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	<id>https://atitd.wiki/tale9/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vilkata</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
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	<updated>2026-04-06T12:25:22Z</updated>
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	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Garlic&amp;diff=161919</id>
		<title>Garlic</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Garlic&amp;diff=161919"/>
		<updated>2021-03-16T22:00:17Z</updated>

		<summary type="html">&lt;p&gt;Vilkata: /* Seed Reproduction Theories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;NOINCLUDE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| name   = Garlic&lt;br /&gt;
| image  = Garlic.png&lt;br /&gt;
| weight = 1&lt;br /&gt;
| bulk   = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Garlic''' is one of the five basic [[vegetables|vegetable]] types.  It is grown on sandy terrain from [[Garlic Seeds]].  &lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
To grow garlic, plant [[Garlic Seeds]] in a sandy area.  &lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
From past tales, need to be confirmed this tale.&lt;br /&gt;
&lt;br /&gt;
* Can be used as an ingredient in [[cooking]].&lt;br /&gt;
* 20 required for the [[Test of Towers|Rich Soil Tower]]&lt;br /&gt;
* 140 required for the [[Test of Towers|Rich Soil Monumental Tower]]&lt;br /&gt;
* Can be grown to satisfy the [[Test of Festivals|Festival of Osiris]] (not mandatory, other veg can be used instead)&lt;br /&gt;
* Can be grilled in a [[Firepit]] to make [[Grilled Food|Grilled Garlic]], upon consuming, will provide a +2 Focus bonus for 10 minutes&lt;br /&gt;
* [[Guides/Cooking|Cooking]] and [[Recipes]]&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Strain !! Water Required !! Tendings Required !! Yield !!Seed !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Apep's Crop || 2 || 3 || 2 || 1 || Only works on [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
| Heket's Reaping ||1 || 3|| 1 || 1 || Only works on [[Sand]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;NOINCLUDE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Seed Reproduction Theories==&lt;br /&gt;
* Apep's Crop gave 4 seeds and Heket's Reaping gave 3 seeds when grown in the vicinity of carrion mushrooms. Multiple people tried at the same spot/time. However, at one point seeds stopped being produced, the mushrooms despawning ~5+ RL minutes later. It's possible production relies on the spawning of the mushrooms (or the condition) rather than their presence. The location was close to the Avaris CS, perhaps 100-200 coords NE. - Pauven&lt;br /&gt;
&lt;br /&gt;
* Garlic seeds were reproduced in the same area (2150, 2020) as before, again in the presence of carrion mushrooms. There was a long phase of garlic seed production that lasted until roughly 1:09pm (though at the same time, cabbages, carrots, leeks and onions did not produce seeds). At 1:17ish, carrot seeds were produced, but not at 1:21pm. There appears to have been a tiny wave of carrot seed production following the garlic seed production. After 1:21pm, while the carrions were still around, none of the 5 vegetables tested produced any seeds. - Pauven&lt;br /&gt;
&lt;br /&gt;
* Garlic seeds were reproduced (780, -1415) on Nile coastline, between 830am and 9am, without any attending mushrooms.  The location is a fresh camp, cattle in the distance, was near a new sheep pen (never inhabited), a new camel pen (two brand new camels), and a new and unfired firepit. - Vilkata&lt;br /&gt;
&lt;br /&gt;
It appears that for multiple vegetable seeds, carrion mushrooms are important. It appears there is a time factor, and perhaps a location factor (though the location factor could just be due to carrions spawning at different times elsewhere?).&lt;br /&gt;
&lt;br /&gt;
==Research and Technology==&lt;br /&gt;
From past tales, need to be confirmed this tale.&lt;br /&gt;
&lt;br /&gt;
* 100 needed as part of the tuition for [[Cooking]] level 1&lt;br /&gt;
* ''5000 needed for [[Animal Husbandry 2]] research''&lt;br /&gt;
*''7744 required for [[Chemistry Recipe - Speed of the Serpent]] research''&lt;br /&gt;
*''300 required for [[Hive Optimization]] research''&lt;br /&gt;
*''20,000 needed to research [[Modern Sheep Farming]]''&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
The general [[vegetables]] page, as well as [[Cabbage]], [[Carrots]], [[Cucumbers]], [[Eggplant]],  [[Leeks]], [[Onions]], [[Peppers]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Vegetables]]&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Vilkata</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Reactory&amp;diff=161901</id>
		<title>Reactory</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Reactory&amp;diff=161901"/>
		<updated>2021-03-12T22:13:43Z</updated>

		<summary type="html">&lt;p&gt;Vilkata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Building&lt;br /&gt;
| name         = Reactory&lt;br /&gt;
| image        = Reactory.png&lt;br /&gt;
| location     = [[requires::Compound]]&lt;br /&gt;
| size         = 18 × 17&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[requires::Metallurgy 1]]&lt;br /&gt;
| material1    = [[requires::Cut Stone]]&lt;br /&gt;
| qty1         = 12&lt;br /&gt;
| material2    = [[requires::Iron Pot]]&lt;br /&gt;
| qty2         = 1&lt;br /&gt;
| material3    = [[requires::Leather]]&lt;br /&gt;
| qty3         = 20&lt;br /&gt;
| material4    = [[requires::Firebricks]]&lt;br /&gt;
| qty4         = 240&lt;br /&gt;
