt;
* '''Pharaoh''': Ok, so still a chance.&lt;br /&gt;
* '''Pharaoh''': The last &amp;quot;full win&amp;quot; was Tale 3...&lt;br /&gt;
* '''Pharaoh''': So 1 and 3 were full wins, tale 2 build 4 monuments IIRC...&lt;br /&gt;
* '''InambaGuum''': pretty good if we got the same number of monuments as T2.  they had a lot more folks than we do.&lt;br /&gt;
* '''Pharaoh''': Tale 4 built one I believe, though it was a &amp;quot;false monument&amp;quot; due to the special rules for that Tale.&lt;br /&gt;
* '''Pharaoh''': Yes, Tale 2 peaked at 2401 subscribers. Not sure what our peak was butnot much more than 1000 if that.&lt;br /&gt;
* '''Pharaoh''': So certainly a tighter community.&lt;br /&gt;
* '''Pharaoh''': Asheara thinks 1300 peak this Tale.&lt;br /&gt;
* '''Rabble''': T5 Ulead census peaked in the upper 900's&lt;br /&gt;
* '''Pharaoh''': Ok&lt;br /&gt;
* '''Pharaoh''': 532 right now, so that's consistant - end Tale is about half the peak.&lt;br /&gt;
* '''Pharaoh''': (Not counting GMs, etc.)&lt;br /&gt;
* '''Sheeba''': we have been in the 500's for a long time  not just since the end was close&lt;br /&gt;
* '''Pharaoh''': So tell me about which seed secrets are known/rumored/reporoduced but no clue how.&lt;br /&gt;
* '''InambaGuum''': onions are known.  watermelons are known.  i think that might be it, right?  honestly, attrition + DPA produced more seeds than seed repro methods did.&lt;br /&gt;
* '''Pharaoh''': Compare achievements with me...&lt;br /&gt;
* '''Sheeba''': I am missing one of the 104&lt;br /&gt;
* '''Waerloga''': Btw is there a place we can gather for this event? I'm feeling quite lonely here.&lt;br /&gt;
* '''Pharaoh''': So cabbage cucumbers, leeks, onions, peppers, watermelon have all had seeds duplicated, at least inadvertantly.&lt;br /&gt;
* '''InambaGuum''': a few of us are on the body monument plateau.  i think maze was talking about having something at paradise plains as well.&lt;br /&gt;
* '''Pharaoh''': And cabbage.&lt;br /&gt;
* '''InambaGuum''': i think some of those seeds are showing up as being duplicated because they were by a dev.  we had this debate a long time ago...most of those achievements were extant very early in the telling (like in the first few weeks).&lt;br /&gt;
* '''Pharaoh''': Ah, that's possible.&lt;br /&gt;
* '''Asheara''': if you check nvaigation, there's now an event waypoint named amnesty, you can travel to what used to be the body monument&lt;br /&gt;
* '''Pharaoh''': Monument should go here?&lt;br /&gt;
* '''Asheara''': yes where montu is&lt;br /&gt;
* '''InambaGuum''': wiki only shows onions and watermelons as being known, and that's consistent with my experience.  it's certainly possible that folks have found out methods for other seeds and just not shared it with the community, but if so, they're well-kept secrets.&lt;br /&gt;
* '''Pharaoh''': (I'll recover the real one from backups for the T6 monument uncover event.)&lt;br /&gt;
* '''InambaGuum''': yeah, monument was where montu i.sPharaoh: 532 right now, so that's consistant - end Tale is about half the peak.&lt;br /&gt;
* '''Beckrastan''': too bad we can not type in Montu and go there !&lt;br /&gt;
* '''Pharaoh''': Freaky monument, this one :)&lt;br /&gt;
* '''InambaGuum''': agreed. :)&lt;br /&gt;
* '''Pharaoh''': (I'll recover Supporters &amp;amp; inscriptions from backup)&lt;br /&gt;
* '''Pharaoh''': But the Test is Isis's Treasure, right?&lt;br /&gt;
* '''InambaGuum''': Isis' Bounty, correct&lt;br /&gt;
* '''Pharaoh''': So I'm thinking maybe that will replace Tattoo.&lt;br /&gt;
* '''Pharaoh''': Or Oyster Catcher, though OC is a lower-level Test.&lt;br /&gt;
* '''Taemon''': Nooo, not tattoo!&lt;br /&gt;
* '''Pharaoh''': No?&lt;br /&gt;
* '''Taemon''': Replace Banquet instead.&lt;br /&gt;
* '''Ruby''': tattoo is a very popular test&lt;br /&gt;
* '''InambaGuum''': no chance it could replace acro, eh? ;)  /me is pretty tired of acro, although i'm guessing that may not be a majority opinion.&lt;br /&gt;
* '''Arahgon''': tattoo is a pain ^^&lt;br /&gt;
* '''troglin''': I agree&lt;br /&gt;
* '''Pharaoh''': What about Darkest Night? Last time I proposed removing that it wasn't pretty :)&lt;br /&gt;
* '''Taemon''': NO!&lt;br /&gt;
* '''InambaGuum''': i guess part of the problem is that all of the body tests are popular with some contingents&lt;br /&gt;
* '''Taemon''': Replace acro!&lt;br /&gt;
* '''Arahgon''': better remove tattoo ^^&lt;br /&gt;
* '''Ruby''': no, not DN, lol&lt;br /&gt;
* '''Rabble''': That was before day-shrooms.  Get rid of DN -- please :)&lt;br /&gt;
* '''Ruby''': yeah, remove acro, it's a pain&lt;br /&gt;
* '''DisShovel''': Very few would miss acro&lt;br /&gt;
* '''Rabble''': I would miss acro.  It's one of the few tests which get us together in large groups&lt;br /&gt;
* '''Pharaoh''': The difficulty is that Acro is a low-level Test, helps bootstrap for levels.&lt;br /&gt;
* '''DisShovel''': how about fix dayshrooms instead and keep the test?&lt;br /&gt;
* '''InambaGuum''': why not make it a harmony test then?&lt;br /&gt;
* '''Taemon''': It's been around forever, and it's a pain.&lt;br /&gt;
* '''Rabble''': But acro needs to be tweaked for our smaller population&lt;br /&gt;
* '''Waerloga''': To me, Feast doesn't seem very body-like&lt;br /&gt;
* '''InambaGuum''': yeah, ,but if feast is removed, a lot of the reason for fumeology and winemaking is removed.&lt;br /&gt;
* '''Ruby''': lots of people can't do banquet on their own, needing help with beer and/or cooking&lt;br /&gt;
* '''Waerloga''': Use fumeo and winemaking in worship stuff then&lt;br /&gt;
* '''Pharaoh''': I can't make that big a change in 2 days.&lt;br /&gt;
* '''InambaGuum''': i'd vote acro personally, but probably the next best choice would be to remove oysters if swimming can still be left in (which seems like it could easily be independent of oysters&lt;br /&gt;
* ''anyway)''&lt;br /&gt;
* '''Fuzz''': look at which monuments didnt get build - that is a clue to the unpopular tests&lt;br /&gt;
* '''Pharaoh''': Ok, Architecture...&lt;br /&gt;
* '''Pharaoh''': Interesting Test&lt;br /&gt;
* '''Taemon''': Drop Funerary. That one is just mean.&lt;br /&gt;
* '''TheMazeEcho''': it's not unpopular tests or discipline, it's just a smaller population of players attempting them, because the principles are too complex&lt;br /&gt;
* '''dedenav''': it's easy :)&lt;br /&gt;
* '''Arahgon''': it sucks since the temples wont grow and change colors like they used to&lt;br /&gt;
* '''Pharaoh''': Mega perhaps? That one's been around for ages unchanged.&lt;br /&gt;
* '''dedenav''': long but easy :)&lt;br /&gt;
* ''InambaGuum also misses the old FTs, ugly as they were.''&lt;br /&gt;
* '''Fuzz''': no - Mega is fun&lt;br /&gt;
* '''Waerloga''': I love mega cause of the teamwork needed&lt;br /&gt;
* '''Pharaoh''': I agree on FT.&lt;br /&gt;
* '''dedenav''': yep&lt;br /&gt;
* '''Ruby''': mega is good&lt;br /&gt;
* '''TheMazeEcho''': Mega do have a nice feature: being able to post egypt-wide messages&lt;br /&gt;
* '''InambaGuum''': the new arch test seems most similar to library.  that's what i'd vote to drop.&lt;br /&gt;
* '''Taemon''': I agree on Mega teamwork. I like it.&lt;br /&gt;
* '''Rabble''': Mega is fun and good team event.  Can't stand library.  Everyone who builds one passes and it's kinda silly&lt;br /&gt;
* '''DisShovel''': yeah, arch should be group stuff .. mega fits&lt;br /&gt;
* '''Sheeba''': yes   I enjoyed mega&lt;br /&gt;
* '''Taemon''': I'd at least change the principle on Library.&lt;br /&gt;
* '''Asheara''': there's a wine table noth of the monument now&lt;br /&gt;
* '''dedenav''': you need to look a pyro  !&lt;br /&gt;
* '''dedenav''': it's a very good test , but no one do it !!!&lt;br /&gt;
* '''dedenav''': clandard  is nor good&lt;br /&gt;
* '''DisShovel''': cost issues with pyro.. I can actually build quicker in RL&lt;br /&gt;
* '''dedenav''': thx ash :)&lt;br /&gt;
* '''Fuzz''': pyro is good but make it easier to schedule pyro shows&lt;br /&gt;
* '''InambaGuum''': pyro problems mostly have to do with getting people together for shows&lt;br /&gt;
* '''TheMazeEcho''': and getting people to watch star labs, to get new stars&lt;br /&gt;
* '''Fuzz''': also more points for runners uo&lt;br /&gt;
* '''dedenav''': on T2 we dont have that :)&lt;br /&gt;
* '''dedenav''': and more people do it&lt;br /&gt;
* '''dedenav''': we 'll can't  choose :)&lt;br /&gt;
* '''Pharaoh''': SLWilson is going to do a new Funerary Temple that shows off colors, but isn't but-ugly like the old one.&lt;br /&gt;
* '''Pharaoh''': Dump Library?&lt;br /&gt;
* '''Ruby''': yes&lt;br /&gt;
* '''Taemon''': Yeah.&lt;br /&gt;
* '''troglin''': yes&lt;br /&gt;
* '''InambaGuum''': yes&lt;br /&gt;
* '''Sheeba''': yes&lt;br /&gt;
* '''TheMazeEcho''': yeah&lt;br /&gt;
* '''Fuzz''': no - library is good&lt;br /&gt;
* '''dedenav''': he he&lt;br /&gt;
* '''Waerloga''': Library doesn't seem in the spirit or arch to me, it's more social having to convince people to place books&lt;br /&gt;
* '''Rabble''': please dump library :)&lt;br /&gt;
* '''dedenav''': yes library  is near lead test&lt;br /&gt;
* ''Fuzz seems to be outvoted - sigh''&lt;br /&gt;
* '''InambaGuum''': sorry man.  fwiw, i think libraries look cool.  i'll miss seeing them.&lt;br /&gt;
* '''Asheara''': there's a wine table noth of the monument now&lt;br /&gt;
* '''dedenav''': you need to look a pyro  !&lt;br /&gt;
* '''dedenav''': it's a very good test , but no one do it !!!&lt;br /&gt;
* '''dedenav''': clandard  is nor good&lt;br /&gt;
* '''DisShovel''': cost issues with pyro.. I can actually build quicker in RL&lt;br /&gt;
* '''dedenav''': thx ash :)&lt;br /&gt;
* '''Fuzz''': pyro is good but make it easier to schedule pyro shows&lt;br /&gt;
* '''InambaGuum''': pyro problems mostly have to do with getting people together for shows&lt;br /&gt;
* '''TheMazeEcho''': and getting people to watch star labs, to get new stars&lt;br /&gt;
* '''Fuzz''': also more points for runners uo&lt;br /&gt;
* '''dedenav''': on T2 we dont have that :)&lt;br /&gt;
* '''dedenav''': and more people do it&lt;br /&gt;
* '''dedenav''': we 'll can't  choose :)&lt;br /&gt;
* '''Pharaoh''': SLWilson is going to do a new Funerary Temple that shows off colors, but isn't but-ugly like the old one.&lt;br /&gt;
* '''Pharaoh''': Dump Library?&lt;br /&gt;
* '''Ruby''': yes&lt;br /&gt;
* '''Taemon''': Yeah.&lt;br /&gt;
* '''troglin''': yes&lt;br /&gt;
* '''InambaGuum''': yes&lt;br /&gt;
* '''Sheeba''': yes&lt;br /&gt;
* '''TheMazeEcho''': yeah&lt;br /&gt;
* '''Fuzz''': no - library is good&lt;br /&gt;
* '''dedenav''': he he&lt;br /&gt;
* '''Waerloga''': Library doesn't seem in the spirit or arch to me, it's more social having to convince people to place books&lt;br /&gt;
* '''Rabble''': please dump library :)&lt;br /&gt;
* '''dedenav''': yes library  is near lead test&lt;br /&gt;
* ''Fuzz seems to be outvoted - sigh''&lt;br /&gt;
* '''InambaGuum''': sorry man.  fwiw, i think libraries look cool.  i'll miss seeing them.&lt;br /&gt;
* '''TheMazeEcho''': the initial library test was about enhancing the library itself, not having people write books for it, that would have been a true arch test&lt;br /&gt;
* '''Rabble''': Why not have 8 tests per discipline and keep the old ones too?  More to do = good for game and more subscribers&lt;br /&gt;
* '''Taemon''': What a good idea!&lt;br /&gt;
* '''InambaGuum''': the universe would explode if we had 8 of anything.&lt;br /&gt;
* '''Waerloga''': don't mess with the &amp;quot;magic number&amp;quot; :)&lt;br /&gt;
* '''Pharaoh''': Architecture, as originally conceived at least, isn't about grinding - it's abou capitalism...&lt;br /&gt;
* '''InambaGuum''': how so?&lt;br /&gt;
* '''Pharaoh''': Getting others to work for you.&lt;br /&gt;
* '''Pharaoh''': So Phoenix formalizes that, Towers sort of does.&lt;br /&gt;
* '''InambaGuum''': yeah i don't think it's generally done that way.&lt;br /&gt;
* '''Taemon''': Hm. Didn't really work out, did it? :-)&lt;br /&gt;
* '''TheMazeEcho''': most Arch tests did work out that way, I had my guildies working to make the mats for me :Þ&lt;br /&gt;
* '''Waerloga''': Alot of people enjoy grinding, arch is probably the most popular discipline&lt;br /&gt;
* '''Fuzz''': towers isa good test but we need a better way of finding out who else is building&lt;br /&gt;
* '''Pharaoh''': So in that sense, Mega is more like a Worship Test.&lt;br /&gt;
* '''DisShovel''': towers gets easier of coarse, with smaller pop&lt;br /&gt;
* '''DisShovel''': same for obi&lt;br /&gt;
* '''Taemon''': Obi has to, with the long time before passing.&lt;br /&gt;
* '''Pharaoh''': Right. With a small population, Towers isn't actually that great a Test.&lt;br /&gt;
* '''InambaGuum''': yeah, i think if the pop were higher or the tests were scaled for significantly lower pops, we would probably be forced to do more allocation and less grinding to be competitive.  as is, you really only had to build one phoenix to pass the test a lot of the time.&lt;br /&gt;
* '''Pharaoh''': We could swap out Phoenix.&lt;br /&gt;
* '''Waerloga''': some of the best teamwork me and my friends have had was during pheonix&lt;br /&gt;
* '''TheMazeEcho''': yeah&lt;br /&gt;
* '''Fuzz''': no - library is good&lt;br /&gt;
* '''dedenav''': he he&lt;br /&gt;
* '''Waerloga''': Library doesn't seem in the spirit or arch to me, it's more social having to convince people to place books&lt;br /&gt;
* '''Rabble''': please dump library :)&lt;br /&gt;
* '''dedenav''': yes library  is near lead test&lt;br /&gt;
* ''Fuzz seems to be outvoted - sigh''&lt;br /&gt;
* '''Pharaoh''': So Phoenix is a stronger Test than Library overall?&lt;br /&gt;
* '''Ruby''': yeah, our guild did well on phoenix too, was great teamwork&lt;br /&gt;
* '''Justin''': nah get rid of library! it's gotta be the most pointless boring test that doesn't really feel like an Arch test&lt;br /&gt;
* '''InambaGuum''': oh, a suggestion i made to tel ages ago about arch:  swap the level requirements for towers and obelisk.  towers is really more newbie friendly than obelisk, and a *lot* of players have gotten burned out and quit after just a month or two of playing when they tried to grind out an obelisk early on.&lt;br /&gt;
* '''Pharaoh''': Ok&lt;br /&gt;
* '''Rabble''': I like how libraries look but the test is just boring.&lt;br /&gt;
* '''InambaGuum''': i think phoenix would be a great test with a higher pop.  library seems kinda meh anyway.&lt;br /&gt;
* '''Pharaoh''': Ah, that makes sense Inamba&lt;br /&gt;
* '''DisShovel''': yeah towers&amp;lt;&amp;gt;obi makes sense&lt;br /&gt;
* '''Pharaoh''': Ok, I'm going to do that.&lt;br /&gt;
* '''Pharaoh''': And finally, Worship.&lt;br /&gt;
* '''merek''': That will make it harder to get to level 2.&lt;br /&gt;
* '''Arahgon''': and giving back the old teple look would be great&lt;br /&gt;
* '''Emy''': yeah, principles of obi easier than towers&lt;br /&gt;
* '''Arahgon''': temple&lt;br /&gt;
* '''Justin''': ouch!!!! towers principles will need to be simplified if it gets swapped with obi! building two different types is gonna be hard for noobs&lt;br /&gt;
* '''Orrin''': Agreed on that, Obe is a nice easy one you can lend the new people stuff for&lt;br /&gt;
* '''merek''': And the time between tower hours will make that much harder, too&lt;br /&gt;
* '''Pharaoh''': Can just make it &amp;quot;build 1 tower&amp;quot;&lt;br /&gt;
* '''InambaGuum''': make towers just require one type.  fixed.  one tower isn't any more expensive than a 7 cubit obelisk.&lt;br /&gt;
* '''Pharaoh''': Getting others to work for you.&lt;br /&gt;
* '''Pharaoh''': So Phoenix formalizes that, Towers sort of does.&lt;br /&gt;
* '''InambaGuum''': yeah i don't think it's generally done that way.&lt;br /&gt;
* '''Taemon''': Hm. Didn't really work out, did it? :-)&lt;br /&gt;
* '''TheMazeEcho''': most Arch tests did work out that way, I had my guildies working to make the mats for me :Þ&lt;br /&gt;
* '''Waerloga''': Alot of people enjoy grinding, arch is probably the most popular discipline&lt;br /&gt;
* '''Fuzz''': towers isa good test but we need a better way of finding out who else is building&lt;br /&gt;
* '''Pharaoh''': So in that sense, Mega is more like a Worship Test.&lt;br /&gt;
* '''DisShovel''': towers gets easier of coarse, with smaller pop&lt;br /&gt;
* '''DisShovel''': same for obi&lt;br /&gt;
* '''Taemon''': Obi has to, with the long time before passing.&lt;br /&gt;
* '''Pharaoh''': Right. With a small population, Towers isn't actually that great a Test.&lt;br /&gt;
* '''InambaGuum''': yeah, i think if the pop were higher or the tests were scaled for significantly lower pops, we would probably be forced to do more allocation and less grinding to be competitive.  as is, you really only had to build one phoenix to pass the test a lot of the time.&lt;br /&gt;
* '''Pharaoh''': We could swap out Phoenix.&lt;br /&gt;
* '''Waerloga''': some of the best teamwork me and my friends have had was during pheonix&lt;br /&gt;
* '''Pharaoh''': So Phoenix is a stronger Test than Library overall?&lt;br /&gt;
* '''Ruby''': yeah, our guild did well on phoenix too, was great teamwork&lt;br /&gt;
* '''Justin''': nah get rid of library! it's gotta be the most pointless boring test that doesn't really feel like an Arch test&lt;br /&gt;
* '''InambaGuum''': oh, a suggestion i made to tel ages ago about arch:  swap the level requirements for towers and obelisk.  towers is really more newbie friendly than obelisk, and a *lot* of players have gotten burned out and quit after just a month or two of playing when they tried to grind out an obelisk early on.&lt;br /&gt;
* '''Pharaoh''': Ok&lt;br /&gt;
* '''Rabble''': I like how libraries look but the test is just boring.&lt;br /&gt;
* '''InambaGuum''': i think phoenix would be a great test with a higher pop.  library seems kinda meh anyway.&lt;br /&gt;
* '''Pharaoh''': Ah, that makes sense Inamba&lt;br /&gt;
* '''DisShovel''': yeah towers&amp;lt;&amp;gt;obi makes sense&lt;br /&gt;
* '''Pharaoh''': Ok, I'm going to do that.&lt;br /&gt;
* '''Pharaoh''': And finally, Worship.&lt;br /&gt;
* '''merek''': That will make it harder to get to level 2.&lt;br /&gt;
* '''Arahgon''': and giving back the old teple look would be great&lt;br /&gt;
* '''Emy''': yeah, principles of obi easier than towers&lt;br /&gt;
* '''Arahgon''': temple&lt;br /&gt;
* '''Justin''': ouch!!!! towers principles will need to be simplified if it gets swapped with obi! building two different types is gonna be hard for noobs&lt;br /&gt;
* '''Orrin''': Agreed on that, Obe is a nice easy one you can lend the new people stuff for&lt;br /&gt;
* '''merek''': And the time between tower hours will make that much harder, too&lt;br /&gt;
* '''Pharaoh''': Can just make it &amp;quot;build 1 tower&amp;quot;&lt;br /&gt;
* '''InambaGuum''': make towers just require one type.  fixed.  one tower isn't any more expensive than a 7 cubit obelisk.&lt;br /&gt;
* '''Justin''': and no % of egypt owned requirement either!&lt;br /&gt;
* '''merek''': And a small construction site rather than medium?&lt;br /&gt;
* '''Orrin''': Still have the timing issue?&lt;br /&gt;
* '''Justin''': else we'll have noobs building towere till the end of tale trying to pass principles&lt;br /&gt;
* '''Fuzz''': I enjoyed building monumental towers - but could there be some reward for them&lt;br /&gt;
* '''Orrin''': It's rather a fiddle to swap those two test, what exactly would be gained?&lt;br /&gt;
* '''InambaGuum''': gah.&lt;br /&gt;
* '''DisShovel''': nooblers often get overwhelmed by obi.&lt;br /&gt;
* '''Pharaoh''': I'll take a look at the code before deciding whether to swap them.&lt;br /&gt;
* '''Taemon''': Nooblers must realise they don't have to pass rightaway.&lt;br /&gt;
* '''Pharaoh''': If it's too much surgery (principles) then I'll just leave it.&lt;br /&gt;
* '''DisShovel''': they often don't, the just quit&lt;br /&gt;
* '''Pharaoh''': Ok, Worship.&lt;br /&gt;
* '''Taemon''': I once adjusted the wiki page to that end. They can build a size 7, get all the stuff back.&lt;br /&gt;
* '''TheMazeEcho''': we had an obe kit in our guild for newbies, they just had to build the site, load mats, get level, and disassemble&lt;br /&gt;
* '''Waerloga''': Alot of people enjoy grinding, arch is probably the most popular discipline&lt;br /&gt;
* '''Fuzz''': towers isa good test but we need a better way of finding out who else is building&lt;br /&gt;
* '''Pharaoh''': So in that sense, Mega is more like a Worship Test.&lt;br /&gt;
* '''DisShovel''': towers gets easier of coarse, with smaller pop&lt;br /&gt;
* '''DisShovel''': same for obi&lt;br /&gt;
* '''Taemon''': Obi has to, with the long time before passing.&lt;br /&gt;
* '''Pharaoh''': Right. With a small population, Towers isn't actually that great a Test.&lt;br /&gt;
* '''InambaGuum''': yeah, i think if the pop were higher or the tests were scaled for significantly lower pops, we would probably be forced to do more allocation and less grinding to be competitive.  as is, you really only had to build one phoenix to pass the test a lot of the time.&lt;br /&gt;
* '''Pharaoh''': We could swap out Phoenix.&lt;br /&gt;
* '''Waerloga''': some of the best teamwork me and my friends have had was during pheonix&lt;br /&gt;
* '''Pharaoh''': So Phoenix is a stronger Test than Library overall?&lt;br /&gt;
* '''Ruby''': yeah, our guild did well on phoenix too, was great teamwork&lt;br /&gt;
* '''Justin''': nah get rid of library! it's gotta be the most pointless boring test that doesn't really feel like an Arch test&lt;br /&gt;
* '''InambaGuum''': oh, a suggestion i made to tel ages ago about arch:  swap the level requirements for towers and obelisk.  towers is really more newbie friendly than obelisk, and a *lot* of players have gotten burned out and quit after just a month or two of playing when they tried to grind out an obelisk early on.&lt;br /&gt;
* '''Pharaoh''': Ok&lt;br /&gt;
* '''Rabble''': I like how libraries look but the test is just boring.&lt;br /&gt;
* '''InambaGuum''': i think phoenix would be a great test with a higher pop.  library seems kinda meh anyway.&lt;br /&gt;
* '''Pharaoh''': Ah, that makes sense Inamba&lt;br /&gt;
* '''DisShovel''': yeah towers&amp;lt;&amp;gt;obi makes sense&lt;br /&gt;
* '''Pharaoh''': Ok, I'm going to do that.&lt;br /&gt;
* '''Pharaoh''': And finally, Worship.&lt;br /&gt;
* '''merek''': That will make it harder to get to level 2.&lt;br /&gt;
* '''Arahgon''': and giving back the old teple look would be great&lt;br /&gt;
* '''Emy''': yeah, principles of obi easier than towers&lt;br /&gt;
* '''Arahgon''': temple&lt;br /&gt;
* '''Justin''': ouch!!!! towers principles will need to be simplified if it gets swapped with obi! building two different types is gonna be hard for noobs&lt;br /&gt;
* '''Orrin''': Agreed on that, Obe is a nice easy one you can lend the new people stuff for&lt;br /&gt;
* '''merek''': And the time between tower hours will make that much harder, too&lt;br /&gt;
* '''Pharaoh''': Can just make it &amp;quot;build 1 tower&amp;quot;&lt;br /&gt;
* '''InambaGuum''': make towers just require one type.  fixed.  one tower isn't any more expensive than a 7 cubit obelisk.&lt;br /&gt;
* '''Justin''': and no % of egypt owned requirement either!&lt;br /&gt;
* '''merek''': And a small construction site rather than medium?&lt;br /&gt;
* '''Orrin''': Still have the timing issue?&lt;br /&gt;
* '''Justin''': else we'll have noobs building towere till the end of tale trying to pass principles&lt;br /&gt;
* '''Fuzz''': I enjoyed building monumental towers - but could there be some reward for them&lt;br /&gt;
* '''Orrin''': It's rather a fiddle to swap those two test, what exactly would be gained?&lt;br /&gt;
* '''InambaGuum''': gah.&lt;br /&gt;
* '''DisShovel''': nooblers often get overwhelmed by obi.&lt;br /&gt;
* '''Pharaoh''': I'll take a look at the code before deciding whether to swap them.&lt;br /&gt;
* '''Taemon''': Nooblers must realise they don't have to pass rightaway.&lt;br /&gt;
* '''Pharaoh''': If it's too much surgery (principles) then I'll just leave it.&lt;br /&gt;
* '''DisShovel''': they often don't, the just quit&lt;br /&gt;
* '''Pharaoh''': Ok, Worship.&lt;br /&gt;
* '''Taemon''': I once adjusted the wiki page to that end. They can build a size 7, get all the stuff back.&lt;br /&gt;
* '''TheMazeEcho''': we had an obe kit in our guild for newbies, they just had to build the site, load mats, get level, and disassemble&lt;br /&gt;
* '''Orrin''': Well, you'd have to change Porject Management 2 to &amp;lt; lvl 7 req?&lt;br /&gt;
* '''InambaGuum''': right.  obelisk *looks* straightforward, so new players often beeline straight to it.  in fact, it involves substantial grinding to be competitive, and is often drama-laced as well (queues and all).  so they grind out 100 linen on student looms, hate it, decide the game sucks, and quit.&lt;br /&gt;
* '''Orrin''': Drama = good!&lt;br /&gt;
* '''Taemon''': But sheep are better.&lt;br /&gt;
* '''InambaGuum''': levels really aren't that hard to get.  i think you're all way too worried about the one level you'd &amp;quot;lose&amp;quot; from having obelisk principles later on.&lt;br /&gt;
* '''Rabble''': Aye, levels were easy in T5 due to the changes from T4&lt;br /&gt;
* '''merek''': at the start, Arch is the _only_ way to get to level 2.&lt;br /&gt;
* '''Orrin''': Agreed&lt;br /&gt;
* '''Orrin''': Though, since the level of obe is 3 and towers is 5, why are we really bothering?&lt;br /&gt;
* '''Taemon''': I didn't build my obelisk until a few months ago.&lt;br /&gt;
* '''Ruby''': worship - astrological alignement was not very popular and too difficult because of low population&lt;br /&gt;
* '''InambaGuum''': is that all they are now, orrin?  they used to be like levels 4 and 12.&lt;br /&gt;
* '''Orrin''': Both are well within the reach of a new player, so much so that if one of them looks easier they'll go for it anyway?&lt;br /&gt;
* '''Blueshift''': i agree ruby&lt;br /&gt;
* '''Rabble''': What happened to our talk about seeds, moss and fishing?&lt;br /&gt;
* '''Pharaoh''': Worship - tell me first what you thought of Astro this Tale?&lt;br /&gt;
* '''Blueshift''': it's just boring compared to the other worship tests&lt;br /&gt;
* '''DisShovel''': the change is proposed for retention benefit, not us&lt;br /&gt;
* '''TheMazeEcho''': Astro was a pita&lt;br /&gt;
* '''Taemon''': I once adjusted the wiki page to that end. They can build a size 7, get all the stuff back.&lt;br /&gt;
* '''TheMazeEcho''': we had an obe kit in our guild for newbies, they just had to build the site, load mats, get level, and disassemble&lt;br /&gt;
* '''Orrin''': Well, you'd have to change Porject Management 2 to &amp;lt; lvl 7 req?&lt;br /&gt;
* '''InambaGuum''': right.  obelisk *looks* straightforward, so new players often beeline straight to it.  in fact, it involves substantial grinding to be competitive, and is often drama-laced as well (queues and all).  so they grind out 100 linen on student looms, hate it, decide the game sucks, and quit.&lt;br /&gt;
* '''Orrin''': Drama = good!&lt;br /&gt;
* '''Taemon''': But sheep are better.&lt;br /&gt;
* '''InambaGuum''': levels really aren't that hard to get.  i think you're all way too worried about the one level you'd &amp;quot;lose&amp;quot; from having obelisk principles later on.&lt;br /&gt;
* '''TheMazeEcho''': how many people passed it?&lt;br /&gt;
* '''Pharaoh''': Let me look&lt;br /&gt;
* '''Asheara''': it was easy if you were online when it first opened but after that it was impossible especially since those that passed could not join new groups&lt;br /&gt;
* '''InambaGuum''': i thought it was ok.  it seemed pretty retro though.  reminded me of doing alignment for alchemy.&lt;br /&gt;
* '''Fuzz''': astro was the only one I passed&lt;br /&gt;
* '''Ruby''': we tried to get people together to test for astro, got some together at start but them people seemed to give it up&lt;br /&gt;
* '''InambaGuum''': that's the case with a lot of worship tests though, ash.&lt;br /&gt;
* '''Pharaoh''': 21 passed.&lt;br /&gt;
* '''Orrin''': What was the new worship last tale... that was a PITA too...&lt;br /&gt;
* '''Ruby''': most of those passed early on&lt;br /&gt;
* '''TheMazeEcho''': remembrance ceremonies&lt;br /&gt;
* '''InambaGuum''': remembrance ceremonies, orrin&lt;br /&gt;
* '''Pharaoh''': Other candidates - Humble Priests...&lt;br /&gt;
* '''Orrin''': Was real easy when it first came out cos everyone needed it, then as the game progressed it got harder and harder&lt;br /&gt;
* '''Blueshift''': humble priests is okay&lt;br /&gt;
* '''Asheara''': i like humble priests&lt;br /&gt;
* '''Orrin''': Cos it was just a resource sink, and once you'd done it you didn't want to go through it all again&lt;br /&gt;
* '''Fuzz''': it would be nice if you could publish the pass rates for all tests somewhere&lt;br /&gt;
* '''Blueshift''': it's no vigil but it is a bit of fun I think&lt;br /&gt;
* '''Orrin''': Bread could be fixed easier than astro?&lt;br /&gt;
* '''Blueshift''': astro could be a great test if released very early&lt;br /&gt;
* '''Asheara''': leavened bread is a good test and not hard once you get past the wheat growing&lt;br /&gt;
* '''Rabble''': lower the cost of loaves and keep bread.  Junk astro&lt;br /&gt;
* '''dedenav''': we need astro at the star of the tale&lt;br /&gt;
* '''Fuzz''': the rates tell a story - now you know which tests are popular and which nedd to be made easier&lt;br /&gt;
* '''TheMazeEcho''': astro is too similar to humble priest, just find a group and voila&lt;br /&gt;
* '''Pharaoh''': What if astro was levcel 3 or so...&lt;br /&gt;
* '''Ruby''': yeah, I don't think leavened bread is hard&lt;br /&gt;
* '''TheMazeEcho''': bread is more complex, involves doing more stuff&lt;br /&gt;
* '''Pharaoh''': That will help early bootstrapping.&lt;br /&gt;
* '''Orrin''': bread is nice because it gets people talking though...&lt;br /&gt;
* '''TheMazeEcho''': if people don't like gathering for acro, they won't like gathering for astro either&lt;br /&gt;
* '''Orrin''': Acro - clickfest of hell&lt;br /&gt;
* '''Asheara''': astro could be fixed if you allowed those that passed to join groups again&lt;br /&gt;
* '''InambaGuum''': replace astro with acro and you only have to change 2 letters.&lt;br /&gt;
* '''Orrin''': Nice fix there asheara, I like that&lt;br /&gt;
* '''DisShovel''': acro hate isnt about gathering, its mind numbing repetition for hours a time&lt;br /&gt;
* '''Orrin''': spam this button, wait, spam this button, wait, spam this button.....&lt;br /&gt;
* '''Taemon''': It has nothing to do with skill, just luck.&lt;br /&gt;
* '''Fuzz''': too true DisShovel&lt;br /&gt;
* '''Thaz''': acro's fixable, raise the pass rates so that it's completable&lt;br /&gt;
* '''Pharaoh''': That fix will nerf the hell out of it: Find a group of 4, and then go around passing other people.&lt;br /&gt;
* '''Waerloga''': if Acro is removed, will there be a new way of getting dex?&lt;br /&gt;
* '''Rabble''': Yeah, if you really tweak acro (like you said you would 20 minutes ago), then it'll be fun again!&lt;br /&gt;
* '''Orrin''': Well it's that or have it purely at the mercy of a low population?&lt;br /&gt;
* '''Taemon''': Who needs dex? 500 deben ought to be enough for everyone.&lt;br /&gt;
* '''Asheara''': maybe you can rejoin if it's for a different god once you pass&lt;br /&gt;
* '''Orrin''': Maybe up the group size or add a couple more alignments?&lt;br /&gt;
* '''TheMazeEcho''': if astro were about finding 4 people aligned with you, but not with each other, that'd work&lt;br /&gt;
* '''InambaGuum''': i'd remove astro.  i don't personally care one way or the other sinc eit's not my discipline, but astro is hard to pass later on and seems like a prototype test rather than something fully realized.  leavened bread has issues and it's not easy, but it seems like a real test.&lt;br /&gt;
* '''TheMazeEcho''': I agree&lt;br /&gt;
* '''Blueshift''': Yep that's well said&lt;br /&gt;
* '''dedenav''': yep&lt;br /&gt;
* '''Pharaoh''': Astro was one of the first Tests I ever did.&lt;br /&gt;
* '''Ruby''': I know people gave up worship because of astro&lt;br /&gt;
* '''dedenav''': m&lt;br /&gt;
* '''dedenav''': ùaybe at the star , it's good, whith lot of people&lt;br /&gt;
* '''Pharaoh''': BTW, I've actually thought about (Dis's?) more-than-7-Tests-per-Discipline idea.&lt;br /&gt;
* '''DisShovel''': dont blame me, that was Rabble&lt;br /&gt;
* '''Justin''': as long as you only have to pass 7 to reach oracle...&lt;br /&gt;
* '''Sheeba''': yes   that would be good&lt;br /&gt;
* '''Justin''': else you're gonna need a new &amp;quot;level&amp;quot; in the middle somewhere&lt;br /&gt;
* '''Rabble''': Old games sometimes add players because they also add content.   We just keep replacing content&lt;br /&gt;
* '''Pharaoh''': And it won't happen this Tale, but that could be a major change for a future Tale. Makes the whole game much easier, but maybe in a good way.&lt;br /&gt;
* '''Taemon''': More freedom to play as we want.&lt;br /&gt;
* '''Pharaoh''': Right - any 7 to reach Oracle.&lt;br /&gt;
* '''Rabble''': And every test that goes away loses us some players cause someone out there loves it&lt;br /&gt;
* '''Ruby''': nice&lt;br /&gt;
* '''Pharaoh''': Lots of Oracles then, and very possibly competing monuments, which has always been something I've wanted.&lt;br /&gt;
* '''Orrin''': bread is nice because it gets people talking though...&lt;br /&gt;
* '''TheMazeEcho''': if people don't like gathering for acro, they won't like gathering for astro either&lt;br /&gt;
* '''Orrin''': Acro - clickfest of hell&lt;br /&gt;
* '''Asheara''': astro could be fixed if you allowed those that passed to join groups again&lt;br /&gt;
* '''InambaGuum''': replace astro with acro and you only have to change 2 letters.&lt;br /&gt;
* '''Orrin''': Nice fix there asheara, I like that&lt;br /&gt;
* '''DisShovel''': acro hate isnt about gathering, its mind numbing repetition for hours a time&lt;br /&gt;
* '''Orrin''': spam this button, wait, spam this button, wait, spam this button.....&lt;br /&gt;
* '''Taemon''': It has nothing to do with skill, just luck.&lt;br /&gt;
* '''Fuzz''': too true DisShovel&lt;br /&gt;
* '''Thaz''': acro's fixable, raise the pass rates so that it's completable&lt;br /&gt;
* '''Pharaoh''': That fix will nerf the hell out of it: Find a group of 4, and then go around passing other people.&lt;br /&gt;
* '''Waerloga''': if Acro is removed, will there be a new way of getting dex?&lt;br /&gt;
* '''Rabble''': Yeah, if you really tweak acro (like you said you would 20 minutes ago), then it'll be fun again!&lt;br /&gt;
* '''Orrin''': Well it's that or have it purely at the mercy of a low population?&lt;br /&gt;
* '''Taemon''': Who needs dex? 500 deben ought to be enough for everyone.&lt;br /&gt;
* '''Asheara''': maybe you can rejoin if it's for a different god once you pass&lt;br /&gt;
* '''Orrin''': Maybe up the group size or add a couple more alignments?&lt;br /&gt;
* '''TheMazeEcho''': if astro were about finding 4 people aligned with you, but not with each other, that'd work&lt;br /&gt;
* '''InambaGuum''': i'd remove astro.  i don't personally care one way or the other sinc eit's not my discipline, but astro is hard to pass later on and seems like a prototype test rather than something fully realized.  leavened bread has issues and it's not easy, but it seems like a real test.&lt;br /&gt;
* '''TheMazeEcho''': I agree&lt;br /&gt;
* '''Blueshift''': Yep that's well said&lt;br /&gt;
* '''dedenav''': yep&lt;br /&gt;
* '''Pharaoh''': Astro was one of the first Tests I ever did.&lt;br /&gt;
* '''Ruby''': I know people gave up worship because of astro&lt;br /&gt;
* '''dedenav''': m&lt;br /&gt;
* '''dedenav''': ùaybe at the star , it's good, whith lot of people&lt;br /&gt;
* '''Pharaoh''': BTW, I've actually thought about (Dis's?) more-than-7-Tests-per-Discipline idea.&lt;br /&gt;
* '''DisShovel''': dont blame me, that was Rabble&lt;br /&gt;
* '''Justin''': as long as you only have to pass 7 to reach oracle...&lt;br /&gt;
* '''Sheeba''': yes   that would be good&lt;br /&gt;
* '''Justin''': else you're gonna need a new &amp;quot;level&amp;quot; in the middle somewhere&lt;br /&gt;
* '''Rabble''': Old games sometimes add players because they also add content.   We just keep replacing content&lt;br /&gt;
* '''Pharaoh''': And it won't happen this Tale, but that could be a major change for a future Tale. Makes the whole game much easier, but maybe in a good way.&lt;br /&gt;
* '''Taemon''': More freedom to play as we want.&lt;br /&gt;
* '''Pharaoh''': Right - any 7 to reach Oracle.&lt;br /&gt;
* '''Rabble''': And every test that goes away loses us some players cause someone out there loves it&lt;br /&gt;
* '''Ruby''': nice&lt;br /&gt;
* '''Pharaoh''': Lots of Oracles then, and very possibly competing monuments, which has always been something I've wanted.&lt;br /&gt;
* '''InambaGuum''': it would be interesting for sure.  although personally i like the challenge of the current system...although there's often one or two tests in each discipline i really dislike.&lt;br /&gt;
* '''dedenav''': maze demande lui si il peut remettre les petits jeux( reflexion ...) pres des CS&lt;br /&gt;
* '''Taemon''': If you want that, you'd have to make monuments cheaper (which I don't necesarily want myself)&lt;br /&gt;
* '''Pharaoh''': I've got to head out for a bit, but I should be around later in the afternoon - I want to give away one seed secret.&lt;br /&gt;
* '''Ruby''': I don't think it's a cost issue for monuments, but lack of people that can support&lt;br /&gt;
* '''Rabble''': Moss or fishing.  That should be the amnesty thingie imo&lt;br /&gt;
* '''Pharaoh''': So, pick a secret :)&lt;br /&gt;
* '''Taemon''': Fishing.&lt;br /&gt;
* '''TheMazeEcho''': dedenav asks if you could put the conflict games back to near the CS, as in T2, instead of having to go to the spirit arena only during special events&lt;br /&gt;
* '''Pharaoh''': What would you like to know about moss?&lt;br /&gt;
* '''Waerloga''': Fishing&lt;br /&gt;
* '''TheMazeEcho''': I agree&lt;br /&gt;
* '''Blueshift''': Yep that's well said&lt;br /&gt;
* '''dedenav''': yep&lt;br /&gt;
* '''Pharaoh''': Astro was one of the first Tests I ever did.&lt;br /&gt;
* '''Ruby''': I know people gave up worship because of astro&lt;br /&gt;
* '''dedenav''': m&lt;br /&gt;
* '''dedenav''': ùaybe at the star , it's good, whith lot of people&lt;br /&gt;
* '''Pharaoh''': BTW, I've actually thought about (Dis's?) more-than-7-Tests-per-Discipline idea.&lt;br /&gt;
* '''DisShovel''': dont blame me, that was Rabble&lt;br /&gt;
* '''Justin''': as long as you only have to pass 7 to reach oracle...&lt;br /&gt;
* '''Sheeba''': yes   that would be good&lt;br /&gt;
* '''Justin''': else you're gonna need a new &amp;quot;level&amp;quot; in the middle somewhere&lt;br /&gt;
* '''Rabble''': Old games sometimes add players because they also add content.   We just keep replacing content&lt;br /&gt;
* '''Pharaoh''': And it won't happen this Tale, but that could be a major change for a future Tale. Makes the whole game much easier, but maybe in a good way.&lt;br /&gt;
* '''Taemon''': More freedom to play as we want.&lt;br /&gt;
* '''Pharaoh''': Right - any 7 to reach Oracle.&lt;br /&gt;
* '''Rabble''': And every test that goes away loses us some players cause someone out there loves it&lt;br /&gt;
* '''Ruby''': nice&lt;br /&gt;
* '''Pharaoh''': Lots of Oracles then, and very possibly competing monuments, which has always been something I've wanted.&lt;br /&gt;
* '''InambaGuum''': it would be interesting for sure.  although personally i like the challenge of the current system...although there's often one or two tests in each discipline i really dislike.&lt;br /&gt;
* '''dedenav''': maze demande lui si il peut remettre les petits jeux( reflexion ...) pres des CS&lt;br /&gt;
* '''Taemon''': If you want that, you'd have to make monuments cheaper (which I don't necesarily want myself)&lt;br /&gt;
* '''Pharaoh''': I've got to head out for a bit, but I should be around later in the afternoon - I want to give away one seed secret.&lt;br /&gt;
* '''Ruby''': I don't think it's a cost issue for monuments, but lack of people that can support&lt;br /&gt;
* '''Rabble''': Moss or fishing.  That should be the amnesty thingie imo&lt;br /&gt;
* '''Pharaoh''': So, pick a secret :)&lt;br /&gt;
* '''Taemon''': Fishing.&lt;br /&gt;
* '''TheMazeEcho''': dedenav asks if you could put the conflict games back to near the CS, as in T2, instead of having to go to the spirit arena only during special events&lt;br /&gt;
* '''Pharaoh''': What would you like to know about moss?&lt;br /&gt;
* '''Waerloga''': Fishing&lt;br /&gt;
* '''InambaGuum''': fishing&lt;br /&gt;
* '''Ruby''': fishing&lt;br /&gt;
* '''dedenav''': thx&lt;br /&gt;
* '''dedenav''': Moss&lt;br /&gt;
* '''Pharaoh''': Fishing ... ? What about it?&lt;br /&gt;
* '''TheMazeEcho''': yeah, get rid of the fishing system, it really sucks ;)&lt;br /&gt;
* '''DisShovel''': be interesting to see how many vigils died on a fish&lt;br /&gt;
* '''Rabble''': How exactly do we change moss attributes?  In T4, I could both add and subtract some of them (with the same toon).  No one knows it in detail&lt;br /&gt;
* '''Taemon''': The leveling system seems to be bugged. Way bugged.&lt;br /&gt;
* '''InambaGuum''': a bunch of things, but most prominently: what was up with fishing skill gain?  it took like 5k+ casts to go from fishing skill 1 to fishing skill 2, then fishing skill 2 to fishing skill 7 happened in like 10 casts.&lt;br /&gt;
* '''Sheeba''': and give us better fishing rods to catch bigger levels of fish&lt;br /&gt;
* '''Pharaoh''': Ok, I'll explain moss later.&lt;br /&gt;
* '''Pharaoh''': Back in a bit.&lt;br /&gt;
* '''Beckrastan''': I have 1 quick question, will the placement of bonefire piles and woodplanes be allowed in cp's in tale 6 , it is a consistant griefer problem that needs to be addressed!&lt;br /&gt;
* '''dedenav''': fishing rot are buged&lt;br /&gt;
* '''DisShovel''': old fish were rare.. too rare since they were research reqs&lt;br /&gt;
* '''Ruby''': some too rare for banquet as well&lt;br /&gt;
* '''DisShovel''': vines took forever as a result&lt;br /&gt;
* '''dedenav''': dedenav have 26 in fishing&lt;br /&gt;
* ''InambaGuum has fly fishing 9, but was stuck at FF1 for a very, very, very, very long time.''&lt;br /&gt;
* '''Pharaoh''': Right - any 7 to reach Oracle.&lt;br /&gt;
* '''Rabble''': And every test that goes away loses us some players cause someone out there loves it&lt;br /&gt;
* '''Ruby''': nice&lt;br /&gt;
* '''Pharaoh''': Lots of Oracles then, and very possibly competing monuments, which has always been something I've wanted.&lt;br /&gt;
* '''InambaGuum''': it would be interesting for sure.  although personally i like the challenge of the current system...although there's often one or two tests in each discipline i really dislike.&lt;br /&gt;
* '''dedenav''': maze demande lui si il peut remettre les petits jeux( reflexion ...) pres des CS&lt;br /&gt;
* '''Taemon''': If you want that, you'd have to make monuments cheaper (which I don't necesarily want myself)&lt;br /&gt;
* '''Pharaoh''': I've got to head out for a bit, but I should be around later in the afternoon - I want to give away one seed secret.&lt;br /&gt;
* '''Ruby''': I don't think it's a cost issue for monuments, but lack of people that can support&lt;br /&gt;
* '''Rabble''': Moss or fishing.  That should be the amnesty thingie imo&lt;br /&gt;
* '''Pharaoh''': So, pick a secret :)&lt;br /&gt;
* '''Taemon''': Fishing.&lt;br /&gt;
* '''TheMazeEcho''': dedenav asks if you could put the conflict games back to near the CS, as in T2, instead of having to go to the spirit arena only during special events&lt;br /&gt;
* '''Pharaoh''': What would you like to know about moss?&lt;br /&gt;
* '''Waerloga''': Fishing&lt;br /&gt;
* '''InambaGuum''': fishing&lt;br /&gt;
* '''Ruby''': fishing&lt;br /&gt;
* '''dedenav''': thx&lt;br /&gt;
* '''dedenav''': Moss&lt;br /&gt;
* '''Pharaoh''': Fishing ... ? What about it?&lt;br /&gt;
* '''TheMazeEcho''': yeah, get rid of the fishing system, it really sucks ;)&lt;br /&gt;
* '''DisShovel''': be interesting to see how many vigils died on a fish&lt;br /&gt;
* '''Rabble''': How exactly do we change moss attributes?  In T4, I could both add and subtract some of them (with the same toon).  No one knows it in detail&lt;br /&gt;
* '''Taemon''': The leveling system seems to be bugged. Way bugged.&lt;br /&gt;
* '''InambaGuum''': a bunch of things, but most prominently: what was up with fishing skill gain?  it took like 5k+ casts to go from fishing skill 1 to fishing skill 2, then fishing skill 2 to fishing skill 7 happened in like 10 casts.&lt;br /&gt;
* '''Sheeba''': and give us better fishing rods to catch bigger levels of fish&lt;br /&gt;
* '''Pharaoh''': Ok, I'll explain moss later.&lt;br /&gt;
* '''Pharaoh''': Back in a bit.&lt;br /&gt;
* '''Beckrastan''': I have 1 quick question, will the placement of bonefire piles and woodplanes be allowed in cp's in tale 6 , it is a consistant griefer problem that needs to be addressed!&lt;br /&gt;
* '''dedenav''': fishing rot are buged&lt;br /&gt;
* '''DisShovel''': old fish were rare.. too rare since they were research reqs&lt;br /&gt;
* '''Ruby''': some too rare for banquet as well&lt;br /&gt;
* '''DisShovel''': vines took forever as a result&lt;br /&gt;
* '''dedenav''': dedenav have 26 in fishing&lt;br /&gt;
* ''InambaGuum has fly fishing 9, but was stuck at FF1 for a very, very, very, very long time.''&lt;br /&gt;
* '''dedenav''': :)&lt;br /&gt;
* '''Gumby''': fishing skills are awarded every X number of days, if you haven't fishing in a long time you'll get a point for every fish you catch until you get caught up (if you were in the top whatever needed to get a point several times in a row)&lt;br /&gt;
* '''Sheeba''': if we could learn how to make better rods  maybe tha t would give us rarer fish&lt;br /&gt;
* '''Rabble''': Lures are wacky too.  The early ones break too easy.  The later levels are too hard to get.  Did anyone even get fly tying 7?   And the lure types needed for a certain fish change too quickly -- as do the fish types 'in season'&lt;br /&gt;
* '''InambaGuum''': oh yeah, some of those rare insects were, like, astronomically rare.&lt;br /&gt;
* '''Blueshift''': I'm curious about the last insect class with 14 bugs.&lt;br /&gt;
* '''Blueshift''': no one found the final bug&lt;br /&gt;
* '''Blueshift''': and perhaps only one or two people found the 2nd and 3rd rarest&lt;br /&gt;
* '''Gumby''': most of the rares i've heard of were found by new accounts, i know all the rares i found were very early on&lt;br /&gt;
* '''DisShovel''': the idea of the system weren't bad, but I think most believe it was buggy as hell&lt;br /&gt;
* '''TheMazeEcho''': all bugs were found, but certainly not by the same player&lt;br /&gt;
* '''TheMazeEcho''': maybe they weren't all added to wiki, but I did check them out once&lt;br /&gt;
* '''Rabble''': Well Teppy is gone so guess we are walking to ourselves -- SNAFU :)&lt;br /&gt;
* '''Rabble''': *talking&lt;br /&gt;
* '''Blueshift''': well, i guess i'm curious if there was a specific method to getting them to work&lt;br /&gt;
* '''DisShovel''': Silver and 3 others right?&lt;br /&gt;
* '''Blueshift''': indeed, it works.  just got a cabbage seed&lt;br /&gt;
* '''Ariella''': seems like there was a decent amount of newbies coming in the last month&lt;br /&gt;
* '''Ariella''': any mention of newbie island coming back?&lt;br /&gt;
* '''Blueshift''': newbie island&lt;br /&gt;
* '''DisShovel''': asks but kinda brushed off as too hard&lt;br /&gt;
* '''Ariella''': newbie island is too hard to bring back?&lt;br /&gt;
* '''Zildjan''': hi all&lt;br /&gt;
* '''Ariella''': hey zildjan&lt;br /&gt;
* '''InambaGuum''': i don't think welcoming island will be back.  which is a shame, because i like it.&lt;br /&gt;
* '''Blueshift''': it would spare us endless wood planes adn small distaffs&lt;br /&gt;
* '''Zildjan''': is htere anyone here that still has to come apply to Leadership monument?&lt;br /&gt;
* '''Zildjan''': hehe&lt;br /&gt;
* '''Zildjan''': hi Ariella dear&lt;br /&gt;
* '''Ariella''': hate newbie junk :P&lt;br /&gt;
* '''Hexi''': tzes.. you never was a newbie? *gg*&lt;br /&gt;
* '''Ariella''': anyone gonna run the goods?&lt;br /&gt;
* ''Drakkett plans on passing an &amp;quot;abandoned wood plane and distaff&amp;quot; law next tale''&lt;br /&gt;
* '''Drakkett''': so anyone can tear them down after X days&lt;br /&gt;
* '''Drakkett''': maybe it will pass&lt;br /&gt;
* '''DisShovel''': sounds good, I'm sure we'll get a ballot by August&lt;br /&gt;
* '''Hexi''': hopefully&lt;br /&gt;
* '''Drakkett''': oh, and flimsy brick racks&lt;br /&gt;
* '''Drakkett''': those simple things that ppl build and forget&lt;br /&gt;
* '''Wampak''': back&lt;br /&gt;
* '''Ariella''': learned never to live near an SArt and SArch :P&lt;br /&gt;
* '''Wampak''': oops sorry w/c&lt;br /&gt;
* '''Hexi''': hehe&lt;br /&gt;
* '''Ariella''': wish he would make a permanent Egypt channel&lt;br /&gt;
* '''Drakkett''': yeah, I know living near Sart and Sarch near a CS is like a magnet for them&lt;br /&gt;
* '''Ariella''': and trade channel&lt;br /&gt;
* '''Drakkett''': yeah, it is going to be lonely on Saturday w/o all the chat tabs&lt;br /&gt;
* '''Ariella''': yah&lt;br /&gt;
* '''Sharae''': first guild any one builds should be a chat guild for all egyptians&lt;br /&gt;
* '''Hexi''': oh well... I'm from germany.. so I'm often lonely, but a world chat would be a good solution&lt;br /&gt;
* '''Ariella''': sounds like some old players are coming back...some fed up and won't be back&lt;br /&gt;
* '''Zildjan''': Hexi u just need ot touch base with other german speaking players&lt;br /&gt;
* '''Zildjan''': there is quite a contingent represented in the game&lt;br /&gt;
* '''Hexi''': I know Zildjan, im in Radio Germany ;) but there isn't any german support anymore, so no billing system and therefore not many german players, but: I like to play in english&lt;br /&gt;
* '''Ariella''': anyone know of any italian players in egypt?&lt;br /&gt;
* '''Drakkett''': wine tasting and bonfire in Taygete near the CS.   729, 6065&lt;br /&gt;
* '''DisShovel''': a big chat guild with no metal ain't much fun either unfortunately  ..&lt;br /&gt;
* '''Eugie''': any one hear the clouds go by?&lt;br /&gt;
* '''InambaGuum''': as requested, here's the stuff i captured from the buffer before:&lt;br /&gt;
* '''InambaGuum''': one trip to VoK: coming up.&lt;br /&gt;
* '''InambaGuum''': sadly i don't have any PB wings.  that was nile delta, right?&lt;br /&gt;
* '''Phoenixwcu''': thanks for the flight Asheara: pb was between nd and  vok&lt;br /&gt;
* '''InambaGuum''': no prob.  oh also, be sure to set a waypoint before you go.  i forgot that the event WP only works once.&lt;br /&gt;
* '''DisShovel''': ok so FP was easy, how about Desert of  Shades?&lt;br /&gt;
* '''InambaGuum''': there you go&lt;br /&gt;
* '''InambaGuum''': remember how i was trading for wings of horus all telling?  i've built up quite a destination library.&lt;br /&gt;
* '''Pharaoh''': 'afternoon.&lt;br /&gt;
* '''kuupid''': so  today is the last day of T5?&lt;br /&gt;
* '''Pharaoh''': Well, we're in the last 24 hours of T5 anyway. kuupid: oh my :(&lt;br /&gt;
* '''Waerloga''': wb teppy&lt;br /&gt;
* '''Pharaoh''': T6 Saturday at Noon!&lt;br /&gt;
* '''kuupid''': well, I'll have to  play face book until Saturday lol&lt;br /&gt;
* '''Pharaoh''': I already won that game.&lt;br /&gt;
* '''kuupid''': you cheated :)&lt;br /&gt;
* ''InambaGuum is pretty sure you have the object and the subject reversed there, kuupid''&lt;br /&gt;
* '''kuupid''': but we love you anyways&lt;br /&gt;
* '''Waerloga''': teppy, could we get mentoring early in T6 so we can work on retaining more trial players?&lt;br /&gt;
* '''DisShovel''': so it was revealed that you are in  fact immortal, the the Head is the result of your last battle&lt;br /&gt;
* '''InambaGuum''': lol&lt;br /&gt;
* '''Pharaoh''': Hey, so someone had a question about fishing.&lt;br /&gt;
* '''kuupid''': can we roast our sheep and chickens  on the bonfires?&lt;br /&gt;
* '''Taemon''': Yeah, fishing. The leveling system seems to be bugged.&lt;br /&gt;
* '''Pharaoh''': How so? Blueshift: Yes the leveling system.  it's a mystery! how do you gain levels?&lt;br /&gt;
* '''DisShovel''': and people believe bugs are bugged as well&lt;br /&gt;
* '''Pharaoh''': First off, has anyone gained a level?&lt;br /&gt;
* '''Wampak''': am at 26 fishing atm&lt;br /&gt;
* '''InambaGuum''': here's how leveling fishing skill  progressed for me:  to go from fly fishing 1 to fly fishing 2 took probably about 5k casts (an extremely large number).  going from fly fishing 2 to fly fishing 7, however,  took about 10 casts.  so the question is:  what's up with that?&lt;br /&gt;
* '''Pharaoh''': Here's how it works (and seeing that, looks like some serious adjustment is needed!)...&lt;br /&gt;
* '''Pharaoh''': It's  based solely on the number of fish that you have caught...&lt;br /&gt;
* '''Pharaoh''': Every 14 days th&lt;br /&gt;
* '''InambaGuum''': the system says &amp;quot;Time to release a new level of fishing&amp;quot;&lt;br /&gt;
* '''DisShovel''': for each individual or  globally&lt;br /&gt;
* '''Pharaoh''': Globally.&lt;br /&gt;
* '''Pharaoh''': It looks at the top 21 fishermen ranked by # of fish caught...&lt;br /&gt;
* '''Pharaoh''': And assumin the #21 person's fish count is higher than the threshold  for the last released level, that's the new level requirement.&lt;br /&gt;
* '''Pharaoh''': If it isn't, then it re-checks 24 hours later.&lt;br /&gt;
* '''InambaGuum''': so it keeps getting more and more expensive  globally?&lt;br /&gt;
* '''Pharaoh''': Yes&lt;br /&gt;
* '''InambaGuum''': yikes&lt;br /&gt;
* '''Drakkett''': so if only 20 ppl are fishing, it never goes up eitehr&lt;br /&gt;
* '''Taemon''': Like Funerary Temple.&lt;br /&gt;
* '''Pharaoh''': &lt;br /&gt;
* '''Drakkett''': Correct&lt;br /&gt;
* '''InambaGuum''': there  were a lot of arguments and frustration over that this telling&lt;br /&gt;
* '''Drakkett''': and a lot of ppl gave up on fishing&lt;br /&gt;
* '''InambaGuum''': all kinds of wild theories were proposed&lt;br /&gt;
* '''Drakkett''': which  prob made it worse&lt;br /&gt;
* '''InambaGuum''': although most of us thought it was just bugged ;)&lt;br /&gt;
* '''kuupid''': oh my :(&lt;br /&gt;
* '''Waerloga''': wb teppy&lt;br /&gt;
* '''Pharaoh''': T6 Saturday at Noon!&lt;br /&gt;
* '''kuupid''': well, I'll have to play face book until Saturday lol&lt;br /&gt;
* '''Pharaoh''': I already won that game.&lt;br /&gt;
* '''kuupid''': you cheated  :)&lt;br /&gt;
* ''InambaGuum is pretty sure you have the object and the subject reversed there, kuupid''&lt;br /&gt;
* '''kuupid''': but we love you anyways&lt;br /&gt;
* '''Waerloga''': teppy, could we get mentoring early in T6 so we  can work on retaining more trial players?&lt;br /&gt;
* '''DisShovel''': so it was revealed that you are in fact immortal, the the Head is the result of your last battle&lt;br /&gt;
* '''InambaGuum''': lol&lt;br /&gt;
* '''Pharaoh''': Hey, so someone had a question about fishing. kuupid: can we roast our sheep and chickens on the bonfires?&lt;br /&gt;
* '''Taemon''': Yeah, fishing. The leveling system seems to be bugged.&lt;br /&gt;
* '''Pharaoh''': How so?&lt;br /&gt;
* '''Blueshift''': Yes the leveling system.  it's a mystery! how do you gain levels?&lt;br /&gt;
* '''DisShovel''': and people believe bugs are bugged as well&lt;br /&gt;
* '''Pharaoh''': First off, has anyone gained a  level?&lt;br /&gt;
* '''Wampak''': am at 26 fishing atm&lt;br /&gt;
* '''InambaGuum''': here's how leveling fishing skill progressed for me:  to go from fly fishing 1 to fly fishing 2 took probably about 5k casts (an  extremely large number).  going from fly fishing 2 to fly fishing 7, however, took about 10 casts.  so the question is:  what's up with that?&lt;br /&gt;
* '''Pharaoh''': Here's how it works (and  seeing that, looks like some serious adjustment is needed!)...&lt;br /&gt;
* '''Pharaoh''': It's based solely on the number of fish that you have caught...&lt;br /&gt;
* '''Pharaoh''': Every 14 days the system says  &amp;quot;Time to release a new level of fishing&amp;quot;&lt;br /&gt;
* '''DisShovel''': for each individual or globally&lt;br /&gt;
* '''Pharaoh''': Globally.&lt;br /&gt;
* '''Pharaoh''': It looks at the top 21 fishermen ranked by # of fish caught...&lt;br /&gt;
* '''Pharaoh''': And assumin the #21 person's fish count is higher than the threshold for the last released level, that's the new level requirement.&lt;br /&gt;
* '''Pharaoh''': If it isn't, then it re- checks 24 hours later.&lt;br /&gt;
