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	<id>https://atitd.wiki/tale9/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zennith</id>
	<title>A Wiki in the Desert - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/Special:Contributions/Zennith"/>
	<updated>2026-04-27T20:44:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Balance_of_Goods&amp;diff=120702</id>
		<title>Balance of Goods</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Balance_of_Goods&amp;diff=120702"/>
		<updated>2019-11-08T21:48:54Z</updated>

		<summary type="html">&lt;p&gt;Zennith: /* Test Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Test&lt;br /&gt;
| name          = The Balance of Goods&lt;br /&gt;
| discipline    = Thought&lt;br /&gt;
| image         = Harmony Test Icons_Balance Of Goods.png&lt;br /&gt;
| level         = &lt;br /&gt;
| requirements  = &lt;br /&gt;
| demonstration = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Build an Offering Vault and fill it with rare goods each week. Points are awarded based on how few other people offered the particular item. Goods offered are for the gods, and are not recoverable by mortals.&lt;br /&gt;
&lt;br /&gt;
[[File:OfferingVault.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Test Description ==&lt;br /&gt;
You start the Balance of Goods. Build an Offering Vault and fill it with rare goods. The fewer other people use the same goods, the higher your score. Each week, 5 advance.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Build an Offering Vault and fill it with those goods that few others have offered.&lt;br /&gt;
* Build an [[Offering Vault]]&lt;br /&gt;
* Place an item in the Vault&lt;br /&gt;
* Place a second item in the Vault&lt;br /&gt;
* Check your Vault's contents&lt;br /&gt;
* Score at least one point&lt;br /&gt;
* Check Score Details&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
This is the seventh [[Tests|test]] in the discipline of [[Thought]].&lt;br /&gt;
&lt;br /&gt;
* You may place up to 200 items in your Offering Vault each week.&lt;br /&gt;
* You can only place 1 of each different item.&lt;br /&gt;
* You may not take an item out of the Offering Vault once it has been placed inside.&lt;br /&gt;
* Items placed in the Offering Vault are consumed each week when passes are run.&lt;br /&gt;
* Complex items (those with a quality, color, name, or other attribute after a colon) cannot be used.&lt;br /&gt;
&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
To check your score, click on the Offering Vault, the select Check Score Detail&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* The maximum score you can receive for a single item is 250, which you get if you were the only person to put that item into a vault that week.&lt;br /&gt;
* Points from previous weeks are carried over.&lt;br /&gt;
&lt;br /&gt;
== Passing the Test ==&lt;br /&gt;
Each week, the 3 highest scores advance. &lt;br /&gt;
&lt;br /&gt;
After passing the test your Offering Vault turns into an Honor Vault which can hold 120,000 items. An Honor Vault can be guilded.&lt;br /&gt;
&lt;br /&gt;
== Demonstration Required ==&lt;br /&gt;
The Balance of Goods requires knowledge of {{A|Offering Vault Construction}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zennith</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Halloween_Sculpture_Event&amp;diff=118767</id>
		<title>Halloween Sculpture Event</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Halloween_Sculpture_Event&amp;diff=118767"/>
		<updated>2019-10-30T22:27:09Z</updated>

		<summary type="html">&lt;p&gt;Zennith: /* Kush Event area -&amp;gt; for Hyksos builders only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heading text ==&lt;br /&gt;
1) Sculpture builder must incorporate the 3 items that are in their chest into their sculpture.&lt;br /&gt;
&lt;br /&gt;
2) Only Meshwesh citizens will be building their sculpture in the Halloween Event area near Avaris at 2076, 1949.  And only Hyksos citizens will be able to vote at this Halloween Event area.&lt;br /&gt;
&lt;br /&gt;
3) Only Hyksos citizens will be building their sculpture in the Halloween Event area near Meroe at -228, -6864.  And only Kush citizens will be able to vote at this Halloween Event area.&lt;br /&gt;
&lt;br /&gt;
4) Only Kush citizens will be building their sculpture in the Halloween Event area near Tanis at 648, 6979.  And only Meshwesh citizens will be able to vote at this Halloween event area.&lt;br /&gt;
&lt;br /&gt;
5)  The sculpture builder will choose their building spot (where the tombstone and skulls are with a chest at the other end) and add their name and coords to this wiki page.  Then one of the event team members with change the ownership of their chest to the builder.&lt;br /&gt;
&lt;br /&gt;
6) The sculpture builder may use up to 6 sculpture bases at their sculpture spot.&lt;br /&gt;
&lt;br /&gt;
7) Building will begin on Saturday, October 26th and last for one week until the end of November 1st.&lt;br /&gt;
&lt;br /&gt;
8) Voting will begin on Saturday, November 2nd and last for 4 days until the end of Tuesday, November 5th.&lt;br /&gt;
&lt;br /&gt;
9) When voting each player may Stash one chit in the chest by their favorite sculpture.  Each voting chit will be checked to make sure that the voter is from the eligible faction assigned to vote at each Halloween event area.&lt;br /&gt;
&lt;br /&gt;
10) Each sculpture builder must use at least 1 sculpture base with at least 15 items Stashed in the base.&lt;br /&gt;
&lt;br /&gt;
11) When your Halloween Event Sculpture is finished, please set your event chest to Public Stash and put a second Yes in the Event Chest Set to Public Stash column so people can put a voter chit in.&lt;br /&gt;
&lt;br /&gt;
BORKED spookyghost1-4 ITEMS CAN BE LOADED INTO THE TRASH SCULPTURES AT EACH HALLOWEEN EVENT AREA.  You may ask for a replacement ghost to load in your event sculpture.&lt;br /&gt;
* Avaris - located on the road between the two pumpkin pedestals&lt;br /&gt;
* Meroe - located in the center of the Halloween Sculpture event area behind the large center pumpkin.&lt;br /&gt;
* Tanis - located on the road by the 3 pumpkin pedestals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PRIZES ==&lt;br /&gt;
&lt;br /&gt;
Participation prize - 1 mystery event flower + 1 Mystery Cucumber seed + 1 mystery spooky prize&lt;br /&gt;
&lt;br /&gt;
Top Winner of all event builders - 3 mystery Cucumber seeds + a mystery Lily + Black Halloween kitty! &amp;lt;br&amp;gt;&lt;br /&gt;
Top 2 Winners of each faction - 3 mystery Cucumber seeds &amp;lt;br&amp;gt;&lt;br /&gt;
1st - 3rd Winners of each faction - 3 mystery Watermelon seeds + a mystery Lily + a mystery Tombstone &amp;lt;br&amp;gt;&lt;br /&gt;
4th - 6th Winners of each faction - 3 mystery Eggplant seeds + a mystery pumpkin &amp;lt;br&amp;gt;&lt;br /&gt;
7th - 9th Winners of each faction - 3 mystery Pepper seeds &amp;lt;br&amp;gt; + a mystery spooky prize&lt;br /&gt;
&lt;br /&gt;
Lottery Prize - 1 mystery Fly Rod to 13 builders &amp;lt;br&amp;gt;&lt;br /&gt;
Lottery Prize - 1 mystery color Light Box to 13 builders&lt;br /&gt;
Lottery Prize - A pair of pinch rollers to 13 builders&lt;br /&gt;
Lottery Prize - 1 Extrusion plate to 13 builders&lt;br /&gt;
Lottery Prize - 1 mystery spooky prize to 13 builders&lt;br /&gt;
&lt;br /&gt;
== Participant Sign Up ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
=== Meshwesh Event area -&amp;gt; for Kush builders only ===&lt;br /&gt;
|-&lt;br /&gt;
!Player !!Coords !!Title !!Chest Given to Builder? Chest set to Public Stash for voting? !!Prizes Stashed !!Vote Percentage&lt;br /&gt;
|-&lt;br /&gt;
| Mehrane || 620,6977 ||       ||     Yes      ||      ||&lt;br /&gt;
|-&lt;br /&gt;
| Lukeera || 655,6982 ||       ||     Yes      ||      ||&lt;br /&gt;
|-&lt;br /&gt;
| Savarin || 687,6938 ||   The Dead Rise    ||   Yes        ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| tehm   || 628, 6927 ||       ||     Yes      ||      ||&lt;br /&gt;
|-&lt;br /&gt;
