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Difference between revisions of "Shops"
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== Technology and Skills neeeded == | == Technology and Skills neeeded == | ||
− | * [[ | + | The two Carpentry skills allow the seller to list what will be sold and stock to be entered. <br> |
+ | * [[Carpentry]] 3 allows trades of 1 - 50 items and building of [[Small Center]], [[Small Corner]] from School of Architecture. | ||
+ | * [[Carpentry]] 4 allows larger trades of over 50 items and building of [[Large Center]] and [[Large Corner]] from School of Architecture. | ||
− | * [[ | + | * [[Advanced Trade]] from University of Leadership allows the trade set up to be finished by listing the material/s the buyer can use in the purchase. |
− | |||
== How to Set up Shop == | == How to Set up Shop == | ||
Goods are made available for purchase 'vending-machine style' using exchange rates pre-configured by the shop owner. <br> | Goods are made available for purchase 'vending-machine style' using exchange rates pre-configured by the shop owner. <br> | ||
− | Any type of compound can be used (not just the Bazaar for 400 Perk Points from the Store). <br> | + | Any type of compound can be used (not just the Bazaar for 400 Perk Points from the [[Store]]). <br> |
+ | |||
* Build your shelves (The Trading Post is just for show). | * Build your shelves (The Trading Post is just for show). | ||
[[File:Projects_Trade_shelf_menu.jpg| 600px]] | [[File:Projects_Trade_shelf_menu.jpg| 600px]] | ||
[[File:Small Center and Cost.jpg| 550px]] | [[File:Small Center and Cost.jpg| 550px]] | ||
− | [[File:Small Corner and Cost.jpg| | + | [[File:Small Corner and Cost.jpg|650px]] |
− | * | + | |
+ | |||
+ | *What and How Many will you sell? | ||
+ | [[File:Setting up to sell - Output.jpg| 500px]] | ||
+ | |||
+ | |||
+ | *How much to put in stock? | ||
+ | [[File:Step 2 Output - What you are selling and how many.jpg| 400px]] | ||
+ | |||
+ | *You can later add more stock if it runs low! | ||
+ | |||
+ | |||
+ | *What materials will the buyer use to pay? (A choice of different types of materials can be used) | ||
+ | [[File:What to trade for.jpg| 400px]] | ||
+ | |||
+ | |||
+ | *How many the buyer pays for how many the seller gives. | ||
+ | [[File:What and How many for payment.jpg| 650px]] | ||
+ | |||
+ | == Notification of Sales == | ||
+ | When a player buys, the seller receives a message in their private chat or if the compound is guilded then the message shows up in the guild chat. | ||
== Current Shops== | == Current Shops== |
Latest revision as of 15:04, 27 January 2019
Technology and Skills neeeded
The two Carpentry skills allow the seller to list what will be sold and stock to be entered.
- Carpentry 3 allows trades of 1 - 50 items and building of Small Center, Small Corner from School of Architecture.
- Carpentry 4 allows larger trades of over 50 items and building of Large Center and Large Corner from School of Architecture.
- Advanced Trade from University of Leadership allows the trade set up to be finished by listing the material/s the buyer can use in the purchase.
How to Set up Shop
Goods are made available for purchase 'vending-machine style' using exchange rates pre-configured by the shop owner.
Any type of compound can be used (not just the Bazaar for 400 Perk Points from the Store).
- Build your shelves (The Trading Post is just for show).
- What and How Many will you sell?
- How much to put in stock?
- You can later add more stock if it runs low!
- What materials will the buyer use to pay? (A choice of different types of materials can be used)
- How many the buyer pays for how many the seller gives.
Notification of Sales
When a player buys, the seller receives a message in their private chat or if the compound is guilded then the message shows up in the guild chat.
Current Shops