* '''InambaGuum''': so it keeps getting more and more expensive globally?&lt;br /&gt;
* '''Pharaoh''': Yes&lt;br /&gt;
* '''InambaGuum''': yikes&lt;br /&gt;
* '''Drakkett''': so if only 20 ppl are fishing, it never goes up  eitehr&lt;br /&gt;
* '''Taemon''': Like Funerary Temple.&lt;br /&gt;
* '''Pharaoh''': &lt;br /&gt;
* '''Drakkett''': Correct&lt;br /&gt;
* '''InambaGuum''': there were a lot of arguments and frustration over that this telling&lt;br /&gt;
* '''Drakkett''': and a lot of ppl gave up  on fishing&lt;br /&gt;
* '''InambaGuum''': all kinds of wild theories were proposed&lt;br /&gt;
* '''Drakkett''': which prob made it worse&lt;br /&gt;
* '''InambaGuum''': although most of us thought it was just bugged ;)&lt;br /&gt;
* '''Drakkett''': but it  did seem that first level was the worst, I got lvl 2-7 on consect catches&lt;br /&gt;
* '''Drakkett''': but 1 took 20-30 hours&lt;br /&gt;
* '''DisShovel''': and the reward for leveling is?&lt;br /&gt;
* '''Pharaoh''': Though I now have lots of data on # of fish caught, # of kinds of fish caught, etc :D&lt;br /&gt;
* '''Drakkett''': and I didn't fish until later in tale&lt;br /&gt;
* '''Pharaoh''': Hehehe&lt;br /&gt;
* '''InambaGuum''': some fish are uncatchable without  higher level FF skill, dis&lt;br /&gt;
* '''Pharaoh''': Right&lt;br /&gt;
* '''Gumby''': levels built up so that you got a level on every fish caught to catch up on your level, and the level system was bugged for a&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Amnesty&amp;diff=171862</id>
		<title>Amnesty</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Amnesty&amp;diff=171862"/>
		<updated>2021-05-25T23:35:45Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the end of every tale in A Tale in the Desert, the developers open a discussion with the community to allow the players to ask questions about the tale.&lt;br /&gt;
&lt;br /&gt;
=== Archives ===&lt;br /&gt;
* &lt;br /&gt;
* [[Amnesty/Tale 2]]&lt;br /&gt;
* [[Amnesty/Tale 3]]&lt;br /&gt;
* [[Amnesty/Tale 4]]&lt;br /&gt;
* [[Amnesty/Tale 4/Bastet]]&lt;br /&gt;
* &lt;br /&gt;
* [[Amnesty/Tale 6]]&lt;br /&gt;
* &lt;br /&gt;
* [[Amnesty/Tale 8]]&lt;br /&gt;
* [[Amnesty/Tale 9]]&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Amnesty&amp;diff=171861</id>
		<title>Amnesty</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Amnesty&amp;diff=171861"/>
		<updated>2021-05-25T23:19:32Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &lt;br /&gt;
* [[Amnesty/Tale 2]]&lt;br /&gt;
* [[Amnesty/Tale 3]]&lt;br /&gt;
* [[Amnesty/Tale 4]]&lt;br /&gt;
* [[Amnesty/Tale 4/Bastet]]&lt;br /&gt;
* &lt;br /&gt;
* [[Amnesty/Tale 6]]&lt;br /&gt;
* &lt;br /&gt;
* [[Amnesty/Tale 8]]&lt;br /&gt;
* [[Amnesty/Tale 9]]&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Amnesty/Tale_4/Bastet&amp;diff=171860</id>
		<title>Amnesty/Tale 4/Bastet</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Amnesty/Tale_4/Bastet&amp;diff=171860"/>
		<updated>2021-05-25T23:19:19Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: Created page with &amp;quot;* '''Teppy''': --- * '''Teppy''': Welcome, all... * '''Teppy''': So I'll lay out the reasons that I can think of for not opening Welcoming Island, and the reasons for. * '''Te...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Teppy''': ---&lt;br /&gt;
* '''Teppy''': Welcome, all...&lt;br /&gt;
* '''Teppy''': So I'll lay out the reasons that I can think of for not opening Welcoming Island, and the reasons for.&lt;br /&gt;
* '''Teppy''': Against: Players build their first things, and then have to tear them all down, and that's painful, especially to a new player.&lt;br /&gt;
* '''Teppy''': For: Easier to find mentors (maybe)&lt;br /&gt;
* '''Tewosret''': To me the biggest reason to open the island is the tutorial going down the mountain that explains what to do if nobody is around.&lt;br /&gt;
* '''Teppy''': Right&lt;br /&gt;
* '''SparkleB''': If the Against stands true, why do we have to &amp;quot;tear down&amp;quot; to get to level 1?&lt;br /&gt;
* '''Teppy''': Because the Island would just get cluttered.&lt;br /&gt;
* '''Teppy''': And there's no realistic, or easy-to-understand way to let players &amp;quot;move&amp;quot; their stuff.&lt;br /&gt;
* '''SparkleB''': My only concern will be - will there be mentors to help out, at the moment even Regional Chats struggle to get answers for some people at certain times of the day&lt;br /&gt;
* '''Teppy''': That's a concern.&lt;br /&gt;
* '''Ari''': A remedy for the against would be to allow 100% salvage for peasants on the island. But thats not really the input you're asking for. I do really think it would make helping new players get settled in easier, learn the basics of the game before they run around egypt.&lt;br /&gt;
* '''Teppy''': Actually, that's an excellent idea!&lt;br /&gt;
* '''SimUser''': As a new-ish player who started characters on both, I found it easier here, the welcoming island on t4 is nearly deserted by now&lt;br /&gt;
* '''Teppy''': Ok, and you arrived just ~1 month ago, SimUser - that's interesting (and good!) to hear.&lt;br /&gt;
* '''Akiiki''': Perhaps for those of us new to this tale, you could summarize the functional changes W.I. represents?&lt;br /&gt;
* '''Teppy''': Sure:&lt;br /&gt;
* '''Teppy''': With Welcoming Island, you do (alost) the same set of tasks for Citizenship, but the stuff you need to complete each step tends to be closer...&lt;br /&gt;
* '''Teppy''': And you can't wander off in the desert and get lost - because it's a small-ish island.&lt;br /&gt;
* '''Usi''': If those are the only arguments, in my opinion you're leaving a few out. It seems that those pros/cons only are from the point of view of the new player. There is also the point of view of the current players that don't want distaffs and wood planes in 'their' back yard. So to keep that separate, plus the fact that it's easier for mentors as well to find new players, are other pros that need to be considered. But that's just my humble opinion.&lt;br /&gt;
* '''Teppy''': I was just listing the newbie persepctive pros and cons, but yeah, that's something to consider too. (&amp;quot;pro&amp;quot;)&lt;br /&gt;
* '''Usi''': Maybe a way to solve the against for new players (about having to tear down or leave stuff behind on welcome island) can be easily solved by making it possible for them to take stuff with them to egypt? like ... you're never allowed to take stuff to welcome island. and you're only allowed to take stuff from welcome to egypt if you're a peasant? Would that solve it?&lt;br /&gt;
* '''Teppy''': Yes, I think it would.&lt;br /&gt;
* '''Bezurn''': If there were a way to clean up newbie clutter that is rotting I think we wouldn't need newbie island&lt;br /&gt;
* '''Teppy''': In other Tales, laws allow for just that case.&lt;br /&gt;
* '''Teppy''': (I still must code the law here.)&lt;br /&gt;
* '''Usi''': My guess is that a lot of people don't understand what it takes to put up a Welcome Island. I mean as for server side resources. I'm definately one of them. Shouldn't that be taken into account as well? Maybe you could explain a little bit about what it takes for you to start a welcome island?&lt;br /&gt;
* '''Teppy''': No significant server resources.&lt;br /&gt;
* '''Oznogg''': also we have a small distaff problem in the mainland&lt;br /&gt;
* '''Saledo''': I forget... If a new player knows someone established can they port off the isalnd early or must they go through the tutorial there?&lt;br /&gt;
* '''Teppy''': In either case they must complete Citizenship. I'm revamping citizenship for Tale 5.&lt;br /&gt;
* '''Usi''': Are there still coming in enough new players (that are not alt accounts of experienced players) to justify a welcoming island, in your opinion? (question to teppy)&lt;br /&gt;
* '''Teppy''': Looks like ~25/day, so that's 1/hour...&lt;br /&gt;
* '''Teppy''': Definitely not worth hanging out on the island just in case, but it does make sense to travel there when a new player joins and shows up in the Immigrants channel.&lt;br /&gt;
* '''Teppy''': (Everyone knows about Immigrants, right?)&lt;br /&gt;
* '''Linden''': I have played this game (mostly brielfy) on a number of occasions since T1. In that time, I have only met a mentor on mentor island once, and that mentor ended up drawing me into a political circle which narrowed the game for me without my realising it. Here, dropped straight into it, I met many people and the game has really 'opened out' as a result. I am very, very much agains mentor island for this reason, and a number of others&lt;br /&gt;
* '''Teppy''': Huh. Anyone else have bad/good experiences with the island?&lt;br /&gt;
* '''Oznogg''': I agree with Linden&lt;br /&gt;
* '''sheriti''': good experience here... loved that the mentor island was an easy intro to the game, found it hard coming back after a few years ith no idea how to even make linen&lt;br /&gt;
* '''Reese''': The first time I played ATITD i was able to get off the island without the help of any mentor. but when I got to the mainland there was no contact with any players whatsoever so i gave it up. Could have just been the time of day&lt;br /&gt;
* '''Set''': Well another pro I guess is that when someone comes as a trial just to cause trouble their sphere of influence is somewhat quarantined by the island. It doesnt happen often but when it does it's nice that they are limited in what they can influence&lt;br /&gt;
* '''Teppy''': True. Although a griefer on the island may do more &amp;quot;damage&amp;quot; than on the mainland because he's harrassing new players instead of veterans who know to just ignore him.&lt;br /&gt;
* '''sheriti''': i think the island is just to teach basics but it does help... even though the real community life starts off once you leave the island and interact with everyone else&lt;br /&gt;
* '''Tewosret''': unless they badly influence new players to the point of them not subscribing, at least on the mainland players are usually dropped into populated areas and can warn new people against the bad influences&lt;br /&gt;
* '''SimUser''': I also wonder how many new players are people from t4 and they have no need of a welcoming island&lt;br /&gt;
* '''Teppy''': I'm not suggesting dropping the Citizenship level - although that's open for debate.&lt;br /&gt;
* '''Teppy''': (Not today though. And I don't think it's a huge problem anyway.)&lt;br /&gt;
* '''Akiiki''': And is the island a shared space, like the conflict shrine? Or is it instanced for each immigrant? If that's possible in the game engine, then instancing a new island and then allowing mentors to join it would solve the griefer on the island thing.&lt;br /&gt;
* '''Teppy''': It's a shared space. Instancing would be a lot of code.&lt;br /&gt;
* '''Saledo''': Well certainly the sigh tutorial could be done through popups while doing citizenship on the mainland couldnt it?&lt;br /&gt;
* '''Teppy''': Yeah, that;'s how I'm doing it for T5.&lt;br /&gt;
* '''Oznogg''': Teppy: how many Mentorship passes does this shard have in proportion to the main shard, and is the proportion significantly different?&lt;br /&gt;
* '''Teppy''': I can gather those stats, but it is a ratio thing - I'd guess about the same.&lt;br /&gt;
* '''Jhaerek''': I think one of the advantages of the Island would be the chance to interact with people representing diverse playstyles, if I'm a person who maybe likes keeping more to themselves and being out in the wilderness, I'm not going to stand much chance starting out by myself in an empty starting area in a region like NP, but maybe being on the island i can hook up with someone who can help me get underway and integrate me into some of the smaller clusters of community&lt;br /&gt;
* '''Linden''': I dont think that the emphasis should be on protecting established players -whether from griefing or old rotting distaffs -it has to be on bringing new players in and making them stick. The 'Freemium' space research (Chris Anderson's model) would all suggest that vibrant community is a big part of freemium stickiness - what I mean in rather less up my self terms is that the very postive community here on Bastet is the best possible way of getting new people to stay, and welcome island cuts them off from that by ghetttoising them&lt;br /&gt;
* '''Teppy''': We have had a *very* good conversion rate on Bastet - around 40% of people who create a trial account go on to pay for at least a month of the game.&lt;br /&gt;
* '''Teppy''': Lower later in the Tale as expected, but not hugely so.&lt;br /&gt;
* '''Ari''': Pretty sure there aren't many Mentorship passes here yet. Probably none at all. I'm more interested by the retention rate of new players between T4 A and B. Does having welcoming island lead to more players staying and paying, or does it take away frmo that? All-in-all, I'd rather do the one that leads to a larger player base.&lt;br /&gt;
* '''Teppy''': Oh, absolutely - that's the whole reason for this debate - if I knew the answer to that I'd just implement it.&lt;br /&gt;
* '''Linden''': Ditching welcome island is part of the reason for that I am totally certain&lt;br /&gt;
* '''Saledo''': But do you know how many are truly &amp;quot;new&amp;quot; and not just returning players/switched from main?&lt;br /&gt;
* '''Teppy''': Very hard to tell. At the Bastet launch I asked that veteran players use different names if they really did want to play both shards...&lt;br /&gt;
* '''Teppy''': And many did that. (Which I think was a big win.)&lt;br /&gt;
* '''Teppy''': Ok, so I started this chat pretty sure that I wanted to open Welcoming Island, and now I'm leaning against it.&lt;br /&gt;
* '''Ari''': To be fair, you did only ask for reasons against openning it. There are still plenty of good arguments for the other side.&lt;br /&gt;
* '''Teppy''': Ok, let me hear those.&lt;br /&gt;
* '''Teppy''': (I'll also do a non-binding poll, to make sure we don't have a silent majority on this subject!)&lt;br /&gt;
* '''Set''': As someone who lives in a non-chariot stop area, Welcome Island would sure help me be able to mentor more. in general I think the problem when a certain region has no people in it (even Saq or SA Ive seen no residents available to speak with a new player) now people from any region can check if there's a mentee needing help by simply clicking a welcome banner vs using travel time to get to another region&lt;br /&gt;
* '''sheriti''': i went to t4 to get the hang of the game before i paid for a full account here as i was utterly confused and a little quiet so didn't ask for help&lt;br /&gt;
* '''Teppy''': Poll is up; I'll monitor that for a day or so.&lt;br /&gt;
* '''Lenala''': I learned here instead of on the main shard. I went and tried the island. It's definitely quicker, but I got to know more people dropped into the midst of things, and had much more fun. No one came to the island to offer assistance when I tried it out. Not sure if that's to do with the time of day or where they are in the telling, though.&lt;br /&gt;
* '''Linden''': I would suggest as a solution: ditch mentor island, establish a mentoring channel which is game wide(and anyone can sign to) that new players are automatically signed to when they join the ggame&lt;br /&gt;
* '''Teppy''': I'm worried that such a channel becomes &amp;quot;global chat&amp;quot;, which does cause technical problems on the server, and also dilutes the mentoring nature of the channel.&lt;br /&gt;
* '''Teppy''': ANd then removing a lag-causing &amp;quot;global chat&amp;quot; causes a huge shitstorm.&lt;br /&gt;
* '''Jhaerek''': Taking the other side of Lindens argument, I think that the different styles of people have to be taken into account. Not everyone is going to enjoy just being dropped into things, and may not be comfortable socializing on a large enough scale to have that work out for them. Having the welcome island gives them the option to find their own way, maybe meet up with a single person or small group that meets their needs, and they can go from there&lt;br /&gt;
* '''Jhaerek''': I just think that taking away the island forces people into one style, where having the island lets there be choice&lt;br /&gt;
* '''Linden''': Limit subscription to it in some way? Failing that, tell everyone about B! automatically?&lt;br /&gt;
* '''Teppy''': We do have regional chat, and just 3 regions that people get dropped into...&lt;br /&gt;
* '''Teppy''': (Well, I suppose with mentor-built welcome banners that's not strictly true.)&lt;br /&gt;
* '''Teppy''': (But nearly true.)&lt;br /&gt;
* '''Usi''': In the end it'll be your decision teppy. you know if your business model works or not (as for new players doing a stay-and-pay). If those numbers are dropping, maybe Welcome Island might be a good thing to try out for a while. Maybe do another ENN discussion in a month or so to evaluate, when you have new statistics? I'm sure it'll be a good incentive for current players to actually work on Mentorship Test and actually welcome new players to this sandy land.&lt;br /&gt;
* '''Teppy''': Ok, gotta wrap up anyway. The issue is, unfortunately (fortunately?) less clear :)&lt;br /&gt;
* '''Teppy''': Thanks, all. I'll try to code the laws over the next couple days.&lt;br /&gt;
* '''Teppy''': Teppy out!&lt;br /&gt;
* '''Teppy''': ---&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Amnesty&amp;diff=171859</id>
		<title>Amnesty</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Amnesty&amp;diff=171859"/>
		<updated>2021-05-25T23:15:57Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &lt;br /&gt;
* [[Amnesty/Tale 2]]&lt;br /&gt;
* [[Amnesty/Tale 3]]&lt;br /&gt;
* [[Amnesty/Tale 4]]&lt;br /&gt;
* &lt;br /&gt;
* [[Amnesty/Tale 6]]&lt;br /&gt;
* &lt;br /&gt;
* [[Amnesty/Tale 8]]&lt;br /&gt;
* [[Amnesty/Tale 9]]&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Amnesty/Tale_2&amp;diff=171858</id>
		<title>Amnesty/Tale 2</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Amnesty/Tale_2&amp;diff=171858"/>
		<updated>2021-05-25T23:15:07Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: Created page with &amp;quot;* '''Teppy''': Pharaoh: Welcome, all... * '''Teppy''': Two Tales... * '''Teppy''': Let me start a &amp;quot;Welcome Back Weekend&amp;quot; * '''Teppy''': Wow, where to begin? * '''Teppy''': Fir...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Teppy''': Pharaoh: Welcome, all...&lt;br /&gt;
* '''Teppy''': Two Tales...&lt;br /&gt;
* '''Teppy''': Let me start a &amp;quot;Welcome Back Weekend&amp;quot;&lt;br /&gt;
* '''Teppy''': Wow, where to begin?&lt;br /&gt;
* '''Teppy''': First off, a huge thank you to everyone...&lt;br /&gt;
* '''Teppy''': A Tale in the Desert - probably more than any other game - relies on everyone pitching in in some way. The very philosophy o f the game: &amp;quot;Building a Perfect Society&amp;quot;...&lt;br /&gt;
* '''Teppy''': Is about a collaborative effort.&lt;br /&gt;
* '''Teppy''': But ther are a few people who I want to thank specially...&lt;br /&gt;
* '''Teppy''': The GM team, some of whom have now moved on to a developer role...&lt;br /&gt;
* '''Teppy''': Gentry, Pluribus, Apophis, Kenhotep...&lt;br /&gt;
* '''Teppy''': Bellah, Hexi, Jasmina, Tweetiti, MomMouse...&lt;br /&gt;
* '''Teppy''': Hapi, Rhys...&lt;br /&gt;
* '''Teppy''': Kona, Petis, Polly, Arpallan, Caladrius...&lt;br /&gt;
* '''Teppy''': Silvanis, TheMazeEcho, Soldparadise...&lt;br /&gt;
* '''Teppy''': And of course Otter, who built most of Egypt...&lt;br /&gt;
* '''Teppy''': The terrain, schools, roads.&lt;br /&gt;
* '''Teppy''': Dria, our plant design expert.&lt;br /&gt;
* '''Teppy''': Tell me if I'm missing anyone.&lt;br /&gt;
* '''Teppy''': Our Oracles of course...&lt;br /&gt;
* '''Teppy''': FaceAnkh, who has been with ATITD since before Tale 1...&lt;br /&gt;
* '''Teppy''': JemGirl, Kaayru, Gumby...&lt;br /&gt;
* '''Teppy''': Oh, and GMs Nikara, Sanmut, and Haralesh.&lt;br /&gt;
* '''Teppy''': And then there are so many players who I have come to know...&lt;br /&gt;
* '''Teppy''': Kaotika has made Welcoming Island like a 2nd home...&lt;br /&gt;
* '''Teppy''': Almost 1000 mentors, though a few deserve special mention...&lt;br /&gt;
* '''Teppy''': Kaotika with 28 Shrines, DrDave with 26, and Stoiss with 21...&lt;br /&gt;
* '''Teppy''': Dendii with 17, Kaayru with 16, Figrin with 15.&lt;br /&gt;
* '''Teppy''': And Userkare, Sallah-Hazerah, Jodpar, Aberdon, Waiwai, Lill, LadyGrim and Bifa, all with 14.&lt;br /&gt;
* '''Teppy''': There were some people who - even though they didn't complete a monument, made a noble effort...&lt;br /&gt;
* '''Teppy''': Asheara, Oracle of Thought...&lt;br /&gt;
* '''Teppy''': And MacPhisto, Oracle of Conflict.&lt;br /&gt;
* '''Teppy''': I was really routing for these monuments to be completed...&lt;br /&gt;
* '''Teppy''': And of course we never had an Oracle of Art and Music.&lt;br /&gt;
* '''Teppy''': I've had the same conversation on a number of occasions with other MMO designers, and it goes like this...&lt;br /&gt;
* '''Teppy''': &amp;quot;Well of course you'll do something if it looks like not all seven monuments will be completed, right?&amp;quot;&lt;br /&gt;
* '''Teppy''': And I say no, and they sort of roll their eyes.&lt;br /&gt;
* '''Teppy''': And of course that means that every monument that did get built is a *real* accomplishment.&lt;br /&gt;
* '''Teppy''': And I'll be proud to implement those Tests.&lt;br /&gt;
* '''Teppy''': Should we chat about secrets?&lt;br /&gt;
* '''Helpmaboab''': yep :)&lt;br /&gt;
* '''Setheri''': yes&lt;br /&gt;
* '''Nox''': WOOHOO&lt;br /&gt;
* '''Zapster''': Yes!&lt;br /&gt;
* '''Yerbouti''': NOOOOOO&lt;br /&gt;
* '''sky40''': LOL&lt;br /&gt;
* '''Teppy''': So I'm trying to locate Knightmare :)&lt;br /&gt;
* '''Teppy''': Who seems to have disconnected from IRC a few hours ago.&lt;br /&gt;
* '''Teppy''': His Knightmare character left the game of course...&lt;br /&gt;
* '''Teppy''': But he put in a huge effort at the time the Test of the Bureaucrat was released...&lt;br /&gt;
* '''Teppy''': Playing the perfect newbie...&lt;br /&gt;
* '''Teppy''': And he was so close to infiltrating Deeva's Bureaucracy.&lt;br /&gt;
* '''Teppy''': I almost felt bad, because she was so *perfectly* organized.&lt;br /&gt;
* '''Teppy''': I mean, I couldn't imagine the most successful real-life CEO running a Bureaucracy in a more careful way.&lt;br /&gt;
* '''Teppy''': But someone did the job before we could get there.&lt;br /&gt;
* '''Teppy''': (Trying to remember who - can anyone help me out?)&lt;br /&gt;
* '''Sola''': Pameow&lt;br /&gt;
* '''Teppy''': Ah, yes.&lt;br /&gt;
* '''Teppy''': Does anyone know the story there?&lt;br /&gt;
* '''Setheri''': As far as i know a lower level person disobeyed the rules and let someone in without informing Deeva&lt;br /&gt;
* '''Arpallan''': She was accepted into the beauro by an unknown party and then minutes later took over. Interesting considering she posted on her info from the beginning that she would take over if she ever got in.&lt;br /&gt;
* '''Setheri''': but one of Deeva's friends stole the Bureau back and gave it to Deeva&lt;br /&gt;
* '''Teppy''': I thought the strategy of allowing those who got Bureaucracy Opportunities to joiin the one &amp;quot;Master&amp;quot; bureaucracy was brilliant.&lt;br /&gt;
* '''Hasani''': and it wasnt pam herself, but one of her alternate accounts&lt;br /&gt;
* '''Leghk''': It was a mule of hers that was hired&lt;br /&gt;
* '''Teppy''': I actually wrote tools to let (still trying to remember the character name that Knightmare was grooming) figure out the weak spots in the bureaucracy.&lt;br /&gt;
* '''Teppy''': Which players were newest, logged fewest hours, which were unlikely to be mules of experienced players.&lt;br /&gt;
* '''Zintwana''': Is that why you spent so much time in heqa camp staring at Deeva's Bureaucracy building?&lt;br /&gt;
* '''Teppy''': Yes :)&lt;br /&gt;
* '''Teppy''': The tools required that I physically clicked on the building.&lt;br /&gt;
* '''Zintwana''': Naughty Teppy!&lt;br /&gt;
* '''Setheri''': Off-topic but Pharaoh, the final Mysterious Altar (which happens to be at one of Knightmare's Compounds) is still under construction :/&lt;br /&gt;
* '''Teppy''': Actually, Pluribus, want to talk about the Stranger's technologies?&lt;br /&gt;
* '''Pluribus''': Yes, The code for that turned out to particularlly evil...&lt;br /&gt;
* '''Pluribus''': The last altar was going to be enhanced beetle breeding.&lt;br /&gt;
* '''Aberdon''': Hi everyone&lt;br /&gt;
* '''Pluribus''': The tech was going to allow beetles to brred at 3x speed, at the cost of 3x food :-) But once enhanced, ANY beetles touch became enhanced and would eat both in and out of terriums&lt;br /&gt;
* '''Pluribus''': If no cabbage was available, they would eat each other, even in chests...&lt;br /&gt;
* '''Setheri''': O_O&lt;br /&gt;
* '''Bhoth''': yikes!&lt;br /&gt;
* '''Yerbouti''': ahh&lt;br /&gt;
* '''Calixes''': oh that rocks. heh.&lt;br /&gt;
* '''Zyen''': Interesting&lt;br /&gt;
* '''MAMTeles''': you twisted minded you&lt;br /&gt;
* '''Pluribus''': Cursed beetles could be traded as well to further spreed the gene&lt;br /&gt;
* '''Setheri''': So we would have ahd to eradicate &amp;quot;infected&amp;quot; beetles&lt;br /&gt;
* '''OnlyAloha''': 1 chest per beetle, ouch&lt;br /&gt;
* '''Deohotep''': But yea, a PITA to code, I'm sure.&lt;br /&gt;
* '''Pluribus''': and would breed INTO uncursed stock&lt;br /&gt;
* '''Vilbert''': just evil...&lt;br /&gt;
* '''Jalestra''': oh, that's really evil....&lt;br /&gt;
* '''JemGirl''': that is so evil&lt;br /&gt;
* '''Electa''': Kripes! What if you didn't know it was cursed? Could kill off alot of long term breeders stocks.&lt;br /&gt;
* '''Pluribus''': Thank you :-)&lt;br /&gt;
* '''Vannyn''': So what stopped you from doing it?&lt;br /&gt;
* '''Pluribus''': but I imagine also create some very pretty beetles in the process, because of the breeding rates&lt;br /&gt;
* '''Setheri''': would that have been the endgame challenge like the algae in T1? would Gharib find a cure for the curse and make us build the monuments or suffer the scarabs to start eating us?&lt;br /&gt;
* '''Teppy''': That tech was to come from necessity - beetles took something like 10% of server sersources.&lt;br /&gt;
* '''Pluribus''': Now that there is a clean start....&lt;br /&gt;
* '''Pluribus''': Time is what stopped me... The code got VERY complex and I didnt want to break EXISTING beetles :-)&lt;br /&gt;
* '''Yerbouti''': and is this why the beta chests have a beetle eating warning?&lt;br /&gt;
* '''Teppy''': Right&lt;br /&gt;
* '''Tilapya''': winces. And is so, so glad that didn't happen. Bad enough with all my trees gone and the grould polluted at homesite... rampant beetles.. ugh :D&lt;br /&gt;
* '''Jalestra''': so they don't actually eat one another in the chests?&lt;br /&gt;
* '''Teppy''': They do.&lt;br /&gt;
* '''Tilapya''': What's with that, anyway - are we suppoed to keep one per chest if it's one we want to keep safe, in T3?&lt;br /&gt;
* '''Teppy''': Yes&lt;br /&gt;
* '''Dria''': good idea.&lt;br /&gt;
* '''Everyl''': Is carrying them in inventory safe?&lt;br /&gt;
* '''Teppy''': I don't recall. I think it is.&lt;br /&gt;
* '''Zintwana''': Are we gonna have a list of record breakers as in T1 amnesty, tallest obelisk, most time online, most friends, etc&lt;br /&gt;
* '''Teppy''': Oh yes.&lt;br /&gt;
* '''Teppy''': I'm actually not done tweeking all of that. 1000's of chests will consume even more resources, but the idea is to keep breeding stock, but not 1000's of beetles that you'll never touch.&lt;br /&gt;
* '''Coyan''': and the secret from T1?&lt;br /&gt;
* '''Teppy''': Oh, yes...&lt;br /&gt;
* '''Teppy''': Who here played Kemet, the German version of Tale 1?&lt;br /&gt;
* '''Nefertiti''': I did&lt;br /&gt;
* '''Teppy''': Probably not a lot of you...&lt;br /&gt;
* '''Jasmina''': raises hand&lt;br /&gt;
* '''Alya''': I did...&lt;br /&gt;
* '''Teppy''': The poopulation there was really low toward the end.&lt;br /&gt;
* '''Rehpic''': pharaoh, can you color your text please?&lt;br /&gt;
* '''Teppy''': And so I had to lower the thresholds on Art projects, and Thought, and Conflict, etc.&lt;br /&gt;
* '''Teppy''': To ridiculous numbers.&lt;br /&gt;
* '''Teppy''': Even the Monument numbers ended up being very low - like 15 people needed total.&lt;br /&gt;
* '''Teppy''': And so there were a few people that bought like 4-5 mules each and decided they would just build all the monuments.&lt;br /&gt;
* '''Teppy''': Well, I didn't want to spend days or weeks, coding Tests to entertain exactly three people, so I asked if they would like to be agents of The Stranger...&lt;br /&gt;
* '''Teppy''': Corrupting the Disciplines.&lt;br /&gt;
* '''Teppy''': And they would play their characters as such.&lt;br /&gt;
* '''Teppy''': They would tell others in the game that they were basically going to stomp on any artwork not made by them, and sort of said &amp;quot;join us or else&amp;quot;&lt;br /&gt;
* '''Teppy''': And we actually modeled &amp;quot;corrupt&amp;quot; versions of the Tale 1 monuments for any Discipline that they might &amp;quot;succeed&amp;quot; at building.&lt;br /&gt;
* '''Teppy''': And so I'm going to show those to you now.&lt;br /&gt;
* '''Teppy''': Trying to think how to do this so that 200+ people don't warp to one location and crash the server like we did in T1 Amnesty :)&lt;br /&gt;
* '''Setheri''': lol&lt;br /&gt;
* '''Rehpic''': put them each at a different charot&lt;br /&gt;
* '''Teppy''': Ok, everyone has visited the real Tale 1 Monuments?&lt;br /&gt;
* '''Teppy''': I know - I'll put each one at the corresponding real Tale 1 monument...&lt;br /&gt;
* '''Teppy''': And I'll set waypoints at each of those.&lt;br /&gt;
* '''rdk''': no&lt;br /&gt;
* '''Nepthys''': leave them up for a few days&lt;br /&gt;
* '''Teppy''': Give me a few minutes on this.&lt;br /&gt;
* '''Teppy''': Ok...&lt;br /&gt;
* '''Teppy''': Haven't tested it, but there should be options under Navigation/Amnesty&lt;br /&gt;
* '''Setheri''': Thought works&lt;br /&gt;
* '''Arpallan''': So does conflict.&lt;br /&gt;
* '''Teppy''': You can warp around as much as you want to these.&lt;br /&gt;
* '''Dria''': cooool&lt;br /&gt;
* '''Jalestra''': Art works&lt;br /&gt;
* '''Teppy''': In the end, Kemet &amp;quot;won&amp;quot; by not building any Thought/Art/Conflict monuments.&lt;br /&gt;
* '''Teppy''': So even though they didn't build m onuments, they at least kept the Disciplines pure.&lt;br /&gt;
* '''Teppy''': If I had shown them at the end of Tale 1, then it would have sort of taken away from their win.&lt;br /&gt;
* '''Rehpic''': at the end of T1 you (or maybe it was the stranger) told us that if we didnt build a monument in a discipline, the stranger would build one as a testament to our failure. will that happen this time?&lt;br /&gt;
* '''Teppy''': That was a different Stranger.&lt;br /&gt;
* '''Teppy''': :P&lt;br /&gt;
* '''sky40''': this one is DEAD&lt;br /&gt;
* '''Alya''': I wouldn't call those disciplines in Kemet pure... those people you mentioned had gamed them for a long time, even before you recruited them... there were more mules passing than real people :-(&lt;br /&gt;
* '''Teppy''': Of course.&lt;br /&gt;
* '''Teppy''': I mean, I did what I could to preserve the integrity of the game at the time. I could have just left the 127 person/monument requirement as is, and the gamers wouldn't have been able to do anything there...&lt;br /&gt;
* '''TheMazeEcho''': I think the corrupt monument of Thought lokks better than the real one :)&lt;br /&gt;
* '''sky40''': Woot Thought is really evil....&lt;br /&gt;
* '''Sigil''': Art might have been more interesting if there were enough test passes available to actually build the monument&lt;br /&gt;
* '''Teppy''': Plenty of available passes if you do the numbers.&lt;br /&gt;
* '''Cappu''': So how do we get back to the event?&lt;br /&gt;
* '''Teao''': monuments have become the test of keeping people from quitting :)&lt;br /&gt;
* '''Teppy''': Yeah, well my 6-month Tale 2 prediction was a bit off :/&lt;br /&gt;
* '''Teppy''': Remember that prediction?&lt;br /&gt;
* '''Gada''': Yes - never believed it, though :)&lt;br /&gt;
* '''DisShovel''': oh yes. we will close at &amp;gt;590 days&lt;br /&gt;
* '''Zintwana''': Hehe I think we all do&lt;br /&gt;
* '''Thurgret''': nope I think you were wrong on this 1 Pharaoh the whole point of the game is to let us pass or fail not twist it to make it look like a win.&lt;br /&gt;
* '''Setheri''': Any chance of you recruiting a few more &amp;quot;Agents of the Stranger&amp;quot; for Tale 3?&lt;br /&gt;
* '''Kuu''': We assumed it was a really weird joke&lt;br /&gt;
* '''Nefertiti''': did anyone really believe in it?&lt;br /&gt;
* '''MAMTeles''': what is the predicted duration of tale3?&lt;br /&gt;
* '''Teppy''': Tale three will last for exactly&lt;br /&gt;
* '''Teppy''': Guess that last line didn't post. Oh well, damn Microsoft keyboard.&lt;br /&gt;
* '''zebediah''': ROFL&lt;br /&gt;
* '''Calixes''': lol.&lt;br /&gt;
* '''Zarrehp''': LOL&lt;br /&gt;
* '''MAMTeles''': LOL&lt;br /&gt;
* '''Zintwana''': lol&lt;br /&gt;
* '''Bonnella''': as long as it lasts.&lt;br /&gt;
* '''Jezebella''': imagine that :)&lt;br /&gt;
* '''Haralesh''': lol&lt;br /&gt;
* '''Shadovv''': LOL&lt;br /&gt;
* '''beloc''': LOL&lt;br /&gt;
* '''OnlyAloha''': SUE!&lt;br /&gt;
* '''Setheri''': LOL&lt;br /&gt;
* '''Lani''': wize answer&lt;br /&gt;
* '''EuroMaverick''': Man, this guy is reeeeeaaaaly mean !&lt;br /&gt;
* '''Setheri''': Figures you would blame a keyboard teppy :P&lt;br /&gt;
* '''Menfis''': hehe&lt;br /&gt;
* '''Teppy''': Let's see what other secrets I can tell...&lt;br /&gt;
* '''Teppy''': Oh, seeds!&lt;br /&gt;
* '''Teppy''': Which ones did you figure out?&lt;br /&gt;
* '''MAMTeles''': cabbage, carrots&lt;br /&gt;
* '''Everyl''': And onions.&lt;br /&gt;
* '''Menfis''': garlic&lt;br /&gt;
* '''Teppy''': You figured out Garlic? That was a tough one.&lt;br /&gt;
* '''FaceAnkh''': garlic was reproduced, but no-one knew how :)&lt;br /&gt;
* '''Teppy''': Ok, here was the trick...&lt;br /&gt;
* '''Teppy''': Everyone had a list of &amp;quot;buddies&amp;quot;. Your list of buddies was approximately 1/12th of the game population.&lt;br /&gt;
* '''Teppy''': So, lots of buddies each.&lt;br /&gt;
* '''Teppy''': Grow garlic when only a buddy was around and you'd get a seed.&lt;br /&gt;
* '''Cappu''': Will all the seed reproductions change for tale 3? (please say yes :) )&lt;br /&gt;
* '''Teppy''': Yes&lt;br /&gt;
* '''beloc''': I heard someone figured out watermelon seed repro too&lt;br /&gt;
* '''Teppy''': Did they?&lt;br /&gt;
* '''Calixes''': around as in proximity to you? or simply online?&lt;br /&gt;
* '''Teppy''': 800 foot radius.&lt;br /&gt;
* '''ferns''': lol clever&lt;br /&gt;
* '''Blogmul''': what about the trick to reproduce pepper, watermelon and cucumbers?&lt;br /&gt;
* '''Setheri''': only you would torture us with that Teppy :/&lt;br /&gt;
* '''Setheri''': if they did they did not publicize it much&lt;br /&gt;
* '''Teppy''': Ok, Watermellon...&lt;br /&gt;
* '''Teppy''': Each day for 20 minutes was a watermellon seed &amp;quot;hour&amp;quot;&lt;br /&gt;
* '''Teppy''': And a watermellon seed place that was a 1000-coordinate radius circle.&lt;br /&gt;
* '''Teppy''': When the hour came, grow watermellons in that circle, and you'd get an extra seed.&lt;br /&gt;
* '''Teppy''': What I was hoping is that someone would grow, and say in some well known channel &amp;quot;Watermellon seeds in Karmak now!&amp;quot;&lt;br /&gt;
* '''Teppy''': And then everyone would have rused there to make seeds.&lt;br /&gt;
* '''Hieros''': Did the hour and circle change position or was it static?&lt;br /&gt;
* '''Teppy''': Both changed, and quite a few seeds did get reproduced...&lt;br /&gt;
* '''Teppy''': But I guess nobody thought to tell a friend to try growing them nearby, soon after.&lt;br /&gt;
* '''Astrina''': Did it move in a particular pattern? Or was it random?&lt;br /&gt;
* '''Teppy''': Random&lt;br /&gt;
* '''Dria''': veggie growing will change for t3? (only slightly off topic)&lt;br /&gt;
* '''Teppy''': Yes&lt;br /&gt;
* '''Teppy''': I have new secrets all planned.&lt;br /&gt;
* '''Cheos''': did new seeds (pepper, eggplant..) have reproduction secrets too ?&lt;br /&gt;
* '''Teppy''': Yes&lt;br /&gt;
* '''Teppy''': Er, let me look.&lt;br /&gt;
* '''Teppy''': Peppers were about growing them for a long time (16+ cycles), but not letting any cycle exceed 30 seconds.&lt;br /&gt;
* '''Teppy''': Sort of a strange one.&lt;br /&gt;
* '''Teppy''': Cucumbers looks like it was somehow gender based. Reading the code...&lt;br /&gt;
* '''Teppy''': Looks like you must find the perfect grow pattern, watering-wise, then grow in very close proximity to a player of the opposite gender. 48 foot radius.&lt;br /&gt;
* '''Teppy''': That one was probably too hard.&lt;br /&gt;
* '''OnlyAloha''': do you read the wiki from time to time, getting a good laugh of the theorys?&lt;br /&gt;
* '''Teppy''': Yes :)&lt;br /&gt;
* '''Teppy''': Eggplants produced an extra seed when you came back to the game after being out for 7+ days.&lt;br /&gt;
* '''Pacer''': question i have what is a mechanical heart for?:)&lt;br /&gt;
* '''Teppy''': Upgraded ancient automatons.&lt;br /&gt;
* '''Rehpic''': there have been rumors that it was possible to get 100+ metal from a single smelt in a precious furnace, but nobody came close. is this true, and can you tell us the formula?&lt;br /&gt;
* '''Teppy''': Sure...&lt;br /&gt;
* '''Teppy''': The whole mining system was the my biggest fuckup in Tale 2...&lt;br /&gt;
* '''Teppy''': The idea was that people would eventually be able to say &amp;quot;ooh, that rock looks like copper&amp;quot;&lt;br /&gt;
* '''Teppy''': I never imagined that anyone would specifically count the actual crystals.&lt;br /&gt;
* '''Teppy''': And so I figured it would be a nice low-key activity where you'd feel you were getting better as you became more accustomed to eyeballing the richness of ore stones.&lt;br /&gt;
* '''Teppy''': Each furnace type had a different formula for converting crystals to ore...&lt;br /&gt;
* '''Teppy''': Precious Furnaces, if I'm reading this code right, base their output on the 2nd most prevalent ore in a cart.&lt;br /&gt;
* '''Kaotika''': Precious, from our research, give the least common material. Ie, 40 dirt and 1 gold is roughly 6 gold&lt;br /&gt;
* '''Kaotika''': Killed by impurities and extra typres&lt;br /&gt;
* '''Teppy''': 2nd most common, again if I'm reading this code correctly.&lt;br /&gt;
* '''Teppy''': It looks at the difference between the the 1st and 2nd most common types, multiplies that by 16/100&lt;br /&gt;
* '''Teppy''': And produces that much of the 2nd most common.&lt;br /&gt;
* '''Teppy''': So, weird behavior on that.&lt;br /&gt;
* '''Hasani''': yes, in my use, you could have all sand and one crystal of ore and get metal from teh smelt. but the outputs never equaled or exceeded what you could obtain from a fragile furnace smelt of the same dirty mine.&lt;br /&gt;
* '''Teppy''': Metal was so frustrating for people that I kept increasing the yields on new furnace types...&lt;br /&gt;
* '''Teppy''': And I guess the extreme difference between good and perfect led to counting.&lt;br /&gt;
* '''Arpallan''': PF actualy was great at getting gold out of sand for example. 1 gold cluster and the rest sand would give us 30+ gold. Was that intentional, like an alchemical forumla?&lt;br /&gt;
* '''Arpallan''': Feels a lot like lead into gold kind of a situation.&lt;br /&gt;
* '''Aberdon''': yep = 6.24 gold by kaotika's example&lt;br /&gt;
* '''Kenhotep''': We had a whole new set of furnaces coded, but then didn't release them. My favorite was the one that would remove all the sand, and return whatever metal was present.&lt;br /&gt;
* '''Teppy''': Amalgamation Furnaces were all about precise ratios of materials.&lt;br /&gt;
* '''Teppy''': They would crank up as high as 85% depending on the recipe.&lt;br /&gt;
* '''Rehpic''': the formula for brass had way too narrow a success range to ever produce decent results without counting&lt;br /&gt;
* '''Mortomes''': Which made mining a very tiring thing..&lt;br /&gt;
* '''Kaotika''': Brass was hellish. We got the formulas for alloys pretty much spot on, but brass was too precise for anything other than intensely draining mining&lt;br /&gt;
* '''Setheri''': Pharaoh would you egt angry if i tore down all these scrapbook items at evil conflict monument?&lt;br /&gt;
* '''DisShovel''': mines with naturally close alloy ratios became highly valued&lt;br /&gt;
* '''Teppy''': Right.&lt;br /&gt;
* '''Teppy''': Also, another screwup I thought was that there was no downside to making mines public...&lt;br /&gt;
* '''Teppy''': The whole greed thing was something I enjoyed in T1.&lt;br /&gt;
* '''Teppy''': The tension between helping the community and being selfish.&lt;br /&gt;
* '''Asheara''': the downside was enhanced mining but it was controlled througgh legislation&lt;br /&gt;
* '''AnnalGesic''': i would have liked to see the &amp;quot;mining fee&amp;quot; for public mines from t1 re-introduced in t3 beta&lt;br /&gt;
* '''Teppy''': Forgot about that, yes. Maybe I'll add something like that.&lt;br /&gt;
* '''Mortomes''': Before enhanced mining, making your mine public only meant good stuff, as more people mining it would expand your mine faster&lt;br /&gt;
* '''Hasani''': actually, we controlled it by researching and understandingn it before teraching it willy nilly&lt;br /&gt;
* '''FaceAnkh''': public stuff only ever works if it has zero maintenance costs - 1 brick a week and it won't work ;)&lt;br /&gt;
* '''Teppy''': We did have some public mines in T1, and they really put certain guilds on the map. Bes for one.&lt;br /&gt;
* '''Kaotika''': Enhanced Mining was superb - later on I'd like to take some mic time, if possible, to talk a little about some stuff that went on behind the scenes there.. Several players took it on themselves to act on behalf of the stranger, and really challenge egypt with the EM crisis..&lt;br /&gt;
* '''Vannyn''': Enhanced mining is a fantastic tech...I wish I had it earlier&lt;br /&gt;
* '''Teao''': but now you wiped Vok from the map :)&lt;br /&gt;
* '''Teppy''': Hmmmm&lt;br /&gt;
* '''Rehpic''': BES gave up on public mines pretty early in T1&lt;br /&gt;
* '''Gumby''': Everyone knows BeS used child labor. The pics are still around somewhere.&lt;br /&gt;
* '''Teppy''': Yeah, someone should dig that out, I'll post the URL&lt;br /&gt;
* '''Astrina''': I did appreciate the fact that lower levels of mines offered different ores. Gave a reason to want to find out what was there.&lt;br /&gt;
* '''MAMTeles''': how about the actual numbers? we would like the statistics :)&lt;br /&gt;
* '''Teppy''': Sure - which stats would you like?&lt;br /&gt;
* '''FaceAnkh''': http://media.kn1ghtmare.com/atitd/brickmaking.JPG&lt;br /&gt;
* '''Djehuty''': were plant genetics any different from T2? and what about beetle genetics?&lt;br /&gt;
* '''Teppy''': Both were the same systems.&lt;br /&gt;
* '''Vilbert''': a good one FA! :)&lt;br /&gt;
* '''Zintwana''': camel ophermone&lt;br /&gt;
* '''Zintwana''': what is it?&lt;br /&gt;
* '''Teppy''': Ah...&lt;br /&gt;
* '''Teppy''': I don't think I ever coded a use for it.&lt;br /&gt;
* '''Teppy''': And I think that may have been around from T1...&lt;br /&gt;
* '''Teppy''': When a camel pen fills with 10 camels all of the same gender - IOW&amp;lt; a player gets extremely unlucky...&lt;br /&gt;
* '''Teppy''': Some Camel Phereomone gets produced.&lt;br /&gt;
* '''Teppy''': Intended to be a very rare ingredient.&lt;br /&gt;
* '''Djehuty''': what new feature(s) that you had intended for T2 never made it in?&lt;br /&gt;
* '''Teppy''': Let me think...&lt;br /&gt;
* '''Teppy''': Libraries never made it...&lt;br /&gt;
* '''Teppy''': Those were supposed to accumulate skills that 100+ people had learned in order to save newbies on running.&lt;br /&gt;
* '''Teppy''': We talked about a &amp;quot;Conflict Court&amp;quot; system where high-ranking conflict players could take away wins of gamers.&lt;br /&gt;
* '''Gumby''': Did mechanical hearts ever actually make it in?&lt;br /&gt;
* '''Teppy''': Let me look at that. I thought I had used those.&lt;br /&gt;
* '''Teppy''': Ok, yeah, that's something that never made it...&lt;br /&gt;
* '''Teppy''': They were supposed to be a way to upgrade a crawler so that it moved the blocks about 50% faster&lt;br /&gt;
* '''Kiji''': is the test of safari planned for T3 ? if so, would there be a model for the Frog?&lt;br /&gt;
* '''Teppy''': Yes, Safari, no Frog model. You're supposed to find those by sound. I need to figure out a way to not show the shadow.&lt;br /&gt;
* '''Gumby''': What was the deal with the picture of the diamond palm?&lt;br /&gt;
* '''Teppy''': Why does Diamond Palm ring a bell...&lt;br /&gt;
* '''Teppy''': Checking&lt;br /&gt;
* '''Teppy''': Not seeing anything in the code called &amp;quot;Diamond Palm&amp;quot;&lt;br /&gt;
* '''Gumby''': The picture said you needed a diamond hatchet when you clicked on it according to the picture.&lt;br /&gt;
* '''Asheara''': who played Emannuel?&lt;br /&gt;
* '''Teppy''': That's something I can't tell.&lt;br /&gt;
* '''Astrina''': I am curious about grape growing, was there anything more to it than what players figured out?&lt;br /&gt;
* '''Oxi''': Were mushrooms unchanged from T1?&lt;br /&gt;
* '''Teppy''': Basically, yes.&lt;br /&gt;
* '''Teppy''': A few little tweeks.&lt;br /&gt;
* '''Jezebella''': oh and SmokeyRed?&lt;br /&gt;
* '''Teppy''': Ah, yes, I can talk about that.&lt;br /&gt;
* '''Teppy''': SmokeyRed was played by Bellah...&lt;br /&gt;
* '''Teppy''': We tried to make her a believeable &amp;quot;newbie who stumbld upon a huge secret&amp;quot;&lt;br /&gt;
* '''Cappu''': You should have given her a *few* more days :)&lt;br /&gt;
* '''Teppy''': And she had to play the game without any special (GM) tools, only the knowledge that anyone could discover.&lt;br /&gt;
* '''Teppy''': So, and Agent of The Stranger - she was trying to provoke others with unreasonable trading demands. The mining system was so cumbersome that it made pulling it off really hard. (Did we pull it off at first anyway?)&lt;br /&gt;
* '''Hellinar''': What about beer, did that change, will it change again?&lt;br /&gt;
* '''Teppy''': That was unchanged from T1, but yeast changes have been made for T3.&lt;br /&gt;
* '''FaceAnkh''': &amp;lt;kuu&amp;gt; ask him to list all non-GMs on his friends list because when we were in pittsburgh I put a bunch of us on his friends list when he was afk :)&lt;br /&gt;
* '''Teppy''': :)&lt;br /&gt;
* '''Pluribus''': Oh Amnesty tidbit... Golden Age Flax was a stranger engineered flax... but it turned into a boon because flax was bugged in general (limited to only EVER need a max of 1 water)&lt;br /&gt;
* '''Kaotika''': I'll own up to playing Mukhwana, who discovered the Ancient Forge - as well as co-playing both characters in the Language event.&lt;br /&gt;
* '''sparklingone''': beginning to think i must have played a completly different game then others played .. this is the first i have heard about SmokeyRed&lt;br /&gt;
* '''Teppy''': That's what so hard about having eGenesis played characters...&lt;br /&gt;
* '''Teppy''': There's a limit to how many people can participate in that part of the &amp;quot;story&amp;quot;...&lt;br /&gt;
* '''Rehpic''': frankly, the T1 limestone monopoly and first deepwell (both player created monopolies) were much more interesting&lt;br /&gt;
* '''Teppy''': Agreed.&lt;br /&gt;
* '''Tweetiti''': BEllah myself and other female GMs where the bellydancing characters:p&lt;br /&gt;
* '''Teppy''': Ah, right.&lt;br /&gt;
* '''Rehpic''': pharaoh, in T1 i got to 256 wine tasting. Ken and I are stuck at 255 in T2. Is 256 possible in T2?&lt;br /&gt;
* '''Teppy''': Yes&lt;br /&gt;
* '''Teppy''': You'd have to taste, on average, 256 additional wines after reaching level 255.&lt;br /&gt;
* '''Setheri''': Knightmare is on :)&lt;br /&gt;
* '''Ping''': who was reddot&lt;br /&gt;
* '''Ping''': was reddot a special character, or just someone who went around cleaructting everyone's trees as a grief?&lt;br /&gt;
* '''Helpmaboab''': oh yes, what about the trader - malaki? Did that go as planned?&lt;br /&gt;
* '''Teppy''': Well, I didn't expect the firestorm to go out of character.&lt;br /&gt;
* '''Teppy''': Malaki was played by Devalin.&lt;br /&gt;
* '''Teppy''': Ended up speaking at two conferences because of that :/&lt;br /&gt;
* '''Cappu''': The best part about Golden Age was the inventor claiming to have bred it himself, even after it was discovered to contain new (color) bands. A bit of a giveaway there :o)&lt;br /&gt;
* '''Gentry''': One thing you can tell them about Emannuel is that it is &amp;gt;NOT ME&amp;lt;&lt;br /&gt;
* '''Kaotika''': I played Pharaoh's Bard, for those of you who attended the Chimes event - I'm hoping that we can bring out some more of Pharaoh's stooges in T3 ;)&lt;br /&gt;
* '''Jezebella''': ok, you haven't answered about Setna. Is that still a secret?&lt;br /&gt;
* '''Teppy''': Setna...&lt;br /&gt;
* '''Teppy''': (Forgetting what Setna did!)&lt;br /&gt;
* '''Teppy''': Ah, Golden Age Flax - Plur?&lt;br /&gt;
* '''Zintwana''': Setna discovered each of the mysterious shrines&lt;br /&gt;
* '''Pluribus''': Setna was a plant .... I wont say who since that person is not here at the moment.&lt;br /&gt;
* '''Teppy''': I think it's OK to tell.&lt;br /&gt;
* '''Teppy''': (I actually don't know)&lt;br /&gt;
* '''Tweetiti''': what about the velo and husband event where she was looking for her husband?&lt;br /&gt;
* '''Pluribus''': Ok :-) Setna was played by Apophis...&lt;br /&gt;
* '''Teppy''': Oh, Velo was one of the coolest events, and we never actually resolved it...&lt;br /&gt;
* '''Teppy''': The characters were played by It.&lt;br /&gt;
* '''Teppy''': And the event was that if players could decode their language to the point where they could find each other, they'd get 21 Huntsman's Fishing Poles.&lt;br /&gt;
* '''Teppy''': I noticed that some internat forum on Linguistics got into it...&lt;br /&gt;
* '''Teppy''': And at least one post on the forum said that the language had &amp;quot;a similar structure to Tamril&amp;quot;&lt;br /&gt;
* '''Teppy''': (Tamil?)&lt;br /&gt;
* '''Teppy''': Well, It is a native Tamril speaker, and the language the characters spoke was in fact Tamril, but with the vowels rotated.&lt;br /&gt;
* '''Teppy''': wasn't that a cool event idea? He planned and executed the whole thing.&lt;br /&gt;
* '''Gentry''': I think he said backwards&lt;br /&gt;
* '''Kaotika''': Tweetiti - The wife/husband language event was run by It and myself - it was something of an experiment on our part to see if we could run an event 'live' without a fixed framework, and teppy provided soem awesome language code&lt;br /&gt;
* '''Dria''': that's awesome&lt;br /&gt;
* '''Kaotika''': It was a vowel shuffle.&lt;br /&gt;
* '''Teppy''': Since that event I've coded some very sophisticated language tools, which you got a preview of during the April 1 event this year.&lt;br /&gt;
* '''Jezebella''': I enjoyed that, althought frustrating at times :)&lt;br /&gt;
* '''JemGirl''': yeh what happen to them that story ended abruptly&lt;br /&gt;
* '''Teppy''': Well, It had a trip to India.&lt;br /&gt;
* '''Kenhotep''': What's the highest oen/gastro/fume/beer possible? 255? 256?&lt;br /&gt;
* '''Teppy''': Oenology and Gastro, 256...&lt;br /&gt;
* '''Teppy''': Fumeology is 768.&lt;br /&gt;
* '''Zintwana''': Who got the highest?!&lt;br /&gt;
* '''Teppy''': Ok, let me check on those.&lt;br /&gt;
* '''Teppy''': There's actually a lot about Fumeology that is undiscovered - a very deep system.&lt;br /&gt;
* '''Teppy''': Actually, 1024 is max fumeology.&lt;br /&gt;
* '''Ancano''': That was me that posted on the language forum for the Velo event&lt;br /&gt;
* '''Asheara''': my guess is Sedelyan for Gastro&lt;br /&gt;
* '''Asim''': what is max attained by a player in fumeology?&lt;br /&gt;
* '''Calixes''': are herbs changed for T3 beyond shuffling stats/harvest?&lt;br /&gt;
* '''Teppy''': There's some enhancements to the plant rendering code, so you'll probably see some species with effects that were not possible in T2.&lt;br /&gt;
* '''Teppy''': Had to write code for these.&lt;br /&gt;
* '''Latona''': I have to ask, was JUMB for real? Is anyone really that iritating? If he was a creation of y'all, whoever played him did great in the &amp;quot;iritating, greifing department&amp;quot;. ;-)&lt;br /&gt;
* '''Teppy''': Not our creation. Real person as far as I know.&lt;br /&gt;
* '''Teppy''': Ok, fumeology, wine, gastro records...&lt;br /&gt;
* '''Teppy''': The &amp;quot;most accomplished stoner award&amp;quot; goes to Zintwana, with Fumeology of 245...&lt;br /&gt;
* '''Teppy''': Followed by Ahz and Rocinante with 244&lt;br /&gt;
* '''Teppy''': Sabuli of 243&lt;br /&gt;
* '''Teppy''': And everyone else miles behind.&lt;br /&gt;
* '''Setheri''': Yes he was real i know him in T2 and 3&lt;br /&gt;
* '''Gumby''': When was the formula for metal blue added to the game? Was it possible to test that combination early on and get nothing?&lt;br /&gt;
* '''Teppy''': Was actually added right before it was &amp;quot;discovered&amp;quot;, though I think the chance that it had previously would have been made was about zero.&lt;br /&gt;
* '''Djehuty''': If anyone remembers the old stumbling Professor Naeem-Akil (who was wandering the desert until found) which helped with mining tech -- that part was played by me&lt;br /&gt;
* '''Pacer''': since tiki mask was so hard to cut, should we not be able to keep our light box for it?:)&lt;br /&gt;
* '''Teppy''': :)&lt;br /&gt;
* '''Teppy''': That's an awesome gem.&lt;br /&gt;
* '''Zintwana''': lol that took forever - I was determined to get to Perception 9 by the end of the tale - fumeology is evil!!&lt;br /&gt;
* '''Zapster''': is fumeology coming back for T3?&lt;br /&gt;
* '''Teppy''': Oh yes...&lt;br /&gt;
* '''Teppy''': BTW, that came as a result of so many people saying that they enjoyed wine tastings...&lt;br /&gt;
* '''Teppy''': And so I tried to thgink of something that could be done in a similar way.&lt;br /&gt;
* '''Mortomes''': Djehuty: You played that pretty good :)&lt;br /&gt;
* '''Teppy''': Our top gourmands are Sedelyan with Gastronomy 221&lt;br /&gt;
* '''Teppy''': And Zaqari with 220&lt;br /&gt;
* '''Teppy''': And everyone else miles behind.&lt;br /&gt;
* '''Asim''': Teppy, what is for YOU the best part of this tale? Is there a moment where you particularly enjoyed looking at your 'ant farm'?&lt;br /&gt;
* '''Teppy''': Well, the power of the Demi-Pharaoh actually being used was a big turning point I think. I liked that. It's recent enough that I think the impact hasn't been fully felt.&lt;br /&gt;
* '''Teppy''': Deeva's Bureaucracy effort was great to watch.&lt;br /&gt;
* '''Teppy''': The Malaki event of course...&lt;br /&gt;
* '''Teppy''': For &amp;quot;most successful event&amp;quot; I'd say that I really liked the Mutton Festival for some reason. That's the event (type) that I'm most proud of.&lt;br /&gt;
* '''Teppy''': Somehow we all seemed to come together and just have a great time at that event.&lt;br /&gt;
* '''Nefertiti''': how many players quit because of the Malaki event?&lt;br /&gt;
* '''Teppy''': I think about 20 characters, 7 people.&lt;br /&gt;
* '''Teppy''': Our subscriber count went up by about 10-15 net though, because of al the press it generated.&lt;br /&gt;
* '''MacPhisto''': I'd like to know who played the most ranked conflict matches&lt;br /&gt;
* '''Teppy''': I don't record that.&lt;br /&gt;
* '''sky40''': How many quit because of enhanced skills?&lt;br /&gt;
* '''Teppy''': I don't know of any significant numbers.&lt;br /&gt;
* '''Kuu''': How many mules are there per player in Egypt?&lt;br /&gt;
* '''Teppy''': Hard to figure out, but last time I did make that effort, I think Egypt was comprised of around 10 or 15% mules.&lt;br /&gt;
* '''Teppy''': 11% stands out in my mind, but I can't swear to that.&lt;br /&gt;
* '''Nefertiti''': how many players do you need to keep this game alive?&lt;br /&gt;
* '''Teppy''': Previously I said &amp;quot;under 1000 would get tight&amp;quot;, but actually, some of our expenses have gone down, so maybe under 900 things would get tight.&lt;br /&gt;
* '''Teppy''': In fact, I think we just grossed our first $1M.&lt;br /&gt;
* '''Teppy''': (Which causes payments to investors to decrease.)&lt;br /&gt;
* '''sky40''': woot&lt;br /&gt;
* '''Zapster''': Congratz!&lt;br /&gt;
* '''Nefertiti''': grats on that!&lt;br /&gt;
* '''Asheara''': any record on munber of passed tests?&lt;br /&gt;
* '''Teppy''': Oh, yes...&lt;br /&gt;
* '''Teppy''': I think that CardinalTarod ran away with that honor...&lt;br /&gt;
