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Difference between revisions of "Test of the Bedouin"

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(Added Test template and basic test information)
 
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{{Sidebar Test
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{{Languages}}
    |prefix = Test of the
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    |name = Bedouin
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{{Test
    |discipline = Body
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| name          = The Test of the Bedouin
    |level = 2
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| discipline    = The Human Body
    |requirements =  
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| image        = Human Body Test Icons_Bedouin.png
    |principles =
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| level         = 2
* Injure a [[Royal Cactus]]
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| requirements =  
* Collect [[Cactus Sap]] from a cactus
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| demonstration = {{Demonstration|demoplayer=Somebob|demoregion=Nabta Playa|demodate=@1520922204}}
* Anoint 14 different [[Common Altars]]
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}}
    |demo name = Somebob
 
    |demo region = Nabta Playa
 
    |demo date = Mar 13, 2018
 
}}  
 
  
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To enhance your Dexterity, train by seeking out distant altars. The fastest explorers will be able to find the most remote altars. Be among the best explorers on seven separate (RL) days, and your body will accelerate.
  
== University Text ==
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== Test Description ==
''The Test of the Bedouin is a special award given to those that prove themselves the best explorers of our land. When you visit an altar, anoint it with a drop of Cactus Sap. The longer that that altar remains unanointed by others, the better. Every 24 hours, the best explorers will receive an advancement in the Test of the Bedouin.''
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The Test of the Bedouin is a special award given to those that prove themselves the best explorers of our land. When you visit an altar, anoint it with a drop of Cactus Sap. The longer that altar remains unanointed by others, the better. Every 24 hours, the best explorers will receive an advancement in the Test of the Bedouin.
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== Principles ==
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Train your body, by seeking distant altars.
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* Injure a [[royal cactus]]
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* Collect [[Cactus Sap]] from a cactus
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* Anoint 14 different [[Common Altar|altars]]
  
 
== Demonstration Requirements ==
 
== Demonstration Requirements ==
 
Opening the '''Test of the Bedouin''' required 500 Cactus Sap.
 
Opening the '''Test of the Bedouin''' required 500 Cactus Sap.
==Overview==
 
The '''Test of the Bedouin''' is a [[Tests|test]] in the discipline of the Human [[Body]], and is also the way to permanently increase one's [[Dexterity]] attribute. The test focuses on discovering [[Common Altars]] and anointing them with [[Cactus Sap]], in competition with other players.
 
  
==Passing the Principle==
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== Additional Information ==
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The '''Test of the Bedouin''' is a [[Tests|test]] in the discipline of the Human [[Body]], and is also one of the only ways to permanently increase one's [[Dexterity]] attribute. The test focuses on discovering [[Common Altars]] and anointing them with [[Cactus Sap]], in competition with other players.
  
* Injure a [[Royal Cactus]]
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== Progression and Passing the Test ==
* Collect [[Cactus Sap]] from a cactus
 
* Anoint 14 different [[Common Altars]]
 
  
==Passing the Test==
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The two players with the most anointed altars at the time of advance will receive one [[Stats | Dexterity]] point.  Advance happens every 3 Egyptian days (24 Daffy hours) at 1:28AM (for example on Year 2, Akhet I-11, 1:28AM).  Those who advance will receive a pop-up notification saying "You have placed in the top 2 Bedouin. You have done this X time(s)." if online.  If offline, you will receive a calendar notification like this:
 
 
The two players with the most anointed altars at the time of advance will receive one [[Dexterity]] point.  Advance happens every 24 hours (Duck Time increases this).  Those who advance will receive a pop-up notification if online.  If offline, you will receive a calendar notification like this:
 
  
 
[[Image:Bedouin_advance.png|300px|Bedouin advance calendar notification]]
 
[[Image:Bedouin_advance.png|300px|Bedouin advance calendar notification]]
  
 
Those who do not advance do not receive any notification of any kind.
 
Those who do not advance do not receive any notification of any kind.
 
To pass the test you must receive 7 of these notifications.
 
 
== Progression ==
 
 
{{8}}
 
 
There is no in-game indication of your progress other than if you are placed in the top 2 for the day. You will then receive one of two notifications depending if you are online or offline at the time the progress is calculated. If you are online, you will receive a standard popup box saying "You have placed in the top 2 Bedouin. You have done this X time(s)." - this message stays on the screen for 5 minutes before disappearing. If you are offline, you will have a calendar entry.
 