| Ashana || 615, 6943   ||       ||   Yes       ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| Redshift || TBD      ||       ||           ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| merek ||   TBD     ||       ||           ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| Petis ||   645,6918    ||       ||   Yes      ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| atom  ||  TBD   ||       ||           ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|    Fryoj   ||   665, 6974    ||       ||   Yes        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|   Nicole     ||  667, 6965      ||       ||    Yes       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|   Dreasimy    ||   644, 6977     || Do-It-Yourself Ritual Sacrifice      ||    Yes/Yes       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|     Cas  ||    618,7008   ||       ||   Yes      ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|  Atiya   || 619, 6938 ||       ||   Yes        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|   Arcania    ||  682,6947      ||       ||   Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|    starvan11   ||   626, 7011     ||  Sheep's Cauldron (the secret ingredient to cucumber seeds?)     ||     Yes,Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||          ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Avaris Event area -&amp;gt; for Meshwesh builders only ===&lt;br /&gt;
|-&lt;br /&gt;
!Player !!Coords !!Title !!Chest Given to Builder? Chest Set to Public Stash for Voting? !!Prizes Stashed !!Voting Percentage&lt;br /&gt;
|-&lt;br /&gt;
|  Dusti      || 2077, 1920    ||      ||   yes    YES    ||         ||&lt;br /&gt;
|-&lt;br /&gt;
|  Murtha    ||  2108,1952     ||       ||  yes       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
| Catote       || 2094,1906       ||       || yes     ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|      Jakaro  ||   TBD   ||       ||   no        ||             ||&lt;br /&gt;
|-&lt;br /&gt;
| Sabuli    ||   2053,1915     ||   By the pricking of my thumbs, something wicked this way comes    ||   yes       ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|    sahira    ||    2043, 1938  ||       ||    yes    ||      ||&lt;br /&gt;
|-&lt;br /&gt;
|    Wolff   ||     2053,1962   ||       ||     yes     ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| KayGee    ||  2034, 1934 ||       ||   yes    ||            ||&lt;br /&gt;
|-&lt;br /&gt;
| Spatulus    ||   2037, 1943 ||       ||   yes       ||         ||&lt;br /&gt;
|-&lt;br /&gt;
| Muhel       ||   2030, 1940 ||       ||   yes        ||         ||&lt;br /&gt;
|-&lt;br /&gt;
| Estaar ||   2093, 1972 ||       ||   yes       ||               ||&lt;br /&gt;
|-&lt;br /&gt;
| Rosenfeuer || 2108, 1942  ||       ||  yes        ||             ||&lt;br /&gt;
|-&lt;br /&gt;
| Hands ||   2104,1947     ||       ||  yes        ||            ||&lt;br /&gt;
|-&lt;br /&gt;
| Heimdall ||   2103,1957     ||   I'm just here for the lottery prizes    ||  yes, yes        ||         ||&lt;br /&gt;
|-&lt;br /&gt;
| Slartibartfast   ||  2082, 1921      ||       ||   yes        ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| Vixsin     ||     2050, 1968   ||  For it is plain as anyone can see, we’re simply meant to be     ||   yes, yes      ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| Till      || 2071, 1974       ||  Lost my ghost     ||   yes, yes       ||       ||&lt;br /&gt;
|-&lt;br /&gt;
|  SuperEmu     || 2057, 1924  ||       ||     yes      ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| Sadvak      ||  2093, 1980      ||   A long night's work    ||  yes, yes       ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| Neroli      || 2093, 1913        ||       ||   yes        ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| Seanganne      || 2090,1917       ||       ||  yes        ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| Neteri      || 2063, 1917       ||  Things that go bump in the night!     ||     Yes      ||       ||&lt;br /&gt;
|-&lt;br /&gt;
|  Obi     || 2058, 1903       ||       ||  yes        ||       ||&lt;br /&gt;
|-&lt;br /&gt;
|  Babba69   ||  2064, 1911      ||       ||   yes        ||       ||&lt;br /&gt;
|-&lt;br /&gt;
|  Modius   ||  2054, 1967      ||  The Headless Horseman of Giza  ||   yes, yes    ||       ||&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  blondie    || 2083, 1900     ||       ||   yes      ||       ||&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  electra    || 2076, 1912     ||       ||   yes       ||       ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Kush Event area -&amp;gt; for Hyksos builders only ===&lt;br /&gt;
|-&lt;br /&gt;
!Player !!Coords !!Title !!Chest Given to Builder? Chest Set to Public Stash for Voting? !!Prizes Stashed !!Voting Percentages&lt;br /&gt;
|-&lt;br /&gt;
| Telanoc       || -238, -6861       ||       ||    Yes       ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| Aaltje       ||  -244, -6869      ||       ||     Yes      ||        ||&lt;br /&gt;
|-&lt;br /&gt;
| Setheri    ||    -199, -6879    ||       ||      Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
| Al-Bilal || -236, -6805    || Aragog      ||      Yes     ||            ||&lt;br /&gt;
|-&lt;br /&gt;
|    Qwu    ||   -245, -6876     ||       ||     Yes      ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|    Lizzi    ||  -249, -6881      ||       ||     Yes      ||         ||&lt;br /&gt;
|-&lt;br /&gt;
|   Rhaom     ||  -214, -6878      ||       ||     Yes      ||         ||&lt;br /&gt;
|-&lt;br /&gt;
|   Asarel   || -278, -6877  || A Comfortable Resting Place  ||    Yes      ||        ||&lt;br /&gt;
|-&lt;br /&gt;
| Heterika       || -220, -6874       || The Pimply Cook      ||     Yes      ||      ||&lt;br /&gt;
|-&lt;br /&gt;
| Augir       ||  -304, -6838      ||       ||     Yes  ||         ||&lt;br /&gt;
|-&lt;br /&gt;
| Sabina      || -254, -6872       || leave me alone..      ||    Yes &amp;amp; Yes      ||         ||&lt;br /&gt;
|-&lt;br /&gt;
| Tempos     ||  -256, -6887      ||       ||      Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
| Jeslyn     ||  -270, -6885      ||       ||      Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
| Louk     ||  -261, -6880      ||       ||      Yes     ||            ||&lt;br /&gt;
|-&lt;br /&gt;
| Anka     ||  -268, -6873      ||       ||      Yes     ||            ||&lt;br /&gt;
|-&lt;br /&gt;
| Dawner     ||   -200, -6858     ||       ||     Yes      ||          ||&lt;br /&gt;
|-&lt;br /&gt;
| Safira    ||   -259, -6866     || Extinction Rebellion ||     Yes Yes      ||      ||&lt;br /&gt;
|-&lt;br /&gt;
| Zennith    ||   -220, -6865     || Dangers of outdoor brewing when tornados are around...  ||      Yes Yes    ||          ||&lt;br /&gt;
|-&lt;br /&gt;
| mayati       ||  -210, -6881      ||Halloween's sun      ||     Yes &amp;amp; Yes      ||        ||&lt;br /&gt;
|-&lt;br /&gt;
| Linse       ||  -230, -6865      ||       ||     Yes      ||         ||&lt;br /&gt;
|-&lt;br /&gt;
| Rianna     ||   -219, -6881     ||   Time for Stew    ||    Yes, Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
| Boompa ||   -230, -6878     ||       ||    Yes       ||            ||&lt;br /&gt;
|-&lt;br /&gt;
| Granni ||    -227, -6872    ||       ||   Yes         ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Lucretius ||  -190, -6878      ||       ||    Yes       ||        ||&lt;br /&gt;
|-&lt;br /&gt;
| Xirxx    ||  -207, -6875      ||       ||      Yes     ||            ||&lt;br /&gt;
|-&lt;br /&gt;
| Xirxxtoo      || -218, -6809       ||       ||     Yes      ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassy      ||  -216, -6820      ||       ||      Yes     ||         ||&lt;br /&gt;
|-&lt;br /&gt;
| Cass      ||  -257, -6805      ||       ||     Yes      ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|  Pindar  ||   -276, -6866     ||       ||       Yes    ||            ||&lt;br /&gt;
|-&lt;br /&gt;
|  ella ||   -275, -6877     ||       ||       Yes    ||            ||&lt;br /&gt;
|-&lt;br /&gt;
| Emyrn      ||-234, -6869        ||       ||   Yes      ||            ||&lt;br /&gt;
|-&lt;br /&gt;
| Csirke || -244, -6869 ||       ||       Yes    ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Subira     ||  -207, -6867      ||       ||     Yes      ||         ||&lt;br /&gt;
|-&lt;br /&gt;
| Genhotep   ||   -209, -6884     ||       ||    Yes      ||         ||&lt;br /&gt;
|-&lt;br /&gt;
| Brucette      || -203, -6884       ||  In Mourning     ||     Yes, Yes      ||      ||&lt;br /&gt;
|-&lt;br /&gt;