* '''Teppy''': I meant to say something there...&lt;br /&gt;
* '''Teppy''': I heard lots of talk that he &amp;quot;gamed the Tests&amp;quot;...&lt;br /&gt;
* '''Teppy''': He passed 42 tests, which is an ATITD record. I seriously thought he might end up Oracle of Seven, and I had a special thing planned if that happened.&lt;br /&gt;
* '''Teppy''': I made it a point to visit most of the judged items that he made, and I didn't see anything to indicate gaming. That guy made some *cool* cartwork, Thought Puzzles, etc.&lt;br /&gt;
* '''Teppy''': CT, want to say a few words?&lt;br /&gt;
* '''Teppy''': I didn't say anything at the time, even though in my estimation the criticism was unfair...&lt;br /&gt;
* '''Teppy''': Because this game is about building a perfect society, and sometimes people get accused unfairly, and that's something we have to be careful about in RL as well.&lt;br /&gt;
* '''Teppy''': So saying anything would have been very much not-my-place.&lt;br /&gt;
* '''CardinalTarod''': I must say that I did not really plan to even think about that again, but your comment really warms my heart. Thanks, it's, along some other nice and kind things that people that I've learned to love here, the best prize ever :)&lt;br /&gt;
* '''CardinalTarod''': people said* (sorry, the emotion :))&lt;br /&gt;
* '''Pacer''': i would say ct is one of the best leaders in the game, and have alot of respect for him&lt;br /&gt;
* '''Setheri''': W00t!! Go Cardi!!! :)&lt;br /&gt;
* '''Kaayru''': *hugs CT*&lt;br /&gt;
* '''Promiscuous''': wb CT :)&lt;br /&gt;
* '''Gentry''': based off the large number of test buildings you have visited, what is your general estimate on the status of gaming in egypt?&lt;br /&gt;
* '''Teppy''': I think it happened in Conflict...&lt;br /&gt;
* '''Jezebella''': CT is one of the best friends anyone could ask for. Hugs CT and wb hon.&lt;br /&gt;
* '''Teppy''': And was attempted somewhat in Thought and Art, though most passing things were *among* the best.&lt;br /&gt;
* '''Kylas''': Most people feel gaming because they lose to others sometimes&lt;br /&gt;
* '''Setheri''': was horrified when someone said that CT might not come back&lt;br /&gt;
* '''Teleute''': can we *not* build him a 901 oby in T3 though? lol&lt;br /&gt;
* '''Teppy''': However, I've looked at those things judged by the new PeerReview system, and that seems to be merciless when it comes to gaming...&lt;br /&gt;
* '''SunnyOne''': What do you mean?&lt;br /&gt;
* '''Teppy''': It identifies those that metagame very accurately. I have a display that you can't see which shows the judging weights of everyone who voted on a piece...&lt;br /&gt;
* '''Teppy''': And I'll often look at those with high weights and look at what they voted highly on, and I tend to agree that that stuff is of high quality.&lt;br /&gt;
* '''Teppy''': And I look at those with low weights, and cross reference with things like guild memberships, and sure enough, there's often a high correlation.&lt;br /&gt;
* '''Helpmaboab''': will the judging system in T3 give some feedback to designers? I have no idea if my fountain is rubbish or just not got enough votes?&lt;br /&gt;
* '''Teppy''': Only a tiny bit more feedback:&lt;br /&gt;
* '''Teppy''': When you vote higher than others tend to on a class of object, it will tell you that, *but*...&lt;br /&gt;
* '''Teppy''': Only if the global average on that object type is &amp;quot;Great&amp;quot; or above.&lt;br /&gt;
* '''Teppy''': And the reverse also.&lt;br /&gt;
* '''Teppy''': If you tend to vote lower than average on a given object type, and Egypt tends to vote &amp;quot;Great&amp;quot; or lower, then it will tell you that you tend to vote below average.&lt;br /&gt;
* '''Asheara''': so aside from the oneclick veneries, you were happy with the craetions that passed?&lt;br /&gt;
* '''Teppy''': Yes.&lt;br /&gt;
* '''Teppy''': I've really enjoyed Dancing Waters. That Test was hard as hell to code, but I think the fountains are so beautiful.&lt;br /&gt;
* '''Hapi''': Perhaps you could speak, as a developer, on what examples of *gaming* are? If I create a good piece or work in an out of the way place, and invite only my friends to come view it, is that in the spirit of the test?&lt;br /&gt;
* '''Teppy''': I define gaming as using political means to pass a judged Test.&lt;br /&gt;
* '''Teppy''': Or intentionally losing a competitive Test to boost others' scores.&lt;br /&gt;
* '''Asim''': Is there any item/ressource that had NEVER been produced/found/harvested... this tale?&lt;br /&gt;
* '''Teppy''': I don't know. Let me look at alloys.&lt;br /&gt;
* '''Teppy''': Steel, Brass, Bronze, Pewter, MetalBlue&lt;br /&gt;
* '''Simic''': ...and is the PeerReview System going to form the basis of any Tests?&lt;br /&gt;
* '''Teppy''': Yes, the Test of the Critic.&lt;br /&gt;
* '''Teppy''': Though not &amp;quot;how good a judge you are&amp;quot;&lt;br /&gt;
* '''Teppy''': That's about number of peers.&lt;br /&gt;
* '''Gentry''': I would define gaming as defining either the means to solve the puzzle (or making the puzzle trivail) and/or defining the manner in which specific individuals should vote to achive a desired result&lt;br /&gt;
* '''Teao''': does politcal include advertising?&lt;br /&gt;
* '''Teppy''': Depends on how it's done...&lt;br /&gt;
* '''Teppy''': If you advertise in a way where you know that only your closest friends will notice, and know that they're people that will vote based on friendship, then yes, that's gaming.&lt;br /&gt;
* '''Teppy''': If you advertised in a way that was designed to increase the number of judges, then that's fine.&lt;br /&gt;
* '''Jalestra''': example? helping our hard of hearing friends find frogs or cicadas..gaming/working together?&lt;br /&gt;
* '''Teppy''': Cooperating in a Body Test, especially the example you give (where a real-life handicap prevents them from playing the Test) doesn't seem so terrible.&lt;br /&gt;
* '''Asheara''': so you consider advertising in a large guild or microphone to get players or judges, gaming?&lt;br /&gt;
* '''Teppy''': Definitely not gaming.&lt;br /&gt;
* '''merek''': Seems like an awfully fine line between helping and gaming&lt;br /&gt;
* '''Teppy''': It is.&lt;br /&gt;
* '''Teppy''': So, for those playing T3 so far, how do you like it?&lt;br /&gt;
* '''hounddog''': +&lt;br /&gt;
* '''Dria''': it's better than T2 so far&lt;br /&gt;
* '''merek''': The level system takes a little getting used to...&lt;br /&gt;
* '''Jalestra''': i like it, gives direction without locking you into something so far&lt;br /&gt;
* '''Asheara''': I like it, haven't burnt out on playig and got to level 8 using only 5 disciplines&lt;br /&gt;
* '''Jezebella''': I like it alot. I don't mind the levels in the least.&lt;br /&gt;
* '''rdk''': very nice, lots of new stuff :)&lt;br /&gt;
* '''Telanoc''': I don't like the level system so far&lt;br /&gt;
* '''Electa''': I like it alot, except the leveling crap&lt;br /&gt;
* '''Nefarian''': Im having a great time playing it. I havent really played since T1 and the game has come such a long way&lt;br /&gt;
* '''Gemstar''': I want my bonfires back, otherwise, still getting used to the new metal systems&lt;br /&gt;
* '''Sullivan''': Besides wanting to throttle Gentry for flimsy brick racks, it's great! :)&lt;br /&gt;
* '''Latona''': i agree better so far but still reserving judgement for live&lt;br /&gt;
* '''Lill''': I'm not crazy about the level stuff&lt;br /&gt;
* '''TheMazeEcho''': we need bonfires...&lt;br /&gt;
* '''Nefertiti''': levels are unnessecary and seem like marketing crap, besides from that, I like it&lt;br /&gt;
* '''TheMazeEcho''': and the beetle eating themselves will be a problem too&lt;br /&gt;
* '''Teppy''': Does it have a faster paced feel than T2, so far?&lt;br /&gt;
* '''Jezebella''': oh yeah, true. I hate not having bonfires, since I always did the fire, forget method for cc.&lt;br /&gt;
* '''Nefertiti''': definitely faster than beginning of T2&lt;br /&gt;
* '''Rehpic''': way better pacing than T2.&lt;br /&gt;
* '''OldJoe''': thinks it might bea little too fast&lt;br /&gt;
* '''Helpmaboab''': I think there needs to be a little more 'guidance' for new players about how to get the next level - maybe a menu option&lt;br /&gt;
* '''Squiranha''': I want ore carts to play cartball :)&lt;br /&gt;
* '''Kylas''': Bonfires were nerfed, they where too easy to make cc with&lt;br /&gt;
* '''Dria''': faster yes, but mostly because there are nice bite-sized goals for casual players to do in a handful of playsessions. I hope that system is extended further in live.&lt;br /&gt;
* '''Nefertiti''': are all tests coded for T3 already or will there be delay eventually?&lt;br /&gt;
* '''Teppy''': There should be 28+Initiations on release (unlockable).&lt;br /&gt;
* '''Latona''': I think it is a bit faster paced in some ways and in others... well there are things I want to be able to do that I can't because of the level restrictions.&lt;br /&gt;
* '''Amuniet''': maybe to fast for casual play, gonna feel left behind real quick&lt;br /&gt;
* '''Hapi''': brick rack suxxorz ken!&lt;br /&gt;
* '''merek''': The pace in beta seems faster, but that might be due to more hard-core players participating in it.&lt;br /&gt;
* '''Nefertiti''': initiations? or principles?&lt;br /&gt;
* '''Teppy''': Well, &amp;quot;Principles of Architecture&amp;quot;, &amp;quot;Principles of Worship', etc.&lt;br /&gt;
* '''Saschi''': I think the balance is having enormous research req's that hardcore people can do, while having challenging-but-achievable goals that individuals can do&lt;br /&gt;
* '''Khatzepsut''': the levels are not very well balacend so far. way too much railroad plot feeling&lt;br /&gt;
* '''Electa''': Ooh, i love to play the Thith puzzles, only found one I can't solve...yet&lt;br /&gt;
* '''Coyan''': You mentioned mentorship being the last test in Harmony, won't that be an issue since Mentorship was about helping new players?&lt;br /&gt;
* '''Simic''': As long as you are discussing T3, will the mineral-map reset during Beta2 for LE (discussed yesterday) occur or not?&lt;br /&gt;
* '''merek''': It seems a little backward that we can build and use kilns before we can learn the skill for starting fires.&lt;br /&gt;
* '''Ratio''': Levels aren't too bad in principle, but the implementation (mainly how you *must* do certain initiations before others, etc.) is a turnoff&lt;br /&gt;
* '''Dria''': Casual vs Hardcore is always going to be unbalanced. I don't think there's a way to fix that without warping space-time.&lt;br /&gt;
* '''TheMazeEcho''': davids says he doesn't find too much differences, and several players are disappointed&lt;br /&gt;
* '''Nefertiti''': the needs for uni research seem a bit low to me, is that reduced for beta?&lt;br /&gt;
* '''MacPhisto''': thinks there needs to be less guidance for older players... level bonus for legacy titles? ;)&lt;br /&gt;
* '''Dria''': noooo no more bonuses that favour hardcores&lt;br /&gt;
* '''Tweetiti''': davids say that he doesn't see much differences with T2 specially for the graphics but levels are cool&lt;br /&gt;
* '''Teppy''': Ok, I think I'm gonna go open a bottle of fruity hazlenut wine, grab dinner, smoke a Post-T2 cigar...&lt;br /&gt;
* '''Teppy''': I'll be back on a bit later, either here or in T3. I'll probably be coding mostly - doing some changes to the mineral map generation routines.&lt;br /&gt;
* '''Teppy''': Thanks for a great Tale, everyone. I'll see you around until Wednesday, then both servers will be down until Saturday, and then Launch!&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Amnesty&amp;diff=171857</id>
		<title>Amnesty</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Amnesty&amp;diff=171857"/>
		<updated>2021-05-25T23:03:33Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &lt;br /&gt;
* &lt;br /&gt;
* [[Amnesty/Tale 3]]&lt;br /&gt;
* [[Amnesty/Tale 4]]&lt;br /&gt;
* &lt;br /&gt;
* [[Amnesty/Tale 6]]&lt;br /&gt;
* &lt;br /&gt;
* [[Amnesty/Tale 8]]&lt;br /&gt;
* [[Amnesty/Tale 9]]&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Amnesty/Tale_8&amp;diff=171856</id>
		<title>Amnesty/Tale 8</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Amnesty/Tale_8&amp;diff=171856"/>
		<updated>2021-05-25T23:02:51Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: Created page with &amp;quot;* '''Manon''': Is it starting? * '''Malard''': It has started * '''Istwan''': is this amnesty or is there one separately ingame? * '''Manon''': Can we only ask AMA questions h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Manon''': Is it starting?&lt;br /&gt;
* '''Malard''': It has started&lt;br /&gt;
* '''Istwan''': is this amnesty or is there one separately ingame?&lt;br /&gt;
* '''Manon''': Can we only ask AMA questions here, or will there be a channel in T8 too?&lt;br /&gt;
* '''Tribisha''': Oooh.. how many cups of coffee do you drink each day?&lt;br /&gt;
* '''Malard''': none, i dont drink coffee&lt;br /&gt;
* '''wimsan''': How do you survive that with us on discord pestering you? 🙂&lt;br /&gt;
* '''Tribisha''': Did you get around to fixing that thing in the website that will allow me to switch to 12 month pre-order?&lt;br /&gt;
* '''Istwan''': did we even cover server costs in T8?&lt;br /&gt;
* '''Malard''': yes the game covered its costs&lt;br /&gt;
* '''Malard''': @light487 not yet, its on my today todo list&lt;br /&gt;
* '''Malard''': @wimsan each time i am pestered i am not working on the game&lt;br /&gt;
* '''Samruc''': I'm curious about the copper distribution in T8. It was a bit of a run from Tanis, and I think from Meroe as well. Did we miss spots closer to home? What was the closest spot to Tanis? (If you are able to check this without too much effort)&lt;br /&gt;
* '''Tribisha''': What was the one thing you kept thinking &amp;quot;surely they'll work that out.. they keep literally walking past it&amp;quot; or something like that.. the one thing that continued to surprise you that everyone just completely missed or failed to recognise or whatever?&lt;br /&gt;
* '''wimsan''': I was about to ask that too, did we miss something obvious? 🙂&lt;br /&gt;
* '''Peacefulness''': It took us forever to figure out how to milk a wild cow, I do remember that&lt;br /&gt;
* '''Tribisha''': I seem to remember reproduction of seeds taking longer than normal in t8 too&lt;br /&gt;
* '''Manon''': i would like to know what each vegetable seed needed specifically to produce multiple seeds&lt;br /&gt;
* '''Ashen''': why was memphis closed off?&lt;br /&gt;
* '''Malard''': @Samruc I will get a low res copy of the mineral map for you over the weekend&lt;br /&gt;
* '''Malard''': @Ashen it was an event area that was way over decorated and essentially meant it was a location people would only go for herbing. In the end we flattened it.&lt;br /&gt;
* '''Malard''': @Mizzz Manon they are ecology based, reaching various levels of ecological values. Additionally you would need to be in a different segment of the map for some of them to work. Onions i believe only duplicated in the northern third&lt;br /&gt;
* '''Manon''': Will the ecology requirements change in each new tale or stay the same?&lt;br /&gt;
* '''Malard''': thats not a tale 8 related question&lt;br /&gt;
* '''Manon''': ok, then can we know the specific ecology requirements for each vegetable seed for t8?&lt;br /&gt;
* '''Malard''': no&lt;br /&gt;
* '''Malard''': i already told you the solution&lt;br /&gt;
* '''Ashen''': was there really a downside to the stranger's solana eggplant? or was that just story flavor?&lt;br /&gt;
* '''Malard''': it had different genetic code, in theory it could be cross bread to be plantable on any terrain&lt;br /&gt;
* '''Ashen''': [feels like he's hogging the AMA but nobody else is asking questions] Was it actually possible to grow Candomble wheat anywhere?&lt;br /&gt;
* '''Malard''': no idea&lt;br /&gt;
* '''Farnite''': What was the peak  concurrent user count in T8?&lt;br /&gt;
* '''Petis''': Faction cps. They where not used in T8. Plans to make them more usable in the future?&lt;br /&gt;
* '''Malard''': not a t8 question&lt;br /&gt;
* '''Malard''': but i had hoped they would get more use&lt;br /&gt;
* '''merek''': It seems like fixing broken faction cps became a lower priority item. Any reason for that?&lt;br /&gt;
* '''Malard''': no-one really highlighted a proper concern to me, the desire was for them to take on a public works role&lt;br /&gt;
* '''merek''': Do you mean it was from a game perspective that they were desired for public works, or from a player perspective?&lt;br /&gt;
* '''Nissa''': my understanding was that they were broken and there was nothing that could be done with them... is that not correct??&lt;br /&gt;
* '''Malard''': again a lack of highlighting to me&lt;br /&gt;
* '''Malard''': the intention from me was that they would be the ultimate replacement to zFree etc&lt;br /&gt;
* '''Malard''': as any faction member could use thm&lt;br /&gt;
* '''Malard''': or add to them&lt;br /&gt;
* '''merek''': Ok, not a question, but just saying that the cost was prohibitive, especially early in the telling. That led to public works guilds which were much cheaper to build.&lt;br /&gt;
* '''kirie''': i just built a box in one as kirie and kirie owns it, built a box as kirei and kirie owns it, can still give buildings to people, there is no permissions for taking on the boxes, the only options for stashing are public/private, permission for use has anyone/init/.../elder&lt;br /&gt;
* '''Fixxxer''': we had really weird growing issues (of everything) at this part of the nile while i was playing.  was that ever figured out or explained? wont let me attach here - illl paste in general&lt;br /&gt;
* '''Mehrane''': So... how do you move those pigs ?&lt;br /&gt;
* '''Malard''': say the magic word&lt;br /&gt;
* '''Catote''': T8 Question about Bedouin Test (Body) after spending perhaps 50 hours not figuring it out: does pts accumulate and carry over (like Cicada), or  are passes calculated with the current alter-distribution. Period.&lt;br /&gt;
* '''Manon''': Pretty pretty please?&lt;br /&gt;
* '''Malard''': what do pigs make?&lt;br /&gt;
* '''Manon''': bacon!&lt;br /&gt;
* '''Malard''': @Catote i am not entirely sure&lt;br /&gt;
* '''Malard''': it makes them upset, so dont say it near a swinery&lt;br /&gt;
* '''Manon''': well hell, i dunno... i didnt own any pigs... Dung? Baby piglets?&lt;br /&gt;
* '''Gabrielnight''': here piggy piggy piggy&lt;br /&gt;
* '''Nissa''': can you drive a pig by shouting &amp;quot;bacon&amp;quot; at it??&lt;br /&gt;
* '''Malard''': yes&lt;br /&gt;
* '''Malard''': and if you shout it (BACON) it moves further&lt;br /&gt;
* '''Nissa''': oh my gosh -- that's hilarious!&lt;br /&gt;
* '''Manon''': _ watches everyone go into T8 to try it xd_&lt;br /&gt;
* '''Malard''': its been an easter egg in the game since i released pigs&lt;br /&gt;
* '''Malard''': and if you shout BACON near a swinery&lt;br /&gt;
* '''Malard''': it makes all the pigs very unhappy&lt;br /&gt;
* '''Malard''': and they will attempt to break out&lt;br /&gt;
* '''Malard''': obviously as soon as someone did it, i would stop it to prevent griefing&lt;br /&gt;
* '''Manon''': is it the same as to &amp;quot;hear&amp;quot; another player speak? (suggestion: maybe change it that only if the owner or guild members say it near the pen it happens?)&lt;br /&gt;
* '''Malard''': it is a tale 8 easter egg&lt;br /&gt;
* '''Nissa''': _tips her hat to @Malard_&lt;br /&gt;
* '''Malard''': its cheaper than wheat&lt;br /&gt;
* '''Nissa''': and would have allowed for moving wild pigs much further distances than was feasible with wheat&lt;br /&gt;
* '''Redshift''': ok did anyone try shouting &amp;quot;VEAL&amp;quot; near cattle?&lt;br /&gt;
* '''Malard''': no that doesnt work&lt;br /&gt;
* '''Tribisha''': How about shouting mutton near Sheeple... 🤔&lt;br /&gt;
* '''Malard''': that is one mystery for another tale&lt;br /&gt;
* '''Brad''': Any hints on how Moss works, specifically how changing properties works? I get it if that's not T8-specific enough for the AMA.&lt;br /&gt;
* '''Csirke''': Was the question &amp;quot;What was the peak concurrent user count in T8?&amp;quot; ignored intentionally, or just missed? 😄&lt;br /&gt;
* '''Malard''': it was over 300&lt;br /&gt;
* '''Redshift''': How many people passed each of the worship tests?&lt;br /&gt;
* '''Malard''': no idea, check the in game census&lt;br /&gt;
* '''Redshift''': Well, the in game census doesn't have that information&lt;br /&gt;
* '''Lazybum''': it shows information on what level they are within like 600 students, 20 students 1 oracle&lt;br /&gt;
* '''Redshift''': in the T5 amnesty for example, the devs were able to list how many people passed vigil, festivals, etc&lt;br /&gt;
* '''Lazybum''': well techneclay you can do that also, just look at discord system. 😛&lt;br /&gt;
* '''Redshift''': No, that's still not possible... that's ok though, its not a big deal&lt;br /&gt;
* '''blondie''': I guess devs aren't that interested in specific tests stats? ;p&lt;br /&gt;
* '''blondie''': Amnesty is ...now? I thought it was the 25th.&lt;br /&gt;
* '''Malard''': this weekend blondie&lt;br /&gt;
* '''Malard''': all weekend&lt;br /&gt;
* '''Malard''': @Redshift i could write the code, but its not something i can do right now&lt;br /&gt;
* '''blondie''': questions and all that are here, in game? (looks to what she was doing in beta)&lt;br /&gt;
* '''Malard''': i am looking at global chat on t8 periodically, but best to do it here for perpetual logging&lt;br /&gt;
* '''Myn''': I too would be interested in the mineral map from T8 when you get around to it, Malard.&lt;br /&gt;
* '''Redshift''': malard, what were the things that surprised you most about player behavior in T8?&lt;br /&gt;
* '''Malard''': you are willing to make a lot of stuff mindlessly&lt;br /&gt;
* '''Malard''': i did not expect tribute wars&lt;br /&gt;
* '''Malard''': not at the level of what you actually achieved&lt;br /&gt;
* '''blondie''': hm, hm, imagine if there were logs within the game (ducks and runs).&lt;br /&gt;
* '''Gabrielnight''': A bit like redshifts question; what are you the most proud of in T8?&lt;br /&gt;
* '''Juonkiku''': was there any secret that was never found out that made you a little disappointed? :P&lt;br /&gt;
* '''blondie''': was the whole pepper thing mentioned? about how to repro that people had many theories about but i don't think it was ever fully known/confirmed.&lt;br /&gt;
* '''Fixxxer''': 4:32 AM] Malard: that was more meant as a bootstrapping mechanic, the actual seed repo is growing near sulfur&lt;br /&gt;
* '''blondie''': all these terms...bootstrapping...ah, but, no, that's not what i meant&lt;br /&gt;
* '''blondie''': I meant how do we get seeds from dung correctly....or was it meant to be random and just drive us insane?&lt;br /&gt;
* '''Malard''': @Moptan having a higher player count than what we think t6 and t7 achieved (although we cannot be certain we dont have accurate stats from then) also for the cattle system&lt;br /&gt;
* '''Malard''': @Juonkiku i am terrible at secrets, i think you know pretty mcuh everything now&lt;br /&gt;
* '''Malard''': @blondie near sulfur water&lt;br /&gt;
* '''Malard''': dung is a straight 25% chance&lt;br /&gt;
* '''Gabrielnight''': While we are going through the more stereotypical questions; anything you regret from T8?&lt;br /&gt;
* '''blondie''': no, i'm not asking about that repro, i'm asking about getting seeds from bull caca after you dry them&lt;br /&gt;
* '''blondie''': 25% chance...so basically, it's nothing else? that helps it. I'm guessing that's what you mean.&lt;br /&gt;
* '''Malard''': no, no other factors&lt;br /&gt;
* '''Malard''': @Moptan that i didnt technically finish the tale, because i felt that it would be better to do a bigger tale 9&lt;br /&gt;
* '''Gabrielnight''': This one might be a bit outside the &amp;quot;only t8 question&amp;quot;, but as a person who really enjoy the close player to developer relationship you and the devs are having with all of us, both in game and on discord. And as an observant of the good, the bad and the ugly it brings, I am curious;&lt;br /&gt;
&lt;br /&gt;
From your experience from T8, would you want to keep this close player to dev relationship going or distance yourself more from it?&lt;br /&gt;
* '''Gabrielnight''': Thinking back to the start of T8, if you were playing, which faction do you think you would have picked when you would have left WI?&lt;br /&gt;
* '''🐑Sheeple Ꮚ・ꈊ・Ꮚ 🐑''': _thinks the Duck is a KUSHIAN!_&lt;br /&gt;
* '''Malard''': _is a kushian_&lt;br /&gt;
* '''Malard''': @Moptan i love having a tight relationship with the community, but people can consume a lot of my time repeating the same thing when i've made my position clear 🙂&lt;br /&gt;
* '''Kehra''': :hyksos:&lt;br /&gt;
* '''Coyote''': @Malard Sorry if you answered this already--did anything surprise you about how 8 played out?&lt;br /&gt;
* '''Catote''': Like the intensity of the faction war?&lt;br /&gt;
* '''Coyote''': Well, it sounds like everyone was a bit surprised by that. Anything else?&lt;br /&gt;
* '''Peacefulness''': ROFL.....now I have to go and torture our remaining piggies by running around and hollering BACON!&lt;br /&gt;
* '''Peacefulness''': Before now, did any pigs actually escape from a swinery before they starved to death?  (I was watching my neighbor's swinery nervously after they stopped logging in)&lt;br /&gt;
* '''Gabrielnight''': I think I have another question for you Malard, not quite sure how to phrase this, but, during T8, did you ever personally make any changes in game or intervene during events or similar, that was not code related?&lt;br /&gt;
* '''Gabrielnight''': *thinks sheeple is spot on with his reactions*&lt;br /&gt;
* '''Malard''': not to my memory. i unlocked some tests because the unlock code was bugged&lt;br /&gt;
* '''Malard''': but there was more than enough time gone by&lt;br /&gt;
* '''Malard''': i made a little event item for meshwesh&lt;br /&gt;
* '''Malard''': i caught some cheaters along the way&lt;br /&gt;
* '''Malard''': thats about it&lt;br /&gt;
* '''Coyote''': What counts as cheating?&lt;br /&gt;
* '''Malard''': abuse of privilages&lt;br /&gt;
* '''Coyote''': Er, not that I planned on doing any cheating.... just curious since mules are macroing are already allowed. I'm not creative enough to think of much else you could do to bend the game.&lt;br /&gt;
* '''Malard''': no-one was caught using macros excessively outside of the rules&lt;br /&gt;
* '''Malard''': occasional, walked away from the desk type issues&lt;br /&gt;
* '''Malard''': but nothing i would worry about&lt;br /&gt;
* '''Rosenfeuer''': not a really T8 question. Whats about Steam? Will you keep that as a destination? And when yes, its a T9 thing or more T10?&lt;br /&gt;
* '''Malard''': i looked into steam integration in tale 8&lt;br /&gt;
* '''Malard''': some of it is quite beyond me at the moment&lt;br /&gt;
* '''Malard''': a blocker was for steam you must have a video&lt;br /&gt;
* '''Malard''': and i dont have one&lt;br /&gt;
* '''Coyote''': I bet the tax stuff is a pain.&lt;br /&gt;
* '''Malard''': i would rather have 70% of something&lt;br /&gt;
* '''Malard''': than 100% of nothing&lt;br /&gt;
* '''tehm''': How was sheep pox contacted/transmitted in t8?&lt;br /&gt;
* '''tehm''': When it is available I'd like to see the mineral map too!&lt;br /&gt;
* '''Skyfeather''': Not _strictly_ a T8 question, but: Would you ban macros if you could (and presumably rebalance the game)? At what point do you think macro complexity goes too far? I've always wanted to make a gem cutting macro, for instance&lt;br /&gt;
* '''tehm''': Since you mentioned public works was not what you expected for faction buildings, what did you figure we'd use them for?  They were awfully expensive to expand, why?&lt;br /&gt;
* '''Freeportkid''': does accidentally falling asleepign at the keyboard count as abuse of macros 😆&lt;br /&gt;
* '''Juonkiku''': Technically yes if the macro is active... :p&lt;br /&gt;
* '''Feyth''': thats why i never used  the nonstop macros&lt;br /&gt;
* '''Freeportkid''': well they're not usually nonstop also i'm not AFK i'm usually even leaning on it&lt;br /&gt;
* '''Tribisha''': @Malard it works as a 3rd party app through Steam anyway.. honestly I don't really see the point of having Steam integration. &lt;br /&gt;
&lt;br /&gt;
What is prefer to see is an in game wiki. A lite browser that acts more like a man page&lt;br /&gt;
* '''Apophis''': I wouldn't ban macros if I could. Generally speaking, they're a symptom of a problem we're trying to address.&lt;br /&gt;
* '''Freeportkid''': macros or no macros people would still horde and get alot of stuff and minus some peopel abusign the whole thorn thing generally i've never seen anyone really abusing it it just makes the game easier in some cases doesn't really give you an edge over anyone in fact soem peopel can do even better without macros. I didnt' win any of the gathering events while using macros people who didnt' macro could do better because they did activites that didn't use macros&lt;br /&gt;
&lt;br /&gt;
but alos getting like 4 flint in 82 clay is gonna result in people using a macro when you need a bunch of flint&lt;br /&gt;
* '''Freeportkid''': and i know i've personally never intentially afk macroed just fallen asleep in my chair once or twice usually during a macro that ended within 5 or 10 minutes anyway&lt;br /&gt;
* '''Ashen''': _writes a macro that just sends /afk over and over_&lt;br /&gt;
* '''Freeportkid''': volunters as a macro checker to make sure people respond while macroing lol honestly thats what we need most gm's are wb's or developers and are so busy creating content there isnt' alot of time to police possible violators i'm sure theres a way to make it throw a flag if someone does 200 + flax harvests in a row at a pretty consistent speed&lt;br /&gt;
* '''Apophis''': People are going to hoard, sure, but again, that is a symptom of a greater issue&lt;br /&gt;
* '''Freeportkid''': the issue of randomly needing lots of mats on a minutes notice like when you built a giant bird in avaris :p&lt;br /&gt;
&lt;br /&gt;
t8 question why did only avaris get one of those statues unless i missed something&lt;br /&gt;
* '''Apophis''': And also, 4 flint in 82 clay is an aberration&lt;br /&gt;
* '''Apophis''': You generally have a 10% chance of finding flint in clay&lt;br /&gt;
* '''Freeportkid''': i'm just terribly unlocky thats why i dont' gamble lol&lt;br /&gt;
* '''Istwan''': what greater issue causes hoarding? o,O&lt;br /&gt;
* '''Freeportkid''': #discovey...as much as I love it and please keep adding new stuff and changing stuff not knowing what you might need next week mean people dont' trade extra away or throw it away you never know when you might need to build a bunch of random new stuff&lt;br /&gt;
* '''Ashen''': some things like herbs and mushrooms you don't know your stocks at home and some are incredibly rare so you tend to just collect those whenever and wherever you find them&lt;br /&gt;
* '''Csirke''': Well it's not a huge aberration, there's a 7.7% chance to get 4 or less with 82 clay:&lt;br /&gt;
&amp;lt;https://www.wolframalpha.com/input/?i=binomial%2882%2C+0.1%29+%3C%3D+4&amp;amp;assumption=%7B%22C%22%2C+%22binomial%22%7D+-%3E+%7B%22ProbabilityDistribution%22%7D&amp;gt;&lt;br /&gt;
🤓&lt;br /&gt;
* '''Ashen''': and you can't just &amp;quot;go out and collect some dead tongue mushrooms&amp;quot; if you find your stocks are low and you need some for paint, like you can just go gather wood if you're running low, so you stockpile. but we'll see what fungiculture gets us. 🙂 [seems we're getting pretty off topic]&lt;br /&gt;
* '''Apophis''': So first of all, there will always be people who hoard to hoard. I'm talking about the people who feel the need to hoard. And it's the mechanics, basically. Mechanics that make people feel the need to stock up on things to deal with any situation. There's no security there on finding things. Is that *actually* a problem? It's a thing, but I'm not sure it's a problem to be addressed.&lt;br /&gt;
* '''Csirke''': I feel like hoarding resources is part of a game like this&lt;br /&gt;
* '''Freeportkid''': i'v enever thought hoarding or gathering everything you can get int his game was hoarding with the requiremtns for something things unknown until you unlock it especially in the last tale and this tale this is a grindy game peole are gonna grind and they're gonna hold onto the stuff they have. It all comes back to you never know when you're gonna need and you dont' have alto of security in gathering some stuff except like, wood, clay, ect&lt;br /&gt;
* '''Csirke''': But hopefully there's guilds that can do the hoarding, and then some players can not take part in that&lt;br /&gt;
* '''Freeportkid''': i mean you don't &amp;quot;have&amp;quot; to hoard to advance in this game that also true, you can wait till a test comes out and then go get and make the stuff you need for that test, but espeically with the slow test releases liek t8 (not complaining about it) it gave you alot of down time to produce extra stuff for things you knew would eventually be coming IE bricks and boards and other random stuff. We hoarded indonesion hive fruit because you enver knew what the requirements for a region would be next month&lt;br /&gt;
* '''Tribisha''': I've often gotten distracted by my kids with a macro running, but never intentionally. Quite often I will sit there and run a macro while chatting in-game.&lt;br /&gt;
* '''Freeportkid''': one of the arch tests is literally how many different colors of tiles can you put in this giant structure...it's not hard to see why people horde, another test is what random items will you need to put in this honor vault....what random stuff do you need to put in ka's tombs boxes so many tests are random that it's hard to not horde atlest a bit&lt;br /&gt;
* '''Lazybum''': then test of banquet has random requirements aswell&lt;br /&gt;
* '''Tribisha''': Easy enough to fix that.. a little like wheat.. only make those things available for the test.. different strains of this and that. You can still work out the mechanics and train up your xp in related skills and talents, but the actual test required things don't exist or can't be accessed until you start the test&lt;br /&gt;
* '''Freeportkid''': but you use wheat for other stuf flike brewing beer and cooking, I still have like 50k of wheat if not more in different silos around t8&lt;br /&gt;
* '''Lazybum''': and banquet you need to have x wine , y beer, and z food&lt;br /&gt;
* '''Tribisha''': Yes and that wheat is for beer.. only &amp;quot;test X wheat&amp;quot; can be grown for the test&lt;br /&gt;
* '''Freeportkid''': but they want it to be random it makes i more complicated otherwise 1 person could just grow a bunch of that &amp;quot;test&amp;quot; wheat and be done&lt;br /&gt;
* '''Tribisha''': Yeh&lt;br /&gt;
. Banquet slightly different though, I wouldn't really call extensive vineyards hoarding though.. just viticulture in action&lt;br /&gt;
* '''Lazybum''': wheat is easy enough to grow to need to horde, maybe for levend bread  but, making wheat for beer can be done quick enough.... getting the right wines take ages and you get lots of non needed wines to find the wine you need, and the foods you need multiple ingredients that are required + pairing to them&lt;br /&gt;
* '''Lazybum''': don't get me wrong, banquet is one of my favorite tests, along with the road to get there, making wine, beer and food. but its the random requirements that you get at the end of the adventure which makes people want to horde.&lt;br /&gt;
* '''Feyth''': We need Mead&lt;br /&gt;
* '''Peacefulness''': how did &amp;quot;Ask Me Anything&amp;quot; turn into a discussion about hoarding?  ;P&lt;br /&gt;
* '''Peacefulness''': Aside from an oddity on the T8 map, what is What is The Land of the Gods, or The Land of Punt? Its at 4687, -532&lt;br /&gt;
* '''Feyth''': Where there more cheese recipes  that didnt get unlocked?&lt;br /&gt;
* '''Neena''': two part question   1/   Did mushrooms turn out as expected ?  2/ what happened to the promised ability for pigs to be able to find mushrooms ?  After it was announced, for weeks apophis kept promising it was number 1 on his too do list once the knife rework was finished, then it was soon .. then silence and then finally ,what mushroom problem?...&lt;br /&gt;
* '''Malard''': i will delete this chat later, the intent is to have a clean ama you can look back at&lt;br /&gt;
* '''Al-Bilal''': Was there a use for Stone Chips? The ones you bash off a Heavy Stone with a Sledgehammer&lt;br /&gt;
* '''Malard''': no&lt;br /&gt;
* '''tehm''': What were the ways a sheep pen could contract pox?&lt;br /&gt;
* '''tehm''': Also what did you expect faction compounds to be used for if not public works?  Why didn't you want them used for pw?&lt;br /&gt;
* '''Malard''': i wanted them to be used for public works&lt;br /&gt;
* '''Malard''': they didnt&lt;br /&gt;
* '''Ashen''': @Al-Bilal stone chips were an alchemy ingredient in the past, but not in T8. just balance vault fodder.&lt;br /&gt;
* '''blondie''': There's nothing in game that boosts flint gathering? The only thing i remember from the past was the Humble priest bonus. It just looks like we need flint more than we did before and at several people commenting on rates being lower than 10% per clay, maybe flint could use a boost.&lt;br /&gt;
* '''Malard''': there is nothing in tale 8 that does&lt;br /&gt;
* '''Zerrenor''': I remember at the end of a previous tale there was talk of wine flavours that were never discovered, or that the discovery was never known by the community at large. Were there any such undiscovered wine flavours this tale?&lt;br /&gt;
* '''Malard''': no idea, i never did such an audit&lt;br /&gt;
* '''blondie''': bonus for choosing Ptah:      +3 str, gather 2 clay per click/water (also gives two flint on flint spots) -- HUMBLE PRIEST bonus.&lt;br /&gt;
* '''Smurf''': How exactly did Raeli Ovens get there color pallets in T8? I know it was by location, but was there a few main spots that determine all the Raelis colors in Egypt, or was there something more advance there? Bonus points if there a special dev map we could look at.&lt;br /&gt;
* '''Silden''': Can the mineral map (and any other similar revelations) be posted here for all to see, rather than be sent to specific individuals only?&lt;br /&gt;
* '''Malard''': @Smurf its a maths formula based on the game seed&lt;br /&gt;
* '''tehm''': If faction compounds are intended for public works, didn't it seem the costs to expand them outpaced the costs of having guild buildings by far. That was the #1 reason Hyksos built one and proceeded to ignore it&lt;br /&gt;
* '''Malard''': yes, my mistake&lt;br /&gt;
* '''tehm''': What sorts of entertaining invisible shenanigans did you get up to in t8?&lt;br /&gt;
* '''Malard''': none&lt;br /&gt;
* '''Malard''': except torturing sheeple&lt;br /&gt;
* '''Malard''': but thats more just a regular hobby for me now&lt;br /&gt;
* '''Feyth''': https://www.youtube.com/watch?v=x9MFnheUy5s&lt;br /&gt;
* '''tehm''': Did you miss not playing yourself?  When so much of your time is working on a thing how does it influence your enjoyment of it in your free time&lt;br /&gt;
* '''Malard''': i would love to play the game, but i also enjoy making this. i try to play bits as much as i can so that i can avoid making things unreasonably hard&lt;br /&gt;
* '''tehm''': Was it your intention or expectation that each faction would have about the same population?&lt;br /&gt;
* '''Malard''': yes&lt;br /&gt;
* '''Istwan''': favorite game mechanic or minigame?&lt;br /&gt;
* '''tehm''': Were portable cornerstones ever event prizes in t8?  How many gebs sickles or special fishing poles were given out over the tale?&lt;br /&gt;
* '''blondie''': We did get portable cornerstones this telling (says in hidden ducky voice) but it may be harder to figure out the number of geb sickles and poles because we did have quite a few through events and then the Santa Sleighs came with the choice to pick ...i think SILVER sickles was one but not fishing rods. I would say there was an unprecedented number of SILVER and fishing rods 'given' , not so much GOLDEN sickles, though. There was that new stick to get extra wood, from the Santa Sleighs.&lt;br /&gt;
* '''Brad''': I think maybe there was only one golden sickle that went to @Somebob but I could be mistaken&lt;br /&gt;
* '''blondie''': there were more closer to the end of the telling, maybe some from wheat test events with ariella. Unless it was limited to fishing rods. I'm not 100% sure on the number but it's gotta be a lot less Golden than silver. Still, silver is preeettty coool and we got a lot more than we've had before, i'm almost sure. It's hard to say 100% sure in this game. ;p&lt;br /&gt;
* '''Brad''': Ya, the rewards from Christmas 2018 were pretty fantastic&lt;br /&gt;
* '''SuperEmu''': I think I got the first golden sickle, but could be wrong.&lt;br /&gt;
* '''Peacefulness''': I believe @Lazybum had a golden sickle, but not certain of its provenance&lt;br /&gt;
If there was only one, Somebob could have passed it to him)&lt;br /&gt;
* '''Lazybum''': nope, i got my stuff from events&lt;br /&gt;
* '''Kehra''': *wonders if malard ever goes into atitd incognito*&lt;br /&gt;
* '''Apophis''': I do&lt;br /&gt;
* '''Apophis''': 😉&lt;br /&gt;
* '''Kehra''': hehe&lt;br /&gt;
* '''merek''': _thinks, yes, probably naked and invisible._&lt;br /&gt;
* '''Kasiya''': _wonders if @Halfelf is @TheSheeple_&lt;br /&gt;
* '''Apophis''': No, I make new accounts and wander around, and join guilds&lt;br /&gt;
* '''Apophis''': Like last telling when I spent two months in KAPOW&lt;br /&gt;
* '''Apophis''': 😉&lt;br /&gt;
* '''Freeportkid''': walks up to peopel asking how to make bricks&lt;br /&gt;
* '''Apophis''': Yes, I did that actually&lt;br /&gt;
* '''Apophis''': I let them tutor me on how to play&lt;br /&gt;
* '''Kasiya''': but you joined KaPoW as Apophis. And wow, the time delay on posting messages is annoying 😛&lt;br /&gt;
* '''Apophis''': heh&lt;br /&gt;
* '''Kehra''': I have a focus problem. I don't usually think to help new people but if they ask I give them the answer&lt;br /&gt;
* '''Apophis''': That was separate before I went and became dev again in T8&lt;br /&gt;
* '''merek''': AMA channel...&lt;br /&gt;
* '''🐑Sheeple Ꮚ・ꈊ・Ꮚ 🐑''': _RAWRS_&lt;br /&gt;
* '''tehm''': Is 1/3 your favorite fraction?&lt;br /&gt;
* '''Apophis''': My favorite fraction has always been 2/7&lt;br /&gt;
* '''Kehra''': you're terrible @Halfelf&lt;br /&gt;
* '''Apophis''': 😄&lt;br /&gt;
* '''Peacefulness''': that's pretty cool, Apophis&lt;br /&gt;
* '''Peacefulness''': (the making noobs and letting people help them thing)&lt;br /&gt;
/me kicks slow mode and edits her own posts instead!&lt;br /&gt;
* '''Peacefulness''': Hmmmm......Ask me anything......Any comments on Geodude and his habit of turning the social game upside down, as much as possible?&lt;br /&gt;
I saw him log in at the beginning of T8, and greeted him, but didn't hear of any &amp;quot;mischief&amp;quot;&lt;br /&gt;
* '''tamarack''': this sounds trite, but is there some kind of vision statement or guiding principle that you  use as a 'north star', if you will, when considering making changes to the game?  If so,  can you share it?  If not, what steps do you take to ensure that the growth of the game goes in a *somewhat* desired direction?&lt;br /&gt;
* '''Malard''': vision statement: make a game. A game is a puzzle that you need to unpick. The pleasure is in the discovery and the unravelling of the puzzle. Make sure that the systems i create add to that enjoyment. This game has a fantastic core concept of crafting and social challenges, but it lacks a conclusion. So making sure we are heading to a destination is my aim&lt;br /&gt;
* '''Freeportkid''': q: what was our destination of tale 8 seems the stranger stopped like 200 some days ago and didn't really get new stuff&lt;br /&gt;
* '''Manon''': unlock all the techs and wait for t9 to be ready? xd&lt;br /&gt;
* '''Malard''': @CarRamRod by chance thats when i forked the game code for tale 9 when i realised i needed to make more fundamental changes&lt;br /&gt;
* '''Malard''': @CarRamRod i would get it in the neck if i touched established systems mid tale, and i totally get that. so the decision me and @Halfelf made is that basically when we launch a tale its &amp;quot;feature complete&amp;quot;&lt;br /&gt;
* '''merek''': Why? Teppy never did that... 😉&lt;br /&gt;
* '''Freeportkid''': speed of serpent: this has been around for a while but since this was my first full tale i'm just trying to totally understand the mechanic, and since you took out the bannign thing i'm curious how death works in the game if you've paid for full tale.&lt;br /&gt;
* '''Malard''': @CarRamRod speed of serpent really should not have been in there&lt;br /&gt;
* '''Malard''': conceptually a death is okay, and skyfeather doing it was already quit&lt;br /&gt;
* '''Malard''': so has little ramifications&lt;br /&gt;
* '''Malard''': death in terms of subscription would mean me porting your sub to another char name&lt;br /&gt;
* '''Malard''': @merek i believe Teppy's development policy was to start development in beta&lt;br /&gt;
* '''Malard''': and beta test in live&lt;br /&gt;
* '''Deleted User''': at times, with pigs especially, t8 felt like a beta test.&lt;br /&gt;
* '''Deleted User''': Not complaining, as I like the new content. - and I got a cooldown timer on discord. wasupwitdat?&lt;br /&gt;
* '''Csirke''': It's this channel, this channel is slowmoded&lt;br /&gt;
* '''Malard''': @Deleted User in a way it is/was because i was learning what i was doing and also trying to make sure the game continued. The timer is because i wanted to make sure i could read all the content. I will be closing the AMA at the end of the day&lt;br /&gt;
* '''Ashen''': The /crowd command was disabled in T8 'cause I guess crowding no longer matters. But my feeling is that apiaries are much slower to produce if they're built close together. Care to say anything more about that?&lt;br /&gt;
* '''Malard''': crowding had nothing to do with apiaries performance&lt;br /&gt;
* '''Malard''': i should restate that, the /crowd command told you how many people ran through the area, that had nothing to do with how an apiary performs&lt;br /&gt;
* '''Ashen''': huh. so nothing like the wikis described it. 😛&lt;br /&gt;
* '''Malard''': i cant comment on how a wiki infers how something works. if its not in the game its not authoritive 🙂&lt;br /&gt;
* '''Morendo''': Oh, before this does get closed - was that oremap ever made available?&lt;br /&gt;
* '''Freeportkid''': oh other question, &amp;quot;new metal&amp;quot; that was made last tale, I often found patterns int he way they were laid out was this coninicdental from procedurally generated or did you design them to have a pattern&lt;br /&gt;
* '''Malard''': no pattern&lt;br /&gt;
* '''Malard''': random seed&lt;br /&gt;
* '''Manon''': i would like to see the oremap as well 🙂&lt;br /&gt;
* '''Freeportkid''': question: did sink food have any type of affect on how cooking worked&lt;br /&gt;
* '''Malard''': it does, and i dont like that it works that way&lt;br /&gt;
* '''tamarack''': what is the old thing you changed for T8 that are happiest with?&lt;br /&gt;
* '''tamarack''': what is the new thing you added for T8 that you are happiest with?&lt;br /&gt;
* '''Feyth''': @Malard will the cooking change before t10?&lt;br /&gt;
* '''Malard''': thats not a T8 question&lt;br /&gt;
* '''LuluDivine''': spoilsport&lt;br /&gt;
* '''Coyote''': What was your favourite thing from T8?&lt;br /&gt;
* '''Ashen''': _thinks loophole: &amp;quot;will cooking as it is in t8 end with t8?&amp;quot; :P_&lt;br /&gt;
* '''Malard''': cooking will remain unchanged for the remainder of t8&lt;br /&gt;
* '''Deleted User''': 😄&lt;br /&gt;
* '''Feyth''': damn i tried to sneak one in 😛&lt;br /&gt;
* '''Silden''': Did some of those very rare mushrooms actually exist, or did they fizzle out and never reappear?&lt;br /&gt;
* '''Smurf''': For Malard/Apophis, What was some of your favorite gameplay mechanics of T8?  From a player perspective.&lt;br /&gt;
* '''Malard''': i like the ecology system but i dont think many players have ever figured it out&lt;br /&gt;
* '''Ashen''': I think we don't believe we have nearly as much control over ecology as has been implied&lt;br /&gt;
* '''Malard''': you do, i had control over it in t4&lt;br /&gt;
* '''Brad''': Hence his saying &amp;quot;we don't **believe** we have&amp;quot;&lt;br /&gt;
* '''Ashen''': both raise *and* lower all eco factors? if that's true then maybe some things just don't have enough of an effect to be noticable. or it required triggering mushroom spawns to have the mushrooms trigger eco changes, but as we all know mushrooms were borked.&lt;br /&gt;
* '''Malard''': it will be reviewed further&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Amnesty&amp;diff=171855</id>
		<title>Amnesty</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Amnesty&amp;diff=171855"/>
		<updated>2021-05-25T22:51:33Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Amnesty/Tale 3]]&lt;br /&gt;
* [[Amnesty/Tale 4]]&lt;br /&gt;
* [[Amnesty/Tale 6]]&lt;br /&gt;
* [[Amnesty/Tale 9]]&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Amnesty/Tale_4&amp;diff=171854</id>
		<title>Amnesty/Tale 4</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Amnesty/Tale_4&amp;diff=171854"/>
		<updated>2021-05-25T22:51:08Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: Created page with &amp;quot;* '''Teppy''': --- * '''Teppy''': Welcome, all! * '''Teppy''': Well, it's been quite a Tale. * '''Teppy''': Experimented with the idea of Shards, which actually worked out wel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Teppy''': ---&lt;br /&gt;
* '''Teppy''': Welcome, all!&lt;br /&gt;
* '''Teppy''': Well, it's been quite a Tale.&lt;br /&gt;
* '''Teppy''': Experimented with the idea of Shards, which actually worked out well...&lt;br /&gt;
* '''Teppy''': Though I'd love the numbers to be higher of course...&lt;br /&gt;
* '''Teppy''': But the percent of newbies joining the shard has been about 45% last I checked, compared to ...&lt;br /&gt;
* '''Teppy''': About 24% here.&lt;br /&gt;
* '''Teppy''': FWIW, 45% is really high, industry-wide, 24% not so much.&lt;br /&gt;
* '''Rabble''': How many of them are alts? And aren't you getting the 45% number from people who've player hours on Bastet?&lt;br /&gt;
* '''Brucette''': I suspect that some are just joining the top one on the list.&lt;br /&gt;
* '''Teppy''': These figures are % of those that log in and stay 2+ hours.&lt;br /&gt;
* '''Sprocket''': How about making the &amp;quot;secondary&amp;quot; shard have significantly different play experience? Faster techs, different map or something like that. Could be a test bed for experiments..&lt;br /&gt;
* '''Teppy''': Maintaining multiple codebases is hard. It's set up so that I can write stuff like if (Tale==4 and shard=&amp;quot;B&amp;quot;), but that can get nasty.&lt;br /&gt;
* '''Dionysius''': the splitting of the tale into two shards had a very negative impact here. too many people left as a consequence. the cost to us was high&lt;br /&gt;
* '''Teppy''': We did lose some to the new shard of course, and that hurt the population here.&lt;br /&gt;
* '''Teppy''': Right now there are 523 paying account here, and 332 on Bastet.&lt;br /&gt;
* '''Kabasto''': so basically you're doing 50 billion if then statements rofl&lt;br /&gt;
* '''Khatzepsut''': a no level restriktions for skills/techs server would be nice&lt;br /&gt;
* '''Tammie''': i rather enjoyed it for a while gave me a nice vacation for a while, but then i got bored and came back&lt;br /&gt;
* '''blondie''': we lost people before the shard....&lt;br /&gt;
* '''Teppy''': Before the shard, we had about 850 paying accounts, IIRC.&lt;br /&gt;
* '''Justin''': supports the &amp;quot;no levels&amp;quot; idea!&lt;br /&gt;
* '''Kaayru''': silly question, but what will bastet become when T5 starts?&lt;br /&gt;
* '''Teppy''': Bastet is a parallel world to this, so Bastet will continue.&lt;br /&gt;
* '''Nissim''': 523+332 is not far from 850&lt;br /&gt;
* '''Teppy''': Right. Though at the time we were losing maybe 10-15/week.&lt;br /&gt;
* '''Rabble''': We had 941 on Jan 20 when Bastet was announced. 850ish on Feb 20 when it went live. So we now have combined population = to the split day&lt;br /&gt;
* '''Kabasto''': well we shouldn't have much of a waiting for tests slowdown in T5 since sami won,tests should all already be coded&lt;br /&gt;
* '''Teppy''': A bit lower than that Rabble - that number counts GMs, press accounts, etc. The numbers I'm giving are paying accounts.&lt;br /&gt;
* '''Rabble''': At the same time, the *active* population on both shards is well under those figures. The census is the trailing indicater. People usually quit playing long before the /quit&lt;br /&gt;
* '''Teppy''': Right.&lt;br /&gt;
* '''Teppy''': Anyway, I think some aspects of the game work better with a lower population - the whole Dunbar's Number hypothesis seems right. But of course lots of the game is coded for a higher total population.&lt;br /&gt;
* '''Teppy''': So I've done a couple things for Tale 5 to make that work better.&lt;br /&gt;
* '''Teppy''': Certain things that are population dependant like Acro (Bastet is having a hard time with that Test) now scale.&lt;br /&gt;
* '''Teppy''': So for Acro, it gives more moves/person initially based on the population.&lt;br /&gt;
* '''Kaayru''': will you open more shards for T5?&lt;br /&gt;
* '''Teppy''': Yes.&lt;br /&gt;
* '''Teppy''': Research costs will scale, though that part of the code isn't in yet.&lt;br /&gt;
* '''Teppy''': I've lowered costs for certain difficult techs like Raeli Ovens and Gemcutting.&lt;br /&gt;
* '''Pascalito''': wow, the scaled research was a proposal that was voted away on the ballot...&lt;br /&gt;
* '''Teppy''': It's not totally straightforward, here's why:&lt;br /&gt;
* '''Teppy''': Certain things scale by their nature. I'm thinking of Resins for one: fewer people grabbing resin from trees means more resin/grab.&lt;br /&gt;
* '''Teppy''': For Raeli Pottery, the 10k of each type of resin is just too high - creates a longer bottleneck than it should.&lt;br /&gt;
* '''Barek''': Yeah, as much as I like less work on research, it is one of the prominent goals. As soon as most research is done, people seem to loose interest.&lt;br /&gt;
* '''Pascalito''': Still less due to diminishing returns over time&lt;br /&gt;
* '''Teppy''': Yeah, and the amount/grab is based on the square root of the time before the last grab, so that further complicates it.&lt;br /&gt;
* '''blondie''': just gimme a cornucopia, i won't tell ;p&lt;br /&gt;
* '''Orrin''': And removed the horrible silver req for casting!&lt;br /&gt;
* '''Teppy''': Yeah, beta is a good way to ID those types of bottlenecks.&lt;br /&gt;
* '''Tammie''': problem with that theory of less people gathering = more resin per gather relies on the last one grabbing it renicking it&lt;br /&gt;
* '''Jaby''': You don't seem to doing much marketing for T5. Were the efforts around previous Launches ineffective?&lt;br /&gt;
* '''Teppy''': Paid ads tend to not generate enough additional subscribers to cover the cost of the ads.&lt;br /&gt;
* '''Teppy''': I track the acquisition cost of subscribers to each particular ad. Usually I see stuff like $45/new subscriber.&lt;br /&gt;
* '''Jaby''': wrt the silver: Bottlenecks are fun, and I wish there were more. THe silver, however, was too hard.&lt;br /&gt;
* '''TheMazeEcho''': less people in the sahrd = less trees nicked also&lt;br /&gt;
* '''Orrin''': well in that thread, can I suggest modifying Advanced Metallurgy not to require all known metals? It seems odd that a tech that only requires iron, copper, tin and zinc to use needs stuff such as platinum and gold to research&lt;br /&gt;
* '''blondie''': what's up with us not getting emails? i've been playing since t1 and always give my email...but no newsletter, or hardly ever :(&lt;br /&gt;
* '''Teppy''': Oh, yes - if this happened, email me at teppy@egenesis.com and tell me! The consultant that did our email system fucked up - I've since fired him and worked with someone else to get a mail system going...&lt;br /&gt;
* '''Teppy''': I need to then send you a test message and see why that address didn't get it.&lt;br /&gt;
* '''Teppy''': I need as many examples of email not getting through the new system as possible, to debug it.&lt;br /&gt;