  
 
Each time you are placed in the top 2, you receive a +1 DEX. This is in addition to the DEX received from the [[Test of the Acrobat]].  
 
Each time you are placed in the top 2, you receive a +1 DEX. This is in addition to the DEX received from the [[Test of the Acrobat]].  
  
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To pass the test you must receive 7 of these notifications.
  
 
'''Altar Queue'''
 
'''Altar Queue'''
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For more details see Wikipedia entry [https://en.wikipedia.org/wiki/FIFO_(computing_and_electronics) FIFO (computing and electronics)]
 
For more details see Wikipedia entry [https://en.wikipedia.org/wiki/FIFO_(computing_and_electronics) FIFO (computing and electronics)]
  
 
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{{L|en}}
==Time Drift==
 
 
 
{{8}}
 
 
 
Every altar records the last three people to anoint it. Every 24 hours (Real Day) there is an advance for the greatest number of altars.
 
: The score is not for time but for quantity of altars. e.g. 100 altars.
 
 
 
Test Advances are only reported to the top 2 scores.  If you are online you get a brief message box. If you are offline you will get a notice in the calendar.  Only the top 2 will know the times of the advance.  The scores are for the most altars. Duration has no direct impact.  Last Hitting is all that is required for scoring.  Any time prior to the end of the reporting period another player can Last Hit and take the score on that altar.  The tabulation period is hidden to all others.  The approximate times can be estimated by the reported time drift of 2 minutes per day.
 
 
 
The time shift means that for most players they cannot know when to Last Hit the altars.
 
 
 
Time Drift appears to be approximately 1 hour per 30 day period.  See Tale 7 wiki for details on Time Drift.
 

Latest revision as of 07:01, 26 September 2018

English français
The Test of the Bedouin
The Test of the Bedouin
(Test - The Human Body)
Level Required
Level 2
Demonstration
Demonstrated by Somebob in Nabta Playa on March 13, 2018

To enhance your Dexterity, train by seeking out distant altars. The fastest explorers will be able to find the most remote altars. Be among the best explorers on seven separate (RL) days, and your body will accelerate.

Test Description

The Test of the Bedouin is a special award given to those that prove themselves the best explorers of our land. When you visit an altar, anoint it with a drop of Cactus Sap. The longer that altar remains unanointed by others, the better. Every 24 hours, the best explorers will receive an advancement in the Test of the Bedouin.

Principles

Train your body, by seeking distant altars.

Demonstration Requirements

Opening the Test of the Bedouin required 500 Cactus Sap.

Additional Information

The Test of the Bedouin is a test in the discipline of the Human Body, and is also one of the only ways to permanently increase one's Dexterity attribute. The test focuses on discovering Common Altars and anointing them with Cactus Sap, in competition with other players.

Progression and Passing the Test

The two players with the most anointed altars at the time of advance will receive one Dexterity point. Advance happens every 3 Egyptian days (24 Daffy hours) at 1:28AM (for example on Year 2, Akhet I-11, 1:28AM). Those who advance will receive a pop-up notification saying "You have placed in the top 2 Bedouin. You have done this X time(s)." if online. If offline, you will receive a calendar notification like this:

Bedouin advance calendar notification

Those who do not advance do not receive any notification of any kind.

Each time you are placed in the top 2, you receive a +1 DEX. This is in addition to the DEX received from the Test of the Acrobat.

To pass the test you must receive 7 of these notifications.

Altar Queue

There are 3 players per altar T8N.png and they are removed in FIFO (first in, first out) order.

ON -> 3 / 2 / 1 -> OFF

Altar Tap Progression

A taps altar first == null / null / A
B now taps the altar == null / B / A
C now taps the altar == C / B / A

The next person to tap the altar will push A off

D taps the altar ==  D / C / B 
E taps the altar ==  E / D / C

The only method for removing a player in position 1 is to tap the altar. This advances the other 2 players. The only method of removing all players from an altar is to push 3 new players on.

The only way to stop getting advances is to have other players tap enough altars so that

  1. you are pushed off a given altar
  2. you are pushed off enough altars so you no longer are in the top 2

There is no mechanism to withdraw from an altar or gaining advances after passing the test.

For more details see Wikipedia entry FIFO (computing and electronics)