| MrBruce      || -229, -6825       ||  Showing Their True Faces     ||     Yes, Yes      ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| Rags      ||   -210, -6858     ||    Taking Off   ||     Yes, Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
| Karnit      ||  -218,-6809      ||       ||     Yes      ||         ||&lt;br /&gt;
|-&lt;br /&gt;
| Kalmkitty      ||  -204, -6862      ||       ||     Yes      ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| Mehi      ||    -294, -6845    ||       ||   Yes      ||          ||&lt;br /&gt;
|-&lt;br /&gt;
| Maata      || -292, -6841       || The Obvious!      ||   Yes, Yes     ||         ||&lt;br /&gt;
|-&lt;br /&gt;
| AlphaBob       || -215, -6869       ||  Startling!     ||     Yes, Yes      ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| Devyn       ||  -234, -6816      ||   Treat    ||      Yes, Yes     ||        ||&lt;br /&gt;
|-&lt;br /&gt;
| Kamilana       || -231, -6810       ||  Trick     ||     Yes, Yes      ||     ||&lt;br /&gt;
|-&lt;br /&gt;
|   Morendo     || -240, -6810      ||       ||      Yes     ||       ||&lt;br /&gt;
|-&lt;br /&gt;
|  Rhosymedre      ||  -248, -6810      ||       ||     Yes      ||      ||&lt;br /&gt;
|-&lt;br /&gt;
|  Tilly      ||   -223,-6814     ||       ||    Yes       ||         ||&lt;br /&gt;
|-&lt;br /&gt;
| AlphaJr       || -259, -6813       ||  Simple yet Elegant     ||    Yes, Yes       ||      ||&lt;br /&gt;
|-&lt;br /&gt;
|  akil      ||   -201,-6870     ||       ||       Yes    ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|  Lejoni      || -196,-6865       ||       ||      Yes     ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|  squirrel      ||  -196,-6857      ||       ||     Yes      ||      ||&lt;br /&gt;
|-&lt;br /&gt;
|   Vege-Mon     ||  -294, -6849  ||       ||   Yes        ||      ||&lt;br /&gt;
|-&lt;br /&gt;
| mellia       ||  -300, -6836      ||       ||   Yes      ||         ||&lt;br /&gt;
|-&lt;br /&gt;
|  Bastia      ||  -253, -6862      ||       ||    Yes      ||         ||&lt;br /&gt;
|-&lt;br /&gt;
|  Ritter      ||  -297, -6844     ||       ||    Yes       ||         ||&lt;br /&gt;
|-&lt;br /&gt;
|  cate   || -246, -6850       ||       ||    Yes       ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|  Maia    ||  -246, 6844      ||       ||     Yes      ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| Azunar  ||  -197, -6880      ||   Witch's Hut &amp;amp; Witch's Warehouse    ||     Yes &amp;amp; Yes    ||        ||&lt;br /&gt;
|-&lt;br /&gt;
| Asilara ||   -207, -6808      ||   Why am I in a box ?? Really ??    ||    Yes &amp;amp; Yes     ||        ||&lt;br /&gt;
|-&lt;br /&gt;
| ExarKun ||   -235, -6861     ||   The Hangover   ||     Yes, yes      ||        ||&lt;br /&gt;
|-&lt;br /&gt;
| Feydreva ||   -236, -6872      ||   Halloween Cruise   ||   Yes / Yes       ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| Hobart ||   -212, -6808     ||       ||   Yes      ||         ||&lt;br /&gt;
|-&lt;br /&gt;
| Udjai  ||    -246, -6862     ||       ||   Yes     ||         ||&lt;br /&gt;
|-&lt;br /&gt;
|  Banafrit  ||     -251, -6859   ||       ||    Yes     ||     ||&lt;br /&gt;
|-&lt;br /&gt;
|  Robare    || -265, -6864       ||       ||   Yes        ||     ||&lt;br /&gt;
|-&lt;br /&gt;
|  Kaffikopp      ||   -216, -6828     ||       ||   Yes    ||       ||&lt;br /&gt;
|-&lt;br /&gt;
|  Akar  ||   -205, -6844   ||       ||   Yes     ||         ||&lt;br /&gt;
|-&lt;br /&gt;
| Abana  ||  -203, -6850    ||       ||   Yes     ||         ||&lt;br /&gt;
|-&lt;br /&gt;
| Nissim ||  -212, -6811   ||  The Spider     ||     Yes, Yes     ||        ||&lt;br /&gt;
|-&lt;br /&gt;
| Frightfuldezert ||  -213, -6831      ||       ||    Yes     ||       ||&lt;br /&gt;
|-&lt;br /&gt;
| Benou ||   -221, -6819     ||       ||     Yes      ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|  Tamarack      ||  -292, -6835      ||       ||   Yes       ||       ||&lt;br /&gt;
|-&lt;br /&gt;
|   Sorafine     ||    -296, -6837    ||       ||    Yes      ||       ||&lt;br /&gt;
|-&lt;br /&gt;
|   Haiden     || -252, -6886 ||       ||     Yes      ||       ||&lt;br /&gt;
|-&lt;br /&gt;
|  Haideno     || -256, -6877 ||       ||     Yes      ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|  Haidena     ||-273, -6882  ||       ||     Yes      ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|    Kazoo   || -224, -6806   || Masquerade Apparition ||     Yes, Yes      ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|   Hitch    ||  -225, -6880    ||       ||   Yes    ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|   Shikari    ||    -226, -6819    ||       ||   Yes      ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|  Augirsminion     ||  -199, -6850      || waking up...      ||    Yes &amp;amp; Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|  Astia     ||  -197, -6847      ||       ||    Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|  Tibere     ||  -192, -6859      || Walk with Pets      ||    Yes  &amp;amp;  Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|  Neas     ||    -214, -6863    ||       ||    Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
| Nanras-ka      ||  -194, -6873      ||  Uncomfortable resting place...     ||    Yes &amp;amp; Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|   Arria    ||   -229, -6805     ||  Undead ghostbuster     ||     Yes &amp;amp; Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|  Jyin     ||   -248, -6856     ||       ||     Yes      ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|  Pixels     ||      -267, -6868  ||       ||    Yes       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|   Styx    ||    -262, -6888    ||       ||   Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|     Shemei  ||     -224, -6885     ||       ||   Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
| Kalixta      ||    -271,-6864    ||   The Cave of Caerbannog &amp;amp; The Black Beast of Arrrghhh    ||   Yes      ||      Yes    ||&lt;br /&gt;
|-&lt;br /&gt;
|  Orchid     ||   -276, -6872     ||       ||     Yes      ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|   GirlDynamite    ||  -306, -6846      ||       ||   Yes       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|   Thutamun    ||  -309, -6852      ||       ||   Yes     ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||          ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Open Kush plots ===&lt;br /&gt;
&lt;br /&gt;
When you choose an open set of coords, please delete those coords from this list!  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Coords&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| -301, -6842&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| -309, -6849&lt;br /&gt;
|-&lt;br /&gt;
| -313, -6849&lt;br /&gt;
|-&lt;br /&gt;
| -312, -6846&lt;br /&gt;
|-&lt;br /&gt;
| -311, -6843&lt;br /&gt;
|-&lt;br /&gt;
| -309, -6840&lt;br /&gt;
|-&lt;br /&gt;
| -310, -6837&lt;br /&gt;
|-&lt;br /&gt;
| -312, -6834&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Zennith</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Halloween_Sculpture_Event&amp;diff=117221</id>
		<title>Halloween Sculpture Event</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Halloween_Sculpture_Event&amp;diff=117221"/>
		<updated>2019-10-24T22:24:43Z</updated>

		<summary type="html">&lt;p&gt;Zennith: /* Kush Event area -&amp;gt; for Hyksos builders only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1) Sculpture builder must incorporate the items that are in their chest into their sculpture.&lt;br /&gt;
&lt;br /&gt;
2) Only Meshwesh citizens will be building their sculpture in the Halloween Event area near Avaris at 2076, 1949.  And only Hyksos citizens will be able to vote at this Halloween Event area.&lt;br /&gt;
&lt;br /&gt;
3) Only Hyksos citizens will be building their sculpture in the Halloween Event area near Meroe at -228, -6864.  And only Kush citizens will be able to vote at this Halloween Event area.&lt;br /&gt;
&lt;br /&gt;
4) Only Kush citizens will be building their sculpture in the Halloween Event area near Tanis at 648, 6979.  And only Meshwesh citizens will be able to vote at this Halloween event area.&lt;br /&gt;
&lt;br /&gt;
