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	<updated>2026-04-06T19:13:18Z</updated>
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	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Salvage_Techniques&amp;diff=57827</id>
		<title>Salvage Techniques</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Salvage_Techniques&amp;diff=57827"/>
		<updated>2018-10-01T14:52:45Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Glass Recycling Salvage Level 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
{{8ok}}&lt;br /&gt;
&lt;br /&gt;
== Source and Cost ==&lt;br /&gt;
&lt;br /&gt;
You may learn one degree of '''Salvage Techniques''' at levels 1, 4, 7, 14, 21, 28, and 35. &lt;br /&gt;
&lt;br /&gt;
You may only learn from each school once.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! School !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[School of Architecture]] ||&lt;br /&gt;
* 200 [[Firebricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[School of Art &amp;amp; Music]] ||&lt;br /&gt;
* 100 [[Candle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[School of Body]] ||&lt;br /&gt;
* 1000 [[Charcoal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[School of Harmony]] ||&lt;br /&gt;
* 4 [[Night Granite]]&lt;br /&gt;
* 4 [[Canary Granite]]&lt;br /&gt;
* 4 [[White Travertine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[School of Leadership]] ||&lt;br /&gt;
* 200 [[Cut Stone]]s&lt;br /&gt;
* 100 [[Clay]]&lt;br /&gt;
* 2 [[Oyster Shell Marble]]&lt;br /&gt;
|-&lt;br /&gt;
| [[School of Thought]] ||&lt;br /&gt;
* 20 [[Cuttable Garnet]]&lt;br /&gt;
* 20 [[Cuttable Turquoise]]&lt;br /&gt;
|-&lt;br /&gt;
| [[School of Worship]] ||&lt;br /&gt;
* 300 [[Leather]]&lt;br /&gt;
* 300 [[Glass Rods]]&lt;br /&gt;
* 300 [[Papyrus Paper]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Allows you to recover part of the materials of a [[Buildings|building]] when you tear it down.  In previous Tellings, it followed a 'diminishing returns' pattern, with some variance for each material.  &lt;br /&gt;
&lt;br /&gt;
* Level 1 - 40%&lt;br /&gt;
* Level 2 - 60%&lt;br /&gt;
* Level 3 - 75%&lt;br /&gt;
* Level 4 - 80%&lt;br /&gt;
* Level 5 - 85%&lt;br /&gt;
* Level 6 - 90%&lt;br /&gt;
* Level 7 - 95%&lt;br /&gt;
&lt;br /&gt;
Fractional values will be rounded up that percentage of the time. For instance, if you are at level 3 and you salvage a building with just one of a particular resource, you will get that one resource back 75% of the time.&lt;br /&gt;
&lt;br /&gt;
Buildings that are upgraded (such as the [[Reactory]], [[Thistle Garden]], [[Kitchen]], etc.) will ONLY return the original build cost. You will NOT salvage the materials used in any upgrades.&lt;br /&gt;
&lt;br /&gt;
Salvage Techniques will NOT recover materials from [[compound]]s, nor from buildings which are too far degraded to use.&lt;br /&gt;
&lt;br /&gt;
== Glass Recycling Salvage Level 3 ==&lt;br /&gt;
&lt;br /&gt;
At Salvage Level 3 glass recycling becomes available at a [[Chemistry Laboratory]] sub menu ''Recycling...''. &lt;br /&gt;
&lt;br /&gt;
[[File:Glass_recycling_menu.png]]&lt;br /&gt;
&lt;br /&gt;
Glass recycling converts blown glass items into [[glass dust]].  The minimum level to recycle glass is Salvage Level 3 but with higher levels more glass dust is produced. Anything that is blown glassware, regardless of sourcing can be recycled.&lt;br /&gt;
&lt;br /&gt;
You choose one item to break, you can also break all of one category, or all of the glass you carry. There are yes/no blocks on categories, and a question to answer if you want to break all the glass you carry.&lt;br /&gt;
&lt;br /&gt;
It takes 8 of the same type of glass dust in a bench at the required temperature for melting glass to increase the glass count by one.&lt;br /&gt;
&lt;br /&gt;
1 Glass Dust per each of the following at Salvage 3&lt;br /&gt;
* Soda Glass Dust:  Beaker, Distillation Coil, Florence Flask, and Thistle Tube&lt;br /&gt;
* Normal Glass Dust:  Barometric Sphere, Test Tube&lt;br /&gt;
* Jewel Glass Dust:  Hookah Bowl, Wine Glass&lt;br /&gt;
:: At 4 salvage I seem to get three dust recycling a beaker. Only did a couple, unsure how much better higher levels are. -Matk&lt;br /&gt;
&lt;br /&gt;
== Metal Recycling Salvage Level 4 ==&lt;br /&gt;
&lt;br /&gt;
At Salvage Level 4 a [[Recycling Smeltery]] can be built. A Recycling Smeltery melts down metal products from Fly Fishing and Blacksmithing into Iron. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Salvage_Techniques&amp;diff=57823</id>
		<title>Salvage Techniques</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Salvage_Techniques&amp;diff=57823"/>
		<updated>2018-10-01T14:29:24Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
{{8ok}}&lt;br /&gt;
&lt;br /&gt;
== Source and Cost ==&lt;br /&gt;
&lt;br /&gt;
You may learn one degree of '''Salvage Techniques''' at levels 1, 4, 7, 14, 21, 28, and 35. &lt;br /&gt;
&lt;br /&gt;
You may only learn from each school once.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! School !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[School of Architecture]] ||&lt;br /&gt;
* 200 [[Firebricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[School of Art &amp;amp; Music]] ||&lt;br /&gt;
* 100 [[Candle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[School of Body]] ||&lt;br /&gt;
* 1000 [[Charcoal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[School of Harmony]] ||&lt;br /&gt;
* 4 [[Night Granite]]&lt;br /&gt;
* 4 [[Canary Granite]]&lt;br /&gt;
* 4 [[White Travertine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[School of Leadership]] ||&lt;br /&gt;
* 200 [[Cut Stone]]s&lt;br /&gt;
* 100 [[Clay]]&lt;br /&gt;
* 2 [[Oyster Shell Marble]]&lt;br /&gt;
|-&lt;br /&gt;
| [[School of Thought]] ||&lt;br /&gt;
* 20 [[Cuttable Garnet]]&lt;br /&gt;
* 20 [[Cuttable Turquoise]]&lt;br /&gt;
|-&lt;br /&gt;
| [[School of Worship]] ||&lt;br /&gt;
* 300 [[Leather]]&lt;br /&gt;
* 300 [[Glass Rods]]&lt;br /&gt;
* 300 [[Papyrus Paper]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Allows you to recover part of the materials of a [[Buildings|building]] when you tear it down.  In previous Tellings, it followed a 'diminishing returns' pattern, with some variance for each material.  &lt;br /&gt;
&lt;br /&gt;
* Level 1 - 40%&lt;br /&gt;
* Level 2 - 60%&lt;br /&gt;
* Level 3 - 75%&lt;br /&gt;
* Level 4 - 80%&lt;br /&gt;
* Level 5 - 85%&lt;br /&gt;
* Level 6 - 90%&lt;br /&gt;
* Level 7 - 95%&lt;br /&gt;
&lt;br /&gt;
Fractional values will be rounded up that percentage of the time. For instance, if you are at level 3 and you salvage a building with just one of a particular resource, you will get that one resource back 75% of the time.&lt;br /&gt;
&lt;br /&gt;
Buildings that are upgraded (such as the [[Reactory]], [[Thistle Garden]], [[Kitchen]], etc.) will ONLY return the original build cost. You will NOT salvage the materials used in any upgrades.&lt;br /&gt;
&lt;br /&gt;
Salvage Techniques will NOT recover materials from [[compound]]s, nor from buildings which are too far degraded to use.&lt;br /&gt;
&lt;br /&gt;
== Glass Recycling Salvage Level 3 ==&lt;br /&gt;
&lt;br /&gt;
At Salvage Level 3 glass recycling becomes available at a [[Chemistry Laboratory]] sub menu ''Recycling...''. &lt;br /&gt;
&lt;br /&gt;
[[File:Glass_recycling_menu.png]]&lt;br /&gt;
&lt;br /&gt;
Glass recycling converts blown glass items into [[glass dust]].  The minimum level to recycle glass is Salvage Level 3 but with higher levels more glass dust is produced.&lt;br /&gt;
&lt;br /&gt;
You choose one item to break, you can also break all of one category, or all of the glass you carry. There are yes/no blocks on categories, and a question to answer if you want to break all the glass you carry.''&lt;br /&gt;
&lt;br /&gt;
* Glass items made of Soda Glass will yield [[Soda Glass Dust]]. &lt;br /&gt;
* Glass items made of Normal Glass will yield [[Normal Glass Dust]].&lt;br /&gt;
* Glass items made of Jewel Glass will yield [[Jewel Glass Dust]].&lt;br /&gt;
&lt;br /&gt;
It takes 8 of the same type of glass dust in a bench at the required temperature for melting glass to increase the glass count by one.&lt;br /&gt;
&lt;br /&gt;
Anything that is blown glassware, regardless of sourcing can be recycled.&lt;br /&gt;
&lt;br /&gt;
* At 4 salvage I seem to get three dust recycling a beaker. Only did a couple, unsure how much better higher levels are. -Matk&lt;br /&gt;
&lt;br /&gt;
*one of each glass item was recycled with the following glass dust types being given:&lt;br /&gt;
**'''Soda Glass Dust''':  from Beaker, Distillation Coil, Florence Flask, and Thistle Tube&lt;br /&gt;
**'''Normal Glass Dust''':  from Barometric Sphere, Test Tube&lt;br /&gt;
**'''Jewel Glass Dust''':  from Hookah Bowl, Wine Glass&lt;br /&gt;
&lt;br /&gt;
== Metal Recycling Salvage Level 4 ==&lt;br /&gt;
&lt;br /&gt;
At Salvage Level 4 a [[Recycling Smeltery]] can be built. A Recycling Smeltery melts down metal products from Fly Fishing and Blacksmithing into Iron. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Sun_Steel&amp;diff=54704</id>
		<title>Sun Steel</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Sun_Steel&amp;diff=54704"/>
		<updated>2018-09-17T02:15:16Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{T7 Warning}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfo|weight=1|bulk=1|image=Sun_Steel.PNG|description=Sun Steel alloy made in a Reactory.}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
An [[Alloy]] made from [[Steel]], [[Brass]] and [[Bronze]] in a [[Reactory]].  Requires [[Advanced Metallurgy 2]] Technology from the [[University of Harmony]].&lt;br /&gt;
&lt;br /&gt;
====Cost====&lt;br /&gt;
* 7 [[Steel]]&lt;br /&gt;
* 3 [[Brass]]&lt;br /&gt;
* 3 [[Bronze]]&lt;br /&gt;
* 1 [[Resin]]:[[Umbrella Palm]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* May be made into items on an [[anvil]] using [[Blacksmithing]](max 240 hits)&lt;br /&gt;
* 4 needed to make a batch of [[Thoth's Metal]] in a [[Reactory]]&lt;br /&gt;
* 4 needed to build a [[Crematory]]&lt;br /&gt;
* 8 needed to make 1 [[Sun Steel Sheeting]]&lt;br /&gt;
&lt;br /&gt;
Treated Sun Steel&lt;br /&gt;
* 2 Sun Steel Insulative, Stainless makes 1 sheeting every 2 minutes.  Takes 10 sheets for a [[Reinforced Kiln]]&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
* ''700 for [[Advanced Metallurgy 3]] research at a [[University of Harmony]]''&lt;br /&gt;
* ''500 required to research [[Advanced Blacksmithing 2]] at [[University of Art]]''&lt;br /&gt;
*''500 required for [[Gear Casting 3]] research''&lt;br /&gt;
&lt;br /&gt;
==Yields==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#DDDDDD&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Crystall-&amp;lt;br&amp;gt;ization&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Batch Size &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Efficiency&lt;br /&gt;
|- style=&amp;quot;background-color:#DDDDDD&amp;quot;&lt;br /&gt;
! 1x !! 2x !! 4x !! 7x&lt;br /&gt;
|-&lt;br /&gt;
|  10%   ||  0   ||  0   ||  0   || 0   || 0&lt;br /&gt;
|-&lt;br /&gt;
|  20%   ||  0   ||  0   ||  0   || 0   || 0&lt;br /&gt;
|-&lt;br /&gt;
|  30%   ||  0   ||  0   ||  0   || 0   || 0&lt;br /&gt;
|-&lt;br /&gt;
|  40%   ||  2   ||  4   ||  7   || 13  || 0.143&lt;br /&gt;
|-&lt;br /&gt;
|  50%   ||  4   ||  7   ||  15  || 26  || 0.286&lt;br /&gt;
|-&lt;br /&gt;
|  60%   ||  6   ||  11  ||  22  || 39  || 0.429&lt;br /&gt;
|-&lt;br /&gt;
|  70%   ||  7   ||  15  ||  30  || 52  || 0.571&lt;br /&gt;
|-&lt;br /&gt;
|  80%   ||  9   ||  19  ||  37  || 65  || 0.714&lt;br /&gt;
|-&lt;br /&gt;
|  90%   ||  11  ||  22  ||  45  || 78  || 0.857&lt;br /&gt;
|-&lt;br /&gt;
|  100%  ||  13  ||  26  ||  52  || 91  || 1.000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Efficiency is debens of alloy produced divided by the total debens of input metals.''&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
[[Alloys]]&lt;br /&gt;
&lt;br /&gt;
{{Metals}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Alloy]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Metal_Blue_Wire&amp;diff=53940</id>
		<title>Metal Blue Wire</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Metal_Blue_Wire&amp;diff=53940"/>
		<updated>2018-09-09T23:14:55Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
{{T7 Warning}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfo|weight=1|bulk=1|image=MetalBlueWire.png|description=Wire made from Metal Blue.}} &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Created in a [[Forge]] upgraded with an [[Extrusion Plate|extrusion plate]]&lt;br /&gt;
* 5 [[Metal Blue]] produces 12 wire in 5 minutes&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* 1 used to test for salinity using [[Ecology]] skill level 7&lt;br /&gt;
* 4 needed for a [[Butcher Knife]]&lt;br /&gt;
&lt;br /&gt;
== Research &amp;amp; Technology ==&lt;br /&gt;
* 5 needed for tuition for [[Ecology]] level 7 at a [[Skills#School of Body|School of Body]]&lt;br /&gt;
*''4000 required for [[Chemistry Recipe - Acid Extract]] research''&lt;br /&gt;
&lt;br /&gt;
==Required By==&lt;br /&gt;
[[Chemistry Recipe - Acid Extract]], [[Ecology]], [[Hexaglyph Tablet]], [[Test of the Hexaglyphs]], [[Test of Seven Phoenix]]&lt;br /&gt;
&lt;br /&gt;
==Produced By==&lt;br /&gt;
[[Forge]], [[Student's Forge]], [[Master's Forge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Steel_Wire&amp;diff=53939</id>
		<title>Steel Wire</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Steel_Wire&amp;diff=53939"/>
		<updated>2018-09-09T23:13:46Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{T7 Warning}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfo|weight=1|bulk=1|image=Bag.png|description=Made from steel on a forge.}} &lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Made in 5 minutes in a Student's [[Forge]] or a Master's [[Forge]] that has been upgraded with an [[Extrusion Plate]]&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
2 [[Steel]] produces 20 steel wire and takes 5 minutes to cool.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* 4 needed for a [[Paring Knife]]&lt;br /&gt;
* 15 needed for [[Windsong Tower]]&lt;br /&gt;
* 20 needed for basic upgrade of [[Chemistry Laboratory]]&lt;br /&gt;
* 20 needed for [[Automatic Loom]]&lt;br /&gt;
* 20 needed for [[Raeli Gliderport]]&lt;br /&gt;
* 25 needed to hang the curing chimes in an [[Acoustics Laboratory]]&lt;br /&gt;
* 25 needed to produce one [[Cable]]&lt;br /&gt;
* 50 needed for [[Automatic Sawmill]]&lt;br /&gt;
* 250 needed for [[Steam Shovel]]&lt;br /&gt;
* 600 needed for tension mechanism in [[Aqueduct Pump]]&lt;br /&gt;
* 2000 needed for 1st level upgrade of [[Library of Alexandria]]&lt;br /&gt;
* [[Raeli Mosaic]]&lt;br /&gt;
** 425 for Oracle complexity&lt;br /&gt;
** 250 for Sage complexity&lt;br /&gt;
** 125 for Master complexity&lt;br /&gt;
** 50 for Scribe complexity&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
* ''2000 required for [[Advanced Chemistry 2]] research''&lt;br /&gt;
*''1200 required for [[Carpentry Automation]] research''&lt;br /&gt;
*''2000 required for [[Loom Automation]] research''&lt;br /&gt;
*''750 needed for [[Steam Mechanics 1]] research''&lt;br /&gt;
*''500 required for [[Storage Improvements 1]] research''&lt;br /&gt;
*''1500 required for [[Steam Mechanics 2]] research''&lt;br /&gt;
*''1500 required for [[Steam Mechanics 3]] research''&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
[[Wire]]&lt;br /&gt;
&lt;br /&gt;
==Required By==&lt;br /&gt;
[[Acoustics Laboratory]], [[Advanced Chemistry 2]], [[Aqueduct Pumping Station]], [[Automatic Loom]], [[Automatic Sawmill]], [[Carpentry Automation]], [[Chemistry Laboratory]], [[Test of the Library of Alexandria]], [[Loom Automation]], [[Prismatic Opticon]], [[Raeli Gliderport]], [[Raeli Mosaic]], [[Scholar's Gem Cutting Table]], [[Sequence of Order]], [[Steam Mechanics 1]], [[Steam Mechanics 2]], [[Steam Mechanics 3]], [[Steam Shovel]], [[Steel Cable]], [[Storage Improvements 1]], [[Test of Seven Phoenix]], [[Twist of Study]]&lt;br /&gt;
&lt;br /&gt;
==Produced By==&lt;br /&gt;
[[Forge]], [[Master's Forge]], [[Student's Forge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Iron_Wire&amp;diff=53938</id>
		<title>Iron Wire</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Iron_Wire&amp;diff=53938"/>
		<updated>2018-09-09T23:07:04Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: Created page with &amp;quot;{{languages}}  {{ItemInfo|weight=1|bulk=1|image=IronWire.png|description=Wired made from iron.}}   == Sources == '''Iron Wire''' is created in a Forge upgraded with an E...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfo|weight=1|bulk=1|image=IronWire.png|description=Wired made from iron.}} &lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
'''Iron Wire''' is created in a [[Forge]] upgraded with an [[Extrusion Plate|extrusion plate]]&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* 2 [[Iron]] &lt;br /&gt;
&lt;br /&gt;
Produces 20 wire in 5 minutes.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*4 needed to make a [[Utility Knife]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
[[Wire]]&lt;br /&gt;
&lt;br /&gt;
==Produced By==&lt;br /&gt;
[[Forge]], [[Master's Forge]], [[Student's Forge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Huge_Chest&amp;diff=53689</id>
		<title>Huge Chest</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Huge_Chest&amp;diff=53689"/>
		<updated>2018-09-07T23:49:33Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: Created page with &amp;quot;{{Languages}} &amp;lt;br&amp;gt;  {{BuildingInfo|image=Chest.png|size=5x7|where=Compound |description=Storage (capacity 15,000). }}  A '''Huge Chest''' is a container that allows for ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BuildingInfo|image=Chest.png|size=5x7|where=[[Compound]]&lt;br /&gt;
|description=Storage (capacity 15,000). }}&lt;br /&gt;
&lt;br /&gt;
A '''Huge Chest''' is a container that allows for [[storage]] of up to 15,000 bulk.  It is a larger version of a [[Chest]]. &lt;br /&gt;
&lt;br /&gt;
[[Storage Improvements 2]] is required to build a Huge Chest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 96 [[Boards]]&lt;br /&gt;
* 600 [[Bricks]]&lt;br /&gt;
*  2 [[forge | Iron Strap]]&lt;br /&gt;
Built in a [[Compound]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Holds up to 15,000 bulk.&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
* Utility &amp;gt; Label This Chest&lt;br /&gt;
* Ownership &amp;gt; Viewable by the Public&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Box]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Chest]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Buildings&amp;diff=53688</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Buildings&amp;diff=53688"/>
		<updated>2018-09-07T23:41:43Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
Structures and instructions lifted from T7 wiki.  [http://www.atitd.org/wiki/tale7/Buildings]&lt;br /&gt;
&lt;br /&gt;
A '''building''' is anything player-built that is visible and can be interacted with.  The term doesn't include [[resources]] that have been simply dropped on the ground, nor public structures such as Universities and benches, nor natural features such as trees.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before updating this list or creating new building pages, please read the Guidelines at the bottom of this page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Please keep the items in alphabetical order, with the name used in-game.'''&lt;br /&gt;
&lt;br /&gt;
=Building Summary=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===A===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Acid Bath]]||1 [[Oyster Shell Marble]], 4 [[Canvas]]|| 5x3|| CP||Used for converting [[metal]]s into [[Salts of Metal]] || Tc: [[Neutralization]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Colony]]|| 4 [[Sheet Glass]], 4 [[Iron Bars]], 1 [[Thermometer]], 75  [[Treated Boards|Nontoxic, Termite Resistant Boards]] 100 [[Red Sand]], 100 [[White Sand]], 100 [[Sand]], 100 [[Dirt]], 100 [[Clay]]   || 5x3  || CP||Used for raising ants.|| Tc: [[Myrmecology]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Anvil]]||1 [[Anvil Bed]], 120 [[Firebricks]], 4 [[Water in Jugs]]|| 7x15|| CP||Used for the smithing of various tools.|| Tc: [[Advanced Blacksmithing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Apiary]]||8 [[Boards]], 1 [[Linen]] ||1x1 || Out || Used to make [[Honey]],[[Beeswax]] and [[Royal Jelly]] || Tc: [[Beekeeping]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Banner]] || 1200 [[Wood]], 500 [[Boards]], 30 [[Linen]], 25 [[Rope]], 2 [[Pulley]] ||  || MCS || Requires faction rank of Associate or higher. Provides a stat boost to faction members in range. || Fct: [[Banner Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Grinder]] || 120 [[Bearings]], 3200 [[Boards]], 20 [[Steel Cable]], 600 [[Leather]], 4000 [[Oil]], 1000 [[Small Quartz]] || 11x19 || CP || Used to grind [[Aluminum]] and [[Silver]] to powder || Tc: [[Pyrotechnic Mortar Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Sign]] || 10 [[Wood]], 4 [[Boards]], 2 [[Rope]] || || Out || Used to supply a note or information about a place || Tc: [[Sign Construction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Basic Tub]] || 240 [[Bricks]], 2 [[Canvas]] || 7x13 || CP || Used to rot [[Dung]] into [[Saltpeter]], [[Flax]] into [[Rotten Flax]] or produce [[Sulfur]] from [[Sulphurous Water]] || Sk: [[Flax Processing]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Vise]] || 2 [[Brass Plate]], 6 [[Copper Sheeting]] || 9x9 || CP || Used to make [[Small Barrel]] || Sk: [[Cooperage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer Kettle]] || 1 [[Brass Pot]], 4 [[Copper Sheeting]] || || Out || For making [[Beer]] || Tc: [[Beer Brewing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Beetle Terrarium]]||	100 [[Dirt]], 3 [[Linen]], 12 [[Sheet Glass]]||	9x9 ||CP ||For breeding Beetles.||Tc: [[Entomology]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Blast Furnace]] || 100 [[Boards]], 20 [[Clay]], 100 [[Concrete]], 6 [[Crucibles]], 10 [[Glass Pipe]], 50 [[Leather]], 5 [[Pulley]], 100 [[Steel Sheeting]] || 9x12 || CP || Used for smelting metal ore || Tc: [[Metallurgy (1 of 3)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonfire]] ||1 [[Wood]] || Varies ||Out ||Used for production of charcoal. ||Tc: [[Controlled Burn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonfire Stabilization]] || 8 [[Cut Stone]] 12 [[Gold Foil]] 8 [[Gold Wire]] 8 [[Cement]] 2 [[Marble]] || ?? || SCS || Allows construction of a non-decaying bonfire.||Tc: [[Bonfire Stabilization]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box]] || 24 [[Boards]] || 3x3 || CP || Storage (capacity 1000). ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Kiln]] || 32 [[Bricks]] || 5x7 || CP || Used for firing [[Wet Firebricks]] (Capacity 6). || Sk: [[Kiln Construction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bullet Furnace]] || 1 [[Crucibles]], 50 [[Firebricks]] || 5x6 || CP || Used for smelting metal ore || Tc: [[Metallurgy (1 of 3)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Butter Churn]] || 50 [[Boards]], 5 [[Wood]], 3 [[Copper Strap]], 1 [[Barrel Tap]]  || 2x2 || Out || Used to make Butter from fresh milk || Sk: [[Cheese Making]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry Shop]] ||36 [[Bricks]], 60 [[Boards]], 2 [[Rope]], 8 [[Slate]] ||14x16 || CP ||For making [[Boards]] and basic [[Tools]]. ||Sk: [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Casting Box]]|| See [[Student's Casting Box]] or [[Master's Casting Box]]|| || CP||(Category) Used for casting items from metal.|| Tc: [[Casting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ceremonial Tasting Table]] || 6 [[Oyster Shell Marble]], 20 [[Boards]]  || 13x6 || CP || For drinking [[Beer]] and [[Wine]]. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal Hearth]] ||360 [[Bricks]], 240 [[Firebricks]] || 8x19 || CP || Converts 100 [[Wood]] into 100 [[Charcoal]]. || Tc: [[Basic Charcoal Production]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal Oven]] ||600 [[Clay Bricks]], 1200 [[Bricks]], 4 [[Iron Bars]], 8 [[Copper Sheeting]], 8 [[Copper Wire]], 40 [[Leather]] || 11x17 || CP || Converts 200 [[Wood]] into 200 [[Charcoal]] || Tc: [[Advanced Charcoal Production]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemistry Laboratory]] || 50 [[Glass Jars]], 20 [[Glass Rods]], 900 [[Boards]], 214 [[Nails]], 19 [[Rope]], 10 [[Wooden Peg]], 5 [[Copper Sheeting]], 1 [[Wooden Pestle]], 1 [[Clay Mortars]] || 13x15 || CP || Basic chemistry lab for making simple chemicals/compounds || Tc: [[Basic Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chest]] ||48 [[Boards]], 400 [[Bricks]] ||3x5 ||CP ||Storage (capacity 5000). ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chicken Coop]] ||50 [[Boards]], 600 [[Bricks]], 15 [[Cut Stone]], 60 [[Dried Flax]] ||15x17 ||SCS ||Chicken Coops house Chickens (Hens and Rosters), and they can breed and lay Eggs here.||  Tc: [[Avian Selection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cicada Cage]]||4 [[Boards]], 1 [[Linen]]|| || Out||holds cicadas||Ts: [[Test of the Singing Cicada]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clinker Vat]] || 10 [[Copper Sheeting]], 60 [[Cut Stone]], 2500 [[Firebricks]] || 21x21 || CP || Used to make [[Cement]] and [[Concrete]] || Tc: [[Masonry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Compound]]||100 [[Boards]], 200 [[Bricks]]||6 sectors||Out||Main Building|| SK: [[Compound Construction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Compression Furnace]] || 100 [[Clay]], 3 [[Crucibles]], 200 [[Firebricks]], 5 [[Iron Bars]] || 11x15 || CP || Used for smelting metal ore || Tc: [[Metallurgy 1]]&lt;br /&gt;
|-&lt;br /&gt;
| Construction Site ||See [[Small Construction Site]], [[Medium Construction Site]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Creamery]] || 200 [[Wood]], 15 [[Steel]], 3 [[Copper Pot]], 500 [[Bricks]], 4 [[Linen]], 2 [[Pulley]], 5 [[Rope]], 2 [[Barrel Tap]] || 14x11 || SCS || Used for making cheese || Sk: [[Cheesemaking]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Well]] || 200 [[Rope]], 400 [[Boards]], 300 [[Nails]], 20 [[Screw Gear]], 500 [[Oil]], 2000 [[Leather]] || ||MCS ||[[Petroleum]]! ||Tc: [[Deep Well Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Rat Trap]] ||1 [[Canvas]], 4 [[Boards]] ||  ||Out ||Used to capture [[Desert Rats]] for [[Test of the Safari]]. ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dromedary Pen]] ||200 [[Boards]] 400 [[Bricks]]|| ||SCP ||Home for camels to live and breed. Can be used for infinite storage of [[Straw]] ||Tc: [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Drying Rack]] ||18 [[Boards]] ||3x6 ||Out ||Allows drying of [[Grass]], [[Rotten Flax]], [[Papyrus]], [[Wet Linen]] and [[Wheat]]. ||Sk: [[Flax Processing]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Essence of Harmony]] || 222 [[Palm Frond]], 100 [[Cut Stone]], 75 [[Linen]], 150 [[Boards]], 300 [[Papyrus|Fertile Papyrus]] || || SCS || Used for various Harmony Tests || Ts: [[Principles of Harmony]] Completed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction Associate Trophy]] ||500 [[Bricks]], 400 [[Boards]], 100 [[Jugs of Water]] || ||Out || A decorative pool. ||Sk: [[Local Leadership]] 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction Elder Trophy]] || 2000 [[Bricks]], 500 [[Boards]], 500 [[Jugs of Water]], 50 [[Papyrus Paper]], 50 [[Nails]], 25 [[Steel]], 50 [[Gold]], 20 [[Pulley]], 200 [[Concrete]] || ||Out ||A mighty monument available only to faction Elders. ||Sk: [[Local Leadership]] 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction Fellow Trophy]] ||1250 [[Bricks]], 500 [[Boards]], 300 [[Jugs of Water]], 50 [[Papyrus Paper]], 50 [[Nails]], 25 [[Steel]], 50 [[Gold]], 20 [[Pulley]], 100 [[Concrete]] || ||Out ||A decorative obelisk. ||Sk: [[Local Leadership]] 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction Initiate Trophy]] ||300 [[Bricks]], 200 [[Boards]] || ||Out ||A decorative fountain. ||Sk: [[Local Leadership]] 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction Kinsman Trophy]] || 1000 [[Bricks]], 500 [[Boards]], 200 [[Jugs of Water]] (consumed), 50 [[Papyrus Paper]], 50 [[Nails]], 10 [[Gold]] || ||Out || A decorative fountain. ||Sk: [[Local Leadership]] 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction Member Trophy]] ||750 [[Bricks]], 500 [[Boards]], 150 [[Jugs of Water]] (consumed), 50 [[Papyrus Paper]], 50 [[Nails]] || ||Out ||A decorative fountain. ||Sk: [[Local Leadership]] 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction Patriarch Trophy]] || 1500 [[Bricks]], 500 [[Boards]], 300 [[Jugs of Water]], 50 [[Papyrus Paper]], 50 [[Nails]], 25 [[Steel]], 50 [[Gold]], 20 [[Pulley]], 100 [[Concrete]] || ||Out ||A decorative obelisk. ||Sk: [[Local Leadership]] 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence]] ||50 [[Boards]] ||  ||Out ||A decorative building for your camp. ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fennec Trap]] ||4 [[Boards]], 1 [[Rope]] ||  ||Out ||Used to capture [[Fennecs]] for [[Test of the Safari]]. ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferry Boat]] ||20 [[Boards]], 4 [[Rope]], 1 [[Sail]], 4 [[Tar]], 20 [[Wood]] || || ||A small boat for crossing short stretches of shallow water. ||Sk: [[Ferry Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Firepit]] ||40 [[Firebricks]], 80 [[Slate]]|| ||Out ||A firepit for making [[Charcoal]], [[Lime]], [[Ash]] and grilled [[Vegetables]] as well as [[Fish]]. ||Tc: [[Controlled Burn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flax Comb]] ||18 [[Boards]], 36 [[Bricks]], 60 [[Thorns]] ||5x6 ||CP / Out* ||Low-tech [[Flax]] processing. ||Sk: [[Flax Processing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flax Hammock]] ||8 [[Boards]], 4 [[Rope]], 2 [[Canvas]] ||9x17 ||Out ||Advanced building for drying [[Grass]], [[Rotten Flax]], [[Papyrus]], [[Wet Linen]] and [[Wheat]]. ||Sk: [[Flax Processing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fleet Furnace]] ||30 [[Cut Stone]] 1 [[Iron Pot]] 60 [[Leather]] 600 [[Firebricks]] 40 [[Gems|Small Quartz]] 40 [[Gems|Small Diamond]] || 21x11 ||CP ||Reactory for making [[Quicksilver]] from [[Red Sand]]. ||Sk: [[Basic Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flimsy Brick Rack]] ||4 [[Boards]] || ||Out ||Early building for making [[Bricks]]. ||Sk: [[Brick Rack Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]]|| See [[Student's Forge]] or [[Master's Forge]]|| || CP||(Category) Used for forging items from metal.|| Tc: [[Blacksmithing]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Gearbox Assembly Table]] || 280 [[Boards]], 56 [[Nails]] ||15x16 ||CP ||For assembling gearboxes. ||Tc: [[Gearbox Design]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gem Cutting Table]] || 6 [[Small Gears|Brass Small Gears]], 3 [[Cut Stone]], 6 [[White Sand]], 30 [[Rope]], 12 [[Steel Wire]]||17x17 ||CP ||Allows cutting of Cuttable Gems into [[Cut Gems]] of various types.  ||Tc: [[Gem Cutting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glazier's Bench]] ||200 [[Firebricks]], 400 [[Bricks]], 1200 [[Sand]] || || 6 x 13 ||Workbench for producing simple glass products and glas which can be used in a [[Glory Hole]] ||Tc: [[Glassblowing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glory Hole]] ||40 [[Cut Stone]], 600 [[Firebricks]], 20 [[Steel Sheeting]], 2 [[Copper Strap]], 1 [[Iron Bar]] ||13x13 ||CP || ||Tc: [[Advanced Glassblowing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grain Oven]] ||45 [[Copper Wire]], 40 [[Slate]], 120 [[Firebricks]] ||7 x 7 || CP || ||Tc: [[Barley Cultivation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenhouse]] ||'''Small''' - 32 [[Sheet Glass]], 1 [[Thermometer]], 500 [[Dirt]], 6 [[Canvas]], 60 [[Water in Jugs]] &amp;lt;br&amp;gt; '''Medium''' - 96 [[Sheet Glass]], 3 [[Thermometer]]s, 1500 [[Dirt]], 18 [[Canvas]], 180 [[Water in Jugs]]&amp;lt;br&amp;gt;'''Large''' - 298 [[Sheet Glass]], 9 [[Thermometer]]s, 4500 [[Dirt]], 54 [[Canvas]], 540 [[Water in Jugs]]|| Out || Small/Medium use SCS &amp;lt;br /&amp;gt; Large uses MCS || Used to grow grass (100/300/900) and for [[Crossbreeding]]||Tc: [[Gardening]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild Hall]] ||(100+2*(''n''^2)) [[Boards]], (100+4*(''n''^2)) [[Bricks]] || ||SCS ||[[Guilds]]! For fun and profit! Woo! (''n''=member limit) ||Tc: [[Guild Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gyration Cell]] || 1000 [[Boards]], 500 [[Clay]], 250 [[Concrete]], 50 [[Copper Sheeting]], 12 [[Crucibles]], 20 [[Glass Pipe]], 100 [[Leather]], 50 [[Moon Steel]], 10 [[Pulley]], 25 [[Tin Sheeting]] ||7x8 || CP || High Efficiency/High Speed [[Charcoal]] [[Furnaces|Furnace]] ||Tc: [[Metallurgy 3]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Hackling Rake]] ||18 [[Boards]], 36 [[Bricks]], 60 [[Nails]] ||6x5 ||CP ||Better [[Flax]] processing. &amp;lt;br /&amp;gt; Processes 10 rotten flax &amp;lt;br /&amp;gt;&amp;lt;!-- upgrade with [[Cut_Gems#Eyelet | 2 cut gem: eyelet]] --&amp;gt;  ||Sk: [[Flax Processing]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Hades Furnace]] || 2 [[Aluminum Plate]], 5000 [[Boards]], 5000 [[Clay Bricks]], 100 [[Copper Sheeting]], 30 [[Crucibles]], 500 [[Cut Stone]], 20 [[Fine Glass Pipe]], 75 [[Iron Bars]], 75 [[Iron Strap]], 25 [[Pulley]], 300 [[Steel Sheeting]], 3 [[Thermometer]], 15 [[Tin Sheeting]] || || MCS || High Efficiency, Long Duration, High Pollution Petroleum  [[Furnaces|Furnace]] || Tc: [[Metallurgy 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Loom]] ||4 [[Boards]], 2 [[Loom Frame]] ||4x4 ||CP ||Better weaving building. ||Sk: [[Clothwork]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge Chest]] || 96 [[Boards]], 600 [[Bricks]], 2 [[Iron Strap]] || 5x7 || CP || Storage (capacity 15,000) ||Tc: [[Storage Improvements 2]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
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===I===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Brick Rack]] ||18 [[Boards]], 36 [[Nails]] ||5x5|| 	CP ||	Better brick making. ||	Sk: [[Improved Brick Rack Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Incense Burner]] || 3 [[Glass Rods]], 1 [[Large Quartz]], 3 [[Silver]] 1 [[Copper Sheeting]] ||3x3 ||CP ||Used to burn [[Incense]]. ||Tc: [[Aromatics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Indonesian Bee Hive]] || 12 [[Linen]], 200 [[Clay]], 2 [[Baskets]] || || SCS || Used to create [[Aromatic Honey]] and [[Citrus]] || Sk: [[Indonesian Bee Care]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===K===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Kettle]] || 1 [[Iron Pot]], 4 [[Copper Sheeting]] || 5x5 || CP || Used to reduce various liquids by boiling || Sk: [[Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Khefre's Locker]] || 50 [[Boards]], 100 [[Bricks]], 20 [[Slate]] || 7x7 || CP || Storage for [[Beetles]] || Ts: [[Test of Khefre's Children]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kitchen]] || 1 [[Clay Mortars]], 32 [[Bricks]], 20 [[Firebricks]], 20 [[Boards]] || 13x15 || CP || Processing food, cooking recipes when upgraded with an [[Iron Cookpot]] || Sk: [[Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenhouse|Large Greenhouse]] || 298 [[Sheet Glass]] 9 [[Thermometer]]s 4500 [[Dirt]] 54 [[Canvas]] 540 Water in Jugs ||n/a||MCS ||900 Grass ||Gardening&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Aging Rack]] || 30 [[Nails]], 10 [[Rope]], 200 [[Boards]] || 3x3 || CP || A large rack that can age up to 20 cheeses || Sk: [[Cheesemaking]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