* '''Dionysius''': can you tell us what went wrong with wine flavours this tale? we never found some of the flavours, i believe&lt;br /&gt;
* '''Teppy''': The wine system is done in a way where not all flavors show up every Tale. The flavor map is &amp;quot;interesting&amp;quot;, but that's one bad property of it.&lt;br /&gt;
* '''Teppy''': So often I'll have to make adjustments to the code to not require certain flavors.&lt;br /&gt;
* '''Brucette''': Teppy's language in a public chat has just changed the games rating!!&lt;br /&gt;
* '''Shebi''': Why were there some of those wines on teh notebooks then?&lt;br /&gt;
* '''Teppy''': Because the notebooks were code that I hadn't reviewed prior to the Tale's start.&lt;br /&gt;
* '''Teppy''': ATITD has about ... counting ... lines of code now.&lt;br /&gt;
* '''Teppy''': 340,000&lt;br /&gt;
* '''Jaby''': in what language?&lt;br /&gt;
* '''Teppy''': Babelscript, an in-house language.&lt;br /&gt;
* '''Emmylou''': and can you please tell us how to reproduce carrot and pepper seeds its been bugging me?&lt;br /&gt;
* '''Teppy''': Hmm, that's one thing that will have to wait for Bastet Amnesty.&lt;br /&gt;
* '''Teppy''': Was one ever reproduced? (Is there an achievement for it?)&lt;br /&gt;
* '''Pascalito''': We realize it is huge, but could you pay a little more attention to dev calls please? (remembering how mutagens were bugged and stopped us from continuing for about 3 months)&lt;br /&gt;
* '''Orrin''': there was&lt;br /&gt;
* '''Vixsin''': yea&lt;br /&gt;
* '''Tammie''': we did repro pepper seeds but couldn't figure out how&lt;br /&gt;
* '''Orrin''': Nesbaneded's Melon Event (remember that petition?) released the location, but we never found it. Not helped by catastrophic failure on the part of EWBC who carpeted the place&lt;br /&gt;
* '''Tammie''': wouldn't it be easier to just make all flavors available then?&lt;br /&gt;
* '''Teppy''': Well, it's not just a matter of saying they're all available. I could just assign them to different squares without regard to rarity...&lt;br /&gt;
* '''Teppy''': That would eliminate the hunting/mapping aspect.&lt;br /&gt;
* '''Teppy''': So though it's more work make changes to the code when flavors are unfindable, it makes for more interesting play.&lt;br /&gt;
* '''Yerbouti''': I don't suppose you have the numbers on high fumeology, gastro and (ahem) beer tasting?&lt;br /&gt;
* '''Teppy''': I can do that. Amnesty is a perfect time for oddball stats, and this game is full of them :)&lt;br /&gt;
* '''Teppy''': Gastronomy: Zowee reached 70.&lt;br /&gt;
* '''Teppy''': Zaniac 66&lt;br /&gt;
* '''Teppy''': 49 M:Lazybum&lt;br /&gt;
* '''Teppy''': 49 M:Myn&lt;br /&gt;
* '''Teppy''': 49 M:Stevehotep&lt;br /&gt;
* '''Teppy''': 51 M:Arame&lt;br /&gt;
* '''Teppy''': 52 M:dedenav&lt;br /&gt;
* '''Teppy''': 52 M:Delfin&lt;br /&gt;
* '''Teppy''': 52 M:TheMazeEcho&lt;br /&gt;
* '''Teppy''': 54 M:bortox&lt;br /&gt;
* '''Teppy''': 55 M:Fez&lt;br /&gt;
* '''Teppy''': 56 M:Taffer&lt;br /&gt;
* '''Teppy''': 57 M:akc2&lt;br /&gt;
* '''Teppy''': 59 F:nourbese&lt;br /&gt;
* '''Teppy''': 62 F:RosieRazor&lt;br /&gt;
* '''Teppy''': 66 M:Zaniac&lt;br /&gt;
* '''Teppy''': 70 F:zowee&lt;br /&gt;
* '''Teppy''': Those are all the ones 49+&lt;br /&gt;
* '''Sheeba''': please correct the hashing of names I try to sign and it says \i have or someone similiar so often and that retards my getting points&lt;br /&gt;
* '''Teppy''': Hashing is by definition impossible to make perfect...&lt;br /&gt;
* '''Teppy''': Hmm, maybe I'm only counting part of Gastronomy...&lt;br /&gt;
* '''Pascalito''': ummm, i have 75&lt;br /&gt;
* '''Brucette''': no it isn't, I have Gastro 64&lt;br /&gt;
* '''Jimbly''': I'd love to see some stats on Pirates... did many people take all 777? Who had the highest average doubloons/round and what was it? =)&lt;br /&gt;
* '''RosieRazor''': My gastronomy is 115&lt;br /&gt;
* '''blondie''': you missed at least one gastro :S&lt;br /&gt;
* '''bcoastaldawn''': my gastronomy is 77&lt;br /&gt;
* '''Teppy''': Yeah, one sec.&lt;br /&gt;
* '''Teppy''': Trying to find where in the code it writes the actual number to the screen.&lt;br /&gt;
* '''Nissim''': can you take this offline? I am sure there are other aspects that people would love to hear for the limited time of amnesty&lt;br /&gt;
* '''Teppy''': Yeah, this one is hard.&lt;br /&gt;
* '''longshanks''': btw, I thought amnesty included a Welcome Back period, was that not the case?&lt;br /&gt;
* '''Teppy''': I hadn't announced it that way, I think I did that before...&lt;br /&gt;
* '''Teppy''': I can open it up.&lt;br /&gt;
* '''Nissim''': can anytzhing be planned so that the pace of the tale is not dying in the middle ?&lt;br /&gt;
* '''Teppy''': I think with new Techs rather than Tests that will happen...&lt;br /&gt;
* '''Teppy''': Orchestra took me ages to code - I *really* should have tech-vetoed that Test.&lt;br /&gt;
* '''Teppy''': It turned out I had to write a low-level sound mixer for that Test.&lt;br /&gt;
* '''Dionysius''': what did you mean in the newsletter by &amp;quot;the results of the &amp;quot;Sway&amp;quot; social science experiment that ran during most of the Tale. &amp;quot;&lt;br /&gt;
* '''Teppy''': Ah, yes!&lt;br /&gt;
* '''Teppy''': Ok, don't know how many noticed this, but...&lt;br /&gt;
* '''Teppy''': When you join ATITD, about 12 hours later you (may!) get an item in the calendar that says &amp;quot;Thinking about joining ATITD?&amp;quot;&lt;br /&gt;
* '''Teppy''': In fact, there's a 50% chance that you get that.&lt;br /&gt;
* '''Teppy''': If you answer &amp;quot;Yes&amp;quot; it then asks you to enter a line of text saying what you t hink of the game, and gives a small selection of fireworks as a reward.&lt;br /&gt;
* '''Teppy''': The calendar item actually says something like &amp;quot;You, Hanid, Orrin, Kabasto, ... recently started playing ATITD&amp;quot;&lt;br /&gt;
* '''Teppy''': There's a social science experiment that this is based on, from a book titled &amp;quot;Sway&amp;quot;&lt;br /&gt;
* '''Teppy''': They take 2 groups of people the night before an election, and half of them are asked by phone &amp;quot;Are you going to vote tomorrow?&amp;quot;&lt;br /&gt;
* '''Teppy''': Most people answer &amp;quot;yes&amp;quot;&lt;br /&gt;
* '''Teppy''': Then after the election they call both groups to see if they actually voted. The ones asked the question vote with a statistically higher rate.&lt;br /&gt;
* '''Teppy''': Ok, there's another experiment...&lt;br /&gt;
* '''Teppy''': They say &amp;quot;We're polling you, your neighbor Bob Smith, your neighbor Bill Williams, ... about tomorrow's election. Are you planning to vote&amp;quot;&lt;br /&gt;
* '''Teppy''': And the results are even more dramatic.&lt;br /&gt;
* '''Teppy''': And Then there's a third experiment: they go door to door and have you write, rather than say, what you're going to do.&lt;br /&gt;
* '''Teppy''': And the results are yet more dramatic.&lt;br /&gt;
* '''Teppy''': So I combined those experiments:&lt;br /&gt;
* '''Teppy''': For those people in the &amp;quot;:Experiment&amp;quot; group, I ask if they're going to join, I try to get them to write something about why, and I share either the &amp;quot;Yes&amp;quot; (if they declined to write something) or the thing that they wrote, with other members of their 12-person group.&lt;br /&gt;
* '''Teppy''': The number 12 is also a Dunbar's Number result.&lt;br /&gt;
* '''Teppy''': When I first ran the experiment, the results were statistically significant (Chi-Square about 5.5 for the stats geeks.)&lt;br /&gt;
* '''Justin''': well it was a better social experiment than the T3 &amp;quot;plague&amp;quot;, anyway.&lt;br /&gt;
* '''Teppy''': God yes.&lt;br /&gt;
* '''Kaayru''': did you track how long the polled players remained paid?&lt;br /&gt;
* '''Teppy''': No.&lt;br /&gt;
* '''Teppy''': Now the results are not significant, chi square about 1.0&lt;br /&gt;
* '''Teppy''': But both here and Bastet they've never gone negative...&lt;br /&gt;
* '''Pascalito''': Maybe due to alts now?&lt;br /&gt;
* '''Teppy''': IOW, So the experiment group has always shown marginally better conversion rates than the control group.&lt;br /&gt;
* '''Teppy''': Raw numbers here are 22.63% control, 24.02% experiment, sample size 2683&lt;br /&gt;
* '''Pascalito''': Or returning old players?&lt;br /&gt;
* '''Teppy''': Returning old players dilutes the results, yes.&lt;br /&gt;
* '''Kaayru''': what about you &amp;quot;who could win the lottery that would not seem like I hand-picked&amp;quot; message? :)&lt;br /&gt;
* '''Teppy''': Oh, yeah, that was a screw up...&lt;br /&gt;
* '''Teppy''': Ok, so help me remember the whole blueprint lottery thing, because I didn't write any notes and that was 18 months ago...&lt;br /&gt;
* '''Teppy''': But IIRC, we were going to give away 1 blueprint fairly.&lt;br /&gt;
* '''Teppy''': And then there was some controversy where some people didn't consider it &amp;quot;fair&amp;quot; for whatever reason.&lt;br /&gt;
* '''Teppy''': Does anyone recall what that was?&lt;br /&gt;
* '''Yerbouti''': wasn't it race to the chariot stop?&lt;br /&gt;
* '''Asheara''': you were wondering if there was someone you could give it to that wouldn't share it and make it look like he was a minion of wahm or something&lt;br /&gt;
* '''Orrin''': That was the one&lt;br /&gt;
* '''Orrin''': A race and a hidden in a tree&lt;br /&gt;
* '''Orrin''': One was via a 'hidden in trees', one via the crooked lottery and another some other way&lt;br /&gt;
* '''Kabasto''': i think &amp;quot;people&amp;quot; didn't consider it fair,because,if you build/makje/create it, someone will bitch and moan no matter how fair or well it's designed&lt;br /&gt;
* '''Teppy''': And so then I said we'd give away 3 instead, but (and I didn't mean to say this) that one of the 2 &amp;quot;extra&amp;quot; ones would be distributed in a way to create as much trouble as possible...&lt;br /&gt;
* '''Teppy''': It was Wahim who was behind it of course.&lt;br /&gt;
* '''Teppy''': I wanted to hand-pick Fee, because I thought that Wahim could corrupt him.&lt;br /&gt;
* '''Teppy''': But Fee was too high profile.&lt;br /&gt;
* '''Teppy''': It would look like I picked him.&lt;br /&gt;
* '''Teppy''': So I decided to give it to an associate of Fee's, but even that would be suspicious.&lt;br /&gt;
* '''TheMazeEcho''': Fee doesn't need corruption ;)&lt;br /&gt;
* '''Orrin''': No, it really wouldnt...&lt;br /&gt;
* '''Orrin''': Fez maybe :p&lt;br /&gt;
* '''Yerbouti''': sheesh it'd be less trouble to be less evil&lt;br /&gt;
* '''Teppy''': So what I did (or was planning to do, don't recall how much of this actually made it) was to pick ALEXKRAISEC, who had just quit but his month was not yet up.&lt;br /&gt;
* '''Teppy''': That way it would look like it was fair, and that a bug awarded it to a quit player.&lt;br /&gt;
* '''Teppy''': And then I'd just &amp;quot;trigger the auction again&amp;quot; and my hand-picked recipient would come up.&lt;br /&gt;
* '''Orrin''': It worked teppy&lt;br /&gt;
* '''Orrin''': You gave it to Kebi, who was an alt of Oni, who was living with Fee&lt;br /&gt;
* '''Orrin''': However, your plan there failed because Oni kicked fee out, and gave the BP to me&lt;br /&gt;
* '''Teppy''': A lot of work to cover up for a 3-character typo. :)&lt;br /&gt;
* '''Tzalaa''': ROFL&lt;br /&gt;
* '''Orrin''': It's now in a chest somewhere....&lt;br /&gt;
* '''longshanks''': I don't recall a race, I just remember some exceptionally low level person got the lottery one. if there was a race it was probably the 3rd blueprint given out.&lt;br /&gt;
* '''Dionysius''': do i dare ask if you have a preliminary result from the poll on t5 region names? as you may be aware, i really hate the ones that are present in beta&lt;br /&gt;
* '''Teppy''': Yeah, let's talk about that.&lt;br /&gt;
* '''Teppy''': I didn't realize that anyone would actually find this offensive, so I'm going to come up with different names.&lt;br /&gt;
* '''Teppy''': That's quite different than offensive things like swastika compounds or obscene art.&lt;br /&gt;
* '''Teppy''': Because those are player created, and are an intended part of the social experiment here. You have ways to deal with them, and just like real-life, it's a *HARD* problem to know how much power to give people.&lt;br /&gt;
* '''Teppy''': But region names are not something you can do anything about, and me just being obnoxious isn't the intent - it's not interesting.&lt;br /&gt;
* '''longshanks''': Would you consider bringing back some of the old tale's names? People still refer to &amp;quot;Karnak&amp;quot; etc, it might be nice to put newer players on the same page with the great great great ancestors&lt;br /&gt;
* '''Dionysius''': yes, it is different from that, because its about the whole &amp;quot;moral climate&amp;quot; we live and play within. tale egypt is a space in the imagination, and the region names were in danger of darkening our imagination, was my view&lt;br /&gt;
* '''Dachannien''': the poll was stilted, the only answer that seemed like it might cause you to use other names was the &amp;quot;offensive&amp;quot; choice&lt;br /&gt;
* '''TheMazeEcho''': yeah, Invidia looks almost like Red Sea Oasis from T2&lt;br /&gt;
* '''Emmylou''': can we please go back to names like karnak, khartoum etc, please?&lt;br /&gt;
* '''Zeb''': looks like my graphics card :-)&lt;br /&gt;
* '''Teppy''': I haven't come up with the new ones yet.&lt;br /&gt;
* '''Teppy''': BTW, I can't change it during Beta because several things uniquify on region names and changing them would cause (fixable) bugs. But fixing bugs that would only be around for Beta anyway isn't a good use of time.&lt;br /&gt;
* '''Beah''': Will we be able to buy otters and/or monkeys in T5? :)&lt;br /&gt;
* '''Teppy''': Yes to both, and Cats.&lt;br /&gt;
* '''Jaby''': Gripe: Default for Chat-above-head being &amp;quot;off&amp;quot; really hurts social intereactino, IMHO.&lt;br /&gt;
* '''Teppy''': Agreed, and I wasn't aware that was the default. I'll change it.&lt;br /&gt;
* '''longshanks''': you mentioned you would talk about behind the scenes on the mic auction?&lt;br /&gt;
* '''RosieRazor''': Cats!&lt;br /&gt;
* '''Alexa''': oooh cats :)&lt;br /&gt;
* '''Tammie''': although i have to say i do like the scrolling pop-ups that fade away and i don't have to click&lt;br /&gt;
* '''Teppy''': Mic auction...&lt;br /&gt;
* '''Teppy''': I had heard about Dollar Auctions, but had never seen one.&lt;br /&gt;
* '''Teppy''': There's a professor that's very fond of them...&lt;br /&gt;
* '''Teppy''': How they work is that a dollar bill is auctioned off, where the top 2 bids have to pay their bid, but only the top bid gets the dollar.&lt;br /&gt;
* '''mala''': what is a dollar option?&lt;br /&gt;
* '''Teppy''': There's now an online auction site that works on the same principle...&lt;br /&gt;
* '''Teppy''': Does anyone know the name?&lt;br /&gt;
* '''Teppy''': Each bid costs you a quarter or something, and so you can get a PS3 for $10 or such, as long as you're the last one to bid.&lt;br /&gt;
* '''Pascalito''': BidCactus = pay to buy bids, price goes up by 1 cent&lt;br /&gt;
* '''Teppy''': Ok, that's not the one I'm thinking of. Guess they have competitors.&lt;br /&gt;
* '''Merendi''': Swoop?&lt;br /&gt;
* '''Teppy''': Yeah, that's the one.&lt;br /&gt;
* '''Teppy''': I've always thought it would be fun to design an algorithm to beat that; I suspect it could be done.&lt;br /&gt;
* '''Zildjan''': btw....a comment about T5...the beta ability to use F3 and /warp command is so good that I think could offer some relief and limit players leaving the game after the start. ONe could imagine living that ability on but placing a limit like stats go red at using the warp more than 3 times in a hour or 10 times in a 24h RL day&lt;br /&gt;
* '''Teppy''': If that's the case, I'd rather just make the Navigation skill have more levels, or more travel time, or buyable travel time, or whatever. We have a bunch of very good travel mechanisms that may simply need to be used more.&lt;br /&gt;
* '''Orrin''': Even a power player rarely spends &amp;gt;12 hours actually playing, giving them 12 hrs TT/day. Do they REALLY need that much more?&lt;br /&gt;
* '''longshanks''': have you decided which Research Directions you will use for T5? Will you tell us any of those or will they be a surprise? And how quickly do you think we will see them?&lt;br /&gt;
* '''Teppy''': There's a Research Direction Results menu now on voting booths that orders them by #yes-#no&lt;br /&gt;
* '''Teppy''': So my thought on the top 7 or so...&lt;br /&gt;
* '''Teppy''': Foraging Memory is great. I may do it by 7 correct in-a-row, but I like that.&lt;br /&gt;
* '''Teppy''': Portable Foodstuffs - I'll do that one.I may make the food have a somewhat diminished effect from fresh, or have some expense associated with packing up food, but I'll do it.&lt;br /&gt;
* '''Teppy''': Advanced Silkworm Farming, also a good idea - I like how it's not just a &amp;quot;free pony&amp;quot; reset, and I like competition for the ant leaves.&lt;br /&gt;
* '''Orrin''': A metal foil wrapper is a good expense, which I think was suggested&lt;br /&gt;
* '''Teppy''': Aquaculture is a good mid-game skill.&lt;br /&gt;
* '''Teppy''': Same with Herbiculture, though maybe mid-to-late game? Thoughts?&lt;br /&gt;
* '''Orrin''': Useless IMO. Herb seeds are worth WAY more than herbs&lt;br /&gt;
* '''Tammie''': i think the herbiculture should be available once we research the first tech&lt;br /&gt;
* '''Orrin''': If you talk to the people that did the mutagens work, we were constantly begging/borrowing and buying herb seeds&lt;br /&gt;
* '''Teppy''': Let me reread that one - I'm doing these from memory.&lt;br /&gt;
* '''Teppy''': Ok, so this isn't multiplying the seeds...&lt;br /&gt;
* '''Teppy''': It's just helping direct where Aqueducts go.&lt;br /&gt;
* '''Teppy''': Yeah, I guess no need to delay that much beyond Aqueducts themselves.&lt;br /&gt;
* '''Orrin''': Your seeds are much better spent helping those that are making festival roses and better vines/flax/wheat&lt;br /&gt;
* '''TheMazeEcho''': Orrin, for common seeds, I agree, but for rare herb seeds, i prefer to grow them for cooking.&lt;br /&gt;
* '''Stevehotep''': I agree,and whoever wrote the Advanced Silkworm Farming needs a pat on the back! ;-)&lt;br /&gt;
* '''Teppy''': The veggie genetics one is one of the few I may change a lot if implemented, or tech-veto. Here's the thing...&lt;br /&gt;
* '''Teppy''': There's not a lot that I can do with veggies: They can be tolerant to different kinds of pollution, and they could vary their yield.&lt;br /&gt;
* '''Teppy''': I could do away with the notion of &amp;quot;Seed Secrets&amp;quot; and just let veggies give more seeds the way flax does. (So seeds would not be rare.)&lt;br /&gt;
* '''Orrin''': Nope, useless... seeds aren't the barrier, yield, if there is any barrier, is&lt;br /&gt;
* '''Teppy''': Early in the Tale seeds are sought after.&lt;br /&gt;
* '''Teppy''': But there's another problem: I would have to code those and balance those in the next 6 days.&lt;br /&gt;
* '''Teppy''': Because seeds are unlocked on day 1.&lt;br /&gt;
* '''Teppy''': (Or day 2)&lt;br /&gt;
* '''Pluribus''': Redoing all of veggies is a killer. and is a tech needed day one of a telling. That is what prevented the veggie rewrite from making T4...&lt;br /&gt;
* '''Orrin''': As regards to doing it in the next 6 days, if you were to code yield-variations, you wouldnt need to. It would be all too easy to RP that unlock&lt;br /&gt;
* '''Teppy''': Yeah, but the seeds that peopel *do* get on day 1 have to have a genome. Even if you can't see it.&lt;br /&gt;
* '''Pascalito''': [I am willing to help testing/balancing/giving ideas if that would help; and agree on non-disclosure]&lt;br /&gt;
* '''Teppy''': I just have so much stuff to test and code in the next 6 days that I can't add another major iem to it, and one that could cause massive frustration when the population is highest, if I get it wrong.&lt;br /&gt;
* '''Teppy''': *item&lt;br /&gt;
* '''Teppy''': For instance, fishing still isn't well balanced.&lt;br /&gt;
* '''Orrin''': Keep standard seeds at tale start. Create an entirely new object for the new ones. WHen the new are ready, then a 'plague' enteres egypt, making the old seeds yield 1/2, 1/4 then 0. 'Research' is done to find new strains, and a side effect is that they can be poopulated.&lt;br /&gt;
* '''Teppy''': Yeah, that's a possibility.&lt;br /&gt;
* '''TheMazeEcho''': veggie yield is why we have bonus towers on aqueduct, doing genetics on veggies is not worth it.&lt;br /&gt;
* '''Teppy''': Right. And Humble Priests, and pyramids, and probably a dozen other things all tie into veggies now that I think about it.&lt;br /&gt;
* '''Teppy''': Ok, I think I've decided - that one is a tech veto.&lt;br /&gt;
* '''Teppy''': Flower fertilization is good.&lt;br /&gt;
* '''Orrin''': And I honestly agree with TME, I think that we'd do better elsewhere&lt;br /&gt;
* '''TheMazeEcho''': genetic-inclined people are working overtime of flowers, flax already&lt;br /&gt;
* '''Teppy''': Molecular Balance is a really cool idea. I like that one a lot.&lt;br /&gt;
* '''Teppy''': Resurrection of Color - we can't easily do that for compounds, but can for chests, and fences (which are new to T5.)&lt;br /&gt;
* '''Coors''': I still want a rare mutant black sheep for everyone to fight over&lt;br /&gt;
* '''Teppy''': We actually redid the sheep graphics in a way that that could happen :)&lt;br /&gt;
* '''Fluclo''': I like the thought of New Chariot Stops, allow the population to decide where to build a new chariot&lt;br /&gt;
* '''Teppy''': I do too. Certainly not at release, but that would be a cool thing to code during the Tale.&lt;br /&gt;
* '''Teppy''': Would have to be expensive and with some &amp;quot;interesting&amp;quot; restrictions of course :)&lt;br /&gt;
* '''Khaemwaset''': I agree with Fluclo.&lt;br /&gt;
* '''Orrin''': I detest it. We have Navigation already&lt;br /&gt;
* '''Beah''': Will there be possible to build out door chests like in T3?&lt;br /&gt;
* '''Teppy''': Not coded currently. Maybe.&lt;br /&gt;
* '''Teppy''': Ok, Tests - I may code some just because I like coming up with new ones. So no promises, but if you could eliminate one Test, which would you personanly like to be replaced with something that I think up?&lt;br /&gt;
* '''TheMazeEcho''': Retarded Pirates&lt;br /&gt;
* '''Teppy''': I already punted that one.&lt;br /&gt;
* '''Dionysius''': retired pirates&lt;br /&gt;
* '''Nissim''': acro&lt;br /&gt;
* '''Orrin''': Pirates or Plantation&lt;br /&gt;
* '''Telanoc''': Banquet&lt;br /&gt;
* '''Tamutnefret''': Demipharaoh&lt;br /&gt;
* '''Zeb''': Octecs ghost !&lt;br /&gt;
* '''Teppy''': I agree with OG&lt;br /&gt;
* '''Alexa''': vetoes plantation&lt;br /&gt;
* '''Beah''': Pirates&lt;br /&gt;
* '''Orrin''': banquest is an easy pass, plantation is a bloody chore, turns a game to work&lt;br /&gt;
* '''Brucette''': DP&lt;br /&gt;
* '''Jeni''': anything but formal garden&lt;br /&gt;
* '''blondie''': kingmaker or people want rc changed&lt;br /&gt;
* '''Teppy''': Kingmaker is already out, DP is back.&lt;br /&gt;
* '''Khatzepsut''': prophet&lt;br /&gt;
* '''Vixsin''': i thirded plantation&lt;br /&gt;
* '''blondie''': dp is not a test, but kingmaker is&lt;br /&gt;
* '''Lill''': plantation&lt;br /&gt;
* '''Pascalito''': Was it inteended to have requirements for opening Xenobotany (roses) that were simply impossible at some Universities?&lt;br /&gt;
* '''Teppy''': No&lt;br /&gt;
* '''blondie''': chains is ebiiiil&lt;br /&gt;
* '''Teppy''': Stressful, huh?&lt;br /&gt;
* '''Yerbouti''': NOT BANQUET sheesh one fun test please&lt;br /&gt;
* '''Kabasto''': rememberance,people entering mid tale likely won't be able to complete that one&lt;br /&gt;
* '''Orrin''': They're not 'impossible'.... you could do them, but it'd need a ton more mutas&lt;br /&gt;
* '''Khaemwaset''': rethink the harmony tests&lt;br /&gt;
* '''Hanid''': tests that involve groups working together&lt;br /&gt;
* '''Orrin''': We're only lacking 2 hitpoints to do them actually ;)&lt;br /&gt;
* '''blondie''': banquet is cool for a lot of people&lt;br /&gt;
* '''Teppy''': I like Banquet a lot. The &amp;quot;Test&amp;quot; itself is trivial, but all the stuff leading up to it is really the Test.&lt;br /&gt;
* '''Fluclo''': For me, Pathmaker, since trading is very poor on ATITD and I can't cut gems (or mine huge diamonds)&lt;br /&gt;
* '''Pascalito''': Orrin, at the point when required, we had no way of having 64+ genes in a lily!&lt;br /&gt;
* '''Yerbouti''': plantation is just as bad as tupperware parties though&lt;br /&gt;
* '''Zeb''': and orchestra needs some changings&lt;br /&gt;
* '''Teppy''': If Orchestra returns, it will be greatly simplified. No more tuning instruments, goofball score system, schedule stuff.&lt;br /&gt;
* '''blondie''': hexa looks awful&lt;br /&gt;
* '''Teppy''': Really? I love the look of that one.&lt;br /&gt;
* '''Tzalaa''': and plantation is impossible&lt;br /&gt;
* '''Orrin''': I like. orchestra is a *real* art test, keep it, but loose the complicated gubbins that's not needed&lt;br /&gt;
* '''Nissim''': hexa is nice&lt;br /&gt;
* '''TheMazeEcho''': hexa is great :)&lt;br /&gt;
* '''blondie''': sorry, i;m just not a thought test person&lt;br /&gt;
* '''Teppy''': That's why there's 7 :)&lt;br /&gt;
* '''Tammie''': and i agree with what Khaen said harmony shouldn't be so individual imo the discipline itself implys people working together not competing&lt;br /&gt;
* '''blondie''': plantation is not so bad but it is a pain&lt;br /&gt;
* '''Brucette''': hexa's are extremely hard to see the graphics&lt;br /&gt;
* '''Orrin''': Plantation is a job&lt;br /&gt;
* '''Teppy''': Bureaucrat is a job.&lt;br /&gt;
* '''Teppy''': Who does like either of those Tests?&lt;br /&gt;
* '''Teppy''': (I think they're both great Tests, though from a &amp;quot;design beauty&amp;quot; POV, not necessarily from a &amp;quot;fun to play&amp;quot; POV.)&lt;br /&gt;
* '''Orrin''': *listens to the wind*&lt;br /&gt;
* '''Brucette''': Tests are not all supposed to be easy&lt;br /&gt;
* '''Orrin''': Oh from an idea PoV, they're good, form a play PoV, they suck, badly&lt;br /&gt;
* '''Pameow''': hehe I like seizing burs!! keep that one :)&lt;br /&gt;
* '''Teppy''': I wish there was a way to make it anonymous.&lt;br /&gt;
* '''Teppy''': *Then* Bureaucrat would be the best Test in the game. (Again, design POV.)&lt;br /&gt;
* '''Orrin''': Running all that distance to tend even 7 plantations once per day, the social pressure of *having* to be at a computer once per day.... too much&lt;br /&gt;
* '''Hanid''': Fountain and gardens are really fun&lt;br /&gt;
* '''Teppy''': I'm nuts about Fountains.&lt;br /&gt;
* '''Yerbouti''': plantation is no problem at all to the owner but a constant pain to their workers&lt;br /&gt;
* '''Tammie''': yes fountains are fav art test for many&lt;br /&gt;
* '''Tzalaa''': I like gardens, fountains, shrooms&lt;br /&gt;
* '''Zeb''': personally i like the &amp;quot; complex crafting&amp;quot; in the game ( and dislike the social interacting ;-) )&lt;br /&gt;
* '''blondie''': hm,, LB i'm not a big fan of, a lot of wasted passes there, even if it can be an interesting ceremony&lt;br /&gt;
* '''Justin''': yeah pyro is great too!&lt;br /&gt;
* '''Orrin''': Can we do a population-check on group activities? I'm thinking Remembrance here...&lt;br /&gt;
* '''Justin''': not keen on beetles tho. (i KNOW i'm gonna get shouted down on that one!)&lt;br /&gt;
* '''Emmylou''': i love all the body tests we have at the moment :D&lt;br /&gt;
* '''Orrin''': That test with low population and once the initial rush passed, it was a nightmare&lt;br /&gt;
* '''Nissim''': rememberance was great&lt;br /&gt;
* '''Teppy''': Oh, let me share with you the notes I wrote when implementing Pirates.&lt;br /&gt;
* '''Teppy''': BTW, I've started to think of Legacy Leadership Tests like Spinal Tap drummers.&lt;br /&gt;
* '''Teppy''': - When 7 are left, Captain must win 3 votes. Expected value for everyone except the captain is 129.5. Captain should offer 3 people 130 each and keep 387 for himself. This is an interesting case because of the unfairness paradox.&lt;br /&gt;
* '''Teppy''': - When 6 are left, Captain must win 3 votes. Expected value for everyone except the captain is 155.4. Captain should offer 3 people 156 each and keep 309 for himself. This is an interesting case because of the unfairness paradox.&lt;br /&gt;
* '''Teppy''': - When 5 are left, Captain must win 2 votes. Expected value for everyone except the captain is 194.2. Captain should offer 2 people 195 each and keep 393 for himself. This is an interesting case because of the unfairness paradox.&lt;br /&gt;
* '''Teppy''': - When 4 are left, Captain must win 2 votes. Expected value for everyone except the captain is 259. Captain should offer 2 people and himself 259 each. Everyone gains time.&lt;br /&gt;
* '''Teppy''': - When 3 are left, Captain always offers one of them 389 and the other 0. (Expected return is 389 vs 388.5 if they reject)&lt;br /&gt;
* '''Teppy''': - When 2 are left, the non-captain should always vote to reject the offer. (Expected return: 777)&lt;br /&gt;
* '''Orrin''': No-one gains time ever, because you miss the next round&lt;br /&gt;
* '''Teppy''': Yeah, with slightly longer times between rounds, the above would all be correct though.&lt;br /&gt;
* '''Brucette''': In reality, everyone complains when they don't get their 111&lt;br /&gt;
* '''Teppy''': The &amp;quot;Unfairness Paradox&amp;quot; is another social science oddity...&lt;br /&gt;
* '''Teppy''': Put 2 people in rooms where they can't see/hear each other. Give one of them $100 and tell him to divide the money any way he'd like with the person in the other room. If that person accpts his offer then they each get the money.&lt;br /&gt;
* '''Teppy''': If the person rejects the offer, then the experimentor keeps the money.&lt;br /&gt;
* '''Teppy''': The rational thing to do, for the person who isn't in control, is to accept anything. $1 is better than nothing, right?&lt;br /&gt;
* '''Teppy''': In fact, many people (and I don't recall the numbers) reject offers less than $50, or reject what they consider a low offer, say $10.&lt;br /&gt;
* '''Teppy''': So there's this notion of &amp;quot;fairness&amp;quot; that's hardwired in people, and it's irrational for the indiv=idual. Evolutionary Psychologists have explanations.&lt;br /&gt;
* '''Teppy''': *individual&lt;br /&gt;
* '''Teppy''': Let me get the name of that book - this is one of the most fascinating books I've ever read...&lt;br /&gt;
* '''Teppy''': Sway: The Irresistible Pull of Irrational Behavior by Ori Brafman and Rom Brafman&lt;br /&gt;
* '''Teppy''': http://www.amazon.com/Sway-Irresistible-Pull-Irrational-Behavior/dp/0385524382&lt;br /&gt;
* '''Rahu''': Not really a T4 question, but will the T5 beta be opened to more than just paid players and people with codes?&lt;br /&gt;
* '''Teppy''': I can give you a code. I don't want to do an &amp;quot;open&amp;quot; beta with cornucopias because newbies will expect that.&lt;br /&gt;
* '''blondie''': teppppppyyyyyy! how about stats!&lt;br /&gt;
* '''Teppy''': Oki, stats...&lt;br /&gt;
* '''Teppy''': Let me first figure out Gastronomy.&lt;br /&gt;
* '''Teppy''': Blondie, what's your Gastro?&lt;br /&gt;
* '''Orrin''': Can I do a quick plug? We're looking for what people liked/didnt like about Events this tale, and what they'd like to see more of next tale, Please send a /chat Nesbaneded with your replies.&lt;br /&gt;
* '''Vixsin''': Nice, how can we request codes for beta?&lt;br /&gt;
* '''Teppy''': GMCall&lt;br /&gt;
* '''Teppy''': Ok, figured out the Gastro searching bug.&lt;br /&gt;
* '''Teppy''': 80 F:Amdara&lt;br /&gt;
* '''Teppy''': 81 M:Lazybum&lt;br /&gt;
* '''Teppy''': 82 M:Simon&lt;br /&gt;
* '''Teppy''': 84 M:MAMTeles&lt;br /&gt;
* '''Teppy''': 85 M:Delfin&lt;br /&gt;
* '''Teppy''': 86 M:Stevehotep&lt;br /&gt;
* '''Teppy''': 87 M:bortox&lt;br /&gt;
* '''Teppy''': 88 M:Arame&lt;br /&gt;
* '''Teppy''': 88 M:TheMazeEcho&lt;br /&gt;
* '''Teppy''': 88 M:Traak&lt;br /&gt;
* '''Teppy''': 89 M:Myn&lt;br /&gt;
* '''Teppy''': 90 M:Taffer&lt;br /&gt;
* '''Teppy''': 91 F:Dreamau&lt;br /&gt;
* '''Teppy''': 97 M:Fez&lt;br /&gt;
* '''Teppy''': 100 M:akc2&lt;br /&gt;
* '''Teppy''': 115 F:RosieRazor&lt;br /&gt;
* '''Teppy''': 117 F:zowee&lt;br /&gt;
* '''Teppy''': 119 F:nourbese&lt;br /&gt;
* '''Teppy''': 133 M:Zaniac&lt;br /&gt;
* '''Teppy''': Look correct now?&lt;br /&gt;
* '''Teppy''': Ok, most Tests passed, where the initiations are considered Tests.&lt;br /&gt;
* '''Teppy''': So 56 is the theoretical max:&lt;br /&gt;
* '''Teppy''': TestsPassed: 54 (M:TheMazeEcho)&lt;br /&gt;
* '''Teppy''': TestsPassed: 52 (F:RosieRazor)&lt;br /&gt;
* '''Teppy''': TestsPassed: 47 (M:Sabuli)&lt;br /&gt;
* '''Teppy''': TestsPassed: 46 (M:BlueGrass)&lt;br /&gt;
* '''Teppy''': TestsPassed: 46 (F:Halana)&lt;br /&gt;
* '''Teppy''': TestsPassed: 45 (M:Casino)&lt;br /&gt;
* '''Teppy''': TestsPassed: 45 (F:lilinou)&lt;br /&gt;
* '''Teppy''': TestsPassed: 44 (F:Ninfa)&lt;br /&gt;
* '''Teppy''': TestsPassed: 42 (M:Robare)&lt;br /&gt;
* '''Teppy''': TestsPassed: 42 (F:ruby)&lt;br /&gt;
* '''Teppy''': TestsPassed: 41 (M:Aghor)&lt;br /&gt;
* '''Teppy''': TestsPassed: 39 (M:Wampak)&lt;br /&gt;
* '''Teppy''': TestsPassed: 39 (M:Keko)&lt;br /&gt;
* '''Teppy''': TestsPassed: 39 (M:Reyzer)&lt;br /&gt;
* '''Teppy''': TestsPassed: 39 (M:Stevehotep)&lt;br /&gt;
* '''Teppy''': Interesting fact - average hours/Test passed, just by eyeballing the data, is about 80.&lt;br /&gt;
* '''Teppy''': Sabuli is 42.&lt;br /&gt;
* '''Brucette''': Interesting since Sabuli only been playing 179 days&lt;br /&gt;
* '''Teppy''': That's impressive.&lt;br /&gt;
* '''Teppy''': TME: Which Tests are you missing?&lt;br /&gt;
* '''Tammie''': more interesting yet is that gm's make up the top 2 test passers lol&lt;br /&gt;
* '''Teppy''': GMs can play Tests, but that's why GMs are not allowed to lead Monuments, run for DP, etc.&lt;br /&gt;
* '''Brucette''': Sabuli is impressive :)&lt;br /&gt;
* '''blondie''': that's impressive!&lt;br /&gt;
* '''TheMazeEcho''': Geb for Humble Priest, and Riddle of the Sphinx&lt;br /&gt;
* '''BooBoo''': do you have a stat on how many times i asked&lt;br /&gt;
* '''Teppy''': See, Sami was just waiting to become Pharaoh before he married you :)&lt;br /&gt;
* '''BooBoo''': omg omg&lt;br /&gt;
* '''Khaemwaset''': Teppy last telling I believe you allowed nominations for GM. Wh yhave you not done that this time?&lt;br /&gt;
* '''Orrin''': BooBoo, any last words to Phile? xD&lt;br /&gt;
* '''Kabasto''': Teppy! you married her instead of me! *runs off crying* rofl&lt;br /&gt;
* '''BooBoo''': big bachelorette party at the yaya guild....&lt;br /&gt;
* '''Teppy''': Any other stats we should do?&lt;br /&gt;
* '''longshanks''': Test of Marriage should include a debaucherous bachelor/ette party requirement.&lt;br /&gt;
* '''BooBoo''': no words for phile... i got my man&lt;br /&gt;
* '''Teppy''': Does anyone &amp;quot;know of&amp;quot; all discovered achievements?&lt;br /&gt;
* '''Orrin''': Can I repeat the request for feedback? I've got *nothing* of any use...&lt;br /&gt;
* '''Teppy''': How many achievements were discovered altogether?&lt;br /&gt;
* '''Orrin''': What events did you like best? Did you like the RP-ing events? What prizes were best? What motivated you to take part?&lt;br /&gt;
* '''Kabasto''': the events feedback orrin?&lt;br /&gt;
* '''Kabasto''': i think 109 teppy&lt;br /&gt;
* '''Zatarg''': 112 known in all of egypt&lt;br /&gt;
* '''Teppy''': Has anyone heard of all 112?&lt;br /&gt;
* '''RosieRazor''': (Note: I have only been a GM for like 3 months, btw)&lt;br /&gt;
* '''TheMazeEcho''': 112 know in Egypt, though most players only know 109 of them.&lt;br /&gt;
* '''Teppy''': Zatarg - you're the expert there - care to figure out what the 3 mystery ones are?&lt;br /&gt;
* '''BooBoo''': i think the rp events were very good, but more advanced notice to everyone to participate would be better&lt;br /&gt;
* '''Teppy''': I still think that RP events are the system that we've barely sratched the surface of.&lt;br /&gt;
* '''Teppy''': For instance, the system tracks which *player* did the best roleplaying...&lt;br /&gt;
* '''Zatarg''': I'll see what i can do&lt;br /&gt;
* '''Tammie''': i don't think the second part of my post got posted, i didn't mean it was a bad thing in fact i said after that gotta love our gm's dedication&lt;br /&gt;
* '''Khaemwaset''': More input from the devs and gms regardign rp events. And the great potential for teh Story did not materialise IMHO&lt;br /&gt;
* '''Teppy''': When someone roleplays a character, and then after the event you rate how good a job that character did at roleplaying, behind the scenes it scores the *player*, not the character.&lt;br /&gt;
* '''Teppy''': (We &amp;quot;link&amp;quot; roleplay characters to players.)&lt;br /&gt;
* '''Teppy''': So let me see who got the best RP score, one sec.&lt;br /&gt;
* '''Teppy''': Ok, so Sami has the lowest score. I've fired him for Tale 5.&lt;br /&gt;
* '''Vixsin''': lol&lt;br /&gt;
* '''Teppy''': Best Roleplayed:&lt;br /&gt;
* '''Teppy''': 496 Erol&lt;br /&gt;
* '''Teppy''': 486 Phile&lt;br /&gt;
* '''Teppy''': 456 doubletrouble&lt;br /&gt;
* '''Teppy''': 440 Apellis&lt;br /&gt;
* '''Teppy''': 424 Chloe&lt;br /&gt;
* '''Teppy''': 417 Het-Iah&lt;br /&gt;
* '''Teppy''': 410 Koray&lt;br /&gt;
* '''Teppy''': So those are the scores for the characters that everyone liked best.&lt;br /&gt;
* '''Tzalaa''': how are they scored?&lt;br /&gt;
* '''Teppy''': 400 is by definition average.&lt;br /&gt;
* '''Teppy''': So those are all the above-average characters.&lt;br /&gt;
* '''Teppy''': Ok, and best roleplayers:&lt;br /&gt;
* '''Teppy''': Best Roleplayers:&lt;br /&gt;
* '''Teppy''': 458 Telanoc&lt;br /&gt;
* '''Teppy''': 456 murtha&lt;br /&gt;
* '''Teppy''': 447 Orrin&lt;br /&gt;
* '''Teppy''': 440 Ptahiah&lt;br /&gt;
* '''Teppy''': 424 Cali&lt;br /&gt;
* '''Teppy''': 417 Seba&lt;br /&gt;
* '''Teppy''': 399 kokabeel&lt;br /&gt;
* '''Teppy''': 393 zisoni&lt;br /&gt;
* '''Teppy''': 372 BooBoo&lt;br /&gt;
* '''Teppy''': 349 Zeus&lt;br /&gt;
* '''Teppy''': 345 SueVN&lt;br /&gt;
* '''Teppy''': 335 Lazybum&lt;br /&gt;
* '''Teppy''': 300 Pharaoh&lt;br /&gt;
* '''Teppy''': That's the whole list of roleplayers.&lt;br /&gt;
* '''Teppy''': (Where &amp;quot;Pharaoh&amp;quot; is of course Sami)&lt;br /&gt;
* '''Telanoc''': w00t!&lt;br /&gt;
* '''Tzalaa''': I was looking forward to more Story, am sorry it didn't work out.&lt;br /&gt;
* '''Orrin''': Hmmm that speaks volumes :)&lt;br /&gt;
* '''BooBoo''': OOC: BooBoo ummm rp Sami's love interest was a long running roleplay...lol&lt;br /&gt;
* '''runningblind''': GM's seem to be addicts anyway so no suprise they pass the most&lt;br /&gt;
* '''Kabasto''': so does that mean you're firing yourself? or are you going with firing one of many multiple personalities? O.o&lt;br /&gt;
* '''Teppy''': No, just firing Sami. Teppy keeps his job :P&lt;br /&gt;
* '''Kaayru''': I read the following on a MMORPG.com news article posted July 16 : &amp;quot;The new player experience has been reworked for ATitD V and the mentoring system, not seen since version one, will be making a comeback.&amp;quot; - will we come back to T1 mentoring system?&lt;br /&gt;
* '''Teppy''': Yes, and with a cool little addition.&lt;br /&gt;
* '''Teppy''': After a player makes citizen, (and pays for at least a month) they can build a shrine to their mentor.&lt;br /&gt;
* '''Teppy''': A mentor then consecrates (clicks on) the shrine, and once he's consecrated 7, passes the Test of Mentorship - nice &amp;amp; simple.&lt;br /&gt;
* '''Tammie''': actually that sounds just like the t2 montoring system!&lt;br /&gt;
* '''Teppy''': Was t2 shinres also?&lt;br /&gt;
* '''Kaayru''': what's the addition? :)&lt;br /&gt;
* '''Teppy''': The shrines have a little glowy lightbox effect that lights whenever the student is online.&lt;br /&gt;
* '''Teppy''': So if you have all your shrines lined up, you can see at a glance which students are online.&lt;br /&gt;
* '''Kabasto''': *points to the friends list*&lt;br /&gt;
* '''Teppy''': Right, but it looks cool.&lt;br /&gt;
* '''Teppy''': Fumeology stats...&lt;br /&gt;
* '''blondie''': you know it's bugged, right? cause i was built a shrine by someone and it says &amp;quot;blondie built a shrine for you&amp;quot;&lt;br /&gt;
* '''Teppy''': Yeah, message is reversed, I'll fix that.&lt;br /&gt;
* '''Kabasto''': lol i know, just givin ya a rough time, seems to be the thing to do around thes parts :p&lt;br /&gt;
* '''RosieRazor''': *grabs a roll of duct tape and walks over to Kabasto*&lt;br /&gt;
* '''Hanid''': will there be any changes in shrooms, incense, silfarming or odd weed existance in T5? pick any ones you want to answer ;-)&lt;br /&gt;
* '''Teppy''': Silkworms - I like the new tech idea.&lt;br /&gt;
* '''Teppy''': Shrooms about the same.&lt;br /&gt;
* '''Teppy''': Incense a couple small changes, including length of time.&lt;br /&gt;
* '''Tzalaa''': Teppy are there any changes to make the game more accessible for those of us who cannot see very well? Like my hubby?&lt;br /&gt;
* '''Teppy''': Colorblind mode in mining, though we have a simple version of that in T4.&lt;br /&gt;
* '''Teppy''': (Mining system is totally new, for those that hadn't heard. Much fun now!)&lt;br /&gt;
* '''Teppy''': Text sizes haven't changed. Chats can be made big, but I assume you've found that option.&lt;br /&gt;
* '''Pascalito''': Will the coloblind mode be available to all players?&lt;br /&gt;
* '''Teppy''': No, but you can request it.&lt;br /&gt;
* '''Teppy''': (If you're actually colorblind IRL.)&lt;br /&gt;
* '''Stevehotep''': Yes, the new mining system rocks&lt;br /&gt;
* '''Zeb''': are there plans to enhance the crafting system? I still have tons of paper pulp in stock......&lt;br /&gt;
* '''Orrin''': Ok, so far the feedback I've had is 'We want more storyline', is that a general feeling?&lt;br /&gt;
* '''Tzalaa''': what about other issues - fonts etc?&lt;br /&gt;
* '''Teppy''': Some font things are hard to change because certain dialogs don't have scrollbars, and making the text bigger would cause the ends of messages to not be displayed.&lt;br /&gt;
* '''Khaemwaset''': More of a Storyline that is cared for and supported by the Devs and GM's.&lt;br /&gt;
* '''RosieRazor''': How about Conflict Games... would you like to see these events more often?&lt;br /&gt;
* '''Lousku''': Options - Chat - Font size - Huge&lt;br /&gt;
* '''Yerbouti''': yes low vision map&lt;br /&gt;
* '''Yerbouti''': FONTS&lt;br /&gt;
* '''Yerbouti''': Map arrow and fonts&lt;br /&gt;
* '''Tzalaa''': That doesnt work on chests Lousku&lt;br /&gt;
* '''Tzalaa''': fonts for chests, fonts on Unis etc&lt;br /&gt;
* '''Teppy''': Ok, so you mean menus?&lt;br /&gt;
* '''Stevehotep''': Some people have said they can't read the uni/school names on the new map too well....maybe a simpler font on thos would be good&lt;br /&gt;
* '''Teppy''': I'll experiment with that - might be post-release.&lt;br /&gt;
* '''Tzalaa''': in SL we can change the scale of the GUI&lt;br /&gt;
* '''Tzalaa''': to show 125% etc&lt;br /&gt;
* '''Khaemwaset''': The chat line where we type... expandable plse. Especially useful for those of us who write fluent typonese and want to change long messages LOL&lt;br /&gt;
* '''BlueGrass''': Andd some of the names overlap echother&lt;br /&gt;
* '''Kabasto''': tep, is there a way to release a few beta keys to some people I have interested in joining atitd (i'll make sure to explain the warping and cornu's are for testing purposes only and will not be in the final game)&lt;br /&gt;
* '''Teppy''': Yeah, contact a GM.&lt;br /&gt;
* '''Teppy''': UI changes take a very long time to code, in general. So if you can identify the top couple things I can give those higher priority, though I definitely won't have time to get into UI changed before elease.&lt;br /&gt;
* '''Teppy''': *release&lt;br /&gt;
* '''Teppy''': Fumeology: 273 M:TheMazeEcho&lt;br /&gt;
* '''Teppy''': Fumeology: 267 M:MazeJr&lt;br /&gt;
* '''Teppy''': Fumeology: 265 F:TanisTheSlaveGirl&lt;br /&gt;
* '''Teppy''': Fumeology: 259 M:Numaris&lt;br /&gt;
* '''Teppy''': Fumeology: 254 M:bloomdido&lt;br /&gt;
* '''Teppy''': Fumeology: 253 M:BlueGrass&lt;br /&gt;
* '''Teppy''': Fumeology: 251 M:Razrdi&lt;br /&gt;
* '''Teppy''': Fumeology: 250 F:Panyea&lt;br /&gt;
* '''Justin''': minor map complaint on beta - very hard to find unis in amidst all the schools - need differentiation on the map symbol or text colour or something&lt;br /&gt;
* '''Tzalaa''': I'll talk it through with him and chat you later, it's okay if it is after it starts, if we know it WILL get better. Thank you. &amp;lt;bows&amp;gt;&lt;br /&gt;
* '''Kabasto''': actually different color for CS's,schoos, and uni's sounds like a good idea to me too&lt;br /&gt;
* '''Teppy''': Ok, I think I'm going to wrap up for now...&lt;br /&gt;
* '''blondie''': no focus stats :(&lt;br /&gt;
* '''Teppy''': Ok, focus stats :)&lt;br /&gt;
* '''Teppy''': Focus 28: F:blondie&lt;br /&gt;
* '''Teppy''': Focus 27: M:TheMazeEcho&lt;br /&gt;
* '''Teppy''': Focus 24: M:Numaris&lt;br /&gt;
* '''Teppy''': Focus 23: F:RosieRazor&lt;br /&gt;
* '''Teppy''': Focus 21: F:Halana&lt;br /&gt;
* '''Teppy''': Focus 20: M:Casino&lt;br /&gt;
* '''Teppy''': Focus 18: M:Sterling&lt;br /&gt;
* '''Teppy''': Focus 18: F:lilinou&lt;br /&gt;
* '''Teppy''': Focus 15: M:Reyzer&lt;br /&gt;
* '''McArine''': Beer stats?&lt;br /&gt;
* '''Teppy''': Ok, Beer stats :)&lt;br /&gt;
* '''Teppy''': (And then we have to do wine stats!)&lt;br /&gt;
* '''Teppy''': Beer Tasting:&lt;br /&gt;
* '''Teppy''': 187 M:Yerbouti&lt;br /&gt;
* '''Teppy''': 137 M:Shiva&lt;br /&gt;
* '''Teppy''': 133 M:TheMazeEcho&lt;br /&gt;
* '''Teppy''': 132 F:hilly&lt;br /&gt;
* '''Teppy''': 122 F:Binny&lt;br /&gt;
* '''Teppy''': 115 F:murtha&lt;br /&gt;
* '''Teppy''': 113 M:Toldy&lt;br /&gt;
* '''Teppy''': 100 M:McArine&lt;br /&gt;
* '''Teppy''': 100 M:Keko&lt;br /&gt;
* '''Teppy''': 100 F:Sesnut&lt;br /&gt;
* '''Pameow''': Would like to congratulate you Teppy, t4 was very enjoyable, and say in the amnesty hello from AliceBlue played by myself, and MidnightBlue played by Tamutnefret. We are looking forward to seeing everyone in tale five.&lt;br /&gt;
* '''Jaylenaeybarre''': and the last 3 achievements are? or di I miss that message?&lt;br /&gt;
* '''RosieRazor''': Speed stats! hehe&lt;br /&gt;
* '''Teppy''': Ok, Speed Stats.&lt;br /&gt;
* '''Teppy''': Speed 14 M:TheMazeEcho&lt;br /&gt;
* '''Teppy''': Speed 14 M:OZtwo&lt;br /&gt;
* '''Teppy''': Speed 14 F:hilly&lt;br /&gt;
* '''Teppy''': Speed 13 M:Wampak&lt;br /&gt;
* '''Teppy''': Speed 13 M:testios&lt;br /&gt;
* '''Teppy''': Speed 13 M:Robare&lt;br /&gt;
* '''Teppy''': Speed 13 M:Nissim&lt;br /&gt;
* '''Teppy''': Speed 13 M:hill&lt;br /&gt;
* '''Teppy''': Speed 13 M:Casino&lt;br /&gt;
* '''Teppy''': Speed 13 M:Aghor&lt;br /&gt;
* '''Teppy''': Speed 13 F:RosieRazor&lt;br /&gt;
* '''Teppy''': Speed 13 F:nourbese&lt;br /&gt;
* '''Teppy''': Speed 13 F:Ninfa&lt;br /&gt;
* '''Teppy''': Speed 13 F:Nikara&lt;br /&gt;
* '''Teppy''': Speed 13 F:mala&lt;br /&gt;
* '''Teppy''': Speed 13 F:lilinou&lt;br /&gt;
* '''Teppy''': Speed 13 F:Kaiya&lt;br /&gt;
* '''Teppy''': Speed 13 F:Halana&lt;br /&gt;
* '''jazkar''': Pulse of people scores? =)&lt;br /&gt;
* '''Teppy''': Which score?&lt;br /&gt;
* '''Teppy''': (Something different from the System channel ones?)&lt;br /&gt;
* '''Teppy''': TME: You were close to Speed 15, right?&lt;br /&gt;
* '''Khaemwaset''': The stat score teppy below fumeo etc&lt;br /&gt;
* '''Teppy''': Pulse of the People:&lt;br /&gt;
* '''Teppy''': 452 F:RosieRazor&lt;br /&gt;
* '''Teppy''': 395 M:jazkar&lt;br /&gt;
* '''Teppy''': 364 M:TheMazeEcho&lt;br /&gt;
* '''Teppy''': 331 M:Sabuli&lt;br /&gt;
* '''Teppy''': 326 F:Jaylenaeybarre&lt;br /&gt;
* '''Teppy''': 280 M:BlueGrass&lt;br /&gt;
* '''Teppy''': 280 F:Coiran&lt;br /&gt;
* '''Teppy''': 253 F:Antilia&lt;br /&gt;
* '''Teppy''': 250 M:Wrongskian&lt;br /&gt;
* '''Teppy''': 250 M:Damascas&lt;br /&gt;
* '''Teppy''': 236 M:rojoan&lt;br /&gt;
* '''Teppy''': 230 F:fahli&lt;br /&gt;
* '''Teppy''': 217 M:Razrdi&lt;br /&gt;
* '''Teppy''': 214 F:Halima&lt;br /&gt;
* '''Teppy''': 210 F:blondie&lt;br /&gt;
* '''Teppy''': 203 M:Casino&lt;br /&gt;
* '''TheMazeEcho''': I'm at 14+57 speed&lt;br /&gt;
* '''blondie''': who built the largest obie? was it our 1k in adn, desert obie?&lt;br /&gt;
* '''TheMazeEcho''': not sure if 15 is at 64 or 128 advances&lt;br /&gt;
* '''Teppy''': server 1: Obelisk size 500 M:Stevehotep&lt;br /&gt;
* '''Teppy''': server 1: Obelisk size 1000 F:Halima&lt;br /&gt;
* '''Teppy''': Those are the two biggest.&lt;br /&gt;
* '''Kabasto''': hey tep, you kind of ignored this earlier, but is there a way to manually edit a .ini file to render more items on screen? (for those of us with gaming rigs that can handle the increased strain)&lt;br /&gt;
* '''Teppy''': No, sorry; there's 5 or so levels hard-coded into the client.&lt;br /&gt;
* '''Teppy''': Ok, I'm gonna go grab lunch, and then head over to the T5 beta.&lt;br /&gt;
* '''Khaemwaset''': And my post fro mearlier regarding player meets. I am unable to make the Pittsburgh one and more time would have been appreciated. When are you next coming to the UK/Europe?&lt;br /&gt;
* '''Teppy''': If you can get a good sized group together I may be able to come.&lt;br /&gt;
* '''Kabasto''': we shall follow, oh teppy-san&lt;br /&gt;
* '''Zeb''': last question: is the white sawfly implemented in beta ?&lt;br /&gt;
* '''Teppy''': Yes, Zeb&lt;br /&gt;
* '''RosieRazor''': Thanks for this, Teppy. :)&lt;br /&gt;
* '''Lill''': thanks Teppy&lt;br /&gt;
* '''Khaemwaset''': i am sure something can be arranged! :D&lt;br /&gt;
* '''blondie''': what about all those stats under achievements?&lt;br /&gt;
* '''Teppy''': Z - you around? That's your baby!&lt;br /&gt;
* '''mala''': yes thank you teppy&lt;br /&gt;
* '''Kabasto''': been following the game since I was like 16 tep, thanks again&lt;br /&gt;
* '''Khaemwaset''': Thanks Teppy. Anyone interested in a meet chat me!&lt;br /&gt;
* '''Teppy''': ---&lt;br /&gt;
* '''Zatarg''': Ok i have the Achievements data&lt;br /&gt;
* '''Zatarg''': There is a tie for number one on the &amp;quot;Least done&amp;quot; list...&lt;br /&gt;
* '''Zatarg''': Harvested 77777 Papyrus&lt;br /&gt;
* '''Zatarg''': Caught a Tiger Fish&lt;br /&gt;
* '''Zatarg''': and Caught a 15+ Deben Tiger Fish&lt;br /&gt;
* '''Zatarg''': All have only one person who has Achieved them :P&lt;br /&gt;
* '''Hanid''': wow&lt;br /&gt;
* '''Zatarg''': er&lt;br /&gt;
* '''Zatarg''': They have 1 person who has &amp;quot;Done&amp;quot; them and no other people who &amp;quot;Know&amp;quot; of it&lt;br /&gt;
* '''Zatarg''': Leeks, Grew 77777, Eggplant, Grew 7777, Flax Grew 777777 and Beat Sami in Sevenblade all also only have one achiever&lt;br /&gt;
* '''BlueGrass''': did they qquit after achiving them&lt;br /&gt;
* '''Zatarg''': I don't have the data of who achieved what... I could get it but it'll take me a while&lt;br /&gt;
* '''Zatarg''': And believe it or not, the Most achieved achievement is: Flax, Grew 77&lt;br /&gt;
* '''Zatarg''': With 5413 players having achieved it.&lt;br /&gt;
* '''BlueGrass''': I grew 7848 eggplant, 77999 leeks&lt;br /&gt;
* '''Hanid''': yes that is a shocker LOL&lt;br /&gt;
* '''Zatarg''': Any specific achievements you'd like to know about?&lt;br /&gt;
* '''Pascalito''': About the unsorted list of hybrids in inventory and chests: could you run the internal name that creates the bogus sequence through the routine used for renaming hybrids at UWorship? Cause those renamed ones ARE sorted. Would be a tremendous help.&lt;br /&gt;
* '''Zatarg''': I'll look into it&lt;br /&gt;
* '''Tamutnefret''': Perfect crystallization of octec's alloy? :)&lt;br /&gt;
* '''Zatarg''': 18 people did it, 1784 *other* people know about it&lt;br /&gt;
* '''BlueGrass''': did anyone achive more than 95?&lt;br /&gt;
* '''Zatarg''': More than 95 achievements? I don't have the &amp;quot;who did what&amp;quot; data right now&lt;br /&gt;
* '''Zatarg''': I'll try get it before the week is out though ;)&lt;br /&gt;
* '''Zatarg''': I can post the results on the wiki or something?&lt;br /&gt;
* '''BlueGrass''': cool thanks Zatarg&lt;br /&gt;
* '''Zatarg''': ---&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Amnesty/Tale_6&amp;diff=171853</id>
		<title>Amnesty/Tale 6</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Amnesty/Tale_6&amp;diff=171853"/>
		<updated>2021-05-25T22:48:27Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: Created page with &amp;quot;* '''Pluribus''': Pluribus Here. I have just sent out one last reminder to the mailing list that we are in the last few hours of Tale 6. I will run final passings in about 3 h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Pluribus''': Pluribus Here. I have just sent out one last reminder to the mailing list that we are in the last few hours of Tale 6. I will run final passings in about 3 hours. and hold amnesty shortly afterwards...&lt;br /&gt;
* '''Pluribus''': The servers will remain alive until Noon Central on September 8. After that point no preorders will be possible.&lt;br /&gt;
* '''Pluribus''': Bitcoin payments are now possible. Your balance will not show until there are 3 confirmations and at this point you must either already have a cash credit to cover the difference or pay the entire amount with bitcoins.&lt;br /&gt;
* '''Pluribus''': The price will be held for 6 hours, but average time so far is about 30 minutes to get the required confirmations.&lt;br /&gt;
* '''Pluribus''': if anyone has anythig they want to get off their chest on amnesty please drop me a line and I will slot you in :-) Remember all, Amnesty means no holding a grudge, just have fun with it.&lt;br /&gt;
* '''Pluribus''': maybe our own unibomber(s) will come forward :-)&lt;br /&gt;
* '''Sheba''': HA! I am doubting that &amp;lt;grin&amp;gt; Must have been the stranger here :)&lt;br /&gt;
* '''Pluribus''': I know who he/she/they are :-) I just wont out him/her/them without them coming forward :-)&lt;br /&gt;
* '''Pluribus''': Bitcoin folks. I believe that there is an issue in my code that does the confirmation checks, it is waiting for 6 confirmations... (I need to wait for the close of preorders to fix it though so patience is needed before it show in your account information)&lt;br /&gt;
* '''jemgirl''': hey to any old friends out there&lt;br /&gt;
* '''Pluribus''': Welcome everyone.... And thank you for being with me to see the end of the longest Telling in the history of ATITD...&lt;br /&gt;
* '''Pluribus''': There is now a Navigation Waypoint to Amnesty. You can now travel there for free for the end of telling party.&lt;br /&gt;
* '''Pluribus''': I just want to congratulate Egypt on completing all 7 tests in the nick of time.&lt;br /&gt;
* '''Pluribus''': Ok all I tried to talk at the party, there are more people people than have shown at any previous telling... Thank you all for the wonderful time.&lt;br /&gt;
* '''LehmanHotep''': Thanks for revitalizing the game that more people care than any previous telling!&lt;br /&gt;
* '''Odis''': Any big mechanic changes for t7 planned? corssbreeding? cooking? incense? etc?&lt;br /&gt;
* '''Pluribus''': Odis: That would be telling :-)&lt;br /&gt;
* '''GHawkins''': Thank goodness for Teppytime or we wouldn't have made it.&lt;br /&gt;
* '''Malard''': Do you plan on making all the compound types available again, generally?&lt;br /&gt;
* '''Silden''': Is it worth us investigating whether we players have any influence in mushroom/herb spawns or is that just a myth? Because if players can influence it, it hasn't been very much explored in 6 tales&lt;br /&gt;
* '''Pluribus''': Malard: If I can find the old artwork, then I would bring them back... Alas, they seem to lost at them moment...&lt;br /&gt;
* '''Pluribus''': Silden: There are things that the players do that can influence some of the mushroom spawns&lt;br /&gt;
* '''Valin''': so kalmkitty doesnt care for amnesty&lt;br /&gt;
* '''Odis''': Can you at least find the old guild halls, chests, and watermines?&lt;br /&gt;
* '''Pluribus''': LOL, Maybe...&lt;br /&gt;
* '''LehmanHotep''': What were the seed methods this telling? I believe unknown ones were carrot, eggplant, and pepper.&lt;br /&gt;
* '''Pluribus''': Let me look them up (Please dont harass me about how evil and stupid they are :-) )&lt;br /&gt;
* '''Pluribus''': Carrots required the grower to have a last mined workloadsize of &amp;gt; 1000, it would then produce a seed.&lt;br /&gt;
