<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://atitd.wiki/tale9/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheMazeEcho</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://atitd.wiki/tale9/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheMazeEcho"/>
	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/Special:Contributions/TheMazeEcho"/>
	<updated>2026-04-06T13:45:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=MediaWiki_talk:Refreshed.css&amp;diff=93004</id>
		<title>MediaWiki talk:Refreshed.css</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=MediaWiki_talk:Refreshed.css&amp;diff=93004"/>
		<updated>2019-08-10T18:23:18Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Brad. Not sure this is the right css file, but the wiki's new look has a larger font than before, and it's not comfortable to read. Would it be possible to set the font size smaller? -TheMazeEcho&lt;br /&gt;
&lt;br /&gt;
Also, this new theme messed up the citrus template, as in this page: https://atitd.wiki/tale8/Guild:Paradise_Plains_Dog_House/Citrus. Small values are not displayed on the bar line, but shifted down, like when you put text in a column too small to fit it. -TheMazeEcho&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=MediaWiki_talk:Refreshed.css&amp;diff=93003</id>
		<title>MediaWiki talk:Refreshed.css</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=MediaWiki_talk:Refreshed.css&amp;diff=93003"/>
		<updated>2019-08-10T18:23:03Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Brad. Not sure this is the right css file, but the wiki's new look has a larger font than before, and it's not comfortable to read. Would it be possible to set the font size smaller? -TheMazeEcho&lt;br /&gt;
Also, this new theme messed up the citrus template, as in this page: https://atitd.wiki/tale8/Guild:Paradise_Plains_Dog_House/Citrus. Small values are not displayed on the bar line, but shifted down, like when you put text in a column too small to fit it. -TheMazeEcho&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=MediaWiki_talk:Refreshed.css&amp;diff=92989</id>
		<title>MediaWiki talk:Refreshed.css</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=MediaWiki_talk:Refreshed.css&amp;diff=92989"/>
		<updated>2019-08-08T17:43:06Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: Created page with &amp;quot;Hi Brad. Not sure this is the right css file, but the wiki's new look has a larger font than before, and it's not comfortable to read. Would it be possible to set the font siz...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Brad. Not sure this is the right css file, but the wiki's new look has a larger font than before, and it's not comfortable to read. Would it be possible to set the font size smaller? -TheMazeEho&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Test_of_the_Messenger/Rituals&amp;diff=91956</id>
		<title>Test of the Messenger/Rituals</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Test_of_the_Messenger/Rituals&amp;diff=91956"/>
		<updated>2019-07-07T20:03:41Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* Year 4, Peret-II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monthly Ritual record for the [[Test of the Messenger]]&lt;br /&gt;
&lt;br /&gt;
== Year 4, Peret-II ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar&amp;lt;br&amp;gt;  || Isis, protector of those in need, awaits apeasement at the common altar located in UE 1912 -2648.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1)  ||  To please Isis, the first priest must fillet a fish,&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) || and the second priest must smoke a hookah contening exactly 3 herbs.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) || the first priest must recite the prayer 'Favour our actions'.&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || the second priest must then recite the prayer 'Bestow on us the secrets of life'.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  || the first priest must sacrifice a wine at last 30 vintages old.&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || the second priest must sacrifice a wine with a tanin level at last 35.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Heterika &amp;amp; Cathy&lt;br /&gt;
# Dedenav &amp;amp; Nikara&lt;br /&gt;
# TheMazeEcho &amp;amp; Panyea&lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== Year 4, Peret-I ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar&amp;lt;br&amp;gt;  || Isis, protector of those in need, awaits apeasement at the common altar located in Asyut 1923 1950.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1)  ||  To please Isis, the first priest must light a Ritual Torch,&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) || and the second priest must drink a bottle of wine.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) || the first priest must recite the prayer 'Accept our sacrifices'.&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || the second priest must then recite the prayer 'Favour our actions'.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  || the first priest must sacrifice a constitution enhancing, 623+ quality Incense.&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || the second priest must sacrifice a Melancholious feeling, 611+ quality Incense.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Myn &amp;amp; Myna&lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== Year 4, Akhet-IV ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar&amp;lt;br&amp;gt;  || Ra, the everlasting sun, awaits apeasement at the common altar located in West Sinai 3279 6982.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1)  || eat some grilled fish.&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) || the second priest must laugh.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) || the first priest must recite the prayer 'Favour our actions'.&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || the second priest must recite the prayer 'Honor us with your presence'.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  || the first priest must sacrifice a Jasmine scented, 663+ quality Incense.&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || the second priest must sacrifice a Melancholious feeling, 371+ quality Incense.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Rhaom &amp;amp; Qwu (Passed)&lt;br /&gt;
# dedenav &amp;amp; nikara&lt;br /&gt;
# Heterika &amp;amp; cathy&lt;br /&gt;
# Myn &amp;amp; Myna&lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== Year 4, Akhet-III ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar&amp;lt;br&amp;gt;  ||  Tefnut, goddess of moisture, awaits apeasement at the common altar located in Suez 1753 5532.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1)  || To please Tefnut, the first priest must laugh,&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) ||  and the second priest must smoke a hookah containing exactly 5 herbs.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) || Then the first priest must recite the prayer 'Shield us from hardship and plague'&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || and the second priest must then recite the prayer 'Bring us a bountiful harvest'.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  || hummingbird&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || and the second priest must sacrifice a Warbler chime.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Silden and Khali (pass)&lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== Year 4, Akhet-II ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar&amp;lt;br&amp;gt;  || Horus, god of the sky, awaits apeasement at the common altar located in West Kush -140 -3941. &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1)  || To please Horus, the first priest must plant a bed of Flax,&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) ||  and the second priest must eat some grilled fish.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) || Then the first priest must recite the prayer 'Accept our sacrifices',&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || and the second priest must then recite the prayer 'Bless us with the bounty of the land'.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  || Finally, at the altar, the first priest must sacrifice a Jug of Grass Spirits of Life,&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || and the second priest must sacrifice a Jug of Fruit Spirits of Air&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Qwu(3) &amp;amp; Lizzi(4)&lt;br /&gt;
# Rhaom &amp;amp; Greedy&lt;br /&gt;
# Silden and Khali (4/5)&lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== Year 4, Akhet-I ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar&amp;lt;br&amp;gt;  ||  Atum, creator god, first one, awaits apeasement at the common altar located in Elephantine 292, -3579.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1)  ||  Eat some grilled fish.&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) ||  Place a medium stone on a patch of dirt. &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) ||  Then the first priest must recite the prayer 'Guide us to your revealed wisdom',&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || and the second priest must then recite the prayer 'Receive us into your blessing'.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  ||  Finally, at the altar, the first priest must sacrifice a Ruby Red Raeli Tiles,&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || and the second priest must sacrifice a Spring Green Raeli Tiles. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#   Rey and blondie&lt;br /&gt;
#   Heterika and Cathy&lt;br /&gt;
#   Nikara and Dedenav&lt;br /&gt;
# Silden and Khali (3/5)&lt;br /&gt;
# Flowbar and Floreta passed!&lt;br /&gt;
# TheMazeEcho and Panyea (1/5)&lt;br /&gt;
# (Unknown Partnership)&lt;br /&gt;
&lt;br /&gt;
All slots have been taken.&lt;br /&gt;
&lt;br /&gt;
== Year 3, Shemu-IV ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar&amp;lt;br&amp;gt; (region and coordinates) || Suez 1184 6139 for Kheper, God of Beetles ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1)  || smoke a hookah containing exactly 3 herbs, ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) || light a Ritual Torch || &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) || Shield us from hardship and plague ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || Favour our actions ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  || speed enhancing 474+ incense  || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || a confusion inducing, 662+ quality Incense || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Rhaom &amp;amp; Greedy&lt;br /&gt;
#Qwu &amp;amp; Lizzi&lt;br /&gt;
#Al-Bilal &amp;amp; blondie&lt;br /&gt;
#Flowbar &amp;amp; Floreta&lt;br /&gt;
#Silden &amp;amp; Khali (2/5)&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== Year 3, Shemu-III ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) ||Bernike 3464,-940  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) || To please Thoth, the first priest must eat some grilled fish ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) || and the second priest must plant a bed of Flax. || &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) || Then the first priest must recite the prayer 'Favour our actions' ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || and the second priest must then recite the prayer 'Honor us with your presence' ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  || (wine of 12.1% accepted) || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || and the second priest must sacrifice a Wine with at least 10% alcohol. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1- Silden and Khali (1/5)&lt;br /&gt;
&lt;br /&gt;
2- Debbie and Slartibartfast&lt;br /&gt;
&lt;br /&gt;
3- Qwu and Lizzi&lt;br /&gt;
&lt;br /&gt;
4- Rhaom and Greedy&lt;br /&gt;
&lt;br /&gt;
5- Flowbar and Floreta&lt;br /&gt;
&lt;br /&gt;
6- dedenav and nikara&lt;br /&gt;
&lt;br /&gt;
7- Heterika and Cathy&lt;br /&gt;
&lt;br /&gt;
== Year 3, Shemu-II ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) || Horus, god of the sky, awaits apeasement at the common altar located in Axum 4066, -6912 ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) || To please Horus, the first priest must fillet a fish, ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) || Second priest must light a [[Ritual Torch]] || &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) ||Reveal to us the path of knowledge  ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || Accept our sacrifices ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  || first priest must sacrifice a wine with at least 7% alcohol || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || and the second priest must sacrifice a Wine with at least 5% alcohol. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1- Flowbar and Floreta&lt;br /&gt;
&lt;br /&gt;
2- Heterika and Cathy&lt;br /&gt;
&lt;br /&gt;
3- Dedenav and Nikara&lt;br /&gt;
&lt;br /&gt;
4- Lizzi and Greedy&lt;br /&gt;
&lt;br /&gt;
5- &lt;br /&gt;
&lt;br /&gt;
6- &lt;br /&gt;
&lt;br /&gt;
7- Zowee and Sketti&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Year 3, Shemu- I ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) || Nubia 1322, -7351   ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) ||   drink a bottle of wine  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) ||   Dig a hole with others || *you will get credit for digging after stones come out &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1)|| Bring us a bountiful harvest  ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2)|| Show us the way forward   ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1) ||  Suspicious feeling, 330+ quality Incense || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2)||    Musk scented, 134+ quality Incense ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1-  Somebob &amp;amp; Daetrin&lt;br /&gt;
&lt;br /&gt;
2- Flowbar &amp;amp; Floreta&lt;br /&gt;
&lt;br /&gt;
3-  Rey &amp;amp; blondie&lt;br /&gt;
&lt;br /&gt;
4- Slartibartfast &amp;amp; Debbie&lt;br /&gt;
&lt;br /&gt;
5- Al-Bilal &amp;amp; Tosarthross&lt;br /&gt;
&lt;br /&gt;
6-&lt;br /&gt;
&lt;br /&gt;
7-&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Year 3, Peret IV ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) ||  Bernike 3811, -296 ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) || plant a bed of Flax  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) ||  light a bonfire with at least 7000 wood. ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1)|| Receive us into your blessing ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2)|| Honor us with your presence  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1) || Waxwing chime || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2)|| Nightingale chime  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1-  Al-Bilal and Manon&lt;br /&gt;
&lt;br /&gt;
2-  Debbie and Tunnan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3-  &lt;br /&gt;
&lt;br /&gt;
4- &lt;br /&gt;
&lt;br /&gt;
5-&lt;br /&gt;
&lt;br /&gt;
6-&lt;br /&gt;
&lt;br /&gt;
7-&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Year 3, Peret III ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) || West Kush -140, -3941 ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action || Fillet a fish ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action || Plant a bed of Flax||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer || Guide us to your revealed wisdom ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer|| Favour our actions ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice || Plastic, Toxic Magnesium ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice || Toxic, Corrosion-Prone Corinthiacum ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1- Kali and Kek&lt;br /&gt;
&lt;br /&gt;
2- Slartibartfast and Gabrielnight&lt;br /&gt;
&lt;br /&gt;
3- Al-Bilal and Manon&lt;br /&gt;
&lt;br /&gt;
4-Rey and blondie&lt;br /&gt;
&lt;br /&gt;
5-&lt;br /&gt;
&lt;br /&gt;
6-&lt;br /&gt;
&lt;br /&gt;
7-&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Throne_of_Pharaoh&amp;diff=91277</id>
		<title>Throne of Pharaoh</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Throne_of_Pharaoh&amp;diff=91277"/>
		<updated>2019-06-01T19:29:15Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Throne of Pharaoh&lt;br /&gt;
| discipline    = Architecture&lt;br /&gt;
| image         = Architecture Test Icons_Throne.png&lt;br /&gt;
| level         = 9&lt;br /&gt;
| requirements  = &lt;br /&gt;
* [[Project Management]] 3&lt;br /&gt;
| demonstration = {{Demonstration|demoplayer=kirie|demodate=@1533079063}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Oracles at the Great University of Arch, have discovered the long forgotten building plans for the Throne of Pharaoh. Construct the most elaborately decorated throne to advance in this test.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Gather fellow Egyptians and rejoice. Because the Oracles at the Great University of Arch, have discovered the long forgotten building plans for The Throne of Pharaoh. To celebrate this, Pharaoh will each week grant blessings and promotions to those workers that construct the most elaborately decorated throne.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Honor the Pharaoh&lt;br /&gt;
* Learn [[Project Management]] Level 3&lt;br /&gt;
* Build a [[Plinth Construction Site]]&lt;br /&gt;
* Register with a [[Throne Plinth]]&lt;br /&gt;
* Participate in decorating a throne&lt;br /&gt;
* Withdraw from the throne OR&lt;br /&gt;
* Complete the first four steps plus have your throne advance&lt;br /&gt;
&lt;br /&gt;
== Demonstration ==&lt;br /&gt;
&lt;br /&gt;
To open the '''Throne of Pharaoh''' you require:&lt;br /&gt;
* 1000 Bricks (Missing)&lt;br /&gt;
* 1000 Nails (Missing)&lt;br /&gt;
* 500 Wood (Missing)&lt;br /&gt;
* 100 Cut Stone (Missing)&lt;br /&gt;
* 200 Cuttable Stone (Missing)&lt;br /&gt;
* 500 Cement (Missing)&lt;br /&gt;
* 10 Gold Foil (Missing)&lt;br /&gt;
* 10 Silver (Missing)&lt;br /&gt;
* 700 Glass Rods (Missing)&lt;br /&gt;
* 10 Yellowish Paint (Missing)&lt;br /&gt;
* 10 Greenish Paint (Missing)&lt;br /&gt;
* 10 Redish Paint (Missing)&lt;br /&gt;
* 10 Blueish Paint (Missing)&lt;br /&gt;
* 10 Black Paint (Missing)&lt;br /&gt;
* 10 Large Diamond (Missing)&lt;br /&gt;
* 10 Large Emerald (Missing)&lt;br /&gt;
* 10 Large Quartz (Missing)&lt;br /&gt;
* 10 Large Ruby (Missing)&lt;br /&gt;
* 10 Large Sapphire (Missing)&lt;br /&gt;
* 10 Large Topaz (Missing)&lt;br /&gt;
* 10 Large Opal (Missing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
Scoring needs confirming:&lt;br /&gt;
1 list per person in a week uncontested will not progress.  Need confirmation that 1 list per day per group member is the minimum needed to progress.&lt;br /&gt;
49 Lists (7 per person, or a mixture equalling 49) will progress.&lt;br /&gt;
&lt;br /&gt;
If the throne leader puts a new chair up before 24 hours, the group does not need to sign up again.  Need confirmation if this is the same after the 24 hour lock out period. &lt;br /&gt;
&lt;br /&gt;
If a throne is on a plinth, it will not get removed if no deco is on it.  It remains on the throne for the following week.&lt;br /&gt;
&lt;br /&gt;
A Plain Throne is made on a [[Carpentry Bench]], using 900 [[Boards]], 1500 [[Nails]], 200 [[Wooden Peg]] and 50 [[Rope]], and takes 30 minutes to build.&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
&lt;br /&gt;
The decorated throne on top of the plinth will change as the group passes certain point thresholds.  So far this tale, three versions have been seen, the first one is an undecorated throne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Undecorated.png|250px|undecorated]]&lt;br /&gt;
[[Image:Throne1.png|250px|level one]]&lt;br /&gt;
[[Image:Throne2.png|250px|level two]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Casting_Box&amp;diff=91240</id>
		<title>Casting Box</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Casting_Box&amp;diff=91240"/>
		<updated>2019-05-31T18:19:48Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Students_Casting_Box.png|250px]][[File:Masters_Casting_Box.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A '''Casting Box''' is a generic term for a [[Student's Casting Box]] or a [[Master's Casting Box]].&lt;br /&gt;
&lt;br /&gt;
== Charcoal Use ==&lt;br /&gt;
Student's Casting Box : Requires 100 [[Charcoal]] to fire, burns 80 immediately once lit, 1 per minute thereafter.&amp;lt;br&amp;gt;&lt;br /&gt;
Master's Casting Box : Requires 600 [[Charcoal]] to fire, burns 250 immediately once lit, 2 per minute thereafter.&lt;br /&gt;
&lt;br /&gt;
Charcoal can be added while the box is lit, and recovered once the fire has been put out.&lt;br /&gt;
&lt;br /&gt;
== Cast Items ==&lt;br /&gt;
Bars are made in a Casting Box (until T7 these were made in a Forge)&lt;br /&gt;
&lt;br /&gt;
=== Made in either Casting Box ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name 	!! Metal !! Beeswax !! Cooling Time !! Notes &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''Main Menu'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Anvil Bed]]&lt;br /&gt;
|8 [[Iron]]&lt;br /&gt;
|8&lt;br /&gt;
|3 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Bearings]]&lt;br /&gt;
|2 [[Bronze]]&lt;br /&gt;
|1&lt;br /&gt;
|2 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|4 [[produces::Bolt]]s&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|4&lt;br /&gt;
|2 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Cookpot]]&lt;br /&gt;
|3 [[Iron]]&lt;br /&gt;
|3&lt;br /&gt;
|1 Minute&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Copper Pot]]&lt;br /&gt;
|20 [[Copper]]&lt;br /&gt;
|20&lt;br /&gt;
|20 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|4 [[produces::Orichalcum Pellet]]&lt;br /&gt;
|1 [[Octec's Alloy]]&lt;br /&gt;
|1&lt;br /&gt;
|30 seconds&lt;br /&gt;
|Under Fuel&lt;br /&gt;
|-&lt;br /&gt;
|12 [[produces::Washer]]s&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|4&lt;br /&gt;
|2 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gold Rivet]]&lt;br /&gt;
|8 [[Gold]]&lt;br /&gt;
|8&lt;br /&gt;
|3 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Bars]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Aluminum Bars]]&lt;br /&gt;
|10 [[Aluminum]]&lt;br /&gt;
|10&lt;br /&gt;
|9 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Antimony Bars]]&lt;br /&gt;
|6 [[Antimony]]&lt;br /&gt;
|6&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Bars]]&lt;br /&gt;
|8 [[Brass]]&lt;br /&gt;
|8&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Bronze Bars]]&lt;br /&gt;
|6 [[Bronze]]&lt;br /&gt;
|6&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Copper Bars]]&lt;br /&gt;
|7 [[Copper]]&lt;br /&gt;
|7&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gold Bars]]&lt;br /&gt;
|15 [[Gold]]&lt;br /&gt;
|15&lt;br /&gt;
|5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Bars]]&lt;br /&gt;
|2 [[Iron]]&lt;br /&gt;
|2&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lead Bars]]&lt;br /&gt;
|2 [[Lead]]&lt;br /&gt;
|2&lt;br /&gt;
|5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lithium Bars]]&lt;br /&gt;
|10 [[Lithium]]&lt;br /&gt;
|10&lt;br /&gt;
|8 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Magnesium Bars]]&lt;br /&gt;
|5 [[Magnesium]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Metal Blue Bars]]&lt;br /&gt;
|5 [[Metal Blue]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Moon Steel Bars]]&lt;br /&gt;
|6 [[Moon Steel]]&lt;br /&gt;
|6&lt;br /&gt;
|20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Nickel Bars]]&lt;br /&gt;
|? [[Nickel]]&lt;br /&gt;
|?&lt;br /&gt;
|? minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Octec's Alloy Bars]]&lt;br /&gt;
|8 [[Octec's Alloy]]&lt;br /&gt;
|8&lt;br /&gt;
|20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Pewter Bars]]&lt;br /&gt;
|10 [[Pewter]]&lt;br /&gt;
|10&lt;br /&gt;
|2 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Platinum Bars]]&lt;br /&gt;
|20 [[Platinum]]&lt;br /&gt;
|20&lt;br /&gt;
|3 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Silver Bars]]&lt;br /&gt;
|20 [[Silver]]&lt;br /&gt;
|20&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Steel Bars]]&lt;br /&gt;
|5 [[Steel]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Strontium Bars]]&lt;br /&gt;
|5 [[Strontium]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Sun Steel Bars]]&lt;br /&gt;
|5 [[Sun Steel]]&lt;br /&gt;
|5&lt;br /&gt;
|20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Thoth's Metal Bars]]&lt;br /&gt;
|10 [[Thoth's Metal]]&lt;br /&gt;
|10&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Tin Bars]]&lt;br /&gt;
|2 [[Tin]]&lt;br /&gt;
|2&lt;br /&gt;
|5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Titanium Bars]]&lt;br /&gt;
|5 [[Titanium]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Tungsten Bars]]&lt;br /&gt;
|5 [[Tungsten]]&lt;br /&gt;
|5&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Water Metal Bars]]&lt;br /&gt;
|5 [[Water Metal]]&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Zinc Bars]]&lt;br /&gt;
|3 [[Zinc]]&lt;br /&gt;
|3&lt;br /&gt;
|2 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Apophisite Bars]]&lt;br /&gt;
|20 [[Apophisite]]&lt;br /&gt;
|20&lt;br /&gt;
|20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Auricupride Bars]]&lt;br /&gt;
|5 [[Auricupride]]&lt;br /&gt;
|5&lt;br /&gt;
|1 minute&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Corinthiacum Bars]]&lt;br /&gt;
|10 [[Corinthiacum]]&lt;br /&gt;
|10&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Electrum Bars]]&lt;br /&gt;
|5 [[Electrum]]&lt;br /&gt;
|5&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Hepatizon Bars]]&lt;br /&gt;
|10 [[Hepatizon]]&lt;br /&gt;
|10&lt;br /&gt;
|2 minutes?&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Malardium Bars]]&lt;br /&gt;
|4 [[Malardium]]&lt;br /&gt;
|4&lt;br /&gt;
|2 minutes?&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Orichalcum Bars]]&lt;br /&gt;
|20 [[Orichalcum]]&lt;br /&gt;
|20&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Star Metal Bars]]&lt;br /&gt;
|10 [[Star Metal]]&lt;br /&gt;
|10&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''Bowls'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Heavy Lead Bowl]]&lt;br /&gt;
|20 [[Lead]]&lt;br /&gt;
|20&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Silver Bowl]]&lt;br /&gt;
|2 [[Silver]]&lt;br /&gt;
|2&lt;br /&gt;
|15 Minutes&lt;br /&gt;
|Must be signed up for [[Test of the Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Gears]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Small Gears]]&lt;br /&gt;
|2 appropriate metal (see [[Small Gears]])&lt;br /&gt;
|2&lt;br /&gt;
|1 Minute&amp;lt;BR&amp;gt;(Lithium 40 secs)&amp;lt;BR&amp;gt;(Titanium 100 secs)&amp;lt;BR&amp;gt;(Tungsten 100 secs)&lt;br /&gt;
|Under Gearwork &amp;gt; Small Gears. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|10 [[produces::Small Gears]]&lt;br /&gt;
|20 appropriate metal (see [[Small Gears]])&lt;br /&gt;
|20&lt;br /&gt;
|2 Minutes&amp;lt;BR&amp;gt;(Lithium 80 secs)&amp;lt;BR&amp;gt;(Titanium 200 secs)&amp;lt;BR&amp;gt;(Tungsten 200 secs)&lt;br /&gt;
|Under Gearwork &amp;gt; Small Gears. Requires [[Fine Casting]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gold Medium Gear]]&lt;br /&gt;
|15 [[Gold]]&lt;br /&gt;
|15&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Medium Gears]]&lt;br /&gt;
|15 appropriate metal (see [[Medium Gears]])&lt;br /&gt;
|15&lt;br /&gt;
|5 Minutes&amp;lt;BR&amp;gt;(Lithium 3 mins)&amp;lt;BR&amp;gt;(Titanium 8 min 20 sec)&amp;lt;BR&amp;gt;(Tungsten 8 min 20 sec)&lt;br /&gt;
|Under Gearwork &amp;gt; Medium Gears.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Tools]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Ball Peen Hammer]]&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|1&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gem Shearing Chisel]]&lt;br /&gt;
|7 treated [[Moon Steel]] hard, stainless, purity 4+&lt;br /&gt;
|7&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|Under Tools.  Requires [[Fine Balance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Heavy Mallet Head]]&lt;br /&gt;
|4 [[Lead]]&lt;br /&gt;
|none&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Tools. &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Incense Prong]]&lt;br /&gt;
|1 [[Pewter]]&lt;br /&gt;
|1&lt;br /&gt;
|3 Minutes&lt;br /&gt;
|Under Tools. Needs [[Aromatics]] to make.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lead Mallet]]&lt;br /&gt;
|8 [[Lead]]&lt;br /&gt;
|8&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Tools. &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Monkey Wrench]]&lt;br /&gt;
|8 [[Steel]]&lt;br /&gt;
|8&lt;br /&gt;
|4 minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Round Hammer]]&lt;br /&gt;
|2 [[Iron]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Shaping Mallet]]&lt;br /&gt;
|2 [[Lead]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Spanner Wrench]]&lt;br /&gt;
|15 [[Thoth's Metal]] + 400 Powdered Ruby&lt;br /&gt;
|15&lt;br /&gt;
|8 minutes&lt;br /&gt;
|Requires Template:Spanner Wrench, amount and time vary&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Wide Tungsten Chisel]]&lt;br /&gt;
|2 [[Tungsten]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Made in a Master's Casting Box only ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name 	!! Metal !! Beeswax !! Cooling Time !! Notes &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Aluminum Plate]]&lt;br /&gt;
|30 [[Aluminum]]&lt;br /&gt;
|30&lt;br /&gt;
|15 minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|10 [[produces::Bearings]]&lt;br /&gt;
|20 [[Bronze]]&lt;br /&gt;
|10&lt;br /&gt;
|4 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|40 [[produces::Bolt]]s&lt;br /&gt;
|10 [[Iron]]&lt;br /&gt;
|10&lt;br /&gt;
|4 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Plate]]&lt;br /&gt;
|20 [[Brass]]&lt;br /&gt;
|20&lt;br /&gt;
|30 Minutes&lt;br /&gt;
|Requires [[Advanced Metallurgy]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Pot]]&lt;br /&gt;
|14 [[Brass]]&lt;br /&gt;
|14&lt;br /&gt;
|20 Minutes&lt;br /&gt;
|Under Pots. Requires [[Advanced Metallurgy]].&lt;br /&gt;
|-&lt;br /&gt;
|5 Bars&lt;br /&gt;
|5x mats for single bar&lt;br /&gt;
|5x wax for single bar&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars/Set of 5 Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Pot]]&lt;br /&gt;
|20 [[Iron]]&lt;br /&gt;
|20&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|Under Pots.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Large Gear]]&lt;br /&gt;
|100 Metal&lt;br /&gt;
|100&lt;br /&gt;
|20 Minutes&amp;lt;BR&amp;gt;(Lithium ? mins)&amp;lt;BR&amp;gt;(Titanium 30 min)&amp;lt;BR&amp;gt;(Tungsten 30 min)&amp;lt;BR&amp;gt;(Zinc 20 min)&lt;br /&gt;
|Under Gearwork.&lt;br /&gt;
|-&lt;br /&gt;
|40 [[produces::Orichalcum Pellet]]&lt;br /&gt;
|10 [[Octec's Alloy]]&lt;br /&gt;
|10&lt;br /&gt;
|30 seconds&lt;br /&gt;
|Under Fuel.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Screw Gear]]&lt;br /&gt;
|400 [[Iron]] + 200 [[Copper]]&lt;br /&gt;
|600&lt;br /&gt;
|60 Minutes&lt;br /&gt;
|Under Gearwork.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Stainless Steel Pot]]&lt;br /&gt;
|20 [[Steel]] (stainless) purity 4 or more&lt;br /&gt;
|30&lt;br /&gt;
|30 Minutes&lt;br /&gt;
|Under Pots. Requires [[Advanced Metallurgy]]&lt;br /&gt;
|-&lt;br /&gt;
|60 [[produces::Washer]]s&lt;br /&gt;
|5 [[Iron]]&lt;br /&gt;
|20&lt;br /&gt;
|4 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Small Flywheel]]&lt;br /&gt;
|15 [[Iron]]&lt;br /&gt;
|30&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|Under Steam Mechanics. Requires [[Steam Mechanics]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Medium Flywheel]]&lt;br /&gt;
|30 [[Iron]]&lt;br /&gt;
|60&lt;br /&gt;
|20 Minutes&lt;br /&gt;
|Under Steam Mechanics. Requires [[Steam Mechanics]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Large Flywheel]]&lt;br /&gt;
|60 [[Iron]]&lt;br /&gt;
|120&lt;br /&gt;
|40 Minutes&lt;br /&gt;
|Under Steam Mechanics. Requires [[Steam Mechanics]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Unfinished Sarcophagus]]&lt;br /&gt;
|220 [[Iron]]&lt;br /&gt;
|520&lt;br /&gt;
|1 hour&lt;br /&gt;
|For [[Test of Ka]] and requires 300 cut stone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Casting_Box&amp;diff=91234</id>
		<title>Casting Box</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Casting_Box&amp;diff=91234"/>
		<updated>2019-05-31T11:15:06Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Students_Casting_Box.png|250px]][[File:Masters_Casting_Box.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A '''Casting Box''' is a generic term for a [[Student's Casting Box]] or a [[Master's Casting Box]].&lt;br /&gt;
&lt;br /&gt;
== Charcoal Use ==&lt;br /&gt;
Student's Casting Box : Requires 100 [[Charcoal]] to fire, burns 80 immediately once lit, 1 per minute thereafter.&amp;lt;br&amp;gt;&lt;br /&gt;
Master's Casting Box : Requires 600 [[Charcoal]] to fire, burns 250 immediately once lit, 2 per minute thereafter.&lt;br /&gt;
&lt;br /&gt;
Charcoal can be added while the box is lit, and recovered once the fire has been put out.&lt;br /&gt;
&lt;br /&gt;
== Cast Items ==&lt;br /&gt;
Bars are made in a Casting Box (until T7 these were made in a Forge)&lt;br /&gt;
&lt;br /&gt;
=== Made in either Casting Box ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name 	!! Metal !! Beeswax !! Cooling Time !! Notes &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''Main Menu'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Anvil Bed]]&lt;br /&gt;
|8 [[Iron]]&lt;br /&gt;
|8&lt;br /&gt;
|3 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Bearings]]&lt;br /&gt;
|2 [[Bronze]]&lt;br /&gt;
|1&lt;br /&gt;
|2 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|4 [[produces::Bolt]]s&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|4&lt;br /&gt;
|2 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Cookpot]]&lt;br /&gt;
|3 [[Iron]]&lt;br /&gt;
|3&lt;br /&gt;
|1 Minute&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Copper Pot]]&lt;br /&gt;
|20 [[Copper]]&lt;br /&gt;
|20&lt;br /&gt;
|20 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|4 [[produces::Orichalcum Pellet]]&lt;br /&gt;
|1 [[Octec's Alloy]]&lt;br /&gt;
|1&lt;br /&gt;
|30 seconds&lt;br /&gt;
|Under Fuel&lt;br /&gt;
|-&lt;br /&gt;
|12 [[produces::Washer]]s&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|4&lt;br /&gt;
|2 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gold Rivet]]&lt;br /&gt;
|8 [[Gold]]&lt;br /&gt;
|8&lt;br /&gt;
|3 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Bars]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Aluminum Bars]]&lt;br /&gt;
|10 [[Aluminum]]&lt;br /&gt;
|10&lt;br /&gt;
|9 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Antimony Bars]]&lt;br /&gt;
|6 [[Antimony]]&lt;br /&gt;
|6&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Bars]]&lt;br /&gt;
|8 [[Brass]]&lt;br /&gt;
|8&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Bronze Bars]]&lt;br /&gt;