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===M===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Malting Tray]] || 8 [[Boards]], 20 [[Papyrus Paper]] || 5x5 ||CP || For converting [[Barley]] into [[Malt]]. ||Tc: [[Barley Cultivation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marble Tub]] || 1 [[Tangerine Marble]], 20 [[Tar]], 10 [[Canvas]] || 7x13 || CP || An improved tub which doesn't crumble || Sk: [[Advanced Tub Design]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mason's Bench]] ||30 [[Boards]], 48 [[Bricks]], 6 [[Flint]], 20 [[Leather]], 4 [[Oil]], 4 [[Rope]] ||8x9 ||CP ||Cuts a [[Medium Stones|medium stone]] into a [[Crucibles|crucible]] or [[Nail Mould|nail mould]]. ||Tc: [[Stonemasonry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Master's Casting Box]]||24 [[Boards]], 200 [[Firebricks]], 400 [[Bricks]], 50 [[Rope]], 12000 [[Sand]], 20 [[Clay Steeped Wool Cloth]] || 15X35 || CP||For turning metal into worked products like pots, gears, and bolts || Tc: [[Casting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Master's Forge]] || 72 [[Boards]], 200 [[Firebricks]], 400 [[Bricks]], 10 [[Clay-Steeped Canvas]] || 17x16 || CP || For Metalwork || Tc: [[Blacksmithing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Construction Site]] ||2 [[Canvas]], 8 [[Rope]] || ||Out ||An intermediate Building used to construct other Buildings. ||Sk: [[Project Management]] 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenhouse|Medium Greenhouse]] || 96 [[Sheet Glass]] 3 [[Thermometer]]s 1500 [[Dirt]] 18 [[Canvas]] 180 Water in Jugs ||n/a||SCS ||300 Grass ||Gardening&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine]] || 100 [[Boards]], 300 [[Bricks]], 100 [[Leather]], 10 [[Pulley]], 75 [[Rope]], 100 [[Jugs|Water In Jugs]] || || Out || Used to dig up ore || Tc: [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining Camp]] || '''Small - '''  25 [[Wood]],  5x Q2000 [[Shovel]], 2 [[Large Crude Handle]], 5 [[Medium Diamond]], 3 ''Region-specific Metal'' [[Bars]],  15 ''Region-specific Cooking Item'', 2  ''Region-specific Citrus'' &amp;lt;br /&amp;gt;'''Medium - ''' 25 [[Wood]], 5x Q4000  [[Shovel]], 2 [[Large Crude Handle]], 10 [[Medium Diamond]], 6 ''Region-specific Metal'' [[Bars]], 30  ''Region-specific Cooking Item'', 4 ''Region-specific Citrus''&amp;lt;br /&amp;gt;'''Large - ''' 25 [[Wood]], 5x Q6000 [[Shovel]], 2 [[Large Crude Handle]], 15 [[Medium Diamond]],  9 ''Region-specific Metal'' [[Bars]],  14 ''Region-specific Cooking Item'', 6 ''Region-specific Citrus'' || Out  || SCS || Used to dig up specialty ores (new T8) || Tc: [[Prospecting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Sheep Farm]] || 250 Hard White Boards, 250 Nontoxic White Boards, 2000 Bricks, 125 Cut Stone, 300 Concrete, 25 Linen, 50 White Paint, 1 Thermometer, 125 Jugs || || Out || Used to farm sheep || Tc: [[Adv Sheep Farming]]&lt;br /&gt;
|-&lt;br /&gt;
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===N===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
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===O===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
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!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine|Ore Mine]] ||100 [[Boards]], 300 [[Bricks]], 100 [[Leather]], 10 [[Pulley]], 75 [[Rope]], 100 [[Jugs of Water]] ||  ||Out ||A mine. ||Tc: [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Offering Vault]] || 1 [[Oyster Shell Marble]], 1 [[Iron Large Gear]], 3 [[Lead Pipe]], 5 [[Lead Sheeting]] 25 [[Bolts]] ||  ||SCS ||Building for Test of Balanced Goods &amp;lt;br /&amp;gt; After passing it becomes a storage vault ||Tc: [[Offering Vault Construction]]&lt;br /&gt;
|-&lt;br /&gt;
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===P===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
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!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Paper Press]]||40 [[Cut Stone]], 1 [[Pinch Roller]], 4 [[Medium Gears]], 200 [[Oil]]|| 12x13||	CP||For making Paper.||	Tc: [[Papyrus Paper Fabrication]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus Tank]] || 15 [[Sheet Glass]], 77 [[Dirt]], 77 [[Silt]], 77 [[Sand]], 100 [[Water in Jugs]] || 5x8 || CP || Growing [[Sterile Papyrus]] || Tc: [[Aquaculture]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Persephone Furnace]] || 1 [[Aluminum Plate]], 2500 [[Boards]], 2500 [[Clay Bricks]], 20 [[Copper Pipe]], 50 [[Copper Sheeting]], 15 [[Crucibles]], 250 [[Cut Stone]], 20 [[Fine Glass Pipe]], 500 [[Gypsum]], 40 [[Iron Bars]], 40 [[Iron Strap]], 200 [[Lime]], 10 [[Pulley]], 150 [[Steel Sheeting]], 10 [[Thermometer]], 10 [[Tin Sheeting]], 2000 [[Water in Jugs]] || || MCS || High Efficiency, Long Duration, Low Pollution Petroleum  [[Furnaces|Furnace]] || Tc: [[Metallurgy 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pigment Laboratory]] || 30 [[Glass Jars]], 6 [[Fine Glass Rod]]s, 12 [[Copper Sheeting]] || 11x11  ||CP ||For making [[Paint]]. ||Tc: [[The Science of Color]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilgrim Shrine]] || 7 of chosen marble type and chosen offering type ||   ||Out ||For Test of the Pilgrim ||Sk: [[Pilgrim Shrine Construction]]&lt;br /&gt;
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| [[Pottery Deck]] ||240 [[Boards]], 500 [[Limestone]], 60 [[Flystone]], 200 [[Bearings]], 300 [[Oil]] ||20x21 ||CP ||For turning [[Clay]] into [[Wet Clay Dome]], [[Wet Cistern]], and [[Wet Pipe Segment]]. ||Tc: [[Structural Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery Wheel]] ||12 [[Boards]], 48 [[Bricks]], 1 [[Flystone]], 1 [[Leather]], 4 [[Oil]], 4 [[Rope]] ||5x5 ||CP ||For turning [[Clay]] into [[Wet Jugs]]. ||Sk: [[Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyramids]] ||varies depending on size ||several ||PCS ||Various functions ||Tc: Each Uni&lt;br /&gt;
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===Q===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| Quarry (see [[Stone Quarry]])  ||  ||   || OUT ||    ||  &lt;br /&gt;
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===R===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabbit Hutch]] || 1 [[Clay Dome]], 200 [[Straw]], 200 [[Boards]] || 18x19 || SCS, CP, On Dirt || For raising [[Rabbits]] || Tc: [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Raeli Oven]] ||  ||  ||Out ||? ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rain Barrel]] ||1 [[Small Barrel]], 100 [[Boards]], 5 [[Copper Strap]], 50 [[Nails]] ||  ||Out ||? ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranch]] ||50 [[boards]], 200 [[wood]], 30 [[rope]] ||  || Out|| ||Tc: [[Ranching]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactory]] ||12 [[Cut Stone]], 1 [[Iron Pot]], 20 [[Leather]], 240 [[Firebricks]], 10 [[Small Topaz]] ||17x17 ||CP ||A furnace used to create [[alloys]] || Tc: [[Advanced Metallurgy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Recycling Smeltery]] || 1 [[Crucible]] 300 [[Firebricks]] 10 [[Clay Steeped Wool Cloth]]  4 [[Forge|Steel Strap]] || 5x8 || CP || For recyling metal products from blacksmithing or fishing. || Tc: [[Salvage Techniques|Salvaging Techniques 4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Kiln]] ||4 [[Serpentine Marble]], 1000 [[Firebricks]], 10 [[Sun Steel]] [[Sheeting]]: Insulative, Stainless, 50 [[Cut Stone]] ||7x9 ||CP || For firing [[Wet Firebricks]], [[Wet Clay Bricks]], [[Wet Jugs]] and [[Wet Clay Mortars]] (capacity 30). Does not crumble  || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual Torch]] ||1 [[Boards]], 1 [[Canvas]] (plus 1 [[Oil]] to light) || || Out ||Decorative torch used for [[Tests#Worship|Worship]] rituals. ||Sk: [[Ritual Item Construction]] (1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Saw]] || 100 [[Boards]], 500 [[Bricks]], 12 [[Flint]], 15 [[Leather]], 100 [[Oil]], 9 [[Rope]] || 9x14 || CP || Saws Rocks || Tc: Stonecutting, Sk: [[Rock Saw Construction]]&lt;br /&gt;
|-&lt;br /&gt;
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===S===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial Bonfire]] || 2500 [[Wood]], 250 [[Oil]], 1000 [[Firebricks]], 1 [[Silver Bowl]] || || SCS, near an altar || Required for Test of Vigil || Ts: [[Test of the Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scent Lab]] ||2400 [[Firebricks]], 12 [[Copper Strap]], 1 [[Brass Pot]], 80 [[Cut Stone]], 15 [[Tar]]  ||17x17 ||CP ||Used to manufacture [[Incense]]. ||Tc: [[Aromatics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sculpture]] ||100 [[Boards]], 10 [[Rope]], 4 [[Linen]] || 17x21 ||Out ||A decorative sculpture, which must be created for [[Principles of Art and Music]]. ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpentarium]] || 100 [[Concrete]], 4 [[Copper Sheeting]], 30 [[Copper Wire]], 40 [[Cut Stone]], 4 [[Gold]], 50 [[Linen]], 20 [[Paint|Aquamarine Paint]], 30 [[Paint|Indian Red Paint]], 12 [[Paint|Light Blue Paint]], 15 [[Paint|Dark Green Paint]], 4 [[Sheet Glass]]  || ||  || to raise cobras || Tc: Herpeculture&lt;br /&gt;
|-&lt;br /&gt;
| [[Sheep Pen]] ||100 [[Boards]], 1200 [[Bricks]], 60 [[Dried Flax]] || ||SCS ||Basic Building for the storage, slaughtering and breeding of [[Sheep]]. Can be used for infinite storage of [[Onions]]. ||Tc: [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrine of Conflict]] ||70 [[Iron Bars]], 70 [[Canvas]], 70 [[Linen]], 70 [[Glass Rods]], 7000 [[Boards]], 7000 [[Bricks]], 70 [[Candle]], 700 [[Limestone]], 7 [[Oyster Shell Marble]], 70 [[Silver]], 70 [[Cut Stone]], 7 [[Medium Topaz]], 7 [[Medium Ruby]], 7 [[Medium Diamond]], 7 [[Medium Sapphire]], 7 [[Medium Emerald]], 7 [[Medium Quartz]] || ||SCS ||For transportation to the Spirit Arena. ||Sk: [[Conflict Shrine Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Sign|Single Sign]] ||10 [[Wood]], 4 [[Boards]], 2 [[Rope]] ||  ||? ||A sign. ||Tc: [[Sign Construction]] 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Silkworm Farm]] || 200 [[Treated Boards|Nontoxic Boards]], 25 [[Papyrus Paper]], 50 [[Iron]], 50 [[Sheet Glass]], 10 [[Copper Sheeting]], 1 [[Thermometer]], 20 turquoise [[Paint]], 20 pale turquoise [[Paint]] || 11x11 || CP ||For production of [[Raw Silk|Raw silk]] ||Sk: [[Silkworm Farming]] (1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Aging Rack]] || 16 [[Nails]], 10 [[Rope]], 60 [[Boards]] || 3x2 || CP || A small rack for aging cheese || Sk: [[Cheesemaking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Center]] || 10 [[Nails]], 25 [[Non-Toxic, Fireproof Treated Boards]] || 3x3 || CP || A small center shelf unit for building a shop. || Sk: [[Carpentry|Carpentry 3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Construction Site]] ||1 [[Canvas]], 4 [[Rope]] ||  ||Out ||An intermediate Building used to construct other Buildings. ||Sk: [[Project Management]] 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Corner]] || 10 [[Nails]], 25 [[Non-Toxic, Fireproof Treated Boards]] || 3x3 || CP || A small corner shelf unit for building a shop. || Sk: [[Carpentry|Carpentry 3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Distaff]] ||12 [[Boards]], 100 [[Bricks]], 10 [[Wood]] ||9x16 ||Out*, CP ||For secondary processing of [[Flax]] products (Tow, Lint, Twine). ||Sk: [[Flax Processing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Small House]] || 6 [[Oyster Shell Marble]], 100 [[Rope]], 150 [[Linen]], 300 [[Paint|Ivory Paint]], 1200 [[Concrete]],  1400 [[Treated Boards|Termite-resistant boards]], 1400 [[Treated Boards|Rotproof boards]], 1400 [[Treated Boards|Fireproof Boards]], 2100 [[Nails]] ||  || SCS || Personal Storage (capacity 60,000) ||Sk: [[Project Management]] + Finished 2 Architecture Tests&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Warehouse]] ||100 [[Boards]], 1000 [[Bricks]], 10 [[Cut Stone]] || ||SCS ||Storage (capacity 25,000) ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Quarry]] ||25 [[Slate]], 15 [[Rope]], 2 [[Pulley]], 100 [[Bricks]] ||n/a ||Out ||? ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Storage Basket]] ||8 [[Boards]], 28 [[Dried Flax]] || || Out ||Storage (capacity 1000) ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Student's Casting Box]] || 24 [[Boards]] 200 [[Firebricks]] 400 [[Bricks]] 1200 [[Sand]] 4 [[Clay Steeped Wool Cloth]] || 14x16 || CP || Making stuff || Sk: [[Casting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Student's Forge]] || 24 [[Boards]], 18 [[Firebricks]], 48 [[Bricks]], 2 [[Clay-Steeped Canvas]] || 16x17 || CP || For Metalwork || Sk: [[Blacksmithing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Student's Loom]] ||8 [[Boards]], 120 [[Twine]] || 4x4 || CP || For weaving [[Linen]], [[Canvas]], [[Sail]], [[Baskets]] and [[Silk Cloth]]. || Sk: [[Clothwork]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturdy Tub]] ||6 [[Beeswax]], 240 [[Bricks]], 6 [[Canvas]] ||7x13 || CP ||Better quality tub. ||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Tent]] ||200 [[Boards]], 80 [[Nails]], 4 [[Canvas]], 2 [[Linen]], 12 [[Rope]] || ||Out||Storage (capacity 25,000). ||Pass Arch initiation&lt;br /&gt;
|-&lt;br /&gt;
| [[Thistle Garden]] || 150 [[Dung]] 250 [[Dirt]] 15 [[Copper Straps]] 70 [[Nails]] 250 [[Wood Treatment Tank|Rotproof Termite-Resistant boards]] 250 [[Wood Treatment Tank|Rotproof Nontoxic boards]] ||  ||SCS|| Grow thistles for Silk Worms || Sk: [[Thistle Gardening]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Toxin Kitchen]] ||2500 [[Bricks]], 1000 [[Firebricks]], 30 [[Glass Jars]], 1 [[Thermometer]], 50 [[Gold Wire]], 1 [[Medium Sapphire]] || 14x15 || CP ||Production of mats for [[Cross Breeding]] ||Tc: [[Cross Breeding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trophy Case]] ||20 [[Forge|Gold Foil]], 1 [[Mirror]], 20 [[Boards]], 2 Spindle Tree [[Resin]], 2 [[Silk Cloth]], 2 [[Gems|Medium Diamond]], 2 [[Gems|Medium Sapphire]], 20 [[Bearings]] ||3x5 ||CP ||Relic storage for [[Test of the Archaeologist]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[True Kiln]] ||48 [[Firebricks]]||7x9 ||CP ||For firing [[Firebricks]], [[Wet Jugs]] and [[Clay Mortars]] (capacity 12). ||Sk: [[Kiln Construction]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===V===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Vault Kiln]] || 15000 [[Firebricks]], 50 [[Sheet Glass]], 3 [[Thermometer]] || 10x13 || CP || Used for firing large clay objects || Sk: [[Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vineyard]]||40 [[Boards]], 12 [[Rope]], 25 [[Nails]]|| ||Out|| To grow grapes for Wine.||Tc: [[Viticulture]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Mine]] || 24 [[Glass Pipe]], 1 [[Large Gear|Iron Large Gear]], 4 [[Copper Strap]]s, 12 [[Pulley]] || ||Out, on shore || For dredging Gems from under water. ||	Tc: [[Water Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Incense Burner|Windproof Incense Burner (Long Lasting)]] || 3 [[Glass Rods]], 1 [[Huge Quartz]], 3 [[Silver]], 1 [[Copper Sheeting]] || || Out || An outdoors long burn-length incense holder || Tc: [[Aromatics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Incense Burner|Windproof Incense Burner (Normal)]] || 3 [[Glass Rods]], 1 [[Large Quartz]], 3 [[Silver]], 1 [[Copper Sheeting]] || || Out || An outdoors normal burn-length incense holder || Tc: [[Aromatics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Barrel]] || 1 [[Small Barrel]], 6 [[Boards]], 50 [[Nails]] || 7x7 || CP || Used to make [[Wine]] from grapes. || Tc: [[Viticulture]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Plane]] ||4 [[Slate]], 1 [[Stone Blade]] ||  ||Out, CP ||Early building for making [[Boards]]. ||Sk: [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Treatment Tank]] || 20 [[Steel]], 25 [[Copper Strap]], 35 [[Glass Pipe]], 1 [[Thermometer]] || 25x34 || CP || Creates [[Treated Boards]] || Tc: [[Wood Treatment]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===X===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Y===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Z===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Building Page Guidelines ==&lt;br /&gt;
When creating a new building page, please observe the format used in existing pages. For details on the template to use and how to denote requirements and item production so autogenerated lists on resource pages pick it up, please see [[Template:BuildingInfo]].&lt;br /&gt;
&lt;br /&gt;
== List Guidelines ==&lt;br /&gt;
In future, this list should be automatically generated from all the building pages. In the meantime, please observe these guidelines when updating the list.&lt;br /&gt;
&lt;br /&gt;
=== Legend ===&lt;br /&gt;
* '''Name''': The name of the building when you try to build it or click on it in the game.&lt;br /&gt;
* '''Cost''': The cost of the building, briefly, for quick reference.&lt;br /&gt;
* '''Size''': The size of the building when built inside a compound.&lt;br /&gt;
* '''Where''': How the building is built:&lt;br /&gt;
** ''CP'' = inside a Compound&lt;br /&gt;
** ''Out'' = Self &amp;gt; Projects menu&lt;br /&gt;
** ''Out*'' = Self &amp;gt; Projects menu, but only by a Peasant&lt;br /&gt;
** ''SCS'' = Small Construction Site&lt;br /&gt;
** ''MCS'' = Medium Construction Site &lt;br /&gt;
** ''ACS'' = Aqueduct Construction Site&lt;br /&gt;
* '''Brief Description''': Just some comment about it, in case people don't want to load the individual pages.&lt;br /&gt;
* '''Prerequisite''': What you need to have to build&lt;br /&gt;
** ''Sk'' = Skill&lt;br /&gt;
** ''Tc'' = Tech&lt;br /&gt;
** ''Fct'' = Faction Tech&lt;br /&gt;
** ''Ts'' = Test (started, not passed)&lt;br /&gt;
&lt;br /&gt;
=== Building Names ===&lt;br /&gt;
* All buildings (as defined above) should be in the list. If you know of a building that is not in the list, please add it.&lt;br /&gt;
* All buildings should appear in the list AS NAMED IN GAME. So if it's &amp;quot;oreinferno&amp;quot; in game, it should be &amp;quot;oreinferno&amp;quot; here. Including capitalization, please.&lt;br /&gt;
** The authoritative form is the name you get when you click on the completed building &amp;quot;This is a Foo.&amp;quot;&lt;br /&gt;
** If you think &amp;quot;Ore Inferno&amp;quot; should link to &amp;quot;oreinferno,&amp;quot; others probably agree. Add a page that REDIRECTS Ore Inferno to oreinferno using the Formatting rules.&lt;br /&gt;
** If you think &amp;quot;Ore Infernos&amp;quot; and &amp;quot;oreinfernos&amp;quot; and &amp;quot;inferno&amp;quot; and &amp;quot;infernos&amp;quot; should all link there too, since people will want to link with singular and plurals, or any other kinds of things similar to this, others probably agree. Add a page that REDIRECTS those pages to oreinferno, using the Formatting rules. &lt;br /&gt;
* Groupings are allowed and encouraged. &amp;quot;Furnaces&amp;quot; should exist, and should describe furnaces in general, then link to each individual furnace. Same with any other groups people feel are appropriate. &lt;br /&gt;
&lt;br /&gt;
=== Requests ===&lt;br /&gt;
* Please add any buildings to the list if they exist and are not in the list.&lt;br /&gt;
* Please fill in the building detail page, using the '''building template'''.&lt;br /&gt;
** Cost to build (including links to each resource).&lt;br /&gt;
** Things the building can produce, costs involved, etc., including links to resources/buildings where appropriate.&lt;br /&gt;
** Links to closely related topics. For instance, the &amp;quot;Anvil&amp;quot; page will link to &amp;quot;Blacksmithing&amp;quot; because they are related.&lt;br /&gt;
** '''Please include a &amp;lt;nowiki&amp;gt;[[Category:Buildings]]&amp;lt;/nowiki&amp;gt; tag at the end of the detail page.'''&lt;br /&gt;
* If you want to develop extensive information, such as how-to, theory pages, FAQs, etc., please make separate pages, as this is intended to be a list of fact, not speculation or theory.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Carving&amp;diff=53593</id>
		<title>Carving</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Carving&amp;diff=53593"/>
		<updated>2018-09-07T14:02:37Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Knife Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Carving''' is a multi-level skill taught at the [[School of Body]].&lt;br /&gt;
&lt;br /&gt;
'''This system is actively under development and refinement. As such, some options or functions may not currently be in working order.'''&lt;br /&gt;
&lt;br /&gt;
== T8 Carving and Knife System Change ==&lt;br /&gt;
&lt;br /&gt;
In July 2018, an entirely new carving and knife system was introduced, replacing the previous system.  Knives have new names and capabilities and some knives can be sharpened.&lt;br /&gt;
&lt;br /&gt;
Old, pre-system-change Knives are still usable. Un-assembled Iron Knife Blades currently can not be made into anything -  a fix for this is still being worked out.&lt;br /&gt;
&lt;br /&gt;
Old Flint Knives (previously First Degree) have changed names to the new First Degree &amp;quot;Stone Knives&amp;quot;. Other old knives have had &amp;quot;Old&amp;quot; added to the name. IE: &amp;quot;Old Glass Knife&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Wielding ===&lt;br /&gt;
Knives must now be equipped (or &amp;quot;wielded&amp;quot;) for use.&lt;br /&gt;
&lt;br /&gt;
 :Self-&amp;gt;Equipment &lt;br /&gt;
&lt;br /&gt;
Equipping a knife will remove it from your inventory and place it in your hand (silly graphic included), freeing up inventory space.&lt;br /&gt;
&lt;br /&gt;
The menu option to unequip the knife returns the tool to your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Examine Knife ===&lt;br /&gt;
You can check the durability and usability of any knife.  The option will open a listing of knives in your inventory.&lt;br /&gt;
*Self-&amp;gt;Skills-&amp;gt;Carving-&amp;gt;Examine Knife&lt;br /&gt;
A knife that is wielded is removed from your inventory, and can be examined through&lt;br /&gt;
*Self-&amp;gt;Skills-&amp;gt;Carving-&amp;gt;Examine Wielded Knife&lt;br /&gt;
&lt;br /&gt;
A knife in good condition will display a message similar to:&lt;br /&gt;
*This knife is capable of performing Advanced tasks.&lt;br /&gt;
Other messages have included:&lt;br /&gt;
*This knife is only capable of performing Intermediate tasks.  It is close to being worn out.&lt;br /&gt;
*This knife is only capable of performing Basic tasks.  It is almost completely worn out.&lt;br /&gt;
These descriptors match what is seen in a player's carving menu.  After each item that can be carved, the durability of the knife is listed in parenthesis.  Slaughtering of cows and pigs can fail, even if the knife is still capable of performing Advanced tasks.  The task difficulty listed only seems to apply to carving wood.&lt;br /&gt;
&lt;br /&gt;
=== Knife Types ===&lt;br /&gt;
*[[Stone Knife]] (First Degree) - Made from a Stone Blade&lt;br /&gt;
*[[Flint Knife]] (Second Degree) - Made from a Flint Blade&lt;br /&gt;
*[[Bone Knife]] (Third Degree) - Made from a Bone Blade&lt;br /&gt;
*[[Utility Knife]] (Fourth Degree) - Made from a Sharp Blade&lt;br /&gt;
*[[Paring Knife]] (Fifth Degree) - Made from a Jagged Edge Blade&lt;br /&gt;
*[[Butcher Knife]] (Sixth Degree) - Made from a Twice-Folded Blade&lt;br /&gt;
&lt;br /&gt;
=== Knife Abilities ===&lt;br /&gt;
&lt;br /&gt;
*[[Stone Knife]] Carves wood and leather.&lt;br /&gt;
*[[Flint Knife]] Slaughter cattle, carves wood and leather.&lt;br /&gt;
*[[Bone Knife]]  Slaughter pigs, cattle, carves wood and leather.&lt;br /&gt;
&lt;br /&gt;
Knives able to slaughter will eventually become too dull to kill.  These knives can be used to carve wood and leather until they disintegrate.&lt;br /&gt;
&lt;br /&gt;
=== Durability and Sharpening ===&lt;br /&gt;
In the old system, each carved item had both a carving skill level and minimum blade level requirement. Under the new system all items within one's carving ability can be made with any knife provided the knife is still sharp enough. As in the old system, knives have a limited number of uses before they wear out and become unusable. Higher level knives are more durable and can survive more use before wearing out or becoming dull.&lt;br /&gt;
&lt;br /&gt;
The [[Stone Knife]], [[Flint Knife]] and [[Bone Knife]] will simply break and disappear from the player's inventory when they wear out. However, the [[Utility Knife]], [[Paring Knife]] and [[Butcher Knife]] will become dull, and can be sharpened to become usable again. Sharpening is currently free, but will eventually have a cost associated with it. It is unknown whether sharpening restores the knife to its previous, full, durability or whether the knife will become unusable with time.&lt;br /&gt;
&lt;br /&gt;
To sharpen a dull knife, navigate to the following menu (not visible unless you have a knife in your inventory, not wielded, which is possible to sharpen):&lt;br /&gt;
&lt;br /&gt;
 :Self-&amp;gt;Skills-&amp;gt;Carving-&amp;gt;Sharpening&lt;br /&gt;
&lt;br /&gt;
Only player-made knife blades, from an anvil, can be sharpened.  Those acquired through fishing or caches cannot be successfully sharpened.&lt;br /&gt;
&lt;br /&gt;
When carrying multiples of the same knife, the knives at the bottom of the list are the sharpest.  You can use the duller knives listed first, for carving wood and leather and save the sharper ones for slaughtering cattle and pigs.&lt;br /&gt;
&lt;br /&gt;
=== Toolbelts ===&lt;br /&gt;
A toolbelt to allow you to carry various tools, though not yet implemented, will eventually be craftable. The option to wield one is there, under&lt;br /&gt;
&lt;br /&gt;
 :Self-&amp;gt;Equipment-&amp;gt;Equip Waist&lt;br /&gt;
&lt;br /&gt;
== Carving Skill ==&lt;br /&gt;
&lt;br /&gt;
'''Carving''' is a multi-level skill taught at the [[School of Body]].&lt;br /&gt;
&lt;br /&gt;
Higher levels of Carving allow construction of higher level blades and carving additional items and will decrease the focus timer incurred when performing carving tasks.&lt;br /&gt;
&lt;br /&gt;
Degrees of the Carving skill are now available at different player levels than before. The new levels required to learn each degree of the skill and the tuition costs are as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
! Degree !! Level !! Cost !! Additional Skill&lt;br /&gt;
|- &lt;br /&gt;
| First ||align=&amp;quot;right&amp;quot;| 3 &lt;br /&gt;
|&lt;br /&gt;
* ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Second ||align=&amp;quot;right&amp;quot;| 7 &lt;br /&gt;
| &lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Third ||align=&amp;quot;right&amp;quot;| 12 &lt;br /&gt;
| &lt;br /&gt;
* 10 [[Crudely Carved Handle]]&lt;br /&gt;
* 10 [[Wooden Peg]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fourth ||align=&amp;quot;right&amp;quot;| 18 &lt;br /&gt;
| &lt;br /&gt;
* 10 [[Barrel Tap]]&lt;br /&gt;
* 10 [[Wooden Pestle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fifth ||align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
| &lt;br /&gt;
* 10 [[Bottle Stopper]]&lt;br /&gt;
* 10 [[Cotter Pin]]&lt;br /&gt;
|Cut up Vegetables for cooking&lt;br /&gt;
|-&lt;br /&gt;
| Sixth ||align=&amp;quot;right&amp;quot;| 33&lt;br /&gt;
| &lt;br /&gt;
* 10 [[Empty Tackle Blocks]]&lt;br /&gt;
* 10 [[Wooden Cogs]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Seventh ||align=&amp;quot;right&amp;quot;| 41&lt;br /&gt;
| [listed as unlocked, but not currently available to learn]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other skills needed for making knives ==&lt;br /&gt;
&lt;br /&gt;
# [[Stone Blade Fabrication]] learned at School of Architecture for 7 [[slate]] &lt;br /&gt;
# [[Flint Blade Fabrication]] learned at School of Architecture for 7 [[flint]].  Also requires Stone Blade Fabrication Level 7&lt;br /&gt;
# [[Bone Blade Fabrication]] learned at School of Architecture for 7 [[sheep bones]].  Also requires Flint Blade Fabrication Level 7&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Carving&amp;diff=53590</id>
		<title>Carving</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Carving&amp;diff=53590"/>
		<updated>2018-09-07T13:55:38Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Durability and Sharpening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Carving''' is a multi-level skill taught at the [[School of Body]].&lt;br /&gt;
&lt;br /&gt;
'''This system is actively under development and refinement. As such, some options or functions may not currently be in working order.'''&lt;br /&gt;
&lt;br /&gt;
== T8 Carving and Knife System Change ==&lt;br /&gt;
&lt;br /&gt;
In July 2018, an entirely new carving and knife system was introduced, replacing the previous system.  Knives have new names and capabilities and some knives can be sharpened.&lt;br /&gt;
&lt;br /&gt;
Old, pre-system-change Knives are still usable. Un-assembled Iron Knife Blades currently can not be made into anything -  a fix for this is still being worked out.&lt;br /&gt;
&lt;br /&gt;
Old Flint Knives (previously First Degree) have changed names to the new First Degree &amp;quot;Stone Knives&amp;quot;. Other old knives have had &amp;quot;Old&amp;quot; added to the name. IE: &amp;quot;Old Glass Knife&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Wielding ===&lt;br /&gt;
Knives must now be equipped (or &amp;quot;wielded&amp;quot;) for use.&lt;br /&gt;
&lt;br /&gt;
 :Self-&amp;gt;Equipment &lt;br /&gt;
&lt;br /&gt;
Equipping a knife will remove it from your inventory and place it in your hand (silly graphic included), freeing up inventory space.&lt;br /&gt;
&lt;br /&gt;
The menu option to unequip the knife returns the tool to your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Examine Knife ===&lt;br /&gt;
You can check the durability and usability of any knife.  The option will open a listing of knives in your inventory.&lt;br /&gt;
*Self-&amp;gt;Skills-&amp;gt;Carving-&amp;gt;Examine Knife&lt;br /&gt;
A knife that is wielded is removed from your inventory, and can be examined through&lt;br /&gt;
*Self-&amp;gt;Skills-&amp;gt;Carving-&amp;gt;Examine Wielded Knife&lt;br /&gt;
&lt;br /&gt;
A knife in good condition will display a message similar to:&lt;br /&gt;
*This knife is capable of performing Advanced tasks.&lt;br /&gt;
Other messages have included:&lt;br /&gt;
*This knife is only capable of performing Intermediate tasks.  It is close to being worn out.&lt;br /&gt;
*This knife is only capable of performing Basic tasks.  It is almost completely worn out.&lt;br /&gt;
These descriptors match what is seen in a player's carving menu.  After each item that can be carved, the durability of the knife is listed in parenthesis.  Slaughtering of cows and pigs can fail, even if the knife is still capable of performing Advanced tasks.  The task difficulty listed only seems to apply to carving wood.&lt;br /&gt;
&lt;br /&gt;
=== Knife Types ===&lt;br /&gt;
*[[Stone Knife]] (First Degree) - Made from a Stone Blade&lt;br /&gt;
*[[Flint Knife]] (Second Degree) - Made from a Flint Blade&lt;br /&gt;
*[[Bone Knife]] (Third Degree) - Made from a Bone Blade&lt;br /&gt;
*[[Utility Knife]] (Fourth Degree) - Made from a Sharp Blade&lt;br /&gt;
*[[Paring Knife]] (Fifth Degree) - Made from a Jagged Edge Blade&lt;br /&gt;
*[[Butcher Knife]] (Sixth Degree) - Made from a Twice-Folded Blade&lt;br /&gt;
&lt;br /&gt;
=== Durability and Sharpening ===&lt;br /&gt;
In the old system, each carved item had both a carving skill level and minimum blade level requirement. Under the new system all items within one's carving ability can be made with any knife provided the knife is still sharp enough. As in the old system, knives have a limited number of uses before they wear out and become unusable. Higher level knives are more durable and can survive more use before wearing out or becoming dull.&lt;br /&gt;
&lt;br /&gt;
The [[Stone Knife]], [[Flint Knife]] and [[Bone Knife]] will simply break and disappear from the player's inventory when they wear out. However, the [[Utility Knife]], [[Paring Knife]] and [[Butcher Knife]] will become dull, and can be sharpened to become usable again. Sharpening is currently free, but will eventually have a cost associated with it. It is unknown whether sharpening restores the knife to its previous, full, durability or whether the knife will become unusable with time.&lt;br /&gt;
&lt;br /&gt;
To sharpen a dull knife, navigate to the following menu (not visible unless you have a knife in your inventory, not wielded, which is possible to sharpen):&lt;br /&gt;
&lt;br /&gt;
 :Self-&amp;gt;Skills-&amp;gt;Carving-&amp;gt;Sharpening&lt;br /&gt;
&lt;br /&gt;
Only player-made knife blades, from an anvil, can be sharpened.  Those acquired through fishing or caches cannot be successfully sharpened.&lt;br /&gt;
&lt;br /&gt;
When carrying multiples of the same knife, the knives at the bottom of the list are the sharpest.  You can use the duller knives listed first, for carving wood and leather and save the sharper ones for slaughtering cattle and pigs.&lt;br /&gt;
&lt;br /&gt;
=== Toolbelts ===&lt;br /&gt;
A toolbelt to allow you to carry various tools, though not yet implemented, will eventually be craftable. The option to wield one is there, under&lt;br /&gt;
&lt;br /&gt;
 :Self-&amp;gt;Equipment-&amp;gt;Equip Waist&lt;br /&gt;
&lt;br /&gt;
== Carving Skill ==&lt;br /&gt;
&lt;br /&gt;
'''Carving''' is a multi-level skill taught at the [[School of Body]].&lt;br /&gt;
&lt;br /&gt;
Higher levels of Carving allow construction of higher level blades and carving additional items and will decrease the focus timer incurred when performing carving tasks.&lt;br /&gt;
&lt;br /&gt;
Degrees of the Carving skill are now available at different player levels than before. The new levels required to learn each degree of the skill and the tuition costs are as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
! Degree !! Level !! Cost !! Additional Skill&lt;br /&gt;
|- &lt;br /&gt;
| First ||align=&amp;quot;right&amp;quot;| 3 &lt;br /&gt;
|&lt;br /&gt;
* ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Second ||align=&amp;quot;right&amp;quot;| 7 &lt;br /&gt;
| &lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Third ||align=&amp;quot;right&amp;quot;| 12 &lt;br /&gt;
| &lt;br /&gt;
* 10 [[Crudely Carved Handle]]&lt;br /&gt;
* 10 [[Wooden Peg]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fourth ||align=&amp;quot;right&amp;quot;| 18 &lt;br /&gt;
| &lt;br /&gt;
* 10 [[Barrel Tap]]&lt;br /&gt;
* 10 [[Wooden Pestle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fifth ||align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
| &lt;br /&gt;
* 10 [[Bottle Stopper]]&lt;br /&gt;
* 10 [[Cotter Pin]]&lt;br /&gt;
|Cut up Vegetables for cooking&lt;br /&gt;
|-&lt;br /&gt;
| Sixth ||align=&amp;quot;right&amp;quot;| 33&lt;br /&gt;
| &lt;br /&gt;
* 10 [[Empty Tackle Blocks]]&lt;br /&gt;
* 10 [[Wooden Cogs]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Seventh ||align=&amp;quot;right&amp;quot;| 41&lt;br /&gt;
| [listed as unlocked, but not currently available to learn]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other skills needed for making knives ==&lt;br /&gt;
&lt;br /&gt;
# [[Stone Blade Fabrication]] learned at School of Architecture for 7 [[slate]] &lt;br /&gt;
# [[Flint Blade Fabrication]] learned at School of Architecture for 7 [[flint]].  Also requires Stone Blade Fabrication Level 7&lt;br /&gt;
# [[Bone Blade Fabrication]] learned at School of Architecture for 7 [[sheep bones]].  Also requires Flint Blade Fabrication Level 7&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Rabbit_Pelt&amp;diff=53045</id>
		<title>Rabbit Pelt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Rabbit_Pelt&amp;diff=53045"/>