| material5    = [[requires::Small Topaz]]&lt;br /&gt;
| qty5         = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Reactory''' is a [[buildings|building]] used to combine finished [[metals]] into [[alloys]], using [[resin]] as a catalyst.  The process also requires [[charcoal]].&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the [[Metallurgy 1]] tech.&lt;br /&gt;
&lt;br /&gt;
Also, [[Metallurgy 1]] or higher must be learned to operate an already constructed Reactory. Higher levels of Metallurgy allow increasingly more alloy types that can be crafted.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 12 [[Cut Stone]] &lt;br /&gt;
* 1 [[Iron Pot]] &lt;br /&gt;
* 20 [[Leather]] &lt;br /&gt;
* 240 [[Firebricks]] &lt;br /&gt;
* 10 [[Small Topaz]] &lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 18x17 cells.&lt;br /&gt;
&lt;br /&gt;
== Hopper Upgrades ==&lt;br /&gt;
Once a reactory is built, it may be upgraded to allow larger batches. This requires further levels of [[Structure Improvement]] to install the upgrades, but not to use it. Upgrades must be installed in order, e.g. you must install the 2x upgrade before you can install the 4x upgrade.&lt;br /&gt;
&lt;br /&gt;
An upgraded reactory allows you to choose the batch size to use when starting a new alloy. The initial charcoal, resin, metal costs, and final alloy yield are multiplied by the batch size (note: due to rounding, the yield may not be exactly scaled - see individual alloy pages for details).&lt;br /&gt;
&lt;br /&gt;
The cost to reheat a large batch does ''not'' increase. It always costs 3 charcoal and 1 resin to reheat, regardless of batch size. This means that reheats are effectively cheaper for larger batches.&lt;br /&gt;
&lt;br /&gt;
=== 2x Hopper Upgrade Cost - requires Structure Improvement 2 ===&lt;br /&gt;
* 60 [[Steel Sheeting]]  &lt;br /&gt;
&lt;br /&gt;
=== 4x Hopper Upgrade Cost - requires Structure Improvement 3 ===&lt;br /&gt;
* 150 Cobalt Metal Sheeting: Hard Stainless (treated metal takes two per sheeting, so you need 300 treated Cobalt for this. Treat it first, then make it into sheeting, 2 mins per)&lt;br /&gt;
* 2 [[Crucibles]]&lt;br /&gt;
* 10 [[Iron Strap]]&lt;br /&gt;
* 500 [[Clay Bricks]]&lt;br /&gt;
* 100 [[Raeli Tiles|Black Raeli Tiles]]&lt;br /&gt;
* 1 [[Thermometer]]&lt;br /&gt;
&lt;br /&gt;
=== 7x Hopper Upgrade Cost ===&lt;br /&gt;
* 100 [[Treated Metal Sheeting|Sun Steel Metal Sheeting: Hard Stainless Insulative]]&lt;br /&gt;
* 10 [[Crucibles]]&lt;br /&gt;
* 10 [[Aluminum Strap]]&lt;br /&gt;
* 500 [[Clay Bricks]]&lt;br /&gt;
* 500 [[Firebricks]]&lt;br /&gt;
* 200 [[Concrete]]&lt;br /&gt;
* 250 [[Raeli Tiles|Black Raeli Tiles]]&lt;br /&gt;
* 1 [[Thermometer]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
To produce a normal-sized batch of an alloy requires an alloy-specific combination of metals and [[Resin]], and 5 [[Charcoal]] to fuel the Reactory. Larger batch sizes in an upgraded reactory scale the required inputs according to the batch size.&lt;br /&gt;
&lt;br /&gt;
An alloy must be &amp;quot;crystallized&amp;quot; by working the reactory, observing a number of rings and clicking in specific places. The yield of the reactory depends on how well this is done. See the [[Alloys]] page for more details and current theories.&lt;br /&gt;
&lt;br /&gt;
After an alloy has crystallized, you have the option of either accepting the yield and taking the alloy, or reheating the batch. Reheating the batch costs 1 [[Resin]] and 3 [[Charcoal]], and allows you to try to crystallize the alloy again for a better yield. You can repeatedly reheat a batch as many times as you like before finally taking the alloy. '''Note that [[Octec's Alloy]] cannot be reheated!'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Alloy !! Needed metals&amp;lt;br&amp;gt;(for 1x batch) !! Resin type&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]] || 7 [[Iron]], 1 [[Zinc]], 1 [[Coal]] || [[Resin]]:[[Towering Palm]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass]] || 7 [[Copper]], 1 [[Zinc]] || [[Resin]]:[[Stout Palm]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]] || 7 [[Copper]], 1 [[Tin]] || [[Resin]]:[[Fern Palm]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Pewter]] || 7 [[Iron]], 4 [[Antimony]], 1 [[Brass]] || [[Resin]]:[[Royal Palm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Electrum]] || 7 [[Gold]], 7 [[Silver]] || [[Resin]]:[[Locust Palm]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Steel]] || 7 [[Steel]], 3 [[Brass]], 3 [[Bronze]] || [[Resin]]:[[Umbrella Palm]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Steel]] || 7 [[Steel]], 3 [[Brass]], 3 [[Pewter]] || [[Resin]]:[[Hawthorn]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Metal]] || 7 [[Steel]], 4 [[Moon Steel]], 3 [[Silver]] || [[Resin]]:[[Pratyeka Tree]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Thoth's Metal]] || 7 [[Steel]], 4 [[Moon Steel]], 4 [[Sun Steel]] || [[Resin]]:[[Folded Birch]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Blue]] || 7 [[Steel]], 5 [[Thoth's Metal]], 5 [[Water Metal]], 4 [[Platinum]] || [[Resin]]:[[Cerulean Blue]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Metallurgy 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Octec's Alloy]] || 7 [[Steel]], 5 [[Thoth's Metal]], 5 [[Water Metal]], 4 [[Cobalt]] || [[Resin]]:[[Oil Palm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alloy-Metal Relations ==&lt;br /&gt;
[[File:Alloys.png]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Vilkata</name></author>
	</entry>
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