The Wiki for Tale 8 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Hyksos Property Protection Act"
Line 1: | Line 1: | ||
===Terminology=== | ===Terminology=== | ||
− | *"Construct" is anything built | + | *"Construct" is anything built by a player. |
*"Exclusionary Zone" is a radius around a construct in which only a constructs owner can place further constructs. | *"Exclusionary Zone" is a radius around a construct in which only a constructs owner can place further constructs. | ||
*"Exclusionary Construct" is any construct that has an exclusionary zone. | *"Exclusionary Construct" is any construct that has an exclusionary zone. | ||
− | *"Owner" is the owning individual player | + | *"Owner" is the owning individual player (personal constructs) or any player with with the required rank to tear down the construct (guilded constructs). |
*"Originating Construct" is the oldest placed exclusionary construct at a location. | *"Originating Construct" is the oldest placed exclusionary construct at a location. | ||
*"Originating Owner" is the owner of an originating construct. | *"Originating Owner" is the owner of an originating construct. | ||
− | *"Infringing Construct" is any construct not owned by an originating owner | + | *"Infringing Construct" is any construct not owned by an originating owner inside an existing exclusionary zone. |
*"Infringing Owner" is the owner of an infringing construct. | *"Infringing Owner" is the owner of an infringing construct. | ||
Line 13: | Line 13: | ||
All player or guild owned constructs listed below shall have a 25 coordinate exclusionary zone. | All player or guild owned constructs listed below shall have a 25 coordinate exclusionary zone. | ||
− | All players or guilds other than the originating owner require the permission of the originating owner | + | All players or guilds other than the originating owner require the permission of the originating owner to build anything within this zone (potentially implemented as a permissions setting. Permissions/Exclusionary Zone/No one can build, Anyone can build, Specific players or guilds can build). |
− | The originating construct always wins when a permitted infringing owner builds a construct that has an exclusionary | + | The originating construct always wins when a permitted infringing owner builds a construct that itself has an exclusionary zone of an originating construct. |
− | + | This law applies retroactively from the time of implementation. Any infringing constructs within the newly created exclusionary zone can be moved out of it at the request of both the originating and infringing owners. Both the infringing owner and the originating owner get one move per infringing construct each. The originating owner can only have an infringing construct moved while it is within the originating exclusionary zone. The infringing owner may use their one move to move it out of the originating exclusion zone, or to re-position it if moved out by an originating owner. | |
− | |||
− | This law | ||
===Constructs allowed to have an exclusionary zone=== | ===Constructs allowed to have an exclusionary zone=== | ||
*Compounds | *Compounds |
Revision as of 22:51, 29 March 2018
Terminology
- "Construct" is anything built by a player.
- "Exclusionary Zone" is a radius around a construct in which only a constructs owner can place further constructs.
- "Exclusionary Construct" is any construct that has an exclusionary zone.
- "Owner" is the owning individual player (personal constructs) or any player with with the required rank to tear down the construct (guilded constructs).
- "Originating Construct" is the oldest placed exclusionary construct at a location.
- "Originating Owner" is the owner of an originating construct.
- "Infringing Construct" is any construct not owned by an originating owner inside an existing exclusionary zone.
- "Infringing Owner" is the owner of an infringing construct.
Main Text
All player or guild owned constructs listed below shall have a 25 coordinate exclusionary zone.
All players or guilds other than the originating owner require the permission of the originating owner to build anything within this zone (potentially implemented as a permissions setting. Permissions/Exclusionary Zone/No one can build, Anyone can build, Specific players or guilds can build).
The originating construct always wins when a permitted infringing owner builds a construct that itself has an exclusionary zone of an originating construct.
This law applies retroactively from the time of implementation. Any infringing constructs within the newly created exclusionary zone can be moved out of it at the request of both the originating and infringing owners. Both the infringing owner and the originating owner get one move per infringing construct each. The originating owner can only have an infringing construct moved while it is within the originating exclusionary zone. The infringing owner may use their one move to move it out of the originating exclusion zone, or to re-position it if moved out by an originating owner.
Constructs allowed to have an exclusionary zone
- Compounds