5)  The sculpture builder will choose their building spot (where the tombstone and skulls are with a chest at the other end) and add their name and coords to this wiki page.  Then one of the event team members with change the ownership of their chest to the builder.&lt;br /&gt;
&lt;br /&gt;
6) The sculpture builder may use up to 3 sculpture bases at their sculpture spot.&lt;br /&gt;
&lt;br /&gt;
7) Building will begin on Saturday, October 26th and last for one week until the end of November 1st.&lt;br /&gt;
&lt;br /&gt;
8) Voting will begin on Saturday, November 2nd and last for 4 days until the end of Tuesday, November 5th.&lt;br /&gt;
&lt;br /&gt;
9) When voting each player may Stash one chit in the chest by their favorite sculpture.  Each voting chit will be checked to make sure that the voter is from the eligible faction assigned to vote at each Halloween event area.&lt;br /&gt;
&lt;br /&gt;
== PRIZES ==&lt;br /&gt;
&lt;br /&gt;
Participation prize - 1 mystery event flower + 1 ?? Cucumber seed + 1 mystery spooky prize&lt;br /&gt;
&lt;br /&gt;
Top Winner of all event builders - 3 mystery Cucumber seeds + a mystery Lily + Black Halloween kitty! &amp;lt;br&amp;gt;&lt;br /&gt;
Top 2 Winners of each faction - 3 mystery Cucumber seeds &amp;lt;br&amp;gt;&lt;br /&gt;
1st - 3rd Winners of each faction - 3 mystery Watermelon seeds + a mystery Lily + a mystery Tombstone &amp;lt;br&amp;gt;&lt;br /&gt;
4th - 6th Winners of each faction - 3 mystery Eggplant seeds + a mystery pumpkin &amp;lt;br&amp;gt;&lt;br /&gt;
7th - 9th Winners of each faction - 3 mystery Pepper seeds &amp;lt;br&amp;gt; + a mystery spooky prize&lt;br /&gt;
&lt;br /&gt;
Lottery Prize - 1 mystery Fly Rod to 13 builders &amp;lt;br&amp;gt;&lt;br /&gt;
Lottery Prize - 1 mystery color Light Box to 13 builders&lt;br /&gt;
Lottery Prize - A pair of pinch rollers to 13 builders&lt;br /&gt;
Lottery Prize - 1 Extrusion plate to 13 builders&lt;br /&gt;
Lottery Prize - 1 mystery spooky prize to 13 builders&lt;br /&gt;
&lt;br /&gt;
== Participant Sign Up ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
=== Meshwesh Event area -&amp;gt; for Kush builders only ===&lt;br /&gt;
|-&lt;br /&gt;
!Player !!Coords !!Title !!Chest Given to Builder? !!Prizes Stashed&lt;br /&gt;
|-&lt;br /&gt;
| Player || Coords || Title || Yes or No ||&lt;br /&gt;
|-&lt;br /&gt;
| Mehrane || 620,6977 ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Lukeera || 655,6982 ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Avaris Event area -&amp;gt; for Meshwesh builders only ===&lt;br /&gt;
|-&lt;br /&gt;
!Player !!Coords !!Title !!Chest Given to Builder? !!Prizes Stashed&lt;br /&gt;
|-&lt;br /&gt;
| Player || Coords of Sculpture || Title || Yes or No ||&lt;br /&gt;
|-&lt;br /&gt;
|  Dusti      || 2077, 1920    ||      ||   no        ||&lt;br /&gt;
|-&lt;br /&gt;
|  Murtha    ||  2108,1952     ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Kush Event area -&amp;gt; for Hyksos builders only ===&lt;br /&gt;
|-&lt;br /&gt;
!Player !!Coords !!Title !!Chest Given to Builder? !!Prizes Stashed&lt;br /&gt;
|-&lt;br /&gt;
| Player || Coords || Title || Yes or No ||&lt;br /&gt;
|-&lt;br /&gt;
| Telanoc       || -238, -6861       ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Aaltje       ||  -244, -6869      ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Setheri    ||    -199, -6879    ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Al-Bilal || -249, -6881       ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|    Qwu    ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|    Lizzi    ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|   Rhaom     ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|   Asarel   || -278, -6877  || A Comfortable Resting Place  ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Heterika       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Augir       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Sabina      ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Tempos     ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Dawner     ||   -196 -6856     ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Safira    ||   -259 -6866     || Extinction Rebellion ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Zennith    ||   -220 -6865     ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| mayati       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Linse       ||  -230 -6865      ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Rianna     ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Boompa||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Granni ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Lucretius ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|     ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zennith</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Halloween_Sculpture_Event&amp;diff=117206</id>
		<title>Halloween Sculpture Event</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Halloween_Sculpture_Event&amp;diff=117206"/>
		<updated>2019-10-24T20:00:26Z</updated>

		<summary type="html">&lt;p&gt;Zennith: /* Kush Event area -&amp;gt; for Hyksos builders only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1) Sculpture builder must incorporate the items that are in their chest into their sculpture.&lt;br /&gt;
&lt;br /&gt;
2) Only Meshwesh citizens will be building their sculpture in the Halloween Event area near Avaris at 2076, 1949.  And only Hyksos citizens will be able to vote at this Halloween Event area.&lt;br /&gt;
&lt;br /&gt;
3) Only Hyksos citizens will be building their sculpture in the Halloween Event area near Meroe at -228, -6864.  And only Kush citizens will be able to vote at this Halloween Event area.&lt;br /&gt;
&lt;br /&gt;
4) Only Kush citizens will be building their sculpture in the Halloween Event area near Tanis at 648, 6979.  And only Meshwesh citizens will be able to vote at this Halloween event area.&lt;br /&gt;
&lt;br /&gt;
5)  The sculpture builder will choose their building spot (where the tombstone and skulls are with a chest at the other end) and add their name and coords to this wiki page.  Then one of the event team members with change the ownership of their chest to the builder.&lt;br /&gt;
&lt;br /&gt;
6) The sculpture builder may use up to 3 sculpture bases at their sculpture spot.&lt;br /&gt;
&lt;br /&gt;
7) Building will begin on Saturday, October 26th and last for one week until the end of November 1st.&lt;br /&gt;
&lt;br /&gt;
8) Voting will begin on Saturday, November 2nd and last for 4 days until the end of Tuesday, November 5th.&lt;br /&gt;
&lt;br /&gt;
9) When voting each player may Stash one chit in the chest by their favorite sculpture.  Each voting chit will be checked to make sure that the voter is from the eligible faction assigned to vote at each Halloween event area.&lt;br /&gt;
&lt;br /&gt;
== PRIZES ==&lt;br /&gt;
&lt;br /&gt;
Participation prize - 1 mystery event flower + 1 ?? Cucumber seed + 1 mystery spooky prize&lt;br /&gt;
&lt;br /&gt;
Top Winner of all event builders - 3 mystery Cucumber seeds + a mystery Lily + Black Halloween kitty! &amp;lt;br&amp;gt;&lt;br /&gt;
Top 2 Winners of each faction - 3 mystery Cucumber seeds &amp;lt;br&amp;gt;&lt;br /&gt;
1st - 3rd Winners of each faction - 3 mystery Watermelon seeds + a mystery Lily + a mystery Tombstone &amp;lt;br&amp;gt;&lt;br /&gt;
4th - 6th Winners of each faction - 3 mystery Eggplant seeds + a mystery pumpkin &amp;lt;br&amp;gt;&lt;br /&gt;
7th - 9th Winners of each faction - 3 mystery Pepper seeds &amp;lt;br&amp;gt; + a mystery spooky prize&lt;br /&gt;
&lt;br /&gt;
Lottery Prize - 1 mystery Fly Rod to 13 builders &amp;lt;br&amp;gt;&lt;br /&gt;
Lottery Prize - 1 mystery color Light Box to 13 builders&lt;br /&gt;
Lottery Prize - A pair of pinch rollers to 13 builders&lt;br /&gt;
Lottery Prize - 1 Extrusion plate to 13 builders&lt;br /&gt;
Lottery Prize - 1 mystery spooky prize to 13 builders&lt;br /&gt;
&lt;br /&gt;
== Participant Sign Up ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
=== Meshwesh Event area -&amp;gt; for Kush builders only ===&lt;br /&gt;
|-&lt;br /&gt;
!Player !!Coords !!Title !!Chest Given to Builder? !!Prizes Stashed&lt;br /&gt;
|-&lt;br /&gt;
| Player || Coords || Title || Yes or No ||&lt;br /&gt;
|-&lt;br /&gt;
| Mehrane || 620,6977 ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Lukeera || 655,6982 ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Avaris Event area -&amp;gt; for Meshwesh builders only ===&lt;br /&gt;