* '''Pluribus''': Eggplant required (Please dont kill me :-( ) It required 3 level 1 people to be growing egplants together.&lt;br /&gt;
* '''Kalmkitty''': do i have to tolerate being called vulgar names?&lt;br /&gt;
* '''Pluribus''': you could always try banning them as DP... You already have set precident&lt;br /&gt;
* '''Pluribus''': :q&lt;br /&gt;
* '''Hetepheres''': who dares such a thing KK!&lt;br /&gt;
* '''Silden''': If this wasn't Amnesty, the knives would have been out already :)&lt;br /&gt;
* '''Balthazarr''': ~*~*~ We just passed 400 early immigrants to A Tale in the Desert VII. It is still not too late to Pre-Order for T7. Multi-Month Package Discounts and Start Up Swag comes with your Pre-Order. Self (esc)... Utility... Billing... Store... Package Information (to see what each package offers)... or Multi-Month Packages and Merchandise (to place your order) Best of luck, and please join us all in T7. Thank you. :-)&lt;br /&gt;
* '''Malard''': how much artwork is missing?&lt;br /&gt;
* '''Pluribus''': Malard: ALL of the new artwork from after the T3 player gathering....&lt;br /&gt;
* '''Pluribus''': until the latest new stuff for the newest tests&lt;br /&gt;
* '''Valin''': amnesty doesnt stop the wrath of KK&lt;br /&gt;
* '''Yendor''': I'd say the oppoisite actually. If it weren't amenstly, banning a bomber would have been far less controvertial&lt;br /&gt;
* '''Veritas''': Plurbis: Can I pay you money for a button to mute the logon screen music?&lt;br /&gt;
* '''Silden''': I believe Apophis has something to explain with Carrots, he led us to believe &amp;quot;The secret to carrots lies with other vegetables&amp;quot;. Mining isn't other vegetables :(&lt;br /&gt;
* '''Yendor''': Money? Does that mena we can buy cats and otters and monkeys?&lt;br /&gt;
* '''Tunnen''': Does the genome affect the type/frequency of weeds in Wheat?&lt;br /&gt;
* '''Peacefulness''': Veritas: will resizing your screen take care of it?&lt;br /&gt;
* '''TheMazeEcho''': just maximize the game window when the screen comes up&lt;br /&gt;
* '''Pluribus''': Yendor: Not initially, the store is being rewritten because the current one is horrid&lt;br /&gt;
* '''Pluribus''': Tunnen: it can :-)&lt;br /&gt;
* '''Pluribus''': Peacefullness: It will :-)&lt;br /&gt;
* '''Veritas''': Yes, but its annoying to have to wait until the music starts to resize it. Its a hassle that should not be there, we should have an option for it imo.&lt;br /&gt;
* '''Hetepheres''': hit the mute button on your keyboard.&lt;br /&gt;
* '''Sabuli''': Veritas...just maximize the window. the music will stop&lt;br /&gt;
* '''toothless''': yep i expand it and it mute the sound&lt;br /&gt;
* '''tamb''': WIth regards to the ban: May we please drop the subject? What is done is done. Let's not ruin the end of tale celebration for all Egypt by continuiong to argue over what could or should have been done please.&lt;br /&gt;
* '''LehmanHotep''': Does dropping clinker on the ground do anything to ecology? There has been so much superstition over it back and forth through the years that it would be great to settle it.&lt;br /&gt;
* '''toothless''': what about the other vegies? pepper melon&lt;br /&gt;
* '''Tunnen''': As a follow up, (Didn't see an answer on the wiki and it'd been 3 years since I last tried) but what was the trick to grow Romani? I tried sever things and almost ran out of seeds.&lt;br /&gt;
* '''Silden''': +1 on the muting of music on the login screen.&lt;br /&gt;
* '''Pluribus''': There cant be per person prefernces when there is no person logged in...&lt;br /&gt;
* '''tehm''': does the Tadpole ecology test that tells you if there are heavy metals around tell you anything about ore veins, or is it purely about pollution?&lt;br /&gt;
* '''Pluribus''': Only pollution&lt;br /&gt;
* '''LehmanHotep''': toothless: I believe watermelon was do a bridge cut&lt;br /&gt;
* '''Pluribus''': Lehman was correct on the watermellon seeds&lt;br /&gt;
* '''Rekhetre''': I know I'm weird, but I love the login music, both for T6 &amp;amp; T7&lt;br /&gt;
* '''TheMazeEcho''': Since it's Amnesty, I have to confess one thing: the ribbons I've handed out aren't for the USA flag, bit for the French one, ty all for wearing them :)&lt;br /&gt;
* '''Silden''': Can it be a client preference for the login screen instead?&lt;br /&gt;
* '''Pluribus''': The client doesnt have support for persistent client preferences.&lt;br /&gt;
* '''Maxion''': i love the music too, but it's way too loud&lt;br /&gt;
* '''toothless''': lol i thought it was the russia XD&lt;br /&gt;
* '''Rekhetre''': Yay TheMazeEcho! The French flag is so pretty!&lt;br /&gt;
* '''Tamutnefret''': I thought they were for the Australian flag! I've been lied to!&lt;br /&gt;
* '''Hetepheres''': &amp;lt;3 france woooo&lt;br /&gt;
* '''Honasha''': lol&lt;br /&gt;
* '''KebiRoz''': ty, Rekhetre, i'm with you :)&lt;br /&gt;
* '''Tunnen''': Isn't the French flag all white? (I'm kidding =P)&lt;br /&gt;
* '''Augir''': O.O french?.....&lt;br /&gt;
* '''Telanoc''': I think we shouldn't get bogged down in music. We should concentrate on the things about the last telling we want answered&lt;br /&gt;
* '''Silden''': Request #1 for Tale 8 then :D&lt;br /&gt;
* '''Tamutnefret''': Can we have a command-line option for login music then :-)&lt;br /&gt;
* '''Pluribus''': Use -nosound then :-)&lt;br /&gt;
* '''Hetepheres''': vivre la france :P&lt;br /&gt;
* '''Feyth''': Oh i thought it was australia&lt;br /&gt;
* '''Xasis''': They were of course the Union Jack&lt;br /&gt;
* '''Yendor''': Kudos to the event NPC (SHPU?) in charge of the Zircon tradein for great role-play!&lt;br /&gt;
* '''toothless''': but i still prefer it to consider it the bleu blanc rouge of the habs lol&lt;br /&gt;
* '''Hetepheres''': would that just stop login sound or all game sound though?&lt;br /&gt;
* '''Pluribus''': It turns off audio&lt;br /&gt;
* '''tehm''': Hey Plur, can you tell us - what has been broken all tale (I heard rumors of fishing- true? anything else?) and will it be fixed for next tale?&lt;br /&gt;
* '''Pluribus''': Hmm, Broken all telling... 1) I though that the lower levels of flyfishing where VERY evil... What WAS broken was that the some of the insects were WAY too rare...&lt;br /&gt;
* '''Pluribus''': Peppers... Each Player had a secret veggies that if they grew right before the peppers caused an extra seed.&lt;br /&gt;
* '''blondie''': well, filleting skill and fly tying were crazy expensive skills ;p&lt;br /&gt;
* '''Veritas''': Pluribus: What was your biggest challenge in T6?&lt;br /&gt;
* '''Pluribus''': Hmm Good question, there were a lot of challenges... from a code perspective, I would have to say getting the billing integrated into a system that I had to deal with a lot of obsolete code&lt;br /&gt;
* '''Pluribus''': But really it was figuring out the state of things since there are lots things that have changed&lt;br /&gt;
* '''Ashtarii''': what was method for pepper seeds ?&lt;br /&gt;
* '''Sabuli''': Pluribus , you said carrots and eggplant. I think you missed pepper&lt;br /&gt;
* '''Telanoc''': Filleting was meant to be expensive, in Teppy's words, a &amp;quot;vanity skill&amp;quot;&lt;br /&gt;
* '''Sabuli''': Then what Apophis said about carrots was really about peppers... Perhaps he had a lapsus :)&lt;br /&gt;
* '''Catote''': When planting papy, some areas are completely &amp;quot;dead&amp;quot;. Is that because papy goes (i) inland or (ii) papy does not appear at all?&lt;br /&gt;
* '''Pluribus''': No, the generators are placed at server startup... If it cant find a place along the nile it skips it.... another cause would be post live landscaping&lt;br /&gt;
* '''Ashtarii''': When you mentioned player ponies earlier in response to the grandfather chest question.. I am assuming that means it is something players have wanted, but probably won't ever get ?&lt;br /&gt;
* '''Pluribus''': Yes. There is no easy (or even moderately painful) way to export player built objects reliable... Plus the impact on world economy would be horid.&lt;br /&gt;
* '''Maxion''': he said pepper was each person had a random veggie they needed to grow before the pepper&lt;br /&gt;
* '''Sheba''': I want to thank the wonderful player who told me that 1) Using a speed hack was legal &amp;lt;almost got banned behind it&amp;gt; and 2) told me that if we are Sage or above.. we can keep everything in our CP...&lt;br /&gt;
* '''Pluribus''': LOL Remember not all of your fellow Egyptians are trustworthy...&lt;br /&gt;
* '''toothless''': i wonder as i have done all the extra step to get extra seed for these and i have not gotten any , did it need to be done right after and not triggered like onion ?&lt;br /&gt;
* '''blondie''': vanity? pah!&lt;br /&gt;
* '''tehm''': Plur - what's the deal with the timestamps atm. For example my friends list says someone last logged in 1372 days ago, that's longer than the tale, isn't it? Had a similar issue with a couple guild chat time stamps&lt;br /&gt;
* '''Pluribus''': Tehm, The world was started 1374 days ago...&lt;br /&gt;
* '''Veritas''': Plurbis: What feature are you most excited for in T7?&lt;br /&gt;
* '''Pluribus''': I have to say that I am most excited about all the new tests coming back. (I loved opticon and the Test of Trust V2.... is actually test worthly)... from basic features, I Personally LOVE the new music and the SORTABLE chat folders&lt;br /&gt;
* '''Telanoc''': 102 people logged in for Amnesty :)&lt;br /&gt;
* '''tehm''': wooooowwww&lt;br /&gt;
* '''Balthazarr''': If anyone was wondering, there have been a flurry of Bureau Passes recently. . . Well I set out to &amp;quot;buy&amp;quot; 3 bureaus to be run as solos, to initiate passes and something amazing happened. . . people asked me what I was doing and a wonderful large group of them Independently elected to use their own materials to build and run solo bureaus so that we could have some end of tale passes. Thank you to all of the generous end of tale solo bureau runners. :-)&lt;br /&gt;
* '''TheMazeEcho''': Again, congrats to gypt for achieveing the 7 Monuments, and to Pluribus to allow us to have a new Telling. I'm off to bed, cya all in T7 :)&lt;br /&gt;
* '''mattphat''': Are there any plans to bring back the storyline with the bad elements of the stranger (clearcutting, ability to make sulpherous lakes, other mischief able to be done by players)?&lt;br /&gt;
* '''Pluribus''': Mattphat, if you havent noticed there have been more stranger sitings in the last year than T1 :-)&lt;br /&gt;
* '''Maxion''': nice balth&lt;br /&gt;
* '''Ashtarii''': in regards to bugs/fishing.. has that been smoothed out ? and how about fishing from boats ? thought i saw mention of that on the wiki as being in the works ?&lt;br /&gt;
* '''Pluribus''': I have smoothed out a lot of the fishing issues it may still need more tuning...&lt;br /&gt;
* '''Yendor''': This is more of a T7 question than amensty question, but how will it work with 7 stats but more than 7 body tests?&lt;br /&gt;
* '''Pluribus''': Well play and find out :-)&lt;br /&gt;
* '''Donk''': Since the new tale is number 7 (special number for ATITD), will you implement anything special referring to this fact?&lt;br /&gt;
* '''Pluribus''': LOL, All the past tests, first new music since 2003.... lots of things planned going nuts coding it all&lt;br /&gt;
* '''Maxion''': some stats will be increased by multiple tests&lt;br /&gt;
* '''toothless''': anything we did not figure out this tale ?&lt;br /&gt;
* '''tehm''': In a note about T7 earlier in the tale, I read you mentioned Sheep Pox may be back-ok. It also mentioned you wanted to add Stone Hatchets - any news on that? Haven't seen those in beta yet&lt;br /&gt;
* '''Pluribus''': Stone hachets... Hadnt remembered that one... may be interestesting...&lt;br /&gt;
* '''LehmanHotep''': If there are enough non-veto-worthy petitions, how often do you target running elections? I notice much of the law carryover seems to have been cleaned up for T7 beta, so there will likely be a want people want to pass.&lt;br /&gt;
* '''merek''': How many cicada cages exist in the world?&lt;br /&gt;
* '''Pluribus''': 425&lt;br /&gt;
* '''Kyline''': Hey Balthazarr I honestly had no idea that my bureau opp that i wasn't using was actualy costing people passes. Was very happy to use it when that was explained to me.&lt;br /&gt;
* '''jemgirl''': I would like to wish Pluribus good luck in his new venture and it was great seeing you all. I will probably come in over christmas holidays and will see after that. It was great seeing all my old friends and have missed you&lt;br /&gt;
* '''tehm''': for Pluribus on an article mentioning stone hatchets: http://massivelyop.com/2015/05/13/a-tale-in-the-desert-preparing-to-restart-with-tale-7/&lt;br /&gt;
* '''toothless''': woah&lt;br /&gt;
* '''Coyan''': be well Jemgirl :)&lt;br /&gt;
* '''LehmanHotep''': *will likely be a lot people want to pass&lt;br /&gt;
* '''Morrigan''': Is mining going to change?&lt;br /&gt;
* '''Markanthony''': plur, i have a request. ore stones....is there anyway you can stpp them from spreading out so far apart?&lt;br /&gt;
* '''Pluribus''': then they stack on each other&lt;br /&gt;
* '''Donk''': or have you?&lt;br /&gt;
* '''Catote''': We want tons of new players to sign up. Will you add a test some some other mechanism, where we *benefit* just a little bit from mentoring new players (not those silly newbie tokens from T4, they didnt work)?&lt;br /&gt;
* '''Pluribus''': Hmm, That is a discussion for not here... (would take too long, but worth a discussion)&lt;br /&gt;
* '''Odis''': we have mines up in beta. they are the same&lt;br /&gt;
* '''Tamutnefret''': Do you know if there were any big events orignally planned for T6 along the scale of T3's plague?&lt;br /&gt;
* '''Pluribus''': we have some ideas for events, However, I am not a big fan of events where people are diseased and the cure isnt coded and the dev who wrote the event goes MIA for 2 months... NOT COOL&lt;br /&gt;
* '''Coyotl''': Ugh. Don't remind him of the plague.&lt;br /&gt;
* '''Rania''': NO Plaque plasea&lt;br /&gt;
* '''Tunnen''': Was the question about dropping clinker causing pollution answered?&lt;br /&gt;
* '''Pluribus''': No :-)&lt;br /&gt;
* '''toothless''': maybe a plague that kill livestock but not player&lt;br /&gt;
* '''Pluribus''': Livestock die of a lot of things... maybe you should care for your animals....&lt;br /&gt;
* '''LehmanHotep''': From what I've seen in T7 beta so far, I suspect players will be a lot more motivated to research ecology patterns&lt;br /&gt;
* '''Morrigan''': yes please no plague&lt;br /&gt;
* '''toothless''': that would be a good tradeoff&lt;br /&gt;
* '''tehm''': any chance of making watermelon, eggplant and/or peppers available sooner in the tale? never understood why the delay for those.&lt;br /&gt;
* '''Pluribus''': Watermelon, eggplant and peppers were alway meant as event seeds...&lt;br /&gt;
* '''merek''': Any chance we can use Citrus fruit in cooking in T7?&lt;br /&gt;
* '''LehmanHotep''': Are there any plans for a promotion at launch to attract completely new players? I recall one telling there were codes given to a MMO news site that would grant players pepper seeds or something like that&lt;br /&gt;
* '''Maxion''': just need more events then :)&lt;br /&gt;
* '''Coyotl''': Tale 2 had watermelon seeds for people who subscribed through a Penny Arcade ad.&lt;br /&gt;
* '''Malard''': i dont know if anyone knew this, but burning man is on today, perfect timing for our festival&lt;br /&gt;
* '''toothless''': yeah the phoenix event would be interesting early on&lt;br /&gt;
* '''blondie''': oh what about more cartouche events for all of egypt ? those are kind of nice and not as difficult as going through cartouche rounds.&lt;br /&gt;
* '''Malard''': i got loads from t4 (but i did game that system if anyone remembers) i got some of the high end rewards from teppy, one was an ancient map that revealed the ore map in an area&lt;br /&gt;
* '''Coyotl''': Burning Man is plagued with insects this year.&lt;br /&gt;
* '''merek''': For several tales the pattern of minerals/ores has been the same, e.g. zinc+lead together. Is that set, or will things like that change?&lt;br /&gt;
* '''Honasha''': So itching man?&lt;br /&gt;
* '''Telanoc''': All those hippies need to take a bath anyway :)&lt;br /&gt;
* '''Yendor''': I liked the events, particularly the ones that let me build cartouches&lt;br /&gt;
* '''merek''': Also the various types of flowers other than sea lillies.&lt;br /&gt;
* '''Hetepheres''': Pluribus have you considered steam distribution?&lt;br /&gt;
* '''Pluribus''': Yes, I have, but I cant even consder it until I have enough resource to actually try and do a greenliht campaign... They take an average of 30% of revenue so I have to make sure the game is on good footing before I think about giving someone 30% of revenue for the priviledge of showing ad&lt;br /&gt;
* '''blondie''': you could bring back the find the sandbloom in the odd weeds. It was fun finding that in the desert.&lt;br /&gt;
* '''Malard''': yeah i was thinking steam would be worthwhile&lt;br /&gt;
* '''Feyth''': steam is bad they take 1/3 of subscriptions&lt;br /&gt;
* '''Sheba''': would the real unibomber please come forward :)&lt;br /&gt;
* '''Veritas''': Pluribus: What would be cool would be cosmetic rewards for consecutive months subscribed.&lt;br /&gt;
* '''Pluribus''': Lots of things are cool, most arent free :-) Artwork is expensive when you dont have art slaves ... er interns :-)&lt;br /&gt;
* '''merek''': Any chance of bringing back the GH upgrades/deco? Do we need new art for that?&lt;br /&gt;
* '''toothless''': or for cosmetic reward allow us to build big phoenix from the small one , but only as reward from arch&lt;br /&gt;
* '''Malard''': i dont know about anyone else, but to me, decorating my camp is a big thing, i obviously see it all over the map. i realise you do the camp deco offer for the pre-order but as extra revenue i would happily pay for more or for specific token items i can place around my camp&lt;br /&gt;
* '''Morrigan''': oh and more different clothing please please&lt;br /&gt;
* '''Augir''': will we have ability to purchase pets soon?&lt;br /&gt;
* '''Feyth''': like every three months a flower bulb?&lt;br /&gt;
* '''mattphat''': Would it be possible for you to reveal the ore vein map for this tale?&lt;br /&gt;
* '''Malard''': i am just thinking that charging for some camp deco items would help fund additional art&lt;br /&gt;
* '''Feyth''': Yes If you are a 3d modeler please chat me I ahve some idea to spit ball and id like some input&lt;br /&gt;
* '''tehm''': is there a correlation between Carrot production waves and rabbits coming to eat your dropped carrots?&lt;br /&gt;
* '''Pluribus''': no&lt;br /&gt;
* '''Veritas''': Pluribus: What about something like a kickstarter campaign for additional art resources for the game like Compound styles, avatars etc&lt;br /&gt;
* '''NanuTari''': I would pay extra for different Hair PLEASE!!&lt;br /&gt;
* '''tehm''': Plur, what will you be celebrating most in the next week, and how will you celebrate it?&lt;br /&gt;
* '''Pluribus''': LOL, not much the celbrations happy AFTER the first week of live :-)&lt;br /&gt;
* '''Pluribus''': When I can take a single day off and sleep&lt;br /&gt;
* '''LehmanHotep''': As someone who has done one, managing a proper kickstarter campaign is a full-time job for the entire duration, not even counting prep&lt;br /&gt;
* '''Hetepheres''': i studied computer animation/modeling in college for a bit :P&lt;br /&gt;
* '''Tunnen''': Pluribus, any other helpful hints that you would like to give to the few people crazy enough to play with the wheat genome? =P&lt;br /&gt;
* '''Kalmkitty''': lol&lt;br /&gt;
* '''Rania''': oh me too we need T3 choices&lt;br /&gt;
* '''Coyotl''': I'd be happy to see the level system set on fire and tossed down a mineshaft.&lt;br /&gt;
* '''Silden''': There are talented artists out here, some of which might like to create some artwork for the game. Have you considered running a competition for someone to draw up (no pun intended) some artwork?&lt;br /&gt;
* '''Morrigan''': just to have the choices back that we USED to have would be great&lt;br /&gt;
* '''Odis''': I know legacy avatars aren't &amp;quot;in&amp;quot; for the public because of tattoos. But I can bet you 5 chits that if you polled everyone with that knowedge in hand they would gladly take up one of the older (and better) avatars who can't show tattoos for the test. Personally, I think the tattoos are ugly anyways.&lt;br /&gt;
* '''Hetepheres''': +1 silden&lt;br /&gt;
* '''Veritas''': Sliden has a good idea, give people the template or format and have the community do the work for you on the art.&lt;br /&gt;
* '''Pluribus''': Silden: Very good idea... when I get a few days to think and not be fixing broken things I would be a happy man&lt;br /&gt;
* '''LehmanHotep''': I would absolutely love new ore patterns, especially as that's something that has to be done right from the start before anybody's dowsing&lt;br /&gt;
* '''Alexa''': and take all the fun out of finding the ore veins?&lt;br /&gt;
* '''Donk''': Pluribus, did Teppy state any conditions regarding ending or amnesty of T6 when you took over? Or any wishes for T7 that you're supposed to follow up on? And/or will you (or have you) place(d) some kind of statue/site/rememberance/reference to Teppy in T7?&lt;br /&gt;
* '''Pluribus''': No, although he does want to say hellp at the beginning of T7...&lt;br /&gt;
* '''Pluribus''': hello&lt;br /&gt;
* '''Hetepheres''': i'd like some ore finding lessons if anyone is willing :P&lt;br /&gt;
* '''Yendor''': I'd love to have an avatar with no tattoos. But it's a moot point since getting tattoos requires getting herbs which requires leaving camp&lt;br /&gt;
* '''Rekhetre''': Oh but tattoos are one of the most fun parts of this game :)&lt;br /&gt;
* '''Sabuli''': This is a silly question... I think that tagging 7 critters of each kind in safari should be an achievement. I felt very frustrated when i discovered it wasn't :)&lt;br /&gt;
* '''LehmanHotep''': Are there any game systems you feel have a lot of depth to them yet were not very deeply explored by players in T6?&lt;br /&gt;
* '''Pluribus''': Most people ignore the ecology, some people have seen some correlation&lt;br /&gt;
* '''tehm''': Any chance of changing the Chat functions so up and down don't go to the last message... or if they do, it saves your current text first so you can press the opposite direction and go back?&lt;br /&gt;
* '''Pluribus''': Have you tried T7?&lt;br /&gt;
* '''Odis''': you can still GET the tatoos, they just dont show&lt;br /&gt;
* '''tehm''': yes I have. I am recalling it still scrolls?&lt;br /&gt;
* '''Pluribus''': Hmm, I thought it saved the current line...&lt;br /&gt;
* '''Pluribus''': If it doesnt, I will ask Zatarg (my UI guru)&lt;br /&gt;
* '''tamb''': not when I tried it Plur&lt;br /&gt;
* '''blondie''': i never actually place the tattoos, i like finding the herbs and finishing the tattoo lists&lt;br /&gt;
* '''tehm''': cool thank you!&lt;br /&gt;
* '''Sheba''': It does :) Much better chat in T7 :)&lt;br /&gt;
* '''blondie''': who tags the most ibis, mmm! :D&lt;br /&gt;
* '''Zomboe''': Are there any &amp;quot;unintended&amp;quot; player behaviors that you've observed over the years that you want to try to curb or change in T7?&lt;br /&gt;
* '''Pluribus''': I think the majority of the &amp;quot;unintended&amp;quot; behaviors is partially my fault... and that is people not using the petition system when they should.... Other peeves of mine...&lt;br /&gt;
* '''Pluribus''': 60 foot arms...&lt;br /&gt;
* '''Pluribus''': unlimit storage on devices that you dont have to tend.&lt;br /&gt;
* '''merek''': Chronic hamboning. ;)&lt;br /&gt;
* '''Yendor''': Petitions? I thought player behavoir was dealt with solely through DP bans / threats of bans?&lt;br /&gt;
* '''Pluribus''': LOL, Laws are meant to restrict player behavior. (people cant build here... you must nick trees after getting resin etc...)&lt;br /&gt;
* '''LehmanHotep''': It would have driven me nuts to have flax tending changed so drastically mid-tale, but I'm actually finding the changes in t7 from the start to feel right combined with the new starter flaxes&lt;br /&gt;
* '''Peacefulness''': laws are intended to govern player behavior&lt;br /&gt;
* '''merek''': There have been laws for nicking trees when you take resin, and forced player name changes that were laws.&lt;br /&gt;
* '''Odis''': Like guild halls that say when you expand them &amp;quot;you can now store X number of items&amp;quot; but they still take 99 trillion bricks and boards?&lt;br /&gt;
* '''Odis''': if we went back to the old gh art though, I can see unlimited storage on the max deco'd halls though. suckers were pretty :)&lt;br /&gt;
* '''agrajag''': are there any particular 60 foot arm issues that you're going to be tackling soon? Will you require being at a machine to take or stash?&lt;br /&gt;
* '''Pluribus''': I have changed that on a few things... I have probably missed quite a few ... (I wont change it after the buildings are avaialble though... since it is unfair to the players)&lt;br /&gt;
* '''Ashtarii''': will there be any changes to 'smithing mechanic ? maybe additonal tools that can be crafted ?&lt;br /&gt;
* '''Pluribus''': I actually would like to add more things to be smithed. It only got minor changes... (Changed to use flyaways rather than requiring chat changes) and a few other niceities&lt;br /&gt;
* '''tehm''': some folks have commented they felt there is more server lag tending veggies in T7 beta. Is that due to additional logging going on? will it go away come live?&lt;br /&gt;
* '''Pluribus''': Interesting, server game simulation lag is running at 70% of T6 with 10x the player counts....&lt;br /&gt;
* '''tamb''': ANy possibilities we can get a trade window that can handle multiple items at some point, rather than the one item at a time busienss we have now&lt;br /&gt;
* '''Pluribus''': Dont people use the trading booths anymore?&lt;br /&gt;
* '''Pluribus''': that said, I havent looked at them, are there issues with them/&lt;br /&gt;
* '''Ashtarii''': would be awesome to have more added =] looking forward to that being a reality.. and i've noticed the same hestitation with veggie tendings&lt;br /&gt;
* '''merek''': Maybe the perceived lag in T7 veggie growing is due to the short duration at each growing stage?&lt;br /&gt;
* '''Pluribus''': That very will could be.... They are currently 2/3 the time of T6 veggies&lt;br /&gt;
* '''Malard''': i was wondering, if i could find an old t3/t4 client will that help with restoring lost artwork?&lt;br /&gt;
* '''Pluribus''': No since it isnt the exported cal3d models that are needed, I need the original photoshop and 3ds max files&lt;br /&gt;
* '''blondie''': i've not seen people use trading booths much, but they are purdy&lt;br /&gt;
* '''Morrigan''': I don't think people ever used the trading booths&lt;br /&gt;
* '''tamb''': hmm I didn't know those were available&lt;br /&gt;
* '''Alexa''': didn't know trading booths existed&lt;br /&gt;
* '''LehmanHotep''': One tiny little thing - could there be an option to turn off &amp;quot;it's too steep&amp;quot; messages entirely rather than diverting them to main? It almost makes the lighting up of the main tab useless.&lt;br /&gt;
* '''Pluribus''': Technically it would turn off all of the console message notifications... The support calls from people who turn it would be monumental :-)&lt;br /&gt;
* '''LehmanHotep''': Or if it's technically easier a way to split &amp;quot;local chat&amp;quot; from &amp;quot;system messages&amp;quot; would be super nice too. More than once I've snubbed someone asking me to acro just because I ignored the red tab out of habit&lt;br /&gt;
* '''Tunnen''': Pluribus, are the weeds in wheat all considered the same? Or are they all seperate? Like is it possible to make affect the frequency of one type of weed over another or do they all just change as a whole? (I promise that's the last question on wheat =P)&lt;br /&gt;
* '''Pluribus''': There are different weeds...&lt;br /&gt;
* '''Pluribus''': Lehman, None easy... I will look deeper but no promises on that one&lt;br /&gt;
* '''Feyth''': Are there any chances the original team has copies of those models?&lt;br /&gt;
* '''Pluribus''': LOL, I wish, it was stored on a central server that had a failed drive for a year when the second one failed...&lt;br /&gt;
* '''Pluribus''': I hapened to have a copy of a lot of it, but there is a ton missing&lt;br /&gt;
* '''Yendor''': *boggle*&lt;br /&gt;
* '''Malard''': what would it cost to get the drives professionally recovered?&lt;br /&gt;
* '''Pluribus''': I believe Teppy tried... thy told him no dice.&lt;br /&gt;
* '''Feyth''': Well... as an artists myself i keep copies on file on all projects i work on&lt;br /&gt;
* '''toothless''': there got to be a way to get the data back , they can even reconstruct destroyed hdd&lt;br /&gt;
* '''Feyth''': problem is that when you have multiple drive failure in a raid 5 only some of the data would be recoverable and usually corrupted&lt;br /&gt;
* '''LehmanHotep''': Last options question, I promise: Might it be practical to raise the max on the client-side &amp;quot;number of objects&amp;quot; setting? Some computers can handle it without breaking a sweat, and it would nice to be in a big public works without half the stuff disappearing as you spin your camera&lt;br /&gt;
* '''Pluribus''': Actually tried that :-).... Apprently hadnt found the right place :-)&lt;br /&gt;
* '''Malard''': why do you need the original files, can you not just reuse the cal3d files blindly?&lt;br /&gt;
* '''LehmanHotep''': Thank you! I appreciate having an active developer who cares about the game and I'm really looking forward to T7!&lt;br /&gt;
* '''Malard''': are you able to comment on the workings of water mines?&lt;br /&gt;
* '''Yendor''': Three cheers for Pluribus!!&lt;br /&gt;
* '''Pluribus''': Malard, what about them?&lt;br /&gt;
* '''Feyth''': If we could find a good 3d modeler to help you could use them as an image that can be extrapolated into a new model but it wouldnt be complete there is more work needed to make it work correctly&lt;br /&gt;
* '''nyla''': Agreed!!&lt;br /&gt;
* '''Pluribus''': Feyth and god help if it also needs to be rigged and animated :-)&lt;br /&gt;
* '''Malard''': to get the lost assets in game, can you not just use the ega files if they can be located?&lt;br /&gt;
* '''Pluribus''': There are several issues... 1) Without the resource names, the EGA files are useless (The names were part of the art repository)&lt;br /&gt;
* '''LehmanHotep''': I think the big ongoing mystery about water mines is what pitch does, but nobody's ever cared enough to gather the hundreds of hours of data it would take to tell for sure&lt;br /&gt;
* '''Pluribus''': It does have an effect and is location specific&lt;br /&gt;
* '''toothless''': yeah the pitch is a mystery&lt;br /&gt;
* '''Veritas''': Pluribus: When can we buy cats for T7?&lt;br /&gt;
* '''Telanoc''': I guess that will give you something to do for Tale 7 ;)&lt;br /&gt;
* '''brucette''': I wouldn't call 10 years an &amp;quot;ongoing mystery&amp;quot;. Oh, wait, yes I would!&lt;br /&gt;
* '''Pluribus''': Veritas, yes, jsut not day 1.&lt;br /&gt;
* '''Yendor''': Was anyone other than Lazybum involved in blowing things up?&lt;br /&gt;
* '''Pluribus''': Well I know that I personally placed a charge... (but didnt fuse or arm it :-) ) I know that aleast one other was actually blowing up things :-)&lt;br /&gt;
* '''Donk''': gotta go to bed, but don't wanna do that without saying Thanks Pluribus and maybe see you (and anyone else) on the Other Side! Take care!&lt;br /&gt;
* '''tehm''': Could you publish a list of all discovered achievements from this tale? would be cool to have a record&lt;br /&gt;
* '''Pluribus''': Hmm, gotta see if I can :-)&lt;br /&gt;
* '''Sheba''': It was me y'all ... I am sooo sorry for everything...&lt;br /&gt;
* '''LehmanHotep''': How many of the rarest crop-dwelling insect was found total across all of T6 combined? Or if that's not possible, how many of it currently exist?&lt;br /&gt;
* '''Pluribus''': No idea of the total for the game, let me see how man in the world&lt;br /&gt;
* '''Sheba''': I was LB's cohort....&lt;br /&gt;
* '''Malard''': NSFW at the 2009 player meet, I was chatting to teppy with a couple of other people, a long time ago teppy was dealing with a female player who was disgruntled (the specifics i dont remember) but as payback, he commissioned an emote for the female avatar to perform a blowjob, one day she was running in the desert and he triggered it, i dont know if it was just a joke, really happened and/or if the artwork ever got made. do you know of any truth in that?&lt;br /&gt;
* '''Pluribus''': Ok, some secrets are meant to stay that way....&lt;br /&gt;
* '''Yendor''': There was such an emote, but it can not be invoked except by GMs&lt;br /&gt;
* '''Pluribus''': No comment... (although the GMs do not have the ability to trigger non-menu emotes... and that isnt on any menu)&lt;br /&gt;
* '''Pluribus''': (That statement should not be construed as a confirmation or denial of its existence.)&lt;br /&gt;
* '''Malard''': this is amnesty so i felt now was the time to mention it if ever&lt;br /&gt;
* '''agrajag''': I'll totally construe that as confirmation of it's existence, thanks! :D&lt;br /&gt;
* '''Ashtarii''': one more thing i am curious about,... are there going to be any major changes to grape growing/winemaking ?&lt;br /&gt;
* '''Ashtarii''': i think my question about grapes got lost in the woods....&lt;br /&gt;
* '''Pluribus''': That one?&lt;br /&gt;
* '''Pluribus''': I will not comment on things for T7&lt;br /&gt;
* '''Pluribus''': this is T6 amnesty&lt;br /&gt;
* '''Ashtarii''': yah..lol&lt;br /&gt;
* '''tehm''': are there any big changes for Raelis we should expect for T7? Or small ones?&lt;br /&gt;
* '''Pluribus''': See the above statement about no comments on things for T7&lt;br /&gt;
* '''Feyth''': Did you or did you not have Sexual relations with Monica lewinski?&lt;br /&gt;
* '''toothless''': lol&lt;br /&gt;
* '''Pluribus''': Um no...&lt;br /&gt;
* '''Malard''': has there ever been plans to do something with &amp;quot;large stones&amp;quot;&lt;br /&gt;
* '''Pluribus''': Well you get stone chips :-)&lt;br /&gt;
* '''Pluribus''': and yes there is now a use for them :-)&lt;br /&gt;
* '''tehm''': Are the level requirements for various Tests &amp;amp; Initiations that we currently see in T7 beta likely to stay where they are now?&lt;br /&gt;
* '''Pluribus''': I wont comment on T7 :-)&lt;br /&gt;
* '''brucette''': read my lips, I did not have sexual relations what that woman!&lt;br /&gt;
* '''Ashtarii''': alrighty.. off to get some chores done.. looking forward to T7&lt;br /&gt;
* '''toothless''': and was it ever found out who killed the tax collector ?&lt;br /&gt;
* '''toothless''': what are stone chip used for ?&lt;br /&gt;
* '''Pluribus''': That would be telling....&lt;br /&gt;
* '''Morendo''': I think a previous answer on Insects got derailed by.... emotes. :)&lt;br /&gt;
* '''Pluribus''': First let me say, that apparently I need to post every single message without spending time to respond to things and read them... Here is the entirety of all my unposted messages...&lt;br /&gt;
* '''Zohar''': Remove the message and just let people hurt themselves. ;-)&lt;br /&gt;
* '''merek''': Who are the current title holders of Pharaoh's Acrobat and Pharaoh's Angler?&lt;br /&gt;
* '''tehm''': It looks like there have been 10 Laws passed in all of T6. Only 4 have been implemented. Are we proposing ballots that are too complex to implement? What guidance can you provide on ensuring the laws we want are something that can reasonably be coded?&lt;br /&gt;
* '''blondie''': who has logged the most hours in game ? i guess maybe it doesn't count since some people stay afk for long periods of time, hehe&lt;br /&gt;
* '''mattphat''': aside from speedhacking has there been any other&lt;br /&gt;
* '''Saledo''': Going back to earlier in tale, can you tell us who GeoDudes main was? ;)&lt;br /&gt;
* '''Morrigan''': so who smoked the most herbs this tale?&lt;br /&gt;
* '''LehmanHotep''': Was it technically possible to brew date beer in T6? From the yeasts available it seems like no, but there may be some factors not understood&lt;br /&gt;
* '''Malard''': ....in tale 6&lt;br /&gt;
* '''Mebala''': I just got on a bit ago, but I have the &amp;quot;peppers grew a seed&amp;quot; acheivement and never could figure out how it was done, can you tell us now?&lt;br /&gt;
* '''Malard''': and has there ever been plans to do anything with pharaohs court at 2463, 2349 it's been there since t1 and i dont believe its been used&lt;br /&gt;
* '''Telanoc''': What, stone chips weren't a use?!?&lt;br /&gt;
* '''Sheba''': what's up with the dead bodies in teh desert?&lt;br /&gt;
* '''merek''': Who are the current Pharaoh's Acrobat and Pharaoh's Angler?&lt;br /&gt;
* '''Malard''': did my message get lost on pharoah's court?&lt;br /&gt;
* '''tehm''': someone asked about new smithable tools, how about a quality limestone chisel?&lt;br /&gt;
* '''brucette''': clearly they are used for.... $*()@(&amp;amp;*$&amp;amp;%. Oh, it got auto censored!&lt;br /&gt;
* '''Telanoc''': You never found who killed the tax collector?&lt;br /&gt;
* '''toothless''': yeah how many rare insect&lt;br /&gt;
* '''Veritas''': Pluribus: Did the use of steam-based equipment turn out as expected in T6 or do you think there is room for improvement/changes?&lt;br /&gt;
* '''Aubery''': Id like to say Thank you for saving our game Very much apreciated :)&lt;br /&gt;
* '''Yendor''': Yet three *more* cheers for Pluribus! Hip, hip, Hooray!&lt;br /&gt;
* '''tehm''': Hip, hip, hooray!&lt;br /&gt;
* '''Pluribus''': Now I have not idea where to start...&lt;br /&gt;
* '''Pluribus''': No idea on the herb smoking...&lt;br /&gt;
* '''Pluribus''': Lehman, If the yeasts arent available then it is unlikely&lt;br /&gt;
* '''Pluribus''': The dead body is just that.&lt;br /&gt;
* '''Yendor''': How many / who are the Oracles of Seven?&lt;br /&gt;
* '''Telanoc''': Veritas, since I created Steam Mechanics, the answer from my point of view is: Yes, it worked as I expected and hoped.&lt;br /&gt;
* '''Aubery''': all we need a is a special blend of herbs to smake to get a gift of one perception&lt;br /&gt;
* '''Pluribus''': Yendor, let me check&lt;br /&gt;
* '''toothless''': dead body dont hapen on their own, well unless they both died of old game/illness at the same time&lt;br /&gt;
* '''blondie''': who gotthe highest achievements? highest herb count? highest focus ? :D *cough cough*&lt;br /&gt;
* '''toothless''': any steam machine you wish where available ?&lt;br /&gt;
* '''Morrigan''': SteamBOATS&lt;br /&gt;
* '''Morrigan''': sailing up and down the Nile for transport&lt;br /&gt;
* '''Feyth''': Lawnmower, Suggestion by my daughter. We have sil collectors why not a lownmower&lt;br /&gt;
* '''Telanoc''': Well, no, since if I had wanted them, I would have made them...&lt;br /&gt;
* '''mattphat''': steam powered water evaporater to quicken saltpeter production ;)&lt;br /&gt;
* '''Safa''': faster airships&lt;br /&gt;
* '''blondie''': two person airships, two person ferries...&lt;br /&gt;
* '''toothless''': how about pedalo ?&lt;br /&gt;
* '''Telanoc''': As for the tax collector, that scene was paired with the smugglers camp in the extreme south of Egypt&lt;br /&gt;
* '''brucette''': I had a scythe named Lawnmower a few tales ago&lt;br /&gt;
* '''Morendo''': Scythes that extend beyond Flint and Glass.&lt;br /&gt;
* '''brucette''': lol, steam powered water avaporator... almost an oxymoron&lt;br /&gt;
* '''toothless''': oh that is what the camp was about , i knew i was forgeting something&lt;br /&gt;
* '''brucette''': smugglers camp... -1839 -5054&lt;br /&gt;
* '''Telanoc''': I created both of them one day when I was wandering about Egypt. I hoped they were crypt but interesting enough for people to wonder what they were&lt;br /&gt;
* '''Telanoc''': That is all they ever were, something to find and wonder about.&lt;br /&gt;
* '''brucette''': Telanoc wandered Egypt? DIdn't know you knew a way off of your island ;)&lt;br /&gt;
* '''Morrigan''': certainly had that effect Tel.&lt;br /&gt;
* '''tehm''': Does Camp Deco (the skill) over level 1 do anything anymore?&lt;br /&gt;
* '''GHawkins''': Do you have any way to see who constructed the most Ceremonial Voting Booths? Who were the top three and how many did each build?&lt;br /&gt;
* '''Telanoc''': It is like the trinkets. The &amp;quot;cost&amp;quot; is almost nothing, and it give you all a little mystery, something to wonder what we might be up to next&lt;br /&gt;
* '''Veritas''': Pluribus/Telanoc: Who harvestesd the most flax, and how much?&lt;br /&gt;
* '''Pluribus''': tehm, it used too looks commented out, will ask the other devs why&lt;br /&gt;
* '''brucette''': I know Sabuli got the 77,777 flax achievement the other day&lt;br /&gt;
* '''blondie''': ohh, i got a good one, who passed the most people on acro (not counting if you logged on someone else to help pass) ?&lt;br /&gt;
* '''Ariella''': Camp Deco skill used to bling out the guild halls. was pretty nice&lt;br /&gt;
* '''Odis''': camp deco was for the old guild halls. Some idiot decided the amaxing old models all needed to change to the one new guild hall model that isnt upgradeable&lt;br /&gt;
* '''merek''': I thought camp deco got commented out because the new Guiild Hall models didn't support it? At least I think that's the explanation we were given a while back.&lt;br /&gt;
* '''Yendor''': Fortuantely that idiot isn't in charge anymore&lt;br /&gt;
* '''toothless''': one guild to rule them all XD&lt;br /&gt;
* '''Ariella''': But since the skill for Camp Deco was still buyuble peeps kept wasting mats paying for it.&lt;br /&gt;
* '''agrajag''': Plur - you found that pretty fast, mind sharing with us just how big the ATITD client codebase is?&lt;br /&gt;
* '''Pluribus''': Agrarjag: Client NOT countoing external libraries is 112K lines of code...&lt;br /&gt;
* '''Pluribus''': T6 game script is 367K, T7 currently is 391K and counting&lt;br /&gt;
* '''Pluribus''': Server is 44K LOC&lt;br /&gt;
* '''LehmanHotep''': grep is a magical thing :)&lt;br /&gt;
* '''Maxion''': if they have good names for things in the code, searching should be easy enough&lt;br /&gt;
* '''agrajag''': Damn. Thanks :)&lt;br /&gt;
* '''TreekaSu''': I think it STI|NKS tha you lit the bonfires...I couldnt be here...took me forever to get my 5 million wood...&lt;br /&gt;
* '''Tamutnefret''': Does that 112k lines include game script?&lt;br /&gt;
* '''Tamutnefret''': Oh never mind then :-)&lt;br /&gt;
* '''Tamutnefret''': I'm interested in how fishing skill increases worked this tale. Pam needed 31,000 fish to get level 7 :-)&lt;br /&gt;
* '''Pluribus''': They stunk :-) how is that for an answer :-)&lt;br /&gt;
* '''Tamutnefret''': Fully acceptable answer and totally agreed! Thanks :-)&lt;br /&gt;
* '''Naia''': Is Beetle breeding character specific, or can anyone breed any pattern ?&lt;br /&gt;
* '''toothless''': lol so to level fishing did we have to be hit by lightnign at the same time we won the lotery ?&lt;br /&gt;
* '''TreekaSu''': Im sorry...I worked the whole tale on this...so Zo and I could have a nice time at the end of the tale, I am SICK...I couldnt be here..A little notice would have been nice&lt;br /&gt;
* '''Yendor''': Did you ever post the answer about Oracles of Seven?&lt;br /&gt;
* '''brucette''': Renard, cate &amp;amp; Sabuli&lt;br /&gt;
* '''tamb''': treekasu, make sure you are subscribed to the newsletter (and check for it in spam filters), this was published a couple weeks ago, and again today&lt;br /&gt;
* '''Pluribus''': I have given you wood back... have fun.&lt;br /&gt;
* '''TreekaSu''': I am, just got mne a few hours ago&lt;br /&gt;
* '''TreekaSu''': and it didnt say he would light all the bonfires&lt;br /&gt;
* '''mattphat''': What were the most and least passed tests?&lt;br /&gt;
* '''Morrigan''': well it did NOT say he would set fire to all the bonfires yes&lt;br /&gt;
* '''lazyburr''': most passed tests were harmony least passed were thought&lt;br /&gt;
* '''Morendo''': Given wood by Pluribus, sounds like a good achievement.&lt;br /&gt;
* '''tehm''': in T7 (hope you can answer this) will we get advance notice ahead of Story events? I hate to miss em!&lt;br /&gt;
* '''Hetepheres''': whats the percentage of preorders for each tier of prepay?&lt;br /&gt;
* '''Pluribus''': tehm, I seem to remember EVERYONE getting notice that the telling ended at 3PM&lt;br /&gt;
* '''Pluribus''': (almost 4 hours ago)....&lt;br /&gt;
* '''Ariella''': I second that question hetepheres&lt;br /&gt;
* '''Coyotl''': Actually yeah, I'm curious--how many pre-orders?&lt;br /&gt;
* '''merek''': The census shows players in disciplines. Is there any census that shows the actual &amp;quot;home location&amp;quot; set by players by region?&lt;br /&gt;
* '''toothless''': yes it was prety clear about the time&lt;br /&gt;
* '''Maxion''': i think tehm means other story events&lt;br /&gt;
* '''Morrigan''': nope&lt;br /&gt;
* '''Pluribus''': Merek, No there are not sorry.&lt;br /&gt;
* '''Pluribus''': Maxion, By doing that, it eliminates the possibility of any flash events... and removes the mystery... (A mysterious stranger arrives from another land at 5pm next tuesday) kinda losses something&lt;br /&gt;
* '''tehm''': What I mean about Story events is in the tale with Sami and Wahim, I think Wahim would just show up and a contest for a microphone would start (for example). If you run events like that would they be no-notice or would something be on the calendar?&lt;br /&gt;
* '''Morrigan''': &amp;quot; Come join us for the end of Tale celebration and amnesty. Starting 3PM Central time (GMT-0500) TODAY. The servers will remain up and open until Noon Central Time, September 8, 2015, after which Tale 6 will be set to developer only mode for export to Tale 7.&amp;quot;&lt;br /&gt;
* '''Feyth''': any savy people want to make an event app to notify on our phones from the calander?&lt;br /&gt;
* '''Morrigan''': By the way, are the wine notebooks buggy?&lt;br /&gt;
* '''Hetepheres''': i like that idea feyth&lt;br /&gt;
* '''brucette''': oh Feyth, that would be COOL&lt;br /&gt;
* '''LehmanHotep''': I just completed the beginner notebook from scratch at the amnesty party, so that one at least seems fine today&lt;br /&gt;
* '''Hetepheres''': just do ios, android and windows phones please :P&lt;br /&gt;
* '''Feyth''': that would cover flash events if its posted as it starts?&lt;br /&gt;
* '''Morrigan''': and maybe something for those of us without smart phones? email or something?&lt;br /&gt;
* '''Peacefulness''': make friends with players who can notify you when something exciting is going on?&lt;br /&gt;
* '''Hetepheres''': maybe post events to facebook? or twitter? wait, there are people without smart phones?&lt;br /&gt;
* '''toothless''': yes i am alergic to phone any kind&lt;br /&gt;
* '''blondie''': designated event teller&lt;br /&gt;
* '''blondie''': we do make posts on facebook. How do you think we got some of the monument people? :D&lt;br /&gt;
* '''LehmanHotep''': Is there some undiscovered depth to fumeology? Not necesarily what it is if it'll be the same in T7, but just whether there's anything worth figuring out.&lt;br /&gt;
* '''Morrigan''': Some of us don't do facebook, or smart phones.&lt;br /&gt;
* '''Balthazarr''': ~*~*~ I have been asked a question many times in recent weeks, and I have an answer for all of Egypt. I must admit that I have logged into multiple accounts and I have the PWs for many other players. For the last month, I have been HOUNDED by KalmKitty and her husband Hounddog relentlessly for logging in other players accounts, EVERYONE of those players gave me their PWs with specific INSTRUCTIONS and LIMITATIONS as to what I could do and not do with their accounts. For the most part they were only used for festivals to bump up the participation percentage or for using their TT to haul things. One DP asked me to tend to their camp after having emergency surgery; two other sick DP's asked me to do similar tasks. Today, one of two things just happened either a DP logged into another DP's account or a GM logged into a DP's account to affect the third ban used today. I will let you all know that I have access to the accounts of 5 DP's and I would never DARE to ever use another DP's ban, or try to hide behind another account to do ANYTHING distasteful liken that. FYI, in T3 I had access to twice as many DP's passwords and the passwords of no less then two dozen other players. Players give me their passwords since I can be trusted and I have integrity. BTW, if I was doing anything wrong I seriously doubt that Hounddog would NOT have used his GM powers to jail any and all accounts that I was inappropriately using or logged into. Next tale if Avanya comes back and runs for DP HOW will she explain then exiling of Valin?&lt;br /&gt;
* '''Hetepheres''': to those of you who don't do facebook or smartphones, how would you like to be notified of events out of game? email?&lt;br /&gt;
* '''Veritas''': I would like a postcard.&lt;br /&gt;
* '''toothless''': smoke signal&lt;br /&gt;
* '''Feyth''': Wait Avanya is being used by someone else? Did i read that right??&lt;br /&gt;
* '''agrajag''': Does it really matter if anyone gets banned at this point? Really?&lt;br /&gt;
* '''tehm''': does it have to be out of game? I would prefer just seeing it pop onto the calendar like the weekend competitions do... but for Story&lt;br /&gt;
* '''tamb''': other than they cant preorder, if they have not already&lt;br /&gt;
* '''Morrigan''': email!&lt;br /&gt;
* '''Morrigan''': we have verified emails now, so why not use the system?&lt;br /&gt;
* '''Morrigan''': something that takes the Calendar and sends stuff out would help a lot.&lt;br /&gt;
* '''Yendor''': The real avanya is very ill, so it is alsmot certain someone else used her ban power. Which reflects badly on Avalina for misplaced trust and is *extremely bad* for whomever logged in as her&lt;br /&gt;
* '''Feyth''': Using someone elses DP power does matter even at this point&lt;br /&gt;
* '''Morrigan''': couldn't see smoke signals here merek, they still use coal.&lt;br /&gt;
* '''Sheba''': It does if they hadn't prepaid :)&lt;br /&gt;
* '''Saledo''': Im trying to remember what the corp used in Eve but it had options for apps/sms/desktop chat&lt;br /&gt;
* '''Odis''': This is tale. EVERYTHING matters.&lt;br /&gt;
* '''Veritas''': Plurbis: When will benches stop being inviting and let me sit on them!?!&lt;br /&gt;
* '''Kalmkitty''': As a DP I used the power given to me to do what DPs do. Thats how it works. But personal attacks and griefing are beyond what shouldbe tolerated by any player and if a player came to me with the treatement i have been shown. I would have found a way to resolve it. including banning the harassing player. If Pluribus condones the harassment i have received i would respectfully request a full refund for my full tale purchase.&lt;br /&gt;
* '''Yendor''': I was a DP in T3. The only circumstances under which I would *ever* use anotehr DPs ban power was if they were on the other end of a live phone conversation&lt;br /&gt;
* '''Pluribus''': I dont condone harassment of players, however as stated in the Rules of Conduct #3 which states &amp;quot;We do not have a policy against offensive behavior, but be aware - if you offend the other players, they have the power to punsh you. They can even exile you permanently from the land of Egypt... If you choose to behave in a way that is annoying to other players, we well not protect you from their wrath&amp;quot;&lt;br /&gt;
* '''Pluribus''': As a DP, you have the power to keep banning people, you chose not to use it...&lt;br /&gt;
* '''lazyburr''': griefing should be handled by DP's and not GM's as stated in CoC&lt;br /&gt;
* '''Saledo''': ATITD as Carebear as ever lol&lt;br /&gt;
* '''Feyth''': Using another DP's Ban power is not acceptable either&lt;br /&gt;
* '''Hetepheres''': So how about them preorder stats? lol&lt;br /&gt;
* '''Kalmkitty''': I do not have avanyas password. and HD was outside cooking.. perhaps Balth has it among the other 30 pl he can log in&lt;br /&gt;
* '''LuluDivine''': Look, there are 2 days left in tale. Obviously, none of the things like property destruction or bans have any real lasting impact right now. Explosive use is certainly a typical 'DP intervention' situation, though, so I'm not sure what's so controversial here? What did I miss?&lt;br /&gt;
* '''lazyburr''': the &amp;quot;harrassment&amp;quot; and griefing done to you was exactly what you did to lazybum and I did what was in my power to keep you out of the festivities as you did with me&lt;br /&gt;
* '''LuluDivine''': Now, DPs giving their passwords out to enough people that it's impossible to know who really carried out a ban is problematic, as a general matter. I suppose I care a lot less about the actual impact, here, since we're two days before tale end - but as a general matter, DPs have to be pretty careful about account access...&lt;br /&gt;
* '''toothless''': i do think the trade spam was diserving of it, but not the name calling . can easily ignore them&lt;br /&gt;
* '''Yendor''': Since this *is* amnesty, does anyone want to admit to logging in as Anyolina?&lt;br /&gt;
* '''Pluribus''': If it becomes an issue, I can out the perp, if it will make KK happy.&lt;br /&gt;
* '''lazyburr''': it was me&lt;br /&gt;
* '''Veritas''': What are character requirements to vote for a DP, just be a citizen?&lt;br /&gt;
* '''Morendo''': Sounds like a good law to try to pass in T7 is that if any DP is found sharing their password, they lose their DP status.&lt;br /&gt;
* '''Kalmkitty''': I cannot ban anyone when i have &amp;quot;too many windows&amp;quot; open and cannot even chat or warp away&lt;br /&gt;
* '''toothless''': might as well just say it , it is time to share secret&lt;br /&gt;
* '''Sheba''': I did it :)&lt;br /&gt;
* '''blondie''': why do you bring up anyolina , yendor ? avanya was the one that banned someone today&lt;br /&gt;
* '''Odis''': Did I miss something, ive been back and forth. What about anyolina now?&lt;br /&gt;
* '''Yendor''': Ooops, sorry I meant Ananya&lt;br /&gt;
* '''LehmanHotep''': Players really have zero way to prove somebody shared a password unless the person confesses it.&lt;br /&gt;
* '''toothless''': yep and i can make any claim i want to have any pw , but if a law is passed it become law&lt;br /&gt;
* '''Feyth''': So since this is amnesty I stole all of blondie's honey... i just wanted a small smackerel mmmnommmnomnom&lt;br /&gt;
* '''Yendor''': I would like to know who logged on Ananya so I will know never to support him/her in a DP round&lt;br /&gt;
* '''agrajag''': Any plans to implement 2 factor auth at some point?&lt;br /&gt;
* '''merek''': I haven't been around much for T6, but in past tales, during DP debates candidates were usually asked whether anyone else had access to their account.&lt;br /&gt;
* '''Balthazarr''': Considering I was TOLD by YOU KalmKitty to ASK HOUNDDOG to log in Avanya to build the center section of the mega that was built last week, it is highly unlikely that I would have had to ask HOUNDDOG to log in an account that I have a PW for. Lets be for real just once in a while.&lt;br /&gt;
* '''Kalmkitty''': I just want to not be harassed in this tale and in t7 which i have been threatened with already&lt;br /&gt;
* '''Kalmkitty''': i never told youthat.. i never told you anything about mega&lt;br /&gt;
* '''toothless''': if there is legetimate harassment it will be delt with acordingly&lt;br /&gt;
* '''Lindie''': this is a friendly game everyone why would anyone threaten anyone?&lt;br /&gt;
* '''Kalmkitty''': I never told you to ask HD about mega.&lt;br /&gt;
* '''Vodka''': I love drinking vodka every day!!!&lt;br /&gt;
* '''lazyburr''': well see KK... explosives are alot like dp's... only as bad as the community allows them to be&lt;br /&gt;
* '''Morrigan''': LOL@Lindie&lt;br /&gt;
* '''toothless''': i never brush my teeth!&lt;br /&gt;
* '''kuupid''': http://www.gofundme.com/rb63ms&lt;br /&gt;
* '''LuluDivine''': So, were peope banned for explosives, or for harassing Kalmkitty?&lt;br /&gt;
* '''Pluribus''': Lulu, I think it was a bit of both.... My take on it was KK banned Lazybum after Amnesty started, He came back with alt after alt to annoy her into using all her bans....&lt;br /&gt;
* '''Morrigan''': This is a &amp;quot;non-violent&amp;quot; game - but folks can be VERRRY nasty.&lt;br /&gt;