		<updated>2018-09-04T02:45:02Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{ItemInfo|weight=1|bulk=1|image=RabbitPelt.png|description=Pelts from Rabbits.}} &lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Rabbit Pelt'''s are received when you slaughter a [[Rabbit]] in a [[Rabbit Hutch]].&lt;br /&gt;
 Higher dexterity when slaughtering rabbit improves chances of getting a pelt.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* 1 [[Male Rabbit]] or [[Female Rabbit]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Used in an [[Acoustics Laboratory]]&lt;br /&gt;
* Used in a [[Marble Obelisk]]&lt;br /&gt;
* 10 used in a [[Paper Press]] to dry [[Wet Paper]] into [[paper]]&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
*''200 required for [[Crystal Acoustics]] research''&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Rabbit_Pelt&amp;diff=53042</id>
		<title>Rabbit Pelt</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Rabbit_Pelt&amp;diff=53042"/>
		<updated>2018-09-04T01:51:31Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{ItemInfo|weight=1|bulk=1|image=RabbitPelt.png|description=Pelts from Rabbits.}} &lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
'''Rabbit Pelt'''s are received when you slaughter a [[Rabbit]] in a [[Rabbit Hutch]].&lt;br /&gt;
 Higher dexterity when slaughtering rabbit improves chances of getting a pelt.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*1 [[Male Rabbit]] or [[Female Rabbit]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*Used in an [[Acoustics Laboratory]]&lt;br /&gt;
*Used in a [[Marble Obelisk]]&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
*''200 required for [[Crystal Acoustics]] research''&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Bone_Knapping&amp;diff=52874</id>
		<title>Bone Knapping</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Bone_Knapping&amp;diff=52874"/>
		<updated>2018-09-01T15:52:37Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Blade Fabrication */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Taught at the [[Skills#School of Architecture|School of Architecture]] at Level 7 and requires mastery of all 7 levels of [[Flint Blade Fabrication]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* 7 [[Sheep Bones]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You must master Flint Blade Fabrication before learning.  &amp;quot;You must first master all 7 levels of Flint Blade Fabrication.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(bring some Flint and Slate to practice Flint Blade Fabrication if training both skills)&lt;br /&gt;
*Bones must be in your inventory to see the option to make bone blades.&lt;br /&gt;
&lt;br /&gt;
== Blade Fabrication ==&lt;br /&gt;
&lt;br /&gt;
Various knife blades can be made.  You must be at the correct level and have completed all 7 levels of proficiency for the previous blade type before you can learn the next level. &lt;br /&gt;
&lt;br /&gt;
Blade types and [[Carving]] Skill are not the same.  Blade Skill allows  the crafting of particular types of knives. Carving Skill allows the whittling of various objects.  The kinds of objects you can make with Carving Skill maybe be dependent on the type of blade you wield.&lt;br /&gt;
&lt;br /&gt;
Bone blades can also be made from [[beef bones]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Blade Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
! Category !! Level !! Type of Blade || Tuition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 0 || [[Stone Blade]]  || 7 [[Slate]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 ||3 || [[Flint Blade]] || 7 [[Flint]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 7 || [[Bone Blade]] || 7 [[Sheep Bones]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Other Blade Types&amp;lt;/b&amp;gt;&lt;br /&gt;
! Blade Types !! Sources&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sharp Edged Blade || Blacksmithing or Fishing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Jagged Blade || Blacksmithing or Fishing&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Twice Folded Blade || Blacksmithing or Fishing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52445</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52445"/>
		<updated>2018-08-27T00:44:40Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* How will I know if I won? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium ]] fee to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
  Send your spirit to The Stranger's Construction Challenge&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
=== Challenge Criteria ===&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
* You can exit at any time.&lt;br /&gt;
* You will have to pay another malardium ore as a fee for every attempt.&lt;br /&gt;
* '''One recipe given per avatar''' on success.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.  There are plants, shrubs and thorns.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: Is the size the same for everyone?  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
After the start of tale, the rigors of building a compound fade away.   This challenge is a re-enactment of all the issues of building a compound before there are any large machines to help.  It's Doing It The Old Fashioned Way.&lt;br /&gt;
&lt;br /&gt;
Things to remember about early construction.&lt;br /&gt;
&lt;br /&gt;
* [[Flimsy Brick Racks]]&lt;br /&gt;
* [[Wood Planes]] with [[Stone Blades]]&lt;br /&gt;
* [[Flax Comb]]&lt;br /&gt;
* Hand picked [[Grass]]&lt;br /&gt;
* Hand picked [[Slate]]&lt;br /&gt;
* Growing and Harvesting early variety flax seeds.&lt;br /&gt;
* Processing flax on early flimsy machinery.&lt;br /&gt;
&lt;br /&gt;
== The Compound ==&lt;br /&gt;
&lt;br /&gt;
You will be given a size of compound you must finish in the 2 hour period to get the cheese recipe.  You can take as long as you like to complete the challenge but only those finishing withing 2 hours get a recipe.&lt;br /&gt;
&lt;br /&gt;
You can exit at any time.  When you exit you will get a message &amp;quot;Checking the Results&amp;quot;.&lt;br /&gt;
* If you ''exit and/or fail'' you will have to pay another Malardium Ore fee to enter and retry the challenge.&lt;br /&gt;
&lt;br /&gt;
Sizing a compound can be confusing.  Is it by &amp;quot;additional sectors&amp;quot; on the blue prints or is it by the amount of cells a sector can hold?&lt;br /&gt;
A sector is 16x16 cells. The starter compound can be expanded 49 times. A compound can hold at max of 50 sectors unless you have passed one of the Architecture Tests where you can add more. &lt;br /&gt;
&lt;br /&gt;
* There is often a confusion (in the wiki) between &amp;quot;cells&amp;quot; and &amp;quot;sectors&amp;quot; and &amp;quot;interior grid cells&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
The challenge size is not about &amp;quot;interior grid cells&amp;quot; it a number of expansions of the building via &amp;quot;Add a Sector&amp;quot;.&lt;br /&gt;
:  How many?   Good Question....&lt;br /&gt;
&lt;br /&gt;
How you decide to build out the compound and the manner in which you gather and use limited resources will determine your success in meeting the 2 hour limitation for the recipe.&lt;br /&gt;
&lt;br /&gt;
* READ the instructions carefully when using the blueprint menu on the compound.&lt;br /&gt;
&lt;br /&gt;
''' Old Timer Info from Tale 5'''&lt;br /&gt;
&amp;lt;pre&amp;gt; A beginning Town House style compound starts with a footprint of 2 by 3 sectors (6 total). The most compact 16-sector compound has a footprint of 4 by 4 sectors.  &lt;br /&gt;
&lt;br /&gt;
4	B	B	B&lt;br /&gt;
4	B	B	B		B = 6 sectors&lt;br /&gt;
4	4	4	4&lt;br /&gt;
4	4	4	4		16 sectors (10 more)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= How will I know if I won? =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you load the last item into the materials list for the correct size compound you get the following message&lt;br /&gt;
&lt;br /&gt;
  Congratulations, Exit the challenge to claim your prize&lt;br /&gt;
&lt;br /&gt;
The recipe is randomly selected.  You can only do the challenge one time so you cannot acquire any of the other ones.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52444</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52444"/>
		<updated>2018-08-27T00:41:59Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* How will I know if I won? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium ]] fee to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
  Send your spirit to The Stranger's Construction Challenge&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
=== Challenge Criteria ===&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
* You can exit at any time.&lt;br /&gt;
* You will have to pay another malardium ore as a fee for every attempt.&lt;br /&gt;
* '''One recipe given per avatar''' on success.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.  There are plants, shrubs and thorns.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: Is the size the same for everyone?  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
After the start of tale, the rigors of building a compound fade away.   This challenge is a re-enactment of all the issues of building a compound before there are any large machines to help.  It's Doing It The Old Fashioned Way.&lt;br /&gt;
&lt;br /&gt;
Things to remember about early construction.&lt;br /&gt;
&lt;br /&gt;
* [[Flimsy Brick Racks]]&lt;br /&gt;
* [[Wood Planes]] with [[Stone Blades]]&lt;br /&gt;
* [[Flax Comb]]&lt;br /&gt;
* Hand picked [[Grass]]&lt;br /&gt;
* Hand picked [[Slate]]&lt;br /&gt;
* Growing and Harvesting early variety flax seeds.&lt;br /&gt;
* Processing flax on early flimsy machinery.&lt;br /&gt;
&lt;br /&gt;
== The Compound ==&lt;br /&gt;
&lt;br /&gt;
You will be given a size of compound you must finish in the 2 hour period to get the cheese recipe.  You can take as long as you like to complete the challenge but only those finishing withing 2 hours get a recipe.&lt;br /&gt;
&lt;br /&gt;
You can exit at any time.  When you exit you will get a message &amp;quot;Checking the Results&amp;quot;.&lt;br /&gt;
* If you ''exit and/or fail'' you will have to pay another Malardium Ore fee to enter and retry the challenge.&lt;br /&gt;
&lt;br /&gt;
Sizing a compound can be confusing.  Is it by &amp;quot;additional sectors&amp;quot; on the blue prints or is it by the amount of cells a sector can hold?&lt;br /&gt;
A sector is 16x16 cells. The starter compound can be expanded 49 times. A compound can hold at max of 50 sectors unless you have passed one of the Architecture Tests where you can add more. &lt;br /&gt;
&lt;br /&gt;
* There is often a confusion (in the wiki) between &amp;quot;cells&amp;quot; and &amp;quot;sectors&amp;quot; and &amp;quot;interior grid cells&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
The challenge size is not about &amp;quot;interior grid cells&amp;quot; it a number of expansions of the building via &amp;quot;Add a Sector&amp;quot;.&lt;br /&gt;
:  How many?   Good Question....&lt;br /&gt;
&lt;br /&gt;
How you decide to build out the compound and the manner in which you gather and use limited resources will determine your success in meeting the 2 hour limitation for the recipe.&lt;br /&gt;
&lt;br /&gt;
* READ the instructions carefully when using the blueprint menu on the compound.&lt;br /&gt;
&lt;br /&gt;
''' Old Timer Info from Tale 5'''&lt;br /&gt;
&amp;lt;pre&amp;gt; A beginning Town House style compound starts with a footprint of 2 by 3 sectors (6 total). The most compact 16-sector compound has a footprint of 4 by 4 sectors.  &lt;br /&gt;
&lt;br /&gt;
4	B	B	B&lt;br /&gt;
4	B	B	B		B = 6 sectors&lt;br /&gt;
4	4	4	4&lt;br /&gt;
4	4	4	4		16 sectors (10 more)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= How will I know if I won? =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you load the last item into the materials list for the correct size compound you get the following message&lt;br /&gt;
&lt;br /&gt;
  Congratulations, Exit the challenge to claim your prize&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52432</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52432"/>
		<updated>2018-08-26T22:40:18Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* The event */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium ]] fee to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
  Send your spirit to The Stranger's Construction Challenge&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
=== Challenge Criteria ===&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
* You can exit at any time.&lt;br /&gt;
* You will have to pay another malardium ore as a fee for every attempt.&lt;br /&gt;
* '''One recipe given per avatar''' on success.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.  There are plants, shrubs and thorns.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: Is the size the same for everyone?  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
After the start of tale, the rigors of building a compound fade away.   This challenge is a re-enactment of all the issues of building a compound before there are any large machines to help.  It's Doing It The Old Fashioned Way.&lt;br /&gt;
&lt;br /&gt;
Things to remember about early construction.&lt;br /&gt;
&lt;br /&gt;
* [[Flimsy Brick Racks]]&lt;br /&gt;
* [[Wood Planes]] with [[Stone Blades]]&lt;br /&gt;
* [[Flax Comb]]&lt;br /&gt;
* Hand picked [[Grass]]&lt;br /&gt;
* Hand picked [[Slate]]&lt;br /&gt;
* Growing and Harvesting early variety flax seeds.&lt;br /&gt;
* Processing flax on early flimsy machinery.&lt;br /&gt;
&lt;br /&gt;
== The Compound ==&lt;br /&gt;
&lt;br /&gt;
You will be given a size of compound you must finish in the 2 hour period to get the cheese recipe.  You can take as long as you like to complete the challenge but only those finishing withing 2 hours get a recipe.&lt;br /&gt;
&lt;br /&gt;
You can exit at any time.  When you exit you will get a message &amp;quot;Checking the Results&amp;quot;.&lt;br /&gt;
* If you ''exit and/or fail'' you will have to pay another Malardium Ore fee to enter and retry the challenge.&lt;br /&gt;
&lt;br /&gt;
Sizing a compound can be confusing.  Is it by &amp;quot;additional sectors&amp;quot; on the blue prints or is it by the amount of cells a sector can hold?&lt;br /&gt;
A sector is 16x16 cells. The starter compound can be expanded 49 times. A compound can hold at max of 50 sectors unless you have passed one of the Architecture Tests where you can add more. &lt;br /&gt;
&lt;br /&gt;
* There is often a confusion (in the wiki) between &amp;quot;cells&amp;quot; and &amp;quot;sectors&amp;quot; and &amp;quot;interior grid cells&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
The challenge size is not about &amp;quot;interior grid cells&amp;quot; it a number of expansions of the building via &amp;quot;Add a Sector&amp;quot;.&lt;br /&gt;
:  How many?   Good Question....&lt;br /&gt;
&lt;br /&gt;
How you decide to build out the compound and the manner in which you gather and use limited resources will determine your success in meeting the 2 hour limitation for the recipe.&lt;br /&gt;
&lt;br /&gt;
* READ the instructions carefully when using the blueprint menu on the compound.&lt;br /&gt;
&lt;br /&gt;
''' Old Timer Info from Tale 5'''&lt;br /&gt;
&amp;lt;pre&amp;gt; A beginning Town House style compound starts with a footprint of 2 by 3 sectors (6 total). The most compact 16-sector compound has a footprint of 4 by 4 sectors.  &lt;br /&gt;
&lt;br /&gt;
4	B	B	B&lt;br /&gt;
4	B	B	B		B = 6 sectors&lt;br /&gt;
4	4	4	4&lt;br /&gt;
4	4	4	4		16 sectors (10 more)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= How will I know if I won? =&lt;br /&gt;
&lt;br /&gt;
I dunno I haven't won yet .... I'll update this if I manage it.&lt;br /&gt;
&lt;br /&gt;
It can be expected that one of the reward recipes will land on your avatar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Project:Current_events&amp;diff=52431</id>
		<title>Project:Current events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Project:Current_events&amp;diff=52431"/>
		<updated>2018-08-26T22:39:35Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* The Stranger's Challenge Cheese Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Stranger's Challenge Cheese Recipe ==&lt;br /&gt;
&lt;br /&gt;
An on-going event: [[ The Stranger's Challenge Cheese Recipe]]&lt;br /&gt;
&lt;br /&gt;
Earn a rare [[cheese]] recipe by successfully completing the challenge via a conflict arena.&lt;br /&gt;
&lt;br /&gt;
  Send your spirit to The Stranger's Construction Challenge&lt;br /&gt;
&lt;br /&gt;
Requires a 1 [[Malardium]] fee to enter the conflict arena and begin (or retry) the challenge.&lt;br /&gt;
&lt;br /&gt;
==Mystery Fish and Prizes==&lt;br /&gt;
Started August 18th at 6PM, last 24hrs&lt;br /&gt;
&lt;br /&gt;
[[Mystery Fish and Prizes | Mystery Fish and Prizes]]&lt;br /&gt;
&lt;br /&gt;
==Greatness of the Past==&lt;br /&gt;
&lt;br /&gt;
[[Greatness of the Past | Greatness of the Past]] &lt;br /&gt;
&lt;br /&gt;
==A Date for Gambling==&lt;br /&gt;
&lt;br /&gt;
[[A_Date_For_Gambling| A Date For Gambling]]&lt;br /&gt;
&lt;br /&gt;
==Hunt for Herbs Again!==&lt;br /&gt;
&lt;br /&gt;
Read the rules and information at [[Hunt_for_Herbs_Again!| Hunt for Herbs Again!]].&lt;br /&gt;
&lt;br /&gt;
== Father's Fishing Derby ==&lt;br /&gt;
&lt;br /&gt;
Many fathers enjoy some peace and quiet once in a while. Some meditate, others take to beer brewing, but many like to go fish. Let's give them this opportunity for this year's Father's Day.&lt;br /&gt;
&lt;br /&gt;
Of course anyone can join in as well, but please be quiet so you don't scare the fish away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: '''45 hours'''.&lt;br /&gt;
&lt;br /&gt;
Start: Friday, June 15, 7pm GMT (8pm BST, 9pm CET, 3pm EST, noon PST).&lt;br /&gt;
&lt;br /&gt;
End: Sunday, June 17, 4pm GMT (5pm BST, 6pm CET, noon EST, 9am PST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More information can be found here: [[Father%27s_Fishing_Derby | Father's Fishing Derby]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whip It, Don't Tip It! ==&lt;br /&gt;
&lt;br /&gt;
Whip a bull from start to finish line as fast as you can! Make sure to bring your Stockwhip.&lt;br /&gt;
&lt;br /&gt;
Race Dates:&lt;br /&gt;
: Part 1: Saturday June 2nd 2018 at 7 pm GMT&lt;br /&gt;
: Part 2: Sunday June 3rd 2018 at 3 pm GMT&lt;br /&gt;
&lt;br /&gt;
Details and Registration Page [[Whip_It,_Don%27t_Tip_It! | Whip It, Don't Tip It!]]&lt;br /&gt;
: '''Note: You must register on this page to participate'''&lt;br /&gt;
&lt;br /&gt;
== A Fishy Census ==&lt;br /&gt;
&lt;br /&gt;
Four fishing contests starting on May 12.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Abdju and Tilapia (May 12 from 2 p.m. to 3 p.m. EDT) ===&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.  &lt;br /&gt;
&lt;br /&gt;
Please focus on Abdju and Tilapia while the census is running.  Catch as much as you can and as big as you can.  &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:  &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner &lt;br /&gt;
*5 Barrels to the top 8 &lt;br /&gt;
*100 Carrots to top 50   &lt;br /&gt;
&lt;br /&gt;
For '''most''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Baskets to the top 8  &lt;br /&gt;
*100 Cabbage to top 50   &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish): &lt;br /&gt;
*10 Salt &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery  &lt;br /&gt;
*8 Topaz Light Boxes by Lottery &lt;br /&gt;
*1 Token of Ra by Lottery &lt;br /&gt;
*1 Microphone Part by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 2: Catfish and Phagrus (May 12 from 11 pm - midnight EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Catfish and Phagrus while the census is running.  Catch as much as you can and as big as you can.    &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:    &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Catfish (and same for biggest Phagrus):  &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Barrels to the top 8  &lt;br /&gt;
*100 Onions to top 50     &lt;br /&gt;
&lt;br /&gt;
For '''most''' Catfish (and same for biggest Phagrus):&lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Baskets to the top 8   &lt;br /&gt;
*100 Leeks to top 50     &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):  &lt;br /&gt;
*10 Glass Jars &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery   &lt;br /&gt;
*8 Sapphire Light Boxes by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 3: Carp and Perch (May 13 7-8 a.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Carp and Perch while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Carp (and same for biggest Perch):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Carrots to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Carp (and same for biggest Perch): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Cabbage to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Salt  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Ruby Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.  &lt;br /&gt;
&lt;br /&gt;
=== Chromis and Oxyrynchus (May 13 from 3-4 p.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.      &lt;br /&gt;
&lt;br /&gt;
Please focus on Chromis and Oxyrynchus while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Chromis (and same for biggest Oxyrynchus):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Onions to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Chromis (and same for biggest Oxyrynchus): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Leeks to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Glass Jars  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Amethyst Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES: &lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best. &lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.&lt;br /&gt;
&lt;br /&gt;
== Give Us Your Best BS! ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing contest open to anyone with a hammer and an anvil and some metal. The recommended amount is 20 debens (of any metal) as this will allow you to craft any tool that maybe requested. &lt;br /&gt;
&lt;br /&gt;
Full details about the contest and prizes here: [[Give_Us_Your_Best_BS!]]&lt;br /&gt;
&lt;br /&gt;
Summary: &lt;br /&gt;
: At the start of each event window an announcement will be made about which item to craft on your anvil.  Please read the full details about how the event will run and how to report your best effort.&lt;br /&gt;
&lt;br /&gt;
There are 4 (four)events each lasting one hour with first prizes of 9kQ tools along with other great items.&lt;br /&gt;
&lt;br /&gt;
== A Hippity Hoppin Easter Egg Hunt! ==&lt;br /&gt;
&lt;br /&gt;
From the event calendar March 30, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Get ready for the Easter Egg Hunt.  Search high and low from one end of Egypt to the other for the brightly colored eggs.  March 30th until April 2nd.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Easter_Egg.jpeg|right|250px|T8 Easter Egg Hunt]]&lt;br /&gt;
&lt;br /&gt;
Easter Eggs are scattered around Egypt.  After the event opened a new set of instructions appeared.&lt;br /&gt;
&lt;br /&gt;
# Players could donate their Easter Eggs to their Faction for a Faction based buff or improvement.&lt;br /&gt;
#* Meshwesh Faction could earn an increase in the number of chariots in their region.&lt;br /&gt;
#* Hyksos Faction could earn a decreased cost of Hyksos Faction Buildings&lt;br /&gt;
#* Kush Faction could earn a speed buff on Kush controlled roadways&lt;br /&gt;
# Players could donate their Easter Eggs to the University of Architecture to learn how to create stable bonfires (for all factions).&lt;br /&gt;
# Players could donate their Easter Eggs to the U Progress to open up 3 additional tests.&lt;br /&gt;
&lt;br /&gt;
A latter clarification by Malard, only one of the above would win the bonus.&lt;br /&gt;
&lt;br /&gt;
Players could choose to keep their Easter Eggs for themselves.&lt;br /&gt;
Opening up the Easter Eggs players got:&lt;br /&gt;
* 3 male and 3 female rabbits&lt;br /&gt;
&lt;br /&gt;
Event Winner:  Structural Reinforcement of Bonfires&lt;br /&gt;
&lt;br /&gt;
== Quarry Your Hearts Out! ==&lt;br /&gt;
&lt;br /&gt;
Full details of the event and prizes awarded: [[Quarry Your Hearts Out!]]&lt;br /&gt;
&lt;br /&gt;
== Day of the Duck! ==&lt;br /&gt;
From the event calendar March 21, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Every year the Citizens of Egypt join together to celebrate the day of the Duck. Praise the Malards to be found all across Egypt for a small gift of celebration.&lt;br /&gt;
&lt;br /&gt;
Only one Duckie prize per avatar.  Each hour the ducks are repopulated.  &lt;br /&gt;
&lt;br /&gt;
Please do feed the ducks!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the countryside ducks and birds/pigeons appeared.  Clicking on them gives an option to: Feed the Bird.  The bird flies away with the message&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You find a small seed amongst the scraps you're feeding the bird&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watermelon seeds:&lt;br /&gt;
:: Geb's Produce&lt;br /&gt;
:: Isis' Bounty&lt;br /&gt;
&lt;br /&gt;
The event lasted 1 day.&lt;br /&gt;
&lt;br /&gt;
== Cheese Please! ==&lt;br /&gt;
From the event calendar:&lt;br /&gt;
&lt;br /&gt;
The Scientists at the University of Worship have further instructions from the Stranger's Assistant to tease us with cheeses.  &lt;br /&gt;
&lt;br /&gt;
Count to ten and it's time to search.  How many of the new moo product will you find?&lt;br /&gt;
&lt;br /&gt;
Items found include:&lt;br /&gt;
*Odd Barrel of Cheese&lt;br /&gt;
*Odd Bundle of Cheese&lt;br /&gt;
*Odd Chest of Cheese&lt;br /&gt;
*Odd Crate of Cheese&lt;br /&gt;
&lt;br /&gt;
These items could be opened using crowbars found while fishing. After dropping the Odd item, while holding the crowbar and option is available to Break Open. Doing so snaps the crowbar, but the contents of the container appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
Items have been reported ranging in potency from 1 to 4. Paull discovered that Istanboly (Potency 2) gave him: -3 dex, 5 speed, 2 con, 5 focus, 2 per.&lt;br /&gt;
&lt;br /&gt;
Known cheese varieties&lt;br /&gt;
*Halumi&lt;br /&gt;
*Istanboly&lt;br /&gt;
*Mish&lt;br /&gt;
*Rumi&lt;br /&gt;
&lt;br /&gt;
The event ran 3 times with 2 hour duration and an additional extra long fourth run of 6 hours.&lt;br /&gt;
&lt;br /&gt;
== Tale 8 Milestones ==&lt;br /&gt;
&lt;br /&gt;
* Beta 8 will end at 9 AM GMT March 1 &lt;br /&gt;
* Tale 8 will begin on 2nd March 2018&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Cheese&amp;diff=52363</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Cheese&amp;diff=52363"/>
		<updated>2018-08-26T14:43:30Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Known Cheese Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I hope the basic overview of Cheese has been helpful, but the new mechanics are &amp;quot;discovery of ingredient ratios&amp;quot;, &amp;quot;discovery of correct ingredients&amp;quot;, &amp;quot;discovery of best locations&amp;quot;, &amp;quot;maturing system&amp;quot;,  in comparison to wine, there is no genetics aspects, '''Cheese''' is aimed as a &amp;quot;i'm not that good at cooking but I want stat food&amp;quot;, &amp;quot;tradable food with known results&amp;quot; and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity.&amp;quot; -Malard on Discord&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
* Cheese is a long term stat boost source&lt;br /&gt;
* Cheese does not go stale&lt;br /&gt;
* Cheese may be traded&lt;br /&gt;
&lt;br /&gt;
== Cheese Characteristics ==&lt;br /&gt;
* Different cheeses have different characteristics&lt;br /&gt;
** Example: Rumi cheese is a great carry food but has a small hit to road speed&lt;br /&gt;
* Potency level (0-10) determines the amount the stat(s) are changed&lt;br /&gt;
** Potency 0 is worthless, and gives no boost. This is the stage of newly made cheese. It cannot be eaten until aged.&lt;br /&gt;
** Potency 1 (lowest) will give/take a few points in a stat&lt;br /&gt;
** Potency 10 could be as high as +50/-50&lt;br /&gt;
* Potency also affects duration - from hours up to days&lt;br /&gt;
&lt;br /&gt;
== Cheese Production ==&lt;br /&gt;
* Made in a [[Creamery]]&lt;br /&gt;
* Some cheeses are faction specific.  There may be region-specific cheeses in the future.&lt;br /&gt;
* Learning the [[Cheese Making]] skill will give you two basic recipes&lt;br /&gt;
* Additional cheese recipes can be discovered&lt;br /&gt;
* Cheeses take time to mature&lt;br /&gt;
** This happens in either a [[Small Aging Rack]] or [[Large Aging Rack]]&lt;br /&gt;
** Longer maturation time increases potency (up to the amount allowed based on the recipe used)&lt;br /&gt;
** Both Mishi and Rumi cheeses may gain a point of potency each week they age in a large rack (confirmation needed)&lt;br /&gt;
* Once a cheese is removed from an aging rack, maturation stops.  Cheeses of Potency 1 and greater cannot be put on an aging rack.&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
Tortellini had Istanboly (7 focus, 6 perc, -7 dex) and ate a perception herb and got the message &amp;quot;You throw up, the combination of flavours is too much for your body&amp;quot; resetting stats back to normal&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Recipe Sources:&lt;br /&gt;
*Rumi, available to all Egyptians with the Cheesemaking skill, from the Great Hall of the player's Faction.&lt;br /&gt;
*Halloumi, available to all Kush players&lt;br /&gt;
*Istanboly, available to all Hyksos players&lt;br /&gt;
*Mish, available to all Meshwesh players&lt;br /&gt;
&lt;br /&gt;
*Shanklish, Areesh, Baramily, and Domiati, available upon completion of the [[The_Stranger%27s_Challenge_Cheese_Recipe | Stranger's Challenge ]]&lt;br /&gt;
**Challenge may be started at any conflict shrine, at any time.  Only one recipe given per avatar.&lt;br /&gt;
**A player may take as much time as they wish, but the Challenge must be completed within two hours to receive a cheese recipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Ingredients !! Positive Stats !! Negative Stats&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi || 10 Jugs of Cow's Milk, 3 Jugs of Buttermilk, 1 Salt || || &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 10 Jugs of Cow's Milk, 4 Oil, 2 Peppers || '''n''' Con, '''floor(2.5n)''' Foc, '''2n''' Perc || '''floor(1.5n)''' Dex, '''floor(2.5n)''' Speed&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3 Jugs of Buttermilk, 3 Jugs of Sour Cow's Milk, 3 Peppers, 1 Salt || || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 15 Jugs of Cows Milk || '''floor(2.5n)''' Str, '''floor(2.5n)''' Dex  || '''n''' Spd&lt;br /&gt;
|-&lt;br /&gt;
| || || || &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Jugs of Buttermilk, 15 Garlic, 3 Oil || Spread on the walls of a sheep pen for &amp;quot;protection&amp;quot; Pot 1 &amp;lt;1day || '''n''' all stats, &amp;lt;br&amp;gt;no change to End&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Jugs of Sour Cows Milk, 4 Honey, 1 Salt, 2 Jugs of Buttermilk || floor(-1.5n) to all stats.  '''+25n to quality of all manufactured items''' (?) || &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Cow Milk, 3 Wood || Silences Cicada Cages for ~1 RL hour/potency (limited sample size) ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE : Areesh tested at Potency 4 gave +100 to blacksmithed and glory hole goods. +25n extrapolated from there.  Need more data points.&lt;br /&gt;
&lt;br /&gt;
== Known Cheese Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Potency !! Str !! Dex !! End !! Spd !! Con !! Foc !! Per !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi || 1 ||  ||  ||  || 2 ||  ||  || 1 || 3h30m+ &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 2 ||  ||  ||  || 5 ||  ||  || 2 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 3 ||  ||  ||  || 7 ||  ||  || 3 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 4 ||  ||  ||  || 10 ||  ||  || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 5 ||  ||  ||  || 12 ||  ||  || 5 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 6 ||  ||  ||  || 15 ||  ||  || 6 || 18–20 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 7 ||  ||  ||  || 17 ||  ||  || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 8 ||  ||  ||  || 20 ||  ||  || 8 || ~22 hours&lt;br /&gt;
|-&lt;br /&gt;
| Hallouni|| 9 ||  ||  ||  || 22 ||  ||  || 9 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Istanboly || 1 ||  || -1 ||  || -2 || 1 || 2 || 2 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 2 ||  || -3 ||  || -5 || 2 || 5 || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 3 || 0 || -4 || 0 || -7 || 3 || 7 || 6 || 14h&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 4 ||  || -6 ||  || -10 || 4 || 10 || 8 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 5 ||  || -7 ||  || -12 || 5 || 12 || 10 ||   || Asnath&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 7 ||  || -10 ||  || -17 || 7 || 17 || 14 ||   || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 9|| 0 || -13 || 0 || -22 || 9 || 22 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly ||10|| 0 || -15 || 0 || -25 || 10 || 25 || 20 || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 2 || -3  || 6 ||  || 8 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3 || -4  || 9 ||  || 12 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 5 || -7  || 15 ||  || 20 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 7 || -10 || 27 || || 28 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 10 || -15 || 30 || || 40 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 1 || 2 || 2 ||  ||-1  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 2 || 5 || 5 ||  || -2 ||  ||  ||  || 2+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 3 || 7 || 7 ||  || -3 ||  ||  ||  || ~8 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 4 || 10 || 10  ||  || -4 ||  ||  ||  || 12 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 5 || 12 || 12  ||  || -5 ||  ||  ||  || ~16 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 6 || 15 || 15  ||  || -6 ||  ||  ||  || x hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 7 || 17 || 17  ||  || -7 ||  ||  ||  || ~22 hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 8 || 20 || 20  ||  || -8 ||  ||  ||  ||  26 hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 9 || 22 || 22  ||  || -9 ||  ||  ||  ||  30 hrs 37 min &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 10 || 25 || 25  ||  || -10 ||  ||  ||  ||  ~35 hrs || Qwu&lt;br /&gt;
|-&lt;br /&gt;
| Shanklish|| 3 || -1 || -1  || 0 || -1 || -1 || -1 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 1 || 0 || -1  || 2 || 0 || 0 || 0 || -2 || 8+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 2 || 0 || -3  || 5 || 0 || 1 || 0 || -4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 3 || 0 || -4  || 7 || 0 || 1 || 0 || -6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 8 || 0 || -12  || 20 || 0 || 4 || 0 || -16 || &lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 1 || -1 || -1 || -1 || -1 || -1 || -1 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 2 || -3 || -3 || -3 || -3 || -3 || -3 || -3 || || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 3 || -4 || -4 || -4 || -4 || -4 || -4 || -4 || || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 4 || -6 || -6 || -6 || -6 || -6 || -6 || -6 || || Sabahl&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 6 ||  colspan=&amp;quot;7&amp;quot; | all negative stats -4 to -9 &amp;lt;br /&amp;gt; 250 points per item &amp;lt;br /&amp;gt;eat sinker or grilled to stop the negative stat || hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Barrel of Cheese==&lt;br /&gt;