|-&lt;br /&gt;
!Player !!Coords !!Title !!Chest Given to Builder? !!Prizes Stashed&lt;br /&gt;
|-&lt;br /&gt;
| Player || Coords of Sculpture || Title || Yes or No ||&lt;br /&gt;
|-&lt;br /&gt;
|  Dusti      || 2077, 1920    ||      ||   no        ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Kush Event area -&amp;gt; for Hyksos builders only ===&lt;br /&gt;
|-&lt;br /&gt;
!Player !!Coords !!Title !!Chest Given to Builder? !!Prizes Stashed&lt;br /&gt;
|-&lt;br /&gt;
| Player || Coords || Title || Yes or No ||&lt;br /&gt;
|-&lt;br /&gt;
| Telanoc       || -238, -6861       ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Aaltje       ||  -244, -6869      ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Setheri    ||    -199, -6879    ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Al-Bilal || -249, -6881       ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|    Qwu    ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|    Lizzi    ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|   Rhaom     ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|   Asarel   || -278, -6877  || A Comfortable Resting Place  ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Heterika       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Augir       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Sabina      ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Tempos     ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Dawner     ||   -196 -6856     ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Safira    ||   -259 -6866     ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Zennith    ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| mayati       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Linse       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|      ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|     ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zennith</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Halloween_Sculpture_Event&amp;diff=117204</id>
		<title>Halloween Sculpture Event</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Halloween_Sculpture_Event&amp;diff=117204"/>
		<updated>2019-10-24T19:55:11Z</updated>

		<summary type="html">&lt;p&gt;Zennith: /* Kush Event area -&amp;gt; for Hyksos builders only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1) Sculpture builder must incorporate the items that are in their chest into their sculpture.&lt;br /&gt;
&lt;br /&gt;
2) Only Meshwesh citizens will be building their sculpture in the Halloween Event area near Avaris at 2076, 1949.  And only Hyksos citizens will be able to vote at this Halloween Event area.&lt;br /&gt;
&lt;br /&gt;
3) Only Hyksos citizens will be building their sculpture in the Halloween Event area near Meroe at -228, -6864.  And only Kush citizens will be able to vote at this Halloween Event area.&lt;br /&gt;
&lt;br /&gt;
4) Only Kush citizens will be building their sculpture in the Halloween Event area near Tanis at 648, 6979.  And only Meshwesh citizens will be able to vote at this Halloween event area.&lt;br /&gt;
&lt;br /&gt;
5)  The sculpture builder will choose their building spot (where the tombstone and skulls are with a chest at the other end) and add their name and coords to this wiki page.  Then one of the event team members with change the ownership of their chest to the builder.&lt;br /&gt;
&lt;br /&gt;
6) The sculpture builder may use up to 3 sculpture bases at their sculpture spot.&lt;br /&gt;
&lt;br /&gt;
7) Building will begin on Saturday, October 26th and last for one week until the end of November 1st.&lt;br /&gt;
&lt;br /&gt;
8) Voting will begin on Saturday, November 2nd and last for 4 days until the end of Tuesday, November 5th.&lt;br /&gt;
&lt;br /&gt;
9) When voting each player may Stash one chit in the chest by their favorite sculpture.  Each voting chit will be checked to make sure that the voter is from the eligible faction assigned to vote at each Halloween event area.&lt;br /&gt;
&lt;br /&gt;
== PRIZES ==&lt;br /&gt;
&lt;br /&gt;
Participation prize - 1 mystery event flower + 1 ?? Cucumber seed + 1 mystery spooky prize&lt;br /&gt;
&lt;br /&gt;
Top Winner of all event builders - 3 mystery Cucumber seeds + a mystery Lily + Black Halloween kitty! &amp;lt;br&amp;gt;&lt;br /&gt;
Top 2 Winners of each faction - 3 mystery Cucumber seeds &amp;lt;br&amp;gt;&lt;br /&gt;
1st - 3rd Winners of each faction - 3 mystery Watermelon seeds + a mystery Lily + a mystery Tombstone &amp;lt;br&amp;gt;&lt;br /&gt;
4th - 6th Winners of each faction - 3 mystery Eggplant seeds + a mystery pumpkin &amp;lt;br&amp;gt;&lt;br /&gt;
7th - 9th Winners of each faction - 3 mystery Pepper seeds &amp;lt;br&amp;gt; + a mystery spooky prize&lt;br /&gt;
&lt;br /&gt;
Lottery Prize - 1 mystery Fly Rod to 13 builders &amp;lt;br&amp;gt;&lt;br /&gt;
Lottery Prize - 1 mystery color Light Box to 13 builders&lt;br /&gt;
Lottery Prize - A pair of pinch rollers to 13 builders&lt;br /&gt;
Lottery Prize - 1 Extrusion plate to 13 builders&lt;br /&gt;
Lottery Prize - 1 mystery spooky prize to 13 builders&lt;br /&gt;
&lt;br /&gt;
== Participant Sign Up ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
=== Meshwesh Event area -&amp;gt; for Kush builders only ===&lt;br /&gt;
|-&lt;br /&gt;
!Player !!Coords !!Title !!Chest Given to Builder? !!Prizes Stashed&lt;br /&gt;
|-&lt;br /&gt;
| Player || Coords || Title || Yes or No ||&lt;br /&gt;
|-&lt;br /&gt;
| Mehrane || 620,6977 ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Lukeera || 655,6982 ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Avaris Event area -&amp;gt; for Meshwesh builders only ===&lt;br /&gt;
|-&lt;br /&gt;
!Player !!Coords !!Title !!Chest Given to Builder? !!Prizes Stashed&lt;br /&gt;
|-&lt;br /&gt;
| Player || Coords of Sculpture || Title || Yes or No ||&lt;br /&gt;
|-&lt;br /&gt;
|  Dusti      || 2077, 1920    ||      ||   no        ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Kush Event area -&amp;gt; for Hyksos builders only ===&lt;br /&gt;
|-&lt;br /&gt;
!Player !!Coords !!Title !!Chest Given to Builder? !!Prizes Stashed&lt;br /&gt;
|-&lt;br /&gt;
| Player || Coords || Title || Yes or No ||&lt;br /&gt;
|-&lt;br /&gt;
| Telanoc       || -238, -6861       ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Aaltje       ||  -244, -6869      ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Setheri    ||    -199, -6879    ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Al-Bilal || -249, -6881       ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|    Qwu    ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|    Lizzi    ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|   Rhaom     ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|   Asarel   || -278, -6877  || A Comfortable Resting Place  ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Heterika       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Augir       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Sabina      ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Tempos     ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Dawner     ||   -196 -6856     ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Safira    ||   -259 -6866     ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
| Zennith    ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|      ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|        ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|     ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||&lt;br /&gt;
|-&lt;br /&gt;
|       ||        ||       ||           ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zennith</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Wine&amp;diff=116050</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Wine&amp;diff=116050"/>
		<updated>2019-10-20T06:37:47Z</updated>

		<summary type="html">&lt;p&gt;Zennith: /* Vine Cuttings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grapes.png|150px]][[File:vinyrd.jpg|150px]][[File:Wine_Barrel.png|150px]][[File:EmptyWineBottles.png|150px]][[File:Ceremonial_Tasting_Table.png|200px]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Wine''' is an alcoholic drink (although it can be made with 0% alcohol) made with [[Grapes]] harvested from a [[Vineyard]] and allowed to ferment in a sealed [[Wine Barrel]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