|6 [[Bronze]]&lt;br /&gt;
|6&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Copper Bars]]&lt;br /&gt;
|7 [[Copper]]&lt;br /&gt;
|7&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gold Bars]]&lt;br /&gt;
|15 [[Gold]]&lt;br /&gt;
|15&lt;br /&gt;
|5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Bars]]&lt;br /&gt;
|2 [[Iron]]&lt;br /&gt;
|2&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lead Bars]]&lt;br /&gt;
|2 [[Lead]]&lt;br /&gt;
|2&lt;br /&gt;
|5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lithium Bars]]&lt;br /&gt;
|10 [[Lithium]]&lt;br /&gt;
|10&lt;br /&gt;
|8 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Magnesium Bars]]&lt;br /&gt;
|5 [[Magnesium]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Metal Blue Bars]]&lt;br /&gt;
|5 [[Metal Blue]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Moon Steel Bars]]&lt;br /&gt;
|6 [[Moon Steel]]&lt;br /&gt;
|6&lt;br /&gt;
|20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Nickel Bars]]&lt;br /&gt;
|? [[Nickel]]&lt;br /&gt;
|?&lt;br /&gt;
|? minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Octec's Alloy Bars]]&lt;br /&gt;
|8 [[Octec's Alloy]]&lt;br /&gt;
|8&lt;br /&gt;
|20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Pewter Bars]]&lt;br /&gt;
|10 [[Pewter]]&lt;br /&gt;
|10&lt;br /&gt;
|2 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Platinum Bars]]&lt;br /&gt;
|20 [[Platinum]]&lt;br /&gt;
|20&lt;br /&gt;
|3 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Silver Bars]]&lt;br /&gt;
|20 [[Silver]]&lt;br /&gt;
|20&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Steel Bars]]&lt;br /&gt;
|5 [[Steel]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Strontium Bars]]&lt;br /&gt;
|5 [[Strontium]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Sun Steel Bars]]&lt;br /&gt;
|5 [[Sun Steel]]&lt;br /&gt;
|5&lt;br /&gt;
|20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Thoth's Metal Bars]]&lt;br /&gt;
|10 [[Thoth's Metal]]&lt;br /&gt;
|10&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Tin Bars]]&lt;br /&gt;
|2 [[Tin]]&lt;br /&gt;
|2&lt;br /&gt;
|5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Titanium Bars]]&lt;br /&gt;
|5 [[Titanium]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Tungsten Bars]]&lt;br /&gt;
|5 [[Tungsten]]&lt;br /&gt;
|5&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Water Metal Bars]]&lt;br /&gt;
|5 [[Water Metal]]&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Zinc Bars]]&lt;br /&gt;
|3 [[Zinc]]&lt;br /&gt;
|3&lt;br /&gt;
|2 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Apophisite Bars]]&lt;br /&gt;
|20 [[Apophisite]]&lt;br /&gt;
|20&lt;br /&gt;
|20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Auricupride Bars]]&lt;br /&gt;
|5 [[Auricupride]]&lt;br /&gt;
|5&lt;br /&gt;
|1 minute&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Corinthiacum Bars]]&lt;br /&gt;
|10 [[Corinthiacum]]&lt;br /&gt;
|10&lt;br /&gt;
|2 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Electrum Bars]]&lt;br /&gt;
|5 [[Electrum]]&lt;br /&gt;
|5&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Hepatizon Bars]]&lt;br /&gt;
|10 [[Hepatizon]]&lt;br /&gt;
|10&lt;br /&gt;
|2 minutes?&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Malardium Bars]]&lt;br /&gt;
|4 [[Malardium]]&lt;br /&gt;
|4&lt;br /&gt;
|2 minutes?&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Orichalcum Bars]]&lt;br /&gt;
|20 [[Orichalcum]]&lt;br /&gt;
|20&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Star Metal Bars]]&lt;br /&gt;
|10 [[Star Metal]]&lt;br /&gt;
|10&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''Bowls'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Heavy Lead Bowl]]&lt;br /&gt;
|20 [[Lead]]&lt;br /&gt;
|20&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Silver Bowl]]&lt;br /&gt;
|2 [[Silver]]&lt;br /&gt;
|2&lt;br /&gt;
|15 Minutes&lt;br /&gt;
|Must be signed up for [[Test of the Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Gears]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Small Gears]]&lt;br /&gt;
|2 appropriate metal (see [[Small Gears]])&lt;br /&gt;
|2&lt;br /&gt;
|1 Minute&amp;lt;BR&amp;gt;(Lithium 40 secs)&amp;lt;BR&amp;gt;(Titanium 100 secs)&amp;lt;BR&amp;gt;(Tungsten 100 secs)&lt;br /&gt;
|Under Gearwork &amp;gt; Small Gears. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|10 [[produces::Small Gears]]&lt;br /&gt;
|20 appropriate metal (see [[Small Gears]])&lt;br /&gt;
|20&lt;br /&gt;
|2 Minutes&amp;lt;BR&amp;gt;(Lithium 80 secs)&amp;lt;BR&amp;gt;(Titanium 200 secs)&amp;lt;BR&amp;gt;(Tungsten 200 secs)&lt;br /&gt;
|Under Gearwork &amp;gt; Small Gears. Requires [[Fine Casting]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gold Medium Gear]]&lt;br /&gt;
|15 [[Gold]]&lt;br /&gt;
|15&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Medium Gears]]&lt;br /&gt;
|15 appropriate metal (see [[Medium Gears]])&lt;br /&gt;
|15&lt;br /&gt;
|5 Minutes&amp;lt;BR&amp;gt;(Lithium 3 mins)&amp;lt;BR&amp;gt;(Titanium 8 min 20 sec)&amp;lt;BR&amp;gt;(Tungsten 8 min 20 sec)&lt;br /&gt;
|Under Gearwork &amp;gt; Medium Gears.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Tools]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Ball Peen Hammer]]&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|1&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gem Shearing Chisel]]&lt;br /&gt;
|7 treated [[Moon Steel]] hard, stainless, purity 4+&lt;br /&gt;
|7&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|Under Tools.  Requires [[Fine Balance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Heavy Mallet Head]]&lt;br /&gt;
|4 [[Lead]]&lt;br /&gt;
|none&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Tools. &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Incense Prong]]&lt;br /&gt;
|1 [[Pewter]]&lt;br /&gt;
|1&lt;br /&gt;
|3 Minutes&lt;br /&gt;
|Under Tools. Needs [[Aromatics]] to make.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lead Mallet]]&lt;br /&gt;
|8 [[Lead]]&lt;br /&gt;
|8&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Tools. &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Monkey Wrench]]&lt;br /&gt;
|8 [[Steel]]&lt;br /&gt;
|8&lt;br /&gt;
|4 minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Round Hammer]]&lt;br /&gt;
|2 [[Iron]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Shaping Mallet]]&lt;br /&gt;
|2 [[Lead]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Spanner Wrench]]&lt;br /&gt;
|15 [[Thoth's Metal]] + 400 Powdered Ruby&lt;br /&gt;
|15&lt;br /&gt;
|8 minutes&lt;br /&gt;
|Requires Template:Spanner Wrench, amount and time vary&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Wide Tungsten Chisel]]&lt;br /&gt;
|2 [[Tungsten]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Made in a Master's Casting Box only ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name 	!! Metal !! Beeswax !! Cooling Time !! Notes &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Aluminum Plate]]&lt;br /&gt;
|30 [[Aluminum]]&lt;br /&gt;
|30&lt;br /&gt;
|15 minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|10 [[produces::Bearings]]&lt;br /&gt;
|20 [[Bronze]]&lt;br /&gt;
|10&lt;br /&gt;
|4 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|40 [[produces::Bolt]]s&lt;br /&gt;
|10 [[Iron]]&lt;br /&gt;
|10&lt;br /&gt;
|4 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Plate]]&lt;br /&gt;
|20 [[Brass]]&lt;br /&gt;
|20&lt;br /&gt;
|30 Minutes&lt;br /&gt;
|Requires [[Advanced Metallurgy]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Pot]]&lt;br /&gt;
|14 [[Brass]]&lt;br /&gt;
|14&lt;br /&gt;
|20 Minutes&lt;br /&gt;
|Under Pots. Requires [[Advanced Metallurgy]].&lt;br /&gt;
|-&lt;br /&gt;
|5 Bars&lt;br /&gt;
|5x mats for single bar&lt;br /&gt;
|5x wax for single bar&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars/Set of 5 Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Pot]]&lt;br /&gt;
|20 [[Iron]]&lt;br /&gt;
|20&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|Under Pots.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Large Gear]]&lt;br /&gt;
|100 Metal&lt;br /&gt;
|100&lt;br /&gt;
|20 Minutes&amp;lt;BR&amp;gt;(Lithium ? mins)&amp;lt;BR&amp;gt;(Titanium 30 min)&amp;lt;BR&amp;gt;(Tungsten 30 min)&amp;lt;BR&amp;gt;(Zinc 20 min)&lt;br /&gt;
|Under Gearwork.&lt;br /&gt;
|-&lt;br /&gt;
|40 [[produces::Orichalcum Pellet]]&lt;br /&gt;
|10 [[Octec's Alloy]]&lt;br /&gt;
|10&lt;br /&gt;
|30 seconds&lt;br /&gt;
|Under Fuel.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Screw Gear]]&lt;br /&gt;
|400 [[Iron]] + 200 [[Copper]]&lt;br /&gt;
|600&lt;br /&gt;
|60 Minutes&lt;br /&gt;
|Under Gearwork.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Stainless Steel Pot]]&lt;br /&gt;
|20 [[Steel]] (stainless) purity 4 or more&lt;br /&gt;
|30&lt;br /&gt;
|30 Minutes&lt;br /&gt;
|Under Pots. Requires [[Advanced Metallurgy]]&lt;br /&gt;
|-&lt;br /&gt;
|60 [[produces::Washer]]s&lt;br /&gt;
|5 [[Iron]]&lt;br /&gt;
|20&lt;br /&gt;
|4 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Small Flywheel]]&lt;br /&gt;
|15 [[Iron]]&lt;br /&gt;
|30&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|Under Steam Mechanics. Requires [[Steam Mechanics]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Medium Flywheel]]&lt;br /&gt;
|30 [[Iron]]&lt;br /&gt;
|60&lt;br /&gt;
|20 Minutes&lt;br /&gt;
|Under Steam Mechanics. Requires [[Steam Mechanics]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Large Flywheel]]&lt;br /&gt;
|60 [[Iron]]&lt;br /&gt;
|120&lt;br /&gt;
|40 Minutes&lt;br /&gt;
|Under Steam Mechanics. Requires [[Steam Mechanics]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Unfinished Sarcophagus]]&lt;br /&gt;
|220 [[Iron]]&lt;br /&gt;
|520&lt;br /&gt;
|1 hour&lt;br /&gt;
|For [[Test of Ka]] and requires 300 cut stone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Throne_of_Pharaoh&amp;diff=91155</id>
		<title>Throne of Pharaoh</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Throne_of_Pharaoh&amp;diff=91155"/>
		<updated>2019-05-27T16:21:46Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Throne of Pharaoh&lt;br /&gt;
| discipline    = Architecture&lt;br /&gt;
| image         = Architecture Test Icons_Throne.png&lt;br /&gt;
| level         = 9&lt;br /&gt;
| requirements  = &lt;br /&gt;
* [[Project Management]] 3&lt;br /&gt;
| demonstration = {{Demonstration|demoplayer=kirie|demodate=@1533079063}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Oracles at the Great University of Arch, have discovered the long forgotten building plans for the Throne of Pharaoh. Construct the most elaborately decorated throne to advance in this test.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Gather fellow Egyptians and rejoice. Because the Oracles at the Great University of Arch, have discovered the long forgotten building plans for The Throne of Pharaoh. To celebrate this, Pharaoh will each week grant blessings and promotions to those workers that construct the most elaborately decorated throne.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Honor the Pharaoh&lt;br /&gt;
* Learn [[Project Management]] Level 3&lt;br /&gt;
* Build a [[Plinth Construction Site]]&lt;br /&gt;
* Register with a [[Throne Plinth]]&lt;br /&gt;
* Participate in decorating a throne&lt;br /&gt;
* Withdraw from the throne OR&lt;br /&gt;
* Complete the first four steps plus have your throne advance&lt;br /&gt;
&lt;br /&gt;
== Demonstration ==&lt;br /&gt;
&lt;br /&gt;
To open the '''Throne of Pharaoh''' you require:&lt;br /&gt;
* 1000 Bricks (Missing)&lt;br /&gt;
* 1000 Nails (Missing)&lt;br /&gt;
* 500 Wood (Missing)&lt;br /&gt;
* 100 Cut Stone (Missing)&lt;br /&gt;
* 200 Cuttable Stone (Missing)&lt;br /&gt;
* 500 Cement (Missing)&lt;br /&gt;
* 10 Gold Foil (Missing)&lt;br /&gt;
* 10 Silver (Missing)&lt;br /&gt;
* 700 Glass Rods (Missing)&lt;br /&gt;
* 10 Yellowish Paint (Missing)&lt;br /&gt;
* 10 Greenish Paint (Missing)&lt;br /&gt;
* 10 Redish Paint (Missing)&lt;br /&gt;
* 10 Blueish Paint (Missing)&lt;br /&gt;
* 10 Black Paint (Missing)&lt;br /&gt;
* 10 Large Diamond (Missing)&lt;br /&gt;
* 10 Large Emerald (Missing)&lt;br /&gt;
* 10 Large Quartz (Missing)&lt;br /&gt;
* 10 Large Ruby (Missing)&lt;br /&gt;
* 10 Large Sapphire (Missing)&lt;br /&gt;
* 10 Large Topaz (Missing)&lt;br /&gt;
* 10 Large Opal (Missing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
Scoring needs confirming:&lt;br /&gt;
1 list per person in a week uncontested will not progress.  Need confirmation that 1 list per day per group member is the minimum needed to progress.&lt;br /&gt;
49 Lists (7 per person, or a mixture equalling 49) will progress.&lt;br /&gt;
&lt;br /&gt;
If the throne leader puts a new chair up before 24 hours, the group does not need to sign up again.  Need confirmation if this is the same after the 24 hour lock out period. &lt;br /&gt;
&lt;br /&gt;
If a throne is on a plinth, it will not get removed if no deco is on it.  It remains on the throne for the following week.&lt;br /&gt;
&lt;br /&gt;
A Plain Throne is made on a [[Carpentry Bench]], using 900 [[Boards]], 1500 [[Nails]], 200 [[Wooden Peg@@ and 50 [[Rope]], and takes 30 minutes to build.&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
&lt;br /&gt;
The decorated throne on top of the plinth will change as the group passes certain point thresholds.  So far this tale, three versions have been seen, the first one is an undecorated throne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Undecorated.png|250px|undecorated]]&lt;br /&gt;
[[Image:Throne1.png|250px|level one]]&lt;br /&gt;
[[Image:Throne2.png|250px|level two]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Casting_Box&amp;diff=91064</id>
		<title>Casting Box</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Casting_Box&amp;diff=91064"/>
		<updated>2019-05-25T17:25:13Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* Made in either Casting Box */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Students_Casting_Box.png|250px]][[File:Masters_Casting_Box.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A '''Casting Box''' is a generic term for a [[Student's Casting Box]] or a [[Master's Casting Box]].&lt;br /&gt;
&lt;br /&gt;
== Charcoal Use ==&lt;br /&gt;
Student's Casting Box : Requires 100 [[Charcoal]] to fire, burns 80 immediately once lit, 1 per minute thereafter.&amp;lt;br&amp;gt;&lt;br /&gt;
Master's Casting Box : Requires 600 [[Charcoal]] to fire, burns 250 immediately once lit, 2 per minute thereafter.&lt;br /&gt;
&lt;br /&gt;
Charcoal can be added while the box is lit, and recovered once the fire has been put out.&lt;br /&gt;
&lt;br /&gt;
== Cast Items ==&lt;br /&gt;
Bars are made in a Casting Box (until T7 these were made in a Forge)&lt;br /&gt;
&lt;br /&gt;
=== Made in either Casting Box ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name 	!! Metal !! Beeswax !! Cooling Time !! Notes &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''Main Menu'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Anvil Bed]]&lt;br /&gt;
|8 [[Iron]]&lt;br /&gt;
|8&lt;br /&gt;
|3 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Bearings]]&lt;br /&gt;
|2 [[Bronze]]&lt;br /&gt;
|1&lt;br /&gt;
|2 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|4 [[produces::Bolt]]s&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|4&lt;br /&gt;
|2 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Cookpot]]&lt;br /&gt;
|3 [[Iron]]&lt;br /&gt;
|3&lt;br /&gt;
|1 Minute&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Copper Pot]]&lt;br /&gt;
|20 [[Copper]]&lt;br /&gt;
|20&lt;br /&gt;
|20 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|4 [[produces::Orichalcum Pellet]]&lt;br /&gt;
|1 [[Octec's Alloy]]&lt;br /&gt;
|1&lt;br /&gt;
|30 seconds&lt;br /&gt;
|Under Fuel&lt;br /&gt;
|-&lt;br /&gt;
|12 [[produces::Washer]]s&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|4&lt;br /&gt;
|2 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gold Rivet]]&lt;br /&gt;
|8 [[Gold]]&lt;br /&gt;
|8&lt;br /&gt;
|3 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Bars]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Aluminum Bars]]&lt;br /&gt;
|10 [[Aluminum]]&lt;br /&gt;
|10&lt;br /&gt;
|9 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Antimony Bars]]&lt;br /&gt;
|6 [[Antimony]]&lt;br /&gt;
|6&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Bars]]&lt;br /&gt;
|8 [[Brass]]&lt;br /&gt;
|8&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Bronze Bars]]&lt;br /&gt;
|6 [[Bronze]]&lt;br /&gt;
|6&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Copper Bars]]&lt;br /&gt;
|7 [[Copper]]&lt;br /&gt;
|7&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gold Bars]]&lt;br /&gt;
|15 [[Gold]]&lt;br /&gt;
|15&lt;br /&gt;
|5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Bars]]&lt;br /&gt;
|2 [[Iron]]&lt;br /&gt;
|2&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lead Bars]]&lt;br /&gt;
|2 [[Lead]]&lt;br /&gt;
|2&lt;br /&gt;
|5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lithium Bars]]&lt;br /&gt;
|10 [[Lithium]]&lt;br /&gt;
|10&lt;br /&gt;
|8 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Magnesium Bars]]&lt;br /&gt;
|5 [[Magnesium]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Metal Blue Bars]]&lt;br /&gt;
|5 [[Metal Blue]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Moon Steel Bars]]&lt;br /&gt;
|6 [[Moon Steel]]&lt;br /&gt;
|6&lt;br /&gt;
|20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Nickel Bars]]&lt;br /&gt;
|? [[Nickel]]&lt;br /&gt;
|?&lt;br /&gt;
|? minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Octec's Alloy Bars]]&lt;br /&gt;
|8 [[Octec's Alloy]]&lt;br /&gt;
|8&lt;br /&gt;
|20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Pewter Bars]]&lt;br /&gt;
|10 [[Pewter]]&lt;br /&gt;
|10&lt;br /&gt;
|2 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Platinum Bars]]&lt;br /&gt;
|20 [[Platinum]]&lt;br /&gt;
|20&lt;br /&gt;
|3 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Silver Bars]]&lt;br /&gt;
|20 [[Silver]]&lt;br /&gt;
|20&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Steel Bars]]&lt;br /&gt;
|5 [[Steel]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Strontium Bars]]&lt;br /&gt;
|5 [[Strontium]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Sun Steel Bars]]&lt;br /&gt;
|5 [[Sun Steel]]&lt;br /&gt;
|5&lt;br /&gt;
|20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Thoth's Metal Bars]]&lt;br /&gt;
|10 [[Thoth's Metal]]&lt;br /&gt;
|10&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Tin Bars]]&lt;br /&gt;
|2 [[Tin]]&lt;br /&gt;
|2&lt;br /&gt;
|5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Titanium Bars]]&lt;br /&gt;
|5 [[Titanium]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Tungsten Bars]]&lt;br /&gt;
|5 [[Tungsten]]&lt;br /&gt;
|5&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Water Metal Bars]]&lt;br /&gt;
|5 [[Water Metal]]&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Zinc Bars]]&lt;br /&gt;
|3 [[Zinc]]&lt;br /&gt;
|3&lt;br /&gt;
|2 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Apophisite Bars]]&lt;br /&gt;
|20 [[Apophisite]]&lt;br /&gt;
|20&lt;br /&gt;
|20 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Auricupride Bars]]&lt;br /&gt;
|5 [[Auricupride]]&lt;br /&gt;
|5&lt;br /&gt;
|1 minute&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Corinthiacum Bars]]&lt;br /&gt;
|10 [[Corinthiacum]]&lt;br /&gt;
|10&lt;br /&gt;
|2 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Electrum Bars]]&lt;br /&gt;
|5 [[Electrum]]&lt;br /&gt;
|5&lt;br /&gt;
|2 minutes?&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Hepatizon Bars]]&lt;br /&gt;
|10 [[Hepatizon]]&lt;br /&gt;
|10&lt;br /&gt;
|2 minutes?&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Malardium Bars]]&lt;br /&gt;
|4 [[Malardium]]&lt;br /&gt;
|4&lt;br /&gt;
|2 minutes?&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Orichalcum Bars]]&lt;br /&gt;
|20 [[Orichalcum]]&lt;br /&gt;
|20&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Star Metal Bars]]&lt;br /&gt;
|10 [[Star Metal]]&lt;br /&gt;
|10&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''Bowls'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Heavy Lead Bowl]]&lt;br /&gt;
|20 [[Lead]]&lt;br /&gt;
|20&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Silver Bowl]]&lt;br /&gt;
|2 [[Silver]]&lt;br /&gt;
|2&lt;br /&gt;
|15 Minutes&lt;br /&gt;
|Must be signed up for [[Test of the Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Gears]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Small Gears]]&lt;br /&gt;
|2 appropriate metal (see [[Small Gears]])&lt;br /&gt;
|2&lt;br /&gt;
|1 Minute&amp;lt;BR&amp;gt;(Lithium 40 secs)&amp;lt;BR&amp;gt;(Titanium 100 secs)&amp;lt;BR&amp;gt;(Tungsten 100 secs)&lt;br /&gt;
|Under Gearwork &amp;gt; Small Gears. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|10 [[produces::Small Gears]]&lt;br /&gt;
|20 appropriate metal (see [[Small Gears]])&lt;br /&gt;
|20&lt;br /&gt;
|2 Minutes&amp;lt;BR&amp;gt;(Lithium 80 secs)&amp;lt;BR&amp;gt;(Titanium 200 secs)&amp;lt;BR&amp;gt;(Tungsten 200 secs)&lt;br /&gt;
|Under Gearwork &amp;gt; Small Gears. Requires [[Fine Casting]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gold Medium Gear]]&lt;br /&gt;
|15 [[Gold]]&lt;br /&gt;
|15&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Medium Gears]]&lt;br /&gt;
|15 appropriate metal (see [[Medium Gears]])&lt;br /&gt;
|15&lt;br /&gt;
|5 Minutes&amp;lt;BR&amp;gt;(Lithium 3 mins)&amp;lt;BR&amp;gt;(Titanium 8 min 20 sec)&amp;lt;BR&amp;gt;(Tungsten 8 min 20 sec)&lt;br /&gt;
|Under Gearwork &amp;gt; Medium Gears.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | '''[[Tools]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Ball Peen Hammer]]&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|1&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gem Shearing Chisel]]&lt;br /&gt;
|7 treated [[Moon Steel]] hard, stainless, purity 4+&lt;br /&gt;
|7&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|Under Tools.  Requires [[Fine Balance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Heavy Mallet Head]]&lt;br /&gt;
|4 [[Lead]]&lt;br /&gt;
|none&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Tools. &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Incense Prong]]&lt;br /&gt;
|1 [[Pewter]]&lt;br /&gt;
|1&lt;br /&gt;
|3 Minutes&lt;br /&gt;
|Under Tools. Needs [[Aromatics]] to make.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lead Mallet]]&lt;br /&gt;
|8 [[Lead]]&lt;br /&gt;
|8&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Tools. &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Monkey Wrench]]&lt;br /&gt;
|8 [[Steel]]&lt;br /&gt;
|8&lt;br /&gt;
|4 minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Round Hammer]]&lt;br /&gt;
|2 [[Iron]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Shaping Mallet]]&lt;br /&gt;
|2 [[Lead]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Spanner Wrench]]&lt;br /&gt;
|15 [[Thoth's Metal]] + 400 Powdered Ruby&lt;br /&gt;
|15&lt;br /&gt;
|8 minutes&lt;br /&gt;
|Requires Template:Spanner Wrench, amount and time vary&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Wide Tungsten Chisel]]&lt;br /&gt;
|2 [[Tungsten]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Made in a Master's Casting Box only ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name 	!! Metal !! Beeswax !! Cooling Time !! Notes &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Aluminum Plate]]&lt;br /&gt;
|30 [[Aluminum]]&lt;br /&gt;
|30&lt;br /&gt;
|15 minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|10 [[produces::Bearings]]&lt;br /&gt;
|20 [[Bronze]]&lt;br /&gt;
|10&lt;br /&gt;
|4 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|40 [[produces::Bolt]]s&lt;br /&gt;
|10 [[Iron]]&lt;br /&gt;
|10&lt;br /&gt;
|4 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Plate]]&lt;br /&gt;
|20 [[Brass]]&lt;br /&gt;
|20&lt;br /&gt;
|30 Minutes&lt;br /&gt;
|Requires [[Advanced Metallurgy]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Pot]]&lt;br /&gt;
|14 [[Brass]]&lt;br /&gt;
|14&lt;br /&gt;
|20 Minutes&lt;br /&gt;
|Under Pots. Requires [[Advanced Metallurgy]].&lt;br /&gt;
|-&lt;br /&gt;
|5 Bars&lt;br /&gt;
|5x mats for single bar&lt;br /&gt;
|5x wax for single bar&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars/Set of 5 Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Pot]]&lt;br /&gt;
|20 [[Iron]]&lt;br /&gt;
|20&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|Under Pots.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Large Gear]]&lt;br /&gt;
|100 Metal&lt;br /&gt;
|100&lt;br /&gt;
|20 Minutes&amp;lt;BR&amp;gt;(Lithium ? mins)&amp;lt;BR&amp;gt;(Titanium 30 min)&amp;lt;BR&amp;gt;(Tungsten 30 min)&amp;lt;BR&amp;gt;(Zinc 20 min)&lt;br /&gt;
|Under Gearwork.&lt;br /&gt;
|-&lt;br /&gt;
|40 [[produces::Orichalcum Pellet]]&lt;br /&gt;
|10 [[Octec's Alloy]]&lt;br /&gt;
|10&lt;br /&gt;
|30 seconds&lt;br /&gt;
|Under Fuel.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Screw Gear]]&lt;br /&gt;
|400 [[Iron]] + 200 [[Copper]]&lt;br /&gt;
|600&lt;br /&gt;
|60 Minutes&lt;br /&gt;
|Under Gearwork.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Stainless Steel Pot]]&lt;br /&gt;
|20 [[Steel]] (stainless) purity 4 or more&lt;br /&gt;
|30&lt;br /&gt;
|30 Minutes&lt;br /&gt;
|Under Pots. Requires [[Advanced Metallurgy]]&lt;br /&gt;
|-&lt;br /&gt;
|60 [[produces::Washer]]s&lt;br /&gt;
|5 [[Iron]]&lt;br /&gt;
|20&lt;br /&gt;
|4 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Small Flywheel]]&lt;br /&gt;
|15 [[Iron]]&lt;br /&gt;
|30&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|Under Steam Mechanics. Requires [[Steam Mechanics]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Medium Flywheel]]&lt;br /&gt;
|30 [[Iron]]&lt;br /&gt;
|60&lt;br /&gt;
|20 Minutes&lt;br /&gt;
|Under Steam Mechanics. Requires [[Steam Mechanics]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Large Flywheel]]&lt;br /&gt;
|60 [[Iron]]&lt;br /&gt;
|120&lt;br /&gt;
|40 Minutes&lt;br /&gt;
|Under Steam Mechanics. Requires [[Steam Mechanics]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Unfinished Sarcophagus]]&lt;br /&gt;
|220 [[Iron]]&lt;br /&gt;
|520&lt;br /&gt;
|1 hour&lt;br /&gt;
|For [[Test of Ka]] and requires 300 cut stone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Test_of_the_Messenger/Rituals&amp;diff=89871</id>
		<title>Test of the Messenger/Rituals</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Test_of_the_Messenger/Rituals&amp;diff=89871"/>
		<updated>2019-04-29T20:22:29Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* Year 4, Akhet-I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monthly Ritual record for the [[Test of the Messenger]]&lt;br /&gt;
== Year 4, Akhet-I ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar&amp;lt;br&amp;gt;  ||  Atum, creator god, first one, awaits apeasement at the common altar located in Elephantine 292, -3579.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1)  ||  Eat some grilled fish.&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) ||  Place a medium stone on a patch of dirt. &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) ||  Then the first priest must recite the prayer 'Guide us to your revealed wisdom',&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || and the second priest must then recite the prayer 'Receive us into your blessing'.&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  ||  Finally, at the altar, the first priest must sacrifice a Ruby Red Raeli Tiles,&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || and the second priest must sacrifice a Spring Green Raeli Tiles. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#   Rey and blondie&lt;br /&gt;
#   Heterika and Cathy&lt;br /&gt;
#   Nikara and Dedenav&lt;br /&gt;
# Silden and Khali (3/5)&lt;br /&gt;
# Flowbar and Floreta passed!&lt;br /&gt;
# TheMazeEcho and Panyea (1/5)&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== Year 3, Shemu-IV ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar&amp;lt;br&amp;gt; (region and coordinates) || Suez 1184 6139 for Kheper, God of Beetles ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1)  || smoke a hookah containing exactly 3 herbs, ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) || light a Ritual Torch || &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) || Shield us from hardship and plague ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || Favour our actions ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  || speed enhancing 474+ incense  || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || a confusion inducing, 662+ quality Incense || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Rhaom &amp;amp; Greedy&lt;br /&gt;
#Qwu &amp;amp; Lizzi&lt;br /&gt;
#Al-Bilal &amp;amp; blondie&lt;br /&gt;
#Flowbar &amp;amp; Floreta&lt;br /&gt;
#Silden &amp;amp; Khali (2/5)&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== Year 3, Shemu-III ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) ||Bernike 3464,-940  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) || To please Thoth, the first priest must eat some grilled fish ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) || and the second priest must plant a bed of Flax. || &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) || Then the first priest must recite the prayer 'Favour our actions' ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || and the second priest must then recite the prayer 'Honor us with your presence' ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  || (wine of 12.1% accepted) || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || and the second priest must sacrifice a Wine with at least 10% alcohol. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1- Silden and Khali (1/5)&lt;br /&gt;
&lt;br /&gt;
2- Debbie and Slartibartfast&lt;br /&gt;
&lt;br /&gt;
3- Qwu and Lizzi&lt;br /&gt;
&lt;br /&gt;
4- Rhaom and Greedy&lt;br /&gt;
&lt;br /&gt;
5- Flowbar and Floreta&lt;br /&gt;
&lt;br /&gt;
6- dedenav and nikara&lt;br /&gt;
&lt;br /&gt;
7- Heterika and Cathy&lt;br /&gt;
&lt;br /&gt;
== Year 3, Shemu-II ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) || Horus, god of the sky, awaits apeasement at the common altar located in Axum 4066, -6912 ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) || To please Horus, the first priest must fillet a fish, ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) || Second priest must light a [[Ritual Torch]] || &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1) ||Reveal to us the path of knowledge  ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2) || Accept our sacrifices ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1)  || first priest must sacrifice a wine with at least 7% alcohol || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2) || and the second priest must sacrifice a Wine with at least 5% alcohol. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1- Flowbar and Floreta&lt;br /&gt;
&lt;br /&gt;
2- Heterika and Cathy&lt;br /&gt;
&lt;br /&gt;
3- Dedenav and Nikara&lt;br /&gt;
&lt;br /&gt;
4- Lizzi and Greedy&lt;br /&gt;
&lt;br /&gt;
5- Estaar and Rhaom&lt;br /&gt;
&lt;br /&gt;
6- Qwu and Isbourne&lt;br /&gt;
&lt;br /&gt;
7- Zowee and Sketti&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Year 3, Shemu- I ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) || Nubia 1322, -7351   ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) ||   drink a bottle of wine  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) ||   Dig a hole with others || *you will get credit for digging after stones come out &lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1)|| Bring us a bountiful harvest  ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2)|| Show us the way forward   ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1) ||  Suspicious feeling, 330+ quality Incense || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2)||    Musk scented, 134+ quality Incense ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1-  Somebob &amp;amp; Daetrin&lt;br /&gt;
&lt;br /&gt;
2- Flowbar &amp;amp; Floreta&lt;br /&gt;
&lt;br /&gt;
3-  Rey &amp;amp; blondie&lt;br /&gt;
&lt;br /&gt;
4- Slartibartfast &amp;amp; Debbie&lt;br /&gt;
&lt;br /&gt;
5- Al-Bilal &amp;amp; Tosarthross&lt;br /&gt;
&lt;br /&gt;
6-&lt;br /&gt;
&lt;br /&gt;
7-&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Year 3, Peret IV ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) ||  Bernike 3811, -296 ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action (priest 1) || plant a bed of Flax  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action (priest 2) ||  light a bonfire with at least 7000 wood. ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer (priest 1)|| Receive us into your blessing ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer (priest 2)|| Honor us with your presence  ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice(priest 1) || Waxwing chime || &lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice (priest 2)|| Nightingale chime  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1-  Al-Bilal and Manon&lt;br /&gt;
&lt;br /&gt;
2-  Debbie and Tunnan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3-  &lt;br /&gt;
&lt;br /&gt;
4- &lt;br /&gt;
&lt;br /&gt;
5-&lt;br /&gt;
&lt;br /&gt;
6-&lt;br /&gt;
&lt;br /&gt;
7-&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&lt;br /&gt;
== Year 3, Peret III ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color: linen;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Location of a specific common altar (region and coordinates) || West Kush -140, -3941 ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's action || Fillet a fish ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's action || Plant a bed of Flax||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's prayer || Guide us to your revealed wisdom ||&lt;br /&gt;
|-&lt;br /&gt;
| Partner B's prayer|| Favour our actions ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner A's complex item sacrifice || Plastic, Toxic Magnesium ||&lt;br /&gt;
|- &lt;br /&gt;
| Partner B's complex item sacrifice || Toxic, Corrosion-Prone Corinthiacum ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**LIST of people (2 per ritual) who have completed ritual for TEST credit &lt;br /&gt;
&lt;br /&gt;
(can complete ritual for principle even after the 7 groups have been used up)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1- Kali and Kek&lt;br /&gt;
&lt;br /&gt;
2- Slartibartfast and Gabrielnight&lt;br /&gt;
&lt;br /&gt;
3- Al-Bilal and Manon&lt;br /&gt;
&lt;br /&gt;
4-Rey and blondie&lt;br /&gt;
&lt;br /&gt;
5-&lt;br /&gt;
&lt;br /&gt;
6-&lt;br /&gt;
&lt;br /&gt;
7-&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Test_of_the_Humble_Priests&amp;diff=87759</id>
		<title>Test of the Humble Priests</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Test_of_the_Humble_Priests&amp;diff=87759"/>
		<updated>2019-03-29T19:29:32Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* Player Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of the Humble Priests&lt;br /&gt;
| discipline    = Worship&lt;br /&gt;
| image         = Worship Test Icons_Humble Priests.png&lt;br /&gt;