*with a crowbar in inventory and the Barrel on the ground&lt;br /&gt;
*right click the barrel click a destructive action &lt;br /&gt;
*the cheeses will go to your inventory and the crowbar and barrel will poof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Event cheese containers were distributed across the landscape. &lt;br /&gt;
* Odd Barrel of Cheese &lt;br /&gt;
* Odd Crate of Cheese&lt;br /&gt;
* Odd Sacks of Cheese&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Event Cheese Types&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odd_Barrel_of_Cheese.jpeg|160px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBarrelOfCheese.jpg|120px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBasketOfCheese.jpg|120px|thumb|left|Odd Basket of Cheese]]&lt;br /&gt;
| [[File:Odd_Crate_of_Cheese.jpeg|200px|thumb|left|Odd Crate of Cheese]]&lt;br /&gt;
| [[File:Odd_Sacks_of_Cheese.jpeg|200px|thumb|left|Odd Sacks of Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Cheese&amp;diff=52361</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Cheese&amp;diff=52361"/>
		<updated>2018-08-26T14:41:55Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Known Cheese Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I hope the basic overview of Cheese has been helpful, but the new mechanics are &amp;quot;discovery of ingredient ratios&amp;quot;, &amp;quot;discovery of correct ingredients&amp;quot;, &amp;quot;discovery of best locations&amp;quot;, &amp;quot;maturing system&amp;quot;,  in comparison to wine, there is no genetics aspects, '''Cheese''' is aimed as a &amp;quot;i'm not that good at cooking but I want stat food&amp;quot;, &amp;quot;tradable food with known results&amp;quot; and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity.&amp;quot; -Malard on Discord&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
* Cheese is a long term stat boost source&lt;br /&gt;
* Cheese does not go stale&lt;br /&gt;
* Cheese may be traded&lt;br /&gt;
&lt;br /&gt;
== Cheese Characteristics ==&lt;br /&gt;
* Different cheeses have different characteristics&lt;br /&gt;
** Example: Rumi cheese is a great carry food but has a small hit to road speed&lt;br /&gt;
* Potency level (0-10) determines the amount the stat(s) are changed&lt;br /&gt;
** Potency 0 is worthless, and gives no boost. This is the stage of newly made cheese. It cannot be eaten until aged.&lt;br /&gt;
** Potency 1 (lowest) will give/take a few points in a stat&lt;br /&gt;
** Potency 10 could be as high as +50/-50&lt;br /&gt;
* Potency also affects duration - from hours up to days&lt;br /&gt;
&lt;br /&gt;
== Cheese Production ==&lt;br /&gt;
* Made in a [[Creamery]]&lt;br /&gt;
* Some cheeses are faction specific.  There may be region-specific cheeses in the future.&lt;br /&gt;
* Learning the [[Cheese Making]] skill will give you two basic recipes&lt;br /&gt;
* Additional cheese recipes can be discovered&lt;br /&gt;
* Cheeses take time to mature&lt;br /&gt;
** This happens in either a [[Small Aging Rack]] or [[Large Aging Rack]]&lt;br /&gt;
** Longer maturation time increases potency (up to the amount allowed based on the recipe used)&lt;br /&gt;
** Both Mishi and Rumi cheeses may gain a point of potency each week they age in a large rack (confirmation needed)&lt;br /&gt;
* Once a cheese is removed from an aging rack, maturation stops.  Cheeses of Potency 1 and greater cannot be put on an aging rack.&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
Tortellini had Istanboly (7 focus, 6 perc, -7 dex) and ate a perception herb and got the message &amp;quot;You throw up, the combination of flavours is too much for your body&amp;quot; resetting stats back to normal&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Recipe Sources:&lt;br /&gt;
*Rumi, available to all Egyptians with the Cheesemaking skill, from the Great Hall of the player's Faction.&lt;br /&gt;
*Halloumi, available to all Kush players&lt;br /&gt;
*Istanboly, available to all Hyksos players&lt;br /&gt;
*Mish, available to all Meshwesh players&lt;br /&gt;
&lt;br /&gt;
*Shanklish, Areesh, Baramily, and Domiati, available upon completion of the [[The_Stranger%27s_Challenge_Cheese_Recipe | Stranger's Challenge ]]&lt;br /&gt;
**Challenge may be started at any conflict shrine, at any time.  Only one recipe given per avatar.&lt;br /&gt;
**A player may take as much time as they wish, but the Challenge must be completed within two hours to receive a cheese recipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Ingredients !! Positive Stats !! Negative Stats&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi || 10 Jugs of Cow's Milk, 3 Jugs of Buttermilk, 1 Salt || || &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 10 Jugs of Cow's Milk, 4 Oil, 2 Peppers || '''n''' Con, '''floor(2.5n)''' Foc, '''2n''' Perc || '''floor(1.5n)''' Dex, '''floor(2.5n)''' Speed&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3 Jugs of Buttermilk, 3 Jugs of Sour Cow's Milk, 3 Peppers, 1 Salt || || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 15 Jugs of Cows Milk || '''floor(2.5n)''' Str, '''floor(2.5n)''' Dex  || '''n''' Spd&lt;br /&gt;
|-&lt;br /&gt;
| || || || &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Jugs of Buttermilk, 15 Garlic, 3 Oil || Spread on the walls of a sheep pen for &amp;quot;protection&amp;quot; Pot 1 &amp;lt;1day || '''n''' all stats, &amp;lt;br&amp;gt;no change to End&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Jugs of Sour Cows Milk, 4 Honey, 1 Salt, 2 Jugs of Buttermilk || floor(-1.5n) to all stats.  '''+25n to quality of all manufactured items''' (?) || &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Cow Milk, 3 Wood || Silences Cicada Cages for ~1 RL hour/potency (limited sample size) ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE : Areesh tested at Potency 4 gave +100 to blacksmithed and glory hole goods. +25n extrapolated from there.  Need more data points.&lt;br /&gt;
&lt;br /&gt;
== Known Cheese Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Potency !! Str !! Dex !! End !! Spd !! Con !! Foc !! Per !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi || 1 ||  ||  ||  || 2 ||  ||  || 1 || 3h30m+ &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 2 ||  ||  ||  || 5 ||  ||  || 2 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 3 ||  ||  ||  || 7 ||  ||  || 3 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 4 ||  ||  ||  || 10 ||  ||  || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 5 ||  ||  ||  || 12 ||  ||  || 5 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 6 ||  ||  ||  || 15 ||  ||  || 6 || 18–20 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 7 ||  ||  ||  || 17 ||  ||  || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 8 ||  ||  ||  || 20 ||  ||  || 8 || ~22 hours&lt;br /&gt;
|-&lt;br /&gt;
| Hallouni|| 9 ||  ||  ||  || 22 ||  ||  || 9 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Istanboly || 1 ||  || -1 ||  || -2 || 1 || 2 || 2 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 2 ||  || -3 ||  || -5 || 2 || 5 || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 3 || 0 || -4 || 0 || -7 || 3 || 7 || 6 || 14h&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 4 ||  || -6 ||  || -10 || 4 || 10 || 8 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 5 ||  || -7 ||  || -12 || 5 || 12 || 10 ||   || Asnath&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 7 ||  || -10 ||  || -17 || 7 || 17 || 14 ||   || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 9|| 0 || -13 || 0 || -22 || 9 || 22 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly ||10|| 0 || -15 || 0 || -25 || 10 || 25 || 20 || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 2 || -3  || 6 ||  || 8 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3 || -4  || 9 ||  || 12 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 5 || -7  || 15 ||  || 20 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 7 || -10 || 27 || || 28 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 10 || -15 || 30 || || 40 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 1 || 2 || 2 ||  ||-1  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 2 || 5 || 5 ||  || -2 ||  ||  ||  || 2+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 3 || 7 || 7 ||  || -3 ||  ||  ||  || ~8 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 4 || 10 || 10  ||  || -4 ||  ||  ||  || 12 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 5 || 12 || 12  ||  || -5 ||  ||  ||  || ~16 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 6 || 15 || 15  ||  || -6 ||  ||  ||  || x hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 7 || 17 || 17  ||  || -7 ||  ||  ||  || ~22 hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 8 || 20 || 20  ||  || -8 ||  ||  ||  ||  26 hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 9 || 22 || 22  ||  || -9 ||  ||  ||  ||  30 hrs 37 min &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 10 || 25 || 25  ||  || -10 ||  ||  ||  ||  ~35 hrs || Qwu&lt;br /&gt;
|-&lt;br /&gt;
| Shanklish|| 3 || -1 || -1  || 0 || -1 || -1 || -1 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 1 || 0 || -1  || 2 || 0 || 0 || 0 || -2 || 8+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 2 || 0 || -3  || 5 || 0 || 1 || 0 || -4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 3 || 0 || -4  || 7 || 0 || 1 || 0 || -6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 8 || 0 || -12  || 20 || 0 || 4 || 0 || -16 || &lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 1 || -1 || -1 || -1 || -1 || -1 || -1 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 2 || -3 || -3 || -3 || -3 || -3 || -3 || -3 || || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 3 || -4 || -4 || -4 || -4 || -4 || -4 || -4 || || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 4 || -6 || -6 || -6 || -6 || -6 || -6 || -6 || || Sabahl&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 6 ||  colspan=&amp;quot;7&amp;quot; | all negative &amp;lt;br /&amp;gt; 250 points per item &amp;lt;br /&amp;gt;eat sinker or grilled to stop the negative stat || hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Barrel of Cheese==&lt;br /&gt;
*with a crowbar in inventory and the Barrel on the ground&lt;br /&gt;
*right click the barrel click a destructive action &lt;br /&gt;
*the cheeses will go to your inventory and the crowbar and barrel will poof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Event cheese containers were distributed across the landscape. &lt;br /&gt;
* Odd Barrel of Cheese &lt;br /&gt;
* Odd Crate of Cheese&lt;br /&gt;
* Odd Sacks of Cheese&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Event Cheese Types&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odd_Barrel_of_Cheese.jpeg|160px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBarrelOfCheese.jpg|120px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBasketOfCheese.jpg|120px|thumb|left|Odd Basket of Cheese]]&lt;br /&gt;
| [[File:Odd_Crate_of_Cheese.jpeg|200px|thumb|left|Odd Crate of Cheese]]&lt;br /&gt;
| [[File:Odd_Sacks_of_Cheese.jpeg|200px|thumb|left|Odd Sacks of Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Project:Current_events&amp;diff=52224</id>
		<title>Project:Current events</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Project:Current_events&amp;diff=52224"/>
		<updated>2018-08-25T01:02:55Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Mystery Fish and Prizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Stranger's Challenge Cheese Recipe ==&lt;br /&gt;
&lt;br /&gt;
An on-going event: [[ The Stranger's Challenge Cheese Recipe]]&lt;br /&gt;
&lt;br /&gt;
Earn a rare [[cheese]] recipe by successfully completing the challenge via a conflict arena.&lt;br /&gt;
&lt;br /&gt;
Requires a 1 [[Malardium Ore]] fee to enter the conflict arena and begin (or retry) the challenge. &lt;br /&gt;
&lt;br /&gt;
==Mystery Fish and Prizes==&lt;br /&gt;
Started August 18th at 6PM, last 24hrs&lt;br /&gt;
&lt;br /&gt;
[[Mystery Fish and Prizes | Mystery Fish and Prizes]]&lt;br /&gt;
&lt;br /&gt;
==Greatness of the Past==&lt;br /&gt;
&lt;br /&gt;
[[Greatness of the Past | Greatness of the Past]] &lt;br /&gt;
&lt;br /&gt;
==A Date for Gambling==&lt;br /&gt;
&lt;br /&gt;
[[A_Date_For_Gambling| A Date For Gambling]]&lt;br /&gt;
&lt;br /&gt;
==Hunt for Herbs Again!==&lt;br /&gt;
&lt;br /&gt;
Read the rules and information at [[Hunt_for_Herbs_Again!| Hunt for Herbs Again!]].&lt;br /&gt;
&lt;br /&gt;
== Father's Fishing Derby ==&lt;br /&gt;
&lt;br /&gt;
Many fathers enjoy some peace and quiet once in a while. Some meditate, others take to beer brewing, but many like to go fish. Let's give them this opportunity for this year's Father's Day.&lt;br /&gt;
&lt;br /&gt;
Of course anyone can join in as well, but please be quiet so you don't scare the fish away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: '''45 hours'''.&lt;br /&gt;
&lt;br /&gt;
Start: Friday, June 15, 7pm GMT (8pm BST, 9pm CET, 3pm EST, noon PST).&lt;br /&gt;
&lt;br /&gt;
End: Sunday, June 17, 4pm GMT (5pm BST, 6pm CET, noon EST, 9am PST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More information can be found here: [[Father%27s_Fishing_Derby | Father's Fishing Derby]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whip It, Don't Tip It! ==&lt;br /&gt;
&lt;br /&gt;
Whip a bull from start to finish line as fast as you can! Make sure to bring your Stockwhip.&lt;br /&gt;
&lt;br /&gt;
Race Dates:&lt;br /&gt;
: Part 1: Saturday June 2nd 2018 at 7 pm GMT&lt;br /&gt;
: Part 2: Sunday June 3rd 2018 at 3 pm GMT&lt;br /&gt;
&lt;br /&gt;
Details and Registration Page [[Whip_It,_Don%27t_Tip_It! | Whip It, Don't Tip It!]]&lt;br /&gt;
: '''Note: You must register on this page to participate'''&lt;br /&gt;
&lt;br /&gt;
== A Fishy Census ==&lt;br /&gt;
&lt;br /&gt;
Four fishing contests starting on May 12.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Abdju and Tilapia (May 12 from 2 p.m. to 3 p.m. EDT) ===&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.  &lt;br /&gt;
&lt;br /&gt;
Please focus on Abdju and Tilapia while the census is running.  Catch as much as you can and as big as you can.  &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:  &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner &lt;br /&gt;
*5 Barrels to the top 8 &lt;br /&gt;
*100 Carrots to top 50   &lt;br /&gt;
&lt;br /&gt;
For '''most''' Abdju (and same for biggest Tilapia): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Baskets to the top 8  &lt;br /&gt;
*100 Cabbage to top 50   &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish): &lt;br /&gt;
*10 Salt &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery  &lt;br /&gt;
*8 Topaz Light Boxes by Lottery &lt;br /&gt;
*1 Token of Ra by Lottery &lt;br /&gt;
*1 Microphone Part by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 2: Catfish and Phagrus (May 12 from 11 pm - midnight EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Catfish and Phagrus while the census is running.  Catch as much as you can and as big as you can.    &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:    &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Catfish (and same for biggest Phagrus):  &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner  &lt;br /&gt;
*5 Barrels to the top 8  &lt;br /&gt;
*100 Onions to top 50     &lt;br /&gt;
&lt;br /&gt;
For '''most''' Catfish (and same for biggest Phagrus):&lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Baskets to the top 8   &lt;br /&gt;
*100 Leeks to top 50     &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):  &lt;br /&gt;
*10 Glass Jars &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery   &lt;br /&gt;
*8 Sapphire Light Boxes by Lottery&lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8. &lt;br /&gt;
&lt;br /&gt;
=== Part 3: Carp and Perch (May 13 7-8 a.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
Please focus on Carp and Perch while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Carp (and same for biggest Perch):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Carrots to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Carp (and same for biggest Perch): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Cabbage to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Salt  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Ruby Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES:&lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best.&lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.  &lt;br /&gt;
&lt;br /&gt;
=== Chromis and Oxyrynchus (May 13 from 3-4 p.m. EDT) ===&lt;br /&gt;
&lt;br /&gt;
The scholars of the Great Universities of Art and Music want to gather details about the population of fish in our rivers and seas while you prepare to stuff and mount your biggest catches as trophies.      &lt;br /&gt;
&lt;br /&gt;
Please focus on Chromis and Oxyrynchus while the census is running.  Catch as much as you can and as big as you can.      &lt;br /&gt;
&lt;br /&gt;
Rewards for your help will be:      &lt;br /&gt;
&lt;br /&gt;
For '''biggest''' Chromis (and same for biggest Oxyrynchus):   &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner   &lt;br /&gt;
*5 Barrels to the top 8   &lt;br /&gt;
*100 Onions to top 50       &lt;br /&gt;
&lt;br /&gt;
For '''most''' Chromis (and same for biggest Oxyrynchus): &lt;br /&gt;
*1 Beachcomber's Fly Rod to the winner    &lt;br /&gt;
*5 Baskets to the top 8    &lt;br /&gt;
*100 Leeks to top 50       &lt;br /&gt;
&lt;br /&gt;
Participation (you need to catch at least 1 of these fish):   &lt;br /&gt;
*10 Glass Jars  &lt;br /&gt;
*8 Whisperer's Fly Rod by Lottery    &lt;br /&gt;
*8 Amethyst Light Boxes by Lottery       &lt;br /&gt;
&lt;br /&gt;
Clarification on TIES: &lt;br /&gt;
* Top prize will be handed out by lottery among the tied for best. &lt;br /&gt;
* Suppose top scores for biggest fish are 9, 8, 7, 7, 7.   Top 3 prizes will ONLY go to scores 9 and 8.&lt;br /&gt;
&lt;br /&gt;
== Give Us Your Best BS! ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing contest open to anyone with a hammer and an anvil and some metal. The recommended amount is 20 debens (of any metal) as this will allow you to craft any tool that maybe requested. &lt;br /&gt;
&lt;br /&gt;
Full details about the contest and prizes here: [[Give_Us_Your_Best_BS!]]&lt;br /&gt;
&lt;br /&gt;
Summary: &lt;br /&gt;
: At the start of each event window an announcement will be made about which item to craft on your anvil.  Please read the full details about how the event will run and how to report your best effort.&lt;br /&gt;
&lt;br /&gt;
There are 4 (four)events each lasting one hour with first prizes of 9kQ tools along with other great items.&lt;br /&gt;
&lt;br /&gt;
== A Hippity Hoppin Easter Egg Hunt! ==&lt;br /&gt;
&lt;br /&gt;
From the event calendar March 30, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Get ready for the Easter Egg Hunt.  Search high and low from one end of Egypt to the other for the brightly colored eggs.  March 30th until April 2nd.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Easter_Egg.jpeg|right|250px|T8 Easter Egg Hunt]]&lt;br /&gt;
&lt;br /&gt;
Easter Eggs are scattered around Egypt.  After the event opened a new set of instructions appeared.&lt;br /&gt;
&lt;br /&gt;
# Players could donate their Easter Eggs to their Faction for a Faction based buff or improvement.&lt;br /&gt;
#* Meshwesh Faction could earn an increase in the number of chariots in their region.&lt;br /&gt;
#* Hyksos Faction could earn a decreased cost of Hyksos Faction Buildings&lt;br /&gt;
#* Kush Faction could earn a speed buff on Kush controlled roadways&lt;br /&gt;
# Players could donate their Easter Eggs to the University of Architecture to learn how to create stable bonfires (for all factions).&lt;br /&gt;
# Players could donate their Easter Eggs to the U Progress to open up 3 additional tests.&lt;br /&gt;
&lt;br /&gt;
A latter clarification by Malard, only one of the above would win the bonus.&lt;br /&gt;
&lt;br /&gt;
Players could choose to keep their Easter Eggs for themselves.&lt;br /&gt;
Opening up the Easter Eggs players got:&lt;br /&gt;
* 3 male and 3 female rabbits&lt;br /&gt;
&lt;br /&gt;
Event Winner:  Structural Reinforcement of Bonfires&lt;br /&gt;
&lt;br /&gt;
== Quarry Your Hearts Out! ==&lt;br /&gt;
&lt;br /&gt;
Full details of the event and prizes awarded: [[Quarry Your Hearts Out!]]&lt;br /&gt;
&lt;br /&gt;
== Day of the Duck! ==&lt;br /&gt;
From the event calendar March 21, 2018:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Every year the Citizens of Egypt join together to celebrate the day of the Duck. Praise the Malards to be found all across Egypt for a small gift of celebration.&lt;br /&gt;
&lt;br /&gt;
Only one Duckie prize per avatar.  Each hour the ducks are repopulated.  &lt;br /&gt;
&lt;br /&gt;
Please do feed the ducks!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the countryside ducks and birds/pigeons appeared.  Clicking on them gives an option to: Feed the Bird.  The bird flies away with the message&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You find a small seed amongst the scraps you're feeding the bird&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watermelon seeds:&lt;br /&gt;
:: Geb's Produce&lt;br /&gt;
:: Isis' Bounty&lt;br /&gt;
&lt;br /&gt;
The event lasted 1 day.&lt;br /&gt;
&lt;br /&gt;
== Cheese Please! ==&lt;br /&gt;
From the event calendar:&lt;br /&gt;
&lt;br /&gt;
The Scientists at the University of Worship have further instructions from the Stranger's Assistant to tease us with cheeses.  &lt;br /&gt;
&lt;br /&gt;
Count to ten and it's time to search.  How many of the new moo product will you find?&lt;br /&gt;
&lt;br /&gt;
Items found include:&lt;br /&gt;
*Odd Barrel of Cheese&lt;br /&gt;
*Odd Bundle of Cheese&lt;br /&gt;
*Odd Chest of Cheese&lt;br /&gt;
*Odd Crate of Cheese&lt;br /&gt;
&lt;br /&gt;
These items could be opened using crowbars found while fishing. After dropping the Odd item, while holding the crowbar and option is available to Break Open. Doing so snaps the crowbar, but the contents of the container appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
Items have been reported ranging in potency from 1 to 4. Paull discovered that Istanboly (Potency 2) gave him: -3 dex, 5 speed, 2 con, 5 focus, 2 per.&lt;br /&gt;
&lt;br /&gt;
Known cheese varieties&lt;br /&gt;
*Halumi&lt;br /&gt;
*Istanboly&lt;br /&gt;
*Mish&lt;br /&gt;
*Rumi&lt;br /&gt;
&lt;br /&gt;
The event ran 3 times with 2 hour duration and an additional extra long fourth run of 6 hours.&lt;br /&gt;
&lt;br /&gt;
== Tale 8 Milestones ==&lt;br /&gt;
&lt;br /&gt;
* Beta 8 will end at 9 AM GMT March 1 &lt;br /&gt;
* Tale 8 will begin on 2nd March 2018&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52223</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52223"/>
		<updated>2018-08-25T00:56:16Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* The Compound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium | Malardium Ore]] fee to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
=== Challenge Criteria ===&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
* You can exit at any time.&lt;br /&gt;
* You will have to pay another malardium ore as a fee for every attempt.&lt;br /&gt;
* '''One recipe given per avatar''' on success.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.  There are plants, shrubs and thorns.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: Is the size the same for everyone?  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
After the start of tale, the rigors of building a compound fade away.   This challenge is a re-enactment of all the issues of building a compound before there are any large machines to help.  It's Doing It The Old Fashioned Way.&lt;br /&gt;
&lt;br /&gt;
Things to remember about early construction.&lt;br /&gt;
&lt;br /&gt;
* [[Flimsy Brick Racks]]&lt;br /&gt;
* [[Wood Planes]] with [[Stone Blades]]&lt;br /&gt;
* [[Flax Comb]]&lt;br /&gt;
* Hand picked [[Grass]]&lt;br /&gt;
* Hand picked [[Slate]]&lt;br /&gt;
* Growing and Harvesting early variety flax seeds.&lt;br /&gt;
* Processing flax on early flimsy machinery.&lt;br /&gt;
&lt;br /&gt;
== The Compound ==&lt;br /&gt;
&lt;br /&gt;
You will be given a size of compound you must finish in the 2 hour period to get the cheese recipe.  You can take as long as you like to complete the challenge but only those finishing withing 2 hours get a recipe.&lt;br /&gt;
&lt;br /&gt;
You can exit at any time.  When you exit you will get a message &amp;quot;Checking the Results&amp;quot;.&lt;br /&gt;
* If you ''exit and/or fail'' you will have to pay another Malardium Ore fee to enter and retry the challenge.&lt;br /&gt;
&lt;br /&gt;
Sizing a compound can be confusing.  Is it by &amp;quot;additional sectors&amp;quot; on the blue prints or is it by the amount of cells a sector can hold?&lt;br /&gt;
A sector is 16x16 cells. The starter compound can be expanded 49 times. A compound can hold at max of 50 sectors unless you have passed one of the Architecture Tests where you can add more. &lt;br /&gt;
&lt;br /&gt;
* There is often a confusion (in the wiki) between &amp;quot;cells&amp;quot; and &amp;quot;sectors&amp;quot; and &amp;quot;interior grid cells&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
The challenge size is not about &amp;quot;interior grid cells&amp;quot; it a number of expansions of the building via &amp;quot;Add a Sector&amp;quot;.&lt;br /&gt;
:  How many?   Good Question....&lt;br /&gt;
&lt;br /&gt;
How you decide to build out the compound and the manner in which you gather and use limited resources will determine your success in meeting the 2 hour limitation for the recipe.&lt;br /&gt;
&lt;br /&gt;
* READ the instructions carefully when using the blueprint menu on the compound.&lt;br /&gt;
&lt;br /&gt;
''' Old Timer Info from Tale 5'''&lt;br /&gt;
&amp;lt;pre&amp;gt; A beginning Town House style compound starts with a footprint of 2 by 3 sectors (6 total). The most compact 16-sector compound has a footprint of 4 by 4 sectors.  &lt;br /&gt;
&lt;br /&gt;
4	B	B	B&lt;br /&gt;
4	B	B	B		B = 6 sectors&lt;br /&gt;
4	4	4	4&lt;br /&gt;
4	4	4	4		16 sectors (10 more)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= How will I know if I won? =&lt;br /&gt;
&lt;br /&gt;
I dunno I haven't won yet .... I'll update this if I manage it.&lt;br /&gt;
&lt;br /&gt;
It can be expected that one of the reward recipes will land on your avatar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52220</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52220"/>
		<updated>2018-08-25T00:47:46Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* The Compound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium | Malardium Ore]] fee to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
=== Challenge Criteria ===&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
* You can exit at any time.&lt;br /&gt;
* You will have to pay another malardium ore as a fee for every attempt.&lt;br /&gt;
* '''One recipe given per avatar''' on success.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.  There are plants, shrubs and thorns.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: Is the size the same for everyone?  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
After the start of tale, the rigors of building a compound fade away.   This challenge is a re-enactment of all the issues of building a compound before there are any large machines to help.  It's Doing It The Old Fashioned Way.&lt;br /&gt;
&lt;br /&gt;
Things to remember about early construction.&lt;br /&gt;
&lt;br /&gt;
* [[Flimsy Brick Racks]]&lt;br /&gt;
* [[Wood Planes]] with [[Stone Blades]]&lt;br /&gt;
* [[Flax Comb]]&lt;br /&gt;
* Hand picked [[Grass]]&lt;br /&gt;
* Hand picked [[Slate]]&lt;br /&gt;
* Growing and Harvesting early variety flax seeds.&lt;br /&gt;
* Processing flax on early flimsy machinery.&lt;br /&gt;
&lt;br /&gt;
== The Compound ==&lt;br /&gt;
&lt;br /&gt;
You will be given a size of compound you must finish in the 2 hour period to get the cheese recipe.  You can take as long as you like to complete the challenge but only those finishing withing 2 hours get a recipe.&lt;br /&gt;
&lt;br /&gt;
You can exit at any time.  When you exit you will get a message &amp;quot;Checking the Results&amp;quot;.&lt;br /&gt;
* If you ''exit and/or fail'' you will have to pay another Malardium Ore fee to enter and retry the challenge.&lt;br /&gt;
&lt;br /&gt;
Sizing a compound can be confusing.  Is it by &amp;quot;additional sectors&amp;quot; on the blue prints or is it by the amount of cells a sector can hold?&lt;br /&gt;
A sector is 16x16 cells. The starter compound can be expanded 49 times. A compound can hold at max of 50 sectors unless you have passed one of the Architecture Tests where you can add more. &lt;br /&gt;
&lt;br /&gt;
* There is often a confusion (in the wiki) between &amp;quot;cells&amp;quot; and &amp;quot;sectors&amp;quot; and &amp;quot;interior grid cells&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
The challenge size is not about &amp;quot;interior grid cells&amp;quot; it a number of expansions of the building via &amp;quot;Add a Sector&amp;quot;.&lt;br /&gt;
:  How many?   Good Question....&lt;br /&gt;
&lt;br /&gt;
How you decide to build out the compound and the manner in which you gather and use limited resources will determine your success in meeting the 2 hour limitation for the recipe.&lt;br /&gt;
&lt;br /&gt;
* READ the instructions carefully when using the blueprint menu on the compound.&lt;br /&gt;
&lt;br /&gt;
''' Old Timer Info from Tale 5'''&lt;br /&gt;
&amp;lt;pre&amp;gt; A beginning Town House style compound starts with a footprint of 2 by 3 sectors (6 total). The most compact 16-sector compound has a footprint of 4 by 4 sectors.  &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= How will I know if I won? =&lt;br /&gt;
&lt;br /&gt;
I dunno I haven't won yet .... I'll update this if I manage it.&lt;br /&gt;
&lt;br /&gt;
It can be expected that one of the reward recipes will land on your avatar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52219</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52219"/>
		<updated>2018-08-25T00:46:39Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* The Compound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium | Malardium Ore]] fee to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
=== Challenge Criteria ===&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
* You can exit at any time.&lt;br /&gt;
* You will have to pay another malardium ore as a fee for every attempt.&lt;br /&gt;
* '''One recipe given per avatar''' on success.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.  There are plants, shrubs and thorns.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: Is the size the same for everyone?  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
After the start of tale, the rigors of building a compound fade away.   This challenge is a re-enactment of all the issues of building a compound before there are any large machines to help.  It's Doing It The Old Fashioned Way.&lt;br /&gt;
&lt;br /&gt;
Things to remember about early construction.&lt;br /&gt;
&lt;br /&gt;
* [[Flimsy Brick Racks]]&lt;br /&gt;
* [[Wood Planes]] with [[Stone Blades]]&lt;br /&gt;
* [[Flax Comb]]&lt;br /&gt;
* Hand picked [[Grass]]&lt;br /&gt;
* Hand picked [[Slate]]&lt;br /&gt;
* Growing and Harvesting early variety flax seeds.&lt;br /&gt;
* Processing flax on early flimsy machinery.&lt;br /&gt;
&lt;br /&gt;
== The Compound ==&lt;br /&gt;
&lt;br /&gt;
You will be given a size of compound you must finish in the 2 hour period to get the cheese recipe.  You can take as long as you like to complete the challenge but only those finishing withing 2 hours get a recipe.&lt;br /&gt;
&lt;br /&gt;
You can exit at any time.  When you exit you will get a message &amp;quot;Checking the Results&amp;quot;.&lt;br /&gt;
* If you ''exit and fail'' you will have to pay another Malardium Ore fee to enter and retry the challenge.&lt;br /&gt;
&lt;br /&gt;
Sizing a compound can be confusing.  Is it by &amp;quot;additional sectors&amp;quot; on the blue prints or is it by the amount of cells a sector can hold?&lt;br /&gt;
A sector is 16x16 cells. The starter compound can be expanded 49 times. A compound can hold at max of 50 sectors unless you have passed one of the Architecture Tests where you can add more. &lt;br /&gt;
&lt;br /&gt;
* There is often a confusion (in the wiki) between &amp;quot;cells&amp;quot; and &amp;quot;sectors&amp;quot; and &amp;quot;interior grid cells&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
The challenge size is not about &amp;quot;interior grid cells&amp;quot; it a number of expansions of the building via &amp;quot;Add a Sector&amp;quot;.&lt;br /&gt;
:  How many?   Good Question....&lt;br /&gt;
&lt;br /&gt;
How you decide to build out the compound and the manner in which you gather and use limited resources will determine your success in meeting the 2 hour limitation for the recipe.&lt;br /&gt;
&lt;br /&gt;
* READ the instructions carefully when using the blueprint menu on the compound.&lt;br /&gt;
&lt;br /&gt;
''' Old Timer Info from Tale 5'''&lt;br /&gt;
&amp;lt;pre&amp;gt; A beginning Town House style compound starts with a footprint of 2 by 3 sectors (6 total). The most compact 16-sector compound has a footprint of 4 by 4 sectors.  &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= How will I know if I won? =&lt;br /&gt;
&lt;br /&gt;
I dunno I haven't won yet .... I'll update this if I manage it.&lt;br /&gt;
&lt;br /&gt;
It can be expected that one of the reward recipes will land on your avatar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52218</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52218"/>
		<updated>2018-08-25T00:40:46Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* How will I know if I won? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium | Malardium Ore]] fee to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
=== Challenge Criteria ===&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
* You can exit at any time.&lt;br /&gt;
* You will have to pay another malardium ore as a fee for every attempt.&lt;br /&gt;
* '''One recipe given per avatar''' on success.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.  There are plants, shrubs and thorns.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: Is the size the same for everyone?  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
After the start of tale, the rigors of building a compound fade away.   This challenge is a re-enactment of all the issues of building a compound before there are any large machines to help.  It's Doing It The Old Fashioned Way.&lt;br /&gt;
&lt;br /&gt;
Things to remember about early construction.&lt;br /&gt;
&lt;br /&gt;
* [[Flimsy Brick Racks]]&lt;br /&gt;
* [[Wood Planes]] with [[Stone Blades]]&lt;br /&gt;
* [[Flax Comb]]&lt;br /&gt;
* Hand picked [[Grass]]&lt;br /&gt;
* Hand picked [[Slate]]&lt;br /&gt;
* Growing and Harvesting early variety flax seeds.&lt;br /&gt;
* Processing flax on early flimsy machinery.&lt;br /&gt;
&lt;br /&gt;
== The Compound ==&lt;br /&gt;
&lt;br /&gt;
You will be given a size of compound you must finish in the 2 hour period to get the cheese recipe.  You can take as long as you like to complete the challenge but only those finishing withing 2 hours get a recipe.&lt;br /&gt;