To barrel:&lt;br /&gt;
*21 requires [[Grapes]] &lt;br /&gt;
*1 requires [[Wine Barrel]]&lt;br /&gt;
*1 requires [[Barrel Tap]]&lt;br /&gt;
&lt;br /&gt;
To bottle:&lt;br /&gt;
*1 [[Empty Wine Bottles]]&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
When drunk at a [[Ceremonial Tasting Table]], wine gives palate increases and allows one to fill a [[Wine Notebook]].  This allows one to raise their [[perception]].&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
*''30 required for [[Ambrosia Brewing]] research (At least 12% alcohol and 2 vintages old)''&lt;br /&gt;
*''30 required for [[Distillation]] research'' (At least 6% alcohol)&lt;br /&gt;
*''30 required for [[Distillation]] research'' (At least 12% alcohol)&lt;br /&gt;
&lt;br /&gt;
== Tending Quick Links and Originating Regions==&lt;br /&gt;
{{:Wine/Availability}}&lt;br /&gt;
&lt;br /&gt;
== Vine Phenotypes ==&lt;br /&gt;
{{:Wine/Phenotypes}}&lt;br /&gt;
&lt;br /&gt;
== Wine on the Vine ==&lt;br /&gt;
=== Vine Cuttings ===&lt;br /&gt;
Vine cuttings can be obtained from the [[University of Worship]] in regions that have unlocked [[Viticulture]]. Note that you can only obtain cuttings from universities controlled by your own faction. &lt;br /&gt;
&lt;br /&gt;
* You must pay 1 [[Fish|Tilapia Meat]] for a cutting&lt;br /&gt;
* A new cutting becomes available about every hour. Unclaimed cuttings will be stored.&lt;br /&gt;
* It is possible for the university to be out of cuttings when you ask for one, if a lot of people have recently taken one. You still lose your fish, however.&lt;br /&gt;
&lt;br /&gt;
Vine cuttings may also be taken from your vineyard every two hours (even if you do not tend the vine at that time). Thus, you may find it easier to get a cutting directly from another player if it has been out in Egypt for a while. &lt;br /&gt;
&lt;br /&gt;
Once you have a cutting, you may ''Plant'' it on the vineyard. You will see the vines appear, and clicking on the vineyard again will reveal the starting grapes for that vine.&lt;br /&gt;
&lt;br /&gt;
=== Vine Attributes ===&lt;br /&gt;
Each vine has seven key attributes or statistics that are affected by your tending methods.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Abbreviation !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| '''Acid''' ||align=&amp;quot;center&amp;quot;| A || Determines how long flavours remain while bottled. Lower acid wines lose their flavour the more they age.  The exact formula for determining how long wine will last is unknown.&lt;br /&gt;
|-&lt;br /&gt;
| '''Color''' ||align=&amp;quot;center&amp;quot;| C || In combination with the vine's genetics (see below), determines the hue of wine made from these grapes (though again, the exact role is not clear).&lt;br /&gt;
|-&lt;br /&gt;
| '''Grapes''' ||align=&amp;quot;center&amp;quot;| G || Each cutting type will have a set number of starting grapes, each time it is planted. If the grape count ever reaches 0, the vine will die.&lt;br /&gt;
|-&lt;br /&gt;
| '''Quality''' ||align=&amp;quot;center&amp;quot;| Q || Determines the potential quality of wines made from these grapes. Higher quality wines will reveal more flavors and retain these flavors longer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Skin''' ||align=&amp;quot;center&amp;quot;| K || May be involved in the production of Tannin in the barrel (see below).&lt;br /&gt;
|-&lt;br /&gt;
| '''Sugar''' ||align=&amp;quot;center&amp;quot;| S || Sugar is converted to alcohol in the barrel. &lt;br /&gt;
|-&lt;br /&gt;
| '''Vigor''' ||align=&amp;quot;center&amp;quot;| V || How much &amp;quot;life&amp;quot; is left in the vine. If Vigor ever reaches 0, the vine will die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vineyard States ===&lt;br /&gt;
Each vineyard will cycle through a specific sequence of states, as a vine is tended. This cycle will be the same for the life of the yard, and thus may be recorded to aid in planning/tending.&lt;br /&gt;
&lt;br /&gt;
There are seven possible vineyard states:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Sa''' || Sagging || The vines are sagging a bit&lt;br /&gt;
|-&lt;br /&gt;
| '''W''' || Wilting || Leaves are wilting&lt;br /&gt;
|-&lt;br /&gt;
| '''M''' || Musty || A musty smell can be detected&lt;br /&gt;
|-&lt;br /&gt;
| '''F''' || Fat || Stems look especially fat&lt;br /&gt;
|-&lt;br /&gt;
| '''R''' || Rustle || Leaves rustle in the breeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Sv''' || Shrivel || The grapes are starting to shrivel&lt;br /&gt;
|-&lt;br /&gt;
| '''Sm''' || Shimmer || Leaves shimmer with moisture&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Tending Methods ===&lt;br /&gt;
Vines may be tended once per hour, using one of seven methods:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''AS''' || Aerate || Aerate the soil&lt;br /&gt;
|-&lt;br /&gt;
| '''MG''' || Mist || Mist the grapes&lt;br /&gt;
|-&lt;br /&gt;
| '''PO''' || Pinch || Pinch off the weakest stems&lt;br /&gt;
|-&lt;br /&gt;
| '''SL''' || Shade || Shade the leaves&lt;br /&gt;
|-&lt;br /&gt;
| '''SV''' || Spread || Spread out the vines&lt;br /&gt;
|-&lt;br /&gt;
| '''TV''' || Tie || Tie the vines to the trellis&lt;br /&gt;
|-&lt;br /&gt;
| '''TL''' || Trim || Trim the lower leaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Putting It All Together ===&lt;br /&gt;
Each combination of vineyard state and tending method will make a specific set of changes to the value of the seven vine attributes. These changes may be positive or negative.&lt;br /&gt;
&lt;br /&gt;
:For example, with a Balance vine, if you &amp;quot;aerate&amp;quot; a &amp;quot;sagging&amp;quot; vineyard, you will see:&lt;br /&gt;
:Acid +8, Color +3, Grapes +0, Quality +2, Skin -3, Sugar +0, Vigor -10.&lt;br /&gt;
&lt;br /&gt;
Because these numbers will be the same each time this yard state/tend method/vine combination is used, they are collected in Tending Tables on the wiki for everyone to use.&lt;br /&gt;
&lt;br /&gt;
The specific tend method you choose at any tending will depend on your own goals for that vine. In general, though, the following are good guides:&lt;br /&gt;
* If acid is too low, older vintages may end up losing their flavor.&lt;br /&gt;
* Higher grapes is an obvious goal, to make more bottles of wine. Again, if grapes ever reaches 0, the vine will die.&lt;br /&gt;
* If wine quality is too low, top tier flavors (see below) may not be revealed. Zero quality wines will always be &amp;quot;thin,&amp;quot; with no detectable flavors.&lt;br /&gt;
* Higher sugar allows higher alcohol levels in the barrel. Thus, if you plan to bottle the wine as &amp;quot;grape juice&amp;quot; (alcohol 0%) for flavor testing, you do not need to worry about ensuring sufficient sugar in the grapes.  Alcohol also plays a part in the longevity of the wine while it is bottled.&lt;br /&gt;
* If vigor ever reaches 0 or below, the vine will die.&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
Some vintners will continue tending until vigor is as low as possible (i.e. there is no tend available that won't kill the vine). Others may choose to tend until vigor reaches a certain range (e.g. in the 50s, etc.), in order to cycle through harvests more quickly.&lt;br /&gt;
&lt;br /&gt;
In either case, once you ''Harvest the Grapes'', they will be placed in your inventory (sequentially numbered by how many harvests you have done). They will remain fresh for 2 teppy days (in inventory, storage or an unsealed barrel). After that, they will spoil and cannot be used.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* You may check harvest information on your grapes at any time by holding them in your inventory, and using the Self -&amp;gt; Skills -&amp;gt; Viticulture -&amp;gt; Examine Grapes menu.&lt;br /&gt;
* It is a good idea to check the &amp;quot;confirm harvest&amp;quot; option in your interface controls, to prevent mis-clicks while tending or taking vine cuttings.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Barrel ==&lt;br /&gt;
=== Filling/Sealing ===&lt;br /&gt;
To use a [[Wine Barrel]], you must have grapes in your inventory.&lt;br /&gt;
* For every 21 grapes you put into a barrel, you will later get 1 bottle of wine out. (Remainders will be lost, but may be used to affect the wine stats.)&lt;br /&gt;