* '''Kalmkitty''': ok balth.be real ..list every char name you can log in.&lt;br /&gt;
* '''Lindie''': what?&lt;br /&gt;
* '''Augir''': both&lt;br /&gt;
* '''toothless''': both and 3rd is unknown&lt;br /&gt;
* '''lazyburr''': both&lt;br /&gt;
* '''Kalmkitty''': LB for explosives his alt for harassment.&lt;br /&gt;
* '''Coyan''': Lulu, the answer to that question is yes&lt;br /&gt;
* '''Maxion''': both lulu&lt;br /&gt;
* '''Yendor''': Lazybum was banned [presumably] for explosives. Kokabeel was banned for harrassing KalmKitty. I do not know anything about Valin's ban.&lt;br /&gt;
* '''Markanthony''': Nice party.&lt;br /&gt;
* '''Morrigan''': getting to the bitter end now.&lt;br /&gt;
* '''Pluribus''': emphasis on bitter... sigh...&lt;br /&gt;
* '''lazyburr''': valin was banned for giving kalmkitty fish... i thought all cats like fish but apperantly not&lt;br /&gt;
* '''Saledo''': Thats always been an issue with a certain type in ATITD, they think cause its no direct conflict they have the right to never be offended either&lt;br /&gt;
* '''Pluribus''': I think that has denigrated enough... we are done here...&lt;br /&gt;
* '''Pluribus''': Sorry all, but it is getting nasty and I can dont want to keep this up&lt;br /&gt;
* '''Pluribus''': I am back to working on the bitcoin store... (I will beat it into submission.)&lt;br /&gt;
* '''Pluribus''': All, Please check your Utility/Billing/Account Information and let me know if your preorder information is incorrect.&lt;br /&gt;
* '''Pluribus''': Players looking to pay by bitcoin... It is buggier than I expected. If you have issues and it is cranky and not accepting that you have paid. Drop me a tell with that and what preorder you were trying to purchase. if it failed due to a price difference, I will honor the earlier exchange rate. just let me know before I take the server down&lt;br /&gt;
* '''Pluribus''': I will spend the morning completing the last of the paypal straglers and handling any billing calls...&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Amnesty&amp;diff=171852</id>
		<title>Amnesty</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Amnesty&amp;diff=171852"/>
		<updated>2021-05-25T22:40:09Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: Created page with &amp;quot;* Amnesty/Tale 3 * Amnesty/Tale 9&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Amnesty/Tale 3]]&lt;br /&gt;
* [[Amnesty/Tale 9]]&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Amnesty/Tale_3&amp;diff=171851</id>
		<title>Amnesty/Tale 3</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Amnesty/Tale_3&amp;diff=171851"/>
		<updated>2021-05-25T22:39:39Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: Created page with &amp;quot;* '''Pharaoh''': Welcome all, one final time in Tale 3! * '''Pharaoh''': My screen is ablaze with fireworks, ribbons, some pretty wild looking beetles... * '''Zaniac''': Waves...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Pharaoh''': Welcome all, one final time in Tale 3!&lt;br /&gt;
* '''Pharaoh''': My screen is ablaze with fireworks, ribbons, some pretty wild looking beetles...&lt;br /&gt;
* '''Zaniac''': Waves&lt;br /&gt;
* '''kuupid''': ty Pharaoh&lt;br /&gt;
* '''Telanoc''': And one big ass bonfire!&lt;br /&gt;
* '''BryceCicada''': indeed. thanks to you Tel.&lt;br /&gt;
* '''TurkenLukz''': who brought the lamb for burgers and chops?&lt;br /&gt;
* '''Pharaoh''': I would run screaming if I ever saw this beetle IRL.&lt;br /&gt;
* '''Tedra''': :)&lt;br /&gt;
* '''kuupid''': looks to see if there is an ass in the bonfire :)&lt;br /&gt;
* '''Beah''': LOL&lt;br /&gt;
* '''Keko''': Waves to all&lt;br /&gt;
* '''HarvestStar''': Maze did&lt;br /&gt;
* '''Malard''': is it possible to bring me to COTS i just logged this char in for the first time in 18months :P&lt;br /&gt;
* '''Pharaoh''': Malard!&lt;br /&gt;
* '''HarvestStar''': those beetles scared the crap out of me my first time on, I thought I was going to die in the game my first day&lt;br /&gt;
* '''Malard''': thanks!&lt;br /&gt;
* '''Malard''': yes did you get my tell in t4?&lt;br /&gt;
* '''Pharaoh''': Been here for a while.&lt;br /&gt;
* '''Malard''': ah no probs&lt;br /&gt;
* '''Tedra''': Tell me you chopped all that wood, Pharaoh.  Come on, make my day&lt;br /&gt;
* '''ArmEagle''': nice. .a new angel fireworks?&lt;br /&gt;
* '''TheMazeEcho''': Bonfire is mostly from hounddog, with contributions from Telanoc, PP, Le Village and others&lt;br /&gt;
* '''singh''': Pharaoh, can I keep my monkey please :) ?&lt;br /&gt;
* '''Zaniac''': teppy chop wood never lol&lt;br /&gt;
* '''AntonyStylite''': I got a lotta wood!&lt;br /&gt;
* '''Pharaoh''': I'll put this mic in &amp;quot;Area Host&amp;quot; mode so anyone can walk up and say hello to Egypt.&lt;br /&gt;
* '''AntonyStylite''': How did I catch lung spore here!  I'm still a newbie so I've never encountered that.&lt;br /&gt;
* '''Zaniac''': everyone ready for amnesty Pharaoh: ok guys tale 3 is going for 3 more years 3 cheers :D&lt;br /&gt;
* '''kuupid''': will our beetles run away in this event?&lt;br /&gt;
* '''Pharaoh''': Yes, sadly.&lt;br /&gt;
* '''AntonyStylite''': oh ooops&lt;br /&gt;
* '''kuupid''': oh well, they can run over to T4 hehe&lt;br /&gt;
* '''talos''': hey i'am coughing!&lt;br /&gt;
* '''Senbi''': i want to know how many men at the party know how to bellydance :D can we get a chorus line, please?&lt;br /&gt;
* '''Ferns''': lol&lt;br /&gt;
* '''Pegasus79''': hi TEDRA&lt;br /&gt;
* '''Tedra''': hey, Pegasus&lt;br /&gt;
* '''Taemon''': Okay, E! isn't coming through. Please please please does someone see Dung Rot now?&lt;br /&gt;
* '''Legenda''': Hello everyone, I love you all &amp;lt;3&lt;br /&gt;
* '''singh''': Where is the booze ?&lt;br /&gt;
* '''kuupid''': :(&lt;br /&gt;
* '''Telanoc''': Come pet the pony by the mic!&lt;br /&gt;
* '''AntonyStylite''': Did I just hear someone collecting more wood?  C'mon&lt;br /&gt;
* '''Kaayru''': hehehe&lt;br /&gt;
* '''Kaayru''': ohhh TpcT!&lt;br /&gt;
* '''Lethan''': I take the mic to tell Pharaoh and Teppy a huge : THANK YOU! Thank you for this great game, for all the fun that it gave to us and for all the fun it will give us in T4! I will be there, and i know many other will. So lets give all a big cheer to all the ATITD team!&lt;br /&gt;
* '''Pharaoh''': Much appreciated.&lt;br /&gt;
* '''Tedra''': aye, ditto that&lt;br /&gt;
* '''Babayaga''': ooh, pony!&lt;br /&gt;
* '''ArmEagle''': Though I haven't played T3 much. I have to thank Pluribus for all the hard work he has done and is still doing!&lt;br /&gt;
* '''Pharaoh''': I'm really fired up about Tale 4 - just feels like we're on the right path.&lt;br /&gt;
* '''Lethan''': Oooo! A poney! And a weird picture that appears when we pet it...&lt;br /&gt;
* '''Telanoc''': Pet the pony :)&lt;br /&gt;
* '''Pharaoh''': Yeah, where is that pony?&lt;br /&gt;
* '''Lethan''': At the mic&lt;br /&gt;
* '''Kaayru''': by the mic&lt;br /&gt;
* '''Telanoc''': By me Teppy&lt;br /&gt;
* '''TheSheeple''': O.o&lt;br /&gt;
* '''Sedjet''': *laughs*&lt;br /&gt;
* '''Pharaoh''': Gah!&lt;br /&gt;
* '''Neferneferuaten''': DONT PET THE PONY _ IOTS SCARY&lt;br /&gt;
* '''ArmEagle''': haha&lt;br /&gt;
* '''Pharaoh''': 18's Kelidascope - that's a great shell.&lt;br /&gt;
* '''Pharaoh''': Really is intensely colored.&lt;br /&gt;
* '''Telanoc''': Petting the pony is the best thing ever :P&lt;br /&gt;
* '''Zaniac''': yeah when i pet the pny i get a australian warning R+18&lt;br /&gt;
* '''Pharaoh''': Who did the Fractal Tree shell? Anyone know?&lt;br /&gt;
* '''Shebi''': Looks more like a baby camel to me lol&lt;br /&gt;
* '''Lethan''': The fireworks are great, keep em coming. :)&lt;br /&gt;
* '''Legenda''': yeah&lt;br /&gt;
* '''ArmEagle''': enough of these new fireworks.. show show legacy T2 works! :)&lt;br /&gt;
* '''Lethan''': Its a camel but his name is pony. Dont argue&lt;br /&gt;
* '''Sedjet''': Oh I've gota pocket full of ground fireworks....lol&lt;br /&gt;
* '''Ariella''': so we each get a pretty camelpony for T4?  lol&lt;br /&gt;
* '''Lethan''': Oh, i have a question Pharaoh, will the server be reseted between beta and live?&lt;br /&gt;
* '''kuupid''': where is the phonY?&lt;br /&gt;
* '''Nost''': Mighty fine looking beatles&lt;br /&gt;
* '''Kalateth''': Fabulous - Great Game - Great Friends  - Great Fun - Thanks toTeppy - Pharoah and All  !!!&lt;br /&gt;
* '''Roz''': lol&lt;br /&gt;
* '''Neferneferuaten''': is this thing on? tap tap&lt;br /&gt;
* '''Ariella''': Thanks Antigonua :)&lt;br /&gt;
* '''Pascalito''': pony at 4280 -718&lt;br /&gt;
* '''Catlyn''': Yes&lt;br /&gt;
* '''Morrigan''': does it actually finish tonight?&lt;br /&gt;
* '''Kaayru''': Lethan: yes&lt;br /&gt;
* '''Roz''': wow, there are some awesome beetles here&lt;br /&gt;
* '''kuupid''': how do we make our beetles race or fight?&lt;br /&gt;
* '''Lethan''': and where's the drink?&lt;br /&gt;
* '''Neferneferuaten''': the drunk? she#'s over there&lt;br /&gt;
* '''TurkenLukz''': i didn't think i could pick the pony up&lt;br /&gt;
* '''TurkenLukz''': now i can't drop it&lt;br /&gt;
* '''TheMazeEcho''': up in the Tulip CP&lt;br /&gt;
* '''TreekaSu''': hope you all enjoyed the fireworks....Think it was pretty tacky to still let people get sick...couldnt have coded it out quick?&lt;br /&gt;
* '''TheSheeple''': o.O&lt;br /&gt;
* '''Pharaoh''': Is there still Lung Spore around?&lt;br /&gt;
* '''Kyline''': yep&lt;br /&gt;
* '''Pharaoh''': Let me wipe that once &amp;amp; for all...&lt;br /&gt;
* '''TheMazeEcho''': yes&lt;br /&gt;
* '''Pascalito''': yes, i'm sick again&lt;br /&gt;
* '''Zaniac''': Noooo dont whip it lol&lt;br /&gt;
* '''Neferneferuaten''': how do you know youre sick? i never worked that out&lt;br /&gt;
* '''Telanoc''': Some one took the pony :(&lt;br /&gt;
* '''Pascalito''': but np, my Tomb got ready just in time&lt;br /&gt;
* '''Neferneferuaten''': they cant put it down again the area is too crowded&lt;br /&gt;
* '''Pharaoh''': Ok, see if that cured it.&lt;br /&gt;
* '''ellorin''': you mean the Roo?&lt;br /&gt;
* '''TheMazeEcho''': TurkenLutz has the pony&lt;br /&gt;
* '''TheSheeple''': O.O&lt;br /&gt;
* '''Soldparadise''': drop it ! :-)&lt;br /&gt;
* '''TheMazeEcho''': read up&lt;br /&gt;
* '''Senbi''': don't put it down near the beetles, they might eat the pony :(&lt;br /&gt;
* '''Kaayru''': O! TheSheeple is a real player? I thought he was an IRC beast only ;)&lt;br /&gt;
* '''TurkenLukz''': i couldn't drop it&lt;br /&gt;
* '''TurkenLukz''': i couldn't drop it too many people&lt;br /&gt;
* '''TurkenLukz''': it said the area is too crowded&lt;br /&gt;
* '''ellorin''': ty Eigam  :)&lt;br /&gt;
* '''Soldparadise''': oh yeah&lt;br /&gt;
* '''Sedjet''': And the Immigrant channel keeps lighting up...so many returning players!&lt;br /&gt;
* '''Eigam''': hehe :)&lt;br /&gt;
* '''Eigam''': oh ! my favorite chocolate :)&lt;br /&gt;
* '''TheMazeEcho''': Teppy is getting rid of the Plague, just wait&lt;br /&gt;
* '''Zaniac''': but i want it to stay (&lt;br /&gt;
* '''TurkenLukz''': pharoah you should summon the pony and put it back at the mic, you can't drop it when there is so much crowding&lt;br /&gt;
* '''ellorin''': ty Anigona :)&lt;br /&gt;
* '''AnokFero''': You et coughing fits that have random stat drains&lt;br /&gt;
* '''Antigona''': thank you ellorin :-)&lt;br /&gt;
* '''TheMazeEcho''': TurkenLutz, give me the pony, I'll drop it&lt;br /&gt;
* '''Kaayru''': server crash is part of amnesty tradition ;)&lt;br /&gt;
* '''Tedra''': lol, that's funny, Kaayru&lt;br /&gt;
* '''Ariella''': lol yeah, I had that honorable tradition too ')&lt;br /&gt;
* '''Shu''': you got lemon on my chocolate ....&lt;br /&gt;
* '''Asheara''': can you add more wood to the burning bonfire?&lt;br /&gt;
* '''Shebi''': Stalking&lt;br /&gt;
* '''Malard''': argh this is painful its late and i have work in the morning, why does the amnesty have to be so late :p&lt;br /&gt;
* '''TurkenLukz''': So which plague is this?&lt;br /&gt;
* '''Alayzia''': some of these beetles look amazing&lt;br /&gt;
* '''TheMazeEcho''': ok, Pony back on ground&lt;br /&gt;
* '''TurkenLukz''': the beetle plague?&lt;br /&gt;
* '''Aquarius''': Got to love people sharing diseases ;)&lt;br /&gt;
* '''TurkenLukz''': haha i won't touch it again&lt;br /&gt;
* '''Shebi''': That's how you know it's a real party&lt;br /&gt;
* '''TurkenLukz''': haha shebi&lt;br /&gt;
* '''Pharaoh''': Thought I just cured it, no?&lt;br /&gt;
* '''ellorin''': hahaha laughs at the pet&lt;br /&gt;
* '''Kaayru''': I was about to polish it :(&lt;br /&gt;
* '''Alayzia''': sheeple you like ponies? lol&lt;br /&gt;
* '''TurkenLukz''': pharoah are you going to destroy the world in a flood or fire? at the end?&lt;br /&gt;
* '''Telanoc''': Give me my pony back, this is why we can't have nice things&lt;br /&gt;
* '''Kaayru''': don't eat Bob, ugly beetles!&lt;br /&gt;
* '''Antigona''': :-)&lt;br /&gt;
* '''Rynth''': TurkenLukz: It's a huge party, the answer is clearly a flood of firewater. =)&lt;br /&gt;
* '''Tahrqa''': I want to take a moment to thank Pharoah for an awesome telling ... I only wish I could have stayed and seen the last half of the telling ... Looking forward to T4&lt;br /&gt;
* '''Aquarius''': Im betting the wold will come to an end via a server crash&lt;br /&gt;
* '''TurkenLukz''': haha ya probaly&lt;br /&gt;
* '''TurkenLukz''': is sorry&lt;br /&gt;
* '''Morrigan''': wants to see the pony&lt;br /&gt;
* '''TurkenLukz''': haha&lt;br /&gt;
* '''AntonyStylite''': Can you eat the chocolate?&lt;br /&gt;
* '''Noctilucent''': the 'nuke it from orbit, it's the only way to be sure' option? XD&lt;br /&gt;
* '''kuupid''': brb with more fireworks&lt;br /&gt;
* '''Taemon''': Nooooo not now!&lt;br /&gt;
* '''Lethan''': Hehe. Isnt it a tradition?&lt;br /&gt;
* '''TurkenLukz''': i have to get&lt;br /&gt;
* '''Taemon''': i WANT TO SEE THE PONY!&lt;br /&gt;
* '''Taemon''': And I want to get Master of the Human Body first.&lt;br /&gt;
* '''kuupid''': can I set off my fireworks, or does someone else do it?&lt;br /&gt;
* '''kuupid''': end of the tale plague?&lt;br /&gt;
* '''kuupid''': where is it?&lt;br /&gt;
* '''kuupid''': I want to see the pony Tel&lt;br /&gt;
* '''TurkenLukz''': and then all was silent, and the server never roze again&lt;br /&gt;
* '''ellorin''': everyone should bring their monkeys too&lt;br /&gt;
* '''TheSheeple''': O.O&lt;br /&gt;
* '''TurkenLukz''': Telanoc don't let your pony trip on the server cord, this things too old to take another fall ;)&lt;br /&gt;
* '''Pharaoh''': Ok, see if that cured Lung Spore.&lt;br /&gt;
* '''Zaniac''': NO My Monkey is at home&lt;br /&gt;
* '''Lethan''': The server better not come down before the amnesty!&lt;br /&gt;
* '''Ariella''': crash #2&lt;br /&gt;
* '''Zaniac''': Even teppy cant cure lung spore how did we haev a chance lol&lt;br /&gt;
* '''Rynth''': I just had a coughing fit IRL...I think you may have made it worse, Teppy.&lt;br /&gt;
* '''Lethan''': Been waiting for the VoK secret long enough. :)&lt;br /&gt;
* '''Shemei''': ty ell&lt;br /&gt;
* '''Kaayru''': lol Zaniac&lt;br /&gt;
* '''Aquarius''': Hah, im going to stash my ott in my tomb so my grandson can inherit it :)&lt;br /&gt;
* '''TurkenLukz''': Pharaoh, theres a picture online that says its you, with a DDR theator, is that really you?&lt;br /&gt;
* '''TurkenLukz''': home mand DDR&lt;br /&gt;
* '''TurkenLukz''': err home made DDR theatre&lt;br /&gt;
* '''Shemei''': lol&lt;br /&gt;
* '''Lethan''': Ooo, airship!&lt;br /&gt;
* '''Sedjet''': Ok, whose drunk money is that?&lt;br /&gt;
* '''TurkenLukz''': got a hookah in the picture too&lt;br /&gt;
* '''Kaayru''': mine :)&lt;br /&gt;
* '''Morrigan''': where airship?&lt;br /&gt;
* '''Sedjet''': lol&lt;br /&gt;
* '''Beah''': Thanks for this Tale Teppy!:) Good Night from Sweden&lt;br /&gt;
* '''Kaayru''': and Sheeple better not steal it!&lt;br /&gt;
* '''AntonyStylite''': How do you check?&lt;br /&gt;
* '''Malard''': what was VoK i missed that in t3 :(&lt;br /&gt;
* '''Otter''': uh oh.....&lt;br /&gt;
* '''Zaniac''': wow so much lag up here&lt;br /&gt;
* '''Beah''': God Natt Otter :)&lt;br /&gt;
* '''Beah''': LOL Tme&lt;br /&gt;
* '''Catlyn''': When's Amnesty?&lt;br /&gt;
* '''Telanoc''': Sorry folks, the pony is gone. Apparently some people think it is funny to take it so others can't use it&lt;br /&gt;
* '''Kaayru''': that's my wife TME, get your own one!&lt;br /&gt;
* '''Pharaoh''': 30 minutes from now.&lt;br /&gt;
* '''TheMazeEcho''': 34 mins&lt;br /&gt;
* '''ArmEagle''': whut.. you gave me the pony.. let me give it backl :)&lt;br /&gt;
* '''Morrigan''': Malard we all did.&lt;br /&gt;
* '''ArmEagle''': sheeple that was&lt;br /&gt;
* '''Roz''': ok, i just want to take the mic a second...&lt;br /&gt;
* '''Roz''': to say i love my extended family in Egypt&lt;br /&gt;
* '''Sedjet''': Kaa, your monkey is misbehaving again....lol&lt;br /&gt;
* '''TurkenLukz''': sorry telanoc i gave it to themaze&lt;br /&gt;
* '''Roz''': and Teppy and the ATITD team for bringing it to us and keeping it interesting all the time!&lt;br /&gt;
* '''Roz''': thank you!&lt;br /&gt;
* '''TheMazeEcho''': I put it back on the ground, and someone else took it away&lt;br /&gt;
* '''Kaayru''': my monkey only knows how to faint... he wasn't paying attention at monkey school&lt;br /&gt;
* '''Roz''': and that was before the wine, too o:)&lt;br /&gt;
* '''ArmEagle''': uhoh.. tell that to the Pony!&lt;br /&gt;
* '''Aquarius''': be sure to thank the academy too ;)&lt;br /&gt;
* '''Roz''': the Academy too :)&lt;br /&gt;
* '''Toba''': is impressed that the GMs have lost the pony. :)&lt;br /&gt;
* '''Squiranha''': hi all&lt;br /&gt;
* '''InambaGuum''': there was a pony?  and i missed it!  I WANT A PONY!  GIMME A PONY!&lt;br /&gt;
* '''Zaniac''': I love it in real life when you are in a crowd like this and let off a fart&lt;br /&gt;
* '''ellorin''': &amp;lt; just wants my roo&lt;br /&gt;
* '''ellorin''': sob sob&lt;br /&gt;
* '''Everyl''': Yay, an Unknown Error crash to celebrate the end of the tale!&lt;br /&gt;
* '''Kaayru''': ah Bob got a friend :-D&lt;br /&gt;
* '''ellorin''': he has all tale&lt;br /&gt;
* '''TurkenLukz''': haha zaniac&lt;br /&gt;
* '''Telanoc''': The pony will be over here now :)&lt;br /&gt;
* '''Otter''': turn names off or downgrade rendering&lt;br /&gt;
* '''BryceCicada''': so that's what that smell is, Zaniac&lt;br /&gt;
* '''Zaniac''': i confess yup its me&lt;br /&gt;
* '''TheMazeEcho''': let's get skunk drunk :)&lt;br /&gt;
* '''Alayzia''': ty&lt;br /&gt;
* '''InambaGuum''': already working on it.&lt;br /&gt;
* '''Dionysius''': ty&lt;br /&gt;
* '''Morrigan''': good plan&lt;br /&gt;
* '''Alayzia''': how do you set them off&lt;br /&gt;
* '''Shayra''': drop it and light&lt;br /&gt;
* '''TurkenLukz''': wow crowding is at 461 at the mic&lt;br /&gt;
* '''JemGirl''': AE&lt;br /&gt;
* '''Morrigan''': where IS the mic?&lt;br /&gt;
* '''ArmEagle''': jem!&lt;br /&gt;
* '''Mosi''': Thanks Lindie&lt;br /&gt;
* '''Pascalito''': mic at 4280 -717&lt;br /&gt;
* '''TurkenLukz''': crowding as at 926% under the bonfire&lt;br /&gt;
* '''Rynth''': That's just about black hole level, innit?&lt;br /&gt;
* '''TurkenLukz''': haha&lt;br /&gt;
* '''Morrigan''': I am at 4282 a,d -716 I see no mic....&lt;br /&gt;
* '''Otter''': children play nice&lt;br /&gt;
* '''kuupid''': cute pony&lt;br /&gt;
* '''Senbi''': where is &amp;quot;here&amp;quot;. tel?&lt;br /&gt;
* '''Azizah''': &lt;br /&gt;
* '''Diania''': so does beta servers get wiped before it goes live?&lt;br /&gt;
* '''Zatarg''': ug so many chat tabs!&lt;br /&gt;
* '''TheMazeEcho''': lol&lt;br /&gt;
* '''Squiranha''': and temperature at 2500 degrees&lt;br /&gt;
* '''TurkenLukz''': haha&lt;br /&gt;
* '''Pascalito''': yes Diania&lt;br /&gt;
* '''TurkenLukz''': i'm sure a bonfire that huge would be hot enough to melt stone&lt;br /&gt;
* '''Catlyn''': Yes, Diania&lt;br /&gt;
* '''Shayra''': omg wow&lt;br /&gt;
* '''Malard''': hmm sorry to anyone who applied to my guild, applications have been backlogged for 800 days but are now cleared, all were finally accepted ;)&lt;br /&gt;
* '''InambaGuum''': thank you, there's smoke coming out of my computer now.&lt;br /&gt;
* '''InambaGuum''': all kindsa old-school names in Immigrants channel.&lt;br /&gt;
* '''Pharaoh''': Probably smoke coming out of the servers...&lt;br /&gt;
* '''Pharaoh''': 126 people standing near me.&lt;br /&gt;
* '''Malard''': how many online?&lt;br /&gt;
* '''ellorin''': afk&lt;br /&gt;
* '''InambaGuum''': lol...uh oh&lt;br /&gt;
* '''SpicyXX''': i stashed a ton more wine in chests in bar enjoy&lt;br /&gt;
* '''Asnath''': ty lyndl :)&lt;br /&gt;
* '''Noctilucent''': purple beetesplosion lol&lt;br /&gt;
* '''InambaGuum''': i can't even see the damn thing to light it.&lt;br /&gt;
* '''Mariamom''': ty&lt;br /&gt;
* '''Telanoc''': Pet the pony!&lt;br /&gt;
* '''Hanid''': I am so happy you all came! There were some great imes here&lt;br /&gt;
* '''Ariella''': thanks Lindie :)&lt;br /&gt;
* '''InambaGuum''': muahahahaha&lt;br /&gt;
* '''InambaGuum''': now that is hilarious.&lt;br /&gt;
* '''InambaGuum''': the cigar's a nice touch&lt;br /&gt;
* '''Noctilucent''': that's what he gets for asking for apony :D&lt;br /&gt;
* '''enilorac''': roflmao!!!!&lt;br /&gt;
* '''Zaniac''': so i shouldnt be on beta nad t3 server?&lt;br /&gt;
* '''Squiranha''': pony here&lt;br /&gt;
* '''Morrigan''': oh - glass camel? is that the pony?&lt;br /&gt;
* '''Squiranha''': pet it&lt;br /&gt;
* '''Morrigan''': o. k.&lt;br /&gt;
* '''Kalmkitty''': LOL&lt;br /&gt;
* '''Morrigan''': lolz&lt;br /&gt;
* '''Kalmkitty''': now how do i get rid of ot?&lt;br /&gt;
* '''Kalmkitty''': lol&lt;br /&gt;
* '''Morrigan''': EEEK&lt;br /&gt;
* '''ForceUser''': hehe&lt;br /&gt;
* '''Kalmkitty''': oh it goes away&lt;br /&gt;
* '''ForceUser''': who is that?&lt;br /&gt;
* '''Mariamom''': ty&lt;br /&gt;
* '''Kalmkitty''': Tel has the only oony in the world&lt;br /&gt;
* '''Sedjet''': ForceUser, that's teppy&lt;br /&gt;
* '''Kalmkitty''': thats Teppy&lt;br /&gt;
* '''Kalmkitty''': pharaoh&lt;br /&gt;
* '''ForceUser''': aaaaah&lt;br /&gt;
* '''ForceUser''': *cough*&lt;br /&gt;
* '''Shayra''': ty Lindie :)&lt;br /&gt;
* '''rdk''': txh&lt;br /&gt;
* '''Kalmkitty''': nice pony&lt;br /&gt;
* '''AnokFero''': thank you lindi&lt;br /&gt;
* '''Morrigan''': is the Amnesty thing gonna be logged somewhere?&lt;br /&gt;
* '''Asnath''': thanks lindie&lt;br /&gt;
* '''Otter''': so far&lt;br /&gt;
* '''Diania''': ohh i thought petting the pony was him giving us girls a line... you mean there really is a pony?&lt;br /&gt;
* '''Kaayru''': oh but it talks too!&lt;br /&gt;
* '''Sun-Aj''': thanks lindie&lt;br /&gt;
* '''Sedjet''': Always is, afaik&lt;br /&gt;
* '''Pharaoh''': Oh, you get to hear a line if you pet it.&lt;br /&gt;
* '''shawn''': i heard that secrets would be revealed?&lt;br /&gt;
* '''Shayra''': hi&lt;br /&gt;
* '''TreekaSu''': thanks&lt;br /&gt;
* '''Zaniac''': noone would answer is that you talking teppy?&lt;br /&gt;
* '''TreekaSu''': :)&lt;br /&gt;
* '''Kalmkitty''': hi Nefertia&lt;br /&gt;
* '''Taemon''': And we Europeans will be abed at the time?&lt;br /&gt;
* '''TheMazeEcho''': I didn't hear anything, what sound has toi be enabled?&lt;br /&gt;
* '''Pharaoh''': Yeah&lt;br /&gt;
* '''Pharaoh''': Normal sound effects&lt;br /&gt;
* '''Pharaoh''': We'll start Amnesty in about 10 minutes.&lt;br /&gt;
* '''Morrigan''': what time does Amnesty start?&lt;br /&gt;
* '''Pharaoh''': Idea for a location?&lt;br /&gt;
* '''Kalmkitty''': ty  lindie :)&lt;br /&gt;
* '''LadyGrim''': m&lt;br /&gt;
* '''Eulen''': 6pm&lt;br /&gt;
* '''Kalmkitty''': 15 mins or so i think ot an hour and 25&lt;br /&gt;
* '''Shayra''': 1 hour 13 mins&lt;br /&gt;
* '''Pharaoh''': (I want to move away from CoTS, just because with 126+ people here already we're probably going to crash the server.&lt;br /&gt;
* '''Morrigan''': Euro time is?&lt;br /&gt;
* '''Morrigan''': 1 hour and a bit from now?&lt;br /&gt;
* '''Pharaoh''': Usually it can deal with about 150 in one place before things fall apart.&lt;br /&gt;
* '''Morrigan''': midnight then.&lt;br /&gt;
* '''SpicyXX''': how bout right here so our drunk asses dont have to move? LOL&lt;br /&gt;
* '''Kaayru''': 18's memorial?&lt;br /&gt;
* '''Zatarg''': Wepawet! :P&lt;br /&gt;
* '''Azizah''': uhg, my ferry boat is stuck&lt;br /&gt;
* '''Otter''': nooo&lt;br /&gt;
* '''TreekaSu''': thanks Lindie :)&lt;br /&gt;
* '''rdk''': 10 minutes from now&lt;br /&gt;
* '''Zaniac''': yes&lt;br /&gt;
* '''Zaniac''': 18s memorial isle&lt;br /&gt;
* '''Morrigan''': is it going to be logged somewhere please?&lt;br /&gt;
* '''InambaGuum''': i'm kinda impressed it hasn't crashed already&lt;br /&gt;
* '''Kaayru''': yes, on atitd.net logs&lt;br /&gt;
* '''Toba''': Teppy, Oracle island?&lt;br /&gt;
* '''Kyline''': will it matter where we stand? if its conducted in ENN?&lt;br /&gt;
* '''Kaayru''': I'll post it on the forums too&lt;br /&gt;
* '''Morrigan''': thanks&lt;br /&gt;
* '''Pharaoh''': Doesn't matter, though I find that people tend to find me :)&lt;br /&gt;
* '''Zatarg''': Oz? :P&lt;br /&gt;
* '''Coors''': HI EVERYBODY I EVER KNEW!!!!!&lt;br /&gt;
* '''Kaayru''': haha&lt;br /&gt;
* '''Kalmkitty''': COORS!!!&lt;br /&gt;
* '''Kaayru''': you're hat is noticeable, too...&lt;br /&gt;
* '''Kyline''': well pick a secret spot :) and then prizes for the first 10 to find you&lt;br /&gt;
* '''Nefertia''': Hi Pharaoh!&lt;br /&gt;
* '''Eulen''': how many is the max for the server?&lt;br /&gt;
* '''kuupid''': I demand a bigger but and bigger boobs on my T4 avatair :)&lt;br /&gt;
* '''Toba''': We got GPS trackers on you Pharaoh :)&lt;br /&gt;
* '''kuupid''': hi Coors&lt;br /&gt;
* '''Tahrqa''': Hi Coors&lt;br /&gt;
* '''Pharaoh''': Hmm, ok, A pony for anyone that finds my secret broadcast spot?&lt;br /&gt;
* '''neb''': is there a beetle whisperer?&lt;br /&gt;
* '''Kaayru''': might be funny!&lt;br /&gt;
* '''Shemei''': lol&lt;br /&gt;
* '''Zaniac''': a Pony on t4?&lt;br /&gt;
* '''InambaGuum''': bah...out of tonic.  i'm going to have to start mixing this gin into juice or something.  ick.&lt;br /&gt;
* '''Zaniac''': :P&lt;br /&gt;
* '''Shemei''': I know a frong whisperer&lt;br /&gt;
* '''Shemei''': frog*&lt;br /&gt;
* '''Lethan''': Thanks landie! :D&lt;br /&gt;
* '''Pharaoh''': Ok, I'm gonna go find a spot and put down a pony. He's sooo beautiful, with the softest mane, and big chestnut eyes.&lt;br /&gt;
* '''Pharaoh''': Ok, here i am.&lt;br /&gt;
* '''Malard''': how is it secret when you walk around with a giant name tag&lt;br /&gt;
* '''Coors''': what good are prizes now lol&lt;br /&gt;
* '''Otter''': cough&lt;br /&gt;
* '''Tedra''': so the questions are going through the ENN channel?&lt;br /&gt;
* '''Pharaoh''': Yep&lt;br /&gt;
* '''Hanid''': Anyone want to play golf, suumo wrestle betles or cart race?&lt;br /&gt;
* '''Rynth''': I found Pharaoh, he's on ENN.&lt;br /&gt;
* '''Rynth''': Did I win?&lt;br /&gt;
* '''Malard''': i havent played golf before&lt;br /&gt;
* '''Yerbouti''': i'm good&lt;br /&gt;
* '''kuupid''': I'll wrestle beetles&lt;br /&gt;
* '''Coors''': ow ow ow  the ash from the foreworks singed off all my   hair and Im BALD&lt;br /&gt;
* '''Borian''': aging has that effect too:)&lt;br /&gt;
* '''Pharaoh''': Bah! Someone found me already!&lt;br /&gt;
* '''TheMazeEcho''': although Teppy did hide in BFE ;)&lt;br /&gt;
* '''Pharaoh''': That pony is for you.&lt;br /&gt;
* '''Soldparadise''': What makes you sure that the Pony is a he and not a she ??? rofl&lt;br /&gt;
* '''TheMazeEcho''': it's a she, if you listen to Teppy's line&lt;br /&gt;
* '''Tokiryu''': who, me? :)&lt;br /&gt;
* '''Coors''': click it you will see&lt;br /&gt;
* '''TheMazeEcho''': the pony is female&lt;br /&gt;
* '''Pharaoh''': Yes&lt;br /&gt;
* '''Zatarg''': WHen you can make ponies you can decide what sex they are :P&lt;br /&gt;
* '''Hanid''': Kuupid where are you?&lt;br /&gt;
* '''Telanoc''': My little pony now has friend? Awwww :)&lt;br /&gt;
* '''Tokiryu''': hehe, thank you :)&lt;br /&gt;
* '''Aquarius''': Im willing to bet that cigar is cuban, teppy. ;)&lt;br /&gt;
* '''kuupid''': whre should I be?&lt;br /&gt;
* '''Taemon''': I still say cows are more fun. Ponies. Pffft.&lt;br /&gt;
* '''Coors''': wonders how Tel knows of My Little Pony&lt;br /&gt;
* '''Soldparadise''': he said he !!&lt;br /&gt;
* '''kuupid''': next to Roz :)&lt;br /&gt;
* '''Ouijdani''': g'day, mates!&lt;br /&gt;
* '''Malard''': i see no fire on the bonfire :S&lt;br /&gt;
* '''Lethan''': get nearer Malard&lt;br /&gt;
* '''Sedjet''': Ouij!&lt;br /&gt;
* '''neb''': zoom in&lt;br /&gt;
* '''Lethan''': Get near it malard. :)&lt;br /&gt;
* '''Pharaoh''': Ok, welcome to Amnesty!&lt;br /&gt;
* '''Pharaoh''': So first off, thanks for a wonderful Tale...&lt;br /&gt;
* '''Pharaoh''': Looks like people are still filtering in.&lt;br /&gt;
* '''Pharaoh''': From a games business perspective this was our best Tale by far...&lt;br /&gt;
* '''Pharaoh''': Though the player count slid a lot at the end when things were seriously dragging, for the bulk of the tale, our numbers were great...&lt;br /&gt;
* '''Pharaoh''': And as I've said before (and failed to do this time) &amp;quot;If we can get to shorter tellings, ATITD's population will climb from Tale to Tale.&lt;br /&gt;
* '''Letsnow''': Dont forget there has been a 3/4 month period where nothing happened ... and was realy realy boring&lt;br /&gt;
* '''Pharaoh''': And though I may be a decent game designer, I'm a very poor psychic, so while I won't predict a telling length for Tale 4, I'll say &amp;quot;I hope I can make it bust shorter.&amp;quot;&lt;br /&gt;
* '''Pharaoh''': *much&lt;br /&gt;
* '''Pharaoh''': (How did I make that typo?)&lt;br /&gt;
* '''Pandemonis''': 3/4 month ? You meant 23/24 month, right ?&lt;br /&gt;
* '''Tedra''': this going to be a raise hand sort of deal?  And what happens if you can't answer the question?&lt;br /&gt;
* '''Sabertooth''': Hello&lt;br /&gt;
* '''Ariella''': Freudian&lt;br /&gt;
* '''Yerbouti''': stump the pharaoh win a pony&lt;br /&gt;
* '''Lethan''': Pharaoh : Easy typo. There was a U in it...&lt;br /&gt;
* '''Wadjet''': lol hi all&lt;br /&gt;
* '''Eulen''': Know what's on your mind ;)&lt;br /&gt;
* '''Otter''': we know where his mind is&lt;br /&gt;
* '''Orchid''': well, maybe he is thing&lt;br /&gt;
* '''Zatarg''': This is where you get busted, you just had that on the mind?&lt;br /&gt;
* '''Aperio''': I've seen worse typoce... should have seen my camel incest one the other day&lt;br /&gt;
* '''SpicyXX''': shush you guys let teppy type lol&lt;br /&gt;
* '''Dionysius''': please tell us what happened to VoK, pharaoh&lt;br /&gt;
* '''Pharaoh''': Yeah, let's start on &amp;quot;secrets&amp;quot;&lt;br /&gt;
* '''Pharaoh''': So VoK was one screwup, as you probably guessed...&lt;br /&gt;
* '''Pharaoh''': The original idea was that there would be these meteor fragments that would get combined, and reveal pieces of instructions...&lt;br /&gt;
* '''Pharaoh''': And And those instructions would form blueprints to build the airship.&lt;br /&gt;
* '''Pharaoh''': And then it was supposed to be that while you couldn't *run* into VoK without angering the gods, you could *fly* in.&lt;br /&gt;
* '''Yerbouti''': oooh&lt;br /&gt;
* '''Dionysius''': nice&lt;br /&gt;
* '''AnokFero''': Would the valley ever be able to support buildings if it was unlocked?&lt;br /&gt;
* '''Pharaoh''': Yes&lt;br /&gt;
* '''singh''': how did the blueprints end up incomplete ?&lt;br /&gt;
* '''Pharaoh''': I honestly don't know.&lt;br /&gt;
* '''Pharaoh''': And we had done testing - it's hard to test things exactly the way that you play them , especially if it's something involving large groups of people over a very extended timeframe.&lt;br /&gt;
* '''Pharaoh''': So in testing, you try to do each piece, make sure the variables end up the way to expect, etc.&lt;br /&gt;
* '''singh''': after how much time did you realize it was broken ?&lt;br /&gt;
* '''Aperio''': ambitious and cool :)&lt;br /&gt;
* '''BryceCicada''': was it because some players that got meteor fragments quit or put them away in chests and never shared them?&lt;br /&gt;
* '''Pharaoh''': No, there was an actual bug, IIRC. And we fixed it, but at that point I think that too many of the fragments had been found by players who either had quit, or just were not concentrating on VoK...&lt;br /&gt;
* '''Payna''': Like most puzzles...when you know the answer it's easy.&lt;br /&gt;
* '''Ariella''': the VOKhuggers locked the code...&lt;br /&gt;
* '''Payna''': and you wonder why people can't solve it.&lt;br /&gt;
* '''Malard''': could'nt you have just had another meteor shower to reseed missing bits?&lt;br /&gt;
* '''Spicy''': How many of the tablet types were we supposed to get together 7 players round a meteor for, to complete the event as intended? And were there ever enough players that it would have been possible?&lt;br /&gt;
* '''InambaGuum''': so, out of curiosity, how would the way in which you entered VoK affect your ability to build there?  would the gods have just been like, &amp;quot;oh yeah, he's cool, let him plop down a raeli&amp;quot;?&lt;br /&gt;
* '''Pharaoh''': And so some things didn't really make sense story-wise...&lt;br /&gt;
* '''Pharaoh''': And so rather than try to restart the event after people were completely burned out on it, I just said &amp;quot;let's leave that as an unsolved &amp;quot;mystery&amp;quot; and I'll talk about it at Amnesty.&amp;quot;&lt;br /&gt;
* '''talos''': How once the system allow us to build inside VoK without anger from gods?&lt;br /&gt;
* '''Pharaoh''': I'm not sure if this part actually got coded, but it was supposed to be a flag that looked at your walking/flying status the first time the system noticed that you wer ein Vok.&lt;br /&gt;
* '''Taemon''': I don't want to be a spoilsport here, but the VoK-event totally sucked. We put a LOT of effort in it, without any reward. We tried everything. We never got a word. It was awful.&lt;br /&gt;
* '''Pharaoh''': I know, totally screwed up event.&lt;br /&gt;
* '''Balthazarr''': will VOK be &amp;quot;locked&amp;quot; again in T4 and will we have to unlock it again?&lt;br /&gt;
* '''Pharaoh''': No, we're not going to do that again.&lt;br /&gt;
* '''Emmanuel''': I wonder if that, next time a large event like this were coded... there could be various 'lower-level' benefits until the final and complete unlock.&lt;br /&gt;
* '''Pharaoh''': Yeah.&lt;br /&gt;
* '''Pharaoh''': I also want to talk about the even bigger event screwup of the Tale...&lt;br /&gt;
* '''Taemon''': We asked for a hint, since we didn't get anywhere. Please be more upfront next time.&lt;br /&gt;
* '''Pharaoh''': Well, events that have little stages to tham would largely prevent a VoK type screwup.&lt;br /&gt;
* '''Robare''': PLAGUE!!!!!!!!&lt;br /&gt;
* '''Sabertooth''': the plague LOL&lt;br /&gt;
* '''InambaGuum''': just a suggestion...if ever an event gets so screwed up that the decision is made to let the mystery remain unsolveable, could there be a message from the gods saying, &amp;quot;just give up, kiddos!&amp;quot;&lt;br /&gt;
* '''reeree''': ty&lt;br /&gt;
* '''Letsnow''': How will you avoid to screw up like this again? Players suggest for long it was broken or asked for hints but nothing, we got nothing&lt;br /&gt;
* '''Pharaoh''': Well there's no magic bullet to making sure code works, which is what this all comes down to...&lt;br /&gt;
* '''Pharaoh''': Software engineers have been trying to crack that nut for 40 years; it all amounts to practices that *tend* to work.&lt;br /&gt;
* '''Pharaoh''': So for instance, I'm fairly good at not crashing the server when I code live...&lt;br /&gt;
* '''Pharaoh''': And it's a collection of little practices that I've picked up over the years.&lt;br /&gt;
* '''Spooner''': No, it comes down to, once a fubar is identified please dont make us run circles in a known dead end.&lt;br /&gt;
* '''LadyGrim''': yes but why not say phase 1 is complete phase 2 of vok will start in 30 day please keep x items&lt;br /&gt;
* '''Pharaoh''': Right - a multiple phase event is something that would tend to alert us earlier that something was wrong.&lt;br /&gt;
* '''Pharaoh''': Ok, *Lung Spore*&lt;br /&gt;
* '''TheMazeEcho''': just listen a bit more to your GM team and the egyptian folk, when they tell you: we think something is going wrong ;)&lt;br /&gt;
* '''Spicy''': But when Apophis finally looked at the code he unbugged it, why didn't you listen to the players saying its bugged at the start and look at it then instead of assuming the devs know best and we were just too stupid to solve it?&lt;br /&gt;
* '''Pharaoh''': I do try to - there are a few things that conspire against always &amp;quot;listening&amp;quot;...&lt;br /&gt;
* '''Pharaoh''': First off, from the moment I release content, I get reports of it being bugged, whether it is or not.&lt;br /&gt;
* '''Pharaoh''': Chats, emails, phone calls (though people are pretty good about not not abusing the cell phone), IRC, etc.&lt;br /&gt;
* '''Ouijdani''': has been in IT for 33 years and understands that well...&lt;br /&gt;
* '''Pharaoh''': It's an avalanche of information, and it all amounts to how to have &amp;quot;filters&amp;quot; that work.&lt;br /&gt;
* '''Pharaoh''': Some players have a good record of knowing what is and isn't a bug...&lt;br /&gt;
* '''Zintwana''': Lets hear about lung spore&lt;br /&gt;
* '''Pharaoh''': And so that's a filter that sort of works, or tends to.&lt;br /&gt;
* '''Malard''': something like 'trac' ?&lt;br /&gt;
* '''Pharaoh''': Oyster Catcher was even better - nice puzzle component...&lt;br /&gt;
* '''Pharaoh''': t's different for live.&lt;br /&gt;
* '''Spooner''': onions plant and harvest with spouuse&lt;br /&gt;
* '''Malard''': even so, 50x50 in the grand scheme of things is pretty small, its like a needle in a haystack :)&lt;br /&gt;
* '''Pharaoh''': True. I figured that it would happen by chance a few times...&lt;br /&gt;
* '''Pharaoh''': And also, in a radius of 100 coords from today's spot, watermelon yeild is quartered, and in a 200 coor area it's halved - those were both hints that something wasodd about watermelons.&lt;br /&gt;
* '''Tahrqa''': Pharoah = Evil ... you didn't think he'd let you find all the secrets in Beta did you?&lt;br /&gt;
* '''Borian''': that more than likel would have been possible only if there was a higher demand for watermelon and more people actually having access to them&lt;br /&gt;
* '''Riazzia''': Any truth to the rumor that raeli colors will vary according to where you stand when you start the oven ?&lt;br /&gt;
* '''Pharaoh''': No truth to that.&lt;br /&gt;
* '''AnokFero''': Will we get the ability to test out the second Compound features in T4?&lt;br /&gt;
* '''Pharaoh''': Oops, T4 question, but yeah, it's on my (now) short list of things I have to finish.&lt;br /&gt;
* '''Spooner''': WInes what  were wine trcks?&lt;br /&gt;
* '''Pharaoh''': Such as?&lt;br /&gt;
* '''Aperio''': This is T3 stuff,, right?  Can you address the changed to mutagens at the end of T3?&lt;br /&gt;
* '''Pharaoh''': I didn't make any such change - explain?&lt;br /&gt;
* '''sumtet''': cucumber seed secret too, please?&lt;br /&gt;
* '''Pandemonis''': Congrats on wines, probably the best new thing in T3&lt;br /&gt;
* '''Pharaoh''': Thanks. Wines and cooking have been the things that people have said were their favorites.&lt;br /&gt;
* '''Shebi''': wants wines fortified with spirits now though :D&lt;br /&gt;
* '''Saccia''': I enjoyed the wine process... my buddy and I had our own little winery :-)&lt;br /&gt;
* '''Spooner''': WInes are great even if there is nno use to filling books&lt;br /&gt;
* '''MarcusRider''': wants wines involved in cooking&lt;br /&gt;
* '''Zildjan''': Sorry if I expand outside currently discussed items, my question was baout cuttable gems/bijou. It has been a bit static for past tales, any change caming in T4?&lt;br /&gt;
* '''Pharaoh''': Let me see how crazy I get at the end of the week or start of the Tale.&lt;br /&gt;
* '''Kyline''': I enjoyed the fact that with only 25 vineyards, i could produce a moderately large variety of wines&lt;br /&gt;
* '''Sprocket''': It would be great if you had to pick the right wine to go with a dish of food.. based on flavors etc. :)&lt;br /&gt;
* '''Pharaoh''': Ooh!&lt;br /&gt;
* '''Pharaoh''': Damn, I like that idea.&lt;br /&gt;
* '''Pharaoh''': No promised, schedule and all, but ... ?&lt;br /&gt;
* '''Tahrqa''': Oh boy .... (btw ... I loved wines ...)&lt;br /&gt;
* '''alphaviper''': oh dear, we made him think now. lol.&lt;br /&gt;
* '''Kirean''': I think many would like to know, what plans do you have for reactory running times? I found 8 hours very hard to schedule with doping times included. Will this still be the same?&lt;br /&gt;
* '''Pharaoh''': T4&lt;br /&gt;
* '''AnokFero''': Will you allow players to use World Building Tools in T3 before its deleted?&lt;br /&gt;
* '''Pharaoh''': Ok, I'm going to wrap this up, but before I do, I want to advertise something in T4 which I haven't mentioned until now...&lt;br /&gt;
* '''Pharaoh''': Many of you know Otter, who does World Building for ATITD...&lt;br /&gt;
* '''Pharaoh''': Yes, I can talk about personal achievements after, but I want to get this in.)&lt;br /&gt;
* '''Kalateth''': Yea for Otter - 3 cheers for Otter !!&lt;br /&gt;
* '''Pharaoh''': And she could really use a gude dog for help getting around. These dogs cost around $15,000...&lt;br /&gt;
* '''Pharaoh''': And so I had an idea of how to help her with that:&lt;br /&gt;
* '''Pharaoh''': Monkeys have been really popular pets. But Tale 4 will have pet otters that you can buy...&lt;br /&gt;
* '''Pharaoh''': They'll be $50 and will last throughtout the tale.&lt;br /&gt;
* '''Jodpar''': buy a otter for Otter!!!!!&lt;br /&gt;
* '''Spooner''': How  do we  give to otter?&lt;br /&gt;
* '''SueVN''': great idea to help Otter :D&lt;br /&gt;
* '''Kalateth''': grand idea ... everyone should get several !&lt;br /&gt;
* '''Kalmkitty''': OOO&lt;br /&gt;
* '''Pharaoh''': Expensive, probably not something everyone is able to do, but it would be so cool if we could do a big part of buying the dog.&lt;br /&gt;
* '''Serentie''': When can we get them?&lt;br /&gt;
* '''ellorin''': that's a truly great idea&lt;br /&gt;
* '''Everyl''': Will we be able to purchase them as gifts for other players?&lt;br /&gt;
* '''Mariamom''': Great idea :)&lt;br /&gt;
* '''Hekatef''': Otter is super nice, so let's do this!  :-D&lt;br /&gt;
* '''Zerda''': Does 100% of the price go towards helping get a guide dog?&lt;br /&gt;
* '''Pharaoh''': 100%.&lt;br /&gt;
* '''Pharaoh''': IOW, for each otter, Otter gets $50.&lt;br /&gt;
* '''Pharaoh''': (I'm covering the credit card fees, etc.)&lt;br /&gt;
* '''MarcusRider''': We would only have to buy 300 otters, 50x300=15000&lt;br /&gt;
* '''Pandemonis''': Can we send donations if we want to donate but 50 bucks is too much ?&lt;br /&gt;
* '''Pharaoh''': Absolutely.&lt;br /&gt;
* '''SarahOasis''': Pharaoh can we have a run down on population per region?&lt;br /&gt;
* '''MarcusRider''': 300 otters is very doable, sign me up for 1 only 299 left to go!&lt;br /&gt;
* '''murtha''': there is a link in the forums.&lt;br /&gt;
* '''TurkenLukz''': yes population on regions would be great&lt;br /&gt;
* '''Pharaoh''': Ok, let me see if I have some code for that...&lt;br /&gt;
* '''Zapster''': oooh, most hours played&lt;br /&gt;
* '''Pharaoh''': Population density is all out of whack right now due to the party in CoTS&lt;br /&gt;
* '''Tahrqa''': CotS was the best region anyway :p&lt;br /&gt;
* '''SueVN''': like have a place on billing for donations and one for guild X buying otter where members can say take 1 dollar up to 50 dollars for guild otter&lt;br /&gt;
* '''TurkenLukz''': 900% crowding in the bonfire center earlier&lt;br /&gt;
* '''Everyl''': What about home locations or expo sites as a basis for population distribution?&lt;br /&gt;
* '''Pharaoh''': I can do that - few minutes to code.&lt;br /&gt;
* '''MarcusRider''': Do you think that we can get more dedication this time arround with the monthly newsletters? It personally seemed to be really slacking&lt;br /&gt;
* '''Kaayru''': can't find out with the &amp;quot;home location&amp;quot; thing?&lt;br /&gt;
* '''Kalateth''': we had auctions once - T2 I think - what happened to that ..how could we do it again .. ?&lt;br /&gt;
* '''Balthazarr''': do T3 monkeys care forward into T4 ;)&lt;br /&gt;
* '''enilorac''': i know you don't want to talk about t4, but i have asked in t4 and not been posted. is it true we cannot use our t3 avatars in t4?? this is a real shame for people who have had the same avatar sonce t1, and the women in t4 have no waist or breasts!!!!!!!&lt;br /&gt;
* '''MarcusRider''': I always enjoyed newsletters when i dident play the game often, it kept me up to date on the new events and i could come in for the stuff that was cool. With out the newsletters i thought the game had died.&lt;br /&gt;
* '''InambaGuum''': use home locations...my expedition site was in another region&lt;br /&gt;
* '''Toba''': Pharaoh, any comment on why Karnak is usually able to power through techs in the early tale?&lt;br /&gt;
* '''SueVN''': just wondering how many players in tale total?&lt;br /&gt;
* '''InambaGuum''': lol...if you think the t4 women have no breasts, you obviously haven't seen them when the clothing textures are still loading. ;)&lt;br /&gt;
* '''Soldparadise''': What about Grasspicking Monkeys or Boardmaking Monkeys ? lol&lt;br /&gt;
* '''Everyl''': I also was unsubscribed for a time... I was waiting for a newsletter announcing something interesting to come back and join in.  I finally had to come back and ask around to find out what was going on.&lt;br /&gt;
* '''fryoj''': What was the most people ever online at one time?&lt;br /&gt;
* '''TurkenLukz''': teppy, there is going to be a wipe for T4, but the terrain is going to get changed as well?&lt;br /&gt;
* '''TurkenLukz''': and will herb forage methods be changed from beta and live&lt;br /&gt;
* '''Pharaoh''': Cradle of the Sun,all]:    1575&lt;br /&gt;
* '''Pharaoh''': Desert of Shades,all]:    1119&lt;br /&gt;
* '''Pharaoh''': Fool's Paradise,all]:    16634&lt;br /&gt;
* '''Pharaoh''': Hinterlands,all]:    10&lt;br /&gt;
* '''Pharaoh''': Karnak,all]:    3964&lt;br /&gt;
* '''Pharaoh''': Khartoum,all]:    847&lt;br /&gt;
* '''Pharaoh''': Kush,all]:    2572&lt;br /&gt;
* '''Pharaoh''': Lower Egypt,all]:    2465&lt;br /&gt;
* '''Pharaoh''': Qatara,all]:    733&lt;br /&gt;
* '''Pharaoh''': Seven Lakes,all]:    4152&lt;br /&gt;
* '''Pharaoh''': Sinai,all]:    1201&lt;br /&gt;
* '''Pharaoh''': Tanis,all]:    382&lt;br /&gt;
* '''Pharaoh''': Upper Egypt,all]:    1888&lt;br /&gt;
* '''Pharaoh''': Welcoming Island,all]:    16764&lt;br /&gt;
* '''Pharaoh''': Doesn't look right, does it?&lt;br /&gt;
* '''Morrigan''': that doesn't sound right&lt;br /&gt;
* '''Senbi''': not at all&lt;br /&gt;
* '''Kaayru''': weird&lt;br /&gt;
* '''Pharaoh''': Ah, 0,0 is probably in FP, for people that didn't set their location. Fixing.&lt;br /&gt;
* '''Selune''': It looks right if you count the people who quit immediately, while still on the island..... perhaps more end up in FP fresh off the island?&lt;br /&gt;
* '''Pharaoh''': sstatus&lt;br /&gt;
* '''Kyline''': interesting though, i wonder if you add those up if you get the total number of created accounts for the telling...&lt;br /&gt;
* '''Pharaoh''': Well, I don't know, it's still coming out this way...&lt;br /&gt;
* '''Kalmkitty''': no way there were 16k ppl in FP&lt;br /&gt;
* '''Pharaoh''': No. I need to look at a dozen or so random accounts and see what's up. But that's probably too boring to make everyone sit thru.&lt;br /&gt;
* '''Squiranha''': the 16k must be people who quit before even setting a home location&lt;br /&gt;
* '''Tawret''': Any other secrets in T3?  who played kitsibios for example?&lt;br /&gt;
* '''Pharaoh''': Apophis&lt;br /&gt;
* '''AnokFero''': So getting back on topic; what where the small monolith type things for? Where they simply decoration?&lt;br /&gt;
* '''Pharaoh''': I  don't think we built those - players must have.&lt;br /&gt;
* '''Aperio''': And the Stranger?  Wasn't he to be revealed?&lt;br /&gt;
* '''Pharaoh''': Me. And I will say that I spent most of yesterday writing a pretty copol storyline for T4.&lt;br /&gt;
* '''Pharaoh''': Ahh, speak of the devil!&lt;br /&gt;
* '''Rym''': did we ever find out who took the spring from kitsibios?&lt;br /&gt;
* '''Pharaoh''': Go ahead, Apophis - some questions about Kitsibios&lt;br /&gt;
* '''Apophis''': Greetings. I apologize for being late to the party. :)&lt;br /&gt;
* '''Apophis''': Indeed - I'll accept questions abyt Ktisibios.&lt;br /&gt;
* '''Tedra''': You want to answer my Bard Song question, Apophis?&lt;br /&gt;
* '''Apophis''': What was that question again?&lt;br /&gt;
* '''Tedra''': what was the secret that made it so evil.?  An undiscovered mutagen?  Or just a weird sequence in the genome?&lt;br /&gt;
* '''Apophis''': Bard's Song was, in fact, a modified version of Golden Age - I went through and retailored the genome, however, to give a bit more yield, and cause less pollution. It was actually meant to be a present from Mithrandu to the people of Egypt, but you guys were totally sure it was the Most Evil Thing Evar.&lt;br /&gt;
* '''Ariella''': Was it even true what the bard said about it being so polluting?&lt;br /&gt;
* '''Apophis''': It was, in fact, somewhat polluting - about 2-3 times more polluting than Nile Green.&lt;br /&gt;
* '''Aperio''': And Teppy denies changing the mutagens in the last few months... did you or did we, somehow?&lt;br /&gt;
* '''Apophis''': Nope. No one changed the mutagens, at least, on purpose.&lt;br /&gt;
* '''Emmanuel''': For the strangest reason, I imagine that you were gleeful about players thinking it to be EBIL OMG.&lt;br /&gt;
* '''Apophis''': Well, yeah, of course. :)&lt;br /&gt;
* '''sumtet''': what was the end game on the ktisibios event line?  he just .... disappeared, we got airships and that was it;  some of us really like chemistry and were looking forward to your evilness in transmutation&lt;br /&gt;
* '''Apophis''': What happened with this - I intended on completing the storyline, but I got really busy, and then I got sick. I've had a lot of sickness for the last 2 months, including a stretch where I had a fever. However, let me tell you about how the storyline would have completed, had I been able to finish it...&lt;br /&gt;
* '''Apophis''': Transmutation was meant to be the crowning achievement. It would have allowed players to create Octec's Alloy, but at a price - it would have introduced the concept of radiation into the game. And by the players using it, they would have corrupted themselves in making it.&lt;br /&gt;
* '''Apophis''': Of course, it wouldn't have been *called* radiation, but that was the general idea. After that... well, the storm would have come. The specific method that the storm would have come was still being discussed, but we discussed meteors flying out of the earth, a great flood... many things.&lt;br /&gt;
* '''alphaviper''': and what would radiation have done?&lt;br /&gt;
* '''Apophis''': It would have started making the player that used it have negative stats, and eventually killed them. It was meant as a method to accelerate the end game.&lt;br /&gt;
* '''Apophis''': We didn't get that far, though. But, you  have to remember - Ktisibios was an Agent of the Stranger.&lt;br /&gt;
* '''Emmanuel''': Would there have been a method to reverse the pollution/radiation with a suitable negative result?&lt;br /&gt;
* '''Apophis''': Oh, well, yes. This was the crowning part of the storyline. So, he introduces this final tech, and people start getting sick. Mithrandu then follows it up, helping people out, giving them balm to help them out. This is when Ktisibios goes finally, totally around the bend.&lt;br /&gt;
* '''Apophis''': You see, Ktisibios has been getting letters from this person called 'The Stranger' for months - telling him these technologies. And he feels that Mithrandu is getting in his way. And as the climax of the story, he kills Mithrandu in a fit of rage.&lt;br /&gt;
* '''Apophis''': He falls to his knees, and admits what he has done has not been for the good of Egypt, but to free him of this 'prison' - this prison of Egypt. He wants to go home, and he's been baited by the Stranger in order to get that secret on how to return.&lt;br /&gt;
* '''Apophis''': And that's when he sets off the final endgame, which was the flood/meteors/etc.&lt;br /&gt;
* '''Sedjet''': So, in a way, Ktisibios is a wayward Dorothy, in a sense?&lt;br /&gt;
* '''Apophis''': In a lot of ways, yes. So, I apologize - didn't get to finish that up, but we'll have more story in T4.&lt;br /&gt;
* '''Rym''': *applauds*&lt;br /&gt;
* '''Ariella''': Neat story&lt;br /&gt;
* '''Calina''': when you talk of death does that mean when the player dies, they loseeverything including skills etc&lt;br /&gt;
* '''Apophis''': Yes, they are dead. Player death in ATITD is permanent.&lt;br /&gt;
* '''Apophis''': Keep in mind, you wouldnt' be able to irradiate yourself accidentally.&lt;br /&gt;
* '''Everyl''': Dead players can still have grandchildren, right?&lt;br /&gt;
* '''Toba''': Dead for the tale you mean?&lt;br /&gt;
* '''Apophis''': Yes.&lt;br /&gt;
* '''Apophis''': After all, Sedelyan is returning. :)&lt;br /&gt;
* '''Riazzia''': any plans on killing us in 4 ?   : )&lt;br /&gt;
* '''Pharaoh''': I need to head over to Tale 4 for a bit...&lt;br /&gt;
* '''Apophis''': We are always looking at ideas for T4.&lt;br /&gt;
* '''Pharaoh''': But *thank you* everyone for a great Tale...&lt;br /&gt;
* '''Pharaoh''': And I just want to say how charged up I am about Tale 4.&lt;br /&gt;
* '''Pharaoh''': The server will be up through Thursday Noon.&lt;br /&gt;
* '''Pharaoh''': Both servers, that is...&lt;br /&gt;
* '''Pharaoh''': Then down for 2 days (accounts will be credited), and than, launch!&lt;br /&gt;
* '''Pharaoh''': Pharaoh out!&lt;br /&gt;
* '''Ariella''': So we can't play for two days, Apophis?  And great tale :)  Looking forward to 4.&lt;br /&gt;
* '''Apophis''': Beta is open and ongoing.&lt;br /&gt;
* '''Sprocket''': does T4 beta close down thursday as well?&lt;br /&gt;
* '''Apophis''': No, T4 beta goes through till Saturday.&lt;br /&gt;
* '''fryoj''': When Saturday comes will we log into beta server or will there be a tale iv non beta option?&lt;br /&gt;
* '''Apophis''': The options will change - there will only be one choice, and that's T4 live, after the reset.&lt;br /&gt;
* '''Apophis''': We *are* going to be doing a reset, though. All accounts will be reset at the end of T4 beta.&lt;br /&gt;
* '''Kyline''': Whats the best way of getting ideas to you?&lt;br /&gt;
* '''Apophis''': I think I'll set up a gmail account specifically for this.&lt;br /&gt;
* '''Riazzia''': Apophis , was orhid's mistake honest , or did the two of you plan that so the greek could play with explosives ?&lt;br /&gt;
* '''Apophis''': Oh, jeez. Yeah, that.&lt;br /&gt;
* '''Apophis''': Okay, this is what happened - it was Orchid's honest mistake. The two plates look similar when you look at them, and she chose the wrong one. See, when she made the press, she named it Spring, because that's what it was for.&lt;br /&gt;
* '''Apophis''': So, when she returned the plate, she returned the Certificate Plate. Ktisibios grew angry, because it seemed like a scam.&lt;br /&gt;
* '''Apophis''': It wasn't planned out at all, but that's how he would have reacted. I stand by what happened, except I would have removed a zero from the numbers for repairs.&lt;br /&gt;
* '''TurkenLukz''': how long before live will beta run?&lt;br /&gt;
* '''Apophis''': Thursday.&lt;br /&gt;
* '''Ariella''': reset?  wiping all that we did or something else?&lt;br /&gt;
* '''Apophis''': All that you've done in beta will be wiped, and everyone starts over on Saturday.&lt;br /&gt;
* '''CatharsisQueen''': when will we have a definite date for the meet?&lt;br /&gt;
* '''Apophis''': All I know is that the best rated choice was Feb 28 weekend in Pittsburgh.&lt;br /&gt;
* '''Pandemonis''': Apophis, Will you recharge your evil for more, early, Stranger's tech ?&lt;br /&gt;
* '''Apophis''': You betcha.&lt;br /&gt;
* '''alphaviper''': is our friend list gonna be wiped aswell?&lt;br /&gt;
* '''Apophis''': Everything is wiped.&lt;br /&gt;
* '''Wadjet''': Will the terrain for T4 be new? The beta terrain seems exacly like T3&lt;br /&gt;
* '''Apophis''': A lot of the terrain will be exactly the same - it's a lot of work to change it. But look for small differences here and there.&lt;br /&gt;
* '''AnokFero''': Take care Pharaoh; thank you Dev Team; Events and GM teams. And most importantly thanks to the players!!&lt;br /&gt;
* '''Spooner''': TY Pharaoh and a Special TY to Hanid and Mebala for starting this garden and the countless contributors who made this party a great place&lt;br /&gt;