&lt;br /&gt;
You can exit at any time.  When you exit you will get a message &amp;quot;Checking the Results&amp;quot;.&lt;br /&gt;
* If you ''exit and fail'' you will have to pay another Malardium Ore fee to enter and retry the challenge.&lt;br /&gt;
&lt;br /&gt;
Sizing a compound can be confusing.  Is it by &amp;quot;additional sectors&amp;quot; on the blue prints or is it by the amount of cells a sector can hold?&lt;br /&gt;
A sector is 16x16 cells. The starter compound can be expanded 49 times. A compound can hold at max of 50 sectors unless you have passed one of the Architecture Tests where you can add more. &lt;br /&gt;
&lt;br /&gt;
* There is often a confusion (in the wiki) between &amp;quot;cells&amp;quot; and &amp;quot;sectors&amp;quot; and &amp;quot;interior grid cells&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
The challenge size is not about &amp;quot;interior grid cells&amp;quot; it a number of expansions of the building via &amp;quot;Add a Sector&amp;quot;.&lt;br /&gt;
:  How many?   Good Question....&lt;br /&gt;
&lt;br /&gt;
How you decide to build out the compound and the manner in which you gather and use limited resources will determine your success in meeting the 2 hour limitation for the recipe.&lt;br /&gt;
&lt;br /&gt;
* READ the instructions carefully when using the blueprint menu on the compound.&lt;br /&gt;
&lt;br /&gt;
= How will I know if I won? =&lt;br /&gt;
&lt;br /&gt;
I dunno I haven't won yet .... I'll update this if I manage it.&lt;br /&gt;
&lt;br /&gt;
It can be expected that one of the reward recipes will land on your avatar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52217</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52217"/>
		<updated>2018-08-25T00:39:02Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* The Compound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium | Malardium Ore]] fee to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
=== Challenge Criteria ===&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
* You can exit at any time.&lt;br /&gt;
* You will have to pay another malardium ore as a fee for every attempt.&lt;br /&gt;
* '''One recipe given per avatar''' on success.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.  There are plants, shrubs and thorns.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: Is the size the same for everyone?  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
After the start of tale, the rigors of building a compound fade away.   This challenge is a re-enactment of all the issues of building a compound before there are any large machines to help.  It's Doing It The Old Fashioned Way.&lt;br /&gt;
&lt;br /&gt;
Things to remember about early construction.&lt;br /&gt;
&lt;br /&gt;
* [[Flimsy Brick Racks]]&lt;br /&gt;
* [[Wood Planes]] with [[Stone Blades]]&lt;br /&gt;
* [[Flax Comb]]&lt;br /&gt;
* Hand picked [[Grass]]&lt;br /&gt;
* Hand picked [[Slate]]&lt;br /&gt;
* Growing and Harvesting early variety flax seeds.&lt;br /&gt;
* Processing flax on early flimsy machinery.&lt;br /&gt;
&lt;br /&gt;
== The Compound ==&lt;br /&gt;
&lt;br /&gt;
You will be given a size of compound you must finish in the 2 hour period to get the cheese recipe.  You can take as long as you like to complete the challenge but only those finishing withing 2 hours get a recipe.&lt;br /&gt;
&lt;br /&gt;
You can exit at any time.  When you exit you will get a message &amp;quot;Checking the Results&amp;quot;.&lt;br /&gt;
* If you ''exit and fail'' you will have to pay another Malardium Ore fee to enter and retry the challenge.&lt;br /&gt;
&lt;br /&gt;
Sizing a compound can be confusing.  Is it by &amp;quot;additional sectors&amp;quot; on the blue prints or is it by the amount of cells a sector can hold?&lt;br /&gt;
A sector is 16x16 cells. The starter compound can be expanded 49 times. A compound can hold at max of 50 sectors unless you have passed one of the Architecture Tests where you can add more. &lt;br /&gt;
&lt;br /&gt;
* There is often a confusion (in the wiki) between &amp;quot;cells&amp;quot; and &amp;quot;sectors&amp;quot; and &amp;quot;interior grid cells&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
The challenge size is not about &amp;quot;interior grid cells&amp;quot; it a number of expansions of the building via &amp;quot;Add a Sector&amp;quot;.&lt;br /&gt;
:  How many?   Good Question....&lt;br /&gt;
&lt;br /&gt;
How you decide to build out the compound and the manner in which you gather and use limited resources will determine your success in meeting the 2 hour limitation for the recipe.&lt;br /&gt;
&lt;br /&gt;
* READ the instructions carefully when using the blueprint menu on the compound.&lt;br /&gt;
&lt;br /&gt;
== How will I know if I won? ==&lt;br /&gt;
&lt;br /&gt;
I dunno I haven't won yet .... I'll update this if I manage it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52216</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52216"/>
		<updated>2018-08-25T00:35:48Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* What do you have to do? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium | Malardium Ore]] fee to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
=== Challenge Criteria ===&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
* You can exit at any time.&lt;br /&gt;
* You will have to pay another malardium ore as a fee for every attempt.&lt;br /&gt;
* '''One recipe given per avatar''' on success.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.  There are plants, shrubs and thorns.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: Is the size the same for everyone?  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
After the start of tale, the rigors of building a compound fade away.   This challenge is a re-enactment of all the issues of building a compound before there are any large machines to help.  It's Doing It The Old Fashioned Way.&lt;br /&gt;
&lt;br /&gt;
Things to remember about early construction.&lt;br /&gt;
&lt;br /&gt;
* [[Flimsy Brick Racks]]&lt;br /&gt;
* [[Wood Planes]] with [[Stone Blades]]&lt;br /&gt;
* [[Flax Comb]]&lt;br /&gt;
* Hand picked [[Grass]]&lt;br /&gt;
* Hand picked [[Slate]]&lt;br /&gt;
* Growing and Harvesting early variety flax seeds.&lt;br /&gt;
* Processing flax on early flimsy machinery.&lt;br /&gt;
&lt;br /&gt;
== The Compound ==&lt;br /&gt;
&lt;br /&gt;
You will be given a size of compound you must finish in the 2 hour period to get the cheese recipe.  You can take as long as you like to complete the challenge but only those finishing withing 2 hours get a recipe.&lt;br /&gt;
&lt;br /&gt;
You can exit at any time.  When you exit you will get a message &amp;quot;Checking the Results&amp;quot;.&lt;br /&gt;
* If you ''exit and fail'' you will have to pay another Malardium Ore fee to enter and retry the challenge.&lt;br /&gt;
&lt;br /&gt;
Sizing a compound can be confusing.  Is it by &amp;quot;additional sectors&amp;quot; on the blue prints or is it by the amount of cells a sector can hold?&lt;br /&gt;
A sector is 16x16 cells. A compound can hold at max 50 sectors unless you have passed one of the Architecture Tests where you can add more.  &lt;br /&gt;
&lt;br /&gt;
* There is often a confusion (in the wiki) between &amp;quot;cells&amp;quot; and &amp;quot;sectors&amp;quot; and &amp;quot;interior grid cells&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
The challenge size is not about &amp;quot;interior grid cells&amp;quot; it a number of expansions of the building via &amp;quot;Add a Sector&amp;quot;.&lt;br /&gt;
:  How many?   Good Question....&lt;br /&gt;
&lt;br /&gt;
How you decide to build out the compound and the manner in which you gather and use limited resources will determine your success in meeting the 2 hour limitation for the recipe.&lt;br /&gt;
&lt;br /&gt;
* READ the instructions carefully when using the blueprint menu on the compound.&lt;br /&gt;
&lt;br /&gt;
== How will I know if I won? ==&lt;br /&gt;
&lt;br /&gt;
I dunno I haven't won yet .... I'll update this if I manage it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52215</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52215"/>
		<updated>2018-08-25T00:34:36Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* What do you have to do? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium | Malardium Ore]] fee to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
=== Challenge Criteria ===&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
* You can exit at any time.&lt;br /&gt;
* You will have to pay another malardium ore as a fee for every attempt.&lt;br /&gt;
* '''One recipe given per avatar''' on success.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.  There are plants, shrubs and thorns.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: If the size the same for everyone.  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
After the start of tale, the rigors of building a compound fade away.   This challenge is a re-enactment of all the issues of building a compound before there are any large machines to help.  It's Doing It The Old Fashioned Way.&lt;br /&gt;
&lt;br /&gt;
Things to remember about early construction.&lt;br /&gt;
&lt;br /&gt;
* [[Flimsy Brick Racks]]&lt;br /&gt;
* [[Wood Planes]] with [[Stone Blades]]&lt;br /&gt;
* [[Flax Comb]]&lt;br /&gt;
* Hand picked [[Grass]]&lt;br /&gt;
* Hand picked [[Slate]]&lt;br /&gt;
* Growing and Harvesting early variety flax seeds.&lt;br /&gt;
* Processing flax on early flimsy machinery.&lt;br /&gt;
&lt;br /&gt;
== The Compound ==&lt;br /&gt;
&lt;br /&gt;
You will be given a size of compound you must finish in the 2 hour period to get the cheese recipe.  You can take as long as you like to complete the challenge but only those finishing withing 2 hours get a recipe.&lt;br /&gt;
&lt;br /&gt;
You can exit at any time.  When you exit you will get a message &amp;quot;Checking the Results&amp;quot;.&lt;br /&gt;
* If you ''exit and fail'' you will have to pay another Malardium Ore fee to enter and retry the challenge.&lt;br /&gt;
&lt;br /&gt;
Sizing a compound can be confusing.  Is it by &amp;quot;additional sectors&amp;quot; on the blue prints or is it by the amount of cells a sector can hold?&lt;br /&gt;
A sector is 16x16 cells. A compound can hold at max 50 sectors unless you have passed one of the Architecture Tests where you can add more.  &lt;br /&gt;
&lt;br /&gt;
* There is often a confusion (in the wiki) between &amp;quot;cells&amp;quot; and &amp;quot;sectors&amp;quot; and &amp;quot;interior grid cells&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
The challenge size is not about &amp;quot;interior grid cells&amp;quot; it a number of expansions of the building via &amp;quot;Add a Sector&amp;quot;.&lt;br /&gt;
:  How many?   Good Question....&lt;br /&gt;
&lt;br /&gt;
How you decide to build out the compound and the manner in which you gather and use limited resources will determine your success in meeting the 2 hour limitation for the recipe.&lt;br /&gt;
&lt;br /&gt;
* READ the instructions carefully when using the blueprint menu on the compound.&lt;br /&gt;
&lt;br /&gt;
== How will I know if I won? ==&lt;br /&gt;
&lt;br /&gt;
I dunno I haven't won yet .... I'll update this if I manage it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52214</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52214"/>
		<updated>2018-08-25T00:33:02Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Challenge Criteria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium | Malardium Ore]] fee to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
=== Challenge Criteria ===&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
* You can exit at any time.&lt;br /&gt;
* You will have to pay another malardium ore as a fee for every attempt.&lt;br /&gt;
* '''One recipe given per avatar''' on success.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: If the size the same for everyone.  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
After the start of tale, the rigors of building a compound fade away.   This challenge is a re-enactment of all the issues of building a compound before there are any large machines to help.  It's Doing It The Old Fashioned Way.&lt;br /&gt;
&lt;br /&gt;
Things to remember about early construction.&lt;br /&gt;
&lt;br /&gt;
* [[Flimsy Brick Racks]]&lt;br /&gt;
* [[Wood Planes]] with [[Stone Blades]]&lt;br /&gt;
* [[Flax Comb]]&lt;br /&gt;
* Hand picked [[Grass]]&lt;br /&gt;
* Hand picked [[Slate]]&lt;br /&gt;
* Growing and Harvesting early variety flax seeds.&lt;br /&gt;
* Processing flax on early flimsy machinery.&lt;br /&gt;
&lt;br /&gt;
== The Compound ==&lt;br /&gt;
&lt;br /&gt;
You will be given a size of compound you must finish in the 2 hour period to get the cheese recipe.  You can take as long as you like to complete the challenge but only those finishing withing 2 hours get a recipe.&lt;br /&gt;
&lt;br /&gt;
You can exit at any time.  When you exit you will get a message &amp;quot;Checking the Results&amp;quot;.&lt;br /&gt;
* If you ''exit and fail'' you will have to pay another Malardium Ore fee to enter and retry the challenge.&lt;br /&gt;
&lt;br /&gt;
Sizing a compound can be confusing.  Is it by &amp;quot;additional sectors&amp;quot; on the blue prints or is it by the amount of cells a sector can hold?&lt;br /&gt;
A sector is 16x16 cells. A compound can hold at max 50 sectors unless you have passed one of the Architecture Tests where you can add more.  &lt;br /&gt;
&lt;br /&gt;
* There is often a confusion (in the wiki) between &amp;quot;cells&amp;quot; and &amp;quot;sectors&amp;quot; and &amp;quot;interior grid cells&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
The challenge size is not about &amp;quot;interior grid cells&amp;quot; it a number of expansions of the building via &amp;quot;Add a Sector&amp;quot;.&lt;br /&gt;
:  How many?   Good Question....&lt;br /&gt;
&lt;br /&gt;
How you decide to build out the compound and the manner in which you gather and use limited resources will determine your success in meeting the 2 hour limitation for the recipe.&lt;br /&gt;
&lt;br /&gt;
* READ the instructions carefully when using the blueprint menu on the compound.&lt;br /&gt;
&lt;br /&gt;
== How will I know if I won? ==&lt;br /&gt;
&lt;br /&gt;
I dunno I haven't won yet .... I'll update this if I manage it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52213</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52213"/>
		<updated>2018-08-25T00:29:50Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* The Compound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium | Malardium Ore]] fee to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
== Challenge Criteria ==&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* One recipe given per avatar.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: If the size the same for everyone.  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
After the start of tale, the rigors of building a compound fade away.   This challenge is a re-enactment of all the issues of building a compound before there are any large machines to help.  It's Doing It The Old Fashioned Way.&lt;br /&gt;
&lt;br /&gt;
Things to remember about early construction.&lt;br /&gt;
&lt;br /&gt;
* [[Flimsy Brick Racks]]&lt;br /&gt;
* [[Wood Planes]] with [[Stone Blades]]&lt;br /&gt;
* [[Flax Comb]]&lt;br /&gt;
* Hand picked [[Grass]]&lt;br /&gt;
* Hand picked [[Slate]]&lt;br /&gt;
* Growing and Harvesting early variety flax seeds.&lt;br /&gt;
* Processing flax on early flimsy machinery.&lt;br /&gt;
&lt;br /&gt;
== The Compound ==&lt;br /&gt;
&lt;br /&gt;
You will be given a size of compound you must finish in the 2 hour period to get the cheese recipe.  You can take as long as you like to complete the challenge but only those finishing withing 2 hours get a recipe.&lt;br /&gt;
&lt;br /&gt;
You can exit at any time.  When you exit you will get a message &amp;quot;Checking the Results&amp;quot;.&lt;br /&gt;
* If you ''exit and fail'' you will have to pay another Malardium Ore fee to enter and retry the challenge.&lt;br /&gt;
&lt;br /&gt;
Sizing a compound can be confusing.  Is it by &amp;quot;additional sectors&amp;quot; on the blue prints or is it by the amount of cells a sector can hold?&lt;br /&gt;
A sector is 16x16 cells. A compound can hold at max 50 sectors unless you have passed one of the Architecture Tests where you can add more.  &lt;br /&gt;
&lt;br /&gt;
* There is often a confusion (in the wiki) between &amp;quot;cells&amp;quot; and &amp;quot;sectors&amp;quot; and &amp;quot;interior grid cells&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
The challenge size is not about &amp;quot;interior grid cells&amp;quot; it a number of expansions of the building via &amp;quot;Add a Sector&amp;quot;.&lt;br /&gt;
:  How many?   Good Question....&lt;br /&gt;
&lt;br /&gt;
How you decide to build out the compound and the manner in which you gather and use limited resources will determine your success in meeting the 2 hour limitation for the recipe.&lt;br /&gt;
&lt;br /&gt;
* READ the instructions carefully when using the blueprint menu on the compound.&lt;br /&gt;
&lt;br /&gt;
== How will I know if I won? ==&lt;br /&gt;
&lt;br /&gt;
I dunno I haven't won yet .... I'll update this if I manage it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52212</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52212"/>
		<updated>2018-08-25T00:27:35Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* The Compound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium | Malardium Ore]] fee to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
== Challenge Criteria ==&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* One recipe given per avatar.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: If the size the same for everyone.  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
After the start of tale, the rigors of building a compound fade away.   This challenge is a re-enactment of all the issues of building a compound before there are any large machines to help.  It's Doing It The Old Fashioned Way.&lt;br /&gt;
&lt;br /&gt;
Things to remember about early construction.&lt;br /&gt;
&lt;br /&gt;
* [[Flimsy Brick Racks]]&lt;br /&gt;
* [[Wood Planes]] with [[Stone Blades]]&lt;br /&gt;
* [[Flax Comb]]&lt;br /&gt;
* Hand picked [[Grass]]&lt;br /&gt;
* Hand picked [[Slate]]&lt;br /&gt;
* Growing and Harvesting early variety flax seeds.&lt;br /&gt;
* Processing flax on early flimsy machinery.&lt;br /&gt;
&lt;br /&gt;
== The Compound ==&lt;br /&gt;
&lt;br /&gt;
You will be given a size of compound you must finish in the 2 hour period to get the cheese recipe.  You can take as long as you like to complete the challenge but only those finishing withing 2 hours get a recipe.&lt;br /&gt;
&lt;br /&gt;
You can exit at any time.  When you exit you will get a message &amp;quot;Checking the Results&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Sizing a compound can be confusing.  Is it by &amp;quot;additional sectors&amp;quot; on the blue prints or is it by the amount of cells a sector can hold?&lt;br /&gt;
A sector is 16x16 cells. A compound can hold at max 50 sectors unless you have passed one of the Architecture Tests where you can add more.  &lt;br /&gt;
&lt;br /&gt;
* There is often a confusion (in the wiki) between &amp;quot;cells&amp;quot; and &amp;quot;sectors&amp;quot; and &amp;quot;interior grid cells&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
The challenge size is not about &amp;quot;interior grid cells&amp;quot; it a number of expansions of the building via &amp;quot;Add a Sector&amp;quot;.&lt;br /&gt;
:  How many?   Good Question....&lt;br /&gt;
&lt;br /&gt;
How you decide to build out the compound and the manner in which you gather and use limited resources will determine your success in meeting the 2 hour limitation for the recipe.&lt;br /&gt;
&lt;br /&gt;
* READ the instructions carefully when using the blueprint menu on the compound. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How will I know if I won? ==&lt;br /&gt;
&lt;br /&gt;
I dunno I haven't won yet .... I'll update this if I manage it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52211</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52211"/>
		<updated>2018-08-25T00:16:30Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* The event */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium | Malardium Ore]] fee to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
== Challenge Criteria ==&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* One recipe given per avatar.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: If the size the same for everyone.  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
After the start of tale, the rigors of building a compound fade away.   This challenge is a re-enactment of all the issues of building a compound before there are any large machines to help.  It's Doing It The Old Fashioned Way.&lt;br /&gt;
&lt;br /&gt;
Things to remember about early construction.&lt;br /&gt;
&lt;br /&gt;
* [[Flimsy Brick Racks]]&lt;br /&gt;
* [[Wood Planes]] with [[Stone Blades]]&lt;br /&gt;
* [[Flax Comb]]&lt;br /&gt;
* Hand picked [[Grass]]&lt;br /&gt;
* Hand picked [[Slate]]&lt;br /&gt;
* Growing and Harvesting early variety flax seeds.&lt;br /&gt;
* Processing flax on early flimsy machinery.&lt;br /&gt;
&lt;br /&gt;
== The Compound ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
* READ the instructions carefully on the compound. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52210</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52210"/>
		<updated>2018-08-25T00:15:48Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Elementary Compound Construction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium | Malardium Ore]] to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
== Challenge Criteria ==&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* One recipe given per avatar.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: If the size the same for everyone.  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
After the start of tale, the rigors of building a compound fade away.   This challenge is a re-enactment of all the issues of building a compound before there are any large machines to help.  It's Doing It The Old Fashioned Way.&lt;br /&gt;
&lt;br /&gt;
Things to remember about early construction.&lt;br /&gt;
&lt;br /&gt;
* [[Flimsy Brick Racks]]&lt;br /&gt;
* [[Wood Planes]] with [[Stone Blades]]&lt;br /&gt;
* [[Flax Comb]]&lt;br /&gt;
* Hand picked [[Grass]]&lt;br /&gt;
* Hand picked [[Slate]]&lt;br /&gt;
* Growing and Harvesting early variety flax seeds.&lt;br /&gt;
* Processing flax on early flimsy machinery.&lt;br /&gt;
&lt;br /&gt;
== The Compound ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
* READ the instructions carefully on the compound. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52209</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52209"/>
		<updated>2018-08-25T00:09:03Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* What do you have to do? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium | Malardium Ore]] to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
== Challenge Criteria ==&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* One recipe given per avatar.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
You will be transported to a special event area with items similar to what exists on WI.  You will not carry any materials from the main game into the area.  You will be given a few things to start with.&lt;br /&gt;
&lt;br /&gt;
The arena has some trees around the outside and a fountain with water in the middle.  There is sand on the outer edge and grass in between. There is mud next to the fountain.  Slate is scattered around the water area.&lt;br /&gt;
&lt;br /&gt;
* You will need to build a compound from scratch of a particular size.&lt;br /&gt;
: Unknown: If the size the same for everyone.  (probably)&lt;br /&gt;
&lt;br /&gt;
* You will be given 1 Old Egypt Flax seed.&lt;br /&gt;
: This is weed 2 times and harvest.&lt;br /&gt;
: If you plant and harvest your only seed you will have failed the challenge.&lt;br /&gt;
&lt;br /&gt;
* You will have to build and expand a compound to the stated size.&lt;br /&gt;
&lt;br /&gt;
== Elementary Compound Construction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52208</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52208"/>
		<updated>2018-08-25T00:00:58Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[Malardium | Malardium Ore]] to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following [[cheese]] recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
These recipes can be completed in a [[creamery]].  Creameries can also be set for them in the same way a [[kettle]] can be set for [[salt]].&lt;br /&gt;
&lt;br /&gt;
== Challenge Criteria ==&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* One recipe given per avatar.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
&lt;br /&gt;
= What do you have to do? =&lt;br /&gt;
&lt;br /&gt;
The event will take you back in time for a trip down memory lane and your first visit to Egypt on Welcome Island.  It also combines features of WI (Welcome Island) with [[Principles of Architecture]] building your first compound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Mining_Camp&amp;diff=52207</id>
		<title>Mining Camp</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Mining_Camp&amp;diff=52207"/>
		<updated>2018-08-24T23:54:06Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mining Camp 1.png|300px|thumb|right|Small Mining Camp]]&lt;br /&gt;
[[Image:Mining Camp 2.png|300px|thumb|right|Medium Mining Camp]]&lt;br /&gt;
[[Image:Mining Camp 3.png|300px|thumb|right|Large Mining Camp]]&lt;br /&gt;
&lt;br /&gt;
Mining camps produce new varieties of metals, not seen before this tale.  For more information on how to prepare to build a mining camp, please refer to the page on [[prospecting]]&lt;br /&gt;
&lt;br /&gt;
* Indonesian Bee Hives should be grown in preparation for doing mining camps since what citrus you have determines the region you can prospect in.  https://wiki.desert-nomad.com/index.php?title=Indonesian_Bee_Hive&lt;br /&gt;
&lt;br /&gt;
* [[Ariella's Prospecting and Mining Camp Guide]]&lt;br /&gt;
&lt;br /&gt;
== Construction Costs ==&lt;br /&gt;
&lt;br /&gt;
There are three sizes of camps&lt;br /&gt;
* Small, built in a [[small construction site]]&lt;br /&gt;
* Medium, built in a [[small construction site]]&lt;br /&gt;
* Large, built in a [[medium construction site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs depend on size and location&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Material'''&lt;br /&gt;
!'''Small'''	&lt;br /&gt;
!'''Medium'''&lt;br /&gt;
!'''Large'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]] || 25 || 25 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Canvas]] || 1 (2) || 1 (2) || 1 (3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] (for Construction Site) || (4) || (4) || (8)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]] || 5x Q2000 || 5x Q4000 || 5x Q6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Crude Handle]] || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| ''Region-specific Metal'' Bar || 3 || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Diamond]]s || 5 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| ''Region-specific Cooking Item'' || 15 || 30 || 45&lt;br /&gt;
|-&lt;br /&gt;
| ''Region-specific Citrus'' || 2 || 4 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Random item by regions ==&lt;br /&gt;
&lt;br /&gt;
Random items change every 31 real days. The current requirements (as of 5 Aug 2018) are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Region'''&lt;br /&gt;
!'''Metal Bar'''	&lt;br /&gt;
!'''Cooking Item'''&lt;br /&gt;
!'''Citrus'''&lt;br /&gt;
|-&lt;br /&gt;
| Abydos || Zinc || Camel Meat || Small Yuzu&lt;br /&gt;
|-&lt;br /&gt;
| Akhetaton ||Antimony  ||Jugs of Cow's Milk  || Large Iyokan&lt;br /&gt;
|-&lt;br /&gt;
| Ammonium || Aluminum || Grilled Fish  || Long Lime&lt;br /&gt;
|-&lt;br /&gt;
| Arabia ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Arsinoe || Titanium || Beef || Sweet Lemon&lt;br /&gt;
|-&lt;br /&gt;
| Asyut || Tin || Honey || Long Citron&lt;br /&gt;
|-&lt;br /&gt;
| Axum || Silver || Grilled Garlic  || Flat Lenat&lt;br /&gt;
|-&lt;br /&gt;
| Bahariya Oasis  ||  Gold  ||  Eggs  ||  Small Kabosu&lt;br /&gt;
|-&lt;br /&gt;
| Bernike  ||Lead   ||Grilled Cabbage   || Sweet Kinnow&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lakes  ||  Zinc  ||  Camel Meat  || Reddish Amanatsu&lt;br /&gt;
|-&lt;br /&gt;
| Blemmyes  ||  Magnesium  || Grilled Onions  || Sweet Kinnow&lt;br /&gt;
|-&lt;br /&gt;
| Blue Nile  || Strontium   || Grilled Carrots  || Reddish Shangjuan&lt;br /&gt;
|-&lt;br /&gt;
| Buhen  || Tin  || Honey  || Sweet Coralfruit&lt;br /&gt;
|-&lt;br /&gt;
| Cyrene  ||    ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Dakhla Oasis  || Silver  || Grilled Garlic  || Sweet Mandarin&lt;br /&gt;
|-&lt;br /&gt;
| Damot  || Lithium   || Grilled Watermelon   || Large Lime&lt;br /&gt;
|-&lt;br /&gt;
| Dunqul Oasis  ||    ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| East Kush  || Lithium   || Grilled Watermelon  || Sweet Mandarin&lt;br /&gt;
|-&lt;br /&gt;
| East Sinai  ||  Antimony  ||  Jugs of Cows Milk  || Sweet Tangerine&lt;br /&gt;
|-&lt;br /&gt;
| Elephantine  ||Lithium    ||Grilled Watermelon   || Reddish Kinnow&lt;br /&gt;
|-&lt;br /&gt;
| Faiyum  ||  Copper  || Grilled Peppers  || Sweet Buddha's Hand&lt;br /&gt;
|-&lt;br /&gt;
| Gebel  ||  Silver  ||  Grilled Garlic  || Large Lenat&lt;br /&gt;
|-&lt;br /&gt;
| Giza  ||  Zinc  ||  Camel Meat  || Reddish Coralfruit&lt;br /&gt;
|-&lt;br /&gt;
| Hamim  || Gold   ||  Eggs  || Flat Tangerine&lt;br /&gt;
|-&lt;br /&gt;
| Herakleopolis ||  Lithium  ||  Grilled Watermelons  || Reddish Shangjuan&lt;br /&gt;
|-&lt;br /&gt;
| Hermopolis  ||  Lead  || Grilled Cabbage   || Sweet Summerbell&lt;br /&gt;
|-&lt;br /&gt;
| Kerma  ||  Lead  || Grilled Cabbage   || Long Lenat&lt;br /&gt;
|-&lt;br /&gt;
| Kharga Oasis  || Strontium   || Grilled Carrots   || Small Tangelo&lt;br /&gt;
|-&lt;br /&gt;
| Lahun  ||  Gold  ||  Eggs  || Small Pummelo&lt;br /&gt;
|-&lt;br /&gt;
| Meroe Desert  || Titanium   || Beef   || Long Summerbell&lt;br /&gt;
|-&lt;br /&gt;
| Meshwesh Delta  || Iron   || Butter   || Small Sudachi&lt;br /&gt;
|-&lt;br /&gt;
| Napata  ||  Strontium  || Jugs of Cows Milk   || Greenish Citron&lt;br /&gt;
|-&lt;br /&gt;
| Naqada  ||Tin     || Honey   ||Large Iyokan&lt;br /&gt;
|-&lt;br /&gt;
| Nabta Playa  || Strontium   || Grilled Carrots    || Large Orange&lt;br /&gt;
|-&lt;br /&gt;
| Nubia  || Silver   ||  Grilled Garlic   || Flat Amanatsu&lt;br /&gt;
|-&lt;br /&gt;
| Philae  ||Aluminum    ||Grilled Fish    || Tangy Oroblanco&lt;br /&gt;
|-&lt;br /&gt;
| Pwenet  || Platinum   || Coconut Meat   || Sweet Mandarin&lt;br /&gt;
|-&lt;br /&gt;
| Red Sea  || Lead   || Grilled Cabbage   || Flat Orange&lt;br /&gt;
|-&lt;br /&gt;
| South Sinai  ||  Iron  ||  Butter  || Flat Kabosu&lt;br /&gt;
|-&lt;br /&gt;
| Suez  ||  Tin  || Honey || Reddish Yuzu&lt;br /&gt;
|-&lt;br /&gt;
| Swenett  || Titanium   ||Beef    || Small Lemon&lt;br /&gt;
|-&lt;br /&gt;
| Thebes  ||  Plantinum  || CoConut Meat   || Flat Kinnow&lt;br /&gt;
|-&lt;br /&gt;
| Timna  ||  Lead  ||  Grilled Cabbage  || Large Calamondin&lt;br /&gt;
|-&lt;br /&gt;
| Upper Egypt  || Gold   ||  Eggs  || Long Kinnow&lt;br /&gt;
|-&lt;br /&gt;
| Wadi Natrun  ||  Strontium  ||  Grilled Carrots  ||  Tangy Calamondin&lt;br /&gt;
|-&lt;br /&gt;
| West Kush  ||  Lead  || Grilled Cabbage   || Sweet Kumquat&lt;br /&gt;
|-&lt;br /&gt;
| West Sinai ||  Lead  ||  Grilled Cabbage  || Sweet Oroblanco&lt;br /&gt;
|-&lt;br /&gt;
| Western Desert  || Gold   ||  Eggs  || Reddish Lime&lt;br /&gt;
|-&lt;br /&gt;
| White Nile  || Tin   || Honey   || Reddish Citron&lt;br /&gt;
|-&lt;br /&gt;
| Zau  ||    ||    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Blank Chart: [[Mining_Camp/Blank| &amp;lt;b&amp;gt;Blank Chart&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Previous Months Requirements:&lt;br /&gt;
* [[Mining_Camp/July5|5 July to 5 August 2018]]&lt;br /&gt;
* [[Mining Camp/June4|4 June to 4 July 2018]]&lt;br /&gt;
* [[Mining Camp/May18|3 May to 4 June 2018]]&lt;br /&gt;
&lt;br /&gt;
== Mine Camp Output ==&lt;br /&gt;
&lt;br /&gt;
When placing a mine, prospect to see how much ore is in the deposit. Later, check the output and compare to the original.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Size does matter. Small camps can be built 5 cords apart, medium camps 8 cords apart. So you can build more than one camp on the same deposit, if you keep them smaller size. If you have concerns about someone else building on the deposit you found or want to get the metal out as quickly as possible,  might want to build a large camp in the center, or a combination of small and mediums camps on same deposit. &lt;br /&gt;
&lt;br /&gt;
=== Important ===&lt;br /&gt;
&lt;br /&gt;
An unexpected increase in amount of output was noticed when building multiple Small Camps on a single deposit.  Each of the Small Camps gets a Full Share of the deposit.  Medium and Large Camps siphon part of the total deposit between them.  Small Camps do not siphon the deposit.  Although Small Camps take longer to drain a deposit they will all get their individual full share.  If you build 4 small camps on a deposit you can effectively block any claim jumpers from taking any of the deposit and get 4 times the output.&lt;br /&gt;
&lt;br /&gt;
::You can built 4 small mining camp on one spot and get 4 times the metal from the spot, if spot have 200 you get 4x200 but only works with small camps. this is no bug, me reported that small camps only cut out the spot, but Malard told me its a benefit of small camps and not a bug   '''Qwu'''&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Cheese&amp;diff=52206</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Cheese&amp;diff=52206"/>
		<updated>2018-08-24T23:45:01Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I hope the basic overview of Cheese has been helpful, but the new mechanics are &amp;quot;discovery of ingredient ratios&amp;quot;, &amp;quot;discovery of correct ingredients&amp;quot;, &amp;quot;discovery of best locations&amp;quot;, &amp;quot;maturing system&amp;quot;,  in comparison to wine, there is no genetics aspects, '''Cheese''' is aimed as a &amp;quot;i'm not that good at cooking but I want stat food&amp;quot;, &amp;quot;tradable food with known results&amp;quot; and as a simpler idea to beer/wine. So if you enjoy cheese then Cooking, Wine and Beer are your next progression paths in terms of game complexity.&amp;quot; -Malard on Discord&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
* Cheese is a long term stat boost source&lt;br /&gt;
* Cheese does not go stale&lt;br /&gt;
* Cheese may be traded&lt;br /&gt;
&lt;br /&gt;
== Cheese Characteristics ==&lt;br /&gt;
* Different cheeses have different characteristics&lt;br /&gt;
** Example: Rumi cheese is a great carry food but has a small hit to road speed&lt;br /&gt;
* Potency level (0-10) determines the amount the stat(s) are changed&lt;br /&gt;
** Potency 0 is worthless, and gives no boost. This is the stage of newly made cheese. It cannot be eaten until aged.&lt;br /&gt;
** Potency 1 (lowest) will give/take a few points in a stat&lt;br /&gt;
** Potency 10 could be as high as +50/-50&lt;br /&gt;
* Potency also affects duration - from hours up to days&lt;br /&gt;