* After you have loaded the barrel with your [[Grapes]], you must then ''Crush the grapes and seal the barrel''. Doing so requires one [[Barrel Tap]] (in inventory). &lt;br /&gt;
* You will then be asked to name this vintage of wine. This name will be carried through to the bottled wine.  Initial naming of the wine does not require ink or paper.  Recent improvements now allow you to rename the wine while still in the barrel. This requires 1 [[Quill]], 1 [[Papyrus Paper]] and 1 [[Ink]]. The Quill is not consumed by the process.&lt;br /&gt;
* Once the barrel is sealed, the grapes will begin to ferment into wine.&lt;br /&gt;
&lt;br /&gt;
=== Barrel Attributes ===&lt;br /&gt;
You may ''Siphon a sample of the wine'' at any time to check its progress, without affecting the wine.&lt;br /&gt;
* '''Alcohol''' is converted from residual sugar over time.  &lt;br /&gt;
* '''Residual Sugar''' = Grape Sugar/2&lt;br /&gt;
* '''Tannin''' conversion rates are believed to be determined by Color*Skin.&lt;br /&gt;
* '''Acid''' is equal to Grape Acid/10 and will not change during fermentation.&lt;br /&gt;
*'''Color'''-The barrel will also show the Hue of the wine (e.g. White, Light Red). Possible hues are:&lt;br /&gt;
** White&lt;br /&gt;
** Rose&lt;br /&gt;
** Light Red&lt;br /&gt;
** Red&lt;br /&gt;
** Dark Red&lt;br /&gt;
** Purple-Red&lt;br /&gt;
** Purple&lt;br /&gt;
** Deep Purple&lt;br /&gt;
&lt;br /&gt;
=== Fermentation ===&lt;br /&gt;
As the grapes sit in the sealed barrel, they will slowly ferment (convert sugar into alcohol).  &lt;br /&gt;
* Each 0.1% of Residual Sugar that ferments equals .2% alcohol (eventually). &lt;br /&gt;
* Fermentation rates are determined by initial Residual Sugar. Higher sugar grapes will show a more rapid initial rise in alcohol %, but the curve will slow after 10% (such that both low and high sugar grapes will reach 12% in about the same time).&lt;br /&gt;
* The minimum amount of time for any wine barrel to reach 12% alcohol is about a RL week. (13% wines will take about one RL month, and 14% wines take about 3 RL months.)&lt;br /&gt;
* In order to reach 12% alcohol, you need at least 6% Residual Sugar, or a Sugar score on your grapes of 12.  &lt;br /&gt;
&lt;br /&gt;
'''Note:''' There appears to be some rounding of these numbers that may affect whether they meet wine notebook requirements. Thus, if trying for a 12% alcohol wine, it is safest to bottle the wine when alcohol = 12.1%.&lt;br /&gt;
&lt;br /&gt;
=== Bottling ===&lt;br /&gt;
When the wine has fermented sufficiently, you may bottle it. &lt;br /&gt;
* You must have enough [[Empty Wine Bottles]] in inventory for the number of bottles in the barrel (again, 21 grapes = 1 bottle).&lt;br /&gt;
* The wine will be named the same as the barrel from which it came.&lt;br /&gt;
* The vintage of the wine will be set by the current Egypt vintage.&lt;br /&gt;
* Bottled wine may be stored, given, traded, dropped etc. as any other portable item.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Bottle ==&lt;br /&gt;
=== Understanding Vintages ===&lt;br /&gt;
Egypt's vintages started at vintage 0 in Akhet I of the first year of the telling, and a new vintage happens on the first of every game month (about every 10–11 days in RL time). &lt;br /&gt;
* The current vintage in Egypt is shown when you siphon a taste from a barrel. However, an individual wine's vintage is not locked-in until it is bottled. &lt;br /&gt;
* Bottled wine has a specific vintage, set when bottled. &lt;br /&gt;
* The vintage age of a bottle is the result of (Current Vintage) - (Bottle Vintage). If the current vintage is 20, and the bottle is Vintage 15, the vintage age of the bottle is 5 (20 - 15).&lt;br /&gt;
** Immediately after bottling, wine is thus 0 vintages old.&lt;br /&gt;
** The age of the wine is used to satisfy wine notebook requirements such as &amp;quot;wine at least 3 vintages old&amp;quot;&lt;br /&gt;
* Flavours only show up in their vintage range. For example, Sharp Sulfur only shows between vintage 1 and 8. A glass with Sharp Sulfur drunk in vintage 0 or beyond vintage 9 will not show the flavour.&lt;br /&gt;
* The higher the vintage number on a bottle of wine, the younger the wine is.&lt;br /&gt;
&lt;br /&gt;
=== Drinking Wine ===&lt;br /&gt;
A bottle of wine can be consumed by a person anywhere. This is, however, very wasteful as you can only take one drink from the bottle, and you don't get any glass quality bonus to the flavourings. To do this, select Self &amp;gt; Skills &amp;gt; Consume &amp;gt; Bottle of wine&lt;br /&gt;
&lt;br /&gt;
The best way to drink wine is at a [[Ceremonial Tasting Table]]. Each bottle contains seven glasses of wine (ten glasses to one with a relevant blessing). To drink, click on a wine glass on the table, ''fill'' it, and then drink it.&lt;br /&gt;
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You will receive a pop-up showing the results of your tasting, and any wine notebook or palate points earned.&lt;br /&gt;
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With different quality glasses on the table, drinking from different glasses will result in different states of flavours being tasted. &lt;br /&gt;
* A 9200 quality glass may yield the drinker Grass, Vanilla, Stemmy, Butter, Fruit and Pineapple &lt;br /&gt;
** It is possible to see a tertiary (Tier 3) flavour in the highest of glasses if the flavour is weak in the wine&lt;br /&gt;
* A 5000 quality glass of the same wine may reveal Grass, Vanilla, Stemmy, Caramelization, Fruit and Tropical Fruit&lt;br /&gt;
** In this example, butter is weaker and therefore shows itself as a tier 2 flavour Caramelization. Pineapple is weaker, and shows itself as a tier 2 flavour Tropical Fruit.&lt;br /&gt;
* A 2000 quality glass of the same wine may reveal Freshness, Vanilla, Caramelization, Fruit, Tropical Fruit&lt;br /&gt;
** Grass and Stemmy are now weaker, and therefore show their secondary taste. Since both of the primary tastes have the same secondary taste, it only lists the secondary taste once, even though it covers two flavours&lt;br /&gt;
* It is possible for a primary and tertiary flavour from the same flavour category to show at the same time, for example a weak Banana shows itself as Fruit at the same time as a stronger Pineapple showing as Pineapple and Tropical Fruit (depending on the quality of glass)&lt;br /&gt;
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The table can be cleared to allow another bottle to be opened. This can be done even if there is wine left in the bottle or in a glass. The empty wine bottle will be stored in the table and can be taken (if the player has permission).&lt;br /&gt;
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=== Understanding Flavors ===&lt;br /&gt;
Each vineyard will have a specific set of flavors that it will imbue in its grapes. These flavors will be revealed in the wine based on a combination of vineyard location, wine age and quality, wine glass quality, and your own palate ability.&lt;br /&gt;
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==== Vineyard Flavors ====&lt;br /&gt;
[[Image:Broadcast strength.png|thumb|right|Broadcast Strength]]&lt;br /&gt;
* Throughout Egypt, all of the flavours have a number of (hidden) points where they broadcast their flavor&lt;br /&gt;
* When a vineyard is built, it takes the three strongest flavors - this may not necessarily be the closest flavours (see example to the right)&lt;br /&gt;
* When bottled into wine, the flavours are displayed in order of strength, strongest at the top. This means one vineyard could say Apple, Banana, Cassis, whilst a vineyard one coord away could display Cassis, Banana, Apple.&lt;br /&gt;
* When multiple vines are placed into the same barrel, the seven strongest flavors are shown in the glass.&lt;br /&gt;
* When two or more flavours have the same strength, they will be displayed on the same line.&lt;br /&gt;
* The strength of a flavour is determined by (Initial Flavour Strength) * (Quality of Glass). When the flavour is not strong enough, a lesser strength flavour is shown. For example, with suitable strength, the flavour may show as Black Olives, while a lower strength flavour and/or glass will show Cooked Notes, and very weak combination of flavour and/or glass will show Vegetables.&lt;br /&gt;