* '''Apophis''': Also, I wanted to tell everyone from Asheara... The people who ordered packages in T3 didn't translate over to the T4 server, and they will be mailed tomorrow. Please place your orders in T4 from now on so that this won't be repeated.&lt;br /&gt;
* '''enilorac''': will some work be done on the avatars??&lt;br /&gt;
* '''Apophis''': All avatars have new models. Go check em out!&lt;br /&gt;
* '''Apophis''': I even lost my Elvis outfit! (sadly)&lt;br /&gt;
* '''Yerbouti''': can we pick T3 avatars in live?&lt;br /&gt;
* '''Apophis''': No. You must select one of the new avatars.&lt;br /&gt;
* '''Apophis''': We're still working on the avatars - one of the really awesome things about them is that they're modular, and we're working on some possible stuff for a player created clothing system. That's the sort of thing that's enabled with the new avatar system we have, but there will be some growing pains.&lt;br /&gt;
* '''SunnyOne''': Will we be able to have our T1-3 avatars in T4?&lt;br /&gt;
* '''Apophis''': No, like I said - you have to choose one of the new avatars.&lt;br /&gt;
* '''Toba''': Will the t1-3 avatars be reworked into the new system?&lt;br /&gt;
* '''Apophis''': I don't know if there are plans for that.&lt;br /&gt;
* '''Everyl''': Access to the old avatars was a nice perk of being a returning veteran in T2 and T3.  Will there be any little perks like that in T4, besides the legacy title?&lt;br /&gt;
* '''Apophis''': I'm not sure. This is something I told Pharaoh would come up - we'll see what will happen.&lt;br /&gt;
* '''Apophis''': As always, we are very interested in trying to allow the players to make themselves unique, and enable more player generated content.&lt;br /&gt;
* '''Spooner''': APOP do you know how Pharaohs cellar wines were made?&lt;br /&gt;
* '''Apophis''': I don't, sorry.&lt;br /&gt;
* '''Yendor''': A copupls of quick questions -- (1) who played Mithranduy the first time (2) what was the effect of dumping acid from a chemical bath&lt;br /&gt;
* '''Apophis''': Mithrandu was played by Deeva, a member of our Events team. Dumping acid on the ground increases heavy metal and... acidity. :)&lt;br /&gt;
* '''TurkenLukz''': apohis do you know if the herbs foraging method will be reset? i was under the imprresion they already were changed, will there be another change for live?&lt;br /&gt;
* '''Apophis''': Yep, they will be different again for live. They're based on the master seed, and they'll change.&lt;br /&gt;
* '''fryoj''': Is ecology going to dominate the story line of t4 as it has so far in beta?&lt;br /&gt;
* '''Apophis''': Yes. Ecology will be a much bigger deal in T4 than it was in T3.&lt;br /&gt;
* '''Spooner''': what is a master seed?&lt;br /&gt;
* '''Apophis''': Sorry, that's the key that we use when we make the new server. So everything is referenced off of it. That allows us to change a lot without having to rewrite too much.&lt;br /&gt;
* '''Aperio''': new players are going to quit in droves if it continues to be as harsh as it is - just warning&lt;br /&gt;
* '''Apophis''': We'll continue to tune it.&lt;br /&gt;
* '''Tedra''': why were auto machines released so late in the tale that they weren't very useful for the general populus?&lt;br /&gt;
* '''Apophis''': Because I didn't get involved in releasing them as fast as I would have liked.&lt;br /&gt;
* '''Apophis''': Alright, I'm closing this for now. Thanks, everyone, for making T3 so great, and I hope to see you all in Tale 4!&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Small_Center&amp;diff=171848</id>
		<title>Small Center</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Small_Center&amp;diff=171848"/>
		<updated>2021-05-25T21:59:32Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Small Center&lt;br /&gt;
| image        = SmallCenter.PNG&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 3 | 3}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Carpentry]] 3&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 30&lt;br /&gt;
| material2    = [[requires::Nails]]&lt;br /&gt;
| qty2         = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Small Center''' is a [[buildings|building]] used as part of a shop.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the {{RequireSkill | Carpentry | 3}} skill.  &lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 30 | Boards}}&lt;br /&gt;
* {{Require | 10 | Nails}}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Small centers and small corners can be used to build a shop. The owner adds items to the shelves (one per shelf), then defines acceptable trades. For example, a shopkeeper selling a huge ruby might define acceptable trades as 25 cuttable stones, 50 sheet glass, a huge topaz, or a huge diamond. Players can then purchase the ruby using any of those items.&lt;br /&gt;
&lt;br /&gt;
Shelf units can be customized by modifying the trim color. To do so takes 10 db of a single color of paint.&lt;br /&gt;
&lt;br /&gt;
In this example, the trim on the corner is Cadet Blue and the trim on the center is Ruby Red. &amp;lt;br&amp;gt;[[File:smcornercenColors.PNG]]&lt;br /&gt;
&lt;br /&gt;
Small shelves have a smaller maximum purchasing capacity than [[Large Corner|large shelves]] - small shelves are limited to a maximum of 100 Units of a good in trade, while larger shelves can accept up to 500.&lt;br /&gt;
&lt;br /&gt;
Small Shelves also have a smaller maximum stock limit (of goods you wish to vend) than Large Shelves - Small Shelves can hold a maximum of 1,500 units of product, while Large Shelves can hold 5,000.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Large_Corner&amp;diff=171847</id>
		<title>Large Corner</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Large_Corner&amp;diff=171847"/>
		<updated>2021-05-25T21:58:52Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|name=Large Corner|location=[[requires::Compound]]}}&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
* {{Require | 50 | Treated Boards |Non-Toxic, Fireproof}}&lt;br /&gt;
* {{Require | 10 | Nails}}&lt;br /&gt;
&lt;br /&gt;
20 Paint is needed to set the Trim color.&lt;br /&gt;
&lt;br /&gt;
The maximum price possible is 500 of either the item to sell or buy.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Large_Corner&amp;diff=171846</id>
		<title>Large Corner</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Large_Corner&amp;diff=171846"/>
		<updated>2021-05-25T21:57:57Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|name=Large Corner|location=[[requires::Compound]]}}&lt;br /&gt;
&lt;br /&gt;
Cost:&lt;br /&gt;
* 50 [[Treated Boards|Non-Toxic, Fireproof Treated Boards]]&lt;br /&gt;
* 10 [[Nails]]&lt;br /&gt;
The maximum price possible is 500 of either the item to sell or buy.&lt;br /&gt;
&lt;br /&gt;
20 Paint is needed to set the Trim color.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Large_Center&amp;diff=171845</id>
		<title>Large Center</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Large_Center&amp;diff=171845"/>
		<updated>2021-05-25T21:57:20Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: Created page with &amp;quot;{{Building | name         = Large Center | image        =  | location     = requires::Compound | size         =  }}  {{L|en}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Large Center&lt;br /&gt;
| image        = &lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Small_Corner&amp;diff=171844</id>
		<title>Small Corner</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Small_Corner&amp;diff=171844"/>
		<updated>2021-05-25T21:55:29Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Small Corner&lt;br /&gt;
| image        = SmallCorner.PNG&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 3 | 3}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequreSkill | Carpentry | 3}}&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 45&lt;br /&gt;
| material2    = [[requires::Nails]]&lt;br /&gt;
| qty2         = 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Small Corner''' is a [[buildings|building]] used as part of a [[shop]].&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the {{RequireSkill | Carpentry | 3}}.  &lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 45 | Boards}}&lt;br /&gt;
* {{Require | 14 | Nails}}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
[[Small Center|Small centers]] and small corners can be used to build a shop. The owner adds items to the shelves (one per shelf), then defines acceptable trades. For example, a shopkeeper selling a huge ruby might define acceptable trades as 25 cuttable stones, 50 sheet glass, a huge topaz, or a huge diamond. Players can then purchase the ruby using any of those items.&lt;br /&gt;
&lt;br /&gt;
Shelf units can be customized by modifying the trim color. To do so takes 10 db of a single color of paint.&lt;br /&gt;
&lt;br /&gt;
In this example, the trim on the corner is Cadet Blue and the trim on the center is Ruby Red. &amp;lt;br&amp;gt;[[File:smcornercenColors.PNG]]&lt;br /&gt;
&lt;br /&gt;
Small shelves have a smaller maximum purchasing capacity than [[Large Corner|large shelves]] - small shelves are limited to a maximum of 100 Units of a good in trade, while larger shelves can accept up to 500.&lt;br /&gt;
&lt;br /&gt;
Small Shelves also have a smaller maximum stock limit (of goods you wish to vend) than Large Shelves - Small Shelves can hold a maximum of 1,500 units of product, while Large Shelves can hold 5,000.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Small_Corner&amp;diff=171843</id>
		<title>Small Corner</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Small_Corner&amp;diff=171843"/>
		<updated>2021-05-25T21:55:16Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Small Corner&lt;br /&gt;
| image        = SmallCorner.PNG&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 3 | 3}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequreSkill | Carpentry | 3}}&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 45&lt;br /&gt;
| material2    = [[requires::Nails]]&lt;br /&gt;
| qty2         = 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Small Corner''' is a [[buildings|building]] used as part of a [[shop]].&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the {{RequresSkill | Carpentry | 3}}.  &lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 45 | Boards}}&lt;br /&gt;
* {{Require | 14 | Nails}}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
[[Small Center|Small centers]] and small corners can be used to build a shop. The owner adds items to the shelves (one per shelf), then defines acceptable trades. For example, a shopkeeper selling a huge ruby might define acceptable trades as 25 cuttable stones, 50 sheet glass, a huge topaz, or a huge diamond. Players can then purchase the ruby using any of those items.&lt;br /&gt;
&lt;br /&gt;
Shelf units can be customized by modifying the trim color. To do so takes 10 db of a single color of paint.&lt;br /&gt;
&lt;br /&gt;
In this example, the trim on the corner is Cadet Blue and the trim on the center is Ruby Red. &amp;lt;br&amp;gt;[[File:smcornercenColors.PNG]]&lt;br /&gt;
&lt;br /&gt;
Small shelves have a smaller maximum purchasing capacity than [[Large Corner|large shelves]] - small shelves are limited to a maximum of 100 Units of a good in trade, while larger shelves can accept up to 500.&lt;br /&gt;
&lt;br /&gt;
Small Shelves also have a smaller maximum stock limit (of goods you wish to vend) than Large Shelves - Small Shelves can hold a maximum of 1,500 units of product, while Large Shelves can hold 5,000.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Small_Corner&amp;diff=171842</id>
		<title>Small Corner</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Small_Corner&amp;diff=171842"/>
		<updated>2021-05-25T21:55:06Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Small Corner&lt;br /&gt;
| image        = SmallCorner.PNG&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 3 | 3}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequreSkill | Carpentry | 3}}&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 45&lt;br /&gt;
| material2    = [[requires::Nails]]&lt;br /&gt;
| qty2         = 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Small Corner''' is a [[buildings|building]] used as part of a [[shop]].&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the {{RequreSkill | Carpentry | 3}}.  &lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 45 | Boards}}&lt;br /&gt;
* {{Require | 14 | Nails}}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
[[Small Center|Small centers]] and small corners can be used to build a shop. The owner adds items to the shelves (one per shelf), then defines acceptable trades. For example, a shopkeeper selling a huge ruby might define acceptable trades as 25 cuttable stones, 50 sheet glass, a huge topaz, or a huge diamond. Players can then purchase the ruby using any of those items.&lt;br /&gt;
&lt;br /&gt;
Shelf units can be customized by modifying the trim color. To do so takes 10 db of a single color of paint.&lt;br /&gt;
&lt;br /&gt;
In this example, the trim on the corner is Cadet Blue and the trim on the center is Ruby Red. &amp;lt;br&amp;gt;[[File:smcornercenColors.PNG]]&lt;br /&gt;
&lt;br /&gt;
Small shelves have a smaller maximum purchasing capacity than [[Large Corner|large shelves]] - small shelves are limited to a maximum of 100 Units of a good in trade, while larger shelves can accept up to 500.&lt;br /&gt;
&lt;br /&gt;
Small Shelves also have a smaller maximum stock limit (of goods you wish to vend) than Large Shelves - Small Shelves can hold a maximum of 1,500 units of product, while Large Shelves can hold 5,000.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Large_Distaff&amp;diff=171841</id>
		<title>Large Distaff</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Large_Distaff&amp;diff=171841"/>
		<updated>2021-05-25T21:16:32Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Large Distaff&lt;br /&gt;
| image        = largeDistaff.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 24 | 15}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Flax Processing]] 2&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 12&lt;br /&gt;
| material2    = [[requires::Clay Bricks]]&lt;br /&gt;
| qty2         = 200&lt;br /&gt;
| material3    = [[requires::Wood]]&lt;br /&gt;
| qty3         = 10&lt;br /&gt;
| material4    = [[requires::Copper Sheeting]]&lt;br /&gt;
| qty4         = 2&lt;br /&gt;
| material5    = [[requires::Concrete]]&lt;br /&gt;
| qty5         = 200&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Per duck minute of spinning | Flax Processing | 1 }}&lt;br /&gt;
&lt;br /&gt;
==Large Distaff==&lt;br /&gt;
This is a larger version of the [[Small Distaff]], with three times the capacity.&lt;br /&gt;
&lt;br /&gt;
The ''Large Distaff'' requires {{RequireSkill | Flax Processing | 2}} to build.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*converts 300 [[Lint]] into 4500 [[produces::Thread]]&lt;br /&gt;
*converts 300 [[Tow]] into 900 [[produces::Twine]]&lt;br /&gt;
*converts 300 [[Wool]] into 3000 [[produces::Yarn]]&lt;br /&gt;
*converts 900 [[Twine]] into 180 [[produces::Rope]]&lt;br /&gt;
*converts 300 [[Wire]] into 12 [[produces::Cable]] (when upgraded with a [[Pinch Roller]])&lt;br /&gt;
&lt;br /&gt;
{{#subobject:|requires=Skill/Clothwork/3|Is upgrade=true|Has benefit=Required for production of Cable|Has parent={{FULLPAGENAME}}}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Ranch&amp;diff=171840</id>
		<title>Ranch</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Ranch&amp;diff=171840"/>
		<updated>2021-05-25T21:15:24Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|name=Ranch|location=[[requires::Outside]]}}&lt;br /&gt;
{{GivesXP | Add Pepper | Animal Husbandry | 1}}&lt;br /&gt;
&lt;br /&gt;
[[File:Max_Water_500_Size_of_Ranch.jpg|right|400px|caption]]&lt;br /&gt;
Learn the [[Ranching]] Technology from the University of Worship.&lt;br /&gt;
&lt;br /&gt;
Hay Bales may purchased from the Perk Store at https://www.desert-nomad.com/Product/ .  Click the Ranch/Perks... is the top option.  NOTE: Only 2 Hay Bales per '''Ranch''' can be placed. &lt;br /&gt;
&lt;br /&gt;
Make a [[Lasso]].&lt;br /&gt;
Crafting Bench -&amp;gt; Skills -&amp;gt; Assembly -&amp;gt; Make a [[Lasso]]&lt;br /&gt;
*6 [[Rope]]&lt;br /&gt;
*Use a Lasso to attach a bovine to the Ranch.&lt;br /&gt;
&lt;br /&gt;
Make a [[Stockwhip]].&lt;br /&gt;
*Crafting Bench -&amp;gt; Skills -&amp;gt; Assembly -&amp;gt; Make a [[Stockwhip]].&lt;br /&gt;
*1 [[Crudely Carved Handle]]. Self -&amp;gt; Skills -&amp;gt; Carving 2 (1 [[Wood]])&lt;br /&gt;
*10 [[Rawhide Strips]]. Self -&amp;gt; Skills -&amp;gt; Carving 1 (5 [[leather]] total)&lt;br /&gt;
*Use a stockwhip to make a bovine move and herd it to your Ranch.&lt;br /&gt;
&lt;br /&gt;
==Building a Ranch==&lt;br /&gt;
&lt;br /&gt;
To build a ranch requires having in Inventory&lt;br /&gt;
Self -&amp;gt; Projects -&amp;gt; Farming... -&amp;gt; Ranch&lt;br /&gt;
* {{Require | 50 | Boards}}&lt;br /&gt;
* {{Require | 200 | Wood}}&lt;br /&gt;
* {{Require | 30 | Rope}}&lt;br /&gt;
* Ranch now shows the number of cattle in a Ranch.&lt;br /&gt;
* The default orientation of this is the short sides to the north–south, the south side would hold the Food Trough upgrade when built.  (FYI for determining how you want to rotate it)&lt;br /&gt;
* {{RequireSkill | Animal Husbandry | 1}} &lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
Click the ranch fence to build:&lt;br /&gt;
&lt;br /&gt;
Food Trough&lt;br /&gt;
*100 [[requires::Boards]]&lt;br /&gt;
*100 [[requires::Straw]]&lt;br /&gt;
*20 [[requires::Nails]]&lt;br /&gt;
&lt;br /&gt;
Water Trough (Holds max of 500 water):&lt;br /&gt;
*100 [[requires::Boards]]&lt;br /&gt;
*10 [[requires::Tar]]&lt;br /&gt;
*1 [[requires::Tin Sheeting]]&lt;br /&gt;
*20 [[requires::Nails]]&lt;br /&gt;
&lt;br /&gt;
Water Trough Upgrade (Holds max of 1000 water):&lt;br /&gt;
*20 Black, Termite-resistant, Nontoxic Boards&lt;br /&gt;
&lt;br /&gt;
Market Upgrade (requires [[Advanced Trade]] 2, allows selling pigs/cattle):&lt;br /&gt;
* 2 [[requires::Small Barrels]]&lt;br /&gt;
* 300 [[requires::Boards]]&lt;br /&gt;
* 20 [[requires::Rope]]&lt;br /&gt;
* 50 [[requires::Linen]]&lt;br /&gt;
&lt;br /&gt;
Construct Pigsties (Convert to house pigs. Requires Ranching 2) ranch becomes a [[Sty]] (T9, previously &amp;quot;Swinery&amp;quot;):&lt;br /&gt;
* 100 Hard, Rotproof Treated Boards&lt;br /&gt;
* 50 Insulative, Corrosion-Resistant Sun Steel Sheeting (Needs to be in ONE stack). 100 treated [[Sun Steel]] metal to make 50 treated sheeting. NOTE: Treat the metal, not the sheeting.&lt;br /&gt;
* 50 [[requires::Nails]]&lt;br /&gt;
* 1000 [[requires::Straw]]&lt;br /&gt;
&lt;br /&gt;
Connect to a [[Water Well]]:&lt;br /&gt;
&lt;br /&gt;
Click Utility-&amp;gt;Connect to a nearby water source on the Ranch. Needs a Water Well within 256&amp;amp;nbsp;ft of the ranch. Needs [[Pipe Segments]] to connect the Ranch to the Well, with more Pipe Segments needed the further away the Well is from the Ranch. Multiple Ranches can be connected to the same Well.&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
Cattle placed in a privately owner ranch, will keep ownership of the owning user, when transferring ownership to a guild or person. This is to facilitate loaning cattle to bootstrap other ranches. If the cattle is to be owned by the receiving guild or person, the cattle should be added after transferring ownership, or if ownership is already transferred, the cattle should be removed from the ranch and added back in.&lt;br /&gt;
&lt;br /&gt;
==Bull and Cow and Calves and Milk==&lt;br /&gt;
&lt;br /&gt;
'''Wild Bull:''' &lt;br /&gt;
* Can be fed a pepper and might give a Cattle Dung (appears below the bull).  The Cattle Dung can be dried on a Flax Hammock to make Dried Cattle Dung.  After putting the Cattle Dung in your Inventory, click Self -&amp;gt; Skills -&amp;gt; Search Cattle Dung for Pepper Seeds. Perception ''might be'' needed to find the pepper seeds.  Grilled carrots and certain cheeses give Perception.&lt;br /&gt;
&lt;br /&gt;
'''Wild Cow:'''&lt;br /&gt;
* Can be Milked if you have empty Jugs or Canvas Bags in your Inventory. The first time you milk a cow, you will acquire the Milking Techniques skill.&lt;br /&gt;
* If no milk is given then the cow had not given birth recently and the udders are dry.&lt;br /&gt;
&lt;br /&gt;
'''Wild Heifer:'''&lt;br /&gt;
* A heifer is a cow that has never given birth. Thus you cannot milk a heifer.&lt;br /&gt;
&lt;br /&gt;
'''Wild Calf:'''&lt;br /&gt;
* Calves don't spawn in the wild. Results from tearing down a ranch with a calf in it.&lt;br /&gt;
* Can be whipped to move like a regular cow/bull and can be added to the ranch with a lasso.&lt;br /&gt;
&lt;br /&gt;
[[File:Calf_and_Cattle.jpg|right|caption]]&lt;br /&gt;
&lt;br /&gt;
'''Bull in a Ranch:''' &lt;br /&gt;
* Eats peppers from a Food Trough at the rate of ? peppers per hour per bull.  Does not give Cattle Dung. &lt;br /&gt;
* Drinks water from a Water Trough at the rate of ? water per hour per bull. &lt;br /&gt;
* You can use the option Remove from Ranch to revert to wild status if you have a Lasso in Inventory. &lt;br /&gt;
* Use Remove from Ranch option then Whip option to move to another Ranch.&lt;br /&gt;
**'''Note if a plough is attached, the plough will fall to the ground.  This needs to be picked up or it will be taken by the sweeper'''&lt;br /&gt;
* Can be used for [[Ploughing]] to grow [[Vegetables]]&lt;br /&gt;
** The position of ''the bull'' in the ranch seems to be used when calculating distance to the location you try to plow.  So you can try to move it closer to the edge of the ranch to plough further away.&lt;br /&gt;
&lt;br /&gt;
'''Cow or Heifer in a Ranch:''' &lt;br /&gt;
* Eats peppers from a Food Trough at the rate of 1 pepper per hour per cow. &lt;br /&gt;
* Drinks water from a Water Trough at the rate of 1.5 water per hour per cow. &lt;br /&gt;
* Cows give birth after 10 cycles (recently pregnant cows do not give birth right away again).  After doing so, they can be milked in a consistent time interval of 6 ducky hours. &lt;br /&gt;
* After being milked for a certain period, they dry up as in real life. &amp;quot;The udders have no milk.&amp;quot; &lt;br /&gt;
* Milking Technique can be learned from a cow in a Ranch or in the wild. &lt;br /&gt;
* Higher Milking Techniques skill increases milk yield. &lt;br /&gt;
* You can use the option Remove from Ranch to revert to wild status if you have a Lasso in Inventory. &lt;br /&gt;
* Use Remove from Ranch option, then Whip option to move cattle.&lt;br /&gt;
&lt;br /&gt;
'''Calves''' &lt;br /&gt;
* Chance of being born after 10 feeding cycles. &lt;br /&gt;
* Calves can be Slaughtered. They give [[Calfskin]] rather than Leather.&lt;br /&gt;
* Calves cannot be removed from ranches. The only way to remove a calf is to tear down the ranch or wait for it to grow up.&lt;br /&gt;
&lt;br /&gt;
'''Milk''' &lt;br /&gt;
* Higher levels of Milking Tech increases the average amount of milk per milking.&lt;br /&gt;
* According to Malard (Discord, #general, Nov 15 2018), milk will sour in approximately three days real time. [[User:Spatulus|Spatulus]] ([[User talk:Spatulus|talk]]) 21:09, 15 November 2018 (UTC) [Unknown if same for T9]&lt;br /&gt;
* Not all milk sours at the same time.&lt;br /&gt;
&lt;br /&gt;
==Ranching Tips==&lt;br /&gt;
&lt;br /&gt;
'''Getting Cattle Dung'''&lt;br /&gt;
* Have a lasso / stock whip and pepper in inventory&lt;br /&gt;
* Using a lasso remove an excess bull from the ranch&lt;br /&gt;
:* If the bull exits onto terrain that's difficult use the stock whip to move it to a flatter area&lt;br /&gt;
* Once the bull has exited the ranch there will be an option to Feed a Pepper&lt;br /&gt;
* After the bull eats the pepper there is a chance it will drop &amp;quot;cattle dung&amp;quot;.  The bull may also &amp;quot;seem to enjoy the pepper&amp;quot; but not consume it.&lt;br /&gt;
* After being offered a pepper, the bull will disappear.&lt;br /&gt;
&lt;br /&gt;
'''Getting a Pepper Seed from Cattle Dung'''&lt;br /&gt;
* Dry the Cattle Dung in a Flax Hammock.  It will take 2–3 days to dry.&lt;br /&gt;
:* There is no option to dry Cattle Dung on a Drying Rack.&lt;br /&gt;
:* After it dries it is called: [[Dried Cattle Dung]]&lt;br /&gt;
* When held in your inventory, the Dried Cattle Dung has an option to check for a seed.&lt;br /&gt;
:* Self / Skills / Look for Seeds in Dried Dung&lt;br /&gt;
:* If successful you get the message: ''You found an odd seed in the dung'' &amp;lt;br /&amp;gt;along with one of the [[pepper]] seed types in your inventory&lt;br /&gt;
&lt;br /&gt;
'''Slaughter'''&lt;br /&gt;
* Slaughter requires a Flint knife or better, and causes significant knife wear.&lt;br /&gt;
&lt;br /&gt;
'''Population Control'''&lt;br /&gt;
* The maximum is 10 cattle per ranch. Cattle will continue to consume any feed in their feed troughs.&lt;br /&gt;
* You can move excess cattle between ranches with a lasso and a stock whip.&lt;br /&gt;
* Cattle in ranch require both food and water to reproduce.&lt;br /&gt;
* Cattle in ranch will never die from lack of food or water.&lt;br /&gt;
* Note: You cannot remove peppers once they are added to the feed bin (they become Cattle Feed, which you can remove).&lt;br /&gt;
&lt;br /&gt;
==Milking Technique==&lt;br /&gt;
&lt;br /&gt;
* Have empty jugs in your Inventory and click the Milk option on a cow, wild or in a ranch. &lt;br /&gt;
* Milking Technique shows up in your Skills tab alphabetically as if it is 'Cow'. &lt;br /&gt;
* Bad luck modifier added - the longer you go without gaining this technique, the better your chances are of learning it. &lt;br /&gt;
* Milking Technique is available to at least level 7.&lt;br /&gt;
&lt;br /&gt;
==Cheesemaking Skill==&lt;br /&gt;
[[File:Butter_Churn.jpg|right|250px|Caption]]&lt;br /&gt;
&lt;br /&gt;
* Bought at School of Worship for 10 Jugs of Milk + 10 Salt&lt;br /&gt;
* Build a Butter Churn Self -&amp;gt; Projects -&amp;gt; Cooking... -&amp;gt; Butter Churn is an outdoor building, but may also appear to be inside a compound.&lt;br /&gt;
* Learn new cheese recipes at your faction's Great Hall.&lt;br /&gt;
* Can build a [[Creamery]] with a [[Small Construction Site]] and load 200 Wood + 15 Steel + 3 Copper Pots + 500 Bricks + 4 Linen + 2 Pulleys + 5 Rope + 2 Barrel Taps (Carving 3). &lt;br /&gt;
* Can build Small (16 Nails + 10 Rope + 60 Boards - holds 10 Cheese) and [[Large Aging Rack]] (30 Nails + 10 Rope + 200 Boards - holds 20 Cheese). The individual Cheese graphics show up starting from the lower shelf when put on.&lt;br /&gt;
[[File:Large_Aging_Rack.png|Left|125px|Caption]]&lt;br /&gt;
[[File:Creamery.jpg|Center|250px|Caption]]&lt;br /&gt;
&lt;br /&gt;
== Cheese Recipes ==&lt;br /&gt;
[[File:Istanboly1042.png|right|550px|Caption]]&lt;br /&gt;
Recipes below give the best proportions. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rumi - All factions &lt;br /&gt;
* 15 Milk&lt;br /&gt;
&lt;br /&gt;
Halloumi - Kush &lt;br /&gt;
* 10 Milk + 3 Buttermilk + 1 Salt&lt;br /&gt;
&lt;br /&gt;
Istanboly - Hyksos &lt;br /&gt;
* 10 Milk + 4 Oil + 2 Peppers&lt;br /&gt;
&lt;br /&gt;
Mish - Meshwesh &lt;br /&gt;
* 3 Buttermilk + 3 Sour Milk + 3 Pepper + 1 Salt&lt;br /&gt;
&lt;br /&gt;
== Tearing Down ==&lt;br /&gt;
A ranch can probably not be torn down while there are still cattle inside. Ask a GM for help if the ranch looks empty, but the window says there are still cattle inside. The ranch needs to recount its cattle.&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Brick_Machine&amp;diff=171839</id>
		<title>Brick Machine</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Brick_Machine&amp;diff=171839"/>
		<updated>2021-05-25T21:14:12Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|name=Brick Machine|location=[[requires::Compound]]}}&lt;br /&gt;
&lt;br /&gt;
Brick Machines are an automated method of producing [[produces::Bricks]], [[produces::Wet Firebricks]], and [[produces::Wet Clay Bricks]]. Contrary to what the model, animation and sound might indicate, they use no fuel to run.  Built inside a compound. Requires {{RequireSkill | Brick Making | 5}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 50 | Boards}}&lt;br /&gt;
* {{Require | 40 | Concrete}}&lt;br /&gt;
* {{Require | 40 | Bearings}}&lt;br /&gt;
* {{Require | 4 | Iron Bars}}&lt;br /&gt;
* {{Require | 4 | Copper Sheeting}}&lt;br /&gt;
* {{Require | 4 | Brass Small Gear}}&lt;br /&gt;
* {{Require | 2 | Iron Medium Gear}}&lt;br /&gt;
&lt;br /&gt;
The Brick Machine can hold materials sufficient to make 300 [[Bricks]], [[Firebricks]], or [[Clay Bricks]] per run.&lt;br /&gt;
&lt;br /&gt;
It can hold: 200 clay, 150 mud, 100 sand, 250 silt and 100 straw.&lt;br /&gt;
&lt;br /&gt;
== Upgrade 1 cost ==&lt;br /&gt;
* 4 [[requires::Copper Sheeting]]&lt;br /&gt;
* 300 [[requires::Concrete]]&lt;br /&gt;
* 50 [[requires::Board]]&lt;br /&gt;
&lt;br /&gt;
This (likely) enables the Brick Machine to hold materials sufficient to make 900 [[Bricks]], [[Firebricks]], or [[Clay Bricks]] per run.&lt;br /&gt;
&lt;br /&gt;
It can hold: 600 clay, 450 mud, 300 sand, 750 silt and 300 straw.&lt;br /&gt;
&lt;br /&gt;
== Upgrade 2 cost ==&lt;br /&gt;
*   20 [[requires::Steel Sheeting]]&lt;br /&gt;
* 500 [[requires::Concrete]]&lt;br /&gt;
* 150 [[requires::Board]]&lt;br /&gt;
&lt;br /&gt;
This enables the Brick Machine to hold a maximum of 900 [[Mud]], 1200 [[Clay]], 600 [[Sand]], 1500 [[Silt]], and 600 [[Straw]].  This is sufficient to produce 1800 [[Bricks]], [[Firebricks]], or [[Clay Bricks]] per run. (Can you tell which level mine was on when I wrote this?)&lt;br /&gt;
&lt;br /&gt;
== Other Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Brick Machines may be tuned using the [[Mechanics]] skill to run more quickly, and upgraded by installing a [[requires::Springbox]] to run faster still. &lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Brick_Machine&amp;diff=171838</id>
		<title>Brick Machine</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Brick_Machine&amp;diff=171838"/>
		<updated>2021-05-25T21:14:00Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|name=Brick Machine|location=[[requires::Outside]]}}&lt;br /&gt;
&lt;br /&gt;
Brick Machines are an automated method of producing [[produces::Bricks]], [[produces::Wet Firebricks]], and [[produces::Wet Clay Bricks]]. Contrary to what the model, animation and sound might indicate, they use no fuel to run.  Built inside a compound. Requires {{RequireSkill | Brick Making | 5}}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 50 | Boards}}&lt;br /&gt;
* {{Require | 40 | Concrete}}&lt;br /&gt;
* {{Require | 40 | Bearings}}&lt;br /&gt;
* {{Require | 4 | Iron Bars}}&lt;br /&gt;
* {{Require | 4 | Copper Sheeting}}&lt;br /&gt;
* {{Require | 4 | Brass Small Gear}}&lt;br /&gt;
* {{Require | 2 | Iron Medium Gear}}&lt;br /&gt;
&lt;br /&gt;
The Brick Machine can hold materials sufficient to make 300 [[Bricks]], [[Firebricks]], or [[Clay Bricks]] per run.&lt;br /&gt;
&lt;br /&gt;
It can hold: 200 clay, 150 mud, 100 sand, 250 silt and 100 straw.&lt;br /&gt;
&lt;br /&gt;
== Upgrade 1 cost ==&lt;br /&gt;
* 4 [[requires::Copper Sheeting]]&lt;br /&gt;
* 300 [[requires::Concrete]]&lt;br /&gt;
* 50 [[requires::Board]]&lt;br /&gt;
&lt;br /&gt;
This (likely) enables the Brick Machine to hold materials sufficient to make 900 [[Bricks]], [[Firebricks]], or [[Clay Bricks]] per run.&lt;br /&gt;
&lt;br /&gt;
It can hold: 600 clay, 450 mud, 300 sand, 750 silt and 300 straw.&lt;br /&gt;
&lt;br /&gt;
== Upgrade 2 cost ==&lt;br /&gt;
*   20 [[requires::Steel Sheeting]]&lt;br /&gt;
* 500 [[requires::Concrete]]&lt;br /&gt;
* 150 [[requires::Board]]&lt;br /&gt;
&lt;br /&gt;
This enables the Brick Machine to hold a maximum of 900 [[Mud]], 1200 [[Clay]], 600 [[Sand]], 1500 [[Silt]], and 600 [[Straw]].  This is sufficient to produce 1800 [[Bricks]], [[Firebricks]], or [[Clay Bricks]] per run. (Can you tell which level mine was on when I wrote this?)&lt;br /&gt;
&lt;br /&gt;
== Other Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Brick Machines may be tuned using the [[Mechanics]] skill to run more quickly, and upgraded by installing a [[requires::Springbox]] to run faster still. &lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Wood_Treatment_Tank&amp;diff=171837</id>
		<title>Wood Treatment Tank</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Wood_Treatment_Tank&amp;diff=171837"/>
		<updated>2021-05-25T21:13:17Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Wood Treatment Tank&lt;br /&gt;
| image        = Wood Treatment Tank.jpg&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 34 | 25}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* {{RequireSkill | Carpentry | 4}}&lt;br /&gt;
* [[requires::Wood Treatment]]&lt;br /&gt;
| material1    = [[requires::Steel]]&lt;br /&gt;
| qty1         = 20&lt;br /&gt;
| material2    = [[requires::Copper Strap]]&lt;br /&gt;
| qty2         = 25&lt;br /&gt;
| material3    = [[requires::Glass Pipe]]&lt;br /&gt;
| qty3         = 35&lt;br /&gt;
| material4    = [[requires::Thermometer]]&lt;br /&gt;
| qty4         = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the [[Wood Treatment]] tech.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 20 [[Steel]] &lt;br /&gt;
* 25 [[Copper Strap]] &lt;br /&gt;
* 35 [[Glass Pipe]] &lt;br /&gt;
* 1 [[Thermometer]] &lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 25x34 cells.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Allows you to chemically treat boards into [[produces::Treated Boards]] using combinations of &lt;br /&gt;
* [[Ash]]&lt;br /&gt;
* [[Potash]]&lt;br /&gt;
* [[Oil]]&lt;br /&gt;
* [[Beeswax]]&lt;br /&gt;
* [[Sulfur]]&lt;br /&gt;
* [[Lead]]&lt;br /&gt;
* [[Lime]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Saltpeter]]&lt;br /&gt;
* [[Petroleum]]&lt;br /&gt;
* [[Charcoal]]&lt;br /&gt;
* [[Bonemeal]]&lt;br /&gt;
&lt;br /&gt;
== Treatments ==&lt;br /&gt;
{|&lt;br /&gt;
|+'''Element values'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boards_Ash.jpg]]&lt;br /&gt;
|[[File:Boards_Beeswax.jpg]]&lt;br /&gt;
|[[File:Boards_Bonemeal.jpg]]&lt;br /&gt;
|[[File:Boards_Charcoal.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boards_Lead.jpg]]&lt;br /&gt;
|[[File:Boards_Lime.jpg]]&lt;br /&gt;
|[[File:Boards_Oil.jpg]]&lt;br /&gt;
|[[File:Boards_Petroleum.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boards_Potash.jpg]]&lt;br /&gt;
|[[File:Boards_Saltpeter.jpg]]&lt;br /&gt;
|[[File:Boards_Sulfur.jpg]]&lt;br /&gt;
|[[File:Boards_Water_in_Jugs.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Property !! Very Low&amp;lt;br&amp;gt;&amp;lt;v&amp;gt;&amp;lt;= 9&amp;lt;/v&amp;gt; !! Low&amp;lt;br&amp;gt;&amp;lt;v&amp;gt;9 &amp;lt; X &amp;lt;= 24&amp;lt;/v&amp;gt; !! Very High&amp;lt;br&amp;gt;&amp;lt;uv&amp;gt;&amp;gt;= 61&amp;lt;/uv&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Flexibility''' || Rigid ||  || Pliable&lt;br /&gt;
|-&lt;br /&gt;
| '''Cuttability''' || Hard ||  || Soft&lt;br /&gt;
|-&lt;br /&gt;
| '''Flammability''' || Fireproof ||  || Volatile&lt;br /&gt;
|-&lt;br /&gt;
| '''Water resistance''' ||  ||  || Rotproof&lt;br /&gt;
|-&lt;br /&gt;
| '''Insect Toxicity''' || Termite-prone ||   || Termite-resistant&lt;br /&gt;
|-&lt;br /&gt;
| '''Human Toxicity''' || Nontoxic ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Darkness''' || White || Blond || Black&lt;br /&gt;
|-&lt;br /&gt;
| '''Glossiness''' ||  || || Glossy &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treatment Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Treatment !! Flex !! Cut !! Flam !! Water&amp;lt;br&amp;gt;Res !! Insect&amp;lt;br&amp;gt;Tox !! Human&amp;lt;br&amp;gt;Tox !! Dark !! Gloss&lt;br /&gt;
|-&lt;br /&gt;
| Ash  || 56 || 56 || 0 || 24 || 40 || 48 || 40 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Beeswax  || 48 || 40 || 40 || 72 || 24 || 40 || 24 || 72&lt;br /&gt;
|-&lt;br /&gt;
| Bonemeal || 72 || 32 || 16 || 48 || 32 || 0 || 0 || 56&lt;br /&gt;
|-&lt;br /&gt;
| Charcoal || 16 || 0 || 48 || 40 || 32 || 8 || 72 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Lead  || 8 || 8 || 24 || 32 || 72 || 64 || 64 || 32&lt;br /&gt;
|-&lt;br /&gt;
| Lime  || 0 || 24 || 8 || 48 || 8 || 16 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Oil  || 56 || 32 || 48 || 56 || 16 || 32 || 56 || 56&lt;br /&gt;
|-&lt;br /&gt;
| Petroleum  || 40 || 16 || 72 || 64 || 64 || 56 || 48 || 48&lt;br /&gt;
|-&lt;br /&gt;
| Potash  || 24 || 64 || 16 || 8 || 32 || 24 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Saltpeter  || 64 || 72 || 56 || 16 || 56 || 8 || 16 || 48&lt;br /&gt;
|-&lt;br /&gt;
| Sulfur  || 16 || 0 || 64 || 40 || 48 || 72 || 40 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Untreated || 36 || 36 || 36 || 29 || 25 || 18 || 36 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Water || 32 || 48 || 32 || 0 || 0 || 8 || 32 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Treating 1 board costs the same as treating 500, therefore it is better to do a larger batch of boards, and store the extra.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
See the Wood Treatment Guide for more information: [[Wood Treatment Guide]]&lt;br /&gt;
&lt;br /&gt;
=== Simulator ===&lt;br /&gt;
Larame has recreated and updated for T8 the Wood Treatment Simulator as a Google Sheets Doc,&amp;lt;br&amp;gt;&lt;br /&gt;
which can be accessed here: https://docs.google.com/spreadsheets/d/1QrI4b_EZ7rr3SX9Gg8iBeIaTaenprCRpCF6wZUTPgXg&amp;lt;br&amp;gt;&lt;br /&gt;
''' To use the sheet, and to make changes, you will need to make a copy.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Wine_Barrel&amp;diff=171836</id>
		<title>Wine Barrel</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Wine_Barrel&amp;diff=171836"/>
		<updated>2021-05-25T21:13:03Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Wine Barrel&lt;br /&gt;
| image        = Wine_Barrel.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 7 | 7}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Viticulture]]&lt;br /&gt;
| material1    = [[requires::Small Barrels]]&lt;br /&gt;
| qty1         = 1&lt;br /&gt;
| material2    = [[requires::Boards]]&lt;br /&gt;
| qty2         = 6&lt;br /&gt;
| material3    = [[requires::Nails]]&lt;br /&gt;
| qty3         = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Wine Barrel''' is used to store [[wine]].  [[Grapes]] are crushed at a Wine Barrel, and the juices stored within to ferment into alcohol.&lt;br /&gt;
&lt;br /&gt;
A barrel may contain any number of grapes before being sealed.  Sealing a wine barrel requires a [[Barrel Tap|barrel tap]].&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the [[Viticulture]] tech.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 1 | Small Barrels}}&lt;br /&gt;
* {{Require | 6 | Boards}}&lt;br /&gt;
* {{Require | 50 | Nails}}&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 7x7 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
See the [[Wine]] guide.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Windsong_Tower&amp;diff=171835</id>
		<title>Windsong Tower</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Windsong_Tower&amp;diff=171835"/>
		<updated>2021-05-25T21:12:51Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Windsong Tower&lt;br /&gt;
| image        = WindsongTower.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 10 | 16}}&lt;br /&gt;
| requirements = &lt;br /&gt;
| material1    = [[requires::Copper Wire]]&lt;br /&gt;
| qty1         = 25&lt;br /&gt;
| material2    = [[requires::Steel Wire]]&lt;br /&gt;
| qty2         = 15&lt;br /&gt;
| material3    = [[requires::Iron Bars]]&lt;br /&gt;
| qty3         = 4&lt;br /&gt;
| material4    = [[requires::Cut Stone]]&lt;br /&gt;
| qty4         = 12&lt;br /&gt;
| material5    = [[requires::Concrete]]&lt;br /&gt;
| qty5         = 50&lt;br /&gt;
| material6    = Blue Violet [[requires::Paint]]&lt;br /&gt;
| qty6         = 105&lt;br /&gt;
| material7    = Crimson [[requires::Paint]]&lt;br /&gt;
| qty7         = 105&lt;br /&gt;
| material8    = Dark Slate Grey [[requires::Paint]]&lt;br /&gt;
| qty8         = 150&lt;br /&gt;
| material9    = [[requires::Cut Gems|Amanti cut Turquoise]]&lt;br /&gt;
| qty9         = 1&lt;br /&gt;
| material10   = [[requires::Cut Gems|Amanti cut Garnet]]&lt;br /&gt;
| qty10        = 1&lt;br /&gt;
| material11   = [[requires::Cut Gems|Dragyn's Eye cut Amethyst]]&lt;br /&gt;
| qty11        = 1&lt;br /&gt;
| material12   = [[requires::Cut Gems|Dragyn's Eye cut Lapis]]&lt;br /&gt;
| qty12        = 1&lt;br /&gt;
| material13   = Any type [[requires::Cut Gems|Appolonia]]&lt;br /&gt;
| qty13        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used in the [[Test of the Windsong]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
This building becomes available after you have started the [[Test of the Windsong]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* {{Require | 25  | Copper Wire}} for Chime Attachments&lt;br /&gt;
* {{Require | 15  | Steel Wire}} for Chime Support&lt;br /&gt;
* {{Require | 4   | Iron Bars}} for Main Support Rod&lt;br /&gt;
* {{Require | 12  | Cut Stone}} as Counterweight for Base&lt;br /&gt;
* {{Require | 50  | Concrete}} for Base&lt;br /&gt;
* {{Require | 105 | Paint | Blue Violet}}&lt;br /&gt;
* {{Require | 105 | Paint | Crimson}}&lt;br /&gt;
* {{Require | 150 | Paint | Dark Slate Grey}}&lt;br /&gt;
* {{Require | 1   | Cut Gems | Amanti (Turquoise)}}&lt;br /&gt;
* {{Require | 1   | Cut Gems | Amanti (Garnet)}}&lt;br /&gt;
* {{Require | 1   | Cut Gems | Dragyn's Eye (Amethyst)}}&lt;br /&gt;
* {{Require | 1   | Cut Gems | Dragyn's Eye (Lapis)}}&lt;br /&gt;
* {{Require | 1   | Cut Gems | Appolonia (Any)}}&lt;br /&gt;
&lt;br /&gt;
Built in a [[Requires::Compound]] &amp;lt;br&amp;gt;&lt;br /&gt;
Needs to have [[Pure Chimes]] installed before the user can compose a tune.&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Vault_Kiln&amp;diff=171834</id>
		<title>Vault Kiln</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Vault_Kiln&amp;diff=171834"/>
		<updated>2021-05-25T21:12:37Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Vault Kiln&lt;br /&gt;
| image        = Vault Kiln.jpg&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 13 | 10}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Kiln Construction 2]]&lt;br /&gt;
| material1    = [[requires::Firebricks]]&lt;br /&gt;
| qty1         = 15000&lt;br /&gt;
| material2    = [[requires::Sheet Glass]]&lt;br /&gt;
| qty2         = 50&lt;br /&gt;
| material3    = [[requires::Thermometer]]&lt;br /&gt;
| qty3         = 3&lt;br /&gt;
| material4    = [[requires::Clay Bricks]]&lt;br /&gt;
| qty4         = 1000&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Construct | Kiln Construction | 300 }}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
A '''Vault Kiln''' becomes available after you have learned the {{RequireSkill | Kiln Construction | 2}} skill. It is used to bake structural pottery pieces made on a [[Pottery Deck]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 1000 | Clay Bricks}}&lt;br /&gt;
* {{Require | 15000 | Firebricks}}&lt;br /&gt;
* {{Require | 50 | Sheet Glass}}&lt;br /&gt;
* {{Require | 3 | Thermometer}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Used to:&lt;br /&gt;
* Turn 1 [[Wet Clay Dome]] into 1 [[produces::Clay Dome]] in 60 minutes.&lt;br /&gt;
* Turn 1 [[Wet Cistern]] into 1 [[produces::Cistern]] in 120 minutes.&lt;br /&gt;
* Turn 1 [[Pipe Segment (Wet)]] into 1 [[produces::Pipe Segment]] in 240 minutes.&lt;br /&gt;
&lt;br /&gt;
''Note that this kiln CANNOT fire [[Firebricks]], [[Wet Clay Jugs]], etc.''&lt;br /&gt;
&lt;br /&gt;
Requires 100 [[Wood]] to fire.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Kiln]]&lt;br /&gt;
*[[Box Kiln]]&lt;br /&gt;
*[[True Kiln]]&lt;br /&gt;
*[[Reinforced Kiln]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=True_Kiln&amp;diff=171833</id>
		<title>True Kiln</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=True_Kiln&amp;diff=171833"/>
		<updated>2021-05-25T21:12:29Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = True Kiln&lt;br /&gt;
| image        = True_Kiln.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 9 | 7}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Kiln Construction]] level 1&lt;br /&gt;
| material1    = [[requires::Firebricks]]&lt;br /&gt;
| qty1         = 48&lt;br /&gt;
| material2    = [[requires::Bricks]]&lt;br /&gt;
| qty2         = 100&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Construct | Kiln Construction | 5 (Level 1)}}&lt;br /&gt;
{{GivesXP | Repair | Kiln Construction | 4}}&lt;br /&gt;
&lt;br /&gt;
A '''True Kiln''' is a basic type of [[Kiln]] for firing wet objects. It is an upgrade from the [[Box Kiln]], with greater durability and the ability to fire a variety  of items.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned {{RequireSkill | Kiln Construction | 1}}.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 48 [[requires::Firebricks]]&lt;br /&gt;
* 100 [[requires::Bricks]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Turn up to 12 [[Wet Clay Bricks]] into [[produces::Clay Bricks]].&lt;br /&gt;
* Turn up to 12 [[Wet Clay Mortar]]s into [[produces::Clay Mortars]].&lt;br /&gt;
* Turn up to 12 [[Wet Clay Jugs]] into [[produces::Jugs]].&lt;br /&gt;
* Turn up to 12 [[Wet Firebricks]] into [[produces::Firebricks]]. &lt;br /&gt;
* Turn up to 1 [[Wet Clay Cookpot]] into [[produces::Clay Cookpot]]&lt;br /&gt;
* Requires 6 [[Wood]] to fire.&lt;br /&gt;
&lt;br /&gt;
Note: You can mix resources in the kiln (e.g. 6 Wet Clay Jugs and 6 Wet Firebricks) up to the maximum capacity of 12 items.&lt;br /&gt;
&lt;br /&gt;
A newly built True Kiln will survive at least 20 firings and then can crumble at any time when firing. It is always more economical to repair the kiln then to tear it down unless you have a very high salvage skill.&lt;br /&gt;
You are told how many firings are left, before firing, with the statements:&lt;br /&gt;
&lt;br /&gt;
    This True Kiln will survive 4 firings&lt;br /&gt;
    This True Kiln will survive 3 firings&lt;br /&gt;
    This True Kiln will survive 2 firings&lt;br /&gt;
    This True Kiln may crumble at the next firing&lt;br /&gt;
&lt;br /&gt;
After a Kiln crumbles, the building doesn't disappear from the compound, but can be repaired for a cost of 1-20? Firebricks. Repairing the kiln reverts to the 'The True Kiln firebricks will survive at least 20 more firings' message.&lt;br /&gt;
&lt;br /&gt;
==Related Buildings ==&lt;br /&gt;
*[[Box Kiln]]&lt;br /&gt;
*[[Vault Kiln]]&lt;br /&gt;
*[[Reinforced Kiln]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Trophy_Case&amp;diff=171832</id>
		<title>Trophy Case</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Trophy_Case&amp;diff=171832"/>
		<updated>2021-05-25T21:12:20Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Trophy Case&lt;br /&gt;
| image        = TrophyCase.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 7 | 5}}&lt;br /&gt;
| requirements = &lt;br /&gt;
| material1    = [[requires::Gold Foil]]&lt;br /&gt;
| qty1         = 20&lt;br /&gt;
| material2    = [[requires::Mirror]]&lt;br /&gt;
| qty2         = 1&lt;br /&gt;
| material3    = [[requires::Boards]]&lt;br /&gt;
| qty3         = 20&lt;br /&gt;
| material4    = [[requires::Resin|Spindle Tree Resin]]&lt;br /&gt;
| qty4         = 2&lt;br /&gt;
| material5    = [[requires::Silk Cloth]]&lt;br /&gt;
| qty5         = 2&lt;br /&gt;
| material6    = [[requires::Gems|Medium Diamond]]&lt;br /&gt;
| qty6         = 2&lt;br /&gt;
| material7    = [[requires::Gems|Medium Sapphire]]&lt;br /&gt;
| qty7         = 2&lt;br /&gt;
| material8    = [[requires::Bearings]]&lt;br /&gt;
| qty8         = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Trophy Case''' is a container that allows for relic [[storage]].  It is used in the [[Test of the Archaeologist|Test of the Archeologist]].  Option to build in a compound is under &amp;quot;Tests...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note, you can remove relic and re-add another without destroying it (unlike pearls). You CANNOT use a relic that has been used to pass the test already.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 20 | Gold Foil}}&lt;br /&gt;
* {{Require | 1 | Mirror}}&lt;br /&gt;
* {{Require | 20 | Boards}}&lt;br /&gt;
* {{Require | 2 | Resin | Spindle Tree}}&lt;br /&gt;
* {{Require | 2 | Silk Cloth}}&lt;br /&gt;
* {{Require | 2 | Medium Diamond}}&lt;br /&gt;
* {{Require | 2 | Medium Sapphire}}&lt;br /&gt;
* {{Require | 20 | Bearings}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Stores [[Relic]]s for the [[Test of the Archaeologist|Test of the Archeologist]]&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
* Check the Requirements&lt;br /&gt;
* Install a Relic...&lt;br /&gt;
* Take...&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Trading_Post&amp;diff=171831</id>
		<title>Trading Post</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Trading_Post&amp;diff=171831"/>
		<updated>2021-05-25T21:12:14Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Trading Post&lt;br /&gt;
| image        = Trading_Post.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 17 | 16}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Advanced Trade]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 1000&lt;br /&gt;
| material2    = [[requires::Sheet Glass]]&lt;br /&gt;
| qty2         = 4&lt;br /&gt;
| material3    = [[requires::Papyrus Paper]]&lt;br /&gt;
| qty3         = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
A '''Trading Post''' becomes available after you have learned the [[Advanced Trade]] skill. &lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 1000 | Boards}}&lt;br /&gt;
* {{Require | 4 | Sheet Glass}}&lt;br /&gt;
* {{Require | 100 | Papyrus Paper}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Provides a &amp;quot;secure&amp;quot; 1:1 trade location so no one gets ripped off?&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Toxin_Kitchen&amp;diff=171830</id>
		<title>Toxin Kitchen</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Toxin_Kitchen&amp;diff=171830"/>
		<updated>2021-05-25T21:12:07Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Toxin Kitchen&lt;br /&gt;
| image        = SL_Chemlab.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 15 | 14}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Cross-Breeding]]&lt;br /&gt;
* [[requires::Fungiculture]]&lt;br /&gt;
| material1    = [[requires::Bricks]]&lt;br /&gt;
| qty1         = 2500&lt;br /&gt;
| material2    = [[requires::Firebricks]]&lt;br /&gt;
| qty2         = 1000&lt;br /&gt;
| material3    = [[requires::Glass Jars]]&lt;br /&gt;
| qty3         = 30&lt;br /&gt;
| material4    = [[requires::Thermometer]]&lt;br /&gt;
| qty4         = 1&lt;br /&gt;
| material5    = [[requires::Gold Wire]]&lt;br /&gt;
| qty5         = 50&lt;br /&gt;
| material6    = [[requires::Medium Sapphire]]&lt;br /&gt;
| qty6         = 1&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the [[Cross-Breeding]] tech.  &lt;br /&gt;
&lt;br /&gt;
Requires {{RequireSkill | Fungiculture | 0}}, you need to buy it at a SBody, tuition is 100 Compost.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*2500 [[Bricks]]&lt;br /&gt;
*1000 [[Firebricks]]&lt;br /&gt;
*30 [[Glass Jars]]&lt;br /&gt;
*1 [[Thermometer]]&lt;br /&gt;
*50 [[Gold Wire]]&lt;br /&gt;
*1 [[Medium Sapphire]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 14x15 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Used to make materials for [[Cross-Breeding]]. &lt;br /&gt;
&lt;br /&gt;
*Guide to making [[Nut's Essence]]&lt;br /&gt;
*Guide to making [[Revelation Solvent]]&lt;br /&gt;
*Guide to making [[Mutagens]]&lt;br /&gt;
&lt;br /&gt;
In addition to the reagents manufactured in the Toxin Kitchen, you will need seeds, bulbs, cuttings, etc. of the plants you wish to cross breed and access to a [[Greenhouse]] in which to initiate the strain. There is a [[Cross-Breeding]] menu on greenhouses for those who know the tech.&lt;br /&gt;
&lt;br /&gt;
Toxin Kitchen may also used to produce [[Eye of God Serum]] to perform the [[Test of Visions]].&lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
&lt;br /&gt;
*'''Temperature:''' The amount of heat being applied. Every time you &amp;quot;Heat with Charcoal&amp;quot;, 1 [[charcoal]] is consumed and temperature rises (this effect is immediate). Temperature decreases on its own over time. &lt;br /&gt;
*'''Volume:''' The amount of liquid present in the solution. Every time you &amp;quot;Dilute with Water&amp;quot;, 1 [[Water]] from your inventory is used and volume increases by roughly 1.00 (the precise amount varies). Volume will decrease whenever temperature is non-zero (as the solution slowly boils away); the higher the temperature, the more volume is lost with each tick. NOTE: If volume ever reaches 0.00, the whole batch will be ruined. &lt;br /&gt;
*'''Acidity:''' The acidity value of the solution. &amp;quot;Catalyze with Cactus Sap&amp;quot; consumes 1 [[Cactus Sap]] and increases acidity; diluting with water decreases it. Acidity also slowly decreases on its own over time. Note that a change in acidity will not display unless you &amp;quot;Check Acidity&amp;quot;, which costs 1 [[Cabbage Juice]]. &lt;br /&gt;
*'''Precipitate:''' The amount of [[Nut's Essence]] or [[Revelation Solvent]] that has successfully precipitated out. When this value reaches 1.00, you have successfully completed the batch. &lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Test_of_Hexaglyphs&amp;diff=171829</id>
		<title>Test of Hexaglyphs</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Test_of_Hexaglyphs&amp;diff=171829"/>
		<updated>2021-05-25T21:11:57Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test&lt;br /&gt;
| name          = The Test of Hexaglyphs&lt;br /&gt;
| discipline    = Thought&lt;br /&gt;
| image         = Thought Test Icons_Hexaglyphs.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Design a series of interlocking hexagonal tiles. They are presented to those attempting challenge, in random positions and rotations. Your puzshould be pleasingly challenging, and will be judged as such.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Design a tablet of interlocking hexaglyphs, some of which can be locked in place. Those that attempt your challenge will see the glyphs in random orientations and positions. They must reposition them to again interlock.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Build a Hexaglyph Table, and create a puzzle of interlocking glyphs.&lt;br /&gt;
* Cut a Hile's Chevrons Turquoise&lt;br /&gt;
* Check an Ant Colony and find Mandibular Glue&lt;br /&gt;
* Build a Hexaglyph Tablet&lt;br /&gt;
* Place 7 Hexiglyphs on the Tablet&lt;br /&gt;
* Write 14 Glyphs&lt;br /&gt;
* Lock a Glyph in Place&lt;br /&gt;
* Remove a Glyph&lt;br /&gt;
* Open the Tablet for Judging&lt;br /&gt;
* Tear down your Hexaglyph Tablet, OR do the following:&lt;br /&gt;
** Have Seven Judges solve and rate the puzzle&lt;br /&gt;
** Design rated Good by most judges&lt;br /&gt;
* All of the above, OR solve three recent winning Hexaglyph Tablets&lt;br /&gt;
&lt;br /&gt;
{{Building&lt;br /&gt;
| name         = Hexaglyph Tablet&lt;br /&gt;
| image        = HexaglyphTablet.jpg&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 15 | 3}}&lt;br /&gt;
| requirements = &lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 700&lt;br /&gt;
| material2    = [[requires::Cut Gems|Hile's Chevrons cut Turquoise]]&lt;br /&gt;
| qty2         = 2&lt;br /&gt;
| material3    = [[requires::Iron Bars]]&lt;br /&gt;
| qty3         = 25&lt;br /&gt;
| material4    = [[requires::Iron Strap]]s&lt;br /&gt;
| qty4         = 5&lt;br /&gt;
| material5    = [[requires::Linen]]&lt;br /&gt;
| qty5         = 100&lt;br /&gt;
| material6    = [[requires::Slate]]&lt;br /&gt;
| qty6         = 100&lt;br /&gt;
| material7    = [[requires::Mandibular Glue]]&lt;br /&gt;
| qty7         = 25&lt;br /&gt;
| material8    = [[requires::Wire|Metal Blue Wire]]&lt;br /&gt;
| qty8         = 100&lt;br /&gt;
| material9    = [[requires::Nails]]&lt;br /&gt;
| qty9         = 343&lt;br /&gt;
| material10   = [[requires::Paint|Orange Paint]]&lt;br /&gt;
| qty10        = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
* 700 [[requires::Boards]] for Moveable Frame&lt;br /&gt;
* 2 [[requires::Cut Gems|Hile's Chevrons cut Turquoise]] for Bearings&lt;br /&gt;
* 25 [[requires::Iron Bars]] for the Base&lt;br /&gt;
* 5 [[requires::Iron Strap]]s for Frame Reinforcement&lt;br /&gt;