&lt;br /&gt;
== Cheese Production ==&lt;br /&gt;
* Made in a [[Creamery]]&lt;br /&gt;
* Some cheeses are faction specific.  There may be region-specific cheeses in the future.&lt;br /&gt;
* Learning the [[Cheese Making]] skill will give you two basic recipes&lt;br /&gt;
* Additional cheese recipes can be discovered&lt;br /&gt;
* Cheeses take time to mature&lt;br /&gt;
** This happens in either a [[Small Aging Rack]] or [[Large Aging Rack]]&lt;br /&gt;
** Longer maturation time increases potency (up to the amount allowed based on the recipe used)&lt;br /&gt;
** Both Mishi and Rumi cheeses may gain a point of potency each week they age in a large rack (confirmation needed)&lt;br /&gt;
* Once a cheese is removed from an aging rack, maturation stops.  Cheeses of Potency 1 and greater cannot be put on an aging rack.&lt;br /&gt;
&lt;br /&gt;
== Vomiting ==&lt;br /&gt;
Tortellini had Istanboly (7 focus, 6 perc, -7 dex) and ate a perception herb and got the message &amp;quot;You throw up, the combination of flavours is too much for your body&amp;quot; resetting stats back to normal&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Recipe Sources:&lt;br /&gt;
*Rumi, available to all Egyptians with the Cheesemaking skill, from the Great Hall of the player's Faction.&lt;br /&gt;
*Halloumi, available to all Kush players&lt;br /&gt;
*Istanboly, available to all Hyksos players&lt;br /&gt;
*Mish, available to all Meshwesh players&lt;br /&gt;
&lt;br /&gt;
*Shanklish, Areesh, Baramily, and Domiati, available upon completion of the [[The_Stranger%27s_Challenge_Cheese_Recipe | Stranger's Challenge ]]&lt;br /&gt;
**Challenge may be started at any conflict shrine, at any time.  Only one recipe given per avatar.&lt;br /&gt;
**A player may take as much time as they wish, but the Challenge must be completed within two hours to receive a cheese recipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Ingredients !! Positive Stats !! Negative Stats&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi || 10 Jugs of Cow's Milk, 3 Jugs of Buttermilk, 1 Salt || || &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 10 Jugs of Cow's Milk, 4 Oil, 2 Peppers || '''n''' Con, '''floor(2.5n)''' Foc, '''2n''' Perc || '''floor(1.5n)''' Dex, '''floor(2.5n)''' Speed&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3 Jugs of Buttermilk, 3 Jugs of Sour Cow's Milk, 3 Peppers, 1 Salt || || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 15 Jugs of Cows Milk || '''floor(2.5n)''' Str, '''floor(2.5n)''' Dex  || '''n''' Spd&lt;br /&gt;
|-&lt;br /&gt;
| || || || &lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Jugs of Buttermilk, 15 Garlic, 3 Oil || Spread on the walls of a sheep pen for &amp;quot;protection&amp;quot; Pot 1 &amp;lt;1day || '''n''' all stats, &amp;lt;br&amp;gt;no change to End&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Jugs of Sour Cows Milk, 4 Honey, 1 Salt, 2 Jugs of Buttermilk || floor(-1.5n) to all stats.  '''+25n to quality of all manufactured items''' (?) || &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Cow Milk, 3 Wood || Silences Cicada Cages for ~1 RL hour/potency (limited sample size) ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE : Areesh tested at Potency 4 gave +100 to blacksmithed and glory hole goods. +25n extrapolated from there.  Need more data points.&lt;br /&gt;
&lt;br /&gt;
== Known Cheese Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Potency !! Str !! Dex !! End !! Spd !! Con !! Foc !! Per !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi || 1 ||  ||  ||  || 2 ||  ||  || 1 || 3h30m+ &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 2 ||  ||  ||  || 5 ||  ||  || 2 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 3 ||  ||  ||  || 7 ||  ||  || 3 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 4 ||  ||  ||  || 10 ||  ||  || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 5 ||  ||  ||  || 12 ||  ||  || 5 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 6 ||  ||  ||  || 15 ||  ||  || 6 || 18–20 hours&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 7 ||  ||  ||  || 17 ||  ||  || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Halloumi|| 8 ||  ||  ||  || 20 ||  ||  || 8 || ~22 hours&lt;br /&gt;
|-&lt;br /&gt;
| Hallouni|| 9 ||  ||  ||  || 22 ||  ||  || 9 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Istanboly || 1 ||  || -1 ||  || -2 || 1 || 2 || 2 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 2 ||  || -3 ||  || -5 || 2 || 5 || 4 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 3 || 0 || -4 || 0 || -7 || 3 || 7 || 6 || 14h&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 4 ||  || -6 ||  || -10 || 4 || 10 || 8 ||   &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 5 ||  || -7 ||  || -12 || 5 || 12 || 10 ||   || Asnath&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 7 ||  || -10 ||  || -17 || 7 || 17 || 14 ||   || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 9|| 0 || -13 || 0 || -22 || 9 || 22 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly ||10|| 0 || -15 || 0 || -25 || 10 || 25 || 20 || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 2 || -3  || 6 ||  || 8 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3 || -4  || 9 ||  || 12 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 5 || -7  || 15 ||  || 20 ||  ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 7 || -10 || 27 || || 28 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Mish || 10 || -15 || 30 || || 40 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 1 || 2 || 2 ||  ||-1  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 2 || 5 || 5 ||  || -2 ||  ||  ||  || 2+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 3 || 7 || 7 ||  || -3 ||  ||  ||  || ~8 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 4 || 10 || 10  ||  || -4 ||  ||  ||  || 12 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 5 || 12 || 12  ||  || -5 ||  ||  ||  || ~16 hrs&lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 6 || 15 || 15  ||  || -6 ||  ||  ||  || x hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 7 || 17 || 17  ||  || -7 ||  ||  ||  || ~22 hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 8 || 20 || 20  ||  || -8 ||  ||  ||  ||  26 hrs &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 9 || 22 || 22  ||  || -9 ||  ||  ||  ||  30 hrs 37 min &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 10 || 25 || 25  ||  || -10 ||  ||  ||  ||  ~35 hrs || Qwu&lt;br /&gt;
|-&lt;br /&gt;
| Shanklish|| 3 || -1 || -1  || 0 || -1 || -1 || -1 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 1 || 0 || -1  || 2 || 0 || 0 || 0 || -2 || 8+ hrs&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 2 || 0 || -3  || 5 || 0 || 1 || 0 || -4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 3 || 0 || -4  || 7 || 0 || 1 || 0 || -6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 1 || -1 || -1 || -1 || -1 || -1 || -1 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 2 || -3 || -3 || -3 || -3 || -3 || -3 || -3 || || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 3 || -4 || -4 || -4 || -4 || -4 || -4 || -4 || || Heterika&lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 4 || -6 || -6 || -6 || -6 || -6 || -6 || -6 || || Sabahl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Barrel of Cheese==&lt;br /&gt;
*with a crowbar in inventory and the Barrel on the ground&lt;br /&gt;
*right click the barrel click a destructive action &lt;br /&gt;
*the cheeses will go to your inventory and the crowbar and barrel will poof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Event cheese containers were distributed across the landscape. &lt;br /&gt;
* Odd Barrel of Cheese &lt;br /&gt;
* Odd Crate of Cheese&lt;br /&gt;
* Odd Sacks of Cheese&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Event Cheese Types&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odd_Barrel_of_Cheese.jpeg|160px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBarrelOfCheese.jpg|120px|thumb|left|Odd Barrel of Cheese]]&lt;br /&gt;
| [[File:OddBasketOfCheese.jpg|120px|thumb|left|Odd Basket of Cheese]]&lt;br /&gt;
| [[File:Odd_Crate_of_Cheese.jpeg|200px|thumb|left|Odd Crate of Cheese]]&lt;br /&gt;
| [[File:Odd_Sacks_of_Cheese.jpeg|200px|thumb|left|Odd Sacks of Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Creamery&amp;diff=52205</id>
		<title>Creamery</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Creamery&amp;diff=52205"/>
		<updated>2018-08-24T23:44:14Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
Available after learning [[Cheese Making]] and [[Cooking]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*200 [[Wood]]&lt;br /&gt;
*15 [[Steel]]&lt;br /&gt;
*3 [[Copper Pot]]&lt;br /&gt;
*500 [[Bricks]]&lt;br /&gt;
*4 [[Linen]]&lt;br /&gt;
*2 [[Pulley]]&lt;br /&gt;
*5 [[Rope]]&lt;br /&gt;
*2 [[Barrel Tap]]&lt;br /&gt;
&lt;br /&gt;
Built Outside in a [[Small Construction Site]] under &amp;quot;Cooking&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The building is very small, similar in size to a Werewolf Mortuary Temple.   &lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
To make cheese it is first necessary to learn recipes from your faction center.  Currently each faction center will teach 2 of the four known recipes.  It is not currently known if it is possible to share recipes out of your faction (not a teachable technology).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Kush !! Meshwesh !! Hyksos &lt;br /&gt;
|-&lt;br /&gt;
| Halumi || Y || N || N &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || N || N || Y &lt;br /&gt;
|-&lt;br /&gt;
| Mish || N ||  Y || N  &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || Y || Y || Y &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creameries can be set with a recipe much like kettles.  If you are in a faction without access to a particular recipe have a friendly who knows the cheese you want stop by and configure your creamery to process your desired type the next time you use it.&lt;br /&gt;
&lt;br /&gt;
==Menu Options==&lt;br /&gt;
&lt;br /&gt;
*You will get an option to make any cheese recipe you know.  If you don't know any recipes then no menu options will appear.&lt;br /&gt;
&lt;br /&gt;
After selecting a recipe you know the menu will list 4 options&lt;br /&gt;
* Abandon Batch&lt;br /&gt;
* Examine Batch&lt;br /&gt;
* Process into named-cheese&lt;br /&gt;
** WARNING: Creameries will consume any mats that you have added if you hit Process, even if the recipe is incomplete.&lt;br /&gt;
:: You get the jugs back but not the contents.&lt;br /&gt;
* Add ... (ingredients)&lt;br /&gt;
&lt;br /&gt;
'''Option Add ... (ingredients) '''&lt;br /&gt;
: Will show a list of possible items for the cheese.  It does not show the amounts required.  You have to manually indicated how much of each ingredient you want to use.   If you add the wrong amounts the cheese will not be good.&lt;br /&gt;
: There were indications that there are unknown cheese recipes that can be discovered by players.&lt;br /&gt;
:* Jugs are returned when adding cows milk.&lt;br /&gt;
:* Jugs are returned when adding buttermilk.&lt;br /&gt;
&lt;br /&gt;
'''Option Examine Batch''' allows you to see what you have added to the recipe&lt;br /&gt;
&lt;br /&gt;
'''Option Process into named-cheese''' will convert the ingredients into a cheese.  The basic recipes make 1 cheese.&lt;br /&gt;
* The cheese will have a name similar to:&lt;br /&gt;
::  Halloumi Cheese (Potency 0)&lt;br /&gt;
* Potency increases over time when stored in an [[Large Aging Rack]] or [[Small Aging Rack]]&lt;br /&gt;
:: These are built inside a compound and allow for up to 20 cheeses to be stored for aging.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Recipe Sources:&lt;br /&gt;
*Rumi, available to all Egyptians with the Cheesemaking skill&lt;br /&gt;
*Halloumi, available to all members of Kush&lt;br /&gt;
*Istanboly, available to all members of Hyksos&lt;br /&gt;
*Mish, available to all members of Meshwesh&lt;br /&gt;
*Shanklish, Areesh, Baramily, and Domiati, available upon completion of the [[The_Stranger%27s_Challenge_Cheese_Recipe | Stranger's Challenge ]]&lt;br /&gt;
**Challenge may be started at any conflict shrine, at any time.  Only one recipe given per avatar.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Basic Cheese Recipes !! Ingredients !!  Buff Type&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi || 10 Jugs of Cow's Milk, 3 Jugs of Buttermilk, 1 Salt || Spd + Per&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 10 Jugs of Cow's Milk, 4 Oil, 2 Peppers || Con + Foc + Per&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3 Jugs of Buttermilk, 3 Jugs of Sour Cow's Milk, 3 Peppers, 1 Salt || Dex + Spd &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 15 Jugs of Cows Milk || Str + Dex&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Stranger's Challenge Recipes !! Ingredients !!  Buff Type&lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Jugs of Buttermilk, 15 Garlic, 3 Oil || Sheep pen &amp;quot;protection&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Jugs of Sour Cows Milk, 4 Honey, 1 Salt, 2 Jugs of Buttermilk || Quality Value increase  &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Cow Milk, 3 Wood || Silences Cicada Cages&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || End + Con 	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[Cheese]] page contains additional information for each variety including stats and potency.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52204</id>
		<title>The Stranger's Challenge Cheese Recipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Stranger%27s_Challenge_Cheese_Recipe&amp;diff=52204"/>
		<updated>2018-08-24T23:43:09Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: Created page with &amp;quot;{{Languages}}  = The event =  Visit a Conflict Shrine and pay a 1 malardium ore to enter the conflict arena and begin the challenge.    = The Rewards=  Complete the Challe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
= The event =&lt;br /&gt;
&lt;br /&gt;
Visit a Conflict Shrine and pay a 1 [[malardium ore]] to enter the conflict arena and begin the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Rewards=&lt;br /&gt;
&lt;br /&gt;
Complete the Challenge within two hours to receive one of the following cheese recipes:&lt;br /&gt;
&lt;br /&gt;
* Shanklish : Sheep pen &amp;quot;protection&amp;quot;&lt;br /&gt;
* Areesh : Quality Value increase&lt;br /&gt;
* Baramily : Silences Cicada Cages&lt;br /&gt;
* Domiati : End + Con &lt;br /&gt;
&lt;br /&gt;
= Challenge Criteria =&lt;br /&gt;
&lt;br /&gt;
* Challenge may be started at any conflict shrine, at any time.&lt;br /&gt;
* One recipe given per avatar.&lt;br /&gt;
* You can continue after the 2 hour limit but you will not get a recipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Indonesian_Bee_Hive&amp;diff=51474</id>
		<title>Indonesian Bee Hive</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Indonesian_Bee_Hive&amp;diff=51474"/>
		<updated>2018-08-17T17:24:34Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{BuildingInfo|image=Indonesian_Bee_Hive.png|size=n/a|where=[[Small Construction Site]]|description=For growing citrus fruits and flavored honeys.}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
[[Indonesian Bee Care]] is required to build an '''Indonesian Bee Hive''' and also to collect honey from it, but anyone without the skill can mulch or gather fruit from a Citrus Tree. &lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 2 [[Baskets]] &lt;br /&gt;
* 12 [[Linen]] &lt;br /&gt;
* 200 [[Clay]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Indonesian Bee Hives, when constructed, come with a nearby Citrus Tree that grows several hours after initial construction.  Citrus Trees produce [[Citrus]] fruit.  The [[citrus]] (from the trees) infuses the honey (in the hives) and produces [[Aromatic Honey]]. In T8, new citrus types have been introduced, therefore there are new citruses and aromatic honeys this telling.&lt;br /&gt;
&lt;br /&gt;
Hives are a complex made of a beehive (white dome) and a citrus tree.  The ownership and permissions can be different for each.  If you set the ownership when you build the SCS then both the tree and the hive will be the same.  You can change either or both after the build.  As the trees often go unattended for long periods granting public access is another way for the fruit to be harvested.  Players can also change the access on the hives to allow the flavored honey to be harvested.  T8 public access restrictions may have unknown impacts on public harvesting of citrus and flavored honey.&lt;br /&gt;
&lt;br /&gt;
==Used in==&lt;br /&gt;
* Start growing and harvesting your citrus trees in preparation for making mining camps since which citrus fruit you have available will determine the region you can prospect and build a mining camp in.  https://wiki.desert-nomad.com/index.php?title=Mining_Camp&lt;br /&gt;
&lt;br /&gt;
* [[Ariella's Prospecting and Mining Camp Guide]]&lt;br /&gt;
&lt;br /&gt;
*Test of Ritual Mummification requires the body to be perfumed.  Simple perfume is made in a kitchen, from 10 of the same citrus fruits.&lt;br /&gt;
&lt;br /&gt;
*Test of Festivals has used perfume and aromatic honeys in ambrosia for some of its rituals.  The test has not yet been opened this tale, but those items are expected to be incorporated into the test again in T8.&lt;br /&gt;
&lt;br /&gt;
*Test of the Giving Fisherman uses one citrus fruit for each gift assembled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
* Indonesian Bee Hives produce one [[Aromatic Honey]] about every 12 real life hours. &lt;br /&gt;
* Citrus Trees produce one [[Citrus]] fruit about every 8 real life hours. &lt;br /&gt;
* Up to a maximum of 5 fruit and 5 honey can be built up before it will need to be gathered so that more can be produced.&lt;br /&gt;
&lt;br /&gt;
=== [[Aromatic Honey]] ===&lt;br /&gt;
You can only gather honey from an Indonesian Beehive while its tree is growing. Two trees within range (tested to be within 20 coordinates) will be randomly chosen to flavor the honey. &lt;br /&gt;
*If there is only one species of tree within 20 coordinates, the hive will produce &amp;quot;bland, ordinary honey&amp;quot;, the same as what comes from an apiary.  &lt;br /&gt;
*If there are only two types of tree within that range, the honey will always include the flavors of both those trees.  &lt;br /&gt;
&amp;lt;br&amp;gt;Otherwise, the flavor of the honey may or may not include the flavor produced by the tree growing at that hive.  Mulching a tree prevents the honey from being gathered until the tree regrows, but does not reduce the volume of honey produced.  &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* A Sweet Orange tree and a Greenish Lime tree would produce Lime-Orange Honey in the nearby Indonesian Beehives if those were the only trees nearby. &lt;br /&gt;
* A Sweet Orange and a Tangy Orange would produce normal, unflavored honey since they are both the same base fruit type. &lt;br /&gt;
*A grove full of different varieties of Orange, but with one Grapefruit tree, will produce Grapefruit-Orange honey at all its hives until either the grapefruit tree is mulched or a third species of tree is in range.&lt;br /&gt;
&lt;br /&gt;
Honey is an alphabetical combination of two different base types of fruit (and not the adjectives). In past tales, there were 78 varieties of honey possible. Examples: Lime-Orange, Coralfruit-Lenat, Lemon-Lime. In Tale 8, there are 26 base fruits, which leads to approximately 350 different combinations of honey flavors.  A listing of every possible variety of aromatic honey can be found at: [https://wiki.desert-nomad.com/index.php?title=User:Peacefulness/Festivals_Aromatic_Honey_Stock Festivals Aromatic Honey Stock]&lt;br /&gt;
&lt;br /&gt;
=== [[Citrus]] Fruit ===&lt;br /&gt;
Citrus Trees have 4 statistics that determine what type of fruit is produced: &lt;br /&gt;
* Color &lt;br /&gt;
* Sweet &lt;br /&gt;
* Size &lt;br /&gt;
* Length &lt;br /&gt;
&lt;br /&gt;
When a citrus tree first grows, two other trees within range (15 coords) are chosen to be the &amp;quot;parents&amp;quot; to help determine the variety of tree that grows. &lt;br /&gt;
&lt;br /&gt;
If there are no trees within range to act as parents, then one of the following varieties will always be chosen: &lt;br /&gt;
* Small Buddha's Hand (renamed for T8)&lt;br /&gt;
* Long Citron (renamed for T8)&lt;br /&gt;
&lt;br /&gt;
[[File:StartBuddha.PNG]]&lt;br /&gt;
[[File:StartCitron.PNG]]&lt;br /&gt;
 &lt;br /&gt;
Every Citrus Tree has an option to &amp;quot;mulch&amp;quot; it or chop it down. In an hour of real time, a new tree will grow and will search for any trees in range to act as parents as above. Using this method, you can have 3 trees together, mulch one of them, and it will re-grow using the other 2 trees as parents. This seems to be an effect similar to crossbreeding. &lt;br /&gt;
&lt;br /&gt;
There does seem to be a random effect involved in what new type of tree grows. Mulching the same tree multiple times will often produce a number of different new types. Using the statistics provided at [[Citrus Tree Data]], you can mulch the trees furthest from your goal to drive the orchard toward the tree you want.&lt;br /&gt;
&lt;br /&gt;
=== Citrus Fruit and Honey Types ===&lt;br /&gt;
&lt;br /&gt;
*Amanatsu&lt;br /&gt;
&lt;br /&gt;
*Buddha's Hand&lt;br /&gt;
&lt;br /&gt;
*Calamondin&lt;br /&gt;
&lt;br /&gt;
*Citron&lt;br /&gt;
&lt;br /&gt;
*Coralfruit&lt;br /&gt;
*Corian&lt;br /&gt;
&lt;br /&gt;
*Etrog&lt;br /&gt;
&lt;br /&gt;
*Grapefruit&lt;br /&gt;
&lt;br /&gt;
*Iyokan&lt;br /&gt;
&lt;br /&gt;
*Kabosu&lt;br /&gt;
&lt;br /&gt;
*Kinnow&lt;br /&gt;
&lt;br /&gt;
*Kumquat&lt;br /&gt;
&lt;br /&gt;
*Lemon&lt;br /&gt;
&lt;br /&gt;
*Lenat&lt;br /&gt;
&lt;br /&gt;
*Lime&lt;br /&gt;
&lt;br /&gt;
*Mandarin&lt;br /&gt;
&lt;br /&gt;
*Orange&lt;br /&gt;
&lt;br /&gt;
*Oroblanco&lt;br /&gt;
&lt;br /&gt;
*Pummelo&lt;br /&gt;
&lt;br /&gt;
*Rangpur&lt;br /&gt;
&lt;br /&gt;
*Shangjuan&lt;br /&gt;
&lt;br /&gt;
*Sudachi&lt;br /&gt;
&lt;br /&gt;
*Summerbell&lt;br /&gt;
&lt;br /&gt;
*Tangelo&lt;br /&gt;
&lt;br /&gt;
*Tangerine&lt;br /&gt;
&lt;br /&gt;
*Yuzu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 8 different adjectives used to describe the particular type of fruit: &lt;br /&gt;
* Flat &lt;br /&gt;
* Large &lt;br /&gt;
* Long &lt;br /&gt;
* Small &lt;br /&gt;
* Greenish &lt;br /&gt;
* Reddish &lt;br /&gt;
* Sweet &lt;br /&gt;
* Tangy &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means there are at least 216 different types of citrus fruit in all. Examples: Flat Tangelo, Greenish Lime, Sweet Lenat. The [[Test of Festivals]] may require 108 out of the 216 different fruit types possible (this may not be true in T8 any longer). In the [[Test of the Giving Fisherman]] you may use any of the citrus types to make a gift. &lt;br /&gt;
&lt;br /&gt;
Honey is an alphabetical combination of two different base types of fruit (and not the adjectives). Therefore, there are 350 (?) varieties of honey possible. Examples: Lime-Orange, Coralfruit-Lenat, Lemon-Lime.&lt;br /&gt;
&lt;br /&gt;
=== Repositioning ===&lt;br /&gt;
You can reposition a bee hive after building it and before the first tree grows.&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Test_of_the_Acrobat&amp;diff=51401</id>
		<title>Test of the Acrobat</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Test_of_the_Acrobat&amp;diff=51401"/>
		<updated>2018-08-17T02:17:17Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Teaching and Learning Facets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{T7 Warning}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |prefix = Test of the&lt;br /&gt;
    |name = Acrobat&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 2&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Practice your Move&lt;br /&gt;
* Practice your move with another acrobat&lt;br /&gt;
* Watch another Acrobat practice&lt;br /&gt;
* Learn a Facet from another Acrobat&lt;br /&gt;
* Learn the 2nd facet of any move&lt;br /&gt;
* Teach a Facet to another Acrobat&lt;br /&gt;
* Teach seven facets &lt;br /&gt;
    |demo name = electra&lt;br /&gt;
    |demo region = Midland Valley&lt;br /&gt;
    |demo date = 11 sep. 2015}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AcroMaster.png|left|]]&lt;br /&gt;
&lt;br /&gt;
==University Text==&lt;br /&gt;
&amp;quot;After careful instruction, you master (an acrobatics move). Instruct students in total solitude - for best concentration, nobody else should be around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Test of the Acrobat''' is a [[Tests|test]] available in the discipline of [[Body]].&lt;br /&gt;
You must be level 3 to begin it.&lt;br /&gt;
&lt;br /&gt;
Each of the 28 acrobatic moves has 7 facets which must be learned in order to master the move. Your Tests menu will allow you to track your progress in various moves as well as perform the moves.&lt;br /&gt;
&lt;br /&gt;
==Passing the Principle==&lt;br /&gt;
When you start the Test of the Acrobat, you will be taught four acrobatic moves. &lt;br /&gt;
&lt;br /&gt;
Acrobats may attempt to teach each other by standing near each other and performing their moves. If other people stand too close to the acrobats (within about 5 coords), they will be unable to learn from each other. You must have performed an acro move in the last 3 minutes in order to be able to learn (teacher gets a &amp;quot;student isn't paying attention&amp;quot; message otherwise, and this does mean the first move in a session is useless).&lt;br /&gt;
&lt;br /&gt;
== Teaching and Learning Facets ==&lt;br /&gt;
When a teacher performs a move before a student, the chance that the student will learn a facet is determined as follows (checked in order):&lt;br /&gt;
&lt;br /&gt;
# There is a 50% chance that the student will not follow the move on any given attempt, regardless of other factors.&lt;br /&gt;
# There is a fixed chance that this teacher can teach this move to this student, based on how good the teacher is for this student. This chance does not vary with repeated attempts at teaching—either the teacher can teach this move, or he cannot. The chances are:&lt;br /&gt;
## Perfect master - 100% - (see comments below if this seems weird to you)&lt;br /&gt;
## Great teacher - 50% (1 in 2 chance)&lt;br /&gt;
## Pretty good teacher - 25% (1 in 4 chance)&lt;br /&gt;
## Last resort - 6.25% (1 in 16 chance)&lt;br /&gt;
## Blur - 1.5625% (1 in 64 chance) There is some debate whether the percentages for complete blur and last resort are switched, but the above percentages are what Teppy said they were.&lt;br /&gt;
# If the student can learn multiple facets, subsequent facets will be available only if the previous ones were.&lt;br /&gt;
# If the above checks succeed, the student will learn a facet if one he doesn't already know is available to be taught by this teacher. The facets available are based on the combination of student, teacher, and move- and will not change with successive attempts at teaching. For each facet per move a given student can potentially learn as above, one of the seven facets of the move is chosen randomly (with replacement - the same facet may have been chosen more than once)&lt;br /&gt;
## If one or more of the chosen facets are not already known to the student, the student learns one.&lt;br /&gt;
## If the student already knows all the available facets, then he cannot learn any additional facets from this teacher, and teacher and student receive a message &amp;quot;follows the move&amp;quot;. This message means that it's impossible to learn more of this move from this teacher, unless after seeing this message the student teaches a 14th or 980th facet and gains the ability to learn an additional facet per teacher.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:'''&lt;br /&gt;
The number of facets of each move that a student may learn from a given teacher is based on the total number of facets that the student has taught to other acrobats.&lt;br /&gt;
&lt;br /&gt;
* A student who has taught less than 14 facets can learn at most one facet per move per teacher.&lt;br /&gt;
* A student who has taught 14 or more and less than 980 facets can learn at most two facets per move per teacher.&lt;br /&gt;
* A student who has taught 980 or more facets can learn at most three facets per move per teacher.&lt;br /&gt;
&lt;br /&gt;
== University of Body Acro Tutors ==&lt;br /&gt;
&lt;br /&gt;
Every 31 days from the time you first get the test you can petition the University of Body Tutors to show you a move.  The new move is randomly selected from your list of unlearned moves {{8ok}}.  It is unlikely you could complete the entire acro sequence by University Tutors but you can advance and earn the appropriate DEX bonus plus that ever pesky Last Facet can be tamed by a timely visit to the Tutors.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
After mastering all 28 moves, the acrobat passes the test.&lt;br /&gt;
&lt;br /&gt;
When you pass the test you will get a new option on your emote menu: Demonstrate Masterful Dexterity.&lt;br /&gt;
&lt;br /&gt;
See [[Test Pass History#Test of Towers|Test Pass History]]&lt;br /&gt;
&lt;br /&gt;
Here is the list of those who passed at the beginning of the Tale.  http://julianatdeltona.com/atitd/PassedTests.aspx &lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
As you master new moves, you gain permanent increases to your [[Stats#Dexterity|Dexterity]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Moves learned&lt;br /&gt;
| width=15 align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
| width=15 align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| width=15 align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
| width=15 align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
| width=15 align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| width=15 align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
| width=15 align=&amp;quot;right&amp;quot; | 21&lt;br /&gt;
| width=15 align=&amp;quot;right&amp;quot; | 28&lt;br /&gt;
|-&lt;br /&gt;
! Permanent Dexterity&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The more dexterity you have, the more bulk you can carry and the faster you can run off-road.&amp;lt;br /&amp;gt;  7 Dexterity makes your off-road travel speed equal to an on-road travel at speed 0. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The message &amp;quot;Although you don't pick up anything new, you do follow the move: ABC&amp;quot; means that this teacher has already taught you move ABC as many times as you can currently learn from that person.&lt;br /&gt;
* Acronyms such as &amp;quot;AI&amp;quot; for &amp;quot;Asian Influence&amp;quot; are almost always used for acro moves - see the table below for the standard names.&lt;br /&gt;
* A player's Info box now contains a list of all acro moves, and how many facets are known.  The colour changes, and the move becomes a clickable box once learnt.  To access this, click the Acro tab at the top of the Information Box.  If there is no Acro box, the player has not yet started the Test of the Acrobat&lt;br /&gt;
&lt;br /&gt;
== Common Acronyms ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Move !! Acronym !! &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; !! Move !! Acronym&lt;br /&gt;
|-&lt;br /&gt;
| Asian Influence || AI || || Lunge || LU&lt;br /&gt;
|-&lt;br /&gt;
| Broad Jump || BJ || || Pinwheel || PW&lt;br /&gt;
|-&lt;br /&gt;
| Cartwheels || CW || || Push-Ups || PU&lt;br /&gt;
|-&lt;br /&gt;
| Cat Stretch || CS || || Rear Squat || RS&lt;br /&gt;
|-&lt;br /&gt;
| Clapping Push-ups || CPU || || Roundoff || RO&lt;br /&gt;
|-&lt;br /&gt;
| Crunches || CR || || Run in Place || RIP&lt;br /&gt;
|-&lt;br /&gt;
| Front Tuck || FT || || Side Bends || SB&lt;br /&gt;
|-&lt;br /&gt;
| Handplant || HP || || Somersault || SS&lt;br /&gt;
|-&lt;br /&gt;
| Handstand || HS || || Spin Flip || SF&lt;br /&gt;
|-&lt;br /&gt;
| Inverted Push-ups || IP || || Squat Thrust || ST&lt;br /&gt;
|-&lt;br /&gt;
| Jump Split || JS || || Squats || SQ&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Jacks || JJ || || Toe Touches || TT&lt;br /&gt;
|-&lt;br /&gt;
| Kick-Up || KU || || Wide Squat || WS&lt;br /&gt;
|-&lt;br /&gt;
| Leg Stretch || LS || || Windmill || WM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demonstration Requirements ==&lt;br /&gt;
Demonstrating the Test of the Acrobat required one to posses a Dexterity of 7, even fleetingly (i.e. from herb-stacking).&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
* Check out [[Template:Acro]] if you want to put your progress on your user page.&lt;br /&gt;
*A simple guide to the Acroline: https://www.atitd.org/wiki/tale7/Test_of_the_Acrobat/Acroline.&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Buildings&amp;diff=51326</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Buildings&amp;diff=51326"/>
		<updated>2018-08-16T19:27:24Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* T */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
Structures and instructions lifted from T7 wiki.  [http://www.atitd.org/wiki/tale7/Buildings]&lt;br /&gt;
&lt;br /&gt;
A '''building''' is anything player-built that is visible and can be interacted with.  The term doesn't include [[resources]] that have been simply dropped on the ground, nor public structures such as Universities and benches, nor natural features such as trees.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before updating this list or creating new building pages, please read the Guidelines at the bottom of this page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Please keep the items in alphabetical order, with the name used in-game.'''&lt;br /&gt;
&lt;br /&gt;