* It is possible for a primary flavour to show its secondary flavour because of a different primary flavour being in the same bottle. For example, a bottle that says Intense aromas of Nuttiness, Intense aromas of Walnut is referring to a different primary flavour (Hazelnut) for the nuttiness. When tasted in a lower glass, the secondary flavour is combined, and becomes Overflowing with flavors of Nuttiness&lt;br /&gt;
* Each of these tiers can count as a different flavor for the wine notebooks, the first time they are tasted.&lt;br /&gt;
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* If all of the flavours are outside their vintage range, then the glass will report that it is thin.&lt;br /&gt;
* The vintage that the flavour starts to show, or stops showing, depends upon the vineyard that provides the flavour&lt;br /&gt;
** A single vineyard of Sharp Sulfur will only show up to vintage 5. At vintage 6 it will not show up&lt;br /&gt;
** Combining multiple vineyards of Sharp Sulfur will allow the flavour to show up to vintage 8.&lt;br /&gt;
* Example: A bottle of wine contains Wet Cardboard (V8/9 to V11/12), Dust (V3 to V8/10) and Sharp Sulfur (V1 to V5/8) &lt;br /&gt;
** When the bottle's age is Vintage 0, it will display as Thin&lt;br /&gt;
** At Vintage 1, it will display Sharp Sulfur&lt;br /&gt;
** At Vintage 3, it will display Sharp Sulfur and Dust&lt;br /&gt;
** At Vintage 6, it will show Dust, and may or may not show Sharp Sulfur (as it is disappears at between Vintage 5 and Vintage 8)&lt;br /&gt;
** At Vintage 8, it will show Dust, it may show Wet Cardboard (which appears between Vintage 8 and 9) and may or may not show Sharp Sulfur.&lt;br /&gt;
** At Vintage 9, it will show Wet Cardboard, and it may or may not show Dust (which disappears at between Vintage 8 and Vintage 10)&lt;br /&gt;
** At Vintage 11, it will only show Wet Cardboard&lt;br /&gt;
** At Vintage 13, and any future attempts, the bottle will show Thin.&lt;br /&gt;
* Example: A bottle of wine containing Peach and Banana&lt;br /&gt;
** As Peach and Banana show at vintage 0, and are known to show beyond vintage 50, these flavours will show up from the moment they are bottled, and will show up for a very long time&lt;br /&gt;
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* Whilst the flavours remain static in the world, a vineyard placed at a slightly different place in the same coordinates may pick up a different set of flavours if the flavours are not strong enough. In the example below, Bell Pepper was found when the vineyards were built on the green dots, but did not show on the red dots. These vineyards were placed ½ coordinate apart.&lt;br /&gt;
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[[Image:Bell_Pepper_Radius.png|200px|center]]&lt;br /&gt;
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** ''For example, a vineyard built at 1270, 2830 but to the right of the coordinate (since a coordinate is quite big, and can hold a couple vineyards), this will produce Banana and Melon (as does every vineyard built for a dozen more coordinates to the right), a vineyard built at the at 1270, 2830 but to the left of the available coordinate did not produce either of those flavours. [[User:Silden|Silden]] 04:24, 26 October 2016 (EST) ''&lt;br /&gt;
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* Wines low in acid and alcohol will eventually lose their flavour the longer they are kept. A vineyard with grapes totalling 0 Acid produced no Sharp Sulfur at Vintage 5 but with grapes totalling 8 Acid, did show Sharp Sulfur flavour.&lt;br /&gt;
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==== Detecting Flavors ====&lt;br /&gt;
* The quality of the wine glass will determine the maximum tier of flavor that can be detected. For example, a wine drunk from a low quality glass may only reveal the Fruit or Tree Fruit flavor tier, while the same wine from a higher quality glass may present as Peach.&lt;br /&gt;
* Your &amp;quot;palate&amp;quot; for wine will also affect your ability to detect more flavors. &lt;br /&gt;
** You may occasionally receive a notice that your palate has improved after drinking a wine.  Your current palate level is not recorded anywhere, so take notes if you want to keep track.&lt;br /&gt;
** With no or low palate, you may not be able to detect the third tier of some flavors even in a high quality glass.&lt;br /&gt;
** With no or low palate, more subtle flavors may be masked by stronger ones.&lt;br /&gt;
* The quality of wine will also affect the ability to detect all three tiers for some flavors, or reveal them in the face of stronger flavors.&lt;br /&gt;
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=== Other Wine Attributes ===&lt;br /&gt;
A wine will also have a flavor intensity, quality, and sweetness. Each of these may change at each vintage (wine age) change. (Listed from high to low below.)&lt;br /&gt;
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==== Flavour Intensity ====&lt;br /&gt;
* Overflowing&lt;br /&gt;
* Bursting&lt;br /&gt;
* Intense Aromas&lt;br /&gt;
* Ample Amounts&lt;br /&gt;
* Displays&lt;br /&gt;
* Hints&lt;br /&gt;
* Just a fluttering&lt;br /&gt;
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==== Quality ====&lt;br /&gt;
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* A wine worthy of Pharaoh's private collection&lt;br /&gt;
* A wine tasting experience that you will describe to your grandchildren&lt;br /&gt;
* A wine of such monumental proportions that you are moved to tears&lt;br /&gt;
* An historic wine, of staggering proportions&lt;br /&gt;
* A thick, velvety wine of stupendous power&lt;br /&gt;
* A luxury wine, compelling and profound&lt;br /&gt;
* A spectacular example of the Vintner's art&lt;br /&gt;
* An astonishing wine of power and grace&lt;br /&gt;
* A wine of stunning proportions&lt;br /&gt;
* A graceful wine, powerful and rich&lt;br /&gt;
* Ahh, very passable, this, very passable&lt;br /&gt;
* Hint of character&lt;br /&gt;
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The following shows on any wine that does not show any flavours:&lt;br /&gt;
* A pleasant wine. Perhaps it would benefit from some aging? &lt;br /&gt;
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==== Sweetness ====&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sweetness Description !! Residual Sugar Content&lt;br /&gt;
|-&lt;br /&gt;
| Pharaoh's dessert || 640 =&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A mind-boggling, syrupy nectar || 320 to 639.9&lt;br /&gt;
|-&lt;br /&gt;
| A luxuriously sweet and haunting wine || 160 to 319.9&lt;br /&gt;
|-&lt;br /&gt;
| A rich, honeyed dessert wine || 80 to 159.9&lt;br /&gt;
|-&lt;br /&gt;
| Luscious and sweet || 40 to 79.9&lt;br /&gt;
|-&lt;br /&gt;
| A light, almost dessert wine || 20 to 39.9&lt;br /&gt;
|-&lt;br /&gt;
| A delicious sweetness || 10 to 19.9&lt;br /&gt;
|-&lt;br /&gt;
| A warm hint of sweetness || 5 to 9.9&lt;br /&gt;
|-&lt;br /&gt;
| Just a fluttering of sweetness || 2.5 to 4.9&lt;br /&gt;
|-&lt;br /&gt;
| A hard wine, extremely dry || &amp;lt;= 2.4&lt;br /&gt;
|}&lt;br /&gt;
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== Related Pages ==&lt;br /&gt;
=== Supplemental Guides ===&lt;br /&gt;
*[[Wine/Abbreviations|Abbreviations]]&lt;br /&gt;
*[[Wine/Flavors|Known Flavors]]&lt;br /&gt;
*[[Vineyards and Wine Guides|Vineyards and Wine Guide by Pascalito and Ariella]]&lt;br /&gt;
*[[Wine/Finding Your Phenotype|Finding Your Phenotype]]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale3/Users/Calixes/Calixes%27_Wine_Data/Quick_Start Calixes' Quick and Easy Guide to Making Wine (from T3)]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale4/User:WilliamRoberts/Vine_Stats WilliamRobert's simulated tending charts (feedback most welcome)]&lt;br /&gt;
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=== Tools ===&lt;br /&gt;
*[[User:Shebi/VineSim|VineSim - Yard Tracker]]&lt;br /&gt;
*[[User:Shebi/TendGenerator|TendGen - Tend Tables Generator]]&lt;br /&gt;
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=== Wine Guilds/Traders ===&lt;br /&gt;
* &lt;br /&gt;
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[[Category:Glossary]]&lt;br /&gt;
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{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zennith</name></author>
	</entry>
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