| level         = 17&lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = {{Demonstration|demoplayer=Somebob|demodate=@1542783158}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Humble yourself before five different Egyptian gods. Those gods that would have you will make themselves known. You must become part of a Devotional Group to a specific God, and complete a challenging ritual.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Humble yourself before five of twelve gods. The faithful will not choose their gods - rather, the gods will choose them. Begin by performing a Ritual of Humility, by yourself, at a common altar. Place candles on the left and right pillars, signifying enlightenment. Place a small diamond on the left focus to provide clarity, and a jug of water on the right focus, showing purity of spirit. Light the candles in the order placed. Further instruction will come to those enlightened.&lt;br /&gt;
&lt;br /&gt;
*Note, as in the usual format for &amp;quot;common altar instructions&amp;quot;, references to &amp;quot;left and right&amp;quot; are interpreted as if the altar is a player.  It is 'their' left and right, and when standing in front of the altar, you are facing them.  For clarity, some players view the altar from the back of the statue so that the left and right matches what the player sees.&lt;br /&gt;
&lt;br /&gt;
== Test overview ==&lt;br /&gt;
* Each player needs to perform a ritual for each of five Gods, given at Test start,&lt;br /&gt;
* A ritual is performed by a group of five priests, &lt;br /&gt;
* When a group is created, the five priests are given numbers in the order they join the group (Priests 1-5), and they have different responsibilities in the ritual later,&lt;br /&gt;
* Every ritual is roughly the same, with some details being specific to the God, and some details being determined by who formed the group, the &amp;quot;First Priest&amp;quot;, or &amp;quot;p1&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This is a simplified versinon of what happens:&lt;br /&gt;
&lt;br /&gt;
1. Requirements gathering&lt;br /&gt;
* A group of five priests forms to figure out who has doable requirements as First Priest. This can take about one hour and can be done long before the actual ritual. Visions for priests 1-4 need to be combined to figure out the details for this First Priest, and not all First Priests are doable!&lt;br /&gt;
2. The ritual&lt;br /&gt;
* Incense and Moss are gathered, together with some expendables for the ritual,&lt;br /&gt;
* The group gathers at an Altar for this God,&lt;br /&gt;
* Priest 1 burns stuff on the altar,&lt;br /&gt;
* Priest 2 performs a little ritual at a Common Altar,&lt;br /&gt;
* Priest 3 performs five emotes,&lt;br /&gt;
* Priest 4 crumbles a moss in a &amp;quot;holy&amp;quot; place given by the God (clay, mushroom...),&lt;br /&gt;
* Priest 5 recites a blessing.&lt;br /&gt;
This is all that is needed to satisfy that God. &lt;br /&gt;
&lt;br /&gt;
When all five Gods on the test list are satisfied, a player may choose, once and for all, a blessing to perform once per day on another player from any of the Gods satisfied. Popular blessings are those for Heket, Amun and Ptah.&lt;br /&gt;
== Guilds devoted to the Humble Priests rituals ==&lt;br /&gt;
[[Guilds/Humble_Priests|Humble Priests]]&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
In Principles of the Humble Priests, you will complete the Guiding Ritual of Humility, and form a Devotional Group.&lt;br /&gt;
* Candle on the Left Pillar of an Altar&lt;br /&gt;
* Candle on the Right Pillar&lt;br /&gt;
* Small Diamond on the Left Focus&lt;br /&gt;
* Water on the Right Focus&lt;br /&gt;
* Light the Left Candle&lt;br /&gt;
* Light the Right Candle&lt;br /&gt;
* Meditate, with all steps having been done in order&lt;br /&gt;
* Join or form a Devotional Group&lt;br /&gt;
&lt;br /&gt;
== Determining Your Gods ==&lt;br /&gt;
&lt;br /&gt;
Stand behind the altar and look toward it so that your right and left are the same as the altar's right and left.&lt;br /&gt;
&lt;br /&gt;
   1. Place a candle on the left pillar&lt;br /&gt;
   2. Place a candle on the right pillar&lt;br /&gt;
   3. Place a small diamond on the left focus (plate in left hand of statue)&lt;br /&gt;
   4. Place a water in jugs on the right focus (plate in right hand of statue)&lt;br /&gt;
   5. Light the left pillar candle&lt;br /&gt;
   6. Light the right pillar candle&lt;br /&gt;
   7. Meditate &lt;br /&gt;
&lt;br /&gt;
If you did the ritual correctly, you'll get a vision telling you which five gods you need to please.  Otherwise, you can remove the items from the altar, meditate to clear the altar and then try the ritual again.  The gods don't change if you redo the ritual.  Once the ritual is complete, you can check the assigned gods via Tests-&amp;gt;Test of the Humble Priests-&amp;gt;Show My Progress.  Note: The ritual will consume both candles.&lt;br /&gt;
&lt;br /&gt;
== Forming a Devotional Group ==&lt;br /&gt;
&lt;br /&gt;
Devotional Groups require five players that have been assigned the same god.  Players who already completed the test or a devotional group for a specific god can redo the groups to help other players.&lt;br /&gt;
&lt;br /&gt;
Once you assemble a group of five players, one person should form the group via Tests-&amp;gt;Test of the Humble Priests-&amp;gt;Form a Devotional Group.  Each of the other four players then have to click on the first player and ask to join the group.  You are each assigned a priest number in the order that you joined.&lt;br /&gt;
&lt;br /&gt;
Once the group is complete, all five players will receive popups with slightly different instructions.  Use the clipboard button to record the instructions as the popups windows will eventually auto close.&lt;br /&gt;
&lt;br /&gt;
The first section of each popup is identical for all five priests and just lists the steps for the ritual.  The second section starts with &amp;quot;special instructions here&amp;quot; and differs from priest to priest.&lt;br /&gt;
&lt;br /&gt;
Each god requires slightly different items for their ritual but all humble priest groups will need incense and moss.  &lt;br /&gt;
&lt;br /&gt;
The specific type of incense and moss, as well as the emote sequence and blessing of humility, is determined by the priest (priest 1) who formed the devotional group.  If the popup instructions require incense or moss that is unavailable, then disband the group and have a different player form a new group.  There is no harm or time limit to disbanding and forming humble priest groups so many different players can test their requirements one after the other.  If you get stuck, use the link at the bottom of this page to look for 'easy priests'.&lt;br /&gt;
&lt;br /&gt;
== Figuring out the ritual for a group ==&lt;br /&gt;
A group consists of five priests, the former of the group is number 1, or the &amp;quot;First Priest&amp;quot;. All details of the ritual are based on who is the first priest, regardless of who is priest 2-5. This means that it is possible to document the whole ritual for each &amp;quot;First Priest&amp;quot; here on the wiki and prepare incense, moss, order of the emotes (&amp;quot;dancing&amp;quot;) and the prayer in advance. All five priests can use the &amp;quot;Copy to Clipboard&amp;quot; button on the popup and paste it into the appropriate part of a wiki page. Here is an example for Amun as god and Flowbar as the First Priest:&lt;br /&gt;
&lt;br /&gt;
[[HP/Amun/Flowbar]]&lt;br /&gt;
&lt;br /&gt;
You can use this template to create new pages for other gods and first priests:&lt;br /&gt;
&lt;br /&gt;
[[HP/First_Priest_Template]]&lt;br /&gt;
&lt;br /&gt;
When the ritual has been figured out, it can be copied to the table near the bottom of this page. This includes analyzing the prayer requirements, finding exactly one prayer that will work and also see if the prayer requirements are actually possible to fulfill (for example, Orchid has an impossible prayer requirements list for Nut this tale).&lt;br /&gt;
&lt;br /&gt;
== Performing the Ritual ==&lt;br /&gt;
&lt;br /&gt;
Each priest performs specific steps.  Once you have determined who will be priest one and have the moss, incense and other items needed for the ritual, then you should decide which priests will do the other steps and have them join the group in the proper order.  Travel to a humble priest altar for you god and verify that there is a [[Windproof Incense Burner]] at the altar.&lt;br /&gt;
&lt;br /&gt;
=== Priest One ===&lt;br /&gt;
1. Priest One forms the group.  &lt;br /&gt;
&lt;br /&gt;
Once the group is assembled and all materials are collected, wait until all five priests are within a few steps of the altar, then:&lt;br /&gt;
&lt;br /&gt;
2. Click on the altar and light the flame of humility. &lt;br /&gt;
&lt;br /&gt;
3. Light the incense.  It is not necessary to get a whiff of the incense before moving to the next task.  &lt;br /&gt;
&lt;br /&gt;
Incense has five attributes: quality, adjective, positive stat, negative stat, and scent. The gods will give you a requirement for three of these attributes - the other two attributes can be anything (e.g. a requirement of &amp;quot;Quality 245+, speed enhancing, giddy feeling&amp;quot; would be fulfilled by an incense of 300 quality, clove scent, giddy feeling, speed enhancing, forgetfulness inducing). Moss similarly can have multiple stats (dry, fuzzy, slimy, reticulated, etc.), but the Gods only require two specific ones - any extra attributes are fine.&lt;br /&gt;
&lt;br /&gt;
4. Click on the altar and make your sacrifice.  &lt;br /&gt;
&lt;br /&gt;
The items you sacrifice will be consumed and &amp;quot;sacrificial ashes&amp;quot; will show up in your inventory.  Be quick because there's a limited time to complete all those steps. &lt;br /&gt;
&lt;br /&gt;
5. Hand &amp;quot;Sacrificial Ashes&amp;quot; to priest two.&lt;br /&gt;
&lt;br /&gt;
=== Priest Two ===&lt;br /&gt;
Priest two...&lt;br /&gt;
&lt;br /&gt;
1. ...waits until they receive the sacrificial ashes from the first priest and then...&lt;br /&gt;
&lt;br /&gt;
2. ...travels to a nearby [[Common Altar]] to perform a ceremony.  &lt;br /&gt;
&lt;br /&gt;
There's no time limit for performing a ceremony but it's quicker if you visit the altar before the groups starts and set waypoints.  Travel via waypoints, expedition points or spousewarp won't affect the ceremony.&lt;br /&gt;
&lt;br /&gt;
Once priest two is at the altar:&lt;br /&gt;
&lt;br /&gt;
3. Stand behind it and face toward it so that your right side is the same as the statue's right side.  &lt;br /&gt;
&lt;br /&gt;
4. Place a candle on the left pillar &lt;br /&gt;
&lt;br /&gt;
5. Place a candle on the right pillar.&lt;br /&gt;
&lt;br /&gt;
6. Put item one (see chart below) on the left focus&lt;br /&gt;
&lt;br /&gt;
7. Put item two on the right focus. &lt;br /&gt;
&lt;br /&gt;
8. Light the '''right''' candle&lt;br /&gt;
&lt;br /&gt;
9.  Light the ''left'' candle.&lt;br /&gt;
&lt;br /&gt;
Note that you are lighting the candles in reverse order of how you placed them.  &lt;br /&gt;
&lt;br /&gt;
10. Click on the common altar and sprinkle the sacrificial ashes on it. &lt;br /&gt;
&lt;br /&gt;
11. Extinguish the right candle&lt;br /&gt;
&lt;br /&gt;
12. Extinguish the left candle.&lt;br /&gt;
&lt;br /&gt;
13. Meditate on the altar.&lt;br /&gt;
&lt;br /&gt;
If you did the ceremony correctly, you'll get a small popup window giving you a vision of five priests at an altar.  You can now safely remove the items from the focus and return to the group.  If you made any mistakes, you won't get the vision and you'll have to retrieve the items from the altar, meditate on it to clear it, then travel back to the group and start all over again.&lt;br /&gt;
&lt;br /&gt;
=== Priest Three ===&lt;br /&gt;
When the group was first formed, the third priest should have received special instructions listing five emotes to be done in a specific order.  The five emotes are 'Command me from Heaven', 'Take my Blood', 'Show me mercy', 'Enter my Soul', 'Share my Joy' but the order they need to be done will vary based on the first priest.&lt;br /&gt;
&lt;br /&gt;
Priest three has to wait until priest two returns from the ceremony at the common altar.  Then you have to perform the five emotes (via self-&amp;gt;Emote) in the correct order.  If the emotes are done in the wrong order or if any of the other priests do any emotes, the group will fail and have to reform and start over.&lt;br /&gt;
&lt;br /&gt;
=== Priest Four ===&lt;br /&gt;
Priest four has to wait until priest three finishes all his or her emotes, then travel to a location satisfying the specific god (see table below) and crumble the moss (via Tests-&amp;gt;Worship -&amp;gt; Tests of the Humble Priest-&amp;gt;Crumble Moss).  If you crumble the moss at the wrong location or crumble more than one moss, the group will fail and have to start over.  It's important for priest four to check their inventory prior to crumbling the moss.  If they crumble the moss correctly, the amount of moss in inventory will decrease by one.  ''Do not crumble a second moss.''&lt;br /&gt;
&lt;br /&gt;
=== Priest Five ===&lt;br /&gt;
Priest five has to wait until priest four returns from crumbling the moss, then performs the blessing of humility (via Tests-&amp;gt;Test of the Humble Priest-&amp;gt;Recite a Blessing of Humility).&lt;br /&gt;
&lt;br /&gt;
The blessing is made up of phrases given to the other priests in the special instructions section of their popups and has to be assembled from those phrases.  The other priests will be told the blessing &amp;quot;should contain at least one of these phrases&amp;quot; (followed by one or more phrases) and &amp;quot;will be insulted by these phrases&amp;quot; (followed by one or more phrases).  ''Only pick one'' phrase from each priest and verify that the phrase is not included in the insult section.  The combined blessing should be copied so that it can be pasted during the ceremony.  It's a good idea to work out the blessing prior to starting the ceremony and paste it into main so the other priests can all confirm it.  Do not add any punctuation to the blessing.  Capitalization doesn't matter.&lt;br /&gt;
&lt;br /&gt;
== End of Ritual ==&lt;br /&gt;
If you performed the entire ritual correctly, you'll get a popup indicating success.  If you fail at any step, you'll get a popup that the god wasn't pleased.  This means you'll have to reform the group and start again.  Each try will use up one incense and may also use one sacrificial item, one moss, and two candles (if you got that far).  It's a good idea to bring several of each to a ritual ceremony.&lt;br /&gt;
&lt;br /&gt;
When you have completed a devotion to all five of your Gods, you may seek the blessing of one of those Gods. This choice can only be made once and cannot be changed. When a God has blessed you, you have the power to bless another person, once per day.&lt;br /&gt;
&lt;br /&gt;
Attribute modifications seem to stack with grilled fish, incense, and tower bonuses, and last about 1 hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Gods ==&lt;br /&gt;
&lt;br /&gt;
Some parts of the devotion are always the same for a god - the sacrifice and the Ritual of Humility. Incense, moss, and the Blessing of Humility required are dependent on the first priest.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God 	!! Sacrificial Item !! Left focus !! Right focus !! Where the moss should be crumbled !! Has Blessing !! Test Reward Blessings&lt;br /&gt;
|-&lt;br /&gt;
| Amun 	|| 49 Onions || Gold || Silver || On or by a citizen that has not passed any initiations || electra, Floreta || +3 focus, one extra veggie seed per blessing &lt;br /&gt;
|-&lt;br /&gt;
| Geb 	|| 7 flint || Silt || Clay || On dirt || || +3 speed &lt;br /&gt;
|-&lt;br /&gt;
| Hathor || 1 wine (10%+ alc) || Female rabbit || Hen || Near a Ceremonial Tasting Table || || No stat increase, 10 glasses per bottle of wine &lt;br /&gt;
|-&lt;br /&gt;
| Heket || 7 tadpole || Egg || Tadpole 	|| Near a wild-growing mushroom || Ashen, Flowbar, blondie, Rey, beetlebrow || x2 shroom harvest&lt;br /&gt;
|-&lt;br /&gt;
| Maat 	|| 1 Ibis feather || Camel milk || Honey || Voting booth ||  || +3 perception&lt;br /&gt;
|-&lt;br /&gt;
| Nut 	|| 7 Star || Medium Diamond || Medium Sapphire || On top of a Mountain ||  || Creates a Night Emitter which turns day into night for a limited time only (60-90 minutes?) &lt;br /&gt;
|-&lt;br /&gt;
| Ptah 	|| 7 jug || Charcoal || Copper Wire || On Clay || || +3 str, gather 2 clay per click/water (also gives two flint on flint spots) &lt;br /&gt;
|-&lt;br /&gt;
| Set 	|| 7 glass rod 	|| Cactus sap || Sand spore || 	By a pyramid || || +1 foc and a one time Push of all limestone blocks within ~10 coords&lt;br /&gt;
|-&lt;br /&gt;
| Sobek || 7 Abdju Meat || Leather || Iron || While riding a ferry || || +3 dex &lt;br /&gt;
|-&lt;br /&gt;
| Tayet || 7 clay lamp || Canvas || Linen || On grass near water || || +3 end, half weave time &lt;br /&gt;
|-&lt;br /&gt;
| Tefnut || 7 salt || Water in jug || Pepper '''seed''' || Aqueduct || || +3 con&lt;br /&gt;
|-&lt;br /&gt;
| Thoth || 7 papy seed || Papy paper || Ink || Nile bank where papyrus can be grown || Kek || unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips for Devotions ==&lt;br /&gt;
&lt;br /&gt;
Checklist of things to do before starting:&lt;br /&gt;
&lt;br /&gt;
* Choose a Humble Priest altar near any other requirements, if possible (e.g. water you can ferry across for Sobek).&lt;br /&gt;
* Check that there is a Windproof Incense Burner at the Humble Priest altar and that it is publicly usable (many of them have them already).&lt;br /&gt;
* Locate a common altar for Priest 2.&lt;br /&gt;
** Priest 2 might want to set a nav point there. (Consider clearing the common altar before the ceremony just in case.) &lt;br /&gt;
* Gather your materials (enough for several attempts in case things go wrong):&lt;br /&gt;
** Incense (each attempt uses one)&lt;br /&gt;
** Moss (each attempt uses one)&lt;br /&gt;
** Foci materials for your god (reusable - see chart above)&lt;br /&gt;
** Candles (each attempt uses two)&lt;br /&gt;
** Sacrifice materials (see chart above)&lt;br /&gt;
* Arrange a means of coordinating between the priests - you need to tell one another when you're done on a particular part of the ritual.&lt;br /&gt;
&lt;br /&gt;
== Altars == &lt;br /&gt;
List of Altars originally came from T6 wiki. Where T8 region names have been noted, the Altar has been found in T8 and updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!T8 Region or [T6 Region]!!Location!!God!!Incense Burner?!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|| Philae || 730, -1880 ||  Hathor || Yes ( 4-5 coords downhill from road) || Near Koptos CS; Common Altar nearby at 700, -1823 wine table at 867, -1736 - Also one @ 836 -1938&lt;br /&gt;
|-&lt;br /&gt;
|| Akhetaton || -709, 2427||  Hathor || No|| Found for T6 On Rock, 340' Elevation&lt;br /&gt;
|-&lt;br /&gt;
|| Kharga Oasis || -721, 3175 || Geb || no || &lt;br /&gt;
|-&lt;br /&gt;
|| Dakhla Oasis || -1625, 2518 || Hathor || No || common altar at -1614, -2519 (t8)  &lt;br /&gt;
|-&lt;br /&gt;
|| Akhetaton || -1031, 2267 || See note || || '''NO HP ALTAR HERE'''&lt;br /&gt;
|-&lt;br /&gt;
|| Dakhla Oasis || -1428, 2180 || Tayet ||  YES ||  common altar at -1105, 2239&lt;br /&gt;
|-&lt;br /&gt;
|| Buhen || -2071,-387 ||  See note ||  || '''NO HP ALTAR HERE'''&lt;br /&gt;
|-&lt;br /&gt;
|| Dakhla Oasis || -1453, 2768 || Tefnut  || no   || common altar: -1471, 2758 (t6)--&amp;lt;&amp;lt;&amp;lt;''NO common altar there''&lt;br /&gt;
|-&lt;br /&gt;
|| Naqada || 2188, 2685 || Sobek  || no  || Common Altar: 2216, 2450&lt;br /&gt;
|-&lt;br /&gt;
|| Naqada || 2587, 2200 || Sobek  || no || Grass (T6)&lt;br /&gt;
|-&lt;br /&gt;
|| Red Sea || 2442, 1892 ||  Maat || Yes || common altar @ 2256,1835  . Voting booth at : 2421, 1942.&lt;br /&gt;
|-&lt;br /&gt;
|| Red Sea || 1993, 1848 ||  Amun ||   YES  ||  common altar  at 1939, 1755 (T8) or CS altar&lt;br /&gt;
|-&lt;br /&gt;
|| Bernike || 2134, -963 ||  Amun ||   NO ||  common altar : 2071,-577&lt;br /&gt;
|-&lt;br /&gt;
|| Meshwesh Delta|| 1120, 6908 || Tayet  || YES ||  common altar at: 1132, 7174   or '''cs altar''' .   water nearby. (6) &lt;br /&gt;
|-&lt;br /&gt;
|| Meshwesh Delta || 827, 7365 ||  Nut || Yes||  common altar at: 789, 7529 (t8) or 826, 7140&lt;br /&gt;
|-&lt;br /&gt;
|| Meshwesh Delta || 1069, 7565 ||  Nut || No ||  Right on Mediterranean, by an orchard; Common Altar at: 986, 7661 &lt;br /&gt;
|-&lt;br /&gt;
|| Meshwesh Delta || 373, 7026 || Geb  || Yes || dirt at site; two common altars within 300 coords&lt;br /&gt;
|-&lt;br /&gt;
|| Giza || 702, 6489 || Thoth  || YES ||  common altar at: 297,6188. Papyrus: Nile, near HP altar at: '''876, 6513''' or  near Tanis cs (899, 6904)&lt;br /&gt;
|-&lt;br /&gt;
||Nabta Playa|| -1695, 4944 || Thoth  || no  || &lt;br /&gt;
|-&lt;br /&gt;
|| Swenett || 1276, -1310 || Thoth  ||  Yes || common altar at 1397, -1271 (t8) HP altar not too far from Nile for papy location (Swenett U Arch?)&lt;br /&gt;
|-&lt;br /&gt;
|| Swenett || 872, -745 ||  Geb ||  no ||  altar 806 -921 (T8)&lt;br /&gt;
|-&lt;br /&gt;
|| South Sinai || 2837, 5918 ||  Thoth  || no || &lt;br /&gt;
|-&lt;br /&gt;
|| Asyut || 1865, 2679 || Sobek  || No   || &lt;br /&gt;
|-&lt;br /&gt;
|| Wadi Natrun|| -1232,7486 || See note  ||   || common altar at -1594, 7572 ----'''NO Humble Priest ALTAR HERE'''&lt;br /&gt;
|-&lt;br /&gt;
|| Bahariya Oasis || -1450, 5936|| See note ||  || '''NO HP ALTAR HERE''' &lt;br /&gt;
|-&lt;br /&gt;
|| Cyrene || -768,7598 ||  Ptah || No || Common Altar @ -791, 7475 (T8) , Clay at HP altar&lt;br /&gt;
|-&lt;br /&gt;
|| Lahun || -667,5333 || Set  || No || &lt;br /&gt;
|-&lt;br /&gt;
|| Arsinoe || 2080, 6056|| Hathor || Yes || Common Altars at 2114,6053. Wine Tasting Table: 2080, 6041.&lt;br /&gt;
|-&lt;br /&gt;
|| Asyut || 1666, 2434 || Set || Yes ||  common altar 1695, 2498(t8). Pyramid: 717, 2186 or closer to cs 1807, 2085 (smaller test pyras work).&lt;br /&gt;
|-&lt;br /&gt;
|| Damot || 4939, -2573 || Sobek || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Damot || 4800, -2091 || Hathor || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Damot || 4835, -1736 || Geb || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Damot || 4656, -1789 || Thoth || Yes || common altar @ 5071,-2000&lt;br /&gt;
|-&lt;br /&gt;
|| Damot || 4310, -2073 || Ptah || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Damot || 4191, -2107 || Heket || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Blue Nile || 803, -8050 || Nut || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Blue Nile || 431, -7466 || Set || Yes || Common altar at : 427,-7115. Pyramid : -147, -7617.&lt;br /&gt;
|-&lt;br /&gt;
|| Blue Nile || 587, -7777 || Tefnut || Yes || Common altar at 676, -7816. Aqueduct pump: 807, -6700.&lt;br /&gt;
|-&lt;br /&gt;
|| Blue Nile || 750, -7439 || Nut || No || [T6 - Common altar  at 790, -7469;  mountain top at 613, -7673]&lt;br /&gt;
|-&lt;br /&gt;
|| Kerma || -1847, -1129 || Sobek || Yes || Common altar at -1722, -1172. Public use ferry at -1838, -1365 &amp;amp; -1799, -1152.&lt;br /&gt;
|-&lt;br /&gt;
|| Kerma || -2443, -734 || Set || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Buhen || -1990, -654 || Heket || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Buhen || -2168, -380 || Tefnut || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Buhen || -1591, -678 || Heket || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Cyrene || -1592, 7659 || Ptah || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Dakhla Oasis || -1941, 2661 || Amun || No || common altar at -1614, 2519&lt;br /&gt;
|-&lt;br /&gt;
|| Dakhla Oasis || -1609, 2885 || Tayet || Yes || common altar @ Kharga oasis -1342,3046&lt;br /&gt;
|-&lt;br /&gt;
|| West Kush || 543,-4216 || Maat || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Meroe Desert || 98, -8041 || Tayet || Yes||&lt;br /&gt;
|-&lt;br /&gt;
|| Meroe Desert || 65, -7906 || Geb || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Nubia || 2057, -7667 || Hathor || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Nubia || 1176, -7733 || Set || No || Common Altar: 1322, -7350; baby pyramids at spiral nearby&lt;br /&gt;
|-&lt;br /&gt;
|| West Kush || 380, -3683 || Nut || No || common altar : 342, -3675&lt;br /&gt;
|-&lt;br /&gt;
|| East Kush || 1601, -3647 || Amun || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Swenett || 1837, -857 || Heket || Yes || common altar at 2071, -577 (2ish-3ish am--Acorns at 1639, -1017); grass (T6)&lt;br /&gt;
|-&lt;br /&gt;
|| Swenett || 1743, -498 || Ptah || Yes || clay by HP altar  , Common Altars: 1641,-521(closest) or  1982, -373 &lt;br /&gt;
|-&lt;br /&gt;
|| Swenett || 904, -582 || Heket || No || &lt;br /&gt;
|-&lt;br /&gt;
|| Zau || -462, 7718 || Tefnut || no || common altar @ -606, 7696&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|| Arsinoe || 2786, 4736 || Ptah || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
'''Legend''':&lt;br /&gt;
&lt;br /&gt;
'''Amun''':Light Blue&lt;br /&gt;
&lt;br /&gt;
'''Geb''': Brown&lt;br /&gt;
&lt;br /&gt;
'''Hathor''':Green&lt;br /&gt;
&lt;br /&gt;
'''Heket''': Red&lt;br /&gt;
&lt;br /&gt;
'''Maat''':Violet&lt;br /&gt;
&lt;br /&gt;
'''Nut''':White&lt;br /&gt;
&lt;br /&gt;
'''Ptah''': Light Orange&lt;br /&gt;
&lt;br /&gt;
'''Set''': Grey&lt;br /&gt;
&lt;br /&gt;
'''Sobek''': Light Blue&lt;br /&gt;
&lt;br /&gt;
'''Tayet''': Pink&lt;br /&gt;
&lt;br /&gt;
'''Tefnut''': Tan&lt;br /&gt;
&lt;br /&gt;
'''Thoth''': Yellow&lt;br /&gt;
&lt;br /&gt;
'''Starred marker''': altars with Incense burners&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
Humble Priest Altar&lt;br /&gt;
(PinBl) 117, 1819, Oven 1 (117, 1819)&lt;br /&gt;
(PinRd) -579, 1995, Oven 2 (-579, 1995)&lt;br /&gt;
&lt;br /&gt;
(Blstar) 1993,1848, AMUN, Red Sea (1993,1848)&lt;br /&gt;
(BlA)-1941,2661, AMUN, Dakhla  (-1941,2661) &lt;br /&gt;
(BlA)1601,-3647, AMUN, East Kush (1601,-3647)&lt;br /&gt;
(BlA)2134,-963, AMUN, Bernike(2134,-963) &lt;br /&gt;
&lt;br /&gt;
(Brstar)373, 7026, GEB, MWD (373, 7026)                  &lt;br /&gt;
(BrG)-721,3175, GEB, Kharga (-721,3175)                &lt;br /&gt;
(BrG)872,-745, GEB, Swenett (872, -745)             &lt;br /&gt;
(BrG)4835,-1736, GEB, Damot (4835, -1736)&lt;br /&gt;
(BrG)65,-7906, GEB, Meroe Desert (65, -7906) &lt;br /&gt;
&lt;br /&gt;
(CirGrstar)730,-1880,HATHOR,Philae (730, -1880)&lt;br /&gt;
(CirGrH)-709,2427 ,HATHOR,Akhetaton (-709, 2427) &lt;br /&gt;
(CirGrH)-1625,2518,HATHOR,Dakhla (-1625, 2518)  &lt;br /&gt;
(CirGrH)2080,6056,HATHOR,Arsinoe (2080, 6056) &lt;br /&gt;
(CirGrH) 4800,-2091,HATHOR,Damot  (4800, -2091)&lt;br /&gt;
(CirGrH) 2057,-7667,HATHOR,Nubia (2057, -7667) 	&lt;br /&gt;
 &lt;br /&gt;
(CirRdstar)1837,-857,HEKET,Swenett (1837, -857)&lt;br /&gt;
(CirRdH)904,-582,HEKET,Swenett (904, -582)   &lt;br /&gt;
(CirRdH)4191,-2107,HEKET,Damot (4191, -2107) &lt;br /&gt;
(CirRdH)-1990,-654,HEKET,Buhen (-1990, -654) &lt;br /&gt;
(CirRdH)-1591,-678,HEKET,Buhen (-1591, -678)&lt;br /&gt;
&lt;br /&gt;
(CirVistar)2442,1892,MAAT,Red Sea (2442, 1892) &lt;br /&gt;
(CirViM)543,-4216,MAAT,West Kush (543, -4216)&lt;br /&gt;
   &lt;br /&gt;
(CirWhstar)827,7365,NUT,MWD (827,7365)	&lt;br /&gt;
(CirWhN)803,-8050,NUT,Blue Nile (803,-8050)	&lt;br /&gt;
(CirWhN)750,-7439,NUT, Blue Nile (750,-7439)	&lt;br /&gt;
(CirWhN)380,-3683,NUT, West Kush (380,-3683) &lt;br /&gt;
&lt;br /&gt;
(PinOrstar)1743,-498,PTAH,Swenett (1743, -498) &lt;br /&gt;
(PinOrP)-768,7598,PTAH,Cyrene (-768,7598) &lt;br /&gt;
(PinOrP)4310,-2073,PTAH,Damot (4310,-2073)&lt;br /&gt;
(PinOrP)-1592,7659,PTAH,Cyrene (-1592,7659)&lt;br /&gt;
  &lt;br /&gt;
(PinWhstar)1666,2434,SET,Asyut	(1666,2434)&lt;br /&gt;
(PinWhstar)431,-7466,SET,Blue Nile (431,-7466)	&lt;br /&gt;
(PinWhS)-667,5333,SET,Lahun (-667,5333)&lt;br /&gt;
(PinWhS)-2443,-734,SET,Kerma  (-2443,-734)&lt;br /&gt;
(PinWhS)1176,-7733,SET,Nubia (1176,-7733) &lt;br /&gt;
&lt;br /&gt;
(PinLbstar)-1847,-1129,SOBEK,Kerma (-1847,-1129)	&lt;br /&gt;
(PinLbS)2188,2685,SOBEK,Naqada	(2188,2685)	&lt;br /&gt;
(PinLbS)2587,2200,SOBEK,Naqada	(2587,2200)	&lt;br /&gt;
(PinLbS)1865,2679,SOBEK,Asyut (1865,2679)	 &lt;br /&gt;
(PinLbS)4939,-2573,SOBEK,Damot (4939,-2573)	&lt;br /&gt;
&lt;br /&gt;
(Pkstar)-1421,2180,TAYET,Dakhla (-1421,2180)&lt;br /&gt;
(Pkstar)1120,6908,TAYET,MWD (1120, 6908)&lt;br /&gt;
(Pkstar)-1609,2885,TAYET,Dakhla (-1609,2885)&lt;br /&gt;
(Pkstar)98,-8041,TAYET,Meroe Desert (98,-8041) &lt;br /&gt;
&lt;br /&gt;
(Tnstar)587,-7777,TEFNUT,Blue Nile (587,-7777) &lt;br /&gt;
(TnT)-1453,2768,TEFNUT,Dakhla (-1453,2768)&lt;br /&gt;
(TnT)-2168,-380,TEFNUT,Buhen ( -2168,-380)&lt;br /&gt;
(TnT)-462,7718,TEFNUT,Zau (-462,7718)	&lt;br /&gt;
&lt;br /&gt;
(Yestar)702,6489,THOTH,Giza (702, 6489)&lt;br /&gt;
(Yestar)1276,-1310,THOTH,Swenett  (1276,-1310)&lt;br /&gt;
(Yestar)4656,-1789,THOTH,Damot (4656,-1789)	&lt;br /&gt;
(YeT)-1695,4944,THOTH,Nabta Playa (-1695,4944)&lt;br /&gt;
(YeT)2837,5918,THOTH,South Sinai (2837, 5918)	&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Player Gods ==&lt;br /&gt;
(X) Player can be a priest for this god&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Player!!Amun!!Geb!!Hathor!!Heket!!Maat!!Nut!!Ptah!!Set!!Sobek!!Tayet!!Tefnut!!Thoth&lt;br /&gt;
|-&lt;br /&gt;
| Ashen || || Done || || Done || || || Done || Done || Done || || || &lt;br /&gt;
|-&lt;br /&gt;
| Somebob || || X || X || X ||  || X || || X || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Solaris || || || || || || Done || Done || Done ||  || Done || Done-P1 || &lt;br /&gt;
|-&lt;br /&gt;
| Zonk || || X || X|| X||X ||  ||  ||  ||  || || X || &lt;br /&gt;
|-&lt;br /&gt;
| Peacefulness || ||X || ||X ||X ||  ||  ||  ||  ||X || ||X&lt;br /&gt;
|-&lt;br /&gt;
| Eugenius ||X || || X|| || ||  || X ||  ||X  || || ||X&lt;br /&gt;
|-&lt;br /&gt;
| KayGee || Done || Done || || || ||  || Done ||  ||  || X || Done ||&lt;br /&gt;
|-&lt;br /&gt;
| Spatulus ||   || Done || || || ||  || || X || X || || Done || Done&lt;br /&gt;
|-&lt;br /&gt;
| Fryoj || X|| || || X|| X|| X || X ||  ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nicole|| ||X || X|| || ||  ||  || X || X || || X||&lt;br /&gt;
|-&lt;br /&gt;
| Narkho||X || || || || ||  || ||  || X || || X||X&lt;br /&gt;
|-&lt;br /&gt;
| DonaSylvia|| || || || X||X ||  || X || X ||  || || X||&lt;br /&gt;
|-&lt;br /&gt;
| Smurf || || X || || X || X || X || X ||  ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Bessieloo || || || Done ||Done  || ||  || Done  || || || ||Done ||Done ||&lt;br /&gt;
|-&lt;br /&gt;
| Thonnas || || || X || X || || X || || || || X || X ||&lt;br /&gt;
|-&lt;br /&gt;
| Sandman || X || || X || X || X || || || || || || X || &lt;br /&gt;
|-&lt;br /&gt;
| Acenith || X || || X || X || X || || X || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Stekki ||  || ||  || X ||  || || || (X) || X || X ||  || X &lt;br /&gt;
|-&lt;br /&gt;
!Player!!Amun!!Geb!!Hathor!!Heket!!Maat!!Nut!!Ptah!!Set!!Sobek!!Tayet!!Tefnut!!Thoth&lt;br /&gt;
|-&lt;br /&gt;
|Gabrielnight ||  || X ||  X||  || DONE||x ||  done||  || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Sabuli || X || X ||  ||  || X || X ||  ||  X||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Orchid  ||  ||  || X ||  || X || X||(X)||  ||  ||  ||  || X&lt;br /&gt;
|-&lt;br /&gt;
| Kelistra||  ||  ||   || Done || Done || Done||   ||  ||  ||Done  || Done ||&lt;br /&gt;
|-&lt;br /&gt;
| Rosie ||  ||  ||  || X ||  || X || X || X || X ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Debbie ||  || Done ||  || Done  || Done || Done || Done ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Matk ||  ||  || X ||  || X || X ||  || X ||  ||  ||  || X&lt;br /&gt;
|-&lt;br /&gt;
| Brucette || x ||  ||  || x || x ||  || x || x ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MrBruce ||  || x ||  ||  || x ||  ||  || x || x ||  ||  || x&lt;br /&gt;
|-&lt;br /&gt;
| Lyo || X ||  ||  || X ||  || X || X || X ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|electra ||Done-P1  ||   ||  ||  ||  Done ||  ||   ||  || Done-P1 ||   || Done || Done&lt;br /&gt;
|-&lt;br /&gt;
| Jazkar || Done ||  Done ||    || Done ||  ||  || Done ||   ||  ||  ||  || Done&lt;br /&gt;
|-&lt;br /&gt;
| beetlebrow ||  || Done ||   || Done-P1 || Done-P1 ||   || Done-P1 ||  ||  ||  || Done-P1 || &lt;br /&gt;
|-&lt;br /&gt;
| blondie ||  ||  || Done-P1 || Done-P1  ||   || Done-P1 ||  ||  ||  || Done-P1 ||  || Done-P1&lt;br /&gt;
|-&lt;br /&gt;
| ninfa ||  ||  || Done || Done  ||   || Done ||   ||  ||  ||  || Done  || Done&lt;br /&gt;
|-&lt;br /&gt;
| Rey ||  ||  || Done-P1 ||  Done-P1 ||   ||  ||  || Done ||Done  ||  ||  || Done&lt;br /&gt;
|-&lt;br /&gt;
| Jaby ||  ||  ||  || X || X || X ||  || X || X ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kali || X || X ||  ||  || X ||  ||  ||  ||  ||  || X || X&lt;br /&gt;
|-&lt;br /&gt;
| hounddog ||X  || Done || Done ||  ||  ||Done  || Done ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|sahira  ||   ||   ||   ||  || DONE||   ||Done ||  ||DONE (P1)||DONE||  || DONE&lt;br /&gt;
|-&lt;br /&gt;
|Slartibartfast||   ||   || DiD ||   || DONE (p1) || X || Dood || X ||   ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| Kalmkitty     ||  ||  || ||Done ||  || ||  ||Done ||Done ||Done || ||Done ||&lt;br /&gt;
|-&lt;br /&gt;
| Al-Bilal ||   ||   || Done || Done ||  ||   ||   || X ||  || X || Done || &lt;br /&gt;
|-&lt;br /&gt;
| Kek ||   || X  ||  || X || X || X ||  ||  ||   ||   ||  || X&lt;br /&gt;
|-&lt;br /&gt;
| Muhel ||   ||   ||  ||  ||  ||  || X || X || X || X || X || &lt;br /&gt;
|-&lt;br /&gt;
| EdDaba ||   || X ||  || X ||   || X ||   || X || X  ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| Flowbar || Done || Done || || Done || Done || || Done, 1p || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Floreta || Done || Done || || || || Done || Done || || Done || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Manon || || || X || X || X || X  || || || || || || X&lt;br /&gt;
|-&lt;br /&gt;
!Player!!Amun!!Geb!!Hathor!!Heket!!Maat!!Nut!!Ptah!!Set!!Sobek!!Tayet!!Tefnut!!Thoth&lt;br /&gt;
|-&lt;br /&gt;
| Tunnan || x || || || x || || || Done || || x || x || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tunnen||   || x ||  ||  || x || x || Done ||  || || || x ||&lt;br /&gt;
|-&lt;br /&gt;
| TheMazeEcho|| x ||   ||  || x || x || x || x ||  || || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First priests ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!God!!First priest!!Incense!!Moss!!Prayer!!Emotes/Dancing&lt;br /&gt;
|-&lt;br /&gt;
| Amun || KayGee || Endurance enhancing, Patchouli Scented, 688+ || Hairy, Spongy || ease our burdens giver of life as the lamb goes with humility || Share my Joy, Show me Mercy, Command me from Heaven, Enter my Soul, Take my Blood &lt;br /&gt;
|-&lt;br /&gt;
| Amun || Sabuli || clumsiness enhancing, Serene feeling, 186+ || Spongy, Mottled || we sow sickness as the falcon swoops across burning sands  || Show me Mercy, Command me from Heaven, Share my Joy, Take my Blood, Enter my Soul&lt;br /&gt;
|-&lt;br /&gt;
| Amun || electra || endurance enhancing, Honey scented, 564+ || Calico, Crackly ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Geb || Spatulus|| End enhancing, Jasmine 294+ || Reticulated, Spotted || We sow in blood as the lamb goes gracefully || Command me From Heaven, Take my Blood, Share my Joy, Show me Mercy, Enter my Soul&lt;br /&gt;
|-&lt;br /&gt;
