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Difference between revisions of "Guild:ZFree/Camp Deco Sggestions"

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==Suggestions and Requests==
 
==Suggestions and Requests==
 
* cluster the Stout Palms and scattered trees from around the camp area to an area near the woodworking compound
 
* cluster the Stout Palms and scattered trees from around the camp area to an area near the woodworking compound
* add some pretty plants around the small pond around 1189, 2338 (it is very bare)
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* add some pretty plants and trees with  a seat around 1121, 2200  (Fleur)
 
* plantings and paths around the Guild Hall and entrance to the guild space - ensuring a nice view from all directions, include some seats and maybe some small fountains/ columns if the lag isn't too great  
 
* plantings and paths around the Guild Hall and entrance to the guild space - ensuring a nice view from all directions, include some seats and maybe some small fountains/ columns if the lag isn't too great  
* etc
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* Several of each kind of tree nearish to camp would be really handy for resin when Chemistry comes. Chemistry will need all resins with equal probability.
 +
* Festivals area:  Move the altar to the west and rotate so it faces away from the ponds, to provide a natural gathering area between the lodge house and breezeway cp.  Only sand and grass around the altar, please.  Minimal foliage, (scatterbells, if anything at all) since larger plants interfere with being able to easily see crops planted for Osiris festivals.
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* Windriver Palm and Bloodbark combination, replacing a few Stout Palms if necessary
 +
* copper ore spot in the north west - coord to be advised
  
 
  ''Note: an indicative map will be prepared and agreed by Elders and provided to guide these works''
 
  ''Note: an indicative map will be prepared and agreed by Elders and provided to guide these works''
  
  
Back to [[Guild/zFree]]
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Back to [[zFree]]
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Latest revision as of 22:55, 18 March 2019

Suggestions and Requests

  • cluster the Stout Palms and scattered trees from around the camp area to an area near the woodworking compound
  • add some pretty plants and trees with a seat around 1121, 2200 (Fleur)
  • plantings and paths around the Guild Hall and entrance to the guild space - ensuring a nice view from all directions, include some seats and maybe some small fountains/ columns if the lag isn't too great
  • Several of each kind of tree nearish to camp would be really handy for resin when Chemistry comes. Chemistry will need all resins with equal probability.
  • Festivals area: Move the altar to the west and rotate so it faces away from the ponds, to provide a natural gathering area between the lodge house and breezeway cp. Only sand and grass around the altar, please. Minimal foliage, (scatterbells, if anything at all) since larger plants interfere with being able to easily see crops planted for Osiris festivals.
  • Windriver Palm and Bloodbark combination, replacing a few Stout Palms if necessary
  • copper ore spot in the north west - coord to be advised
Note: an indicative map will be prepared and agreed by Elders and provided to guide these works


Back to zFree