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Difference between revisions of "Hyksos Property Protection Act"

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All player or guild owned constructs listed below shall have a 25 coordinate exclusionary zone where only the owning player (or member of the guild in the case of guilded buildings) can build without requiring permission.
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Terms:
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"Construct" is anything built/placed by a player that persists for a period of time.
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"Exclusionary Zone" is a radius around a construct in which only a constructs owner can place further constructs.
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"Exclusionary Construct" is any construct that has an exclusionary zone.
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"Owner" is the owning individual player in the case of personal constructs, or any person within a guild with the required rank to tear down a construct in the case of guild owned constructs.
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"Originating Construct" is the oldest placed exclusionary construct at a location.
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"Originating Owner" is the owner of an originating construct.
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"Infringing Construct" is any construct not owned by an originating owner placed within the exclusionary zone of an originating construct.
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"Infringing Owner" is the owner of an infringing construct.
  
All other players or guilds require the permission of the owner (or anyone with the rank the building is set to in the case of guilds) to build anything within this zone (potentially implemented as a permissions setting. Permissions/Exclusionary Zone/No one can build, Anyone can build, Specific players or guilds can build).
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All player or guild owned constructs listed below shall have a 25 coordinate exclusionary zone.
  
This law is to apply retroactively from implementation time with the oldest build construct winning. In the case of retroactive conflict, any buildings within the new exclusionary zone can be moved out of it at the request of the owner of the winning building (or elder in the case of guilded buildings) or at the request of the infringing buildings owner.
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All players or guilds other than the originating owner require the permission of the originating owner of an to build anything within this zone (potentially implemented as a permissions setting. Permissions/Exclusionary Zone/No one can build, Anyone can build, Specific players or guilds can build).
  
This law does not apply to any buildings that already disallow building near them.
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The originating construct always wins when a permitted infringing owner builds a construct that has an exclusionary zone in the zone of an established construct. An infringing owner who has had their permissions revoked cannot place further constructs in the zone of the originating construct even when their infringing construct's exclusionary zone overlaps the originating constructs zone. The originating owner can freely place constructs within this overlap without the permission of the infringing owner.
  
Buildings this law applies to:
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Constructs placed by a permitted infringing owner receive permanent permission themselves and cannot be forced out should the originating owner later revoke permissions.
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This law is to apply retroactively from implementation time with the originating exclusionary construct winning in the case of exclusionary zone conflicts that predate implementation. Any infringing constructs within the new exclusionary zone can be moved out of it at the request of both the originating and infringing owner. Both the infringing owner and the originating owner get one move per infringing construct each. The originating owner can only have an infringing construct moved while it is within the originating exclusionary zone. The infringing owner may use their one move to further re-position the infringing construct (outside of the originating exclusionary zone) even when the originating owner has already used theirs to move the infringing construct out of the originating zone.
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Constructs allowed to have an exclusionary zone:
 
*Compounds
 
*Compounds

Revision as of 22:22, 29 March 2018

Terms: "Construct" is anything built/placed by a player that persists for a period of time. "Exclusionary Zone" is a radius around a construct in which only a constructs owner can place further constructs. "Exclusionary Construct" is any construct that has an exclusionary zone. "Owner" is the owning individual player in the case of personal constructs, or any person within a guild with the required rank to tear down a construct in the case of guild owned constructs. "Originating Construct" is the oldest placed exclusionary construct at a location. "Originating Owner" is the owner of an originating construct. "Infringing Construct" is any construct not owned by an originating owner placed within the exclusionary zone of an originating construct. "Infringing Owner" is the owner of an infringing construct.

All player or guild owned constructs listed below shall have a 25 coordinate exclusionary zone.

All players or guilds other than the originating owner require the permission of the originating owner of an to build anything within this zone (potentially implemented as a permissions setting. Permissions/Exclusionary Zone/No one can build, Anyone can build, Specific players or guilds can build).

The originating construct always wins when a permitted infringing owner builds a construct that has an exclusionary zone in the zone of an established construct. An infringing owner who has had their permissions revoked cannot place further constructs in the zone of the originating construct even when their infringing construct's exclusionary zone overlaps the originating constructs zone. The originating owner can freely place constructs within this overlap without the permission of the infringing owner.

Constructs placed by a permitted infringing owner receive permanent permission themselves and cannot be forced out should the originating owner later revoke permissions.

This law is to apply retroactively from implementation time with the originating exclusionary construct winning in the case of exclusionary zone conflicts that predate implementation. Any infringing constructs within the new exclusionary zone can be moved out of it at the request of both the originating and infringing owner. Both the infringing owner and the originating owner get one move per infringing construct each. The originating owner can only have an infringing construct moved while it is within the originating exclusionary zone. The infringing owner may use their one move to further re-position the infringing construct (outside of the originating exclusionary zone) even when the originating owner has already used theirs to move the infringing construct out of the originating zone.

Constructs allowed to have an exclusionary zone:

  • Compounds