| Geb ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Geb ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Hathor ||blondie  || Focus, Clumsiness, 313+Q  ||  mottled, slimy || prostrating ourselves gracefully cover our eyes with mercy  ||Command me from Heaven, Enter my Soul, Show me Mercy, Share my Joy, Take my Blood&lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Rey || Constitution, Vengeful, 188+ Q  || reticulated, hairy || giver of life as the lamb goes we humble ourselves with beast in tow ||  Take my Blood, Share my Joy, Command me from Heaven, Enter my Soul, Show me Mercy&lt;br /&gt;
|-&lt;br /&gt;
| Hathor || hounddog  || Constitution, Relaxed, 271+Q (not available yet)  || hairy, dry  || we come rejoicing cover our eyes never in blood  ||  Show me Mercy, Take my Blood, Share my Joy, Command me from Heaven, Enter my Soul&lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Al-Bilal || Gentle, Patchouli, 174+Q (not available yet)  || fuzzy, reticulated || gracefully across burning sands with tears in our eyes we come rejoicing ||  Take my Blood, Share my Joy, Command me from Heaven, Enter my Soul, Show me Mercy&lt;br /&gt;
|-&lt;br /&gt;
| Hathor ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Hathor ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Heket|| Ashen || endurance enhancing, confusion inducing, 621+ || Calico, Prickly|| giver of life ease our burdens in blood  across burning sands  || Show me Mercy, Enter my Soul, Share my Joy, Take my Blood, Command me from Heaven&lt;br /&gt;
|-&lt;br /&gt;
| Heket || beetlebrow  || Giddy, Clover, 219+ Q  || phosphorescent, prickly ||  || Command me from Heaven, Show me Mercy , Enter my Soul, Share my Joy, Take my Blood&lt;br /&gt;
|-&lt;br /&gt;
| Heket || Debbie || confusion, suspicious, 164+ q || Green, Hairy || lost in the desert we come rejoicing without an answer as the falcon swoops || Share my Joy, Command me from Heaven, Take my Blood, Enter my Soul, Show me Mercy&lt;br /&gt;
|-&lt;br /&gt;
| Heket || Rey || Constitution, Clover, 438+ Q  || prickly, hairy ||  ||  Command me from Heaven, Enter my Soul, Take my Blood, Share my Joy, Show me Mercy&lt;br /&gt;
|-&lt;br /&gt;
| Heket || Ninfa || OrientalSpices, 587+Q, Constitution  || spotted, mottled || your divine presence hear our plea in blood as the falcon swoops || Take my Blood, Enter my Soul, Show me Mercy, Share my Joy, Command me from Heaven&lt;br /&gt;
|-&lt;br /&gt;
| Heket || Blondie || clumsyness inducing, Pine scented, 409+ Q || Mottled, Hairy || with humility with mercy beneath the sun we humble ourselves || Enter my Soul, Command me from Heaven, Show me Mercy, Take my Blood, Share my Joy.&lt;br /&gt;
|-&lt;br /&gt;
| Maat || Sahira || speed enhancing, lethargy inducing, 201+  ||Smelly, Slimy  || with mercy under the night stars from sea to sea sickness ||  Take my Blood, Share my Joy, Enter my Soul, Show me Mercy, Command me from Heaven&lt;br /&gt;
|-&lt;br /&gt;
| Maat || beetlebrow ||  fragility inducing, Musk scented, 378+  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Maat  || Kek || Vengeful feeling, Musk scented, 695+ quality . ||  Mottled, Spongy   || the Nile's bounty in blood we humble ourselves as the falcon swoops || Take my Blood, Command me from Heaven, Share my Joy, Enter my Soul, Show me Mercy&lt;br /&gt;
|-&lt;br /&gt;
| Maat  || Debbie || perception enhancing, Pine scented, 106+ quality . ||  Dry, Prickly   || we sow with beast in tow as the lamb goes with tears in our eyes || Take my Blood, Enter my Soul, Show me Mercy, Share my Joy, Command me from Heaven&lt;br /&gt;
|-&lt;br /&gt;
| Maat  || Kali || Invigorating feeling, Flowers scented, 294+ quality . ||  Phosphorescent, Fuzzy   || as the lamb goes as the falcon swoops giver of life we sow || Show me Mercy, Share my Joy, Enter my Soul, Command me from Heaven, Take my Blood&lt;br /&gt;
|-&lt;br /&gt;
| Maat  || Jaby || focus enhancing, weakness inducing, 169+ quality . ||  Phosphorescent, Fuzzy   || cover our eyes the Nile's bounty we sow across burning sands || Share my Joy, Command me from Heaven, Take my Blood, Enter my Soul, Show me Mercy&lt;br /&gt;
|-&lt;br /&gt;
| Maat  || Matk || Relaxed feeling, Pine scented, 326+ quality . ||  Dry, Calico   || we sow without an answer with humility cover our eyes || Share my Joy, Command me from Heaven, Enter my Soul, Take my Blood, Show me Mercy&lt;br /&gt;
|-&lt;br /&gt;
| Maat  || Slartibartfast || forgetfulness inducing, Jasmine scented, 250+ quality. ||  Mottled, Dry moss  || as the lamb goes gracefully with mercy with beast in tow || Take my Blood, Command me from Heaven, Enter my Soul, Show me Mercy, Share my Joy&lt;br /&gt;
|-&lt;br /&gt;
| Maat||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nut || Orchid || lethargy inducing, Myrrh scented, 474+  || Phosphorescent, spotted || Contradicting prayer, impossible! ||&lt;br /&gt;
|-&lt;br /&gt;
| Nut || Floreta || ''Serene feeling, OrientalSpices scented, 464+'' (not in stock yet)  || Reticulated ,fuzzy || gracefully your divine presence giver of life with humility || Show me Mercy, Share my Joy, Command me from Heaven, Enter my Soul, Take my Blood&lt;br /&gt;
|-&lt;br /&gt;
| Nut || Sabuli || Confusion inducing, citrus scented 294+ || Striped ,Green ||with humility with mercy beneath the sun we humble ourselves || Share my Joy, Command me from Heaven, Enter my Soul, Show me Mercy, Take my Blood&lt;br /&gt;
|-&lt;br /&gt;
| Nut|| blondie  ||  Sandalwood, clumsiness , 295+Q || fuzzy, green || beneath the sun prostrating ourselves without an answer we sow  || Take, Show, Enter, Share, Command &lt;br /&gt;
|-&lt;br /&gt;
| Nut|| Kelistra || perception, fragility, 133+Q  || crackly, spongy || beneath the sun with a pure heart with tears in our eyes we sow || Share my Joy, Take my blood, Show me mercy, Command me from heaven, Enter my Soul&lt;br /&gt;
|-&lt;br /&gt;
| Nut|| Kek  || frankincense, ENDO, 570+Q  || crackly, dry || we sow with mercy as the lamb goes with beast in tow ||  take my blood, share my joy, show me mercy, command me from heaven, enter my soul&lt;br /&gt;
|-&lt;br /&gt;
| Nut|| hounddog || Vengeful, Constitution, 251+Q (need to find) || hairy, mottled  ||  ||  Show me mercy, Enter my Soul, Share my Joy, Take my blood, Command me from heaven&lt;br /&gt;
|-&lt;br /&gt;
| Nut ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Nut  ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Ptah || beetlebrow || perception enhancing, lethargy enducing, 248+ || Calico, Slimy || cover our eyes across burning sands with beast in tow without an answer || Take my Blood, Enter my Soul, Show me Mercy, Share my Joy, Command me from Heaven&lt;br /&gt;
|-&lt;br /&gt;
| Ptah || Debbie || Sluggishness, Vengeful 145+ || Green, Reticulated || across burning sands the Nile's bounty we sow ease our burdens || Show me Mercy, Command me from Heaven, Enter my Soul, Take my Blood, Share my Joy&lt;br /&gt;
|-&lt;br /&gt;
| Ptah || Flowbar || forgetfulness inducing, Hopeful feeling, 527+ || Hairy, Crackly ||  as the lamb goes we sow with tears in our eyes without an answer || Share my Joy, Take my Blood, Command me from Heaven, Enter my Soul, Show me Mercy&lt;br /&gt;
|-&lt;br /&gt;
| Ptah || Ashen ||  strength enhancing, sluggishness inducing, 655+ || smelly, fuzzy || beneath the sun as the lamb goes under the night stars cover our eyes ||  Show me Mercy, Enter my Soul, Command me from Heaven, Share my Joy, Take my Blood&lt;br /&gt;
|-&lt;br /&gt;
| Ptah  || floreta || perception enhancing, Serene feeling, 267+ Q (not in stock/doable?) ||  Green, Mottled moss  || with a pure heart gracefully under the night stars life giving waters || Command me from Heaven, Share my Joy, Take my Blood, Show me Mercy, Enter my Soul&lt;br /&gt;
|-&lt;br /&gt;
| Ptah  || Tunnen || Confusion, Constitution, 404 +Q  || green, crackly || the Nile's bounty hear our plea across burning sands with beast in tow ||  Enter my Soul, Take my Blood, Show me Mercy, Share my Joy, Command me from Heaven&lt;br /&gt;
|-&lt;br /&gt;
| Ptah  || Tunnan ||  Confusion, Guilty, 179+Q || prickly, reticulated ||we come rejoicing we sow we humble ourselves hear our plea*(might need to double check) || Command me from Heaven, Enter my Soul, Share my Joy, Show me Mercy , Take my Blood&lt;br /&gt;
|-&lt;br /&gt;
| Ptah  || sleepykitty || Pine, Clumsiness, 327 (not in stock/not doable  || green, dry ||  ||  Command me from Heaven, Enter my Soul, Take my Blood, Show me Mercy, Share my Joy&lt;br /&gt;
|-&lt;br /&gt;
| Ptah  ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Set ||Stekki || Dex enhancing, lethargy inducing 196+ || Dry , phosphorescent || beneath the sun life giving waters across burning sands we come rejoicing|| Share my joy, take my blood, command me from heaven, show me mercy, enter my soul&lt;br /&gt;
|-&lt;br /&gt;
| Sobek || electra || constitution , Sorrowful , 222+ Q ||Prickly, Spongy  || we come rejoice lifegiving waters cover our eyes never  ||  take my blood, enter my soul, show me mercy, share my joy, command me from heaven&lt;br /&gt;
|-&lt;br /&gt;
| Sobek || Sahira || strength, frankincense, 122 + Q  || Prickly, Hairy  ||  ||  never cover our eyes with beast in tow with mercy&lt;br /&gt;
|-&lt;br /&gt;
| Sobek || Ashen || focus enhancing, hopeful feeling, 408+ || Phosphorescent, Green || prostrating ourselves we sow as the lamb goes the Nile's bounty || Show me Mercy, Share my Joy, Enter my Soul, Command me from Heaven, Take my Blood&lt;br /&gt;
|-&lt;br /&gt;
| Tayet || blondie || Confusion inducing, joyous feeling 323+|| Slimy, Phosphorescent || Hear our plea beneath the sun gracefully with humility||Command me from Heaven, Show me Mercy, Enter my Soul, Take my Blood, Share my Joy&lt;br /&gt;
|-&lt;br /&gt;
| Tefnut || Solaris || speed enhancing, Suspicious feeling 567+  || Reticulated, Spongy || we humble ourselves across burning sands with humility under the night stars || Command me from Heaven, Share my Joy, Show me Mercy, Take my Blood, Enter my Soul &lt;br /&gt;
|-&lt;br /&gt;
| Tefnut || KayGee || fragility inducing, Patchouli scented 301+ || fuzzy, phosphorescent || we sow with mercy in blood beneath the sun || Take my Blood, Show me Mercy, Enter my Soul, Share my Joy, Command me from Heaven &lt;br /&gt;
|-&lt;br /&gt;
| Tefnut || Spatulus || focus enhancing, Musk scented 276+ || fuzzy, prickly ||  || Take my Blood, Show me Mercy, Share my Joy, Enter my Soul, Command me from Heaven &lt;br /&gt;
|-&lt;br /&gt;
| Tefnut || beetlebrow || clumsyness inducing, Suspicious feeling, 233+ || Dry, Green || we sow as the lamb goes we come rejoicing with a pure heart || Command me from Heaven, Show me Mercy, Share my Joy, Take my Blood, Enter my Soul &lt;br /&gt;
|-&lt;br /&gt;
|Thoth||Kalmkitty||clumsyness inducing, guilty feeling, 557+||Green, Hairy||as the falcon swoops gracefully cover our eyes with a pure heart||Show, Enter, Command, Share, Take&lt;br /&gt;
|-&lt;br /&gt;
|Thoth||Peacefulness||perception enhancing, Sandalwood, 616+ ||fuzzy, spongy||as the lamb goes in darkness and light giver of life from sea to sea||Enter Take Command Show Share&lt;br /&gt;
|-&lt;br /&gt;
|Thoth||Sahira||endurance enhancing, OrientalSpices, 295+||spongy ,crackly||we sow in darkness and light accept our adoration with mercy||Share Enter Take Command Show&lt;br /&gt;
|-&lt;br /&gt;
|Thoth||blondie||OrientalSpices, confusion, 512+  ||green, spotted ||hear our plea without an answer giver of life accept our adoration|| Take Command Show Share Enter&lt;br /&gt;
|-&lt;br /&gt;
| God || first priest|| incense || moss || prayer || emotes/dancing&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||   ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||   ||  ||  ||  &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demonstration ==&lt;br /&gt;
&lt;br /&gt;
Level 17+&lt;br /&gt;
&lt;br /&gt;
needed Advanced Ferry Construction and:&lt;br /&gt;
To open the Test of the Humble Priests you require:&lt;br /&gt;
1 Any 900+ Quality Incense (Missing) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Green Moss (Missing)&amp;lt;br&amp;gt;&lt;br /&gt;
1 Any Pyrotechnic Star (Missing)&amp;lt;br&amp;gt;&lt;br /&gt;
1 8% Alcohol Wine (Missing)&amp;lt;br&amp;gt;&lt;br /&gt;
1 Any pepper seed (Missing)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Wet_Clay_Mortar&amp;diff=87488</id>
		<title>Wet Clay Mortar</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Wet_Clay_Mortar&amp;diff=87488"/>
		<updated>2019-03-26T21:45:33Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wet Clay Mortars are moulded from 4 [[clay]] in your inventory using the Skills menu. This requires the [[Pottery]] skill.&lt;br /&gt;
&lt;br /&gt;
== Uses==&lt;br /&gt;
* Up to 12 Wet Clay Mortars are fired in a [[True Kiln]] to [[Clay Mortars]]&lt;br /&gt;
* Up to 30 Wet Clay Mortars are fired in a [[Reinforced Kiln]] to [[Clay Mortars]]&lt;br /&gt;
&lt;br /&gt;
== Required By==&lt;br /&gt;
[[Clay Mortars]]&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Wet_Clay_Mortar&amp;diff=87487</id>
		<title>Wet Clay Mortar</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Wet_Clay_Mortar&amp;diff=87487"/>
		<updated>2019-03-26T21:44:27Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wet Clay Mortars are moulded from 4 [[clay]] in your inventory using the Skills menu. This requires the [[Pottery]] skill.&lt;br /&gt;
&lt;br /&gt;
== Uses==&lt;br /&gt;
* Up to 12 Wet Clay Mortars are fired in a [[True Kiln]] to [[Clay Mortars]]&lt;br /&gt;
== Required By==&lt;br /&gt;
[[Clay Mortars]]&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Wet_Clay_Mortar&amp;diff=87486</id>
		<title>Wet Clay Mortar</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Wet_Clay_Mortar&amp;diff=87486"/>
		<updated>2019-03-26T21:42:50Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: Created page with &amp;quot;Wet Clay Mortars are moulded from 4 clay in your inventory using the Skills menu. This requires the Pottery skill.  == Uses== Up to 12 Wet Clay Mortars are fired in a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wet Clay Mortars are moulded from 4 [[clay]] in your inventory using the Skills menu. This requires the [[Pottery]] skill.&lt;br /&gt;
&lt;br /&gt;
== Uses==&lt;br /&gt;
Up to 12 Wet Clay Mortars are fired in a True Kiln to Clay Mortars&lt;br /&gt;
== Required By==&lt;br /&gt;
[[Clay Mortars]]&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Mirrored_Pyramid&amp;diff=86901</id>
		<title>Mirrored Pyramid</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Mirrored_Pyramid&amp;diff=86901"/>
		<updated>2019-03-20T20:32:13Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Building&lt;br /&gt;
| name         = Mirrored Pyramid&lt;br /&gt;
| image        = &lt;br /&gt;
| location     = [[Small Construction Site]]&lt;br /&gt;
| size         = &lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Animal Husbandry]]&lt;br /&gt;
| material1    = [[Boards]]&lt;br /&gt;
| qty1         = 10&lt;br /&gt;
| material2    = [[Rope]]&lt;br /&gt;
| qty2         = 4&lt;br /&gt;
| material3    = [[Wood]]&lt;br /&gt;
| qty3         = 5&lt;br /&gt;
| material4    = [[Mirror]]&lt;br /&gt;
| qty4         = 1&lt;br /&gt;
| material5    = [[Sheet Glass]]&lt;br /&gt;
| qty5         = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have started the [[Test of Hand of Ra]].&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
* 10 [[requires::Boards]]&lt;br /&gt;
* 4 [[requires::Rope]]&lt;br /&gt;
* 5 [[requires::Wood]]&lt;br /&gt;
* 1 [[requires::Mirror]]&lt;br /&gt;
* 4 [[requires::Sheet Glass]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]]. &lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Enlarging the Mirrored Pyramid requires the following:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! Size  !! [[Boards]] !! [[Rope]] !! [[Wood]] !! [[Mirror]] !! [[Sheet Glass]]&lt;br /&gt;
|-&lt;br /&gt;
! 1     ||     10     ||     4    ||     5    ||      1     ||      4&lt;br /&gt;
|-&lt;br /&gt;
! 2     ||      0     ||     0    ||     3    ||      0     ||      1&lt;br /&gt;
|-&lt;br /&gt;
! 3     ||      0     ||     0    ||     3    ||      0     ||      1&lt;br /&gt;
|-&lt;br /&gt;
! 4     ||      0     ||     0    ||     4    ||      0     ||      1&lt;br /&gt;
|-&lt;br /&gt;
! 5     ||      0     ||     0    ||     4    ||      0     ||      2&lt;br /&gt;
|-&lt;br /&gt;
! 6     ||      0     ||     0    ||     4    ||      0     ||      2&lt;br /&gt;
|-&lt;br /&gt;
! 7     ||      0     ||     0    ||     4    ||      0     ||      2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Deckle&amp;diff=84941</id>
		<title>Deckle</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Deckle&amp;diff=84941"/>
		<updated>2019-03-15T22:20:27Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Deckle&lt;br /&gt;
| image  = &lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
A '''Deckle''' is a wooden frame used in the manufacture of wood pulp paper. Because this is ATITD, making the Wire for a Deckle is a thoroughly miserable process and as such Deckles are the ultimate root of all evil.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*6 [[Boards]]&lt;br /&gt;
*80 [[Nails]]&lt;br /&gt;
*300 [[Silver Wire]]&lt;br /&gt;
&lt;br /&gt;
Requires a Vice Bench upgrade at a [[Carpentry Shop]].&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* 2 required to upgrade a [[Kitchen]] with a Coconut Crusher. &lt;br /&gt;
* 2 required to upgrade a [[Thistle Garden]].&lt;br /&gt;
* 1 required to upgrade a [[Raeli Oven]] with a clay dredge.&lt;br /&gt;
* 1 required to upgrade a [[Certificate Press]] to make wood paper.&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
* 50 required for [[Wood Paper Manufacture]] research. &lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=83635</id>
		<title>Hyksos:Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=83635"/>
		<updated>2019-03-02T08:25:07Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* University of Thought */&lt;/p&gt;
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==Research Info==&lt;br /&gt;
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* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
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===Current Research Goals===&lt;br /&gt;
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==Great Hall==&lt;br /&gt;
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===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
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==Universities==&lt;br /&gt;
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===University of Architecture===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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{{ResTechnology|Automatic Charcoal Production|&lt;br /&gt;
	{{ResResource|Clay Bricks|14100|14100}}&lt;br /&gt;
	{{ResResource|Mineral Oil|470|470}}&lt;br /&gt;
	{{ResResource|Lubricating Oil|94|94}}&lt;br /&gt;
	{{ResResource|Powdered Quartz|14100|14100}}&lt;br /&gt;
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	{{ResResource|Thermometer|470|470}}&lt;br /&gt;
	{{ResResource|Tungsten Metal Sheeting: Insulative Stainless Hard Titanium-Plated Purity 7+|1222|1222}}&lt;br /&gt;
	{{ResResource|7000+ Quality Barometer|141|141}}&lt;br /&gt;
}}   &lt;br /&gt;
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{{ResTechnology|Obelisk Construction (6 of 7)|&lt;br /&gt;
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      {{ResResource|Cut Gems{{!}}The Shark cut Lapis|52|101}}&lt;br /&gt;
      {{ResResource|Cut Gems{{!}}Lens cut Turquoise|147|147}}&lt;br /&gt;
      {{ResResource|Cut Gems{{!}}Eyelet cut Gem|294|308}}&lt;br /&gt;
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{{ResComplete|Carpentry Automation}}&lt;br /&gt;
{{ResComplete|Advanced Casting}}&lt;br /&gt;
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    {{ResComplete|Brick Automation}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Lime Emulsion}}&lt;br /&gt;
    {{ResComplete|Gearbox Design}}&lt;br /&gt;
    {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
    {{ResComplete|Masonry}}&lt;br /&gt;
    {{ResComplete|Mining}}&lt;br /&gt;
    {{ResComplete|Mirrored Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 1}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 2}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 3}}&lt;br /&gt;
    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
    {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 2}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 3}}&lt;br /&gt;
    {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
    {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
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===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
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  {{ResColumn|Completed Research}}&lt;br /&gt;
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    {{ResComplete|Advanced Blacksmithing 1}}&lt;br /&gt;
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    {{ResComplete|Blacksmithing}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Potash Ointment}}&lt;br /&gt;
    {{ResComplete|Chromatic Touch}}&lt;br /&gt;
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    {{ResComplete|Flax Automation}}&lt;br /&gt;
    {{ResComplete|Glassblowing}}&lt;br /&gt;
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    {{ResComplete|Raeli Pottery}}&lt;br /&gt;
    {{ResComplete|Taxidermy}}&lt;br /&gt;
    {{ResComplete|The Science of Color}}&lt;br /&gt;
    {{ResComplete|Lapidary}}&lt;br /&gt;
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[[Category:Research]]&lt;br /&gt;
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===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
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      {{ResResource|Huge Quartz|11|17}}&lt;br /&gt;
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    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Basic Shipbuilding}}&lt;br /&gt;
    {{ResComplete|Beer Brewing}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
    {{ResComplete|Perfuming}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
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===University of Harmony===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Ferry Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 2}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
    {{ResComplete|Casting}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
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    {{ResComplete|Chemistry Recipe - Gear Oil}}&lt;br /&gt;
    {{ResComplete|Deep Well Construction}}&lt;br /&gt;
    {{ResComplete|Fine Casting}}&lt;br /&gt;
    {{ResComplete|Gear Casting 1}}&lt;br /&gt;
    {{ResComplete|Gear Casting 2}}&lt;br /&gt;
    {{ResComplete|Gear Casting 3}}&lt;br /&gt;
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    {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
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===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
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    {{ResComplete|Seed Registry}}&lt;br /&gt;
    {{ResComplete|Sign Construction 1}}&lt;br /&gt;
    {{ResComplete|Sign Construction 2}}&lt;br /&gt;
    {{ResComplete|Sign Construction 3}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
    {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
  }}&lt;br /&gt;
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===University of Thought===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
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  {{ResColumn|Future Research}}&lt;br /&gt;
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    {{ResComplete|Gem Cutting}}&lt;br /&gt;
    {{ResComplete|Herpeculture}}&lt;br /&gt;
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    {{ResComplete|Prospecting}}&lt;br /&gt;
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    {{ResComplete|Structural Pottery}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Xenobotany|state=collapsed|&lt;br /&gt;
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      {{ResResource|Lily of the Sea Bulb: Giant|7|7}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
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  {{ResTechnology|Herbal Exploration|&lt;br /&gt;
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{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Herbiculture}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
        {{ResComplete|Ranching 1}}&lt;br /&gt;
        {{ResComplete|Ranching 2}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
}}&lt;br /&gt;
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[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=82757</id>
		<title>Hyksos:Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=82757"/>
		<updated>2019-02-24T09:24:24Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* University of Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
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==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
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==Universities==&lt;br /&gt;
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===University of Architecture===&lt;br /&gt;
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    {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
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    {{ResComplete|Steam Mechanics 2}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 3}}&lt;br /&gt;
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    {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
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    {{ResComplete|Storage Improvements 3}}&lt;br /&gt;
    {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
    {{ResComplete|Wood Treatment}}&lt;br /&gt;
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&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
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    {{ResComplete|Lapidary}}&lt;br /&gt;
  }}&lt;br /&gt;
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[[Category:Research]]&lt;br /&gt;
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===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
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    {{ResComplete|Perfuming}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
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===University of Harmony===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
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    &lt;br /&gt;
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    {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
    {{ResComplete|Casting}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
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    {{ResComplete|Chariot Repair 3}}&lt;br /&gt;
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    {{ResComplete|Deep Well Construction}}&lt;br /&gt;
    {{ResComplete|Fine Casting}}&lt;br /&gt;
    {{ResComplete|Gear Casting 1}}&lt;br /&gt;
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    {{ResComplete|Metallurgy 3}}&lt;br /&gt;
    {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
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===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
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    {{ResComplete|Stellae Construction}}&lt;br /&gt;
    {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
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&lt;br /&gt;
===University of Thought===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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    {{ResComplete|Structural Pottery}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
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&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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        {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Herbiculture}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
        {{ResComplete|Ranching 1}}&lt;br /&gt;
        {{ResComplete|Ranching 2}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=81730</id>
		<title>Hyksos:Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=81730"/>
		<updated>2019-02-17T15:34:26Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* University of Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
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      {{ResResource|Slate|540|540}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
   &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Banner Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===University of Architecture===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Advanced Automation|&lt;br /&gt;
	{{ResResource|Thoth's Metal|1880|1880}}&lt;br /&gt;
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	{{ResResource|Gold|15040|15040}}&lt;br /&gt;
	{{ResResource|Octec's Alloy|705|705}}&lt;br /&gt;
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	{{ResResource|Bolt|7050|7050}}&lt;br /&gt;
	{{ResResource|Quality 5000+ Springs|235|235}}&lt;br /&gt;
	{{ResResource|Quality 7000+ Springs|94|94}}&lt;br /&gt;
	{{ResResource|Quality 8500+ Springs|19|19}}&lt;br /&gt;
	{{ResResource|Brass Small Gear|1880|1880}}&lt;br /&gt;
	{{ResResource|Iron Medium Gear|4700|4700}}&lt;br /&gt;
	{{ResResource|Iron Large Gear|1719|2350}}&lt;br /&gt;
}}&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Obelisk Construction (6 of 7)|&lt;br /&gt;
      {{ResResource|Bricks|27192|27192}}&lt;br /&gt;
      {{ResResource|Jade|0|26}}&lt;br /&gt;
      {{ResResource|Crater Cut Gem|41|100}}&lt;br /&gt;
      {{ResResource|Large Quartz|56|56}}&lt;br /&gt;
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      {{ResResource|Lens cut Turquoise|147|147}}&lt;br /&gt;
      {{ResResource|Eyelet cut Gem|134|308}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
	&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResColumn | Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Automation}}&lt;br /&gt;
    {{ResComplete|Bonfire Stabilization}}&lt;br /&gt;
    {{ResComplete|Brick Automation}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Lime Emulsion}}&lt;br /&gt;
    {{ResComplete|Gearbox Design}}&lt;br /&gt;
    {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
    {{ResComplete|Masonry}}&lt;br /&gt;
    {{ResComplete|Mining}}&lt;br /&gt;
    {{ResComplete|Mirrored Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 1}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 2}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 3}}&lt;br /&gt;
    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
    {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 2}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 3}}&lt;br /&gt;
    {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
    {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
 {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
{{ResTechnology|Goldwork|&lt;br /&gt;
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      {{ResResource|Lead|5600|5600}}&lt;br /&gt;
      {{ResResource|Wood |11200|11200}}&lt;br /&gt;
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    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResColumn|Future Research}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
  &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing 1}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing 2}}&lt;br /&gt;
    {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
    {{ResComplete|Blacksmithing}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Potash Ointment}}&lt;br /&gt;
    {{ResComplete|Chromatic Touch}}&lt;br /&gt;
    {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
    {{ResComplete|Flax Automation}}&lt;br /&gt;
    {{ResComplete|Glassblowing}}&lt;br /&gt;
    {{ResComplete|Mass Production of Color}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
    {{ResComplete|Raeli Pottery}}&lt;br /&gt;
    {{ResComplete|Taxidermy}}&lt;br /&gt;
    {{ResComplete|The Science of Color}}&lt;br /&gt;
    {{ResComplete|Lapidary}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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      {{ResResource|Jugs of Water|28000|28000}}&lt;br /&gt;
      {{ResResource|Huge Diamond|4|17}}&lt;br /&gt;
      {{ResResource|Large Diamond|126|280}}&lt;br /&gt;
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      {{ResResource|Huge Emerald|17|17}}&lt;br /&gt;
      {{ResResource|Large Emerald|64|280}}&lt;br /&gt;
      {{ResResource|Medium Emerald|900|2800}}&lt;br /&gt;
      {{ResResource|Huge Quartz|10|17}}&lt;br /&gt;
      {{ResResource|Large Quartz|129|280}}&lt;br /&gt;
      {{ResResource|Medium Quartz|2000|2800}}&lt;br /&gt;
      {{ResResource|Huge Ruby|0|17}}&lt;br /&gt;
      {{ResResource|Large Ruby|44|280}}&lt;br /&gt;
      {{ResResource|Medium Ruby|1150|2800}}&lt;br /&gt;
      {{ResResource|Huge Sapphire|2|17}}&lt;br /&gt;
      {{ResResource|Large Sapphire|52|280}}&lt;br /&gt;
      {{ResResource|Medium Sapphire|1060|2800}}&lt;br /&gt;
      {{ResResource|Huge Topaz|11|17}}&lt;br /&gt;
      {{ResResource|Large Topaz|115|280}}&lt;br /&gt;
      {{ResResource|Medium Topaz|1300|2800}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|336|336}}&lt;br /&gt;
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      {{ResResource|Extracts{{!}}Thoth's Compound Extract|84|84}}&lt;br /&gt;
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 &lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     &lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Aromatics}}&lt;br /&gt;
    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Basic Shipbuilding}}&lt;br /&gt;
    {{ResComplete|Beer Brewing}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
    {{ResComplete|Perfuming}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Harmony===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
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    {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 2}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
    {{ResComplete|Casting}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 3}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Gear Oil}}&lt;br /&gt;
    {{ResComplete|Deep Well Construction}}&lt;br /&gt;
    {{ResComplete|Fine Casting}}&lt;br /&gt;
    {{ResComplete|Gear Casting 1}}&lt;br /&gt;
    {{ResComplete|Gear Casting 2}}&lt;br /&gt;
    {{ResComplete|Gear Casting 3}}&lt;br /&gt;
    {{ResComplete|Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Metallurgy 1}}&lt;br /&gt;
    {{ResComplete|Metallurgy 2}}&lt;br /&gt;
    {{ResComplete|Metallurgy 3}}&lt;br /&gt;
    {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
{{ResTechnology|Advanced Silkworm Farming|state=collapsed|&lt;br /&gt;
      {{ResResource|Compost|10000|10000}}&lt;br /&gt;
      {{ResResource|Arsenic|100|1000}}&lt;br /&gt;
      {{ResResource|Ra's Compound Extract|100|100}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Trade}}&lt;br /&gt;
    {{ResComplete|Basic Diplomacy}}&lt;br /&gt;
    {{ResComplete|Basic Trade}}&lt;br /&gt;
    {{ResComplete|Certification}}&lt;br /&gt;
    {{ResComplete|Guild Construction}}&lt;br /&gt;
    {{ResComplete|Minting}}&lt;br /&gt;
    {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Seed Registry}}&lt;br /&gt;
