The Wiki for Tale 8 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Common Altar"
m (→Map: Adding English language flag using the "L" template) |
|||
(One intermediate revision by one other user not shown) | |||
Line 23: | Line 23: | ||
{{:Maps/Common Altars|contentonly=yes}} | {{:Maps/Common Altars|contentonly=yes}} | ||
{{:Maps/Chariot Stops|contentonly=yes}} | {{:Maps/Chariot Stops|contentonly=yes}} | ||
+ | {{:Maps/Chariot Routes|contentonly=yes}} | ||
}} | }} | ||
+ | |||
+ | {{L|en}} |
Latest revision as of 07:34, 31 July 2018
English | français |
A Common Altar is a public structure that serves as the center of many rituals performed in the game. Weddings and the Principles of Worship, to name two, involve altar rituals. Fortunately, the Egyptian government has provided its people with a great many Common Altars, and in populated areas there is nearly always one or more not far away.
Soft music can be heard when standing next to a Common Altar.
Using a Common Altar
An altar has five components: the base, two focuses, and two pillars.
Clicking on the base of an altar gives the option to "Meditate", a component of many rituals.
Objects can be placed on, and removed from, the left and right pillars and the left and right focuses. Such actions are also an important part of rituals.
Map
You can edit the map here: Maps/Common Altars
This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages