The Wiki for Tale 8 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Shops"

From A Wiki in the Desert
Jump to navigation Jump to search
Line 2: Line 2:
  
 
== Technology and Skills neeeded ==
 
== Technology and Skills neeeded ==
* [[Advanced Trade]]
+
* [[Advanced Trade]] from University of Leadership
 
[[File:Need_Advanced_Trade_at_ULead.jpg| 250px |right]]
 
[[File:Need_Advanced_Trade_at_ULead.jpg| 250px |right]]
* [[Carpentry]] 3 allows trades of 1 - 50 items and use of [[Small Center]], [[Small Corner]]
+
* [[Carpentry]] 3 allows trades of 1 - 50 items and use of [[Small Center]], [[Small Corner]] from School of Architecture.
* [[Carpentry]] 4 allows larger trades of over 50 items and use of [[Large Center]] and [[Large Corner]].
+
* [[Carpentry]] 4 allows larger trades of over 50 items and use of [[Large Center]] and [[Large Corner]] from School of Architecture.
  
 
== How to Set up Shop ==
 
== How to Set up Shop ==
Goods are made available for purchase 'vending-machine style' using exchange rates pre-configured by the shop owner.  
+
Goods are made available for purchase 'vending-machine style' using exchange rates pre-configured by the shop owner. <br>
 +
Any type of compound can be used (not just the Bazaar for 400 Perk Points from the Store). <br>
 +
 
 +
 
  
 
== Current Shops==
 
== Current Shops==

Revision as of 02:49, 20 January 2019

Bazaar compound.jpg

Technology and Skills neeeded

Need Advanced Trade at ULead.jpg

How to Set up Shop

Goods are made available for purchase 'vending-machine style' using exchange rates pre-configured by the shop owner.
Any type of compound can be used (not just the Bazaar for 400 Perk Points from the Store).


Current Shops

shops