    {{ResComplete|Sign Construction 1}}&lt;br /&gt;
    {{ResComplete|Sign Construction 2}}&lt;br /&gt;
    {{ResComplete|Sign Construction 3}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
    {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology| Molecular Balance |&lt;br /&gt;
      {{ResResource| Q6K+ Florence Flask        |     0 |   94}}&lt;br /&gt;
      {{ResResource| Q7K+ Florence Flask        |     0 |   47}}&lt;br /&gt;
      {{ResResource| Fine Glass Rods            |     0 |  1880 }}&lt;br /&gt;
      {{ResResource| Marble Mortar              |     0 |  470 }}&lt;br /&gt;
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      {{ResResource| Crater cut citrine     |     0 |  188}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
 &lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Alchemy}}&lt;br /&gt;
    {{ResComplete|Detonation}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Arsenic}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Explosives}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry 1}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry 2}}&lt;br /&gt;
    {{ResComplete|Alchemical Maceration}}&lt;br /&gt;
    {{ResComplete|Basic Chemistry}}&lt;br /&gt;
    {{ResComplete|Contest Organization}}&lt;br /&gt;
    {{ResComplete|Cross Breeding}}&lt;br /&gt;
    {{ResComplete|Distillation}}&lt;br /&gt;
    {{ResComplete|Distillation Experiments}}&lt;br /&gt;
    {{ResComplete|Fine Balance}}&lt;br /&gt;
    {{ResComplete|Gem Cutting}}&lt;br /&gt;
    {{ResComplete|Herpeculture}}&lt;br /&gt;
    {{ResComplete|Hive Optimization}}&lt;br /&gt;
    {{ResComplete|Neutralization}}&lt;br /&gt;
    {{ResComplete|Prospecting}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Structural Pottery}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Xenobotany|state=collapsed|&lt;br /&gt;
      {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
      {{ResResource|Jugs of Water|1000|1000}}&lt;br /&gt;
      {{ResResource|Catfish|3000|3000}}&lt;br /&gt;
      {{ResResource|Tilapia|3000|3000}}&lt;br /&gt;
      {{ResResource|Perch|3000|3000}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Petals All Blue|0|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Yellow Outer Stamen|7|7}}&lt;br /&gt;
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      {{ResResource|Lily of the Sea Bulb: Giant|7|7}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Herbal Exploration|&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
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{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Herbiculture}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
        {{ResComplete|Ranching 1}}&lt;br /&gt;
        {{ResComplete|Ranching 2}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=81508</id>
		<title>Hyksos:Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=81508"/>
		<updated>2019-02-16T20:53:23Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* University of Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
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      {{ResResource|Dried Papyrus|70|150}}&lt;br /&gt;
      {{ResResource|Leather|30|30}}&lt;br /&gt;
      {{ResResource|Slate|540|540}}&lt;br /&gt;
    }}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Banner Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===University of Architecture===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Advanced Automation|&lt;br /&gt;
	{{ResResource|Thoth's Metal|1880|1880}}&lt;br /&gt;
	{{ResResource|Water Metal|1880|1880}}&lt;br /&gt;
	{{ResResource|Gold|15040|15040}}&lt;br /&gt;
	{{ResResource|Octec's Alloy|705|705}}&lt;br /&gt;
	{{ResResource|Oil|141000|141000}}&lt;br /&gt;
	{{ResResource|Washer|14100|14100}}&lt;br /&gt;
	{{ResResource|Bolt|7050|7050}}&lt;br /&gt;
	{{ResResource|Quality 5000+ Springs|235|235}}&lt;br /&gt;
	{{ResResource|Quality 7000+ Springs|94|94}}&lt;br /&gt;
	{{ResResource|Quality 8500+ Springs|19|19}}&lt;br /&gt;
	{{ResResource|Brass Small Gear|1880|1880}}&lt;br /&gt;
	{{ResResource|Iron Medium Gear|4700|4700}}&lt;br /&gt;
	{{ResResource|Iron Large Gear|1599|2350}}&lt;br /&gt;
}}&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Obelisk Construction (6 of 7)|&lt;br /&gt;
      {{ResResource|Bricks|27192|27192}}&lt;br /&gt;
      {{ResResource|Jade|0|26}}&lt;br /&gt;
      {{ResResource|Crater Cut Gem|41|100}}&lt;br /&gt;
      {{ResResource|Large Quartz|56|56}}&lt;br /&gt;
      {{ResResource|The Shark cut Lapis|3|101}}&lt;br /&gt;
      {{ResResource|Lens cut Turquoise|147|147}}&lt;br /&gt;
      {{ResResource|Eyelet cut Gem|134|308}}&lt;br /&gt;
    }}&lt;br /&gt;
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	&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResColumn | Future Research}}&lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Automation}}&lt;br /&gt;
    {{ResComplete|Bonfire Stabilization}}&lt;br /&gt;
    {{ResComplete|Brick Automation}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Lime Emulsion}}&lt;br /&gt;
    {{ResComplete|Gearbox Design}}&lt;br /&gt;
    {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
    {{ResComplete|Masonry}}&lt;br /&gt;
    {{ResComplete|Mining}}&lt;br /&gt;
    {{ResComplete|Mirrored Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 1}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 2}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 3}}&lt;br /&gt;
    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
    {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 2}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 3}}&lt;br /&gt;
    {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
    {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
 {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
{{ResTechnology|Goldwork|&lt;br /&gt;
      {{ResResource|Gold Wire|0|22400}}&lt;br /&gt;
      {{ResResource|Silver Wire|0|22400}}&lt;br /&gt;
      {{ResResource|Linen |0|5600}}&lt;br /&gt;
      {{ResResource|Iron |0|5600}}&lt;br /&gt;
      {{ResResource|Lead|0|5600}}&lt;br /&gt;
      {{ResResource|Wood |11200|11200}}&lt;br /&gt;
      &lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
  &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing 1}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing 2}}&lt;br /&gt;
    {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
    {{ResComplete|Blacksmithing}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Potash Ointment}}&lt;br /&gt;
    {{ResComplete|Chromatic Touch}}&lt;br /&gt;
    {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
    {{ResComplete|Flax Automation}}&lt;br /&gt;
    {{ResComplete|Glassblowing}}&lt;br /&gt;
    {{ResComplete|Mass Production of Color}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
    {{ResComplete|Raeli Pottery}}&lt;br /&gt;
    {{ResComplete|Taxidermy}}&lt;br /&gt;
    {{ResComplete|The Science of Color}}&lt;br /&gt;
    {{ResComplete|Lapidary}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gem Glue|&lt;br /&gt;
      {{ResResource|Mandibular Glue|718|5600}}&lt;br /&gt;
      {{ResResource|Gypsum|500|11200}}&lt;br /&gt;
      {{ResResource|Jugs of Water|28000|28000}}&lt;br /&gt;
      {{ResResource|Huge Diamond|4|17}}&lt;br /&gt;
      {{ResResource|Large Diamond|126|280}}&lt;br /&gt;
      {{ResResource|Medium Diamond|972|2800}}&lt;br /&gt;
      {{ResResource|Huge Emerald|17|17}}&lt;br /&gt;
      {{ResResource|Large Emerald|64|280}}&lt;br /&gt;
      {{ResResource|Medium Emerald|900|2800}}&lt;br /&gt;
      {{ResResource|Huge Quartz|10|17}}&lt;br /&gt;
      {{ResResource|Large Quartz|129|280}}&lt;br /&gt;
      {{ResResource|Medium Quartz|2000|2800}}&lt;br /&gt;
      {{ResResource|Huge Ruby|0|17}}&lt;br /&gt;
      {{ResResource|Large Ruby|44|280}}&lt;br /&gt;
      {{ResResource|Medium Ruby|1150|2800}}&lt;br /&gt;
      {{ResResource|Huge Sapphire|2|17}}&lt;br /&gt;
      {{ResResource|Large Sapphire|52|280}}&lt;br /&gt;
      {{ResResource|Medium Sapphire|1060|2800}}&lt;br /&gt;
      {{ResResource|Huge Topaz|11|17}}&lt;br /&gt;
      {{ResResource|Large Topaz|115|280}}&lt;br /&gt;
      {{ResResource|Medium Topaz|1300|2800}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|336|336}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Osiris's Compound Extract|168|168}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Thoth's Compound Extract|84|84}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     &lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Aromatics}}&lt;br /&gt;
    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Basic Shipbuilding}}&lt;br /&gt;
    {{ResComplete|Beer Brewing}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
    {{ResComplete|Perfuming}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Harmony===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Ferry Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 2}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
    {{ResComplete|Casting}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 3}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Gear Oil}}&lt;br /&gt;
    {{ResComplete|Deep Well Construction}}&lt;br /&gt;
    {{ResComplete|Fine Casting}}&lt;br /&gt;
    {{ResComplete|Gear Casting 1}}&lt;br /&gt;
    {{ResComplete|Gear Casting 2}}&lt;br /&gt;
    {{ResComplete|Gear Casting 3}}&lt;br /&gt;
    {{ResComplete|Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Metallurgy 1}}&lt;br /&gt;
    {{ResComplete|Metallurgy 2}}&lt;br /&gt;
    {{ResComplete|Metallurgy 3}}&lt;br /&gt;
    {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
{{ResTechnology|Advanced Silkworm Farming|state=collapsed|&lt;br /&gt;
      {{ResResource|Compost|10000|10000}}&lt;br /&gt;
      {{ResResource|Arsenic|100|1000}}&lt;br /&gt;
      {{ResResource|Ra's Compound Extract|100|100}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Trade}}&lt;br /&gt;
    {{ResComplete|Basic Diplomacy}}&lt;br /&gt;
    {{ResComplete|Basic Trade}}&lt;br /&gt;
    {{ResComplete|Certification}}&lt;br /&gt;
    {{ResComplete|Guild Construction}}&lt;br /&gt;
    {{ResComplete|Minting}}&lt;br /&gt;
    {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Seed Registry}}&lt;br /&gt;
    {{ResComplete|Sign Construction 1}}&lt;br /&gt;
    {{ResComplete|Sign Construction 2}}&lt;br /&gt;
    {{ResComplete|Sign Construction 3}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
    {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology| Molecular Balance |&lt;br /&gt;
      {{ResResource| Q6K+ Florence Flask        |     0 |   94}}&lt;br /&gt;
      {{ResResource| Q7K+ Florence Flask        |     0 |   47}}&lt;br /&gt;
      {{ResResource| Fine Glass Rods            |     0 |  1880 }}&lt;br /&gt;
      {{ResResource| Marble Mortar              |     0 |  470 }}&lt;br /&gt;
      {{ResResource| Revelation Solvent (Glass)     |     0 |   282}}&lt;br /&gt;
      {{ResResource| Revelation Solvent (Crystal)     |     0 |   188}}&lt;br /&gt;
      {{ResResource| Revelation Solvent (Diamond)     |     0 |   94}}&lt;br /&gt;
      {{ResResource| Nut's Essence    |     0 |   470}}&lt;br /&gt;
      {{ResResource| King's Coin    |     0 |   235}}&lt;br /&gt;
      {{ResResource| Crater cut citrine     |     0 |  188}}&lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Alchemy}}&lt;br /&gt;
    {{ResComplete|Detonation}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Arsenic}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Explosives}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry 1}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry 2}}&lt;br /&gt;
    {{ResComplete|Alchemical Maceration}}&lt;br /&gt;
    {{ResComplete|Basic Chemistry}}&lt;br /&gt;
    {{ResComplete|Contest Organization}}&lt;br /&gt;
    {{ResComplete|Cross Breeding}}&lt;br /&gt;
    {{ResComplete|Distillation}}&lt;br /&gt;
    {{ResComplete|Distillation Experiments}}&lt;br /&gt;
    {{ResComplete|Fine Balance}}&lt;br /&gt;
    {{ResComplete|Gem Cutting}}&lt;br /&gt;
    {{ResComplete|Herpeculture}}&lt;br /&gt;
    {{ResComplete|Hive Optimization}}&lt;br /&gt;
    {{ResComplete|Neutralization}}&lt;br /&gt;
    {{ResComplete|Prospecting}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Structural Pottery}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Xenobotany|state=collapsed|&lt;br /&gt;
      {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
      {{ResResource|Jugs of Water|1000|1000}}&lt;br /&gt;
      {{ResResource|Catfish|3000|3000}}&lt;br /&gt;
      {{ResResource|Tilapia|3000|3000}}&lt;br /&gt;
      {{ResResource|Perch|3000|3000}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Petals All Blue|0|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Yellow Outer Stamen|7|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Green Middle Stamen|7|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Giant|7|7}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Herbal Exploration|&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Herbiculture}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
        {{ResComplete|Ranching 1}}&lt;br /&gt;
        {{ResComplete|Ranching 2}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Maps/Veneries&amp;diff=81365</id>
		<title>Maps/Veneries</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Maps/Veneries&amp;diff=81365"/>
		<updated>2019-02-16T11:28:33Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* Venery Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Venery Locations ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coordinates !! Designer !! Name !! Passed !! Remarks !! RL Date Opened&lt;br /&gt;
|-&lt;br /&gt;
|| South Sinai || 3360 4775 || Spatulus || Undisciplined || Yes || First Venery in T8 || 7/24/2018 &lt;br /&gt;
|-&lt;br /&gt;
|| Red Sea || 2021 1981 || Sabuli || Schoolbusters || Yes || || 7/25/2018&lt;br /&gt;
|-&lt;br /&gt;
|| Meshwesh Delta || 1021 7014 || Samruc || Samruc's Puzzle Venery || Yes || || 8/15/2018&lt;br /&gt;
|-&lt;br /&gt;
|| Meroe Desert || -230 -7020 || Atom || Pistachio the Squirrel's Sea Lily Patch || Yes || || 8/10/2018&lt;br /&gt;
|-&lt;br /&gt;
|| South Sinai || 3360 4751 || Vixsin || Sheep Scurry || Yes || || 8/15/2018&lt;br /&gt;
|-&lt;br /&gt;
|| Asyut || 1818 2020 || Tunnen || A trip around Avaris || Yes || Near Avaris CS || 8/??/2018&lt;br /&gt;
|-&lt;br /&gt;
|| Meshwesh Delta || 1013 7024 || Totla || Hasani's adventure || Yes || North of Tanis CS || 9/1/2018&lt;br /&gt;
|-&lt;br /&gt;
|| South Sinai || 3358 4775 || KayGee || Full STEAM Ahead || Yes || East of Taba CS || 9/4/2018&lt;br /&gt;
|-&lt;br /&gt;
|| Swenett || 1355 -1015 || Heterika || Asylum || Yes ||no need to move :) || 9/5/2018&lt;br /&gt;
|- &lt;br /&gt;
|| South Sinai || 3360 4753 || EvilSnowman || Secret Glory Hole || Yes || East of Taba CS || 9/10/2018&lt;br /&gt;
|- &lt;br /&gt;
|| South Sinai || 3360 4775 || Muhel || Fishin' Impossible || Yes || East of Taba CS || 9/11/2018&lt;br /&gt;
|- &lt;br /&gt;
|| Asyut || 1801 2032 || Peabody || Pharoah's Journey to Paradise || No || Near Avaris CS || 10/10/2018&lt;br /&gt;
|- &lt;br /&gt;
|| South Sinai || 3357 4770|| Myna || Welcome to Sinai, my home away from home!|| No || East of Taba CS || 18/11/2018&lt;br /&gt;
|- &lt;br /&gt;
|| Naqada || 2320, 2763|| TheMazeEcho || Where is Maze?|| No || North-East of Avaris CS || 16/02/2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Veneries Map ===&lt;br /&gt;
&lt;br /&gt;
* Green for recognized (passed) veneries (use &amp;quot;Gr&amp;quot; prefix on pin)&lt;br /&gt;
* Red for unrecognized (unpassed) veneries (use &amp;quot;Rd&amp;quot; prefix on pin)&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
mlayer Veneries 650&lt;br /&gt;
&lt;br /&gt;
(PinGrcircle) 3360,4775, Venery, Spatulus, passed (3360,4775)&lt;br /&gt;
(PinGrcircle) 2021,1981, Venery, Sabuli, passed (2021,1981)&lt;br /&gt;
(PinGrcircle) 1021,7014, Venery, Samruc, passed (1021,7014)&lt;br /&gt;
(PinGrcircle) -230,-7020, Venery, Atom, passed (-230,-7020)&lt;br /&gt;
(PinGrcircle) 3360,4751, Venery, Vixsin, passed (3360,4751)&lt;br /&gt;
(PinGrcircle) 1818,2020, Venery, Tunnen, passed (1818,2020)&lt;br /&gt;
(PinGrcircle) 1013,7024, Venery, Totla, passed (1013,7024)&lt;br /&gt;
(PinGrcircle) 3358,4775, Venery, KayGee, passed (3358,4775)&lt;br /&gt;
(PinGrcircle) 1355,-1015, Venery, Heterika, passed (1355,-1015)&lt;br /&gt;
(PinGrcircle) 3360,4753, Venery, EvilSnowman, passed (3360,4753)&lt;br /&gt;
(PinGrcircle) 3360,4775, Venery, Muhel, passed (3360,4775)&lt;br /&gt;
(PinRdcircle) 3357,4770, Venery, Myna, not passed (3360,4753)&lt;br /&gt;
(PinRdcircle) 2320,2763, Venery, TheMazeEcho, not passed (2320,2763)&lt;br /&gt;
&lt;br /&gt;
|tale=8|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{L|en}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Venery_Guide/Venery_Planner&amp;diff=81364</id>
		<title>Venery Guide/Venery Planner</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Venery_Guide/Venery_Planner&amp;diff=81364"/>
		<updated>2019-02-16T11:25:19Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A good [[Test_of_the_Venery|Venery]] requires a bit of advance planning. [[Venery_Guide|Dreasimy's Guide to Creating a Venery]] is very helpful.&lt;br /&gt;
In addition, you can use this Venery Planner as a starting point for designing your own venery.&lt;br /&gt;
==How to use this Venery Planner==&lt;br /&gt;
#Copy and paste the text below to your own document. This could be your User page or sub-page in this wiki (if you don't mind others seeing your venery planning) or a private document.&lt;br /&gt;
#If you want more than 7 [[Simple Lockbox]]es in your venery, add extra Key sections as required. You only need 7 lockboxes and 6 keys in your venery to pass the Test, but can have more if you want.&lt;br /&gt;
#Replace the placeholders in &amp;lt;angle brackets&amp;gt; with your own content.&lt;br /&gt;
#Spell-check your content.&lt;br /&gt;
#If you want your content translated into languages other than English, such as French and German, translate it or ask for help translating.&lt;br /&gt;
#Build your venery, copying and pasting the spell-checked and (optionally) translated content into the venery gathering point and lockboxes as required.&lt;br /&gt;
&lt;br /&gt;
==Start: &amp;lt;Venery Name&amp;gt;==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, venery gathering point&lt;br /&gt;
&lt;br /&gt;
'''Preparation needed:''' build venery gathering point&lt;br /&gt;
&lt;br /&gt;
'''Attach lockbox to:''' venery gathering point&lt;br /&gt;
&lt;br /&gt;
'''WELCOME text:''' &amp;lt;explain how long the runner can expect it to take and how far they can expect to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''OVERVIEW text:''' &amp;lt;briefly describe the concept of the venery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HINT text:''' &amp;lt;direct the runner to the location of the first key&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Key 1: &amp;lt;Name&amp;gt;==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, &amp;lt;nearby landmark&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Preparation needed:''' &amp;lt;e.g. build things, chat to owners of structures nearby or to be used&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attach lockbox to:''' &amp;lt;structure&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''CLUE text:''' &amp;lt;confirm they found the right place and direct them to the next location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Key 2: &amp;lt;Name&amp;gt;==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, &amp;lt;nearby landmark&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Preparation needed:''' &amp;lt;e.g. build things, chat to owners of structures nearby or to be used&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attach lockbox to:''' &amp;lt;structure&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''CLUE text:''' &amp;lt;confirm they found the right place and direct them to the next location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HINT text:''' &amp;lt;direct them back to previous location if they missed it&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Key 3:&amp;lt;Name&amp;gt;==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, &amp;lt;nearby landmark&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Preparation needed:''' &amp;lt;e.g. build things, chat to owners of structures nearby or to be used&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attach lockbox to:''' &amp;lt;structure&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''CLUE text:''' &amp;lt;confirm they found the right place and direct them to the next location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HINT text:''' &amp;lt;direct them back to previous location if they missed it&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Key 4: &amp;lt;Name&amp;gt;==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, &amp;lt;nearby landmark&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Preparation needed:''' &amp;lt;e.g. build things, chat to owners of structures nearby or to be used&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attach lockbox to:''' &amp;lt;structure&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''CLUE text:''' &amp;lt;confirm they found the right place and direct them to the next location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HINT text:''' &amp;lt;direct them back to previous location if they missed it&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Key 5: &amp;lt;Name&amp;gt;==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, &amp;lt;nearby landmark&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Preparation needed:''' &amp;lt;e.g. build things, chat to owners of structures nearby or to be used&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attach lockbox to:''' &amp;lt;structure&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''CLUE text:''' &amp;lt;confirm they found the right place and direct them to the next location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HINT text:''' &amp;lt;direct them back to previous location if they missed it&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Key 6: &amp;lt;Name&amp;gt;==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, &amp;lt;nearby landmark&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Preparation needed:''' &amp;lt;e.g. build things, chat to owners of structures nearby or to be used&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attach lockbox to:''' &amp;lt;structure&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''CLUE text:''' &amp;lt;confirm they found the right place and direct them to the next location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HINT text:''' &amp;lt;direct them back to previous location if they missed it&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==End==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, venery gathering point&lt;br /&gt;
&lt;br /&gt;
'''CLUE text:''' &amp;lt;confirm they found the right place, wrap up the story, and ask them to click gathering point again to rate the venery&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Venery_Guide/Venery_Planner&amp;diff=81363</id>
		<title>Venery Guide/Venery Planner</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Venery_Guide/Venery_Planner&amp;diff=81363"/>
		<updated>2019-02-16T11:24:14Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: Created page with &amp;quot;A good Venery requires a bit of advance planning. Dreasimy's Guide to Creating a Venery is very helpful. In addition, you can use this...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A good [[Test_of_the_Venery|Venery]] requires a bit of advance planning. [[Venery_Guide|Dreasimy's Guide to Creating a Venery]] is very helpful.&lt;br /&gt;
In addition, you can use this Venery Planner as a starting point for designing your own venery.&lt;br /&gt;
==How to use this Venery Planner==&lt;br /&gt;
#Copy and paste the text below to your own document. This could be your User page or sub-page in this wiki (if you don't mind others seeing your venery planning) or a private document.&lt;br /&gt;
#If you want more than 7 [[Lockbox|lockboxes]] in your venery, add extra Key sections as required. You only need 7 lockboxes and 6 keys in your venery to pass the Test, but can have more if you want.&lt;br /&gt;
#Replace the placeholders in &amp;lt;angle brackets&amp;gt; with your own content.&lt;br /&gt;
#Spell-check your content.&lt;br /&gt;
#If you want your content translated into languages other than English, such as French and German, translate it or ask for help translating.&lt;br /&gt;
#Build your venery, copying and pasting the spell-checked and (optionally) translated content into the venery gathering point and lockboxes as required.&lt;br /&gt;
&lt;br /&gt;
==Start: &amp;lt;Venery Name&amp;gt;==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, venery gathering point&lt;br /&gt;
&lt;br /&gt;
'''Preparation needed:''' build venery gathering point&lt;br /&gt;
&lt;br /&gt;
'''Attach lockbox to:''' venery gathering point&lt;br /&gt;
&lt;br /&gt;
'''WELCOME text:''' &amp;lt;explain how long the runner can expect it to take and how far they can expect to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''OVERVIEW text:''' &amp;lt;briefly describe the concept of the venery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HINT text:''' &amp;lt;direct the runner to the location of the first key&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Key 1: &amp;lt;Name&amp;gt;==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, &amp;lt;nearby landmark&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Preparation needed:''' &amp;lt;e.g. build things, chat to owners of structures nearby or to be used&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attach lockbox to:''' &amp;lt;structure&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''CLUE text:''' &amp;lt;confirm they found the right place and direct them to the next location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Key 2: &amp;lt;Name&amp;gt;==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, &amp;lt;nearby landmark&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Preparation needed:''' &amp;lt;e.g. build things, chat to owners of structures nearby or to be used&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attach lockbox to:''' &amp;lt;structure&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''CLUE text:''' &amp;lt;confirm they found the right place and direct them to the next location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HINT text:''' &amp;lt;direct them back to previous location if they missed it&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Key 3:&amp;lt;Name&amp;gt;==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, &amp;lt;nearby landmark&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Preparation needed:''' &amp;lt;e.g. build things, chat to owners of structures nearby or to be used&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attach lockbox to:''' &amp;lt;structure&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''CLUE text:''' &amp;lt;confirm they found the right place and direct them to the next location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HINT text:''' &amp;lt;direct them back to previous location if they missed it&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Key 4: &amp;lt;Name&amp;gt;==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, &amp;lt;nearby landmark&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Preparation needed:''' &amp;lt;e.g. build things, chat to owners of structures nearby or to be used&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attach lockbox to:''' &amp;lt;structure&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''CLUE text:''' &amp;lt;confirm they found the right place and direct them to the next location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HINT text:''' &amp;lt;direct them back to previous location if they missed it&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Key 5: &amp;lt;Name&amp;gt;==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, &amp;lt;nearby landmark&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Preparation needed:''' &amp;lt;e.g. build things, chat to owners of structures nearby or to be used&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attach lockbox to:''' &amp;lt;structure&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''CLUE text:''' &amp;lt;confirm they found the right place and direct them to the next location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HINT text:''' &amp;lt;direct them back to previous location if they missed it&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Key 6: &amp;lt;Name&amp;gt;==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, &amp;lt;nearby landmark&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Preparation needed:''' &amp;lt;e.g. build things, chat to owners of structures nearby or to be used&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attach lockbox to:''' &amp;lt;structure&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''CLUE text:''' &amp;lt;confirm they found the right place and direct them to the next location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HINT text:''' &amp;lt;direct them back to previous location if they missed it&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==End==&lt;br /&gt;
'''Location:''' &amp;lt;co-ords&amp;gt;, venery gathering point&lt;br /&gt;
&lt;br /&gt;
'''CLUE text:''' &amp;lt;confirm they found the right place, wrap up the story, and ask them to click gathering point again to rate the venery&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Venery&amp;diff=81362</id>
		<title>The Venery</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Venery&amp;diff=81362"/>
		<updated>2019-02-16T11:24:01Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* Creating a Venery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Venery&lt;br /&gt;
| discipline    = Thought&lt;br /&gt;
| image         = Thought Test Icons_Venery.png&lt;br /&gt;
| level         = 7&lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = {{Demonstration|demoplayer=kirie|demodate=@1532468745}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Create a Venery - a mind bending hunt across the land, to challenge and entertain those developing their Focus.&lt;br /&gt;
&lt;br /&gt;
[[File:Venery.png|200px]]&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Design a Venery, a treasure hunt around your home, throughout your neighborhood, or across Egypt. A good Venery can teach runners about local sites, and is neither too easy nor too difficult. After completing your design, if you wish to turn off the Venery menu on objects, turn off the option in 'Interface Options' under 'Show menu items for venery configuration'. This option was added when you started the Test of the Venery.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Principles of the Venery requires you to build a simple Venery and have seven judges rate it, averaging at least Good.&lt;br /&gt;
* Make an [[Cut Gems#Eyelet|Eyelet cut Amethyst]] (Optional)&lt;br /&gt;
* Make an [[Cut Gems#Eyelet|Eyelet cut Lapis]] (Optional)&lt;br /&gt;
* Make an [[Cut Gems#Eyelet|Eyelet cut Turquoise]] (Optional)&lt;br /&gt;
* Make an [[Cut Gems#Eyelet|Eyelet cut Garnet]] (Optional)&lt;br /&gt;
* Make a [[Simple Lockbox]]&lt;br /&gt;
* Make [[Papyrus Paper]]&lt;br /&gt;
* Build a Venery Gathering Point&lt;br /&gt;
* Install at least 7 Lockboxes&lt;br /&gt;
* Open your Venery&lt;br /&gt;
* Tear down your Venery Gathering Point, OR&lt;br /&gt;
** Have 7 Judges run and rate your Venery&lt;br /&gt;
** Design rated Good by most judges&lt;br /&gt;
* All of the above OR complete three recent winning Venerys&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
This is the second [[Tests|test]] in the discipline of [[Thought]].  &lt;br /&gt;
&lt;br /&gt;
This test allows the builder to create a small story and bring the participant through a series of locations while participating.  It can be timed and can be as small as within eyesight to Egypt as a whole.&lt;br /&gt;
&lt;br /&gt;
== Passing Principles ==&lt;br /&gt;
*Open a Venery ([[Venery Gathering Point]] and [[Simple Lockbox]]es) and tear it down OR&lt;br /&gt;
*Have seven Judges run and rate your Venery Good or better OR&lt;br /&gt;
*Complete three recent winning Venerys&lt;br /&gt;
&lt;br /&gt;
Complete and collect 3 [[Venery Certificate]]s.&lt;br /&gt;
Show them to any School of Thought. (Note From T7- last step does not seem to be necessary. I leveled up at Venery Gathering Point after getting third Venery Certificate - Estaar)&lt;br /&gt;
&lt;br /&gt;
== Creating a Venery ==&lt;br /&gt;
#Make at least 7 [[Simple Lockbox]]es&lt;br /&gt;
#Determine where you'd like to start your Venery&lt;br /&gt;
#Build a [[Venery Gathering Point]]&lt;br /&gt;
#Name your keys&lt;br /&gt;
#Install your [[Simple Lockbox]]es &lt;br /&gt;
#Create your clues - Consider using the [[Venery_Guide/Venery_Planner|Venery Planner]] to plan and write your content.&lt;br /&gt;
#Open your Venery.&lt;br /&gt;
&lt;br /&gt;
== Notes on Lockboxes and Clues ==&lt;br /&gt;
&lt;br /&gt;
*You need to select 'Configure This Venery' at the Venery gathering point before you start installing lockboxes. Then you can install keys and lockboxes anywhere you like.&lt;br /&gt;
*Make sure that Options &amp;gt; Interface&amp;gt; Tests &amp;gt; &amp;quot;show menu items for venery configuration&amp;quot; is checked, or you will not get the option to install the Locboxes! - Minerva&lt;br /&gt;
&lt;br /&gt;
* A venery should be fun to do. Many Egyptians get frustrated with the very hard ones and will tend to quit the venery.&lt;br /&gt;
* Make sure your clues are precise and not too hard to decipher.&lt;br /&gt;
* Always keep in mind that people will be voting on this so if you want to pass it needs to be finely balanced between easy and hard.&lt;br /&gt;
* Some people in previous tales built chests and placed rewards in them for others to collect. However you do it is up to you.&lt;br /&gt;
* Some people will also have an answer sheet attached to their wiki page.&lt;br /&gt;
* Remember Just Have Fun.&lt;br /&gt;
&lt;br /&gt;
*For more on how to design a Venery see [[Venery_Guide|Dreasimy's Guide to Creating a Venery!]]&lt;br /&gt;
&lt;br /&gt;
{{:Maps/Veneries}}&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
See [[Test Pass History#Test of the Venery|Test Pass History]]&lt;br /&gt;
&lt;br /&gt;
== Demonstration ==&lt;br /&gt;
**Demonstrated by kirie on 7/24/2018&lt;br /&gt;
* 49 [[Gold Wire]]&lt;br /&gt;
* 49 [[Brass Small Gear|Brass Small Gears]]&lt;br /&gt;
* 98 [[Fine Glass Rods]]&lt;br /&gt;
* 98 [[Copper]]&lt;br /&gt;
* 49 [[Cut Gems#Eyelet|Eyelet cut Amethyst]]&lt;br /&gt;
* 49 [[Cut Gems#Eyelet|Eyelet cut Garnet]]&lt;br /&gt;
* 49 [[Cut Gems#Eyelet|Eyelet cut Lapis]]&lt;br /&gt;
* 49 [[Cut Gems#Eyelet|Eyelet cut Turquoise]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Venery_Guide&amp;diff=81360</id>
		<title>Venery Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Venery_Guide&amp;diff=81360"/>