=Building Summary=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===A===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Acid Bath]]||1 [[Oyster Shell Marble]], 4 [[Canvas]]|| 5x3|| CP||Used for converting [[metal]]s into [[Salts of Metal]] || Tc: [[Neutralization]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Colony]]|| 4 [[Sheet Glass]], 4 [[Iron Bars]], 1 [[Thermometer]], 75  [[Treated Boards|Nontoxic, Termite Resistant Boards]] 100 [[Red Sand]], 100 [[White Sand]], 100 [[Sand]], 100 [[Dirt]], 100 [[Clay]]   || 5x3  || CP||Used for raising ants.|| Tc: [[Myrmecology]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Anvil]]||1 [[Anvil Bed]], 120 [[Firebricks]], 4 [[Water in Jugs]]|| 7x15|| CP||Used for the smithing of various tools.|| Tc: [[Advanced Blacksmithing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Apiary]]||8 [[Boards]], 1 [[Linen]] ||1x1 || Out || Used to make [[Honey]],[[Beeswax]] and [[Royal Jelly]] || Tc: [[Beekeeping]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Banner]] || 1200 [[Wood]], 500 [[Boards]], 30 [[Linen]], 25 [[Rope]], 2 [[Pulley]] ||  || MCS || Requires faction rank of Associate or higher. Provides a stat boost to faction members in range. || Fct: [[Banner Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Grinder]] || 120 [[Bearings]], 3200 [[Boards]], 20 [[Steel Cable]], 600 [[Leather]], 4000 [[Oil]], 1000 [[Small Quartz]] || 11x19 || CP || Used to grind [[Aluminum]] and [[Silver]] to powder || Tc: [[Pyrotechnic Mortar Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Sign]] || 10 [[Wood]], 4 [[Boards]], 2 [[Rope]] || || Out || Used to supply a note or information about a place || Tc: [[Sign Construction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Basic Tub]] || 240 [[Bricks]], 2 [[Canvas]] || 7x13 || CP || Used to rot [[Dung]] into [[Saltpeter]], [[Flax]] into [[Rotten Flax]] or produce [[Sulfur]] from [[Sulphurous Water]] || Sk: [[Flax Processing]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Vise]] || 2 [[Brass Plate]], 6 [[Copper Sheeting]] || 9x9 || CP || Used to make [[Small Barrel]] || Sk: [[Cooperage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer Kettle]] || 1 [[Brass Pot]], 4 [[Copper Sheeting]] || || Out || For making [[Beer]] || Tc: [[Beer Brewing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Beetle Terrarium]]||	100 [[Dirt]], 3 [[Linen]], 12 [[Sheet Glass]]||	9x9 ||CP ||For breeding Beetles.||Tc: [[Entomology]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Blast Furnace]] || 100 [[Boards]], 20 [[Clay]], 100 [[Concrete]], 6 [[Crucibles]], 10 [[Glass Pipe]], 50 [[Leather]], 5 [[Pulley]], 100 [[Steel Sheeting]] || 9x12 || CP || Used for smelting metal ore || Tc: [[Metallurgy (1 of 3)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonfire]] ||1 [[Wood]] || Varies ||Out ||Used for production of charcoal. ||Tc: [[Controlled Burn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonfire Stabilization]] || 8 [[Cut Stone]] 12 [[Gold Foil]] 8 [[Gold Wire]] 8 [[Cement]] 2 [[Marble]] || ?? || SCS || Allows construction of a non-decaying bonfire.||Tc: [[Bonfire Stabilization]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box]] || 24 [[Boards]] || 3x3 || CP || Storage (capacity 1000). ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Kiln]] || 32 [[Bricks]] || 5x7 || CP || Used for firing [[Wet Firebricks]] (Capacity 6). || Sk: [[Kiln Construction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bullet Furnace]] || 1 [[Crucibles]], 50 [[Firebricks]] || 5x6 || CP || Used for smelting metal ore || Tc: [[Metallurgy (1 of 3)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Butter Churn]] || 50 [[Boards]], 5 [[Wood]], 3 [[Copper Strap]], 1 [[Barrel Tap]]  || 2x2 || Out || Used to make Butter from fresh milk || Sk: [[Cheese Making]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry Shop]] ||36 [[Bricks]], 60 [[Boards]], 2 [[Rope]], 8 [[Slate]] ||14x16 || CP ||For making [[Boards]] and basic [[Tools]]. ||Sk: [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Casting Box]]|| See [[Student's Casting Box]] or [[Master's Casting Box]]|| || CP||(Category) Used for casting items from metal.|| Tc: [[Casting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ceremonial Tasting Table]] || 6 [[Oyster Shell Marble]], 20 [[Boards]]  || 13x6 || CP || For drinking [[Beer]] and [[Wine]]. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal Hearth]] ||360 [[Bricks]], 240 [[Firebricks]] || 8x19 || CP || Converts 100 [[Wood]] into 100 [[Charcoal]]. || Tc: [[Basic Charcoal Production]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal Oven]] ||600 [[Clay Bricks]], 1200 [[Bricks]], 4 [[Iron Bars]], 8 [[Copper Sheeting]], 8 [[Copper Wire]], 40 [[Leather]] || 11x17 || CP || Converts 200 [[Wood]] into 200 [[Charcoal]] || Tc: [[Advanced Charcoal Production]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemistry Laboratory]] || 50 [[Glass Jars]], 20 [[Glass Rods]], 900 [[Boards]], 214 [[Nails]], 19 [[Rope]], 10 [[Wooden Peg]], 5 [[Copper Sheeting]], 1 [[Wooden Pestle]], 1 [[Clay Mortars]] || 13x15 || CP || Basic chemistry lab for making simple chemicals/compounds || Tc: [[Basic Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chest]] ||48 [[Boards]], 400 [[Bricks]] ||3x5 ||CP ||Storage (capacity 5000). ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chicken Coop]] ||50 [[Boards]], 600 [[Bricks]], 15 [[Cut Stone]], 60 [[Dried Flax]] ||15x17 ||SCS ||Chicken Coops house Chickens (Hens and Rosters), and they can breed and lay Eggs here.||  Tc: [[Avian Selection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cicada Cage]]||4 [[Boards]], 1 [[Linen]]|| || Out||holds cicadas||Ts: [[Test of the Singing Cicada]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clinker Vat]] || 10 [[Copper Sheeting]], 60 [[Cut Stone]], 2500 [[Firebricks]] || 21x21 || CP || Used to make [[Cement]] and [[Concrete]] || Tc: [[Masonry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Compound]]||100 [[Boards]], 200 [[Bricks]]||6 sectors||Out||Main Building|| SK: [[Compound Construction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Compression Furnace]] || 100 [[Clay]], 3 [[Crucibles]], 200 [[Firebricks]], 5 [[Iron Bars]] || 11x15 || CP || Used for smelting metal ore || Tc: [[Metallurgy 1]]&lt;br /&gt;
|-&lt;br /&gt;
| Construction Site ||See [[Small Construction Site]], [[Medium Construction Site]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Creamery]] || 200 [[Wood]], 15 [[Steel]], 3 [[Copper Pot]], 500 [[Bricks]], 4 [[Linen]], 2 [[Pulley]], 5 [[Rope]], 2 [[Barrel Tap]] || 14x11 || SCS || Used for making cheese || Sk: [[Cheesemaking]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Well]] || 200 [[Rope]], 400 [[Boards]], 300 [[Nails]], 20 [[Screw Gear]], 500 [[Oil]], 2000 [[Leather]] || ||MCS ||[[Petroleum]]! ||Tc: [[Deep Well Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Rat Trap]] ||1 [[Canvas]], 4 [[Boards]] ||  ||Out ||Used to capture [[Desert Rats]] for [[Test of the Safari]]. ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dromedary Pen]] ||200 [[Boards]] 400 [[Bricks]]|| ||SCP ||Home for camels to live and breed. Can be used for infinite storage of [[Straw]] ||Tc: [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Drying Rack]] ||18 [[Boards]] ||3x6 ||Out ||Allows drying of [[Grass]], [[Rotten Flax]], [[Papyrus]], [[Wet Linen]] and [[Wheat]]. ||Sk: [[Flax Processing]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Essence of Harmony]] || 222 [[Palm Frond]], 100 [[Cut Stone]], 75 [[Linen]], 150 [[Boards]], 300 [[Papyrus|Fertile Papyrus]] || || SCS || Used for various Harmony Tests || Ts: [[Principles of Harmony]] Completed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction Associate Trophy]] ||500 [[Bricks]], 400 [[Boards]], 100 [[Jugs of Water]] || ||Out || A decorative pool. ||Sk: [[Local Leadership]] 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction Elder Trophy]] || 2000 [[Bricks]], 500 [[Boards]], 500 [[Jugs of Water]], 50 [[Papyrus Paper]], 50 [[Nails]], 25 [[Steel]], 50 [[Gold]], 20 [[Pulley]], 200 [[Concrete]] || ||Out ||A mighty monument available only to faction Elders. ||Sk: [[Local Leadership]] 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction Fellow Trophy]] ||1250 [[Bricks]], 500 [[Boards]], 300 [[Jugs of Water]], 50 [[Papyrus Paper]], 50 [[Nails]], 25 [[Steel]], 50 [[Gold]], 20 [[Pulley]], 100 [[Concrete]] || ||Out ||A decorative obelisk. ||Sk: [[Local Leadership]] 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction Initiate Trophy]] ||300 [[Bricks]], 200 [[Boards]] || ||Out ||A decorative fountain. ||Sk: [[Local Leadership]] 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction Kinsman Trophy]] || 1000 [[Bricks]], 500 [[Boards]], 200 [[Jugs of Water]] (consumed), 50 [[Papyrus Paper]], 50 [[Nails]], 10 [[Gold]] || ||Out || A decorative fountain. ||Sk: [[Local Leadership]] 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction Member Trophy]] ||750 [[Bricks]], 500 [[Boards]], 150 [[Jugs of Water]] (consumed), 50 [[Papyrus Paper]], 50 [[Nails]] || ||Out ||A decorative fountain. ||Sk: [[Local Leadership]] 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction Patriarch Trophy]] || 1500 [[Bricks]], 500 [[Boards]], 300 [[Jugs of Water]], 50 [[Papyrus Paper]], 50 [[Nails]], 25 [[Steel]], 50 [[Gold]], 20 [[Pulley]], 100 [[Concrete]] || ||Out ||A decorative obelisk. ||Sk: [[Local Leadership]] 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence]] ||50 [[Boards]] ||  ||Out ||A decorative building for your camp. ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fennec Trap]] ||4 [[Boards]], 1 [[Rope]] ||  ||Out ||Used to capture [[Fennecs]] for [[Test of the Safari]]. ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferry Boat]] ||20 [[Boards]], 4 [[Rope]], 1 [[Sail]], 4 [[Tar]], 20 [[Wood]] || || ||A small boat for crossing short stretches of shallow water. ||Sk: [[Ferry Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Firepit]] ||40 [[Firebricks]], 80 [[Slate]]|| ||Out ||A firepit for making [[Charcoal]], [[Lime]], [[Ash]] and grilled [[Vegetables]] as well as [[Fish]]. ||Tc: [[Controlled Burn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flax Comb]] ||18 [[Boards]], 36 [[Bricks]], 60 [[Thorns]] ||5x6 ||CP / Out* ||Low-tech [[Flax]] processing. ||Sk: [[Flax Processing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flax Hammock]] ||8 [[Boards]], 4 [[Rope]], 2 [[Canvas]] ||9x17 ||Out ||Advanced building for drying [[Grass]], [[Rotten Flax]], [[Papyrus]], [[Wet Linen]] and [[Wheat]]. ||Sk: [[Flax Processing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fleet Furnace]] ||30 [[Cut Stone]] 1 [[Iron Pot]] 60 [[Leather]] 600 [[Firebricks]] 40 [[Gems|Small Quartz]] 40 [[Gems|Small Diamond]] || 21x11 ||CP ||Reactory for making [[Quicksilver]] from [[Red Sand]]. ||Sk: [[Basic Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flimsy Brick Rack]] ||4 [[Boards]] || ||Out ||Early building for making [[Bricks]]. ||Sk: [[Brick Rack Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]]|| See [[Student's Forge]] or [[Master's Forge]]|| || CP||(Category) Used for forging items from metal.|| Tc: [[Blacksmithing]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Gearbox Assembly Table]] || 280 [[Boards]], 56 [[Nails]] ||15x16 ||CP ||For assembling gearboxes. ||Tc: [[Gearbox Design]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gem Cutting Table]] || 6 [[Small Gears|Brass Small Gears]], 3 [[Cut Stone]], 6 [[White Sand]], 30 [[Rope]], 12 [[Steel Wire]]||17x17 ||CP ||Allows cutting of Cuttable Gems into [[Cut Gems]] of various types.  ||Tc: [[Gem Cutting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glazier's Bench]] ||200 [[Firebricks]], 400 [[Bricks]], 1200 [[Sand]] || || 6 x 13 ||Workbench for producing simple glass products and glas which can be used in a [[Glory Hole]] ||Tc: [[Glassblowing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glory Hole]] ||40 [[Cut Stone]], 600 [[Firebricks]], 20 [[Steel Sheeting]], 2 [[Copper Strap]], 1 [[Iron Bar]] ||13x13 ||CP || ||Tc: [[Advanced Glassblowing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grain Oven]] ||45 [[Copper Wire]], 40 [[Slate]], 120 [[Firebricks]] ||7 x 7 || CP || ||Tc: [[Barley Cultivation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenhouse]] ||'''Small''' - 32 [[Sheet Glass]], 1 [[Thermometer]], 500 [[Dirt]], 6 [[Canvas]], 60 [[Water in Jugs]] &amp;lt;br&amp;gt; '''Medium''' - 96 [[Sheet Glass]], 3 [[Thermometer]]s, 1500 [[Dirt]], 18 [[Canvas]], 180 [[Water in Jugs]]&amp;lt;br&amp;gt;'''Large''' - 298 [[Sheet Glass]], 9 [[Thermometer]]s, 4500 [[Dirt]], 54 [[Canvas]], 540 [[Water in Jugs]]|| Out || Small/Medium use SCS &amp;lt;br /&amp;gt; Large uses MCS || Used to grow grass (100/300/900) and for [[Crossbreeding]]||Tc: [[Gardening]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild Hall]] ||(100+2*(''n''^2)) [[Boards]], (100+4*(''n''^2)) [[Bricks]] || ||SCS ||[[Guilds]]! For fun and profit! Woo! (''n''=member limit) ||Tc: [[Guild Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gyration Cell]] || 1000 [[Boards]], 500 [[Clay]], 250 [[Concrete]], 50 [[Copper Sheeting]], 12 [[Crucibles]], 20 [[Glass Pipe]], 100 [[Leather]], 50 [[Moon Steel]], 10 [[Pulley]], 25 [[Tin Sheeting]] ||7x8 || CP || High Efficiency/High Speed [[Charcoal]] [[Furnaces|Furnace]] ||Tc: [[Metallurgy 3]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Hackling Rake]] ||18 [[Boards]], 36 [[Bricks]], 60 [[Nails]] ||6x5 ||CP ||Better [[Flax]] processing. &amp;lt;br /&amp;gt; Processes 10 rotten flax &amp;lt;br /&amp;gt;&amp;lt;!-- upgrade with [[Cut_Gems#Eyelet | 2 cut gem: eyelet]] --&amp;gt;  ||Sk: [[Flax Processing]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Hades Furnace]] || 2 [[Aluminum Plate]], 5000 [[Boards]], 5000 [[Clay Bricks]], 100 [[Copper Sheeting]], 30 [[Crucibles]], 500 [[Cut Stone]], 20 [[Fine Glass Pipe]], 75 [[Iron Bars]], 75 [[Iron Strap]], 25 [[Pulley]], 300 [[Steel Sheeting]], 3 [[Thermometer]], 15 [[Tin Sheeting]] || || MCS || High Efficiency, Long Duration, High Pollution Petroleum  [[Furnaces|Furnace]] || Tc: [[Metallurgy 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Loom]] ||4 [[Boards]], 2 [[Loom Frame]] ||4x4 ||CP ||Better weaving building. ||Sk: [[Clothwork]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Brick Rack]] ||18 [[Boards]], 36 [[Nails]] ||5x5|| 	CP ||	Better brick making. ||	Sk: [[Improved Brick Rack Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Incense Burner]] || 3 [[Glass Rods]], 1 [[Large Quartz]], 3 [[Silver]] 1 [[Copper Sheeting]] ||3x3 ||CP ||Used to burn [[Incense]]. ||Tc: [[Aromatics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Indonesian Bee Hive]] || 12 [[Linen]], 200 [[Clay]], 2 [[Baskets]] || || SCS || Used to create [[Aromatic Honey]] and [[Citrus]] || Sk: [[Indonesian Bee Care]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===K===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Kettle]] || 1 [[Iron Pot]], 4 [[Copper Sheeting]] || 5x5 || CP || Used to reduce various liquids by boiling || Sk: [[Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Khefre's Locker]] || 50 [[Boards]], 100 [[Bricks]], 20 [[Slate]] || 7x7 || CP || Storage for [[Beetles]] || Ts: [[Test of Khefre's Children]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kitchen]] || 1 [[Clay Mortars]], 32 [[Bricks]], 20 [[Firebricks]], 20 [[Boards]] || 13x15 || CP || Processing food, cooking recipes when upgraded with an [[Iron Cookpot]] || Sk: [[Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenhouse|Large Greenhouse]] || 298 [[Sheet Glass]] 9 [[Thermometer]]s 4500 [[Dirt]] 54 [[Canvas]] 540 Water in Jugs ||n/a||MCS ||900 Grass ||Gardening&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Aging Rack]] || 30 [[Nails]], 10 [[Rope]], 200 [[Boards]] || 3x3 || CP || A large rack that can age up to 20 cheeses || Sk: [[Cheesemaking]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Malting Tray]] || 8 [[Boards]], 20 [[Papyrus Paper]] || 5x5 ||CP || For converting [[Barley]] into [[Malt]]. ||Tc: [[Barley Cultivation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marble Tub]] || 1 [[Tangerine Marble]], 20 [[Tar]], 10 [[Canvas]] || 7x13 || CP || An improved tub which doesn't crumble || Sk: [[Advanced Tub Design]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mason's Bench]] ||30 [[Boards]], 48 [[Bricks]], 6 [[Flint]], 20 [[Leather]], 4 [[Oil]], 4 [[Rope]] ||8x9 ||CP ||Cuts a [[Medium Stones|medium stone]] into a [[Crucibles|crucible]] or [[Nail Mould|nail mould]]. ||Tc: [[Stonemasonry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Master's Casting Box]]||24 [[Boards]], 200 [[Firebricks]], 400 [[Bricks]], 50 [[Rope]], 12000 [[Sand]], 20 [[Clay Steeped Wool Cloth]] || 15X35 || CP||For turning metal into worked products like pots, gears, and bolts || Tc: [[Casting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Master's Forge]] || 72 [[Boards]], 200 [[Firebricks]], 400 [[Bricks]], 10 [[Clay-Steeped Canvas]] || 17x16 || CP || For Metalwork || Tc: [[Blacksmithing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Construction Site]] ||2 [[Canvas]], 8 [[Rope]] || ||Out ||An intermediate Building used to construct other Buildings. ||Sk: [[Project Management]] 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenhouse|Medium Greenhouse]] || 96 [[Sheet Glass]] 3 [[Thermometer]]s 1500 [[Dirt]] 18 [[Canvas]] 180 Water in Jugs ||n/a||SCS ||300 Grass ||Gardening&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine]] || 100 [[Boards]], 300 [[Bricks]], 100 [[Leather]], 10 [[Pulley]], 75 [[Rope]], 100 [[Jugs|Water In Jugs]] || || Out || Used to dig up ore || Tc: [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining Camp]] || '''Small - '''  25 [[Wood]],  5x Q2000 [[Shovel]], 2 [[Large Crude Handle]], 5 [[Medium Diamond]], 3 ''Region-specific Metal'' [[Bars]],  15 ''Region-specific Cooking Item'', 2  ''Region-specific Citrus'' &amp;lt;br /&amp;gt;'''Medium - ''' 25 [[Wood]], 5x Q4000  [[Shovel]], 2 [[Large Crude Handle]], 10 [[Medium Diamond]], 6 ''Region-specific Metal'' [[Bars]], 30  ''Region-specific Cooking Item'', 4 ''Region-specific Citrus''&amp;lt;br /&amp;gt;'''Large - ''' 25 [[Wood]], 5x Q6000 [[Shovel]], 2 [[Large Crude Handle]], 15 [[Medium Diamond]],  9 ''Region-specific Metal'' [[Bars]],  14 ''Region-specific Cooking Item'', 6 ''Region-specific Citrus'' || Out  || SCS || Used to dig up specialty ores (new T8) || Tc: [[Prospecting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Sheep Farm]] || 250 Hard White Boards, 250 Nontoxic White Boards, 2000 Bricks, 125 Cut Stone, 300 Concrete, 25 Linen, 50 White Paint, 1 Thermometer, 125 Jugs || || Out || Used to farm sheep || Tc: [[Adv Sheep Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===O===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine|Ore Mine]] ||100 [[Boards]], 300 [[Bricks]], 100 [[Leather]], 10 [[Pulley]], 75 [[Rope]], 100 [[Jugs of Water]] ||  ||Out ||A mine. ||Tc: [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Offering Vault]] || 1 [[Oyster Shell Marble]], 1 [[Iron Large Gear]], 3 [[Lead Pipe]], 5 [[Lead Sheeting]] 25 [[Bolts]] ||  ||SCS ||Building for Test of Balanced Goods &amp;lt;br /&amp;gt; After passing it becomes a storage vault ||Tc: [[Offering Vault Construction]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Paper Press]]||40 [[Cut Stone]], 1 [[Pinch Roller]], 4 [[Medium Gears]], 200 [[Oil]]|| 12x13||	CP||For making Paper.||	Tc: [[Papyrus Paper Fabrication]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus Tank]] || 15 [[Sheet Glass]], 77 [[Dirt]], 77 [[Silt]], 77 [[Sand]], 100 [[Water in Jugs]] || 5x8 || CP || Growing [[Sterile Papyrus]] || Tc: [[Aquaculture]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Persephone Furnace]] || 1 [[Aluminum Plate]], 2500 [[Boards]], 2500 [[Clay Bricks]], 20 [[Copper Pipe]], 50 [[Copper Sheeting]], 15 [[Crucibles]], 250 [[Cut Stone]], 20 [[Fine Glass Pipe]], 500 [[Gypsum]], 40 [[Iron Bars]], 40 [[Iron Strap]], 200 [[Lime]], 10 [[Pulley]], 150 [[Steel Sheeting]], 10 [[Thermometer]], 10 [[Tin Sheeting]], 2000 [[Water in Jugs]] || || MCS || High Efficiency, Long Duration, Low Pollution Petroleum  [[Furnaces|Furnace]] || Tc: [[Metallurgy 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pigment Laboratory]] || 30 [[Glass Jars]], 6 [[Fine Glass Rod]]s, 12 [[Copper Sheeting]] || 11x11  ||CP ||For making [[Paint]]. ||Tc: [[The Science of Color]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilgrim Shrine]] || 7 of chosen marble type and chosen offering type ||   ||Out ||For Test of the Pilgrim ||Sk: [[Pilgrim Shrine Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery Deck]] ||240 [[Boards]], 500 [[Limestone]], 60 [[Flystone]], 200 [[Bearings]], 300 [[Oil]] ||20x21 ||CP ||For turning [[Clay]] into [[Wet Clay Dome]], [[Wet Cistern]], and [[Wet Pipe Segment]]. ||Tc: [[Structural Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery Wheel]] ||12 [[Boards]], 48 [[Bricks]], 1 [[Flystone]], 1 [[Leather]], 4 [[Oil]], 4 [[Rope]] ||5x5 ||CP ||For turning [[Clay]] into [[Wet Jugs]]. ||Sk: [[Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyramids]] ||varies depending on size ||several ||PCS ||Various functions ||Tc: Each Uni&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| Quarry (see [[Stone Quarry]])  ||  ||   || OUT ||    ||  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabbit Hutch]] || 1 [[Clay Dome]], 200 [[Straw]], 200 [[Boards]] || 18x19 || SCS, CP, On Dirt || For raising [[Rabbits]] || Tc: [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Raeli Oven]] ||  ||  ||Out ||? ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rain Barrel]] ||1 [[Small Barrel]], 100 [[Boards]], 5 [[Copper Strap]], 50 [[Nails]] ||  ||Out ||? ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranch]] ||50 [[boards]], 200 [[wood]], 30 [[rope]] ||  || Out|| ||Tc: [[Ranching]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactory]] ||12 [[Cut Stone]], 1 [[Iron Pot]], 20 [[Leather]], 240 [[Firebricks]], 10 [[Small Topaz]] ||17x17 ||CP ||A furnace used to create [[alloys]] || Tc: [[Advanced Metallurgy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Recycling Smeltery]] || 1 [[Crucible]] 300 [[Firebricks]] 10 [[Clay Steeped Wool Cloth]]  4 [[Forge|Steel Strap]] || 5x8 || CP || For recyling metal products from blacksmithing or fishing. || Tc: [[Salvage Techniques|Salvaging Techniques 4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Kiln]] ||4 [[Serpentine Marble]], 1000 [[Firebricks]], 10 [[Sun Steel]] [[Sheeting]]: Insulative, Stainless, 50 [[Cut Stone]] ||7x9 ||CP || For firing [[Wet Firebricks]], [[Wet Clay Bricks]], [[Wet Jugs]] and [[Wet Clay Mortars]] (capacity 30). Does not crumble  || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual Torch]] ||1 [[Boards]], 1 [[Canvas]] (plus 1 [[Oil]] to light) || || Out ||Decorative torch used for [[Tests#Worship|Worship]] rituals. ||Sk: [[Ritual Item Construction]] (1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Saw]] || 100 [[Boards]], 500 [[Bricks]], 12 [[Flint]], 15 [[Leather]], 100 [[Oil]], 9 [[Rope]] || 9x14 || CP || Saws Rocks || Tc: Stonecutting, Sk: [[Rock Saw Construction]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial Bonfire]] || 2500 [[Wood]], 250 [[Oil]], 1000 [[Firebricks]], 1 [[Silver Bowl]] || || SCS, near an altar || Required for Test of Vigil || Ts: [[Test of the Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scent Lab]] ||2400 [[Firebricks]], 12 [[Copper Strap]], 1 [[Brass Pot]], 80 [[Cut Stone]], 15 [[Tar]]  ||17x17 ||CP ||Used to manufacture [[Incense]]. ||Tc: [[Aromatics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sculpture]] ||100 [[Boards]], 10 [[Rope]], 4 [[Linen]] || 17x21 ||Out ||A decorative sculpture, which must be created for [[Principles of Art and Music]]. ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpentarium]] || 100 [[Concrete]], 4 [[Copper Sheeting]], 30 [[Copper Wire]], 40 [[Cut Stone]], 4 [[Gold]], 50 [[Linen]], 20 [[Paint|Aquamarine Paint]], 30 [[Paint|Indian Red Paint]], 12 [[Paint|Light Blue Paint]], 15 [[Paint|Dark Green Paint]], 4 [[Sheet Glass]]  || ||  || to raise cobras || Tc: Herpeculture&lt;br /&gt;
|-&lt;br /&gt;
| [[Sheep Pen]] ||100 [[Boards]], 1200 [[Bricks]], 60 [[Dried Flax]] || ||SCS ||Basic Building for the storage, slaughtering and breeding of [[Sheep]]. Can be used for infinite storage of [[Onions]]. ||Tc: [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrine of Conflict]] ||70 [[Iron Bars]], 70 [[Canvas]], 70 [[Linen]], 70 [[Glass Rods]], 7000 [[Boards]], 7000 [[Bricks]], 70 [[Candle]], 700 [[Limestone]], 7 [[Oyster Shell Marble]], 70 [[Silver]], 70 [[Cut Stone]], 7 [[Medium Topaz]], 7 [[Medium Ruby]], 7 [[Medium Diamond]], 7 [[Medium Sapphire]], 7 [[Medium Emerald]], 7 [[Medium Quartz]] || ||SCS ||For transportation to the Spirit Arena. ||Sk: [[Conflict Shrine Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Sign|Single Sign]] ||10 [[Wood]], 4 [[Boards]], 2 [[Rope]] ||  ||? ||A sign. ||Tc: [[Sign Construction]] 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Silkworm Farm]] || 200 [[Treated Boards|Nontoxic Boards]], 25 [[Papyrus Paper]], 50 [[Iron]], 50 [[Sheet Glass]], 10 [[Copper Sheeting]], 1 [[Thermometer]], 20 turquoise [[Paint]], 20 pale turquoise [[Paint]] || 11x11 || CP ||For production of [[Raw Silk|Raw silk]] ||Sk: [[Silkworm Farming]] (1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Aging Rack]] || 16 [[Nails]], 10 [[Rope]], 60 [[Boards]] || 3x2 || CP || A small rack for aging cheese || Sk: [[Cheesemaking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Center]] || 10 [[Nails]], 25 [[Non-Toxic, Fireproof Treated Boards]] || 3x3 || CP || A small center shelf unit for building a shop. || Sk: [[Carpentry|Carpentry 3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Construction Site]] ||1 [[Canvas]], 4 [[Rope]] ||  ||Out ||An intermediate Building used to construct other Buildings. ||Sk: [[Project Management]] 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Corner]] || 10 [[Nails]], 25 [[Non-Toxic, Fireproof Treated Boards]] || 3x3 || CP || A small corner shelf unit for building a shop. || Sk: [[Carpentry|Carpentry 3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Distaff]] ||12 [[Boards]], 100 [[Bricks]], 10 [[Wood]] ||9x16 ||Out*, CP ||For secondary processing of [[Flax]] products (Tow, Lint, Twine). ||Sk: [[Flax Processing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Small House]] || 6 [[Oyster Shell Marble]], 100 [[Rope]], 150 [[Linen]], 300 [[Paint|Ivory Paint]], 1200 [[Concrete]],  1400 [[Treated Boards|Termite-resistant boards]], 1400 [[Treated Boards|Rotproof boards]], 1400 [[Treated Boards|Fireproof Boards]], 2100 [[Nails]] ||  || SCS || Personal Storage (capacity 60,000) ||Sk: [[Project Management]] + Finished 2 Architecture Tests&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Warehouse]] ||100 [[Boards]], 1000 [[Bricks]], 10 [[Cut Stone]] || ||SCS ||Storage (capacity 25,000) ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Quarry]] ||25 [[Slate]], 15 [[Rope]], 2 [[Pulley]], 100 [[Bricks]] ||n/a ||Out ||? ||?&lt;br /&gt;
|-&lt;br /&gt;
| [[Storage Basket]] ||8 [[Boards]], 28 [[Dried Flax]] || || Out ||Storage (capacity 1000) ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Student's Casting Box]] || 24 [[Boards]] 200 [[Firebricks]] 400 [[Bricks]] 1200 [[Sand]] 4 [[Clay Steeped Wool Cloth]] || 14x16 || CP || Making stuff || Sk: [[Casting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Student's Forge]] || 24 [[Boards]], 18 [[Firebricks]], 48 [[Bricks]], 2 [[Clay-Steeped Canvas]] || 16x17 || CP || For Metalwork || Sk: [[Blacksmithing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Student's Loom]] ||8 [[Boards]], 120 [[Twine]] || 4x4 || CP || For weaving [[Linen]], [[Canvas]], [[Sail]], [[Baskets]] and [[Silk Cloth]]. || Sk: [[Clothwork]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturdy Tub]] ||6 [[Beeswax]], 240 [[Bricks]], 6 [[Canvas]] ||7x13 || CP ||Better quality tub. ||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Tent]] ||200 [[Boards]], 80 [[Nails]], 4 [[Canvas]], 2 [[Linen]], 12 [[Rope]] || ||Out||Storage (capacity 25,000). ||Pass Arch initiation&lt;br /&gt;
|-&lt;br /&gt;
| [[Thistle Garden]] || 150 [[Dung]] 250 [[Dirt]] 15 [[Copper Straps]] 70 [[Nails]] 250 [[Wood Treatment Tank|Rotproof Termite-Resistant boards]] 250 [[Wood Treatment Tank|Rotproof Nontoxic boards]] ||  ||SCS|| Grow thistles for Silk Worms || Sk: [[Thistle Gardening]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Toxin Kitchen]] ||2500 [[Bricks]], 1000 [[Firebricks]], 30 [[Glass Jars]], 1 [[Thermometer]], 50 [[Gold Wire]], 1 [[Medium Sapphire]] || 14x15 || CP ||Production of mats for [[Cross Breeding]] ||Tc: [[Cross Breeding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trophy Case]] ||20 [[Forge|Gold Foil]], 1 [[Mirror]], 20 [[Boards]], 2 Spindle Tree [[Resin]], 2 [[Silk Cloth]], 2 [[Gems|Medium Diamond]], 2 [[Gems|Medium Sapphire]], 20 [[Bearings]] ||3x5 ||CP ||Relic storage for [[Test of the Archaeologist]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[True Kiln]] ||48 [[Firebricks]]||7x9 ||CP ||For firing [[Firebricks]], [[Wet Jugs]] and [[Clay Mortars]] (capacity 12). ||Sk: [[Kiln Construction]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===V===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Vault Kiln]] || 15000 [[Firebricks]], 50 [[Sheet Glass]], 3 [[Thermometer]] || 10x13 || CP || Used for firing large clay objects || Sk: [[Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vineyard]]||40 [[Boards]], 12 [[Rope]], 25 [[Nails]]|| ||Out|| To grow grapes for Wine.||Tc: [[Viticulture]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Mine]] || 24 [[Glass Pipe]], 1 [[Large Gear|Iron Large Gear]], 4 [[Copper Strap]]s, 12 [[Pulley]] || ||Out, on shore || For dredging Gems from under water. ||	Tc: [[Water Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Incense Burner|Windproof Incense Burner (Long Lasting)]] || 3 [[Glass Rods]], 1 [[Huge Quartz]], 3 [[Silver]], 1 [[Copper Sheeting]] || || Out || An outdoors long burn-length incense holder || Tc: [[Aromatics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Incense Burner|Windproof Incense Burner (Normal)]] || 3 [[Glass Rods]], 1 [[Large Quartz]], 3 [[Silver]], 1 [[Copper Sheeting]] || || Out || An outdoors normal burn-length incense holder || Tc: [[Aromatics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Barrel]] || 1 [[Small Barrel]], 6 [[Boards]], 50 [[Nails]] || 7x7 || CP || Used to make [[Wine]] from grapes. || Tc: [[Viticulture]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Plane]] ||4 [[Slate]], 1 [[Stone Blade]] ||  ||Out, CP ||Early building for making [[Boards]]. ||Sk: [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Treatment Tank]] || 20 [[Steel]], 25 [[Copper Strap]], 35 [[Glass Pipe]], 1 [[Thermometer]] || 25x34 || CP || Creates [[Treated Boards]] || Tc: [[Wood Treatment]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===X===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Y===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Z===&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|Jump to letter: [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Cost !!Size !!Where !!Brief Description !!Prerequisite&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Building Page Guidelines ==&lt;br /&gt;
When creating a new building page, please observe the format used in existing pages. For details on the template to use and how to denote requirements and item production so autogenerated lists on resource pages pick it up, please see [[Template:BuildingInfo]].&lt;br /&gt;
&lt;br /&gt;
== List Guidelines ==&lt;br /&gt;
In future, this list should be automatically generated from all the building pages. In the meantime, please observe these guidelines when updating the list.&lt;br /&gt;
&lt;br /&gt;
=== Legend ===&lt;br /&gt;
* '''Name''': The name of the building when you try to build it or click on it in the game.&lt;br /&gt;
* '''Cost''': The cost of the building, briefly, for quick reference.&lt;br /&gt;
* '''Size''': The size of the building when built inside a compound.&lt;br /&gt;
* '''Where''': How the building is built:&lt;br /&gt;
** ''CP'' = inside a Compound&lt;br /&gt;
** ''Out'' = Self &amp;gt; Projects menu&lt;br /&gt;
** ''Out*'' = Self &amp;gt; Projects menu, but only by a Peasant&lt;br /&gt;
** ''SCS'' = Small Construction Site&lt;br /&gt;
** ''MCS'' = Medium Construction Site &lt;br /&gt;
** ''ACS'' = Aqueduct Construction Site&lt;br /&gt;
* '''Brief Description''': Just some comment about it, in case people don't want to load the individual pages.&lt;br /&gt;
* '''Prerequisite''': What you need to have to build&lt;br /&gt;
** ''Sk'' = Skill&lt;br /&gt;
** ''Tc'' = Tech&lt;br /&gt;
** ''Fct'' = Faction Tech&lt;br /&gt;
** ''Ts'' = Test (started, not passed)&lt;br /&gt;
&lt;br /&gt;
=== Building Names ===&lt;br /&gt;
* All buildings (as defined above) should be in the list. If you know of a building that is not in the list, please add it.&lt;br /&gt;
* All buildings should appear in the list AS NAMED IN GAME. So if it's &amp;quot;oreinferno&amp;quot; in game, it should be &amp;quot;oreinferno&amp;quot; here. Including capitalization, please.&lt;br /&gt;
** The authoritative form is the name you get when you click on the completed building &amp;quot;This is a Foo.&amp;quot;&lt;br /&gt;
** If you think &amp;quot;Ore Inferno&amp;quot; should link to &amp;quot;oreinferno,&amp;quot; others probably agree. Add a page that REDIRECTS Ore Inferno to oreinferno using the Formatting rules.&lt;br /&gt;
** If you think &amp;quot;Ore Infernos&amp;quot; and &amp;quot;oreinfernos&amp;quot; and &amp;quot;inferno&amp;quot; and &amp;quot;infernos&amp;quot; should all link there too, since people will want to link with singular and plurals, or any other kinds of things similar to this, others probably agree. Add a page that REDIRECTS those pages to oreinferno, using the Formatting rules. &lt;br /&gt;
* Groupings are allowed and encouraged. &amp;quot;Furnaces&amp;quot; should exist, and should describe furnaces in general, then link to each individual furnace. Same with any other groups people feel are appropriate. &lt;br /&gt;
&lt;br /&gt;
=== Requests ===&lt;br /&gt;
* Please add any buildings to the list if they exist and are not in the list.&lt;br /&gt;
* Please fill in the building detail page, using the '''building template'''.&lt;br /&gt;
** Cost to build (including links to each resource).&lt;br /&gt;
** Things the building can produce, costs involved, etc., including links to resources/buildings where appropriate.&lt;br /&gt;
** Links to closely related topics. For instance, the &amp;quot;Anvil&amp;quot; page will link to &amp;quot;Blacksmithing&amp;quot; because they are related.&lt;br /&gt;
** '''Please include a &amp;lt;nowiki&amp;gt;[[Category:Buildings]]&amp;lt;/nowiki&amp;gt; tag at the end of the detail page.'''&lt;br /&gt;
* If you want to develop extensive information, such as how-to, theory pages, FAQs, etc., please make separate pages, as this is intended to be a list of fact, not speculation or theory.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Pigment_Laboratory&amp;diff=51318</id>
		<title>Pigment Laboratory</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Pigment_Laboratory&amp;diff=51318"/>
		<updated>2018-08-16T18:19:19Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
{{BuildingInfo|image=SL_Pigmentlab.png|size=11x11|where=[[Compound]]|description=For making paint.}}&lt;br /&gt;
The '''Pigment Laboratory''' is a [[buildings|building]] used to mix [[paint]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned the [[The Science of Color]] skill.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*6 [[Fine Glass Rods]] &lt;br /&gt;
*12 [[Copper Sheeting]] &lt;br /&gt;
*30 [[Glass Jars]] &lt;br /&gt;
&lt;br /&gt;
Built inside a [[Compound]], taking 11 X 11 cells.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
The Pigment Laboratory makes [[paint]] out of 11 base ingredients and 4 catalysts.&lt;br /&gt;
&lt;br /&gt;
The 11 ingredients are:&lt;br /&gt;
* [[Cabbage Juice]] - purple&lt;br /&gt;
* [[Carrots]] - orange&lt;br /&gt;
* [[Clay]] - brown&lt;br /&gt;
* [[Mushrooms|Dead Tongue Mushroom]]s - reddish&lt;br /&gt;
* [[Mushrooms|Toad Skin Mushroom]]s - dark green&lt;br /&gt;
* [[Mushrooms|Falcon's Bait]]s - light green {{8ok}}&lt;br /&gt;
&amp;lt;s&amp;gt;* [[Mushrooms|Earth Light Mushroom]]s - light green&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Red Sand]] - bold red&lt;br /&gt;
* [[Lead]] - blue grey&lt;br /&gt;
* [[Silver Powder]] - black&lt;br /&gt;
* [[Iron]] - rust&lt;br /&gt;
* [[Copper]] - aqua&lt;br /&gt;
&lt;br /&gt;
The 4 catalysts are:&lt;br /&gt;
* [[Sulfur]]&lt;br /&gt;
* [[Potash]]&lt;br /&gt;
* [[Lime]]&lt;br /&gt;
* [[Saltpeter]]&lt;br /&gt;
&lt;br /&gt;
NOTE:  Without the upgrade you can only make 1 db of paint at a time no matter how much you add.&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
Batch Paint Maker - Allows one to make 10 or 100 paint at a time, assuming the required resources are present. &lt;br /&gt;
*3 [[Iron Pot]] &lt;br /&gt;
*12 [[Copper Sheeting]] &lt;br /&gt;
*Tech Required: [[Mass Production of Color/Amunet|Mass Production of Color]] from University of Art. The option to upgrade the Pigment Lab is under &amp;quot;Utility -&amp;gt; Install a Batch Mixer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Gem_Cutting_Table&amp;diff=51252</id>
		<title>Gem Cutting Table</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Gem_Cutting_Table&amp;diff=51252"/>