* 100 [[requires::Linen]] for Backdrop&lt;br /&gt;
* 100 [[requires::Slate]] for the Writing Surface&lt;br /&gt;
* 25 [[requires::Mandibular Glue]] for attaching the Slate&lt;br /&gt;
* 100 [[requires::Wire|Metal Blue Wire]] for Countertensioner&lt;br /&gt;
* 343 [[requires::Nails]] for the Frame&lt;br /&gt;
* 100 [[requires::Paint|Orange Paint]] for Tray&lt;br /&gt;
&lt;br /&gt;
Build in a [[Compound]]. Uses 3x15 cells.&lt;br /&gt;
&lt;br /&gt;
==Solving a Hexaglyphs Tablet==&lt;br /&gt;
The object of the puzzle is to arrange the hexagonal tiles so that any edges that touch share the same glyph. &lt;br /&gt;
&lt;br /&gt;
[[Image:Hexaglyphs_matched.jpg]]&lt;br /&gt;
&lt;br /&gt;
Hexes with a bold white outline are locked, and cannot be moved or rotated. All other hexes can be moved to new positions (by clicking and dragging the center of the hex), or rotated (by clicking and dragging the corners of the hex).&lt;br /&gt;
&lt;br /&gt;
When all hexes are correctly placed, you will have the opportunity to rate the puzzle.&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
* Start by bridging the gaps between the locked hexes.&lt;br /&gt;
* A blank edge indicates that the hex has no neighbor on that side.&lt;br /&gt;
&lt;br /&gt;
==Designing a Hexaglyphs Tablet==&lt;br /&gt;
&lt;br /&gt;
# Add hexagonal tiles to the board by clicking an empty space on the board.&lt;br /&gt;
# Click the center of a hex again to lock it. These locked hexes form the backbone of your puzzle; players cannot move them, and they always appear in the same place.&lt;br /&gt;
# Click the edge of a hex to add a glyph to it. Its neighbor will receive the same glyph.&lt;br /&gt;
# When you are happy with your finished design, click the frame of the board and select &amp;quot;Open for Judging&amp;quot;.&lt;br /&gt;
# You can return to design mode at any time by clicking the frame of the board.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{:Maps/Hexaglyphs Tablets}}&lt;br /&gt;
&lt;br /&gt;
==Demonstration==&lt;br /&gt;
To open the Hexaglyphs you require:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Boards|Board]]&lt;br /&gt;
* 1 [[Cut Gems|Hile's Chevrons cut Turquoise]]&lt;br /&gt;
* 1 [[Iron Bars]]&lt;br /&gt;
* 1 [[Iron Straps|Iron Strap]]&lt;br /&gt;
* 1 [[Linen]]&lt;br /&gt;
* 1 [[Slate]]&lt;br /&gt;
* 1 [[Mandibular Glue]]&lt;br /&gt;
* 1 [[Wire|Metal Blue Wire]]&lt;br /&gt;
* 1 [[Nails]]&lt;br /&gt;
* 1 [[Paint|Orange Paint]]&lt;br /&gt;
* 7 [[Queen Ant]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Sturdy_Tub&amp;diff=171828</id>
		<title>Sturdy Tub</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Sturdy_Tub&amp;diff=171828"/>
		<updated>2021-05-25T21:11:41Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Sturdy Tub&lt;br /&gt;
| image        = Sturdy_Tub.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 7 | 13}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Flax Processing]]&lt;br /&gt;
* [[requires::Cooperage]] 1&lt;br /&gt;
| material1    = [[requires::Beeswax]]&lt;br /&gt;
| qty1         = 6&lt;br /&gt;
| material2    = [[requires::Bricks]]&lt;br /&gt;
| qty2         = 240&lt;br /&gt;
| material3    = [[requires::Canvas]]&lt;br /&gt;
| qty3         = 6&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Build | Cooperage | 50 }}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
A '''Sturdy Tub''' requires the [[Flax Processing]] skill and {{RequireSkill | Cooperage | 1}}.  It is an improvement to a [[Basic Tub]] but still can crumble unlike the [[Marble Tub]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 6 | Beeswax}}&lt;br /&gt;
* {{Require | 240 | Bricks}}&lt;br /&gt;
* {{Require | 6 | Canvas}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
A Sturdy Tub is the intermediary tub and has the following uses:&lt;br /&gt;
&lt;br /&gt;
* Rot 20 [[Dung]] in 20 [[Water]] to create 4 [[produces::Saltpeter]] (20 teppy minutes).&lt;br /&gt;
* Rot [[Flax]] into [[produces::Rotten Flax]].&lt;br /&gt;
* Produce [[produces::Sulfur]] from [[Sulphurous Water]] (1 sulfur produced every 1 teppy minute, 20 mins for 20 sulfur)&lt;br /&gt;
* Produce [[produces::Salt]] from [[Salt Water]] (1 salt produced every 75 salt water evaporated, evaporation occur at a rate of 1 every teppy minute, Requires multiple refills)&lt;br /&gt;
* Produce [[produces::Potash]] from [[Salt Water]] (1 potash has a 50% chance of producing every 75 salt water evaporated, evaporation occur at a rate of 1 every teppy minute, Requires multiple refills)&lt;br /&gt;
* Steep Clay in [[Canvas]] with 10 [[Clay]] and 20 [[Water]] to create [[produces::Clay Steeped Canvas]] in 3 minutes.&lt;br /&gt;
* Steep Clay in [[Wool Cloth]] with 10 [[Clay]] and 20 [[Water]] to create [[produces::Clay Steeped Wool Cloth]] in 4 minutes.&lt;br /&gt;
&lt;br /&gt;
A Sturdy Tub can hold 100 [[Dung]] and 20 [[Water]] or [[Sulphurous Water]]. You can add more water at any time to continue a process.&lt;br /&gt;
&lt;br /&gt;
After evaporating 800 units of liquid, the tub will &amp;quot;spring a leak&amp;quot;, so you can then salvage the tub, but if you attempt to use it again, it will crumble to dust with no resources returned.&lt;br /&gt;
&lt;br /&gt;
==Hints ==&lt;br /&gt;
You can pre-empt the crumble stage by checking to see if the water is not draining, and the window says that the tub has sprung a leak. If it shows this, salvage immediately, as the next application of water will cause the tub to crumble with no resources returned.&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
The [[Marble Tub]] is the next step up in quality.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
* This tub is more robust than the [[Basic Tub]] and about the same cost - build this one.&lt;br /&gt;
* Always better to rot flax in a river/lake rather than a tub as the river/lake doesn't break.&lt;br /&gt;
* If the tub is near the end of its lifetime, salvage it to recover some materials rather than letting them go to dust.&lt;br /&gt;
** If built and used in banks, one or two of the bank will wear out first giving warning that now is the time to salvage/rebuild. &lt;br /&gt;
* If you can afford it, the [[Marble Tub]] is considerably longer lasting (that is to say, the Marble tub doesn't crumble at all).&lt;br /&gt;
&lt;br /&gt;
===Kush Chat 2019/09/20===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[Redacted]: [13m] So was the saltwater not killing tubs a bug?&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [12m] and thank you for pointing out the saltwater exploit :P&amp;lt;br&amp;gt;&lt;br /&gt;
tehm: [11m] thank you for letting us sit for 75 minutes for a 50% chance of potash and now we're going to break the tubs doing it.&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [11m] well, you dont have to sit&amp;lt;br&amp;gt;&lt;br /&gt;
Somebob: [11m] I was assuming it mostly intended given that a breaking tub would vanish partial salt into the aether.&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [11m] if your topping it up actively, then you havent figured it out properly :)&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] just fill it, let it drain&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] then it will say, you see a small amount of salt in the tub&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] fill it again&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] and let it drain&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [10m] until it gives you salt yield&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
Lukeera: [05m] The problem with the fill it and let it drain model is a) the distance and b) unless it has changed lettinga  tub go dry hastens its demise.&amp;lt;br&amp;gt;&lt;br /&gt;
Lukeera: [04m] Perhaps give us storage barrels at a more useful place in the cooperage chain.  You should also reconsider how that skill goes up.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Malard: [03m] Lukeera letting a tub go dry has no effect on usage'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Malard: [03m] each time you perform a fill action (except for pure water) will add 1 tick to the usage of a tub'''''&amp;lt;br&amp;gt;&lt;br /&gt;
tehm: [03m] high capacity tubs (and water troughs for ranches) would be nice...&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [02m] you can get high capacity tubs&amp;lt;br&amp;gt;&lt;br /&gt;
Malard: [02m] add a barrel to it&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Theories ==&lt;br /&gt;
* [[Potash]] may spawn when salt is produced from the evaporation process. &lt;br /&gt;
&lt;br /&gt;
The likelihood of potash is likely decided by the tub itself when built. With no difference between sturdy or basic tubs&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Basic Tub]]&lt;br /&gt;
*[[Marble Tub]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Student%27s_Loom&amp;diff=171827</id>
		<title>Student's Loom</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Student%27s_Loom&amp;diff=171827"/>
		<updated>2021-05-25T21:11:32Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Student's Loom&lt;br /&gt;
| image        = Loom.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 4 | 4}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Clothwork]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 8&lt;br /&gt;
| material2    = [[requires::Twine]]&lt;br /&gt;
| qty2         = 120&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Restring | Clothwork | 1}}&lt;br /&gt;
&lt;br /&gt;
A '''Student's Loom''' is used for weaving textiles, such as [[Linen]] and [[Canvas]].  &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned {{RequireSkill | Clothwork | 0}}.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 8 | Boards}}&lt;br /&gt;
* {{Require | 120 | Twine}}&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 4x4 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
'''[[Stat Timers|Stat Timer]]:''' Endurance&lt;br /&gt;
&lt;br /&gt;
* Weave 60 [[Twine]] into 1 [[Canvas]].&lt;br /&gt;
* Weave 400 [[Thread]] into 1 [[Linen]].&lt;br /&gt;
* Weave 200 [[Dried Papyrus]] into 1 [[Papyrus Basket]].&lt;br /&gt;
* Weave 5000 [[Thread]] into 1 [[Bandage]]&lt;br /&gt;
* Weave 50 [[Raw Silk]] into 1 [[Silk Cloth]].(T9. Now needs a hand loom)&lt;br /&gt;
* Weave 60 [[Yarn]] into 1 [[Wool Cloth]]&lt;br /&gt;
&lt;br /&gt;
Student's Looms are strung with [[Twine]], some of which (randomly between 1 and 60) will break each time the loom is used.  Broken twine will need to be replaced before the Student's Loom can be used again.  For this reason the Student's Loom has been roundly cursed by Egyptians throughout history.&lt;br /&gt;
&lt;br /&gt;
It is made obsolete by the [[Hand Loom]], which works identically but is strung with [[Copper Wire]] which never needs replacing.  An [[Automatic Loom]] is the final upgraded version.&lt;br /&gt;
&lt;br /&gt;
It can also be used for [[storage]] of 3000 [[Twine]], [[Yarn]] and [[Raw Silk]], as well as 5000 [[Thread]] and [[Dried Papyrus]].&lt;br /&gt;
&lt;br /&gt;
== Produces ==&lt;br /&gt;
{{ProducesTable}}&lt;br /&gt;
&lt;br /&gt;
== Related Buldings ==&lt;br /&gt;
*[[Hand Loom]]&lt;br /&gt;
*[[Automatic Loom]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Student%27s_Forge&amp;diff=171826</id>
		<title>Student's Forge</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Student%27s_Forge&amp;diff=171826"/>
		<updated>2021-05-25T21:11:25Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Student's Forge&lt;br /&gt;
| image        = Student_Forge.PNG&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 17 | 16}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Blacksmithing]]&lt;br /&gt;
* [[requires::Pyrolysis]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 24&lt;br /&gt;
| material2    = [[requires::Firebricks]]&lt;br /&gt;
| qty2         = 18&lt;br /&gt;
| material3    = [[requires::Bricks]]&lt;br /&gt;
| qty3         = 48&lt;br /&gt;
| material4    = [[requires::Clay Steeped Canvas]]&lt;br /&gt;
| qty4         = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
A '''Student's Forge''' becomes available once you have learned the {{RequireSkill | Blacksmithing | 0}} skill.  The larger version of it is a [[Master's Forge]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 24 | Boards}}&lt;br /&gt;
* {{Require | 18 | Firebricks}}&lt;br /&gt;
* {{Require | 48 | Bricks}}&lt;br /&gt;
* {{Require | 2 | Clay Steeped Canvas}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
* A [[Nail Mould]] allows the crafting of [[Nails]].&lt;br /&gt;
* 2 [[Pinch Roller|pinch rollers]] allow the crafting of metal [[Sheeting]].&lt;br /&gt;
* An [[Extrusion Plate]] allows the crafting of metal [[Wire]].&lt;br /&gt;
* A [[Coinage Striking Plate]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Requires 60 [[Charcoal]] to fire, burns 40 immediately once lit, 1 per minute thereafter.&lt;br /&gt;
&lt;br /&gt;
The following can be made in either a Student's Forge or a [[Master's Forge]]:&lt;br /&gt;
{{:Forge}}&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Master's Forge]]&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Forges]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Student%27s_Casting_Box&amp;diff=171825</id>
		<title>Student's Casting Box</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Student%27s_Casting_Box&amp;diff=171825"/>
		<updated>2021-05-25T21:11:11Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;NOINCLUDE&amp;gt;&lt;br /&gt;
{{Building&lt;br /&gt;
| name         = Student's Casting Box&lt;br /&gt;
| image        = Students_Casting_Box.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 16 | 14}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Casting]]&lt;br /&gt;
* [[requires::Pyrolysis]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 24&lt;br /&gt;
| material2    = [[requires::Firebricks]]&lt;br /&gt;
| qty2         = 200&lt;br /&gt;
| material3    = [[requires::Bricks]]&lt;br /&gt;
| qty3         = 400&lt;br /&gt;
| material4    = [[requires::Sand]]&lt;br /&gt;
| qty4         = 1200&lt;br /&gt;
| material5    = [[requires::Clay Steeped Wool Cloth]]&lt;br /&gt;
| qty5         = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned the {{RequireSkill | Casting | 0}} skill. 14x16 cells&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 24 | Boards}}&lt;br /&gt;
* {{Require | 200 | Firebricks}}&lt;br /&gt;
* {{Require | 400 | Bricks}}&lt;br /&gt;
* {{Require | 1200 | Sand}}&lt;br /&gt;
* {{Require | 4 | Clay Steeped Wool Cloth}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Requires 100 [[Charcoal]] to fire, consumes 80 immediately once lit, 1 per minute thereafter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name 	!! Metal !! Beeswax !! Cooling Time !! Notes &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Bars|Bars...]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Aluminum Bars]]&lt;br /&gt;
|10 [[Aluminum]]&lt;br /&gt;
|10&lt;br /&gt;
|&amp;lt;v /&amp;gt;9 minutes &lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Antimony Bars]]&lt;br /&gt;
|6 [[Antimony]]&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;uv /&amp;gt;10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Bars]]&lt;br /&gt;
|8 [[Brass]]&lt;br /&gt;
|8&lt;br /&gt;
|&amp;lt;uv /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Bronze Bars]]&lt;br /&gt;
|6 [[Bronze]]&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;uv /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Copper Bars]]&lt;br /&gt;
|7 [[Copper]]&lt;br /&gt;
|7&lt;br /&gt;
|&amp;lt;uv /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|- Requires [[Blacksmithing]] 1.&lt;br /&gt;
|[[produces::Electrum Bars]]&lt;br /&gt;
|5 [[Electrum]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;v /&amp;gt;10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gold Bars]]&lt;br /&gt;
|15 [[Gold]]&lt;br /&gt;
|15&lt;br /&gt;
|&amp;lt;v /&amp;gt;5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Bars]]&lt;br /&gt;
|2 [[Iron]]&lt;br /&gt;
|2&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lead Bars]]&lt;br /&gt;
|2 [[Lead]]&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;v /&amp;gt;5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Magnesium Bars]]&lt;br /&gt;
|5 [[Magnesium]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;v /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Metal Blue Bars]]&lt;br /&gt;
|5 [[Metal Blue]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;uv /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Moon Steel Bars]]&lt;br /&gt;
|6 [[Moon Steel]]&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;v /&amp;gt;20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Octec's Alloy Bars]]&lt;br /&gt;
|8 [[Octec's Alloy]]&lt;br /&gt;
|8&lt;br /&gt;
|&amp;lt;uv /&amp;gt;20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Pewter Bars]]&lt;br /&gt;
|10 [[Pewter]]&lt;br /&gt;
|10&lt;br /&gt;
|&amp;lt;v /&amp;gt;2 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Platinum Bars]]&lt;br /&gt;
|20 [[Platinum]]&lt;br /&gt;
|20&lt;br /&gt;
|&amp;lt;v /&amp;gt;3 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[produces::Silver Bars]]&lt;br /&gt;
|20 [[Silver]]&lt;br /&gt;
|20&lt;br /&gt;
|&amp;lt;v /&amp;gt;10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Steel Bars]]&lt;br /&gt;
|5 [[Steel]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;v /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Sun Steel Bars]]&lt;br /&gt;
|5 [[Sun Steel]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;v /&amp;gt;20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Thoth's Metal Bars]]&lt;br /&gt;
|10 [[Thoth's Metal]]&lt;br /&gt;
|10&lt;br /&gt;
|&amp;lt;uv /&amp;gt;15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Tin Bars]]&lt;br /&gt;
|2 [[Tin]]&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;v /&amp;gt;5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Water Metal Bars]]&lt;br /&gt;
|5 [[Water Metal]]&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;v /&amp;gt;10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Zinc Bars]]&lt;br /&gt;
|3 [[Zinc]]&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;v /&amp;gt;2 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Pots|Pots...]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Copper Pot]]&lt;br /&gt;
|20 [[Copper]]&lt;br /&gt;
|20 &lt;br /&gt;
|&amp;lt;uv /&amp;gt;15 minute&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Cookpot]]&lt;br /&gt;
|3 [[Iron]]&lt;br /&gt;
|3 &lt;br /&gt;
|&amp;lt;uv /&amp;gt;1 minute&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Hardware|Hardware...]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Bearings|Bearing]]&lt;br /&gt;
|2 [[Bronze]]&lt;br /&gt;
|1 &lt;br /&gt;
|&amp;lt;v /&amp;gt;2 minute&lt;br /&gt;
| Under Hardware. Requires [[Casting 2]].&lt;br /&gt;
|-&lt;br /&gt;
|4 [[produces::Bolts]]&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|4 &lt;br /&gt;
|&amp;lt;v /&amp;gt;2 minutes&lt;br /&gt;
| Under Hardware. Requires [[Casting 2]].&lt;br /&gt;
|-&lt;br /&gt;
|12 [[produces::Washers]]&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|4 &lt;br /&gt;
|&amp;lt;v /&amp;gt;2 minutes&lt;br /&gt;
| Under Hardware. Requires [[Casting 2]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Tools|Tools...]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Ball Peen Hammer]]&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|1&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Blacksmithing 2]].&lt;br /&gt;
|-&lt;br /&gt;
| [[produces::Blank Coinage Striking Plate]]&lt;br /&gt;
| 6 [[Iron]]&lt;br /&gt;
| 6&lt;br /&gt;
| 1 minute&lt;br /&gt;
| Under Tools...&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Heavy Mallet Head]]&lt;br /&gt;
|4 [[Lead]]&lt;br /&gt;
|none&lt;br /&gt;
|&amp;lt;uv /&amp;gt;10 minutes&lt;br /&gt;
|Under Tools.  Requires [[Stonework]] 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lead Mallet]]&lt;br /&gt;
|8 [[Lead]]&lt;br /&gt;
|8&lt;br /&gt;
|&amp;lt;v /&amp;gt;5 minutes&lt;br /&gt;
|Under Tools. &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Monkey Wrench]]&lt;br /&gt;
|8 [[Steel]]&lt;br /&gt;
|8&lt;br /&gt;
|&amp;lt;uv /&amp;gt;4 minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Round Hammer]]&lt;br /&gt;
|2 [[Iron]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Blacksmithing 2]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Shaping Mallet]]&lt;br /&gt;
|2 [[Lead]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Blacksmithing 2]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Wide Cobalt Chisel]]&lt;br /&gt;
|2 [[Cobalt]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Blacksmithing 2]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''Root Menu'''&lt;br /&gt;
|-&lt;br /&gt;
|Make a [[produces::Heavy Lead Bowl]]&lt;br /&gt;
|20 [[Lead]]&lt;br /&gt;
|20&lt;br /&gt;
|&amp;lt;uv /&amp;gt;10 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Make an [[produces::Anvil Bed]]&lt;br /&gt;
|8 [[Iron]]&lt;br /&gt;
|8&lt;br /&gt;
|&amp;lt;uv /&amp;gt;15 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Gears|Gearwork...]]'''&lt;br /&gt;
|-&lt;br /&gt;
|1 [[produces::Small Gears]]&lt;br /&gt;
|2 Metal&lt;br /&gt;
|2 &lt;br /&gt;
|1 Minute&lt;br /&gt;
|Under Gearwork. Requires [[Casting 2]].&lt;br /&gt;
|-&lt;br /&gt;
|10 [[produces::Small Gears]]&lt;br /&gt;
|20 Metal&lt;br /&gt;
|20&lt;br /&gt;
|2 Minute&lt;br /&gt;
|Under Gearwork. Requires [[Casting 2]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Medium Gears]]&lt;br /&gt;
|15 Metal&lt;br /&gt;
|15&lt;br /&gt;
|&amp;lt;v /&amp;gt;10 Minutes&lt;br /&gt;
|Under Gearwork &amp;gt; Medium Gear. Requires Casting 1/1&lt;br /&gt;
|-&lt;br /&gt;
|[[produces:: 10 Medium Gears]]&lt;br /&gt;
|150 Metal&lt;br /&gt;
|150&lt;br /&gt;
|&amp;lt;v /&amp;gt;10 Minutes&lt;br /&gt;
|Under Gearwork &amp;gt; 10 Medium Gear. Requires Casting 1/1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''Cogs'''&lt;br /&gt;
|-&lt;br /&gt;
|1 [[produces::Fragile Cog]]&lt;br /&gt;
|12 [[Tin]], 2 [[Gold]]&lt;br /&gt;
|14 &lt;br /&gt;
|30 Minutes&lt;br /&gt;
|Under Cogs... Requirement unknown.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;NOINCLUDE&amp;gt;&lt;br /&gt;
See also [[Casting Box]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
==Requires==&lt;br /&gt;
[[Casting]]&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Steam_Rock_Saw&amp;diff=171824</id>
		<title>Steam Rock Saw</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Steam_Rock_Saw&amp;diff=171824"/>
		<updated>2021-05-25T21:10:44Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Steam Rock Saw&lt;br /&gt;
| image        = SteamRockSaw.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 16 | 11}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Steam Mechanics 3]]&lt;br /&gt;
| material1    = [[requires::Treated Boards|Hard, Rigid, Fireproof Treated Boards]]&lt;br /&gt;
| qty1         = 1000&lt;br /&gt;
| material2    = [[requires::High Pressure Steam Engine]]&lt;br /&gt;
| qty2         = 1&lt;br /&gt;
| material3    = [[requires::Clay Bricks]]&lt;br /&gt;
| qty3         = 500&lt;br /&gt;
| material4    = [[requires::Firebricks]]&lt;br /&gt;
| qty4         = 1000&lt;br /&gt;
| material5    = [[requires::Cement]]&lt;br /&gt;
| qty5         = 100&lt;br /&gt;
| material6    = [[requires::Concrete]]&lt;br /&gt;
| qty6         = 500&lt;br /&gt;
| material7    = [[requires::Steel Bars]]&lt;br /&gt;
| qty7         = 49&lt;br /&gt;
| material8    = [[requires::Lubricating Oil]]&lt;br /&gt;
| qty8         = 15&lt;br /&gt;
| material9    = [[requires::Water]]&lt;br /&gt;
| qty9         = 250&lt;br /&gt;
| material10   = [[requires::Brass Small Gear|Brass Small Gears]]&lt;br /&gt;
| qty10        = 49&lt;br /&gt;
| material11   = [[requires::Iron Medium Gear|Iron Medium Gears]]&lt;br /&gt;
| qty11        = 7&lt;br /&gt;
| material12   = [[requires::Iron Large Gear]]&lt;br /&gt;
| qty12        = 1&lt;br /&gt;
| material13   = [[requires::Gearbox|Random 3-output gearbox]]&lt;br /&gt;
| qty13        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Introduced in T6, this is both an improved and automated [[Rock Saw]] and [[Mason's Bench]]. A Steam Rock Saw consumes [[requires::Petroleum]].&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
You first have to configure the hopper to cut the stones or marbles you want. You can cut [[Cuttable Stone]]s, [[Medium Stones]], [[Oyster Shell Marble]] or [[White Alabaster]] into [[produces::Cut Stone]]s, [[produces::Pulley]]s, [[produces::Crucible]]s, [[produces::Flystone]]s, [[produces::Nail Mould]]s, [[produces::Marble Dust]], or [[produces::Marble Mortar]]s.&lt;br /&gt;
Notice that when installing a springbox, the quality of the spring matters a lot. The difference between poor and high quality can be twice the production.&lt;br /&gt;
&lt;br /&gt;
== Upgrade Levels ==&lt;br /&gt;
&lt;br /&gt;
=== Initial Building ===&lt;br /&gt;
The basic building can be loaded up to 250 [[Cuttable Stone]]s or [[Medium Stones]].&lt;br /&gt;
&lt;br /&gt;
Cost: &lt;br /&gt;
&lt;br /&gt;
*1000 Hard, Rigid, Fireproof [[Treated Boards]]&lt;br /&gt;
*1 [[High Pressure Steam Engine]]&lt;br /&gt;
*500 [[Clay Bricks]]&lt;br /&gt;
*1000 [[Firebricks]]&lt;br /&gt;
*100 [[Cement]]&lt;br /&gt;
*500 [[Concrete]]&lt;br /&gt;
*49  [[Steel Bars]]&lt;br /&gt;
*15 [[Lubricating Oil]]&lt;br /&gt;
*250 [[Water]]&lt;br /&gt;
*49 [[Brass Small Gear]]&lt;br /&gt;
*7 [[Iron Medium Gear]]&lt;br /&gt;
*1 [[Iron Large Gear]]&lt;br /&gt;
*1 Random 3 Output [[Gearbox]]&lt;br /&gt;
&lt;br /&gt;
=== First Capacity Upgrade ===&lt;br /&gt;
After the first upgrade, can be loaded up to 500 [[Cuttable Stone]]s or [[Medium Stones]].&lt;br /&gt;
&lt;br /&gt;
Cost&lt;br /&gt;
&lt;br /&gt;
* 50 [[requires::Steel Bars]]&lt;br /&gt;
* 500 Hard, Rigid, Fireproof [[requires::Treated Boards]] &lt;br /&gt;
* 150 [[requires::Plaster]]&lt;br /&gt;
* 150 [[requires::Concrete]]&lt;br /&gt;
* 25 [[requires::Iron Strap]]&lt;br /&gt;
* 100 [[requires::Octec's Alloy Wire]]&lt;br /&gt;
&lt;br /&gt;
=== Second Capacity Upgrade ===&lt;br /&gt;
After the second upgrade, can be loaded up to 1,000 [[Cuttable Stone]]s or [[Medium Stones]].&lt;br /&gt;
&lt;br /&gt;
Cost:&lt;br /&gt;
&lt;br /&gt;
*150 [[requires::Bolt]]&lt;br /&gt;
*150 [[requires::Washer]]&lt;br /&gt;
*100 [[requires::Steel Bars]]&lt;br /&gt;
*500 Hard, Rigid, Fireproof [[requires::Treated Boards]] &lt;br /&gt;
*25 [[requires::Iron Bars]]&lt;br /&gt;
*35 [[requires::Copper Pipe]]&lt;br /&gt;
*50 [[requires::Iron Strap]]&lt;br /&gt;
&lt;br /&gt;
=== Other upgrades ===&lt;br /&gt;
Allow [[Marble]] cutting:&lt;br /&gt;
* 1500 [[requires::Powdered Gems|Powdered Diamond]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Steam_Kiln&amp;diff=171823</id>
		<title>Steam Kiln</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Steam_Kiln&amp;diff=171823"/>
		<updated>2021-05-25T21:10:35Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Steam Kiln&lt;br /&gt;
| image        = Steam_Kiln.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 14 | 13}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Steam Mechanics]] 2&lt;br /&gt;
| material1    = [[requires::Treated Boards|Hard, Rigid, Fireproof Treated Boards]]&lt;br /&gt;
| qty1         = 2000&lt;br /&gt;
| material2    = [[requires::Medium Steam Engine]]&lt;br /&gt;
| qty2         = 1&lt;br /&gt;
| material3    = [[requires::Clay Bricks]]&lt;br /&gt;
| qty3         = 5000&lt;br /&gt;
| material4    = [[requires::Firebricks]]&lt;br /&gt;
| qty4         = 2000&lt;br /&gt;
| material5    = [[requires::Concrete]]&lt;br /&gt;
| qty5         = 500&lt;br /&gt;
| material6    = [[requires::Plaster]]&lt;br /&gt;
| qty6         = 500&lt;br /&gt;
| material7    = [[requires::Copper Pipe]]&lt;br /&gt;
| qty7         = 25&lt;br /&gt;
| material8    = [[requires::Lubricating Oil]]&lt;br /&gt;
| qty8         = 20&lt;br /&gt;
| material9    = [[requires::Water]]&lt;br /&gt;
| qty9         = 500&lt;br /&gt;
| material10   = [[requires::Clay Steeped Wool Cloth]]&lt;br /&gt;
| qty10        = 200&lt;br /&gt;
| material11   = [[requires::Gearbox|Random 3 Output Gearbox]]&lt;br /&gt;
| qty11        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An improved version of kiln,  with a much larger capacity. It is fueled with coal and can be further upgraded. &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
This building becomes available once you have learned the [[Steam Mechanics 2]] technology.&lt;br /&gt;
&lt;br /&gt;
A non-upgraded Steam Kiln's hopper can hold 500 Wet Clay Jugs, Wet Clay Bricks or 500 Wet Firebricks at once, replacing 16 Reinforced Kilns&lt;br /&gt;
&lt;br /&gt;
=== Upgrade and Enlarge Hopper ===&lt;br /&gt;
&lt;br /&gt;
* 25 [[Treated Metal|Copper Sheeting: Stainless Insulative]]&lt;br /&gt;
* 500 Hard, Rigid, Fireproof [[requires::Treated Boards]]&lt;br /&gt;
* 1500 White [[requires::Raeli Tiles]]&lt;br /&gt;
* 250 [[requires::Plaster]]&lt;br /&gt;
* 250 [[requires::Concrete]]&lt;br /&gt;
* 25 [[requires::Iron Strap]]&lt;br /&gt;
* 100 [[requires::Octec's Alloy Wire]]&lt;br /&gt;
&lt;br /&gt;
After upgrading the hopper, the Steam Kiln can hold 1500 Wet Clay items or 1500 Wet Firebricks at once, replacing 50 Reinforced Kilns.&lt;br /&gt;
&lt;br /&gt;
=== Further Upgrade and Enlarge Hopper ===&lt;br /&gt;
&lt;br /&gt;
* 150 [[requires::Bolt]]&lt;br /&gt;
* 150 [[requires::Washer]]&lt;br /&gt;
* 1500 [[requires::Plaster]]&lt;br /&gt;
* 1500 [[requires::Concrete]]&lt;br /&gt;
* 5000 Black [[requires::Raeli Tiles]]&lt;br /&gt;
* 500 Hard, Rigid, Fireproof [[requires::Treated Boards]]&lt;br /&gt;
* 50 [[Treated Metal|Copper Sheeting: Stainless Insulative]]&lt;br /&gt;
* 25 [[requires::Iron Bars]]&lt;br /&gt;
* 35 [[requires::Copper Pipe]]&lt;br /&gt;
* 50 [[requires::Iron Strap]]&lt;br /&gt;
&lt;br /&gt;
This upgrade expands the hopper to hold 4500 Wet Clay items or Wet Firebricks at once, replacing 150 Reinforced Kilns.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
The Steam Kiln can be fueled with up to 1000 coal at a time. You only need enough coal to burn the amount of Wet clay items you have in the hopper. Produces several small kiln products: [[produces::Firebricks]], [[produces::Clay Bricks]], and [[produces::Jugs]]. It cannot produce [[Clay Mortars]] or [[Clay Cookpots]].&lt;br /&gt;
Only one type of item can be loaded at a time, so you will need to empty the kiln between each run in the same manner as a [[Small Distaff|Distaff]].&lt;br /&gt;
&lt;br /&gt;
Tuning the Steam Kiln improves its efficiency, as well as its speed of production.  A Steam Kiln tuned to level 8 consumes around 6 coal per 1500 dry items produced. &lt;br /&gt;
&lt;br /&gt;
Base production rate (Untuned and without a Springbox): The kiln produces 15 dry items per tick and use 1 Coal every tick. A tick being about 2 Teppy Minutes long.&lt;br /&gt;
* Tuned to Level 1 with no Springbox, the kiln appears to produce 15 dry items per tick and use 1 Coal every 2 ticks. A tick being about 2 Teppy Minutes long.&lt;br /&gt;
* Tuned to Level 1 with 8,9k Springbox, the kiln appears to produce 45 dry items per tick and use 1 Coal every 2 ticks. A tick being about 2 Teppy Minutes long&lt;br /&gt;
&lt;br /&gt;
== Other Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Like other automated buildings, it may be [[Mechanics|tuned]] and upgraded with a [[requires::Springbox]]. Unlike other buildings, both Tuning and installing a [[Springbox]] increases the efficiency in terms of baked items:coal, as well as the speed at which the items are produced.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Star_Rack&amp;diff=171822</id>
		<title>Star Rack</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Star_Rack&amp;diff=171822"/>
		<updated>2021-05-25T21:10:22Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Star Rack&lt;br /&gt;
| image        = Star_Rack.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 7 | 7}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Test of Pyrotechnics]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 40&lt;br /&gt;
| material2    = [[requires::Copper Wire]]&lt;br /&gt;
| qty2         = 4&lt;br /&gt;
| material3    = [[requires::Canvas]]&lt;br /&gt;
| qty3         = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Star Rack''' is where you craft [[Stars]] for Pyrotechnics.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have started the [[Test of Pyrotechnics]]. &lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 40 [[Boards]]&lt;br /&gt;
* 4 [[Copper Wire]]&lt;br /&gt;
* 4 [[Canvas]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 7x7 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
The star rack is used to create batches of a specific pyrotechnics star. You must have learned the specific recipe from a University of Art &amp;amp; Music to see the option to create those [[star]]s on the rack.&lt;br /&gt;
&lt;br /&gt;
The minimum batch size to avoid rounding of ingredients appears to be '''10'''.&lt;br /&gt;
&lt;br /&gt;
* See the [[Star Recipes]] page for costs of specific stars and where their recipes may be learned.&lt;br /&gt;
&lt;br /&gt;
===Drying times===&lt;br /&gt;
The stars will dry at a rate of one star every 30 teppySeconds.&lt;br /&gt;
&lt;br /&gt;
If you make 1 star, it will take 30 teppySeconds. If you make 4 qty, then it will be 2 TeppyMinutes, and so on...&lt;br /&gt;
&lt;br /&gt;
You cannot remove stars while there are some in the batch still drying.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Small_Distaff&amp;diff=171821</id>
		<title>Small Distaff</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Small_Distaff&amp;diff=171821"/>
		<updated>2021-05-25T21:10:12Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Small Distaff&lt;br /&gt;
| image        = small_distaff.png&lt;br /&gt;
| location     = [[Outside]], [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 16 | 9}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Flax Processing]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 12&lt;br /&gt;
| material2    = [[requires::Bricks]]&lt;br /&gt;
| qty2         = 100&lt;br /&gt;
| material3    = [[requires::Wood]]&lt;br /&gt;
| qty3         = 10&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Per duck minute of spinning | Flax Processing | 1 }}&lt;br /&gt;
&lt;br /&gt;
The '''Small Distaff''' is a basic flax processing device, primarily used to transform tow and lint into more advanced resources. &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned {{RequireSkill | Flax Processing | 0}}.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 12 | Boards}}&lt;br /&gt;
* {{Require | 100 | Bricks}}&lt;br /&gt;
* {{Require | 10 | Wood}}&lt;br /&gt;
&lt;br /&gt;
Built [[Outside]] or in [[Compound]]. Uses 9x16 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Spin up to 100 [[Lint]] into [[produces::Thread]] (Yields 15 Thread per 1 Lint @ 1 Teppy Minute per 1 Lint loaded).&lt;br /&gt;
* Spin up to 100 [[Tow]] into [[produces::Twine]] (Yields 3 Twine per 1 Tow @ 1 Teppy Minute per 1 Tow loaded).&lt;br /&gt;
* Spin up to 100 [[Twine]] into [[produces::Rope]] (Yields 5 Twine per 1 Rope @ 1 Teppy Minute per 5 Twine loaded).&lt;br /&gt;
: Spin up to 300 [[Twine]] into [[produces::Rope]] if you don't unload the distaff after spinning Tow into twine.&lt;br /&gt;
* Spin up to 100 [[Wool]] into [[produces::Yarn]] (Yields 10 Yarn per 1 Wool @ 1 Teppy Minute per Wool loaded).&lt;br /&gt;
* Spin up to 100 [[Steel Wire]] into [[produces::Cable]], providing unit has been upgraded with a [[Pinch Roller]] .&lt;br /&gt;
* Spin up to 100 [[Thread]] into [[produces::Linen Cord]] (Yields 1 Linen Cord per 100 Thread @ 1 Teppy Minute per 100 Thread loaded).&lt;br /&gt;
: Spin up to 1500 [[Thread]] into [[produces::Linen Cord]] if you don't unload the distaff after spinning Lint into Thread.&lt;br /&gt;
&lt;br /&gt;
A full load of 100 resources will take 100 teppy minutes or 1h 50m real time, to spin.&lt;br /&gt;
&lt;br /&gt;
May be left running while offline.&lt;br /&gt;
&lt;br /&gt;
You can stop the Distaff while its running and remove any materials it has already created and restart it.  You will not be able to restart the Distaff if there are two different end products in it.&lt;br /&gt;
&lt;br /&gt;
There is also a [[Large Distaff]], which is used identically, but can process 300 deben of each resource, instead of 100 (requires [[Structure Reinforcement]]).&lt;br /&gt;
===Upgrades===&lt;br /&gt;
* [[Pinch Roller]]&lt;br /&gt;
{{#subobject:|requires=Skill/Clothwork/3|Is upgrade=true|Has benefit=Required for production of Cable|Has parent={{FULLPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Produces==&lt;br /&gt;
{{ProducesTable}}&lt;br /&gt;
&lt;br /&gt;
== Related Buildings ==&lt;br /&gt;
* [[Large Distaff]]&lt;br /&gt;
* [[Steam Distaff]]&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Small_Corner&amp;diff=171820</id>
		<title>Small Corner</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Small_Corner&amp;diff=171820"/>
		<updated>2021-05-25T21:10:00Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Shops}}&lt;br /&gt;
&lt;br /&gt;
{{Building&lt;br /&gt;
| name         = Small Corner&lt;br /&gt;
| image        = SmallCorner.PNG&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 3 | 3}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Carpentry]] 3&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 45&lt;br /&gt;
| material2    = [[requires::Nails]]&lt;br /&gt;
| qty2         = 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Small Corner''' is a [[buildings|building]] used as part of a [[shop]].&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the [[Carpentry|Carpentry 3]] skill.  &lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 45 [[Boards]]&lt;br /&gt;
* 14 [[Nails]]&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
[[Small Center|Small centers]] and small corners can be used to build a shop. The owner adds items to the shelves (one per shelf), then defines acceptable trades. For example, a shopkeeper selling a huge ruby might define acceptable trades as 25 cuttable stones, 50 sheet glass, a huge topaz, or a huge diamond. Players can then purchase the ruby using any of those items.&lt;br /&gt;
&lt;br /&gt;
Shelf units can be customized by modifying the trim color. To do so takes 10 db of a single color of paint.&lt;br /&gt;
&lt;br /&gt;
In this example, the trim on the corner is Cadet Blue and the trim on the center is Ruby Red. &amp;lt;br&amp;gt;[[File:smcornercenColors.PNG]]&lt;br /&gt;
&lt;br /&gt;
Small shelves have a smaller maximum purchasing capacity than [[Large Corner|large shelves]] - small shelves are limited to a maximum of 100 Units of a good in trade, while larger shelves can accept up to 500.&lt;br /&gt;
&lt;br /&gt;
Small Shelves also have a smaller maximum stock limit (of goods you wish to vend) than Large Shelves - Small Shelves can hold a maximum of 1,500 units of product, while Large Shelves can hold 5,000.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Small_Center&amp;diff=171819</id>
		<title>Small Center</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Small_Center&amp;diff=171819"/>
		<updated>2021-05-25T21:09:54Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Shops}}&lt;br /&gt;
&lt;br /&gt;
{{Building&lt;br /&gt;
| name         = Small Center&lt;br /&gt;
| image        = SmallCenter.PNG&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 3 | 3}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Carpentry]] 3&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 30&lt;br /&gt;
| material2    = [[requires::Nails]]&lt;br /&gt;
| qty2         = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Small Center''' is a [[buildings|building]] used as part of a shop.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the [[Carpentry 3]] skill.  &lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 30 [[Boards]]&lt;br /&gt;
* 10 [[Nails]]&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Small centers and small corners can be used to build a shop. The owner adds items to the shelves (one per shelf), then defines acceptable trades. For example, a shopkeeper selling a huge ruby might define acceptable trades as 25 cuttable stones, 50 sheet glass, a huge topaz, or a huge diamond. Players can then purchase the ruby using any of those items.&lt;br /&gt;
&lt;br /&gt;
Shelf units can be customized by modifying the trim color. To do so takes 10 db of a single color of paint.&lt;br /&gt;
&lt;br /&gt;
In this example, the trim on the corner is Cadet Blue and the trim on the center is Ruby Red. &amp;lt;br&amp;gt;[[File:smcornercenColors.PNG]]&lt;br /&gt;
&lt;br /&gt;
Small shelves have a smaller maximum purchasing capacity than [[Large Corner|large shelves]] - small shelves are limited to a maximum of 100 Units of a good in trade, while larger shelves can accept up to 500.&lt;br /&gt;
&lt;br /&gt;
Small Shelves also have a smaller maximum stock limit (of goods you wish to vend) than Large Shelves - Small Shelves can hold a maximum of 1,500 units of product, while Large Shelves can hold 5,000.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Small_Aging_Rack&amp;diff=171818</id>
		<title>Small Aging Rack</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Small_Aging_Rack&amp;diff=171818"/>
		<updated>2021-05-25T21:09:45Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Small Aging Rack&lt;br /&gt;
| image        = Small_Aging_Rack.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 3 | 2}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Cheesemaking]]&lt;br /&gt;
| material1    = [[requires::Nails]]&lt;br /&gt;
| qty1         = 16&lt;br /&gt;
| material2    = [[requires::Rope]]&lt;br /&gt;
| qty2         = 10&lt;br /&gt;
| material3    = [[requires::Boards]]&lt;br /&gt;
| qty3         = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
A '''Small Aging Rack''' becomes available after you have learned the {{RequireSkill | Cheese Making | 0}} skill. It must be built inside a [[Compound]].&lt;br /&gt;
&lt;br /&gt;
It is used for storing and maturing cheeses. A [[Large Aging Rack]] can also be built.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 16 | Nails}}&lt;br /&gt;
* {{Require | 10 | Rope}}&lt;br /&gt;
* {{Require | 60 | Boards}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Once you have made [[Cheese]] in a [[Creamery]], you will then need to move it to either a Small Aging Rack or [[Large Aging Rack]] to mature. &lt;br /&gt;
* 10 slots are available to age cheese in. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
(some of these notes apply to the [[Large Aging Rack]] as well)&lt;br /&gt;
&lt;br /&gt;
*Once a cheese is placed in the aging rack, you can select a slot containing your cheese, which will then give you two options:&lt;br /&gt;
** Sample: this will tell you how much Potency the selected cheese currently has.&lt;br /&gt;
** Take: Allows you to remove the selected cheese from that slot.&lt;br /&gt;
&lt;br /&gt;
==Aging Times==&lt;br /&gt;
* unknown/to be updated&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Silkworm_Farm&amp;diff=171817</id>
		<title>Silkworm Farm</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Silkworm_Farm&amp;diff=171817"/>
		<updated>2021-05-25T21:09:37Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Silkworm Farm&lt;br /&gt;
| image        = Silkfarm.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 11 | 11}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Entomology 2]]&lt;br /&gt;
| material1    = [[requires::Treated Boards|Nontoxic Boards]]&lt;br /&gt;
| qty1         = 200&lt;br /&gt;
| material2    = [[requires::Papyrus Paper]]&lt;br /&gt;
| qty2         = 25&lt;br /&gt;
| material3    = [[requires::Iron]]&lt;br /&gt;
| qty3         = 50&lt;br /&gt;
| material4    = [[requires::Sheet Glass]]&lt;br /&gt;
| qty4         = 50&lt;br /&gt;
| material5    = [[requires::Copper Sheeting]]&lt;br /&gt;
| qty5         = 10&lt;br /&gt;
| material6    = [[requires::Thermometer]]&lt;br /&gt;
| qty6         = 1&lt;br /&gt;
| material7    = Turquoise [[requires::Paint]]&lt;br /&gt;
| qty7         = 20&lt;br /&gt;
| material8    = Pale Turquoise [[requires::Paint]]&lt;br /&gt;
| qty8         = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available to build or use when you learn the {{RequireSkill | Entomology | 2}} skill.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 200 | Treated Boards | Nontoxic}}&lt;br /&gt;
* {{Require | 25 | Papyrus Paper}}&lt;br /&gt;
* {{Require | 50 | Iron}}&lt;br /&gt;
* {{Require | 50 | Sheet Glass}}&lt;br /&gt;
* {{Require | 10 | Copper Sheeting}}&lt;br /&gt;
* {{Require | 1 | Thermometer}}&lt;br /&gt;
* {{Require | 20 | Paint | Turquoise}}&lt;br /&gt;
* {{Require | 20 | Paint | Pale Turquoise}}&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 11x11 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
[[Silkworms]] generate [[Raw Silk]] when fed the proper [[Thistle]]s, grown in a [[Thistle Garden]]. If they are not fed, they will still survive. &lt;br /&gt;
&lt;br /&gt;
The Silkworms go in a 4-day cycle, starting from when you build the farm:&lt;br /&gt;
* 12 hours waiting for the next generation to be laid.&lt;br /&gt;
* 3 days eggs waiting to hatch.  During this period the farm will display the current requirements.&lt;br /&gt;
* 12 hours either growing and eating (if fed), or simply surviving.&lt;br /&gt;
&lt;br /&gt;
The type of thistle required will change after a cycle where the silkworms have been fed at least one thistle. If they are not fed, no silk will be produced and the thistle requirements will not change.  &lt;br /&gt;
&lt;br /&gt;
It may be a good idea to set aside a small amount of thistle from successful (or even failed) batches, to have thistle inventory available should a farm have requirements that can not be met for several cycles.&lt;br /&gt;
&lt;br /&gt;
If a silkworm farm goes through many void cycles without finding a recipe for thistle and you have nothing in inventory to use, try the following options:&lt;br /&gt;
*Ask if anyone else has the correct thistle in their inventory-only 1 thistle is needed to change the requirements.&lt;br /&gt;
*An extreme method, but sometimes the only option, is to tear down and rebuild the farm. Have [[Salvage Techniques]] 7 or try to find someone who does.&lt;br /&gt;
*If [[Advanced Silkworm Farming]] has been opened, use [[Silkworm Unguent]] to change the thistle requirements.&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
The amount of Raw Silk returned after the silkworms are fed is based on the amount of Thistle they were given (in addition to a small random factor), but it is not a simple linear relationship.&lt;br /&gt;
&lt;br /&gt;
* For small amounts of Thistle, the Raw Silk returned will follow an approximately 1:1 ratio.&lt;br /&gt;
* As more Thistle is added, the ratio will at first increase, peaking around 500-600 Thistle at about 1.5:1.&lt;br /&gt;
* After the peak, the ratio will begin to decrease, returning to 1:1 at around 1000 Thistle.&lt;br /&gt;
* After 1000 Thistle, the ratio continues to decline sharply, reducing the value of adding additional Thistle.&lt;br /&gt;
* 1000 Thistle produces 1200-1300 Raw Silk.&lt;br /&gt;
* Confirmed test that 4.6k thistles only gave back 1.4k of silk, a ratio of approx 1:0.3&lt;br /&gt;
* 7k thistle only gave back 1.5k of raw silk.&lt;br /&gt;
* There is a randomization to the ratio. 3 farms, all supplied with 1000 thistle at the same general time. One produced 943 raw silk, one produced 1040, third produced 1424. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update 3/19/16&lt;br /&gt;
 &lt;br /&gt;
T7 Example:  &lt;br /&gt;
             690 Thistle -&amp;gt; 931 raw silk   1.35 yield per thistle&lt;br /&gt;
             900 Thistle -&amp;gt; 907 raw silk   1.01 yield per thistle&lt;br /&gt;
             1150 Thistle -&amp;gt;1043 raw silk   .91 yield per thistle&lt;br /&gt;
             1200 Thistle -&amp;gt; 1141 raw silk  .95 yield per thistle&lt;br /&gt;
             1200 Thistle -&amp;gt; 1156 raw silk  .96 yield per thistle&lt;br /&gt;
&lt;br /&gt;
In cases where volume is more important than efficiency, it may still be profitable to operate at a lower or less efficient ratio in exchange for the additional raw production.&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Scholar%27s_Gem_Cutting_Table&amp;diff=171816</id>
		<title>Scholar's Gem Cutting Table</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Scholar%27s_Gem_Cutting_Table&amp;diff=171816"/>
		<updated>2021-05-25T21:09:26Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Scholar's Gem Cutting Table&lt;br /&gt;
| image        = Bijou2.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 17 | 17}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Test of the Bijou]]&lt;br /&gt;
| material1    = [[requires::Brass Small Gear]]&lt;br /&gt;
| qty1         = 12&lt;br /&gt;
| material2    = [[requires::Rope]]&lt;br /&gt;
| qty2         = 60&lt;br /&gt;
| material3    = [[requires::Cut Stone]]&lt;br /&gt;
| qty3         = 6&lt;br /&gt;
| material4    = [[requires::Steel Wire]]&lt;br /&gt;
| qty4         = 24&lt;br /&gt;
| material5    = [[requires::White Sand]]&lt;br /&gt;
| qty5         = 6&lt;br /&gt;
| material6    = [[requires::Hornet's Wing Granite]]&lt;br /&gt;
| qty6         = 1&lt;br /&gt;
| material7    = [[requires::Cut Gems#Queen's Tomb|Queen's Tomb Turquoise]]&lt;br /&gt;
| qty7         = 1&lt;br /&gt;
| material8    = [[requires::Cut Gems#Queen's Tomb|Queen's Tomb Amethyst]]&lt;br /&gt;
| qty8         = 1&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have signed up for the [[Test of the Bijou]].  You must have [[Lapidary 1]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 12 | Brass Small Gears}}&lt;br /&gt;
* {{Require | 60 | Rope}} &lt;br /&gt;
* {{Require | 6 | Cut Stone}} &lt;br /&gt;
* {{Require | 24 | Steel Wire}} &lt;br /&gt;
* {{Require | 6 | White Sand}}&lt;br /&gt;
* {{Require | 1 | Hornet's Wing Granite}}&lt;br /&gt;
* {{Require | 1 | Cut Gems | Queen's Tomb (Turquoise)}}&lt;br /&gt;
* {{Require | 1 | Cut Gems | Queen's Tomb (Amethyst)}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Used to design a gem cut for fellow Egyptians to try to cut and then judge.&lt;br /&gt;
&lt;br /&gt;
== Notes on Bijou Table Ownership ==&lt;br /&gt;
&lt;br /&gt;
'''Scholar's Gem Cutting Table''' belongs to the person who built it.  They cannot be transferred.  They do not have any ownership menu other than Public/Private.  Public allows anyone to change your design.  Make the table Private so your design is protected.&lt;br /&gt;
&lt;br /&gt;
The only way to transfer a table to another player is to [[Salvage Techniques|salvage]] the table and rebuild.&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Scent_Lab&amp;diff=171815</id>
		<title>Scent Lab</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Scent_Lab&amp;diff=171815"/>
		<updated>2021-05-25T21:08:54Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Scent Lab&lt;br /&gt;
| image        = SL_Scentlab.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 17 | 17}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Aromatics]]&lt;br /&gt;
| material1    = [[requires::Firebricks]]&lt;br /&gt;
| qty1         = 2400&lt;br /&gt;
| material2    = [[requires::Copper Strap]]&lt;br /&gt;
| qty2         = 12&lt;br /&gt;
| material3    = [[requires::Brass Pot]]&lt;br /&gt;
| qty3         = 1&lt;br /&gt;
| material4    = [[requires::Cut Stone]]&lt;br /&gt;
| qty4         = 80&lt;br /&gt;
| material5    = [[requires::Tar]]&lt;br /&gt;
| qty5         = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned the [[Aromatics]] tech and the {{RequireSkill | Perfuming | 2}} skill.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 2400 | Firebricks}}&lt;br /&gt;
* {{Require | 12 | Copper Strap}}&lt;br /&gt;
* {{Require | 1 | Brass Pot}}&lt;br /&gt;
* {{Require | 80 | Cut Stone}}&lt;br /&gt;
* {{Require | 15 | Tar}} &lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 17x17 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Used to manufacture [[Incense]].&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Rock_Saw&amp;diff=171814</id>
		<title>Rock Saw</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Rock_Saw&amp;diff=171814"/>
		<updated>2021-05-25T21:08:47Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Rock Saw&lt;br /&gt;
| image        = Rock_Saw.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 14 | 9}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Stonework 1]]&lt;br /&gt;
| material1    = [[requires::Boards]]&lt;br /&gt;
| qty1         = 100&lt;br /&gt;
| material2    = [[requires::Flint]]&lt;br /&gt;
| qty2         = 12&lt;br /&gt;
| material3    = [[requires::Leather]]&lt;br /&gt;
| qty3         = 15&lt;br /&gt;
| material4    = [[requires::Oil]]&lt;br /&gt;
| qty4         = 100&lt;br /&gt;
| material5    = [[requires::Rope]]&lt;br /&gt;
| qty5         = 9&lt;br /&gt;
| material6    = [[requires::Bricks]]&lt;br /&gt;
| qty6         = 500&lt;br /&gt;
}}&lt;br /&gt;
{{GivesXP | Build | Stonework | 10}}&lt;br /&gt;
&lt;br /&gt;
A '''Rock Saw''' is a [[Buildings|building]] used for shaping [[Medium Stones]] and [[Cuttable Stone]]s.&lt;br /&gt;
&lt;br /&gt;
It becomes available after learning the {{RequireSkill | Stonework | 0}} skill.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 100 | Boards}}&lt;br /&gt;
* {{Require | 12 | Flint}}&lt;br /&gt;
* {{Require | 15 | Leather}}&lt;br /&gt;
* {{Require | 100 | Oil}}&lt;br /&gt;
* {{Require | 9 | Rope}}&lt;br /&gt;
* {{Require | 500 | Bricks}}&lt;br /&gt;
&lt;br /&gt;
Build in a [[Compound]]. Uses 9x14 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Cut 1 [[Cuttable Stone]] into a [[produces::Cut Stone]].  This takes about 3 minutes.&lt;br /&gt;
* Cut 1 [[Cuttable Stone]] into a [[produces::Pulley]].  This takes about 10 minutes.&lt;br /&gt;
* Cut 1 [[Medium Stones|Medium Stone]] into 2 [[produces::Flystone]].  This takes about 6 minutes.&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Reinforced_Kiln&amp;diff=171813</id>
		<title>Reinforced Kiln</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Reinforced_Kiln&amp;diff=171813"/>
		<updated>2021-05-25T21:08:39Z</updated>

		<summary type="html">&lt;p&gt;Omegaice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name         = Reinforced Kiln&lt;br /&gt;
| image        = Reinforcedkiln.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = {{Area | 9 | 7}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Kiln Construction]] 3&lt;br /&gt;
| material1    = [[requires::Firebricks]]&lt;br /&gt;
| qty1         = 1000&lt;br /&gt;
| material2    = [[requires::Serpentine Marble]]&lt;br /&gt;
| qty2         = 4&lt;br /&gt;
| material3    = [[requires::Cut Stone]]&lt;br /&gt;
| qty3         = 50&lt;br /&gt;
| material4    = [[requires::Treated Metal Sheeting|Sun Steel Sheeting: Insulative Stainless]]&lt;br /&gt;
| qty4         = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
This building comes available after you have learned the {{RequireSkill | Kiln Construction | 3}} skill. It is the most advanced and efficient of the [[kiln]]s.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* {{Require | 1000 | Firebricks}}&lt;br /&gt;
* {{Require | 4 | Serpentine Marble}}&lt;br /&gt;
* {{Require | 50 | Cut Stone}}&lt;br /&gt;
* {{Require | 10 | Sun Steel Sheeting | Insulative, Stainless}}&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 7x9 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Used to:&lt;br /&gt;
* Turn up to 30 [[Wet Clay Bricks]] into [[produces::Clay Bricks]].&lt;br /&gt;
* Turn up to 30 [[Wet Firebricks]] into [[produces::Firebricks]].&lt;br /&gt;
* Turn up to 30 [[Wet Clay Mortar]] into 30 [[produces::Clay Mortars]].&lt;br /&gt;
* Turn up to 30 [[Wet Clay Jugs]] into 30 [[produces::Jugs]].&lt;br /&gt;
'''Note''': You can mix resources in the kiln (e.g. 6 wet jugs and 6 wet firebricks) up to the maximum capacity of 30 items.&lt;br /&gt;
&lt;br /&gt;
Each of these uses requires 8 [[fuel::Wood]], and takes 2 teppyminutes.&lt;br /&gt;
&lt;br /&gt;
The Reinforced Kiln has a larger capacity than its younger (and much cheaper) cousin the [[True Kiln]], but takes the same amount of wood to fire.&lt;br /&gt;
&lt;br /&gt;
Reinforced Kilns seem to indicate that they &amp;quot;will survive 1000 firings&amp;quot;, but it's unknown yet whether that number ever actually decrements. (No Reinforced Kilns are confirmed to have crumbled in T4.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BuildingsNav}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Omegaice</name></author>
	</entry>
</feed>