		<updated>2019-02-16T11:22:55Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: Created page with &amp;quot;== Dreasimy's Guide to Creating a Venery ==  Venery is my favorite test ever. Here is a guide about how I set them up in 25 easy steps! :P  '''Step 1: Get the test''' at U Tho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dreasimy's Guide to Creating a Venery ==&lt;br /&gt;
&lt;br /&gt;
Venery is my favorite test ever. Here is a guide about how I set them up in 25 easy steps! :P&lt;br /&gt;
&lt;br /&gt;
'''Step 1: Get the test''' at U Thought, you need to be level 12.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Step 2: Build your Gathering Point''' (often put near a CS or other convenient location for your players to find) it requires:&lt;br /&gt;
Built in a [[Small Construction Site]] (1 [[Canvas]], 4 [[Rope]]).&lt;br /&gt;
* 100 [[Boards]]&lt;br /&gt;
* 250 [[Papyrus Paper]]&lt;br /&gt;
&lt;br /&gt;
'''Step 3: Build 7 Lockboxes''' (assuming you want to pass the principles for the test). Each lockbox requires: &lt;br /&gt;
Made in a [[Forges|Forge]] (2 minutes to cool)&lt;br /&gt;
&lt;br /&gt;
* 1 [[Gold Wire]]&lt;br /&gt;
* 2 [[Small Gears]]&lt;br /&gt;
* 1 [[Fine Glass Rod]]&lt;br /&gt;
* 1 [[Copper]]&lt;br /&gt;
* 1 [[Cut Gems#Eyelet|Cut Amethyst:Eyelet]]&lt;br /&gt;
* 1 [[Cut Gems#Eyelet|Cut Lapis:Eyelet]]&lt;br /&gt;
* 1 [[Cut Gems#Eyelet|Cut Turquoise:Eyelet]]&lt;br /&gt;
* 1 [[Cut Gems#Eyelet|Cut Garnet:Eyelet]]&lt;br /&gt;
&lt;br /&gt;
'''Step 4:''' If you haven't already, '''write the content''' of your venery, it should have as many 'parts' as lockboxes. Consider using the [[Venery_Guide/Venery_Planner|Venery Planner]] as a starting point to write your content. &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; &amp;lt;b&amp;gt;(I highly suggest you spellcheck this!)&amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt; &amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Please note&amp;lt;/font&amp;gt; one of the lockboxes will be on your Gathering Point and its 'Part' will be the wrap up at the end of the venery requiring all keys and the first hint directing them to the first location and key, no keys will be found here. You may find that your venery will work better written as 6 parts not 7 due to the fact that one lockbox will be treated separately this way, however your mileage may vary!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Step 5:''' '''Install a lockbox on your Gathering Point''' by clicking the Gathering Point, Click TESTS, click Install a Lockbox.&lt;br /&gt;
&lt;br /&gt;
'''Step 6: Create your (6) Keys.''' You can number them but it's more fun to give them names that reflect your content, such as &amp;quot;Dead Pharaoh's Key&amp;quot;. (Click gathering point, click configure, click keys.) &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;  &amp;lt;b&amp;gt;Note&amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt; &amp;lt;i&amp;gt;you will only need 6 keys if you are using 7 lockboxes in the format I'm describing here. If you are using more or less lockboxes totaling N then you need N-1 Keys.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Step 7: Configure the lockbox''' (click gathering point, click Tests, click The Venery, Configure Lockbox) tell this lockbox to require all the keys by putting an X in each square next to the keys' names.&lt;br /&gt;
&lt;br /&gt;
'''Step 8: Write a HINT''' (click gathering point, click Tests, click The Venery, click Write a Hint) The hint should be the first installment of your content and direct them to the next location.&lt;br /&gt;
&lt;br /&gt;
Step 9: We will come back to this Gathering Point at the end, for now let's '''move to your next location.''' Once there you will install a lockbox (&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;BEWARE&amp;lt;/font&amp;gt; of putting lockboxes in non-permanent structures such as other people's sculptures that could be torn down).&lt;br /&gt;
&lt;br /&gt;
'''Step 10: Hide a Key''' (Click object, click Tests, Click The Venery, Click Hide a Key and select your first key.)&lt;br /&gt;
&lt;br /&gt;
'''Step 11: Write a CLUE''' (not a hint.) The clue should accomplish a couple of things: They should know they found the right place and it should direct them to the next location.&lt;br /&gt;
&lt;br /&gt;
'''Step 12:''' Time for the '''next location''', go there and install another lockbox. (Object&amp;gt;Tests&amp;gt;Venery&amp;gt;Install a Lockbox)&lt;br /&gt;
&lt;br /&gt;
'''Step 13:''' '''Hide your Next key''' in this new lockbox (Object&amp;gt;Tests&amp;gt;Venery&amp;gt;Hide a Key)&lt;br /&gt;
&lt;br /&gt;
'''Step 14: Write a CLUE''' (Object&amp;gt;Tests&amp;gt;Venery&amp;gt;Write a Clue) The clue should again let them know they found the right place and direct them to the next location.&lt;br /&gt;
&lt;br /&gt;
'''Step 15: Write a HINT''' (Object&amp;gt;Tests&amp;gt;Venery&amp;gt;Write a Hint) The purpose of the hint is to direct them back one location in case they showed up here without the key from the previous spot (you may want to make it more explicit here as they are obviously lost). i.e. &amp;quot;Oh dear, you seem to be missing a key. Did you forget to look for the (insert name of your previous lockbox location here)? Maybe it would help if you looked near the (insert more explicit hint here)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Step 16: Configure Lockbox''' (Object&amp;gt;Tests&amp;gt;Venery&amp;gt;Configure Lockbox) Put an X next to the Key(s) for the lockboxes before the one hidden in this lockbox.&lt;br /&gt;
&lt;br /&gt;
'''Step 17:''' Now we are going to '''repeat Steps 12-16''' for your next 4 lockboxes, do this now! :)&lt;br /&gt;
&lt;br /&gt;
'''Step 18:''' We are back at the Venery Gathering Point where you should have already configured the lockbox to require ALL keys, and written a hint to direct them at the beginning of the venery. Now you need to write your '''completion text as a CLUE.''' (Gathering Point&amp;gt;Tests&amp;gt;Venery&amp;gt;Write a Clue) This is the wrap up of your content, and congratulating them for completing it. You can also remind them to click the gathering point again to judge.&lt;br /&gt;
&lt;br /&gt;
'''Step 19:''' Finally now that you have all your venery mapped out, '''set the Welcome Text.''' I usually include how long someone can expect it to take and how far they can expect to run i.e. &amp;quot;This venery should take no longer than 1 hour and you will not have to run further than 1000 coords from this spot.)&lt;br /&gt;
&lt;br /&gt;
'''Step 20: Name this Venery''' (Gathering Point&amp;gt;Configure&amp;gt;Name this Venery) Give your venery a cool name!&lt;br /&gt;
&lt;br /&gt;
'''Step 21: Set the Allowed Time''' (Gathering Point&amp;gt;Configure&amp;gt;Set the Allowed Time) Most have no time limit but you can set one, if you want to. Drawbacks are, some people have to go afk in the middle of your venery and if they have to start over they might just say forget it.&lt;br /&gt;
&lt;br /&gt;
'''Step 22: Compile an Overview''' (Gathering Point&amp;gt;Configure&amp;gt;Compile an Overview) I would compile an overview, click clipboard, paste it into a word-type program and print it out.&lt;br /&gt;
&lt;br /&gt;
'''Step 23: Open the Venery for Designers''' (Gathering Point&amp;gt;Configure&amp;gt;Open the Venery for Designers) Now you can play your venery as a tester. Keep your overview that you printed out in step 22 handy. Make notes about things you want to change.&lt;br /&gt;
&lt;br /&gt;
'''Step 24:''' Once you are satisfied with your venery '''Open the Venery to the Public''' (Gathering Point&amp;gt;Configure&amp;gt;Open the Venery to the Public) and put the location on the Test of the Venery page and let everyone know it's open!&lt;br /&gt;
&lt;br /&gt;
'''Step 25:''' At this point you may still have the option to interact with objects as if you are configuring your venery. To turn this off click yourself&amp;gt;Tests&amp;gt;Test of the Venery and select '''Stop Configuring Venery'''.&lt;br /&gt;
&lt;br /&gt;
     Troubleshooting: &lt;br /&gt;
     If you are experiencing a problem where you have no options to install lockboxes click &lt;br /&gt;
     yourself&amp;gt;Options&amp;gt;Interface and under Tests click 'Show menu items for Venery Configuration'.&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Venery&amp;diff=81359</id>
		<title>The Venery</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Venery&amp;diff=81359"/>
		<updated>2019-02-16T11:22:31Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* Notes on Lockboxes and Clues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Venery&lt;br /&gt;
| discipline    = Thought&lt;br /&gt;
| image         = Thought Test Icons_Venery.png&lt;br /&gt;
| level         = 7&lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = {{Demonstration|demoplayer=kirie|demodate=@1532468745}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Create a Venery - a mind bending hunt across the land, to challenge and entertain those developing their Focus.&lt;br /&gt;
&lt;br /&gt;
[[File:Venery.png|200px]]&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
Design a Venery, a treasure hunt around your home, throughout your neighborhood, or across Egypt. A good Venery can teach runners about local sites, and is neither too easy nor too difficult. After completing your design, if you wish to turn off the Venery menu on objects, turn off the option in 'Interface Options' under 'Show menu items for venery configuration'. This option was added when you started the Test of the Venery.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Principles of the Venery requires you to build a simple Venery and have seven judges rate it, averaging at least Good.&lt;br /&gt;
* Make an [[Cut Gems#Eyelet|Eyelet cut Amethyst]] (Optional)&lt;br /&gt;
* Make an [[Cut Gems#Eyelet|Eyelet cut Lapis]] (Optional)&lt;br /&gt;
* Make an [[Cut Gems#Eyelet|Eyelet cut Turquoise]] (Optional)&lt;br /&gt;
* Make an [[Cut Gems#Eyelet|Eyelet cut Garnet]] (Optional)&lt;br /&gt;
* Make a [[Simple Lockbox]]&lt;br /&gt;
* Make [[Papyrus Paper]]&lt;br /&gt;
* Build a Venery Gathering Point&lt;br /&gt;
* Install at least 7 Lockboxes&lt;br /&gt;
* Open your Venery&lt;br /&gt;
* Tear down your Venery Gathering Point, OR&lt;br /&gt;
** Have 7 Judges run and rate your Venery&lt;br /&gt;
** Design rated Good by most judges&lt;br /&gt;
* All of the above OR complete three recent winning Venerys&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
This is the second [[Tests|test]] in the discipline of [[Thought]].  &lt;br /&gt;
&lt;br /&gt;
This test allows the builder to create a small story and bring the participant through a series of locations while participating.  It can be timed and can be as small as within eyesight to Egypt as a whole.&lt;br /&gt;
&lt;br /&gt;
== Passing Principles ==&lt;br /&gt;
*Open a Venery ([[Venery Gathering Point]] and [[Simple Lockbox]]es) and tear it down OR&lt;br /&gt;
*Have seven Judges run and rate your Venery Good or better OR&lt;br /&gt;
*Complete three recent winning Venerys&lt;br /&gt;
&lt;br /&gt;
Complete and collect 3 [[Venery Certificate]]s.&lt;br /&gt;
Show them to any School of Thought. (Note From T7- last step does not seem to be necessary. I leveled up at Venery Gathering Point after getting third Venery Certificate - Estaar)&lt;br /&gt;
&lt;br /&gt;
== Creating a Venery ==&lt;br /&gt;
#Make at least 7 [[Simple Lockbox]]es&lt;br /&gt;
#Determine where you'd like to start your Venery&lt;br /&gt;
#Build a [[Venery Gathering Point]]&lt;br /&gt;
#Name your keys&lt;br /&gt;
#Install your [[Simple Lockbox]]es &lt;br /&gt;
#Create your clues - Consider using the [https://www.atitd.org/wiki/tale7/Venery_Guide/Venery_Planner Venery Planner] to plan and write your content.&lt;br /&gt;
#Open your Venery.&lt;br /&gt;
&lt;br /&gt;
== Notes on Lockboxes and Clues ==&lt;br /&gt;
&lt;br /&gt;
*You need to select 'Configure This Venery' at the Venery gathering point before you start installing lockboxes. Then you can install keys and lockboxes anywhere you like.&lt;br /&gt;
*Make sure that Options &amp;gt; Interface&amp;gt; Tests &amp;gt; &amp;quot;show menu items for venery configuration&amp;quot; is checked, or you will not get the option to install the Locboxes! - Minerva&lt;br /&gt;
&lt;br /&gt;
* A venery should be fun to do. Many Egyptians get frustrated with the very hard ones and will tend to quit the venery.&lt;br /&gt;
* Make sure your clues are precise and not too hard to decipher.&lt;br /&gt;
* Always keep in mind that people will be voting on this so if you want to pass it needs to be finely balanced between easy and hard.&lt;br /&gt;
* Some people in previous tales built chests and placed rewards in them for others to collect. However you do it is up to you.&lt;br /&gt;
* Some people will also have an answer sheet attached to their wiki page.&lt;br /&gt;
* Remember Just Have Fun.&lt;br /&gt;
&lt;br /&gt;
*For more on how to design a Venery see [[Venery_Guide|Dreasimy's Guide to Creating a Venery!]]&lt;br /&gt;
&lt;br /&gt;
{{:Maps/Veneries}}&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
See [[Test Pass History#Test of the Venery|Test Pass History]]&lt;br /&gt;
&lt;br /&gt;
== Demonstration ==&lt;br /&gt;
**Demonstrated by kirie on 7/24/2018&lt;br /&gt;
* 49 [[Gold Wire]]&lt;br /&gt;
* 49 [[Brass Small Gear|Brass Small Gears]]&lt;br /&gt;
* 98 [[Fine Glass Rods]]&lt;br /&gt;
* 98 [[Copper]]&lt;br /&gt;
* 49 [[Cut Gems#Eyelet|Eyelet cut Amethyst]]&lt;br /&gt;
* 49 [[Cut Gems#Eyelet|Eyelet cut Garnet]]&lt;br /&gt;
* 49 [[Cut Gems#Eyelet|Eyelet cut Lapis]]&lt;br /&gt;
* 49 [[Cut Gems#Eyelet|Eyelet cut Turquoise]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Test_of_Leavened_Bread&amp;diff=81026</id>
		<title>Test of Leavened Bread</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Test_of_Leavened_Bread&amp;diff=81026"/>
		<updated>2019-02-13T19:02:19Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Test of Leavened Bread&lt;br /&gt;
| discipline    = Worship&lt;br /&gt;
| image         = Worship Test Icons_Bread.png&lt;br /&gt;
| level         = 14&lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = {{Demonstration|demoplayer=kirie|demodate=@1527202622}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Using an Emir Mortar and bonfire, bake Holy Bread with up to four of your friends. Please the Gods, and perform the proper devotions to bake the bread properly. The more you can share the bread, the more points you gain.&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
You begin the Test of Leavened Bread.&lt;br /&gt;
&lt;br /&gt;
In this test, you must create an Emir Mortar, and using this, you must bake bread in a bonfire. First, your group makes the mortar holy by stating the proper prayers.&lt;br /&gt;
&lt;br /&gt;
The bread is special - it must be made holy by baking it properly with five others. You and your companions must perform the ritual of baking the bread, adding the proper ingredients, performing the correct absolutions, saying the proper prayers, and so on. Each member of your group will be given instructions - it is important to share and follow the instructions. It is even possible that the bread may not be suitable for your group, and will have to be given to another to consume.&lt;br /&gt;
&lt;br /&gt;
The more people you can share bread with, the more points you gain. The individuals with the most points each week will pass.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Principles of Leavened Bread requires you to complete the Ritual of Leavened Bread, and share holy bread with just three others. The Test of Leavened Bread is competitive, based on how many you share bread with.&lt;br /&gt;
* Begin the Ritual&lt;br /&gt;
* Drink [[Beer]]&lt;br /&gt;
* Perform the Emotional Devotion&lt;br /&gt;
* Bless the chosen God&lt;br /&gt;
* Bake the Holy Bread&lt;br /&gt;
* Sacrifice some of the Bread&lt;br /&gt;
* Holy Bread consumed by a proper Benefactor&lt;br /&gt;
&lt;br /&gt;
== Demonstration ==&lt;br /&gt;
&lt;br /&gt;
Level 14+&lt;br /&gt;
To open the Test of Leavened Bread you require:&lt;br /&gt;
10000 Wheat (Dried, Raw) (Missing)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Test of The Leavened Bread is one in which a group of five people produces holy bread and shares it with specific types of other (usually rather new) players called Benefactors. During the ritual, the group learns which god they're celebrating and what sort of players they must feed their bread to - could be recently paid accounts or recent Initiates of Thought, for example. A point is awarded to the group for each person of the specified type who eats a loaf of the group's bread. Each week, the seven characters with the highest score pass the test. Unlike pilgrimage, you can dissolve and reform groups without losing points.&lt;br /&gt;
&lt;br /&gt;
==Preparing for the Ritual==&lt;br /&gt;
&lt;br /&gt;
===Grow your wheat ahead of time.===&lt;br /&gt;
&lt;br /&gt;
* You will need to have wheat from all three seasons (Akhet, Peret, Shemu) on hand or be ready to trade for it before you start the second part of the ritual. You won't know which season's wheat you need until after you've done the first part.&lt;br /&gt;
* The wheat must be raw (undried).&lt;br /&gt;
* Loaves cost 5000 wheat each, and one loaf will be used up during the ritual. Each extra loaf eaten by a proper Benefactor will gain your group one point. Decide how many points your group wants because that will tell you how much wheat you need to have ready.&lt;br /&gt;
* You may bake as many loaves as you want at once, but you can only load the mortar up and bake once during the ritual. One mortar will hold as many loaves as you want to make.&lt;br /&gt;
* Only one strain of wheat may be added to the mortar. If your ritual tells you to use Shemu wheat and you choose to use the Druze strain, the wheat you use must all be Shemu Druze.&lt;br /&gt;
&lt;br /&gt;
===Make one beer ahead of time (can be any flavor).===&lt;br /&gt;
This barrel will be partially consumed by the group at the start of the ritual. It can be any flavor/potency/etc. so long as it's good when the time comes to drink it. Spoiled beer probably will not work. You will need another barrel of beer - this time of a specific kind - during the ritual...see below.&lt;br /&gt;
&lt;br /&gt;
''You can probably use a beer that's already out, presumably as long as it hasn't spoiled (and there are at least 5 glasses left). We failed on our first ritual attempt after drinking the beer (at the emotes/blessing part), dissolved the ritual, restarted, and used the same beer for our second attempt. It worked. --[[User:Numaris|Numaris]]''&lt;br /&gt;
&lt;br /&gt;
===Familiarize yourself with making beer, or find a beermaker willing to work for your group the day of your ritual.===&lt;br /&gt;
During the ritual, you will have to make or trade for a single barrel of beer of a type to be named when your group has its visions. This second beer can include the new wheat beer flavors. If you plan to make the beer yourself, make sure you've got access to a good yeast map and are also familiar with making these wheat beers. The whole barrel of beer will be used up when you make the bread, but one barrel will make as many loaves as you want.&lt;br /&gt;
&lt;br /&gt;
===Choose a location for the ritual.===&lt;br /&gt;
You'll want to choose a camp with access to usual buildings and resources, because you might need them. During the second part of the ritual, one player will need to do a couple of randomly assigned tasks (like digging a hole, feeding rabbits, cooking a meal). A few things you will definitely need: &lt;br /&gt;
&lt;br /&gt;
* A [[Ceremonial Tasting Table]] to drink the beer at the start of the ritual.&lt;br /&gt;
* Wood for bonfires and extra wood/jugs of water for bonfire stoking.&lt;br /&gt;
* A single [[Emir Mortar|Emir Mortar (empty)]] for baking the bread. (Make this on a [[Pottery Wheel]] from 7 clay.)&lt;br /&gt;
* Beermaking supplies if you're going to make your own.&lt;br /&gt;
&lt;br /&gt;
===Choose a date/time for the ritual.===&lt;br /&gt;
Choose a date/time when your group can be all together in your chosen location for several hours without having to worry about someone needing to leave. Best case scenario, don't expect a group new to the test to take less than two hours, and expect that it could easily take double that. I don't know if a ritual will ever expire, but you will be unable to use travel time/spousewarp until you've baked your bread, so it's easiest to get it done in one day if possible.&lt;br /&gt;
&lt;br /&gt;
===Choose four other people to do the ritual with you.===&lt;br /&gt;
Your group must have a total of five people. The hardest part of most Worship tests is always getting people in the same place at once and keeping tempers in check long enough to do the necessary tasks. Choose your group accordingly. &lt;br /&gt;
&lt;br /&gt;
===Decide beforehand who is going to perform each role.===&lt;br /&gt;
You will need to assign the members in your group a position in the lineup, and the order needs to stay the same throughout. If something in the text below says it needs doing by Player2, then it needs to be Player2. There will be tasks done by all members and also things done individually. You will need to read below to see the full sequence of events, but here is an overview of the tasks unique to each of the positions: &lt;br /&gt;
&lt;br /&gt;
* Player1 - Starts the ritual (via Test menu). Types (or pastes) several prayers into Main at the right time during the bread baking phase.&lt;br /&gt;
* Player2 - Builds/lights the bonfires. Handles the emir mortar. Loads the wheat and bread additive. Sacrifices the first loaf.&lt;br /&gt;
* Player3 - Adds the beer and other moistener to the mortar.&lt;br /&gt;
* Player4 - Performs two tasks (to be specified in the visions).&lt;br /&gt;
* Player5 - Should assist as needed (perhaps is elected to perform the bonfire stoking). &lt;br /&gt;
&lt;br /&gt;
===A few good ideas...===&lt;br /&gt;
&lt;br /&gt;
* Have a friend who is not participating standing by to do any traveling for you.&lt;br /&gt;
* Don't choose a location so crowded that you cannot drop things.&lt;br /&gt;
* Have a text file (or dedicated chat tab at least) prepared for each player that explains their role and gives them any text they need to paste in Main. If you're using the sentences suggested in the notes below, don't forget that quotation marks or brackets and such shouldn't be included.&lt;br /&gt;
* Plan on a means of communication (a shared guild, TeamSpeak) for use during the ritual. Main cannot be used.&lt;br /&gt;
* Have your group perform their emotes once prior to starting the ritual to make sure the animation has been patched to prevent confusion.&lt;br /&gt;
* Warn your group members ahead of time to schedule as much free time as possible the day of the ritual and that they should be ready to be patient if/when things go wrong.&lt;br /&gt;
* Have at least one member ready to run around and contact newbies the week after you do the ritual. All this is useless if your group isn't successful at feeding your bread to anyone. =) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ritual, Part I (getting your visions)==&lt;br /&gt;
Gather your group together at your chosen location. Double check your materials before starting. If you have followed the steps above, you should be in pretty good shape. Remember, once you choose one of the numbered roles, you *must* stay with it and act in order. It's a good idea to stop any talk happening in Main at this point. Once the ritual is begun, no one in the group may use travel time or spousewarp until after the bread is baked successfully (free chariot travel is okay).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Emotional Devotion (visions ritual)===&lt;br /&gt;
&lt;br /&gt;
# Player1 chooses &amp;quot;Begin the Ritual of Leavened Bread&amp;quot; under his/her Tests/Test of Leavened Bread menu.&lt;br /&gt;
# Any player opens a barrel of beer.  (this is not a must do, can skip that part if beer is avaiable, Pheros 13/apr/2012)&lt;br /&gt;
# Players 1-5 drink a cup of beer in order from the tasting table. It does not matter which cups you use - only that the players drink in sequence, 1 through 5.&lt;br /&gt;
# Player1 does the &amp;quot;Command Me from Heaven&amp;quot; emote and says (in Main): &amp;quot;Bless us oh god as we humbly seek your wisdom&amp;quot;&lt;br /&gt;
# Player2 does the &amp;quot;Take My Blood&amp;quot; emote and says (in Main): &amp;quot;We ask for your blessings on this home and its generous proprietor&amp;quot;&lt;br /&gt;
# Player3 does the &amp;quot;Show Me Mercy&amp;quot; emote and says (in Main): &amp;quot;We ask that you bless us all your humble servants&amp;quot;&lt;br /&gt;
# Player4 does the &amp;quot;Enter My Soul&amp;quot; emote and says (in Main): &amp;quot;Reveal to us your spirit and wisdom and how we might please you&amp;quot;&lt;br /&gt;
# Player5 does the &amp;quot;Share My Joy&amp;quot; emote and says (in main): &amp;quot;Guide us in preparing our day's bread to fortify and enlighten us and our brethren and to earn your blessings&amp;quot; &lt;br /&gt;
&lt;br /&gt;
*For the ritual, do the EMOTE first, then say your phrase WITHOUT quotes. (confirmed 3/10/12)&lt;br /&gt;
&lt;br /&gt;
If all has gone well, each player will receive a vision (a popup) giving information about things the group will need to do. Do not lose this information! Copy this information and share it with your group. If you have a requirement you can not meet, dissolve the ritual (via the Tests menu), '''wait two Teppyhours''' (unconfirmed that you actually need to wait) ''or change priest 1'' - Tyreus, and try again from scratch. ''The wheat requirement changes in a predictable cycle every 6 game hours (2 RL hours) - Solaris''. If your group did something wrong and did not receive these popups, you can dissolve the ritual and restart immediately. Your visions will turn out something like this:&lt;br /&gt;
&lt;br /&gt;
* Player1 learns the name of the God to whom the prayers in the second part of the ritual must be addressed.&lt;br /&gt;
* Player2 learns the additive (such as aromatic honey) that must be added to the bread. One of each (and 5000 wheat) is needed per loaf.&lt;br /&gt;
* Player3 learns the type of beer needed and the season of wheat needed and moistener (such as coconut milk). Only 1 barrel of this beer is needed.&lt;br /&gt;
* Player4 learns the activities to perform (such as cooking a meal or digging a hole). There should be two activities and the emotes to perform.&lt;br /&gt;
* Player5 learns the type of person (Benefactor) to give bread to after it is baked (this will be something like &amp;quot;Recent Initiates of Thought&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
You can talk in main once you have the visions.&lt;br /&gt;
&lt;br /&gt;
==The Ritual, Part II (baking the bread)==&lt;br /&gt;
You've just learned what new kind of beer your group needs. There is no time limit for making this beer, nor for trading for additional wheat, but you will not be able to use any navigation other than free chariot travel until the bread is baked or the ritual is dissolved. (Expedition travel seems to be okay to use right now, but this is probably a bug and could change.) Any player can make the beer, or you can trade for it. Send your runner to go make it/pick it up. ;)&lt;br /&gt;
&lt;br /&gt;
While the beer is being sorted out, Player1 should take a moment to prepare the text that s/he will paste into Main during the baking phase. This text must consist of five separate lines. Each line needs to mention one group member's name along with the name of the god mentioned during the vision. You can use this sentence: &amp;quot;Oh &amp;lt;god&amp;gt;, we ask you to bless &amp;lt;PlayerN&amp;gt;&amp;quot;. '''Make sure you don't put any punctuation at the end of each sentence'''. To be crystal clear, if your group members' names are Art, Bob, Charlie, Dave, and Ed, and your god's name was Buto, your sentences would look like this:&lt;br /&gt;
&lt;br /&gt;
* Oh Buto, we ask you to bless Art&lt;br /&gt;
* Oh Buto, we ask you to bless Bob&lt;br /&gt;
* Oh Buto, we ask you to bless Charlie&lt;br /&gt;
* Oh Buto, we ask you to bless Dave&lt;br /&gt;
* Oh Buto, we ask you to bless Ed&lt;br /&gt;
&lt;br /&gt;
Just a note (added by HarvestStar): If the names of the players are mispelled the bread will not bake, this is case sensitive in my experience. If you do mispell the name or mess up with entering this part exact you WILL have to start the ritual over from step one. You can not just try baking the bread again.&lt;br /&gt;
&lt;br /&gt;
You should also take the time here to prepare any necessary materials for the tasks Player4 needs to do, get your moistener and additive ready, and make sure you've got jugs/wood/emir mortar nearby. Once your beer is back at camp with you, and you've got your stuff ready to go, it's time to move on to the next part of the ritual.&lt;br /&gt;
&lt;br /&gt;
The next steps need to be carefully coordinated, so read through them and be prepared before starting. Once you start this next phase, you won't be stopping until the bread is done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blessing the Chosen God, Baking the Holy Bread, and Sacrificing Bread (breadbaking ritual)&lt;br /&gt;
&lt;br /&gt;
# Player2 drops an emir mortar on the ground and builds a bonfire of exactly 105 wood near it.(Other players shouldn't touch the emir mortar, untill they have to, otherwise, they'll pick it up at this point.)&lt;br /&gt;
# Player2 adds wheat (5000 per loaf) to this single mortar. All the wheat used goes into *one* mortar.&lt;br /&gt;
# Player3 adds moistener (1 per loaf) and beer (1 barrel total no matter how many loaves) to the mortar.&lt;br /&gt;
# Player2 adds the additive (1 per loaf) to the mortar.&lt;br /&gt;
# Player2 lights the bonfire.&lt;br /&gt;
# When the wood gets down to about 30, Player1 pastes the five prepared lines one by one into Main. The text must appear between 2 minutes and 0 minutes before the fire runs out of wood.&lt;br /&gt;
# When the fire reaches 0 wood, Player2 moves the emir mortar to the bonfire. This is a menu option on the mortar. The mortar will move visibly, although it may not actually reach into/under the fire.&lt;br /&gt;
# Once the mortar has been moved to the fire, one player (any) must perform stoking duty. Each time the fire reaches 0 wood, that player adds 1 wood and 1 water to the bonfire until the bread is baked.&lt;br /&gt;
# During the stoking phase, Player4 performs the common actions mentioned in the vision. Some of these activities may require the assistance of another group member who isn't otherwise occupied.&lt;br /&gt;
# Player2 will get a clear notice (popup) when the bread is ready. (This can actually happen before Player4 has completed his/her activities.) Player2 should remove the bread from the fire and double-check in inventory that it says &amp;quot;holy&amp;quot; bread.&lt;br /&gt;
# Player2 builds a second bonfire of 10 wood, lights it, and sacrifices one of the breads on the bonfire. &lt;br /&gt;
&lt;br /&gt;
Part II done! At this point you can safely use any form of navigation and talk in Main again.&lt;br /&gt;
&lt;br /&gt;
We started at 30 wood and our player #1 only copied the main blessing and tried to type each persons name in. This took too much time and we did not finish before the bread was ready. We had to start the ritual over from step one because of the error. We also had to start over because of a misspelling of a name. The blessings are so important you need to make sure you have someone who can copy and paste quickly. ~HarvestStar&lt;br /&gt;
&lt;br /&gt;
During step 10 above, our Player4 had finished one task and was running to perform the second when Player2 got the message that the bread was ready and removed it from the mortar. We had Player4 do the second task before we moved on to step 11 just in case, but Player2 already had the bread in inventory and said that it was &amp;quot;holy.&amp;quot; ~Calixes&lt;br /&gt;
&lt;br /&gt;
Player2 will have to make the Emir Mortar publicly accessible, so player3 can access it.&lt;br /&gt;
Our Emir Mortar actually moved to the other side of the bonfire. Looks like it moves one coordinate towards the fire.&lt;br /&gt;
The stoking part can take a while, so be patient, if you've followed the steps above, used the right ingredients, and done the chores. It will finish. -McArine&lt;br /&gt;
&lt;br /&gt;
==The Ritual, Part III (distributing the bread and scoring)==&lt;br /&gt;
The bread expires after 7 days. You should now track down Benefactors who meet the requirement you got in your vision. Please keep in mind that &amp;quot;recent&amp;quot; as applies to these categories seems to mean &amp;quot;within the last seven days.&amp;quot; There is nothing stopping you from giving bread to an inappropriate recipient.&lt;br /&gt;
&lt;br /&gt;
Ritual asked for &amp;quot;recent paid citizen.&amp;quot; Bread given to a person paid 8 days, [got the message] &amp;quot;bread not meant for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a recent paid citizen, upon consumption the bread gave me +2 to all attributes for 24 hours. - Cyco&lt;br /&gt;
&lt;br /&gt;
In order to score points, you must give a loaf to a viable Benefactor, and the Benefactor must eat the bread using the Skills/Consume menu. As soon as a proper Benefactor has eaten the bread, you can check your score via the Tests menu...It will be updated with a new point. Any member (or multiple) of your group may hand out the bread. Any points earned will carry over even if the ritual is dissolved, and you form another one.&lt;br /&gt;
&lt;br /&gt;
It seems you will continue to see a brief popup window any time you use travel time until your ritual is dissolved (or possibly pass).&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Ferry_Construction&amp;diff=79513</id>
		<title>Ferry Construction</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Ferry_Construction&amp;diff=79513"/>
		<updated>2019-02-03T12:48:48Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
| name         = Ferry Construction&lt;br /&gt;
| discipline   = Art and Music&lt;br /&gt;
| source       = [[School of Art and Music]]&lt;br /&gt;
| level        = 0&lt;br /&gt;
| requirements = &lt;br /&gt;
| lessons      = &lt;br /&gt;
&lt;br /&gt;
| tuition1     = [[Tar]]&lt;br /&gt;
| qty1         = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Allows building of a [[Ferry Boat]] to cross small (~8 coords max?) bodies of water.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
[[Advanced Ferry Construction]] technology, from the [[Technologies#University of Harmony|University of Harmony]], which allows construction of a [[Long-Range Ferry]].&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Ferries cannot cross the Nile - the distance is too great. &lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Otter&amp;diff=79246</id>
		<title>Otter</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Otter&amp;diff=79246"/>
		<updated>2019-02-02T08:50:11Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* Helpful Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Otter ===&lt;br /&gt;
&lt;br /&gt;