		<updated>2018-08-16T10:40:32Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{BuildingInfo|image=GemCuttingTable.png{{!}}300px|size=17x17|where=[[Compound]]|description=Allows cutting of cuttable gems.}}&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available after you have learned the [[Gem Cutting]] skill. They are used to shape [[Cuttable Gems|cuttable gems]] into various [[Cut Gems]]. &lt;br /&gt;
&lt;br /&gt;
Gem Cutting Tables cannot be rotated during placement.&lt;br /&gt;
&lt;br /&gt;
If you have a '''Specimen Case''' (a pre-order special item) you can place a partially cut gem in the case and work on it later. &lt;br /&gt;
&lt;br /&gt;
* Have the Specimen Case in your inventory&lt;br /&gt;
* Work the gem until you are ready to stop&lt;br /&gt;
* Select Finish Cutting and scroll to the end of the list and select: Unique Specimen&lt;br /&gt;
* You will be given a box to name it e.g. BlockHeadCut&lt;br /&gt;
* It will show in your inventory with this name and replaces the Specimen Case in your inventory&lt;br /&gt;
* When you load the gem into the table again your specimen case will return to your inventory&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 6 [[Small Gears|Brass Small Gears]]&lt;br /&gt;
* 3 [[Cut Stone]]&lt;br /&gt;
* 6 [[White Sand]]&lt;br /&gt;
* 30 [[Rope]]&lt;br /&gt;
* 12 [[Steel Wire]]&lt;br /&gt;
&lt;br /&gt;
Built in a [[Compound]]. Uses 17x17 cells.&lt;br /&gt;
&lt;br /&gt;
== Upgrade with Fine Balance ==&lt;br /&gt;
* 2 [[Cut Gems#Queen.27s Tomb|Queen's Tomb Sunstones]] Tc:[[Fine Balance]]&lt;br /&gt;
&lt;br /&gt;
Adds a balance to a gem cutting table, measuring a gem's weight.&lt;br /&gt;
&lt;br /&gt;
== Upgrade table to Fracture Gems ==&lt;br /&gt;
* Requires 1 [[Gem Shearing Chisel]], 5 [[Iron Bar]]s, 10 [[Bolt]], 10 [[Washer]]&lt;br /&gt;
&lt;br /&gt;
This upgrade option is only available if you know [[Fine Balance]]&lt;br /&gt;
&lt;br /&gt;
Once installed, it allows you to fracture large gems into between 0 and 7 smaller gems. The amount is random each time you fracture the gem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== T8 Known Issues ==&lt;br /&gt;
&lt;br /&gt;
The gem cutting table catalog displays all of the standard gem cuts.  T8 known issue is the Choronzon gem displays twice in the listing. It is the same cut. This will not be fixed for T8. &lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
Allows cutting of [[Cuttable Gems]] into [[Cut Gems]] of various types.&lt;br /&gt;
&lt;br /&gt;
Cutting gems consists of trying to cut a semi-randomly shaped gem into a specific pattern. There is no room for error and the final product must be 100% accurate. The gem is cut by rotating the gem on its X,Y, or Z axis as needed, and cutting it with 1 of 3 blades on the table. The blades, and the type of cut they apply, are shown in the image below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cut_paths.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tip ==&lt;br /&gt;
&lt;br /&gt;
There are a number of hotkeys that move the gem.  The mouse must be at the junction of the gem and the table for the hotkeys to work.&lt;br /&gt;
&lt;br /&gt;
== Public Gem Cutting Table ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Creamery&amp;diff=50991</id>
		<title>Creamery</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Creamery&amp;diff=50991"/>
		<updated>2018-08-14T12:47:14Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
Available after learning [[Cheese Making]] and [[Cooking]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*200 [[Wood]]&lt;br /&gt;
*15 [[Steel]]&lt;br /&gt;
*3 [[Copper Pot]]&lt;br /&gt;
*500 [[Bricks]]&lt;br /&gt;
*4 [[Linen]]&lt;br /&gt;
*2 [[Pulley]]&lt;br /&gt;
*5 [[Rope]]&lt;br /&gt;
*2 [[Barrel Tap]]&lt;br /&gt;
&lt;br /&gt;
Built Outside in a [[Small Construction Site]] under &amp;quot;Cooking&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The building is very small, similar in size to a Werewolf Mortuary Temple.   &lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
To make cheese it is first necessary to learn recipes from your faction center.  Currently each faction center will teach 2 of the four known recipes.  It is not currently known if it is possible to share recipes out of your faction (not a teachable technology).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cheese !! Kush !! Meshwesh !! Hyksos &lt;br /&gt;
|-&lt;br /&gt;
| Halumi || Y || N || N &lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || N || N || Y &lt;br /&gt;
|-&lt;br /&gt;
| Mish || N ||  Y || N  &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || Y || Y || Y &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creameries can be set with a recipe much like kettles.  If you are in a faction without access to a particular recipe have a friendly who knows the cheese you want stop by and configure your creamery to process your desired type the next time you use it.&lt;br /&gt;
&lt;br /&gt;
==Menu Options==&lt;br /&gt;
&lt;br /&gt;
*You will get an option to make any cheese recipe you know.  If you don't know any recipes then no menu options will appear.&lt;br /&gt;
&lt;br /&gt;
After selecting a recipe you know the menu will list 4 options&lt;br /&gt;
* Abandon Batch&lt;br /&gt;
* Examine Batch&lt;br /&gt;
* Process into named-cheese&lt;br /&gt;
** WARNING: Creameries will consume any mats that you have added if you hit Process, even if the recipe is incomplete.&lt;br /&gt;
:: You get the jugs back but not the contents.&lt;br /&gt;
* Add ... (ingredients)&lt;br /&gt;
&lt;br /&gt;
'''Option Add ... (ingredients) '''&lt;br /&gt;
: Will show a list of possible items for the cheese.  It does not show the amounts required.  You have to manually indicated how much of each ingredient you want to use.   If you add the wrong amounts the cheese will not be good.&lt;br /&gt;
: There were indications that there are unknown cheese recipes that can be discovered by players.&lt;br /&gt;
:* Jugs are returned when adding cows milk.&lt;br /&gt;
:* Jugs are returned when adding buttermilk.&lt;br /&gt;
&lt;br /&gt;
'''Option Examine Batch''' allows you to see what you have added to the recipe&lt;br /&gt;
&lt;br /&gt;
'''Option Process into named-cheese''' will convert the ingredients into a cheese.  The basic recipes make 1 cheese.&lt;br /&gt;
* The cheese will have a name similar to:&lt;br /&gt;
::  Halloumi Cheese (Potency 0)&lt;br /&gt;
* Potency increases over time when stored in an [[Large Aging Rack]] or [[Small Aging Rack]]&lt;br /&gt;
:: These are built inside a compound and allow for up to 20 cheeses to be stored for aging.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Recipe Sources:&lt;br /&gt;
*Rumi, available to all Egyptians with the Cheesemaking skill&lt;br /&gt;
*Halloumi, available to all members of Kush&lt;br /&gt;
*Istanboly, available to all members of Hyksos&lt;br /&gt;
*Mish, available to all members of Meshwesh&lt;br /&gt;
*Shanklish, Areesh, Baramily, and Domiati, available upon completion of the Stranger's Challenge&lt;br /&gt;
**Challenge may be started at any conflict shrine, at any time.  Only one recipe given per avatar.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Basic Cheese Recipes !! Ingredients !!  Buff Type&lt;br /&gt;
|-&lt;br /&gt;
| Halloumi || 10 Jugs of Cow's Milk, 3 Jugs of Buttermilk, 1 Salt || Spd + Per&lt;br /&gt;
|-&lt;br /&gt;
| Istanboly || 10 Jugs of Cow's Milk, 4 Oil, 2 Peppers || Con + Foc + Per&lt;br /&gt;
|-&lt;br /&gt;
| Mish || 3 Jugs of Buttermilk, 3 Jugs of Sour Cow's Milk, 3 Peppers, 1 Salt || Dex + Spd &lt;br /&gt;
|-&lt;br /&gt;
| Rumi || 15 Jugs of Cows Milk || Str + Dex&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Stranger's Challenge Recipes !! Ingredients !!  Buff Type&lt;br /&gt;
|-&lt;br /&gt;
| Shanklish || 5 Jugs of Buttermilk, 15 Garlic, 3 Oil || Sheep pen &amp;quot;protection&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Areesh || 10 Jugs of Sour Cows Milk, 4 Honey, 1 Salt, 2 Jugs of Buttermilk || Quality Value increase  &lt;br /&gt;
|-&lt;br /&gt;
| Baramily || 2 Cabbage, 3 Cow Milk, 3 Sour Cow Milk, 3 Wood || Silences Cicada Cages&lt;br /&gt;
|-&lt;br /&gt;
| Domiati|| 5 Water, 15 Cow Milk, 2 Salt, 5 Wood || End + Con 	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[Cheese]] page contains additional information for each variety including stats and potency.&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Blacksmithing_Guide&amp;diff=50990</id>
		<title>Blacksmithing Guide</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Blacksmithing_Guide&amp;diff=50990"/>
		<updated>2018-08-14T12:46:02Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Artistic Touch Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T7 Warning}}&lt;br /&gt;
&lt;br /&gt;
*You will use an [[anvil]], metal and [[Tools#Blacksmithing Tools|tool]] to shape a piece of metal into the goal shape (you can check the goal by pressing G over the project). &lt;br /&gt;
*Tools will &amp;quot;push&amp;quot; metal in various ways, based on their attributes and the force of your strike. Remember to have the tools in your inventory before you start!&lt;br /&gt;
*Your goal is to make the starting piece of metal resemble the &amp;quot;goal&amp;quot; piece as much as possible.&lt;br /&gt;
*Each project has a finite number of times it can be struck, so plan wisely. &lt;br /&gt;
**Shape your project first with a shaping mallet. Try to get as much metal moved as possible at the start, so you don't have to move large groups of metal later in your fine tuning. &lt;br /&gt;
**Fine tune your project with the ball peen and round hammer. You don't always have to use force 9, but don't be afraid to give it a nice hard whallop when necessary.&lt;br /&gt;
&lt;br /&gt;
'''Any time you change a hammer, the force will reset to 1. CHANGE TOOL -&amp;gt; CHANGE FORCE'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Skills Required/Used==&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
* [[Advanced Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name 	!! # Metal!! Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]]&lt;br /&gt;
|align=center |10 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Archaeologist's Shovel]]&lt;br /&gt;
|align=center |8 &lt;br /&gt;
| Asks for 10 metal, but uses only 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry Blade]]&lt;br /&gt;
|align=center |1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Hatchet]]&lt;br /&gt;
|align=center |20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Resin Wedge]]&lt;br /&gt;
|align=center |7&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Edged Knife Blade]]&lt;br /&gt;
|align=center | 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring]]&lt;br /&gt;
|align=center | 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Construction Hits==&lt;br /&gt;
Items on an anvil can be manipulated only so many times before they become too delicate to work.  The maximum number of hits is governed by the metal used, plus a bonus for passing Art tests:&lt;br /&gt;
&lt;br /&gt;
===Maximum number of hits===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Metal !! Base # of Hits&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]]&lt;br /&gt;
|align=center |160&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
|align=center |180&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass]]&lt;br /&gt;
|align=center |200&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]]&lt;br /&gt;
|align=center |210  &lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
|align=center |220&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Steel]]&lt;br /&gt;
|align=center |240&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Steel]]&lt;br /&gt;
|align=center |250&lt;br /&gt;
|-&lt;br /&gt;
| [[Thoth's Metal]]&lt;br /&gt;
|align=center |260  &lt;br /&gt;
|-&lt;br /&gt;
| [[Water Metal]]&lt;br /&gt;
|align=center |250  &lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Blue]]&lt;br /&gt;
|align=center |280  &lt;br /&gt;
|-&lt;br /&gt;
| [[Octec's Alloy]]&lt;br /&gt;
|align=center |300  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Artistic Touch Bonus===&lt;br /&gt;
Passing Art tests allows a blacksmith to add a small number of quality points to everything they make. *The bonus is applied when the object is removed from the anvil, and is automatic.&lt;br /&gt;
*The bonus has been calculated by rwindmtg as follows:&amp;lt;&lt;br /&gt;
**boost=(9999-qual)*((0.02*rank)+0.002)&lt;br /&gt;
**For example, a Master of Art will add 102 points to a 9001 quality hatchet, for a final quality of 9103.&lt;br /&gt;
&lt;br /&gt;
Starting in T8 with the addition of [[cheese]] making, Areesh cheese also gives a quality bonus.  The recipe for Areesh cheese comes from a special event and the completion of the &amp;quot;Stranger's Challenge&amp;quot;.  One of 4 possible recipes are awarded for completion of the event (on going) but only the Areesh recipe gives the quality bonus.   The value of the bonus increases with the aged potency of the cheese.  &lt;br /&gt;
* Areesh cheese at Potency 4 gave +100 to both blacksmithed and glory hole goods.&lt;br /&gt;
&lt;br /&gt;
==Tools Needed==&lt;br /&gt;
====[[Round Hammer]]====&lt;br /&gt;
The round hammer has the same press pattern as the shaping mallet - 7 spots, flat, hexagon shaped. The distribution is pushing metal in any direction up to 3 points away.&lt;br /&gt;
&lt;br /&gt;
The round hammer has two primary uses. It is the &amp;quot;poor man's&amp;quot; shaper, because it hits more area and pushes more metal than the ball-peen hammer, but it does not have as large a distribution pattern as the shaping mallet. It also allows you to hit metal down on spots that wold otherwise be unreachable by clicking on the point *next* to it, if the point next to it is lower than the target point. So if you have a very high point, and want it to stay there, but a low point next to it and you want that low point lower, you can hit the next point over with the round, and the low point will be hit down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Ball Peen Hammer]]====&lt;br /&gt;
The ballpeen hammer has an important press pattern. There are 7 press points - similar to the round hammer and shaper mallet - except the center one is ~19 visual &amp;quot;ticks&amp;quot; deeper than the surrounding 6 (that is, the center of the hammer sticks out a bit) -- so if you hit flat metal, only one point will be pushed. If you hit steep-angled metal, you will hit the points surrounding the point you click on as well. Metal may be distributed as far away as 3 points.&lt;br /&gt;
&lt;br /&gt;
This is the only hammer that can push down only the spot you click on in most situations. It is the tool that allows you to do precision work, and get the really high quality. You would use the ball-peen hammer to clean up most of the errors left by the shaper, which it can not manage as well or at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Wide Tungsten Chisel]]====&lt;br /&gt;
The Tungsten Chisel is useful but not necessary. It's press pattern is 4 points wide at depth, surrounded (by 12 points total) higher up, similar to the points surrounding the center of the ball-peen hammer. The points around the chisel's 4 main points are higher up than the ball-peen's -- so there are some cases (specifically, the back corners of the hatchet) where the chisel allows you to make it perfect, while the ball-peen does not. The chisel's distribution pattern is its most important feature. When you press with the chisel, metal ONLY moves forward or backward. As far as 3 points, like the other non-shaping hammers.&lt;br /&gt;
&lt;br /&gt;
The Tungsten chisel's primary use is the front of blades. It speeds up what you could otherwise do with the ball-peen by pushing the metal directly away from the blade, instead of randomly around. It provides additional functionality in rare cases, due to its sharper slope (largert point difference between the low spots on the hammer and the high spots), which you can use to your advantage in the back corners of the hatchet.&lt;br /&gt;
&lt;br /&gt;
====[[Shaping Mallet]]====&lt;br /&gt;
The shaping mallet has 7 points, shaped in a hexagon (6 points around the point you click nearest, as well as the point you click nearest). It is flat, so you will only push metal away from the highest point among the 7 that it could hit (the others will not be hit, as the hammer is flat.) The distribution pushes the metal as far as 4 points away, from the point closest to where you clicked, in any direction. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The large distribution makes it useful for moving metal around on the blank in large quantities, but the round/flat press pattern makes it less useful for detail work. The best blacksmiths in Egypt often shape up to 8-9k quality before working detail, because you do not want too much metal in the wrong area and have to use the peen hammer to move it—it takes too long. This is a good skill to develop, possibly the only one needed if you don't plan to make your own 9-10k items.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
====Carpentry Blade====&lt;br /&gt;
The Basics of the Carpentry blade are simple:  Hammering along the front edge with a F8 Shaping hammer and finishing the front with four strokes of a S9 chisel will yield a 4-5k Carp blade.  Using a Ball Peen F9 and four quick strokes on the &amp;quot;fins&amp;quot; will make it a 5-6k blade, and you can be finished there.  It's a simple, quick, and dirty method for mass production.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Link to [http://www.atitd.org/wiki/tale3/Guilds/The_Lollipop_Guild/CarpGuide Lollipop Guild 7K carpentry blade guide] from T3 (archived copy)&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Guilds/Coastal_Plains/Carpentry  FaceAnkh Carpentry Blade Guide]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Blacksmithing_Guide/Carp_Blade_TkLukz Turkenlukz's Blacksmithing Guide 23 blows 7k based on Eldrads Carpentry Blade Guide.]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale6/User:Koinif/Carpblades_Dae%27s_Way Dae's Way: 6K in 13 hits]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale6/User:Obol/CarpBlades Obol Carp Blade 7k]&lt;br /&gt;
&lt;br /&gt;
====Hatchet====&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Guilds/Coastal_Plains/Hatchet Sham's Hatchet Guide]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale5/User:Sunstrider/Smithing_Guide Sunstrider's Smithing Guide]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale5/User:Jonus/HatchetGuide Step-by-Step 7-8k Hatchet Guide by Jonus]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale6/User:Suleman Youtube videos of 8.5k and 9k by Suleman]&lt;br /&gt;
&lt;br /&gt;
====Shovel====&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/User:Pegasus Pega's Shovel Guide]&lt;br /&gt;
&lt;br /&gt;
====Spring====&lt;br /&gt;
* Break point for a 3x spring is somewhere around 8500 quality. Break point for a 4x is somewhere between 9075 and 9220. (Iy-Nefer)&lt;br /&gt;
&lt;br /&gt;
====Resin Wedge====&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/images/f/f7/8k_wedge_steps.jpg Ikuu's 80 steps to 8k]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check also the older Guides from [http://www.atitd.org/wiki/tale2/Blacksmithing Tale2] and [http://www.atitd.org/wiki/tale3/Guides/Blacksmithing Tale3]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Principles_of_Thought&amp;diff=50804</id>
		<title>Principles of Thought</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Principles_of_Thought&amp;diff=50804"/>
		<updated>2018-08-13T14:41:57Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Recognized Night Sky Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |prefix = Principles of Thought&lt;br /&gt;
    |name=&lt;br /&gt;
    |discipline = Thought&lt;br /&gt;
    |level = 3?&lt;br /&gt;
    |principles = &lt;br /&gt;
    |demo name =kirie &lt;br /&gt;
    |demo region =Blue Nile&lt;br /&gt;
    |demo date = Akhet I-12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demonstration ==&lt;br /&gt;
To open the Principles of Thought you require:&lt;br /&gt;
* 1 [[Clay Lamp]]&lt;br /&gt;
* 1 [[Dried Papyrus]] &lt;br /&gt;
* 1 [[Sharpened Stick]]  &lt;br /&gt;
* 1 [[Clay]] &lt;br /&gt;
* 1 [[Stone Blades]] &lt;br /&gt;
* 1 [[Limestone]]&lt;br /&gt;
* 1 [[Rope]]&lt;br /&gt;
==Principle==&lt;br /&gt;
*Make a [[Clay Lamp]]&lt;br /&gt;
*Gather [[Papyrus]]&lt;br /&gt;
*Dry [[Papyrus]] on a [[Drying Rack]]&lt;br /&gt;
*Whittle a [[Sharp Stick]]&lt;br /&gt;
*Gather [[Clay]]&lt;br /&gt;
*Gather [[Limestone]]&lt;br /&gt;
*Spin [[Twine]] into [[Rope]]&lt;br /&gt;
*Build a [[Night Sky Table]]&lt;br /&gt;
*Open the Table for Judging&lt;br /&gt;
*Tear down your Night Sky Table OR do the following:&lt;br /&gt;
**Have Seven Judges solve and rate the puzzle&lt;br /&gt;
**Design rated Good by most Judges&lt;br /&gt;
*All of the above, OR solve 3 recent winning Night Sky Tables&lt;br /&gt;
==Recognized Night Sky Tables==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Coords&lt;br /&gt;
!Region&lt;br /&gt;
!Designed By&lt;br /&gt;
!Date Recognized&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 1002, 7013&lt;br /&gt;
| Meshwesh Delta&lt;br /&gt;
| Gnarph&lt;br /&gt;
| 2018-03-19&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| 1005, 7012&lt;br /&gt;
| Meshwesh Delta&lt;br /&gt;
| Rynthas&lt;br /&gt;
| 2018-03-19&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| 1005, 7014&lt;br /&gt;
| Meshwesh Delta&lt;br /&gt;
| Eulen&lt;br /&gt;
| 2018-03-19&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| 1099, 6129&lt;br /&gt;
| Giza&lt;br /&gt;
| Injeru&lt;br /&gt;
| 2018-03-26&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| 2314, 2292&lt;br /&gt;
| Naqada&lt;br /&gt;
| Mandrake&lt;br /&gt;
| 2018-03-26&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| -106, -7036&lt;br /&gt;
| Meroe&lt;br /&gt;
| Ankhotep&lt;br /&gt;
| 2018-04-30&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| 1789, 2035&lt;br /&gt;
| Asyut&lt;br /&gt;
| Ninfa&lt;br /&gt;
| 2018-04-30&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| 1277, 2373&lt;br /&gt;
| Asyut&lt;br /&gt;
| Azeal&lt;br /&gt;
| 2018-05-07&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| 3206, 4860&lt;br /&gt;
| South Sinai&lt;br /&gt;
| Vixsin&lt;br /&gt;
| 2018-05-07&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| 766, -976&lt;br /&gt;
| Swenett&lt;br /&gt;
| Jackal&lt;br /&gt;
| 2018-05-14&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| 3204, 4862&lt;br /&gt;
| South Sinai&lt;br /&gt;
| EvilSnowman&lt;br /&gt;
| 2018-05-14&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| 1795, 2042&lt;br /&gt;
| Asyut&lt;br /&gt;
| Tunnen&lt;br /&gt;
| 2018-05-21&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| 3527, 4831&lt;br /&gt;
| South Sinai&lt;br /&gt;
| tutenrah&lt;br /&gt;
| 2018-05-21&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| 1224, 7232&lt;br /&gt;
| Meshwesh Delta&lt;br /&gt;
| silver&lt;br /&gt;
| 2018-05-28&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| 1003, 7021&lt;br /&gt;
| Meshwesh Delta&lt;br /&gt;
| Freeportkid&lt;br /&gt;
| 2018-05-28&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| 2248 -7675&lt;br /&gt;
| Nubia (Tribute Post Altar)&lt;br /&gt;
| Zhukuram&lt;br /&gt;
| 2018-08-13&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tests]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Serpentarium&amp;diff=50801</id>
		<title>Serpentarium</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Serpentarium&amp;diff=50801"/>
		<updated>2018-08-13T14:31:09Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{BuildingInfo|image=Serpentarium.png|size=N/A|where=[[Small Construction Site]]|description=Hssssss!!!}} &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A Serpentarium (sometimes referred to as a &amp;quot;snake pit&amp;quot;) is a building used to raise [[Cobra]]s.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
This building becomes available once you have learned the [[Herpeculture]] tech.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
Built in a [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
*100 [[Concrete]]&lt;br /&gt;
*4 [[Copper Sheeting]]&lt;br /&gt;
*30 [[Copper Wire]]&lt;br /&gt;
*40 [[Cut Stone]]&lt;br /&gt;
*4 [[Gold]]&lt;br /&gt;
*50 [[Linen]]&lt;br /&gt;
*20 [[Paint|Aquamarine Paint]]&lt;br /&gt;
*30 [[Paint|Indian Red Paint]]&lt;br /&gt;
*12 [[Paint|Light Blue Paint]]&lt;br /&gt;
*15 [[Paint|Dark Green Paint]]&lt;br /&gt;
*4 [[Sheet Glass]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
Once built, there is a random (as far as we can tell) chance over time that a knot of 10 Cobras will settle into the Serpentarium. Depending on luck (and the number of Serpentariums built), this could take weeks or even months. You are not required to have a full selection of food to lure the Cobras in. It is not known whether or not having more types of food affects the odds.&lt;br /&gt;
&lt;br /&gt;
Once the Cobras have moved in, every so often (more often when more Cobras are in the Serpentarium) one of three actions will be taken:&lt;br /&gt;
* A baby cobra will be born, increasing the population of the pit by one.&lt;br /&gt;
* A cobra will feed. The type of food it wants is random. If the food is available, it will eat and stay. If it is not, it will escape to the wild, reducing the population of the pit by one.&lt;br /&gt;
* A cobra will wander off. The cobra may escape to the wild, or it may settle into another nearby pit. This may be one of your pits, or a pit belonging to someone else nearby. This reduces the population of the pit the snake leaves by one, and increases that which he settles in by one. ''(There are a number of unanswered questions here, such as the maximum range a snake will travel to another pit, and whether he picks a random pit within range, or a random direction.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Herpeculture]] is required to feed the snakes. The following items can be added to the cage as food:&lt;br /&gt;
* [[Male Rabbits]]&lt;br /&gt;
* [[Female Rabbits]]&lt;br /&gt;
* [[Hens]]&lt;br /&gt;
* [[Roosters]]&lt;br /&gt;
* [[Eggs]]&lt;br /&gt;
* [[Camel Milk]]&lt;br /&gt;
* [[Jugs of Cow's Milk]]  (these will not turn into Jugs of Sour Cows Milk)&lt;br /&gt;
&lt;br /&gt;
Note:: [[Dead Ant]]s cannot be used as food &lt;br /&gt;
&lt;br /&gt;
The following items can be produced:&lt;br /&gt;
* [[Cobra Blood]]&lt;br /&gt;
* [[Cobra Skin]]&lt;br /&gt;
* [[Cobra Venom]]&lt;br /&gt;
*[[Basket of Cobras]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Art_of_the_Pipe&amp;diff=50652</id>
		<title>The Art of the Pipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Art_of_the_Pipe&amp;diff=50652"/>
		<updated>2018-08-12T16:48:41Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Hookah Assembly */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Taught at the [[School of Art &amp;amp; Music]]. (level 5)&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*7 [[Fine Glass Rods]]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Allows you to make a [[Hookah Bowl]]  in the [[Glory Hole]] using 1 [[Glass Rod|Fine Glass Rod]]. &lt;br /&gt;
&lt;br /&gt;
== Hookah Assembly ==&lt;br /&gt;
&lt;br /&gt;
Assembling a hookah does not require The Art of the Pipe skill.  That is solely for the creation of the hookah bowl. Good quality hookah bowls allow more tokes per smoked herb.  They do not have any effect on whether you get a smoking point.  Good quality hookah bowls are primarily made by players.  Poor quality bowls can be fished up with other debris.&lt;br /&gt;
&lt;br /&gt;
Have all the items in inventory and you will get an option to assemble the hookah.&lt;br /&gt;
&lt;br /&gt;
 :Self -&amp;gt; Projects -&amp;gt; Build a Hookah&lt;br /&gt;
&lt;br /&gt;
*1 [[Hookah Bowl]]&lt;br /&gt;
*14 [[Canvas]]&lt;br /&gt;
*1 [[Water in Jugs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=The_Art_of_the_Pipe&amp;diff=50651</id>
		<title>The Art of the Pipe</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=The_Art_of_the_Pipe&amp;diff=50651"/>
		<updated>2018-08-12T16:46:42Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Hookah Assembly */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Taught at the [[School of Art &amp;amp; Music]]. (level 5)&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
*7 [[Fine Glass Rods]]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Allows you to make a [[Hookah Bowl]]  in the [[Glory Hole]] using 1 [[Glass Rod|Fine Glass Rod]]. &lt;br /&gt;
&lt;br /&gt;
== Hookah Assembly ==&lt;br /&gt;
&lt;br /&gt;
Assembling a hookah does not require The Art of the Pipe skill.  That is solely for the creation of the hookah bowl. Good quality hookah bowls allow more tokes per smoked herb.  They do not have any effect on whether you get a smoking point.  Good quality hookah bowls are primarily made by players.  Poor quality bowls can be fished up with other debris.&lt;br /&gt;
&lt;br /&gt;
Have all the items in inventory and you will get an option to assemble the hookah.&lt;br /&gt;
&lt;br /&gt;
*1 [[Hookah Bowl]]&lt;br /&gt;
*14 [[Canvas]]&lt;br /&gt;
*1 [[Water in Jugs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>https://atitd.wiki/tale9/w/index.php?title=Carving&amp;diff=50518</id>
		<title>Carving</title>
		<link rel="alternate" type="text/html" href="https://atitd.wiki/tale9/w/index.php?title=Carving&amp;diff=50518"/>
		<updated>2018-08-11T14:56:30Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Wielding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[File:School.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Carving''' is a multi-level skill taught at the [[School of Body]].&lt;br /&gt;
&lt;br /&gt;
'''This system is actively under development and refinement. As such, some options or functions may not currently be in working order.'''&lt;br /&gt;
&lt;br /&gt;
== T8 Carving and Knife System Change ==&lt;br /&gt;
&lt;br /&gt;
In July 2018, an entirely new carving and knife system was introduced, replacing the previous system.  Knives have new names and capabilities and some knives can be sharpened.&lt;br /&gt;
&lt;br /&gt;
Old, pre-system-change Knives are still usable. Un-assembled Iron Knife Blades currently can not be made into anything -  a fix for this is still being worked out.&lt;br /&gt;
&lt;br /&gt;
Old Flint Knives (previously First Degree) have changed names to the new First Degree &amp;quot;Stone Knives&amp;quot;. Other old knives have had &amp;quot;Old&amp;quot; added to the name. IE: &amp;quot;Old Glass Knife&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Wielding ===&lt;br /&gt;
Knives must now be equipped (or &amp;quot;wielded&amp;quot;) for use.&lt;br /&gt;
&lt;br /&gt;
 :Self-&amp;gt;Equipment &lt;br /&gt;
&lt;br /&gt;
Equipping a knife will remove it from your inventory and place it in your hand (silly graphic included), freeing up inventory space.&lt;br /&gt;
&lt;br /&gt;
The menu option to unequip the knife returns the tool to your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Examine Knife ===&lt;br /&gt;
You can check the durability and usability of any knife.  The option will open a listing of knives in your inventory.&lt;br /&gt;
&lt;br /&gt;
 :Self-&amp;gt;Skills-&amp;gt;Carving-&amp;gt;Examine Knife&lt;br /&gt;
&lt;br /&gt;
A knife in good condition will display a message similar to:&lt;br /&gt;
&lt;br /&gt;
  This knife is capable of performing Advanced tasks.&lt;br /&gt;
&lt;br /&gt;
Knives in poor condition will display a message that the knife is nearly worn out.&lt;br /&gt;
&lt;br /&gt;
=== Knife Types ===&lt;br /&gt;
*[[Stone Knife]] (First Degree) - Made from a Stone Blade&lt;br /&gt;
*[[Flint Knife]] (Second Degree) - Made from a Flint Blade&lt;br /&gt;
*[[Bone Knife]] (Third Degree) - Made from a Bone Blade&lt;br /&gt;
*[[Utility Knife]] (Fourth Degree) - Made from a Sharp Blade&lt;br /&gt;
*[[Paring Knife]] (Fifth Degree) - Made from a Jagged Edge Blade&lt;br /&gt;
*[[Butcher Knife]] (Sixth Degree) - Made from a Twice-Folded Blade&lt;br /&gt;
&lt;br /&gt;
=== Durability and Sharpening ===&lt;br /&gt;
Unlike the old system where each carved item had both a carving skill level and minimum blade level requirement, under the new system all items within one's carving ability can be carved with any knife provided the knife is still sharp enough. As in the old system, knives have a limited number of uses before they wear out and become unusable. Higher level knives are more durable and can survive more use before wearing out or becoming dull.&lt;br /&gt;
&lt;br /&gt;
The [[Stone Knife]], [[Flint Knife]] and [[Bone Knife]] will simply break and disappear from the player's inventory when they wear out. However, the [[Utility Knife]], [[Paring Knife]] and [[Butcher Knife]] will become dull, and can be sharpened to become usable again. Sharpening is currently free, but will eventually have a cost associated with it. It is unknown whether sharpening restores the knife to its previous, full, durability or whether the knife will become unusable with time.&lt;br /&gt;
&lt;br /&gt;
To sharpen a dull knife, navigate to the following menu (not visible unless you have a knife in your inventory, not wielded, which is possible to sharpen):&lt;br /&gt;
&lt;br /&gt;
 :Self-&amp;gt;Skills-&amp;gt;Carving-&amp;gt;Sharpening&lt;br /&gt;
&lt;br /&gt;
=== Toolbelts ===&lt;br /&gt;
A toolbelt to allow you to carry various tools, though not yet implemented, will eventually be craftable. The option to wield one is there, under&lt;br /&gt;
&lt;br /&gt;
 :Self-&amp;gt;Equipment-&amp;gt;Equip Waist&lt;br /&gt;
&lt;br /&gt;
== Carving Skill ==&lt;br /&gt;
Higher levels of Carving allow construction of higher level blades and carving additional items and will decrease the focus timer incurred when performing carving tasks.&lt;br /&gt;
&lt;br /&gt;
Degrees of the Carving skill are now available at different player levels than before. The new levels required to learn each degree of the skill and the tuition costs are as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
! Degree !! Level !! Cost &lt;br /&gt;
|- &lt;br /&gt;
| First ||align=&amp;quot;right&amp;quot;| 3 &lt;br /&gt;
|&lt;br /&gt;
* ?&lt;br /&gt;
|-&lt;br /&gt;
| Second ||align=&amp;quot;right&amp;quot;| 7 &lt;br /&gt;
| &lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
|-&lt;br /&gt;
| Third ||align=&amp;quot;right&amp;quot;| 12 &lt;br /&gt;
| &lt;br /&gt;
* 10 [[Crudely Carved Handle]]&lt;br /&gt;
* 10 [[Wooden Peg]]&lt;br /&gt;
|-&lt;br /&gt;
| Fourth ||align=&amp;quot;right&amp;quot;| 18 &lt;br /&gt;
| &lt;br /&gt;
* 10 [[Barrel Tap]]&lt;br /&gt;
* 10 [[Wooden Pestle]]&lt;br /&gt;
|-&lt;br /&gt;
| Fifth ||align=&amp;quot;right&amp;quot;| 25&lt;br /&gt;
| &lt;br /&gt;
* 10 [[Bottle Stopper]]&lt;br /&gt;
* 10 [[Cotter Pin]]&lt;br /&gt;
|-&lt;br /&gt;
| Sixth ||align=&amp;quot;right&amp;quot;| 33&lt;br /&gt;
| &lt;br /&gt;
* 10 [[Empty Tackle Blocks]]&lt;br /&gt;
* 10 [[Wooden Cogs]]&lt;br /&gt;
|-&lt;br /&gt;
| Seventh ||align=&amp;quot;right&amp;quot;| 41&lt;br /&gt;
| [listed as unlocked, but not currently available to learn]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other skills needed for making knives ==&lt;br /&gt;
&lt;br /&gt;
# [[Stone Blade Fabrication]] learned at School of Architecture for 7 [[slate]] &lt;br /&gt;
# [[Flint Blade Fabrication]] learned at School of Architecture for 7 [[flint]]&lt;br /&gt;
# [[Bone Blade Fabrication]] learned at School of Architecture for 7 [[sheep bones]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{L|en}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
</feed>