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Difference between revisions of "Hyksos Property Protection Act"

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Terms:
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Please use the discussion page [[Talk:Hyksos Property Protection Act]] to leave any feedback about this draft law
*"Construct" is anything built/placed by a player that persists for a period of time.
 
*"Exclusionary Zone" is a radius around a construct in which only a constructs owner can place further constructs.
 
*"Exclusionary Construct" is any construct that has an exclusionary zone.
 
*"Owner" is the owning individual player in the case of personal constructs, or any person within a guild with the required rank to tear down a construct in the case of guild owned constructs.
 
*"Originating Construct" is the oldest placed exclusionary construct at a location.
 
*"Originating Owner" is the owner of an originating construct.
 
*"Infringing Construct" is any construct not owned by an originating owner placed within the exclusionary zone of an originating construct.
 
*"Infringing Owner" is the owner of an infringing construct.
 
  
All player or guild owned constructs listed below shall have a 25 coordinate exclusionary zone.
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Note that this law is currently at the character count limit. No more can be added to it without taking words away. After speaking with the devs, the solution to this problem is to amend the law with additional restrictions after it passes. This serves as the base law to be extended over time to shore up gaps.
  
All players or guilds other than the originating owner require the permission of the originating owner of an to build anything within this zone (potentially implemented as a permissions setting. Permissions/Exclusionary Zone/No one can build, Anyone can build, Specific players or guilds can build).
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I've put explanations of what each part should do in pre-formatted text blocks. These will not be in the petition and exist to explain intent.
  
The originating construct always wins when a permitted infringing owner builds a construct that has an exclusionary zone in the zone of an established construct. An infringing owner who has had their permissions revoked cannot place further constructs in the zone of the originating construct even when their infringing construct's exclusionary zone overlaps the originating constructs zone. The originating owner can freely place constructs within this overlap without the permission of the infringing owner.
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Due to the character limit, there are some gaps and potentials for abuse. In order to close those up it was advised when I spoke to Malard that additional laws that amend this one would need to be passed to handle those situations. If this law passes I will immediately begin drafting such an amendment using feedback from the community to shore up gaps. If you identify things that aren't critical and can wait until that amendment, please add them to the discussion page. This "base law" as is could be abused in the meantime to grief, however doing so will be very expensive, so the threat of such is mitigated.
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Constructs placed by a permitted infringing owner receive permanent permission themselves and cannot be forced out should the originating owner later revoke permissions.
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==Terminology==
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*"Construct" is anything built by a player.
 +
*"Exclusionary Zone" is a radius around a construct in which only a construct's owner can place further constructs.
 +
*"Owner" is the owning individual player (personal constructs) or any player with the required rank to tear down the construct (guilded constructs).
 +
*"Originating Construct" is the oldest placed construct with an exclusionary zone at a location.
 +
*"Infringing Construct" is any construct not owned by an originating owner inside an existing exclusionary zone.
  
This law is to apply retroactively from implementation time with the originating exclusionary construct winning in the case of exclusionary zone conflicts that predate implementation. Any infringing constructs within the new exclusionary zone can be moved out of it at the request of both the originating and infringing owner. Both the infringing owner and the originating owner get one move per infringing construct each. The originating owner can only have an infringing construct moved while it is within the originating exclusionary zone. The infringing owner may use their one move to further re-position the infringing construct (outside of the originating exclusionary zone) even when the originating owner has already used theirs to move the infringing construct out of the originating zone.
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The terminology section is here only because the text was getting cumbersome and confusing with the conflict resolution parts. It cut down the character count considerably as well.
  
Constructs allowed to have an exclusionary zone:
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==Main Text==
*Compounds
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All player or guild owned constructs listed below shall have a 35 coordinate exclusionary zone.
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Defines the distance from an approved building that is exclusionary to the player. No one can build anything (should include flax) within this zone other than the owner of the building. Ideally it would work similar to existing buildings that have a "too close" limitation. Just not let a thing be built.
 +
 
 +
All players or guilds other than the originating owner require the permission of the originating owner to build anything within this zone (potentially implemented as a permissions setting allowing no one, anyone, or a white-list of players/guilds).
 +
This sets up a permissions system that will allow for friends to let friends build in their zone, or for two parties to negotiate to allow access to the area if needed. A nice little social aspect to the system and mitigates the havoc a strict no build, no exceptions system would otherwise have.
 +
 
 +
The originating construct always wins when a permitted infringing owner builds a construct that itself has an exclusionary zone of an originating construct.
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This settles the conflict of what happens when there's a conflict with exclusionary zones. Basically the older building always wins.
 +
 