University text: Otters build an underground network of tunnels. It is possible to put a board down to block a portion of the network, but if too many holes are blocked, the otter will get annoyed and eat a board!&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Otters can be found any time on any terrain in Egypt.&lt;br /&gt;
&lt;br /&gt;
Sometimes an otter's holes can be hidden by objects like mines, quarries, and warehouses.&lt;br /&gt;
&lt;br /&gt;
Otters can be found in grassland or desert: in that case, their holes look like silt (but brownish), or a round version of a flimsy brick rack, if you will.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
4 for the [[Test of the Safari]]&lt;br /&gt;
&lt;br /&gt;
Note: There is no physical item received when an Otter is caught. They take up no space, weigh nothing and cannot be dropped.&lt;br /&gt;
&lt;br /&gt;
== Capturing ==&lt;br /&gt;
Each otter has 12 holes that it can escape to, and mock you from.&lt;br /&gt;
&lt;br /&gt;
Try catching the otter and map which holes it escapes to. Using your 3 boards to force it to specific holes, eventually you will find one hole with only 3 exits in which you should put your boards.&lt;br /&gt;
&lt;br /&gt;
== Helpful Info ==&lt;br /&gt;
&lt;br /&gt;
Note: From what I gather, all, but one, of the 12 holes have 4 escape routes. It is impossible to capture an otter from a hole with 4 escape routes. Your job is to find the hole that only has 3 escape routes and use the 3 boards to block those holes. As soon as you see a hole has 4 escape routes, then thats a good candidate to put a board in. ~ Cegaiel&lt;br /&gt;
&lt;br /&gt;
Note #2: Some holes have 5 exits so don't assume all just have 4 options ~ Dianess&lt;br /&gt;
- I have never encountered an otter hole with 5 exits. Can anyone else confirm this? - Xaxyx&lt;br /&gt;
- Yes, a network I encountered recently had several holes with 5 exits - Aretach&lt;br /&gt;
- I encountered a network with a hole with 6 exits. - Taemon&lt;br /&gt;
&lt;br /&gt;
While out and bout to trap otters carry a avg of 20 boards on you. It appears this tale the otters are fixed...not like last tale. This tale you must trap them between 3 holes now. Easy way to do this is to map out the hole locations, if more than 3 boards are placed wrong the otter will eat the boards.&lt;br /&gt;
&lt;br /&gt;
Note - Otters seem to put up with a variable number of boards ... a guildmate had one eaten when he placed more than 3 boards, I've had one eaten on more than 4 (eaten when a 5th was placed) and my wife had one eaten a board on the placement of the 10th board. - Tahrqa&lt;br /&gt;
&lt;br /&gt;
I caught one after placing 7 boards, with none eaten. Probably just lucky, though. --Shebi 20:44, 11 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Also Note: Once caught the holes (and any boards in them) disappear.&lt;br /&gt;
&lt;br /&gt;
Otters can be &amp;quot;tag-teamed,&amp;quot; meaning that two people may put three boards each into otter holes. However, the otter will still escape if boards are not blocking all exits from the hole he's in.&lt;br /&gt;
&lt;br /&gt;
One method of catching an otter: get a piece of graph paper. Run around and find and map all holes on your graph paper. Note which hole the otter is presently in and mark that hole number 1 and try to catch the otter. Find the hole that the otter went to next and mark that number 2. You now know that holes 1 and 2 are connected. Try to catch the otter again. Mark the hole that the otter escapes to number 3. You now know that holes 2 and 3 are connected. Continue in this matter until you have a pretty good idea of which holes are connected to each other. In this way you will be able to determine the otter's escape routes from each hole. Once you have figured out which hole has only three escape routes, you will be able to place your boards in the escape route holes and capture the otter. This takes TIME. It took me over an hour to map the holes and determine where to catch the otter. Best of luck to you!!&lt;br /&gt;
&lt;br /&gt;
A simple mapping method:&lt;br /&gt;
&lt;br /&gt;
Turn off your &amp;quot;auto pick up piles of 50 or fewer items&amp;quot; option, Self-&amp;gt;Options-&amp;gt;One Click and Related.&lt;br /&gt;
&lt;br /&gt;
Pick up 78 sand.&lt;br /&gt;
&lt;br /&gt;
Drop 1 sand by the first hole you find.&lt;br /&gt;
&lt;br /&gt;
Drop 2 sand by the next hole you find.&lt;br /&gt;
&lt;br /&gt;
Continue until you've labeled each hole with a sand bucket.&lt;br /&gt;
&lt;br /&gt;
Locate the otter, click on the sand bucket to see which number hole this is, and write it down. Try to catch the otter.&lt;br /&gt;
&lt;br /&gt;
Relocate the otter, click on the sand bucket to see which number hole this is, draw an arrow from your first number and write down the second one.&lt;br /&gt;
&lt;br /&gt;
Continue with mapping and blocking as above.&lt;br /&gt;
&lt;br /&gt;
Basically, this avoids having to keep track of coords, where holes are in relation to each other, etc. &lt;br /&gt;
&lt;br /&gt;
You always know which hole it is immediately just by checking the bucket.&lt;br /&gt;
&lt;br /&gt;
Another otter catching method. This should only use 3-4 boards and take about 5 minutes if you know generally where all of the holes are. - Engine&lt;br /&gt;
&lt;br /&gt;
Move to the first hole that has an otter and try to catch it; place a board in this hole,&lt;br /&gt;
&lt;br /&gt;
Find the hole the otter has moved to and mark it with a piece of grass. This will be the hole you want it finish up in,&lt;br /&gt;
&lt;br /&gt;
Click on the otter and move to the new hole,&lt;br /&gt;
&lt;br /&gt;
If the otter moves back to the hole marked with grass, put a board in the hole it just came from and click on the otter again,&lt;br /&gt;
&lt;br /&gt;
Repeat the last two steps until you've caught the otter&lt;br /&gt;
&lt;br /&gt;
Additional tips (Wrel):&lt;br /&gt;
&lt;br /&gt;
Map your progress in a text editor or spreadsheet, with a column for each hole and a row for all escape routes for that hole.&lt;br /&gt;
&lt;br /&gt;
Escape routes are 2-way, so if the otter can go from hole 1 to hole 2, it can also go from hole 2 to hole 1. Therefore, new escape routes add 2 entries to your chart.&lt;br /&gt;
&lt;br /&gt;
You can always place up to 3 boards without any being eaten.&lt;br /&gt;
&lt;br /&gt;
When mapping escape routes, if the otter's at a hole that has 3 or less known escapes, board up all of the escape routes you already know about - this forces it to go somewhere new, if it can. (Make sure to remove all the boards from other holes first.) Now you'll either know another escape route for that hole, or you'll get lucky and actually capture the otter.&lt;br /&gt;
&lt;br /&gt;
[http://julianatdeltona.com/atitd/otters.aspx|Sabuli's helper tool]&lt;br /&gt;
&lt;br /&gt;
== Required By ==&lt;br /&gt;
[[Test of the Safari]]&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Otter&amp;diff=79244</id>
		<title>Otter</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Otter&amp;diff=79244"/>
		<updated>2019-02-02T08:48:31Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* Helpful Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Otter ===&lt;br /&gt;
&lt;br /&gt;
University text: Otters build an underground network of tunnels. It is possible to put a board down to block a portion of the network, but if too many holes are blocked, the otter will get annoyed and eat a board!&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Otters can be found any time on any terrain in Egypt.&lt;br /&gt;
&lt;br /&gt;
Sometimes an otter's holes can be hidden by objects like mines, quarries, and warehouses.&lt;br /&gt;
&lt;br /&gt;
Otters can be found in grassland or desert: in that case, their holes look like silt (but brownish), or a round version of a flimsy brick rack, if you will.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
4 for the [[Test of the Safari]]&lt;br /&gt;
&lt;br /&gt;
Note: There is no physical item received when an Otter is caught. They take up no space, weigh nothing and cannot be dropped.&lt;br /&gt;
&lt;br /&gt;
== Capturing ==&lt;br /&gt;
Each otter has 12 holes that it can escape to, and mock you from.&lt;br /&gt;
&lt;br /&gt;
Try catching the otter and map which holes it escapes to. Using your 3 boards to force it to specific holes, eventually you will find one hole with only 3 exits in which you should put your boards.&lt;br /&gt;
&lt;br /&gt;
== Helpful Info ==&lt;br /&gt;
&lt;br /&gt;
Note: From what I gather, all, but one, of the 12 holes have 4 escape routes. It is impossible to capture an otter from a hole with 4 escape routes. Your job is to find the hole that only has 3 escape routes and use the 3 boards to block those holes. As soon as you see a hole has 4 escape routes, then thats a good candidate to put a board in. ~ Cegaiel&lt;br /&gt;
&lt;br /&gt;
Note #2: Some holes have 5 exits so don't assume all just have 4 options ~ Dianess&lt;br /&gt;
- I have never encountered an otter hole with 5 exits. Can anyone else confirm this? - Xaxyx&lt;br /&gt;
- Yes, a network I encountered recently had several holes with 5 exits - Aretach&lt;br /&gt;
- I encountered a network with a hole with 6 exits. - Taemon&lt;br /&gt;
&lt;br /&gt;
While out and bout to trap otters carry a avg of 20 boards on you. It appears this tale the otters are fixed...not like last tale. This tale you must trap them between 3 holes now. Easy way to do this is to map out the hole locations, if more than 3 boards are placed wrong the otter will eat the boards.&lt;br /&gt;
&lt;br /&gt;
Note - Otters seem to put up with a variable number of boards ... a guildmate had one eaten when he placed more than 3 boards, I've had one eaten on more than 4 (eaten when a 5th was placed) and my wife had one eaten a board on the placement of the 10th board. - Tahrqa&lt;br /&gt;
&lt;br /&gt;
I caught one after placing 7 boards, with none eaten. Probably just lucky, though. --Shebi 20:44, 11 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Also Note: Once caught the holes (and any boards in them) disappear.&lt;br /&gt;
&lt;br /&gt;
Otters can be &amp;quot;tag-teamed,&amp;quot; meaning that two people may put three boards each into otter holes. However, the otter will still escape if boards are not blocking all exits from the hole he's in.&lt;br /&gt;
&lt;br /&gt;
One method of catching an otter: get a piece of graph paper. Run around and find and map all holes on your graph paper. Note which hole the otter is presently in and mark that hole number 1 and try to catch the otter. Find the hole that the otter went to next and mark that number 2. You now know that holes 1 and 2 are connected. Try to catch the otter again. Mark the hole that the otter escapes to number 3. You now know that holes 2 and 3 are connected. Continue in this matter until you have a pretty good idea of which holes are connected to each other. In this way you will be able to determine the otter's escape routes from each hole. Once you have figured out which hole has only three escape routes, you will be able to place your boards in the escape route holes and capture the otter. This takes TIME. It took me over an hour to map the holes and determine where to catch the otter. Best of luck to you!!&lt;br /&gt;
&lt;br /&gt;
A simple mapping method:&lt;br /&gt;
&lt;br /&gt;
Turn off your &amp;quot;auto pick up piles of 50 or fewer items&amp;quot; option, Self-&amp;gt;Options-&amp;gt;One Click and Related.&lt;br /&gt;
&lt;br /&gt;
Pick up 78 sand.&lt;br /&gt;
&lt;br /&gt;
Drop 1 sand by the first hole you find.&lt;br /&gt;
&lt;br /&gt;
Drop 2 sand by the next hole you find.&lt;br /&gt;
&lt;br /&gt;
Continue until you've labeled each hole with a sand bucket.&lt;br /&gt;
&lt;br /&gt;
Locate the otter, click on the sand bucket to see which number hole this is, and write it down. Try to catch the otter.&lt;br /&gt;
&lt;br /&gt;
Relocate the otter, click on the sand bucket to see which number hole this is, draw an arrow from your first number and write down the second one.&lt;br /&gt;
&lt;br /&gt;
Continue with mapping and blocking as above.&lt;br /&gt;
&lt;br /&gt;
Basically, this avoids having to keep track of coords, where holes are in relation to each other, etc. &lt;br /&gt;
&lt;br /&gt;
You always know which hole it is immediately just by checking the bucket.&lt;br /&gt;
&lt;br /&gt;
Another otter catching method. This should only use 3-4 boards and take about 5 minutes if you know generally where all of the holes are. - Engine&lt;br /&gt;
&lt;br /&gt;
Move to the first hole that has an otter and try to catch it; place a board in this hole,&lt;br /&gt;
&lt;br /&gt;
Find the hole the otter has moved to and mark it with a piece of grass. This will be the hole you want it finish up in,&lt;br /&gt;
&lt;br /&gt;
Click on the otter and move to the new hole,&lt;br /&gt;
&lt;br /&gt;
If the otter moves back to the hole marked with grass, put a board in the hole it just came from and click on the otter again,&lt;br /&gt;
&lt;br /&gt;
Repeat the last two steps until you've caught the otter&lt;br /&gt;
&lt;br /&gt;
Additional tips (Wrel):&lt;br /&gt;
&lt;br /&gt;
Map your progress in a text editor or spreadsheet, with a column for each hole and a row for all escape routes for that hole.&lt;br /&gt;
&lt;br /&gt;
Escape routes are 2-way, so if the otter can go from hole 1 to hole 2, it can also go from hole 2 to hole 1. Therefore, new escape routes add 2 entries to your chart.&lt;br /&gt;
&lt;br /&gt;
You can always place up to 3 boards without any being eaten.&lt;br /&gt;
&lt;br /&gt;
When mapping escape routes, if the otter's at a hole that has 3 or less known escapes, board up all of the escape routes you already know about - this forces it to go somewhere new, if it can. (Make sure to remove all the boards from other holes first.) Now you'll either know another escape route for that hole, or you'll get lucky and actually capture the otter.&lt;br /&gt;
&lt;br /&gt;
Sabuli's helper tool : [http://julianatdeltona.com/atitd/otters.aspx]&lt;br /&gt;
&lt;br /&gt;
== Required By ==&lt;br /&gt;
[[Test of the Safari]]&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=78835</id>
		<title>Hyksos:Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=78835"/>
		<updated>2019-01-29T23:00:38Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* University of Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
   {{ResTechnology|Planning Application|&lt;br /&gt;
      {{ResResource|Boards|1051|1500}}&lt;br /&gt;
      {{ResResource|Bricks|1000|4500}}&lt;br /&gt;
      {{ResResource|Dried Papyrus|70|150}}&lt;br /&gt;
      {{ResResource|Leather|30|30}}&lt;br /&gt;
      {{ResResource|Slate|540|540}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
   &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Banner Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===University of Architecture===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Advanced Automation|&lt;br /&gt;
	{{ResResource|Thoth's Metal|0|1880}}&lt;br /&gt;
	{{ResResource|Water Metal|0|1880}}&lt;br /&gt;
	{{ResResource|Gold|11000|15040}}&lt;br /&gt;
	{{ResResource|Octec's Alloy|0|705}}&lt;br /&gt;
	{{ResResource|Oil|141000|141000}}&lt;br /&gt;
	{{ResResource|Washer|1300|14100}}&lt;br /&gt;
	{{ResResource|Bolt|2800|7050}}&lt;br /&gt;
	{{ResResource|Quality 5000+ Springs|153|235}}&lt;br /&gt;
	{{ResResource|Quality 7000+ Springs|46|94}}&lt;br /&gt;
	{{ResResource|Quality 8500+ Springs|19|19}}&lt;br /&gt;
	{{ResResource|Brass Small Gear|300|1880}}&lt;br /&gt;
	{{ResResource|Iron Medium Gear|1750|4700}}&lt;br /&gt;
	{{ResResource|Iron Large Gear|190|2350}}&lt;br /&gt;
}}&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Obelisk Construction (6 of 7)|&lt;br /&gt;
      {{ResResource|Bricks|27192|27192}}&lt;br /&gt;
      {{ResResource|Jade|0|26}}&lt;br /&gt;
      {{ResResource|Crater Cut Gem|29|100}}&lt;br /&gt;
      {{ResResource|Large Quartz|56|56}}&lt;br /&gt;
      {{ResResource|The Shark cut Lapis|3|101}}&lt;br /&gt;
      {{ResResource|Lens cut Turquoise|147|147}}&lt;br /&gt;
      {{ResResource|Eyelet cut Gem|134|308}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn | Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Automation}}&lt;br /&gt;
    {{ResComplete|Bonfire Stabilization}}&lt;br /&gt;
    {{ResComplete|Brick Automation}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Lime Emulsion}}&lt;br /&gt;
    {{ResComplete|Gearbox Design}}&lt;br /&gt;
    {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
    {{ResComplete|Masonry}}&lt;br /&gt;
    {{ResComplete|Mining}}&lt;br /&gt;
    {{ResComplete|Mirrored Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 1}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 2}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics 3}}&lt;br /&gt;
    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
    {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 2}}&lt;br /&gt;
    {{ResComplete|Storage Improvements 3}}&lt;br /&gt;
    {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
    {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
 {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
    &lt;br /&gt;
{{ResTechnology|Lapidary|&lt;br /&gt;
	{{ResResource|Small Quartz|646|1120}}&lt;br /&gt;
	{{ResResource|Small Topaz|1120|1120}}&lt;br /&gt;
	{{ResResource|Small Emerald|478|2240}}&lt;br /&gt;
	{{ResResource|Small Diamond|1120|1120}}&lt;br /&gt;
	{{ResResource|Small Opal|680|1120}}&lt;br /&gt;
	{{ResResource|Small Ruby|1120|1120}}&lt;br /&gt;
	{{ResResource|Small Sapphire|283|1120}}&lt;br /&gt;
	{{ResResource|Camel Bones|560|560}}&lt;br /&gt;
	{{ResResource|Sheep Bones|560|560}}&lt;br /&gt;
	{{ResResource|Chicken Bones|560|560}}&lt;br /&gt;
	{{ResResource|Rabbit Bones|440|560}}&lt;br /&gt;
	{{ResResource|Cuttable Amethyst|280|280}}&lt;br /&gt;
	{{ResResource|Cuttable Lapis|280|280}}&lt;br /&gt;
	{{ResResource|Cuttable Turquoise|280|280}}&lt;br /&gt;
	{{ResResource|Cuttable Garnet|280|280}}&lt;br /&gt;
	{{ResResource|Cuttable Jade|280|280}}&lt;br /&gt;
	{{ResResource|Cuttable Sunstone|280|280}}&lt;br /&gt;
	{{ResResource|Cuttable Citrine|280|280}}&lt;br /&gt;
	{{ResResource|White Pearl|21|112}}&lt;br /&gt;
	{{ResResource|Coral Pearl|49|112}}&lt;br /&gt;
	{{ResResource|Smoke Pearl|31|112}}&lt;br /&gt;
	{{ResResource|Aqua Pearl|49|112}}&lt;br /&gt;
	{{ResResource|Pink Pearl|32|112}}&lt;br /&gt;
	{{ResResource|Beige Pearl|59|112}}&lt;br /&gt;
	{{ResResource|Black Pearl|68|112}}&lt;br /&gt;
	&lt;br /&gt;
}}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing 1}}&lt;br /&gt;
    {{ResComplete|Advanced Blacksmithing 2}}&lt;br /&gt;
    {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
    {{ResComplete|Blacksmithing}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Potash Ointment}}&lt;br /&gt;
    {{ResComplete|Chromatic Touch}}&lt;br /&gt;
    {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
    {{ResComplete|Flax Automation}}&lt;br /&gt;
    {{ResComplete|Glassblowing}}&lt;br /&gt;
    {{ResComplete|Mass Production of Color}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
    {{ResComplete|Raeli Pottery}}&lt;br /&gt;
    {{ResComplete|Taxidermy}}&lt;br /&gt;
    {{ResComplete|The Science of Color}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gem Glue|&lt;br /&gt;
      {{ResResource|Mandibular Glue|718|5600}}&lt;br /&gt;
      {{ResResource|Gypsum|500|11200}}&lt;br /&gt;
      {{ResResource|Jugs of Water|28000|28000}}&lt;br /&gt;
      {{ResResource|Huge Diamond|4|17}}&lt;br /&gt;
      {{ResResource|Large Diamond|126|280}}&lt;br /&gt;
      {{ResResource|Medium Diamond|972|2800}}&lt;br /&gt;
      {{ResResource|Huge Emerald|17|17}}&lt;br /&gt;
      {{ResResource|Large Emerald|64|280}}&lt;br /&gt;
      {{ResResource|Medium Emerald|900|2800}}&lt;br /&gt;
      {{ResResource|Huge Quartz|10|17}}&lt;br /&gt;
      {{ResResource|Large Quartz|129|280}}&lt;br /&gt;
      {{ResResource|Medium Quartz|2000|2800}}&lt;br /&gt;
      {{ResResource|Huge Ruby|0|17}}&lt;br /&gt;
      {{ResResource|Large Ruby|44|280}}&lt;br /&gt;
      {{ResResource|Medium Ruby|1150|2800}}&lt;br /&gt;
      {{ResResource|Huge Sapphire|2|17}}&lt;br /&gt;
      {{ResResource|Large Sapphire|52|280}}&lt;br /&gt;
      {{ResResource|Medium Sapphire|1060|2800}}&lt;br /&gt;
      {{ResResource|Huge Topaz|11|17}}&lt;br /&gt;
      {{ResResource|Large Topaz|115|280}}&lt;br /&gt;
      {{ResResource|Medium Topaz|1300|2800}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|336|336}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Osiris's Compound Extract|168|168}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Thoth's Compound Extract|84|84}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     &lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Aromatics}}&lt;br /&gt;
    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Basic Shipbuilding}}&lt;br /&gt;
    {{ResComplete|Beer Brewing}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
    {{ResComplete|Perfuming}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Harmony===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Ferry Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 2}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
    {{ResComplete|Casting}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 3}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Gear Oil}}&lt;br /&gt;
    {{ResComplete|Deep Well Construction}}&lt;br /&gt;
    {{ResComplete|Fine Casting}}&lt;br /&gt;
    {{ResComplete|Gear Casting 1}}&lt;br /&gt;
    {{ResComplete|Gear Casting 2}}&lt;br /&gt;
    {{ResComplete|Gear Casting 3}}&lt;br /&gt;
    {{ResComplete|Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Metallurgy 1}}&lt;br /&gt;
    {{ResComplete|Metallurgy 2}}&lt;br /&gt;
    {{ResComplete|Metallurgy 3}}&lt;br /&gt;
    {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
{{ResTechnology|Advanced Silkworm Farming|state=collapsed|&lt;br /&gt;
      {{ResResource|Compost|10000|10000}}&lt;br /&gt;
      {{ResResource|Arsenic|100|1000}}&lt;br /&gt;
      {{ResResource|Ra's Compound Extract|100|100}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Trade}}&lt;br /&gt;
    {{ResComplete|Basic Diplomacy}}&lt;br /&gt;
    {{ResComplete|Basic Trade}}&lt;br /&gt;
    {{ResComplete|Certification}}&lt;br /&gt;
    {{ResComplete|Guild Construction}}&lt;br /&gt;
    {{ResComplete|Minting}}&lt;br /&gt;
    {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Seed Registry}}&lt;br /&gt;
    {{ResComplete|Sign Construction 1}}&lt;br /&gt;
    {{ResComplete|Sign Construction 2}}&lt;br /&gt;
    {{ResComplete|Sign Construction 3}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
    {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology| Molecular Balance |&lt;br /&gt;
      {{ResResource| Q6K+ Florence Flask        |     0 |   94}}&lt;br /&gt;
      {{ResResource| Q7K+ Florence Flask        |     0 |   47}}&lt;br /&gt;
      {{ResResource| Fine Glass Rods            |     0 |  1880 }}&lt;br /&gt;
      {{ResResource| Marble Mortar              |     0 |  470 }}&lt;br /&gt;
      {{ResResource| Revelation Solvent (Glass)     |     0 |   282}}&lt;br /&gt;
      {{ResResource| Revelation Solvent (Crystal)     |     0 |   188}}&lt;br /&gt;
      {{ResResource| Revelation Solvent (Diamond)     |     0 |   94}}&lt;br /&gt;
      {{ResResource| Nut's Essence    |     0 |   470}}&lt;br /&gt;
      {{ResResource| King's Coin    |     0 |   235}}&lt;br /&gt;
      {{ResResource| Crater cut citrine     |     0 |  188}}&lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   {{ResTechnology|Alchemy|&lt;br /&gt;
  }}&lt;br /&gt;
    {{ResTechnology|Detonation|&lt;br /&gt;
  }}&lt;br /&gt;
{{ResTechnology|Chemistry Recipe - Arsenic|&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Explosives}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry 1}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry 2}}&lt;br /&gt;
    {{ResComplete|Alchemical Maceration}}&lt;br /&gt;
    {{ResComplete|Basic Chemistry}}&lt;br /&gt;
    {{ResComplete|Contest Organization}}&lt;br /&gt;
    {{ResComplete|Cross Breeding}}&lt;br /&gt;
    {{ResComplete|Distillation}}&lt;br /&gt;
    {{ResComplete|Distillation Experiments}}&lt;br /&gt;
    {{ResComplete|Fine Balance}}&lt;br /&gt;
    {{ResComplete|Gem Cutting}}&lt;br /&gt;
    {{ResComplete|Herpeculture}}&lt;br /&gt;
    {{ResComplete|Hive Optimization}}&lt;br /&gt;
    {{ResComplete|Neutralization}}&lt;br /&gt;
    {{ResComplete|Prospecting}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Structural Pottery}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Xenobotany|state=collapsed|&lt;br /&gt;
      {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
      {{ResResource|Jugs of Water|1000|1000}}&lt;br /&gt;
      {{ResResource|Catfish|3000|3000}}&lt;br /&gt;
      {{ResResource|Tilapia|3000|3000}}&lt;br /&gt;
      {{ResResource|Perch|3000|3000}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Petals All Blue|0|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Yellow Outer Stamen|7|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Green Middle Stamen|0|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Giant|7|7}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Herbal Exploration|&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Herbiculture}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
        {{ResComplete|Ranching 1}}&lt;br /&gt;
        {{ResComplete|Ranching 2}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Call_a_Game_Master&amp;diff=78564</id>
		<title>Call a Game Master</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Call_a_Game_Master&amp;diff=78564"/>
		<updated>2019-01-28T10:58:21Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five suboptions to the &amp;quot;Self-&amp;gt;Utility-&amp;gt;Call a Game Master&amp;quot; menu option:&lt;br /&gt;
&lt;br /&gt;
* Normal GM Call&lt;br /&gt;
* Developer Call&lt;br /&gt;
* Billing Call&lt;br /&gt;
* World Builder Call&lt;br /&gt;
* Complaint Call&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Normal GM Call&amp;quot; needs to be answered before you log out, or it will be lost, while the other four types will stay until handled.&lt;br /&gt;
&lt;br /&gt;
== Cancelling a call ==&lt;br /&gt;
If you want to cancel an already made call, you can do that under &amp;quot;Self-&amp;gt;Utility-&amp;gt;Call a Game Master-&amp;gt;Cancel my call. Alternatively, for &amp;quot;Normal GM Call&amp;quot;, it is enough to log out and log in again, since the call is automatically lost then.&lt;br /&gt;
&lt;br /&gt;
== Why are my Normal GM Calls never answered? ==&lt;br /&gt;
Maybe you play during hours when no GM is online, and log out before they log on. Please try again during peek hours, or make another type of call.&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Nekhbet&amp;diff=78318</id>
		<title>Blessing of Nekhbet</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Nekhbet&amp;diff=78318"/>
		<updated>2019-01-26T22:20:53Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: Created page with &amp;quot;Ritual of the Blessing of Nekhbet : * Priest #1: Red Cricket on Left Pillar * Priest #2: Unblessed Pyramidion on Left Focus * Priest #1: Sand Mite on Right Focus * Priest #1:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ritual of the Blessing of Nekhbet :&lt;br /&gt;
* Priest #1: Red Cricket on Left Pillar&lt;br /&gt;
* Priest #2: Unblessed Pyramidion on Left Focus&lt;br /&gt;
* Priest #1: Sand Mite on Right Focus&lt;br /&gt;
* Priest #1: Hairy Slug on Right Pillar&lt;br /&gt;
* Priest #1: Meditate&lt;br /&gt;
* Priest #2: Meditate&lt;br /&gt;
* Priest #3: Meditate&lt;br /&gt;
All materials will be absorbed into the Unblessed Pyramidion, blessing it and turning it into a Blessed Pyramidion of Nekhbet.&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Bes&amp;diff=78315</id>
		<title>Blessing of Bes</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Bes&amp;diff=78315"/>
		<updated>2019-01-26T22:19:50Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: Created page with &amp;quot;Ritual of the Blessing of Bes : * Priest #1: Large Opal on Left Pillar * Priest #2: Unblessed Pyramidion on Left Focus * Priest #1: Large Topaz on Right Focus * Priest #1: Lar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ritual of the Blessing of Bes :&lt;br /&gt;
* Priest #1: Large Opal on Left Pillar&lt;br /&gt;
* Priest #2: Unblessed Pyramidion on Left Focus&lt;br /&gt;
* Priest #1: Large Topaz on Right Focus&lt;br /&gt;
* Priest #1: Large Ruby on Right Pillar&lt;br /&gt;
* Priest #1: Meditate&lt;br /&gt;
* Priest #2: Meditate&lt;br /&gt;
* Priest #3: Meditate&lt;br /&gt;
All materials will be absorbed into the Unblessed Pyramidion, blessing it and turning it into a Blessed Pyramidion of Bes.&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Osiris&amp;diff=78313</id>
		<title>Blessing of Osiris</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Osiris&amp;diff=78313"/>
		<updated>2019-01-26T22:19:01Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: Created page with &amp;quot;Ritual of the Blessing of Osiris : * Priest #1: Flax on Left Pillar * Priest #2: Unblessed Pyramidion on Left Focus * Priest #1: Flax on Right Focus * Priest #1: Flax on Right...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ritual of the Blessing of Osiris :&lt;br /&gt;
* Priest #1: Flax on Left Pillar&lt;br /&gt;
* Priest #2: Unblessed Pyramidion on Left Focus&lt;br /&gt;
* Priest #1: Flax on Right Focus&lt;br /&gt;
* Priest #1: Flax on Right Pillar&lt;br /&gt;
* Priest #1: Meditate&lt;br /&gt;
* Priest #2: Meditate&lt;br /&gt;
* Priest #3: Meditate&lt;br /&gt;
All materials will be absorbed into the Unblessed Pyramidion, blessing it and turning it into a Blessed Pyramidion of Osiris.&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Geb&amp;diff=78312</id>
		<title>Blessing of Geb</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Geb&amp;diff=78312"/>
		<updated>2019-01-26T22:18:12Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: Created page with &amp;quot;Ritual of the Blessing of Geb : * Priest #1: Clay on Left Pillar * Priest #2: Unblessed Pyramidion on Left Focus * Priest #1: Flint on Right Focus * Priest #1: Water on Right...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ritual of the Blessing of Geb :&lt;br /&gt;
* Priest #1: Clay on Left Pillar&lt;br /&gt;
* Priest #2: Unblessed Pyramidion on Left Focus&lt;br /&gt;
* Priest #1: Flint on Right Focus&lt;br /&gt;
* Priest #1: Water on Right Pillar&lt;br /&gt;
* Priest #1: Meditate&lt;br /&gt;
* Priest #2: Meditate&lt;br /&gt;
* Priest #3: Meditate&lt;br /&gt;
All materials will be absorbed into the Unblessed Pyramidion, blessing it and turning it into a Blessed Pyramidion of Geb.&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Nephthys&amp;diff=78311</id>
		<title>Blessing of Nephthys</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Nephthys&amp;diff=78311"/>
		<updated>2019-01-26T22:17:25Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: Created page with &amp;quot;Ritual of the Blessing of Nephthys : * Priest #1: Salt on Left Pillar * Priest #2: Unblessed Pyramidion on Left Focus * Priest #1: Honey on Right Focus * Priest #1: Camel Meat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ritual of the Blessing of Nephthys :&lt;br /&gt;
* Priest #1: Salt on Left Pillar&lt;br /&gt;
* Priest #2: Unblessed Pyramidion on Left Focus&lt;br /&gt;
* Priest #1: Honey on Right Focus&lt;br /&gt;
* Priest #1: Camel Meat on Right Pillar&lt;br /&gt;
* Priest #1: Meditate&lt;br /&gt;
* Priest #2: Meditate&lt;br /&gt;
* Priest #3: Meditate&lt;br /&gt;
All materials will be absorbed into the Unblessed Pyramidion, blessing it and turning it into a Blessed Pyramidion of Nephthys.&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Bast&amp;diff=78309</id>
		<title>Blessing of Bast</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Bast&amp;diff=78309"/>
		<updated>2019-01-26T22:16:20Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: Created page with &amp;quot;Ritual of the Blessing of Bast : * Priest #1: Octopus Meat on Left Pillar * Priest #2: Unblessed Pyramidion on Left Focus * Priest #1: Nile Mackerel Meat on Right Focus * Prie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ritual of the Blessing of Bast :&lt;br /&gt;
* Priest #1: Octopus Meat on Left Pillar&lt;br /&gt;
* Priest #2: Unblessed Pyramidion on Left Focus&lt;br /&gt;
* Priest #1: Nile Mackerel Meat on Right Focus&lt;br /&gt;
* Priest #1: White Oniontail Meat on Right Pillar&lt;br /&gt;
* Priest #1: Meditate&lt;br /&gt;
* Priest #2: Meditate&lt;br /&gt;
* Priest #3: Meditate&lt;br /&gt;
All materials will be absorbed into the Unblessed Pyramidion, blessing it and turning it into a Blessed Pyramidion of Bast.&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Tawaret&amp;diff=78308</id>
		<title>Blessing of Tawaret</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Tawaret&amp;diff=78308"/>
		<updated>2019-01-26T22:15:17Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: Created page with &amp;quot;Ritual of the Blessing of Taweret : * Priest #1: Cucumber on Left Pillar * Priest #2: Unblessed Pyramidion on Left Focus * Priest #1: Watermelonl on Right Focus * Priest #1: G...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ritual of the Blessing of Taweret :&lt;br /&gt;
* Priest #1: Cucumber on Left Pillar&lt;br /&gt;
* Priest #2: Unblessed Pyramidion on Left Focus&lt;br /&gt;
* Priest #1: Watermelonl on Right Focus&lt;br /&gt;
* Priest #1: Garlic on Right Pillar&lt;br /&gt;
* Priest #1: Meditate&lt;br /&gt;
* Priest #2: Meditate&lt;br /&gt;
* Priest #3: Meditate&lt;br /&gt;
All materials will be absorbed into the Unblessed Pyramidion, blessing it and turning it into a Blessed Pyramidion of Taweret.&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Isis&amp;diff=78307</id>
		<title>Blessing of Isis</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Blessing_of_Isis&amp;diff=78307"/>
		<updated>2019-01-26T22:14:06Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: Created page with &amp;quot;Ritual of the Blessing of Isis : * Priest #1: Milky Elixir of Travel on Left Pillar * Priest #2: Unblessed Pyramidion on Left Focus * Priest #1: Glass Elixir of Travel on Righ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ritual of the Blessing of Isis :&lt;br /&gt;
* Priest #1: Milky Elixir of Travel on Left Pillar&lt;br /&gt;
* Priest #2: Unblessed Pyramidion on Left Focus&lt;br /&gt;
* Priest #1: Glass Elixir of Travel on Right Focus&lt;br /&gt;
* Priest #1: Crystal Elixir of Travel on Right Pillar&lt;br /&gt;
* Priest #1: Meditate&lt;br /&gt;
* Priest #2: Meditate&lt;br /&gt;
* Priest #3: Meditate&lt;br /&gt;
All materials will be absorbed into the Unblessed Pyramidion, blessing it and turning it into a Blessed Pyramidion of Isis.&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Unfired_Pyramidion_Shell&amp;diff=78274</id>
		<title>Unfired Pyramidion Shell</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Unfired_Pyramidion_Shell&amp;diff=78274"/>
		<updated>2019-01-26T21:12:05Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Pyramidion Shell&lt;br /&gt;
| image  = bag.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
A '''Pyramidion Shell''' is cooked in a [[Master's Casting Box]]. Firing it takes 20 in-game minutes.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* 40 [[Orichalcum Sheeting]]&lt;br /&gt;
* 40 [[Beeswax]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* 1 needed to assemble an [[Unforged Pyramidion]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
[[Sheeting]], [[Forge]]&lt;br /&gt;
&lt;br /&gt;
==Required By==&lt;br /&gt;
[[Pyramids]], [[Unblessed Pyramidion]], [[Pyramidion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Pyramidion&amp;diff=78263</id>
		<title>Pyramidion</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Pyramidion&amp;diff=78263"/>
		<updated>2019-01-26T20:24:07Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Pyramidion&lt;br /&gt;
| image  = Bag.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Pyramidion''' is made in a [[Master's Casting Box]]. Firing it takes 40 in-game minutes. The first step is to make a [[Unfired Pyramidion Shell|Pyramidion Shell]], then to assemble an Unforged Pyramidion Shell using Skills/Assembly, and finally to make the Unblessed Pyramidion in the MCB.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
Unforged Pyramidion (under Skills/Assembly)&lt;br /&gt;
*1 [[Unfired Pyramidion Shell|Pyramidion Shell]] (done in MCB)&lt;br /&gt;
*1000 [[Ash]]&lt;br /&gt;
*1 [[Pyramidion Stone]] (done on upgraded Mason's Bench)&lt;br /&gt;
&lt;br /&gt;
Unblessed Pyramidion (in MCB)&lt;br /&gt;
* [[Unforged Pyramidion]]&lt;br /&gt;
* 100 [[Beeswax]]&lt;br /&gt;
* 200 [[Lead Wire]]&lt;br /&gt;
&lt;br /&gt;
==Types and Blessings==&lt;br /&gt;
[[Unblessed Pyramidion]] need blessed before they can be added to the appropriate [[Pyramid Construction Site]].&lt;br /&gt;
&lt;br /&gt;
Each [[Pyramids|Pyramid Type]] requires a '''Pyramidion''' blessed by a separate deity.  The rituals for these blessings can be found at [[University of Worship]]. The deity to bless the pyramidion changes every time a pyramid of size 55 or greater is built, so '''make sure to communicate with the rest of Egypt before committing to a deity - if someone consecrates their pyramid to the same deity, your pyramidion will be useless for your current construction site!''' To find out which deity is next in line, click your pyramid construction site - it will show you whose specific pyramidion is required.&lt;br /&gt;
&lt;br /&gt;
*[[Blessing of Tawaret]]&lt;br /&gt;
*[[Blessing of Bast]]&lt;br /&gt;
*[[Blessing of Nephthys]]&lt;br /&gt;
*[[Blessing of Isis]]&lt;br /&gt;
*[[Blessing of Geb]]&lt;br /&gt;
*[[Blessing of Osiris]]&lt;br /&gt;
*[[Blessing of Bes]]&lt;br /&gt;
*[[Blessing of Nekhbet]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
&lt;br /&gt;
==Produced By==&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Pyramidion&amp;diff=78246</id>
		<title>Pyramidion</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Pyramidion&amp;diff=78246"/>
		<updated>2019-01-26T19:07:10Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Pyramidion&lt;br /&gt;
| image  = Bag.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Pyramidion''' is made in a [[Master's Casting Box]]. Firing it takes 40 in-game minutes.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
Unfired Pyramidion&lt;br /&gt;
*1 [[Unfired Pyramidion Shell]]&lt;br /&gt;
*1000 [[Ash]]&lt;br /&gt;
*1 [[Pyramidion Stone]]&lt;br /&gt;
&lt;br /&gt;
Unblessed Pyramidion&lt;br /&gt;
* [[Unforged Pyramidion]]&lt;br /&gt;
* 100 [[Beeswax]]&lt;br /&gt;
* 200 [[Lead Wire]]&lt;br /&gt;
&lt;br /&gt;
==Types and Blessings==&lt;br /&gt;
[[Unblessed Pyramidion]] need blessed before they can be added to the appropriate [[Pyramid Construction Site]].&lt;br /&gt;
&lt;br /&gt;
Each [[Pyramids|Pyramid Type]] requires a '''Pyramidion''' blessed by a separate deity.  The rituals for these blessings can be found at [[University of Worship]]. The deity to bless the pyramidion changes every time a pyramid of size 55 or greater is built, so '''make sure to communicate with the rest of Egypt before committing to a deity - if someone consecrates their pyramid to the same deity, your pyramidion will be useless for your current construction site!''' To find out which deity is next in line, click your pyramid construction site - it will show you whose specific pyramidion is required.&lt;br /&gt;
&lt;br /&gt;
*[[Blessing of Tawaret]]&lt;br /&gt;
*[[Blessing of Bast]]&lt;br /&gt;
*[[Blessing of Nephthys]]&lt;br /&gt;
*[[Blessing of Isis]]&lt;br /&gt;
*[[Blessing of Geb]]&lt;br /&gt;
*[[Blessing of Osiris]]&lt;br /&gt;
*[[Blessing of Bes]]&lt;br /&gt;
*[[Blessing of Nekhbet]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
&lt;br /&gt;
==Produced By==&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Medium_Steam_Engine&amp;diff=74583</id>
		<title>Medium Steam Engine</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Medium_Steam_Engine&amp;diff=74583"/>
		<updated>2018-12-30T13:39:00Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Medium Steam Engine&lt;br /&gt;
| image  = &lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Built under the Skills-&amp;gt;Assembly-&amp;gt;Steam menu. Requires the [[Steam Mechanics]] 1 technology.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* 1 [[requires::Medium Flywheel]]&lt;br /&gt;
* 50 [[requires::Leather]]&lt;br /&gt;
* 5 [[requires::Thermometer]]s&lt;br /&gt;
* 15 [[requires::Iron Bars]]&lt;br /&gt;
* 50 [[requires::Bolt]]s&lt;br /&gt;
* 50 [[requires::Washer]]&lt;br /&gt;
* 8 [[requires::Medium Gears|Iron Medium Gears]]&lt;br /&gt;
* 15 [[requires::Small Gears|Brass Small Gears]]&lt;br /&gt;
* 8 [[requires::Copper Pipe]]&lt;br /&gt;
* 50 [[requires::Treated Metal Sheeting|Copper Sheeting: Stainless Insulative]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Required to build a [[Steam Distaff]]&lt;br /&gt;
* Required to build a [[Steam Kiln]]&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
''10 required for [[Steam Mechanics]] 2 research''&lt;br /&gt;
&lt;br /&gt;
''20 required for [[Steam Mechanics]] 3 research''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Required By==&lt;br /&gt;
[[Steam Distaff]], [[Steam Kiln]], [[Steam Mechanics]] 3&lt;br /&gt;
&lt;br /&gt;
==Produced By==&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Medium_Steam_Engine&amp;diff=74582</id>
		<title>Medium Steam Engine</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Medium_Steam_Engine&amp;diff=74582"/>
		<updated>2018-12-30T13:36:18Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Medium Steam Engine&lt;br /&gt;
| image  = &lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Built under the Skills-&amp;gt;Assembly-&amp;gt;Steam menu. Requires the [[Steam Mechanics]] 1 technology.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* 1 [[Medium Flywheel]]&lt;br /&gt;
* 50 [[Leather]]&lt;br /&gt;
* 5 [[Thermometer]]s&lt;br /&gt;
* 15 [[Iron]] [[Bars]]&lt;br /&gt;
* 50 [[Bolt]]s&lt;br /&gt;
* 50 [[requires::Washer]]&lt;br /&gt;
* 8 [[requires::Iron]] [[Medium Gears]]&lt;br /&gt;
* 15 [[requires::Brass]] [[Small Gears]]&lt;br /&gt;
* 8 [[requires::Copper Pipe]]&lt;br /&gt;
* 50 [[requires::Treated Metal Sheeting|Copper Sheeting: Stainless Insulative]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Required to build a [[Steam Distaff]]&lt;br /&gt;
* Required to build a [[Steam Kiln]]&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
''10 required for [[Steam Mechanics]] 2 research''&lt;br /&gt;
&lt;br /&gt;
''20 required for [[Steam Mechanics]] 3 research''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Required By==&lt;br /&gt;
[[Steam Distaff]], [[Steam Kiln]], [[Steam Mechanics]] 3&lt;br /&gt;
&lt;br /&gt;
==Produced By==&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=74299</id>
		<title>Hyksos:Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=74299"/>
		<updated>2018-12-28T11:20:59Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* University of Architecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
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{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
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    {{ResComplete|Banner Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===University of Architecture===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
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	{{ResResource|Thermometer|0|47}}&lt;br /&gt;
	{{ResResource|Screw Gears|0|19}}&lt;br /&gt;
 }}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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    {{ResComplete|Structure Reinforcement (Tech Level 2 of 2)}}&lt;br /&gt;
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    {{ResComplete|Mirrored Pyramid}}&lt;br /&gt;
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    {{ResComplete|Obelisk Construction (4 of 7)}}&lt;br /&gt;
    {{ResComplete|Wood Treatment}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Gearbox Design}}&lt;br /&gt;
    {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
    {{ResComplete|Masonry}}&lt;br /&gt;
    {{ResComplete|Mining}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (1 of 7)}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (2 of 7)}}&lt;br /&gt;
    {{ResComplete|Obelisk Construction (3 of 7)}}&lt;br /&gt;
    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stone Masonry 1}}&lt;br /&gt;
    {{ResComplete|Bonfire Stabilization}}&lt;br /&gt;
    {{ResComplete|Stone Masonry (2 of 2)}}&lt;br /&gt;
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    {{ResComplete|Storage Improvements (2 of 3)}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics (1 of 3)}}&lt;br /&gt;
    {{ResComplete|Brick Automation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
 {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
    {{ResTechnology|Flax Automation|&lt;br /&gt;
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	{{ResResource|Leather|22400|22400}}&lt;br /&gt;
	{{ResResource|Rope|26880|26880}}&lt;br /&gt;
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	{{ResResource|Bearings|403|403}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
    {{ResTechnology|Lapidary|&lt;br /&gt;
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	&lt;br /&gt;
}}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
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&lt;br /&gt;
{{ResTechnology|Chemistry Recipe - Potash Ointment|&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{none}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
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    {{ResComplete|Blacksmithing}}&lt;br /&gt;
    {{ResComplete|Glassblowing}}&lt;br /&gt;
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    {{ResComplete|The Science of Color}}&lt;br /&gt;
    {{ResComplete|Taxidermy}}&lt;br /&gt;
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    {{ResComplete|Chromatic Touch}}&lt;br /&gt;
    {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
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{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     &lt;br /&gt;
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{{!}}-&lt;br /&gt;
&lt;br /&gt;
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    {{ResComplete|Aromatics}}&lt;br /&gt;
    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
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    {{ResComplete|Beer Brewing}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Harmony===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
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  }}&lt;br /&gt;
&lt;br /&gt;
===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
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&lt;br /&gt;
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{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
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    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
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&lt;br /&gt;
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  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
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      {{ResResource|Explosives{{!}}High Explosive|0|56}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
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&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Arsenic|state=collapsed|&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Fine Balance}}&lt;br /&gt;
    {{ResComplete|Alchemical Maceration}}&lt;br /&gt;
    {{ResComplete|Gem Cutting}}&lt;br /&gt;
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    {{ResComplete|Advanced Chemistry (2 of 2)}}&lt;br /&gt;
    {{ResComplete|Basic Chemistry}}&lt;br /&gt;
    {{ResComplete|Contest Organization}}&lt;br /&gt;
    {{ResComplete|Neutralization}}&lt;br /&gt;
    {{ResComplete|Prospecting}}&lt;br /&gt;
    {{ResComplete|Water Mining}}&lt;br /&gt;
    {{ResComplete|Structural Pottery}}&lt;br /&gt;
    {{ResComplete|Hive Optimization}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Distillation}}&lt;br /&gt;
    {{ResComplete|Herpeculture}}&lt;br /&gt;
    {{ResComplete|Distillation Experiments}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Cross Breeding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Xenobotany|state=collapsed|&lt;br /&gt;
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      {{ResResource|Dirt|5000|5000}}&lt;br /&gt;
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      {{ResResource|Clay|5000|5000}}&lt;br /&gt;
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      {{ResResource|Herb Seeds, of any sort|1000|1000}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Ranching}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
        {{ResComplete|Ranching 2 of 2}}&lt;br /&gt;
        {{ResComplete|Herbiculture}}&lt;br /&gt;
        {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=74153</id>
		<title>Hyksos:Research</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Hyksos:Research&amp;diff=74153"/>
		<updated>2018-12-27T00:22:12Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: /* University of Art and Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
* Hyksos Research&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide|Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
==Great Hall==&lt;br /&gt;
&lt;br /&gt;
===Great Hall===&lt;br /&gt;
{{ResGreatHall|Great Hall|&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
   &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Banner Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===University of Architecture===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
    &lt;br /&gt;
{{ResTechnology|Obelisk Construction (6 of 7)|&lt;br /&gt;
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      {{ResResource|Lens cut Turquoise|147|147}}&lt;br /&gt;
      {{ResResource|Eyelet cut Gem|100|308}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn | Future Research}}&lt;br /&gt;
&lt;br /&gt;
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    }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
   &lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
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&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
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    {{ResComplete|Structure Reinforcement (Tech Level 2 of 2)}}&lt;br /&gt;
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    {{ResComplete|Mirrored Pyramid}}&lt;br /&gt;
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    {{ResComplete|Wood Treatment}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Gearbox Design}}&lt;br /&gt;
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    {{ResComplete|Masonry}}&lt;br /&gt;
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    {{ResComplete|Stonecutting}}&lt;br /&gt;
    {{ResComplete|Stone Masonry 1}}&lt;br /&gt;
    {{ResComplete|Bonfire Stabilization}}&lt;br /&gt;
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    {{ResComplete|Storage Improvements (1 of 3)}}&lt;br /&gt;
    {{ResComplete|Storage Improvements (2 of 3)}}&lt;br /&gt;
    {{ResComplete|Steam Mechanics (1 of 3)}}&lt;br /&gt;
    {{ResComplete|Brick Automation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Art and Music===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
 {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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	{{ResResource|Bearings|403|403}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
    {{ResTechnology|Lapidary|&lt;br /&gt;
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	&lt;br /&gt;
}}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Chemistry Recipe - Potash Ointment|&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{none}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
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    {{ResComplete|Blacksmithing}}&lt;br /&gt;
    {{ResComplete|Glassblowing}}&lt;br /&gt;
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    {{ResComplete|The Science of Color}}&lt;br /&gt;
    {{ResComplete|Taxidermy}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
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    {{ResComplete|Chromatic Touch}}&lt;br /&gt;
    {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
===University of the Human Body===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
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   &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     &lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
    {{ResComplete|Perfuming}}&lt;br /&gt;
    {{ResComplete|Basic Shipbuilding}}&lt;br /&gt;
    {{ResComplete|Aromatics}}&lt;br /&gt;
    {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
    {{ResComplete|Controlled Burn}}&lt;br /&gt;
    {{ResComplete|Dowsing}}&lt;br /&gt;
    {{ResComplete|Advanced Charcoal Construction}}&lt;br /&gt;
    {{ResComplete|Beer Brewing}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Harmony===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
     {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
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    {{ResComplete|Chariot Repair 3 of 3}}&lt;br /&gt;
    {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (1 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (2 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (3 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (4 of 5)}}&lt;br /&gt;
    {{ResComplete|Advanced Metallurgy (5 of 5)}}&lt;br /&gt;
    {{ResComplete|Casting}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
    {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
    {{ResComplete|Deep Well Construction}}&lt;br /&gt;
    {{ResComplete|Fine Casting}}&lt;br /&gt;
    {{ResComplete|Gear Casting 1 of 3}}&lt;br /&gt;
    {{ResComplete|Gear Casting 2 of 3}}&lt;br /&gt;
    {{ResComplete|Gear Casting 3 of 3}}&lt;br /&gt;
    {{ResComplete|Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Metallurgy 1 of 3}}&lt;br /&gt;
    {{ResComplete|Metallurgy 2 of 3}}&lt;br /&gt;
    {{ResComplete|Metallurgy 3 of 3}}&lt;br /&gt;
    {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Advanced Ferry Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Leadership===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Advanced Silkworm Farming|state=collapsed|&lt;br /&gt;
      {{ResResource|Compost|10000|10000}}&lt;br /&gt;
      {{ResResource|Arsenic|100|1000}}&lt;br /&gt;
      {{ResResource|Ra's Compound Extract|0|100}}&lt;br /&gt;
    }}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Advanced Trade}}&lt;br /&gt;
    {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
    {{ResComplete|Seed Registry}}&lt;br /&gt;
    {{ResComplete|Certification}}&lt;br /&gt;
    {{ResComplete|Minting}}&lt;br /&gt;
    {{ResComplete|Basic Trade}}&lt;br /&gt;
    {{ResComplete|Sign Construction (3 of 3)}}&lt;br /&gt;
    {{ResComplete|Guild Construction}}&lt;br /&gt;
    {{ResComplete|Sign Construction (1 of 3)}}&lt;br /&gt;
    {{ResComplete|Sign Construction (2 of 3)}}&lt;br /&gt;
    {{ResComplete|Basic Diplomacy}}&lt;br /&gt;
    {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Stellae Construction}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===University of Thought===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology| Alchemy |&lt;br /&gt;
      {{ResResource| Iron Pot                     |     11 |  11 }}&lt;br /&gt;
      {{ResResource| Brass Pot                    |     11 |  11 }}&lt;br /&gt;
      {{ResResource| Thermometer                  |     56 |  56}}&lt;br /&gt;
      {{ResResource| Papyrus Paper                |     560 | 560}}&lt;br /&gt;
      {{ResResource| Glass Jars                   |     112 | 112 }}&lt;br /&gt;
      {{ResResource| Cobra Blood                  |     112 | 112 }}&lt;br /&gt;
      {{ResResource| Petroleum                    |    5600 |5600}}&lt;br /&gt;
      {{ResResource| Basic Tincture Ov            |     80 | 80 }}&lt;br /&gt;
      {{ResResource| Basic Tincture Rv            |     147 |147}}&lt;br /&gt;
      {{ResResource| Basic Tincture De            |     139 |  139}}&lt;br /&gt;
      {{ResResource| Basic Tincture Bz            |     57 |  57}}&lt;br /&gt;
      {{ResResource| Basic Tincture Cn            |     129 |  129}}&lt;br /&gt;
      {{ResResource| Basic Tincture Gb            |     104 | 104}}&lt;br /&gt;
      {{ResResource| Basic Tincture Ek            |     125 | 125}}&lt;br /&gt;
      {{ResResource| Basic Tincture By            |     76 |  76}}&lt;br /&gt;
      {{ResResource| Basic Tincture Dm            |     148 |  148}}&lt;br /&gt;
      {{ResResource| Basic Tincture Ke            |     144 |  144}}&lt;br /&gt;
      {{ResResource| Basic Tincture Ot            |     77 |  77}}&lt;br /&gt;
      {{ResResource| Basic Tincture Il            |     110 |  110}}&lt;br /&gt;
      {{ResResource| Basic Tincture Td            |    148 |  148}}&lt;br /&gt;
      {{ResResource| Basic Tincture Cp            |     152 |  152}}&lt;br /&gt;
      {{ResResource| Basic Tincture Gu            |     86 |  86}}&lt;br /&gt;
      {{ResResource| Basic Tincture Pz            |    164 |  164}}&lt;br /&gt;
      {{ResResource| Basic Tincture Hd            |     113 |  113}}&lt;br /&gt;
      {{ResResource| Basic Tincture Fd            |     59 |  59}}&lt;br /&gt;
      {{ResResource| Basic Tincture Oc            |     85 | 85}}&lt;br /&gt;
      {{ResResource| Basic Tincture Fa            |     167 |  167}}&lt;br /&gt;
      {{ResResource| Basic Tincture Bu            |     82 |  82}}&lt;br /&gt;
      {{ResResource| Basic Tincture Hp            |     0 | 116}}&lt;br /&gt;
      {{ResResource| Basic Tincture Fy            |     125 | 125}}&lt;br /&gt;
      {{ResResource| Basic Tincture Bt            |     133 | 133}}&lt;br /&gt;
      {{ResResource| Basic Tincture Tp            |    99 | 99}}&lt;br /&gt;
      {{ResResource| Basic Tincture Di            |     101 | 101}}&lt;br /&gt;
      {{ResResource| Basic Tincture Ku            |     130 | 130}}&lt;br /&gt;
      {{ResResource| Basic Tincture Ib            |     99 | 99}}&lt;br /&gt;
      {{ResResource| Basic Tincture Ki            |     92 |  92}}&lt;br /&gt;
      {{ResResource| Basic Tincture Sp            |    96 |  96}}&lt;br /&gt;
      {{ResResource| Basic Tincture Rd            |    103 |  103}}&lt;br /&gt;
      {{ResResource| Basic Tincture Gs            |     165 | 165}}&lt;br /&gt;
         }}&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
    {{ResFuture|Detonation|state=collapsed|&lt;br /&gt;
      {{ResResource|Cut Stone{{!}}Cut Stones|638|11200}}&lt;br /&gt;
      {{ResResource|Concrete|16|22400}}&lt;br /&gt;
      {{ResResource|Iron Bars|0|1120}}&lt;br /&gt;
      {{ResResource|Small Barrels|3|560}}&lt;br /&gt;
      {{ResResource|Straw|112000|112000}}&lt;br /&gt;
      {{ResResource|Clay|11200|11200}}&lt;br /&gt;
      {{ResResource|Gunpowder|3210|22400}}&lt;br /&gt;
      {{ResResource|Rope|22400|22400}}&lt;br /&gt;
      {{ResResource|Wire{{!}}Magnesium Wire|0|5000}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}Volatile Explosive|0|224}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}Low Explosive|0|112}}&lt;br /&gt;
      {{ResResource|Explosives{{!}}High Explosive|0|56}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
      {{ResResource|Gunpowder|7810|28000}}&lt;br /&gt;
      {{ResResource|Aluminum Powder|0|10200}}&lt;br /&gt;
      {{ResResource|Magnesium Wire|552|1120}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|336}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Osiris's Compound Extract|0|168}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Thoth's Compound Extract|0|84}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Arsenic|state=collapsed|&lt;br /&gt;
      {{ResResource|Arsenic|5|840}}&lt;br /&gt;
      {{ResResource|Lead Ore|11200|11200}}&lt;br /&gt;
      {{ResResource|Acid|12|1120}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Geb's Compound Extract|0|336}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Maat's Compound Extract|0|168}}&lt;br /&gt;
      {{ResResource|Extracts{{!}}Set's Compound Extract|0|84}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
    {{ResComplete|Fine Balance}}&lt;br /&gt;
    {{ResComplete|Alchemical Maceration}}&lt;br /&gt;
    {{ResComplete|Gem Cutting}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry (1 of 2)}}&lt;br /&gt;
    {{ResComplete|Advanced Chemistry (2 of 2)}}&lt;br /&gt;
    {{ResComplete|Basic Chemistry}}&lt;br /&gt;
    {{ResComplete|Contest Organization}}&lt;br /&gt;
    {{ResComplete|Neutralization}}&lt;br /&gt;
    {{ResComplete|Prospecting}}&lt;br /&gt;
    {{ResComplete|Water Mining}}&lt;br /&gt;
    {{ResComplete|Structural Pottery}}&lt;br /&gt;
    {{ResComplete|Hive Optimization}}&lt;br /&gt;
    {{ResComplete|Pyramid Construction}}&lt;br /&gt;
    {{ResComplete|Distillation}}&lt;br /&gt;
    {{ResComplete|Herpeculture}}&lt;br /&gt;
    {{ResComplete|Distillation Experiments}}&lt;br /&gt;
    {{ResComplete|Toxin Extraction}}&lt;br /&gt;
    {{ResComplete|Cross Breeding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===University of Worship===&lt;br /&gt;
&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
  {{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Xenobotany|state=collapsed|&lt;br /&gt;
      {{ResResource|Dirt|1000|1000}}&lt;br /&gt;
      {{ResResource|Jugs of Water|1000|1000}}&lt;br /&gt;
      {{ResResource|Catfish|3000|3000}}&lt;br /&gt;
      {{ResResource|Tilapia|3000|3000}}&lt;br /&gt;
      {{ResResource|Perch|3000|3000}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Petals All Blue|0|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Yellow Outer Stamen|7|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Green Middle Stamen|0|7}}&lt;br /&gt;
      {{ResResource|Lily of the Sea Bulb: Giant|7|7}}&lt;br /&gt;
    }}&lt;br /&gt;
 {{ResTechnology|Herbal Exploration|state=collapsed|&lt;br /&gt;
      {{ResResource|Dirt|5000|5000}}&lt;br /&gt;
      {{ResResource|Jugs of Water|10000|10000}}&lt;br /&gt;
      {{ResResource|Iron Pot|500|500}}&lt;br /&gt;
      {{ResResource|Clay|5000|5000}}&lt;br /&gt;
      {{ResResource|Geb's Bounty Fertilizer|18|50}}&lt;br /&gt;
      {{ResResource|Herb Seeds, of any sort|1000|1000}}&lt;br /&gt;
    }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Completed Research}}&lt;br /&gt;
        {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
        {{ResComplete|Myrmecology}}&lt;br /&gt;
        {{ResComplete|Domesticated Sheep Farming}}&lt;br /&gt;
        {{ResComplete|Thistle Gardening}}&lt;br /&gt;
        {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Agriculture}}&lt;br /&gt;
        {{ResComplete|Animal Husbandry}}&lt;br /&gt;
        {{ResComplete|Barley Cultivation}}&lt;br /&gt;
        {{ResComplete|Beekeeping}}&lt;br /&gt;
        {{ResComplete|Entomology}}&lt;br /&gt;
        {{ResComplete|Gardening}}&lt;br /&gt;
        {{ResComplete|Horticulture}}&lt;br /&gt;
        {{ResComplete|Ranching}}&lt;br /&gt;
        {{ResComplete|Viticulture}}&lt;br /&gt;
        {{ResComplete|Wheat Cultivation}}&lt;br /&gt;
        {{ResComplete|Avian Selection}}&lt;br /&gt;
        {{ResComplete|Hydroponics}}&lt;br /&gt;
        {{ResComplete|Pyramid Construction}}&lt;br /&gt;
        {{ResComplete|Ranching 2 of 2}}&lt;br /&gt;
        {{ResComplete|Herbiculture}}&lt;br /&gt;
        {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Maps/Aqueduct/Legend&amp;diff=73711</id>
		<title>Maps/Aqueduct/Legend</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Maps/Aqueduct/Legend&amp;diff=73711"/>
		<updated>2018-12-23T10:45:13Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is intended to be included in any page that uses the Condmap template to display the aqueduct data points in map form. &lt;br /&gt;
&lt;br /&gt;
Any text on this page will show up on all pages that use this legend. Please don't add the title &amp;quot;Legend&amp;quot; to this page, as different users may want to have different titles for this legend on their pages. &lt;br /&gt;
&lt;br /&gt;
Do not edit the marker links on this page directly unless you have edited the markers on -all- the resources data pages (Maps/Limestone, Maps/Tar, etc.).&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''Aqueduct Legend:'''&lt;br /&gt;
{|&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotRd.png [[STR]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotPk.png [[DEX]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotGr.png [[END]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotOr.png [[SPD]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhB.png [[Cabbage]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhR.png [[Carrot]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhU.png [[Cucumber]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhE.png [[Eggplant]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhG.png [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotLb.png [[CON]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotBl.png [[FOC]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotPu.png [[PER]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotWh.png [[Future]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhL.png [[Leek]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhO.png [[Onion]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhP.png [[Pepper]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhW.png [[Watermelon]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhstar.png [[Multiple]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhcircle.png [[Pump]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Atlas|Maps/Aqueduct/Legend]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Maps/Aqueduct/Legend&amp;diff=73710</id>
		<title>Maps/Aqueduct/Legend</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Maps/Aqueduct/Legend&amp;diff=73710"/>
		<updated>2018-12-23T10:44:27Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is intended to be included in any page that uses the Condmap template to display the aqueduct data points in map form. &lt;br /&gt;
&lt;br /&gt;
Any text on this page will show up on all pages that use this legend. Please don't add the title &amp;quot;Legend&amp;quot; to this page, as different users may want to have different titles for this legend on their pages. &lt;br /&gt;
&lt;br /&gt;
Do not edit the marker links on this page directly unless you have edited the markers on -all- the resources data pages (Maps/Limestone, Maps/Tar, etc.).&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!'''Aqueduct Legend:'''&lt;br /&gt;
|-&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotRd.png [[STR]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotPk.png [[DEX]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotGr.png [[END]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotOr.png [[SPD]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhB.png [[Cabbage]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhR.png [[Carrot]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhU.png [[Cucumber]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhE.png [[Eggplant]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhG.png [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotLb.png [[CON]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotBl.png [[FOC]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotPu.png [[PER]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotWh.png [[Future]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhL.png [[Leek]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhO.png [[Onion]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhP.png [[Pepper]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhW.png [[Watermelon]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhstar.png [[Multiple]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhcircle.png [[Pump]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Atlas|Maps/Aqueduct/Legend]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Maps/Aqueduct/Legend&amp;diff=73709</id>
		<title>Maps/Aqueduct/Legend</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Maps/Aqueduct/Legend&amp;diff=73709"/>
		<updated>2018-12-23T10:43:49Z</updated>

		<summary type="html">&lt;p&gt;TheMazeEcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is intended to be included in any page that uses the Condmap template to display the aqueduct data points in map form. &lt;br /&gt;
&lt;br /&gt;
Any text on this page will show up on all pages that use this legend. Please don't add the title &amp;quot;Legend&amp;quot; to this page, as different users may want to have different titles for this legend on their pages. &lt;br /&gt;
&lt;br /&gt;
Do not edit the marker links on this page directly unless you have edited the markers on -all- the resources data pages (Maps/Limestone, Maps/Tar, etc.).&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!'''Aqueduct Legend:'''&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotRd.png [[STR]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotPk.png [[DEX]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotGr.png [[END]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotOr.png [[SPD]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhB.png [[Cabbage]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhR.png [[Carrot]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhU.png [[Cucumber]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhE.png [[Eggplant]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhG.png [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotLb.png [[CON]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotBl.png [[FOC]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotPu.png [[PER]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerDotWh.png [[Future]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhL.png [[Leek]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhO.png [[Onion]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhP.png [[Pepper]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhW.png [[Watermelon]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhstar.png [[Multiple]]&lt;br /&gt;
| https://static.atitd.wiki/maps/markers/markerPinWhcircle.png [[Pump]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Atlas|Maps/Aqueduct/Legend]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>TheMazeEcho</name></author>
	</entry>
</feed>