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Any infringing constructs placed after passage and before implementation can be moved out of an exclusionary zone at the request of the originating owner or infringing owner one time. If no move is done within 1 week, the infringing building is considered permitted.
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This covers '''only''' the time period from which the law is passed to when the law is implemented. This is the only time any form of moving will be allowed. Buildings placed before the law is passed are not and cannot affected by this law as per a discussion with Malard. It could take a while before implementation and this covers that gap in a non-destructive way.
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Permitted constructs keep their permission forever.
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This makes explicit that a building that has been allowed to be built in an exclusionary zone, either by being there before said zone exists, or because a player had permission to build in the zone, cannot be moved or destroyed by the player who revoked permission. It would mean that the permitted player can't place further buildings within the zone though, as that is the actual permission that exists.
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==Constructs allowed to have an exclusionary zone==
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*Compounds w/ cornerstones
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I need some help with verbiage to clarify that the "start date" is the original buildings build date, not the day a cornerstone is placed for purposes of deciding what building has the exclusionary zone in the case of conflicts. Character limit is making this rough.
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*Gazebos (1 per person)
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*House Buildings
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{{L|en}}

Latest revision as of 22:47, 1 August 2018

Please use the discussion page Talk:Hyksos Property Protection Act to leave any feedback about this draft law

Note that this law is currently at the character count limit. No more can be added to it without taking words away. After speaking with the devs, the solution to this problem is to amend the law with additional restrictions after it passes. This serves as the base law to be extended over time to shore up gaps.

I've put explanations of what each part should do in pre-formatted text blocks. These will not be in the petition and exist to explain intent.

Due to the character limit, there are some gaps and potentials for abuse. In order to close those up it was advised when I spoke to Malard that additional laws that amend this one would need to be passed to handle those situations. If this law passes I will immediately begin drafting such an amendment using feedback from the community to shore up gaps. If you identify things that aren't critical and can wait until that amendment, please add them to the discussion page. This "base law" as is could be abused in the meantime to grief, however doing so will be very expensive, so the threat of such is mitigated.


Terminology

  • "Construct" is anything built by a player.
  • "Exclusionary Zone" is a radius around a construct in which only a construct's owner can place further constructs.
  • "Owner" is the owning individual player (personal constructs) or any player with the required rank to tear down the construct (guilded constructs).
  • "Originating Construct" is the oldest placed construct with an exclusionary zone at a location.
  • "Infringing Construct" is any construct not owned by an originating owner inside an existing exclusionary zone.
The terminology section is here only because the text was getting cumbersome and confusing with the conflict resolution parts. It cut down the character count considerably as well.

Main Text

All player or guild owned constructs listed below shall have a 35 coordinate exclusionary zone.

Defines the distance from an approved building that is exclusionary to the player. No one can build anything (should include flax) within this zone other than the owner of the building. Ideally it would work similar to existing buildings that have a "too close" limitation. Just not let a thing be built.

All players or guilds other than the originating owner require the permission of the originating owner to build anything within this zone (potentially implemented as a permissions setting allowing no one, anyone, or a white-list of players/guilds).

This sets up a permissions system that will allow for friends to let friends build in their zone, or for two parties to negotiate to allow access to the area if needed. A nice little social aspect to the system and mitigates the havoc a strict no build, no exceptions system would otherwise have.

The originating construct always wins when a permitted infringing owner builds a construct that itself has an exclusionary zone of an originating construct.

This settles the conflict of what happens when there's a conflict with exclusionary zones. Basically the older building always wins.

Any infringing constructs placed after passage and before implementation can be moved out of an exclusionary zone at the request of the originating owner or infringing owner one time. If no move is done within 1 week, the infringing building is considered permitted.

This covers only the time period from which the law is passed to when the law is implemented. This is the only time any form of moving will be allowed. Buildings placed before the law is passed are not and cannot affected by this law as per a discussion with Malard. It could take a while before implementation and this covers that gap in a non-destructive way.

Permitted constructs keep their permission forever.

This makes explicit that a building that has been allowed to be built in an exclusionary zone, either by being there before said zone exists, or because a player had permission to build in the zone, cannot be moved or destroyed by the player who revoked permission. It would mean that the permitted player can't place further buildings within the zone though, as that is the actual permission that exists.

Constructs allowed to have an exclusionary zone

  • Compounds w/ cornerstones
I need some help with verbiage to clarify that the "start date" is the original buildings build date, not the day a cornerstone is placed for purposes of deciding what building has the exclusionary zone in the case of conflicts. Character limit is making this rough.
  • Gazebos (1 per person)
  • House Buildings